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ai2thor
ai2thor05019
Put the pencil in the drawer
I want to tidy up, so please pick up the pencil carefully and hold it securely and then put it into the drawer.
FloorPlan311
50
{"steps": 17, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.5)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Rotate(right, 90)", "Pick(Pencil)", "Rotate(right, 90)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.25...
[{"type": "object_in_receptacle", "object_type": "Pencil", "receptacle_type": "Drawer", "value": true}]
["Pencil", "Drawer"]
and
I want to tidy up, so please pick up the pencil carefully and hold it securely and then put it into the drawer.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05020
Put the pen in the drawer
I want to tidy up, so please pick up the pen carefully and hold it securely and then put it into the drawer.
FloorPlan311
50
{"steps": 17, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.5)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Rotate(right, 90)", "Pick(Pen)", "Rotate(right, 90)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.25)",...
[{"type": "object_in_receptacle", "object_type": "Pen", "receptacle_type": "Drawer", "value": true}]
["Pen", "Drawer"]
and
I want to tidy up, so please pick up the pen carefully and hold it securely and then put it into the drawer.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05021
Move the phone to the bed
I'm putting things where they belong, so please pick up the phone, carry it over, and set it down on the bed neatly.
FloorPlan312
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(CellPhone)", "Rotate(right, 90)", "Move(forward, 1.0)", "Place(Bed)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Bed", "value": true}, {"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Desk", "value": false}]
["Bed", "CellPhone", "Desk"]
and
I'm putting things where they belong, so please pick up the phone, carry it over, and set it down on the bed neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05022
Clean the bed and turn on the laptop
I need to tidy up, so please tidy up the bed by clearing any clutter and wiping it until it looks clean and then turn on the laptop and wait until you can tell it's powered on.
FloorPlan312
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "Move(forward, 0.25)", "ChangeState(Laptop, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}]
["Bed", "Laptop"]
and
I need to tidy up, so please tidy up the bed by clearing any clutter and wiping it until it looks clean and then turn on the laptop and wait until you can tell it's powered on.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05023
Clean the bed and turn off the desk lamp
I'm cleaning up before I relax, so please tidy up the bed and wiping it until it looks clean, then turn off the desk lamp and confirm it's really off.
FloorPlan312
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Move(right, 0.5)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "ChangeState(DeskLamp, off)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "DeskLamp", "field": "isToggled", "value": false}]
["Bed", "DeskLamp"]
and
I'm cleaning up before I relax, so please tidy up the bed and wiping it until it looks clean, then turn off the desk lamp and confirm it's really off.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05024
Move the book to the bed and clean the bed
I'm tidying up, so please pick up the book and place it on the nightstand, then tidy up the bed and wiping it until it looks clean.
FloorPlan312
null
{"steps": 8, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Pick(Book)", "Rotate(right, 90)", "Move(forward, 1.0)", "Manipulate(Bed, clean)", "Place(Bed)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Bed", "value": true}]
["Bed", "Book"]
and
I'm tidying up, so please pick up the book and place it on the nightstand, then tidy up the bed and wiping it until it looks clean.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05025
Fill the mug with water and clean the bed
I'm taking care of a couple things, so please fill the mug with water until it shows it's filled, then keep it steady and then tidy up the bed and wiping it until it looks clean.
FloorPlan313
null
{"steps": 11, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "Rotate(left, 90)", "Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Mug,water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "Mug", "field": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Bed", "Mug"]
and
I'm taking care of a couple things, so please fill the mug with water until it shows it's filled, then keep it steady and then tidy up the bed and wiping it until it looks clean.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05026
Fill the mug with coffee and clean the bed
I'm doing some chores, so please put the laptop on the desk, then tidy up the bed and wiping it until it looks clean.
FloorPlan313
null
{"steps": 11, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "Rotate(left, 90)", "Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Mug, coffee, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "Mug", "field": "isFilledWithLiquid", "value": true, "liquid": "coffee"}]
["Bed", "Mug"]
and
I'm doing some chores, so please put the laptop on the desk, then tidy up the bed and wiping it until it looks clean.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05027
Move the cell phone to the bed
I'm putting things where they belong, so please pick up the cell phone, carry it over, and set it down on the bed neatly.
FloorPlan313
null
{"steps": 8, "actions": ["Rotate(right, 90)", "Move(forward, 0.25)", "Pick(CellPhone)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Place(Bed)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Bed", "value": true}, {"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Desk", "value": false}]
["Bed", "CellPhone", "Desk"]
and
I'm putting things where they belong, so please pick up the cell phone, carry it over, and set it down on the bed neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05028
Toggle the laptop on and clean the bed
Please help me with this task in the scene: toggle the laptop on and clean the bed.
FloorPlan314
null
{"steps": 12, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "ChangeState(Laptop, on)", "Rotate(right, 90)", "Move(right, 0.5)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Manipulate(Bed, clean)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}]
["Laptop", "Bed"]
and
Please help me with this task in the scene: toggle the laptop on and clean the bed.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05029
Move the alarm clock to the desk
I'm putting things where they belong, so please pick up the alarm clock, carry it over, and set it down on the desk neatly.
FloorPlan314
null
{"steps": 7, "actions": ["Move(forward, 0.5)", "Pick(AlarmClock)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Place(Desk)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "Desk", "value": true}, {"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "SideTable", "value": false}]
["AlarmClock", "Desk", "SideTable"]
and
I'm putting things where they belong, so please pick up the alarm clock, carry it over, and set it down on the desk neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05030
Move the book to the desk
I'm putting things where they belong, so please pick up the book, carry it over, and set it down on the desk neatly.
FloorPlan314
null
{"steps": 7, "actions": ["Move(forward, 0.5)", "Pick(Book)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Place(Desk)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Desk", "value": true}, {"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "SideTable", "value": false}]
["Book", "Desk", "SideTable"]
and
I'm putting things where they belong, so please pick up the book, carry it over, and set it down on the desk neatly.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05031
Move the alarm clock to the desk
I'm putting things where they belong, so please pick up the alarm clock, carry it over, and set it down on the desk neatly.
FloorPlan315
null
{"steps": 15, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(left, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(AlarmClock)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(left, 0.5)", "Place(Desk)", "EndTas...
[{"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "Desk", "value": true}, {"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "Dresser", "value": false}]
["AlarmClock", "Desk", "Dresser"]
and
I'm putting things where they belong, so please pick up the alarm clock, carry it over, and set it down on the desk neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05032
Break the mirror and fill the mug with water
I'm running a quick test, so please in the simulation, break the mirror using the provided interaction and then fill the mug with water until it shows it's filled, then keep it steady.
