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[SOURCE: https://minecraft.wiki/w/Java_Edition_level_format] | [TOKENS: 390]
Java Edition level format Each level is its own folder. A level folder is often identified by having a level.dat file, along with other subfolders to store the maps and regions of the level. Contents Directory structure This is the directory structure of the .minecraft/saves folder, where the game saves the entire world data: level.dat format The level.dat file contains global information about the world such as the time of day, the singleplayer player, the level generator used, and the seed. When a world is loaded, the current level.dat is backed up to level.dat_old. It is an NBT file with this structure: generatorOptions tag format The [NBT Compound / JSON Object] generatorOptions tag format varies depending on the generator name. It affects only the Overworld dimension. This applies to 1.15 and below. This is the format for the Buffet world type: This is the format for the Superflat world type: This is the format for the Old Customized world type that existed before 18w06a: session.lock format This file contains a single character U+2603 ☃ SNOWMAN encoded (E2 98 83) in UTF8. The process goes something like this: Minecraft can sometimes try to hold the lock on a level even after the player has started playing a different level, and this can cause strange behavior. It is recommended to ensure that Minecraft is closed before trying to acquire a lock on a level. Before 1.16, the lock contained a big endian 64-bit integer timestamp of when the level was last accessed since the epoch. The program, instead of writing a snowman and acquiring a lock, would monitor the file for changes, and would abort if changed. poi format Files in the poi folder use similar structure to region Anvil files (hence the mca extension), but the NBT content is different. History See also Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Game_Test] | [TOKENS: 671]
GameTest GameTest is an automated end-to-end (E2E) testing framework for testing aspects of Minecraft. Each test contains a structure, parameters for how the test gets executed, and optional code to further specify the test behavior. Contents Java Edition Test instance can be defined in a datapack by creating a JSON file in the test_instance registry. Players can inspect information about them using a test instance block. A test instance has the following properties: There are more configuration available for test instances. For more information on the format, see test instance definition. In block-based tests, Test blocks are used inside the test structure to control the test logic using redstone signal. If a race condition occurs, the first test block activated always wins. Function tests rely on built-in test functions to determine a test's success or failure. They are meant to be used by Mojang internally and by mod developers. The game provides the GameTest framework interfaces through the net.minecraft.gametest.framework package (Mojang mapping). Mod loaders can use these to provide their own API for developers to use the GameTest framework – please refer to the respective documentation for Fabric and NeoForge for more information. A test function must be registered in the test_function registry to be referenced in the test instance. The [String] function field in the test instance definition should contain the resource location of the test function. Test environment is a way to group up test instances and give them the right preconditions to run. It can be defined in a datapack by either creating a JSON file in the test_instance registry or directly specified the environment inline with the [NBT Compound / JSON Object] batch field. The /test command exists to execute and manage block-based tests. Some notable sub-commands include: The net.minecraft.gametest.Main entry point is included in server.jar which starts a server, runs all available game tests and then exits. It can be invoked in the command line, such as: The game will yield the following exit codes depending on the scenario: Bedrock Edition The GameTest framework can be accessed through the @minecraft/server-gametest module from the Script API. The module must be added as a dependency in the manifest.json. It contains many programming interfaces used for automated testing of any game objects' behaviors and interactions in a controlled testing environment. Developers can use these interfaces for: A testing environment can be created from a unit test (also called a GameTest), which contains a test function registered from the script, and a reference to a .mcstructure file exists in the behavior pack. Users can register a new unit test using GameTest#register(testClassName, testName, testFunction) method with additional builder parameters, such as .maxTicks(ticks) that indicates the test may take amount of ticks to run, .maxAttempts(attempts) which specifies how many attempt the test can run, and more. After the unit test is registered, it is loaded in the world, and can be run using the /gametest command, referenced by <testClassName>:<testName>. When ran, the game spawns the test structure and calls the test function previously defined in the script. The unit test may succeed or fail depending on the test function, which usually contain instructions for testing behaviors and interactions in the testing environment. History References Navigation All commands Navigation menu
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[SOURCE: https://minecraft.wiki/w/Night_vision] | [TOKENS: 415]
