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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Horse_with_Black_Dots.png] | [TOKENS: 68]
File:Baby Creamy Horse with Black Dots.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Horse_with_White_Field.png] | [TOKENS: 67]
File:Baby Creamy Horse with White Field.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Horse.png] | [TOKENS: 108]
File:Baby Creamy Horse.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_White_Field.png] | [TOKENS: 67]
File:Baby Darkbrown Horse with White Field.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_White_Stockings.png] | [TOKENS: 68]
File:Baby Darkbrown Horse with White Stockings.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Darkbrown_Horse_with_White_Spots.png] | [TOKENS: 112]
File:Baby Darkbrown Horse with White Spots.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Horse_with_Black_Dots.png] | [TOKENS: 67]
File:Baby White Horse with Black Dots.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Horse_with_White_Field.png] | [TOKENS: 66]
File:Baby White Horse with White Field.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Mule_JE5.png] | [TOKENS: 84]
File:Baby Mule JE5.png Summary Render of a Baby Mule mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 19 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_White_Horse_with_White_Stockings.png] | [TOKENS: 67]
File:Baby White Horse with White Stockings.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 5 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Turtle_JE3_BE1.png] | [TOKENS: 81]
File:Turtle JE3 BE1.png Summary Render of a Turtle. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 52 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Wild_Axolotl_JE1.png] | [TOKENS: 67]
File:Wild Axolotl JE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 42 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Baby_Mule] | [TOKENS: 2047]
Mule Adult Baby‌[until Drop 1 2026] Baby​[upcoming Drop 1 2026] 15HP × 7.5 to 30HP × 15 Passive Animal In Java Edition: Adult:Height: 1.6 blocksWidth: 1.3965 blocks Baby:Height: 0.8 blocksWidth: 0.6982 blocks In Bedrock Edition: Adult:Height: 1.6 blocksWidth: 1.4 blocks Baby:Height: 0.8 blocksWidth: 0.7 blocks When a horse and donkey breed A mule is a passive mob created by breeding a horse and a donkey together. It is very similar to a donkey, except it cannot breed. Contents Spawning Mules do not spawn naturally, but a mule can spawn through cross-breeding a horse with a donkey. Mules cannot breed with other mules. 20% of mule spawn eggs produce baby mules. Appearance Mules are the offspring of horses and donkeys and are closer to (but not quite) the size of a horse. Their ears, coats, and manes are like those of a donkey, though mules' coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor but can be equipped with chests. Mules cannot have babies, much like mules in real life. Drops Java Edition: Bedrock Edition: Killing a baby mule yields no items nor experience. Behavior Similar to horses and donkeys, mules roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Mules turn to look at any player that comes near. Any mule, even a wild one, may be attached to a lead. However, if the player attempts to saddle an untamed mule, it rears and flails its front hooves. Mules can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Mules also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a mule, they receive the same fall damage as the mule. Mules, like most mobs, can ride in a minecart. Similarly to horses and donkeys, adult mules cannot ride a boat, but babies can. Also like horses and donkeys, mules have a 1⁄900 chance to regenerate 1HP health point each game tick. Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to give it equipment or ride it for any length of time. Taming depends on the mule's "temper". Mules begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule. While riding an untamed mule, a galloping sound is audible, more or less rapid to give a general idea of the mule's speed. Like all tamed animals, a death message is displayed to their owner if they are killed.‌[Bedrock Edition only] Like their real-life counterparts, mules in Minecraft cannot produce offspring. The only way to produce a mule (other than using a spawn egg) is to cross-breed a horse with a donkey. Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; baby mules normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules eat. To feed a mule, hold a valid food item and press use on the mule. If the food is invalid, the player simply mounts the mule. Mules can be fed only when feeding would have an effect, similar to other animals. 