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p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long do...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; bool prim[20000000]; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; int ans=1; for(int i=2;i*i<=q;i++) if(prim[i]==0&&q%i==0){ for(int j=2;j<20000000/i;j++) prim[i*j]=1; } for(int i=2;i<20000000;i++) if(prim[i]==0&&q%i==0)ans*=i;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int pow_search(int number) { int last = sqrt(number); for (int i = 2; i <= last; i++) { int temp = number; while (1) { if (temp == 1) { return i; } if (temp % i == 0) { temp /= i; } else { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long do...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; else return gcd(b, a % b); } int main() { int a, b; cin >> a >> b; cout << b / gcd(a, b) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.ArrayList; import java.util.Scanner; public class Main{ public static void main(String args[]) { ArrayList<Long> yaku = new ArrayList<Long>(); Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans = q; long bp = p,bq = q,buf =...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; cout <<q<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int lsgcd(int a, int b) { if (b == 0) return a; return lsgcd(b, a - (a / b * b)); } int main() { int p, q; cin >> p >> q; int ans = q / lsgcd(q, p); while (sqrt(ans) * sqrt(ans) == ans) ans = sqrt(ans); cout << (ans) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long dou...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } int main() { eratosu(); ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,t,ans; cin>>p>>q; ans=t=q/__gcd(p,q); for(int i=2;i*i<=t;i++) if(!(t%i))ans=i; cout<<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <cstdio> #include <cstring> #include <string> #include <cmath> #include <cassert> #include <iostream> #include <algorithm> #include <stack> #include <queue> #include <vector> #include <set> #include <map> #include <bitset> #include <functional> #include <numeric> using namespace std; #define repl(i,a,b) for(i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int dx[] = {-1, 0, 1, 0}; const int dy[] = {0, 1, 0, -1}; struct UnionFind { vector<int> v; UnionFind(int n) : v(n) { for (int i = 0; i < n; i++) v[i] = i; } int find(int x) { return v[x] == x ? x : v[x] = find(v[x]); } void unite(int x, int y) { v[find(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main{ public static void main(String args[]) { Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long buf_u = q,buf_d = p,buf = 0; while(buf_u%buf_d!=0) { buf = buf_d; buf_d = buf_u%buf_d; buf_u = buf; } System...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p,q; cin>>p>>q; int a=__gcd(p,q); p/=a,q/=a; int ans=1; for(int i=2;i<=q;i++){ if(q%i==0){ ans*=i; while(q%i==0)q/=i; } } cout << ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int INF = 100000000; using namespace std; int gcd(int x, int y) { int r; if (x < y) swap(x, y); while (y > 0) { r = x % y; x = y; y = r; } return x; } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); int ans = -1; for (int i = 2; i * i <= 1000000000; i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int dx[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int dy[8] = {0, 1, 1, 1, 0, -1, -1, -1}; using namespace std; long long max(long long a, int b) { return max(a, long long(b)); } long long max(int a, long long b) { return max(long long(a), b); } long long min(long long a, int b) { return min...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long int p, q; cin >> p >> q; for (long long int i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { p /= i; q /= i; } } cout << q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p = ir.nextInt(); if(p==0)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MOD = 1e9 + 7; template <class T> T &chmin(T &a, const T &b) { return a = min(a, b); } template <class T> T &chmax(T &a, const T &b) { return a = max(a, b); } template <class T> istream &operator>>(istream &is, vector<T> &v) { for (auto &i : v) is >> i; re...