FloorPlan315
null
{"steps": 7, "actions": ["Move(right, 0.5)", "Move(forward, 0.25)", "Manipulate(Mirror, break)", "Rotate(right, 90)", "Move(forward, 0.5)", "Manipulate(Mug,water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Mirror", "field": "isBroken", "value": true}, {"type": "object_state", "object_type": "Mug", "state": "isFilledWithLiquid", "value": true, "liquid": "Water"}]
["Mirror", "Mug", "Water"]
and
I'm running a quick test, so please in the simulation, break the mirror using the provided interaction and then fill the mug with water until it shows it's filled, then keep it steady.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05033
Make the mirror dirty and fill the mug with water
I'm preparing the scene, so please in the simulation, make the mirror dirty so its state changes to 'dirty' and then fill the mug with water until it shows it's filled, then keep it steady.
FloorPlan315
null
{"steps": 7, "actions": ["Move(right, 0.5)", "Move(forward, 0.25)", "DirtyObject(Mirror)", "Rotate(right, 90)", "Move(forward, 0.5)", "Manipulate(Mug, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Mirror", "field": "isDirty", "value": true}, {"type": "object_state", "object_type": "Mug", "state": "isFilledWithLiquid", "value": true, "liquid": "Water"}]
["Mirror", "Mug", "Water"]
and
I'm preparing the scene, so please in the simulation, make the mirror dirty so its state changes to 'dirty' and then fill the mug with water until it shows it's filled, then keep it steady.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05034
Turn on the laptop and turn on the cell phone
I need some help with my electronics. Please turn on the laptop first. Once it's fully booted, power on the cell phone and make sure they both stay on.
FloorPlan315
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "ChangeState(Laptop, on)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.5)", "ChangeState(CellPhone, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "CellPhone", "field": "isToggled", "value": true}]
["Laptop", "CellPhone"]
and
I need some help with my electronics. Please turn on the laptop first. Once it's fully booted, power on the cell phone and make sure they both stay on.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05035
Break the laptop and pick up the cell phone
I'm running a quick test, so please in the simulation, break the laptop using the provided interaction and then pick up the cell phone carefully and hold it securely.
FloorPlan315
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Manipulate(Laptop, break)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.5)", "Pick(CellPhone)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isBroken", "value": true}, {"type": "object_state", "object_type": "CellPhone", "field": "isPickedUp", "value": true}]
["Laptop", "CellPhone"]
and
I'm running a quick test, so please in the simulation, break the laptop using the provided interaction and then pick up the cell phone carefully and hold it securely.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05036
Pick up the laptop and break the cell phone
I'm testing interactions, so please pick up the laptop carefully and hold it securely and then in the simulation, break the cell phone using the provided interaction.
FloorPlan315
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(Laptop)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.5)", "Manipulate(CellPhone, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "CellPhone", "field": "isBroken", "value": true}]
["Laptop", "CellPhone"]
and
I'm testing interactions, so please pick up the laptop carefully and hold it securely and then in the simulation, break the cell phone using the provided interaction.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05037
Break the laptop and break the cell phone
I'm testing the scene interactions, so please in the simulation, break the laptop using the provided interaction and then in the simulation, break the cell phone using the provided interaction.
FloorPlan315
null
{"steps": 10, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Manipulate(Laptop, break)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.5)", "Manipulate(CellPhone, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isBroken", "value": true}, {"type": "object_state", "object_type": "CellPhone", "field": "isBroken", "value": true}]
["Laptop", "CellPhone"]
and
I'm testing the scene interactions, so please in the simulation, break the laptop using the provided interaction and then in the simulation, break the cell phone using the provided interaction.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05038
Move the tabletop decor to the dresser
I'm putting things where they belong, so please pick up the tabletop decor, carry it over, and set it down on the dresser neatly.
FloorPlan315
null
{"steps": 9, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(TableTopDecor)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Place(Dresser)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "TableTopDecor", "receptacle_type": "Dresser", "value": true}, {"type": "object_in_receptacle", "object_type": "TableTopDecor", "receptacle_type": "Desk", "value": false}]
["Desk", "Dresser", "TableTopDecor"]
and
I'm putting things where they belong, so please pick up the tabletop decor, carry it over, and set it down on the dresser neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05039
Move the keychain to the dresser
I'm putting things where they belong, so please pick up the keychain, carry it over, and set it down on the dresser neatly.
FloorPlan315
null
{"steps": 11, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(KeyChain)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.25)", "Place(Dresser)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "KeyChain", "receptacle_type": "Dresser", "value": true}, {"type": "object_in_receptacle", "object_type": "KeyChain", "receptacle_type": "Desk", "value": false}]
["Desk", "Dresser", "KeyChain"]
and
I'm putting things where they belong, so please pick up the keychain, carry it over, and set it down on the dresser neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05040
Move the credit card to the dresser
I'm putting things where they belong, so please pick up the credit card, carry it over, and set it down on the dresser neatly.
FloorPlan315
null
{"steps": 11, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(CreditCard)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.25)", "Place(Dresser)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "CreditCard", "receptacle_type": "Dresser", "value": true}, {"type": "object_in_receptacle", "object_type": "CreditCard", "receptacle_type": "Desk", "value": false}]
["CreditCard", "Desk", "Dresser"]
and
I'm putting things where they belong, so please pick up the credit card, carry it over, and set it down on the dresser neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05041
Turn on the cell phone and open the book
To start the research, please power on the cell phone and open the book for me.
FloorPlan319
null
{"steps": 7, "actions": ["Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "ChangeState(CellPhone, on)", "Manipulate(Book, open)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "CellPhone", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Book", "field": "isOpen", "value": true}]
["Bed", "Book", "CellPhone", "TeddyBear"]
and
To start the research, please power on the cell phone and open the book for me.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05042
Turn off the light switch
I’m leaving the room now, so please turn off the light switch.
FloorPlan319
null
{"steps": 6, "actions": ["Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "ChangeState(LightSwitch, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}]
["LightSwitch"]
and
I’m leaving the room now, so please turn off the light switch.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05043
Clean the bed
I want the space neat, so please tidy up the bed and wiping it until it looks clean.
FloorPlan316
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(left, 0.5)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}]
["Bed"]
and
I want the space neat, so please tidy up the bed and wiping it until it looks clean.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05044
Fill the houseplant with water
It looks like it needs liquid, so please fill the houseplant with water until it shows it's filled, then keep it steady.