15% of nearby baby zombies, husks, zombie villagers, drowned, or zombified piglins may ride an adult untamed mule to form a jockey. Statistics Mules have three "equine stats" that vary from mule to mule: health, (maximum) movement speed, and jump strength. These stats are created once the mule is born or spawned, and are not affected by food. When spawned in any way except breeding – for instance, using commands or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type. A mule's health ranges from 15–30, but tends toward the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with a non-even number of health points (15, 17, 19, etc.) does not show the last half-heart. So if a mule has 15 health (), its health bar will only display 14 health (). And if the mule took 3HP damage, it would have 12 health left , but it would seem like it only took 2HP, since the bar only shows 2 points of damage. Spawned mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of a horse or a player. Bred mules have speed between 0.1125 and 0.3375 based on their parent's speeds, like all other horse breeding. See Horse#Movement speed. See transportation to compare the speeds of various transportation methods. Spawned mules' jump strength is usually 0.5, which is enough to clear 1 9⁄16 blocks. Jump strengths between 0.4 and 1.0 can be found in bred mules, depending on the statistics of the parents (as explained later). When breeding a horse and a donkey, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined as horses' stats are. Usage Tamed and saddled mules can be used as a means of transportation in the game. Mules float on water when being controlled by a player. Mules can be equipped with chests and used as pack animals. They can be pulled along and tied up using a lead. Tamed mules have the following slots available: A saddle can be equipped on a mule by holding it and then using on the mule, or by accessing its inventory. A mule's inventory can be accessed by mounting the mule and using inventory control, or by sneaking and then using or pressing the "open inventory" button ‌[Bedrock Edition only] on the mule. The saddle can be removed by either removing it from the mule's inventory or by using shears on the mule. A mule starts out with just a saddle slot, but if it is given a chest, it acquires 15 more inventory slots that can hold any items. Chests can be given to a mule by using it with the chest in hand, and the chest cannot be removed except by killing the mule. Upon death, the mule drops the attached chest and its contents. Baby mules cannot be equipped with anything. Once a mule is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A ridden saddled mule automatically runs up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap. The maximum speed of mules, when created by breeding a horse and a donkey, varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a minecart. Any mule spawned with its spawn egg always has a speed of 7.38 blocks/second, which is slower than a minecart at full speed. Mules are slow-moving backward, and about as fast as the player when moving sideways. Ridden saddled mules have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled mule can be made to jump and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions. Sounds Mules share the same sounds as donkeys. Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Mules have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: Videos History Issues Issues relating to "Mule" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Axolotl#Gold] | [TOKENS: 1322]
Axolotl Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] 14HP × 7 Passive AnimalAquatic 2HP Adult:Height: 0.42 blocksWidth: 0.75 blocks Baby:Height: 0.21 BlocksWidth: 0.375 Blocks 1 Lush Caves An axolotl is a passive aquatic mob found in lush caves that hunts most other aquatic mobs, and can assist players with aquatic combat and grant them Regeneration. They can also be carried around in a bucket. Contents Spawning Axolotls spawn underwater in the lush caves biome and when there is a clay block less than five blocks below the spawning space. Axolotls can be one of five colors: pink (leucistic), brown (wild), gold, cyan and blue. When breeding axolotls, there is a 1⁄1200 (0.083%) chance of the offspring having the blue mutation, leaving 1199⁄1200 (99.917%) chance of matching one of the parents (including blue parents). Blue axolotls cannot naturally spawn and can only be obtained through breeding. Drops Axolotls drop nothing when killed besides 1 experience when killed by a player or a tamed wolf. Behavior Axolotls are passive toward players, can be attached to leads, and follow players holding a bucket of tropical fish on either the main hand or the off-hand. When a player kills a mob that is in combat with one or more axolotls, axolotls remove Mining Fatigue from the player, and give the player Regeneration I for 100 game ticks (5 seconds) per axolotl in the fight, up to a duration of 2400 game ticks (2 minutes) in Java Edition, and uncapped in Bedrock Edition. Axolotls attack the following mobs, dealing 2HP points of damage per attack: After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. Axolotls prioritize attacking hostile mobs over non-hostile mobs. If an axolotl takes damage underwater, it may play dead, dropping to the ground for 200 game ticks (10 seconds) while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a 1⁄3 chance for an axolotl to play dead to recover 4HP. In addition, if either a random integer from 0–2 (inclusive) is less than the amount of incoming damage, or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it plays dead. Axolotls can leave the water and wander about on land. When an axolotl leaves the water, it wanders as far as 8 or 9 blocks beyond the water's edge before returning to the water, as long as there is water at least 2 blocks deep within 16 blocks of the axolotl. If 2-block-deep water is outside this range, the axolotl can wander off randomly on land in search of more deep water, and die after 6000 game ticks (5 minutes) exposure out of water. Axolotls