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fandom.100orangejuice | # Orange
The Orange color is a Unit Color cosmetic that was first introduced in Version 1.5, with the introduction of Unit Colors. The color is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this color does not include each time Orange was added for new characters, as they are added the moment a new character is released.
| Orange |
fandom.100orangejuice | # Orange Cocktail Dice
Orange Cocktail Dice is a dice cosmetic that was first introduced during the Pool Party event. The dice is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Orange Cocktail Dice |
fandom.100orangejuice | # Orange Dice
__NOEDITSECTION__
Orange Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Orange Dice |
fandom.100orangejuice | # Orange Marble Dice
__NOEDITSECTION__
Orange Marble Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Orange Marble Dice |
fandom.100orangejuice | # Orange Mushroom
| Orange Mushroom |
fandom.100orangejuice | # Oranges
__NOEDITSECTION__
Oranges are one of the 2 primary currencies required for purchasing many collectible items sold in the shop. Oranges can be thought of as a form of "premium" currency. Although they cannot be bought and are not stored in the user's steam inventory, they are more difficult to acquire than other currencies. However, unlike other currencies, Oranges can be received in a variety of different ways, but mostly through playing online with at least 1 other player. This currency has a maximum cap of 999.
| Oranges |
fandom.100orangejuice | # Orders Are Absolute
Orders Are Absolute is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 1.
Strategy.
On account of 's high defense, even with 's attack buff, outlasting her enough to score a kill isn't overly difficult. An easy way to achieve it is first load a deck full of attack buffing cards or draw cards to get one of her infamously powerful hypers, play a campaign episode that features Suguri, and then ruthlessly pursue her until you score a kill. Since Suguri is inherently fragile, it's even possible to instantly KO her at full hp if you roll something high enough and she, in standard Suguri fashion, flubs a defense roll.
Campaign episodes that feature Suguri include QP Episode 4, Marc Episode 3, Crossed Christmases Episode 3, and Struggle of the Cyborg.
| Orders Are Absolute |
fandom.100orangejuice | # Other World Deliveryman
Other World Deliveryman is a Steam achievement in
| Other World Deliveryman |
fandom.100orangejuice | # Out of Ammo
Out of Ammo is a collectable Event card that can be acquired from the Base Pack.
Effect.
When used, all players will be unable to use cards for 1 turn.
Strategy.
Cards allow players to increase their survivability, mess with opponents, and many other things. Out of Ammo effectively denies players this privilege, forcing them to rely solely on their base stats and passive abilities in combat. Characters with base stats that favor battle like or can play this card to prevent weakened opponents from using battle card to defend themselves. As such, Out of Ammo is an effective counter to characters with powerful battle card Hypers like . If an opponent lands on the player's home base, particularly ones with trap Hypers like or , the player can use Out of Ammo to prevent them from laying a trap there. The can play this card in their deck as a cheap event card to gain stacks of Events Crashed.
As mentioned above, characters with battle card Hypers should avoid Out of Ammo. and in particular are affected by this, as the most efficient time for them to play and are when they are low on HP. Being hit with an Out of Ammo after preparing a bait and switch with their Hypers is extremely devastating. Characters who are lacking in combat abilities should also steer clear of this card, as it can be dangerous when used against them and they usually have little use of it themselves.
| Out of Ammo |
fandom.100orangejuice | # Over the Sea
Over the Sea is a playable field in
It isn't featured in any of the campaigns.
| Over the Sea |
fandom.100orangejuice | # Over the Sea CO
Over the Sea CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Over the Sea field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
| Over the Sea CO |
fandom.100orangejuice | # Overseer
| Overseer |
fandom.100orangejuice | # Overseer (Co-op)
| Overseer (Co-op) |
fandom.100orangejuice | # Overtime
Overtime is a collectible Boost card that can be acquired from the Community Pack 3.
Effect.
Upon use, the player will roll 3 dice for all movement rolls that turn, including rolls from and panels. The player's following turn will then be skipped.
Strategy.
This card is similar to in that it gives extra dice for movement. As such, most strategies that can be used with will also work with this card.
The turn skip has two useful applications that makes it a viable choice over . The first application is that you avoid a panel compared to , which is mainly useful on fields that have a lot of negative panels such as Tomomo's Abyss. The second application is using the card to catch up to a fragile character like for an easy KO. If the user does manage to KO them, and they get up the next turn, the turn skip allows the user to be behind their target again for another potential KO. It should be noted that this only works if the target recovers in one turn, otherwise the user is still forced to roll ahead of their target.
Overtime gains 2 extra dice this turn but loses a dice next turn, so the card gives a total of one extra dice, which is the same as . However, it has a higher star cost and norma requirement, which can make it less useful, particularly for characters aiming for star normas.
Overtime ends up being mostly useful on bully characters like , , and who appreciate the increased chance of catching their target compared to and can use the turn skip to their advantage, or characters that synergize well with movement cards in the first place like and .
| Overtime |
fandom.100orangejuice | # Pace Up
| Pace Up |
fandom.100orangejuice | # Pacifist
Pacifist is a Steam achievement in "100% Orange Juice".
| Pacifist |
fandom.100orangejuice | # Paid Overtime
Paid Overtime is a Steam achievement in
| Paid Overtime |
fandom.100orangejuice | # Palm Tree Homemark
__NOEDITSECTION__
Palm Tree Homemark is a homemark that was first introduced during the Summer Event (2017). The homemark is seasonal, as it has only been made available during events.
| Palm Tree Homemark |
fandom.100orangejuice | # Panels
| Panels |
fandom.100orangejuice | # Parasol Homemark
__NOEDITSECTION__
Parasol Homemark is a homemark that was first introduced during the Beach Party event in 2018. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
| Parasol Homemark |
fandom.100orangejuice | # Party Time
Party Time is a 3-star event card that causes all units to warp to the same random panel. The user's turn then ends, allowing them to move after each other unit. The panel is also marked with confetti for cosmetic purposes.
Strategic Info.
