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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=6&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?action=edit&section=6] | [TOKENS: 226]
Editing Bundles of Bravery (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/dialogue] | [TOKENS: 149]
/dialogue 1 Cheat only Opens an NPC dialogue screen to the player(s), or changes the dialogue displayed by an NPC. Contents Usage Dialogue can be branched with the use of a scene file. The scene file is a Json file located inside the dialogue folder in the root directory of the active behavior pack that contains all the information needed for branching dialogue. There is no limit to the amount of scene files, as the game reads all the files in the folder and call based on scene_tag property indicated in the given scene data. See this documentation for scene file setup. Syntax Arguments npc: target: CommandSelector<Actor> player: target: CommandSelector<Player> sceneName: string: basic_string Result Output Examples History External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Leather_Pants] | [TOKENS: 564]
Leather Pants Adult model Baby model​[upcoming First Drop 2026] Leather Trousers (GBGB) Common 2 () 0 () JE: 75BE: 76 15 0 Yes No Leather pants[a] are a variant of leggings that are crafted from leather. They are the seventh-highest tier of leggings, having the lowest armor points and durability. Like all leather armor, they can be dyed and protect the wearer from freezing. Contents Obtaining Zombies, husks, skeletons, strays, and bogged have a small chance to spawn wearing armor, which may include leather pants. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the pants they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped pants are usually badly damaged, and may be enchanted with enchantment levels 5–19. Usage When worn, leather pants provide 2 () armor points. As with all pieces of leather armor, wearing leather pants protects the player from freezing in powder snow. Two damaged leather pants can be combined through crafting or using the grindstone. The durability of the used leather pants are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either pants. Leather pants can also be repaired in an anvil by adding leather, with each item restoring 25% of the pants' maximum durability, rounded down. Two pants can also be combined in an anvil. Both methods using the anvil preserves the pants' enchantments. Leggings can receive the following enchantments: It is possible to upgrade pants with trims. This requires a smithing template, the pants, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick). These trims have no effect on the gameplay or strength of the armor. Leather pants can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather pants on a cauldron containing ordinary water removes any dye from it. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Leather pants" or "Leather leggings" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Blue_Ice_JE3_BE2.png] | [TOKENS: 82]
File:Blue Ice JE3 BE2.png Summary Render of a Blue Ice. Minecraft's textures Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 46 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=7&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Blue_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=8&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?action=edit&section=9] | [TOKENS: 226]
Editing Bundles of Bravery (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Potion_of_Infestation] | [TOKENS: 149]
Potion of Infestation Common 32 game ticks (1.6 seconds) Yes Yes No A potion of Infestation is a potion that provides Infested when used. Contents Obtaining Usage Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Potion of Infestation" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Windswept_gravelly_hills] | [TOKENS: 708]
Windswept Gravelly Hills Floating islandSpruce‌[JE only]Oak‌[JE only] GravelGrass BlockSnowOak Log‌[JE only]Oak Leaves‌[JE only]Spruce Log‌[JE only]Spruce Leaves‌[JE only]StoneEmerald OreCoal OreIron OreInfested StoneBushPumpkin Climate 0.2 0.3 Yes Colors #8AB689 #6DA36B #977752 #3F76E4‌[JE only] #0E63AB‌[BE only] The windswept gravelly hills or extreme hills mutated is a slightly altered and more desolate variant of the windswept hills covered with gravel. It is a relatively rare biome in the Overworld. Contents Description True to its name, windswept gravelly hills contain large amounts of gravel that replace the top few layers of stone, grass blocks, and dirt across its landscape. Due to the gravel replacing most of the grass, spruce trees and oak trees generate far less often, along with reduced amounts of dandelions, poppies, bushes, and short grass, making this variant relatively barren. In Bedrock Edition, no trees generate here at all, and almost 100% of the biome is covered with gravel, with only a few 1-block wide strips of grass blocks generating inside, allowing far fewer bushes to generate. Players should be careful when surfacing from underground in this biome, as the top layers of gravel can pose a suffocation hazard. In other aspects, however, windswept gravelly hills