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# Poppo's Abyss Poppo's Abyss is a playable Co-op field in 100% Orange Juice. It is set in an unknown location original to the game. Although the background is an altered version of the Tomomo's Abyss background, the field layout is entirely unique. The board can be played on Normal difficulty (with any boss) or Hyper difficulty (with ).
Poppo's Abyss
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# Poppo? (achievement) Poppo? is a Steam achievement in "100% Orange Juice". It is one of the six achievements for campaign completion. Extra scenarios are unlocked whenever a campaign is completed, so the natural prerequisite for this achievement is having completed all four story campaigns. This will leave the player with 5 total extra scenarios to complete, in an essence it's own little campaign, but without dialogue or any kind of progression or relation between scenarios; plus scenarios do not have to be completed in order. Completing "Poppo?" will also award the "Superstar" achievement, provided the other campaigns were also done on Normal or higher. Other Campaign Achievements. A Little Aviator ● Hyper ● Penny Pincher ● Poppo? ● Pudding Chaser ● Superstar
Poppo? (achievement)
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# Poppo Always Wins Poppo Always Wins is a Steam achievement in "100% Orange Juice".
Poppo Always Wins
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# Poppo Event (2014) Introduction. Introduced with Version 1.6.6, the first Poppo event changed a number of elements of 100% Orange Juice into Poppo. These changes have continued to re-occur during every subsequent Poppo event. This event also added an exclusive unlockable costume for Marie Poppo, known as Rad Poppo. The 2014 Poppo Event is a seasonal event that ran from August 6th, 2014 - August 11th, 2014. Event Rewards. <tabber> </tabber>
Poppo Event (2014)
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# Poppo Event (2015) Introduction. Released with Version 1.9.8, the 2015 Poppo event functioned the same as it did in the last Poppo Event. However, a new costume for Poppo was added that was able to be earned after unlocking Rad Poppo, named Dapper Poppo. The 2015 Poppo Event is a seasonal event that ran from August 10th, 2015 - August 26th, 2015. Event Rewards. <tabber> </tabber>
Poppo Event (2015)
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# Poppo Event (2016) Introduction. Released with Version 1.13.3, the 2016 Poppo Event, along with its existing features, introduced a new Boss to the game named , which only appears in games where one or more players are playing as Marie Poppo with an event costume equipped. An additional Poppo costume was also added that looks almost identical to Big Poppo, known as Cyborg Poppo. The 2016 Poppo Event is a seasonal event that ran from August 16th, 2016 - September 23rd, 2016. Event Rewards. <tabber> </tabber>
Poppo Event (2016)
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# Poppo Event (2017) Introduction. Released with Version 1.19.3, this event added yet another Poppo outfit to unlock, named Tuxedo Poppo. Also, in addition to the existing Poppo-related changes made to the game, all enemy units and Bosses wore a for the duration of the event. The 2017 Poppo Event is a seasonal event that ran from August 17th, 2017 - September 25th, 2017. Event Rewards. <tabber> </tabber>
Poppo Event (2017)
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# Poppo Event (2019) Overview. "Solve Marie Poppo's mysterious challenges (or look them up on the Wiki) to progress her evolution." Unlock Progression. Event progress is advanced by "evolving" Marie Poppo through various stages, which can be determined via the star meter, and the special event-exclusive unit color that Marie Poppo is wearing. Both are found on the main menu, in place of your usual equipped avatar. <tabber> The first unit color to unlock is Rad Poppo. When no Poppo outfits are unlocked, the star meter will include a Marie Poppo wearing no costume. When this meter is filled, Rad Poppo will be unlocked. To fill the star meter and unlock Rad Poppo, stars must be stolen using Marie Poppo's Hyper, . Rad Poppo can also be received from the Mystery Bag, bypassing this entire process. The second unit color to unlock is Dapper Poppo. When Rad Poppo is the only Poppo outfit unlocked, the star meter will include a Rad Poppo. When this meter is filled, Dapper Poppo will be unlocked. To fill the star meter and unlock Dapper Poppo, Bosses must be KO'd while playing as Marie Poppo and having the Rad Poppo unit color equipped. The third unit color to unlock is Cyborg Poppo. When Dapper Poppo is unlocked, the star meter will include a Dapper Poppo. When this meter is filled, Cyborg Poppo will be unlocked. To unlock Cyborg Poppo, must be KO'd while playing as Marie Poppo. The fourth unit color to unlock is Tuxedo Poppo. When Cyborg Poppo is unlocked, the star meter will include a Cyborg Poppo. When this meter is filled, Tuxedo Poppo will be unlocked. To unlock Tuxedo Poppo, units wearing s must be KO'd while playing as Marie Poppo and having the Cyborg Poppo unit color equipped. The fifth and final Poppo unlock is not a unit color, but a full fledged costume: Devourer Poppo. When Tuxedo Poppo is unlocked, the star meter will include a Tuxedo Poppo. When this meter is filled, Devourer Poppo will be unlocked. To unlock Devourer Poppo, must be defeated on Normal difficulty or higher while playing as Marie Poppo and having the Tuxedo Poppo unit color equipped. </tabber> Event Rewards. <tabber> </tabber>
Poppo Event (2019)
