text stringlengths 9 39.2M | dir stringlengths 25 226 | lang stringclasses 163
values | created_date timestamp[s] | updated_date timestamp[s] | repo_name stringclasses 751
values | repo_full_name stringclasses 752
values | star int64 1.01k 183k | len_tokens int64 1 18.5M |
|---|---|---|---|---|---|---|---|---|
```c++
#include "UEPySkeletal.h"
#include "Runtime/Engine/Public/ComponentReregisterContext.h"
#if WITH_EDITOR
#include "Developer/MeshUtilities/Public/MeshUtilities.h"
#include "Wrappers/UEPyFMorphTargetDelta.h"
#include "Wrappers/UEPyFSoftSkinVertex.h"
#if ENGINE_MINOR_VERSION > 20
#include "Runtime/Engine/Public/Re... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 9,554 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject *, PyObject *);
PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject *, PyObject *);
PyObject *py_ue_draw_debug_line(ue_PyUObject... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 82 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyO... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 119 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_capture_initialize(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_start(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_load_from_config(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_stop(ue_PyUObject *, PyObject *);
PyObject *py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 104 |
```c++
#include "UEPyTexture.h"
#include "Runtime/Engine/Public/ImageUtils.h"
#include "Runtime/Engine/Classes/Engine/Texture.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/Texture2D.h"
PyObject *py_ue_texture_update_resource(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UTexture *textu... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,110 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_simulate_physics(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_impulse(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_angular_impulse(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_force(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_t... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 186 |
```c++
#include "UEPyActor.h"
#if WITH_EDITOR
#include "Editor.h"
#include "Editor/UnrealEd/Public/ComponentTypeRegistry.h"
#endif
PyObject *py_ue_actor_has_tag(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
char *tag;
if (!PyArg_ParseTuple(args, "s:actor_has_tag", &tag))
{
return nullptr;
}
AA... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 6,216 |
```c++
#include "UEPyHUD.h"
#include "GameFramework/HUD.h"
#include "Engine/Texture.h"
PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
int x1, y1, x2, y2;
PyObject *py_fcolor;
if (!PyArg_ParseTuple(args, "iiiiO:hud_draw_2d_line", &x1, &y1, &x2, &y2, &py_fcolor))
{
r... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,245 |
```c++
#include "UEPyExporter.h"
#include "Exporters/Exporter.h"
PyObject *py_ue_export_to_file(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_object;
char *filename;
if (!PyArg_ParseTuple(args, "Os:export_to_file", &py_object, &filename))
{
return nullptr;
}
UExporter *Exporte... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 202 |
```c++
#include "UEPyPackage.h"
PyObject *py_ue_package_is_dirty(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UPackage *package = ue_py_check_type<UPackage>(self);
if (!package)
return PyErr_Format(PyExc_Exception, "uobject is not an UPackage");
if (package->IsDirty())
Py_RETURN_TRUE;
Py_RETUR... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 397 |
```c++
#include "UEPyInput.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
#include "GameFramework/PlayerInput.h"
PyObject *py_ue_is_input_key_down(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
char *key;
int controller_id = 0;
if (!PyArg_ParseTuple(args, "s|i:is_input_key_down", &... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,114 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_tex... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 276 |
```c++
#include "UEPyUserDefinedStruct.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h"
#include "Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h"
#include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h"
PyObject *py_ue_struct_add_variable(ue_PyUObj... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 978 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_actor_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_rotation(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_scale(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_transform(ue_PyUObject *, PyObject *);
PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 562 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_foliage_types(ue_PyUObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 116 |
```c++
#include "UEPyWorld.h"
#include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h"
#include "EngineUtils.h"
#include "Kismet/GameplayStatics.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h"
#if WITH_EDITOR
