text
stringlengths
0
113k
[SOURCE: https://minecraft.wiki/w/File:Hardcore_Heart.svg] | [TOKENS: 115]
File:Hardcore Heart.svg Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 42 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Block_of_Raw_Iron] | [TOKENS: 170]
Block of Raw Iron No Yes (64) 6 5 No No No No 60 RAW_IRON A block of raw iron, known internally as a raw iron block, is a raw metal block equivalent to nine raw iron. Contents Obtaining Blocks of raw iron can be mined only with a stone pickaxe or better. Blocks of raw iron can be found rarely inside of huge ore veins below Y=0, with a 2% chance of replacing any given iron ore. Usage Blocks of raw iron are a compact way to store raw iron. They cannot be smelted into a block of iron. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Gallery Issues Issues relating to "Block of Raw Iron" are maintained on the bug tracker. Issues should be reported and viewed there. Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Block_of_Redstone] | [TOKENS: 316]
Block of Redstone Yes Yes (64) 6 5 No Partial (blocks light, mob spawning possible) No No A block of redstone, internally known as a redstone block, is a mineral block equivalent to nine redstone dust. It acts as an always active redstone power source that can be moved by pistons. Contents Obtaining A block of redstone can be mined using any pickaxe (unlike redstone ore, which requires an iron pickaxe or better). If mined without a pickaxe, a block of redstone drops nothing. In each ancient city, 2 blocks of redstone can be found integrated into circuitry within a secret room at the city center. Usage A block of redstone can be used as a redstone power source and to craft redstone dust. Blocks of redstone can be crafted back into redstone dust, and thus provide compact storage for redstone, like other blocks of materials (block of iron, block of gold, etc.). Blocks of redstone provide weak power to their direct neighbors at signal strength 15. Unlike redstone torches, redstone blocks do not require a support block and can be moved by pistons, but they also cannot be turned off. Blocks of redstone are accepted by comparators as a side input. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Block of Redstone" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=4&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Block_of_Stripped_Bamboo_JE3_BE2.png] | [TOKENS: 69]
File:Block of Stripped Bamboo JE3 BE2.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 45 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/alwaysday] | [TOKENS: 108]
/daylock /alwaysday 1 Cheat only Locks and unlocks eternal daytime. Sets the game option "Always Day" to the argument value. If the argument is false, turns on the "Do Daylight Cycle" game option. If the argument is true or is omitted, turns off the "Do Daylight Cycle" game option and sets the time of day (time daytime value) to 5000 ticks, which is one in-game hour before noon. Contents Syntax Arguments lock: Boolean: enum Result History External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Powder_snow] | [TOKENS: 1267]
Powder Snow Yes No 0.25 0.25 No Yes No No 8 SNOW Powder snow[note 1] is a non-solid block found in snowy slopes and groves, or collected from snowfall using cauldrons. It slows down and deals freezing damage to most entities within it. Wearing any leather armor prevents freezing, and worn leather boots allow powder snow to be walked on and climbed through. It can only be obtained using a bucket and melts when placed inside water. Contents Obtaining Powder snow doesn't have an item form in Java Edition. The item form of it can be obtained only by inventory editing or with add-ons in Bedrock Edition. No tool can accelerate the process of breaking powder snow. Powder snow drops nothing when it's destroyed. Powder snow is broken by water or lava, when shot with a Flame-enchanted bow or when a burning player touches it. Powder snow naturally generates in groves and snowy slopes in strip formations. Powder snow cannot have a snow layer placed on it. Powder snow also generates in the room chamber_2 in trial chambers. A cauldron in a snowy biome under open sky fills with powder snow when it is snowing. Powder snow can then be picked up from this cauldron with an empty bucket. Using a powder snow bucket places powder snow; placed powder snow can be picked up again with an empty bucket. These actions can be automated using a dispenser. When picked up, breaking particles appear.