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```c++ #include "UEPySAssetDropTarget.h" #if WITH_EDITOR static PyMethodDef ue_PySAssetDropTarget_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySAssetDropTargetType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SAssetDropTarget", /* tp_name */ sizeof(ue_PySAssetDropTarget), /* tp_basicsize */ ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySAssetDropTarget.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
513
```c++ #include "UEPySPythonMultiColumnTableRow.h" #include "UEPySTableViewBase.h" static PyMethodDef ue_PySPythonMultiColumnTableRow_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySPythonMultiColumnTableRowType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SPythonMultiColumnTableRow", /* tp_na...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonMultiColumnTableRow.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
726
```c++ #include "UEPyIStructureDetailsView.h" #if WITH_EDITOR #include "Editor/PropertyEditor/Public/PropertyEditorModule.h" #include "UEPySWidget.h" #include "Editor/PropertyEditor/Public/IDetailsView.h" static PyObject *ue_PyIStructureDetailsView_str(ue_PyIStructureDetailsView *self) { #if PY_MAJOR_VERSION >= 3...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyIStructureDetailsView.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,317
```objective-c #pragma once #include "UEPySDropTarget.h" #if WITH_EDITOR #include "Editor/EditorWidgets/Public/SAssetDropTarget.h" extern PyTypeObject ue_PySAssetDropTargetType; typedef struct { ue_PySDropTarget s_drop_target; /* Type-specific fields go here. */ } ue_PySAssetDropTarget; void ue_python_init_sass...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySAssetDropTarget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
87
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Slate/Public/Framework/Docking/TabManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<FTabManager> tab_manager; } ue_PyFTabManager; PyObject *py_ue_new_ftab_manager(TSharedRef<FTabManager>); void ue_pyth...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFTabManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
89
```c++ #include "UEPySLevelViewport.h" #if WITH_EDITOR #include "LevelEditor.h" #include "Editor/LevelEditor/Public/ILevelEditor.h" static PyObject *py_ue_slevel_viewport_get_world(ue_PySLevelViewport *self, PyObject * args) { ue_py_slate_cast(SLevelViewport); Py_RETURN_UOBJECT(py_SLevelViewport->GetWorld()); }...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySLevelViewport.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,319
```objective-c #pragma once #include "UEPySlate.h" #include "Runtime/Slate/Public/Framework/Commands/UIAction.h" #if WITH_EDITOR #include "Developer/AssetTools/Public/AssetToolsModule.h" #include "Developer/AssetTools/Public/IAssetTools.h" #endif #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h" ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFMenuBuilder.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
126
```c++ #include "UEPySGraphEditor.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraph.h" static PyMethodDef ue_PySGraphEditor_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySGraphEditorType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SGraphEditor", /* tp_name */ sizeof(ue_PyS...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySGraphEditor.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
596
```c++ #include "UEPySCheckBox.h" static PyObject *py_ue_scheck_box_is_checked(ue_PySCheckBox *self, PyObject * args) { ue_py_slate_cast(SCheckBox); if (py_SCheckBox->IsChecked()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyObject *py_ue_scheck_box_set_is_checked(ue_PySCheckBox *self, PyObject * args) { ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCheckBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,334
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "UEPySPanel.h" #include "Editor/GraphEditor/Public/SNodePanel.h" extern PyTypeObject ue_PySNodePanelType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySNodePanel; void ue_python_init_s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNodePanel.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
87
```c++ #include "UEPySNodePanel.h" #if WITH_EDITOR static PyMethodDef ue_PySNodePanel_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySNodePanelType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SNodePanel", /* tp_name */ sizeof(ue_PySNodePanel), /* tp_basicsize */ 0, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNodePanel.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
418