are not attracted to shallow (1 block deep) water. They require water at least 2 blocks deep within 16 blocks to pathfind to the water. Being hit with a splash water bottle or lingering water bottle will restore 1800 game ticks (90 seconds) of air to the axolotl. Axolotls can also die out of water as passengers in a boat. Unlike fish and squid, axolotls do not die on land in rain or in a thunderstorm. Unlike most mobs, axolotls cannot be moved by flowing water. However, they are still affected by bubble columns. As aquatic mobs, they take extra damage from the Impaling enchantment in Java Edition. Unlike other aquatic mobs, they cause nearby pufferfish to inflate. Axolotls picked up with a water bucket and re-spawned do not despawn. Naming a bucket of axolotl in an anvil also sets the name of the axolotl inside‌[JE only]. The name remains with the axolotl if it is picked up by another bucket. Axolotls follow players holding buckets of tropical fish within 10‌[JE only] / 16‌[BE only] blocks. Additionally, baby axolotls follow adults. A player can breed axolotls by using buckets of tropical fish. After breeding, a baby axolotl spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes in Java Edition or 1 minute in Bedrock Edition. The baby axolotl has a 1⁄1200 chance to be the rare blue variant; otherwise, it inherits the color of one parent at random. Baby axolotls take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using buckets of tropical fish. Each use takes 10% off the remaining time to grow up. An axolotl loses its willingness to breed if it is picked up in a bucket and released after it is fed but before it reaches its mate. It must be fed another bucket of tropical fish to become willing to breed again. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Axolotls have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Axolotl" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Lucy Wild Gold Cyan Blue References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Baby_Turtle] | [TOKENS: 1372]
Turtle ‌[until First Drop 2026] ​[upcoming First Drop 2026] 30HP × 15 Passive AnimalAquatic In Java Edition: Adult:Height: 0.4 blocksWidth: 1.2 blocks Baby:Height: 0.12 blocksWidth: 0.36 blocks In Bedrock Edition: Adult:Height: 0.4 blocksWidth: 1.2 blocks Baby:Height: 0.032 blocksWidth: 0.096 blocks 0.25 Beach When a turtle egg hatches (as a baby turtle). Turtles are passive mobs found in beach biomes. They can be bred with seagrass and lay turtle eggs. They are the only source of turtle scutes, which drop from baby turtles when they mature into adults. Contents Spawning Turtles occasionally spawn in small groups on the sand in beaches, but not in snowy beaches or stony shores. Turtles have a 5% chance to spawn as babies. In Java Edition, turtles spawn in groups of up to 5 individuals, y level less than 4 blocks above sea level (from y level -64 to 66, inclusive), and on blocks with the sand tag (sand, red sand, and suspicious sand). In Bedrock Edition, turtles spawn in groups of 2–6, at Y=60–67. Drops Upon successful breeding, 1–7XP is dropped. Java Edition: Bedrock Edition: Baby turtles do not drop anything when they die. When a baby turtle matures into an adult, it drops 1 turtle scute. Behavior Turtles can move around slowly on land and swim at a fast speed in water. Like other passive mobs, they move around aimlessly and flee when attacked. When on land, they generally attempt to move to the nearest water source that is at least 2 blocks deep, regardless if player made or natural. When in an enclosed area, such as a player-made enclosure, they generally swim in circles if the water is in the area, and rarely go on land to explore, if there is any. Turtles cannot be attached to leads, but they can be led by a player holding seagrass within 10 blocks of the turtle. Turtles can be picked up by boats and minecarts. Turtles are dealt 3.4×1038 ( × 1.7×1038)‌[JE only]/10000HP × 5000‌[BE only] damage when struck by lightning. As with other aquatic mobs, turtles suffer extra damage when hit by a trident with the Impaling enchantment in Java Edition, and cannot drown, despite the fact that real-life turtles breathe air. Turtles and turtle eggs are attacked by the following mobs: Parched SkeletonStrayStray catWild ocelotWild wolfWither Skeleton Zombies and their variants deliberately trample on turtle eggs, causing them to break. The range of detection is a 47×7×47‌‌[Java Edition only] or 11×5×11‌‌[Bedrock Edition only] box centered on the block the mob is standing on. A turtle remembers the block on which it spawned as its home position. No matter how far away the turtle is, it always attempts to return to its home position to lay its eggs after breeding. If the player uses a tool enchanted with Silk Touch to obtain and move turtle eggs to a new location before hatching, the baby turtles remember the new hatching location as their home beach. If a turtle is spawned from a spawn egg, summoned with the /summon command, or spawned by a monster spawner, it remembers the spawn location as its home position. Feeding two turtles seagrass results in them entering love mode and one of the turtles becoming pregnant. The pregnant turtle has eggs in its body and is therefore about 0.2 blocks taller than normal. The turtle then travels back to its home position, which is where it first spawned. The turtle does not stop traveling until it is