text stringlengths 9 39.2M | dir stringlengths 26 295 | lang stringclasses 185
values | created_date timestamp[us] | updated_date timestamp[us] | repo_name stringlengths 1 97 | repo_full_name stringlengths 7 106 | star int64 1k 183k | len_tokens int64 1 13.8M |
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```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "UEPySPanel.h"
#include "Runtime/Slate/Public/Widgets/SCanvas.h"
extern PyTypeObject ue_PySCanvasType;
typedef struct {
ue_PySPanel s_panel;
/* Type-specific fields go here. */
} ue_PySCanvas;
void ue_python_init_scanvas(PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySCanvas.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 80 |
```c++
#include "UEPySBoxPanel.h"
static PyObject *py_ue_sbox_panel_clear_children(ue_PySBoxPanel *self, PyObject * args)
{
ue_py_slate_cast(SBoxPanel);
py_SBoxPanel->ClearChildren();
Py_RETURN_NONE;
}
static PyMethodDef ue_PySBoxPanel_methods[] = {
{ "clear_children", (PyCFunction)py_ue_sbox_panel_clear_chil... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBoxPanel.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 487 |
```c++
#include "UEPySBox.h"
static PyObject *py_ue_sbox_set_content(ue_PySBox *self, PyObject * args)
{
ue_py_slate_cast(SBox);
PyObject *py_content;
if (!PyArg_ParseTuple(args, "O:set_content", &py_content))
{
return NULL;
}
TSharedPtr<SWidget> child = py_ue_is_swidget<SWidget>(py_content);
if (!child.Is... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,066 |
```c++
#include "UEPySScrollBox.h"
static PyObject *py_ue_sscroll_box_add_slot(ue_PySScrollBox *self, PyObject * args, PyObject *kwargs)
{
ue_py_slate_cast(SScrollBox);
int32 retCode = [&]() {
ue_py_slate_setup_hack_slot_args(SScrollBox, py_SScrollBox);
ue_py_slate_farguments_optional_enum("h_align", HAlign, ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySScrollBox.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 929 |
```objective-c
#pragma once
#include "UEPySlate.h"
#include "UEPyFGeometry.h"
#include "UEPyFPaintContext.h"
#include "UEPyFInputEvent.h"
#include "UEPyFPointerEvent.h"
#include "UEPyFKeyEvent.h"
#include "UEPyFCharacterEvent.h"
#include "UEPyFModifierKeysState.h"
#define ue_py_slate_cast(T) ue_PySWidget *py_self_s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPySWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 505 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/UMG/Public/Blueprint/UserWidget.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
FPaintContext paint_context;
} ue_PyFPaintContext;
void ue_python_init_fpaint_context(PyObject *);
PyObject *py_ue_new_fpaint_context(FPai... | /content/code_sandbox/Source/UnrealEnginePython/Private/Slate/UEPyFPaintContext.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 79 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "UEPyIHttpBase.h"
extern PyTypeObject ue_PyIHttpBaseType;
class FPythonSmartHttpDelegate;
typedef struct
{
ue_PyIHttpBase base;
/* Type-s... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 262 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpResponse.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "UEPyIHttpBase.h"
extern PyTypeObject ue_PyIHttpBaseType;
typedef struct
{
ue_PyIHttpBase base;
/* Type-specific fields go here. */
IHt... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 115 |
```objective-c
#pragma once
#include "UEPyIHttpBase.h"
#include "UEPyIHttpRequest.h"
#include "UEPyIHttpResponse.h"
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttp.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```c++
#include "UEPyIHttpBase.h"
static PyObject *py_ue_ihttp_base_get_content_length(ue_PyIHttpBase *self, PyObject * args)
{
return PyLong_FromLong((int)self->http_base->GetContentLength());
}
static PyObject *py_ue_ihttp_base_get_url(ue_PyIHttpBase *self, PyObject * args)
{
return PyUnicode_FromString(TCHAR_T... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,113 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Online/HTTP/Public/HttpModule.h"
#include "Runtime/Online/HTTP/Public/Interfaces/IHttpBase.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
IHttpBase *http_base;
} ue_PyIHttpBase;
void ue_python_init_ihttp_base(PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpBase.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 79 |
```c++
#include "UEPyIHttpRequest.h"
#include "UEPyIHttpResponse.h"
#include "Runtime/Online/HTTP/Public/HttpManager.h"
static PyObject *py_ue_ihttp_request_set_verb(ue_PyIHttpRequest *self, PyObject * args)
{
char *verb;
if (!PyArg_ParseTuple(args, "s:set_verb", &verb))
{
return NULL;
}
