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```objective-c #import "GPUImageMonochromeFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUMonochromeFragmentShaderString = SHADER_STRING ( precision lowp float; varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform float intensity; uniform vec3 filter...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMonochromeFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,064
```objective-c #import <Foundation/Foundation.h> #import <AVFoundation/AVFoundation.h> #import <CoreMedia/CoreMedia.h> #import "GPUImageContext.h" #import "GPUImageOutput.h" extern const GLfloat kColorConversion601[]; extern const GLfloat kColorConversion601FullRange[]; extern const GLfloat kColorConversion709[]; exte...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVideoCamera.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,086
```objective-c #import "GPUImageFilter.h" @interface GPUImageCGAColorspaceFilter : GPUImageFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCGAColorspaceFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
23
```objective-c #import "GPUImagePolkaDotFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePolkaDotFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float fractionalWidthOfPixel; uniform highp float as...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePolkaDotFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
713
```objective-c #import "GPUImageFilter.h" @interface GPUImageTransformFilter : GPUImageFilter { GLint transformMatrixUniform, orthographicMatrixUniform; GPUMatrix4x4 orthographicMatrix; } // You can either set the transform to apply to be a 2-D affine transform or a 3-D transform. The default is the identity ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTransformFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
172
```objective-c #import "GPUImageLinearBurnBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLinearBurnBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLinearBurnBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
358
```objective-c #import "GPUImage3x3TextureSamplingFilter.h" @interface GPUImageMedianFilter : GPUImage3x3TextureSamplingFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMedianFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
30
```objective-c #import "GPUImageMovie.h" #import "GPUImageMovieWriter.h" #import "GPUImageFilter.h" #import "GPUImageVideoCamera.h" @interface GPUImageMovie () <AVPlayerItemOutputPullDelegate> { BOOL audioEncodingIsFinished, videoEncodingIsFinished; GPUImageMovieWriter *synchronizedMovieWriter; AVAssetRead...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMovie.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
6,091
```objective-c #import "GPUImageMedianFilter.h" /* 3x3 median filter, adapted from "A Fast, Small-Radius GPU Median Filter" by Morgan McGuire in ShaderX6 path_to_url Morgan McGuire and Kyle Whitson Williams College Register allocation tips by Victor Huang Xiaohuang University of Illinois at Urbana-Champaign ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMedianFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,779
```objective-c #import "GPUImageFilter.h" /** Pixels with a luminance above the threshold will appear white, and those below will be black */ @interface GPUImageLuminanceThresholdFilter : GPUImageFilter { GLint thresholdUniform; } /** Anything above this luminance will be white, and anything below black. Ranges ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminanceThresholdFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
99
```objective-c #import "GPUImage3x3ConvolutionFilter.h" @interface GPUImageLaplacianFilter : GPUImage3x3ConvolutionFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLaplacianFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
33
```objective-c #import "GPUImageLuminanceThresholdFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLuminanceThresholdFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float threshold; const highp ve...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminanceThresholdFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
432
```objective-c #import "GPUImageFilterGroup.h" @interface GPUImageAdaptiveThresholdFilter : GPUImageFilterGroup /** A multiplier for the background averaging blur radius in pixels, with a default of 4 */ @property(readwrite, nonatomic) CGFloat blurRadiusInPixels; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAdaptiveThresholdFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
56
```objective-c #import "GPUImageOutput.h" #define STRINGIZE(x) #x #define STRINGIZE2(x) STRINGIZE(x) #define SHADER_STRING(text) @ STRINGIZE2(text) #define GPUImageHashIdentifier # #define GPUImageWrappedLabel(x) x #define GPUImageEscapedHashIdentifier(a) GPUImageWrappedLabel(GPUImageHashIdentifier)a extern NSString...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,282
```objective-c #import "GPUImageHarrisCornerDetectionFilter.h" #import "GPUImageGaussianBlurFilter.h" #import "GPUImageXYDerivativeFilter.h" #import "GPUImageGrayscaleFilter.h" #import "GPUImageThresholdedNonMaximumSuppressionFilter.h" #import "GPUImageColorPackingFilter.h" #import "GPUImageGaussianBlurFilter.h" @inte...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHarrisCornerDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,293
