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```python import unreal_engine as ue from unreal_engine.classes import SceneCaptureComponent2D, PyHUD from unreal_engine.enums import ESceneCaptureSource class Sight: def __init__(self): self.what_i_am_seeing = ue.create_transient_texture_render_target2d(512, 512) def pre_initialize_components(self)...
/content/code_sandbox/tutorials/FaceRecognitionWithOpenCVAndUnrealEnginePython_Assets/eyes_fourth.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
348
```javascript { "metadata" : { "formatVersion" : 3, "generatedBy" : "Blender 2.63 Exporter", "vertices" : 16980, "faces" : 16468, "normals" : 16420, "colors" : 0, "uvs" : 1524, "materials" : 1, "mo...
/content/code_sandbox/tutorials/SnippetsForStaticAndSkeletalMeshes_Assets/knight.js
javascript
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,368,528
```unknown <?xml version="1.0"?> <COLLADA xmlns="path_to_url" version="1.4.1"> <asset> <contributor> <author>gcorson</author> <authoring_tool>Maya 8.0 | ColladaMaya v3.02 | FCollada v3.2</authoring_tool> <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygo...
/content/code_sandbox/tutorials/WritingAColladaFactoryWithPython_Assets/duck_triangles.dae
unknown
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
185,256
```python from unreal_engine.classes import PyFactory, StaticMesh, Object, Class import unreal_engine as ue from collada import Collada from unreal_engine.structs import StaticMeshSourceModel, MeshBuildSettings from unreal_engine import FRawMesh import numpy from unreal_engine import FVector, FRotator from unreal_e...
/content/code_sandbox/tutorials/WritingAColladaFactoryWithPython_Assets/collada_factory.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,215
```python import os.path from unreal_engine.classes import PyFbxFactory # instantiate a new factory fbx_factory = PyFbxFactory() # build the path for the fbx file kaiju_assets_dir = os.path.join(os.path.expanduser('~/Desktop'), 'Kaiju_Assets/Slicer') slicer_fbx = os.path.join(kaiju_assets_dir, 'slicer.fbx') # confi...
/content/code_sandbox/tutorials/YourFirstAutomatedPipeline_Assets/kaiju_slicer_pipeline.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,744
```python import os import subprocess import sys import time import shutil import zipfile UE_VERSIONS = ['4.20', '4.21', '4.22'] PYTHON_VERSIONS = ["C:/Program Files/Python37", "C:/Program Files/Python36", "C:/Python27"] MSBUILD = 'C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/MSBuild/15.0/Bin/MSBuild....
/content/code_sandbox/tools/release_win64.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,150
```shell UEP_ENABLE_UNITY_BUILD=1 mono "/Users/Shared/Epic Games/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe" PyTest418 Development Mac -project="/Users/roberto/Documents/Unreal Projects/PyTest418/PyTest418.uproject" -editorrecompile ```
/content/code_sandbox/tools/build_mac.sh
shell
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
73
```python import os import subprocess import sys import time def msbuild(project, python_version): base_environ = os.environ base_environ.update({'PYTHONHOME': python_version}) vs = '"C:/Program Files (x86)/MSBuild/14.0/Bin/MSBuild.exe"' process = subprocess.Popen('{0} {1} /t:Rebuild /p:Configuration=...
/content/code_sandbox/tools/build_win64.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
222
```python import unreal_engine as ue import json import os data = { 'scope': 'source.python', 'completions': [] } for item in ('unreal_engine', 'unreal_engine.classes', 'unreal_engine.structs', 'unreal_engine.enums'): data['completions'].append({'trigger': item, 'contents': item}) for item in dir(ue): ...
/content/code_sandbox/tools/generate_sublime_text_autocomplete.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
321
```python import unreal_engine as ue import sys ue.log_warning('UnrealEnginePython build check: {0}/UE{1}.{2}'.format(sys.version, ue.ENGINE_MAJOR_VERSION, ue.ENGINE_MINOR_VERSION)) ```
/content/code_sandbox/tools/release_check.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
46
```python import re import os import sys import unreal_engine as ue # TODO: there are invalid names like 'IsInAir?' and 'EUserInterfaceActionType.None' VALID_NAME_PATTERN = re.compile('^[_a-zA-Z][_a-zA-Z0-9]*$') FILTERED_NAMES = { '__new__', '__doc__', '__str__', '__repr__', '__name__', '__loader__', '__s...
/content/code_sandbox/tools/generate_pyi_stubs.py
python
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,026
```smalltalk namespace UnrealBuildTool.Rules { public class PythonEditor : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public PythonEditor(ReadOnlyTargetRules Target) : base(Target) #else public PythonEditor(TargetInfo Target) #endif { PCHUsage = ModuleRules.PCHUsage...
