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[SOURCE: https://minecraft.wiki/w/File:Black_Glazed_Terracotta_(S)_JE1_BE1.png] | [TOKENS: 95]
File:Black Glazed Terracotta (S) JE1 BE1.png Summary Render of a Black Glazed Terracotta block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 72 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Giant] | [TOKENS: 392]
Giant 100HP × 50 Hostile (no AI) Monster Easy: 26HP × 13Normal: 50HP × 25Hard: 75HP × 37.5 Height: 12 blocksWidth: 3.6 blocks By commands Giants are unused over-sized hostile mobs in Java and Legacy Console editions that resemble zombies. Contents Drops A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any. Spawning No biome includes giants on their spawn lists, so they can never spawn naturally. Giants also have no spawn egg. Giants can be spawned using commands such as /summon minecraft:giant. Behavior Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs. Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other hostile mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die. Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction. Giants can move if ridden by another mob using NBT tags. Sounds Data values Giants have entity data associated with them that contain various properties. Advancements Advancements that apply to all mobs: History Issues Giants are an unsupported mob and as such issues relating to them may not be fixed. Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Black_Shulker_Box_JE2_BE2.png] | [TOKENS: 133]
File:Black Shulker Box JE2 BE2.png Summary Render of a Black Shulker Box. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 63 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Golden_Pickaxe] | [TOKENS: 429]
Golden Pickaxe Common 12 0 JE: 2HPBE: 3HP 1.2 (0.833 seconds) 3 (3 blocks) 0 JE: 32BE: 33 22 Yes No A golden pickaxe is a variant of pickaxe that is crafted from gold ingots. It is the sixth-highest tier of pickaxe, having the lowest durability, and having the lowest attack damage alongside wooden pickaxes, despite having the highest mining efficiency. It has a mining level of 0, the same as a wooden pickaxe, allowing it to mine stone and coal ore. It can be admired by piglins, and has the highest enchantability. Contents Obtaining Usage A golden pickaxe is used to break stone and metal-based materials faster. Breaking a block with a golden pickaxe consumes one use (one durability point). No durability is consumed for blocks that have a hardness value of 0, such as torches and flowers. All pickaxes have an attack speed modifier of -2.8, meaning they take about 0.85 seconds to recover. Golden pickaxes do 2HP damage per attack, or 2.4 damage per second, the same as a wooden pickaxe. All pickaxes attack instantly, with golden pickaxes doing 3HP damage per attack, the same as a wooden pickaxe. A golden pickaxe can be repaired in an anvil by adding gold ingots, with each ingot restoring 25% of the pickaxe's maximum durability, rounded down. Two golden pickaxes can also be combined in an anvil. Both methods preserve the pickaxe's enchantments. A golden pickaxe can receive the following enchantments: Piglins are attracted to golden pickaxes. They run toward any golden pickaxes on the ground and inspect them for 6 to 8 seconds before putting them in their inventory. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Golden Pickaxe" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/tellraw] | [TOKENS: 162]
/tellraw None Sends a JSON message to players. Contents Syntax Arguments JE: <targets>: entityBE: target: target: CommandSelector<Player> JE: <message>: componentBE: raw json message: json: Json::Value Result Output Examples /tellraw @a {text:"I am blue",color:blue} /tellraw @a {"text":"Y0U G3T B4CK H3R3 N0W","color":"dark_red"} /tellraw @a {"text":"Text1\nText2"} /tellraw @a {"text":"Hello World","font":"alt"} /tellraw @a {text:"Hello World",font:illageralt} /tellraw @p {translate:item.minecraft.diamond} History See also External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Golden_Axe] | [TOKENS: 633]
Golden Axe Common 12 JE: 7HPBE: 4HP 1 (1 second) 3 (3 blocks) 0 JE: 32BE: 33 22 Yes No A golden axe is a variant of axe that is crafted from gold ingots. It can be used to cut down trees faster, to strip logs and scrape copper-based blocks, and as a melee weapon that disables shields. It is the sixth-highest tier of axe, having the lowest durability, and having the lowest attack damage alongside wooden axes, despite having the highest mining efficiency and the highest attack speed alongside diamond and netherite axes. It can be admired by piglins, and has the highest enchantability. Contents Obtaining A piglin brute spawns with a golden axe and has an 8.5% chance (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III) of dropping it upon death by the player. Also, in Java Edition, zombified piglins can drop their golden axe (with the same chance as piglin brute drop) if they have been zombified from a piglin brute. Weaponsmith villagers occasionally throw golden axes at players with the Hero of the Village status effect.‌[Java Edition only] Usage Golden axes can break wood-related blocks faster than other tools. Breaking a block costs 1 durability.[note 1] Using a golden axe on a log, wood block, or block of bamboo turns it into a stripped log, stripped wood, or block of stripped bamboo, respectively. This uses 1 point of the axe's durability. Using a golden axe on a waxed or oxidized copper block removes the wax if it has any, or otherwise removes a level of oxidization. This uses 1 point of durability. When used as a weapon, a golden axe loses 2 durability points. Attacking a shield user with an axe disables the use of the shield for 5 seconds. Vindicators, piglin brutes, or other mobs with commands always disable the player's shield. Damage done when using an axe as a weapon is more than that of a sword of the same tier, though they take longer than a sword to recover, resulting in lower DPS. Golden axes attack instantly with no cooldown and deal 4HP damage. A golden axe can be repaired in an anvil by adding golden ingots, with each ingot restoring 25% of the axe's maximum durability, rounded down. Two golden axes can also be combined in an anvil. Both methods preserve the axe's enchantments. A golden axe can receive the following enchantments: Piglins are attracted to golden axes and run toward any golden axes on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Golden Axe" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Black_Shulker_Box] | [TOKENS: 1024]
