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#include "AABB.hpp" #include "Quaternion.hpp" #include "Renderer/VBO.hpp" namespace engine { AABB::AABB(Vector3F pOrigin, Vector3F pEnd) : mOrigin(pOrigin), mEnd(pEnd){ } void AABB::Init(Vector3F* pVertices, u32 pSize){ for(u32 i = 0; i < pSize; ++i){ mOrigin.x = Math::Min(pVertices[i].x, mOrigin.x); mOrig...
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inline engine::Quaternion::Quaternion(f32 X, f32 Y, f32 Z, f32 W) : x(X), y(Y), z(Z), w(W){ } inline engine::Quaternion::Quaternion(const Matrix4 &mat){ FromMatrix(mat); } inline engine::Quaternion::Quaternion(const Vector3F &Axis, f32 Angle){ FromAxisAngle(Axis, Angle); } inline Quaternion engine::Quat...
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#ifndef QUATERNION_HPP #define QUATERNION_HPP #include "Mathlib.hpp" #include "Matrix4.hpp" namespace engine { class Quaternion{ public: /// \brief Ctor from 4 floats Quaternion(f32 X = 0, f32 Y = 0, f32 Z = 0, f32 W = 0); /// \brief Ctor from matrix Quaternion(const Matrix4 &mat); /// \b...
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#ifndef VECTOR3_HPP #define VECTOR3_HPP #include "Mathlib.hpp" namespace engine { class Matrix4; template<class T> class Vector3{ public: Vector3(T x = 0, T y = 0, T z =0); // Sets vector components void Set(T x, T y, T z); // Returns the vector components in an array void XYZ...
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#include "Image.hpp" #include "Core/ResourceManager.hpp" #include "Debug/Debug.hpp" namespace engine { Image::Image(const Vector2I &pSize) : mSize(pSize), mBPP(GL_RGBA8), mFormat(GL_RGBA){ } Image::Image(const std::string &pName, const Vector2I &pSize, sf::Image &pSurface) : mSize(pSize), mBPP(...
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#include "Camera.hpp" #include "Renderer/Renderer.hpp" namespace engine{ Camera::Camera() : mName("Camera1"), mPosition(Vector3F::ZERO) { Init(); } Camera::Camera(const Vector3F &Pos) : mPosition(Pos) { Init(); } Camera::~Camera(){ } void Camera::Init(){ mSpeed = 10.f; mSensivity = ...
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#ifndef CAMERA_HPP #define CAMERA_HPP #include "Frustum.hpp" #include "Utils/Shared.hpp" #include "Math/Quaternion.hpp" namespace engine { class Renderer; enum eCamDir{ CD_Forward, CD_Right, CD_Up }; enum eCamRot{ CR_Pitch, CR_Roll, CR_Yaw }; /// \brief Camera Class, Freefl...
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#include "Frustum.hpp" #include "Utils/String.hpp" #include "Debug/Debug.hpp" namespace engine { void Plane::Normalize(){ static f32 length = 0; length = 1.f / Math::Sqrt(A * A + B * B + C * C); A *= length; B *= length; C *= length; D *= length; } const Plane& Frustum::operator()(s32 pIndex) const{ ...
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#ifndef FRUSTUM_HPP #define FRUSTUM_HPP #include "Math/AABB.hpp" #include "Math/Matrix4.hpp" namespace engine { /// \brief 3D Plane class Plane{ public: /// \brief Normalize the plane components void Normalize(); /// \brief Returns the plane normal Vector3F GetNormal() const { return Vector3F(A,B,C); } ...
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#include "ResourceManager.hpp" #include "Utils/File.hpp" #include "Utils/String.hpp" #include "Debug/Debug.hpp" namespace engine { ResourceManager::ResourceManager(){ } ResourceManager::~ResourceManager(){ if(!(mResources.empty())){ OmniLog << "Resources haven't been freed :" << eol << eol; f...
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#include "Settings.hpp" #include "Utils/String.hpp" #include "Debug/Debug.hpp" namespace engine{ Settings::Settings(){ } bool Settings::Parse(){ bool ret = true; mSettingsFile.Open(settingsFileName, RWM_ReadOnly, FP_Top); if(mSettingsFile.IsOpened()){ std::string ...
