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[SOURCE: https://minecraft.wiki/w/Red_Terracotta] | [TOKENS: 295]
Stained Terracotta Yes Yes (64) 4.2 1.25 No No No No Stained terracotta[note 1] is a dyed variant of terracotta obtained by crafting undyed terracotta with dyes. Some of the variants are found in badlands biomes, and all variants can be smelted into glazed terracotta. Contents Obtaining All 16 colors of terracotta can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Badlands Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in badlands biomes, which yield massive amounts of stained terracotta. Villages White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. Others Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. Usage All 16 colors of terracotta can be placed under note blocks to produce a "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Orange_Terracotta] | [TOKENS: 295]
Stained Terracotta Yes Yes (64) 4.2 1.25 No No No No Stained terracotta[note 1] is a dyed variant of terracotta obtained by crafting undyed terracotta with dyes. Some of the variants are found in badlands biomes, and all variants can be smelted into glazed terracotta. Contents Obtaining All 16 colors of terracotta can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Badlands Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in badlands biomes, which yield massive amounts of stained terracotta. Villages White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. Others Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. Usage All 16 colors of terracotta can be placed under note blocks to produce a "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Toxifin_Slab] | [TOKENS: 569]
Toxifin Slab 30HP × 15 Hostile MonsterAquatic Laser: The laser doesn't inflict direct damage but it only inflicts effects, The beam constantly inflicts Poison for 1 seconds for maximum 2HP, When the beam fully charged it inflicts Wither for 2 seconds (HP) Spikes: doesn't inflict direct damage only inflict Wither for 2 seconds (HP) Colosseum, Wasteland A toxifin slab, also known as simply toxifin, is a modified version of the guardian with an orange body and green spikes, available in 24w14potato. It has the same width and length, but half the height as a guardian. Contents Spawning Toxifin slabs spawn naturally in the Potato dimension. They frequently spawn in the wasteland biome, as well as inside of a colosseum. Each colosseum spawns a large number of toxifins upon generation, and there are four monster spawners under the central platform, which also spawn toxifins. Even after destroying spawners and killing all initially generated toxifins, more of them still seem to spawn in the structure, although not very frequently.​[more information needed] Drops Toxifins also drop 5XP when killed by a player or tamed wolf. Behavior Toxifins wander aimlessly when no enemies are around. They can either swim in water, or jump around on land. When nearby other toxifins, they may stack on top of each other. Stacking can occur multiple times. They may dismount each other naturally, and always dismount upon taking damage. They can also dismount boats and minecarts in the same way. Toxifins attack by sending out a beam directed at their target. The beam constantly inflicts Poison for 1 second until charged, when it adds Wither for 2 seconds. In addition to attacking players, toxifins also attack squid, glow squid and axolotls. Snow golems, iron golems and axolotls attack toxifins. Toxifins don't get angry at entities that attack them, this includes players and axolotls if they are distracted by another entity. When a toxifin takes melee damage from another entity, it inflicts 2 seconds of Wither. This also applies to players in Creative. Sounds Toxifin slabs use the Hostile Creatures sound category for entity-dependent sound events. Data values Issues Issues relating to "Toxifin Slab" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Gallery Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-12] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mod#cite_note-15] | [TOKENS: 1752]
Mod A mod (short for modification) is a piece of unofficial code that is injected into the game for the purpose of modifying its behavior. They can be used to enhance the game by means ranging from fixing bugs, adjusting core mechanics, to completely revamping the way the game is played with unique features. Contents Overview Mods are primarily user-created content used to alter the base game to create unique experiences that are not usually present from vanilla. They allow players to customize the look and feel of the game, give more options and customization, or expand the game with new progression and mechanics. Mods have control over various aspects of the game, where developers can modify or add custom features, such as physics, graphics, user interface, and various gameplay features (such as entities, items, blocks, world generation, and dimensions, usually through the game's registries). While many mods add content, others act as utilities that are designed to improve the game while being close to vanilla. There are optimization mods that modify the game's rendering to improve frame rates and load times, making the game more accessible on lower-end hardware (see also Tutorial:Improving frame rate). Other client side mods may also fix several bugs and improve stability of the base game, such as reducing crashes and micro-stutter, and fixing several block and item duplication bugs. Mods are usually designed for specific release versions of the game. When the game is updated, the mod must also be updated accordingly, otherwise it may no longer work for future versions. Java Edition is written in Java and runs on JVM, which for technical reasons makes creating mods relatively easy. Modding strongly depend on decompilation to see the game's source code. Because Java compiles to bytecode rather than machine code, it is highly susceptible to decompilation, allowing modders to reverse-engineer the game logic easily. Due to this, a prolific modding scene exists for that edition, which has matured over a decade, and has created several programs and tools for modding, notably mod loaders. For older versions, obfuscation maps provided by Mojang and the community which ease the process of reverse-engineering the game. The unobfuscated versions of the game also lets modders directly see the game's source code without obfuscation maps. Bedrock Edition is written in C++ and runs as machine code, which makes it technically challenging to mod. Mods for that edition exist, but are much less common and less complex, both due to technical challenges, and other reasons such as low interest from the community and add-ons providing official means of adding content to the game. In Java Edition, a mod loader is used to inject modifications into the game. Mod loaders serve as an intermediary between the game's and the mod's code, they provide two main functions for modding: (1) providing system of API and tools to develop new mods and communicate with the game, and (2) managing loading mods simultaneously while keeping them compatible with each other. There are many well-known mod loaders, such as Forge, Fabric, Quilt, and NeoForge. Each mod loader supports different system and API for developing mods. Because of this, mods designed for specific mod loader are not likely interoperable with another mod loader, and vice versa. Add-ons serve as the official modding API in Bedrock Edition, they can add new content and modify existing features and customizations in the game. In comparison to Java Edition mods, add-ons may be limited in terms of features and customization, but are far more friendly and less complex for creators. An official modding API was planned for Java Edition, called "Plugin API" (dubbed "Workbench"), but was subsequently abandoned, with no further mentions or developments of it after Java Edition 1.9 (see Mentioned features § Workbench (Plugin API)). In Bedrock Edition 1.21.20, Mojang Studios removed debug information (bedrock_server.pdb file) from Bedrock Dedicated Server, making modding more difficult for Bedrock Edition. While there are other ways to change the experience of Minecraft, such as resource packs and data packs, the ability to load these is part of the vanilla game and usually not considered modding (see Game customization). Historically, the modification of features such as advancements, enchantments, dimensions, or world generation have required the usage of mods. However, in later versions of the game, the additions and expansions of data