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fandom.faith-the-sci-fi-rpg | # Enhanced Processing
A Technical Talent.
Description.
You can control 1 more Robot than your Link.
| Enhanced Processing |
fandom.faith-the-sci-fi-rpg | # Equipment
| Equipment |
fandom.faith-the-sci-fi-rpg | # Ergon
Ergon is one of the five Gods of the FAITH universe.
Ergon is interested in selfless people who see beyond their own needs and realise that true fulfilment can only be achieved through a shared experience with everyone else.
Followers.
It has been proven time and again that collaboration beats competition. Those that believe otherwise are not necessarily mistaken, but it is clear that they are following an agenda for personal gain, costing society a great deal more than they can offer.When will they see that power and money are merely a means to an end? Don’t they realise that those things are pointless in themselves? We are social beings and we can only be our true selves with others, and when freed from social stratification and differentiation. The only true, lasting happiness must be shared, hopefully by all.Ergonauts have found a very simple truth: happiness must be shared. We are social beings, our lives are intermingled, and we have to learn to work together.
They believe that they must put themselves forward and sacrifice for others, sometimes even for those that do not think the same way. True altruism does not expect anything in return and Ergonauts like it this way. They only hope that they can help others find a way to see things in the same manner.
They know that power and economical differences are the root of all evil. Corruption, greed, fear, and envy all come from these differences among people. Creating equality is the only way to banish these aspects of social alienation.
Ergonauts believe that there are extraordinary possibilities within ordinary people. The foundations of a great society are built by equal opportunity and equal respect; equality grants people the opportunity to become their greatest possible selves. Ergonauts believe that people will reach beyond their current limitations only when given the right conditions, and that it is important for everyone to strive to be a part of and to create those conditions.
Many cynics ridicule Ergonauts for being naive and for being afraid to make their own choices. They miss the point: bending one’s will to the will of the many requires more courage than just following one’s basic instincts and desires.
If one should doubt Ergon, they only need to see how Ergonaut societies are the happiest and healthiest of all, while places of inequality run rampant with crime and hatred.
Ergonauts do not believe that they are more worthy than others, but that others are as worthy as them. It is important for them to remind themselves that they are not working to increase their worth, but to help others see their own worth in the eyes of Ergon.
They do not see themselves as above anyone else and are willing to put up with whatever is needed to reach a social agreement that benefits everyone as much as possible. There is no ‘I’ for an Ergonaut, there is only ‘us’. It is not that they think they can speak for others, but that they wish to include everyone in their ways.
Personal needs, liberties, and desires are not that important when one shares everything with like minded people. A true Ergonaut will go to sleep happy if he helped everyone else get some food, even if he is hungry. True freedom, from others and from oneself, is to be able to give everything for a cause that one knows to be true.
Commandments.
“To truly have you must give. If you cannot give something away, it is that thing that owns you and not the other way around.” – Hamid Al-Razim, iz’kal philosopher
| Ergon |
fandom.faith-the-sci-fi-rpg | # Ergonaut
| Ergonaut |
fandom.faith-the-sci-fi-rpg | # Ergonaut Ability
A Divine Ability granted by Ergon.
Description.
Activated. Spend one Godly Favour to discard as much neural damage as your Faith, even neural damage from Toxicity or sustained effects currently active.
| Ergonaut Ability |
fandom.faith-the-sci-fi-rpg | # Ergonaut Mark
A piece of equipment introduced in , associated with Ergon. It can be granted by The Necromancer.
Licence.
Ergonaut Mark is not currently licensed for reproduction on this site.
| Ergonaut Mark |
fandom.faith-the-sci-fi-rpg | # Erthum
Erthum is an Iz'kal planet known for it's extreme climate.
Geography and Climte.
For the most part, Erthum is a desert, and a dangerous one at that, as sandstorms are abundant and can last days, pinning down populations or travelers for long periods of time. In the poles, the temperatures are very low and almost lifeless, while the land in between the ice poles and the central deserts is a steppe containing no civilised population at all.
Bioforming.
Cities in Erthum are built to be efficient and to maximise their productivity. The environment is so harsh that it requires them to be extra careful with their natural equilibrium. They are heavily investing in terraforming the planet to create diversity and to improve its atmosphere. This is a slow process as they must take all the different variables into consideration. Roothounds have been imported from Sulivar to regrow the wildwood, and they are now one of the most common animals found in the planet. They are very territorial, and only specialised personnel is allowed into the new forest areas to avoid incidents.
| Erthum |
fandom.faith-the-sci-fi-rpg | # Erthum'ai Nomad
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Erthum'ai Nomad |
fandom.faith-the-sci-fi-rpg | # Evasion Upgrade
A Vehicle Customisation Module which improves the vehicle's ability to evade being hit.
Description.
The vehicle gains +1 Evasion.
| Evasion Upgrade |
fandom.faith-the-sci-fi-rpg | # Every Second Matters
An Initiative Talent.
Description.
When you Rush, add 3 points to the value of the card you played.
| Every Second Matters |
fandom.faith-the-sci-fi-rpg | # Exotic Quarry
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Exotic Quarry |
fandom.faith-the-sci-fi-rpg | # Expanded Cockpit
A Vehicle Customisation Module that allows more crew to use the Cockpit.
Description.
Add two to the vehicle's Maximum Crew.
| Expanded Cockpit |
fandom.faith-the-sci-fi-rpg | # Expanded Mind
A Bio Upgrade.
Description.
You have 2 additional points of neural health.
| Expanded Mind |
fandom.faith-the-sci-fi-rpg | # Expertise
Expertise may refer to:
| Expertise |
fandom.faith-the-sci-fi-rpg | # Expertise (Ballistic)
A Ballistic Talent.
Description.
Ballistic Expertise may be chosen several times, each time selecting a different type of weapon.
Choose one class of weapon, or choose vehicle weapons.