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#ifndef RESOURCEMANAGER_HPP #define RESOURCEMANAGER_HPP #include <map> #include <string> #include "Resource.hpp" #include "Utils/Singleton.hpp" namespace engine { /// \brief Singleton, Keep trace of all IResource inherited instances class OOXAPI ResourceManager : public Singleton<ResourceManager> { fri...
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#ifndef IMAGE_HPP #define IMAGE_HPP #include <vector> #include "Core/Resource.hpp" #include "Math/Vector2.hpp" #include "Utils/SPointer.hpp" namespace engine { //// \brief Wrapper Class between an SFML Image and the engine class OOXAPI Image : public IResource{ public: /// \brief Ctor with empty image Image(co...
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#ifndef WINDOW_HPP #define WINDOW_HPP #include "Utils/Shared.hpp" namespace engine{ class OOXAPI Window{ public: Window(); ~Window(); /// \brief Return a pointer on the sf::Window sf::RenderWindow* GetWindowPtr() { return &mWindow; } /// \brief Return the reference of the sf::Window sf::RenderWindo...
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#include "Input.hpp" #include "Window.hpp" #include "Debug/Debug.hpp" namespace engine{ Input::Input() : mInputs(0), mWheelPos(0){ } void Input::Init(Window &pWindow){ mWindow = &pWindow; mInputs = &mWindow->GetWindow().GetInput(); } bool Input::GetEvent(){ return mWindow->GetWindow().GetEvent(mEvents); ...
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#ifndef RENDERENUMS_HPP #define RENDERENUMS_HPP #include "Utils/Shared.hpp" namespace engine { /// \brief OpenGL Primitive Types enum PrimitiveType { PT_TRIANGLELIST, PT_TRIANGLESTRIP, PT_TRIANGLEFAN, PT_LINELIST, PT_LINESTRIP, PT_POINTLIST ...
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#ifndef SETTINGS_HPP #define SETTINGS_HPP #include <vector> #include <string> #include "Math/Vector2.hpp" #include "Math/Vector3.hpp" #include "Utils/Color.hpp" #include "Utils/File.hpp" #include "Utils/Singleton.hpp" namespace engine{ /// \brief Default config file const char settingsFileName[] = "...
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#ifndef INPUT_HPP #define INPUT_HPP #include "Math/Vector2.hpp" #include "Utils/Keys.hpp" namespace engine{ class Window; /// \brief Input Type, Mouse or Keyboard only enum InputType{ IT_Mouse, IT_Keyboard }; /// \brief Structure used to store binding possibilities struct InputBind{ InputType mInputType...
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#ifndef RESOURCE_HPP #define RESOURCE_HPP #include <string> #include "Utils/Shared.hpp" namespace engine { /// \brief Interface for any resource type class OOXAPI IResource{ public: IResource(); /// \brief Can't instantiate class virtual ~IResource() = 0; /// \brief Returns the resource na...
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#ifndef ENTITY_HPP #define ENTITY_HPP #include "Renderer/VAO.hpp" #include "Math/AABB.hpp" #include "Math/Matrix4.hpp" #include "Utils/Color.hpp" #include "Debug/Exceptions.hpp" namespace engine { /// \brief Different types of entities (look below for desc) enum eEntityType{ ET_NONE, ET_OBJECT, ET_MESH, ET_...
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#include "Resource.hpp" #include "ResourceManager.hpp" #include "Debug/New.hpp" namespace engine { IResource::IResource() : mName(""), mRefCount(1){ } IResource::~IResource(){ ResourceManager::Call().Remove(mName); } const std::string &IResource::GetName() const{ return mName; } void IRes...
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#include "Window.hpp" #include "Settings.hpp" #include "Utils/String.hpp" #include "Debug/Debug.hpp" namespace engine { Window::Window() : mWidth(0), mHeight(0), mIsOpened(true){ // Récupération des Settings mWidth = Settings::Call().GetSettingInt("WindowWidth"); if(!mWidth){ // Erreur, les settings n'ont...
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#include "Entity.hpp" #include "ResourceManager.hpp" #include "Math/Quaternion.hpp" #include "Utils/String.hpp" #include "Renderer/Renderer.hpp" #include "Renderer/Shader.hpp" #include "Debug/Debug.hpp" namespace engine { u32 Entity::EntityIDs = 0; Entity::Entity() : mID(EntityIDs++), mType(ET_NONE), mUseTexture(f...