packs and resource packs have allowed several of these features to be implemented into the game without any modification of or addition to the game's code. Most modern mod loaders allow data packs and resource packs to be included alongside a mod to provide additional data and resources, such as models or recipes. Types of mods Client mods are direct modifications of the Minecraft game files. They control and add custom content for mobs, particles, items, and blocks, such as models, sounds, textures, and GUIs, but require the server to implement the game mechanics behind them (see § Server-based). They usually modify the client software, or client.jar file. Functional client mods like Sodium and OptiFine modify and enhance client side features of the game, such as graphics fidelity and rendering, while not adding or changing any gameplay features, making them perfectly compatible with vanilla server without any modifications. Server mods are modifications to the official Minecraft server software. They control features that are handled exclusively in the server, primarily the game mechanics, such as physics, mob AI, chat, commands, player interactions (e.g. crafting, smelting, opening chests or inventory, block placement and destruction), world generation, and much more. They cannot control client side features, and are limited in terms of custom content. Most mods are installed together on the server and client side, allowing for more freedom and complete game customization. Server mods are commonly used to enhance server administration with more functionality and ease of use. They can provide tools to protect against griefing and cheating, implement tiered privileges for commands, automate server backup, monitor server performance, optimize gameplay features, and more. Most server mods are compatible with vanilla client, without requiring the same modifications on their end (see semivanilla). Most multiplayer minigames, such as spleef, capture the flag, sky wars and bed wars, are implemented using server mods. Server mods may be referred to as plugins, mainly on Spigot mod loader and its derivatives. Some are implemented as wrappers, which do not modify the server software directly, instead monitoring its output and sending commands to it, typically using the RCON protocol. A shader pack is a client mod used to alter the visuals and looks of Minecraft. They primarily change the game's graphics, and enhance it by adding shadows, lightnings, reflections, and other customization. Shader packs require a mod designed to load them, such as Iris Shaders or OptiFine. When combined with resource pack, shader packs can drastically transform the game's appearance, allowing players to customize into different styles and settings like medieval, realistic, cinematic, and cartoonish. Additionally, resource pack can include custom material data loaded by shader packs for use in physically based rendering (PBR). Modern shader packs can implement path tracing and global illumination (GI) for Minecraft, most notably, SEUS PTGI and Continuum RT have done this. A mod pack is a collections of mods that have been put together and configured so that they work together. Mod packs are often centered around a general theme like tech, quests, or magic. Mod packs often have either custom launchers or installers that make installing and running the mod pack easy. Some of the most popular mod packs include Feed The Beast, Tekkit, RLCraft, and Hexxit. In addition to making it easy to install mod pack clients, certain launchers can also download server mod packs. Modded flag If Minecraft crashes, a modified game is flagged in the crash report. This is possible by first checking the client or server brand is vanilla branded, then verifying if the Java class (where the game crashed from) is signed from a signature file, which is stored on the META-INF directory with .SF file extension in the JAR archive. These checks are done on both client.jar and server.jar files. The signature file that comes from the vanilla build of the game is named MOJANGCS.SF, and stored on the META-INF directory like any other signature files. The creator of the signature file is listed as Microsoft. The crash report text includes one of these lines near the bottom: A shortened example crash report is given below: Trivia Gallery See also Notes References External links Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Polished_Granite_Slab] | [TOKENS: 204]
Polished Granite Slab Yes Yes (64) 6 1.5 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 10 DIRT A polished granite slab is a decorative slab variant of polished granite that does not generate naturally and is used for building. Contents Obtaining Polished granite slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Polished granite slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a polished granite slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Polished Granite Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Yellow_Terracotta] | [TOKENS: 295]
Stained Terracotta Yes Yes (64) 4.2 1.25 No No No No Stained terracotta[note 1] is a dyed variant of terracotta obtained by crafting undyed terracotta with dyes. Some of the variants are found in badlands biomes, and all variants can be smelted into glazed terracotta. Contents Obtaining All 16 colors of terracotta can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Badlands Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in badlands biomes, which yield massive amounts of stained terracotta. Villages White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. Others Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. Usage All 16 colors of terracotta can be placed under note blocks to produce a "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Cartography_Table_JE3_BE2.png] | [TOKENS: 97]
File:Cartography Table JE3 BE2.png Summary 1.18 Pre-release 5 Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage More than 100 pages use this file. The following list shows the first 100 pages that use this file only. A full list is available. View more links to this file. Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/GameTest] | [TOKENS: 671]
GameTest GameTest is an automated end-to-end (E2E) testing framework for testing aspects of Minecraft. Each test contains a structure, parameters for how the test gets executed, and optional code to further specify the test behavior. Contents Java Edition Test instance can be defined in a datapack by creating a JSON file in the test_instance registry. Players can inspect information about them using a test instance block. A test instance has the following properties: There are more configuration available for test instances. For more information on the format, see test instance definition. In block-based tests, Test blocks are used inside the test structure to control the test logic using redstone signal. If a race condition occurs, the first test block activated always wins. Function tests rely on built-in test functions to determine a test's success or failure. They are meant to be used by Mojang internally and by mod developers. The game provides the GameTest framework interfaces through the net.minecraft.gametest.framework package (Mojang mapping). Mod loaders can use these to provide their own API for developers to use the GameTest framework – please refer to the respective documentation for Fabric and NeoForge for more information. A test function must be registered in the test_function registry to be referenced in the test instance. The [String] function field in the test instance definition should contain the resource location of the test function. Test environment is a way to group up test instances and give them the right preconditions to run. It can be defined in a datapack by either creating a JSON file in the test_instance registry or directly specified the environment inline with the [NBT Compound / JSON Object] batch field. The /test command exists to execute and manage block-based tests. Some notable sub-commands include: The net.minecraft.gametest.Main entry point is included in server.jar which starts a server, runs all available game tests and then exits. It can be invoked in the command line, such as: The game will yield the following exit codes depending on the scenario: Bedrock Edition The GameTest framework can be accessed through the @minecraft/server-gametest module from the Script API. The module must be added as a dependency in the manifest.json. It contains many programming interfaces used for automated testing of any game objects' behaviors and interactions in a controlled testing environment. Developers can use these interfaces for: A testing environment can be created from a unit test (also called a GameTest), which contains a test function registered from the script, and a reference to a .mcstructure file exists in the behavior pack. Users can register a new unit test using GameTest#register(testClassName, testName, testFunction) method with additional builder parameters, such as .maxTicks(ticks) that indicates the test may take amount of ticks to run, .maxAttempts(attempts) which specifies how many attempt the test can run, and more. After the unit test is registered, it is loaded in the world, and can be run using the /gametest command, referenced by <testClassName>:<testName>. When ran, the game spawns the test structure and calls the test function previously defined in the script. The unit test may succeed or fail depending on the test function, which usually contain instructions for testing behaviors and interactions in the testing environment. History References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Advancement#A_Furious_Cocktail] | [TOKENS: 886]