```c++ #include "UEPySGridPanel.h" static PyObject *py_ue_sgrid_panel_clear_children(ue_PySGridPanel *self, PyObject * args) { ue_py_slate_cast(SGridPanel); py_SGridPanel->ClearChildren(); Py_RETURN_NONE; } static PyObject *py_ue_sgrid_panel_add_slot(ue_PySGridPanel *self, PyObject * args, PyObject * kwargs) {...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySGridPanel.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
930
```c++ #include "UEPyFToolBarBuilder.h" #include "UEPyFSlateIcon.h" #include "Runtime/Slate/Public/Framework/Commands/UIAction.h" static PyObject *py_ue_ftool_bar_builder_begin_section(ue_PyFToolBarBuilder *self, PyObject * args) { char *name; if (!PyArg_ParseTuple(args, "s:begin_section", &name)) return NULL; ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFToolBarBuilder.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,568
```c++ #include "UEPySPythonListView.h" #include "UEPySHeaderRow.h" void SPythonListView::SetHeaderRow(TSharedPtr<SHeaderRow> InHeaderRowWidget) { HeaderRow = InHeaderRowWidget; } static PyObject *py_ue_spython_list_view_get_selected_items(ue_PySPythonListView *self, PyObject * args) { ue_py_slate_cast(SPythonLi...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonListView.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,879
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/SlateCore/Public/Textures/SlateIcon.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FSlateIcon icon; } ue_PyFSlateIcon; void ue_python_init_fslate_icon(PyObject *); ue_PyFSlateIcon *py_ue_new_fslate_icon(const FSlateIc...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFSlateIcon.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```objective-c #pragma once #include "UEPySBorder.h" #include "Runtime/Slate/Public/Widgets/Views/SHeaderRow.h" extern PyTypeObject ue_PySHeaderRowType; typedef struct { ue_PySBorder s_border; /* Type-specific fields go here. */ } ue_PySHeaderRow; void ue_python_init_sheader_row(PyObject *); ue_PySHeaderRow *py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySHeaderRow.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
93
```c++ #include "UEPyFModifierKeysState.h" static PyObject *py_ue_fmodifier_keys_state_are_caps_locked(ue_PyFModifierKeysState *self, PyObject * args) { if (self->modifier.AreCapsLocked()) { Py_RETURN_TRUE; } Py_RETURN_FALSE; } static PyMethodDef ue_PyFModifierKeysState_methods[] = { { "are_caps_locked", (PyCF...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFModifierKeysState.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,305
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Input/SCheckBox.h" extern PyTypeObject ue_PySCheckBoxType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySCheckBox; void ue_py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCheckBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
89
```objective-c #pragma once #include "UEPySWidget.h" extern PyTypeObject ue_PySCompoundWidgetType; typedef struct { ue_PySWidget s_widget; /* Type-specific fields go here. */ } ue_PySCompoundWidget; void ue_python_init_scompound_widget(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCompoundWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
63
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySTableViewBase.h" #include "Runtime/Slate/Public/Widgets/Views/SListView.h" extern PyTypeObject ue_PySListViewType; typedef struct { ue_PySTableViewBase s_table_view_base; /* Type-specific fields go here. */ } ue_PySListView; void ue_pyth...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySListView.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
86
```c++ #include "UEPySTextBlock.h" static PyObject *py_ue_stext_block_set_text(ue_PySTextBlock *self, PyObject * args) { ue_py_slate_cast(STextBlock); char *text; if (!PyArg_ParseTuple(args, "s:set_text", &text)) { return nullptr; } py_STextBlock->SetText(FString(UTF8_TO_TCHAR(text))); Py_RETURN_SLATE_SEL...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTextBlock.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
980
```c++ #include "UEPyFKeyEvent.h" static PyObject *py_ue_fkey_event_get_key(ue_PyFKeyEvent *self, PyObject * args) { FKey key = self->key_event.GetKey(); return py_ue_new_owned_uscriptstruct(FKey::StaticStruct(), (uint8*)&key); } static PyObject *py_ue_fkey_event_get_key_name(ue_PyFKeyEvent *self, PyObject * args) ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFKeyEvent.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
894
```objective-c #pragma once #include "PythonSmartDelegate.h" #include "UEPySlatePythonItem.h" #include "Runtime/Slate/Public/Widgets/Views/SHeaderRow.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" #include "Runtime/Slate/Public/Widgets/Views/STableRow.h" #include "Runtime/Slate/Public/Framework/MultiB...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlateDelegate.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
948