#include "Editor/UnrealEd/Public/EditorActorFolders.h"
#endif
PyObject *py_ue_world_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,708 |
```c++
#include "UEPyCapture.h"
#include "Runtime/MovieSceneCapture/Public/MovieSceneCapture.h"
#if WITH_EDITOR
/*
This is taken as-is (more or less) from MovieSceneCaptureDialogModule.cpp
to automate sequencer capturing. The only relevant implementation is the support
for a queue of UMovieSceneCapture objects
*/
... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,662 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_take_widget(ue_PyUObject *, PyObject *);
PyObject *py_ue_create_widget(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 42 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_pawn_get_controller(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 28 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
PyObject *py_ue_create_landscape_info(ue_PyUObject *self, PyObject *);
PyObject *py_ue_get_landscape_info(ue_PyUObject *self, PyObject *);
PyObject *py_ue_landscape_import(ue_PyUObject *self, PyObject *);
PyObject *py_ue_landscape_export_to_raw_mes... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 93 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_is_input_key_down(ue_PyUObject *, PyObject *);
PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *, PyObject *);
PyObject *py_ue_was_input_key_just_released(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_action_pressed(ue_PyUObject *, PyObj... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 320 |
```c++
#include "UEPyDataTable.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/Engine/DataTable.h"
#include "Editor/UnrealEd/Public/DataTableEditorUtils.h"
PyObject *py_ue_data_table_add_row(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
char *name;
PyObject *py_row;
if (!PyArg_ParseTuple(arg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,348 |
```c++
#include "UEPyPlayer.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/HUD.h"
#include "GameFramework/GameMode.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/GameModeBase.h"
PyObject *py_ue_get_player_controlle... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,546 |
```c++
#include "UEPyViewport.h"
#if WITH_EDITOR
#include "LevelEditor.h"
#include "Editor/LevelEditor/Public/ILevelViewport.h"
#include "Editor/UnrealEd/Public/LevelEditorViewport.h"
#endif
#include "Slate/UEPySWidget.h"
#include "Slate/UEPySWindow.h"
// required for GEngine access
#include "Engine/Engine.h"
PyObje... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,595 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_spline_length(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 51 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_quit_game(ue_PyUObject *, PyObject *);
PyObject *py_ue_play(ue_PyUObject *, PyObject *);
PyObject *py_ue_world_exec(ue_PyUObject *, PyObject *);
// mainly used for unit testing
PyObject *py_ue_world_tick(ue_PyUObject *, PyObject *);
PyObject *py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 353 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_struct_add_variable(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_get_variables(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_remove_variable(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_move_variable_up(ue_PyUObject *, PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 94 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_play_sound_at_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 121 |
```c++
#include "UEPyMaterial.h"
#if WITH_EDITOR
#include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h"
#endif
#include "Materials/MaterialInstanceConstant.h"
#include "Ma... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,529 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args);
#if WITH_EDITOR
PyObject *py_ue_static_mesh_build(ue_PyUObject *, PyObject *);
PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *, PyObject *);
PyObject *py_ue_static_mesh_get_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 211 |
```c++
#include "UEPyAnimSequence.h"
PyObject *py_ue_anim_get_skeleton(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self);
if (!anim)
return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset.");
USkeleton *skeleton = anim->G... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,618 |
```c++
#include "UEPyMovements.h"
#include "Components/ActorComponent.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/Character.h"
#include "Wrappers/UEPyFVector.h"
#include "Wrappers/UEPyFRotator.h"
#include "GameFramework/CharacterMovementComponent.h"
PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,698 |
```c++
#include "UEPyFbxProperty.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_property_get_name(ue_PyFbxProperty *self, PyObject *args)
{
return PyUnicode_FromString(self->fbx_property.GetName());
}
static PyObject *py_ue_fbx_property_get_double3(ue_PyFbxProperty... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,304 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxManager
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxManager *fbx_manager;
};
void ue... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```c++
#include "UEPyFbxIOSettings.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyMethodDef ue_PyFbxIOSettings_methods[] = {
{ NULL } /* Sentinel */
};
static PyTypeObject ue_PyFbxIOSettingsType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.FbxIOSettings", /* tp_name */
siz... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 685 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxImporter
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxImporter *fbx_importer;
};
void ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 92 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxScene {
PyObject_HEAD
/* Type-specific fields go here. */
FbxScene *fbx_scene;
};
void ue_python_i... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 102 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxIOSettings
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxIOSettings *fbx_io_settings;
};
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 111 |
```c++
#include "UEPyFbxManager.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args)
{
PyObject *py_object;
if (!PyArg_ParseTuple(args, "O", &py_object))
{
return nullptr;
}
ue_PyFbxIOSettings *py_fbx_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,061 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 12
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxNode
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxNode *fb... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 127 |
```c++
#include "UEPyFbxScene.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_scene_get_root_node(ue_PyFbxScene *self, PyObject *args)
{
FbxNode *fbx_node = self->fbx_scene->GetRootNode();
if (!fbx_node)
{
return PyErr_Format(PyExc_Exception, "unable to get Root... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,488 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxProperty {
PyObject_HEAD
/* Type-specific fields go here. */
FbxProperty fbx_property;
};
void ue_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 113 |
```c++
#include "UEPyFbxImporter.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_importer_get_anim_stack_count(ue_PyFbxImporter *self, PyObject *args)
{
return PyLong_FromLong(self->fbx_importer->GetAnimStackCount());
}
static PyObject *py_ue_fbx_importer_get_take_l... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,210 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxPose
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxPose *fbx_pose;
};
void ue_python_in... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 102 |
```c++
#include "UEPyFbxObject.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
#include "Runtime/Engine/Classes/Curves/RichCurve.h"
static PyObject *py_ue_fbx_object_get_name(ue_PyFbxObject *self, PyObject *args)
{
return PyUnicode_FromString(self->fbx_object->GetName());
}
static PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,657 |
```c++
#include "UEPyFbxMesh.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 12
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_mesh_get_polygon_count(ue_PyFbxMesh *self, PyObject *args)
{
return PyLong_FromLong(self->fbx_mesh->GetPolygonCount());
}
static PyObject *py_ue_fbx_mesh_get_control_points_count(ue_PyFbxM... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,811 |
```objective-c
#pragma once
#if ENGINE_MINOR_VERSION > 12
#include "UEPyModule.h"
#if WITH_EDITOR
#include "UEPyFbxManager.h"
#include "UEPyFbxIOSettings.h"
#include "UEPyFbxImporter.h"
#include "UEPyFbxScene.h"
#include "UEPyFbxNode.h"
#include "UEPyFbxObject.h"
#include "UEPyFbxProperty.h"
#include "UEPyFbxPose.h"... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbx.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 117 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxObject {
PyObject_HEAD
/* Type-specific fields go here. */
FbxObject *fbx_object;
};
void ue_pyth... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 114 |
```c++
#include "UEPyFbxPose.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_pose_get_count(ue_PyFbxPose *self, PyObject *args)
{
return PyLong_FromLong(self->fbx_pose->GetCount());
}
static PyObject *py_ue_fbx_pose_get_name(ue_PyFbxPose *self, PyObject *args)
{
r... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,488 |
```c++
#include "UEPyFbxNode.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 12
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_node_get_child_count(ue_PyFbxNode *self, PyObject *args)
{
return PyLong_FromLong(self->fbx_node->GetChildCount());
}
static PyObject *py_ue_fbx_node_get_name(ue_PyFbxNode *self, PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,274 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 12
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxMesh
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxMesh *fb... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 112 |
```objective-c
#pragma once
