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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-9] | [TOKENS: 1752]
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Light_Blue_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cactus_Flower] | [TOKENS: 594]
Cactus Flower Yes Yes (64) Any tool 0 0 No Yes Yes No A cactus flower is a type of flower that grows from cacti. It can be placed on any solid top surface or crafted into pink dye. Contents Obtaining Cactus flowers break instantly when mined by hand or any item. A cactus flower will always drop itself when mined by a player. When a cactus flower's supporting block is removed, the cactus flower uproots and drops as an item. A cactus flower also removes and drops itself as an item if a piston tries to push it, or moves a block into its space. Trying to pull it with a sticky piston does nothing. Cactus flowers can generate in deserts, badlands, eroded badlands and wooded badlands growing on cactus blocks. Naturally generated cacti have a 25% chance to have a cactus flower on top. A cactus flower has a chance of growing on cactus blocks. If a cactus is one or two blocks high the flower has a 10% chance to grow instead of the cactus getting higher. If a cactus is three blocks high the flower has a 25% chance to grow. A cactus flower can only grow if there are no blocks in any cardinal directly adjacent to it. A cactus with a cactus flower can no longer grow. The optimal harvest interval for automatic cactus flower farms not relying on block detection is 34 minutes and 6.45 seconds. Usage Cactus flowers can be placed on cactus blocks, farmland, or any block which provides center support at the top of the block. A placed cactus flower might be used as a decorative block. Cactus flowers cannot be placed in flower pots. Bees follow players holding a cactus flower in their hand within 6 blocks. Feeding a cactus flower to an adult bee causes it to enter love mode. Two adult bees in love mode will always breed and produce offspring. When fed to a baby bee, it will slightly speed up its growth into an adult bee. Using cactus flowers on a composter has a 30% chance to raise the compost level by 1. A stack of cactus flowers yields an average of 2.74 bone meal. A bee might try to pollinate a cactus flower and collect pollen from it, resulting in the production of either honey or honeycombs at its bee nest. Bees might die this way due to the cactus that often accompanies a cactus flower, which might prick some bees to death during pollination, unless the cactus flower was manually placed by the player on a surface other than cactus. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Cactus Flower" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Poisonous_Potato_Zombie] | [TOKENS: 395]
Poisonous Potato Zombie 20HP × 10 Neutral MonsterPotatoUndead Easy: 3.5HP × 1.75Normal: 5HPHard: 7.5HP × 3.75 The Overworld and the Potato dimension When a Mega Spud reaches the 3rd phase. A posionous[note 1] potato zombie is a joke variant of the zombie, introduced in 24w14potato. Contents Spawning Poisonous potato zombies spawn in light level 0, rarely in the Overworld and much more commonly in the Potato dimension. Just like with regular zombies, 5% of poisonous potato zombies spawn as babies, and those have a chance to spawn as chicken jockeys. Three poisonous potato zombies spawn during the mega spud's 3rd phase. Drops A poisonous potato headpiece does not drop when a poisonous potato zombie is killed by a charged creeper's explosion; instead, a normal zombie head is dropped. Behavior Poisonous potato zombies are hostile not only toward players, but also any other zombie-type mob, including normal zombies, zombie villagers, husks, drowned, and zombified piglins. Any zombie-type mob killed by poisonous potato zombie becomes another poisonous potato zombie. Unlike normal zombies, they don't attack villagers, and villagers don't run away from them. Poisonous potato zombies are neutral toward players that wear a poisonous potato headpiece: they don't attack first, but they do retaliate if attacked. Instead of groaning, every sound they make is them saying "potato." Sounds Poisonous potato zombies use the Hostile Creatures sound category for entity-dependent sound events. Data values Issues Issues relating to "Poisonous Potato Zombie" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Notes Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=4] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Purple_Glazed_Terracotta] | [TOKENS: 591]