FloorPlan316
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(right, 0.5)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(HousePlant,water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "HousePlant", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["HousePlant"]
and
It looks like it needs liquid, so please fill the houseplant with water until it shows it's filled, then keep it steady.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05045
Fill the bowl with water
It looks like it needs liquid, so please fill the bowl with water until it shows it's filled, then keep it steady.
FloorPlan316
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(right, 0.5)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bowl,water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bowl", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Bowl"]
and
It looks like it needs liquid, so please fill the bowl with water until it shows it's filled, then keep it steady.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05046
Make the bowl dirty
I'm preparing the scene, so please in the simulation, make the bowl dirty so its state changes to 'dirty'.
FloorPlan316
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Rotate(left, 90)", "Move(right, 0.25)", "Move(forward, 1.0)", "DirtyObject(Bowl)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bowl", "state": "isDirty", "value": true}]
["Bowl"]
and
I'm preparing the scene, so please in the simulation, make the bowl dirty so its state changes to 'dirty'.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05047
Pick the baseballbat and break the mirror
Please help me with this task in the scene: pick the baseballbat and break the mirror.
FloorPlan316
null
{"steps": 13, "actions": ["Move(left, 0.25)", "Move(forward, 0.25)", "Pick(BaseballBat)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 0.25)", "Manipulate(Mirror, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Mirror", "state": "isBroken", "value": true}, {"type": "object_state", "object_type": "BaseballBat", "state": "isPickedUp", "value": true}]
["Mirror", "BaseballBat"]
and
Please help me with this task in the scene: pick the baseballbat and break the mirror.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05048
Toggle the laptop on
I need to start my remote meeting, so please toggle the laptop on.
FloorPlan319
null
{"steps": 5, "actions": ["Rotate(left, 90)", "Move(left, 1.0)", "Move(forward, 0.25)", "ChangeState(Laptop, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "state": "isToggled", "value": true}]
["Laptop"]
and
I need to start my remote meeting, so please toggle the laptop on.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05049
Pick up the dumbbell.
It's time for my daily exercise; can you pick up the dumbbell from the floor.
FloorPlan320
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Pick(Dumbbell)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Dumbbell", "state": "isPickedUp", "value": true}]
["Dumbbell"]
and
It's time for my daily exercise; can you pick up the dumbbell from the floor.
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05050
Turn off the desk lamp and light switch.
It's time to power down, so please turn off the desk lamp and confirm it's really off and then turn off the light switch and confirm it's really off.
FloorPlan318
null
{"steps": 7, "actions": ["ChangeState(DeskLamp, off)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "ChangeState(LightSwitch, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "DeskLamp", "state": "isToggled", "value": false}, {"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}]
["DeskLamp", "LightSwitch"]
and
It's time to power down, so please turn off the desk lamp and confirm it's really off and then turn off the light switch and confirm it's really off.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05051
Break the vase
Please help me with this task in the scene: break the vase.
FloorPlan215
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Vase, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Vase", "state": "isBroken", "value": true}]
["Vase"]
and
Please help me with this task in the scene: break the vase.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05052
Toggle on the TV
I want it switched on, so please toggle the TV to the on position and check the room responds.
FloorPlan215
null
{"steps": 11, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "ChangeState(Television, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Television", "state": "isToggled", "value": true}]
["Television"]
and
I want it switched on, so please toggle the TV to the on position and check the room responds.
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05053
Toggle off the light switch near the door
I'm leaving the room, please toggle off the light switch near the door to save power.
FloorPlan215
null
{"steps": 14, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 0.25)", "Move(right, 0.5)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(right, 0.5)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "ChangeState(LightSwitch, off)", "End...
[{"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}]
["LightSwitch"]
and
I'm leaving the room, please toggle off the light switch near the door to save power.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05054
Break the statue
These old plaster models are taking up too much space. break one of the statues so we can fit it in the trash bin.
FloorPlan216
null
{"steps": 7, "actions": ["Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 0.25)", "Manipulate(Statue, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Statue", "state": "isBroken", "value": true}]
["Statue"]
and
These old plaster models are taking up too much space. break one of the statues so we can fit it in the trash bin.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05055
Turn on the laptop and TV
I want to play some games. Please switch on the laptop and the television.
FloorPlan217
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.5)", "ChangeState(Laptop, on)", "ChangeState(Television, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "state": "isToggled", "value": true}, {"type": "object_state", "object_type": "Television", "state": "isToggled", "value": true}]
["Laptop", "Television"]
and
I want to play some games. Please switch on the laptop and the television.
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05056
Close the box on the table
I want things put away, so please close the box on the table all the way until it looks fully shut.
FloorPlan216
null
{"steps": 5, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Manipulate(Box, close)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Box", "state": "isOpen", "value": false}]
["Box"]
and
I want things put away, so please close the box on the table all the way until it looks fully shut.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05057
Turn off the desk lamp near the sofa
I'm going to take a nap on the couch, so switch off the desk lamp right next to it.
FloorPlan217
null
{"steps": 8, "actions": ["Move(left, 1.0)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Move(left, 0.5)", "Move(forward, 0.5)", "ChangeState(DeskLamp, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "DeskLamp", "state": "isToggled", "value": false}]
["DeskLamp"]
and
I'm going to take a nap on the couch, so switch off the desk lamp right next to it.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05058
Move the box to the dining table
I'm putting things where they belong, so please pick up the box, carry it over, and set it down on the dining table neatly.
FloorPlan218
null
{"steps": 16, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Pick(Box)", "Rotate(right, 90)", "Move(right, 1.0)", "Move(right, 0.5)", "Move(right, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.5)", "P...
[{"type": "object_in_receptacle", "object_type": "Box", "receptacle_type": "DiningTable", "value": true}, {"type": "object_in_receptacle", "object_type": "Box", "receptacle_type": "CoffeeTable", "value": false}]
["Box", "CoffeeTable", "DiningTable"]
and
I'm putting things where they belong, so please pick up the box, carry it over, and set it down on the dining table neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05059
Break the window
We need to test the alarm system; break any window to see if the sensors trigger correctly.
FloorPlan218
null
{"steps": 19, "actions": ["Rotate(left, 90)", "Move(forward, 1.0)", "Move(left, 0.5)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.5)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, ...
[{"type": "object_state", "object_type": "Window", "state": "isBroken", "value": true}]
["Window"]
and
We need to test the alarm system; break any window to see if the sensors trigger correctly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05060
Turn on the TV and break the laptop
We are under a cyberattack. Power on the TV for news and break the laptop immediately so no one can access the data.