#include "UEPyModule.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
} ue_PyFSlateApplication;
void ue_python_init_fslate_application(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/SlateApplication/UEPyFSlateApplication.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 47 |
```c++
#include "UEPyFSlateApplication.h"
#include "Slate/UEPySWidget.h"
#include "Runtime/Slate/Public/Framework/Application/SlateApplication.h"
#include "Runtime/SlateRHIRenderer/Public/Interfaces/ISlateRHIRendererModule.h"
#include "Slate/UEPySWindow.h"
static PyObject *py_ue_get_average_delta_time(PyObject *cls,... | /content/code_sandbox/Source/UnrealEnginePython/Private/SlateApplication/UEPyFSlateApplication.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,060 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#include "Editor/MaterialEditor/Public/MaterialEditorUtilities.h"
#include "Editor/MaterialEditor/Public/MaterialEditorActions.h"
#include "Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h"
#include "Editor/MaterialEditor/Public/IMaterialEditor.... | /content/code_sandbox/Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 110 |
```c++
#include "UEPyFMaterialEditorUtilities.h"
#if WITH_EDITOR
#include "Materials/Material.h"
#include "Runtime/Engine/Classes/EdGraph/EdGraph.h"
static PyObject *py_ue_paste_nodes_here(PyObject *cls, PyObject * args)
{
PyObject *py_graph;
float x;
float y;
if (!PyArg_ParseTuple(args, "O(ff):paste_nodes_here... | /content/code_sandbox/Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,015 |
```c++
#include "UEPyFPythonOutputDevice.h"
static PyMethodDef ue_PyFPythonOutputDevice_methods[] = {
{ NULL } /* Sentinel */
};
static PyObject *ue_PyFPythonOutputDevice_str(ue_PyFPythonOutputDevice *self)
{
return PyUnicode_FromFormat("<unreal_engine.FPythonOutputDevice '%p'>",
self->device);
}
static void u... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFPythonOutputDevice.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 697 |
```c++
#include "UEPyFObjectThumbnail.h"
static PyObject *py_ue_fobject_thumbnail_get_image_width(ue_PyFObjectThumbnail *self, PyObject * args)
{
return PyLong_FromLong(self->object_thumbnail.GetImageWidth());
}
static PyObject *py_ue_fobject_thumbnail_get_image_height(ue_PyFObjectThumbnail *self, PyObject * args)
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFObjectThumbnail.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,088 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
uint8 val;
} ue_PyESlateEnums;
void ue_python_init_eslate_enums(PyObject *);
ue_PyESlateEnums *py_ue_is_eslate_enums(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 68 |
```objective-c
#pragma once
#include "UEPyModule.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
FTransform transform;
} ue_PyFTransform;
extern PyTypeObject ue_PyFTransformType;
PyObject *py_ue_new_ftransform(FTransform);
ue_PyFTransform *py_ue_is_ftransform(PyObject *);
void ue_python_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFTransform.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 90 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "Wrappers/UEPyFVector.h"
#if ENGINE_MINOR_VERSION > 12
#include "Runtime/Engine/Classes/Animation/MorphTarget.h"
struct ue_PyFMorphTargetDelta {
PyObject_HEAD
/* Type-specific fields go here. */
FMorphTargetDelta morph_target_delta;
};
void ue... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFMorphTargetDelta.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 121 |
```c++
#include "UEPyFAssetData.h"
#if WITH_EDITOR
#include "ObjectTools.h"
#include "Wrappers/UEPyFObjectThumbnail.h"
static PyObject *py_ue_fassetdata_get_asset(ue_PyFAssetData *self, PyObject * args)
{
Py_RETURN_UOBJECT(self->asset_data.GetAsset());
}
static PyObject *py_ue_fassetdata_is_asset_loaded(ue_PyFAsse... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFAssetData.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,903 |
```c++
#include "UEPyFSlowTask.h"
#include "Misc/FeedbackContext.h"
#if WITH_EDITOR
static PyObject *py_ue_fslowtask_initialize(ue_PyFSlowTask *self, PyObject * args)
{
self->slowtask.Initialize();
Py_RETURN_NONE;
}
static PyObject *py_ue_fslowtask_destroy(ue_PyFSlowTask *self, PyObject * args)
{
self->slowtask... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSlowTask.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,514 |
```c++
#include "UEPyFColor.h"
static PyObject *py_ue_fcolor_to_hex(ue_PyFColor *self, PyObject * args)
{
return PyUnicode_FromString(TCHAR_TO_UTF8(*self->color.ToString()));
}
static PyObject *py_ue_fcolor_to_linear(ue_PyFColor *self, PyObject * args)
{
return py_ue_new_flinearcolor(self->color.ReinterpretAsLinear... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFColor.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,499 |
```c++
#include "UEPyFHitResult.h"
#include "GameFramework/Actor.h"
static PyObject *py_ue_fhitresult_get_reversed_hit(ue_PyFHitResult *self, PyObject * args)
{
return py_ue_new_fhitresult(FHitResult::GetReversedHit(self->hit));
}
static PyMethodDef ue_PyFHitResult_methods[] = {
