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[SOURCE: https://minecraft.wiki/w/Light_Gray_Wool] | [TOKENS: 790] |
Wool Yes Yes (64), same color only 0.8 0.8 No No Yes (30) Yes 16 colors Wool is a block obtained from sheep that can be dyed in any of the sixteen different colors. It can be used as a crafting material and to block vibrations. Contents Obtaining Wool can be broken using any tool, but shears are the fastest tool to use. All wool colours (except magenta, pink, and purple) generate naturally as part of structures within woodland mansions. White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in plains villages. 10 light gray wool generate under the door and on the floor of Snowy_small_house_8 in snowy tundra villages. White wool generates as tents outside pillager outposts. Gray wool appears on some walls and on the floors of long corridors at the corners of an ancient city. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool. Using shears on an adult sheep yields 1–3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the Fortune or Looting enchantments. Baby sheep cannot be sheared. Sheep can spawn with different colors. The most common color is determined by the type of biome the sheep spawns in. In temperate biomes the most common color is white, in cold biomes it is black and in warm biomes it is brown. However sheep can spawn in all three of these colors, and light and dark grey, in all biomes. Sheep can also naturally spawn with pink wool but this has a rare chance. Java Edition: Bedrock Edition: In Java Edition, a shepherd villager may throw a block of wool of random color at a player under the Hero of the Village effect. Usage Wool comes in sixteen colours, which are white, light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink. Unlike stained glass and terracotta, the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color. Wool is easily mined, highly flammable, and offers little resistance against explosions. Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker. Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form. Similar to sculk sensors, wardens are also unable to detect everything wool-related as listed above. Wool can also be used to block note block sounds from reaching allays. Wool blocks can be placed under note blocks to produce "guitar" sounds. Any color of wool can be used for paintings, but it has no effect on the product's final appearance. In Java Edition, wool can be used as fuel in furnaces and their variants, smelting 0.5 items per wool block. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Videos History Issues Issues relating to "Wool" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/recipe] | [TOKENS: 61] |
/recipe Cheat only Gives or takes (unlocks or locks) recipes for players. Contents Syntax Arguments JE: <target>: entityBE: player: target: CommandSelector<Player> JE: <recipe>: resource_locationBE: recipe: string: basic_string Result Output History See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/return] | [TOKENS: 654] |
/return 2 None A command that can be embedded inside a function to control its execution. It ends function execution and sets the successfulness and the return value of the function, which is returned to the /function command as its output values, or the /execute if function ... command to test. It can also end a forking /execute command that has multiple branches at the first branch. Contents Usage By placing this command in a function, the function can be stopped at a certain line, and the return value and the successfulness of the function are set. Like other commands, following a /execute (if|unless) ... run or a forking /execute command that may terminate, this command can be restricted to only execute under certain conditions. With this, under different conditions a function can end at different lines, thus achieving more complex behaviors. For example, the following function simulates an if-else statement: Following a forking /execute command that has multiple branches, the /execute command also ends after the first execution of the /return command. So, only the first branch is executed. This can be used to ensure a command is executed only once. For example: /execute as @e[type=zombie,sort=nearest] at @s if block ~ ~-1 ~ grass_block run return run tp @s Steve teleports the nearest one zombie that is on a grass block to Steve, if such a zombie exists. Note this command in a function also ends the function. Followed by a forking /execute command that has multiple branches, the /execute command also ends after the first branch execution. The only difference between return run execute ... run <command> and execute ... run return run <command> is that in the first instance, the /return command always executes, and it returns a failure and a 0 value when the /execute command terminates; While the /return command in the second instance does not execute when the /execute command terminates. Followed by a /function command that calls multiple functions in a tag, the whole /function command also ends after the first execution of the /return command in any of the functions. See also the /function article. The /return command sets the return value and the successfulness of a function if it is executed in the function. They are returned to the /function or the /execute if function ... command that is calling the function. However, the /return command itself also has its output values. Following a /execute store ... run command, its success value and result value of the /return command can be stored while it ends the /execute command and the function. Directly executed in a command block, the success count of the /return command is recorded by the command block. Syntax return <value> return fail return run <command> Arguments <value>: integer <command> Result Output Above are the outputs of the /return command itself. And the successfulness and the return value of the function are also set if the /return command is executed in a function. The successfulness of the function equals to the success value of the /return command. The return value of the function equals to the result value of the /return command. History References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Jungle_Boat] | [TOKENS: 2206] |