FloorPlan219
null
{"steps": 12, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "ChangeState(Television, on)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Manipulate(Laptop, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Television", "state": "isToggled", "value": true}, {"type": "object_state", "object_type": "Laptop", "state": "isBroken", "value": true}]
["Television", "Laptop"]
and
We are under a cyberattack. Power on the TV for news and break the laptop immediately so no one can access the data.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05061
Turn on the laptop on the sofa
I'm settling in on the sofa, so please turn on the laptop on the sofa and wait until you can tell it's powered on.
FloorPlan220
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 0.5)", "ChangeState(Laptop, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "state": "isToggled", "value": true}]
["Laptop"]
and
I'm settling in on the sofa, so please turn on the laptop on the sofa and wait until you can tell it's powered on.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05062
Open one of the drawers
My hands are full of stationery; please open one of the drawers so i can put these away.
FloorPlan220
null
{"steps": 6, "actions": ["Move(left, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Drawer, open)", "Move(backward, 0.5)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Drawer", "state": "isOpen", "value": true}]
["Drawer"]
and
My hands are full of stationery; please open one of the drawers so i can put these away.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05063
Clean the pot and slice the tomato
The pot looks a bit dusty, so clean the pot and slice the tomato for the soup.
FloorPlan15
null
{"steps": 6, "actions": ["Manipulate(Pot, clean)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Tomato, slice)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pot", "state": "isDirty", "value": false}, {"type": "object_state", "object_type": "Tomato", "state": "isSliced", "value": true}]
["Pot", "Tomato"]
and
The pot looks a bit dusty, so clean the pot and slice the tomato for the soup.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05064
Fill the pot with liquid and slice the tomato
I’m planning to make soup, so please fill the pot with water and slice the tomato for me.
FloorPlan15
null
{"steps": 8, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Pot, water, fillwithliquid)", "Rotate(right, 90)", "Move(forward, 1.0)", "Manipulate(Tomato, slice)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pot", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}, {"type": "object_state", "object_type": "Tomato", "state": "isSliced", "value": true}]
["Pot", "Tomato"]
and
I’m planning to make soup, so please fill the pot with water and slice the tomato for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05065
Make the wine bottle empty and break it
I'm done with it, so please empty the wine bottle in the simulation and then break it using the provided interaction.
FloorPlan15
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(right, 1.0)", "Manipulate(WineBottle, emptyliquidfrom)", "Manipulate(WineBottle, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "WineBottle", "state": "isFilledWithLiquid", "value": false}, {"type": "object_state", "object_type": "WineBottle", "state": "isBroken", "value": true}]
["WineBottle"]
and
I'm done with it, so please empty the wine bottle in the simulation and then break it using the provided interaction.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05066
Pick up the pot
I’m ready to start the stew, so please pick up the pot for me.
FloorPlan15
null
{"steps": 5, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Pot)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pot", "state": "isPickedUp", "value": true}]
["Pot", "Tomato"]
and
I’m ready to start the stew, so please pick up the pot and slice the tomato for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05067
Turn on one of the stove knobs
I need to fry an egg; could you turn on one of the stove knobs for me?
FloorPlan16
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "ChangeState(StoveKnob, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "StoveKnob", "state": "isToggled", "value": true}]
["StoveKnob"]
and
I need to fry an egg; could you turn on one of the stove knobs for me?
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05068
Slice the bread and pick up a piece
I'm hungry, so please slice the bread as instructed and keep the pieces together and then pick up one piece.
FloorPlan16
null
{"steps": 5, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bread, slice)", "Pick(Bread)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bread", "state": "isSliced", "value": true}, {"type": "object_state", "object_type": "BreadSliced", "state": "isPickedUp", "value": true}]
["Bread", "BreadSliced", "StoveKnob"]
and
I'm hungry, so please slice the bread as instructed and keep the pieces together and then pick up one piece.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05069
Move the tomato to the diningtable.
I'm putting things where they belong, so please pick up the tomato, carry it over, and set it down on the dining table neatly.
FloorPlan16
null
{"steps": 12, "actions": ["Rotate(left, 90)", "Pick(Tomato)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(left, 0.25)", "Place(DiningTable)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Tomato", "receptacle_type": "DiningTable", "value": true}, {"type": "object_in_receptacle", "object_type": "Tomato", "receptacle_type": "CounterTop", "value": false}]
["CounterTop", "DiningTable", "Tomato"]
and
I'm putting things where they belong, so please pick up the tomato, carry it over, and set it down on the dining table neatly.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05070
Move the saltshaker to the diningtable.
The soup is a bit bland, please move the salt shaker to the dining table.
FloorPlan16
null
{"steps": 17, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Pick(SaltShaker)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0....
[{"type": "object_in_receptacle", "object_type": "SaltShaker", "receptacle_type": "DiningTable", "value": true}, {"type": "object_in_receptacle", "object_type": "SaltShaker", "receptacle_type": "CounterTop", "value": false}]
["CounterTop", "DiningTable", "SaltShaker"]
and
The soup is a bit bland, please move the salt shaker to the dining table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05071
Move the ladle to the diningtable.
Dinner is served, so please move the ladle to the dining table.
FloorPlan16
null
{"steps": 21, "actions": ["Rotate(right, 90)", "Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Ladle)", "Rotate(right, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(forward, 0.25)", "Move(left, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "M...
[{"type": "object_in_receptacle", "object_type": "Ladle", "receptacle_type": "DiningTable", "value": true}, {"type": "object_in_receptacle", "object_type": "Ladle", "receptacle_type": "CounterTop", "value": false}]
["CounterTop", "DiningTable", "Ladle"]
and
Dinner is served, so please move the ladle to the dining table.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05072
Slice the lettuce and apple
I’m making a fresh summer salad; please slice the lettuce and the apple for me.
FloorPlan18
null
{"steps": 9, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Lettuce, slice)", "Move(forward, 0.25)", "Move(left, 0.5)", "Manipulate(Apple, slice)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Lettuce", "state": "isSliced", "value": true}, {"type": "object_state", "object_type": "Apple", "state": "isSliced", "value": true}]
["Lettuce", "Apple"]
and
I’m making a fresh summer salad; please slice the lettuce and the apple for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05073
Turn on the microwave
My lunch has gotten cold, so please turn on the microwave to warm it up.
FloorPlan20
null
{"steps": 5, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "ChangeState(Microwave, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Microwave", "state": "isToggled", "value": true}]
["Microwave"]
and
My lunch has gotten cold, so please turn on the microwave to warm it up.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05074
Slice the apple and bread
I'm getting ready to eat, so please slice the apple as instructed and keep the pieces together and then slice the bread as instructed and keep the pieces together.