Shulker Box Yes No 2 2 No JE: NoBE: Yes JE: NoBE: Yes No No 24 COLOR_PURPLE A shulker box is a dyeable block that stores items, and, unlike all other storage blocks, keeps its contents in item form when broken. Contents Obtaining All shulker boxes can be mined with any tool or by hand, but using a pickaxe is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless /gamerule doTileDrops is set to "false". When a shulker box is pushed by a piston, it breaks and drops as an item. It cannot be pulled. Usage All shulker boxes have 27 inventory slots, the same as a barrel, a single chest, or an ender chest. All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an item if pushed by pistons or destroyed by an explosion. If, however, the shulker box is in item form, explosions cause it to drop its contents. Unlike most blocks with an inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held‌[Bedrock Edition only] or is in a container's inventory, the items are listed on the tooltip as properties. Any shulker box's items can be fed or removed by a hopper. All shulker boxes can be stored in all containers except for other shulker boxes and bundles. When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. Dispensers can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers‌[Java Edition only], or a redstone conductive block‌[Bedrock Edition only]. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an anvil or by changing the CustomName tag using the /data command.‌[Java Edition only] When any shulker box item is destroyed, the contents of the shulker box are dropped as items. Although the blocks can't be placed in the void, opening a shulker box can make its hitbox expand to the void. Piglins become hostile toward players who open or mine any shulker box. Dyed shulker boxes can be undyed using a cauldron. To do this, use a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. Observers can detect the opening and closing of any shulker boxes. Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create BUD state redstone wires‌[JE only]. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: A shulker box has a block entity associated with it that identifies its contents. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Shulker Box" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Oak_Boat_with_Chest] | [TOKENS: 489]
Boat with Chest Common Yes No Yes In Java Edition: Height: 0.5625 blocksWidth: 1.375 blocks In Bedrock Edition: Height: 0.455 blocksWidth: 1.4 blocks JE: 1 Boats with chests (including bamboo rafts with chests) are boats with single chests occupying their passenger seats. A boat's chest can be accessed by using the boat while sneaking, or while riding it. Contents Obtaining A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. Tools and weapons with damage above 4 can instantly destroy a boat with chest in one hit.‌[Java Edition only] Usage A boat with chest can be used for the transportation of players, mobs and items, or as fuel when smelting. A boat with chest can be used as fuel in a furnace, lasting 60 seconds and smelting up to 6 items. Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. Behavior Boats with chests share most behaviors with boats. The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by sneaking and interacting with the boat with chest, interacting with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's inventory while inside the boat. This means that the player cannot access armor slots without exiting the boat. When a boat with chest moves above, underneath, or beside a hopper, its inventory is filled or drained accordingly. The size of its hitbox allows a boat with chest to be placed above up to nine hoppers so that it can evenly split its items nine ways. As with other chests, opening or breaking a boat with chest causes any nearby piglin(s) to attack the player. Sounds Java Edition: Boats with chests use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Boat with chests have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Boat with Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mining_efficiency] | [TOKENS: 1594]
Breaking Breaking, digging, punching, or mining is a common activity in Minecraft, performed (by default) by holding the left mouse button or right trigger while the cursor is pointing at a block, or by long-pressing on the block on touch screens. Breaking is the primary way to remove unwanted blocks and acquire blocks for future placement or crafting. Contents Basics of breaking By holding down the destroy button while looking at a block within range, the player's hand begins swinging, making a repetitive "thump" sound as the player hits the block. Cracks appear on the block, which show that it is being broken. In Java Edition, this range is 5.2 blocks in Creative mode, and 4.5 blocks otherwise. In Bedrock Edition, the range is 5 blocks when using a keyboard/mouse or controller input; when using touch input, the range is 12 blocks in Creative mode and 6 blocks otherwise. Targeted blocks are marked with a wireframe cube outline; in Bedrock Edition, this can be changed to a white highlight by disabling the "Outline Selection" option in video settings. After the cracks completely cover the block, it breaks and depending on the type of block and the tool used to do so, it may drop an item. Although many blocks can be harvested with bare hands, certain ones require the use of a tool. In particular, to obtain resources from stone or metal-type blocks, the player must use a pickaxe. For harder blocks like iron ore or obsidian, a pickaxe made from a higher-tier material is required. The player can use shovels, axes and hoes to speed up the breaking of dirt-type blocks, wood, and plant-type blocks, respectively. However, tools are not required to get the resource drop (with the exception of snow and snow blocks, which require a shovel to get a drop). A downside to this is that tools also have durability, so they eventually wear out. The progress for breaking a block is reset if the target block changes while breaking. Progress is also reset whenever the breaking control is released. The player can move freely while breaking blocks. The player can even dig while jumping, swimming, or riding, although this reduces the breaking speed. In Survival mode, however, some blocks are unbreakable, like bedrock, and in Adventure mode all blocks are unbreakable unless the player has a item/tool with the can_destroy tag. In Spectator mode a player can't break blocks in any way, and in Creative mode all blocks are breakable unless the player is holding a sword, spear, debug stick, trident, or mace. Mining efficiency The player's mining efficiency (digging speed) is controlled by three factors: the block being broken, the item the player