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//////////////////////////////////////////////////////////// /// \mainpage /// /// \section welcome 00xEngine Index Page /// Welcome to the official 00xEngine documentation. /// Some links : /// - Description of all 00xEngine <a href="./annotated.htm">classes</a>. /// - Description of all 00xEngine <a href="./f...
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#include "Scene.hpp" #include "Debug/New.hpp" using namespace engine; /* GameScene::GameScene(const std::string &pName) : Scene(pName){ } GameInput::GameInput(const std::string &pName) : Input(pName){ } bool GameScene::Start(){ // Recuperation de la fenetre mWindow = &(mKernel->GetWindow().GetWindow()); cur...
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#include "Scene.hpp" #include "Debug/New.hpp" #include <iostream> using namespace engine; f32 ElapsedTime; bool paused = false; int main(){ try{ ILogger::Init(); Settings::Call().Parse(); ResourceManager::Call().AddPath("Data/shaders", "Shader"); ResourceManager::Call().AddPath("Data/textures", "Image"); ...
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#ifndef SCENE_HPP #define SCENE_HPP #include "Engine.hpp" /* class GameScene : public engine::task::Scene{ public: GameScene(const std::string &pName); bool Start(); void Stop(); void Update(); engine::Clock clk, fpsTimer; f32 elapsedTime; engine::Camera cam; engine::Text mousePos, fps; engine::Texture te...
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#include <iostream> using namespace std; void whoIsYavor(); int main() { whoIsYavor(); system("pause"); return 0; } void whoIsYavor() { cout<<"He is the best!\n"; }
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#include "WindowHelper.h" #include "D3D11.h" LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, L...
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////////////////////////////////////////////////// // Helper file for Windows (WinMain) ////////////////////////////////////////////////// #include <windows.h> #include <windowsx.h> #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define BORDERLESS_WINDOW namespace WH{ // Calculate the proper size for ...
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#pragma once #include <d3d11.h> #include <d3dx11.h> #include <d3dx10.h> #pragma comment (lib, "d3d11.lib") #pragma comment (lib, "d3dx11.lib") #pragma comment (lib, "d3dx10.lib") #include <stdio.h> namespace D3D{ // Test for result error inline void CheckResult(HRESULT hr){ if(hr != S_OK) printf("Fai...
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#include "D3D11.h" D3D11::~D3D11(void){ } D3D11* D3D11::Get(){ static D3D11 instance; return &instance; } void D3D11::Init(HWND hWnd){ DXGI_SWAP_CHAIN_DESC scd; ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); scd.BufferCount = 1; scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; scd.BufferUsa...
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#pragma once #include "D3DHelper.h" class D3D11{ public: ~D3D11(void); static D3D11* Get(); void Init(HWND hWnd); void Clean(); private: D3D11(void){} IDXGISwapChain *m_swapchain; ID3D11Device *m_device; ID3D11DeviceContext *m_devcon; ID3D11RenderTargetView *m_backbuffer; };
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "DiagnosticsBase.h" #include <cassert> namespace pp { Diagnostics::~Diagnostics() { } void Diagnostics::report(ID id, ...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "Lexer.h" namespace pp { Lexer::~Lexer() { } } // namespace pp
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_MACRO_EXPANDER_H_ #define COMPILER_PREPROCESSOR_MACRO_EXPANDER_H_ #include <cassert> #include <memory> #incl...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_INPUT_H_ #define COMPILER_PREPROCESSOR_INPUT_H_ #include <stddef.h> #include <vector> namespace pp { // Ho...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_DIRECTIVE_PARSER_H_ #define COMPILER_PREPROCESSOR_DIRECTIVE_PARSER_H_ #include "Lexer.h" #include "Macro.h" ...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_MACRO_H_ #define COMPILER_PREPROCESSOR_MACRO_H_ #include <map> #include <string> #include <vector> namespac...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_ #define COMPILER_PREPROCESSOR_SOURCE_LOCATION_H_ namespace pp { struct SourceLocation { ...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_TOKEN_H_ #define COMPILER_PREPROCESSOR_TOKEN_H_ #include <ostream> #include <string> #include "SourceLocati...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "Input.h" #include <algorithm> #include <cassert> #include <cstring> namespace pp { Input::Input() : mCount(0), mString(0) { } ...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "Preprocessor.h" #include <cassert> #include <sstream> #include "DiagnosticsBase.h" #include "DirectiveParser.h" #include "Macro...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // numeric_lex.h: Functions to extract numeric values from string. #ifndef COMPILER_PREPROCESSOR_NUMERIC_LEX_H_ #define COMPILER_PREPROCES...