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```objective-c #import "GPUImageLightenBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLightenBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inpu...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLightenBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
297
```objective-c #import "GPUImageFilter.h" @interface GPUImageColorPackingFilter : GPUImageFilter { GLint texelWidthUniform, texelHeightUniform; CGFloat texelWidth, texelHeight; } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorPackingFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
47
```objective-c #import "GPUImageSobelEdgeDetectionFilter.h" @interface GPUImagePrewittEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePrewittEdgeDetectionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
32
```objective-c #import "GPUImageTwoPassTextureSamplingFilter.h" // For each pixel, this sets it to the maximum value of the red channel in a rectangular neighborhood extending out dilationRadius pixels from the center. // This extends out bright features, and is most commonly used with black-and-white thresholded imag...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDilationFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
184
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageHueBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHueBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
26
```objective-c #import "GPUImageiOSBlurFilter.h" #import "GPUImageSaturationFilter.h" #import "GPUImageGaussianBlurFilter.h" #import "GPUImageLuminanceRangeFilter.h" @implementation GPUImageiOSBlurFilter @synthesize blurRadiusInPixels; @synthesize saturation; @synthesize downsampling = _downsampling; #pragma mark - ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageiOSBlurFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
736
```objective-c #import "GPUImageSphereRefractionFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSphereRefractionFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp vec2 center; uniform highp float rad...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSphereRefractionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,243
```objective-c #import "GPUImageGrayscaleFilter.h" @implementation GPUImageGrayscaleFilter #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLuminanceFragmentShaderString = SHADER_STRING ( precision highp float; varying vec2 textureCoordinate; uniform sampler2D inputImageTexture; cons...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGrayscaleFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
870
```objective-c #import "GPUImageThresholdEdgeDetectionFilter.h" @implementation GPUImageThresholdEdgeDetectionFilter // Invert the colorspace for a sketch #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageThresholdEdgeDetectionFragmentShaderString = SHADER_STRING ( precision highp float; va...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdEdgeDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,264
```objective-c #import "GPUImageSobelEdgeDetectionFilter.h" /** Converts video to look like a sketch. This is just the Sobel edge detection filter with the colors inverted. */ @interface GPUImageSketchFilter : GPUImageSobelEdgeDetectionFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSketchFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
55
```objective-c #import "GPUImagePerlinNoiseFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePerlinNoiseFragmentShaderString = SHADER_STRING ( precision highp float; varying highp vec2 textureCoordinate; uniform float scale; uniform vec4 colorStart; uniform vec4 colorFinish; ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePerlinNoiseFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,947
```objective-c // // GPUImageMovieComposition.h // Givit // // Created by Sean Meiners on 2013/01/25. // // #import "GPUImageMovie.h" @interface GPUImageMovieComposition : GPUImageMovie @property (readwrite, retain) AVComposition *compositon; @property (readwrite, retain) AVVideoComposition *videoComposition; @pr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMovieComposition.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
133
```objective-c #import "GPUImageHighPassFilter.h" @implementation GPUImageHighPassFilter @synthesize filterStrength; - (id)init; { if (!(self = [super init])) { return nil; } // Start with a low pass filter to define the component to be removed lowPassFilter = [[GPUImageLowPassFilter alloc...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHighPassFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
264
```objective-c #import "GPUImageFilterGroup.h" @class GPUImagePicture; /** A photo filter based on Soft Elegance Photoshop action path_to_url */ // Note: If you want to use this effect you have to add // lookup_soft_elegance_1.png and lookup_soft_elegance_2.png // from Resources folder to your appl...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSoftEleganceFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
116
```objective-c #import "GPUImageOutput.h" #import "GPUImageMovieWriter.h" #import "GPUImagePicture.h" #import <mach/mach.h> void runOnMainQueueWithoutDeadlocking(void (^block)(void)) { if ([NSThread isMainThread]) { block(); } else { dispatch_sync(dispatch_get_main_queue(), block); } } void runSynchronously...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOutput.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,690