Advancement Advancements are a way to gradually guide new players into Minecraft and give them challenges to complete, similar to the system of achievements in Bedrock Edition. Contents Obtaining Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 125 advancements: 16 in the Minecraft tab, 23 in the Nether tab, 9 in The End tab, 47 in the Adventure tab, and 30 in the Husbandry tab. When an advancement is obtained, a sliding toast notification appears in the top right corner. Each notification is accompanied by a chat message, if the game rule show_advancement_messages is set to true (i.e., enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, a sound effect plays and experience is rewarded when completing most of these advancements. Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear. Interface The button to access the Advancements screen is found on the pause menu screen. The player can also open this screen by pressing L (this can be changed in the in-game options menu). The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft: Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made. Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its direct parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the player until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order). If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :(". The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below: Extra advancements and tabs can be added and customized with the use of JSON files and data packs. List of advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. JSON format Sounds History Note that before 17w13a, Java Edition had a feature called Achievements that served a similar purpose. Issues Issues relating to "Advancement" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cartography_Table] | [TOKENS: 511]
Cartography Table Yes Yes (64) 2.5 2.5 No No No Yes 13 WOOD A cartography table is a utility block used for cloning, zooming out, and locking maps. It also serves as a cartographer's job site block. Contents Obtaining A cartography table can be obtained using any tool or by hand, although using an axe is the fastest. Cartography tables can generate naturally inside cartographer houses in villages. They can also generate in the trail ruins structure. Usage Regardless of the player's position during placement, the different textures of the block are always facing the same direction (the texture with the globe in the right corner always faces west, while the one with the compass and map faces up). Cartography tables are used for zooming out, cloning, and locking maps (making them unable to be altered). In Bedrock Edition, they can also be used for adding pointers to maps, creating empty maps, and renaming maps. Below is a list of brief descriptions of all available functions of the cartography table: For more detailed information of each of these functions, see Map § Usage. Zooming out a map always starts with an existing map, not a blank map. Zooming it out makes the map aligned to the grid that would include the area of the original map. To build a set of maps such as for a map wall, a player cannot create several level 0 (base) maps at one location then zoom them out before going out into the world to fill them in; the player must start with a base map created in each area to be covered by the zoomed out map. See more discussion of map alignment at Map. In Bedrock Edition, the cartography table UI features a text field which can be used to rename a map or empty map. Unlike renaming items at an anvil, this does not cost any experience. If a cartography table has not been claimed by a villager, any nearby unemployed villager may become a cartographer and claim it as their job site block. A cartography table can be used as fuel in a furnace, smelting 1.5 items per block. Cartography tables can be placed under note blocks to produce "bass" sounds. Sounds Java Edition: Bedrock Edition: Java Edition Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Cartography Table" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Traitor] | [TOKENS: 122]
Traitor Lodestone A traitor is a villager in 25w14craftmine that trades mine ingredients. It has a pillager body but still has the villager overlay. Contents Spawning An unemployed villager turns into a traitor when a unclaimed lodestone is nearby. Trading Sounds Data values Traitors have the data value minecraft:traitor. Issues Issues relating to "Traitor" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid". Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Carved_Pumpkin_(S)_JE5.png] | [TOKENS: 113]
File:Carved Pumpkin (S) JE5.png Summary Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 49 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on#cite_note-15] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Commands/wb] | [TOKENS: 57]
/worldbuilder /wb 1 Cheat only Toggles the ability to place and break blocks to enable or disable alternately. Syntax Result Fails if the player does not have permission to become a World Builder. On success, toggles the World Builder ability for the player. Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Marketplace?action=edit&section=6] | [TOKENS: 212]
Editing Marketplace (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Ore_UI_-_Play_Screen_%22Worlds%22_Tab_-_Create_From_Template_Button_Screen_Menu_(Bedrock).png] | [TOKENS: 109]
File:Ore UI - Play Screen "Worlds" Tab - Create From Template Button Screen Menu (Bedrock).png Summary No information available. Please correct this! This is a file pertaining to Minecraft. In-game screenshot. Mojang Studios See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Enchanting?action=edit&section=10] | [TOKENS: 225]
Editing Enchanting (section) Please note that all contributions to Minecraft Wiki are considered to be released under the CC BY-NC-SA 3.0 license, except for pages imported from wiki.vg or pages derived from such pages, which are considered to be released under the CC BY-SA 3.0 license. See Minecraft Wiki:Copyrights for details. If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! You may also post content obtained from Mojang, its websites, manuals and guides, concept art and renderings, press and fansite kits, and other such copyrighted material that Mojang has made available to the general public, to the Minecraft Wiki. All rights, title and interest in and to such content shall remain with Mojang, as applicable, and such content is not licensed pursuant to the Terms of Use. This page is a member of 8 hidden categories: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Spear?section=20&veaction=edit] | [TOKENS: 1522]
