ProSceneverse / README.md
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Document tar-shard layout and per-shard asset access
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metadata
pretty_name: ProSceneverse
license: other
size_categories:
  - 10K<n<100K
task_categories:
  - text-to-3d
  - image-to-3d
  - other
tags:
  - 3d
  - 3d-scenes
  - glb
  - gltf
  - sketchfab
  - captions
  - scene-understanding
language:
  - en
annotations_creators:
  - machine-generated
source_datasets:
  - original
configs:
  - config_name: default
    data_files:
      - split: train
        path: metadata.parquet

ProSceneverse

Hand-designed 3D scenes (CAD, game environments, designed interiors and exteriors, urban scenes, stylized landscapes) curated from the TexVerse-1K Sketchfab crawl — the companion of ScanSceneverse which holds real-world photogrammetry scans.

74,624 textured designed scenes in glTF/GLB format, each with a machine-generated English caption, a scene-type label, and a thumbnail render.

Contents

ProSceneverse/
├── README.md
├── metadata.parquet          # 74,624 rows, one per scene
├── shard_index.parquet       # asset path -> tar shard it lives in
└── shards/
    ├── glbs/                 # glbs-0000.tar … glbs-0068.tar  (69 tars, ~15 GB each)
    └── thumbnails/           # thumbnails-0000.tar            (1 tar, ~1.8 GB)

Assets ship as uncompressed tar shards, not as 74,624 loose files — the Hub rate-limits that many small objects to the point of stalling. Members inside each tar keep the original layout (glbs/000-NNN/<scene_id>.glb, thumbnails/000-NNN/<scene_id>.jpeg), so extracting all shards into one directory reproduces exactly the tree that the file_name and thumbnail columns of metadata.parquet point at.

Categories

  • CAD_ARCHITECTURE: 44,487
  • GAME_SCENE: 17,303
  • DESIGNED_ROOM: 7,183
  • DESIGNED_EXTERIOR: 2,539
  • URBAN_SCENE: 1,776
  • DESIGNED_LANDSCAPE: 1,336

Licenses

  • by: 68,186
  • by-nc-sa: 3,767
  • by-sa: 1,083
  • by-nc: 847
  • by-nc-nd: 384
  • unknown: 188
  • cc0: 118
  • by-nd: 37
  • free-st: 14

Metadata schema

column type description
scene_id string 32-hex Sketchfab model id (primary key)
file_name string Relative path to the GLB
thumbnail string | null Relative path to the JPEG preview
caption string Gemini-generated English caption of the scene
category string Curated scene type
decision string Curation decision (KEEP)
scanning_ids list scanned_by_* tags (empty for designed scenes)
name string Original Sketchfab model title
description string Original Sketchfab model description (author-written)
tags list Author-provided Sketchfab tags
sketchfab_categories list Original Sketchfab category names
license_slug / license_label / license_url string Per-scene license
author_username / author_display_name / author_uid string Original Sketchfab author
face_count, vertex_count, material_count, texture_count, animation_count int64 Geometry/material stats
pbr_type string | null PBR workflow tag if set
source string Sketchfab upload source
published_at, updated_at string (ISO-8601) Timestamps from Sketchfab
source_url string Public Sketchfab viewer URL
view_count, like_count, download_count, comment_count int64 Popularity stats at crawl time

Loading

The metadata is a plain parquet file — no asset download needed to browse captions, categories, or geometry stats:

from datasets import load_dataset
ds = load_dataset("parquet", data_files="metadata.parquet", split="train")
print(ds[0]["caption"], ds[0]["file_name"])

Getting the assets

Full dataset (~1.0 TB), extracted back into the original layout:

hf download Stable-X/ProSceneverse --repo-type dataset \
    --include "shards/**" --local-dir ProSceneverse
cd ProSceneverse && for t in shards/glbs/*.tar shards/thumbnails/*.tar; do tar -xf "$t"; done
# -> glbs/000-NNN/<scene_id>.glb, thumbnails/000-NNN/<scene_id>.jpeg

Only the scenes you care about — shard_index.parquet maps each asset to its tar, so you can fetch a handful of shards instead of the whole set:

import pandas as pd, tarfile
from huggingface_hub import hf_hub_download

idx = pd.read_parquet("hf://datasets/Stable-X/ProSceneverse/shard_index.parquet")
wanted = ["glbs/000-000/0a1b....glb"]                      # paths from metadata.parquet
for shard in idx[idx.path.isin(wanted)]["shard"].unique():
    local = hf_hub_download("Stable-X/ProSceneverse", shard, repo_type="dataset")
    with tarfile.open(local) as tf:
        tf.extractall(".", members=[tf.getmember(p) for p in wanted
                                    if p in tf.getnames()])

Then resolve meshes relative to the extraction root, e.g. with trimesh:

import trimesh, os
root = "/path/to/ProSceneverse"
mesh = trimesh.load(os.path.join(root, ds[0]["file_name"]))

Licenses

Every source model on Sketchfab ships with its own Creative Commons license. The per-scene license is recorded in the license_slug, license_label, and license_url columns — consult them before redistribution.