self->http_request... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpRequest.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,687 |
```c++
#include "UEPyIHttpResponse.h"
static PyObject *py_ue_ihttp_response_get_response_code(ue_PyIHttpResponse *self, PyObject * args)
{
return PyLong_FromLong(self->http_response->GetResponseCode());
}
static PyObject *py_ue_ihttp_response_get_content_as_string(ue_PyIHttpResponse *self, PyObject * args)
{
ret... | /content/code_sandbox/Source/UnrealEnginePython/Private/Http/UEPyIHttpResponse.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 683 |
```c++
#include "UEPyIConsoleManager.h"
static PyObject *py_ue_iconsole_manager_add_history_entry(PyObject *cls, PyObject * args)
{
char *entry;
if (!PyArg_ParseTuple(args, "s:add_history_entry", &entry))
{
return nullptr;
}
#if ENGINE_MINOR_VERSION > 18
IConsoleManager::Get().AddConsoleHistoryEntry(TEXT(""),... | /content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,071 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Runtime/Core/Public/HAL/IConsoleManager.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
} ue_PyIConsoleManager;
class FPythonSmartConsoleDelegate;
struct FPythonSmartConsoleDelegatePair
{
IConsoleObject *Key;
TSharedRef<FPython... | /content/code_sandbox/Source/UnrealEnginePython/Private/ConsoleManager/UEPyIConsoleManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 333 |
```c++
#include "UEPyEdGraphPin.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
static PyObject *py_ue_edgraphpin_make_link_to(ue_PyEdGraphPin *self, PyObject * args)
{
PyObject *other_pin;
if (!PyArg_ParseTuple(args, "O:mak... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,949 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "UEPyCallable.h"
#include "UEPyEdGraphPin.h"
#if WITH_EDITOR
PyObject *py_ue_graph_add_node_call_function(ue_PyUObject *, PyObject *);
PyObject *py_ue_graph_add_node_custom_event(ue_PyUObject *, PyObject *);
PyObject *py_ue_graph_add_node_variable_get(ue... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 359 |
```c++
#include "UEPyEdGraph.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraph.h"
#include "Editor/BlueprintGraph/Classes/K2Node_CallFunction.h"
#include "Editor/BlueprintGraph/Classes/K2Node_DynamicCast.h"
#include "Editor/BlueprintGraph/Classes/EdGraphSchema_K2.h"
#include "Editor/BlueprintGraph/C... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraph.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 5,775 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/EdGraph/EdGraphPin.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
UEdGraphPin *pin;
} ue_PyEdGraphPin;
PyObject *py_ue_new_edgraphpin(UEdGraphPin *);
ue_PyEdGraphPin *py_ue_is_edgraphp... | /content/code_sandbox/Source/UnrealEnginePython/Private/Blueprint/UEPyEdGraphPin.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```c++
#include "UEPyICollectionManager.h"
#if WITH_EDITOR
#include "Developer/CollectionManager/Public/CollectionManagerModule.h"
static PyObject *py_ue_icollection_manager_get_collections(PyObject *cls, PyObject * args)
{
PyObject *py_list = PyList_New(0);
ICollectionManager &CollectionManager = FCollectionManag... | /content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,455 |
```objective-c
#pragma once
#if WITH_EDITOR
#include "UnrealEnginePython.h"
#include "Developer/CollectionManager/Public/ICollectionManager.h"
typedef struct
{
PyObject_HEAD
/* Type-specific fields go here. */
} ue_PyICollectionManager;
void ue_python_init_icollection_manager(PyObject *);
#endif
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/CollectionManager/UEPyICollectionManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 63 |
```c++
#include "UEPyIVoiceCapture.h"
PyObject *py_ue_ivoice_capture_start(ue_PyIVoiceCapture *self, PyObject * args)
{
self->voice_capture->Start();
Py_RETURN_NONE;
}
PyObject *py_ue_ivoice_capture_stop(ue_PyIVoiceCapture *self, PyObject * args)
{
self->voice_capture->Stop();
Py_RETURN_NONE;
}
PyObject *p... | /content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,225 |
```objective-c
#pragma once
#include "UnrealEnginePython.h"
#include "Runtime/Online/Voice/Public/VoiceModule.h"
#include "Runtime/Online/Voice/Public/Interfaces/VoiceCapture.h"
typedef struct {
PyObject_HEAD
/* Type-specific fields go here. */
TSharedRef<IVoiceCapture> voice_capture;
} ue_PyIVoiceCapture;
void... | /content/code_sandbox/Source/UnrealEnginePython/Private/Voice/UEPyIVoiceCapture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 85 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "EngineUtils.h"
#include "Runtime/LevelSequence/Public/LevelSequenceActor.h"