Party Time is a powerful re-positioning card for offensive players that lets them corral all of their opponents together in order to take them out via combat or by other means. Although Party Time does prevent the user from doing anything else that turn, this is a blessing in disguise. Skipping their movement allows the player stay behind their opponents, giving them their choice of who to attack on their next turn. Characters that excel at combat and prefer to obtain wins like or can easily capitalize on this card to potentially KO many of their opponents. can also benefit from this card, although more so when one of her opponents plays it. Having all of her opponents on one panel allows her to use or to great effect, but playing Party Time herself will allow her opponents to escape before she can play one of them.
Since the warp is random, there are times when it will allow opponents to escape via nearby or panels. Even high movement rolls can make it difficult for the player to fight their opponents while they are clustered together. Since each other player has a chance to act before the user can attack, this card can be countered by cards like , or even another Party Time. Bullied characters such as or should not put this card in their decks, as they will have a tough time surviving if surrounded by their opponents. Their poor defenses will make them prime targets for the other players. Tanks such as or also risk taking a lot of damage despite their high defenses due to the potential for repeated attacks from their opponents.
| Party Time |
fandom.100orangejuice | # Passionate Research
Passionate Research is a 2-star boost card that allows the player to see the top three cards on the deck. Any hyper cards revealed this way are immediately added to the user's hand. Other players cannot see the revealed cards (excluding co-op mode), but they do know how many hyper cards are found with it.
Strategic Info.
Passionate Research is a strong card for hyper reliant characters. Putting this card in the deck essentially grants player more chances to draw out their hyper card. Characters like , , and all benefit from having more of their respective hyper cards. Passionate research can also benefit characters such as and by showing them the contents of the top few cards of the deck. These characters rely on drawing a specific type of card (pudding and battle cards respectively) and Passionate Research allows them to plan their draws to help obtain these cards.
There are times when playing Passionate Research will have poor results. The fewer cards are in the deck, the fewer chances the player has to find a hyper card. Playing this card when there are two or fewer cards in the deck in generally a poor choice. For a similar reason, using Passionate Research soon after a previous Passionate Research activation will likely leave the user with nothing, as any hyper cards have already been taken. Wait until someone has drawn those three cards, or for a event to take place first. In addition, the effects of can make this card treacherous for any character that isn't . counts as a hyper card, so Passionate Research will grab any of these that it finds. While will be ecstatic about all the she just drew, any other character will likely be KO'd. Be aware that using this card announces to other players whether the user has received a hyper card, which allows them a chance to plan ahead and can make the player a target for the likes of , , or .
| Passionate Research |
fandom.100orangejuice | # Pastry Chef Outfits
Pastry Chef Outfits are a set of unique character accessories that were first introduced during the Clash of Cakes event. The accessories are seasonal as they have only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Pastry Chef Outfits |
fandom.100orangejuice | # Patch History
| Patch History |
fandom.100orangejuice | # Patches
| Patches |
fandom.100orangejuice | # Path Blockers
Path Blockers is a 1-star boost card that forces the target to stop on the next they pass, triggering it in the process. Upon activation, the player can target any unit, including themselves, allies, or opponents.
Strategic Info.
Path Blockers is a card whose usefulness scales based on the trap cards available to the player. The ability to force an opponent to trigger certain traps can be extremely powerful when combined with cards like or . The player can even target themselves if the situation calls for it, such as using it to stop on a panel to steal a from an opponent. Any character whose playstyle revolves around traps should consider Path Blockers for their deck. Characters who flood the board with traps, such as , can make good use of this card to cause opponents to land on their traps more often. On the other hand, characters such as , who prefer to place traps in more strategic locations, can use this card to force players to trigger their traps at a time when it will benefit them the most. , especially, is one of the best users of this card for a multitude of reasons. Firstly, she does not necessarily need to run traps to benefit from Path Blockers thanks to , freeing up slots in her deck for battle cards or cards that help her fight opponents like . Second, her opponents cannot see where her s are, which prevents them from playing around them. This can potentially cause a player to force themselves or others into a bomb when they were aiming for another trap. Lastly, is not bothered by its high star cost due to her inability to collect star normas.
Obviously, if the player isn't playing many traps, then Path Blockers can become quite useless. Its relatively high cost can be a deal-breaker for some characters, considering that many low level traps aren't worth triggering for the 13 star cost. If the selection of traps is diluted with too many low power traps, such as , it will be difficult for the player get opponents to land on more powerful ones, especially if they are all clustered together. Consequently, the field event can cause problems for players who play this card as it litters the board with numerous low level traps. In addition, most characters with trap based hypers are immune to their own traps, causing this card to benefit them substantially more than other characters. An exception to this, however, is . Path Blockers can be used to force a player to trigger her before it has had a chance to charge or even force to detonate it on herself.
| Path Blockers |
fandom.100orangejuice | # Path to Secrets
Overview.
In the Path to Secrets event, players progress along a new Event Map, choosing their own path to the goal and gaining rewards along the way. Move Points are used to travel from space to space, which can be earned for any games finished during the event.
Event Map.
The main feature of this event is the Event Map, which can be accessed by clicking on the event logo or the wooden sign on the main menu. The player, represented by their avatar character, starts on the space in the map's upper-left corner (next to the flag). The goal is to use Move Points to travel throughout the map and reach the staircase in the map's lower-right corner.
<tabber>
Move Points can be earned by finishing games during the event. For the first game played per day (resetting at 00:00 PST or 01:00 PDT), the player will earn 3 Move Points. Otherwise, Move Points will be earned at a rate of 1 point per game finished.
The finished games may be in any game mode (including campaign episodes), and can be either singleplayer or online games. However, a penalty will be applied to any earned Move Points if Ctrl+Shift is used to speed up the game (except for the first game of the day).
The player's current Move Points can be viewed both in the top-left corner of the Event Map, as well as below the wooden sign on the main menu.
Once the player has accumulated Move Points, they may enter the Event Map to spend them. In this map, the avatar character will move along their current path one space at a time, with each space landed on consuming one Move Point.
