platform
stringclasses
4 values
task_id
stringlengths
10
16
task_name
stringlengths
10
110
instruction
stringlengths
11
237
scene
stringclasses
98 values
max_steps
int64
15
210
golden_actions
stringlengths
58
2.15k
success_conditions
stringlengths
51
618
target_object_types
stringlengths
2
57
success_logic
stringclasses
3 values
target_description
stringlengths
11
237
Category
stringclasses
7 values
Evaluation_Type
stringclasses
2 values
Level
stringclasses
4 values
executor
stringclasses
2 values
image_url
stringclasses
1 value
input_modality
stringclasses
1 value
origin_location
bool
1 class
scene_index
int64
3
602
weather
stringclasses
1 value
carla
carla00417
Go to the utility pole.
Can you see the utility pole in the image? Walk underneath it
Town02
50
{"steps": 10, "actions": ["Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Rotate(left, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Rotate(right, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[21.79916763305664, 182.245361328125, 0.32000017166137695], [22.911849975585938, 182.245361328125, 0.32000017166137695], [22.911849975585938, 183.35595703125, 0.32000017166137695], [21.79916763305664, 183.35595703125, 0.32000017166137695]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00418
Go to the red-framed house.
Can you see the house inside the red frame? That's my home. Walk over there.
Town02
50
{"steps": 10, "actions": ["Move(forward, 3.0)", "Move(forward, 3.0)", "Rotate(left, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[106.01261901855469, 206.32070922851562, 0.20275449752807617], [98.19144377271758, 206.3207154772305, 0.20275449752807617], [98.19143676757812, 197.55276489257812, 0.20275449752807617], [106.01261201341524, 197.55275864386326, 0.20275449752807617]], "threshold_label": "loose"...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00419
Wait by the red-framed pole near the gas station.
Can you see the storefront marked by the red box? Please walk forward to the front of this shop.
Town02
50
{"steps": 11, "actions": ["Rotate(left, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Rotate(right, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[198.4791717529297, 101.89537048339844, 0.32000017166137695], [199.5918426513672, 101.89537048339844, 0.32000017166137695], [199.5918426513672, 103.00596618652344, 0.32000017166137695], [198.4791717529297, 103.00596618652344, 0.32000017166137695]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00500
Walk to the city lamp
Walk to the city lamp. You can turn and move in any direction.
Town01
30
{"steps": 4, "actions": ["Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[245.71035715556286, 135.9981842041015, 0.10087871551513672], [245.71035766601562, 132.1647490870236, 0.10087871551513672], [246.1495671608434, 132.16474914550787, 0.10087871551513672], [246.14956665039062, 135.99818426258577, 0.10087871551513672]], "threshold_label": "loose"...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00501
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town01
50
{"steps": 12, "actions": ["Move(forward, 10.0)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [306.0, 122.2, 1.0], "threshold_label": "medium"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00502
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town03
50
{"steps": 12, "actions": ["Move(forward, 10.0)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [88.2, 186.9, 2.1], "threshold_label": "medium"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00503
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town03
50
{"steps": 19, "actions": ["Rotate(left, 90)", "Move(forward, 10.0)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "...
{"type": "distance_to_waypoint", "target_location": [11.6, 190.1, 1.0], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00504
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town03
50
{"steps": 6, "actions": ["Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [-24.8, 169.1, 1.0], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00505
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town03
50
{"steps": 13, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [6.64, 93.6, 0.95], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00506
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town03
50
{"steps": 9, "actions": ["Rotate(left, 90)", "Move(forward, 10.0)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(left, 90)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [-36.42, 68.74, 1.39], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00507
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town05
50
{"steps": 8, "actions": ["Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [151.65, -64.72, 0.99], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00508
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town05
50
{"steps": 10, "actions": ["Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [130.71, -142.66, 1.14], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00509
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town05
50
{"steps": 13, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "distance_to_waypoint", "target_location": [26.33, -143.15, 0.95], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00510
Walk to the target point.
Walk to the target point. You can turn and move in any direction.
Town05
50
{"steps": 15, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forw...
{"type": "distance_to_waypoint", "target_location": [-15.4, -184.84, 2.34], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00511
Walk to the house behind the car.
Walk to the house behind the car.You can turn and move in any direction.
Town04
50
{"steps": 13, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[160.07955932617188, -336.82562255859375, -0.007568836212158203], [182.94589233398438, -336.82562255859375, -0.007568836212158203], [182.94589233398438, -322.20013427734375, -0.007568836212158203], [160.07955932617188, -322.20013427734375, -0.007568836212158203]], "threshold_...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00512
Walk to the street light near the tree.
Walk to the street light near the tree. You can turn and move in any direction.
Town04
50
{"steps": 12, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 3.0)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[210.53910979695675, -299.44793701172404, 0.1728208065032959], [206.7056732178194, -299.44792373994716, 0.1728208065032959], [206.70567169718387, -299.88714599608846, 0.1728208065032959], [210.53910827632123, -299.88715926786534, 0.1728208065032959]], "threshold_label": "loos...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00513
Walk to the gas station.
Walk to the gas station. You can turn and move in any direction.
Town03
50
{"steps": 8, "actions": ["Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(right, 90)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[-68.21886611796361, 160.25251501103645, -0.543034553527832], [-19.229602813720703, 143.57504272460938, -0.543034553527832], [-9.526487580766847, 172.07747156122917, -0.543034553527832], [-58.515750885009766, 188.75494384765625, -0.543034553527832]], "threshold_label": "loose...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00514
Walk to the tree positioned in the middle section of the straight wire fence.
Walk to the tree positioned in the middle section of the straight wire fence.You can turn and move in any direction.
Town05
50
{"steps": 7, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[115.63643646240234, 23.80908203125, -0.4162178039550781], [112.39882803477771, 32.70432333747854, -0.4162178039550781], [103.75589729474589, 29.55854859793219, -0.4162178039550781], [106.99350572237053, 20.663307291703646, -0.4162178039550781]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00515
Walk to the stopsign.