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import static java.lang.Integer.parseInt; /** * Let's Solve Geometric Problems */ public class Main { public static void m...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long linf = 1e18; const int inf = 1e9; const double eps = 1e-12; const double pi = acos(-1); template <typename T> istream& operator>>(istream& is, vector<T>& vec) { for (auto&& x : vec) is >> x; return is; } template <typename T> ostream& operator<<(ostream&...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> long long mod = (long long)1e09 + 7; int in(void) { int i; scanf("%d", &i); return i; } long long llin(void) { long long i; scanf("%lld", &i); return i; } double din(void) { double i; scanf("%lf", &i); return i; } void chin(char s[]) { scanf("%s", s); } void print(int a) { pri...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; using std::fixed; using std::list; using std::make_pair; using std::map; using std::pair; using std::priority_queue; using std::queue; using std::set; using std::setprecision; using std::stack; using std::string; using std::vector; int gcd(int p...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long int gcd(long long int a, long long int b) { if (b == 0) return a; else return gcd(b, a % b); } queue<long long int> q; vector<bool> prime(1000000000 + 1, true); void make(long long int M) { prime[0] = prime[1] = false; long long int i; for (i = 2...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { while (b) b ^= a ^= b ^= a %= b; return a; } int main() { long long A, B, v = 1; cin >> A >> B; B /= gcd(A, B); for (int i = 2; i * i < B; i++) { if (B % i == 0) { v *= i; while (B % i == 0) B /= i; }...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math,string,itertools,fractions,heapq,collections,re,array,bisect,sys,random,time,copy,functools sys.setrecursionlimit(10**7) inf = 10**20 eps = 1.0 / 10**10 mod = 998244353 def LI(): return [int(x) for x in sys.stdin.readline().split()] def LI_(): return [int(x)-1 for x in sys.stdin.readline().split()] def LF...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 30000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q, mi, ans, temp; cin >> p >> q; mi = (p, q); while (p % q == 0) { if (q == 1) break; p /= q; q /= q; } for (int i = 2; i * i <= mi; i++) { while (p % i == 0 && q % i == 0) { p /= i; q /= i; } while (q % (m...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int INF = 1e9; const long long LINF = 1e18; const long long MOD = 1e9 + 7; double EPS = 1e-8; const double PI = acos(-1); long long gcd(long long a, long long b) { return b == 0 ? a : gcd(b, a % b); } int main() { long long p, q; cin >> p >> q; cout << q / gcd(p...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(void) { int p, q; cin >> p >> q; int m = 1; for (int i = 1; i <= p; i++) { if (p % i == 0 && q % i == 0) { m = i; } } cout << q / m << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main{ public static void main(String args[]) { Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans; long bp = p,bq = q,buf = p; while(bq % bp != 0) { buf = bq % bp; bq = bp; bp = buf; } a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int n, int m) { if (n % m == 0) { return m; } else { return gcd(m, n % m); } } int main(void) { int p, q; cin >> p >> q; int n = q; int m = p; int l = gcd(n, m); while (l != 1) { n = n / l; m = m / l; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int dx[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int dy[8] = {0, 1, 1, 1, 0, -1, -1, -1}; using namespace std; long long max(long long a, int b) { return max(a, long long(b)); } long long max(int a, long long b) { return max(long long(a), b); } long long min(long long a, int b) { return min...