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# Girl Power Episode 1 Overview. Starting her quest to raise her Girl Power, Ceoreparque decides to play a special board game containing the souls of legendary girls, along with fellow magical girl, Miusaki. Gameplay. The character selected by default for this episode is . The match is played on the Practice Field board, with the field event in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by owning DLC 13 and completing either QP Final Episode, Suguri Final Episode, Marc Final Episode, or Kai Final Episode on any difficulty. Strategy. Episode 1 is not particularly difficult in any way. Practice Field is a relatively simple board with few panels and a single field event. As a result, the player is not at much risk from field events, with the exception of a possible . Even if this should occur, the board is small, making it not to difficult for the player to reach their new position. None of the opponents are notably difficult either, as Nanako generally has little attack output and Kae can usually be KO'd with ease so long as the player rolls well. The only difficulty the player will likely face is from Nanako. While low in health, she can be susceptibility tank-ish, often taking 3 attacks to KO her. With the short distance between home panels, it will not be difficult for her to recover from assaults. Likewise, this can make Miusaki difficult to KO as well, as the homes can keep her supplied with enough health to enable her passive to protect her. Kae can also pose a challenge, as the deck will supply her with and , which may enable her to let out a powerful attack periodically.
Girl Power Episode 1
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# Girl Power Episode 2 Overview. Continuing their quest to raise their Girl Power, Miusaki and Ceoreparque head to the next level of their board game. Entering a world full of cute creatures... or more specifically, little characters. Gameplay. The character selected by default for this episode is . The match is played on the Clover board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 1 on any difficulty. Strategy. Episode 2 is rather notably difficult as a result of a bad mix of field events, board structure, and . The episode is set on Clover, which features multiple positives for the player. panels can help keep the player supplied with card options as will . will also aid the player in recovering after an encounter with a boss or an opponent. The positives provided to the player are diminished by the inverse of them, however. While regeneration is beneficial to the player, it's advantages are outweighed, by its detrimental effects. The field event will keep Mimyuu and Poppo alive longer, make it more difficult for the player to KO them, and repair Miusaki's health back to 3, resulting in at least two combats to KO her. Futher, double draw panels and Charity will most definitely supply opponents with hyper cards which can quickly become a problem if Mimyuu successfully loads the deck with . The player will need to keep tabs on Poppo in particular as Regeneration will repair her health every # chapters and will be a constant risk as the match progresses. If the player is not careful, Poppo can easily win the match after being left alone for too long. Deadly panels before the panels can also be a huge problem for the player as a high roll can easily drain a large portion of the player's stars and prevent the player from reaching their next norma. The last and perhaps most blatant risk of the board is that any route the player takes will have a panel after norma 4, so the player should be prepared for the very possible chance of combat with a strong opponent.
Girl Power Episode 2
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# Girl Power Episode 3 Overview. Ceoreparque and Miusaki continue to play through the board game, this time facing some girls donned in school uniforms. Gameplay. The character selected by default for this episode is . The match is played on the Pudding Chase board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 2 on any difficulty.
Girl Power Episode 3
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# Girl Power Episode 4 Overview. Ceoreparque and Miusaki continue on, this time facing two very graceful girls. Gameplay. The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 3 on any difficulty.
Girl Power Episode 4
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# Girl Power Episode 5 Overview. The witches' quest for Girl Power continues, as they encounter a pair of hardworking girls. Gameplay. The character selected by default for this episode is . The match is played on the Frost Cave board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 4 on any difficulty.