within a 9-block distance from its home position. Upon arrival, it seeks a nearby sand block on which to lay its eggs. Then, it spends a few seconds digging vigorously while turning 180 degrees a few times. Finally, it lays a cluster of 1–4 turtle eggs, as a single block. Turtles have a cooldown of 90 seconds (1800 game ticks) after breeding in Bedrock Edition, or 5 minutes (300 seconds; 6000 game ticks) in Java Edition. Turtle eggs can be placed on any block in clusters of up to 4; however, they only hatch on sand, red sand, or suspicious sand, above or below water. Eggs can be broken without tools and can also be trampled by living entities falling or walking on them. When a cluster is trampled, the eggs crack and break one at a time. A turtle can walk on turtle eggs without breaking them. Turtle eggs progress toward hatching by cracking. Cracking occurs during random ticks, and an egg hatches once it has cracked 3 times. When a cluster of eggs hatches, all eggs within the block hatch simultaneously. Eggs grow faster at night and typically take 4 to 5 in-game days to hatch. Mining a cluster of turtle eggs with Silk Touch causes it to drop one egg at a time, which the player can collect. Eggs do not preserve the cracking stage when harvested. With a height of 0.12 blocks, baby turtles are among the smallest mobs in the game. Baby turtles are small enough that when they walk on soul sand, they are entirely within the space at the top of the block. Upon hatching, baby turtles search for the nearest water block within a 47×1×47 region two blocks below the turtle and attempt to approach it. Baby turtles take one Minecraft day to grow up (20 minutes). The growth can be accelerated using seagrass. Each use reduces the remaining growth duration by 10%. Upon becoming an adult, the turtle drops a turtle scute. Stray cats attack baby turtles within 15 blocks; tamed cats do not. The baby turtles make no attempt to flee from cats, even while being attacked. Sounds Java Edition: Bedrock Edition: Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Turtles have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Turtle" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Axolotl#Leucistic] | [TOKENS: 1322]
Axolotl Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] 14HP × 7 Passive AnimalAquatic 2HP Adult:Height: 0.42 blocksWidth: 0.75 blocks Baby:Height: 0.21 BlocksWidth: 0.375 Blocks 1 Lush Caves An axolotl is a passive aquatic mob found in lush caves that hunts most other aquatic mobs, and can assist players with aquatic combat and grant them Regeneration. They can also be carried around in a bucket. Contents Spawning Axolotls spawn underwater in the lush caves biome and when there is a clay block less than five blocks below the spawning space. Axolotls can be one of five colors: pink (leucistic), brown (wild), gold, cyan and blue. When breeding axolotls, there is a 1⁄1200 (0.083%) chance of the offspring having the blue mutation, leaving 1199⁄1200 (99.917%) chance of matching one of the parents (including blue parents). Blue axolotls cannot naturally spawn and can only be obtained through breeding. Drops Axolotls drop nothing when killed besides 1 experience when killed by a player or a tamed wolf. Behavior Axolotls are passive toward players, can be attached to leads, and follow players holding a bucket of tropical fish on either the main hand or the off-hand. When a player kills a mob that is in combat with one or more axolotls, axolotls remove Mining Fatigue from the player, and give the player Regeneration I for 100 game ticks (5 seconds) per axolotl in the fight, up to a duration of 2400 game ticks (2 minutes) in Java Edition, and uncapped in Bedrock Edition. Axolotls attack the following mobs, dealing 2HP points of damage per attack: After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. Axolotls prioritize attacking hostile mobs over non-hostile mobs. If an axolotl takes damage underwater, it may play dead, dropping to the ground for 200 game ticks (10 seconds) while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a 1⁄3 chance for an axolotl to play dead to recover 4HP. In addition, if either a random integer from 0–2 (inclusive) is less than the amount of incoming damage, or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it plays dead. Axolotls can leave the water and wander about on land. When an axolotl leaves the water, it wanders as far as 8 or 9 blocks beyond the water's edge before returning to the water, as long as there is water at least 2 blocks deep within 16 blocks of the axolotl. If 2-block-deep water is outside this range, the axolotl can wander off randomly on land in search of more deep water, and die after 6000 game ticks (5 minutes) exposure out of water. Axolotls are not attracted to shallow (1 block deep) water. They require water at least 2 blocks deep within 16 blocks to pathfind to the water. Being hit with a splash water bottle or lingering water bottle will restore 1800 game ticks (90 seconds) of air to the axolotl. Axolotls can also die out of water as passengers in a boat. Unlike fish and squid, axolotls do not die on land in rain or in a thunderstorm. Unlike most mobs, axolotls cannot be moved by flowing water. However, they are still affected by bubble columns. As aquatic mobs, they take extra damage from the Impaling enchantment in Java Edition. Unlike other aquatic mobs, they cause nearby