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <iostream> using namespace std; int p,q,count,ans,k; int prime[100000]; char a[1000005]; int gcd(int b,int a){ int c=1; while(1){ c=a%b; a=b; b=c; if(c==0)break; } return a; } void check(){ count=0; for(int i=2;i<1000005;i++){ if(a[i]=='1')continue; prime[count]=i; count++; for(int j=i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; int main() { cin >> p >> q; vector<int> A = {}; for (int i = 2; i * i <= q; i++) { if (q % i == 0) { A.push_back(i); A.push_back(q / i); } } for (auto i : A) { while (p % i == 0 and q % i == 0) { p /= i; q /= i; } ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int P, Q; bool p[100000000]; vector<int> v; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } long long solve() { long long ans = 1; for (int i = ((int)0); i < ((int)v.size()); i++) if (Q % v[i] == 0) ans *= v[i]; if (ans == 1) ans *= Q; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(){ int p, q; cin >> p >> q; cout << q / __gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; int va = q; for (long long i = 2; i * i <= va; i++) { if (p == 1) break; while (p % i == 0 && q % i == 0) { p /= i; q /= i; } } for (long long i = 2; i * i <= va; i++) { while (q % i == 0 &&...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main { static Scanner sc = new Scanner(System.in); public static void main(String[] args) { int P = sc.nextInt(); int Q = sc.nextInt(); Q /= gcd(P, Q); int ans = 1; for (int i = 2; i * i <= Q; i++) { if (Q % i == 0) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; #define all(c) (c).begin(), (c).end() #define rep(i, n) for (int i = 0; i < (int)(n); i++) int dx[4] = {1, 0, -1, 0}; int dy[4] = {0, 1, 0, -1}; int main() { int p, q; cin >> p >> q; int g = __gcd(p, q); int b = q / g; int ans = 1; rep(i, 100005)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using ll = long long; using namespace std; int const MOD = 1e9 + 7; int GCD(int x, int y) { if (y == 0) return x; return GCD(y, x % y); } int main(void) { ll p, q; cin >> p >> q; int d = GCD(p, q); p /= d; q /= d; int ans = 1; for (int i = 2; i <= sqrt(q); ++i) { if (q % i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) { return (b); } else { return (gcd(b, a % b)); } } vector<bool> primes; void make_primes(int n) { primes.resize(n + 1, true); primes[0] = primes[1] = false; for (int i = 2; i < sqrt(n); i++) { if (primes[i]) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; for (int i = 2;; i++) { if (q % i == 0) { cout << max(i, q / i) << endl; break; } } }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
from fractions import gcd from math import sqrt if __name__ == "__main__": p, q = map(int, input().split()) ans = q / gcd(p, q) while True: if sqrt(ans).is_integer(): ans = int(sqrt(ans)) else: print(int(ans)) break
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math p = int(input()) q = int(input()) print(int(q/math.gcd(p,q)))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b); signed main() { long long p; scanf("%lld", &p); ; long long q; scanf("%lld", &q); ; while (p && q) { long long base = gcd(p, q); q /= base; long long ans = 1; for (long long i = 2; i <= q; i++) { i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { if (a < b) swap(a, b); if (b == 0) return a; return gcd(b, a % b); } signed main() { long long p, q; cin >> p >> q; cout << q / gcd(p, q) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) { return x; } return gcd(y, x % y); } int P, Q; int main() { cin >> P >> Q; cout << max(2, Q / gcd(P, Q)) << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<iostream> #include<algorithm> #include<cstdio> #include<cmath> #include<math.h> #include<string> #include<string.h> #include<stack> #include<queue> #include<vector> #include<utility> #include<set> #include<map> #include<stdlib.h> #include<iomanip> using namespace std; #define ll long long #define ld long dou...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int dx[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int dy[8] = {0, 1, 1, 1, 0, -1, -1, -1}; using namespace std; long long max(long long a, int b) { return max(a, long long(b)); } long long max(int a, long long b) { return max(long long(a), b); } long long min(long long a, int b) { return min...