The player may choose the path that their character will travel by selecting which direction to go upon reaching an intersection. Each route to the goal differs in length, but they all have their own selection and amount of reward panels to land on along the way.
After reaching the goal and triggering the event ending sequence, the player will return to the map's starting space, and can progress through the map again to earn further rewards.
The Event Map contains reward panels along each path, which can grant various currencies and cosmetic unlocks when landed on. The rewards that are received depend on the type of reward panel.
If the player unlocks all of the event bonus items, all Event Cosmetic panels will be replaced with Cosmetic panels.
</tabber>
Event Rewards.
<tabber>
The event goal is achieved upon reaching the final staircase at the end of the Event Map. Depending on the chosen path, the player is able to reach the goal within a range of 19 to 35 Move Points. After earning the end rewards, the Event Map may be traveled again, but there will be no further rewards for reaching the final staircase.
Event Cosmetic reward panels on the Event Map will always unlock a random bonus item when landed on. However, bonus items for this event can additionally be earned as random drops after finishing a game.
This event features the below bonus items (shown as x/6 in the event pop-up).
Cosmetic reward panels can offer a wide range of unlocks when landed on in the Event Map. The reward received will be random, and mostly consist of the non-seasonal random drops that can be earned during online games. However, there is also a chance of receiving oranges from these reward panels instead.
</tabber>
| Path to Secrets |
fandom.100orangejuice | # Path to Secrets/Story
[ Return to Top ]
| Path to Secrets/Story |
fandom.100orangejuice | # Peat
| Peat |
fandom.100orangejuice | # Peat/Co-Op
__NOEDITSECTION__
In Co-op mode, Peat doesn't change much as his hyper remains the same, however, his recovery stat rises.
Role Information.
Attacker.
Like all buffed attack stat characters, Peat can be an effective attacker. With the stat boost at the role's max level providing him with a +3 attack stat, Peat can deal decent damage every attack. When combined with his hyper, Peat can deal a massive amount of damage to a boss, even with a low roll. Meanwhile, his partially buffed defense and evasion stat can help the player survive to fight another battle. Despite his strengths, it would generally be best for the player to have an ally who is either a guardian or supporter to help prevent Peat from being KO'd, so he can avoid the higher recovery from the role.
Guardian.
While not as strong defensively as fellow low HP character , Peat can reap the benefits of being a guardian by gaining a powerful defense stat to keep him alive longer. Given that peat already has a slightly buffed attack stat, the player will be able to battle the boss with a bit more peace of mind that they can likely survive the counter-attack delt by the boss. The role is definitely far from perfect for Peat, however, as the player won't really be able to provide shields to allies as a result of Peat's very low HP.
Supporter.
This is one of the roles that fits Peat best. Peat's REC value is quite low compared to other positive ATK value character (only rivaled by ), allowing him to get back much faster after being KO'd to support teammates. In addition, his hyper provide very great survivability against boss's attack (especially against multi-dice attack), so that he can stay alive longer to revive teammates. This is further supported by +2 MOV from Supporter's bonus, which enable Peat to chase bosses/minions effectively. +2 EVD also makes him dodge many more attacks with grace.
Avenger.
Peat should more or less never be used as an avenger as his stats do not align well for the position at all. As Peat has one of the smallest HP pools in the game, he realistically cannot benefit from the role's ability even with the +2 HP boost the role provides at max level. In general, Peat does not respond well to damage and usually, the player's goal is strike first in combat, to hopefully deal a great amount of damage before being KO'd from his low HP. Attacking second as the role requires contradicts this playstyle and likewise doesn't work very well with both Peat's low HP and only semi-effective defense buff. While the player can theoretically ignore the role's purpose and just use it as an HP booster of Peat, the inability to reap the benefits of the role make it a poor choice.
Dealer.
Dealer's boosts work in tandem with Peat's hyper. The role increases Peat's hand size, which effectively increase the attributes gained from
(with 4 cards, he gets a devastating +5 ATK and DEF). Given Peat's low REC and survivability, he can spit out a decent amount of card to his teammates, along with his hyper, which can protect other teammates from being KO'd by a high attack roll from the bosses.
| Peat/Co-Op |
fandom.100orangejuice | # Peat/Cosmetics
<tabber>
</tabber>
| Peat/Cosmetics |
fandom.100orangejuice | # Peat/Hyper
Effect.
Peat's Hyper is Blue Crow the Second. When used, the player gains ATK and DEF but loses EVD equal to the number of cards in the player's hand.
For the purposes of this card, the number of cards the player has in their hand is determined before Blue Crow the Second is removed from the hand, meaning the Hyper itself is counted.
Strategy.
Blue Crow the Second is a powerful, stat-boosting Hyper that provides a large boost to attack and defense at the cost of evasion. The additional stats are added based off the number of cards in the player's hand at the time of activation. The Hyper does count itself before use, thus if the player has no other card, the Hyper has a minimum gain of +1 attack and defense and lose 1 evasion. The Hyper can be used both offensively and defensively, but care must be taken, as the drop in evasion combined with Peat's low health necessitates using defense against enemy attacks when the Hyper is active.
The Hyper itself enables Peat to easily overpower most opponents and is an excellent tool to protect Peat's small health stat. As the effect scales with the number of cards in the player's hand, it's advised to continually draw cards throughout the course of the game, for maximum effectiveness. Ideally, the player will have a full hand of cards, however under specific conditions, the Hyper can be activated with a hand of 4, giving the player a massive gain of +4 attack and defense and -4 evasion. The Hyper also benefits from it's cheap star price and low activation level.
The main downside to this Hyper is that relies heavily on the presence of cards. A full hand can be easily attained against opponents like or on Boards with , but can be stifled by cards that cause Peat to discard cards such as . The other more obvious pitfall too the Hyper is the loss of evasion, which can result in KO if Peat is low on health and fails to KO the opponent.
| Peat/Hyper |
fandom.100orangejuice | # Peat/Info
Peat is one of the unlockable characters in .