resemble their regular counterpart: the terrain is still elevated and full of falling hazards, and generates hilly and shattered in some areas, often resulting in floating islands. Above Y=120±8, rainfall converts to snowfall, and snow begins to cover the ground. Water also begins to freeze into ice starting at that height. Windswept gravelly hills share their foliage, grass and water color with windswept hills and windswept forests. Emerald ore generates here. On the biome's surface, coal ore and iron ore is found frequently exposed to broad daylight. Underground, occasional infested stone with silverfish can be encountered. The deep dark cannot generate beneath windswept gravelly hills, despite being a highland biome. With Vibrant Visuals, windswept gravelly hills use default environmental settings with a coolish color grading, making the biome appear colder blue. Farm animals spawn their cold variants in this biome when possible, and llamas generate in herds around the biome. This variant rarely generates in lower humidity values and colder temperature ranges than regular windswept hills and windswept forests. Because of this, windswept gravelly hills often appear next to plains, snowy plains, ice spikes, snowy taigas, and uncommonly forests, sunflower plains, and flower forests. As the biome is a variant of the windswept hills, additional requirements for locating the biome are high PV and high erosion values. On top of that, all windswept hills biomes are more likely to generate in higher continentalness. Mobs The following mobs naturally spawn here: Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Windswept Gravelly Hills", "Gravelly Mountains", or "Extreme Hills M" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Multishot] | [TOKENS: 358]
Multishot I None 2 Piercing Multishot is an enchantment applied to crossbows that makes firing one shoot three copies of the loaded projectile in a fixed spread, at the cost of draining more durability. Contents Obtaining Multishot can be obtained from enchanting tables, drops from mobs that have spawned in a raid ‌[Bedrock Edition only], books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot. Usage A crossbow with Multishot shoots two additional arrows on each shot, sending them in different directions (10° apart horizontally), but consumes only one arrow. Only the central arrow can be collected after shooting. In Java Edition, due to damage immunity, only one arrow from the same shot can damage the same mob; other arrows that hit that mob are deflected. In Java Edition, higher levels of Multishot (only available through commands) further increase the number of arrows shot by the crossbow, adding two additional arrows per level, each spread by a further 10° horizontally. Tipped/spectral arrows and firework rockets fired with a Multishot crossbow are duplicated in the same manner. Crossbows with the Multishot enchantment use one durability point for each projectile shot. Multishot also functions on a bow if applied using commands or an anvil in Creative mode. Incompatibilities Multishot and Piercing are mutually exclusive. However, if combined using commands or obtained using glitches, both enchantments function as normal, with any extra arrows being able to pierce as well. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Multishot" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Elder_Guardian_Ghost] | [TOKENS: 332]
Elder Guardian Ghost 20HP × 10 Hostile Monster Spikes: 2HP Height: 1.9975 blocksWidth: 1.9975 blocks See Spawning An elder guardian ghost is an invisible hostile mob used to render the particle of an elder guardian in the player's interface in Bedrock Edition. Contents Spawning Elder guardian ghosts can be spawned using commands, such as /summon elder_guardian_ghost. Behavior Elder guardian ghosts are invisible and have defensive spikes that deal 2HP. When the elder guardian ghost spawns outside of water, it floats upwards until it despawns, similar to a mob tied to a balloon, or under a high level of Levitation effect, but it passes through blocks. The elder guardian ghost itself is not immune to suffocation damage. It behaves similar to custom mobs added in behavior packs with broken AI; the mobs float upward and pass through blocks when hit. If an elder guardian ghost is spawned underwater, it slowly sinks downward, passing through all blocks (including bedrock), until it eventually it falls into the void and dies. When underwater, the elder guardian ghost can rotate its body, look at players, and swim while slowly sinking downward. The elder guardian ghost can be affected by the Instant Health effect and increase its health, and its maximum health can reach 3.4*10^38HP × 1.7E+38. Elder guardian ghosts inflict Mining Fatigue III when spawned in Survival or Adventure. Sounds Data values History Issues Issues relating to "Elder Guardian Ghost" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Blue_Shulker_Box] | [TOKENS: 1024]
