| # SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds |
| <p align="center"> |
| <img src="https://github.com/user-attachments/assets/5d2da588-9470-44ef-82a9-5d45d592497a" width="840" height="795" alt="image" /> |
| </p> |
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| **SimWorld** is a simulation platform for developing and evaluating **LLM/VLM** AI agents in complex physical and social environments. |
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| <div align="center"> |
| <a href="https://simworld-ai.github.io/"><img src="https://img.shields.io/badge/Website-SimWorld-blue" alt="Website" /></a> |
| <a href="https://github.com/maitrix-org/SimWorld"><img src="https://img.shields.io/github/stars/maitrix-org/SimWorld?style=social" alt="GitHub Stars" /></a> |
| <a href="https://simworld.readthedocs.io/en/latest"><img src="https://img.shields.io/badge/Documentation-Read%20Docs-green" alt="Documentation" /></a> |
| <a href="https://arxiv.org/abs/2512.01078"><img src="https://img.shields.io/badge/arXiv-2512.01078-b31b1b?logo=arxiv&logoColor=white" alt="arXiv:2512.01078" /></a> |
| </div> |
| |
| ## ๐ฅ News |
| - 2025.11 The white paper of **SimWorld** is available on arxiv! |
| - 2025.9 **SimWorld** has been accepted to NeurIPS 2025 main track as a **spotlight** paper! ๐ |
| - 2025.6 The first formal release of **SimWorld** has been published! ๐ |
| - 2025.3 Our demo of **SimWorld** has been accepted by CVPR 2025 Demonstration Track! ๐ |
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| ## ๐ก Introduction |
| SimWorld is built on Unreal Engine 5 and offers core capabilities to meet the needs of modern agent development. It provides: |
| - Realistic, open-ended world simulation with accurate physics and language-based procedural generation. |
| - Rich interface for LLM/VLM agents, supporting multi-modal perception and natural language actions. |
| - Diverse and customizable physical and social reasoning scenarios, enabling systematic training and evaluation of complex agent behaviors like navigation, planning, and strategic cooperation. |
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| ## ๐๏ธ Architecture |
| <p align="center"> |
| <img width="799" height="671" alt="image" src="https://github.com/user-attachments/assets/2e67356a-7dca-4eba-ab57-de1226e080bb" /> |
| </p> |
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| **SimWorld** consists of three layers: |
| - the Unreal Engine Backend, providing diverse and open-ended environments, rich assets and realistic physics simulation; |
| - the Environment layer, supporting procedural city generation, language-driven scene editing, gym-like APIs for LLM/VLM agents and traffic simulation; |
| - the Agent layer, enabling LLM/VLM agents to reason over multimodal observations and history while executing actions via a local action planner; |
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| SimWorld's architecture is designed to be modular and flexible, supporting an array of functionalities such as dynamic world generation, agent control, and performance benchmarking. The components are seamlessly integrated to provide a robust platform for **Embodied AI** and **Agents** research and applications. |
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| ### Project Structure |
| ```bash |
| simworld/ # Python package |
| local_planner/ # Local action planner component |
| agent/ # Agent system |
| assets_rp/ # Live editor component for retrieval and re-placing |
| citygen/ # City layout procedural generator |
| communicator/ # Core component to connect Unreal Engine |
| config/ # Configuration loader and default config file |
| llm/ # Basic llm class |
| map/ # Basic map class and waypoint system |
| traffic/ # Traffic system |
| utils/ # Utility functions |
| data/ # Necessary input data |
| config/ # Example configuration file and user configuration file |
| scripts/ # Examples of usage, such as layout generation and traffic simulation |
| docs/ # Documentation source files |
| README.md |
| ``` |
|
|
| ## Setup |
| ### Installation |
| + Python Client |
| Make sure to use Python 3.10 or later. |
| ```bash |
| git clone https://github.com/SimWorld-AI/SimWorld.git |
| cd SimWorld |
| conda create -n simworld python=3.10 |
| conda activate simworld |
| pip install -e . |
| ``` |
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| + UE server |
| Download the SimWorld server executable from S3: |
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| We offer two versions of the SimWorld UE package: the base version, which comes with an empty map, and the additional environments version, which provides extra pre-defined environments for more diverse simulation scenarios. Both versions include all the core features of SimWorld. |
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| | Platform | Package | Scenes/Maps Included | Download | Notes | |
| | --- | --- | --- | --- | --- | |
| | Windows | Base | Empty map for procedural generation | [Download (Base)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Win64-v0_1_0-Foundation.zip) | Full agent features; smaller download. | |
| | Windows | Additional Environments | 100+ maps (including the empty one) | [Download (100+ Maps)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Win64-v0_1_0-100Maps.zip) | Full agent features; larger download. | |
| | Linux | Base | Empty map for procedural generation | [Download (Base)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Linux-v0_1_0-Foundation.zip) | Full agent features; smaller download. | |
| | Linux | Additional Environments | 100+ maps (including the empty one) | [Download (100+ Maps)](https://simworld-release.s3.us-east-1.amazonaws.com/SimWorld-Linux-v0_1_0-100Maps.zip) | Full agent features; larger download. | |
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| **Note:** |
| 1. Please check the [documentation](https://simworld.readthedocs.io/en/latest/getting_started/additional_environments.html#usage) for usage instructions of the **100+ Maps** version. |
| 2. If you only need core functionality for development or testing, use **Base**. If you want richer demonstrations and more scenes, use the **Additional Environments (100+ Maps)**. |
|
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| ### Quick Start |
