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[SOURCE: https://minecraft.wiki/w/File:Baby_squids_and_baby_glowsquids.jpg] | [TOKENS: 250] |
File:Baby squids and baby glowsquids.jpg Summary No information available. Please correct this! This is a file pertaining to Minecraft. "🐢 NEW LOOKS FOR AQUATIC BABY MOBS IS HERE IN TESTING🦑Splash into testing with new versions of aquatic baby mobs and discover eternal youth! New looks for your favorite aquatic mobs are available now in testing along with the new golden dandelion which if used on a baby mob makes them baby FOREVER!These new baby mobs have swam into Java Snapshot and Bedrock Beta/Preview along with the golden dandelion coming soon to Bedrock too! Learn more with our link in bio!" @minecraft on Instagram, January 27, 2026 Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_dolphin_and_its_parent.jpg] | [TOKENS: 246] |
File:Baby dolphin and its parent.jpg Summary No information available. Please correct this! This is a file pertaining to Minecraft. "🐢 NEW LOOKS FOR AQUATIC BABY MOBS IS HERE IN TESTING🦑Splash into testing with new versions of aquatic baby mobs and discover eternal youth! New looks for your favorite aquatic mobs are available now in testing along with the new golden dandelion which if used on a baby mob makes them baby FOREVER!These new baby mobs have swam into Java Snapshot and Bedrock Beta/Preview along with the golden dandelion coming soon to Bedrock too! Learn more with our link in bio!" @minecraft on Instagram, January 27, 2026 Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Efe_and_baby_aquatic_animals.jpg] | [TOKENS: 284] |
File:Efe and baby aquatic animals.jpg Summary January 27 twitter name - G_rpdgVXkAA-XAR.jpgJanuary 27 twitter alt text - Image of a player on a beach holding the new golden dandelion. Approaching them are the new baby mobs in testing like the axolotl, glow squid, squid, turtles, and dolphin. This is a file pertaining to Minecraft. "New Aquatic baby mobs and testing features arrive in Minecraft!🌼 New Golden Dandelion: Use on a baby mob to keep them baby FOREVER🐢🦑🐙🐬🪸New baby turtle, baby squid, baby glow squid, baby dolphin, and baby axolotl looks🐤 New baby chick soundsThese new baby mobs have swam into Java Snapshot and Bedrock Beta/Preview along with the golden dandelion coming soon to Bedrock too! Read more here: aka.ms/Cuteness-Forever" – @Minecraft (Minecraft) on X (formerly Twitter), January 27, 2026 (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Introducing_babies.jpeg] | [TOKENS: 283] |
File:Introducing babies.jpeg Summary February 3 twitter name - HAPpf3yWkAAMrEa.jpgFebruary 3 twitter alt text - Image of all the new baby mob looks for our new B/P/S moment in Minecraft. A baby goat, armadillo, camel, polar bear, fox, llama and bee all stare curiously into the camera with a cherry blossom tree in the background. This is a file pertaining to Minecraft. "Another batch of baby mobs has entered the world. Who are you hoping to run into?🐪: Baby Camel🐐: Baby Goat🦊: Baby Fox🦙: Baby Llama🏜️: Baby Armadillo🐻❄️: Baby Polar Bear🐝: Baby BeePlus, now you can test the Golden Dandelion in Bedrock beta/preview and keep them babies forever! Read more here: aka.ms/Babies-Gone-Feral" – @Minecraft (Minecraft) on X (formerly Twitter), February 3, 2026 (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Baby_Villager_Iron_Baby_Sitter.jpg] | [TOKENS: 164] |
File:Baby Villager Iron Baby Sitter.jpg Summary February 10 minecraft.net name - MCV_SpringDrop2026_BPS_Feb11_Bedrock_2_BabyVillager_IronBabySitter_1280x720.jpgFebruary 10 minecraft.net alt text - An iron golem surrounded by baby villagers inside a village This is a file pertaining to Minecraft. "More mini, just as menacing" by Cristina Anderca – Minecraft.net, February 10, 2026. (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:26.1-snapshot-7.jpg] | [TOKENS: 184] |
File:26.1-snapshot-7.jpg Summary February 10 minecraft.net name - 26.1-snapshot-7-1170x500.jpgFebruary 10 minecraft.net alt text - A Baby Villager, standing across from a Baby Zombie - each with their new baby models! The Baby Zombie is wearing a Golden Chestplate. In the background, a Taiga Village is on a mountain and the moon is rising. This is a file pertaining to Minecraft. "Minecraft 26.1 Snapshot 7" by Java Team – Minecraft.net, February 10, 2026. (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 2 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Camels_and_armadillos.jpg] | [TOKENS: 189] |
File:Camels and armadillos.jpg Summary February 3 minecraft.net name - MCV_SpringDrop2026_BPS_Feb3_Bedrock_BabiesAcrossTheOverworld_CamelArmadillo_1280x720.jpgFebruary 3 minecraft.net alt text - Three baby camels, an adul camel, and two pink baby armadillos stand near a small wooden shelter with lanterns in the desert as the square sun sits low in a cloudy sky. This is a file pertaining to Minecraft. "Babies gone feral" by Linn Viberg – Minecraft.net, February 3, 2026. (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Bedrock_26.10.23_PatchNotes.jpg] | [TOKENS: 193] |
File:Bedrock 26.10.23 PatchNotes.jpg Summary A Husk Chicken Jockey in a desert. This is a file pertaining to Minecraft. "More mini, just as menacing" by Cristina Anderca – Minecraft.net, February 10, 2026. (raw file)"Minecraft Beta & Preview - 26.10.23" – Minecraft Feedback, February 11, 2026. (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 3 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Desert_village] | [TOKENS: 2313] |
Village No Plains Village: Desert Village: Snowy Village: Savanna Village: Taiga Village: A village is a group or complex of buildings and other above ground structures that generate naturally in the Overworld. A village is inhabited by villagers, cats, iron golems, livestock mobs and wandering traders with their trader llamas. Villages are a source of resources for the player, obtained through trading, loot chests, and other materials found within the village. They are also targeted by illager raids, which are triggered when a player with the Bad Omen effect enters a village. Contents Generation Villages generate naturally in plains, savanna, taiga, meadows, snowy plains, and desert biomes. In Bedrock Edition, they also generate in snowy taiga and sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style. Villages will always have their respective village type in their respective biome. The following table shows the village styles corresponding to different biomes. The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers. If a building or pathway is constructed over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building is generated over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also be suddenly on the top of a windswept hill while the other buildings are at the bottom of the windswept hill. This happens often in savanna villages. Some villages are generated as abandoned; see § Abandoned villages below. Villages are slightly more common in Bedrock Edition than in Java Edition. There is a roughly 1⁄2 chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about 2⁄3 in Bedrock Edition. This is because villages can generate in more biomes in Bedrock Edition, as well as being closer to each other within an eligible biome. Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager. A village has a 2% chance of generating as an abandoned village (also known as zombie village). In an abandoned village, all generated villagers are instead zombie villagers, and all doors and torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. In abandoned villages, most cobblestone blocks are replaced by mossy cobblestone, random blocks (particularly wood) are replaced by cobwebs, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray cats, as well as the usual village livestock, but they do not spawn iron golems naturally. The number of buildings in an abandoned village can be slightly more than in a normal village. A preview of village generation is shown below:[info 1] Structure The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in Superflat[Java Edition only] worlds. More than one meeting point can be generated in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them. Structures are chosen randomly from a pool of possible buildings. The full list of the village house blueprints can be accessed by going here. Architectural style and blocks making up the village structures vary according to village type. Not every building can be generated in a single village, although some blocks can be found in any village, such as job site blocks and food items. In Java Edition, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than in other villages. In Bedrock Edition, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village, and a mason house doesn't appear in a savanna village. Villages generate paths between the buildings and extend outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village. In plains, savanna, taiga, and snowy villages, paths are comprised of dirt paths and grass. Savanna villages also generate farmland and crops in some areas. Dirt paths that generate over water are replaced by the village style's plank type. Desert villages are generated with smooth sandstone paths. In Single Biome worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all. Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions. Loot A village loot changes depending on the building. Mechanics Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk. A subchunk is a "village center" if it contains at least one claimed bed, bell, or job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village. A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center. Villages are established by the number of valid beds in the village. The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum. A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens, the villagers lose all links to job site blocks and bells and cannot use them. When the first villager links to a bed, a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change, the center usually shifts to the location of the POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages, there is usually a bell near the village center, but aside from that, bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries. Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary. A wandering trader may spawn at a gathering site, accompanied by trader llamas. A villager also rings the bell when a raid starts. Job site blocks are blocks such as grindstones, smithing tables, and lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers, and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers who have already been traded with can claim only job site blocks related to their profession. Employed villagers who are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to its respective villager profession. Events These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of village mechanics. Specifically, these events consider any chunk section (aka. "subchunk") within a 3×3×3 cube of sections centered on a section containing a bed, bell, or job site as part of a village. A player who drinks an ominous bottle (dropped by pillager captains) receives the Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into Raid Omen, which starts a raid after the effect runs out. The raid spawns groups of illagers in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons. Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well-lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies. Data values Java Edition: Bedrock Edition: Achievements History Issues Issues relating to "Village" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Iron_golem] | [TOKENS: 3382] |
Iron Golem Uncracked: 100HP × 50Low cracked: 75HP × 37.5Half cracked: 50HP × 25High cracked: 25HP × 12.5 Neutral (naturally spawning, or summoned by commands or its spawn egg)Hostile[JE only] (when the player has -15 village popularity or below, and/or -100 villager reputation or below)Passive (player-built) Easy: 4.75HP × 2.375 – 11.75HP × 5.875 Normal: 7.5HP × 3.75 – 21.5HP × 10.75 Hard: 11.25HP × 5.625 – 32.25HP × 16.125 In Java Edition: Height: 2.7 blocksWidth: 1.4 blocks In Bedrock Edition: Height: 2.9 blocksWidth: 1.4 blocks 0.25 100% Near a pillager outpost In villages When built by the player When summoned by villagers[JE only] An iron golem is a buildable neutral mob that attacks monsters with its arms, knocking them into the air. Iron golems are created by villagers to patrol and protect their villages. Villager-created iron golems will retaliate against players if attacked, and are hostile to players that have low popularity or reputation with their village. Contents Spawning In Java Edition, villagers can summon iron golems, either when they are gossiping or every 5 seconds while panicking and the following criteria are met: Iron golems still spawn even when the game rule doMobSpawning is set to false. To find a valid spawn point, up to 10 attempts are made to spawn a golem within a 17×13×17 box centered on the