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# Poppo Event (2021) Unlock Progression. Event progress is advanced by "evolving" Marie Poppo through various stages, which can be determined via the star meter, and the special event-exclusive cosmetic that Marie Poppo is wearing. Both are found on the main menu, in place of your usual equipped avatar. <tabber> The first unit color to unlock is Rad Poppo. If Rad Poppo is not unlocked, the star meter will include a Marie Poppo wearing no costume. When this meter is filled, Rad Poppo will be unlocked. To fill the star meter and unlock Rad Poppo, stars must be stolen using while playing as Marie Poppo. After accomplishing this goal, returning to the main menu will show an animation of the star meter filling up, and you will be awarded the Rad Poppo unit color. Rad Poppo can also be received from the Mystery Bag, bypassing this entire process.<br> The second unit color to unlock is Dapper Poppo. If Rad Poppo is unlocked, the star meter will include a Rad Poppo. When this meter is filled, Dapper Poppo will be unlocked. To unlock Dapper Poppo, Bosses must be KO'd while playing as Marie Poppo and having the Rad Poppo unit color equipped. After accomplishing this goal, returning to the main menu will show an animation of the star meter filling up, and you will be awarded the Dapper Poppo unit color.<br> The third unit color to unlock is Cyborg Poppo. If Dapper Poppo is unlocked, the star meter will include a Dapper Poppo. When this meter is filled, Cyborg Poppo will be unlocked. To unlock Cyborg Poppo, must be KO'd while playing as Marie Poppo. After accomplishing this goal, you will be immediately awarded the Cyborg Poppo unit color on the results screen of the match you just played. Unlike other Poppo Event rewards, it is not awarded on the main menu. In addition, Cyborg Poppo can be unlocked without completing previous stages of the event, and does not require a special cosmetic to be worn. However, unlocking Rad and Dapper Poppo is still required to progress to the next stage of the event.<br> The fourth unit color to unlock is Tuxedo Poppo. If all three of Rad Poppo, Dapper Poppo, and Cyborg Poppo are unlocked, the star meter will include a Cyborg Poppo. When this meter is filled, Tuxedo Poppo will be unlocked. To unlock Tuxedo Poppo, units wearing s must be KO'd while playing as Marie Poppo and having the Cyborg Poppo unit color equipped. After accomplishing this goal, returning to the main menu will show an animation of the star meter filling up, and you will be awarded the Tuxedo Poppo unit color.<br> The fifth Poppo unlock is not a unit color, but a full fledged costume: Devourer Poppo. When Tuxedo Poppo is unlocked, the star meter will include a Tuxedo Poppo. When this meter is filled, Devourer Poppo will be unlocked. To unlock Devourer Poppo, must be defeated on Normal difficulty or higher while playing as Marie Poppo and having the Tuxedo Poppo unit color equipped. After accomplishing this goal, returning to the main menu will show an animation of the star meter filling up, and you will be awarded the Devourer Poppo costume.<br> The sixth and final Poppo unlock is also not a unit color, but an accessory: Idol Poppo. When Devourer Poppo is unlocked, the star meter will include a Devourer Poppo. When this meter is filled, Idol Poppo will be unlocked. To unlock Idol Poppo, must be used while playing as Marie Poppo and having the equipped. After accomplishing this goal, returning to the main menu will show an animation of the star meter filling up, and you will be awarded the Idol Poppo accessory.<br> </tabber> Event Rewards. <tabber> </tabber>
Poppo Event (2021)
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# Poppo Galaxy
Poppo Galaxy
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# Poppo March
Poppo March
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# Poppo Masks Poppo Masks are a pack of character accessories located in the in-game shop that were first introduced during the Summer Event (2017). The accessory is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this accessory does not include each time Poppo Masks were added for new characters, as they are added the moment a new character is released.
Poppo Masks
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# Poppo Stole the Precious Things Poppo Stole the Precious Things is a Steam achievement in "100% Orange Juice". Strategy. This one is just a matter of chance for whether conditions line up correctly. However, there is a card one can bring to influence this though. can be used to bring every player to the same space, meaning if the player is the first or second player to act after it is used, the achievement can be gotten easily.
Poppo Stole the Precious Things
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# Poppo Tax
Poppo Tax
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# Poppo Universe
Poppo Universe
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# Poppo the Snatcher Poppo the Snatcher is a gift card that causes the holder to steal stars from players they meet on the board. Passing or landing on the same space as an opponent will steal 3 times their level in stars. In exchange, the holder's DEF is reduced by 1 and they cannot norma. The card is discarded when used or when the holder is KO'd. Strategic Info. The star-stealing passive of Poppo the Snatcher makes it an excellent counter to bulky star collectors like or characters that lose less stars on KO like . In general, the usefulness of this card depends on the character's ability to overcome its defense penalty, as moving past an opponent puts the player in a prime position to be attacked. As the name suggests, and both make good use of this gift card by using their hypers to reposition away from enemies after stealing their stars. Evasive characters like do not rely on their DEF much to survive in combat, mitigating the drawbacks. However, the same characters can find themselves getting KO'd a lot due to the unpredictable nature of evasion, making this card difficult to hang on to if the player is being stalked by bullies or is just unlucky. Thanks to her passive, can use the drawback of this card as a persistent ATK boost. is more or less unaffected by the DEF penalty due to her already poor defense and damage reducing passive ability, allowing her to use Poppo the Snatcher without any fear of repercussions. Characters like and that have synergies with gift cards should consider Poppo the Snatcher for their decks. Although both characters have downsides to using this card ( can't steal stars and becomes even more frail), there are not many options to choose from that both benefit the player and put their opponents at an exploitable disadvantage if they happen to draw it. Although most characters can play Poppo the Snatcher in their decks, the majority of the roster puts themselves at some degree of risk by doing so. The defense lost while holding this card can severely impact the survivablility of characters with neutral or negative DEF, especially if they have low base HP. is a prime example of a character who cannot afford to hang on to Poppo the Snatcher while enemies are around. Characters that this card is designed to counter like and should never add this card to the deck. Even if they can benefit from holding Poppo the Snatcher themselves, there is a much larger chance that the card will end up in the hands of their opponents and be used against them.
