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fandom.faith-the-sci-fi-rpg | # Hardlight Screen
An Object which emits a plasma shield, worn as a glove.
Source Material.
Hardlight Screen was introduced in Core Book 2.0.
| Hardlight Screen |
fandom.faith-the-sci-fi-rpg | # Harvester
Harvesters are a creature found in Ravager swarms.
The harvesters are the most rudimentary and numerous creatures in any swarm. They are expendable labourers that perform all the most simple tasks and make up the bulk of their armies. Fast and resilient, they make up in sheer numbers and blind obedience wh... | Harvester |
fandom.faith-the-sci-fi-rpg | # Harvester (Characteristic)
The character ignores half their physical damage penalties rounded down. Additional, they discard one neural damage counter during each maintenance phase, regardless of whether they suffered any damage that turn.
| Harvester (Characteristic) |
fandom.faith-the-sci-fi-rpg | # Harvesters
| Harvesters |
fandom.faith-the-sci-fi-rpg | # Heartless
A weapon introduced in .
Licence.
Not currently licensed for reproduction on this site.
| Heartless |
fandom.faith-the-sci-fi-rpg | # Heavenfall Memorial
A famous memorial in Spin Plaza District, Wei Sector, Tiantang.
The Heavenfall Memorial is an imposing rotunda built around a crashed ship from the first Great Ring builders, and attracts thousands of visitors, tourists, and art aficionados from all of the Corvosphere. The Heaven Memorial remains... | Heavenfall Memorial |
fandom.faith-the-sci-fi-rpg | # Heavy EM Cannon
A Vehicle Customisation Module which uses electromagnetic pulses to cause ACS Damage.
Description.
It causes ACS Damage.
| Heavy EM Cannon |
fandom.faith-the-sci-fi-rpg | # Heavy Lee War Craft
A Vehicle Model.
| Heavy Lee War Craft |
fandom.faith-the-sci-fi-rpg | # Heavy Plasma Gun
A Vehicle Customisation Module which installs a plasma weapon on the vehicle.
Description.
Plasma 3.
| Heavy Plasma Gun |
fandom.faith-the-sci-fi-rpg | # Heavy Plasma Spear
A Vehicle Customisation Module which installs a plasma weapon on the vehicle.
Description.
Plasma 4.
| Heavy Plasma Spear |
fandom.faith-the-sci-fi-rpg | # Heavy Soldier
A type of Raag combatant NPC.
Level 2.
A type of second-level character.
Level 3.
A type of third-level character.
Source Material.
The Heavy Soldier was introduced in the Core Set Deck.
| Heavy Soldier |
fandom.faith-the-sci-fi-rpg | # Heimis
The home planet of the Raag, Heimis is divided into two main areas, the Surani, and the many clans’ Kuraima.
Surani.
The Surani, ruled by the High Council, is a sacred territory in which no fighting is allowed. Members of the different clans meet here to barter and negotiate. This is where children are raise... | Heimis |
fandom.faith-the-sci-fi-rpg | # Hemostatic Gel
Medical equipment introduced in the .
Licence.
Not currently licensed for reproduction on this site.
| Hemostatic Gel |
fandom.faith-the-sci-fi-rpg | # Herald of Extinction
Herald of Extinction may refer to:
| Herald of Extinction |
fandom.faith-the-sci-fi-rpg | # Herald of Extinction (Boss)
Herald of Extinction is a boss-level NPC from the Core Set.
| Herald of Extinction (Boss) |
fandom.faith-the-sci-fi-rpg | # Herald of Extinction (Ravager)
The Heralds of Extinction are by and far the most dangerous creatures in a ravager swarm. They are impossibly fast and strong; their bodies can alter their structure almost instantly, allowing them to adapt to most situations and threats in a matter of seconds. We believe they act as t... | Herald of Extinction (Ravager) |
fandom.faith-the-sci-fi-rpg | # Heralds of Extinction
| Heralds of Extinction |
fandom.faith-the-sci-fi-rpg | # Heterothermy
A Bio Upgrade.
Description.
Your body can tolerate temperatures from -20 to 60 ºC and your heat signature blends with the environment and is indistinguishable from it.
Additionally, you can hibernate for periods of time of up to 1 week per Constitution point. During hibernation, you cannot do anything, ... | Heterothermy |
fandom.faith-the-sci-fi-rpg | # Hexia
Hexia is a God in the FAITH universe.
