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```objective-c #pragma once #include "UnrealEnginePython.h" #include "UEPySPanel.h" #include "Runtime/Slate/Public/Widgets/SCanvas.h" extern PyTypeObject ue_PySCanvasType; typedef struct { ue_PySPanel s_panel; /* Type-specific fields go here. */ } ue_PySCanvas; void ue_python_init_scanvas(PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCanvas.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
80
```c++ #include "UEPySBoxPanel.h" static PyObject *py_ue_sbox_panel_clear_children(ue_PySBoxPanel *self, PyObject * args) { ue_py_slate_cast(SBoxPanel); py_SBoxPanel->ClearChildren(); Py_RETURN_NONE; } static PyMethodDef ue_PySBoxPanel_methods[] = { { "clear_children", (PyCFunction)py_ue_sbox_panel_clear_chil...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBoxPanel.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
487
```c++ #include "UEPySBox.h" static PyObject *py_ue_sbox_set_content(ue_PySBox *self, PyObject * args) { ue_py_slate_cast(SBox); PyObject *py_content; if (!PyArg_ParseTuple(args, "O:set_content", &py_content)) { return NULL; } TSharedPtr<SWidget> child = py_ue_is_swidget<SWidget>(py_content); if (!child.Is...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,066
```c++ #include "UEPySScrollBox.h" static PyObject *py_ue_sscroll_box_add_slot(ue_PySScrollBox *self, PyObject * args, PyObject *kwargs) { ue_py_slate_cast(SScrollBox); int32 retCode = [&]() { ue_py_slate_setup_hack_slot_args(SScrollBox, py_SScrollBox); ue_py_slate_farguments_optional_enum("h_align", HAlign, ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
929
```objective-c #pragma once #include "UEPySlate.h" #include "UEPyFGeometry.h" #include "UEPyFPaintContext.h" #include "UEPyFInputEvent.h" #include "UEPyFPointerEvent.h" #include "UEPyFKeyEvent.h" #include "UEPyFCharacterEvent.h" #include "UEPyFModifierKeysState.h" #define ue_py_slate_cast(T) ue_PySWidget *py_self_s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
505
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/UMG/Public/Blueprint/UserWidget.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ FPaintContext paint_context; } ue_PyFPaintContext; void ue_python_init_fpaint_context(PyObject *); PyObject *py_ue_new_fpaint_context(FPai...
/content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFPaintContext.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; class FPythonSmartHttpDelegate; typedef struct { ue_PyIHttpBase base; /* Type-s...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
262
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "UEPyIHttpBase.h" extern PyTypeObject ue_PyIHttpBaseType; typedef struct { ue_PyIHttpBase base; /* Type-specific fields go here. */ IHt...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
115
```objective-c #pragma once #include "UEPyIHttpBase.h" #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" ```
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttp.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPyIHttpBase.h" static PyObject *py_ue_ihttp_base_get_content_length(ue_PyIHttpBase *self, PyObject * args) { return PyLong_FromLong((int)self->http_base->GetContentLength()); } static PyObject *py_ue_ihttp_base_get_url(ue_PyIHttpBase *self, PyObject * args) { return PyUnicode_FromString(TCHAR_T...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,113
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Online/HTTP/Public/HttpModule.h" #include "Runtime/Online/HTTP/Public/Interfaces/IHttpBase.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ IHttpBase *http_base; } ue_PyIHttpBase; void ue_python_init_ihttp_base(PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
79
```c++ #include "UEPyIHttpRequest.h" #include "UEPyIHttpResponse.h" #include "Runtime/Online/HTTP/Public/HttpManager.h" static PyObject *py_ue_ihttp_request_set_verb(ue_PyIHttpRequest *self, PyObject * args) { char *verb; if (!PyArg_ParseTuple(args, "s:set_verb", &verb)) { return NULL; } self->http_request...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,687
```c++ #include "UEPyIHttpResponse.h" static PyObject *py_ue_ihttp_response_get_response_code(ue_PyIHttpResponse *self, PyObject * args) { return PyLong_FromLong(self->http_response->GetResponseCode()); } static PyObject *py_ue_ihttp_response_get_content_as_string(ue_PyIHttpResponse *self, PyObject * args) { ret...
/content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
683
```c++ #include "UEPyIConsoleManager.h" static PyObject *py_ue_iconsole_manager_add_history_entry(PyObject *cls, PyObject * args) { char *entry; if (!PyArg_ParseTuple(args, "s:add_history_entry", &entry)) { return nullptr; } #if ENGINE_MINOR_VERSION > 18 IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""),...
