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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contains analysis utilities for dealing with HLSL's lack of support for // the use of intrinsic functions which (implicitly or explicitly) compute // gradients of functions with discontinuities. // #include "compiler/DetectDiscontinuity.h" #include "compiler/ParseHelper.h" namespace sh { bool DetectLoopDiscontinuity::traverse(TIntermNode *node) { mLoopDepth = 0; mLoopDiscontinuity = false; node->traverse(this); return mLoopDiscontinuity; } bool DetectLoopDiscontinuity::visitLoop(Visit visit, TIntermLoop *loop) { if (visit == PreVisit) { ++mLoopDepth; } else if (visit == PostVisit) { --mLoopDepth; } return true; } bool DetectLoopDiscontinuity::visitBranch(Visit visit, TIntermBranch *node) { if (mLoopDiscontinuity) { return false; } if (!mLoopDepth) { return true; } switch (node->getFlowOp()) { case EOpKill: break; case EOpBreak: case EOpContinue: case EOpReturn: mLoopDiscontinuity = true; break; default: UNREACHABLE(); } return !mLoopDiscontinuity; } bool DetectLoopDiscontinuity::visitAggregate(Visit visit, TIntermAggregate *node) { return !mLoopDiscontinuity; } bool containsLoopDiscontinuity(TIntermNode *node) { DetectLoopDiscontinuity detectLoopDiscontinuity; return detectLoopDiscontinuity.traverse(node); } bool DetectGradientOperation::traverse(TIntermNode *node) { mGradientOperation = false; node->traverse(this); return mGradientOperation; } bool DetectGradientOperation::visitUnary(Visit visit, TIntermUnary *node) { if (mGradientOperation) { return false; } switch (node->getOp()) { case EOpDFdx: case EOpDFdy: mGradientOperation = true; default: break; } return !mGradientOperation; } bool DetectGradientOperation::visitAggregate(Visit visit, TIntermAggregate *node) { if (mGradientOperation) { return false; } if (node->getOp() == EOpFunctionCall) { if (!node->isUserDefined()) { TString name = TFunction::unmangleName(node->getName()); if (name == "texture2D" || name == "texture2DProj" || name == "textureCube") { mGradientOperation = true; } } else { // When a user defined function is called, we have to // conservatively assume it to contain gradient operations mGradientOperation = true; } } return !mGradientOperation; } bool containsGradientOperation(TIntermNode *node) { DetectGradientOperation detectGradientOperation; return detectGradientOperation.traverse(node); } }
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _SYMBOL_TABLE_INCLUDED_ #define _SYMBOL_TABLE_INCLUDED_ // // Symbol table for parsing. Has these design characteristics: // // * Same symbol table can be used to compile many shaders, to preserve // effort of creating and loading with the large numbers of built-in // symbols. // // * Name mangling will be used to give each function a unique name // so that symbol table lookups are never ambiguous. This allows // a simpler symbol table structure. // // * Pushing and popping of scope, so symbol table will really be a stack // of symbol tables. Searched from the top, with new inserts going into // the top. // // * Constants: Compile time constant symbols will keep their values // in the symbol table. The parser can substitute constants at parse // time, including doing constant folding and constant propagation. // // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) // are tracked in the intermediate representation, not the symbol table. // #include <assert.h> #include "common/angleutils.h" #include "compiler/InfoSink.h" #include "compiler/intermediate.h" // // Symbol base class. (Can build functions or variables out of these...) // class TSymbol { public: POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator) TSymbol(const TString *n) : name(n) { } virtual ~TSymbol() { /* don't delete name, it's from the pool */ } const TString& getName() const { return *name; } virtual const TString& getMangledName() const { return getName(); } virtual bool isFunction() const { return false; } virtual bool isVariable() const { return false; } void setUniqueId(int id) { uniqueId = id; } int getUniqueId() const { return uniqueId; } virtual void dump(TInfoSink &infoSink) const = 0; void relateToExtension(const TString& ext) { extension = ext; } const TString& getExtension() const { return extension; } private: DISALLOW_COPY_AND_ASSIGN(TSymbol); const TString *name; unsigned int uniqueId; // For real comparing during code generation TString extension; }; // // Variable class, meaning a symbol that's not a function. // // There could be a separate class heirarchy for Constant variables; // Only one of int, bool, or float, (or none) is correct for // any particular use, but it's easy to do this way, and doesn't // seem worth having separate classes, and "getConst" can't simply return // different values for different types polymorphically, so this is // just simple and pragmatic. // class TVariable : public TSymbol { public: TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0) { } virtual ~TVariable() { } virtual bool isVariable() const { return true; } TType& getType() { return type; } const TType& getType() const { return type; } bool isUserType() const { return userType; } void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); } virtual void dump(TInfoSink &infoSink) const; ConstantUnion* getConstPointer() { if (!unionArray) unionArray = new ConstantUnion[type.getObjectSize()]; return unionArray; } ConstantUnion* getConstPointer() const { return unionArray; } void shareConstPointer( ConstantUnion *constArray) { if (unionArray == constArray) return; delete[] unionArray; unionArray = constArray; } private: DISALLOW_COPY_AND_ASSIGN(TVariable); TType type; bool userType; // we are assuming that Pool Allocator will free the memory allocated to unionArray // when this object is destroyed ConstantUnion *unionArray; }; // // The function sub-class of symbols and the parser will need to // share this definition of a function parameter. // struct TParameter { TString *name; TType* type; }; // // The function sub-class of a symbol. // class TFunction : public TSymbol { public: TFunction(TOperator o) : TSymbol(0), returnType(TType(EbtVoid, EbpUndefined)), op(o), defined(false) { } TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) : TSymbol(name), returnType(retType), mangledName(TFunction::mangleName(*name)), op(tOp), defined(false) { } virtual ~TFunction(); virtual bool isFunction() const { return true; } static TString mangleName(const TString& name) { return name + '('; } static TString unmangleName(const TString& mangledName) { return TString(mangledName.c_str(), mangledName.find_first_of('(')); } void addParameter(TParameter& p) { parameters.push_back(p); mangledName = mangledName + p.type->getMangledName(); } const TString& getMangledName() const { return mangledName; } const TType& getReturnType() const { return returnType; } void relateToOperator(TOperator o) { op = o; } TOperator getBuiltInOp() const { return op; } void setDefined() { defined = true; } bool isDefined() { return defined; } size_t getParamCount() const { return parameters.size(); } const TParameter& getParam(size_t i) const { return parameters[i]; } virtual void dump(TInfoSink &infoSink) const; private: DISALLOW_COPY_AND_ASSIGN(TFunction); typedef TVector<TParameter> TParamList; TParamList parameters; TType returnType; TString mangledName; TOperator op; bool defined; }; class TSymbolTableLevel { public: typedef TMap<TString, TSymbol*> tLevel; typedef tLevel::const_iterator const_iterator; typedef const tLevel::value_type tLevelPair; typedef std::pair<tLevel::iterator, bool> tInsertResult; POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator) TSymbolTableLevel() { } ~TSymbolTableLevel(); bool insert(TSymbol& symbol) { // // returning true means symbol was added to the table // tInsertResult result; result = level.insert(tLevelPair(symbol.getMangledName(), &symbol)); return result.second; } TSymbol* find(const TString& name) const { tLevel::const_iterator it = level.find(name); if (it == level.end()) return 0; else return (*it).second; } const_iterator begin() const { return level.begin(); } const_iterator end() const { return level.end(); } void relateToOperator(const char* name, TOperator op); void relateToExtension(const char* name, const TString& ext); void dump(TInfoSink &infoSink) const; protected: tLevel level; }; class TSymbolTable { public: TSymbolTable() : uniqueId(0) { // // The symbol table cannot be used until push() is called, but // the lack of an initial call to push() can be used to detect // that the symbol table has not been preloaded with built-ins. // } ~TSymbolTable() { // level 0 is always built In symbols, so we never pop that out while (table.size() > 1) pop(); } // // When the symbol table is initialized with the built-ins, there should // 'push' calls, so that built-ins are at level 0 and the shader // globals are at level 1. // bool isEmpty() { return table.size() == 0; } bool atBuiltInLevel() { return table.size() == 1; } bool atGlobalLevel() { return table.size() <= 2; } void push() { table.push_back(new TSymbolTableLevel); precisionStack.push_back( PrecisionStackLevel() ); } void pop() { delete table[currentLevel()]; table.pop_back(); precisionStack.pop_back(); } bool insert(TSymbol& symbol) { symbol.setUniqueId(++uniqueId); return table[currentLevel()]->insert(symbol); } TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0) { int level = currentLevel(); TSymbol* symbol; do { symbol = table[level]->find(name); --level; } while (symbol == 0 && level >= 0); level++; if (builtIn) *builtIn = level == 0; if (sameScope) *sameScope = level == currentLevel(); return symbol; } TSymbol *findBuiltIn(const TString &name) { return table[0]->find(name); } TSymbolTableLevel* getGlobalLevel() { assert(table.size() >= 2); return table[1]; } TSymbolTableLevel* getOuterLevel() { assert(table.size() >= 2); return table[currentLevel() - 1]; } void relateToOperator(const char* name, TOperator op) { table[0]->relateToOperator(name, op); } void relateToExtension(const char* name, const TString& ext) { table[0]->relateToExtension(name, ext); } int getMaxSymbolId() { return uniqueId; } void dump(TInfoSink &infoSink) const; bool setDefaultPrecision( const TPublicType& type, TPrecision prec ){ if (IsSampler(type.type)) return true; // Skip sampler types for the time being if (type.type != EbtFloat && type.type != EbtInt) return false; // Only set default precision for int/float if (type.size != 1 || type.matrix || type.array) return false; // Not allowed to set for aggregate types int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1; precisionStack[indexOfLastElement][type.type] = prec; // Uses map operator [], overwrites the current value return true; } // Searches down the precisionStack for a precision qualifier for the specified TBasicType TPrecision getDefaultPrecision( TBasicType type){ if( type != EbtFloat && type != EbtInt ) return EbpUndefined; int level = static_cast<int>(precisionStack.size()) - 1; assert( level >= 0); // Just to be safe. Should not happen. PrecisionStackLevel::iterator it; TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this? while( level >= 0 ){ it = precisionStack[level].find( type ); if( it != precisionStack[level].end() ){ prec = (*it).second; break; } level--; } return prec; } protected: int currentLevel() const { return static_cast<int>(table.size()) - 1; } std::vector<TSymbolTableLevel*> table; typedef std::map< TBasicType, TPrecision > PrecisionStackLevel; std::vector< PrecisionStackLevel > precisionStack; int uniqueId; // for unique identification in code generation }; #endif // _SYMBOL_TABLE_INCLUDED_
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputGLSL.h" TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable) : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable) { } bool TOutputGLSL::writeVariablePrecision(TPrecision) { return false; } void TOutputGLSL::visitSymbol(TIntermSymbol* node) { TInfoSinkBase& out = objSink(); if (node->getSymbol() == "gl_FragDepthEXT") { out << "gl_FragDepth"; } else { TOutputGLSLBase::visitSymbol(node); } }
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Create strings that declare built-in definitions, add built-ins that // cannot be expressed in the files, and establish mappings between // built-in functions and operators. // #include "compiler/Initialize.h" #include "compiler/intermediate.h" //============================================================================ // // Prototypes for built-in functions seen by both vertex and fragment shaders. // //============================================================================ static TString BuiltInFunctionsCommon(const ShBuiltInResources& resources) { TString s; // // Angle and Trigonometric Functions. // s.append(TString("float radians(float degrees);")); s.append(TString("vec2 radians(vec2 degrees);")); s.append(TString("vec3 radians(vec3 degrees);")); s.append(TString("vec4 radians(vec4 degrees);")); s.append(TString("float degrees(float radians);")); s.append(TString("vec2 degrees(vec2 radians);")); s.append(TString("vec3 degrees(vec3 radians);")); s.append(TString("vec4 degrees(vec4 radians);")); s.append(TString("float sin(float angle);")); s.append(TString("vec2 sin(vec2 angle);")); s.append(TString("vec3 sin(vec3 angle);")); s.append(TString("vec4 sin(vec4 angle);")); s.append(TString("float cos(float angle);")); s.append(TString("vec2 cos(vec2 angle);")); s.append(TString("vec3 cos(vec3 angle);")); s.append(TString("vec4 cos(vec4 angle);")); s.append(TString("float tan(float angle);")); s.append(TString("vec2 tan(vec2 angle);")); s.append(TString("vec3 tan(vec3 angle);")); s.append(TString("vec4 tan(vec4 angle);")); s.append(TString("float asin(float x);")); s.append(TString("vec2 asin(vec2 x);")); s.append(TString("vec3 asin(vec3 x);")); s.append(TString("vec4 asin(vec4 x);")); s.append(TString("float acos(float x);")); s.append(TString("vec2 acos(vec2 x);")); s.append(TString("vec3 acos(vec3 x);")); s.append(TString("vec4 acos(vec4 x);")); s.append(TString("float atan(float y, float x);")); s.append(TString("vec2 atan(vec2 y, vec2 x);")); s.append(TString("vec3 atan(vec3 y, vec3 x);")); s.append(TString("vec4 atan(vec4 y, vec4 x);")); s.append(TString("float atan(float y_over_x);")); s.append(TString("vec2 atan(vec2 y_over_x);")); s.append(TString("vec3 atan(vec3 y_over_x);")); s.append(TString("vec4 atan(vec4 y_over_x);")); // // Exponential Functions. // s.append(TString("float pow(float x, float y);")); s.append(TString("vec2 pow(vec2 x, vec2 y);")); s.append(TString("vec3 pow(vec3 x, vec3 y);")); s.append(TString("vec4 pow(vec4 x, vec4 y);")); s.append(TString("float exp(float x);")); s.append(TString("vec2 exp(vec2 x);")); s.append(TString("vec3 exp(vec3 x);")); s.append(TString("vec4 exp(vec4 x);")); s.append(TString("float log(float x);")); s.append(TString("vec2 log(vec2 x);")); s.append(TString("vec3 log(vec3 x);")); s.append(TString("vec4 log(vec4 x);")); s.append(TString("float exp2(float x);")); s.append(TString("vec2 exp2(vec2 x);")); s.append(TString("vec3 exp2(vec3 x);")); s.append(TString("vec4 exp2(vec4 x);")); s.append(TString("float log2(float x);")); s.append(TString("vec2 log2(vec2 x);")); s.append(TString("vec3 log2(vec3 x);")); s.append(TString("vec4 log2(vec4 x);")); s.append(TString("float sqrt(float x);")); s.append(TString("vec2 sqrt(vec2 x);")); s.append(TString("vec3 sqrt(vec3 x);")); s.append(TString("vec4 sqrt(vec4 x);")); s.append(TString("float inversesqrt(float x);")); s.append(TString("vec2 inversesqrt(vec2 x);")); s.append(TString("vec3 inversesqrt(vec3 x);")); s.append(TString("vec4 inversesqrt(vec4 x);")); // // Common Functions. // s.append(TString("float abs(float x);")); s.append(TString("vec2 abs(vec2 x);")); s.append(TString("vec3 abs(vec3 x);")); s.append(TString("vec4 abs(vec4 x);")); s.append(TString("float sign(float x);")); s.append(TString("vec2 sign(vec2 x);")); s.append(TString("vec3 sign(vec3 x);")); s.append(TString("vec4 sign(vec4 x);")); s.append(TString("float floor(float x);")); s.append(TString("vec2 floor(vec2 x);")); s.append(TString("vec3 floor(vec3 x);")); s.append(TString("vec4 floor(vec4 x);")); s.append(TString("float ceil(float x);")); s.append(TString("vec2 ceil(vec2 x);")); s.append(TString("vec3 ceil(vec3 x);")); s.append(TString("vec4 ceil(vec4 x);")); s.append(TString("float fract(float x);")); s.append(TString("vec2 fract(vec2 x);")); s.append(TString("vec3 fract(vec3 x);")); s.append(TString("vec4 fract(vec4 x);")); s.append(TString("float mod(float x, float y);")); s.append(TString("vec2 mod(vec2 x, float y);")); s.append(TString("vec3 mod(vec3 x, float y);")); s.append(TString("vec4 mod(vec4 x, float y);")); s.append(TString("vec2 mod(vec2 x, vec2 y);")); s.append(TString("vec3 mod(vec3 x, vec3 y);")); s.append(TString("vec4 mod(vec4 x, vec4 y);")); s.append(TString("float min(float x, float y);")); s.append(TString("vec2 min(vec2 x, float y);")); s.append(TString("vec3 min(vec3 x, float y);")); s.append(TString("vec4 min(vec4 x, float y);")); s.append(TString("vec2 min(vec2 x, vec2 y);")); s.append(TString("vec3 min(vec3 x, vec3 y);")); s.append(TString("vec4 min(vec4 x, vec4 y);")); s.append(TString("float max(float x, float y);")); s.append(TString("vec2 max(vec2 x, float y);")); s.append(TString("vec3 max(vec3 x, float y);")); s.append(TString("vec4 max(vec4 x, float y);")); s.append(TString("vec2 max(vec2 x, vec2 y);")); s.append(TString("vec3 max(vec3 x, vec3 y);")); s.append(TString("vec4 max(vec4 x, vec4 y);")); s.append(TString("float clamp(float x, float minVal, float maxVal);")); s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); s.append(TString("float mix(float x, float y, float a);")); s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); s.append(TString("float step(float edge, float x);")); s.append(TString("vec2 step(vec2 edge, vec2 x);")); s.append(TString("vec3 step(vec3 edge, vec3 x);")); s.append(TString("vec4 step(vec4 edge, vec4 x);")); s.append(TString("vec2 step(float edge, vec2 x);")); s.append(TString("vec3 step(float edge, vec3 x);")); s.append(TString("vec4 step(float edge, vec4 x);")); s.append(TString("float smoothstep(float edge0, float edge1, float x);")); s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); // // Geometric Functions. // s.append(TString("float length(float x);")); s.append(TString("float length(vec2 x);")); s.append(TString("float length(vec3 x);")); s.append(TString("float length(vec4 x);")); s.append(TString("float distance(float p0, float p1);")); s.append(TString("float distance(vec2 p0, vec2 p1);")); s.append(TString("float distance(vec3 p0, vec3 p1);")); s.append(TString("float distance(vec4 p0, vec4 p1);")); s.append(TString("float dot(float x, float y);")); s.append(TString("float dot(vec2 x, vec2 y);")); s.append(TString("float dot(vec3 x, vec3 y);")); s.append(TString("float dot(vec4 x, vec4 y);")); s.append(TString("vec3 cross(vec3 x, vec3 y);")); s.append(TString("float normalize(float x);")); s.append(TString("vec2 normalize(vec2 x);")); s.append(TString("vec3 normalize(vec3 x);")); s.append(TString("vec4 normalize(vec4 x);")); s.append(TString("float faceforward(float N, float I, float Nref);")); s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); s.append(TString("float reflect(float I, float N);")); s.append(TString("vec2 reflect(vec2 I, vec2 N);")); s.append(TString("vec3 reflect(vec3 I, vec3 N);")); s.append(TString("vec4 reflect(vec4 I, vec4 N);")); s.append(TString("float refract(float I, float N, float eta);")); s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); // // Matrix Functions. // s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); // // Vector relational functions. // s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); s.append(TString("bvec2 equal(vec2 x, vec2 y);")); s.append(TString("bvec3 equal(vec3 x, vec3 y);")); s.append(TString("bvec4 equal(vec4 x, vec4 y);")); s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); s.append(TString("bool any(bvec2 x);")); s.append(TString("bool any(bvec3 x);")); s.append(TString("bool any(bvec4 x);")); s.append(TString("bool all(bvec2 x);")); s.append(TString("bool all(bvec3 x);")); s.append(TString("bool all(bvec4 x);")); s.append(TString("bvec2 not(bvec2 x);")); s.append(TString("bvec3 not(bvec3 x);")); s.append(TString("bvec4 not(bvec4 x);")); // // Texture Functions. // s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); if (resources.OES_EGL_image_external) { s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);")); s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);")); s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);")); } if (resources.ARB_texture_rectangle) { s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);")); s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);")); s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);")); } // // Noise functions. // //s.append(TString("float noise1(float x);")); //s.append(TString("float noise1(vec2 x);")); //s.append(TString("float noise1(vec3 x);")); //s.append(TString("float noise1(vec4 x);")); //s.append(TString("vec2 noise2(float x);")); //s.append(TString("vec2 noise2(vec2 x);")); //s.append(TString("vec2 noise2(vec3 x);")); //s.append(TString("vec2 noise2(vec4 x);")); //s.append(TString("vec3 noise3(float x);")); //s.append(TString("vec3 noise3(vec2 x);")); //s.append(TString("vec3 noise3(vec3 x);")); //s.append(TString("vec3 noise3(vec4 x);")); //s.append(TString("vec4 noise4(float x);")); //s.append(TString("vec4 noise4(vec2 x);")); //s.append(TString("vec4 noise4(vec3 x);")); //s.append(TString("vec4 noise4(vec4 x);")); return s; } //============================================================================ // // Prototypes for built-in functions seen by vertex shaders only. // //============================================================================ static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources) { TString s; // // Geometric Functions. // //s.append(TString("vec4 ftransform();")); // // Texture Functions. // s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); return s; } //============================================================================ // // Prototypes for built-in functions seen by fragment shaders only. // //============================================================================ static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources) { TString s; // // Texture Functions. // s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); if (resources.OES_standard_derivatives) { s.append(TString("float dFdx(float p);")); s.append(TString("vec2 dFdx(vec2 p);")); s.append(TString("vec3 dFdx(vec3 p);")); s.append(TString("vec4 dFdx(vec4 p);")); s.append(TString("float dFdy(float p);")); s.append(TString("vec2 dFdy(vec2 p);")); s.append(TString("vec3 dFdy(vec3 p);")); s.append(TString("vec4 dFdy(vec4 p);")); s.append(TString("float fwidth(float p);")); s.append(TString("vec2 fwidth(vec2 p);")); s.append(TString("vec3 fwidth(vec3 p);")); s.append(TString("vec4 fwidth(vec4 p);")); } return s; } //============================================================================ // // Standard uniforms. // //============================================================================ static TString StandardUniforms() { TString s; // // Depth range in window coordinates // s.append(TString("struct gl_DepthRangeParameters {")); s.append(TString(" highp float near;")); // n s.append(TString(" highp float far;")); // f s.append(TString(" highp float diff;")); // f - n s.append(TString("};")); s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); return s; } //============================================================================ // // Default precision for vertex shaders. // //============================================================================ static TString DefaultPrecisionVertex() { TString s; s.append(TString("precision highp int;")); s.append(TString("precision highp float;")); return s; } //============================================================================ // // Default precision for fragment shaders. // //============================================================================ static TString DefaultPrecisionFragment() { TString s; s.append(TString("precision mediump int;")); // No default precision for float in fragment shaders return s; } //============================================================================ // // Implementation dependent built-in constants. // //============================================================================ static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &resources, const TExtensionBehavior& extensionBehavior) { TStringStream s; s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";"; s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";"; s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";"; s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";"; if (spec != SH_CSS_SHADERS_SPEC) { TExtensionBehavior::const_iterator iter = extensionBehavior.find("GL_EXT_draw_buffers"); const bool usingMRTExtension = (iter != extensionBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire)); const int maxDrawBuffers = (usingMRTExtension ? resources.MaxDrawBuffers : 1); s << "const int gl_MaxDrawBuffers = " << maxDrawBuffers << ";"; } return s.str(); } void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, const TExtensionBehavior& extensionBehavior) { switch (type) { case SH_FRAGMENT_SHADER: builtInStrings.push_back(DefaultPrecisionFragment()); builtInStrings.push_back(BuiltInFunctionsCommon(resources)); builtInStrings.push_back(BuiltInFunctionsFragment(resources)); builtInStrings.push_back(StandardUniforms()); break; case SH_VERTEX_SHADER: builtInStrings.push_back(DefaultPrecisionVertex()); builtInStrings.push_back(BuiltInFunctionsCommon(resources)); builtInStrings.push_back(BuiltInFunctionsVertex(resources)); builtInStrings.push_back(StandardUniforms()); break; default: assert(false && "Language not supported"); } builtInStrings.push_back(BuiltInConstants(spec, resources, extensionBehavior)); } void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, TSymbolTable& symbolTable) { // // First, insert some special built-in variables that are not in // the built-in header files. // switch(type) { case SH_FRAGMENT_SHADER: symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4))); symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1))); symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2))); // // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available. // Instead, css_MixColor and css_ColorMatrix are available. // if (spec != SH_CSS_SHADERS_SPEC) { symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4))); symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4))); if (resources.EXT_frag_depth) { symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1))); symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth"); } } else { symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4))); symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true))); } break; case SH_VERTEX_SHADER: symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4))); symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1))); break; default: assert(false && "Language not supported"); } // // Next, identify which built-ins from the already loaded headers have // a mapping to an operator. Those that are not identified as such are // expected to be resolved through a library of functions, versus as // operations. // symbolTable.relateToOperator("not", EOpVectorLogicalNot); symbolTable.relateToOperator("matrixCompMult", EOpMul); symbolTable.relateToOperator("equal", EOpVectorEqual); symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); symbolTable.relateToOperator("lessThan", EOpLessThan); symbolTable.relateToOperator("greaterThan", EOpGreaterThan); symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); symbolTable.relateToOperator("radians", EOpRadians); symbolTable.relateToOperator("degrees", EOpDegrees); symbolTable.relateToOperator("sin", EOpSin); symbolTable.relateToOperator("cos", EOpCos); symbolTable.relateToOperator("tan", EOpTan); symbolTable.relateToOperator("asin", EOpAsin); symbolTable.relateToOperator("acos", EOpAcos); symbolTable.relateToOperator("atan", EOpAtan); symbolTable.relateToOperator("pow", EOpPow); symbolTable.relateToOperator("exp2", EOpExp2); symbolTable.relateToOperator("log", EOpLog); symbolTable.relateToOperator("exp", EOpExp); symbolTable.relateToOperator("log2", EOpLog2); symbolTable.relateToOperator("sqrt", EOpSqrt); symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); symbolTable.relateToOperator("abs", EOpAbs); symbolTable.relateToOperator("sign", EOpSign); symbolTable.relateToOperator("floor", EOpFloor); symbolTable.relateToOperator("ceil", EOpCeil); symbolTable.relateToOperator("fract", EOpFract); symbolTable.relateToOperator("mod", EOpMod); symbolTable.relateToOperator("min", EOpMin); symbolTable.relateToOperator("max", EOpMax); symbolTable.relateToOperator("clamp", EOpClamp); symbolTable.relateToOperator("mix", EOpMix); symbolTable.relateToOperator("step", EOpStep); symbolTable.relateToOperator("smoothstep", EOpSmoothStep); symbolTable.relateToOperator("length", EOpLength); symbolTable.relateToOperator("distance", EOpDistance); symbolTable.relateToOperator("dot", EOpDot); symbolTable.relateToOperator("cross", EOpCross); symbolTable.relateToOperator("normalize", EOpNormalize); symbolTable.relateToOperator("faceforward", EOpFaceForward); symbolTable.relateToOperator("reflect", EOpReflect); symbolTable.relateToOperator("refract", EOpRefract); symbolTable.relateToOperator("any", EOpAny); symbolTable.relateToOperator("all", EOpAll); // Map language-specific operators. switch(type) { case SH_VERTEX_SHADER: break; case SH_FRAGMENT_SHADER: if (resources.OES_standard_derivatives) { symbolTable.relateToOperator("dFdx", EOpDFdx); symbolTable.relateToOperator("dFdy", EOpDFdy); symbolTable.relateToOperator("fwidth", EOpFwidth); symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives"); symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives"); symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives"); } break; default: break; } // Finally add resource-specific variables. switch(type) { case SH_FRAGMENT_SHADER: if (spec != SH_CSS_SHADERS_SPEC) { // Set up gl_FragData. The array size. TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true); fragData.setArraySize(resources.MaxDrawBuffers); symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); } break; default: break; } } void InitExtensionBehavior(const ShBuiltInResources& resources, TExtensionBehavior& extBehavior) { if (resources.OES_standard_derivatives) extBehavior["GL_OES_standard_derivatives"] = EBhUndefined; if (resources.OES_EGL_image_external) extBehavior["GL_OES_EGL_image_external"] = EBhUndefined; if (resources.ARB_texture_rectangle) extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined; if (resources.EXT_draw_buffers) extBehavior["GL_EXT_draw_buffers"] = EBhUndefined; if (resources.EXT_frag_depth) extBehavior["GL_EXT_frag_depth"] = EBhUndefined; }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/timing/RestrictVertexShaderTiming.h" void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node) { if (IsSampler(node->getBasicType())) { ++mNumErrors; mSink.message(EPrefixError, node->getLine(), "Samplers are not permitted in vertex shaders"); } }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InfoSink.h" #include "compiler/ParseHelper.h" #include "compiler/depgraph/DependencyGraphOutput.h" #include "compiler/timing/RestrictFragmentShaderTiming.h" RestrictFragmentShaderTiming::RestrictFragmentShaderTiming(TInfoSinkBase& sink) : mSink(sink) , mNumErrors(0) { // Sampling ops found only in fragment shaders. mSamplingOps.insert("texture2D(s21;vf2;f1;"); mSamplingOps.insert("texture2DProj(s21;vf3;f1;"); mSamplingOps.insert("texture2DProj(s21;vf4;f1;"); mSamplingOps.insert("textureCube(sC1;vf3;f1;"); // Sampling ops found in both vertex and fragment shaders. mSamplingOps.insert("texture2D(s21;vf2;"); mSamplingOps.insert("texture2DProj(s21;vf3;"); mSamplingOps.insert("texture2DProj(s21;vf4;"); mSamplingOps.insert("textureCube(sC1;vf3;"); // Sampling ops provided by OES_EGL_image_external. mSamplingOps.insert("texture2D(1;vf2;"); mSamplingOps.insert("texture2DProj(1;vf3;"); mSamplingOps.insert("texture2DProj(1;vf4;"); // Sampling ops provided by ARB_texture_rectangle. mSamplingOps.insert("texture2DRect(1;vf2;"); mSamplingOps.insert("texture2DRectProj(1;vf3;"); mSamplingOps.insert("texture2DRectProj(1;vf4;"); } // FIXME(mvujovic): We do not know if the execution time of built-in operations like sin, pow, etc. // can vary based on the value of the input arguments. If so, we should restrict those as well. void RestrictFragmentShaderTiming::enforceRestrictions(const TDependencyGraph& graph) { mNumErrors = 0; // FIXME(mvujovic): The dependency graph does not support user defined function calls right now, // so we generate errors for them. validateUserDefinedFunctionCallUsage(graph); // Starting from each sampler, traverse the dependency graph and generate an error each time we // hit a node where sampler dependent values are not allowed. for (TGraphSymbolVector::const_iterator iter = graph.beginSamplerSymbols(); iter != graph.endSamplerSymbols(); ++iter) { TGraphSymbol* samplerSymbol = *iter; clearVisited(); samplerSymbol->traverse(this); } } void RestrictFragmentShaderTiming::validateUserDefinedFunctionCallUsage(const TDependencyGraph& graph) { for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls(); iter != graph.endUserDefinedFunctionCalls(); ++iter) { TGraphFunctionCall* functionCall = *iter; beginError(functionCall->getIntermFunctionCall()); mSink << "A call to a user defined function is not permitted.\n"; } } void RestrictFragmentShaderTiming::beginError(const TIntermNode* node) { ++mNumErrors; mSink.prefix(EPrefixError); mSink.location(node->getLine()); } bool RestrictFragmentShaderTiming::isSamplingOp(const TIntermAggregate* intermFunctionCall) const { return !intermFunctionCall->isUserDefined() && mSamplingOps.find(intermFunctionCall->getName()) != mSamplingOps.end(); } void RestrictFragmentShaderTiming::visitArgument(TGraphArgument* parameter) { // Texture cache access time might leak sensitive information. // Thus, we restrict sampler dependent values from affecting the coordinate or LOD bias of a // sampling operation. if (isSamplingOp(parameter->getIntermFunctionCall())) { switch (parameter->getArgumentNumber()) { case 1: // Second argument (coord) beginError(parameter->getIntermFunctionCall()); mSink << "An expression dependent on a sampler is not permitted to be the" << " coordinate argument of a sampling operation.\n"; break; case 2: // Third argument (bias) beginError(parameter->getIntermFunctionCall()); mSink << "An expression dependent on a sampler is not permitted to be the" << " bias argument of a sampling operation.\n"; break; default: // First argument (sampler) break; } } } void RestrictFragmentShaderTiming::visitSelection(TGraphSelection* selection) { beginError(selection->getIntermSelection()); mSink << "An expression dependent on a sampler is not permitted in a conditional statement.\n"; } void RestrictFragmentShaderTiming::visitLoop(TGraphLoop* loop) { beginError(loop->getIntermLoop()); mSink << "An expression dependent on a sampler is not permitted in a loop condition.\n"; } void RestrictFragmentShaderTiming::visitLogicalOp(TGraphLogicalOp* logicalOp) { beginError(logicalOp->getIntermLogicalOp()); mSink << "An expression dependent on a sampler is not permitted on the left hand side of a logical " << logicalOp->getOpString() << " operator.\n"; }
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" #include "compiler/InfoSink.h" class TInfoSinkBase; class RestrictVertexShaderTiming : public TIntermTraverser { public: RestrictVertexShaderTiming(TInfoSinkBase& sink) : TIntermTraverser(true, false, false) , mSink(sink) , mNumErrors(0) {} void enforceRestrictions(TIntermNode* root) { root->traverse(this); } int numErrors() { return mNumErrors; } virtual void visitSymbol(TIntermSymbol*); private: TInfoSinkBase& mSink; int mNumErrors; }; #endif // COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_ #define COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" #include "compiler/depgraph/DependencyGraph.h" class TInfoSinkBase; class RestrictFragmentShaderTiming : TDependencyGraphTraverser { public: RestrictFragmentShaderTiming(TInfoSinkBase& sink); void enforceRestrictions(const TDependencyGraph& graph); int numErrors() const { return mNumErrors; } virtual void visitArgument(TGraphArgument* parameter); virtual void visitSelection(TGraphSelection* selection); virtual void visitLoop(TGraphLoop* loop); virtual void visitLogicalOp(TGraphLogicalOp* logicalOp); private: void beginError(const TIntermNode* node); void validateUserDefinedFunctionCallUsage(const TDependencyGraph& graph); bool isSamplingOp(const TIntermAggregate* intermFunctionCall) const; TInfoSinkBase& mSink; int mNumErrors; typedef std::set<TString> StringSet; StringSet mSamplingOps; }; #endif // COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_UNIFORM_H_ #define COMPILER_UNIFORM_H_ #include <string> #include <vector> #define GL_APICALL #include <GLES2/gl2.h> namespace sh { struct Uniform { Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex); GLenum type; GLenum precision; std::string name; unsigned int arraySize; int registerIndex; }; typedef std::vector<Uniform> ActiveUniforms; } #endif // COMPILER_UNIFORM_H_
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_RENAME_FUNCTION #define COMPILER_RENAME_FUNCTION #include "compiler/intermediate.h" // // Renames a function, including its declaration and any calls to it. // class RenameFunction : public TIntermTraverser { public: RenameFunction(const TString& oldFunctionName, const TString& newFunctionName) : TIntermTraverser(true, false, false) , mOldFunctionName(oldFunctionName) , mNewFunctionName(newFunctionName) {} virtual bool visitAggregate(Visit visit, TIntermAggregate* node) { TOperator op = node->getOp(); if ((op == EOpFunction || op == EOpFunctionCall) && node->getName() == mOldFunctionName) node->setName(mNewFunctionName); return true; } private: const TString mOldFunctionName; const TString mNewFunctionName; }; #endif // COMPILER_RENAME_FUNCTION
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ValidateLimitations.h" #include "compiler/InfoSink.h" #include "compiler/InitializeParseContext.h" #include "compiler/ParseHelper.h" namespace { bool IsLoopIndex(const TIntermSymbol* symbol, const TLoopStack& stack) { for (TLoopStack::const_iterator i = stack.begin(); i != stack.end(); ++i) { if (i->index.id == symbol->getId()) return true; } return false; } void MarkLoopForUnroll(const TIntermSymbol* symbol, TLoopStack& stack) { for (TLoopStack::iterator i = stack.begin(); i != stack.end(); ++i) { if (i->index.id == symbol->getId()) { ASSERT(i->loop != NULL); i->loop->setUnrollFlag(true); return; } } UNREACHABLE(); } // Traverses a node to check if it represents a constant index expression. // Definition: // constant-index-expressions are a superset of constant-expressions. // Constant-index-expressions can include loop indices as defined in // GLSL ES 1.0 spec, Appendix A, section 4. // The following are constant-index-expressions: // - Constant expressions // - Loop indices as defined in section 4 // - Expressions composed of both of the above class ValidateConstIndexExpr : public TIntermTraverser { public: ValidateConstIndexExpr(const TLoopStack& stack) : mValid(true), mLoopStack(stack) {} // Returns true if the parsed node represents a constant index expression. bool isValid() const { return mValid; } virtual void visitSymbol(TIntermSymbol* symbol) { // Only constants and loop indices are allowed in a // constant index expression. if (mValid) { mValid = (symbol->getQualifier() == EvqConst) || IsLoopIndex(symbol, mLoopStack); } } private: bool mValid; const TLoopStack& mLoopStack; }; // Traverses a node to check if it uses a loop index. // If an int loop index is used in its body as a sampler array index, // mark the loop for unroll. class ValidateLoopIndexExpr : public TIntermTraverser { public: ValidateLoopIndexExpr(TLoopStack& stack) : mUsesFloatLoopIndex(false), mUsesIntLoopIndex(false), mLoopStack(stack) {} bool usesFloatLoopIndex() const { return mUsesFloatLoopIndex; } bool usesIntLoopIndex() const { return mUsesIntLoopIndex; } virtual void visitSymbol(TIntermSymbol* symbol) { if (IsLoopIndex(symbol, mLoopStack)) { switch (symbol->getBasicType()) { case EbtFloat: mUsesFloatLoopIndex = true; break; case EbtInt: mUsesIntLoopIndex = true; MarkLoopForUnroll(symbol, mLoopStack); break; default: UNREACHABLE(); } } } private: bool mUsesFloatLoopIndex; bool mUsesIntLoopIndex; TLoopStack& mLoopStack; }; } // namespace ValidateLimitations::ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink) : mShaderType(shaderType), mSink(sink), mNumErrors(0) { } bool ValidateLimitations::visitBinary(Visit, TIntermBinary* node) { // Check if loop index is modified in the loop body. validateOperation(node, node->getLeft()); // Check indexing. switch (node->getOp()) { case EOpIndexDirect: validateIndexing(node); break; case EOpIndexIndirect: #if defined(__APPLE__) // Loop unrolling is a work-around for a Mac Cg compiler bug where it // crashes when a sampler array's index is also the loop index. // Once Apple fixes this bug, we should remove the code in this CL. // See http://codereview.appspot.com/4331048/. if ((node->getLeft() != NULL) && (node->getRight() != NULL) && (node->getLeft()->getAsSymbolNode())) { TIntermSymbol* symbol = node->getLeft()->getAsSymbolNode(); if (IsSampler(symbol->getBasicType()) && symbol->isArray()) { ValidateLoopIndexExpr validate(mLoopStack); node->getRight()->traverse(&validate); if (validate.usesFloatLoopIndex()) { error(node->getLine(), "sampler array index is float loop index", "for"); } } } #endif validateIndexing(node); break; default: break; } return true; } bool ValidateLimitations::visitUnary(Visit, TIntermUnary* node) { // Check if loop index is modified in the loop body. validateOperation(node, node->getOperand()); return true; } bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate* node) { switch (node->getOp()) { case EOpFunctionCall: validateFunctionCall(node); break; default: break; } return true; } bool ValidateLimitations::visitLoop(Visit, TIntermLoop* node) { if (!validateLoopType(node)) return false; TLoopInfo info; memset(&info, 0, sizeof(TLoopInfo)); info.loop = node; if (!validateForLoopHeader(node, &info)) return false; TIntermNode* body = node->getBody(); if (body != NULL) { mLoopStack.push_back(info); body->traverse(this); mLoopStack.pop_back(); } // The loop is fully processed - no need to visit children. return false; } void ValidateLimitations::error(TSourceLoc loc, const char *reason, const char* token) { mSink.prefix(EPrefixError); mSink.location(loc); mSink << "'" << token << "' : " << reason << "\n"; ++mNumErrors; } bool ValidateLimitations::withinLoopBody() const { return !mLoopStack.empty(); } bool ValidateLimitations::isLoopIndex(const TIntermSymbol* symbol) const { return IsLoopIndex(symbol, mLoopStack); } bool ValidateLimitations::validateLoopType(TIntermLoop* node) { TLoopType type = node->getType(); if (type == ELoopFor) return true; // Reject while and do-while loops. error(node->getLine(), "This type of loop is not allowed", type == ELoopWhile ? "while" : "do"); return false; } bool ValidateLimitations::validateForLoopHeader(TIntermLoop* node, TLoopInfo* info) { ASSERT(node->getType() == ELoopFor); // // The for statement has the form: // for ( init-declaration ; condition ; expression ) statement // if (!validateForLoopInit(node, info)) return false; if (!validateForLoopCond(node, info)) return false; if (!validateForLoopExpr(node, info)) return false; return true; } bool ValidateLimitations::validateForLoopInit(TIntermLoop* node, TLoopInfo* info) { TIntermNode* init = node->getInit(); if (init == NULL) { error(node->getLine(), "Missing init declaration", "for"); return false; } // // init-declaration has the form: // type-specifier identifier = constant-expression // TIntermAggregate* decl = init->getAsAggregate(); if ((decl == NULL) || (decl->getOp() != EOpDeclaration)) { error(init->getLine(), "Invalid init declaration", "for"); return false; } // To keep things simple do not allow declaration list. TIntermSequence& declSeq = decl->getSequence(); if (declSeq.size() != 1) { error(decl->getLine(), "Invalid init declaration", "for"); return false; } TIntermBinary* declInit = declSeq[0]->getAsBinaryNode(); if ((declInit == NULL) || (declInit->getOp() != EOpInitialize)) { error(decl->getLine(), "Invalid init declaration", "for"); return false; } TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode(); if (symbol == NULL) { error(declInit->getLine(), "Invalid init declaration", "for"); return false; } // The loop index has type int or float. TBasicType type = symbol->getBasicType(); if ((type != EbtInt) && (type != EbtFloat)) { error(symbol->getLine(), "Invalid type for loop index", getBasicString(type)); return false; } // The loop index is initialized with constant expression. if (!isConstExpr(declInit->getRight())) { error(declInit->getLine(), "Loop index cannot be initialized with non-constant expression", symbol->getSymbol().c_str()); return false; } info->index.id = symbol->getId(); return true; } bool ValidateLimitations::validateForLoopCond(TIntermLoop* node, TLoopInfo* info) { TIntermNode* cond = node->getCondition(); if (cond == NULL) { error(node->getLine(), "Missing condition", "for"); return false; } // // condition has the form: // loop_index relational_operator constant_expression // TIntermBinary* binOp = cond->getAsBinaryNode(); if (binOp == NULL) { error(node->getLine(), "Invalid condition", "for"); return false; } // Loop index should be to the left of relational operator. TIntermSymbol* symbol = binOp->getLeft()->getAsSymbolNode(); if (symbol == NULL) { error(binOp->getLine(), "Invalid condition", "for"); return false; } if (symbol->getId() != info->index.id) { error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str()); return false; } // Relational operator is one of: > >= < <= == or !=. switch (binOp->getOp()) { case EOpEqual: case EOpNotEqual: case EOpLessThan: case EOpGreaterThan: case EOpLessThanEqual: case EOpGreaterThanEqual: break; default: error(binOp->getLine(), "Invalid relational operator", getOperatorString(binOp->getOp())); break; } // Loop index must be compared with a constant. if (!isConstExpr(binOp->getRight())) { error(binOp->getLine(), "Loop index cannot be compared with non-constant expression", symbol->getSymbol().c_str()); return false; } return true; } bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node, TLoopInfo* info) { TIntermNode* expr = node->getExpression(); if (expr == NULL) { error(node->getLine(), "Missing expression", "for"); return false; } // for expression has one of the following forms: // loop_index++ // loop_index-- // loop_index += constant_expression // loop_index -= constant_expression // ++loop_index // --loop_index // The last two forms are not specified in the spec, but I am assuming // its an oversight. TIntermUnary* unOp = expr->getAsUnaryNode(); TIntermBinary* binOp = unOp ? NULL : expr->getAsBinaryNode(); TOperator op = EOpNull; TIntermSymbol* symbol = NULL; if (unOp != NULL) { op = unOp->getOp(); symbol = unOp->getOperand()->getAsSymbolNode(); } else if (binOp != NULL) { op = binOp->getOp(); symbol = binOp->getLeft()->getAsSymbolNode(); } // The operand must be loop index. if (symbol == NULL) { error(expr->getLine(), "Invalid expression", "for"); return false; } if (symbol->getId() != info->index.id) { error(symbol->getLine(), "Expected loop index", symbol->getSymbol().c_str()); return false; } // The operator is one of: ++ -- += -=. switch (op) { case EOpPostIncrement: case EOpPostDecrement: case EOpPreIncrement: case EOpPreDecrement: ASSERT((unOp != NULL) && (binOp == NULL)); break; case EOpAddAssign: case EOpSubAssign: ASSERT((unOp == NULL) && (binOp != NULL)); break; default: error(expr->getLine(), "Invalid operator", getOperatorString(op)); return false; } // Loop index must be incremented/decremented with a constant. if (binOp != NULL) { if (!isConstExpr(binOp->getRight())) { error(binOp->getLine(), "Loop index cannot be modified by non-constant expression", symbol->getSymbol().c_str()); return false; } } return true; } bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node) { ASSERT(node->getOp() == EOpFunctionCall); // If not within loop body, there is nothing to check. if (!withinLoopBody()) return true; // List of param indices for which loop indices are used as argument. typedef std::vector<size_t> ParamIndex; ParamIndex pIndex; TIntermSequence& params = node->getSequence(); for (TIntermSequence::size_type i = 0; i < params.size(); ++i) { TIntermSymbol* symbol = params[i]->getAsSymbolNode(); if (symbol && isLoopIndex(symbol)) pIndex.push_back(i); } // If none of the loop indices are used as arguments, // there is nothing to check. if (pIndex.empty()) return true; bool valid = true; TSymbolTable& symbolTable = GlobalParseContext->symbolTable; TSymbol* symbol = symbolTable.find(node->getName()); ASSERT(symbol && symbol->isFunction()); TFunction* function = static_cast<TFunction*>(symbol); for (ParamIndex::const_iterator i = pIndex.begin(); i != pIndex.end(); ++i) { const TParameter& param = function->getParam(*i); TQualifier qual = param.type->getQualifier(); if ((qual == EvqOut) || (qual == EvqInOut)) { error(params[*i]->getLine(), "Loop index cannot be used as argument to a function out or inout parameter", params[*i]->getAsSymbolNode()->getSymbol().c_str()); valid = false; } } return valid; } bool ValidateLimitations::validateOperation(TIntermOperator* node, TIntermNode* operand) { // Check if loop index is modified in the loop body. if (!withinLoopBody() || !node->modifiesState()) return true; const TIntermSymbol* symbol = operand->getAsSymbolNode(); if (symbol && isLoopIndex(symbol)) { error(node->getLine(), "Loop index cannot be statically assigned to within the body of the loop", symbol->getSymbol().c_str()); } return true; } bool ValidateLimitations::isConstExpr(TIntermNode* node) { ASSERT(node != NULL); return node->getAsConstantUnion() != NULL; } bool ValidateLimitations::isConstIndexExpr(TIntermNode* node) { ASSERT(node != NULL); ValidateConstIndexExpr validate(mLoopStack); node->traverse(&validate); return validate.isValid(); } bool ValidateLimitations::validateIndexing(TIntermBinary* node) { ASSERT((node->getOp() == EOpIndexDirect) || (node->getOp() == EOpIndexIndirect)); bool valid = true; TIntermTyped* index = node->getRight(); // The index expression must have integral type. if (!index->isScalar() || (index->getBasicType() != EbtInt)) { error(index->getLine(), "Index expression must have integral type", index->getCompleteString().c_str()); valid = false; } // The index expession must be a constant-index-expression unless // the operand is a uniform in a vertex shader. TIntermTyped* operand = node->getLeft(); bool skip = (mShaderType == SH_VERTEX_SHADER) && (operand->getQualifier() == EvqUniform); if (!skip && !isConstIndexExpr(index)) { error(index->getLine(), "Index expression must be constant", "[]"); valid = false; } return valid; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.cpp: Debugging utilities. #include "compiler/debug.h" #include <stdarg.h> #include <stdio.h> #include "compiler/InitializeParseContext.h" #include "compiler/ParseHelper.h" static const int kTraceBufferLen = 1024; #ifdef TRACE_ENABLED extern "C" { void Trace(const char *format, ...) { if (!format) return; TParseContext* parseContext = GetGlobalParseContext(); if (parseContext) { char buf[kTraceBufferLen]; va_list args; va_start(args, format); vsnprintf(buf, kTraceBufferLen, format, args); va_end(args); parseContext->trace(buf); } } } // extern "C" #endif // TRACE_ENABLED
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _SHHANDLE_INCLUDED_ #define _SHHANDLE_INCLUDED_ // // Machine independent part of the compiler private objects // sent as ShHandle to the driver. // // This should not be included by driver code. // #include "GLSLANG/ShaderLang.h" #include "compiler/BuiltInFunctionEmulator.h" #include "compiler/ExtensionBehavior.h" #include "compiler/HashNames.h" #include "compiler/InfoSink.h" #include "compiler/SymbolTable.h" #include "compiler/VariableInfo.h" #include "third_party/compiler/ArrayBoundsClamper.h" class LongNameMap; class TCompiler; class TDependencyGraph; class TranslatorHLSL; // // Helper function to identify specs that are based on the WebGL spec, // like the CSS Shaders spec. // bool isWebGLBasedSpec(ShShaderSpec spec); // // The base class used to back handles returned to the driver. // class TShHandleBase { public: TShHandleBase(); virtual ~TShHandleBase(); virtual TCompiler* getAsCompiler() { return 0; } virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; } protected: // Memory allocator. Allocates and tracks memory required by the compiler. // Deallocates all memory when compiler is destructed. TPoolAllocator allocator; }; // // The base class for the machine dependent compiler to derive from // for managing object code from the compile. // class TCompiler : public TShHandleBase { public: TCompiler(ShShaderType type, ShShaderSpec spec); virtual ~TCompiler(); virtual TCompiler* getAsCompiler() { return this; } bool Init(const ShBuiltInResources& resources); bool compile(const char* const shaderStrings[], size_t numStrings, int compileOptions); // Get results of the last compilation. TInfoSink& getInfoSink() { return infoSink; } const TVariableInfoList& getAttribs() const { return attribs; } const TVariableInfoList& getUniforms() const { return uniforms; } int getMappedNameMaxLength() const; ShHashFunction64 getHashFunction() const { return hashFunction; } NameMap& getNameMap() { return nameMap; } TSymbolTable& getSymbolTable() { return symbolTable; } protected: ShShaderType getShaderType() const { return shaderType; } ShShaderSpec getShaderSpec() const { return shaderSpec; } // Initialize symbol-table with built-in symbols. bool InitBuiltInSymbolTable(const ShBuiltInResources& resources); // Clears the results from the previous compilation. void clearResults(); // Return true if function recursion is detected or call depth exceeded. bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth); // Rewrites a shader's intermediate tree according to the CSS Shaders spec. void rewriteCSSShader(TIntermNode* root); // Returns true if the given shader does not exceed the minimum // functionality mandated in GLSL 1.0 spec Appendix A. bool validateLimitations(TIntermNode* root); // Collect info for all attribs and uniforms. void collectAttribsUniforms(TIntermNode* root); // Map long variable names into shorter ones. void mapLongVariableNames(TIntermNode* root); // Translate to object code. virtual void translate(TIntermNode* root) = 0; // Returns true if, after applying the packing rules in the GLSL 1.017 spec // Appendix A, section 7, the shader does not use too many uniforms. bool enforcePackingRestrictions(); // Returns true if the shader passes the restrictions that aim to prevent timing attacks. bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph); // Returns true if the shader does not use samplers. bool enforceVertexShaderTimingRestrictions(TIntermNode* root); // Returns true if the shader does not use sampler dependent values to affect control // flow or in operations whose time can depend on the input values. bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph); // Return true if the maximum expression complexity below the limit. bool limitExpressionComplexity(TIntermNode* root); // Get built-in extensions with default behavior. const TExtensionBehavior& getExtensionBehavior() const; // Get the resources set by InitBuiltInSymbolTable const ShBuiltInResources& getResources() const; const ArrayBoundsClamper& getArrayBoundsClamper() const; ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const; private: ShShaderType shaderType; ShShaderSpec shaderSpec; int maxUniformVectors; int maxExpressionComplexity; int maxCallStackDepth; ShBuiltInResources compileResources; // Built-in symbol table for the given language, spec, and resources. // It is preserved from compile-to-compile. TSymbolTable symbolTable; // Built-in extensions with default behavior. TExtensionBehavior extensionBehavior; bool fragmentPrecisionHigh; ArrayBoundsClamper arrayBoundsClamper; ShArrayIndexClampingStrategy clampingStrategy; BuiltInFunctionEmulator builtInFunctionEmulator; // Results of compilation. TInfoSink infoSink; // Output sink. TVariableInfoList attribs; // Active attributes in the compiled shader. TVariableInfoList uniforms; // Active uniforms in the compiled shader. // Cached copy of the ref-counted singleton. LongNameMap* longNameMap; // name hashing. ShHashFunction64 hashFunction; NameMap nameMap; }; // // This is the interface between the machine independent code // and the machine dependent code. // // The machine dependent code should derive from the classes // above. Then Construct*() and Delete*() will create and // destroy the machine dependent objects, which contain the // above machine independent information. // TCompiler* ConstructCompiler( ShShaderType type, ShShaderSpec spec, ShShaderOutput output); void DeleteCompiler(TCompiler*); #endif // _SHHANDLE_INCLUDED_
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SearchSymbol is an AST traverser to detect the use of a given symbol name // #ifndef COMPILER_SEARCHSYMBOL_H_ #define COMPILER_SEARCHSYMBOL_H_ #include "compiler/intermediate.h" #include "compiler/ParseHelper.h" namespace sh { class SearchSymbol : public TIntermTraverser { public: SearchSymbol(const TString &symbol); void traverse(TIntermNode *node); void visitSymbol(TIntermSymbol *symbolNode); bool foundMatch() const; protected: const TString &mSymbol; bool match; }; } #endif // COMPILER_SEARCHSYMBOL_H_
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_HASH_NAMES_H_ #define COMPILER_HASH_NAMES_H_ #include <map> #include "compiler/intermediate.h" #include "GLSLANG/ShaderLang.h" #define HASHED_NAME_PREFIX "webgl_" typedef std::map<TPersistString, TPersistString> NameMap; #endif // COMPILER_HASH_NAMES_H_
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _INFOSINK_INCLUDED_ #define _INFOSINK_INCLUDED_ #include <math.h> #include "compiler/Common.h" // Returns the fractional part of the given floating-point number. inline float fractionalPart(float f) { float intPart = 0.0f; return modff(f, &intPart); } // // TPrefixType is used to centralize how info log messages start. // See below. // enum TPrefixType { EPrefixNone, EPrefixWarning, EPrefixError, EPrefixInternalError, EPrefixUnimplemented, EPrefixNote }; // // Encapsulate info logs for all objects that have them. // // The methods are a general set of tools for getting a variety of // messages and types inserted into the log. // class TInfoSinkBase { public: TInfoSinkBase() {} template <typename T> TInfoSinkBase& operator<<(const T& t) { TPersistStringStream stream; stream << t; sink.append(stream.str()); return *this; } // Override << operator for specific types. It is faster to append strings // and characters directly to the sink. TInfoSinkBase& operator<<(char c) { sink.append(1, c); return *this; } TInfoSinkBase& operator<<(const char* str) { sink.append(str); return *this; } TInfoSinkBase& operator<<(const TPersistString& str) { sink.append(str); return *this; } TInfoSinkBase& operator<<(const TString& str) { sink.append(str.c_str()); return *this; } // Make sure floats are written with correct precision. TInfoSinkBase& operator<<(float f) { // Make sure that at least one decimal point is written. If a number // does not have a fractional part, the default precision format does // not write the decimal portion which gets interpreted as integer by // the compiler. TPersistStringStream stream; if (fractionalPart(f) == 0.0f) { stream.precision(1); stream << std::showpoint << std::fixed << f; } else { stream.unsetf(std::ios::fixed); stream.unsetf(std::ios::scientific); stream.precision(8); stream << f; } sink.append(stream.str()); return *this; } // Write boolean values as their names instead of integral value. TInfoSinkBase& operator<<(bool b) { const char* str = b ? "true" : "false"; sink.append(str); return *this; } void erase() { sink.clear(); } int size() { return static_cast<int>(sink.size()); } const TPersistString& str() const { return sink; } const char* c_str() const { return sink.c_str(); } void prefix(TPrefixType p); void location(int file, int line); void location(const TSourceLoc& loc); void message(TPrefixType p, const TSourceLoc& loc, const char* m); private: TPersistString sink; }; class TInfoSink { public: TInfoSinkBase info; TInfoSinkBase debug; TInfoSinkBase obj; }; #endif // _INFOSINK_INCLUDED_
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/Uniform.h" namespace sh { Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex) { this->type = type; this->precision = precision; this->name = name; this->arraySize = arraySize; this->registerIndex = registerIndex; } }
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputHLSL.h" #include "common/angleutils.h" #include "compiler/debug.h" #include "compiler/DetectDiscontinuity.h" #include "compiler/InfoSink.h" #include "compiler/SearchSymbol.h" #include "compiler/UnfoldShortCircuit.h" #include <algorithm> #include <cfloat> #include <stdio.h> namespace sh { // Integer to TString conversion TString str(int i) { char buffer[20]; snprintf(buffer, sizeof(buffer), "%d", i); return buffer; } OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType) : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType) { mUnfoldShortCircuit = new UnfoldShortCircuit(context, this); mInsideFunction = false; mUsesTexture2D = false; mUsesTexture2D_bias = false; mUsesTexture2DProj = false; mUsesTexture2DProj_bias = false; mUsesTexture2DProjLod = false; mUsesTexture2DLod = false; mUsesTextureCube = false; mUsesTextureCube_bias = false; mUsesTextureCubeLod = false; mUsesTexture2DLod0 = false; mUsesTexture2DLod0_bias = false; mUsesTexture2DProjLod0 = false; mUsesTexture2DProjLod0_bias = false; mUsesTextureCubeLod0 = false; mUsesTextureCubeLod0_bias = false; mUsesFragColor = false; mUsesFragData = false; mUsesDepthRange = false; mUsesFragCoord = false; mUsesPointCoord = false; mUsesFrontFacing = false; mUsesPointSize = false; mUsesFragDepth = false; mUsesXor = false; mUsesMod1 = false; mUsesMod2v = false; mUsesMod2f = false; mUsesMod3v = false; mUsesMod3f = false; mUsesMod4v = false; mUsesMod4f = false; mUsesFaceforward1 = false; mUsesFaceforward2 = false; mUsesFaceforward3 = false; mUsesFaceforward4 = false; mUsesEqualMat2 = false; mUsesEqualMat3 = false; mUsesEqualMat4 = false; mUsesEqualVec2 = false; mUsesEqualVec3 = false; mUsesEqualVec4 = false; mUsesEqualIVec2 = false; mUsesEqualIVec3 = false; mUsesEqualIVec4 = false; mUsesEqualBVec2 = false; mUsesEqualBVec3 = false; mUsesEqualBVec4 = false; mUsesAtan2_1 = false; mUsesAtan2_2 = false; mUsesAtan2_3 = false; mUsesAtan2_4 = false; mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1; mScopeDepth = 0; mUniqueIndex = 0; mContainsLoopDiscontinuity = false; mOutputLod0Function = false; mInsideDiscontinuousLoop = false; mExcessiveLoopIndex = NULL; if (mOutputType == SH_HLSL9_OUTPUT) { if (mContext.shaderType == SH_FRAGMENT_SHADER) { mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront } else { mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust } } else { mUniformRegister = 0; } mSamplerRegister = 0; } OutputHLSL::~OutputHLSL() { delete mUnfoldShortCircuit; } void OutputHLSL::output() { mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot); mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header header(); mContext.infoSink().obj << mHeader.c_str(); mContext.infoSink().obj << mBody.c_str(); } TInfoSinkBase &OutputHLSL::getBodyStream() { return mBody; } const ActiveUniforms &OutputHLSL::getUniforms() { return mActiveUniforms; } int OutputHLSL::vectorSize(const TType &type) const { int elementSize = type.isMatrix() ? type.getNominalSize() : 1; int arraySize = type.isArray() ? type.getArraySize() : 1; return elementSize * arraySize; } void OutputHLSL::header() { ShShaderType shaderType = mContext.shaderType; TInfoSinkBase &out = mHeader; for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++) { out << *structDeclaration; } for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++) { out << *constructor; } TString uniforms; TString varyings; TString attributes; for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++) { const TType &type = uniform->second->getType(); const TString &name = uniform->second->getSymbol(); if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture { int index = samplerRegister(mReferencedUniforms[name]); uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) + " : register(s" + str(index) + ");\n"; uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + " : register(t" + str(index) + ");\n"; } else { uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) + " : register(" + registerString(mReferencedUniforms[name]) + ");\n"; } } for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++) { const TType &type = varying->second->getType(); const TString &name = varying->second->getSymbol(); // Program linking depends on this exact format varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; } for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++) { const TType &type = attribute->second->getType(); const TString &name = attribute->second->getSymbol(); attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n"; } if (shaderType == SH_FRAGMENT_SHADER) { TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers"); const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire)); const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1; out << "// Varyings\n"; out << varyings; out << "\n" "static float4 gl_Color[" << numColorValues << "] =\n" "{\n"; for (unsigned int i = 0; i < numColorValues; i++) { out << " float4(0, 0, 0, 0)"; if (i + 1 != numColorValues) { out << ","; } out << "\n"; } out << "};\n"; if (mUsesFragDepth) { out << "static float gl_Depth = 0.0;\n"; } if (mUsesFragCoord) { out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n"; } if (mUsesPointCoord) { out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n"; } if (mUsesFrontFacing) { out << "static bool gl_FrontFacing = false;\n"; } out << "\n"; if (mUsesDepthRange) { out << "struct gl_DepthRangeParameters\n" "{\n" " float near;\n" " float far;\n" " float diff;\n" "};\n" "\n"; } if (mOutputType == SH_HLSL11_OUTPUT) { out << "cbuffer DriverConstants : register(b1)\n" "{\n"; if (mUsesDepthRange) { out << " float3 dx_DepthRange : packoffset(c0);\n"; } if (mUsesFragCoord) { out << " float4 dx_ViewCoords : packoffset(c1);\n"; } if (mUsesFragCoord || mUsesFrontFacing) { out << " float3 dx_DepthFront : packoffset(c2);\n"; } out << "};\n"; } else { if (mUsesDepthRange) { out << "uniform float3 dx_DepthRange : register(c0);"; } if (mUsesFragCoord) { out << "uniform float4 dx_ViewCoords : register(c1);\n"; } if (mUsesFragCoord || mUsesFrontFacing) { out << "uniform float3 dx_DepthFront : register(c2);\n"; } } out << "\n"; if (mUsesDepthRange) { out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n" "\n"; } out << uniforms; out << "\n"; if (mUsesTexture2D) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2D(sampler2D s, float2 t)\n" "{\n" " return tex2D(s, t);\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n" "{\n" " return t.Sample(s, uv);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2D_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n" "{\n" " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n" "{\n" " return t.SampleBias(s, uv, bias);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProj) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n" "{\n" " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n" "}\n" "\n" "float4 gl_texture2DProj(sampler2D s, float4 t)\n" "{\n" " return tex2Dproj(s, t);\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n" "{\n" " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n" "}\n" "\n" "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" "{\n" " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProj_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n" "{\n" " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n" "}\n" "\n" "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n" "{\n" " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n" "{\n" " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n" "}\n" "\n" "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n" "{\n" " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCube) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n" "{\n" " return texCUBE(s, t);\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n" "{\n" " return t.Sample(s, uvw);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCube_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n" "{\n" " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n" "{\n" " return t.SampleBias(s, uvw, bias);\n" "}\n" "\n"; } else UNREACHABLE(); } // These *Lod0 intrinsics are not available in GL fragment shaders. // They are used to sample using discontinuous texture coordinates. if (mUsesTexture2DLod0) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n" "{\n" " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n" "{\n" " return t.SampleLevel(s, uv, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DLod0_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n" "{\n" " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n" "{\n" " return t.SampleLevel(s, uv, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProjLod0) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" "}\n" "\n" "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" "}\n" "\n" "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProjLod0_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" "}\n" "\n" "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" "}\n" "\n" "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCubeLod0) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n" "{\n" " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n" "{\n" " return t.SampleLevel(s, uvw, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCubeLod0_bias) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n" "{\n" " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n" "{\n" " return t.SampleLevel(s, uvw, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (usingMRTExtension && mNumRenderTargets > 1) { out << "#define GL_USES_MRT\n"; } if (mUsesFragColor) { out << "#define GL_USES_FRAG_COLOR\n"; } if (mUsesFragData) { out << "#define GL_USES_FRAG_DATA\n"; } } else // Vertex shader { out << "// Attributes\n"; out << attributes; out << "\n" "static float4 gl_Position = float4(0, 0, 0, 0);\n"; if (mUsesPointSize) { out << "static float gl_PointSize = float(1);\n"; } out << "\n" "// Varyings\n"; out << varyings; out << "\n"; if (mUsesDepthRange) { out << "struct gl_DepthRangeParameters\n" "{\n" " float near;\n" " float far;\n" " float diff;\n" "};\n" "\n"; } if (mOutputType == SH_HLSL11_OUTPUT) { if (mUsesDepthRange) { out << "cbuffer DriverConstants : register(b1)\n" "{\n" " float3 dx_DepthRange : packoffset(c0);\n" "};\n" "\n"; } } else { if (mUsesDepthRange) { out << "uniform float3 dx_DepthRange : register(c0);\n"; } out << "uniform float4 dx_ViewAdjust : register(c1);\n" "\n"; } if (mUsesDepthRange) { out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n" "\n"; } out << uniforms; out << "\n"; if (mUsesTexture2D) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2D(sampler2D s, float2 t)\n" "{\n" " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n" "{\n" " return t.SampleLevel(s, uv, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DLod) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n" "{\n" " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n" "{\n" " return t.SampleLevel(s, uv, lod);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProj) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n" "}\n" "\n" "float4 gl_texture2DProj(sampler2D s, float4 t)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n" "}\n" "\n" "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTexture2DProjLod) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n" "}\n" "\n" "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n" "{\n" " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n" "}\n" "\n" "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n" "{\n" " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCube) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n" "{\n" " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n" "{\n" " return t.SampleLevel(s, uvw, 0);\n" "}\n" "\n"; } else UNREACHABLE(); } if (mUsesTextureCubeLod) { if (mOutputType == SH_HLSL9_OUTPUT) { out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n" "{\n" " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n" "}\n" "\n"; } else if (mOutputType == SH_HLSL11_OUTPUT) { out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n" "{\n" " return t.SampleLevel(s, uvw, lod);\n" "}\n" "\n"; } else UNREACHABLE(); } } if (mUsesFragCoord) { out << "#define GL_USES_FRAG_COORD\n"; } if (mUsesPointCoord) { out << "#define GL_USES_POINT_COORD\n"; } if (mUsesFrontFacing) { out << "#define GL_USES_FRONT_FACING\n"; } if (mUsesPointSize) { out << "#define GL_USES_POINT_SIZE\n"; } if (mUsesFragDepth) { out << "#define GL_USES_FRAG_DEPTH\n"; } if (mUsesDepthRange) { out << "#define GL_USES_DEPTH_RANGE\n"; } if (mUsesXor) { out << "bool xor(bool p, bool q)\n" "{\n" " return (p || q) && !