Glazed Terracotta Java Edition Bedrock Edition Yes Yes (64) 1.4 1.4 No No No No Glazed terracotta is a vibrant solid block that comes in the sixteen regular dye colors, obtained by smelting stained terracotta. Glazed terracotta does not stick to slime blocks or honey blocks, and it cannot be pulled by sticky pistons, but it can be pushed by pistons. Contents Obtaining Glazed terracotta requires a pickaxe to be mined. When mined without a pickaxe, it drops nothing. Purple glazed terracotta generates in some cold ocean ruins. Yellow glazed terracotta generates in mason houses in savanna villages. Orange glazed terracotta generates in savanna village armorer houses. White glazed terracotta generates in some desert village buildings. Lime glazed terracotta generates in one of the desert village temples. Light blue glazed terracotta generates in toolsmith houses in desert villages. Black, cyan, light blue, light gray, orange and yellow glazed terracotta can generate in trail ruins. Red glazed terracotta generate in altar-like structures with ominous vaults within trial chambers. Glazed terracotta can be obtained by smelting any stained terracotta. Unstained terracotta cannot be smelted. Usage Glazed terracotta does not stick to slime blocks or honey blocks, but unlike immovable blocks, it can be pushed by pistons and sticky pistons. It cannot be pulled by sticky pistons. When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2×2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right. The magenta glazed terracotta pattern includes an arrow (⬆) design that can be used to point to things or direct players. A guide is shown below, in order to correctly place the arrow direction (based on testing). Glazed terracotta blocks are designed to form a larger, cohesive pattern when placed in the correct 2×2 configuration. Most textures have reflection symmetry along a diagonal line that goes from corner to corner, though the colors of individual pixels can differ slightly. Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: All types of glazed terracotta can be placed under note blocks to produce "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Glazed Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Ray_Tracing_(mob)] | [TOKENS: 340]
Ray Tracing (mob) 20HP × 10 Passive Height: 1.8 blocks Width: 0.6 blocks /vote rule minecraft:ray_tracing approve Ray Tracing is a humanoid mob exclusive to the April Fools' snapshot 23w13a_or_b that spawns within the Overworld. Contents Spawning Ray Tracing can be allowed into a world by activating the vote minecraft:ray_tracing and waiting for the message "Ray Tracing has joined the game". Ray Tracing spawns at a random position around the world spawnpoint, regardless of the gamerule spawnRadius. Behavior Throwing a splash bottle of Ray Tracing at any mob disguises it as Ray Tracing. Hostile mobs target a changed Ray Tracing. If a hostile mob was disguised as Ray Tracing, it attacks the attacker. Ray Tracing wanders randomly in the world, sending random chat messages to the player. Upon death, Ray Tracing sends a random chat message. When the vote minecraft:ray_tracing is repealed, "Ray Tracing has left the game" is sent on the chat and the entity despawns. When the entity has initially spawned, Ray Tracing sends a spawn message after between 4 and 30 seconds. Idle messages are sent in intervals of between 30 and 180 seconds. In French mode, Ray Tracing can only say "Omelette du fromage". This is a reference to the Cartoon Network show Dexter's Laboratory.[citation needed] Sounds Ray Tracing uses the Friendly Creatures sound category for entity-dependent sound events. Data values Ray Tracing has entity data associated with them that contain various properties. Gallery Trivia Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cake] | [TOKENS: 739]
Cake 0 game ticks (0 seconds) 2 () 14 ( × 7) 0.4 () 2.8 () Heals: 0.267HP × 0.1335 Duration: 0.133 seconds Heals: 1.867HP × 0.9335 Duration: 0.933 seconds No Yes JE: NoBE: Yes (64) Any tool 0.5 0.5 With a candle:Yes (3) when litOtherwise: No Yes JE: NoBE: Yes No No 0 NONE A cake is both a food and a block. It can be eaten by placing and using it, with each use consuming one of its seven slices. A cake with candle is an uneaten cake with any type of candle placed on it, which can be lit with a flint and steel to emit light. Contents Obtaining Once the cake is placed, it cannot be recollected even with the use of Silk Touch, meaning placing it is final. Cakes with candles always drop their respective candle when broken. Usage Unlike most food, the cake cannot be eaten as an item in the hotbar. Before being eaten, it must first be placed on top of a solid block. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab. Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores 2 () hunger and 0.4 hunger saturation. Eating all seven slices of a cake restores 14 ( × 7) hunger and 2.8 hunger saturation. Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per tick. Multiple players can eat from the same cake at the same time. In Java Edition, eating cake makes no sound, unlike other foods. As a redstone component, when connected to a comparator, a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice. Cake destroys falling blocks if placed under them, similar to a torch. A player who is sneaking can place any block (including a cake or a falling block) on top of a cake without the block breaking. Some pandas move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location. Cake cannot be used to breed pandas. Placing a cake into a composter raises the compost level by 1. A cake is broken when pushed by a piston, and it drops nothing. Using a candle on an uneaten cake creates a cake with candle of that color (including uncolored). Eating any of the cake causes the candle to drop. Using flint and steel, fire charge, or any flaming projectile on an unlit cake with candle lights its candle. Lit cakes with candles emit a light level of 3 and point lighting of #d3852b when the "Render Dragon Features for Creators" experiment is enabled in Minecraft Preview. Interacting with the lit candle (but not the cake) extinguishes it. Lit candled cakes emit the same point lighting as candles. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Cakes: Cakes with Candles: Bedrock Edition: Cakes: Cakes with Candles: Achievements Advancements History Issues Issues relating to "Cake" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Manifest.json] | [TOKENS: 295]