```objective-c #pragma once #include "UEPySCompoundWidget.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 13 #include "Developer/DesktopWidgets/Public/Widgets/Input/SDirectoryPicker.h" extern PyTypeObject ue_PySDirectoryPickerType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySDirectoryPicker.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
97
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Views/STableViewBase.h" extern PyTypeObject ue_PySTableViewBaseType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySTableViewBa...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTableViewBase.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
108
```objective-c #pragma once #include "UEPySBoxPanel.h" #include "Runtime/SlateCore/Public/Widgets/SBoxPanel.h" extern PyTypeObject ue_PySVerticalBoxType; typedef struct { ue_PySBoxPanel s_box_panel; /* Type-specific fields go here. */ } ue_PySVerticalBox; void ue_python_init_svertical_box(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySVerticalBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPyFTabSpawnerEntry.h" static PyObject *py_ue_ftab_spawner_entry_set_display_name(ue_PyFTabSpawnerEntry *self, PyObject * args) { char *name; if (!PyArg_ParseTuple(args, "s:set_display_name", &name)) return NULL; self->spawner_entry->SetDisplayName(FText::FromString(UTF8_TO_TCHAR(name))); Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFTabSpawnerEntry.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
880
```c++ #include "UEPySlate.h" #if WITH_EDITOR #include "LevelEditor.h" #include "Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h" #include "Editor/Persona/Public/PersonaModule.h" #if ENGINE_MINOR_VERSION > 13 #include "Editor/AnimationEditor/Public/IAnimationEditorModule.h" #endif #include "Editor/StaticMeshEdit...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlate.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
11,774
```objective-c #pragma once #include "UnrealEnginePython.h" struct FPythonItem { PyObject *py_object = nullptr; FPythonItem(PyObject *item) { py_object = item; } }; ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySlatePythonItem.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
46
```c++ #include "UEPySNumericEntryBox.h" static PyMethodDef ue_PySNumericEntryBox_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySNumericEntryBoxType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SNumericEntryBox", /* tp_name */ sizeof(ue_PySNumericEntryBox), /* tp_basicsize */ 0, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNumericEntryBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,484
```c++ #include "UEPySColorBlock.h" static PyMethodDef ue_PySColorBlock_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySColorBlockType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SColorBlock", /* tp_name */ sizeof(ue_PySColorBlock), /* tp_basicsize */ 0, /* tp_itemsize...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySColorBlock.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
614
```c++ #include "UEPySSpacer.h" static PyMethodDef ue_PySSpacer_methods[] = { { NULL } /* Sentinel */ }; PyTypeObject ue_PySSpacerType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.SSpacer", /* tp_name */ sizeof(ue_PySSpacer), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_d...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSpacer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
499
```c++ #include "UEPySHeaderRow.h" static PyObject *py_ue_sheader_row_add_column(ue_PySHeaderRow *self, PyObject *args, PyObject *kwargs) { ue_py_slate_cast(SHeaderRow); int32 retCode = [&]() { ue_py_slate_setup_farguments(SHeaderRow::FColumn); // first of all check for values PyObject *py_columnid = ue_p...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySHeaderRow.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,226
```objective-c #pragma once #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/Layout/SSplitter.h" extern PyTypeObject ue_PySSplitterType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySSplitter; void ue_python_init_ssplitter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSplitter.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```c++ #include "UEPySOverlay.h" static PyObject *py_ue_soverlay_add_slot(ue_PySOverlay *self, PyObject * args, PyObject *kwargs) { ue_py_slate_cast(SOverlay); PyObject *py_content; int z_order = -1; int h_align = 0; PyObject *padding = nullptr; int v_align = 0; char *kwlist[] = { (char *)"widget", (char ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySOverlay.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
999
