text stringlengths 9 39.2M | dir stringlengths 25 226 | lang stringclasses 163
values | created_date timestamp[s] | updated_date timestamp[s] | repo_name stringclasses 751
values | repo_full_name stringclasses 752
values | star int64 1.01k 183k | len_tokens int64 1 18.5M |
|---|---|---|---|---|---|---|---|---|
```c++
#include "UEPySAssetDropTarget.h"
#if WITH_EDITOR
static PyMethodDef ue_PySAssetDropTarget_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySAssetDropTargetType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SAssetDropTarget", /* tp_name */
sizeof(ue_PySAssetDropTarget), /* tp_basicsize */
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySAssetDropTarget.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 513 |
```c++
#include "UEPySPythonMultiColumnTableRow.h"
#include "UEPySTableViewBase.h"
static PyMethodDef ue_PySPythonMultiColumnTableRow_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySPythonMultiColumnTableRowType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SPythonMultiColumnTableRow", /* tp_na... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonMultiColumnTableRow.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 726 |
```c++
#include "UEPyIStructureDetailsView.h"
#if WITH_EDITOR
#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
#include "UEPySWidget.h"
#include "Editor/PropertyEditor/Public/IDetailsView.h"
static PyObject *ue_PyIStructureDetailsView_str(ue_PyIStructureDetailsView *self)
{
#if PY_MAJOR_VERSION >= 3... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyIStructureDetailsView.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,317 |
```objective-c
#pragma once
#include "UEPySDropTarget.h"
#if WITH_EDITOR
#include "Editor/EditorWidgets/Public/SAssetDropTarget.h"
extern PyTypeObject ue_PySAssetDropTargetType;
typedef struct {
ue_PySDropTarget s_drop_target;
/* Type-specific fields go here. */
} ue_PySAssetDropTarget;
void ue_python_init_sass... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySAssetDropTarget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 87 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Slate/Public/Framework/Docking/TabManager.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
TSharedRef<FTabManager> tab_manager;
} ue_PyFTabManager;
PyObject *py_ue_new_ftab_manager(TSharedRef<FTabManager>);
void ue_pyth... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFTabManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 89 |
```c++
#include "UEPySLevelViewport.h"
#if WITH_EDITOR
#include "LevelEditor.h"
#include "Editor/LevelEditor/Public/ILevelEditor.h"
static PyObject *py_ue_slevel_viewport_get_world(ue_PySLevelViewport *self, PyObject * args)
{
ue_py_slate_cast(SLevelViewport);
Py_RETURN_UOBJECT(py_SLevelViewport->GetWorld());
}... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySLevelViewport.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,319 |
```objective-c
#pragma once
#include "UEPySlate.h"
#include "Runtime/Slate/Public/Framework/Commands/UIAction.h"
#if WITH_EDITOR
#include "Developer/AssetTools/Public/AssetToolsModule.h"
#include "Developer/AssetTools/Public/IAssetTools.h"
#endif
#include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h"
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 126 |
```c++
#include "UEPySGraphEditor.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraph.h"
static PyMethodDef ue_PySGraphEditor_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySGraphEditorType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SGraphEditor", /* tp_name */
sizeof(ue_PyS... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySGraphEditor.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 596 |
```c++
#include "UEPySCheckBox.h"
static PyObject *py_ue_scheck_box_is_checked(ue_PySCheckBox *self, PyObject * args)
{
ue_py_slate_cast(SCheckBox);
if (py_SCheckBox->IsChecked())
{
Py_RETURN_TRUE;
}
Py_RETURN_FALSE;
}
static PyObject *py_ue_scheck_box_set_is_checked(ue_PySCheckBox *self, PyObject * args)
{
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCheckBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,334 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#if WITH_EDITOR
#include "UEPySPanel.h"
#include "Editor/GraphEditor/Public/SNodePanel.h"
extern PyTypeObject ue_PySNodePanelType;
typedef struct {
ue_PySPanel s_panel;
/* Type-specific fields go here. */
} ue_PySNodePanel;
void ue_python_init_s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNodePanel.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 87 |
```c++
#include "UEPySNodePanel.h"
