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```c++ #include "UEPySkeletal.h" #include "Runtime/Engine/Public/ComponentReregisterContext.h" #if WITH_EDITOR #include "Developer/MeshUtilities/Public/MeshUtilities.h" #include "Wrappers/UEPyFMorphTargetDelta.h" #include "Wrappers/UEPyFSoftSkinVertex.h" #if ENGINE_MINOR_VERSION > 20 #include "Runtime/Engine/Public/Re...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
9,554
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject *, PyObject *); PyObject *py_ue_draw_debug_line(ue_PyUObject...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
82
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyO...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
119
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_capture_initialize(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_start(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_load_from_config(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_stop(ue_PyUObject *, PyObject *); PyObject *py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
104
```c++ #include "UEPyTexture.h" #include "Runtime/Engine/Public/ImageUtils.h" #include "Runtime/Engine/Classes/Engine/Texture.h" #include "Engine/TextureRenderTarget2D.h" #include "Engine/Texture2D.h" PyObject *py_ue_texture_update_resource(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture *textu...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,110
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject *, PyObject *); PyObject *py_ue_add_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_angular_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_force(ue_PyUObject *, PyObject *); PyObject *py_ue_add_t...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
186
```c++ #include "UEPyActor.h" #if WITH_EDITOR #include "Editor.h" #include "Editor/UnrealEd/Public/ComponentTypeRegistry.h" #endif PyObject *py_ue_actor_has_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *tag; if (!PyArg_ParseTuple(args, "s:actor_has_tag", &tag)) { return nullptr; } AA...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
6,216
```c++ #include "UEPyHUD.h" #include "GameFramework/HUD.h" #include "Engine/Texture.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int x1, y1, x2, y2; PyObject *py_fcolor; if (!PyArg_ParseTuple(args, "iiiiO:hud_draw_2d_line", &x1, &y1, &x2, &y2, &py_fcolor)) { r...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,245
```c++ #include "UEPyExporter.h" #include "Exporters/Exporter.h" PyObject *py_ue_export_to_file(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_object; char *filename; if (!PyArg_ParseTuple(args, "Os:export_to_file", &py_object, &filename)) { return nullptr; } UExporter *Exporte...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
202
```c++ #include "UEPyPackage.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UPackage *package = ue_py_check_type<UPackage>(self); if (!package) return PyErr_Format(PyExc_Exception, "uobject is not an UPackage"); if (package->IsDirty()) Py_RETURN_TRUE; Py_RETUR...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
397
```c++ #include "UEPyInput.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerInput.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:is_input_key_down", &...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,114
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_tex...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
276
```c++ #include "UEPyUserDefinedStruct.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h" #include "Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h" #include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h" PyObject *py_ue_struct_add_variable(ue_PyUObj...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
978
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_actor_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_transform(ue_PyUObject *, PyObject *); PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
562
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_foliage_types(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
116
```c++ #include "UEPyWorld.h" #include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h" #include "EngineUtils.h" #include "Kismet/GameplayStatics.h" #include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h" #if WITH_EDITOR #include "Editor/UnrealEd/Public/EditorActorFolders.h" #endif PyObject *py_ue_world_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,708
```c++ #include "UEPyCapture.h" #include "Runtime/MovieSceneCapture/Public/MovieSceneCapture.h" #if WITH_EDITOR /* This is taken as-is (more or less) from MovieSceneCaptureDialogModule.cpp to automate sequencer capturing. The only relevant implementation is the support for a queue of UMovieSceneCapture objects */ ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,662
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_take_widget(ue_PyUObject *, PyObject *); PyObject *py_ue_create_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