Boat Common Yes No Yes In Java Edition: Height: 0.5625 blocksWidth: 1.375 blocks In Bedrock Edition: Height: 0.455 blocksWidth: 1.4 blocks JE: Just over 4HP[note 1]BE: 40HP × 20 Boats (including bamboo rafts) are drivable vehicle entities that can be ridden through water or at high speeds across all types of ice. Most mobs will ride nearby boats, which they cannot control or exit on their own. Contents Obtaining Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats. Boats can be retrieved by repeatedly hitting them until they drop as an item. In Java Edition, tools and weapons that deal more than 4HP damage can destroy a boat in one hit. Usage Boats can be used for the transportation of players and mobs, sold for emeralds, or used as fuel. A boat used as fuel in a furnace lasts 60 seconds, smelting up to 6 items. A player enters a boat by using it, if the boat is not fully occupied (boats can hold two entities). Unlike beds, there is no message above the hotbar for attempting to enter a fully occupied boat. A boat can be exited by sneaking or in Bedrock Edition, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or jumping. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position. Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the forward, left (turns left), right (turns right), and backward keys. Using the sprint key increases the field of vision, but does not increase speed as if sprinting. With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward. In Java Edition, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used in Bedrock Edition but are usually unnecessary because boats can be ridden upward in descending water, as well as follow upward stair-step currents. Behavior Boats move according to the player's control or water currents, with speed affected by the surface traversed. When the forward or backward command is issued, a constant thrust is applied relative to the boat's facing direction, exponentially approaching the top speed at which thrust balances drag. The backward thrust is one-eighth of the forward thrust’s strength. When strafe commands are issued, a constant torque is applied to increase the boat's rotation speed, with the same drag mechanism limiting the maximum rate of rotation. In Bedrock Edition, boats do not have air resistance, meaning that if a boat is launched off a cliff at a certain speed, it will continue flying at that speed until it touches the ground. Regardless of controls, the boat applies a friction that is proportional to the current horizontal velocity v by multiplying it with a coefficient c at the beginning of every tick: in water, air, or under flowing water, this value is 0.9; underwater, this value is 0.45; on land, this value is the average c (slipperiness) of all solid blocks underneath the boat (e.g. 0.6 for most blocks, 0.98 for ice and 0.989 for blue ice). The same is applied to rotational (angular) velocity. This is equivalent to applying a deceleration af=−μv, where v is the current horizontal velocity and μ=(1−c)tick−1=20(1−c)s−1 is a friction coefficient. As a result, when controls are not pressed, the boat slows to a stop quadratically. Slime blocks, honey blocks, and soul sand each apply their special entity-slowing logic to boats on top of this. In Java Edition, When the forward key is pressed, the boat accelerate at 0.04 m/tick2, for a real-time acceleration of 16 ms-2 forward assuming no lag. The reverse acceleration is 0.005 m/tick2 for a real-time acceleration of 2 ms-2. When strafe keys are pressed, the boat is given a rotation acceleration of 1°/tick2 (400°/s2), which is so high that no gradual change of turning rate is usually felt. The above gives us a way to calculate the maximum speed of a boat on a surface because maximum speed is reached when the player's acceleration ap cancels out with the friction af, vmax=apμ. The torque and thrust values differ between Java and Bedrock edition, as do the linear drag coefficients of various surfaces, which are proportionally scaled to produce the same top speed/max yaw rate between two editions. A boat floats atop still or flowing water. In Java Edition, a boat sinks if it enters water flowing downward. In Bedrock Edition, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to propel a boat uphill using only flowing water. When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a magma block, all passengers are expelled and the boat sinks. In Java Edition, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. In Bedrock Edition, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed. Dolphins chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly. As boats are entities, they have health. In Java Edition, boats effectively have just over 4HP (exactly 4 damage is not enough to destroy a boat), and regenerate 1⁄10 per game tick. Boats in Bedrock Edition have 40HP × 20 health. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched/shot by mobs, such as drowned. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink. When a boat is destroyed, it drops itself in item form. Boats can support two riders, including mobs. A mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a fishing rod or lead to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn[Java Edition only] and don't count toward the mob cap. In Java Edition, a player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. Being in a boat limits the player's mouse-look to the forward 210° arc in Java Edition and 180° in Bedrock Edition. Underwater boats cannot be ridden. When the boat is underwater, all passengers in it are expelled. Riding a boat does not deplete hunger, making it an efficient way to travel. Boats can completely nullify fall damage for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether. A boat has a solid collision box, which means players and other entities can't go through it even at high speeds. Falling blocks are also blocked by boats. In Java Edition, a boat falling on top of an entity stops on top of the entity. In Bedrock Edition, a falling boat can go through other entities. Riding a boat over a lily pad causes the lily pad to drop, and causes the boat's speed to stutter a bit. Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. In Java Edition, a boat being ridden by a player cannot pick up a mob. In Bedrock Edition, mobs can be picked up by a boat being ridden by a player. In Minecraft Education, even tripod cameras can ride boats. A mob can ride a boat if it is narrower than a boat, and is neither an aquatic[note 2] nor ambient animal. The following mobs are unable to ride in a boat: The baby counterparts of these mobs can ride in boats, but not the adult versions. If a baby grows up, the adult form is dismounted. Additionally, the adult versions of these mobs can still ride boats manually using the /ride command: Additionally, few types of mobs can have various Size values, which can prevent them from riding boats: Leads can be attached to boats and can break when stretched too far due to boats moving much more slowly on land. The lead has no effect if a player is riding the boat. However, if any mob is riding the boat, the boat can be tugged along. This includes villagers, making transportation easier in early game with just a few boats and leads. Sounds Java Edition: Boats use the Friendly Creatures sound category for entity-dependent sound events. Despite being a solid surface, walking on boats is completely silent and does not produce footstep sounds. Bedrock Edition: Data values Java Edition: Bedrock Edition: Boats have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements Advancements History Boats have been overhauled to match the boats from Pocket Edition Alpha 0.11.0. They now have oars for paddling and are more durable and now allows passengers to board. Added boats. Each wood type has its own respective variant, though they share the same sprite as items. Issues Issues relating to "Boat" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Notes External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Jungle_Boat_with_Chest] | [TOKENS: 489] |
Boat with Chest Common Yes No Yes In Java Edition: Height: 0.5625 blocksWidth: 1.375 blocks In Bedrock Edition: Height: 0.455 blocksWidth: 1.4 blocks JE: 1 Boats with chests (including bamboo rafts with chests) are boats with single chests occupying their passenger seats. A boat's chest can be accessed by using the boat while sneaking, or while riding it. Contents Obtaining A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. Tools and weapons with damage above 4 can instantly destroy a boat with chest in one hit.[Java Edition only] Usage A boat with chest can be used for the transportation of players, mobs and items, or as fuel when smelting. A boat with chest can be used as fuel in a furnace, lasting 60 seconds and smelting up to 6 items. Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. Behavior Boats with chests share most behaviors with boats. The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by sneaking and interacting with the boat with chest, interacting with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's inventory while inside the boat. This means that the player cannot access armor slots without exiting the boat. When a boat with chest moves above, underneath, or beside a hopper, its inventory is filled or drained accordingly. The size of its hitbox allows a boat with chest to be placed above up to nine hoppers so that it can evenly split its items nine ways. As with other chests, opening or breaking a boat with chest causes any nearby piglin(s) to attack the player. Sounds Java Edition: Boats with chests use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Boat with chests have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Boat with Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Copper_Ore] | [TOKENS: 436] |
Copper Ore No Yes (64) 3 Copper Ore: 3 Deepslate Copper Ore: 4.5 No No No No 11 STONE Copper ore is an ore block found underground. Deepslate copper ore is the deepslate variant of copper ore, usually found deeper underground. Contents Obtaining Copper ore must be mined with a stone pickaxe or better, otherwise it drops nothing. Breaking copper ore drops 2-5 raw copper, unless mined with a Silk Touch pickaxe. It is affected by the Fortune enchantment, dropping up to 20 raw copper, or 7.7 raw copper on average with Fortune III. Copper ore can be generated anywhere on the Overworld in the form of ore blobs. Copper ore generate in two batches, the first batch generate anywhere on the overworld biomes except dripstone caves 16 times per chunks in groups from 0 to 16, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. The second batch generate only in dripstone caves 16 times per chunks in groups from 0 to 52, in layer -16 to 112, being most common in layers 47 and 48 and less common at the ends. Copper ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Copper ore that replaces tuff or deepslate becomes deepslate copper ore. It can also spawn rare ore veins above Y=0, mixed with granite and the occasional raw copper blocks. In dripstone caves biomes, copper ore veins are larger on average. Usage The primary usage of copper ore is to mine it for raw copper. Copper ore does not weather like its block counterpart, though the ore itself shows some oxidation. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Copper Ore" or "Deepslate Copper Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Gold_Ore] | [TOKENS: 532] |
Gold Ore No Yes (64) 3 No No No No 11 STONE Gold ore is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better. Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff. Contents Obtaining Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops itself. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III. Gold ore can generate in the Overworld in the form of ore features. Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generate regardless of exposure to air. Gold ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore. Usage The primary usage of gold ore is to mine it for raw gold. Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor or under the Invisibility effect. Piglins also run toward any gold ore item on the ground, and inspect it for 6 seconds in Java Edition or 8 seconds in Bedrock Edition before putting it in their inventory. Gold ore can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Gold Ore" or "Deepslate Gold Ore" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/rotate] | [TOKENS: 50] |
