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[SOURCE: https://minecraft.wiki/w/File:Baby_Cold_Cow_BE1.png] | [TOKENS: 65]
File:Baby Cold Cow BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 9 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Cow#Warm] | [TOKENS: 869]
Cow Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] 10HP Passive Animal In Java Edition: Adult:Height: 1.4 blocksWidth: 0.9 blocks Baby:Height: 0.7 blocksWidth: 0.45 blocks In Bedrock Edition:‌[until 26.0] Adult:Height: 1.3 blocksWidth: 0.9 blocks Baby:Height: 0.65 blocksWidth: 0.45 blocks 0.2 A cow is a passive mob found in most grassy biomes and are a source of leather, beef, and milk. They have three variants based on the temperature of the biome they spawn in. Contents Spawning Cows spawn naturally in the Overworld in most grassy biomes except for snowy plains, meadows, cherry groves, mangrove swamps, and pale gardens. They spawn in small herds, with a set spawn rate for each biome. Cows also require a well-lit grass block to spawn on and at least two blocks of space above it. In Java Edition, herds of four cows spawn on grass blocks. Individual cows rarely may spawn after world generation. In Bedrock Edition, herds of 2–3 cows spawn on grass blocks. Individuals regularly spawn on grass after world generation. Cows sometimes spawn inside animal pens, stables, and butcher house backyards in villages upon world generation. Using shears on a mooshroom converts it into a cow. Cows have 3 variants; temperate, cold, and warm. The variant is determined by the biome the cow spawns in. If a cow is spawned via spawn egg or command in any biome not listed, it spawns as a temperate cow. Drops 1–7XP experience orbs upon a successful breeding. An adult cow drops: Java Edition: Bedrock Edition: Killing a baby cow yields no items nor experience. An adult cow can be milked by using a bucket on it, yielding a milk bucket. Behavior A cow moos and huffs occasionally while wandering aimlessly, but tends to stay in well lit and grassy places. They avoid water unless following a player and always avoid rails and falls that cause damage. If harmed, the cow flees for a few seconds. Cows follow players holding wheat within a six block radius. Cows follow players holding wheat but stop following when separated from the player by at least 10‌[Java Edition only] or 16‌[Bedrock Edition only] blocks. Additionally, baby cows follow adults. A player can breed cows by using wheat. After breeding, a baby cow spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes. The variant of the offspring is inherited from one of the parents and does not depend on the biome they are bred in. Baby cows take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using wheat. Each use takes 10% off the remaining time to grow up. It moves to another adult cow if it is separated from its parent by more than 24 blocks. Baby cows prefer to follow adult cows instead of players holding wheat. If a baby cow is fed a golden dandelion, its growth freezes and resets to to 24000 ticks (20 minutes). Feeding the baby cow another one resumes the growth. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult cow to form a jockey. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Cows have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Cow" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mooshroom#Red] | [TOKENS: 732]
Mooshroom Adult Calf‌[until First Drop 2026] Calf​[upcoming First Drop 2026] Adult Calf‌[until First Drop 2026] Calf​[upcoming First Drop 2026] 10HP Passive Animal Adult:Height: 1.4 blocksWidth: 0.9 blocks Baby:Height: 0.7 blocksWidth: 0.45 blocks 0.2 Mushroom Fields A mooshroom is a mushroom-covered variant of a cow exclusive to the rare mushroom fields biome. Contents Spawning Red mooshrooms can spawn in mushroom fields biomes in herds of 4–8 on mycelium blocks. They do not naturally spawn in any other biome. Red mooshrooms have a 5% chance of spawning as babies. A red mooshroom transforms into a brown mooshroom, and vice versa, when it is struck by lightning. Brown mooshrooms never spawn naturally. A pair of mooshrooms can breed when being given wheat. A mooshroom cannot be bred with a cow. Breeding two red mooshrooms has a 1⁄1024 chance to spawn a brown baby variant and vice versa. When breeding a red mooshroom and a brown mooshroom together, the baby has a 1⁄2 chance of being either variant. Feeding wheat to a baby mooshroom shortens its growing time by 10% of the remaining time. Baby mooshrooms do not have mushrooms on their backs; they appear once the baby grows to an adult. Drops 1–7XP upon successful breeding Java Edition: Bedrock Edition: Shearing a mooshroom drops 5 corresponding mushrooms and turns the mooshroom into a temperate cow, emitting a smaller version of the explosion particle. The mushrooms do not grow back. Like other baby animals, killing a baby mooshroom yields no items or experience. Behavior Mooshrooms have the same AI behavior as cows: they walk around slowly and aimlessly, huffing and mooing occasionally. They avoid danger such as cliffs, fire, or lava, but make no attempt to stay out of water. A mooshroom follows a player holding wheat. A lightning strike 4 blocks within a mooshroom switches its color, from red to brown, and vice versa. Mooshrooms do not take damage from lightning during this transformation. A mooshroom can be milked by using a bucket on it, yielding a milk bucket. Mooshrooms can also be milked using bowls to get mushroom stew. When a small flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing mushroom stew until fed another small flower. The small flowers produce the suspicious stew with the following effects. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult mooshroom to form a jockey. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Mooshrooms have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Mooshroom" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery External links References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mooshroom#Brown] | [TOKENS: 732]