villager (villager block position ±8 blocks along x/z axes and ±6 blocks along y axis). A random y column is picked and then the topmost block in that column is selected that is air or liquid and has a "solid-blocking" block underneath. The target location is then checked whether the block underneath has a solid top surface (which is not the same as "solid-blocking"). The target block and 2 blocks above must not be a full block, nor be redstone-powered, nor be rails, and the two blocks above must not be water. This means the iron golem can spawn inside 1-deep water or inside blocks like slabs, fences, and carpets (if other checks pass). Adjacent blocks are irrelevant, so golems can spawn partially inside adjacent solid blocks. However, the spawning iron golem still must not collide with any existing entities. In Bedrock Edition, an iron golem can spawn naturally when a village first generates in the world. Iron golems also spawn in villages having at least 20 beds and 10 villagers. The golem attempts to spawn in a 17×13×17 volume, ±8 blocks horizontal and ±6 blocks vertical from the village's center block, which can be (but isn't necessarily) a bed pillow or a bell. First, X and Z coordinates are randomly chosen within the spawn volume. Next, the highest block at those coordinates within the spawn volume is found. If it is a block with a full top surface — including glass, upside-down stairs, top slabs, hoppers (though this has varied with version), and even water (including source blocks) — and there is no obstruction above it by a block above the spawn volume, then the golem spawns there. Otherwise, the spawn attempt is canceled. For a village to spawn iron golems, 75% of its villagers must have been able to work (reach their linked work block during a working period) in the past day [needs testing in Bedrock Edition], and 100% of them must be linked to a bed. Additionally, the village center must be within a player's simulation distance volume. The maximum distance the player can be from the village for iron golems to spawn can be calculated with the following formulas. These are approximate because they yield a cuboid volume, but the simulation distance volume is an octahedral shape based on taxicab distance. Iron golems can only spawn within the player's simulation distance volume, so if a village center lies close to the border of said volume, only part of the typical 17x13x17 golem spawn volume will be eligible for spawning. If the village's original iron golem is killed, a new one cannot spawn unless all of the conditions are met. Therefore, a small village does not regenerate an iron golem unless the village is expanded. If the spawn conditions are met, then the chance of attempting a spawn is 1⁄700 per game tick, which averages to one spawn attempt every 35 seconds. Iron golems can spawn provided the 2×3×2 space above the spawn point (that is, horizontally centered on the northwest corner of the block it spawns on) contains only non-full blocks, and the block it spawns on is solid-blocking. An additional iron golem spawns for each additional 10 villagers beyond the initial population requirement, provided that the other requirements are met. Iron golems are created by placing four iron blocks in a T shape (as shown in the image), and then placing a carved pumpkin or jack o'lantern on top of the center upper block. The pumpkin may be placed by the player, a dispenser or an enderman, but it must be placed last. Alternatively, the blocks can be placed in any order with an uncarved pumpkin; the player can shear the pumpkin to spawn the golem. When successfully created, the iron golem is naturally passive toward all players under all circumstances. It can, however, attack the player’s tamed wolves, if punched accidentally, but it never directly attacks the player. The constructed golem attacks hostile mobs like a naturally spawned iron golem. The block arrangement can be placed upright, lying down, or upside-down. The four empty spaces in the diagram (above and below each of the arms) must be air blocks. Any non-air block (including blocks such as snow layers, grass, and water) present in any of the empty spaces prevent the golem from spawning. Like other constructed mobs, iron golems always spawn facing south. Their large size may cause them to take suffocation damage from nearby solid blocks at the level of their head. Iron golems can also be found surrounding pillager outposts, confined inside dark oak cages. When freed, they can help the player by attacking any nearby pillagers. Pillagers can technically attack iron golems in cages if they fall in, though it is unlikely that they will succeed on their own. Iron golems can also attack pillagers from within the cage due to being able to attack through 1 block walls, assuming that it sees a pillager through an air block. Drops Java Edition: Bedrock Edition: In Bedrock Edition, trading prices are unaffected by the killing of iron golems; however, village popularity decreases by 10, affecting village iron golem behavior if the popularity ranges below -15. Behavior Iron golems wander around a village in a patrol-like fashion, staying close to buildings and other structures. Like villagers, iron golems do not wander away from a village, regardless of how they were spawned, but sometimes stand at the border of the village. An iron golem sometimes faces a villager as if they are conversing. Iron golems can spawn poppies in their hands and offer them to villagers and copper golems. Baby villagers[Bedrock Edition only] and copper golems accept the poppy offered by the iron golem. A copper golem that accepts a poppy has the poppy on top of the rod on their head. Attacking an iron golem that is not player-built while the iron golem is holding out a poppy causes it to take back the poppy and attack the player instead. If the iron golem sees a target while it is offering the poppy, it runs toward the target and kills the target instead. In Bedrock Edition, iron golems completely ignore villagers, pushing them aside while walking if a villager is in the iron golem's path, but they still offer poppies if possible. If not within a village, iron golems slowly wander around attacking hostile mobs, (skeletons, zombies, etc.) usually making their way to a nearby village. If in that village, the iron golem doesn't leave. Iron golems can walk up a full block height without jumping and walk over a 1 block wide hole without falling in. They avoid water, lava, fire, and cactus. Iron golems are immune to both drowning and fall