```objective-c #import "GPUImageFilter.h" @interface GPUImageBrightnessFilter : GPUImageFilter { GLint brightnessUniform; } // Brightness ranges from -1.0 to 1.0, with 0.0 as the normal level @property(readwrite, nonatomic) CGFloat brightness; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBrightnessFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
62
```objective-c #import "GPUImageRawDataInput.h" @interface GPUImageRawDataInput() - (void)uploadBytes:(GLubyte *)bytesToUpload; @end @implementation GPUImageRawDataInput @synthesize pixelFormat = _pixelFormat; @synthesize pixelType = _pixelType; #pragma mark - #pragma mark Initialization and teardown - (id)initWit...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRawDataInput.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
933
```objective-c #import "GPUImageTwoInputCrossTextureSamplingFilter.h" #import "GPUImageFilterGroup.h" @interface GPUImagePoissonBlendFilter : GPUImageTwoInputCrossTextureSamplingFilter { GLint mixUniform; GPUImageFramebuffer *secondOutputFramebuffer; } // Mix ranges from 0.0 (only image 1) to 1.0 (only i...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePoissonBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
152
```objective-c #import "GPUImageTiltShiftFilter.h" #import "GPUImageFilter.h" #import "GPUImageTwoInputFilter.h" #import "GPUImageGaussianBlurFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageTiltShiftFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varyi...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTiltShiftFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
935
```objective-c #import "GPUImageSubtractBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSubtractBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D in...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSubtractBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
311
```objective-c #import "GPUImageLocalBinaryPatternFilter.h" // This is based on "Accelerating image recognition on mobile devices using GPGPU" by Miguel Bordallo Lopez, Henri Nykanen, Jari Hannuksela, Olli Silven and Markku Vehvilainen // path_to_url~jhannuks/publications/SPIE2011a.pdf // Right pixel is the most sign...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLocalBinaryPatternFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,274
```objective-c #import "GPUImageFilterGroup.h" @interface GPUImageAverageLuminanceThresholdFilter : GPUImageFilterGroup // This is multiplied by the continually calculated average image luminosity to arrive at the final threshold. Default is 1.0. @property(readwrite, nonatomic) CGFloat thresholdMultiplier; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAverageLuminanceThresholdFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
62
```objective-c #import "GPUImageTwoInputCrossTextureSamplingFilter.h" NSString *const kGPUImageTwoInputNearbyTexelSamplingVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; attribute vec4 inputTextureCoordinate2; uniform float texelWidth; uniform float texelHeig...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoInputCrossTextureSamplingFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
744
```objective-c #import "GPUImageFilter.h" extern NSString *const kGPUImageColorAveragingVertexShaderString; @interface GPUImageAverageColor : GPUImageFilter { GLint texelWidthUniform, texelHeightUniform; NSUInteger numberOfStages; GLubyte *rawImagePixels; CGSize finalStageSize; } // This bl...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAverageColor.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
136
```objective-c #import "GPUImageTwoPassTextureSamplingFilter.h" // For each pixel, this sets it to the minimum value of the red channel in a rectangular neighborhood extending out dilationRadius pixels from the center. // This extends out dark features, and is most commonly used with black-and-white thresholded images...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageErosionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
126
```objective-c #import "GPUImageFilter.h" @interface GPUImagePolarPixellateFilter : GPUImageFilter { GLint centerUniform, pixelSizeUniform; } // The center about which to apply the distortion, with a default of (0.5, 0.5) @property(readwrite, nonatomic) CGPoint center; // The amount of distortion to apply, from (...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePolarPixellateFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
121
```objective-c #import "GPUImageFilter.h" @interface GPUImageGammaFilter : GPUImageFilter { GLint gammaUniform; } // Gamma ranges from 0.0 to 3.0, with 1.0 as the normal level @property(readwrite, nonatomic) CGFloat gamma; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGammaFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
61
```objective-c #import "GPUImageHSBFilter.h" @implementation GPUImageHSBFilter { float matrix[4][4]; } - (id)init { self = [super init]; if (self) { [self reset]; } return self; } - (void)reset { identmat(matrix); [self _updateColorMatrix]; } - (void)rotateHue:(float)h { huer...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHSBFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,569
```objective-c #import "GPUImageTwoInputFilter.h" NSString *const kGPUImageTwoInputTextureVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordinate; attribute vec4 inputTextureCoordinate2; varying vec2 textureCoordinate; varying vec2 textureCoordinate2; void main() ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoInputFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,633