Walk to the stopsign. You can turn and move in any direction.
Town05
50
{"steps": 16, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(right, 90)", "Rotate(right,...
{"type": "polygon_area", "target_polygon": [[142.26185996351512, 6.009302629411776, 0.0441591739654541], [142.26268005371094, 6.087168216705322, 0.0441591739654541], [142.20808022203175, 6.087743269025724, 0.0441591739654541], [142.20726013183594, 6.009877681732178, 0.0441591739654541]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00516
Walk to the traffic light.
Walk to the traffic light. You can turn and move in any direction.
Town02
50
{"steps": 6, "actions": ["Move(forward, 3.0)", "Rotate(right, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[129.8059997558548, 226.6159980303077, 0.21999990940093994], [129.69399952828604, 226.61599731444855, 0.21999990940093994], [129.6940002441452, 226.5039970868798, 0.21999990940093994], [129.80600047171396, 226.50399780273895, 0.21999990940093994]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00517
Walk to the area near the yellow-roofed bungalow.
Walk to the area near the yellow-roofed bungalow. You can turn and move in any direction.
Town02
50
{"steps": 10, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[132.69491577148438, 164.6818389892578, 0.2806274890899658], [149.7267002239075, 164.6819197838736, 0.2806274890899658], [149.72665405273438, 174.4149627685547, 0.2806274890899658], [132.69486960031125, 174.4148819739389, 0.2806274890899658]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00518
Walk toward the streetlight opposite the house with the yellow roof.
Please walk to Walk toward the streetlight opposite the house with the yellow roof. You can turn and move in any direction.
Town02
50
{"steps": 13, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 10.0)", "Move(forward, 10.0)", "Rotate(right, 90)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 10.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[151.63349863505505, 194.71304321289057, 0.3208787441253662], [151.6334991455078, 190.87960809581267, 0.3208787441253662], [152.07270864033558, 190.87960815429693, 0.3208787441253662], [152.0727081298828, 194.71304327137483, 0.3208787441253662]], "threshold_label": "loose"}
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
carla
carla00519
Walk to the speed limit station.
Walk to the speed limit station. You can turn and move in any direction.
Town02
50
{"steps": 6, "actions": ["Move(forward, 10.0)", "Rotate(right, 90)", "Move(forward, 3.0)", "Move(forward, 3.0)", "Move(forward, 3.0)", "EndTask(success)"]}
{"type": "polygon_area", "target_polygon": [[-9.841065363179975, 208.78729248046872, 0.23532617092132568], [-9.91893482208247, 208.7872925426824, 0.23532617092132568], [-9.91893486570186, 208.73269653320315, 0.23532617092132568], [-9.841065406799366, 208.73269647098948, 0.23532617092132568]], "threshold_label": "loose"...
null
null
null
null
null
null
walker
./image.png
image_goal
false
null
ClearSunset
procthor
procthor000
Bedside Tomato Delivery
I'm planning to eat a tomato in bed. Could you go get a tomato and wait by my bedside?
null
106
{"steps": 48, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25...
[{"type": "object_state", "object_type": "Tomato", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "Bed", "distance": 1.5}]
["Bed", "Tomato"]
AND
I'm planning to eat a tomato in bed. Could you go get a tomato and wait by my bedside?
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
100
null
procthor
procthor001
Bathroom Toilet On & Return
I need to use the toilet. Please go to the bathroom, turn on the toilet, and then return to the bedroom.
null
60
{"steps": 25, "actions": ["Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Tilt(down, 30)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward,...
[{"type": "object_state", "object_type": "Toilet", "state": "isOpen", "value": true}, {"type": "agent_in_room", "room_type": "Bedroom"}]
["Toilet"]
AND
I need to use the toilet. Please go to the bathroom, turn on the toilet, and then return to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
100
null
procthor
procthor002
Sofa Nap Pillow & Wait
I'd like to take a nap on the sofa. Please bring a pillow and wait for me next to the sofa.
null
84
{"steps": 37, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Pick(Pillow)",...
[{"type": "object_state", "object_type": "Pillow", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Sofa", "Pillow"]
AND
I'd like to take a nap on the sofa. Please bring a pillow and wait for me next to the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
100
null
procthor
procthor003
Phone Handoff & Wait by Sofa
I'm using my phone on the sofa. Please take my phone and wait for me next to the sofa.
null
88
{"steps": 39, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Tilt(down, 30)", "Move(right, 0.25)...
[{"type": "object_state", "object_type": "CellPhone", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Sofa", "CellPhone"]
AND
I'm using my phone on the sofa. Please take my phone and wait for me next to the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
100
null
procthor
procthor004
Fetch Tissues & Wait by Dining Table
I'll finish eating soon and I need tissues. Please go to the restroom, get some tissues, and wait for me near a dining table.
null
80
{"steps": 35, "actions": ["Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0....
[{"type": "object_state", "object_type": "ToiletPaper", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.5}]
["DiningTable", "ToiletPaper"]
AND
I'll finish eating soon and I need tissues. Please go to the restroom, get some tissues, and wait for me near a dining table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
100
null
procthor
procthor005
Get Bowl for Rice
I'm going to serve the rice. Please pick up your bowl and stand near the counter.
null
68
{"steps": 29, "actions": ["Rotate(right, 90)", "Tilt(down, 30)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Pick(Bowl)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(rig...
[{"type": "object_state", "object_type": "Bowl", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "CounterTop", "distance": 1.5}]
["Bowl", "CounterTop"]
AND
I'm going to serve the rice. Please pick up your bowl and stand near the counter.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
110
null
procthor
procthor006
Fetch an Egg from Fridge
I need to prepare a meal. Please take the an egg out of the refrigerator and stand near it.
null
66
{"steps": 28, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, ...
[{"type": "object_state", "object_type": "Egg", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Fridge", "distance": 1.5}]
["Egg", "Fridge"]
AND
I need to prepare a meal. Please take the an egg out of the refrigerator and stand near it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
110
null
procthor
procthor007
Bring Cup, Wait by Sofa
I'd like some water. Please go to the kitchen and get a cup, then wait for me near the sofa.
null
78
{"steps": 34, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(rig...