Shulker Box Yes No 2 2 No JE: NoBE: Yes JE: NoBE: Yes No No 24 COLOR_PURPLE A shulker box is a dyeable block that stores items, and, unlike all other storage blocks, keeps its contents in item form when broken. Contents Obtaining All shulker boxes can be mined with any tool or by hand, but using a pickaxe is the most effective. All shulker boxes drop themselves when mined. Unlike other containers, the contents of any shulker box are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, all shulker boxes drop as an item if there are items stored within, unless /gamerule doTileDrops is set to "false". When a shulker box is pushed by a piston, it breaks and drops as an item. It cannot be pulled. Usage All shulker boxes have 27 inventory slots, the same as a barrel, a single chest, or an ender chest. All shulker boxes keep their items when broken, which can be retrieved when placed again, thus making them portable chests. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an item if pushed by pistons or destroyed by an explosion. If, however, the shulker box is in item form, explosions cause it to drop its contents. Unlike most blocks with an inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held‌[Bedrock Edition only] or is in a container's inventory, the items are listed on the tooltip as properties. Any shulker box's items can be fed or removed by a hopper. All shulker boxes can be stored in all containers except for other shulker boxes and bundles. When placed by a player, a shulker box faces toward the player placing it. For example, if a shulker box is placed on a floor, a wall or a ceiling, it faces and opens upward, sideways or upside-down, respectively. Dispensers can also be used to place shulker boxes. If there is no block below the space where the shulker box is placed, the shulker box faces identically to the dispenser. Otherwise, the shulker box always faces upward, even if the block has no hitbox such as torches, signs and open fence gates. Like a chest, all shulker boxes require a transparent area in the direction of its top surface to be opened. That area is exactly half of a full block, and clear of any obstructions, which may be any other hitbox, including blocks, boats and shulkers‌[Java Edition only], or a redstone conductive block‌[Bedrock Edition only]. This way, any shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing. By default, the GUI of any shulker box is labeled "Shulker Box", which can be changed by naming it in an anvil or by changing the CustomName tag using the /data command.‌[Java Edition only] When any shulker box item is destroyed, the contents of the shulker box are dropped as items. Although the blocks can't be placed in the void, opening a shulker box can make its hitbox expand to the void. Piglins become hostile toward players who open or mine any shulker box. Dyed shulker boxes can be undyed using a cauldron. To do this, use a dyed shulker box on a cauldron that has water in it. This causes the cauldron's water level to decrease by 1, and the dyed shulker box loses its dye color. The fullness of any shulker boxes, even if cannot be opened, can be read by redstone comparators, unlike chests. Observers can detect the opening and closing of any shulker boxes. Shulker boxes are conductive when closed, but not if open. However, opening or closing a shulker box does not update its neighboring blocks, which can be used to create BUD state redstone wires‌[JE only]. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: A shulker box has a block entity associated with it that identifies its contents. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Shulker Box" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Potion_of_Wind_Charging] | [TOKENS: 148]
Potion of Wind Charging Common 32 game ticks (1.6 seconds) Yes Yes No A potion of Wind Charging is a potion that provides Wind Charged when used. Contents Obtaining Usage Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Potion of Wind Charging" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-unused-beee-4] | [TOKENS: 1402]
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Windswept_gravelly_hills.png] | [TOKENS: 68]
File:Windswept gravelly hills.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 7 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mob#cite_note-unused-je-5] | [TOKENS: 1402]
Mob A mob (short for mobile, mobile entity, or mobile object) is an AI-driven game entity. All mobs can be attacked or hurt (from falling, attacked by a player or another mob, falling into the void, hit by an arrow, etc. with the exception of natural creakings), and have some form of voluntary movement. Different types of mobs often have unique AI and loot. Contents Spawning Mobs spawn in various ways. Most mobs spawn naturally, depending on the light level, biome, and their surroundings. For example, most animals are found in bright areas on the surface, while hostile monsters are commonly found in the dark (whether it's a cave, monster room, mansion, or at night). Animals usually spawn upon chunk generation, while hostile monsters spawn and despawn in a certain radius around the player. Some mobs, including passive and neutral animals, and even hoglins, have the ability to be bred by the player, creating offspring. Villagers cannot be directly bred by the player, instead randomly breeding depending on the time of day and the number of beds, which