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageSourceOverBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSourceOverBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
26
```objective-c #import "GPUImageColorBlendFilter.h" /** * Color blend mode based upon pseudo code from the PDF specification. */ #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageColorBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 texture...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
963
```objective-c #import "GPUImageOpacityFilter.h" @implementation GPUImageOpacityFilter @synthesize opacity = _opacity; #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageOpacityFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOpacityFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
313
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageErosionFilter; @class GPUImageDilationFilter; // A filter that first performs a dilation on the red channel of an image, followed by an erosion of the same radius. // This helps to filter out smaller dark elements. @interface GPUImageClosingFilter : GPUI...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageClosingFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
125
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageVoronoiConsumerFilter : GPUImageTwoInputFilter { GLint sizeUniform; } @property (nonatomic, readwrite) CGSize sizeInPixels; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVoronoiConsumerFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
46
```objective-c #import "GPUImageFramebufferCache.h" #import "GPUImageContext.h" #import "GPUImageOutput.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE #import <UIKit/UIKit.h> #else #endif @interface GPUImageFramebufferCache() { // NSCache *framebufferCache; NSMutableDictionary *framebufferCache; NSMuta...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFramebufferCache.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,501
```objective-c #import "GPUImageLuminosityBlendFilter.h" /** * Luminosity blend mode based upon pseudo code from the PDF specification. */ #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLuminosityBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying hig...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminosityBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
978
```objective-c #import "GPUImageAddBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageAddBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputImageTe...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAddBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
773
```objective-c // 2448x3264 pixel image = 31,961,088 bytes for uncompressed RGBA #import "GPUImageStillCamera.h" void stillImageDataReleaseCallback(void *releaseRefCon, const void *baseAddress) { free((void *)baseAddress); } void GPUImageCreateResizedSampleBuffer(CVPixelBufferRef cameraFrame, CGSize finalSize, C...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageStillCamera.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,194
```objective-c #import "GPUImageBrightnessFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageBrightnessFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float brightness; void main() { lowp vec4 t...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBrightnessFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
322
```objective-c #import "GPUImageBoxBlurFilter.h" @implementation GPUImageBoxBlurFilter + (NSString *)vertexShaderForOptimizedBlurOfRadius:(NSUInteger)blurRadius sigma:(CGFloat)sigma; { if (blurRadius < 1) { return kGPUImageVertexShaderString; } // From these weights we calculate the offsets ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBoxBlurFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,771
```objective-c #import "GPUImageFilterGroup.h" #import "GPUImageBuffer.h" #import "GPUImageDissolveBlendFilter.h" @interface GPUImageLowPassFilter : GPUImageFilterGroup { GPUImageBuffer *bufferFilter; GPUImageDissolveBlendFilter *dissolveBlendFilter; } // This controls the degree by which the previous accumul...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLowPassFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
116
```objective-c #import "GPUImageDirectionalNonMaximumSuppressionFilter.h" @implementation GPUImageDirectionalNonMaximumSuppressionFilter #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageDirectionalNonmaximumSuppressionFragmentShaderString = SHADER_STRING ( precision mediump float; varying ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDirectionalNonMaximumSuppressionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,055
```objective-c #import "GPUImageLevelsFilter.h" /* ** Gamma correction ** Details: path_to_url */ #define GammaCorrection(color, gamma) pow(color, 1.0 / gamma) /* ** Levels control (input (+gamma), output) ** Details: path_to_url */ #define LevelsControlInputRange(color, minInput, maxInput) min(max(...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLevelsFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,350
```objective-c #import "GPUImageCannyEdgeDetectionFilter.h" #import "GPUImageGrayscaleFilter.h" #import "GPUImageDirectionalSobelEdgeDetectionFilter.h" #import "GPUImageDirectionalNonMaximumSuppressionFilter.h" #import "GPUImageWeakPixelInclusionFilter.h" #import "GPUImageSingleComponentGaussianBlurFilter.h" @impleme...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCannyEdgeDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