damage. When in water they sink to the bottom, but can still move laterally and walk up full blocks as if they were on land. As with most passive and neutral mobs, iron golems can be leashed. The leashed iron golem does not try to break from the lead when it sees a hostile mob, instead looking at the mob while it moves. An iron golem that is leashed in mid-air moves its arms and legs while moving. If an iron golem is leashed to a fence, it attacks hostile mobs, but does not follow them if they leave the leash range as the iron golem cannot break free from fence leads. In Java Edition, Iron golems that aren't provoked move slower. Iron golems move faster in Bedrock Edition, as its normal walking speed is fast regardless of being provoked. Iron golems cannot pick up weapons or armor, but the player can use NBT commands in Java Edition or the /replaceitem command in Bedrock Edition to give the iron golem weapons or armor, although the armor or weapons are not visible. When attacking, an iron golem moves quickly toward its target and swings its arms up violently to attack, flinging the target into the air and dealing damage in a random range set by difficulty, between as low as 4.75HP × 2.375 damage on Easy difficulty and as high as 32.25HP × 16.125 damage on Hard difficulty. Iron golems cannot attack targets that are three blocks above them. As such, standing on a three block pillar will allow players to attack golems below them without retaliation. It is possible for multiple golems to hit the same target simultaneously, flinging the victim to a height proportional to the number of golems that attacked.[Bedrock Edition only][verify] If an iron golem attacks a group of mobs, it targets one mob to attack until that mob dies before attacking a different mob, even while being attacked by other mobs. If the mob is flung out of sight, the iron golem attacks the next mob that attacks it. Sometimes, the iron golem might attack the nearest hostile mob if they are in groups.[verify] When an iron golem kills any mob, the player can obtain items dropped by the mob, but no experience orbs. An iron golem that kills a raid mob in Bedrock Edition also causes the mob to drop its raid loot, even when the mob wasn't attacked by the player before it was killed. Iron golems never attack each other, as iron golems cannot "accidentally" hit another iron golem when attacking. An iron golem built by a player never attacks players, even when hit or when the player attacks another villager or another golem in front of the player-built golem, though they will attack a player's tamed wolf if the wolf attacks the golem. In Bedrock Edition, a naturally-spawned iron golem immediately becomes hostile toward a player who attacks a villager near an iron golem. If a player has -15 popularity or less in a village, or has -100 or lower reputation with any nearby villager, naturally-spawned iron golems become hostile to that player until the player's popularity climbs above -15 and reputation with all nearby villagers goes above -100. A village iron golem retaliates when attacked by a player, even if the attack dealt no damage such as an ender pearl or snowball. If a village has more than one naturally-spawned iron golem and a player attacks one in front of the other(s), all iron golems of that type may become hostile to the player.[Bedrock Edition only][verify] Iron golems are not provoked by players who attack wandering traders. Although they are guardians of villages, iron golems are not actually provoked when a mob attacks a nearby villager (in contrast to a player attacking a villager[Bedrock Edition only]), given that the iron golem is not already hostile to the type of mob by default. With the exception of creepers and goats, they are provoked when attacked by any mob, and by the presence of nearby monsters. Even if a witch accidentally throws a positive splash potion at an iron golem during a raid, this does not stop the iron golem from attacking the witch. Iron golems are ineffective against flying hostile mobs that don't venture into the iron golem's reach, such as ghasts and phantoms. The list below contains mobs that can have hostile interactions with iron golems. The iron golem also attacks neutral mobs or hostile mobs that can attack the player, such as piglins or zombified piglins. Bogged Parched No[JE only] A naturally-spawned iron golem knows where raiding illager locations are from behind solid walls and from underground and attempts to move toward them. An iron golem created by the player or summoned by a command cannot detect raiders through obstructions. Iron golems also look up or down if the hostile mob is above or below the iron golem. Zombies (and variants), zoglins, skeletons (and variants), spiders, cave spiders, slimes, magma cubes, withers, ravagers and illagers naturally attack iron golems on sight and may cause major damage, especially if the mobs attack in groups. In Bedrock Edition, silverfish and witches also naturally attack iron golems without provocation. Iron golems have 100% knockback resistance from normal attacks. However, they can be knocked back by wind charges and the Wind Burst enchantment. Iron golems have different stages of being cracked to show their health. When their health is at or above 75%, they do not have any cracks. When their health is at or above 50% but lower than 75%, some cracks appear. When their health is at or above 25% but lower than 50%, they appear more cracked. When their health is lower than 25%, many cracks are visible. Using an iron ingot on an iron golem removes one deterioration level, or in other words, adds 25HP × 12.5 to its health, consuming the ingot. Preferred path Like villagers, iron golems in Bedrock Edition use a strategy of pathfinding that prioritizes walking on certain "low-cost" blocks. Smooth Sandstone Stone Stone Bricks Sandstone Cut Sandstone Chiseled Sandstone Smooth Sandstone Mossy Cobblestone Slabs Planks Bricks Nether Bricks Red Nether Bricks End Stone Bricks Red Sandstone Cut Red Sandstone Chiseled Red Sandstone Smooth Red Sandstone Stained Glass Glass Glowstone Prismarine Block of Emerald Block of Diamond Block of Lapis Lazuli Block of Gold Block of Redstone Glazed Terracotta Lectern Composter Grindstone Blast Furnace Smoker Fletching Table Cartography Table Brewing Stand Smithing Table Cauldron Barrel Loom Stonecutter Iron golems attempt to walk on a one-block-wide path, despite them being two blocks wide. An iron golem favors a wider path if it sees one. Iron golems can climb ladders or vines if the ladder or vine is in its path, or if pushed onto a ladder or vine. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Iron golems have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Iron Golem" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/File:Hoglin_Jockey.jpg] | [TOKENS: 98] |