[{"type": "object_state", "object_type": "Cup", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Sofa", "Cup"]
AND
I'd like some water. Please go to the kitchen and get a cup, then wait for me near the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
110
null
procthor
procthor008
Get Spatula, Stand by Fridge
I need to use a spatula. Please pick up the spatula and stand near the refrigerator.
null
68
{"steps": 29, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left...
[{"type": "object_state", "object_type": "Spatula", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Fridge", "distance": 1.5}]
["Fridge", "Spatula"]
AND
I need to use a spatula. Please pick up the spatula and stand near the refrigerator.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
110
null
procthor
procthor009
Get Spoon, Wait by Sofa
I need a spoon. Please pick up the spoon and stand near the sofa.
null
92
{"steps": 41, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(ri...
[{"type": "object_state", "object_type": "Ladle", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Ladle", "Sofa"]
AND
I need a spoon. Please pick up the spoon and stand near the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
110
null
procthor
procthor010
Bring Basketball, Wait by TV Cabinet
I need your help to pick up the basketball from the bedroom floor and wait for me by the TV cabinet.
null
44
{"steps": 17, "actions": ["Tilt(down, 30)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Pick(BasketBall)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)...
[{"type": "object_state", "object_type": "BasketBall", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "TVStand", "distance": 1.5}]
["BasketBall", "TVStand"]
AND
I need your help to pick up the basketball from the bedroom floor and wait for me by the TV cabinet.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
122
null
procthor
procthor011
Bring Watch, Wait by Fridge
I want to check the time. Please pick up a watch from the bedroom and wait for me by the refrigerator.
null
86
{"steps": 38, "actions": ["Tilt(down, 30)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Watch)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", ...
[{"type": "object_state", "object_type": "Watch", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Fridge", "distance": 1.5}]
["Watch", "Fridge"]
AND
I want to check the time. Please pick up a watch from the bedroom and wait for me by the refrigerator.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
122
null
procthor
procthor012
Bring Book, Stand by TV Cabinet
I'd like to do some organization. Please pick up a book and stand next to the TV cabinet.
null
60
{"steps": 25, "actions": ["Tilt(down, 30)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Book)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Mov...
[{"type": "object_state", "object_type": "Book", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "TVStand", "distance": 1.5}]
["Book", "TVStand"]
AND
I'd like to do some organization. Please pick up a book and stand next to the TV cabinet.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
122
null
procthor
procthor013
Bring Pencil, Wait by TV Cabinet
I'd like to do some tidying up. Please pick up the pencil from the bedroom and stand near the TV cabinet.
null
52
{"steps": 21, "actions": ["Tilt(down, 30)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Pencil)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", ...
[{"type": "object_state", "object_type": "Pencil", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "TVStand", "distance": 1.5}]
["Pencil", "TVStand"]
AND
I'd like to do some tidying up. Please pick up the pencil from the bedroom and stand near the TV cabinet.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
122
null
procthor
procthor014
Bring Candle, Wait by Fridge
I need you to get me a candle and wait for me next to the refrigerator.
null
90
{"steps": 40, "actions": ["Rotate(left, 90)", "Tilt(down, 30)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.5)...
[{"type": "object_state", "object_type": "Candle", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Fridge", "distance": 1.5}]
["Candle", "Fridge"]
AND
I need you to get me a candle and wait for me next to the refrigerator.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
122
null
procthor
procthor015
Bring Candle, Wait by Bed
I need you to bring me a candle and wait for me by the bed.
null
80
{"steps": 35, "actions": ["Tilt(down, 30)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Pick(Candle)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move...
[{"type": "object_state", "object_type": "Candle", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Bed", "distance": 1.5}]
["Candle", "Bed"]
AND
I need you to bring me a candle and wait for me by the bed.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
126
null
procthor
procthor016
Deliver Basketball to Faucet
I want to wash the basketball. Please bring the basketball to the faucet and wait for me.
null
132
{"steps": 61, "actions": ["Tilt(down, 30)", "Rotate(left, 90)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move...
[{"type": "object_state", "object_type": "BasketBall", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Faucet", "distance": 1.5}]
["BasketBall", "Faucet"]
AND
I want to wash the basketball. Please bring the basketball to the faucet and wait for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
126
null
procthor
procthor017
Move Alarm Clock & Wait
I'm getting ready for bed. Please bring the alarm clock over, and wait for me by my bed.
null
94
{"steps": 42, "actions": ["Tilt(down, 30)", "Rotate(left, 90)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(...
[{"type": "object_state", "object_type": "AlarmClock", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Bed", "distance": 1.5}]
["AlarmClock", "Bed"]
AND
I'm getting ready for bed. Please bring the alarm clock over, and wait for me by my bed.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
126
null
procthor
procthor018
Pick Up Spray Bottle
I'd like to do some cleaning. Please pick up the spray bottle and wait for me at the side table.
null
84
{"steps": 37, "actions": ["Tilt(down, 30)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Pick(SprayBottle)", "Rotate(right, 90)", "Move(forward, 1.0)"...
[{"type": "object_state", "object_type": "SprayBottle", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "SideTable", "distance": 1.5}]
["SprayBottle", "SideTable"]
AND
I'd like to do some cleaning. Please pick up the spray bottle and wait for me at the side table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
126
null
procthor
procthor019
Bring Plunger, Wait by Sink
I'd like to do some cleaning. Please pick up the plunger and wait for me by the sink.
null
44
{"steps": 17, "actions": ["Tilt(down, 30)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 0.5)", "Pick(Plunger)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(right, 0.25)", ...
