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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery#External_links] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spruce_Boat_with_Chest] | [TOKENS: 489]
Boat with Chest Common Yes No Yes In Java Edition: Height: 0.5625 blocksWidth: 1.375 blocks In Bedrock Edition: Height: 0.455 blocksWidth: 1.4 blocks JE: 1 Boats with chests (including bamboo rafts with chests) are boats with single chests occupying their passenger seats. A boat's chest can be accessed by using the boat while sneaking, or while riding it. Contents Obtaining A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents. Tools and weapons with damage above 4 can instantly destroy a boat with chest in one hit.‌[Java Edition only] Usage A boat with chest can be used for the transportation of players, mobs and items, or as fuel when smelting. A boat with chest can be used as fuel in a furnace, lasting 60 seconds and smelting up to 6 items. Boats with chests can carry only one entity while regular boats can carry up to two. The chest occupies the passenger seat. Behavior Boats with chests share most behaviors with boats. The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by sneaking and interacting with the boat with chest, interacting with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's inventory while inside the boat. This means that the player cannot access armor slots without exiting the boat. When a boat with chest moves above, underneath, or beside a hopper, its inventory is filled or drained accordingly. The size of its hitbox allows a boat with chest to be placed above up to nine hoppers so that it can evenly split its items nine ways. As with other chests, opening or breaking a boat with chest causes any nearby piglin(s) to attack the player. Sounds Java Edition: Boats with chests use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Data values Java Edition: Bedrock Edition: Boat with chests have entity data associated with them that contain various properties of the entity. Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Boat with Chest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=1&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/String] | [TOKENS: 949]
String Yes Yes (64) Any tool 0 0 No Yes JE: NoBE: Yes No No String is an item that can be used as a crafting material or placed as tripwire to allow tripwire hooks and observers to detect entities that touch it. Contents Obtaining Tripwire can be broken instantly with any tool, dropping string. Tripwire is also removed and drops string as an item when: Tripwire is destroyed without dropping string if lava flows into its space. A cobweb drops string when it is broken in these ways (see also Cobweb § Usage): Five pieces of tripwire generate naturally in every jungle pyramid. Several tripwires can generate inside trial chambers next to dispensers as traps. Java Edition: Bedrock Edition: String has a 0.5% (1⁄200) chance of being caught when fishing with an unenchanted fishing rod. The chance decreases to 0.4% (1⁄250), 0.3% (1⁄333), and 0.2% (1⁄500) if the fishing rod is enchanted with Luck of the Sea at enchantment levels I, II, and III, respectively. Piglins may barter 3-9 string with a chance of ~4.26% (20⁄469) when given a gold ingot. Tamed cats have a 70% chance of giving the player a gift when they wake up from a bed, and the gift has a 16.13% chance to be a string. Usage String can be used as a crafting ingredient and tripwire can be used as a redstone circuit component. It can also be used to keep players from ender-pearling through that space. String can be placed as tripwire, which detects entities intersecting with it (players, mobs, items, etc.). To place tripwire, use string while pointing at a surface facing the space the tripwire should occupy. A tripwire block is activated by any entity intersecting the tripwire hitbox, except spectators and area effect clouds. In Java Edition, the following entities also do not activate tripwire: thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks. Notably, there are some entities that still activate tripwire despite otherwise ignoring block collisions while moving, such as vexes‌[Java Edition only], and thrown eyes of ender‌[Bedrock Edition only]. Active tripwires do not produce redstone power, despite their active state being referred to in-game as "powered". An observer facing a tripwire will pulse whenever it is activated or deactivated, even if it is not attached to any tripwire hooks. When any entity activates an inactive tripwire, the tripwire first updates its immediate neighbors, and then searches to the south and west looking for tripwire hooks to signal to update (no search is done toward the east or north). A search in any given direction is successful if a hook is found fewer than 41 blocks away, is facing toward the updater tripwire, and is connected to the updater tripwire by a continuous line of tripwire