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { int p, q; cin >> p >> q; for (int i = 2; i * i <= q; i++) { if (p % i == 0 && q % i == 0) { p /= i; q /= i; } } cout << q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int main() { int p, q, m, oriq; scanf("%d %d", &p, &q); oriq = q; m = p % q; while (m) { p = q; q = m; m = p % q; } printf("%d\n", oriq / q); }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-8; const int inf = 1 << 30; int gcd(int a, int b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { int a, b; cin >> a >> b; int t = 1; map<int, int> m; for (; t * t <= b; t++) m[t * t] = t; a /= gcd(a, b), b...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main(void) { long long p, q; scanf("%lld %lld", &p, &q); long long m = 1; for (int i = 1; i <= p; i++) { if (p % i == 0 && q % i == 0) { m = i; } } printf("%lld\n", q / m); return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
UNKNOWN
#include <bits/stdc++.h> int calc(int n) { int i; for (i = 2; i * i < n; i++) { if (n % i == 0) { int temp = n / i; while (temp % i == 0) { n /= i; temp /= i; } } } return n; } int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main(void) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; typedef long long ll; ll gcd ( ll a, ll b ){ ll c; while ( a != 0 ) { c = a; a = b%a; b = c; } return b; } int main(){ cin.tie(0); ios::sync_with_stdio(false); ll p,q; cin >>p>>q; ll g=gcd(p,q); ll res=q/g; // if(res==1) res=10; cout << max(...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q, ans = 1, j; int so(int n) { for (int i = 2; i * i <= n; i++) if (n % i == 0) return 1; return 0; } int main() { cin >> p >> q; if (so(q)) { for (int i = 2; q >= i; i++) { for (j = 0; q % i == 0; j++) q /= i; if (j == 0) continue; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int m, int n) { while (n > 0) { int r = m % n; m = n; n = r; } return m; } int main() { int p, q; scanf("%d%d", &p, &q); int r = gcd(q, p); printf("%d\n", q / r); return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.Arrays; import java.util.InputMismatchException; import java.util.NoSuchElementException; public class Main { static PrintWriter out; static InputReader ir; static void solve() { int p = ir.nextInt(); int q = ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> const int dx[8] = {1, 1, 0, -1, -1, -1, 0, 1}; const int dy[8] = {0, 1, 1, 1, 0, -1, -1, -1}; using namespace std; long long max(long long a, int b) { return max(a, long long(b)); } long long max(int a, long long b) { return max(long long(a), b); } long long min(long long a, int b) { return min...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; long long va = q; long long ans = 0; for (long long i = 2; i * i <= va; i++) { if (ans != 0) break; if (q % i == 0) { ans = -1; while (q % i == 0) { q /= i; } if (q == 1) ans = i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int p,q,a,ans=1; set<int> s; cin>>p>>q; q/=__gcd(p,q); for(int i=2;i<=q;i++){ if(!(q%i))s.insert(i),q/=i; if(q==1)break; } set<int>::iterator ite; for(ite=s.begin();ite!=s.end();ite++) ans*=(*ite); cout<<ans<<endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } bool isPrime[100000]; int main() { int p, q; cin >> p >> q; int d = gcd(p, q); q /= d; fill(isPrime, isPrime + 100000, true); isPrime[0] = isPrime[1] = false; for (int i = 2; i < 100000;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; int r = gcd(q, p); p /= r; q /= r; cout << q << endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <cstdio> #include <cstring> #include <string> #include <cmath> #include <cassert> #include <iostream> #include <algorithm> #include <stack> #include <queue> #include <vector> #include <set> #include <map> #include <bitset> #include <functional> #include <numeric> using namespace std; #define repl(i,a,b) for(i...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; const int MA = 10000000; bool t[MA * 2]; void eratosu() { t[1] = 1; for (int i = 2; i <= MA; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= MA; j += i) t[j] = 1; } } } bool check(int x) { int a...