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fandom.100orangejuice | # QP Final Episode
Overview.
The group arrives in a creepy purple world where they are greeted by "The great ruler of darkness" . Tomomo explains that she is the creator of this world and all the people that play in it. The group doubts her power and she challenges everyone to a final battle to show her strength.
Gameplay.
The character selected by default for this episode is . The match is played on the Tomomo's Abyss board, with the field event in effect. The opponents for this episode are , , and .
Unlock Info.
This episode is unlocked by completing QP Episode 5 on any difficulty.
| QP Final Episode |
fandom.100orangejuice | # QP Kiss
QP Kiss (きゅぴキス) is a single-player video game developed by Orange_Juice. It is a joke/parody game that Orange_Juice released for April Fools' day under the fake BL imprint "Rosensaft", meaning "Rose Juice". Rosensaft is read as Bara-jiru (薔薇汁) in Japanese.
"QP Kiss" was released in Japan on April 1st, 2007 through Shindenken's website, and linked to on the Orange_Juice homepage. The download link was taken down 3 weeks after its release.
The game (potentially an omake/fandisk) was supposedly later distributed on a demo disc also containing a work-in-progress beta version of 100% Orange Juice!, an early beta version of Suguri from Comiket 68, and miscellaneous other materials during Comiket 75, titled "Daidai Fukubukuro". Orange_Juice and Shindenken have no plans for a "QP Kiss" localization.
Characters.
"QP Kiss" features 2 original characters:
Other characters were planned but not implemented in the final release of game. These include the following:
System requirements are only for reference. Actual performance may vary.
| QP Kiss |
fandom.100orangejuice | # QP Kiss (Soundtrack)
The soundtrack for QP Kiss is almost entirely comprised of royalty-free music from two different artists who create and provide such music.
The complete list of music is listed below.
| QP Kiss (Soundtrack) |
fandom.100orangejuice | # QP Shooting
QP Shooting (きゅぴシュー) is a single player video game developed by Orange_Juice. It is the precursor of "QP Shooting - Dangerous!!" and the first game made by Orange_Juice. It was released in Japan on August 15th, 2004 during the 1st day of Comiket 66. The game is currently not available in any languages besides Japanese.
Plot.
is running an errand while humming a song to herself. For her errand, she enters a convenience store and wonders if she would find anything delicious. QP spots a newly released pudding and immediately desires for it. QP is heartbroken that she does not have any money on her, however she finds a 500 Yen coin in her pocket for some reason. Without thinking further, QP heads straight for the register and buys the pudding. At home, it is already dinner time so QP decides to save the pudding as a snack for tomorrow.
During the night an unknown person snatches QP's pudding. In the morning, QP finds the pudding missing and a letter left in its place. The letter says that if QP wants the pudding back then she must look for the person who took it. QP wonders who the thief could be and comes up with her own suspicions on who it is. QP recalls that this person is strong and always mean. It will be a problem to get her pudding back from this person, but QP is certain that she will get her pudding back. With the help of her friend Rbit, QP sets off to find the thief.
While searching the streets, QP runs into , penguin skiing on top of Red and Blue. Mei asks QP to play with her since she was bored. QP initially declines Mei's request but once Mei offers ice cream in return, QP accepts. Mei declares the game as a battle, where QP responds by asking Mei if they can stop, not wanting to fight. Mei doesn't respond to QP's plea but she loses the fight in the end anyways. QP asks for her ice cream but Mei is annoyed that she lost and leaves with Red and Blue for a special training session, not giving QP anything and vowing revenge on her.
During the afternoon, QP finds talking to her puppets. QP wants to avoid contact with Yuuki, thinking that she is a dangerous person, and pretends to not notice Yuuki. Yuuki, talking with her Mr. Cow puppet, greets QP and QP instinctively greets them back, only realizing her mistake after. QP unintentionally offends Yuuki by talking to her directly and not to her puppets, so Yuuki fights QP, bringing out Mr. Panda during the fight, but all three puppets were torn in the end of the fight. Yuuki mourns the loss of her puppets and QP wonders what she should do and tells Yuuki that she must go and promises to properly apologize next time they meet. Yuuki asks QP if she can be her puppet, but QP declines and leaves.
eventually finds QP and tells her to stop. QP finds Mimyuu cute and gives Mimyuu some candy. Mimyuu tells QP that she is ordered from Waruda to attack QP. She thanks QP for her kindness and attacks her but ultimately loses to QP. Mimyuu runs away to find her big sister for help. later shows up and fights QP for upsetting Mimyuu. When Tomato loses, QP asks her why the two sisters were sent to attack her and Tomato responds by saying that QP will understand once she meets the leader of Waruda.
Some time later, QP unknowingly flies into a restaurant called the and asks for QP's order. QP asks for a hamburger but then remembers that she has no time to eat. QP apologizes to Chris for just needing to pass through and the fact that she does not have any money. Chris also apologizes to QP for mistaking her for a customer and says farewell to her. At the last moment, Chris notices QP's Rbit and mistaken Rbit for an ingredient from the restaurant. Chris accuses QP for being a dine and dasher and attacks her, bringing out to help attack. After the duo's defeat, Chris is upset that the previous customer was not an actual customer and now the next customer, QP, is an apparent dine and dasher. QP rejects Chris's accusations and asks Chris where this previous customer went, thinking it could be a lead. Chris points QP in to the direction this person went and asks QP to pay a fee on the Rbit, still believing QP as a dine and dasher and QP leaves refusing to pay.
QP eventually finds , whom she suspected at the beginning to have stolen her pudding. Yuki reveals herself as Waruda's leader and shows QP the stolen pudding. QP pleads with Yuki to return the pudding to her and Yuki agrees to return it, if QP can defeat her. The two then begin to fight.
<tabber>
Normal Ending=
Good Ending=
Bad Ending=
</tabber>
Setting.
The world that shown in "QP Shooting" hosts a modern society with convenience stores and vehicles. Animals are anthropomorphized such as QP and Yuki and they coexist with humans, with other animals still existing as regular animals such as chickens and butterflies. In this world, some people and animals are able to fly, QP is seen flying through the entire game, so much of the game is airborne.
Characters.
"QP Shooting" features 13 new original characters.
Original Characters
System requirements are only for reference. Actual performance may vary.
Official Add On.
