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p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <cstdio> #include <cstring> #include <string> #include <cmath> #include <cassert> #include <iostream> #include <algorithm> #include <stack> #include <queue> #include <vector> #include <set> #include <map> #include <bitset> #include <functional> #include <numeric> using namespace std; #define repl(i,a,b) for(i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { return y == 0 ? x : gcd(y, x % y); } int P, Q; int main() { cin >> P >> Q; int v = Q / gcd(P, Q); for (int d = 2; d * d <= v; ++d) { while ((v / d) % d == 0) { v /= d; } } cout << max(2, v) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; import java.util.ArrayList; public class Main { Scanner sc = new Scanner(System.in); public void run(){ int p = sc.nextInt(); int q = sc.nextInt(); calc(p, q); } public void calc(int p, int q){ int a = q; int b = p; int max = 0; while(true){ int c = a % b; if(c == 0){ ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; import java.util.ArrayList; public class Main { Scanner sc = new Scanner(System.in); public void run(){ int p = sc.nextInt(); int q = sc.nextInt(); calc(p, q); } public void calc(int p, int q){ int a = q; int b = p; int max = 0; while(true){ int c = a % b; if(c == 0){ ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> using namespace std; int main() { int p, q, r; cin >> p >> q; for (size_t i = p + 1 - 1; i >= 1; i--) { if (!(p % i | q % i)) { r = i; break; } } cout << q / r << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
// ?????¬???????????¬?????? #include <iostream> #include <iomanip> #include <cstdio> #include <string> #include <cstring> #include <deque> #include <list> #include <queue> #include <stack> #include <vector> #include <utility> #include <algorithm> #include <map> #include <set> #include <complex> #include <cmath> #inclu...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<vector> using namespace std; int gcd(int a, int b){ if(b==0) return a; else return gcd(b, a%b); } int main(){ int p, q; cin>> p>> q; q=q/gcd(p, q); vector<int> v; for(int i=2; i*<=q; i++){ if(q%i==0){ v.push_back(i); while(q%i=...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> using namespace std: int main(){ int p, q; cin >> p >> q; cout << q/__gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long linf = 1e18; const int inf = 1e9; const double eps = 1e-12; const double pi = acos(-1); template <typename T> istream& operator>>(istream& is, vector<T>& vec) { for (auto&& x : vec) is >> x; return is; } template <typename T> ostream& operator<<(ostream&...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) return x; return gcd(y, x % y); } int main() { int p, q; cin >> p >> q; int d = gcd(p, q); cout << q / d << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q = q / gcd(p, q); vector<int> v; for (int i = 2; i * i <= q; i++) { if (q % i == 0) { v.push_back(i); while (q % i == 0) q...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
using System; using System.Linq; namespace _2706 { class Program { static void Main(string[] args) { int[] x = Console.ReadLine().Split().Select(int.Parse).ToArray(); int a = x[0]; int b = x[1]; while (a != 0) { int z = b % a; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MAX_N = 100005; map<int, int> mp; int prime[MAX_N]; bool is_prime[MAX_N]; int sieve(int n) { int p = 0; for (int i = 0; i <= n; i++) { is_prime[i] = true; } is_prime[0] = is_prime[1] = false; for (int i = 2; i <= n; i++) { if (is_prime[i]) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long inf = (long long)1e9 + 10; const long long linf = (long long)1e18 + 10; const long long mod = (long long)(1e9 + 7); const int dx[] = {0, 1, 0, -1}; const int dy[] = {1, 0, -1, 0}; const int ddx[] = {0, 1, 1, 1, 0, -1, -1, -1}; const int ddy[] = {1, 1, 0, -1,...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int INF = INT_MAX, MOD = 1e9 + 7; int gcd(int x, int y) { if (x < y) swap(x, y); if (!(x % y)) return y; else return gcd(y, x % y); } int main() { int p, q; cin >> p >> q; int div = gcd(p, q); cout << q / div << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } bool isPrime[100000]; int main() { int p, q; cin >> p >> q; int d = gcd(p, q); q /= d; fill(isPrime, isPrime + 100000, true); isPrime[0] = isPrime[1] = false; for (int i = 2; i < 100000;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) return x; return gcd(y, x % y); } int main() { int p, q; cin >> p >> q; int d = gcd(p, q); q /= d; for (long long i = 2; i * i < q; i++) { long long x = i * i; while (x < q) x *= i; if (x == q) { q = i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const double EPS = (1e-10); using namespace std; using Int = long long; const Int MOD = 1000000007; void fast_input() { cin.tie(0); ios::sync_with_stdio(false); } template <typename T> T gcd(T a, T b) { return b != 0 ? gcd(b, a % b) : a; } template <typename T> T lcm(T a, T b) { return ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