Instant. Once per action - if you are using a weapon with which you have expertise - when you play a card, change its value to your Skill's value (it won't change its suit and it will still trigger card drawing mechanics).
| Expertise (Ballistic) |
fandom.faith-the-sci-fi-rpg | # Expertise (CQC)
A CQC Talent.
Description.
Instant. Once per action if you are using a weapon with which you have expertise, when you play a card change it's value to your Skill's value (it won't change its suit and it will still trigger card drawing mechanics).
| Expertise (CQC) |
fandom.faith-the-sci-fi-rpg | # Extended Awareness
A Divine Upgrade (v1.0) or Divine Power (v2.0) granted by Kaliva.
Description.
V1.0.
The soulbender is guarded by Kaliva and is almost impossible to surprise. He can always confront actions made against him, as long as they are performed by characters with a Faith Attribute less than or equal to his own. This is true even if he is asleep or unaware; he realizes what is happening just before events actually occur, giving him a chance to react accordingly. Whenever this ability triggers, the soulbender takes one point of neural damage.
V2.0.
Level I.
Instant. Take one neural damage. Confront an action that targets you even if you were unaware of it (you can wake up from a regular sleep to do this) if the character performing it has a Faith equal or lower than you.
Level II.
Additionally, you are capable of noticing the smallest details and clues (eg. someone tailing you in the crowd, or a drop of ref blood in a red carpet). When you perform a Searching action against another character, gain one advantage for every point your Faith is higher than his.
Prophet Level.
Instant. When you declare a counteraction, draw one card and then discard one card.
| Extended Awareness |
fandom.faith-the-sci-fi-rpg | # Extravehicular Activity
Extravehicular Activity (EVA) is the skill used to perform physical actions in 0-G environments such as spaceships, or situations where characters are in free-fall like parachute jumping.
Use.
Most often used with Agility to move, or Constitution while in free fall or 0-G.
It replaces Athletic in 0-G. EVA allows characters to move the same distances Athletic does, but in 0-G or free fall.
EVA must also be used for Throwing actions performed in 0-G or free fall. Objects thrown in 0-G do not have weight restrictions, although their mass may affect the speed of the thrown object. The GM should keep in mind that the distances stated are mere guidelines and they should be adjusted to fit each particular situation.
Characters in 0-G must keep in mind that everything works very differently in the absence of gravity, and simple things like shooting a weapon might become difficult and push them back, spinning away from their position. They will also need to actively stabilize themselves to avoid floating around and they will be able to push themselves up, down, or in any other direction.
| Extravehicular Activity |
fandom.faith-the-sci-fi-rpg | # Fadi
"Silver Iz'kal"
An Iz'kal background trait.
Description.
"You have been genetically modified for life in extremely cold environments."If your Affinity is Wilderness, receive one advantage when you perform an action using Survival, Athletic and Cunning while you are in an extremely cold environment of any kind, included the vacuum of space.
| Fadi |
fandom.faith-the-sci-fi-rpg | # Faith
A character attribute.
Description.
Faith defines the ability of a character to connect or communicate with the Gods. It represents the character’s true conviction and how far he is willing to go for his beliefs.
Use.
A character can have as many Divine Upgrades as his Faith.
| Faith |
fandom.faith-the-sci-fi-rpg | # FaithRPG Wiki
Welcome to the FAITH: The Sci-Fi RPG Wiki.
“Welcome to the future. You might never wanna go back.”FAITH is a roleplaying game. A roleplaying game consists of two main parts: the narrative, and the mechanical. The narrative part of the game is where players perform the roles of their characters alongside a Game Master (GM), who describes the actions of non-player characters and the worlds around them. The mechanical part of the game is a system of rules used to discover the outcomes of the players’ actions. The rules serve as a tool to keep the gameplay realistic and coherent within the universe of the game.
A roleplaying game, in its simplest form, is a collaborative storytelling experience, with players getting into the role of characters and saying what their characters do in the universe created by the Game Master (GM).
When playing FAITH, each player controls a character except for the GM, who narrates the story and plays the part of all non-player characters (NPCs). Each player will design his own character, including his backstory, Attributes, Skills and Upgrades. Characters also use Equipment to as tools and to enhance abilities.
Before the beginning of the game, decide who will be the GM.
You can read some set in the universe of FAITH to whet your appetite.
The Universe of FAITH.
The known Universe consists of a few hundred habitable planets where six species intelligent enough to develop civilizations have met. There are thousands of other species with some level of self awareness or even metacognition, and the total number of known species is innumerable, as species evolve and become extinct constantly.
While about 80% of the discovered animal species breathe oxygen and 99.9% have an organic carbon-based chemistry, scientists do not dare set limits to the life forms that could exist. One of the main reasons why more different life forms have not been discovered is that most of the research and exploration is limited to planets where the intelligent species can survive. However, some exploratory missions on deep gas giants have yielded the discovery of virus-like forms that are not composed of carbon.
As the newest models of spaceships extend the range and speed of space travel, and increased energy needs necessitate more exploration, contact with strange life forms and new worlds will undoubtedly become more common. There are well-founded interests in exploring and harvesting resources from such fascinating places.
The fine line between the living and the lifeless is perhaps an arbitrary concept. It has been completely redefined with the invention of extremely capable artificial intelligences and the discovery of the strange new viruses. Every expedition through an unexplored wormhole is a new experience, leaving exploration teams wondering what they will find or who they will meet. It is a certainty that there are more species to be discovered, but no one knows if they will be friend or foe.
The Universe is still a thing of wonder: a place of which very little is known, and the capacity to traverse it is very limited. But the existence of the Labyrinth, a natural network of wormholes connecting thousands of star systems, makes it possible for the species of the Universe to traverse it within their lifetimes, enabling space exploration.
Many theorise about the relation between the Labyrinth and the Gods. Some say the Gods live inside it, others that Gods are space-time itself and wormholes are the tool they use to bring their believers together. Nothing is yet proven, and while scientists disregard most of these popular theories, no one can explain why the Labyrinth leads to so many star systems with habitable planets and sentient species, despite the majority of the Universe being so vastly empty.