Passives.
None.
Overview.
Peat is a character with good stats, featuring a increase in every combat stat, and a reduced REC stat. As a result of these stats, Peat is very effective in combat, having both the ability to deal damage and avoid or defend against it. His Hyper, , enables Peat to further augment his exceptional combat ability, providing him extra ATK and DEF. Additionally, his lowered requirement for revive rolls lets him get back into the fray quicker, in the event that he is KO'd. With favorable rolls, Peat can last for quite a while against weaker opponents, while dealing a substantial amount of damage in return.
Unfortunately, the main downside to Peat is that even with his good combat and recovery stats, he suffers from having an abysmally low HP stat, similar to that of . This stat greatly reduces his ability to sustain combat, and the player should avoid fights that will quickly drain Peat's HP. Even having a favorable defense roll will result in Peat being stripped of a third of his HP at a minimum, and an unfavorable evasion roll may lead to an instant KO. This weakness is further compounded by stage hazards from field events and damaging Traps like , which affect Peat far greater than most characters.
| Peat/Info |
fandom.100orangejuice | # Peat/Mode Changes
Co-op
In Co-op mode, Peat's REC stat is increased from 4 to 5, due to his base ATK of +1. Peat's passive and Hyper do not change.
Bounty Hunt
Peat's passive and Hyper are unchanged in Bounty Hunt mode.
Peat's base stats give him 26 starting stars and a markup of +35% at shops.
| Peat/Mode Changes |
fandom.100orangejuice | # Peat/Strategy
| Peat/Strategy |
fandom.100orangejuice | # Peat/Trivia
| Peat/Trivia |
fandom.100orangejuice | # Peat/Unlocks
| Peat/Unlocks |
fandom.100orangejuice | # Peat/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Peat/Voice Lines |
fandom.100orangejuice | # Peat (Co-op)
| Peat (Co-op) |
fandom.100orangejuice | # Peat Pig Costume
__NOEDITSECTION__
Peat Pig Costume is a costume cosmetic for the character that was first introduced during the Beware Pigformation event, alongside the , , , and . The costume is seasonal as there is no means to unlock it outside of an event.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Peat Pig Costume |
fandom.100orangejuice | # Peck
| Peck |
fandom.100orangejuice | # Pedal to the Metal
| Pedal to the Metal |
fandom.100orangejuice | # Peek-a-Shroom
| Peek-a-Shroom |
fandom.100orangejuice | # Pencil Dice
__NOEDITSECTION__
Pencil Dice is a dice cosmetic that was first introduced during the School Crashers event. The dice is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Pencil Dice |
fandom.100orangejuice | # Pencil Homemark
__NOEDITSECTION__
Pencil Homemark is a homemark cosmetic that was first introduced during the School Crashers event. The homemark is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Pencil Homemark |
fandom.100orangejuice | # Penny Pincher
Penny Pincher is a Steam achievement in "100% Orange Juice". It is one of the six achievements for campaign completion.
Other Campaign Achievements.
A Little Aviator ● Hyper ● Penny Pincher ● Poppo? ● Pudding Chaser ● Superstar
| Penny Pincher |
fandom.100orangejuice | # People Watching
People Watching is a Steam achievement in "100% Orange Juice". It is one of the five achievements for binder completion and one of the seven binder related achievements.
Other Binder Achievements.
Booster Pack ● Collector ● Card Shark ● Card Sage ● People Watching● Not Playing with a Full Deck of Cards ● Nice Present
| People Watching |
fandom.100orangejuice | # Perfect Reflective Shell
| Perfect Reflective Shell |
fandom.100orangejuice | # Pet Snacks
Pet Snacks is a collectible Event card that can be acquired from the Community Pack 3.
Effect.
Upon use, grants one of each "wild" unit that can show up in panels +1 to ATK, DEF, and EVD. This effect can stack many times as Pet Snacks is used. Once a "wild" unit with Pet Snacks stocks is battled, all stocks for that unit will be reset, making that unit return to its original stats, barring HP.
Strategy.
Being cheap and versatile, Pet Snacks is a card which has many applicable uses, being a way to make panels more dangerous, as well as staple in many tank decks.
For the purpose of disruption, this is a very cheap option, being only 5 stars. If the player desires, Pet Snacks can turn panels into a sort of trap. The enemy becomes even more fearsome with just one activation of this card, allowing for a potential KO, or massive damage, with its +2 ATK. This can also be useful when trailing behind an opponent, as many fields have panels which can not be avoided through pathing, and the damage a wild unit might do to them will make KO'ing more likely.
When playing "tank" characters, such as and , Pet Snacks can be quite useful. Due to these character's unlikelihood to take more than 1 damage when fighting wild units, they often won't mind buffing them. In fact, it is beneficial to have stronger wild units, to make the board state more threatening for high ATK bully characters like , who otherwise often KO enemies with ease. Furthermore, Pet Snacks can be used as a way to dissuade bully characters from farming wins off these panels, in order to slow their progression towards Norma victory.
is one of the best users of Pet Snacks, because her hyper relies on wild units KOing other players, and because she does not trigger panels the card bears little to no risk for her.
Tequila also shines with this card in his deck, as not only does his passive bring wild pirate minions to the board, so does his hyper. Pet Snacks will buff both his passive minions, and the minion spawned by his hyper's trap card, . Due to the fact that Tequila's own pirate minions challenge him, and buffing his pirate minion creates danger for opponents, Pet Snacks is highly valuable to 's arsenal.
| Pet Snacks |
fandom.100orangejuice | # Pet Snacks (Co-op)
| Pet Snacks (Co-op) |
fandom.100orangejuice | # Pet the Cat
| Pet the Cat |
fandom.100orangejuice | # Pets
Pets are optional cosmetic items that stand alongside the player's character and follow the player during a match. They each have a unique set of poses to match the playable character's poses. Pets are unique among cosmetics in numerous ways. They are the only cosmetic that the player can receive duplicates of, as well as the only cosmetic to utilize the Steam Inventory, allowing them to be traded among players and sold on the Steam Marketplace.