‌[Java Edition only] Usage All entities (except rabbits, endermites, silverfish, shulkers, vexes and foxes) fall through powder snow and move much slower in it, similar to cobwebs. Powder snow does not cause suffocation damage. Entities wearing leather boots (including players, mobs, and armor stands) do not fall through powder snow. Leather boots also allow players to use powder snow like scaffolding, descending by sneaking or crouching on the block and jumping while inside of the block. Leather boots do not speed up entities in snow. All fall damage is negated when falling on top of powder snow, even for entities wearing leather boots. While moving through powder snow, snowflake particles appear. Most walking mobs (except for goats) treat powder snow like normal solid blocks while pathfinding, similar to trapdoors, allowing them to voluntarily walk into it, and fall through it if possible. However, mobs do not attempt to jump up to powder snow, instead treating it as impassable if they cannot find a path to walk over it from neighboring blocks of equal or greater height. Goats avoid powder snow, although they are not immune to falling through it and taking freezing damage. If an entity that is on fire touches powder snow, powder snow cools it down as the powder snow melts. Carpets can also be placed on top of powder snow to prevent entities from falling through. Being fully inside a block causes a thick fog effect around the point of view. Players in Spectator mode can see through powder snow without any fogging effect. When powder snow is on top of grass blocks, mycelium or podzol, the blocks below change to a snowy texture, similar to when snow layers are on top; they revert to their default textures when the powder snow is removed. This change can be detected by observers. When an entity is inside a powder snow block, they begin to freeze and shake, taking damage. A player submerged in powder snow sees a frosty vignette slowly fade in at the sides of the screen and the FOV slowly decreases. When the vignette is fully shown, the player begins shivering visibly. After seven seconds (140 game ticks), the player's hearts change to a cyan frosty texture (), and the player begins taking damage at a rate of 1HP every two seconds (40 game ticks). When an entity dies of freezing damage, a message appears, saying [entity] froze to death. If the player leaves the powder snow block, the vignette slowly fades away. A frozen player moves slower than usual until the vignette fully fades away. This is controlled by the "TicksFrozen" data tag, which increases by 1 every tick (to a maximum of 140) for an entity within the powder snow block. It decreases at a rate of 2 per tick after the entity leaves the powder snow block. As such, if the player reenters powder snow while they are still frozen, they resume freezing and start taking freezing damage based on the value of "TicksFrozen". This is currently not a separate effect when used with commands such as /effect give freezing, and does not have its own unique art, particles, or potion. Players do not take freezing damage if the game rule freezeDamage is set to false. Wearing any piece of leather armor stops the freezing effect and reverses the damage. This applies to entities that can wear armor, such as players, zombies and horses wearing leather horse armor. If the leather armor is put on while the entity already has the freezing effect, the effect fades away the same as if the entity exited the powder snow. Snow golems, strays, polar bears, creakings, withers, and ender dragons are immune to freezing damage. Fire-related mobs like striders, magma cubes, and blazes take 5HP every two seconds (40 game ticks) from freezing. Skeletons turn into strays instead of taking freezing damage. Similar to water, powder snow resets the fall distance of players and mobs falling into it, and can be used to prevent fall damage. It is superior to water in that it can be used in the Nether. Damage is also negated when falling onto carpet placed over powder snow. Despite not being a solid block, powder snow can be pushed and pulled by pistons like most solid blocks. This makes it the only block that can be placed and retrieved by dispensers, while also pushable by pistons. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Advancements History Issues Issues relating to "Powder Snow" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Bundles_of_Bravery?section=5&veaction=edit] | [TOKENS: 184]
Bundles of Bravery October 22, 2024 Bundles of Bravery is a game drop that was released on October 22, 2024, as Java Edition 1.21.2 and Bedrock Edition 1.21.40. It adds bundles to the game. It also adds Hardcore mode to Bedrock Edition and makes it available to Realms on Java Edition. The game drop was announced at Minecraft Live 2024, though the name was accidentally revealed on Minecraft.net as part of a summary of the event posted a few days before it happened. Contents Additions Banner patterns Bundle Hardcore for Bedrock Edition and Java Edition Realms Changes Loom ‌[Java Edition only] Redstone torch ‌[Java Edition only] Redstone comparator and redstone repeater ‌[Java Edition only] Banner pattern Smithing template Further revisions Videos Gallery Notes References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/daylock] | [TOKENS: 108]
/daylock /alwaysday 1 Cheat only Locks and unlocks eternal daytime. Sets the game option "Always Day" to the argument value. If the argument is false, turns on the "Do Daylight Cycle" game option. If the argument is true or is omitted, turns off the "Do Daylight Cycle" game option and sets the time of day (time daytime value) to 5000 ticks, which is one in-game hour before noon. Contents Syntax Arguments lock: Boolean: enum Result History External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Potion_of_Harming] | [TOKENS: 118]