Night Vision See § Causes #C2FF66 (light green) Positive Night Vision is a status effect that enhances the player's ability to see in darkness and underwater. Contents Effect Night vision greatly increases the brightness, so the player can easily see in a light level of 0. However, it is not as bright as a light level of 15 (e.g. with the "Moody" brightness setting, it is similar to block light level 12–13 and no sky light in the overworld within the "Bright" brightness setting), and as such the player can distinguish between light levels. In Java Edition 20w14∞, in certain dimensions with unique lighting, the player can see the color spectrum that is not parts of the vanilla lighting system (e.g. vivid shades of green, blue, etc.) easily as the effect is not as fully bright, even with the "Bright" brightness setting (in other cases, in some dimensions (such as Easter Egg dimensions like ant) already have the full brightness at any light levels (including light level 0), so the night vision effect is indifferent from the player without the effect in the dimensions). However, the extreme darkest saturated color that can be seen in the uniquely generated dimension with this status effect is blue within the relative luminance value of exactly 0.0722 (as in an Easter egg dimension called blue). If the player has night vision, the fog's color in view changes depending on the biome. It turns bright red in nether wastes and crimson forest, magenta in warped forest, bright cyan in soul sand valley, gray-white in basalt deltas, and pale purple in the End. Causes Immune mobs Data values Java Edition: Bedrock Edition: Advancements The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. History Issues Issues relating to "Night Vision" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia References Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_26.1#cite_note-4] | [TOKENS: 328]
Java Edition 26.1 Java Edition 2026 26.1, the release of First Drop 2026, is an upcoming game drop for Java Edition with no set release date, which adds new textures and models for every baby mob that did not already have a unique model, adds the golden dandelion, makes name tags craftable, and fixes bugs. This is the first Java Edition release version to use the new "year.drop.hotfix" version format announced in December 2025. It is also the first Java Edition release version to be fully unobfuscated without any accompanying obfuscated variant, and the first to require Java 25. Contents Additions Golden dandelion /swing Block tags Data component format Data-driven villager trades Entity tags Environment attributes Fluid tags Item tags Lightmap debug renderer Loot contexts Loot functions Number providers Potion tags Time markers Trade sets Villager Trade tags World clocks Changes Dispenser Note block Stonecutter Tripwire Bundles Item stack Name tag Axolotl Baby mobs Camel husk Horse Polar bear Skeleton horses and zombie horses /fetchprofile /time General Block model Chat Creative mode Data pack Debug screen Dimension types Enchantment definition Entity data Environment attribute Game rules Game Tests level.dat Level format Lightmap algorithm Lightmap shader Loot functions Mob variant definitions Mob sound variant Options Predicates Recipes Resource pack Shaders & Post-process Effects Sounds Splashes Tags Text component format Textures Timelines UI User interface World generation Fixes 57 issues fixed From released versions before 26.1 Notes References Navigation * indicates a reupload | † indicates a lost version | ‡ indicates a version with a variant Navigation menu
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[SOURCE: https://minecraft.wiki/w/Mushroom] | [TOKENS: 812]
Mushroom Yes Yes (64) Any tool 0 0 Red Mushroom: No Brown Mushroom: Yes (1) Yes No No Mushrooms are fungi that generate and spread in dark areas. They can be placed on mycelium, nylium, podzol, or any block with a full top surface when the light level is below 13, which also allows them to grow into huge mushrooms with the use of bone meal. Contents Variants There are two mushroom variants: Obtaining Mushrooms can be instantly mined with any tool, including by hand. Mining a huge mushroom block drops up to 2 mushrooms of the same color. Fortune does not affect the drop rate of mushrooms in any form. A mushroom also breaks instantly and drops as an item if: Mushrooms naturally generate in poorly lit areas (light level of 12 or less). If this condition is met, each chunk has 1⁄8 (12.5%) chance to generate red mushroom and 1⁄4 (25.0%) chance to generate brown mushroom, in the form of random patches. Mushrooms also generate on the surface of a swamp, old growth spruce taiga, old growth pine taiga, or mushroom fields biome, along with anywhere in the Nether. Unlike plants, they are able to generate on top of nearly any block type. In Java Edition, they are commonly found in patches on the Nether roof, and are the only blocks that can generate there. Witch huts have a flower pot with a red mushroom inside. Mushrooms also generate inside "mushroom farm" rooms in woodland mansions. Red mushrooms planted on podzol can also be found around bogged and cave spider trial spawners in trial chambers. Fallen trees can have up to 2 mushrooms generated on them. Mining a huge mushroom of either color has a chance of dropping a mushroom of the same color, for each block mined. Shearing a red or brown mooshroom drops 5 mushrooms of the corresponding color and permanently turns it into a normal cow. Shearing a bogged drops 2 mushrooms, which could be 2 brown mushrooms, 2 red mushrooms or one of each. An enderman holding a mushroom drops it upon death. Wandering traders may sell 3 mushrooms of either color for 1 emerald. Usage Mushrooms can be planted and grown on blocks that have a full top surface in light levels below 13 and not directly underneath the sky. They cannot be planted on the top surfaces of slabs or stairs. For more information, see Opacity/Placement. If planted on mycelium, podzol or nylium, they can stay planted in any light level, including skylight. Both brown and red mushrooms grow at the same rate regardless of the light level. When bone meal is applied to a mushroom, the mushroom has a chance to grow into a huge mushroom of the same color, provided that it is on a proper block (grass block, dirt, coarse dirt, rooted dirt, mud, muddy mangrove roots, moss block, or pale moss block at a light level of 12 or below; on podzol, mycelium or nylium at any light level) and is free of solid