is currently wielding, and the mining penalties affecting the player. Every block has a hardness value, which determines the base amount of breaking time if the player hits it with their bare hands. The base time in seconds is the block's hardness multiplied by: Assuming that the player can harvest the block, the next check is whether the player's tool increases the breaking speed for the block. See Best tools for a full list. If the tool helps, then it increases digging speed by a constant multiplier, given in the following table: Wood If a proper tool is used, the tool speed is further increased by the Efficiency enchantment. If the level of Efficiency is not 0, then the level squared plus 1 is added to the tool speed. For example, Efficiency I adds 2 to the value, while Efficiency V adds 26. The speed is also increased by (20×level)% of Haste in Java Edition or multiplied by (0.2×level+1)×(1.2level) in Bedrock Edition. Mining Fatigue decreases the speed by multiplying by (0.3min(level,4)) in Java Edition or by (0.3level)×(0.7level) in Bedrock Edition. In Java Edition, increasing the effect level from II to III reduces the mining speed by a factor of 0.03 rather than 0.3. Therefore, with level III the speed is reduced to 0.0027× of normal speed instead. If the player's head is underwater and they are not wearing a helmet with the Aqua Affinity enchantment, breaking a block takes 5 times as long. If the player's feet are not touching the ground, an additional 5× penalty is added; this causes players floating in water to break blocks 25× slower than if they had been standing on land. The total time to break a block is always a multiple of 1⁄20 of a second, or 1 game tick; any remainder is rounded up to the next tick. When breaking a block, a tool and its enchantments do its speed value as "damage" to a block every game tick, and when that value exceeds the block's hardness times 30, the block breaks. If the tool and enchantments immediately exceed the hardness times 30, the block breaks with no delay; otherwise a 6 tick (3⁄10 second) delay occurs before the next block begins to break. For example, a player with Haste II holding an Efficiency V diamond pickaxe (or netherite pickaxe) can break stone instantly, as the damage is (8+26)×(1+0.4)=47.6, which is greater than the base hardness of stone (1.5) times 30 (which is 45). Players in Creative mode always break blocks instantly regardless of tools or status effects, except for when wielding a sword, spear, debug stick, trident or a mace, in which case the player is unable to break anything. Combining all of the information above yields the following pseudo-code to calculate how long in seconds a player takes to mine a certain block. All operations are floating-point, not integer. The Java Edition values follow hardcoded values for levels I, II, III, and IV. The following table shows the most efficient tools to break specific blocks. Seagrass, bushes, short dry grass, tall dry grass and nether sprouts drop nothing when mined without shears. Tall grass, tall seagrass, and large ferns drop two of their respective plant when mined with shears.Dead bushes must be mined with shears to drop themselves; if anything else is used, only sticks drop.Hanging roots can only be obtained with Silk Touch‌[BE only] or shears.Twisting vines and weeping vines have a 2/3 chance to drop nothing if mined without Silk Touch, shears, or Fortune.Wheat, carrots, potatoes, beetroot, melon stem, and pumpkin stem are technical blocks, and cannot be obtained in the inventory at all.‌[JE only] Blocks by hardness The following table shows the time it takes to break each type of block. If there is no tool that helps speed up mining that block, the "tool" column is left empty. A few blocks are harvested faster with shears or a sword; these speeds are listed in the last two columns if different than "nothing". Any blocks with a breaking time of 0.05 seconds or less can be broken without the 3⁄10 second (or 6 ticks) delay that occurs between each broken block; see instant breaking above. Any block that has a hardness of infinity ∞ actually has a hardness of -1. However, the breaking ticks start from 0, which means that effectively it can never break. Legend: [edit values] Videos History Issues Issues relating to "Breaking" or "Mining" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Notes References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Black_Stained_Glass_JE3_BE3.png] | [TOKENS: 88]
File:Black Stained Glass JE3 BE3.png Summary Render of a Black Stained Glass block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 50 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/GameTests] | [TOKENS: 671]
GameTest GameTest is an automated end-to-end (E2E) testing framework for testing aspects of Minecraft. Each test contains a structure, parameters for how the test gets executed, and optional code to further specify the test behavior. Contents Java Edition Test instance can be defined in a datapack by creating a JSON file in the test_instance registry. Players can inspect information about them using a test instance block. A test instance has the following properties: There are more configuration available for test instances. For more information on the format, see test instance definition. In block-based tests, Test blocks are used inside the test structure to control the test logic using redstone signal. If a race condition occurs, the first test block activated always wins. Function tests rely on built-in test functions to determine a test's success or failure. They are meant to be used by Mojang internally and by mod developers. The game provides the GameTest framework interfaces through the net.minecraft.gametest.framework package (Mojang mapping). Mod loaders can use these to provide their own API for developers to use the GameTest framework – please refer to the respective documentation for Fabric and NeoForge for more information. A test function must be registered in the test_function registry to be referenced in the test instance. The [String] function field in the test instance definition should contain the resource location of the test function. Test environment is a way to group up test instances and give them the right preconditions to run. It can be defined in a datapack by either creating a JSON file in the test_instance registry or directly specified the environment inline with the [NBT Compound / JSON Object] batch field. The /test command exists to execute and manage block-based tests. Some notable sub-commands include: The net.minecraft.gametest.Main entry point is included in server.jar which starts a server, runs all available game tests