pufferfish to inflate. Axolotls picked up with a water bucket and re-spawned do not despawn. Naming a bucket of axolotl in an anvil also sets the name of the axolotl inside‌[JE only]. The name remains with the axolotl if it is picked up by another bucket. Axolotls follow players holding buckets of tropical fish within 10‌[JE only] / 16‌[BE only] blocks. Additionally, baby axolotls follow adults. A player can breed axolotls by using buckets of tropical fish. After breeding, a baby axolotl spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes in Java Edition or 1 minute in Bedrock Edition. The baby axolotl has a 1⁄1200 chance to be the rare blue variant; otherwise, it inherits the color of one parent at random. Baby axolotls take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using buckets of tropical fish. Each use takes 10% off the remaining time to grow up. An axolotl loses its willingness to breed if it is picked up in a bucket and released after it is fed but before it reaches its mate. It must be fed another bucket of tropical fish to become willing to breed again. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Axolotls have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Axolotl" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Lucy Wild Gold Cyan Blue References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Baby_Squid] | [TOKENS: 869]
Squid ‌[until First Drop 2026] ​[upcoming First Drop 2026] 10HP Passive AnimalAquatic In Java Edition: Adult:Height: 0.8 blocksWidth: 0.8 blocks Baby:Height: 0.4 blocksWidth: 0.4 blocks In Bedrock Edition: Adult:Height: 0.95 blocksWidth: 0.95 blocks Baby:Height: 0.475 blocksWidth: 0.475 blocks 85% § Spawning A squid is a common aquatic passive mob that spawns in rivers and oceans. Contents Spawning In Java Edition, 2 to 4 squid can spawn in water or waterlogged block from Y-level 50 to 63 (inclusive), as long as the biome is a river or ocean variant. The block above must also be water, and the block below must be water or waterlogged.[s 1] Squid share the water creature mob cap with dolphins and nautiluses. In Bedrock Edition, 2 to 4 squid can spawn in ocean biomes, and two can spawn in river biomes. In addition, squid spawn only on the surface, i.e. there must not be a solid or spawnable block above the spawn location. Squid have a 5% chance of spawning as babies. Drops Java Edition: Bedrock Edition: Behavior Squid are passive toward the player. They are not attracted to light and do not deliberately interact with the player. Squid sometimes beach themselves and suffocate on the banks of rivers and occasionally on ocean beaches. These behaviors are shared with the glow squid. Squid wander around aimlessly in three dimensions as long as they are in the water, opening and closing their tentacles, which gives them the appearance of pushing themselves leisurely forward. A squid's hitbox does not include its tentacles, and therefore they cannot be damaged by attacking its tentacles. Squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, squid are extremely resistant to knockback. Squid cannot swim in lava, even if inflicted with Fire Resistance. They simply pass through the lava and behave as if on land. In Bedrock Edition, squid can survive on land with Water Breathing. However, they still cannot move. Unlike land-based mobs, squid can swim against a current and not get pushed by it.‌[Java Edition only] Guardians and elder guardians attack squid in the same manner as they would a player, even if the squid is affected by Invisibility. Axolotls also attack squid. Squid are affected by the Impaling enchantment — In Java Edition because they are aquatic mobs; In Bedrock Edition as long as they touch water. Squid produce a cloud of black ink particles and swim away when attacked. They also produce unique dark blue bubble particles when hit. The ink remains visible when the squid has the Invisibility status effect. Squid sometimes accidentally beach themselves. If the player is in Spectator mode or is far away from a squid (often when it is in an unloaded chunk), it remains stationary. When attacked in this state, squid cannot flee. Like land-based mobs, squid can be picked up by a minecart. Unlike most 'animal' mobs, squid cannot breed. Baby squid can only be found when they naturally spawn. A baby squid eventually turns into an adult after 24000 ticks (20 minutes), and their growth cannot be sped up. Feeding a baby squid a golden dandelion will freeze their growth. Using it again they will then take 24000 ticks (20 minutes) to grow up. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Squid have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Squid" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery See also References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Squid_JE2_BE2.png] | [TOKENS: 83]
File:Squid JE2 BE2.png Summary Render of a Squid. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 20 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/Axolotl#Blue] | [TOKENS: 1322]