1 Expansion has been released for "QP Shooting". It features 3 new stages and a new story mode that are playable as . The expansion is available on Orange_Juice's website for free.
| QP Shooting |
fandom.100orangejuice | # QP Shooting/bad
During the battle, Yuki is disappointed on QP's efforts, finding this whole mess not funny anymore. QP, again, pleads for her pudding back to which Yuki unexpectedly agrees to do. Unfortunately to QP's horror, Yuki pours soy sauce onto the pudding before returning it, making it taste like sea urchin. Yuki taunts QP, saying how tasty the pudding looks after ruining it and by asking if QP doesn't like sea urchin. Yuki laughs and QP screams. The two resume their fight, intending to finish this fight off.
After winning her fight with Yuki, QP retrieves her pudding back from Yuki but it's already been irreversibly tainted. QP wonders if sea urchin is tasty and wonders if the sea urchin flavor will go will with pudding. QP resolves to try eating it after all the hassle she went through. In the end, the taste is unbearable for QP.
| QP Shooting/bad |
fandom.100orangejuice | # QP Shooting/good
During the battle, Yuki finds QP's Rbit dashing all over the place very annoying. Yuki then grabs an Rbit and injures it saying that they belong in a cage. QP, enraged, tells Yuki that this is unforgivable and screams.
After winning her fight with Yuki, QP retrieves her pudding back from Yuki. Rbit congratulates QP and comments that the pudding should surely be delicious because of all the hard work done to get it back. QP wonders why Yuki did all this in the first place; Yuki was always mean but QP did not think she would do something this terrible.
Yuki wakes up and jogs QP's memories by asking her why she went to the convenience store in the first place. QP flashes back to Yuki asking QP to go buy this week's Jump Magazine, giving her 500 Yen to go and buy it. QP then went to the convenience store and saw the limited-time pudding sale, buying it with the 500 Yen, forgetting the errand given by Yuki.
Now understanding why Yuki has done all of this, QP laughs nervously and begs Yuki for forgiveness. Everyone QP had beaten suddenly shows up, Mei coming for her revenge, Yuuki coming to make QP her puppet, Tomato and Mimyuu coming to destroy QP this time, and Chris coming to retrieve Rbit. Yuki is now fully recovered and ready to deliver her own punishment. QP and Rbit runs away.
| QP Shooting/good |
fandom.100orangejuice | # QP Shooting/normal
After winning her fight with Yuki, QP retrieves her pudding back from Yuki. Rbit congratulates QP and comments that the pudding should surely be delicious because of all the hard work done to get it back. QP wonders why Yuki did all this in the first place but then immediately brushes this thought off and hurries home with Rbit, offering to give Rbit a treat.
| QP Shooting/normal |
fandom.100orangejuice | # QP Shooting (Soundtrack)
<choose uncached></choose>The shared soundtrack for QP Shooting and Christmas Shooting is entirely comprised of royalty-free music from two different artists who create and provide such music.
The complete list of music is listed below.
| QP Shooting (Soundtrack) |
fandom.100orangejuice | # QP Shooting - Dangerous
| QP Shooting - Dangerous |
fandom.100orangejuice | # QP Shooting - Dangerous!!
QP Shooting - Dangerous!! (きゅぴシュ~DANGEROUS!!) is a single player video game developed by Orange_Juice and published by Fruitbat Factory. It is the sequel to "QP Shooting" and the fourth game in the Shooting Series.
"QP Shooting - Dangerous!!" was released in Japan on December 31st, 2012 during the third day of Comiket 83 and was the tenth game developed by Orange_Juice. It is the eighth "speed shoot'em up" game created by the developer
Plot.
One day, all evidence of the existence of pudding vanishes, wiped from everyone's memories except for . She sets out for the sky, looking for pudding and eventually encounters her classmate and friend, . Syura is angry at QP, however, for causing lots of noise this morning and is also stressed by the fact that a deadline is approaching on an indie game she is working on with QP. QP asks Syura if she remembers anything about pudding but Syura thinks pudding is an enemy in a video game. QP decided to beat some sense into Syura to try to force her to remember, but Syura fails to remember anything, even after her defeat.
QP eventually runs into , who asks QP why she is dressed as a woman, mistaking her for another person, . Kyousuke calls QP trash for dressing as a girl and says that she is not cute at all. QP tries to explain that the situation is a misunderstanding, but she is also furious at Kyousuke for making her more even angry while searching for the lost pudding. Kyousuke, still believing that QP is Kyupita, decides to try to force QP to stop dressing like a girl. Even after the battle, Kyousuke still believes that QP is Kyupita. QP asks Kyousuke about pudding and Kyousuke tells QP that he heard a woman (Krilalaris) yelling the word pudding this morning, and gives QP the location of where he heard this woman, the town circus.
QP arrives at the circus and meets , a member of Waruda. Krilalaris explains that she does not know anything about pudding but her boss, , does. QP asks Krilalaris if she can take her to Yuki, but Krilalaris says that QP must win a duel with her first. However, Krilalaris states that she has not eaten anything for the past three days and would also show QP the way if she would treat her to a rice dinner. QP explains that she doesn't have any money, but she bought a sweet roll not too long ago. Krilalaris says that the roll would suffice, however QP explains that she already ate it, and this upsets Krilalaris. After their duel, Krilalaris points QP to the direction of her boss, and QP provides her with some candy she remembers having in her pocket.
After destroying Green Frog (Grain's plane from Flying Red Barrel) that was piloted by the other members of Waruda (Kiriko, Tomato, and Mimyuu). QP finally encounters Waruda's boss, . Yuki was expecting QP to come and QP assumes that everything related to the erasure of pudding was Yuki's doing. Yuki then tests QP's love for pudding by battling her. During their battle, Yuki states that QP's love isn't enough and she has to try harder to get pudding back and tells QP to push her love for pudding through her limits, and then Yuki summons to make QP push harder. Yuki's plan works, and she entrusts QP with the last cup of pudding in the world to defeat the true culprit behind the erasing of pudding, .
After going up to the upper atmosphere, QP finally meets Sweet Breaker. Sweet Breaker explains that sweets are meant to spread happiness throughout the world but pudding went well beyond that, bringing chaos and conflict. As a result, she has sealed pudding away, erasing it from everyones mind. QP argues against this, explaining that pudding only brings happiness, and it makes her happy to be alive. Without it, all her happiness is gone. In order to protect her happiness, QP vows to defeat Sweet Breaker. Sweet Breaker calls QP foolish for challenging a god, and then the battle between them starts.