manifest.json manifest.json is a manifest file that contains metadata information for the Minecraft package format. It is required by resource packs, behavior packs, skin packs, and world templates in order to be successfully imported into the game. Contents JSON format Old versions The previous iteration of manifest.json only ever contains few basic information about the package, such as header, modules, and dependencies, being very similar to version 2 without the modern features. These manifest files are documented from multiple built-in resource packs, which are found in the game's directory: The very first version of manifest.json, at the time was named pack_manifest.json, is used back in the v0.16.0 alpha versions. Its syntax is very different from version 1, containing the header object with different properties that would be renamed in the next iteration. Notably, modules and dependencies are contained inside the header object. It is retroactively called version 0 in the Creator Documentation. Additionally, when the pack containing this manifest is loaded in later versions, it would get converted to version 1 with the new manifest.json, while the old pack_manifest.json would get backed up as pack_manifest.json.old. Version 0 resource packs are separated into the client and server packs, both serve very similar purposes to the modern resource pack (client) and behavior pack (server). These manifest files are documented from multiple built-in resource packs, which are found in the game's directory: History External links References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/testforblock] | [TOKENS: 52]
/testforblock Cheat only Tests whether a certain block is in a specific location. Contents Syntax Arguments position: x y z : CommandPosition tileName: Block: enum blockStates: block states: BlockStateCommandParam Result Output Examples History External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Calcite_JE4_BE1.png] | [TOKENS: 66]
File:Calcite JE4 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 39 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on?section=4&veaction=edit] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Molang] | [TOKENS: 748]
Molang Molang is an expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their Add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Molang's syntax is based off the C language. Mojang Studios provides official documentation which goes into details of how the language works and where it is used. The Bedrock Wiki provides more areas of Molang where the official documentation may not cover. Contents Usage Molang expressions are used to output values, usually numbers, that can dynamically change. This allows for more complex behavior to be coded for within the restrictions of JSON. Molang can be used in various places within the JSON files of both resource packs (the client) and behavior packs (the server): Guide Molang expressions are stored as plain text strings in JSON files, enclosed with ". As such, ' must be used instead for any string definitions within the expression. Unlike commands, expressions are case-insensitive, meaning capitalization will not affect how they are interpreted. For expressions with only a single statement, the terminating symbol ; can be removed. Expressions with multiple statements need ; in order to separate individual statements. Variables, prefixed with variable. or v., are values that can be stored for later use within an expression. Most variables can be declared and reassigned using the = operator, for example in v.<name> = <value>;. Variables declared this way can be read and written for the lifetime of their entity or particle and are not maintained when a world is saved and reloaded. Temporary variables, prefixed with either temp. or t., only exist while the expression they are declared under is executed. Context variables, prefixed with context. or c., are read-only variables that are only available under the context of where the expression reading the variable is defined. For example, context.owning_entity can only be read from molang expressions added to an attachable file, since the variable returns the entity which has the attachable equipped. Queries, prefixed with q. or query., return information about the world, entity, etc. as either a boolean or numeric value. They are read-only and cannot be modified. For example, query.health returns the current entity's health, or 