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[SOURCE: https://minecraft.wiki/w/Marketplace?section=1&veaction=edit] | [TOKENS: 1101]
Marketplace The Marketplace (known as the Store on PlayStation) is an in-game platform where players can purchase access to content created by both Minecraft and members of the Minecraft Partner Program. Contents Usage The Marketplace is opened from the title screen, game menu (Browse Add-ons!), or dressing room, the former showing an animated button promoting new DLC and sometimes a tag. Throughout the menus are other buttons redirecting to the Marketplace, such as in resource pack or world template selection menus. Furthermore, Marketplace content is often promoted with pop-ups or inbox messages. It is only available with a stable Internet connection and a Microsoft account, and not in the trial version. The Marketplace is also available from minecraft.net, where packs can be browsed similar to the in-game menu, purchased once signed in, and even the game can be launched opening the selected pack's page in the Marketplace. The menu promotes various types of content organized into sections. With the Search tool, the player can filter for name, pack type, price, ratings, tags, individual creators, or Marketplace Pass availability. Every pack has a purchase page with more information, tags, images and videos, and purchase or download options. Packs can be added to the Wishlist using the heart icon, and the link to the pack on minecraft.net can be shared. Once obtained, packs can be downloaded to the device at any time. Depending on the type of pack, it can then be activated or played. The bottom of the purchase page allows to rate owned packs stars, which will be shown by the pack. Downloaded packs are automatically updated while in the menus; this can be toggled in the settings. Most content in the Marketplace costs money, and is purchased using Minecoins, although some content is free. Minecoins are obtained in the Marketplace with real money in selected packs, or along with promoted content in content bundles. They are saved to a player's Xbox account; on PlayStation they are called tokens and sold separately. All purchased content instantly syncs to the player's Microsoft account unless not signed into the Microsoft or console account on consoles, in which case it is saved locally to the player's device. Marketplace Pass is a monthly subscription that allows any subscribers to get access to a variety of Marketplace content that changes monthly as long as they pay a monthly fee. Included content can be activated directly from its own tab in screens with Marketplace content, such as the Create from Template screen. The Marketplace Pass is included in Realms Plus subscriptions. Content There are 5 different categories of content available on the Marketplace, including skin packs, worlds, add-ons, texture packs, and mash-up packs. All content is submitted by official Minecraft partners and is approved by the Minecraft Content Team. The Minecraft Wiki only documents officially promoted DLC, third-party content usually has its own documentation. Skin packs are collections of custom skins that players can use in both singleplayer and multiplayer games. Depending on the specific content, some skin packs provide 1 or 2 free skins to use without needing to purchase. Skin packs can be seen in the Dressing Room, allowing to enable included skins. Worlds are pre-built maps that offer wide variety of in-game experiences. Not to be confused with mash-up packs, worlds can also include custom textures, blocks, items and mobs and be bundled with bonus skins. Worlds in the Marketplace are distributed as world templates; they can be downloaded in the Create from Template screen allowing to create a world using the template. Dynamic worlds don't have a set build like normal pre-built ones, instead they can be generated like a Minecraft world. These worlds allow for a whole new experience every time because they generate differently depending on the seed. Sometimes they also include add-ons and texture packs as well. Adventure maps are self-contained experiences that focus on exploring and other types of guided gameplay. These types of worlds can range from PvP arenas to simulators and can be designed for singleplayer, multiplayer or both. Minigames are compact worlds with a specific theme or goal that are designed to be repeatable. These can feature a set of different gamemodes and variants or be designed to reset continuously. Survival spawns are starter maps that players can explore, gain loot from and expand. Maps of this type can sometimes add an entirely new aspect to the game but still allows players to experience the world as they normally would in survival mode. Texture packs, built from resource packs, allow players to change the visual appearance of worlds. These packs can also customize other in-game elements such as sounds, items, the GUI, the geometry/shape of mobs, animations, and Vibrant Visuals. Texture packs are only able to alter existing features in Minecraft and cannot add new mobs, blocks or items. Texture packs can be enabled from the Global Resources settings tab in the main menu. Unless a world or server disables global resources, they can always be enabled locally on the player's device. Mash-up packs are special bundles that combine a world, texture pack and skins. Unlike worlds, texture packs included in mash-up packs can be used across other singleplayer worlds and even servers. Add-ons are resource and behavior packs that can fully customize the game by adding new items, blocks, mobs, and more. Add-ons can be added to any world. They can be played and accessed on both singleplayer and multiplayer. History Issues Issues relating to "Marketplace" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Glazed_terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/White_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=1] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Resource_packs] | [TOKENS: 3455]