During the battle, Sweet Breaker explains that QP's love for pudding is the reason why her original memory seal did not effect QP, and she decides to seal QP's memories in person. The pudding QP received from Yuki protects QP from the memory seal and tells QP not to give up. The pudding tells QP to use the whole world's love as her power. The power of the love for pudding is gathered from the bonds QP had forged through pudding, and when QP eats the pudding, she becomes a Sweet Guardian, like Sweet Breaker. With her power now rivaling Sweet Breaker, QP defeats Sweet Breaker who is unable to comprehend why the world would want to keep pudding since it will end the world. QP, however, declares that she will not allow chaos to happen as result of pudding's existence. This puts Sweet Breaker's worries to rest and she decides to undo her seal, restoring pudding to the world.
Game Description.
"One day, pudding vanished from the world.From convenience store shelves... from sweets recipes... from people's memories...All signs that pudding had ever existed disappeared from the world entirely.People were left unable to even question it...- With the exception of just one girl -The name of that girl is "QP".Realizing that something had happened to the world to cause the change,she sets out into the sky, seeking to bring pudding back."
Setting.
The world that shown in "QP Shooting - Dangerous!!" hosts a modern society with cities and vehicles. Animals are anthropomorphized such as QP and Yuki and they coexist with humans, with other animals still existing as regular animals such as chickens and butterflies. In this world, some people and animals are able to fly, QP is seen flying through the entire game, so much of the game is airborne.
Characters.
"QP Shooting - Dangerous!!" features 6 new/redesigned original characters and 8 returning characters from "QP Shooting" and "Christmas Shooting" plus an enemy returning from "Suguri".
New/Redesigned Characters
Returning Characters
Bonus Character.
Before "QP Shooting - Dangerous!!"'s awaited release on Steam in 2014, it was announced on November 5th, 2014 that anyone who purchased "QP Shooting - Dangerous!!" would receive a special bonus character, , as a character for use in "100% Orange Juice!" This version of is based on the version of QP's appearance in QP Shooting - Dangerous!!. This character features a different playstyle, a new passive effect, and a new Hyper card, , for the player to experience. Since "QP Shooting - Dangerous!!"'s original release date, the offer has remained, and the bonus character can still be unlocked if the player purchases "QP Shooting - Dangerous!!" on Steam.
System requirements are only for reference. Actual performance may vary.
| QP Shooting - Dangerous!! |
fandom.100orangejuice | # QP Shooting - Dangerous!! (Soundtrack)
The soundtrack for QP Shooting - Dangerous!! is entirely comprised of royalty-free music from a large number of artists who create and provide such music.
The complete list of music is listed below.
| QP Shooting - Dangerous!! (Soundtrack) |
fandom.100orangejuice | # QP Summer Costume
| QP Summer Costume |
fandom.100orangejuice | # Quake
| Quake |
fandom.100orangejuice | # Quests
| Quests |
fandom.100orangejuice | # Quests & Bounties
Quests and bounties are special objectives which are the means to achieve victory in Bounty Hunt Mode. Quests and bounties are completed using unique contracts, which allow the player to complete tasks of varying difficulty and earn Fame, which is the main goal of the game mode.
Both quests and bounties involve traveling to the various locations throughout the board in order to find the quest items and monsters shown on the held contract. The player has the ability to choose which quests and bounties to take, so it is an important part of the game to assess the best objectives to choose depending on the player's current situation.
Basics.
Quests and bounties can be started by obtaining a contract. Continuously holding these contracts is a key part of completing quests and bounties, as they enable the player to interact with the locations on the field to achieve the objective listed on the contract. There are two different types of contracts; Quest contracts and Bounty contracts.
At the beginning of each game, in addition to the one card from the deck, each player will also start holding a random Quest contract. The primary way to obtain more contracts throughout the game is by triggering panels. At Home panels, four random contracts will appear, and the player must select one of them to be added to their hand. They cannot obtained from the deck.
Effect.
When held, contracts allow the player to complete the quest or bounty listed on the contract.
Upon use, the contract will be discarded. In addition, the contract will be discarded if the player completes the listed quest or bounty.
When this contract is discarded, it is removed from the game rather than being sent to the discard pile.
Quests.
Quests involve moving around the board in order to pick up and deliver items.
When holding a Quest contract, the player may go to the location specified on the board to obtain a quest item, which will be automatically added to the inventory. Quest items can be collected either by passing or landing on the location, and multiple quest items may be collected from a single location simultaneously if multiple Quest contracts are held. Each type of Quest contract has its own unique quest item, and a quest item will be lost if its associated Quest contract leaves the player's hand by any means.
Once the player is holding a quest item, they may stop at the designated Shop to turn in the item and complete the quest. A white arrow will appear above any Shops on the board that match the quest items the player is holding, indicating where to go to turn in the quest. Players must enter the Shop to turn in the quest, which will consume the Quest contract and quest item. All quests award 2 Fame upon completion, and the Shop type that received the quest item will gain 300 EXP. Multiple quest items may be turned in at once if they share a Shop type.
At the start of the game, 6 locations will be chosen out of the 10 to appear in that game, and the other 4 not selected will never spawn on the board, nor can their associated Quest contracts be obtained.
Bounties.
Bounties require seeking out various monsters and defeating them in battle. Monsters are special enemies unique to Bounty Hunt Mode, and each type of monster has its own unique stats and passives.
Monsters are found in locations, but are hidden at first. Any type of monster may spawn in any location. Whenever any player passes a location on the board, the type of monster residing there will be revealed to all players. When holding a Bounty contract, the player may go to a location that contains the specified monster to receive the option of battling it, which additionally displays that monster's stats and current HP. The battle prompt will appear either by passing or landing on the location, and the monster does not have to be revealed beforehand.
Upon selecting Yes to the battle prompt, a special Bounty Battle will be initiated with the monster. By default, Bounty Battles automatically act as if were in effect, causing the combat to last for 10 rounds. Players must defeat the monster to complete the bounty, which will consume the Bounty contract. Bounties will award 2, 3, or 4 Fame depending on the difficulty of the monster, and the location that the monster was in will despawn after its defeat. Multiple bounties may not be completed at once if they share a monster type. If the player fails to defeat the monster, its current HP will be retained in any future battles, until locations are refreshed. Defeating a monster also grants 1 Win.
There are a total of 12 types of monsters. At the start of the game, 6 monsters will be chosen out of the 12 to appear in that game, and the other 6 not selected will not spawn in any location, nor can their associated Bounty contracts be obtained. The game will always select two monsters worth 2 Fame, two monsters worth 3 Fame, and two monsters worth 4 Fame.