0 is not used within an entity. Certain queries can also take arguments, which are placed within enclosed brackets after the query name and separated by commas if there are multiple inputs. Arguments can be read as numbers or as strings, where they can be further used as identifiers for objects such as tags, slots, and entities. For example, q.is_item_name_any('slot.weapon.mainhand', 0, 'minecraft:iron_ingot') evaluates to either 1 (true) or 0 (false) based off whether or not the item name (or rather type ID) of the current entity's first slot of their mainhand (the mainhand only has one slot, unlike the inventory or hotbar. Slot indexes start at 0) matches any of the arguments put after the 2nd one. While some queries are consistent over both behavior and resource packs, some are exclusive to only, an example being query.remaining_durability, which can only be used server-side for the item component minecraft:repairable. Math functions, prefixed with math. without a single-letter alias, perform specific mathematic operations, taking data in the same way as certain queries. For example, math.floor(3.8) evaluates the input value rounded down as 3.0. History References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Achievement#Great_View_From_Up_Here] | [TOKENS: 526]
Achievement Achievements (known as trophies on PlayStation) are ways to gradually guide new players into Minecraft and give them rewarding challenges to complete, similar to the system of advancements in Java Edition. There are 132 achievements (135 trophies) in Bedrock Edition. Contents Obtaining Every achievement is tracked per user account in Minecraft's social system. They are not tracked separately per world; achievements earned in one world apply to all worlds using that edition and that user account. Achievements are tracked separately on each platform of Bedrock Edition; they do not carry over to other platforms when using the same account. On most platforms, profile data including achievements is logged to a Microsoft account, so players must be logged in to their Microsoft account to earn and see them. On PlayStation, achievements are logged as trophies to the player's console account, and if logged into a PlayStation Network account and online, they are synced with the PlayStation Network but not the Xbox network (even if logged into a Microsoft account). Any player's achievement progress can be accessed from the profile screen, both in-game and in the Xbox app, although privacy settings may restrict profile visibility to friends or only the player themself. They are independent of one another, allowing players to get them in any order. Once earned, they cannot be reset. Achievements grant the player Xbox gamerscore on all platforms except PlayStation, totaling 2,970. Some achievements also give rewards, which include emotes and character creator items. They can be unlocked only by completing their respective achievement. Unobtainability There are some conditions that permanently disable the ability to earn achievements in a world if it is saved with one or more of the following settings. Even if disabled later, achievements can never be earned again on that world. Additionally, achievements cannot be earned or viewed in Minecraft Preview or the beta version. List of achievements Note that the achievements are categorized as they are shown in-game using the default sorting. With the the button, the list can be sorted and filtered on game progress, the named update each achievement has been added, or the player's progress. Each achievement can be marked or unmarked as "in progress" on the achievement's details screen. History Added 44 achievements to the Windows 10 Edition: Added 8 achievements, bringing the total up to 52: Added 9 achievements, bringing the total up to 65: Added 8 achievements, bringing the total up to 87: Issues Issues relating to "Achievement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Snowy_Taiga.png] | [TOKENS: 64]
File:Snowy Taiga.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 6 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Campfire_(S)_JE2_BE2.gif] | [TOKENS: 86]
File:Campfire (S) JE2 BE2.gif Summary Animated render of a Campfire. Static render: File:Campfire.png. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 57 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mash-up_pack] | [TOKENS: 1983]
Mash-up pack A mash-up or mash-up pack is a type of DLC available in the Bedrock, Legacy Console, and New Nintendo 3DS editions of Minecraft, that bundles different types of downloadable content together. Mash-up packs normally include modifications to the title screen, a skin pack, a texture pack, and a themed world; many also include themed music tracks or make them available for download. Mash-up packs can be purchased on the Minecraft Marketplace or through the platform's storefront (in Legacy Console Edition). Contents Cross-platform mash-up packs The Chinese Mythology Texture Pack is themed around characters and events from Chinese mythology. It was first added to Legacy Console Edition, and then later to Bedrock Edition. The Chinese Mythology Texture Pack was released on April 11, 2017, as part of the 1.0.6 update, and has 41 skins to choose from. It is purchasable directly in-game through the Minecraft Marketplace under the main menu of the game and costs 960. The Chinese Mythology Texture Pack was released on October 4, 2016, as part of a free update, and has 41 skins to choose from. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$4.99. The Chinese Mythology Texture pack has 41 skins in Legacy Console Edition and 41 skins in Bedrock Edition. (At launch it had 26 skins, the first 15 skins were previously released for Bedrock Edition as the Journey to the West skin pack which were added into the Bedrock mashup pack in the 1.2 updates to match the Legacy Console Edition) The Fallout Mash-up Pack is based on the Fallout game series, developed by Black Isle Studios. It was first added to Legacy Console Edition, and then later to Bedrock Edition. The Fallout Mash-up Pack was released on April 20, 2017, as part of the 1.0.7 update, and has 44 skins to choose from, and is purchasable directly in-game through the Minecraft Marketplace under the main menu of the game and costs 960. The Fallout Mash-up Pack was released on December 21, 2016, and has 44 skins to choose from. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$5.99. The Fallout Mash-up Pack has 44 skins to choose from. The Greek Mythology Mash-up Pack is based on characters from Greek mythology. The Greek Mythology Mash-up Pack was released on May 18, 2017, as part of the 1.0.9 update. It is purchasable directly in-game through the Minecraft Marketplace under the main menu of the game and costs 990. The Greek Mythology Mash-up Pack was released on July 24, 2015. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$3.99. The Greek Mythology Mash-up Pack has 39 skins to choose from. The Skyrim Mash-up Pack is based on The Elder Scrolls V: Skyrim, developed by Bethesda. The Skyrim Mash-up Pack was released on June 1, 2017, as part of the 1.1.0 update. It is purchasable directly in-game through the Minecraft Marketplace under the main menu of the game and costs 990 Minecoins. The Skyrim Mash-up Pack was released on December 3, 2014. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$5.99. The Skyrim Mash-up Pack has 40 skins to choose from. Free The Super Mario Mash-up Pack is based on the video game series of the same name owned by Nintendo. As such, this mashup pack can only be downloaded and used on their consoles. The Super Mario Mash-up Pack was released on Bedrock Edition on June 21, 2018 exclusive for Nintendo Switch. It and the LittleBigPlanet Mash-up Pack for PS4 are the only Mash-up Packs on Bedrock Edition that are limited to a certain platform. The Nintendo Switch version of Bedrock Edition, like the legacy Nintendo Switch Edition, comes bundled with the Super Mario Mash-up Pack. The Super Mario Mash-up Pack was released on May 17, 2016 as part of a free update exclusive to Wii U Edition. It was released on the Nintendo Switch Edition when it launched on May 11, 2017. It was exclusively on the Wii U and Nintendo Switch, and was bundled with both versions of the game. This mash-up adds in new skins, textures, and a pre-built world themed around the Super Mario franchise, along with an original soundtrack from Super Mario 64. The Super Mario Mash-up Pack was released on June 5, 2018, as part a free update exclusive to New Nintendo 3DS Edition. It is the first mash-up pack to be released on the system, and is the same as the Bedrock Edition and Legacy Console Edition versions. The Super Mario Mash-up Pack has 40 skins to choose from. The Halloween Mash-up Pack was released on October 23, 2015, and is based on the Halloween holiday, originally known as All Hallows' Eve. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$5.99. The textures are missing the orange skybox, the lighting and the fog as well as purple clouds. Some of the paintings and other minor textures appear as regular vanilla textures. Everything is fine and nothing is missing, since the Mash-Up Pack was made for the older version of Minecraft. Bedrock Edition has the issues listed above. The Halloween Mash-up Pack has 45 skins to choose from. Some of them were reused from a previous skin Pack called the Halloween Skin Pack. The Halo Mash-up Pack was released on May 27, 2014 and is based on Halo, developed by Bungie and 343 Industries. It has 40 skins to choose from, and contains a world with unique textures with iconic locations from the Halo franchise. It’s purchasable through the Xbox 360 or One Marketplace or directly in-game through the Downloadable Content section of the game and costs US$5.99. The Halo 5: Guardians update was released on October 28, 2015 and is based on Halo 5: Guardians, developed by 343 Industries. It is downloadable through the Xbox 360 or One Marketplace or directly in-game through the Downloadable Content section of the game and is a free update to the Halo Mash-up pack. The Halo: Infinite update was released on December 10, 2021 and is based on Halo: Infinite, developed by 343 Industries. It is downloadable through the Xbox Marketplace or directly in-game through the Minecraft Marketplace and is a free update to the Halo Mash-up pack. The Halo Mash-up Pack has 40 skins and 8 skins from the Halo 5: Guardians update and 8 skins from the Halo: Infinite update. The Mass Effect Mash-up Pack was released September 3, 2014 and is based on the popular Mass Effect series of games developed by BioWare. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store/Nintendo eShop or directly in-game through the Downloadable Content section of the game and costs US$5.99. The Mass Effect Mash-up Pack has 36 skins to choose from. The LittleBigPlanet Mash-up Pack was released on July 1, 2015 on Legacy Console Edition, and on Bedrock Edition on December 10th, 2019. It is based on the LittleBigPlanet game series, developed by Media Molecule. It was released exclusively on PlayStation, making this & the Super Mario Mash-up Pack the only Mash-up Packs exclusive to a single brand of consoles. It is purchasable through the PlayStation Store or directly in-game through the Downloadable Content section of the game and costs US$5.99 or 990 Tokens on Bedrock Edition. The LittleBigPlanet Mash-up Pack has 40 skins to choose from. Legacy Console Edition mash-up packs US$5.99 December 10, 2014 The Festive Mash-up Pack was released on December 10, 2014 and is based on the Christmas season and customs. It is purchasable through the Xbox 360 or One Marketplace/PlayStation Store or directly in-game through the Downloadable Content section of the game and costs US$5.99. It comes pre-installed on the Wii U and Nintendo Switch editions. The Festive Mash-up Pack has 36 skins to choose from. Bedrock Edition mash-up packs 990 Minecoins December 19, 2016 The Festive 2016 Mash-up Pack was released on December 19, 2016 as based on the Christmas season, and a part of the Ender Update. It purchasable through the Minecraft Marketplace, and costs 990. It is also available in the New Nintendo 3DS Edition's store for 6.99$. The Festive 2016 Mash-up Pack has 21 skins to choose from. Skins in mash-up packs History Gallery Trivia See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Gray_Terracotta] | [TOKENS: 295]
Stained Terracotta Yes Yes (64) 4.2 1.25 No No No No Stained terracotta[note 1] is a dyed variant of terracotta obtained by crafting undyed terracotta with dyes. Some of the variants are found in badlands biomes, and all variants can be smelted into glazed terracotta. Contents Obtaining All 16 colors of terracotta can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Badlands Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in badlands biomes, which yield massive amounts of stained terracotta. Villages White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. Others Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. Usage All 16 colors of terracotta can be placed under note blocks to produce a "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Birch_forest] | [TOKENS: 403]
Birch Forest Birch Tree Grass BlockBirch LogBirch LeavesBee NestRose BushLilacPeonyLily of the ValleyWildflowers BushShort Grass Climate 0.6 0.6 Yes Colors #88BB67 #6BA941 #A37246 #3F76E4‌[JE only] #0677CE‌[BE only] A birch forest is a lush biome filled with birch trees and wildflowers that usually generates near other woodland biomes. Contents Description Birch forests feature birch trees across the landscape that generate as densely as trees in regular forests. Unlike regular forest biomes, oak trees and wolves do not spawn here. Between the birches, scattered bushes, rose bushes, lilacs, peonies, and lilies of the valley can be found, while wildflowers commonly cover the ground in patches. Bee nests housing 2–3 bees spawn on 0.2 %‌[Java Edition only] or 0.035 %‌[Bedrock Edition only] of birches. Lava lakes might generate like in other biomes, which can cause local forest fires. Birch forest biomes are rarer than regular forest biomes. They border regular forests, dark forests, jungles, and taigas. Regular birch forests are most commonly separated from old growth birch forests or meadows by rivers. Lush caves may generate under birch forests because of its slightly high humidity, unless the birch forest is far from the ocean. Like forests, this biome makes an excellent starter biome in a new world as logs are available in large quantities. Mobs The following mobs naturally spawn here: Sounds These music tracks play while the player is in the birch forest. Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Birch Forest" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-pcgamer-je-vs-be-14] | [TOKENS: 1752]
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-intro-scripting-10] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Warped_Forest] | [TOKENS: 499]