/content/code_sandbox/Source/PythonEditor/PythonEditor.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
236
```c++ #include "SPythonEditableText.h" #include "PythonEditorStyle.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" void SPythonEditableText::Construct(const FArguments& InArgs) { SMultiLineEditableText::Construct( SMultiLineEditableText::FArguments() .Font(FPythonEditorStyle::Get()....
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditableText.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
857
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/SlateTextRun.h" class FWhiteSpaceTextRun : public FSlateTextRun { public: static TSharedRef< FWhiteSpaceTextRun > Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FTextBlockStyle& Style, const FTextRange& In...
/content/code_sandbox/Source/PythonEditor/Private/WhiteSpaceTextRun.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
193
```c++ #include "PythonProjectEditorCommands.h" #include "PythonEditorStyle.h" #define LOCTEXT_NAMESPACE "PythonProjectEditorCommands" FPythonProjectEditorCommands::FPythonProjectEditorCommands() : TCommands<FPythonProjectEditorCommands>("PythonEditor", LOCTEXT("General", "General"), NAME_None, FPythonEditorStyle:...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorCommands.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
449
```objective-c #pragma once #include "PythonProjectEditor.h" #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxBuilder.h" class FPythonProjectEditorToolbar : public TSharedFromThis<FPythonProjectEditorToolbar> { public: FPythonProjectEditorToolbar(TSharedPtr<class FPythonProjectEditor> InPythonProjectEditor...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorToolbar.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
136
```c++ #include "Runtime/Core/Public/Modules/ModuleManager.h" #include "AssetToolsModule.h" #include "Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h" #include "LevelEditor.h" #include "PythonEditorStyle.h" #include "PythonProjectEditor.h" #include "PythonProject.h" #include "Runtime/Slate/Public/Framework/MultiB...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
800
```objective-c #pragma once #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowCentricApplication.h" #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowTabManager.h" #include "Runtime/Launch/Resources/Version.h" class FPythonProjectEditor : public FWorkflowCentricApplication, public FGCObject { publi...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
662
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Commands/Commands.h" class FPythonProjectEditorCommands : public TCommands<FPythonProjectEditorCommands> { public: FPythonProjectEditorCommands(); TSharedPtr<FUICommandInfo> New; TSharedPtr<FUICommandInfo> NewDirectory; TSharedPtr<FUICommandIn...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorCommands.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
143
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/SyntaxTokenizer.h" /** * Tokenize the text based upon the given rule set */ class FPythonSyntaxTokenizer { public: /** Denotes the type of token */ enum class ETokenType : uint8 { /** Syntax token matching the tokenizing rules provided ...
/content/code_sandbox/Source/PythonEditor/Private/PythonSyntaxTokenizer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
496
```c++ #include "PythonEditorStyle.h" #include "EditorStyleSet.h" #include "SlateCore.h" #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" #include "Runtime/Projects/Public/Interfaces/IPluginManager.h" TSharedPtr< FSlateStyleSet > FPythonEditorStyle::StyleSet = nullptr; #define IMAGE_BRUSH( RelativePath, ......
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorStyle.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,146
```objective-c #pragma once #include "SlateCore.h" #include "Runtime/Slate/Public/Widgets/Views/STreeView.h" #include "PythonProjectItem.h" class SPythonProjectEditor : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonProjectEditor) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UPyth...
/content/code_sandbox/Source/PythonEditor/Private/SPythonProjectEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
314
```objective-c #pragma once #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" class FPythonEditorStyle { public: static void Initialize(); static void Shutdown(); static const ISlateStyle& Get(); static const FName& GetStyleSetName(); private: /** Singleton instances of this style. */ static TShare...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorStyle.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```c++ #include "SPythonEditor.h" #include "Runtime/Slate/Public/Widgets/Text/SMultiLineEditableText.h" #include "PYRichTextSyntaxHighlighterTextLayoutMarshaller.h" #include "SPythonEditableText.h" #include "Runtime/Core/Public/Misc/FileHelper.h" #include "PythonProjectItem.h" #include "Runtime/Slate/Public/Widgets/La...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,167
```c++ #include "WhiteSpaceTextRun.h" #include "Runtime/Slate/Public/Framework/Application/SlateApplication.h" #include "Runtime/SlateCore/Public/Fonts/FontMeasure.h" TSharedRef< FWhiteSpaceTextRun > FWhiteSpaceTextRun::Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FTextBlockStyl...