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/Layout/SBox.h" extern PyTypeObject ue_PySBoxType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySBox; void ue_python_init_sbox(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPySTreeView.h" static PyObject *py_ue_stree_view_request_tree_refresh(ue_PySTreeView *self, PyObject * args) { ue_py_slate_cast_named(STreeView<TSharedPtr<void>>, py_STreeView); py_STreeView->RequestTreeRefresh(); Py_RETURN_NONE; } static PyObject *py_ue_stree_view_clear_expanded_items(ue_PySTr...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySTreeView.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
590
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Layout/SScrollBox.h" extern PyTypeObject ue_PySScrollBoxType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySScrollBox; void u...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
89
```objective-c #pragma once #include "UEPySCompoundWidget.h" #include "Runtime/UMG/Public/Blueprint/UserWidget.h" extern PyTypeObject ue_PySPythonWidgetType; class SPythonWidget : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonWidget) { } SLATE_END_ARGS(); void Construct(const FArguments& Args) {...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySPythonWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,220
```objective-c #pragma once #include "UEPySCompoundWidget.h" #include "Runtime/Slate/Public/Widgets/Input/SNumericEntryBox.h" extern PyTypeObject ue_PySNumericEntryBoxType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go here. */ } ue_PySNumericEntryBox; void ue_python_init_s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySNumericEntryBox.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```c++ #include "UEPySWindow.h" #if WITH_EDITOR #include "Editor/MainFrame/Public/Interfaces/IMainFrameModule.h" #endif #if PLATFORM_WINDOWS #include "Windows/AllowWindowsPlatformTypes.h" #endif #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" static PyObject *py_ue_swindow_set_title(ue_PyS...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWindow.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,981
```objective-c #pragma once #include "UEPySlate.h" #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FToolBarBuilder tool_bar_builder; } ue_PyFToolBarBuilder; void ue_python_init_ftool_bar_builder(PyObject *); PyObject *py_u...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFToolBarBuilder.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```objective-c #pragma once #include "UEPySCompoundWidget.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 13 #include "Developer/DesktopWidgets/Public/Widgets/Input/SFilePathPicker.h" extern PyTypeObject ue_PySFilePathPickerType; typedef struct { ue_PySCompoundWidget s_compound_widget; /* Type-specific fields go he...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySFilePathPicker.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
97
```objective-c #pragma once #include "UEPySLeafWidget.h" #include "Runtime/Slate/Public/Widgets/Input/SSlider.h" extern PyTypeObject ue_PySSliderType; typedef struct { ue_PySLeafWidget s_leaf_widget; /* Type-specific fields go here. */ } ue_PySSlider; void ue_python_init_sslider(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySSlider.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
77
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "IStructureDetailsView.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<IStructureDetailsView> istructure_details_view; ue_PyUScriptStruct *ue_py_struct; } ue_PyIStructureDetailsView; void ue_python_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyIStructureDetailsView.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
121
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/SCanvas.h" extern PyTypeObject ue_PySCanvasType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySCanvas; void ue_python_init_scanvas(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCanvas.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPySBoxPanel.h" static PyObject *py_ue_sbox_panel_clear_children(ue_PySBoxPanel *self, PyObject * args) { ue_py_slate_cast(SBoxPanel); py_SBoxPanel->ClearChildren(); Py_RETURN_NONE; } static PyMethodDef ue_PySBoxPanel_methods[] = { { "clear_children", (PyCFunction)py_ue_sbox_panel_clear_chil...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBoxPanel.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
487
```c++ #include "UEPySBox.h" static PyObject *py_ue_sbox_set_content(ue_PySBox *self, PyObject * args) { ue_py_slate_cast(SBox); PyObject *py_content; if (!PyArg_ParseTuple(args, "O:set_content", &py_content)) { return NULL; } TSharedPtr<SWidget> child = py_ue_is_swidget<SWidget>(py_content); if (!child.Is...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,066
```c++ #include "UEPySScrollBox.h" static PyObject *py_ue_sscroll_box_add_slot(ue_PySScrollBox *self, PyObject * args, PyObject *kwargs) { ue_py_slate_cast(SScrollBox); int32 retCode = [&]() { ue_py_slate_setup_hack_slot_args(SScrollBox, py_SScrollBox); ue_py_slate_farguments_optional_enum("h_align", HAlign, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