765
```objective-c #import "GPUImageColorInvertFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageInvertFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; void main() { lowp vec4 textureColor = texture2D(inputImageTe...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorInvertFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
237
```objective-c #import "GPUImagePixellateFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePixellationFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float fractionalWidthOfPixel; uniform highp floa...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePixellateFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
897
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageErosionFilter; @class GPUImageDilationFilter; // A filter that first performs an erosion on the red channel of an image, followed by a dilation of the same radius. // This helps to filter out smaller bright elements. @interface GPUImageOpeningFilter : GP...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOpeningFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
125
```objective-c #import "GPUImageKuwaharaRadius3Filter.h" // Sourced from Kyprianidis, J. E., Kang, H., and Doellner, J. "Anisotropic Kuwahara Filtering on the GPU," GPU Pro p.247 (2010). // // Original header: // // Anisotropic Kuwahara Filtering on the GPU // by Jan Eric Kyprianidis <www.kyprianidis.com> #if TARGET_...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageKuwaharaRadius3Filter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
5,639
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageRGBErosionFilter; @class GPUImageRGBDilationFilter; // A filter that first performs a dilation on each color channel of an image, followed by an erosion of the same radius. // This helps to filter out smaller dark elements. @interface GPUImageRGBClosingF...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBClosingFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
114
```objective-c #import "GPUImageClosingFilter.h" #import "GPUImageErosionFilter.h" #import "GPUImageDilationFilter.h" @implementation GPUImageClosingFilter @synthesize verticalTexelSpacing = _verticalTexelSpacing; @synthesize horizontalTexelSpacing = _horizontalTexelSpacing; - (id)init; { if (!(self = [self init...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageClosingFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
321
```objective-c #import "GPUImageFilter.h" @interface GPUImageExposureFilter : GPUImageFilter { GLint exposureUniform; } // Exposure ranges from -10.0 to 10.0, with 0.0 as the normal level @property(readwrite, nonatomic) CGFloat exposure; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageExposureFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
62
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageAddBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAddBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
25
```objective-c #import "GPUImageWhiteBalanceFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageWhiteBalanceFragmentShaderString = SHADER_STRING ( uniform sampler2D inputImageTexture; varying highp vec2 textureCoordinate; uniform lowp float temperature; uniform lowp float tint; const ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageWhiteBalanceFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,172
```objective-c #import "GPUImageGaussianBlurFilter.h" // This filter merely performs the standard Gaussian blur on the red color channel (assuming a luminance image) @interface GPUImageSingleComponentGaussianBlurFilter : GPUImageGaussianBlurFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSingleComponentGaussianBlurFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
51
```objective-c #import "GPUImagePoissonBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePoissonBlendFragmentShaderString = SHADER_STRING ( precision mediump float; varying vec2 textureCoordinate; varying vec2 leftTextureCoordinate; varying vec2 rightTextureCoordinate; vary...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePoissonBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,554
```objective-c #import "GPUImageLaplacianFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLaplacianFragmentShaderString = SHADER_STRING ( precision highp float; uniform sampler2D inputImageTexture; uniform mediump mat3 convolutionMatrix; varying vec2 textureCoordinate; varyi...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLaplacianFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,158
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGaussianBlurFilter; @class GPUImageToonFilter; /** This uses a similar process as the GPUImageToonFilter, only it precedes the toon effect with a Gaussian blur to smooth out noise. */ @interface GPUImageSmoothToonFilter : GPUImageFilterGroup { GPUImag...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSmoothToonFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
263
```objective-c #import "GPUImageCrosshatchFilter.h" // Shader code based on path_to_url #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageCrosshatchFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float crossHa...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCrosshatchFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,232