/content/code_sandbox/Source/PythonEditor/Private/WhiteSpaceTextRun.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
586
```c++ #include "PythonProjectItem.h" #include "DirectoryScanner.h" #include "Developer/DirectoryWatcher/Public/IDirectoryWatcher.h" UPythonProjectItem::UPythonProjectItem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UPythonProjectItem::RescanChildren() { if (Path.Len() > 0) { ...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectItem.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
811
```objective-c #pragma once #include "PythonProjectItem.h" #include "PythonProject.generated.h" UCLASS() class UPythonProject : public UPythonProjectItem { GENERATED_UCLASS_BODY() // @TODO: This class should probably be mostly config/settings stuff, with a details panel allowing editing somewhere }; ```
/content/code_sandbox/Source/PythonEditor/Private/PythonProject.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
65
```c++ #include "PythonSyntaxTokenizer.h" #include "Runtime/Core/Public/Internationalization/BreakIterator.h" TSharedRef< FPythonSyntaxTokenizer > FPythonSyntaxTokenizer::Create(TArray<FRule> InRules) { return MakeShareable(new FPythonSyntaxTokenizer(MoveTemp(InRules))); } FPythonSyntaxTokenizer::~FPythonSyntaxToke...
/content/code_sandbox/Source/PythonEditor/Private/PythonSyntaxTokenizer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
715
```objective-c #pragma once #include "SlateCore.h" #include "PythonProjectItem.h" class SProjectViewItem : public SCompoundWidget { public: DECLARE_DELEGATE_OneParam(FOnNameChanged, UPythonProjectItem*); SLATE_BEGIN_ARGS(SProjectViewItem) {} SLATE_ARGUMENT(UPythonProjectItem*, TreeItem) SLATE_ARGUMENT(FName, ...
/content/code_sandbox/Source/PythonEditor/Private/SProjectViewItem.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
179
```c++ #include "PYRichTextSyntaxHighlighterTextLayoutMarshaller.h" #include "WhiteSpaceTextRun.h" #include "Runtime/Launch/Resources/Version.h" FPYRichTextSyntaxHighlighterTextLayoutMarshaller::FPYRichTextSyntaxHighlighterTextLayoutMarshaller(TSharedPtr< FPythonSyntaxTokenizer > InTokenizer, const FSyntaxTextStyle& ...
/content/code_sandbox/Source/PythonEditor/Private/PYRichTextSyntaxHighlighterTextLayoutMarshaller.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,299
```c++ #include "PythonProject.h" #include "UnrealEnginePython.h" UPythonProject::UPythonProject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("UnrealEnginePython"); Path = PythonModul...
/content/code_sandbox/Source/PythonEditor/Private/PythonProject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
78
```objective-c #pragma once #include "Runtime/Slate/Public/Widgets/Text/SMultiLineEditableText.h" class SPythonEditableText : public SMultiLineEditableText { DECLARE_DELEGATE(FOnExecuted); SLATE_BEGIN_ARGS( SPythonEditableText ) {} /** The initial text that will appear in the widget. */ SLATE_ATTRIBUTE(FText,...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditableText.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
366
```c++ #include "PythonEditorCustomization.h" UPythonEditorCustomization::UPythonEditorCustomization(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } const FControlCustomization& UPythonEditorCustomization::GetControl(const FName& ControlCustomizationName) { static FControlCustomization ...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorCustomization.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```objective-c #pragma once #include "UnrealEd.h" #include "PythonEditorCustomization.generated.h" USTRUCT() struct FTextCustomization { GENERATED_USTRUCT_BODY() FTextCustomization() : Font("") , Color(0.0f, 0.0f, 0.0f, 1.0f) { } UPROPERTY(EditAnywhere, Category=Text) FString Font; UPROPERTY(EditAnywhe...
/content/code_sandbox/Source/PythonEditor/Private/PythonEditorCustomization.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
273
```c++ #include "SProjectViewItem.h" #include "Runtime/Slate/Public/Widgets/Text/SInlineEditableTextBlock.h" #include "Runtime/Core/Public/Internationalization/BreakIterator.h" #include "PythonEditorStyle.h" #define LOCTEXT_NAMESPACE "ProjectViewItem" void SProjectViewItem::Construct(const FArguments& InArgs) { Tr...
/content/code_sandbox/Source/PythonEditor/Private/SProjectViewItem.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
477
```objective-c #pragma once #include "PythonProjectItem.h" DECLARE_DELEGATE_TwoParams(FOnDirectoryScanned, const FString& /*InPathName*/, EPythonProjectItemType::Type /*InType*/); class FDirectoryScanner { public: static bool Tick(); static void AddDirectory(const FString& PathName, const FOnDirectoryScanned& On...
/content/code_sandbox/Source/PythonEditor/Private/DirectoryScanner.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "SPythonProjectEditor.h" #include "SProjectViewItem.h" #include "DirectoryScanner.h" #include "Runtime/Slate/Public/Widgets/Images/SThrobber.h" #include "PythonEditorStyle.h" #include "PythonProjectEditor.h" #include "PythonProject.h" #define LOCTEXT_NAMESPACE "PythonProjectEditor" void SPythonProje...