blocks. After these updates are processed, the activated tripwire schedules a block tick at its own position to be processed 10 game ticks later. If the tripwire is still active during this scheduled tick, it checks whether there are any entities that should keep it activated. If there are any, the tripwire stays activated and schedules another block tick on itself for 10 game ticks later. If there are no entities that should keep the tripwire activated, the tripwire deactivates and sends the same updates as when initially activating – namely, a neighbor update and a "south-and-west signal" for tripwire hooks to update. This same set of updates is also sent when tripwire is broken (including by being washed away by spreading water in Java Edition). If any tripwire hook is signaled to update and finds itself to be part of a valid tripwire circuit, it becomes active and produces a redstone signal in much the same way a button does. A tripwire hook activates for 5 redstone ticks (0.5 seconds, barring lag) when any of its tripwires are destroyed, except when shears are used to destroy the tripwire. Tripwire does not prevent mobs from spawning. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "String" or "Tripwire" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/debugmobspawning] | [TOKENS: 83]
/debugmobspawning 2 -DMC_DEBUG_DEV_COMMANDS debug property /debugmobspawning is a command that can be enabled with the debug property -DMC_DEBUG_DEV_COMMANDS. It attempts to spawn mobs of the specified spawn group at the specified destination. Contents Syntax debugmobspawning <spawn group> <at> Arguments <spawn group> <at>: block_pos Result Output History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Ravager] | [TOKENS: 1216]
Ravager Java Edition Bedrock Edition 100HP × 50 Hostile Monster Melee:Easy: 7HPNormal: 12HP × 6Hard: 18HP × 9 Roar: Easy: 4HP Normal: 6HP Hard: 9HP Height: 2.2 BlocksWidth: 1.95 Blocks 0.4 70%‌[JE only]50%‌[BE only] Raids A ravager is a large hostile mob that only spawns alongside illagers during raids. It attacks players, adult villagers, wandering traders, and iron golems by charging, biting, and roaring at them. A ravager can sometimes become stunned if its attack is blocked with a shield. Contents Spawning Ravagers spawn starting at wave 3 as part of a raid. Depending on the wave, difficulty, and Raid Omen level,‌[JE only] they spawn independently or with a pillager, vindicator, or evoker that rides them as a ravager jockey. Raids do not have extra waves. Drops Java Edition: Bedrock Edition: A ravager drops 20XP experience points when killed by a player or a tamed wolf. Behavior Ravagers are hostile toward players, iron golems, adult villagers and wandering traders within a 32-block radius. A ravager attacks by running toward its target and ramming with its head, dealing a knockback of 5 blocks. A ravager also attacks by opening and closing its mouth, biting its target. In Bedrock Edition, ravagers may occasionally miss players when trying to attack, unlike other mobs. When a ravager sees a villager and an iron golem at the same time, it always prioritizes the villager, unless it is already fighting the iron golem. Ravagers do not attack pillagers who shoot them by accident, and do not attack evokers when their evoker fangs accidentally hit them. When a vindicator riding a ravager has been named "Johnny" it may attack the ravager while it is riding it, but the ravager does not attack the vindicator for any reason. When a ravager gets hit by a mob’s projectile while it is attacking the player, the ravager first attempts to kill who shot it, then goes back to attacking the player once the deed is done. Any mob that doesn’t attack with projectiles requires a ravager to damage it with its roar in order to become hostile to it. In Java Edition, a ravager who is attacked by a player or another mob (excluding illagers and goats) alerts other ravagers in the area to target the attacker, unless the ravager was killed in one hit. When a ravager’s bite attack is blocked by a shield, no damage is dealt and knockback is halved, but the shield loses a considerable amount of durability. The ravager also has a 50% chance to become stunned and unable to move or attack for 2 seconds, signified by gray/purple effect particles. After this period, it opens its mouth and roars, dealing 6HP damage and a knockback of 5 blocks to nearby entities. The roar knocks back nearby illagers without damaging them and has no effect on other ravagers. Illagers knocked back by a ravager's roar can still take fall damage. Ravagers spawned separate from a raid (eg: from a spawn egg) may join a raid if they are within 96 blocks of the raid center when a raid wave spawns. In Java Edition, ravagers can also join patrols if they are close enough to the patrol captain. Ravagers can also destroy some types of blocks by charging through them. In Java Edition, ravagers can break all leaves and only some