Potion of Harming Common 32 game ticks (1.6 seconds) Yes Yes No A potion of Harming is a potion that provides Instant Damage when used. Contents Obtaining Usage Sounds Data values Java Edition: Bedrock Edition: In Bedrock Edition: Java Edition: Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. Bedrock Edition: Achievements Advancements History Issues Issues relating to "Potion of Harming" are maintained on the bug tracker. Issues should be reported and viewed there. See also Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Cold_Ocean] | [TOKENS: 300]
Cold Ocean ShipwreckOcean ruinsMineshaftTrial Chambers WaterGravelDirtSandClaySeagrassKelp Climate 0.5 0.5 Yes Colors #8EB971 #71A74D #A17448 #3D57D6‌[JE only] #2080C9‌[BE only] #050533‌[JE only] #14559B‌[BE only] The cold ocean is a cold variant of oceans. Contents Description The cold ocean uses a dark indigo water color at the surface and often generates next to cold biomes like taigas and old growth taigas. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. The vegetation in cold oceans also has less seagrass compared to other ocean variants. With Vibrant Visuals, cold oceans use default environmental settings with a coolish color grading, making the biome appear colder blue. Mobs The following mobs naturally spawn here: Sounds When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish", and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Cold Ocean" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Grove.png] | [TOKENS: 62]
File:Grove.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 3 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Blue_Candle_JE1.png] | [TOKENS: 108]
File:Blue Candle JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 56 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Warm_Ocean] | [TOKENS: 463]
Warm Ocean ShipwreckOcean ruinsMineshaftTrial Chambers Coral reef WaterSandCoral BlocksCoralCoral FansSea PicklesSeagrassDead Coral Block‌[BE only]Dead Coral Fans‌[BE only] Climate 0.5 0.5 Yes Colors #8EB971 #71A74D #A17448 #43D5EE‌[JE only] #02B0E5‌[BE only] #041F33‌[JE only] #0289D5‌[BE only] The warm ocean is a warm variant of oceans filled with coral reefs on a sand-covered floor. Tropical fish and pufferfish spawn here, and sea pickles can generate on the ocean floor. Contents Description The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that ocean monuments can't be found in this biome. With Vibrant Visuals, warm oceans use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Similar to jungles, warm oceans have warmish atmospherics, lighting, and color grading. Mobs The following mobs naturally spawn here: Sounds When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined. Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Warm Ocean" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/connect] | [TOKENS: 92]
/wsserver /connect Cheat onlyNo command block‌[BE only] Connect or disconnect to specified WebSocket server. The alias /connect can also be used. Contents Usage WebSocket server uses command messages to communicate with clients. Used primarily in Minecraft Education. Primarily used with Education Edition's Code Connection and Classroom Mode. Syntax Arguments serverUri: text: CommandRawText Result Fails if the argument is not specified correctly. History See also External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Smooth_stone_slab] | [TOKENS: 251]
Smooth Stone Slab Single Double Yes Yes (64) 6 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 11 STONE A smooth stone slab is a decorative slab variant of smooth stone that generates in overworld structures and is used for building. Contents Obtaining Smooth stone slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Smooth stone slabs can generate as part of strongholds and plains, savanna, taiga, and snowy tundra villages. Smooth stone slabs can also generate in woodland mansions, some Overworld ruined portals, and in trail ruins. Usage Smooth stone slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a smooth stone slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Smooth Stone Slab" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Cracked_Stone_Bricks] | [TOKENS: 246]
Cracked Stone Bricks Yes Yes (64) 6 1.5 No No No No Cracked stone bricks are a variant of stone bricks, obtained through smelting and natural generation. Contents Obtaining Cracked stone bricks can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Cracked stone bricks can also be obtained by mining its respective infested block with Silk Touch. Cracked stone bricks generate as part of strongholds, making up some of the walls, ceilings and floors. Cracked stone bricks can also generate as part of ocean ruins, igloo basements, ruined portals and trail ruins. Usage As stone bricks offer no real advantage over stone or cobblestone, their main use is for decoration. Cracked stone bricks can be placed under note blocks to produce "bass drum" sounds. Silverfish have the ability to enter and hide in cracked stone bricks, creating an infested block of the corresponding type. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Cracked Stone Bricks" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Blue_Candle] | [TOKENS: 612]
