text stringlengths 9 39.2M | dir stringlengths 25 226 | lang stringclasses 163
values | created_date timestamp[s] | updated_date timestamp[s] | repo_name stringclasses 751
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values | star int64 1.01k 183k | len_tokens int64 1 18.5M |
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```objective-c
#import "GPUImage3x3TextureSamplingFilter.h"
// Override vertex shader to remove dependent texture reads
NSString *const kGPUImageNearbyTexelSamplingVertexShaderString = SHADER_STRING
(
attribute vec4 position;
attribute vec4 inputTextureCoordinate;
uniform float texelWidth;
uniform float texelHe... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImage3x3TextureSamplingFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 824 |
```objective-c
#import "GPUImageLanczosResamplingFilter.h"
NSString *const kGPUImageLanczosVertexShaderString = SHADER_STRING
(
attribute vec4 position;
attribute vec2 inputTextureCoordinate;
uniform float texelWidthOffset;
uniform float texelHeightOffset;
varying vec2 centerTextureCoordinate;
varying vec2 o... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLanczosResamplingFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 2,176 |
```objective-c
#import "GPUImageTwoPassTextureSamplingFilter.h"
@implementation GPUImageTwoPassTextureSamplingFilter
@synthesize verticalTexelSpacing = _verticalTexelSpacing;
@synthesize horizontalTexelSpacing = _horizontalTexelSpacing;
#pragma mark -
#pragma mark Initialization and teardown
- (id)initWithFirstStag... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoPassTextureSamplingFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 701 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageCrosshairGenerator : GPUImageFilter
{
GLint crosshairWidthUniform, crosshairColorUniform;
}
// The width of the displayed crosshairs, in pixels. Currently this only works well for odd widths. The default is 5.
@property(readwrite, nonatomic) CGFloat cro... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCrosshairGenerator.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 181 |
```objective-c
#import "GPUImagePixellateFilter.h"
@interface GPUImagePolkaDotFilter : GPUImagePixellateFilter
{
GLint dotScalingUniform;
}
@property(readwrite, nonatomic) CGFloat dotScaling;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImagePolkaDotFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 46 |
```objective-c
#import "GPUImageFilter.h"
/**
* Levels like Photoshop.
*
* The min, max, minOut and maxOut parameters are floats in the range [0, 1].
* If you have parameters from Photoshop in the range [0, 255] you must first
* convert them to be [0, 1].
* The gamma/mid parameter is a float >= 0. This matches t... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLevelsFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 444 |
```objective-c
#import "GPUImageSobelEdgeDetectionFilter.h"
@interface GPUImageThresholdEdgeDetectionFilter : GPUImageSobelEdgeDetectionFilter
{
GLint thresholdUniform;
}
/** Any edge above this threshold will be black, and anything below white. Ranges from 0.0 to 1.0, with 0.8 as the default
*/
@property(readwr... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdEdgeDetectionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 85 |
```objective-c
#import "GPUImageChromaKeyBlendFilter.h"
// Shader code based on Apple's CIChromaKeyFilter example: path_to_url#samplecode/CIChromaKeyFilter/Introduction/Intro.html
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageChromaKeyBlendFragmentShaderString = SHADER_STRING
(
precision h... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageChromaKeyBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,104 |
```objective-c
#import "GPUImageVideoCamera.h"
#import "GPUImageMovieWriter.h"
#import "GPUImageFilter.h"
// Color Conversion Constants (YUV to RGB) including adjustment from 16-235/16-240 (video range)
// BT.601, which is the standard for SDTV.