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,071
```objective-c #pragma once #include "UEPyModule.h" #include "Runtime/Core/Public/HAL/IConsoleManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyIConsoleManager; class FPythonSmartConsoleDelegate; struct FPythonSmartConsoleDelegatePair { IConsoleObject *Key; TSharedRef<FPython...
/content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
333
```c++ #include "UEPyEdGraphPin.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" static PyObject *py_ue_edgraphpin_make_link_to(ue_PyEdGraphPin *self, PyObject * args) { PyObject *other_pin; if (!PyArg_ParseTuple(args, "O:mak...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,949
```objective-c #pragma once #include "UEPyModule.h" #include "UEPyCallable.h" #include "UEPyEdGraphPin.h" #if WITH_EDITOR PyObject *py_ue_graph_add_node_call_function(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject *, PyObject *); PyObject *py_ue_graph_add_node_variable_get(ue...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
359
```c++ #include "UEPyEdGraph.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraph.h" #include "Editor/BlueprintGraph/Classes/K2Node_CallFunction.h" #include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h" #include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h" #include "Editor/BlueprintGraph/C...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
5,775
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ UEdGraphPin *pin; } ue_PyEdGraphPin; PyObject *py_ue_new_edgraphpin(UEdGraphPin *); ue_PyEdGraphPin *py_ue_is_edgraphp...
/content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyICollectionManager.h" #if WITH_EDITOR #include "Developer/CollectionManager/Public/CollectionManagerModule.h" static PyObject *py_ue_icollection_manager_get_collections(PyObject *cls, PyObject * args) { PyObject *py_list = PyList_New(0); ICollectionManager &CollectionManager = FCollectionManag...
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,455
```objective-c #pragma once #if WITH_EDITOR #include "UnrealEnginePython.h" #include "Developer/CollectionManager/Public/ICollectionManager.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ } ue_PyICollectionManager; void ue_python_init_icollection_manager(PyObject *); #endif ```
/content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
63
```c++ #include "UEPyIVoiceCapture.h" PyObject *py_ue_ivoice_capture_start(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Start(); Py_RETURN_NONE; } PyObject *py_ue_ivoice_capture_stop(ue_PyIVoiceCapture *self, PyObject * args) { self->voice_capture->Stop(); Py_RETURN_NONE; } PyObject *p...
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,225
```objective-c #pragma once #include "UnrealEnginePython.h" #include "Runtime/Online/Voice/Public/VoiceModule.h" #include "Runtime/Online/Voice/Public/Interfaces/VoiceCapture.h" typedef struct { PyObject_HEAD /* Type-specific fields go here. */ TSharedRef<IVoiceCapture> voice_capture; } ue_PyIVoiceCapture; void...
/content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
85
```objective-c #pragma once #include "UEPyModule.h" #include "EngineUtils.h" #include "Runtime/LevelSequence/Public/LevelSequenceActor.h" #include "Runtime/LevelSequence/Public/LevelSequence.h" #include "PythonComponent.h" #include "Kismet/GameplayStatics.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEP...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
699
```c++ #include "UEPyAudio.h" #include "Sound/SoundWaveProcedural.h" #include "Kismet/GameplayStatics.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args) { // Writes from a Python buffer object to a USoundWaveProcedural class ue_py_check(self); Py_buffer sound_buffer; if (!PyArg_ParseTuple(args,...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,048
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_unreal_engine_get_game_viewport_client(PyObject *, PyObject *); #if WITH_EDITOR PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject *, PyObject *); PyObject *py_unreal_engine_editor_set_view_mode(PyObject *, PyObject *); PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
200
```c++ #include "UEPyLandscape.h" #if WITH_EDITOR #include "Wrappers/UEPyFRawMesh.h" #include "Runtime/Landscape/Classes/LandscapeProxy.h" #include "Runtime/Landscape/Classes/LandscapeInfo.h" #include "GameFramework/GameModeBase.h" PyObject* py_ue_create_landscape_info(ue_PyUObject* self, PyObject* args) { ue_py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
914
```c++ #include "UEPyPhysics.h" #if ENGINE_MINOR_VERSION >= 18 #include "Runtime/Engine/Public/DestructibleInterface.h" #else #include "Components/DestructibleComponent.h" #endif #include "Components/PrimitiveComponent.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject * self, PyObject * args) { ue_py_check(sel...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,419
```c++ #include "UEPyStaticMesh.h" #include "Engine/StaticMesh.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self); if (!mesh) return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh")...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,120