FloorPlan17
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Apple, slice)", "Manipulate(Bread, slice)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Apple", "state": "isSliced", "value": true}, {"type": "object_state", "object_type": "Bread", "state": "isSliced", "value": true}]
["Apple", "Bread"]
and
I'm getting ready to eat, so please slice the apple as instructed and keep the pieces together and then slice the bread as instructed and keep the pieces together.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05075
Turn on the faucet
I need it running, so please turn on the faucet.
FloorPlan17
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "ChangeState(Faucet, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Faucet", "state": "isToggled", "value": true}]
["Faucet"]
and
I need it running, so please turn on the faucet.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05076
Slice the lettuce
I'm about to cook, so please slice the lettuce as instructed and keep the pieces together.
FloorPlan17
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Move(right, 1.0)", "Move(right, 0.25)", "Move(forward, 0.5)", "Manipulate(Lettuce, slice)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Lettuce", "state": "isSliced", "value": true}]
["Lettuce"]
and
I'm about to cook, so please slice the lettuce as instructed and keep the pieces together.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05077
Break the plate
Please help me with this task in the scene: break the plate.
FloorPlan17
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(right, 0.5)", "Manipulate(Plate, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Plate", "state": "isBroken", "value": true}]
["Plate"]
and
Please help me with this task in the scene: break the plate.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05078
Fill the pot with water
We need to make soup for dinner; can you fill the pot with water?
FloorPlan17
null
{"steps": 6, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Manipulate(Pot, water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pot", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Pot"]
and
We need to make soup for dinner; can you fill the pot with water?
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05079
Turn on the coffeemachine.
I'm starting breakfast now, so please turn on the coffee machine for me.
FloorPlan18
null
{"steps": 8, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(right, 0.5)", "Move(forward, 0.25)", "Move(right, 0.25)", "Move(forward, 0.25)", "ChangeState(CoffeeMachine, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "CoffeeMachine", "state": "isToggled", "value": true}]
["Pan", "CoffeeMachine"]
and
I'm starting breakfast now, so please turn on the coffee machine for me.
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05080
Fill the cup with coffee
I’m feeling a bit sleepy; could you fill the cup with coffee to help me wake up?
FloorPlan20
null
{"steps": 7, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(left, 90)", "Manipulate(Cup, coffee, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Cup", "state": "isFilledWithLiquid", "value": true, "liquid": "coffee"}]
["Cup"]
and
I’m feeling a bit sleepy; could you fill the cup with coffee to help me wake up?
Daily Household (Kitchen/Bedroom)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05501
Pick up the tennis racket on the ground
I want to exercise now, could you please hand me the tennis racket on the floor near the table?
FloorPlan302
50
{"steps": 3, "actions": ["Rotate(right, 90)", "Pick(TennisRacket)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "TennisRacket", "field": "isPickedUp", "value": true}]
["TennisRacket"]
OR
I want to exercise now, could you please hand me the tennis racket on the floor near the table?
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05502
Pick up the baseball bat at the door and smash the mirror
I want to swing the baseball bat a few times for a workout and then smash the mirror. I think that's cool.
FloorPlan329
50
{"steps": 7, "actions": ["Move(forward, 0.25)", "Tilt(down, 30)", "Pick(BaseballBat)", "Rotate(right, 90)", "Move(forward, 0.5)", "Manipulate(Mirror, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "BaseballBat", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Mirror", "field": "isBroken", "value": true}]
["BaseballBat", "Mirror"]
AND
I want to swing the baseball bat a few times for a workout and then smash the mirror. I think that's cool.
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05503
Pick up the baseball bat and smash the laptop
Please pick up the baseball bat in the corner, walk to the window, and smash the laptop on the table
FloorPlan327
50
{"steps": 10, "actions": ["Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.25)", "Pick(BaseballBat)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Manipulate(Laptop, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "BaseballBat", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Laptop", "field": "isBroken", "value": true}]
["BaseballBat", "Laptop"]
AND
Please pick up the baseball bat in the corner, walk to the window, and smash the laptop on the table
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05504
Pick up the baseball bat and smash the CellPhone
I want to practice dribbling in the room. Please pick up the basketball next to my shoes and then smash the phone screen. That could be my workout.
FloorPlan327
50
{"steps": 10, "actions": ["Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Tilt(down, 30)", "Pick(BasketBall)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(CellPhone, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "BasketBall", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "CellPhone", "field": "isBroken", "value": true}]
["BasketBall", "CellPhone"]
AND
I want to practice dribbling in the room. Please pick up the basketball next to my shoes and then smash the phone screen. That could be my workout.
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05505
Pick up the tennis racket
I see a tennis racket—could you pick it up for me? I'm ready to get a good workout in
FloorPlan326
50
{"steps": 9, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(TennisRacket)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "TennisRacket", "field": "isPickedUp", "value": true}]
["TennisRacket"]
OR
I see a tennis racket—could you pick it up for me? I'm ready to get a good workout in
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05506
Pick up the tennis racket and clean the bed
I want to combine my workout with some housework—could you pick up the tennis racket in the corner and give the bed a quick clean?
FloorPlan324
50
{"steps": 11, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(TennisRacket)", "Manipulate(Bed, clean)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "TennisRacket", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}]
["TennisRacket", "Bed"]
AND
I want to combine my workout with some housework—could you pick up the tennis racket in the corner and give the bed a quick clean?
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05507
Pick up the basketball and smash the mirror
I was just trying to work out, but I picked up the basketball and accidentally smashed the mirror—I really didn’t mean to.
FloorPlan320
50
{"steps": 7, "actions": ["Tilt(down, 30)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(BasketBall)", "Rotate(left, 90)", "Manipulate(Mirror, break)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "BasketBall", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Mirror", "field": "isBroken", "value": true}]
["BasketBall", "Mirror"]
AND
I was just trying to work out, but I picked up the basketball and accidentally smashed the mirror—I really didn’t mean to
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05508
Grab the pillow and clean the bed
It’s such a lovely day; I feel like tidying up my bed. First I’ll pick up my pillow, then give the whole bed a good clean—so I can sleep nice and sound tonight.