```objective-c #import "GPUImageRawDataOutput.h" #import "GPUImageContext.h" #import "GLProgram.h" #import "GPUImageFilter.h" #import "GPUImageMovieWriter.h" @interface GPUImageRawDataOutput () { GPUImageFramebuffer *firstInputFramebuffer, *outputFramebuffer, *retainedFramebuffer; BOOL hasReadFromTheCurr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRawDataOutput.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,184
```objective-c #import "GPUImageTwoPassFilter.h" @interface GPUImageSobelEdgeDetectionFilter : GPUImageTwoPassFilter { GLint texelWidthUniform, texelHeightUniform, edgeStrengthUniform; BOOL hasOverriddenImageSizeFactor; } // The texel width and height factors tweak the appearance of the edges. By default, the...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSobelEdgeDetectionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
151
```objective-c #import "GPUImageFilter.h" // This is an accumulator that uses a Hough transform in parallel coordinate space to identify probable lines in a scene. // // It is entirely based on the work of the Graph@FIT research group at the Brno University of Technology and their publications: // M. Dubsk, J. Havel, ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageParallelCoordinateLineTransformFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
201
```objective-c #import "GPUImage3x3TextureSamplingFilter.h" /** Runs a 3x3 convolution kernel against the image */ @interface GPUImage3x3ConvolutionFilter : GPUImage3x3TextureSamplingFilter { GLint convolutionMatrixUniform; } /** Convolution kernel to run against the image The convolution kernel is a 3x3 matr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImage3x3ConvolutionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
157
```objective-c #import "GPUImageFilter.h" @interface GPUImageHueFilter : GPUImageFilter { GLint hueAdjustUniform; } @property (nonatomic, readwrite) CGFloat hue; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHueFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
41
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGrayscaleFilter; @class GPUImage3x3TextureSamplingFilter; @class GPUImageNonMaximumSuppressionFilter; /* An implementation of the Features from Accelerated Segment Test (FAST) feature detector as described in the following publications: E. Rosten and ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFASTCornerDetectionFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
310
```objective-c #import "GPUImagePrewittEdgeDetectionFilter.h" @implementation GPUImagePrewittEdgeDetectionFilter #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImagePrewittFragmentShaderString = SHADER_STRING ( precision highp float; varying vec2 textureCoordinate; varying vec2 leftTextureCo...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePrewittEdgeDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
793
```objective-c #import "GPUImageFilter.h" @interface GPUImageLineGenerator : GPUImageFilter { GLint lineWidthUniform, lineColorUniform; GLfloat *lineCoordinates; } // The width of the displayed lines, in pixels. The default is 1. @property(readwrite, nonatomic) CGFloat lineWidth; // The color of the lines is...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLineGenerator.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
165
```objective-c #import "GPUImageColorMatrixFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageColorMatrixFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp mat4 colorMatrix; uniform lowp float intensity;...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorMatrixFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
535
```objective-c #import <Foundation/Foundation.h> #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE #import <OpenGLES/EAGL.h> #import <OpenGLES/ES2/gl.h> #import <OpenGLES/ES2/glext.h> #else #import <OpenGL/OpenGL.h> #import <OpenGL/gl.h> #endif #import <QuartzCore/QuartzCore.h> #import <CoreMedia/CoreMedia.h> typedef...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFramebuffer.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
350
```objective-c #import "GPUImageUnsharpMaskFilter.h" #import "GPUImageFilter.h" #import "GPUImageTwoInputFilter.h" #import "GPUImageGaussianBlurFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageUnsharpMaskFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; v...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageUnsharpMaskFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
751
```objective-c #import "GPUImageTwoPassTextureSamplingFilter.h" // For each pixel, this sets it to the maximum value of each color channel in a rectangular neighborhood extending out dilationRadius pixels from the center. // This extends out brighter colors, and can be used for abstraction of color images. @interface...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBDilationFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
122
```objective-c #import "GPUImageFilter.h" @interface GPUImageSharpenFilter : GPUImageFilter { GLint sharpnessUniform; GLint imageWidthFactorUniform, imageHeightFactorUniform; } // Sharpness ranges from -4.0 to 4.0, with 0.0 as the normal level @property(readwrite, nonatomic) CGFloat sharpness; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSharpenFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
77