const GLfloat kColorConversion601[] = {
1.164, 1.164, 1.164,
0.... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVideoCamera.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 8,924 |
```objective-c
#import "GPUImageSolidColorGenerator.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUSolidColorFragmentShaderString = SHADER_STRING
(
precision lowp float;
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform vec4 color;
uniform float useExistin... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSolidColorGenerator.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 847 |
```objective-c
#import "GPUImageTwoInputFilter.h"
extern NSString *const kGPUImageThreeInputTextureVertexShaderString;
@interface GPUImageThreeInputFilter : GPUImageTwoInputFilter
{
GPUImageFramebuffer *thirdInputFramebuffer;
GLint filterThirdTextureCoordinateAttribute;
GLint filterInputTextureUniform3;
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThreeInputFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 123 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageSubtractBlendFilter : GPUImageTwoInputFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSubtractBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 26 |
```objective-c
#import "GPUImageFilterGroup.h"
@class GPUImageSaturationFilter;
@class GPUImageGaussianBlurFilter;
@class GPUImageLuminanceRangeFilter;
@interface GPUImageiOSBlurFilter : GPUImageFilterGroup
{
GPUImageSaturationFilter *saturationFilter;
GPUImageGaussianBlurFilter *blurFilter;
GPUImageLumin... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageiOSBlurFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 259 |
```objective-c
#import "GPUImageSmoothToonFilter.h"
#import "GPUImageGaussianBlurFilter.h"
#import "GPUImageToonFilter.h"
@implementation GPUImageSmoothToonFilter
@synthesize threshold;
@synthesize blurRadiusInPixels;
@synthesize quantizationLevels;
@synthesize texelWidth;
@synthesize texelHeight;
- (id)init;
{
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSmoothToonFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 485 |
```objective-c
#import "GPUImageAverageLuminanceThresholdFilter.h"
#import "GPUImageLuminosity.h"
#import "GPUImageLuminanceThresholdFilter.h"
@interface GPUImageAverageLuminanceThresholdFilter()
{
GPUImageLuminosity *luminosityFilter;
GPUImageLuminanceThresholdFilter *luminanceThresholdFilter;
}
@end
@implem... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAverageLuminanceThresholdFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 313 |
```objective-c
#import "GPUImageFilter.h"
#import "GPUImagePicture.h"
#import <AVFoundation/AVFoundation.h>
// Hardcode the vertex shader for standard filters, but this can be overridden
NSString *const kGPUImageVertexShaderString = SHADER_STRING
(
attribute vec4 position;
attribute vec4 inputTextureCoordinate;
v... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 5,257 |
```objective-c
#import "GPUImageExclusionBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageExclusionBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D ... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageExclusionBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 463 |
```objective-c
#import "GPUImageErosionFilter.h"
#import "GPUImageDilationFilter.h"
@implementation GPUImageErosionFilter
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageErosionRadiusOneFragmentShaderString = SHADER_STRING
(
precision lowp float;
varying vec2 centerTextureCoordinate;
var... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageErosionFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 2,853 |
```objective-c
#import "GPUImageFilterGroup.h"
@class GPUImageGrayscaleFilter;
@class GPUImageSingleComponentGaussianBlurFilter;
@class GPUImageDirectionalSobelEdgeDetectionFilter;
@class GPUImageDirectionalNonMaximumSuppressionFilter;
@class GPUImageWeakPixelInclusionFilter;
/** This applies the edge detection proce... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCannyEdgeDetectionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 567 |
```objective-c
#import "GPUImageTwoPassTextureSamplingFilter.h"
/** A more generalized 9x9 Gaussian blur filter
*/
@interface GPUImageGaussianBlurPositionFilter : GPUImageTwoPassTextureSamplingFilter
{
GLint blurCenterUniform, blurRadiusUniform, aspectRatioUniform;
}
/** A multiplier for the blur size, ranging ... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGaussianBlurPositionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 153 |
```objective-c
// Created by Jorge Garcia on 9/5/12.
#import "GPUImageNormalBlendFilter.h"
/*
This equation is a simplification of the general blending equation. It assumes the destination color is opaque, and therefore drops the destination color's alpha term.