Pets are primarily obtained through the Arcade by using to obtain them from the various Pet Catchers. However, there are some special pets that aren't obtained from the Arcade, instead being earned through event rewards or purchased in the Shop. Pets that aren't obtained from the Arcade cannot be traded or sold, and cannot be received more than once.
Most pets also have color variants, which are differently-colored versions of the pet. Each pet typically has 5 color variants, and they function as separate pets rather than an equippable cosmetic. For pets obtained from the Arcade, the only way to get color variant pets is from the Pet Exchange in the Arcade, where duplicate pets can be combined to create a color variant version of that pet. For special pets obtained outside of the Arcade, their color variants can be bought in the Shop after the standard version of the pet is obtained. All pets obtained from the Arcade have color variants, while most special pets do not.
Pets are represented in the cosmetics menu with a icon.
List of Pets.
Arcade Pets
The type of pet that can be won depends on which Pet Catcher is used. A pet's rarity determines how likely the pet is to be won from its respective Pet Catcher.
Each icon below links to each pet's respective Steam Marketplace page.
<tabber>
</tabber>
Special Pets
| Pets |
fandom.100orangejuice | # Pets/All Pet Catchers
| Pets/All Pet Catchers |
fandom.100orangejuice | # Pets/Bounty Hunt Pet Catcher Only
| Pets/Bounty Hunt Pet Catcher Only |
fandom.100orangejuice | # Pets/Gallery
<tabber>
</tabber>
[ Return to Top ]
| Pets/Gallery |
fandom.100orangejuice | # Pets/Standard Pet Catcher Only
| Pets/Standard Pet Catcher Only |
fandom.100orangejuice | # Pets/Summer Pet Catcher Only
| Pets/Summer Pet Catcher Only |
fandom.100orangejuice | # Phantom Blue Mushroom
| Phantom Blue Mushroom |
fandom.100orangejuice | # Pig Hearts
Pig Hearts are a currency that was first introduced during the Beware Pigformation event in 2019. The currency is seasonal as it has only been made available during events.
| Pig Hearts |
fandom.100orangejuice | # Pigformation
Pigformations are a set of individual character accessories that were first introduced during the Beware Pigformation event in 2019. The accessory is seasonal as it has only been made available during events.
Current Unlock Methods.
This accessory's unlock methods vary between characters.
Group 1 - QP, Yuki, Aru, Suguri, Hime, Sora, Fernet, Peat, Kai, Poppo, Tomomo, Chicken, Robo Ball, Seagull, Store Manager, Shifu Robot, Flying Castle, Syura, Nanako, QP (Dangerous), Saki, Kyousuke, Krilalaris, Kae, Alte, Kyoko, Poppo (Mixed), Sham, Sherry, Sora (Military), Star Breaker, Sweet Breaker, Aru (Scramble), Nath, Tomato & Mimyuu, Kiriko, NoName, Ceoreparque, Miusaki, Yuki (Dangerous), Tomomo (Casual), Suguri (Ver.2), Tsih, Tequila, Mei, Natsumi, Nico, Arthur, Iru, Mira, Cuties, Yuuki, Islay, Mio, Suguri (46 Billion Years), Sumika, Ellie, Lulu, Marc (Pilot), Alicianrone, Teotoratta, Arnelle, Maynie, Chris, Kyupita, Halena, Cook, Lone Rider, and Merchant<br>
Group 2 - Marc
| Pigformation |
fandom.100orangejuice | # Piggy Bank
Piggy Bank is a 1-star level trap card that is any star collector's best friend and as a result, a very popular choice for tank characters. Upon setting the trap, the star reward inside the bank will grow by 5 stars every chapter until the card is triggered again.
Strategic Info.
Piggy Bank is one of the best trap cards in the game with essentially no drawbacks for whoever lands on it. In 10 chapters alone, the card will have already accumulated a massive 50 stars and since the card is a very low norma card, the player can set the trap very early in the game. The only challenge the player will face with Piggy Bank is where to place the card in order to keep it safe. To ensure they are the one who triggers the trap, many players place the trap on their own panel as they know it will guarantee they can stop on the panel whenever they desire. However, this is an immediate red flag for many opponents, as the player is unlikely to mark their own home panel with a trap that isn't beneficial to them. As a result, the best strategy is generally to play mind games with the opponent by either placing the trap on a random panel or place it on an opponent's home panel. By placing it on a random panel, players will generally try to automatically bypass the minor inconvenience, and when placed on a home, they will think it might be deadly. As a result, Piggy Bank can be particularly vicious in the hands who can easily confuse other players by placing a Piggy Bank on their home after norma 3, resulting in them fearing it's her dreaded .
As one might expect, Piggy Bank's strength as a trap card is also its greatest weakness. With its power to amass stars quickly, the card can spell disaster if triggered by the wrong player, and thus the player wants to keep its identity as a rewarding card hidden. A player in the lead or far in last may choose to "bite the bullet" and land on a panel regardless of the trap and receive the huge supply of stars the meant for themselves. Or in a similar scenario the player may have to choose between landing on either the trap or a or a panel, in which case they will probably choose the former. The player may also have difficulty landing on the panel that has the Piggy Bank if it is not on their home. The card also isn't very ideal for certain boards. Large boards like White Winter where there are lots of panels and split paths are excellent for the trap while very compact boards like Vortex and few path options like Highway Heist make it more difficult for the player to protect the trap. Lastly, the card is susceptible to which will scramble its position and make it even harder for the player to ensure they land on.
| Piggy Bank |
fandom.100orangejuice | # Pink
The Pink color is a Unit Color cosmetic that was first introduced in Version 1.6, alongside the , , and . The color is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this color does not include each time Pink was added for new characters, as they are added the moment a new character is released.
| Pink |
fandom.100orangejuice | # Pink Mushroom
| Pink Mushroom |
fandom.100orangejuice | # Pins
| Pins |
fandom.100orangejuice | # Pirate's Booty
Pirate's Booty is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 17.
| Pirate's Booty |
fandom.100orangejuice | # Pirate Crew Member
| Pirate Crew Member |
fandom.100orangejuice | # Pirate Crew Member/Voice Lines
| Pirate Crew Member/Voice Lines |
fandom.100orangejuice | # Piyo March
| Piyo March |
fandom.100orangejuice | # Piyopiyo Procession
Piyopiyo Procession is a 2-star trap card that causes the victim to engage an NPC enemy in combat as if they had triggered an panel. This is repeated two additional times.