and then exits. It can be invoked in the command line, such as: The game will yield the following exit codes depending on the scenario: Bedrock Edition The GameTest framework can be accessed through the @minecraft/server-gametest module from the Script API. The module must be added as a dependency in the manifest.json. It contains many programming interfaces used for automated testing of any game objects' behaviors and interactions in a controlled testing environment. Developers can use these interfaces for: A testing environment can be created from a unit test (also called a GameTest), which contains a test function registered from the script, and a reference to a .mcstructure file exists in the behavior pack. Users can register a new unit test using GameTest#register(testClassName, testName, testFunction) method with additional builder parameters, such as .maxTicks(ticks) that indicates the test may take amount of ticks to run, .maxAttempts(attempts) which specifies how many attempt the test can run, and more. After the unit test is registered, it is loaded in the world, and can be run using the /gametest command, referenced by <testClassName>:<testName>. When ran, the game spawns the test structure and calls the test function previously defined in the script. The unit test may succeed or fail depending on the test function, which usually contain instructions for testing behaviors and interactions in the testing environment. History References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Bundles_of_Bravery_Key_Art.png] | [TOKENS: 110]
File:Bundles of Bravery Key Art.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 4 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Black_Terracotta_JE1_BE1.png] | [TOKENS: 195]
File:Black Terracotta JE1 BE1.png Summary Render of a Black Terracotta block. Minecraft's textures No information available. Please correct this! This file represents the Black Terracotta block as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Black Terracotta.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 58 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Woodland_Mansion] | [TOKENS: 3478]
Woodland Mansion Dark Forest Pale GardenLush Caves‌[BE only]Dripstone Caves‌[BE only] Allay (jail)EvokerVindicatorSpider (from monster spawner)Silverfish (from infested blocks) No A woodland mansion is a massive systematically-generated structure found in dark forests and pale gardens. It is often found far away from the world spawn point. A mansion is inhabited by vindicators, evokers, and allays and is one of the only places where totems of undying can be obtained. Besides illagers, a mansion's interior lighting is sufficiently low for other Overworld monsters to spawn. Contents Generation Woodland mansions generate rarely in dark forests. They can be located with woodland explorer maps, which are obtained from cartographer villagers, but a map may not always point to the nearest one. The nearest woodland mansion may also be located via the /locate structure mansion commands enabled by cheats. Mobs A woodland mansion naturally generates vindicators, evokers, and allays inside the mansion, but because the entrance is open and most rooms in the woodland mansion are dark, Overworld mobs sometimes spawn in these rooms or come in through the entrance at night. The first floor of the mansion may only generate rooms that contain vindicators; from the second floor upward, some large rooms may contain both evokers and vindicators. Rarely, a vindicator can spawn in the corridors and hallways. Allays are found imprisoned in cells inside “jail” rooms, often guarded by a vindicator. Once all the vindicators and evokers are killed in a woodland mansion, they do not respawn, unlike pillagers, who respawn constantly in and around pillager outposts. Structure Although their exact structure varies, all woodland mansions have some things in common: they all have three floors with a variety of rooms, and generate a cobblestone foundation underneath the entire structure if there are any gaps between the bottom of the mansion and the ground. The top floor is about half the size of the lower floors, but its size is random for each mansion, depending on how many rooms are generated on the top floor. Each mansion includes a large foyer that leads to the corridors connecting the rooms. A giant staircase, which leads up to the second floor, generates in the large foyer. The foyer is dark and hostile mobs can spawn under the staircase. A woodland mansion contains many types of rooms. Because the layout is randomly generated, some room types may not be present. Furthermore, certain rooms within the mansion are not readily accessible – some may have sealed entrances, while secret rooms have no entrances at all. One may access the individual structures of a woodland mansion by using structure blocks to manually load room structures from the /data/minecraft/structures/woodland_mansion folder in minecraft.jar. To do so, set a structure block to Load mode, enter woodland_mansion/structure_name, and press LOAD. A list of possible rooms, the names of these structures, and small descriptions are provided in the table below. Note that the room names are conjectural. A woodland mansion can sometimes generate secret rooms on each floor. A secret room can be one of the following type: "X" room, spider room, fake end portal room, obsidian room, birch pillar room, clean chest room, lava room, and attic room, with the "X" room being the most common, and the "lava" room being the rarest. One method to look for secret rooms is to look for gaps between normal rooms, this way is best on the first floor, as there are no windows. Another way is looking through the windows on the second and third floors of the mansion, since some secret rooms are exposed to windows. A final method to look for a secret room is cutting down the roof, which works best for the third floor alone. Then the player can see any secret rooms from the roof of the floor, as well as the whole floor's layout. In the table below, a structure block indicates either a chest with random loot, or the spawn point of an illager. 