Add original World Labs environments and Meshy shared modules (no GPT refinement)

#228
by czkk566 - opened
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  1. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/M025_gantry_crane_meshy_raw.zip +3 -0
  2. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/README.zh.txt +9 -0
  3. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/asset_manifest.json +46 -0
  4. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/preview.png +3 -0
  5. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/provenance.json +55 -0
  6. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/validation.json +16 -0
  7. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/visual_review.json +7 -0
  8. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_bindings.json +56 -0
  9. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt +6 -0
  10. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl +1 -0
  11. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip +3 -0
  12. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt +8 -0
  13. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json +31 -0
  14. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/preview.webp +3 -0
  15. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json +51 -0
  16. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json +11 -0
  17. outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json +7 -0
  18. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/G002_scene_001_meshy_raw.zip +3 -0
  19. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/README.zh.txt +8 -0
  20. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json +46 -0
  21. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/preview.png +3 -0
  22. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/provenance.json +46 -0
  23. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/validation.json +16 -0
  24. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/visual_review.json +7 -0
  25. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_bindings.json +56 -0
  26. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt +6 -0
  27. outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl +1 -0
  28. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/G003_scene_001_meshy_raw.zip +3 -0
  29. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/README.zh.txt +8 -0
  30. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json +46 -0
  31. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip +3 -0
  32. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt +9 -0
  33. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json +46 -0
  34. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png +3 -0
  35. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json +52 -0
  36. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json +16 -0
  37. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json +7 -0
  38. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/preview.png +3 -0
  39. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/provenance.json +47 -0
  40. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/validation.json +16 -0
  41. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/visual_review.json +7 -0
  42. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_bindings.json +45 -0
  43. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt +6 -0
  44. outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl +1 -0
  45. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/M001_observatory_hall_meshy_raw.zip +3 -0
  46. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/README.zh.txt +9 -0
  47. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/asset_manifest.json +46 -0
  48. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/preview.png +3 -0
  49. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/provenance.json +52 -0
  50. outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/validation.json +16 -0
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/M025_gantry_crane_meshy_raw.zip ADDED
@@ -0,0 +1,3 @@
 
 
 
 
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9
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+ size 72385494
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/README.zh.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
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+ M025_gantry_crane / meshy / raw API output
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+
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+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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+ 画面复核:Rust-red dockside gantry structure with tall braced legs, upper crossbeam, working platforms and guardrails, hanging cables and small hook/trolley fittings, and lower wheel assemblies. Recognizable industrial crane visual module. Operator-cab detail, lift travel, load capacity, rigging and collision are not accepted.
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+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
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+ 本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "task_id": "M025_gantry_crane",
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+ "provider": "meshy",
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+ "files": [
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+ {
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+ "path": "assets/geometry/model.glb",
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+ "bytes": 31712820,
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+ "sha256": "8abe06248a80e2b057a2d5a54dcb8fb0463905d75f418533fb2ac4ee955a7fe0"
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+ },
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+ {
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+ "path": "assets/geometry/thumbnail.png",
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+ "bytes": 99715,
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+ "sha256": "1f8a6a48bfce23b6809758e28ab6d7fa4efea03c6fd8fcf00b694152d62e2f60"
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+ },
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+ {
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+ "path": "assets/textured/model.glb",
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+ "bytes": 49542856,
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+ "sha256": "5f5df4c49c2295f343c2a9e5948b796bea25196121d3731fa8f743ec9a73e77e"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_base_color.png",
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+ "bytes": 6302791,
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+ "sha256": "76062aaacc12341669c1739e5d7abd84f4f6157d648e0897fd1f9e5289d40117"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_metallic.png",
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+ "bytes": 224495,
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+ "sha256": "b50126b553152f6ab7c0bff727d920491b9e4a816032683a2247f4c57b647b54"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_normal.png",
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+ "bytes": 5621880,
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+ "sha256": "d70bbecabab78d07e6ed4e11d47f995e7b9d8d360ae0a6b866b1103d63dcf453"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_roughness.png",
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+ "bytes": 1851823,
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+ "sha256": "604c89723ffeec82711227453723760f01b1b19b931b7f04e72218a25afb0d58"
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+ },
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+ {
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+ "path": "assets/textured/thumbnail.png",
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+ "bytes": 118931,
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+ "sha256": "562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62"
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+ }
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+ ]
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+ }
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/preview.png ADDED