# -*- coding: utf-8 -*- p, q = map(int, input().split()) ret = q for b in range(1, 100000): if b ** 1000 * p % q == 0: ret = min(ret, b) print(ret)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const double EPS = (1e-10); using namespace std; using Int = long long; const Int MOD = 1000000007; void fast_input() { cin.tie(0); ios::sync_with_stdio(false); } template <typename T> T gcd(T a, T b) { return b != 0 ? gcd(b, a % b) : a; } int main(void) { int p, q; cin >> p >> q; w...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> using namespace std; int main(){ int p, q; cin >> p >> q; cout << q/__gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
# -*- coding: utf-8 -*- import math p, q = map(int, input().split()) g = math.gcd(p, q) p, q = p // g, q // g; ret = q for b in range(1, 40000): if b ** 1000 * p % q == 0: ret = min(ret, b) print(ret)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (x < y) swap(x, y); int z; while (y) { z = x % y; x = y; y = z; } return x; } int main() { int p, q; cin >> p >> q; cout << q / gcd(p, q) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { long long int a, b; cin >> a >> b; long long int c = b / gcd(a, b); long long int ans = 1; long long int ma = c; for (long long int ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; unsigned int p, q; vector<int> yakusuu; int main() { cin >> p >> q; for (int i = 1; i <= p / 2; i++) { if (p % i == 0) { yakusuu.push_back(i); } } yakusuu.push_back(p); for (int j = 0; j < yakusuu.size(); j++) { if (q % yakusuu[j] == 0) q = q / y...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; int ans=q; if(q%p==0) { int ans=2; while(q%ans)ans++; } cout <<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math,string,itertools,fractions,heapq,collections,re,array,bisect,sys,random,time,copy,functools sys.setrecursionlimit(10**7) inf = 10**20 eps = 1.0 / 10**10 mod = 998244353 def LI(): return [int(x) for x in sys.stdin.readline().split()] def LI_(): return [int(x)-1 for x in sys.stdin.readline().split()] def LF...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <iostream> #include <cmath> using namespace std; int gcd(int a,int b){ if(a<b){swap(a,b);} if(!b){return a;} return gcd(b,a%b); } int main(){ int a=1,p,q,i,gc; vector<int> cds; cin>>p>>q; gc=gcd(p,q); p/=gc;q/=gc; for(i=2;i<sqrt(q)+1;i++){ if(!(q%i)){ a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define all(c) (c).begin(), (c).end() #define rep(i, n) for (int i = 0; i < (int)(n); i++) int dx[4] = {1, 0, -1, 0}; int dy[4] = {0, 1, 0, -1}; int main() { int p, q; cin >> p >> q; int g = __gcd(p, q); int b = q / g; int ans = 1; rep(i, 1000006...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; int x = 1, a = p, b = q; for (int i = 2; i <= p; ++i) { if (a % i == 0 && b % i == 0) while (a % i == 0 && b % i == 0) { x *= i; a /= i, b /= i; cout << x << ' ' << i << endl; } } cout...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, x; cin >> p >> q; if (p < q) swap(p, q); int a = p; while (1) { if (p % q != 0) { x = p % q; p = q; q = x; continue; } break; } cout << a / q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } queue<long long int> q; vector<bool> prime(1000000000 + 1, true); void make(long long int M) { prime[0] = prime[1] = false; long long int i; for (i = 2...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b == 0 ? a : gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); for (int i = 2; i < 32000; i++) { long long int x = i; while (x <= q) { if (x == q) { cout << i << endl; return 0; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; bool sosu(int n) { if (n <= 1) return false; for (int i = 2; i * i <= n; i++) if (n % i == 0) return false; return true; } long long gcd(long long a, long long b) { while (b) b ^= a ^= b ^= a %= b; return a; } int main() { long long A, B, i = 2; cin >> A >...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long dou...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p = ir.nextInt(); if(p==0)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long a, b; cin >> a >> b; long long gcd; long long c = max(a, b); long long d = min(a, b); while (true) { if (c % d == 0) { gcd = d; goto C; } else { c -= d; if (c <= d) { swap(c, d); } } } C:...