Poppo the Snatcher
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# Poppocalypse
Poppocalypse
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# Poppocare
Poppocare
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# Poppoception Poppoception is a Steam achievement in Strategy. This achievement is best done in the Mysterious Space Odyssey campaign episode due to the presence of two CPU Poppos. If the player also selects Poppo as their character, then only Kai needs to be affected by Poppoformation for the achievement to be earned. The achievement can be earned easily by placing a Poppoformation trap on Kai's home panel, maximizing the chances of Kai triggering it. Other than Poppoformation itself, and possibly should be placed in the deck in order to more quickly draw cards from the deck. Movement cards such as can also be helpful to more easily get to a draw panel or Kai's home. can also be used to force Kai to step on the trap card.
Poppoception
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# Poppoformation Poppoformation is a 2-star trap card that sets the victim's ATK, DEF, and EVD to -1 in their next battle. Strategic Info. Poppoformation is a great card for countering characters that have low health pools or invest heavily into one stat. Offensive characters can use this card as a tool to weaken characters that they would otherwise have a very hard time dealing damage to. , , and in particular benefit from this trap as they can use their hyper cards to assault the victim once it is triggered. Although and are not combat oriented, they suffer no ill effects from this trap and can safely put it into the deck to mess with their opponents. As mentioned before, characters with low HP or a high degree of stat specialization should not add Poppoformation to the deck if they are afraid of triggering it. and both lose their excellent defensive stats and will have to rely on battle cards or bad rolls to survive their next combat. Characters like , , and that invest a lot of power into one of their stats will be at a severe disadvantage in their next battle. A affected by Poppoformation can't deal damage, a can't block effectively, and a that can't dodge is a sitting duck waiting to be KO'd. The exception would be high health characters like , as they generally have poor base ATK, DEF, and EVD to begin with.
Poppoformation
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# Poppoformation (SD)
Poppoformation (SD)
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# Popsicle Homemark __NOEDITSECTION__ Popsicle Homemark is a homemark that was first introduced during the Beach Party event in 2018. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
Popsicle Homemark
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# Portable Pudding Portable Pudding is a collectible Battle card that can be acquired from the Pudding Pack. Effect. When used in a battle, the player's HP is set to their maximum HP. The effect is treated as neither healing nor damage. Strategy. Portable Pudding is a relatively pricey battle card at 20 stars, but it can be an effective a tool for giving damaged characters a surprise advantage in combat against attackers. It works really well for characters with high HP pools, as they are healed more than most characters when using this card. Offensive characters with low defensive stats but high HP like and especially can also make good use of Portable Pudding, despite its high cost. It can bait characters into attacking her, thinking her an easy target, allowing for her to turn the tables on them. Its low level requirement also means it can be put to use early in the game. Portable Pudding's high cost can make it a problematic card in the early to mid game, when 20 stars is a large investment. Players will need to be able to counter-KO their opponent or have a good reason for not being KO'd themselves in order to make up for its cost. It may be better saved for the later game, when paying the 20 star cost would be less painful than the stars lost by being KO'd by an opportunistic foe. Characters that excel at picking off opponents for wins and stars should consider the possibility that Portable Pudding may save their targets and even allow them to deliver a devastating counterattack.
Portable Pudding
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# Poses Poses are optional cosmetic items for the player's avatar. Poses are all of the positions the unit makes during the course of the game which includes the default standing sprite, attack sprite, damage sprite, victory sprite, KO sprite, and dice roll sprite. With these cosmetics, the player can change the appearance of their character avatar that displays on the game's main menu and in the lobby of online matches. The cosmetics are for the avatar only and have no effect on how the player looks during the match, even if adjusted in the deck selection screen before the match begins. Some characters with multiple forms have double the amount of poses as other characters. In contrast, characters with costumes will have the poses the player has previously unlocked available for use. Poses are represented in the cosmetics menu with the icon. Update History. Update history does not include each time poses were added for new characters, as they are added the moment a new character is released.
Poses
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# Power-Ups
Power-Ups
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# Power Overwhelming Power Overwhelming is a Steam achievement in "100% Orange Juice". Strategy. This achievement is most easily done in multiplayer, as is a max 1 card. Playing characters with high-level hypers such as and will make getting a card 2 levels higher easier. The best map for rigging this achievement is one where homes can be skipped such as Clover and Farm. Bringing many high-level cards such as , , and should also increase the chances of getting a card of the right level. This achievement is also possible in single player when you and the other CPU have in their deck. If you have Toy Store Pack DLC, Nico uses it in campaign (Crossed Christmases). If the player has Sumika (DLC 25), they can attempt to acquire the two by using Reproduction of Records to copy it twice. This approach also works in singleplayer.
Power Overwhelming
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# Power Through Power Through is a Steam achievement in Strategy. To reach level 10 with the Attacker role, the player simply needs to play Co-op matches while using the Attacker role. It is not necessary to win matches, though wins are worth more experience points (XP). The rate at which XP is earned will vary depending on several factors; however, it is estimated that playing 20-25 matches as Attacker will earn the player enough XP to reach level 10.
Power Through
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# Practice Field Practice Field is the first playable field in It is set in an unknown location original to the game. Practice Field is a small field with no field events and a fairly straight-forward path design. Its purpose is to simply serve as a basic example of a field while acting as an all-purpose field. It is featured in the campaigns during Girl Power Episode 1. Strategy. With its very basic setup and lack of field events, there is no specific strategy tooled to Practice Field that the player can use. The player can still take advantage of the board's dimensions, however. Character Synergy. Practice Field does not have an obvious disadvantage to any character. While the field may technically be disadvantageous for bullies, as it has few panel, its small size and abundance of panel makes up for the loss, by making it easier to prey on other players.