Git LFS Details

  • SHA256: 562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62
  • Pointer size: 131 Bytes
  • Size of remote file: 119 kB
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/provenance.json ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "task_id": "M025_gantry_crane",
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+ "game_id": "G001_port_guard_arena",
4
+ "provider": "meshy",
5
+ "model": "meshy-7.1",
6
+ "estimated_credits": 30,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg",
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+ "image_sha256": "ab08d39bbef060ecb6121c43d4c43810001fecbfccc3a49ed5a00f183e037877",
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+ "spec_path": "test_data\\test_samples\\G001_port_guard_arena\\general_requirement.txt",
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+ "spec_sha256": "3a497f05482d5cc4f2ce0e57327c794f4bfbb117b5211f086015772dde9ee13c",
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+ "source_task_file": "test_data\\test_samples\\G001_port_guard_arena\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "8ad954212a38fe7855c029315f3796086f18d074df7a474668031019e6a056f2",
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+ "original_task": {
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+ "game_id": "G001_port_guard_arena",
16
+ "task_id": "G001_scene_001",
17
+ "prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting",
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+ "seed": 4011,
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+ "output_format": "glb",
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+ "texture_size": 2048,
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+ "layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准",
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+ "spec_ref": "L02",
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+ "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg",
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+ "single_coherent_scene": true,
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+ "no_text_or_panels": true
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+ },
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+ "seed_requested": 4011,
28
+ "seed_sent_to_provider": null,
29
+ "reference_role": "Original scene reference retained for audit. Native geometry and native texturing use the explicit module brief; no full-scene image-conditioned material transfer is claimed.",
30
+ "hf_prefix": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane",
31
+ "deferred": false,
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+ "artifact_kind": "shared_module",
33
+ "module_name": "gantry_crane",
34
+ "source_scene_task_id": "G001_scene_001",
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+ "geometry_resolution": "standard",
36
+ "texture_prompt": "One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing. PBR materials with distinct material colours; no printed text, logos or people.",
37
+ "texture_strategy": "module_specific_native_text_prompt",
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+ "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing.",
39
+ "submitted_texture_prompt": "One complete dockside gantry crane structure, tall weathered steel support legs, horizontal crossbeam, elevated operator cabin, suspended hook and cable, muted rust red paint and realistic industrial bracing. PBR materials with distinct material colours; no printed text, logos or people.",
40
+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1a68b-88b0-75b8-b871-4f3efc491d68",
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+ "textured": "01a1a68c-1913-76cc-aa2b-1b2412628d67"
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+ },
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+ "reserved_new_credits": 30,
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+ "actual_provider_cost": {
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+ "total_credits": 30,
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+ "line_items": {
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+ "geometry": 20,
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+ "textured": 10
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+ }
52
+ },
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+ "gpt_refined": false,
54
+ "scope": "Original API shared module, not an assembled Scene."
55
+ }
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/validation.json ADDED
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+ {
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+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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+ "passed": true,
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+ "checks": [
5
+ {
6
+ "file": "assets\\geometry\\model.glb",
7
+ "passed": true,
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+ "mesh_count": 1
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+ },
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+ {
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "verdict": "usable_raw_output",
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+ "findings": "Rust-red dockside gantry structure with tall braced legs, upper crossbeam, working platforms and guardrails, hanging cables and small hook/trolley fittings, and lower wheel assemblies. Recognizable industrial crane visual module. Operator-cab detail, lift travel, load capacity, rigging and collision are not accepted.",
5