allows players to manipulate their likelihood of breeding. Most mobs never spawn on transparent blocks, in water (except aquatic creatures), in lava (except for striders), on bedrock, or on blocks less than a full block tall (such as slabs placed on the bottom half). The exception is monster spawners, from which monsters can spawn naturally on any block including air. Some mobs (like the snow golem and the wither) require that the player "construct" them before being able to spawn. The iron golem can spawn naturally and can also be constructed. The ender dragon can be respawned with four end crystals. A rare occurrence of spawning are the jockey mobs, which is a mob riding another mob. Players can also spawn mobs easily by using spawn eggs in Creative mode or the /summon command. Many mobs despawn (cease to exist) after a certain amount of time if far enough from the player. In Java Edition, most passive mobs do not despawn, while most monsters do. In Bedrock Edition, almost all mobs despawn. Mobs can be prevented from despawning if they are named with a name tag, and in Java Edition[verify], also in a boat. Behavior Mobs are affected by the environment in the same ways as the player; they are subject to physics, and they can be hurt by the same things that harm the player (catching on fire, falling, drowning, attacks from weapons, the /kill command, etc.). Some mobs may be resistant or immune to certain hazards, such as some Nether mobs, which are immune to fire. All aquatic mobs except dolphins are immune to drowning. Mobs can ride minecarts and other mobs can climb up ladders. When mobs are killed, they turn to smoke particles and drop items that may be useful resources. Each type of mob in Minecraft has a certain AI (artificial intelligence) system with different behaviors and mechanics. Mobs ordinarily wander around at random if there is a player within 32 blocks and usually avoid walking off blocks high enough to cause falling damage. Many mobs have an advanced path-finding system that allows them to navigate through obstacles to get to a desired object or destination. Passive mobs flee in random directions after being hurt, while hostile mobs face and chase/attack the player as soon as the player comes close. Neutral mobs remain neutral until a player or mob provokes it (usually by attacking), at which point the neutral mob becomes hostile toward and attacks the entity that hit it. Most mobs are aware of players within (a Euclidian distance) 16 blocks of them, but some can see farther. Conversely, most mobs can be heard by players up to 16 blocks away. Mobs are harmless to players in Creative mode. Most mobs cannot see through most solid blocks, including semi-transparent blocks such as ice, glass, tall grass, or glass panes. In Java Edition, all mobs (except for wardens) try to avoid walking over rails unless pushed onto the rails by other mobs. Using specific name tags on mobs can result in unusual behavior or rendering. See Name Tag § Easter eggs for details. List of mobs Mobs are listed and classified by their nature from the player's perspective. For more details on a particular mob, click on them to view their individual page. Passive mobs are harmless mobs that do not attempt to attack players, even when provoked or attacked, though some of them may attack other mobs. Most of them are animals and can be bred or tamed. Hostile-adjacent: These mobs, although passive, are considered monsters and are involved in mechanics pertaining to hostile mobs. They spawn as hostile mobs with no direct damage capabilities, with their riders controlling their pathfinding. Neutral mobs are sometimes passive and sometimes hostile toward the player. These mobs usually require provocation from the player in one way or another to attack or become hostile, while some can be naturally hostile and have a way to be pacified. Hostile mobs are dangerous, aggressive monsters that always attack the player within their respective detection ranges. Monsters in general, whether passive or neutral, are involved in mechanics pertaining to hostile mobs regardless of behavior. Boss mobs are special hostile mobs that are tougher and more dangerous than other mobs. They do not spawn randomly and are confronted intentionally. All boss mobs have a bossbar featuring their name and health. Boss mobs provide unique challenges and equivalent rewards, such as XP or useful items. These passive mobs are designed primarily for Adventure maps and add-on creating, rather than regular gameplay. They are used in Minecraft Education for coding, education, or interactive learning. Both are only accessible with commands in Bedrock Edition. These mobs cannot spawn without the use of /summon or spawn eggs. Old villagers and old zombie villagers cannot be spawned at all. These entities are grouped within the "living entities" category in the game code. In Bedrock Edition, they are all under the mob class in the entity format. Mannequins and cameras are creative-only entities. Removed mobs are mobs that no longer exist in current versions of the game. Mobs that were added as April Fools' Day jokes in Java Edition, and cannot be found in the normal version. These mobs, although similar to their non-joke counterparts, are their own mobs. Mobs that were announced by Mojang as potential additions to the game, but either got scrapped or shelved indefinitely. Mobs that were briefly mentioned by Mojang Studios on social media and other platforms. Classification Knockback resistance Some non-boss mobs resist a certain percentage of knockback from attacks. Damage dealt by mobs Achievements Advancements Videos History Issues Issues relating to "Mob" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=11&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Power] | [TOKENS: 209]