```objective-c #import "GPUImageLookupFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageLookupFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; // TODO: This is not used uniform sampler2D inputImageTexture; uniform...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLookupFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,121
```objective-c #import "GPUImageDilationFilter.h" @implementation GPUImageDilationFilter NSString *const kGPUImageDilationRadiusOneVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec2 inputTextureCoordinate; uniform float texelWidthOffset; uniform float texelHeightOffset; varying ve...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDilationFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,719
```objective-c #import "GPUImageSingleComponentGaussianBlurFilter.h" @implementation GPUImageSingleComponentGaussianBlurFilter + (NSString *)vertexShaderForOptimizedBlurOfRadius:(NSUInteger)blurRadius sigma:(CGFloat)sigma; { if (blurRadius < 1) { return kGPUImageVertexShaderString; } // First...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSingleComponentGaussianBlurFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
2,139
```objective-c #import "GPUImage3x3ConvolutionFilter.h" @interface GPUImageEmbossFilter : GPUImage3x3ConvolutionFilter // The strength of the embossing, from 0.0 to 4.0, with 1.0 as the normal level @property(readwrite, nonatomic) CGFloat intensity; @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageEmbossFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
72
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageColorBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
25
```objective-c #import "GPUImageGaussianBlurFilter.h" @interface GPUImageBilateralFilter : GPUImageGaussianBlurFilter { CGFloat firstDistanceNormalizationFactorUniform; CGFloat secondDistanceNormalizationFactorUniform; } // A normalization factor for the distance between central color and sample color. @proper...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBilateralFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
70
```objective-c #import "GPUImageCrosshairGenerator.h" NSString *const kGPUImageCrosshairVertexShaderString = SHADER_STRING ( attribute vec4 position; uniform float crosshairWidth; varying vec2 centerLocation; varying float pointSpacing; void main() { gl_Position = vec4(((position.xy * 2.0) - 1.0), 0.0...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCrosshairGenerator.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,057
```objective-c #import "GPUImageDivideBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageDivideBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputI...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDivideBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
974
```objective-c #import "GPUImageSaturationFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSaturationFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform lowp float saturation; // Values from "Graphics Shader...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSaturationFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
493
```objective-c #import "GPUImageFilter.h" @interface GPUImagePerlinNoiseFilter : GPUImageFilter { GLint scaleUniform, colorStartUniform, colorFinishUniform; } @property (readwrite, nonatomic) GPUVector4 colorStart; @property (readwrite, nonatomic) GPUVector4 colorFinish; @property (readwrite, nonatomic) float s...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePerlinNoiseFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
73
```objective-c #import "GPUImageTwoPassTextureSamplingFilter.h" /** A Gaussian blur filter Interpolated optimization based on Daniel Rkos' work at path_to_url */ @interface GPUImageGaussianBlurFilter : GPUImageTwoPassTextureSamplingFilter { BOOL shouldResizeBlurRadiusWithImageSize; CGFloat _blurRadiusIn...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGaussianBlurFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
391
```objective-c #import "GPUImageAdaptiveThresholdFilter.h" #import "GPUImageFilter.h" #import "GPUImageTwoInputFilter.h" #import "GPUImageGrayscaleFilter.h" #import "GPUImageBoxBlurFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageAdaptiveThresholdFragmentShaderString = SHADER_STRING (...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAdaptiveThresholdFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
684
```objective-c #import "GPUImage3x3TextureSamplingFilter.h" /** This uses Sobel edge detection to place a black border around objects, and then it quantizes the colors present in the image to give a cartoon-like quality to the image. */ @interface GPUImageToonFilter : GPUImage3x3TextureSamplingFilter { GLint thr...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageToonFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
146
```objective-c #import "GPUImageAlphaBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageAlphaBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D inputIma...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAlphaBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
413
```objective-c #import "GPUImageFilterGroup.h" @class GPUImageGaussianBlurFilter; @interface GPUImageUnsharpMaskFilter : GPUImageFilterGroup { GPUImageGaussianBlurFilter *blurFilter; GPUImageFilter *unsharpMaskFilter; } // The blur radius of the underlying Gaussian blur. The default is 4.0. @property (readwri...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageUnsharpMaskFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