/rotate 2 None Changes the rotation of an entity. Contents Syntax Arguments <target>: entity <rotation>: rotation <facingLocation>: vec3 <facingEntity>: entity <facingAnchor>: entity_anchor Result Output History References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/save-off] | [TOKENS: 120] |
/save These commands manage server saves. Contents save-all 4 Dedicated server Saves the server to the data storage device. save-all save-all flush save-off 4 Dedicated server Disables the server writing to the level files (except player, advancement, stat files), in order to copy them for backup. All level changes are temporarily queued. This option is reset each time the server restarts. save-on 4 Dedicated server Enables the server writing to the level files. save 4 Cheat onlyDedicated server Prepares a backup, queries its status, or resumes. History External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Brewing?action=edit§ion=11] | [TOKENS: 223] |
Editing Brewing (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 3 hidden categories: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/say] | [TOKENS: 43] |
/say None Broadcasts message in the chat to all players on the server. Contents Syntax Arguments JE: <message>: messageBE: message: message: CommandMessage Result Output History See also External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Silverfish] | [TOKENS: 763] |
Silverfish 8HP Hostile MonsterArthropod Easy and Normal: 1HPHard: 1.5HP × 0.75 Height: 0.3 BlocksWidth: 0.4 Blocks 0.25 Silverfish are small hostile arthropods found infesting stone and deepslate blocks in mountain caves and certain structures, such as strongholds, or spawned using potions of Infestation. They attack by biting, and attacking one can cause nearby silverfish to break out of their blocks to attack the aggressor. Contents Spawning Silverfish spawn from broken infested blocks, which generate in strongholds, underground in mountains and windswept hills biomes, in igloo basements, and in woodland mansion false portal rooms. Silverfish do not appear if the block is broken with the Silk Touch enchantment. Silverfish monster spawners naturally generate in end portal rooms in strongholds. Silverfish can spawn from spawners at light level 11 or lower. In Java Edition, they can also spawn on stone types they can enter (stone, cobblestone, stone bricks, etc.) at any light level, and cannot spawn within a 5 block distance of any player[verify]. Each trial chambers structure has a 25% chance to select silverfish as the "small melee" mob for its trial spawners. During ominous trials, each ominous trial spawner has a 1⁄7 chance to be able to dispense lingering potions of Infestation, which spawns silverfish when an affected entity takes damage. Any type of trial spawner can dispense Infested potions, regardless of the mob type it spawns. Silverfish have a 10% chance to spawn in groups of 1-2 when an entity with the Infested effect takes damage. Drops Silverfish have no drops other than 5XP experience points when killed by a player or tamed wolf. Behavior Silverfish attack players and snow golems, and call other silverfish in the area upon being hit. Silverfish pathfind toward the player and can see the player through walls. When they suffer Poison damage or damage inflicted by the player and survive, they cause other silverfish within a 21×11×21 area to break out of their infested blocks. The player can prevent other silverfish from appearing by killing them in one hit. If the game rule doTileDrops is set to false, the infested blocks are broken, but no silverfish spawn from them. Silverfish, being arthropods, take extra damage from the Bane of Arthropods enchantment, and receive Slowness IV upon being hit. When idle, silverfish enter a nearby deepslate, stone, cobblestone, stone bricks, mossy stone bricks, cracked stone bricks, or chiseled stone bricks block, transforming it into the respective infested block if the game rule mobGriefing is set to true, as per default. They cannot infest mossy cobblestone, despite being capable of infesting both mossy blocks and cobblestone, and they also cannot infest slab and stairs of these blocks. They are also unable to infest andesite, diorite, granite or smooth stone. Silverfish are immune to the infested status effect. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Silverfish have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Silverfish" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Mushroom_fields] | [TOKENS: 698] |
Mushroom Fields Huge Mushrooms MyceliumMushroom BlocksMushroomsSugar CaneShort Grass Climate 0.9 1.0 Yes Colors #55C93F #2BBB0F #A36246 #3F76E4[JE only] #8A8997[BE only] Mushroom fields or mushroom islands are rare biomes which always generate as islands surrounded by deep oceans. They are the only place in the game where mycelium and mooshrooms are found, and have the special property that no hostile mobs normally spawn in them. Contents Description Mushroom fields make up about 0.15% of the Overworld's area. They generate in areas where the continentalness values are the lowest, meaning they almost always generate as islands very far away from major landmasses, and are bordered by deep ocean biomes (which have the second-lowest continentalness values) of any temperature. The islands have the occasional tendency to be close to one another, resulting in multiple mushroom fields separated by only a few hundred blocks. It is nearly impossible for the player to spawn in the mushroom fields biome, unless there is no other spawnable biome within 1024 blocks. The mushroom fields generate in usually flat islands and have mycelium instead of grass blocks on the surface. Grass blocks that are placed by the player in this biome take on a bright green color, similar to the grass found in jungles. A large amount of brown and red mushrooms cover the land. It is one of the only biomes, along with swamps[Bedrock Edition only] and dark forests, where huge mushrooms generate naturally. Sugar cane and