#if WITH_EDITOR
static PyMethodDef ue_PySNodePanel_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySNodePanelType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SNodePanel", /* tp_name */
sizeof(ue_PySNodePanel), /* tp_basicsize */
0, ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNodePanel.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 418 |
```c++
#include "UEPySGridPanel.h"
static PyObject *py_ue_sgrid_panel_clear_children(ue_PySGridPanel *self, PyObject * args)
{
ue_py_slate_cast(SGridPanel);
py_SGridPanel->ClearChildren();
Py_RETURN_NONE;
}
static PyObject *py_ue_sgrid_panel_add_slot(ue_PySGridPanel *self, PyObject * args, PyObject * kwargs)
{... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySGridPanel.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 930 |
```c++
#include "UEPyFToolBarBuilder.h"
#include "UEPyFSlateIcon.h"
#include "Runtime/Slate/Public/Framework/Commands/UIAction.h"
static PyObject *py_ue_ftool_bar_builder_begin_section(ue_PyFToolBarBuilder *self, PyObject * args)
{
char *name;
if (!PyArg_ParseTuple(args, "s:begin_section", &name))
return NULL;
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFToolBarBuilder.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,568 |
```c++
#include "UEPySPythonListView.h"
#include "UEPySHeaderRow.h"
void SPythonListView::SetHeaderRow(TSharedPtr<SHeaderRow> InHeaderRowWidget)
{
HeaderRow = InHeaderRowWidget;
}
static PyObject *py_ue_spython_list_view_get_selected_items(ue_PySPythonListView *self, PyObject * args)
{
ue_py_slate_cast(SPythonLi... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonListView.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,879 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/SlateCore/Public/Textures/SlateIcon.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FSlateIcon icon;
} ue_PyFSlateIcon;
void ue_python_init_fslate_icon(PyObject *);
ue_PyFSlateIcon *py_ue_new_fslate_icon(const FSlateIc... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFSlateIcon.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```objective-c
#pragma once
#include "UEPySBorder.h"
#include "Runtime/Slate/Public/Widgets/Views/SHeaderRow.h"
extern PyTypeObject ue_PySHeaderRowType;
typedef struct {
ue_PySBorder s_border;
/* Type-specific fields go here. */
} ue_PySHeaderRow;
void ue_python_init_sheader_row(PyObject *);
ue_PySHeaderRow *py... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySHeaderRow.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 93 |
```c++
#include "UEPyFModifierKeysState.h"
static PyObject *py_ue_fmodifier_keys_state_are_caps_locked(ue_PyFModifierKeysState *self, PyObject * args)
{
if (self->modifier.AreCapsLocked())
{
Py_RETURN_TRUE;
}
Py_RETURN_FALSE;
}
static PyMethodDef ue_PyFModifierKeysState_methods[] = {
{ "are_caps_locked", (PyCF... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFModifierKeysState.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,305 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySCompoundWidget.h"
#include "Runtime/Slate/Public/Widgets/Input/SCheckBox.h"
extern PyTypeObject ue_PySCheckBoxType;
typedef struct {
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go here. */
} ue_PySCheckBox;
void ue_py... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCheckBox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 89 |
```objective-c
#pragma once
#include "UEPySWidget.h"
extern PyTypeObject ue_PySCompoundWidgetType;
typedef struct
{
ue_PySWidget s_widget;
/* Type-specific fields go here. */
} ue_PySCompoundWidget;
void ue_python_init_scompound_widget(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCompoundWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 63 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySTableViewBase.h"
#include "Runtime/Slate/Public/Widgets/Views/SListView.h"
extern PyTypeObject ue_PySListViewType;
typedef struct {
ue_PySTableViewBase s_table_view_base;
/* Type-specific fields go here. */
} ue_PySListView;
void ue_pyth... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySListView.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 86 |
```c++
#include "UEPySTextBlock.h"
static PyObject *py_ue_stext_block_set_text(ue_PySTextBlock *self, PyObject * args)
{
ue_py_slate_cast(STextBlock);
char *text;
if (!PyArg_ParseTuple(args, "s:set_text", &text))
{
return nullptr;
}
py_STextBlock->SetText(FString(UTF8_TO_TCHAR(text)));
Py_RETURN_SLATE_SEL... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTextBlock.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 980 |
```c++