```c++ #include "UEPyWidget.h" #include "Runtime/UMG/Public/Components/Widget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_take_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UWidget *widget = ue_py_check_type<UWidget>(self); if (!widget) return PyErr_Format(PyExc_Exception, "uobject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *, PyObject *); PyObject *py_ue_package_get_filename(ue_PyUObject *, PyObject *); PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
61
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_slate_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```c++ #include "UEPySpline.h" #include "Components/SplineComponent.h" PyObject *py_ue_get_spline_length(ue_PyUObject * self, PyObject * args) { ue_py_check(self); USplineComponent *spline = nullptr; if (self->ue_object->IsA<USplineComponent>()) { spline = (USplineComponent *)self->ue_object; } else { ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
334
```c++ #include "UEPyObject.h" #include "PythonDelegate.h" #include "PythonFunction.h" #include "Components/ActorComponent.h" #include "Engine/UserDefinedEnum.h" #if WITH_EDITOR #include "Runtime/AssetRegistry/Public/AssetRegistryModule.h" #include "ObjectTools.h" #include "UnrealEd.h" #include "Runtime/Core/Public/H...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,025
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_class(ue_PyUObject *, PyObject *); PyObject *py_ue_is_a(ue_PyUObject *, PyObject *); PyObject *py_ue_is_valid(ue_PyUObject *, PyObject *); PyObject *py_ue_is_child_of(ue_PyUObject *, PyObject *); PyObject *py_ue_call_function(ue_PyUObject *, Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,358
```c++ #include "UEPyFoliage.h" #include "Runtime/Foliage/Public/FoliageType.h" #include "Runtime/Foliage/Public/InstancedFoliageActor.h" #include "Wrappers/UEPyFFoliageInstance.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UWorld *world ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,176
```objective-c #pragma once #include "UEPyModule.h" #include "Animation/AnimSequence.h" #include "Animation/BlendSpaceBase.h" #include "Animation/AnimMontage.h" #include "Wrappers/UEPyFRawAnimSequenceTrack.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_ue_anim_sequenc...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
328
```c++ #include "UEPyTransform.h" #include "GameFramework/Actor.h" #include "Wrappers/UEPyFHitResult.h" static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics) { PyObject *py_vec = nullptr; float x = 0, y = 0, z = 0; PyObject *py_sweep = nullptr; PyObject *py_teleport_phys...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,522
```c++ #include "UEPyWidgetComponent.h" #include "Runtime/UMG/Public/Components/WidgetComponent.h" #include "PyUserWidget.h" #include "Slate/UEPySWidget.h" PyObject *py_ue_set_slate_widget(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_widget; if (!PyArg_ParseTuple(args, "O", &py_widg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
235
```c++ #include "UEPyPawn.h" #include "GameFramework/Pawn.h" #include "GameFramework/Controller.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject * self, PyObject * args) { ue_py_check(self); if (!self->ue_object->IsA<APawn>()) { return PyErr_Format(PyExc_Exception, "uobject is not an APawn"); } APawn *pa...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
112
```c++ #include "UEPyAttaching.h" #include "Components/SceneComponent.h" #include "GameFramework/Actor.h" PyObject *py_ue_get_socket_location(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *socket_name; if (!PyArg_ParseTuple(args, "s:get_socket_location", &socket_name)) { return NULL; } if ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.cpp
c++
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,755
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_socket_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_transform(ue_PyUObject *, PyObject *); PyObject *py_ue_get_socket_world_transform(ue_PyUObject *, PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.h
objective-c
2016-08-07T05:00:51
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UnrealEnginePython
20tab/UnrealEnginePython
2,715
161
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_create_player(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_players(ue_PyUObject *, PyObject *); PyObject *py_ue_get_num_spectators(ue_PyUObject *, PyObject *); PyObject *py_ue_get_player_controller(ue_PyUObject *, PyObject *); PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
160
```c++ #include "UEPyController.h" #include "GameFramework/Controller.h" #include "GameFramework/HUD.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" PyObject *py_ue_controller_posses(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *obj; if (!PyArg_ParseTuple(arg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
688
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_texture_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data(ue_PyUObject *, PyObject *); PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *, PyObject *); PyObject *py_ue_texture_set_data(ue_PyUObject *, PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
255
```c++ #include "UEPyNavigation.h" #if ENGINE_MINOR_VERSION < 20 #include "AI/Navigation/NavigationSystem.h" #else #include "Blueprint/AIBlueprintHelperLibrary.h" #endif #include "GameFramework/Pawn.h" #include "Engine/World.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *self, PyObject * args) { ue_py_che...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
352