42
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR PyObject *py_ue_create_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_get_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_import(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_export_to_raw_mes...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
93
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_released(ue_PyUObject *, PyObject *); PyObject *py_ue_is_action_pressed(ue_PyUObject *, PyObj...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```c++ #include "UEPyDataTable.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/DataTable.h" #include "Editor/UnrealEd/Public/DataTableEditorUtils.h" PyObject *py_ue_data_table_add_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; PyObject *py_row; if (!PyArg_ParseTuple(arg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,348
```c++ #include "UEPyPlayer.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerController.h" #include "GameFramework/HUD.h" #include "GameFramework/GameMode.h" #include "GameFramework/PlayerState.h" #include "GameFramework/GameModeBase.h" PyObject *py_ue_get_player_controlle...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,546
```c++ #include "UEPyViewport.h" #if WITH_EDITOR #include "LevelEditor.h" #include "Editor/LevelEditor/Public/ILevelViewport.h" #include "Editor/UnrealEd/Public/LevelEditorViewport.h" #endif #include "Slate/UEPySWidget.h" #include "Slate/UEPySWindow.h" // required for GEngine access #include "Engine/Engine.h" PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,595
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_spline_length(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
51
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_quit_game(ue_PyUObject *, PyObject *); PyObject *py_ue_play(ue_PyUObject *, PyObject *); PyObject *py_ue_world_exec(ue_PyUObject *, PyObject *); // mainly used for unit testing PyObject *py_ue_world_tick(ue_PyUObject *, PyObject *); PyObject *py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
353
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_struct_add_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_get_variables(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_remove_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_move_variable_up(ue_PyUObject *, PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
94
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args); PyObject *py_ue_play_sound_at_location(ue_PyUObject *, PyObject *); PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args); PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
121
```c++ #include "UEPyMaterial.h" #if WITH_EDITOR #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h" #endif #include "Materials/MaterialInstanceConstant.h" #include "Ma...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,529
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args); #if WITH_EDITOR PyObject *py_ue_static_mesh_build(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_get_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
211
```c++ #include "UEPyAnimSequence.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset."); USkeleton *skeleton = anim->G...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,618
```c++ #include "UEPyMovements.h" #include "Components/ActorComponent.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" #include "GameFramework/Character.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "GameFramework/CharacterMovementComponent.h" PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,698
```c++ #include "UEPyFbxProperty.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_property_get_name(ue_PyFbxProperty *self, PyObject *args) { return PyUnicode_FromString(self->fbx_property.GetName()); } static PyObject *py_ue_fbx_property_get_double3(ue_PyFbxProperty...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,304
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxManager { PyObject_HEAD /* Type-specific fields go here. */ FbxManager *fbx_manager; }; void ue...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyFbxIOSettings.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyMethodDef ue_PyFbxIOSettings_methods[] = { { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxIOSettingsType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxIOSettings", /* tp_name */ siz...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
685
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxImporter { PyObject_HEAD /* Type-specific fields go here. */ FbxImporter *fbx_importer; }; void ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
92
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxScene { PyObject_HEAD /* Type-specific fields go here. */ FbxScene *fbx_scene; }; void ue_python_i...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxIOSettings { PyObject_HEAD /* Type-specific fields go here. */ FbxIOSettings *fbx_io_settings; }; ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
111