49 Birch Planks 40 Cobblestone 10 Cobblestone Wall 7 Cobblestone Stairs 2 Potted Allium 1 Potted Blue Orchid 1 Potted Azure Bluet 1 Potted Oxeye Daisy 49 Birch Planks 30 Cobblestone Stairs 19 Dark Oak Stairs 18 Rail 15 Ladder 12 Cobblestone 1 Carved Pumpkin 49 Birch Planks 10 Cobblestone Stairs 8 Cobblestone 3 Oak Stairs 3 Potted Red Tulip 3 Light Gray Carpet 1 Oak Planks 68 Oak Fence 49 Birch Planks 40 Dark Oak Log 15 Gray Carpet 13 Light Gray Carpet 1 Chest (random loot) 49 Birch Planks 46 Cobblestone 22 Dark Oak Stairs 9 Cobblestone Stairs 7 Dark Oak Planks 6 Cobblestone Slab 1 Potted White Tulip 120 Cobblestone 49 Birch Planks 1 Chest (random loot) 95 Cobweb 49 Birch Planks 1 Spider Monster Spawner 49 Birch Planks 19 Obsidian 1 Block of Diamond 85 Birch Planks 80 Birch Planks 39 Birch Stairs 9 Birch Slab 6 Birch Fence 1 Potted Azure Bluet 1 Pink Carpet 49 Birch Planks 14 Oak Stairs 10 Dark Oak Planks 10 Light Gray Carpet 4 Dark Oak Stairs 2 Black Carpet 2 Dark Oak Fence 2 Oak Planks 49 Birch Planks 13 Cobblestone 7 Cobblestone Slab 6 Oak Slab 4 Red Wool 3 Cobblestone Stairs 2 White Wool 1 Dark Oak Fence 1 Dark Oak Leaves 1 Oak Planks 49 Birch Planks 24 Dark Oak Stairs 20 Oak Planks 12 Bookshelf 9 Oak Stairs 7 Oak Slab 1 Potted Allium 55 Oak Fence 49 Birch Planks 16 Oak Planks 6 Vines 5 Potted Allium 1 Chest (8 Allium) 1 Water Cauldron 105 Birch Planks 82 Cobblestone 12 Cobblestone Slab 11 Cobblestone Stairs 1 Gray Banner 1 Chest (random loot) 1 Vindicator 105 Birch Planks 32 Farmland 32 Wheat Crops 30 Dark Oak Log 8 Water 8 Lily Pad 6 Torch 6 Dark Oak Fence 4 Dark Oak Planks 4 Oak Stairs 3 Dark Oak Stairs 1 White Carpet 146 Polished Andesite 105 Birch Planks 55 Smooth Stone Slab 15 Double Smooth Stone Slab 2 Lava 1 Damaged Anvil 1 Vindicator 129 Oak Planks 105 Birch Planks 58 Dirt 58 Dark Oak Sapling 42 Ladder 39 Green Carpet 1 Chest (28 Dark Oak Sapling) 105 Birch Planks 56 Light Blue Wool 46 Blue Wool 19 Cyan Wool Due to a bug in Bedrock Edition the loot to the right is generated. 105 Birch Planks 79 Dark Oak Leaves 20 Dark Oak Planks 20 Dark Oak Log 9 Dirt 1 Chest 1 Iron Axe with Efficiency I In Java Edition, due to a bug, no mushrooms generated in this room before 1.20. 105 Birch Planks 71 Oak Planks 24 Oak Stairs 21 Coarse Dirt 20 Oak Fence 20 Dark Oak Log 11 Red Mushroom 10 Brown Mushroom 1 Chest 105 Birch Planks 42 Dark Oak Log 40 Dark Oak Planks 32 Dirt 32 Farmland 20 Oak Planks 16 Water 16 Pumpkin Stem 16 Melon Stem 16 Pumpkin 16 Melon 5 Oak Slab 1 Torch 1 Oak Fence 1 Vindicator 117 Oak Slab 105 Birch Planks 66 Oak Planks 42 Chest 1 Vindicator 211 Cobblestone 71 Cobblestone Wall 42 Birch Planks 6 Cobblestone Slab 6 Cobblestone Stairs 5 Redstone Dust 4 Brown Carpet 2 Iron Door 1 Lever 1 Cauldron 1 Vindicator 213 Cobblestone 105 Birch Planks 8 Cobblestone Wall 7 Oak Stairs 6 Cobblestone Slab 3 Cobblestone Stairs 2 Oak Planks 1 Lever 2 Brown Carpet 1 Iron Door 1 Cauldron 1 Vindicator 105 Birch Planks 65 Dark Oak Log 1 Chest (random loot) 1 Vindicator 289 Dark Oak Planks 105 Birch Planks 50 Oak Slab 1 Oak Planks 1 Chest (random loot) 105 Birch Planks 26 Light Gray Wool 14 Dark Oak Planks 5 Gray Wool 2 White Wool 2 Green Wool 2 Black Wool 135 Cobblestone 105 Birch Planks 60 Cobblestone Stairs 26 Birch Stairs 26 Light Gray Wool 24 Red Carpet 14 Dark Oak Planks 14 Dark Oak Stairs 5 Gray Wool 3 Cobblestone Wall 2 White Wool 2 Green Wool 2 Black Wool 105 Birch Planks 19 Oak Stairs 19 White Carpet 13 Dark Oak Fence 6 Oak Planks 5 Gray Carpet 4 Oak Slab 4 Torch 1 Potted Oxeye Daisy 105 Birch Planks 12 White Wool 8 Purple Carpet 5 Oak Stairs 4 Pink Carpet 1 Potted Allium 1 White Carpet 18 White Wool 12 Blue Carpet 6 Light Blue Carpet 5 Oak Stairs 3 Vindicator 2 Oak Planks 1 Potted Azure Bluet 105 Birch Planks 48 Oak Stairs 24 Bookshelf 16 Oak Fence 14 Oak Planks 1 Potted Dandelion 1 Potted Poppy 1 Potted Red Tulip 1 Potted Oxeye Daisy 117 Cobblestone 112 Birch Planks 61 Cobblestone Stairs 35 Birch Stairs 26 Light Gray Wool 14 Dark Oak Planks 14 Dark Oak Stairs 12 Red Carpet 5 Gray Wool 2 White Wool 2 White Carpet 2 Black Wool 2 Green Wool 112 Birch Planks 26 Oak Slab 17 Oak Stairs 16 Oak Fence 13 Oak Planks 12 White Wool 9 Red Carpet 4 Birch Stairs 3 Light Gray Banner 1 Potted Birch Sapling 1 Potted Oxeye Daisy 1 Bookshelf 1 Light Gray Carpet 105 Birch Planks 78 Oak Planks 18 Oak Stairs 18 White Wool 9 Red Carpet 7 Oak Fence 6 Ladder 4 Cyan Carpet 2 Light Blue Carpet 2 Dark Oak Door 1 Potted Red Tulip 1 Chest (random loot) 105 Birch Planks 101 Cobblestone 27 Cobblestone Stairs 9 Cobblestone Slab 6 White Carpet 2 Black Banner 1 Black Carpet 2 Vindicator 1 Evoker 143 Black Wool 105 Birch Planks 12 White Wool 2 Lime Wool 105 Birch Planks 98 White Wool 11 Orange Wool 2 Gray Wool 105 Birch Planks 4 Torch 4 Dark Oak Fence 1 Chest (random loot) 105 Birch Planks 24 Infested Cobblestone 12 Green Wool 9 Orange Wool 9 Cobblestone Stairs 2 TNT 1 Trapped Chest (2 Ender Pearl) 144 Dark Oak Planks 105 Birch Planks 102 Dark Oak Log 30 Dark Oak Stairs 2 Chest (random loot) 597 Cobblestone 225 Birch Planks 39 Cobblestone Wall 20 Cobblestone Slab 12 Brown Carpet 4 Iron Door 4 Cauldron 4 Polished Andesite 4 Lever 3 Iron Bars 2 Cobblestone Stairs 1-3 Allay 1 Vindicator 225 Birch Planks 85 Oak Planks 78 Oak Slab 32 Red Carpet 26 Chest 2 Potted Blue Orchid 1 Vindicator 225 Birch Planks 182 Light Gray Wool 18 Brown Wool 7 Black Wool 5 Gray Wool 4 White Wool 4 Yellow Wool 2 Green Wool 1 Block of Lapis Lazuli 225 Birch Planks 124 Polished Andesite 62 Dark Oak Leaves 48 Smooth Stone Slab 9 Dirt 4 Dark Oak Log 2 Water 225 Birch Planks 32 Oak Stairs 14 White Carpet 14 Oak Planks 12 Oak Fence 9 Oak Slab 8 Torch 4 Magenta Carpet 3 Potted Birch Sapling 2 Vindicator 1 Evoker 225 Birch Planks 58 Oak Stairs 21 Oak Planks 16 Oak Fence 10 White Carpet 8 Torch 5 Potted White Tulip 2 Vindicator 1 Evoker 225 Birch Planks 180 Bookshelf 32 Oak Stairs 82 Oak Planks 4 Oak Slab 225 Birch Planks 36 Oak Planks 28 Oak Stairs 14 Lime Carpet 9 Bookshelf 9 Oak Fence 8 Blue Carpet 4 Torch 3 Yellow Carpet 2 Vindicator 1 Evoker 225 Birch Planks 152 Oak Planks 52 Oak Fence 49 Double Smooth Stone Slab 46 Dark Oak Fence 10 Ladder 5 Oak Stairs 3 Smooth Stone Slab 2 Dark Oak Fence Gate 1 Chest (random loot) 225 Birch Planks 98 - 110 Obsidian 99 Glass 25 Lava 1 Block of Diamond 2 White Carpet 6 Red Carpet 2 White Carpet 6 Red Carpet 24 Birch Planks 21 Dark Oak Planks 9 Red Carpet 4 White Carpet 2 Dark Oak Fence 2 Torch 24 Birch Planks 21 Dark Oak Planks 9 Red Carpet 4 White Carpet 2 Dark Oak Fence 2 Dark Oak Stairs 2 Torch 24 Birch Planks 21 Dark Oak Planks 9 Red Carpet 4 White Carpet 2 Dark Oak Fence 2 Torch 24 Birch Planks 21 Dark Oak Planks 9 Red Carpet 4 White Carpet 2 Dark Oak Fence 2 Dark Oak Stairs 2 Torch 49 Birch Planks 16 White Carpet 9 Red Carpet 495 Dark Oak Planks 360 Birch Planks 222 Cobblestone 191 Red Carpet 146 Dark Oak Log 127 Cobblestone Stairs 40 Glass Pane 40 White Carpet 35 Dark Oak Stairs 25 Cobblestone Slab 19 Cobblestone Wall 18 Dark Oak Fence 17 Birch Fence 4 Torch 44 Dark Oak Planks 8 Birch Planks 2 Dark Oak Stairs 60 Dark Oak Planks 8 Dark Oak Log 8 Birch Planks 2 Dark Oak Stairs 48 Dark Oak Planks 8 Dark Oak Log 8 Birch Planks 