#include "Runtime/LevelSequence/Public/LevelSequence.h"
#include "PythonComponent.h"
#include "Kismet/GameplayStatics.h"
#include "Wrappers/UEPyFVector.h"
#include "Wrappers/UEP... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 699 |
```c++
#include "UEPyAudio.h"
#include "Sound/SoundWaveProcedural.h"
#include "Kismet/GameplayStatics.h"
PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args)
{
// Writes from a Python buffer object to a USoundWaveProcedural class
ue_py_check(self);
Py_buffer sound_buffer;
if (!PyArg_ParseTuple(args,... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,048 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_unreal_engine_get_game_viewport_client(PyObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_unreal_engine_get_editor_pie_game_viewport_client(PyObject *, PyObject *);
PyObject *py_unreal_engine_editor_set_view_mode(PyObject *, PyObject *);
PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 200 |
```c++
#include "UEPyLandscape.h"
#if WITH_EDITOR
#include "Wrappers/UEPyFRawMesh.h"
#include "Runtime/Landscape/Classes/LandscapeProxy.h"
#include "Runtime/Landscape/Classes/LandscapeInfo.h"
#include "GameFramework/GameModeBase.h"
PyObject* py_ue_create_landscape_info(ue_PyUObject* self, PyObject* args)
{
ue_py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 914 |
```c++
#include "UEPyPhysics.h"
#if ENGINE_MINOR_VERSION >= 18
#include "Runtime/Engine/Public/DestructibleInterface.h"
#else
#include "Components/DestructibleComponent.h"
#endif
#include "Components/PrimitiveComponent.h"
PyObject *py_ue_set_simulate_physics(ue_PyUObject * self, PyObject * args)
{
ue_py_check(sel... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,419 |
```c++
#include "UEPyStaticMesh.h"
#include "Engine/StaticMesh.h"
PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UStaticMesh *mesh = ue_py_check_type<UStaticMesh>(self);
if (!mesh)
return PyErr_Format(PyExc_Exception, "uobject is not a UStaticMesh")... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,120 |
```c++
#include "UEPyWidget.h"
#include "Runtime/UMG/Public/Components/Widget.h"
#include "Slate/UEPySWidget.h"
PyObject *py_ue_take_widget(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
UWidget *widget = ue_py_check_type<UWidget>(self);
if (!widget)
return PyErr_Format(PyExc_Exception, "uobject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 320 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_package_is_dirty(ue_PyUObject *, PyObject *);
PyObject *py_ue_package_get_filename(ue_PyUObject *, PyObject *);
PyObject *py_ue_package_make_unique_object_name(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 61 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_slate_widget(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```c++
#include "UEPySpline.h"
#include "Components/SplineComponent.h"
PyObject *py_ue_get_spline_length(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
USplineComponent *spline = nullptr;
if (self->ue_object->IsA<USplineComponent>())
{
spline = (USplineComponent *)self->ue_object;
}
else
{
... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 334 |
```c++
#include "UEPyObject.h"
#include "PythonDelegate.h"
#include "PythonFunction.h"
#include "Components/ActorComponent.h"
#include "Engine/UserDefinedEnum.h"
#if WITH_EDITOR
#include "Runtime/AssetRegistry/Public/AssetRegistryModule.h"
#include "ObjectTools.h"
#include "UnrealEd.h"
#include "Runtime/Core/Public/H... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 15,025 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_class(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_a(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_valid(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_child_of(ue_PyUObject *, PyObject *);
PyObject *py_ue_call_function(ue_PyUObject *, Py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyObject.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,358 |
```c++
#include "UEPyFoliage.h"
#include "Runtime/Foliage/Public/FoliageType.h"
#include "Runtime/Foliage/Public/InstancedFoliageActor.h"
#include "Wrappers/UEPyFFoliageInstance.h"
PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UWorld *world ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,176 |
```objective-c
#pragma once
#include "UEPyModule.h"
#include "Animation/AnimSequence.h"
#include "Animation/BlendSpaceBase.h"
#include "Animation/AnimMontage.h"
#include "Wrappers/UEPyFRawAnimSequenceTrack.h"
PyObject *py_ue_anim_get_skeleton(ue_PyUObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_ue_anim_sequenc... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 328 |
```c++