```c++ #include "UEPyFbxManager.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxIOSettings *py_fbx_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,061
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxNode { PyObject_HEAD /* Type-specific fields go here. */ FbxNode *fb...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
127
```c++ #include "UEPyFbxScene.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_scene_get_root_node(ue_PyFbxScene *self, PyObject *args) { FbxNode *fbx_node = self->fbx_scene->GetRootNode(); if (!fbx_node) { return PyErr_Format(PyExc_Exception, "unable to get Root...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,488
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxProperty { PyObject_HEAD /* Type-specific fields go here. */ FbxProperty fbx_property; }; void ue_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
113
```c++ #include "UEPyFbxImporter.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_importer_get_anim_stack_count(ue_PyFbxImporter *self, PyObject *args) { return PyLong_FromLong(self->fbx_importer->GetAnimStackCount()); } static PyObject *py_ue_fbx_importer_get_take_l...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,210
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxPose { PyObject_HEAD /* Type-specific fields go here. */ FbxPose *fbx_pose; }; void ue_python_in...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```c++ #include "UEPyFbxObject.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" #include "Runtime/Engine/Classes/Curves/RichCurve.h" static PyObject *py_ue_fbx_object_get_name(ue_PyFbxObject *self, PyObject *args) { return PyUnicode_FromString(self->fbx_object->GetName()); } static PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,657
```c++ #include "UEPyFbxMesh.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #include "UEPyFbx.h" static PyObject *py_ue_fbx_mesh_get_polygon_count(ue_PyFbxMesh *self, PyObject *args) { return PyLong_FromLong(self->fbx_mesh->GetPolygonCount()); } static PyObject *py_ue_fbx_mesh_get_control_points_count(ue_PyFbxM...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,811
```objective-c #pragma once #if ENGINE_MINOR_VERSION > 12 #include "UEPyModule.h" #if WITH_EDITOR #include "UEPyFbxManager.h" #include "UEPyFbxIOSettings.h" #include "UEPyFbxImporter.h" #include "UEPyFbxScene.h" #include "UEPyFbxNode.h" #include "UEPyFbxObject.h" #include "UEPyFbxProperty.h" #include "UEPyFbxPose.h"...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbx.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
117
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxObject { PyObject_HEAD /* Type-specific fields go here. */ FbxObject *fbx_object; }; void ue_pyth...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
114
```c++ #include "UEPyFbxPose.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_pose_get_count(ue_PyFbxPose *self, PyObject *args) { return PyLong_FromLong(self->fbx_pose->GetCount()); } static PyObject *py_ue_fbx_pose_get_name(ue_PyFbxPose *self, PyObject *args) { r...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,488
```c++ #include "UEPyFbxNode.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #include "UEPyFbx.h" static PyObject *py_ue_fbx_node_get_child_count(ue_PyFbxNode *self, PyObject *args) { return PyLong_FromLong(self->fbx_node->GetChildCount()); } static PyObject *py_ue_fbx_node_get_name(ue_PyFbxNode *self, PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,274
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxMesh { PyObject_HEAD /* Type-specific fields go here. */ FbxMesh *fb...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxMesh.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyFSlateApplication; void ue_python_init_fslate_application(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/SlateApplication/UEPyFSlateApplication.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
47
```c++ #include "UEPyFSlateApplication.h" #include "Slate/UEPySWidget.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" #include "Runtime/SlateRHIRenderer/Public/Interfaces/ISlateRHIRendererModule.h" #include "Slate/UEPySWindow.h" static PyObject *py_ue_get_average_delta_time(PyObject *cls,...
/content/code_sandbox/Source/UnrealEnginePython/Private/SlateApplication/UEPyFSlateApplication.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,060
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "Editor/MaterialEditor/Public/MaterialEditorUtilities.h" #include "Editor/MaterialEditor/Public/MaterialEditorActions.h" #include "Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h" #include "Editor/MaterialEditor/Public/IMaterialEditor....
/content/code_sandbox/Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
110
```c++ #include "UEPyFMaterialEditorUtilities.h" #if WITH_EDITOR #include "Materials/Material.h" #include "Runtime/Engine/Classes/EdGraph/EdGraph.h" static PyObject *py_ue_paste_nodes_here(PyObject *cls, PyObject * args) { PyObject *py_graph; float x; float y; if (!PyArg_ParseTuple(args, "O(ff):paste_nodes_here...