+ "preview_sha256": "562b145e2af9a920aa27aa7b1e8e678366154eae689b9f1007f273397dfedd62",
6
+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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+ }
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_bindings.json ADDED
@@ -0,0 +1,56 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ {
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+ "task_id": "G001_scene_001",
3
+ "game_id": "G001_port_guard_arena",
4
+ "raw_scene_output": {
5
+ "provider": "worldlabs",
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+ "model": "marble-1.0-draft",
7
+ "reuse": false,
8
+ "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs",
9
+ "verdict": "usable_raw_output",
10
+ "archive": {
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+ "file": "G001_scene_001_worldlabs_raw.zip",
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+ "bytes": 36598482,
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+ "sha256": "d294175bd34926a1921d75456be600adfe46860664ee34419ef33b5f33640c4d"
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+ },
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+ "reserved_new_credits": 230
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+ },
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+ "optional_shared_modules": [
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+ {
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+ "module_id": "M006_shipping_container",
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+ "canonical_path": "outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/raw_api/2026-11-04/meshy/modules/M006_shipping_container",
21
+ "archive": {
22
+ "file": "M006_shipping_container_meshy_raw.zip",
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+ "bytes": 47513192,
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+ "sha256": "8db0c6eab6ec72dcfbe9109148ac18038b56a4f26aa57803974b621a909cf8f5"
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+ },
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+ "visual_verdict": "raw_output_with_visual_deviations",
27
+ "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed."
28
+ },
29
+ {
30
+ "module_id": "M025_gantry_crane",
31
+ "canonical_path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/meshy/modules/M025_gantry_crane",
32
+ "archive": {
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+ "file": "M025_gantry_crane_meshy_raw.zip",
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+ "bytes": 72385494,
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+ "sha256": "0586986a0d791a8e13d6576c4665e466bd8aa0f4e050e6366705239bc8cdf1c9"
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+ },
37
+ "visual_verdict": "usable_raw_output",
38
+ "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed."
39
+ }
40
+ ],
41
+ "full_scene_requirements_accepted": false,
42
+ "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.",
43
+ "status": "raw_environment_available",
44
+ "source_documents": [
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+ {
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+ "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent."
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+ },
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+ "path": "outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl",
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/requirement.txt ADDED
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1
+ # G001_port_guard_arena / 3D_scene requirement
2
+
3
+ Source of truth: ../general_requirement.txt
4
+
5
+ Frozen task inputs:
6
+ - G001_scene_001: Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl ADDED
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+ {"game_id": "G001_port_guard_arena", "task_id": "G001_scene_001", "prompt": "Abandoned seaport training arena, 40x40 meter walled yard centered at origin, shipping container covers on four sides, gantry crane silhouettes beyond the walls, sea fog and dusk lighting", "seed": 4011, "output_format": "glb", "texture_size": 2048, "layout_constraints": "40×40m 围墙场地、原点为中心;守卫初始位 (−6,0,−6)/(7,0,−5)/(−7,0,6) 彼此≥10m;玩家出生 (0,0,8);集装箱掩体位于 (±14,0,0)/(0,0,±14);碰撞体与判定半径以 spec L02 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G001_port_guard_arena/3D_scene/ref_images/arena.jpg", "single_coherent_scene": true, "no_text_or_panels": true}
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/G001_scene_001_worldlabs_raw.zip ADDED
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+ size 36598482
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/README.zh.txt ADDED
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1
+ G001_scene_001 / worldlabs / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Provider preview shows a coherent dusk seaport yard with container cover, walls and gantry cranes; visually consistent with the bound reference. Exact40m scale, cover counts and gameplay collision are unvalidated.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:marble-1.0-draft,本轮预留费用:230 provider credits。
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/asset_manifest.json ADDED
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/provenance.json ADDED
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/validation.json ADDED
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+ {
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/raw_api/2026-11-04/worldlabs/visual_review.json ADDED
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+ {
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+ "method": "Assistant inspected provider original preview",