```objective-c // // GPUImageHistogramEqualizationFilter.h // FilterShowcase // // Created by Adam Marcus on 19/08/2014. // #import "GPUImageFilterGroup.h" #import "GPUImageHistogramFilter.h" #import "GPUImageRawDataOutput.h" #import "GPUImageRawDataInput.h" #import "GPUImageTwoInputFilter.h" @interface GPUImageHi...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramEqualizationFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
155
```objective-c #import "GPUImageFilter.h" @interface GPUImageTwoPassFilter : GPUImageFilter { GPUImageFramebuffer *secondOutputFramebuffer; GLProgram *secondFilterProgram; GLint secondFilterPositionAttribute, secondFilterTextureCoordinateAttribute; GLint secondFilterInputTextureUniform, secondFilterIn...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoPassFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
181
```objective-c #import "GPUImageRGBClosingFilter.h" #import "GPUImageRGBErosionFilter.h" #import "GPUImageRGBDilationFilter.h" @implementation GPUImageRGBClosingFilter - (id)init; { if (!(self = [self initWithRadius:1])) { return nil; } return self; } - (id)initWithRadius:(NSUInteger)radius; {...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBClosingFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
217
```objective-c #import "GPUImageHoughTransformLineDetector.h" @interface GPUImageHoughTransformLineDetector() - (void)extractLineParametersFromImageAtFrameTime:(CMTime)frameTime; @end @implementation GPUImageHoughTransformLineDetector @synthesize linesDetectedBlock; @synthesize edgeThreshold; @synthesize lineDetec...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHoughTransformLineDetector.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,142
```objective-c #import "GPUImageTwoInputFilter.h" /** Applies a color dodge blend of two images */ @interface GPUImageColorDodgeBlendFilter : GPUImageTwoInputFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorDodgeBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
40
```objective-c #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageThresholdedNonMaximumSuppressionFragmentShaderString = SHADER_STRING ( uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate; varying highp vec2 le...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdedNonMaximumSuppressionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,306
```objective-c // This is Jeff LaMarche's GLProgram OpenGL shader wrapper class from his OpenGL ES 2.0 book. // A description of this can be found at his page on the topic: // path_to_url #import "GLProgram.h" // START:typedefs #pragma mark Function Pointer Definitions typedef void (*GLInfoFunction)(GLuint program...
/content/code_sandbox/Pods/GPUImage/framework/Source/GLProgram.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,446
```objective-c #import "GPUImageFilter.h" @interface GPUImagePixellateFilter : GPUImageFilter { GLint fractionalWidthOfAPixelUniform, aspectRatioUniform; } // The fractional width of the image to use as a size for the pixels in the resulting image. Values below one pixel width in the source image are ignored. @pr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePixellateFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
82
```objective-c #import "GPUImageFalseColorFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUFalseColorFragmentShaderString = SHADER_STRING ( precision lowp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform float intensity; uniform vec3 firstC...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFalseColorFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
700
```objective-c #import "GLProgram.h" // Base classes #import "GPUImageContext.h" #import "GPUImageOutput.h" #import "GPUImageView.h" #import "GPUImageVideoCamera.h" #import "GPUImageStillCamera.h" #import "GPUImageMovie.h" #import "GPUImagePicture.h" #import "GPUImageRawDataInput.h" #import "GPUImageRawDataOutput.h" #...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImage.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,533
```objective-c #import "GPUImageColorDodgeBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageColorDodgeBlendFragmentShaderString = SHADER_STRING ( precision mediump float; varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inpu...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorDodgeBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
656
```objective-c #import "GPUImageWeakPixelInclusionFilter.h" @implementation GPUImageWeakPixelInclusionFilter #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageWeakPixelInclusionFragmentShaderString = SHADER_STRING ( precision lowp float; varying vec2 textureCoordinate; varying vec2 leftTex...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageWeakPixelInclusionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
810
```objective-c #import "GPUImageTwoPassFilter.h" @implementation GPUImageTwoPassFilter #pragma mark - #pragma mark Initialization and teardown - (id)initWithFirstStageVertexShaderFromString:(NSString *)firstStageVertexShaderString firstStageFragmentShaderFromString:(NSString *)firstStageFragmentShaderString secondSt...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoPassFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,629