Bounties are generally riskier than quests, as monsters are much stronger than generic enemies due to their better stats, passives, and the extra rounds of combat. However, they come with the advantage of possibly giving more Fame than quests. Purchasing Shop items can be extremely important to the player's success, as they can provide increased durability and power to deal with the prolonged battles against monsters.
| Quests & Bounties |
fandom.100orangejuice | # Quick Draw
| Quick Draw |
fandom.100orangejuice | # Quick Fix
Quick Fix is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 8.
| Quick Fix |
fandom.100orangejuice | # Quick Repair
| Quick Repair |
fandom.100orangejuice | # Quick Restoration
Quick Restoration is a 2-star battle card that gives the player the opportunity to recover from battle damage. Upon activation, if the player survives the battle, all damage taken during the battle will be healed.
Strategic Info.
Quick Restoration is an excellent healing card for a player either expecting to receive a heavy hit or one trying to preserve their low health while being pursued. The card itself is unique in that it is one of only two battle cards that heals (and cheaper than the alternative, ), which gives the player the advantage of not having to use a boost or event card at the start of the turn. As a result, if the player is lucky, they can use a card such as or a hyper to either escape or KO the opponent the next turn. One of the key advantages of Quick Restoration is that it can potentially heal as much as at a lower norma level and heal more than without healing the other players. As a result, the card is often best put to use on characters with a large pool of HP but poor defense stats to preserve it such as , , , and among others. However, the card is still a popular choice with tank characters that often take little damage such as and , since it can help keep their HP full after surviving a powerful attack or just keep them alive a bit longer. The card also carries the advantage of being both offensive and defensive. Unsurprisingly, defensive is the more popular of the two strategies, however, the card may be effective in the hands of a bully character such as if the player fears heavy retaliation. That said, the card is not advised in bully character decks, as it will more often than not benefit the opponent more. The card is also a good choice for certain characters that the player will want to keep alive for as long as possible to preserve their passive abilities, such as and , who will lose their power if KO'd.
Due to the unpredictable amount of health the player will receive from Quick Restoration, the card is far from ideal. Quick Restoration is the only healing card that relies on the opponent, and thus, if the opponent rolls poorly, the player may be better off evading or they may only end up receiving 1 HP from the effect. While extra HP is almost never a disadvantage, the player will have basically spent 10 stars to play , which will be rather disappointing. Similarly, if the player rolls poorly, they might get KO'd instead of being healed, resulting in a loss of both the card cost and half their stars. The card is also not very useful for some characters, such as evasion-based characters like , who are designed to not defend most of the time, and low-HP characters, like , who are more often than not better off with the other aforementioned healing cards.
| Quick Restoration |
fandom.100orangejuice | # RPG Costumes
RPG Costumes are a set of unique character accessories that were first introduced during the Minions of the Master event in 2019. For some characters, the accessory is non-seasonal, meaning it can be unlocked at any time of the year. For other characters, the accessory is seasonal as it has only been made available during events, and there is currently no means to unlock it.
Current Unlock Methods.
This accessory's unlock methods vary between characters.
Group 1 - QP, Suguri, Marc, and Natsumi
Group 2 - Kai, Poppo, and Tomomo
Group 3 - Yuki<br>
Group 4 - Syura<br>
Group 5 - Hime, Sora, Fernet, and Peat<br>
Group 6 - Aru, Mio, Teotoratta, Chris, and Kyupita<br>
| RPG Costumes |
fandom.100orangejuice | # Rad Poppo
The Rad Poppo color is a Unit Color cosmetic that was first introduced during the Poppo Event (2014). The color is seasonal as there is no means to unlock it outside of an event.
| Rad Poppo |
fandom.100orangejuice | # Raging Madness
| Raging Madness |
fandom.100orangejuice | # Raging Madness (Bounty Hunt)
| Raging Madness (Bounty Hunt) |
fandom.100orangejuice | # Raging Madness (Co-op)
| Raging Madness (Co-op) |
fandom.100orangejuice | # Rainbow-Colored Circle
Rainbow-Colored Circle is a collectible Battle card that can be acquired from the Base Pack.
Effect.
When used in a battle, the player gains +2 EVD and -1 DEF.
Strategy.
Rainbow-Colored Circle is a low level, low-cost battle card that increases the user's evasion stat by +2 and lowers their defense stat by -1. For an incredibly small trade-off of 5 stars and lowered defense, the cards sole purpose is to aid the player in avoiding all damage from an attack. More specifically, while the player is low on HP or if they expect a powerful attack from an opponent.
The card can be useful for almost any character and is most efficient in a survive or KO scenario. While evasion is a relatively inconsistent stat as a whole that only may save the player, an increase of +2 evasion can go a long way for surviving an attack. While almost all characters can benefit from evasion, some can gain much more from the card than others. Characters such as and who already have large evasion stats will gain a huge +4 evade and -2 defense stat, enabling them to dodge attacks much more easily. Low evasion characters such as and will also still be able to gain value from the card, giving them a better chance to evade if the opponent's attack roll is low enough, or for a last ditch effort to survive. When it comes to whether to use the card or not, it usually depends on a survive or KO situation. If the player's HP is low (especially at 1HP), it is almost always a good idea to use Rainbow-Colored Circle. If a high attacking character such as or is attacking the player and the player is at low HP, the +2 evasion from Rainbow-Colored Circle will greatly increase the player's chance of surviving, and thus grant the player a chance to counter-attack. However, if the player is at full health or the attacker has a low attack stat, it may be best to save the card for a later time. Since the card also grants -1 defense to its user, it should mainly be used when defense isn't a concern and avoiding all damage. This card can also be used to combo alongside .
The card is not beneficial in all cases, however. There are some cases where Rainbow-Colored Circle is one of the absolute worst cards for certain characters to use. , , and are prime examples of scenarios where the card should be discarded rather than played. Tequila has the lowest evasion stat in the game with -3 evade. Even if the player were to use Rainbow-Colored Circle, they would be left with 0 defense and -1 evasion, which is not optimal at all in a survive or KO situation. Flying Castle has a little more evade at -2 Evasion, but he also has -1 Defense. The player must be 100% certain that the card is the right play with -2 Def and 0 Evade. Lastly, is unable to evade at all, thus rendering the card completely useless to her.
| Rainbow-Colored Circle |
fandom.100orangejuice | # Rainbow Mushroom
| Rainbow Mushroom |
fandom.100orangejuice | # Rake
| Rake |
fandom.100orangejuice | # Rampage
| Rampage |
fandom.100orangejuice | # Rampage (hyper difficulty)
| Rampage (hyper difficulty) |
fandom.100orangejuice | # Random Warp
Random Warp could refer to:
| Random Warp |
fandom.100orangejuice | # Ransom Note
| Ransom Note |
fandom.100orangejuice | # Ransom Note (gift)
| Ransom Note (gift) |
fandom.100orangejuice | # Rbit Hobby Shop
| Rbit Hobby Shop |
fandom.100orangejuice | # Rbit Hobby Shop (Co-op)
| Rbit Hobby Shop (Co-op) |
fandom.100orangejuice | # Rbits
Rbits is a collectible Battle card that can be acquired from the Base Pack.