/content/code_sandbox/Source/PythonEditor/Private/SPythonProjectEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,012
```c++ #include "DirectoryScanner.h" #include "Runtime/Core/Public/Misc/IQueuedWork.h" #include "Runtime/Core/Public/GenericPlatform/GenericPlatformFile.h" #include "PythonProjectItem.h" TArray<FDirectoryScannerCommand*> FDirectoryScanner::CommandQueue; struct FDirectoryResult { FDirectoryResult(const FString& InPa...
/content/code_sandbox/Source/PythonEditor/Private/DirectoryScanner.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
784
```objective-c #pragma once #include "SlateCore.h" #include "Runtime/Slate/Public/Widgets/Layout/SScrollBar.h" class SPythonEditor : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonEditor) {} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class UPythonProjectItem* InPythonProjectItem); bool...
/content/code_sandbox/Source/PythonEditor/Private/SPythonEditor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
201
```objective-c #pragma once #include "Runtime/SlateCore/Public/Styling/SlateTypes.h" #include "PythonSyntaxTokenizer.h" #include "Runtime/Slate/Public/Framework/Text/PlainTextLayoutMarshaller.h" #include "Runtime/Slate/Public/Framework/Text/ITextDecorator.h" #include "PythonEditorStyle.h" class FPYRichTextSyntaxHig...
/content/code_sandbox/Source/PythonEditor/Private/PYRichTextSyntaxHighlighterTextLayoutMarshaller.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
794
```c++ #include "PythonProjectEditor.h" #include "SPythonEditor.h" #include "SPythonProjectEditor.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" #include "PythonProjectEditorToolbar.h" #include "Editor/Kismet/Public/WorkflowOrientedApp/WorkflowUObjectDocuments.h" #include "Editor/Kismet/Public/WorkflowO...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,277
```objective-c #pragma once #include "UnrealEd.h" #include "PythonProjectItem.generated.h" /** Types of project items. Note that the enum ordering determines the tree sorting */ UENUM() namespace EPythonProjectItemType { enum Type { Project, Folder, File }; } UCLASS() class UPythonProjectItem : public UObj...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectItem.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
223
```c++ #include "PythonProjectEditorToolbar.h" #include "LevelEditorActions.h" #include "SourceCodeNavigation.h" #include "EditorStyleSet.h" #include "Runtime/Slate/Public/Framework/MultiBox/MultiBoxExtender.h" #include "PythonProjectEditor.h" #include "PythonProjectEditorCommands.h" void FPythonProjectEditorToolbar...
/content/code_sandbox/Source/PythonEditor/Private/PythonProjectEditorToolbar.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
389
```smalltalk using UnrealBuildTool; using System.IO; public class PythonConsole : ModuleRules { #if WITH_FORWARDED_MODULE_RULES_CTOR public PythonConsole(ReadOnlyTargetRules Target) : base(Target) #else public PythonConsole(TargetInfo Target) #endif { PCHUsage = ModuleRules.PCHUsageMode.UseExplici...
/content/code_sandbox/Source/PythonConsole/PythonConsole.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
234
```objective-c #pragma once #include "UnrealEd.h" #include "PyFbxFactory.generated.h" UCLASS(hidecategories = Object) class UPyFbxFactory : public UFbxFactory { GENERATED_BODY() UPyFbxFactory(const FObjectInitializer& ObjectInitializer); virtual bool ConfigureProperties() override; virtual void PostInitPrope...
/content/code_sandbox/Source/PythonConsole/Public/PyFbxFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
207
```objective-c #pragma once #include "UnrealEd.h" #include "PythonScriptFactory.generated.h" UCLASS() class UPythonScriptFactory : public UFactory { GENERATED_UCLASS_BODY() public: virtual UObject* FactoryCreateFile(UClass * Class, UObject *InParent, FName InName, EObjectFlags Flags, const FString& Filename, const...
/content/code_sandbox/Source/PythonConsole/Public/PythonScriptFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
94
```objective-c #pragma once #include "UnrealEd.h" #include "PyFactory.generated.h" UCLASS() class UPyFactory : public UFactory { GENERATED_BODY() public: virtual UObject* FactoryCreateFile(UClass * Class, UObject *InParent, FName InName, EObjectFlags Flags, const FString& Filename, const TCHAR* Parms, FFeedbackCo...
/content/code_sandbox/Source/PythonConsole/Public/PyFactory.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
392
```objective-c #pragma once #include "Runtime/Slate/Public/SlateBasics.h" /** Style of the debug console */ namespace EPythonConsoleStyle { enum Type { /** Shows the debug console input line with tab completion only */ Compact, /** Shows a scrollable log window with the input line on the bottom */ WithLog...
/content/code_sandbox/Source/PythonConsole/Public/PythonConsoleModule.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
217
```c++ #include "SPythonLog.h" #include "Runtime/Slate/Public/Widgets/Layout/SScrollBorder.h" #include "GameFramework/GameMode.h" #include "Engine/LocalPlayer.h" #include "GameFramework/GameState.h" #include "Runtime/Slate/Public/Widgets/Input/SSearchBox.h" #include "Runtime/Launch/Resources/Version.h" #include "Runti...