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "Macro.h" #include "Token.h" namespace pp { bool Macro::equals(const Macro& other) const { return (type == other.type) && ...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_LEXER_H_ #define COMPILER_PREPROCESSOR_LEXER_H_ namespace pp { struct Token; class Lexer { public: v...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "Token.h" #include <cassert> #include "numeric_lex.h" namespace pp { void Token::reset() { type = 0; flags = 0; lo...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_PREPROCESSOR_H_ #define COMPILER_PREPROCESSOR_PREPROCESSOR_H_ #include <stddef.h> #include "pp_utils.h" na...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "DirectiveParser.h" #include <cassert> #include <cstdlib> #include <sstream> #include "DiagnosticsBase.h" #include "DirectiveHan...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "DirectiveHandlerBase.h" namespace pp { DirectiveHandler::~DirectiveHandler() { } } // namespace pp
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "MacroExpander.h" #include <algorithm> #include <sstream> #include "DiagnosticsBase.h" #include "Token.h" namespace pp { class...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_TOKENIZER_H_ #define COMPILER_PREPROCESSOR_TOKENIZER_H_ #include "Input.h" #include "Lexer.h" #include "pp_u...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_EXPRESSION_PARSER_H_ #define COMPILER_PREPROCESSOR_EXPRESSION_PARSER_H_ #include "pp_utils.h" namespace pp ...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_DIRECTIVE_HANDLER_H_ #define COMPILER_PREPROCESSOR_DIRECTIVE_HANDLER_H_ #include <string> namespace pp { s...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_PREPROCESSOR_DIAGNOSTICS_H_ #define COMPILER_PREPROCESSOR_DIAGNOSTICS_H_ #include <string> namespace pp { struct Source...
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/* A Bison parser, made by GNU Bison 2.7. */ /* Bison implementation for Yacc-like parsers in C Copyright (C) 1984, 1989-1990, 2000-2012 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as publi...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ParseHelper.h" #include <stdarg.h> #include <stdio.h> #include "compiler/glslang.h" #include "compiler/preprocess...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputGLSLBase.h" #include "compiler/debug.h" #include <cfloat> namespace { TString arrayBrackets(const TType& ty...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/VariableInfo.h" static TString arrayBrackets(int index) { TStringStream stream; stream << "[" << index << ...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _CONSTANT_UNION_INCLUDED_ #define _CONSTANT_UNION_INCLUDED_ #include <assert.h> class ConstantUnion { public: ConstantUn...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InitializeParseContext.h" #include "compiler/osinclude.h" OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX; ...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/Diagnostics.h" #include "compiler/debug.h" #include "compiler/InfoSink.h" #include "compiler/preprocessor/SourceLocatio...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DIRECTIVE_HANDLER_H_ #define COMPILER_DIRECTIVE_HANDLER_H_ #include "compiler/ExtensionBehavior.h" #include "compiler/Pra...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/osinclude.h" // // This file contains contains the window's specific functions // #if !defined(ANGLE_OS_WIN) #erro...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // UnfoldShortCircuit is an AST traverser to output short-circuiting operators as if-else statements. // The results are assigned to s#...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/VariablePacker.h" #include <algorithm> #include "compiler/ShHandle.h" namespace { int GetSortOrder(ShDataType type...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/intermediate.h" // // Traverse the intermediate representation tree, and // call a node type specific function for...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Definition of the in-memory high-level intermediate representation // of shaders. This is a tree that parser creates. // // Nod...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorHLSL.h" #include "compiler/InitializeParseContext.h" #include "compiler/OutputHLSL.h" TranslatorHLSL::T...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _COMMON_INCLUDED_ #define _COMMON_INCLUDED_ #include <map> #include <sstream> #include <string> #include <vector> #include "...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/BuiltInFunctionEmulator.h" #include "compiler/SymbolTable.h" namespace { // we use macros here instead of functi...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/BuiltInFunctionEmulator.h" #include "compiler/DetectCallDepth.h" #include "compiler/ForLoopUnroll.h" #include "comp...