3
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/G002_scene_001_meshy_raw.zip ADDED
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ G002_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Original preview has a circular stone arena, perimeter rail, red banners and bell frame, but also two unwanted humanoid figures; the cloud sea and raised central altar are not evident. Retained as an unedited API sample with visual deviations, not a full requirement pass. Exact scale, layout and combat collision unvalidated.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-6-lite,本轮预留费用:15 provider credits。
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json ADDED
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/provenance.json ADDED
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/validation.json ADDED
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/meshy/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
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+ {
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+ "method": "Assistant inspected provider original preview",
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+ "findings": "Original preview has a circular stone arena, perimeter rail, red banners and bell frame, but also two unwanted humanoid figures; the cloud sea and raised central altar are not evident. Retained as an unedited API sample with visual deviations, not a full requirement pass. Exact scale, layout and combat collision unvalidated.",
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+ "visual_verdict": "usable_raw_output",
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+ "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed."
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+ },
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+ {
30
+ "module_id": "M020_tidal_temple",
31
+ "canonical_path": "outputs/G020_tidal_glyphs/assets/3d_scene/G020_scene_001/raw_api/2026-11-04/meshy/modules/M020_tidal_temple",
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+ "archive": {
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+ "file": "M020_tidal_temple_meshy_raw.zip",
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+ "bytes": 70904509,
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+ "sha256": "5888f425babc47bbbc6e6a3452a55d3bf5b754e3ffc2aa4b805658e386272f36"
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+ },
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+ "visual_verdict": "usable_raw_output",
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+ "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed."
39
+ }
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+ ],
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+ "full_scene_requirements_accepted": false,
42
+ "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.",
43
+ "status": "partial_modules_or_attempt_only",
44
+ "source_documents": [
45
+ {
46
+ "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt",
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+ "sha256": "4e30c98b6e9e8ba93c04230947e2ba4bdcd405cbc2af0e13ee2cd10c9cf7e470",
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+ "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent."
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+ },
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+ {
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+ "path": "outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl",
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+ "sha256": "f60a221a5533af94d37d86a404bbfe972196787b3102dc7e63f32c6d596aa282",
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+ "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent."
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+ }
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+ ]
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+ }
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/requirement.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ # G002_mountain_ritual_duel / 3D_scene requirement
2
+
3
+ Source of truth: ../general_requirement.txt
4
+
5
+ Frozen task inputs:
6
+ - G002_scene_001: High-post dueling ground above a sea of clouds, 16-meter diameter circular granite platform at origin with stone railing border, bronze altar bell at the north rim, six duel banners spaced evenly along the edge, morning light and drifting cloud sea below
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"game_id": "G002_mountain_ritual_duel", "task_id": "G002_scene_001", "prompt": "High-post dueling ground above a sea of clouds, 16-meter diameter circular granite platform at origin with stone railing border, bronze altar bell at the north rim, six duel banners spaced evenly along the edge, morning light and drifting cloud sea below", "seed": 4021, "output_format": "glb", "texture_size": 2048, "layout_constraints": "直径 16m 圆形石台、原点=台心、判定半径 8m;祭坛铜钟位于 (0,0,−8.6);决斗旗 6 面沿台缘均布(角度 0/60/120/180/240/300°、半径 8.4m);玩家出生 (0,0,5) 朝北、剑士出生 (0,0,−5) 朝南;碰撞体与边界以 spec L02 冻结数值为准", "spec_ref": "L02", "image_path": "test_data/test_samples/G002_mountain_ritual_duel/3D_scene/ref_images/dueling_ground.jpg", "single_coherent_scene": true, "no_text_or_panels": true}
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/G003_scene_001_meshy_raw.zip ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e
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+ size 34451375
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/README.zh.txt ADDED
@@ -0,0 +1,8 @@
 