File:Hoglin Jockey.jpg Summary No information available. Please correct this! This is a file pertaining to Minecraft. "The final baby mobs are here" by Cristina Anderca – Minecraft.net, February 17, 2026. (raw file) Mojang Studios File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following page uses this file (also see what links to it): Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#cite_ref-exp-name_1-0] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#cite_ref-exp-name_1-1] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026#cite_ref-4] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Category:Pages_with_unofficial_names] | [TOKENS: 100] |
Category:Pages with unofficial names These pages have unofficial names being used and are pending official confirmation of their names. To add a page to this category use the {{conjecture}} template. Note: {{conjecture|tag=1}} doesn't add pages here. Subcategories This category has the following 2 subcategories, out of 2 total. Pages in category "Pages with unofficial names" The following 47 pages are in this category, out of 47 total. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Category:Pages_needing_images] | [TOKENS: 100] |
Category:Pages needing images This category contains pages that have been requested to have images added to them to improve their quality. To add a page to this category, use the {{more images}} template. Subcategories This category has the following 3 subcategories, out of 3 total. Pages in category "Pages needing images" The following 200 pages are in this category, out of 624 total. Media in category "Pages needing images" This category contains only the following file. Navigation menu |
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[SOURCE: https://minecraft.wiki/w/First_Drop_2026?oldid=3446714] | [TOKENS: 167] |
First Drop 2026 Drop 1 of 2026 The first drop of 2026, also known as Drop 1 of 2026, is an upcoming game drop that will release as Java Edition 26.1 and Bedrock Edition 26.10 at an unconfirmed date. Its theme is "cuteness" and "emotional attachment to mobs". It gives unique designs to all baby mobs, redesigns rabbits, makes name tags craftable, and adds the golden dandelion which prevents baby animals from aging. Experimental features for the update were released prior to the finalized release as part of Bedrock Edition 26.0. Contents Additions Golden dandelion Note Block Mobs Changes Name tag Updated the models and textures of the following baby mobs: Horse Rabbit Stonecutter Videos Gallery References Navigation Navigation menu |
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[SOURCE: https://minecraft.wiki/w/Special:RecentChangesLinked/First_Drop_2026] | [TOKENS: 46] |
Related changes Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold. Navigation menu |
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[SOURCE: https://huggingface.co/docs] | [TOKENS: 526] |
Documentation Hub & Client Libraries Hub Host Git-based models, datasets, and Spaces on the HF Hub Hub Python Library Python client to interact with the Hugging Face Hub Huggingface.js JavaScript libraries for Hugging Face with built-in TS types Tasks Explore demos, models, and datasets for any ML tasks Dataset viewer API for metadata, stats, and content of HF Hub datasets Deployment & Inference Inference Providers Call 200k+ models hosted by our 10+ Inference partners Inference Endpoints (dedicated) Deploy models on dedicated & fully managed infrastructure on HF Deploying on AWS Train/deploy models from Hugging Face to AWS with DLCs Text Generation Inference Serve language models with TGI optimized toolkit Text Embeddings Inference Serve embeddings models with TEI optimized toolkit Microsoft Azure Deploy Hugging Face models on Microsoft Azure Google Cloud Train and Deploy Hugging Face models on Google Cloud Core ML Libraries Transformers State-of-the-art AI models for PyTorch Diffusers State-of-the-art Diffusion models in PyTorch Datasets Access & share datasets for any ML tasks Transformers.js State-of-the-art ML running directly in your browser Tokenizers Fast tokenizers optimized for research & production Evaluate Evaluate and compare models performance timm State-of-the-art vision models: layers, optimizers, and utilities Sentence Transformers Embeddings, Retrieval, and Reranking Kernels Load and run compute kernels from the Hugging Face Hub Training & Optimization PEFT Parameter-efficient finetuning for large language models Accelerate Train PyTorch models with multi-GPU, TPU, mixed precision Optimum Optimize HF Transformers for faster training/inference AWS Trainium & Inferentia Train/deploy Transformers/Diffusers on AWS Google TPUs Train and Deploy models on Google TPUs via Optimum. TRL Train transformers LMs with reinforcement learning Safetensors Safe way to store/distribute neural network weights Bitsandbytes Optimize and quantize models with bitsandbytes Lighteval All-in-one toolkit to evaluate LLMs across multiple backends Collaboration & Extras Gradio Build ML demos and web apps with a few lines of Python Trackio A lightweight, local-first, and free experiment tracking Python library smolagents Smol library to build great agents in Python LeRobot Making AI for Robotics more accessible with end-to-end learning Reachy Mini Open-source expressive robot SDK for hackers and AI builders AutoTrain AutoTrain API and UI for seamless model training Chat UI Open source chat frontend powering HuggingChat Leaderboards Create custom Leaderboards on Hugging Face Argilla Collaboration tool for building high-quality datasets Distilabel Framework for synthetic data generation and AI feedback Community |
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[SOURCE: https://huggingface.co/] | [TOKENS: 824] |