There are five deities within the FAITH universe:
Six key species feature in the FAITH universe:
Latest activity.
<activityfeed></activityfeed>
| FaithRPG Wiki |
fandom.faith-the-sci-fi-rpg | # Farmer
An Iz'kal Non-Player Character from the Al'Ameen region, originally found in the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Farmer |
fandom.faith-the-sci-fi-rpg | # Fast
An Athletic Talent.
Description.
When you perform a Running action, add your Athletic in metres to the distance you move.
| Fast |
fandom.faith-the-sci-fi-rpg | # Fast Recovery
An Athletic/EVA Talent.
Description.
If at the beginning of the maintenance phase you have 3 or less cards in your hand, draw a card.
| Fast Recovery |
fandom.faith-the-sci-fi-rpg | # Fear Fog
A Divine Upgrade (v1.0) or Divine Power (v2.0) offered by Ledger to the faithful.
Description.
V1.0.
Sustained. Suffer two neural damage.
All other characters with Faith less than or equal to the soulbender in a radius of 20 metres are affected. All those characters suddenly experience a primordial fear. They receive a disadvantage when performing actions that do not have the aim of escaping the radius of this Divine Upgrade.
V2.0.
Sustained. Suffer two neural damage. All other characters with Faith less than or equal to you in a radius of 20 metres (~65 ft) are affected. All those characters suddenly experience a primordial fear. They receive a disadvantage when performing actions that do not have the aim of escaping the radius of this Divine Power.
Prophet Level.
This power deals no neural damage to you.
| Fear Fog |
fandom.faith-the-sci-fi-rpg | # Feature Change
A Bio Upgrade.
Description.
Activated. You can restructure you facial and muscular features; you can change your skin, eyes and hair colour to resemble any other character of your own species if you have previously ingested a sample of their DNA.
Your voice, fingerprints, eyes, and other distinguishable features will be completely identical to the original. However, you cannot change your general size or weight.
The changing process takes 5 minutes during which you will look completely disfigured.
| Feature Change |
fandom.faith-the-sci-fi-rpg | # Feint
A CQC Talent.
Description.
Activated. After a successful Hitting action, you can choose not to deal damage to your target to gain one advantage (increased by degree of success) towards your next CQC action against that character.
| Feint |
fandom.faith-the-sci-fi-rpg | # Fengzhao Centre
No description of Tiantang CS would be complete without its most famous spot - Fengzhao Centre, the digital park.
A relatively small gyro-zhan, whose interior has been adapted to grow and host a number of artificially-controlled ecosystems, Fengzhao Centre has the largest known exhibition of different worlds and landscapes, from crystal grottoes and rainbow-sand deserts to shifting jungles and gas giant cloud formations.
Besides samples of the actual soil, life forms and atmospheres in exhibition, Fengzhao allows its visitors to experience digital enhancements through their Cortex Connectors, giving them the full sensorial load of actually being inside the displayed ecosystem.
Some Fengzhao areas allow long stays for those citizens willing to live - and pay for - the 'complete package', a several-days-long digital excursion to a simulated adventure in one of these virtual environments, complete with actors, automatons, and imported specimens that add to its realism.
Despite their high cost, these 'Fengzhao vacations' are a well known CS attraction, and the term 'Fengzhao trip' is a widespread CS idiom used to describe a person's imaginary goals or self-delusions.
| Fengzhao Centre |
fandom.faith-the-sci-fi-rpg | # FiD
| FiD |
fandom.faith-the-sci-fi-rpg | # Firebird
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Firebird |
fandom.faith-the-sci-fi-rpg | # Firewall Update I
A Vehicle Customisation Module which boosts the vehicle's Firewall.
Description.
The vehicle's Firewall gains one advantage.
| Firewall Update I |
fandom.faith-the-sci-fi-rpg | # Firewall Update II
A Vehicle Customisation Module which improves the Firewall.
Description.
The vehicle's Firewall gains two advantages.
| Firewall Update II |
fandom.faith-the-sci-fi-rpg | # Firewall Upgrade
A Vehicle Customisation Module which improves the vehicle's ability to withstand Hacking attacks.
Description.
The vehicle's Firewall plays an additional card.
| Firewall Upgrade |
fandom.faith-the-sci-fi-rpg | # First Aid
| First Aid |
fandom.faith-the-sci-fi-rpg | # First Responder
A Medical Talent.
Description.
After being the patient of a successful First Aid action, it can be you who spends the actions cleaning up the wound instead of the doctor; of, if you do it together, it will take half the required rounds rounded down.
| First Responder |
fandom.faith-the-sci-fi-rpg | # Flamer
A Ravager Non-Player Character introduced in the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Flamer |
fandom.faith-the-sci-fi-rpg | # Flares
A Vehicle Customisation Module which improves defence against missiles.
Description.
Instant. Gain one advantage towards one Dodging action against missiles. Limited once per round.
| Flares |
fandom.faith-the-sci-fi-rpg | # Flash Grenade
A weapon introduced in the Core Book 2.0.
Licence.
Not currently licensed for reproduction on this site.
| Flash Grenade |
fandom.faith-the-sci-fi-rpg | # Floating Spores
| Floating Spores |
fandom.faith-the-sci-fi-rpg | # Floating Spores (Boss)
A boss-level Non-Player Character introduced in A Garden In Hell Starter Set
Licence.
This NPC is not currently licensed for reproduction on this site.
| Floating Spores (Boss) |
fandom.faith-the-sci-fi-rpg | # Foam Grenade
A weapon introduced in the .
Licence.
Not currently licensed for reproduction on this site.
| Foam Grenade |
fandom.faith-the-sci-fi-rpg | # Follower Prophet
An NPC Trait.
Description.
The NPC knows all the Divine Upgrades from their God at prophet level. Additionally, the NPC has Faith 3 regardless of their Mind stat.
| Follower Prophet |
fandom.faith-the-sci-fi-rpg | # Follower X
An NPC Trait.
Description.