(p && q);\n" "}\n" "\n"; } if (mUsesMod1) { out << "float mod(float x, float y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod2v) { out << "float2 mod(float2 x, float2 y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod2f) { out << "float2 mod(float2 x, float y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod3v) { out << "float3 mod(float3 x, float3 y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod3f) { out << "float3 mod(float3 x, float y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod4v) { out << "float4 mod(float4 x, float4 y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesMod4f) { out << "float4 mod(float4 x, float y)\n" "{\n" " return x - y * floor(x / y);\n" "}\n" "\n"; } if (mUsesFaceforward1) { out << "float faceforward(float N, float I, float Nref)\n" "{\n" " if(dot(Nref, I) >= 0)\n" " {\n" " return -N;\n" " }\n" " else\n" " {\n" " return N;\n" " }\n" "}\n" "\n"; } if (mUsesFaceforward2) { out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n" "{\n" " if(dot(Nref, I) >= 0)\n" " {\n" " return -N;\n" " }\n" " else\n" " {\n" " return N;\n" " }\n" "}\n" "\n"; } if (mUsesFaceforward3) { out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n" "{\n" " if(dot(Nref, I) >= 0)\n" " {\n" " return -N;\n" " }\n" " else\n" " {\n" " return N;\n" " }\n" "}\n" "\n"; } if (mUsesFaceforward4) { out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n" "{\n" " if(dot(Nref, I) >= 0)\n" " {\n" " return -N;\n" " }\n" " else\n" " {\n" " return N;\n" " }\n" "}\n" "\n"; } if (mUsesEqualMat2) { out << "bool equal(float2x2 m, float2x2 n)\n" "{\n" " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n" " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n" "}\n"; } if (mUsesEqualMat3) { out << "bool equal(float3x3 m, float3x3 n)\n" "{\n" " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n" " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n" " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n" "}\n"; } if (mUsesEqualMat4) { out << "bool equal(float4x4 m, float4x4 n)\n" "{\n" " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n" " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n" " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n" " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n" "}\n"; } if (mUsesEqualVec2) { out << "bool equal(float2 v, float2 u)\n" "{\n" " return v.x == u.x && v.y == u.y;\n" "}\n"; } if (mUsesEqualVec3) { out << "bool equal(float3 v, float3 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z;\n" "}\n"; } if (mUsesEqualVec4) { out << "bool equal(float4 v, float4 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" "}\n"; } if (mUsesEqualIVec2) { out << "bool equal(int2 v, int2 u)\n" "{\n" " return v.x == u.x && v.y == u.y;\n" "}\n"; } if (mUsesEqualIVec3) { out << "bool equal(int3 v, int3 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z;\n" "}\n"; } if (mUsesEqualIVec4) { out << "bool equal(int4 v, int4 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" "}\n"; } if (mUsesEqualBVec2) { out << "bool equal(bool2 v, bool2 u)\n" "{\n" " return v.x == u.x && v.y == u.y;\n" "}\n"; } if (mUsesEqualBVec3) { out << "bool equal(bool3 v, bool3 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z;\n" "}\n"; } if (mUsesEqualBVec4) { out << "bool equal(bool4 v, bool4 u)\n" "{\n" " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n" "}\n"; } if (mUsesAtan2_1) { out << "float atanyx(float y, float x)\n" "{\n" " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN " return atan2(y, x);\n" "}\n"; } if (mUsesAtan2_2) { out << "float2 atanyx(float2 y, float2 x)\n" "{\n" " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n" "}\n"; } if (mUsesAtan2_3) { out << "float3 atanyx(float3 y, float3 x)\n" "{\n" " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n" " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n" "}\n"; } if (mUsesAtan2_4) { out << "float4 atanyx(float4 y, float4 x)\n" "{\n" " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n" " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n" " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n" " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n" " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n" "}\n"; } } void OutputHLSL::visitSymbol(TIntermSymbol *node) { TInfoSinkBase &out = mBody; TString name = node->getSymbol(); if (name == "gl_FragColor") { out << "gl_Color[0]"; mUsesFragColor = true; } else if (name == "gl_FragData") { out << "gl_Color"; mUsesFragData = true; } else if (name == "gl_DepthRange") { mUsesDepthRange = true; out << name; } else if (name == "gl_FragCoord") { mUsesFragCoord = true; out << name; } else if (name == "gl_PointCoord") { mUsesPointCoord = true; out << name; } else if (name == "gl_FrontFacing") { mUsesFrontFacing = true; out << name; } else if (name == "gl_PointSize") { mUsesPointSize = true; out << name; } else if (name == "gl_FragDepthEXT") { mUsesFragDepth = true; out << "gl_Depth"; } else { TQualifier qualifier = node->getQualifier(); if (qualifier == EvqUniform) { mReferencedUniforms[name] = node; out << decorateUniform(name, node->getType()); } else if (qualifier == EvqAttribute) { mReferencedAttributes[name] = node; out << decorate(name); } else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn) { mReferencedVaryings[name] = node; out << decorate(name); } else { out << decorate(name); } } } bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node) { TInfoSinkBase &out = mBody; switch (node->getOp()) { case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break; case EOpInitialize: if (visit == PreVisit) { // GLSL allows to write things like "float x = x;" where a new variable x is defined // and the value of an existing variable x is assigned. HLSL uses C semantics (the // new variable is created before the assignment is evaluated), so we need to convert // this to "float t = x, x = t;". TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode(); TIntermTyped *expression = node->getRight(); sh::SearchSymbol searchSymbol(symbolNode->getSymbol()); expression->traverse(&searchSymbol); bool sameSymbol = searchSymbol.foundMatch(); if (sameSymbol) { // Type already printed out << "t" + str(mUniqueIndex) + " = "; expression->traverse(this); out << ", "; symbolNode->traverse(this); out << " = t" + str(mUniqueIndex); mUniqueIndex++; return false; } } else if (visit == InVisit) { out << " = "; } break; case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break; case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break; case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break; case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break; case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break; case EOpVectorTimesMatrixAssign: if (visit == PreVisit) { out << "("; } else if (visit == InVisit) { out << " = mul("; node->getLeft()->traverse(this); out << ", transpose("; } else { out << ")))"; } break; case EOpMatrixTimesMatrixAssign: if (visit == PreVisit) { out << "("; } else if (visit == InVisit) { out << " = mul("; node->getLeft()->traverse(this); out << ", "; } else { out << "))"; } break; case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break; case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break; case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break; case EOpIndexDirectStruct: if (visit == InVisit) { out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType()); return false; } break; case EOpVectorSwizzle: if (visit == InVisit) { out << "."; TIntermAggregate *swizzle = node->getRight()->getAsAggregate(); if (swizzle) { TIntermSequence &sequence = swizzle->getSequence(); for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) { TIntermConstantUnion *element = (*sit)->getAsConstantUnion(); if (element) { int i = element->getIConst(0); switch (i) { case 0: out << "x"; break; case 1: out << "y"; break; case 2: out << "z"; break; case 3: out << "w"; break; default: UNREACHABLE(); } } else UNREACHABLE(); } } else UNREACHABLE(); return false; // Fully processed } break; case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break; case EOpSub: outputTriplet(visit, "(", " - ", ")"); break; case EOpMul: outputTriplet(visit, "(", " * ", ")"); break; case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break; case EOpEqual: case EOpNotEqual: if (node->getLeft()->isScalar()) { if (node->getOp() == EOpEqual) { outputTriplet(visit, "(", " == ", ")"); } else { outputTriplet(visit, "(", " != ", ")"); } } else if (node->getLeft()->getBasicType() == EbtStruct) { if (node->getOp() == EOpEqual) { out << "("; } else { out << "!("; } const TTypeList *fields = node->getLeft()->getType().getStruct(); for (size_t i = 0; i < fields->size(); i++) { const TType *fieldType = (*fields)[i]; node->getLeft()->traverse(this); out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == "; node->getRight()->traverse(this); out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()); if (i < fields->size() - 1) { out << " && "; } } out << ")"; return false; } else { if (node->getLeft()->isMatrix()) { switch (node->getLeft()->getNominalSize()) { case 2: mUsesEqualMat2 = true; break; case 3: mUsesEqualMat3 = true; break; case 4: mUsesEqualMat4 = true; break; default: UNREACHABLE(); } } else if (node->getLeft()->isVector()) { switch (node->getLeft()->getBasicType()) { case EbtFloat: switch (node->getLeft()->getNominalSize()) { case 2: mUsesEqualVec2 = true; break; case 3: mUsesEqualVec3 = true; break; case 4: mUsesEqualVec4 = true; break; default: UNREACHABLE(); } break; case EbtInt: switch (node->getLeft()->getNominalSize()) { case 2: mUsesEqualIVec2 = true; break; case 3: mUsesEqualIVec3 = true; break; case 4: mUsesEqualIVec4 = true; break; default: UNREACHABLE(); } break; case EbtBool: switch (node->getLeft()->getNominalSize()) { case 2: mUsesEqualBVec2 = true; break; case 3: mUsesEqualBVec3 = true; break; case 4: mUsesEqualBVec4 = true; break; default: UNREACHABLE(); } break; default: UNREACHABLE(); } } else UNREACHABLE(); if (node->getOp() == EOpEqual) { outputTriplet(visit, "equal(", ", ", ")"); } else { outputTriplet(visit, "!equal(", ", ", ")"); } } break; case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break; case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break; case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break; case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break; case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break; case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break; case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break; case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break; case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break; case EOpLogicalOr: out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); return false; case EOpLogicalXor: mUsesXor = true; outputTriplet(visit, "xor(", ", ", ")"); break; case EOpLogicalAnd: out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); return false; default: UNREACHABLE(); } return true; } bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node) { switch (node->getOp()) { case EOpNegative: outputTriplet(visit, "(-", "", ")"); break; case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break; case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break; case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break; case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break; case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break; case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break; case EOpConvIntToBool: case EOpConvFloatToBool: switch (node->getOperand()->getType().getNominalSize()) { case 1: outputTriplet(visit, "bool(", "", ")"); break; case 2: outputTriplet(visit, "bool2(", "", ")"); break; case 3: outputTriplet(visit, "bool3(", "", ")"); break; case 4: outputTriplet(visit, "bool4(", "", ")"); break; default: UNREACHABLE(); } break; case EOpConvBoolToFloat: case EOpConvIntToFloat: switch (node->getOperand()->getType().getNominalSize()) { case 1: outputTriplet(visit, "float(", "", ")"); break; case 2: outputTriplet(visit, "float2(", "", ")"); break; case 3: outputTriplet(visit, "float3(", "", ")"); break; case 4: outputTriplet(visit, "float4(", "", ")"); break; default: UNREACHABLE(); } break; case EOpConvFloatToInt: case EOpConvBoolToInt: switch (node->getOperand()->getType().getNominalSize()) { case 1: outputTriplet(visit, "int(", "", ")"); break; case 2: outputTriplet(visit, "int2(", "", ")"); break; case 3: outputTriplet(visit, "int3(", "", ")"); break; case 4: outputTriplet(visit, "int4(", "", ")"); break; default: UNREACHABLE(); } break; case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break; case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break; case EOpSin: outputTriplet(visit, "sin(", "", ")"); break; case EOpCos: outputTriplet(visit, "cos(", "", ")"); break; case EOpTan: outputTriplet(visit, "tan(", "", ")"); break; case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break; case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break; case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break; case EOpExp: outputTriplet(visit, "exp(", "", ")"); break; case EOpLog: outputTriplet(visit, "log(", "", ")"); break; case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break; case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break; case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break; case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break; case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break; case EOpSign: outputTriplet(visit, "sign(", "", ")"); break; case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break; case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break; case EOpFract: outputTriplet(visit, "frac(", "", ")"); break; case EOpLength: outputTriplet(visit, "length(", "", ")"); break; case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break; case EOpDFdx: if(mInsideDiscontinuousLoop || mOutputLod0Function) { outputTriplet(visit, "(", "", ", 0.0)"); } else { outputTriplet(visit, "ddx(", "", ")"); } break; case EOpDFdy: if(mInsideDiscontinuousLoop || mOutputLod0Function) { outputTriplet(visit, "(", "", ", 0.0)"); } else { outputTriplet(visit, "ddy(", "", ")"); } break; case EOpFwidth: if(mInsideDiscontinuousLoop || mOutputLod0Function) { outputTriplet(visit, "(", "", ", 0.0)"); } else { outputTriplet(visit, "fwidth(", "", ")"); } break; case EOpAny: outputTriplet(visit, "any(", "", ")"); break; case EOpAll: outputTriplet(visit, "all(", "", ")"); break; default: UNREACHABLE(); } return true; } bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node) { TInfoSinkBase &out = mBody; switch (node->getOp()) { case EOpSequence: { if (mInsideFunction) { outputLineDirective(node->getLine().first_line); out << "{\n"; mScopeDepth++; if (mScopeBracket.size() < mScopeDepth) { mScopeBracket.push_back(0); // New scope level } else { mScopeBracket[mScopeDepth - 1]++; // New scope at existing level } } for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++) { outputLineDirective((*sit)->getLine().first_line); traverseStatements(*sit); out << ";\n"; } if (mInsideFunction) { outputLineDirective(node->getLine().last_line); out << "}\n"; mScopeDepth--; } return false; } case EOpDeclaration: if (visit == PreVisit) { TIntermSequence &sequence = node->getSequence(); TIntermTyped *variable = sequence[0]->getAsTyped(); if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal)) { if (variable->getType().getStruct()) { addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL); } if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration { if (!mInsideFunction) { out << "static "; } out << typeString(variable->getType()) + " "; for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) { TIntermSymbol *symbol = (*sit)->getAsSymbolNode(); if (symbol) { symbol->traverse(this); out << arrayString(symbol->getType()); out << " = " + initializer(variable->getType()); } else { (*sit)->traverse(this); } if (*sit != sequence.back()) { out << ", "; } } } else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration { // Already added to constructor map } else UNREACHABLE(); } else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut)) { for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++) { TIntermSymbol *symbol = (*sit)->getAsSymbolNode(); if (symbol) { // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking mReferencedVaryings[symbol->getSymbol()] = symbol; } else { (*sit)->traverse(this); } } } return false; } else if (visit == InVisit) { out << ", "; } break; case EOpPrototype: if (visit == PreVisit) { out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "("); TIntermSequence &arguments = node->getSequence(); for (unsigned int i = 0; i < arguments.size(); i++) { TIntermSymbol *symbol = arguments[i]->getAsSymbolNode(); if (symbol) { out << argumentString(symbol); if (i < arguments.size() - 1) { out << ", "; } } else UNREACHABLE(); } out << ");\n"; // Also prototype the Lod0 variant if needed if (mContainsLoopDiscontinuity && !mOutputLod0Function) { mOutputLod0Function = true; node->traverse(this); mOutputLod0Function = false; } return false; } break; case EOpComma: outputTriplet(visit, "(", ", ", ")"); break; case EOpFunction: { TString name = TFunction::unmangleName(node->getName()); out << typeString(node->getType()) << " "; if (name == "main") { out << "gl_main("; } else { out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "("); } TIntermSequence &sequence = node->getSequence(); TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence(); for (unsigned int i = 0; i < arguments.size(); i++) { TIntermSymbol *symbol = arguments[i]->getAsSymbolNode(); if (symbol) { if (symbol->getType().getStruct()) { addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL); } out << argumentString(symbol); if (i < arguments.size() - 1) { out << ", "; } } else UNREACHABLE(); } out << ")\n" "{\n"; if (sequence.size() > 1) { mInsideFunction = true; sequence[1]->traverse(this); mInsideFunction = false; } out << "}\n"; if (mContainsLoopDiscontinuity && !mOutputLod0Function) { if (name != "main") { mOutputLod0Function = true; node->traverse(this); mOutputLod0Function = false; } } return false; } break; case EOpFunctionCall: { TString name = TFunction::unmangleName(node->getName()); bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function; if (node->isUserDefined()) { out << decorate(name) << (lod0 ? "Lod0(" : "("); } else { if (name == "texture2D") { if (!lod0) { if (node->getSequence().size() == 2) { mUsesTexture2D = true; } else if (node->getSequence().size() == 3) { mUsesTexture2D_bias = true; } else UNREACHABLE(); out << "gl_texture2D("; } else { if (node->getSequence().size() == 2) { mUsesTexture2DLod0 = true; } else if (node->getSequence().size() == 3) { mUsesTexture2DLod0_bias = true; } else UNREACHABLE(); out << "gl_texture2DLod0("; } } else if (name == "texture2DProj") { if (!lod0) { if (node->getSequence().size() == 2) { mUsesTexture2DProj = true; } else if (node->getSequence().size() == 3) { mUsesTexture2DProj_bias = true; } else UNREACHABLE(); out << "gl_texture2DProj("; } else { if (node->getSequence().size() == 2) { mUsesTexture2DProjLod0 = true; } else if (node->getSequence().size() == 3) { mUsesTexture2DProjLod0_bias = true; } else UNREACHABLE(); out << "gl_texture2DProjLod0("; } } else if (name == "textureCube") { if (!lod0) { if (node->getSequence().size() == 2) { mUsesTextureCube = true; } else if (node->getSequence().size() == 3) { mUsesTextureCube_bias = true; } else UNREACHABLE(); out << "gl_textureCube("; } else { if (node->getSequence().size() == 2) { mUsesTextureCubeLod0 = true; } else if (node->getSequence().size() == 3) { mUsesTextureCubeLod0_bias = true; } else UNREACHABLE(); out << "gl_textureCubeLod0("; } } else if (name == "texture2DLod") { if (node->getSequence().size() == 3) { mUsesTexture2DLod = true; } else UNREACHABLE(); out << "gl_texture2DLod("; } else if (name == "texture2DProjLod") { if (node->getSequence().size() == 3) { mUsesTexture2DProjLod = true; } else UNREACHABLE(); out << "gl_texture2DProjLod("; } else if (name == "textureCubeLod") { if (node->getSequence().size() == 3) { mUsesTextureCubeLod = true; } else UNREACHABLE(); out << "gl_textureCubeLod("; } else UNREACHABLE(); } TIntermSequence &arguments = node->getSequence(); for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++) { if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType())) { out << "texture_"; (*arg)->traverse(this); out << ", sampler_"; } (*arg)->traverse(this); if (arg < arguments.end() - 1) { out << ", "; } } out << ")"; return false; } break; case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break; case EOpConstructFloat: addConstructor(node->getType(), "vec1", &node->getSequence()); outputTriplet(visit, "vec1(", "", ")"); break; case EOpConstructVec2: addConstructor(node->getType(), "vec2", &node->getSequence()); outputTriplet(visit, "vec2(", ", ", ")"); break; case EOpConstructVec3: addConstructor(node->getType(), "vec3", &node->getSequence()); outputTriplet(visit, "vec3(", ", ", ")"); break; case EOpConstructVec4: addConstructor(node->getType(), "vec4", &node->getSequence()); outputTriplet(visit, "vec4(", ", ", ")"); break; case EOpConstructBool: addConstructor(node->getType(), "bvec1", &node->getSequence()); outputTriplet(visit, "bvec1(", "", ")"); break; case EOpConstructBVec2: addConstructor(node->getType(), "bvec2", &node->getSequence()); outputTriplet(visit, "bvec2(", ", ", ")"); break; case EOpConstructBVec3: addConstructor(node->getType(), "bvec3", &node->getSequence()); outputTriplet(visit, "bvec3(", ", ", ")"); break; case EOpConstructBVec4: addConstructor(node->getType(), "bvec4", &node->getSequence()); outputTriplet(visit, "bvec4(", ", ", ")"); break; case EOpConstructInt: addConstructor(node->getType(), "ivec1", &node->getSequence()); outputTriplet(visit, "ivec1(", "", ")"); break; case EOpConstructIVec2: addConstructor(node->getType(), "ivec2", &node->getSequence()); outputTriplet(visit, "ivec2(", ", ", ")"); break; case EOpConstructIVec3: addConstructor(node->getType(), "ivec3", &node->getSequence()); outputTriplet(visit, "ivec3(", ", ", ")"); break; case EOpConstructIVec4: addConstructor(node->getType(), "ivec4", &node->getSequence()); outputTriplet(visit, "ivec4(", ", ", ")"); break; case EOpConstructMat2: addConstructor(node->getType(), "mat2", &node->getSequence()); outputTriplet(visit, "mat2(", ", ", ")"); break; case EOpConstructMat3: addConstructor(node->getType(), "mat3", &node->getSequence()); outputTriplet(visit, "mat3(", ", ", ")"); break; case EOpConstructMat4: addConstructor(node->getType(), "mat4", &node->getSequence()); outputTriplet(visit, "mat4(", ", ", ")"); break; case EOpConstructStruct: addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence()); outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")"); break; case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break; case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break; case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break; case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break; case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break; case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break; case EOpMod: { // We need to look at the number of components in both arguments switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10 + node->getSequence()[1]->getAsTyped()->getNominalSize()) { case 11: mUsesMod1 = true; break; case 22: mUsesMod2v = true; break; case 21: mUsesMod2f = true; break; case 33: mUsesMod3v = true; break; case 31: mUsesMod3f = true; break; case 44: mUsesMod4v = true; break; case 41: mUsesMod4f = true; break; default: UNREACHABLE(); } outputTriplet(visit, "mod(", ", ", ")"); } break; case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break; case EOpAtan: ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) { case 1: mUsesAtan2_1 = true; break; case 2: mUsesAtan2_2 = true; break; case 3: mUsesAtan2_3 = true; break; case 4: mUsesAtan2_4 = true; break; default: UNREACHABLE(); } outputTriplet(visit, "atanyx(", ", ", ")"); break; case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break; case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break; case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break; case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break; case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break; case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break; case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break; case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break; case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break; case EOpFaceForward: { switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument { case 1: mUsesFaceforward1 = true; break; case 2: mUsesFaceforward2 = true; break; case 3: mUsesFaceforward3 = true; break; case 4: mUsesFaceforward4 = true; break; default: UNREACHABLE(); } outputTriplet(visit, "faceforward(", ", ", ")"); } break; case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break; case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break; case EOpMul: outputTriplet(visit, "(", " * ", ")"); break; default: UNREACHABLE(); } return true; } bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node) { TInfoSinkBase &out = mBody; if (node->usesTernaryOperator()) { out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex(); } else // if/else statement { mUnfoldShortCircuit->traverse(node->getCondition()); out << "if("; node->getCondition()->traverse(this); out << ")\n"; outputLineDirective(node->getLine().first_line); out << "{\n"; if (node->getTrueBlock()) { traverseStatements(node->getTrueBlock()); } outputLineDirective(node->getLine().first_line); out << ";\n}\n"; if (node->getFalseBlock()) { out << "else\n"; outputLineDirective(node->getFalseBlock()->getLine().first_line); out << "{\n"; outputLineDirective(node->getFalseBlock()->getLine().first_line); traverseStatements(node->getFalseBlock()); outputLineDirective(node->getFalseBlock()->getLine().first_line); out << ";\n}\n"; } } return false; } void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node) { writeConstantUnion(node->getType(), node->getUnionArrayPointer()); } bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node) { bool wasDiscontinuous = mInsideDiscontinuousLoop; if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop) { mInsideDiscontinuousLoop = containsLoopDiscontinuity(node); } if (mOutputType == SH_HLSL9_OUTPUT) { if (handleExcessiveLoop(node)) { return false; } } TInfoSinkBase &out = mBody; if (node->getType() == ELoopDoWhile) { out << "{do\n"; outputLineDirective(node->getLine().first_line); out << "{\n"; } else { out << "{for("; if (node->getInit()) { node->getInit()->traverse(this); } out << "; "; if (node->getCondition()) { node->getCondition()->traverse(this); } out << "; "; if (node->getExpression()) { node->getExpression()->traverse(this); } out << ")\n"; outputLineDirective(node->getLine().first_line); out << "{\n"; } if (node->getBody()) { traverseStatements(node->getBody()); } outputLineDirective(node->getLine().first_line); out << ";}\n"; if (node->getType() == ELoopDoWhile) { outputLineDirective(node->getCondition()->getLine().first_line); out << "while(\n"; node->getCondition()->traverse(this); out << ");"; } out << "}\n"; mInsideDiscontinuousLoop = wasDiscontinuous; return false; } bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node) { TInfoSinkBase &out = mBody; switch (node->getFlowOp()) { case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break; case EOpBreak: if (visit == PreVisit) { if (mExcessiveLoopIndex) { out << "{Break"; mExcessiveLoopIndex->traverse(this); out << " = true; break;}\n"; } else { out << "break;\n"; } } break; case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break; case EOpReturn: if (visit == PreVisit) { if (node->getExpression()) { out << "return "; } else { out << "return;\n"; } } else if (visit == PostVisit) { if (node->getExpression()) { out << ";\n"; } } break; default: UNREACHABLE(); } return true; } void OutputHLSL::traverseStatements(TIntermNode *node) { if (isSingleStatement(node)) { mUnfoldShortCircuit->traverse(node); } node->traverse(this); } bool OutputHLSL::isSingleStatement(TIntermNode *node) { TIntermAggregate *aggregate = node->getAsAggregate(); if (aggregate) { if (aggregate->getOp() == EOpSequence) { return false; } else { for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++) { if (!isSingleStatement(*sit)) { return false; } } return true; } } return true; } // Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them // (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254). bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node) { const int MAX_LOOP_ITERATIONS = 254; TInfoSinkBase &out = mBody; // Parse loops of the form: // for(int index = initial; index [comparator] limit; index += increment) TIntermSymbol *index = NULL; TOperator comparator = EOpNull; int initial = 0; int limit = 0; int increment = 0; // Parse index name and intial value if (node->getInit()) { TIntermAggregate *init = node->getInit()->getAsAggregate(); if (init) { TIntermSequence &sequence = init->getSequence(); TIntermTyped *variable = sequence[0]->getAsTyped(); if (variable && variable->getQualifier() == EvqTemporary) { TIntermBinary *assign = variable->getAsBinaryNode(); if (assign->getOp() == EOpInitialize) { TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode(); TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion(); if (symbol && constant) { if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) { index = symbol; initial = constant->getIConst(0); } } } } } } // Parse comparator and limit value if (index != NULL && node->getCondition()) { TIntermBinary *test = node->getCondition()->getAsBinaryNode(); if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId()) { TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion(); if (constant) { if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) { comparator = test->getOp(); limit = constant->getIConst(0); } } } } // Parse increment if (index != NULL && comparator != EOpNull && node->getExpression()) { TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode(); TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode(); if (binaryTerminal) { TOperator op = binaryTerminal->getOp(); TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion(); if (constant) { if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1) { int value = constant->getIConst(0); switch (op) { case EOpAddAssign: increment = value; break; case EOpSubAssign: increment = -value; break; default: UNIMPLEMENTED(); } } } } else if (unaryTerminal) { TOperator op = unaryTerminal->getOp(); switch (op) { case EOpPostIncrement: increment = 1; break; case EOpPostDecrement: increment = -1; break; case EOpPreIncrement: increment = 1; break; case EOpPreDecrement: increment = -1; break; default: UNIMPLEMENTED(); } } } if (index != NULL && comparator != EOpNull && increment != 0) { if (comparator == EOpLessThanEqual) { comparator = EOpLessThan; limit += 1; } if (comparator == EOpLessThan) { int iterations = (limit - initial) / increment; if (iterations <= MAX_LOOP_ITERATIONS) { return false; // Not an excessive loop } TIntermSymbol *restoreIndex = mExcessiveLoopIndex; mExcessiveLoopIndex = index; out << "{int "; index->traverse(this); out << ";\n" "bool Break"; index->traverse(this); out << " = false;\n"; bool firstLoopFragment = true; while (iterations > 0) { int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations); if (!firstLoopFragment) { out << "if(!Break"; index->traverse(this); out << ") {\n"; } if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment { mExcessiveLoopIndex = NULL; // Stops setting the Break flag } // for(int index = initial; index < clampedLimit; index += increment) out << "for("; index->traverse(this); out << " = "; out << initial; out << "; "; index->traverse(this); out << " < "; out << clampedLimit; out << "; "; index->traverse(this); out << " += "; out << increment; out << ")\n"; outputLineDirective(node->getLine().first_line); out << "{\n"; if (node->getBody()) { node->getBody()->traverse(this); } outputLineDirective(node->getLine().first_line); out << ";}\n"; if (!firstLoopFragment) { out << "}\n"; } firstLoopFragment = false; initial += MAX_LOOP_ITERATIONS * increment; iterations -= MAX_LOOP_ITERATIONS; } out << "}"; mExcessiveLoopIndex = restoreIndex; return true; } else UNIMPLEMENTED(); } return false; // Not handled as an excessive loop } void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString) { TInfoSinkBase &out = mBody; if (visit == PreVisit) { out << preString; } else if (visit == InVisit) { out << inString; } else if (visit == PostVisit) { out << postString; } } void OutputHLSL::outputLineDirective(int line) { if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0)) { mBody << "\n"; mBody << "#line " << line; if (mContext.sourcePath) { mBody << " \"" << mContext.sourcePath << "\""; } mBody << "\n"; } } TString OutputHLSL::argumentString(const TIntermSymbol *symbol) { TQualifier qualifier = symbol->getQualifier(); const TType &type = symbol->getType(); TString name = symbol->getSymbol(); if (name.empty()) // HLSL demands named arguments, also for prototypes { name = "x" + str(mUniqueIndex++); } else { name = decorate(name); } if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) { return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " + qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type); } return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type); } TString OutputHLSL::qualifierString(TQualifier qualifier) { switch(qualifier) { case EvqIn: return "in"; case EvqOut: return "out"; case EvqInOut: return "inout"; case EvqConstReadOnly: return "const"; default: UNREACHABLE(); } return ""; } TString OutputHLSL::typeString(const TType &type) { if (type.getBasicType() == EbtStruct) { if (type.getTypeName() != "") { return structLookup(type.getTypeName()); } else // Nameless structure, define in place { const TTypeList &fields = *type.getStruct(); TString string = "struct\n" "{\n"; for (unsigned int i = 0; i < fields.size(); i++) { const TType &field = *fields[i]; string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n"; } string += "} "; return string; } } else if (type.isMatrix()) { switch (type.getNominalSize()) { case 2: return "float2x2"; case 3: return "float3x3"; case 4: return "float4x4"; } } else { switch (type.getBasicType()) { case EbtFloat: switch (type.getNominalSize()) { case 1: return "float"; case 2: return "float2"; case 3: return "float3"; case 4: return "float4"; } case EbtInt: switch (type.getNominalSize()) { case 1: return "int"; case 2: return "int2"; case 3: return "int3"; case 4: return "int4"; } case EbtBool: switch (type.getNominalSize()) { case 1: return "bool"; case 2: return "bool2"; case 3: return "bool3"; case 4: return "bool4"; } case EbtVoid: return "void"; case EbtSampler2D: return "sampler2D"; case EbtSamplerCube: return "samplerCUBE"; case EbtSamplerExternalOES: return "sampler2D"; default: break; } } UNREACHABLE(); return "<unknown type>"; } TString OutputHLSL::textureString(const TType &type) { switch (type.getBasicType()) { case EbtSampler2D: return "Texture2D"; case EbtSamplerCube: return "TextureCube"; case EbtSamplerExternalOES: return "Texture2D"; default: break; } UNREACHABLE(); return "<unknown texture type>"; } TString OutputHLSL::arrayString(const TType &type) { if (!type.isArray()) { return ""; } return "[" + str(type.getArraySize()) + "]"; } TString OutputHLSL::initializer(const TType &type) { TString string; size_t size = type.getObjectSize(); for (size_t component = 0; component < size; component++) { string += "0"; if (component + 1 < size) { string += ", "; } } return "{" + string + "}"; } void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters) { if (name == "") { return; // Nameless structures don't have constructors } if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end()) { return; // Already added } TType ctorType = type; ctorType.clearArrayness(); ctorType.setPrecision(EbpHigh); ctorType.setQualifier(EvqTemporary); TString ctorName = type.getStruct() ? decorate(name) : name; typedef std::vector<TType> ParameterArray; ParameterArray ctorParameters; if (type.getStruct()) { mStructNames.insert(decorate(name)); TString structure; structure += "struct " + decorate(name) + "\n" "{\n"; const TTypeList &fields = *type.getStruct(); for (unsigned int i = 0; i < fields.size(); i++) { const TType &field = *fields[i]; structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n"; } structure += "};\n"; if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end()) { mStructDeclarations.push_back(structure); } for (unsigned int i = 0; i < fields.size(); i++) { ctorParameters.push_back(*fields[i]); } } else if (parameters) { for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++) { ctorParameters.push_back((*parameter)->getAsTyped()->getType()); } } else UNREACHABLE(); TString constructor; if (ctorType.getStruct()) { constructor += ctorName + " " + ctorName + "_ctor("; } else // Built-in type { constructor += typeString(ctorType) + " " + ctorName + "("; } for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++) { const TType &type = ctorParameters[parameter]; constructor += typeString(type) + " x" + str(parameter) + arrayString(type); if (parameter < ctorParameters.size() - 1) { constructor += ", "; } } constructor += ")\n" "{\n"; if (ctorType.getStruct()) { constructor += " " + ctorName + " structure = {"; } else { constructor += " return " + typeString(ctorType) + "("; } if (ctorType.isMatrix() && ctorParameters.size() == 1) { int dim = ctorType.getNominalSize(); const TType &parameter = ctorParameters[0]; if (parameter.isScalar()) { for (int row = 0; row < dim; row++) { for (int col = 0; col < dim; col++) { constructor += TString((row == col) ? "x0" : "0.0"); if (row < dim - 1 || col < dim - 1) { constructor += ", "; } } } } else if (parameter.isMatrix()) { for (int row = 0; row < dim; row++) { for (int col = 0; col < dim; col++) { if (row < parameter.getNominalSize() && col < parameter.getNominalSize()) { constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]"; } else { constructor += TString((row == col) ? "1.0" : "0.0"); } if (row < dim - 1 || col < dim - 1) { constructor += ", "; } } } } else UNREACHABLE(); } else { size_t remainingComponents = ctorType.getObjectSize(); size_t parameterIndex = 0; while (remainingComponents > 0) { const TType &parameter = ctorParameters[parameterIndex]; const size_t parameterSize = parameter.getObjectSize(); bool moreParameters = parameterIndex + 1 < ctorParameters.size(); constructor += "x" + str(parameterIndex); if (parameter.isScalar()) { ASSERT(parameterSize <= remainingComponents); remainingComponents -= parameterSize; } else if (parameter.isVector()) { if (remainingComponents == parameterSize || moreParameters) { ASSERT(parameterSize <= remainingComponents); remainingComponents -= parameterSize; } else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize())) { switch (remainingComponents) { case 1: constructor += ".x"; break; case 2: constructor += ".xy"; break; case 3: constructor += ".xyz"; break; case 4: constructor += ".xyzw"; break; default: UNREACHABLE(); } remainingComponents = 0; } else UNREACHABLE(); } else if (parameter.isMatrix() || parameter.getStruct()) { ASSERT(remainingComponents == parameterSize || moreParameters); ASSERT(parameterSize <= remainingComponents); remainingComponents -= parameterSize; } else UNREACHABLE(); if (moreParameters) { parameterIndex++; } if (remainingComponents) { constructor += ", "; } } } if (ctorType.getStruct()) { constructor += "};\n" " return structure;\n" "}\n"; } else { constructor += ");\n" "}\n"; } mConstructors.insert(constructor); } const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion) { TInfoSinkBase &out = mBody; if (type.getBasicType() == EbtStruct) { out << structLookup(type.getTypeName()) + "_ctor("; const TTypeList *structure = type.getStruct(); for (size_t i = 0; i < structure->size(); i++) { const TType *fieldType = (*structure)[i]; constUnion = writeConstantUnion(*fieldType, constUnion); if (i != structure->size() - 1) { out << ", "; } } out << ")"; } else { size_t size = type.getObjectSize(); bool writeType = size > 1; if (writeType) { out << typeString(type) << "("; } for (size_t i = 0; i < size; i++, constUnion++) { switch (constUnion->getType()) { case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break; case EbtInt: out << constUnion->getIConst(); break; case EbtBool: out << constUnion->getBConst(); break; default: UNREACHABLE(); } if (i != size - 1) { out << ", "; } } if (writeType) { out << ")"; } } return constUnion; } TString OutputHLSL::scopeString(unsigned int depthLimit) { TString string; for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++) { string += "_" + str(i); } return string; } TString OutputHLSL::scopedStruct(const TString &typeName) { if (typeName == "") { return typeName; } return typeName + scopeString(mScopeDepth); } TString OutputHLSL::structLookup(const TString &typeName) { for (int depth = mScopeDepth; depth >= 0; depth--) { TString scopedName = decorate(typeName + scopeString(depth)); for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++) { if (*structName == scopedName) { return scopedName; } } } UNREACHABLE(); // Should have found a matching constructor return typeName; } TString OutputHLSL::decorate(const TString &string) { if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0) { return "_" + string; } return string; } TString OutputHLSL::decorateUniform(const TString &string, const TType &type) { if (type.getBasicType() == EbtSamplerExternalOES) { return "ex_" + string; } return decorate(string); } TString OutputHLSL::decorateField(const TString &string, const TType &structure) { if (structure.getTypeName().compare(0, 3, "gl_") != 0) { return decorate(string); } return string; } TString OutputHLSL::registerString(TIntermSymbol *operand) { ASSERT(operand->getQualifier() == EvqUniform); if (IsSampler(operand->getBasicType())) { return "s" + str(samplerRegister(operand)); } return "c" + str(uniformRegister(operand)); } int OutputHLSL::samplerRegister(TIntermSymbol *sampler) { const TType &type = sampler->getType(); ASSERT(IsSampler(type.getBasicType())); int index = mSamplerRegister; mSamplerRegister += sampler->totalRegisterCount(); declareUniform(type, sampler->getSymbol(), index); return index; } int OutputHLSL::uniformRegister(TIntermSymbol *uniform) { const TType &type = uniform->getType(); ASSERT(!IsSampler(type.getBasicType())); int index = mUniformRegister; mUniformRegister += uniform->totalRegisterCount(); declareUniform(type, uniform->getSymbol(), index); return index; } void OutputHLSL::declareUniform(const TType &type, const TString &name, int index) { const TTypeList *structure = type.getStruct(); if (!structure) { mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index)); } else { if (type.isArray()) { int elementIndex = index; for (int i = 0; i < type.getArraySize(); i++) { for (size_t j = 0; j < structure->size(); j++) { const TType &fieldType = *(*structure)[j]; const TString &fieldName = fieldType.getFieldName(); const TString uniformName = name + "[" + str(i) + "]." + fieldName; declareUniform(fieldType, uniformName, elementIndex); elementIndex += fieldType.totalRegisterCount(); } } } else { int fieldIndex = index; for (size_t i = 0; i < structure->size(); i++) { const TType &fieldType = *(*structure)[i]; const TString &fieldName = fieldType.getFieldName(); const TString uniformName = name + "." + fieldName; declareUniform(fieldType, uniformName, fieldIndex); fieldIndex += fieldType.totalRegisterCount(); } } } } GLenum OutputHLSL::glVariableType(const TType &type) { if (type.getBasicType() == EbtFloat) { if (type.isScalar()) { return GL_FLOAT; } else if (type.isVector()) { switch(type.getNominalSize()) { case 2: return GL_FLOAT_VEC2; case 3: return GL_FLOAT_VEC3; case 4: return GL_FLOAT_VEC4; default: UNREACHABLE(); } } else if (type.isMatrix()) { switch(type.getNominalSize()) { case 2: return GL_FLOAT_MAT2; case 3: return GL_FLOAT_MAT3; case 4: return GL_FLOAT_MAT4; default: UNREACHABLE(); } } else UNREACHABLE(); } else if (type.getBasicType() == EbtInt) { if (type.isScalar()) { return GL_INT; } else if (type.isVector()) { switch(type.getNominalSize()) { case 2: return GL_INT_VEC2; case 3: return GL_INT_VEC3; case 4: return GL_INT_VEC4; default: UNREACHABLE(); } } else UNREACHABLE(); } else if (type.getBasicType() == EbtBool) { if (type.isScalar()) { return GL_BOOL; } else if (type.isVector()) { switch(type.getNominalSize()) { case 2: return GL_BOOL_VEC2; case 3: return GL_BOOL_VEC3; case 4: return GL_BOOL_VEC4; default: UNREACHABLE(); } } else UNREACHABLE(); } else if (type.getBasicType() == EbtSampler2D) { return GL_SAMPLER_2D; } else if (type.getBasicType() == EbtSamplerCube) { return GL_SAMPLER_CUBE; } else UNREACHABLE(); return GL_NONE; } GLenum OutputHLSL::glVariablePrecision(const TType &type) { if (type.getBasicType() == EbtFloat) { switch (type.getPrecision()) { case EbpHigh: return GL_HIGH_FLOAT; case EbpMedium: return GL_MEDIUM_FLOAT; case EbpLow: return GL_LOW_FLOAT; case EbpUndefined: // Should be defined as the default precision by the parser default: UNREACHABLE(); } } else if (type.getBasicType() == EbtInt) { switch (type.getPrecision()) { case EbpHigh: return GL_HIGH_INT; case EbpMedium: return GL_MEDIUM_INT; case EbpLow: return GL_LOW_INT; case EbpUndefined: // Should be defined as the default precision by the parser default: UNREACHABLE(); } } // Other types (boolean, sampler) don't have a precision return GL_NONE; } }
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_VARIABLE_INFO_H_ #define COMPILER_VARIABLE_INFO_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" // Provides information about a variable. // It is currently being used to store info about active attribs and uniforms. struct TVariableInfo { TVariableInfo(ShDataType type, int size); TVariableInfo(); TPersistString name; TPersistString mappedName; ShDataType type; int size; }; typedef std::vector<TVariableInfo> TVariableInfoList; // Traverses intermediate tree to collect all attributes and uniforms. class CollectAttribsUniforms : public TIntermTraverser { public: CollectAttribsUniforms(TVariableInfoList& attribs, TVariableInfoList& uniforms, ShHashFunction64 hashFunction); virtual void visitSymbol(TIntermSymbol*); virtual void visitConstantUnion(TIntermConstantUnion*); virtual bool visitBinary(Visit, TIntermBinary*); virtual bool visitUnary(Visit, TIntermUnary*); virtual bool visitSelection(Visit, TIntermSelection*); virtual bool visitAggregate(Visit, TIntermAggregate*); virtual bool visitLoop(Visit, TIntermLoop*); virtual bool visitBranch(Visit, TIntermBranch*); private: TVariableInfoList& mAttribs; TVariableInfoList& mUniforms; ShHashFunction64 mHashFunction; }; #endif // COMPILER_VARIABLE_INFO_H_
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// // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" class TInfoSinkBase; struct TLoopInfo { struct TIndex { int id; // symbol id. } index; TIntermLoop* loop; }; typedef TVector<TLoopInfo> TLoopStack; // Traverses intermediate tree to ensure that the shader does not exceed the // minimum functionality mandated in GLSL 1.0 spec, Appendix A. class ValidateLimitations : public TIntermTraverser { public: ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink); int numErrors() const { return mNumErrors; } virtual bool visitBinary(Visit, TIntermBinary*); virtual bool visitUnary(Visit, TIntermUnary*); virtual bool visitAggregate(Visit, TIntermAggregate*); virtual bool visitLoop(Visit, TIntermLoop*); private: void error(TSourceLoc loc, const char *reason, const char* token); bool withinLoopBody() const; bool isLoopIndex(const TIntermSymbol* symbol) const; bool validateLoopType(TIntermLoop* node); bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info); bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info); bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info); bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info); // Returns true if none of the loop indices is used as the argument to // the given function out or inout parameter. bool validateFunctionCall(TIntermAggregate* node); bool validateOperation(TIntermOperator* node, TIntermNode* operand); // Returns true if indexing does not exceed the minimum functionality // mandated in GLSL 1.0 spec, Appendix A, Section 5. bool isConstExpr(TIntermNode* node); bool isConstIndexExpr(TIntermNode* node); bool validateIndexing(TIntermBinary* node); ShShaderType mShaderType; TInfoSinkBase& mSink; int mNumErrors; TLoopStack mLoopStack; };
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _MMAP_INCLUDED_ #define _MMAP_INCLUDED_ // // Encapsulate memory mapped files // class TMMap { public: TMMap(const char* fileName) : fSize(-1), // -1 is the error value returned by GetFileSize() fp(NULL), fBuff(0) // 0 is the error value returned by MapViewOfFile() { if ((fp = fopen(fileName, "r")) == NULL) return; char c = getc(fp); fSize = 0; while (c != EOF) { fSize++; c = getc(fp); } if (c == EOF) fSize++; rewind(fp); fBuff = (char*)malloc(sizeof(char) * fSize); int count = 0; c = getc(fp); while (c != EOF) { fBuff[count++] = c; c = getc(fp); } fBuff[count++] = c; } char* getData() { return fBuff; } int getSize() { return fSize; } ~TMMap() { if (fp != NULL) fclose(fp); } private: int fSize; // size of file to map in FILE *fp; char* fBuff; // the actual data; }; #endif // _MMAP_INCLUDED_
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ #define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ #include <set> #include "compiler/ForLoopUnroll.h" #include "compiler/intermediate.h" #include "compiler/ParseHelper.h" class TOutputGLSLBase : public TIntermTraverser { public: TOutputGLSLBase(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable); protected: TInfoSinkBase& objSink() { return mObjSink; } void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr); void writeVariableType(const TType& type); virtual bool writeVariablePrecision(TPrecision precision) = 0; void writeFunctionParameters(const TIntermSequence& args); const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion); TString getTypeName(const TType& type); virtual void visitSymbol(TIntermSymbol* node); virtual void visitConstantUnion(TIntermConstantUnion* node); virtual bool visitBinary(Visit visit, TIntermBinary* node); virtual bool visitUnary(Visit visit, TIntermUnary* node); virtual bool visitSelection(Visit visit, TIntermSelection* node); virtual bool visitAggregate(Visit visit, TIntermAggregate* node); virtual bool visitLoop(Visit visit, TIntermLoop* node); virtual bool visitBranch(Visit visit, TIntermBranch* node); void visitCodeBlock(TIntermNode* node); // Return the original name if hash function pointer is NULL; // otherwise return the hashed name. TString hashName(const TString& name); // Same as hashName(), but without hashing built-in variables. TString hashVariableName(const TString& name); // Same as hashName(), but without hashing built-in functions. TString hashFunctionName(const TString& mangled_name); private: TInfoSinkBase& mObjSink; bool mDeclaringVariables; // Structs are declared as the tree is traversed. This set contains all // the structs already declared. It is maintained so that a struct is // declared only once. typedef std::set<TString> DeclaredStructs; DeclaredStructs mDeclaredStructs; ForLoopUnroll mLoopUnroll; ShArrayIndexClampingStrategy mClampingStrategy; // name hashing. ShHashFunction64 mHashFunction; NameMap& mNameMap; TSymbolTable& mSymbolTable; }; #endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/intermediate.h" #include "compiler/RemoveTree.h" // // Code to recursively delete the intermediate tree. // class RemoveTree : public TIntermTraverser { public: RemoveTree() : TIntermTraverser(false, false, true) { } protected: void visitSymbol(TIntermSymbol*); void visitConstantUnion(TIntermConstantUnion*); bool visitBinary(Visit visit, TIntermBinary*); bool visitUnary(Visit visit, TIntermUnary*); bool visitSelection(Visit visit, TIntermSelection*); bool visitAggregate(Visit visit, TIntermAggregate*); }; void RemoveTree::visitSymbol(TIntermSymbol* node) { delete node; } bool RemoveTree::visitBinary(Visit visit, TIntermBinary* node) { delete node; return true; } bool RemoveTree::visitUnary(Visit visit, TIntermUnary* node) { delete node; return true; } bool RemoveTree::visitAggregate(Visit visit, TIntermAggregate* node) { delete node; return true; } bool RemoveTree::visitSelection(Visit visit, TIntermSelection* node) { delete node; return true; } void RemoveTree::visitConstantUnion(TIntermConstantUnion* node) { delete node; } // // Entry point. // void RemoveAllTreeNodes(TIntermNode* root) { RemoveTree it; root->traverse(&it); }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorGLSL.h" #include "compiler/OutputGLSL.h" #include "compiler/VersionGLSL.h" static void writeVersion(ShShaderType type, TIntermNode* root, TInfoSinkBase& sink) { TVersionGLSL versionGLSL(type); root->traverse(&versionGLSL); int version = versionGLSL.getVersion(); // We need to write version directive only if it is greater than 110. // If there is no version directive in the shader, 110 is implied. if (version > 110) { sink << "#version " << version << "\n"; } } TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) : TCompiler(type, spec) { } void TranslatorGLSL::translate(TIntermNode* root) { TInfoSinkBase& sink = getInfoSink().obj; // Write GLSL version. writeVersion(getShaderType(), root, sink); // Write emulated built-in functions if needed. getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition( sink, false); // Write array bounds clamping emulation if needed. getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); // Write translated shader. TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable()); root->traverse(&outputGLSL); }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Implement the top-level of interface to the compiler, // as defined in ShaderLang.h // #include "GLSLANG/ShaderLang.h" #include "compiler/InitializeDll.h" #include "compiler/preprocessor/length_limits.h" #include "compiler/ShHandle.h" #include "compiler/TranslatorHLSL.h" // // This is the platform independent interface between an OGL driver // and the shading language compiler. // static bool checkActiveUniformAndAttribMaxLengths(const ShHandle handle, size_t expectedValue) { size_t activeUniformLimit = 0; ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit); size_t activeAttribLimit = 0; ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit); return (expectedValue == activeUniformLimit && expectedValue == activeAttribLimit); } static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue) { size_t mappedNameMaxLength = 0; ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength); return (expectedValue == mappedNameMaxLength); } static void getVariableInfo(ShShaderInfo varType, const ShHandle handle, int index, size_t* length, int* size, ShDataType* type, char* name, char* mappedName) { if (!handle || !size || !type || !name) return; ASSERT((varType == SH_ACTIVE_ATTRIBUTES) || (varType == SH_ACTIVE_UNIFORMS)); TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return; const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() : compiler->getUniforms(); if (index < 0 || index >= static_cast<int>(varList.size())) return; const TVariableInfo& varInfo = varList[index]; if (length) *length = varInfo.name.size(); *size = varInfo.size; *type = varInfo.type; // This size must match that queried by // SH_ACTIVE_UNIFORM_MAX_LENGTH and SH_ACTIVE_ATTRIBUTE_MAX_LENGTH // in ShGetInfo, below. size_t activeUniformAndAttribLength = 1 + MAX_SYMBOL_NAME_LEN; ASSERT(checkActiveUniformAndAttribMaxLengths(handle, activeUniformAndAttribLength)); strncpy(name, varInfo.name.c_str(), activeUniformAndAttribLength); name[activeUniformAndAttribLength - 1] = 0; if (mappedName) { // This size must match that queried by // SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below. size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN; ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength)); strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength); mappedName[maxMappedNameLength - 1] = 0; } } // // Driver must call this first, once, before doing any other // compiler operations. // int ShInitialize() { if (!InitProcess()) return 0; return 1; } // // Cleanup symbol tables // int ShFinalize() { if (!DetachProcess()) return 0; return 1; } // // Initialize built-in resources with minimum expected values. // void ShInitBuiltInResources(ShBuiltInResources* resources) { // Constants. resources->MaxVertexAttribs = 8; resources->MaxVertexUniformVectors = 128; resources->MaxVaryingVectors = 8; resources->MaxVertexTextureImageUnits = 0; resources->MaxCombinedTextureImageUnits = 8; resources->MaxTextureImageUnits = 8; resources->MaxFragmentUniformVectors = 16; resources->MaxDrawBuffers = 1; // Extensions. resources->OES_standard_derivatives = 0; resources->OES_EGL_image_external = 0; resources->ARB_texture_rectangle = 0; resources->EXT_draw_buffers = 0; resources->EXT_frag_depth = 0; // Disable highp precision in fragment shader by default. resources->FragmentPrecisionHigh = 0; // Disable name hashing by default. resources->HashFunction = NULL; resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC; } // // Driver calls these to create and destroy compiler objects. // ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec, ShShaderOutput output, const ShBuiltInResources* resources) { if (!InitThread()) return 0; TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output)); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; // Generate built-in symbol table. if (!compiler->Init(*resources)) { ShDestruct(base); return 0; } return reinterpret_cast<void*>(base); } void ShDestruct(ShHandle handle) { if (handle == 0) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); if (base->getAsCompiler()) DeleteCompiler(base->getAsCompiler()); } // // Do an actual compile on the given strings. The result is left // in the given compile object. // // Return: The return value of ShCompile is really boolean, indicating // success or failure. // int ShCompile( const ShHandle handle, const char* const shaderStrings[], size_t numStrings, int compileOptions) { if (!InitThread()) return 0; if (handle == 0) return 0; TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (compiler == 0) return 0; bool success = compiler->compile(shaderStrings, numStrings, compileOptions); return success ? 1 : 0; } void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params) { if (!handle || !params) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; switch(pname) { case SH_INFO_LOG_LENGTH: *params = compiler->getInfoSink().info.size() + 1; break; case SH_OBJECT_CODE_LENGTH: *params = compiler->getInfoSink().obj.size() + 1; break; case SH_ACTIVE_UNIFORMS: *params = compiler->getUniforms().size(); break; case SH_ACTIVE_UNIFORM_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_ACTIVE_ATTRIBUTES: *params = compiler->getAttribs().size(); break; case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_MAPPED_NAME_MAX_LENGTH: // Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to // handle array and struct dereferences. *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_NAME_MAX_LENGTH: *params = 1 + MAX_SYMBOL_NAME_LEN; break; case SH_HASHED_NAME_MAX_LENGTH: if (compiler->getHashFunction() == NULL) { *params = 0; } else { // 64 bits hashing output requires 16 bytes for hex // representation. const char HashedNamePrefix[] = HASHED_NAME_PREFIX; *params = 16 + sizeof(HashedNamePrefix); } break; case SH_HASHED_NAMES_COUNT: *params = compiler->getNameMap().size(); break; default: UNREACHABLE(); } } // // Return any compiler log of messages for the application. // void ShGetInfoLog(const ShHandle handle, char* infoLog) { if (!handle || !infoLog) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; TInfoSink& infoSink = compiler->getInfoSink(); strcpy(infoLog, infoSink.info.c_str()); } // // Return any object code. // void ShGetObjectCode(const ShHandle handle, char* objCode) { if (!handle || !objCode) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; TInfoSink& infoSink = compiler->getInfoSink(); strcpy(objCode, infoSink.obj.c_str()); } void ShGetActiveAttrib(const ShHandle handle, int index, size_t* length, int* size, ShDataType* type, char* name, char* mappedName) { getVariableInfo(SH_ACTIVE_ATTRIBUTES, handle, index, length, size, type, name, mappedName); } void ShGetActiveUniform(const ShHandle handle, int index, size_t* length, int* size, ShDataType* type, char* name, char* mappedName) { getVariableInfo(SH_ACTIVE_UNIFORMS, handle, index, length, size, type, name, mappedName); } void ShGetNameHashingEntry(const ShHandle handle, int index, char* name, char* hashedName) { if (!handle || !name || !hashedName || index < 0) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); TCompiler* compiler = base->getAsCompiler(); if (!compiler) return; const NameMap& nameMap = compiler->getNameMap(); if (index >= static_cast<int>(nameMap.size())) return; NameMap::const_iterator it = nameMap.begin(); for (int i = 0; i < index; ++i) ++it; size_t len = it->first.length() + 1; size_t max_len = 0; ShGetInfo(handle, SH_NAME_MAX_LENGTH, &max_len); if (len > max_len) { ASSERT(false); len = max_len; } strncpy(name, it->first.c_str(), len); // To be on the safe side in case the source is longer than expected. name[len - 1] = '\0'; len = it->second.length() + 1; max_len = 0; ShGetInfo(handle, SH_HASHED_NAME_MAX_LENGTH, &max_len); if (len > max_len) { ASSERT(false); len = max_len; } strncpy(hashedName, it->second.c_str(), len); // To be on the safe side in case the source is longer than expected. hashedName[len - 1] = '\0'; } void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params) { if (!handle || !params) return; TShHandleBase* base = static_cast<TShHandleBase*>(handle); TranslatorHLSL* translator = base->getAsTranslatorHLSL(); if (!translator) return; switch(pname) { case SH_ACTIVE_UNIFORMS_ARRAY: *params = (void*)&translator->getUniforms(); break; default: UNREACHABLE(); } }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ParseHelper.h" // // Use this class to carry along data from node to node in // the traversal // class TConstTraverser : public TIntermTraverser { public: TConstTraverser(ConstantUnion* cUnion, bool singleConstParam, TOperator constructType, TInfoSink& sink, TSymbolTable& symTable, TType& t) : error(false), index(0), unionArray(cUnion), type(t), constructorType(constructType), singleConstantParam(singleConstParam), infoSink(sink), symbolTable(symTable), size(0), isMatrix(false), matrixSize(0) { } bool error; protected: void visitSymbol(TIntermSymbol*); void visitConstantUnion(TIntermConstantUnion*); bool visitBinary(Visit visit, TIntermBinary*); bool visitUnary(Visit visit, TIntermUnary*); bool visitSelection(Visit visit, TIntermSelection*); bool visitAggregate(Visit visit, TIntermAggregate*); bool visitLoop(Visit visit, TIntermLoop*); bool visitBranch(Visit visit, TIntermBranch*); size_t index; ConstantUnion *unionArray; TType type; TOperator constructorType; bool singleConstantParam; TInfoSink& infoSink; TSymbolTable& symbolTable; size_t size; // size of the constructor ( 4 for vec4) bool isMatrix; size_t matrixSize; // dimension of the matrix (nominal size and not the instance size) }; // // The rest of the file are the traversal functions. The last one // is the one that starts the traversal. // // Return true from interior nodes to have the external traversal // continue on to children. If you process children yourself, // return false. // void TConstTraverser::visitSymbol(TIntermSymbol* node) { infoSink.info.message(EPrefixInternalError, node->getLine(), "Symbol Node found in constant constructor"); return; } bool TConstTraverser::visitBinary(Visit visit, TIntermBinary* node) { TQualifier qualifier = node->getType().getQualifier(); if (qualifier != EvqConst) { TString buf; buf.append("'constructor' : assigning non-constant to "); buf.append(type.getCompleteString()); infoSink.info.message(EPrefixError, node->getLine(), buf.c_str()); error = true; return false; } infoSink.info.message(EPrefixInternalError, node->getLine(), "Binary Node found in constant constructor"); return false; } bool TConstTraverser::visitUnary(Visit visit, TIntermUnary* node) { TString buf; buf.append("'constructor' : assigning non-constant to "); buf.append(type.getCompleteString()); infoSink.info.message(EPrefixError, node->getLine(), buf.c_str()); error = true; return false; } bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate* node) { if (!node->isConstructor() && node->getOp() != EOpComma) { TString buf; buf.append("'constructor' : assigning non-constant to "); buf.append(type.getCompleteString()); infoSink.info.message(EPrefixError, node->getLine(), buf.c_str()); error = true; return false; } if (node->getSequence().size() == 0) { error = true; return false; } bool flag = node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion(); if (flag) { singleConstantParam = true; constructorType = node->getOp(); size = node->getType().getObjectSize(); if (node->getType().isMatrix()) { isMatrix = true; matrixSize = node->getType().getNominalSize(); } } for (TIntermSequence::iterator p = node->getSequence().begin(); p != node->getSequence().end(); p++) { if (node->getOp() == EOpComma) index = 0; (*p)->traverse(this); } if (flag) { singleConstantParam = false; constructorType = EOpNull; size = 0; isMatrix = false; matrixSize = 0; } return false; } bool TConstTraverser::visitSelection(Visit visit, TIntermSelection* node) { infoSink.info.message(EPrefixInternalError, node->getLine(), "Selection Node found in constant constructor"); error = true; return false; } void TConstTraverser::visitConstantUnion(TIntermConstantUnion* node) { if (!node->getUnionArrayPointer()) { // The constant was not initialized, this should already have been logged assert(infoSink.info.size() != 0); return; } ConstantUnion* leftUnionArray = unionArray; size_t instanceSize = type.getObjectSize(); if (index >= instanceSize) return; if (!singleConstantParam) { size_t size = node->getType().getObjectSize(); ConstantUnion *rightUnionArray = node->getUnionArrayPointer(); for (size_t i = 0; i < size; i++) { if (index >= instanceSize) return; leftUnionArray[index] = rightUnionArray[i]; (index)++; } } else { size_t totalSize = index + size; ConstantUnion *rightUnionArray = node->getUnionArrayPointer(); if (!isMatrix) { size_t count = 0; for (size_t i = index; i < totalSize; i++) { if (i >= instanceSize) return; leftUnionArray[i] = rightUnionArray[count]; (index)++; if (node->getType().getObjectSize() > 1) count++; } } else { // for matrix constructors size_t count = 0; size_t element = index; for (size_t i = index; i < totalSize; i++) { if (i >= instanceSize) return; if (element - i == 0 || (i - element) % (matrixSize + 1) == 0 ) leftUnionArray[i] = rightUnionArray[count]; else leftUnionArray[i].setFConst(0.0f); (index)++; if (node->getType().getObjectSize() > 1) count++; } } } } bool TConstTraverser::visitLoop(Visit visit, TIntermLoop* node) { infoSink.info.message(EPrefixInternalError, node->getLine(), "Loop Node found in constant constructor"); error = true; return false; } bool TConstTraverser::visitBranch(Visit visit, TIntermBranch* node) { infoSink.info.message(EPrefixInternalError, node->getLine(), "Branch Node found in constant constructor"); error = true; return false; } // // This function is the one to call externally to start the traversal. // Individual functions can be initialized to 0 to skip processing of that // type of node. It's children will still be processed. // bool TIntermediate::parseConstTree(const TSourceLoc& line, TIntermNode* root, ConstantUnion* unionArray, TOperator constructorType, TSymbolTable& symbolTable, TType t, bool singleConstantParam) { if (root == 0) return false; TConstTraverser it(unionArray, singleConstantParam, constructorType, infoSink, symbolTable, t); root->traverse(&it); if (it.error) return true; else return false; }
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorHLSL.h" // // This function must be provided to create the actual // compile object used by higher level code. It returns // a subclass of TCompiler. // TCompiler* ConstructCompiler( ShShaderType type, ShShaderSpec spec, ShShaderOutput output) { switch (output) { case SH_HLSL9_OUTPUT: case SH_HLSL11_OUTPUT: return new TranslatorHLSL(type, spec, output); default: return NULL; } } // // Delete the compiler made by ConstructCompiler // void DeleteCompiler(TCompiler* compiler) { delete compiler; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/PoolAlloc.h" #ifndef _MSC_VER #include <stdint.h> #endif #include <stdio.h> #include "common/angleutils.h" #include "compiler/InitializeGlobals.h" #include "compiler/osinclude.h" OS_TLSIndex PoolIndex = OS_INVALID_TLS_INDEX; void InitializeGlobalPools() { TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex)); if (globalPools) return; TThreadGlobalPools* threadData = new TThreadGlobalPools(); threadData->globalPoolAllocator = 0; OS_SetTLSValue(PoolIndex, threadData); } void FreeGlobalPools() { // Release the allocated memory for this thread. TThreadGlobalPools* globalPools= static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex)); if (!globalPools) return; delete globalPools; } bool InitializePoolIndex() { // Allocate a TLS index. if ((PoolIndex = OS_AllocTLSIndex()) == OS_INVALID_TLS_INDEX) return false; return true; } void FreePoolIndex() { // Release the TLS index. OS_FreeTLSIndex(PoolIndex); } TPoolAllocator& GetGlobalPoolAllocator() { TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex)); return *threadData->globalPoolAllocator; } void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator) { TThreadGlobalPools* threadData = static_cast<TThreadGlobalPools*>(OS_GetTLSValue(PoolIndex)); threadData->globalPoolAllocator = poolAllocator; } // // Implement the functionality of the TPoolAllocator class, which // is documented in PoolAlloc.h. // TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment) : pageSize(growthIncrement), alignment(allocationAlignment), freeList(0), inUseList(0), numCalls(0), totalBytes(0) { // // Don't allow page sizes we know are smaller than all common // OS page sizes. // if (pageSize < 4*1024) pageSize = 4*1024; // // A large currentPageOffset indicates a new page needs to // be obtained to allocate memory. // currentPageOffset = pageSize; // // Adjust alignment to be at least pointer aligned and // power of 2. // size_t minAlign = sizeof(void*); alignment &= ~(minAlign - 1); if (alignment < minAlign) alignment = minAlign; size_t a = 1; while (a < alignment) a <<= 1; alignment = a; alignmentMask = a - 1; // // Align header skip // headerSkip = minAlign; if (headerSkip < sizeof(tHeader)) { headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask; } } TPoolAllocator::~TPoolAllocator() { while (inUseList) { tHeader* next = inUseList->nextPage; inUseList->~tHeader(); delete [] reinterpret_cast<char*>(inUseList); inUseList = next; } // We should not check the guard blocks // here, because we did it already when the block was // placed into the free list. // while (freeList) { tHeader* next = freeList->nextPage; delete [] reinterpret_cast<char*>(freeList); freeList = next; } } // Support MSVC++ 6.0 const unsigned char TAllocation::guardBlockBeginVal = 0xfb; const unsigned char TAllocation::guardBlockEndVal = 0xfe; const unsigned char TAllocation::userDataFill = 0xcd; #ifdef GUARD_BLOCKS const size_t TAllocation::guardBlockSize = 16; #else const size_t TAllocation::guardBlockSize = 0; #endif // // Check a single guard block for damage // void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const { #ifdef GUARD_BLOCKS for (size_t x = 0; x < guardBlockSize; x++) { if (blockMem[x] != val) { char assertMsg[80]; // We don't print the assert message. It's here just to be helpful. #if defined(_MSC_VER) snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n", locText, size, data()); #else snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n", locText, size, data()); #endif assert(0 && "PoolAlloc: Damage in guard block"); } } #endif } void TPoolAllocator::push() { tAllocState state = { currentPageOffset, inUseList }; stack.push_back(state); // // Indicate there is no current page to allocate from. // currentPageOffset = pageSize; } // // Do a mass-deallocation of all the individual allocations // that have occurred since the last push(), or since the // last pop(), or since the object's creation. // // The deallocated pages are saved for future allocations. // void TPoolAllocator::pop() { if (stack.size() < 1) return; tHeader* page = stack.back().page; currentPageOffset = stack.back().offset; while (inUseList != page) { // invoke destructor to free allocation list inUseList->~tHeader(); tHeader* nextInUse = inUseList->nextPage; if (inUseList->pageCount > 1) delete [] reinterpret_cast<char*>(inUseList); else { inUseList->nextPage = freeList; freeList = inUseList; } inUseList = nextInUse; } stack.pop_back(); } // // Do a mass-deallocation of all the individual allocations // that have occurred. // void TPoolAllocator::popAll() { while (stack.size() > 0) pop(); } void* TPoolAllocator::allocate(size_t numBytes) { // // Just keep some interesting statistics. // ++numCalls; totalBytes += numBytes; // If we are using guard blocks, all allocations are bracketed by // them: [guardblock][allocation][guardblock]. numBytes is how // much memory the caller asked for. allocationSize is the total // size including guard blocks. In release build, // guardBlockSize=0 and this all gets optimized away. size_t allocationSize = TAllocation::allocationSize(numBytes); // Detect integer overflow. if (allocationSize < numBytes) return 0; // // Do the allocation, most likely case first, for efficiency. // This step could be moved to be inline sometime. // if (allocationSize <= pageSize - currentPageOffset) { // // Safe to allocate from currentPageOffset. // unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset; currentPageOffset += allocationSize; currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask; return initializeAllocation(inUseList, memory, numBytes); } if (allocationSize > pageSize - headerSkip) { // // Do a multi-page allocation. Don't mix these with the others. // The OS is efficient and allocating and free-ing multiple pages. // size_t numBytesToAlloc = allocationSize + headerSkip; // Detect integer overflow. if (numBytesToAlloc < allocationSize) return 0; tHeader* memory = reinterpret_cast<tHeader*>(::new char[numBytesToAlloc]); if (memory == 0) return 0; // Use placement-new to initialize header new(memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize); inUseList = memory; currentPageOffset = pageSize; // make next allocation come from a new page // No guard blocks for multi-page allocations (yet) return reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(memory) + headerSkip); } // // Need a simple page to allocate from. // tHeader* memory; if (freeList) { memory = freeList; freeList = freeList->nextPage; } else { memory = reinterpret_cast<tHeader*>(::new char[pageSize]); if (memory == 0) return 0; } // Use placement-new to initialize header new(memory) tHeader(inUseList, 1); inUseList = memory; unsigned char* ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip; currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask; return initializeAllocation(inUseList, ret, numBytes); } // // Check all allocations in a list for damage by calling check on each. // void TAllocation::checkAllocList() const { for (const TAllocation* alloc = this; alloc != 0; alloc = alloc->prevAlloc) alloc->check(); }
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #include "compiler/OutputGLSLBase.h" class TOutputGLSL : public TOutputGLSLBase { public: TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable); protected: virtual bool writeVariablePrecision(TPrecision); virtual void visitSymbol(TIntermSymbol* node); }; #endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DIAGNOSTICS_H_ #define COMPILER_DIAGNOSTICS_H_ #include "compiler/preprocessor/DiagnosticsBase.h" class TInfoSink; class TDiagnostics : public pp::Diagnostics { public: TDiagnostics(TInfoSink& infoSink); virtual ~TDiagnostics(); TInfoSink& infoSink() { return mInfoSink; } int numErrors() const { return mNumErrors; } int numWarnings() const { return mNumWarnings; } void writeInfo(Severity severity, const pp::SourceLocation& loc, const std::string& reason, const std::string& token, const std::string& extra); void writeDebug(const std::string& str); protected: virtual void print(ID id, const pp::SourceLocation& loc, const std::string& text); private: TInfoSink& mInfoSink; int mNumErrors; int mNumWarnings; }; #endif // COMPILER_DIAGNOSTICS_H_