#include "UEPyTransform.h"
#include "GameFramework/Actor.h"
#include "Wrappers/UEPyFHitResult.h"
static bool check_vector_args(PyObject *args, FVector &vec, bool &sweep, bool &teleport_physics)
{
PyObject *py_vec = nullptr;
float x = 0, y = 0, z = 0;
PyObject *py_sweep = nullptr;
PyObject *py_teleport_phys... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,522 |
```c++
#include "UEPyWidgetComponent.h"
#include "Runtime/UMG/Public/Components/WidgetComponent.h"
#include "PyUserWidget.h"
#include "Slate/UEPySWidget.h"
PyObject *py_ue_set_slate_widget(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_widget;
if (!PyArg_ParseTuple(args, "O", &py_widg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidgetComponent.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 235 |
```c++
#include "UEPyPawn.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/Controller.h"
PyObject *py_ue_pawn_get_controller(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
if (!self->ue_object->IsA<APawn>())
{
return PyErr_Format(PyExc_Exception, "uobject is not an APawn");
}
APawn *pa... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 112 |
```c++
#include "UEPyAttaching.h"
#include "Components/SceneComponent.h"
#include "GameFramework/Actor.h"
PyObject *py_ue_get_socket_location(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
char *socket_name;
if (!PyArg_ParseTuple(args, "s:get_socket_location", &socket_name))
{
return NULL;
}
if ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,755 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_socket_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_rotation(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_transform(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_socket_world_transform(ue_PyUObject *, PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAttaching.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 161 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_create_player(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_num_players(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_num_spectators(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_player_controller(ue_PyUObject *, PyObject *);
PyObject *py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 160 |
```c++
#include "UEPyController.h"
#include "GameFramework/Controller.h"
#include "GameFramework/HUD.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
PyObject *py_ue_controller_posses(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *obj;
if (!PyArg_ParseTuple(arg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 688 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_texture_get_data(ue_PyUObject *, PyObject *);
PyObject *py_ue_render_target_get_data(ue_PyUObject *, PyObject *);
PyObject *py_ue_render_target_get_data_to_buffer(ue_PyUObject *, PyObject *);
PyObject *py_ue_texture_set_data(ue_PyUObject *, PyObje... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 255 |
```c++
#include "UEPyNavigation.h"
#if ENGINE_MINOR_VERSION < 20
#include "AI/Navigation/NavigationSystem.h"
#else
#include "Blueprint/AIBlueprintHelperLibrary.h"
#endif
#include "GameFramework/Pawn.h"
#include "Engine/World.h"
PyObject *py_ue_simple_move_to_location(ue_PyUObject *self, PyObject * args)
{
ue_py_che... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 352 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_export_to_file(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 28 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_simple_move_to_location(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyNavigation.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 29 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_sequencer_master_tracks(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_possessable_tracks(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_track_sections(ue_PyUObject *, PyObject *);
PyObject *py_ue_sequencer_get_camera_cut_track(ue_P... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 689 |
```c++
#include "UEPySequencer.h"
#include "Runtime/MovieScene/Public/MovieScene.h"
#include "Runtime/MovieScene/Public/MovieScenePossessable.h"
#include "Runtime/MovieScene/Public/MovieSceneBinding.h"
#include "Runtime/MovieScene/Public/MovieSceneTrack.h"
#include "Runtime/MovieScene/Public/MovieSceneNameableTrack.h"... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySequencer.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 15,746 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_controller_posses(ue_PyUObject *, PyObject *);
PyObject *py_ue_controller_unposses(ue_PyUObject *, PyObject *);