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| We provide several examples of code in `examples/`, showcasing how to use the basic functionalities of SimWorld, including city layout generation, traffic simulation, asset retrieval, and activity-to-actions. Please follow the examples to see how SimWorld works. |
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| #### Configuration |
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| SimWorld uses YAML-formatted configuration files for system settings. The default configuration files are located in the `simworld/config` directory while user configurations are placed in the `config` directory. |
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| - `simworld/config/default.yaml` serves as the default configuration file. |
| - `config/example.yaml` is provided as a template for custom configurations. |
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| Users can switch between different configurations by specifying a custom configuration file path through the `Config` class: |
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| To set up your own configuration: |
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| 1. Create your custom configuration by copying the example template: |
| ```bash |
| cp config/example.yaml config/your_config.yaml |
| ``` |
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| 2. Modify the configuration values in `your_config.yaml` according to your needs |
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| 3. Load your custom configuration in your code: |
| ```python |
| from simworld.config import Config |
| config = Config('path/to/your_config') # use absolute path here |
| ``` |
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| #### Agent Action Space |
| SimWorld provides a comprehensive action space for pedestrians, vehicles and robots (e.g., move forward, sit down, pick up). For more details, see [actions](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#actions) and `examples/ue_command.ipynb`. |
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| #### Using the Camera |
| SimWorld supports a variety of sensors, including RGB images, segmentation maps, and depth images. For more details, please refer to the [sensors](https://simworld.readthedocs.io/en/latest/components/ue_detail.html#sensors) and the example script `examples/camera.ipynb`. |
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| #### Commonly Used APIs |
| All APIs are located in `simworld/communicator`. Some of the most commonly used ones are listed below: |
| - `communicator.get_camera_observation` |
| - `communicator.spawn_object` |
| - `communicator.spawn_agent` |
| - `communicator.generate_world` |
| - `communicator.clear_env` |
|
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| #### Simple Running Example |
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| Once the SimWorld UE5 environment is running, you can connect from Python and control an in-world humanoid agent in just a few lines: |
| (The whole example of minimal demo is shown in `examples/gym_interface_demo.ipynb`) |
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| ```python |
| from simworld.communicator.unrealcv import UnrealCV |
| from simworld.communicator.communicator import Communicator |
| from simworld.agent.humanoid import Humanoid |
| from simworld.utils.vector import Vector |
| from simworld.llm.base_llm import BaseLLM |
| from simworld.local_planner.local_planner import LocalPlanner |
| from simworld.llm.a2a_llm import A2ALLM |
| |
| |
| # Connect to the running Unreal Engine instance via UnrealCV |
| ucv = UnrealCV() |
| comm = Communicator(ucv) |
| |
| class Agent: |
| def __init__(self, goal): |
| self.goal = goal |
| self.llm = BaseLLM("gpt-4o") |
| self.system_prompt = f"You are an intelligent agent in a 3D world. Your goal is to: {self.goal}." |
| |
| def action(self, obs): |
| prompt = f"{self.system_prompt}\n You are currently at: {obs}\nWhat is your next action?" |
| action = self.llm.generate_text(system_prompt=self.system_prompt, user_prompt=prompt) |
| return action |
| |
| class Environment: |
| def __init__(self, comm: Communicator): |
| self.comm = comm |
| self.agent: Humanoid | None = None |
| self.action_planner = None |
| self.agent_name: str | None = None |
| self.target: Vector | None = None |
| self.action_planner_llm = A2ALLM(model_name="gpt-4o-mini") |
| |
| def reset(self): |
| """Clear the UE scene and (re)spawn the humanoid and target.""" |
| # Clear spawned objects |
| self.comm.clear_env() |
| |
| # Blueprint path for the humanoid agent to spawn in the UE level |
| agent_bp = "/Game/TrafficSystem/Pedestrian/Base_User_Agent.Base_User_Agent_C" |
| |
| # Initial spawn position and facing direction for the humanoid (2D) |
| spawn_location, spawn_forward = Vector(0, 0), Vector(0, 1) |
| self.agent = Humanoid(spawn_location, spawn_forward) |
| self.action_planner = LocalPlanner(agent=self.agent, model=self.action_planner_llm, rule_based=False) |
| |
| # Spawn the humanoid agent in the Unreal world |
| self.comm.spawn_agent(self.agent, name=None, model_path=agent_bp, type="humanoid") |
| |
| # Define a target position the agent is encouraged to move toward (example value) |
| self.target = Vector(1000, 0) |
| |
| # Return initial observation (optional, but RL-style) |
| observation = self.comm.get_camera_observation(self.agent.camera_id, "lit") |
| |
| return observation |
| |
| def step(self, action): |
| """Use action planner to execute the given action.""" |
| # Parse the action text and map it to the action space |
| primitive_actions = self.action_planner.parse(action) |
| |
| self.action_planner.execute(primitive_actions) |
| |
| # Get current location from UE (x, y, z) and convert to 2D Vector |
| location = Vector(*self.comm.unrealcv.get_location(self.agent)[:2]) |
| |
| # Camera observation for RL |
| observation = self.comm.get_camera_observation(self.agent.camera_id, "lit") |
| |
| # Reward: negative Euclidean distance in 2D plane |
| reward = -location.distance(self.target) |
| |
| return observation, reward |
| |
| |
| if __name__ == "__main__": |
| # Create the environment wrapper |
| agent = Agent(goal='Go to (1700, -1700) and pick up GEN_BP_Box_1_C.') |
| env = Environment(comm) |
| |
| obs = env.reset() |
| |
| # Roll out a short trajectory |
| for _ in range(100): |
| action = agent.action(obs) |
| obs, reward = env.step(action) |
| print(f"obs: {obs}, reward: {reward}") |
| # Plug this into your RL loop / logging as needed |
| ``` |
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