/content/code_sandbox/Source/PythonConsole/Private/SPythonLog.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,125
```objective-c #pragma once #include "Runtime/SlateCore/Public/SlateCore.h" #include "EditorStyle.h" #include "PythonConsoleModule.h" /** * Debug console widget, designed to be summoned on top of a viewport or window */ class SPythonConsole : public SCompoundWidget { public: SLATE_BEGIN_ARGS(SPythonConsole) { ...
/content/code_sandbox/Source/PythonConsole/Private/SPythonConsole.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
350
```c++ #include "PyFbxFactory.h" #include "FbxMeshUtils.h" #include "Runtime/Launch/Resources/Version.h" UPyFbxFactory::UPyFbxFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { // disable automatic detection of the factory ImportPriority = -1; } bool UPyFbxFactory::ConfigurePropert...
/content/code_sandbox/Source/PythonConsole/Private/PyFbxFactory.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
478
```c++ #include "SPythonConsole.h" #include "PythonConsoleModule.h" #include "SPythonConsole.h" #include "SPythonLog.h" namespace PythonConsoleDefs { // How many seconds to animate when console is summoned static const float IntroAnimationDuration = 0.25f; } BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION void SPythonCon...
/content/code_sandbox/Source/PythonConsole/Private/SPythonConsole.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
985
```c++ #include "PythonScriptFactory.h" #include "PythonScript.h" UPythonScriptFactory::UPythonScriptFactory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { Formats.Add(FString("py;Python Script")); bCreateNew = false; bEditAfterNew = true; bEditorImport = true; SupportedClass = UPy...
/content/code_sandbox/Source/PythonConsole/Private/PythonScriptFactory.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
180
```c++ #include "PythonConsoleModule.h" #include "SPythonConsole.h" #include "SPythonLog.h" #include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h" #include "Runtime/Slate/Public/Widgets/Docking/SDockTab.h" #include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h" IMPLEMENT_MODUL...
/content/code_sandbox/Source/PythonConsole/Private/PythonConsoleModule.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
729
```objective-c #pragma once #include "Runtime/Slate/Public/Framework/Text/BaseTextLayoutMarshaller.h" #include "Runtime/Core/Public/Misc/TextFilterExpressionEvaluator.h" #include "Runtime/SlateCore/Public/SlateCore.h" #include "UnrealEnginePython.h" #include "Runtime/Slate/Public/Widgets/Input/SMultiLineEditableTextBo...
/content/code_sandbox/Source/PythonConsole/Private/SPythonLog.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,369
```smalltalk using UnrealBuildTool; using System.IO; using System.Collections.Generic; public class UnrealEnginePython : ModuleRules { // leave this string as empty for triggering auto-discovery of python installations... private string pythonHome = ""; // otherwise specify the path of your python instal...
/content/code_sandbox/Source/UnrealEnginePython/UnrealEnginePython.Build.cs
smalltalk
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,313
```xml <?xml version="1.0" encoding="utf-8"?> <!--Plugin additions--> <root xmlns:android="path_to_url"> <!-- init section is always evaluated once per architecture --> <init> <log text="python APL init"/> </init> <!-- optional files or directories to copy to Intermediate/Android/APK --> <r...
/content/code_sandbox/Source/UnrealEnginePython/UnrealEnginePython_APL.xml
xml
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
280
```objective-c #pragma once #include "UnrealEnginePython.h" #if WITH_EDITOR #include "Factories/Factory.h" #include "Runtime/SlateCore/Public/Widgets/SWindow.h" #endif class FPythonSmartDelegate : public TSharedFromThis<FPythonSmartDelegate> { public: FPythonSmartDelegate(); ~FPythonSmartDelegate(); void SetPyCa...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonSmartDelegate.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
144
```objective-c #pragma once #include "UObject/Class.h" #include "UnrealEnginePython.h" #include "Components/NativeWidgetHost.h" #include "PyNativeWidgetHost.generated.h" USTRUCT(BlueprintType) struct UNREALENGINEPYTHON_API FPythonSWidgetWrapper { GENERATED_USTRUCT_BODY() TSharedPtr<SWidget> Widget; }; templat...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyNativeWidgetHost.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
184
```objective-c #pragma once #include "GameFramework/Pawn.h" #include "UnrealEnginePython.h" #include "PyPawn.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyPawn : public APawn { GENERATED_BODY() public: // Sets default values for this component's properties APyPawn(); ~APyPa...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyPawn.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
310
```objective-c #pragma once #include "UnrealEnginePython.h" #include "UObject/UObjectGlobals.h" #include "UObject/WeakObjectPtr.h" #include "Widgets/SWidget.h" #include "Slate/UEPySlateDelegate.h" #include "Runtime/CoreUObject/Public/UObject/GCObject.h" #include "PythonDelegate.h" #include "PythonSmartDelegate.h" cla...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonHouseKeeper.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
720
```objective-c #pragma once #include "GameFramework/Actor.h" #include "UnrealEnginePython.h" #include "PyActor.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyActor : public AActor { GENERATED_BODY() public: // Sets default values for this component's properties APyActor(); ~...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyActor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
366
```objective-c #pragma once #if defined(__clang__) #pragma clang diagnostic ignored "-Wdelete-non-virtual-dtor" #endif //#define UEPY_MEMORY_DEBUG 1 #include "CoreMinimal.h" #include "Runtime/Core/Public/Modules/ModuleManager.h" #include "Runtime/SlateCore/Public/Styling/SlateStyle.h" #include "UObject/ScriptMacro...