929
```objective-c #pragma once #include "UEPySlate.h" #include "UEPyFGeometry.h" #include "UEPyFPaintContext.h" #include "UEPyFInputEvent.h" #include "UEPyFPointerEvent.h" #include "UEPyFKeyEvent.h" #include "UEPyFCharacterEvent.h" #include "UEPyFModifierKeysState.h" #define ue_py_slate_cast(T) ue_PySWidget *py_self_s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
505
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/UMG/Public/Blueprint/UserWidget.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FPaintContext paint_context; } ue_PyFPaintContext; void ue_python_init_fpaint_context(PyObject *); PyObject *py_ue_new_fpaint_context(FPai...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFPaintContext.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; class FPythonSmartHttpDelegate; typedef struct { ue_PyIHttpBase base; /* Type-s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
262
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; typedef struct { ue_PyIHttpBase base; /* Type-specific fields go here. */ IHt...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
115
```objective-c #pragma once #include "UEPyIHttpBase.h" #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttp.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPyIHttpBase.h" static PyObject *py_ue_ihttp_base_get_content_length(ue_PyIHttpBase *self, PyObject * args) { return PyLong_FromLong((int)self->http_base->GetContentLength()); } static PyObject *py_ue_ihttp_base_get_url(ue_PyIHttpBase *self, PyObject * args) { return PyUnicode_FromString(TCHAR_T...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,113
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpBase.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ IHttpBase *http_base; } ue_PyIHttpBase; void ue_python_init_ihttp_base(PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```c++ #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpManager.h" static PyObject *py_ue_ihttp_request_set_verb(ue_PyIHttpRequest *self, PyObject * args) { char *verb; if (!PyArg_ParseTuple(args, "s:set_verb", &verb)) { return NULL; } self->http_request...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,687
```c++ #include "UEPyIHttpResponse.h" static PyObject *py_ue_ihttp_response_get_response_code(ue_PyIHttpResponse *self, PyObject * args) { return PyLong_FromLong(self->http_response->GetResponseCode()); } static PyObject *py_ue_ihttp_response_get_content_as_string(ue_PyIHttpResponse *self, PyObject * args) { ret...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
683
```c++ #include "UEPyIConsoleManager.h" static PyObject *py_ue_iconsole_manager_add_history_entry(PyObject *cls, PyObject * args) { char *entry; if (!PyArg_ParseTuple(args, "s:add_history_entry", &entry)) { return nullptr; } #if ENGINE_MINOR_VERSION > 18 IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""),...
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,071
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/HAL/IConsoleManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyIConsoleManager; class FPythonSmartConsoleDelegate; struct FPythonSmartConsoleDelegatePair { IConsoleObject *Key; TSharedRef<FPython...
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
333
```c++ #include "UEPyEdGraphPin.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" static PyObject *py_ue_edgraphpin_make_link_to(ue_PyEdGraphPin *self, PyObject * args) { PyObject *other_pin; if (!PyArg_ParseTuple(args, "O:mak...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,949
```objective-c #pragma once #include "UEPyModule.h" #include "UEPyCallable.h" #include "UEPyEdGraphPin.h" #if WITH_EDITOR PyObject *py_ue_graph_add_node_call_function(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_variable_get(ue...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
359
```c++ #include "UEPyEdGraph.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraph.h" #include "Editor/BlueprintGraph/Classes/K2Node_CallFunction.h" #include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h" #include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h" #include "Editor/BlueprintGraph/C...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,775
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UEdGraphPin *pin; } ue_PyEdGraphPin; PyObject *py_ue_new_edgraphpin(UEdGraphPin *); ue_PyEdGraphPin *py_ue_is_edgraphp...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyICollectionManager.h" #if WITH_EDITOR #include "Developer/CollectionManager/Public/CollectionManagerModule.h" static PyObject *py_ue_icollection_manager_get_collections(PyObject *cls, PyObject * args) { PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManag...