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/localintermediate.h" // // Two purposes: // 1. Show an example of how to iterate tree. Functions can // also...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DETECT_RECURSION_H_ #define COMPILER_DETECT_RECURSION_H_ #include "GLSLANG/ShaderLang.h" #include <limits.h> #inclu...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _POOLALLOC_INCLUDED_ #define _POOLALLOC_INCLUDED_ #ifdef _DEBUG #define GUARD_BLOCKS // define to enable guard block sanity ...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/VersionGLSL.h" static const int GLSL_VERSION_110 = 110; static const int GLSL_VERSION_120 = 120; // We need to sc...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/DirectiveHandler.h" #include <sstream> #include "compiler/debug.h" #include "compiler/Diagnostics.h" static TBehavior...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorESSL.h" #include "compiler/OutputESSL.h" TranslatorESSL::TranslatorESSL(ShShaderType type, ShShaderSpec...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ForLoopUnroll.h" namespace { class IntegerForLoopUnrollMarker : public TIntermTraverser { public: virtual bo...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Build the intermediate representation. // #include <float.h> #include <limits.h> #include <algorithm> #include "compiler/HashN...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORESSL_H_ #define COMPILER_TRANSLATORESSL_H_ #include "compiler/ShHandle.h" class TranslatorESSL : public T...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_OUTPUTHLSL_H_ #define COMPILER_OUTPUTHLSL_H_ #include <list> #include <set> #include <map> #define GL_APICALL #incl...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _TYPES_INCLUDED #define _TYPES_INCLUDED #include "compiler/BaseTypes.h" #include "compiler/Common.h" #include "compiler/debug...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/intermediate.h" class TAliveTraverser : public TIntermTraverser { public: TAliveTraverser(TQualifier q) : TInt...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTESSL_H_ #define CROSSCOMPILERGLSL_OUTPUTESSL_H_ #include "compiler/OutputGLSLBase.h" class TOutputES...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SearchSymbol is an AST traverser to detect the use of a given symbol name // #include "compiler/SearchSymbol.h" #include "compiler...
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/intermediate.h" struct TLoopIndexInfo { int id; int initValue; int stopValue; int incrementValue; T...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_ #define COMPILER_MAP_LONG_VARIABLE_NAMES_H_ #include "GLSLANG/ShaderLang.h" #include "co...
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/* A Bison parser, made by GNU Bison 2.7. */ /* Bison implementation for Yacc-like parsers in C Copyright (C) 1984, 1989-1990, 2000-2012 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as publi...
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputESSL.h" TOutputESSL::TOutputESSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrate...
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Symbol table for parsing. Most functionaliy and main ideas // are documented in the header file. // #if defined(_MSC_VER) #pra...
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// // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include <math.h> #include <stdlib.h> #include "util.h" #ifdef _MSC_VER #include <locale.h> #else #include <sstream> #endif doub...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _EXTENSION_BEHAVIOR_INCLUDED_ #define _EXTENSION_BEHAVIOR_INCLUDED_ #include <map> #include <string> typedef enum { EBhR...
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORHLSL_H_ #define COMPILER_TRANSLATORHLSL_H_ #include "compiler/ShHandle.h" #include "compiler/Uniform.h" c...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _INITIALIZE_INCLUDED_ #define _INITIALIZE_INCLUDED_ #include "compiler/Common.h" #include "compiler/ShHandle.h" #include "com...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_VERSIONGLSL_H_ #define COMPILER_VERSIONGLSL_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" /...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorGLSL.h" #include "compiler/TranslatorESSL.h" // // This function must be provided to create the actual /...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // This file contains the posix specific functions // #include "compiler/osinclude.h" #if !defined(ANGLE_OS_POSIX) #error Trying t...
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contains analysis utilities for dealing with HLSL's lack of support for // the use of intrinsic functions which (implicitly or explicitly...
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _LOCAL_INTERMEDIATE_INCLUDED_ #define _LOCAL_INTERMEDIATE_INCLUDED_ #include "GLSLANG/ShaderLang.h" #include "compiler/interm...
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