64 Dark Oak Planks 16 Dark Oak Log 8 Birch Planks 64 Dark Oak Planks 16 Dark Oak Stairs 12 Dark Oak Planks 8 Cobblestone 32 Dark Oak Planks 32 Dark Oak Stairs 16 Cobblestone 20 Dark Oak Planks 16 Dark Oak Stairs 8 Cobblestone 13 Cobblestone 3 Cobblestone Wall 21 Dark Oak Planks 10 Cobblestone Stairs 8 Cobblestone 3 Dark Oak Log 25 Cobblestone 7 Cobblestone Wall 54 Dark Oak Planks 16 Cobblestone 5 Cobblestone Stairs 4 Dark Oak Log 3 Cobblestone Wall 31 Dark Oak Planks 19 Dark Oak Log 15 Cobblestone 12 Glass Pane 7 Cobblestone Stairs 6 Cobblestone Wall 4 Dark Oak Fence Loot In Java Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution: In Bedrock Edition, each woodland mansion chest contains items drawn from 4 pools, with the following distribution: Also, there can be found 8 alliums in a chest in the "Allium room", 28 dark oak saplings in a chest in the "Sapling farm", 2 ender pearls in a trapped chest in the "Fake End portal room", and an iron axe with Efficiency I in the "Tree-chopping room". Data values Java Edition: Bedrock Edition: Java Edition: Achievements Videos History Issues Issues relating to "Woodland Mansion" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Golden_Chestplate] | [TOKENS: 541]
Golden Chestplate Adult model Baby model​[upcoming First Drop 2026] Common 5 () 0 () JE: 112BE: 113 25 0 Yes No A golden chestplate is a variant of chestplate crafted from gold ingots. It is the fifth-highest tier of chestplate, having higher armor points than a copper chestplate. Like all golden armor, piglins are attracted to golden chestplates, and do not attack any player wearing one. Contents Obtaining Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the chestplate they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped chestplate is usually badly damaged, and may be enchanted with enchantment levels 5-19. Usage When worn, a golden chestplate provides 5 () armor points. As with other pieces of gold armor, piglins do not attack players wearing golden chestplates unless provoked or attacked. Piglins are also attracted towards golden chestplates on the ground and equip them after inspecting them. Two damaged golden chestplates can be combined through crafting or using the grindstone. The durability of the used golden chestplates are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either chestplate. An golden chestplate can also be repaired in an anvil by adding gold ingots, with each ingot restoring 25% the chestplates' maximum durability, rounded down. Two chestplates of the same tier can also be combined in an anvil. Both methods using the anvil preserves the chestplate's enchantments. A chestplate can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, a chestplate, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, Nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Golden Chestplate" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Blackstone_JE3_BE2.png] | [TOKENS: 72]
File:Blackstone JE3 BE2.png Summary 21w08a Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 57 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Illusioner] | [TOKENS: 1167]
Illusioner 32HP × 16 HostilePassive (Only if summoned without its bow) IllagerMonster Ranged: Bow: Easy and normal: 2HP – 5HPHard: 3HP – 5HP 0.5 By commands The illusioner is an unused illager armed with a bow. It attacks using illusions and can also fire arrows. Contents Spawning Illusioners do not spawn naturally, nor do they have a spawn egg in the Creative inventory. An illusioner can be spawned only using data packs or the /summon minecraft:illusioner in-game command. Illusioners do not spawn in woodland mansions or pillager outposts, nor at raids or patrols. Similarly to the giant, illusioners do not spawn in any biome, monster spawner, or world-generated structure. Illusioners will despawn out of simulation distance even if named with a name tag. Drops When an illusioner is killed by a player or a tamed wolf, any naturally spawned equipment, including its unenchanted bow, has an 8.5% chance of dropping (or 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) and drops with a random item durability. In addition, 5XP experience orbs are dropped on player or tamed wolf kills. The illusioner also drops one illager ominous banner and one ominous bottle if it is a raid captain. Behavior Although they do not naturally spawn in raids, illusioners spawned by the player attack players, adult villagers, iron golems, and wandering traders within a 16×4×16 cubic area. An illusioner joins a nearby raid if it occurs or joins a patrol if sufficiently near a patrol captain. The illusioner attacks with its spells and its bow, firing an arrow every second, three times faster than a skeleton. Unless the illusioner is summoned using commands, it cannot attack with a non-bow item in its hand, cannot use tipped arrows in its offhand slot (but can use spectral arrows) and cannot use enchanted bows. Also, it is the only illager that can see its target through walls. The Illusioner moves quickly on a semi-circular fashion and always tries to maintain a consistent distance between itself and the player, strafing from left to right and vice-versa, retreating if the player gets too close or advancing if the player retreats. Finally, the illusioner has two spells: a spell that blinds its opponent and a spell that summons visual pseudo-duplicates and makes the illusioner invisible. If it has no bow, the illusioner becomes "passive". An unarmed illusioner can be spawned with the command /summon minecraft:illusioner ~ ~ ~ {}. The illusioner casts its blindness spell only if the regional difficulty is greater than 2. As a result, the world difficulty setting, the inhabited time of the chunk, the total daytime in the world and the phase of the moon from the day-night cycle affects its ability. This spell gives a Blindness effect that lasts for 20 seconds upon first engaging a new player opponent. The illusioner signals this attack by raising its arms during a short-timed animation, making a low pitched sound and producing a black mist of particles (). Other entities (typically a wolf, a snow golem or an iron golem) do not trigger this magic. The illusioner does not cast this spell more than once on the same player opponent, unless it has first shifted its attention to another opponent and then back to that original opponent. This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the blinding spell to 9 seconds. As long as an illusioner is engaged in combat, it casts an Invisibility status effect on itself that lasts 60 seconds and refreshes the effect whenever the Invisibility's time runs out. The illusioner signals this spell