 
 
 
 
 
 
 
 
1
+ G003_scene_001 / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:API generated a small stone pedestal and roofed bell frame only. Compared with bound courtyard plan, missing the four-sided residential courtyard, separate yards, connecting paths, perimeter walls, benches and plants. Preserve as original Meshy7.1 failure/deviation sample; not a complete Scene or requirement pass. No local GPT edits or paid retry.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:30 provider credits。
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "task_id": "G003_scene_001",
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/M002_courtyard_house_meshy_raw.zip ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd
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+ size 104376111
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/README.zh.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ M002_courtyard_house / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:35 provider credits。
9
+ 本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "task_id": "M002_courtyard_house",
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+ "provider": "meshy",
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+ "files": [
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+ {
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+ "path": "assets/geometry/model.glb",
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+ }
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+ ]
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/preview.png ADDED

Git LFS Details

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  • Size of remote file: 153 kB
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/provenance.json ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id": "M002_courtyard_house",
3
+ "game_id": "G003_gggame_courtyard_rps",
4
+ "provider": "meshy",
5
+ "model": "meshy-7.1",
6
+ "estimated_credits": 35,
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+ "reuse": false,
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+ "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png",
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+ "image_sha256": "c3ddd86f6547377e20f97cdb32d8edd5db244f4ea60edc77bde9aad6c8d5aad2",
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+ "spec_path": "test_data\\test_samples\\G003_gggame_courtyard_rps\\general_requirement.txt",
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+ "spec_sha256": "a8dee87e8262a830c599fec5db0b8c7dc4a8175f14a285b36df7849ea7eaf8fd",
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+ "source_task_file": "test_data\\test_samples\\G003_gggame_courtyard_rps\\3D_scene\\scene_tasks.jsonl",
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+ "source_task_file_sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010",
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+ "original_task": {
15
+ "game_id": "G003_gggame_courtyard_rps",
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+ "task_id": "G003_scene_001",
17
+ "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette",
18
+ "seed": 4031,
19
+ "output_format": "glb",
20
+ "texture_size": 2048,
21
+ "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)",
22
+ "spec_ref": "V09",
23
+ "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png",
24
+ "single_coherent_scene": true,
25
+ "no_text_or_panels": true
26
+ },
27
+ "seed_requested": 4031,
28
+ "seed_sent_to_provider": null,
29
+ "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.",
30
+ "hf_prefix": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house",
31
+ "deferred": false,
32
+ "artifact_kind": "shared_module",
33
+ "module_name": "courtyard_house",
34
+ "source_scene_task_id": "G003_scene_001",
35
+ "geometry_resolution": "2k",
36
+ "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One complete traditional residential courtyard house architectural module, brick red walls, grey tiled roofs, a central open courtyard, wooden windows and entrance doorway, warm anime game style. Include all four wings of the courtyard compound around its open stone floor.",
37
+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1a60e-7ba8-7063-9da5-3e0655d02c45",
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+ "textured": "01a1a60f-48f6-7303-b7ac-78d8ec61e212"
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+ },
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+ "actual_provider_cost": {
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+ "line_items": {
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+ "geometry": 25,
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+ "textured": 10
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+ }
49
+ },
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+ "gpt_refined": false,
51
+ "scope": "Original API shared module, not an assembled Scene."
52
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
3
+ "passed": true,
4
+ "checks": [
5
+ {
6
+ "file": "assets\\geometry\\model.glb",
7
+ "passed": true,
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+ "mesh_count": 1
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+ },
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+ {
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+ "file": "assets\\textured\\model.glb",
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+ "passed": true,
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+ "mesh_count": 1
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+ }
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+ ]
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+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
4
+ "findings": "Grey tiled roofs, warm red-brown masonry and wooden windows form a connected traditional residential building facade. Usable house architecture module; this view does not show a complete four-wing enclosed courtyard or validate its floor layout. Not a complete G003 Scene.",
5
+ "preview_sha256": "3b4c84991fc86baf76e071231849ca79c5900041ac5ec1bee7e42f05b7fe6fa9",
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+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
7
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/preview.png ADDED