Practice Field
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# Practice Field CO Practice Field CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Practice Field field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Practice Field CO
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# Pranked Pranked is a Steam achievement in
Pranked
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# Premium Regeneration
Premium Regeneration
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# Present
Present
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# Present Thief Present Thief is a 3-star trap card that can be triggered twice before being removed from the board. The first time it is triggered, the hand of the victim is taken by the trap. The second player to trigger the trap then receives the stolen cards. Strategy. Present Thief is a trickier to use alternative to . While Tragedy is much safer to use and does not require two activations to function, it only steals one cards as opposed to the entire hand like Present Thief. Present Thief can be placed on the player's own panel in order to protect it from players that would try to place traps there or would try to steal the supposed set there. The player can then return to their and collect the cards. is a great user of Present Thief, as she can both use it for its intended purpose, or trigger it herself to easily obtain . If the player is extremely lucky, they may even be able to obtain multiple copies of by storing one in the trap, then circling back around the board to collect it. can also take advantage if this trap's hand-emptying effects to clear his hand of unwanted cards if three are not enough. Due to it's unpredictable nature as a trap card, Present Thief can be tough to pull off correctly. It can be difficult to get the right opponent to land on it at the right time. If a player with no cards in their hand triggers Present Thief, it is effectively wasted. Alternatively, If the player manages to get their hand stolen by Present Thief, they risk giving their entire hand to an opponent. It faces competition for deck slots with , as this card can never harm the player if they are the one to set it and give the player its card immediately.
Present Thief
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# Present for You
Present for You
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# Present for You (Co-op)
Present for You (Co-op)
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# Presents Homemark __NOEDITSECTION__ Presents Homemark is a homemark that was first introduced during the Minions of the Master event in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.
Presents Homemark
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# President's Privilege President's Privilege, is one of the most powerful boost cards in the game and is the best friend of almost any character with an expensive hyper card. While its 4-star level requirement is high, its effect and cheap activation price more than makes up for it, enabling the player to use the strongest and most expensive cards for the cheap price of 10 stars. Strategic Info. President's Privilege has one purpose and one purpose only, to help the player destroy the opponent in the late game, and as a result, the card is a staple in many decks. Expensive hyper cards like , , , , , , and other high price tag cards such as , , and can have their massive costs reduced substantially, affording much easier and frequent deployment. Unsurprisingly, the card can also be used to great effect with various battle cards such as and allowing the player to save large amounts of stars and surprise the opponent under the right circumstances. It should also be noted that President's Privilege works on all the following cards the player uses after it's activation, which means the player can create a deadly expensive combo using an event and a battle card for cheap in a single turn. Sealed Guardian and Little War, as stated previously, are perfect for most combo plays, as most characters have either a battle, boost, or event hyper card that can be used before or after one of them. Overall, President's Privilege is the best method of reducing costs, however, the card is not for every character or deck. Characters with hyper cards that are extremely low star cost have little use for the card, as the card is generally used to get around high card costs. Characters with hypers such as Hime's , Alte's , and Ceoreparquea's , have virtually no reason to have the card in their deck unless they need it for a combo with other cards in their deck. This, however, runs the risk that a player with a high-cost hyper will draw it and use it against the player. As a result, the player should think about whether the card is crucial to their success, and if it's not, no copy needs to be brought.
President's Privilege
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# Price of Power Price of Power is a rather situational gift card that can be used to great effect under the right conditions. When held, the card enables the player to use cards from the next level for a small price increase of 5 stars. The player should be aware, however, that as the title implies, the effect comes with a price. As long as the gift card is in the player's hand, it will detriment the player by causing all card costs to be increased by 5 stars, including cards the player does fulfill the norma level requirement for. Strategic Info. Price of Power is a unique gift card that, while not innately powerful, can be for the right character in the right situation. As to be expected, the primary use of the card is enabling the player to use cards they don't have the norma required for yet. Assuming the player already has a decent supply of stars but is simply behind on the norma, the card can open the door to many card opportunities and is often best used during norma 2-3. Many hyper cards become usable at level 3 and the ability to access the cards at level 2 can be extremely helpful for giving the player a leg up. Characters like can catch opponents by surprise by using at level 2, and Saki can place a on the board before she normally would be as well. In more general terms, the card excels at by giving access to the strongest cards available. This includes battle cards like and , which can come in handy early on to get the player out of a difficult situation, or other cards such as and which can all the player to recover or start attacking full force from level 3-4. The effect also pairs very nicely with certain character attributes. In particular, can use Price of Power to excellent effect, as it will open her to more battle cards sooner, as many of them are level 2 or 4, and as a result, enable her passive to stack much faster. Price of Power is also a unique gift in the fact that it will not drop on KO and doesn't prevent the player from receiving norma on panels. As a result, the card is considered one of the best gifts to pair with 's passive, enabling her to have a constant +2 attack unless forced to drop the card. While useful to some, Price of Power's main disadvantage is that it can be completely useless to others. Characters with low-level hypers do not need the card at all, and with the exception of Tsih and Nath, most players that start with the card on chapter 1 will often discard it quickly to prevent it from draining more stars from them when they choose to use a card. The card also becomes virtually useless once the player reaches norma 4, since only one card, , naturally requires level 5 to use.
Price of Power
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# Priceless Treasure Priceless Treasure is a Steam achievement in "100% Orange Juice". Strategy. Playing on a small map such as Practice Field can help towards getting to the chests. and are especially good for this since their hypers force them to roll one specific number, allowing them to easily land on the chest. If attempting in multiplayer, a player as Sham can have use her hyper to force another player to land on the chest.