D = C1 * C1a + C2 * C2a * (1 - C1a)
where D is the ... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageNormalBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,046 |
```objective-c
#import "GPUImageTwoInputFilter.h"
/** Applies a color burn blend of two images
*/
@interface GPUImageColorBurnBlendFilter : GPUImageTwoInputFilter
{
}
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorBurnBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 39 |
```objective-c
#import "GPUImage3x3TextureSamplingFilter.h"
@interface GPUImageNonMaximumSuppressionFilter : GPUImage3x3TextureSamplingFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageNonMaximumSuppressionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 33 |
```objective-c
//
// GPUImageHistogramEqualizationFilter.m
// FilterShowcase
//
// Created by Adam Marcus on 19/08/2014.
//
#import "GPUImageHistogramEqualizationFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageRedHistogramEqualizationFragmentShaderString = SHADER_STRING
(
varyin... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramEqualizationFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 2,722 |
```objective-c
#import "GPUImageContrastFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageContrastFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform lowp float contrast;
void main()
{
lowp vec4 textur... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageContrastFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 352 |
```objective-c
#import "GPUImageFilter.h"
/** Adjusts the contrast of the image
*/
@interface GPUImageContrastFilter : GPUImageFilter
{
GLint contrastUniform;
}
/** Contrast ranges from 0.0 to 4.0 (max contrast), with 1.0 as the normal level
*/
@property(readwrite, nonatomic) CGFloat contrast;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageContrastFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 76 |
```objective-c
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
#import "GPUImageFramebuffer.h"
@interface GPUImageFramebufferCache : NSObject
// Framebuffer management
- (GPUImageFramebuffer *)fetchFramebufferForSize:(CGSize)framebufferSize textureOptions:(GPUTextureOptions)textureOptions onlyText... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFramebufferCache.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 160 |
```objective-c
#import "GPUImageToonFilter.h"
#import "GPUImageSobelEdgeDetectionFilter.h"
#import "GPUImage3x3ConvolutionFilter.h"
// Code from "Graphics Shaders: Theory and Practice" by M. Bailey and S. Cunningham
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageToonFragmentShaderString = SH... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageToonFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,232 |
```objective-c
#import "GPUImageFilter.h"
// This outputs an image with a constant color. You need to use -forceProcessingAtSize: in order to set the output image
// dimensions, or this won't work correctly
@interface GPUImageSolidColorGenerator : GPUImageFilter
{
GLint colorUniform;
GLint useExistingAlphaUn... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSolidColorGenerator.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 157 |
```objective-c
#import "GPUImageHarrisCornerDetectionFilter.h"
/** Shi-Tomasi feature detector
This is the Shi-Tomasi feature detector, as described in
J. Shi and C. Tomasi. Good features to track. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, pages 593-600, June 1994.
*/
@inte... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageShiTomasiFeatureDetectionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 116 |
```objective-c
#import "GPUImage3x3TextureSamplingFilter.h"
@interface GPUImageLocalBinaryPatternFilter : GPUImage3x3TextureSamplingFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLocalBinaryPatternFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 32 |
```objective-c
#import "GPUImageGaussianSelectiveBlurFilter.h"
#import "GPUImageGaussianBlurFilter.h"
#import "GPUImageTwoInputFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageGaussianSelectiveBlurFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying ... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGaussianSelectiveBlurFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,163 |
```objective-c
#import "GPUImageMaskFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageMaskShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inputImageTexture2;
void... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMaskFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 585 |
```objective-c
#import "GPUImageFilter.h"
/** Creates a swirl distortion on the image
*/
@interface GPUImageSwirlFilter : GPUImageFilter
{
GLint radiusUniform, centerUniform, angleUniform;
}
/// The center about which to apply the distortion, with a default of (0.5, 0.5)
@property(readwrite, nonatomic) CGPoint c... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSwirlFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 148 |
```objective-c
#import "GPUImageChromaKeyFilter.h"
// Shader code based on Apple's CIChromaKeyFilter example: path_to_url#samplecode/CIChromaKeyFilter/Introduction/Intro.html
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageChromaKeyFragmentShaderString = SHADER_STRING
(