{ "get_reversed_hit", (PyCFunction... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFHitResult.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,340 |
```c++
#include "UEPyFFoliageInstance.h"
#include "Wrappers/UEPyFVector.h"
#include "Wrappers/UEPyFRotator.h"
#include "Wrappers/UEPyFTransform.h"
#include "Components/ActorComponent.h"
#include "Runtime/Foliage/Public/InstancedFoliageActor.h"
#if WITH_EDITOR
#define get_instance(x) FFoliageInstance *instance = get_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,543 |
```c++
#include "UEPyFFrameNumber.h"
#if ENGINE_MINOR_VERSION >= 20
static PyObject *ue_PyFFrameNumber_str(ue_PyFFrameNumber *self)
{
return PyUnicode_FromFormat("<unreal_engine.FFrameNumber %d>",
self->frame_number.Value);
}
static PyTypeObject ue_PyFFrameNumberType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_e... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFrameNumber.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 685 |
```c++
#include "UEPyIAssetEditorInstance.h"
#if WITH_EDITOR
static PyObject *py_ue_iasset_editor_instance_close_window(ue_PyIAssetEditorInstance *self, PyObject * args)
{
self->editor_instance->CloseWindow();
Py_RETURN_NONE;
}
static PyObject *py_ue_iasset_editor_instance_focus_window(ue_PyIAssetEditorInstance ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyIAssetEditorInstance.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 940 |
```c++
#include "UEPyFRotator.h"
static PyObject *py_ue_frotator_get_vector(ue_PyFRotator *self, PyObject * args) {
FVector vec = self->rot.Vector();
return py_ue_new_fvector(vec);
}
static PyObject *py_ue_frotator_get_euler(ue_PyFRotator *self, PyObject * args) {
FVector vec = self->rot.Euler();
return py_ue_new... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRotator.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,893 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
struct ue_PyFAssetData
{
PyObject_HEAD
/* Type-specific fields go here. */
FAssetData asset_data;
};
PyObject *py_ue_new_fassetdata(FAssetData);
ue_PyFAssetData *py_ue_is_fassetdata(PyObject *);
void ue_python_init_fassetdata(PyObject *);
#e... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFAssetData.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 84 |
```c++
#include "UEPyFRawAnimSequenceTrack.h"
static PyObject *py_ue_fraw_anim_sequence_track_get_pos_keys(ue_PyFRawAnimSequenceTrack *self, void *closure)
{
PyObject *py_list = PyList_New(0);
for (FVector vec : self->raw_anim_sequence_track.PosKeys)
{
PyObject *py_vec = py_ue_new_fvector(vec);
PyList_Append(py... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawAnimSequenceTrack.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,768 |
```c++
#include "UEPyFViewportClient.h"
#include "Engine/World.h"
static PyObject *py_ue_fviewport_client_get_world(ue_PyFViewportClient *self, PyObject * args)
{
UWorld *u_world = self->viewport_client->GetWorld();
if (!u_world)
return PyErr_Format(PyExc_Exception, "unable to get UWorld");
Py_RETURN_UOBJECT(u_w... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFViewportClient.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 885 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#include "AssetRegistryModule.h"
#include "Runtime/AssetRegistry/Public/ARFilter.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FARFilter filter;
PyObject *class_names;
PyObject *object_paths;
PyObject *package_names;
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFARFilter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 163 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Engine/EngineTypes.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FHitResult hit;
} ue_PyFHitResult;
PyObject *py_ue_new_fhitresult(FHitResult);
ue_PyFHitResult *py_ue_is_fhitresult(PyObject *);
void ue_python_init_fhitresu... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFHitResult.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 88 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if ENGINE_MINOR_VERSION < 18
#include "Runtime/CoreUObject/Public/Misc/StringAssetReference.h"
#endif
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FStringAssetReference fstring_asset_reference;
} ue_PyFStringAssetReference;
PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFStringAssetReference.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 114 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#if WITH_EDITOR
#include "Wrappers/UEPyFViewportClient.h"
#include "Editor/UnrealEd/Public/EditorViewportClient.h"
struct ue_PyFEditorViewportClient
{
ue_PyFViewportClient viewport_client;
/* Type-specific fields go here. */
TSharedRef<FEditorViewportC... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFEditorViewportClient.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 134 |
```c++
#include "UEPyFSoftSkinVertex.h"
#if WITH_EDITOR
static PyObject *py_ue_fsoft_skin_vertex_get_color(ue_PyFSoftSkinVertex *self, void *closure)
{
return py_ue_new_fcolor(self->ss_vertex.Color);
}