/content/code_sandbox/Source/UnrealEnginePython/Public/UnrealEnginePython.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
915
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonClass.generated.h" void unreal_engine_py_log_error(); UCLASS() class UPythonClass : public UClass { GENERATED_BODY() public: void SetPyConstructor(PyObject *callable) { py_constructor = callable; Py_INCREF(py_constructor); } void...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonClass.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
172
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonFunction.generated.h" UCLASS() class UPythonFunction : public UFunction { GENERATED_BODY() public: ~UPythonFunction(); void SetPyCallable(PyObject *callable); DECLARE_FUNCTION(CallPythonCallable); PyObject *py_callable; }; ```
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonFunction.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
66
```objective-c #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "UnrealEnginePython.h" #include "PythonBlueprintFunctionLibrary.generated.h" UCLASS() class UNREALENGINEPYTHON_API UPythonBlueprintFunctionLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UFUNCTION(BlueprintCal...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonBlueprintFunctionLibrary.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
107
```objective-c #pragma once #include "Components/ActorComponent.h" #include "UnrealEnginePython.h" #include "PythonComponent.generated.h" UCLASS(BlueprintType, Blueprintable, ClassGroup = (Python), meta = (BlueprintSpawnableComponent)) class UNREALENGINEPYTHON_API UPythonComponent : public UActorComponent { GENERA...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonComponent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
681
```objective-c #pragma once #include "Commandlets/Commandlet.h" #include "PyCommandlet.generated.h" UCLASS() class UPyCommandlet : public UCommandlet { GENERATED_UCLASS_BODY() virtual int32 Main(const FString& Params) override; }; ```
/content/code_sandbox/Source/UnrealEnginePython/Public/PyCommandlet.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
55
```objective-c #pragma once #include "GameFramework/Character.h" #include "UnrealEnginePython.h" #include "PyCharacter.generated.h" UCLASS() class UNREALENGINEPYTHON_API APyCharacter : public ACharacter { GENERATED_BODY() public: // Sets default values for this component's properties APyCharacter(); ~APyCharac...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyCharacter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
527
```objective-c #pragma once #include "GameFramework/HUD.h" #include "UnrealEnginePython.h" #include "PyHUD.generated.h" UCLASS(BlueprintType, Blueprintable) class UNREALENGINEPYTHON_API APyHUD : public AHUD { GENERATED_BODY() public: // Sets default values for this component's properties APyHUD(); ~APyHUD(); ...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyHUD.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
280
```objective-c #pragma once #include "Runtime/UMG/Public/Blueprint/UserWidget.h" #include "UnrealEnginePython.h" #include "Runtime/Launch/Resources/Version.h" #include "PyUserWidget.generated.h" #if ENGINE_MINOR_VERSION < 20 #define NativePaintArgs FPaintContext & InContext #define NativePaintRetValue void #else #def...
/content/code_sandbox/Source/UnrealEnginePython/Public/PyUserWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
664
```objective-c #pragma once #include "UObject/Object.h" #include "UObject/ScriptMacros.h" #include "PythonScript.generated.h" UCLASS(MinimalAPI) class UPythonScript : public UObject { GENERATED_BODY() public: UPROPERTY(EditAnywhere, Category = "Python") FString ScriptPath; UPROPERTY(EditAnywhere, Category = "...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonScript.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
113
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonDelegate.generated.h" UCLASS() class UPythonDelegate : public UObject { GENERATED_BODY() public: UPythonDelegate(); ~UPythonDelegate(); virtual void ProcessEvent(UFunction *function, void *Parms) override; void SetPyCallable(PyObject *c...