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// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/InfoSink.h" #include "compiler/intermediate.h" // // This class decides which built-in functions need to be replaced with the // emulated ones. // It's only a workaround for OpenGL driver bugs, and isn't needed in general. // class BuiltInFunctionEmulator { public: BuiltInFunctionEmulator(ShShaderType shaderType); // Records that a function is called by the shader and might needs to be // emulated. If the function's group is not in mFunctionGroupFilter, this // becomes an no-op. // Returns true if the function call needs to be replaced with an emulated // one. bool SetFunctionCalled(TOperator op, const TType& param); bool SetFunctionCalled( TOperator op, const TType& param1, const TType& param2); // Output function emulation definition. This should be before any other // shader source. void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const; void MarkBuiltInFunctionsForEmulation(TIntermNode* root); void Cleanup(); // "name(" becomes "webgl_name_emu(". static TString GetEmulatedFunctionName(const TString& name); private: // // Built-in functions. // enum TBuiltInFunction { TFunctionCos1 = 0, // float cos(float); TFunctionCos2, // vec2 cos(vec2); TFunctionCos3, // vec3 cos(vec3); TFunctionCos4, // vec4 cos(vec4); TFunctionDistance1_1, // float distance(float, float); TFunctionDistance2_2, // vec2 distance(vec2, vec2); TFunctionDistance3_3, // vec3 distance(vec3, vec3); TFunctionDistance4_4, // vec4 distance(vec4, vec4); TFunctionDot1_1, // float dot(float, float); TFunctionDot2_2, // vec2 dot(vec2, vec2); TFunctionDot3_3, // vec3 dot(vec3, vec3); TFunctionDot4_4, // vec4 dot(vec4, vec4); TFunctionLength1, // float length(float); TFunctionLength2, // float length(vec2); TFunctionLength3, // float length(vec3); TFunctionLength4, // float length(vec4); TFunctionNormalize1, // float normalize(float); TFunctionNormalize2, // vec2 normalize(vec2); TFunctionNormalize3, // vec3 normalize(vec3); TFunctionNormalize4, // vec4 normalize(vec4); TFunctionReflect1_1, // float reflect(float, float); TFunctionReflect2_2, // vec2 reflect(vec2, vec2); TFunctionReflect3_3, // vec3 reflect(vec3, vec3); TFunctionReflect4_4, // vec4 reflect(vec4, vec4); TFunctionUnknown }; TBuiltInFunction IdentifyFunction(TOperator op, const TType& param); TBuiltInFunction IdentifyFunction( TOperator op, const TType& param1, const TType& param2); bool SetFunctionCalled(TBuiltInFunction function); std::vector<TBuiltInFunction> mFunctions; const bool* mFunctionMask; // a boolean flag for each function. const char** mFunctionSource; }; #endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // UnfoldShortCircuit is an AST traverser to output short-circuiting operators as if-else statements // #ifndef COMPILER_UNFOLDSHORTCIRCUIT_H_ #define COMPILER_UNFOLDSHORTCIRCUIT_H_ #include "compiler/intermediate.h" #include "compiler/ParseHelper.h" namespace sh { class OutputHLSL; class UnfoldShortCircuit : public TIntermTraverser { public: UnfoldShortCircuit(TParseContext &context, OutputHLSL *outputHLSL); void traverse(TIntermNode *node); bool visitBinary(Visit visit, TIntermBinary*); bool visitSelection(Visit visit, TIntermSelection *node); bool visitLoop(Visit visit, TIntermLoop *node); int getNextTemporaryIndex(); protected: TParseContext &mContext; OutputHLSL *const mOutputHLSL; int mTemporaryIndex; }; } #endif // COMPILER_UNFOLDSHORTCIRCUIT_H_
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H #include "compiler/depgraph/DependencyGraph.h" #include "compiler/InfoSink.h" class TDependencyGraphOutput : public TDependencyGraphTraverser { public: TDependencyGraphOutput(TInfoSinkBase& sink) : mSink(sink) {} virtual void visitSymbol(TGraphSymbol* symbol); virtual void visitArgument(TGraphArgument* parameter); virtual void visitFunctionCall(TGraphFunctionCall* functionCall); virtual void visitSelection(TGraphSelection* selection); virtual void visitLoop(TGraphLoop* loop); virtual void visitLogicalOp(TGraphLogicalOp* logicalOp); void outputAllSpanningTrees(TDependencyGraph& graph); private: void outputIndentation(); TInfoSinkBase& mSink; }; #endif // COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraphOutput.h" void TDependencyGraphOutput::outputIndentation() { for (int i = 0; i < getDepth(); ++i) mSink << " "; } void TDependencyGraphOutput::visitArgument(TGraphArgument* parameter) { outputIndentation(); mSink << "argument " << parameter->getArgumentNumber() << " of call to " << parameter->getIntermFunctionCall()->getName() << "\n"; } void TDependencyGraphOutput::visitFunctionCall(TGraphFunctionCall* functionCall) { outputIndentation(); mSink << "function call " << functionCall->getIntermFunctionCall()->getName() << "\n"; } void TDependencyGraphOutput::visitSymbol(TGraphSymbol* symbol) { outputIndentation(); mSink << symbol->getIntermSymbol()->getSymbol() << " (symbol id: " << symbol->getIntermSymbol()->getId() << ")\n"; } void TDependencyGraphOutput::visitSelection(TGraphSelection* selection) { outputIndentation(); mSink << "selection\n"; } void TDependencyGraphOutput::visitLoop(TGraphLoop* loop) { outputIndentation(); mSink << "loop condition\n"; } void TDependencyGraphOutput::visitLogicalOp(TGraphLogicalOp* logicalOp) { outputIndentation(); mSink << "logical " << logicalOp->getOpString() << "\n"; } void TDependencyGraphOutput::outputAllSpanningTrees(TDependencyGraph& graph) { mSink << "\n"; for (TGraphNodeVector::const_iterator iter = graph.begin(); iter != graph.end(); ++iter) { TGraphNode* symbol = *iter; mSink << "--- Dependency graph spanning tree ---\n"; clearVisited(); symbol->traverse(this); mSink << "\n"; } }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraphBuilder.h" void TDependencyGraphBuilder::build(TIntermNode* node, TDependencyGraph* graph) { TDependencyGraphBuilder builder(graph); builder.build(node); } bool TDependencyGraphBuilder::visitAggregate(Visit visit, TIntermAggregate* intermAggregate) { switch (intermAggregate->getOp()) { case EOpFunction: visitFunctionDefinition(intermAggregate); break; case EOpFunctionCall: visitFunctionCall(intermAggregate); break; default: visitAggregateChildren(intermAggregate); break; } return false; } void TDependencyGraphBuilder::visitFunctionDefinition(TIntermAggregate* intermAggregate) { // Currently, we do not support user defined functions. if (intermAggregate->getName() != "main(") return; visitAggregateChildren(intermAggregate); } // Takes an expression like "f(x)" and creates a dependency graph like // "x -> argument 0 -> function call". void TDependencyGraphBuilder::visitFunctionCall(TIntermAggregate* intermFunctionCall) { TGraphFunctionCall* functionCall = mGraph->createFunctionCall(intermFunctionCall); // Run through the function call arguments. int argumentNumber = 0; TIntermSequence& intermArguments = intermFunctionCall->getSequence(); for (TIntermSequence::const_iterator iter = intermArguments.begin(); iter != intermArguments.end(); ++iter, ++argumentNumber) { TNodeSetMaintainer nodeSetMaintainer(this); TIntermNode* intermArgument = *iter; intermArgument->traverse(this); if (TParentNodeSet* argumentNodes = mNodeSets.getTopSet()) { TGraphArgument* argument = mGraph->createArgument(intermFunctionCall, argumentNumber); connectMultipleNodesToSingleNode(argumentNodes, argument); argument->addDependentNode(functionCall); } } // Push the leftmost symbol of this function call into the current set of dependent symbols to // represent the result of this function call. // Thus, an expression like "y = f(x)" will yield a dependency graph like // "x -> argument 0 -> function call -> y". // This line essentially passes the function call node back up to an earlier visitAssignment // call, which will create the connection "function call -> y". mNodeSets.insertIntoTopSet(functionCall); } void TDependencyGraphBuilder::visitAggregateChildren(TIntermAggregate* intermAggregate) { TIntermSequence& sequence = intermAggregate->getSequence(); for(TIntermSequence::const_iterator iter = sequence.begin(); iter != sequence.end(); ++iter) { TIntermNode* intermChild = *iter; intermChild->traverse(this); } } void TDependencyGraphBuilder::visitSymbol(TIntermSymbol* intermSymbol) { // Push this symbol into the set of dependent symbols for the current assignment or condition // that we are traversing. TGraphSymbol* symbol = mGraph->getOrCreateSymbol(intermSymbol); mNodeSets.insertIntoTopSet(symbol); // If this symbol is the current leftmost symbol under an assignment, replace the previous // leftmost symbol with this symbol. if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree) { mLeftmostSymbols.pop(); mLeftmostSymbols.push(symbol); } } bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBinary) { TOperator op = intermBinary->getOp(); if (op == EOpInitialize || intermBinary->modifiesState()) visitAssignment(intermBinary); else if (op == EOpLogicalAnd || op == EOpLogicalOr) visitLogicalOp(intermBinary); else visitBinaryChildren(intermBinary); return false; } void TDependencyGraphBuilder::visitAssignment(TIntermBinary* intermAssignment) { TIntermTyped* intermLeft = intermAssignment->getLeft(); if (!intermLeft) return; TGraphSymbol* leftmostSymbol = NULL; { TNodeSetMaintainer nodeSetMaintainer(this); { TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mLeftSubtree); intermLeft->traverse(this); leftmostSymbol = mLeftmostSymbols.top(); // After traversing the left subtree of this assignment, we should have found a real // leftmost symbol, and the leftmost symbol should not be a placeholder. ASSERT(leftmostSymbol != &mLeftSubtree); ASSERT(leftmostSymbol != &mRightSubtree); } if (TIntermTyped* intermRight = intermAssignment->getRight()) { TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree); intermRight->traverse(this); } if (TParentNodeSet* assignmentNodes = mNodeSets.getTopSet()) connectMultipleNodesToSingleNode(assignmentNodes, leftmostSymbol); } // Push the leftmost symbol of this assignment into the current set of dependent symbols to // represent the result of this assignment. // An expression like "a = (b = c)" will yield a dependency graph like "c -> b -> a". // This line essentially passes the leftmost symbol of the nested assignment ("b" in this // example) back up to the earlier visitAssignment call for the outer assignment, which will // create the connection "b -> a". mNodeSets.insertIntoTopSet(leftmostSymbol); } void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary* intermLogicalOp) { if (TIntermTyped* intermLeft = intermLogicalOp->getLeft()) { TNodeSetPropagatingMaintainer nodeSetMaintainer(this); intermLeft->traverse(this); if (TParentNodeSet* leftNodes = mNodeSets.getTopSet()) { TGraphLogicalOp* logicalOp = mGraph->createLogicalOp(intermLogicalOp); connectMultipleNodesToSingleNode(leftNodes, logicalOp); } } if (TIntermTyped* intermRight = intermLogicalOp->getRight()) { TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree); intermRight->traverse(this); } } void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary* intermBinary) { if (TIntermTyped* intermLeft = intermBinary->getLeft()) intermLeft->traverse(this); if (TIntermTyped* intermRight = intermBinary->getRight()) { TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree); intermRight->traverse(this); } } bool TDependencyGraphBuilder::visitSelection(Visit visit, TIntermSelection* intermSelection) { if (TIntermNode* intermCondition = intermSelection->getCondition()) { TNodeSetMaintainer nodeSetMaintainer(this); intermCondition->traverse(this); if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) { TGraphSelection* selection = mGraph->createSelection(intermSelection); connectMultipleNodesToSingleNode(conditionNodes, selection); } } if (TIntermNode* intermTrueBlock = intermSelection->getTrueBlock()) intermTrueBlock->traverse(this); if (TIntermNode* intermFalseBlock = intermSelection->getFalseBlock()) intermFalseBlock->traverse(this); return false; } bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop* intermLoop) { if (TIntermTyped* intermCondition = intermLoop->getCondition()) { TNodeSetMaintainer nodeSetMaintainer(this); intermCondition->traverse(this); if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) { TGraphLoop* loop = mGraph->createLoop(intermLoop); connectMultipleNodesToSingleNode(conditionNodes, loop); } } if (TIntermNode* intermBody = intermLoop->getBody()) intermBody->traverse(this); if (TIntermTyped* intermExpression = intermLoop->getExpression()) intermExpression->traverse(this); return false; } void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(TParentNodeSet* nodes, TGraphNode* node) const { for (TParentNodeSet::const_iterator iter = nodes->begin(); iter != nodes->end(); ++iter) { TGraphParentNode* currentNode = *iter; currentNode->addDependentNode(node); } }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H #include "compiler/depgraph/DependencyGraph.h" // // Creates a dependency graph of symbols, function calls, conditions etc. by traversing a // intermediate tree. // class TDependencyGraphBuilder : public TIntermTraverser { public: static void build(TIntermNode* node, TDependencyGraph* graph); virtual void visitSymbol(TIntermSymbol*); virtual bool visitBinary(Visit visit, TIntermBinary*); virtual bool visitSelection(Visit visit, TIntermSelection*); virtual bool visitAggregate(Visit visit, TIntermAggregate*); virtual bool visitLoop(Visit visit, TIntermLoop*); private: typedef std::stack<TGraphSymbol*> TSymbolStack; typedef std::set<TGraphParentNode*> TParentNodeSet; // // For collecting the dependent nodes of assignments, conditions, etc. // while traversing the intermediate tree. // // This data structure is stack of sets. Each set contains dependency graph parent nodes. // class TNodeSetStack { public: TNodeSetStack() {}; ~TNodeSetStack() { clear(); } // This should only be called after a pushSet. // Returns NULL if the top set is empty. TParentNodeSet* getTopSet() const { ASSERT(!nodeSets.empty()); TParentNodeSet* topSet = nodeSets.top(); return !topSet->empty() ? topSet : NULL; } void pushSet() { nodeSets.push(new TParentNodeSet()); } void popSet() { ASSERT(!nodeSets.empty()); delete nodeSets.top(); nodeSets.pop(); } // Pops the top set and adds its contents to the new top set. // This should only be called after a pushSet. // If there is no set below the top set, the top set is just deleted. void popSetIntoNext() { ASSERT(!nodeSets.empty()); TParentNodeSet* oldTopSet = nodeSets.top(); nodeSets.pop(); if (!nodeSets.empty()) { TParentNodeSet* newTopSet = nodeSets.top(); newTopSet->insert(oldTopSet->begin(), oldTopSet->end()); } delete oldTopSet; } // Does nothing if there is no top set. // This can be called when there is no top set if we are visiting // symbols that are not under an assignment or condition. // We don't need to track those symbols. void insertIntoTopSet(TGraphParentNode* node) { if (nodeSets.empty()) return; nodeSets.top()->insert(node); } void clear() { while (!nodeSets.empty()) popSet(); } private: typedef std::stack<TParentNodeSet*> TParentNodeSetStack; TParentNodeSetStack nodeSets; }; // // An instance of this class pushes a new node set when instantiated. // When the instance goes out of scope, it and pops the node set. // class TNodeSetMaintainer { public: TNodeSetMaintainer(TDependencyGraphBuilder* factory) : sets(factory->mNodeSets) { sets.pushSet(); } ~TNodeSetMaintainer() { sets.popSet(); } protected: TNodeSetStack& sets; }; // // An instance of this class pushes a new node set when instantiated. // When the instance goes out of scope, it and pops the top node set and adds its contents to // the new top node set. // class TNodeSetPropagatingMaintainer { public: TNodeSetPropagatingMaintainer(TDependencyGraphBuilder* factory) : sets(factory->mNodeSets) { sets.pushSet(); } ~TNodeSetPropagatingMaintainer() { sets.popSetIntoNext(); } protected: TNodeSetStack& sets; }; // // An instance of this class keeps track of the leftmost symbol while we're exploring an // assignment. // It will push the placeholder symbol kLeftSubtree when instantiated under a left subtree, // and kRightSubtree under a right subtree. // When it goes out of scope, it will pop the leftmost symbol at the top of the scope. // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with a real symbol. // kRightSubtree will never be replaced by a real symbol because we are tracking the leftmost // symbol. // class TLeftmostSymbolMaintainer { public: TLeftmostSymbolMaintainer(TDependencyGraphBuilder* factory, TGraphSymbol& subtree) : leftmostSymbols(factory->mLeftmostSymbols) { needsPlaceholderSymbol = leftmostSymbols.empty() || leftmostSymbols.top() != &subtree; if (needsPlaceholderSymbol) leftmostSymbols.push(&subtree); } ~TLeftmostSymbolMaintainer() { if (needsPlaceholderSymbol) leftmostSymbols.pop(); } protected: TSymbolStack& leftmostSymbols; bool needsPlaceholderSymbol; }; TDependencyGraphBuilder(TDependencyGraph* graph) : TIntermTraverser(true, false, false) , mLeftSubtree(NULL) , mRightSubtree(NULL) , mGraph(graph) {} void build(TIntermNode* intermNode) { intermNode->traverse(this); } void connectMultipleNodesToSingleNode(TParentNodeSet* nodes, TGraphNode* node) const; void visitAssignment(TIntermBinary*); void visitLogicalOp(TIntermBinary*); void visitBinaryChildren(TIntermBinary*); void visitFunctionDefinition(TIntermAggregate*); void visitFunctionCall(TIntermAggregate* intermFunctionCall); void visitAggregateChildren(TIntermAggregate*); TGraphSymbol mLeftSubtree; TGraphSymbol mRightSubtree; TDependencyGraph* mGraph; TNodeSetStack mNodeSets; TSymbolStack mLeftmostSymbols; }; #endif // COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraph.h" // These methods do a breadth-first traversal through the graph and mark visited nodes. void TGraphNode::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->markVisited(this); } void TGraphParentNode::traverse(TDependencyGraphTraverser* graphTraverser) { TGraphNode::traverse(graphTraverser); graphTraverser->incrementDepth(); // Visit the parent node's children. for (TGraphNodeSet::const_iterator iter = mDependentNodes.begin(); iter != mDependentNodes.end(); ++iter) { TGraphNode* node = *iter; if (!graphTraverser->isVisited(node)) node->traverse(graphTraverser); } graphTraverser->decrementDepth(); } void TGraphArgument::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitArgument(this); TGraphParentNode::traverse(graphTraverser); } void TGraphFunctionCall::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitFunctionCall(this); TGraphParentNode::traverse(graphTraverser); } void TGraphSymbol::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitSymbol(this); TGraphParentNode::traverse(graphTraverser); } void TGraphSelection::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitSelection(this); TGraphNode::traverse(graphTraverser); } void TGraphLoop::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitLoop(this); TGraphNode::traverse(graphTraverser); } void TGraphLogicalOp::traverse(TDependencyGraphTraverser* graphTraverser) { graphTraverser->visitLogicalOp(this); TGraphNode::traverse(graphTraverser); }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H #include "compiler/intermediate.h" #include <set> #include <stack> class TGraphNode; class TGraphParentNode; class TGraphArgument; class TGraphFunctionCall; class TGraphSymbol; class TGraphSelection; class TGraphLoop; class TGraphLogicalOp; class TDependencyGraphTraverser; class TDependencyGraphOutput; typedef std::set<TGraphNode*> TGraphNodeSet; typedef std::vector<TGraphNode*> TGraphNodeVector; typedef std::vector<TGraphSymbol*> TGraphSymbolVector; typedef std::vector<TGraphFunctionCall*> TFunctionCallVector; // // Base class for all dependency graph nodes. // class TGraphNode { public: TGraphNode(TIntermNode* node) : intermNode(node) {} virtual ~TGraphNode() {} virtual void traverse(TDependencyGraphTraverser* graphTraverser); protected: TIntermNode* intermNode; }; // // Base class for dependency graph nodes that may have children. // class TGraphParentNode : public TGraphNode { public: TGraphParentNode(TIntermNode* node) : TGraphNode(node) {} virtual ~TGraphParentNode() {} void addDependentNode(TGraphNode* node) { if (node != this) mDependentNodes.insert(node); } virtual void traverse(TDependencyGraphTraverser* graphTraverser); private: TGraphNodeSet mDependentNodes; }; // // Handle function call arguments. // class TGraphArgument : public TGraphParentNode { public: TGraphArgument(TIntermAggregate* intermFunctionCall, int argumentNumber) : TGraphParentNode(intermFunctionCall) , mArgumentNumber(argumentNumber) {} virtual ~TGraphArgument() {} const TIntermAggregate* getIntermFunctionCall() const { return intermNode->getAsAggregate(); } int getArgumentNumber() const { return mArgumentNumber; } virtual void traverse(TDependencyGraphTraverser* graphTraverser); private: int mArgumentNumber; }; // // Handle function calls. // class TGraphFunctionCall : public TGraphParentNode { public: TGraphFunctionCall(TIntermAggregate* intermFunctionCall) : TGraphParentNode(intermFunctionCall) {} virtual ~TGraphFunctionCall() {} const TIntermAggregate* getIntermFunctionCall() const { return intermNode->getAsAggregate(); } virtual void traverse(TDependencyGraphTraverser* graphTraverser); }; // // Handle symbols. // class TGraphSymbol : public TGraphParentNode { public: TGraphSymbol(TIntermSymbol* intermSymbol) : TGraphParentNode(intermSymbol) {} virtual ~TGraphSymbol() {} const TIntermSymbol* getIntermSymbol() const { return intermNode->getAsSymbolNode(); } virtual void traverse(TDependencyGraphTraverser* graphTraverser); }; // // Handle if statements and ternary operators. // class TGraphSelection : public TGraphNode { public: TGraphSelection(TIntermSelection* intermSelection) : TGraphNode(intermSelection) {} virtual ~TGraphSelection() {} const TIntermSelection* getIntermSelection() const { return intermNode->getAsSelectionNode(); } virtual void traverse(TDependencyGraphTraverser* graphTraverser); }; // // Handle for, do-while, and while loops. // class TGraphLoop : public TGraphNode { public: TGraphLoop(TIntermLoop* intermLoop) : TGraphNode(intermLoop) {} virtual ~TGraphLoop() {} const TIntermLoop* getIntermLoop() const { return intermNode->getAsLoopNode(); } virtual void traverse(TDependencyGraphTraverser* graphTraverser); }; // // Handle logical and, or. // class TGraphLogicalOp : public TGraphNode { public: TGraphLogicalOp(TIntermBinary* intermLogicalOp) : TGraphNode(intermLogicalOp) {} virtual ~TGraphLogicalOp() {} const TIntermBinary* getIntermLogicalOp() const { return intermNode->getAsBinaryNode(); } const char* getOpString() const; virtual void traverse(TDependencyGraphTraverser* graphTraverser); }; // // A dependency graph of symbols, function calls, conditions etc. // // This class provides an interface to the entry points of the dependency graph. // // Dependency graph nodes should be created by using one of the provided "create..." methods. // This class (and nobody else) manages the memory of the created nodes. // Nodes may not be removed after being added, so all created nodes will exist while the // TDependencyGraph instance exists. // class TDependencyGraph { public: TDependencyGraph(TIntermNode* intermNode); ~TDependencyGraph(); TGraphNodeVector::const_iterator begin() const { return mAllNodes.begin(); } TGraphNodeVector::const_iterator end() const { return mAllNodes.end(); } TGraphSymbolVector::const_iterator beginSamplerSymbols() const { return mSamplerSymbols.begin(); } TGraphSymbolVector::const_iterator endSamplerSymbols() const { return mSamplerSymbols.end(); } TFunctionCallVector::const_iterator beginUserDefinedFunctionCalls() const { return mUserDefinedFunctionCalls.begin(); } TFunctionCallVector::const_iterator endUserDefinedFunctionCalls() const { return mUserDefinedFunctionCalls.end(); } TGraphArgument* createArgument(TIntermAggregate* intermFunctionCall, int argumentNumber); TGraphFunctionCall* createFunctionCall(TIntermAggregate* intermFunctionCall); TGraphSymbol* getOrCreateSymbol(TIntermSymbol* intermSymbol); TGraphSelection* createSelection(TIntermSelection* intermSelection); TGraphLoop* createLoop(TIntermLoop* intermLoop); TGraphLogicalOp* createLogicalOp(TIntermBinary* intermLogicalOp); private: typedef TMap<int, TGraphSymbol*> TSymbolIdMap; typedef std::pair<int, TGraphSymbol*> TSymbolIdPair; TGraphNodeVector mAllNodes; TGraphSymbolVector mSamplerSymbols; TFunctionCallVector mUserDefinedFunctionCalls; TSymbolIdMap mSymbolIdMap; }; // // For traversing the dependency graph. Users should derive from this, // put their traversal specific data in it, and then pass it to a // traverse method. // // When using this, just fill in the methods for nodes you want visited. // class TDependencyGraphTraverser { public: TDependencyGraphTraverser() : mDepth(0) {} virtual void visitSymbol(TGraphSymbol* symbol) {}; virtual void visitArgument(TGraphArgument* selection) {}; virtual void visitFunctionCall(TGraphFunctionCall* functionCall) {}; virtual void visitSelection(TGraphSelection* selection) {}; virtual void visitLoop(TGraphLoop* loop) {}; virtual void visitLogicalOp(TGraphLogicalOp* logicalOp) {}; int getDepth() const { return mDepth; } void incrementDepth() { ++mDepth; } void decrementDepth() { --mDepth; } void clearVisited() { mVisited.clear(); } void markVisited(TGraphNode* node) { mVisited.insert(node); } bool isVisited(TGraphNode* node) const { return mVisited.find(node) != mVisited.end(); } private: int mDepth; TGraphNodeSet mVisited; }; #endif
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #pragma warning(disable: 4718) #include "compiler/depgraph/DependencyGraph.h" #include "compiler/depgraph/DependencyGraphBuilder.h" TDependencyGraph::TDependencyGraph(TIntermNode* intermNode) { TDependencyGraphBuilder::build(intermNode, this); } TDependencyGraph::~TDependencyGraph() { for (TGraphNodeVector::const_iterator iter = mAllNodes.begin(); iter != mAllNodes.end(); ++iter) { TGraphNode* node = *iter; delete node; } } TGraphArgument* TDependencyGraph::createArgument(TIntermAggregate* intermFunctionCall, int argumentNumber) { TGraphArgument* argument = new TGraphArgument(intermFunctionCall, argumentNumber); mAllNodes.push_back(argument); return argument; } TGraphFunctionCall* TDependencyGraph::createFunctionCall(TIntermAggregate* intermFunctionCall) { TGraphFunctionCall* functionCall = new TGraphFunctionCall(intermFunctionCall); mAllNodes.push_back(functionCall); if (functionCall->getIntermFunctionCall()->isUserDefined()) mUserDefinedFunctionCalls.push_back(functionCall); return functionCall; } TGraphSymbol* TDependencyGraph::getOrCreateSymbol(TIntermSymbol* intermSymbol) { TSymbolIdMap::const_iterator iter = mSymbolIdMap.find(intermSymbol->getId()); TGraphSymbol* symbol = NULL; if (iter != mSymbolIdMap.end()) { TSymbolIdPair pair = *iter; symbol = pair.second; } else { symbol = new TGraphSymbol(intermSymbol); mAllNodes.push_back(symbol); TSymbolIdPair pair(intermSymbol->getId(), symbol); mSymbolIdMap.insert(pair); // We save all sampler symbols in a collection, so we can start graph traversals from them quickly. if (IsSampler(intermSymbol->getBasicType())) mSamplerSymbols.push_back(symbol); } return symbol; } TGraphSelection* TDependencyGraph::createSelection(TIntermSelection* intermSelection) { TGraphSelection* selection = new TGraphSelection(intermSelection); mAllNodes.push_back(selection); return selection; } TGraphLoop* TDependencyGraph::createLoop(TIntermLoop* intermLoop) { TGraphLoop* loop = new TGraphLoop(intermLoop); mAllNodes.push_back(loop); return loop; } TGraphLogicalOp* TDependencyGraph::createLogicalOp(TIntermBinary* intermLogicalOp) { TGraphLogicalOp* logicalOp = new TGraphLogicalOp(intermLogicalOp); mAllNodes.push_back(logicalOp); return logicalOp; } const char* TGraphLogicalOp::getOpString() const { const char* opString = NULL; switch (getIntermLogicalOp()->getOp()) { case EOpLogicalAnd: opString = "and"; break; case EOpLogicalOr: opString = "or"; break; default: opString = "unknown"; break; } return opString; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InitializeDll.h" #include "compiler/InitializeGlobals.h" #include "compiler/InitializeParseContext.h" #include "compiler/osinclude.h" OS_TLSIndex ThreadInitializeIndex = OS_INVALID_TLS_INDEX; bool InitProcess() { if (ThreadInitializeIndex != OS_INVALID_TLS_INDEX) { // // Function is re-entrant. // return true; } ThreadInitializeIndex = OS_AllocTLSIndex(); if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { assert(0 && "InitProcess(): Failed to allocate TLS area for init flag"); return false; } if (!InitializePoolIndex()) { assert(0 && "InitProcess(): Failed to initalize global pool"); return false; } if (!InitializeParseContextIndex()) { assert(0 && "InitProcess(): Failed to initalize parse context"); return false; } return InitThread(); } bool DetachProcess() { bool success = true; if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) return true; success = DetachThread(); if (!FreeParseContextIndex()) success = false; FreePoolIndex(); OS_FreeTLSIndex(ThreadInitializeIndex); ThreadInitializeIndex = OS_INVALID_TLS_INDEX; return success; } bool InitThread() { // // This function is re-entrant // if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) { assert(0 && "InitThread(): Process hasn't been initalised."); return false; } if (OS_GetTLSValue(ThreadInitializeIndex) != 0) return true; InitializeGlobalPools(); if (!InitializeGlobalParseContext()) return false; if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)1)) { assert(0 && "InitThread(): Unable to set init flag."); return false; } return true; } bool DetachThread() { bool success = true; if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) return true; // // Function is re-entrant and this thread may not have been initalised. // if (OS_GetTLSValue(ThreadInitializeIndex) != 0) { if (!OS_SetTLSValue(ThreadInitializeIndex, (void *)0)) { assert(0 && "DetachThread(): Unable to clear init flag."); success = false; } if (!FreeParseContext()) success = false; FreeGlobalPools(); } return success; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InfoSink.h" void TInfoSinkBase::prefix(TPrefixType p) { switch(p) { case EPrefixNone: break; case EPrefixWarning: sink.append("WARNING: "); break; case EPrefixError: sink.append("ERROR: "); break; case EPrefixInternalError: sink.append("INTERNAL ERROR: "); break; case EPrefixUnimplemented: sink.append("UNIMPLEMENTED: "); break; case EPrefixNote: sink.append("NOTE: "); break; default: sink.append("UNKOWN ERROR: "); break; } } void TInfoSinkBase::location(int file, int line) { TPersistStringStream stream; if (line) stream << file << ":" << line; else stream << file << ":? "; stream << ": "; sink.append(stream.str()); } void TInfoSinkBase::location(const TSourceLoc& loc) { location(loc.first_file, loc.first_line); } void TInfoSinkBase::message(TPrefixType p, const TSourceLoc& loc, const char* m) { prefix(p); location(loc); sink.append(m); sink.append("\n"); }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _VARIABLEPACKER_INCLUDED_ #define _VARIABLEPACKER_INCLUDED_ #include <vector> #include "compiler/ShHandle.h" class VariablePacker { public: // Returns true if the passed in variables pack in maxVectors following // the packing rules from the GLSL 1.017 spec, Appendix A, section 7. bool CheckVariablesWithinPackingLimits( int maxVectors, const TVariableInfoList& in_variables); // Gets how many components in a row a data type takes. static int GetNumComponentsPerRow(ShDataType type); // Gets how many rows a data type takes. static int GetNumRows(ShDataType type); private: static const int kNumColumns = 4; static const unsigned kColumnMask = (1 << kNumColumns) - 1; unsigned makeColumnFlags(int column, int numComponentsPerRow); void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow); bool searchColumn(int column, int numRows, int* destRow, int* destSize); int topNonFullRow_; int bottomNonFullRow_; int maxRows_; std::vector<unsigned> rows_; }; #endif // _VARIABLEPACKER_INCLUDED_
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORGLSL_H_ #define COMPILER_TRANSLATORGLSL_H_ #include "compiler/ShHandle.h" class TranslatorGLSL : public TCompiler { public: TranslatorGLSL(ShShaderType type, ShShaderSpec spec); protected: virtual void translate(TIntermNode* root); }; #endif // COMPILER_TRANSLATORGLSL_H_
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/DetectCallDepth.h" #include "compiler/InfoSink.h" DetectCallDepth::FunctionNode::FunctionNode(const TString& fname) : name(fname), visit(PreVisit) { } const TString& DetectCallDepth::FunctionNode::getName() const { return name; } void DetectCallDepth::FunctionNode::addCallee( DetectCallDepth::FunctionNode* callee) { for (size_t i = 0; i < callees.size(); ++i) { if (callees[i] == callee) return; } callees.push_back(callee); } int DetectCallDepth::FunctionNode::detectCallDepth(DetectCallDepth* detectCallDepth, int depth) { ASSERT(visit == PreVisit); ASSERT(detectCallDepth); int maxDepth = depth; visit = InVisit; for (size_t i = 0; i < callees.size(); ++i) { switch (callees[i]->visit) { case InVisit: // cycle detected, i.e., recursion detected. return kInfiniteCallDepth; case PostVisit: break; case PreVisit: { // Check before we recurse so we don't go too depth if (detectCallDepth->checkExceedsMaxDepth(depth)) return depth; int callDepth = callees[i]->detectCallDepth(detectCallDepth, depth + 1); // Check after we recurse so we can exit immediately and provide info. if (detectCallDepth->checkExceedsMaxDepth(callDepth)) { detectCallDepth->getInfoSink().info << "<-" << callees[i]->getName(); return callDepth; } maxDepth = std::max(callDepth, maxDepth); break; } default: UNREACHABLE(); break; } } visit = PostVisit; return maxDepth; } void DetectCallDepth::FunctionNode::reset() { visit = PreVisit; } DetectCallDepth::DetectCallDepth(TInfoSink& infoSink, bool limitCallStackDepth, int maxCallStackDepth) : TIntermTraverser(true, false, true, false), currentFunction(NULL), infoSink(infoSink), maxDepth(limitCallStackDepth ? maxCallStackDepth : FunctionNode::kInfiniteCallDepth) { } DetectCallDepth::~DetectCallDepth() { for (size_t i = 0; i < functions.size(); ++i) delete functions[i]; } bool DetectCallDepth::visitAggregate(Visit visit, TIntermAggregate* node) { switch (node->getOp()) { case EOpPrototype: // Function declaration. // Don't add FunctionNode here because node->getName() is the // unmangled function name. break; case EOpFunction: { // Function definition. if (visit == PreVisit) { currentFunction = findFunctionByName(node->getName()); if (currentFunction == NULL) { currentFunction = new FunctionNode(node->getName()); functions.push_back(currentFunction); } } else if (visit == PostVisit) { currentFunction = NULL; } break; } case EOpFunctionCall: { // Function call. if (visit == PreVisit) { FunctionNode* func = findFunctionByName(node->getName()); if (func == NULL) { func = new FunctionNode(node->getName()); functions.push_back(func); } if (currentFunction) currentFunction->addCallee(func); } break; } default: break; } return true; } bool DetectCallDepth::checkExceedsMaxDepth(int depth) { return depth >= maxDepth; } void DetectCallDepth::resetFunctionNodes() { for (size_t i = 0; i < functions.size(); ++i) { functions[i]->reset(); } } DetectCallDepth::ErrorCode DetectCallDepth::detectCallDepthForFunction(FunctionNode* func) { currentFunction = NULL; resetFunctionNodes(); int maxCallDepth = func->detectCallDepth(this, 1); if (maxCallDepth == FunctionNode::kInfiniteCallDepth) return kErrorRecursion; if (maxCallDepth >= maxDepth) return kErrorMaxDepthExceeded; return kErrorNone; } DetectCallDepth::ErrorCode DetectCallDepth::detectCallDepth() { if (maxDepth != FunctionNode::kInfiniteCallDepth) { // Check all functions because the driver may fail on them // TODO: Before detectingRecursion, strip unused functions. for (size_t i = 0; i < functions.size(); ++i) { ErrorCode error = detectCallDepthForFunction(functions[i]); if (error != kErrorNone) return error; } } else { FunctionNode* main = findFunctionByName("main("); if (main == NULL) return kErrorMissingMain; return detectCallDepthForFunction(main); } return kErrorNone; } DetectCallDepth::FunctionNode* DetectCallDepth::findFunctionByName( const TString& name) { for (size_t i = 0; i < functions.size(); ++i) { if (functions[i]->getName() == name) return functions[i]; } return NULL; }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/MapLongVariableNames.h" namespace { TString mapLongName(size_t id, const TString& name, bool isGlobal) { ASSERT(name.size() > MAX_SHORTENED_IDENTIFIER_SIZE); TStringStream stream; stream << "webgl_"; if (isGlobal) stream << "g"; stream << id; if (name[0] != '_') stream << "_"; stream << name.substr(0, MAX_SHORTENED_IDENTIFIER_SIZE - stream.str().size()); return stream.str(); } LongNameMap* gLongNameMapInstance = NULL; } // anonymous namespace LongNameMap::LongNameMap() : refCount(0) { } LongNameMap::~LongNameMap() { } // static LongNameMap* LongNameMap::GetInstance() { if (gLongNameMapInstance == NULL) gLongNameMapInstance = new LongNameMap; gLongNameMapInstance->refCount++; return gLongNameMapInstance; } void LongNameMap::Release() { ASSERT(gLongNameMapInstance == this); ASSERT(refCount > 0); refCount--; if (refCount == 0) { delete gLongNameMapInstance; gLongNameMapInstance = NULL; } } const char* LongNameMap::Find(const char* originalName) const { std::map<std::string, std::string>::const_iterator it = mLongNameMap.find( originalName); if (it != mLongNameMap.end()) return (*it).second.c_str(); return NULL; } void LongNameMap::Insert(const char* originalName, const char* mappedName) { mLongNameMap.insert(std::map<std::string, std::string>::value_type( originalName, mappedName)); } size_t LongNameMap::Size() const { return mLongNameMap.size(); } MapLongVariableNames::MapLongVariableNames(LongNameMap* globalMap) { ASSERT(globalMap); mGlobalMap = globalMap; } void MapLongVariableNames::visitSymbol(TIntermSymbol* symbol) { ASSERT(symbol != NULL); if (symbol->getSymbol().size() > MAX_SHORTENED_IDENTIFIER_SIZE) { switch (symbol->getQualifier()) { case EvqVaryingIn: case EvqVaryingOut: case EvqInvariantVaryingIn: case EvqInvariantVaryingOut: case EvqUniform: symbol->setSymbol( mapGlobalLongName(symbol->getSymbol())); break; default: symbol->setSymbol( mapLongName(symbol->getId(), symbol->getSymbol(), false)); break; }; } } bool MapLongVariableNames::visitLoop(Visit, TIntermLoop* node) { if (node->getInit()) node->getInit()->traverse(this); return true; } TString MapLongVariableNames::mapGlobalLongName(const TString& name) { ASSERT(mGlobalMap); const char* mappedName = mGlobalMap->Find(name.c_str()); if (mappedName != NULL) return mappedName; size_t id = mGlobalMap->Size(); TString rt = mapLongName(id, name, true); mGlobalMap->Insert(name.c_str(), rt.c_str()); return rt; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Config.h: Defines the egl::Config class, describing the format, type // and size for an egl::Surface. Implements EGLConfig and related functionality. // [EGL 1.4] section 3.4 page 15. #ifndef INCLUDE_CONFIG_H_ #define INCLUDE_CONFIG_H_ #define EGLAPI #include <EGL/egl.h> #include <set> #include "libGLESv2/renderer/Renderer.h" #include "common/angleutils.h" namespace egl { class Display; class Config { public: Config(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight); EGLConfig getHandle() const; const GLenum mRenderTargetFormat; const GLenum mDepthStencilFormat; const GLint mMultiSample; EGLint mBufferSize; // Depth of the color buffer EGLint mRedSize; // Bits of Red in the color buffer EGLint mGreenSize; // Bits of Green in the color buffer EGLint mBlueSize; // Bits of Blue in the color buffer EGLint mLuminanceSize; // Bits of Luminance in the color buffer EGLint mAlphaSize; // Bits of Alpha in the color buffer EGLint mAlphaMaskSize; // Bits of Alpha Mask in the mask buffer EGLBoolean mBindToTextureRGB; // True if bindable to RGB textures. EGLBoolean mBindToTextureRGBA; // True if bindable to RGBA textures. EGLenum mColorBufferType; // Color buffer type EGLenum mConfigCaveat; // Any caveats for the configuration EGLint mConfigID; // Unique EGLConfig identifier EGLint mConformant; // Whether contexts created with this config are conformant EGLint mDepthSize; // Bits of Z in the depth buffer EGLint mLevel; // Frame buffer level EGLBoolean mMatchNativePixmap; // Match the native pixmap format EGLint mMaxPBufferWidth; // Maximum width of pbuffer EGLint mMaxPBufferHeight; // Maximum height of pbuffer EGLint mMaxPBufferPixels; // Maximum size of pbuffer EGLint mMaxSwapInterval; // Maximum swap interval EGLint mMinSwapInterval; // Minimum swap interval EGLBoolean mNativeRenderable; // EGL_TRUE if native rendering APIs can render to surface EGLint mNativeVisualID; // Handle of corresponding native visual EGLint mNativeVisualType; // Native visual type of the associated visual EGLint mRenderableType; // Which client rendering APIs are supported. EGLint mSampleBuffers; // Number of multisample buffers EGLint mSamples; // Number of samples per pixel EGLint mStencilSize; // Bits of Stencil in the stencil buffer EGLint mSurfaceType; // Which types of EGL surfaces are supported. EGLenum mTransparentType; // Type of transparency supported EGLint mTransparentRedValue; // Transparent red value EGLint mTransparentGreenValue; // Transparent green value EGLint mTransparentBlueValue; // Transparent blue value }; // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24. class SortConfig { public: explicit SortConfig(const EGLint *attribList); bool operator()(const Config *x, const Config *y) const; bool operator()(const Config &x, const Config &y) const; private: void scanForWantedComponents(const EGLint *attribList); EGLint wantedComponentsSize(const Config &config) const; bool mWantRed; bool mWantGreen; bool mWantBlue; bool mWantAlpha; bool mWantLuminance; }; class ConfigSet { friend Display; public: ConfigSet(); void add(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight); size_t size() const; bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); const egl::Config *get(EGLConfig configHandle); private: DISALLOW_COPY_AND_ASSIGN(ConfigSet); typedef std::set<Config, SortConfig> Set; typedef Set::iterator Iterator; Set mSet; static const EGLint mSortAttribs[]; }; } #endif // INCLUDE_CONFIG_H_
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.h: Defines the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDisplay. // [EGL 1.4] section 2.1.2 page 3. #ifndef LIBEGL_DISPLAY_H_ #define LIBEGL_DISPLAY_H_ #include "common/system.h" #include <set> #include <vector> #include "libEGL/Config.h" namespace gl { class Context; } namespace egl { class Surface; class Display { public: ~Display(); bool initialize(); void terminate(); static egl::Display *getDisplay(EGLNativeDisplayType displayId); bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig); bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value); EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList); EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList); EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess); void destroySurface(egl::Surface *surface); void destroyContext(gl::Context *context); bool isInitialized() const; bool isValidConfig(EGLConfig config); bool isValidContext(gl::Context *context); bool isValidSurface(egl::Surface *surface); bool hasExistingWindowSurface(HWND window); rx::Renderer *getRenderer() { return mRenderer; }; // exported methods must be virtual virtual void notifyDeviceLost(); virtual void recreateSwapChains(); const char *getExtensionString() const; const char *getVendorString() const; private: DISALLOW_COPY_AND_ASSIGN(Display); Display(EGLNativeDisplayType displayId, HDC deviceContext); bool restoreLostDevice(); EGLNativeDisplayType mDisplayId; const HDC mDc; bool mSoftwareDevice; typedef std::set<Surface*> SurfaceSet; SurfaceSet mSurfaceSet; ConfigSet mConfigSet; typedef std::set<gl::Context*> ContextSet; ContextSet mContextSet; rx::Renderer *mRenderer; void initExtensionString(); void initVendorString(); std::string mExtensionString; std::string mVendorString; }; } #endif // LIBEGL_DISPLAY_H_
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.cpp: Implements the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDisplay. // [EGL 1.4] section 2.1.2 page 3. #include "libEGL/Display.h" #include <algorithm> #include <map> #include <vector> #include "common/debug.h" #include "libGLESv2/mathutil.h" #include "libGLESv2/main.h" #include "libGLESv2/Context.h" #include "libGLESv2/renderer/SwapChain.h" #include "libEGL/main.h" #include "libEGL/Surface.h" namespace egl { namespace { typedef std::map<EGLNativeDisplayType, Display*> DisplayMap; DisplayMap displays; } egl::Display *Display::getDisplay(EGLNativeDisplayType displayId) { if (displays.find(displayId) != displays.end()) { return displays[displayId]; } // FIXME: Check if displayId is a valid display device context egl::Display *display = new egl::Display(displayId, (HDC)displayId); displays[displayId] = display; return display; } Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext) { mDisplayId = displayId; mRenderer = NULL; } Display::~Display() { terminate(); DisplayMap::iterator thisDisplay = displays.find(mDisplayId); if (thisDisplay != displays.end()) { displays.erase(thisDisplay); } } bool Display::initialize() { if (isInitialized()) { return true; } mRenderer = glCreateRenderer(this, mDc, mDisplayId); if (!mRenderer) { terminate(); return error(EGL_NOT_INITIALIZED, false); } EGLint minSwapInterval = mRenderer->getMinSwapInterval(); EGLint maxSwapInterval = mRenderer->getMaxSwapInterval(); EGLint maxTextureWidth = mRenderer->getMaxTextureWidth(); EGLint maxTextureHeight = mRenderer->getMaxTextureHeight(); rx::ConfigDesc *descList; int numConfigs = mRenderer->generateConfigs(&descList); ConfigSet configSet; for (int i = 0; i < numConfigs; ++i) configSet.add(descList[i], minSwapInterval, maxSwapInterval, maxTextureWidth, maxTextureHeight); // Give the sorted configs a unique ID and store them internally EGLint index = 1; for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++) { Config configuration = *config; configuration.mConfigID = index; index++; mConfigSet.mSet.insert(configuration); } mRenderer->deleteConfigs(descList); descList = NULL; if (!isInitialized()) { terminate(); return false; } initExtensionString(); initVendorString(); return true; } void Display::terminate() { while (!mSurfaceSet.empty()) { destroySurface(*mSurfaceSet.begin()); } while (!mContextSet.empty()) { destroyContext(*mContextSet.begin()); } glDestroyRenderer(mRenderer); mRenderer = NULL; } bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) { return mConfigSet.getConfigs(configs, attribList, configSize, numConfig); } bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) { const egl::Config *configuration = mConfigSet.get(config); switch (attribute) { case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break; case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break; case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break; case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break; case EGL_RED_SIZE: *value = configuration->mRedSize; break; case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break; case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break; case EGL_CONFIG_ID: *value = configuration->mConfigID; break; case EGL_LEVEL: *value = configuration->mLevel; break; case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break; case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break; case EGL_SAMPLES: *value = configuration->mSamples; break; case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break; case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break; case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break; case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break; case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break; case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break; case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break; case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break; case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break; case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break; case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break; case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; case EGL_CONFORMANT: *value = configuration->mConformant; break; case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break; case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break; case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break; default: return false; } return true; } EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList) { const Config *configuration = mConfigSet.get(config); EGLint postSubBufferSupported = EGL_FALSE; if (attribList) { while (*attribList != EGL_NONE) { switch (attribList[0]) { case EGL_RENDER_BUFFER: switch (attribList[1]) { case EGL_BACK_BUFFER: break; case EGL_SINGLE_BUFFER: return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported default: return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } break; case EGL_POST_SUB_BUFFER_SUPPORTED_NV: postSubBufferSupported = attribList[1]; break; case EGL_VG_COLORSPACE: return error(EGL_BAD_MATCH, EGL_NO_SURFACE); case EGL_VG_ALPHA_FORMAT: return error(EGL_BAD_MATCH, EGL_NO_SURFACE); default: return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } attribList += 2; } } if (hasExistingWindowSurface(window)) { return error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } if (mRenderer->testDeviceLost(false)) { if (!restoreLostDevice()) return EGL_NO_SURFACE; } Surface *surface = new Surface(this, configuration, window, postSubBufferSupported); if (!surface->initialize()) { delete surface; return EGL_NO_SURFACE; } mSurfaceSet.insert(surface); return success(surface); } EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList) { EGLint width = 0, height = 0; EGLenum textureFormat = EGL_NO_TEXTURE; EGLenum textureTarget = EGL_NO_TEXTURE; const Config *configuration = mConfigSet.get(config); if (attribList) { while (*attribList != EGL_NONE) { switch (attribList[0]) { case EGL_WIDTH: width = attribList[1]; break; case EGL_HEIGHT: height = attribList[1]; break; case EGL_LARGEST_PBUFFER: if (attribList[1] != EGL_FALSE) UNIMPLEMENTED(); // FIXME break; case EGL_TEXTURE_FORMAT: switch (attribList[1]) { case EGL_NO_TEXTURE: case EGL_TEXTURE_RGB: case EGL_TEXTURE_RGBA: textureFormat = attribList[1]; break; default: return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } break; case EGL_TEXTURE_TARGET: switch (attribList[1]) { case EGL_NO_TEXTURE: case EGL_TEXTURE_2D: textureTarget = attribList[1]; break; default: return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } break; case EGL_MIPMAP_TEXTURE: if (attribList[1] != EGL_FALSE) return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); break; case EGL_VG_COLORSPACE: return error(EGL_BAD_MATCH, EGL_NO_SURFACE); case EGL_VG_ALPHA_FORMAT: return error(EGL_BAD_MATCH, EGL_NO_SURFACE); default: return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } attribList += 2; } } if (width < 0 || height < 0) { return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); } if (width == 0 || height == 0) { return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height))) { return error(EGL_BAD_MATCH, EGL_NO_SURFACE); } if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) || (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE)) { return error(EGL_BAD_MATCH, EGL_NO_SURFACE); } if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT)) { return error(EGL_BAD_MATCH, EGL_NO_SURFACE); } if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) { return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); } if (mRenderer->testDeviceLost(false)) { if (!restoreLostDevice()) return EGL_NO_SURFACE; } Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget); if (!surface->initialize()) { delete surface; return EGL_NO_SURFACE; } mSurfaceSet.insert(surface); return success(surface); } EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess) { if (!mRenderer) { return NULL; } else if (mRenderer->testDeviceLost(false)) // Lost device { if (!restoreLostDevice()) return NULL; } gl::Context *context = glCreateContext(shareContext, mRenderer, notifyResets, robustAccess); mContextSet.insert(context); return context; } bool Display::restoreLostDevice() { for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) { if ((*ctx)->isResetNotificationEnabled()) return false; // If reset notifications have been requested, application must delete all contexts first } // Release surface resources to make the Reset() succeed for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { (*surface)->release(); } if (!mRenderer->resetDevice()) { return error(EGL_BAD_ALLOC, false); } // Restore any surfaces that may have been lost for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { (*surface)->resetSwapChain(); } return true; } void Display::destroySurface(egl::Surface *surface) { delete surface; mSurfaceSet.erase(surface); } void Display::destroyContext(gl::Context *context) { glDestroyContext(context); mContextSet.erase(context); } void Display::notifyDeviceLost() { for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++) { (*context)->markContextLost(); } egl::error(EGL_CONTEXT_LOST); } void Display::recreateSwapChains() { for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { (*surface)->getSwapChain()->recreate(); } } bool Display::isInitialized() const { return mRenderer != NULL && mConfigSet.size() > 0; } bool Display::isValidConfig(EGLConfig config) { return mConfigSet.get(config) != NULL; } bool Display::isValidContext(gl::Context *context) { return mContextSet.find(context) != mContextSet.end(); } bool Display::isValidSurface(egl::Surface *surface) { return mSurfaceSet.find(surface) != mSurfaceSet.end(); } bool Display::hasExistingWindowSurface(HWND window) { for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) { if ((*surface)->getWindowHandle() == window) { return true; } } return false; } void Display::initExtensionString() { HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); bool shareHandleSupported = mRenderer->getShareHandleSupport(); mExtensionString = ""; // Multi-vendor (EXT) extensions mExtensionString += "EGL_EXT_create_context_robustness "; // ANGLE-specific extensions if (shareHandleSupported) { mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer "; } mExtensionString += "EGL_ANGLE_query_surface_pointer "; if (swiftShader) { mExtensionString += "EGL_ANGLE_software_display "; } if (shareHandleSupported) { mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle "; } if (mRenderer->getPostSubBufferSupport()) { mExtensionString += "EGL_NV_post_sub_buffer"; } std::string::size_type end = mExtensionString.find_last_not_of(' '); if (end != std::string::npos) { mExtensionString.resize(end+1); } } const char *Display::getExtensionString() const { return mExtensionString.c_str(); } void Display::initVendorString() { mVendorString = "Google Inc."; LUID adapterLuid = {0}; if (mRenderer && mRenderer->getLUID(&adapterLuid)) { char adapterLuidString[64]; sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart); mVendorString += adapterLuidString; } } const char *Display::getVendorString() const { return mVendorString.c_str(); } }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libEGL/main.h" #include "common/debug.h" static DWORD currentTLS = TLS_OUT_OF_INDEXES; extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { #if !defined(ANGLE_DISABLE_TRACE) FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt"); if (debug) { fclose(debug); debug = fopen(TRACE_OUTPUT_FILE, "wt"); // Erase if (debug) { fclose(debug); } } #endif currentTLS = TlsAlloc(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } } // Fall throught to initialize index case DLL_THREAD_ATTACH: { egl::Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current)); if (current) { TlsSetValue(currentTLS, current); current->error = EGL_SUCCESS; current->API = EGL_OPENGL_ES_API; current->display = EGL_NO_DISPLAY; current->drawSurface = EGL_NO_SURFACE; current->readSurface = EGL_NO_SURFACE; } } break; case DLL_THREAD_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } } break; case DLL_PROCESS_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } TlsFree(currentTLS); } break; default: break; } return TRUE; } namespace egl { void setCurrentError(EGLint error) { Current *current = (Current*)TlsGetValue(currentTLS); current->error = error; } EGLint getCurrentError() { Current *current = (Current*)TlsGetValue(currentTLS); return current->error; } void setCurrentAPI(EGLenum API) { Current *current = (Current*)TlsGetValue(currentTLS); current->API = API; } EGLenum getCurrentAPI() { Current *current = (Current*)TlsGetValue(currentTLS); return current->API; } void setCurrentDisplay(EGLDisplay dpy) { Current *current = (Current*)TlsGetValue(currentTLS); current->display = dpy; } EGLDisplay getCurrentDisplay() { Current *current = (Current*)TlsGetValue(currentTLS); return current->display; } void setCurrentDrawSurface(EGLSurface surface) { Current *current = (Current*)TlsGetValue(currentTLS); current->drawSurface = surface; } EGLSurface getCurrentDrawSurface() { Current *current = (Current*)TlsGetValue(currentTLS); return current->drawSurface; } void setCurrentReadSurface(EGLSurface surface) { Current *current = (Current*)TlsGetValue(currentTLS); current->readSurface = surface; } EGLSurface getCurrentReadSurface() { Current *current = (Current*)TlsGetValue(currentTLS); return current->readSurface; } void error(EGLint errorCode) { egl::setCurrentError(errorCode); } }
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.h: Management of thread-local data. #ifndef LIBEGL_MAIN_H_ #define LIBEGL_MAIN_H_ #define EGLAPI #include <EGL/egl.h> #include <EGL/eglext.h> namespace egl { struct Current { EGLint error; EGLenum API; EGLDisplay display; EGLSurface drawSurface; EGLSurface readSurface; }; void setCurrentError(EGLint error); EGLint getCurrentError(); void setCurrentAPI(EGLenum API); EGLenum getCurrentAPI(); void setCurrentDisplay(EGLDisplay dpy); EGLDisplay getCurrentDisplay(); void setCurrentDrawSurface(EGLSurface surface); EGLSurface getCurrentDrawSurface(); void setCurrentReadSurface(EGLSurface surface); EGLSurface getCurrentReadSurface(); void error(EGLint errorCode); template<class T> const T &error(EGLint errorCode, const T &returnValue) { error(errorCode); return returnValue; } template<class T> const T &success(const T &returnValue) { egl::setCurrentError(EGL_SUCCESS); return returnValue; } } #endif // LIBEGL_MAIN_H_
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.cpp: Implements the egl::Surface class, representing a drawing surface // such as the client area of a window, including any back buffers. // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. #include <tchar.h> #include "libEGL/Surface.h" #include "common/debug.h" #include "libGLESv2/Texture.h" #include "libGLESv2/renderer/SwapChain.h" #include "libGLESv2/main.h" #include "libEGL/main.h" #include "libEGL/Display.h" namespace egl { Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported) : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) { mRenderer = mDisplay->getRenderer(); mSwapChain = NULL; mShareHandle = NULL; mTexture = NULL; mTextureFormat = EGL_NO_TEXTURE; mTextureTarget = EGL_NO_TEXTURE; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; mWidth = -1; mHeight = -1; setSwapInterval(1); subclassWindow(); } Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) { mRenderer = mDisplay->getRenderer(); mSwapChain = NULL; mWindowSubclassed = false; mTexture = NULL; mTextureFormat = textureFormat; mTextureTarget = textureType; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; setSwapInterval(1); } Surface::~Surface() { unsubclassWindow(); release(); } bool Surface::initialize() { if (!resetSwapChain()) return false; return true; } void Surface::release() { delete mSwapChain; mSwapChain = NULL; if (mTexture) { mTexture->releaseTexImage(); mTexture = NULL; } } bool Surface::resetSwapChain() { ASSERT(!mSwapChain); int width; int height; if (mWindow) { RECT windowRect; if (!GetClientRect(getWindowHandle(), &windowRect)) { ASSERT(false); ERR("Could not retrieve the window dimensions"); return error(EGL_BAD_SURFACE, false); } width = windowRect.right - windowRect.left; height = windowRect.bottom - windowRect.top; } else { // non-window surface - size is determined at creation width = mWidth; height = mHeight; } mSwapChain = mRenderer->createSwapChain(mWindow, mShareHandle, mConfig->mRenderTargetFormat, mConfig->mDepthStencilFormat); if (!mSwapChain) { return error(EGL_BAD_ALLOC, false); } if (!resetSwapChain(width, height)) { delete mSwapChain; mSwapChain = NULL; return false; } return true; } bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight); if (status == EGL_CONTEXT_LOST) { mDisplay->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } mWidth = backbufferWidth; mHeight = backbufferHeight; return true; } bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->reset(backbufferWidth, backbufferHeight, mSwapInterval); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } mWidth = backbufferWidth; mHeight = backbufferHeight; mSwapIntervalDirty = false; return true; } bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { return true; } if (x + width > mWidth) { width = mWidth - x; } if (y + height > mHeight) { height = mHeight - y; } if (width == 0 || height == 0) { return true; } EGLint status = mSwapChain->swapRect(x, y, width, height); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } checkForOutOfDateSwapChain(); return true; } HWND Surface::getWindowHandle() { return mWindow; } #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { Surface* surf = reinterpret_cast<Surface*>(GetProp(hwnd, kSurfaceProperty)); if(surf) { surf->checkForOutOfDateSwapChain(); } } WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc)); return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam); } void Surface::subclassWindow() { if (!mWindow) { return; } DWORD processId; DWORD threadId = GetWindowThreadProcessId(mWindow, &processId); if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) { return; } SetLastError(0); LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc)); if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) { mWindowSubclassed = false; return; } SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this)); SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc)); mWindowSubclassed = true; } void Surface::unsubclassWindow() { if(!mWindowSubclassed) { return; } // un-subclass LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(mWindow, kParentWndProc)); // Check the windowproc is still SurfaceWindowProc. // If this assert fails, then it is likely the application has subclassed the // hwnd as well and did not unsubclass before destroying its EGL context. The // application should be modified to either subclass before initializing the // EGL context, or to unsubclass before destroying the EGL context. if(parentWndFunc) { LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc); ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc)); } RemoveProp(mWindow, kSurfaceProperty); RemoveProp(mWindow, kParentWndProc); mWindowSubclassed = false; } bool Surface::checkForOutOfDateSwapChain() { RECT client; if (!GetClientRect(getWindowHandle(), &client)) { ASSERT(false); return false; } // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. int clientWidth = client.right - client.left; int clientHeight = client.bottom - client.top; bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); if (mSwapIntervalDirty) { resetSwapChain(clientWidth, clientHeight); } else if (sizeDirty) { resizeSwapChain(clientWidth, clientHeight); } if (mSwapIntervalDirty || sizeDirty) { if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this) { glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this); } return true; } return false; } bool Surface::swap() { return swapRect(0, 0, mWidth, mHeight); } bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mPostSubBufferSupported) { // Spec is not clear about how this should be handled. return true; } return swapRect(x, y, width, height); } EGLint Surface::getWidth() const { return mWidth; } EGLint Surface::getHeight() const { return mHeight; } EGLint Surface::isPostSubBufferSupported() const { return mPostSubBufferSupported; } rx::SwapChain *Surface::getSwapChain() const { return mSwapChain; } void Surface::setSwapInterval(EGLint interval) { if (mSwapInterval == interval) { return; } mSwapInterval = interval; mSwapInterval = std::max(mSwapInterval, mRenderer->getMinSwapInterval()); mSwapInterval = std::min(mSwapInterval, mRenderer->getMaxSwapInterval()); mSwapIntervalDirty = true; } EGLenum Surface::getTextureFormat() const { return mTextureFormat; } EGLenum Surface::getTextureTarget() const { return mTextureTarget; } void Surface::setBoundTexture(gl::Texture2D *texture) { mTexture = texture; } gl::Texture2D *Surface::getBoundTexture() const { return mTexture; } EGLenum Surface::getFormat() const { return mConfig->mRenderTargetFormat; } }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.h: Defines the egl::Surface class, representing a drawing surface // such as the client area of a window, including any back buffers. // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. #ifndef LIBEGL_SURFACE_H_ #define LIBEGL_SURFACE_H_ #define EGLAPI #include <EGL/egl.h> #include "common/angleutils.h" namespace gl { class Texture2D; } namespace rx { class Renderer; class SwapChain; } namespace egl { class Display; class Config; class Surface { public: Surface(Display *display, const egl::Config *config, HWND window, EGLint postSubBufferSupported); Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget); ~Surface(); bool initialize(); void release(); bool resetSwapChain(); HWND getWindowHandle(); bool swap(); bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height); virtual EGLint getWidth() const; virtual EGLint getHeight() const; virtual EGLint isPostSubBufferSupported() const; virtual rx::SwapChain *getSwapChain() const; void setSwapInterval(EGLint interval); bool checkForOutOfDateSwapChain(); // Returns true if swapchain changed due to resize or interval update virtual EGLenum getTextureFormat() const; virtual EGLenum getTextureTarget() const; virtual EGLenum getFormat() const; virtual void setBoundTexture(gl::Texture2D *texture); virtual gl::Texture2D *getBoundTexture() const; private: DISALLOW_COPY_AND_ASSIGN(Surface); Display *const mDisplay; rx::Renderer *mRenderer; HANDLE mShareHandle; rx::SwapChain *mSwapChain; void subclassWindow(); void unsubclassWindow(); bool resizeSwapChain(int backbufferWidth, int backbufferHeight); bool resetSwapChain(int backbufferWidth, int backbufferHeight); bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height); const HWND mWindow; // Window that the surface is created for. bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking const egl::Config *mConfig; // EGL config surface was created with EGLint mHeight; // Height of surface EGLint mWidth; // Width of surface // EGLint horizontalResolution; // Horizontal dot pitch // EGLint verticalResolution; // Vertical dot pitch // EGLBoolean largestPBuffer; // If true, create largest pbuffer possible // EGLBoolean mipmapTexture; // True if texture has mipmaps // EGLint mipmapLevel; // Mipmap level to render to // EGLenum multisampleResolve; // Multisample resolve behavior EGLint mPixelAspectRatio; // Display aspect ratio EGLenum mRenderBuffer; // Render buffer EGLenum mSwapBehavior; // Buffer swap behavior EGLenum mTextureFormat; // Format of texture: RGB, RGBA, or no texture EGLenum mTextureTarget; // Type of texture: 2D or no texture // EGLenum vgAlphaFormat; // Alpha format for OpenVG // EGLenum vgColorSpace; // Color space for OpenVG EGLint mSwapInterval; EGLint mPostSubBufferSupported; bool mSwapIntervalDirty; gl::Texture2D *mTexture; }; } #endif // LIBEGL_SURFACE_H_
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Config.cpp: Implements the egl::Config class, describing the format, type // and size for an egl::Surface. Implements EGLConfig and related functionality. // [EGL 1.4] section 3.4 page 15. #include "libEGL/Config.h" #include <algorithm> #include <vector> #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include "common/debug.h" using namespace std; namespace egl { Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLint texWidth, EGLint texHeight) : mRenderTargetFormat(desc.renderTargetFormat), mDepthStencilFormat(desc.depthStencilFormat), mMultiSample(desc.multiSample) { mBindToTextureRGB = EGL_FALSE; mBindToTextureRGBA = EGL_FALSE; switch (desc.renderTargetFormat) { case GL_RGB5_A1: mBufferSize = 16; mRedSize = 5; mGreenSize = 5; mBlueSize = 5; mAlphaSize = 1; break; case GL_RGBA8_OES: mBufferSize = 32; mRedSize = 8; mGreenSize = 8; mBlueSize = 8; mAlphaSize = 8; mBindToTextureRGBA = true; break; case GL_RGB565: mBufferSize = 16; mRedSize = 5; mGreenSize = 6; mBlueSize = 5; mAlphaSize = 0; break; case GL_RGB8_OES: mBufferSize = 32; mRedSize = 8; mGreenSize = 8; mBlueSize = 8; mAlphaSize = 0; mBindToTextureRGB = true; break; case GL_BGRA8_EXT: mBufferSize = 32; mRedSize = 8; mGreenSize = 8; mBlueSize = 8; mAlphaSize = 8; mBindToTextureRGBA = true; break; default: UNREACHABLE(); // Other formats should not be valid } mLuminanceSize = 0; mAlphaMaskSize = 0; mColorBufferType = EGL_RGB_BUFFER; mConfigCaveat = (desc.fastConfig) ? EGL_NONE : EGL_SLOW_CONFIG; mConfigID = 0; mConformant = EGL_OPENGL_ES2_BIT; switch (desc.depthStencilFormat) { case GL_NONE: mDepthSize = 0; mStencilSize = 0; break; case GL_DEPTH_COMPONENT32_OES: mDepthSize = 32; mStencilSize = 0; break; case GL_DEPTH24_STENCIL8_OES: mDepthSize = 24; mStencilSize = 8; break; case GL_DEPTH_COMPONENT24_OES: mDepthSize = 24; mStencilSize = 0; break; case GL_DEPTH_COMPONENT16: mDepthSize = 16; mStencilSize = 0; break; default: UNREACHABLE(); } mLevel = 0; mMatchNativePixmap = EGL_NONE; mMaxPBufferWidth = texWidth; mMaxPBufferHeight = texHeight; mMaxPBufferPixels = texWidth*texHeight; mMaxSwapInterval = maxInterval; mMinSwapInterval = minInterval; mNativeRenderable = EGL_FALSE; mNativeVisualID = 0; mNativeVisualType = 0; mRenderableType = EGL_OPENGL_ES2_BIT; mSampleBuffers = desc.multiSample ? 1 : 0; mSamples = desc.multiSample; mSurfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT; mTransparentType = EGL_NONE; mTransparentRedValue = 0; mTransparentGreenValue = 0; mTransparentBlueValue = 0; } EGLConfig Config::getHandle() const { return (EGLConfig)(size_t)mConfigID; } SortConfig::SortConfig(const EGLint *attribList) : mWantRed(false), mWantGreen(false), mWantBlue(false), mWantAlpha(false), mWantLuminance(false) { scanForWantedComponents(attribList); } void SortConfig::scanForWantedComponents(const EGLint *attribList) { // [EGL] section 3.4.1 page 24 // Sorting rule #3: by larger total number of color bits, not considering // components that are 0 or don't-care. for (const EGLint *attr = attribList; attr[0] != EGL_NONE; attr += 2) { if (attr[1] != 0 && attr[1] != EGL_DONT_CARE) { switch (attr[0]) { case EGL_RED_SIZE: mWantRed = true; break; case EGL_GREEN_SIZE: mWantGreen = true; break; case EGL_BLUE_SIZE: mWantBlue = true; break; case EGL_ALPHA_SIZE: mWantAlpha = true; break; case EGL_LUMINANCE_SIZE: mWantLuminance = true; break; } } } } EGLint SortConfig::wantedComponentsSize(const Config &config) const { EGLint total = 0; if (mWantRed) total += config.mRedSize; if (mWantGreen) total += config.mGreenSize; if (mWantBlue) total += config.mBlueSize; if (mWantAlpha) total += config.mAlphaSize; if (mWantLuminance) total += config.mLuminanceSize; return total; } bool SortConfig::operator()(const Config *x, const Config *y) const { return (*this)(*x, *y); } bool SortConfig::operator()(const Config &x, const Config &y) const { #define SORT(attribute) \ if (x.attribute != y.attribute) \ { \ return x.attribute < y.attribute; \ } META_ASSERT(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG); SORT(mConfigCaveat); META_ASSERT(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER); SORT(mColorBufferType); // By larger total number of color bits, only considering those that are requested to be > 0. EGLint xComponentsSize = wantedComponentsSize(x); EGLint yComponentsSize = wantedComponentsSize(y); if (xComponentsSize != yComponentsSize) { return xComponentsSize > yComponentsSize; } SORT(mBufferSize); SORT(mSampleBuffers); SORT(mSamples); SORT(mDepthSize); SORT(mStencilSize); SORT(mAlphaMaskSize); SORT(mNativeVisualType); SORT(mConfigID); #undef SORT return false; } // We'd like to use SortConfig to also eliminate duplicate configs. // This works as long as we never have two configs with different per-RGB-component layouts, // but the same total. // 5551 and 565 are different because R+G+B is different. // 5551 and 555 are different because bufferSize is different. const EGLint ConfigSet::mSortAttribs[] = { EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_LUMINANCE_SIZE, 1, // BUT NOT ALPHA EGL_NONE }; ConfigSet::ConfigSet() : mSet(SortConfig(mSortAttribs)) { } void ConfigSet::add(rx::ConfigDesc desc, EGLint minSwapInterval, EGLint maxSwapInterval, EGLint texWidth, EGLint texHeight) { Config config(desc, minSwapInterval, maxSwapInterval, texWidth, texHeight); mSet.insert(config); } size_t ConfigSet::size() const { return mSet.size(); } bool ConfigSet::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) { vector<const Config*> passed; passed.reserve(mSet.size()); for (Iterator config = mSet.begin(); config != mSet.end(); config++) { bool match = true; const EGLint *attribute = attribList; while (attribute[0] != EGL_NONE) { switch (attribute[0]) { case EGL_BUFFER_SIZE: match = config->mBufferSize >= attribute[1]; break; case EGL_ALPHA_SIZE: match = config->mAlphaSize >= attribute[1]; break; case EGL_BLUE_SIZE: match = config->mBlueSize >= attribute[1]; break; case EGL_GREEN_SIZE: match = config->mGreenSize >= attribute[1]; break; case EGL_RED_SIZE: match = config->mRedSize >= attribute[1]; break; case EGL_DEPTH_SIZE: match = config->mDepthSize >= attribute[1]; break; case EGL_STENCIL_SIZE: match = config->mStencilSize >= attribute[1]; break; case EGL_CONFIG_CAVEAT: match = config->mConfigCaveat == (EGLenum) attribute[1]; break; case EGL_CONFIG_ID: match = config->mConfigID == attribute[1]; break; case EGL_LEVEL: match = config->mLevel >= attribute[1]; break; case EGL_NATIVE_RENDERABLE: match = config->mNativeRenderable == (EGLBoolean) attribute[1]; break; case EGL_NATIVE_VISUAL_TYPE: match = config->mNativeVisualType == attribute[1]; break; case EGL_SAMPLES: match = config->mSamples >= attribute[1]; break; case EGL_SAMPLE_BUFFERS: match = config->mSampleBuffers >= attribute[1]; break; case EGL_SURFACE_TYPE: match = (config->mSurfaceType & attribute[1]) == attribute[1]; break; case EGL_TRANSPARENT_TYPE: match = config->mTransparentType == (EGLenum) attribute[1]; break; case EGL_TRANSPARENT_BLUE_VALUE: match = config->mTransparentBlueValue == attribute[1]; break; case EGL_TRANSPARENT_GREEN_VALUE: match = config->mTransparentGreenValue == attribute[1]; break; case EGL_TRANSPARENT_RED_VALUE: match = config->mTransparentRedValue == attribute[1]; break; case EGL_BIND_TO_TEXTURE_RGB: match = config->mBindToTextureRGB == (EGLBoolean) attribute[1]; break; case EGL_BIND_TO_TEXTURE_RGBA: match = config->mBindToTextureRGBA == (EGLBoolean) attribute[1]; break; case EGL_MIN_SWAP_INTERVAL: match = config->mMinSwapInterval == attribute[1]; break; case EGL_MAX_SWAP_INTERVAL: match = config->mMaxSwapInterval == attribute[1]; break; case EGL_LUMINANCE_SIZE: match = config->mLuminanceSize >= attribute[1]; break; case EGL_ALPHA_MASK_SIZE: match = config->mAlphaMaskSize >= attribute[1]; break; case EGL_COLOR_BUFFER_TYPE: match = config->mColorBufferType == (EGLenum) attribute[1]; break; case EGL_RENDERABLE_TYPE: match = (config->mRenderableType & attribute[1]) == attribute[1]; break; case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break; case EGL_CONFORMANT: match = (config->mConformant & attribute[1]) == attribute[1]; break; case EGL_MAX_PBUFFER_WIDTH: match = config->mMaxPBufferWidth >= attribute[1]; break; case EGL_MAX_PBUFFER_HEIGHT: match = config->mMaxPBufferHeight >= attribute[1]; break; case EGL_MAX_PBUFFER_PIXELS: match = config->mMaxPBufferPixels >= attribute[1]; break; default: return false; } if (!match) { break; } attribute += 2; } if (match) { passed.push_back(&*config); } } if (configs) { sort(passed.begin(), passed.end(), SortConfig(attribList)); EGLint index; for (index = 0; index < configSize && index < static_cast<EGLint>(passed.size()); index++) { configs[index] = passed[index]->getHandle(); } *numConfig = index; } else { *numConfig = passed.size(); } return true; } const egl::Config *ConfigSet::get(EGLConfig configHandle) { for (Iterator config = mSet.begin(); config != mSet.end(); config++) { if (config->getHandle() == configHandle) { return &(*config); } } return NULL; } }