Power V None 10 Power is an enchantment applied to bows that increases arrow damage. Contents Obtaining Power can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, trading with librarians, and non-village structure loot. Usage Power increases arrow damage by 25% × (level + 1), rounded up to nearest half-heart. If Power is applied to a crossbow by use of commands or an anvil in Creative, the enchantment boosts the weapon's projectile damage when using arrows as ammo, but not when using firework rockets as ammo. If Power is applied to a trident by use of commands or an anvil in Creative, the enchantment does not boost the weapon's projectile damage, and instead Sharpness has this effect. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Power" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cracked_Deepslate_Tiles] | [TOKENS: 188]
Cracked Deepslate Tiles No Yes (64) 6 3.5 No No No No Cracked deepslate tiles are a cracked variant of deepslate tiles. Contents Obtaining Cracked deepslate tiles can be obtained only by mining it with a pickaxe. When mined using any other tool, it drops nothing. Mining cracked deepslate tiles takes longer than mining deepslate. Cracked deepslate tiles generate naturally in ancient cities. Usage Cracked deepslate tiles is a decorative block and is not used in any crafting or smelting recipes. Cracked deepslate tiles can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Cracked Deepslate Tiles" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Projectile_Protection] | [TOKENS: 449]
Projectile Protection IV None 5 Projectile Protection is an enchantment applied to armor that reduces damage received from arrows, tridents and similar means. Contents Obtaining Projectile Protection can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, and non-village structure loot. Usage Projectile Protection reduces damage from arrows, thrown tridents, shulker bullets, llama spit, blaze fireballs, and wind charges. It also reduces direct impact damage from ghast fireballs and wither skulls, but not from their explosions. Despite being projectiles, damage from splash potions of harming, dragon fireballs, firework rockets, or sonic booms are not considered to deal projectile damage, and are therefore unaffected by Projectile Protection. The formula for damage reduction by projectiles is level × 8%, meaning for every additional level another 8% of the damage is absorbed. The highest level (Projectile Protection IV) absorbs 32% (4 × 8%) of the damage inflicted by projectiles. Unlike the Blast Protection and Fire Protection enchantments, Projectile Protection offers no side effects outside of damage reduction. Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap of 80%. This upper limit can be reached with a total of 10 levels of Projectile Protection on the users armor, or with 12 levels of Protection combined with 4 levels of Projectile Protection. Incompatibilities Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. Attempting to combine these enchantments with an anvil deletes the enchantment in the upgrade slot and replace it with the enchantment in the sacrifice slot. However, if commands are used to force two or more of these enchantments on the same item, the effects stack. But when the total of the EPF provided by the protection enchantments surpasses 20, the rest of these enchantments will no longer directly reduce the damage. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Projectile Protection" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?action=edit&section=12] | [TOKENS: 226]
Editing Bundles of Bravery (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Potion_of_the_Turtle_Master] | [TOKENS: 176]
Potion of the Turtle Master Common 32 game ticks (1.6 seconds) Yes Yes No A potion of the Turtle Master is a potion that provides Slowness and Resistance when used. Contents Obtaining Usage Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Potion of the Turtle Master", "Splash Potion of the Turtle Master", or "Lingering Potion of the Turtle Master" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia See also Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/hud] | [TOKENS: 66]
/hud 1 Cheat only Changes the visibility of a HUD element. Contents Syntax Arguments target: target: CommandSelector<Player> visible: HudVisibility: enum hud_element: HudElement: enum item_text, paperdoll, progress_bar, status_effects,tooltips, and touch_controls. Result Output Examples History External links Navigation Navigation menu
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