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#include "../Global.h" #include "AhnLab.h" #include "AntiCpSvrFunc.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; extern void TransmitePacket_sc_disconnect(playerCharacter_t* pPlayer, int MessageIdx =0); extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); CAhnLab::CAhnLab(const char* filename) { m_bOK = FALSE; m_pBasePointer = NULL; m_dmMemSize = 0; m_NextSendTime = 0; m_CheckPcIdx = 0; if ( NULL == filename) return; DWORD dwRet = _AntiCpSvr_Initialize( filename, &m_pBasePointer, &m_dmMemSize); if( dwRet != ERROR_SUCCESS ) { TRACE("_AntiCp_Initialize failed. %x", dwRet); return; } m_bOK = TRUE; } CAhnLab::~CAhnLab() { _AntiCpSvr_Finalize(m_pBasePointer); } BOOL CAhnLab::IsOK() { return m_bOK; } void CAhnLab::UpdateAhnLab() { if ( FALSE == IsOK()) return; if ( NULL == m_pBasePointer) return; if ( g_globalTime < m_NextSendTime ) return; int nSendCount = 0; for (int nIdx = 0; nIdx < MAX_PCS ; nIdx++, m_CheckPcIdx++) { playerCharacter_t* pPlayer = NULL; if ( m_CheckPcIdx >= MAX_PCS) m_CheckPcIdx = 0; pPlayer =gcpTools->GetPlayerRecordPointer(m_CheckPcIdx); if(NULL == pPlayer) continue; if(FALSE == gcpTools->isReady(pPlayer)) continue; if ( pPlayer->m_AhnLabMsg.MessageSend == TRUE) continue; playerCharacter_t::sUserHackAckMsg* Msg = NULL; Msg = &(pPlayer->m_AhnLabMsg); if ( NULL == Msg ) return; memset(Msg->byReqInfo, 0, ANTICPSVRREQLEN); memset(Msg->byReqMsg, 0, ANTICPSVRREQLEN); memset(Msg->byAckMsg, 0, ANTICPCNTACKLEN); DWORD dwRet = _AntiCpSvr_MakeReqMsg(m_pBasePointer, m_dmMemSize, Msg->byReqMsg, Msg->byReqInfo); if ( dwRet != ERROR_SUCCESS ) continue; GTH_SendMessageAhnLabMessage(pPlayer); pPlayer->m_AhnLabMsg.MessageSend = TRUE; pPlayer->m_AhnLabMsg.SendTime = g_globalTime; pPlayer->m_AhnLabMsg.SendCount += 1; nSendCount++; if ( nSendCount > PROCESSNUMperFRAME) break; } m_NextSendTime = g_globalTime + SEND_DELAY; } void CAhnLab::GTH_SendMessageAhnLabMessage(playerCharacter_t *pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, AHNLAB); for (int nMsgIdx = 0; nMsgIdx < ANTICPSVRREQLEN; nMsgIdx++) MSG_WriteByte(&netMessage, pPlayer->m_AhnLabMsg.byReqMsg[nMsgIdx]); NET_SendUnreliableMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CAhnLab::GTH_ProcessMessageAhnLabMessage(playerCharacter_t *pPlayer) { if ( NULL == pPlayer) return; for (int nMsgIdx = 0; nMsgIdx < ANTICPCNTACKLEN; nMsgIdx++) pPlayer->m_AhnLabMsg.byAckMsg[nMsgIdx] = MSG_ReadByte(); if ( pPlayer->m_AhnLabMsg.MessageSend == FALSE ) return; DWORD dwRet = _AntiCpSvr_AnalyzeAckMsg(pPlayer->m_AhnLabMsg.byAckMsg, m_pBasePointer, pPlayer->m_AhnLabMsg.byReqInfo); switch( dwRet ) { case ERROR_ANTICPSVR_ANALACKMSG_HSHIELD_ERROR: { TransmitePacket_sc_disconnect(pPlayer, ERROR_ANTICPSVR_ANALACKMSG_HSHIELD_ERROR); GTH_DisconnectPlayer(pPlayer,FALSE); g_logSystem->Write("User [%s] was HackShield Error(1). Closed.", pPlayer->userID); }break; case ERROR_ANTICPSVR_ANALACKMSG_PACKET_ERROR: { TransmitePacket_sc_disconnect(pPlayer, ERROR_ANTICPSVR_ANALACKMSG_PACKET_ERROR); GTH_DisconnectPlayer(pPlayer,FALSE); g_logSystem->Write("User [%s] was HackShield Error(2). Closed.", pPlayer->userID); }break; case ERROR_ANTICPSVR_ANALACKMSG_FILE_ERROR: { TransmitePacket_sc_disconnect(pPlayer, ERROR_ANTICPSVR_ANALACKMSG_FILE_ERROR); GTH_DisconnectPlayer(pPlayer,FALSE); g_logSystem->Write("User [%s] was HackShield Error(3). Closed.", pPlayer->userID); }break; } pPlayer->m_AhnLabMsg.MessageSend = FALSE; pPlayer->m_AhnLabMsg.SendCount = 0; } void CAhnLab::GTH_CheckReciveTIme(playerCharacter_t *pPlayer) { if ( pPlayer->m_AhnLabMsg.MessageSend == FALSE) return; if ( (g_globalTime - pPlayer->m_AhnLabMsg.SendTime ) > DisConnectTIme ) { if ( pPlayer->m_AhnLabMsg.SendCount < AhnLabMessageSendCount ) { GTH_SendMessageAhnLabMessage(pPlayer); pPlayer->m_AhnLabMsg.MessageSend = TRUE; pPlayer->m_AhnLabMsg.SendTime = g_globalTime; pPlayer->m_AhnLabMsg.SendCount += 1; return; } TransmitePacket_sc_disconnect(pPlayer, ERROR_ANTICPSVR_ANALACKMSG_PACKET_ERROR); GTH_DisconnectPlayer(pPlayer,FALSE); g_logSystem->Write("User [%s] was HackShield Error(2). Closed.", pPlayer->userID); } }
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#if !defined(AFX_AHNLAB_H__56B2DC40_CF48_4429_8A4F_830574D0063F__INCLUDED_) #define AFX_AHNLAB_H__56B2DC40_CF48_4429_8A4F_830574D0063F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "AntiCpSvrFunc.h" #include "AntiCpCnt.h" class CAhnLab { public: enum{ SEND_DELAY = 30 * 1000, PROCESSNUMperFRAME = 40, DisConnectTIme = 15 * 1000, AhnLabMessageSendCount = 8 }; enum enumAhnLabPacket{ CC_AHNLAB = 0X0000, GSC_AHNLAB = 0X0001 }; protected: BOOL m_bOK; BYTE *m_pBasePointer; DWORD m_dmMemSize; FLOAT m_NextSendTime; int m_CheckPcIdx; public: BOOL IsOK(); void UpdateAhnLab(); void GTH_SendMessageAhnLabMessage(playerCharacter_t *pPlayer); void GTH_ProcessMessageAhnLabMessage(playerCharacter_t *pPlayer); void GTH_CheckReciveTIme(playerCharacter_t *pPlayer); public: CAhnLab(const char* filename); virtual ~CAhnLab(); }; #endif
C++
#include "global.h" void GTH_SystemAdmin_ServerShutdown() { if ( g_config.isManager ) { GTH_SendMessage_DropServerGroup(); GTH_SendMessage_SystemShutdownToMember(); GTH_SystemAdmin_SetShutDownTimer(); GTH_ProcessDanbattlePowerEnd(); } else { GTH_SendMessage_SystemShutdownToManager(); } } void GTH_SystemAdmin_SetShutDownTimer() { g_serverShutdownTimer.active = true; g_serverShutdownTimer.setTime = g_globalTime; g_serverShutdownTimer.setSecond = 20 + (NewDanBattleSystem::POWE_END_WAIT_SEC/1000); g_serverShutdownTimer.countdown = g_serverShutdownTimer.setSecond * 1000 + SERVER_SHUTDOWN_DELAYTIME; g_serverShutdownTimer.isComplete = false; } void GTH_Init_ServerShutdownTimer() { g_serverShutdownTimer.active = false; g_serverShutdownTimer.setTime = 0; g_serverShutdownTimer.setSecond = 0; g_serverShutdownTimer.countdown = 0; g_serverShutdownTimer.isComplete = false; } void GTH_Process_ServerShutdownTimer() { int count; int i; playerCharacter_t *pc; if ( g_serverShutdownTimer.active ) { if (g_globalTime - g_serverShutdownTimer.setTime > g_serverShutdownTimer.countdown ) g_serverShutdownTimer.isComplete = true; if ( g_serverShutdownTimer.isComplete ) { g_serverShutdownTimer.isComplete = false; PostMessage( g_hWnd, WM_COMMAND, IDM_EXIT, 0 ); return; } pc = &g_pc[0]; for (i=0; i<MAX_PCS; i++, pc++) { if ( !pc->active ) continue; if ( !pc->ready ) continue; if ( pc->isSetServerShutdown ) continue; GTH_SendMessage_SetShutdownTimer( pc ); pc->isSetServerShutdown = true; count ++; if ( count > 20 ) break; } } } void GTH_SystemAdmin_GoToPlayer(playerCharacter_t *pc) { int idx; char toName[NAMESTRING]; int worldIdx, zoneIdx; vec3_t position; strcpy(toName, MSG_ReadString()); idx = GTH_FindPCByName( toName ); if (idx >= 0) { worldIdx = g_pc[idx].worldIdx; vec_copy(g_pc[idx].position, position); if( worldIdx == pc->worldIdx ) { vec_copy( position, pc->position ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( pc ); GTH_SendMessage_SyncItemObject( pc ); g_logSystem->Write("User (%s) Move to '%s' Character Pos. (World:%d, %.2f, %.2f, %.2f)", pc->userID, toName, pc->worldIdx, pc->position[0], pc->position[1], pc->position[2]); } else { GTH_Zone_DeleteEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); pc->worldIdx = worldIdx; vec_copy( position, pc->position ); pc->zoneIdx = GTH_Zone_GetZoneIdx( pc->position ); GTH_Zone_AddEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); GTH_SendPCEventMessage_Respawn( pc ); pc->ready = false; g_logSystem->Write("User (%s) Move to '%s' Character Pos. (World:%d, %.2f, %.2f, %.2f)", pc->userID, toName, pc->worldIdx, pc->position[0], pc->position[1], pc->position[2]); } } else { if ( g_config.isManager ) { GTH_SendMessage_RequestFindPCToMember( g_config.gameServerNo, toName, pc->name ); } else { GTH_SendMessage_RequestFindPCToManager( g_config.gameServerNo, toName, pc->name ); } } } void GTH_SystemAdmin_Notice() { char notice[256]; strcpy(notice, MSG_ReadString()); if ( g_config.isManager ) { GTH_SendMessage_NoticeToMember( notice ); GTH_SystemAdmin_SetNoticeInfo( notice ); } else { GTH_SendMessage_NoticeToManager( notice ); } } void GTH_SystemAdmin_SetNoticeInfo( char *notice ) { g_noticeInfo.active = true; g_noticeInfo.setTime = g_globalTime; g_noticeInfo.setRepeatCount = 3; g_noticeInfo.setTerm = 10000; g_noticeInfo.nextTime = g_globalTime; g_noticeInfo.curRepeatCount = 0; g_noticeInfo.curPC = 0; strcpy(g_noticeInfo.notice, notice); } void GTH_Init_ServerNoticeInfo() { g_noticeInfo.active = false; g_noticeInfo.setTime = 0; g_noticeInfo.setRepeatCount = 0; g_noticeInfo.setTerm = 0; g_noticeInfo.nextTime = 0; g_noticeInfo.curRepeatCount = 0; g_noticeInfo.curPC = 0; strcpy(g_noticeInfo.notice, ""); } void GTH_Process_NoticeInfo() { int count; int i; playerCharacter_t *pc; int start; if ( g_noticeInfo.active ) { if ( g_globalTime >= g_noticeInfo.nextTime) { start = g_noticeInfo.curPC; pc = &g_pc[start]; for (i=start; i<MAX_PCS; i++, pc++) { if ( !pc->active ) continue; if ( !pc->ready ) continue; GTH_SendMessage_NoticeMessage( pc, g_noticeInfo.notice ); count ++; if ( count >= 20 ) { i++; break; } } if (i >= MAX_PCS) { g_noticeInfo.curPC = 0; g_noticeInfo.nextTime = g_globalTime + g_noticeInfo.setTerm; g_noticeInfo.curRepeatCount ++; if (g_noticeInfo.curRepeatCount >= g_noticeInfo.setRepeatCount) g_noticeInfo.active = false; } else { g_noticeInfo.curPC = i; } } } } int GTH_CheckValidation_GameMaster( playerCharacter_t *pc ) { if ( pc->gameMaster < 1) return 0; return 1; } void GTH_SystemAdmin_RequestFindPC() { int idx; char toName[NAMESTRING], fromName[NAMESTRING]; int worldIdx, reqMemberIdx; vec3_t position; reqMemberIdx = MSG_ReadByte(); strcpy(toName, MSG_ReadString()); strcpy(fromName, MSG_ReadString()); idx = GTH_FindPCByName( toName ); if (idx >= 0) { worldIdx = g_pc[idx].worldIdx; vec_copy(g_pc[idx].position, position); if ( g_config.isManager ) { GTH_SendMessage_ReplyFindPCToMember( reqMemberIdx, worldIdx, position, fromName ); } else { GTH_SendMessage_ReplyFindPCToManager( reqMemberIdx, worldIdx, position, fromName ); } } else { if ( g_config.isManager ) { GTH_SendMessage_RequestFindPCToMember( reqMemberIdx, toName, fromName ); } } } void GTH_SystemAdmin_ReplyFindPC() { int idx; int worldIdx, reqMemberIdx, memberIdx; char fromName[NAMESTRING]; vec3_t position; playerCharacter_t *pc; vec3_t savePosition; int saveWorldIdx; reqMemberIdx = MSG_ReadByte(); worldIdx = MSG_ReadByte(); MSG_ReadPosition(position); strcpy(fromName, MSG_ReadString()); if ( reqMemberIdx == g_config.gameServerNo ) { idx = GTH_FindPCByName( fromName ); if ( idx >= 0 ) { pc = &g_pc[idx]; memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { g_logSystem->Write("Move Error!! in GTH_SystemAdmin_ReplyFindPC(reqMemberIdx:%d, worldIdx:%d, fromName:%s", reqMemberIdx, worldIdx, fromName); } else { saveWorldIdx = pc->worldIdx; vec_copy(pc->position, savePosition); pc->worldIdx = worldIdx; vec_copy(position, pc->position); pc->flagChangeServer = 1; pc->changeServerWorldIdx = worldIdx; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); pc->worldIdx = saveWorldIdx; vec_copy(savePosition, pc->position); } } } else { if ( g_config.isManager ) { GTH_SendMessage_ReplyFindPCToMember( reqMemberIdx, worldIdx, position, fromName ); } } } void GTH_SystemAdmin_GoToMonster(playerCharacter_t *pc) { if( !pc->gameMaster ) return; int zoneIdx; int monsterIdx; monsterIdx = MSG_ReadShort(); if (monsterIdx < 0 || monsterIdx >= MAX_MONSTERS) return; if( !g_monster[monsterIdx].active ) return; if ( pc->worldIdx == g_monster[monsterIdx].worldIdx ) { vec_copy( g_monster[monsterIdx].position, pc->position ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( pc ); GTH_SendMessage_SyncItemObject( pc ); g_logSystem->Write("User (%s) Move to Monster(%d) Pos. (World:%d, %.2f, %.2f, %.2f)", pc->userID, monsterIdx, pc->worldIdx, pc->position[0], pc->position[1], pc->position[2]); } } void GTH_SystemAdmin_GMBusyOnOff(playerCharacter_t *pc) { if( !pc->gameMaster ) return; pc->gmBusy = !pc->gmBusy; } void GTH_SystemAdmin_GMHideOnOff(playerCharacter_t *pc) { if( !pc->gameMaster ) return; pc->gmHide = !pc->gmHide; } void GTH_SystemAdmin_SummonMonster( playerCharacter_t *pc ) { int worldIdx, monsterTableIdx, aiType, entityType; int summonerType, summonerIdx; int num; float validTime; vec3_t position; int reply = 1, error = 0; if( !pc->gameMaster ) return; summonerIdx = MSG_ReadShort(); summonerType = MSG_ReadByte(); monsterTableIdx = MSG_ReadShort(); aiType = MSG_ReadShort(); worldIdx = MSG_ReadByte(); MSG_ReadPosition( position ); validTime = (float)MSG_ReadShort(); validTime = validTime * 1000.0f; num = MSG_ReadShort(); if( num > 5 ) num = 5; entityType = ENTITY_MONSTER; for( int i = 0; i < num; i ++ ) { reply = MONSTER_Summon( monsterTableIdx, worldIdx, position, aiType, ENTITY_MONSTER, summonerIdx, summonerIdx, validTime ); } } extern i3sizebuf_t netMessage;
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#include "../global.h" extern i3sizebuf_t netMessage; extern i3socket_t msSocket[MAX_MASTERSERVER]; extern i3socket_t localSocket; #include "..\\Guild\\CGuildCtrl.h" extern CGuildCtrl* gcpGuildCtrl; int GTH_GetMemberServerIdx(i3packet_t *p) { int command; int idx; if ( !NET_PreviewMessage(p) ) return -1; MSG_BeginReading(); command = MSG_ReadByte(); if (command != GSC_MYSERVERINFO) return -1; idx = MSG_ReadByte(); return idx; } int GTH_RegistMemberServer() { int i; memberServer_t *member; if (g_config.gameServerNo >= MAX_MEMBER_SERVER || g_config.gameServerNo < 0) return false; member = &g_memberServer[ g_config.gameServerNo ]; member->idx = g_config.gameServerNo; member->active = true; member->isManager = g_config.isManager; strcpy( member->name, g_config.gameServerName ); strcpy( member->hostName, g_hostName ); strcpy( member->serviceIP, g_config.serviceIP ); member->servicePort = g_config.servicePort; strcpy( member->localIP, g_config.localIP ); member->localPort = g_config.localPort; member->serviceWorldNumber = g_config.serviceWorldNumber; for (i=0; i<g_config.serviceWorldNumber; i ++) member->serviceWorldList[i] = g_config.serviceWorldList[i]; member->curClientNumber = 0; member->maxClientNumber = 0; g_memberServerNumber = 1; return true; } void GTH_UpdateMyServerInfo() { memberServer_t *member; member = &g_memberServer[ g_config.gameServerNo ]; member->curClientNumber = g_pcNumber; member->maxClientNumber = g_maxPCNumber; } int GTH_AddToServerGroup(int memberIdx, struct sockaddr_in *addr) { memberServer_t *member; if (memberIdx >= MAX_MEMBER_SERVER || memberIdx < 0) return -1; member = &g_memberServer[memberIdx]; if ( member->active ) return -1; member->idx = memberIdx; member->active = true; NET_InitSocket(&member->sock, addr, localSocket.socket, SocketType_Unreliable); g_memberServerNumber++; return memberIdx; } int GTH_FindMemberServerWithAddr(struct sockaddr_in *addr) { memberServer_t *member; int i; member = &g_memberServer[1]; for (i = 1; i < MAX_MEMBER_SERVER; i++, member++) { if (!member->active) continue; if (NET_AddrCompare((struct sockaddr *)addr, (struct sockaddr *)&member->sock.addr) == 0) return i; } return -1; } int GTH_DropMyServer() { int memberIdx; memberServer_t *member; memberIdx = MSG_ReadByte(); if (memberIdx >= MAX_MEMBER_SERVER || memberIdx < 0) return -1; member = &g_memberServer[memberIdx]; if ( !member->active ) return false; if ( member->idx != memberIdx ) return false; member->active = false; g_memberServerNumber --; return true; } int GTH_MyServerInfo() { int memberIdx; memberServer_t *member; int i; memberIdx = MSG_ReadByte(); if (memberIdx >= MAX_MEMBER_SERVER || memberIdx < 0) return 0; member = &g_memberServer[memberIdx]; strcpy( member->name, MSG_ReadString() ); strcpy( member->hostName, MSG_ReadString() ); strcpy( member->serviceIP, MSG_ReadString() ); member->servicePort = MSG_ReadShort(); strcpy( member->localIP, MSG_ReadString() ); member->localPort = MSG_ReadShort(); member->serviceWorldNumber = MSG_ReadByte(); for (i=0; i<member->serviceWorldNumber; i++) member->serviceWorldList[i] = MSG_ReadByte(); member->curClientNumber = MSG_ReadShort(); member->maxClientNumber = MSG_ReadShort(); member->updateTime = g_globalTime; member->active = true; return 1; } int GTH_InitMemberServer() { int memberIdx; memberServer_t *member; int i; memset(&g_memberServer[0], 0, sizeof(memberServer_t)*MAX_MEMBER_SERVER); memberIdx = g_config.gameServerNo; if (memberIdx >= MAX_MEMBER_SERVER || memberIdx < 0) { MessageBox(g_hWnd, "Member Server'number is wrong!!", "Error!", MB_OK); return 0; } member = &g_memberServer[memberIdx]; member->active = true; strcpy( member->name, g_config.gameServerName ); strcpy( member->hostName, "" ); strcpy( member->serviceIP, g_config.serviceIP ); member->servicePort = g_config.servicePort; strcpy( member->localIP, g_config.localIP ); member->localPort = g_config.localPort; member->serviceWorldNumber = g_config.serviceWorldNumber; for (i=0; i<member->serviceWorldNumber; i++) member->serviceWorldList[i] = g_config.serviceWorldList[i]; member->curClientNumber = 0; member->maxClientNumber = 0; member->updateTime = g_globalTime; return 1; } void GTH_SendMessage_GameServerGroupInfo() { int i, j; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SERVERGROUPINFO); MSG_WriteByte(&netMessage, g_config.serverGroupNo); MSG_WriteString(&netMessage, g_config.serverGroupName); MSG_WriteString(&netMessage, g_config.gameDatabase); for (i=0; i < MAX_MEMBER_SERVER; i++) { MSG_WriteByte(&netMessage, g_memberServer[i].active); if ( !g_memberServer[i].active ) continue; MSG_WriteString(&netMessage, g_memberServer[i].name); MSG_WriteString(&netMessage, g_memberServer[i].hostName); MSG_WriteString(&netMessage, g_memberServer[i].serviceIP); MSG_WriteShort(&netMessage, g_memberServer[i].servicePort); MSG_WriteString(&netMessage, g_memberServer[i].localIP); MSG_WriteShort(&netMessage, g_memberServer[i].localPort); MSG_WriteByte(&netMessage, g_memberServer[i].serviceWorldNumber); for (j=0; j < g_memberServer[i].serviceWorldNumber; j++) MSG_WriteByte(&netMessage, g_memberServer[i].serviceWorldList[j]); MSG_WriteShort(&netMessage, g_memberServer[i].curClientNumber); MSG_WriteShort(&netMessage, g_memberServer[i].maxClientNumber); } for (i=0; i<g_config.masterServerNumber; i++) NET_SendUnreliableMessage(&msSocket[i], &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DropServerGroup() { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_DROPSERVERGROUP); MSG_WriteByte(&netMessage, g_config.serverGroupNo); for (i=0; i<g_config.masterServerNumber; i++) NET_SendUnreliableMessage(&msSocket[i], &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_MemberServerInfo() { int i, j; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_MEMBERSERVERINFO ); for (i=0; i < MAX_MEMBER_SERVER; i++) { MSG_WriteByte(&netMessage, g_memberServer[i].active); if ( !g_memberServer[i].active ) continue; MSG_WriteString(&netMessage, g_memberServer[i].name); MSG_WriteString(&netMessage, g_memberServer[i].hostName); MSG_WriteString(&netMessage, g_memberServer[i].serviceIP); MSG_WriteShort(&netMessage, g_memberServer[i].servicePort); MSG_WriteString(&netMessage, g_memberServer[i].localIP); MSG_WriteShort(&netMessage, g_memberServer[i].localPort); MSG_WriteByte(&netMessage, g_memberServer[i].serviceWorldNumber); for (j=0; j < g_memberServer[i].serviceWorldNumber; j++) MSG_WriteByte(&netMessage, g_memberServer[i].serviceWorldList[j]); MSG_WriteShort(&netMessage, g_memberServer[i].curClientNumber); MSG_WriteShort(&netMessage, g_memberServer[i].maxClientNumber); } for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } int GTH_MemberServerInfo() { int i, j; int count; count = 0; for (i=0; i < MAX_MEMBER_SERVER; i++) { g_memberServer[i].idx = i; g_memberServer[i].active = MSG_ReadByte(); if ( !g_memberServer[i].active ) continue; strcpy( g_memberServer[i].name, MSG_ReadString() ); strcpy( g_memberServer[i].hostName, MSG_ReadString() ); strcpy( g_memberServer[i].serviceIP, MSG_ReadString() ); g_memberServer[i].servicePort = MSG_ReadShort(); strcpy( g_memberServer[i].localIP, MSG_ReadString() ); g_memberServer[i].localPort = MSG_ReadShort(); g_memberServer[i].serviceWorldNumber = MSG_ReadByte(); for (j=0; j < g_memberServer[i].serviceWorldNumber; j++ ) g_memberServer[i].serviceWorldList[j] = MSG_ReadByte(); g_memberServer[i].curClientNumber = MSG_ReadShort(); g_memberServer[i].maxClientNumber = MSG_ReadShort(); count++; } g_memberServer[0].updateTime = g_globalTime; g_memberServerNumber = count; return 1; } void GTH_SendMessage_MyServerInfo() { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_MYSERVERINFO); MSG_WriteByte(&netMessage, g_config.gameServerNo); MSG_WriteString(&netMessage, g_config.gameServerName); MSG_WriteString(&netMessage, g_hostName ); MSG_WriteString(&netMessage, g_config.serviceIP); MSG_WriteShort(&netMessage, g_config.servicePort); MSG_WriteString(&netMessage, g_config.localIP); MSG_WriteShort(&netMessage, g_config.localPort); MSG_WriteByte(&netMessage, g_config.serviceWorldNumber); for (i=0; i < g_config.serviceWorldNumber; i++) MSG_WriteByte(&netMessage, g_config.serviceWorldList[i]); MSG_WriteShort(&netMessage, g_pcNumber); MSG_WriteShort(&netMessage, g_maxPCNumber); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DropMyServer() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_DROPMYSERVER); MSG_WriteByte(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } int GTH_FindServerWithinGroup(int worldIdx) { int i, j; memberServer_t *member; member = &g_memberServer[0]; for (i=0; i<MAX_MEMBER_SERVER; i++, member++) { if ( !member->active ) continue; for (j=0; j<member->serviceWorldNumber; j++) { if ( member->serviceWorldList[j] == worldIdx ) return i; } } return -1; } int GTH_IsLocalServiceWorld(int worldIdx) { int i; memberServer_t *member; member = &g_memberServer[ g_config.gameServerNo ]; if ( !member->active ) return false; for (i=0; i<member->serviceWorldNumber; i++) { if ( member->serviceWorldList[i] == worldIdx ) return true; } return false; } void GTH_CheckProblemMemberServer() { int i; memberServer_t *ms; ms = &g_memberServer[0]; for (i=0; i<MAX_MEMBER_SERVER; i++, ms++) { if ( !ms->active ) continue; if ( ms->isManager ) continue; if ( g_globalTime - ms->updateTime > 3000 ) { ms->active = false; } } } void GTH_CheckProblemMasterServer() { memberServer_t *ms; ms = &g_memberServer[0]; if ( ms->active ) { if ( g_globalTime - ms->updateTime > 3000 ) { ms->active = false; localSocket.unreliableReceiveSequence = 0; localSocket.receiveSequence = 0; } } } void GTH_ProcessMessage_SystemAdmin() { int command; char notice[256]; command = MSG_ReadByte(); switch ( command ) { case SYSTEMADMIN_SERVERSHUTDOWN: GTH_SystemAdmin_ServerShutdown(); break; case SYSTEMADMIN_SETSHUTDOWNTIMER: GTH_SystemAdmin_SetShutDownTimer(); GTH_ProcessDanbattlePowerEnd(); break; case SYSTEMSDMIN_GOTOPLAYER: GTH_SystemAdmin_GoToPlayer( g_curPC ); break; case SYSTEMSDMIN_NOTICE: GTH_SystemAdmin_Notice(); break; case SYSTEMADMIN_SETNOTICEINFO: strcpy(notice, MSG_ReadString()); GTH_SystemAdmin_SetNoticeInfo( notice ); break; case SYSTEMADMIN_REQUESTFINDPC: GTH_SystemAdmin_RequestFindPC(); break; case SYSTEMADMIN_REPLYFINDPC: GTH_SystemAdmin_ReplyFindPC(); break; case SYSTEMSDMIN_GOTOMONSTER: GTH_SystemAdmin_GoToMonster( g_curPC ); break; case SYSTEMSDMIN_GMBUSYONOFF: GTH_SystemAdmin_GMBusyOnOff( g_curPC ); break; case SYSTEMSDMIN_GMHIDEONOFF : GTH_SystemAdmin_GMHideOnOff( g_curPC ); break; case SYSTEMSDMIN_REQUESTSUMMONMONSTER : GTH_SystemAdmin_SummonMonster( g_curPC ); break; default: break; } } void GTH_SendMessage_SystemShutdownToMember() { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_SETSHUTDOWNTIMER); for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_SystemShutdownToManager() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_SERVERSHUTDOWN); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_NoticeToMember( char *notice ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_SETNOTICEINFO); MSG_WriteString(&netMessage, notice); for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_NoticeToManager( char *notice ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMSDMIN_NOTICE); MSG_WriteString(&netMessage, notice); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProccessMessage_ValidationServerAdmin( playerCharacter_t *pc ) { #ifndef _DEV_TEST if ( !GTH_CheckValidation_GameMaster( pc ) ) { int command = MSG_ReadByte(); g_logSystem->Write("User '%s'(ID: %s) Use Operator Command(%d), User is Not Operator.", g_curPC->name, g_curPC->userID, command); return; } #endif GTH_ProcessMessage_SystemAdmin(); } void GTH_SendMessage_RequestFindPCToManager(int reqMemberIdx, char *toName, char *fromName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_REQUESTFINDPC); MSG_WriteByte(&netMessage, reqMemberIdx); MSG_WriteString(&netMessage, toName); MSG_WriteString(&netMessage, fromName); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_RequestFindPCToMember( int reqMemberIdx, char *toName, char *fromName ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_REQUESTFINDPC); MSG_WriteByte(&netMessage, reqMemberIdx); MSG_WriteString(&netMessage, toName); MSG_WriteString(&netMessage, fromName); for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; if ( i == reqMemberIdx ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplyFindPCToManager(int reqMemberIdx, int worldIdx, vec3_t position, char *fromName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_REPLYFINDPC); MSG_WriteByte(&netMessage, reqMemberIdx); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, fromName); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplyFindPCToMember(int reqMemberIdx, int worldIdx, vec3_t position, char *fromName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_REPLYFINDPC); MSG_WriteByte(&netMessage, reqMemberIdx); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, fromName); NET_SendUnreliableMessage(&g_memberServer[reqMemberIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplySummonMonster( playerCharacter_t* pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYSTEMADMIN); MSG_WriteByte(&netMessage, SYSTEMADMIN_REPLYSUMMONMONSTER ); MSG_WriteByte(&netMessage, reply ); MSG_WriteByte(&netMessage, error ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_Request_PartyInfo() { int command; command = MSG_ReadByte(); switch( command ) { case PARTY_REQUEST_ORGANIZE : GTH_ProcessMessage_PartyInfo_Request_Organize(); break; case PARTY_REQUEST_JOIN : GTH_ProcessMessage_PartyInfo_Request_Join(); break; case PARTY_OUT : GTH_ProcessMessage_PartyInfo_Request_Out(); break; case PARTY_FORCEDOUT : GTH_ProcessMessage_PartyInfo_Request_ForcedOut(); break; case PARTY_DISORGANIZE : GTH_ProcessMessage_PartyInfo_Request_Disorganize(); break; case PARTY_SENDALL: GTH_ProcessMessage_PartyInfo_Request_SendAll(); break; case PARTY_UPDATE: GTH_ProcessMessage_PartyInfo_Request_Update(); break; case PARTY_ITEMDIVIDETYPE : break; case PARTY_HOLDING : GTH_ProcessMessage_PartyInfo_Request_Holding(); break; case PARTY_CHATMESSAGE : GTH_ProcessMessage_PartyInfo_Request_ChatMessage(); break; } } void GTH_ProcessMessage_PartyInfo_Request_Organize() { partyMember_t l, m; int organizeTime; MSG_ReadMember( &l ); MSG_ReadMember( &m ); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Organize( &l, &m, organizeTime ); } void GTH_SendMessage_PartyInfo_Reply_Organize( int memberServerIdx, int partyIdx, partyMember_t *l, partyMember_t *m, int organizeTime, int isLeader ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_REQUEST_ORGANIZE); MSG_WriteShort(&netMessage, partyIdx); MSG_WriteByte(&netMessage, isLeader); MSG_WriteMember(&netMessage, l); MSG_WriteMember(&netMessage, m); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&g_memberServer[memberServerIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_Join() { partyMember_t m; char organizerName[NAMESTRING]; int organizeTime, organizeServer; MSG_ReadMember( &m ); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Join( &m, organizerName, organizeServer, organizeTime ); } void GTH_SendMessage_PartyInfo_Reply_Join( serverPartyInfo_t *pi, int memberServerIdx, int pcIdx, int isNewMember ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_REQUEST_JOIN); MSG_WriteByte( &netMessage, isNewMember ); MSG_WriteShort( &netMessage, pcIdx ); MSG_WriteByte( &netMessage, pi->canJoin ); MSG_WriteShort( &netMessage, pi->idx ); MSG_WriteByte( &netMessage, pi->itemDivideType ); MSG_WriteByte( &netMessage, pi->memberNumber ); MSG_WriteString( &netMessage, pi->organizerName ); MSG_WriteChar( &netMessage, pi->organizeServer ); MSG_WriteLong( &netMessage, pi->organizeTime ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; MSG_WriteMember( &netMessage, &pi->member[i] ); } NET_SendUnreliableMessage(&g_memberServer[memberServerIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_Out() { char memberName[NAMESTRING]; char organizerName[NAMESTRING]; int organizeServer, organizeTime; strcpy( memberName, MSG_ReadString() ); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Out( false, memberName, organizerName, organizeServer, organizeTime ); } void GTH_ProcessMessage_PartyInfo_Request_ForcedOut() { char memberName[NAMESTRING]; char organizerName[NAMESTRING]; int organizeServer, organizeTime; strcpy( memberName, MSG_ReadString() ); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Out( true, memberName, organizerName, organizeServer, organizeTime ); } void GTH_SendMessage_PartyInfo_Reply_Out( int isForced, partyMember_t *m, int memberIdx, int nextLeaderIdx, int reqFlag ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); if( !isForced ) MSG_WriteByte(&netMessage, PARTY_OUT); else MSG_WriteByte(&netMessage, PARTY_FORCEDOUT); MSG_WriteMember( &netMessage, m ); MSG_WriteByte( &netMessage, memberIdx ); MSG_WriteByte( &netMessage, nextLeaderIdx ); MSG_WriteByte( &netMessage, reqFlag ); NET_SendUnreliableMessage(&g_memberServer[m->serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_Disorganize() { char organizerName[NAMESTRING]; int organizeServer, organizeTime; strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Disorganize( organizerName, organizeServer, organizeTime ); } void GTH_SendMessage_PartyInfo_Reply_Disorganize( partyMember_t *m ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_DISORGANIZE); MSG_WriteMember( &netMessage, m ); NET_SendUnreliableMessage(&g_memberServer[m->serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_SendAll() { int pcIdx, serverIdx; char organizerName[NAMESTRING]; int organizeServer, organizeTIme; serverIdx = MSG_ReadChar(); pcIdx = MSG_ReadShort(); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTIme = MSG_ReadLong(); GTH_PartyInfo_SendAll( serverIdx, pcIdx, organizerName, organizeServer, organizeTIme ); } void GTH_SendMessage_PartyInfo_Reply_SendAll( int reply, int serverIdx, int pcIdx, serverPartyInfo_t *pi ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_SENDALL); MSG_WriteByte( &netMessage, reply ); if( reply ) { MSG_WriteShort( &netMessage, pcIdx ); MSG_WriteByte( &netMessage, pi->canJoin ); MSG_WriteShort( &netMessage, pi->idx ); MSG_WriteByte( &netMessage, pi->itemDivideType ); MSG_WriteByte( &netMessage, pi->memberNumber ); MSG_WriteString( &netMessage, pi->organizerName ); MSG_WriteChar( &netMessage, pi->organizeServer ); MSG_WriteLong( &netMessage, pi->organizeTime ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; MSG_WriteMember( &netMessage, &pi->member[i] ); } } else { MSG_WriteShort(&netMessage, pcIdx); } NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_Update() { char memberName[NAMESTRING]; int active, serverIdx, pcIdx, level, worldIdx; char organizerName[NAMESTRING]; int organizeServer, organizeTime; strcpy( memberName, MSG_ReadString() ); active = MSG_ReadByte(); serverIdx = MSG_ReadChar(); pcIdx = MSG_ReadShort(); level = MSG_ReadByte(); worldIdx = MSG_ReadByte(); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Update( memberName, active, serverIdx, pcIdx, level, worldIdx, organizerName, organizeServer, organizeTime ); } void GTH_SendMessage_PartyInfo_Reply_Update( partyMember_t *m, int memberIdx, int nextLeaderIdx, int active, int serverIdx, int pcIdx, int level, int worldIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_UPDATE); MSG_WriteMember( &netMessage, m ); MSG_WriteByte( &netMessage, memberIdx ); MSG_WriteByte( &netMessage, nextLeaderIdx ); MSG_WriteByte( &netMessage, active ); MSG_WriteChar( &netMessage, serverIdx ); MSG_WriteShort( &netMessage, pcIdx ); MSG_WriteByte( &netMessage, level ); MSG_WriteShort( &netMessage, worldIdx ); NET_SendUnreliableMessage(&g_memberServer[m->serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_ItemDivideType() { char organizerName[NAMESTRING]; int organizeServer, organizeTime, type; strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); type = MSG_ReadByte(); GTH_PartyInfo_ItemDivideType( organizerName, organizeServer, organizeTime, type ); } void GTH_SendMessage_PartyInfo_Reply_ItemDivideType( partyMember_t *m, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_ITEMDIVIDETYPE); MSG_WriteMember( &netMessage, m ); MSG_WriteByte( &netMessage, type ); NET_SendUnreliableMessage(&g_memberServer[m->serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Request_Holding() { char organizerName[NAMESTRING]; int organizeServer, organizeTime, holdingFlag; strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); holdingFlag = MSG_ReadChar(); GTH_PartyInfo_Holding( organizerName, organizeServer, organizeTime, holdingFlag ); } void GTH_ProcessMessage_PartyInfo_Request_ChatMessage() { char fromName[NAMESTRING]; char organizerName[NAMESTRING], message[256]; int organizeServer, organizeTime; strcpy( fromName, MSG_ReadString() ); strcpy( organizerName, MSG_ReadString() ); organizeServer = MSG_ReadChar(); organizeTime = MSG_ReadLong(); strcpy( message, MSG_ReadString() ); GTH_PartyInfo_ChatMessage( fromName, organizerName, organizeServer, organizeTime, message ); } void GTH_SendMessage_PartyInfo_Reply_ChatMessage( partyMember_t *m, char* fromName, char *message ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_CHATMESSAGE); MSG_WriteMember( &netMessage, m ); MSG_WriteString( &netMessage, fromName ); MSG_WriteString( &netMessage, message ); NET_SendUnreliableMessage(&g_memberServer[m->serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_Reply_PartyInfo() { int command; command = MSG_ReadByte(); switch( command ) { case PARTY_REQUEST_ORGANIZE : GTH_ProcessMessage_PartyInfo_Reply_Organize(); break; case PARTY_REQUEST_JOIN : GTH_ProcessMessage_PartyInfo_Reply_Join(); break; case PARTY_OUT : GTH_ProcessMessage_PartyInfo_Reply_Out(); break; case PARTY_FORCEDOUT : GTH_ProcessMessage_PartyInfo_Reply_ForcedOut(); break; case PARTY_DISORGANIZE : GTH_ProcessMessage_PartyInfo_Reply_Disorganize(); break; case PARTY_SENDALL: GTH_ProcessMessage_PartyInfo_Reply_SendAll(); break; case PARTY_UPDATE: GTH_ProcessMessage_PartyInfo_Reply_Update(); break; case PARTY_ITEMDIVIDETYPE : GTH_ProcessMessage_PartyInfo_Reply_ItemDivideType(); break; case PARTY_CHATMESSAGE : GTH_ProcessMessage_PartyInfo_Reply_ChatMessage(); break; } } void GTH_SendMessage_PartyInfo_Request_Organize( partyMember_t* l, partyMember_t *m, int organizeTime) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_REQUEST_ORGANIZE); MSG_WriteMember(&netMessage, l); MSG_WriteMember(&netMessage, m); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_Organize() { partyMember_t l, m; int organizeTime, partyIdx, isLeader; partyIdx = MSG_ReadShort(); isLeader = MSG_ReadByte(); MSG_ReadMember( &l ); MSG_ReadMember( &m ); organizeTime = MSG_ReadLong(); GTH_PartyInfo_Reply_Organize( &l, &m, partyIdx, organizeTime, isLeader ); } void GTH_SendMessage_PartyInfo_Request_Join( partyMember_t *m, char *organizerName, int organizeServer, int organizeTime ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_REQUEST_JOIN); MSG_WriteMember(&netMessage, m); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_Join() { serverPartyInfo_t pi; partyMember_t m; int i, pcIdx; int isNewMember; GTH_InitPartyInfo( &pi ); isNewMember = MSG_ReadByte(); if( isNewMember ) i = 0; pcIdx = MSG_ReadShort(); pi.canJoin = MSG_ReadByte(); pi.idx = MSG_ReadShort(); pi.itemDivideType = MSG_ReadByte(); pi.memberNumber = MSG_ReadByte(); strcpy( pi.organizerName, MSG_ReadString() ); pi.organizeServer = MSG_ReadChar(); pi.organizeTime = MSG_ReadLong(); for( i = 0; i < pi.memberNumber; i ++ ) { MSG_ReadMember( &m ); memcpy( &pi.member[m.idx], &m, sizeof( partyMember_t ) ); } GTH_PartyInfo_Reply_Join( &pi, pcIdx, isNewMember ); } void GTH_SendMessage_PartyInfo_Request_Out( int isForced, char* memberName, char* organizerName, int organizeServer, int organizeTime ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); if( !isForced ) MSG_WriteByte(&netMessage, PARTY_OUT); else MSG_WriteByte(&netMessage, PARTY_FORCEDOUT); MSG_WriteString(&netMessage, memberName); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_Out() { partyMember_t m; int memberIdx, nextLeaderIdx, reqFlag; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); memberIdx = MSG_ReadByte(); nextLeaderIdx = MSG_ReadByte(); reqFlag = MSG_ReadByte(); GTH_PartyInfo_Reply_Out( false, &m, memberIdx, nextLeaderIdx, reqFlag ); } void GTH_ProcessMessage_PartyInfo_Reply_ForcedOut() { partyMember_t m; int memberIdx, nextLeaderIdx, reqFlag; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); memberIdx = MSG_ReadByte(); nextLeaderIdx = MSG_ReadByte(); reqFlag = MSG_ReadByte(); GTH_PartyInfo_Reply_Out( true, &m, memberIdx, nextLeaderIdx, reqFlag ); } void GTH_SendMessage_PartyInfo_Request_Disorganize( char *organizerName, int organizeServer, int organizeTime ) { MSG_BeginWriting(&netMessage); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_DISORGANIZE); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_Disorganize() { partyMember_t m; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); GTH_PartyInfo_Reply_Disorganize( &m ); } void GTH_SendMessage_PartyInfo_Request_SendAll( playerCharacter_t *pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_SENDALL); MSG_WriteByte(&netMessage, g_config.gameServerNo); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteString(&netMessage, pc->organizerName); MSG_WriteChar(&netMessage, pc->organizeServer); MSG_WriteLong(&netMessage, pc->organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_SendAll() { serverPartyInfo_t pi; partyMember_t m; int i, pcIdx; int reply; GTH_InitPartyInfo( &pi ); reply = MSG_ReadByte(); if( reply ) { pcIdx = MSG_ReadShort(); pi.canJoin = MSG_ReadByte(); pi.idx = MSG_ReadShort(); pi.itemDivideType = MSG_ReadByte(); pi.memberNumber = MSG_ReadByte(); strcpy( pi.organizerName, MSG_ReadString() ); pi.organizeServer = MSG_ReadChar(); pi.organizeTime = MSG_ReadLong(); for( i = 0; i < pi.memberNumber; i ++ ) { MSG_ReadMember( &m ); memcpy( &pi.member[m.idx], &m, sizeof( partyMember_t ) ); } } else { pcIdx = MSG_ReadShort(); } GTH_PartyInfo_Reply_SendAll( reply, pcIdx, &pi ); } void GTH_SendMessage_PartyInfo_Request_Update( char* memberName, int active, int serverIdx, int pcIdx, int level, int worldIdx, char *organizerName, int organizeServer, int organizeTime ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_UPDATE); MSG_WriteString(&netMessage, memberName); MSG_WriteByte(&netMessage, active); MSG_WriteChar(&netMessage, serverIdx); MSG_WriteShort(&netMessage, pcIdx); MSG_WriteByte(&netMessage, level); MSG_WriteByte(&netMessage, worldIdx); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_Update() { partyMember_t m; int memberIdx, nextLeaderIdx, active, pcIdx, level, serverIdx; int worldIdx; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); memberIdx = MSG_ReadByte(); nextLeaderIdx = MSG_ReadByte(); active = MSG_ReadByte(); serverIdx = MSG_ReadChar(); pcIdx = MSG_ReadShort(); level = MSG_ReadByte(); worldIdx = MSG_ReadShort(); GTH_PartyInfo_Reply_Update( &m, memberIdx, nextLeaderIdx, active, serverIdx, pcIdx, level, worldIdx ); } void GTH_SendMessage_PartyInfo_Request_ItemDivideType( char *organizerName, int organizeServer, int organizeTime, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_ITEMDIVIDETYPE); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); MSG_WriteByte(&netMessage, type); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_ItemDivideType() { partyMember_t m; int type; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); type = MSG_ReadByte(); GTH_PartyInfo_Reply_ItemDivideType( &m, type ); } void GTH_SendMessage_PartyInfo_Request_Holding( char *organizerName, int organizeServer, int organizeTime, int holdingFlag ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_HOLDING); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); MSG_WriteChar(&netMessage, holdingFlag); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PartyInfo_Request_ChatMessage( char* fromName, char *organizerName, int organizeServer, int organizeTime, char *message ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_PARTYINFO); MSG_WriteByte(&netMessage, PARTY_CHATMESSAGE); MSG_WriteString(&netMessage, fromName); MSG_WriteString(&netMessage, organizerName); MSG_WriteChar(&netMessage, organizeServer); MSG_WriteLong(&netMessage, organizeTime); MSG_WriteString(&netMessage, message); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_PartyInfo_Reply_ChatMessage() { partyMember_t m; char fromName[256], message[256]; memset( &m, 0, sizeof( partyMember_t ) ); MSG_ReadMember( &m ); strcpy( fromName, MSG_ReadString() ); strcpy( message, MSG_ReadString() ); GTH_PartyInfo_Reply_ChatMessage( &m, fromName, message ); } void GTH_ProcessMessage_Request_OtherServer() { int command; command = MSG_ReadByte(); switch( command ) { case PCLIST_ADD : GTH_ProcessMessage_PCList_Request_Add(); break; case PCLIST_DELETE : GTH_ProcessMessage_PCList_Request_Delete(); break; case PCLIST_UPDATE: GTH_ProcessMessage_PCList_Request_Update (); break ; case PCLIST_FRIENDS_LIST: GTH_ProcessMessage_FriendsList_Request_List (); break; case PCLIST_FRIENDS_UPDATE: GTH_ProcessMessage_FriendsList_Request_Update (); break; } } void GTH_ProcessMessage_PCList_Request_Update () { entityPCList_t pl; MSG_ReadPCList ( &pl ); g_entityListMng.UpdatePCList ( &pl ); } void GTH_ProcessMessage_PCList_Request_Add() { entityPCList_t pl; MSG_ReadPCList ( &pl ); g_entityListMng.AddPCList ( &pl ); } void GTH_ProcessMessage_PCList_Request_Delete() { entityPCList_t pl; MSG_ReadPCList ( &pl ); g_entityListMng.DeletePCList ( &pl ); } void GTH_SendMessage_PCList_Request_Add( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_ADD); MSG_WritePCList(&netMessage, pl); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCList_Request_Delete( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_DELETE); MSG_WritePCList(&netMessage, pl); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCList_Request_Update( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REQUEST_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_UPDATE); MSG_WritePCList(&netMessage, pl); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCList_Reply_Add( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_ADD); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCList_Reply_Delete( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_DELETE); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCList_Reply_Update( entityPCList_t *pl ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_OTHERSERVER); MSG_WriteByte(&netMessage, PCLIST_UPDATE); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_Reply_OtherServer() { int command; command = MSG_ReadByte(); switch( command ) { case PCLIST_ADD: break; case PCLIST_DELETE: break; case PCLIST_FRIENDS_LIST: GTH_ProcessMessage_Reply_Friends_List (); break; case PCLIST_FRIENDS_UPDATE: GTH_ProcessMessage_Reply_Friends_Update (); break; } } void GTH_ProcessMessage_Guild_Request_From_MemberServer() { int command; command = MSG_ReadByte(); switch( command ) { case GUILD_SYNC: gcpGuildCtrl->BetweenMsGs_ManageServerDecoder(); break; case GUILD_ORGANIZE : GTH_ProcessMessage_Guild_Organize_Request_From_MemberServer(); break; case GUILD_DISORGANIZE : GTH_ProcessMessage_Guild_Disorganize_Request_From_MemberServer(); break; case GUILD_INVITE_REQUEST : GTH_ProcessMessage_Guild_Add_Request_From_MemberServer(); break; case GUILD_SECEDE : GTH_ProcessMessage_Guild_Remove_Request_From_MemberServer(); break; case GUILD_BANISH: GTH_ProcessMessage_Guild_Banish_Request_From_MemberServer(); break; case GUILD_UPDATE: GTH_ProcessMessage_Guild_Update_Request_From_MemberServer(); break; case GUILD_CONNECT: GTH_ProcessMessage_Guild_Connect_Request_From_MemberServer(); break; case GUILD_CHATMESSAGE: GTH_ProcessMessage_Guild_ChatMessage_Request_From_MemberServer(); break; case GUILD_CHANGEMASTER: GTH_ProcessMessage_Guild_Change_Master_Request_From_MemberServer(); break; case GUILD_ADDSUBMASTER: GTH_ProcessMessage_Guild_Add_SubMaster_Request_From_MemberServer(); break; case GUILD_REMOVESUBMASTER: GTH_ProcessMessage_Guild_Remove_SubMaster_Request_From_MemberServer(); break; case GUILD_ADDFACTIONMASTER: GTH_ProcessMessage_Guild_Add_FactionMaster_Request_From_MemberServer(); break; case GUILD_REMOVEFACTIONMASTER: GTH_ProcessMessage_Guild_Remove_FactionMaster_Request_From_MemberServer(); break; case GUILD_SCHEDULE: GTH_ProcessMessage_Guild_Schedule_Request_From_MemberServer(); break; case GUILD_GUILDMARK: GTH_ProcessMessage_Guild_GuildMark_Request_From_MemberServer(); break; case GUILD_SUBSCRIBE: GTH_ProcessMessage_Guild_Subscribe_Request_From_MemberServer(); break; } } void GTH_ProcessMessage_Guild_Organize_Request_From_MemberServer() { if( !g_config.isManager ) return; int error = -1; char reqName[NAMESTRING]; char guildName[GUILDNAMESTRING]; char guildMark[GUILDMARKSIZE]; memset( guildMark, 0, GUILDMARKSIZE ); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); for( int i=0; i<GUILDMARKSIZE; i++ ) guildMark[i] = MSG_ReadByte(); entityPCList_t reqPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; short guildIdx = GTH_GuildOrganize( reqName, guildName, guildMark, reqPl.serverGroupID, error ); if(guildIdx >= 0){ gcpGuildCtrl->ManagerServerProc_Organize(guildIdx,guildName,(const unsigned char*)guildMark); g_DBGameServer->UpdateGuildIdx( reqPl.userID, reqPl.serverGroupID, reqPl.characterID, guildIdx); } GTH_SendMessage_Guild_Organize_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, guildIdx, error ); } void GTH_ProcessMessage_Guild_Disorganize_Request_From_MemberServer() { if( !g_config.isManager ) return; int error = -1; char reqName[NAMESTRING]; sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); short guildIdx = MSG_ReadShort(); int result = GTH_GuildDisorganize( guildIdx, reqName, error ); entityPCList_t reqPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if(-1 != result){ gcpGuildCtrl->ManagerServerProc_DisOrganize(guildIdx); g_DBGameServer->UpdateGuildIdx( reqPl.userID, reqPl.serverGroupID, reqPl.characterID, -1); } GTH_SendMessage_Guild_Disorganize_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, result, error ); } void GTH_ProcessMessage_Guild_Add_Request_From_MemberServer() { char reqName[NAMESTRING]; char accName[NAMESTRING]; int error = -1; int accJob, accRank; if( !g_config.isManager ) return; short guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); accRank = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) return; if( reqPl.serverIdx != accPl.serverIdx ) return; int rankIdxInGuild = -1; int result = GTH_GuildAddUser( guildIdx, accName, accJob, rankIdxInGuild, error ); if(-1 != result){ g_DBGameServer->UpdateGuildIdx( accPl.userID, accPl.serverGroupID, accPl.characterID, guildIdx); } GTH_SendMessage_Guild_Add_Reply_To_MemberServer( accPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, guildIdx, accRank, rankIdxInGuild, result, error ); } void GTH_ProcessMessage_Guild_Remove_Request_From_MemberServer() { char name[NAMESTRING]; int error = -1; if( !g_config.isManager ) return; short guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); int rank = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t pl; if( g_entityListMng.FindPCList( name, &pl ) == -1 ) return; if( stricmp( g_guild[guildIdx].masterName, name ) == 0 ) { error = GUILD_ERROR_SECEDE_3; GTH_SendMessage_Guild_Remove_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, rank, -1, error ); return; } int result = GTH_GuildRemoveUser( guildIdx, name, error ); if(-1 != result){ g_DBGameServer->UpdateGuildIdx( pl.userID, pl.serverGroupID, pl.characterID, -1); } GTH_SendMessage_Guild_Remove_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, rank, result, error ); } void GTH_ProcessMessage_Guild_Banish_Request_From_MemberServer() { char reqName[NAMESTRING]; char accName[NAMESTRING]; int error = -1; if( !g_config.isManager ) return; short guildIdx = MSG_ReadShort(); memset( reqName, 0, NAMESTRING ); memset( accName, 0, NAMESTRING ); strcpy( reqName, MSG_ReadString() ); strcpy( accName, MSG_ReadString() ); int rank = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( stricmp( g_guild[guildIdx].masterName, reqName ) != 0 ) { int i; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[guildIdx].subMasterName[i], reqName ) == 0 ) break; } if( i == MAX_GUILD_SUBMASTERS ) { error = GUILD_ERROR_BANISH_5; GTH_SendMessage_Guild_Banish_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, rank, -1, error, 0, accName ); return; } } int result = GTH_GuildRemoveUser( guildIdx, accName, error ); if( result != -1 ) { if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) { error = 0; GTH_SendMessage_Guild_Banish_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, rank, result, error, 0, accName ); return; }else{ g_DBGameServer->UpdateGuildIdx( accPl.userID, accPl.serverGroupID, accPl.characterID, -1); } GTH_SendMessage_Guild_Banish_Reply_To_MemberServer( accPl.serverIdx, accPl.idxOnServer, rank, result, error, 1, g_guild[guildIdx].name ); } GTH_SendMessage_Guild_Banish_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, rank, result, error, 0, accName ); } void GTH_ProcessMessage_Guild_Update_Request_From_MemberServer() { char name[NAMESTRING]; short guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); int rank = MSG_ReadLong(); int rankIdx = MSG_ReadLong(); int type = MSG_ReadLong(); int value = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t pl; if( g_entityListMng.FindPCList( name, &pl ) == -1 ) return; if( rank == -1 && rankIdx == -1 ) GTH_GuildSetUserInfo( guildIdx, name, rank, rankIdx ); GTH_GuildUpdateUser( guildIdx, name, rank, rankIdx, type, value ); } void GTH_ProcessMessage_Guild_Connect_Request_From_MemberServer() { char name[NAMESTRING]; short guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( guildIdx < 0 ) return; entityPCList_t pl; if( g_entityListMng.FindPCList( name, &pl ) == -1 ) { return; } int rankInGuild; int rankIdxInGuild; GTH_GuildSetUserInfo( guildIdx, name, rankInGuild, rankIdxInGuild ); if( rankInGuild != -1 ) { GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, rankInGuild, rankIdxInGuild ); GTH_GuildUpdate( guildIdx, GUILD_UPDATE_USER, rankInGuild, rankIdxInGuild, GUILD_ALLRANK, -1 ); GTH_SendMessage_Guild_Connect_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, rankInGuild, rankIdxInGuild, g_guild[guildIdx].name ); } else { GTH_SendMessage_Guild_Connect_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, rankInGuild, rankIdxInGuild, g_guild[guildIdx].name ); } } void GTH_ProcessMessage_Guild_ChatMessage_Request_From_MemberServer() { short guildIdx; char name[NAMESTRING]; char chatMessage[CHATSTRING]; guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( chatMessage, MSG_ReadString(), CHATSTRING ); GTH_GuildChatMessage( guildIdx, name, chatMessage ); } void GTH_ProcessMessage_Guild_Change_Master_Request_From_MemberServer() { short guildIdx; char reqName[NAMESTRING]; char accName[NAMESTRING]; int accJob; int error = -1; guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) return; if( reqPl.serverIdx != accPl.serverIdx ) return; int rankIdxInGuild = -1; int result = GTH_GuildChangeMaster( guildIdx, reqName, accName, accJob, rankIdxInGuild, error ); GTH_SendMessage_Guild_Change_Master_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, result, error, rankIdxInGuild ); } void GTH_ProcessMessage_Guild_Add_SubMaster_Request_From_MemberServer() { short guildIdx; char reqName[NAMESTRING]; char accName[NAMESTRING]; int accJob; int error = -1; guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) return; if( reqPl.serverIdx != accPl.serverIdx ) return; int rankIdxInGuild = -1; int result = GTH_GuildAddSubMaster( guildIdx, accName, accJob, rankIdxInGuild, error ); GTH_SendMessage_Guild_Add_SubMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, result, error, rankIdxInGuild ); } void GTH_ProcessMessage_Guild_Remove_SubMaster_Request_From_MemberServer() { short guildIdx; char reqName[NAMESTRING]; char accName[NAMESTRING]; int accJob; int error = -1; int rankIdxInGuild; int result; guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) { rankIdxInGuild = -1; result = GTH_GuildRemoveSubMaster( guildIdx, accName, error ); GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, -1, accName, result, error ); return; } if( reqPl.serverIdx != accPl.serverIdx ) return; if( stricmp( g_guild[guildIdx].masterName, reqName ) != 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, accName, -1, error ); return; } rankIdxInGuild = -1; result = GTH_GuildRemoveSubMaster( guildIdx, accName, error ); GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, accName, result, error ); } void GTH_ProcessMessage_Guild_Add_FactionMaster_Request_From_MemberServer() { short guildIdx; char reqName[NAMESTRING]; char accName[NAMESTRING]; int accJob; int error = -1; guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) return; if( reqPl.serverIdx != accPl.serverIdx ) return; int rankIdxInGuild = -1; int result = GTH_GuildAddFactionMaster( guildIdx, accName, accJob, rankIdxInGuild, error ); GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, result, error, rankIdxInGuild ); } void GTH_ProcessMessage_Guild_Remove_FactionMaster_Request_From_MemberServer() { short guildIdx; char reqName[NAMESTRING]; char accName[NAMESTRING]; int accJob; int error = -1; int rankIdxInGuild; int result; guildIdx = MSG_ReadShort(); sstrncpy( reqName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( accName, MSG_ReadString(), NAMESTRING - 1 ); accJob = MSG_ReadLong(); if( guildIdx < 0 ) return; entityPCList_t reqPl, accPl; if( g_entityListMng.FindPCList( reqName, &reqPl ) == -1 ) return; if( g_entityListMng.FindPCList( accName, &accPl ) == -1 ) { rankIdxInGuild = -1; result = GTH_GuildRemoveFactionMaster( guildIdx, accName, error ); GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, -1, accName, result, error ); return; } if( reqPl.serverIdx != accPl.serverIdx ) return; char authority = 0; if( stricmp( g_guild[guildIdx].masterName, reqName ) == 0 ) authority = 1; for( int i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[guildIdx].subMasterName[i], reqName ) == 0 ) { authority = 1; break; } } if( authority == 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, accName, -1, error ); return; } rankIdxInGuild = -1; result = GTH_GuildRemoveFactionMaster( guildIdx, accName, error ); GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_MemberServer( reqPl.serverIdx, reqPl.idxOnServer, accPl.idxOnServer, accName, result, error ); } void GTH_ProcessMessage_Guild_Schedule_Request_From_MemberServer() { short guildIdx; char name[NAMESTRING]; char notice[100]; bool flag = false; int i; guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( notice, MSG_ReadString(), sizeof( notice ) ); if( !stricmp( g_guild[guildIdx].masterName, name ) ) { flag = true; } else { for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) continue; if( !stricmp( g_guild[guildIdx].subMasterName[i], name ) ) { flag = true; break; } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) continue; if( !stricmp( g_guild[guildIdx].factionMasterName[i], name ) ) { flag = true; break; } } } if( flag ) { strcpy( g_guild[guildIdx].notice, notice ); int update = GUILD_NOTICE; GTH_GuildUpdate( guildIdx, update, -1, -1, GUILD_ALLRANK, -1 ); } } void GTH_ProcessMessage_Guild_GuildMark_Request_From_MemberServer() { short guildIdx; char name[NAMESTRING]; char guildMark[GUILDMARKSIZE]; unsigned int updateTime; guildIdx = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); entityPCList_t pl; if( g_entityListMng.FindPCList( name, &pl ) == -1 ) return; int i; for( i=0; i<MAX_GUILDS; i++ ) { if( guildIdx == g_guild[i].idx ) { updateTime = g_guild[i].idx; memcpy( guildMark, g_guild[guildIdx].mark, GUILDMARKSIZE ); break; } } if (i<MAX_GUILDS) GTH_SendMessage_Guild_GuildMark_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, guildIdx, updateTime, guildMark ); } void GTH_ProcessMessage_Guild_Subscribe_Request_From_MemberServer() { int guildIdx; int error; int fromMemberIdx; char fromName[NAMESTRING], guildName[GUILDNAMESTRING]; sstrncpy( fromName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); fromMemberIdx = MSG_ReadByte(); entityPCList_t pl; if( g_entityListMng.FindPCList( fromName, &pl ) == -1 ) return; for( int i=0; i<MAX_GUILDS; i++ ) { if( !stricmp( g_guild[i].name, guildName ) ) { guildIdx = i; break; } } if( i == MAX_GUILDS ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Subscribe_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, -1, error ); return; } int bSended = 0; if( g_guild[guildIdx].userLocation[0] != -1 ) { GTH_Send_Subscribe_Request_Message_To_Server( g_guild[guildIdx].masterName, fromName, fromMemberIdx ); bSended = 1; GTH_SendMessage_Guild_Subscribe_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, 0, 0, guildName ); } else { int temp = MAX_GUILD_MASTERS; for( int i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( g_guild[guildIdx].userLocation[i+temp] != -1 ) { GTH_Send_Subscribe_Request_Message_To_Server( g_guild[guildIdx].subMasterName[i], fromName, fromMemberIdx ); bSended = 1; GTH_SendMessage_Guild_Subscribe_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, 0, i+temp, guildName ); } } } if( bSended == 0 ) { error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Subscribe_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, -1, error ); return; } } void GTH_ProcessMessage_Guild_Subscribe_Request_From_ManagerServer() { int idx; char toName[NAMESTRING], fromName[NAMESTRING]; sstrncpy(toName, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy(fromName, MSG_ReadString(), NAMESTRING - 1 ); idx = GTH_FindPCByName( toName ); if (idx >= 0) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SUBSCRIBE_REQUEST); MSG_WriteString(&netMessage, fromName); NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } MSG_EndWriting(&netMessage); } } void GTH_SendMessage_Guild_Organize_Reply_To_MemberServer( int serverIdx, int idxOnServer, short guildIdx, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_ORGANIZE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteShort(&netMessage, guildIdx); if( guildIdx != -1 ) { MSG_WriteLong(&netMessage, g_guild[guildIdx].markUpdateTime); MSG_WriteString(&netMessage, g_guild[guildIdx].name); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage, g_guild[guildIdx].mark[i]); } else { MSG_WriteShort(&netMessage, error); } NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Disorganize_Reply_To_MemberServer( int serverIdx, int idxOnServer, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_DISORGANIZE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, short guildIdx, int rank, int rankIdx, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_INVITE_REPLY); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteLong(&netMessage, rank); MSG_WriteLong(&netMessage, rankIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_Reply_To_MemberServer( int serverIdx, int idxOnServer, int rank, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SECEDE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteLong(&netMessage, rank); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Banish_Reply_To_MemberServer( int serverIdx, int idxOnServer, int rank, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_BANISH); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteLong(&netMessage, rank); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Subscribe_Reply_To_MemberServer( int serverIdx, int idxOnServer, int result, int error, char *guildName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SUBSCRIBE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); if( result != -1 ) MSG_WriteString(&netMessage, guildName); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Update_To_MemberServer( int serverIdx, int idxOnServer, guild_t *guild, int update, int rank, int rankIdx ) { int i; if( idxOnServer < 0 || idxOnServer >= MAX_PCS ) return; if( guild->idx < 0 || guild->idx > MAX_GUILDS ) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_UPDATE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteShort(&netMessage, guild->idx); MSG_WriteLong(&netMessage, update); MSG_WriteLong(&netMessage, rank); MSG_WriteLong(&netMessage, rankIdx); int addRankIdx = 0; if( rank == GUILD_SUBMASTER ) addRankIdx = MAX_GUILD_MASTERS; else if( rank == GUILD_FACTIONMASTER ) addRankIdx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS; else if( rank == GUILD_MATE ) addRankIdx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS; else addRankIdx = 0; if( ( update & GUILD_IDX ) != 0 ) { MSG_WriteShort(&netMessage, guild->idx); } if( ( update & GUILD_SERVERGROUPID ) != 0 ) { MSG_WriteShort(&netMessage, guild->serverGroupID); } if( ( update & GUILD_NAME ) != 0 ) { MSG_WriteString(&netMessage, guild->name); } if( ( update & GUILD_MARK ) != 0 ) { } if( ( update & GUILD_MARKUPDATETIME ) != 0 ) { MSG_WriteLong(&netMessage, guild->markUpdateTime); } if( ( update & GUILD_NOTICE ) != 0 ) { MSG_WriteString(&netMessage, guild->notice); } if( ( update & GUILD_FAMEPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->famePoint); } if( ( update & GUILD_EXPPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->expPoint); } if( ( update & GUILD_RAIDPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->raidPoint); } if( ( update & GUILD_PVPPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->pvpPoint); } if( ( update & GUILD_HUNTERPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->hunterPoint); } if( ( update & GUILD_LEVEL ) != 0 ) { MSG_WriteShort(&netMessage, guild->level); } if( ( update & GUILD_MASTERNAME ) != 0 ) { MSG_WriteString(&netMessage, guild->masterName); } if( ( update & GUILD_SUBMASTERNAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) MSG_WriteString(&netMessage, guild->subMasterName[i]); } else MSG_WriteString(&netMessage, guild->subMasterName[rankIdx]); } if( ( update & GUILD_FACTIONMASTERNAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) MSG_WriteString(&netMessage, guild->factionMasterName[i]); } else MSG_WriteString(&netMessage, guild->factionMasterName[rankIdx]); } if( ( update & GUILD_MATENAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteString(&netMessage, guild->mateName[i]); } else MSG_WriteString(&netMessage, guild->mateName[rankIdx]); } if( ( update & GUILD_MATEAUTHORITY ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteByte(&netMessage, guild->mateAuthority[i]); } else MSG_WriteByte(&netMessage, guild->mateAuthority[rankIdx]); } if( ( update & GUILD_MATELASTCONNECTTIME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteLong(&netMessage, guild->mateLastConnectTime[i]); } else MSG_WriteLong(&netMessage, guild->mateLastConnectTime[rankIdx]); } if( ( update & GUILD_MASTERNOTE ) != 0 ) { if( rankIdx == -1 ) { } else MSG_WriteString(&netMessage, guild->masterNote[rankIdx]); } if( ( update & GUILD_USERLEVEL ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userLevel[i]); } else MSG_WriteLong(&netMessage, guild->userLevel[rankIdx+addRankIdx]); } if( ( update & GUILD_USERJOB ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userJob[i]); } else MSG_WriteLong(&netMessage, guild->userJob[rankIdx+addRankIdx]); } if( ( update & GUILD_USERLOCATION ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userLocation[i]); } else MSG_WriteLong(&netMessage, guild->userLocation[rankIdx+addRankIdx]); } NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Connect_Reply_To_MemberServer( int serverIndex, int idxOnServer, int rankInGuild, int rankIdxInGuild, char *guildName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_CONNECT); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteLong(&netMessage, rankInGuild); MSG_WriteLong(&netMessage, rankIdxInGuild); MSG_WriteString(&netMessage, guildName); NET_SendUnreliableMessage(&g_memberServer[serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_ChatMessage_Reply_To_MemberServer( int serverIndex, int idxOnServer, char *name, char *chatMessage ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_CHATMESSAGE); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteString(&netMessage, name); MSG_WriteString(&netMessage, chatMessage); NET_SendUnreliableMessage(&g_memberServer[serverIndex].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Change_Master_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, int result, int error, int rankIdxInGuild ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_CHANGEMASTER); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, rankIdxInGuild); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_SubMaster_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, int result, int error, int rankIdxInGuild ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_ADDSUBMASTER); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, rankIdxInGuild); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, char *accName, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_REMOVESUBMASTER); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteString(&netMessage, accName); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, int result, int error, int rankIdxInGuild ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_ADDFACTIONMASTER); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, rankIdxInGuild); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_MemberServer( int serverIdx, int reqIdx, int accIdx, char *accName, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_REMOVEFACTIONMASTER); MSG_WriteLong(&netMessage, reqIdx); MSG_WriteLong(&netMessage, accIdx); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteString(&netMessage, accName); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_GuildMark_Reply_To_MemberServer( int serverIdx, int idxOnServer, short guildIdx, unsigned int updateTime, char *guildMark ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_GUILDMARK); MSG_WriteLong(&netMessage, idxOnServer); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteLong(&netMessage, updateTime); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage, guildMark[i]); NET_SendUnreliableMessage(&g_memberServer[serverIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_Guild_Reply_From_ManagerServer() { int command; int i, idx, guildIdx, reqIdx, accIdx, rank, rankIdx; int result, who, error = -1; char name[NAMESTRING]; char guildName[GUILDNAMESTRING]; char chatMessage[CHATSTRING]; command = MSG_ReadByte(); switch( command ) { case GUILD_SYNC: gcpGuildCtrl->BetweenMsGs_GameServerDecoder(); break; case GUILD_ORGANIZE : idx = MSG_ReadLong(); guildIdx = MSG_ReadShort(); if( guildIdx != -1 ) { g_guild[guildIdx].markUpdateTime = MSG_ReadLong(); sstrncpy( g_guild[guildIdx].name, MSG_ReadString(), GUILDNAMESTRING - 1 ); for( i=0; i<GUILDMARKSIZE; i++ ) g_guild[guildIdx].mark[i] = MSG_ReadByte(); } else { error = MSG_ReadShort(); } if( idx < 0 || idx >= MAX_PCS ) break; g_pc[idx].guildIdx = guildIdx; if( g_pc[idx].guildIdx != -1 ) { g_pc[idx].curChargeSE -= GUILD_ORGANIZABLE_NAK; g_pc[idx].rankPoint -= GUILD_ORGANIZABLE_RANKPOINT; if( 0 > g_pc[idx].rankPoint) g_pc[idx].rankPoint = 0; strcpy( g_pc[idx].guildName, g_guild[guildIdx].name ); GTH_SendMessage_Guild_Organize_Reply_To_Client( &g_pc[idx], 0, error ); } else { GTH_SendMessage_Guild_Organize_Reply_To_Client( &g_pc[idx], -1, error ); } break; case GUILD_DISORGANIZE : { idx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); if( idx < 0 || idx >= MAX_PCS ) break; if( result != -1 ) g_pc[idx].guildIdx = -1; if( result == 1 ) { } if( result == 0 ) g_pc[idx].rankPoint -= 50; time_t NowTime = time(NULL) + DELAY_DAN_CREATE_SEC; g_pc[idx].GuildDeconstructionTime = NowTime; NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_GENERAL_REMOVE; g_pc[idx].GuildsecedeTime = NowTime; if( 0 > g_pc[idx].rankPoint) g_pc[idx].rankPoint = 0; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( &g_pc[idx], result, error ); } break; case GUILD_UPDATE : GTH_ProcessMessage_Guild_Update_From_ManagerServer(); break; case GUILD_INVITE_REPLY: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); guildIdx = MSG_ReadShort(); rank = MSG_ReadLong(); rankIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( accIdx < 0 || accIdx >= MAX_PCS ) break; if( result != -1 ) { g_pc[accIdx].guildIdx = guildIdx; g_pc[accIdx].rankInGuild = rank; g_pc[accIdx].rankIdxInGuild = rankIdx; strcpy( g_pc[accIdx].guildName, g_guild[guildIdx].name ); } else { error = GUILD_ERROR_CANNOTFIND; } GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[reqIdx], result, error, 0, g_pc[accIdx].name ); GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[reqIdx].guildName ); GTH_DeleteNoticePC( &g_pc[reqIdx] ); GTH_DeleteNoticePC( &g_pc[accIdx] ); break; case GUILD_SECEDE: idx = MSG_ReadLong(); rank = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); if( idx < 0 || idx >= MAX_PCS ) break; if( result != -1 ) { g_pc[idx].guildIdx = -1; g_pc[idx].rankPoint -= 10; if( 0 > g_pc[idx].rankPoint) g_pc[idx].rankPoint = 0; time_t NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_GENERAL_REMOVE; g_pc[idx].GuildsecedeTime = NowTime; } GTH_SendMessage_Guild_Secede_Reply_To_Client( &g_pc[idx], result, error ); break; case GUILD_BANISH: idx = MSG_ReadLong(); rank = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); who = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( idx < 0 || idx >= MAX_PCS ) break; if( result != -1 ) { if( who == 0 ) { if( error == 0 ) { g_DBGameServer->BanishMemberGuild(name,10); } } else { g_pc[idx].guildIdx = -1; g_pc[idx].rankPoint -= 10; if( 0 > g_pc[idx].rankPoint) g_pc[idx].rankPoint = 0; time_t NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_POWER_REMOVE; g_pc[idx].GuildsecedeTime = NowTime; } } GTH_SendMessage_Guild_Banish_Reply_To_Client( &g_pc[idx], result, error, who, name ); break; case GUILD_CONNECT: idx = MSG_ReadLong(); rank = MSG_ReadLong(); rankIdx = MSG_ReadLong(); sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); if( idx < 0 || idx >= MAX_PCS ) break; g_pc[idx].rankInGuild = rank; g_pc[idx].rankIdxInGuild = rankIdx; if( g_pc[idx].rankInGuild == -1 ) { g_pc[idx].rankInGuild = -1; g_pc[idx].rankIdxInGuild = -1; memset( g_pc[idx].guildName, 0, GUILDNAMESTRING ); g_pc[idx].guildIdx = -1; } break; case GUILD_CHATMESSAGE: idx = MSG_ReadLong(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); sstrncpy( chatMessage, MSG_ReadString(), CHATSTRING ); if( idx < 0 || idx >= MAX_PCS ) break; GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( &g_pc[idx], name, chatMessage ); break; case GUILD_CHANGEMASTER: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); rankIdx = MSG_ReadShort(); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( accIdx < 0 || accIdx >= MAX_PCS ) break; if( result != -1 ) { g_pc[accIdx].rankInGuild = GUILD_MASTER; g_pc[accIdx].rankIdxInGuild = 0; } GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( &g_pc[reqIdx], result, error, 0, g_pc[accIdx].name ); GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[accIdx].name ); break; case GUILD_ADDSUBMASTER: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); rankIdx = MSG_ReadShort(); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( accIdx < 0 || accIdx >= MAX_PCS ) break; if( result != -1 ) { g_pc[accIdx].rankInGuild = GUILD_SUBMASTER; g_pc[accIdx].rankIdxInGuild = rankIdx; } GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( &g_pc[reqIdx], result, error, 0, g_pc[accIdx].name ); GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[accIdx].name ); break; case GUILD_REMOVESUBMASTER: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( !g_pc[reqIdx].active || !g_pc[reqIdx].ready ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( &g_pc[reqIdx], -1, error, 0, name ); break; } GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( &g_pc[reqIdx], result, error, 0, name ); if( accIdx != -1 ) { if( !g_pc[accIdx].active || !g_pc[accIdx].ready ) break; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[accIdx].name ); } break; case GUILD_ADDFACTIONMASTER: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); rankIdx = MSG_ReadShort(); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( accIdx < 0 || accIdx >= MAX_PCS ) break; if( result != -1 ) { g_pc[accIdx].rankInGuild = GUILD_FACTIONMASTER; g_pc[accIdx].rankIdxInGuild = rankIdx; } GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[accIdx].name ); GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( &g_pc[reqIdx], result, error, 0, g_pc[accIdx].name ); break; case GUILD_REMOVEFACTIONMASTER: reqIdx = MSG_ReadLong(); accIdx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( reqIdx < 0 || reqIdx >= MAX_PCS ) break; if( !g_pc[reqIdx].active || !g_pc[reqIdx].ready ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( &g_pc[reqIdx], -1, error, 0, name ); break; } GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( &g_pc[reqIdx], result, error, 0, g_pc[accIdx].name ); if( accIdx != -1 ) { if( !g_pc[accIdx].active || !g_pc[accIdx].ready ) break; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( &g_pc[accIdx], result, error, 1, g_pc[accIdx].name ); } break; case GUILD_GUILDMARK: break; case GUILD_SUBSCRIBE: idx = MSG_ReadLong(); result = MSG_ReadShort(); error = MSG_ReadShort(); if( result != -1 ) { sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); GTH_SendMessage_Guild_Subscribe_Reply_To_Client( &g_pc[idx], result, error, guildName ); } else { GTH_SendMessage_Guild_Subscribe_Reply_To_Client( &g_pc[idx], result, error ); } break; case GUILD_SUBSCRIBE_REQUEST: GTH_ProcessMessage_Guild_Subscribe_Request_From_ManagerServer(); break; } } void GTH_ProcessMessage_Guild_Update_From_ManagerServer() { int i, idx; short guildIdx; int update; int rank, rankIdx; char name[NAMESTRING]; char guildName[GUILDNAMESTRING]; idx = MSG_ReadLong(); guildIdx = MSG_ReadShort(); update = MSG_ReadLong(); rank = MSG_ReadLong(); rankIdx = MSG_ReadLong(); if( idx < 0 || idx >= MAX_PCS ) return; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return; int addRankIdx = 0; if( rank == GUILD_SUBMASTER ) addRankIdx = MAX_GUILD_MASTERS; else if( rank == GUILD_FACTIONMASTER ) addRankIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS; else if( rank == GUILD_MATE ) addRankIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS; else addRankIdx = 0; if( ( update & GUILD_IDX ) != 0 ) { g_guild[guildIdx].idx = MSG_ReadShort(); } if( ( update & GUILD_SERVERGROUPID ) != 0 ) { g_guild[guildIdx].serverGroupID = MSG_ReadShort(); } if( ( update & GUILD_NAME ) != 0 ) { sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); strcpy( g_guild[guildIdx].name, guildName ); strcpy( g_pc[idx].guildName, guildName ); } if( ( update & GUILD_MARK ) != 0 ) { } if( ( update & GUILD_MARKUPDATETIME ) != 0 ) { g_guild[guildIdx].markUpdateTime = MSG_ReadLong(); } if( ( update & GUILD_NOTICE ) != 0 ) { sstrncpy( g_guild[guildIdx].notice, MSG_ReadString(), sizeof( g_guild[guildIdx].notice ) ); } if( ( update & GUILD_FAMEPOINT ) != 0 ) { g_guild[guildIdx].famePoint = MSG_ReadLong(); } if( ( update & GUILD_EXPPOINT ) != 0 ) { g_guild[guildIdx].expPoint = MSG_ReadLong(); } if( ( update & GUILD_RAIDPOINT ) != 0 ) { g_guild[guildIdx].raidPoint = MSG_ReadLong(); } if( ( update & GUILD_PVPPOINT ) != 0 ) { g_guild[guildIdx].pvpPoint = MSG_ReadLong(); } if( ( update & GUILD_HUNTERPOINT ) != 0 ) { g_guild[guildIdx].hunterPoint = MSG_ReadLong(); } if( ( update & GUILD_LEVEL ) != 0 ) { g_guild[guildIdx].level = MSG_ReadShort(); } if( ( update & GUILD_MASTERNAME ) != 0 ) { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].masterName, name ); } if( ( update & GUILD_SUBMASTERNAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].subMasterName[i], name ); } } else { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].subMasterName[rankIdx], name ); } } if( ( update & GUILD_FACTIONMASTERNAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++) { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].factionMasterName[i], name ); } } else { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].factionMasterName[rankIdx], name ); } } if( ( update & GUILD_MATENAME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++) { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].mateName[i], name ); } } else { sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); strcpy( g_guild[guildIdx].mateName[rankIdx], name ); } } if( ( update & GUILD_MATEAUTHORITY ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++) g_guild[guildIdx].mateAuthority[i] = MSG_ReadByte(); } else g_guild[guildIdx].mateAuthority[rankIdx] = MSG_ReadByte(); } if( ( update & GUILD_MATELASTCONNECTTIME ) != 0 ) { if( rankIdx == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++) g_guild[guildIdx].mateLastConnectTime[i] = MSG_ReadLong(); } else g_guild[guildIdx].mateLastConnectTime[rankIdx] = MSG_ReadLong(); } if( ( update & GUILD_MASTERNOTE ) != 0 ) { if( rankIdx == -1 ) { } else strcpy( g_guild[guildIdx].masterNote[rankIdx], MSG_ReadString() ); } if( ( update & GUILD_USERLEVEL ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + MAX_GUILD_MATES; for( i=0; i<max; i++ ) g_guild[guildIdx].userLevel[i] = MSG_ReadLong(); } else g_guild[guildIdx].userLevel[rankIdx+addRankIdx] = MSG_ReadLong(); } if( ( update & GUILD_USERJOB ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + MAX_GUILD_MATES; for( i=0; i<max; i++ ) g_guild[guildIdx].userJob[i] = MSG_ReadLong(); } else g_guild[guildIdx].userJob[rankIdx+addRankIdx] = MSG_ReadLong(); } if( ( update & GUILD_USERLOCATION ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + MAX_GUILD_MATES; for( i=0; i<max; i++ ) g_guild[guildIdx].userLocation[i] = MSG_ReadLong(); } else g_guild[guildIdx].userLocation[rankIdx+addRankIdx] = MSG_ReadLong(); } if( !g_pc[idx].active || !g_pc[idx].ready ) return; GTH_SendMessage_Guild_Update_To_Client( &g_pc[idx], &g_guild[guildIdx], update, rank, rankIdx ); } void GTH_SendMessage_Guild_Organize_Request_To_ManagerServer( playerCharacter_t *pc, char* guildName, char* guildMark ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_ORGANIZE); MSG_WriteString(&netMessage, pc->name); MSG_WriteString(&netMessage, guildName); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage, guildMark[i]); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Disorganize_Request_To_ManagerServer( playerCharacter_t* pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_DISORGANIZE); MSG_WriteString(&netMessage, pc->name); MSG_WriteShort(&netMessage, pc->guildIdx); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_Request_To_ManagerServer( playerCharacter_t *reqPC, playerCharacter_t *accPC, int rank ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_INVITE_REQUEST); MSG_WriteShort(&netMessage, reqPC->guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accPC->name); MSG_WriteLong(&netMessage, accPC->pcJob); MSG_WriteLong(&netMessage, rank); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_Request_To_ManagerServer( playerCharacter_t *pc, int rank ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_SECEDE); MSG_WriteShort(&netMessage, pc->guildIdx); MSG_WriteString(&netMessage, pc->name); MSG_WriteLong(&netMessage, rank); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Banish_Request_To_ManagerServer( short guildIdx, char *reqName, char *accName, int rank ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_BANISH); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, reqName); MSG_WriteString(&netMessage, accName); MSG_WriteLong(&netMessage, rank); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Update_Request_To_ManagerServer( short guildIdx, char *name, int rank, int rankIdx, int type, int value ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_UPDATE); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, name); MSG_WriteLong(&netMessage, rank); MSG_WriteLong(&netMessage, rankIdx); MSG_WriteLong(&netMessage, type); MSG_WriteLong(&netMessage, value); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Connect_Reqeust_To_ManagerServer( short guildIdx, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_CONNECT); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, name); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_ChatMessage_Request_To_ManagerServer( short guildIdx, char *name, char *chatMessage ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_CHATMESSAGE); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, name); MSG_WriteString(&netMessage, chatMessage); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Change_Master_Request_To_ManagerServer( short guildIdx, playerCharacter_t *reqPC, playerCharacter_t *accPC ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_CHANGEMASTER); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accPC->name); MSG_WriteLong(&netMessage, accPC->pcJob); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_SubMaster_Request_To_ManagerServer( short guildIdx, playerCharacter_t *reqPC, playerCharacter_t *accPC ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_ADDSUBMASTER); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accPC->name); MSG_WriteLong(&netMessage, accPC->pcJob); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_SubMaster_Request_To_ManagerServer( playerCharacter_t *reqPC, char *accName, int accPCJob ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_REMOVESUBMASTER); MSG_WriteShort(&netMessage, reqPC->guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accName); MSG_WriteLong(&netMessage, accPCJob); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_FactionMaster_Request_To_ManagerServer( short guildIdx, playerCharacter_t *reqPC, playerCharacter_t *accPC ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_ADDFACTIONMASTER); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accPC->name); MSG_WriteLong(&netMessage, accPC->pcJob); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_FactionMaster_Request_To_ManagerServer( playerCharacter_t *reqPC, char *accName, int accPCJob ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_REMOVEFACTIONMASTER); MSG_WriteShort(&netMessage, reqPC->guildIdx); MSG_WriteString(&netMessage, reqPC->name); MSG_WriteString(&netMessage, accName); MSG_WriteLong(&netMessage, accPCJob); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Schedule_Request_To_ManagerServer( short guildIdx, playerCharacter_t *pc, char *notice ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_SCHEDULE); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, pc->name); MSG_WriteString(&netMessage, notice); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_GuildMark_Request_To_ManagerServer( playerCharacter_t *pc, short guildIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_GUILDMARK); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteString(&netMessage, pc->name); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Subscribe_Request_To_ManagerServer( playerCharacter_t *pc, char *guildName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_SUBSCRIBE); MSG_WriteString(&netMessage, pc->name); MSG_WriteString(&netMessage, guildName); MSG_WriteByte(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "../global.h" extern i3sizebuf_t netMessage; #include "..