Axolotl Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] 14HP × 7 Passive AnimalAquatic 2HP Adult:Height: 0.42 blocksWidth: 0.75 blocks Baby:Height: 0.21 BlocksWidth: 0.375 Blocks 1 Lush Caves An axolotl is a passive aquatic mob found in lush caves that hunts most other aquatic mobs, and can assist players with aquatic combat and grant them Regeneration. They can also be carried around in a bucket. Contents Spawning Axolotls spawn underwater in the lush caves biome and when there is a clay block less than five blocks below the spawning space. Axolotls can be one of five colors: pink (leucistic), brown (wild), gold, cyan and blue. When breeding axolotls, there is a 1⁄1200 (0.083%) chance of the offspring having the blue mutation, leaving 1199⁄1200 (99.917%) chance of matching one of the parents (including blue parents). Blue axolotls cannot naturally spawn and can only be obtained through breeding. Drops Axolotls drop nothing when killed besides 1 experience when killed by a player or a tamed wolf. Behavior Axolotls are passive toward players, can be attached to leads, and follow players holding a bucket of tropical fish on either the main hand or the off-hand. When a player kills a mob that is in combat with one or more axolotls, axolotls remove Mining Fatigue from the player, and give the player Regeneration I for 100 game ticks (5 seconds) per axolotl in the fight, up to a duration of 2400 game ticks (2 minutes) in Java Edition, and uncapped in Bedrock Edition. Axolotls attack the following mobs, dealing 2HP points of damage per attack: After killing a non-hostile mob, there is a two minute cooldown before another non-hostile mob can be hunted. Axolotls prioritize attacking hostile mobs over non-hostile mobs. If an axolotl takes damage underwater, it may play dead, dropping to the ground for 200 game ticks (10 seconds) while gaining Regeneration I. Hostile aquatic mobs ignore healing axolotls. There is a 1⁄3 chance for an axolotl to play dead to recover 4HP. In addition, if either a random integer from 0–2 (inclusive) is less than the amount of incoming damage, or the axolotl's health before the damage is dealt is less than 50% of its maximum health, it plays dead. Axolotls can leave the water and wander about on land. When an axolotl leaves the water, it wanders as far as 8 or 9 blocks beyond the water's edge before returning to the water, as long as there is water at least 2 blocks deep within 16 blocks of the axolotl. If 2-block-deep water is outside this range, the axolotl can wander off randomly on land in search of more deep water, and die after 6000 game ticks (5 minutes) exposure out of water. Axolotls are not attracted to shallow (1 block deep) water. They require water at least 2 blocks deep within 16 blocks to pathfind to the water. Being hit with a splash water bottle or lingering water bottle will restore 1800 game ticks (90 seconds) of air to the axolotl. Axolotls can also die out of water as passengers in a boat. Unlike fish and squid, axolotls do not die on land in rain or in a thunderstorm. Unlike most mobs, axolotls cannot be moved by flowing water. However, they are still affected by bubble columns. As aquatic mobs, they take extra damage from the Impaling enchantment in Java Edition. Unlike other aquatic mobs, they cause nearby pufferfish to inflate. Axolotls picked up with a water bucket and re-spawned do not despawn. Naming a bucket of axolotl in an anvil also sets the name of the axolotl inside‌[JE only]. The name remains with the axolotl if it is picked up by another bucket. Axolotls follow players holding buckets of tropical fish within 10‌[JE only] / 16‌[BE only] blocks. Additionally, baby axolotls follow adults. A player can breed axolotls by using buckets of tropical fish. After breeding, a baby axolotl spawns and 1–7 experience is generated. The parents cannot be bred again for 5 minutes in Java Edition or 1 minute in Bedrock Edition. The baby axolotl has a 1⁄1200 chance to be the rare blue variant; otherwise, it inherits the color of one parent at random. Baby axolotls take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated using buckets of tropical fish. Each use takes 10% off the remaining time to grow up. An axolotl loses its willingness to breed if it is picked up in a bucket and released after it is fed but before it reaches its mate. It must be fed another bucket of tropical fish to become willing to breed again. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Axolotls have entity data associated with them that contain various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Axolotl" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery Lucy Wild Gold Cyan Blue References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Baby_Dolphin] | [TOKENS: 1084]
Dolphin ‌[until First Drop 2026] ​[upcoming First Drop 2026] 10HP Neutral (adult) Passive (baby) AnimalAquatic Easy: 2.5HP × 1.25Normal: 3HPHard: 4.5HP × 2.25 Adult:Height: 0.6 blocksWidth: 0.9 blocks Baby:Height: 0.39 blocksWidth: 0.585 blocks 1.2 Lukewarm OceanDeep Lukewarm OceanOceanDeep OceanWarm Ocean Dolphins are aquatic neutral mobs that live in non-frozen oceans. They grant a speed boost to players that swim near them and follow the player while swimming. Contents Spawning Dolphins are found in groups (pods) of 1-2‌[JE only] or 3-5‌[BE only] in all ocean biomes, excluding frozen oceans and cold oceans‌[JE only]. They spawn exclusively between levels 50 and 64. Dolphins continuously spawn as long as their spawn requirements are met, and naturally despawn if no players are near by, similar to squid and nautiluses. In Java Edition, dolphins, squids, and nautiluses together make up the water creatures mob cap. Dolphins have a 10% chance to spawn as a baby. Drops Java Edition: Bedrock