/content/code_sandbox/Source/UnrealEnginePython/Private/MaterialEditorUtilities/UEPyFMaterialEditorUtilities.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,015
```c++ #include "UEPyFPythonOutputDevice.h" static PyMethodDef ue_PyFPythonOutputDevice_methods[] = { { NULL } /* Sentinel */ }; static PyObject *ue_PyFPythonOutputDevice_str(ue_PyFPythonOutputDevice *self) { return PyUnicode_FromFormat("<unreal_engine.FPythonOutputDevice '%p'>", self->device); } static void u...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFPythonOutputDevice.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
697
```c++ #include "UEPyFObjectThumbnail.h" static PyObject *py_ue_fobject_thumbnail_get_image_width(ue_PyFObjectThumbnail *self, PyObject * args) { return PyLong_FromLong(self->object_thumbnail.GetImageWidth()); } static PyObject *py_ue_fobject_thumbnail_get_image_height(ue_PyFObjectThumbnail *self, PyObject * args) ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFObjectThumbnail.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,088
```objective-c #pragma once #include "UnrealEnginePython.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ uint8 val; } ue_PyESlateEnums; void ue_python_init_eslate_enums(PyObject *); ue_PyESlateEnums *py_ue_is_eslate_enums(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
68
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FTransform transform; } ue_PyFTransform; extern PyTypeObject ue_PyFTransformType; PyObject *py_ue_new_ftransform(FTransform); ue_PyFTransform *py_ue_is_ftransform(PyObject *); void ue_python_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFTransform.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
90
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Wrappers/UEPyFVector.h" #if ENGINE_MINOR_VERSION > 12 #include "Runtime/Engine/Classes/Animation/MorphTarget.h" struct ue_PyFMorphTargetDelta { PyObject_HEAD /* Type-specific fields go here. */ FMorphTargetDelta morph_target_delta; }; void ue...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFMorphTargetDelta.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
121
```c++ #include "UEPyFAssetData.h" #if WITH_EDITOR #include "ObjectTools.h" #include "Wrappers/UEPyFObjectThumbnail.h" static PyObject *py_ue_fassetdata_get_asset(ue_PyFAssetData *self, PyObject * args) { Py_RETURN_UOBJECT(self->asset_data.GetAsset()); } static PyObject *py_ue_fassetdata_is_asset_loaded(ue_PyFAsse...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFAssetData.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,903
```c++ #include "UEPyFSlowTask.h" #include "Misc/FeedbackContext.h" #if WITH_EDITOR static PyObject *py_ue_fslowtask_initialize(ue_PyFSlowTask *self, PyObject * args) { self->slowtask.Initialize(); Py_RETURN_NONE; } static PyObject *py_ue_fslowtask_destroy(ue_PyFSlowTask *self, PyObject * args) { self->slowtask...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSlowTask.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,514
```c++ #include "UEPyFColor.h" static PyObject *py_ue_fcolor_to_hex(ue_PyFColor *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*self->color.ToString())); } static PyObject *py_ue_fcolor_to_linear(ue_PyFColor *self, PyObject * args) { return py_ue_new_flinearcolor(self->color.ReinterpretAsLinear...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFColor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,499
```c++ #include "UEPyFHitResult.h" #include "GameFramework/Actor.h" static PyObject *py_ue_fhitresult_get_reversed_hit(ue_PyFHitResult *self, PyObject * args) { return py_ue_new_fhitresult(FHitResult::GetReversedHit(self->hit)); } static PyMethodDef ue_PyFHitResult_methods[] = { { "get_reversed_hit", (PyCFunction...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFHitResult.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,340
```c++ #include "UEPyFFoliageInstance.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "Wrappers/UEPyFTransform.h" #include "Components/ActorComponent.h" #include "Runtime/Foliage/Public/InstancedFoliageActor.h" #if WITH_EDITOR #define get_instance(x) FFoliageInstance *instance = get_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,543
```c++ #include "UEPyFFrameNumber.h" #if ENGINE_MINOR_VERSION >= 20 static PyObject *ue_PyFFrameNumber_str(ue_PyFFrameNumber *self) { return PyUnicode_FromFormat("<unreal_engine.FFrameNumber %d>", self->frame_number.Value); } static PyTypeObject ue_PyFFrameNumberType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_e...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFrameNumber.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
685