Effect.
When used in a battle, the player gains +2 DEF. In addition, the player becomes unable to use the Evade command.
Strategy.
Rbits is one of the safest and most universally useful defensive battle cards in the game. The low level requirement and star cost combined with an solid +2 defense boost boost means that just about any character can make use of this card in a pinch. Unlike most other defensive cards like or , Rbits can be used on offense as well as defense. This makes it particularly useful for surviving panels, as most defense battle cards cannot be played in this circumstance (unless the player is .) Characters like and that want to take controlled amounts of damage can use Rbits to help manage the damage they take in order to get their health low safely. Rbits is also an extremely reliable card for to gain active extension stacks with. She can play it at any time after norma 2 for a low cost, it helps her survive while she is low on stacks, and opponents cannot use it against her offensively while she is weakened. Any player that prioritizes survival while still leaving the option open to attack open should consider this card.
The trade off is that Rbits can never negate damage, only reduce it, as blocking guarantees that the player will take at least 1 damage. Because of this, Rbits becomes useless when the player is at 1 HP, excluding situations where the user has a defender shield in Co-op mode. Because this card takes away the player's ability to dodge, it makes Rbits less useful for evasion based characters like or due to their low defense stats. Many of them would rather bring instead. This also prevents the user from avoiding weak attacks that would otherwise be easy to dodge. Offensive characters such as and face a catch-22 with this card. While it does provide them with some much needed survivability, it also does the same for their opponents, making it harder for them to KO other players. in particular should not add this card to the deck, as it can help opponents survive her attacks long enough to issue a devastating counterattack into her low defenses. Using it herself will decrease her attack and force her to rely on her extremely poor defense as well.
| Rbits |
fandom.100orangejuice | # Realism
Realism was composed by DEKU and consists of 12 arranged tracks that are part of a soundtrack package of the .
It was released as a CD album and as a digital format in Japan during Comiket 74, on August 16th. 2008. Eventually, the album saw a release through western outlets though the iTunes Store and Amazon on December 28th, 2016 and on Steam, coinciding with the release of Acceleration of SUGURI 2, on March 7th, 2018.
Additional Bonus.
It was announced on June 21st, 2018 that anyone who purchased "Realism" would have additional BGM options to select in their battles in "Acceleration of SUGURI 2". Owners of the soundtrack will be able to choose the following tracks before matches:
| Realism |
fandom.100orangejuice | # Rebellion
Rebellion is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 5.
| Rebellion |
fandom.100orangejuice | # Rebellious Student
| Rebellious Student |
fandom.100orangejuice | # Receipt
| Receipt |
fandom.100orangejuice | # Receipts
__NOEDITSECTION__
Receipts are a steam inventory currency used to gain pity rewards for the pet catchers in the arcade.
Collectibles Requiring.
None.
| Receipts |
fandom.100orangejuice | # Record Sales
Record Sales is a Steam achievement in It is one of 7 achievements included within DLC 19.
Strategy.
If obtaining in singleplayer, this can be achieved by loading a Custom game and selecting Farm. Alternatively, Star Breaker Episode 4 can also be played, as it has decent preset opponents and field events for this achievement (and getting bonus stars). Due to how the field is structured, the CPU tend to hover at the middle of the field making this an ideal way to obtain the achievement. The more traps that are placed in the middle of the board, the better odds that a CPU will land on a shop. While effective cards for Arthur such as , , and are still useful, can also have a use in slowing down the CPU's progression in winning the match. Placing shops as a cluster in a straightforward path instead of primarily targeting homes may also prove useful in increasing the odds of someone landing on a shop.
Field events such as and will also boost Arthur's chances into obtaining his hyper.
| Record Sales |
fandom.100orangejuice | # Recovery
Recovery is a mechanic in "100% Orange Juice!" that occurs when any player is KO'd (health drops to 0). As a result, the player can enter recovery after being KO'd as a result of battles, card effects, board panels, or field events.
When a player is KO'd, they will have to roll their dice to recover and get back up and will be unable to play until they succeed. Consequently, the amount of time players spend in recovery can have a large impact on the end result of a match.
KO.
When a player is KO'd, their character will appear in their failure pose on the panel they were KO'd on. While KO'd, the player cannot perform their usual actions. The KO'd player will be unable to move, use a card, start a battle, be challenged to a battle, be targeted by boost cards, be healed by a card or field event, or be affected by most field events. The player is not completely removed from the game, however. The player will still gain passive stars at the start of the chapter, they can be affected by certain event cards, can also be affected by some field events, and the character will retain their passive effect. In some cases, the character's passive may even negate the KO and/or cause them to revive faster.
Ways to be KO'd
There are 3 ways a player can be KO'd during a match that feature different potential penalties to the player:
Recovery Process.
The recovery process is quite simple to understand. On the player's next turn after being KO'd, their use card or move option is skipped and the player will instead be prompted to make a recovery roll for their character. To revive their character, the player must roll a value greater than or equal than the value listed on the screen (where this value comes from is discussed in the next section). If the player succeeds, their character will be revived with full HP and the player's turn will end. On the player's next turn, the player's turn will begin as it normally does.
If the player fails to roll the value needed to recover, the roll required will decrease by one in the next chapter. So for example, if the recovery value required is 6 and the player fails to recover on their turn, on their next turn they will need to roll a 5 or higher. If they fail again, the requirement will be reduced to 4 on their next turn. This process will continue until the player successfully rolls to recover. If the player is extremely unlucky and fails to recover every recovery roll, they will automatically recover when the recovery roll required would be reduced to 1. They will automatically revive on their next turn, even if the player is able to roll lower than 1 from an effect such as .
The REC Stat.