PyObject *py_ue_controller_get_hud(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_controlled_pawn(ue_PyUObject *, PyObject *);
PyObjec... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyController.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 100 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_anim_instance(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_skeletal_mesh(ue_PyUObject *, PyObject *);
PyObject *py_ue_skeleton_get_parent_index(ue_PyUObject *, PyObject *);
PyObject *py_ue_skeleton_bones_get_num(ue_PyUObject *, PyObject *)... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 511 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_add_controller_yaw_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_controller_pitch_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_controller_roll_input(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_control_rotation(ue_PyUObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 265 |
```c++
#include "UEPyTraceAndSweep.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Wrappers/UEPyFHitResult.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_obj_start;
PyObject... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,090 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_data_table_add_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_remove_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_rename_row(ue_PyUObject *, PyObject *);
PyObject *py_ue_data_table_as_dict(ue_PyUObject *, PyObject *);
Py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 132 |
```c++
#include "UEPySkeletal.h"
#include "Runtime/Engine/Public/ComponentReregisterContext.h"
#if WITH_EDITOR
#include "Developer/MeshUtilities/Public/MeshUtilities.h"
#include "Wrappers/UEPyFMorphTargetDelta.h"
#include "Wrappers/UEPyFSoftSkinVertex.h"
#if ENGINE_MINOR_VERSION > 20
#include "Runtime/Engine/Public/Re... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySkeletal.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 9,554 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_line_trace_single_by_channel(ue_PyUObject *, PyObject *);
PyObject *py_ue_line_trace_multi_by_channel(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_hit_result_under_cursor(ue_PyUObject *, PyObject *);
PyObject *py_ue_draw_debug_line(ue_PyUObject... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTraceAndSweep.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 82 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_line(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_texture(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_hud_draw_text(ue_PyUObject *self, PyO... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 119 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_capture_initialize(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_start(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_load_from_config(ue_PyUObject *, PyObject *);
PyObject *py_ue_capture_stop(ue_PyUObject *, PyObject *);
PyObject *py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 104 |
```c++
#include "UEPyTexture.h"
#include "Runtime/Engine/Public/ImageUtils.h"
#include "Runtime/Engine/Classes/Engine/Texture.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/Texture2D.h"
PyObject *py_ue_texture_update_resource(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UTexture *textu... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTexture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,110 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_simulate_physics(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_impulse(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_angular_impulse(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_force(ue_PyUObject *, PyObject *);
PyObject *py_ue_add_t... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPhysics.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 186 |
```c++
#include "UEPyActor.h"
#if WITH_EDITOR
#include "Editor.h"
#include "Editor/UnrealEd/Public/ComponentTypeRegistry.h"
#endif
PyObject *py_ue_actor_has_tag(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
char *tag;
if (!PyArg_ParseTuple(args, "s:actor_has_tag", &tag))
{
return nullptr;
}
AA... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyActor.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 6,216 |
```c++
#include "UEPyHUD.h"
#include "GameFramework/HUD.h"
#include "Engine/Texture.h"
PyObject *py_ue_hud_draw_2d_line(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
int x1, y1, x2, y2;
PyObject *py_fcolor;
if (!PyArg_ParseTuple(args, "iiiiO:hud_draw_2d_line", &x1, &y1, &x2, &y2, &py_fcolor))