```objective-c #import "GPUImageFilter.h" @interface GPUImageDirectionalNonMaximumSuppressionFilter : GPUImageFilter { GLint texelWidthUniform, texelHeightUniform; GLint upperThresholdUniform, lowerThresholdUniform; BOOL hasOverriddenImageSizeFactor; } // The texel width and height determines how far...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDirectionalNonMaximumSuppressionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
170
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGaussianBlurFilter; /** A Gaussian blur that preserves focus within a circular region */ @interface GPUImageGaussianSelectiveBlurFilter : GPUImageFilterGroup { GPUImageGaussianBlurFilter *blurFilter; GPUImageFilter *selectiveFocusFilter; BOOL...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGaussianSelectiveBlurFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
250
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGaussianBlurFilter; /// A simulated tilt shift lens effect @interface GPUImageTiltShiftFilter : GPUImageFilterGroup { GPUImageGaussianBlurFilter *blurFilter; GPUImageFilter *tiltShiftFilter; } /// The radius of the underlying blur, in pixels. This...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTiltShiftFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
217
```objective-c #import "GPUImageColorMatrixFilter.h" /// Simple sepia tone filter @interface GPUImageSepiaFilter : GPUImageColorMatrixFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSepiaFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
32
```objective-c #import "GPUImageRGBDilationFilter.h" #import "GPUImageDilationFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageRGBDilationRadiusOneFragmentShaderString = SHADER_STRING ( precision highp float; varying vec2 centerTextureCoordinate; varying vec2 oneStepPositiveTextu...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBDilationFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,765
```objective-c #import "GPUImageFilter.h" /* * The haze filter can be used to add or remove haze (similar to a UV filter) * * @author Alaric Cole * @creationDate 03/10/12 * */ /** The haze filter can be used to add or remove haze This is similar to a UV filter */ @interface GPUImageHazeFilter : GPUImageFil...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHazeFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
160
```objective-c #import "GPUImagePosterizeFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePosterizeFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float colorLevels; void main() { highp vec4...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePosterizeFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
342
```objective-c #import "GPUImageHistogramGenerator.h" NSString *const kGPUImageHistogramGeneratorVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; varying vec2 textureCoordinate; varying float height; void main() { gl_Position = position; textureCo...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramGenerator.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
569
```objective-c #import "GPUImage3x3TextureSamplingFilter.h" @interface GPUImageThresholdedNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter { GLint thresholdUniform; } /** Any local maximum above this threshold will be white, and anything below black. Ranges from 0.0 to 1.0, with 0.8 as the default ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdedNonMaximumSuppressionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
108
```objective-c #import <Foundation/Foundation.h> #import "GPUImageOutput.h" @interface GPUImageFilterPipeline : NSObject { NSString *stringValue; } @property (strong) NSMutableArray *filters; @property (strong) GPUImageOutput *input; @property (strong) id <GPUImageInput> output; - (id) initWithOrderedFilters:(N...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilterPipeline.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
297
```objective-c #import "GPUImageHistogramFilter.h" // Unlike other filters, this one uses a grid of GL_POINTs to sample the incoming image in a grid. A custom vertex shader reads the color in the texture at its position // and outputs a bin position in the final histogram as the vertex position. That point is then wr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,528
```objective-c #import "GPUImageFilter.h" @interface GPUImageBuffer : GPUImageFilter { NSMutableArray *bufferedFramebuffers; } @property(readwrite, nonatomic) NSUInteger bufferSize; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBuffer.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
38
```objective-c #import "GPUImageUIElement.h" @interface GPUImageUIElement () { UIView *view; CALayer *layer; CGSize previousLayerSizeInPixels; CMTime time; NSTimeInterval actualTimeOfLastUpdate; } @end @implementation GPUImageUIElement #pragma mark - #pragma mark Initialization and teardown...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageUIElement.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
880
```objective-c #import "GPUImageFilter.h" @interface GPUImageJFAVoronoiFilter : GPUImageFilter { GLuint secondFilterOutputTexture; GLuint secondFilterFramebuffer; GLint sampleStepUniform; GLint sizeUniform; NSUInteger numPasses; } @property (nonatomic, readwrite) CGSize sizeInPixels...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageJFAVoronoiFilter.h
objective-c
2016-02-02T02:51:55
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WMPlayer