```c++ #include "UEPyIAssetEditorInstance.h" #if WITH_EDITOR static PyObject *py_ue_iasset_editor_instance_close_window(ue_PyIAssetEditorInstance *self, PyObject * args) { self->editor_instance->CloseWindow(); Py_RETURN_NONE; } static PyObject *py_ue_iasset_editor_instance_focus_window(ue_PyIAssetEditorInstance ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyIAssetEditorInstance.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
940
```c++ #include "UEPyFRotator.h" static PyObject *py_ue_frotator_get_vector(ue_PyFRotator *self, PyObject * args) { FVector vec = self->rot.Vector(); return py_ue_new_fvector(vec); } static PyObject *py_ue_frotator_get_euler(ue_PyFRotator *self, PyObject * args) { FVector vec = self->rot.Euler(); return py_ue_new...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRotator.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,893
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR struct ue_PyFAssetData { PyObject_HEAD /* Type-specific fields go here. */ FAssetData asset_data; }; PyObject *py_ue_new_fassetdata(FAssetData); ue_PyFAssetData *py_ue_is_fassetdata(PyObject *); void ue_python_init_fassetdata(PyObject *); #e...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFAssetData.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
84
```c++ #include "UEPyFRawAnimSequenceTrack.h" static PyObject *py_ue_fraw_anim_sequence_track_get_pos_keys(ue_PyFRawAnimSequenceTrack *self, void *closure) { PyObject *py_list = PyList_New(0); for (FVector vec : self->raw_anim_sequence_track.PosKeys) { PyObject *py_vec = py_ue_new_fvector(vec); PyList_Append(py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawAnimSequenceTrack.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,768
```c++ #include "UEPyFViewportClient.h" #include "Engine/World.h" static PyObject *py_ue_fviewport_client_get_world(ue_PyFViewportClient *self, PyObject * args) { UWorld *u_world = self->viewport_client->GetWorld(); if (!u_world) return PyErr_Format(PyExc_Exception, "unable to get UWorld"); Py_RETURN_UOBJECT(u_w...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFViewportClient.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
885
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "AssetRegistryModule.h" #include "Runtime/AssetRegistry/Public/ARFilter.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FARFilter filter; PyObject *class_names; PyObject *object_paths; PyObject *package_names; ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFARFilter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
163
```objective-c #pragma once #include "UEPyModule.h" #include "Engine/EngineTypes.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FHitResult hit; } ue_PyFHitResult; PyObject *py_ue_new_fhitresult(FHitResult); ue_PyFHitResult *py_ue_is_fhitresult(PyObject *); void ue_python_init_fhitresu...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFHitResult.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
88
```objective-c #pragma once #include "UEPyModule.h" #if ENGINE_MINOR_VERSION < 18 #include "Runtime/CoreUObject/Public/Misc/StringAssetReference.h" #endif typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FStringAssetReference fstring_asset_reference; } ue_PyFStringAssetReference; PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFStringAssetReference.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
114
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "Wrappers/UEPyFViewportClient.h" #include "Editor/UnrealEd/Public/EditorViewportClient.h" struct ue_PyFEditorViewportClient { ue_PyFViewportClient viewport_client; /* Type-specific fields go here. */ TSharedRef<FEditorViewportC...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFEditorViewportClient.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
134
```c++ #include "UEPyFSoftSkinVertex.h" #if WITH_EDITOR static PyObject *py_ue_fsoft_skin_vertex_get_color(ue_PyFSoftSkinVertex *self, void *closure) { return py_ue_new_fcolor(self->ss_vertex.Color); } static int py_ue_fsoft_skin_vertex_set_color(ue_PyFSoftSkinVertex *self, PyObject *value, void *closure) { ue_PyF...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSoftSkinVertex.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,470
```c++ #include "UEPyFLinearColor.h" static PyObject *py_ue_flinearcolor_to_fcolor(ue_PyFLinearColor *self, PyObject * args) { PyObject *py_srgb = nullptr; if (!PyArg_ParseTuple(args, "|O:to_fcolor", &py_srgb)) return NULL; bool b_srgb = false; if (py_srgb && PyObject_IsTrue(py_srgb)) b_srgb = true; return py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFLinearColor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,546