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,455
```objective-c #pragma once #if WITH_EDITOR #include "UnrealEnginePython.h" #include "Developer/CollectionManager/Public/ICollectionManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyICollectionManager; void ue_python_init_icollection_manager(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
63
```c++ #include "UEPyIVoiceCapture.h" PyObject *py_ue_ivoice_capture_start(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Start(); Py_RETURN_NONE; } PyObject *py_ue_ivoice_capture_stop(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Stop(); Py_RETURN_NONE; } PyObject *p...
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,225
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Runtime/Online/Voice/Public/VoiceModule.h" #include "Runtime/Online/Voice/Public/Interfaces/VoiceCapture.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<IVoiceCapture> voice_capture; } ue_PyIVoiceCapture; void...
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```objective-c #pragma once #include "UEPyModule.h" #include "EngineUtils.h" #include "Runtime/LevelSequence/Public/LevelSequenceActor.h" #include "Runtime/LevelSequence/Public/LevelSequence.h" #include "PythonComponent.h" #include "Kismet/GameplayStatics.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEP...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
699
```c++ #include "UEPyAudio.h" #include "Sound/SoundWaveProcedural.h" #include "Kismet/GameplayStatics.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args) { // Writes from a Python buffer object to a USoundWaveProcedural class ue_py_check(self); Py_buffer sound_buffer; if (!PyArg_ParseTuple(args,...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,048
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_unreal_engine_get_game_viewport_client(PyObject *, PyObject *); #if WITH_EDITOR PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_view_mode(PyObject *, PyObject *); PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
200
```c++ #include "UEPyLandscape.h" #if WITH_EDITOR #include "Wrappers/UEPyFRawMesh.h" #include "Runtime/Landscape/Classes/LandscapeProxy.h" #include "Runtime/Landscape/Classes/LandscapeInfo.h" #include "GameFramework/GameModeBase.h" PyObject* py_ue_create_landscape_info(ue_PyUObject* self, PyObject* args) { ue_py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
914
```c++ #include "UEPyPhysics.h" #if ENGINE_MINOR_VERSION >= 18 #include "Runtime/Engine/Public/DestructibleInterface.h" #else #include "Components/DestructibleComponent.h" #endif #include "Components/PrimitiveComponent.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject * self, PyObject * args) { ue_py_check(sel...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,419
```c++ #include "UEPyStaticMesh.h" #include "Engine/StaticMesh.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh")...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,120
```c++ #include "UEPyWidget.h" #include "Runtime/UMG/Public/Components/Widget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_take_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWidget *widget = ue_py_check_type<UWidget>(self); if (!widget) return PyErr_Format(PyExc_Exception, "uobject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *, PyObject *); PyObject *py_ue_package_get_filename(ue_PyUObject *, PyObject *); PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
61
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_slate_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPySpline.h" #include "Components/SplineComponent.h" PyObject *py_ue_get_spline_length(ue_PyUObject * self, PyObject * args) { ue_py_check(self); USplineComponent *spline = nullptr; if (self->ue_object->IsA<USplineComponent>()) { spline = (USplineComponent *)self->ue_object; } else { ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
334
```c++ #include "UEPyObject.h" #include "PythonDelegate.h" #include "PythonFunction.h" #include "Components/ActorComponent.h" #include "Engine/UserDefinedEnum.h" #if WITH_EDITOR #include "Runtime/AssetRegistry/Public/AssetRegistryModule.h" #include "ObjectTools.h" #include "UnrealEd.h" #include "Runtime/Core/Public/H...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,025
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_class(ue_PyUObject *, PyObject *); PyObject *py_ue_is_a(ue_PyUObject *, PyObject *); PyObject *py_ue_is_valid(ue_PyUObject *, PyObject *); PyObject *py_ue_is_child_of(ue_PyUObject *, PyObject *); PyObject *py_ue_call_function(ue_PyUObject *, Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,358
```c++ #include "UEPyFoliage.h" #include "Runtime/Foliage/Public/FoliageType.h" #include "Runtime/Foliage/Public/InstancedFoliageActor.h" #include "Wrappers/UEPyFFoliageInstance.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,176