[{"type": "object_state", "object_type": "Plunger", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "SinkBasin", "distance": 1.5}]
["Plunger", "SinkBasin"]
AND
I'd like to do some cleaning. Please pick up the plunger and wait for me by the sink.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
126
null
procthor
procthor100
Bring cup to bedroom
I'm a bit thirsty and want some water. Could you please bring a cup from the kitchen to the bedroom?
null
78
{"steps": 34, "actions": ["Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Tilt(down, 30)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Pick(Mug)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move...
[{"type": "object_in_room", "object_type": "Mug", "room_type": "Bedroom"}]
["Mug"]
AND
I'm a bit thirsty and want some water. Could you please bring a cup from the kitchen to the bedroom?
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
3
null
procthor
procthor101
Put book in living room, stand by dining table
I left a book in my room. Please pick up a book, place it in the living room, and then stand next to the dining table.
null
110
{"steps": 50, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left...
[{"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "object_in_room", "object_type": "Book", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.35}]
["Book", "DiningTable"]
AND
I left a book in my room. Please pick up a book, place it in the living room, and then stand next to the dining table.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
3
null
procthor
procthor102
Turn on computer screen, wait by dining table
Could you go and turn on the computer screen in the room? I want to check if it's damaged. Then please wait for me near any of the dining tables in the bedroom.
null
38
{"steps": 14, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Tilt(down, 30)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Laptop, open)", "EndTask(su...
[{"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.33}, {"type": "object_state", "object_type": "Laptop", "state": "isOpen", "value": true}]
["Laptop", "DiningTable"]
AND
Could you go and turn on the computer screen in the room? I want to check if it's damaged. Then please wait for me near any of the dining tables in the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
4
null
procthor
procthor103
Bring bread to living room, wait by sofa
I'm a bit hungry. Please bring one loaf of bread from the kitchen to the living room for me, and wait beside the sofa.
null
60
{"steps": 25, "actions": ["Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Tilt(down, 30)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Bread)", "Rotate(left, 90)", "Move(for...
[{"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.42}, {"type": "object_state", "object_type": "Bread", "state": "isPickedUp", "value": true}]
["Bread", "Sofa"]
AND
I'm a bit hungry. Please bring one loaf of bread from the kitchen to the living room for me, and wait beside the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
5
null
procthor
procthor104
Bring candle to kitchen, wait by counter
I need a candle for cooking in the kitchen. Please bring one candle from the living room and wait by any counter.
null
114
{"steps": 52, "actions": ["Move(forward, 1.0)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)...
[{"type": "agent_in_room", "room_type": "Kitchen"}, {"type": "agent_near_object", "object_type": "CounterTop", "distance": 1.37}, {"type": "object_state", "object_type": "Candle", "state": "isPickedUp", "value": true}]
["Candle", "CounterTop"]
AND
I need a candle for cooking in the kitchen. Please bring one candle from the living room and wait by any counter.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
5
null
procthor
procthor105
Bring toilet paper holder to bedroom
Can you bring the empty toilet paper holder from the bathroom to the bedroom? I'll refill it with paper.
null
70
{"steps": 30, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Pick(ToiletPaper)", "Rotate(right, 90)", "Rotate(right, ...
[{"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "object_in_room", "object_type": "ToiletPaper", "room_type": "Bedroom"}, {"type": "object_state", "object_type": "ToiletPaper", "state": "isPickedUp", "value": true}]
["ToiletPaper"]
AND
Can you bring the empty toilet paper holder from the bathroom to the bedroom? I'll refill it with paper.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
6
null
procthor
procthor106
Leave bathroom, go to bedroom
I'm going back to my room to sleep. Please come out of the bathroom and then go back to the bedroom.
null
30
{"steps": 10, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "EndTask(success)"]}
[{"type": "agent_in_room", "room_type": "Bedroom"}]
[]
AND
I'm going back to my room to sleep. Please come out of the bathroom and then go back to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
7
null
procthor
procthor107
Put bowl in kitchen, bring pen to living room
I'm done eating. Please put the bowl back in the kitchen and bring my pen from the kitchen to the living room.
null
98
{"steps": 44, "actions": ["Tilt(down, 30)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Pick(Bowl)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(fo...
[{"type": "object_in_room", "object_type": "Bowl", "room_type": "Kitchen"}, {"type": "object_in_room", "object_type": "Pen", "room_type": "LivingRoom"}]
["Bowl", "Pen"]
AND
I'm done eating. Please put the bowl back in the kitchen and bring my pen from the kitchen to the living room.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
11
null
procthor
procthor108
Go to bedroom
Please go to the bedroom.
null
72
{"steps": 31, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "...
[{"type": "agent_in_room", "room_type": "Bedroom"}]
[]
AND
Please go to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
15
null
procthor
procthor109
Bring newspaper to bathroom
I want to read the newspaper when I use the bathroom. Please bring the newspaper to me in the bathroom
null
72
{"steps": 31, "actions": ["Move(forward, 0.5)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Pick(Newspaper)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "...
[{"type": "agent_in_room", "room_type": "Bathroom"}, {"type": "object_in_room", "object_type": "Newspaper", "room_type": "Bathroom"}, {"type": "object_state", "object_type": "Newspaper", "state": "isPickedUp", "value": true}]
["Newspaper"]
AND
I want to read the newspaper when I use the bathroom. Please bring the newspaper to me in the bathroom
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
15
null
procthor
procthor110
Locate bedroom and enter
Can you locate my bedroom? If so, please go ahead and step inside.
null
48
{"steps": 19, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)"...
[{"type": "agent_in_room", "room_type": "Bedroom"}]
[]
AND
Can you locate my bedroom? If so, please go ahead and step inside.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
17
null
procthor
procthor111
Bring apple to bedroom dresser
An apple a day keeps the doctor away. Please grab one apple from the kitchen, bring it to my bedroom, and put it on any dresser. I'll eat it later.
null
52
{"steps": 21, "actions": ["Tilt(down, 30)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Pick(Apple)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move...