crops. In Bedrock Edition, ravagers can break all leaves, most saplings, most crops, including most plants and mushrooms, snow, and turtle eggs. Ravagers cannot destroy blocks if the mobGriefing gamerule is disabled. Ravagers take 75% less knockback from attacks, but they still float in water. A ravager being ridden dismounts its rider if it moves into water that is at least two blocks deep. Riders cannot mount ravagers again after being dismounted. Although ravagers have a large version of the saddle as part of their texture, they do not actually wear one, and they cannot be ridden by the player. Ravagers can only spawn in raids, sometimes with a pillager, evoker, or vindicator‌[Java Edition only] riding them; however, another mob and even the player can be allowed to ride a ravager using the /ride command.‌‌[Java Edition only] In Bedrock Edition ravagers have delayed hits (hit_delay_pct: 0.5). When set to 0.0, ravager hits wouldn't be delayed to match Java Edition. In Java Edition, ravagers can sometimes target and damage themselves. If a vindicator that spawns as part of a patrol, or as a raid captain during a raid, or has its Patrolling tag set to 1b through commands, is named "Johnny" with a name tag, the vindicator targets ravagers in addition to other mobs. The targeted ravager targets and damages itself if the ravager does not have another target and is within the vindicator's follow range. Other illagers, witches, and ravagers also target the ravager. The ravager can kill itself without any other mob damaging it. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Ravagers have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Ravager" or "Illager beast" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?action=edit&section=1] | [TOKENS: 226]
Editing Bundles of Bravery (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Block_of_Lapis_Lazuli_JE3_BE3.png] | [TOKENS: 98]
File:Block of Lapis Lazuli JE3 BE3.png Summary Render of a Lapis Lazuli Block. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 68 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Mountain_Meadows.png] | [TOKENS: 71]
File:Mountain Meadows.png Summary A new Mountain Sub-biome. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=2&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Torchflower_Seeds] | [TOKENS: 365]
Torchflower Seeds Yes Yes (64) Any tool 0 0 No Yes No No 7 PLANT Torchflower seeds are ancient seeds that have a chance to be dropped by sniffers when they finish digging. It is the seed of torchflowers. Contents Obtaining Sniffers occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, there is a 50% chance for one torchflower seed to be dropped as an item. Sniffers can dig for torchflower seeds in the following blocks: Sniffers cannot dig for torchflower seeds on mycelium. Usage Torchflower seeds can be placed on farmland, where they grow through three stages. Breaking the torchflower crop before it matures drops the seed, while breaking the final stage produces one torchflower and does not yield the seed. Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer villagers can plant torchflower seeds, but cannot harvest them after they have fully grown. Torchflower seeds can be used to breed sniffers and chickens, and to reduce the remaining growth duration of snifflets and chicks by 10%. In Bedrock Edition, feeding a sniffer a torchflower seed heals it by 2HP health points. Torchflower seeds can be used to tame parrots. Placing torchflower seeds into a composter has a 30% chance of raising the compost level by 1. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Achievements Advancements History Issues Issues relating to "Torchflower Seeds" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Netherrack] | [TOKENS: 477]
Netherrack No‌[Java Edition only]Yes‌[Bedrock Edition only] Yes (64) 0.4 0.4 No No No, but burns indefinitely on the top surface No 35 NETHER Netherrack is a frail stone block found abundantly in the Nether. Fire lit on top of netherrack burns indefinitely and cannot be extinguished by rain. Contents Obtaining The suitable tool to break netherrack is pickaxe. Netherrack needs to be broken using a pickaxe, otherwise the breaking time increases and the block drops nothing. Netherrack drops itself when it's destroyed. Netherrack makes up most of the Nether's terrain, and also generates as part of ruined portals in the Overworld and the Nether. Netherrack generates as part of bridge and treasure room bastion remnants. Nylium drops a netherrack block when it's destroyed using a pickaxe that's not enchanted with Silk Touch. Crimson or warped nylium transforms into netherrack if a solid, opaque block is directly above it, or when it is covered by snow. In Bedrock Edition, netherrack generates as part of nether portals spawned floating, making netherrack renewable. Usage Netherrack can be used as a cheap building block. Because of its abundance and softness, it can be used to construct temporary structures that can be used for scaffolding, blockage, or other purposes. When netherrack's top is lit on fire, the fire burns indefinitely and isn't put out by rain. This fire can spread to flammable blocks adjacent to the netherrack. Using bone meal on netherrack placed next to warped nylium or crimson nylium transforms the netherrack into more warped or crimson nylium. If rain falls on netherrack, it produces smoke particle effects, similar to that of fire. Netherrack can be placed under note blocks to produce "bass drum" sounds. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Netherrack" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spectral_arrow] | [TOKENS: 346]