Resource pack The resource pack system provides a way for players to customize textures, models, music, sounds, languages, texts such as the End Poem, splashes, credits, and fonts without any code modification. They are often used together with data packs or behavior packs to add new content to the game. In Bedrock Edition, resource packs are often included in add-ons in the Marketplace. Contents Java Edition Each resource pack is either a directory or a ZIP archive (with .zip extension). Resource packs can be added by placing them in the resourcepacks directory within .minecraft, or by dragging and dropping onto the "Select Resource Packs" screen, which copies them there automatically. Resource packs present in the directory can then be managed from the options, where they can be moved between "Available" (disabled) and "Selected" (enabled), and reordered. Resource packs load their assets based on the order they appear in on the "Selected" list. The bottom-most pack loads first, then each pack above it replaces or merges loaded assets with ones it contains. There are currently three resource packs that are included as part of the game. A ZIP archive resource pack can be bundled with a world by placing it in the world directory under the name resources.zip. When playing the world, that resource pack appears as the default pack, right above the default resource pack. It is, however, not distributed to other players connecting via LAN. A resource pack can be set on a server by setting resource-pack to an HTTP(S) URL pointing to a ZIP archive resource pack in server.properties. Players can then choose if they want to download the resource pack or not when joining. Players can also be forced to accept the resource pack by setting require-resource-pack=true; in this case, rejecting the resource pack disconnects the player from the server. There is no way to force the use of a resource pack in a Realm.[needs testing] Resource packs in Java Edition have the following directory structure: A resource pack is identified by Minecraft based on the presence of pack.mcmeta in the root directory. The root directory also contains an optional PNG image called pack.png, which appears as the thumbnail for the pack on the resource pack selection menu. Language files are JSON files, which contain text data translated to different languages. They are located in assets/namespace/lang and named language code.json. Languages other than default can be defined in pack.mcmeta. A language file consists of an object containing ID and translation pairs. The ID uniquely identifies any translatable text in the game, and the translation is displayed as that text when the language is selected. For example, block.minecraft.stone is the ID of the text used for the name of the stone block, and its translation in the en_us language is Stone. Language files are merged with other selected packs, so any names that are not present are loaded from packs of lesser priority. In language key values, placeholders to be replaced by other text or numbers later can also be used; for example, using the with of a translatable text component. Placeholders are defined using %s as a short form, or %<number>$s to specify the index explicitly. Placeholder indices start at 1. When not specifying the index explicitly, the game will pick the next available index in sequential order, and placeholders are assigned an index in the order they are encountered in the string. If translators need to swap the order of placeholders for grammatical reasons, they can swap a %s placeholder with an indexed one. A literal % character, which should render as such in the text shown by the game and is not part of a translation placeholder, must be escaped by using %%; otherwise, the game may fail to parse other placeholders within that string. Textures are image files in PNG format, which provide images to be used as textures for models such as items, blocks and mobs. Before 1.13 for block or item textures to function, they must have equal width and height (or height that is a multiple of the width if animated); otherwise it appears as a magenta and black checkerboard. For most other textures, the file is stretched to fit the required dimensions. As of 1.13 non-square textures can be used for blocks and items just fine (although they will look stretched/squashed on default models). Most solid blocks turn any transparent area fully opaque. Some other blocks, which have "cutout" transparency (like glass) turn all pixels that are less than 10% opaque fully transparent and all other pixels completely opaque. Every other block renders textures with semi-transparency as-is. All items, blocks or entities that are semi-transparent by default support semi-transparency. All items that do not have a corresponding block do support semi-transparency. If a texture does not exist in any resource pack, including the default, the missing texture appears in its place. As of 1.19.1, six such cases exist in the vanilla resource pack, all particle-related. All textures that get stitched to an atlas support animation. This includes: An animated texture is created by placing additional frames