precision highp float... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageChromaKeyFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,042 |
```objective-c
#import "GPUImageOutput.h"
@interface GPUImageTextureInput : GPUImageOutput
{
CGSize textureSize;
}
// Initialization and teardown
- (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
// Image rendering
- (void)processTextureWithFrameTime:(CMTime)frameTime;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTextureInput.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 68 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageDarkenBlendFilter : GPUImageTwoInputFilter
{
}
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDarkenBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 28 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageOverlayBlendFilter : GPUImageTwoInputFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOverlayBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 25 |
```objective-c
#import "GPUImageCropFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageCropFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
void main()
{
gl_FragColor = texture2D(inputImageTexture, textureCoo... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCropFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,960 |
```objective-c
#import "GPUImageThresholdSketchFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageThresholdSketchFragmentShaderString = SHADER_STRING
(
precision highp float;
varying vec2 textureCoordinate;
varying vec2 leftTextureCoordinate;
varying vec2 rightTextureCoordinate;
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdSketchFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 912 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageColorInvertFilter : GPUImageFilter
{
}
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageColorInvertFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 24 |
```objective-c
#import "GPUImageMultiplyBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageMultiplyBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D in... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMultiplyBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 328 |
```objective-c
// This is Jeff LaMarche's GLProgram OpenGL shader wrapper class from his OpenGL ES 2.0 book.
// A description of this can be found at his page on the topic:
// path_to_url
// I've extended this to be able to take programs as NSStrings in addition to files, for baked-in shaders
#import <Foundation/F... | /content/code_sandbox/Pods/GPUImage/framework/Source/GLProgram.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 349 |
```objective-c
#import "GPUImageHueBlendFilter.h"
/**
* Hue blend mode based upon pseudo code from the PDF specification.
*/
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageHueBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordi... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHueBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,917 |
```objective-c
#import "GPUImageSobelEdgeDetectionFilter.h"
@interface GPUImageXYDerivativeFilter : GPUImageSobelEdgeDetectionFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageXYDerivativeFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 30 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageDissolveBlendFilter : GPUImageTwoInputFilter
{
GLint mixUniform;
}
// Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 0.5 (half of either) as the normal level
@property(readwrite, nonatomic) CGFloat mix;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDissolveBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 84 |
```objective-c
#import "GPUImageHighlightShadowFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageHighlightShadowFragmentShaderString = SHADER_STRING
(
uniform sampler2D inputImageTexture;
varying highp vec2 textureCoordinate;
uniform lowp float shadows;
uniform lowp float highlights;... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHighlightShadowFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 873 |
```objective-c
// This needs a little more work, it's rotating the input tileset and there are some artifacts (I think from GL_LINEAR interpolation), but it's working
#import "GPUImageTwoInputFilter.h"
#import "GPUImagePicture.h"
@interface GPUImageMosaicFilter : GPUImageTwoInputFilter {
GLint inputTileSizeUnifo... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMosaicFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 222 |
```objective-c
#import "GPUImageFilter.h"
/**
* Created by Alaric Cole
* Allows adjustment of color temperature in terms of what an image was effectively shot in. This means higher Kelvin values will warm the image, while lower values will cool it.
*/
@interface GPUImageWhiteBalanceFilter : GPUImageFilter
{
G... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageWhiteBalanceFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 109 |
```objective-c
#import "GPUImage3x3TextureSamplingFilter.h"
@interface GPUImageWeakPixelInclusionFilter : GPUImage3x3TextureSamplingFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageWeakPixelInclusionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 33 |
```objective-c
#import "GPUImageTwoPassTextureSamplingFilter.h"
// For each pixel, this sets it to the minimum value of each color channel in a rectangular neighborhood extending out dilationRadius pixels from the center.