[{"type": "object_in_room", "object_type": "Apple", "room_type": "Bedroom"}, {"type": "object_in_receptacle", "object_type": "Apple", "receptacle_type": "Dresser", "value": "true"}]
["Apple", "Dresser"]
AND
An apple a day keeps the doctor away. Please grab one apple from the kitchen, bring it to my bedroom, and put it on any dresser. I'll eat it later.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
19
null
procthor
procthor112
Turn on phone, bring to bathroom
Can you turn on one phone and bring it to the bathroom? I want to use it while I'm in there.
null
102
{"steps": 46, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Tilt(down, 30)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "ChangeState(CellPhone, on)", "Pick(CellPhone)", "Rotate(right, 90)", "Rotate(right...
[{"type": "object_in_room", "object_type": "CellPhone", "room_type": "Bathroom"}, {"type": "object_state", "object_type": "CellPhone", "state": "isToggled", "value": true}]
["CellPhone"]
AND
Can you turn on one phone and bring it to the bathroom? I want to use it while I'm in there.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
19
null
procthor
procthor113
Bring toilet paper to kitchen
Can you see any toilet paper? If so, please bring one roll to the kitchen; the kitchen is out of paper.
null
52
{"steps": 21, "actions": ["Pick(ToiletPaper)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(right, 0.25)...
[{"type": "object_in_room", "object_type": "ToiletPaper", "room_type": "Kitchen"}, {"type": "object_state", "object_type": "ToiletPaper", "state": "isPickedUp", "value": true}]
["ToiletPaper"]
AND
Can you see any toilet paper? If so, please bring one roll to the kitchen; the kitchen is out of paper.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
22
null
procthor
procthor114
Wait at kitchen table
I'll go eat soon. Please wait for me at any kitchen table first.
null
58
{"steps": 24, "actions": ["Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.2...
[{"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.44}]
["DiningTable"]
AND
I'll go eat soon. Please wait for me at any kitchen table first.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
127
null
procthor
procthor115
Bring book to kitchen
Please take one book from the bedroom to the kitchen. It might help me with cooking.
null
94
{"steps": 42, "actions": ["Tilt(down, 30)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(for...
[{"type": "agent_in_room", "room_type": "Kitchen"}, {"type": "object_state", "object_type": "Book", "state": "isPickedUp", "value": true}]
["Book"]
AND
Please take one book from the bedroom to the kitchen. It might help me with cooking.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
31
null
procthor
procthor116
Clean bed, then go to kitchen
As my robot, please clean a bed before going to sleep, then leave my bedroom and go to the kitchen.
null
62
{"steps": 26, "actions": ["Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "Rotate...
[{"type": "agent_in_room", "room_type": "Kitchen"}, {"type": "object_state", "object_type": "Bed", "state": "isDirty", "value": false}]
["Bed"]
AND
As my robot, please clean a bed before going to sleep, then leave my bedroom and go to the kitchen.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
31
null
procthor
procthor117
Hide watch on counter, go to bedroom
I'm just kidding. Please hide the watch on the kitchen counter and then quickly go to the bedroom.
null
98
{"steps": 44, "actions": ["Pick(Watch)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(right, 0.25)", "...
[{"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "object_in_room", "object_type": "Watch", "room_type": "Kitchen"}, {"type": "object_in_receptacle", "object_type": "Watch", "receptacle_type": "CounterTop", "value": "true"}]
["Watch"]
AND
I'm just kidding. Please hide the watch on the kitchen counter and then quickly go to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
35
null
procthor
procthor118
Break vase, go to bathroom
Please break the vase, then quickly go to the bathroom.
null
26
{"steps": 8, "actions": ["Manipulate(Vase, break)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "EndTask(success)"]}
[{"type": "agent_in_room", "room_type": "Bathroom"}, {"type": "object_state", "object_type": "Vase", "state": "isBroken", "value": true}]
["Vase"]
AND
Please break the vase, then quickly go to the bathroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
35
null
procthor
procthor119
Grab baseball bat, wait in living room
My friend is coming over to hang out. Please grab a baseball bat for me and then wait for him in the living room.
null
114
{"steps": 52, "actions": ["Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Tilt(down, 30)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", ...
[{"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "object_state", "object_type": "BaseballBat", "state": "isPickedUp", "value": true}, {"type": "object_in_room", "object_type": "BaseballBat", "room_type": "LivingRoom"}]
["BaseballBat"]
AND
My friend is coming over to hang out. Please grab a baseball bat for me and then wait for him in the living room.
Daily Household (Kitchen/Bedroom)
Conditional
Level1 Navigation
null
null
null
null
93
null
procthor
procthor200
Slice tomato, take piece to kitchen table
I'd like to have some fresh snacks. Please go to the kitchen, open the refrigerator, cut the tomatoes into chunks, close the refrigerator, and then take one piece to a table in the kitchen.
null
34
{"steps": 12, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Fridge, open)", "Manipulate(Tomato, slice)", "Pick(Tomato)", "Manipulate(Fridge, close)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Tomato", "state": "isSliced", "value": true}, {"type": "object_state", "object_type": "Tomato", "state": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Fridge", "state": "isOpen", "value": false}, {"type": "agent_in_room", "room_type": "Kitchen"}, {"type...
["Tomato", "Fridge", "DiningTable"]
AND
I'd like to have some fresh snacks. Please go to the kitchen, open the refrigerator, cut the tomatoes into chunks, close the refrigerator, and then take one piece to a table in the kitchen.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
151
null
procthor
procthor201
Turn off floor lamp, tidy bed, turn on TV
I'm getting ready to sleep. I'd like to lie in bed and watch some TV before I go to sleep. Please go to the living room and turn off one floor lamp. Then, go to the bedroom, tidy up the bed, and turn on the TV for me.
null
76
{"steps": 33, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "ChangeState(FloorLamp, off)", "Rotate(r...