by raising its arms, making a strange high pitched sound and producing a blue mist of particles called "mirror". When an illusioner becomes invisible through this or another method, it creates four false duplicates of itself. These hover and waver at short distances from the actually invisible illusioner, though they do not space themselves out until the first time the illusioner is attacked. They face in exactly the same direction as the illusioner and move somewhat in step with the original, appearing to no-clip through blocks like a vex does. Despite using the shooting animation whenever the original uses its bow, only the real illusioner can shoot and be damaged. The clones move to new positions if they were not triggered and are still bunched together. The illusioner can also do this once in a while to "refresh" the clones' positions. When the real illusioner is damaged, its duplicates all snap back to where the real illusioner is, then quickly snap back out to new positions, making a teleporting sound, signaling the hit. If an invisible illusioner receives the Glowing effect, all of the duplicates glow, while the true illusioner remains invisible. However, only the invisible illusioner burns when catching fire. The duplicates disappear once the illusioner's Invisibility effect ends. This spell resets the illusioner's spell cooldown to 1 second and resets the cooldown for the invisibility spell to 17 seconds. Sounds Data values Illusioners have entity data associated with them that contain various properties. Advancements Advancements that apply to all mobs: History Issues Illusioners are an unsupported mob and as such issues relating to them may not be fixed. Issues relating to "Illusioner" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Golden_Boots] | [TOKENS: 470]
Golden Boots Adult model Baby model​[upcoming First Drop 2026] Common 1 () 0 () JE: 91BE: 92 25 0 Yes No Golden boots are a variant of boots crafted from gold ingots. They are the sixth-highest tier of boots, having the same armor points as leather boots but with higher durability and enchantability. Like all golden armor, piglins are attracted to golden boots, and do not attack any player wearing them. Contents Obtaining Zombies, husks, skeletons, strays, bogged, and piglins have a small chance to spawn wearing armor, which may include golden boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19. Usage When worn, golden boots provide 1 () armor point. As with other pieces of gold armor, piglins do not attack players wearing golden boots unless provoked or attacked. Piglins are also attracted towards golden boots on the ground and equip them after inspecting them. Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments. Boots can receive the following enchantments: It is possible to upgrade armor with trims. This requires a smithing template, boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Golden Boots" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Blackstone_Slab_JE3.png] | [TOKENS: 72]
File:Blackstone Slab JE3.png Summary 21w08a Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 48 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Pale_Oak_Boat_with_Chest] | [TOKENS: 489]
Boat with Chest Common Yes No Yes In Java Edition: Height: 0.5625 blocksWidth: 1.375 blocks In Bedrock Edition: Height: 0.455 blocksWidth: 1.4 blocks JE: 1 Boats with chests (including bamboo rafts with chests) are boats with single chests occupying their passenger seats. A boat's chest can be accessed by using the boat while sneaking, or while riding it. Contents Obtaining A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. Tools and weapons with damage above 4 can instantly destroy a boat with chest in one hit.‌[Java Edition only] Usage A boat with chest can be used for the transportation of players, mobs and items, or as fuel when smelting. A boat with chest can be used as fuel in a furnace, lasting 60 seconds and smelting up to 6 items. Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. Behavior Boats with chests share most behaviors with boats. The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by sneaking and interacting with the boat with chest, interacting with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's inventory while inside the boat. This means that the player cannot access armor slots without exiting the boat. When a boat with chest moves above, underneath, or beside a hopper, its inventory is filled or drained accordingly. The size of its hitbox allows a boat with chest to be placed above up to nine hoppers so that it can evenly split its items nine ways. As with other chests, opening or breaking a boat with chest causes any nearby piglin(s) to attack the player. Sounds Java Edition: Boats with chests use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Boat with chests have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Boat with Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Flint] | [TOKENS: 167]
Flint Common Yes Yes (64) Flint is a mineral obtained from gravel that can be used to craft a flint and steel, fletching table, and arrows. Contents Obtaining When a block of gravel is mined, there is a 10% chance for a single piece of flint to drop instead of the gravel block. When mined with a Fortune-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with Silk Touch or gravel that fell on a non-solid block never produces flint. Usage Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Flint" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/trigger] | [TOKENS: 99]
/trigger 0 None Changes the executor player's score in a scoreboard objective with a "trigger" criterion, and un-enables the objective for this player. Allows non-operator players to modify their own scoreboard objectives under tightly controlled conditions. Often used to let players activate systems controlled by data packs or command blocks. Contents Syntax trigger <objective> trigger <objective> add <value> trigger <objective> set <value> Arguments <objective>: objective <value>: integer Result Output History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Blackstone_Stairs] | [TOKENS: 175]
Blackstone Stairs Java Edition Bedrock Edition Yes Yes (64) 6 1.5 No Partial (blocks light)‌[JE only]Yes‌[BE only] Yes No No 29 COLOR_BLACK Blackstone stairs are a decorative stairs variant of blackstone that generates in bastion remnants and is used for building. Contents Obtaining Blackstone stairs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Blackstone stairs generate as part of bastion remnants. Usage Blackstone stairs can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Blackstone Stairs" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Strip] | [TOKENS: 1290]