Candle Common Yes Yes (64) Any tool 0.1 0.1 Yes, when lit 1 candle: 3 2 candles: 6 3 candles: 9 4 candles: 12 Yes Yes No No 2 SAND A candle is a dyable block that emits light when lit with a flint and steel. Up to four of the same color of candle can be placed in one block space, which affects the amount of light produced. Dyed candles are the dyed variants of candles that come in all sixteen colors, that once dyed, cannot be changed into a different color. Contents Obtaining All candles can be mined using any tool, or without a tool. Non-dyed candles and white candles can be found in ancient cities. Non-dyed and red candles can also be found in the trial chambers. Usage All candles can be used as a light source, emitting light like a sea pickle. A single candle emits a light level of 3. Up to four identically colored candles may be placed in one block, with each candle increasing the emitted light level by 3, for a maximum light level of 12. They also emit fire particles. Candles are not lit when they are placed, and must be lit using flint and steel, fire charge, or any flaming projectile. If any candle is already lit, more candle(s) that may be added (if possible) are also lit. In Bedrock Edition, a mob/player that is burning or any sword enchanted with Fire Aspect can also be used to light candles. Any candle may be waterlogged, but waterlogged candles cannot be lit. Lit candles can be extinguished using water (even a water bottle‌[Java Edition only]), wind charges, or by the player interacting with the candle. When the Render Dragon Features for Creators experiment is enabled in Minecraft Preview, the center of all types of lit candles emits colored point lighting with #d3852b. This causes the bottom part of the candle to render a small shadow below it. A single candle of any color may be used on an uneaten cake, turning it into a candle cake, which acts as a normal, singular candle on top of a cake. If the candle cake is eaten at all or destroyed, the candle is dropped. Interacting with the lit candle (but not the cake) extinguishes it. Interacting with a lit candle cake causes the player to eat it if possible, but if the held item is a flint and steel or fire charge, the appropriate block becomes lit, if possible (otherwise nothing happens). Lit candled cakes emit the same point lighting as regular candles. Sounds Java Edition: Bedrock Edition: [sound 1] Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Candle" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Blue_Banner] | [TOKENS: 1260]
Banner Common Yes Yes (16) 1 1 No Yes JE: NoBE: Yes No Yes A banner is a block that can be crafted in 16 different colors, customized in a loom using dyes and banner patterns, and applied to a shield. In Java Edition, banners can also be used to add markers to maps. Contents Obtaining Banners can be broken with or without a tool, but an axe is fastest. A banner also breaks and drops itself as an item if the block the banner is attached to is moved, removed, or destroyed. Banners can be crafted from six wool and a stick in a pattern resembling a sign. Illagers that spawn carrying an ominous banner always drop it upon death, unaffected by looting. Usage There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron containing water. Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner. Banners have no collision mask as they are completely non-solid, so entities can move through them. Banners cannot be moved by pistons. Water and lava flow around banners. In Bedrock Edition, banners can be waterlogged. Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can be colored with any of the 16 dye colors. A loom is used to add patterns. All patterns require a dye, but some of them also need a banner pattern item, which is not consumed in the process. In Bedrock Edition, most patterns can also be added through crafting, although this generally requires more dye and may also consume valuable items such as enchanted golden apples. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting. Custom banner and shield designs can be previewed using this tool: In Java Edition, a banner can have more than six layers of patterns if obtained through commands (such as /give or /setblock) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns: /give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]] In Bedrock Edition, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers. Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner. In Bedrock Edition, the banner with the pattern must be to the left of or above the blank banner in the crafting table. Like other items, banners can be renamed on an anvil. A banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned; additionally, applying a renamed banner to a shield in Bedrock Edition gives the shield the custom banner name. In Java Edition, a banner can also be given a custom name by using the /data command on a banner block to change its CustomName NBT tag. In Java Edition, pressing the use control on a banner while holding a map places a marker of the banner's position on the selected map, and pressing use on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a cartography table. If the banner is renamed, the name appears below the marker. While a banner cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear on top of the player. This is how raid captains wear banners. While a banner cannot be equipped in the chestplate slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how raid captains wear banners. Banners can be used as a fuel in furnaces, smelting 1.5 items per banner. Banners can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition: None Bedrock Edition: Data values Java Edition: Bedrock Edition: In Bedrock Edition, banner items use the following data values: Java Edition: Floor Wall Bedrock Edition: A banner has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Banner" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Blue_Bed] | [TOKENS: 2909]
Bed Yes No Any tool 0.2 0.2 No Yes JE: NoBE: Yes No JE: YesBE: No 3 WOOL A bed is a dyeable utility block that allows a player in the Overworld to sleep through the night and reset their spawn point to within a few blocks of the bed, as long as it is not broken or obstructed. Contents Obtaining No tool can accelerate the breaking process of bed. Bed drops itself when it's destroyed. Igloo Village Trial chambers Usage Beds are used by pressing the use item button while looking at the bed. A player sleeps by using a bed during a thunderstorm, or at night (between 12523 and 23477 ticks in clear weather, when stars appear in the sky, or between 12002 and 23998 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (e.g. desert). Attempting to use a bed at any other time results in the message "You can sleep only at night or during thunderstorms" in Java Edition or "You can only sleep at night and during thunderstorms" in Bedrock Edition. A player sleeps in a bed for 101 in-game ticks, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the /gamerule doDaylightCycle set to false results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day. Sleeping in a bed is possible only in the Overworld. Attempting to sleep in a bed in the Nether, the End, and custom dimensions‌[JE only] in which they are disabled causes it to explode and set fire to surrounding blocks. The explosion has power 5, which is stronger than TNT (4), but not as strong as a charged creeper or end crystal (6). The explosion centers on the head part of the bed. Villagers can sleep normally in any dimension without the bed being blown up. Upon death from a bed explosion, the message "(Player) was killed by [Intentional Game Design]" appears. In Bedrock Edition, bed explosions can be disabled by setting /gamerule respawnBlocksExplode to false; this still prevents beds to be used in invalid dimensions. The player must be close to the bed to sleep. If the player is close enough to interact with the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" in Java Edition or "Bed is too far away" in Bedrock Edition appears. To use a bed, a player must be within a distance of 3 blocks in Java Edition or 2 blocks in Bedrock Edition from the bed. If a monster is within 8 blocks of the bed head horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below. If the player has not entered a bed and didn't die for 3 in-game days, phantoms can spawn unless /gamerule doInsomnia is set to false. In Java Edition, this can be verified by checking if the "Time Since Last Rest" statistic is greater than 1.00 h. Taking damage from any source while in a bed causes the player to wake; this means players cannot sleep while on fire, while poisoned, or while starving, because the damage wakes them before they can fully fall asleep. Attacks from other players and hostile mobs also wake the player in this way, although the latter is rarely seen due to hostile mobs typically preventing the bed from being entered in the first place. The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing use on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there. If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. In Bedrock Edition, the sleeping animation slowly lowers the player into bed. Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0) During this time, the chat window is focused, and the player can leave the bed by clicking the Leave Bed button. Waterlogged beds‌[Bedrock Edition only] cannot be slept in unless the player or villager has the Water Breathing or Conduit Power status effects. Attempting to use a waterlogged bed otherwise does not display any message. In Java Edition, beds displaying an error above the hotbar is a feature exclusive to beds. In Bedrock Edition, the bed sends the message in the chat; other blocks that cannot be used do not display such a message. The process for determining where to put the player after waking up is the same as for determining where to respawn the player after death (see below). The player attempting to sleep in a bed with no suitable wakeup positions (achievable by interacting with the bed from underneath it), such that the player will suffocate upon waking up, will result in the message "This bed is obstructed". The player always wakes up facing the head of the bed. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed. Sleeping changes the time of day to sunrise and resets the weather cycle, changing the weather to clear conditions. In Java Edition, the weather cycle resets only during rainy or snowy weather. Sleeping does not accelerate processes that take place over time such as the growth of crops or smelting. To skip the night in multiplayer, all players in the Overworld must be in bed at the same time. Pressing the Leave Bed button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule playersSleepingPercentage. Sleeping in a bed while playersSleepingPercentage is set to higher than 100 displays the message "No amount of rest can pass this night." and disables passing the night. Villagers are unable to skip the night by sleeping in beds, unlike players. Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava. However, if the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass. In Bedrock Edition, on Peaceful difficulty only, sleeping in a bed fully restores the player's health. Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. Multiple players can set their spawn point on a single bed. Using a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed. The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying "You have no home bed or respawn anchor, or it was obstructed" in Java Edition or "Your home bed was missing or obstructed" in Bedrock Edition, and the player respawns at the world spawn point. When choosing where to respawn the player, the two blocks to the immediate left and right of the head of the bed are considered first. Which block is chosen between the two corresponds to which direction the player was facing when they last interacted with the bed to set their spawn point; For example, a bed facing west will respawn the player on the south side of the bed if they are facing towards the north while setting their spawn point, and vice versa. If the player is perfectly aligned with the bed when the spawn point is set, the right side of the bed takes priority. Interacting with the bed again will still update which side of the bed is chosen for respawning, even if the location of the spawn point itself does not change. Once a side is chosen, if the block immediately on the chosen side of the head of the bed is obstructed, the next block to be checked is chosen moving in a clockwise (right side) or counterclockwise (left side) direction around the bed. If all of the 10 blocks immediately adjacent to the bed are obstructed, the block above the head of the bed is checked, followed by the block above the foot of the bed. The player is always respawned facing the head of the bed, the same as for waking up. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the head of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way. Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes less fall damage when bouncing on a bed. The player's fall distance is set to 50% of the actual distance fallen, which results in the player taking half of the normal fall damage. Baby villagers bounce on beds during the day. If the player is falling while sleeping requirements are met, and presses use on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes. A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up. Villagers can be pushed onto beds, as the bed is half a block tall. Each bed in the vicinity of a zombie villager has a chance to speed up the process of curing the zombie villager. Iron bars (such as in a prison cell) also have this effect. Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. In Bedrock Edition, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. They also cannot be placed on transparent blocks. In Java Edition, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. Because beds explode when a player attempts to sleep in the Nether or the End, they can be used as any other explosion, to demolish blocks or deal damage, with the advantage of being extremely cheap compared to TNT or end crystals, and being instantaneous. Explosions can be used, for example, to mine for ancient debris or to kill the ender dragon. In Bedrock Edition, beds do not explode if /gamerule respawnBlocksExplode is set to false. Beds are destroyed when a piston tries to push them. They are not pulled by sticky pistons. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: In Bedrock Edition, bed items use the following data values: Java Edition: Bedrock Edition: A bed has a block entity associated with it that holds additional data about the block. Java Edition: Bedrock Edition: Achievements Advancements History For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history Issues Issues relating to "Bed" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/wsserver] | [TOKENS: 92]