#include "UEPyFKeyEvent.h"
static PyObject *py_ue_fkey_event_get_key(ue_PyFKeyEvent *self, PyObject * args)
{
FKey key = self->key_event.GetKey();
return py_ue_new_owned_uscriptstruct(FKey::StaticStruct(), (uint8*)&key);
}
static PyObject *py_ue_fkey_event_get_key_name(ue_PyFKeyEvent *self, PyObject * args)
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFKeyEvent.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 894 |
```objective-c
#pragma once
#include "PythonSmartDelegate.h"
#include "UEPySlatePythonItem.h"
#include "Runtime/Slate/Public/Widgets/Views/SHeaderRow.h"
#include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h"
#include "Runtime/Slate/Public/Widgets/Views/STableRow.h"
#include "Runtime/Slate/Public/Framework/MultiB... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlateDelegate.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 948 |
```objective-c
#pragma once
#include "UEPySCompoundWidget.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 13
#include "Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h"
extern PyTypeObject ue_PySDirectoryPickerType;
typedef struct
{
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySDirectoryPicker.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 97 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySCompoundWidget.h"
#include "Runtime/Slate/Public/Widgets/Views/STableViewBase.h"
extern PyTypeObject ue_PySTableViewBaseType;
typedef struct {
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go here. */
} ue_PySTableViewBa... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTableViewBase.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 108 |
```objective-c
#pragma once
#include "UEPySBoxPanel.h"
#include "Runtime/SlateCore/Public/Widgets/SBoxPanel.h"
extern PyTypeObject ue_PySVerticalBoxType;
typedef struct
{
ue_PySBoxPanel s_box_panel;
/* Type-specific fields go here. */
} ue_PySVerticalBox;
void ue_python_init_svertical_box(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySVerticalBox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 80 |
```c++
#include "UEPyFTabSpawnerEntry.h"
static PyObject *py_ue_ftab_spawner_entry_set_display_name(ue_PyFTabSpawnerEntry *self, PyObject * args)
{
char *name;
if (!PyArg_ParseTuple(args, "s:set_display_name", &name))
return NULL;
self->spawner_entry->SetDisplayName(FText::FromString(UTF8_TO_TCHAR(name)));
Py... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFTabSpawnerEntry.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 880 |
```c++
#include "UEPySlate.h"
#if WITH_EDITOR
#include "LevelEditor.h"
#include "Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h"
#include "Editor/Persona/Public/PersonaModule.h"
#if ENGINE_MINOR_VERSION > 13
#include "Editor/AnimationEditor/Public/IAnimationEditorModule.h"
#endif
#include "Editor/StaticMeshEdit... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlate.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 11,774 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
struct FPythonItem
{
PyObject *py_object = nullptr;
FPythonItem(PyObject *item)
{
py_object = item;
}
};
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlatePythonItem.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 46 |
```c++
#include "UEPySNumericEntryBox.h"
static PyMethodDef ue_PySNumericEntryBox_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySNumericEntryBoxType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SNumericEntryBox", /* tp_name */
sizeof(ue_PySNumericEntryBox), /* tp_basicsize */
0, ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNumericEntryBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,484 |
```c++
#include "UEPySColorBlock.h"
static PyMethodDef ue_PySColorBlock_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySColorBlockType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SColorBlock", /* tp_name */
sizeof(ue_PySColorBlock), /* tp_basicsize */
0, /* tp_itemsize... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySColorBlock.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 614 |
```c++
#include "UEPySSpacer.h"
static PyMethodDef ue_PySSpacer_methods[] = {
{ NULL } /* Sentinel */
};
PyTypeObject ue_PySSpacerType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.SSpacer", /* tp_name */
sizeof(ue_PySSpacer), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_d... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSpacer.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 499 |
```c++
#include "UEPySHeaderRow.h"
static PyObject *py_ue_sheader_row_add_column(ue_PySHeaderRow *self, PyObject *args, PyObject *kwargs)