Spear Held Item Held Item Held Item Held Item Held Item Held Item Held Item Common Jab attack: Charge attack: 1.54 (0.65 seconds) 1.33 (0.75 seconds) 1.18 (0.85 seconds) 1.05 (0.95 seconds) 0.95 (1.05 seconds) 0.87 (1.15 seconds) 13 game ticks (0.65 seconds) 15 game ticks (0.75 seconds) 17 game ticks (0.85 seconds) 19 game ticks (0.95 seconds) 21 game ticks (1.05 seconds) 23 game ticks (1.15 seconds) 0.125 Java Edition: Bedrock Edition: Yes No (except via vault) No No A spear is a tiered melee weapon that can be used to perform slow jab attacks or held forward to do charge attacks which deal damage based on the velocity of the user and the target. Spears have especially long reach, but cannot hit targets that are too close. Contents Variants There are seven spear variants: Obtaining Zombies, husks, zombie horsemen, and camel husk jockey riders can spawn wielding iron spears, while piglins and zombified piglins can spawn wielding golden spears. These spears have an 8.5% chance of dropping upon death, increased to a maximum of 11.5% with the Looting III enchantment. It is also possible to get the golden spear from a piglin by dropping a crossbow or sword nearby, which the piglin will swap its spear for. It then requires precise timing to pick it up before the piglin does. Usage Spears have a longer attack range than other weapons, at 4.5 blocks rather than 3 blocks. However, they also have a minimum attack range value that prevents attacking entities that are within 2 blocks of the user.[note 1] Unlike all other weapons, including a bare hand, spears cannot do critical hits or sprint-knockback attacks. Spears can damage multiple entities with a single attack. Spears inflate the hitboxes of targets by 0.125 when calculating hit registration, giving them more effective area. It is not possible to break blocks while holding a spear, and instead an attack is performed. Spears also have a unique ability to attack through non-solid blocks like cobwebs and tall grass. In Java Edition, spear attacks (both jab and charge attacks) are also uniquely capable of causing horizontal knockback to primed TNT. Spears have two methods of attacking: A spear can be used with the attack button to perform a jab attack, dealing damage at an amount dependent on the tier of the spear. Jab attacks have a unique type of cooldown that cannot be bypassed: A spear can still perform a charge attack while the jab attack is on cooldown, and thus by alternating between jab attacks and charge attacks the rate of attacks can be effectively doubled. Jab attacks do one additional damage in Bedrock Edition compared to Java Edition. The jab attack of copper spears is strictly worse than stone spears, due to having a lower attack speed‌[JE only] / longer use cooldown‌[BE only] with identical attack damage. Switching to a spear in Bedrock Edition does not cause the use cooldown to need to charge, unlike the attack cooldown in Java Edition. The spear can alternatively be lowered into an attack position by holding the use button, where colliding with a target deals damage depending on the velocity of the user and the velocity of the target. Charged attacks require a movement speed difference of 5.1 blocks per second between the attacker and the target in order to deal damage. Because of this, mobs like skeletons that strafe backwards will often only take knockback from charge attacks. Charge attacks can hit multiple entities, and in Bedrock Edition there is a 0.5 second (10 tick) delay between charge attack connections. A charge attack can be dealt even when the jab attack is on cooldown. Charge attacks go through three stages when held out: Charge attacks can still deal damage while the user is standing still, if the target is moving towards the user. The damage done by the charge attack is its damage multiplier multiplied by the velocity of the attacker relative to the target in blocks per second. Charge attacks are not influenced by the Strength or Weakness effects. In Bedrock Edition, spear charge attacks produce critical hit particles when striking targets, but they aren't actually critical hits. A charge attack can be canceled at any time, regardless of the stage it's in. When doing a charge attack directly after a jab attack, the spear will perform the jab animation and then flourish into the charge attack position in two rotations.‌[JE only] The tier of a given spear slightly alters the behavior of jab and charge attacks: Spear attacks cannot be critical hits. In Java Edition, spears have differing attack speeds, and have the following statistics: Calculate spear charge attack damage In Bedrock Edition, spears have differing use cooldowns, and have the following statistics: Zombies, husks, zombified piglins, zombie villagers‌[Java Edition only], and piglins wielding spears have unique attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended, they walk away to increase the distance between them and their target before turning around to begin another charge. When wielded by any other mob, such as skeletons, they instead use the spear's jab attack when in melee range. Like players, the 2-4.5 blocks attacking range applies to these mobs as well. The Lunge enchantment will also take effect for these mobs. A spear can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the spear's maximum durability, rounded down. Two spears of the same tier can also be combined in an anvil with an extra 12% durability, in Bedrock Edition the extra durability is approximately 6% for this item.[note 7] Both methods preserve the spear's enchantments. A spear can receive the following enchantments: Spears enchanted with Lunge propel the player forward when a jab attack is performed, at the cost of consuming saturation and hunger points at an amount dependent on the enchantment level, as well as consuming 1 durability. Saturation points are consumed first, and then hunger points are consumed after. Lunge does not trigger when the player has less than 6 hunger points, is riding a mount, is gliding with an elytra, or if the user is in water. Level I consumes 1 saturation/hunger points, level II takes 2 saturation/hunger points, and level III takes 3 saturation/hunger points. By initiating a charge attack directly after a jab attack, the charge attack can be connected using the velocity gained with Lunge. There must be significant distance between the user and the target to give time for the charge attack's activation delay to fully finish after jabbing. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Spear" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also Notes References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Add-on?section=6&veaction=edit] | [TOKENS: 1118]
Add-on An add-on is a package format and a type of downloadable content that provides additional custom game features beyond the base game in Bedrock Edition. It contains a set of programming interfaces used for constructing and customizing certain game objects and elements, such as entities, blocks, items, biomes, structures, the user interface, and more. It is officially supported by Mojang Studios, who provide the Creator Documentation for developers. Add-ons consist of three main APIs: a resource pack for managing assets and resources, a behavior pack for defining data-driven behaviors, and the Script API for writing a set of procedural instructions to perform custom behaviors and interactions. These functions and utilities are used for video game modding. Add-ons are officially hosted on the Marketplace, where players can download or purchase them on their devices using an in-game digital currency called Minecoins. They must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Contents Overview Add-ons can be created with two types of data packs: behavior packs and resource packs. Behavior packs can be used to change gameplay and allow adding and customizing entity behaviors, loot tables, spawn rules, item behaviors, item recipes, biome characteristics, and much more. Resource packs affect how the game looks and have no effect on gameplay, and they allow adding and customizing textures, models, music, texts, and interfaces. Definitions are written in JSON files, which are organized in multiple folders by their features. This system allows users to override and modify certain features in the base game, or add unique features with their own pack. All contents of an add-on can be packaged together in a zipped .mcaddon file. An add-on file can be automatically imported by the game, which will organize all contents in the dedicated directories in com.mojang. Resource packs and behavior packs can contain other packs inside the root, known as sub-packs. A sub-pack has the same format as the main pack and the directory of a sub-pack can have any name. Sub-packs need to be specified in the manifest.json file of the main pack, where a name and minimum memory tier can also be added. For example, a pack can have multiple less resource-intensive sub-packs for lower memory tiers, but it can also be used for other types of settings. The memory tier, affecting which sub-pack is used, can be adjusted in the pack's settings menu in-game. Molang is a simple expression-based language designed for fast, data-driven calculation of values at run-time, and with a direct connection to in-game values and systems. It is used in Bedrock Edition in their add-on system with its purpose being to enable low-level systems