zhengwenming/WMPlayer
3,272
69
```objective-c #import "GPUImageFilter.h" /** Creates a stretch distortion of the image */ @interface GPUImageStretchDistortionFilter : GPUImageFilter { GLint centerUniform; } /** The center about which to apply the distortion, with a default of (0.5, 0.5) */ @property(readwrite, nonatomic) CGPoint center; @en...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageStretchDistortionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
72
```objective-c #import "GPUImageOutput.h" // The bytes passed into this input are not copied or retained, but you are free to deallocate them after they are used by this filter. // The bytes are uploaded and stored within a texture, so nothing is kept locally. // The default format for input bytes is GPUPixelFormatBGR...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRawDataInput.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
394
```objective-c #import "GPUImageDifferenceBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageDifferenceBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDifferenceBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
306
```objective-c #import "GPUImageColorMatrixFilter.h" @interface GPUImageHSBFilter : GPUImageColorMatrixFilter /** Reset the filter to have no transformations. */ - (void)reset; /** Add a hue rotation to the filter. The hue rotation is in the range [-360, 360] with 0 being no-change. Note that this adjustment is a...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHSBFilter.h
objective-c
2016-02-02T02:51:55
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WMPlayer
zhengwenming/WMPlayer
3,272
227
```objective-c #import "GPUImageRGBErosionFilter.h" #import "GPUImageDilationFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageRGBErosionRadiusOneFragmentShaderString = SHADER_STRING ( precision highp float; varying vec2 centerTextureCoordinate; varying vec2 oneStepPositiveTexture...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBErosionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,757
```objective-c #import "GPUImageSketchFilter.h" @implementation GPUImageSketchFilter // Invert the colorspace for a sketch #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSketchFragmentShaderString = SHADER_STRING ( precision mediump float; varying vec2 textureCoordinate; varying vec2 le...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSketchFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
833
```objective-c // Created by Jorge Garcia on 9/5/12. // #import "GPUImageTwoInputFilter.h" @interface GPUImageNormalBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageNormalBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
40
```objective-c #import "GPUImageFilter.h" /** Performs a vignetting effect, fading out the image at the edges */ @interface GPUImageVignetteFilter : GPUImageFilter { GLint vignetteCenterUniform, vignetteColorUniform, vignetteStartUniform, vignetteEndUniform; } // the center for the vignette in tex coords (defau...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVignetteFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
192
```objective-c #import "GPUImageFilter.h" /** Kuwahara image abstraction, drawn from the work of Kyprianidis, et. al. in their publication "Anisotropic Kuwahara Filtering on the GPU" within the GPU Pro collection. This produces an oil-painting-like image, but it is extremely computationally expensive, so it can take s...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageKuwaharaFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
156
```objective-c #import "GPUImageTwoInputFilter.h" /// Blends two images by taking the maximum value of each color component between the images @interface GPUImageLightenBlendFilter : GPUImageTwoInputFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLightenBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
46
```objective-c #import "GPUImageSharpenFilter.h" NSString *const kGPUImageSharpenVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; uniform float imageWidthFactor; uniform float imageHeightFactor; uniform float sharpness; varying vec2 textureCoordinate; va...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSharpenFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,081
```objective-c #import "GPUImageSobelEdgeDetectionFilter.h" #import "GPUImageGrayscaleFilter.h" #import "GPUImage3x3ConvolutionFilter.h" // Code from "Graphics Shaders: Theory and Practice" by M. Bailey and S. Cunningham #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSobelEdgeDetectionFrag...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSobelEdgeDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,495
```objective-c #import "GPUImageGlassSphereFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageGlassSphereFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp vec2 center; uniform highp float radius; unif...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGlassSphereFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,062
```objective-c #import "GPUImageHazeFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageHazeFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float hazeDistance; uniform highp float slope; void main()...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHazeFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
538