{
r... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyHUD.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,245 |
```c++
#include "UEPyExporter.h"
#include "Exporters/Exporter.h"
PyObject *py_ue_export_to_file(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
PyObject *py_object;
char *filename;
if (!PyArg_ParseTuple(args, "Os:export_to_file", &py_object, &filename))
{
return nullptr;
}
UExporter *Exporte... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyExporter.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 202 |
```c++
#include "UEPyPackage.h"
PyObject *py_ue_package_is_dirty(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
UPackage *package = ue_py_check_type<UPackage>(self);
if (!package)
return PyErr_Format(PyExc_Exception, "uobject is not an UPackage");
if (package->IsDirty())
Py_RETURN_TRUE;
Py_RETUR... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPackage.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 397 |
```c++
#include "UEPyInput.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
#include "GameFramework/PlayerInput.h"
PyObject *py_ue_is_input_key_down(ue_PyUObject *self, PyObject * args)
{
ue_py_check(self);
char *key;
int controller_id = 0;
if (!PyArg_ParseTuple(args, "s|i:is_input_key_down", &... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 4,114 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_set_material_scalar_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_static_switch_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_vector_parameter(ue_PyUObject *, PyObject *);
PyObject *py_ue_set_material_tex... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 276 |
```c++
#include "UEPyUserDefinedStruct.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/Engine/UserDefinedStruct.h"
#include "Editor/UnrealEd/Classes/UserDefinedStructure/UserDefinedStructEditorData.h"
#include "Editor/UnrealEd/Public/Kismet2/StructureEditorUtils.h"
PyObject *py_ue_struct_add_variable(ue_PyUObj... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 978 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_actor_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_rotation(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_scale(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_actor_transform(ue_PyUObject *, PyObject *);
PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyTransform.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 562 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_instanced_foliage_actor_for_current_level(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_instanced_foliage_actor_for_level(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_foliage_types(ue_PyUObject *, PyObject *);
#if WITH_EDITOR
PyObject *py_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyFoliage.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 116 |
```c++
#include "UEPyWorld.h"
#include "Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h"
#include "EngineUtils.h"
#include "Kismet/GameplayStatics.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectIterator.h"
#if WITH_EDITOR
#include "Editor/UnrealEd/Public/EditorActorFolders.h"
#endif
PyObject *py_ue_world_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,708 |
```c++
#include "UEPyCapture.h"
#include "Runtime/MovieSceneCapture/Public/MovieSceneCapture.h"
#if WITH_EDITOR
/*
This is taken as-is (more or less) from MovieSceneCaptureDialogModule.cpp
to automate sequencer capturing. The only relevant implementation is the support
for a queue of UMovieSceneCapture objects
*/
... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyCapture.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,662 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_take_widget(ue_PyUObject *, PyObject *);
PyObject *py_ue_create_widget(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWidget.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 42 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_pawn_get_controller(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPawn.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 28 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
PyObject *py_ue_create_landscape_info(ue_PyUObject *self, PyObject *);
PyObject *py_ue_get_landscape_info(ue_PyUObject *self, PyObject *);
PyObject *py_ue_landscape_import(ue_PyUObject *self, PyObject *);
PyObject *py_ue_landscape_export_to_raw_mes... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyLandscape.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 93 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_is_input_key_down(ue_PyUObject *, PyObject *);