Girl Power Episode 5
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# Girl Power Episode 6 Overview. Miusaki and Ceoreparque enter the next level of their game to increase their Girl Power. This time they enter a land of sweets and baker girls. Gameplay. The character selected by default for this episode is . The match is played on the Sweet Heaven board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 5 on any difficulty. Strategy. Episode 6, while still challenging, is not as difficult in terms of opponent strength as other episodes in the campaign. is not particularly sturdy and without her hyper, stats are neutral. Like usually, Miusaki will likely be a small hurdle for the player as a result of her passive, but as long as the player persists, she can generally be KO'd without too much trouble as well. The field event can also help the player traverse the relatively large board in a speedy manner. Most of the difficulties the player will face in the episode derive from around the field events and board structure. Sweet Heaven features panels that can be used to escape or attempt to pursue. As the panels are a gamble, however, they may aid or harm the player's performance based on the player's RNG. can also present a problem as it can send the player away from their panel. Players should keep in mind that backtrack occurs every 8 chapters and sprint occurs every 6 chapters. As a result, chapter 24 can be particularly problematic as the player will need to move in reverse with double dice. Ideally, the player will roll high enough to either land on an opponents home panel or be able to use the move warp panels multiple times stop near their own home again. There is also a and in one of the opponent's decks so the player should be wary of potentially dangerous/powerful traps.
Girl Power Episode 6
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# Girl Power Episode 7 Overview. The witches continue through the board game, this time facing some respectable adult women. Gameplay. The character selected by default for this episode is . The match is played on the Planet Earth board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 6 on any difficulty.
Girl Power Episode 7
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# Girl Power Episode 8 Overview. The witches continue escalating through the board game, facing some adult women with a cool air about them. Gameplay. The character selected by default for this episode is . The match is played on the Warfare board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 7 on any difficulty.
Girl Power Episode 8
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# Girl Power Episode 9 Overview. Nearing the end of the board game, Ceoreparque and Miusaki face some opponents who seem to have no Girl Power at all. Gameplay. The character selected by default for this episode is . The match is played on the Highway Heist board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 8 on any difficulty.
Girl Power Episode 9
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# Girl Power Final Episode Overview. Having reached the final match, the witches prepare to face the biggest source of Girl Power they've ever encountered: fully-fledged idols. After finishing the board game, Ceoreparque and Miusaki go to the Forest Witch to return it, where they receive school uniforms of their very own. They eat some pudding with the Forest Witch and her companion Puyo Puyo Mascot, remarking that they should play it with Alicianrone next time. Gameplay. The character selected by default for this episode is . The match is played on the Witch Forest board, with the and field events in effect. The opponents for this episode are , , and . If is selected as the playable character, the opponents will instead be , , and . Unlock Info. This episode is unlocked by completing Girl Power Episode 9 on any difficulty.
Girl Power Final Episode
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# Glasses
Glasses
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# Globbu
Globbu
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# Globbu/Info Globbu is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event. NPC Overview. Globbu appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Globbu is classified as an hard bounty, granting 4 fame upon KO.
Globbu/Info
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# Globbu/Poses
Globbu/Poses
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# Globbu/Trivia
Globbu/Trivia
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# Go Away Go Away is a 1-star level trap that can be used as both a method of norma denial and relocator. When activated, the player that triggered the card will be moved to a random panel on the board. Strategic Info. Go Away is a versatile card that can fit into almost any deck. While the card itself is seemingly not that powerful, like a weaker version of , the key advantage of Go Away is that it can be used on a specific opponent. Even if the player sets the trap carelessly and chooses not to set the card in a strategic location early on, it can still yield multiple positive outcomes. For instance, the trap can transport a weak opponent near the player enabling the player to KO the opponent or transport the player away from a pursuing character if they have low HP. Or quite simply, the card can cause general chaos by moving characters around the board, which can also be effective if it sets them near a panel. However, the arguably best and most common strategy for using Go Away is to place it on an opponent's panel. This will effectively deny the opponent from receiving their norma and can be particularly devastating in the late game, even causing the opponent to lose the game in the right circumstances. The calamitous effects this strategy causes can also be further exacerbated by certain boards such as White Winter and Sealed Archive, in which the walking distance to the player's home often takes upwards of 4 chapters. Far from perfect like all trap cards, Go Away mainly sufferers from the usual weakness of being drawn by an opponent and used in the same manner as previously mentioned. Likewise, it can also miss its intended target, even if successfully placed on the opponent's home. The wrong opponent may still trigger the card if they roll onto the other opponent's home. Go Away's effect can also be ignored or the card can be moved to a different location as a result of field events like or card effects such as and .