The NPC has as many Divine Upgrades from the God they follow as the number indicated in the name of this trait. It is up to the GM to decide which powers the NPC knows.
| Follower X |
fandom.faith-the-sci-fi-rpg | # Four Heavens Plaza
Also known as The Plaza, the Three Gyros, or 3G, Four Heavens Plaza is marketed as the Greatest Mall in the Universe, and earns the name. Three interconnected, identical gyro-zhan entirely dedicated to high-category stores and businesses, with dazzling architecture ad holographic vistas, welcome visitors from the entire sector with the most exclusive merchandise and good taste that Tiantang has to offer.
The Plaza sells everything from designer clothes and jewellery to luxury spaceships, from interstellar vacations to extra-sector real estate. When the rich and powerful decide to actually leave their cruiser-mansions and god shopping at the districts, as they call the rest of CS, they shop at the Plaza.
CS residents agree that Four Heavens is far better than Taiyang, the Tiantang sector dedicated to malls and stores. The Plaza is not as publicised or popular a touristic spot, but they're OK with that; it adds to the Plaza's exclusivity.
And of course, not everybody can afford to even visit the Plaza, must less spend money in its top of the line establishments; all of it, added to the complex's sheer size, makes Four Heavens one of the less crowded spots in CS - an added benefit for the demanding CS elites.
| Four Heavens Plaza |
fandom.faith-the-sci-fi-rpg | # Fraaga
A Raag Non-Player Character from .
Fraaga is the owner of Fraaga's Rig.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Fraaga |
fandom.faith-the-sci-fi-rpg | # Fraaga's Rig
A rig introduced in , associated with Fraaga.
Licence.
Fraaga's Rig is not currently licensed for reproduction on this site.
| Fraaga's Rig |
fandom.faith-the-sci-fi-rpg | # Frag Grenade
A type of throwable munition object used to cause physical damage to objects and against people.
Source Material.
The Frag Grenade was introduced in the Core Book 2.0.
| Frag Grenade |
fandom.faith-the-sci-fi-rpg | # Fragmented Reality
A Hexian Divine Upgrade (v1.0) or Divine Power (v2.0) offered to devoted followers.
Details.
V1.0.
Sustained (Cunning). Suffer any amount of neural damage.
The soulbender creates the sensorial illusion of an object to all of those that can perceive it. The illusion can occupy an area of up to one square metre in any shape (big enough to cover a person completely) per point of neural damage taken to create it. Other characters might detect the illusion with a Searching action. The illusion cannot cause direct harm.
Level I.
The illusion only affects the sense of sight.
Level II.
The illusion affects the senses of sight, hearing and smell.
Level III.
The illusion affects all senses, including taste, touch, temperature, kinesthesia, balance, vibration, etc, making it “real” for those sensing it. Characters trying to detect it with a Searching action suffer a disadvantage.
V2.0.
Level I.
Sustained. Take two neural damage. Create a sensorial illusion of up to 10 cubic metres (~13 cubic yd) that affects one sense of any character with Faith equal or lower than yours, unless you don't want them to. A character who performs a successful Searching action against your illusion won't be affected by your power any longer for the remainder of the scene. An illusion cannot physically hurt a character, but it can take him to dangerous places and situations.
Level II.
The illusion can be up to 100 cubic metres (~130 cubic yd) and affect three senses.
Level III.
The illusion affects all senses, including taste, touch, temperature, kinaesthesia, balance, vibration etc... making it 'real' for those sensing it. They suffer one disadvantage when Searching for it.
Prophet Level.
Every time you use this power, choose to gain one of the following: Either the illusion can be of up to 10,000 cubic metres (~13,000 cubic yd) or they suffer an additional disadvantage when Searching for it.
| Fragmented Reality |
fandom.faith-the-sci-fi-rpg | # Freerunner
An Athletic/EVA Talent.
Description.
Your Movement actions are passive. When you perform a passive movement action, you cannot perform a movement action as your active action.
| Freerunner |
fandom.faith-the-sci-fi-rpg | # Fu
A Corvo man known for his romance of Geng Hua (see: The Lady Elopes), who lives in the Wei Sector.
| Fu |
fandom.faith-the-sci-fi-rpg | # Fulcrum
Fulcrums are humans ‘recycled’ by the Corvo, into semi-autonomous machines. Robots can be hacked and turned against their owners, and designing an AI is taboo (while semi-AI are extremely expensive). The solution found by the Corvo is to install a deceased human with an intact brain to operate the machine. Their personality and other traits are turned off and everything else is wired into the machine.
In principle, what is left of the human is only the ‘hardware’ - so it is basically like donating a body to science. Still, there have been stories about how some fulcrums speak the names of people they should have forgotten about.
Humans are not forced into this, as corvo despise slavery and value free will - though they think anything is acceptable if everyone involved agrees to it.
Security companies offer big pay cheques to living humans so that they can use their bodies when they die to create a fulcrum. Some shady companies offer quite gruesome deals to very desperate human immigrants in exchange for their bodies, such as 10 years of housing and care in exchange for a prompt euthanization afterwards.
At this moment, there are only human fulcrums due to limited and specified research. However, as more and more poor corvo request to be part of these programs out of desperation, research is being made to allow them to take on those kinds of deals.
Level 2.
A Level 2 NPC card was in the Core Set Deck.
Level 3.
A Level 3 NPC card was in the Core Set Deck.
Source Material.
The Fulcrum was introduced in the Core Set Deck.
| Fulcrum |
fandom.faith-the-sci-fi-rpg | # Furothroxylum
A plant introduced in .
Licence.
Not currently licensed for reproduction on this site.
| Furothroxylum |
fandom.faith-the-sci-fi-rpg | # Future Sight
A Divine Upgrade offered by Hexia to the devoted.
Description.
V1.0.
Level I.
The soulbender can look at the top card of his deck at any time.
Level II.
Action. Suffer two neural damage. The soulbender is guarded by his God, who rewards him with short moments of clarity. Once per session, the player can request the GM’s advice about a choice the character has to make or a course of action he should take. The GM should give him solid advice based on what the character knows (even if the player himself does not remember it).