Spectral Arrow Common Yes Yes (64) Height: 0.5 BlocksWidth: 0.5 Blocks JE: 91 A spectral arrow is a type of arrow that inflicts the Glowing effect on hit in addition to dealing damage. Contents Obtaining Similarly to regular arrows, players can pick up spectral arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, spectral arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment. Spectral arrows can be obtained through bartering with piglins, which has a 40⁄469 (~8.53%) chance to give the player 6-12 arrows. Usage Spectral arrows share many of the same characteristics as regular arrows as projectiles. See Arrow#Common properties for information on common properties shared by all arrows. A spectral arrow confers the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). Even if a bow is enchanted with Infinity, spectral arrows are still consumed. Sounds Java Edition: In Java Edition, spectral arrows use the Friendly Creatures sound category for entity-dependent sound events. Data values Java Edition: Spectral arrows have entity data that define various properties of the entity. Java Edition: Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Spectral Arrow" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?action=edit&section=2] | [TOKENS: 226]
Editing Bundles of Bravery (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of a hidden category: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Sea_level] | [TOKENS: 528]
Ocean ShipwreckOcean ruinsMineshaftTrial Chambers WaterGravelSandDirtClaySeagrassKelp Climate 0.5 0.5 Yes Colors #8EB971 #71A74D #A17448 #3F76E4‌[JE only] #1787D4‌[BE only] #050533‌[JE only] #1165B0‌[BE only] The ocean is an aquatic biome consisting of water. They are deep bodies of water with the surface at an altitude of Y=63 by default, which is counted as the “sea level” of the world. Contents Description Oceans are vast expanses of water that start at the sea level and end at the ocean floor, which is at a depth of roughly Y=45 for normal oceans and Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel, and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may be high enough to form islands on the ocean surface; these islands are typically small and may have very sparse vegetation, with little grass and few oak trees. The seafloor is often covered with seagrass and kelp, with “forests” of kelp frequently reaching close to or even touching the water's surface. Fish, squid, and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates adjacent to land, while deep variants generate farther from land. Survival in ocean biomes is impractical because of all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources are found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information. Mobs The following mobs naturally spawn here: Sounds In any ocean biome, unique ocean ambience plays randomly. Normal overworld tracks also play, alongside “Axolotl”, “Dragon Fish”, and “Shuniji”, as the requirements for those are merely to be underwater, regardless of biome. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Banner_pattern] | [TOKENS: 195]
Banner Pattern Bordure Indented, Field Masoned, Flower Charge, Globe: CommonCreeper Charge, Snout: UncommonFlow, Guster, Skull Charge, Thing: Rare No Banner patterns are a set of 10 items used to apply unique designs to banners using a loom, and are freely reusable. Most can be crafted, but some are only found in structures or through other means. Contents Variants There are 10 banner patterns: Obtaining It is possible to craft all but 4 of the banner patterns. Usage All banner patterns can be used in looms to add customization to banners. The pattern must be combined with 1 banner and 1 dye. Upon usage in the loom, the banner pattern is not consumed. Data values In Bedrock Edition, banner pattern items use the following data values: History Issues Issues relating to "Banner Pattern" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Block_of_Quartz_JE4_BE4.png] | [TOKENS: 189]