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libEGL.cpp: Implements the exported EGL functions. #include <exception> #include "common/debug.h" #include "common/version.h" #include "libGLESv2/Context.h" #include "libGLESv2/Texture.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/SwapChain.h" #include "libEGL/main.h" #include "libEGL/Display.h" #include "libEGL/Surface.h" bool validateDisplay(egl::Display *display) { if (display == EGL_NO_DISPLAY) { return egl::error(EGL_BAD_DISPLAY, false); } if (!display->isInitialized()) { return egl::error(EGL_NOT_INITIALIZED, false); } return true; } bool validateConfig(egl::Display *display, EGLConfig config) { if (!validateDisplay(display)) { return false; } if (!display->isValidConfig(config)) { return egl::error(EGL_BAD_CONFIG, false); } return true; } bool validateContext(egl::Display *display, gl::Context *context) { if (!validateDisplay(display)) { return false; } if (!display->isValidContext(context)) { return egl::error(EGL_BAD_CONTEXT, false); } return true; } bool validateSurface(egl::Display *display, egl::Surface *surface) { if (!validateDisplay(display)) { return false; } if (!display->isValidSurface(surface)) { return egl::error(EGL_BAD_SURFACE, false); } return true; } extern "C" { EGLint __stdcall eglGetError(void) { EVENT("()"); EGLint error = egl::getCurrentError(); if (error != EGL_SUCCESS) { egl::setCurrentError(EGL_SUCCESS); } return error; } EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id) { EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id); try { return egl::Display::getDisplay(display_id); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); } } EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy, major, minor); try { if (dpy == EGL_NO_DISPLAY) { return egl::error(EGL_BAD_DISPLAY, EGL_FALSE); } egl::Display *display = static_cast<egl::Display*>(dpy); if (!display->initialize()) { return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE); } if (major) *major = 1; if (minor) *minor = 4; return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglTerminate(EGLDisplay dpy) { EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy); try { if (dpy == EGL_NO_DISPLAY) { return egl::error(EGL_BAD_DISPLAY, EGL_FALSE); } egl::Display *display = static_cast<egl::Display*>(dpy); display->terminate(); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateDisplay(display)) { return NULL; } switch (name) { case EGL_CLIENT_APIS: return egl::success("OpenGL_ES"); case EGL_EXTENSIONS: return egl::success(display->getExtensionString()); case EGL_VENDOR: return egl::success(display->getVendorString()); case EGL_VERSION: return egl::success("1.4 (ANGLE " VERSION_STRING ")"); } return egl::error(EGL_BAD_PARAMETER, (const char*)NULL); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, (const char*)NULL); } } EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, " "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", dpy, configs, config_size, num_config); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateDisplay(display)) { return EGL_FALSE; } if (!num_config) { return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } const EGLint attribList[] = {EGL_NONE}; if (!display->getConfigs(configs, attribList, config_size, num_config)) { return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) { EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, " "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", dpy, attrib_list, configs, config_size, num_config); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateDisplay(display)) { return EGL_FALSE; } if (!num_config) { return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } const EGLint attribList[] = {EGL_NONE}; if (!attrib_list) { attrib_list = attribList; } display->getConfigs(configs, attrib_list, config_size, num_config); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)", dpy, config, attribute, value); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_FALSE; } if (!display->getConfigAttrib(config, attribute, value)) { return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, " "const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_NO_SURFACE; } HWND window = (HWND)win; if (!IsWindow(window)) { return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); } return display->createWindowSurface(window, config, attrib_list); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } } EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)", dpy, config, attrib_list); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_NO_SURFACE; } return display->createOffscreenSurface(config, NULL, attrib_list); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } } EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, " "const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_NO_SURFACE; } UNIMPLEMENTED(); // FIXME return egl::success(EGL_NO_SURFACE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } } EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (surface == EGL_NO_SURFACE) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } display->destroySurface((egl::Surface*)surface); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)", dpy, surface, attribute, value); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = (egl::Surface*)surface; if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (surface == EGL_NO_SURFACE) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } switch (attribute) { case EGL_VG_ALPHA_FORMAT: UNIMPLEMENTED(); // FIXME break; case EGL_VG_COLORSPACE: UNIMPLEMENTED(); // FIXME break; case EGL_CONFIG_ID: UNIMPLEMENTED(); // FIXME break; case EGL_HEIGHT: *value = eglSurface->getHeight(); break; case EGL_HORIZONTAL_RESOLUTION: UNIMPLEMENTED(); // FIXME break; case EGL_LARGEST_PBUFFER: UNIMPLEMENTED(); // FIXME break; case EGL_MIPMAP_TEXTURE: UNIMPLEMENTED(); // FIXME break; case EGL_MIPMAP_LEVEL: UNIMPLEMENTED(); // FIXME break; case EGL_MULTISAMPLE_RESOLVE: UNIMPLEMENTED(); // FIXME break; case EGL_PIXEL_ASPECT_RATIO: UNIMPLEMENTED(); // FIXME break; case EGL_RENDER_BUFFER: UNIMPLEMENTED(); // FIXME break; case EGL_SWAP_BEHAVIOR: UNIMPLEMENTED(); // FIXME break; case EGL_TEXTURE_FORMAT: UNIMPLEMENTED(); // FIXME break; case EGL_TEXTURE_TARGET: UNIMPLEMENTED(); // FIXME break; case EGL_VERTICAL_RESOLUTION: UNIMPLEMENTED(); // FIXME break; case EGL_WIDTH: *value = eglSurface->getWidth(); break; case EGL_POST_SUB_BUFFER_SUPPORTED_NV: *value = eglSurface->isPostSubBufferSupported(); break; default: return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value) { TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)", dpy, surface, attribute, value); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = (egl::Surface*)surface; if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (surface == EGL_NO_SURFACE) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } switch (attribute) { case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: { rx::SwapChain *swapchain = eglSurface->getSwapChain(); *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL); } break; default: return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglBindAPI(EGLenum api) { EVENT("(EGLenum api = 0x%X)", api); try { switch (api) { case EGL_OPENGL_API: case EGL_OPENVG_API: return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation case EGL_OPENGL_ES_API: break; default: return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } egl::setCurrentAPI(api); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLenum __stdcall eglQueryAPI(void) { EVENT("()"); try { EGLenum API = egl::getCurrentAPI(); return egl::success(API); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglWaitClient(void) { EVENT("()"); try { UNIMPLEMENTED(); // FIXME return egl::success(0); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglReleaseThread(void) { EVENT("()"); try { eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, " "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)", dpy, buftype, buffer, config, attrib_list); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_NO_SURFACE; } if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer) { return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); } return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } } EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)", dpy, surface, attribute, value); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } UNIMPLEMENTED(); // FIXME return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (buffer != EGL_BACK_BUFFER) { return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle()) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } if (eglSurface->getBoundTexture()) { return egl::error(EGL_BAD_ACCESS, EGL_FALSE); } if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) { return egl::error(EGL_BAD_MATCH, EGL_FALSE); } if (!glBindTexImage(eglSurface)) { return egl::error(EGL_BAD_MATCH, EGL_FALSE); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (buffer != EGL_BACK_BUFFER) { return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle()) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) { return egl::error(EGL_BAD_MATCH, EGL_FALSE); } gl::Texture2D *texture = eglSurface->getBoundTexture(); if (texture) { texture->releaseTexImage(); } return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval); try { egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateDisplay(display)) { return EGL_FALSE; } egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface()); if (draw_surface == NULL) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } draw_surface->setSwapInterval(interval); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, " "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list); try { // Get the requested client version (default is 1) and check it is two. EGLint client_version = 1; bool reset_notification = false; bool robust_access = false; if (attrib_list) { for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2) { switch (attribute[0]) { case EGL_CONTEXT_CLIENT_VERSION: client_version = attribute[1]; break; case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT: if (attribute[1] == EGL_TRUE) { return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented // robust_access = true; } else if (attribute[1] != EGL_FALSE) return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); break; case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT: if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT) reset_notification = true; else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT) return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); break; default: return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT); } } } if (client_version != 2) { return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); } if (share_context && static_cast<gl::Context*>(share_context)->isResetNotificationEnabled() != reset_notification) { return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT); } egl::Display *display = static_cast<egl::Display*>(dpy); if (!validateConfig(display, config)) { return EGL_NO_CONTEXT; } EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context), reset_notification, robust_access); if (context) return egl::success(context); else return egl::error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT); } } EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx); try { egl::Display *display = static_cast<egl::Display*>(dpy); gl::Context *context = static_cast<gl::Context*>(ctx); if (!validateContext(display, context)) { return EGL_FALSE; } if (ctx == EGL_NO_CONTEXT) { return egl::error(EGL_BAD_CONTEXT, EGL_FALSE); } display->destroyContext(context); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, draw, read, ctx); try { egl::Display *display = static_cast<egl::Display*>(dpy); gl::Context *context = static_cast<gl::Context*>(ctx); if (ctx != EGL_NO_CONTEXT && !validateContext(display, context)) { return EGL_FALSE; } rx::Renderer *renderer = display->getRenderer(); if (renderer->testDeviceLost(true)) { return EGL_FALSE; } if (renderer->isDeviceLost()) { return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); } if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) || (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read)))) { return EGL_FALSE; } if (draw != read) { UNIMPLEMENTED(); // FIXME } egl::setCurrentDisplay(dpy); egl::setCurrentDrawSurface(draw); egl::setCurrentReadSurface(read); glMakeCurrent(context, display, static_cast<egl::Surface*>(draw)); return egl::success(EGL_TRUE); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLContext __stdcall eglGetCurrentContext(void) { EVENT("()"); try { EGLContext context = glGetCurrentContext(); return egl::success(context); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT); } } EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw) { EVENT("(EGLint readdraw = %d)", readdraw); try { if (readdraw == EGL_READ) { EGLSurface read = egl::getCurrentReadSurface(); return egl::success(read); } else if (readdraw == EGL_DRAW) { EGLSurface draw = egl::getCurrentDrawSurface(); return egl::success(draw); } else { return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); } } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE); } } EGLDisplay __stdcall eglGetCurrentDisplay(void) { EVENT("()"); try { EGLDisplay dpy = egl::getCurrentDisplay(); return egl::success(dpy); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); } } EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)", dpy, ctx, attribute, value); try { egl::Display *display = static_cast<egl::Display*>(dpy); gl::Context *context = static_cast<gl::Context*>(ctx); if (!validateContext(display, context)) { return EGL_FALSE; } UNIMPLEMENTED(); // FIXME return egl::success(0); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglWaitGL(void) { EVENT("()"); try { UNIMPLEMENTED(); // FIXME return egl::success(0); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglWaitNative(EGLint engine) { EVENT("(EGLint engine = %d)", engine); try { UNIMPLEMENTED(); // FIXME return egl::success(0); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = (egl::Surface*)surface; if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (display->getRenderer()->isDeviceLost()) { return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); } if (surface == EGL_NO_SURFACE) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } if (eglSurface->swap()) { return egl::success(EGL_TRUE); } } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } return EGL_FALSE; } EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target); try { egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (display->getRenderer()->isDeviceLost()) { return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); } UNIMPLEMENTED(); // FIXME return egl::success(0); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } } EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) { EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height); try { if (x < 0 || y < 0 || width < 0 || height < 0) { return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); } egl::Display *display = static_cast<egl::Display*>(dpy); egl::Surface *eglSurface = static_cast<egl::Surface*>(surface); if (!validateSurface(display, eglSurface)) { return EGL_FALSE; } if (display->getRenderer()->isDeviceLost()) { return egl::error(EGL_CONTEXT_LOST, EGL_FALSE); } if (surface == EGL_NO_SURFACE) { return egl::error(EGL_BAD_SURFACE, EGL_FALSE); } if (eglSurface->postSubBuffer(x, y, width, height)) { return egl::success(EGL_TRUE); } } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, EGL_FALSE); } return EGL_FALSE; } __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char *procname) { EVENT("(const char *procname = \"%s\")", procname); try { struct Extension { const char *name; __eglMustCastToProperFunctionPointerType address; }; static const Extension eglExtensions[] = { {"eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE}, {"eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV}, {"", NULL}, }; for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++) { if (strcmp(procname, eglExtensions[ext].name) == 0) { return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address; } } return glGetProcAddress(procname); } catch(std::bad_alloc&) { return egl::error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL); } } }
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RefCountObject.h: Defines the gl::RefCountObject base class that provides // lifecycle support for GL objects using the traditional BindObject scheme, but // that need to be reference counted for correct cross-context deletion. // (Concretely, textures, buffers and renderbuffers.) #ifndef COMMON_REFCOUNTOBJECT_H_ #define COMMON_REFCOUNTOBJECT_H_ #include <cstddef> #define GL_APICALL #include <GLES2/gl2.h> #include "common/debug.h" class RefCountObject { public: explicit RefCountObject(GLuint id); virtual ~RefCountObject(); virtual void addRef() const; virtual void release() const; GLuint id() const { return mId; } private: GLuint mId; mutable std::size_t mRefCount; }; class RefCountObjectBindingPointer { protected: RefCountObjectBindingPointer() : mObject(NULL) { } ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up. void set(RefCountObject *newObject); RefCountObject *get() const { return mObject; } public: GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; } bool operator ! () const { return (get() == NULL); } private: RefCountObject *mObject; }; template <class ObjectType> class BindingPointer : public RefCountObjectBindingPointer { public: void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); } ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); } ObjectType *operator -> () const { return get(); } }; #endif // COMMON_REFCOUNTOBJECT_H_
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#include "precompiled.h" // // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RefCountObject.cpp: Defines the gl::RefCountObject base class that provides // lifecycle support for GL objects using the traditional BindObject scheme, but // that need to be reference counted for correct cross-context deletion. // (Concretely, textures, buffers and renderbuffers.) #include "RefCountObject.h" RefCountObject::RefCountObject(GLuint id) { mId = id; mRefCount = 0; } RefCountObject::~RefCountObject() { ASSERT(mRefCount == 0); } void RefCountObject::addRef() const { mRefCount++; } void RefCountObject::release() const { ASSERT(mRefCount > 0); if (--mRefCount == 0) { delete this; } } void RefCountObjectBindingPointer::set(RefCountObject *newObject) { // addRef first in case newObject == mObject and this is the last reference to it. if (newObject != NULL) newObject->addRef(); if (mObject != NULL) mObject->release(); mObject = newObject; }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.cpp: Debugging utilities. #include "common/debug.h" #include "common/system.h" #include <d3d9.h> namespace gl { typedef void (WINAPI *PerfOutputFunction)(D3DCOLOR, LPCWSTR); static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg) { #if !defined(ANGLE_DISABLE_PERF) if (perfActive()) { char message[32768]; int len = vsprintf_s(message, format, vararg); if (len < 0) { return; } // There are no ASCII variants of these D3DPERF functions. wchar_t wideMessage[32768]; for (int i = 0; i < len; ++i) { wideMessage[i] = message[i]; } wideMessage[len] = 0; perfFunc(0, wideMessage); } #endif #if !defined(ANGLE_DISABLE_TRACE) #if defined(NDEBUG) if (traceFileDebugOnly) { return; } #endif FILE* file = fopen(TRACE_OUTPUT_FILE, "a"); if (file) { vfprintf(file, format, vararg); fclose(file); } #endif } void trace(bool traceFileDebugOnly, const char *format, ...) { va_list vararg; va_start(vararg, format); #if defined(ANGLE_DISABLE_PERF) output(traceFileDebugOnly, NULL, format, vararg); #else output(traceFileDebugOnly, D3DPERF_SetMarker, format, vararg); #endif va_end(vararg); } bool perfActive() { #if defined(ANGLE_DISABLE_PERF) return false; #else static bool active = D3DPERF_GetStatus() != 0; return active; #endif } ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...) { #if !defined(ANGLE_DISABLE_PERF) #if defined(ANGLE_DISABLE_TRACE) if (!perfActive()) { return; } #endif va_list vararg; va_start(vararg, format); output(true, reinterpret_cast<PerfOutputFunction>(D3DPERF_BeginEvent), format, vararg); va_end(vararg); #endif } ScopedPerfEventHelper::~ScopedPerfEventHelper() { #if !defined(ANGLE_DISABLE_PERF) if (perfActive()) { D3DPERF_EndEvent(); } #endif } }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angleutils.h: Common ANGLE utilities. #ifndef COMMON_ANGLEUTILS_H_ #define COMMON_ANGLEUTILS_H_ #include <stddef.h> // A macro to disallow the copy constructor and operator= functions // This must be used in the private: declarations for a class #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&); \ void operator=(const TypeName&) template <typename T, unsigned int N> inline unsigned int ArraySize(T(&)[N]) { return N; } template <typename T, unsigned int N> void SafeRelease(T (&resourceBlock)[N]) { for (unsigned int i = 0; i < N; i++) { SafeRelease(resourceBlock[i]); } } template <typename T> void SafeRelease(T& resource) { if (resource) { resource->Release(); resource = NULL; } } #if defined(_MSC_VER) #define snprintf _snprintf #endif #define VENDOR_ID_AMD 0x1002 #define VENDOR_ID_INTEL 0x8086 #define VENDOR_ID_NVIDIA 0x10DE #define GL_BGRA4_ANGLEX 0x6ABC #define GL_BGR5_A1_ANGLEX 0x6ABD #endif // COMMON_ANGLEUTILS_H_
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.h: Debugging utilities. #ifndef COMMON_DEBUG_H_ #define COMMON_DEBUG_H_ #include <stdio.h> #include <assert.h> #include "common/angleutils.h" #if !defined(TRACE_OUTPUT_FILE) #define TRACE_OUTPUT_FILE "debug.txt" #endif namespace gl { // Outputs text to the debugging log void trace(bool traceFileDebugOnly, const char *format, ...); // Returns whether D3DPERF is active. bool perfActive(); // Pairs a D3D begin event with an end event. class ScopedPerfEventHelper { public: ScopedPerfEventHelper(const char* format, ...); ~ScopedPerfEventHelper(); private: DISALLOW_COPY_AND_ASSIGN(ScopedPerfEventHelper); }; } // A macro to output a trace of a function call and its arguments to the debugging log #if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #define TRACE(message, ...) (void(0)) #else #define TRACE(message, ...) gl::trace(true, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #endif // A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing. #if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #define FIXME(message, ...) (void(0)) #else #define FIXME(message, ...) gl::trace(false, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #endif // A macro to output a function call and its arguments to the debugging log, in case of error. #if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #define ERR(message, ...) (void(0)) #else #define ERR(message, ...) gl::trace(false, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__) #endif // A macro to log a performance event around a scope. #if defined(ANGLE_DISABLE_TRACE) && defined(ANGLE_DISABLE_PERF) #define EVENT(message, ...) (void(0)) #elif defined(_MSC_VER) #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__); #else #define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__); #endif // A macro asserting a condition and outputting failures to the debug log #if !defined(NDEBUG) #define ASSERT(expression) do { \ if(!(expression)) \ ERR("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); \ assert(expression); \ } while(0) #else #define ASSERT(expression) (void(0)) #endif // A macro to indicate unimplemented functionality #if !defined(NDEBUG) #define UNIMPLEMENTED() do { \ FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \ assert(false); \ } while(0) #else #define UNIMPLEMENTED() FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__) #endif // A macro for code which is not expected to be reached under valid assumptions #if !defined(NDEBUG) #define UNREACHABLE() do { \ ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__); \ assert(false); \ } while(0) #else #define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__) #endif // A macro that determines whether an object has a given runtime type. #if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) #define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL) #else #define HAS_DYNAMIC_TYPE(type, obj) true #endif // A macro functioning as a compile-time assert to validate constant conditions #define META_ASSERT(condition) typedef int COMPILE_TIME_ASSERT_##__LINE__[static_cast<bool>(condition)?1:-1] #endif // COMMON_DEBUG_H_
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BinaryStream.h: Provides binary serialization of simple types. #ifndef LIBGLESV2_BINARYSTREAM_H_ #define LIBGLESV2_BINARYSTREAM_H_ #include "common/angleutils.h" namespace gl { class BinaryInputStream { public: BinaryInputStream(const void *data, size_t length) { mError = false; mOffset = 0; mData = static_cast<const char*>(data); mLength = length; } template <typename T> void read(T *v, size_t num) { union { T dummy; // Compilation error for non-trivial types } dummy; (void) dummy; if (mError) { return; } size_t length = num * sizeof(T); if (mOffset + length > mLength) { mError = true; return; } memcpy(v, mData + mOffset, length); mOffset += length; } template <typename T> void read(T * v) { read(v, 1); } void read(std::string *v) { size_t length; read(&length); if (mError) { return; } if (mOffset + length > mLength) { mError = true; return; } v->assign(mData + mOffset, length); mOffset += length; } void skip(size_t length) { if (mOffset + length > mLength) { mError = true; return; } mOffset += length; } size_t offset() const { return mOffset; } bool error() const { return mError; } bool endOfStream() const { return mOffset == mLength; } private: DISALLOW_COPY_AND_ASSIGN(BinaryInputStream); bool mError; size_t mOffset; const char *mData; size_t mLength; }; class BinaryOutputStream { public: BinaryOutputStream() { } template <typename T> void write(const T *v, size_t num) { union { T dummy; // Compilation error for non-trivial types } dummy; (void) dummy; const char *asBytes = reinterpret_cast<const char*>(v); mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T)); } template <typename T> void write(const T &v) { write(&v, 1); } void write(const std::string &v) { size_t length = v.length(); write(length); write(v.c_str(), length); } size_t length() const { return mData.size(); } const void* data() const { return mData.size() ? &mData[0] : NULL; } private: DISALLOW_COPY_AND_ASSIGN(BinaryOutputStream); std::vector<char> mData; }; } #endif // LIBGLESV2_BINARYSTREAM_H_
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // precompiled.cpp: Precompiled header source file for libGLESv2. #include "precompiled.h"
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#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/Texture.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/utilities.h" namespace gl { unsigned int RenderbufferStorage::mCurrentSerial = 1; RenderbufferInterface::RenderbufferInterface() { } // The default case for classes inherited from RenderbufferInterface is not to // need to do anything upon the reference count to the parent Renderbuffer incrementing // or decrementing. void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy) { } void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy) { } GLuint RenderbufferInterface::getRedSize() const { return gl::GetRedSize(getActualFormat()); } GLuint RenderbufferInterface::getGreenSize() const { return gl::GetGreenSize(getActualFormat()); } GLuint RenderbufferInterface::getBlueSize() const { return gl::GetBlueSize(getActualFormat()); } GLuint RenderbufferInterface::getAlphaSize() const { return gl::GetAlphaSize(getActualFormat()); } GLuint RenderbufferInterface::getDepthSize() const { return gl::GetDepthSize(getActualFormat()); } GLuint RenderbufferInterface::getStencilSize() const { return gl::GetStencilSize(getActualFormat()); } ///// RenderbufferTexture2D Implementation //////// RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target) { mTexture2D.set(texture); } RenderbufferTexture2D::~RenderbufferTexture2D() { mTexture2D.set(NULL); } // Textures need to maintain their own reference count for references via // Renderbuffers acting as proxies. Here, we notify the texture of a reference. void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy) { mTexture2D->addProxyRef(proxy); } void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy) { mTexture2D->releaseProxy(proxy); } rx::RenderTarget *RenderbufferTexture2D::getRenderTarget() { return mTexture2D->getRenderTarget(mTarget); } rx::RenderTarget *RenderbufferTexture2D::getDepthStencil() { return mTexture2D->getDepthStencil(mTarget); } GLsizei RenderbufferTexture2D::getWidth() const { return mTexture2D->getWidth(0); } GLsizei RenderbufferTexture2D::getHeight() const { return mTexture2D->getHeight(0); } GLenum RenderbufferTexture2D::getInternalFormat() const { return mTexture2D->getInternalFormat(0); } GLenum RenderbufferTexture2D::getActualFormat() const { return mTexture2D->getActualFormat(0); } GLsizei RenderbufferTexture2D::getSamples() const { return 0; } unsigned int RenderbufferTexture2D::getSerial() const { return mTexture2D->getRenderTargetSerial(mTarget); } ///// RenderbufferTextureCubeMap Implementation //////// RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target) { mTextureCubeMap.set(texture); } RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap() { mTextureCubeMap.set(NULL); } // Textures need to maintain their own reference count for references via // Renderbuffers acting as proxies. Here, we notify the texture of a reference. void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy) { mTextureCubeMap->addProxyRef(proxy); } void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy) { mTextureCubeMap->releaseProxy(proxy); } rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget() { return mTextureCubeMap->getRenderTarget(mTarget); } rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil() { return NULL; } GLsizei RenderbufferTextureCubeMap::getWidth() const { return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); } GLsizei RenderbufferTextureCubeMap::getHeight() const { return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); } GLenum RenderbufferTextureCubeMap::getInternalFormat() const { return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); } GLenum RenderbufferTextureCubeMap::getActualFormat() const { return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0); } GLsizei RenderbufferTextureCubeMap::getSamples() const { return 0; } unsigned int RenderbufferTextureCubeMap::getSerial() const { return mTextureCubeMap->getRenderTargetSerial(mTarget); } ////// Renderbuffer Implementation ////// Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id) { ASSERT(instance != NULL); mInstance = instance; } Renderbuffer::~Renderbuffer() { delete mInstance; } // The RenderbufferInterface contained in this Renderbuffer may need to maintain // its own reference count, so we pass it on here. void Renderbuffer::addRef() const { mInstance->addProxyRef(this); RefCountObject::addRef(); } void Renderbuffer::release() const { mInstance->releaseProxy(this); RefCountObject::release(); } rx::RenderTarget *Renderbuffer::getRenderTarget() { return mInstance->getRenderTarget(); } rx::RenderTarget *Renderbuffer::getDepthStencil() { return mInstance->getDepthStencil(); } GLsizei Renderbuffer::getWidth() const { return mInstance->getWidth(); } GLsizei Renderbuffer::getHeight() const { return mInstance->getHeight(); } GLenum Renderbuffer::getInternalFormat() const { return mInstance->getInternalFormat(); } GLenum Renderbuffer::getActualFormat() const { return mInstance->getActualFormat(); } GLuint Renderbuffer::getRedSize() const { return mInstance->getRedSize(); } GLuint Renderbuffer::getGreenSize() const { return mInstance->getGreenSize(); } GLuint Renderbuffer::getBlueSize() const { return mInstance->getBlueSize(); } GLuint Renderbuffer::getAlphaSize() const { return mInstance->getAlphaSize(); } GLuint Renderbuffer::getDepthSize() const { return mInstance->getDepthSize(); } GLuint Renderbuffer::getStencilSize() const { return mInstance->getStencilSize(); } GLsizei Renderbuffer::getSamples() const { return mInstance->getSamples(); } unsigned int Renderbuffer::getSerial() const { return mInstance->getSerial(); } void Renderbuffer::setStorage(RenderbufferStorage *newStorage) { ASSERT(newStorage != NULL); delete mInstance; mInstance = newStorage; } RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial()) { mWidth = 0; mHeight = 0; mInternalFormat = GL_RGBA4; mActualFormat = GL_RGBA8_OES; mSamples = 0; } RenderbufferStorage::~RenderbufferStorage() { } rx::RenderTarget *RenderbufferStorage::getRenderTarget() { return NULL; } rx::RenderTarget *RenderbufferStorage::getDepthStencil() { return NULL; } GLsizei RenderbufferStorage::getWidth() const { return mWidth; } GLsizei RenderbufferStorage::getHeight() const { return mHeight; } GLenum RenderbufferStorage::getInternalFormat() const { return mInternalFormat; } GLenum RenderbufferStorage::getActualFormat() const { return mActualFormat; } GLsizei RenderbufferStorage::getSamples() const { return mSamples; } unsigned int RenderbufferStorage::getSerial() const { return mSerial; } unsigned int RenderbufferStorage::issueSerial() { return mCurrentSerial++; } unsigned int RenderbufferStorage::issueCubeSerials() { unsigned int firstSerial = mCurrentSerial; mCurrentSerial += 6; return firstSerial; } Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) { mRenderTarget = renderer->createRenderTarget(swapChain, false); if (mRenderTarget) { mWidth = mRenderTarget->getWidth(); mHeight = mRenderTarget->getHeight(); mInternalFormat = mRenderTarget->getInternalFormat(); mActualFormat = mRenderTarget->getActualFormat(); mSamples = mRenderTarget->getSamples(); } } Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL) { mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false); if (mRenderTarget) { mWidth = width; mHeight = height; mInternalFormat = format; mActualFormat = mRenderTarget->getActualFormat(); mSamples = mRenderTarget->getSamples(); } } Colorbuffer::~Colorbuffer() { if (mRenderTarget) { delete mRenderTarget; } } rx::RenderTarget *Colorbuffer::getRenderTarget() { if (mRenderTarget) { return mRenderTarget; } return NULL; } DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain) { mDepthStencil = renderer->createRenderTarget(swapChain, true); if (mDepthStencil) { mWidth = mDepthStencil->getWidth(); mHeight = mDepthStencil->getHeight(); mInternalFormat = mDepthStencil->getInternalFormat(); mSamples = mDepthStencil->getSamples(); mActualFormat = mDepthStencil->getActualFormat(); } } DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) { mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true); mWidth = mDepthStencil->getWidth(); mHeight = mDepthStencil->getHeight(); mInternalFormat = GL_DEPTH24_STENCIL8_OES; mActualFormat = mDepthStencil->getActualFormat(); mSamples = mDepthStencil->getSamples(); } DepthStencilbuffer::~DepthStencilbuffer() { if (mDepthStencil) { delete mDepthStencil; } } rx::RenderTarget *DepthStencilbuffer::getDepthStencil() { if (mDepthStencil) { return mDepthStencil; } return NULL; } Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) { if (mDepthStencil) { mInternalFormat = GL_DEPTH_COMPONENT16; // If the renderbuffer parameters are queried, the calling function // will expect one of the valid renderbuffer formats for use in // glRenderbufferStorage } } Depthbuffer::~Depthbuffer() { } Stencilbuffer::Stencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples) { if (mDepthStencil) { mInternalFormat = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function // will expect one of the valid renderbuffer formats for use in // glRenderbufferStorage } } Stencilbuffer::~Stencilbuffer() { } }
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#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query.cpp: Implements the gl::Query class #include "libGLESv2/Query.h" #include "libGLESv2/renderer/QueryImpl.h" #include "libGLESv2/renderer/Renderer.h" namespace gl { Query::Query(rx::Renderer *renderer, GLenum type, GLuint id) : RefCountObject(id) { mQuery = renderer->createQuery(type); } Query::~Query() { delete mQuery; } void Query::begin() { mQuery->begin(); } void Query::end() { mQuery->end(); } GLuint Query::getResult() { return mQuery->getResult(); } GLboolean Query::isResultAvailable() { return mQuery->isResultAvailable(); } GLenum Query::getType() const { return mQuery->getType(); } }
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. #ifndef LIBGLESV2_FRAMEBUFFER_H_ #define LIBGLESV2_FRAMEBUFFER_H_ #include "common/angleutils.h" #include "common/RefCountObject.h" #include "constants.h" namespace rx { class Renderer; } namespace gl { class Renderbuffer; class Colorbuffer; class Depthbuffer; class Stencilbuffer; class DepthStencilbuffer; class Framebuffer { public: explicit Framebuffer(rx::Renderer *renderer); virtual ~Framebuffer(); void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer); void setDepthbuffer(GLenum type, GLuint depthbuffer); void setStencilbuffer(GLenum type, GLuint stencilbuffer); void detachTexture(GLuint texture); void detachRenderbuffer(GLuint renderbuffer); unsigned int getRenderTargetSerial(unsigned int colorAttachment) const; unsigned int getDepthbufferSerial() const; unsigned int getStencilbufferSerial() const; Renderbuffer *getColorbuffer(unsigned int colorAttachment) const; Renderbuffer *getDepthbuffer() const; Renderbuffer *getStencilbuffer() const; Renderbuffer *getDepthOrStencilbuffer() const; Renderbuffer *getReadColorbuffer() const; GLenum getReadColorbufferType() const; Renderbuffer *getFirstColorbuffer() const; GLenum getColorbufferType(unsigned int colorAttachment) const; GLenum getDepthbufferType() const; GLenum getStencilbufferType() const; GLuint getColorbufferHandle(unsigned int colorAttachment) const; GLuint getDepthbufferHandle() const; GLuint getStencilbufferHandle() const; GLenum getDrawBufferState(unsigned int colorAttachment) const; void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer); bool isEnabledColorAttachment(unsigned int colorAttachment) const; bool hasEnabledColorAttachment() const; bool hasStencil() const; int getSamples() const; bool usingExtendedDrawBuffers() const; virtual GLenum completeness() const; protected: GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS]; BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS]; GLenum mReadBufferState; GLenum mDepthbufferType; BindingPointer<Renderbuffer> mDepthbufferPointer; GLenum mStencilbufferType; BindingPointer<Renderbuffer> mStencilbufferPointer; rx::Renderer *mRenderer; private: DISALLOW_COPY_AND_ASSIGN(Framebuffer); Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const; }; class DefaultFramebuffer : public Framebuffer { public: DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); virtual GLenum completeness() const; private: DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); }; } #endif // LIBGLESV2_FRAMEBUFFER_H_
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#include "precompiled.h" // // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and // retrieves objects which may be shared by multiple Contexts. #include "libGLESv2/ResourceManager.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Program.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Shader.h" #include "libGLESv2/Texture.h" namespace gl { ResourceManager::ResourceManager(rx::Renderer *renderer) { mRefCount = 1; mRenderer = renderer; } ResourceManager::~ResourceManager() { while (!mBufferMap.empty()) { deleteBuffer(mBufferMap.begin()->first); } while (!mProgramMap.empty()) { deleteProgram(mProgramMap.begin()->first); } while (!mShaderMap.empty()) { deleteShader(mShaderMap.begin()->first); } while (!mRenderbufferMap.empty()) { deleteRenderbuffer(mRenderbufferMap.begin()->first); } while (!mTextureMap.empty()) { deleteTexture(mTextureMap.begin()->first); } } void ResourceManager::addRef() { mRefCount++; } void ResourceManager::release() { if (--mRefCount == 0) { delete this; } } // Returns an unused buffer name GLuint ResourceManager::createBuffer() { GLuint handle = mBufferHandleAllocator.allocate(); mBufferMap[handle] = NULL; return handle; } // Returns an unused shader/program name GLuint ResourceManager::createShader(GLenum type) { GLuint handle = mProgramShaderHandleAllocator.allocate(); if (type == GL_VERTEX_SHADER) { mShaderMap[handle] = new VertexShader(this, mRenderer, handle); } else if (type == GL_FRAGMENT_SHADER) { mShaderMap[handle] = new FragmentShader(this, mRenderer, handle); } else UNREACHABLE(); return handle; } // Returns an unused program/shader name GLuint ResourceManager::createProgram() { GLuint handle = mProgramShaderHandleAllocator.allocate(); mProgramMap[handle] = new Program(mRenderer, this, handle); return handle; } // Returns an unused texture name GLuint ResourceManager::createTexture() { GLuint handle = mTextureHandleAllocator.allocate(); mTextureMap[handle] = NULL; return handle; } // Returns an unused renderbuffer name GLuint ResourceManager::createRenderbuffer() { GLuint handle = mRenderbufferHandleAllocator.allocate(); mRenderbufferMap[handle] = NULL; return handle; } void ResourceManager::deleteBuffer(GLuint buffer) { BufferMap::iterator bufferObject = mBufferMap.find(buffer); if (bufferObject != mBufferMap.end()) { mBufferHandleAllocator.release(bufferObject->first); if (bufferObject->second) bufferObject->second->release(); mBufferMap.erase(bufferObject); } } void ResourceManager::deleteShader(GLuint shader) { ShaderMap::iterator shaderObject = mShaderMap.find(shader); if (shaderObject != mShaderMap.end()) { if (shaderObject->second->getRefCount() == 0) { mProgramShaderHandleAllocator.release(shaderObject->first); delete shaderObject->second; mShaderMap.erase(shaderObject); } else { shaderObject->second->flagForDeletion(); } } } void ResourceManager::deleteProgram(GLuint program) { ProgramMap::iterator programObject = mProgramMap.find(program); if (programObject != mProgramMap.end()) { if (programObject->second->getRefCount() == 0) { mProgramShaderHandleAllocator.release(programObject->first); delete programObject->second; mProgramMap.erase(programObject); } else { programObject->second->flagForDeletion(); } } } void ResourceManager::deleteTexture(GLuint texture) { TextureMap::iterator textureObject = mTextureMap.find(texture); if (textureObject != mTextureMap.end()) { mTextureHandleAllocator.release(textureObject->first); if (textureObject->second) textureObject->second->release(); mTextureMap.erase(textureObject); } } void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) { RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer); if (renderbufferObject != mRenderbufferMap.end()) { mRenderbufferHandleAllocator.release(renderbufferObject->first); if (renderbufferObject->second) renderbufferObject->second->release(); mRenderbufferMap.erase(renderbufferObject); } } Buffer *ResourceManager::getBuffer(unsigned int handle) { BufferMap::iterator buffer = mBufferMap.find(handle); if (buffer == mBufferMap.end()) { return NULL; } else { return buffer->second; } } Shader *ResourceManager::getShader(unsigned int handle) { ShaderMap::iterator shader = mShaderMap.find(handle); if (shader == mShaderMap.end()) { return NULL; } else { return shader->second; } } Texture *ResourceManager::getTexture(unsigned int handle) { if (handle == 0) return NULL; TextureMap::iterator texture = mTextureMap.find(handle); if (texture == mTextureMap.end()) { return NULL; } else { return texture->second; } } Program *ResourceManager::getProgram(unsigned int handle) { ProgramMap::iterator program = mProgramMap.find(handle); if (program == mProgramMap.end()) { return NULL; } else { return program->second; } } Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) { RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle); if (renderbuffer == mRenderbufferMap.end()) { return NULL; } else { return renderbuffer->second; } } void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer) { mRenderbufferMap[handle] = buffer; } void ResourceManager::checkBufferAllocation(unsigned int buffer) { if (buffer != 0 && !getBuffer(buffer)) { Buffer *bufferObject = new Buffer(mRenderer, buffer); mBufferMap[buffer] = bufferObject; bufferObject->addRef(); } } void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) { if (!getTexture(texture) && texture != 0) { Texture *textureObject; if (type == TEXTURE_2D) { textureObject = new Texture2D(mRenderer, texture); } else if (type == TEXTURE_CUBE) { textureObject = new TextureCubeMap(mRenderer, texture); } else { UNREACHABLE(); return; } mTextureMap[texture] = textureObject; textureObject->addRef(); } } void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer) { if (renderbuffer != 0 && !getRenderbuffer(renderbuffer)) { Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0)); mRenderbufferMap[renderbuffer] = renderbufferObject; renderbufferObject->addRef(); } } }
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Shader.h: Defines the abstract gl::Shader class and its concrete derived // classes VertexShader and FragmentShader. Implements GL shader objects and // related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section // 3.8 page 84. #ifndef LIBGLESV2_SHADER_H_ #define LIBGLESV2_SHADER_H_ #define GL_APICALL #include <GLES2/gl2.h> #include <string> #include <list> #include <vector> #include "compiler/Uniform.h" #include "common/angleutils.h" namespace rx { class Renderer; } namespace gl { class ResourceManager; struct Varying { Varying(GLenum type, const std::string &name, int size, bool array) : type(type), name(name), size(size), array(array), reg(-1), col(-1) { } GLenum type; std::string name; int size; // Number of 'type' elements bool array; int reg; // First varying register, assigned during link int col; // First register element, assigned during link }; typedef std::list<Varying> VaryingList; class Shader { friend class ProgramBinary; public: Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); virtual ~Shader(); virtual GLenum getType() = 0; GLuint getHandle() const; void deleteSource(); void setSource(GLsizei count, const char **string, const GLint *length); int getInfoLogLength() const; void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); int getSourceLength() const; void getSource(GLsizei bufSize, GLsizei *length, char *buffer); int getTranslatedSourceLength() const; void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer); const sh::ActiveUniforms &getUniforms(); virtual void compile() = 0; virtual void uncompile(); bool isCompiled(); const char *getHLSL(); void addRef(); void release(); unsigned int getRefCount() const; bool isFlaggedForDeletion() const; void flagForDeletion(); static void releaseCompiler(); protected: void parseVaryings(); void resetVaryingsRegisterAssignment(); void compileToHLSL(void *compiler); void getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer); static GLenum parseType(const std::string &type); static bool compareVarying(const Varying &x, const Varying &y); const rx::Renderer *const mRenderer; VaryingList mVaryings; bool mUsesMultipleRenderTargets; bool mUsesFragColor; bool mUsesFragData; bool mUsesFragCoord; bool mUsesFrontFacing; bool mUsesPointSize; bool mUsesPointCoord; bool mUsesDepthRange; bool mUsesFragDepth; static void *mFragmentCompiler; static void *mVertexCompiler; private: DISALLOW_COPY_AND_ASSIGN(Shader); void initializeCompiler(); const GLuint mHandle; unsigned int mRefCount; // Number of program objects this shader is attached to bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use char *mSource; char *mHlsl; char *mInfoLog; sh::ActiveUniforms mActiveUniforms; ResourceManager *mResourceManager; }; struct Attribute { Attribute() : type(GL_NONE), name("") { } Attribute(GLenum type, const std::string &name) : type(type), name(name) { } GLenum type; std::string name; }; typedef std::vector<Attribute> AttributeArray; class VertexShader : public Shader { friend class ProgramBinary; public: VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); ~VertexShader(); virtual GLenum getType(); virtual void compile(); virtual void uncompile(); int getSemanticIndex(const std::string &attributeName); private: DISALLOW_COPY_AND_ASSIGN(VertexShader); void parseAttributes(); AttributeArray mAttributes; }; class FragmentShader : public Shader { public: FragmentShader(ResourceManager *manager,const rx::Renderer *renderer, GLuint handle); ~FragmentShader(); virtual GLenum getType(); virtual void compile(); private: DISALLOW_COPY_AND_ASSIGN(FragmentShader); }; } #endif // LIBGLESV2_SHADER_H_
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#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #include "libGLESv2/Buffer.h" #include "libGLESv2/renderer/VertexBuffer.h" #include "libGLESv2/renderer/IndexBuffer.h" #include "libGLESv2/renderer/BufferStorage.h" #include "libGLESv2/renderer/Renderer.h" namespace gl { Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id) { mRenderer = renderer; mUsage = GL_DYNAMIC_DRAW; mBufferStorage = renderer->createBufferStorage(); mStaticVertexBuffer = NULL; mStaticIndexBuffer = NULL; mUnmodifiedDataUse = 0; } Buffer::~Buffer() { delete mBufferStorage; delete mStaticVertexBuffer; delete mStaticIndexBuffer; } void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage) { mBufferStorage->clear(); mBufferStorage->setData(data, size, 0); mUsage = usage; invalidateStaticData(); if (usage == GL_STATIC_DRAW) { mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer); mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer); } } void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset) { mBufferStorage->setData(data, size, offset); if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0)) { invalidateStaticData(); } mUnmodifiedDataUse = 0; } rx::BufferStorage *Buffer::getStorage() const { return mBufferStorage; } unsigned int Buffer::size() { return mBufferStorage->getSize(); } GLenum Buffer::usage() const { return mUsage; } rx::StaticVertexBufferInterface *Buffer::getStaticVertexBuffer() { return mStaticVertexBuffer; } rx::StaticIndexBufferInterface *Buffer::getStaticIndexBuffer() { return mStaticIndexBuffer; } void Buffer::invalidateStaticData() { delete mStaticVertexBuffer; mStaticVertexBuffer = NULL; delete mStaticIndexBuffer; mStaticIndexBuffer = NULL; mUnmodifiedDataUse = 0; } // Creates static buffers if sufficient used data has been left unmodified void Buffer::promoteStaticUsage(int dataSize) { if (!mStaticVertexBuffer && !mStaticIndexBuffer) { mUnmodifiedDataUse += dataSize; if (mUnmodifiedDataUse > 3 * mBufferStorage->getSize()) { mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer); mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer); } } } }
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#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. #include "libGLESv2/Framebuffer.h" #include "libGLESv2/main.h" #include "libGLESv2/utilities.h" #include "libGLESv2/Texture.h" #include "libGLESv2/Context.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Renderbuffer.h" namespace gl { Framebuffer::Framebuffer(rx::Renderer *renderer) : mRenderer(renderer) { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { mColorbufferTypes[colorAttachment] = GL_NONE; mDrawBufferStates[colorAttachment] = GL_NONE; } mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT; mReadBufferState = GL_COLOR_ATTACHMENT0_EXT; mDepthbufferType = GL_NONE; mStencilbufferType = GL_NONE; } Framebuffer::~Framebuffer() { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { mColorbufferPointers[colorAttachment].set(NULL); } mDepthbufferPointer.set(NULL); mStencilbufferPointer.set(NULL); } Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const { gl::Context *context = gl::getContext(); Renderbuffer *buffer = NULL; if (type == GL_NONE) { buffer = NULL; } else if (type == GL_RENDERBUFFER) { buffer = context->getRenderbuffer(handle); } else if (IsInternalTextureTarget(type)) { buffer = context->getTexture(handle)->getRenderbuffer(type); } else { UNREACHABLE(); } return buffer; } void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer) { ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE; mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer)); } void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) { mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer)); } void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) { mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer)); } void Framebuffer::detachTexture(GLuint texture) { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) { mColorbufferTypes[colorAttachment] = GL_NONE; mColorbufferPointers[colorAttachment].set(NULL); } } if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType)) { mDepthbufferType = GL_NONE; mDepthbufferPointer.set(NULL); } if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType)) { mStencilbufferType = GL_NONE; mStencilbufferPointer.set(NULL); } } void Framebuffer::detachRenderbuffer(GLuint renderbuffer) { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) { mColorbufferTypes[colorAttachment] = GL_NONE; mColorbufferPointers[colorAttachment].set(NULL); } } if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER) { mDepthbufferType = GL_NONE; mDepthbufferPointer.set(NULL); } if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER) { mStencilbufferType = GL_NONE; mStencilbufferPointer.set(NULL); } } unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const { ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get(); if (colorbuffer) { return colorbuffer->getSerial(); } return 0; } unsigned int Framebuffer::getDepthbufferSerial() const { Renderbuffer *depthbuffer = mDepthbufferPointer.get(); if (depthbuffer) { return depthbuffer->getSerial(); } return 0; } unsigned int Framebuffer::getStencilbufferSerial() const { Renderbuffer *stencilbuffer = mStencilbufferPointer.get(); if (stencilbuffer) { return stencilbuffer->getSerial(); } return 0; } Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const { ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); return mColorbufferPointers[colorAttachment].get(); } Renderbuffer *Framebuffer::getDepthbuffer() const { return mDepthbufferPointer.get(); } Renderbuffer *Framebuffer::getStencilbuffer() const { return mStencilbufferPointer.get(); } Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const { Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get(); if (!depthstencilbuffer) { depthstencilbuffer = mStencilbufferPointer.get(); } return depthstencilbuffer; } Renderbuffer *Framebuffer::getReadColorbuffer() const { // Will require more logic if glReadBuffers is supported return mColorbufferPointers[0].get(); } GLenum Framebuffer::getReadColorbufferType() const { // Will require more logic if glReadBuffers is supported return mColorbufferTypes[0]; } Renderbuffer *Framebuffer::getFirstColorbuffer() const { for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (mColorbufferTypes[colorAttachment] != GL_NONE) { return mColorbufferPointers[colorAttachment].get(); } } return NULL; } GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const { ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); return mColorbufferTypes[colorAttachment]; } GLenum Framebuffer::getDepthbufferType() const { return mDepthbufferType; } GLenum Framebuffer::getStencilbufferType() const { return mStencilbufferType; } GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const { ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS); return mColorbufferPointers[colorAttachment].id(); } GLuint Framebuffer::getDepthbufferHandle() const { return mDepthbufferPointer.id(); } GLuint Framebuffer::getStencilbufferHandle() const { return mStencilbufferPointer.id(); } GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const { return mDrawBufferStates[colorAttachment]; } void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer) { mDrawBufferStates[colorAttachment] = drawBuffer; } bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const { return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE); } bool Framebuffer::hasEnabledColorAttachment() const { for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (isEnabledColorAttachment(colorAttachment)) { return true; } } return false; } bool Framebuffer::hasStencil() const { if (mStencilbufferType != GL_NONE) { const Renderbuffer *stencilbufferObject = getStencilbuffer(); if (stencilbufferObject) { return stencilbufferObject->getStencilSize() > 0; } } return false; } bool Framebuffer::usingExtendedDrawBuffers() const { for (unsigned int colorAttachment = 1; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (isEnabledColorAttachment(colorAttachment)) { return true; } } return false; } GLenum Framebuffer::completeness() const { int width = 0; int height = 0; int colorbufferSize = 0; int samples = -1; bool missingAttachment = true; for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (mColorbufferTypes[colorAttachment] != GL_NONE) { const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment); if (!colorbuffer) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER) { if (!gl::IsColorRenderable(colorbuffer->getInternalFormat())) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment])) { GLint internalformat = colorbuffer->getInternalFormat(); GLenum format = gl::ExtractFormat(internalformat); if (IsCompressed(format) || format == GL_ALPHA || format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) { return GL_FRAMEBUFFER_UNSUPPORTED; } bool filtering, renderable; if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) || (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable))) { return GL_FRAMEBUFFER_UNSUPPORTED; } if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat)) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else { UNREACHABLE(); return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (!missingAttachment) { // all color attachments must have the same width and height if (colorbuffer->getWidth() != width || colorbuffer->getHeight() != height) { return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; } // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that // all color attachments have the same number of samples for the FBO to be complete. if (colorbuffer->getSamples() != samples) { return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; } // all color attachments attachments must have the same number of bitplanes if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize) { return GL_FRAMEBUFFER_UNSUPPORTED; } // D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++) { if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get()) { return GL_FRAMEBUFFER_UNSUPPORTED; } } } else { width = colorbuffer->getWidth(); height = colorbuffer->getHeight(); samples = colorbuffer->getSamples(); colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat()); missingAttachment = false; } } } const Renderbuffer *depthbuffer = NULL; const Renderbuffer *stencilbuffer = NULL; if (mDepthbufferType != GL_NONE) { depthbuffer = getDepthbuffer(); if (!depthbuffer) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (mDepthbufferType == GL_RENDERBUFFER) { if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat())) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else if (IsInternalTextureTarget(mDepthbufferType)) { GLint internalformat = depthbuffer->getInternalFormat(); // depth texture attachments require OES/ANGLE_depth_texture if (!mRenderer->getDepthTextureSupport()) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (!gl::IsDepthTexture(internalformat)) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else { UNREACHABLE(); return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (missingAttachment) { width = depthbuffer->getWidth(); height = depthbuffer->getHeight(); samples = depthbuffer->getSamples(); missingAttachment = false; } else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight()) { return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; } else if (samples != depthbuffer->getSamples()) { return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; } } if (mStencilbufferType != GL_NONE) { stencilbuffer = getStencilbuffer(); if (!stencilbuffer) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (mStencilbufferType == GL_RENDERBUFFER) { if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat())) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else if (IsInternalTextureTarget(mStencilbufferType)) { GLint internalformat = stencilbuffer->getInternalFormat(); // texture stencil attachments come along as part // of OES_packed_depth_stencil + OES/ANGLE_depth_texture if (!mRenderer->getDepthTextureSupport()) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (!gl::IsStencilTexture(internalformat)) { return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } } else { UNREACHABLE(); return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } if (missingAttachment) { width = stencilbuffer->getWidth(); height = stencilbuffer->getHeight(); samples = stencilbuffer->getSamples(); missingAttachment = false; } else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight()) { return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; } else if (samples != stencilbuffer->getSamples()) { return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE; } } // if we have both a depth and stencil buffer, they must refer to the same object // since we only support packed_depth_stencil and not separate depth and stencil if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) { return GL_FRAMEBUFFER_UNSUPPORTED; } // we need to have at least one attachment to be complete if (missingAttachment) { return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; } return GL_FRAMEBUFFER_COMPLETE; } DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) : Framebuffer(renderer) { mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer)); Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil); mDepthbufferPointer.set(depthStencilRenderbuffer); mStencilbufferPointer.set(depthStencilRenderbuffer); mColorbufferTypes[0] = GL_RENDERBUFFER; mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE; mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE; mDrawBufferStates[0] = GL_BACK; mReadBufferState = GL_BACK; } int Framebuffer::getSamples() const { if (completeness() == GL_FRAMEBUFFER_COMPLETE) { // for a complete framebuffer, all attachments must have the same sample count // in this case return the first nonzero sample size for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (mColorbufferTypes[colorAttachment] != GL_NONE) { return getColorbuffer(colorAttachment)->getSamples(); } } } return 0; } GLenum DefaultFramebuffer::completeness() const { // The default framebuffer *must* always be complete, though it may not be // subject to the same rules as application FBOs. ie, it could have 0x0 size. return GL_FRAMEBUFFER_COMPLETE; } }
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// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.h : Defines the ResourceManager class, which tracks objects // shared by multiple GL contexts. #ifndef LIBGLESV2_RESOURCEMANAGER_H_ #define LIBGLESV2_RESOURCEMANAGER_H_ #define GL_APICALL #include <GLES2/gl2.h> #ifdef _MSC_VER #include <hash_map> #else #include <unordered_map> #endif #include "common/angleutils.h" #include "libGLESv2/angletypes.h" #include "libGLESv2/HandleAllocator.h" namespace rx { class Renderer; } namespace gl { class Buffer; class Shader; class Program; class Texture; class Renderbuffer; class ResourceManager { public: explicit ResourceManager(rx::Renderer *renderer); ~ResourceManager(); void addRef(); void release(); GLuint createBuffer(); GLuint createShader(GLenum type); GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); void deleteProgram(GLuint program); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); Buffer *getBuffer(GLuint handle); Shader *getShader(GLuint handle); Program *getProgram(GLuint handle); Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); void checkBufferAllocation(unsigned int buffer); void checkTextureAllocation(GLuint texture, TextureType type); void checkRenderbufferAllocation(GLuint renderbuffer); private: DISALLOW_COPY_AND_ASSIGN(ResourceManager); std::size_t mRefCount; rx::Renderer *mRenderer; #ifndef HASH_MAP # ifdef _MSC_VER # define HASH_MAP stdext::hash_map # else # define HASH_MAP std::unordered_map # endif #endif typedef HASH_MAP<GLuint, Buffer*> BufferMap; BufferMap mBufferMap; HandleAllocator mBufferHandleAllocator; typedef HASH_MAP<GLuint, Shader*> ShaderMap; ShaderMap mShaderMap; typedef HASH_MAP<GLuint, Program*> ProgramMap; ProgramMap mProgramMap; HandleAllocator mProgramShaderHandleAllocator; typedef HASH_MAP<GLuint, Texture*> TextureMap; TextureMap mTextureMap; HandleAllocator mTextureHandleAllocator; typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap; RenderbufferMap mRenderbufferMap; HandleAllocator mRenderbufferHandleAllocator; }; } #endif // LIBGLESV2_RESOURCEMANAGER_H_
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// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 #ifndef LIBGLESV2_ANGLETYPES_H_ #define LIBGLESV2_ANGLETYPES_H_ namespace gl { enum TextureType { TEXTURE_2D, TEXTURE_CUBE, TEXTURE_TYPE_COUNT, TEXTURE_UNKNOWN }; enum SamplerType { SAMPLER_PIXEL, SAMPLER_VERTEX }; struct Color { float red; float green; float blue; float alpha; }; struct Rectangle { int x; int y; int width; int height; }; struct RasterizerState { bool cullFace; GLenum cullMode; GLenum frontFace; bool polygonOffsetFill; GLfloat polygonOffsetFactor; GLfloat polygonOffsetUnits; bool pointDrawMode; bool multiSample; }; struct BlendState { bool blend; GLenum sourceBlendRGB; GLenum destBlendRGB; GLenum sourceBlendAlpha; GLenum destBlendAlpha; GLenum blendEquationRGB; GLenum blendEquationAlpha; bool colorMaskRed; bool colorMaskGreen; bool colorMaskBlue; bool colorMaskAlpha; bool sampleAlphaToCoverage; bool dither; }; struct DepthStencilState { bool depthTest; GLenum depthFunc; bool depthMask; bool stencilTest; GLenum stencilFunc; GLuint stencilMask; GLenum stencilFail; GLenum stencilPassDepthFail; GLenum stencilPassDepthPass; GLuint stencilWritemask; GLenum stencilBackFunc; GLuint stencilBackMask; GLenum stencilBackFail; GLenum stencilBackPassDepthFail; GLenum stencilBackPassDepthPass; GLuint stencilBackWritemask; }; struct SamplerState { GLenum minFilter; GLenum magFilter; GLenum wrapS; GLenum wrapT; float maxAnisotropy; int lodOffset; }; struct ClearParameters { GLbitfield mask; Color colorClearValue; bool colorMaskRed; bool colorMaskGreen; bool colorMaskBlue; bool colorMaskAlpha; float depthClearValue; GLint stencilClearValue; GLuint stencilWriteMask; }; } #endif // LIBGLESV2_ANGLETYPES_H_
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#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Shader.cpp: Implements the gl::Shader class and its derived classes // VertexShader and FragmentShader. Implements GL shader objects and related // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. #include "libGLESv2/Shader.h" #include "GLSLANG/ShaderLang.h" #include "libGLESv2/utilities.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Constants.h" #include "libGLESv2/ResourceManager.h" namespace gl { void *Shader::mFragmentCompiler = NULL; void *Shader::mVertexCompiler = NULL; Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) : mHandle(handle), mRenderer(renderer), mResourceManager(manager) { mSource = NULL; mHlsl = NULL; mInfoLog = NULL; uncompile(); initializeCompiler(); mRefCount = 0; mDeleteStatus = false; } Shader::~Shader() { delete[] mSource; delete[] mHlsl; delete[] mInfoLog; } GLuint Shader::getHandle() const { return mHandle; } void Shader::setSource(GLsizei count, const char **string, const GLint *length) { delete[] mSource; int totalLength = 0; for (int i = 0; i < count; i++) { if (length && length[i] >= 0) { totalLength += length[i]; } else { totalLength += (int)strlen(string[i]); } } mSource = new char[totalLength + 1]; char *code = mSource; for (int i = 0; i < count; i++) { int stringLength; if (length && length[i] >= 0) { stringLength = length[i]; } else { stringLength = (int)strlen(string[i]); } strncpy(code, string[i], stringLength); code += stringLength; } mSource[totalLength] = '\0'; } int Shader::getInfoLogLength() const { if (!mInfoLog) { return 0; } else { return strlen(mInfoLog) + 1; } } void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) { int index = 0; if (bufSize > 0) { if (mInfoLog) { index = std::min(bufSize - 1, (int)strlen(mInfoLog)); memcpy(infoLog, mInfoLog, index); } infoLog[index] = '\0'; } if (length) { *length = index; } } int Shader::getSourceLength() const { if (!mSource) { return 0; } else { return strlen(mSource) + 1; } } int Shader::getTranslatedSourceLength() const { if (!mHlsl) { return 0; } else { return strlen(mHlsl) + 1; } } void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer) { int index = 0; if (bufSize > 0) { if (source) { index = std::min(bufSize - 1, (int)strlen(source)); memcpy(buffer, source, index); } buffer[index] = '\0'; } if (length) { *length = index; } } void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) { getSourceImpl(mSource, bufSize, length, buffer); } void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) { getSourceImpl(mHlsl, bufSize, length, buffer); } const sh::ActiveUniforms &Shader::getUniforms() { return mActiveUniforms; } bool Shader::isCompiled() { return mHlsl != NULL; } const char *Shader::getHLSL() { return mHlsl; } void Shader::addRef() { mRefCount++; } void Shader::release() { mRefCount--; if (mRefCount == 0 && mDeleteStatus) { mResourceManager->deleteShader(mHandle); } } unsigned int Shader::getRefCount() const { return mRefCount; } bool Shader::isFlaggedForDeletion() const { return mDeleteStatus; } void Shader::flagForDeletion() { mDeleteStatus = true; } // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) void Shader::initializeCompiler() { if (!mFragmentCompiler) { int result = ShInitialize(); if (result) { ShShaderOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; ShBuiltInResources resources; ShInitBuiltInResources(&resources); resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS; resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors(); resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors(); resources.MaxVertexTextureImageUnits = mRenderer->getMaxVertexTextureImageUnits(); resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors(); resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets(); resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport(); resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1; // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources); } } } void Shader::releaseCompiler() { ShDestruct(mFragmentCompiler); ShDestruct(mVertexCompiler); mFragmentCompiler = NULL; mVertexCompiler = NULL; ShFinalize(); } void Shader::parseVaryings() { if (mHlsl) { const char *input = strstr(mHlsl, "// Varyings") + 12; while(true) { char varyingType[256]; char varyingName[256]; int matches = sscanf(input, "static %255s %255s", varyingType, varyingName); if (matches != 2) { break; } char *array = strstr(varyingName, "["); int size = 1; if (array) { size = atoi(array + 1); *array = '\0'; } mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); input = strstr(input, ";") + 2; } mUsesMultipleRenderTargets = strstr(mHlsl, "GL_USES_MRT") != NULL; mUsesFragColor = strstr(mHlsl, "GL_USES_FRAG_COLOR") != NULL; mUsesFragData = strstr(mHlsl, "GL_USES_FRAG_DATA") != NULL; mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL; mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL; mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL; mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL; mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL; mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL; } } void Shader::resetVaryingsRegisterAssignment() { for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++) { var->reg = -1; var->col = -1; } } // initialize/clean up previous state void Shader::uncompile() { // set by compileToHLSL delete[] mHlsl; mHlsl = NULL; delete[] mInfoLog; mInfoLog = NULL; // set by parseVaryings mVaryings.clear(); mUsesMultipleRenderTargets = false; mUsesFragColor = false; mUsesFragData = false; mUsesFragCoord = false; mUsesFrontFacing = false; mUsesPointSize = false; mUsesPointCoord = false; mUsesDepthRange = false; mUsesFragDepth = false; mActiveUniforms.clear(); } void Shader::compileToHLSL(void *compiler) { // ensure we don't pass a NULL source to the compiler const char *source = "\0"; if (mSource) { source = mSource; } // ensure the compiler is loaded initializeCompiler(); int compileOptions = SH_OBJECT_CODE; std::string sourcePath; if (perfActive()) { sourcePath = getTempPath(); writeFile(sourcePath.c_str(), source, strlen(source)); compileOptions |= SH_LINE_DIRECTIVES; } int result; if (sourcePath.empty()) { result = ShCompile(compiler, &source, 1, compileOptions); } else { const char* sourceStrings[2] = { sourcePath.c_str(), source }; result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH); } if (result) { size_t objCodeLen = 0; ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen); mHlsl = new char[objCodeLen]; ShGetObjectCode(compiler, mHlsl); void *activeUniforms; ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms); mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms; } else { size_t infoLogLen = 0; ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen); mInfoLog = new char[infoLogLen]; ShGetInfoLog(compiler, mInfoLog); TRACE("\n%s", mInfoLog); } } GLenum Shader::parseType(const std::string &type) { if (type == "float") { return GL_FLOAT; } else if (type == "float2") { return GL_FLOAT_VEC2; } else if (type == "float3") { return GL_FLOAT_VEC3; } else if (type == "float4") { return GL_FLOAT_VEC4; } else if (type == "float2x2") { return GL_FLOAT_MAT2; } else if (type == "float3x3") { return GL_FLOAT_MAT3; } else if (type == "float4x4") { return GL_FLOAT_MAT4; } else UNREACHABLE(); return GL_NONE; } // true if varying x has a higher priority in packing than y bool Shader::compareVarying(const Varying &x, const Varying &y) { if(x.type == y.type) { return x.size > y.size; } switch (x.type) { case GL_FLOAT_MAT4: return true; case GL_FLOAT_MAT2: switch(y.type) { case GL_FLOAT_MAT4: return false; case GL_FLOAT_MAT2: return true; case GL_FLOAT_VEC4: return true; case GL_FLOAT_MAT3: return true; case GL_FLOAT_VEC3: return true; case GL_FLOAT_VEC2: return true; case GL_FLOAT: return true; default: UNREACHABLE(); } break; case GL_FLOAT_VEC4: switch(y.type) { case GL_FLOAT_MAT4: return false; case GL_FLOAT_MAT2: return false; case GL_FLOAT_VEC4: return true; case GL_FLOAT_MAT3: return true; case GL_FLOAT_VEC3: return true; case GL_FLOAT_VEC2: return true; case GL_FLOAT: return true; default: UNREACHABLE(); } break; case GL_FLOAT_MAT3: switch(y.type) { case GL_FLOAT_MAT4: return false; case GL_FLOAT_MAT2: return false; case GL_FLOAT_VEC4: return false; case GL_FLOAT_MAT3: return true; case GL_FLOAT_VEC3: return true; case GL_FLOAT_VEC2: return true; case GL_FLOAT: return true; default: UNREACHABLE(); } break; case GL_FLOAT_VEC3: switch(y.type) { case GL_FLOAT_MAT4: return false; case GL_FLOAT_MAT2: return false; case GL_FLOAT_VEC4: return false; case GL_FLOAT_MAT3: return false; case GL_FLOAT_VEC3: return true; case GL_FLOAT_VEC2: return true; case GL_FLOAT: return true; default: UNREACHABLE(); } break; case GL_FLOAT_VEC2: switch(y.type) { case GL_FLOAT_MAT4: return false; case GL_FLOAT_MAT2: return false; case GL_FLOAT_VEC4: return false; case GL_FLOAT_MAT3: return false; case GL_FLOAT_VEC3: return false; case GL_FLOAT_VEC2: return true; case GL_FLOAT: return true; default: UNREACHABLE(); } break; case GL_FLOAT: return false; default: UNREACHABLE(); } return false; } VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) : Shader(manager, renderer, handle) { } VertexShader::~VertexShader() { } GLenum VertexShader::getType() { return GL_VERTEX_SHADER; } void VertexShader::uncompile() { Shader::uncompile(); // set by ParseAttributes mAttributes.clear(); } void VertexShader::compile() { uncompile(); compileToHLSL(mVertexCompiler); parseAttributes(); parseVaryings(); } int VertexShader::getSemanticIndex(const std::string &attributeName) { if (!attributeName.empty()) { int semanticIndex = 0; for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++) { if (attribute->name == attributeName) { return semanticIndex; } semanticIndex += VariableRowCount(attribute->type); } } return -1; } void VertexShader::parseAttributes() { const char *hlsl = getHLSL(); if (hlsl) { const char *input = strstr(hlsl, "// Attributes") + 14; while(true) { char attributeType[256]; char attributeName[256]; int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName); if (matches != 2) { break; } mAttributes.push_back(Attribute(parseType(attributeType), attributeName)); input = strstr(input, ";") + 2; } } } FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) : Shader(manager, renderer, handle) { } FragmentShader::~FragmentShader() { } GLenum FragmentShader::getType() { return GL_FRAGMENT_SHADER; } void FragmentShader::compile() { uncompile(); compileToHLSL(mFragmentCompiler); parseVaryings(); mVaryings.sort(compareVarying); } }