{
ue_py_slate_cast(SHeaderRow);
int32 retCode = [&]() {
ue_py_slate_setup_farguments(SHeaderRow::FColumn);
// first of all check for values
PyObject *py_columnid = ue_p... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySHeaderRow.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,226 |
```objective-c
#pragma once
#include "UEPySPanel.h"
#include "Runtime/Slate/Public/Widgets/Layout/SSplitter.h"
extern PyTypeObject ue_PySSplitterType;
typedef struct
{
ue_PySPanel s_panel;
/* Type-specific fields go here. */
} ue_PySSplitter;
void ue_python_init_ssplitter(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSplitter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 78 |
```c++
#include "UEPySOverlay.h"
static PyObject *py_ue_soverlay_add_slot(ue_PySOverlay *self, PyObject * args, PyObject *kwargs)
{
ue_py_slate_cast(SOverlay);
PyObject *py_content;
int z_order = -1;
int h_align = 0;
PyObject *padding = nullptr;
int v_align = 0;
char *kwlist[] = { (char *)"widget",
(char ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySOverlay.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 999 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySPanel.h"
#include "Runtime/Slate/Public/Widgets/Layout/SBox.h"
extern PyTypeObject ue_PySBoxType;
typedef struct {
ue_PySPanel s_panel;
/* Type-specific fields go here. */
} ue_PySBox;
void ue_python_init_sbox(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 80 |
```c++
#include "UEPySTreeView.h"
static PyObject *py_ue_stree_view_request_tree_refresh(ue_PySTreeView *self, PyObject * args)
{
ue_py_slate_cast_named(STreeView<TSharedPtr<void>>, py_STreeView);
py_STreeView->RequestTreeRefresh();
Py_RETURN_NONE;
}
static PyObject *py_ue_stree_view_clear_expanded_items(ue_PySTr... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTreeView.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 590 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySCompoundWidget.h"
#include "Runtime/Slate/Public/Widgets/Layout/SScrollBox.h"
extern PyTypeObject ue_PySScrollBoxType;
typedef struct {
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go here. */
} ue_PySScrollBox;
void u... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 89 |
```objective-c
#pragma once
#include "UEPySCompoundWidget.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"
extern PyTypeObject ue_PySPythonWidgetType;
class SPythonWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SPythonWidget)
{
}
SLATE_END_ARGS();
void Construct(const FArguments& Args)
{... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,220 |
```objective-c
#pragma once
#include "UEPySCompoundWidget.h"
#include "Runtime/Slate/Public/Widgets/Input/SNumericEntryBox.h"
extern PyTypeObject ue_PySNumericEntryBoxType;
typedef struct
{
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go here. */
} ue_PySNumericEntryBox;
void ue_python_init_s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNumericEntryBox.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 85 |
```c++
#include "UEPySWindow.h"
#if WITH_EDITOR
#include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h"
#endif
#if PLATFORM_WINDOWS
#include "Windows/AllowWindowsPlatformTypes.h"
#endif
#include "Runtime/Slate/Public/Framework/Application/SlateApplication.h"
static PyObject *py_ue_swindow_set_title(ue_PyS... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWindow.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,981 |
```objective-c
#pragma once
#include "UEPySlate.h"
#include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FToolBarBuilder tool_bar_builder;
} ue_PyFToolBarBuilder;
void ue_python_init_ftool_bar_builder(PyObject *);
PyObject *py_u... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFToolBarBuilder.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 85 |
```objective-c
#pragma once
#include "UEPySCompoundWidget.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 13
#include "Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h"
extern PyTypeObject ue_PySFilePathPickerType;
typedef struct
{
ue_PySCompoundWidget s_compound_widget;
/* Type-specific fields go he... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySFilePathPicker.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 97 |
```objective-c
#pragma once
#include "UEPySLeafWidget.h"
#include "Runtime/Slate/Public/Widgets/Input/SSlider.h"
extern PyTypeObject ue_PySSliderType;
typedef struct
{
ue_PySLeafWidget s_leaf_widget;
/* Type-specific fields go here. */
} ue_PySSlider;