```objective-c #import "GPUImageAverageColor.h" NSString *const kGPUImageColorAveragingVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; uniform float texelWidth; uniform float texelHeight; varying vec2 upperLeftInputTextureCoordinate; varying vec2 upperRigh...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAverageColor.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,864
```objective-c #import "GPUImageThreeInputFilter.h" NSString *const kGPUImageThreeInputTextureVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; attribute vec4 inputTextureCoordinate2; attribute vec4 inputTextureCoordinate3; varying vec2 textureCoordinate; var...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThreeInputFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,036
```objective-c #import "GPUImageOutput.h" @interface GPUImageUIElement : GPUImageOutput // Initialization and teardown - (id)initWithView:(UIView *)inputView; - (id)initWithLayer:(CALayer *)inputLayer; // Layer management - (CGSize)layerSizeInPixels; - (void)update; - (void)updateUsingCurrentTime; - (void)updateWith...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageUIElement.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
89
```objective-c #import "GPUImageEmbossFilter.h" @implementation GPUImageEmbossFilter @synthesize intensity = _intensity; - (id)init; { if (!(self = [super init])) { return nil; } self.intensity = 1.0; return self; } #pragma mark - #pragma mark Accessors - (void)setIntensity:(CGFloa...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageEmbossFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
345
```objective-c // // GPUImageKuwaharaRadius3Filter.h #import "GPUImageFilter.h" @interface GPUImageKuwaharaRadius3Filter : GPUImageFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageKuwaharaRadius3Filter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
39
```objective-c #import "GPUImageTwoPassTextureSamplingFilter.h" @interface GPUImageLanczosResamplingFilter : GPUImageTwoPassTextureSamplingFilter @property(readwrite, nonatomic) CGSize originalImageSize; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLanczosResamplingFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
43
```objective-c #import "GPUImageFilter.h" @interface GPUImageFalseColorFilter : GPUImageFilter { GLint firstColorUniform, secondColorUniform; } // The first and second colors specify what colors replace the dark and light areas of the image, respectively. The defaults are (0.0, 0.0, 0.5) amd (1.0, 0.0, 0.0). @pro...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFalseColorFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
162
```objective-c #import "GPUImageFilter.h" /** Transforms the colors of an image by applying a matrix to them */ @interface GPUImageColorMatrixFilter : GPUImageFilter { GLint colorMatrixUniform; GLint intensityUniform; } /** A 4x4 matrix used to transform each color in an image */ @property(readwrite, nonato...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorMatrixFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
109
```objective-c #import "GPUImageFilter.h" @interface GPUImageMotionBlurFilter : GPUImageFilter /** A multiplier for the blur size, ranging from 0.0 on up, with a default of 1.0 */ @property (readwrite, nonatomic) CGFloat blurSize; /** The angular direction of the blur, in degrees. 0 degrees by default */ @property...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMotionBlurFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
88
```objective-c #import "GPUImageAverageColor.h" @interface GPUImageLuminosity : GPUImageAverageColor { GLProgram *secondFilterProgram; GLint secondFilterPositionAttribute, secondFilterTextureCoordinateAttribute; GLint secondFilterInputTextureUniform, secondFilterInputTextureUniform2; GLint secondFilter...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminosity.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
140
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageDivideBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDivideBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
26
```objective-c #import "GPUImageGammaFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageGammaFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float gamma; void main() { lowp vec4 textureColor = t...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGammaFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
321
```objective-c #import "GPUImageFilter.h" /** This reduces the color dynamic range into the number of steps specified, leading to a cartoon-like simple shading of the image. */ @interface GPUImagePosterizeFilter : GPUImageFilter { GLint colorLevelsUniform; } /** The number of color levels to reduce the image spa...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePosterizeFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
96
```objective-c #import "GPUImagePinchDistortionFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePinchDistortionFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float aspectRatio; uniform highp vec2 ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePinchDistortionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,090
```objective-c #import "GPUImageMissEtikateFilter.h" #import "GPUImagePicture.h" #import "GPUImageLookupFilter.h" @implementation GPUImageMissEtikateFilter - (id)init; { if (!(self = [super init])) { return nil; } #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE UIImage *image = [UIImage imageNamed:...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMissEtikateFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