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FVector2D vec; } ue_PyFVector2D; extern PyTypeObject ue_PyFVector2DType; PyObject *py_ue_new_fvector2d(FVector2D); ue_PyFVector2D *py_ue_is_fvector2d(PyObject *); void ue_python_init_fvecto...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector2D.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Runtime/Core/Public/Misc/ObjectThumbnail.h" struct ue_PyFObjectThumbnail { PyObject_HEAD /* Type-specific fields go here. */ FObjectThumbnail object_thumbnail; }; void ue_python_init_fobject_thumbnail(PyObject *); PyObject *py_ue_new_fobject_t...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFObjectThumbnail.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
87
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "Editor/UnrealEd/Public/Toolkits/AssetEditorManager.h" struct ue_PyIAssetEditorInstance { PyObject_HEAD /* Type-specific fields go here. */ IAssetEditorInstance *editor_instance; }; void ue_python_init_iasset_editor_instance(PyO...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyIAssetEditorInstance.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
107
```c++ #include "UEPyFVector2D.h" static PyObject *py_ue_fvector2d_length(ue_PyFVector2D *self, PyObject * args) { return PyFloat_FromDouble(self->vec.Size()); } static PyObject *py_ue_fvector2d_length_squared(ue_PyFVector2D *self, PyObject * args) { return PyFloat_FromDouble(self->vec.SizeSquared()); } static PyO...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector2D.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,262
```c++ #include "UEPyFSocket.h" static PyObject *py_ue_fsocket_start_receiver(ue_PyFSocket *self, PyObject * args) { if (self->udp_receiver) { return PyErr_Format(PyExc_Exception, "receiver already started"); } self->udp_receiver = new FUdpSocketReceiver(self->sock, FTimespan::FromMilliseconds(100), *FString:...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSocket.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,093
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "InstancedFoliage.h" typedef struct { PyObject_HEAD TWeakObjectPtr<AInstancedFoliageActor> foliage_actor; TWeakObjectPtr<UFoliageType> foliage_type; int32 instance_id; } ue_PyFFoliageInstance; void ue_python_init_ffoliage_insta...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFoliageInstance.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
122
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 13 #include "Developer/RawMesh/Public/RawMesh.h" struct ue_PyFRawMesh { PyObject_HEAD /* Type-specific fields go here. */ FRawMesh raw_mesh; }; void ue_python_init_fraw_mesh(PyObject *); PyObject *py_ue_new_fraw_m...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawMesh.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
92
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPyFVector.h" #include "UEPyFQuat.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FRotator rot; } ue_PyFRotator; extern PyTypeObject ue_PyFRotatorType; PyObject *py_ue_new_frotator(FRotator); ue_PyFRotator *py_ue_is_frot...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRotator.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
119
```c++ #include "UEPyFRawMesh.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 13 #include "Engine/StaticMesh.h" static PyObject *py_ue_fraw_mesh_set_vertex_positions(ue_PyFRawMesh *self, PyObject * args) { PyObject *data; if (!PyArg_ParseTuple(args, "O:set_vertex_positions", &data)) { return nullptr; } PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawMesh.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,374
```objective-c #pragma once #include "UnrealEnginePython.h" #if ENGINE_MINOR_VERSION >= 20 #include "Runtime/Core/Public/Misc/FrameNumber.h" struct ue_PyFFrameNumber { PyObject_HEAD /* Type-specific fields go here. */ FFrameNumber frame_number; }; void ue_python_init_fframe_number(PyObject *); PyObject *py_ue_n...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFFrameNumber.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
100
```c++ #include "UEPyFEditorViewportClient.h" #if WITH_EDITOR static PyObject *py_ue_feditor_viewport_client_take_high_res_screen_shot(ue_PyFEditorViewportClient *self, PyObject * args) { self->editor_viewport_client->TakeHighResScreenShot(); self->editor_viewport_client->Invalidate(); if (self->editor_viewport_c...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFEditorViewportClient.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,050