/wsserver /connect Cheat onlyNo command block‌[BE only] Connect or disconnect to specified WebSocket server. The alias /connect can also be used. Contents Usage WebSocket server uses command messages to communicate with clients. Used primarily in Minecraft Education. Primarily used with Education Edition's Code Connection and Classroom Mode. Syntax Arguments serverUri: text: CommandRawText Result Fails if the argument is not specified correctly. History See also External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/File:Powered_Subtracting_Redstone_Comparator_(S)_JE7.png] | [TOKENS: 115]
File:Powered Subtracting Redstone Comparator (S) JE7.png License File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 4 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/controlscheme] | [TOKENS: 55]
/controlscheme 1 Cheat only Modifies player's control scheme of camera presets. This command needs to be used together with /camera command. Contents Syntax Arguments players: target: CommandSelector<Player> control scheme: controlscheme: Enum Result Output History External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Ender_Dragon] | [TOKENS: 2007]
Ender Dragon 200HP × 100[note 1] Hostile Monster Melee: Peaceful: 0HP (but still performs attack animation)Easy: 6HPNormal: 10HPHard: 15HP × 7.5 Wings:Easy: 3.5HP × 1.75 Normal: 5HP Hard: 7.5HP × 3.75 Dragon's breath: 3HP per second Dragon fireball: 6HP per second Height: 8 blocksWidth: 16 blocks 0.7 The End The ender dragon is a giant flying hostile boss mob found when first entering the End. It is the largest naturally spawning mob in the game. Its attacks involve charging at the player and shooting fireballs that create damaging effect clouds. The ender dragon can be re-summoned by placing four End crystals around the exit portal. Defeating the ender dragon the first time activates the exit portal which allows safe return to the Overworld. Each time it is defeated, an End gateway is created on the outskirts of the central island which can be used to teleport to the outer End islands. Contents Spawning The ender dragon spawns 20 game ticks (1 second) after an entity first arrives in the End, along with the bedrock frame for the exit portal. Players can re-summon the dragon by placing four End crystals on the edges of the exit portal, one on each side. If the exit portal is ever destroyed, End crystals can be placed on obsidian blocks placed where the bedrock of the original exit portal once stood. (In Bedrock Edition, the crystals can be placed one block further away.​[more information needed]) When it is re-summoned, the four End crystals point to the tops of each pillar, setting off a series of explosions that resets the obsidian pillars, iron bars, and End crystals. The top of each pillar explodes, destroying any player-placed blocks. Eventually, all of the End crystals point at the coordinates of (0.0, 128, 0.0) and the ender dragon spawns there. The four crystals placed around the exit portal then explode. The whole sequence lasts a bit over 30 seconds (exactly 604 ticks). If any of the End crystals placed around the exit portal are destroyed, the summoning sequence is canceled. During the summoning sequence, the End crystals on top of the End spikes cannot be destroyed. If the player does not pick up the dragon egg and starts to re-summon the dragon, the dragon egg disappears. If the dragon goes through an End gateway, another immediately spawns at (0, 128, 0) while the other dragon flies to (0, 128, 0). Death and drops After the ender dragon is slain for the first time, the following events take place: When a re-summoned ender dragon is slain, the same events occur, except that only 500XP experience points are dropped‌[Java Edition only], and if there are already 20 End gateway portals, no more are generated. In Java Edition, the dragon egg appears only the first time the ender dragon is slain; in Bedrock Edition, it appears the first and second time. Behavior During the battle with the ender dragon, unique music called "Boss" plays, the edges of the screen darken, black fog appears, and chunks around the exit portal are constantly loaded regardless of simulation distance. These happen as long as there is at least one player within a Euclidean distance of 192 blocks from (0.0, 128, 0.0). The ender dragon has a light purple health bar that appears at the top of the player's screen. Its health is restored by nearby End crystals at the rate of 1HP every 10 game ticks (0.5 seconds), indicated by a white beam connecting the dragon and the crystal. Destroying an End crystal that is actively healing the dragon causes 10HP damage to it. The ender dragon only takes damage from explosions and players (including commands). The ender dragon is immune to fire, falling, drowning, freezing, poisoning, lightning, and the void; while perching, it is also immune to arrows. The dragon is immune to all status effects, except for Instant Damage coming from a player (via a thrown splash or lingering potion of Harming). When hit on any part that is not its head, the damage it takes is modified to original damage4+min⁡(1,original damage), which adjusts the value toward 4⁄3 (HP × 0.667). In Bedrock Edition the dragon has similar armor but it is temporarily removed when a projectile hits its head. The damage modification is applied to all damage types the dragon takes, including starvation and void damage, which are only possible with /damage. In Java Edition, although the particles are displayed, critical hits do not apply to the ender dragon, since it can be applied only to living entities. While the ender dragon is a living entity, the parts that are damaged are actually non-mob entities. Suffocation is completely non-applicable, as it either phases through or immediately destroys any block it touches. By using the F3 + B shortcut, the dragon's bounding box appears.