Warped Forest Bastion remnantRuined portalNether fortress Huge warped fungusGlowstone blobLava sea Warped NyliumWarped StemWarped Wart BlockShroomlightWarped Roots Crimson RootsWarped FungusCrimson FungusNether SproutsTwisting Vines Climate 2.0 0.0 No Colors #1A051A #BFB755 #AEA42A #A38046 #3F76E4‌[JE only] #905957‌[BE only] 15 The warped forest is an uncommon forested biome found in the Nether. Endermen are common in this biome, and hostile mobs do not spawn naturally. It is one of two Nether biomes where players are able to acquire wood without returning to the Overworld. Contents Description The warped forest is the rarest of the five biomes in the Nether, making up around 8% of the Nether by volume. The warped forest can generate next to any other Nether biome except for soul sand valleys. The warped forest is dense and has a cyan color scheme. The forest's fog and particles have a deep blue tone, and the fog appears lilac with Night Vision. The floor of the biome is composed mostly of warped nylium, with some netherrack and warped wart blocks generating on the surface. The biome's natural vegetation includes Nether fungi, warped roots, huge warped fungi, and twisting vines growing from the ground. Large overhangs extend over the oceans of lava. Blobs of glowstone generate in the ceiling, and shroomlights generate on the huge fungus scattered around the forest. Endermen spawn most commonly here, albeit at much lower density than in the End. The only other mob that can spawn naturally here are striders; however, hostile mobs may still spawn in Nether fortresses and bastion remnants. Mobs The following mobs naturally spawn here: Sounds The warped forest is one of the two biomes in the game devoid of music (the other one being the pale garden). However, music can be added to the biome with resource packs. Nether ambience plays while the player is in the Nether. Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Warped Forest" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery External links See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/titleraw] | [TOKENS: 414]
/title Cheat only‌[BE only] Controls text displayed on the screen. Contents Usage A screen title is displayed to players as a single line of large center-aligned text in the middle of their displays, and can include a subtitle; a second, separate line of text displayed just below the title. Text can also be printed to the action bar, the space just above the player's hotbar. In Java Edition, all of them are specified using text components. In Bedrock Edition, the /title command uses plain text while /titleraw uses raw JSON text components. Screen titles can be set to fade in and fade out, and the duration they are displayed can also be specified. Screen titles scale in size with the GUI Scale, and screen titles that are too big to fit on the screen are not line-wrapped (they just overflow off the screen on both sides). Note that the "fadeIn", "stay", and "fadeOut" values of each player are only sent to their own client side rather than stored in the server side. For a client, these values are cross-save and cross-server. These values are reset only when the client restarts, and the default is 10 game ticks (0.5 seconds), 70 game ticks (3.5 seconds), and 20 game ticks (1 second). In Bedrock Edition, the opacity of the black background of the title can be adjusted with the "Text Background Opacity" option in the accessibility settings. Syntax Arguments JE: <targets>: entityBE: target: target: CommandSelector<Player> JE: <title>: component BE: titleText: message: CommandMessage or raw json titleText: json: Json::Value JE: <fadeIn>: time, <stay>: time and <fadeOut>: time BE: fadeIn: int: int, stay: int: int, and fadeOut: int: int Result Output Examples All of the following displays a bold screen title "Chapter I" with a gray italic subtitle "The story begins…" to all players. History External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Enchanting#cite_ref-treasure_1-0] | [TOKENS: 2184]
Enchanting Enchanting is the process of improving armor, tools, and weapons. A glint animation appears on items to show that they are enchanted. Contents Enchanting equipment Enchanting methods There are four ways to enchant an item in Survival mode: A player may also obtain items already enchanted: Server operators and players in singleplayer worlds with cheats enabled can also enchant items using commands such as /enchant. When enchanted with the /give command, the maximum enchantment level is 255 on Java Edition. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab. The enchanted golden apple, despite its name and glint, is not the enchanted form of any item and is completely different from the golden apple. An item can be enchanted by using an enchanting table and placing the item and 1–3 lapis lazuli in the input slots. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs, written in Standard Galactic Alphabet, do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied. On mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release. The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 30 enchantment can give a pickaxe the "Efficiency IV" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, multiple different enchantments can be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II.‌[BE only][verify] To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves needs to be placed around the enchanting table. See the Enchantment Mechanics page for more detailed information on this. Enchanting a book produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil. Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the player doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero. Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list. The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments: Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs. An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an Infinity enchanted book). Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with Thorns I and Unbreaking II combined with a book with Unbreaking II produces a book with Thorns I and Unbreaking III. To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchantment, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly. The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused, although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow. Enchanted books can be made by enchanting a book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing. Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots. Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow. In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having Knockback II on Java Edition. However, mutually-exclusive enchantments, such as Infinity and Mending, cannot be applied this way or even via /enchant (though both enchantments function as normal when obtained on a bow through the /give command). The experience costs for using books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for controlled combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment. Use Order Calculator to minimize experience loss when merging two items. Disenchanting The main way to disenchant items is via the grindstone or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for curses) but gives some experience back based on the level of the enchantment(s) and their value. If a block is placed, it loses all the enchantments it has. Summary of enchantments Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software. Summary of enchantments by item Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using commands (e.g., /give @s bow[enchantments={infinity:1,mending:1}]). Also, a player can exceed the maximum levels of enchantments (e.g., /give @s netherite_sword[enchantments={fire_aspect:10}]). However, if that number goes above 10 the translation string is exposed and it looks like this: The tables below summarize the enchantments that can be obtained on specific items in Bedrock Edition and in Java Edition Survival mode (Any enchantment can be applied to any item in Java Edition Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables. Depth Strider (III) Maximum effective values for enchantments The table below shows the effective limits for enchantments (also found here). Mending Data values Java Edition: Bedrock Edition: Sounds Java Edition Bedrock Edition: Videos History Issues Issues relating to "Enchanting", "Enchantment", or "Enchanted" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Trivia See also References External links Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Soul_Sand_Valley] | [TOKENS: 487]
Soul Sand Valley Nether fortressNether fossilBastion remnantRuined portal Basalt pillarGlowstone blobLava sea Standard Nether blocks plus:GravelSoul SandSoul SoilBasaltBone BlockCrimson RootsSoul FireDried Ghast Climate 2.0 0.0 No Colors #1B4745 #BFB755 #AEA42A #A38046 #3F76E4‌[JE only] #905957‌[BE only] 15 A soul sand valley is a dry biome located in the Nether. It is formed of large caverns with Nether fossils and different blocks, mainly including soul sand and soul soil. Contents Description The soul sand valley makes up around 17% of the Nether by volume. It can generate next to any other Nether biome except for the warped forest. The soul sand valley is mostly composed of soul sand and soul soil, with gravel found on its coastlines. Soul fire is scattered throughout the biome and Nether fossils poke out of the terrain. Near these fossils are dried ghasts. It lacks a diverse set of plants, with the only native vegetation being crimson roots and mushrooms, although crimson fungi and huge fungi may spawn where the biome borders a crimson forest. Its fog is cyan and the air particles are gray as the sounds of winds and the voices of ghosts fill the air. Giant columns of basalt called basalt pillars can be found stretching from the floor to the ceiling. Caverns, Nether fortresses and even bastion remnants can also be found in the soul sand valley. Glowstone blobs can be found in this biome, although they are significantly rarer than in other Nether biomes, since the ceiling of this biome is made of soul sand or soul soil below which glowstone blobs cannot generate; they can still occasionally generate in caves and canyons in this biome, because the ceiling is made of netherrack. Mobs The following mobs naturally spawn here: Sounds These music tracks play while the player is in the soul sand valley. Nether ambience plays while the player is in the Nether. Data values Java Edition: Bedrock Edition: Achievements Advancements History Issues Issues relating to "Soul Sand Valley" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links See also Navigation Navigation menu
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