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// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query.h: Defines the gl::Query class #ifndef LIBGLESV2_QUERY_H_ #define LIBGLESV2_QUERY_H_ #define GL_APICALL #include <GLES2/gl2.h> #include "common/angleutils.h" #include "common/RefCountObject.h" namespace rx { class Renderer; class QueryImpl; } namespace gl { class Query : public RefCountObject { public: Query(rx::Renderer *renderer, GLenum type, GLuint id); virtual ~Query(); void begin(); void end(); GLuint getResult(); GLboolean isResultAvailable(); GLenum getType() const; private: DISALLOW_COPY_AND_ASSIGN(Query); rx::QueryImpl *mQuery; }; } #endif // LIBGLESV2_QUERY_H_
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// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to // allocate GL handles. #ifndef LIBGLESV2_HANDLEALLOCATOR_H_ #define LIBGLESV2_HANDLEALLOCATOR_H_ #define GL_APICALL #include <GLES2/gl2.h> #include <vector> #include "common/angleutils.h" namespace gl { class HandleAllocator { public: HandleAllocator(); virtual ~HandleAllocator(); void setBaseHandle(GLuint value); GLuint allocate(); void release(GLuint handle); private: DISALLOW_COPY_AND_ASSIGN(HandleAllocator); GLuint mBaseValue; GLuint mNextValue; typedef std::vector<GLuint> HandleList; HandleList mFreeValues; }; } #endif // LIBGLESV2_HANDLEALLOCATOR_H_
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.h: Defines the abstract gl::Texture class and its concrete derived // classes Texture2D and TextureCubeMap. Implements GL texture objects and // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. #ifndef LIBGLESV2_TEXTURE_H_ #define LIBGLESV2_TEXTURE_H_ #include <vector> #define GL_APICALL #include <GLES2/gl2.h> #include "common/debug.h" #include "common/RefCountObject.h" #include "libGLESv2/angletypes.h" namespace egl { class Surface; } namespace rx { class Renderer; class TextureStorageInterface; class TextureStorageInterface2D; class TextureStorageInterfaceCube; class RenderTarget; class Image; } namespace gl { class Framebuffer; class Renderbuffer; enum { // These are the maximums the implementation can support // The actual GL caps are limited by the device caps // and should be queried from the Context IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384, IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE }; class Texture : public RefCountObject { public: Texture(rx::Renderer *renderer, GLuint id); virtual ~Texture(); virtual void addProxyRef(const Renderbuffer *proxy) = 0; virtual void releaseProxy(const Renderbuffer *proxy) = 0; virtual GLenum getTarget() const = 0; bool setMinFilter(GLenum filter); bool setMagFilter(GLenum filter); bool setWrapS(GLenum wrap); bool setWrapT(GLenum wrap); bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy); bool setUsage(GLenum usage); GLenum getMinFilter() const; GLenum getMagFilter() const; GLenum getWrapS() const; GLenum getWrapT() const; float getMaxAnisotropy() const; int getLodOffset(); void getSamplerState(SamplerState *sampler); GLenum getUsage() const; bool isMipmapFiltered() const; virtual bool isSamplerComplete() const = 0; rx::TextureStorageInterface *getNativeTexture(); virtual Renderbuffer *getRenderbuffer(GLenum target) = 0; virtual void generateMipmaps() = 0; virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; bool hasDirtyParameters() const; bool hasDirtyImages() const; void resetDirty(); unsigned int getTextureSerial(); unsigned int getRenderTargetSerial(GLenum target); bool isImmutable() const; static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. protected: void setImage(GLint unpackAlignment, const void *pixels, rx::Image *image); bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image); void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image); bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image); GLint creationLevels(GLsizei width, GLsizei height) const; GLint creationLevels(GLsizei size) const; virtual void createTexture() = 0; virtual void updateTexture() = 0; virtual void convertToRenderTarget() = 0; virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0; virtual int levelCount() = 0; rx::Renderer *mRenderer; SamplerState mSamplerState; GLenum mUsage; bool mDirtyImages; bool mImmutable; private: DISALLOW_COPY_AND_ASSIGN(Texture); virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0; }; class Texture2D : public Texture { public: Texture2D(rx::Renderer *renderer, GLuint id); ~Texture2D(); void addProxyRef(const Renderbuffer *proxy); void releaseProxy(const Renderbuffer *proxy); virtual GLenum getTarget() const; GLsizei getWidth(GLint level) const; GLsizei getHeight(GLint level) const; GLenum getInternalFormat(GLint level) const; GLenum getActualFormat(GLint level) const; bool isCompressed(GLint level) const; bool isDepth(GLint level) const; void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); virtual bool isSamplerComplete() const; virtual void bindTexImage(egl::Surface *surface); virtual void releaseTexImage(); virtual void generateMipmaps(); virtual Renderbuffer *getRenderbuffer(GLenum target); protected: friend class RenderbufferTexture2D; virtual rx::RenderTarget *getRenderTarget(GLenum target); virtual rx::RenderTarget *getDepthStencil(GLenum target); virtual int levelCount(); private: DISALLOW_COPY_AND_ASSIGN(Texture2D); virtual void createTexture(); virtual void updateTexture(); virtual void convertToRenderTarget(); virtual rx::TextureStorageInterface *getStorage(bool renderTarget); bool isMipmapComplete() const; void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height); void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; rx::TextureStorageInterface2D *mTexStorage; egl::Surface *mSurface; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to NULL if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mColorbufferProxy; unsigned int mProxyRefs; }; class TextureCubeMap : public Texture { public: TextureCubeMap(rx::Renderer *renderer, GLuint id); ~TextureCubeMap(); void addProxyRef(const Renderbuffer *proxy); void releaseProxy(const Renderbuffer *proxy); virtual GLenum getTarget() const; GLsizei getWidth(GLenum target, GLint level) const; GLsizei getHeight(GLenum target, GLint level) const; GLenum getInternalFormat(GLenum target, GLint level) const; GLenum getActualFormat(GLenum target, GLint level) const; bool isCompressed(GLenum target, GLint level) const; void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); void storage(GLsizei levels, GLenum internalformat, GLsizei size); virtual bool isSamplerComplete() const; virtual void generateMipmaps(); virtual Renderbuffer *getRenderbuffer(GLenum target); static unsigned int faceIndex(GLenum face); protected: friend class RenderbufferTextureCubeMap; virtual rx::RenderTarget *getRenderTarget(GLenum target); virtual int levelCount(); private: DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); virtual void createTexture(); virtual void updateTexture(); virtual void convertToRenderTarget(); virtual rx::TextureStorageInterface *getStorage(bool renderTarget); bool isCubeComplete() const; bool isMipmapCubeComplete() const; void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels); void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height); rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; rx::TextureStorageInterfaceCube *mTexStorage; // A specific internal reference count is kept for colorbuffer proxy references, // because, as the renderbuffer acting as proxy will maintain a binding pointer // back to this texture, there would be a circular reference if we used a binding // pointer here. This reference count will cause the pointer to be set to NULL if // the count drops to zero, but will not cause deletion of the Renderbuffer. Renderbuffer *mFaceProxies[6]; unsigned int *mFaceProxyRefs[6]; }; } #endif // LIBGLESV2_TEXTURE_H_
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contants.h: Defines some implementation specific and gl constants #ifndef LIBGLESV2_CONSTANTS_H_ #define LIBGLESV2_CONSTANTS_H_ namespace gl { enum { MAX_VERTEX_ATTRIBS = 16, MAX_TEXTURE_IMAGE_UNITS = 16, // Implementation upper limits, real maximums depend on the hardware IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16, IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS, IMPLEMENTATION_MAX_VARYING_VECTORS = 32, IMPLEMENTATION_MAX_DRAW_BUFFERS = 8 }; const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f; const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f; const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f; } #endif // LIBGLESV2_CONSTANTS_H_
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#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.cpp: Conversion functions and other utility routines. #include "libGLESv2/utilities.h" #include "libGLESv2/mathutil.h" namespace gl { int UniformComponentCount(GLenum type) { switch (type) { case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT2: return 4; case GL_FLOAT_MAT3: return 9; case GL_FLOAT_MAT4: return 16; default: UNREACHABLE(); } return 0; } GLenum UniformComponentType(GLenum type) { switch(type) { case GL_BOOL: case GL_BOOL_VEC2: case GL_BOOL_VEC3: case GL_BOOL_VEC4: return GL_BOOL; case GL_FLOAT: case GL_FLOAT_VEC2: case GL_FLOAT_VEC3: case GL_FLOAT_VEC4: case GL_FLOAT_MAT2: case GL_FLOAT_MAT3: case GL_FLOAT_MAT4: return GL_FLOAT; case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: case GL_INT_VEC2: case GL_INT_VEC3: case GL_INT_VEC4: return GL_INT; default: UNREACHABLE(); } return GL_NONE; } size_t UniformComponentSize(GLenum type) { switch(type) { case GL_BOOL: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_INT: return sizeof(GLint); default: UNREACHABLE(); } return 0; } size_t UniformInternalSize(GLenum type) { // Expanded to 4-element vectors return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4; } size_t UniformExternalSize(GLenum type) { return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type); } int VariableRowCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_FLOAT_MAT2: return 2; case GL_FLOAT_MAT3: return 3; case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int VariableColumnCount(GLenum type) { switch (type) { case GL_NONE: return 0; case GL_BOOL: case GL_FLOAT: case GL_INT: case GL_SAMPLER_2D: case GL_SAMPLER_CUBE: return 1; case GL_BOOL_VEC2: case GL_FLOAT_VEC2: case GL_INT_VEC2: case GL_FLOAT_MAT2: return 2; case GL_INT_VEC3: case GL_FLOAT_VEC3: case GL_BOOL_VEC3: case GL_FLOAT_MAT3: return 3; case GL_BOOL_VEC4: case GL_FLOAT_VEC4: case GL_INT_VEC4: case GL_FLOAT_MAT4: return 4; default: UNREACHABLE(); } return 0; } int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize) { ASSERT(allocationSize <= bitsSize); unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize); for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++) { if ((*bits & mask) == 0) { *bits |= mask; return i; } mask <<= 1; } return -1; } GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment) { ASSERT(alignment > 0 && isPow2(alignment)); GLsizei rawPitch = ComputePixelSize(internalformat) * width; return (rawPitch + alignment - 1) & ~(alignment - 1); } GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat) { return ComputeCompressedSize(width, 1, internalformat); } GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat) { switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 8 * ((width + 3) / 4) * ((height + 3) / 4); case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return 16 * ((width + 3) / 4) * ((height + 3) / 4); default: return 0; } } bool IsCompressed(GLenum format) { if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE || format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) { return true; } else { return false; } } bool IsDepthTexture(GLenum format) { if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT32_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } bool IsStencilTexture(GLenum format) { if (format == GL_DEPTH_STENCIL_OES || format == GL_DEPTH24_STENCIL8_OES) { return true; } return false; } void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) { int upsampleCount = 0; if (isCompressed) { // Don't expand the size of full textures that are at least 4x4 // already. if (isImage || *requestWidth < 4 || *requestHeight < 4) { while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0) { *requestWidth <<= 1; *requestHeight <<= 1; upsampleCount++; } } } *levelOffset = upsampleCount; } // Returns the size, in bytes, of a single texel in an Image int ComputePixelSize(GLint internalformat) { switch (internalformat) { case GL_ALPHA8_EXT: return sizeof(unsigned char); case GL_LUMINANCE8_EXT: return sizeof(unsigned char); case GL_ALPHA32F_EXT: return sizeof(float); case GL_LUMINANCE32F_EXT: return sizeof(float); case GL_ALPHA16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE16F_EXT: return sizeof(unsigned short); case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2; case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2; case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2; case GL_RGB8_OES: return sizeof(unsigned char) * 3; case GL_RGB565: return sizeof(unsigned short); case GL_RGB32F_EXT: return sizeof(float) * 3; case GL_RGB16F_EXT: return sizeof(unsigned short) * 3; case GL_RGBA8_OES: return sizeof(unsigned char) * 4; case GL_RGBA4: return sizeof(unsigned short); case GL_RGB5_A1: return sizeof(unsigned short); case GL_RGBA32F_EXT: return sizeof(float) * 4; case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4; case GL_BGRA8_EXT: return sizeof(unsigned char) * 4; case GL_BGRA4_ANGLEX: return sizeof(unsigned short); case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short); default: UNREACHABLE(); } return 0; } bool IsCubemapTextureTarget(GLenum target) { return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z); } bool IsInternalTextureTarget(GLenum target) { return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target); } GLint ConvertSizedInternalFormat(GLenum format, GLenum type) { switch (format) { case GL_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT; case GL_FLOAT: return GL_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT; case GL_FLOAT: return GL_LUMINANCE32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT; default: UNIMPLEMENTED(); } break; case GL_LUMINANCE_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT; case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT; case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGB8_OES; case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565; case GL_FLOAT: return GL_RGB32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT; default: UNIMPLEMENTED(); } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: return GL_RGBA8_OES; case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4; case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1; case GL_FLOAT: return GL_RGBA32F_EXT; case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT; break; default: UNIMPLEMENTED(); } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT; case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX; case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX; default: UNIMPLEMENTED(); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return format; case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16; case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES; default: UNIMPLEMENTED(); } break; case GL_DEPTH_STENCIL_OES: switch (type) { case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES; default: UNIMPLEMENTED(); } break; default: UNIMPLEMENTED(); } return GL_NONE; } GLenum ExtractFormat(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_RGB; case GL_RGBA4: return GL_RGBA; case GL_RGB5_A1: return GL_RGBA; case GL_RGB8_OES: return GL_RGB; case GL_RGBA8_OES: return GL_RGBA; case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA; case GL_LUMINANCE8_EXT: return GL_LUMINANCE; case GL_ALPHA8_EXT: return GL_ALPHA; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; case GL_RGBA32F_EXT: return GL_RGBA; case GL_RGB32F_EXT: return GL_RGB; case GL_ALPHA32F_EXT: return GL_ALPHA; case GL_LUMINANCE32F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA; case GL_RGBA16F_EXT: return GL_RGBA; case GL_RGB16F_EXT: return GL_RGB; case GL_ALPHA16F_EXT: return GL_ALPHA; case GL_LUMINANCE16F_EXT: return GL_LUMINANCE; case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA; case GL_BGRA8_EXT: return GL_BGRA_EXT; case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES; default: return GL_NONE; // Unsupported } } GLenum ExtractType(GLenum internalformat) { switch (internalformat) { case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; case GL_RGB8_OES: return GL_UNSIGNED_BYTE; case GL_RGBA8_OES: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE; case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE; case GL_RGBA32F_EXT: return GL_FLOAT; case GL_RGB32F_EXT: return GL_FLOAT; case GL_ALPHA32F_EXT: return GL_FLOAT; case GL_LUMINANCE32F_EXT: return GL_FLOAT; case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT; case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES; case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES; case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES; case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES; case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES; default: return GL_NONE; // Unsupported } } bool IsColorRenderable(GLenum internalformat) { switch (internalformat) { case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return true; case GL_DEPTH_COMPONENT16: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return false; case GL_BGRA8_EXT: return true; default: UNIMPLEMENTED(); } return false; } bool IsDepthRenderable(GLenum internalformat) { switch (internalformat) { case GL_DEPTH_COMPONENT16: case GL_DEPTH24_STENCIL8_OES: return true; case GL_STENCIL_INDEX8: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: return false; default: UNIMPLEMENTED(); } return false; } bool IsStencilRenderable(GLenum internalformat) { switch (internalformat) { case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: return true; case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: case GL_DEPTH_COMPONENT16: return false; default: UNIMPLEMENTED(); } return false; } bool IsFloat32Format(GLint internalformat) { switch (internalformat) { case GL_RGBA32F_EXT: case GL_RGB32F_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: return true; default: return false; } } bool IsFloat16Format(GLint internalformat) { switch (internalformat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: return true; default: return false; } } unsigned int GetAlphaSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: return 16; case GL_RGBA32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: return 8; case GL_RGB5_A1: return 1; case GL_RGB8_OES: case GL_RGB565: case GL_RGB32F_EXT: case GL_RGB16F_EXT: return 0; default: return 0; } } unsigned int GetRedSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: case GL_RGB565: return 5; default: return 0; } } unsigned int GetGreenSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: return 5; case GL_RGB565: return 6; default: return 0; } } unsigned int GetBlueSize(GLenum colorFormat) { switch (colorFormat) { case GL_RGBA16F_EXT: case GL_RGB16F_EXT: return 16; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: return 32; case GL_RGBA4: return 4; case GL_RGBA8_OES: case GL_BGRA8_EXT: case GL_RGB8_OES: return 8; case GL_RGB5_A1: case GL_RGB565: return 5; default: return 0; } } unsigned int GetDepthSize(GLenum depthFormat) { switch (depthFormat) { case GL_DEPTH_COMPONENT16: return 16; case GL_DEPTH_COMPONENT32_OES: return 32; case GL_DEPTH24_STENCIL8_OES: return 24; default: return 0; } } unsigned int GetStencilSize(GLenum stencilFormat) { switch (stencilFormat) { case GL_DEPTH24_STENCIL8_OES: return 8; default: return 0; } } bool IsTriangleMode(GLenum drawMode) { switch (drawMode) { case GL_TRIANGLES: case GL_TRIANGLE_FAN: case GL_TRIANGLE_STRIP: return true; case GL_POINTS: case GL_LINES: case GL_LINE_LOOP: case GL_LINE_STRIP: return false; default: UNREACHABLE(); } return false; } } std::string getTempPath() { char path[MAX_PATH]; DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path); if (pathLen == 0) { UNREACHABLE(); return std::string(); } UINT unique = GetTempFileNameA(path, "sh", 0, path); if (unique == 0) { UNREACHABLE(); return std::string(); } return path; } void writeFile(const char* path, const void* content, size_t size) { FILE* file = fopen(path, "w"); if (!file) { UNREACHABLE(); return; } fwrite(content, sizeof(char), size, file); fclose(file); }
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#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libGLESv2/main.h" #include "libGLESv2/Context.h" static DWORD currentTLS = TLS_OUT_OF_INDEXES; extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: { currentTLS = TlsAlloc(); if (currentTLS == TLS_OUT_OF_INDEXES) { return FALSE; } } // Fall throught to initialize index case DLL_THREAD_ATTACH: { gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current)); if (current) { TlsSetValue(currentTLS, current); current->context = NULL; current->display = NULL; } } break; case DLL_THREAD_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } } break; case DLL_PROCESS_DETACH: { void *current = TlsGetValue(currentTLS); if (current) { LocalFree((HLOCAL)current); } TlsFree(currentTLS); } break; default: break; } return TRUE; } namespace gl { void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) { Current *current = (Current*)TlsGetValue(currentTLS); current->context = context; current->display = display; if (context && display && surface) { context->makeCurrent(surface); } } Context *getContext() { Current *current = (Current*)TlsGetValue(currentTLS); return current->context; } Context *getNonLostContext() { Context *context = getContext(); if (context) { if (context->isContextLost()) { gl::error(GL_OUT_OF_MEMORY); return NULL; } else { return context; } } return NULL; } egl::Display *getDisplay() { Current *current = (Current*)TlsGetValue(currentTLS); return current->display; } // Records an error code void error(GLenum errorCode) { gl::Context *context = glGetCurrentContext(); if (context) { switch (errorCode) { case GL_INVALID_ENUM: context->recordInvalidEnum(); TRACE("\t! Error generated: invalid enum\n"); break; case GL_INVALID_VALUE: context->recordInvalidValue(); TRACE("\t! Error generated: invalid value\n"); break; case GL_INVALID_OPERATION: context->recordInvalidOperation(); TRACE("\t! Error generated: invalid operation\n"); break; case GL_OUT_OF_MEMORY: context->recordOutOfMemory(); TRACE("\t! Error generated: out of memory\n"); break; case GL_INVALID_FRAMEBUFFER_OPERATION: context->recordInvalidFramebufferOperation(); TRACE("\t! Error generated: invalid framebuffer operation\n"); break; default: UNREACHABLE(); } } } }
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// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.h: Conversion functions and other utility routines. #ifndef LIBGLESV2_UTILITIES_H #define LIBGLESV2_UTILITIES_H #define GL_APICALL #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #include <string> namespace gl { struct Color; int UniformComponentCount(GLenum type); GLenum UniformComponentType(GLenum type); size_t UniformInternalSize(GLenum type); size_t UniformExternalSize(GLenum type); int VariableRowCount(GLenum type); int VariableColumnCount(GLenum type); int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); int ComputePixelSize(GLint internalformat); GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment); GLsizei ComputeCompressedPitch(GLsizei width, GLenum format); GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format); bool IsCompressed(GLenum format); bool IsDepthTexture(GLenum format); bool IsStencilTexture(GLenum format); bool IsCubemapTextureTarget(GLenum target); bool IsInternalTextureTarget(GLenum target); GLint ConvertSizedInternalFormat(GLenum format, GLenum type); GLenum ExtractFormat(GLenum internalformat); GLenum ExtractType(GLenum internalformat); bool IsColorRenderable(GLenum internalformat); bool IsDepthRenderable(GLenum internalformat); bool IsStencilRenderable(GLenum internalformat); bool IsFloat32Format(GLint internalformat); bool IsFloat16Format(GLint internalformat); GLuint GetAlphaSize(GLenum colorFormat); GLuint GetRedSize(GLenum colorFormat); GLuint GetGreenSize(GLenum colorFormat); GLuint GetBlueSize(GLenum colorFormat); GLuint GetDepthSize(GLenum depthFormat); GLuint GetStencilSize(GLenum stencilFormat); bool IsTriangleMode(GLenum drawMode); } std::string getTempPath(); void writeFile(const char* path, const void* data, size_t size); #endif // LIBGLESV2_UTILITIES_H
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.h: Management of thread-local data. #ifndef LIBGLESV2_MAIN_H_ #define LIBGLESV2_MAIN_H_ #include "common/debug.h" #include "common/system.h" namespace egl { class Display; class Surface; } namespace gl { class Context; struct Current { Context *context; egl::Display *display; }; void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface); Context *getContext(); Context *getNonLostContext(); egl::Display *getDisplay(); void error(GLenum errorCode); template<class T> const T &error(GLenum errorCode, const T &returnValue) { error(errorCode); return returnValue; } } namespace rx { class Renderer; } extern "C" { // Exported functions for use by EGL gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); void glDestroyContext(gl::Context *context); void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface); gl::Context *glGetCurrentContext(); rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId); void glDestroyRenderer(rx::Renderer *renderer); __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname); bool __stdcall glBindTexImage(egl::Surface *surface); } #endif // LIBGLESV2_MAIN_H_
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Program.cpp: Implements the gl::Program class. Implements GL program objects // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/ResourceManager.h" namespace gl { const char * const g_fakepath = "C:\\fakepath"; AttributeBindings::AttributeBindings() { } AttributeBindings::~AttributeBindings() { } InfoLog::InfoLog() : mInfoLog(NULL) { } InfoLog::~InfoLog() { delete[] mInfoLog; } int InfoLog::getLength() const { if (!mInfoLog) { return 0; } else { return strlen(mInfoLog) + 1; } } void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) { int index = 0; if (bufSize > 0) { if (mInfoLog) { index = std::min(bufSize - 1, (int)strlen(mInfoLog)); memcpy(infoLog, mInfoLog, index); } infoLog[index] = '\0'; } if (length) { *length = index; } } // append a santized message to the program info log. // The D3D compiler includes a fake file path in some of the warning or error // messages, so lets remove all occurrences of this fake file path from the log. void InfoLog::appendSanitized(const char *message) { std::string msg(message); size_t found; do { found = msg.find(g_fakepath); if (found != std::string::npos) { msg.erase(found, strlen(g_fakepath)); } } while (found != std::string::npos); append("%s", msg.c_str()); } void InfoLog::append(const char *format, ...) { if (!format) { return; } char info[1024]; va_list vararg; va_start(vararg, format); vsnprintf(info, sizeof(info), format, vararg); va_end(vararg); size_t infoLength = strlen(info); if (!mInfoLog) { mInfoLog = new char[infoLength + 2]; strcpy(mInfoLog, info); strcpy(mInfoLog + infoLength, "\n"); } else { size_t logLength = strlen(mInfoLog); char *newLog = new char[logLength + infoLength + 2]; strcpy(newLog, mInfoLog); strcpy(newLog + logLength, info); strcpy(newLog + logLength + infoLength, "\n"); delete[] mInfoLog; mInfoLog = newLog; } } void InfoLog::reset() { if (mInfoLog) { delete [] mInfoLog; mInfoLog = NULL; } } Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle) { mFragmentShader = NULL; mVertexShader = NULL; mProgramBinary.set(NULL); mDeleteStatus = false; mLinked = false; mRefCount = 0; mRenderer = renderer; } Program::~Program() { unlink(true); if (mVertexShader != NULL) { mVertexShader->release(); } if (mFragmentShader != NULL) { mFragmentShader->release(); } } bool Program::attachShader(Shader *shader) { if (shader->getType() == GL_VERTEX_SHADER) { if (mVertexShader) { return false; } mVertexShader = (VertexShader*)shader; mVertexShader->addRef(); } else if (shader->getType() == GL_FRAGMENT_SHADER) { if (mFragmentShader) { return false; } mFragmentShader = (FragmentShader*)shader; mFragmentShader->addRef(); } else UNREACHABLE(); return true; } bool Program::detachShader(Shader *shader) { if (shader->getType() == GL_VERTEX_SHADER) { if (mVertexShader != shader) { return false; } mVertexShader->release(); mVertexShader = NULL; } else if (shader->getType() == GL_FRAGMENT_SHADER) { if (mFragmentShader != shader) { return false; } mFragmentShader->release(); mFragmentShader = NULL; } else UNREACHABLE(); return true; } int Program::getAttachedShadersCount() const { return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); } void AttributeBindings::bindAttributeLocation(GLuint index, const char *name) { if (index < MAX_VERTEX_ATTRIBS) { for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { mAttributeBinding[i].erase(name); } mAttributeBinding[index].insert(name); } } void Program::bindAttributeLocation(GLuint index, const char *name) { mAttributeBindings.bindAttributeLocation(index, name); } // Links the HLSL code of the vertex and pixel shader by matching up their varyings, // compiling them into binaries, determining the attribute mappings, and collecting // a list of uniforms bool Program::link() { unlink(false); mInfoLog.reset(); mProgramBinary.set(new ProgramBinary(mRenderer)); mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader); return mLinked; } int AttributeBindings::getAttributeBinding(const std::string &name) const { for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) { if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) { return location; } } return -1; } // Returns the program object to an unlinked state, before re-linking, or at destruction void Program::unlink(bool destroy) { if (destroy) // Object being destructed { if (mFragmentShader) { mFragmentShader->release(); mFragmentShader = NULL; } if (mVertexShader) { mVertexShader->release(); mVertexShader = NULL; } } mProgramBinary.set(NULL); mLinked = false; } bool Program::isLinked() { return mLinked; } ProgramBinary* Program::getProgramBinary() { return mProgramBinary.get(); } bool Program::setProgramBinary(const void *binary, GLsizei length) { unlink(false); mInfoLog.reset(); mProgramBinary.set(new ProgramBinary(mRenderer)); mLinked = mProgramBinary->load(mInfoLog, binary, length); if (!mLinked) { mProgramBinary.set(NULL); } return mLinked; } void Program::release() { mRefCount--; if (mRefCount == 0 && mDeleteStatus) { mResourceManager->deleteProgram(mHandle); } } void Program::addRef() { mRefCount++; } unsigned int Program::getRefCount() const { return mRefCount; } GLint Program::getProgramBinaryLength() const { ProgramBinary *programBinary = mProgramBinary.get(); if (programBinary) { return programBinary->getLength(); } else { return 0; } } int Program::getInfoLogLength() const { return mInfoLog.getLength(); } void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) { return mInfoLog.getLog(bufSize, length, infoLog); } void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) { int total = 0; if (mVertexShader) { if (total < maxCount) { shaders[total] = mVertexShader->getHandle(); } total++; } if (mFragmentShader) { if (total < maxCount) { shaders[total] = mFragmentShader->getHandle(); } total++; } if (count) { *count = total; } } void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { programBinary->getActiveAttribute(index, bufsize, length, size, type, name); } else { if (bufsize > 0) { name[0] = '\0'; } if (length) { *length = 0; } *type = GL_NONE; *size = 1; } } GLint Program::getActiveAttributeCount() { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { return programBinary->getActiveAttributeCount(); } else { return 0; } } GLint Program::getActiveAttributeMaxLength() { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { return programBinary->getActiveAttributeMaxLength(); } else { return 0; } } void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { return programBinary->getActiveUniform(index, bufsize, length, size, type, name); } else { if (bufsize > 0) { name[0] = '\0'; } if (length) { *length = 0; } *size = 0; *type = GL_NONE; } } GLint Program::getActiveUniformCount() { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { return programBinary->getActiveUniformCount(); } else { return 0; } } GLint Program::getActiveUniformMaxLength() { ProgramBinary *programBinary = getProgramBinary(); if (programBinary) { return programBinary->getActiveUniformMaxLength(); } else { return 0; } } void Program::flagForDeletion() { mDeleteStatus = true; } bool Program::isFlaggedForDeletion() const { return mDeleteStatus; } void Program::validate() { mInfoLog.reset(); ProgramBinary *programBinary = getProgramBinary(); if (isLinked() && programBinary) { programBinary->validate(mInfoLog); } else { mInfoLog.append("Program has not been successfully linked."); } } bool Program::isValidated() const { ProgramBinary *programBinary = mProgramBinary.get(); if (programBinary) { return programBinary->isValidated(); } else { return false; } } }
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context.cpp: Implements the gl::Context class, managing all GL state and performing // rendering operations. It is the GLES2 specific implementation of EGLContext. #include "libGLESv2/Context.h" #include "libGLESv2/main.h" #include "libGLESv2/utilities.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Query.h" #include "libGLESv2/Texture.h" #include "libGLESv2/ResourceManager.h" #include "libGLESv2/renderer/IndexDataManager.h" #include "libGLESv2/renderer/RenderTarget.h" #include "libGLESv2/renderer/Renderer.h" #include "libEGL/Surface.h" #undef near #undef far namespace gl { static const char* makeStaticString(const std::string& str) { static std::set<std::string> strings; std::set<std::string>::iterator it = strings.find(str); if (it != strings.end()) return it->c_str(); return strings.insert(str).first->c_str(); } Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer) { ASSERT(robustAccess == false); // Unimplemented mFenceHandleAllocator.setBaseHandle(0); setClearColor(0.0f, 0.0f, 0.0f, 0.0f); mState.depthClearValue = 1.0f; mState.stencilClearValue = 0; mState.rasterizer.cullFace = false; mState.rasterizer.cullMode = GL_BACK; mState.rasterizer.frontFace = GL_CCW; mState.rasterizer.polygonOffsetFill = false; mState.rasterizer.polygonOffsetFactor = 0.0f; mState.rasterizer.polygonOffsetUnits = 0.0f; mState.rasterizer.pointDrawMode = false; mState.rasterizer.multiSample = false; mState.scissorTest = false; mState.scissor.x = 0; mState.scissor.y = 0; mState.scissor.width = 0; mState.scissor.height = 0; mState.blend.blend = false; mState.blend.sourceBlendRGB = GL_ONE; mState.blend.sourceBlendAlpha = GL_ONE; mState.blend.destBlendRGB = GL_ZERO; mState.blend.destBlendAlpha = GL_ZERO; mState.blend.blendEquationRGB = GL_FUNC_ADD; mState.blend.blendEquationAlpha = GL_FUNC_ADD; mState.blend.sampleAlphaToCoverage = false; mState.blend.dither = true; mState.blendColor.red = 0; mState.blendColor.green = 0; mState.blendColor.blue = 0; mState.blendColor.alpha = 0; mState.depthStencil.depthTest = false; mState.depthStencil.depthFunc = GL_LESS; mState.depthStencil.depthMask = true; mState.depthStencil.stencilTest = false; mState.depthStencil.stencilFunc = GL_ALWAYS; mState.depthStencil.stencilMask = -1; mState.depthStencil.stencilWritemask = -1; mState.depthStencil.stencilBackFunc = GL_ALWAYS; mState.depthStencil.stencilBackMask = - 1; mState.depthStencil.stencilBackWritemask = -1; mState.depthStencil.stencilFail = GL_KEEP; mState.depthStencil.stencilPassDepthFail = GL_KEEP; mState.depthStencil.stencilPassDepthPass = GL_KEEP; mState.depthStencil.stencilBackFail = GL_KEEP; mState.depthStencil.stencilBackPassDepthFail = GL_KEEP; mState.depthStencil.stencilBackPassDepthPass = GL_KEEP; mState.stencilRef = 0; mState.stencilBackRef = 0; mState.sampleCoverage = false; mState.sampleCoverageValue = 1.0f; mState.sampleCoverageInvert = false; mState.generateMipmapHint = GL_DONT_CARE; mState.fragmentShaderDerivativeHint = GL_DONT_CARE; mState.lineWidth = 1.0f; mState.viewport.x = 0; mState.viewport.y = 0; mState.viewport.width = 0; mState.viewport.height = 0; mState.zNear = 0.0f; mState.zFar = 1.0f; mState.blend.colorMaskRed = true; mState.blend.colorMaskGreen = true; mState.blend.colorMaskBlue = true; mState.blend.colorMaskAlpha = true; if (shareContext != NULL) { mResourceManager = shareContext->mResourceManager; mResourceManager->addRef(); } else { mResourceManager = new ResourceManager(mRenderer); } // [OpenGL ES 2.0.24] section 3.7 page 83: // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional // and cube map texture state vectors respectively associated with them. // In order that access to these initial textures not be lost, they are treated as texture // objects all of whose names are 0. mTexture2DZero.set(new Texture2D(mRenderer, 0)); mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0)); mState.activeSampler = 0; bindArrayBuffer(0); bindElementArrayBuffer(0); bindTextureCubeMap(0); bindTexture2D(0); bindReadFramebuffer(0); bindDrawFramebuffer(0); bindRenderbuffer(0); mState.currentProgram = 0; mCurrentProgramBinary.set(NULL); mState.packAlignment = 4; mState.unpackAlignment = 4; mState.packReverseRowOrder = false; mExtensionString = NULL; mRendererString = NULL; mInvalidEnum = false; mInvalidValue = false; mInvalidOperation = false; mOutOfMemory = false; mInvalidFramebufferOperation = false; mHasBeenCurrent = false; mContextLost = false; mResetStatus = GL_NO_ERROR; mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT); mRobustAccess = robustAccess; mSupportsBGRATextures = false; mSupportsDXT1Textures = false; mSupportsDXT3Textures = false; mSupportsDXT5Textures = false; mSupportsEventQueries = false; mSupportsOcclusionQueries = false; mNumCompressedTextureFormats = 0; } Context::~Context() { if (mState.currentProgram != 0) { Program *programObject = mResourceManager->getProgram(mState.currentProgram); if (programObject) { programObject->release(); } mState.currentProgram = 0; } mCurrentProgramBinary.set(NULL); while (!mFramebufferMap.empty()) { deleteFramebuffer(mFramebufferMap.begin()->first); } while (!mFenceMap.empty()) { deleteFence(mFenceMap.begin()->first); } while (!mQueryMap.empty()) { deleteQuery(mQueryMap.begin()->first); } for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) { for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) { mState.samplerTexture[type][sampler].set(NULL); } } for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) { mIncompleteTextures[type].set(NULL); } for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { mState.vertexAttribute[i].mBoundBuffer.set(NULL); } for (int i = 0; i < QUERY_TYPE_COUNT; i++) { mState.activeQuery[i].set(NULL); } mState.arrayBuffer.set(NULL); mState.elementArrayBuffer.set(NULL); mState.renderbuffer.set(NULL); mTexture2DZero.set(NULL); mTextureCubeMapZero.set(NULL); mResourceManager->release(); } void Context::makeCurrent(egl::Surface *surface) { if (!mHasBeenCurrent) { mMajorShaderModel = mRenderer->getMajorShaderModel(); mMaximumPointSize = mRenderer->getMaxPointSize(); mSupportsVertexTexture = mRenderer->getVertexTextureSupport(); mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport(); mSupportsInstancing = mRenderer->getInstancingSupport(); mMaxViewportDimension = mRenderer->getMaxViewportDimension(); mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()), (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE); mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE); mMaxRenderbufferDimension = mMaxTextureDimension; mMaxTextureLevel = log2(mMaxTextureDimension) + 1; mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy(); TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f", mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy); mSupportsEventQueries = mRenderer->getEventQuerySupport(); mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport(); mSupportsBGRATextures = mRenderer->getBGRATextureSupport(); mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport(); mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport(); mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport(); mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures); mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures); mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport(); mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport(); mSupportsDepthTextures = mRenderer->getDepthTextureSupport(); mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport(); mSupports32bitIndices = mRenderer->get32BitIndexSupport(); mNumCompressedTextureFormats = 0; if (supportsDXT1Textures()) { mNumCompressedTextureFormats += 2; } if (supportsDXT3Textures()) { mNumCompressedTextureFormats += 1; } if (supportsDXT5Textures()) { mNumCompressedTextureFormats += 1; } initExtensionString(); initRendererString(); mState.viewport.x = 0; mState.viewport.y = 0; mState.viewport.width = surface->getWidth(); mState.viewport.height = surface->getHeight(); mState.scissor.x = 0; mState.scissor.y = 0; mState.scissor.width = surface->getWidth(); mState.scissor.height = surface->getHeight(); mHasBeenCurrent = true; } // Wrap the existing swapchain resources into GL objects and assign them to the '0' names rx::SwapChain *swapchain = surface->getSwapChain(); Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain); DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain); Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero); setFramebufferZero(framebufferZero); } // NOTE: this function should not assume that this context is current! void Context::markContextLost() { if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; mContextLost = true; } bool Context::isContextLost() { return mContextLost; } void Context::setClearColor(float red, float green, float blue, float alpha) { mState.colorClearValue.red = red; mState.colorClearValue.green = green; mState.colorClearValue.blue = blue; mState.colorClearValue.alpha = alpha; } void Context::setClearDepth(float depth) { mState.depthClearValue = depth; } void Context::setClearStencil(int stencil) { mState.stencilClearValue = stencil; } void Context::setCullFace(bool enabled) { mState.rasterizer.cullFace = enabled; } bool Context::isCullFaceEnabled() const { return mState.rasterizer.cullFace; } void Context::setCullMode(GLenum mode) { mState.rasterizer.cullMode = mode; } void Context::setFrontFace(GLenum front) { mState.rasterizer.frontFace = front; } void Context::setDepthTest(bool enabled) { mState.depthStencil.depthTest = enabled; } bool Context::isDepthTestEnabled() const { return mState.depthStencil.depthTest; } void Context::setDepthFunc(GLenum depthFunc) { mState.depthStencil.depthFunc = depthFunc; } void Context::setDepthRange(float zNear, float zFar) { mState.zNear = zNear; mState.zFar = zFar; } void Context::setBlend(bool enabled) { mState.blend.blend = enabled; } bool Context::isBlendEnabled() const { return mState.blend.blend; } void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha) { mState.blend.sourceBlendRGB = sourceRGB; mState.blend.destBlendRGB = destRGB; mState.blend.sourceBlendAlpha = sourceAlpha; mState.blend.destBlendAlpha = destAlpha; } void Context::setBlendColor(float red, float green, float blue, float alpha) { mState.blendColor.red = red; mState.blendColor.green = green; mState.blendColor.blue = blue; mState.blendColor.alpha = alpha; } void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation) { mState.blend.blendEquationRGB = rgbEquation; mState.blend.blendEquationAlpha = alphaEquation; } void Context::setStencilTest(bool enabled) { mState.depthStencil.stencilTest = enabled; } bool Context::isStencilTestEnabled() const { return mState.depthStencil.stencilTest; } void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask) { mState.depthStencil.stencilFunc = stencilFunc; mState.stencilRef = (stencilRef > 0) ? stencilRef : 0; mState.depthStencil.stencilMask = stencilMask; } void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask) { mState.depthStencil.stencilBackFunc = stencilBackFunc; mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0; mState.depthStencil.stencilBackMask = stencilBackMask; } void Context::setStencilWritemask(GLuint stencilWritemask) { mState.depthStencil.stencilWritemask = stencilWritemask; } void Context::setStencilBackWritemask(GLuint stencilBackWritemask) { mState.depthStencil.stencilBackWritemask = stencilBackWritemask; } void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass) { mState.depthStencil.stencilFail = stencilFail; mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail; mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass; } void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass) { mState.depthStencil.stencilBackFail = stencilBackFail; mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail; mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass; } void Context::setPolygonOffsetFill(bool enabled) { mState.rasterizer.polygonOffsetFill = enabled; } bool Context::isPolygonOffsetFillEnabled() const { return mState.rasterizer.polygonOffsetFill; } void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units) { // An application can pass NaN values here, so handle this gracefully mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor; mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units; } void Context::setSampleAlphaToCoverage(bool enabled) { mState.blend.sampleAlphaToCoverage = enabled; } bool Context::isSampleAlphaToCoverageEnabled() const { return mState.blend.sampleAlphaToCoverage; } void Context::setSampleCoverage(bool enabled) { mState.sampleCoverage = enabled; } bool Context::isSampleCoverageEnabled() const { return mState.sampleCoverage; } void Context::setSampleCoverageParams(GLclampf value, bool invert) { mState.sampleCoverageValue = value; mState.sampleCoverageInvert = invert; } void Context::setScissorTest(bool enabled) { mState.scissorTest = enabled; } bool Context::isScissorTestEnabled() const { return mState.scissorTest; } void Context::setDither(bool enabled) { mState.blend.dither = enabled; } bool Context::isDitherEnabled() const { return mState.blend.dither; } void Context::setLineWidth(GLfloat width) { mState.lineWidth = width; } void Context::setGenerateMipmapHint(GLenum hint) { mState.generateMipmapHint = hint; } void Context::setFragmentShaderDerivativeHint(GLenum hint) { mState.fragmentShaderDerivativeHint = hint; // TODO: Propagate the hint to shader translator so we can write // ddx, ddx_coarse, or ddx_fine depending on the hint. // Ignore for now. It is valid for implementations to ignore hint. } void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height) { mState.viewport.x = x; mState.viewport.y = y; mState.viewport.width = width; mState.viewport.height = height; } void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height) { mState.scissor.x = x; mState.scissor.y = y; mState.scissor.width = width; mState.scissor.height = height; } void Context::setColorMask(bool red, bool green, bool blue, bool alpha) { mState.blend.colorMaskRed = red; mState.blend.colorMaskGreen = green; mState.blend.colorMaskBlue = blue; mState.blend.colorMaskAlpha = alpha; } void Context::setDepthMask(bool mask) { mState.depthStencil.depthMask = mask; } void Context::setActiveSampler(unsigned int active) { mState.activeSampler = active; } GLuint Context::getReadFramebufferHandle() const { return mState.readFramebuffer; } GLuint Context::getDrawFramebufferHandle() const { return mState.drawFramebuffer; } GLuint Context::getRenderbufferHandle() const { return mState.renderbuffer.id(); } GLuint Context::getArrayBufferHandle() const { return mState.arrayBuffer.id(); } GLuint Context::getActiveQuery(GLenum target) const { Query *queryObject = NULL; switch (target) { case GL_ANY_SAMPLES_PASSED_EXT: queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get(); break; case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get(); break; default: ASSERT(false); } if (queryObject) { return queryObject->id(); } else { return 0; } } void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled) { mState.vertexAttribute[attribNum].mArrayEnabled = enabled; } const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) { return mState.vertexAttribute[attribNum]; } void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, GLsizei stride, const void *pointer) { mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer); mState.vertexAttribute[attribNum].mSize = size; mState.vertexAttribute[attribNum].mType = type; mState.vertexAttribute[attribNum].mNormalized = normalized; mState.vertexAttribute[attribNum].mStride = stride; mState.vertexAttribute[attribNum].mPointer = pointer; } const void *Context::getVertexAttribPointer(unsigned int attribNum) const { return mState.vertexAttribute[attribNum].mPointer; } void Context::setPackAlignment(GLint alignment) { mState.packAlignment = alignment; } GLint Context::getPackAlignment() const { return mState.packAlignment; } void Context::setUnpackAlignment(GLint alignment) { mState.unpackAlignment = alignment; } GLint Context::getUnpackAlignment() const { return mState.unpackAlignment; } void Context::setPackReverseRowOrder(bool reverseRowOrder) { mState.packReverseRowOrder = reverseRowOrder; } bool Context::getPackReverseRowOrder() const { return mState.packReverseRowOrder; } GLuint Context::createBuffer() { return mResourceManager->createBuffer(); } GLuint Context::createProgram() { return mResourceManager->createProgram(); } GLuint Context::createShader(GLenum type) { return mResourceManager->createShader(type); } GLuint Context::createTexture() { return mResourceManager->createTexture(); } GLuint Context::createRenderbuffer() { return mResourceManager->createRenderbuffer(); } // Returns an unused framebuffer name GLuint Context::createFramebuffer() { GLuint handle = mFramebufferHandleAllocator.allocate(); mFramebufferMap[handle] = NULL; return handle; } GLuint Context::createFence() { GLuint handle = mFenceHandleAllocator.allocate(); mFenceMap[handle] = new Fence(mRenderer); return handle; } // Returns an unused query name GLuint Context::createQuery() { GLuint handle = mQueryHandleAllocator.allocate(); mQueryMap[handle] = NULL; return handle; } void Context::deleteBuffer(GLuint buffer) { if (mResourceManager->getBuffer(buffer)) { detachBuffer(buffer); } mResourceManager->deleteBuffer(buffer); } void Context::deleteShader(GLuint shader) { mResourceManager->deleteShader(shader); } void Context::deleteProgram(GLuint program) { mResourceManager->deleteProgram(program); } void Context::deleteTexture(GLuint texture) { if (mResourceManager->getTexture(texture)) { detachTexture(texture); } mResourceManager->deleteTexture(texture); } void Context::deleteRenderbuffer(GLuint renderbuffer) { if (mResourceManager->getRenderbuffer(renderbuffer)) { detachRenderbuffer(renderbuffer); } mResourceManager->deleteRenderbuffer(renderbuffer); } void Context::deleteFramebuffer(GLuint framebuffer) { FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer); if (framebufferObject != mFramebufferMap.end()) { detachFramebuffer(framebuffer); mFramebufferHandleAllocator.release(framebufferObject->first); delete framebufferObject->second; mFramebufferMap.erase(framebufferObject); } } void Context::deleteFence(GLuint fence) { FenceMap::iterator fenceObject = mFenceMap.find(fence); if (fenceObject != mFenceMap.end()) { mFenceHandleAllocator.release(fenceObject->first); delete fenceObject->second; mFenceMap.erase(fenceObject); } } void Context::deleteQuery(GLuint query) { QueryMap::iterator queryObject = mQueryMap.find(query); if (queryObject != mQueryMap.end()) { mQueryHandleAllocator.release(queryObject->first); if (queryObject->second) { queryObject->second->release(); } mQueryMap.erase(queryObject); } } Buffer *Context::getBuffer(GLuint handle) { return mResourceManager->getBuffer(handle); } Shader *Context::getShader(GLuint handle) { return mResourceManager->getShader(handle); } Program *Context::getProgram(GLuint handle) { return mResourceManager->getProgram(handle); } Texture *Context::getTexture(GLuint handle) { return mResourceManager->getTexture(handle); } Renderbuffer *Context::getRenderbuffer(GLuint handle) { return mResourceManager->getRenderbuffer(handle); } Framebuffer *Context::getReadFramebuffer() { return getFramebuffer(mState.readFramebuffer); } Framebuffer *Context::getDrawFramebuffer() { return mBoundDrawFramebuffer; } void Context::bindArrayBuffer(unsigned int buffer) { mResourceManager->checkBufferAllocation(buffer); mState.arrayBuffer.set(getBuffer(buffer)); } void Context::bindElementArrayBuffer(unsigned int buffer) { mResourceManager->checkBufferAllocation(buffer); mState.elementArrayBuffer.set(getBuffer(buffer)); } void Context::bindTexture2D(GLuint texture) { mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture)); } void Context::bindTextureCubeMap(GLuint texture) { mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture)); } void Context::bindReadFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { mFramebufferMap[framebuffer] = new Framebuffer(mRenderer); } mState.readFramebuffer = framebuffer; } void Context::bindDrawFramebuffer(GLuint framebuffer) { if (!getFramebuffer(framebuffer)) { mFramebufferMap[framebuffer] = new Framebuffer(mRenderer); } mState.drawFramebuffer = framebuffer; mBoundDrawFramebuffer = getFramebuffer(framebuffer); } void Context::bindRenderbuffer(GLuint renderbuffer) { mResourceManager->checkRenderbufferAllocation(renderbuffer); mState.renderbuffer.set(getRenderbuffer(renderbuffer)); } void Context::useProgram(GLuint program) { GLuint priorProgram = mState.currentProgram; mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged. if (priorProgram != program) { Program *newProgram = mResourceManager->getProgram(program); Program *oldProgram = mResourceManager->getProgram(priorProgram); mCurrentProgramBinary.set(NULL); if (newProgram) { newProgram->addRef(); mCurrentProgramBinary.set(newProgram->getProgramBinary()); } if (oldProgram) { oldProgram->release(); } } } void Context::linkProgram(GLuint program) { Program *programObject = mResourceManager->getProgram(program); bool linked = programObject->link(); // if the current program was relinked successfully we // need to install the new executables if (linked && program == mState.currentProgram) { mCurrentProgramBinary.set(programObject->getProgramBinary()); } } void Context::setProgramBinary(GLuint program, const void *binary, GLint length) { Program *programObject = mResourceManager->getProgram(program); bool loaded = programObject->setProgramBinary(binary, length); // if the current program was reloaded successfully we // need to install the new executables if (loaded && program == mState.currentProgram) { mCurrentProgramBinary.set(programObject->getProgramBinary()); } } void Context::beginQuery(GLenum target, GLuint query) { // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> // of zero, if the active query object name for <target> is non-zero (for the // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if // the active query for either target is non-zero), if <id> is the name of an // existing query object whose type does not match <target>, or if <id> is the // active query object name for any query type, the error INVALID_OPERATION is // generated. // Ensure no other queries are active // NOTE: If other queries than occlusion are supported, we will need to check // separately that: // a) The query ID passed is not the current active query for any target/type // b) There are no active queries for the requested target (and in the case // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, // no query may be active for either if glBeginQuery targets either. for (int i = 0; i < QUERY_TYPE_COUNT; i++) { if (mState.activeQuery[i].get() != NULL) { return gl::error(GL_INVALID_OPERATION); } } QueryType qType; switch (target) { case GL_ANY_SAMPLES_PASSED_EXT: qType = QUERY_ANY_SAMPLES_PASSED; break; case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; break; default: ASSERT(false); return; } Query *queryObject = getQuery(query, true, target); // check that name was obtained with glGenQueries if (!queryObject) { return gl::error(GL_INVALID_OPERATION); } // check for type mismatch if (queryObject->getType() != target) { return gl::error(GL_INVALID_OPERATION); } // set query as active for specified target mState.activeQuery[qType].set(queryObject); // begin query queryObject->begin(); } void Context::endQuery(GLenum target) { QueryType qType; switch (target) { case GL_ANY_SAMPLES_PASSED_EXT: qType = QUERY_ANY_SAMPLES_PASSED; break; case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE; break; default: ASSERT(false); return; } Query *queryObject = mState.activeQuery[qType].get(); if (queryObject == NULL) { return gl::error(GL_INVALID_OPERATION); } queryObject->end(); mState.activeQuery[qType].set(NULL); } void Context::setFramebufferZero(Framebuffer *buffer) { delete mFramebufferMap[0]; mFramebufferMap[0] = buffer; if (mState.drawFramebuffer == 0) { mBoundDrawFramebuffer = buffer; } } void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) { RenderbufferStorage *renderbuffer = NULL; switch (internalformat) { case GL_DEPTH_COMPONENT16: renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples); break; case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples); break; case GL_STENCIL_INDEX8: renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples); break; case GL_DEPTH24_STENCIL8_OES: renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples); break; default: UNREACHABLE(); return; } Renderbuffer *renderbufferObject = mState.renderbuffer.get(); renderbufferObject->setStorage(renderbuffer); } Framebuffer *Context::getFramebuffer(unsigned int handle) { FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle); if (framebuffer == mFramebufferMap.end()) { return NULL; } else { return framebuffer->second; } } Fence *Context::getFence(unsigned int handle) { FenceMap::iterator fence = mFenceMap.find(handle); if (fence == mFenceMap.end()) { return NULL; } else { return fence->second; } } Query *Context::getQuery(unsigned int handle, bool create, GLenum type) { QueryMap::iterator query = mQueryMap.find(handle); if (query == mQueryMap.end()) { return NULL; } else { if (!query->second && create) { query->second = new Query(mRenderer, type, handle); query->second->addRef(); } return query->second; } } Buffer *Context::getArrayBuffer() { return mState.arrayBuffer.get(); } Buffer *Context::getElementArrayBuffer() { return mState.elementArrayBuffer.get(); } ProgramBinary *Context::getCurrentProgramBinary() { return mCurrentProgramBinary.get(); } Texture2D *Context::getTexture2D() { return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); } TextureCubeMap *Context::getTextureCubeMap() { return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); } Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) { GLuint texid = mState.samplerTexture[type][sampler].id(); if (texid == 0) // Special case: 0 refers to different initial textures based on the target { switch (type) { default: UNREACHABLE(); case TEXTURE_2D: return mTexture2DZero.get(); case TEXTURE_CUBE: return mTextureCubeMapZero.get(); } } return mState.samplerTexture[type][sampler].get(); } bool Context::getBooleanv(GLenum pname, GLboolean *params) { switch (pname) { case GL_SHADER_COMPILER: *params = GL_TRUE; break; case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break; case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break; case GL_COLOR_WRITEMASK: params[0] = mState.blend.colorMaskRed; params[1] = mState.blend.colorMaskGreen; params[2] = mState.blend.colorMaskBlue; params[3] = mState.blend.colorMaskAlpha; break; case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break; case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break; case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break; case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break; case GL_SCISSOR_TEST: *params = mState.scissorTest; break; case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break; case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break; case GL_BLEND: *params = mState.blend.blend; break; case GL_DITHER: *params = mState.blend.dither; break; case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break; default: return false; } return true; } bool Context::getFloatv(GLenum pname, GLfloat *params) { // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation // because it is stored as a float, despite the fact that the GL ES 2.0 spec names // GetIntegerv as its native query function. As it would require conversion in any // case, this should make no difference to the calling application. switch (pname) { case GL_LINE_WIDTH: *params = mState.lineWidth; break; case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break; case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break; case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break; case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break; case GL_ALIASED_LINE_WIDTH_RANGE: params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN; params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX; break; case GL_ALIASED_POINT_SIZE_RANGE: params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN; params[1] = getMaximumPointSize(); break; case GL_DEPTH_RANGE: params[0] = mState.zNear; params[1] = mState.zFar; break; case GL_COLOR_CLEAR_VALUE: params[0] = mState.colorClearValue.red; params[1] = mState.colorClearValue.green; params[2] = mState.colorClearValue.blue; params[3] = mState.colorClearValue.alpha; break; case GL_BLEND_COLOR: params[0] = mState.blendColor.red; params[1] = mState.blendColor.green; params[2] = mState.blendColor.blue; params[3] = mState.blendColor.alpha; break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: if (!supportsTextureFilterAnisotropy()) { return false; } *params = mMaxTextureAnisotropy; break; default: return false; } return true; } bool Context::getIntegerv(GLenum pname, GLint *params) { if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) { unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT); if (colorAttachment >= mRenderer->getMaxRenderTargets()) { // return true to stop further operation in the parent call return gl::error(GL_INVALID_OPERATION, true); } Framebuffer *framebuffer = getDrawFramebuffer(); *params = framebuffer->getDrawBufferState(colorAttachment); return true; } // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation // because it is stored as a float, despite the fact that the GL ES 2.0 spec names // GetIntegerv as its native query function. As it would require conversion in any // case, this should make no difference to the calling application. You may find it in // Context::getFloatv. switch (pname) { case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break; case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break; case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break; case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break; case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break; case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break; case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break; case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break; case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break; case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break; case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break; case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break; //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break; case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break; case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break; case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break; case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break; case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break; case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break; case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break; case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break; case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break; case GL_STENCIL_REF: *params = mState.stencilRef; break; case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break; case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break; case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break; case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break; case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break; case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break; case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break; case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break; case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break; case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break; case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break; case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break; case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break; case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break; case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break; case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break; case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break; case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break; case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break; case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break; case GL_SUBPIXEL_BITS: *params = 4; break; case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break; case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break; case GL_NUM_COMPRESSED_TEXTURE_FORMATS: params[0] = mNumCompressedTextureFormats; break; case GL_MAX_SAMPLES_ANGLE: { GLsizei maxSamples = getMaxSupportedSamples(); if (maxSamples != 0) { *params = maxSamples; } else { return false; } break; } case GL_SAMPLE_BUFFERS: case GL_SAMPLES: { gl::Framebuffer *framebuffer = getDrawFramebuffer(); if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE) { switch (pname) { case GL_SAMPLE_BUFFERS: if (framebuffer->getSamples() != 0) { *params = 1; } else { *params = 0; } break; case GL_SAMPLES: *params = framebuffer->getSamples(); break; } } else { *params = 0; } } break; case GL_IMPLEMENTATION_COLOR_READ_TYPE: case GL_IMPLEMENTATION_COLOR_READ_FORMAT: { GLenum format, type; if (getCurrentReadFormatType(&format, &type)) { if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT) *params = format; else *params = type; } } break; case GL_MAX_VIEWPORT_DIMS: { params[0] = mMaxViewportDimension; params[1] = mMaxViewportDimension; } break; case GL_COMPRESSED_TEXTURE_FORMATS: { if (supportsDXT1Textures()) { *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; } if (supportsDXT3Textures()) { *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; } if (supportsDXT5Textures()) { *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; } } break; case GL_VIEWPORT: params[0] = mState.viewport.x; params[1] = mState.viewport.y; params[2] = mState.viewport.width; params[3] = mState.viewport.height; break; case GL_SCISSOR_BOX: params[0] = mState.scissor.x; params[1] = mState.scissor.y; params[2] = mState.scissor.width; params[3] = mState.scissor.height; break; case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break; case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break; case GL_RED_BITS: case GL_GREEN_BITS: case GL_BLUE_BITS: case GL_ALPHA_BITS: { gl::Framebuffer *framebuffer = getDrawFramebuffer(); gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer(); if (colorbuffer) { switch (pname) { case GL_RED_BITS: *params = colorbuffer->getRedSize(); break; case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break; case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break; case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break; } } else { *params = 0; } } break; case GL_DEPTH_BITS: { gl::Framebuffer *framebuffer = getDrawFramebuffer(); gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); if (depthbuffer) { *params = depthbuffer->getDepthSize(); } else { *params = 0; } } break; case GL_STENCIL_BITS: { gl::Framebuffer *framebuffer = getDrawFramebuffer(); gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); if (stencilbuffer) { *params = stencilbuffer->getStencilSize(); } else { *params = 0; } } break; case GL_TEXTURE_BINDING_2D: { if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1) { gl::error(GL_INVALID_OPERATION); return false; } *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id(); } break; case GL_TEXTURE_BINDING_CUBE_MAP: { if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1) { gl::error(GL_INVALID_OPERATION); return false; } *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id(); } break; case GL_RESET_NOTIFICATION_STRATEGY_EXT: *params = mResetStrategy; break; case GL_NUM_PROGRAM_BINARY_FORMATS_OES: *params = 1; break; case GL_PROGRAM_BINARY_FORMATS_OES: *params = GL_PROGRAM_BINARY_ANGLE; break; default: return false; } return true; } bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) { if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) { *type = GL_INT; *numParams = 1; return true; } // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due // to the fact that it is stored internally as a float, and so would require conversion // if returned from Context::getIntegerv. Since this conversion is already implemented // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling // application. switch (pname) { case GL_COMPRESSED_TEXTURE_FORMATS: { *type = GL_INT; *numParams = mNumCompressedTextureFormats; } break; case GL_SHADER_BINARY_FORMATS: { *type = GL_INT; *numParams = 0; } break; case GL_MAX_VERTEX_ATTRIBS: case GL_MAX_VERTEX_UNIFORM_VECTORS: case GL_MAX_VARYING_VECTORS: case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: case GL_MAX_TEXTURE_IMAGE_UNITS: case GL_MAX_FRAGMENT_UNIFORM_VECTORS: case GL_MAX_RENDERBUFFER_SIZE: case GL_MAX_COLOR_ATTACHMENTS_EXT: case GL_MAX_DRAW_BUFFERS_EXT: case GL_NUM_SHADER_BINARY_FORMATS: case GL_NUM_COMPRESSED_TEXTURE_FORMATS: case GL_ARRAY_BUFFER_BINDING: case GL_FRAMEBUFFER_BINDING: case GL_RENDERBUFFER_BINDING: case GL_CURRENT_PROGRAM: case GL_PACK_ALIGNMENT: case GL_PACK_REVERSE_ROW_ORDER_ANGLE: case GL_UNPACK_ALIGNMENT: case GL_GENERATE_MIPMAP_HINT: case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: case GL_RED_BITS: case GL_GREEN_BITS: case GL_BLUE_BITS: case GL_ALPHA_BITS: case GL_DEPTH_BITS: case GL_STENCIL_BITS: case GL_ELEMENT_ARRAY_BUFFER_BINDING: case GL_CULL_FACE_MODE: case GL_FRONT_FACE: case GL_ACTIVE_TEXTURE: case GL_STENCIL_FUNC: case GL_STENCIL_VALUE_MASK: case GL_STENCIL_REF: case GL_STENCIL_FAIL: case GL_STENCIL_PASS_DEPTH_FAIL: case GL_STENCIL_PASS_DEPTH_PASS: case GL_STENCIL_BACK_FUNC: case GL_STENCIL_BACK_VALUE_MASK: case GL_STENCIL_BACK_REF: case GL_STENCIL_BACK_FAIL: case GL_STENCIL_BACK_PASS_DEPTH_FAIL: case GL_STENCIL_BACK_PASS_DEPTH_PASS: case GL_DEPTH_FUNC: case GL_BLEND_SRC_RGB: case GL_BLEND_SRC_ALPHA: case GL_BLEND_DST_RGB: case GL_BLEND_DST_ALPHA: case GL_BLEND_EQUATION_RGB: case GL_BLEND_EQUATION_ALPHA: case GL_STENCIL_WRITEMASK: case GL_STENCIL_BACK_WRITEMASK: case GL_STENCIL_CLEAR_VALUE: case GL_SUBPIXEL_BITS: case GL_MAX_TEXTURE_SIZE: case GL_MAX_CUBE_MAP_TEXTURE_SIZE: case GL_SAMPLE_BUFFERS: case GL_SAMPLES: case GL_IMPLEMENTATION_COLOR_READ_TYPE: case GL_IMPLEMENTATION_COLOR_READ_FORMAT: case GL_TEXTURE_BINDING_2D: case GL_TEXTURE_BINDING_CUBE_MAP: case GL_RESET_NOTIFICATION_STRATEGY_EXT: case GL_NUM_PROGRAM_BINARY_FORMATS_OES: case GL_PROGRAM_BINARY_FORMATS_OES: { *type = GL_INT; *numParams = 1; } break; case GL_MAX_SAMPLES_ANGLE: { if (getMaxSupportedSamples() != 0) { *type = GL_INT; *numParams = 1; } else { return false; } } break; case GL_MAX_VIEWPORT_DIMS: { *type = GL_INT; *numParams = 2; } break; case GL_VIEWPORT: case GL_SCISSOR_BOX: { *type = GL_INT; *numParams = 4; } break; case GL_SHADER_COMPILER: case GL_SAMPLE_COVERAGE_INVERT: case GL_DEPTH_WRITEMASK: case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural case GL_SAMPLE_COVERAGE: case GL_SCISSOR_TEST: case GL_STENCIL_TEST: case GL_DEPTH_TEST: case GL_BLEND: case GL_DITHER: case GL_CONTEXT_ROBUST_ACCESS_EXT: { *type = GL_BOOL; *numParams = 1; } break; case GL_COLOR_WRITEMASK: { *type = GL_BOOL; *numParams = 4; } break; case GL_POLYGON_OFFSET_FACTOR: case GL_POLYGON_OFFSET_UNITS: case GL_SAMPLE_COVERAGE_VALUE: case GL_DEPTH_CLEAR_VALUE: case GL_LINE_WIDTH: { *type = GL_FLOAT; *numParams = 1; } break; case GL_ALIASED_LINE_WIDTH_RANGE: case GL_ALIASED_POINT_SIZE_RANGE: case GL_DEPTH_RANGE: { *type = GL_FLOAT; *numParams = 2; } break; case GL_COLOR_CLEAR_VALUE: case GL_BLEND_COLOR: { *type = GL_FLOAT; *numParams = 4; } break; case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: if (!supportsTextureFilterAnisotropy()) { return false; } *type = GL_FLOAT; *numParams = 1; break; default: return false; } return true; } // Applies the render target surface, depth stencil surface, viewport rectangle and // scissor rectangle to the renderer bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport) { Framebuffer *framebufferObject = getDrawFramebuffer(); if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false); } mRenderer->applyRenderTarget(framebufferObject); if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace, ignoreViewport)) { return false; } mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest); return true; } // Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device void Context::applyState(GLenum drawMode) { Framebuffer *framebufferObject = getDrawFramebuffer(); int samples = framebufferObject->getSamples(); mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS); mState.rasterizer.multiSample = (samples != 0); mRenderer->setRasterizerState(mState.rasterizer); unsigned int mask = 0; if (mState.sampleCoverage) { if (mState.sampleCoverageValue != 0) { float threshold = 0.5f; for (int i = 0; i < samples; ++i) { mask <<= 1; if ((i + 1) * mState.sampleCoverageValue >= threshold) { threshold += 1.0f; mask |= 1; } } } if (mState.sampleCoverageInvert) { mask = ~mask; } } else { mask = 0xFFFFFFFF; } mRenderer->setBlendState(mState.blend, mState.blendColor, mask); mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef, mState.rasterizer.frontFace == GL_CCW); } // Applies the shaders and shader constants to the Direct3D 9 device void Context::applyShaders() { ProgramBinary *programBinary = getCurrentProgramBinary(); mRenderer->applyShaders(programBinary); programBinary->applyUniforms(); } // Applies the textures and sampler states to the Direct3D 9 device void Context::applyTextures() { applyTextures(SAMPLER_PIXEL); if (mSupportsVertexTexture) { applyTextures(SAMPLER_VERTEX); } } // For each Direct3D 9 sampler of either the pixel or vertex stage, // looks up the corresponding OpenGL texture image unit and texture type, // and sets the texture and its addressing/filtering state (or NULL when inactive). void Context::applyTextures(SamplerType type) { ProgramBinary *programBinary = getCurrentProgramBinary(); // Range of Direct3D samplers of given sampler type int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits(); int samplerRange = programBinary->getUsedSamplerRange(type); for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++) { int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index if (textureUnit != -1) { TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex); Texture *texture = getSamplerTexture(textureUnit, textureType); if (texture->isSamplerComplete()) { SamplerState samplerState; texture->getSamplerState(&samplerState); mRenderer->setSamplerState(type, samplerIndex, samplerState); mRenderer->setTexture(type, samplerIndex, texture); texture->resetDirty(); } else { mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType)); } } else { mRenderer->setTexture(type, samplerIndex, NULL); } } for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++) { mRenderer->setTexture(type, samplerIndex, NULL); } } void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels) { Framebuffer *framebuffer = getReadFramebuffer(); if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); } if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) { return gl::error(GL_INVALID_OPERATION); } GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment()); // sized query sanity check if (bufSize) { int requiredSize = outputPitch * height; if (requiredSize > *bufSize) { return gl::error(GL_INVALID_OPERATION); } } mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels); } void Context::clear(GLbitfield mask) { Framebuffer *framebufferObject = getDrawFramebuffer(); if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); } DWORD flags = 0; GLbitfield finalMask = 0; if (mask & GL_COLOR_BUFFER_BIT) { mask &= ~GL_COLOR_BUFFER_BIT; if (framebufferObject->hasEnabledColorAttachment()) { finalMask |= GL_COLOR_BUFFER_BIT; } } if (mask & GL_DEPTH_BUFFER_BIT) { mask &= ~GL_DEPTH_BUFFER_BIT; if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE) { finalMask |= GL_DEPTH_BUFFER_BIT; } } if (mask & GL_STENCIL_BUFFER_BIT) { mask &= ~GL_STENCIL_BUFFER_BIT; if (framebufferObject->getStencilbufferType() != GL_NONE) { rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); if (!depthStencil) { ERR("Depth stencil pointer unexpectedly null."); return; } if (GetStencilSize(depthStencil->getActualFormat()) > 0) { finalMask |= GL_STENCIL_BUFFER_BIT; } } } if (mask != 0) { return gl::error(GL_INVALID_VALUE); } if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport { return; } ClearParameters clearParams; clearParams.mask = finalMask; clearParams.colorClearValue = mState.colorClearValue; clearParams.colorMaskRed = mState.blend.colorMaskRed; clearParams.colorMaskGreen = mState.blend.colorMaskGreen; clearParams.colorMaskBlue = mState.blend.colorMaskBlue; clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha; clearParams.depthClearValue = mState.depthClearValue; clearParams.stencilClearValue = mState.stencilClearValue; clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask; mRenderer->clear(clearParams, framebufferObject); } void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances) { if (!mState.currentProgram) { return gl::error(GL_INVALID_OPERATION); } if (!mRenderer->applyPrimitiveType(mode, count)) { return; } if (!applyRenderTarget(mode, false)) { return; } applyState(mode); ProgramBinary *programBinary = getCurrentProgramBinary(); GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances); if (err != GL_NO_ERROR) { return gl::error(err); } applyShaders(); applyTextures(); if (!programBinary->validateSamplers(NULL)) { return gl::error(GL_INVALID_OPERATION); } if (!skipDraw(mode)) { mRenderer->drawArrays(mode, count, instances); } } void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances) { if (!mState.currentProgram) { return gl::error(GL_INVALID_OPERATION); } if (!indices && !mState.elementArrayBuffer) { return gl::error(GL_INVALID_OPERATION); } if (!mRenderer->applyPrimitiveType(mode, count)) { return; } if (!applyRenderTarget(mode, false)) { return; } applyState(mode); rx::TranslatedIndexData indexInfo; GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo); if (err != GL_NO_ERROR) { return gl::error(err); } ProgramBinary *programBinary = getCurrentProgramBinary(); GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1; err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances); if (err != GL_NO_ERROR) { return gl::error(err); } applyShaders(); applyTextures(); if (!programBinary->validateSamplers(NULL)) { return gl::error(GL_INVALID_OPERATION); } if (!skipDraw(mode)) { mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances); } } // Implements glFlush when block is false, glFinish when block is true void Context::sync(bool block) { mRenderer->sync(block); } void Context::recordInvalidEnum() { mInvalidEnum = true; } void Context::recordInvalidValue() { mInvalidValue = true; } void Context::recordInvalidOperation() { mInvalidOperation = true; } void Context::recordOutOfMemory() { mOutOfMemory = true; } void Context::recordInvalidFramebufferOperation() { mInvalidFramebufferOperation = true; } // Get one of the recorded errors and clear its flag, if any. // [OpenGL ES 2.0.24] section 2.5 page 13. GLenum Context::getError() { if (mInvalidEnum) { mInvalidEnum = false; return GL_INVALID_ENUM; } if (mInvalidValue) { mInvalidValue = false; return GL_INVALID_VALUE; } if (mInvalidOperation) { mInvalidOperation = false; return GL_INVALID_OPERATION; } if (mOutOfMemory) { mOutOfMemory = false; return GL_OUT_OF_MEMORY; } if (mInvalidFramebufferOperation) { mInvalidFramebufferOperation = false; return GL_INVALID_FRAMEBUFFER_OPERATION; } return GL_NO_ERROR; } GLenum Context::getResetStatus() { if (mResetStatus == GL_NO_ERROR && !mContextLost) { // mResetStatus will be set by the markContextLost callback // in the case a notification is sent mRenderer->testDeviceLost(true); } GLenum status = mResetStatus; if (mResetStatus != GL_NO_ERROR) { ASSERT(mContextLost); if (mRenderer->testDeviceResettable()) { mResetStatus = GL_NO_ERROR; } } return status; } bool Context::isResetNotificationEnabled() { return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); } int Context::getMajorShaderModel() const { return mMajorShaderModel; } float Context::getMaximumPointSize() const { return mMaximumPointSize; } unsigned int Context::getMaximumCombinedTextureImageUnits() const { return mRenderer->getMaxCombinedTextureImageUnits(); } int Context::getMaxSupportedSamples() const { return mRenderer->getMaxSupportedSamples(); } unsigned int Context::getMaximumRenderTargets() const { return mRenderer->getMaxRenderTargets(); } bool Context::supportsEventQueries() const { return mSupportsEventQueries; } bool Context::supportsOcclusionQueries() const { return mSupportsOcclusionQueries; } bool Context::supportsBGRATextures() const { return mSupportsBGRATextures; } bool Context::supportsDXT1Textures() const { return mSupportsDXT1Textures; } bool Context::supportsDXT3Textures() const { return mSupportsDXT3Textures; } bool Context::supportsDXT5Textures() const { return mSupportsDXT5Textures; } bool Context::supportsFloat32Textures() const { return mSupportsFloat32Textures; } bool Context::supportsFloat32LinearFilter() const { return mSupportsFloat32LinearFilter; } bool Context::supportsFloat32RenderableTextures() const { return mSupportsFloat32RenderableTextures; } bool Context::supportsFloat16Textures() const { return mSupportsFloat16Textures; } bool Context::supportsFloat16LinearFilter() const { return mSupportsFloat16LinearFilter; } bool Context::supportsFloat16RenderableTextures() const { return mSupportsFloat16RenderableTextures; } int Context::getMaximumRenderbufferDimension() const { return mMaxRenderbufferDimension; } int Context::getMaximumTextureDimension() const { return mMaxTextureDimension; } int Context::getMaximumCubeTextureDimension() const { return mMaxCubeTextureDimension; } int Context::getMaximumTextureLevel() const { return mMaxTextureLevel; } bool Context::supportsLuminanceTextures() const { return mSupportsLuminanceTextures; } bool Context::supportsLuminanceAlphaTextures() const { return mSupportsLuminanceAlphaTextures; } bool Context::supportsDepthTextures() const { return mSupportsDepthTextures; } bool Context::supports32bitIndices() const { return mSupports32bitIndices; } bool Context::supportsNonPower2Texture() const { return mSupportsNonPower2Texture; } bool Context::supportsInstancing() const { return mSupportsInstancing; } bool Context::supportsTextureFilterAnisotropy() const { return mSupportsTextureFilterAnisotropy; } float Context::getTextureMaxAnisotropy() const { return mMaxTextureAnisotropy; } bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type) { Framebuffer *framebuffer = getReadFramebuffer(); if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_OPERATION, false); } Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer(); if (!renderbuffer) { return gl::error(GL_INVALID_OPERATION, false); } *format = gl::ExtractFormat(renderbuffer->getActualFormat()); *type = gl::ExtractType(renderbuffer->getActualFormat()); return true; } void Context::detachBuffer(GLuint buffer) { // [OpenGL ES 2.0.24] section 2.9 page 22: // If a buffer object is deleted while it is bound, all bindings to that object in the current context // (i.e. in the thread that called Delete-Buffers) are reset to zero. if (mState.arrayBuffer.id() == buffer) { mState.arrayBuffer.set(NULL); } if (mState.elementArrayBuffer.id() == buffer) { mState.elementArrayBuffer.set(NULL); } for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) { if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer) { mState.vertexAttribute[attribute].mBoundBuffer.set(NULL); } } } void Context::detachTexture(GLuint texture) { // [OpenGL ES 2.0.24] section 3.8 page 84: // If a texture object is deleted, it is as if all texture units which are bound to that texture object are // rebound to texture object zero for (int type = 0; type < TEXTURE_TYPE_COUNT; type++) { for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++) { if (mState.samplerTexture[type][sampler].id() == texture) { mState.samplerTexture[type][sampler].set(NULL); } } } // [OpenGL ES 2.0.24] section 4.4 page 112: // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this // image was attached in the currently bound framebuffer. Framebuffer *readFramebuffer = getReadFramebuffer(); Framebuffer *drawFramebuffer = getDrawFramebuffer(); if (readFramebuffer) { readFramebuffer->detachTexture(texture); } if (drawFramebuffer && drawFramebuffer != readFramebuffer) { drawFramebuffer->detachTexture(texture); } } void Context::detachFramebuffer(GLuint framebuffer) { // [OpenGL ES 2.0.24] section 4.4 page 107: // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero. if (mState.readFramebuffer == framebuffer) { bindReadFramebuffer(0); } if (mState.drawFramebuffer == framebuffer) { bindDrawFramebuffer(0); } } void Context::detachRenderbuffer(GLuint renderbuffer) { // [OpenGL ES 2.0.24] section 4.4 page 109: // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer // had been executed with the target RENDERBUFFER and name of zero. if (mState.renderbuffer.id() == renderbuffer) { bindRenderbuffer(0); } // [OpenGL ES 2.0.24] section 4.4 page 111: // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer, // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment // point to which this image was attached in the currently bound framebuffer. Framebuffer *readFramebuffer = getReadFramebuffer(); Framebuffer *drawFramebuffer = getDrawFramebuffer(); if (readFramebuffer) { readFramebuffer->detachRenderbuffer(renderbuffer); } if (drawFramebuffer && drawFramebuffer != readFramebuffer) { drawFramebuffer->detachRenderbuffer(renderbuffer); } } Texture *Context::getIncompleteTexture(TextureType type) { Texture *t = mIncompleteTextures[type].get(); if (t == NULL) { static const GLubyte color[] = { 0, 0, 0, 255 }; switch (type) { default: UNREACHABLE(); // default falls through to TEXTURE_2D case TEXTURE_2D: { Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID); incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); t = incomplete2d; } break; case TEXTURE_CUBE: { TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID); incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color); t = incompleteCube; } break; } mIncompleteTextures[type].set(t); } return t; } bool Context::skipDraw(GLenum drawMode) { if (drawMode == GL_POINTS) { // ProgramBinary assumes non-point rendering if gl_PointSize isn't written, // which affects varying interpolation. Since the value of gl_PointSize is // undefined when not written, just skip drawing to avoid unexpected results. if (!getCurrentProgramBinary()->usesPointSize()) { // This is stictly speaking not an error, but developers should be // notified of risking undefined behavior. ERR("Point rendering without writing to gl_PointSize."); return true; } } else if (IsTriangleMode(drawMode)) { if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK) { return true; } } return false; } void Context::setVertexAttrib(GLuint index, const GLfloat *values) { ASSERT(index < gl::MAX_VERTEX_ATTRIBS); mState.vertexAttribute[index].mCurrentValue[0] = values[0]; mState.vertexAttribute[index].mCurrentValue[1] = values[1]; mState.vertexAttribute[index].mCurrentValue[2] = values[2]; mState.vertexAttribute[index].mCurrentValue[3] = values[3]; } void Context::setVertexAttribDivisor(GLuint index, GLuint divisor) { ASSERT(index < gl::MAX_VERTEX_ATTRIBS); mState.vertexAttribute[index].mDivisor = divisor; } // keep list sorted in following order // OES extensions // EXT extensions // Vendor extensions void Context::initExtensionString() { std::string extensionString = ""; // OES extensions if (supports32bitIndices()) { extensionString += "GL_OES_element_index_uint "; } extensionString += "GL_OES_packed_depth_stencil "; extensionString += "GL_OES_get_program_binary "; extensionString += "GL_OES_rgb8_rgba8 "; if (mRenderer->getDerivativeInstructionSupport()) { extensionString += "GL_OES_standard_derivatives "; } if (supportsFloat16Textures()) { extensionString += "GL_OES_texture_half_float "; } if (supportsFloat16LinearFilter()) { extensionString += "GL_OES_texture_half_float_linear "; } if (supportsFloat32Textures()) { extensionString += "GL_OES_texture_float "; } if (supportsFloat32LinearFilter()) { extensionString += "GL_OES_texture_float_linear "; } if (supportsNonPower2Texture()) { extensionString += "GL_OES_texture_npot "; } // Multi-vendor (EXT) extensions if (supportsOcclusionQueries()) { extensionString += "GL_EXT_occlusion_query_boolean "; } extensionString += "GL_EXT_read_format_bgra "; extensionString += "GL_EXT_robustness "; if (supportsDXT1Textures()) { extensionString += "GL_EXT_texture_compression_dxt1 "; } if (supportsTextureFilterAnisotropy()) { extensionString += "GL_EXT_texture_filter_anisotropic "; } if (supportsBGRATextures()) { extensionString += "GL_EXT_texture_format_BGRA8888 "; } if (mRenderer->getMaxRenderTargets() > 1) { extensionString += "GL_EXT_draw_buffers "; } extensionString += "GL_EXT_texture_storage "; extensionString += "GL_EXT_frag_depth "; // ANGLE-specific extensions if (supportsDepthTextures()) { extensionString += "GL_ANGLE_depth_texture "; } extensionString += "GL_ANGLE_framebuffer_blit "; if (getMaxSupportedSamples() != 0) { extensionString += "GL_ANGLE_framebuffer_multisample "; } if (supportsInstancing()) { extensionString += "GL_ANGLE_instanced_arrays "; } extensionString += "GL_ANGLE_pack_reverse_row_order "; if (supportsDXT3Textures()) { extensionString += "GL_ANGLE_texture_compression_dxt3 "; } if (supportsDXT5Textures()) { extensionString += "GL_ANGLE_texture_compression_dxt5 "; } extensionString += "GL_ANGLE_texture_usage "; extensionString += "GL_ANGLE_translated_shader_source "; // Other vendor-specific extensions if (supportsEventQueries()) { extensionString += "GL_NV_fence "; } std::string::size_type end = extensionString.find_last_not_of(' '); if (end != std::string::npos) { extensionString.resize(end+1); } mExtensionString = makeStaticString(extensionString); } const char *Context::getExtensionString() const { return mExtensionString; } void Context::initRendererString() { std::ostringstream rendererString; rendererString << "ANGLE ("; rendererString << mRenderer->getRendererDescription(); rendererString << ")"; mRendererString = makeStaticString(rendererString.str()); } const char *Context::getRendererString() const { return mRendererString; } void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask) { Framebuffer *readFramebuffer = getReadFramebuffer(); Framebuffer *drawFramebuffer = getDrawFramebuffer(); if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE || !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); } if (drawFramebuffer->getSamples() != 0) { return gl::error(GL_INVALID_OPERATION); } Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer(); Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer(); if (drawColorBuffer == NULL) { ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE"); return gl::error(GL_INVALID_OPERATION); } int readBufferWidth = readColorBuffer->getWidth(); int readBufferHeight = readColorBuffer->getHeight(); int drawBufferWidth = drawColorBuffer->getWidth(); int drawBufferHeight = drawColorBuffer->getHeight(); Rectangle sourceRect; Rectangle destRect; if (srcX0 < srcX1) { sourceRect.x = srcX0; destRect.x = dstX0; sourceRect.width = srcX1 - srcX0; destRect.width = dstX1 - dstX0; } else { sourceRect.x = srcX1; destRect.x = dstX1; sourceRect.width = srcX0 - srcX1; destRect.width = dstX0 - dstX1; } if (srcY0 < srcY1) { sourceRect.height = srcY1 - srcY0; destRect.height = dstY1 - dstY0; sourceRect.y = srcY0; destRect.y = dstY0; } else { sourceRect.height = srcY0 - srcY1; destRect.height = dstY0 - srcY1; sourceRect.y = srcY1; destRect.y = dstY1; } Rectangle sourceScissoredRect = sourceRect; Rectangle destScissoredRect = destRect; if (mState.scissorTest) { // Only write to parts of the destination framebuffer which pass the scissor test. if (destRect.x < mState.scissor.x) { int xDiff = mState.scissor.x - destRect.x; destScissoredRect.x = mState.scissor.x; destScissoredRect.width -= xDiff; sourceScissoredRect.x += xDiff; sourceScissoredRect.width -= xDiff; } if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width) { int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width); destScissoredRect.width -= xDiff; sourceScissoredRect.width -= xDiff; } if (destRect.y < mState.scissor.y) { int yDiff = mState.scissor.y - destRect.y; destScissoredRect.y = mState.scissor.y; destScissoredRect.height -= yDiff; sourceScissoredRect.y += yDiff; sourceScissoredRect.height -= yDiff; } if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height) { int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height); destScissoredRect.height -= yDiff; sourceScissoredRect.height -= yDiff; } } bool blitRenderTarget = false; bool blitDepthStencil = false; Rectangle sourceTrimmedRect = sourceScissoredRect; Rectangle destTrimmedRect = destScissoredRect; // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of // the actual draw and read surfaces. if (sourceTrimmedRect.x < 0) { int xDiff = 0 - sourceTrimmedRect.x; sourceTrimmedRect.x = 0; sourceTrimmedRect.width -= xDiff; destTrimmedRect.x += xDiff; destTrimmedRect.width -= xDiff; } if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth) { int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth; sourceTrimmedRect.width -= xDiff; destTrimmedRect.width -= xDiff; } if (sourceTrimmedRect.y < 0) { int yDiff = 0 - sourceTrimmedRect.y; sourceTrimmedRect.y = 0; sourceTrimmedRect.height -= yDiff; destTrimmedRect.y += yDiff; destTrimmedRect.height -= yDiff; } if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight) { int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight; sourceTrimmedRect.height -= yDiff; destTrimmedRect.height -= yDiff; } if (destTrimmedRect.x < 0) { int xDiff = 0 - destTrimmedRect.x; destTrimmedRect.x = 0; destTrimmedRect.width -= xDiff; sourceTrimmedRect.x += xDiff; sourceTrimmedRect.width -= xDiff; } if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth) { int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth; destTrimmedRect.width -= xDiff; sourceTrimmedRect.width -= xDiff; } if (destTrimmedRect.y < 0) { int yDiff = 0 - destTrimmedRect.y; destTrimmedRect.y = 0; destTrimmedRect.height -= yDiff; sourceTrimmedRect.y += yDiff; sourceTrimmedRect.height -= yDiff; } if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight) { int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight; destTrimmedRect.height -= yDiff; sourceTrimmedRect.height -= yDiff; } bool partialBufferCopy = false; if (sourceTrimmedRect.height < readBufferHeight || sourceTrimmedRect.width < readBufferWidth || destTrimmedRect.height < drawBufferHeight || destTrimmedRect.width < drawBufferWidth || sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0) { partialBufferCopy = true; } if (mask & GL_COLOR_BUFFER_BIT) { const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType(); const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER); bool validDrawType = true; bool validDrawFormat = true; for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) { if (drawFramebuffer->isEnabledColorAttachment(colorAttachment)) { if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D && drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER) { validDrawType = false; } if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat()) { validDrawFormat = false; } } } if (!validReadType || !validDrawType || !validDrawFormat) { ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation"); return gl::error(GL_INVALID_OPERATION); } if (partialBufferCopy && readFramebuffer->getSamples() != 0) { return gl::error(GL_INVALID_OPERATION); } blitRenderTarget = true; } if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { Renderbuffer *readDSBuffer = NULL; Renderbuffer *drawDSBuffer = NULL; // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have // both a depth and stencil buffer, it will be the same buffer. if (mask & GL_DEPTH_BUFFER_BIT) { if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer()) { if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() || readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat()) { return gl::error(GL_INVALID_OPERATION); } blitDepthStencil = true; readDSBuffer = readFramebuffer->getDepthbuffer(); drawDSBuffer = drawFramebuffer->getDepthbuffer(); } } if (mask & GL_STENCIL_BUFFER_BIT) { if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) { if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() || readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat()) { return gl::error(GL_INVALID_OPERATION); } blitDepthStencil = true; readDSBuffer = readFramebuffer->getStencilbuffer(); drawDSBuffer = drawFramebuffer->getStencilbuffer(); } } if (partialBufferCopy) { ERR("Only whole-buffer depth and stencil blits are supported by this implementation."); return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted } if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) || (readDSBuffer && readDSBuffer->getSamples() != 0)) { return gl::error(GL_INVALID_OPERATION); } } if (blitRenderTarget || blitDepthStencil) { mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil); } } } extern "C" { gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) { return new gl::Context(shareContext, renderer, notifyResets, robustAccess); } void glDestroyContext(gl::Context *context) { delete context; if (context == gl::getContext()) { gl::makeCurrent(NULL, NULL, NULL); } } void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface) { gl::makeCurrent(context, display, surface); } gl::Context *glGetCurrentContext() { return gl::getContext(); } }
C++
#include "precompiled.h" // // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used // to allocate GL handles. #include "libGLESv2/HandleAllocator.h" #include "libGLESv2/main.h" namespace gl { HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1) { } HandleAllocator::~HandleAllocator() { } void HandleAllocator::setBaseHandle(GLuint value) { ASSERT(mBaseValue == mNextValue); mBaseValue = value; mNextValue = value; } GLuint HandleAllocator::allocate() { if (mFreeValues.size()) { GLuint handle = mFreeValues.back(); mFreeValues.pop_back(); return handle; } return mNextValue++; } void HandleAllocator::release(GLuint handle) { if (handle == mNextValue - 1) { // Don't drop below base value if(mNextValue > mBaseValue) { mNextValue--; } } else { // Only free handles that we own - don't drop below the base value if (handle >= mBaseValue) { mFreeValues.push_back(handle); } } } }
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context.h: Defines the gl::Context class, managing all GL state and performing // rendering operations. It is the GLES2 specific implementation of EGLContext. #ifndef LIBGLESV2_CONTEXT_H_ #define LIBGLESV2_CONTEXT_H_ #define GL_APICALL #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> #define EGLAPI #include <EGL/egl.h> #include <string> #include <map> #ifdef _MSC_VER #include <hash_map> #else #include <unordered_map> #endif #include "common/angleutils.h" #include "common/RefCountObject.h" #include "libGLESv2/HandleAllocator.h" #include "libGLESv2/angletypes.h" #include "libGLESv2/Constants.h" namespace rx { class Renderer; } namespace egl { class Display; class Surface; } namespace gl { class Shader; class Program; class ProgramBinary; class Texture; class Texture2D; class TextureCubeMap; class Framebuffer; class Renderbuffer; class RenderbufferStorage; class Colorbuffer; class Depthbuffer; class Stencilbuffer; class DepthStencilbuffer; class Fence; class Query; class ResourceManager; class Buffer; enum QueryType { QUERY_ANY_SAMPLES_PASSED, QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE, QUERY_TYPE_COUNT }; // Helper structure describing a single vertex attribute class VertexAttribute { public: VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0) { mCurrentValue[0] = 0.0f; mCurrentValue[1] = 0.0f; mCurrentValue[2] = 0.0f; mCurrentValue[3] = 1.0f; } int typeSize() const { switch (mType) { case GL_BYTE: return mSize * sizeof(GLbyte); case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte); case GL_SHORT: return mSize * sizeof(GLshort); case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort); case GL_FIXED: return mSize * sizeof(GLfixed); case GL_FLOAT: return mSize * sizeof(GLfloat); default: UNREACHABLE(); return mSize * sizeof(GLfloat); } } GLsizei stride() const { return mStride ? mStride : typeSize(); } // From glVertexAttribPointer GLenum mType; GLint mSize; bool mNormalized; GLsizei mStride; // 0 means natural stride union { const void *mPointer; intptr_t mOffset; }; BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called. bool mArrayEnabled; // From glEnable/DisableVertexAttribArray float mCurrentValue[4]; // From glVertexAttrib unsigned int mDivisor; }; // Helper structure to store all raw state struct State { Color colorClearValue; GLclampf depthClearValue; int stencilClearValue; RasterizerState rasterizer; bool scissorTest; Rectangle scissor; BlendState blend; Color blendColor; bool sampleCoverage; GLclampf sampleCoverageValue; bool sampleCoverageInvert; DepthStencilState depthStencil; GLint stencilRef; GLint stencilBackRef; GLfloat lineWidth; GLenum generateMipmapHint; GLenum fragmentShaderDerivativeHint; Rectangle viewport; float zNear; float zFar; unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0 BindingPointer<Buffer> arrayBuffer; BindingPointer<Buffer> elementArrayBuffer; GLuint readFramebuffer; GLuint drawFramebuffer; BindingPointer<Renderbuffer> renderbuffer; GLuint currentProgram; VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT]; GLint unpackAlignment; GLint packAlignment; bool packReverseRowOrder; }; class Context { public: Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess); ~Context(); void makeCurrent(egl::Surface *surface); virtual void markContextLost(); bool isContextLost(); // State manipulation void setClearColor(float red, float green, float blue, float alpha); void setClearDepth(float depth); void setClearStencil(int stencil); void setCullFace(bool enabled); bool isCullFaceEnabled() const; void setCullMode(GLenum mode); void setFrontFace(GLenum front); void setDepthTest(bool enabled); bool isDepthTestEnabled() const; void setDepthFunc(GLenum depthFunc); void setDepthRange(float zNear, float zFar); void setBlend(bool enabled); bool isBlendEnabled() const; void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); void setBlendColor(float red, float green, float blue, float alpha); void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation); void setStencilTest(bool enabled); bool isStencilTestEnabled() const; void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask); void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask); void setStencilWritemask(GLuint stencilWritemask); void setStencilBackWritemask(GLuint stencilBackWritemask); void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass); void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass); void setPolygonOffsetFill(bool enabled); bool isPolygonOffsetFillEnabled() const; void setPolygonOffsetParams(GLfloat factor, GLfloat units); void setSampleAlphaToCoverage(bool enabled); bool isSampleAlphaToCoverageEnabled() const; void setSampleCoverage(bool enabled); bool isSampleCoverageEnabled() const; void setSampleCoverageParams(GLclampf value, bool invert); void setScissorTest(bool enabled); bool isScissorTestEnabled() const; void setDither(bool enabled); bool isDitherEnabled() const; void setLineWidth(GLfloat width); void setGenerateMipmapHint(GLenum hint); void setFragmentShaderDerivativeHint(GLenum hint); void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height); void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height); void setColorMask(bool red, bool green, bool blue, bool alpha); void setDepthMask(bool mask); void setActiveSampler(unsigned int active); GLuint getReadFramebufferHandle() const; GLuint getDrawFramebufferHandle() const; GLuint getRenderbufferHandle() const; GLuint getArrayBufferHandle() const; GLuint getActiveQuery(GLenum target) const; void setEnableVertexAttribArray(unsigned int attribNum, bool enabled); const VertexAttribute &getVertexAttribState(unsigned int attribNum); void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, GLsizei stride, const void *pointer); const void *getVertexAttribPointer(unsigned int attribNum) const; void setUnpackAlignment(GLint alignment); GLint getUnpackAlignment() const; void setPackAlignment(GLint alignment); GLint getPackAlignment() const; void setPackReverseRowOrder(bool reverseRowOrder); bool getPackReverseRowOrder() const; // These create and destroy methods are merely pass-throughs to // ResourceManager, which owns these object types GLuint createBuffer(); GLuint createShader(GLenum type); GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); void deleteProgram(GLuint program); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); // Framebuffers are owned by the Context, so these methods do not pass through GLuint createFramebuffer(); void deleteFramebuffer(GLuint framebuffer); // Fences are owned by the Context. GLuint createFence(); void deleteFence(GLuint fence); // Queries are owned by the Context; GLuint createQuery(); void deleteQuery(GLuint query); void bindArrayBuffer(GLuint buffer); void bindElementArrayBuffer(GLuint buffer); void bindTexture2D(GLuint texture); void bindTextureCubeMap(GLuint texture); void bindReadFramebuffer(GLuint framebuffer); void bindDrawFramebuffer(GLuint framebuffer); void bindRenderbuffer(GLuint renderbuffer); void useProgram(GLuint program); void linkProgram(GLuint program); void setProgramBinary(GLuint program, const void *binary, GLint length); void beginQuery(GLenum target, GLuint query); void endQuery(GLenum target); void setFramebufferZero(Framebuffer *framebuffer); void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples); void setVertexAttrib(GLuint index, const GLfloat *values); void setVertexAttribDivisor(GLuint index, GLuint divisor); Buffer *getBuffer(GLuint handle); Fence *getFence(GLuint handle); Shader *getShader(GLuint handle); Program *getProgram(GLuint handle); Texture *getTexture(GLuint handle); Framebuffer *getFramebuffer(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); Query *getQuery(GLuint handle, bool create, GLenum type); Buffer *getArrayBuffer(); Buffer *getElementArrayBuffer(); ProgramBinary *getCurrentProgramBinary(); Texture2D *getTexture2D(); TextureCubeMap *getTextureCubeMap(); Texture *getSamplerTexture(unsigned int sampler, TextureType type); Framebuffer *getReadFramebuffer(); Framebuffer *getDrawFramebuffer(); bool getFloatv(GLenum pname, GLfloat *params); bool getIntegerv(GLenum pname, GLint *params); bool getBooleanv(GLenum pname, GLboolean *params); bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams); void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels); void clear(GLbitfield mask); void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances); void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances); void sync(bool block); // flush/finish void recordInvalidEnum(); void recordInvalidValue(); void recordInvalidOperation(); void recordOutOfMemory(); void recordInvalidFramebufferOperation(); GLenum getError(); GLenum getResetStatus(); virtual bool isResetNotificationEnabled(); int getMajorShaderModel() const; float getMaximumPointSize() const; unsigned int getMaximumCombinedTextureImageUnits() const; int getMaximumRenderbufferDimension() const; int getMaximumTextureDimension() const; int getMaximumCubeTextureDimension() const; int getMaximumTextureLevel() const; unsigned int getMaximumRenderTargets() const; GLsizei getMaxSupportedSamples() const; const char *getExtensionString() const; const char *getRendererString() const; bool supportsEventQueries() const; bool supportsOcclusionQueries() const; bool supportsBGRATextures() const; bool supportsDXT1Textures() const; bool supportsDXT3Textures() const; bool supportsDXT5Textures() const; bool supportsFloat32Textures() const; bool supportsFloat32LinearFilter() const; bool supportsFloat32RenderableTextures() const; bool supportsFloat16Textures() const; bool supportsFloat16LinearFilter() const; bool supportsFloat16RenderableTextures() const; bool supportsLuminanceTextures() const; bool supportsLuminanceAlphaTextures() const; bool supportsDepthTextures() const; bool supports32bitIndices() const; bool supportsNonPower2Texture() const; bool supportsInstancing() const; bool supportsTextureFilterAnisotropy() const; bool getCurrentReadFormatType(GLenum *format, GLenum *type); float getTextureMaxAnisotropy() const; void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask); private: DISALLOW_COPY_AND_ASSIGN(Context); bool applyRenderTarget(GLenum drawMode, bool ignoreViewport); void applyState(GLenum drawMode); void applyShaders(); void applyTextures(); void applyTextures(SamplerType type); void detachBuffer(GLuint buffer); void detachTexture(GLuint texture); void detachFramebuffer(GLuint framebuffer); void detachRenderbuffer(GLuint renderbuffer); Texture *getIncompleteTexture(TextureType type); bool skipDraw(GLenum drawMode); void initExtensionString(); void initRendererString(); rx::Renderer *const mRenderer; State mState; BindingPointer<Texture2D> mTexture2DZero; BindingPointer<TextureCubeMap> mTextureCubeMapZero; #ifndef HASH_MAP # ifdef _MSC_VER # define HASH_MAP stdext::hash_map # else # define HASH_MAP std::unordered_map # endif #endif typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap; FramebufferMap mFramebufferMap; HandleAllocator mFramebufferHandleAllocator; typedef HASH_MAP<GLuint, Fence*> FenceMap; FenceMap mFenceMap; HandleAllocator mFenceHandleAllocator; typedef HASH_MAP<GLuint, Query*> QueryMap; QueryMap mQueryMap; HandleAllocator mQueryHandleAllocator; const char *mExtensionString; const char *mRendererString; BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT]; // Recorded errors bool mInvalidEnum; bool mInvalidValue; bool mInvalidOperation; bool mOutOfMemory; bool mInvalidFramebufferOperation; // Current/lost context flags bool mHasBeenCurrent; bool mContextLost; GLenum mResetStatus; GLenum mResetStrategy; bool mRobustAccess; BindingPointer<ProgramBinary> mCurrentProgramBinary; Framebuffer *mBoundDrawFramebuffer; int mMajorShaderModel; float mMaximumPointSize; bool mSupportsVertexTexture; bool mSupportsNonPower2Texture; bool mSupportsInstancing; int mMaxViewportDimension; int mMaxRenderbufferDimension; int mMaxTextureDimension; int mMaxCubeTextureDimension; int mMaxTextureLevel; float mMaxTextureAnisotropy; bool mSupportsEventQueries; bool mSupportsOcclusionQueries; bool mSupportsBGRATextures; bool mSupportsDXT1Textures; bool mSupportsDXT3Textures; bool mSupportsDXT5Textures; bool mSupportsFloat32Textures; bool mSupportsFloat32LinearFilter; bool mSupportsFloat32RenderableTextures; bool mSupportsFloat16Textures; bool mSupportsFloat16LinearFilter; bool mSupportsFloat16RenderableTextures; bool mSupportsLuminanceTextures; bool mSupportsLuminanceAlphaTextures; bool mSupportsDepthTextures; bool mSupports32bitIndices; bool mSupportsTextureFilterAnisotropy; int mNumCompressedTextureFormats; ResourceManager *mResourceManager; }; } #endif // INCLUDE_CONTEXT_H_
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. #include "common/version.h" #include "libGLESv2/main.h" #include "libGLESv2/utilities.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/Fence.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/Program.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Texture.h" #include "libGLESv2/Query.h" #include "libGLESv2/Context.h" bool validImageSize(GLint level, GLsizei width, GLsizei height) { if (level < 0 || width < 0 || height < 0) { return false; } if (gl::getContext() && gl::getContext()->supportsNonPower2Texture()) { return true; } if (level == 0) { return true; } if (gl::isPow2(width) && gl::isPow2(height)) { return true; } return false; } // Verify that format/type are one of the combinations from table 3.4. bool checkTextureFormatType(GLenum format, GLenum type) { // validate <format> by itself (used as secondary key below) switch (format) { case GL_RGBA: case GL_BGRA_EXT: case GL_RGB: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: break; default: return gl::error(GL_INVALID_ENUM, false); } // invalid <type> -> sets INVALID_ENUM // invalid <format>+<type> combination -> sets INVALID_OPERATION switch (type) { case GL_UNSIGNED_BYTE: switch (format) { case GL_RGBA: case GL_BGRA_EXT: case GL_RGB: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: return true; default: return gl::error(GL_INVALID_OPERATION, false); } case GL_FLOAT: case GL_HALF_FLOAT_OES: switch (format) { case GL_RGBA: case GL_RGB: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: return true; default: return gl::error(GL_INVALID_OPERATION, false); } case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: switch (format) { case GL_RGBA: return true; default: return gl::error(GL_INVALID_OPERATION, false); } case GL_UNSIGNED_SHORT_5_6_5: switch (format) { case GL_RGB: return true; default: return gl::error(GL_INVALID_OPERATION, false); } case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: switch (format) { case GL_DEPTH_COMPONENT: return true; default: return gl::error(GL_INVALID_OPERATION, false); } case GL_UNSIGNED_INT_24_8_OES: switch (format) { case GL_DEPTH_STENCIL_OES: return true; default: return gl::error(GL_INVALID_OPERATION, false); } default: return gl::error(GL_INVALID_ENUM, false); } } bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type, gl::Texture2D *texture) { if (!texture) { return gl::error(GL_INVALID_OPERATION, false); } if (compressed != texture->isCompressed(level)) { return gl::error(GL_INVALID_OPERATION, false); } if (format != GL_NONE) { GLenum internalformat = gl::ConvertSizedInternalFormat(format, type); if (internalformat != texture->getInternalFormat(level)) { return gl::error(GL_INVALID_OPERATION, false); } } if (compressed) { if ((width % 4 != 0 && width != texture->getWidth(0)) || (height % 4 != 0 && height != texture->getHeight(0))) { return gl::error(GL_INVALID_OPERATION, false); } } if (xoffset + width > texture->getWidth(level) || yoffset + height > texture->getHeight(level)) { return gl::error(GL_INVALID_VALUE, false); } return true; } bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type, gl::TextureCubeMap *texture) { if (!texture) { return gl::error(GL_INVALID_OPERATION, false); } if (compressed != texture->isCompressed(target, level)) { return gl::error(GL_INVALID_OPERATION, false); } if (format != GL_NONE) { GLenum internalformat = gl::ConvertSizedInternalFormat(format, type); if (internalformat != texture->getInternalFormat(target, level)) { return gl::error(GL_INVALID_OPERATION, false); } } if (compressed) { if ((width % 4 != 0 && width != texture->getWidth(target, 0)) || (height % 4 != 0 && height != texture->getHeight(target, 0))) { return gl::error(GL_INVALID_OPERATION, false); } } if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) { return gl::error(GL_INVALID_VALUE, false); } return true; } // check for combinations of format and type that are valid for ReadPixels bool validReadFormatType(GLenum format, GLenum type) { switch (format) { case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: break; default: return false; } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: break; default: return false; } break; default: return false; } return true; } extern "C" { void __stdcall glActiveTexture(GLenum texture) { EVENT("(GLenum texture = 0x%X)", texture); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1) { return gl::error(GL_INVALID_ENUM); } context->setActiveSampler(texture - GL_TEXTURE0); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glAttachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); gl::Shader *shaderObject = context->getShader(shader); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (!shaderObject) { if (context->getProgram(shader)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (!programObject->attachShader(shaderObject)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBeginQueryEXT(GLenum target, GLuint id) { EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); try { switch (target) { case GL_ANY_SAMPLES_PASSED_EXT: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: break; default: return gl::error(GL_INVALID_ENUM); } if (id == 0) { return gl::error(GL_INVALID_OPERATION); } gl::Context *context = gl::getNonLostContext(); if (context) { context->beginQuery(target, id); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (strncmp(name, "gl_", 3) == 0) { return gl::error(GL_INVALID_OPERATION); } programObject->bindAttributeLocation(index, name); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBindBuffer(GLenum target, GLuint buffer) { EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (target) { case GL_ARRAY_BUFFER: context->bindArrayBuffer(buffer); return; case GL_ELEMENT_ARRAY_BUFFER: context->bindElementArrayBuffer(buffer); return; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) { EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); try { if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) { context->bindReadFramebuffer(framebuffer); } if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) { context->bindDrawFramebuffer(framebuffer); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); try { if (target != GL_RENDERBUFFER) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { context->bindRenderbuffer(renderbuffer); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBindTexture(GLenum target, GLuint texture) { EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *textureObject = context->getTexture(texture); if (textureObject && textureObject->getTarget() != target && texture != 0) { return gl::error(GL_INVALID_OPERATION); } switch (target) { case GL_TEXTURE_2D: context->bindTexture2D(texture); return; case GL_TEXTURE_CUBE_MAP: context->bindTextureCubeMap(texture); return; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); try { gl::Context* context = gl::getNonLostContext(); if (context) { context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBlendEquation(GLenum mode) { glBlendEquationSeparate(mode, mode); } void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); try { switch (modeRGB) { case GL_FUNC_ADD: case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: break; default: return gl::error(GL_INVALID_ENUM); } switch (modeAlpha) { case GL_FUNC_ADD: case GL_FUNC_SUBTRACT: case GL_FUNC_REVERSE_SUBTRACT: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setBlendEquation(modeRGB, modeAlpha); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) { glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); } void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", srcRGB, dstRGB, srcAlpha, dstAlpha); try { switch (srcRGB) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: case GL_SRC_ALPHA_SATURATE: break; default: return gl::error(GL_INVALID_ENUM); } switch (dstRGB) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: return gl::error(GL_INVALID_ENUM); } switch (srcAlpha) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: case GL_SRC_ALPHA_SATURATE: break; default: return gl::error(GL_INVALID_ENUM); } switch (dstAlpha) { case GL_ZERO: case GL_ONE: case GL_SRC_COLOR: case GL_ONE_MINUS_SRC_COLOR: case GL_DST_COLOR: case GL_ONE_MINUS_DST_COLOR: case GL_SRC_ALPHA: case GL_ONE_MINUS_SRC_ALPHA: case GL_DST_ALPHA: case GL_ONE_MINUS_DST_ALPHA: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: case GL_ONE_MINUS_CONSTANT_ALPHA: break; default: return gl::error(GL_INVALID_ENUM); } bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); if (constantColorUsed && constantAlphaUsed) { ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); return gl::error(GL_INVALID_OPERATION); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", target, size, data, usage); try { if (size < 0) { return gl::error(GL_INVALID_VALUE); } switch (usage) { case GL_STREAM_DRAW: case GL_STATIC_DRAW: case GL_DYNAMIC_DRAW: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Buffer *buffer; switch (target) { case GL_ARRAY_BUFFER: buffer = context->getArrayBuffer(); break; case GL_ELEMENT_ARRAY_BUFFER: buffer = context->getElementArrayBuffer(); break; default: return gl::error(GL_INVALID_ENUM); } if (!buffer) { return gl::error(GL_INVALID_OPERATION); } buffer->bufferData(data, size, usage); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", target, offset, size, data); try { if (size < 0 || offset < 0) { return gl::error(GL_INVALID_VALUE); } if (data == NULL) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Buffer *buffer; switch (target) { case GL_ARRAY_BUFFER: buffer = context->getArrayBuffer(); break; case GL_ELEMENT_ARRAY_BUFFER: buffer = context->getElementArrayBuffer(); break; default: return gl::error(GL_INVALID_ENUM); } if (!buffer) { return gl::error(GL_INVALID_OPERATION); } if ((size_t)size + offset > buffer->size()) { return gl::error(GL_INVALID_VALUE); } buffer->bufferSubData(data, size, offset); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLenum __stdcall glCheckFramebufferStatus(GLenum target) { EVENT("(GLenum target = 0x%X)", target); try { if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) { return gl::error(GL_INVALID_ENUM, 0); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Framebuffer *framebuffer = NULL; if (target == GL_READ_FRAMEBUFFER_ANGLE) { framebuffer = context->getReadFramebuffer(); } else { framebuffer = context->getDrawFramebuffer(); } return framebuffer->completeness(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, 0); } return 0; } void __stdcall glClear(GLbitfield mask) { EVENT("(GLbitfield mask = %X)", mask); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->clear(mask); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", red, green, blue, alpha); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setClearColor(red, green, blue, alpha); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glClearDepthf(GLclampf depth) { EVENT("(GLclampf depth = %f)", depth); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setClearDepth(depth); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glClearStencil(GLint s) { EVENT("(GLint s = %d)", s); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setClearStencil(s); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", red, green, blue, alpha); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glCompileShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { if (context->getProgram(shader)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } shaderObject->compile(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", target, level, internalformat, width, height, border, imageSize, data); try { if (!validImageSize(level, width, height) || border != 0 || imageSize < 0) { return gl::error(GL_INVALID_VALUE); } switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: break; default: return gl::error(GL_INVALID_ENUM); } if (border != 0) { return gl::error(GL_INVALID_OPERATION); } if (width != 1 && width != 2 && width % 4 != 0) { return gl::error(GL_INVALID_OPERATION); } if (height != 1 && height != 2 && height % 4 != 0) { return gl::error(GL_INVALID_OPERATION); } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } switch (target) { case GL_TEXTURE_2D: if (width > (context->getMaximumTextureDimension() >> level) || height > (context->getMaximumTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: if (width != height) { return gl::error(GL_INVALID_VALUE); } if (width > (context->getMaximumCubeTextureDimension() >> level) || height > (context->getMaximumCubeTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (!context->supportsDXT1Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (!context->supportsDXT3Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (!context->supportsDXT5Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; default: UNREACHABLE(); } if (imageSize != gl::ComputeCompressedSize(width, height, internalformat)) { return gl::error(GL_INVALID_VALUE); } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->setCompressedImage(level, internalformat, width, height, imageSize, data); } else { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); break; default: UNREACHABLE(); } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", target, level, xoffset, yoffset, width, height, format, imageSize, data); try { if (!gl::IsInternalTextureTarget(target)) { return gl::error(GL_INVALID_ENUM); } if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) { return gl::error(GL_INVALID_VALUE); } switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: break; default: return gl::error(GL_INVALID_ENUM); } if (width == 0 || height == 0 || data == NULL) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (!context->supportsDXT1Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (!context->supportsDXT3Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (!context->supportsDXT5Textures()) { return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed } break; default: UNREACHABLE(); } if (imageSize != gl::ComputeCompressedSize(width, height, format)) { return gl::error(GL_INVALID_VALUE); } if (xoffset % 4 != 0 || yoffset % 4 != 0) { return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction // does not exist unless DXT textures are supported. } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture)) { texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); } } else if (gl::IsCubemapTextureTarget(target)) { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture)) { texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); } } else { UNREACHABLE(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", target, level, internalformat, x, y, width, height, border); try { if (!validImageSize(level, width, height)) { return gl::error(GL_INVALID_VALUE); } if (border != 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } switch (target) { case GL_TEXTURE_2D: if (width > (context->getMaximumTextureDimension() >> level) || height > (context->getMaximumTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: if (width != height) { return gl::error(GL_INVALID_VALUE); } if (width > (context->getMaximumCubeTextureDimension() >> level) || height > (context->getMaximumCubeTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } gl::Framebuffer *framebuffer = context->getReadFramebuffer(); if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); } if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) { return gl::error(GL_INVALID_OPERATION); } gl::Renderbuffer *source = framebuffer->getReadColorbuffer(); GLenum colorbufferFormat = source->getInternalFormat(); // [OpenGL ES 2.0.24] table 3.9 switch (internalformat) { case GL_ALPHA: if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_LUMINANCE: case GL_RGB: if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_LUMINANCE_ALPHA: case GL_RGBA: if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (context->supportsDXT1Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (context->supportsDXT3Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (context->supportsDXT5Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH_STENCIL_OES: case GL_DEPTH24_STENCIL8_OES: if (context->supportsDepthTextures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } default: return gl::error(GL_INVALID_ENUM); } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->copyImage(level, internalformat, x, y, width, height, framebuffer); } else if (gl::IsCubemapTextureTarget(target)) { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); } else UNREACHABLE(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", target, level, xoffset, yoffset, x, y, width, height); try { if (!gl::IsInternalTextureTarget(target)) { return gl::error(GL_INVALID_ENUM); } if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) { return gl::error(GL_INVALID_VALUE); } if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) { return gl::error(GL_INVALID_VALUE); } if (width == 0 || height == 0) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } gl::Framebuffer *framebuffer = context->getReadFramebuffer(); if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) { return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); } if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) { return gl::error(GL_INVALID_OPERATION); } gl::Renderbuffer *source = framebuffer->getReadColorbuffer(); GLenum colorbufferFormat = source->getInternalFormat(); gl::Texture *texture = NULL; GLenum textureFormat = GL_RGBA; if (target == GL_TEXTURE_2D) { gl::Texture2D *tex2d = context->getTexture2D(); if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d)) { return; // error already registered by validateSubImageParams } textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level)); texture = tex2d; } else if (gl::IsCubemapTextureTarget(target)) { gl::TextureCubeMap *texcube = context->getTextureCubeMap(); if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube)) { return; // error already registered by validateSubImageParams } textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level)); texture = texcube; } else UNREACHABLE(); // [OpenGL ES 2.0.24] table 3.9 switch (textureFormat) { case GL_ALPHA: if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_LUMINANCE: case GL_RGB: if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_LUMINANCE_ALPHA: case GL_RGBA: if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES) { return gl::error(GL_INVALID_OPERATION); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return gl::error(GL_INVALID_OPERATION); case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: return gl::error(GL_INVALID_OPERATION); default: return gl::error(GL_INVALID_OPERATION); } texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLuint __stdcall glCreateProgram(void) { EVENT("()"); try { gl::Context *context = gl::getNonLostContext(); if (context) { return context->createProgram(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, 0); } return 0; } GLuint __stdcall glCreateShader(GLenum type) { EVENT("(GLenum type = 0x%X)", type); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (type) { case GL_FRAGMENT_SHADER: case GL_VERTEX_SHADER: return context->createShader(type); default: return gl::error(GL_INVALID_ENUM, 0); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, 0); } return 0; } void __stdcall glCullFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); try { switch (mode) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: { gl::Context *context = gl::getNonLostContext(); if (context) { context->setCullMode(mode); } } break; default: return gl::error(GL_INVALID_ENUM); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) { EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { context->deleteBuffer(buffers[i]); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) { EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { context->deleteFence(fences[i]); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { if (framebuffers[i] != 0) { context->deleteFramebuffer(framebuffers[i]); } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteProgram(GLuint program) { EVENT("(GLuint program = %d)", program); try { if (program == 0) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { if (!context->getProgram(program)) { if(context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } context->deleteProgram(program); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) { EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { context->deleteQuery(ids[i]); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { context->deleteRenderbuffer(renderbuffers[i]); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); try { if (shader == 0) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { if (!context->getShader(shader)) { if(context->getProgram(shader)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } context->deleteShader(shader); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) { EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { if (textures[i] != 0) { context->deleteTexture(textures[i]); } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDepthFunc(GLenum func) { EVENT("(GLenum func = 0x%X)", func); try { switch (func) { case GL_NEVER: case GL_ALWAYS: case GL_LESS: case GL_LEQUAL: case GL_EQUAL: case GL_GREATER: case GL_GEQUAL: case GL_NOTEQUAL: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setDepthFunc(func); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDepthMask(GLboolean flag) { EVENT("(GLboolean flag = %d)", flag); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setDepthMask(flag != GL_FALSE); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) { EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setDepthRange(zNear, zFar); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDetachShader(GLuint program, GLuint shader) { EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); gl::Shader *shaderObject = context->getShader(shader); if (!programObject) { gl::Shader *shaderByProgramHandle; shaderByProgramHandle = context->getShader(program); if (!shaderByProgramHandle) { return gl::error(GL_INVALID_VALUE); } else { return gl::error(GL_INVALID_OPERATION); } } if (!shaderObject) { gl::Program *programByShaderHandle = context->getProgram(shader); if (!programByShaderHandle) { return gl::error(GL_INVALID_VALUE); } else { return gl::error(GL_INVALID_OPERATION); } } if (!programObject->detachShader(shaderObject)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDisable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (cap) { case GL_CULL_FACE: context->setCullFace(false); break; case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; case GL_SCISSOR_TEST: context->setScissorTest(false); break; case GL_STENCIL_TEST: context->setStencilTest(false); break; case GL_DEPTH_TEST: context->setDepthTest(false); break; case GL_BLEND: context->setBlend(false); break; case GL_DITHER: context->setDither(false); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDisableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setEnableVertexAttribArray(index, false); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); try { if (count < 0 || first < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->drawArrays(mode, first, count, 0); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); try { if (count < 0 || first < 0 || primcount < 0) { return gl::error(GL_INVALID_VALUE); } if (primcount > 0) { gl::Context *context = gl::getNonLostContext(); if (context) { context->drawArrays(mode, first, count, primcount); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", mode, count, type, indices); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: break; case GL_UNSIGNED_INT: if (!context->supports32bitIndices()) { return gl::error(GL_INVALID_ENUM); } break; default: return gl::error(GL_INVALID_ENUM); } context->drawElements(mode, count, type, indices, 0); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) { EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", mode, count, type, indices, primcount); try { if (count < 0 || primcount < 0) { return gl::error(GL_INVALID_VALUE); } if (primcount > 0) { gl::Context *context = gl::getNonLostContext(); if (context) { switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: break; case GL_UNSIGNED_INT: if (!context->supports32bitIndices()) { return gl::error(GL_INVALID_ENUM); } break; default: return gl::error(GL_INVALID_ENUM); } context->drawElements(mode, count, type, indices, primcount); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glEnable(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (cap) { case GL_CULL_FACE: context->setCullFace(true); break; case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; case GL_SCISSOR_TEST: context->setScissorTest(true); break; case GL_STENCIL_TEST: context->setStencilTest(true); break; case GL_DEPTH_TEST: context->setDepthTest(true); break; case GL_BLEND: context->setBlend(true); break; case GL_DITHER: context->setDither(true); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glEnableVertexAttribArray(GLuint index) { EVENT("(GLuint index = %d)", index); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setEnableVertexAttribArray(index, true); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glEndQueryEXT(GLenum target) { EVENT("GLenum target = 0x%X)", target); try { switch (target) { case GL_ANY_SAMPLES_PASSED_EXT: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { context->endQuery(target); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFinishFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Fence* fenceObject = context->getFence(fence); if (fenceObject == NULL) { return gl::error(GL_INVALID_OPERATION); } fenceObject->finishFence(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFinish(void) { EVENT("()"); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->sync(true); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFlush(void) { EVENT("()"); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->sync(false); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); try { if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Framebuffer *framebuffer = NULL; GLuint framebufferHandle = 0; if (target == GL_READ_FRAMEBUFFER_ANGLE) { framebuffer = context->getReadFramebuffer(); framebufferHandle = context->getReadFramebufferHandle(); } else { framebuffer = context->getDrawFramebuffer(); framebufferHandle = context->getDrawFramebufferHandle(); } if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0)) { return gl::error(GL_INVALID_OPERATION); } if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) { const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); if (colorAttachment >= context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_VALUE); } framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer); } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); break; case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); break; default: return gl::error(GL_INVALID_ENUM); } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); try { if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) { const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); if (colorAttachment >= context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_VALUE); } } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: break; default: return gl::error(GL_INVALID_ENUM); } } if (texture == 0) { textarget = GL_NONE; } else { gl::Texture *tex = context->getTexture(texture); if (tex == NULL) { return gl::error(GL_INVALID_OPERATION); } switch (textarget) { case GL_TEXTURE_2D: { if (tex->getTarget() != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION); } gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex); if (tex2d->isCompressed(0)) { return gl::error(GL_INVALID_OPERATION); } break; } case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: { if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) { return gl::error(GL_INVALID_OPERATION); } gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex); if (texcube->isCompressed(textarget, level)) { return gl::error(GL_INVALID_OPERATION); } break; } default: return gl::error(GL_INVALID_ENUM); } if (level != 0) { return gl::error(GL_INVALID_VALUE); } } gl::Framebuffer *framebuffer = NULL; GLuint framebufferHandle = 0; if (target == GL_READ_FRAMEBUFFER_ANGLE) { framebuffer = context->getReadFramebuffer(); framebufferHandle = context->getReadFramebufferHandle(); } else { framebuffer = context->getDrawFramebuffer(); framebufferHandle = context->getDrawFramebufferHandle(); } if (framebufferHandle == 0 || !framebuffer) { return gl::error(GL_INVALID_OPERATION); } if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) { const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); if (colorAttachment >= context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_VALUE); } framebuffer->setColorbuffer(colorAttachment, textarget, texture); } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glFrontFace(GLenum mode) { EVENT("(GLenum mode = 0x%X)", mode); try { switch (mode) { case GL_CW: case GL_CCW: { gl::Context *context = gl::getNonLostContext(); if (context) { context->setFrontFace(mode); } } break; default: return gl::error(GL_INVALID_ENUM); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) { EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { buffers[i] = context->createBuffer(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenerateMipmap(GLenum target) { EVENT("(GLenum target = 0x%X)", target); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (target) { case GL_TEXTURE_2D: { gl::Texture2D *tex2d = context->getTexture2D(); if (tex2d->isCompressed(0)) { return gl::error(GL_INVALID_OPERATION); } if (tex2d->isDepth(0)) { return gl::error(GL_INVALID_OPERATION); } tex2d->generateMipmaps(); break; } case GL_TEXTURE_CUBE_MAP: { gl::TextureCubeMap *texcube = context->getTextureCubeMap(); if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) { return gl::error(GL_INVALID_OPERATION); } texcube->generateMipmaps(); break; } default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) { EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { fences[i] = context->createFence(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) { EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { framebuffers[i] = context->createFramebuffer(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) { EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { ids[i] = context->createQuery(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { renderbuffers[i] = context->createRenderbuffer(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGenTextures(GLsizei n, GLuint* textures) { EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); try { if (n < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { for (int i = 0; i < n; i++) { textures[i] = context->createTexture(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", program, index, bufsize, length, size, type, name); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (index >= (GLuint)programObject->getActiveAttributeCount()) { return gl::error(GL_INVALID_VALUE); } programObject->getActiveAttribute(index, bufsize, length, size, type, name); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", program, index, bufsize, length, size, type, name); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (index >= (GLuint)programObject->getActiveUniformCount()) { return gl::error(GL_INVALID_VALUE); } programObject->getActiveUniform(index, bufsize, length, size, type, name); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", program, maxcount, count, shaders); try { if (maxcount < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } return programObject->getAttachedShaders(maxcount, count, shaders); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION, -1); } else { return gl::error(GL_INVALID_VALUE, -1); } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programObject->isLinked() || !programBinary) { return gl::error(GL_INVALID_OPERATION, -1); } return programBinary->getAttributeLocation(name); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, -1); } return -1; } void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) { EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (!(context->getBooleanv(pname, params))) { GLenum nativeType; unsigned int numParams = 0; if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) return gl::error(GL_INVALID_ENUM); if (numParams == 0) return; // it is known that the pname is valid, but there are no parameters to return if (nativeType == GL_FLOAT) { GLfloat *floatParams = NULL; floatParams = new GLfloat[numParams]; context->getFloatv(pname, floatParams); for (unsigned int i = 0; i < numParams; ++i) { if (floatParams[i] == 0.0f) params[i] = GL_FALSE; else params[i] = GL_TRUE; } delete [] floatParams; } else if (nativeType == GL_INT) { GLint *intParams = NULL; intParams = new GLint[numParams]; context->getIntegerv(pname, intParams); for (unsigned int i = 0; i < numParams; ++i) { if (intParams[i] == 0) params[i] = GL_FALSE; else params[i] = GL_TRUE; } delete [] intParams; } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Buffer *buffer; switch (target) { case GL_ARRAY_BUFFER: buffer = context->getArrayBuffer(); break; case GL_ELEMENT_ARRAY_BUFFER: buffer = context->getElementArrayBuffer(); break; default: return gl::error(GL_INVALID_ENUM); } if (!buffer) { // A null buffer means that "0" is bound to the requested buffer target return gl::error(GL_INVALID_OPERATION); } switch (pname) { case GL_BUFFER_USAGE: *params = buffer->usage(); break; case GL_BUFFER_SIZE: *params = buffer->size(); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLenum __stdcall glGetError(void) { EVENT("()"); gl::Context *context = gl::getContext(); if (context) { return context->getError(); } return GL_NO_ERROR; } void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) { EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Fence *fenceObject = context->getFence(fence); if (fenceObject == NULL) { return gl::error(GL_INVALID_OPERATION); } fenceObject->getFenceiv(pname, params); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetFloatv(GLenum pname, GLfloat* params) { EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (!(context->getFloatv(pname, params))) { GLenum nativeType; unsigned int numParams = 0; if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) return gl::error(GL_INVALID_ENUM); if (numParams == 0) return; // it is known that the pname is valid, but that there are no parameters to return. if (nativeType == GL_BOOL) { GLboolean *boolParams = NULL; boolParams = new GLboolean[numParams]; context->getBooleanv(pname, boolParams); for (unsigned int i = 0; i < numParams; ++i) { if (boolParams[i] == GL_FALSE) params[i] = 0.0f; else params[i] = 1.0f; } delete [] boolParams; } else if (nativeType == GL_INT) { GLint *intParams = NULL; intParams = new GLint[numParams]; context->getIntegerv(pname, intParams); for (unsigned int i = 0; i < numParams; ++i) { params[i] = (GLfloat)intParams[i]; } delete [] intParams; } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, attachment, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) { return gl::error(GL_INVALID_ENUM); } gl::Framebuffer *framebuffer = NULL; if (target == GL_READ_FRAMEBUFFER_ANGLE) { if(context->getReadFramebufferHandle() == 0) { return gl::error(GL_INVALID_OPERATION); } framebuffer = context->getReadFramebuffer(); } else { if (context->getDrawFramebufferHandle() == 0) { return gl::error(GL_INVALID_OPERATION); } framebuffer = context->getDrawFramebuffer(); } GLenum attachmentType; GLuint attachmentHandle; if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) { const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); if (colorAttachment >= context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_ENUM); } attachmentType = framebuffer->getColorbufferType(colorAttachment); attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment); } else { switch (attachment) { case GL_DEPTH_ATTACHMENT: attachmentType = framebuffer->getDepthbufferType(); attachmentHandle = framebuffer->getDepthbufferHandle(); break; case GL_STENCIL_ATTACHMENT: attachmentType = framebuffer->getStencilbufferType(); attachmentHandle = framebuffer->getStencilbufferHandle(); break; default: return gl::error(GL_INVALID_ENUM); } } GLenum attachmentObjectType; // Type category if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) { attachmentObjectType = attachmentType; } else if (gl::IsInternalTextureTarget(attachmentType)) { attachmentObjectType = GL_TEXTURE; } else { UNREACHABLE(); return; } switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: *params = attachmentObjectType; break; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) { *params = attachmentHandle; } else { return gl::error(GL_INVALID_ENUM); } break; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: if (attachmentObjectType == GL_TEXTURE) { *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 } else { return gl::error(GL_INVALID_ENUM); } break; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: if (attachmentObjectType == GL_TEXTURE) { if (gl::IsCubemapTextureTarget(attachmentType)) { *params = attachmentType; } else { *params = 0; } } else { return gl::error(GL_INVALID_ENUM); } break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLenum __stdcall glGetGraphicsResetStatusEXT(void) { EVENT("()"); try { gl::Context *context = gl::getContext(); if (context) { return context->getResetStatus(); } return GL_NO_ERROR; } catch(std::bad_alloc&) { return GL_OUT_OF_MEMORY; } } void __stdcall glGetIntegerv(GLenum pname, GLint* params) { EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (!(context->getIntegerv(pname, params))) { GLenum nativeType; unsigned int numParams = 0; if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) return gl::error(GL_INVALID_ENUM); if (numParams == 0) return; // it is known that pname is valid, but there are no parameters to return if (nativeType == GL_BOOL) { GLboolean *boolParams = NULL; boolParams = new GLboolean[numParams]; context->getBooleanv(pname, boolParams); for (unsigned int i = 0; i < numParams; ++i) { if (boolParams[i] == GL_FALSE) params[i] = 0; else params[i] = 1; } delete [] boolParams; } else if (nativeType == GL_FLOAT) { GLfloat *floatParams = NULL; floatParams = new GLfloat[numParams]; context->getFloatv(pname, floatParams); for (unsigned int i = 0; i < numParams; ++i) { if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) { params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); } else params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); } delete [] floatParams; } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) { EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { return gl::error(GL_INVALID_VALUE); } switch (pname) { case GL_DELETE_STATUS: *params = programObject->isFlaggedForDeletion(); return; case GL_LINK_STATUS: *params = programObject->isLinked(); return; case GL_VALIDATE_STATUS: *params = programObject->isValidated(); return; case GL_INFO_LOG_LENGTH: *params = programObject->getInfoLogLength(); return; case GL_ATTACHED_SHADERS: *params = programObject->getAttachedShadersCount(); return; case GL_ACTIVE_ATTRIBUTES: *params = programObject->getActiveAttributeCount(); return; case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: *params = programObject->getActiveAttributeMaxLength(); return; case GL_ACTIVE_UNIFORMS: *params = programObject->getActiveUniformCount(); return; case GL_ACTIVE_UNIFORM_MAX_LENGTH: *params = programObject->getActiveUniformMaxLength(); return; case GL_PROGRAM_BINARY_LENGTH_OES: *params = programObject->getProgramBinaryLength(); return; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", program, bufsize, length, infolog); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { return gl::error(GL_INVALID_VALUE); } programObject->getInfoLog(bufsize, length, infolog); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) { EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); try { switch (pname) { case GL_CURRENT_QUERY_EXT: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { params[0] = context->getActiveQuery(target); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) { EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); try { switch (pname) { case GL_QUERY_RESULT_EXT: case GL_QUERY_RESULT_AVAILABLE_EXT: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Query *queryObject = context->getQuery(id, false, GL_NONE); if (!queryObject) { return gl::error(GL_INVALID_OPERATION); } if (context->getActiveQuery(queryObject->getType()) == id) { return gl::error(GL_INVALID_OPERATION); } switch(pname) { case GL_QUERY_RESULT_EXT: params[0] = queryObject->getResult(); break; case GL_QUERY_RESULT_AVAILABLE_EXT: params[0] = queryObject->isResultAvailable(); break; default: ASSERT(false); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (target != GL_RENDERBUFFER) { return gl::error(GL_INVALID_ENUM); } if (context->getRenderbufferHandle() == 0) { return gl::error(GL_INVALID_OPERATION); } gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); switch (pname) { case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break; case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; case GL_RENDERBUFFER_SAMPLES_ANGLE: if (context->getMaxSupportedSamples() != 0) { *params = renderbuffer->getSamples(); } else { return gl::error(GL_INVALID_ENUM); } break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { return gl::error(GL_INVALID_VALUE); } switch (pname) { case GL_SHADER_TYPE: *params = shaderObject->getType(); return; case GL_DELETE_STATUS: *params = shaderObject->isFlaggedForDeletion(); return; case GL_COMPILE_STATUS: *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; return; case GL_INFO_LOG_LENGTH: *params = shaderObject->getInfoLogLength(); return; case GL_SHADER_SOURCE_LENGTH: *params = shaderObject->getSourceLength(); return; case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: *params = shaderObject->getTranslatedSourceLength(); return; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", shader, bufsize, length, infolog); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { return gl::error(GL_INVALID_VALUE); } shaderObject->getInfoLog(bufsize, length, infolog); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", shadertype, precisiontype, range, precision); try { switch (shadertype) { case GL_VERTEX_SHADER: case GL_FRAGMENT_SHADER: break; default: return gl::error(GL_INVALID_ENUM); } switch (precisiontype) { case GL_LOW_FLOAT: case GL_MEDIUM_FLOAT: case GL_HIGH_FLOAT: // Assume IEEE 754 precision range[0] = 127; range[1] = 127; *precision = 23; break; case GL_LOW_INT: case GL_MEDIUM_INT: case GL_HIGH_INT: // Some (most) hardware only supports single-precision floating-point numbers, // which can accurately represent integers up to +/-16777216 range[0] = 24; range[1] = 24; *precision = 0; break; default: return gl::error(GL_INVALID_ENUM); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { return gl::error(GL_INVALID_OPERATION); } shaderObject->getSource(bufsize, length, source); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", shader, bufsize, length, source); try { if (bufsize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { return gl::error(GL_INVALID_OPERATION); } shaderObject->getTranslatedSource(bufsize, length, source); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } const GLubyte* __stdcall glGetString(GLenum name) { EVENT("(GLenum name = 0x%X)", name); try { gl::Context *context = gl::getNonLostContext(); switch (name) { case GL_VENDOR: return (GLubyte*)"Google Inc."; case GL_RENDERER: return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE"); case GL_VERSION: return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")"; case GL_SHADING_LANGUAGE_VERSION: return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")"; case GL_EXTENSIONS: return (GLubyte*)((context != NULL) ? context->getExtensionString() : ""); default: return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); } } void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture; switch (target) { case GL_TEXTURE_2D: texture = context->getTexture2D(); break; case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; default: return gl::error(GL_INVALID_ENUM); } switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = (GLfloat)texture->getMagFilter(); break; case GL_TEXTURE_MIN_FILTER: *params = (GLfloat)texture->getMinFilter(); break; case GL_TEXTURE_WRAP_S: *params = (GLfloat)texture->getWrapS(); break; case GL_TEXTURE_WRAP_T: *params = (GLfloat)texture->getWrapT(); break; case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE); break; case GL_TEXTURE_USAGE_ANGLE: *params = (GLfloat)texture->getUsage(); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->supportsTextureFilterAnisotropy()) { return gl::error(GL_INVALID_ENUM); } *params = (GLfloat)texture->getMaxAnisotropy(); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture; switch (target) { case GL_TEXTURE_2D: texture = context->getTexture2D(); break; case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; default: return gl::error(GL_INVALID_ENUM); } switch (pname) { case GL_TEXTURE_MAG_FILTER: *params = texture->getMagFilter(); break; case GL_TEXTURE_MIN_FILTER: *params = texture->getMinFilter(); break; case GL_TEXTURE_WRAP_S: *params = texture->getWrapS(); break; case GL_TEXTURE_WRAP_T: *params = texture->getWrapT(); break; case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: *params = texture->isImmutable() ? GL_TRUE : GL_FALSE; break; case GL_TEXTURE_USAGE_ANGLE: *params = texture->getUsage(); break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->supportsTextureFilterAnisotropy()) { return gl::error(GL_INVALID_ENUM); } *params = (GLint)texture->getMaxAnisotropy(); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", program, location, bufSize, params); try { if (bufSize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { if (program == 0) { return gl::error(GL_INVALID_VALUE); } gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->getUniformfv(location, &bufSize, params)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) { EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (program == 0) { return gl::error(GL_INVALID_VALUE); } gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->getUniformfv(location, NULL, params)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", program, location, bufSize, params); try { if (bufSize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { if (program == 0) { return gl::error(GL_INVALID_VALUE); } gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->getUniformiv(location, &bufSize, params)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) { EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (program == 0) { return gl::error(GL_INVALID_VALUE); } gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->getUniformiv(location, NULL, params)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) { EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); try { gl::Context *context = gl::getNonLostContext(); if (strstr(name, "gl_") == name) { return -1; } if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION, -1); } else { return gl::error(GL_INVALID_VALUE, -1); } } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programObject->isLinked() || !programBinary) { return gl::error(GL_INVALID_OPERATION, -1); } return programBinary->getUniformLocation(name); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, -1); } return -1; } void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } const gl::VertexAttribute &attribState = context->getVertexAttribState(index); switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED: *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); break; case GL_VERTEX_ATTRIB_ARRAY_SIZE: *params = (GLfloat)attribState.mSize; break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: *params = (GLfloat)attribState.mStride; break; case GL_VERTEX_ATTRIB_ARRAY_TYPE: *params = (GLfloat)attribState.mType; break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: *params = (GLfloat)attribState.mBoundBuffer.id(); break; case GL_CURRENT_VERTEX_ATTRIB: for (int i = 0; i < 4; ++i) { params[i] = attribState.mCurrentValue[i]; } break; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: *params = (GLfloat)attribState.mDivisor; break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } const gl::VertexAttribute &attribState = context->getVertexAttribState(index); switch (pname) { case GL_VERTEX_ATTRIB_ARRAY_ENABLED: *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); break; case GL_VERTEX_ATTRIB_ARRAY_SIZE: *params = attribState.mSize; break; case GL_VERTEX_ATTRIB_ARRAY_STRIDE: *params = attribState.mStride; break; case GL_VERTEX_ATTRIB_ARRAY_TYPE: *params = attribState.mType; break; case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); break; case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: *params = attribState.mBoundBuffer.id(); break; case GL_CURRENT_VERTEX_ATTRIB: for (int i = 0; i < 4; ++i) { float currentValue = attribState.mCurrentValue[i]; params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); } break; case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE: *params = (GLint)attribState.mDivisor; break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) { EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) { return gl::error(GL_INVALID_ENUM); } *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glHint(GLenum target, GLenum mode) { EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); try { switch (mode) { case GL_FASTEST: case GL_NICEST: case GL_DONT_CARE: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); switch (target) { case GL_GENERATE_MIPMAP_HINT: if (context) context->setGenerateMipmapHint(mode); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: if (context) context->setFragmentShaderDerivativeHint(mode); break; default: return gl::error(GL_INVALID_ENUM); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLboolean __stdcall glIsBuffer(GLuint buffer) { EVENT("(GLuint buffer = %d)", buffer); try { gl::Context *context = gl::getNonLostContext(); if (context && buffer) { gl::Buffer *bufferObject = context->getBuffer(buffer); if (bufferObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsEnabled(GLenum cap) { EVENT("(GLenum cap = 0x%X)", cap); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (cap) { case GL_CULL_FACE: return context->isCullFaceEnabled(); case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); case GL_STENCIL_TEST: return context->isStencilTestEnabled(); case GL_DEPTH_TEST: return context->isDepthTestEnabled(); case GL_BLEND: return context->isBlendEnabled(); case GL_DITHER: return context->isDitherEnabled(); default: return gl::error(GL_INVALID_ENUM, false); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, false); } return false; } GLboolean __stdcall glIsFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Fence *fenceObject = context->getFence(fence); if (fenceObject == NULL) { return GL_FALSE; } return fenceObject->isFence(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) { EVENT("(GLuint framebuffer = %d)", framebuffer); try { gl::Context *context = gl::getNonLostContext(); if (context && framebuffer) { gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); if (framebufferObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsProgram(GLuint program) { EVENT("(GLuint program = %d)", program); try { gl::Context *context = gl::getNonLostContext(); if (context && program) { gl::Program *programObject = context->getProgram(program); if (programObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsQueryEXT(GLuint id) { EVENT("(GLuint id = %d)", id); try { if (id == 0) { return GL_FALSE; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Query *queryObject = context->getQuery(id, false, GL_NONE); if (queryObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) { EVENT("(GLuint renderbuffer = %d)", renderbuffer); try { gl::Context *context = gl::getNonLostContext(); if (context && renderbuffer) { gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); if (renderbufferObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsShader(GLuint shader) { EVENT("(GLuint shader = %d)", shader); try { gl::Context *context = gl::getNonLostContext(); if (context && shader) { gl::Shader *shaderObject = context->getShader(shader); if (shaderObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } GLboolean __stdcall glIsTexture(GLuint texture) { EVENT("(GLuint texture = %d)", texture); try { gl::Context *context = gl::getNonLostContext(); if (context && texture) { gl::Texture *textureObject = context->getTexture(texture); if (textureObject) { return GL_TRUE; } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); } return GL_FALSE; } void __stdcall glLineWidth(GLfloat width) { EVENT("(GLfloat width = %f)", width); try { if (width <= 0.0f) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setLineWidth(width); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glLinkProgram(GLuint program) { EVENT("(GLuint program = %d)", program); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } context->linkProgram(program); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glPixelStorei(GLenum pname, GLint param) { EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); try { gl::Context *context = gl::getNonLostContext(); if (context) { switch (pname) { case GL_UNPACK_ALIGNMENT: if (param != 1 && param != 2 && param != 4 && param != 8) { return gl::error(GL_INVALID_VALUE); } context->setUnpackAlignment(param); break; case GL_PACK_ALIGNMENT: if (param != 1 && param != 2 && param != 4 && param != 8) { return gl::error(GL_INVALID_VALUE); } context->setPackAlignment(param); break; case GL_PACK_REVERSE_ROW_ORDER_ANGLE: context->setPackReverseRowOrder(param != 0); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) { EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); try { gl::Context *context = gl::getNonLostContext(); if (context) { context->setPolygonOffsetParams(factor, units); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", x, y, width, height, format, type, bufSize, data); try { if (width < 0 || height < 0 || bufSize < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLenum currentFormat, currentType; // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, // and attempting to read back if that's the case is an error. The error will be registered // by getCurrentReadFormat. if (!context->getCurrentReadFormatType(&currentFormat, &currentType)) return; if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type)) { return gl::error(GL_INVALID_OPERATION); } context->readPixels(x, y, width, height, format, type, &bufSize, data); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", x, y, width, height, format, type, pixels); try { if (width < 0 || height < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLenum currentFormat, currentType; // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, // and attempting to read back if that's the case is an error. The error will be registered // by getCurrentReadFormat. if (!context->getCurrentReadFormatType(&currentFormat, &currentType)) return; if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type)) { return gl::error(GL_INVALID_OPERATION); } context->readPixels(x, y, width, height, format, type, NULL, pixels); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glReleaseShaderCompiler(void) { EVENT("()"); try { gl::Shader::releaseCompiler(); } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, samples, internalformat, width, height); try { switch (target) { case GL_RENDERBUFFER: break; default: return gl::error(GL_INVALID_ENUM); } if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) { return gl::error(GL_INVALID_ENUM); } if (width < 0 || height < 0 || samples < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { if (width > context->getMaximumRenderbufferDimension() || height > context->getMaximumRenderbufferDimension() || samples > context->getMaxSupportedSamples()) { return gl::error(GL_INVALID_VALUE); } GLuint handle = context->getRenderbufferHandle(); if (handle == 0) { return gl::error(GL_INVALID_OPERATION); } switch (internalformat) { case GL_DEPTH_COMPONENT16: case GL_RGBA4: case GL_RGB5_A1: case GL_RGB565: case GL_RGB8_OES: case GL_RGBA8_OES: case GL_STENCIL_INDEX8: case GL_DEPTH24_STENCIL8_OES: context->setRenderbufferStorage(width, height, internalformat, samples); break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); } void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) { EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert); try { gl::Context* context = gl::getNonLostContext(); if (context) { context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glSetFenceNV(GLuint fence, GLenum condition) { EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); try { if (condition != GL_ALL_COMPLETED_NV) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Fence *fenceObject = context->getFence(fence); if (fenceObject == NULL) { return gl::error(GL_INVALID_OPERATION); } fenceObject->setFence(condition); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); try { if (width < 0 || height < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context* context = gl::getNonLostContext(); if (context) { context->setScissorParams(x, y, width, height); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) { EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", n, shaders, binaryformat, binary, length); try { // No binary shader formats are supported. return gl::error(GL_INVALID_ENUM); } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", shader, count, string, length); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { gl::Shader *shaderObject = context->getShader(shader); if (!shaderObject) { if (context->getProgram(shader)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } shaderObject->setSource(count, string, length); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) { glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); } void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); try { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: return gl::error(GL_INVALID_ENUM); } switch (func) { case GL_NEVER: case GL_ALWAYS: case GL_LESS: case GL_LEQUAL: case GL_EQUAL: case GL_GEQUAL: case GL_GREATER: case GL_NOTEQUAL: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->setStencilParams(func, ref, mask); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->setStencilBackParams(func, ref, mask); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glStencilMask(GLuint mask) { glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); } void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) { EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); try { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->setStencilWritemask(mask); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->setStencilBackWritemask(mask); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); } void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", face, fail, zfail, zpass); try { switch (face) { case GL_FRONT: case GL_BACK: case GL_FRONT_AND_BACK: break; default: return gl::error(GL_INVALID_ENUM); } switch (fail) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: return gl::error(GL_INVALID_ENUM); } switch (zfail) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: return gl::error(GL_INVALID_ENUM); } switch (zpass) { case GL_ZERO: case GL_KEEP: case GL_REPLACE: case GL_INCR: case GL_DECR: case GL_INVERT: case GL_INCR_WRAP: case GL_DECR_WRAP: break; default: return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { if (face == GL_FRONT || face == GL_FRONT_AND_BACK) { context->setStencilOperations(fail, zfail, zpass); } if (face == GL_BACK || face == GL_FRONT_AND_BACK) { context->setStencilBackOperations(fail, zfail, zpass); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } GLboolean __stdcall glTestFenceNV(GLuint fence) { EVENT("(GLuint fence = %d)", fence); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Fence *fenceObject = context->getFence(fence); if (fenceObject == NULL) { return gl::error(GL_INVALID_OPERATION, GL_TRUE); } return fenceObject->testFence(); } } catch(std::bad_alloc&) { gl::error(GL_OUT_OF_MEMORY); } return GL_TRUE; } void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", target, level, internalformat, width, height, border, format, type, pixels); try { if (!validImageSize(level, width, height)) { return gl::error(GL_INVALID_VALUE); } if (internalformat != GLint(format)) { return gl::error(GL_INVALID_OPERATION); } // validate <type> by itself (used as secondary key below) switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: case GL_UNSIGNED_INT_24_8_OES: case GL_HALF_FLOAT_OES: case GL_FLOAT: break; default: return gl::error(GL_INVALID_ENUM); } // validate <format> + <type> combinations // - invalid <format> -> sets INVALID_ENUM // - invalid <format>+<type> combination -> sets INVALID_OPERATION switch (format) { case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION); } break; case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_5_6_5: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION); } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_FLOAT: case GL_HALF_FLOAT_OES: break; default: return gl::error(GL_INVALID_OPERATION); } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: break; default: return gl::error(GL_INVALID_OPERATION); } break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: break; case GL_DEPTH_COMPONENT: switch (type) { case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: break; default: return gl::error(GL_INVALID_OPERATION); } break; case GL_DEPTH_STENCIL_OES: switch (type) { case GL_UNSIGNED_INT_24_8_OES: break; default: return gl::error(GL_INVALID_OPERATION); } break; default: return gl::error(GL_INVALID_ENUM); } if (border != 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } switch (target) { case GL_TEXTURE_2D: if (width > (context->getMaximumTextureDimension() >> level) || height > (context->getMaximumTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: if (width != height) { return gl::error(GL_INVALID_VALUE); } if (width > (context->getMaximumCubeTextureDimension() >> level) || height > (context->getMaximumCubeTextureDimension() >> level)) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (context->supportsDXT1Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (context->supportsDXT3Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (context->supportsDXT5Textures()) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_ENUM); } break; case GL_DEPTH_COMPONENT: case GL_DEPTH_STENCIL_OES: if (!context->supportsDepthTextures()) { return gl::error(GL_INVALID_VALUE); } if (target != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION); } // OES_depth_texture supports loading depth data and multiple levels, // but ANGLE_depth_texture does not if (pixels != NULL || level != 0) { return gl::error(GL_INVALID_OPERATION); } break; default: break; } if (type == GL_FLOAT) { if (!context->supportsFloat32Textures()) { return gl::error(GL_INVALID_ENUM); } } else if (type == GL_HALF_FLOAT_OES) { if (!context->supportsFloat16Textures()) { return gl::error(GL_INVALID_ENUM); } } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels); } else { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (!texture) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X: texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels); break; default: UNREACHABLE(); } } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture; switch (target) { case GL_TEXTURE_2D: texture = context->getTexture2D(); break; case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; default: return gl::error(GL_INVALID_ENUM); } switch (pname) { case GL_TEXTURE_WRAP_S: if (!texture->setWrapS((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_WRAP_T: if (!texture->setWrapT((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MIN_FILTER: if (!texture->setMinFilter((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MAG_FILTER: if (!texture->setMagFilter((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_USAGE_ANGLE: if (!texture->setUsage((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->supportsTextureFilterAnisotropy()) { return gl::error(GL_INVALID_ENUM); } if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy())) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { glTexParameterf(target, pname, (GLfloat)*params); } void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) { EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture *texture; switch (target) { case GL_TEXTURE_2D: texture = context->getTexture2D(); break; case GL_TEXTURE_CUBE_MAP: texture = context->getTextureCubeMap(); break; default: return gl::error(GL_INVALID_ENUM); } switch (pname) { case GL_TEXTURE_WRAP_S: if (!texture->setWrapS((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_WRAP_T: if (!texture->setWrapT((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MIN_FILTER: if (!texture->setMinFilter((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MAG_FILTER: if (!texture->setMagFilter((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_USAGE_ANGLE: if (!texture->setUsage((GLenum)param)) { return gl::error(GL_INVALID_ENUM); } break; case GL_TEXTURE_MAX_ANISOTROPY_EXT: if (!context->supportsTextureFilterAnisotropy()) { return gl::error(GL_INVALID_ENUM); } if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy())) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { glTexParameteri(target, pname, *params); } void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", target, levels, internalformat, width, height); try { if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) { return gl::error(GL_INVALID_ENUM); } if (width < 1 || height < 1 || levels < 1) { return gl::error(GL_INVALID_VALUE); } if (target == GL_TEXTURE_CUBE_MAP && width != height) { return gl::error(GL_INVALID_VALUE); } if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1) { return gl::error(GL_INVALID_OPERATION); } GLenum format = gl::ExtractFormat(internalformat); GLenum type = gl::ExtractType(internalformat); if (format == GL_NONE || type == GL_NONE) { return gl::error(GL_INVALID_ENUM); } gl::Context *context = gl::getNonLostContext(); if (context) { switch (target) { case GL_TEXTURE_2D: if (width > context->getMaximumTextureDimension() || height > context->getMaximumTextureDimension()) { return gl::error(GL_INVALID_VALUE); } break; case GL_TEXTURE_CUBE_MAP: if (width > context->getMaximumCubeTextureDimension() || height > context->getMaximumCubeTextureDimension()) { return gl::error(GL_INVALID_VALUE); } break; default: return gl::error(GL_INVALID_ENUM); } if (levels != 1 && !context->supportsNonPower2Texture()) { if (!gl::isPow2(width) || !gl::isPow2(height)) { return gl::error(GL_INVALID_OPERATION); } } switch (internalformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: if (!context->supportsDXT1Textures()) { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: if (!context->supportsDXT3Textures()) { return gl::error(GL_INVALID_ENUM); } break; case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: if (!context->supportsDXT5Textures()) { return gl::error(GL_INVALID_ENUM); } break; case GL_RGBA32F_EXT: case GL_RGB32F_EXT: case GL_ALPHA32F_EXT: case GL_LUMINANCE32F_EXT: case GL_LUMINANCE_ALPHA32F_EXT: if (!context->supportsFloat32Textures()) { return gl::error(GL_INVALID_ENUM); } break; case GL_RGBA16F_EXT: case GL_RGB16F_EXT: case GL_ALPHA16F_EXT: case GL_LUMINANCE16F_EXT: case GL_LUMINANCE_ALPHA16F_EXT: if (!context->supportsFloat16Textures()) { return gl::error(GL_INVALID_ENUM); } break; case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT32_OES: case GL_DEPTH24_STENCIL8_OES: if (!context->supportsDepthTextures()) { return gl::error(GL_INVALID_ENUM); } if (target != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION); } // ANGLE_depth_texture only supports 1-level textures if (levels != 1) { return gl::error(GL_INVALID_OPERATION); } break; default: break; } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (!texture || texture->id() == 0) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->storage(levels, internalformat, width, height); } else if (target == GL_TEXTURE_CUBE_MAP) { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (!texture || texture->id() == 0) { return gl::error(GL_INVALID_OPERATION); } if (texture->isImmutable()) { return gl::error(GL_INVALID_OPERATION); } texture->storage(levels, internalformat, width); } else UNREACHABLE(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " "const GLvoid* pixels = 0x%0.8p)", target, level, xoffset, yoffset, width, height, format, type, pixels); try { if (!gl::IsInternalTextureTarget(target)) { return gl::error(GL_INVALID_ENUM); } if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) { return gl::error(GL_INVALID_VALUE); } if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) { return gl::error(GL_INVALID_VALUE); } if (!checkTextureFormatType(format, type)) { return; // error is set by helper function } gl::Context *context = gl::getNonLostContext(); if (context) { if (level > context->getMaximumTextureLevel()) { return gl::error(GL_INVALID_VALUE); } if (format == GL_FLOAT) { if (!context->supportsFloat32Textures()) { return gl::error(GL_INVALID_ENUM); } } else if (format == GL_HALF_FLOAT_OES) { if (!context->supportsFloat16Textures()) { return gl::error(GL_INVALID_ENUM); } } else if (gl::IsDepthTexture(format)) { if (!context->supportsDepthTextures()) { return gl::error(GL_INVALID_ENUM); } if (target != GL_TEXTURE_2D) { return gl::error(GL_INVALID_OPERATION); } // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not return gl::error(GL_INVALID_OPERATION); } if (width == 0 || height == 0 || pixels == NULL) { return; } if (target == GL_TEXTURE_2D) { gl::Texture2D *texture = context->getTexture2D(); if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture)) { texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); } } else if (gl::IsCubemapTextureTarget(target)) { gl::TextureCubeMap *texture = context->getTextureCubeMap(); if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture)) { texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); } } else { UNREACHABLE(); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform1f(GLint location, GLfloat x) { glUniform1fv(location, 1, &x); } void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform1fv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform1i(GLint location, GLint x) { glUniform1iv(location, 1, &x); } void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform1iv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) { GLfloat xy[2] = {x, y}; glUniform2fv(location, 1, (GLfloat*)&xy); } void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform2fv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform2i(GLint location, GLint x, GLint y) { GLint xy[4] = {x, y}; glUniform2iv(location, 1, (GLint*)&xy); } void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform2iv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { GLfloat xyz[3] = {x, y, z}; glUniform3fv(location, 1, (GLfloat*)&xyz); } void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform3fv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) { GLint xyz[3] = {x, y, z}; glUniform3iv(location, 1, (GLint*)&xyz); } void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform3iv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { GLfloat xyzw[4] = {x, y, z, w}; glUniform4fv(location, 1, (GLfloat*)&xyzw); } void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform4fv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { GLint xyzw[4] = {x, y, z, w}; glUniform4iv(location, 1, (GLint*)&xyzw); } void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) { EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); try { if (count < 0) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniform4iv(location, count, v)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); try { if (count < 0 || transpose != GL_FALSE) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniformMatrix2fv(location, count, value)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); try { if (count < 0 || transpose != GL_FALSE) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniformMatrix3fv(location, count, value)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)", location, count, transpose, value); try { if (count < 0 || transpose != GL_FALSE) { return gl::error(GL_INVALID_VALUE); } if (location == -1) { return; } gl::Context *context = gl::getNonLostContext(); if (context) { gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->setUniformMatrix4fv(location, count, value)) { return gl::error(GL_INVALID_OPERATION); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glUseProgram(GLuint program) { EVENT("(GLuint program = %d)", program); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject && program != 0) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } if (program != 0 && !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } context->useProgram(program); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glValidateProgram(GLuint program) { EVENT("(GLuint program = %d)", program); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject) { if (context->getShader(program)) { return gl::error(GL_INVALID_OPERATION); } else { return gl::error(GL_INVALID_VALUE); } } programObject->validate(); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) { EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { x, 0, 0, 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { values[0], 0, 0, 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { x, y, 0, 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { values[0], values[1], 0, 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { x, y, z, 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { values[0], values[1], values[2], 1 }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { GLfloat vals[4] = { x, y, z, w }; context->setVertexAttrib(index, vals); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) { EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setVertexAttrib(index, values); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setVertexAttribDivisor(index, divisor); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) { EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", index, size, type, normalized, stride, ptr); try { if (index >= gl::MAX_VERTEX_ATTRIBS) { return gl::error(GL_INVALID_VALUE); } if (size < 1 || size > 4) { return gl::error(GL_INVALID_VALUE); } switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_FIXED: case GL_FLOAT: break; default: return gl::error(GL_INVALID_ENUM); } if (stride < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); try { if (width < 0 || height < 0) { return gl::error(GL_INVALID_VALUE); } gl::Context *context = gl::getNonLostContext(); if (context) { context->setViewportParams(x, y, width, height); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); try { switch (filter) { case GL_NEAREST: break; default: return gl::error(GL_INVALID_ENUM); } if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) { return gl::error(GL_INVALID_VALUE); } if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) { ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); return gl::error(GL_INVALID_OPERATION); } gl::Context *context = gl::getNonLostContext(); if (context) { if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle()) { ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); return gl::error(GL_INVALID_OPERATION); } context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", target, level, internalformat, width, height, depth, border, format, type, pixels); try { UNIMPLEMENTED(); // FIXME } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", program, bufSize, length, binaryFormat, binary); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Program *programObject = context->getProgram(program); if (!programObject || !programObject->isLinked()) { return gl::error(GL_INVALID_OPERATION); } gl::ProgramBinary *programBinary = programObject->getProgramBinary(); if (!programBinary) { return gl::error(GL_INVALID_OPERATION); } if (!programBinary->save(binary, bufSize, length)) { return gl::error(GL_INVALID_OPERATION); } *binaryFormat = GL_PROGRAM_BINARY_ANGLE; } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", program, binaryFormat, binary, length); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) { return gl::error(GL_INVALID_ENUM); } gl::Program *programObject = context->getProgram(program); if (!programObject) { return gl::error(GL_INVALID_OPERATION); } context->setProgramBinary(program, binary, length); } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) { EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); try { gl::Context *context = gl::getNonLostContext(); if (context) { if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets()) { return gl::error(GL_INVALID_VALUE); } if (context->getDrawFramebufferHandle() == 0) { if (n != 1) { return gl::error(GL_INVALID_OPERATION); } if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) { return gl::error(GL_INVALID_OPERATION); } } else { for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) { const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment) { return gl::error(GL_INVALID_OPERATION); } } } gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) { framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]); } for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++) { framebuffer->setDrawBufferState(colorAttachment, GL_NONE); } } } catch (std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY); } } __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) { struct Extension { const char *name; __eglMustCastToProperFunctionPointerType address; }; static const Extension glExtensions[] = { {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE}, {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT}, {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT}, {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE}, {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE}, {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE}, {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES}, {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, }; for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++) { if (strcmp(procname, glExtensions[ext].name) == 0) { return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; } } return NULL; } // Non-public functions used by EGL bool __stdcall glBindTexImage(egl::Surface *surface) { EVENT("(egl::Surface* surface = 0x%0.8p)", surface); try { gl::Context *context = gl::getNonLostContext(); if (context) { gl::Texture2D *textureObject = context->getTexture2D(); if (textureObject->isImmutable()) { return false; } if (textureObject) { textureObject->bindTexImage(surface); } } } catch(std::bad_alloc&) { return gl::error(GL_OUT_OF_MEMORY, false); } return true; } }
C++
#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is automatically generated. namespace gl { const static unsigned g_mantissa[2048] = { 0x00000000, 0x33800000, 0x34000000, 0x34400000, 0x34800000, 0x34a00000, 0x34c00000, 0x34e00000, 0x35000000, 0x35100000, 0x35200000, 0x35300000, 0x35400000, 0x35500000, 0x35600000, 0x35700000, 0x35800000, 0x35880000, 0x35900000, 0x35980000, 0x35a00000, 0x35a80000, 0x35b00000, 0x35b80000, 0x35c00000, 0x35c80000, 0x35d00000, 0x35d80000, 0x35e00000, 0x35e80000, 0x35f00000, 0x35f80000, 0x36000000, 0x36040000, 0x36080000, 0x360c0000, 0x36100000, 0x36140000, 0x36180000, 0x361c0000, 0x36200000, 0x36240000, 0x36280000, 0x362c0000, 0x36300000, 0x36340000, 0x36380000, 0x363c0000, 0x36400000, 0x36440000, 0x36480000, 0x364c0000, 0x36500000, 0x36540000, 0x36580000, 0x365c0000, 0x36600000, 0x36640000, 0x36680000, 0x366c0000, 0x36700000, 0x36740000, 0x36780000, 0x367c0000, 0x36800000, 0x36820000, 0x36840000, 0x36860000, 0x36880000, 0x368a0000, 0x368c0000, 0x368e0000, 0x36900000, 0x36920000, 0x36940000, 0x36960000, 0x36980000, 0x369a0000, 0x369c0000, 0x369e0000, 0x36a00000, 0x36a20000, 0x36a40000, 0x36a60000, 0x36a80000, 0x36aa0000, 0x36ac0000, 0x36ae0000, 0x36b00000, 0x36b20000, 0x36b40000, 0x36b60000, 0x36b80000, 0x36ba0000, 0x36bc0000, 0x36be0000, 0x36c00000, 0x36c20000, 0x36c40000, 0x36c60000, 0x36c80000, 0x36ca0000, 0x36cc0000, 0x36ce0000, 0x36d00000, 0x36d20000, 0x36d40000, 0x36d60000, 0x36d80000, 0x36da0000, 0x36dc0000, 0x36de0000, 0x36e00000, 0x36e20000, 0x36e40000, 0x36e60000, 0x36e80000, 0x36ea0000, 0x36ec0000, 0x36ee0000, 0x36f00000, 0x36f20000, 0x36f40000, 0x36f60000, 0x36f80000, 0x36fa0000, 0x36fc0000, 0x36fe0000, 0x37000000, 0x37010000, 0x37020000, 0x37030000, 0x37040000, 0x37050000, 0x37060000, 0x37070000, 0x37080000, 0x37090000, 0x370a0000, 0x370b0000, 0x370c0000, 0x370d0000, 0x370e0000, 0x370f0000, 0x37100000, 0x37110000, 0x37120000, 0x37130000, 0x37140000, 0x37150000, 0x37160000, 0x37170000, 0x37180000, 0x37190000, 0x371a0000, 0x371b0000, 0x371c0000, 0x371d0000, 0x371e0000, 0x371f0000, 0x37200000, 0x37210000, 0x37220000, 0x37230000, 0x37240000, 0x37250000, 0x37260000, 0x37270000, 0x37280000, 0x37290000, 0x372a0000, 0x372b0000, 0x372c0000, 0x372d0000, 0x372e0000, 0x372f0000, 0x37300000, 0x37310000, 0x37320000, 0x37330000, 0x37340000, 0x37350000, 0x37360000, 0x37370000, 0x37380000, 0x37390000, 0x373a0000, 0x373b0000, 0x373c0000, 0x373d0000, 0x373e0000, 0x373f0000, 0x37400000, 0x37410000, 0x37420000, 0x37430000, 0x37440000, 0x37450000, 0x37460000, 0x37470000, 0x37480000, 0x37490000, 0x374a0000, 0x374b0000, 0x374c0000, 0x374d0000, 0x374e0000, 0x374f0000, 0x37500000, 0x37510000, 0x37520000, 0x37530000, 0x37540000, 0x37550000, 0x37560000, 0x37570000, 0x37580000, 0x37590000, 0x375a0000, 0x375b0000, 0x375c0000, 0x375d0000, 0x375e0000, 0x375f0000, 0x37600000, 0x37610000, 0x37620000, 0x37630000, 0x37640000, 0x37650000, 0x37660000, 0x37670000, 0x37680000, 0x37690000, 0x376a0000, 0x376b0000, 0x376c0000, 0x376d0000, 0x376e0000, 0x376f0000, 0x37700000, 0x37710000, 0x37720000, 0x37730000, 0x37740000, 0x37750000, 0x37760000, 0x37770000, 0x37780000, 0x37790000, 0x377a0000, 0x377b0000, 0x377c0000, 0x377d0000, 0x377e0000, 0x377f0000, 0x37800000, 0x37808000, 0x37810000, 0x37818000, 0x37820000, 0x37828000, 0x37830000, 0x37838000, 0x37840000, 0x37848000, 0x37850000, 0x37858000, 0x37860000, 0x37868000, 0x37870000, 0x37878000, 0x37880000, 0x37888000, 0x37890000, 0x37898000, 0x378a0000, 0x378a8000, 0x378b0000, 0x378b8000, 0x378c0000, 0x378c8000, 0x378d0000, 0x378d8000, 0x378e0000, 0x378e8000, 0x378f0000, 0x378f8000, 0x37900000, 0x37908000, 0x37910000, 0x37918000, 0x37920000, 0x37928000, 0x37930000, 0x37938000, 0x37940000, 0x37948000, 0x37950000, 0x37958000, 0x37960000, 0x37968000, 0x37970000, 0x37978000, 0x37980000, 0x37988000, 0x37990000, 0x37998000, 0x379a0000, 0x379a8000, 0x379b0000, 0x379b8000, 0x379c0000, 0x379c8000, 0x379d0000, 0x379d8000, 0x379e0000, 0x379e8000, 0x379f0000, 0x379f8000, 0x37a00000, 0x37a08000, 0x37a10000, 0x37a18000, 0x37a20000, 0x37a28000, 0x37a30000, 0x37a38000, 0x37a40000, 0x37a48000, 0x37a50000, 0x37a58000, 0x37a60000, 0x37a68000, 0x37a70000, 0x37a78000, 0x37a80000, 0x37a88000, 0x37a90000, 0x37a98000, 0x37aa0000, 0x37aa8000, 0x37ab0000, 0x37ab8000, 0x37ac0000, 0x37ac8000, 0x37ad0000, 0x37ad8000, 0x37ae0000, 0x37ae8000, 0x37af0000, 0x37af8000, 0x37b00000, 0x37b08000, 0x37b10000, 0x37b18000, 0x37b20000, 0x37b28000, 0x37b30000, 0x37b38000, 0x37b40000, 0x37b48000, 0x37b50000, 0x37b58000, 0x37b60000, 0x37b68000, 0x37b70000, 0x37b78000, 0x37b80000, 0x37b88000, 0x37b90000, 0x37b98000, 0x37ba0000, 0x37ba8000, 0x37bb0000, 0x37bb8000, 0x37bc0000, 0x37bc8000, 0x37bd0000, 0x37bd8000, 0x37be0000, 0x37be8000, 0x37bf0000, 0x37bf8000, 0x37c00000, 0x37c08000, 0x37c10000, 0x37c18000, 0x37c20000, 0x37c28000, 0x37c30000, 0x37c38000, 0x37c40000, 0x37c48000, 0x37c50000, 0x37c58000, 0x37c60000, 0x37c68000, 0x37c70000, 0x37c78000, 0x37c80000, 0x37c88000, 0x37c90000, 0x37c98000, 0x37ca0000, 0x37ca8000, 0x37cb0000, 0x37cb8000, 0x37cc0000, 0x37cc8000, 0x37cd0000, 0x37cd8000, 0x37ce0000, 0x37ce8000, 0x37cf0000, 0x37cf8000, 0x37d00000, 0x37d08000, 0x37d10000, 0x37d18000, 0x37d20000, 0x37d28000, 0x37d30000, 0x37d38000, 0x37d40000, 0x37d48000, 0x37d50000, 0x37d58000, 0x37d60000, 0x37d68000, 0x37d70000, 0x37d78000, 0x37d80000, 0x37d88000, 0x37d90000, 0x37d98000, 0x37da0000, 0x37da8000, 0x37db0000, 0x37db8000, 0x37dc0000, 0x37dc8000, 0x37dd0000, 0x37dd8000, 0x37de0000, 0x37de8000, 0x37df0000, 0x37df8000, 0x37e00000, 0x37e08000, 0x37e10000, 0x37e18000, 0x37e20000, 0x37e28000, 0x37e30000, 0x37e38000, 0x37e40000, 0x37e48000, 0x37e50000, 0x37e58000, 0x37e60000, 0x37e68000, 0x37e70000, 0x37e78000, 0x37e80000, 0x37e88000, 0x37e90000, 0x37e98000, 0x37ea0000, 0x37ea8000, 0x37eb0000, 0x37eb8000, 0x37ec0000, 0x37ec8000, 0x37ed0000, 0x37ed8000, 0x37ee0000, 0x37ee8000, 0x37ef0000, 0x37ef8000, 0x37f00000, 0x37f08000, 0x37f10000, 0x37f18000, 0x37f20000, 0x37f28000, 0x37f30000, 0x37f38000, 0x37f40000, 0x37f48000, 0x37f50000, 0x37f58000, 0x37f60000, 0x37f68000, 0x37f70000, 0x37f78000, 0x37f80000, 0x37f88000, 0x37f90000, 0x37f98000, 0x37fa0000, 0x37fa8000, 0x37fb0000, 0x37fb8000, 0x37fc0000, 0x37fc8000, 0x37fd0000, 0x37fd8000, 0x37fe0000, 0x37fe8000, 0x37ff0000, 0x37ff8000, 0x38000000, 0x38004000, 0x38008000, 0x3800c000, 0x38010000, 0x38014000, 0x38018000, 0x3801c000, 0x38020000, 0x38024000, 0x38028000, 0x3802c000, 0x38030000, 0x38034000, 0x38038000, 0x3803c000, 0x38040000, 0x38044000, 0x38048000, 0x3804c000, 0x38050000, 0x38054000, 0x38058000, 0x3805c000, 0x38060000, 0x38064000, 0x38068000, 0x3806c000, 0x38070000, 0x38074000, 0x38078000, 0x3807c000, 0x38080000, 0x38084000, 0x38088000, 0x3808c000, 0x38090000, 0x38094000, 0x38098000, 0x3809c000, 0x380a0000, 0x380a4000, 0x380a8000, 0x380ac000, 0x380b0000, 0x380b4000, 0x380b8000, 0x380bc000, 0x380c0000, 0x380c4000, 0x380c8000, 0x380cc000, 0x380d0000, 0x380d4000, 0x380d8000, 0x380dc000, 0x380e0000, 0x380e4000, 0x380e8000, 0x380ec000, 0x380f0000, 0x380f4000, 0x380f8000, 0x380fc000, 0x38100000, 0x38104000, 0x38108000, 0x3810c000, 0x38110000, 0x38114000, 0x38118000, 0x3811c000, 0x38120000, 0x38124000, 0x38128000, 0x3812c000, 0x38130000, 0x38134000, 0x38138000, 0x3813c000, 0x38140000, 0x38144000, 0x38148000, 0x3814c000, 0x38150000, 0x38154000, 0x38158000, 0x3815c000, 0x38160000, 0x38164000, 0x38168000, 0x3816c000, 0x38170000, 0x38174000, 0x38178000, 0x3817c000, 0x38180000, 0x38184000, 0x38188000, 0x3818c000, 0x38190000, 0x38194000, 0x38198000, 0x3819c000, 0x381a0000, 0x381a4000, 0x381a8000, 0x381ac000, 0x381b0000, 0x381b4000, 0x381b8000, 0x381bc000, 0x381c0000, 0x381c4000, 0x381c8000, 0x381cc000, 0x381d0000, 0x381d4000, 0x381d8000, 0x381dc000, 0x381e0000, 0x381e4000, 0x381e8000, 0x381ec000, 0x381f0000, 0x381f4000, 0x381f8000, 0x381fc000, 0x38200000, 0x38204000, 0x38208000, 0x3820c000, 0x38210000, 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0x386c4000, 0x386c6000, 0x386c8000, 0x386ca000, 0x386cc000, 0x386ce000, 0x386d0000, 0x386d2000, 0x386d4000, 0x386d6000, 0x386d8000, 0x386da000, 0x386dc000, 0x386de000, 0x386e0000, 0x386e2000, 0x386e4000, 0x386e6000, 0x386e8000, 0x386ea000, 0x386ec000, 0x386ee000, 0x386f0000, 0x386f2000, 0x386f4000, 0x386f6000, 0x386f8000, 0x386fa000, 0x386fc000, 0x386fe000, 0x38700000, 0x38702000, 0x38704000, 0x38706000, 0x38708000, 0x3870a000, 0x3870c000, 0x3870e000, 0x38710000, 0x38712000, 0x38714000, 0x38716000, 0x38718000, 0x3871a000, 0x3871c000, 0x3871e000, 0x38720000, 0x38722000, 0x38724000, 0x38726000, 0x38728000, 0x3872a000, 0x3872c000, 0x3872e000, 0x38730000, 0x38732000, 0x38734000, 0x38736000, 0x38738000, 0x3873a000, 0x3873c000, 0x3873e000, 0x38740000, 0x38742000, 0x38744000, 0x38746000, 0x38748000, 0x3874a000, 0x3874c000, 0x3874e000, 0x38750000, 0x38752000, 0x38754000, 0x38756000, 0x38758000, 0x3875a000, 0x3875c000, 0x3875e000, 0x38760000, 0x38762000, 0x38764000, 0x38766000, 0x38768000, 0x3876a000, 0x3876c000, 0x3876e000, 0x38770000, 0x38772000, 0x38774000, 0x38776000, 0x38778000, 0x3877a000, 0x3877c000, 0x3877e000, 0x38780000, 0x38782000, 0x38784000, 0x38786000, 0x38788000, 0x3878a000, 0x3878c000, 0x3878e000, 0x38790000, 0x38792000, 0x38794000, 0x38796000, 0x38798000, 0x3879a000, 0x3879c000, 0x3879e000, 0x387a0000, 0x387a2000, 0x387a4000, 0x387a6000, 0x387a8000, 0x387aa000, 0x387ac000, 0x387ae000, 0x387b0000, 0x387b2000, 0x387b4000, 0x387b6000, 0x387b8000, 0x387ba000, 0x387bc000, 0x387be000, 0x387c0000, 0x387c2000, 0x387c4000, 0x387c6000, 0x387c8000, 0x387ca000, 0x387cc000, 0x387ce000, 0x387d0000, 0x387d2000, 0x387d4000, 0x387d6000, 0x387d8000, 0x387da000, 0x387dc000, 0x387de000, 0x387e0000, 0x387e2000, 0x387e4000, 0x387e6000, 0x387e8000, 0x387ea000, 0x387ec000, 0x387ee000, 0x387f0000, 0x387f2000, 0x387f4000, 0x387f6000, 0x387f8000, 0x387fa000, 0x387fc000, 0x387fe000, }; const static unsigned g_exponent[64] = { 0x00000000, 0x00800000, 0x01000000, 0x01800000, 0x02000000, 0x02800000, 0x03000000, 0x03800000, 0x04000000, 0x04800000, 0x05000000, 0x05800000, 0x06000000, 0x06800000, 0x07000000, 0x07800000, 0x08000000, 0x08800000, 0x09000000, 0x09800000, 0x0a000000, 0x0a800000, 0x0b000000, 0x0b800000, 0x0c000000, 0x0c800000, 0x0d000000, 0x0d800000, 0x0e000000, 0x0e800000, 0x0f000000, 0x47800000, 0x80000000, 0x80800000, 0x81000000, 0x81800000, 0x82000000, 0x82800000, 0x83000000, 0x83800000, 0x84000000, 0x84800000, 0x85000000, 0x85800000, 0x86000000, 0x86800000, 0x87000000, 0x87800000, 0x88000000, 0x88800000, 0x89000000, 0x89800000, 0x8a000000, 0x8a800000, 0x8b000000, 0x8b800000, 0x8c000000, 0x8c800000, 0x8d000000, 0x8d800000, 0x8e000000, 0x8e800000, 0x8f000000, 0xc7800000, }; const static unsigned g_offset[64] = { 0x00000000, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000000, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, 0x00000400, }; float float16ToFloat32(unsigned short h) { unsigned i32 = g_mantissa[g_offset[h >> 10] + (h & 0x3ff)] + g_exponent[h >> 10]; return *(float*) &i32; } }
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Program.cpp: Implements the gl::Program class. Implements GL program objects // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. #include "libGLESv2/BinaryStream.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/renderer/ShaderExecutable.h" #include "common/debug.h" #include "common/version.h" #include "utilities.h" #include "libGLESv2/main.h" #include "libGLESv2/Shader.h" #include "libGLESv2/Program.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/VertexDataManager.h" #undef near #undef far namespace gl { std::string str(int i) { char buffer[20]; snprintf(buffer, sizeof(buffer), "%d", i); return buffer; } UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index) : name(name), element(element), index(index) { } unsigned int ProgramBinary::mCurrentSerial = 1; ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial()) { mPixelExecutable = NULL; mVertexExecutable = NULL; mGeometryExecutable = NULL; mValidated = false; for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) { mSemanticIndex[index] = -1; } for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) { mSamplersPS[index].active = false; } for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++) { mSamplersVS[index].active = false; } mUsedVertexSamplerRange = 0; mUsedPixelSamplerRange = 0; mUsesPointSize = false; } ProgramBinary::~ProgramBinary() { delete mPixelExecutable; mPixelExecutable = NULL; delete mVertexExecutable; mVertexExecutable = NULL; delete mGeometryExecutable; mGeometryExecutable = NULL; while (!mUniforms.empty()) { delete mUniforms.back(); mUniforms.pop_back(); } } unsigned int ProgramBinary::getSerial() const { return mSerial; } unsigned int ProgramBinary::issueSerial() { return mCurrentSerial++; } rx::ShaderExecutable *ProgramBinary::getPixelExecutable() { return mPixelExecutable; } rx::ShaderExecutable *ProgramBinary::getVertexExecutable() { return mVertexExecutable; } rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() { return mGeometryExecutable; } GLuint ProgramBinary::getAttributeLocation(const char *name) { if (name) { for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) { if (mLinkedAttribute[index].name == std::string(name)) { return index; } } } return -1; } int ProgramBinary::getSemanticIndex(int attributeIndex) { ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); return mSemanticIndex[attributeIndex]; } // Returns one more than the highest sampler index used. GLint ProgramBinary::getUsedSamplerRange(SamplerType type) { switch (type) { case SAMPLER_PIXEL: return mUsedPixelSamplerRange; case SAMPLER_VERTEX: return mUsedVertexSamplerRange; default: UNREACHABLE(); return 0; } } bool ProgramBinary::usesPointSize() const { return mUsesPointSize; } bool ProgramBinary::usesPointSpriteEmulation() const { return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; } bool ProgramBinary::usesGeometryShader() const { return usesPointSpriteEmulation(); } // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler // index (0-15 for the pixel shader and 0-3 for the vertex shader). GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex) { GLint logicalTextureUnit = -1; switch (type) { case SAMPLER_PIXEL: ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); if (mSamplersPS[samplerIndex].active) { logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; } break; case SAMPLER_VERTEX: ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); if (mSamplersVS[samplerIndex].active) { logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; } break; default: UNREACHABLE(); } if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits()) { return logicalTextureUnit; } return -1; } // Returns the texture type for a given Direct3D 9 sampler type and // index (0-15 for the pixel shader and 0-3 for the vertex shader). TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) { switch (type) { case SAMPLER_PIXEL: ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); ASSERT(mSamplersPS[samplerIndex].active); return mSamplersPS[samplerIndex].textureType; case SAMPLER_VERTEX: ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); ASSERT(mSamplersVS[samplerIndex].active); return mSamplersVS[samplerIndex].textureType; default: UNREACHABLE(); } return TEXTURE_2D; } GLint ProgramBinary::getUniformLocation(std::string name) { unsigned int subscript = 0; // Strip any trailing array operator and retrieve the subscript size_t open = name.find_last_of('['); size_t close = name.find_last_of(']'); if (open != std::string::npos && close == name.length() - 1) { subscript = atoi(name.substr(open + 1).c_str()); name.erase(open); } unsigned int numUniforms = mUniformIndex.size(); for (unsigned int location = 0; location < numUniforms; location++) { if (mUniformIndex[location].name == name && mUniformIndex[location].element == subscript) { return location; } } return -1; } bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_FLOAT) { GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = 0; target[2] = 0; target[3] = 0; target += 4; v += 1; } } else if (targetUniform->type == GL_BOOL) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[1] = GL_FALSE; boolParams[2] = GL_FALSE; boolParams[3] = GL_FALSE; boolParams += 4; v += 1; } } else { return false; } return true; } bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_FLOAT_VEC2) { GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = 0; target[3] = 0; target += 4; v += 2; } } else if (targetUniform->type == GL_BOOL_VEC2) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[2] = GL_FALSE; boolParams[3] = GL_FALSE; boolParams += 4; v += 2; } } else { return false; } return true; } bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_FLOAT_VEC3) { GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = v[2]; target[3] = 0; target += 4; v += 3; } } else if (targetUniform->type == GL_BOOL_VEC3) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[3] = GL_FALSE; boolParams += 4; v += 3; } } else { return false; } return true; } bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_FLOAT_VEC4) { GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = v[2]; target[3] = v[3]; target += 4; v += 4; } } else if (targetUniform->type == GL_BOOL_VEC4) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE; boolParams += 4; v += 4; } } else { return false; } return true; } template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight> void transposeMatrix(T *target, const GLfloat *value) { int copyWidth = std::min(targetWidth, srcWidth); int copyHeight = std::min(targetHeight, srcHeight); for (int x = 0; x < copyWidth; x++) { for (int y = 0; y < copyHeight; y++) { target[x * targetWidth + y] = (T)value[y * srcWidth + x]; } } // clear unfilled right side for (int y = 0; y < copyHeight; y++) { for (int x = srcWidth; x < targetWidth; x++) { target[y * targetWidth + x] = (T)0; } } // clear unfilled bottom. for (int y = srcHeight; y < targetHeight; y++) { for (int x = 0; x < targetWidth; x++) { target[y * targetWidth + x] = (T)0; } } } bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; if (targetUniform->type != GL_FLOAT_MAT2) { return false; } int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8; for (int i = 0; i < count; i++) { transposeMatrix<GLfloat,4,2,2,2>(target, value); target += 8; value += 4; } return true; } bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; if (targetUniform->type != GL_FLOAT_MAT3) { return false; } int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12; for (int i = 0; i < count; i++) { transposeMatrix<GLfloat,4,3,3,3>(target, value); target += 12; value += 9; } return true; } bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; if (targetUniform->type != GL_FLOAT_MAT4) { return false; } int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16); for (int i = 0; i < count; i++) { transposeMatrix<GLfloat,4,4,4,4>(target, value); target += 16; value += 16; } return true; } bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_INT || targetUniform->type == GL_SAMPLER_2D || targetUniform->type == GL_SAMPLER_CUBE) { GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = 0; target[2] = 0; target[3] = 0; target += 4; v += 1; } } else if (targetUniform->type == GL_BOOL) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; boolParams[1] = GL_FALSE; boolParams[2] = GL_FALSE; boolParams[3] = GL_FALSE; boolParams += 4; v += 1; } } else { return false; } return true; } bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_INT_VEC2) { GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = 0; target[3] = 0; target += 4; v += 2; } } else if (targetUniform->type == GL_BOOL_VEC2) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; boolParams[2] = GL_FALSE; boolParams[3] = GL_FALSE; boolParams += 4; v += 2; } } else { return false; } return true; } bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_INT_VEC3) { GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = v[2]; target[3] = 0; target += 4; v += 3; } } else if (targetUniform->type == GL_BOOL_VEC3) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE; boolParams[3] = GL_FALSE; boolParams += 4; v += 3; } } else { return false; } return true; } bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; targetUniform->dirty = true; int elementCount = targetUniform->elementCount(); if (elementCount == 1 && count > 1) return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION count = std::min(elementCount - (int)mUniformIndex[location].element, count); if (targetUniform->type == GL_INT_VEC4) { GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { target[0] = v[0]; target[1] = v[1]; target[2] = v[2]; target[3] = v[3]; target += 4; v += 4; } } else if (targetUniform->type == GL_BOOL_VEC4) { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (int i = 0; i < count; i++) { boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE; boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE; boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE; boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE; boolParams += 4; v += 4; } } else { return false; } return true; } bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; // sized queries -- ensure the provided buffer is large enough if (bufSize) { int requiredBytes = UniformExternalSize(targetUniform->type); if (*bufSize < requiredBytes) { return false; } } switch (targetUniform->type) { case GL_FLOAT_MAT2: transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); break; case GL_FLOAT_MAT3: transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); break; case GL_FLOAT_MAT4: transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); break; default: { unsigned int size = UniformComponentCount(targetUniform->type); switch (UniformComponentType(targetUniform->type)) { case GL_BOOL: { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (unsigned int i = 0; i < size; i++) { params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; } } break; case GL_FLOAT: memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat), size * sizeof(GLfloat)); break; case GL_INT: { GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (unsigned int i = 0; i < size; i++) { params[i] = (float)intParams[i]; } } break; default: UNREACHABLE(); } } } return true; } bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params) { if (location < 0 || location >= (int)mUniformIndex.size()) { return false; } Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; // sized queries -- ensure the provided buffer is large enough if (bufSize) { int requiredBytes = UniformExternalSize(targetUniform->type); if (*bufSize < requiredBytes) { return false; } } switch (targetUniform->type) { case GL_FLOAT_MAT2: transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); break; case GL_FLOAT_MAT3: transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); break; case GL_FLOAT_MAT4: transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); break; default: { unsigned int size = VariableColumnCount(targetUniform->type); switch (UniformComponentType(targetUniform->type)) { case GL_BOOL: { GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4; for (unsigned int i = 0; i < size; i++) { params[i] = boolParams[i]; } } break; case GL_FLOAT: { GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; for (unsigned int i = 0; i < size; i++) { params[i] = (GLint)floatParams[i]; } } break; case GL_INT: memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint), size * sizeof(GLint)); break; default: UNREACHABLE(); } } } return true; } void ProgramBinary::dirtyAllUniforms() { unsigned int numUniforms = mUniforms.size(); for (unsigned int index = 0; index < numUniforms; index++) { mUniforms[index]->dirty = true; } } // Applies all the uniforms set for this program object to the renderer void ProgramBinary::applyUniforms() { // Retrieve sampler uniform values for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) { Uniform *targetUniform = *ub; if (targetUniform->dirty) { if (targetUniform->type == GL_SAMPLER_2D || targetUniform->type == GL_SAMPLER_CUBE) { int count = targetUniform->elementCount(); GLint (*v)[4] = (GLint(*)[4])targetUniform->data; if (targetUniform->psRegisterIndex >= 0) { unsigned int firstIndex = targetUniform->psRegisterIndex; for (int i = 0; i < count; i++) { unsigned int samplerIndex = firstIndex + i; if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) { ASSERT(mSamplersPS[samplerIndex].active); mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0]; } } } if (targetUniform->vsRegisterIndex >= 0) { unsigned int firstIndex = targetUniform->vsRegisterIndex; for (int i = 0; i < count; i++) { unsigned int samplerIndex = firstIndex + i; if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS) { ASSERT(mSamplersVS[samplerIndex].active); mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0]; } } } } } } mRenderer->applyUniforms(this, &mUniforms); } // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 // Returns the number of used varying registers, or -1 if unsuccesful int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader) { const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); fragmentShader->resetVaryingsRegisterAssignment(); for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) { int n = VariableRowCount(varying->type) * varying->size; int m = VariableColumnCount(varying->type); bool success = false; if (m == 2 || m == 3 || m == 4) { for (int r = 0; r <= maxVaryingVectors - n && !success; r++) { bool available = true; for (int y = 0; y < n && available; y++) { for (int x = 0; x < m && available; x++) { if (packing[r + y][x]) { available = false; } } } if (available) { varying->reg = r; varying->col = 0; for (int y = 0; y < n; y++) { for (int x = 0; x < m; x++) { packing[r + y][x] = &*varying; } } success = true; } } if (!success && m == 2) { for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) { bool available = true; for (int y = 0; y < n && available; y++) { for (int x = 2; x < 4 && available; x++) { if (packing[r + y][x]) { available = false; } } } if (available) { varying->reg = r; varying->col = 2; for (int y = 0; y < n; y++) { for (int x = 2; x < 4; x++) { packing[r + y][x] = &*varying; } } success = true; } } } } else if (m == 1) { int space[4] = {0}; for (int y = 0; y < maxVaryingVectors; y++) { for (int x = 0; x < 4; x++) { space[x] += packing[y][x] ? 