like animation to support flexible data-driven behavior for both internal and external creators, while staying highly performant. Scripting is an add-on feature used to write a set of procedural instructions for the game to perform custom behaviors and interactions at a certain time or in response to events and actions. It lets users control behaviors of entities, blocks, and items; characteristics of the world; or an entire game loop. It is fundamentally different from the behavior pack system, the latter uses a component system with preset definitions provided by the game. Script files are written in the JavaScript programming language and loaded by the game under the scripts directory inside an add-on. Users may use TypeScript, a dialect of JavaScript, which provides better error reporting and a static type system. The Scripting API provides script modules for users to interact with the game, each module must be added as a dependency in the manifest.json, some notable ones are: The Scripting API also provides a way to define and register custom commands. The Scripting API version 2 is a major update to the Scripting API, which provides a new API to define custom components along with other major API changes that aren't backward compatible with the previous version. The Marketplace is an in-game platform where creators may sell their add-ons to the player-base. All Marketplace content must be submitted by members in the Minecraft Partner Program and approved by the Minecraft Content Team. Purchased content in the Marketplace is synchronized to the player's Microsoft account, and if they are not signed in, it is saved locally on their device. Add-ons are usually added to the Marketplace every Tuesday (originally Wednesday)[citation needed], although occasionally appearing on other days. Free add-ons are released as part of special events, for occasions such as to promote the release of A Minecraft Movie for Minecraft's 15 Years celebration and the eventful McDonald's X A Minecraft Movie promotion. In addition to the Marketplace, there are community websites dedicated to hosting community-made add-ons, although such add-ons may only be loaded on PCs and phones, whereas consoles can only access those add-ons through Realms. Loading tips Extra loading tip messages would appear if the player is loading a world with add-ons applied. The loading message box is titled "Modified World", and loading tip messages would primarily warn the player about the add-ons or resource packs applied. Here's the list of add-on applied loading tips: History Videos Tutorials from the official Minecraft Creator Channel. Quotes Within Minecraft, there are so many ways to be creative and build the worlds of your dreams. But when you want to extend Minecraft even further and introduce new mobs, items and other artifacts into your world, you’ll want to go to the next level of creation by building new Add-On packs that can transform Minecraft. Gallery See also References External links Resource and Behavior Example Packs Script API Example Packs Navigation More More Navigation menu
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[SOURCE: https://minecraft.wiki/w/Dark_forest] | [TOKENS: 555]
Dark Forest Woodland mansion Huge MushroomDark OakOakBirch Grass BlockDark Oak LogDark Oak LeavesBirch LogBirch LeavesOak LogOak LeavesMushroom BlocksRose BushPeonyLilacLily of the ValleyLeaf LitterVines Climate 0.7 0.8 Yes Colors #507A32 #59AE30 #7B5334 #3F76E4‌[JE only] #3B6CD1‌[BE only] A dark forest or roofed forest is a forested biome with dense leaf canopies that block sunlight, allowing hostile mobs to spawn and hide from the sun during daytime. Contents Description Dark forests feature a much higher density of trees compared to other forest biomes, which oftentimes blocks direct view of the sky entirely. Oak, dark oak, and sometimes birch trees generate in these biomes, with leaf litter frequently lying beneath the trees. It is the only place where dark oak trees naturally generate. Bee nests are not generated with trees. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Unlike regular forests, wolves do not spawn in dark forests. Unique to dark forests (and pale gardens) are woodland mansions, enormous dungeon-like structures that rarely generate within the trees. Woodland mansions are home to the dangerous illager mobs and are one of the only places where said mobs spawn. Mansions contain various rooms and valuable loot. The dark forest has a unique sky color and atmospheric effects with Vibrant Visuals, which is slightly more gray and faded than other biomes. Survival in dark forests may be more challenging than in other grassy biomes, as the dense shade provided by the dark oak trees allows hostile mobs to persist even throughout daytime. However, the biome offers plenty of logs, even more so than regular forests. Dark forests generate in areas with medium temperature and very high humidity values and are usually bordered by birch forests, but they can also border jungles. Dark forests border old growth taigas but not regular taigas. At higher elevations, dark forests give way to pale gardens, groves, jagged peaks and frozen peaks. In coastal areas they border regular oceans. Due to their very high humidity value, dark forests almost always to have lush caves generate below them, unless very far inland. Mobs The following mobs naturally spawn here: Sounds These music tracks play while the player is in the Dark Forest Data values Java Edition: Bedrock Edition: Achievements Advancements Videos History Issues Issues relating to "Dark Forest" or "Roofed Forest" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Green_Terracotta] | [TOKENS: 295]
Stained Terracotta Yes Yes (64) 4.2 1.25 No No No No Stained terracotta[note 1] is a dyed variant of terracotta obtained by crafting undyed terracotta with dyes. Some of the variants are found in badlands biomes, and all variants can be smelted into glazed terracotta. Contents Obtaining All 16 colors of terracotta can be mined using any pickaxe. If mined without a pickaxe, it drops nothing. Badlands Red, orange, yellow, brown, white, and light gray terracotta can be found naturally in badlands biomes, which yield massive amounts of stained terracotta. Villages White terracotta can be found as a housing material in plains villages. Yellow, orange and red terracotta generates in some houses in savanna villages. Lime terracotta generates in the mason houses of desert villages. Others Once terracotta has been dyed, the color cannot be changed or removed: the crafting recipe is irreversible. Usage All 16 colors of terracotta can be placed under note blocks to produce a "bass drum" sound. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Videos History Issues Issues relating to "Stained Terracotta" are maintained on the bug tracker. Issues should be reported and viewed there. Gallery Notes Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Resin_Clump] | [TOKENS: 426]
Resin Clump Common Yes Yes (64) Any tool 0 0 No Yes Yes No Only in Java Edition A resin clump is a block generated by a creaking heart on pale oaks in any biome when a creaking is attacked. It also drops when a creaking heart is mined or destroyed. It can be used to craft decorative blocks of resin, and can also be smelted to produce resin bricks, which in turn can be crafted into the whole resin brick block family. Contents Obtaining Resin clump can be instantly mined with any tool, including punching it. When a creaking is attacked during night-time (between 12600 and 23400 ticks) by a player, a wolf owned by a player, or a player-caused explosion, its associated creaking heart attempts to place 2 or 3 resin clumps on the sides of pale oak logs, stripped pale oak logs, pale oak wood, and stripped pale oak wood blocks that are connected to the creaking heart and within 2 blocks taxicab distance from it, starting from the closest blocks. There is a 5-second cooldown before hitting a creaking can generate resin clumps again. Attacking a named creaking during the day does not produce resin clumps. 1-3 resin clumps are dropped when a creaking heart is mined without Silk Touch or destroyed by an explosion. Fortune can increase the maximum drops by 1 per level (up to 6 with Fortune 3). Resin clumps are found in woodland mansion chests. Usage Multiple resin clumps can be placed in the area of one solid block, such as covering three sides of a corner. When such resin clumps are mined, all resin clumps occupying the same block are also mined. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Resin Clump" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/A_Minecraft_Movie] | [TOKENS: 5569]