‌[Java Edition only] However, it cannot be damaged at just any spot in this large volume: eight green sub-hitboxes are also shown, which indicate the locations where the dragon can take damage: the tail, body, head, and wings. Name tags cannot be used on an ender dragon. Ender dragons killed by /kill‌[Java Edition only] or from damage belonging to the type self_destruct, and was not spawned from the player‌[Bedrock Edition only], will skip their death animation and the exit portal will immediately open; in Bedrock Edition, if the dragon was killed by /kill it will stay in the same place and play its death animation there instead of flying to the exit portal. The purple eyes and mouth of the ender dragon are emissive with Vibrant Visuals enabled. The ender dragon is a flying mob and cannot stand on the ground. It flies around the End's main island. The dragon can pass through all blocks and destroys most of them, but it can still be affected by flowing water, lava, and bubble columns. Blocks not destroyed are those that naturally generate on the central End island, such as End stone, and those that are intended to be indestructible, such as bedrock. The following blocks will not be destroyed if the ender dragon passes through them: In Java Edition, these blocks are marked under the dragon_immune tag, with the exception of light blocks and fire, which are marked as dragon_transparent. Destroyed blocks are not dropped, but containers other than shulker boxes and ender chests drop their contents. The dragon never targets any entity but the player, although other mobs may turn hostile to the dragon when hit, and the dragon may sometimes retaliate against other mobs if it takes damage to a projectile. Any entities hit by its wings are dealt 5HP damage (or 10HP damage if hit by its head), and in Java Edition, are thrown into the air, sometimes to fatal heights or off the island. Neither of these effects is applied for 1⁄2 second after the dragon takes damage. The ender dragon has four main states of behavior: When the dragon takes a fatal blow, it flies toward the exit portal structure before dying, unless it cannot find it within 150 blocks, or it is inside blocks. Dragon Fireball Java Edition Bedrock Edition Height: 1 blockWidth: 1 block Dragon fireballs are special fireballs that the ender dragon fires. The ender dragon always fires one dragon fireball for each End crystal destroyed by the player, and also fires them periodically. Unlike ghast fireballs, they cannot be deflected and do not deal any damage or knockback on impact with an entity. Instead, they deposit purple effect clouds across the ground that damage players the same way a lingering potion of Harming II does. This means that the ender dragon's fireballs deal magic damage, which ignores any damage reduction from the player's armor. However, its damage is reduced by the Protection enchantment. The purple effect cloud's hitbox slowly grows larger in diameter until it disappears. As with its close-ranged breath attack, the purple clouds can be bottled to obtain the dragon's breath. Unlike lingering potions of Harming, the effect cloud does not shrink when affecting mobs. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Ender dragons have entity data associated with them that contain various properties. Bedrock Edition: Java Edition: Dragon fireballs have entity data associated with them that contain various properties. In Java Edition, the /summon ender_dragon command, by default, summons a harmless ender dragon that hovers in place. Setting the DragonPhase tag (by issuing either the /summon ender_dragon ~ ~ ~ {DragonPhase:0} or the /data merge entity <selector> {DragonPhase:0} commands) starts the ender dragon's ordinary behavior, although the health bar does not appear because it is managed by the ender dragon fight status rather than by the dragon entity itself. If spawned away from the center of the map (x=0, z=0), it flies to the center then resumes normal behavior (see #Behavior). Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Ender Dragon" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Notes References External links Navigation Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Commands/dedicatedwsserver] | [TOKENS: 57]
/dedicatedwsserver 1 Cheat only Allows players to connect to a dedicated WebSocket server, primarily used by developers to implement custom scripts or modifications to the client through WebSocket connections. Contents Syntax Arguments server: string: basic_string port: int: int Result Example History Navigation Navigation menu
========================================