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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
// keyed by their byte code.
#ifndef LIBGLESV2_RENDERER_SHADER... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBGLESV2_RENDERER_RE... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
#include "libGLESv2/renderer/VertexBuffer11... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
#include "libGLESv2/main.h"
... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
#... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// generatemip.h: Defines the GenerateMip function, templated on the format
// type of the image for which mip levels are being genera... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
#include "libGLESv2/renderer/IndexBuffer9.h"... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image11.h: Defines the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
#ifndef LIBGLE... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStor... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Blit.cpp: Surface copy utility class.
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/main.h"
#... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query9.h: Defines the rx::Query9 class which implements rx::QueryImpl.
#ifndef LIBGLESV2_RENDERER_QUERY9_H_
#define LIBGLESV2_RENDERER_... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
// in a separated file for GCC, wh... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain.h: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#ifndef LIBGLESV2_RE... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
// pointers retained by renderbuffe... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
// classes Te... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN9_H_
#define LIBGLESV2_REN... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
// executable implementation d... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage.cpp Defines the abstract BufferStorage class.
#include "libGLESv2/renderer/BufferStorage.h"
nam... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl.
#ifndef LIBGLESV2_RENDERER_QUERY11_H_
#define LIBGLESV2_RENDER... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
// classes Text... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer11_utils.cpp: Conversion functions and other utility routines
// specific to the D3D11 renderer.
#incl... | C++ |
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
#ifndef LIBGLESV2_RENDERER_RENDERST... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer11_utils.h: Conversion functions and other utility routines
// specific to the D3D11 renderer.
#ifndef LIBGLESV2_RENDERER_RENDE... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryImpl.h: Defines the abstract rx::QueryImpl class.
#ifndef LIBGLESV2_RENDERER_QUERYIMPL_H_
#define LIBGLESV2_RENDERER_QUERYIMPL_H_
... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
// ... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.cpp: Defines the rx::Fence9 class.
#include "libGLESv2/renderer/Fence9.h"
#include "libGLESv2/main.h"
#... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer9_utils.cpp: Conversion functions and other utility routines
// specific to the D3D9 renderer.
#i... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process fo... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
// class with derivations... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Defines the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface ... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
#include... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
#define LIBGLESV2_RENDERE... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
#include "libGLESv2/renderer/Fence1... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef L... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage.h Defines the abstract BufferStorage class.
#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
#define LIBGLESV2_RENDERER_BUFFER... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
#define LIBGLESV2_RENDERER_I... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
#ifndef LIBGLESV2_RENDERER_REND... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence11.h: Defines the rx::Fence11 class which implements rx::FenceImpl.
#ifndef LIBGLESV2_RENDERER_Fence11_H_
#define LIBGLESV2_RENDER... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
#include "libGLESv2/renderer/Query1... | C++ |
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDE... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
#include "li... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfa... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage9.cpp Defines the BufferStorage9 class.
#include "libGLESv2/renderer/BufferStorage9.h"
#include "... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
// retained by Renderbuffers.
#ifndef LIBGLESV2_RENDERE... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
#include "libGLESv2/renderer/IndexBuffer11.h"... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexDeclarationCache.h: Defines a helper class to construct and cache vertex declarations.
#ifndef LIBGLESV2_RENDERER_VERTEXDECLARATI... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
#include "libGLESv2/rendere... | C++ |
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
#ifndef LIBGLESV2_RENDERER_RENDERER11_H_
#define LIBGLESV2... | C++ |
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Blit.cpp: Surface copy utility class.
#ifndef LIBGLESV2_BLIT_H_
#define LIBGLESV2_BLIT_H_
#include "common/angleutils.h"
namespa... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation det... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.h: Defines the rx::Fence9 class which implements rx::FenceImpl.
#ifndef LIBGLESV2_RENDERER_FENCE9_H_
#define LIBGLESV2_RENDERER_... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
#ifndef LIBGLESV2_RENDERER_INPUTLA... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
// and ID3D11View objects belonging to renderbuffers.
#if... | C++ |
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vertexconversion.h: A library of vertex conversion classes that can be used to build
// the FormatConverter objects used by the buf... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
// class with derivations, classes that perform g... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface
// class with derivations, classes that perform grap... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceImpl.h: Defines the rx::FenceImpl class.
#ifndef LIBGLESV2_RENDERER_FENCEIMPL_H_
#define LIBGLESV2_RENDERER_FENCEIMPL_H_
#include... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
#include <EGL/e... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
#include "libGLESv2/rende... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
// classes TextureStorage11_2D and TextureS... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
#include "libGLESv2/main.h"
#i... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage11.cpp Defines the BufferStorage11 class.