A Minecraft Movie Film Jared Hess Enrique Chediak James Thomas Mark MothersbaughDaniel Rosenfeld (original themes) Warner Bros. Pictures 101 minutes $150 million $961.19 million A Minecraft Movie is a 2025 American adventure comedy film based on the video game Minecraft. It is directed by Jared Hess and written by Chris Bowman, Hubbel Palmer, Neil Widener, Gavin James, and Chris Galletta, from a story by Allison Schroeder, Bowman, and Palmer. Plans for the film originated in February 2014 when Markus Persson announced that the film was in development at Warner Bros. Pictures. However, the film ultimately did not leave the pre-production phase until April 2022, when it was reported that Jared Hess was set to direct the film and Jason Momoa was attached to star. Further casting was announced between May 2023 and January 2024, with principal photography beginning that month and wrapping in April 2024. A Minecraft Movie had its premiere held at the Empire Leicester Square in London, England, on March 30, 2025, and was theatrically released in the United States by Warner Bros. Pictures on April 4, 2025. The film has received mixed to negative reviews from critics, but has been a box-office success, grossing $961 million worldwide against a budget of $150 million, making it the second-highest grossing film based on a video game, the highest-grossing domestic film of 2025, and the fifth-highest grossing film worldwide of 2025, subsequently making it Jared Hess' highest-grossing film to date. A sequel is in development and is slated to be released on July 23, 2027. Contents Synopsis Four misfits—Garrett "The Garbage Man" Garrison (Momoa), Henry (Hansen), Natalie (Myers) and Dawn (Brooks)—find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they’ll have to master this world (and protect it from evil things like piglins and zombies, too) while embarking on a magical quest with an unexpected, expert crafter, Steve (Black). Together, their adventure will challenge all five to be bold and to reconnect with the qualities that make each of them uniquely creative... the very skills they need to thrive back in the real world. Plot Steve had a passion to explore the mine since he was young, but wasn't allowed to do so with his young age. He settled for an office job years later, but feeling discontent, he remembered the mines and returned to them, finally able to explore. While mining, he came across the Earth Crystal and the Orb of Dominance; combining the two formed the Earth Cube, which activated an Earth Portal, in which he discovers the Overworld. There, he tames and befriends a wolf named Dennis and becomes an expert builder. One day, Steve discovers an obsidian gateway and, upon reactivating it, enters the Nether. He encounters Malgosha, the leader of the piglins, who despises creativity and has wished to demolish the Overworld for gold since being mocked at a talent show she joined in her childhood. Malgosha imprisons Steve and Dennis, who escape with the Orb of Dominance. Steve instructs Dennis to go to Earth and hide the orb under his bed at home. Steve is imprisoned once again as Dennis escapes into Earth. Years later, Garrett Garrison, nicknamed "The Garbage Man" after becoming the video game champion of 1989, runs a store known as Game Over World in Chuglass, Idaho, but receives an eviction notice. He heads to a storage unit that is said to hold an Atari Cosmos, hoping to sell it at his shop. Garrett wins the unit, but the Atari Cosmos is nowhere to be found. He trashes the unit before leaving, upset at his misfortune, but his car soon breaks down. Meanwhile, Henry and Natalie move into Chuglass following the death of their mother. They meet their estate agent, Dawn, who introduces them to their home. The next morning, Henry visits Game Over World before school and meets Garrett, who offers to mentor him. Upon arriving at Chuglass High School, he is greeted by Vice Principal Marlene and begins art class. He builds a jetpack, which wows the students, but after being sabotaged by Trevor and his friend, the jetpack goes haywire and crashes into the local potato chip factory. Henry is nearly expelled, but Garrett pretends to be his uncle and picks him up. Back at Game Over World, Henry notices the Orb of Dominance and combines it with the Earth Crystal, dragging him to the mineshaft. Dawn and Natalie follow him and Garrett into the mineshaft, and they are all dragged through the portal into the Overworld. As they take in their surroundings, a nitwit secretly goes through the portal and enters Earth. Malgosha soon discovers that the Orb has returned, and frees Steve on the condition that he retrieves the Orb for her. He obliges, but attempts a sneak attack. Malgosha threatens to kill Dennis if Steve does not oblige, forcing him to reluctantly accept. Dennis then heads into the mineshaft, goes through the portal, and returns to the Overworld. Meanwhile, it becomes nighttime in the Overworld, and the gang is attacked by numerous hostile mobs. Garrett escapes through a tunnel underground, while Henry builds a house to protect him, Natalie, and Dawn. Garrett emerges beneath the surface and makes it to the house, but the cube is destroyed by a skeleton's arrow. The group are cornered by zombies but are soon rescued by Steve as it becomes daytime. He introduces himself and agrees to help the misfits return home, planning to do so by stealing another crystal from the Woodland Mansion. Meanwhile, the nitwit gets hit by Marlene's car, and Marlene offers to take the nitwit out for dinner. Upon arriving at Midport Village, Steve introduces the group to the villagers, and leads them to Steve's Lava Chicken! and his stash. In the Nether, Malgosha orders General Chungus to lead an army into the village and kill the humans. In the Overworld, Steve introduces Henry and Garrett to the crafting table, crafting an iron sword. Garrett then crafts two buckets connected to a chain, and Henry crafts a tot launcher using items from Earth. As Dawn and Natalie meet the cartographer, the village is attacked by General Chungus and his army. The humans get the upper hand and eventually escape, splitting up in the process. Steve, Henry, and Garrett escape with elytra and are chased through the air by piglins and ghasts. Dawn and Natalie attempt to craft a boat to follow the cartographer, but are unable to do so. Meanwhile, on Earth, Marlene goes on a date with the nitwit and expresses feelings towards him, which are reciprocated. Steve, Garrett, and Henry then head for the Redstone Mountains, with the woodland mansion just beyond them. Malgosha fires General Chungus, who is killed by the Great Hog. Dawn and Natalie encounter Dennis and tame him, and Dawn asks Dennis to take them to Steve. In the Redstone Mines, Steve, Garrett, and Henry find Steve's stash of diamonds, as Garrett secretly requested to Steve earlier that he may bring home diamonds to pay his debts. They are interrupted by the Great Hog and escape through a minecart track, killing the Great Hog in Steve's creeper farm. Henry and Garrett then get into a heated argument, while on Earth, Marlene and the nitwit are still having a dinner date. Henry, Garrett, and Steve soon arrive at the woodland mansion. As previously planned, Henry retrieves the Earth Crystal to combine it with the orb, while Garrett and Steve distract the illagers with a Birthday Rap song. Henry eventually finds the crystal, but is attacked by an enderman, all while Steve and Garrett are subjected to a fight with a chicken jockey. After Henry defeats the enderman and the other two win the fight, the three escape. Outside, they are cornered by Malgosha and her army, who steals the orb and reveals she made a New Hog. Henry and Steve escape on a lone ghast while Garrett sacrifices himself to hold off the piglins, seemingly being caught in a TNT explosion. After Henry and Steve crash-land on grass, they are taken to the Mushroom Safe House built by Dawn. Steve is happily reunited with Dennis while Henry and Natalie apologize and reconcile. Malgosha gives the orb to two piglins, who place the orb atop a giant Nether portal, blocking out the sun and spawning Nether wart everywhere, thus beginning the Great Darkening. Steve, Henry, Natalie, and Dawn work together to stop the piglins, building iron golems to take down the army, while Steve faces Malgosha with diamond armor. Henry heads up to the orb using an ender pearl with his tot launcher, and Dawn sends Dennis and a pack of wolves after the piglins. Henry attempts to retrieve the orb, but is attacked by the