\GolryunBattle\CGolryunBattle_Observer.h" extern CGolryunBattle_Observer* gcpGolryunBattle_Observer; int GTH_SendMonsterEventMessage_Idle( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_IDLE); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Walk( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_WALK); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteFloat(&netMessage, monster->angles[1]); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Back( monsterCharacter_t *monster) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_BACK); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Run( monsterCharacter_t *monster) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_RUN); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteFloat(&netMessage, monster->angles[1]); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_TurnLeft( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_TURNLEFT); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_TurnRight( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_TURNRIGHT); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_MoveLeft( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOVERIGHT); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_MoveRight( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOVERIGHT); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Attack( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_ATTACK); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteFloat(&netMessage, monster->angles[ YAW ] ); MSG_WriteShort(&netMessage, monster->targetIdx); MSG_WriteByte(&netMessage, monster->targetType); MSG_WriteShort(&netMessage, monster->calAttackDelay); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Damage( monsterCharacter_t *monster, int stunFlag ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_DAMAGE); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteLong(&netMessage, (int)monster->curRA); MSG_WriteShort(&netMessage, (int)monster->curSA); MSG_WriteLong(&netMessage, monster->curDamage ); MSG_WriteShort(&netMessage, monster->damagedEntityIdx ); MSG_WriteByte(&netMessage, monster->damagedEntityType ); if( monster->damagedEntityType == ENTITY_PC ) { MSG_WriteLong(&netMessage, (int)g_pc[monster->damagedEntityIdx].curRA); MSG_WriteShort(&netMessage, (int)g_pc[monster->damagedEntityIdx].curSA); MSG_WriteLong( &netMessage, g_pc[monster->damagedEntityIdx].curChargeSE ); } else { MSG_WriteLong(&netMessage, (int)g_monster[monster->damagedEntityIdx].curRA); MSG_WriteShort(&netMessage, (int)g_monster[monster->damagedEntityIdx].curSA); } MSG_WriteByte(&netMessage, stunFlag ); MSG_WriteShort(&netMessage, monster->recoveryTime ); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Die( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_DIE); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteShort(&netMessage, monster->curDamage ); MSG_WriteByte(&netMessage, monster->lastAttackState); MSG_WriteShort(&netMessage, monster->killerIdx ); MSG_WriteByte(&netMessage, monster->killerType ); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Skill( monsterCharacter_t *monster ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_ATTACK); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WriteFloat(&netMessage, monster->angles[ YAW ] ); MSG_WriteShort(&netMessage, monster->targetIdx); MSG_WriteByte(&netMessage, monster->targetType); MSG_WriteShort(&netMessage, monster->calAttackDelay); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_State( monsterCharacter_t *monster ) { return true; }
C++
#include "../Global.h" #include "Gms_To_Gs.h" CGms_To_Gs g_GmsToGs; extern CItem_Scroll_Proc g_Item_Scroll_Proc; CGms_To_Gs::CGms_To_Gs() { } CGms_To_Gs::~CGms_To_Gs() { } void CGms_To_Gs::Decoder(playerCharacter_t* pPlayer) { short PacketID =MSG_ReadShort(); switch(PacketID){ case ITEM_SUMMON_SYSTEM: g_Item_Scroll_Proc.GSDecoder(); break; } } int CGms_To_Gs::Send_GS(int SystemType,int mainType, int subType,char *FromPlayerName,char *TargetPlayerName,int gameServerNo) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMS_TO_GS_PACKET); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage, FromPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); MSG_WriteShort(&netMessage, gameServerNo); if(g_config.gameServerNo == gameServerNo) { return 0; } if(0 > gameServerNo || gameServerNo >= MAX_MEMBER_SERVER) { char txt[256]; wsprintf(txt,"Send_GS :: 0 > gameServerNo || gameServerNo >= MAX_MEMBER_SERVER mainType %d, subType %d, %s -> %s ",mainType,subType,FromPlayerName,TargetPlayerName); TRACE(txt); return 0; } NET_SendUnreliableMessage(&g_memberServer[gameServerNo].sock, &netMessage); } MSG_EndWriting(&netMessage); return 0; }
C++
#ifndef _NETLIB_H_ #define _NETLIB_H_ #pragma warning( disable : 4786 ) #pragma warning( disable : 4251 ) #define NETLIB_VERSION "03.10.03" #include <stdio.h> #include <math.h> #include <ctime> #include <map> #include <stack> #include <winsock.h> #define _COMPILE_FOR_SERVER #ifdef _COMPILE_FOR_SERVER #define _USE_SENDING_THREAD #define _USE_RECEIVING_THREAD #endif #define NET_MAXMESSAGE 8192 #define MAX_DATAGRAM 1024 #define NET_HEADERSIZE (sizeof(unsigned int) + sizeof(unsigned int) + sizeof(unsigned int) +sizeof(unsigned short) ) #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) #define NET_MAXWAITINGMESSAGE 8 #define NETFLAG_LENGTH_MASK 0x0fff #define NETFLAG_SOM 1 << 0 #define NETFLAG_RELIABLE 1 << 1 #define NETFLAG_ACK 1 << 2 #define NETFLAG_EOM 1 << 3 #define NETFLAG_ENCRYPT 1 << 0 #define NETFLAG_ENCRYPT_CHECKSUM 0X7FFFFFFF #define NET_RESENDTIME 800 #define NET_MAXIMUM_PACKETMAP_SIZE 100 #define NET_SENDTIME_UNRELIABLE 0 #define MAX_ERROR_PACKETNUM 20 #define MAXHOSTNAMELEN 256 #define MAX_CHANNELS 20 typedef float vec3_t[3]; typedef struct { int allowoverflow; int overflowed; byte data[NET_MAXMESSAGE]; int maxsize; int cursize; int overwriting; } i3sizebuf_t; #pragma pack ( push , 1 ) typedef struct { unsigned int sequence; unsigned int encrypt: 1; unsigned int checksum : 31; unsigned int lastSendTime; unsigned short length; byte data[MAX_DATAGRAM]; } i3packet_t; #pragma pack ( pop ) typedef std::map<UINT, i3packet_t*> PacketMap; typedef PacketMap::iterator PacketMapItor; typedef PacketMap::value_type PacketMapPair; enum { SocketType_Reliable, SocketType_Unreliable }; enum { PacketBlock_None, PacketBlock_Wait, }; typedef struct i3socket_s { i3socket_s() { sendPacketMap = NULL; recvPacketMap = NULL; socket = INVALID_SOCKET; socketType = SocketType_Reliable; } int socket; int socketType; unsigned int connecttime; unsigned int lastReceiveTime; unsigned int lastSendTime; unsigned int latencyTime; int disconnected; int canSend; int sendNext; unsigned int resendSequence; unsigned int ackSequence; unsigned int sendSequence; unsigned int unreliableSendSequence; int sendMessageLength; byte sendMessage [NET_MAXMESSAGE]; unsigned int receiveSequence; unsigned int unreliableReceiveSequence; int receiveMessageLength; byte receiveMessage [NET_MAXMESSAGE]; int packetBlockSequence; struct sockaddr_in addr; PacketMap *sendPacketMap; PacketMap *recvPacketMap; } i3socket_t; enum { PacketAnalysis_None = 0, PacketAnalysis_Skip, PacketAnalysis_Ack, PacketAnalysis_Start, }; void SZ_Write (i3sizebuf_t *buf, void *data, int length); void SZ_Clear (i3sizebuf_t *buf); void SZ_Alloc (i3sizebuf_t *buf, int startsize); unsigned char *SZ_GetSpace (i3sizebuf_t *buf, int length); void SZ_Load (i3sizebuf_t *buf, void *data); void MSG_BeginWriting(i3sizebuf_t *sb); void MSG_EndWriting(i3sizebuf_t *sb); void MSG_Clear( i3sizebuf_t *sb ); void MSG_WriteChar (i3sizebuf_t *sb, int c); void MSG_WriteByte (i3sizebuf_t *sb, int c); void MSG_WriteShort (i3sizebuf_t *sb, int c); void MSG_WriteLong (i3sizebuf_t *sb, int c); void MSG_Write64Int (i3sizebuf_t *sb, __int64 in_n64Value); void MSG_WriteFloat (i3sizebuf_t *sb, float f); void MSG_WriteString (i3sizebuf_t *sb, char *s); void MSG_WriteAngle (i3sizebuf_t *sb, float f); void MSG_WriteVector(i3sizebuf_t *sb, vec3_t v); void MSG_BeginReading (void); int MSG_ReadChar (void); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); __int64 MSG_Read64Int (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); float MSG_ReadAngle (void); void MSG_ReadVector(vec3_t v); int NET_AddrCompare (struct sockaddr *addr1, struct sockaddr *addr2); char *NET_AddrToString (struct sockaddr *addr); int NET_StringToAddr (char *string, struct sockaddr *addr); char *NET_GetLocalAddress(); char *NET_GetHostName(); char *NET_AddrToIPString (struct sockaddr *addr); int NET_SendPacket (i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_SendPacket_Unreliable(i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_ReadPacket(int *socket, byte *buf, struct sockaddr_in *addr); int NET_ControlPacket(i3socket_t *sock, i3packet_t *packet); int NET_ControlRecvBank( i3socket_t *sock ); int NET_ControlSendBank( i3socket_t *sock ); int NET_CheckSockProblem( i3socket_t *sock, int checkTime = -1 ); int NET_PreviewMessage(i3packet_t *p); int NET_Write (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_Read (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_ReadFromReceivingQueue (int *socket, byte *buf, struct sockaddr_in *addr); int NET_WriteToSendingQueue (int socket, byte *buf, int len, struct sockaddr_in *addr); void NET_InitNetTime(); unsigned int NET_GetNetTime(); int NET_OpenNetwork(); void NET_InitPacketMap( i3socket_t *sock ); int NET_InitSocket(i3socket_t *sock, struct sockaddr_in *addr, int socket, int socketType ); int NET_OpenSocketForServer(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); int NET_OpenSocketForClient(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); void NET_CloseSocket(i3socket_t *sock); void NET_ClearSocket(i3socket_t *sock); void NET_CloseNetwork(); int NET_CreateSendingThread(); int NET_CreateReceivingThread(); void NET_DestroySendingThread(); void NET_DestroyReceivingThread(); DWORD WINAPI NET_SendingThread(LPVOID param); DWORD WINAPI NET_ReceivingThread(LPVOID param); char *NET_ErrorString (); int NET_AddListenChannel( int socket ); int NET_DeleteListenChannel( int socket ); #define NET_SendMessage NET_SendPacket #define NET_SendUnreliableMessage NET_SendPacket_Unreliable void ErrorLog( char *filename, char* str, ... ); extern void TRACE(LPCTSTR lpszFormat, ...); void Crypt(TCHAR *inp, DWORD inplen, TCHAR* key = "", DWORD keylen = 0); #endif
C++
#include "../global.h" extern i3sizebuf_t netMessage; #include "..\GolryunBattle\CGolryunBattle_Observer.h" extern CGolryunBattle_Observer* gcpGolryunBattle_Observer; int GTH_SendPCEventMessage_Idle( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_IDLE); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Walk( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_WALK); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteFloat(&netMessage, pc->angles[1]); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_WalkLeft( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_WALKLEFT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_WalkRight( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_WALKRIGHT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Back( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_BACK); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_BackLeft( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_BACKLEFT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_BackRight( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_BACKRIGHT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Run( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_RUN); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteFloat(&netMessage, pc->angles[1]); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_RunLeft( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_RUNLEFT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_RunRight( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_RUNRIGHT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_TurnLeft( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_TURNLEFT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_TurnRight( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_TURNRIGHT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_MoveLeft( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOVELEFT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_MoveRight( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOVERIGHT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Attack( playerCharacter_t *pc, int damageAttackFlag, int success, int itemIdx ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_ATTACK); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteFloat(&netMessage, pc->angles[ YAW ] ); MSG_WriteByte(&netMessage, damageAttackFlag ); MSG_WriteByte(&netMessage, success ); MSG_WriteShort(&netMessage, pc->targetIdx); MSG_WriteByte(&netMessage, pc->targetType); MSG_WriteShort(&netMessage, pc->calAttackDelay ); MSG_WriteByte(&netMessage, pc->resultHitRate ); MSG_WriteByte(&netMessage, pc->attackComboType ); MSG_WriteShort(&netMessage, itemIdx ); if( itemIdx >= 0 ) MSG_WriteShort(&netMessage, pc->item[itemIdx].durability ); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_SkillCasting( playerCharacter_t *pc, int castingTime,int skillIdx,int skillTargetType,int UseType ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_SKILLCASTING); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteShort(&netMessage, (int)pc->curSA); MSG_WriteLong(&netMessage, castingTime ); MSG_WriteShort(&netMessage, skillIdx); MSG_WriteShort(&netMessage, skillTargetType); MSG_WriteLong(&netMessage, pc->generalSpeed); MSG_WriteByte(&netMessage, UseType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( pc->idx == idx ) NET_SendMessage( &g_pc[idx].sock, &netMessage ); else NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Skill( playerCharacter_t *pc, int skillIdx, int coolTime, int delayTime ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_SKILL); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WritePosition(&netMessage, pc->position ); MSG_WriteFloat(&netMessage, pc->angles[ YAW ] ); if( pc->bNotOwnSkill ) { MSG_WriteShort(&netMessage, skillIdx ); } else { MSG_WriteShort(&netMessage, pc->skill[skillIdx].tableIdx ); } MSG_WriteByte(&netMessage, 0 ); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); MSG_WriteShort(&netMessage, pc->targetIdx); MSG_WriteByte(&netMessage, pc->targetType); if( pc->bNotOwnSkill ) MSG_WriteChar(&netMessage, -1); else MSG_WriteChar(&netMessage, skillIdx); MSG_WriteLong(&netMessage, coolTime); MSG_WriteLong(&netMessage, delayTime); MSG_WriteByte(&netMessage, pc->resultValid ); MSG_WriteByte(&netMessage, g_skillMultiTarget.targetNumber ); for( i = 0; i < g_skillMultiTarget.targetNumber; i ++ ) { MSG_WriteByte( &netMessage, g_skillMultiTarget.targetType[i] ); MSG_WriteShort( &netMessage, g_skillMultiTarget.targetIdx[i] ); } MSG_WriteByte(&netMessage, pc->resultHitRate); MSG_WriteShort(&netMessage, pc->recoveryTime); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( pc->idx == idx ) NET_SendMessage( &g_pc[idx].sock, &netMessage ); else NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Die( playerCharacter_t *pc, int dropItemType, int dropItemPosition ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_DIE); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteShort(&netMessage, pc->curDamage); MSG_WriteByte(&netMessage, pc->lastAttackState); MSG_WriteShort(&netMessage, pc->killerIdx); MSG_WriteByte(&netMessage, pc->killerType); MSG_Write64Int(&netMessage, pc->exp ); MSG_WriteLong(&netMessage, pc->curChargeSE); MSG_WriteShort(&netMessage, dropItemType); MSG_WriteShort(&netMessage, dropItemPosition); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( pc->idx == idx ) NET_SendMessage(&g_pc[idx].sock, &netMessage); else NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Damage( playerCharacter_t *pc, int itemIdx, int stunFlag ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_DAMAGE); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); MSG_WriteLong(&netMessage, pc->curDamage); MSG_WriteShort(&netMessage, pc->damagedEntityIdx ); MSG_WriteByte(&netMessage, pc->damagedEntityType ); if( pc->damagedEntityType == ENTITY_PC ) { MSG_WriteLong(&netMessage, (int)g_pc[pc->damagedEntityIdx].curRA); MSG_WriteShort(&netMessage, (int)g_pc[pc->damagedEntityIdx].curSA); } else { MSG_WriteLong(&netMessage, (int)g_monster[pc->damagedEntityIdx].curRA); MSG_WriteShort(&netMessage, (int)g_monster[pc->damagedEntityIdx].curSA); } MSG_WriteByte(&netMessage, stunFlag ); MSG_WriteShort(&netMessage, pc->recoveryTime ); MSG_WriteByte(&netMessage, pc->resultAvoidRate ); MSG_WriteShort(&netMessage, itemIdx ); if( itemIdx >= 0 ) MSG_WriteShort(&netMessage, pc->item[itemIdx].durability ); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Respawn( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_RESPAWN); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteByte(&netMessage, pc->worldIdx); MSG_WritePosition(&netMessage, pc->position); MSG_WriteFloat(&netMessage, pc->angles[1]); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( g_pc[idx].idx == pc->idx ) { NET_SendMessage(&g_pc[idx].sock, &netMessage); } else { NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Teleport( playerCharacter_t *pc, vec3_t movePos ) { int i; int idx; int zoneIdx; float dist; vec3_t monsterPos; vec_copy( g_monster[pc->targetIdx].position, monsterPos ); dist = GTH_GetDistance2D( pc->position, monsterPos ); if( dist < 50.0f ) return false; int localWorldIdx = GTH_GetLocalWorldIdx( g_curPC->worldIdx ); if( FindMonsterNearPlace(localWorldIdx, movePos) != -1 ) { vec_copy( movePos, pc->position ); } else { } zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) { return false; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_TELEPORT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteByte(&netMessage, pc->worldIdx); MSG_WritePosition(&netMessage, movePos); MSG_WriteFloat(&netMessage, pc->angles[1]); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); static int sendCount; for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( g_pc[idx].idx == pc->idx ) { NET_SendMessage(&g_pc[idx].sock, &netMessage); sendCount++; } else { NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Before_Teleport( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_BEFORE_TELEPORT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteByte(&netMessage, pc->worldIdx); MSG_WriteShort(&netMessage, pc->curSkillIdx); MSG_WriteShort(&netMessage, pc->pcJob); MSG_WritePosition(&netMessage, pc->position); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( g_pc[idx].idx == pc->idx ) { NET_SendMessage(&g_pc[idx].sock, &netMessage); } else { NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_MouseWalk( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOUSEWALK); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteFloat(&netMessage, pc->angles[YAW]); MSG_WritePosition(&netMessage, pc->mousePos); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_MouseRun( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MOUSERUN); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteFloat(&netMessage, pc->angles[YAW]); MSG_WritePosition(&netMessage, pc->mousePos); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if (pc->idx == idx) continue; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Sit( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_SIT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Stand( playerCharacter_t *pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_STAND); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Shout( playerCharacter_t* pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_SUB_EVENT_SOCIAL_SHOUT); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCEventMessage_Bow( playerCharacter_t* pc ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_SUB_EVENT_SOCIAL_BOW); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); return true; } int GTH_SendPCMessage_TransportReply(playerCharacter_t* pToPlayerRecord,const tagGCPacket_TRANSPORTWORLDREP::enumCode code) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_TRANSPORTWORLDREP); MSG_WriteByte(&netMessage, code); MSG_WriteByte(&netMessage, pToPlayerRecord->worldIdx); MSG_WritePosition(&netMessage, pToPlayerRecord->position); MSG_WriteFloat(&netMessage, pToPlayerRecord->angles[1]); NET_SendMessage(&(pToPlayerRecord->sock), &netMessage); } MSG_EndWriting(&netMessage); return true; } void GTH_SendPCMessage_ChangeServer( playerCharacter_t *pc, memberServer_t *member ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHANGESERVER); MSG_WriteString(&netMessage, member->serviceIP); MSG_WriteShort(&netMessage, member->servicePort); NET_SendUnreliableMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_ChangeWorld( playerCharacter_t *pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHANGEWORLD); MSG_WriteByte(&netMessage, pc->worldIdx); MSG_WritePosition(&netMessage, pc->position); MSG_WriteFloat(&netMessage, pc->angles[1]); NET_SendUnreliableMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_ReplyWeaponChange( playerCharacter_t* pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_WEAPONCHANGE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_LevelUp( playerCharacter_t* pc, __int64 exp, __int64 genExp, int lootNSE, int genCapability, int skillIdx[], int skillNumber, int sharingType ) { int i; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_LEVELUP); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_Write64Int(&netMessage, exp); MSG_Write64Int(&netMessage, genExp); MSG_WriteLong(&netMessage, lootNSE); MSG_WriteLong(&netMessage, genCapability); MSG_WriteShort(&netMessage, pc->level ); MSG_WriteShort(&netMessage, pc->genLevel ); MSG_WriteShort(&netMessage, pc->bonusStatusPoint ); MSG_WriteShort(&netMessage, pc->force ); MSG_WriteShort(&netMessage, pc->soulpower ); MSG_WriteShort(&netMessage, pc->agility ); MSG_WriteShort(&netMessage, pc->vitality ); pc->curRA = pc->calMaxRA; pc->curSA = pc->calMaxSA; MSG_WriteLong(&netMessage, (int)pc->curRA ); MSG_WriteShort(&netMessage, (int)pc->curSA ); MSG_WriteByte(&netMessage, pc->bonusSkillPoint ); MSG_WriteByte(&netMessage, sharingType); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( pc->idx == idx ) NET_SendMessage(&pc->sock, &netMessage); else NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_ReplyGenChange( playerCharacter_t* pc) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_GENCHANGE ); MSG_WriteByte(&netMessage, pc->selectedGen ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_ReplyStatusUp( playerCharacter_t* pc, int reply, int error, int statusType ) { int