Hexia looks for people willing to use their genius and power for the common good. Instead of forcing them to submit to the ideas of others, Hexia encourages free thought and for people to spread their own ways.
Followers.
Hexians want the best for all people, but they unde... | Hexia |
fandom.faith-the-sci-fi-rpg | # Hexian
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Hexian |
fandom.faith-the-sci-fi-rpg | # Hexian Ability
A Divine Ability, granted by Hexia.
Description.
Activated. Spend one Godly Favour to request the GM's advice about a choice you have to make, or a course of action you should take. The GM should give you solid advice, even if that means revealing to you something you shouldn't be able to know (such a... | Hexian Ability |
fandom.faith-the-sci-fi-rpg | # Hexian Mark
A piece of equipment introduced in , associated with Hexia. It can be granted by Kassima Lahan and The Seer.
Licence.
The Hexian Mark is not currently licensed for reproduction on this site.
| Hexian Mark |
fandom.faith-the-sci-fi-rpg | # Hidden Truth
A Divine Upgrade (v1.0) or Divine Power (v2.0) offered to the faithful by the god Hexia.
Description.
V1.0.
Sustained. Suffer two neural damage.
The soulbender can read the emotions of other characters with Mind less than or equal to his Faith in a radius of 5 metres, without them noticing.
Level I.
The... | Hidden Truth |
fandom.faith-the-sci-fi-rpg | # Hiding
| Hiding |
fandom.faith-the-sci-fi-rpg | # High Class Corvo
A Non-Player Character introduced in the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| High Class Corvo |
fandom.faith-the-sci-fi-rpg | # High Council
The High Council of the Raag is a group of Raag who are charged with ensuring the survival of the species.
The High Council has the right of veto over decisions made by Clans, and are responsible for the administration and welfare of the Surani and its Raag inhabitants.
| High Council |
fandom.faith-the-sci-fi-rpg | # Hitting
| Hitting |
fandom.faith-the-sci-fi-rpg | # Hobby
A Profession Talent.
Description.
When you choose this Talent, you must select one viable Hobby. A Hobby should be like a Profession, but really focused (eg. Musician would be a Profession, whereas Pianist would be a Hobby; Engineer would be a Profession, and Drone-Builder would be a Hobby), and it needs to be... | Hobby |
fandom.faith-the-sci-fi-rpg | # Honcho
| Honcho |
fandom.faith-the-sci-fi-rpg | # Honcho's Handguns
A ranged weapon introduced in .
Honcho's Handguns are used by Honcho.
Licence.
This weapon is not currently licensed for reproduction on this site.
| Honcho's Handguns |
fandom.faith-the-sci-fi-rpg | # Honcho Hwang
| Honcho Hwang |
fandom.faith-the-sci-fi-rpg | # Horrifying
A Bio Upgrade.
Description.
If a character’s Cunning is less than or equal to the Cunning of a horrifying character, he receives a disadvantage when performing actions against the horrifying character for as long as he is in contact with him.
| Horrifying |
fandom.faith-the-sci-fi-rpg | # Hu
A Non-Player Character introduced in the .
Hu is a sibling of Shu.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Hu |
fandom.faith-the-sci-fi-rpg | # Huangdi
| Huangdi |
fandom.faith-the-sci-fi-rpg | # Huangdì
Huangdì is a typical Corvo colony - the perfect example of the average Corvo outpost at the fringes of known space. These outposts include brave settlements, remote mining stations, military watch stations at Labyrinth entrances, and some planets that, while including all of the above, remain fierce, untamed... | Huangdì |
fandom.faith-the-sci-fi-rpg | # Hull Module
| Hull Module |
fandom.faith-the-sci-fi-rpg | # Hull Modules
| Hull Modules |
fandom.faith-the-sci-fi-rpg | # Human
| Human |
fandom.faith-the-sci-fi-rpg | # Human Front
The Human Front is a faction of humans obsessed with the idea of creating a new beginning for the human species, on a healthy planet far away from the economic control of the Corvosphere or the manipulation of the State. They are human rebels who once joined the Corvo and have since taken arms against th... | Human Front |
fandom.faith-the-sci-fi-rpg | # Human Mercenary
A Non-Player Character introduced in the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Human Mercenary |
fandom.faith-the-sci-fi-rpg | # Human Tax
A Human species trait.
Description.
"The Corvo say they tax Humans so they can pay back their training and their trip from Earth."While in the Corvosphere, you are considered to have -1 to your Profession when calculating your Lifestyle, but you receive a 20% discount when purchasing weapons and suits.
| Human Tax |
fandom.faith-the-sci-fi-rpg | # Humans
| Humans |
fandom.faith-the-sci-fi-rpg | # Hunter
A type of Raag NPC.