// This extends out dark features, and can be used for abstraction of color images.
@interface G... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRGBErosionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 124 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageToneCurveFilter : GPUImageFilter
@property(readwrite, nonatomic, copy) NSArray *redControlPoints;
@property(readwrite, nonatomic, copy) NSArray *greenControlPoints;
@property(readwrite, nonatomic, copy) NSArray *blueControlPoints;
@property(readwrite, nonat... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageToneCurveFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 273 |
```objective-c
#import "GPUImageVignetteFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageVignetteFragmentShaderString = SHADER_STRING
(
uniform sampler2D inputImageTexture;
varying highp vec2 textureCoordinate;
uniform lowp vec2 vignetteCenter;
uniform lowp vec3 vignetteColor;
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageVignetteFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 779 |
```objective-c
#import "GPUImageGaussianBlurPositionFilter.h"
NSString *const kGPUImageGaussianBlurPositionVertexShaderString = SHADER_STRING
(
attribute vec4 position;
attribute vec4 inputTextureCoordinate;
const int GAUSSIAN_SAMPLES = 9;
uniform float texelWidthOffset;
uniform float texelHeightOffset;
vary... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGaussianBlurPositionFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,855 |
```objective-c
#import "GPUImageFilterGroup.h"
@class GPUImagePicture;
/** A photo filter based on Photoshop action by Amatorka
path_to_url
*/
// Note: If you want to use this effect you have to add lookup_amatorka.png
// from Resources folder to your application bundle.
@interface GPUImageAmatorkaFilter... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAmatorkaFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 92 |
```objective-c
#import "GPUImageOpeningFilter.h"
#import "GPUImageErosionFilter.h"
#import "GPUImageDilationFilter.h"
@implementation GPUImageOpeningFilter
@synthesize verticalTexelSpacing = _verticalTexelSpacing;
@synthesize horizontalTexelSpacing = _horizontalTexelSpacing;
- (id)init;
{
if (!(self = [self init... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOpeningFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 320 |
```objective-c
#import "GPUImageGaussianBlurFilter.h"
/** A hardware-accelerated box blur of an image
*/
@interface GPUImageBoxBlurFilter : GPUImageGaussianBlurFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBoxBlurFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 41 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageMonochromeFilter : GPUImageFilter
{
GLint intensityUniform, filterColorUniform;
}
@property(readwrite, nonatomic) CGFloat intensity;
@property(readwrite, nonatomic) GPUVector4 color;
- (void)setColorRed:(GLfloat)redComponent green:(GLfloat)greenCompone... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMonochromeFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 76 |
```objective-c
//
// GPUImageMosaicFilter.m
#import "GPUImageMosaicFilter.h"
#import "GPUImagePicture.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageMosaicFragmentShaderString = SHADER_STRING
(
precision highp float;
varying vec2 textureCoordinate;
uniform sampler2D inputImageTex... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMosaicFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,404 |
```objective-c
#import "GPUImageSphereRefractionFilter.h"
@interface GPUImageGlassSphereFilter : GPUImageSphereRefractionFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageGlassSphereFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 27 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageDifferenceBlendFilter : GPUImageTwoInputFilter
{
}
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDifferenceBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 27 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageHistogramGenerator : GPUImageFilter
{
GLint backgroundColorUniform;
}
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramGenerator.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 27 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageLuminanceRangeFilter : GPUImageFilter
{
GLint rangeReductionUniform;
}
/** The degree to reduce the luminance range, from 0.0 to 1.0. Default is 0.6.