120
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageSaturationBlendFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSaturationBlendFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
26
```objective-c #import "GPUImageFilter.h" @interface GPUImageHighlightShadowFilter : GPUImageFilter { GLint shadowsUniform, highlightsUniform; } /** * 0 - 1, increase to lighten shadows. * @default 0 */ @property(readwrite, nonatomic) CGFloat shadows; /** * 0 - 1, decrease to darken highlights. * @default 1...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHighlightShadowFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
89
```objective-c #import "GPUImageFASTCornerDetectionFilter.h" #import "GPUImageGrayscaleFilter.h" #import "GPUImage3x3TextureSamplingFilter.h" #import "GPUImageNonMaximumSuppressionFilter.h" // 14 total texture coordinates from vertex shader for non-dependent reads // 3 texture coordinates for dependent reads, then N...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFASTCornerDetectionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
797
```objective-c #import "GPUImageFilter.h" extern NSString *const kGPUImageTwoInputTextureVertexShaderString; @interface GPUImageTwoInputFilter : GPUImageFilter { GPUImageFramebuffer *secondInputFramebuffer; GLint filterSecondTextureCoordinateAttribute; GLint filterInputTextureUniform2; GPUImageRotati...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoInputFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
140
```objective-c // adapted from unitzeroone - path_to_url #import "GPUImageJFAVoronoiFilter.h" // The shaders are mostly taken from UnitZeroOne's WebGL example here: // path_to_url NSString *const kGPUImageJFAVoronoiVertexShaderString = SHADER_STRING ( attribute vec4 position; attribute vec4 inputTextureCoordina...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageJFAVoronoiFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,165
```objective-c #import "GPUImageKuwaharaFilter.h" // Sourced from Kyprianidis, J. E., Kang, H., and Doellner, J. "Anisotropic Kuwahara Filtering on the GPU," GPU Pro p.247 (2010). // // Original header: // // Anisotropic Kuwahara Filtering on the GPU // by Jan Eric Kyprianidis <www.kyprianidis.com> #if TARGET_IPHON...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageKuwaharaFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,926
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageLookupFilter : GPUImageTwoInputFilter { GLint intensityUniform; } // How To Use: // 1) Use your favourite photo editing application to apply a filter to lookup.png from GPUImage/framework/Resources. // For this to work properly each pixel color ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLookupFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
415
```objective-c #import "GPUImageSourceOverBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageSourceOverBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSourceOverBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
306
```objective-c #import "GPUImageFilter.h" @interface GPUImageCrosshatchFilter : GPUImageFilter { GLint crossHatchSpacingUniform, lineWidthUniform; } // The fractional width of the image to use as the spacing for the crosshatch. The default is 0.03. @property(readwrite, nonatomic) CGFloat crossHatchSpacing; // A r...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCrosshatchFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
101
```objective-c #import <Foundation/Foundation.h> #import "GPUImageContext.h" @protocol GPUImageTextureOutputDelegate; @interface GPUImageTextureOutput : NSObject <GPUImageInput> { GPUImageFramebuffer *firstInputFramebuffer; } @property(readwrite, unsafe_unretained, nonatomic) id<GPUImageTextureOutputDelegate> de...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTextureOutput.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
115
```objective-c #import "GPUImageLuminosity.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageInitialLuminosityFragmentShaderString = SHADER_STRING ( precision highp float; uniform sampler2D inputImageTexture; varying highp vec2 outputTextureCoordinate; varying highp vec2 upperLeftIn...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminosity.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
3,336
```objective-c #import "GPUImageColorBurnBlendFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageColorBurnBlendFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; varying highp vec2 textureCoordinate2; uniform sampler2D inputImageTexture; uniform sampler2D ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorBurnBlendFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
333
```objective-c #import "GPUImageBulgeDistortionFilter.h" #if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE NSString *const kGPUImageBulgeDistortionFragmentShaderString = SHADER_STRING ( varying highp vec2 textureCoordinate; uniform sampler2D inputImageTexture; uniform highp float aspectRatio; uniform highp vec2 ...
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBulgeDistortionFilter.m
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
1,058
```objective-c #import "GPUImageTwoInputFilter.h" @interface GPUImageMaskFilter : GPUImageTwoInputFilter @end ```
/content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMaskFilter.h
objective-c
2016-02-02T02:51:55
2024-08-09T08:55:27
WMPlayer
zhengwenming/WMPlayer
3,272
24