point, bonusPoint; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_STATUSUP ); MSG_WriteByte(&netMessage, reply ); if( reply ) { switch( statusType ) { case 0 : point = pc->force; break; case 1 : point = pc->soulpower; break; case 2 : point = pc->agility; break; case 3 : point = pc->vitality; break; } bonusPoint = pc->bonusStatusPoint; MSG_WriteShort(&netMessage, statusType); MSG_WriteShort(&netMessage, point); MSG_WriteShort(&netMessage, bonusPoint); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); } else { MSG_WriteByte(&netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_AutoRecovery( playerCharacter_t* pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_AUTORECOVERY ); MSG_WriteLong(&netMessage, (int)pc->curRA ); MSG_WriteShort(&netMessage, (int)pc->curSA ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_ReplyEpackUse( playerCharacter_t* pc, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_EPACKUSE ); MSG_WriteByte(&netMessage, type ); switch( type ) { case 0 : MSG_WriteLong(&netMessage, (int)pc->curRA ); MSG_WriteShort(&netMessage, pc->epackUseRAWaitTime - g_globalTime ); MSG_WriteShort(&netMessage, (int)pc->curChargeRA ); break; case 1 : MSG_WriteLong(&netMessage, (int)pc->curSA ); MSG_WriteShort(&netMessage, pc->epackUseSAWaitTime - g_globalTime ); MSG_WriteShort(&netMessage, (int)pc->curChargeSA ); break; } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendPCMessage_Affect( playerCharacter_t *pc ) { int i, numAffect, affectData[MAX_AFFECT], affectTime[MAX_AFFECT]; int idx; GTH_GetPCListInValidRange(pc->worldIdx, pc->position); if (g_zonePCListNumber < 1) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_AFFECT ); MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WritePosition(&netMessage, pc->position); MSG_WriteFloat(&netMessage, pc->calVelocity ); numAffect = GTH_MakeAffectTableIdx( pc, affectData, ENTITY_PC ); numAffect = GTH_MakeAffectTime( pc, affectTime, ENTITY_PC ); MSG_WriteByte(&netMessage, numAffect); for( i = 0; i < numAffect; i ++ ) { MSG_WriteShort(&netMessage, affectData[i] ); MSG_WriteLong(&netMessage, affectTime[i] ); } for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pc); MSG_EndWriting(&netMessage); } void GTH_SendMonsterMessage_Affect( monsterCharacter_t *mon ) { int i, numAffect, affectData[MAX_AFFECT], affectTime[MAX_AFFECT]; int idx; GTH_GetPCListInValidRange(mon->worldIdx, mon->position); if (g_zonePCListNumber < 1) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_AFFECT ); MSG_WriteShort(&netMessage, mon->idx); MSG_WriteByte(&netMessage, mon->entityType); MSG_WritePosition(&netMessage, mon->position); MSG_WriteFloat(&netMessage, mon->calVelocity ); numAffect = GTH_MakeAffectTableIdx( mon, affectData, mon->entityType ); numAffect = GTH_MakeAffectTime( mon, affectTime, ENTITY_MONSTER ); MSG_WriteByte(&netMessage, numAffect); for( i = 0; i < numAffect; i ++ ) { MSG_WriteShort(&netMessage, affectData[i] ); MSG_WriteLong(&netMessage, affectTime[i] ); } for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(mon); MSG_EndWriting(&netMessage); } int GTH_SendMonsterEventMessage_SkillCasting( monsterCharacter_t *pMonster, int castingTime ) { int i; int idx; GTH_GetPCListInValidRange(pMonster->worldIdx, pMonster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MONSTER_SKILLCASTING); MSG_WriteShort(&netMessage, pMonster->idx); MSG_WriteByte(&netMessage, pMonster->entityType); MSG_WriteLong(&netMessage, pMonster->saveSkillIdx); MSG_WriteShort(&netMessage, (int)pMonster->curSA); MSG_WriteLong(&netMessage, castingTime ); for(i = 0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(pMonster); MSG_EndWriting(&netMessage); return true; } int GTH_SendMonsterEventMessage_Skill( monsterCharacter_t *monster, int skillIdx, int coolTime, int delayTime ) { int i; int idx; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_MONSTER_SKILL); MSG_WriteShort(&netMessage, monster->idx); MSG_WriteByte(&netMessage, monster->entityType); MSG_WritePosition(&netMessage, monster->position ); MSG_WriteFloat(&netMessage, monster->angles[ YAW ] ); MSG_WriteShort(&netMessage, monster->skill[skillIdx].tableIdx ); MSG_WriteLong(&netMessage, monster->skill[skillIdx].iLevel ); MSG_WriteLong(&netMessage, (int)monster->curRA); MSG_WriteShort(&netMessage, (int)monster->curSA); MSG_WriteShort(&netMessage, monster->targetIdx); MSG_WriteByte(&netMessage, monster->targetType); MSG_WriteByte(&netMessage, skillIdx); MSG_WriteLong(&netMessage, coolTime); MSG_WriteLong(&netMessage, delayTime); MSG_WriteByte(&netMessage, 1 ); MSG_WriteByte(&netMessage, g_skillMultiTarget.targetNumber ); for( i = 0; i < g_skillMultiTarget.targetNumber; i ++ ) { MSG_WriteByte( &netMessage, g_skillMultiTarget.targetType[i] ); MSG_WriteShort( &netMessage, g_skillMultiTarget.targetIdx[i] ); } MSG_WriteByte(&netMessage, 1); MSG_WriteShort(&netMessage, monster->recoveryTime); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; if( monster->targetIdx == idx ) { NET_SendMessage( &g_pc[idx].sock, &netMessage ); } else { NET_SendUnreliableMessage(&g_pc[idx].sock, &netMessage); } } } gcpGolryunBattle_Observer->NET_SendUnreliableMessage(monster); MSG_EndWriting(&netMessage); return true; } void GTH_SendMessage_SkillError( playerCharacter_t* pc , int errorIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_EVENT_SKILL_ERROR); MSG_WriteByte(&netMessage, errorIdx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "../Global.h" #include "Gs_To_Cc.h" CGs_To_Cc g_GsToCc; CGs_To_Cc::CGs_To_Cc() { } CGs_To_Cc::~CGs_To_Cc() { } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,char *requestPlayerName,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage, requestPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int val, char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int val, char *requestPlayerName,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); MSG_WriteString(&netMessage, requestPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int worldIdx,vec3_t position,char *requestPlayerName,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, requestPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGs_To_Cc::Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int val, int worldIdx,vec3_t position,char *requestPlayerName,char *TargetPlayerName) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, requestPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "../global.h" extern i3sizebuf_t netMessage; extern i3socket_t localSocket; void GTH_SendMessage_CompleteEffect_To_AllPC( playerCharacter_t *pc, int effectIdx ) { GTH_GetEntityListInValidRange(pc->worldIdx, pc->position); if (g_zoneEntityListNumber < 1) { g_logSystem->Write("Can Not Found User from Zone.(name: %s, zoneNo: %d, pos(%f, %f, %f))", pc->name, pc->zoneIdx, pc->position[0], pc->position[1], pc->position[2]); GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); return; } for ( int i=0; i < g_zonePCListNumber; i++) { int idx = g_zonePCList[i].idx; if( g_pc[idx].entityType != ENTITY_PC || idx == pc->idx ) continue; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_SUB_EVENT_COMPLETE_EFFECT ); MSG_WriteShort( &netMessage, pc->idx ); MSG_WriteShort( &netMessage, pc->entityType ); MSG_WriteShort( &netMessage, effectIdx ); NET_SendUnreliableMessage( &g_pc[idx].sock, &netMessage ); } MSG_EndWriting(&netMessage); } } void GTH_SendMessage_PCTrade_Request( playerCharacter_t* pc, int reply, int error, int targetIdx, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_REQUEST); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteShort(&netMessage, targetIdx); MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, g_pc[targetIdx].name ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Admit( playerCharacter_t* pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_ADMIT); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Reject( playerCharacter_t* pc, int reply, int error, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_REJECT); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, type); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Item( playerCharacter_t* pc, int reply, int error, int isOwner, int type, int pos, item_t *item ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_ITEM); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, isOwner); MSG_WriteByte(&netMessage, type); MSG_WriteByte(&netMessage, pos); MSG_WriteItem(&netMessage, item); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Exit( playerCharacter_t* pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_EXIT); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Ok( playerCharacter_t* pc, int reply, int error, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_OK); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, type); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Cancel( playerCharacter_t* pc, int reply, int error, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_CANCEL); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, type); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_Confirm( playerCharacter_t* pc, int reply, int error, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_CONFIRM); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, type); } else { MSG_WriteByte(&netMessage, error); } if( reply == 0 ) { GTH_UndoPCTrade( pc, 1 ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_PCTrade_SE( playerCharacter_t *pc, int reply, int error, int type, int se ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCTRADE); MSG_WriteByte(&netMessage, PCTRADE_SE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteByte(&netMessage, type); MSG_WriteLong(&netMessage, se); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Error( playerCharacter_t* pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY ); MSG_WriteByte(&netMessage, PARTY_ERROR ); MSG_WriteByte(&netMessage, pc->serverPartyErrorFlag ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Request_Organize( playerCharacter_t* pc, int reply, int error, int idx, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_REQUEST_ORGANIZE); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteShort(&netMessage, idx); MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, g_pc[idx].name ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Admit_Organize( playerCharacter_t* pc, int reply, int error, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_ADMIT_ORGANIZE); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, pc->organizerName); MSG_WriteChar(&netMessage, pc->organizeServer); MSG_WriteLong(&netMessage, pc->organizeTime); MSG_WriteByte(&netMessage, pc->memberNumber); MSG_WriteByte(&netMessage, pc->_partyRandomInfo_t.itemDivideType); MSG_WriteByte(&netMessage, pc->canJoin); MSG_WriteShort(&netMessage, pc->partyIndex); MSG_WriteByte(&netMessage, pc->isLeader); MSG_WriteMember(&netMessage, &pc->member[0] ); MSG_WriteMember(&netMessage, &pc->member[1] ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Reject_Organize( playerCharacter_t* pc, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_REJECT_ORGANIZE); MSG_WriteByte(&netMessage, type); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Request_Join( playerCharacter_t* pc, int reply, int error, int idx, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_REQUEST_JOIN); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteShort(&netMessage, idx); MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, g_pc[idx].name ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Admit_Join( playerCharacter_t* pc, int reply, int error, int isNewMember ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_ADMIT_JOIN); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, isNewMember); MSG_WriteString( &netMessage, pc->organizerName ); MSG_WriteChar( &netMessage, pc->organizeServer ); MSG_WriteLong( &netMessage, pc->organizeTime ); MSG_WriteByte( &netMessage, pc->memberNumber ); MSG_WriteByte( &netMessage, pc->_partyRandomInfo_t.itemDivideType ); MSG_WriteByte( &netMessage, pc->canJoin ); MSG_WriteShort( &netMessage, pc->partyIndex ); MSG_WriteByte( &netMessage, pc->isLeader ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pc->member[i].serverIndex == -1 ) continue; MSG_WriteMember( &netMessage, &pc->member[i] ); } } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Reject_Join( playerCharacter_t* pc, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_REJECT_JOIN); MSG_WriteByte(&netMessage, type); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Out( playerCharacter_t* pc, int reply, int error, int isForced, int outMemberIdx, int newLeaderIdx, int reqFlag ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); if( isForced ) MSG_WriteByte(&netMessage, PARTY_FORCEDOUT ); else MSG_WriteByte(&netMessage, PARTY_OUT ); if( reply > 0 ) { MSG_WriteByte(&netMessage, reqFlag); if( !reqFlag ) { MSG_WriteByte(&netMessage, outMemberIdx); MSG_WriteByte(&netMessage, newLeaderIdx); } } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Disorganize( playerCharacter_t *pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_DISORGANIZE ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_SendAll( playerCharacter_t *pc, int reply ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_SENDALL); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteString( &netMessage, pc->organizerName ); MSG_WriteChar( &netMessage, pc->organizeServer ); MSG_WriteLong( &netMessage, pc->organizeTime ); MSG_WriteByte( &netMessage, pc->memberNumber ); MSG_WriteByte( &netMessage, pc->_partyRandomInfo_t.itemDivideType ); MSG_WriteByte( &netMessage, pc->canJoin ); MSG_WriteShort( &netMessage, pc->partyIndex ); MSG_WriteByte( &netMessage, pc->isLeader ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pc->member[i].serverIndex == -1 ) continue; MSG_WriteMember( &netMessage, &pc->member[i] ); } } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_Update( playerCharacter_t *pc, int memberIdx, int newLeaderIdx, int active, int pcIdx, int level, int worldIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_UPDATE ); MSG_WriteByte(&netMessage, memberIdx); MSG_WriteByte(&netMessage, newLeaderIdx); MSG_WriteByte(&netMessage, active); MSG_WriteByte(&netMessage, level); MSG_WriteShort(&netMessage, worldIdx ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_CanJoin( playerCharacter_t *pc, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_CANJOIN ); MSG_WriteByte(&netMessage, type); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_ItemDivideType( playerCharacter_t *pc, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_ITEMDIVIDETYPE ); MSG_WriteByte(&netMessage, type); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Party_ChatMessage( playerCharacter_t *pc, char* fromName, char *message ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PARTY); MSG_WriteByte(&netMessage, PARTY_CHATMESSAGE ); MSG_WriteString(&netMessage, fromName); MSG_WriteString(&netMessage, message); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_SkillLevelUp( playerCharacter_t *pc, int reply, int error, int skillIdx, int genType ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_SKILLLEVELUP); MSG_WriteByte(&netMessage, reply ); if( !reply ) { MSG_WriteByte(&netMessage, error ); NET_SendMessage(&pc->sock, &netMessage); } else { MSG_WriteByte(&netMessage, skillIdx ); MSG_WriteLong(&netMessage, pc->skill[skillIdx].iLevel ); MSG_WriteByte(&netMessage, genType ); MSG_WriteLong(&netMessage, pc->genCapability[genType] ); CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pc->skill[skillIdx].tableIdx); if(pSkillTable!=NULL) { g_logSystem->Write( "Skill Level Up : %s(%s),Skill Table Index %d .. Level %d(GenType %d) Level UP", pc->name, pc->userID,pc->skill[skillIdx].tableIdx, pc->skill[skillIdx].level.gen[genType], genType ); } else { g_logSystem->Write( "Skill Level Up : %s(%s), %s Level %d(GenType %d) Level UP", pc->name, pc->userID,"Error!pSkillTable==NULL", pc->skill[skillIdx].level.gen[genType], genType ); } NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_AddSkill( playerCharacter_t *pc, int skillNumber, int skillIdx[] ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ADDSKILL); MSG_WriteByte(&netMessage, skillNumber ); for( int i = 0; i < skillNumber; i ++ ) { MSG_WriteByte(&netMessage, skillIdx[i] ); MSG_WriteShort(&netMessage, pc->skill[skillIdx[i]].tableIdx ); MSG_WriteLong(&netMessage, pc->skill[skillIdx[i]].iLevel ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_Learn_Skill( playerCharacter_t *pc, int reply, int error, int invenPos, int skillIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_LEARN_SKILL); MSG_WriteByte(&netMessage, reply); if( !reply ) { MSG_WriteByte(&netMessage, error); } else { MSG_WriteByte(&netMessage, invenPos); MSG_WriteByte(&netMessage, skillIdx); MSG_WriteShort(&netMessage, pc->skill[skillIdx].tableIdx); MSG_WriteLong(&netMessage, pc->skill[skillIdx].iLevel); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_InitSkill( playerCharacter_t* pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_CHEATCODE); MSG_WriteByte(&netMessage, CHEATCODE_INITSKILL); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_PCInfo( playerCharacter_t *pc ) { if( !pc->ready ) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PCINFO ); MSG_WriteLong( &netMessage, (int)pc->calMaxRA ); MSG_WriteShort( &netMessage, (int)pc->calMaxSA ); MSG_WriteLong( &netMessage, (int)pc->curRA ); MSG_WriteShort( &netMessage, (int)pc->curSA ); MSG_WriteShort( &netMessage, GetStausWeight( pc, STATUS_FORCE ) ); MSG_WriteShort( &netMessage, GetStausWeight( pc, STATUS_SOULPOWER ) ); MSG_WriteShort( &netMessage, GetStausWeight( pc, STATUS_AGILITY ) ); MSG_WriteShort( &netMessage, GetStausWeight( pc, STATUS_VITALITY ) ); MSG_WriteShort( &netMessage, pc->calPhyMinDmg ); MSG_WriteShort( &netMessage, pc->calPhyMaxDmg ); MSG_WriteShort( &netMessage, pc->calMagMinDmg ); MSG_WriteShort( &netMessage, pc->calMagMaxDmg ); MSG_WriteFloat( &netMessage, pc->calCriticalRate ); MSG_WriteShort( &netMessage, pc->calDefensePower ); MSG_WriteShort( &netMessage, pc->calPositiveRes ); MSG_WriteShort( &netMessage, pc->calNegativeRes ); MSG_WriteShort( &netMessage, pc->calHitPower ); MSG_WriteShort( &netMessage, pc->calAvoidPower ); MSG_WriteShort( &netMessage, pc->calAttackDelay ); MSG_WriteFloat( &netMessage, pc->calVelocity ); MSG_WriteShort( &netMessage, pc->calAttackLength ); MSG_WriteByte( &netMessage, pc->atkPowerRACost ); MSG_WriteByte( &netMessage, pc->atkPowerSACost ); MSG_WriteByte( &netMessage, pc->atkBowSACost ); MSG_WriteShort( &netMessage, pc->maxChargeRA ); MSG_WriteShort( &netMessage, pc->maxChargeSA ); MSG_WriteShort( &netMessage, pc->onceRecoveryRA ); MSG_WriteShort( &netMessage, pc->onceRecoverySA ); MSG_WriteLong( &netMessage, pc->curChargeSE ); MSG_WriteShort( &netMessage,(int) pc->curChargeRA ); MSG_WriteShort( &netMessage,(int) pc->curChargeSA ); MSG_WriteShort( &netMessage, pc->curItemWeight ); MSG_WriteShort( &netMessage, pc->calItemWeight ); MSG_WriteFloat( &netMessage, pc->optValue[OV_SKILL_LENGTH_RATE] ); MSG_WriteFloat( & netMessage, pc->optValue[OV_DECSA_USE] ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_Use_Portal( playerCharacter_t *pc, int reply, int error, int invenPos, int isChangeServer ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_USE_PORTAL); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort(&netMessage, pc->idx); MSG_WriteByte(&netMessage, pc->entityType); MSG_WriteByte(&netMessage, isChangeServer); if( !isChangeServer ) { MSG_WriteByte(&netMessage, pc->worldIdx); MSG_WritePosition(&netMessage, pc->position); MSG_WriteFloat(&netMessage, pc->angles[1]); MSG_WriteLong(&netMessage, (int)pc->curRA); MSG_WriteShort(&netMessage, (int)pc->curSA); MSG_WriteByte(&netMessage, invenPos); } else { MSG_WriteByte(&netMessage, invenPos); } NET_SendMessage(&pc->sock, &netMessage); } else { MSG_WriteByte(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_Use_Potion(playerCharacter_t* pc, int error, int invenPos) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_USE_POTION); MSG_WriteByte(&netMessage, invenPos); MSG_WriteByte(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_SavePortalPosition( playerCharacter_t *pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_SAVE_PORTAL_POSITION); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, pc->skillVariable[0] ); MSG_WriteShort( &netMessage, pc->skillVariable[1] ); MSG_WriteShort( &netMessage, pc->skillVariable[2] ); MSG_WriteShort( &netMessage, pc->skillVariable[3] ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_DelQuestStatus( playerCharacter_t *pc ) { int idx = MSG_ReadShort(); GTH_ClearQuestStatus( pc, idx, 0 ); } void GTH_SendMessage_QuestStatusInfo( playerCharacter_t *pc, int type, int questIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUESTSTATUS_INFO ); MSG_WriteByte(&netMessage, type); MSG_WriteShort(&netMessage, questIdx); MSG_WriteByte(&netMessage, pc->questNumber ); for( int i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { MSG_WriteByte( &netMessage, pc->questStatus[i].idx ); MSG_WriteShort( &netMessage,pc->questStatus[i].questIdx ); MSG_WriteLong( &netMessage, pc->questStatus[i].clearTime ); MSG_WriteLong( &netMessage, pc->questStatus[i].limitTime ); MSG_WriteString( &netMessage, pc->questStatus[i].partyOrganizerName ); MSG_WriteChar( &netMessage, pc->questStatus[i].partyOrganizeServer ); MSG_WriteLong( &netMessage, pc->questStatus[i].partyOrganizeTime ); for( int j = 0; j < MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD; j ++ ) { MSG_WriteLong( &netMessage, pc->questStatus[i].dField[j] ); } } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AutoQuestStatusInfo( playerCharacter_t *pc, int type, int questIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_AUTOQUESTSTATUS_INFO ); MSG_WriteByte(&netMessage, type); MSG_WriteShort(&netMessage,questIdx); MSG_WriteByte(&netMessage, pc->questNumber ); for( int i = 0; i <MAX_COUNT_QUEST_STATUS; i ++ ) { MSG_WriteByte( &netMessage, pc->questStatus[i].idx ); MSG_WriteShort( &netMessage,pc->questStatus[i].questIdx ); MSG_WriteLong( &netMessage, pc->questStatus[i].clearTime ); MSG_WriteLong( &netMessage, pc->questStatus[i].limitTime ); for( int j = 0; j < MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD; j ++ ) { MSG_WriteLong( &netMessage, pc->questStatus[i].dField[j] ); } if(pc->questStatus[i].idx !=-1 && pc->questStatus[i].questIdx !=-1) { ShowLogInfo("autoqueststatusInfo: userID:%s,questIdx:%d,type:%d",pc->name,pc->questStatus[i].dField[0],type); } } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestStep(playerCharacter_t *pc, int questIdx, int questStep, int completeFlag ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUEST_STEP ); MSG_WriteShort( &netMessage, questIdx ); MSG_WriteShort( &netMessage, questStep ); MSG_WriteByte( &netMessage, completeFlag ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestItemInfo( playerCharacter_t *pc, int itemTableIdx, int itemNumber ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUEST_ITEM_INFO ); MSG_WriteShort( &netMessage, itemTableIdx ); MSG_WriteShort( &netMessage, itemNumber ); for( int i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { MSG_WriteLong(&netMessage, pc->questInventory[i].iItem ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_DepotOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DEPOT_OPEN ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_DepotGetItem( playerCharacter_t *pc, int reply, int error, int depotPos ) { int itemIdx; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DEPOT_GETITEM ); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, depotPos); if( reply == 5 ) { MSG_WriteByte(&netMessage, pc->mouseInventory); itemIdx = pc->depot[depotPos]; MSG_WriteItem( &netMessage, &pc->item[itemIdx] ); MSG_WriteItem( &netMessage, &pc->item[pc->mouseInventory] ); } } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_DepotItem( playerCharacter_t *pc, int reply, int error, int depotPos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DEPOT_ITEM ); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, depotPos); MSG_WriteLong(&netMessage, pc->curChargeSE ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); GTH_PC_Calculate( pc ); } void GTH_SendMessage_ItemSystem_DepotNak( playerCharacter_t *pc, int reply, int error ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DEPOT_NAK ); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteLong(&netMessage, pc->curChargeSE); MSG_WriteLong(&netMessage, pc->depotSE ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_PrecocityOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, PRECOCITY_OPEN ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_PrecocityItem( playerCharacter_t *pc, int reply, int error, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, PRECOCITY_ITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); MSG_WriteShort( &netMessage, pc->precocityInventory[pos] ); MSG_WriteLong( &netMessage, pc->precocityTime[pos] ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_PrecocityComplete( playerCharacter_t *pc, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, PRECOCITY_COMPLETE); MSG_WriteByte(&netMessage, pos); MSG_WriteItem(&netMessage, &pc->item[pc->precocityInventory[pos]]); NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_EventCraftOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_OPEN); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_EventCraftClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_CLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_EventCraftItem( playerCharacter_t *pc, int reply, int error, int posType, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_ITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteChar(&netMessage, posType); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); MSG_WriteShort( &netMessage, pc->craftSourceInventory[pos] ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_EventCraftPrepare( playerCharacter_t *pc, int reply, int error ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_PREPARE); MSG_WriteByte(&netMessage, reply); if(! reply ) { MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_EventCraftComplete( playerCharacter_t *pc, int reply, int error ,int craftIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_COMPLETE); MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, craftIdx); if( !reply ) { MSG_WriteByte( &netMessage, error ); } else { MSG_WriteLong(&netMessage, g_curPC->curChargeSE); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); if( reply ) { GTH_SendMessage_CompleteEffect_To_AllPC( pc, 35 ); } } void GTH_SendMessage_Reply_Load_EventCraftItem( playerCharacter_t *pc, short sEventIdx , int n1PointCnt, int