[{"type": "object_state", "object_type": "Television", "state": "isToggled", "value": true}, {"type": "object_state", "object_type": "Bed", "state": "isDirty", "value": false}, {"type": "object_state", "object_type": "FloorLamp", "state": "isToggled", "value": false}]
["Television", "FloorLamp", "Bed"]
AND
I'm getting ready to sleep. I'd like to lie in bed and watch some TV before I go to sleep. Please go to the living room and turn off one floor lamp. Then, go to the bedroom, tidy up the bed, and turn on the TV for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
152
null
procthor
procthor202
Turn off lamp, turn on phone, stand by bed
I've finished my work and am going to rest in bed. Please turn off a bedside lamp, turn on a mobile phone, and stand by the bed.
null
88
{"steps": 39, "actions": ["Rotate(left, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, ...
[{"type": "object_state", "object_type": "CellPhone", "state": "isToggled", "value": true}, {"type": "object_state", "object_type": "CellPhone", "state": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "DeskLamp", "state": "isToggled", "value": false}, {"type": "agent_near_object", "object_type": ...
["DeskLamp", "CellPhone", "Bed"]
AND
I've finished my work and am going to rest in bed. Please turn off a bedside lamp, turn on a mobile phone, and stand by the bed.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
154
null
procthor
procthor203
Turn on toaster and coffee machine
I'm getting ready for breakfast. Please go to the kitchen, turn on the toaster, and turn on the coffee machine for me.
null
58
{"steps": 24, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)"...
[{"type": "object_state", "object_type": "CoffeeMachine", "state": "isToggled", "value": true}, {"type": "object_state", "object_type": "Toaster", "state": "isToggled", "value": true}]
["CoffeeMachine", "Toaster"]
AND
I'm getting ready for breakfast. Please go to the kitchen, turn on the toaster, and turn on the coffee machine for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
157
null
procthor
procthor204
Get egg and place near pan
I want to eat an egg. Please go to the kitchen, open the refrigerator, take out an egg, close the refrigerator, and then place it next to the pot.
null
62
{"steps": 26, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Manipulate(Fridge, open)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Egg)", "Manipulate(Fridge...
[{"type": "object_state", "object_type": "Egg", "state": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Fridge", "state": "isOpen", "value": false}, {"type": "agent_near_object", "object_type": "Pan", "distance": 1.5}]
["Egg", "Fridge", "Pan"]
AND
I want to eat an egg. Please go to the kitchen, open the refrigerator, take out an egg, close the refrigerator, and then place it next to the pot.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
201
null
procthor
procthor205
Fetch pillow to bathroom
I want to wash the pillow. Please pick up the pillow and bring it to the bathroom.
null
88
{"steps": 39, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)",...
[{"type": "object_in_room", "object_type": "Pillow", "room_type": "Bathroom"}]
["Pillow"]
AND
I want to wash the pillow. Please pick up the pillow and bring it to the bathroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
300
null
procthor
procthor206
Fetch book to bedroom
I want to read before going to sleep. Please find one book and bring it to the bedroom.
null
80
{"steps": 35, "actions": ["Rotate(right, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Book)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "M...
[{"type": "object_in_room", "object_type": "Book", "room_type": "Bedroom"}]
["Book"]
AND
I want to read before going to sleep. Please find one book and bring it to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
602
null
procthor
procthor207
Fetch basketball to bathroom
My basketball is dirty and I want to wash it. Please pick up one basketball and navigate to the bathroom.
null
90
{"steps": 40, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(BasketBall)", "Rotate(left, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", ...
[{"type": "object_in_room", "object_type": "BasketBall", "room_type": "Bathroom"}]
["BasketBall"]
AND
My basketball is dirty and I want to wash it. Please pick up one basketball and navigate to the bathroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
330
null
procthor
procthor208
Relocate tennis racket to bathroom
I am going out to play soon and need to clean my gear first. Please take the tennis racket and carry it to the bathroom for me.
null
102
{"steps": 46, "actions": ["Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)...
[{"type": "object_in_room", "object_type": "TennisRacket", "room_type": "Bathroom"}]
["TennisRacket"]
AND
I am going out to play soon and need to clean my gear first. Please take the tennis racket and carry it to the bathroom for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
332
null
procthor
procthor209
Deliver tomato to bedroom
I am feeling a bit hungry. Please pick up one tomato and carry it to the bedroom.
null
54
{"steps": 22, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Pick(Tomato)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(f...
[{"type": "object_in_room", "object_type": "Tomato", "room_type": "Bedroom"}]
["Tomato"]
AND
I am feeling a bit hungry. Please pick up one tomato and carry it to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
332
null
procthor
procthor210
Decorate bedroom with vase
I want to decorate my bedroom. Please pick up one vase and relocate it to the bedroom.
null
70
{"steps": 30, "actions": ["Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Pick(Vase)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forwar...
[{"type": "object_in_room", "object_type": "Vase", "room_type": "Bedroom"}]
["Vase"]
AND
I want to decorate my bedroom. Please pick up one vase and relocate it to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
333
null
procthor
procthor211
Transport bread to bedroom
I am hungry. Please find the bread and carry it into the bedroom for me.
null
54
{"steps": 22, "actions": ["Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Pick(Bread)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(...
[{"type": "object_in_room", "object_type": "Bread", "room_type": "Bedroom"}]
["Bread"]
AND
I am hungry. Please find the bread and carry it into the bedroom for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
333
null
procthor
procthor212
Box relocation to kitchen
I am planning to organize some items in the kitchen. Please pick up the box and move it to the kitchen for me.
null
76
{"steps": 33, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Box)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move...
[{"type": "object_in_room", "object_type": "Box", "room_type": "Kitchen"}]
["Box"]
AND
I am planning to organize some items in the kitchen. Please pick up the box and move it to the kitchen for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
335
null
procthor
procthor213
Bowl relocation to kitchen
I just finished my snack and need to tidy up. Please pick up one bowl and carry it over to the kitchen.
null
144
{"steps": 67, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "...
[{"type": "object_in_room", "object_type": "Bowl", "room_type": "Kitchen"}]
["Bowl"]
AND
I just finished my snack and need to tidy up. Please pick up one bowl and carry it over to the kitchen.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
335
null
procthor
procthor214
Deliver apple to bedroom
I would like to have some fruit before I go to sleep. Please pick up the apple and carry it to the bedroom.
null
76
{"steps": 33, "actions": ["Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(left, 0.25)", "Pick(Apple)", "Rotate(right, ...