New Hog. Garrett saves Henry using the ghast he hijacked and fires fireballs at the Nether portal, destroying it, and zombifying the piglins in the process. Retrieving the orb, the misfits are able to head back home. Steve allows Dennis to go live with Dawn, and after Natalie suggests that Steve head into the real world, he decides to join them. On Earth, Steve assists Garrett in creating a new arcade game, Block City Battle Buddies, and forms a band with him. Dawn leaves her real-estate job to start a petting zoo, and Natalie now leads a self-defense class. Henry arrives in school on his jet pack and is admired by fellow students. In a mid-credits scene, Marlene and the nitwit get engaged, having learnt each other's languages. In a post-credits scene, Steve heads back to his home to retrieve his personal belongings from the attic. He is greeted by the current owner, a woman named Alex. Cast Jens Bergensten, the chief creative officer at Mojang Studios, makes a cameo appearance as a waiter at the restaurant that Marlene and the nitwit go to. Torfi Frans Ólafsson, the creative director at Mojang Studios, makes a cameo appearance as a student in Natalie's self-defense class. YouTubers DanTDM, Mumbo Jumbo, LDShadowLady and Aphmau also make cameos in the film as attendants of Daryl's auction. Valkyrae was also scheduled to make a cameo, however her cameo was cut. Production Following a series of offers from Hollywood producers to create a Minecraft-related television series and a crowdfunding campaign for a fan film that was shut down by Markus Persson, Notch announced on February 27, 2014 that Mojang Studios was working with Warner Bros. to make a Minecraft film, saying on Twitter that he wanted to be the one to leak it out. That same day, it was reported that Roy Lee and Jill Messick were added as producers. On October 8, 2014, Vu Bui stated that the movie was in "its early days of development", saying that it was a "large-budget production" and that it was planned to release within three to four years. Later that same month, it was reported that Shawn Levy would direct the film, but soon left the project along with Kieran and Michele Mulroney, who were serving as writers, due to creative differences and scheduling conflicts. It was reported that Levy and the Mulroney's vision for the film didn't mesh well with what Mojang was looking for. Levy would later state in an interview that he envisioned a Minecraft film as an adventure movie with a Goonies flair. On July 21, 2015, Vu Bui announced that Rob McElhenney would serve as the director of the film. On June 27, 2016, Mojang Studios announced the title and release date for Minecraft: The Movie by showing the front cover of the script and publicly announcing a release date of May 24, 2019. On October 13, 2016, it was reported that Jason Fuchs would be writing the script alongside McElhenney. Producer Jill Messick committed suicide on February 7, 2018, making Minecraft: The Movie the last movie she worked on. On August 3, 2018, it was reported that Rob McElhenney and Jason Fuchs were replaced by writing duo Aaron and Adam Nee to rewrite the script. The film was taken off the release schedule as a result of the replacement. McElhenney would later state that he was drawn to the film because of the game's open-world nature and revealing that Warner Bros. had provided him with a preliminary $150 million budget. Studios in Vancouver were booked for filming by that point, but it "slowly died on the vine" when studio head Greg Silverman was replaced by Toby Emmerich, who had a different vision for the film. On January 3, 2019, it was reported that Jim Berney has been appointed for the film's visual effects. Later that same month, it was reported that Peter Sollett would write and direct the film, with Jon Berg being added as a producer, and Jon Spaihts being added as an executive producer, along with information about the plot revolving around the Ender Dragon destroying the Overworld. This information would be confirmed the following April in a blog post made on Minecraft.net, announcing that the film would be released on March 4, 2022. On June 24, 2019, it was reported that Allison Schroeder would be co-writing the latest script with Sollett for the film. On April 18, 2022, it was reported that Sollett had departed the project, with Jared Hess taking over to direct the film while Chris Bowman and Hubbel Palmer were set to write the latest script. Lydia Winters and Mary Parent were also added as producers, while Cale Boyter was also added as an executive producer. Hess would later state that he would be attempting to avoid "an ugly Sonic situation", referencing the first trailer for the first Sonic the Hedgehog film, and said that he wouldn’t want to disappoint anyone regarding his vision for the film. On April 5, 2023, it was reported that the film is now slated to release on April 4, 2025. On May 23, 2023, it was reported that Jason Momoa and Torfi Frans Olafsson were added as producers. On January 14, 2024, Jared Hess would confirm in an interview that Grant Major had been hired to work on production design for the film. In November 2016, it was reported that Steve Carell was in talks to star in the film, but left the project due to scheduling conflicts. In April 2022, it was reported that Jason Momoa was in talks to star in the film. In May 2023, it was reported that Matt Berry was in talks to star in the film. In November 2023, it was reported that Danielle Brooks and Sebastian Eugene Hansen were in talks to star in the film as the characters Dawn and Henry, respectively. The following month, it was reported that Emma Myers was also in talks to star. Jack Black would later join the cast as Steve in January 2024 alongside Jennifer Coolidge, Kate McKinnon, and Jemaine Clement. Jack Black was originally cast as a talking pig, but his character was changed to Steve late in the film's development. In September 2024, Valkyrae revealed she had a role in the film, but it was cut from the final version. In June 2023, it was reported that filming was slated to begin in August 2023 in New Zealand, however it was delayed to January 2024 due to the 2023 SAG-AFTRA strike. Filming officially began that month and wrapped on April 12, 2024, with Jason Momoa posting a photo of some of the cast and crew on Instagram to mark the occasion. Sony Pictures Imageworks, Wētā FX, and Digital Domain provided visual effects for the film, alongside Dan Lemmon serving as visual effects supervisor. James Thomas is the film's editor. Music In September 2024, it was announced that Mark Mothersbaugh would compose the score for the film. A promotional song, "I Feel Alive", performed by Jack Black, was released on March 19, 2025. The soundtrack was released on March 28, 2025, featuring the score as composed by Mark Mothersbaugh, in addition to songs performed by Jack Black, Dirty Honey, Dayglow, BENEE, Bret McKenzie, and Jamieson Shaw. Additionally, the movie featured the following tracks: Release The film was distributed by Warner Bros. Pictures and was theatrically released in the United States on April 4, 2025. It was originally scheduled to be released on May 24, 2019, but was then taken off the release schedule in August 2018 due to the aforementioned replacement of McElhenney and Fuchs. In April 2019, it was announced that the film would be released on March 4, 2022, but it was again taken off the release schedule in October 2020 due to the COVID-19 pandemic, with The Batman taking its place. The movie then moved to its current release date of April 4, 2025, in April 2023. It was released April 2–4, 2025, globally. On May 7, 2025, it was announced that the film would be released on digital storefronts on May 13, 2025. The digital film contains some behind the scenes videos, including Building the World of Minecraft: Block Party, Creepers, Zombies, and Endermen Oh My!, Pixel Pals, Block Beats, and Marlene + Nitwit.