n3PointCnt,int nTotalPoint ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EVENT_CRAFT_LOADEVENT); MSG_WriteShort(&netMessage, sEventIdx); MSG_WriteLong(&netMessage, n1PointCnt); MSG_WriteLong(&netMessage, n3PointCnt); MSG_WriteLong(&netMessage, nTotalPoint); NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_CraftOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, CRAFT_OPEN); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_NpcInventoryOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROLL_NPCINVENTORYOPEN); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_NpcInventoryClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROLL_NPCINVENTORYCLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_CraftClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, CRAFT_CLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_CraftItem( playerCharacter_t *pc, int reply, int error, int posType, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, CRAFT_ITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteChar(&netMessage, posType); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); if( posType == 0 ) MSG_WriteShort( &netMessage, pc->craftSourceInventory[pos] ); else MSG_WriteShort( &netMessage, pc->craftResultInventory[pos] ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_AutoQuestCraftItem( playerCharacter_t *pc, int reply, int error, int posType, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROLL_NPCINVENTORYITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteChar(&netMessage, posType); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); if( posType == 0 ) MSG_WriteShort( &netMessage, pc->npcAutoSourceInventory[pos] ); else MSG_WriteShort( &netMessage, pc->npcAutoSourceInventory[pos] ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_CraftPrepare( playerCharacter_t *pc, int reply, int error, int resultItemIdx[], int nak, float pro ,int craftIdx ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, CRAFT_PREPARE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, resultItemIdx[0] ); MSG_WriteShort( &netMessage, resultItemIdx[1] ); MSG_WriteLong( &netMessage, nak ); MSG_WriteFloat( &netMessage, pro ); MSG_WriteLong( &netMessage,craftIdx); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteLong( &netMessage, nak ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_AutoCraftPrepare( playerCharacter_t *pc, int &reply, int &error) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROLL_NPCINVENTORYPREPARE); MSG_WriteByte(&netMessage, reply); if( !reply ) { MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_CraftComplete( playerCharacter_t *pc, int reply, int error, int nak ) { int success = false; item_t item1, item2; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, CRAFT_COMPLETE); MSG_WriteByte(&netMessage, reply); InitItem( &item1 ); InitItem( &item2 ); if( reply ) { if( pc->craftResultInventory[0] >= 0 ) { memcpy( &item1, &pc->item[pc->craftResultInventory[0]], sizeof( item_t ) ); success = true; } if( pc->craftResultInventory[1] >= 0 ) { memcpy( &item1, &pc->item[pc->craftResultInventory[1]], sizeof( item_t ) ); success = true; } MSG_WriteByte( &netMessage, success ); MSG_WriteLong( &netMessage, pc->curChargeSE ); MSG_WriteItem( &netMessage, &item1 ); MSG_WriteItem( &netMessage, &item2 ); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteLong( &netMessage, nak ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); if( reply ) { if( success ) GTH_SendMessage_CompleteEffect_To_AllPC( pc, 35 ); else GTH_SendMessage_CompleteEffect_To_AllPC( pc, 36 ); } } void GTH_SendMessage_ItemSystem_BoothSellOpen( playerCharacter_t *pc, int reply, int error ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_SELL_OPEN ); if( !reply ) { MSG_WriteByte(&netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothSellItem( playerCharacter_t *pc, int reply, int pos, int ErrorIdx ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_SELL_ITEM ); MSG_WriteShort(&netMessage, reply); if ( reply ) { MSG_WriteShort(&netMessage, pc->mouseInventory); MSG_WriteShort(&netMessage, pos); MSG_WriteShort(&netMessage, pc->boothInventory[pos].itemIdx); MSG_WriteLong(&netMessage, pc->boothInventory[pos].price); } else MSG_WriteLong(&netMessage, ErrorIdx); NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothSellStart( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_SELL_START ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothSellClose( playerCharacter_t *pc, int type ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_SELL_CLOSE ); MSG_WriteByte(&netMessage, type ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothBuyOpen( playerCharacter_t *pc, int reply, int error, playerCharacter_t *targetPC, int type ) { int itemIdx; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_BUY_OPEN ); MSG_WriteByte(&netMessage, reply ); if( !reply ) { MSG_WriteByte(&netMessage, error ); NET_SendMessage(&pc->sock, &netMessage); } else { MSG_WriteByte(&netMessage, type ); if( !type ) { MSG_WriteString(&netMessage, targetPC->name ); MSG_WriteString(&netMessage, targetPC->boothName ); MSG_WriteString(&netMessage, targetPC->boothInfo ); for( int i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) { itemIdx = targetPC->boothInventory[i].itemIdx; MSG_WriteShort(&netMessage, itemIdx); if( itemIdx >= 0 ) { MSG_WriteShort(&netMessage, i); MSG_WriteItem(&netMessage, &targetPC->item[itemIdx] ); MSG_WriteLong(&netMessage, targetPC->boothInventory[i].price); } } } else { MSG_WriteString(&netMessage, targetPC->name ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothBuyItem( playerCharacter_t *pc, int reply, int error, int pos, int itemCount, int type ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_BUY_ITEM ); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteByte(&netMessage, type); MSG_WriteShort(&netMessage, pos); MSG_WriteShort(&netMessage, itemCount); MSG_WriteLong(&netMessage, pc->curChargeSE); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); GTH_PC_Calculate( pc ); } void GTH_SendMessage_ItemSystem_BoothBuyClose( playerCharacter_t *pc, int reply, int error, int type, char* targetName ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_BUY_CLOSE ); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteByte(&netMessage, type); if( type ) { MSG_WriteString( &netMessage, targetName ); } } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_BoothBuyUpdate( playerCharacter_t *pc, playerCharacter_t *seller ) { int itemIdx; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, BOOTH_BUY_UPDATE ); for( int i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) { itemIdx = seller->boothInventory[i].itemIdx; MSG_WriteShort(&netMessage, itemIdx); if( itemIdx >= 0 ) { MSG_WriteShort(&netMessage, i); MSG_WriteItem(&netMessage, &seller->item[itemIdx] ); MSG_WriteLong(&netMessage, seller->boothInventory[i].price); } } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_UpgradeOpen( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, UPGRADE_OPEN); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_UpgradeClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, UPGRADE_CLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_UpgradeItem( playerCharacter_t *pc, int reply, int error, int posType, int pos ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, UPGRADE_ITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteChar(&netMessage, posType); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); if( posType == 0 ) MSG_WriteShort( &netMessage, pc->upgradeSourceInventory[pos] ); else MSG_WriteShort( &netMessage, pc->upgradeResultInventory ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_UpgradePrepare( playerCharacter_t *pc, int reply, int error, int resultItemIdx, int nak, float pro, float vanishPro, float downGradePro, int currentGrade, int nextGrade, int optionIdx ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, UPGRADE_PREPARE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, resultItemIdx ); MSG_WriteLong( &netMessage, nak ); MSG_WriteFloat( &netMessage, pro ); MSG_WriteFloat( &netMessage, vanishPro ); MSG_WriteFloat( &netMessage, downGradePro ); MSG_WriteShort( &netMessage, currentGrade ); MSG_WriteShort( &netMessage, nextGrade ); MSG_WriteShort( &netMessage, optionIdx ); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteLong( &netMessage, nak ); MSG_WriteShort( &netMessage, currentGrade ); MSG_WriteShort( &netMessage, nextGrade ); MSG_WriteShort( &netMessage, resultItemIdx ); MSG_WriteShort( &netMessage, optionIdx ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_UpgradeComplete( playerCharacter_t *pc, int reply, int error, int nak, int success, int resultItemIdx, int optionIdx, int nextGrade ) { item_t item; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, UPGRADE_COMPLETE); MSG_WriteByte(&netMessage, reply); InitItem( &item ); if( reply ) { MSG_WriteByte( &netMessage, success ); MSG_WriteLong( &netMessage, pc->curChargeSE ); MSG_WriteShort( &netMessage, resultItemIdx ); MSG_WriteShort( &netMessage, optionIdx ); MSG_WriteShort( &netMessage, nextGrade ); MSG_WriteShort( &netMessage, pc->upgradeResultInventory ); if( pc->upgradeResultInventory >= 0 ) { memcpy( &item, &pc->item[pc->upgradeResultInventory], sizeof( item_t ) ); MSG_WriteItem( &netMessage, &item ); } } else { MSG_WriteByte( &netMessage, error ); MSG_WriteShort( &netMessage, resultItemIdx ); MSG_WriteShort( &netMessage, optionIdx ); MSG_WriteLong( &netMessage, nak ); } NET_SendMessage(&pc->sock, &netMessage, TRUE); } MSG_EndWriting(&netMessage); if( reply ) { if( success ) GTH_SendMessage_CompleteEffect_To_AllPC( pc, 37 ); else GTH_SendMessage_CompleteEffect_To_AllPC( pc, 38 ); } } void GTH_SendMessage_ItemSystem_DeletePrepare( playerCharacter_t *pc, int reply, int error, int optionIdx ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DELETE_PREPARE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, pc->upgradeSourceInventory[0] ); MSG_WriteByte( &netMessage, optionIdx ); } else { MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_DeleteComplete( playerCharacter_t *pc, int reply, int error, int success, int optionIdx ) { item_t item; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, DELETE_COMPLETE); MSG_WriteByte(&netMessage, reply); InitItem( &item ); if( reply ) { MSG_WriteByte( &netMessage, success ); MSG_WriteLong( &netMessage, pc->curChargeSE ); MSG_WriteByte( &netMessage, optionIdx ); MSG_WriteShort( &netMessage, pc->upgradeResultInventory ); if( pc->upgradeResultInventory >= 0 ) { memcpy( &item, &pc->item[pc->upgradeResultInventory], sizeof( item_t ) ); MSG_WriteItem( &netMessage, &item ); } } else { MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Friends_Invite ( playerCharacter_t * pc, int reply, int error, int idx, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_FRIENDS); MSG_WriteByte(&netMessage, FRIENDS_INVITE); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteShort(&netMessage, idx); MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, g_pc[idx].name ); } else { MSG_WriteByte(&netMessage, error); } if ( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Friends_Added ( playerCharacter_t *pc, char *name, int level, int job, int worldIdx ) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_REPLY_FRIENDS ); MSG_WriteByte ( &netMessage, FRIENDS_ADD ); MSG_WriteByte ( &netMessage, level ); MSG_WriteByte ( &netMessage, job ); MSG_WriteByte ( &netMessage, worldIdx ); MSG_WriteString ( &netMessage, name ); if ( pc->ready ) { NET_SendMessage ( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Friends_Reject ( playerCharacter_t *pc, int idx ) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_REPLY_FRIENDS ); MSG_WriteByte ( &netMessage, FRIENDS_REJECT ); MSG_WriteShort ( &netMessage, idx ); if ( pc->ready ) { NET_SendMessage ( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Friends_Remove ( playerCharacter_t *pc, char *name ) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_REPLY_FRIENDS ); MSG_WriteByte ( &netMessage, FRIENDS_REMOVE ); MSG_WriteString ( &netMessage, name ); if ( pc->ready ) { NET_SendMessage ( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Organize_Request_To_Client( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_GUILD_REQUEST ); MSG_WriteByte( &netMessage, GUILD_ORGANIZE ); if( pc->ready ) { NET_SendMessage( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Organize_Reply_To_Client( playerCharacter_t *pc, int result, int error, int RemainTime ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_GUILD_REPLY ); MSG_WriteByte( &netMessage, GUILD_ORGANIZE ); MSG_WriteShort( &netMessage, result ); MSG_WriteShort( &netMessage, error ); MSG_WriteShort( &netMessage, pc->rankPoint ); MSG_WriteLong( &netMessage, pc->curChargeSE ); MSG_WriteString( &netMessage, pc->guildName ); MSG_WriteLong( &netMessage, RemainTime ); if( pc->ready ) { NET_SendMessage( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Disorganize_Reply_To_Client( playerCharacter_t *pc, int result, int error ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_GUILD_REPLY ); MSG_WriteByte( &netMessage, GUILD_DISORGANIZE ); MSG_WriteShort( &netMessage, result ); MSG_WriteShort( &netMessage, error ); MSG_WriteShort( &netMessage, pc->rankPoint ); if( pc->ready ) { NET_SendMessage( &pc->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Invite_Request_To_Client( playerCharacter_t *pc, int result, int error, int who, int RemainTime ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_INVITE_REQUEST); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteLong(&netMessage, RemainTime); if( who == 0 ) MSG_WriteString(&netMessage, pc->tempGuildMateName); else MSG_WriteString(&netMessage, pc->guildName); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Invite_Cancel_To_Client( playerCharacter_t *pc, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_INVITE_CANCEL); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Invite_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_INVITE_REPLY); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Secede_Reply_To_Client( playerCharacter_t *pc, int result, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SECEDE); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, pc->rankPoint); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Banish_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_BANISH); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteShort(&netMessage, pc->rankPoint); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Change_Master_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_CHANGEMASTER); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_ADDSUBMASTER); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_ADDFACTIONMASTER); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Delete_Master_Reply_To_Client( playerCharacter_t *pc, int error, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_DELETE_MASTER); MSG_WriteShort(&netMessage, error); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_REMOVESUBMASTER); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( playerCharacter_t *pc, int result, int error, int who, char *name ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_REMOVEFACTIONMASTER); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); MSG_WriteShort(&netMessage, who); MSG_WriteString(&netMessage, name); if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_GuildMark_Reply_To_Client( playerCharacter_t* pc, const int guildIdx, const int markChnageCnt, unsigned char* pMarkImage) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_GUILDMARK); MSG_WriteShort(&netMessage, guildIdx); MSG_WriteLong(&netMessage, markChnageCnt); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage, pMarkImage[i]); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Subscribe_Reply_To_Client( playerCharacter_t *pc, int result, int error, char *guildName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SUBSCRIBE); MSG_WriteShort(&netMessage, result); MSG_WriteShort(&netMessage, error); if( result != -1 ) MSG_WriteString(&netMessage, guildName); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Update_To_Client( playerCharacter_t *pc, guild_t* guild, int update, int rank, int rankIdx ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_UPDATE); MSG_WriteShort(&netMessage, guild->idx); MSG_WriteLong(&netMessage, update); MSG_WriteLong(&netMessage, rank); MSG_WriteLong(&netMessage, rankIdx); int addRankIdx = 0; if( rank == GUILD_SUBMASTER ) addRankIdx = MAX_GUILD_MASTERS; else if( rank == GUILD_FACTIONMASTER ) addRankIdx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS; else if( rank == GUILD_MATE ) addRankIdx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS; else addRankIdx = 0; if( ( update & GUILD_IDX ) != 0 ) { MSG_WriteShort(&netMessage, guild->idx); } if( ( update & GUILD_SERVERGROUPID ) != 0 ) { MSG_WriteShort(&netMessage, guild->serverGroupID); } if( ( update & GUILD_NAME ) != 0 ) { MSG_WriteString(&netMessage, guild->name); } if( ( update & GUILD_MARK ) != 0 ) { } if( ( update & GUILD_MARKUPDATETIME ) != 0 ) { MSG_WriteLong(&netMessage, guild->markUpdateTime); } if( ( update & GUILD_NOTICE ) != 0 ) { MSG_WriteString(&netMessage, guild->notice); } if( ( update & GUILD_FAMEPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->famePoint); } if( ( update & GUILD_EXPPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->expPoint); } if( ( update & GUILD_RAIDPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->raidPoint); } if( ( update & GUILD_PVPPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->pvpPoint); } if( ( update & GUILD_HUNTERPOINT ) != 0 ) { MSG_WriteLong(&netMessage, guild->hunterPoint); } if( ( update & GUILD_LEVEL ) != 0 ) { MSG_WriteShort(&netMessage, guild->level); } if( ( update & GUILD_MASTERNAME ) != 0 ) { MSG_WriteString(&netMessage, guild->masterName); } if( ( update & GUILD_SUBMASTERNAME ) != 0 ) { if( rankIdx == -1) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) MSG_WriteString(&netMessage, guild->subMasterName[i]); } else MSG_WriteString(&netMessage, guild->subMasterName[rankIdx]); } if( ( update & GUILD_FACTIONMASTERNAME ) != 0 ) { if( rankIdx == -1) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) MSG_WriteString(&netMessage, guild->factionMasterName[i]); } else MSG_WriteString(&netMessage, guild->factionMasterName[rankIdx]); } if( ( update & GUILD_MATENAME ) != 0 ) { if( rankIdx == -1) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteString(&netMessage, guild->mateName[i]); } else MSG_WriteString(&netMessage, guild->mateName[rankIdx]); } if( ( update & GUILD_MATEAUTHORITY ) != 0 ) { if( rankIdx == -1) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteByte(&netMessage, guild->mateAuthority[i]); } else MSG_WriteByte(&netMessage, guild->mateAuthority[rankIdx]); } if( ( update & GUILD_MATELASTCONNECTTIME ) != 0 ) { if( rankIdx == -1) { for( i=0; i<MAX_GUILD_MATES; i++ ) MSG_WriteLong(&netMessage, guild->mateLastConnectTime[i]); } else MSG_WriteLong(&netMessage, guild->mateLastConnectTime[rankIdx]); } if( ( update & GUILD_MASTERNOTE ) != 0 ) { if( rankIdx == -1) { } else MSG_WriteString(&netMessage, guild->masterNote[rankIdx]); } if( ( update & GUILD_USERLEVEL ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userLevel[i]); } else MSG_WriteLong(&netMessage, guild->userLevel[rankIdx+addRankIdx]); } if( ( update & GUILD_USERJOB ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userJob[i]); } else MSG_WriteLong(&netMessage, guild->userJob[rankIdx+addRankIdx]); } if( ( update & GUILD_USERLOCATION ) != 0 ) { if( rankIdx == -1 ) { int max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) MSG_WriteLong(&netMessage, guild->userLocation[i]); } else MSG_WriteLong(&netMessage, guild->userLocation[rankIdx+addRankIdx]); } if( pc->ready ) { NET_SendMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Message_To_Client( playerCharacter_t *pc, short guildIndex, char *message ) { char buffer[64]; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHATMESSAGE); MSG_WriteByte(&netMessage, CHATMSG_TYPE_DAN ); MSG_WriteString(&netMessage, pc->name); memset( buffer, 0, sizeof(buffer) ); sprintf( buffer, "%s, %d", message, guildIndex ); MSG_WriteString(&netMessage, buffer); if( pc->ready ) { NET_SendUnreliableMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_Organize_Request_From_Client( playerCharacter_t *pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_ORGANIZE_REQUEST); if( pc->ready ) { NET_SendUnreliableMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Guild_List_Request_From_Client( playerCharacter_t *pc ) { char buffer[128]; int i; for( i = 0; i < MAX_GUILDS; i++ ) { if( g_guild[i].name[0] != 0 && g_guild[i].idx != -1 ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHATMESSAGE); MSG_WriteByte(&netMessage, CHATMSG_TYPE_DAN); MSG_WriteString(&netMessage, pc->name); memset( buffer, 0, sizeof(buffer) ); sprintf( buffer, "%s, %d", g_guild[i].name, g_guild[i].idx ); MSG_WriteString(&netMessage, buffer); if( pc->ready ) { NET_SendUnreliableMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } } } void GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( playerCharacter_t *pc, char *name, char *chatMessage ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHATMESSAGE); MSG_WriteByte(&netMessage, CHATMSG_TYPE_DAN); MSG_WriteString(&netMessage, name); MSG_WriteString(&netMessage, chatMessage); if( pc->ready ) { NET_SendUnreliableMessage(&pc->sock, &netMessage); } } MSG_EndWriting(&netMessage); } bool CheckLevel( int level, int *dptList, int otherClass ) { bool ret = false; for( int i=0; i<g_questscrollTableNumber; i++ ) { if ( g_questscrollTable[i].data.level == level ) { for (int j=0; j<3; j++) { if ( j == otherClass ) continue; ret = true; if ( g_questscrollTable[i].data.scrollType == j ) { dptList[j] = 1; } } } } return ret; } void GTH_SendMessage_QuestScroll_ObtainOpen( playerCharacter_t *pc, int openFlag ) { int lvlList[3] = {0, 0, 0}; int dptList[3] = {0, 0, 0}; if ( openFlag > 0 ) { int otherClass = 0; switch ( pc->pcClass ) { case GEN_MENTALITY : case GEN_WIND : otherClass = 2; break; case GEN_WATER : case GEN_EARTH : otherClass = 1; break; } int level; level = pc->level; for( int i=0; i<3; i++ ) { if ( level<11 ) break; CheckLevel( level, dptList, otherClass ); level--; } for( i=0; i<3; i++ ) { if ( dptList[i] != 0 ) { int lvl = pc->level; for( int j=0; j<3; j++ ) { if ( lvl<11 ) break; for ( int k=0; k<g_questscrollTableNumber; k++ ) { if ( g_questscrollTable[k].data.level == lvl && g_questscrollTable[k].data.scrollType == i ) { lvlList[j] = lvl; } } lvl--; } break; } } if ( i == 3 ) openFlag = 2; } MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, QUESTSCROLL_OBTAINOPEN); MSG_WriteByte(&netMessage, openFlag); MSG_WriteByte(&netMessage, lvlList[0]); MSG_WriteByte(&netMessage, lvlList[1]); MSG_WriteByte(&netMessage, lvlList[2]); MSG_WriteByte(&netMessage, dptList[0]); MSG_WriteByte(&netMessage, dptList[1]); MSG_WriteByte(&netMessage, dptList[2]); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestScroll_ObtainPrepare( playerCharacter_t *pc, int reply, int error, int reqNak, int tableIdx ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, QUESTSCROLL_OBTAINPREPARE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, tableIdx ); MSG_WriteLong( &netMessage, reqNak ); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteShort( &netMessage, tableIdx ); MSG_WriteLong( &netMessage, reqNak ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestScroll_ObtainComplete( playerCharacter_t *pc, int reply, int error,int reqNak, int tableIdx ) { int success = false; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, QUESTSCROLL_OBTAINCOMPLETE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort( &netMessage, tableIdx ); MSG_WriteLong( &netMessage, pc->curChargeSE ); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteShort( &netMessage, tableIdx ); MSG_WriteLong( &netMessage, reqNak ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestScroll_ObtainClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, QUESTSCROLL_OBTAINCLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestScrollComplete( playerCharacter_t *pc, int type, int reward, int itemNumber, int rankPoint, int nextScroll ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte( &netMessage, QUESTSCROLL_COMPLETE ); MSG_WriteByte(&netMessage, type ); MSG_WriteLong(&netMessage, reward); MSG_WriteShort(&netMessage, itemNumber); MSG_WriteShort(&netMessage, rankPoint); if( nextScroll < 0 ) MSG_WriteByte( &netMessage, 0 ); else MSG_WriteByte( &netMessage, 1 ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); GTH_SendMessage_CompleteEffect_To_AllPC( pc, 133 ); } void GTH_SendMessage_AutoQuestScrollComplete( playerCharacter_t *pc, int questindex) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte( &netMessage, AUTOQUESTSCROLL_COMPLETE ); MSG_WriteByte(&netMessage, questindex ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_QuestScroll_ComboListChange( playerCharacter_t *pc, int depart ) { int lvlList[3] = {0,0,0}; int level = pc->level; for( int i=0; i<3; i++ ) { if ( level<11 ) break; for ( int j=0; j<g_questscrollTableNumber; j++ ) { if ( g_questscrollTable[j].data.level == level && g_questscrollTable[j].data.scrollType == depart ) { lvlList[i] = level; } } level--; } MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, QUESTSCROLL_COMBOLISTCHANGE); MSG_WriteByte(&netMessage, lvlList[0]); MSG_WriteByte(&netMessage, lvlList[1]); MSG_WriteByte(&netMessage, lvlList[2]); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_SendMail( playerCharacter_t *pc, int errorCode, char *toName ) { int reply = 1, error = 0; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_MAILSYSTEM ); MSG_WriteByte( &netMessage, MAIL_SEND ); MSG_WriteString( &netMessage, toName ); if( errorCode == 0 ) { MSG_WriteByte( &netMessage, reply ); } else { reply = 0; error = errorCode; MSG_WriteByte( &netMessage, reply ); MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); if( reply ) { if( g_config.isManager ) { GTH_MailSystem_Find_Receiver( toName, pc->name ); } else { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_MAIL_REQUEST ); MSG_WriteByte( &netMessage, MAIL_ARRIVE ); MSG_WriteString( &netMessage, toName ); MSG_WriteString( &netMessage, pc->name ); NET_SendUnreliableMessage( &localSocket, &netMessage ); } MSG_EndWriting(&netMessage); } } } void GTH_SendMessage_Reply_RecvMail( playerCharacter_t *pc, int mailCount, MailEntry *mail ) { int i; MailEntry *pMail; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_MAILSYSTEM ); MSG_WriteByte( &netMessage, MAIL_RECEIVE ); MSG_WriteByte( &netMessage, mailCount ); pMail = &mail[0]; for( i = 0; i < mailCount; i ++, pMail ++ ) { MSG_WriteByte( &netMessage, pMail->mailIdx ); MSG_WriteString( &netMessage, pMail->fromName ); MSG_WriteString( &netMessage, pMail->mailTitle ); MSG_WriteString( &netMessage, pMail->mailTime ); MSG_WriteByte( &netMessage, pMail->mailState ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_GetMailState( playerCharacter_t *pc, int notReadNumber, int readNumber, int s_notReadNumber, int s_readNumber ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_MAILSYSTEM ); MSG_WriteByte( &netMessage, MAIL_STATE ); MSG_WriteByte( &netMessage, notReadNumber ); MSG_WriteByte( &netMessage, readNumber ); MSG_WriteByte( &netMessage, s_notReadNumber ); MSG_WriteByte( &netMessage, s_readNumber ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_ViewMail( playerCharacter_t *pc, MailEntry *mail ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_MAILSYSTEM ); MSG_WriteByte( &netMessage, MAIL_VIEW ); MSG_WriteByte( &netMessage, mail->mailIdx ); MSG_WriteString( &netMessage, mail->fromName ); MSG_WriteString( &netMessage, mail->mailTitle ); MSG_WriteString( &netMessage, mail->mailTime ); MSG_WriteString( &netMessage, mail->mailStr ); MSG_WriteByte( &netMessage, mail->mailState ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AutoQuestScroll_ObtainOpen( playerCharacter_t* pPlayer, const int& autoquestindex) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROLL_OBTAINOPEN); MSG_WriteByte(&netMessage, autoquestindex); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AutoQuest_Error(playerCharacter_t* pPlayer,const int& error) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, AUTOQUESTSCROL_ERROR); MSG_WriteByte( &netMessage, error ); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AutoQuestScroll_effectisvalid( playerCharacter_t *pc,int &reply,int type) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ANSWER_AUTOEFFECT ); MSG_WriteByte(&netMessage, type); MSG_WriteByte(&netMessage, reply); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ChatBanFlagAnswer(playerCharacter_t *pc) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ANSWER_CHATBAN_FLAG); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessag_ChaosValue() { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ANSWER_CHAOVALUE); NET_SendMessage(&g_curPC->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AddChaosInfo(playerCharacter_t *pc,int chaosvalue,bool sendclass,bool sendspeed) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SEND_ADDCHAOSINFO); MSG_WriteLong(&netMessage,chaosvalue); MSG_WriteLong(&netMessage,pc->chaosPoint); MSG_WriteShort(&netMessage,sendclass); MSG_WriteShort(&netMessage,sendspeed); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DecChaosInfo(playerCharacter_t *pc,int classtype) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SEND_DECCHAOSINFO); MSG_WriteShort(&netMessage,classtype); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_Reply_Use_Masic_Book(playerCharacter_t *pc, int reply, int error, int invenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_SEND_USE_MASIC_BOOK); MSG_WriteByte(&netMessage,reply); MSG_WriteByte(&netMessage,error); MSG_WriteByte(&netMessage,invenPos); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplayEpack_ChargSoul(playerCharacter_t *pc, int reply, int error, int invenpos,int EpkRemainCount) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_USE_EPACK_CHARG_SOUL); MSG_WriteLong(&netMessage, reply); if ( reply == 1) { MSG_WriteByte(&netMessage, invenpos); MSG_WriteLong(&netMessage, (int)pc->curChargeRA); MSG_WriteLong(&netMessage, (int)pc->curChargeSA); MSG_WriteShort(&netMessage,EpkRemainCount); } else MSG_WriteLong(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#if !defined(AFX_GS_TO_GMS_H__0F18DB24_883B_40D2_9130_7A1951B44389__INCLUDED_) #define AFX_GS_TO_GMS_H__0F18DB24_883B_40D2_9130_7A1951B44389__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGs_To_Gms { public: enum enumPacketID { }; enum enumCheckType { CHECK_PLAYER1=0, CHECK_PLAYER2 }; public: CGs_To_Gms(); virtual ~CGs_To_Gms(); void Decoder(playerCharacter_t* pPlayer); int Send_GMS(int SystemType,int mainType, int subType,char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget); int Send_GMS(int SystemType,int mainType, int subType,long value,char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget); int Send_GMS(int SystemType,int mainType, int subType, int worldIdx, vec3_t position, char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget); int Send_GMS(int SystemType,int mainType, int subType, int val, int worldIdx, vec3_t position, char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget); }; #endif
C++
#if !defined(AFX_GS_TO_CC_H__F97E17C5_0C44_445A_8F88_BAAF75AE7649__INCLUDED_) #define AFX_GS_TO_CC_H__F97E17C5_0C44_445A_8F88_BAAF75AE7649__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGs_To_Cc { public: CGs_To_Cc(); virtual ~CGs_To_Cc(); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,char *TargetPlayerName); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,char *requestPlayerName,char *TargetPlayerName); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int lval, char *TargetPlayerName); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int val, char *requestPlayerName,char *TargetPlayerName); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int worldIdx,vec3_t position,char *requestPlayerName,char *TargetPlayerName); void Send(playerCharacter_t* pPlayer,int SystemType,int mainType, int subType,int val, int worldIdx,vec3_t position,char *requestPlayerName,char *TargetPlayerName); }; #endif
C++
#if !defined(AFX_GMS_TO_GS_H__A5283DC2_E609_4CB2_8AB4_82108DE3EF36__INCLUDED_) #define AFX_GMS_TO_GS_H__A5283DC2_E609_4CB2_8AB4_82108DE3EF36__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGms_To_Gs { public: public: CGms_To_Gs(); virtual ~CGms_To_Gs(); void Decoder(playerCharacter_t* pPlayer); int Send_GS(int SystemType,int mainType, int subType,char *FromPlayerName,char *TargetPlayerName,int gameServerNo); }; #endif
C++
#define SENDING_QUEUE_SIZE 3000 #define RECEIVING_QUEUE_SIZE 3000 typedef struct { int socket; int len; i3packet_t packet; sockaddr_in addr; } i3packetqueue_t; class CSendingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[SENDING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CSendingQueue(); ~CSendingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); }; class CReceivingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[RECEIVING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CReceivingQueue(); ~CReceivingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); };
C++
#include "../Global.h" #include "Gs_To_Gms.h" #include "Gms_To_Gs.h" CGs_To_Gms g_GsToGms; extern CItem_Scroll_Proc g_Item_Scroll_Proc; CGs_To_Gms::CGs_To_Gms() { } CGs_To_Gms::~CGs_To_Gms() { } void CGs_To_Gms::Decoder(playerCharacter_t* pPlayer) { short PacketID =MSG_ReadShort(); switch(PacketID){ case ITEM_SUMMON_SYSTEM: g_Item_Scroll_Proc.GSDecoder(); break; } } int CGs_To_Gms::Send_GMS(int SystemType,int mainType, int subType,char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GS_TO_GMS_PACKET); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteString(&netMessage, FromPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); if ( TRUE == g_config.isManager) { entityPCList_t entityPC; if(enumCheckType::CHECK_PLAYER1 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( FromPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else if(enumCheckType::CHECK_PLAYER2 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( TargetPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else { return -1; } if(g_config.gameServerNo == entityPC.serverIdx) { return 0; } if(0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER) { char txt[256]; wsprintf(txt,"Send_GMS :: 0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER mainType %d, subType %d, %s -> %s ",mainType,subType,FromPlayerName,TargetPlayerName); TRACE(txt); return 0; } NET_SendUnreliableMessage(&g_memberServer[entityPC.serverIdx].sock, &netMessage); } else { MSG_WriteShort(&netMessage, gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); return 0; } int CGs_To_Gms::Send_GMS(int SystemType,int mainType, int subType,long value,char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GS_TO_GMS_PACKET); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, value); MSG_WriteString(&netMessage, FromPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); if ( TRUE == g_config.isManager) { entityPCList_t entityPC; if(enumCheckType::CHECK_PLAYER1 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( FromPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else if(enumCheckType::CHECK_PLAYER2 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( TargetPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else { return -1; } if(g_config.gameServerNo == entityPC.serverIdx) { return 0; } if(0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER) { char txt[256]; wsprintf(txt,"Send_GMS :: 0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER mainType %d, subType %d, %s -> %s ",mainType,subType,FromPlayerName,TargetPlayerName); TRACE(txt); return 0; } NET_SendUnreliableMessage(&g_memberServer[entityPC.serverIdx].sock, &netMessage); } else { MSG_WriteShort(&netMessage, gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); return 0; } int CGs_To_Gms::Send_GMS(int SystemType,int mainType, int subType, int worldIdx, vec3_t position, char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GS_TO_GMS_PACKET); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, FromPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); if ( TRUE == g_config.isManager) { entityPCList_t entityPC; if(enumCheckType::CHECK_PLAYER1 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( FromPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else if(enumCheckType::CHECK_PLAYER2 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( TargetPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else { return -1; } if(g_config.gameServerNo == entityPC.serverIdx) { return 0; } if(0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER) { char txt[256]; wsprintf(txt,"Send_GMS :: 0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER mainType %d, subType %d, %s -> %s ",mainType,subType,FromPlayerName,TargetPlayerName); TRACE(txt); return 0; } NET_SendUnreliableMessage(&g_memberServer[entityPC.serverIdx].sock, &netMessage); } else { MSG_WriteShort(&netMessage, gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); return 0; } int CGs_To_Gms::Send_GMS(int SystemType,int mainType, int subType, int val, int worldIdx, vec3_t position, char *FromPlayerName,char *TargetPlayerName,int gameServerNo,int CheckTarget) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GS_TO_GMS_PACKET); MSG_WriteShort(&netMessage, SystemType); MSG_WriteShort(&netMessage, mainType); MSG_WriteShort(&netMessage, subType); MSG_WriteLong(&netMessage, val); MSG_WriteByte(&netMessage, worldIdx); MSG_WritePosition(&netMessage, position); MSG_WriteString(&netMessage, FromPlayerName); MSG_WriteString(&netMessage, TargetPlayerName); if ( TRUE == g_config.isManager) { entityPCList_t entityPC; if(enumCheckType::CHECK_PLAYER1 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( FromPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else if(enumCheckType::CHECK_PLAYER2 == CheckTarget) { int FindIdx = g_entityListMng.FindPCList( TargetPlayerName, &entityPC ); if(-1 == FindIdx) return -1; } else { return -1; } if(g_config.gameServerNo == entityPC.serverIdx) { return 0; } if(0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER) { char txt[256]; wsprintf(txt,"Send_GMS :: 0 > entityPC.serverIdx || entityPC.serverIdx >= MAX_MEMBER_SERVER mainType %d, subType %d, %s -> %s ",mainType,subType,FromPlayerName,TargetPlayerName); TRACE(txt); return 0; } NET_SendUnreliableMessage(&g_memberServer[entityPC.serverIdx].sock, &netMessage); } else { MSG_WriteShort(&netMessage, gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); return 0; }
C++
#include "../global.h" extern i3sizebuf_t netMessage; int GTH_SendMessage_SyncItemObject( playerCharacter_t *pc ) { int i; int idx; if( !pc->ready ) return 0; GTH_GetObjectListInValidRange(pc->worldIdx, pc->position); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_SYNCITEMOBJECT); MSG_WriteByte(&netMessage, g_zoneObjectListNumber); for (i=0; i < g_zoneObjectListNumber; i++) { idx = g_zoneObjectList[i].idx; MSG_WriteShort(&netMessage, g_object[idx].idx); MSG_WritePosition(&netMessage, g_object[idx].position); MSG_WriteByte(&netMessage, g_object[idx].objectType); if( g_object[idx].objectType == OBJECT_TYPE_ITEM ) { MSG_WriteShort(&netMessage, g_object[idx].item.itemTableIdx); } else if( g_object[idx].objectType == OBJECT_TYPE_PORTAL ) { MSG_WriteShort(&netMessage, g_object[idx].portal.portalType ); } } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } void GTH_SendMessage_AddMultiItemObject( itemObject_t itemObject[], int number, vec3_t origin ) { int i; int idx; GTH_GetPCListInValidRange( itemObject[0].worldIdx, itemObject[0].position ); if ( g_zonePCListNumber < 1 ) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ADDMULTIITEMOBJECT); MSG_WritePosition(&netMessage, origin); MSG_WriteByte(&netMessage, number ); for( i = 0; i < number; i ++ ) { MSG_WriteShort(&netMessage, itemObject[i].idx); MSG_WritePosition(&netMessage, itemObject[i].position); MSG_WriteByte(&netMessage, itemObject[i].objectType); if( itemObject[i].objectType == OBJECT_TYPE_ITEM ) { MSG_WriteShort(&netMessage, itemObject[i].item.itemTableIdx); } else if( itemObject[i].objectType == OBJECT_TYPE_PORTAL ) { MSG_WriteShort(&netMessage, itemObject[i].portal.portalType ); } } for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AddItemObject(itemObject_t *itemObject) { int i; int idx; GTH_GetPCListInValidRange(itemObject->worldIdx, itemObject->position); if (g_zonePCListNumber < 1) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ADDITEMOBJECT); MSG_WriteShort(&netMessage, itemObject->idx); MSG_WritePosition(&netMessage, itemObject->position); MSG_WriteByte(&netMessage, itemObject->objectType); if( itemObject->objectType == OBJECT_TYPE_ITEM ) { MSG_WriteShort(&netMessage, itemObject->item.itemTableIdx); } else if( itemObject->objectType == OBJECT_TYPE_PORTAL ) { MSG_WriteShort(&netMessage, itemObject->portal.portalType); } for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DeleteItemObject(itemObject_t *itemObject) { int i; int idx; GTH_GetPCListInValidRange(itemObject->worldIdx, itemObject->position); if (g_zonePCListNumber < 1) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_DELETEITEMOBJECT); MSG_WriteShort(&netMessage, itemObject->idx); for (i=0; i < g_zonePCListNumber; i++) { idx = g_zonePCList[i].idx; if ( !g_pc[idx].ready ) continue; NET_SendMessage(&g_pc[idx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplyDropItem(playerCharacter_t *pc, int reply, int error, int itemIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_DROPITEM); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteByte(&netMessage, itemIdx); MSG_WriteShort(&netMessage, pc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplyPickUpItem(playerCharacter_t *pc, int reply, int error, item_t *item ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_PICKUPITEM); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteItem(&netMessage, item); MSG_WriteShort(&netMessage, pc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ReplyGetInventoryItem(playerCharacter_t *pc, int reply, int error, int inventoryPos, int equipPos ) { int itemIdx; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_GETINVENTORYITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, inventoryPos); MSG_WriteByte(&netMessage, equipPos); if( reply == 5 ) { MSG_WriteByte(&netMessage, pc->mouseInventory); itemIdx = pc->inventory[inventoryPos]; MSG_WriteItem( &netMessage, &pc->item[itemIdx] ); MSG_WriteItem( &netMessage, &pc->item[pc->mouseInventory] ); } } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); GTH_PC_Calculate( pc, PCINFO_BASIC ); } void GTH_SendMessage_ReplyGetEquipItem(playerCharacter_t *pc, int reply, int error, int inventoryPos, int equipPos) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_GETEQUIPITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, inventoryPos); MSG_WriteByte(&netMessage, equipPos); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); GTH_PC_Calculate( pc, PCINFO_BASIC ); } void GTH_SendMessage_LootValue( playerCharacter_t *pc, __int64 exp, __int64 genExp, int lootNSE, int genCapability, int sharingType ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_LOOTVALUE); MSG_Write64Int(&netMessage, exp); MSG_Write64Int(&netMessage, genExp); MSG_WriteLong(&netMessage, lootNSE); MSG_WriteLong(&netMessage, genCapability); MSG_WriteByte(&netMessage, sharingType); NET_SendUnreliableMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DestroyItem( playerCharacter_t *pc, int reply, int error, int itemIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_DESTROY_ITEM ); MSG_WriteByte(&netMessage, reply ); if( reply > 0 ) { MSG_WriteShort(&netMessage, (int)pc->curChargeRA ); MSG_WriteShort(&netMessage, (int)pc->curChargeSA ); MSG_WriteShort(&netMessage, itemIdx ); MSG_WriteShort(&netMessage, pc->curItemWeight ); MSG_WriteShort(&netMessage, error); } else { MSG_WriteByte(&netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_AddInvItem( playerCharacter_t *pc, int reply, int error, item_t *item ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_ADDITEMINV); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteItem(&netMessage, item); MSG_WriteByte(&netMessage, error); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DeleteInvItem( playerCharacter_t *pc, int reply, int error, int itemIdx, int number ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_DELETEITEMINV); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteShort(&netMessage, itemIdx); MSG_WriteShort(&netMessage, number); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
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#include "../global.h" extern i3sizebuf_t netMessage; int GTH_SendMessage_ReplyNpcChat( playerCharacter_t* pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_NPCCHAT); MSG_WriteByte(&netMessage, reply ); NET_SendMessage(&pc->sock, &netMessage ); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyQuitNpcChat( playerCharacter_t* pc, int reply, int error ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_QUITNPCCHAT); NET_SendMessage(&pc->sock, &netMessage ); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_NpcMessage( playerCharacter_t* pc ) { int dialogIdx, buttonNumber, buttonIdx; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_NPCMESSAGE); dialogIdx = pc->npcAi.sendMsgIdx; MSG_WriteShort(&netMessage, dialogIdx); buttonNumber = pc->npcAi.replyMsgIdxNumber; MSG_WriteByte(&netMessage, buttonNumber); for( int i = 0; i < buttonNumber; i ++ ) { MSG_WriteByte(&netMessage, i); buttonIdx = pc->npcAi.replyMsgIdx[i]; MSG_WriteShort(&netMessage, buttonIdx); } NET_SendMessage(&pc->sock, &netMessage ); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyStore( playerCharacter_t* pc, storeStruct_t *store, int type ) { int chaoclass=GetChaosClass(pc); float chargeRACost=0.0f; float chargeSACost=0.0f; unsigned int storevalue=1; switch(chaoclass) { case CHAOS_DISORDER: storevalue=storevalue*3; break; case CHAOS_MONSTER: storevalue=storevalue*5; break; default: storevalue=1; break; } int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_STORE ); if( store != NULL ) { MSG_WriteByte(&netMessage, type); MSG_WriteShort(&netMessage, store->itemNumber ); for( i = 0; i < store->itemNumber; i ++ ) { MSG_WriteByte(&netMessage, store->item[i].page ); MSG_WriteShort(&netMessage, store->item[i].curNumber ); MSG_WriteLong(&netMessage, store->item[i].price*storevalue); MSG_WriteShort(&netMessage, i ); MSG_WriteItem(&netMessage, &store->item[i].item ); } MSG_WriteFloat(&netMessage, store->chargeRACost ); MSG_WriteFloat(&netMessage, store->chargeSACost ); } else { MSG_WriteByte(&netMessage, 1); MSG_WriteShort(&netMessage, type ); } NET_SendMessage(&pc->sock, &netMessage ); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyBuyItem(playerCharacter_t *pc, int reply, int error, item_t *item, int storeItemIdx, int curNumber ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_BUYITEM); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteShort(&netMessage, storeItemIdx ); MSG_WriteShort(&netMessage, curNumber); MSG_WriteItem(&netMessage, item); MSG_WriteLong(&netMessage, pc->curChargeSE); MSG_WriteShort(&netMessage, pc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplySellItem(playerCharacter_t *pc, int reply, int error, int itemIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_SELLITEM); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteByte(&netMessage, itemIdx); MSG_WriteLong(&netMessage, pc->curChargeSE); MSG_WriteShort(&netMessage, pc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyBinding( playerCharacter_t* pc, int reply, int error, int type, int bindingIdx, int bindingCost ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_BINDING); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteByte(&netMessage, type); MSG_WriteByte(&netMessage, bindingIdx); MSG_WriteLong(&netMessage, bindingCost ); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyEpackStore( playerCharacter_t* pc, int reply, int error,int EpkRemainCount) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_EPACKSTORE); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteLong(&netMessage, pc->curChargeSE ); MSG_WriteLong(&netMessage, (int) pc->curChargeRA ); MSG_WriteLong(&netMessage, (int) pc->curChargeSA ); MSG_WriteShort(&netMessage, EpkRemainCount); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyRepairItem( playerCharacter_t* pc, int reply, int error, int type, int repairItemIdx[], int repairItemDur[], int numOfRepairItem ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_REPAIR ); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteLong(&netMessage, pc->curChargeSE ); MSG_WriteByte(&netMessage, type ); switch( type ) { case 0 : case 1 : MSG_WriteShort(&netMessage, repairItemIdx[0] ); MSG_WriteShort(&netMessage, repairItemDur[0] ); break; case 2 : MSG_WriteByte(&netMessage, numOfRepairItem ); for( i = 0; i < numOfRepairItem; i ++ ) { MSG_WriteShort(&netMessage, repairItemIdx[i] ); MSG_WriteShort(&netMessage, repairItemDur[i] ); } break; } } else { MSG_WriteByte(&netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_ReplyBuySkill( playerCharacter_t *pc, int reply, int error, int inventoryPos, int buySphereCost, int skillIdx ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_BUY_SKILL); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteByte(&netMessage, inventoryPos); MSG_WriteByte(&netMessage, buySphereCost); MSG_WriteByte(&netMessage, skillIdx); MSG_WriteShort(&netMessage, pc->skill[skillIdx].tableIdx); MSG_WriteLong(&netMessage, pc->skill[skillIdx].iLevel); } else { MSG_WriteByte( &netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_QuestLogic_ChatMsg( playerCharacter_t *pc, int idx ,int type) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUESTLOGIC ); MSG_WriteByte(&netMessage, QUESTLOGIC_CHATMSG); MSG_WriteShort(&netMessage, type); MSG_WriteShort(&netMessage, idx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_QuestLogic_Awaken( playerCharacter_t *pc ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUESTLOGIC ); MSG_WriteByte(&netMessage, QUESTLOGIC_AWAKEN); MSG_WriteShort(&netMessage, pc->pcJob); for( int i = 0 ; i < GEN_NUMBER; i ++ ) MSG_WriteLong(&netMessage, pc->genCapability[i]); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_QuestLogic_InitStatus( playerCharacter_t *pc, int reply, int error, int type, int nak ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_QUESTLOGIC ); MSG_WriteByte(&netMessage, QUESTLOGIC_INITSTATUS ); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteByte(&netMessage, type); if( !type ) { MSG_WriteLong(&netMessage, nak); } else { MSG_WriteShort(&netMessage, pc->bonusStatusPoint); } } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_NPCInfo( playerCharacter_t * pc ) { int npcNumber; monsterCharacter_t *pNpc; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_NPCINFO ); LIST_NONPLAYER_STRUCT::iterator itor; npcNumber = 0; for( itor = g_sNpcList.begin(); itor != g_sNpcList.end(); itor ++ ) { pNpc = ( *itor ); if( pNpc->worldIdx == pc->worldIdx ) npcNumber ++; } MSG_WriteByte( &netMessage, npcNumber ); for( itor = g_sNpcList.begin(); itor != g_sNpcList.end(); itor ++ ) { pNpc = ( *itor ); if( pNpc->worldIdx != pc->worldIdx ) continue; MSG_WritePosition( &netMessage, pNpc->position ); MSG_WriteShort( &netMessage, pNpc->tableIdx ); } MSG_WriteByte( &netMessage, pc->worldIdx ); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } int GTH_SendMessage_Reply_MasicBook_RepairItem( playerCharacter_t* pc, int reply, int error, int repairItemIdx[], int repairItemDur[], int numOfRepairItem ,int InvenPos ) { int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_REPLY_USE_MASIC_BOOK); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteByte(&netMessage, numOfRepairItem ); for( i = 0; i < numOfRepairItem; i ++ ) { MSG_WriteShort(&netMessage, repairItemIdx[i] ); MSG_WriteShort(&netMessage, repairItemDur[i] ); } MSG_WriteShort(&netMessage, InvenPos ); } else { MSG_WriteByte(&netMessage, error ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); return 1; } void GTH_SendMessage_Reply_RepairItemConfirm (playerCharacter_t* pc, int reply, int erroridx, enumRepairType repairtype, int cost, int repairCount, int itemtableidx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_REPAIR); MSG_WriteShort(&netMessage, GSC_ITEM_REPAIR); MSG_WriteByte(&netMessage, reply); if ( reply == 0) MSG_WriteByte(&netMessage, erroridx); else { MSG_WriteLong(&netMessage, repairtype); MSG_WriteLong(&netMessage, cost); MSG_WriteByte(&netMessage, repairCount); MSG_WriteLong(&netMessage, itemtableidx); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