File:Block of Quartz JE4 BE4.png Summary Render of a Block of Quartz. Minecraft's textures No information available. Please correct this! This file represents the Block of Quartz as it was at a particular point in the game. It should be used in areas such as history sections where the file should not change to match the latest version of the game. Do not overwrite it with changes made in later versions of the game, instead upload it as a separate file and add it to the table below. For areas which should always show the latest version, use the redirect (File:Block of Quartz.png), which should be updated to point to the latest revision. File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 74 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Field_masoned_banner_pattern] | [TOKENS: 121]
Field Masoned Banner Pattern Common Yes No A field masoned banner pattern is a banner pattern used to customize banners with a shape of bricks. Contents Obtaining Usage Field masoned banner patterns are used in looms to add customization to banners. The pattern must be combined with 1 banner and 1 dye. Upon usage in the loom, the field masoned banner pattern is not consumed. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Field Masoned Banner Pattern" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/chase] | [TOKENS: 117]
/chase 0 -DMC_DEBUG_CHASE_COMMAND debug property /chase is a command that can be enabled with the debug property -DMC_DEBUG_CHASE_COMMAND. It teleports a following player to the same position and rotation angle as a leading player whenever that leading player moves. This works even between different worlds and when the following player's Singleplayer game is paused. Contents Syntax chase lead [<bind_address>] [<port>] chase follow [<host>] [<port>] chase stop Arguments <bind_address>: string <host>: string <port>: integer Result Output History Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bordure_indented_banner_pattern] | [TOKENS: 127]
Bordure Indented Banner Pattern Common Yes No A bordure indented banner pattern is a banner pattern used to customize banners with a shape of a fancy border. Contents Obtaining Usage Bordure indented banner patterns are used in looms to add customization to banners. The pattern must be combined with 1 banner and 1 dye. Upon usage in the loom, the bordure indented banner pattern is not consumed. Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Bordure Indented Banner Pattern" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Wheat_Seeds] | [TOKENS: 699]
Wheat Seeds Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Java Edition Bedrock Edition Yes Yes (64) Any tool 0 0 No Yes No No Wheat seeds are items obtained by breaking grass, or more abundantly harvested from wheat crops, and are used to plant them. Wheat crops are planted in farmland and used to grow wheat and wheat seeds. Contents Obtaining Wheat seeds can be obtained from breaking short grass, tall grass, fern or large fern, which have a 12.5% chance to yield 1 seed. If harvested with a tool enchanted with Fortune, the drop rate is increased to 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III. Harvesting fully-grown crops yields 1 unit of wheat and between 1 and 4 seeds (about 2 5⁄7 seeds/crop harvested on average) in Java Edition, or between 0 and 3 seeds in Bedrock Edition. The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 1–4‌[Java Edition only] or 0–3‌[Bedrock Edition only] drops. Each level of Fortune enchantment increases the number of attempts by one. Village farm plots have a chance of being wheat crops. The exact chance depends on the style of the village: Wandering traders may sell wheat seeds for 1 emerald. Nitwit and unemployed villagers throw wheat seeds at players under the Hero of the Village effect. Usage Wheat seeds can be placed on farmland by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Seeds require a light level of 8 or greater to plant‌[Java Edition only] and 9 or greater to grow. In Bedrock Edition they can be planted at any light level but need an internal light level of 9 to grow. Crops grow faster if the farmland they are planted on is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 wheat. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. Like other seeds, wheat seeds can be used to breed chickens and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds. Like other seeds, wheat seeds can be used to tame parrots. Placing wheat seeds into a composter has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 bone meal. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Wheat Seeds" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands?section=13&veaction=edit] | [TOKENS: 1848]