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outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/provenance.json ADDED
@@ -0,0 +1,47 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
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+ "task_id": "G003_scene_001",
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+ "provider": "meshy",
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+ "model": "meshy-7.1",
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+ "spec_sha256": "a8dee87e8262a830c599fec5db0b8c7dc4a8175f14a285b36df7849ea7eaf8fd",
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+ "source_task_file": "test_data\\test_samples\\G003_gggame_courtyard_rps\\3D_scene\\scene_tasks.jsonl",
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+ "original_task": {
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+ "game_id": "G003_gggame_courtyard_rps",
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+ "task_id": "G003_scene_001",
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+ "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette",
18
+ "seed": 4031,
19
+ "output_format": "glb",
20
+ "texture_size": 2048,
21
+ "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)",
22
+ "spec_ref": "V09",
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+ "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png",
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+ "single_coherent_scene": true,
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+ "reference_role": "geometry from full text request; original reference used for texture guidance",
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+ "hf_prefix": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy",
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+ "deferred": false,
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+ "world_id": null,
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+ "api_tasks": {
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+ "geometry": "01a1a5f7-3ca1-73ab-9393-0343361787ad",
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+ },
37
+ "reserved_new_credits": 30,
38
+ "actual_provider_cost": {
39
+ "total_credits": 30,
40
+ "line_items": {
41
+ "geometry": 20,
42
+ "textured": 10
43
+ }
44
+ },
45
+ "gpt_refined": false,
46
+ "scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
47
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
3
+ "passed": true,
4
+ "checks": [
5
+ {
6
+ "file": "assets\\geometry\\model.glb",
7
+ "passed": true,
8
+ "mesh_count": 1
9
+ },
10
+ {
11
+ "file": "assets\\textured\\model.glb",
12
+ "passed": true,
13
+ "mesh_count": 1
14
+ }
15
+ ]
16
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/visual_review.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "method": "Assistant inspected provider original preview",
3
+ "verdict": "raw_output_with_visual_deviations",
4
+ "findings": "API generated a small stone pedestal and roofed bell frame only. Compared with bound courtyard plan, missing the four-sided residential courtyard, separate yards, connecting paths, perimeter walls, benches and plants. Preserve as original Meshy7.1 failure/deviation sample; not a complete Scene or requirement pass. No local GPT edits or paid retry.",
5
+ "preview_sha256": "5088f014cdcd146e887cb48a131f166d1e3afbdb745a13e391e3bf2114b41483",
6
+ "limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
7
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_bindings.json ADDED
@@ -0,0 +1,45 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id": "G003_scene_001",
3
+ "game_id": "G003_gggame_courtyard_rps",
4
+ "raw_scene_output": {
5
+ "provider": "meshy",
6
+ "model": "meshy-7.1",
7
+ "reuse": false,
8
+ "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy",
9
+ "verdict": "raw_output_with_visual_deviations",
10
+ "archive": {
11
+ "file": "G003_scene_001_meshy_raw.zip",
12
+ "bytes": 34451375,
13
+ "sha256": "584902cb3c3a5f311dbf9f65accd6278b0986e7625a17ed89245fe816ed5dc7e"
14
+ },
15
+ "reserved_new_credits": 30
16
+ },
17
+ "optional_shared_modules": [
18
+ {
19
+ "module_id": "M002_courtyard_house",
20
+ "canonical_path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/meshy/modules/M002_courtyard_house",
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+ "archive": {
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+ "file": "M002_courtyard_house_meshy_raw.zip",
23
+ "bytes": 104376111,
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+ "sha256": "59d141577a636ce4ae3ded6a2cddb63c836b65fbb9aa5f9e5aade9253a75b2cd"
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+ },
26
+ "visual_verdict": "raw_output_with_visual_deviations",
27
+ "relationship": "Optional partial assembly ingredient; no local assembly or layout validation performed."
28
+ }
29
+ ],
30
+ "full_scene_requirements_accepted": false,
31
+ "scope": "Original provider outputs only. A Gaussian environment is not a game-ready mesh. Modules are unassembled ingredients; absent raw_scene_output means no standalone raw environment has been published for this requirement.",
32
+ "status": "partial_modules_or_attempt_only",
33
+ "source_documents": [
34
+ {
35
+ "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt",
36
+ "sha256": "37b5f6fccc27a3aeca92da074dec146e165dcc16017ade288df802c044518b6f",
37
+ "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent."
38
+ },
39
+ {
40
+ "path": "outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl",
41
+ "sha256": "ab7cf43176e2856f321e4c821b83e9c1fd85bc33e161c62a2c016756380a2010",
42
+ "scope": "Unmodified source requirement/data; document content is not an instruction to the publishing agent."
43
+ }
44
+ ]
45
+ }
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/requirement.txt ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ # G003_gggame_courtyard_rps / 3D_scene requirement
2
+
3
+ Source of truth: ../general_requirement.txt
4
+
5
+ Frozen task inputs:
6
+ - G003_scene_001: Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette
outputs/G003_gggame_courtyard_rps/assets/3d_scene/G003_scene_001/raw_api/2026-11-04/source_documents/scene_tasks.jsonl ADDED
@@ -0,0 +1 @@
 