grass sometimes generate by the ocean. The huge mushrooms generate with a density high enough to be a reliable source of mushroom blocks, but low enough not to significantly obstruct vision. Here, mushrooms can grow in full sunlight. Water is a light gray color in Bedrock Edition. Mushroom fields are the only biome where mooshrooms naturally spawn. Red mooshrooms, bats[JE only], and glow squids are the only mobs that spawn naturally in this biome; this also applies in caves, mineshafts, and other underground structures, meaning the biome is mostly safe both above and below ground. However, monster spawners found in mineshafts, monster rooms, or strongholds continue to spawn mobs, raids can still spawn illagers, drowned may rarely enter the biome from the surrounding deep ocean at night, creaking hearts can still spawn creakings, and wandering traders along with trader llamas can still spawn here. Additionally, lightning strikes can transform red mooshrooms into brown mooshrooms or vice versa. If the player has not slept in three nights, phantoms spawn in the biome as well[JE only]. Also, lush caves can sometimes generate underground, allowing for monsters to spawn naturally. Mushroom fields have a unique sky color with Vibrant Visuals, which is yellow at the horizon and purple at zenith. Mushroom fields also have a bright purple tinted fog effect underwater and slightly stronger volumetric fog than other biomes. Mobs The following mobs naturally spawn here: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Mushroom Fields" or "Mushroom Island" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Birch_Slab_JE3_BE2.png] | [TOKENS: 86] |
File:Birch Slab JE3 BE2.png Summary Render of a Birch Slab. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 53 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Birch_Stairs_(N)_JE4_BE2.png] | [TOKENS: 88] |
File:Birch Stairs (N) JE4 BE2.png Summary Render of Birch Stairs. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 53 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chainmail_Chestplate] | [TOKENS: 546] |
Chainmail Chestplate Adult model Baby model[upcoming First Drop 2026] Uncommon 5 () 0 () JE: 240BE: 241 12 0 Yes No A chainmail chestplate is an uncommon variant of chestplate that cannot be crafted, and is only obtainable through other means such as trading. It is the fourth-highest tier of chestplate, having the same armor points as a golden chestplate but with higher durability. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the chestplate they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped chestplate is usually badly damaged, and may be enchanted with enchantment levels 5-19. In Bedrock Edition, naturally spawned armor worn by a zombie has a 100% drop rate when a zombie is drowned. Armorer villagers may give the players with the Hero of the Village effect a chainmail chestplate.[Java Edition only] Usage When worn, a chainmail chestplate provides 5 () armor points. Two damaged chainmail chestplates can be combined through crafting or using the grindstone. The durability of the used chainmail chestplates are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either chestplate. A chainmail chestplate can also be repaired in an anvil by adding iron ingots, with each ingot restoring 25% the chestplates' maximum durability, rounded down. Two chestplates of the same tier can also be combined in an anvil. Both methods using the anvil preserves the chestplate's enchantments. A chestplate can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, a chestplate, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Chainmail chestplate" or "Chain chestplate" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chainmail_Leggings] | [TOKENS: 504] |
Chainmail Leggings Adult model Baby model[upcoming First Drop 2026] Uncommon 4 () 0 () JE: 225BE: 226 12 0 Yes No Chainmail leggings are an uncommon variant of leggings that cannot be crafted, and are only obtainable through other means such as trading. They are the fourth-highest tier of leggings, having higher armor points and durability than golden and copper leggings. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include chainmail leggings. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the leggings they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped leggings are usually badly damaged, and may be enchanted with enchantment levels 5-19. In Java Edition armorer villagers may give players with the Hero of the Village effect chainmail leggings. Usage When worn, chainmail leggings provide 4 () armor points. Two damaged pairs of chainmail leggings can be combined through crafting or using the grindstone. The durability of the used chainmail leggings are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either leggings. Chainmail leggings can also be repaired in an anvil by adding iron ingots, with each ingot restoring 25% the leggings' maximum durability, rounded down. Two pairs of leggings of the same tier can also be combined in an anvil. Both methods using the anvil preserve the leggings' enchantments. Leggings can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, a leggings, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Chainmail leggings" or "Chain leggings" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Birch_Slab] | [TOKENS: 311] |
Wooden Slab Bamboo Bamboo Mosaic Yes Yes (64), same type only 3 2 No Double slab: No Single slab: Partial (blocks light)[JE only]Partial (diffuses sky light)[BE only] Yes A wooden slab is a wooden variant of a slab crafted from its respective planks. Contents Obtaining Wooden slabs can be broken with anything, but axes are the fastest. Oak slabs generate as part of: Spruce slabs generate as part of: Birch slabs generate as part of: Jungle slabs generate as part of shipwrecks. Dark Oak slabs generate as part of shipwrecks and pillager outposts. Acacia slabs generate as part of: Usage Overworld wooden slabs can be used as fuel in furnaces, smelting 0.75 items per slab in Java Edition, and 1.5 items per slab in Bedrock Edition. Wooden slabs can be placed under note blocks to produce "bass" sounds. Sounds In Bedrock Edition, when a wooden slab is combined into a double slab, the block's use/step sound is played. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Wooden Slab" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Grass_Block] | [TOKENS: 1430] |