Level III.
Instant. Suffer two neural damage. During the current action, all characters confronting the soulbender must play all their cards before him. If more than one character uses this Upgrade, they play their cards as normal after every other character involved in the confrontation.
V2.0.
Level I.
Activated. During this confrontation your opponent must play all of his cards before you have to play any. Then, take two neural damage.
Level II.
Receive one less neural damage when you use this power.
Level III.
This power is now considered sustained instead of activated. While it is active you can confront actions even if you were unaware they were targeting you.
Prophet Level.
Instant. Suffer three neural damage to ignore the effects of failure.
| Future Sight |
fandom.faith-the-sci-fi-rpg | # G-Tian
People who live in Gyro-zhans in Tiantang are known as G-Tian, the addition of the G from Gyro to Tian.
| G-Tian |
fandom.faith-the-sci-fi-rpg | # G-pills
G-pills are a medication used to alleviate the effect of zero-G on residents of Tiantang, produced by Nation's Solution.
| G-pills |
fandom.faith-the-sci-fi-rpg | # GAT
| GAT |
fandom.faith-the-sci-fi-rpg | # GAT Operative
A Non-Player Character introduced in the , allied with the Great Army of Tiantang.
Licence.
This NPC is not currently licensed for reproduction on this site.
| GAT Operative |
fandom.faith-the-sci-fi-rpg | # GM
| GM |
fandom.faith-the-sci-fi-rpg | # GRaP
A Vehicle Customisation Module which allows the mining of gases.
Description.
A Gas Refinery and Processing (GRAP) module contains all the necessary equipment to filter and compress valuable gases from a gas planet or a dense atmosphere. It stores the gas is small tanks that fit between 1,000 and 2,000 litres of gas depending on its density, and weighs 15 to 30 kg. It can safely store 50 tanks.
While regularly obtaining valuable gases and selling them, the crew can consider using it as their job and maintain their lifestyle.
| GRaP |
fandom.faith-the-sci-fi-rpg | # Gamaar
A Non-Player Character from .
Gamaar is a popular warrior of the Kimora clan.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Gamaar |
fandom.faith-the-sci-fi-rpg | # Gamaar's Suit
A Suit which belongs to Gamaar, a popular Kimora warrior.
Source Material.
Gamaar's Suit was introduced in The One Percent Deck, and is not currently licensed for reproduction on this site.
| Gamaar's Suit |
fandom.faith-the-sci-fi-rpg | # Game Master
"In this wiki, we follow the convention of Rulebook 1.0, and always refer to the GM in feminine form and to the rest of the players in masculine form. This will allow some rules to be clearer and more easily understood."
The GM is a storyteller; she is the person in charge of everything other than the player characters themselves. She creates a story for them to play or follows a story created for the setting. The GM sets the goals for the characters and she is in charge of creating drama around the events that will lead the story onwards.
The GM controls all the non-player characters, sets their personalities and interests, decides their actions, and says what they say, even imitating voices (or not). She describes the scenarios where the players find themselves, she makes up how they can interact with them, etc.
It is also her task to determine how the actions of the players impact the story. Additionally, she is the arbiter of all rules. If the group cannot find a solution for a problem the GM always has the final word. She should try to use this responsibility for the better of the story, preventing players from getting caught up discussing rules.
In the end, it all comes down to creating an interesting story that everyone can enjoy, and to have fun together.
| Game Master |
fandom.faith-the-sci-fi-rpg | # Gear
| Gear |
fandom.faith-the-sci-fi-rpg | # Geng Hua
Geng Hua is the neice of Princess Wao, and at the heart of family drama relating to her falling in love with Fu.
Geng Hua lives in a mansion in Wei Sector.
| Geng Hua |
fandom.faith-the-sci-fi-rpg | # Geng Hwai
Geng Hwai is a major shareholder of Wang Corporation. He is married to Wao Xhi, and lives in Wei Sector.
| Geng Hwai |
fandom.faith-the-sci-fi-rpg | # Gh'Orb
A Non-Player Character from .
Gh'Orb is the owner of Gh'Orb's Suit.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Gh'Orb |
fandom.faith-the-sci-fi-rpg | # Gh'Orb's Suit
A Suit owned by Gh'Orb, an Iz'kal deserter.
Source Material.
Gh'Orb's Suit was introduced in The One Percent Deck, and is not currently licensed for reproduction on this site.
| Gh'Orb's Suit |
fandom.faith-the-sci-fi-rpg | # Gh'orb's Suit
| Gh'orb's Suit |
fandom.faith-the-sci-fi-rpg | # Ghaziwa Performer
A Profession Talent.
Description.
Add +1 when calculating your lifestyle in the Corvosphere.
| Ghaziwa Performer |
fandom.faith-the-sci-fi-rpg | # Ghost
An .
Description.
The NPC can only be hacked or detected by hackers who can see him.
| Ghost |
fandom.faith-the-sci-fi-rpg | # Gift of the Deceiver
A Divine Power offered by Ledger to his followers, which is functionally the same as Copycat.
Description.
Gain any one Divine Power from any other God. You can use it as if you had one fewer point of Faith.
Prophet Level.
You can use it with your actual Faith.
| Gift of the Deceiver |
fandom.faith-the-sci-fi-rpg | # God
| God |
fandom.faith-the-sci-fi-rpg | # Gods
| Gods |
fandom.faith-the-sci-fi-rpg | # Grappling
| Grappling |
fandom.faith-the-sci-fi-rpg | # GravLab
A Vehicle Customisation Module that uses centripetal force to simulate gravity.
Description.
A GravLab module is a small rotating section installed in a ship that recreates the feeling of gravity through centripetal force. It extremely useful to slowly acclimatise surface forces to zero-G environments and vice versa, as well as conduct experiments that require gravity.
| GravLab |
fandom.faith-the-sci-fi-rpg | # Gravity Shift
A Divine Upgrade (v1.0) or Divine Power (v2.0) offered by Vexal to faithful followers.