PyObject *py_ue_was_input_key_just_pressed(ue_PyUObject *, PyObject *);
PyObject *py_ue_was_input_key_just_released(ue_PyUObject *, PyObject *);
PyObject *py_ue_is_action_pressed(ue_PyUObject *, PyObj... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyInput.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 320 |
```c++
#include "UEPyDataTable.h"
#if WITH_EDITOR
#include "Runtime/Engine/Classes/Engine/DataTable.h"
#include "Editor/UnrealEd/Public/DataTableEditorUtils.h"
PyObject *py_ue_data_table_add_row(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
char *name;
PyObject *py_row;
if (!PyArg_ParseTuple(arg... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyDataTable.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,348 |
```c++
#include "UEPyPlayer.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/World.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/HUD.h"
#include "GameFramework/GameMode.h"
#include "GameFramework/PlayerState.h"
#include "GameFramework/GameModeBase.h"
PyObject *py_ue_get_player_controlle... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyPlayer.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,546 |
```c++
#include "UEPyViewport.h"
#if WITH_EDITOR
#include "LevelEditor.h"
#include "Editor/LevelEditor/Public/ILevelViewport.h"
#include "Editor/UnrealEd/Public/LevelEditorViewport.h"
#endif
#include "Slate/UEPySWidget.h"
#include "Slate/UEPySWindow.h"
// required for GEngine access
#include "Engine/Engine.h"
PyObje... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyViewport.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,595 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_get_spline_length(ue_PyUObject *, PyObject *);
PyObject *py_ue_get_world_location_at_distance_along_spline(ue_PyUObject *, PyObject *);
``` | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPySpline.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 51 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_quit_game(ue_PyUObject *, PyObject *);
PyObject *py_ue_play(ue_PyUObject *, PyObject *);
PyObject *py_ue_world_exec(ue_PyUObject *, PyObject *);
// mainly used for unit testing
PyObject *py_ue_world_tick(ue_PyUObject *, PyObject *);
PyObject *py... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyWorld.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 353 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_struct_add_variable(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_get_variables(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_remove_variable(ue_PyUObject *, PyObject *);
PyObject *py_ue_struct_move_variable_up(ue_PyUObject *, PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyUserDefinedStruct.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 94 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_queue_audio(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_play_sound_at_location(ue_PyUObject *, PyObject *);
PyObject *py_ue_sound_get_data(ue_PyUObject *self, PyObject * args);
PyObject *py_ue_sound_set_data(ue_PyUObject *self, PyObject *... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAudio.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 121 |
```c++
#include "UEPyMaterial.h"
#if WITH_EDITOR
#include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraph.h"
#include "Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h"
#include "Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphSchema.h"
#endif
#include "Materials/MaterialInstanceConstant.h"
#include "Ma... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMaterial.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,529 |
```objective-c
#pragma once
#include "UEPyModule.h"
PyObject *py_ue_static_mesh_get_bounds(ue_PyUObject *self, PyObject * args);
#if WITH_EDITOR
PyObject *py_ue_static_mesh_build(ue_PyUObject *, PyObject *);
PyObject *py_ue_static_mesh_create_body_setup(ue_PyUObject *, PyObject *);
PyObject *py_ue_static_mesh_get_... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyStaticMesh.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 211 |
```c++
#include "UEPyAnimSequence.h"
PyObject *py_ue_anim_get_skeleton(ue_PyUObject * self, PyObject * args)
{
ue_py_check(self);
UAnimationAsset *anim = ue_py_check_type<UAnimationAsset>(self);
if (!anim)
return PyErr_Format(PyExc_Exception, "UObject is not a UAnimationAsset.");
USkeleton *skeleton = anim->G... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyAnimSequence.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 2,618 |
```c++
#include "UEPyMovements.h"
#include "Components/ActorComponent.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/Character.h"