248
```objective-c #import "GPUImageFilterGroup.h" #import "GPUImagePicture.h" @implementation GPUImageFilterGroup @synthesize terminalFilter = _terminalFilter; @synthesize initialFilters = _initialFilters; @synthesize inputFilterToIgnoreForUpdates = _inputFilterToIgnoreForUpdates; - (id)init; { if (!(self = [super ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilterGroup.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,187
```objective-c #import "GPUImageRGBOpeningFilter.h" #import "GPUImageRGBErosionFilter.h" #import "GPUImageRGBDilationFilter.h" @implementation GPUImageRGBOpeningFilter - (id)init; { if (!(self = [self initWithRadius:1])) { return nil; } return self; } - (id)initWithRadius:(NSUInteger)radius; {...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBOpeningFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
217
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageHardLightBlendFilter : GPUImageTwoInputFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHardLightBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
28
```objective-c #import "GPUImageTwoInputFilter.h" /** Selectively replaces a color in the first image with the second image */ @interface GPUImageChromaKeyBlendFilter : GPUImageTwoInputFilter { GLint colorToReplaceUniform, thresholdSensitivityUniform, smoothingUniform; } /** The threshold sensitivity controls ho...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageChromaKeyBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
242
```objective-c #import "GPUImageColorPackingFilter.h" NSString *const kGPUImageColorPackingVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; uniform float texelWidth; uniform float texelHeight; varying vec2 upperLeftInputTextureCoordinate; varying vec2 upper...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorPackingFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
993
```objective-c #import "GPUImageRGBFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageRGBFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float redAdjustment; uniform highp float greenAdjustment; unifo...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
508
```objective-c #import "GPUImageFilter.h" extern NSString *const kGPUImageLuminanceFragmentShaderString; /** Converts an image to grayscale (a slightly faster implementation of the saturation filter, without the ability to vary the color contribution) */ @interface GPUImageGrayscaleFilter : GPUImageFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGrayscaleFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
61
```objective-c #import "GPUImageZoomBlurFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageZoomBlurFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp vec2 blurCenter; uniform highp float blurSize; vo...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageZoomBlurFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,020
```objective-c #import "GPUImageSwirlFilter.h" // Adapted from the shader example here: path_to_url #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSwirlFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp vec2 c...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSwirlFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
770
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGaussianBlurFilter; @class GPUImageXYDerivativeFilter; @class GPUImageGrayscaleFilter; @class GPUImageGaussianBlurFilter; @class GPUImageThresholdedNonMaximumSuppressionFilter; @class GPUImageColorPackingFilter; //#define DEBUGFEATUREDETECTION /** Harris ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHarrisCornerDetectionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
512
```objective-c #import "GPUImageOverlayBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageOverlayBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inpu...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOverlayBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
992
```objective-c #import "GPUImageDirectionalSobelEdgeDetectionFilter.h" @implementation GPUImageDirectionalSobelEdgeDetectionFilter #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageDirectionalSobelEdgeDetectionFragmentShaderString = SHADER_STRING ( precision mediump float; varying vec2 text...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,041
```objective-c #import "GPUImageFilter.h" /** Creates a pinch distortion of the image */ @interface GPUImagePinchDistortionFilter : GPUImageFilter { GLint aspectRatioUniform, radiusUniform, centerUniform, scaleUniform; } /** The center about which to apply the distortion, with a default of (0.5, 0.5) */ @proper...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePinchDistortionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
160
```objective-c #import "GPUImageBuffer.h" @interface GPUImageBuffer() @end @implementation GPUImageBuffer @synthesize bufferSize = _bufferSize; #pragma mark - #pragma mark Initialization and teardown - (id)init; { if (!(self = [self initWithFragmentShaderFromString:kGPUImagePassthroughFragmentShaderString])) ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBuffer.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
701