[{"type": "object_in_room", "object_type": "Apple", "room_type": "Bedroom"}]
["Apple"]
AND
I would like to have some fruit before I go to sleep. Please pick up the apple and carry it to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
343
null
procthor
procthor215
Enhance kitchen decor with statue
I want to decorate the kitchen. Please pick up one statue and move it to the kitchen.
null
94
{"steps": 42, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25...
[{"type": "object_in_room", "object_type": "Statue", "room_type": "Kitchen"}]
["Statue"]
AND
I want to decorate the kitchen. Please pick up one statue and move it to the kitchen.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
345
null
procthor
procthor216
Newspaper relocation to bedroom
I want to read the newspaper before going to sleep. Please pick up one newspaper and carry it to the bedroom.
null
94
{"steps": 42, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Pick(Newspaper)", "Rotate(right, 90)", "Move(...
[{"type": "object_in_room", "object_type": "Newspaper", "room_type": "Bedroom"}]
["Newspaper"]
AND
I want to read the newspaper before going to sleep. Please pick up one newspaper and carry it to the bedroom.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
401
null
procthor
procthor217
Deliver wine bottle to bedroom
I want to have a drink before going to sleep. Please pick up the wine bottle and move it to the bedroom for me.
null
80
{"steps": 35, "actions": ["Rotate(right, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(WineBottle)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "M...
[{"type": "object_in_room", "object_type": "WineBottle", "room_type": "Bedroom"}]
["WineBottle"]
AND
I want to have a drink before going to sleep. Please pick up the wine bottle and move it to the bedroom for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
406
null
procthor
procthor218
Transport teddy bear to bathroom
I think a teddy bear needs a wash. Please pick one up and carry it to the bathroom for me.
null
70
{"steps": 30, "actions": ["Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward,...
[{"type": "object_in_room", "object_type": "TeddyBear", "room_type": "Bathroom"}]
["TeddyBear"]
AND
I think a teddy bear needs a wash. Please pick one up and carry it to the bathroom for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
410
null
procthor
procthor219
Fill cup and transport to bedroom
I am feeling thirsty and want some water before I go to sleep. Please fill the cup with water and then carry it to the bedroom for me.
null
60
{"steps": 25, "actions": ["Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Cup, wat...
[{"type": "object_in_room", "object_type": "Cup", "room_type": "Bedroom"}, {"type": "object_state", "object_type": "Cup", "field": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Cup"]
AND
I am feeling thirsty and want some water before I go to sleep. Please fill the cup with water and then carry it to the bedroom for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
411
null
procthor
procthor300
Fill Bowl with Water, Wait by Table
I'm thirsty. Please fill a bowl with water and wait beside the table.
null
84
{"steps": 37, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Tilt(down, 30)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Mo...
[{"type": "object_state", "object_type": "Bowl", "state": "isFilledWithLiquid", "value": true}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.5}]
["Bowl"]
AND
I'm thirsty. Please fill a bowl with water and wait beside the table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
130
null
procthor
procthor301
Open Toilet Lid, Wait by Toilet
I need to use the bathroom. Please open the toilet lid and wait beside it.
null
98
{"steps": 44, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Tilt(down, 30)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(fo...
[{"type": "object_state", "object_type": "Toilet", "state": "isOpen", "value": true}, {"type": "agent_in_room", "room_type": "Bathroom"}, {"type": "agent_near_object", "object_type": "Toilet", "distance": 1.5}]
["Toilet"]
AND
I need to use the bathroom. Please open the toilet lid and wait beside it.
Daily Household (Bathroom)
Conditional
Level3 Hybrid
null
null
null
null
130
null
procthor
procthor302
Pick up Plunger, Wait by Toilet.
The toilet is dirty. Please pick up the plunger and wait beside the toilet while I clean it.
null
110
{"steps": 50, "actions": ["Move(left, 0.25)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Tilt(down, 30)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(fo...
[{"type": "object_state", "object_type": "Plunger", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "Bathroom"}, {"type": "agent_near_object", "object_type": "Toilet", "distance": 1.5}]
["Plunger", "Toilet"]
AND
The toilet is dirty. Please pick up the plunger and wait beside the toilet while I clean it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
130
null
procthor
procthor303
Pick up Basketball, Wait by Bed
A basketball on the floor is blocking the way. Please pick it up and stand by a bed.
null
70
{"steps": 30, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Tilt(down, 30)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Pick(BasketBall)", "Move(left, 0.25)", "Rotate(left, 90)", "Mov...
[{"type": "object_state", "object_type": "BasketBall", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "Bed", "distance": 1.5}]
["BasketBall", "Bed"]
AND
The basketball on the floor is blocking the way. Please pick it up and stand by the bed.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
130
null
procthor
procthor304
bring a basketball
I want to play the basketball. Please bring a basketball in the Bedroom.
null
34
{"steps": 12, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Tilt(down, 30)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Pick(BasketBall)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "BasketBall", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "BasketBall", "distance": 1.5}]
["BasketBall"]
AND
I want to play the basketball. Please bring a basketball in the Bedroom.
Entertainment (Game/Sports)
Conditional
Level3 Hybrid
null
null
null
null
130
null
procthor
procthor305
Make Bed, Wait by Bed
I'm going to sleep, but a bed is messy. Please tidy a bed and wait beside it.
null
40
{"steps": 15, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Tilt(down, 30)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(forward, 1.0)", "Manipulate(Bed, cle...
[{"type": "object_state", "object_type": "Bed", "state": "isDirty", "value": false}, {"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "Bed", "distance": 2}]
["Bed"]
AND
I'm going to sleep, but a bed is messy. Please tidy a bed and wait beside it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
129
null
procthor
procthor306
Turn On Computer, Wait by Computer
I'm ready to work. Please turn on a computer and wait beside it.
null
44
{"steps": 17, "actions": ["Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Tilt(down, 30)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.25)",...