Priceless Treasure
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# Princess's Privilege Princess's Privilege is a collectible Boost card that can be acquired from the Expansion Pack. Effect. Upon use, all cards in the player's hand will be discarded, and then the player will draw three cards from the center deck. This card can only be used if the player has a total of either 1 card or 3 or more cards in their hand. Strategy. Princess's Privilege allows the user to draw the most cards of any non-hyper card in the game. It is an extremely useful card for characters that need to sift through the deck for specific cards that they need. For example, characters like and can use Princess's Privilege in the late game to help them find gift and pudding cards respectively. in particular benefits greatly from this card in the late game, as it helps her find to secure wins and to fire them off more often. Since this card tends to favor specific characters, it can be used as a "bad" card that other players will have difficulty using, similar to . Due to its high norma requirement, most players would prefer or as ways to draw cards. Characters that tend to use cards quickly will have trouble holding on to the cards necessary to use this. Trap users like and are an excellent example of this, as they would prefer to get their traps onto the board as soon as possible rather than hang on to them for long. has a horrible time with this card for multiple reasons. It can be hard for her to get rid of it in the early game so she can get . Playing it will cause her to discard as well, forcing her to try and discard it by other means. Due to her reduced hand size, can't even play Princess's Privilege unless it is the only card she is holding, or if she is given an extra card though or via a card effect like .
Princess's Privilege
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# Pronunciation Guide This is a pronunciation guide developed by the OJ wiki staff after meeting with Fruitbat Factory staff and numerous discussions in the Fruitbat Factory discord. While this guide is technically not "official" it has been verified to be accurate by the game staff and is the best reference for new players. Please note that this article is not a comprehensive guide to naming pronunciation. Names from "Flying Red Barrel" are not included as all characters are named after liquors, which are exactly as they sound in English. Other characters where the English pronunciation is self-explanatory such as NoName and Sham, are not included in this guide either on the premise that an example pronunciation is not needed. Take note that all names in Japanese will most likely have their second last syllable be the stressed syllable, for example, "Kiriko." Character Names. <tabber> </tabber>
Pronunciation Guide
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# Proof of the Pudding Proof of the Pudding is a Steam achievement in "100% Orange Juice". It is one of 8 achievements included within DLC 7.
Proof of the Pudding
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# Protagonist's Privilege
Protagonist's Privilege
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# Protagonist's Privilege (Co-op)
Protagonist's Privilege (Co-op)
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# Protect
Protect
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# Protect (M10)
Protect (M10)
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# Psyched Up
Psyched Up
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# Pudding Pudding is a collectible Boost card that can be acquired from the Base Pack. Effect. When used, the player will fully heal HP up to their maximum HP. Strategy. Pudding provides the greatest single-target heal in the game for no cost, tied with . As a healing card, Pudding provides the greatest benefit to defensive characters like and as well as high HP characters like and . can use Pudding to recover all of its HP after a KO or a activation. While almost all characters can benefit from Pudding, not every character wants to be the one wants to add it to the deck. Characters with very low maximum HP like and do not benefit much more from Pudding as they would from . Pudding heals other characters for far more than them, and can be played much earlier, making it the preferred healing card for these characters. cannot play Pudding, but his opponents can in order to survive his vicious assaults. As such, and are generally better healing options for him. Lastly, cannot heal at all due to her passive, making the card useless for her.
Pudding
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# Pudding Break
Pudding Break
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# Pudding Chase Pudding Chase is the third playable field in The field is inspired from the first stage of "QP Shooting". It is featured in the campaigns during QP Episode 1, Suguri Episode 2, Marc Episode 4, Kai Episode 3, Sweet Breaker Episode 1, Girl Power Episode 3, and Old Guardians Episode 1. Strategy. Pudding Chase is very similar to Practice Field, but slightly larger. Character Synergy. No characters are particularly advantaged, as the board features a good amount of every panel. Aggressive characters will have the advantage of having of multiple panels, Star collectors will have the advantage of panels, and bullied characters will have the advantage of panels. It should be noted however, that the panels often warp the user to the next panel forward rather than across the board, thus it may not be the best means of escape for a player. Inspiration. The Highway Heist field is based directly on the first stage of "QP Shooting". The background design of the field is almost directly copied from the stage in the game, featuring the road with trees. is based on the opponents QP faces in this stage. The name of the course is also an allusion to QP starting her quest to find pudding, thus a "pudding chase".
Pudding Chase
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# Pudding Chase CO Pudding Chase CO is a playable Co-op field in 100% Orange Juice. The field layout is similar to the normal Pudding Chase field, but with adjustments for Co-op mode. The board can be played on Normal difficulty (with any boss) or Extreme difficulty (with ).
Pudding Chase CO
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# Pudding Chaser
Pudding Chaser
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# Pudding Costumes Pudding Costumes are an assortment of character accessories that were first introduced during the Chocolate for the Sweet Gods event in 2018. These accessories consist of the , , and accessories. The accessories are seasonal as they have only been made available during events, and there is currently no means to unlock them. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Pudding Costumes
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# Pudding Pack Pudding Pack is the seventh card pack available in 100% Orange Juice. The pack is the twenty fourth DLC in the game and was the third DLC card pack released for the game. It was released October 28, 2019. The Pudding Pack is the fourth most expensive pack out of all the packs in the game. The pudding set itself contains the third largest amount of cards, behind the Base Pack and equal to the Acceleration Pack, with 12 collectible cards: 3 rares, 4 uncommons, and 5 commons. In total the pack adds 3 battle cards, 2 boost cards, 3 event cards, 2 gift cards, and 2 trap cards. Similar to the Base Pack, the cards feature a wide range of designs by multiple illustrators.
Pudding Pack
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# Pudding Pop Pudding Pop is a Character Song Pack composed for , it was released alongside Watty & Pomeranius Character Pack on September 26th, 2022. The album consists of 3 different versions of the original song "Pudding Pop". The song itself is composed and arranged by Yuta Sakai. The vocals are sung by QP (Sato Azusa) and Marie Poppo (Maruyama Miki).