0 : 1; } } int column = 0; for (int x = 0; x < 4; x++) { if (space[x] >= n && space[x] < space[column]) { column = x; } } if (space[column] >= n) { for (int r = 0; r < maxVaryingVectors; r++) { if (!packing[r][column]) { varying->reg = r; for (int y = r; y < r + n; y++) { packing[y][column] = &*varying; } break; } } varying->col = column; success = true; } } else UNREACHABLE(); if (!success) { infoLog.append("Could not pack varying %s", varying->name.c_str()); return -1; } } // Return the number of used registers int registers = 0; for (int r = 0; r < maxVaryingVectors; r++) { if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) { registers++; } } return registers; } bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4], std::string& pixelHLSL, std::string& vertexHLSL, FragmentShader *fragmentShader, VertexShader *vertexShader) { if (pixelHLSL.empty() || vertexHLSL.empty()) { return false; } bool usesMRT = fragmentShader->mUsesMultipleRenderTargets; bool usesFragColor = fragmentShader->mUsesFragColor; bool usesFragData = fragmentShader->mUsesFragData; if (usesFragColor && usesFragData) { infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader."); return false; } // Write the HLSL input/output declarations const int shaderModel = mRenderer->getMajorShaderModel(); const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0); // The output color is broadcast to all enabled draw buffers when writing to gl_FragColor const bool broadcast = fragmentShader->mUsesFragColor; const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1); if (registersNeeded > maxVaryingVectors) { infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord"); return false; } vertexShader->resetVaryingsRegisterAssignment(); for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++) { bool matched = false; for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++) { if (output->name == input->name) { if (output->type != input->type || output->size != input->size) { infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); return false; } output->reg = input->reg; output->col = input->col; matched = true; break; } } if (!matched) { infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str()); return false; } } mUsesPointSize = vertexShader->mUsesPointSize; std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD"; std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR"; std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION"; std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; // special varyings that use reserved registers int reservedRegisterIndex = registers; std::string fragCoordSemantic; std::string pointCoordSemantic; if (fragmentShader->mUsesFragCoord) { fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); } if (fragmentShader->mUsesPointCoord) { // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords. // In DX11 we compute this in the GS. if (shaderModel == 3) { pointCoordSemantic = "TEXCOORD0"; } else if (shaderModel >= 4) { pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); } } vertexHLSL += "struct VS_INPUT\n" "{\n"; int semanticIndex = 0; for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) { switch (attribute->type) { case GL_FLOAT: vertexHLSL += " float "; break; case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break; case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break; case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break; case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break; case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break; case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break; default: UNREACHABLE(); } vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; semanticIndex += VariableRowCount(attribute->type); } vertexHLSL += "};\n" "\n" "struct VS_OUTPUT\n" "{\n"; if (shaderModel < 4) { vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"; } for (int r = 0; r < registers; r++) { int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; } if (fragmentShader->mUsesFragCoord) { vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; } if (vertexShader->mUsesPointSize && shaderModel >= 3) { vertexHLSL += " float gl_PointSize : PSIZE;\n"; } if (shaderModel >= 4) { vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n"; } vertexHLSL += "};\n" "\n" "VS_OUTPUT main(VS_INPUT input)\n" "{\n"; for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) { vertexHLSL += " " + decorateAttribute(attribute->name) + " = "; if (VariableRowCount(attribute->type) > 1) // Matrix { vertexHLSL += "transpose"; } vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n"; } if (shaderModel >= 4) { vertexHLSL += "\n" " gl_main();\n" "\n" " VS_OUTPUT output;\n" " output.gl_Position.x = gl_Position.x;\n" " output.gl_Position.y = -gl_Position.y;\n" " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" " output.gl_Position.w = gl_Position.w;\n"; } else { vertexHLSL += "\n" " gl_main();\n" "\n" " VS_OUTPUT output;\n" " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n" " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n" " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" " output.gl_Position.w = gl_Position.w;\n"; } if (vertexShader->mUsesPointSize && shaderModel >= 3) { vertexHLSL += " output.gl_PointSize = gl_PointSize;\n"; } if (fragmentShader->mUsesFragCoord) { vertexHLSL += " output.gl_FragCoord = gl_Position;\n"; } for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++) { if (varying->reg >= 0) { for (int i = 0; i < varying->size; i++) { int rows = VariableRowCount(varying->type); for (int j = 0; j < rows; j++) { int r = varying->reg + i * rows + j; vertexHLSL += " output.v" + str(r); bool sharedRegister = false; // Register used by multiple varyings for (int x = 0; x < 4; x++) { if (packing[r][x] && packing[r][x] != packing[r][0]) { sharedRegister = true; break; } } if(sharedRegister) { vertexHLSL += "."; for (int x = 0; x < 4; x++) { if (packing[r][x] == &*varying) { switch(x) { case 0: vertexHLSL += "x"; break; case 1: vertexHLSL += "y"; break; case 2: vertexHLSL += "z"; break; case 3: vertexHLSL += "w"; break; } } } } vertexHLSL += " = " + varying->name; if (varying->array) { vertexHLSL += "[" + str(i) + "]"; } if (rows > 1) { vertexHLSL += "[" + str(j) + "]"; } vertexHLSL += ";\n"; } } } } vertexHLSL += "\n" " return output;\n" "}\n"; pixelHLSL += "struct PS_INPUT\n" "{\n"; for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) { if (varying->reg >= 0) { for (int i = 0; i < varying->size; i++) { int rows = VariableRowCount(varying->type); for (int j = 0; j < rows; j++) { std::string n = str(varying->reg + i * rows + j); pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n"; } } } else UNREACHABLE(); } if (fragmentShader->mUsesFragCoord) { pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; } if (fragmentShader->mUsesPointCoord && shaderModel >= 3) { pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n"; } // Must consume the PSIZE element if the geometry shader is not active // We won't know if we use a GS until we draw if (vertexShader->mUsesPointSize && shaderModel >= 4) { pixelHLSL += " float gl_PointSize : PSIZE;\n"; } if (fragmentShader->mUsesFragCoord) { if (shaderModel >= 4) { pixelHLSL += " float4 dx_VPos : SV_Position;\n"; } else if (shaderModel >= 3) { pixelHLSL += " float2 dx_VPos : VPOS;\n"; } } pixelHLSL += "};\n" "\n" "struct PS_OUTPUT\n" "{\n"; for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) { pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n"; } if (fragmentShader->mUsesFragDepth) { pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n"; } pixelHLSL += "};\n" "\n"; if (fragmentShader->mUsesFrontFacing) { if (shaderModel >= 4) { pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n" "{\n"; } else { pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n" "{\n"; } } else { pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n" "{\n"; } if (fragmentShader->mUsesFragCoord) { pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; if (shaderModel >= 4) { pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" " gl_FragCoord.y = input.dx_VPos.y;\n"; } else if (shaderModel >= 3) { pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n"; } else { // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport() pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n" " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n"; } pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n" " gl_FragCoord.w = rhw;\n"; } if (fragmentShader->mUsesPointCoord && shaderModel >= 3) { pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n"; pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n"; } if (fragmentShader->mUsesFrontFacing) { if (shaderModel <= 3) { pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n"; } else { pixelHLSL += " gl_FrontFacing = isFrontFace;\n"; } } for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++) { if (varying->reg >= 0) { for (int i = 0; i < varying->size; i++) { int rows = VariableRowCount(varying->type); for (int j = 0; j < rows; j++) { std::string n = str(varying->reg + i * rows + j); pixelHLSL += " " + varying->name; if (varying->array) { pixelHLSL += "[" + str(i) + "]"; } if (rows > 1) { pixelHLSL += "[" + str(j) + "]"; } switch (VariableColumnCount(varying->type)) { case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break; case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break; case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break; case 4: pixelHLSL += " = input.v" + n + ";\n"; break; default: UNREACHABLE(); } } } } else UNREACHABLE(); } pixelHLSL += "\n" " gl_main();\n" "\n" " PS_OUTPUT output;\n"; for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) { unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex; pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n"; } if (fragmentShader->mUsesFragDepth) { pixelHLSL += " output.gl_Depth = gl_Depth;\n"; } pixelHLSL += "\n" " return output;\n" "}\n"; return true; } bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length) { BinaryInputStream stream(binary, length); int format = 0; stream.read(&format); if (format != GL_PROGRAM_BINARY_ANGLE) { infoLog.append("Invalid program binary format."); return false; } int version = 0; stream.read(&version); if (version != VERSION_DWORD) { infoLog.append("Invalid program binary version."); return false; } int compileFlags = 0; stream.read(&compileFlags); if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL) { infoLog.append("Mismatched compilation flags."); return false; } for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) { stream.read(&mLinkedAttribute[i].type); std::string name; stream.read(&name); mLinkedAttribute[i].name = name; stream.read(&mSemanticIndex[i]); } for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) { stream.read(&mSamplersPS[i].active); stream.read(&mSamplersPS[i].logicalTextureUnit); int textureType; stream.read(&textureType); mSamplersPS[i].textureType = (TextureType) textureType; } for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) { stream.read(&mSamplersVS[i].active); stream.read(&mSamplersVS[i].logicalTextureUnit); int textureType; stream.read(&textureType); mSamplersVS[i].textureType = (TextureType) textureType; } stream.read(&mUsedVertexSamplerRange); stream.read(&mUsedPixelSamplerRange); stream.read(&mUsesPointSize); size_t size; stream.read(&size); if (stream.error()) { infoLog.append("Invalid program binary."); return false; } mUniforms.resize(size); for (unsigned int i = 0; i < size; ++i) { GLenum type; GLenum precision; std::string name; unsigned int arraySize; stream.read(&type); stream.read(&precision); stream.read(&name); stream.read(&arraySize); mUniforms[i] = new Uniform(type, precision, name, arraySize); stream.read(&mUniforms[i]->psRegisterIndex); stream.read(&mUniforms[i]->vsRegisterIndex); stream.read(&mUniforms[i]->registerCount); } stream.read(&size); if (stream.error()) { infoLog.append("Invalid program binary."); return false; } mUniformIndex.resize(size); for (unsigned int i = 0; i < size; ++i) { stream.read(&mUniformIndex[i].name); stream.read(&mUniformIndex[i].element); stream.read(&mUniformIndex[i].index); } unsigned int pixelShaderSize; stream.read(&pixelShaderSize); unsigned int vertexShaderSize; stream.read(&vertexShaderSize); unsigned int geometryShaderSize; stream.read(&geometryShaderSize); const char *ptr = (const char*) binary + stream.offset(); const GUID *binaryIdentifier = (const GUID *) ptr; ptr += sizeof(GUID); GUID identifier = mRenderer->getAdapterIdentifier(); if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0) { infoLog.append("Invalid program binary."); return false; } const char *pixelShaderFunction = ptr; ptr += pixelShaderSize; const char *vertexShaderFunction = ptr; ptr += vertexShaderSize; const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL; ptr += geometryShaderSize; mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction), pixelShaderSize, rx::SHADER_PIXEL); if (!mPixelExecutable) { infoLog.append("Could not create pixel shader."); return false; } mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction), vertexShaderSize, rx::SHADER_VERTEX); if (!mVertexExecutable) { infoLog.append("Could not create vertex shader."); delete mPixelExecutable; mPixelExecutable = NULL; return false; } if (geometryShaderFunction != NULL && geometryShaderSize > 0) { mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction), geometryShaderSize, rx::SHADER_GEOMETRY); if (!mGeometryExecutable) { infoLog.append("Could not create geometry shader."); delete mPixelExecutable; mPixelExecutable = NULL; delete mVertexExecutable; mVertexExecutable = NULL; return false; } } else { mGeometryExecutable = NULL; } return true; } bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length) { BinaryOutputStream stream; stream.write(GL_PROGRAM_BINARY_ANGLE); stream.write(VERSION_DWORD); stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL); for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i) { stream.write(mLinkedAttribute[i].type); stream.write(mLinkedAttribute[i].name); stream.write(mSemanticIndex[i]); } for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) { stream.write(mSamplersPS[i].active); stream.write(mSamplersPS[i].logicalTextureUnit); stream.write((int) mSamplersPS[i].textureType); } for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i) { stream.write(mSamplersVS[i].active); stream.write(mSamplersVS[i].logicalTextureUnit); stream.write((int) mSamplersVS[i].textureType); } stream.write(mUsedVertexSamplerRange); stream.write(mUsedPixelSamplerRange); stream.write(mUsesPointSize); stream.write(mUniforms.size()); for (unsigned int i = 0; i < mUniforms.size(); ++i) { stream.write(mUniforms[i]->type); stream.write(mUniforms[i]->precision); stream.write(mUniforms[i]->name); stream.write(mUniforms[i]->arraySize); stream.write(mUniforms[i]->psRegisterIndex); stream.write(mUniforms[i]->vsRegisterIndex); stream.write(mUniforms[i]->registerCount); } stream.write(mUniformIndex.size()); for (unsigned int i = 0; i < mUniformIndex.size(); ++i) { stream.write(mUniformIndex[i].name); stream.write(mUniformIndex[i].element); stream.write(mUniformIndex[i].index); } UINT pixelShaderSize = mPixelExecutable->getLength(); stream.write(pixelShaderSize); UINT vertexShaderSize = mVertexExecutable->getLength(); stream.write(vertexShaderSize); UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; stream.write(geometryShaderSize); GUID identifier = mRenderer->getAdapterIdentifier(); GLsizei streamLength = stream.length(); const void *streamData = stream.data(); GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize; if (totalLength > bufSize) { if (length) { *length = 0; } return false; } if (binary) { char *ptr = (char*) binary; memcpy(ptr, streamData, streamLength); ptr += streamLength; memcpy(ptr, &identifier, sizeof(GUID)); ptr += sizeof(GUID); memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize); ptr += pixelShaderSize; memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize); ptr += vertexShaderSize; if (mGeometryExecutable != NULL && geometryShaderSize > 0) { memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize); ptr += geometryShaderSize; } ASSERT(ptr - totalLength == binary); } if (length) { *length = totalLength; } return true; } GLint ProgramBinary::getLength() { GLint length; if (save(NULL, INT_MAX, &length)) { return length; } else { return 0; } } bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) { if (!fragmentShader || !fragmentShader->isCompiled()) { return false; } if (!vertexShader || !vertexShader->isCompiled()) { return false; } std::string pixelHLSL = fragmentShader->getHLSL(); std::string vertexHLSL = vertexShader->getHLSL(); // Map the varyings to the register file const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL}; int registers = packVaryings(infoLog, packing, fragmentShader); if (registers < 0) { return false; } if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader)) { return false; } bool success = true; mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX); mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL); if (usesGeometryShader()) { std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader); mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY); } if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable)) { infoLog.append("Failed to create D3D shaders."); success = false; delete mVertexExecutable; mVertexExecutable = NULL; delete mPixelExecutable; mPixelExecutable = NULL; delete mGeometryExecutable; mGeometryExecutable = NULL; } if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader)) { success = false; } if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms())) { success = false; } // special case for gl_DepthRange, the only built-in uniform (also a struct) if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange) { mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0)); mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0)); mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0)); } return success; } // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) { unsigned int usedLocations = 0; // Link attributes that have a binding location for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) { int location = attributeBindings.getAttributeBinding(attribute->name); if (location != -1) // Set by glBindAttribLocation { if (!mLinkedAttribute[location].name.empty()) { // Multiple active attributes bound to the same location; not an error } mLinkedAttribute[location] = *attribute; int rows = VariableRowCount(attribute->type); if (rows + location > MAX_VERTEX_ATTRIBS) { infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); return false; } for (int i = 0; i < rows; i++) { usedLocations |= 1 << (location + i); } } } // Link attributes that don't have a binding location for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++) { int location = attributeBindings.getAttributeBinding(attribute->name); if (location == -1) // Not set by glBindAttribLocation { int rows = VariableRowCount(attribute->type); int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) { infoLog.append("Too many active attributes (%s)", attribute->name.c_str()); return false; // Fail to link } mLinkedAttribute[availableIndex] = *attribute; } } for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) { int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); for (int r = 0; r < rows; r++) { mSemanticIndex[attributeIndex++] = index++; } } return true; } bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms) { for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++) { if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog)) { return false; } } for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++) { if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog)) { return false; } } return true; } bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog) { if (constant.type == GL_SAMPLER_2D || constant.type == GL_SAMPLER_CUBE) { unsigned int samplerIndex = constant.registerIndex; do { if (shader == GL_VERTEX_SHADER) { if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits()) { mSamplersVS[samplerIndex].active = true; mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; mSamplersVS[samplerIndex].logicalTextureUnit = 0; mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange); } else { infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits()); return false; } } else if (shader == GL_FRAGMENT_SHADER) { if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) { mSamplersPS[samplerIndex].active = true; mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; mSamplersPS[samplerIndex].logicalTextureUnit = 0; mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange); } else { infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); return false; } } else UNREACHABLE(); samplerIndex++; } while (samplerIndex < constant.registerIndex + constant.arraySize); } Uniform *uniform = NULL; GLint location = getUniformLocation(constant.name); if (location >= 0) // Previously defined, type and precision must match { uniform = mUniforms[mUniformIndex[location].index]; if (uniform->type != constant.type) { infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str()); return false; } if (uniform->precision != constant.precision) { infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str()); return false; } } else { uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize); } if (!uniform) { return false; } if (shader == GL_FRAGMENT_SHADER) { uniform->psRegisterIndex = constant.registerIndex; } else if (shader == GL_VERTEX_SHADER) { uniform->vsRegisterIndex = constant.registerIndex; } else UNREACHABLE(); if (location >= 0) { return uniform->type == constant.type; } mUniforms.push_back(uniform); unsigned int uniformIndex = mUniforms.size() - 1; for (unsigned int i = 0; i < uniform->elementCount(); i++) { mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex)); } if (shader == GL_VERTEX_SHADER) { if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors()) { infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors()); return false; } } else if (shader == GL_FRAGMENT_SHADER) { if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors()) { infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors()); return false; } } else UNREACHABLE(); return true; } std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const { // for now we only handle point sprite emulation ASSERT(usesPointSpriteEmulation()); return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader); } std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const { ASSERT(registers >= 0); ASSERT(vertexShader->mUsesPointSize); ASSERT(mRenderer->getMajorShaderModel() >= 4); std::string geomHLSL; std::string varyingSemantic = "TEXCOORD"; std::string fragCoordSemantic; std::string pointCoordSemantic; int reservedRegisterIndex = registers; if (fragmentShader->mUsesFragCoord) { fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); } if (fragmentShader->mUsesPointCoord) { pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++); } geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n" "\n" "struct GS_INPUT\n" "{\n"; for (int r = 0; r < registers; r++) { int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; } if (fragmentShader->mUsesFragCoord) { geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; } geomHLSL += " float gl_PointSize : PSIZE;\n" " float4 gl_Position : SV_Position;\n" "};\n" "\n" "struct GS_OUTPUT\n" "{\n"; for (int r = 0; r < registers; r++) { int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; } if (fragmentShader->mUsesFragCoord) { geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; } if (fragmentShader->mUsesPointCoord) { geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n"; } geomHLSL += " float gl_PointSize : PSIZE;\n" " float4 gl_Position : SV_Position;\n" "};\n" "\n" "static float2 pointSpriteCorners[] = \n" "{\n" " float2( 0.5f, -0.5f),\n" " float2( 0.5f, 0.5f),\n" " float2(-0.5f, -0.5f),\n" " float2(-0.5f, 0.5f)\n" "};\n" "\n" "static float2 pointSpriteTexcoords[] = \n" "{\n" " float2(1.0f, 1.0f),\n" " float2(1.0f, 0.0f),\n" " float2(0.0f, 1.0f),\n" " float2(0.0f, 0.0f)\n" "};\n" "\n" "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n" "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n" "\n" "[maxvertexcount(4)]\n" "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n" "{\n" " GS_OUTPUT output = (GS_OUTPUT)0;\n" " output.gl_PointSize = input[0].gl_PointSize;\n"; for (int r = 0; r < registers; r++) { geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n"; } if (fragmentShader->mUsesFragCoord) { geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n"; } geomHLSL += " \n" " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n" " float4 gl_Position = input[0].gl_Position;\n" " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n"; for (int corner = 0; corner < 4; corner++) { geomHLSL += " \n" " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n"; if (fragmentShader->mUsesPointCoord) { geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n"; } geomHLSL += " outStream.Append(output);\n"; } geomHLSL += " \n" " outStream.RestartStrip();\n" "}\n"; return geomHLSL; } // This method needs to match OutputHLSL::decorate std::string ProgramBinary::decorateAttribute(const std::string &name) { if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0) { return "_" + name; } return name; } bool ProgramBinary::isValidated() const { return mValidated; } void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const { // Skip over inactive attributes unsigned int activeAttribute = 0; unsigned int attribute; for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) { if (mLinkedAttribute[attribute].name.empty()) { continue; } if (activeAttribute == index) { break; } activeAttribute++; } if (bufsize > 0) { const char *string = mLinkedAttribute[attribute].name.c_str(); strncpy(name, string, bufsize); name[bufsize - 1] = '\0'; if (length) { *length = strlen(name); } } *size = 1; // Always a single 'type' instance *type = mLinkedAttribute[attribute].type; } GLint ProgramBinary::getActiveAttributeCount() const { int count = 0; for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) { if (!mLinkedAttribute[attributeIndex].name.empty()) { count++; } } return count; } GLint ProgramBinary::getActiveAttributeMaxLength() const { int maxLength = 0; for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) { if (!mLinkedAttribute[attributeIndex].name.empty()) { maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); } } return maxLength; } void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const { ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount() if (bufsize > 0) { std::string string = mUniforms[index]->name; if (mUniforms[index]->isArray()) { string += "[0]"; } strncpy(name, string.c_str(), bufsize); name[bufsize - 1] = '\0'; if (length) { *length = strlen(name); } } *size = mUniforms[index]->elementCount(); *type = mUniforms[index]->type; } GLint ProgramBinary::getActiveUniformCount() const { return mUniforms.size(); } GLint ProgramBinary::getActiveUniformMaxLength() const { int maxLength = 0; unsigned int numUniforms = mUniforms.size(); for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) { if (!mUniforms[uniformIndex]->name.empty()) { int length = (int)(mUniforms[uniformIndex]->name.length() + 1); if (mUniforms[uniformIndex]->isArray()) { length += 3; // Counting in "[0]". } maxLength = std::max(length, maxLength); } } return maxLength; } void ProgramBinary::validate(InfoLog &infoLog) { applyUniforms(); if (!validateSamplers(&infoLog)) { mValidated = false; } else { mValidated = true; } } bool ProgramBinary::validateSamplers(InfoLog *infoLog) { // if any two active samplers in a program are of different types, but refer to the same // texture image unit, and this is the current program, then ValidateProgram will fail, and // DrawArrays and DrawElements will issue the INVALID_OPERATION error. const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits(); TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS]; for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i) { textureUnitType[i] = TEXTURE_UNKNOWN; } for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) { if (mSamplersPS[i].active) { unsigned int unit = mSamplersPS[i].logicalTextureUnit; if (unit >= maxCombinedTextureImageUnits) { if (infoLog) { infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); } return false; } if (textureUnitType[unit] != TEXTURE_UNKNOWN) { if (mSamplersPS[i].textureType != textureUnitType[unit]) { if (infoLog) { infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); } return false; } } else { textureUnitType[unit] = mSamplersPS[i].textureType; } } } for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) { if (mSamplersVS[i].active) { unsigned int unit = mSamplersVS[i].logicalTextureUnit; if (unit >= maxCombinedTextureImageUnits) { if (infoLog) { infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); } return false; } if (textureUnitType[unit] != TEXTURE_UNKNOWN) { if (mSamplersVS[i].textureType != textureUnitType[unit]) { if (infoLog) { infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit); } return false; } } else { textureUnitType[unit] = mSamplersVS[i].textureType; } } } return true; } ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D) { } struct AttributeSorter { AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS]) : originalIndices(semanticIndices) { for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { indices[i] = i; } std::sort(&indices[0], &indices[MAX_VERTEX_ATTRIBS], *this); } bool operator()(int a, int b) { return originalIndices[a] == -1 ? false : originalIndices[a] < originalIndices[b]; } int indices[MAX_VERTEX_ATTRIBS]; const int (&originalIndices)[MAX_VERTEX_ATTRIBS]; }; void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const { AttributeSorter sorter(mSemanticIndex); int oldIndices[MAX_VERTEX_ATTRIBS]; rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS]; for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { oldIndices[i] = mSemanticIndex[i]; oldTranslatedAttributes[i] = attributes[i]; } for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) { int oldIndex = sorter.indices[i]; sortedSemanticIndices[i] = oldIndices[oldIndex]; attributes[i] = oldTranslatedAttributes[oldIndex]; } } }
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Implements the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #include "libGLESv2/renderer/Image.h" namespace rx { Image::Image() { mWidth = 0; mHeight = 0; mInternalFormat = GL_NONE; mActualFormat = GL_NONE; } void Image::loadAlphaDataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { dest[4 * x + 0] = 0; dest[4 * x + 1] = 0; dest[4 * x + 2] = 0; dest[4 * x + 3] = source[x]; } } } void Image::loadAlphaDataToNative(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; memcpy(dest, source, width); } } void Image::loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = 0; dest[4 * x + 1] = 0; dest[4 * x + 2] = 0; dest[4 * x + 3] = source[x]; } } } void Image::loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned short *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = 0; dest[4 * x + 1] = 0; dest[4 * x + 2] = 0; dest[4 * x + 3] = source[x]; } } } void Image::loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output, bool native) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; if (!native) // BGRA8 destination format { for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x]; dest[4 * x + 1] = source[x]; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = 0xFF; } } else // L8 destination format { memcpy(dest, source, width); } } } void Image::loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x]; dest[4 * x + 1] = source[x]; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = 1.0f; } } } void Image::loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[3 * x + 0] = source[x]; dest[3 * x + 1] = source[x]; dest[3 * x + 2] = source[x]; } } } void Image::loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned short *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x]; dest[4 * x + 1] = source[x]; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 } } } void Image::loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output, bool native) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; if (!native) // BGRA8 destination format { for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[2*x+0]; dest[4 * x + 1] = source[2*x+0]; dest[4 * x + 2] = source[2*x+0]; dest[4 * x + 3] = source[2*x+1]; } } else { memcpy(dest, source, width * 2); } } } void Image::loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[2*x+0]; dest[4 * x + 1] = source[2*x+0]; dest[4 * x + 2] = source[2*x+0]; dest[4 * x + 3] = source[2*x+1]; } } } void Image::loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned short *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[2*x+0]; dest[4 * x + 1] = source[2*x+0]; dest[4 * x + 2] = source[2*x+0]; dest[4 * x + 3] = source[2*x+1]; } } } void Image::loadRGBUByteDataToBGRX(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x * 3 + 2]; dest[4 * x + 1] = source[x * 3 + 1]; dest[4 * x + 2] = source[x * 3 + 0]; dest[4 * x + 3] = 0xFF; } } } void Image::loadRGBUByteDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x * 3 + 0]; dest[4 * x + 1] = source[x * 3 + 1]; dest[4 * x + 2] = source[x * 3 + 2]; dest[4 * x + 3] = 0xFF; } } } void Image::loadRGB565DataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); dest[4 * x + 3] = 0xFF; } } } void Image::loadRGB565DataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); dest[4 * x + 3] = 0xFF; } } } void Image::loadRGBFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x * 3 + 0]; dest[4 * x + 1] = source[x * 3 + 1]; dest[4 * x + 2] = source[x * 3 + 2]; dest[4 * x + 3] = 1.0f; } } } void Image::loadRGBFloatDataToNative(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); memcpy(dest, source, width * 12); } } void Image::loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned short *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { dest[4 * x + 0] = source[x * 3 + 0]; dest[4 * x + 1] = source[x * 3 + 1]; dest[4 * x + 2] = source[x * 3 + 2]; dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 } } } void Image::loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned int *source = NULL; unsigned int *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); for (int x = 0; x < width; x++) { unsigned int rgba = source[x]; dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); } } } void Image::loadRGBAUByteDataToNative(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned int *source = NULL; unsigned int *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch); memcpy(dest, source, width * 4); } } void Image::loadRGBA4444DataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); } } } void Image::loadRGBA4444DataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); } } } void Image::loadRGBA5551DataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; } } } void Image::loadRGBA5551DataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned short *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = static_cast<unsigned char*>(output) + y * outputPitch; for (int x = 0; x < width; x++) { unsigned short rgba = source[x]; dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; } } } void Image::loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const float *source = NULL; float *dest = NULL; for (int y = 0; y < height; y++) { source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch); memcpy(dest, source, width * 16); } } void Image::loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; memcpy(dest, source, width * 8); } } void Image::loadBGRADataToBGRA(GLsizei width, GLsizei height, int inputPitch, const void *input, size_t outputPitch, void *output) { const unsigned char *source = NULL; unsigned char *dest = NULL; for (int y = 0; y < height; y++) { source = static_cast<const unsigned char*>(input) + y * inputPitch; dest = static_cast<unsigned char*>(output) + y * outputPitch; memcpy(dest, source, width*4); } } }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ #define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ #include "libGLESv2/renderer/VertexBuffer.h" namespace rx { class Renderer9; class VertexBuffer9 : public VertexBuffer { public: explicit VertexBuffer9(rx::Renderer9 *const renderer); virtual ~VertexBuffer9(); virtual bool initialize(unsigned int size, bool dynamicUsage); static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer); virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, unsigned int offset); virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const; virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const; virtual unsigned int getBufferSize() const; virtual bool setBufferSize(unsigned int size); virtual bool discard(); IDirect3DVertexBuffer9 *getBuffer() const; private: DISALLOW_COPY_AND_ASSIGN(VertexBuffer9); rx::Renderer9 *const mRenderer; IDirect3DVertexBuffer9 *mVertexBuffer; unsigned int mBufferSize; bool mDynamicUsage; // Attribute format conversion enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; struct FormatConverter { bool identity; std::size_t outputElementSize; void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); D3DDECLTYPE d3dDeclType; }; static bool mTranslationsInitialized; static void initializeTranslations(DWORD declTypes); // [GL types as enumerated by typeIndex()][normalized][size - 1] static FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; struct TranslationDescription { DWORD capsFlag; FormatConverter preferredConversion; FormatConverter fallbackConversion; }; // This table is used to generate mFormatConverters. // [GL types as enumerated by typeIndex()][normalized][size - 1] static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; static unsigned int typeIndex(GLenum type); static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); static unsigned int spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances); }; } #endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
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#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches // D3D11 input layouts. #include "libGLESv2/renderer/InputLayoutCache.h" #include "libGLESv2/renderer/VertexBuffer11.h" #include "libGLESv2/renderer/BufferStorage11.h" #include "libGLESv2/renderer/ShaderExecutable11.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/Context.h" #include "libGLESv2/renderer/VertexDataManager.h" #include "third_party/murmurhash/MurmurHash3.h" namespace rx { const unsigned int InputLayoutCache::kMaxInputLayouts = 1024; InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInputLayout, compareInputLayouts) { mCounter = 0; mDevice = NULL; mDeviceContext = NULL; } InputLayoutCache::~InputLayoutCache() { clear(); } void InputLayoutCache::initialize(ID3D11Device *device, ID3D11DeviceContext *context) { clear(); mDevice = device; mDeviceContext = context; } void InputLayoutCache::clear() { for (InputLayoutMap::iterator i = mInputLayoutMap.begin(); i != mInputLayoutMap.end(); i++) { i->second.inputLayout->Release(); } mInputLayoutMap.clear(); } GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], gl::ProgramBinary *programBinary) { int sortedSemanticIndices[gl::MAX_VERTEX_ATTRIBS]; programBinary->sortAttributesByLayout(attributes, sortedSemanticIndices); if (!mDevice || !mDeviceContext) { ERR("InputLayoutCache is not initialized."); return GL_INVALID_OPERATION; } InputLayoutKey ilKey = { 0 }; ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL }; UINT vertexStrides[gl::MAX_VERTEX_ATTRIBS] = { 0 }; UINT vertexOffsets[gl::MAX_VERTEX_ATTRIBS] = { 0 }; static const char* semanticName = "TEXCOORD"; for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { if (attributes[i].active) { VertexBuffer11 *vertexBuffer = VertexBuffer11::makeVertexBuffer11(attributes[i].vertexBuffer); BufferStorage11 *bufferStorage = attributes[i].storage ? BufferStorage11::makeBufferStorage11(attributes[i].storage) : NULL; D3D11_INPUT_CLASSIFICATION inputClass = attributes[i].divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA; // Record the type of the associated vertex shader vector in our key // This will prevent mismatched vertex shaders from using the same input layout GLint attributeSize; programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.glslElementType[ilKey.elementCount], NULL); ilKey.elements[ilKey.elementCount].SemanticName = semanticName; ilKey.elements[ilKey.elementCount].SemanticIndex = sortedSemanticIndices[i]; ilKey.elements[ilKey.elementCount].Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT; ilKey.elements[ilKey.elementCount].InputSlot = i; ilKey.elements[ilKey.elementCount].AlignedByteOffset = 0; ilKey.elements[ilKey.elementCount].InputSlotClass = inputClass; ilKey.elements[ilKey.elementCount].InstanceDataStepRate = attributes[i].divisor; ilKey.elementCount++; vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer() : vertexBuffer->getBuffer(); vertexStrides[i] = attributes[i].stride; vertexOffsets[i] = attributes[i].offset; } } ID3D11InputLayout *inputLayout = NULL; InputLayoutMap::iterator i = mInputLayoutMap.find(ilKey); if (i != mInputLayoutMap.end()) { inputLayout = i->second.inputLayout; i->second.lastUsedTime = mCounter++; } else { ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable()); HRESULT result = mDevice->CreateInputLayout(ilKey.elements, ilKey.elementCount, shader->getFunction(), shader->getLength(), &inputLayout); if (FAILED(result)) { ERR("Failed to crate input layout, result: 0x%08x", result); return GL_INVALID_OPERATION; } if (mInputLayoutMap.size() >= kMaxInputLayouts) { TRACE("Overflowed the limit of %u input layouts, removing the least recently used " "to make room.", kMaxInputLayouts); InputLayoutMap::iterator leastRecentlyUsed = mInputLayoutMap.begin(); for (InputLayoutMap::iterator i = mInputLayoutMap.begin(); i != mInputLayoutMap.end(); i++) { if (i->second.lastUsedTime < leastRecentlyUsed->second.lastUsedTime) { leastRecentlyUsed = i; } } leastRecentlyUsed->second.inputLayout->Release(); mInputLayoutMap.erase(leastRecentlyUsed); } InputLayoutCounterPair inputCounterPair; inputCounterPair.inputLayout = inputLayout; inputCounterPair.lastUsedTime = mCounter++; mInputLayoutMap.insert(std::make_pair(ilKey, inputCounterPair)); } mDeviceContext->IASetInputLayout(inputLayout); mDeviceContext->IASetVertexBuffers(0, gl::MAX_VERTEX_ATTRIBS, vertexBuffers, vertexStrides, vertexOffsets); return GL_NO_ERROR; } std::size_t InputLayoutCache::hashInputLayout(const InputLayoutKey &inputLayout) { static const unsigned int seed = 0xDEADBEEF; std::size_t hash = 0; MurmurHash3_x86_32(&inputLayout, sizeof(InputLayoutKey), seed, &hash); return hash; } bool InputLayoutCache::compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b) { return memcmp(&a, &b, sizeof(InputLayoutKey)) == 0; } }
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. #ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_ #define LIBGLESV2_RENDERER_INDEXBUFFER9_H_ #include "libGLESv2/renderer/IndexBuffer.h" namespace rx { class Renderer9; class IndexBuffer9 : public IndexBuffer { public: explicit IndexBuffer9(Renderer9 *const renderer); virtual ~IndexBuffer9(); virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer); virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); virtual bool unmapBuffer(); virtual GLenum getIndexType() const; virtual unsigned int getBufferSize() const; virtual bool setSize(unsigned int bufferSize, GLenum indexType); virtual bool discard(); D3DFORMAT getIndexFormat() const; IDirect3DIndexBuffer9 *getBuffer() const; private: DISALLOW_COPY_AND_ASSIGN(IndexBuffer9); rx::Renderer9 *const mRenderer; IDirect3DIndexBuffer9 *mIndexBuffer; unsigned int mBufferSize; GLenum mIndexType; bool mDynamic; }; } #endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_
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#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface // class with derivations, classes that perform graphics API agnostic vertex buffer operations. #include "libGLESv2/renderer/VertexBuffer.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Context.h" namespace rx { unsigned int VertexBuffer::mNextSerial = 1; VertexBuffer::VertexBuffer() { updateSerial(); } VertexBuffer::~VertexBuffer() { } void VertexBuffer::updateSerial() { mSerial = mNextSerial++; } unsigned int VertexBuffer::getSerial() const { return mSerial; } VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer) { mDynamic = dynamic; mWritePosition = 0; mReservedSpace = 0; mVertexBuffer = renderer->createVertexBuffer(); } VertexBufferInterface::~VertexBufferInterface() { delete mVertexBuffer; } unsigned int VertexBufferInterface::getSerial() const { return mVertexBuffer->getSerial(); } unsigned int VertexBufferInterface::getBufferSize() const { return mVertexBuffer->getBufferSize(); } bool VertexBufferInterface::setBufferSize(unsigned int size) { if (mVertexBuffer->getBufferSize() == 0) { return mVertexBuffer->initialize(size, mDynamic); } else { return mVertexBuffer->setBufferSize(size); } } unsigned int VertexBufferInterface::getWritePosition() const { return mWritePosition; } void VertexBufferInterface::setWritePosition(unsigned int writePosition) { mWritePosition = writePosition; } bool VertexBufferInterface::discard() { return mVertexBuffer->discard(); } int VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances) { if (!reserveSpace(mReservedSpace)) { return -1; } mReservedSpace = 0; if (!mVertexBuffer->storeVertexAttributes(attrib, start, count, instances, mWritePosition)) { return -1; } int oldWritePos = static_cast<int>(mWritePosition); mWritePosition += mVertexBuffer->getSpaceRequired(attrib, count, instances); return oldWritePos; } int VertexBufferInterface::storeRawData(const void* data, unsigned int size) { if (!reserveSpace(mReservedSpace)) { return -1; } mReservedSpace = 0; if (!mVertexBuffer->storeRawData(data, size, mWritePosition)) { return -1; } int oldWritePos = static_cast<int>(mWritePosition); mWritePosition += size; return oldWritePos; } void VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances) { mReservedSpace += mVertexBuffer->getSpaceRequired(attribute, count, instances); } void VertexBufferInterface::reserveRawDataSpace(unsigned int size) { mReservedSpace += size; } VertexBuffer* VertexBufferInterface::getVertexBuffer() const { return mVertexBuffer; } StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true) { setBufferSize(initialSize); } StreamingVertexBufferInterface::~StreamingVertexBufferInterface() { } bool StreamingVertexBufferInterface::reserveSpace(unsigned int size) { bool result = true; unsigned int curBufferSize = getBufferSize(); if (size > curBufferSize) { result = setBufferSize(std::max(size, 3 * curBufferSize / 2)); setWritePosition(0); } else if (getWritePosition() + size > curBufferSize) { if (!discard()) { return false; } setWritePosition(0); } return result; } StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false) { } StaticVertexBufferInterface::~StaticVertexBufferInterface() { } int StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute) { for (unsigned int element = 0; element < mCache.size(); element++) { if (mCache[element].type == attribute.mType && mCache[element].size == attribute.mSize && mCache[element].stride == attribute.stride() && mCache[element].normalized == attribute.mNormalized) { if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride()) { return mCache[element].streamOffset; } } } return -1; } bool StaticVertexBufferInterface::reserveSpace(unsigned int size) { unsigned int curSize = getBufferSize(); if (curSize == 0) { setBufferSize(size); return true; } else if (curSize >= size) { return true; } else { UNREACHABLE(); // Static vertex buffers can't be resized return false; } } int StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances) { int attributeOffset = attrib.mOffset % attrib.stride(); VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attributeOffset, getWritePosition() }; mCache.push_back(element); return VertexBufferInterface::storeVertexAttributes(attrib, start, count, instances); } }
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// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderer.h: Defines a back-end specific class that hides the details of the // implementation-specific renderer. #ifndef LIBGLESV2_RENDERER_RENDERER_H_ #define LIBGLESV2_RENDERER_RENDERER_H_ #include "libGLESv2/Uniform.h" #include "libGLESv2/angletypes.h" #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 #endif const int versionWindowsVista = MAKEWORD(0x00, 0x06); const int versionWindows7 = MAKEWORD(0x01, 0x06); // Return the version of the operating system in a format suitable for ordering // comparison. inline int getComparableOSVersion() { DWORD version = GetVersion(); int majorVersion = LOBYTE(LOWORD(version)); int minorVersion = HIBYTE(LOWORD(version)); return MAKEWORD(minorVersion, majorVersion); } namespace egl { class Display; } namespace gl { class InfoLog; class ProgramBinary; class VertexAttribute; class Buffer; class Texture; class Framebuffer; } namespace rx { class TextureStorageInterface2D; class TextureStorageInterfaceCube; class VertexBuffer; class IndexBuffer; class QueryImpl; class FenceImpl; class BufferStorage; class Blit; struct TranslatedIndexData; class ShaderExecutable; class SwapChain; class RenderTarget; class Image; class TextureStorage; typedef void * ShaderBlob; typedef void (*pCompileFunc)(); struct ConfigDesc { GLenum renderTargetFormat; GLenum depthStencilFormat; GLint multiSample; bool fastConfig; }; struct dx_VertexConstants { float depthRange[4]; float viewAdjust[4]; }; struct dx_PixelConstants { float depthRange[4]; float viewCoords[4]; float depthFront[4]; }; enum ShaderType { SHADER_VERTEX, SHADER_PIXEL, SHADER_GEOMETRY }; class Renderer { public: explicit Renderer(egl::Display *display); virtual ~Renderer(); virtual EGLint initialize() = 0; virtual bool resetDevice() = 0; virtual int generateConfigs(ConfigDesc **configDescList) = 0; virtual void deleteConfigs(ConfigDesc *configDescList) = 0; virtual void sync(bool block) = 0; virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0; virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0; virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0; virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask) = 0; virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW) = 0; virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0; virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport) = 0; virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; virtual void applyShaders(gl::ProgramBinary *programBinary) = 0; virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0; virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0; virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0; virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0; virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0; virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0; virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; virtual void markAllStateDirty() = 0; // lost device virtual void notifyDeviceLost() = 0; virtual bool isDeviceLost() = 0; virtual bool testDeviceLost(bool notify) = 0; virtual bool testDeviceResettable() = 0; // Renderer capabilities virtual DWORD getAdapterVendor() const = 0; virtual std::string getRendererDescription() const = 0; virtual GUID getAdapterIdentifier() const = 0; virtual bool getBGRATextureSupport() const = 0; virtual bool getDXT1TextureSupport() = 0; virtual bool getDXT3TextureSupport() = 0; virtual bool getDXT5TextureSupport() = 0; virtual bool getEventQuerySupport() = 0; virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0; virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0; virtual bool getLuminanceTextureSupport() = 0; virtual bool getLuminanceAlphaTextureSupport() = 0; bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; } virtual unsigned int getMaxVertexTextureImageUnits() const = 0; virtual unsigned int getMaxCombinedTextureImageUnits() const = 0; virtual unsigned int getReservedVertexUniformVectors() const = 0; virtual unsigned int getReservedFragmentUniformVectors() const = 0; virtual unsigned int getMaxVertexUniformVectors() const = 0; virtual unsigned int getMaxFragmentUniformVectors() const = 0; virtual unsigned int getMaxVaryingVectors() const = 0; virtual bool getNonPower2TextureSupport() const = 0; virtual bool getDepthTextureSupport() const = 0; virtual bool getOcclusionQuerySupport() const = 0; virtual bool getInstancingSupport() const = 0; virtual bool getTextureFilterAnisotropySupport() const = 0; virtual float getTextureMaxAnisotropy() const = 0; virtual bool getShareHandleSupport() const = 0; virtual bool getDerivativeInstructionSupport() const = 0; virtual bool getPostSubBufferSupport() const = 0; virtual int getMajorShaderModel() const = 0; virtual float getMaxPointSize() const = 0; virtual int getMaxViewportDimension() const = 0; virtual int getMaxTextureWidth() const = 0; virtual int getMaxTextureHeight() const = 0; virtual bool get32BitIndexSupport() const = 0; virtual int getMinSwapInterval() const = 0; virtual int getMaxSwapInterval() const = 0; virtual GLsizei getMaxSupportedSamples() const = 0; virtual unsigned int getMaxRenderTargets() const = 0; // Pixel operations virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0; virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0; virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0; virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0; virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, bool blitRenderTarget, bool blitDepthStencil) = 0; virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0; // RenderTarget creation virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0; virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0; // Shader operations virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0; virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0; // Image operations virtual Image *createImage() = 0; virtual void generateMipmap(Image *dest, Image *source) = 0; virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0; virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0; virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0; // Buffer creation virtual VertexBuffer *createVertexBuffer() = 0; virtual IndexBuffer *createIndexBuffer() = 0; virtual BufferStorage *createBufferStorage() = 0; // Query and Fence creation virtual QueryImpl *createQuery(GLenum type) = 0; virtual FenceImpl *createFence() = 0; virtual bool getLUID(LUID *adapterLuid) const = 0; protected: bool initializeCompiler(); ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags); egl::Display *mDisplay; private: DISALLOW_COPY_AND_ASSIGN(Renderer); HMODULE mD3dCompilerModule; pCompileFunc mD3DCompileFunc; }; } #endif // LIBGLESV2_RENDERER_RENDERER_H_
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// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. #ifndef LIBGLESV2_RENDERER_RENDERER9_H_ #define LIBGLESV2_RENDERER_RENDERER9_H_ #include "common/angleutils.h" #include "libGLESv2/mathutil.h" #include "libGLESv2/renderer/ShaderCache.h" #include "libGLESv2/renderer/VertexDeclarationCache.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/renderer/RenderTarget.h" namespace gl { class Renderbuffer; } namespace rx { class VertexDataManager; class IndexDataManager; class StreamingIndexBufferInterface; struct TranslatedAttribute; class Renderer9 : public Renderer { public: Renderer9(egl::Display *display, HDC hDc, bool softwareDevice); virtual ~Renderer9(); static Renderer9 *makeRenderer9(Renderer *renderer); virtual EGLint initialize(); virtual bool resetDevice(); virtual int generateConfigs(ConfigDesc **configDescList); virtual void deleteConfigs(ConfigDesc *configDescList); void startScene(); void endScene(); virtual void sync(bool block); virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat); IDirect3DQuery9* allocateEventQuery(); void freeEventQuery(IDirect3DQuery9* query); // resource creation IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer); #if 0 void *createTexture2D(); void *createTextureCube(); void *createQuery(); void *createIndexBuffer(); void *createVertexbuffer(); // state setup void applyShaders(); void applyConstants(); #endif virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); virtual void setRasterizerState(const gl::RasterizerState &rasterState); virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask); virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, int stencilBackRef, bool frontFaceCCW); virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, bool ignoreViewport); virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer); virtual void applyShaders(gl::ProgramBinary *programBinary); virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray); virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount); virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances); virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo); virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances); virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances); virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer); virtual void markAllStateDirty(); // lost device void notifyDeviceLost(); virtual bool isDeviceLost(); virtual bool testDeviceLost(bool notify); virtual bool testDeviceResettable(); // Renderer capabilities IDirect3DDevice9 *getDevice() { return mDevice; } virtual DWORD getAdapterVendor() const; virtual std::string getRendererDescription() const; virtual GUID getAdapterIdentifier() const; virtual bool getBGRATextureSupport() const; virtual bool getDXT1TextureSupport(); virtual bool getDXT3TextureSupport(); virtual bool getDXT5TextureSupport(); virtual bool getEventQuerySupport(); virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable); virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable); virtual bool getLuminanceTextureSupport(); virtual bool getLuminanceAlphaTextureSupport(); virtual unsigned int getMaxVertexTextureImageUnits() const; virtual unsigned int getMaxCombinedTextureImageUnits() const; virtual unsigned int getReservedVertexUniformVectors() const; virtual unsigned int getReservedFragmentUniformVectors() const; virtual unsigned int getMaxVertexUniformVectors() const; virtual unsigned int getMaxFragmentUniformVectors() const; virtual unsigned int getMaxVaryingVectors() const; virtual bool getNonPower2TextureSupport() const; virtual bool getDepthTextureSupport() const; virtual bool getOcclusionQuerySupport() const; virtual bool getInstancingSupport() const; virtual bool getTextureFilterAnisotropySupport() const; virtual float getTextureMaxAnisotropy() const; virtual bool getShareHandleSupport() const; virtual bool getDerivativeInstructionSupport() const; virtual bool getPostSubBufferSupport() const; virtual int getMajorShaderModel() const; virtual float getMaxPointSize() const; virtual int getMaxViewportDimension() const; virtual int getMaxTextureWidth() const; virtual int getMaxTextureHeight() const; virtual bool get32BitIndexSupport() const; DWORD getCapsDeclTypes() const; virtual int getMinSwapInterval() const; virtual int getMaxSwapInterval() const; virtual GLsizei getMaxSupportedSamples() const; int getNearestSupportedSamples(D3DFORMAT format, int requested) const; virtual unsigned int getMaxRenderTargets() const; D3DFORMAT ConvertTextureInternalFormat(GLint internalformat); // Pixel operations virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source); virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source); virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level); virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level); virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, bool blitRenderTarget, bool blitDepthStencil); virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels); // RenderTarget creation virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth); virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth); // Shader operations virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type); // Image operations virtual Image *createImage(); virtual void generateMipmap(Image *dest, Image *source); virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain); virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); // Buffer creation virtual VertexBuffer *createVertexBuffer(); virtual IndexBuffer *createIndexBuffer(); virtual BufferStorage *createBufferStorage(); // Query and Fence creation virtual QueryImpl *createQuery(GLenum type); virtual FenceImpl *createFence(); // D3D9-renderer specific methods bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); D3DPOOL getTexturePool(DWORD usage) const; virtual bool getLUID(LUID *adapterLuid) const; private: DISALLOW_COPY_AND_ASSIGN(Renderer9); void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v); void applyUniformniv(gl::Uniform *targetUniform, const GLint *v); void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v); void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer); void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer); void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged); gl::Renderbuffer *getNullColorbuffer(gl::Renderbuffer *depthbuffer); D3DPOOL getBufferPool(DWORD usage) const; HMODULE mD3d9Module; HDC mDc; void initializeDevice(); D3DPRESENT_PARAMETERS getDefaultPresentParameters(); void releaseDeviceResources(); UINT mAdapter; D3DDEVTYPE mDeviceType; bool mSoftwareDevice; // FIXME: Deprecate IDirect3D9 *mD3d9; // Always valid after successful initialization. IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. IDirect3DDevice9 *mDevice; IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. Blit *mBlit; HWND mDeviceWindow; bool mDeviceLost; D3DCAPS9 mDeviceCaps; D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; D3DPRIMITIVETYPE mPrimitiveType; int mPrimitiveCount; GLsizei mRepeatDraw; bool mSceneStarted; bool mSupportsNonPower2Textures; bool mSupportsTextureFilterAnisotropy; int mMinSwapInterval; int mMaxSwapInterval; bool mOcclusionQuerySupport; bool mEventQuerySupport; bool mVertexTextureSupport; bool mDepthTextureSupport; bool mFloat32TextureSupport; bool mFloat32FilterSupport; bool mFloat32RenderSupport; bool mFloat16TextureSupport; bool mFloat16FilterSupport; bool mFloat16RenderSupport; bool mDXT1TextureSupport; bool mDXT3TextureSupport; bool mDXT5TextureSupport; bool mLuminanceTextureSupport; bool mLuminanceAlphaTextureSupport; std::map<D3DFORMAT, bool *> mMultiSampleSupport; GLsizei mMaxSupportedSamples; // current render target states unsigned int mAppliedRenderTargetSerial; unsigned int mAppliedDepthbufferSerial; unsigned int mAppliedStencilbufferSerial; bool mDepthStencilInitialized; bool mRenderTargetDescInitialized; rx::RenderTarget::Desc mRenderTargetDesc; unsigned int mCurStencilSize; unsigned int mCurDepthSize; IDirect3DStateBlock9 *mMaskedClearSavedState; // previously set render states bool mForceSetDepthStencilState; gl::DepthStencilState mCurDepthStencilState; int mCurStencilRef; int mCurStencilBackRef; bool mCurFrontFaceCCW; bool mForceSetRasterState; gl::RasterizerState mCurRasterState; bool mForceSetScissor; gl::Rectangle mCurScissor; bool mScissorEnabled; bool mForceSetViewport; gl::Rectangle mCurViewport; float mCurNear; float mCurFar; bool mForceSetBlendState; gl::BlendState mCurBlendState; gl::Color mCurBlendColor; GLuint mCurSampleMask; // Currently applied sampler states bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; gl::SamplerState mCurVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; bool mForceSetPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS]; // Currently applied textures unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS]; unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS]; unsigned int mAppliedIBSerial; unsigned int mAppliedProgramBinarySerial; rx::dx_VertexConstants mVertexConstants; rx::dx_PixelConstants mPixelConstants; bool mDxUniformsDirty; // A pool of event queries that are currently unused. std::vector<IDirect3DQuery9*> mEventQueryPool; VertexShaderCache mVertexShaderCache; PixelShaderCache mPixelShaderCache; VertexDataManager *mVertexDataManager; VertexDeclarationCache mVertexDeclarationCache; IndexDataManager *mIndexDataManager; StreamingIndexBufferInterface *mLineLoopIB; enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 }; struct NullColorbufferCacheEntry { UINT lruCount; int width; int height; gl::Renderbuffer *buffer; } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES]; UINT mMaxNullColorbufferLRU; }; } #endif // LIBGLESV2_RENDERER_RENDERER9_H_
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.h: Defines the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #ifndef LIBGLESV2_RENDERER_IMAGE9_H_ #define LIBGLESV2_RENDERER_IMAGE9_H_ #include "libGLESv2/renderer/Image.h" #include "common/debug.h" namespace gl { class Framebuffer; } namespace rx { class Renderer; class Renderer9; class TextureStorageInterface2D; class TextureStorageInterfaceCube; class Image9 : public Image { public: Image9(); ~Image9(); static Image9 *makeImage9(Image *img); static void generateMipmap(Image9 *dest, Image9 *source); static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease); virtual bool isRenderableFormat() const; D3DFORMAT getD3DFormat() const; virtual bool isDirty() const {return mSurface && mDirty;} IDirect3DSurface9 *getSurface(); virtual void setManagedSurface(TextureStorageInterface2D *storage, int level); virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level); virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint unpackAlignment, const void *input); virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, const void *input); virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source); private: DISALLOW_COPY_AND_ASSIGN(Image9); void createSurface(); void setManagedSurface(IDirect3DSurface9 *surface); bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect); void unlock(); Renderer9 *mRenderer; D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable. D3DFORMAT mD3DFormat; IDirect3DSurface9 *mSurface; }; } #endif // LIBGLESV2_RENDERER_IMAGE9_H_
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. #ifndef LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_ #define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_ #include "libGLESv2/Constants.h" #include "common/angleutils.h" namespace gl { class VertexAttribute; class ProgramBinary; } namespace rx { class BufferStorage; class StreamingVertexBufferInterface; class VertexBuffer; class Renderer; struct TranslatedAttribute { bool active; const gl::VertexAttribute *attribute; UINT offset; UINT stride; // 0 means not to advance the read pointer at all VertexBuffer *vertexBuffer; BufferStorage *storage; unsigned int serial; unsigned int divisor; }; class VertexDataManager { public: VertexDataManager(rx::Renderer *renderer); virtual ~VertexDataManager(); GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances); private: DISALLOW_COPY_AND_ASSIGN(VertexDataManager); rx::Renderer *const mRenderer; StreamingVertexBufferInterface *mStreamingBuffer; float mCurrentValue[gl::MAX_VERTEX_ATTRIBS][4]; StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS]; std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS]; }; } #endif // LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
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// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived // classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the // GPU-side texture. #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_ #define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_ #include "common/debug.h" namespace rx { class Renderer; class SwapChain; class RenderTarget; class Blit; class TextureStorage { public: TextureStorage() {}; virtual ~TextureStorage() {}; virtual int getLodOffset() const = 0; virtual bool isRenderTarget() const = 0; virtual bool isManaged() const = 0; virtual int levelCount() = 0; virtual RenderTarget *getRenderTarget() = 0; virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0; virtual void generateMipmap(int level) = 0; virtual void generateMipmap(int face, int level) = 0; private: DISALLOW_COPY_AND_ASSIGN(TextureStorage); }; class TextureStorageInterface { public: TextureStorageInterface(); virtual ~TextureStorageInterface(); TextureStorage *getStorageInstance() { return mInstance; } unsigned int getTextureSerial() const; virtual unsigned int getRenderTargetSerial(GLenum target) const = 0; virtual int getLodOffset() const; virtual bool isRenderTarget() const; virtual bool isManaged() const; virtual int levelCount(); protected: TextureStorage *mInstance; private: DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface); const unsigned int mTextureSerial; static unsigned int issueTextureSerial(); static unsigned int mCurrentTextureSerial; }; class TextureStorageInterface2D : public TextureStorageInterface { public: TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain); TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); virtual ~TextureStorageInterface2D(); void generateMipmap(int level); RenderTarget *getRenderTarget() const; virtual unsigned int getRenderTargetSerial(GLenum target) const; private: DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D); const unsigned int mRenderTargetSerial; }; class TextureStorageInterfaceCube : public TextureStorageInterface { public: TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); virtual ~TextureStorageInterfaceCube(); void generateMipmap(int face, int level); RenderTarget *getRenderTarget(GLenum faceTarget) const; virtual unsigned int getRenderTargetSerial(GLenum target) const; private: DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube); const unsigned int mFirstRenderTargetSerial; }; } #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
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#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image11.h: Implements the rx::Image11 class, which acts as the interface to // the actual underlying resources of a Texture #include "libGLESv2/renderer/Renderer11.h" #include "libGLESv2/renderer/Image11.h" #include "libGLESv2/renderer/TextureStorage11.h" #include "libGLESv2/Framebuffer.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/main.h" #include "libGLESv2/utilities.h" #include "libGLESv2/renderer/renderer11_utils.h" #include "libGLESv2/renderer/generatemip.h" namespace rx { Image11::Image11() { mStagingTexture = NULL; mRenderer = NULL; mDXGIFormat = DXGI_FORMAT_UNKNOWN; } Image11::~Image11() { if (mStagingTexture) { mStagingTexture->Release(); } } Image11 *Image11::makeImage11(Image *img) { ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img)); return static_cast<rx::Image11*>(img); } void Image11::generateMipmap(Image11 *dest, Image11 *src) { ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped; dest->map(&destMapped); src->map(&srcMapped); const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData); unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData); if (sourceData && destData) { switch (src->getDXGIFormat()) { case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_B8G8R8A8_UNORM: GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_A8_UNORM: GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R8_UNORM: GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R32G32B32A32_FLOAT: GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R32G32B32_FLOAT: GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R16G16B16A16_FLOAT: GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R8G8_UNORM: GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R16_FLOAT: GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R16G16_FLOAT: GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R32_FLOAT: GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; case DXGI_FORMAT_R32G32_FLOAT: GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch); break; default: UNREACHABLE(); break; } dest->unmap(); src->unmap(); } dest->markDirty(); } bool Image11::isDirty() const { return (mStagingTexture && mDirty); } bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height); } bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) { TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height); } bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) { if (mWidth != width || mHeight != height || mInternalFormat != internalformat || forceRelease) { mRenderer = Renderer11::makeRenderer11(renderer); mWidth = width; mHeight = height; mInternalFormat = internalformat; // compute the d3d format that will be used mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat); mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); if (mStagingTexture) { mStagingTexture->Release(); mStagingTexture = NULL; } return true; } return false; } bool Image11::isRenderableFormat() const { return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat); } DXGI_FORMAT Image11::getDXGIFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); return mDXGIFormat; } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint unpackAlignment, const void *input) { D3D11_MAPPED_SUBRESOURCE mappedImage; HRESULT result = map(&mappedImage); if (FAILED(result)) { ERR("Could not map image for loading."); return; } GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8; void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize)); switch (mInternalFormat) { case GL_ALPHA8_EXT: loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_LUMINANCE8_EXT: loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); break; case GL_ALPHA32F_EXT: loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_LUMINANCE32F_EXT: loadLuminanceFloatDataToRGB(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_ALPHA16F_EXT: loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_LUMINANCE16F_EXT: loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_LUMINANCE8_ALPHA8_EXT: loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); break; case GL_LUMINANCE_ALPHA32F_EXT: loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_LUMINANCE_ALPHA16F_EXT: loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGB8_OES: loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGB565: loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGBA8_OES: loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGBA4: loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGB5_A1: loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_BGRA8_EXT: loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGB32F_EXT: loadRGBFloatDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGB16F_EXT: loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGBA32F_EXT: loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; case GL_RGBA16F_EXT: loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); break; default: UNREACHABLE(); } unmap(); } void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, const void *input) { ASSERT(xoffset % 4 == 0); ASSERT(yoffset % 4 == 0); D3D11_MAPPED_SUBRESOURCE mappedImage; HRESULT result = map(&mappedImage); if (FAILED(result)) { ERR("Could not map image for loading."); return; } // Size computation assumes a 4x4 block compressed texture format size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8; void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize)); GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); int rows = inputSize / inputPitch; for (int i = 0; i < rows; ++i) { memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); } unmap(); } void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) { gl::Renderbuffer *colorbuffer = source->getReadColorbuffer(); if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat) { // No conversion needed-- use copyback fastpath ID3D11Texture2D *colorBufferTexture = NULL; unsigned int subresourceIndex = 0; if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) { D3D11_TEXTURE2D_DESC textureDesc; colorBufferTexture->GetDesc(&textureDesc); ID3D11Device *device = mRenderer->getDevice(); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); ID3D11Texture2D* srcTex = NULL; if (textureDesc.SampleDesc.Count > 1) { D3D11_TEXTURE2D_DESC resolveDesc; resolveDesc.Width = textureDesc.Width; resolveDesc.Height = textureDesc.Height; resolveDesc.MipLevels = 1; resolveDesc.ArraySize = 1; resolveDesc.Format = textureDesc.Format; resolveDesc.SampleDesc.Count = 1; resolveDesc.SampleDesc.Quality = 0; resolveDesc.Usage = D3D11_USAGE_DEFAULT; resolveDesc.BindFlags = 0; resolveDesc.CPUAccessFlags = 0; resolveDesc.MiscFlags = 0; HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex); if (FAILED(result)) { ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result); return; } deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); subresourceIndex = 0; } else { srcTex = colorBufferTexture; srcTex->AddRef(); } D3D11_BOX srcBox; srcBox.left = x; srcBox.right = x + width; srcBox.top = y; srcBox.bottom = y + height; srcBox.front = 0; srcBox.back = 1; deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox); srcTex->Release(); colorBufferTexture->Release(); } } else { // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels D3D11_MAPPED_SUBRESOURCE mappedImage; HRESULT result = map(&mappedImage); // determine the offset coordinate into the destination buffer GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset; void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset; mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat), gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset); unmap(); } } ID3D11Texture2D *Image11::getStagingTexture() { createStagingTexture(); return mStagingTexture; } unsigned int Image11::getStagingSubresource() { createStagingTexture(); return mStagingSubresource; } void Image11::createStagingTexture() { if (mStagingTexture) { return; } ID3D11Texture2D *newTexture = NULL; int lodOffset = 1; const DXGI_FORMAT dxgiFormat = getDXGIFormat(); ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures if (mWidth != 0 && mHeight != 0) { GLsizei width = mWidth; GLsizei height = mHeight; // adjust size if needed for compressed textures gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset); ID3D11Device *device = mRenderer->getDevice(); D3D11_TEXTURE2D_DESC desc; desc.Width = width; desc.Height = height; desc.MipLevels = lodOffset + 1; desc.ArraySize = 1; desc.Format = dxgiFormat; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; desc.MiscFlags = 0; HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture); if (FAILED(result)) { ASSERT(result == E_OUTOFMEMORY); ERR("Creating image failed."); return gl::error(GL_OUT_OF_MEMORY); } } mStagingTexture = newTexture; mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); mDirty = false; } HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map) { createStagingTexture(); HRESULT result = E_FAIL; if (mStagingTexture) { ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); result = deviceContext->Map(mStagingTexture, mStagingSubresource, D3D11_MAP_WRITE, 0, map); // this can fail if the device is removed (from TDR) if (d3d11::isDeviceLostError(result)) { mRenderer->notifyDeviceLost(); } else if (SUCCEEDED(result)) { mDirty = true; } } return result; } void Image11::unmap() { if (mStagingTexture) { ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); deviceContext->Unmap(mStagingTexture, mStagingSubresource); } } }
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// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader // executable implementation details. #ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ #define LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_ #include "libGLESv2/renderer/ShaderExecutable.h" namespace rx { class ShaderExecutable11 : public ShaderExecutable { public: ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable); ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable); ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable); virtual ~ShaderExecutable11(); static ShaderExecutable11 *makeShaderExecutable11(ShaderExecutable *executable); ID3D11PixelShader *getPixelShader() const; ID3D11VertexShader *getVertexShader() const; ID3D11GeometryShader *getGeometryShader() const; ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount); private: DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11); ID3D11PixelShader *mPixelExecutable; ID3D11VertexShader *mVertexExecutable; ID3D11GeometryShader *mGeometryExecutable; ID3D11Buffer *mConstantBuffer; }; } #endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE11_H_
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#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. #include "libGLESv2/renderer/Query9.h" #include "libGLESv2/main.h" #include "libGLESv2/renderer/renderer9_utils.h" #include "libGLESv2/renderer/Renderer9.h" namespace rx { Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type) { mRenderer = renderer; mQuery = NULL; } Query9::~Query9() { if (mQuery) { mQuery->Release(); mQuery = NULL; } } void Query9::begin() { if (mQuery == NULL) { if (FAILED(mRenderer->getDevice()->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery))) { return gl::error(GL_OUT_OF_MEMORY); } } HRESULT result = mQuery->Issue(D3DISSUE_BEGIN); ASSERT(SUCCEEDED(result)); } void Query9::end() { if (mQuery == NULL) { return gl::error(GL_INVALID_OPERATION); } HRESULT result = mQuery->Issue(D3DISSUE_END); ASSERT(SUCCEEDED(result)); mStatus = GL_FALSE; mResult = GL_FALSE; } GLuint Query9::getResult() { if (mQuery != NULL) { while (!testQuery()) { Sleep(0); // explicitly check for device loss // some drivers seem to return S_FALSE even if the device is lost // instead of D3DERR_DEVICELOST like they should if (mRenderer->testDeviceLost(true)) { return gl::error(GL_OUT_OF_MEMORY, 0); } } } return mResult; } GLboolean Query9::isResultAvailable() { if (mQuery != NULL) { testQuery(); } return mStatus; } GLboolean Query9::testQuery() { if (mQuery != NULL && mStatus != GL_TRUE) { DWORD numPixels = 0; HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH); if (hres == S_OK) { mStatus = GL_TRUE; switch (getType()) { case GL_ANY_SAMPLES_PASSED_EXT: case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; break; default: ASSERT(false); } } else if (d3d9::isDeviceLostError(hres)) { mRenderer->notifyDeviceLost(); return gl::error(GL_OUT_OF_MEMORY, GL_TRUE); } return mStatus; } return GL_TRUE; // prevent blocking when query is null } }
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// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BufferStorage11.h Defines the BufferStorage11 class. #ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ #define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ #include "libGLESv2/renderer/BufferStorage.h" namespace rx { class Renderer11; class BufferStorage11 : public BufferStorage { public: explicit BufferStorage11(Renderer11 *renderer); virtual ~BufferStorage11(); static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage); virtual void *getData(); virtual void setData(const void* data, unsigned int size, unsigned int offset); virtual void clear(); virtual unsigned int getSize() const; virtual bool supportsDirectBinding() const; virtual void markBufferUsage(); ID3D11Buffer *getBuffer() const; private: Renderer11 *mRenderer; ID3D11Buffer *mStagingBuffer; unsigned int mStagingBufferSize; ID3D11Buffer *mBuffer; unsigned int mBufferSize; unsigned int mSize; void *mResolvedData; unsigned int mResolvedDataSize; bool mResolvedDataValid; unsigned int mReadUsageCount; unsigned int mWriteUsageCount; }; } #endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
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