Edition: Killing a baby dolphin yields neither items nor experience. Behavior Dolphins normally swim in pods, occasionally leaping out of the water to get air. They are also able to jump from one body of water to another. Additionally, they chase after players in boats but don't give the speed boost effect. Players who sprint-swim within a 9 block spherical radius of a dolphin receive a swimming speed boost for 5 seconds, replenished as long as the player continues to sprint-swim within a 15 block spherical radius of a dolphin. Invisibility reduces both of these ranges like normal, based on the amount of armor the player is wearing. In Java Edition, the speed boost is granted by the Dolphin's Grace effect, while in Bedrock Edition the player simply gets the speed boost without a status effect. The dolphin keeps following the player as long as they are sprint-swimming, allowing the player to swim under the speed boost for long distances. In Java Edition, dolphins are lured by dropped items that are inside nearby water blocks, picking them up, throwing around and chasing after them. If the dolphin can not find a path to a dropped item, the dolphin may stay underwater to the point of drowning. If the dolphin is in, or on, a waterlogged bottom slab or chest with an air block above, or a bubble column, the dolphin is prevented from drowning. When a player or another mob hits a dolphin (unless the dolphin is killed in one hit in Java Edition), the whole pod retaliates, attacking all at once, similar to wolves and zombified piglins. Hostile dolphins remain hostile even if they are fed fish. Hostile dolphins are far more vicious in Bedrock Edition. When dolphins are fed raw cod or raw salmon, they swim to the nearest shipwreck or ocean ruins; in Java Edition, the structures a dolphin can locate are defined in the dolphin_located tag. Dolphins also avoid guardians and elder guardians. Unlike most “animal” mobs, dolphins cannot breed. Baby dolphins can only be found when they naturally spawn. A baby dolphin eventually turns into an adult after 24000 ticks (20 minutes), and its growth time can be accelerated by 10% each time it is fed fish. A baby dolphin fed a fish once per second grows up in approximately 48 seconds using 47 fish. Dolphins do not deal any damage in Peaceful difficulty and are completely passive. Unlike other neutral mobs, dolphins don't count towards the AngryAt tag. If a dolphin leaves the water in dry weather, it starts taking suffocation damage after two minutes, and eventually dies. It takes no damage out of water during rain. Regardless of weather, a dolphin on land actively seeks out a body of water, or seeks its target if in a hostile state. They cannot survive without air, so if they stay submerged for about four minutes, they begin drowning. The water breathing effect prevents them from drowning. Like most other aquatic mobs, dolphins cannot ride boats. Dolphins can be towed by a lead. In Java Edition, the dolphin is an aquatic mob, and is affected by the Impaling enchantment. In Bedrock Edition, it is only affected when in the water, since all mobs are affected by Impaling when in the water (in Bedrock Edition). Dolphins cannot be bred by the player. Baby dolphins only occur through natural spawning in the wild. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Dolphins have entity data associated with them that contains various properties. Java Edition: Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. Advancements that apply to all mobs: History Issues Issues relating to "Dolphin" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Fox_JE1_BE1.png] | [TOKENS: 128]
File:Baby Fox JE1 BE1.png Summary Render of a Baby Fox mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 24 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/Llama#Brown] | [TOKENS: 1562]
Llama Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] Adult Baby‌[until First Drop 2026] Baby​[upcoming First Drop 2026] 15HP × 7.5 to 30HP × 15 Neutral Animal Easy and Normal: 1HPHard: 1.5HP × 0.75 Adult:Height: 1.87 blocksWidth: 0.9 blocks Baby:Height: 0.935 blocks Width: 0.45 blocks 0.175 Windswept HillsWindswept ForestWindswept Gravelly HillsSavanna PlateauSavanna‌[BE only]Windswept Savanna‌[BE only] A llama is a tameable neutral mob that can be equipped with a chest to transport items, and can also wear carpets. If attacked, it will retaliate using its spit. Contents Spawning A llama spawns above on grass blocks in savanna plateau, savanna‌[BE only] or windswept savanna‌[BE only] biomes in herds of 4 llamas, and in windswept hills, windswept forest, and windswept gravelly hills biomes in herds of 4 to 6 llamas, coming in four coat colors: brown, cream, white or gray. 10% of llamas spawn as baby llamas. Drops 1–7XP upon successful breeding. Java Edition: Bedrock Edition: Like other baby animals, killing a baby llama yields no item or experience. Behavior Llamas are neutral mobs that retaliate when attacked by a player or another mob. Occasionally, their spit can miss its intended target and accidentally hit another llama, causing them to fight each other. Llamas are hostile toward wolves and spit without provocation, but they don't attack tamed wolves unless provoked. Wolves are fearful of llamas of strength 4 or 5 and always run away, and won't attack unless provoked by their spit. Wolves flee from weaker llamas less often. Llamas are completely