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_export_to_file(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_simple_move_to_location(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
29
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_track_sections(ue_PyUObject *, PyObject *); PyObject *py_ue_sequencer_get_camera_cut_track(ue_P...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
689
```c++ #include "UEPySequencer.h" #include "Runtime/MovieScene/Public/MovieScene.h" #include "Runtime/MovieScene/Public/MovieScenePossessable.h" #include "Runtime/MovieScene/Public/MovieSceneBinding.h" #include "Runtime/MovieScene/Public/MovieSceneTrack.h" #include "Runtime/MovieScene/Public/MovieSceneNameableTrack.h"...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
15,746
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_controller_posses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_unposses(ue_PyUObject *, PyObject *); PyObject *py_ue_controller_get_hud(ue_PyUObject *, PyObject *); PyObject *py_ue_get_controlled_pawn(ue_PyUObject *, PyObject *); PyObjec...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
100
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_anim_instance(ue_PyUObject *, PyObject *); PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *, PyObject *); PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *, PyObject *)...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
511
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *, PyObject *); PyObject *py_ue_add_controller_roll_input(ue_PyUObject *, PyObject *); PyObject *py_ue_get_control_rotation(ue_PyUObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
265
```c++ #include "UEPyTraceAndSweep.h" #include "Kismet/KismetSystemLibrary.h" #include "Wrappers/UEPyFHitResult.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_obj_start; PyObject...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,090
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_data_table_add_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_remove_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_rename_row(ue_PyUObject *, PyObject *); PyObject *py_ue_data_table_as_dict(ue_PyUObject *, PyObject *); Py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
132
```c++ #include "UEPySkeletal.h" #include "Runtime/Engine/Public/ComponentReregisterContext.h" #if WITH_EDITOR #include "Developer/MeshUtilities/Public/MeshUtilities.h" #include "Wrappers/UEPyFMorphTargetDelta.h" #include "Wrappers/UEPyFSoftSkinVertex.h" #if ENGINE_MINOR_VERSION > 20 #include "Runtime/Engine/Public/Re...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
9,554
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject *, PyObject *); PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject *, PyObject *); PyObject *py_ue_draw_debug_line(ue_PyUObject...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
82
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args); PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyO...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
119
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_capture_initialize(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_start(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_load_from_config(ue_PyUObject *, PyObject *); PyObject *py_ue_capture_stop(ue_PyUObject *, PyObject *); PyObject *py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
104
```c++ #include "UEPyTexture.h" #include "Runtime/Engine/Public/ImageUtils.h" #include "Runtime/Engine/Classes/Engine/Texture.h" #include "Engine/TextureRenderTarget2D.h" #include "Engine/Texture2D.h" PyObject *py_ue_texture_update_resource(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UTexture *textu...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,110
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_simulate_physics(ue_PyUObject *, PyObject *); PyObject *py_ue_add_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_angular_impulse(ue_PyUObject *, PyObject *); PyObject *py_ue_add_force(ue_PyUObject *, PyObject *); PyObject *py_ue_add_t...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
186
```c++ #include "UEPyActor.h" #if WITH_EDITOR #include "Editor.h" #include "Editor/UnrealEd/Public/ComponentTypeRegistry.h" #endif PyObject *py_ue_actor_has_tag(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *tag; if (!PyArg_ParseTuple(args, "s:actor_has_tag", &tag)) { return nullptr; } AA...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
6,216
```c++ #include "UEPyHUD.h" #include "GameFramework/HUD.h" #include "Engine/Texture.h" PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args) { ue_py_check(self); int x1, y1, x2, y2; PyObject *py_fcolor; if (!PyArg_ParseTuple(args, "iiiiO:hud_draw_2d_line", &x1, &y1, &x2, &y2, &py_fcolor)) { r...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,245
```c++ #include "UEPyExporter.h" #include "Exporters/Exporter.h" PyObject *py_ue_export_to_file(ue_PyUObject * self, PyObject * args) { ue_py_check(self); PyObject *py_object; char *filename; if (!PyArg_ParseTuple(args, "Os:export_to_file", &py_object, &filename)) { return nullptr; } UExporter *Exporte...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
202
```c++ #include "UEPyPackage.h" PyObject *py_ue_package_is_dirty(ue_PyUObject *self, PyObject * args) { ue_py_check(self); UPackage *package = ue_py_check_type<UPackage>(self); if (!package) return PyErr_Format(PyExc_Exception, "uobject is not an UPackage"); if (package->IsDirty()) Py_RETURN_TRUE; Py_RETUR...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