Strategic Info.
When used on one's home, Piyopiyo Procession is a great tool for offensive characters to gain some easy Wins. It can be especially helpful when when a is active, as they make it impossible to farm panels. As the victim attacks first on all three encounters, this card benefits characters with high attack stats like and , as they can usually one-shot the summoned mob for easy wins. It also doubles as a source of damage against weaker opponents like , potentially KOing them or forcing them to use valuable battle and recovery cards.
Due to the player needing to set the trap, then land on it in order to get full benefit from it, Piyopiyo Procession can be an unreliable card. It is entirely possible for an opponent to trigger the trap before the player has a chance to reap the benefits. In addition, bad luck in combat can cause the player to fail to gain any wins or cause a weak opponent to escape unscathed. The fact that the NPC that shows up each time is random can also wildly affect the outcome. can be hard for most characters to KO and has by far the most potential to deal high amounts of damage to the player if it survives. Even can sometimes pull a lucky dodge out of nowhere.
| Piyopiyo Procession |
fandom.100orangejuice | # Pizza Homemark
__NOEDITSECTION__
Pizza Homemark is a homemark that was first introduced during the Shroom Zoom event in 2020. The homemark is seasonal, as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Pizza Homemark |
fandom.100orangejuice | # Planet Earth
Planet Earth is a playable field in , and is one of the 11 stages available from the start of ’s release on Steam. The field is inspired from the first stage of "Suguri".
It is featured in the campaigns during QP Episode 4, Suguri Episode 1, Marc Episode 3, Star Breaker Episode 3, Girl Power Episode 7, and Wanderers Episode 4.
| Planet Earth |
fandom.100orangejuice | # Planet Earth CO
Planet Earth CO is a playable Co-op field in 100% Orange Juice. The field layout is based on the normal Planet Earth field, with significant adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
| Planet Earth CO |
fandom.100orangejuice | # Planned Demolition
Planned Demolition is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 5.
| Planned Demolition |
fandom.100orangejuice | # Plate Backgrounds
| Plate Backgrounds |
fandom.100orangejuice | # Plate Borders
| Plate Borders |
fandom.100orangejuice | # Play (SB)
| Play (SB) |
fandom.100orangejuice | # Play Tag
| Play Tag |
fandom.100orangejuice | # Play With Birds
| Play With Birds |
fandom.100orangejuice | # Play of the Gods
Play of the Gods is a 1-star event card that plays another random event card from the deck or from another player's hand for no additional cost. This can include hyper cards as long as they are events and even cards higher than the player's current level, but not other copies of Play of the Gods. If there are no events left in the deck or in any other player's hand, the card will miss.
Strategic Info.
Play of the Gods has many uses for players who don't mind a little random chance. It is great for cheating out high level or expensive event cards such as or way earlier and for far fewer stars than normal. While the player has little control over the outcome other than what cards they add to the deck, its chaotic nature can be a boon for players who like to run event cards that some players wouldn't want to play. Normally, if a passive character draws , it will likely be discarded due to the high cost, high risk, and overall low chance of reward for that player. Play of the Gods can force these players to use it, preventing the card from going to waste. Play of the Gods even has the potential to steal hyper cards from other players as long as they are events. While most event hypers tend to be one sided in their benefits, some can be beneficial no matter who plays them. For example, will benefit even if someone else plays it, as she can still use the warp panels that it spawns. , , and all don't mind having their hyper cards played at someone else's expense and will still benefit from their effects.
Unfortunately, the majority of characters with event hypers should should make it a priority to not add Play of the Gods to their deck. This card can be extremely troublesome for some characters like or , who's hypers benefit them more than their opponents. Having or stolen will set them back as well as give the thief a huge edge in the game. Characters such as or will also suffer from having their hypers wasted by a Play of the Gods, as they need to wait for the perfect moment to get the most use out of them. The risks of getting a hyper stolen far outweigh any benefits that the card can bring them. In addition, Play of the Gods can sometimes play events that are detrimental to the player when they least expect it, such as , , or even a poorly timed . Players who do not run event cards should not run Play of the Gods, as there is no guarantee that their opponents will bring event cards that will benefit them, if any at all.
| Play of the Gods |
fandom.100orangejuice | # Player Plate
Player plate customizations are special cosmetic items that allow a player to change the appearance of their avatar player plate. These changes can be seen in online lobbies, as well as in the Get Ready screen before the start of each game. The player plate can be customized in the same place as the player's avatar, and are represented in the cosmetics menu with a icon.
There are three types of cosmetics that can be unlocked and applied to the player plate; plate borders, plate backgrounds, and plate pins. Plate borders will affect the appearance of the plate itself, ranging from simple colors to fun patterns. Plate backgrounds affect the image that appears behind the character, with the majority of plate backgrounds are based off of the various ending artwork for campaigns and events. Plate pins will display a graphic on the top right corner of the plate.
Plate borders and plate backgrounds can be unlocked by raising the online level, unlocking gallery artwork, or as event rewards. Plate pins may only be earned through special or hard-to-get means.
Plate Pins.
There are numerous different types of pins, with some being unlocked by playing many online games with certain characters, and some only being available through special means.
Character pins are earned by finishing 50 online games as the given character. Note that, for any online games finished before Version 3.9.9, only those in Normal Mode will apply. However, for online games finished during 3.9.9 and onwards, games in any mode will count toward progress. While there are currently a small number of character pins available, it has been confirmed that all characters in the game will eventually get their own character pin, with any online games played as those character applying retroactively (following the same rules as mentioned above).