Go Away
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# Go Faster!
Go Faster!
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# Goalpost
Goalpost
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# Goalpost (card)
Goalpost (card)
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# Gold Dice __NOEDITSECTION__ Gold Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Gold Dice
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# Golden Egg
Golden Egg
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# Golden Egg (Co-op)
Golden Egg (Co-op)
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# Gone Pudding Gone Gone Pudding Gone is a Steam achievement in . It is one of 6 achievements included within DLC 15.
Gone Pudding Gone
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# Goo Goo could refer to:
Goo
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# Goodest Boy
Goodest Boy
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# Goodest Boy (Co-op)
Goodest Boy (Co-op)
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# Gost
Gost
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# Greed
Greed
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# Green The Green color is a Unit Color cosmetic that was first introduced in Version 1.5, with the introduction of Unit Colors. The color is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this color does not include each time Green was added for new characters, as they are added the moment a new character is released.
Green
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# Green Christmas Tree Dice __NOEDITSECTION__ Green Christmas Tree Dice is a dice cosmetic that was first introduced in Version 1.10.1, during the festive Double Drop Event, alongside the . The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Green Christmas Tree Dice
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# Green Dice __NOEDITSECTION__ Green Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Green Dice
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# Green Marble Dice __NOEDITSECTION__ Green Marble Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Green Marble Dice
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# Green Mushroom
Green Mushroom
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# Group Up
Group Up
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# Grown-up Snowball Fight Strategy. Grown-up Snowball Fight is a special Battle card that is automatically placed in the center deck during the Santa Scramble event. A total of 4 copies are available per game, along with 4 copies of . Originally, these cards were added to the deck, giving the deck a total of 56 cards instead of the usual 48.. As of Version 1.31.4, they will instead replace two cards from each player's deck, keeping the deck at the usual 48 cards. Grown-up Snowball Fight is unique in that although it is listed as a Battle card, it is used only in snowball fights rather than battles.
Grown-up Snowball Fight
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# Guardian Guardian could refer to:
Guardian
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# Guardian (Minion)
Guardian (Minion)
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# Guardian (Minion)/Info Guardian is one of the three minion units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event. NPC Overview. Guardian appears in Bounty Hunt Mode as a minion that can be purchased from Armories, with a base price of 100. It holds one copy each of , , , and , and stars equal to the amount that was spent on it upon being summoned. It may play any of its held cards when appropriate, using its own stars and the player's level at the time of summoning for the purpose of card requirements.
Guardian (Minion)/Info
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# Guardian (Minion)/Poses
Guardian (Minion)/Poses
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# Guardian (Minion)/Trivia
Guardian (Minion)/Trivia
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# Guardian (Playable)
Guardian (Playable)
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# Guardian (Playable)/Cosmetics
Guardian (Playable)/Cosmetics
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# Guardian (Playable)/Info Guardian is a limited-time playable character in . It is one of the two player units featured in the Knight and Faeries mutator of Chaos Mode during the Fool's Gambit event, alongside .
Guardian (Playable)/Info
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# Guardian (Playable)/Strategy
Guardian (Playable)/Strategy
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# Guardian (Playable)/Trivia
Guardian (Playable)/Trivia
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# Guardian Dice __NOEDITSECTION__ Guardian Dice is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Guardian Dice
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# Guardian Spirit
Guardian Spirit
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# Guardian of Blooming Flowers Hyper. Guardian of Blooming Flowers is a Hyper unique to the Support role in Co-op Mode. The player can substitute it for their character's Hyper card after reaching level 10 with the Support role. It revives an ally with full HP, an upgrade from the Restoring Light ability. Hyper Strategy. Guardian of Blooming Flowers gives the supporter role yet another way to revive allies. This time, it is limited not by proximity or a cooldown, but by the player's ability to find a Hyper. This card is best used by characters who have good stats for the supporter role, but have a hyper card that does not aid their allies enough or is too restrictive to use. An example could be . While can be very useful against bosses with minions, it is not always reliable due to the possibility that the traps could be triggered early or not at all. The team could be better off with a more consistent effect in Guardian of Blooming Flowers. The downside to using this hyper card is that it will replace a character's existing Hyper. Many characters that do well in the supporter role already have comparably strong hyper cards that they may prefer over this one, such as or .