/content/code_sandbox/Source/UnrealEnginePython/Public/PythonDelegate.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
128
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UScriptStruct *u_struct; uint8 *u_struct_ptr; // if set, the struct is responsible for freeing memory int u_struct_owned; } ue_PyUScriptStruct; PyObject *py_ue_new_uscriptstruct(UScriptStruct ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUScriptStruct.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
162
```c++ #include "PyPawn.h" #include "UEPyModule.h" APyPawn::APyPawn() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } void APyPawn::PostInitializeComponents() { Super::PostInitializeComponents(); if (!py_pawn_instance) return; FScopePythonGIL ...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyPawn.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,427
```c++ #include "PythonFunction.h" #include "UEPyModule.h" void UPythonFunction::SetPyCallable(PyObject *callable) { py_callable = callable; Py_INCREF(py_callable); } #if ENGINE_MINOR_VERSION > 18 void UPythonFunction::CallPythonCallable(UObject *Context, FFrame& Stack, RESULT_DECL) #else void UPythonFunction::C...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonFunction.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,001
```c++ #include "PyUserWidget.h" #include "PyNativeWidgetHost.h" #include "PythonDelegate.h" #include "Slate/UEPyFGeometry.h" #include "Slate/UEPyFPaintContext.h" #include "Widgets/Layout/SBox.h" #include "UMGStyle.h" #include "Runtime/UMG/Public/Blueprint/WidgetTree.h" #include "Slate/UEPyFKeyEvent.h" #include "Sl...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyUserWidget.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,861
```c++ #include "UEPyCallable.h" // destructor static void ue_pycallable_dealloc(ue_PyCallable *self) { #if defined(UEPY_MEMORY_DEBUG) UE_LOG(LogPython, Warning, TEXT("Destroying ue_PyCallable %p mapped to UFunction %p"), self, self->u_function); #endif Py_TYPE(self)->tp_free((PyObject *)self); } static PyObject* u...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyCallable.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
712
```c++ #include "UEPyAssetUserData.h" #if WITH_EDITOR PyObject *py_ue_asset_import_data(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UStruct *u_struct = (UStruct *)self->ue_object->GetClass(); UClassProperty *u_property = (UClassProperty *)u_struct->FindPropertyByName(TEXT("AssetImportData")); if ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyAssetUserData.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
829
```c++ #include "UEPyIPlugin.h" #if WITH_EDITOR #include "Runtime/Projects/Public/Interfaces/IPluginManager.h" static PyObject *py_ue_iplugin_get_name(ue_PyIPlugin *self, PyObject * args) { return PyUnicode_FromString(TCHAR_TO_UTF8(*(self->plugin->GetName()))); } static PyObject *py_ue_iplugin_get_base_dir(ue_PyI...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyIPlugin.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,773
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_vlog(ue_PyUObject *, PyObject *); PyObject *py_ue_vlog_cylinder(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyVisualLogger.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
41
```c++ #include "UEPyUScriptStruct.h" static PyObject *py_ue_uscriptstruct_get_field(ue_PyUScriptStruct *self, PyObject * args) { char *name; int index = 0; if (!PyArg_ParseTuple(args, "s|i:get_field", &name, &index)) { return nullptr; } UProperty *u_property = self->u_struct->FindPropertyByName(FName(UTF8_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUScriptStruct.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,320
```c++ #include "UEPyEditor.h" #if WITH_EDITOR #include "Developer/AssetTools/Public/AssetToolsModule.h" #include "Editor/UnrealEd/Classes/Factories/Factory.h" #include "Runtime/AssetRegistry/Public/AssetRegistryModule.h" #include "Kismet2/KismetEditorUtilities.h" #include "Editor/ContentBrowser/Public/ContentBrowse...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEditor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
18,481
```c++ #include "PythonSmartDelegate.h" #include "UEPyModule.h" #if WITH_EDITOR #include "Slate/UEPySWindow.h" #endif FPythonSmartDelegate::FPythonSmartDelegate() { py_callable = nullptr; } void FPythonSmartDelegate::SetPyCallable(PyObject *callable) { // do not acquire the gil here as we set the callable in pyt...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonSmartDelegate.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
509
```c++ #include "UEPyModule.h" #include "PythonClass.h" #include "UObject/UEPyObject.h" // hack for avoiding loops in class constructors (thanks to the Unreal.js project for the idea) UClass *ue_py_class_constructor_placeholder = nullptr; static void UEPyClassConstructor(UClass *u_class, const FObjectInitializer &Obje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPySubclassing.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,375
```c++ #include "UEPyUStructsImporter.h" static PyObject *ue_PyUStructsImporter_getattro(ue_PyUStructsImporter *self, PyObject *attr_name) { PyObject *py_attr = PyObject_GenericGetAttr((PyObject *)self, attr_name); if (!py_attr) { if (PyUnicodeOrString_Check(attr_name)) { const char *attr = UEPyUnicode_AsUTF...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUStructsImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
651