Level 2.
A Level 2 NPC.
Level 3.
A Level 3 NPC.
Source Material.
Hunters were introduced in the Core Set Deck.
| Hunter |
fandom.faith-the-sci-fi-rpg | # Hwang
| Hwang |
fandom.faith-the-sci-fi-rpg | # Hwang Enforcer
A Non-Player Character from the . Hwang Enforcers are members of the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Hwang Enforcer |
fandom.faith-the-sci-fi-rpg | # Hwang Gun
'Honcho' Hwang Gun is a Non-Player Character from .
Honcho is leader of the , and uses Honcho's Handguns.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Hwang Gun |
fandom.faith-the-sci-fi-rpg | # Hwang Honcho
| Hwang Honcho |
fandom.faith-the-sci-fi-rpg | # Hwang Tong
| Hwang Tong |
fandom.faith-the-sci-fi-rpg | # Hyperlink
An Iz'kal species trait.
Description.
"The Iz’kal have developed biological changes in their brains that allow them to communicate with each other and blend into a single mind." Action. Send a simple thought message or feeling to any Iz'kal listening up to 5 kilometres (~3 mi) away. Iz'kal can choose to ha... | Hyperlink |
fandom.faith-the-sci-fi-rpg | # IFF Radical
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| IFF Radical |
fandom.faith-the-sci-fi-rpg | # Icestalker
A species of creatures that live on the Raag Home world in ice storms.
Level 2.
A Level 2 NPC.
Level 3.
A Level 3 NPC.
Source Material.
Icestalkers were introduced in the Core Set Deck.
| Icestalker |
fandom.faith-the-sci-fi-rpg | # Impakt
A type of ranged projectile weapon known for its rapid fire.
Source Material.
The Impakt was introduced in the Core Set Deck.
| Impakt |
fandom.faith-the-sci-fi-rpg | # Imperator Chamber
A Vehicle Customisation Module which reduces the effects of Stress on people.
Description.
An Imperator Chamber contains a protective dense atmosphere that slows down the metabolism of living beings very quickly to a point where they are capable of withstanding extreme acceleration and decceleratio... | Imperator Chamber |
fandom.faith-the-sci-fi-rpg | # Implanted Processor
A Tech Upgrade (v1.0) or Cortex Expansion (v2.0).
Description.
V1.0.
The character has a rig implanted in his brain with a physical connection in his skull. It works as if it was cortex connected.
When installing this Upgrade, the character must choose between any of his readily available rigs t... | Implanted Processor |
fandom.faith-the-sci-fi-rpg | # Improve Radar
A Vehicle Customisation Module which improves the likelihood of detecting other vehicles or artefacts on active sensors.
Description.
Gain one advantage when using the vehicle's radar.
| Improve Radar |
fandom.faith-the-sci-fi-rpg | # Improved Build
A Bio Upgrade.
Description.
The maximum value of one of the character’s Attributes is changed to 3 (up from the normal limit of 2).
He still has to use experience points to increase the Attribute as usual.
This Upgrade cannot be removed once the chosen Attribute has a value of 3.
| Improved Build |
fandom.faith-the-sci-fi-rpg | # Improved Stealth
A Vehicle Customisation Module which decreases the chances of detection when in Stealth mode.
Description.
Gain one advantage when using the vehicle's Stealth.
| Improved Stealth |
fandom.faith-the-sci-fi-rpg | # Indigent (Lifestyle)
A Lifestyle in the Corvosphere.
Description.
An Indigent character must "work" (begging, stealing, dealing drugs, looking through garbage for scraps etc...) sixty hours per week to survive. If they stop "working" and do not find a comparable or better occupation within a month, they will die of ... | Indigent (Lifestyle) |
fandom.faith-the-sci-fi-rpg | # Infestor
A Hacking Talent.
Description.
Whenever you Infest a system, you can both install a virus and place a backdoor.
| Infestor |
fandom.faith-the-sci-fi-rpg | # Infiltrator
Infiltrator may refer to:
| Infiltrator |
fandom.faith-the-sci-fi-rpg | # Infiltrator (NPC)
A Non-Player Character from the .
Licence.