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main(void) { int p, q; scanf("%d %d", &p, &q); printf("%d\n", q / gcd(p, q)); return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long p, q; cin >> p >> q; long long va = q; long long ans = 0; for (long long i = 2; i * i <= va; i++) { if (ans != 0) break; if (q % i == 0) { ans = -1; while (q % i == 0) { q /= i; } if (q == 1) ans = i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> primes; bool t[10000000]; void eratosu() { t[1] = 1; for (int i = 2; i <= 10000000; i++) { if (t[i] == 0) { primes.push_back(i); for (int j = i * 2; j <= 10000000; j += i) t[j] = 1; } } } int main() { eratosu(); cin >> p >...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include<bits/stdc++.h> using namespace std; int main(){ int q,p,t,ans=1,i,j,c; cin>>q>>p;t=p; p/=__gcd(q,p); if(p%3==0)ans*=3; if(p%2==0)ans*=2; for(i=5;i*i<=t;i++) if(p%i==0)ans*=i; cout<<ans<<endl; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using std::cin; using std::cout; using std::endl; int gcd(int n, int m) { if (n % m == 0) { return m; } else { return gcd(m, n % m); } } int main(void) { int p, q; cin >> p >> q; int n = q; int m = p; int l = gcd(n, m); while (l != 1) { n = n / l; m = m / l; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long solve(long long a, long long b) { long long x = max(a, b), y = min(a, b); if (x % y == 0) return y; else return solve(x % y, y); } int main() { long long p, q, r, ans; vector<long long> prime(100000); cin >> p >> q; r = solve(p, q); p /= r;...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int lsgcd(int a, int b) { if (b == 0) return a; return lsgcd(b, a - (a / b * b)); } int main() { int p, q; cin >> p >> q; int ans = q / lsgcd(q, p); cout << (ans) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int INF = sizeof(int) == sizeof(long long) ? 0x3f3f3f3f3f3f3f3fLL : 0x3f3f3f3f; const int MOD = (int)(1e9 + 7); int gcd(int x, int y) { return y ? gcd(y, x % y) : x; } signed main() { int p, q; cin >> p >> q; int g = gcd(p, q); cout << q / g << endl; ret...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { while (b) b ^= a ^= b ^= a %= b; return a; } int main() { long long A, B; cin >> A >> B; cout << B / gcd(A, B) << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-7; const int inf = 1e9; const long long INF = 2e18; int dx[] = {0, 1, 0, -1}; int dy[] = {1, 0, -1, 0}; long long gcd(long long a, long long b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { long long a, b; cin >>...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> int gcd(int a, int b) { if (a < b) { int c = a; a = b; b = c; } if (a % b == 0) return b; return gcd(b, a % b); } bool judgeprime(int n) { if (n == 1) return false; int i, j; j = (int)sqrt(n); for (i = 2; i < j; i++) if (n % i == 0) break; return i == j; } int ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const double PI = acos(-1); const double EPS = 1e-8; const int inf = 1 << 30; int gcd(int a, int b) { return (b == 0 ? a : gcd(b, a % b)); } int main() { int a, b; cin >> a >> b; int t = 1; map<int, int> m; for (; t * t <= b; t++) m[t * t] = t; int c = gcd(a, b)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int x, int y) { if (y == 0) return x; return gcd(y, x % y); } int main() { int p, q; cin >> p >> q; int d = gcd(p, q); q /= d; for (long long i = 2; i * i <= q; i++) { long long x = i * i; while (x < q) x *= i; if (x == q) { q = i; ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> #include <sys/time.h> using namespace std; #define rep(i,n) for(long long i = 0; i < (long long)(n); i++) #define repi(i,a,b) for(long long i = (long long)(a); i < (long long)(b); i++) #define pb push_back #define all(x) (x).begin(), (x).end() #define fi first #define se second #define mt make...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (a % b == 0) { return (b); } else { return (gcd(b, a % b)); } } vector<bool> primes; void make_primes(int n) { primes.resize(n + 1, true); primes[0] = primes[1] = false; for (int i = 2; i < sqrt(n); i++) { if (primes[i]) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int main() { long long int p, q; cin >> p >> q; for (long long int i = 2; i * i <= q; i++) { do { if (p % i == 0 && q % i == 0) { p /= i; q /= i; } } while (p % i == 0 && q % i == 0); } cout << q << endl; return 0; }