[citation needed] On May 13, 2025, it was announced that the film would be released physically in DVD, Blu-ray, and 4K Ultra HD formats on June 24, 2025. On September 4, 2024, a teaser trailer and a poster were released. These are what first revealed the film's title, characters, and look. On September 28, 2024, at Minecraft Live 2024, a talk about the film with Torfi Frans Ofalsson and Jared Hess was featured, as well as behind-the-scenes footage and a short clip from the film. On November 18, 2024, a short behind the scenes video was released, along with a caption announcing a new trailer releasing on November 19. On November 19, 2024, a full trailer and a second teaser poster were released. On February 27, 2025, the final trailer and theatrical posters were released. Videos Reception On March 21, 2025, A Minecraft Movie was projected to gross $60–75 million in the United States and Canada on its opening weekend. Further projections in April estimated the film to gross a total of $140 million worldwide in its opening weekend. Domestically, the film grossed $10.55 million in Thursday night previews, and grossed $47.45 million on opening day, for a domestic total of $58 million at that point. In the film's opening weekend, it over-performed expectations and grossed $301 million worldwide, surpassing Nacho Libre as Jared Hess' highest-grossing film and being the #1 film at the domestic box office. In its second weekend, the film's gross increased to $550 million, surpassing Sonic the Hedgehog 3 as the second-highest grossing film based on a video game, behind The Super Mario Bros. Movie. In its third weekend, it dropped from the top spot domestically, but its gross increased to $720 million. By its fourth weekend, the film's gross increased to $816 million, and by its sixth, it increased further to $909 million. In its seventh weekend, the film's gross increased slightly to $928 million. On the review aggregator website Rotten Tomatoes, 48% of 136 critics' reviews are positive, with an average rating of 5.1/10. The website's consensus reads: "Ostensibly a film about celebrating creativity, A Minecraft Movie provides a colorful sandbox for Jack Black and Jason Momoa to amusingly romp around in a story curiously constructed from conventional building blocks." Metacritic, which uses a weighted average, assigned the film a score of 47 out of 100, based on 37 critics, indicating "mixed or average" reviews. Audience reactions to the film were more positive in comparison to critics; CinemaScore gave the film an average grade of "B+" on an A+ to F scale, while 67% of those surveyed by PostTrak said they would definitely recommend the film. Kids under the age of 12 gave the film an average rating of five out of five stars, while parents gave an average of four and a half out of five stars. Critics were divided on the film's plot and whether or not A Minecraft Movie was a faithful adaptation of the game, as well as if it made sense to viewers unfamiliar with it. Lovia Gyarkye of The Hollywood Reporter and Jesse Hassenger of IGN both believed that the film's plot was confusing. Gyarkye felt that it struggled to maintain a balance between appeasing the Minecraft fandom and writing a film that made sense to a general audience, and Hassenger said that the film was "conceptually muddy" and "confusingly and erratically presented". Mark Kennedy of the Associated Press believed that the film would likely make no sense to a viewer unfamiliar with the source material, but still believed that it was a faithful adaptation. However, he did highlight the films featuring concepts not present within the game itself to enable plot progression. Contrarily, Liz Shannon Miller of Consequence believed that the plot was fully comprehensible to someone unfamiliar with the game. Some reviewers viewed the fan service present within the film positively, particularly highlighting the tribute to Technoblade. The performances of the cast were praised. Many viewed their performances as helping alleviate or distract any problems present within the film's plot. Black and Momoa, in particular, received a lot of praise. Miller and Jordan Hoffman of Entertainment Weekly both felt that the story was not the main priority of the film and could be ignored in favor of the performance of the actors, the former believing that the film was mainly made with the intent of having fun. However, some viewed that the characters, despite the performances of their actors, were generally underdeveloped. The sub-plot involving Coolidge's character dating a villager, while viewed as generally unnecessary or relatively thin in terms of character development, was subject to considerable praise. Some reviewers questioned the purpose or value of the film, with some viewing it as nothing more than a product with the intent of promoting Minecraft. Both Kevin Maher of The Times and David Fear of Rolling Stone likened the film to a corporate cash-grab, viewing it as existing with the sole purpose of promoting the Minecraft brand and offering nothing else of value. Maher further viewed the film as lacking a level of versatility present in other video game adaptations, while Fear believed that the film was intentionally confusing so that it would stay in the minds of people longer, and therefore encourage them to purchase merchandise. While Clarisse Loughrey of The Independent believed that the idea behind a live-action Minecraft adaptation was fundamentally flawed and destroyed the spirit of the source material, she felt that the film had "genuine intent" and was not like other adaptations that she viewed as existing solely for the sake of profit. In theatres, fans would cheer whenever any of Black's lines from the trailer were said in the film, such as "I am Steve", "Flint and steel!", and most notably, "Chicken jockey!". In one example of the latter, someone had brought in a live chicken to a screening in Provo, Utah, subsequently being removed from the showing. Observers would later note that the reactions to the film were becoming a cultural phenomenon, comparing it to screenings of The Rocky Horror Picture Show and The Room. Warner Bros. would later capitalize on the trend by announcing a "Block Party Edition" of the film, which was shown in theaters from May 2, 2025 until the end of its theatrical run. Sequel On March 30, 2025, during the green carpet premiere, Jared Hess expressed interest in the idea of making a sequel, noting the world's use of infinite mods, characters, and biomes, outlining how Minecraft is virtually endless. He later stated that there were many ideas they had for the film that they were unable to use, but would likely be included as part of a sequel. On April 2, 2025, Jack Black, the actor for Steve, and Jason Momoa, the actor for Garret Garrison, were asked many questions in a Q&A for the movie. Black was asked if he would be playing Herobrine in a sequel. His response was "Dude, you want to know if there’s Hero Brian in the sequel? We don’t know. We don't know... I hope so." On April 4, 2025, Emma Myers and Sebastian Hansen told Yahoo UK how likely they thought a sequel would be. Emma said that she would love to do as many as they want, saying "Oh yeah, please. Minecraft 2, 3, 4, 5 and 6 — as many as they'll have me in I would love to do!". Sebastain revealed that it would be be "great [to] keep it going" but also is unsure how it could go about because of the way in which the movie tells a story entirely new to the world of the game so that means a potential sequel could go anywhere and do anything, which is an overwhelming concept. On April 8, 2025, Jared Hess said that there were talks about a sequel in development. On April 11, 2025, it was reported by several outlets that a sequel is in early development. A day later, the CEO of Warner Bros. confirmed that there will be a follow-up film. At the end of an interview discussing the film, the VFX supervisor Sheldon Stopsack and the animation supervisor Kevin Estey both refer to a hypothetical sequel as "Another Minecraft Movie". is already in early development. On October 9, 2025, the official A Minecraft Movie Twitter account posted a teaser of two iron pickaxes on a crafting table announcing that a sequel was set to release on July 23, 2027. Trivia Gallery Notes References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Polished_Andesite_Slab] | [TOKENS: 218]
Polished Andesite Slab Yes Yes (64) 6 1.5 No Double slab: No Single slab: Partial (blocks light)‌[JE only]Partial (diffuses sky light)‌[BE only] Yes No No 11 STONE A polished andesite slab is a decorative slab variant of polished andesite that does not generate naturally and is used for building. Contents Obtaining Polished andesite slabs can be mined using any pickaxe. If mined without a pickaxe, they drop nothing. Usage Polished andesite slabs can be placed under note blocks to produce "bass drum" sounds. Sounds In Bedrock Edition, when a polished andesite slab is combined into a double slab, the block's use sound is played. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: History Issues Issues relating to "Polished Andesite Slab" are maintained on the bug tracker. Issues should be reported and viewed there. References Navigation Navigation menu
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