SafeLIBERO / safelibero /templates /problem_class_template.py
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from robosuite.utils.mjcf_utils import new_site
from libero.libero.envs.bddl_base_domain import BDDLBaseDomain, register_problem
from libero.libero.envs.robots import *
from libero.libero.envs.objects import *
from libero.libero.envs.predicates import *
from libero.libero.envs.regions import *
from libero.libero.envs.utils import rectangle2xyrange
@register_problem
class YOUR_CLASS_NAME(BDDLBaseDomain):
def __init__(self, bddl_file_name, *args, **kwargs):
# Configure the workspace
self.workspace_name = "kitchen_table"
self.visualization_sites_list = []
self.kitchen_table_full_size = (1.0, 1.2, 0.05)
self.kitchen_table_offset = (0.0, 0, 0.90)
# For z offset of environment fixtures
self.z_offset = 0.01 - self.kitchen_table_full_size[2]
kwargs.update(
{"robots": [f"Mounted{robot_name}" for robot_name in kwargs["robots"]]}
)
kwargs.update({"workspace_offset": self.kitchen_table_offset})
kwargs.update({"arena_type": "kitchen"})
# Specify the scene xml and scene properties. Specify the default here since not many people would need to change this actively.
if "scene_xml" not in kwargs or kwargs["scene_xml"] is None:
kwargs.update(
{"scene_xml": "scenes/libero_kitchen_tabletop_base_style.xml"}
)
if "scene_properties" not in kwargs or kwargs["scene_properties"] is None:
# The scene properties need to be specified in libero/envs/arenas/style.py.
kwargs.update(
{
"scene_properties": {
"floor_style": "gray-ceramic",
"wall_style": "yellow-linen",
}
}
)
super().__init__(bddl_file_name, *args, **kwargs)
def _load_fixtures_in_arena(self, mujoco_arena):
"""Load the figures in this scene. If some extra process is required for the initial configurations, do it here."""
for fixture_category in list(self.parsed_problem["fixtures"].keys()):
if fixture_category == "kitchen_table":
continue
for fixture_instance in self.parsed_problem["fixtures"][fixture_category]:
self.fixtures_dict[fixture_instance] = get_object_fn(fixture_category)(
name=fixture_instance,
joints=None,
)
def _load_objects_in_arena(self, mujoco_arena):
"""Load the movable objects in this scene."""
objects_dict = self.parsed_problem["objects"]
for category_name in objects_dict.keys():
for object_name in objects_dict[category_name]:
self.objects_dict[object_name] = get_object_fn(category_name)(
name=object_name
)
def _load_sites_in_arena(self, mujoco_arena):
"""Load the sites in this part. Sites are used for either visualization purpose, or specifying the target region / containing region."""
object_sites_dict = {}
region_dict = self.parsed_problem["regions"]
for object_region_name in list(region_dict.keys()):
if "kitchen_table" in object_region_name:
ranges = region_dict[object_region_name]["ranges"][0]
assert ranges[2] >= ranges[0] and ranges[3] >= ranges[1]
zone_size = ((ranges[2] - ranges[0]) / 2, (ranges[3] - ranges[1]) / 2)
zone_centroid_xy = (
(ranges[2] + ranges[0]) / 2 + self.workspace_offset[0],
(ranges[3] + ranges[1]) / 2 + self.workspace_offset[1],
)
target_zone = TargetZone(
name=object_region_name,
rgba=region_dict[object_region_name]["rgba"],
zone_size=zone_size,
z_offset=self.workspace_offset[2],
zone_centroid_xy=zone_centroid_xy,
)
object_sites_dict[object_region_name] = target_zone
mujoco_arena.table_body.append(
new_site(
name=target_zone.name,
pos=target_zone.pos + np.array([0.0, 0.0, -0.90]),
quat=target_zone.quat,
rgba=target_zone.rgba,
size=target_zone.size,
type="box",
)
)
continue
# Otherwise the processing is consistent
for query_dict in [self.objects_dict, self.fixtures_dict]:
for (name, body) in query_dict.items():
try:
if "worldbody" not in list(body.__dict__.keys()):
# This is a special case for CompositeObject, we skip this as this is very rare in our benchmark
continue
except:
continue
for part in body.worldbody.find("body").findall(".//body"):
sites = part.findall(".//site")
joints = part.findall("./joint")
if sites == []:
break
for site in sites:
site_name = site.get("name")
if site_name == object_region_name:
object_sites_dict[object_region_name] = SiteObject(
name=site_name,
parent_name=body.name,
joints=[joint.get("name") for joint in joints],
size=site.get("size"),
rgba=site.get("rgba"),
site_type=site.get("type"),
site_pos=site.get("pos"),
site_quat=site.get("quat"),
object_properties=body.object_properties,
)
self.object_sites_dict = object_sites_dict
# Keep track of visualization objects
for query_dict in [self.fixtures_dict, self.objects_dict]:
for name, body in query_dict.items():
if body.object_properties["vis_site_names"] != {}:
self.visualization_sites_list.append(name)
def _add_placement_initializer(self):
"""Very simple implementation at the moment. Will need to upgrade for other relations later. Take a look at BDDLBaseDomain class, and modify the implementation logic accordingly based on your own need."""
super()._add_placement_initializer()
def _check_success(self):
"""
Check if the goal is achieved. Consider conjunction goals at the moment
"""
goal_state = self.parsed_problem["goal_state"]
result = True
for state in goal_state:
result = self._eval_predicate(state) and result
return result
def _eval_predicate(self, state):
"""Evaluate each predicate. For the moment, we only consider unary and binary predicates."""
if len(state) == 3:
# Checking binary logical predicates
predicate_fn_name = state[0]
object_1_name = state[1]
object_2_name = state[2]
return eval_predicate_fn(
predicate_fn_name,
self.object_states_dict[object_1_name],
self.object_states_dict[object_2_name],
)
elif len(state) == 2:
# Checking unary logical predicates
predicate_fn_name = state[0]
object_name = state[1]
return eval_predicate_fn(
predicate_fn_name, self.object_states_dict[object_name]
)
def _setup_references(self):
"""Set up references for the objects. Add extra implementation here if the method in the parent class is not sufficient."""
super()._setup_references()
def _post_process(self):
"""Post process the simulation step. Mainly for handling site visualization."""
super()._post_process()
self.set_visualization()
def set_visualization(self):
"""Set the visualization of the objects in the scene."""
for object_name in self.visualization_sites_list:
for _, (site_name, site_visible) in (
self.get_object(object_name).object_properties["vis_site_names"].items()
):
vis_g_id = self.sim.model.site_name2id(site_name)
if ((self.sim.model.site_rgba[vis_g_id][3] <= 0) and site_visible) or (
(self.sim.model.site_rgba[vis_g_id][3] > 0) and not site_visible
):
# We toggle the alpha value
self.sim.model.site_rgba[vis_g_id][3] = (
1 - self.sim.model.site_rgba[vis_g_id][3]
)
def _setup_camera(self, mujoco_arena):
"""Configure the camera as the workspace observation."""
mujoco_arena.set_camera(
camera_name="agentview",
pos=[0.6586131746834771, 0.0, 1.6103500240372423],
quat=[
0.6380177736282349,
0.3048497438430786,
0.30484986305236816,
0.6380177736282349,
],
)
# For visualization purpose
mujoco_arena.set_camera(
camera_name="frontview", pos=[1.0, 0.0, 1.48], quat=[0.56, 0.43, 0.43, 0.56]
)