397
```c++ #include "UEPyInput.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerInput.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *self, PyObject * args) { ue_py_check(self); char *key; int controller_id = 0; if (!PyArg_ParseTuple(args, "s|i:is_input_key_down", &...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
4,114
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *); PyObject *py_ue_set_material_tex...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
276
```c++ #include "UEPyUserDefinedStruct.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h" #include "Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h" #include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h" PyObject *py_ue_struct_add_variable(ue_PyUObj...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
978
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_actor_location(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_rotation(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_scale(ue_PyUObject *, PyObject *); PyObject *py_ue_get_actor_transform(ue_PyUObject *, PyObject *); PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
562
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *, PyObject *); PyObject *py_ue_get_foliage_types(ue_PyUObject *, PyObject *); #if WITH_EDITOR PyObject *py_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
116
```c++ #include "UEPyWorld.h" #include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h" #include "EngineUtils.h" #include "Kismet/GameplayStatics.h" #include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h" #if WITH_EDITOR #include "Editor/UnrealEd/Public/EditorActorFolders.h" #endif PyObject *py_ue_world_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,708
```c++ #include "UEPyCapture.h" #include "Runtime/MovieSceneCapture/Public/MovieSceneCapture.h" #if WITH_EDITOR /* This is taken as-is (more or less) from MovieSceneCaptureDialogModule.cpp to automate sequencer capturing. The only relevant implementation is the support for a queue of UMovieSceneCapture objects */ ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,662
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_take_widget(ue_PyUObject *, PyObject *); PyObject *py_ue_create_widget(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
42
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_pawn_get_controller(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
28
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR PyObject *py_ue_create_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_get_landscape_info(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_import(ue_PyUObject *self, PyObject *); PyObject *py_ue_landscape_export_to_raw_mes...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
93
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_is_input_key_down(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *, PyObject *); PyObject *py_ue_was_input_key_just_released(ue_PyUObject *, PyObject *); PyObject *py_ue_is_action_pressed(ue_PyUObject *, PyObj...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
320
```c++ #include "UEPyDataTable.h" #if WITH_EDITOR #include "Runtime/Engine/Classes/Engine/DataTable.h" #include "Editor/UnrealEd/Public/DataTableEditorUtils.h" PyObject *py_ue_data_table_add_row(ue_PyUObject * self, PyObject * args) { ue_py_check(self); char *name; PyObject *py_row; if (!PyArg_ParseTuple(arg...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,348
```c++ #include "UEPyPlayer.h" #include "Kismet/GameplayStatics.h" #include "Engine/World.h" #include "GameFramework/PlayerController.h" #include "GameFramework/HUD.h" #include "GameFramework/GameMode.h" #include "GameFramework/PlayerState.h" #include "GameFramework/GameModeBase.h" PyObject *py_ue_get_player_controlle...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,546
```c++ #include "UEPyViewport.h" #if WITH_EDITOR #include "LevelEditor.h" #include "Editor/LevelEditor/Public/ILevelViewport.h" #include "Editor/UnrealEd/Public/LevelEditorViewport.h" #endif #include "Slate/UEPySWidget.h" #include "Slate/UEPySWindow.h" // required for GEngine access #include "Engine/Engine.h" PyObje...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,595
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_get_spline_length(ue_PyUObject *, PyObject *); PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject *, PyObject *); ```
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
51
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_quit_game(ue_PyUObject *, PyObject *); PyObject *py_ue_play(ue_PyUObject *, PyObject *); PyObject *py_ue_world_exec(ue_PyUObject *, PyObject *); // mainly used for unit testing PyObject *py_ue_world_tick(ue_PyUObject *, PyObject *); PyObject *py...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
353
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_struct_add_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_get_variables(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_remove_variable(ue_PyUObject *, PyObject *); PyObject *py_ue_struct_move_variable_up(ue_PyUObject *, PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
94