*/
@property(readwrite, nonatomic) CGFloat rangeReductionFactor;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminanceRangeFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 73 |
```objective-c
#import "GPUImageMotionBlurFilter.h"
// Override vertex shader to remove dependent texture reads
NSString *const kGPUImageTiltedTexelSamplingVertexShaderString = SHADER_STRING
(
attribute vec4 position;
attribute vec4 inputTextureCoordinate;
uniform vec2 directionalTexelStep;
varying vec2 textur... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMotionBlurFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 2,080 |
```objective-c
#import "GPUImageOutput.h"
#import "GPUImageFilter.h"
@interface GPUImageFilterGroup : GPUImageOutput <GPUImageInput>
{
NSMutableArray *filters;
BOOL isEndProcessing;
}
@property(readwrite, nonatomic, strong) GPUImageOutput<GPUImageInput> *terminalFilter;
@property(readwrite, nonatomic, strong)... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilterGroup.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 151 |
```objective-c
#import "GPUImageStretchDistortionFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageStretchDistortionFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform highp vec2 center;
void main()
{
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageStretchDistortionFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 646 |
```objective-c
#import "GPUImageFilter.h"
typedef enum { kGPUImageHistogramRed, kGPUImageHistogramGreen, kGPUImageHistogramBlue, kGPUImageHistogramRGB, kGPUImageHistogramLuminance} GPUImageHistogramType;
@interface GPUImageHistogramFilter : GPUImageFilter
{
GPUImageHistogramType histogramType;
GLubyte *v... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHistogramFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 175 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageSphereRefractionFilter : GPUImageFilter
{
GLint radiusUniform, centerUniform, aspectRatioUniform, refractiveIndexUniform;
}
/// The center about which to apply the distortion, with a default of (0.5, 0.5)
@property(readwrite, nonatomic) CGPoint center;
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSphereRefractionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 141 |
```objective-c
#import "GPUImageShiTomasiFeatureDetectionFilter.h"
@implementation GPUImageShiTomasiFeatureDetectionFilter
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageShiTomasiCornerDetectionFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageShiTomasiFeatureDetectionFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 508 |
```objective-c
#import "GPUImageDissolveBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageDissolveBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D in... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDissolveBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 403 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageLinearBurnBlendFilter : GPUImageTwoInputFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLinearBurnBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 26 |
```objective-c
#import "GPUImageFilterGroup.h"
#import "GPUImageThresholdEdgeDetectionFilter.h"
#import "GPUImageParallelCoordinateLineTransformFilter.h"
#import "GPUImageThresholdedNonMaximumSuppressionFilter.h"
#import "GPUImageCannyEdgeDetectionFilter.h"
// This applies a Hough transform to detect lines in a scene.... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHoughTransformLineDetector.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 634 |
```objective-c
#import "GPUImageMotionDetector.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageMotionComparisonFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inp... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMotionDetector.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 828 |
```objective-c
#import "GPUImageScreenBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageScreenBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D inputI... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageScreenBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 336 |
```objective-c
#import "GPUImageFilter.h"
/** Adjusts the saturation of an image
*/
@interface GPUImageSaturationFilter : GPUImageFilter
{
GLint saturationUniform;
}
/** Saturation ranges from 0.0 (fully desaturated) to 2.0 (max saturation), with 1.0 as the normal level
*/
@property(readwrite, nonatomic) CGFloa... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSaturationFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 82 |
```objective-c
#import "GPUImageFilterPipeline.h"
@interface GPUImageFilterPipeline ()
- (BOOL)_parseConfiguration:(NSDictionary *)configuration;
- (void)_refreshFilters;
@end
@implementation GPUImageFilterPipeline
@synthesize filters = _filters, input = _input, output = _output;
#pragma mark Config file init
-... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageFilterPipeline.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,687 |
```objective-c
#import "GPUImageXYDerivativeFilter.h"
// I'm using the Prewitt operator to obtain the derivative, then squaring the X and Y components and placing the product of the two in Z.
// In tests, Prewitt seemed to be tied with Sobel for the best, and it's just a little cheaper to compute.