FloorPlan304
50
{"steps": 7, "actions": ["Move(forward, 0.5)", "Pick(Pillow)", "Move(right, 0.25)", "Move(forward, 0.25)", "Move(right, 0.5)", "Manipulate(Bed, clean)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pillow", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}]
["Pillow", "Bed"]
AND
It’s such a lovely day; I feel like tidying up my bed. First I’ll pick up my pillow, then give the whole bed a good clean—so I can sleep nice and sound tonight.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05509
Make the bed and turn off the lights
I’d like to take a nap. Could you tidy the bed and turn off the wall light for me? Thank you.
FloorPlan304
50
{"steps": 9, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Manipulate(Bed, clean)", "Move(forward, 0.25)", "ChangeState(LightSwitch, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "LightSwitch", "field": "isToggled", "value": false}]
["Bed", "LightSwitch"]
AND
I’d like to take a nap. Could you tidy the bed and turn off the wall light for me? Thank you.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05510
Put the alarm clock on the nightstand
I have something really important tomorrow, and I’m afraid I won’t hear the alarm—could you please move the alarm clock from the desk to my side table? Thanks!
FloorPlan305
50
{"steps": 12, "actions": ["Move(left, 1.0)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Pick(AlarmClock)", "Move(backward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Tilt(down, 30)", "Move(forward, 0.5)", "Place(SideTable)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "SideTable", "value": true}, {"type": "object_in_receptacle", "object_type": "AlarmClock", "receptacle_type": "Desk", "value": false}]
["AlarmClock", "SideTable", "Desk"]
and
I have something really important tomorrow, and I’m afraid I won’t hear the alarm—could you please move the alarm clock from the desk to my side table? Thanks!
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05511
Turn off the lights in the room
I'm so tired tonight that I want to go to bed early—could you please turn off the lights in the room? The switch is right by the door. Thanks!
FloorPlan305
50
{"steps": 12, "actions": ["Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 0.5)", "Tilt(down, 30)", "ChangeState(LightSwitch, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "LightSwitch", "field": "isToggled", "value": false}]
["LightSwitch"]
OR
I'm so tired tonight that I want to go to bed early—could you please turn off the lights in the room? The switch is right by the door. Thanks!
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05512
Tidy up the bed and put the book on it.
I'd like to read the book on my desk before bed. Please tidy up the bed first, then bring the book and place it on the bed for me.
FloorPlan305
50
{"steps": 12, "actions": ["Move(forward, 0.25)", "Manipulate(Bed, clean)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.5)", "Pick(Book)", "Rotate(right, 90)", "Move(forward, 0.5)", "Place(Bed)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Bed"}]
["Bed", "Book"]
AND
I'd like to read the book on my desk before bed. Please tidy up the bed first, then bring the book and place it on the bed for me.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05513
Put the phone on the bed
I'm getting a little sleepy and want to go play on my phone in bed. I need to take my phone from the table to the bed
FloorPlan306
50
{"steps": 11, "actions": ["Move(forward, 0.5)", "Pick(CellPhone)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Place(Bed)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Desk", "value": false}, {"type": "object_in_receptacle", "object_type": "CellPhone", "receptacle_type": "Bed", "value": true}]
["Bed", "CellPhone", "Desk"]
AND
I'm getting a little sleepy and want to go play on my phone in bed. I need to take my phone from the table to the bed
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05514
Put the pencil into the trash
My pencil is broken and I want to throw it away. Could you help me drop it from the table into the trash can?
FloorPlan307
50
{"steps": 9, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Pencil)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Tilt(down, 30)", "Place(GarbageCan)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Pencil", "receptacle_type": "GarbageCan", "value": true}, {"type": "object_in_receptacle", "object_type": "Pencil", "receptacle_type": "Desk", "value": false}]
["Desk", "GarbageCan", "Pencil"]
and
My pencil is broken and I want to throw it away. Could you help me drop it from the table into the trash can?
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05515
Pick up the phone and turn on the TV
I feel like taking a break; I'm going to pick up my phone from the desk and turn on the TV so I can really unwind
FloorPlan307
50
{"steps": 7, "actions": ["Move(forward, 0.5)", "Pick(CellPhone)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "ChangeState(Television, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "CellPhone", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Television", "field": "isToggled", "value": true}]
["CellPhone", "Television"]
AND
I feel like taking a break; I'm going to pick up my phone from the desk and turn on the TV so I can really unwind
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05516
Throw the pen into the trash
I have ended my friendship and I no longer want the pencil or the fountain pen he gave me. I have already thrown the pencil into the trash. Could you throw the fountain pen into the trash for me?
FloorPlan308
50
{"steps": 6, "actions": ["Move(left, 0.5)", "Pick(Pen)", "Move(right, 0.5)", "Move(forward, 0.25)", "Place(GarbageCan)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Pen", "receptacle_type": "GarbageCan", "value": true}, {"type": "object_in_receptacle", "object_type": "Pen", "receptacle_type": "Desk", "value": false}]
["Desk", "GarbageCan", "Pen"]
AND
I have ended my friendship and I no longer want the pencil or the fountain pen he gave me. I have already thrown the pencil into the trash. Could you throw the fountain pen into the trash for me?
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05517
Straighten up the bed and then turn on the laptop.
I just woke up and I’m ready to get to work—you help me tidy the bed first, then use the laptop to start working and get it booted up.
FloorPlan308
50
{"steps": 13, "actions": ["Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(left, 0.25)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Manipulate(Bed, clean)", "Rotate(right, 90)", "Move(right, 1.0)", "Move(right, 0.25)", "ChangeState(Laptop, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Bed", "field": "isDirty", "value": false}, {"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}]
["Bed", "Laptop"]
and
I just woke up and I’m ready to get to work—you help me tidy the bed first, then use the laptop to start working and get it booted up.
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05518
Please pour a glass of water, turn on the cell phone
I want to take a proper break. Please pour me a glass of water and then turn on my phone—I’d like to play a game for a bit.
FloorPlan313
50
{"steps": 7, "actions": ["Rotate(right, 90)", "Move(forward, 0.25)", "Move(left, 0.25)", "Move(forward, 0.25)", "Manipulate(Mug, water, fillwithliquid)", "ChangeState(CellPhone, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "CellPhone", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Mug", "field": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Mug", "CellPhone"]
AND
I want to take a proper break. Please pour me a glass of water and then turn on my phone—I’d like to play a game for a bit.
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05519
Pick up the laptop
I’d like to start working from the bedside—could you please pick up the laptop?
FloorPlan314
50
{"steps": 3, "actions": ["Move(forward, 0.25)", "Pick(Laptop)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "state": "isPickedUp", "value": true}]
["Laptop"]
AND
I’d like to start working from the bedside—could you please move the laptop from the desk to the bed?
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05520
Pour water into the cup and then pick up the baseball.