either vertically below the first, or horizontally to the right of the first. Alternatively, the frames can be arranged in a table by defining a width and height in the animation properties; in this case they are ordered row by row, top to bottom, left to right. Each frame of the animation must be the same size, and the total dimensions of the image must be divisible by the width and height in the animation properties; otherwise a missing texture is shown. If a width and height are not specified, the game assumes each frame is square and the size of the smallest dimension of the image. The animation properties are specified with a JSON file, named like the texture (including the extension), but with .mcmeta suffix appended. For example, the animation properties for stone.png would be stone.png.mcmeta. If the animation properties file does not exist in the pack and the texture does, the game assumes it isn't animated and displays the entire texture at once. Textures from assets/minecraft/textures/entity/villager and assets/minecraft/textures/entity/zombie_villager support a .mcmeta file in JSON format containing additional effects to apply to the hat layer. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with .mcmeta. For example, the file profession/farmer.png can have a properties file called profession/farmer.png.mcmeta If the .mcmeta file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a .mcmeta file from a pack below that pack. Textures from assets/minecraft/textures/gui/sprites support a .mcmeta file in JSON format containing scaling behavior of the texture. For example, the file button.png can have a properties file called button.png.mcmeta Colormaps are 256×256 pixel images that tell the game which color to use in each biome. They are located in assets/minecraft/textures/colormap. The game contains three colormaps: foliage.png colors plants such as leaves (except birch and spruce) and vines, grass.png colors grass and grass blocks, and dry_foliage.png colors leaf litter. Colormaps can be disabled on individual blocks by removing the tintindex tag from the block model. Birch leaves, spruce leaves, swamp grass, mangrove swamp grass and midlands grass are not controlled by colormaps in Java Edition, unlike in Bedrock Edition. Textures from assets/minecraft/textures/misc[verify] support a .mcmeta file in JSON format containing additional effects to apply to the texture. The file is contained in the same directory as the texture, and has the same name as the texture, except appended with .mcmeta. For example, the file pumpkinblur.png can have a properties file called pumpkinblur.png.mcmeta If the .mcmeta file does not exist in the pack and the texture does, the game loads the default settings, rather than loading a .mcmeta file from a pack below that pack. Two text files in UTF-8 format and one JSON file exist in assets/minecraft/texts. They are used to display specific untranslated text. The file end.txt contains the text of the End Poem, using formatting codes to apply the colors to the two speakers, and with the text PLAYERNAME being replaced with the player's name. After that file is shown, credits based on contents of credits.json are shown. The following JSON format is used for credits.json: The file splashes.txt contains texts separated by LF line breaks used as splashes. Minecraft generally does not store multiple different textures in combined sheets and instead stores them in separate files. The only current exceptions are experience orbs. Regional compliancies warnings can be customized in assets/namespace/regional_compliancies.json. The game includes a compliancy warning for South Korea (KOR) about excessive playing, shown every hour and telling the exact number of hours the game is open for. An additional warning is shown if the game is open for a day or more. The default resource pack is special, as it does not exist in the same form as other resource packs. It combines assets from two sources: the assets directory in client.jar and the asset object store. The default resource pack also provides the other built-in resource packs, as regular resource pack ZIP files. The asset object store is a system used to efficiently download, store and retrieve assets across multiple versions. It resides in assets inside the launcher .minecraft directory. The path to the directory of the store is provided to the game with the --assetsDir command line parameter. The ID of the asset index, describing asset metadata for a specific version, is provided with the --assetIndex command line parameter. Asset files for all versions are stored inside objects, in subdirectories named with two hexadecimal digits (0-f), for example 7f. The names correspond to the first two digits of the SHA1 hashes of the asset files stored inside. The asset files inside are named with their full SHA1 hash, which is 40 hexadecimal digits (without a filename extension), for example 7f7777e5d5b163c5d64201fd53e5682599548a49. For the game to find assets, the asset index corresponding to the version is required. Indexes are stored in indexes. An index is a JSON file named id.json, where id is the index ID. The file structure is as follows: The mapping of versions to asset index IDs is as follows: Bedrock Edition Similarly to behavior packs, resource packs can be created and imported in Bedrock Edition. Users can download external resource packs with the .mcpack file extension, if the game platform allows file importation. When these files are opened, they are automatically imported into the resource_packs directory in com.mojang without any need