void ue_python_init_sslider(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSlider.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 77 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#include "IStructureDetailsView.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
TSharedRef<IStructureDetailsView> istructure_details_view;
ue_PyUScriptStruct *ue_py_struct;
} ue_PyIStructureDetailsView;
void ue_python_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyIStructureDetailsView.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 121 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySPanel.h"
#include "Runtime/Slate/Public/Widgets/SCanvas.h"
extern PyTypeObject ue_PySCanvasType;
typedef struct {
ue_PySPanel s_panel;
/* Type-specific fields go here. */
} ue_PySCanvas;
void ue_python_init_scanvas(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCanvas.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 80 |
```c++
#include "UEPySBoxPanel.h"
static PyObject *py_ue_sbox_panel_clear_children(ue_PySBoxPanel *self, PyObject * args)
{
ue_py_slate_cast(SBoxPanel);
py_SBoxPanel->ClearChildren();
Py_RETURN_NONE;
}
static PyMethodDef ue_PySBoxPanel_methods[] = {
{ "clear_children", (PyCFunction)py_ue_sbox_panel_clear_chil... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBoxPanel.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 487 |
```c++
#include "UEPySBox.h"
static PyObject *py_ue_sbox_set_content(ue_PySBox *self, PyObject * args)
{
ue_py_slate_cast(SBox);
PyObject *py_content;
if (!PyArg_ParseTuple(args, "O:set_content", &py_content))
{
return NULL;
}
TSharedPtr<SWidget> child = py_ue_is_swidget<SWidget>(py_content);
if (!child.Is... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,066 |
```c++
#include "UEPySScrollBox.h"
static PyObject *py_ue_sscroll_box_add_slot(ue_PySScrollBox *self, PyObject * args, PyObject *kwargs)
{
ue_py_slate_cast(SScrollBox);
int32 retCode = [&]() {
ue_py_slate_setup_hack_slot_args(SScrollBox, py_SScrollBox);
ue_py_slate_farguments_optional_enum("h_align", HAlign, ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 929 |
```objective-c
#pragma once
#include "UEPySlate.h"
#include "UEPyFGeometry.h"
#include "UEPyFPaintContext.h"
#include "UEPyFInputEvent.h"
#include "UEPyFPointerEvent.h"
#include "UEPyFKeyEvent.h"
#include "UEPyFCharacterEvent.h"
#include "UEPyFModifierKeysState.h"
#define ue_py_slate_cast(T) ue_PySWidget *py_self_s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 505 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FPaintContext paint_context;
} ue_PyFPaintContext;
void ue_python_init_fpaint_context(PyObject *);
PyObject *py_ue_new_fpaint_context(FPai... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFPaintContext.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 79 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "UEPyIHttpBase.h"
extern PyTypeObject ue_PyIHttpBaseType;
class FPythonSmartHttpDelegate;
typedef struct
{
ue_PyIHttpBase base;
/* Type-s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 262 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "UEPyIHttpBase.h"
extern PyTypeObject ue_PyIHttpBaseType;
typedef struct
{
ue_PyIHttpBase base;
/* Type-specific fields go here. */
IHt... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 115 |
```objective-c
#pragma once
#include "UEPyIHttpBase.h"
#include "UEPyIHttpRequest.h"
#include "UEPyIHttpResponse.h"
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttp.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```c++
#include "UEPyIHttpBase.h"
static PyObject *py_ue_ihttp_base_get_content_length(ue_PyIHttpBase *self, PyObject * args)
{
return PyLong_FromLong((int)self->http_base->GetContentLength());
}
static PyObject *py_ue_ihttp_base_get_url(ue_PyIHttpBase *self, PyObject * args)
{
return PyUnicode_FromString(TCHAR_T... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,113 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpBase.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
IHttpBase *http_base;
} ue_PyIHttpBase;
void ue_python_init_ihttp_base(PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 79 |
```c++
#include "UEPyIHttpRequest.h"
#include "UEPyIHttpResponse.h"
#include "Runtime/Online/HTTP/Public/HttpManager.h"
static PyObject *py_ue_ihttp_request_set_verb(ue_PyIHttpRequest *self, PyObject * args)
{
char *verb;
if (!PyArg_ParseTuple(args, "s:set_verb", &verb))
{
return NULL;
}
self->http_request... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,687 |
```c++
#include "UEPyIHttpResponse.h"
static PyObject *py_ue_ihttp_response_get_response_code(ue_PyIHttpResponse *self, PyObject * args)
{