The AI community building the future. The platform where the machine learning community collaborates on models, datasets, and applications. Models Qwen/Qwen3.5-397B-A17B Updated 1 day ago • 133k • 805 nvidia/personaplex-7b-v1 Updated 6 days ago • 539k • 2.1k MiniMaxAI/MiniMax-M2.5 Updated 5 days ago • 173k • 817 zai-org/GLM-5 Updated 8 days ago • 177k • 1.39k Nanbeige/Nanbeige4.1-3B Updated 3 days ago • 130k • 639 Spaces Running Reachy 312 Reachy Phone Home 📱 312 Phone focus companion for Reachy Mini Phone focus companion for Reachy Mini Running Featured 4.78k Wan2.2 Animate 👁 4.78k Wan2.2 Animate Wan2.2 Animate Running on Zero MCP 832 Wan2.2 14B Preview 🐌 832 generate a video from an image with a text prompt generate a video from an image with a text prompt Running on Zero MCP 2.25k Z Image Turbo 🖼 2.25k Generate high-quality images from text prompts in seconds Generate high-quality images from text prompts in seconds Running 372 Demo Playground ⚡ 372 Free platform to access multiple AI models Free platform to access multiple AI models Datasets google/MapTrace Updated Jan 3 • 811 • 72 nohurry/Opus-4.6-Reasoning-3000x-filtered Updated 11 days ago • 393 • 59 OpenResearcher/OpenResearcher-Dataset Updated 9 days ago • 8.47k • 73 openbmb/UltraData-Math Updated about 23 hours ago • 40.8k • 236 Snowflake/AgentWorldModel-1K Updated 4 days ago • 294 • 55 The Home of Machine Learning Create, discover and collaborate on ML better. Host and collaborate on unlimited public models, datasets and applications. With the HF Open source stack. Text, image, video, audio or even 3D. Share your work with the world and build your ML profile. Accelerate your ML We provide paid Compute and Enterprise solutions. Give your team the most advanced platform to build AI with enterprise-grade security, access controls and dedicated support. Starting at $20/user/month Access 45,000+ models from leading AI providers through a single, unified API with no service fees. Deploy on optimized Inference Endpoints or update your Spaces applications to a GPU in a few clicks. Starting at $0.60/hour for GPU More than 50,000 organizations are using Hugging Face Ai2 Team non-profit • 852 models • 5.38k followers AI at Meta Enterprise company • 2.3k models • 11.3k followers Amazon Enterprise company • 24 models • 3.82k followers Google Enterprise company • 1.08k models • 45.3k followers Intel company • 268 models • 3.47k followers Microsoft Enterprise company • 457 models • 18.4k followers Grammarly Team company • 11 models • 208 followers Writer Enterprise company • 33 models • 379 followers Our Open Source We are building the foundation of ML tooling with the community. State-of-the-art AI models for PyTorch State-of-the-art Diffusion models in PyTorch Safe way to store/distribute neural network weights Python client to interact with the Hugging Face Hub Fast tokenizers optimized for research & production Train transformers LMs with reinforcement learning State-of-the-art ML running directly in your browser Smol library to build great agents in Python Parameter-efficient finetuning for large language models Access & share datasets for any ML tasks Serve language models with TGI optimized toolkit Train PyTorch models with multi-GPU, TPU, mixed precision |
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[SOURCE: https://huggingface.co/pricing] | [TOKENS: 350] |
Leveling up AI collaboration and compute. Give your personal account or your organization the most advanced platform to build AI. Boost your personal HF experience Subscribe for Instant setup for growing teams Subscribe for Custom onboarding and enterprise features Starting at Need support to adopt the HF Hub in your organization? View our Expert Support. The HF Hub is the central place to explore, experiment, collaborate and build technology with Machine Learning. Join the open source Machine Learning movement! Create with ML Packed with ML features, like model eval, dataset viewer and much more. Collaborate Git based and designed for collaboration at its core. Play and learn Learn by experimenting and sharing with our awesome community. Build your ML portfolio Share your work with the world and build your own ML profile. Store your AI models, datasets, and Spaces with simple per-TB pricing. Optimized for large files and high-throughput uploads and downloads. Spaces are one of the most popular ways to share ML applications and demos with the world. Upgrade your Spaces with our selection of custom on-demand hardware: Building something cool as a side project? We also offer community GPU grants. Inference Endpoints (dedicated) offers a secure production solution to easily deploy any ML model on dedicated and autoscaling infrastructure, right from the HF Hub. A monthly subscription to access powerful features. Inference Providers: Get 20× included inference credits ZeroGPU: Get 8× usage quota and highest priority in queues Spaces Hosting: Create ZeroGPU Spaces with H200 hardware Spaces Dev Mode: Fast iterations via SSH/VS Code for Spaces Dataset Viewer: Activate and use it on private datasets Blog Articles: Publish articles on your HF profile Features Preview: Get early access to upcoming features PRO Badge: Show your support on your profile |
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[SOURCE: https://huggingface.co/Raziel1234] | [TOKENS: 1049] |
Raziel AI Learning GAD GAD language models family Raziel1234/GAD-2 Text Generation • 0.2B • Updated 24 days ago • 1.11k Raziel1234/GAD-1 Text Generation • 77.1M • Updated 27 days ago • 31 Raziel1234/GAD-1-77.1M-Email-Writer Text Generation • 77.1M • Updated Jan 18 • 1 Raziel1234/GAD-1-77.1M-Instruct Text Generation • 77.1M • Updated 30 days ago • 22 Raziel1234/GAD-2 Text Generation • 0.2B • Updated 24 days ago • 1.11k Raziel1234/GAD-1 Text Generation • 77.1M • Updated 27 days ago • 31 Raziel1234/GAD-1-77.1M-Email-Writer Text Generation • 77.1M • Updated Jan 18 • 1 Raziel1234/GAD-1-77.1M-Instruct Text Generation • 77.1M • Updated 30 days ago • 22 GAD GAD language models family Raziel1234/GAD-2 Text Generation • 0.2B • Updated 24 days ago • 1.11k Raziel1234/GAD-1 Text Generation • 77.1M • Updated 27 days ago • 31 Raziel1234/GAD-1-77.1M-Email-Writer Text Generation • 77.1M • Updated Jan 18 • 1 Raziel1234/GAD-1-77.1M-Instruct Text Generation • 77.1M • Updated 30 days ago • 22 Raziel1234/GAD-2 Text Generation • 0.2B • Updated 24 days ago • 1.11k Raziel1234/GAD-1 Text Generation • 77.1M • Updated 27 days ago • 31 Raziel1234/GAD-1-77.1M-Email-Writer Text Generation • 77.1M • Updated Jan 18 • 1 Raziel1234/GAD-1-77.1M-Instruct Text Generation • 77.1M • Updated 30 days ago • 22 Sleeping OSTLM 👀 OSTLM translation. Raziel1234 14 days ago OSTLM translation. Running GAD 2 Text Generator 🐠 Raziel1234 25 days ago Raziel1234/GAD-2-177M-SFT-Preview Text Generation • 0.2B • Updated about 19 hours ago • 35 Raziel1234/Duchifat-1-Base Text Generation • 0.2B • Updated 14 days ago • 165 Raziel1234/OSTLM Translation • 0.2B • Updated 14 days ago • 274 Raziel1234/GAD-2 Text Generation • 0.2B • Updated 24 