#include "libGLESv2/renderer/BufferStorage11.h"
#includ... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferStorage9.h Defines the BufferStorage9 class.
#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
#define LIBGLESV2_RENDERER_BUFFERSTORAG... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
#include "libGLESv2/renderer/VertexBuffe... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_
#define LIBGLESV2_... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.h: Defines a renderer-agnostic class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERE... | C++ |
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension.
#ifndef LIBGLESV2_FENCE_H_
#define LIBGLESV2_FENCE... | C++ |
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_UNIFORM_H_
#define LIBGLESV2_UNIFORM_H_
#include <string>
#include <vector>
#define GL_APICALL
#inclu... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
#include "libGLESv2/... | C++ |
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
// class hierarchy used to store its contents: Renderbuf... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libGLESv2/Uniform.h"
#include "libGLESv2/utilities.h"
namespace gl
{
Uniform::Unifo... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mathutil.h: Math and bit manipulation functions.
#ifndef LIBGLESV2_MATHUTIL_H_
#define LIBGLESV2_MATHUTIL_H_
#include <intrin.h>
... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program.h: Defines the gl::Program class. Implements GL program objects
// and related functionality. [OpenGL ES 2.0.24] section 2.... | C++ |
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and relat... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program.h: Defines the gl::Program class. Implements GL program objects
// and related functionality. [OpenGL ES 2.0.24] section 2.... | C++ |
#include "precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.cpp: Implements the gl::Texture class and its derived classes
// Texture2D and TextureCubeMap. Imp... | C++ |
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// precompiled.h: Precompiled header file for libGLESv2.
#define GL_APICALL
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define EGLA... | C++ |
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "GLSLANG/ShaderLang.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#inc... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class LocationTest : public PreprocessorTest
{
protected:
void expectLocation(int cou... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#define PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
#include "gmock/gmock.h"
#includ... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class DefineTest : public PreprocessorTest
{
};
TEST_F(DefineTest, NonIdentifier)
{
... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef PREPROCESSOR_TESTS_MOCK_DIAGNOSTICS_H_
#define PREPROCESSOR_TESTS_MOCK_DIAGNOSTICS_H_
#include "gmock/gmock.h"
#include "Diagnosti... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
void PreprocessorTest::preprocess(const char* input, const char* expected)
{
ASSERT_T... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
#define CLOSED_RANGE(x, y) testing::Range(x, static_cast<char>((y) + 1))
class InvalidNu... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class CommentTest : public PreprocessorTest,
public testing::WithPara... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gtest/gtest.h"
#include "Token.h"
TEST(TokenTest, DefaultConstructor)
{
pp::Token token;
EXPECT_EQ(0, token.type);
... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class ExtensionTest : public PreprocessorTest
{
};
TEST_F(ExtensionTest, Valid)
{
co... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include <algorithm>
#include <climits>
#include "PreprocessorTest.h"
#include "Token.h"
class CharTest : public PreprocessorTest,
... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
struct OperatorTestParam
{
const char* str;
int op;
};
class OperatorTest : publ... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
#define CLOSED_RANGE(x, y) testing::Range(x, static_cast<char>((y) + 1))
class Identifie... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class SpaceTest : public PreprocessorTest
{
protected:
void expectSpace(const std::... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gtest/gtest.h"
#include "MockDiagnostics.h"
#include "MockDirectiveHandler.h"
#include "Preprocessor.h"
#ifndef PREPROCESSOR_TE... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class IfTest : public PreprocessorTest
{
};
TEST_F(IfTest, If_0)
{
const char* str =... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class ErrorTest : public PreprocessorTest
{
};
TEST_F(ErrorTest, Empty)
{
const char... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class VersionTest : public PreprocessorTest
{
};
TEST_F(VersionTest, Valid)
{
const ... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Input.h"
#include "Token.h"
class InitTest : public PreprocessorTest
{
};
TEST_F(InitTest, Negati... | C++ |
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "PreprocessorTest.h"
#include "Token.h"
class PragmaTest : public PreprocessorTest
{
};
TEST_F(PragmaTest, EmptyName)
{
cons... | C++ |
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include <sstream>
#include <string>
#include <vector>
#include "GLSLANG/ShaderLang.h"
#include "gtest/gtest.h"
#define SHADER(Src) #S... | C++ |
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/VariablePacker.h"
#include "gtest/gtest.h"
TEST(VariablePacking, Pack) {
VariablePacker packer;
TVariableInfoLi... | C++ |
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