Description.
V1.0.
Sustained. Suffer two neural damage.
The soulbender pulls himself towards another surface that is significantly bigger than him and up to 20 metres away.
The character will ‘fall’ towards that surface, but he will also have control over his motion and will not suffer damage from it regardless of the speed.
Level I.
The soulbender gains one advantage towards this action.
Level II.
The soulbender gains two advantages towards this action.
Level III.
The soulbender gains three advantages towards this action.
V2.0.
Level I.
Sustained. Take two neural damage. Choose a surface that is significantly bigger than you up to 20 metres (~65 ft) away. You'll fall towards it as if gravity pulled you towards it instead of pulling you towards the ground (this is true even if you are in a location without gravity).
You have good control over your fall and you won't receive damage when you finally hit the surface regardless of the speed and distance you covered falling.
Level II.
Receive one less neural damage when using this power.
Level III.
Activated. Change the surface towards which you are falling.
Prophet Level.
Use this power while performing a Grappling actions a character with equal or lower Faith than you; if you are successful, the power will have its effect on that character. You are still the one who takes the neural damage.
| Gravity Shift |
fandom.faith-the-sci-fi-rpg | # Great Army of Tiantang
Although the Corvo have no military organisation, The Union and its branched companies own and maintain a great number of security and defence firms. The largest and most important of these is the Great Army of Tiantang, or GAT, an organised force of security contractors jointly owned by The Union and the Tiantang Board itself.
Besides being the biggest security firm in the Corvosphere, the Great Army of Tiantang is also the best-ranked; every GAT member is an elite professional of their rank, easily the superior of any soldier or mercenary from any other force in the Corvosphere. Thus, the GAT is both a host and an elite.
The GAT is the exclusive owner of all the firms and companies that make it up, which means every single soldier and security guard in the force serves only there. Thus, the GAT is as close as the Corvo come to having a restricted military organisation.
Although the GAT is based on Tiantang Capital Sector, it operates wherever The Union has any business interests; thus there are GAT cells and outposts in several sectors of Tiantang, the largest of which are the 117 camps across the Union Sector; nonetheless the GAT's official headquarters is in CS's Board District.
| Great Army of Tiantang |
fandom.faith-the-sci-fi-rpg | # Greed
A Divine Upgrade (v1.0) or Divine Power (v2.0) granted by Kaliva to believers.
Details.
V1.0.
Instant. At any point, the soulbender can set aside up to as many cards from his hand as his Faith. This does not trigger any effects such as Playing with Ambience or Proficiency. Cards set aside with Greed do not count towards the soulbender’s hand size when drawing up to seven cards at the beginning of a scene.
Whenever the soulbender can play a card from his hand, he can choose to suffer one neural damage and play a card set aside with Greed instead. Cards played this way are placed in the player’s discard pile as normal. The soulbender cannot set aside any more cards until he has played all those set aside previously.
V2.0.
Level I.
Action. Store aside up to one card from your hand (leave it on the table upside down in a clearly defined pile). These cards are not being played or discarded, they will not trigger any drawing cards mechanics, and do not count towards you maximum hand of cards size. They cannot be discarded, they will remain there until used.
Instant. When you play a card, you can play a stored aside card as if it was from your hand. Then take one neural damage.
Level II.
You can store two additional cards.
Level III.
When you store any number of cards, draw one fewer card than the number of cards you stored.
Prophet Level.
Additionally, take one additional neural damage to play the lowest of your stored cards and it won't count towards the number of cards you can play of an Attribute. Limit once per action.
| Greed |
fandom.faith-the-sci-fi-rpg | # Gu
| Gu |
fandom.faith-the-sci-fi-rpg | # Gu Sector
Gu is a sector of Tiantang consisting of a single, large zero-G space slum formed of an aggregation of containers which appear like an asteroid ring of garbage. It is generally considered to be unfit for sentient habitation, but more squatters arrive daily. Gu has expended laterally as far as it can towards other sectors, and is now expanding in other directions, so pronounced is its growth compared to other sectors.
Unlike other sectors, Gu does not have Sector Management, but is largely under the control of the Tongs, in particular the Hwang, but also the Zhui and Dragonflies. Significant control is held by 'Gentleman' Dao, who is loyal to Honcho Hwang.
Districts.
Gu is not divided into districts, per se, but it's anarchic growth has led to the organic formation of clusters of residences, known as Habitat Webs.
The Den.
Now the headquarters of the Dragonfly Tong, the Den was originally a spaceport which was then abandoned. The Dragonflies have managed to take over a substantial part of the former port, and have started to take over other wards, including a couple previously held by the Hwang.
The Den is not considered a safe place for law enforcement to enter.
Habitat 0800-LG Community Colosseum.
Commonly known as the LG Colosseum, this area was originally intended to revitalise part of the Gu sector. It's collapse led to it being taken over by the local communities, who now use it as a street market and as a forum for various cultural events, such as li liang music concerts, yunlu dances and digital culture festivals.
Little Heimis.
A Habitat Web created by the immigrant Raag, who number more than 200,000. Little Heimis, also known as Raagtown, is built around an unarmed ice fortress, and is as large as a gyro-zhan. Raagtown is built around the cultural norms of the Raag (matriarchal), and is largely independent of the rest of Tiantang.
Various Tongs have sought to take over Little Heimis, but the Raag are fiercely independent, and so far the gang's endeavours have been in (costly) vain.
The Egui Building.
An abandoned quantum power plant which was closed after a series of incidents. Tian believe the Egui Building to be haunted; whether this is true or not, the accidents resulted in a quantum exclusion zone around the facility inside which quantum systems (such as ship engines) do not work.
Crime and Law Enforcement.
Each Gu neighbourhood has at least one dominant gang, or is in the middle of warfare between two gangs attempting to gain control.
Police are not welcomed in Gu sector, and Dao has a shoot-on-sight policy.