// This is primarily... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageXYDerivativeFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,016 |
```objective-c
#import "GPUImageLuminanceRangeFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageLuminanceRangeFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform lowp float rangeReduction;
// Values from "Gra... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLuminanceRangeFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 534 |
```objective-c
#import "GPUImageTwoPassFilter.h"
@interface GPUImageTwoPassTextureSamplingFilter : GPUImageTwoPassFilter
{
GLint verticalPassTexelWidthOffsetUniform, verticalPassTexelHeightOffsetUniform, horizontalPassTexelWidthOffsetUniform, horizontalPassTexelHeightOffsetUniform;
GLfloat verticalPassTexelWid... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoPassTextureSamplingFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 152 |
```objective-c
#import "GPUImageTextureOutput.h"
@implementation GPUImageTextureOutput
@synthesize delegate = _delegate;
@synthesize texture = _texture;
@synthesize enabled;
#pragma mark -
#pragma mark Initialization and teardown
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
self.... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTextureOutput.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 339 |
```objective-c
#import "GPUImageSoftEleganceFilter.h"
#import "GPUImagePicture.h"
#import "GPUImageLookupFilter.h"
#import "GPUImageGaussianBlurFilter.h"
#import "GPUImageAlphaBlendFilter.h"
@implementation GPUImageSoftEleganceFilter
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
#if TARGET_... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSoftEleganceFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 536 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageTwoInputCrossTextureSamplingFilter : GPUImageTwoInputFilter
{
GLint texelWidthUniform, texelHeightUniform;
CGFloat texelWidth, texelHeight;
BOOL hasOverriddenImageSizeFactor;
}
// The texel width and height determines how far out to... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTwoInputCrossTextureSamplingFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 123 |
```objective-c
#import "GPUImageFilterGroup.h"
#import "GPUImageLowPassFilter.h"
#import "GPUImageAverageColor.h"
@interface GPUImageMotionDetector : GPUImageFilterGroup
{
GPUImageLowPassFilter *lowPassFilter;
GPUImageTwoInputFilter *frameComparisonFilter;
GPUImageAverageColor *averageColor;
}
// This con... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageMotionDetector.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 175 |
```objective-c
#import "GPUImageTextureInput.h"
@implementation GPUImageTextureInput
#pragma mark -
#pragma mark Initialization and teardown
- (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;
{
if (!(self = [super init]))
{
return nil;
}
runSynchronouslyOnVideoProcess... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageTextureInput.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 263 |
```objective-c
#import "GPUImageParallelCoordinateLineTransformFilter.h"
NSString *const kGPUImageHoughAccumulationVertexShaderString = SHADER_STRING
(
attribute vec4 position;
void main()
{
gl_Position = position;
}
);
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageHoughAccumulat... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageParallelCoordinateLineTransformFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 2,092 |
```objective-c
#import "GPUImageLineGenerator.h"
NSString *const kGPUImageLineGeneratorVertexShaderString = SHADER_STRING
(
attribute vec4 position;
void main()
{
gl_Position = position;
}
);
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageLineGeneratorFragmentShaderString = SHADER... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLineGenerator.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 983 |
```objective-c
#import "GPUImageFilter.h"
/// Creates a bulge distortion on the image
@interface GPUImageBulgeDistortionFilter : GPUImageFilter
{
GLint aspectRatioUniform, radiusUniform, centerUniform, scaleUniform;
}
/// The center about which to apply the distortion, with a default of (0.5, 0.5)
@property(readw... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageBulgeDistortionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 158 |
```objective-c
#import <Foundation/Foundation.h>
#import "GPUImageContext.h"
struct GPUByteColorVector {
GLubyte red;
GLubyte green;
GLubyte blue;
GLubyte alpha;
};
typedef struct GPUByteColorVector GPUByteColorVector;
@protocol GPUImageRawDataProcessor;
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHON... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageRawDataOutput.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 265 |