Guardian of Blooming Flowers
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# Guardian of Blooming Flowers (Original)
Guardian of Blooming Flowers (Original)
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# Guardian of a Lost Planet Guardian of a Lost Planet is a Steam achievement in It is one of 7 achievements included within DLC 25.
Guardian of a Lost Planet
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# Guidance of the Weathercock
Guidance of the Weathercock
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# Guidance of the Weathercock (Bounty Hunt)
Guidance of the Weathercock (Bounty Hunt)
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# Guidance of the Weathercock (Co-op)
Guidance of the Weathercock (Co-op)
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# Guides & Modes
Guides & Modes
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# Guild Master
Guild Master
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# Guild Mate Guild Mate is a Steam achievement in It is one of 6 achievements included within DLC 23.
Guild Mate
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# Guildmaster
Guildmaster
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# Gulp of Water
Gulp of Water
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# Göst
Göst
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# Göst/Info Göst is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event. Göst also appears in Chaos Mode. NPC Overview. Bounty Hunt Mode. Göst appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Göst is classified as an easy bounty, granting 2 fame upon KO. Other. Göst also appears as an opposing enemy unit on the field as an easy invader in the Knight and Faeries mutator of Chaos Mode. It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 5, and does not possess a Hyper.
Göst/Info
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# Göst/Poses
Göst/Poses
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# Göst/Trivia
Göst/Trivia
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# Hair Colors Hair Colors are optional cosmetic items for the player's character. With this option, the player can change the hair color of both their avatar and their character before the start of a match. Each character has 12 hair colors to unlock, which are randomly assorted colors for each character, unlike unit colors which are the same for all. All characters, upon purchase from the shop, have 8 hair colors available in the shop for purchase with , however, they can also be unlocked from Premium Crate. All other hair colors must be unlocked through a specific method. For dual characters such as and , unlocking any hair color number will unlock it for both characters. Hair Colors are represented in the cosmetics menu with a icon. Special Exceptions. <tabber> Krilalaris Unlike any other character, 's 9th alternate hair color has a unique unlock criteria. Prior to unlocking the hair color, the number itself will be missing from the selection menu. The 9th hair color is unlocked by wearing Krilalaris's , and KOing a total of 9 robotic enemies. Enemies that count toward this total include , , and . Playable NPCs The playable enemy characters (, , , , , and ) do not have any alternate hair colors to equip. When the player selects one of these characters, the icon in the cosmetics menu cannot be selected. Since version 3.9.9, an unlock notification for hair color will appear upon playing 10 online games with the given character. However, this is simply a glitch. </tabber> Update History. Update history does not include each time hair colors were added for new characters, as they are added the moment a new character is released.
Hair Colors
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# Halena
Halena
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# Halena/Cosmetics
Halena/Cosmetics
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# Halena/Hyper Effect. Halena's Hyper is Safe Journey. When used, the player cannot trigger panels or traps, and will be immune to card effect damage. In addition, the player will lose 5 stars every turn at the start of their turn. This effect lasts until the player lands on their own panel, or at the beginning of their turn if their number of held stars is below 5. Strategy. Safe Journey is a protective Hyper, providing an effect similar to a combination of and . As its name suggests, the Hyper works well at protecting the player from a lot of hazardous effects on their way to their panel. It is important to note however that the player should do all they can to avoid any battles or / panels since it does not provide protection against them like Crystal Barrier. This is important because the Hyper's effects do not go away on KO. So while the player may have had enough stars to complete a Norma when they first activated the Hyper, after losing their stars to a KO Safe Journey will still be active and the player will still keep losing 5 stars a turn. Despite its strengths, however, Halena should rarely use her hyper since losing 5 stars every turn can easily give someone else the star lead. It should really only be used if she cannot afford to go on the double drop on Clover, or to avoid a trap that someone put on her home when she is very close to her home.