```objective-c #pragma once #include "UEPyModule.h" #include "Animation/AnimSequence.h" #include "Animation/BlendSpaceBase.h" #include "Animation/AnimMontage.h" #include "Wrappers/UEPyFRawAnimSequenceTrack.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_anim_sequenc...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
328
```c++ #include "UEPyTransform.h" #include "GameFramework/Actor.h" #include "Wrappers/UEPyFHitResult.h" static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics) { PyObject *py_vec = nullptr; float x = 0, y = 0, z = 0; PyObject *py_sweep = nullptr; PyObject *py_teleport_phys...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,522
```c++ #include "UEPyWidgetComponent.h" #include "Runtime/UMG/Public/Components/WidgetComponent.h" #include "PyUserWidget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_set_slate_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_widget; if (!PyArg_ParseTuple(args, "O", &py_widg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
235
```c++ #include "UEPyPawn.h" #include "GameFramework/Pawn.h" #include "GameFramework/Controller.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<APawn>()) { return PyErr_Format(PyExc_Exception, "uobject is not an APawn"); } APawn *pa...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```c++ #include "UEPyAttaching.h" #include "Components/SceneComponent.h" #include "GameFramework/Actor.h" PyObject *py_ue_get_socket_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_location", &socket_name)) { return NULL; } if ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,755
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_socket_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_world_transform(ue_PyUObject *, PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
161
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_create_player(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_players(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_spectators(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_controller(ue_PyUObject *, PyObject *); PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
160
```c++ #include "UEPyController.h" #include "GameFramework/Controller.h" #include "GameFramework/HUD.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" PyObject *py_ue_controller_posses(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(arg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
688
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_texture_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_set_data(ue_PyUObject *, PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
255
```c++ #include "UEPyNavigation.h" #if ENGINE_MINOR_VERSION < 20 #include "AI/Navigation/NavigationSystem.h" #else #include "Blueprint/AIBlueprintHelperLibrary.h" #endif #include "GameFramework/Pawn.h" #include "Engine/World.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *self, PyObject * args) { ue_py_che...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
352
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_export_to_file(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_track_sections(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_camera_cut_track(ue_P...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
689
```c++ #include "UEPySequencer.h" #include "Runtime/MovieScene/Public/MovieScene.h" #include "Runtime/MovieScene/Public/MovieScenePossessable.h" #include "Runtime/MovieScene/Public/MovieSceneBinding.h" #include "Runtime/MovieScene/Public/MovieSceneTrack.h" #include "Runtime/MovieScene/Public/MovieSceneNameableTrack.h"...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,746
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_controller_posses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_unposses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_get_hud(ue_PyUObject *, PyObject *); PyObject *py_ue_get_controlled_pawn(ue_PyUObject *, PyObject *); PyObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
100
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_anim_instance(ue_PyUObject *, PyObject *); PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *, PyObject *)...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
511
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_roll_input(ue_PyUObject *, PyObject *); PyObject *py_ue_get_control_rotation(ue_PyUObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
265
```c++ #include "UEPyTraceAndSweep.h" #include "Kismet/KismetSystemLibrary.h" #include "Wrappers/UEPyFHitResult.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_start; PyObject...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,090
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_data_table_add_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_remove_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_rename_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_as_dict(ue_PyUObject *, PyObject *); Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
132