The recovery process is tied directly to the player's recovery stat. The recovery stat is the last stat on a unit card after evasion, which is listed as "REC". When the recovery process begins, the value listed is the starting recovery roll requirement. Consequently, the higher a character's recovery stat, the more difficult it will be for the player to recover. Characters with a recovery stat of 6 will be at a large disadvantage compared to a character with a recovery stat of 4, as the odds of the character with the higher REC recovering in a single turn are much lower. A character with a recovery stat of 6 may take around 3 turns to revive, as opposed to recovery stat 4 characters, who may recover in a single turn. Most characters have a recovery stat of 5. Often, the recovery stat is a trade-off: characters with higher overall stats generally have a high REC stat, and characters with low HP or particular passive abilities have REC stats of 4 and below to compensate for their higher chance of being KO'd.<br>Below is a table of different recovery stats the player may experience:
Recovery Exceptions.
The process of recovery is always the same; however, some card effects can change the rate at which a player recovers from their KO'd state.
<tabber>
Instant Recover Cards
If the player uses or QP's hyper , they will recover automatically on their next turn after being KO'd (in the case of Extend, this applies the next time the player is KO'd; in the case of Hyper Mode, this only applies if the player is KO'd in the same battle in which they used the card). In either case, this works the same way as a successful recovery roll; that is, the player will recover with full health and their turn will end. Alternatively, if any player uses , all KO'd players will be recovered with 1 health and be able to move on their turn. (Note that as a KO'd player cannot play cards, a player cannot use Forced Revival to revive themselves.)
Sora (Military)
If the player is using the Bonus character, and is defeated in battle, they will automatically recover on their next turn with half health. Their turn will then end. Otherwise, the player will recover using the traditional process.
Magical Massacre
If the player activates Tomomo's hyper , their recovery stat will be reduced by the number of player's KO'd by the effect during their next recovery. The player's recovery stat will return to normal following their successful recovery.
</tabber>
| Recovery |
fandom.100orangejuice | # Recovery (card)
| Recovery (card) |
fandom.100orangejuice | # Recovery Down
| Recovery Down |
fandom.100orangejuice | # Recovery Mode
| Recovery Mode |
fandom.100orangejuice | # Recovery Value
| Recovery Value |
fandom.100orangejuice | # Red
| Red |
fandom.100orangejuice | # Red & Blue
Red & Blue is a unique Gift card that cannot be drawn from the deck, and can only be generated through the use of passive.
Effect.
When this Gift card is held, the player will gain +1 ATK, +1 DEF, and +1 EVD. This card will be discarded if the player is KO'd in a battle.
If multiple copies of Red & Blue are held, the effect will stack. The player will gain +1 ATK, +1 DEF, and +1 EVD for each stack of the effect.
When used, this card will be discarded.
When holding this card, a icon will hover around the player.
| Red & Blue |
fandom.100orangejuice | # Red Antlers
Red Antlers are a set of individual character accessories that were first introduced in Version 1.10.1 alongside the accessory. The accessory is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this accessory does not include each time Red Antlers were added for new characters, as they are added the moment a new character is released.
| Red Antlers |
fandom.100orangejuice | # Red Christmas Tree Dice
Red Christmas Tree Dice is a dice cosmetic that was first introduced in Version 1.10.1, during the festive Double Drop Event, alongside the . The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| Red Christmas Tree Dice |
fandom.100orangejuice | # Red Crowns
Red Crowns are a pack of character accessories that were first introduced in Version 1.13, with the revamp of campaign difficulties. The accessory is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this accessory does not include each time Red Crowns were added for new characters, as they are added the moment a new character is released.
| Red Crowns |
fandom.100orangejuice | # Red Mushroom
| Red Mushroom |
fandom.100orangejuice | # Red Mushroom Dice
__NOEDITSECTION__
Red Mushroom Dice is a dice cosmetic that was first introduced during the Shroom Zoom event. The dice is seasonal as it has only been made available during events.
Current Unlock Methods.
No current unlock method. (Seasonal Unlock)
| Red Mushroom Dice |
fandom.100orangejuice | # Red and Blue
The Red and Blue color is a Unit Color cosmetic that was first introduced in Version 1.9.1, alongside the . The color is non-seasonal, meaning it can be unlocked at any time of the year.
Update History.
Update history for this color does not include each time Red and Blue was added for new characters, as they are added the moment a new character is released.
| Red and Blue |
fandom.100orangejuice | # Red vs Blue
Red vs Blue is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 18.
| Red vs Blue |
fandom.100orangejuice | # Redemption Story
Redemption Story is a Steam achievement in
| Redemption Story |
fandom.100orangejuice | # Refined Talons
| Refined Talons |
fandom.100orangejuice | # Reflective Shell
| Reflective Shell |
fandom.100orangejuice | # Regeneration
Regeneration could refer to:
| Regeneration |
fandom.100orangejuice | # Regeneration (Haruo)
| Regeneration (Haruo) |
fandom.100orangejuice | # Reika
| Reika |
fandom.100orangejuice | # Reika of Stars
| Reika of Stars |
fandom.100orangejuice | # Rein
| Rein |
fandom.100orangejuice | # Rein Dice
Rein Dice is a dice cosmetic that was first introduced during the Scramble!! for an Xmas Miracle! event in 2017. Although the dice can be unlocked at any time of the year, the dice is seasonal due to the fact that the campaign episode it is obtained from cannot be unlocked outside of an event.
| Rein Dice |
fandom.100orangejuice | # Reindeer Kigurumis
Reindeer Kigurumis, sometimes called Reindeer Onesies by the community, are a pack of character accessories that were first introduced during the Scramble!! for an Xmas Miracle! event in 2017. Although the accessory can be unlocked at any time of the year, the accessory is seasonal due to the fact that the campaign episode it is obtained from cannot be unlocked outside of an event.
Update History.
Update history for this accessory does not include each time Reindeer Kigurumis were added for new characters, as they are added the moment a new character is released. The exception is for characters released between Version 1.23 and Version 1.29.3.
| Reindeer Kigurumis |
fandom.100orangejuice | # Reproduction of Records
| Reproduction of Records |
fandom.100orangejuice | # Respite
| Respite |
fandom.100orangejuice | # Rest
| Rest |
fandom.100orangejuice | # Restoring Light
| Restoring Light |
fandom.100orangejuice | # Retired Events
The Retired Events tab in the shop has cosmetic items from events that have been removed from the game (meaning these events will no longer rerun). These items do not all unlock at once and thus have separate unlock conditions that the player must fulfill to unlock them. The player must complete all the tasks listed in the below sections in the specified order to receive the cosmetics.