days ago • 1.11k Raziel1234/GAD-1 Text Generation • 77.1M • Updated 27 days ago • 31 Raziel1234/LamoFast-2.0-GGUF Text Generation • 0.5B • Updated 28 days ago • 153 Raziel1234/LamoFast-1.0-GGUF Text Generation • 0.5B • Updated 28 days ago • 326 Raziel1234/LamoFast-1.0 Text Generation • 0.5B • Updated 29 days ago • 75 Raziel1234/GAD-1-77.1M-Instruct Text Generation • 77.1M • Updated 30 days ago • 22 Raziel1234/GAD-1-77.1M-Email-Writer Text Generation • 77.1M • Updated Jan 18 • 1 Raziel1234/He-Dataset Viewer • Updated 14 days ago • 891k • 9 Raziel1234/WebText-4 Viewer • Updated Jan 16 • 602k • 19 • 1 Raziel1234/MiniWebText-4 Updated Nov 20, 2025 • 7 Raziel1234/WebBooks Viewer • Updated Sep 27, 2025 • 300k • 6 Raziel1234/WebText-1 Viewer • Updated Sep 24, 2025 • 10.8k • 11 Raziel1234/Minecraft-Webtext Viewer • Updated Sep 24, 2025 • 4.94k • 4 Raziel1234/WebText-3 Viewer • Updated Sep 19, 2025 • 66.1k • 24 Raziel1234/LiteGPT-DataSet Viewer • Updated Sep 4, 2025 • 50k • 10 Raziel1234/WebText-2 Viewer • Updated Sep 1, 2025 • 67.7k • 9 |
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[SOURCE: https://huggingface.co/enterprise] | [TOKENS: 866] |
Scale your organization with the world’s leading AI platform starting at $20/user/month to explore flexible contract options Give your organization the most advanced platform to build AI with enterprise-grade security, access controls, dedicated support and more. Single Sign-On Connect securely to your identity provider with SSO integration. Regions Select, manage, and audit the location of your repository data. Audit Logs Stay in control with comprehensive logs that report on actions taken. Resource Groups Accurately manage access to repositories with granular access control. Token Management Centralized token control and custom approval policies for organization access. Analytics Track and analyze repository usage data in a single dashboard. Advanced Compute Options Increase scalability and performance with more compute options like ZeroGPU. ZeroGPU Quota Boost All organization members get 5x more ZeroGPU quota to get the most of Spaces. Private Datasets Viewer Enable the Dataset Viewer on your private datasets for easier collaboration. Private Storage Get an additional 1 TB of private storage for each member of your organization (then $25/month per extra TB). Inference Providers Enable organization billing for Inference Providers, monitor usage with analytics, and manage spending limits. Advanced security Configure organization-wide security policies and default repository visibility. Billing Control your budget effectively with managed billing and yearly commit options. Priority Support Maximize your platform usage with priority support from the Hugging Face team. Join the most forward-thinking AI organizations Everything you already know and love about Hugging Face in Enterprise mode. starting at $20/user/month to explore flexible contract options NVIDIA Enterprise + company • 671 models • 50.8k followers Salesforce Enterprise + company • 181 models • 2.13k followers AMD Enterprise company • 377 models • 2.31k followers Orange Enterprise + company • 11 models • 335 followers JetBrains Team company • 17 models • 776 followers Qwen Team company • 414 models • 70.3k followers Red Hat AI Enterprise company • 588 models • 1.92k followers ServiceNow Enterprise company • 4 models • 609 followers BAIDU Team company • 30 models • 1.8k followers IBM Research Enterprise company • 325 models • 510 followers Roblox Corporation Enterprise company • 6 models • 351 followers TNG Technology Consulting GmbH Team company • 5 models • 304 followers JetBrains Research Team company • 52 models • 110 followers Novo Nordisk R&ED Team company • 1 model • 82 followers Google Enterprise company • 1.08k models • 45.3k followers Nerdy Face Team company • 1 model • 582 followers Meta Llama Enterprise company • 70 models • 74.8k followers Arm Enterprise company • 2 models • 357 followers Tenstorrent Inc. Team company • 263 followers Together Team company • 35 models • 805 followers Cerebras Team company • 47 models • 1.4k followers ServiceNow-AI Enterprise company • 11 models • 708 followers OpenAI Enterprise company • 38 models • 31.7k followers IBM Granite Enterprise company • 182 models • 3.96k followers MiniMax Team company • 16 models • 4.35k followers Anthropic Enterprise company • 3k followers Twelve Labs Team company • 88 followers Technology Innovation Institute Team company • 127 models • 1.89k followers Apple Enterprise company • 138 models • 6.31k followers Shopify Enterprise + company • 647 followers AI at Meta Enterprise company • 2.3k models • 11.3k followers Microsoft Enterprise company • 457 models • 18.4k followers DoorDash Enterprise + company • 206 followers Writer Enterprise company • 33 models • 379 followers PaloAltoNetworks Enterprise company • 245 followers InstaDeep Ltd Enterprise company • 71 models • 396 followers Toyota Research Institute Team company • 10 models • 170 followers StepFun Team company • 45 models • 2.16k followers Airbnb Enterprise company • 122 followers FuriosaAI Team company • 27 models • 136 followers Fortis Games Enterprise company • 72 followers Grammarly Team company • 11 models • 208 followers Compliance & Certifications GDPR Compliant SOC 2 Type 2 |
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[SOURCE: https://huggingface.co/spaces] | [TOKENS: 1411] |
Spaces The AI App Directory Running on Zero Featured 94 FireRed Image Edit 1.0 🌍 FireRed-Image-Edit-1.0 FireRedTeam 5 days ago FireRed-Image-Edit-1.0 Running on Zero Featured 108 SoulX-Singer 🎤 Generate singing voice from your lyrics Soul-AILab 11 days ago Generate singing voice from your lyrics Running Featured 78 Parakeet STT Progressive Transcription 🎤 Transcribe speech to text instantly with WebGPU acceleration andito 10 days ago Transcribe speech to text instantly with WebGPU acceleration Running Featured 40 QED-Nano: Teaching a Tiny Model to Prove Hard Theorems 📝 Who needs 1T parameters? Olympiad proofs with a 4B model lm-provers 3 days ago Who needs 1T parameters? Olympiad proofs with a 4B model Running on Zero Featured 29 MioTTS 0.1B Demo 📈 TTS demo for MioTTS-0.1B Aratako 11 days ago TTS demo for MioTTS-0.1B Running Featured 48 GPT OSS WebGPU ⚡ Run GPT-OSS-20B locally in your browser on WebGPU webml-community 5 days ago Run GPT-OSS-20B locally in your browser on WebGPU Running on Zero MCP Featured 21 NeuTTS-Nano Multilingual Collection 🌍 Generate speech with voice cloning, now in four languages! neuphonic 9 days ago Generate speech