#include "Wrappers/UEPyFVector.h"
#include "Wrappers/UEPyFRotator.h"
#include "GameFramework/CharacterMovementComponent.h"
PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/UObject/UEPyMovements.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,698 |
```c++
#include "UEPyFbxProperty.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_property_get_name(ue_PyFbxProperty *self, PyObject *args)
{
return PyUnicode_FromString(self->fbx_property.GetName());
}
static PyObject *py_ue_fbx_property_get_double3(ue_PyFbxProperty... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,304 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxManager
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxManager *fbx_manager;
};
void ue... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 105 |
```c++
#include "UEPyFbxIOSettings.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyMethodDef ue_PyFbxIOSettings_methods[] = {
{ NULL } /* Sentinel */
};
static PyTypeObject ue_PyFbxIOSettingsType = {
PyVarObject_HEAD_INIT(NULL, 0)
"unreal_engine.FbxIOSettings", /* tp_name */
siz... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 685 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxImporter
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxImporter *fbx_importer;
};
void ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 92 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxScene {
PyObject_HEAD
/* Type-specific fields go here. */
FbxScene *fbx_scene;
};
void ue_python_i... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 102 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxIOSettings
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxIOSettings *fbx_io_settings;
};
... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxIOSettings.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 111 |
```c++
#include "UEPyFbxManager.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_manager_set_io_settings(ue_PyFbxManager *self, PyObject *args)
{
PyObject *py_object;
if (!PyArg_ParseTuple(args, "O", &py_object))
{
return nullptr;
}
ue_PyFbxIOSettings *py_fbx_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxManager.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,061 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if ENGINE_MINOR_VERSION > 12
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxNode
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxNode *fb... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxNode.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 127 |
```c++
#include "UEPyFbxScene.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_scene_get_root_node(ue_PyFbxScene *self, PyObject *args)
{
FbxNode *fbx_node = self->fbx_scene->GetRootNode();
if (!fbx_node)
{
return PyErr_Format(PyExc_Exception, "unable to get Root... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxScene.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,488 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxProperty {
PyObject_HEAD
/* Type-specific fields go here. */
FbxProperty fbx_property;
};
void ue_... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxProperty.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 113 |
```c++
#include "UEPyFbxImporter.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
static PyObject *py_ue_fbx_importer_get_anim_stack_count(ue_PyFbxImporter *self, PyObject *args)
{
return PyLong_FromLong(self->fbx_importer->GetAnimStackCount());
}
static PyObject *py_ue_fbx_importer_get_take_l... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxImporter.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 1,210 |
```objective-c
#pragma once
#include "UEPyModule.h"
#if WITH_EDITOR
#if PLATFORM_LINUX
#if defined(__clang__)
#pragma clang diagnostic ignored "-Wnull-dereference"
#endif
#endif
#include <fbxsdk.h>
struct ue_PyFbxPose
{
PyObject_HEAD
/* Type-specific fields go here. */
FbxPose *fbx_pose;
};
void ue_python_in... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxPose.h | objective-c | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 102 |
```c++
#include "UEPyFbxObject.h"
#if ENGINE_MINOR_VERSION > 12
#if WITH_EDITOR
#include "UEPyFbx.h"
#include "Runtime/Engine/Classes/Curves/RichCurve.h"
static PyObject *py_ue_fbx_object_get_name(ue_PyFbxObject *self, PyObject *args)
{
return PyUnicode_FromString(self->fbx_object->GetName());
}
static PyObject ... | /content/code_sandbox/Source/UnrealEnginePython/Private/Fbx/UEPyFbxObject.cpp | c++ | 2016-08-07T05:00:51 | 2024-08-14T06:32:20 | UnrealEnginePython | 20tab/UnrealEnginePython | 2,715 | 3,657 |
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