Gang hostility is such that even love between rival organisations can be a trigger for warfare. As an example, the relationship between Hwang Huanyin (a member of a family of the Hwang Tong), and Ken Lilong (a biker for the Dragonflies) is objected to by both families both due to allegiances and perceived class differences. Their relationship has proven to be a hot spot between both organisations.
Baijin Shield, a security provider which operates heavily in the Capital Sector, have attempted to gain a law enforcement foothold in Gu. However, this has been thwarted by various Tongs, and Baijin appear to be exploring other, less legitimate, methods for gaining an advantage in marketplace.
Death Dancers.
The Death Dancers disbanded more than twenty years ago after a concerted attempt by forces sent by The Union, and mercenaries hired by the Hwang. They are now a band of radical terrorists committed to the ideology of removing the megacorps from power in the Great Ring. The Death Dancers are led by 'Gold Scarf' Toujin.
| Gu Sector |
fandom.faith-the-sci-fi-rpg | # Gunslinger
A Tech Upgrade.
Description.
You can wield one very easy-to-hide weapon in each hand. You can shoot both weapons simultaneously as a single action. When you do, choose one of the following:
| Gunslinger |
fandom.faith-the-sci-fi-rpg | # Gym
A Vehicle Customisation Module that allows crew to exercise.
Description.
You can gain experience inside this vehicle during downtime (ie. time spent travelling). You can use it to increase once per trip any one of the following Skills as if you had used them during a session and the group voted on it: CQC, Initiative, and EVA.
| Gym |
fandom.faith-the-sci-fi-rpg | # Gyro-zhan
A toroidal, rotating, simulated gravity environment, mostly found in Tiantang, which provides space for living quarters, and commercial and industrial activities. Gyro-zhans are relatively wealthy, supporting a moderate lifestyle and businesses.
People in the gyro-zhans work all types of jobs: information technology, internet, transportation, debris collection, brokerage, law, entertainment, resource management, services, health care, etc. These stations are beautiful and magnificent. They are where people have the space and time to grow and learn all the information ever recorded from the largest privately owned libraries. In these libraries, the most powerful minds of the Universe of all the species meet to discuss all kinds of matters.
Simulated Gravity.
Gyro-zhans simulated gravity by rotating around the central axis, and the centripetal force results in what functions as gravity. If the rotation stops, a gyro-zhan becomes, like other Tiantang environments, a zero-G environment.
Organisation.
The decks of a gyro-zhan are concentric to the central core.
The central core consists of an open, zero-G space serviced by main air locks, permitting the ingress and egress of ships, and the loading and unloading of cargo and passengers.
Typically, living quarters, including personal hangars, and office space is located towards the outer decks, furthest away from the central core, which have higher levels of simulated gravity.
At the very outside of the gyro-zhan, radiation shielding sits just above vast kunbu tanks. Industrial facilities are normally located towards the centre of the structure, allowing low levels of simulated gravity to benefit processes requiring the movement and processing of large masses.
| Gyro-zhan |
fandom.faith-the-sci-fi-rpg | # Gyro-zhans
| Gyro-zhans |
fandom.faith-the-sci-fi-rpg | # Gyro Guard
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Gyro Guard |
fandom.faith-the-sci-fi-rpg | # Habitat 0800-LG Community Colosseum Plan
To fight juvenile addictions and gang violence, several money-laundering businesses and private organisations have tried to improve the quality of life in the poorest districts of Gu Sector via beneficence projects such as housing plans, coaching centres and cultural festivals.
One of these projects, known as the Habitat 0800-LG Community Colosseum PLan, or just the LG Colosseum, intended to be a centre of arts and crafts that taught the young Corvo some alternatives to street life, but it ended by abandoned by the authorities and has now been overtaken by independent gangs and art collectives that have turned the LG Colosseum into a street market and a forum for alternative culture shows, such as li liang music concerts, yunlu dances or digital culture festivals. Ironically, the LG Colosseum does its job better now, as an invaded property, than under corporate supervision.
| Habitat 0800-LG Community Colosseum Plan |
fandom.faith-the-sci-fi-rpg | # Habitat Webs
The corporations have never bothered to organise Gu into districts and, save the rare gyro-zhan in some remote area that barely belongs to the secotr, every Gu 'district' is an informal residential neighbourhood, founded and maintained by struggling squatters.
Some of these squatters link their residences with tow cables or other machinery, resulting in joined, cohesive structures that sometimes grow large enough to rival other sectors' gyro-zhan districts.
These joined neighbourhoods are known as Habitat Webs, or simply Webs, and from a distances look as mechanic dandelion heads, or wireframe spheroids, made up of thousands of connected houses and makeshift buildings.
As the sector is mostly self-built, no two Gu houses look the same. Besides the hindrance of navigating such an ocean of industrial rubble, its near impossible to make out inhabited neighbourhoods from ghost towns, or the mob warehouses from from the actual floating scrap.
Locals, however, find their way just fine, be it by familiarity or intuition; it's just outsiders who should avoid the district, and they know it.
| Habitat Webs |
fandom.faith-the-sci-fi-rpg | # Habitats
| Habitats |
fandom.faith-the-sci-fi-rpg | # Hacked
| Hacked |
fandom.faith-the-sci-fi-rpg | # Hacker Suit
A type of Suit Equipment which may be equipped by characters.
Origins.
The Hacker Suit was introduced in the Core Book 2.0, and also featured in the .
| Hacker Suit |
fandom.faith-the-sci-fi-rpg | # Hackers
A character capable of Hacking actions.
| Hackers |
fandom.faith-the-sci-fi-rpg | # Hacking
Hacking allows characters to disable or gain control over hackable devices and to stop other hackers from affecting their own devices. All devices with Firewall are considered hackable. Other devices, especially electronic and digital devices, might be hackable if determined so by the GM.
In all Hacking actions the character attempting the action is called the hacker and the device targeted by the action is called the target. To perform a Hacking action the hacker needs to be using a computer or rig and its target needs to be in hacking range. A device is in hacking range if at least one of the following conditions are met:
Use.