Terrain features This page lists generated terrain features that are created as part of the world generation. Contents Overworld Hills can contain extreme slopes, cliffs, and caves. On an amplified world, hills are extremely common in all biomes except oceans. Mountains are high elevation terrain that has jagged peaks and higher land. Cliffs are steep vertical slopes that can sometimes generate beside an ocean or a big lake. Fjords happen when rivers cut through high-medium elevation terrain. Rivers are deeper here than usual. Floating islands are structures that float in mid-air. Floating islands are normally just small chunks of floating dirt and stone found near cliffs, but on rare occasions they can be large structures that even have springs and trees on them. Floating islands are most frequently found in windswept hills biomes and their variants, as well as windswept savannas. Noise caves are generated using a noise. They come in the form of cheese caves, spaghetti caves, and noodle caves. By adjusting noise frequency, hollowness (for cheese caves), and thickness (for spaghetti caves, noodle caves, and noise pillars), noise caves can vary in extremely diverse ways. When generating noise caves, the game firstly generates a random noise field, and "smudges" it using a mathematical trick called Perlin noise. These processes then result in a 3D noise image. Noise pillars also generate inside cave blobs. Noise caves are a part of the base terrain generation, and so do not intersect generated structures or mineral deposits. They are typically decorated with biome-specific features and decoration such as grass, sand, snow, or trees at higher y-levels, or dripstone pillars or clay deltas at lower y-levels. This is important, as cave noise is dually used to generate important Overworld terrain features such as overhangs or floating islands on the surface. The uppermost layers of the terrain are converted to a biome-dependent material: usually grass blocks and dirt, or sand in deserts and beaches. Podzol is found in giant tree taiga, mycelium in mushroom field biomes, and red sand is found in the badlands biome. Sandstone is generated under the sand. In older versions of Minecraft, instead of being converted to dirt or sand, the top layer is stripped away, leaving an 'erosion' (aka. 'basin') of bare stone. Commonly, minerals can be found in these, generally coal ore and iron ore. If generated in a Badlands biome, gold ore can also be seen. Erosions appear in all dimensions. Due to a bug, this no longer occurs except in frozen oceans. Strips are long stretches of blocks in certain biomes that replace the typical surface materials in these biomes. They can occur in stony shore biomes as strips of gravel, in stony peaks biomes as strips of calcite, in frozen peaks biomes as strips of packed ice, as well as in grove and snowy slopes biomes as strips of powder snow. Hoodoos are tall spike-like structures found in badlands, consisting of six colors of terracotta. While this structure is found exclusively in eroded badlands, all badlands biomes actually have this structure, but set to false except for eroded badlands and can occasionally pass altitude layer 100. A large iceberg is a large terrain feature composed of packed ice and snow blocks. There is also a smaller feature known as a cone iceberg. Large icebergs generate in frozen oceans and deep frozen oceans. They consist of packed ice, and can be topped with snow blocks. Icebergs generate in a wide variety of shapes and sizes, ranging from small islands to giant mountain-like icebergs. They can also generate with cave-like holes (these might be related to the carved recesses in cone icebergs) ​[more information needed] in them, which sometimes pass through to the other side of the iceberg. There are often blue ice features attached to them. The Nether Lava seas are found at and below y-level 31 in the Nether. They make a large portion of the Nether and are extremely common. They can stretch for hundreds of blocks in any direction, and are usually bordered by netherrack, or occasionally soul sand, gravel, and/or magma blocks. Striders can spawn in lava seas. Unlike with Overworld oceans, lava seas are not handled as a biome. In the Nether, erosions generate the same size and shape as they do in the Overworld. Unlike their Overworld counterparts, however, Nether erosions replace the ground with netherrack instead of stone. Nether erosions can also expose ores, mainly Nether quartz ore and Nether gold ore. Notably, erosions generate independent of the y-coordinate; if an erosion generates in an overhang in the Nether, an identical erosion is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang. The End The center of the End is a large, asteroid-like island composed entirely of End stone, floating in the void. It features the exit portal in the center, surrounded by 10 End spikes in a circle. The island is home to the ender dragon, and serves as the arena where it is fought. At a distance of 1000 blocks away, an endless expanse of additional islands begins, away from the main island. These consist of large islands, about the size of the main island, and smaller ones, which are usually thin and small. The outer End islands are found 1000 blocks away from the central island. They vary in size from large islands to smaller "mini islands". Generated structures such as End cities and End ships spawn here, along with chorus trees and erosions. The player can be taken to the End islands through the End gateway. The obsidian platform is a square of obsidian that generates when an entity enters the End. Erosions generate in the End as they would in the Overworld and the Nether but they never expose any ores. End erosions may generate on both the central island and outer islands, and chorus trees can occasionally take root in the erosions. History Issues Issues relating to "Terrain features" are maintained on the bug tracker. Issues should be reported and viewed there. Videos References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Blackstone_Wall] | [TOKENS: 149]
Blackstone Wall Yes Yes (64) 6 1.5 No Yes Yes No No A blackstone wall is a decorative wall variant of blackstone that generates in bastion remnants and is used for building. Contents Obtaining Blackstone walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Blackstone walls generate naturally within bastion remnants. Usage Blackstone walls can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Blackstone Wall" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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