Grass Block Snowy Grass Block Snowy Grass Block (without snow) Yes Yes (64) 0.6 0.6 No No No No 1 GRASS A grass block is a natural block that generates abundantly across the surface of the Overworld. Contents Obtaining A grass block can be obtained by mining it using a tool enchanted with Silk Touch. Otherwise, it drops dirt. The snowy grass variant cannot be obtained as an item through regular gameplay, even with the use of Silk Touch. In Java Edition, commands can be used to give players a grass block that is set to the snowy state when placed (e.g. /give <player> minecraft:grass_block[minecraft:block_state={snowy:"true"}]). Grass blocks generate naturally in most biomes in the Overworld, and as part of villages and ancient cities. Endermen can pick up grass blocks, and drop the blocks they are holding if killed, making it the only way to obtain grass blocks without the use of Silk Touch. Grass can spread to nearby dirt blocks, but not coarse dirt or rooted dirt. Grass spreading without player intervention depends heavily on the time of day. For a dirt block to accept grass from a nearby grass block, the following requirements must be met: When grass is random ticked, it spreads by checking 4 blocks within range and converts any dirt blocks selected into grass. Though water and lava are both light-filtering blocks (meaning they decrease skylight by 1 level but do not affect block light), other light-filtering blocks such as ice and slime blocks do not block grass from spreading to the dirt block. Grass blocks can grow under all other transparent blocks like glass, fences, or torches. Grass jumps directly from one block to a neighbor and is not affected by gaps or other blocks being "in the way." Grass blocks spread at random intervals and have an equal chance of spreading to any suitable dirt blocks that are in range. Because grass can spread as much as 3 levels downward, it tends to spread down slopes much faster than it spreads up them. Appearance The coloration of grass blocks is dependent on the biome they are in. A grass block always uses the color set to its location, regardless of how it was placed or of its source. This affects the side and top of the block. In Bedrock Edition, biome colors also appear on maps. These values are generated by the biome dyeing algorithm, which depends on the biome's temperature and downfall. See biome colors for more information. Wooded Badlands Eroded Badlands Badlands Plateau[BE only] Modified Badlands Plateau[BE only] Modified Wooded Badlands Plateau[BE only] Savanna Savanna Plateau Windswept Savanna Nether Wastes Warped Forest Crimson Forest Soul Sand Valley Basalt Deltas Desert Hills[BE only] Desert Lakes[BE only] Bamboo Jungle Jungle Hills[BE only] Modified Jungle[BE only] Bamboo Jungle Hills[BE only] Modified Jungle Edge[BE only] Mushroom Field Shore[BE only] Beach Sunflower Plains Dripstone Caves[JE only] Deep Dark Mangrove Swamp Swamp Hills[BE only] Flower Forest Wooded Hills[BE only] Tall Birch Hills[BE only] Dark Forest Hills[BE only] Old Growth Birch Forest Birch Forest Hills[BE only] Warm Ocean Lukewarm Ocean Deep Lukewarm Ocean Ocean Deep Ocean Cold Ocean Deep Cold Ocean Deep Frozen Ocean Lush Caves The End End Highlands[JE only] End Midlands[JE only] Small End Islands[JE only] End Barrens [JE only] The Void[JE only] Deep Warm Ocean[BE only] Meadow[BE only] Giant Tree Taiga Hills[BE only] Giant Spruce Taiga Hills[BE only] Old Growth Spruce Taiga Taiga Hills[BE only] Taiga Mountains[BE only] Windswept Gravelly Hills Windswept Forest Stony Shore Gravelly Mountains+[BE only] Mountain Edge[BE only] Ice Spikes Snowy Taiga Frozen Ocean Frozen River Grove Snowy Slopes Frozen Peaks Jagged Peaks Snowy Mountains[BE only] Legacy Frozen Ocean[BE only] Snowy Taiga Hills[BE only] Snowy Taiga Mountains[BE only] Usage Using bone meal on grass blocks causes short grass, tall grass,[Java Edition only] ferns,[Bedrock Edition only] and flowers to grow. Passive mobs tend to wander toward grass blocks. They also wander toward light. When a sheep eats a grass block, the block becomes dirt, and a sheared sheep regrows its wool. Baby sheep graze grass much more often than adults and mature 1 minute faster when grazing. Tilling a grass block with a hoe converts it to a farmland block. Dirt paths can be created by using any type of shovel on the side or top of a grass block with air above it. The shovel loses 1 durability for each dirt path block created. Grass dies and changes to dirt a random time (when a random tick lands on the block) after it has been covered by any opaque blocks. Transparent blocks can kill grass in a similar manner if they cause the light level above the grass block to be four or below (like water does) and the surrounding area is not otherwise sufficiently illuminated. In Java Edition, animals occasionally spawn on grass blocks that have light level 9 or brighter in the space directly above. This is quite rare and requires that there be few other animals nearby or in the spawn chunks. Most animals are instead created along with the terrain. In Bedrock Edition, most animals require surface grass blocks (grass blocks with no solid block anywhere above them at the same x, z coordinate) to spawn. Animals regularly spawn in most Overworld biomes on surface grass blocks that have light level 7 or brighter in the space directly above. Grass blocks turn into a snowy grass block if snow, powder snow, or a snow block is placed on top of the block. Removing the snow layer turns the block into a normal grass block. In Java Edition, the top face of snowy grass blocks is not affected by biome tinting and defaults to gray, which is not normally seen by players because of the snow layer on top. In Bedrock Edition, the top face of snowy grass blocks is affected by biome tinting and can be seen in-game when inside powder snow placed on grass blocks. In Bedrock Edition, placing grass blocks into a composter has a 30% chance of raising the compost level by 1. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: History Issues Issues relating to "Grass Block" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Birch_Stairs] | [TOKENS: 233] |