return PyLong_FromLong(self->http_response->GetResponseCode());
}
static PyObject *py_ue_ihttp_response_get_content_as_string(ue_PyIHttpResponse *self, PyObject * args)
{
ret... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 683 |
```c++
#include "UEPyIConsoleManager.h"
static PyObject *py_ue_iconsole_manager_add_history_entry(PyObject *cls, PyObject * args)
{
char *entry;
if (!PyArg_ParseTuple(args, "s:add_history_entry", &entry))
{
return nullptr;
}
#if ENGINE_MINOR_VERSION > 18
IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""),... | /content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,071 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Core/Public/HAL/IConsoleManager.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
} ue_PyIConsoleManager;
class FPythonSmartConsoleDelegate;
struct FPythonSmartConsoleDelegatePair
{
IConsoleObject *Key;
TSharedRef<FPython... | /content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 333 |
```c++
#include "UEPyEdGraphPin.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
static PyObject *py_ue_edgraphpin_make_link_to(ue_PyEdGraphPin *self, PyObject * args)
{
PyObject *other_pin;
if (!PyArg_ParseTuple(args, "O:mak... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,949 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "UEPyCallable.h"
#include "UEPyEdGraphPin.h"
#if WITH_EDITOR
PyObject *py_ue_graph_add_node_call_function(ue_PyUObject *, PyObject *);
PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject *, PyObject *);
PyObject *py_ue_graph_add_node_variable_get(ue... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 359 |
```c++
#include "UEPyEdGraph.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraph.h"
#include "Editor/BlueprintGraph/Classes/K2Node_CallFunction.h"
#include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h"
#include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h"
#include "Editor/BlueprintGraph/C... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,775 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
UEdGraphPin *pin;
} ue_PyEdGraphPin;
PyObject *py_ue_new_edgraphpin(UEdGraphPin *);
ue_PyEdGraphPin *py_ue_is_edgraphp... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```c++
#include "UEPyICollectionManager.h"
#if WITH_EDITOR
#include "Developer/CollectionManager/Public/CollectionManagerModule.h"
static PyObject *py_ue_icollection_manager_get_collections(PyObject *cls, PyObject * args)
{
PyObject *py_list = PyList_New(0);
ICollectionManager &CollectionManager = FCollectionManag... | /content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,455 |
```objective-c
#pragma once
#if WITH_EDITOR
#include "UnrealEnginePython.h"
#include "Developer/CollectionManager/Public/ICollectionManager.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
} ue_PyICollectionManager;
void ue_python_init_icollection_manager(PyObject *);
#endif
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 63 |
```c++
#include "UEPyIVoiceCapture.h"
PyObject *py_ue_ivoice_capture_start(ue_PyIVoiceCapture *self, PyObject * args)
{
self->voice_capture->Start();
Py_RETURN_NONE;
}
PyObject *py_ue_ivoice_capture_stop(ue_PyIVoiceCapture *self, PyObject * args)
{
self->voice_capture->Stop();
Py_RETURN_NONE;
}
PyObject *p... | /content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,225 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "Runtime/Online/Voice/Public/VoiceModule.h"
#include "Runtime/Online/Voice/Public/Interfaces/VoiceCapture.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
TSharedRef<IVoiceCapture> voice_capture;
} ue_PyIVoiceCapture;
void... | /content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 85 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "EngineUtils.h"
#include "Runtime/LevelSequence/Public/LevelSequenceActor.h"
#include "Runtime/LevelSequence/Public/LevelSequence.h"
#include "PythonComponent.h"
#include "Kismet/GameplayStatics.h"
#include "Wrappers/UEPyFVector.h"
#include "Wrappers/UEP... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 699 |
```c++
#include "UEPyAudio.h"
#include "Sound/SoundWaveProcedural.h"
#include "Kismet/GameplayStatics.h"
PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args)
{
// Writes from a Python buffer object to a USoundWaveProcedural class
ue_py_check(self);
Py_buffer sound_buffer;
if (!PyArg_ParseTuple(args,... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,048 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_unreal_engine_get_game_viewport_client(PyObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject *, PyObject *);