Pudding Pop
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# Pudding Seeker
Pudding Seeker
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# Pufferfish Dice Pufferfish Dice is a dice cosmetic that was first introduced during the Master Anglers event. The dice is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Pufferfish Dice
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# Pumpkin
Pumpkin
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# Pumpkin/Info Pumpkin is a limited-time non-playable unit featured in the Operation Halloween and Operation Halloween (2022 Rerun) event. NPC Overview. Pumpkin appears in any game mode (except for Campaign episodes) during the Operation Halloween and Operation Halloween (2022 Rerun) event. It is a neutral minion that roams the board, taking its turn after players and bosses in the turn order. When a player lands on a panel with a Pumpkin, the Pumpkin is "caught" and removed from the game. A new Pumpkin unit will immediately spawn at a random panel.
Pumpkin/Info
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# Pumpkin/Poses
Pumpkin/Poses
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# Pumpkin/Trivia
Pumpkin/Trivia
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# Pumpkin (2021) Dice Pumpkin (2021) Dice is a dice cosmetic that was first introduced during the Tricked Out event. The dice is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Pumpkin (2021) Dice
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# Pumpkin Dice __NOEDITSECTION__ Pumpkin Dice is a dice cosmetic that was first introduced during the Halloween Event in 2017. The dice is seasonal as it has only been made available during events.
Pumpkin Dice
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# Pumpkin Homemark Pumpkin Homemark is a homemark cosmetic that was first introduced during the Tricked Out event. The homemark is seasonal as it has only been made available during events. Current Unlock Methods. No current unlock method. (Seasonal Unlock)
Pumpkin Homemark
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# Pumpkin Smasher Pumpkin Smasher is a Steam achievement in "100% Orange Juice". It is one of 6 achievements included within DLC 18.
Pumpkin Smasher
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# Pumpkins
Pumpkins
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# Purple The Purple color is a Unit Color cosmetic that was first introduced in Version 1.6, alongside the , , and . The color is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this color does not include each time Purple was added for new characters, as they are added the moment a new character is released.
Purple
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# Purple Crowns Purple Crowns are a pack of character accessories that were first introduced in Version 1.13, with the revamp of campaign difficulties. The accessory is non-seasonal, meaning it can be unlocked at any time of the year. Update History. Update history for this accessory does not include each time Purple Crowns were added for new characters, as they are added the moment a new character is released.
Purple Crowns
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# Purple Marble Dice __NOEDITSECTION__ Purple Marble Dice is a dice cosmetic that was first introduced in Version 1.17, with the addition of crates. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
Purple Marble Dice
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# Purple Mushroom
Purple Mushroom
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# Put It on the Bill Put It on the Bill is a Steam achievement in "100% Orange Juice". It is one of 7 achievements included within DLC 3.
Put It on the Bill
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# QP
QP
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# QP/Co-Op __NOEDITSECTION__ In Co-op mode, QP doesn't change at all, as her recovery stat does not rise nor does her hyper price or effect altered. Role Information. Attacker. As a result of her hyper, QP can be a half-decent attacker, as at max level the player will be able to have a +4 stat when using her hyper. Her HP pool should enable the player to last quite a few combats as well, before her likely KO as a consequence of her neutral defense and evasion stat. Overall she does not stand out as an attacker but can still be reasonably viable as one. Guardian. Similar to the attacker role, QP can be a competent guardian, thanks to her health pool and hyper. Her average health will enable her to cast a fair number of shields for her allies before KO. She can also use her hyper to both self-KO and deal some damage in the process and then be ready to start shielding allies immediately after KO. The player will also receive an additional defensive boost by using the role and thus increase QP's survivability. Supporter. Supporter is not a great matchup for QP, as she doesn't have any heavily increased stats on her own to keep her alive, and she will not receive any attack or defense buff as a supporter. While the role does provide a +1 evasion boost, it will not increase the player's survivability much during the late game, and the player will suffer from QP's lack of damage output. Avenger. Avenger can be viable for QP thanks to her average HP pool, but the role is not well-supported by her neutral defense stat. The role also works relatively well with her hyper. If she is KO'd before her turn to attack, she will revive on the next turn, and if she isn't KO'd, the player will have an even higher bonus toward her attack stat to deal damage.
QP/Co-Op
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# QP/Cosmetics <tabber> </tabber>
QP/Cosmetics
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# QP/Hyper Effect. QP's Hyper is Hyper Mode. When used in a battle, the player gains +2 ATK. In addition, if the player is KO'd during the battle, they will not lose any stars and the opponent will not gain any stars or wins. The player will then revive automatically on their next turn. Strategy. Hyper Mode is a very versatile Hyper card, with a low-level requirement and extremely cheap activation price. The card provides the player with 3 benefits in total during the battle, which gives the user a broad range of options for any given circumstance. In the most general case, if the player has no other battle card and needs to quickly KO a low HP opponent, the +2 ATK stat bonus can be extremely beneficial in increasing the players. Additionally, the player can pair the effect with an event card such as or before the battle starts to boost their odds of victory even further. On the opposite side of the coin, if the player is low on HP and is being assaulted by either another player or a , the card can be used like to prevent the player from losing stars and also ensures the opponent gains no stars or wins from the KO. This defensive use of the card is more common, as it is generally advisable not to use Hyper Mode in any instance where QP is able to normally survive combat. Either way, the card enables the player to take huge risks and escape a battle without any penalties, and given the low price, the player can use the Hyper all throughout the course of the match, assuming they are lucky enough to draw multiple copies. Diverse as it is, Hyper Mode isn't without weaknesses. The main problem the card suffers from is that, as advised above, it is not very good for attacking purposes since the secondary effect is more valuable. Although the card grants an ATK buff, it does not guarantee positive result like Sora's as the player may still roll a 1, yielding a disappointing attack roll. Thus the player will likely need to take measures to increase their odds of victory, such as boost their stats with an event card or lower their opponent's HP first. The player may also fail to self-KO (if that was their intention) if they roll too high on their defend or evade roll. This can be countered by using the Hyper at 1 HP but, as to be expected, every additional point of HP the player has will increase the odds of failure.