This NPC is not currently licensed for reproduction on this site.
| Infiltrator (NPC) |
fandom.faith-the-sci-fi-rpg | # Infiltrator (Ravagers)
Infiltrators are Ravager that are identical to the from which they were created. However, instead of being born from a mother or an egg of their species, they have come out of the womb-tank of a Ravager queen.
The infiltrator is a specimen of any of the other playable species. He has the same ... | Infiltrator (Ravagers) |
fandom.faith-the-sci-fi-rpg | # Infiltrators
| Infiltrators |
fandom.faith-the-sci-fi-rpg | # Inheritance
A Profession Talent.
Description.
The GM will approve what exactly it is you inherited. It's value varies depending on your Profession at the moment you purchase this Talent.
Profession 5-6.
A very small spaceship, a small mansion in a non-central area, a normal house in a central area, a small business,... | Inheritance |
fandom.faith-the-sci-fi-rpg | # Initiative
Initiative represents a character’s reflexes and ability to move quickly in decisive moments. It is used during initiative rounds to determine the initiative order, and it is also the Skill used when characters attempt to do something that does not require specialized training, but instead requires speed ... | Initiative |
fandom.faith-the-sci-fi-rpg | # Initiative Round
Whenever two or more characters wish to perform an action simultaneously or in close timing with each other, an initiative round takes place. Each initiative round represents the 3 to 5 seconds during which characters rapidly perform actions to try to outperform each other or to achieve their own go... | Initiative Round |
fandom.faith-the-sci-fi-rpg | # Initiative Upgrade
A Vehicle Customisation Module which improves the vehicle's Initiative.
Description.
The vehicle gains +1 Initiative.
| Initiative Upgrade |
fandom.faith-the-sci-fi-rpg | # Initiative round
| Initiative round |
fandom.faith-the-sci-fi-rpg | # Initiative rounds
| Initiative rounds |
fandom.faith-the-sci-fi-rpg | # Insanus Vitis
A plant introduced in .
Licence.
Not currently licensed for reproduction on this site.
| Insanus Vitis |
fandom.faith-the-sci-fi-rpg | # Insomniac
A Bio Upgrade.
Description.
You cannot sleep and do not suffer any consequences from the lack of sleep.
| Insomniac |
fandom.faith-the-sci-fi-rpg | # Intelligence Zone Network
The Intelligence Zone - or IZ - Network is a group of State sympathisers and Iz'kal infiltrators that operate behind the scenes of the Corvo management to destabilise Corvo society and undermine the Megacorps' power.
Founded a century ago by a secret group of Iz'kal immigrants that pretende... | Intelligence Zone Network |
fandom.faith-the-sci-fi-rpg | # Intimidating Presence
A Cunning Talent.
Description.
If you are in a situation of being a threat to another character, you'll gain one advantage towards convincing him to do something. However, they will do so unwillingly. As soon as they feel they are out of your reach, they will stop obeying you and do what they c... | Intimidating Presence |
fandom.faith-the-sci-fi-rpg | # Investigator
A Cunning Talent.
Description.
Gain one advantage towards searching for clues, finding objects, realising something is out of place, discovering traps, etc...
| Investigator |
fandom.faith-the-sci-fi-rpg | # Ironskin
The ironskin is a large ravager with enormous strength and an even greater resistance. An ironskin always has the Upgrades Nanoskin and Phagocyter and needs to spend the corresponding experience points to acquire them during character creation.
Level 2.
An NPC.
Level 3.
An NPC.
Species Traits.
Iron Skin.
An... | Ironskin |
fandom.faith-the-sci-fi-rpg | # Ironskins
| Ironskins |
fandom.faith-the-sci-fi-rpg | # Issumatar
| Issumatar |
fandom.faith-the-sci-fi-rpg | # Issumatar (Boss)
A raag NPC.
NPC.
A type of Boss-level NPC introduced in the Core Set.
| Issumatar (Boss) |
fandom.faith-the-sci-fi-rpg | # Ivy
A type of railgun, a ranged projectile weapon, known for it's range.
Source Material.
The Ivy was introduced in the Core Set Deck.
| Ivy |
fandom.faith-the-sci-fi-rpg | # Iz'kal
| Iz'kal |
fandom.faith-the-sci-fi-rpg | # Iz'kal'asud
"Dark Iz'kal"
An Iz'kal background trait.
Description.