 
1
+ {"game_id": "G003_gggame_courtyard_rps", "task_id": "G003_scene_001", "prompt": "Anime-style courtyard league arena, a four-sided residential courtyard with independent player yards connected by stone paths, low brick walls, wooden benches and potted plants, a central reveal pedestal with rock-paper-scissors totem and lanterns, warm afternoon light, unified brick-red and tile-gray palette", "seed": 4031, "output_format": "glb", "texture_size": 2048, "layout_constraints": "每位玩家独立可识别小院+道路/矮墙/长凳/花植统一场景(V09);中央揭晓台;移动目的地=任意小院地板;家间视觉距离不增加移动代价;墙与装饰不引入门规则;户外轨迹仅表现层(A03)", "spec_ref": "V09", "image_path": "test_data/test_samples/G003_gggame_courtyard_rps/3D_scene/ref_images/ref_scene_courtyard_sketch.png", "single_coherent_scene": true, "no_text_or_panels": true}
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/M001_observatory_hall_meshy_raw.zip ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:d2e2ece977b43260c340607999e64938490bc2c114193115b72f1fade8822f3f
3
+ size 103554900
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/README.zh.txt ADDED
@@ -0,0 +1,9 @@
 
 
 
 
 
 
 
 
 
 
1
+ M001_observatory_hall / meshy / raw API output
2
+
3
+ 原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
4
+ Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
5
+ World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
6
+ 画面复核:Sandstone circular pavilion with arched openings, columns, balustrade and a closed ribbed dome. Usable exterior architectural module; the requested open skylight and empty interior floor are not established by this preview. Not a complete observatory Scene.
7
+ 范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
8
+ 模型:meshy-7.1,本轮预留费用:35 provider credits。
9
+ 本文件是未组装的主体/共用模块,不能当作完整Scene。source_scene_task_id仅说明需求来源,不表示原场景布局已生成。
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/asset_manifest.json ADDED
@@ -0,0 +1,46 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id": "M001_observatory_hall",
3
+ "provider": "meshy",
4
+ "files": [
5
+ {
6
+ "path": "assets/geometry/model.glb",
7
+ "bytes": 56454760,
8
+ "sha256": "e715ac7004e2210badfc76d0262851a732ac37392a1b8933811b4909eb86bf77"
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+ },
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+ {
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+ "path": "assets/geometry/thumbnail.png",
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+ "bytes": 187400,
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+ "sha256": "5c11897657ce16d908a8c9b93dc81593f831ede622c33e39c9be8558818de8e6"
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+ },
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+ {
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+ "path": "assets/textured/model.glb",
17
+ "bytes": 73448332,
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+ "sha256": "e9f7032b91de767bd5ae38e6dc75fb124c16a1b335ad7f3db92f2551896034ec"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_base_color.png",
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+ "bytes": 4974574,
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+ "sha256": "d5b393d8ebd8c36bb47458e71252c07fb646c052f9ab3db79d18047ec83c7293"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_metallic.png",
27
+ "bytes": 189559,
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+ "sha256": "5635f963fa00d9bd9cacfd95088c516842edd9be041d4694ada54cf7122c0a0b"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_normal.png",
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+ "bytes": 3793172,
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+ "sha256": "45d33c4c72254a2f02d81d5604890ebdf59e1dd0a922119551159c42abefef25"
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+ },
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+ {
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+ "path": "assets/textured/texture_0_roughness.png",
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+ "bytes": 1415865,
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+ "sha256": "2b67b6ab31a8c143b63542361ea3ba50319f4a6dd4c585457696b25eb1352c35"
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+ },
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+ {
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+ "path": "assets/textured/thumbnail.png",
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+ "bytes": 223916,
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+ "sha256": "d5bb7f99e73752baa46a151b346dcaa47c5b03b5f87fbc37c847f58a2649e2e6"
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+ }
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+ ]
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+ }
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/preview.png ADDED