for file system access. Resource packs can also be put manually in the development_resource_packs directory. Each resource pack must either be a subdirectory or a .zip file. Resource packs can be applied locally on the Global Resources option from the settings menu from the main menu screen. Resource packs can be moved between "Active" and "My Packs". One or more resource packs can be bundled with a world from the Create New World and Edit World screens. These resource packs will be imported into the world files, and are kept when exporting the world. Players joining a multiplayer world with resource packs get an option to download the resource pack or not. When "Shared packs" (or texturepack-required in server.properties) is enabled, all global resources will be ignored and players are forced to download and enable all resource packs stored in the world files. Developmental resource packs cannot be applied to worlds on Realms, but worlds uploaded to Realms or Bedrock Dedicated Server keep the resource packs applied to the world. In Bedrock Dedicated Server, resource packs also can be stored outside of worlds. Packs need to be enabled in the world_resource_packs.json file in a world file. Resource packs load their assets based on the order of the packs on the list. The bottom-most pack loads first, then each pack placed above it replaces assets of the same name with its assets. Global resources are always applied above world resource packs. Resource packs cannot be edited unless put into the development_resource_packs directory, and will update themselves when joining a world or changing active resource packs. Resource packs can contain custom settings that affect features in the pack. Settings need to be specified in manifest.json, with the options to create an on/off toggle, or a slider with specific values. The settings menu for custom and Marketplace resource packs can be opened with a button next to the pack button in the edit world screen to change settings for the whole world, or in the pack description in the global resources settings to change settings locally. Custom labels for each setting can be applied, which support text formatting. Custom settings currently can't affect any features in the resource pack, but Mojang Studios plans to create a Molang query function for this purpose. The settings menu can also be used to change the memory tier, which affects the sub-packs being used. The memory tier can be set to any specified value from the device's memory tier and lower. Sub-packs are resource packs within the root of the behavior pack, with the same directory structure. They can be added to the pack in manifest.json. Add-ons and worlds from the Marketplace often contain or consist entirely of a resource pack. These packs are stored internally and can't be accessed from com.mojang. Players can only access Marketplace resource packs or play on worlds with resource packs applied when they own the pack, by purchasing it in the Marketplace or by owning the Marketplace Pass. Which packs a player owns is stored in the online player profile, so resource packs can only be accessed when signed in. Marketplace packs can be applied the same way as custom resource packs including Realms, but not to worlds in external servers. When a player joins a multiplayer world or Realm with Marketplace packs, the player is offered to download these packs to apply them, even when the player does not own the pack. Marketplace resource packs update automatically depending on the "Auto Update Unlocked Packs" settings, or can be updated manually from the purchase screen. There is currently one resource pack that is included as part of the game. Resource packs in Bedrock Edition use the following directory structure: JSON files in the biomes directory define client-side environmental settings that change per biome. They are named like biome ID.client_biome.json. In the biomes_client.json file in the root of the resource pack, fallback values for all biome settings can be provided under the objects biomes default. These settings will be used for all biomes that don't provide them in their own client biome JSON files, and it will override all vanilla settings. Most entities, biomes, loot tables, and various things from the base game are defined by the vanilla resource pack, which is built inside the game itself and can be found at game directory\data\resource_packs. Mojang Studios releases the Bedrock Add-On Sample Files with every new update of Bedrock Edition, which provide the latest vanilla behavior and resource packs from the game. Multiple internal resource packs exist for different situations. Some experiments may have their own resource pack, in addition to Minecraft Education features and Minecraft Preview. Each resource pack contains the same structure and assets as custom resource packs, defined for the whole game. Some packs also have an icon or description, which is not visible in-game. Bedrock Edition supports backwards-compatibility for add-ons and old worlds. This is done for the vanilla and chemistry resource packs since 1.14 and 1.20.50 respectively, with the regular resource pack supporting the latest version before. Each update with changes to features defined in resource packs has its own resource packs, with all the features that changed. Some Marketplace add-ons can lock a world in an older version by disabling internal resource packs from higher versions. SoulSteel pack The default Minecraft UI resources. History Trivia The pack.png was an image file used for the default resource pack icon before Java Edition 1.14, and a grayscaled version of it is still used as a fallback for the world icon on the Select World screen as well as the server icon on the server list. The file shows a screenshot taken in what is likely a development version of Java Edition Alpha v1.2.2, in a world generated with the seed 3257840388504953787. It was taken approximately at X=49.16, Z=0.72, with view angle facing RX=-119.23, RY=-8.297. This image has been referenced officially multiple times in the "One Trillion Minecraft Views on YouTube and Counting" video and Unpacked painting in the game. Gallery See also External links References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Light_Gray_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dark_Oak_Slab] | [TOKENS: 311]