[{"type": "object_state", "object_type": "Laptop", "state": "isOpen", "value": true}, {"type": "object_state", "object_type": "Laptop", "state": "isToggled", "value": true}, {"type": "agent_near_object", "object_type": "Laptop", "distance": 1.5}]
["Bed"]
AND
I'm ready to work. Please turn on a computer and wait beside it.
Study and Work
Conditional
Level3 Hybrid
null
null
null
null
129
null
procthor
procthor307
Slice Bread, Wait by Table
I plan to eat bread. Please slice a bread and wait beside a table.
null
56
{"steps": 23, "actions": ["Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "...
[{"type": "object_state", "object_type": "Bread", "state": "isSliced", "value": true}, {"type": "agent_in_room", "room_type": "Kitchen"}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.5}]
["Bread", "DiningTable"]
AND
I plan to eat bread. Please slice a bread and wait beside a table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
127
null
procthor
procthor308
Pick up Phone, Wait by Sofa
I'm ready to work. Please pick up the phone from the sofa and wait beside the sofa.
null
54
{"steps": 22, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Tilt(down, 30)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)"...
[{"type": "object_state", "object_type": "CellPhone", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["CellPhone", "Sofa"]
AND
I'm ready to work. Please pick up the phone from the sofa and wait beside the sofa.
Study and Work
Conditional
Level3 Hybrid
null
null
null
null
20
null
procthor
procthor309
Pick up Book from Cabinet
I want to read a book. Please pick up a book.
null
144
{"steps": 67, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Rotate(left, 90)", "Move(forward, 0.25)", "Move(right, 0.25)", "M...
[{"type": "object_state", "object_type": "Book", "state": "isPickedUp", "value": true}]
["Book"]
AND
I want to read a book. Please pick up a book.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
65
null
procthor
procthor310
Put RemoteControl on DiningTable, Wait by Table
I'm going to have a meal. Please move the RemoteControl from the sofa to the dining table, then wait beside the table.
null
130
{"steps": 60, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0....
[{"type": "object_in_receptacle", "object_type": "RemoteControl", "receptacle_type": "DiningTable", "value": "true"}, {"type": "agent_near_object", "object_type": "DiningTable", "distance": 1.5}]
["RemoteControl", "Sofa", "DiningTable"]
AND
I'm going to have a meal. Please move the RemoteControl from the sofa to the dining table, then wait beside the table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
65
null
procthor
procthor311
Pick up BaseballBat, Wait by Dresser
A BaseballBat fell on the floor. Please pick up the BaseballBat and wait beside the dresser.
null
158
{"steps": 74, "actions": ["Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(right, 90...
[{"type": "object_state", "object_type": "BaseballBat", "state": "isPickedUp", "value": true}, {"type": "agent_near_object", "object_type": "Dresser", "distance": 1.5}]
["BaseballBat", "Dresser"]
AND
A BaseballBat fell on the floor. Please pick up the BaseballBat and wait beside the dresser.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
65
null
procthor
procthor312
Tidy Bed, Wait by Bed
The bed is dirty. Please tidy the bed and wait beside it.
null
48
{"steps": 19, "actions": ["Move(right, 0.25)", "Rotate(right, 90)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(backwar...
[{"type": "object_state", "object_type": "Bed", "state": "isDirty", "value": false}, {"type": "agent_in_room", "room_type": "Bedroom"}, {"type": "agent_near_object", "object_type": "Bed", "distance": 1.5}]
["Bed"]
AND
The bed is dirty. Please tidy the bed and wait beside it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
68
null
procthor
procthor313
Turn On CoffeeMachine, Wait by CoffeeMachine
I want to make coffee. Please turn on a coffee machine and wait beside it.
null
36
{"steps": 13, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.25)", "Tilt(down, 30)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "ChangeState(CoffeeMachine, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "CoffeeMachine", "state": "isToggled", "value": true}, {"type": "agent_in_room", "room_type": "Kitchen"}, {"type": "agent_near_object", "object_type": "CoffeeMachine", "distance": 1.5}]
["CoffeeMachine"]
AND
I want to make coffee. Please turn on a coffee machine and wait beside it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
73
null
procthor
procthor314
Throw Away DishSponge, Wait by TrashCan
A dishsponge is broken. Please throw it into a trash can, then wait beside the trash can.
null
80
{"steps": 35, "actions": ["Move(forward, 1.0)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(right, 0.25)", "Tilt(down, 30)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(DishSponge)", "...
[{"type": "object_in_receptacle", "object_type": "DishSponge", "receptacle_type": "GarbageCan", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "GarbageCan", "distance": 1.5}]
["DishSponge", "GarbageCan"]
AND
A dishsponge is broken. Please throw it into a trash can, then wait beside the trash can.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
74
null
procthor
procthor316
Pick up Newspaper, Wait by Sofa
I will read the newspaper on the sofa later. Please pick up the newspaper on the sofa and wait beside the sofa.
null
66
{"steps": 28, "actions": ["Tilt(down, 30)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(right, 0.25)"...
[{"type": "object_state", "object_type": "Newspaper", "state": "isPickedUp", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Newspaper", "Sofa"]
AND
I will read the newspaper on the sofa later. Please pick up the newspaper on the sofa and wait beside the sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
84
null
procthor
procthor317
Turn On TV, Wait by Sofa
I want to watch TV. Please turn on a TV, then wait beside a sofa.
null
54
{"steps": 22, "actions": ["Tilt(down, 30)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "M...
[{"type": "object_state", "object_type": "Television", "state": "isToggled", "value": true}, {"type": "agent_in_room", "room_type": "LivingRoom"}, {"type": "agent_near_object", "object_type": "Sofa", "distance": 1.5}]
["Television", "Sofa"]
AND
I want to watch TV. Please turn on a TV, then wait beside a sofa.
Daily Household (Kitchen/Bedroom)
Conditional
Level3 Hybrid
null
null
null
null
91
null