Datasets:
pretty_name: ProSceneverse
license: other
size_categories:
- 10K<n<100K
task_categories:
- text-to-3d
- image-to-3d
- other
tags:
- 3d
- 3d-scenes
- glb
- gltf
- sketchfab
- captions
- scene-understanding
language:
- en
annotations_creators:
- machine-generated
source_datasets:
- original
configs:
- config_name: default
data_files:
- split: train
path: metadata.parquet
ProSceneverse
Hand-designed 3D scenes (CAD, game environments, designed interiors and exteriors, urban scenes, stylized landscapes) curated from the TexVerse-1K Sketchfab crawl — the companion of ScanSceneverse which holds real-world photogrammetry scans.
74,624 textured designed scenes in glTF/GLB format, each with a machine-generated English caption, a scene-type label, and a thumbnail render.
Contents
ProSceneverse/
├── README.md
├── metadata.parquet # 74,624 rows, one per scene
├── shard_index.parquet # asset path -> tar shard it lives in
└── shards/
├── glbs/ # glbs-0000.tar … glbs-0068.tar (69 tars, ~15 GB each)
└── thumbnails/ # thumbnails-0000.tar (1 tar, ~1.8 GB)
Assets ship as uncompressed tar shards, not as 74,624 loose files — the Hub
rate-limits that many small objects to the point of stalling. Members inside
each tar keep the original layout (glbs/000-NNN/<scene_id>.glb,
thumbnails/000-NNN/<scene_id>.jpeg), so extracting all shards into one
directory reproduces exactly the tree that the file_name and thumbnail
columns of metadata.parquet point at.
Categories
CAD_ARCHITECTURE: 44,487GAME_SCENE: 17,303DESIGNED_ROOM: 7,183DESIGNED_EXTERIOR: 2,539URBAN_SCENE: 1,776DESIGNED_LANDSCAPE: 1,336
Licenses
by: 68,186by-nc-sa: 3,767by-sa: 1,083by-nc: 847by-nc-nd: 384unknown: 188cc0: 118by-nd: 37free-st: 14
Metadata schema
| column | type | description |
|---|---|---|
scene_id |
string | 32-hex Sketchfab model id (primary key) |
file_name |
string | Relative path to the GLB |
thumbnail |
string | null | Relative path to the JPEG preview |
caption |
string | Gemini-generated English caption of the scene |
category |
string | Curated scene type |
decision |
string | Curation decision (KEEP) |
scanning_ids |
list | scanned_by_* tags (empty for designed scenes) |
name |
string | Original Sketchfab model title |
description |
string | Original Sketchfab model description (author-written) |
tags |
list | Author-provided Sketchfab tags |
sketchfab_categories |
list | Original Sketchfab category names |
license_slug / license_label / license_url |
string | Per-scene license |
author_username / author_display_name / author_uid |
string | Original Sketchfab author |
face_count, vertex_count, material_count, texture_count, animation_count |
int64 | Geometry/material stats |
pbr_type |
string | null | PBR workflow tag if set |
source |
string | Sketchfab upload source |
published_at, updated_at |
string (ISO-8601) | Timestamps from Sketchfab |
source_url |
string | Public Sketchfab viewer URL |
view_count, like_count, download_count, comment_count |
int64 | Popularity stats at crawl time |
Loading
The metadata is a plain parquet file — no asset download needed to browse captions, categories, or geometry stats:
from datasets import load_dataset
ds = load_dataset("parquet", data_files="metadata.parquet", split="train")
print(ds[0]["caption"], ds[0]["file_name"])
Getting the assets
Full dataset (~1.0 TB), extracted back into the original layout:
hf download Stable-X/ProSceneverse --repo-type dataset \
--include "shards/**" --local-dir ProSceneverse
cd ProSceneverse && for t in shards/glbs/*.tar shards/thumbnails/*.tar; do tar -xf "$t"; done
# -> glbs/000-NNN/<scene_id>.glb, thumbnails/000-NNN/<scene_id>.jpeg
Only the scenes you care about — shard_index.parquet maps each asset to its
tar, so you can fetch a handful of shards instead of the whole set:
import pandas as pd, tarfile
from huggingface_hub import hf_hub_download
idx = pd.read_parquet("hf://datasets/Stable-X/ProSceneverse/shard_index.parquet")
wanted = ["glbs/000-000/0a1b....glb"] # paths from metadata.parquet
for shard in idx[idx.path.isin(wanted)]["shard"].unique():
local = hf_hub_download("Stable-X/ProSceneverse", shard, repo_type="dataset")
with tarfile.open(local) as tf:
tf.extractall(".", members=[tf.getmember(p) for p in wanted
if p in tf.getnames()])
Then resolve meshes relative to the extraction root, e.g. with trimesh:
import trimesh, os
root = "/path/to/ProSceneverse"
mesh = trimesh.load(os.path.join(root, ds[0]["file_name"]))
Licenses
Every source model on Sketchfab ships with its own Creative Commons
license. The per-scene license is recorded in the license_slug,
license_label, and license_url columns — consult them before
redistribution.