Almost always used with Link when using software, or with Mind when figuring out possibilities or implications.
Denial of Service (DoS).
A successful DoS action deactivates its target until the end of the turn and forces it to fail the action it was performing. A critical success allows the hacker to control
the device until the next maintenance phase.
It causes as much ACS Damage to its target as determined by the rig you are using. When performed by a Firewall, the damage is equal to the number of cards played.
Sniffing.
A successful Sniffing action will allow the hacker to read all the data stored on his target, be it code, video, audio, or any other type of information, including passwords and access codes. Sniffing can also be used to extract information from networks as a powerful form of online research. A critical success in the action will mean the hacker leaves no traces after accessing the information.
The attack is very fast and accurate thanks to partial-AI search engines and the information can be accessed in one turn. However, reading and understanding it will take longer. The amount of information a hacker finds will greatly depend on the target he chooses to access. In FAITH, information travels between star systems in huge server ships. Therefore, available information depends greatly on location, and information takes time to spread throughout the galaxies. It is very important that the GM considers what is best for the story when deciding how much information to give.
The networks of mining planets are usually set up for the purpose of allowing workers to communicate with each other; there is very little information available to them. However, the networks of large cities or business districts contain a lot of information about the companies that operate there, amongst many other interesting things.
Some networks contain all kinds of information: text, pictures, videos, sensor feeds, software, etc. These networks usually have millions of sources such as online papers, websites, social networks, commercials, blogs, archives, online services, forums, chat rooms, internet caches, and more.
Systems Corruption.
A successful Systems Corruption action causes its target as much ACS damage as specified by the rig used in the action. A decisive success causes one additional point of ACS damage and a critical success causes double the base damage.
Infest.
A successful Infest action will cause you opponent's action to fail. Additionally, it will apply one of the following effects to the hacked device:
Backdoor.
The Firewall of this device plays one less card agains you from now one. A Purging Systems action does not remove a Backdoor.
Virus.
The device will suffer one disadvantage until Cleansed. When a character tries to Cleanse it, the device's Firewall will confront them.
Cleanse.
Cleanse can be used on any infested piece of gear. A successful Cleanse action will cause the Firewall's action to fail. Additionally, it removes all Viruses and Backdoors from the target device.
Formatting.
Formatting a device gets rid of the effects of a hacking attack upon it. Additionally, all the information stored in it is lost. A Formatting action can be confronted by a hacker that has taken control over the device if it remains within his hacking range.
LinkWave.
A device with LinkWave increases the hacking range of its user. The hacking range around a device with LinkWave is a sphere with a radius equal to its LinkWave value, in metres.
LinkWave Radar.
Additionally, a device with LinkWave functions as a radar within its hacking range. It detects all devices within that range, but does not identify them. They are automatically identified when targeted by a Hacking action.
Confronting Hacking Actions.
You can only detect and confront hacking actions that originate from within your hacking range (ie. only characters using a rig will be aware of Hacking actions taking place around them). Hacking actions can be confronted with any action that would be able to stop the hacking attack, such as hacking the target back, or parting his head from his body.
Firewall.
Most hackable devices are protected by some form of software, a type of NPC that only confronts Hacking actions.
The Firewall (FW) of a device confronts any Hacking action against it, with an action value equal to its FW value plus the value of cards played. A Firewall plays as many cards as indicated on the device, on the FW icon, or as many as the GM determines otherwise.
The Firewall of a device that belongs to a character plays cards from the top of its owner’s deck.
Whenever a Firewall wins a confrontation, the rig of the attacking hacker suffers one point of ACS damage per card played by the Firewall. If the Firewall achieves a decisive success, it will cause one more point of ACS damage, and if it achieves a critical success it will cause double the base damage.
Using Hacking as a Counteraction.
Hacking actions can only be used as counteraction when the action targeting you requires energy to operate (eg. plasma weapons, rigs, robots, etc...), or specifically says it can be hacked as a counteraction (eg. Ravager creatures). Hacking other gear carried by that character cannot be used as a counteraction (ie. hacking the opponent's suit).
Note: Gear that has powered characteristics, but which does not require energy to perform its action (eg. Vibroblade) cannot be hacked as a counteraction, as the action can still be successful without the powered characteristics.
| Hacking |
fandom.faith-the-sci-fi-rpg | # Hades
| Hades |
fandom.faith-the-sci-fi-rpg | # Hades Rig
A rig introduced in the .
Licence.
Not currently licensed for reproduction on this site.
| Hades Rig |
fandom.faith-the-sci-fi-rpg | # Hailstoner
A type of projectile weapon introduced in Core Book 2.0.
License.
The detail of the Hailstormer is not currently licenced for reproduction on this site.
| Hailstoner |
fandom.faith-the-sci-fi-rpg | # Hailstormer
| Hailstormer |
fandom.faith-the-sci-fi-rpg | # Hamaras
A type of Close Quarters Combat (CQC) weapon preferred by Raag hunters.
Source Material.
The Hamaras was introduced in the Core Book 2.0.
| Hamaras |
fandom.faith-the-sci-fi-rpg | # Hamelin Suit
A type of Suit Equipment which can be used by characters.
Source Material.
The Hamelin Suit was introduced in Tools of the Trade II Gear Deck, and is not licensed for reproduction on this site.
| Hamelin Suit |
fandom.faith-the-sci-fi-rpg | # Hangar
A Vehicle Customisation Module that allows the transport of smaller vehicles.
Description.
The vehicle has a hangar in which it can transport any number of vehicles whose added size is lower than its own.
Spacraft's hangars have a double door airlock to avoid losing any air. When a vehicle goes through the first, it closes, then the space between the doors sucks the air out, and only then the exterior door opens.
| Hangar |
fandom.faith-the-sci-fi-rpg | # Hardened Matrix
A Bio Upgrade.
Description.
Reduces the final physical damage you take from decisive and critical attacks by one. Additionally, you will not take any damage when falling from heights of up to 10 metres (~32 ft).
| Hardened Matrix |
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