Special pins cannot be unlocked through normal means, and access to them can only be granted by Fruitbat Factory. The majority of them are awarded via Steam group membership, and can be requested by contacting Fruitbat Factory via email at support@fruitbatfactory.com, with a link to your Steam profile and relevant proof of what qualifies the player for one or more pins. If approved, the player will then be invited to the corresponding Steam group(s) to receive their pin(s).
| Player Plate |
fandom.100orangejuice | # Playground
| Playground |
fandom.100orangejuice | # Playground Minigames
The Playground! field event is a unique field event that sets several panels across the board once every 5 turns, and landing upon one triggers a minigame for the player to play. The panels can appear on any panel other than panels and will overwrite the effect of the panels they replaced upon appearing. There are a total of 9 possible minigames triggered by this panel, and each game features special cards that grant the player an effect or reward upon completion, as seen below.
For the Match 2, Track the Card, and Spin the Wheel minigames, the player is simply able to choose which effect they want to receive. However, for the Whack a Poppo, Poppo Shooting, Poppo March, Saki's Bakery, Peek-a-Shroom, and Marc's Flight Training minigames, effects are split into categories of "good effects", "neutral effects", and "bad effects", receiving a good effect after doing well at the minigame or a neutral/bad effect if the minigame is done poorly, depending on the player's performance.
*Heal: Heal 2 HP (only up to full HP).
*Stars: Receive stars equal to 6 multiplied by your level (up to level 3).
*Win/Fame: Gain 1 Win (if playing Normal Mode). Gain 1 Fame (if playing Bounty Hunt Mode).
*Hyper: Receive a random Hyper card (this can be any Hyper card in the game, barring Hypers that can't be held in the hand).
*Dice: Gain 1 stack of Poppo Dice: You roll one extra dice for all your actions (similar to ).
*Draw: Draw 2 cards from the top of the deck.
*Joker: Gain 1 stack of Poppo Joker: Cards can be played for no cost.
*NoName: Receive an unowned NoName part (this effect will only appear during a School Crashers event if the player hasn't earned all four parts).
*Reverse: Gain 1 stack of Poppo Reverse: Walk in the reverse direction on the board (same effect as field event).
*Battle: Battle an enemy (same effect as landing on an panel).
*Bomb: A bomb is set on your current panel (same type of bomb as those in the field event).
*Warp: Teleport to any Warp or Warp Move panel (same effect as landing on a panel).
*Frostwalk: Gain 1 stack of Poppo Frostwalker: Turns panels the player walks over (including the panel they stop on) into panels.
*Discard: One random card from your hand is discarded.
*Skip: Gain 1 stack of Poppo Stop: Miss next turn (same effect as ).
*Drop: Lose stars equal to 6 multiplied by your level.
*Damage: Take 2 damage.
Match 2.
Match 2 is a relatively straight forward minigame. When the player enters the minigame, they will be presented with 8-12 facedown cards. The player begins by rolling a single dice. The player will be shown the amount of cards rolled. So if the player rolls a six, they will be shown 6 cards, likewise, if they roll 1, they will only be shown one of the cards. The player then has 3 attempts to match all the pairs. If the player successfully turns over a pair of matching cards, they will be able to continue turning over more pairs. If the player fails, the most recent pair of mismatched cards will flip back over, and 1 attempt will be used up. If the player succeeds, they will receive the effect of the last pair they matched. If the player fails after 3 attempts, they will receive a random card effect, which can either work for or against the player depending on the cards available.
Track the Card.
Track the Card is a classic card minigame similar to Match 2. When the player enters the minigame, they will be presented with 4-6 cards. The cards are shown face up for roughly 2 seconds and then flipped face down. The cards then scramble at a steadily increasing speed for around 6 seconds. The player will then need to pick a single card from the resorted cards, and they will receive the effect of whichever card they draw. The player's performance in this game is purely based on the skill of the player's eyes, as the last second of the game is the most difficult to keep track of. No matter the amount of cards, the game is challenging, as more cards result in more distractions from the player's card, and less cards result in the cards moving more since there are fewer of them.
Spin the Wheel.
Spin the Wheel is another minigame that plays exactly as it sounds. When the player enters the minigame, they will be presented with a wheel that features 4-8 card effects listed on it. The player will have 10 seconds total to stop the wheel or the game will automatically stop it. The effect under the leaf when the wheel stops will be the one the player receives. Wheels come in 3 different speeds that determine when the player's click will register relative to the pointer leaf at the top of the wheel. The player should try to recognize the speed in the first 5 seconds of spinning and then use the proper action based on it (The rules apply for all wheel sizes)
Whack a Poppo.
Whack a Poppo is based off of "whack-a-mole" where the player must use mallet on dressed in the while avoiding and . Each Poppo is worth 100 points. If the player strikes an Alte, they will lose half of their points and if a player strikes a Tomomo, they will lose 1/4 of their total points. The higher the player scores, the more likely they are to receive a good effect. However, they may still receive a neutral or bad effect.
Poppo March.
Poppo March is a minigame featuring many different Poppos with various accessories equipped. Three unique Poppos will be shown at the start of the minigame, and the goal is to click on the Poppos wearing the correct accessories as they march past. The player only has 3 clicks to accomplish this with. The higher the player scores, the more likely they are to receive a good effect.
Poppo Shooting.
Poppo Shooting is a dart-throwing game where balloons must be shot with darts. Darts are shot from a fixed position on the player's sprite. Balloons with symbols signifying good effects will float up, and 3 balloons with the same symbol must be popped to receive the effect. The player only has 6 darts to throw in order to accomplish this. If time runs out or if all darts are thrown without popping three balloons with matching symbols, the player will receive a neutral or bad effect.
Saki's Bakery.