I'm about to start working out—please fill the cup with water and then pick up the baseball bat
FloorPlan315
50
{"steps": 4, "actions": ["Move(forward, 1.0)", "Manipulate(Mug, water, fillwithliquid)", "Pick(BaseballBat)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Mug", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}, {"type": "object_state", "object_type": "BaseballBat", "state": "isPickedUp", "value": true}]
["Mug", "BaseballBat"]
AND
I'm about to start working out—please fill the cup with water and then pick up the baseball bat
Entertainment
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05521
Please pick up the pen and open the book.
I want to study now. Please pick up the fountain pen on the table in front of you, then go to the other desk, open the book, and study hard
FloorPlan315
50
{"steps": 10, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Pen)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(left, 0.5)", "Manipulate(Book, open)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Pen", "field": "isPickedUp", "value": true}, {"type": "object_state", "object_type": "Book", "field": "isOpen", "value": true}]
["Pen", "Book"]
AND
I want to study now. Please pick up the fountain pen on the table in front of you, then go to the other desk, open the book, and study hard
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05522
Please turn on the desktop computer and the laptop on the desk, then fill the bowl with water
I'm going to start working seriously. Please turn on the desktop computer and the laptop on the desk, then fill the bowl with water
FloorPlan316
50
{"steps": 9, "actions": ["Rotate(right, 90)", "Move(forward, 1.0)", "ChangeState(Desktop, on)", "Rotate(left, 90)", "Move(forward, 0.25)", "ChangeState(Laptop, on)", "Rotate(right, 90)", "Manipulate(Bowl, water, fillwithliquid)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Desktop", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Bowl", "field": "isFilledWithLiquid", "value": true, "liquid": "water"}]
["Desktop", "Laptop", "Bowl"]
AND
I'm going to start working seriously. Please turn on the desktop computer and the laptop on the desk, then fill the bowl with water
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05523
Turn off the light
The sunlight is lovely now—there's no need for extra light. Please switch off the bedside lamp
FloorPlan317
50
{"steps": 8, "actions": ["Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 0.25)", "ChangeState(DeskLamp, off)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "DeskLamp", "field": "isToggled", "value": false}]
["DeskLamp"]
AND
The sunlight is lovely now—there's no need for extra light. Please switch off the bedside lamp
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05524
Please turn off the wall light and open the book
I'm ready to work now; the desk lamp is already on. Please turn off the wall light and open the book
FloorPlan316
50
{"steps": 9, "actions": ["ChangeState(LightSwitch, off)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Move(right, 0.5)", "Move(forward, 0.5)", "Manipulate(Book, open)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}, {"type": "object_state", "object_type": "Book", "state": "isOpen", "value": true}]
["LightSwitch", "Book"]
AND
I'm ready to work now; the desk lamp is already on. Please turn off the wall light and open the book
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05525
Put the book on the table onto the armchair
I'd like to take a break and read for a while in the armchair—could you place the book on it?
FloorPlan318
50
{"steps": 6, "actions": ["Tilt(down, 30)", "Pick(Book)", "Rotate(left, 90)", "Move(forward, 0.25)", "Place(ArmChair)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Desk", "value": false}, {"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "ArmChair"}]
["ArmChair", "Book", "Desk"]
AND
I'd like to take a break and read for a while in the armchair—could you place the book on it?
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05526
Put the book on the table onto the bed, then open it
I'd like to read in bed for a while—please take the book from the desk, put it on the bed, and open it
FloorPlan319
50
{"steps": 14, "actions": ["Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Pick(Book)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 0.5)", "Place(Bed)", "Manipulate(Book, open)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Dresser", "value": false}, {"type": "object_in_receptacle", "object_type": "Book", "receptacle_type": "Bed"}, {"type": "object_state", "object_type": "Book", "field": "isOpen", "value": true}]
["Bed", "Book", "Dresser"]
AND
I'd like to read in bed for a while—please take the book from the desk, put it on the bed, and open it
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05527
Pick up the trophy and place it on the dresser, then grab the basketball
I'm the MVP of the basketball league. Next to a painting on my bookshelf is my MVP trophy; I want to place it on the dresser , then pick up the basketball and work out
FloorPlan319
50
{"steps": 19, "actions": ["Pick(Statue)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 0.5)", "Place(Dresser)", "Rotate(right, 90)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.25)", "Rotate(right, 90)", "Mov...
[{"type": "object_state", "object_type": "BasketBall", "field": "isPickedUp", "value": true}, {"type": "object_in_receptacle", "object_type": "Statue", "receptacle_type": "Dresser"}]
["BasketBall", "Dresser", "Statue"]
AND
I'm the MVP of the basketball league. Next to a painting on my bookshelf is my MVP trophy; I want to place it on the dresser , then pick up the basketball and work out
Entertainment (Game/Sports)
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05528
Switch on the TV and laptop
I'd like to work and watch TV at the same time. Could you please help me turn on the laptop and then the TV?
FloorPlan219
50
{"steps": 10, "actions": ["Move(forward, 1.0)", "Move(forward, 0.5)", "ChangeState(Laptop, on)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "ChangeState(Television, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Laptop", "field": "isToggled", "value": true}, {"type": "object_state", "object_type": "Television", "field": "isToggled", "value": true}]
["Laptop", "Television"]
AND
I'd like to work and watch TV at the same time. Could you please help me turn on the laptop and then the TV?
Study and Work
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05529
Take the tissues and place them on the table
I'd like to work at the other desk. Please take the tissues next to the laptop and put them beside the newspaper on that desk
FloorPlan219
50
{"steps": 17, "actions": ["Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Pick(TissueBox)", "Rotate(right, 90)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Rotate(left, 90...
[{"type": "object_in_receptacle", "object_type": "TissueBox", "receptacle_type": "Cabinet", "value": false}, {"type": "object_in_receptacle", "object_type": "TissueBox", "receptacle_type": "SideTable"}]
["Cabinet", "SideTable", "TissueBox"]
AND
I'd like to work at the other desk. Please take the tissues next to the laptop and put them beside the newspaper on that desk
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05530
Please close the paper box and pick it up.
I'm cleaning the room right now—please close the paper box and then pick it up for me
FloorPlan220
50
{"steps": 6, "actions": ["Move(forward, 0.5)", "Tilt(down, 30)", "Move(forward, 0.25)", "Manipulate(Box, close)", "Pick(Box)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "Box", "field": "isOpen", "value": false}, {"type": "object_state", "object_type": "Box", "field": "isPickedUp", "value": true}]
["Box"]
AND
I'm cleaning the room right now—please close the paper box and then pick it up for me
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05531
Please turn off the light and turn on the TV.