Git LFS Details

  • SHA256: d5bb7f99e73752baa46a151b346dcaa47c5b03b5f87fbc37c847f58a2649e2e6
  • Pointer size: 131 Bytes
  • Size of remote file: 224 kB
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/provenance.json ADDED
@@ -0,0 +1,52 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id": "M001_observatory_hall",
3
+ "game_id": "G004_desert_observatory",
4
+ "provider": "meshy",
5
+ "model": "meshy-7.1",
6
+ "estimated_credits": 35,
7
+ "reuse": false,
8
+ "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg",
9
+ "image_sha256": "c5e54d23d9ecca9602c03a4958dfdcac6e6340d9802325c2106ea39b5fbafd5a",
10
+ "spec_path": "test_data\\test_samples\\G004_desert_observatory\\general_requirement.txt",
11
+ "spec_sha256": "273706ad13c174ea7e2fc54fc29bf91aaafa6c69fa12e831bde06f49b8ede19a",
12
+ "source_task_file": "test_data\\test_samples\\G004_desert_observatory\\3D_scene\\scene_tasks.jsonl",
13
+ "source_task_file_sha256": "ca4ba7b38e4e819050183ccb6ded77a578faa2eba337fb0761c2b4ccdad651c9",
14
+ "original_task": {
15
+ "game_id": "G004_desert_observatory",
16
+ "task_id": "G004_scene_001",
17
+ "prompt": "Desert observatory circular main hall, 40-meter diameter chamber centered on a raised bronze-ring pedestal, six massive concrete pillars evenly spaced on an inner ring at 12 meters radius, a 4-meter outer walkway, dome skylight shafts with drifting sand, weathered concrete and brass surfaces",
18
+ "seed": 4041,
19
+ "output_format": "glb",
20
+ "texture_size": 2048,
21
+ "layout_constraints": "圆形主厅直径 40m、原点=基座中心;观测基座活动区半径 4m;外环走道宽 4m;6 立柱沿半径 12m 均布(角度 0/60/120/180/240/300°,可阻挡旋转光束与视线);玩家出生 (0,0,16);碰撞体与危险区判定以 spec L02/G05 冻结数值为准",
22
+ "spec_ref": "L02",
23
+ "image_path": "test_data/test_samples/G004_desert_observatory/3D_scene/ref_images/observatory_hall.jpg",
24
+ "single_coherent_scene": true,
25
+ "no_text_or_panels": true
26
+ },
27
+ "seed_requested": 4041,
28
+ "seed_sent_to_provider": null,
29
+ "reference_role": "Reference scene image guides surface style only; geometry uses the explicit module brief.",
30
+ "hf_prefix": "outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall",
31
+ "deferred": false,
32
+ "artifact_kind": "shared_module",
33
+ "module_name": "observatory_hall",
34
+ "source_scene_task_id": "G004_scene_001",
35
+ "geometry_resolution": "2k",
36
+ "submitted_geometry_prompt": "Environment asset only; no people, humanoid statues, text, logos, UI or display panels. One circular observatory architectural shell: a hollow cylindrical sandstone wall surrounding a full circular stone floor, six attached massive concrete inner columns, arched wall bays, large entrance doorway and open circular skylight. Render the whole connected building shell as one architectural asset; the central floor is empty.",
37
+ "world_id": null,
38
+ "api_tasks": {
39
+ "geometry": "01a1a606-7618-741e-a8e8-823509f3cf75",
40
+ "textured": "01a1a608-04d8-74bc-b0fd-994d1c70f700"
41
+ },
42
+ "reserved_new_credits": 35,
43
+ "actual_provider_cost": {
44
+ "total_credits": 35,
45
+ "line_items": {
46
+ "geometry": 25,
47
+ "textured": 10
48
+ }
49
+ },
50
+ "gpt_refined": false,
51
+ "scope": "Original API shared module, not an assembled Scene."
52
+ }
outputs/G004_desert_observatory/assets/3d_scene/G004_scene_001/raw_api/2026-11-04/meshy/modules/M001_observatory_hall/validation.json ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
3
+ "passed": true,
4
+ "checks": [
5
+ {
6
+ "file": "assets\\geometry\\model.glb",
7
+ "passed": true,
8
+ "mesh_count": 1
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+ },
10
+ {
11
+ "file": "assets\\textured\\model.glb",
12
+ "passed": true,
13
+ "mesh_count": 1
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+ }
15
+ ]
16
+ }