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyEnumsImporter; PyObject *py_ue_new_enumsimporter(); void ue_python_init_enumsimporter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEnumsImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
57
```c++ #include "PythonScript.h" #include "UEPyModule.h" static void callback(void *arg) { UPythonScript *self = (UPythonScript *)arg; self->CallSpecificFunctionWithArgs(); } void UPythonScript::Run() { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("Unreal...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonScript.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
306
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_unreal_engine_log(PyObject *, PyObject *); PyObject *py_unreal_engine_log_warning(PyObject *, PyObject *); PyObject *py_unreal_engine_log_error(PyObject *, PyObject *); PyObject *py_unreal_engine_add_on_screen_debug_message(PyObject *, PyObject *); Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyEngine.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
870
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/Containers/Ticker.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FDelegateHandle dhandle; bool garbaged; TSharedPtr<FPythonSmartDelegate> delegate_ptr; } ue_PyFDelegateHandle; PyObject *py_unreal_engine_a...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTicker.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
108
```c++ #include "UEPyTicker.h" // destructor static void ue_pyfdelegatehandle_dealloc(ue_PyFDelegateHandle *self) { if (!self->garbaged) { FTicker::GetCoreTicker().RemoveTicker(self->dhandle); // useless ;) self->garbaged = true; } if (self->delegate_ptr.IsValid()) { self->delegate_ptr.Reset(); } Py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTicker.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
947
```c++ #include "PythonBlueprintFunctionLibrary.h" void UPythonBlueprintFunctionLibrary::ExecutePythonScript(FString script) { FUnrealEnginePythonModule &PythonModule = FModuleManager::GetModuleChecked<FUnrealEnginePythonModule>("UnrealEnginePython"); PythonModule.RunFile(TCHAR_TO_UTF8(*script)); } void UPythonBl...
/content/code_sandbox/Source/UnrealEnginePython/Private/PythonBlueprintFunctionLibrary.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
129
```objective-c #pragma once #include "UnrealEnginePython.h" #include "PythonDelegate.h" #include "PythonSmartDelegate.h" #include "UEPyUScriptStruct.h" #include "PythonHouseKeeper.h" // common wrappersno #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "Wrappers/UEPyFQuat.h" #include "Wra...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyModule.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
760
```c++ #include "PyCommandlet.h" #include "UEPyModule.h" #if WITH_EDITOR #include "Editor.h" #endif #include "Runtime/Core/Public/Internationalization/Regex.h" UPyCommandlet::UPyCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { LogToConsole = 1; } int32 UPyCommandlet::Main(cons...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyCommandlet.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,006
```c++ #include "UEPyTimer.h" #include "Engine/World.h" #include "Runtime/Engine/Public/TimerManager.h" static PyObject *py_ue_ftimerhandle_clear(ue_PyFTimerHandle *self, PyObject * args) { if (!self->world.IsValid()) return PyErr_Format(PyExc_Exception, "World's timer is invalid"); self->world.Get()->GetTimerMa...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTimer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,145
```c++ #include "UEPyUClassesImporter.h" static PyObject *ue_PyUClassesImporter_getattro(ue_PyUClassesImporter *self, PyObject *attr_name) { PyObject *py_attr = PyObject_GenericGetAttr((PyObject *)self, attr_name); if (!py_attr) { if (PyUnicodeOrString_Check(attr_name)) { const char *attr = UEPyUnicode_AsUTF...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUClassesImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
611
```objective-c #pragma once #include "UEPyModule.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyUStructsImporter; PyObject *py_ue_new_ustructsimporter(); void ue_python_init_ustructsimporter(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyUStructsImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
62
```c++ #include "UnrealEnginePython.h" #include "UEPyModule.h" #include "PythonBlueprintFunctionLibrary.h" #include "HAL/IConsoleManager.h" #include "HAL/PlatformFilemanager.h" #if ENGINE_MINOR_VERSION < 13 #include "ClassIconFinder.h" #endif #include "Styling/SlateStyleRegistry.h" #if WITH_EDITOR #include "Interface...
/content/code_sandbox/Source/UnrealEnginePython/Private/UnrealEnginePython.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,654
```c++ #include "PyCharacter.h" #include "UEPyModule.h" #include "Components/InputComponent.h" APyCharacter::APyCharacter() { PrimaryActorTick.bCanEverTick = true; PythonTickForceDisabled = false; PythonDisableAutoBinding = false; } // Called when the game starts void APyCharacter::PreInitializeComponents() { ...
/content/code_sandbox/Source/UnrealEnginePython/Private/PyCharacter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,619
```objective-c #pragma once #include "UEPyModule.h" #include "Engine/EngineTypes.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FTimerHandle thandle; TWeakObjectPtr<UWorld> world; TSharedPtr<FPythonSmartDelegate> delegate_ptr; } ue_PyFTimerHandle; PyObject *py_ue_set_timer(ue_PyUObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/UEPyTimer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
98