Wooden Stairs Bamboo Bamboo Mosaic Yes Yes (64) 3 2 No Partial (blocks light)[JE only]Yes[BE only] Yes Wooden stairs are a wooden variant of stairs, crafted from their respective planks. Contents Obtaining Wooden stairs can be broken with anything, but axes are the fastest. Oak stairs generate as part of: Spruce stairs generate as part of: Birch stairs generate as part of: Jungle stairs generate as part of shipwrecks. Dark Oak stairs generate as part of: Acacia stairs generate as part of: Usage Overworld wooden stairs can be used as fuel in furnaces, smelting 1.5 items per block. Wooden stairs can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Wooden Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Chainmail_Boots] | [TOKENS: 362] |
Chainmail Boots Adult model Baby model[upcoming First Drop 2026] Uncommon 1 () 0 () JE: 195BE: 196 12 0 Yes No Chainmail boots are an uncommon variant of boots that cannot be crafted, and are only obtainable through other means such as trading. They are the fourth-highest tier of boots, having the same armor points as leather, golden, and copper boots but with higher durability. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include chainmail boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. Armorer villagers may give the players with the Hero of the Village effect chainmail boots.[Java Edition only] Usage When worn, chainmail boots provide 1 () armor point. Chainmail boots can be repaired in an anvil by adding iron ingots, with each ingot restoring 25% the boots's maximum durability, rounded down. Two chainmail boots can also be combined in an anvil. Both methods preserve the boots' enchantments. Boots can receive the following enchantments: Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Chainmail boots" or "Chain boots" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Commands/setworldspawn] | [TOKENS: 93] |
/setworldspawn Cheat only[BE only] Sets the world spawn. Contents Usage in Java Edition, this command can be used to set the world spawn in any dimension other than the Overworld. Normal spawn spreading still applies, and can be set with a gamerule. Syntax Arguments JE: <pos>: block_posBE: spawnPoint: x y z: CommandPositionFloat JE: <angle>: angle Result Output History See also References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Magma_Cube] | [TOKENS: 1362] |
Magma Cube Big: 16HP × 8Medium: 4HPSmall: 1HP Big: 12 ( × 6)Medium: 6 ()Small: 3 () Hostile Monster Big:Easy: 4HPNormal: 6HPHard: 9HPMedium:Easy: 3HPNormal: 4HPHard: 6HPSmall:Easy: 2.5HP × 1.25Normal: 3HPHard: 4.5HP × 2.25 In Java Edition: Big:Height: 2.08 blocksWidth: 2.0808 blocks Medium:Height: 1.04 blocksWidth: 1.0404 blocks Small:Height: 0.52 blocksWidth: 0.5202 blocks In Bedrock Edition: Big:Height: 2.08 blocksWidth: 2.08 blocks Medium:Height: 1.04 blocksWidth: 1.02 blocks Small:Height: 0.52 blocksWidth: 0.52 blocks A magma cube is a hostile mob found in the Nether. A magma cube behaves similarly to a slime, but is fireproof, jumps higher and less often, and deals more damage. Contents Spawning Magma cubes spawn in areas of the Nether at all light levels. The space they spawn in must be clear of solid obstructions and liquids. Due to being inherently fireproof, magma cubes can spawn on magma blocks. Only sizes 1, 2 and 4 (NBT Size tag values 0, 1 and 3 respectively) spawn naturally. With use of /summon, magma cubes can potentially range from size 1 to 127 (NBT Size tag 0–126).[verify for Bedrock Edition] A magma cube needs a 2.08×2.08×2.08 free space to spawn. The area in which they spawn must be clear of solid or liquid obstructions. When a magma cube attempts to spawn, the game checks for the space requirement of a large magma cube, and the size is determined later. Therefore, since large magma cubes are slightly taller than 2 blocks, no magma cubes, regardless of size, are able to spawn at all in 2-block-high areas. Also, since large magma cubes are slightly wider than 2 blocks, and mobs spawn at the center of a block, having any block within the 2.08×2.08×2.08 area, even as thin as a glass pane, can prevent a magma cube of any size from spawning. Magma cubes' size is affected by regional difficulty: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty. Magma cubes spawn uncommonly in Nether wastes in groups of 4 in Java Edition and 1 to 4 in Bedrock Edition. Magma cubes spawn commonly in Nether fortresses in groups of 4 in Java Edition and groups of 2-3 in Bedrock Edition. Magma cubes spawn commonly in basalt deltas, in groups of 2 to 5. They are also notably most dangerous in this biome, thanks to their knockback capabilities and the biome's many thin bridges between lava lakes. Magma cube monster spawners generate in the treasure room of bastion remnants. Drops Java Edition: Bedrock Edition: Behavior A magma cube seeks out any player or an iron golem within a spherical distance of 16 blocks. If it finds no enemy, it changes direction every 40 to 100 ticks (2 to 5 seconds) and jumps forward every 40 to 120 ticks (2 to 6 seconds). If it finds a target, the delay before jumping is 1⁄3 as long (13 to 40 ticks), and the magma cube changes direction directly toward the target before jumping. Magma cubes cannot be hurt by fall damage or burning, and are not slowed down by lava. They can swim upward in lava and leap above its surface. Their jump height depends on their size (6 high for large). Their forward speed is twice that of most other mobs. They always make a distinct sound upon jumping up and landing, but no idle sounds. When a magma cube is killed, it splits into 2-4 smaller magma cubes. Tiny magma cubes disappear when killed, like other mobs. They can swim in water and attempt to stay on the surface. Like slimes, magma cubes starts taking drowning damage if submerged in water for 15 seconds, splitting into smaller cubes if possible. Magma cubes take extra damage from powder snow, taking 5HP every two seconds, unlike 1HP for other mobs. Unlike most mobs, magma cubes have no pathfinding ability, meaning that they do not avoid falling off cliffs and cannot