Wooden Slab Bamboo Bamboo Mosaic Yes Yes (64), same type only 3 2 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes A wooden slab is a wooden variant of a slab crafted from its respective planks. Contents Obtaining Wooden slabs can be broken with anything, but axes are the fastest. Oak slabs generate as part of: Spruce slabs generate as part of: Birch slabs generate as part of: Jungle slabs generate as part of shipwrecks. Dark Oak slabs generate as part of shipwrecks and pillager outposts. Acacia slabs generate as part of: Usage Overworld wooden slabs can be used as fuel in furnaces, smelting 0.75 items per slab in Java Edition, and 1.5 items per slab in Bedrock Edition. Wooden slabs can be placed under note blocks to produce "bass" sounds. Sounds In Bedrock Edition, when a wooden slab is combined into a double slab, the block's use/step sound is played. Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Wooden Slab" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Brewing#cite_note-1] | [TOKENS: 841]
Brewing Brewing is the process of creating potions, splash potions, lingering potions, and medicine‌[Minecraft Education only] by adding various ingredients to water bottles in a brewing stand. Contents Brewing equipment Ingredients There is no provided in-game recipe book for brewing. Base ingredients are ingredients that can be added directly to a water bottle. Nether warts are used to make awkward potions, and are the fundamental of the base ingredients, as it is required to make the majority of potions. Modifiers are ingredients used to alter the properties of a potion or to change a potion effect into a different one. The fermented spider eye is unique as it is the only modifier that can convert a water bottle directly into a usable potion. Generally, upgrading a potion involves a trade-off between duration and potency. A potion with an enhanced effect has shorter duration, and a potion with extended duration cannot have an enhanced effect. However: A fermented spider eye changes a potion's base effect, often reversing it or producing a negative potion. By adding gunpowder, a drinking potion can be turned into a splash potion, which can be thrown to coat entities within the place of impact with a status effect. Subsequently, adding dragon's breath to a splash potion makes a lingering potion, creating a cloud that inflicts effects on entities that enter its area. Effect ingredients imbue an awkward potion with a particular effect but do not alter potion duration or intensity. When added directly to a water bottle, most of these ingredients produce a mundane potion. The exceptions to this are the golden carrot, pufferfish, turtle shell, and phantom membrane, which cannot be added directly to a water bottle. A corrupted version of a potion can be made by adding a fermented spider eye to it. Brewing recipes Base potions are potions without effects, brewed by adding a single base ingredient to a water bottle. Of these, only the awkward potion can be imbued with an effect ingredient to create a potion with an effect.‌[Java Edition only] Effect potions are primarily created by adding an effect ingredient to an awkward potion, which is created by adding nether wart to a water bottle. Certain effects require a potion to be corrupted by a fermented spider eye. The potion of Weakness can additionally be created by simply adding a fermented spider eye to a water bottle, and it is the only potion that can be brewed without nether wart. Undead mobs react differently to effects than other mobs. They take damage from potions of Healing, gain health from potions of Harming, and are unaffected by potions of Poison and Regeneration. Enhanced:Instant Health II: Restores health by 8HP. Enhanced:Regeneration II: Restores health by every 1.25 seconds. Enhanced:Strength II: Increases player's melee attack damage by 6HP. Enhanced:Speed II: Increases movement speed, sprinting speed, and jumping length by 40%. Enhanced:Jump Boost II: Increases jump height by 150%. Enhanced:Poison II: Depletes health by 1HP every 0.6 seconds. Enhanced:Instant Damage II: Inflicts 12HP × 6 damage. Enhanced:Slowness IV: Reduces movement speed by 60%. Enhanced:Slowness VI, Resistance IV: Reduces movement speed by 90% and reduces incoming damage by 80%. Brewing recipes in Bedrock Edition are a superset of that in Java Edition, which means that all Java Edition recipes are also available in Bedrock Edition, but not the other way round. Cures are brewed from awkward potions using different elements. Drinking these removes the specified bad effect. They cannot be modified into splash, lingering, extended, or enhanced versions. The potion of Luck‌[JE only] and the potion of Decay‌[BE only] cannot be brewed, and can be obtained only through commands or the Creative inventory. In Bedrock Edition, brewing recipes can be customized through addons using the same system as other recipes. History Issues Issues relating to "Brewing" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-3] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Bubble_Coral_Fan_JE1_BE2.png] | [TOKENS: 67]