"You have been genetically modified for life on planets with unusual atmospheres, usually dark or smoky."You do not receive disadvantages for acting in the dark, unless it is pitch black, in which case it won't affect you as much as everyone else (ie... | Iz'kal'asud |
fandom.faith-the-sci-fi-rpg | # Iz'kal Freedom Federation
The Iz'kal Freedom Federation (IFF) is the most violent organisation every known or created by the Iz'kal.
| Iz'kal Freedom Federation |
fandom.faith-the-sci-fi-rpg | # Iz'kal economy
The Iz’kal have no currency and, for them, it is a difficult concept to grasp. Although it is known that iz’kal societies previous to the Korian did use it, after the Uprising they created a system of living without private property.
Individual Economy.
How individuals obtain the usage rights of somet... | Iz'kal economy |
fandom.faith-the-sci-fi-rpg | # Iz’kal
| Iz’kal |
fandom.faith-the-sci-fi-rpg | # Jarhead's
A weapon introduced in .
Licence.
Not currently licensed for reproduction on this site.
| Jarhead's |
fandom.faith-the-sci-fi-rpg | # Jazmeen’s Drone
A type of Robot used as a remote weapon, owned by Empress Jazmeen.
Source Material.
Jazmeen’s Drone was introduced in The One Percent Deck, and is not currently licenced for reproduction on this site.
| Jazmeen’s Drone |
fandom.faith-the-sci-fi-rpg | # JinnK’Ul 2
A type of Robot produced by the State as a hacking proxy.
Source Material.
Jinnk’Ul 2 was introduced in the Core Set Deck.
| JinnK’Ul 2 |
fandom.faith-the-sci-fi-rpg | # Jinnk’Ul 1
A type of Robot.
Source Material.
Jinnk’Ul 1 was introduced in the Core Book 2.0.
| Jinnk’Ul 1 |
fandom.faith-the-sci-fi-rpg | # Jino
| Jino |
fandom.faith-the-sci-fi-rpg | # Judge of Character
A Cunning Talent.
Description.
Gain one advantage towards discovering the true intentions or motivations behind someone's actions or words.
| Judge of Character |
fandom.faith-the-sci-fi-rpg | # Judgement
A Divine Upgrade (v1.0) and a Divine Power (v2.0) offered to Ergonauts.
Description.
V1.0.
Instant. Suffer two neural damage.
The soulbender can pick any character in his line of sight that has just played a card. The soulbender discards as many cards as his Faith from the top of his deck and replaces the ... | Judgement |
fandom.faith-the-sci-fi-rpg | # Juggernaut Suit
A type of Suit Equipment which can be equipped by characters.
Origins.
The Juggernaut Suit was introduced in the Core Book 2.0.
| Juggernaut Suit |
fandom.faith-the-sci-fi-rpg | # Kaheem's Rig
A rig introduced in , associated with Kaheem Lahami.
Licence.
Kaheem's Rig is not currently licensed for reproduction on this site.
| Kaheem's Rig |
fandom.faith-the-sci-fi-rpg | # Kaheem Lahami
A Non-Player Character from .
Kaheem Lahami is the owner of Kaheem's Rig.
Licence.
This NPC is not currently licensed for reproduction on this site.
| Kaheem Lahami |
fandom.faith-the-sci-fi-rpg | # Kaive
A type of ranged projectile weapon known for it's built-in grenade launcher.
Source Material.
The Kaive was introduced in the Core Book 2.0.
| Kaive |
fandom.faith-the-sci-fi-rpg | # Kaliva
Kaliva is one of the five Gods in the FAITH universe.
Kaliva respects only one thing in mortals and that is the will to improve oneself. Kaliva only accepts those who work hard to achieve their goals and who are never satisfied with being in second place. For Kaliva, there is always a way, and those that do n... | Kaliva |
fandom.faith-the-sci-fi-rpg | # Kalivan
| Kalivan |
fandom.faith-the-sci-fi-rpg | # Kalivan Ability
A Divine Ability granted by Kaliva.
Description.
Activated. Spend one Godly Favour to discard any number of cards and draw that number of cards.
| Kalivan Ability |
fandom.faith-the-sci-fi-rpg | # Kalivan Mark
A piece of equipment introduced in , associated with Kaliva. It can be granted by Mama Soul, Ma Ng and Sister Dagun.
Licence.
The Kalivan Mark is not currently licensed for reproduction on this site.
| Kalivan Mark |
fandom.faith-the-sci-fi-rpg | # Kan Jiang
A Non-Player Character from .
Kan Jiang is the CEO of The Union, and uses a Shamayin rig,
Licence.
This NPC is not currently licensed for reproduction on this site.
| Kan Jiang |
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