Halena/Hyper
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# Halena/Info Halena is one of the playable characters in . She was added to the game in , alongside . +Tank level defensive stats +Passive gives Halena extra star gen +Not card reliant -Below average ATK stat -Hyper is extremely situational
Halena/Info
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# Halena/Mode Changes Co-op Halena's stats, passive, and Hyper are unchanged in Co-op mode. Bounty Hunt Halena's passive and Hyper are unchanged in Bounty Hunt mode. Halena's base stats give her 42 starting stars and a discount of -5% at shops.
Halena/Mode Changes
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# Halena/Strategy
Halena/Strategy
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# Halena/Trivia
Halena/Trivia
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# Halena/Unlocks
Halena/Unlocks
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# Halena/Voice Lines Voice Lines. <tabber> </tabber>
Halena/Voice Lines
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# Halloween Candy __NOEDITSECTION__ Halloween Candy is a currency required for purchasing most Halloween themed cosmetics sold in the shop. Additionally, candy is 1 of 2 seasonal currencies, however, unlike they are not stored in the user's steam inventory. This currency has a maximum cap of 9999. Halloween Candy can only be acquired during a event which will generally take place from mid-October to early November of any given year. After any online game in the designated event mode, the player will receive a varying amount of Halloween candy- usually, around 50 or more depending on their placing during the match.
Halloween Candy
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# Halloween Costumes (2016) Halloween Costumes '16 are a set of individual character accessories that were first introduced during the Halloween Event in 2016. The accessories are seasonal as they have only been made available during events.
Halloween Costumes (2016)
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# Halloween Costumes (2017) Halloween Costumes '17 are a set of individual character accessories that were first introduced during the Halloween Event in 2017. The accessories are seasonal as they have only been made available during events.
Halloween Costumes (2017)
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# Halloween Event (2014) Introduction. In the first informal Halloween event, Halloween costumes where introduced with Version 1.7.7 in 2014. The costumes were composed of a Halloween color pack and a jack o'lantern accessory. With the release of Version 1.14, the original Halloween costume pack is now an unlockable item in the Shop for 20000. These are the only Halloween costumes that are not seasonal post-release. The 2014 Halloween Event is a seasonal event that ran from October 26, 2014 - November 11th, 2014.
Halloween Event (2014)
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# Halloween Event (2016) Introduction. Released as Version 1.14, the 2016 Halloween Event featured new Halloween costume accessories unique to each character. This event also introduced the concept of event-exclusive currency with , which was earned from games and used to purchase the new costumes from the shop. The 2016 Halloween Event is a seasonal event that ran from October 17, 2016 - November 16th, 2016.
Halloween Event (2016)
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# Halloween Event (2017) Introduction. Released as Version 1.21, the 2017 Halloween Event featured cosmetic accessories that were added in celebration of the second year of the official Halloween seasonal event. The accessories are not a pack and can be purchased from the shop for each individual character. Like the 2016 costumes, these costumes are seasonal due to there need for Candy. The event also included Pumpkin Dice and a Witch's Pot point marker as a random drop instead of Candy. The 2017 Halloween Event is a seasonal event that ran from October 21, 2017 - November 21st, 2017. Event Rewards. <tabber> </tabber>
Halloween Event (2017)
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# Halloween Outfit The Halloween Outfit color is a Unit Color cosmetic that was first introduced during the Halloween Event (2014), alongside the . The color is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this color does not include each time Halloween Outfits were added for new characters, as they are added the moment a new character is released. The exception is for characters released before Version 1.14.
Halloween Outfit
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# Hand Boost
Hand Boost
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# Happy Barrel Homemark __NOEDITSECTION__ Happy Barrel Homemark is a homemark that was first introduced with the release of the Old Guardian Pack DLC in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.
Happy Barrel Homemark
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# Harbinger
Harbinger
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# Hard-shelled Boss
Hard-shelled Boss
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# Hard Counter Hard Counter is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 3.