File:Bubble Coral Fan JE1 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 45 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-4] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tutorial:Improving_frame_rate] | [TOKENS: 586]
Tutorial:Improving frame rate Frame rate (also known as FPS) is the frequency rate at which a video device produces unique consecutive images called frames. Frames are still pictures that when in a sequence form a fluid animation that is the basis for all moving media. Frame rate is most often expressed in frames per second (FPS). Low FPS will result in a "choppy" gaming experience, as far as looking like a slideshow in extreme cases. Difficult calculations (like blowing up large amounts of TNT or spawning in a large number of mobs) can temporarily decrease the FPS to a complete stop. Contents Monitoring frame rate Press F3 to bring up the debug screen.‌[JE only] The frame rate will be shown under the Minecraft version at the top left. In Bedrock Edition, you can use third-party FPS counters or the debug information in Minecraft Preview. Note that the debug screen is known to cause more load to your system, resulting in lower FPS than you would normally achieve, so your FPS might increase as soon as you close the display. You can still see the FPS in other ways, such as using third-party FPS software. Lag becomes noticable below 50 FPS and the game becomes difficult to play below 30, but at higher framerates it might also drop during lag spikes. Game settings Most of the following suggestions are configurable in the game's Options/Settings menu, accessible by pressing Esc. Ordered by performance impact from highest to lowest. High performance impact: Medium performance impact: Low performance impact: Variable performance impact Optional Performance-boosting mods A great quantity of mods exist for the express purpose of boosting performance of all aspects of the game. These mods use a variety of methods, from rewriting and improving the rendering engine to reducing load on the CPU, RAM and more. They can be available standalone (mainly OptiFine), although most are for the Fabric or (Neo)Forge modloaders. Modpacks exist which include all of these mods and more to speed up the base game (see their section in this article). In addition to these optimization mods, avoid performance-heavy mods which add resource-intensive content. Gameplay issues Outside of Minecraft On desktop only: Alternative Minecraft launchers The official Minecraft Launcher (sometimes known as Mojang Launcher) may be slow and inefficient, so here are some trusted alternatives players can use: Modded clients and modpacks There are also clients that improve performance and are mainly intended for PVP, examples include Lunar Client, Badlion, and Labymod. However, many PVP clients have been criticized for poor privacy practices, stealing mods, and selling capes (which is against the community guidelines). Using a selection of performance-optimizing mods such as Sodium and Lithium usually gives better frame rates than PVP clients. There are many modpacks available that include a selection of performance mods, such as: References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Structure?section=6&veaction=edit] | [TOKENS: 498]
Structure Structures (also known as a "generated structure" or "structure feature") are naturally-generated formations that can be located using /locate structure and will not spawn in the world when the "Generate Structures" option is disabled during world creation‌[JE only]. Certain features, such as monster rooms or desert wells, still generate when this option is disabled and are listed under § Structure-like features due to their resemblance to other defined structures. Contents Overworld The Overworld contains numerous structures, at a wide variety of scales. These structures can generate only underground in any default Overworld. These structures generate only aboveground. These structures generate both aboveground and underground. These structures generate below the sea level i.e. y=64 and in the Ocean biomes. Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water. The Nether The Nether, though equally vast, contains far fewer biomes and structures than the Overworld. The End The End is the final and most barren dimension. After defeating the ender dragon, gateways to the outer islands are created. Structure-like features These world generation features share similarities with structures but are generated in the same manner as trees and ores. They will generate even when the "Generate Structures" option‌[JE only] is disabled. These cannot be located using the /locate command. Removed structures These are structures that have been removed or exist only in older versions of Minecraft. Generation Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated that indicates whether structures whose "point of origin" is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated. Data values The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate command. In Java Edition, there are some structure tags in vanilla game. #on_treasure_maps Achievements Advancements History Issues Issues relating to "Structure" are maintained on the bug tracker. Issues should be reported and viewed there. See also External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Orange_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-4] | [TOKENS: 1752]