blocks within 5 blocks directly above the mushroom. When receiving a random tick, a mushroom has a 4% chance of spreading to a nearby block (including even above and below diagonally) if there are fewer than five mushrooms of the same type in a 9×9×3 volume around the original mushroom. Either type of mushroom can be planted in a flower pot. Placing a mushroom into a composter has a 65% chance of raising the compost level by 1. Sounds Java Edition: Bedrock Edition: Data values Java Edition: Bedrock Edition: History Issues Issues relating to "Mushroom" are maintained on the bug tracker. Issues should be reported and viewed there. Trivia Gallery References External links Navigation Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-java-1] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-3] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-CERO_ratings-5] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-8] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-9] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-11] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-16] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-size_13-0] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-launchersize_14-1] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-runtimesize_15-0] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_ref-17] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Creation/Pre-classic] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Infdev] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Demo_version] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#System_requirements] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Awards] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Old] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#Notes] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
========================================
[SOURCE: https://minecraft.wiki/w/Java_Edition#cite_note-20] | [TOKENS: 3070]
Java Edition Java Minecraft Usage Guidelines Partial (see below) Minecraft: Java Edition (formerly just Minecraft[note 1]) is the original version of Minecraft, developed by Mojang Studios for Windows, macOS, and Linux. Notch began development on Minecraft on May 10, 2009, and publicly released it a week later on May 17, 2009. The full release (version 1.0.0) was released on November 18, 2011, at MINECON 2011. Contents Unique features Updates are managed directly by the Minecraft Launcher, so it does not have to go through platform holders' certification. Logging in with a Microsoft account is required to use the launcher and play the game. In addition to the latest version and latest snapshot, most past versions of Java Edition are also available through the launcher. The launcher allows for separate profiles that are useful for mods, development versions, and old versions. Java Edition's code is more easily modifiable, and so it has by far the most robust scenes for mods and custom servers. One example of this was the addition of the obfuscation map, which was intended to make modding easier, before obfuscation was removed completely.​[upcoming JE 26.1] As such, the code has been extensively examined by the modding community, and therefore is highly documented - one example being the Java Edition protocol documentation. Realms for Java Edition is a separate subscription from the two Realms subscriptions for Bedrock Edition. The Windows versions of Java Edition and Bedrock Edition are sold together as Minecraft: Java & Bedrock Edition for PC and Minecraft: Java & Bedrock Edition Deluxe Collection (the latter includes DLC for Bedrock Edition). Previously, owners of Java Edition who bought the game before June 7, 2022 would also receive a free copy of Bedrock Edition. Development Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009. Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung. When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a "cave game". The name Minecraft: Order of the Stone was announced the next day (from a suggestion a TIGSource forums user gave in an IRC chat), a reference to The Order of the Stick, a webcomic and "one of the best things on the internet", and then shortly after, it was shortened to Minecraft as it was much simpler and to prevent people from confusing it with The Order of the Stick. The name was later used for Minecraft: Story Mode. The game was finally released for an "early private single-player alpha" on May 16, 2009. Today, the majority of all pre-classic versions are lost. Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which gives players an infinite amount of each block to build with without having to gather them as in Survival mode. A multiplayer test also occurred shortly before the Survival test. Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode. Indev (short for in development) was released on December 23, 2009, after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house. Updates introduced a more complex and realistic lighting scheme than Classic, as well as a day-night cycle. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like food, torches, or fire. The difficulty settings: Peaceful, Easy, Normal and Hard, were added to the game. Unique to Indev were level types, similar to biomes and dimensions - for example, Floating Islands and the Sky Dimension, and "Hell" (not the Nether). Like Survival Test, if the player were to die, all progress was lost. Infdev (short for infinite development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This, in turn, spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as minecarts, dungeons with mob spawners, and the ability to respawn. After being replaced by Alpha on June 30, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed. Only one version, Infdev 20100618, is playable through the launcher, by enabling the "Historical versions" button in the Launcher options. Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, and new mobs, often without announcement in "Seecret Friday Updates". The Halloween Update on October 30, 2010, was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes. One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was available only in Survival form that is logically called "Survival Multiplayer". It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. Today, 23% of all Alpha versions are lost. Beta was the sixth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, customizable world name and world seed, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items. The Adventure Update was a major set of updates, focusing on exploring and combat and adding an ending to the game. Features added include a new terrain generator, new mobs, blocks, biomes, and items. Three generated structures were added: villages, strongholds, and mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon. Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were "leaked" by Mojang Studios. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang Studios. On October 18, a feature freeze went into effect and Mojang Studios shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version. It is still playable on the launcher by enabling the "Historical versions" button in the Launch options. 1.0.0 (November 18, 2011) 1.21.11 Yes: US$29.99/€29.99[note 2] The full release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011, by Notch at the keynote address ceremony at 9:54 pm UTC. Jeb confirmed the version number in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. The full release of Minecraft is charged at full price (US$29.99, Can$39.99, €29.99, £24.99, A$39.95, NZ$49.95, or S$39.90) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews. Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs, and biomes. For the full list of additions since 1.0.0, see Java Edition version history. The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just "Minecraft" by the Better Together Update. On October 6, 2018, Mojang Studios open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called Blaze3D is being considered for open-sourcing. Demo version The demo version of Java Edition is for players who haven't bought Minecraft yet and has some restrictions: Controls Controls for the Java Edition are designed for use with a keyboard and mouse, touchscreen, or touchpad. System requirements The game can run on a lot of hardware, including low end systems like mobile Intel Core 2 Duo from 2007. However, for an enjoyable experience, it is encouraged to consult the recommended requirements. The below requirements are adapted from the official requirements and are meant for unmodified versions of the game. Mods and resource packs can have significantly higher requirements, complex worlds might also require better hardware to run well. Java 21 is required. However, the Minecraft Launcher automatically supplies the correct Java version by default, removing the need to install it separately. Recent versions of Java Edition are not compatible with 32-bit operating systems. The latest version of Java Edition that can be played on a 32-bit operating system is Java Edition 1.20.4. A stable Internet connection is required for the launcher to download game files, authenticate usernames, and for the game to connect to multiplayer servers. The player must download and run Java Edition while connected to the internet at least once; afterward, the player can play without an internet connection, but must still connect to receive updates or play online. The latest version of game requires the following to run in any capacity: Officially, only Linux, macOS Mojave (10.14.5) or later and Windows 7 or later are supported, but it might be possible to run Java Edition on other platforms by unofficial means. Information on system requirements for running a Java Edition server can be found on the Server/Requirements page. Reception GameSpot Minecraft: Java Edition was first made available for sale in June 2009 and has since sold over 30 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. The game's popularity has influenced the creation of a new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. Since its creation, Minecraft has become the best-selling video game in history, selling a combined total from all versions of over 238,000,000 copies. PC Gamer listed Minecraft as the fourth-best game to play at work. A review of a version during the Alpha stage of the game, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial. On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012. Since its release Minecraft has won numerous awards including: Trailer An official trailer was released on Mojang Studios's official YouTube channel after the full release of Minecraft, on December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang Studios in the past. Previously, another trailer also made by Vareide was featured on the Minecraft website: Trivia Gallery Notes References Navigation See here for more information Navigation menu
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[SOURCE: https://minecraft.wiki/w/Java_Edition_protocol] | [TOKENS: 163]
Java Edition protocol Minecraft: Java Edition is one of the two editions of Minecraft known for being written in Java and depends on the Minecraft Launcher to download, update, and play. Most of the new development projects focus on either creating entirely new programs from scratch that interoperate with Minecraft (such as a bot or server) or modding projects that integrate with the game's client or server and provide bug fixes, new features, and several enhancements to existing features. Contents Documentation There are ongoing efforts to keep reverse engineered documentation updated, but it isn't as easy as it sounds. The protocol generally changes slightly with each release. Below are links to the current documentation segments, which may or may not be completely up to date. Tools and mods Communities For more info, see the Java Edition protocol category. Navigation All commands Navigation menu
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