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args); PyObject *py_ue_play_sound_at_location(ue_PyUObject *, PyObject *); PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args); PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject *...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
121
```c++ #include "UEPyMaterial.h" #if WITH_EDITOR #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h" #include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h" #include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h" #endif #include "Materials/MaterialInstanceConstant.h" #include "Ma...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,529
```objective-c #pragma once #include "UEPyModule.h" PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args); #if WITH_EDITOR PyObject *py_ue_static_mesh_build(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *, PyObject *); PyObject *py_ue_static_mesh_get_...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
211
```c++ #include "UEPyAnimSequence.h" PyObject *py_ue_anim_get_skeleton(ue_PyUObject * self, PyObject * args) { ue_py_check(self); UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self); if (!anim) return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset."); USkeleton *skeleton = anim->G...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
2,618
```c++ #include "UEPyMovements.h" #include "Components/ActorComponent.h" #include "GameFramework/Pawn.h" #include "GameFramework/PlayerController.h" #include "GameFramework/Character.h" #include "Wrappers/UEPyFVector.h" #include "Wrappers/UEPyFRotator.h" #include "GameFramework/CharacterMovementComponent.h" PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,698
```c++ #include "UEPyFbxProperty.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_property_get_name(ue_PyFbxProperty *self, PyObject *args) { return PyUnicode_FromString(self->fbx_property.GetName()); } static PyObject *py_ue_fbx_property_get_double3(ue_PyFbxProperty...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,304
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxManager { PyObject_HEAD /* Type-specific fields go here. */ FbxManager *fbx_manager; }; void ue...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
105
```c++ #include "UEPyFbxIOSettings.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyMethodDef ue_PyFbxIOSettings_methods[] = { { NULL } /* Sentinel */ }; static PyTypeObject ue_PyFbxIOSettingsType = { PyVarObject_HEAD_INIT(NULL, 0) "unreal_engine.FbxIOSettings", /* tp_name */ siz...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
685
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxImporter { PyObject_HEAD /* Type-specific fields go here. */ FbxImporter *fbx_importer; }; void ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
92
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxScene { PyObject_HEAD /* Type-specific fields go here. */ FbxScene *fbx_scene; }; void ue_python_i...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxIOSettings { PyObject_HEAD /* Type-specific fields go here. */ FbxIOSettings *fbx_io_settings; }; ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
111
```c++ #include "UEPyFbxManager.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args) { PyObject *py_object; if (!PyArg_ParseTuple(args, "O", &py_object)) { return nullptr; } ue_PyFbxIOSettings *py_fbx_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,061
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if ENGINE_MINOR_VERSION > 12 #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxNode { PyObject_HEAD /* Type-specific fields go here. */ FbxNode *fb...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
127
```c++ #include "UEPyFbxScene.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_scene_get_root_node(ue_PyFbxScene *self, PyObject *args) { FbxNode *fbx_node = self->fbx_scene->GetRootNode(); if (!fbx_node) { return PyErr_Format(PyExc_Exception, "unable to get Root...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,488
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxProperty { PyObject_HEAD /* Type-specific fields go here. */ FbxProperty fbx_property; }; void ue_...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
113
```c++ #include "UEPyFbxImporter.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" static PyObject *py_ue_fbx_importer_get_anim_stack_count(ue_PyFbxImporter *self, PyObject *args) { return PyLong_FromLong(self->fbx_importer->GetAnimStackCount()); } static PyObject *py_ue_fbx_importer_get_take_l...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
1,210
```objective-c #pragma once #include "UEPyModule.h" #if WITH_EDITOR #if PLATFORM_LINUX #if defined(__clang__) #pragma clang diagnostic ignored "-Wnull-dereference" #endif #endif #include <fbxsdk.h> struct ue_PyFbxPose { PyObject_HEAD /* Type-specific fields go here. */ FbxPose *fbx_pose; }; void ue_python_in...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.h
objective-c
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
102
```c++ #include "UEPyFbxObject.h" #if ENGINE_MINOR_VERSION > 12 #if WITH_EDITOR #include "UEPyFbx.h" #include "Runtime/Engine/Classes/Curves/RichCurve.h" static PyObject *py_ue_fbx_object_get_name(ue_PyFbxObject *self, PyObject *args) { return PyUnicode_FromString(self->fbx_object->GetName()); } static PyObject ...
/content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.cpp
c++
2016-08-07T05:00:51
2024-08-14T06:32:20
UnrealEnginePython
20tab/UnrealEnginePython
2,715
3,657