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libero: README + assets_manifest describe the canonical native pack (assets/ consumed by native_libero)
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LIBERO — vendored mesh assets for the native MetaSim tasks

This libero/assets/ tree holds the deduplicated mesh/texture assets that the native LIBERO tasks load to run all 130 base LIBERO tasks inside MetaSim with the upstream libero / robosuite Python packages uninstalled.

Consumer: roboverse_pack/tasks/libero/native_libero.py (NativeLiberoEnv, a first-class MetaSim BaseTaskEnv on the MuJoCo handler).

Layout

libero/assets/robosuite/<...>   # shared Franka / Panda gripper / arena meshes
libero/assets/libero/<...>      # per-scene objects, textures, meshes

193 unique files (~265 MB), shared across all 130 tasks — the Franka/arena meshes are referenced by every task, so they are stored once rather than per task.

How it is used

roboverse_pack/tasks/libero/_native_util.remap_libero_model rebases each task bundle's MJCF file= paths onto this tree (the robosuite/ and libero/ roots) and downloads any missing file from here on demand — so a machine with libero and robosuite uninstalled still loads and runs the task. Override the roots with ROBOVERSE_DATA_DIR, or LIBERO_ASSETS / ROBOSUITE_ASSETS to point at local installs. (Re)build the tree with tools/libero_integration/vendor_shared_assets.py.

Verification

The native BDDL success checker matches LIBERO's env._check_success bitwise on all 130 base tasks (0 mismatch over demo state-replay); per-task 1:1 side-by-side videos are in the RoboVerse docs (LIBERO integration page).