The key way to determine which steps have and haven't been completed are the cutscenes unlocked during each step, as unlocking one is the primary indication that a task has been successfully completed. From the main menu, the player can go to Player Info -> Gallery -> Cutscenes and scroll down to the appropriate event section to determine which cutscenes have and haven't been unlocked.
The events that have been retired include the Minions of the Master, Master of the Minions, and Beach Party events.
Minions of the Master.
To unlock the Minions of the Master cosmetics, the player must follow the below steps:
Master of the Minions.
To unlock the Master of the Minions cosmetics, the player must follow the below steps:
Play 1 online game in co-op or normal and return to the main menu. If you have already triggered the first cutscene follow the next step listed above to trigger the next cutscene.
To complete Minions of the Master, yes. Play 1 online game in either co-op or normal mode and then come back to the main menu, this should trigger the first cutscene for it. Then follow the steps as listed above.
Yes. Victories over the bosses prior to Version 2.7.3 (the update that added the Retired Events tab) do not count toward the total needed to complete Minions of the Master.
Yes. Your victory over RoPoChi prior to unlocking the cutscene does not count. You must beat her after the cutscene for it to count.
It is very likely that you may have accidentally skipped the cutscene or for some reason, it didn't play. If you have fulfilled the criteria for a cutscene, it will be viewable in the "Player Info" section. Based on which cutscenes have been unlocked, the player should be able to deduce which step they are currently on.
You can check your card binder to see if you have the unit card or check the shop to ensure it's marked as "Sold Out". Also, note that characters that are temporarily unlocked as a result of a Unit Event do not count. The player must have actually bought the character in the shop either directly or from a crate.
No. None of these cosmetics can be found in the mystery bag and there is no "non-co-op" method to unlock the Minions of the Master or Master of the Minions cosmetics since these unlock conditions closely follow those of the original retired events.
Beach Party.
To unlock the Beach Party cosmetics, the player must follow the below steps:
| Retired Events |
fandom.100orangejuice | # Reverse Attribute Field
Reverse Attribute Field is a collectible Battle card that can be acquired from the Expansion Pack.
Effect.
When used in a battle, any positive ATK, DEF, and EVD values will become negative values, and any negative values will become positive values. This affects both units and takes place after stat changes from other effects are applied.
Strategy.
Reverse Attribute Field itself is remarkably effective against most enemies, but mainly toward opponents with stats that sway heavily to one side. Aggressive characters such as and will be guaranteed to roll very poorly and tanks like and will lose their ability to defend themselves. The card can also be paired up well with other cards such as and to try and give the opponents the worst odds possible. On the other end of the spectrum, certain characters with only decreased stats, such as and , can benefit from the card for a small amount of gain. The card can also be used to protect the player from a boss if they are low on health. Perhaps of all its uses, the most effective use of the card is to counter hyper cards. Certain characters are particularly susceptible as their hyper cards are all about amplifying the player's stats for maximum attack output. The most counterable hypers are , , , , and the two most notorious, and . The card directly counters the stat boosts from the hypers, rendering the player unable roll anything but a 1 when fully powered up and likely receiving stats so low they will be KO'd. In some cases, the player may also suffer a massive star loss as a result, and the game will likely be over for that player unless they have a second plan and recover quickly.
The card is not invincible, however, as some cards and characters can slip right through it. and (when not using their hypers) are notably immune to the effect, as their stats are neutral across the board. Hypers and cards which don't affect the player's stats, but instead amplify their roll, such as , , and , among others, will be completely unaffected by Reverse Attribute Field as well. Some opponents also may receive an edge of some kind from the effect as, for instance, may lose her defensive strength, but will gain +2 evasion instead, meaning she may be able to dodge the player in response.
| Reverse Attribute Field |
fandom.100orangejuice | # Revival of Stars
| Revival of Stars |
fandom.100orangejuice | # Revive
| Revive |
fandom.100orangejuice | # Riding the Blast Wave
Riding the Blast Wave is a Steam achievement in "100% Orange Juice".
| Riding the Blast Wave |
fandom.100orangejuice | # Rival
| Rival |
fandom.100orangejuice | # Rival (Co-op)
| Rival (Co-op) |
fandom.100orangejuice | # Rivalry
Rivalry is a Steam achievement in It is one of 6 achievements included within DLC 23.
Strategy.
If the player owns the Witch Pack DLC, the achievement can be easily be fulfilled through Girl Power Episode 7, which features a CPU Sherry.
| Rivalry |
fandom.100orangejuice | # RoPoChi
| RoPoChi |
fandom.100orangejuice | # RoPoChi/Boards
<br>Extreme Difficulty<br>
<br><br>Hyper Difficulty<br>
| RoPoChi/Boards |
fandom.100orangejuice | # RoPoChi/Cards
RoPoChi's Playable Cards.
Level 0 Cards
Level 1 Cards
Level 2 Cards
Level 3 Cards
Hypers
Supplemental Cards
| RoPoChi/Cards |
fandom.100orangejuice | # RoPoChi/Info
RoPoChi is a special super-powered boss only found in Co-op mode. It was originally introduced during the Master of the Minions event in Version 2.7.
Overview.
Strategy.
Due to the nature of RoPoChi being a mix of all the co-op bosses, it thankfully misses out on most of the deadliest cards and passives of each individual boss. The passive you mostly have to worry about is the added dice rolls per minion alive on the field, as this gives it high attack rolls constantly especially with the Big Poppo minion taking a while to take down. However, because it gains -2 Attack per minion as well, high-HP Avengers like Poppo can survive a hit even with 1-2 minions and hit back with Avenger-boosted attack.
Most of RoPoChi's Level 1-2 cards serve merely as annoyances, usually either stealing stars or buffing the minions to make them harder to take down. Because your stars get frequently stolen, it may be advisable to try and gain normas via Wins. Make sure the Attacker is kept healthy as it attempts to take out Chicken minions and stepping on the many red panels to try and work their way up to Norma Level 4.
Among the level 2 cards, the most dangerous is Delusional Numbers, which allows it to roll natural 7s if you're unlucky. If you're lucky, it will roll 0s. One way you can take advantage of this is if RoPoChi rolls a 0 in a battle, it will keep rolling 0s for that battle, making you free to hit it at that point, but you have to weigh the risk of it also just rolling all 7s instead.
The Level 3 cards are what makes RoPoChi excessively dangerous. Once it starts drawing the high-level cards, your team must pay attention to the next card in play and react accordingly:
Poppo Universe - The player that moves latest with Party TIme should use the card.
Poppo Care - Keep everyone alive regardless of HP.