go around walls, even when chasing a player. This behavior is shared by slimes. When they are in lava, they hover and try to move to nearby land. The eyes and yellow core of magma cubes are emissive with Vibrant Visuals. Magma cubes attack by jumping and attempting to land on the player, and cause damage when touched anywhere. As their jump rate is random, magma cubes can be hard to fight. The health of a magma cube is its size squared; the attack strength is its size + 2, and the armor points are its size tripled. A magma cube jumps a distance of approximately its length times 1.5 and a height equivalent to its size in blocks. This means that a large magma cube jumps 4 blocks in height and moves significantly quicker than a small magma cube, which jumps 2 blocks in height; while a tiny magma cube moves slowly and jumps 1 block in height. Magma cubes continuously damage all players and iron golems they collide with (although damage immunity reduces the actual damage to 1 attack every half second), equivalent to about twice as often as other mobs. Despite other mobs only damaging targets they specifically attack. This means that a large magma cube deals 12HP × 6 of damage per second on normal difficulty. Unlike slimes, tiny magma cubes can deal damage to the player. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Magma cubes have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Magma Cube" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/White_Wool] | [TOKENS: 790] |
Wool Yes Yes (64), same color only 0.8 0.8 No No Yes (30) Yes 16 colors Wool is a block obtained from sheep that can be dyed in any of the sixteen different colors. It can be used as a crafting material and to block vibrations. Contents Obtaining Wool can be broken using any tool, but shears are the fastest tool to use. All wool colours (except magenta, pink, and purple) generate naturally as part of structures within woodland mansions. White and yellow wool generate in shepherd houses, fletcher houses, and meeting points in plains villages. 10 light gray wool generate under the door and on the floor of Snowy_small_house_8 in snowy tundra villages. White wool generates as tents outside pillager outposts. Gray wool appears on some walls and on the floors of long corridors at the corners of an ancient city. The wool damps vibrations, preventing activation of nearby sculk blocks. Ancient cities can also generate blue, cyan, and light blue wool. Using shears on an adult sheep yields 1–3 wool. Sheep also drop 1 wool upon death, if they are not sheared. The wool dropped is the same color as the sheep, unless the sheep is named jeb_, in which case the sheep drops whatever color the sheep truly is instead of rainbow wool. The drop rates are not affected by the Fortune or Looting enchantments. Baby sheep cannot be sheared. Sheep can spawn with different colors. The most common color is determined by the type of biome the sheep spawns in. In temperate biomes the most common color is white, in cold biomes it is black and in warm biomes it is brown. However sheep can spawn in all three of these colors, and light and dark grey, in all biomes. Sheep can also naturally spawn with pink wool but this has a rare chance. Java Edition: Bedrock Edition: In Java Edition, a shepherd villager may throw a block of wool of random color at a player under the Hero of the Village effect. Usage Wool comes in sixteen colours, which are white, light gray, gray, black, brown, red, orange, yellow, lime, green, cyan, light blue, blue, purple, magenta, and pink. Unlike stained glass and terracotta, the white variant serves as the undyed block. Wool of any color can be re-dyed into any other color. Wool is easily mined, highly flammable, and offers little resistance against explosions. Wool can be used to block vibrations from reaching nearby sculk sensors. If a wool block is placed between a sensor and a vibration source, the sensor is not able to detect vibrations behind it. Similarly, if a wool block is placed between a sensor and a sculk shrieker, the sensor is unable to alert the shrieker. Sculk sensors are not able to detect the placing and breaking of wool, as well as entities walking, sprinting, or jumping on top of it. They are also unable to detect items dropped on wool, or wool itself dropped in item form. Similar to sculk sensors, wardens are also unable to detect everything wool-related as listed above. Wool can also be used to block note block sounds from reaching allays. Wool blocks can be placed under note blocks to produce "guitar" sounds. Any color of wool can be used for paintings, but it has no effect on the product's final appearance. In Java Edition, wool can be used as fuel in furnaces and their variants, smelting 0.5 items per wool block. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Videos History Issues Issues relating to "Wool" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Birch_Trapdoor] | [TOKENS: 350] |
Wooden Trapdoor Yes Yes (64) 3 3 No Yes Yes No A wooden trapdoor is a variant of the trapdoor that can be opened and closed by the player without redstone. Contents Obtaining Wooden trapdoors can be mined with any tool, but an axe is the fastest. Trapdoors remain in place even if their attachment block is moved, removed, or destroyed. Usage A wooden trapdoor can be opened or closed by pressing the Use Item/Place Block control. Wooden trapdoors can be controlled with redstone power. When activated, the wooden trapdoor immediately opens. When deactivated, it immediately closes. An activated wooden trapdoor can still be closed by a player, and does not re-open until it receives a new activation signal (if a trapdoor has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). Wooden trapdoors can be opened and closed by players or a redstone signal. Wooden trapdoors are also affected by the wind burst of thrown wind charges, causing them to open if closed, or vice versa. Overworld wooden trapdoors can be used as a fuel in furnaces, smelting 1.5 items per block. Wooden trapdoors can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Wooden Trapdoor" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu |
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