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=2] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Models] | [TOKENS: 294]
Model Models are three-dimensional shapes used in Minecraft that are used to display objects encountered in the game. The models pertaining to the vast majority of blocks and items can be configured, as well as those of a small selection of entities. Models are stored as JSON files in a resource pack in the assets/<namespace>/models folder. Contents Block models Item models Fields used by Blockbench Some models contain fields used by Blockbench due to Mojang utilizing the software, these fields are only used by Blockbench and aren't used by Minecraft. Uses of models Non-hardcoded models are used in-game in the following contexts: Each of the item display types are used in the following situations: Limitations While most blocks and items can have their model changed, there are a multitude of things that cannot. For example, no entities (with the exception of item frames and glow item frames) can have their model changed in Java Edition with resource packs alone. Bells can have their attachment model changed but not the bell model itself. Even these blocks have particle textures defined in dedicated model files, however it still stands that actual visual models cannot be changed. Sub-elements of blocks, such as passively emitted particles and the book on top of the enchanting table, cannot be modified, even though the base block can. History Issues Issues relating to "Block model" or "Item model" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Moon_Cow] | [TOKENS: 391]
Moon Cow 10HP Passive Animal Adult:Height: 1.4 BlocksWidth: 0.9 Blocks Baby:Height: 0.7 BlocksWidth: 0.45 Blocks 0.25 The Moon A moon cow is a variant of a cow that spawns on the Moon. They function similar to the cow, except they walk backward and wear glass. Contents Spawning Moon cows spawn on the surface of cheese blocks on the Moon in groups of 1-5. Drops An adult moon cow drops: Killing a calf yields no items and no experience drop. Behavior A moon cow follows a player who holds wheat but stops following if separated from the player by at least six blocks. Adult moon cows enter love mode and pair off to create calves after they are given wheat, granting the player 1–7 experience orbs. The parent cows have a cooldown of five minutes before they can breed again. The growth of calves can be accelerated using wheat; each use reduces the remaining growth duration by 10%. Baby moon cows take 20 minutes to grow and follow adult cows, preferring them instead of a player holding wheat. The moon calf that results from breeding attempts to go to the nearest available block to its parent, even if no path can be found. A moon calf pathfinds to other adult cows if it is separated from its parent by more than 24 blocks. Normal calves also follow moon cows, but moon calves do not follow normal cows. Like regular cows, moon cows can be fed air to turn them into balloon cows and go back to the Earth. The glass bottles dropped by them allow the player to craft new air if they run out of it. After reaching Y=689, the cow explodes with a firework blast and gives the player Nausea II and Levitation II for 20 seconds. Sounds Moon cows use the Friendly Creatures sound category for entity-dependent sound events. Data values Trivia Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=3] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/JSON] | [TOKENS: 307]
JSON JavaScript Object Notation (JSON) is a lightweight data-interchange format. It consists of key-value pairs and arrays values, and it is used for storing and transmitting data in Minecraft. Contents Occurences In Minecraft, JSON format is used to store the following data: Syntax A JSON file must contain a single JSON value, which can use any of the following five data types: string, number, object, array, and boolean. JSON files can be contained in a single line, however it is often useful to use indentation and line breaks to make a long JSON file more readable. A string is delimited by quotes and can contain any combination of characters. Some special characters need to be escaped; this is done with a back slash (\). A number is defined by entering in any number. Numbers can be non-whole, as indicated with a period, and can use exponents with e. An object, also referred to as a compound, is delimited by opening and closing curly brackets and contains key/value pairs. Pairs are separated with commas, keys and associated values are separated with colons. Each contained key needs to have a name that is unique within the object. A value can be of any data type as well (including another object). Arrays are delimited by opening and closing square brackets and can contain values of any data type, separated by commas. Unlike lists in NBT, values in a JSON array can use different data types. A boolean can be either true or false. See also References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Lime_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-rps-update-breaks-mod-7] | [TOKENS: 1752]
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Tutorial:See_Minecraft%27s_code] | [TOKENS: 835]