passive in Peaceful difficulty. Llamas float when in water deeper than two blocks. Llamas can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Llamas also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a llama, they receive the same fall damage as the llama. Llamas have a 1⁄900 chance to regenerate 1HP health point each game tick. Unlike other neutral mobs, llamas don't count towards the AngryAt tag. Llamas attack other mobs by spitting at them, dealing 1HP damage. Llama spit is not flammable. In Bedrock Edition, like other projectiles, it can be thrown back at the llama. Llamas can be tamed by repetitively riding them until hearts are displayed, done by pressing use on the llama while holding nothing. Taming success depends on the llama's Temper value. Temper is a positive trait, with higher values increasing the chance of successful taming. Llamas begin with a Temper value of 0 and a maximum of 30. When a player rides an untamed llama, a random number from 0 to 29 is chosen. The llama gets tamed successfully if this number is less than the Temper value, otherwise, the Temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the llama. Tamed llamas do not spit at mobs that attack its owner, although it spits at any mob that attacks the llama. Tamed llamas can still retaliate at players should the player hit them. Feeding a llama food can alter its behavior, increasing its temper value if untamed, restoring lost health or making a baby grow faster (babies ordinarily take around 20 minutes to mature to adults). The table below lists the effects of the 2 food items llamas accept. A llama can be fed by holding a valid food item and pressing use while facing the llama. Llamas can be fed only when feeding would have an effect, similar to other animals. If the food is invalid, the player mounts the llama instead. Adult tamed llamas can be bred by being fed a hay bale. The baby llama takes on the coat color of one parent at random. Its strength is chosen as a random integer between 1 and the strength of the stronger parent, inclusive. 3% of the time the resulting strength is increased by 1, but it is capped at 5. Stronger parent's strength Select a row based on the stronger parent. The column shows the probability of the resulting offspring having a given strength. A llama's base health (15HP × 7.5 to 30HP × 15) is calculated based on that of its parents, in the same way as a horse's. Color variant of llama is randomly selected between parents. When breeding a trader llama with a normal llama, the offspring will always be a normal llama. The offspring of a pair of trader llamas will be a trader llama. Llamas form a caravan when one of them is leashed by a player. Leashing a llama causes up to nine nearby llamas that are not already in a caravan to follow it, forming a caravan of up to ten llamas. When multiple llamas are leashed, each leashed llama can lead its own caravan of up to ten llamas. A caravan cannot contain more than one leashed llama, and there is no limit to the number of caravans a player can lead. A tamed llama can be equipped with a chest by pressing the use control on it while holding a chest. The chest gives the llama 3 to 15 slots of inventory space, depending on its strength (see table below). Once equipped, its contents can be accessed by pressing the use control on the llama while sneaking, or by opening the inventory while riding the llama. The chest itself cannot be retrieved without killing the llama. A tamed llama can be equipped with a wool carpet in its carpet slot. Each carpet color shows as a different patterned rug when on the llama's back. This can be useful for color-coding the llamas as storage containers, like dyed shulker boxes. When given carpets, all types of llamas look the same, except for their fur colors. In Java Edition, a llama's carpet decoration, including the default blue rug of a trader llama, remains visible when the llama is under the effect of Invisibility; in Bedrock Edition, it becomes invisible. For the purposes of the /item command, a llama carries its carpet in the armor.body slot. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: Java Edition: Llamas have entity data associated with them that contain various properties. Bedrock Edition: Achievements Achievements that apply to all mobs: Advancements Advancements that apply to all mobs: History Issues Issues relating to "Llama" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Camel_Idle.gif] | [TOKENS: 63]
File:Camel Idle.gif Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 12 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Snow_Fox_JE1_BE1.png] | [TOKENS: 111]
File:Baby Snow Fox JE1 BE1.png Licensing File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 22 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file. Navigation menu
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[SOURCE: https://minecraft.wiki/w/File:Baby_Creamy_Llama.png] | [TOKENS: 86]
File:Baby Creamy Llama.png Summary Render of a Baby Creamy Llama mob. Minecraft's textures No information available. Please correct this! File history Click on a date/time to view the file as it appeared at that time. You cannot overwrite this file. File usage The following 13 pages use this file (also see what links to it): Global file usage The following other wikis use this file: Navigation menu
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