PyObject *py_unreal_engine_editor_set_view_mode(PyObject *, PyObject *);
PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 200 |
```c++
#include "UEPyLandscape.h"
#if WITH_EDITOR
#include "Wrappers/UEPyFRawMesh.h"
#include "Runtime/Landscape/Classes/LandscapeProxy.h"
#include "Runtime/Landscape/Classes/LandscapeInfo.h"
#include "GameFramework/GameModeBase.h"
PyObject* py_ue_create_landscape_info(ue_PyUObject* self, PyObject* args)
{
ue_py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 914 |
```c++
#include "UEPyPhysics.h"
#if ENGINE_MINOR_VERSION >= 18
#include "Runtime/Engine/Public/DestructibleInterface.h"
#else
#include "Components/DestructibleComponent.h"
#endif
#include "Components/PrimitiveComponent.h"
PyObject *py_ue_set_simulate_physics(ue_PyUObject * self, PyObject * args)
{
ue_py_check(sel... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,419 |
```c++
#include "UEPyStaticMesh.h"
#include "Engine/StaticMesh.h"
PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self);
if (!mesh)
return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh")... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,120 |
```c++
#include "UEPyWidget.h"
#include "Runtime/UMG/Public/Components/Widget.h"
#include "Slate/UEPySWidget.h"
PyObject *py_ue_take_widget(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
UWidget *widget = ue_py_check_type<UWidget>(self);
if (!widget)
return PyErr_Format(PyExc_Exception, "uobject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 320 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_package_is_dirty(ue_PyUObject *, PyObject *);
PyObject *py_ue_package_get_filename(ue_PyUObject *, PyObject *);
PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 61 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_slate_widget(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```c++
#include "UEPySpline.h"
#include "Components/SplineComponent.h"
PyObject *py_ue_get_spline_length(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
USplineComponent *spline = nullptr;
if (self->ue_object->IsA<USplineComponent>())
{
spline = (USplineComponent *)self->ue_object;
}
else
{
... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 334 |
```c++
#include "UEPyObject.h"
#include "PythonDelegate.h"
#include "PythonFunction.h"
#include "Components/ActorComponent.h"
#include "Engine/UserDefinedEnum.h"
#if WITH_EDITOR
#include "Runtime/AssetRegistry/Public/AssetRegistryModule.h"
#include "ObjectTools.h"
#include "UnrealEd.h"
#include "Runtime/Core/Public/H... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 15,025 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_class(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_a(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_valid(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_child_of(ue_PyUObject *, PyObject *);
PyObject *py_ue_call_function(ue_PyUObject *, Py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,358 |
```c++
#include "UEPyFoliage.h"
#include "Runtime/Foliage/Public/FoliageType.h"
#include "Runtime/Foliage/Public/InstancedFoliageActor.h"
#include "Wrappers/UEPyFFoliageInstance.h"
PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UWorld *world ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,176 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Animation/AnimSequence.h"
#include "Animation/BlendSpaceBase.h"
#include "Animation/AnimMontage.h"
#include "Wrappers/UEPyFRawAnimSequenceTrack.h"
PyObject *py_ue_anim_get_skeleton(ue_PyUObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_ue_anim_sequenc... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 328 |
```c++
#include "UEPyTransform.h"
#include "GameFramework/Actor.h"
#include "Wrappers/UEPyFHitResult.h"
static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics)
{
PyObject *py_vec = nullptr;
float x = 0, y = 0, z = 0;
PyObject *py_sweep = nullptr;
PyObject *py_teleport_phys... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,522 |
```c++
#include "UEPyWidgetComponent.h"
#include "Runtime/UMG/Public/Components/WidgetComponent.h"
#include "PyUserWidget.h"
#include "Slate/UEPySWidget.h"
PyObject *py_ue_set_slate_widget(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_widget;
if (!PyArg_ParseTuple(args, "O", &py_widg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 235 |
```c++
#include "UEPyPawn.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/Controller.h"
PyObject *py_ue_pawn_get_controller(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
if (!self->ue_object->IsA<APawn>())
{