Saki's Bakery is a straightforward minigame. The player controls , who must collect cookies falling from above while avoiding any bombs. Left-clicking moves Saki left, while right-clicking moves Saki right. The player is given 3 lives. There are 3 objects of note in this minigame. They are:
The game will end after enough objects on the screen have fallen. If the player controlling Saki loses all 3 lives, the game ends there. Finishing the game with extra lives will award 50 points for each life, up to 150 extra points. The higher the player scores, the more likely they are to receive a better effect.
Peek-a-Shroom.
Peek-a-Shroom is a memory minigame featuring mushrooms from the event. Mushrooms will slide across the screen in 3 rounds. For each round, the player is then tasked to click the mushroom images in the order they appeared on screen. Each round gets harder, with the hardest being the final (Round 3). The rounds are as follows:
If the player incorrectly orders a mushroom, they will lower the possible score and forfeit that round. The player also loses the round if time runs out before all mushrooms are ordered. The higher the player scores, the more likely they are to receive a better effect.
Marc's Flight Training.
Marc's Flight Training is a simulated computer flying minigame where the player must fly a plane to the end of a map while avoiding obstacles. The obstacles are two colors of walls, which the player avoids touching by controlling the plane on screen, using their mouse as an analog stick (visualized by the red dot in the center). Score is accumulated over time by flying through the course. The player is given 3 lives, and 1 life will be lost for any obstacle that is flown into. Although the player does not get a score bonus at the end for any remaining lives, losing a life temporarily halts score gain for a short while, consequently affecting the final score. Once the end of the course is reached, or all 3 lives are lost, the minigame ends. The higher the player scores, the more likely they are to receive a better effect.
| Playground Minigames |
fandom.100orangejuice | # Pluck
| Pluck |
fandom.100orangejuice | # Plushie Master
| Plushie Master |
fandom.100orangejuice | # Plushie Master (achievement)
| Plushie Master (achievement) |
fandom.100orangejuice | # Po-Bomber
| Po-Bomber |
fandom.100orangejuice | # Po-tect
| Po-tect |
fandom.100orangejuice | # Pomeranius
| Pomeranius |
fandom.100orangejuice | # Pomeranius/Cosmetics
| Pomeranius/Cosmetics |
fandom.100orangejuice | # Pomeranius/Hyper
Effect.
Pomeranius's Hyper is Goodest Boy. When used, the player receives a large number of effects:
This effect lasts for 3 chapters, or until the player is KO'd.
The petting prompt that appears is similar to the standard challenge prompt, except the displayed message is "Would you like to pet the dog?" if the player is Pomeranius, or "Pet this player?" if they are any other character. Upon performing a pet, a short petting animation will play.
| Pomeranius/Hyper |
fandom.100orangejuice | # Pomeranius/Info
Pomeranius is one of the playable characters in . He was added to the game in , alongside .
Overview.
Pomeranius possesses stats that make him a frail character. While having HP of 5 and ATK of +1, he has -1 DEF and EVD of 0, making him vulnerable against high attack rolls. However, what makes him stand out are his passive skill to negate traps (when his HP is full or higher) and his hyper card that disables other players from challenging him. This combination makes very useful, especially in a situation when he carries a lot of stars & wants to return to his home panel to norma safely and when there's a trap placed on his home panel.
His hyper has two purposes: to protect yourself while on low HP or around dangerous characters, or to potentially steal a card from an opponent's hand. However, it might not be helpful if an opponent does not hold any cards or possesses a weak card.
+ Decent HP and ATK
+ Hyper can protect him while on low HP
- Frail due to low DEF and neutral EVD
- Need full HP or higher to activate his passive
| Pomeranius/Info |
fandom.100orangejuice | # Pomeranius/Mode Changes
Co-op
In Co-op mode, Pomeranius's REC stat is increased from 5 to 6, due to his base ATK of +1. Pomeranius's passive does not change.
Pomeranius's Hyper, Goodest Boy, has a different effect in Co-op. It no longer grants immunity to instant KO effects, and now grants immunity to triggering panels. When staying on the same panel as another player, a card is now drawn from the deck by both players. Only players may stop to Pet, and the effect no longer ends on KO.
Bounty Hunt
Pomeranius's passive and Hyper are unchanged in Bounty Hunt mode.
Pomeranius's base stats give him 34 starting stars and a markup of +15% at shops.
| Pomeranius/Mode Changes |
fandom.100orangejuice | # Pomeranius/Strategy
| Pomeranius/Strategy |
fandom.100orangejuice | # Pomeranius/Trivia
| Pomeranius/Trivia |
fandom.100orangejuice | # Pomeranius/Unlocks
| Pomeranius/Unlocks |
fandom.100orangejuice | # Pomeranius/Voice Lines
Voice Lines.
<tabber>
</tabber>
| Pomeranius/Voice Lines |
fandom.100orangejuice | # Pomeranius (Co-op)
| Pomeranius (Co-op) |
fandom.100orangejuice | # Pool Party
Overview.
"Learn to Swim with the best teacher!"
Rule Changes.
Swimming Coach is the unique Co-op Mode boss for the Pool Party event. It has 150 HP, and has a statline of +2 ATK, +2 DEF and -1 EVD. Unlike other Co-op Bosses, it does not roam the field, but appears in the background instead. However, it summons a large amount of minions, and takes damage for each summon. It can still be fought through Boss panels and hit with out-of-battle damage as well. Swimming Coach has the following passives:
Cards used by Swimming Coach
Level 0 Cards
Level 1 Cards
Level 2 Cards
Level 3 Cards
Hypers & Passives
Event Rewards.
<tabber>
This event features a global counter on the main menu of the game. As Swimming Coach takes damage in online games, its global health decreases. Global health will also decrease upon defeating any other Co-op boss, but this is only half as effective as defeating Swimming Coach. Starting at 5 million HP, once a certain amount of damage is dealt, new items are unlocked for all players.
Note that players must fight Swimming Coach at least once during the event before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active.
There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.
</tabber>
| Pool Party |
fandom.100orangejuice | # Pool Party/Story
[ Return to Top ]
| Pool Party/Story |
fandom.100orangejuice | # Poppo
| Poppo |
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