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
prime = [2] def check(x): for i in prime: if x % i ==0: return False elif x < i * i: break return True def set(): for i in range(3,10**5,2): if check(i): prime.append(i) set() #print(prime) p,q = [int(i) for i in input().split(' ')] for i in pr...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const long long INF = 1LL << 50; int solve(); long long gcd(long long p, long long q) { if (q == 0) { return p; } return gcd(q, p % q); } int main(void) { while (solve()) { } return 0; } int solve() { long long p, q, g; cin >> p >> q; g = gcd(max(p, q)...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
python3
import math f=lambda n:min(int(i) for i in (round(n**(1/i),10) for i in range(1,int(math.log(n,2))+2)) if int(i)==i) p,q=map(int,input().split()) if f(q)==q: e=math.gcd(p,q) q/=e e=f(q) if f(q)!=q: q/=e print(int(q))
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.io.IOException; import java.io.InputStream; import java.io.PrintWriter; import java.util.NoSuchElementException; public class Main { int P,Q; public int gcd(int x,int y){ return y == 0 ? x : gcd(y,x%y); } public void solve() { P = nextInt(); Q = nextInt(); int g = gcd(P,Q); P /= g; Q /= ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; int r = gcd(q, p); p /= r; q /= r; int ans = 1; for (int i = 2; i <= q; i++) { if (q % i != 0) continue; ans *= i; while (q % i == 0) q ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.*; import java.io.*; public class Main{ public static void main(String[] args){ solve(); } public static void solve(){ Scanner sc = new Scanner(System.in); int p = sc.nextInt(); int q = sc.nextInt(); if(q%p==0){ q /= p; p = 1; } boolean[] judge = new boolean[(int)Math.sqrt(10000...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.ArrayList; import java.util.Scanner; public class Main{ public static void main(String args[]) { ArrayList<Long> yaku = new ArrayList<Long>(); Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans = 1; long bp = p,bq = q,buf =...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; long long gcd(long long a, long long b) { if (b == 0) return a; return gcd(b, a % b); } vector<long long> divisor(long long n) { vector<long long> res; long long tmp = n; for (int i = 2; i <= tmp; i++) { if (tmp % i != 0) continue; if (i == n) break; r...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; const int MAX_N = 100005; int gcd(int a, int b) { if (a % b == 0) { return b; } return gcd(b, a % b); } int main() { int p, q; cin >> p >> q; q /= gcd(p, q); int mx = (int)(sqrt(q)); int ans = 1; for (int i = 2; i <= mx; i++) { if (q % i == 0) { ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
java
import java.util.Scanner; public class Main{ public static void main(String args[]) { Scanner scn = new Scanner(System.in); long p = scn.nextLong(), q = scn.nextLong(); scn.close(); long qs; long ans = q; for(int i = 2;i <= q;i++) { for(int j = 1;j <= p;j++) { if(p%j == 0 && q %j == 0) { qs = ...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
#include <bits/stdc++.h> using namespace std; int p, q; vector<int> yakusuu; int main() { cin >> p >> q; for (int i = 1; i <= p / 2; i++) { if (p % i == 0) { yakusuu.push_back(i); } } for (int j = 0; j < yakusuu.size(); j++) { if (q % yakusuu[j] == 0) q = q / yakusuu[j]; } cout << q << end...
p01809 Let's Solve Geometric Problems
Let's solve the geometric problem Mr. A is still solving geometric problems today. It is important to be aware of floating point errors when solving geometric problems. Floating-point error is the error caused by the rounding that occurs when representing a number in binary finite decimal numbers. For example, 0.1 in...
{ "input": [ "1 2" ], "output": [ "2" ] }
{ "input": [], "output": [] }
IN-CORRECT
cpp
/* template.cpp {{{ */ #include <bits/stdc++.h> using namespace std; #define get_macro(a, b, c, d, name, ...) name #define rep(...) get_macro(__VA_ARGS__, rep4, rep3, rep2, rep1)(__VA_ARGS__) #define rrep(...) get_macro(__VA_ARGS__, rrep4, rrep3, rrep2, rrep1)(__VA_ARGS__) #define rep1(n) rep2(i_, n) #define rep2(i, n)...