```c++ #include "UEPyFARFilter.h" #if WITH_EDITOR static PyObject *py_ue_farfilter_append(ue_PyFARFilter *self, PyObject * args) { PyObject *pyfilter = nullptr; py_ue_sync_farfilter((PyObject *)self); if (!PyArg_ParseTuple(args, "|O:append", &pyfilter)) return NULL; ue_PyFARFilter *filter = py_ue_is_farfilter(p...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFARFilter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,154
```c++ #include "UEPyFStringAssetReference.h" static PyObject *py_ue_fstring_asset_reference_get_asset_name(ue_PyFStringAssetReference *self, PyObject * args) { #if ENGINE_MINOR_VERSION > 13 return PyUnicode_FromString(TCHAR_TO_UTF8(*self->fstring_asset_reference.GetAssetName())); #else return PyUnicode_FromString(...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFStringAssetReference.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,083
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Runtime/Sockets/Public/Sockets.h" #include "Runtime/Networking/Public/Networking.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FSocket *sock; FUdpSocketReceiver *udp_receiver; void udp_recv(const FArrayReaderPtr& Arr...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFSocket.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
118
```objective-c #pragma once #include "UEPyModule.h" #include "UnrealClient.h" extern PyTypeObject ue_PyFViewportClientType; struct ue_PyFViewportClient { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<FViewportClient> viewport_client;; }; void ue_python_init_fviewport_client(PyObject *); PyObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFViewportClient.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyESlateEnums.h" #include "Runtime/Slate/Public/Framework/Commands/UICommandInfo.h" static PyObject *py_ue_eslate_enums_get(ue_PyESlateEnums *self, void *closure) { return PyLong_FromLong(self->val); } static PyGetSetDef ue_PyESlateEnums_getseters[] = { { (char*)"val", (getter)py_ue_eslate_enums...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyESlateEnums.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
947
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/Math/Quat.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FQuat quat; } ue_PyFQuat; extern PyTypeObject ue_PyFQuatType; PyObject *py_ue_new_fquat(FQuat); ue_PyFQuat *py_ue_is_fquat(PyObject *); void ue_pyt...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFQuat.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
111
```c++ #include "UEPyFQuat.h" #if ENGINE_MINOR_VERSION > 12 static PyObject *py_ue_fquat_angular_distance(ue_PyFQuat *self, PyObject * args) { FQuat q; if (!py_ue_quat_arg(args, q)) { return nullptr; } return PyFloat_FromDouble(self->quat.AngularDistance(q)); } #endif static PyObject *py_ue_fquat_euler(ue_PyF...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFQuat.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,164
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FRandomStream rstream; } ue_PyFRandomStream; void ue_python_init_frandomstream(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRandomStream.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
55
```c++ #include "UEPyFMorphTargetDelta.h" static PyObject *py_ue_fmorph_target_delta_get_position_delta(ue_PyFMorphTargetDelta *self, void *closure) { return py_ue_new_fvector(self->morph_target_delta.PositionDelta); } static int py_ue_fmorph_target_delta_set_position_delta(ue_PyFMorphTargetDelta *self, PyObject *va...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFMorphTargetDelta.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,357
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FLinearColor color; } ue_PyFLinearColor; extern PyTypeObject ue_PyFLinearColorType; PyObject *py_ue_new_flinearcolor(FLinearColor); ue_PyFLinearColor *py_ue_is_flinearcolor(PyObject *); voi...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFLinearColor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
117
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Engine/Classes/Animation/AnimSequence.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FRawAnimSequenceTrack raw_anim_sequence_track; } ue_PyFRawAnimSequenceTrack; PyObject *py_ue_new_fraw_anim_sequence_track(FRawAnimSeq...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFRawAnimSequenceTrack.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```c++ #include "UEPyFVector.h" static PyObject *py_ue_fvector_length(ue_PyFVector *self, PyObject * args) { return PyFloat_FromDouble(self->vec.Size()); } static PyObject *py_ue_fvector_length_squared(ue_PyFVector *self, PyObject * args) { return PyFloat_FromDouble(self->vec.SizeSquared()); } static PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Wrappers/UEPyFVector.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,785