static int py_ue_fsoft_skin_vertex_set_color(ue_PyFSoftSkinVertex *self, PyObject *value, void *closure)
{
ue_PyF... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSoftSkinVertex.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,470 |
```c++
#include "UEPyFLinearColor.h"
static PyObject *py_ue_flinearcolor_to_fcolor(ue_PyFLinearColor *self, PyObject * args)
{
PyObject *py_srgb = nullptr;
if (!PyArg_ParseTuple(args, "|O:to_fcolor", &py_srgb))
return NULL;
bool b_srgb = false;
if (py_srgb && PyObject_IsTrue(py_srgb))
b_srgb = true;
return py... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFLinearColor.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,546 |
```objective-c
#pragma once
#include "UEPyModule.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FVector2D vec;
} ue_PyFVector2D;
extern PyTypeObject ue_PyFVector2DType;
PyObject *py_ue_new_fvector2d(FVector2D);
ue_PyFVector2D *py_ue_is_fvector2d(PyObject *);
void ue_python_init_fvecto... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector2D.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 112 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "Runtime/Core/Public/Misc/ObjectThumbnail.h"
struct ue_PyFObjectThumbnail {
PyObject_HEAD
/* Type-specific fields go here. */
FObjectThumbnail object_thumbnail;
};
void ue_python_init_fobject_thumbnail(PyObject *);
PyObject *py_ue_new_fobject_t... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFObjectThumbnail.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 87 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#if WITH_EDITOR
#include "Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h"
struct ue_PyIAssetEditorInstance
{
PyObject_HEAD
/* Type-specific fields go here. */
IAssetEditorInstance *editor_instance;
};
void ue_python_init_iasset_editor_instance(PyO... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyIAssetEditorInstance.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 107 |
```c++
#include "UEPyFVector2D.h"
static PyObject *py_ue_fvector2d_length(ue_PyFVector2D *self, PyObject * args)
{
return PyFloat_FromDouble(self->vec.Size());
}
static PyObject *py_ue_fvector2d_length_squared(ue_PyFVector2D *self, PyObject * args)
{
return PyFloat_FromDouble(self->vec.SizeSquared());
}
static PyO... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector2D.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,262 |
```c++
#include "UEPyFSocket.h"
static PyObject *py_ue_fsocket_start_receiver(ue_PyFSocket *self, PyObject * args)
{
if (self->udp_receiver)
{
return PyErr_Format(PyExc_Exception, "receiver already started");
}
self->udp_receiver = new FUdpSocketReceiver(self->sock, FTimespan::FromMilliseconds(100), *FString:... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSocket.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,093 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#if WITH_EDITOR
#include "InstancedFoliage.h"
typedef struct
{
PyObject_HEAD
TWeakObjectPtr<AInstancedFoliageActor> foliage_actor;
TWeakObjectPtr<UFoliageType> foliage_type;
int32 instance_id;
} ue_PyFFoliageInstance;
void ue_python_init_ffoliage_insta... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 122 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 13
#include "Developer/RawMesh/Public/RawMesh.h"
struct ue_PyFRawMesh
{
PyObject_HEAD
/* Type-specific fields go here. */
FRawMesh raw_mesh;
};
void ue_python_init_fraw_mesh(PyObject *);
PyObject *py_ue_new_fraw_m... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawMesh.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 92 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPyFVector.h"
#include "UEPyFQuat.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
FRotator rot;
} ue_PyFRotator;
extern PyTypeObject ue_PyFRotatorType;
PyObject *py_ue_new_frotator(FRotator);
ue_PyFRotator *py_ue_is_frot... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRotator.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 119 |
```c++
#include "UEPyFRawMesh.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 13
#include "Engine/StaticMesh.h"
static PyObject *py_ue_fraw_mesh_set_vertex_positions(ue_PyFRawMesh *self, PyObject * args)
{
PyObject *data;
if (!PyArg_ParseTuple(args, "O:set_vertex_positions", &data))
{
return nullptr;
}
PyObje... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawMesh.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,374 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#if ENGINE_MINOR_VERSION >= 20
#include "Runtime/Core/Public/Misc/FrameNumber.h"
struct ue_PyFFrameNumber {
PyObject_HEAD
/* Type-specific fields go here. */
FFrameNumber frame_number;
};
void ue_python_init_fframe_number(PyObject *);
PyObject *py_ue_n... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFrameNumber.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 100 |
```c++
#include "UEPyFEditorViewportClient.h"
#if WITH_EDITOR
static PyObject *py_ue_feditor_viewport_client_take_high_res_screen_shot(ue_PyFEditorViewportClient *self, PyObject * args)
{
self->editor_viewport_client->TakeHighResScreenShot();
self->editor_viewport_client->Invalidate();