Refined Talons - Have only one player with as low HP as possible. A mix of Guardians and Avengers can help keep this card from doing too much damage.
Beak of the Demi-Bird - Stay away as much as possible from the boss, use Dash and Here and There cards if the player is too close to RoPoChi.
Big Po's Special - This lasts for 3 turns. Keep finding ways to heal and reduce outside damage such as Dinner cards, Metallic Monocoque cards, and Guardian's Protect.
Another special way to reduce the extra damage RoPoChi does is to keep its star count low. It has multiple cards that use stars, and if you're able to dodge its other cards which steal or gain stars, RoPoChi can easily fall under 100 stars, rendering it unable to use certain expensive cards and greatly reducing the damage Poppo Universe will deal.
| RoPoChi/Info |
fandom.100orangejuice | # RoPoChi/Minions
| RoPoChi/Minions |
fandom.100orangejuice | # RoPoChi/Poses
| RoPoChi/Poses |
fandom.100orangejuice | # RoPoChi/Trivia
| RoPoChi/Trivia |
fandom.100orangejuice | # RoPoChi (Hyper difficulty)
| RoPoChi (Hyper difficulty) |
fandom.100orangejuice | # RoPoChi Dice
__NOEDITSECTION__
RoPoChi Dice is a dice cosmetic that was first introduced during the Master of the Minions in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
| RoPoChi Dice |
fandom.100orangejuice | # RoPo Barrage
| RoPo Barrage |
fandom.100orangejuice | # Roadkill
| Roadkill |
fandom.100orangejuice | # Robo Ball
| Robo Ball |
fandom.100orangejuice | # Robo Ball/Cosmetics
| Robo Ball/Cosmetics |
fandom.100orangejuice | # Robo Ball/Hyper
Effect.
Robo Ball's Hyper is Reflective Shell. When used in a battle, the player has their ATK stat set to 0, while simultaneously gaining a shield that can absorb up to 2 points of damage. The player will gain +2 ATK for every point of damage absorbed by the shield.
This card can only be used if the player is on the defending side in battle.
Strategy.
Reflective Shell is an extremely useful tool for Robo Ball in particular, as it provides it with a substantial ATK buff. The expected maximum yield for this card is an additional +4 ATK and 2 damage absorbed, which makes it an absolute powerhouse when defending. Furthermore, characters with positive ATK stats such as Star Breaker will actually have their ATK lowered from using this card, which makes it far less useful in the hands of such characters.
The presence of this card in the game at all has the ability to deter opponents from pursuing Robo Ball. If Robo Ball receives a Hyper through a means that reveals it, such as , it can be used as a deterrent, although players should be wary of cards like being in play if they choose to do this. Robo Ball's Hyper works well in conjunction with its passive, as enemy players gain less Wins and Stars for when they KO it. This can make Robo Ball too risky of a target for how small the reward is.
Since Reflective Shell applies its effect after the Defend or Evade command, it may be a viable decision to botch an Evade roll in order to break the shell and get the full boost. Any opposing roll above a 1 but below a 5 theoretically has higher average output but comes with the risk of completely evading the attack and wasting the Hyper. Meanwhile, it should also be considered that attack rolls of 3 do one damage if botched, 4s do two damage, and any roll of 5 or above both can't be dodged but will KO Robo Ball at full HP. Overall, the Defend command should be considered over the Evade command, even if the opponent rolls low, but if players need to (or want to) take the risk, they can try to botch an evade roll against a 2 or 3, but 4 isn't recommended.
There are several ways to counter Reflective Shell. The easiest way is to use removal cards such as , but that is common among most, if not all, Hyper cards. A particularly aggressive player can simply try to get Robo Ball to burn any Hypers in their hand before making a full-on assault by engaging in smaller skirmishes, but this can easily backfire. Another strategy would be to simply outdamage the shell, albeit less recommended. Robo Ball can, on-average, negate 4-5 damage from the Defend command and two from Reflective Shell, meaning that it takes a roll of 10 to gain majority odds of KOing a full HP Robo Ball with Reflective Shell and a roll of 12 to guarantee a KO, but it is possible to KO Robo Ball with a roll as low as 7. Weakening Robo Ball first can aid in this strategy immensely as well. This can be achievable by using a character like , but would require using far too many of your resources to be considered unless Robo Ball is about to win otherwise. Most of the time, simply getting Robo Ball to use their Hypers beforehand is a better option. That all being said, the easiest counterplay to Reflective Shell is to avoid it entirely, either by not engaging Robo Ball directly or using a character like who cannot be affected.
| Robo Ball/Hyper |
fandom.100orangejuice | # Robo Ball/Info
Robo Ball is one of the playable NPC characters in .
+ Above average DEF
+ Loses half the normal amount of stars on KO
+ Low recovery time
+ Only worth one win, making it a less likely target for win seekers
+ Hyper is very inexpensive and has a very low Norma requirement, and can be used to both protect Robo Ball and to strike back at opponents
- Very low HP
- Low ATK and EVD
| Robo Ball/Info |
fandom.100orangejuice | # Robo Ball/Mode Changes
Co-op
In Co-op mode, Robo Ball's stats and passive do not visibly change. However, part of Robo Ball's passive does not function:
Robo Ball's Hyper does not change.
Bounty Hunt
Robo Ball's passive and Hyper are unchanged in Bounty Hunt mode.
Robo Ball's base stats give it 54 starting stars and a discount of -35% at shops.
| Robo Ball/Mode Changes |
fandom.100orangejuice | # Robo Ball/Strategy
| Robo Ball/Strategy |
fandom.100orangejuice | # Robo Ball/Trivia
| Robo Ball/Trivia |
fandom.100orangejuice | # Robo Ball/Unlocks
| Robo Ball/Unlocks |
fandom.100orangejuice | # Robo Ball (Enemy)
Robo Ball , enemy variant, is one of the NPC enemies on boards in .
NPC Overview.
Robo Ball (Enemy), out of all the encounter panel units, is the most resilient. With a positive DEF stat of +1, it will usually take at least two battles to take Robo Ball down. Despite this, it does not pose a significant threat to most units, however it can still sometimes be problematic to those with both low DEF and EVD stats, such as .
Robo Ball (Enemy) can be fought when landing on panels, or on and traps. Special variants can be fought on panels when fighting .
| Robo Ball (Enemy) |
fandom.100orangejuice | # Robo Beam
| Robo Beam |
fandom.100orangejuice | # Robo Tax
| Robo Tax |
fandom.100orangejuice | # Rocket Cannon
| Rocket Cannon |
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