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { long long c; while (a != 0) { c = a; a = b % a; b = c; } return b; } int main() { cin.tie(0); ios::sync_with_stdio(false); long long p, q; cin >> p >> q; long long g = gcd(p, q); long long res = q / g...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using vi = vector<int>; using vvi = vector<vi>; using vs = vector<string>; using msi = map<string, int>; using mii = map<int, int>; using pii = pair<int, int>; using vlai = valarray<int>; using ll = long long; constexpr int gcd(int a, int b) { return b ? gcd(b, a % b) : a; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; unsigned int p, q; vector<int> yakusuu; int main() { cin >> p >> q; for (int i = 1; i <= p / 2; i++) { if (p % i == 0) { yakusuu.push_back(i); } } for (int j = 0; j < yakusuu.size(); j++) { if (q % yakusuu[j] == 0) q = q / yakusuu[j]; } cout <<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MAX_N=1e2; // 1e8=x, 1e7=? 1e6=o int n[MAX_N+1]={}; vector <int> prime; void eratos_sieve(){ for(int i=2;i<=MAX_N;i++){ if(!n[i]){ prime.push_back(i); for(int j=i;j<=MAX_N;j+=i) n[j]=1; } } } int main(){ eratos_sieve(); int p,q,r=1...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long p, q; int main() { cin >> p >> q; for (long long i = 2; i <= 1000; i++) { if (p * i % q == 0) { cout << i << endl; break; } } return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int a, int b) { int t; while (b) { t = a % b; a = b; b = t; } return a; } int main(void) { int a, b; scanf("%d%d", &a, &b); printf("%d\n", b / gcd(a, b)); return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; int x = 1, a = p, b = q; for (int i = 2; i <= p; ++i) { if (a % i == 0 && b % i == 0) while (a % i == 0 && b % i == 0) { x *= i; a /= i, b /= i; } } cout << q / x << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } int main() { eratosu(); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int inf = 1 << 29; const long long INF = 1ll << 62; const double pi = acos(-1); const double eps = 1e-7; const long long mod = 1e9 + 7; const int dx[4] = {0, 1, 0, -1}, dy[4] = {1, 0, -1, 0}; long long gcd(long long a, long long b) { if (!b) return a; return gcd(b...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; p=q/__gcd(p,q); int f=0; for(int i=2;i*i<p;i++){ if(p%i)continue; f=i; break; } if(f==0){ cout<<p<<endl; return 0; } int t=p; while(t%f==0&&t!=1)t/=f; if(t==1)cout<<f<<endl; else cout<<p<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> #define N 100005 using namespace std; int p,q,t,ans,prime[N]; set<int> s; int main(){ for(int i=0;i<N;i++)prime[i]=1; prime[0]=prime[1]=0; for(int i=0;i*i<N;i++){ if(!prime[i])continue; for(int j=i*2;j<N;j+=i) prime[j]=0; } cin>>p>>q; t=q/__gcd(p,q); for(int i=0;i*i<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } queue<long long int> q; vector<bool> prime(1000000000 + 1, true); void make(long long int M) { prime[0] = prime[1] = false; for (long long int i = 2; i *...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
// // Created by 拓真 on 2018/06/30. // #include "bits/stdc++.h" using namespace std; #define FOR(i,a,b) for(int i=a;i<b;i++) #define rep(i,b) FOR(i,0,b) #define int long long int era[112345678]; void eratos(){ for(int i=0;i<112345;i++)era[i]=1; era[0]=0; era[1]=0; for(int tar=2;tar<112345;tar++){ ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
def gcd(a, b): if a < b: a, b = b, a if b == 0: return a c = a % b return gcd(b, c) p, q = map(int, input().split()) g = gcd(p, q) p //= g q //= g ret = q for b in range(1, 40000): if b ** 1000 * p % q == 0: ret = min(ret, b) print(ret)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(void) { long long p, q; cin >> p >> q; long long m = 1; for (int i = 1; i <= p; i++) { if (p % i == 0 && q % i == 0) { m = i; } } cout << q / m << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; class Point { public: double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {} Point operator+(Point p) { return Point(x + p.x, y + p.y); } Point operator-(Point p) { return Point(x - p.x, y - p.y); } Point operator*(double a) { return Point(x * a, y * a); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
#import math p, q = map(int, input().split()) #g = math.gcd(p, q) #p //= g #q //= g ret = q for b in range(1, 40000): if b ** 1000 * p % q == 0: ret = min(ret, b) print(ret)