if (self->editor_viewport_c... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFEditorViewportClient.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,050 |
```c++
#include "UEPyFARFilter.h"
#if WITH_EDITOR
static PyObject *py_ue_farfilter_append(ue_PyFARFilter *self, PyObject * args)
{
PyObject *pyfilter = nullptr;
py_ue_sync_farfilter((PyObject *)self);
if (!PyArg_ParseTuple(args, "|O:append", &pyfilter))
return NULL;
ue_PyFARFilter *filter = py_ue_is_farfilter(p... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFARFilter.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,154 |
```c++
#include "UEPyFStringAssetReference.h"
static PyObject *py_ue_fstring_asset_reference_get_asset_name(ue_PyFStringAssetReference *self, PyObject * args)
{
#if ENGINE_MINOR_VERSION > 13
return PyUnicode_FromString(TCHAR_TO_UTF8(*self->fstring_asset_reference.GetAssetName()));
#else
return PyUnicode_FromString(... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFStringAssetReference.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,083 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "Runtime/Sockets/Public/Sockets.h"
#include "Runtime/Networking/Public/Networking.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
FSocket *sock;
FUdpSocketReceiver *udp_receiver;
void udp_recv(const FArrayReaderPtr& Arr... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSocket.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 118 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "UnrealClient.h"
extern PyTypeObject ue_PyFViewportClientType;
struct ue_PyFViewportClient
{
PyObject_HEAD
/* Type-specific fields go here. */
TSharedRef<FViewportClient> viewport_client;;
};
void ue_python_init_fviewport_client(PyObject *);
PyObjec... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFViewportClient.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```c++
#include "UEPyESlateEnums.h"
#include "Runtime/Slate/Public/Framework/Commands/UICommandInfo.h"
static PyObject *py_ue_eslate_enums_get(ue_PyESlateEnums *self, void *closure)
{
return PyLong_FromLong(self->val);
}
static PyGetSetDef ue_PyESlateEnums_getseters[] = {
{ (char*)"val", (getter)py_ue_eslate_enums... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 947 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Core/Public/Math/Quat.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FQuat quat;
} ue_PyFQuat;
extern PyTypeObject ue_PyFQuatType;
PyObject *py_ue_new_fquat(FQuat);
ue_PyFQuat *py_ue_is_fquat(PyObject *);
void ue_pyt... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFQuat.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 111 |
```c++
#include "UEPyFQuat.h"
#if ENGINE_MINOR_VERSION > 12
static PyObject *py_ue_fquat_angular_distance(ue_PyFQuat *self, PyObject * args)
{
FQuat q;
if (!py_ue_quat_arg(args, q))
{
return nullptr;
}
return PyFloat_FromDouble(self->quat.AngularDistance(q));
}
#endif
static PyObject *py_ue_fquat_euler(ue_PyF... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFQuat.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,164 |
```objective-c
#pragma once
#include "UEPyModule.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FRandomStream rstream;
} ue_PyFRandomStream;
void ue_python_init_frandomstream(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRandomStream.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 55 |
```c++
#include "UEPyFMorphTargetDelta.h"
static PyObject *py_ue_fmorph_target_delta_get_position_delta(ue_PyFMorphTargetDelta *self, void *closure)
{
return py_ue_new_fvector(self->morph_target_delta.PositionDelta);
}
static int py_ue_fmorph_target_delta_set_position_delta(ue_PyFMorphTargetDelta *self, PyObject *va... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFMorphTargetDelta.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,357 |
```objective-c
#pragma once
#include "UEPyModule.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FLinearColor color;
} ue_PyFLinearColor;
extern PyTypeObject ue_PyFLinearColorType;
PyObject *py_ue_new_flinearcolor(FLinearColor);
ue_PyFLinearColor *py_ue_is_flinearcolor(PyObject *);
voi... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFLinearColor.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 117 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Engine/Classes/Animation/AnimSequence.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FRawAnimSequenceTrack raw_anim_sequence_track;
} ue_PyFRawAnimSequenceTrack;
PyObject *py_ue_new_fraw_anim_sequence_track(FRawAnimSeq... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawAnimSequenceTrack.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 112 |
```c++
#include "UEPyFVector.h"
static PyObject *py_ue_fvector_length(ue_PyFVector *self, PyObject * args)
{
return PyFloat_FromDouble(self->vec.Size());
}
static PyObject *py_ue_fvector_length_squared(ue_PyFVector *self, PyObject * args)
{
return PyFloat_FromDouble(self->vec.SizeSquared());
}
static PyObject *py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,785 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.