Mooshroom Adult Calf‌[until First Drop 2026] Calf​[upcoming First Drop 2026] Adult Calf‌[until First Drop 2026] Calf​[upcoming First Drop 2026] 10HP Passive Animal Adult:Height: 1.4 blocksWidth: 0.9 blocks Baby:Height: 0.7 blocksWidth: 0.45 blocks 0.2 Mushroom Fields A mooshroom is a mushroom-covered variant of a cow exclusive to the rare mushroom fields biome. Contents Spawning Red mooshrooms can spawn in mushroom fields biomes in herds of 4–8 on mycelium blocks. They do not naturally spawn in any other biome. Red mooshrooms have a 5% chance of spawning as babies. A red mooshroom transforms into a brown mooshroom, and vice versa, when it is struck by lightning. Brown mooshrooms never spawn naturally. A pair of mooshrooms can breed when being given wheat. A mooshroom cannot be bred with a cow. Breeding two red mooshrooms has a 1⁄1024 chance to spawn a brown baby variant and vice versa. When breeding a red mooshroom and a brown mooshroom together, the baby has a 1⁄2 chance of being either variant. Feeding wheat to a baby mooshroom shortens its growing time by 10% of the remaining time. Baby mooshrooms do not have mushrooms on their backs; they appear once the baby grows to an adult. Drops 1–7XP upon successful breeding Java Edition: Bedrock Edition: Shearing a mooshroom drops 5 corresponding mushrooms and turns the mooshroom into a temperate cow, emitting a smaller version of the explosion particle. The mushrooms do not grow back. Like other baby animals, killing a baby mooshroom yields no items or experience. Behavior Mooshrooms have the same AI behavior as cows: they walk around slowly and aimlessly, huffing and mooing occasionally. They avoid danger such as cliffs, fire, or lava, but make no attempt to stay out of water. A mooshroom follows a player holding wheat. A lightning strike 4 blocks within a mooshroom switches its color, from red to brown, and vice versa. Mooshrooms do not take damage from lightning during this transformation. A mooshroom can be milked by using a bucket on it, yielding a milk bucket. Mooshrooms can also be milked using bowls to get mushroom stew. When a small flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that small flower the next time it is milked with a bowl. Red mooshrooms do not produce suspicious stew. The brown mooshroom returns to producing mushroom stew until fed another small flower. The small flowers produce the suspicious stew with the following effects. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult mooshroom to form a jockey. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Mooshrooms have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Mooshroom" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery External links References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Ocelot_JE2_BE2.png] | [TOKENS: 112]
File:Baby Ocelot JE2 BE2.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 13 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Pig_JE2_BE2.png] | [TOKENS: 84]
File:Baby Pig JE2 BE2.png Summary Render of a Baby Pig mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 20 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Cold_Pig_JE1_BE1.png] | [TOKENS: 67]
File:Baby Cold Pig JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 24 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rabbit#Brown] | [TOKENS: 1977]
Rabbit Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] 3HP The Killer Bunny only:8 () Passive (normal)Hostile (killer bunny) ‌[JE only] Animal The Killer Bunny only:Easy: 5HPNormal: 8HPHard: 12HP × 6 In Java Edition: Adult:Height: 0.5 blocksWidth: 0.4 blocks Baby:Height: 0.25 blocksWidth: 0.2 blocks In Bedrock Edition: Adult:Height: 0.402 blocksWidth: 0.402 blocks Baby:Height: 0.268 blocksWidth: 0.268 blocks 0.3 Snowy Plains Ice Spikes Snowy Slopes Grove Snowy Taiga Taiga Flower Forest Meadow Desert Cherry Grove Frozen River‌[BE only] Snowy Beach‌[BE only] Frozen Ocean‌[BE only] Deep Frozen Ocean‌[BE only] Jagged Peaks‌[BE only] Frozen Peaks‌[BE only] Old Growth Pine Taiga‌[JE only] Old Growth Spruce Taiga‌[JE only] A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet. The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands. Contents Spawning Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed] They can generate individually after the generation of the world. Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt. Rabbits of the following colors spawn in the following biomes: Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding. In Java Edition, rabbits can also be found in old growth taigas. In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes. The killer bunny‌[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Killing a baby rabbit yields no items or experience. Behavior Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts‌[JE only], hoglins, magma cubes‌[JE only], phantoms‌[JE only], shulkers‌[JE only], slimes‌[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon. Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked. If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. Wild wolves, foxes, and stray cats are hostile to rabbits. Rabbits can be bred using carrots, golden carrots or dandelions. Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up. Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny. A Toast rabbit does not produce a Toast rabbit baby, however. In Bedrock Edition and Minecraft Education, baby rabbits follow their parents. Variations Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used: There are two special variants of rabbits: The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny". If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player. Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Rabbits have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rabbit#White] | [TOKENS: 1977]
Rabbit Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] 3HP The Killer Bunny only:8 () Passive (normal)Hostile (killer bunny) ‌[JE only] Animal The Killer Bunny only:Easy: 5HPNormal: 8HPHard: 12HP × 6 In Java Edition: Adult:Height: 0.5 blocksWidth: 0.4 blocks Baby:Height: 0.25 blocksWidth: 0.2 blocks In Bedrock Edition: Adult:Height: 0.402 blocksWidth: 0.402 blocks Baby:Height: 0.268 blocksWidth: 0.268 blocks 0.3 Snowy Plains Ice Spikes Snowy Slopes Grove Snowy Taiga Taiga Flower Forest Meadow Desert Cherry Grove Frozen River‌[BE only] Snowy Beach‌[BE only] Frozen Ocean‌[BE only] Deep Frozen Ocean‌[BE only] Jagged Peaks‌[BE only] Frozen Peaks‌[BE only] Old Growth Pine Taiga‌[JE only] Old Growth Spruce Taiga‌[JE only] A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet. The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands. Contents Spawning Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed] They can generate individually after the generation of the world. Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt. Rabbits of the following colors spawn in the following biomes: Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding. In Java Edition, rabbits can also be found in old growth taigas. In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes. The killer bunny‌[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Killing a baby rabbit yields no items or experience. Behavior Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts‌[JE only], hoglins, magma cubes‌[JE only], phantoms‌[JE only], shulkers‌[JE only], slimes‌[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon. Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked. If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. Wild wolves, foxes, and stray cats are hostile to rabbits. Rabbits can be bred using carrots, golden carrots or dandelions. Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up. Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny. A Toast rabbit does not produce a Toast rabbit baby, however. In Bedrock Edition and Minecraft Education, baby rabbits follow their parents. Variations Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used: There are two special variants of rabbits: The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny". If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player. Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Rabbits have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:White_Splotched_Rabbit_JE3_BE2.png] | [TOKENS: 95]
File:White Splotched Rabbit JE3 BE2.png Summary Render of the black & white rabbit. Made using BarracudaATA's Mineshot (and a bit of Paint.NET). Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 39 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rabbit#White_Splotched] | [TOKENS: 1977]
Rabbit Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] 3HP The Killer Bunny only:8 () Passive (normal)Hostile (killer bunny) ‌[JE only] Animal The Killer Bunny only:Easy: 5HPNormal: 8HPHard: 12HP × 6 In Java Edition: Adult:Height: 0.5 blocksWidth: 0.4 blocks Baby:Height: 0.25 blocksWidth: 0.2 blocks In Bedrock Edition: Adult:Height: 0.402 blocksWidth: 0.402 blocks Baby:Height: 0.268 blocksWidth: 0.268 blocks 0.3 Snowy Plains Ice Spikes Snowy Slopes Grove Snowy Taiga Taiga Flower Forest Meadow Desert Cherry Grove Frozen River‌[BE only] Snowy Beach‌[BE only] Frozen Ocean‌[BE only] Deep Frozen Ocean‌[BE only] Jagged Peaks‌[BE only] Frozen Peaks‌[BE only] Old Growth Pine Taiga‌[JE only] Old Growth Spruce Taiga‌[JE only] A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet. The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands. Contents Spawning Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed] They can generate individually after the generation of the world. Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt. Rabbits of the following colors spawn in the following biomes: Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding. In Java Edition, rabbits can also be found in old growth taigas. In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes. The killer bunny‌[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Killing a baby rabbit yields no items or experience. Behavior Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts‌[JE only], hoglins, magma cubes‌[JE only], phantoms‌[JE only], shulkers‌[JE only], slimes‌[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon. Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked. If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. Wild wolves, foxes, and stray cats are hostile to rabbits. Rabbits can be bred using carrots, golden carrots or dandelions. Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up. Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny. A Toast rabbit does not produce a Toast rabbit baby, however. In Bedrock Edition and Minecraft Education, baby rabbits follow their parents. Variations Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used: There are two special variants of rabbits: The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny". If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player. Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Rabbits have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Splotched_Rabbit_JE3_BE2.png] | [TOKENS: 91]
File:Baby White Splotched Rabbit JE3 BE2.png Summary Render of a Baby Black and White Rabbit mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 18 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Salt_Rabbit_JE2_BE2.png] | [TOKENS: 88]
File:Baby Salt Rabbit JE2 BE2.png Summary Render of a Baby Salt and Pepper Rabbit mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 16 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Brown_Rabbit_JE2_BE2.png] | [TOKENS: 86]
File:Baby Brown Rabbit JE2 BE2.png Summary Render of a Baby Brown Rabbit mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 17 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Sheep_JE3_BE6.png] | [TOKENS: 85]
File:Baby White Sheep JE3 BE6.png Summary Render of a sheep 25w10a Render done by uploader. See below. Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 15 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Rabbit#Toast] | [TOKENS: 1977]
Rabbit Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] Adult‌[until First Drop 2026] Baby‌[until First Drop 2026] Adult​[upcoming First Drop 2026] Baby​[upcoming First Drop 2026] 3HP The Killer Bunny only:8 () Passive (normal)Hostile (killer bunny) ‌[JE only] Animal The Killer Bunny only:Easy: 5HPNormal: 8HPHard: 12HP × 6 In Java Edition: Adult:Height: 0.5 blocksWidth: 0.4 blocks Baby:Height: 0.25 blocksWidth: 0.2 blocks In Bedrock Edition: Adult:Height: 0.402 blocksWidth: 0.402 blocks Baby:Height: 0.268 blocksWidth: 0.268 blocks 0.3 Snowy Plains Ice Spikes Snowy Slopes Grove Snowy Taiga Taiga Flower Forest Meadow Desert Cherry Grove Frozen River‌[BE only] Snowy Beach‌[BE only] Frozen Ocean‌[BE only] Deep Frozen Ocean‌[BE only] Jagged Peaks‌[BE only] Frozen Peaks‌[BE only] Old Growth Pine Taiga‌[JE only] Old Growth Spruce Taiga‌[JE only] A rabbit is a passive mob found in many snowy and forested biomes, as well as deserts. It runs away from players that are not holding its food, and is able to jump over fences. Rabbits are a source of raw rabbit, rabbit hide and rabbit's feet. The Killer Bunny is a hostile rabbit variant that only exists in Java Edition and can only be spawned using commands. Contents Spawning Rabbits spawn above grass, snow blocks or sand in specific biomes. They spawn in small groups of 1 adult and 1–2 babies.​[more information needed] They can generate individually after the generation of the world. Rabbits can naturally spawn as one of 6 variants: brown, white, black, white splotched, gold, and salt. Rabbits of the following colors spawn in the following biomes: Gold rabbits are the most common rabbit color and are found only in deserts. White and white splotched rabbits are also quite common and spawn in some snowy biomes. Default rabbit colors such as black, brown and salt can also spawn in any other non-snowy biome via spawn eggs, commands, monster spawners or breeding. In Java Edition, rabbits can also be found in old growth taigas. In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers. The wolves and foxes found in taigas and mountainous biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes. The killer bunny‌[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon minecraft:rabbit ~ ~ ~ {RabbitType:99}. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Killing a baby rabbit yields no items or experience. Behavior Rabbits hop around aimlessly instead of walking. They can jump up to almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and wolves within 10 blocks. They also avoid most monsters within 4 blocks except ghasts‌[JE only], hoglins, magma cubes‌[JE only], phantoms‌[JE only], shulkers‌[JE only], slimes‌[JE only], undead mounts (camel husks, skeleton horses, zombie horses and zombie nautiluses), and the ender dragon. Notably, rabbits do not try to avoid foxes and cats, and only run from them when attacked. If /gamerule mobGriefing is true and [Int] MoreCarrotTicks is less than or equal to 0, rabbits have a chance to find and eat mature carrot crops‌[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0. Wild wolves, foxes, and stray cats are hostile to rabbits. Rabbits can be bred using carrots, golden carrots or dandelions. Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up. Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny. A Toast rabbit does not produce a Toast rabbit baby, however. In Bedrock Edition and Minecraft Education, baby rabbits follow their parents. Variations Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (white), black mottled fur, black and white spotted fur, gold fur, and salt and pepper fur. The biome determines the skin used: There are two special variants of rabbits: The killer bunny is an unused hostile variant of the rabbit exclusive to Java Edition that is hostile toward players, wolves, and foxes. It has pale pinkish white fur​[upcoming JE 26.1] and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon minecraft:rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny". If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8HP damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed ones. On Peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves, but not the player. Like hoglins, the killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature. Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural white splotched rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally. This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz (TheMogMiner) implemented as a memorial. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Rabbits have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Black_Baby_Wolf_JE1_BE1.png] | [TOKENS: 72]
File:Black Baby Wolf JE1 BE1.png Summary From the German wiki Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 14 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Striped_Baby_Wolf_JE1_BE1.png] | [TOKENS: 73]
File:Striped Baby Wolf JE1 BE1.png Summary From the German wiki Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 14 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Black_Horse_with_Black_Dots.png] | [TOKENS: 67]
File:Baby Black Horse with Black Dots.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Brown_Horse.png] | [TOKENS: 107]
File:Baby Brown Horse.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Wolf#Rusty] | [TOKENS: 2797]
Wolf Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult only Wild: 8HPTamed: 40HP × 20 Neutral (wild, or if owned by a different player)Passive (player is owner or active) Animal Easy: 3HPNormal: 4HPHard: 6HP In Java Edition: Adult:Height: 0.85 blocksWidth: 0.6 blocks Baby:Height: 0.425 blocksWidth: 0.3 blocks In Bedrock Edition:‌[until 26.1] Adult:Height: 0.8 blocksWidth: 0.6 blocks Baby:Height: 0.4 blocksWidth: 0.3 blocks 0.3 Forest Grove Old Growth Pine Taiga Old Growth Spruce Taiga Savanna Plateau Snowy Taiga Sparse Jungle Taiga Wooded Badlands A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor. Contents Spawning Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks or podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome. Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs. When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome. Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant. For pictures of individual color variants, see § Gallery. Wolves have 7 sound variants; big, classic, cute, puglin, angry, grumpy, and sad. These variants are meant to reflect a wolf's personality, but have no effect on the wolf's behavior. Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the angry wolf state. For all wolf sounds, see § Sounds. Drops Adult wolves drop 1–3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience. Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them. Upon successful breeding, 1–7XP are dropped. Like other baby animals, baby wolves will drop no experience when killed. Behavior Wolves exhibit three different states depending on how the user interacts with them: A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits‌[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them. When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals. Wolves are 0.85‌[JE only] or 0.8‌[BE only] blocks tall and baby wolves are 0.425‌[JE only] or 0.4‌[BE only] blocks tall. The textures of the wolves are tinted dark gray once submerged in water. In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player. Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area. Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground[verify] (e.g. using elytra, swimming, flying, in a boat). Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport. It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass or slabs, to be open.[verify] Wolves cannot teleport across dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first. Tamed wolves do not teleport if: Wolf teleportation is completely silent. A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 1⁄3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.[verify] A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 20HP × 10‌[JE only] / 10HP‌[BE only]). Untamed wolves have a maximum health of 8HP; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below. Wolves do not get hunger from eating rotten flesh and raw chicken, nor poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation. A tamed wolf's collar color can be changed by the owner using one of the sixteen colored dyes on the wolf. Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner. Using wolf armor on a wolf that the player has tamed equips it onto the wolf. Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise. Baby or untamed wolves cannot wear armor. Wolf armor does not absorb damage dealt by the following sources: If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf. If a wolf dies while equipped with wolf armor, the armor is dropped. A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points. Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus. Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Java Edition and a 1-minute cooldown in Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing. Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen. Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant. Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up. Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner. In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult wild wolf to form a jockey. Sounds Java Edition: Wolves use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition : Bedrock Edition : Data values Java Edition: Bedrock Edition: Wolves have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Java Edition: Wolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant. Java Edition: Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant. Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos Wolves when they were in development uploaded by Jeb as shown below. MC Spotlight video (2012): History Barking and whining have, according to bug report MC-177522 are not working and are in fact shown as "panting", the bug report is currently open and confirmed. Issues Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Wolf#Chestnut] | [TOKENS: 2797]
Wolf Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult Pup‌[until Drop 1 2026] Pup​[upcoming Drop 1 2026] Adult only Wild: 8HPTamed: 40HP × 20 Neutral (wild, or if owned by a different player)Passive (player is owner or active) Animal Easy: 3HPNormal: 4HPHard: 6HP In Java Edition: Adult:Height: 0.85 blocksWidth: 0.6 blocks Baby:Height: 0.425 blocksWidth: 0.3 blocks In Bedrock Edition:‌[until 26.1] Adult:Height: 0.8 blocksWidth: 0.6 blocks Baby:Height: 0.4 blocksWidth: 0.3 blocks 0.3 Forest Grove Old Growth Pine Taiga Old Growth Spruce Taiga Savanna Plateau Snowy Taiga Sparse Jungle Taiga Wooded Badlands A wolf is a neutral mob that can be tamed using bones. Tamed wolves defend their owners against attackers and can assist in combat. They can also be equipped with wolf armor. Contents Spawning Wild wolves spawn naturally in multiple biomes on grass blocks, coarse dirt, snow (in Java Edition only on 8 layers of snow), snow blocks or podzol. They have a 10% chance of spawning naturally as a baby. Their appearance and the amount of wolves that attempt to spawn depend on the biome. Wolves have 9 color variants, each of which spawns in a different biome. Most variants spawn in packs, with some having larger or smaller packs. When a wolf pack spawns near a biome border, individual wolves of the pack might take on a different appearance if their spawn location is in a bordering biome. Wolves spawned in jungles or bamboo jungles (using spawn eggs, monster spawners, commands, or due to a wolf pack bordering these biomes) spawn as rusty wolves; wolves in savannas or windswept savannas spawn as spotted wolves; wolves in badlands or eroded badlands spawn as striped wolves. Wolves in all other biomes spawn as the pale variant. For pictures of individual color variants, see § Gallery. Wolves have 7 sound variants; big, classic, cute, puglin, angry, grumpy, and sad. These variants are meant to reflect a wolf's personality, but have no effect on the wolf's behavior. Wolf sound variants are assigned independently of a wolf's spawning biome, with a 14.2% chance of spawning for one of each sound variant. Wolves will make the sounds associated with their variant when they make bark, pant, whine, growl, death, or hurt sounds. Sound variants are unrelated to color variants. Similarly, the angry sound variant is unrelated to the angry wolf state. For all wolf sounds, see § Sounds. Drops Adult wolves drop 1–3XP experience orbs when killed by a player or a tamed wolf. In Bedrock Edition, a tamed wolf that is killed by its owner does not drop experience. Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them. Upon successful breeding, 1–7XP are dropped. Like other baby animals, baby wolves will drop no experience when killed. Behavior Wolves exhibit three different states depending on how the user interacts with them: A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. It also causes wild wolves and standing tamed wolves in a 33×21×33 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. Killer rabbits‌[JE only] attack wolves actively. Sheep ignore wolves, but flee when attacked by one. Sheep ignore tamed wolves but also do not flee from them. When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. The behavior of baby wolves is the same as adult tamed wolves. Baby wolves have large heads, similar to other baby animals. Wolves are 0.85‌[JE only] or 0.8‌[BE only] blocks tall and baby wolves are 0.425‌[JE only] or 0.4‌[BE only] blocks tall. The textures of the wolves are tinted dark gray once submerged in water. In Peaceful difficulty, attacking a wild wolf aggravates the wolf and its group, but they deal no damage to the player. Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area. Tamed wolves teleport to their owner if they are more than 12 blocks away, unless the owner is not directly touching the ground[verify] (e.g. using elytra, swimming, flying, in a boat). Tamed wolves teleport to a block on the edge of a 5×1×5 region centered on the player. This block must be transparent, with a solid block below and another transparent block above. If no such block can be found, the wolf does not teleport. It is possible for tamed wolves to teleport to an inaccessible location (e.g. under ice) and be injured or die of suffocation as a result. This happens when the wolf considers transparent blocks, such as glass or slabs, to be open.[verify] Wolves cannot teleport across dimensions. As such, if the player is in another dimension than the wolf, it remains in its current dimension and automatically sits until the player allows it to stand. However, wolves can be transported to another dimension by pushing them into the portal first. Tamed wolves do not teleport if: Wolf teleportation is completely silent. A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. The number of bones required is random: each bone has a 1⁄3 chance of taming the wolf. If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit to the number of wolves that a player can tame. A wolf cannot be tamed if it is hostile or already tamed. Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.[verify] A tamed wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 20HP × 10‌[JE only] / 10HP‌[BE only]). Untamed wolves have a maximum health of 8HP; the position of an untamed wolf's tail does not depend on its health. Tamed wolves, as well as untamed wolves in Bedrock Edition, can be healed by feeding them any of the meat and fish items listed below. Wolves do not get hunger from eating rotten flesh and raw chicken, nor poison from eating pufferfish. Feeding any meat item to a tamed wolf that is already at full health starts the "love mode" animation. A tamed wolf's collar color can be changed by the owner using one of the sixteen colored dyes on the wolf. Using a wolf spawn egg on a tamed wolf makes the baby automatically be tamed to the parent wolf's owner. Using wolf armor on a wolf that the player has tamed equips it onto the wolf. Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not produce a hurt noise. Baby or untamed wolves cannot wear armor. Wolf armor does not absorb damage dealt by the following sources: If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf. If a wolf dies while equipped with wolf armor, the armor is dropped. A wolf armor's durability is 64 Durability points. It can make a cracking sound in certain points. Damage particles appear as the armor goes down 60, 44, and 20 points. Repairing wolf armor recovers 8 durability points per armadillo scute. When merged with another wolf armor via crafting table or anvil it also gives a 5% durability bonus. Tamed wolves at full health can be bred with any type of meat, including rotten flesh and raw chicken without causing the hunger status effect (see the list above). In Java Edition, rabbit stew and any type of fish can also be used to breed wolves. There is a 5-minute cooldown in Java Edition and a 1-minute cooldown in Bedrock Edition for breeding, during which the wolf does not accept meat. In order to breed, both wolves must be standing. Baby wolves have a 50% chance of being the same variant as either of its parents. Similar to a sheep's wool color, the color of a baby wolf's collar is a mix of the colors of the parents' collars, if it is possible to mix them; otherwise, one of the parents' collars is randomly chosen. Similarly, breeding two wolves with different sound variants or a single one will produce a baby with a randomized sound variant. When the baby appears, a soundclip from one random sound variant will play, but the other sounds the baby makes come from a different variant. Baby wolves take 24000 ticks (20 minutes) to grow, but the growth time can be accelerated using any type of meat; in Java Edition, rabbit stew and any type of fish can also be used. Each use takes 10% off the remaining time to grow up. Breeding two wolves that recognize someone else as an owner causes the baby to also be owned by the owner of the original two wolves. If two tamed wolves have different owners, the baby is randomly assigned to one of their two owners as its permanent owner. In Java Edition, if an untamed wolf is fed any type of meat or fish, it enters love mode but doesn't look for a partner and cannot breed. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult wild wolf to form a jockey. Sounds Java Edition: Wolves use the Friendly Creatures sound category for entity-dependent sound events. Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Java Edition : Bedrock Edition : Data values Java Edition: Bedrock Edition: Wolves have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Java Edition: Wolf color variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_variant. Java Edition: Wolf sound variants can be configured using JSON files within a data pack in the path data/<namespace>/wolf_sound_variant. Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos Wolves when they were in development uploaded by Jeb as shown below. MC Spotlight video (2012): History Barking and whining have, according to bug report MC-177522 are not working and are in fact shown as "panting", the bug report is currently open and confirmed. Issues Issues relating to "Wolf", "Wolves", or "Dog" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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