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageLuminosityBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminosityBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
27
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageRGBErosionFilter; @class GPUImageRGBDilationFilter; // A filter that first performs an erosion on each color channel of an image, followed by a dilation of the same radius. // This helps to filter out smaller bright elements. @interface GPUImageRGBOpenin...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBOpeningFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
114
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageScreenBlendFilter : GPUImageTwoInputFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageScreenBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
27
```objective-c #import "GPUImageFilter.h" @interface GPUImageCropFilter : GPUImageFilter { GLfloat cropTextureCoordinates[8]; } // The crop region is the rectangle within the image to crop. It is normalized to a coordinate space from 0.0 to 1.0, with 0.0, 0.0 being the upper left corner of the image @property(rea...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCropFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
107
```objective-c #import "GPUImageVoronoiConsumerFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageVoronoiConsumerFragmentShaderString = SHADER_STRING ( precision highp float; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTexture2; uniform vec2 size; varying v...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVoronoiConsumerFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
665
```objective-c #import "GPUImageTransformFilter.h" NSString *const kGPUImageTransformVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; uniform mat4 transformMatrix; uniform mat4 orthographicMatrix; varying vec2 textureCoordinate; void main() { gl_Pos...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTransformFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,340
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageMultiplyBlendFilter : GPUImageTwoInputFilter { } @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMultiplyBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
27
```objective-c #import "GPUImageHueFilter.h" // Adapted from path_to_url - see for code and discussion #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageHueFragmentShaderString = SHADER_STRING ( precision highp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTextur...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHueFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,242
```objective-c #import "GPUImageNonMaximumSuppressionFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageNonMaximumSuppressionFragmentShaderString = SHADER_STRING ( uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate; varying highp vec2 leftTextureCoordinate; ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageNonMaximumSuppressionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
996
```objective-c #import "GPUImageContext.h" #import "GPUImageFramebuffer.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE #import <UIKit/UIKit.h> #else // For now, just redefine this on the Mac typedef NS_ENUM(NSInteger, UIImageOrientation) { UIImageOrientationUp, // default orientation UIImageOrie...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOutput.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,095
```objective-c #import "GPUImageToneCurveFilter.h" #pragma mark - #pragma mark GPUImageACVFile Helper // GPUImageACVFile // // ACV File format Parser // Please refer to path_to_url#50577411_pgfId-1056330 // @interface GPUImageACVFile : NSObject{ short version; short totalCurves; NSArray *rgbCompo...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageToneCurveFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
5,181
```objective-c #import "GPUImageVideoCamera.h" void stillImageDataReleaseCallback(void *releaseRefCon, const void *baseAddress); void GPUImageCreateResizedSampleBuffer(CVPixelBufferRef cameraFrame, CGSize finalSize, CMSampleBufferRef *sampleBuffer); @interface GPUImageStillCamera : GPUImageVideoCamera /** The JPEG c...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageStillCamera.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
429
```objective-c #import "GPUImageSoftLightBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSoftLightBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSoftLightBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
453
```objective-c // // GPUImageMovieComposition.m // Givit // // Created by Sean Meiners on 2013/01/25. // // #import "GPUImageMovieComposition.h" #import "GPUImageMovieWriter.h" @implementation GPUImageMovieComposition @synthesize compositon = _compositon; @synthesize videoComposition = _videoComposition; @synthes...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMovieComposition.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
597
```objective-c #import "GPUImageFilter.h" @interface GPUImagePixellatePositionFilter : GPUImageFilter { GLint fractionalWidthOfAPixelUniform, aspectRatioUniform, centerUniform, radiusUniform; } // The fractional width of the image to use as a size for the pixels in the resulting image. Values below one pixel widt...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePixellatePositionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
155