It's a bright and sunny afternoon; I'm going to turn off the wall light in the room, switch on the TV, and enjoy the rest of the day
FloorPlan220
50
{"steps": 12, "actions": ["Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "ChangeState(LightSwitch, off)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "ChangeState(Television, on)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "LightSwitch", "field": "isToggled", "value": false}, {"type": "object_state", "object_type": "Television", "field": "isToggled", "value": true}]
["LightSwitch", "Television"]
AND
It's a bright and sunny afternoon; I'm going to turn off the wall light in the room, switch on the TV, and enjoy the rest of the day
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05532
Please break the statue and pick it up.
I'm taking out the trash, and the glove sculpture in front of me is something I really dislike—please pick it up, walk over to the trash can, and smash it
FloorPlan220
50
{"steps": 19, "actions": ["Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Statue)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(right, 0.5)", "Move(forward, 0.25)", "Move(right, 1.0)", "Move(right, 1.0)", "Move(right, 0.5)", "Move(forward, 1.0)", "Move(right, 0.25)", "Move...
[{"type": "object_state", "object_type": "Statue", "field": "isBroken", "value": true}]
["Statue"]
AND
I'm taking out the trash, and the glove sculpture in front of me is something I really dislike—please pick it up, walk over to the trash can, and smash it
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05533
Please turn off the light and turn on the floor lamp.
The sunlight is so bright today—there's no need for the big wall light in the room, so go ahead and switch it off. Just turn on the floor lamp next to the sofa instead.
FloorPlan220
50
{"steps": 13, "actions": ["Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "ChangeState(LightSwitch, off)", "Rotate(left, 90)", "Move(forward, 1.0)", "Move(forward, 0.5)", "Rotate(left, 90)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "ChangeState(FloorLamp, on)", "EndTask(succes...
[{"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}, {"type": "object_state", "object_type": "FloorLamp", "state": "isToggled", "value": true}]
["LightSwitch", "FloorLamp"]
AND
The sunlight is so bright today—there's no need for the big wall light in the room, so go ahead and switch it off. Just turn on the floor lamp next to the sofa instead.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05534
Please pick up the key chain and turn off the light.
I'm going to walk out for a bit—I don't want to leave the door open, so please pick up the key chain and turn off the light
FloorPlan220
50
{"steps": 19, "actions": ["Tilt(down, 30)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(KeyChain)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 0.25)", "Rotate(right, 90)", "Move(forward, 0.5)", "Move(forward, 0....
[{"type": "object_state", "object_type": "LightSwitch", "state": "isToggled", "value": false}, {"type": "object_state", "object_type": "KeyChain", "state": "isPickedUp", "value": true}]
["LightSwitch", "KeyChain"]
AND
I'm going to walk out for a bit—I don't want to leave the door open, so please pick up the key chain and turn off the light
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05535
Please fill the house plant with water and pick up the plate.
I'm the housekeeper of this room, and I need to keep it tidy every day. I'd like to water the flowers by the door first, then clear the plates from the dinner table.
FloorPlan201
50
{"steps": 10, "actions": ["Move(forward, 1.0)", "Rotate(left, 90)", "Move(forward, 0.25)", "Manipulate(HousePlant, water, fillwithliquid)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(forward, 0.25)", "Pick(Plate)", "EndTask(success)"]}
[{"type": "object_state", "object_type": "HousePlant", "state": "isFilledWithLiquid", "value": true, "liquid": "water"}, {"type": "object_state", "object_type": "Plate", "state": "isPickedUp", "value": true}]
["HousePlant", "Plate"]
AND
I'm the housekeeper of this room, and I need to keep it tidy every day. I'd like to water the flowers by the door first, then clear the plates from the dinner table.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05536
Please pick up the bowl and put it on the dining table.
I'm about to have dinner—please take the bowl from the coffee table and bring it to the dinner table
FloorPlan201
50
{"steps": 14, "actions": ["Move(left, 0.5)", "Move(left, 0.25)", "Move(forward, 0.5)", "Tilt(down, 30)", "Pick(Bowl)", "Move(backward, 0.5)", "Move(backward, 0.25)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(left, 1.0)", "Move(left, 0.25)", "Place(DiningTable)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Bowl", "receptacle_type": "CoffeeTable", "value": false}, {"type": "object_in_receptacle", "object_type": "Bowl", "receptacle_type": "DiningTable"}]
["Bowl", "CoffeeTable", "DiningTable"]
AND
I'm about to have dinner—please take the bowl from the coffee table and bring it to the dinner table
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05537
Please pick up the newspaper and place it on the coffee table
I've finished dinner and feel like reading the paper—please pick up the newspaper and set it right next to the bowl on the coffee table so I can relax and read.
FloorPlan201
50
{"steps": 14, "actions": ["Move(forward, 0.25)", "Pick(Newspaper)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Move(forward, 1.0)", "Rotate(right, 90)", "Move(forward, 1.0)", "Tilt(down, 30)", "Place(CoffeeTable)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Newspaper", "receptacle_type": "DiningTable", "value": false}, {"type": "object_in_receptacle", "object_type": "Newspaper", "receptacle_type": "CoffeeTable"}]
["CoffeeTable", "DiningTable", "Newspaper"]
AND
I've finished dinner and feel like reading the paper—please pick up the newspaper and set it right next to the bowl on the coffee table so I can relax and read.
DailyHousehold
Conditional
Level3
null
null
null
null
null
null
ai2thor
ai2thor05538
Please pick up the watch and place it in the box
I'm going to the gym and need to put my watch in the box—please pick up the watch and place it in the box
FloorPlan202
50
{"steps": 13, "actions": ["Move(forward, 0.5)", "Move(forward, 0.25)", "Pick(Watch)", "Rotate(left, 90)", "Rotate(left, 90)", "Move(forward, 0.5)", "Move(forward, 0.25)", "Rotate(left, 90)", "Move(forward, 0.5)", "Rotate(right, 90)", "Move(forward, 0.5)", "Place(Box)", "EndTask(success)"]}
[{"type": "object_in_receptacle", "object_type": "Watch", "receptacle_type": "TVStand", "value": false}, {"type": "object_in_receptacle", "object_type": "Watch", "receptacle_type": "Box", "value": true}]
["Box", "TVStand", "Watch"]
AND
I'm going to the gym and need to put my watch in the box—please pick up the watch and place it in the box
DailyHousehold
Conditional
Level3
null
null
null
null
null
null