code
stringlengths
1
2.06M
language
stringclasses
1 value
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contains analysis utilities for dealing with HLSL's lack of support for // the use of intrinsic functions which (implicitly or explicitly...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _SYMBOL_TABLE_INCLUDED_ #define _SYMBOL_TABLE_INCLUDED_ // // Symbol table for parsing. Has these design characteristics: //...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputGLSL.h" TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrate...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Create strings that declare built-in definitions, add built-ins that // cannot be expressed in the files, and establish mappings...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/timing/RestrictVertexShaderTiming.h" void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node) { if (IsSamp...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InfoSink.h" #include "compiler/ParseHelper.h" #include "compiler/depgraph/DependencyGraphOutput.h" #include "compiler/ti...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ #define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_ #include "GLSLANG/Shader...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_ #define COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_ #include "GLSLANG/Sh...
C++
// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_UNIFORM_H_ #define COMPILER_UNIFORM_H_ #include <string> #include <vector> #define GL_APICALL #include <GLE...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_RENAME_FUNCTION #define COMPILER_RENAME_FUNCTION #include "compiler/intermediate.h" // // Renames a function, including ...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ValidateLimitations.h" #include "compiler/InfoSink.h" #include "compiler/InitializeParseContext.h" #include "compil...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.cpp: Debugging utilities. #include "compiler/debug.h" #include <stdarg.h> #include <stdio.h> #include "compiler/Initialize...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _SHHANDLE_INCLUDED_ #define _SHHANDLE_INCLUDED_ // // Machine independent part of the compiler private objects // sent as ShH...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SearchSymbol is an AST traverser to detect the use of a given symbol name // #ifndef COMPILER_SEARCHSYMBOL_H_ #define COMPILER_SEAR...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_HASH_NAMES_H_ #define COMPILER_HASH_NAMES_H_ #include <map> #include "compiler/intermediate.h" #include "GLSLANG/Sh...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _INFOSINK_INCLUDED_ #define _INFOSINK_INCLUDED_ #include <math.h> #include "compiler/Common.h" // Returns the fractional par...
C++
// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/Uniform.h" namespace sh { Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, ...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/OutputHLSL.h" #include "common/angleutils.h" #include "compiler/debug.h" #include "compiler/DetectDiscontinuity.h"...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_VARIABLE_INFO_H_ #define COMPILER_VARIABLE_INFO_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h...
C++
// // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" class TInfoSinkBase; struct TLoopInfo { struct TIndex { in...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _MMAP_INCLUDED_ #define _MMAP_INCLUDED_ // // Encapsulate memory mapped files // class TMMap { public: TMMap(const char*...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ #define CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_ #include <set> #include "compiler/ForLoopUnr...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/intermediate.h" #include "compiler/RemoveTree.h" // // Code to recursively delete the intermediate tree. // class...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorGLSL.h" #include "compiler/OutputGLSL.h" #include "compiler/VersionGLSL.h" static void writeVersion(ShS...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // Implement the top-level of interface to the compiler, // as defined in ShaderLang.h // #include "GLSLANG/ShaderLang.h" #includ...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/ParseHelper.h" // // Use this class to carry along data from node to node in // the traversal // class TConstTrav...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorHLSL.h" // // This function must be provided to create the actual // compile object used by higher level...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/PoolAlloc.h" #ifndef _MSC_VER #include <stdint.h> #endif #include <stdio.h> #include "common/angleutils.h" #inclu...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_ #include "compiler/OutputGLSLBase.h" class TOutputGL...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DIAGNOSTICS_H_ #define COMPILER_DIAGNOSTICS_H_ #include "compiler/preprocessor/DiagnosticsBase.h" class TInfoSink; clas...
C++
// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #include "GLSLANG/ShaderLang.h" #include ...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // UnfoldShortCircuit is an AST traverser to output short-circuiting operators as if-else statements // #ifndef COMPILER_UNFOLDSHORTCI...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_OUTPUT_H #include "compiler/depgraph/Depend...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraphOutput.h" void TDependencyGraphOutput::outputIndentation() { for (int i = 0; i < getDepth()...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraphBuilder.h" void TDependencyGraphBuilder::build(TIntermNode* node, TDependencyGraph* graph) { ...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H #include "compiler/depgraph/Depe...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/depgraph/DependencyGraph.h" // These methods do a breadth-first traversal through the graph and mark visited nodes. vo...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H #define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_H #include "compiler/intermediate.h" #include <se...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #pragma warning(disable: 4718) #include "compiler/depgraph/DependencyGraph.h" #include "compiler/depgraph/DependencyGraphBuilder.h" TDepe...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InitializeDll.h" #include "compiler/InitializeGlobals.h" #include "compiler/InitializeParseContext.h" #include "co...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/InfoSink.h" void TInfoSinkBase::prefix(TPrefixType p) { switch(p) { case EPrefixNone: brea...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef _VARIABLEPACKER_INCLUDED_ #define _VARIABLEPACKER_INCLUDED_ #include <vector> #include "compiler/ShHandle.h" class VariableP...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORGLSL_H_ #define COMPILER_TRANSLATORGLSL_H_ #include "compiler/ShHandle.h" class TranslatorGLSL : public T...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/DetectCallDepth.h" #include "compiler/InfoSink.h" DetectCallDepth::FunctionNode::FunctionNode(const TString& fname...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/MapLongVariableNames.h" namespace { TString mapLongName(size_t id, const TString& name, bool isGlobal) { ASSE...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Config.h: Defines the egl::Config class, describing the format, type // and size for an egl::Surface. Implements EGLConfig and rela...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.h: Defines the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDisplay....