QP/Hyper
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# QP/Info QP is one of the four starting characters in , that the player can select when creating a new save file. She originates from the game "QP Shooting" in which she was the main character. Passives. None. Overview. A carefree dog girl with a deep love of pudding, QP is a jack of all trades character with perfectly neutral stats across the board. QP features an HP stat of 5, no modifiers to her ATK, DEF, or EVD stats, and no passive ability. Due to the middling stats QP has, she struggles in many aspects of fighting others. However, having a 0 DEF stat alongside an HP of 5 does allow her to take a stray hit from a majority of the cast most of the time. QP's main advantage is her very good Hyper, - allowing her to put on some offensive presence with +2 ATK for when she need to KO others, as well being a strong defensive tool, keeping her stars safe if she's KO'd herself. A very positive analysis of this Hyper will lead players to the conclusion that decking will net an 11 potential Magnums in the deck alongside her Hyper. QP's greatest weakness, however, like most jack of all trades, is that she is a master of none. Without any stat modifier, she does not particularly excel at anything -- especially attacking others. She will often struggle with the decision to use her Hyper for its +2 ATK, or save it for use in a pinch. Despite her lack of ATK stat, QP can take a few hits. Although, she typically does not hit back very hard, making repeated combat not her forte. It is best for QP to be played passively until either a Battle card or her Hyper card is drawn, and the situation calls for it. Due to her meagre overall stats, QP can be quite vulnerable to the Boss. +Powerful and diverse Hyper +Decent overall defensive stats -Bad offensive stats -Often reliant on cards to make plays
QP/Info
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# QP/Mode Changes Co-op QP's stats, passive, and Hyper are unchanged in Co-op mode. Bounty Hunt QP's passive and Hyper are unchanged in Bounty Hunt mode. QP's base stats give her 40 starting stars and a price adjustment of 0% at shops.
QP/Mode Changes
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# QP/StartingCards Starting Cards When the player begins a new game and selects their starting unit, they will receive 15 standard cards that can be used immediately to build a player deck. If the player selects QP, the 15 cards listed below will be received. In concurrence with QP's stats, QP's starting deck does not appear to be designed with a particular playstyle in mind and instead gives the player a well rounded deck for any scenario.
QP/StartingCards
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# QP/Strategy Playstyle. Like most characters in the cast, QP should generally aim for star norma, playing passively unless provoked or the opportunity to KO an opponent presents itself. The player will want to focus mainly on panels and ensure they have at least 1 copy of for the late game if they can, especially to handle the Boss encounters if she is currently in the lead, or to KO a player while she is behind.
QP/Strategy
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# QP/Trivia
QP/Trivia
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# QP/Unlocks
QP/Unlocks
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# QP/Voice Lines Voice Lines. Note: and share the same voice pack. <tabber> </tabber>
QP/Voice Lines
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# QP (Dangerous)
QP (Dangerous)
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# QP (Dangerous)/Cosmetics
QP (Dangerous)/Cosmetics
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# QP (Dangerous)/Hyper Effect. QP (Dangerous)'s Hyper is Sweet Guardian. This card has varying effects depending on the cards in the Center Deck. Strategy. Sweet Guardian can be a great boost if you're having a hard time getting cards or if you just lost your cards to something like a Gift Exchange or Flamethrower. Sweet Guardian can also be used to put you over the 3-card limit for 1 turn, if you already have 2 pudding type cards in your hand and use Sweet Guardian, you can get extra combat stats for 1 turn.
QP (Dangerous)/Hyper
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# QP (Dangerous)/Info QP (Dangerous) is one of the characters in . She is available as a playable unit for owners of QP Shooting - Dangerous!! Overview. More aggressive than her usual self and ready to save her pudding, QP (Dangerous) is a heavily modified version of centered completely around a unique passive. Like QP, QP (Dangerous) possesses an above-average health stat of 5, a neutral attack and defense stat, and a neutral recovery, but has a debuffed evasion stat. These stats provide QP (Dangerous) with no natural advantages other than hp to survive and her decreased evasion, unfortunately, results in more difficulty dodging low roles. Subsequently, her natural performance will be solely dictated by the player's luck with their dice roll. Her passive, however, enables the player to change this. When holding any card with “pudding” in its name, the player will receive a stat buff. This a very unique effect in that it enables QP (Dangerous) to adapt to any scenario. In a room full of aggressive opponents, the player can try to get 2 s and 1 to turn QP into a tank with +2 defense and 6 hp or in a room full of fragile characters, the player can do the opposite with 3 s to crush opponents with a +3 attack stat. Or more simply, the player can take a balanced approach by trying to collect 1 of each. Much of this will be based on the player's draw luck, however, QP (Dangerous) hyper also enables the player to power up quickly or switch their strategy midgame which can be very useful. The inherent downside to QP (Dangerous) is her passive itself. While the ability to hold cards and gain stat advantages is extremely advantageous, it is also a great hindrance to more complex strategy. The player will need to rely solely on stats as opposed to any greater card combo strategy. Like a gift card, “pudding” cards must be held to keep the stat boost, and thus, to maximize the passive, the player will want to have as many in hand as possible. However, in doing so, the player will limit what cards are in their hand. For instance, an attack or defense stat of +3 is incredible and only equaled by and , but in order to achieve this, the player will need to have a hand full of or . Having either hand will provide the player with zero protection from opponent retaliation and card/hyper combos, as the cards are traps, not battle cards. Likewise, rather problematically, the best utility cards are some of the worst for QP (Dangerous). and are critical for keeping a unit alive in the late game, but the former adds to QP (Dangerous)’s evasion stat, which isn’t really worth it, given its negative starting value. In contrast, the latter has an excellent hp boost effect but is limited to 1 per player deck, which renders the player less likely to draw it. Another issue is that given that both Bad Pudding and Dangerous Pudding are traps, they can easily be used against the player, with Bad Pudding possibly resulting in the player dropping an important “pudding” card. Playstyle. QP (Dangerous) is an unusual case in that what strategy approach the player takes will likely depend on the cards the player draws early on. The player will likely want to focus on stars norma and panels due to her neutral stat. panels and “pudding” cards can then further affect the player's choice. If the player draws defense and evasion boosters, then stars norma will likely be the best option. However, if the player draws at least 1 bad pudding, then the player may want to change their strategy to wins norma and focus on panels. + Her passive gives her great stat flexibility, allowing her to fit any playstyle. + Her hyper allows her to get pudding cards in her hand quickly to trigger her passive. - Vulnerable in the early game due to her mediocre base stats. - Reliant on draw spaces to get pudding cards and hypers in her hand. - Low base EVA makes not taking damage difficult.