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; for (int i = 2; i < 1e9; i++) { if (q % i == 0 && p % (q / i) == 0) { cout << i << endl; break; } } return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main{ public static void main(String args[]) { Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans; long bp = p,bq = q,buf = p; while(bq % bp != 0) { buf = bq % bp; bq = bp; bp = buf; } an...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cerr; using std::cin; using std::cout; using std::endl; int gcd(int p, int q) { if (q > p) std::swap(p, q); while (p % q != 0) { int r = p % q; p = q; q = r; } return q; } int main(void) { cout << std::fixed << std::setprecision(10); cin.tie(0); std::ios::sy...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; int ans = 1; for (int i = 2; i <= q; i++) { if (q % i != 0) continue; ans *= i; while (q % i == 0) q /= i; } cout << ans << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define INF 1001000100010001000 #define MOD 1000000007 #define EPS 1e-10 #define int long long #define rep(i, N) for (int i = 0; i < N; i++) #define Rep(i, N) for (int i = 1; i < N; i++) #define For(i, a, b) for (int i = (a); i < (b); i++) #define pb push_back #define mp...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define each(itr,c) for(__typeof(c.begin()) itr=c.begin(); itr!=c.end(); ++itr) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second int main() { int p,q; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using ll = long long; using Pi = pair<int, int>; using Pl = pair<ll, ll>; using Ti = tuple<int, int, int>; using Tl = tuple<ll, ll, ll>; #define pb push_back #define eb emplace_back #define mp make_pair #define mt make_tuple #define F first #define S second #define Get(t...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; for(int i=2;i*i<=q;i++){ if(q%i!=0)continue; int b=q/i; while(q%(i*i)==0)q/=i; while(q%(b*b)==0)q/=b; } cout <<q<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; using LL = long long; using VI = vector<int>; using VVI = vector<VI>; using VL = vector<LL>; using VVL = vector<VL>; using VD = vector<double>; using VVD = vector<VD>; using PII = pair<int, int>; using PDD = pair<double, double>; using PLL = pair<LL, LL>; using VPII = vecto...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { while (a && b) { if (a >= b) a %= b; else b %= a; } return a + b; } int main() { ios::sync_with_stdio(false); cin.tie(0); int p, q; cin >> p >> q; int x = gcd(p, q); cout << q / x << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) return x; return gcd(y, x % y); } void solve() { int p, q; cin >> p >> q; int r = sqrt(p); while (p != 1 && r * r == p) { p = r; r = sqrt(r); } r = sqrt(q); while (q != 1 && r * r == q) { q = r; r = sqrt(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p = ir.nextInt(); if(p==0)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.BitSet; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p=ir.nextInt(); int q=ir.n...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int p, int q) { int p_temp; while (1) { if (q == 0) { break; } p_temp = p; p = q; q = p_temp % q; } return p; } int main(void) { int p; int q; cin >> p >> q; cout << q / gcd(p, q) << endl; retu...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { return y ? gcd(y, x % y) : x; } void solve() { int p, q; cin >> p >> q; cout << q / gcd(p, q) << "\n"; } int main() { ios::sync_with_stdio(false); cin.tie(); solve(); }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long gcd(long a, long b) { return b ? gcd(b, a % b) : a; } long a, b; int main() { cin >> a >> b; b /= gcd(a, b); for (long i = 2; i * i <= b; i++) { for (long j = i * i; j <= b; j *= i) { if (b == j) { cout << i << endl; return 0; } ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long p, q; vector<int> yakusuu; int main() { cin >> p >> q; for (int i = 1; i <= p / 2; i++) { if (p % i == 0) { yakusuu.push_back(i); } } for (int j = 0; j < yakusuu.size(); j++) { if (q % yakusuu[j] == 0) q = q / yakusuu[j]; } cout << q << en...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q = q / gcd(p, q); vector<int> v; cout << q << endl; for (int i = 2; i * i <= q; i++) { if (q % i == 0) { v.push_back(i); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } queue<long long int> q; vector<bool> prime(1000000000 + 1, true); void make(long long int M) { prime[0] = prime[1] = false; long long int i; for (i = 2...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int euclid(int x, int y) { int t; while (x % y) { x %= y; t = x; x = y; y = t; } return y; } int main() { int p, q, n, m, t = 2, ans = 1; cin >> p >> q; n = q / euclid(p, q); m = n; map<int, int> f; while (n > 1 && t < sqrt(m)) { if (...