Tutorial: See Minecraft's code Since snapshot 19w36a, Mojang releases obfuscation maps for every version of Minecraft available in the launcher. Those maps can be used to deobfuscate a version's JAR file, that is to say, replace obfuscated class names and class member names with their original (deobfuscated) names. Using a decompiler, it is possible to reconstruct human-readable Java code. After 26.1 Snapshot 1, the game will be deobfuscated, but still needs to be decompiled in order to see the readable source code. Contents Legal disclaimer According to its license, decompiling Minecraft is allowed, but it is recommended that one does not release decompiled code. Furthermore, a tweet from Dinnerbone suggests usage of the mappings inside of projects by the community, such as modding (using them to decompile Minecraft for usage with Forge, NeoForge, Fabric, Quilt and other modloaders) or for usage in server software with plugins (such as Spigot, Bukkit, Paper, and others) is okay, and an intended use. It should be noted however that this tweet is not legally withstanding, so while it is probably fine to use these mappings for such purposes, you do so at your own risk. This can be extended to decompiling and accessing Minecraft's code as a whole; the only things you should not do under any circumstances are releasing the code or releasing something that contains an exact copy of the code. Decompiling JAR There are numerous ways of decompiling the Minecraft game source, see below. There is no official way of decompiling Minecraft's source code. You'd have to use a third-party software designed to process the obfuscation map provided by Mojang and decompile the game into a directory consisting of multiple human readable Java files. One of the third-party software you can use is MaxPixelStudios' MinecraftDecompiler. The MinecraftDecompiler software is distributed in a JAR file, so you'd need Java to run it (see Tutorial:Update Java § How to download). You can receive the latest JAR file from their GitHub release page. Upon downloading, you'd need to open a terminal to run the JAR file. On Windows, you can use Command Prompt, and on macOS or Linux, it may be the terminal provided by your system. Make sure to open it in the same directory as the JAR file. On the command line, the JAR file can be run using Java by typing the following command: This will write a mapped version of the server.jar to 1.21.11-remapped.jar, as well as decompiling the game and writing the generated source files to 1.21.11-decompiled. The following arguments for the MinecraftDecompiler software are used: Additionally, you can run java -jar MinecraftDecompiler.jar --help to see all available options. If you prefer to download as little additional software as possible, you can also view Minecraft's source using built-in IDE functions from IntelliJ IDEA, Eclipse, or Visual Studio Code. Since you are not using additional software, you will have to generate the source yourself. Start by downloading the Fabric example mod from GitHub, and opening it in your IDE of choice. Next, you will have to ensure that the version you want to find the source for is selected. If you want to use the latest stable version, i.e. 1.21.11, you may skip this step, as the example mod will almost always be up-to-date. Otherwise, navigate here, select your chosen version in the first dropdown menu, and update your gradle.properties file accordingly. Once you have completed this step, open a command line window. If this window is in the IDE, run gradlew gensources, or ./gradlew gensources if you are on Linux or Mac. However, if this window is separate from your IDE, remember to run cd path/to/mod_folder/ first. Now, return to your IDE window and follow the steps below, depending on the IDE you use: Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Cactus_Flower_JE1_BE1.png] | [TOKENS: 74]
File:Cactus Flower JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 51 pages use this file (also see what links to it): Global file usage The following other wikis use this file: View more global usage of this file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Plaguewhale_Slab] | [TOKENS: 412]
Plaguewhale Slab 80HP × 40 Hostile MonsterAquatic Laser: The laser doesn't inflict direct damage but it only inflicts effects, The beam constantly inflicts Poison for 1 seconds for maximum 2HP, When the beam fully charged it inflicts Wither for 4 seconds (HP) Spikes: doesn't inflict direct damage only inflict Wither for 2 seconds (HP) A plaguewhale slab, also known as simply plaguewhale, is a modified version of the elder guardian with a purple body and a green eye found in April Fools' snapshot 24w14potato. It has the same width and length, but half the height as the elder guardian. Contents Spawning Around 15 plaguewhale slabs spawn upon the generation of a colosseum. These plaguewhales can despawn under the same conditions as most hostile mobs. An additional 9 are spawned by the mega spud when it enters its ninth phase. Drops Behavior Plaugewhale slabs do not inflict Mining Fatigue. Their laser does not cause any direct damage, but it inflicts the Poison effect for 1 second constantly while hitting its target, and if fully charged, it adds the Wither effect for 4 seconds. Attacking the plaguewhale causes the player to gain Wither effect for 2 second. Sometimes a plaguewhale decides to ride another nearby plaguewhale, similar to how baby piglins ride baby hoglins. Two mobs stacked on top of each other closely resemble a single elder guardian, but their hitbox is still a bit smaller than that of elder guardian. Sounds Plaguewhale slabs use the Hostile Creatures sound category for entity-dependent sound events. Data values Issues Issues relating to "Plaguewhale Slab" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Gallery Navigation Navigation menu
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