```objective-c
#import "GPUImageExposureFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageExposureFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
uniform highp float exposure;
void main()
{
highp vec4 textu... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageExposureFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 337 |
```objective-c
#import "GPUImageHardLightBlendFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageHardLightBlendFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
varying highp vec2 textureCoordinate2;
uniform sampler2D inputImageTexture;
uniform sampler2D ... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageHardLightBlendFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,048 |
```objective-c
#import "GPUImageAmatorkaFilter.h"
#import "GPUImagePicture.h"
#import "GPUImageLookupFilter.h"
@implementation GPUImageAmatorkaFilter
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
UIImage *image = [UIImage imageNamed:@"look... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAmatorkaFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 251 |
```objective-c
#import "GPUImageThresholdEdgeDetectionFilter.h"
@interface GPUImageThresholdSketchFilter : GPUImageThresholdEdgeDetectionFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageThresholdSketchFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 27 |
```objective-c
#import "GPUImage3x3TextureSamplingFilter.h"
@interface GPUImageDirectionalSobelEdgeDetectionFilter : GPUImage3x3TextureSamplingFilter
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageDirectionalSobelEdgeDetectionFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 35 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageChromaKeyFilter : GPUImageFilter
{
GLint colorToReplaceUniform, thresholdSensitivityUniform, smoothingUniform;
}
/** The threshold sensitivity controls how similar pixels need to be colored to be replaced
The default value is 0.3
*/
@property(readwr... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageChromaKeyFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 221 |
```objective-c
#import "GPUImageTwoInputFilter.h"
@interface GPUImageAlphaBlendFilter : GPUImageTwoInputFilter
{
GLint mixUniform;
}
// Mix ranges from 0.0 (only image 1) to 1.0 (only image 2), with 1.0 as the normal level
@property(readwrite, nonatomic) CGFloat mix;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageAlphaBlendFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 77 |
```objective-c
//
// GPUImageCGAColorspaceFilter.m
//
#import "GPUImageCGAColorspaceFilter.h"
#if TARGET_IPHONE_SIMULATOR || TARGET_OS_IPHONE
NSString *const kGPUImageCGAColorspaceFragmentShaderString = SHADER_STRING
(
varying highp vec2 textureCoordinate;
uniform sampler2D inputImageTexture;
void main()
{
... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageCGAColorspaceFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 1,001 |
```objective-c
#import "GPUImageFilter.h"
@interface GPUImageOpacityFilter : GPUImageFilter
{
GLint opacityUniform;
}
// Opacity ranges from 0.0 to 1.0, with 1.0 as the normal setting
@property(readwrite, nonatomic) CGFloat opacity;
@end
``` | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageOpacityFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 61 |
```objective-c
#import "GPUImageSepiaFilter.h"
@implementation GPUImageSepiaFilter
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
self.intensity = 1.0;
self.colorMatrix = (GPUMatrix4x4){
{0.3588, 0.7044, 0.1368, 0.0},
{0.2990, 0.5870, 0.1140, 0.0},
{0.2392... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageSepiaFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 156 |
```objective-c
#import "GPUImageLowPassFilter.h"
@implementation GPUImageLowPassFilter
@synthesize filterStrength;
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
// Take in the frame and blend it with the previous one
dissolveBlendFilter = [[GPUImageDissolveBlendFilter alloc] in... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImageLowPassFilter.m | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 418 |
```objective-c
#import "GPUImageFilter.h"
extern NSString *const kGPUImageNearbyTexelSamplingVertexShaderString;
@interface GPUImage3x3TextureSamplingFilter : GPUImageFilter
{
GLint texelWidthUniform, texelHeightUniform;
CGFloat texelWidth, texelHeight;
BOOL hasOverriddenImageSizeFactor;
}
// The te... | /content/code_sandbox/Pods/GPUImage/framework/Source/GPUImage3x3TextureSamplingFilter.h | objective-c | 2016-02-02T02:51:55 | 2024-08-09T08:55:27 | WMPlayer | zhengwenming/WMPlayer | 3,272 | 137 |
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