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.cpp: Implements the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDis...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libEGL/main.h" #include "common/debug.h" static DWORD c...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.h: Management of thread-local data. #ifndef LIBEGL_MAIN_H_ #define LIBEGL_MAIN_H_ #define EGLAPI #include <EGL/egl.h> #inclu...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.cpp: Implements the egl::Surface class, representing a drawing surface // such as the client area of a window, including an...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.h: Defines the egl::Surface class, representing a drawing surface // such as the client area of a window, including any bac...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Config.cpp: Implements the egl::Config class, describing the format, type // and size for an egl::Surface. Implements EGLConfig and...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libEGL.cpp: Implements the exported EGL functions. #include <exception> #include "common/debug.h" #include "common/version.h" #in...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RefCountObject.h: Defines the gl::RefCountObject base class that provides // lifecycle support for GL objects using the traditional...
C++
#include "precompiled.h" // // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RefCountObject.cpp: Defines the gl::RefCountObject base class that provides // lifecycle support for GL ob...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.cpp: Debugging utilities. #include "common/debug.h" #include "common/system.h" #include <d3d9.h> namespace gl { typedef vo...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angleutils.h: Common ANGLE utilities. #ifndef COMMON_ANGLEUTILS_H_ #define COMMON_ANGLEUTILS_H_ #include <stddef.h> // A macro t...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // debug.h: Debugging utilities. #ifndef COMMON_DEBUG_H_ #define COMMON_DEBUG_H_ #include <stdio.h> #include <assert.h> #include "c...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BinaryStream.h: Provides binary serialization of simple types. #ifndef LIBGLESV2_BINARYSTREAM_H_ #define LIBGLESV2_BINARYSTREAM_H_ #in...
C++
// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // precompiled.cpp: Precompiled header source file for libGLESv2. #include "precompiled.h"
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes // Colorbuffer, Depthbuffer and Stenc...
C++
#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query.cpp: Implements the gl::Query class #include "libGLESv2/Query.h" #include "libGLESv2/renderer/QueryImpl....
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer // objects and related functionality. [OpenGL ES 2.0.24...
C++
#include "precompiled.h" // // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and // retrieves objects whic...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Shader.h: Defines the abstract gl::Shader class and its concrete derived // classes VertexShader and FragmentShader. Implements GL ...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or // index data. Implemen...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer // objects and related fu...
C++
// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.h : Defines the ResourceManager class, which tracks objects // shared by multiple GL contexts. #ifndef LIBGLESV2_R...
C++
// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 #ifndef LIBGLESV2_ANGLETYPES_H_ #...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Shader.cpp: Implements the gl::Shader class and its derived classes // VertexShader and FragmentShader. I...
C++
// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query.h: Defines the gl::Query class #ifndef LIBGLESV2_QUERY_H_ #define LIBGLESV2_QUERY_H_ #define GL_APICALL #include <GLES2/gl2.h> ...
C++
// // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to // allocate GL handles. #ifndef LIBGLESV2_HANDLEALLOCAT...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.h: Defines the abstract gl::Texture class and its concrete derived // classes Texture2D and TextureCubeMap. Implements GL t...
C++
// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Contants.h: Defines some implementation specific and gl constants #ifndef LIBGLESV2_CONSTANTS_H_ #define LIBGLESV2_CONSTANTS_H_ namesp...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.cpp: Conversion functions and other utility routines. #include "libGLESv2/utilities.h" #include...
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.cpp: DLL entry point and management of thread-local data. #include "libGLESv2/main.h" #include "lib...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // utilities.h: Conversion functions and other utility routines. #ifndef LIBGLESV2_UTILITIES_H #define LIBGLESV2_UTILITIES_H #define...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // main.h: Management of thread-local data. #ifndef LIBGLESV2_MAIN_H_ #define LIBGLESV2_MAIN_H_ #include "common/debug.h" #include "...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Program.cpp: Implements the gl::Program class. Implements GL program objects // and related functionality....
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context.cpp: Implements the gl::Context class, managing all GL state and performing // rendering operation...
C++
#include "precompiled.h" // // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used // to allocate GL handles. #...
C++
// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Context.h: Defines the gl::Context class, managing all GL state and performing // rendering operations. It is the GLES2 specific im...
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. #include "common/version.h" #include "li...
C++
#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This file is automatically generated. namespace gl { const static unsigned g_mantissa[2048] = { 0x0000000...
C++
#include "precompiled.h" // // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Program.cpp: Implements the gl::Program class. Implements GL program objects // and related functionality....
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Implements the rx::Image class, an abstract base class for the // renderer-specific classes whic...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. #ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_ #define LIBGLESV2_RENDE...
C++
#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches // D3D11 input layouts. #includ...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. #ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_ #define LIBGLESV2_RENDERER_I...
C++
#include "precompiled.h" // // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface // class with derivati...
C++
// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderer.h: Defines a back-end specific class that hides the details of the // implementation-specific renderer. #ifndef LIBGLESV2...
C++
// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. #ifndef LIBGLESV2_RENDERER_RENDERER9_H_ #define LIBGLESV2_RE...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.h: Defines the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #ifndef LIB...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. #ifndef LIBGLESV2_RENDERE...
C++
// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived // classes TextureStorageInterfac...
C++
#include "precompiled.h" // // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image11.h: Implements the rx::Image11 class, which acts as the interface to // the actual underlying resources ...
C++
// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderExecutable11.h: Defines a D3D11-specific class to contain shader // executable implementation details. #ifndef LIBGLESV2_REN...
C++
#include "precompiled.h" // // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. #include "libGLESv2/renderer/Query9....
C++
// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // BufferStorage11.h Defines the BufferStorage11 class. #ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_ #define LIBGLESV2_RENDERER_BUFFERSTO...
C++