return PyErr_Format(PyExc_Exception, "uobject is not an APawn");
}
APawn *pa... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 112 |
```c++
#include "UEPyAttaching.h"
#include "Components/SceneComponent.h"
#include "GameFramework/Actor.h"
PyObject *py_ue_get_socket_location(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
char *socket_name;
if (!PyArg_ParseTuple(args, "s:get_socket_location", &socket_name))
{
return NULL;
}
if ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,755 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_socket_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_rotation(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_transform(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_world_transform(ue_PyUObject *, PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 161 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_create_player(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_num_players(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_num_spectators(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_player_controller(ue_PyUObject *, PyObject *);
PyObject *py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 160 |
```c++
#include "UEPyController.h"
#include "GameFramework/Controller.h"
#include "GameFramework/HUD.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
PyObject *py_ue_controller_posses(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *obj;
if (!PyArg_ParseTuple(arg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 688 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_texture_get_data(ue_PyUObject *, PyObject *);
PyObject *py_ue_render_target_get_data(ue_PyUObject *, PyObject *);
PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *, PyObject *);
PyObject *py_ue_texture_set_data(ue_PyUObject *, PyObje... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 255 |
```c++
#include "UEPyNavigation.h"
#if ENGINE_MINOR_VERSION < 20
#include "AI/Navigation/NavigationSystem.h"
#else
#include "Blueprint/AIBlueprintHelperLibrary.h"
#endif
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
PyObject *py_ue_simple_move_to_location(ue_PyUObject *self, PyObject * args)
{
ue_py_che... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 352 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_export_to_file(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 28 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_simple_move_to_location(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_track_sections(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_get_camera_cut_track(ue_P... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 689 |
```c++
#include "UEPySequencer.h"
#include "Runtime/MovieScene/Public/MovieScene.h"
#include "Runtime/MovieScene/Public/MovieScenePossessable.h"
#include "Runtime/MovieScene/Public/MovieSceneBinding.h"
#include "Runtime/MovieScene/Public/MovieSceneTrack.h"
#include "Runtime/MovieScene/Public/MovieSceneNameableTrack.h"... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 15,746 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_controller_posses(ue_PyUObject *, PyObject *);
PyObject *py_ue_controller_unposses(ue_PyUObject *, PyObject *);
PyObject *py_ue_controller_get_hud(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_controlled_pawn(ue_PyUObject *, PyObject *);
PyObjec... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 100 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_anim_instance(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *, PyObject *);
PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *, PyObject *);
PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *, PyObject *)... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 511 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_controller_roll_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_control_rotation(ue_PyUObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 265 |
```c++
#include "UEPyTraceAndSweep.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Wrappers/UEPyFHitResult.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_obj_start;
PyObject... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,090 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_data_table_add_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_remove_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_rename_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_as_dict(ue_PyUObject *, PyObject *);
Py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 132 |
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