QP (Dangerous)/Info
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# QP (Dangerous)/Mode Changes Co-op In Co-op mode, QP (Dangerous)'s stats and passive do not change. QP (Dangerous)'s Hyper, Sweet Guardian, has a different effect in Co-op. Upon use, two copies of will be added to the player's hand. When any of the generated cards are used or discarded, they are removed from the game rather than being sent to the discard pile. Bounty Hunt QP (Dangerous)'s passive and Hyper are unchanged in Bounty Hunt mode. QP (Dangerous)'s base stats give her 44 starting stars and a discount of -10% at shops.
QP (Dangerous)/Mode Changes
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# QP (Dangerous)/Strategy
QP (Dangerous)/Strategy
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# QP (Dangerous)/Trivia
QP (Dangerous)/Trivia
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# QP (Dangerous)/Unlocks
QP (Dangerous)/Unlocks
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# QP (Dangerous)/Voice Lines
QP (Dangerous)/Voice Lines
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# QP Campaign The QP Campaign, featuring , is one of the first four base game campaigns in the game, which can be played upon purchase in the Steam store. The player will gain access to the QP Campaign in the "Campaigns" section of the OJ menu, as long as the player has selected QP as their starting character. Otherwise, the player will unlock this campaign immediately after purchasing QP from the in-game store. The QP Campaign follows QP as she follows and many other characters as they pursue the elusive across worlds in order to recover their stolen belongings from her. For QP, this means recovering her stolen pudding. Additional Rewards. The below rewards are not specifically unlocked by this campaign but either can be unlocked using this campaign or require this campaign to count toward their completion.
QP Campaign
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# QP Campaign/Story [ Return to Top ]
QP Campaign/Story
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# QP Campaign Story
QP Campaign Story
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# QP Dice QP Dice is a dice cosmetic that was first introduced into the in-game shop in Version 1.13.3. The dice is non-seasonal, meaning it can be unlocked at any time of the year.
QP Dice
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# QP Episode 1 normal day of eating pudding is interrupted when she encounters a boy named chasing after a mysterious creature named , the sudden theft of her pudding at the hands of Poppo, and the arrival of her rival, . Overview. Gameplay. The character selected by default for this episode is . The match is played on the Pudding Chase board, with the field event in effect. <br>The opponents for this episode are , , and regardless of the character the player selects.
QP Episode 1
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# QP Episode 2 Overview. and chase after , as Kai explains that he is chasing Poppo in order to get his wallet back. When they finally catch up to Poppo, they find she is in 's plane which is getting ready to take off. Just when things are looking bad, comes out to lecture Peat on the dangers of giving such a little girl a plane ride. Peat explains that Poppo had stolen Marc's rocket and was threatening him with it. Poppo gets out of the plane and escapes and so Kai, QP, and Marc chase her down. Gameplay. The character selected by default for this episode is . The match is played on the Lagoon Flight board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing QP Episode 1 on any difficulty.
QP Episode 2
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# QP Episode 3 Overview. After a long chase with no results, , , and stop to take a rest. While resting they run into who is out delivering presents, when suddenly comes in and snatches Aru's present sack. The group agrees to help Aru get her presents back. As they're about to get started, Yuki decides to pop out of nowhere and says that she wants to join in. Gameplay. The character selected by default for this episode is . The match is played on the Christmas Miracle board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing QP Episode 2 on any difficulty.
QP Episode 3
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# QP Episode 4 Overview. uses her dog-like nose to sniff out . When she gets the scent, she, , , and rush towards it. When they get there, they find Poppo talking to , who is quite thrilled to have so many people come to play with her. She calls in to join in the fun and Hime invites them to play a game. The group decides to join in on Hime's game, hoping that while they play, Poppo will let her guard down enough for them to catch her. Gameplay. The character selected by default for this episode is . The match is played on the Planet Earth board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing QP Episode 3 on any difficulty.
QP Episode 4
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# QP Episode 5 Overview. , , , , and arrive in a strange dimension where they encounter two s. While trying to figure out which one is the one they've been chasing, walks by and admires the cuteness of the Poppos. The Poppos get jealous of each other and start fighting for who's cuter. The group agrees that rather than figuring out which Poppo is real or fake, they will just fight them both. Gameplay. The character selected by default for this episode is . The match is played on the Warfare board, with the field event in effect. The opponents for this episode are , , and . Unlock Info. This episode is unlocked by completing QP Episode 4 on any difficulty.
QP Episode 5