with voice cloning, now in four languages! Running Featured 30 microgpt.js 🤏 A JavaScript port of Andrej Karpathy's microgpt.py webml-community 8 days ago A JavaScript port of Andrej Karpathy's microgpt.py Running Reachy 312 Reachy Phone Home 📱 Phone focus companion for Reachy Mini itsMarco-G 8 days ago Phone focus companion for Reachy Mini Running Featured 4.78k Wan2.2 Animate 👁 Wan2.2 Animate Wan-AI 29 days ago Wan2.2 Animate Running on Zero MCP 832 Wan2.2 14B Preview 🐌 generate a video from an image with a text prompt r3gm 5 days ago generate a video from an image with a text prompt Running on Zero MCP 2.25k Z Image Turbo 🖼 Generate high-quality images from text prompts in seconds mrfakename 19 days ago Generate high-quality images from text prompts in seconds Running 372 Demo Playground ⚡ Free platform to access multiple AI models hadadxyz 5 days ago Free platform to access multiple AI models Running on CPU Upgrade 1k Omni Image Editor 🖼 Image edit, text to image, image upscale, remove watermark selfit-camera 6 days ago Image edit, text to image, image upscale, remove watermark Running on Zero Featured 108 SoulX-Singer 🎤 Generate singing voice from your lyrics Soul-AILab 11 days ago Generate singing voice from your lyrics Running on Zero Featured 1.48k Qwen3-TTS Demo 🎙 Generate custom speech from text, voice descriptions, or samples Qwen 5 days ago Generate custom speech from text, voice descriptions, or samples Running on Zero MCP Featured 874 Qwen-Image-Edit-2511-LoRAs-Fast 🎃 Demo of the Collection of Qwen Image Edit LoRAs prithivMLmods 3 days ago Demo of the Collection of Qwen Image Edit LoRAs Running on Zero Featured 94 FireRed Image Edit 1.0 🌍 FireRed-Image-Edit-1.0 FireRedTeam 5 days ago FireRed-Image-Edit-1.0 Running on Zero MCP 381 Wan2.2 14B Fast Preview 🐌 generate a video from an image with a text prompt r3gm 15 days ago generate a video from an image with a text prompt Running on Zero Featured 422 ACE-Step v1.5 🎵 Music Generation Foundation Model v1.5 ACE-Step 1 day ago Music Generation Foundation Model v1.5 Running on Zero Featured 1.07k TRELLIS.2 🏢 High-fidelity 3D Generation from images microsoft Dec 17, 2025 High-fidelity 3D Generation from images Running Featured 16.5k DeepSite v4 🐳 Generate any application by Vibe Coding it enzostvs 15 days ago Generate any application by Vibe Coding it Running on Zero 42 Omni Video Factory 🏆 text to video, image to video, video extend FrameAI4687 about 1 hour ago text to video, image to video, video extend Running on Zero MCP 232 LTX-2 Video [Turbo] 🔥 Fast high quality video with audio generation with FA3 alexnasa 14 days ago Fast high quality video with audio generation with FA3 Running Featured 40 QED-Nano: Teaching a Tiny Model to Prove Hard Theorems 📝 Who needs 1T parameters? Olympiad proofs with a 4B model lm-provers 3 days ago Who needs 1T parameters? Olympiad proofs with a 4B model Running on Zero Featured 1.45k Qwen Image Multiple Angles 3D Camera 🎥 Change the camera angle of a photo with AI multimodalart Jan 8 Change the camera angle of a photo with AI Running on Zero MCP Featured 528 FLUX.2 [Klein] 9B 💻 Generate or edit images from text prompts with optional input images black-forest-labs Jan 16 Generate or edit images from text prompts with optional input images Running on Zero MCP 37 BitDance-14B-64x 🚀 Open-source autoregressive model with binary visual tokens. shallowdream204 4 days ago Open-source autoregressive model with binary visual tokens. Running Featured 48 GPT OSS WebGPU ⚡ Run GPT-OSS-20B locally in your browser on WebGPU webml-community 5 days ago Run GPT-OSS-20B locally in your browser on WebGPU Running on CPU Upgrade 32 Tiny Aya 🚀 Chat in any language with the Tiny Aya multilingual model CohereLabs 2 days ago Chat in any language with the Tiny Aya multilingual model Running Featured 78 Parakeet STT Progressive Transcription 🎤 Transcribe speech to text instantly with WebGPU acceleration andito 10 days ago Transcribe speech to text instantly with WebGPU acceleration Running on Zero 322 NSFW Uncensored Adult Image 📈 Based 'Z-IMAGE TURBO' Heartsync Jan 1 Based 'Z-IMAGE TURBO' |
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[SOURCE: https://huggingface.co/datasets?modality=modality%3Atext] | [TOKENS: 876] |
Datasets google/MapTrace Viewer • Updated Jan 3 • 19.8k • 811 • 72 nohurry/Opus-4.6-Reasoning-3000x-filtered Viewer • Updated 11 days ago • 2.33k • 393 • 59 OpenResearcher/OpenResearcher-Dataset Viewer • Updated 9 days ago • 97.6k • 8.47k • 73 openbmb/UltraData-Math Viewer • Updated about 23 hours ago • 181M • 40.8k • 236 ma-xu/fine-t2i Viewer • Updated 1 day ago • 727k • 28.2k • 85 AlicanKiraz0/Turkish-Finance-SFT-Dataset Viewer • Updated 9 days ago • 2.4k • 224 • 52 GD-ML/IntTravel_dataset Viewer • Updated 1 day ago • 2.22B • 1.1k • 65 allenai/olmOCR-bench Benchmark • Updated 2 days ago • 1.95k • 70 OpenMed/Medical-Reasoning-SFT-Mega Viewer • Updated 15 days ago • 1.79M • 1.78k • 79 TeichAI/Pony-Alpha-15k Viewer • Updated 5 days ago • 14.9k • 228 • 40 allenai/molmospaces Viewer • Updated 5 days ago • 772k • 206 • 38 commoncrawl/CommonLID Viewer • Updated 12 days ago • 373k • 207 • 31 atreydesai/qgqa-gpt-5.2-20260213-041705 Viewer • Updated 8 days ago • 3k • 76 • 36 openbmb/Ultra-FineWeb-L3 Viewer • Updated 12 days ago • 2 • 2.05k • 37 TeichAI/claude-4.5-opus-high-reasoning-250x Viewer • Updated Nov 28, 2025 • 250 • 5.38k • 264 galaxyMindAiLabs/stem-reasoning-complex Viewer • Updated 6 days ago • 118k • 485 • 57 princeton-nlp/SWE-bench_Verified Viewer • Updated Feb 18, 2025 • 500 • 592k • 294 openbmb/Ultra-FineWeb Viewer • Updated Dec 10, 2025 • 1.29B • 57.1k • 326 HuggingFaceFW/fineweb Viewer • Updated Jul 11, 2025 • 52.5B • 194k • 2.67k futurehouse/labbench2 Viewer • Updated 10 days ago • 3.82k • 1.61k • 41 markov-ai/computer-use Viewer • Updated 8 days ago • 313 • 130 • 19 ronantakizawa/github-top-code Viewer • Updated 1 day ago • 1.12M • 78 • 15 nyuuzyou/suno Viewer • Updated 18 days ago • 660k • 374 • 132 perplexity-ai/draco Viewer • Updated about 15 hours ago • 100 • 9.57k • 71 HuggingFaceFW/fineweb-edu Viewer • Updated Jul 11, 2025 • 3.5B • 254k • 954 openfoodfacts/product-database Viewer • Updated about 22 hours ago • 4.35M • 4.17k • 82 google/WaxalNLP Viewer • Updated 3 days ago • 2.55M • 10.7k • 142 Idavidrein/gpqa Benchmark • Updated 30 days ago • 1.25k • 86.6k • 367 PleIAs/common_corpus Viewer • Updated 2 days ago • 69.9k • 60k • 354 lm-provers/FineProofs-SFT Viewer • Updated 7 days ago • 12.1k • 74 • 11 |
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