Commands Commands (also known as console commands or slash commands) are a mechanic that execute specific actions when entered as text or triggered by blocks or certain entities. Contents Usage In the client, commands are entered via the chat window, which is displayed by pressing the T / ↵ Enter / ‌[BE only] / ‌[BE only] or / key. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. The ↑ Up / and ↓ Down / keys can be used to view previously entered text, including all previously executed commands. When the cursor is at a location corresponding to some types of argument (such as an entity ID), a list of applicable values appears above the text box. If the argument already contains characters, the list displays only those values containing the typed text. Pressing ↹ Tab while entering commands cycles through possible commands or arguments, and can be used to auto-enter them. Commands may also be entered in a multiplayer server's console but are not preceded by a / when entered this way. A server owner running commands in this way is often referred to as "ghosting". Commands in command blocks can be preceded by a slash, but it is not required. Commands can be executed in the following ways: In Bedrock Edition, commands can be executed through specified hotkeys on keyboard & mouse controls, known as command macros. The keybinds with commands can be customized below all other keybinds in the settings. For up to 10 macros, a command can be entered in a text input, which can be quickly executed in-game by pressing Alt + Key. Command macros can be preceded by a slash, but it is not required. This feature is not to be confused with Java Edition's function macros, where functions may reference additional parameters and use them in macro lines (see Function (Java Edition) § Macros). Commands guide In Java Edition: In Bedrock Edition: In both Java Edition and Bedrock Edition, square bracket decorator ([entry]) mean that an entry is optional. Entries decorated with square brackets can only be at the end of a command. Multiple entries decorated with square brackets are allowed at the end of a command, for example, a [b] [c] at the end of a command indicates that only a, a b, and a b c are valid. Most commands require the executor to have a high enough permission level. That means most commands are only available in the singleplayer world if cheats are enabled, and are only available in multiplayer servers if the player is an operator. See permission level for details. Some commands have restrictions on who can use the command or in what context. Cheats can be enabled when creating a new world by Allow Commands‌[Java Edition only] / Cheats‌[Bedrock Edition only] options. In Java Edition, the "Allow Commands" option when creating a new world only affects the player in a singleplayer world or the owner of a LAN world. The "Allow Commands" option when opening a LAN world affects all players in the LAN world. In Java Edition, in singleplayer worlds where cheats were not enabled at creation, they can be enabled on a temporary basis by opening the current game session to LAN play ( Esc → "Open to LAN", then "Allow Cheats" button and "Start LAN World"). The player does not actually need to be on a LAN or have others join. This is not permanent but allows the use of commands until the player quits the world, and changes the player makes via commands (items spawned, etc.) are saved with the world. The player can do this each time the player starts playing the world again. Note that this disables game pausing for the duration, so while open to LAN, the player should get somewhere safe or reload their world before using the Game Menu. The player can disable the LAN world by reloading the world. To permanently enable cheats, the level.dat file has to be edited. In Bedrock Edition, cheats can be toggled at any time in the "Cheats" tab of the settings menu. Enabling cheats in a world permanently prevents players from unlocking achievements in that world, even if cheats are later turned off. In Bedrock Dedicated Server, /changesetting command can be used to toggle cheats. There are different argument types for arguments in commands. Coordinates, target selector, SNBT, text component, and so on are commonly used formats in arguments. The command performing on the server side is divided into two stages: command parsing and command execution. During the command parsing stage, the game identifies the string as a command and checks whether the command is complete and whether arguments are specified correctly. During the command execution stage, the command fulfills its purpose. When typing a command in the chat, or command block, the command is also be parsed in the client side first to provide autocompletion and help the player detect typing mistakes. In Bedrock Edition, when entering into a command block, the command is parsed on the server side once the command block screen is closed. If the command is unparseable in the server side, a syntax error message is outputted into its output box. When attempting to execute an unparseable command, an error message is displayed. Commands in functions are all parsed when loading the function. If any command in a function file is unparseable, the function cannot be loaded by the game. In Java Edition, macro lines are parsed when attempting to run the function, see also Function (Java Edition) § Macros and Function (Java Edition) § Loading and parsing. In