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; public class Main{ public static void main(String args[]){ try(Scanner sc = new Scanner(System.in)){ long p = sc.nextLong(), q = sc.nextLong(); long memo = q/gcd(p,q); long ans = memo; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import static java.lang.Integer.parseInt; /** * Let's Solve Geometric Problems */ public class Main { public static void main(String[] args) throws IOException { BufferedReader br = new BufferedReader(new InputStreamRea...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c=0; cin>>q>>p;t=p; p/=__gcd(q,p); if(p!=t)for(i=2;i*i<=t;i++){ if(p%i==0){ p/=i; ans*=i; i--; } } else ans=t; cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, mi; cin >> p >> q; mi = (p, q); while (p % q == 0) { if (q == 1) break; p /= q; q /= q; } for (int i = 2; i * i <= mi; i++) { while (p % i == 0 && q % i == 0) { p /= i; q /= i; } while (q % (mi / i) == 0...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(void) { long long p, q; cin >> p >> q; long long m = 1; for (int i = 1; i <= p; i++) { if (p % i == 0 && q % i == 0) { m = i; } } cout << q / m << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, x, test; cin >> p >> q; if (p < q) swap(p, q); test = p; while (1) { if (p % q != 0) { x = p % q; p = q; q = x; continue; } break; } cout << test / q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int euclid(int x, int y) { int t; while (x % y) { x %= y; t = x; x = y; y = t; } return y; } int main() { int p, q, n, m, t = 2, ans = 1; cin >> p >> q; n = q / euclid(p, q); m = n; map<int, int> f; while (n > 1 && t < sqrt(m) + 1) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; using std::fixed; using std::list; using std::make_pair; using std::map; using std::pair; using std::priority_queue; using std::queue; using std::set; using std::setprecision; using std::stack; using std::string; using std::vector; int gcd(int p...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { return b == 0 ? a : gcd(b, a % b); } int main() { long long int p, q; cin >> p >> q; q /= gcd(p, q); for (int i = 2; i < 32000; i++) { double x = log(q) / log(i); if (ceil(x) == floor(x)) { cout << i << endl; return 0; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; vector<long long> prime; long long gcd(long long a, long long b) { if (a == 1) { return b; } else { return gcd(b, b % a); } } void pri() { vector<bool> state(5001, false); for (long long i = 2; i < 5000; i++) { if (!state[i]) { prime.push_back(i)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t,ans=1,num; set<int> s; cin>>p>>q; num=t=q/__gcd(p,q); for(int i=2;i<=num;i++){ if(!(num%i)){ s.insert(i); while(!(num%i))num/=i; } } set<int>::iterator ite=s.begin(); while(ite!=s.end())ans*=*ite,ite++; if(ans==1)a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t,ans; cin>>p>>q; ans=t=q/__gcd(p,q); for(int i=2;i*i<=t;i++) if(i*i==t)ans=i; cout<<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int in(void) { int i; scanf("%d", &i); return i; } long long llin(void) { long long i; scanf("%lld", &i); return i; } void print(int a) { printf("%d\n", a); } void llprint(long long a) { printf("%lld\n", a); } void print2(int a, int b) { printf("%d %d\n", a, b); } long long max(long...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> #define N 100005 using namespace std; int p,q,t,ans,prime[N]; set<int> s; int main(){ for(int i=0;i<N;i++)prime[i]=1; prime[0]=prime[1]=0; for(int i=0;i*i<N;i++){ if(!prime[i])continue; for(int j=i*2;j<N;j+=i) prime[j]=0; } cin>>p>>q; t=q/__gcd(p,q); for(int i=0;i*i<...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int COU(int a, int b) { if (a == b || a == 0) return 1; while (true) { if (a < b) { int t = a; a = b, b = t; } if (b == 0) return a; a %= b; } } int main() { int p, q; cin >> p >> q; cout << q / COU(p, q) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define all(c) (c).begin(), (c).end() #define rep(i, n) for (int i = 0; i < (int)(n); i++) int dx[4] = {1, 0, -1, 0}; int dy[4] = {0, 1, 0, -1}; int main() { int p, q; cin >> p >> q; int g = __gcd(p, q); int b = q / g; rep(i, 100005) if (i > 1) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; int d = gcd(p, q); cout << q / d << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { return (y == 0 ? x : gcd(y, x % y)); } int main() { int P, Q; cin >> P >> Q; int G = gcd(P, Q); cout << std::max(2, Q / G) << endl; return 0; }