Hard Counter
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# Haunted Doll
Haunted Doll
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# Haunted Doll/Info Haunted Doll is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event. Haunted Doll also appears in the Wanderers campaign. NPC Overview. Bounty Hunt Mode. Haunted Doll appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Haunted Doll is classified as a medium bounty, granting 3 fame upon KO. Other. Haunted Doll also appears as an opposing enemy unit on the field in Wanderers Episode 2 and Wanderers Episode 4. It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 5, and does not possess a Hyper.
Haunted Doll/Info
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# Haunted Doll/Poses
Haunted Doll/Poses
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# Haunted Doll/Trivia
Haunted Doll/Trivia
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# Headless Chicken
Headless Chicken
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# Heal
Heal
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# Health Boost
Health Boost
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# Health Boost (Dealer)
Health Boost (Dealer)
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# Health Down
Health Down
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# Healthy Boss
Healthy Boss
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# Heart Dice __NOEDITSECTION__ Heart Dice is a dice cosmetic that was first introduced during the Valentine's Event in 2017. The dice is seasonal as it has only been made available during events.
Heart Dice
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# Heart Homemark __NOEDITSECTION__ Heart Homemark is a homemark that was first introduced during the Valentine's Event in 2017. The homemark is seasonal, as it has only been made available during events.
Heart Homemark
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# Heat 300% Heat 300% is a 1-star trap card that causes the victim to lose 2 defense in their next battle. Strategic Info. Heat 300% is a useful all-purpose trap card for characters who regularly engage in combat. The debuff it causes helps to cripple high defense characters like as well as weaken neutral stat line characters like . Characters that can take advantage of the debuff on their opponents either throught heir stats or their mobility stand to benefit from 300% Heat the most. fufills both categories thanks to her decent +1 ATK, the movement debuff applied by their traps, and the repositioning offered by . is by far the most prolific user of this card. Being one of the only characters who wants to have her defense reduced, this card can serve as a debuff for opponents or as a buff for her is she lands on it herself. As with any trap, placement is key in determining whether the card is a success or a dud. Even if an opponent triggers it, the player might not be in a position to reap the benefits, causing them to miss out or giving an opponent the opportunity to steal the rewards. Characters with poor EVD that have a hard time dealing damage will suffer immensely if they land on this trap. Even characters with normally high defense like will find themselves at risk of taking a lot of damage in any battles they participate in. On the other hand, characters with high EVD like don't usually defend in combat, making the trap less useful against them.
Heat 300%
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# Heavy Duty Heavy Duty is a Steam achievement in It is one of 6 achievements included within DLC 20. Strategy. Majority of this achievement mostly is primarily obtaining your hyper and watching the HP of other player units. In theory, this achievement can be achieved with two (s) (2/3 kills per hyper), though it's more practical getting it in three. Playing against low-HP characters such as , , and/or may make this achievement easier as your passive can mostly control when they are near or at 1HP. Bringing would be extremely helpful in obtaining your hyper, and is great for managing player HP to an extent. can be somewhat useful, but the star cost may be risky in executing your hyper (unless you have President's Privilege or Play of the Gods to pull it off). It's also recommended to have your unit be a relatively high Norma to make as much use with your hyper as possible (also star collecting). Achieving Norma 4 is great as it doesn't pressure endgame targeting and also being able to summon a boss on the field. Boss encounters can knock down player HP giving you the window to time your hyper properly.
Heavy Duty
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# Heliseed
Heliseed
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# Heliseed/Info Heliseed is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event. Heliseed also appears in both the Wanderers campaign and Chaos Mode. NPC Overview. Bounty Hunt Mode. Heliseed appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Heliseed is classified as an easy bounty, granting 2 fame upon KO. Other. Heliseed also appears as an opposing enemy unit on the field in both Wanderers Episode 1, and as an easy invader in the Knight and Faeries mutator of Chaos Mode. It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 4, and does not possess a Hyper. Due to Bounty Battles not existing in Normal Mode, Heliseed's passive only comes into effect when is used.
Heliseed/Info