Bedrock Edition, if a command in a script is unparseable, an error is thrown when trying to execute the command. After trying to execute a command, it may yield output values, including success count and stored values‌[Java Edition only]. Success count is the value a command passes to the command block executing it. A command block can power a redstone comparator facing away from it (may be separated by a block) with signal strength being the success count. The signal strength reflects the success count of the last command executed. Even after the command block is deactivated, the success count is retained until the command is executed again. In Bedrock Edition, the success count is also returned to the script executing the command. In Java Edition, commands that cannot be executed in command blocks have no success count. In Bedrock Edition, commands that cannot be executed in command blocks or scripts still have a success count, but it cannot be obtained. In Java Edition, success count is always 0 or 1, except the /execute command. In Bedrock Edition, success count is an integer between 0 to 2,147,483,647 (both inclusive) related to the command (e.g., the number of players affected by the command, the number of blocks that were altered, etc.) Stored values‌[JE only] include success value and result value, which are the values passed by other commands to the /execute command, when a command is executed by a /execute command. These two values can be stored to a specified location by the store subcommand in the /execute command. The success value is always 0 or 1. The result value is an integer (rounded down if not). All commands may yield these two stored values after execution, with only two exceptions: /execute command itself does not yield these two stored values; /function command may not yield these two stored values in certain situation. After trying to execute a command, it has a certain result. Possible results include "Unparseable", "Failed", "Successful", "Void"‌[JE only], "Terminated"‌[JE only], and "Error"‌[JE only]. List of commands The tables below will summarize all commands. Debugging commands are not accessible by default, but can be enabled using debug properties. These commands are unavailable in general cases. Most of them can be accessed with a Websocket Server, NPC, the Scripting API or cheats‌[edu only]. Note: You can easily check if a command is still in the game by typing /help <nameOfCommand> into a server console, or the ingame chat. If you do so, and it says Syntax error, then the command does not exist. If it either gives help on the command or says unknown command, then it is still in the game - for example, the command /help gettopsolidblock will return Unknown command: gettopsolidblock. Please check that the command exists and that you have permission to use it., while the command /help something will return Syntax error: Unexpected "something" at "/help >>something<<". /achievement Developer commands are only enabled in internal development builds of Bedrock Edition, and are not normally accessible in release versions. Superseded by /agent These commands only exist in April Fools' Day joke versions of the game. History Issues Issues relating to "Commands" are maintained on the bug tracker. Issues should be reported and viewed there. See also References External links Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=3&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Luck_of_the_Sea] | [TOKENS: 206]
Luck of the Sea III None 2 Luck of the Sea is an enchantment applied to fishing rods that increases the rate of treasure items from fishing. Contents Obtaining Luck of the Sea can be obtained from enchanting tables, drops from mobs that have spawned in a raid,‌[Bedrock Edition only] books obtained by fishing, monster room chests, librarian villagers, non-village structure loot, and already on a fishing rod through fishing. Usage With the default loot tables, this enchantment increases the chance of "treasure" catches (by about 2.1% per level), while greatly lowering the chance of "junk" catches (by about 1.95% per level) and slightly lowering the chance of fish catches (by about 0.15% per level). Probabilities with default loot tables: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Luck of the Sea" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/%3F] | [TOKENS: 101]
/help /?‌[Bedrock Edition only] 0 None Provides help/lists of commands. Contents Usage Commands that the executor cannot use (due to permission level or other restrictions) are not displayed. In Java Edition, some complicated commands may show only the basic usage; additional information can be supplied by entering more specific parameters of that command. Syntax Arguments JE: <command>: stringBE: command: CommandName: enum BE: page: int: int Result Output Examples History References External links Navigation Navigation menu
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