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#include "Global.h" HINSTANCE g_hInst; TCHAR* g_strAppTitle = TEXT( "GTH GameServer Ver.06-04-13" ); TCHAR* g_strWindowClass = TEXT( "MS" ); TCHAR* g_systemStatusMessage = TEXT( "Starting Game Server..." ); HWND g_hWnd; unsigned int g_globalTime; i3gameServerConfig_t g_config; gthGameLogicCofing_t g_logic; i3zone_t g_zone[MAX_LOCALSERVICEWORLDS][ZONE_DIV * ZONE_DIV]; i3zoneScanList_t g_zoneEntityList[MAX_SCAN_ENTITYLIST]; int g_zoneEntityListNumber; i3zoneScanList_t g_zonePCList[MAX_SCAN_PCLIST]; int g_zonePCListNumber; i3zoneScanList_t g_zoneMonsterList[MAX_SCAN_MONSTERLIST]; int g_zoneMonsterListNumber; i3zoneScanList_t g_zoneNPCList[MAX_SCAN_NPCLIST]; int g_zoneNPCListNumber; i3zoneScanList_t g_zoneObjectList[MAX_SCAN_OBJECTLIST]; int g_zoneObjectListNumber; int g_pcNumber; playerCharacter_t g_pc[MAX_PCS]; playerCharacter_t *g_curPC; int g_maxPCNumber; int g_monsterNumber; monsterCharacter_t g_monster[MAX_MONSTERS]; LIST_NONPLAYER_STRUCT g_sNpcList; int g_objectNumber; itemObject_t g_object[MAX_OBJECTS]; itemObject_t *g_curobject; CTimer *g_timer; CDBAccount *g_DBAccountServer; CDBGame *g_DBGameServer; CLogSystem *g_logSystem; int g_fixedScreenSize; unsigned long g_dwMaxTextureHeight; unsigned long g_dwMaxTextureWidth; worldTable_t g_worldTable[MAX_WORLDS]; int g_worldTableNumber; monsterBasicTable_t g_monsterTable[MAX_NUMBER_OF_MONSTER_TABLE]; int g_monsterTableNumber; itemTable_t g_itemTable[MAX_NUMBER_OF_ITEM_TABLE]; int g_itemTableNumber; itemClassTable_t g_itemClassTable[MAX_NUMBER_OF_ITEM_CLASS_TABLE]; int g_itemClassTableNumber; GambleItem_t g_GambleItem[MAX_COUNT_OPTION_AVAILABLE_TYPE]; int g_GambleItemTalbleNumber; optionTable_t g_optionTable[MAX_COUNT_OPTION_TABLE]; optionGroupTable_t g_optionGroupTable[MAX_COUNT_OPTION_GROUP_TABLE]; itemGenerateTable_t g_itemGenerateTable[MAX_NUMBER_OF_ITEM_GENERATE_TABLE]; int g_itemGenerateTableNumber; questItemGenerate_t g_qigTable[MAX_NUMBER_OF_MONSTER_TABLE]; int g_qigTableNumber; itemCraftTable_t g_itemCraftTable[MAX_NUMBER_OF_ITEM_CRAFT_TABLE]; int g_itemCraftTableNumber; questscrollTable_t g_questscrollTable[MAX_NUMBER_OF_QUESTSCROLL_TABLE]; int g_questscrollTableNumber; autoQuestScrollTable_t g_autoQuestscrollTable[MAX_NUMBER_OF_AUTO_QUESTSCROLL_TABLE]; int g_autoQuestscrollTableNumber; bool g_AutoQuestScrolltype2 = false; bool g_AutoQuestScrolltype4 = false; SummonMonster_t g_summonMonstertable[MAX_NUMBER_OF_SUMMON_MONSTER_TABLE]; int g_summonMonstertableNumber; Consideration_t g_ConsiderationTable[MAX_NUMBER_OF_CONSIDERATION_TABLE]; int g_ConsiderationTableNumber; int g_skillTableNumber; skillGradeClass_t g_skillGradeClassTable[100]; genCapabilityTable_t g_genCapabilityTable; expTable_t g_expTable[MAX_NUMBER_OF_LEVEL]; MaxDefense_t g_MaxDefneseTable[MAX_NUMBER_OF_LEVEL]; int g_storeNumber; storeStruct_t g_store[MAX_STORES]; int g_bindingNumber; bindingStruct_t g_binding[MAX_BINDINGS]; scriptInfoStruct_t g_scriptInfo; collisionMap_t g_cmap[MAX_LOCALSERVICEWORLDS]; tcpSocket *g_pBillingSocket ; int g_memberServerNumber; memberServer_t g_memberServer[MAX_MEMBER_SERVER]; memberServer_t *g_curMemberServer; CEntityListMng g_entityListMng; serverPartyInfo_t g_partyInfo[MAX_PARTY_NUMBER]; FriendsList g_friendsList[MAX_FRIENDS_LIST]; serverShutdownTimer_t g_serverShutdownTimer; noticeInfo_t g_noticeInfo; golryunManagerTable_t g_golryunManagerTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; golryunProgressTable_t g_golryunProgressTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; golryunRewardManagerTable_t g_golryunRewardManagerTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; golryunItemGroupTable_t g_golryunItemGroupTable[MAX_NUMBER_OF_GOLRYUN_ITEM_GROUP_TABLE]; char g_hostName[HOSTNAMESTRING]; LPDAN_BATTLE_MANAGER g_pDanBattleManager = NULL; LPDAN_BATTLE_SYS g_pDanBattleSys = NULL; CDanBattleFunc g_DanBattleFunc; CChristMasEvent g_ChristMasEvent; CPostFunc g_PostFunc; CHelperManager g_HelperManager; CWeatherSystem g_WeatherSystem; CExpEventMng g_ExpEventMng; CGambleSystem g_GambleSystem; NewDanBattleSystem g_NewDanBattleSystem; guild_t g_guild[MAX_GUILDS]; void GTH_InitGlobalVariable() { g_pcNumber = 0; if ( g_timer ) { delete g_timer; g_timer = NULL; } g_timer = new CTimer; if ( g_DBAccountServer ) { delete g_DBAccountServer; g_DBAccountServer = NULL; } g_DBAccountServer = new CDBAccount; if ( g_DBGameServer ) { delete g_DBGameServer; g_DBGameServer = NULL; } g_DBGameServer = new CDBGame; if ( g_logSystem ) { delete g_logSystem; g_logSystem = NULL; } g_logSystem = new CLogSystem; GTH_Init_ServerShutdownTimer(); GTH_Init_ServerNoticeInfo(); GTH_InitPartyInfo(); GTH_InitGuildList(); } void GTH_DestroyVariables() { if ( g_timer ) { delete g_timer; g_timer = NULL; } if ( g_DBAccountServer ) { delete g_DBAccountServer; g_DBAccountServer = NULL; } if ( g_DBGameServer ) { delete g_DBGameServer; g_DBGameServer = NULL; } if ( g_logSystem ) { delete g_logSystem; g_logSystem = NULL; } CloseBilling(); } monsterSpawnOptionTable_t g_monsterSpawnOption[100] = { { 0, 1, 1, (float)0.8, 10, 400 }, { 1, 1, 6, (float)1.2, 10, 600 }, { 2, 1, 1, (float)0.8, 10, 50 }, { 3, 1, 3, (float)0.8, 10, 50 }, { 4, 1, 3, (float)0.8, 10, 70 }, { 5, 1, 1, (float)0.8, 10, 30 }, { 6, 1, 1, (float)0.8, 10, 50 }, { 7, 1, 1, (float)0.8, 10, 400 }, { 8, 1, 3, (float)0.8, 10, 400 }, { 9, 1, 3, (float)0.8, 10, 400 }, { 10, 1, 3, (float)0.8, 10, 400 }, { 11, 1, 5, (float)0.8, 10, 400 }, { 12, 1, 5, (float)0.8, 10, 400 }, { 13, 1, 5, (float)0.8, 10, 400 }, { 14, 1, 5, (float)0.8, 10, 400 }, { 15, 1, 5, (float)0.8, 10, 400 }, { 16, 1, 1, (float)0.8, 10, 400 }, { 17, 1, 1, (float)0.8, 10, 400 }, { 18, 1, 7, (float)0.8, 10, 400 }, { 19, 1, 7, (float)0.8, 10, 400 }, { 20, 0, 1, (float)0.8, 10, 500 }, { 21, 0, 1, (float)1.5, 10, 500 }, { 22, 0, 1, (float)1.5, 10, 500 }, { 23, 0, 1, (float)1.2, 10, 500 }, { 24, 0, 5, (float)0.08, 10, 1000}, };
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#include "../global.h" int AI_InterpretMessage( monsterCharacter_t* monster, message_t* message ) { playerCharacter_t *pToPC = NULL; monsterCharacter_t *pToMon = NULL; if( message->fromType == ENTITY_PC ) pToPC = &g_pc[message->fromIdx]; else pToMon = &g_monster[message->fromIdx]; switch( message->type ) { case MSG_DAMEGED : if( monster->aliveState == MON_ALIVE_STATE_NORMAL ) { if( message->fromType == ENTITY_PC ) { if( pToPC->event != GTH_EV_CHAR_STUN && pToPC->event != GTH_EV_CHAR_DIE ) GTH_Monster_Damage(monster, message); } else { if( pToMon->event != GTH_EV_CHAR_STUN && pToMon->event != GTH_EV_CHAR_DIE && pToMon->event != GTH_EV_CHAR_FREEZE) GTH_Monster_Damage(monster, message); } } break; case MSG_AFFECT : { GTH_Affect( monster, message, monster->entityType ); } break; case MSG_ETC : if( !AI_InterpretMessage_Etc( monster, message ) ) return( false ); break; } if( message->repeatNum > 0 ) { message->repeatNum --; message->receiveTime = g_globalTime + message->repeatDelayTime; } return( true ); } int AI_InterpretMessage_Etc( monsterCharacter_t* monster, message_t *message ) { switch( message->data[0] ) { case MSG_ETC_RESURRECTION : return( false ); break; case MSG_ETC_FORCED_CHANGE_TARGET : AI_RemoveTarget( monster ); monster->forcedEntityType = message->data[1]; monster->forcedEntityIdx = message->data[2]; break; } return( true ); } int AI_InterpretMessage( playerCharacter_t* pc, message_t* message ) { playerCharacter_t *pToPC; monsterCharacter_t *pToMon; if( message->fromType == ENTITY_PC ) pToPC = &g_pc[message->fromIdx]; else pToMon = &g_monster[message->fromIdx]; switch( message->type ) { case MSG_DAMEGED : if( pc->alive ) { if( message->fromType == ENTITY_PC ) { if( pToPC->event != GTH_EV_CHAR_STUN && pToPC->event != GTH_EV_CHAR_DIE ) GTH_PC_Damage(pc, message); } else { if( pToMon->event != GTH_EV_CHAR_STUN && pToMon->event != GTH_EV_CHAR_DIE && pToMon->event != GTH_EV_CHAR_FREEZE ) GTH_PC_Damage(pc, message); } } break; case MSG_AFFECT : { GTH_Affect( pc, message ); } break; case MSG_ETC : if( !AI_InterpretMessage_Etc( pc, message ) ) return( false ); break; } if( message->repeatNum > 0 ) { message->repeatNum --; message->receiveTime = g_globalTime + message->repeatDelayTime; } return( true ); } int AI_InterpretMessage_Etc( playerCharacter_t* pc, message_t *message ) { switch( g_SkillDataGlobal.GetMessageType(SKILL_MES_TYPE_ETC_TYPE,message) ) { case MSG_ETC_RESURRECTION : { float curRA, curSA; int recoveryExp; curRA = (float)g_SkillDataGlobal.GetMessageType(SKILL_MES_TYPE_RA,message); curSA = (float)g_SkillDataGlobal.GetMessageType(SKILL_MES_TYPE_SA,message); if(curRA > pc->calMaxRA) curRA = pc->calMaxRA; if(curSA > pc->calMaxSA) curSA = pc->calMaxSA; recoveryExp = (int)( (float)g_SkillDataGlobal.GetMessageType(SKILL_MES_TYPE_EXP,message) / g_logic.expRate ); GTH_PC_Respawn( pc, (int)curRA, (int)curSA, recoveryExp, true ); g_logSystem->WriteToLog( pc, LOG_CLASS_SKILL,"%d;;;;;;operator=%s recoveryExp=%d", LOG_CLASS_SKILL_RESURRECTION, message->fromNameV2, recoveryExp); } return( false ); break; case MSG_ETC_FORCED_CHANGE_TARGET : break; } return( true ); }
C++
#include "../global.h" #define HIT_RATE_ADD_PROB 10 #define HIT_CRIRATE_ADD_PROB 20 #define HIT_CRIDMG_ADD_PROB 5.0f void AI_MakeMessage( playerCharacter_t* pc, message_t* message, int type, messageInfo_t *msginfo ) { memset( message, 0, sizeof( message_t ) ); switch( type ) { case MESSAGE_NORMAL_ATTACK : AI_MakeAttackMessage( pc, message ); break; case MESSAGE_USEINFO : if( msginfo->infoType == MSGINFO_TYPE_ATTACK ) AI_MakeMsgInfoAttack( pc, message, msginfo ); else if( msginfo->infoType == MSGINFO_TYPE_AFFECT ) AI_MakeMsgInfoAffect( pc, message, msginfo ); break; } } void AI_MakeAttackMessage( playerCharacter_t* pc, message_t* message ) { int d, attackType = 0, criticalRate = 0; message->type = MSG_DAMEGED; message->fromIdx = pc->idx; message->fromType = ENTITY_PC; strncpy( message->fromNameV2, pc->name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; message->toType = pc->targetType; message->toIdx = pc->targetIdx; message->worldIdx = pc->worldIdx; message->sendTime = g_globalTime; pc->curSA -= (float)pc->atkBowSACost; pc->curRA -= pc->optValue[OV_ATK_RACOST]; pc->curSA -= pc->optValue[OV_ATK_SACOST]; if( (int)pc->curRA < 0 ) pc->curRA = 1.0f; if( (int)pc->curSA < 0 ) pc->curSA = 0.0f; PC_GetAttackComboType( pc ); message->receiveTime = g_globalTime + (int)( (float)pc->sock.latencyTime ); message->repeatNum = 0; message->data[MSG_ATKDATA_ATTACK_TYPE] = MSGINFO_ATK_TYPE_NORMAL; d = pc->calPhyMaxDmg - pc->calPhyMinDmg + 1; message->data[MSG_ATKDATA_PHYSIC_DMG] = GTH_Randomize( d ) + pc->calPhyMinDmg; d = pc->calPosMaxDmg - pc->calPosMinDmg + 1; message->data[MSG_ATKDATA_POSITIVE_DMG] = GTH_Randomize( d ) + pc->calPosMinDmg; d = pc->calNegMaxDmg - pc->calNegMinDmg + 1; message->data[MSG_ATKDATA_NEGATIVE_DMG] = GTH_Randomize( d ) + pc->calNegMinDmg; message->data[MSG_ATKDATA_WEAPON_TYPE] = 0; message->data[MSG_ATKDATA_HITRATE] = 0; message->data[MSG_ATKDATA_CRITICAL_RATE] = 0; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = 0; message->data[MSG_ATKDATA_STUN_FLAG] = 0; } void AI_MakeMsgInfoAttack( playerCharacter_t *pc, message_t* message, messageInfo_t* msginfo ) { MSGINFO_ATTACK* atkinfo = &msginfo->attack; int d, attackType = 0, criticalRate = -1; message->type = MSG_DAMEGED; message->fromIdx = pc->idx; message->fromType = ENTITY_PC; strncpy( message->fromNameV2, pc->name,NAMESTRING ); message->fromNameV2[NAMESTRING]=NULL; message->toType = msginfo->targetType; message->toIdx = msginfo->targetIdx; message->sendTime = g_globalTime; if( msginfo->attack.etcInfo == MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY ) { message->receiveTime = g_globalTime + msginfo->attack.etcData0; } else { message->receiveTime = g_globalTime + msginfo->attack.delayTime; } message->worldIdx = pc->worldIdx; message->repeatNum = atkinfo->repeatNum; message->repeatDelayTime = atkinfo->repeatDelayTime; d = atkinfo->phyMaxDmg - atkinfo->phyMinDmg + 1; message->data[MSG_ATKDATA_PHYSIC_DMG] = GTH_Randomize( d ) + atkinfo->phyMinDmg; d = atkinfo->posMaxDmg - atkinfo->posMinDmg + 1; message->data[MSG_ATKDATA_POSITIVE_DMG] = GTH_Randomize( d ) + atkinfo->posMinDmg; message->data[MSG_ATKDATA_POSITIVE_DMG] += (int)( (float)message->data[MSG_ATKDATA_POSITIVE_DMG] * pc->optValue[OV_SKILL_DMG_RATE] * 0.01f ); d = atkinfo->negMaxDmg - atkinfo->negMinDmg + 1; message->data[MSG_ATKDATA_NEGATIVE_DMG] = GTH_Randomize( d ) + atkinfo->negMinDmg; message->data[MSG_ATKDATA_NEGATIVE_DMG] += (int)( (float)message->data[MSG_ATKDATA_NEGATIVE_DMG] * pc->optValue[OV_SKILL_DMG_RATE] * 0.01f ); message->data[MSG_ATKDATA_WEAPON_TYPE] = 0; message->data[MSG_ATKDATA_ATTACK_TYPE] = atkinfo->atkType; message->data[MSG_ATKDATA_HITPOWER] = atkinfo->hitPower; message->data[MSG_ATKDATA_HITRATE] = atkinfo->hitRate; if( atkinfo->atkType == MSGINFO_ATK_TYPE_NORMAL ) { message->data[MSG_ATKDATA_CRITICAL_RATE] = atkinfo->criticalRate; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = atkinfo->criticalDamage; } else { message->data[MSG_ATKDATA_CRITICAL_RATE] = 0; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = 0; } message->data[MSG_ATKDATA_STUN_FLAG] = 0; message->data[MSG_ATKDATA_ETC_INFO] = atkinfo->etcInfo; message->data[MSG_ATKDATA_ETC_DATA_0] = atkinfo->etcData0; message->data[MSG_ATKDATA_ETC_DATA_1] = atkinfo->etcData1; } void AI_MakeMsgInfoAffect( playerCharacter_t *pc, message_t* message, messageInfo_t* msginfo ) { MSGINFO_AFFECT* affinfo = &msginfo->affect; int attackType = 0; message->type = MSG_AFFECT; message->fromIdx = pc->idx; message->fromType = ENTITY_PC; strncpy( message->fromNameV2, pc->name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; message->toType = msginfo->targetType; message->toIdx = msginfo->targetIdx; message->sendTime = g_globalTime; message->receiveTime = affinfo->startTime; message->worldIdx = pc->worldIdx; message->repeatNum = 0; pc->curSA += pc->optValue[OV_DECSA_USE]; pc->curRA += pc->optValue[OV_DECRA_USE]; message->data[MSG_AFFDATA_AFFECT_TYPE] = affinfo->type; message->data[MSG_AFFDATA_AFFECT_HITTYPE] = affinfo->affectType; message->data[MSG_AFFDATA_LEVEL] = affinfo->level; message->data[MSG_AFFDATA_KEEPTIME] = affinfo->keepTime; message->data[MSG_AFFDATA_SKILLTABLEIDX] = affinfo->skillTableIdx; message->data[MSG_AFFDATA_HITRATE] = affinfo->hitRate; if( affinfo->affectType == MSGINFO_AFF_TYPE_NORMAL ) message->data[MSG_AFFDATA_HITRATE] = 100; if( affinfo->type == AFFECT_TOGGLE ) { message->data[MSG_AFFDATA_RACOST_PER_SEC] = affinfo->raCostPerSec; message->data[MSG_AFFDATA_SACOST_PER_SEC] = affinfo->saCostPerSec; message->data[MSG_AFFDATA_DELAY_TIME] = affinfo->delayTime; } for( int i = 0; i < MAX_COUNT_AFFECT_DATA; i ++ ) { message->data[i + CONVERT_MSG_TO_AFFECT_SIZE] = affinfo->data[i]; } } void AI_MakeMessage( monsterCharacter_t* monster, message_t* message, int type, messageInfo_t* msginfo ) { switch( type ) { case MESSAGE_NORMAL_ATTACK : AI_MakeAttackMessage( monster, message ); break; case MESSAGE_USEINFO : if ( msginfo->infoType == MSGINFO_TYPE_ATTACK ) AI_Make_Monster_MsgInfoAttack( monster, message, msginfo ); else if( msginfo->infoType == MSGINFO_TYPE_AFFECT ) AI_Make_Monster_MsgInfoAffect( monster, message, msginfo ); break; } } void AI_MakeAttackMessage( monsterCharacter_t* monster, message_t* message ) { int trainMonsterAddDmg[8] = { 0, 0, 0, 0, 5, 15, 25, 50 }; int trainMonsterAddHitRate[8] = { 0, 0, 0, 0, 30, 50, 70, 90 }; int d, attackType = 0, criticalRate = -1; message->type = MSG_DAMEGED; message->fromIdx = monster->idx; message->fromType = monster->entityType; strncpy( message->fromNameV2, monster->basic.name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; message->toType = monster->targetType; message->toIdx = monster->targetIdx; message->worldIdx = monster->worldIdx; message->sendTime = g_globalTime; message->receiveTime = g_globalTime + (int)( (float)monster->calAttackDelay * 0.3f ); message->repeatNum = 0; d = monster->calPhyMaxDmg - monster->calPhyMinDmg + 1; message->data[MSG_ATKDATA_PHYSIC_DMG] = GTH_Randomize( d ) + monster->calPhyMinDmg; d = monster->calPosMaxDmg - monster->calPosMinDmg + 1; message->data[MSG_ATKDATA_POSITIVE_DMG] = GTH_Randomize( d ) + monster->calPosMinDmg; d = monster->calNegMaxDmg - monster->calNegMinDmg + 1; message->data[MSG_ATKDATA_NEGATIVE_DMG] = GTH_Randomize( d ) + monster->calNegMinDmg; message->data[MSG_ATKDATA_WEAPON_TYPE] = 0; message->data[MSG_ATKDATA_HITRATE] = 0; message->data[MSG_ATKDATA_ATTACK_TYPE] = MSGINFO_ATK_TYPE_NORMAL; message->data[MSG_ATKDATA_CRITICAL_RATE] = 0; message->data[MSG_ATKDATA_HITPOWER ] = 0; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = 0; message->data[MSG_ATKDATA_STUN_FLAG] = 0; if( message->toType == ENTITY_PC ) { if( g_pc[message->toIdx].numTrainMonster > 0 && g_pc[message->toIdx].numTrainMonster <= MAX_COUNT_TRAIN_MONSTER ) { message->data[MSG_ATKDATA_HITRATE] += trainMonsterAddHitRate[g_pc[message->toIdx].numTrainMonster - 1]; message->data[MSG_ATKDATA_PHYSIC_DMG] += trainMonsterAddDmg[g_pc[message->toIdx].numTrainMonster - 1]; } } } void AI_Make_Monster_MsgInfoAttack( monsterCharacter_t *pMonster, message_t* message, messageInfo_t* msginfo ) { MSGINFO_ATTACK* atkinfo = &msginfo->attack; int d, attackType = 0, criticalRate = -1; message->type = MSG_DAMEGED; message->fromIdx = pMonster->idx; message->fromType = ENTITY_MONSTER; message->toType = msginfo->targetType; message->toIdx = msginfo->targetIdx; message->sendTime = g_globalTime; strncpy( message->fromNameV2, pMonster->basic.name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; message->receiveTime = g_globalTime + atkinfo->delayTime; message->worldIdx = pMonster->worldIdx; message->repeatNum = atkinfo->repeatNum; message->repeatDelayTime = atkinfo->repeatDelayTime; d = atkinfo->phyMaxDmg - atkinfo->phyMinDmg + 1; message->data[MSG_ATKDATA_PHYSIC_DMG] = GTH_Randomize( d ) + atkinfo->phyMinDmg; d = atkinfo->posMaxDmg - atkinfo->posMinDmg + 1; message->data[MSG_ATKDATA_POSITIVE_DMG] = GTH_Randomize( d ) + atkinfo->posMinDmg; d = atkinfo->negMaxDmg - atkinfo->negMinDmg + 1; message->data[MSG_ATKDATA_NEGATIVE_DMG] = GTH_Randomize( d ) + atkinfo->negMinDmg; message->data[MSG_ATKDATA_WEAPON_TYPE] = 0; message->data[MSG_ATKDATA_ATTACK_TYPE] = atkinfo->atkType; message->data[MSG_ATKDATA_HITPOWER] = atkinfo->hitPower; message->data[MSG_ATKDATA_HITRATE] = atkinfo->hitRate; message->data[MSG_ATKDATA_HITRATE] = atkinfo->hitPower; if( atkinfo->atkType == MSGINFO_ATK_TYPE_NORMAL ) { message->data[MSG_ATKDATA_CRITICAL_RATE] = atkinfo->criticalRate; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = atkinfo->criticalDamage; } else { message->data[MSG_ATKDATA_CRITICAL_RATE] = 0; message->data[MSG_ATKDATA_CRITICAL_DAMAGE] = 0; } message->data[MSG_ATKDATA_STUN_FLAG] = 0; message->data[MSG_ATKDATA_ETC_INFO] = atkinfo->etcInfo; message->data[MSG_ATKDATA_ETC_DATA_0] = atkinfo->etcData0; message->data[MSG_ATKDATA_ETC_DATA_1] = atkinfo->etcData1; message->data[MSG_ATKDATA_ETC_DATA_2] = msginfo->infoType; } void AI_Make_Monster_MsgInfoAffect( monsterCharacter_t *pMonster, message_t* message, messageInfo_t* msginfo ) { MSGINFO_AFFECT* affinfo = &msginfo->affect; int attackType = 0; message->type = MSG_AFFECT; message->fromIdx = pMonster->idx; message->fromType = ENTITY_MONSTER; strncpy( message->fromNameV2, pMonster->basic.name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; message->toType = msginfo->targetType; message->toIdx = msginfo->targetIdx; message->sendTime = g_globalTime; message->receiveTime = g_globalTime; message->worldIdx = pMonster->worldIdx; message->repeatNum = 0; message->data[MSG_AFFDATA_AFFECT_TYPE] = affinfo->type; message->data[MSG_AFFDATA_AFFECT_HITTYPE] = affinfo->affectType; message->data[MSG_AFFDATA_LEVEL] = affinfo->level; message->data[MSG_AFFDATA_KEEPTIME] = affinfo->keepTime; message->data[MSG_AFFDATA_SKILLTABLEIDX] = affinfo->skillTableIdx; message->data[MSG_AFFDATA_HITRATE] = affinfo->hitRate; if( affinfo->affectType == MSGINFO_AFF_TYPE_NORMAL ) message->data[MSG_AFFDATA_HITRATE] = 100; for( int i = 0; i < MAX_COUNT_AFFECT_DATA; i ++ ) { message->data[i + CONVERT_MSG_TO_AFFECT_SIZE] = affinfo->data[i]; } }
C++
#pragma warning(disable:4786) #include "../global.h" #define MAX_RANGE_ATTACK_TARGET 5 int AI_SendMessageToPC( playerCharacter_t* pc, message_t* message ) { if( pc->messageNumber >= MAX_NUMBER_OF_MESSAGE ) return 0; if( pc->messageNumber < 0 ) pc->messageNumber = 0; if( pc->worldIdx != message->worldIdx ) return 0; if( message->fromType == ENTITY_PC && message->type == MSG_DAMEGED ) { if( !( g_pc[message->fromIdx].pvpMode && pc->pvpMode ) ) { if( !InTargetList( &g_pc[message->fromIdx], pc->name ) ) return 0; } if( !PC_IsValidAttack( &g_pc[message->fromIdx], pc->entityType, pc->idx ) ) { g_pc[message->fromIdx].resultValid = false; return 0; } } int n = pc->messageNumber; memcpy( &pc->message[n], message, sizeof( message_t ) ); pc->message[n].toType = ENTITY_PC; pc->message[n].toIdx = pc->idx; strncpy(pc->message[n].toNameV2,pc->name,NAMESTRING); pc->message[n].toNameV2[NAMESTRING]=NULL; pc->messageNumber ++; return 1; } int AI_SendMessageToMONSTER( monsterCharacter_t* monster, message_t* message ) { if( monster->messageNumber >= MAX_NUMBER_OF_MESSAGE ) return 0; if( monster->messageNumber < 0 ) monster->messageNumber = 0; if( monster->worldIdx != message->worldIdx ) return 0; if( message->fromType == ENTITY_PC && message->type == MSG_DAMEGED ) { if( monster->aliveState != MON_ALIVE_STATE_NORMAL ) return 0; if( !PC_IsValidAttack( &g_pc[message->fromIdx], monster->entityType, monster->idx ) ) { g_pc[message->fromIdx].resultValid = false; return 0; } } int n = monster->messageNumber; memcpy( &monster->message[n], message, sizeof( message_t ) ); monster->message[n].toType = ENTITY_MONSTER; monster->message[n].toIdx = monster->idx; strncpy( monster->message[n].toNameV2, monster->basic.name,NAMESTRING); monster->message[n].toNameV2[NAMESTRING]=NULL; monster->messageNumber ++; return 1; } #define MAX_ATTACK_NUMBER 32 void AI_SendMessage( message_t* message, CAISendMessage *pAIMsg) { int i, worldIdx, n = 0; int idx, idxBuffer[MAX_ATTACK_NUMBER]; int exceptType = -1, exceptIdx = -1; vec3_t position; for(int k=0;k<MAX_ATTACK_NUMBER;k++) { idxBuffer[k]=-1; } CAISendMessage AIMsg; if(pAIMsg) { AIMsg = *pAIMsg; } if( message->fromType == ENTITY_PC ) { if( !g_pc[message->fromIdx].active) return; if( !g_pc[message->fromIdx].alive ) { if(!g_SkillItem.IsType_UseSkillID(message->data[MSG_SKILL_TABLE_INDEX],CSkillItem::ITEM_TYPE_ENABLE_DEAD_SELF_ITEM)) return; } g_pc[message->fromIdx].resultValid = true; } if( AIMsg.range == 0 ) { switch( message->toType ) { case ENTITY_PC : { if( g_pc[message->toIdx].active && g_pc[message->toIdx].ready ) { AI_SendMessageToPC( &g_pc[message->toIdx], message ); } } break; case ENTITY_MONSTER : case ENTITY_NPC : { if( g_monster[message->toIdx].active ) { AI_SendMessageToMONSTER( &g_monster[message->toIdx], message ); } } break; } return; } switch( AIMsg.rangeType ) { case MSG_RANGE_TYPE_TARGET : case MSG_RANGE_TYPE_EXCEPT_TARGET : case MSG_RANGE_TYPE_EXCEPT_PARTY: { switch( message->toType ) { case ENTITY_PC : { worldIdx = g_pc[message->toIdx].worldIdx; vec_copy( g_pc[message->toIdx].position, position ); } break; case ENTITY_MONSTER : case ENTITY_NPC : { worldIdx = g_monster[message->toIdx].worldIdx; vec_copy( g_monster[message->toIdx].position, position ); } break; default : return; break; } } break; case MSG_RANGE_TYPE_MYSELF : { switch( message->fromType ) { case ENTITY_PC : { worldIdx = g_pc[message->fromIdx].worldIdx; vec_copy( g_pc[message->fromIdx].position, position ); } break; case ENTITY_MONSTER : case ENTITY_NPC : { worldIdx = g_monster[message->fromIdx].worldIdx; vec_copy( g_monster[message->fromIdx].position, position ); } break; default : return; break; } } break; } if( AIMsg.basePosition != NULL && AIMsg.rangeType != MSG_RANGE_TYPE_MYSELF && AIMsg.rangeType != MSG_RANGE_TYPE_TARGET && message->data[MSG_ATKDATA_ETC_INFO] != MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER && message->data[MSG_ATKDATA_ETC_INFO] != MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_100_ELSE_LITE_DAMAGE) { vec_copy( AIMsg.basePosition, position ); } if( AIMsg.rangeType == MSG_RANGE_TYPE_EXCEPT_TARGET ) { exceptType = message->toType; exceptIdx = message->toIdx; } switch( message->toType ) { case ENTITY_PC : { GTH_GetPCListInValidRange( worldIdx, position ); if (g_zonePCListNumber < 1) return; for( i = 0; i < g_zonePCListNumber; i ++ ) { if ( (int)g_zonePCList[i].distance < AIMsg.range || AIMsg.range == SENDALL_RANGE ) { idx = g_zonePCList[i].idx; if( exceptType == ENTITY_PC && exceptIdx == idx ) continue; if( message->fromType == ENTITY_PC && message->type == MSG_DAMEGED) { if(idx ==message->fromIdx) continue; if(message->fromType == MSG_RANGE_TYPE_EXCEPT_PARTY) { if(g_SkillPartyProc.IfPartyMember(message->fromIdx, idx)) { continue; } } } if ( g_pc[idx].alive && g_pc[idx].ready ) { if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER ) { idxBuffer[n] = idx; n ++; if( n >= MAX_ATTACK_NUMBER ) break; } else { if( AI_SendMessageToPC( &g_pc[idx], message ) ) n ++; } } } if( n > AIMsg.maxMsgNumber && AIMsg.maxMsgNumber > 0 ) break; } if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER && n > 0 ) { message->data[MSG_ATKDATA_PHYSIC_DMG] /= n; for( i = 0; i < n; i ++ ) { AI_SendMessageToPC( &g_pc[idxBuffer[i]], message ); } } } break; case ENTITY_MONSTER : { GTH_GetMonsterListInValidRange( worldIdx, position); if (g_zoneMonsterListNumber < 1) return; for( i = 0; i < g_zoneMonsterListNumber; i ++ ) { if ( (int)g_zoneMonsterList[i].distance < AIMsg.range || AIMsg.range == SENDALL_RANGE ) { idx = g_zoneMonsterList[i].idx; if( exceptType == ENTITY_MONSTER && exceptIdx == idx ) continue; if( message->fromType == ENTITY_MONSTER && idx == message->fromIdx ) { if( message->type == MSG_DAMEGED ) continue; } if( g_monster[idx].active && g_monster[idx].aliveState == MON_ALIVE_STATE_NORMAL) { if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER || message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_100_ELSE_LITE_DAMAGE) { idxBuffer[n] = idx; n ++; if( n >= MAX_ATTACK_NUMBER ) break; } else { if( AI_SendMessageToMONSTER( &g_monster[idx], message ) ) n ++; } } if( n > AIMsg.maxMsgNumber && AIMsg.maxMsgNumber > 0 ) break; } } if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER && n > 0 ) { message->data[MSG_ATKDATA_PHYSIC_DMG] /= n; for( i = 0; i < n; i ++ ) { AI_SendMessageToMONSTER( &g_monster[idxBuffer[i]], message ); } } else if(message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_100_ELSE_LITE_DAMAGE && n > 0 ) { float fDamageRatio =1.0f; CStr_Skill_Msg *msg = AIMsg.m_pSkillMsg; if(msg != NULL) { fDamageRatio = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_DAMAGE_TARGET_100_ELSE_LITE_DAMAGE,msg); } for( i = 0; i < n; i ++ ) { if(message->toIdx == idxBuffer[i]) { if(SAFE_MONSTER(idxBuffer[i])) AI_SendMessageToMONSTER( &g_monster[idxBuffer[i]], message ); } else { message->data[MSG_ATKDATA_PHYSIC_DMG] *= fDamageRatio; if(SAFE_MONSTER(idxBuffer[i])) AI_SendMessageToMONSTER( &g_monster[idxBuffer[i]], message ); } } } } break; case ENTITY_NPC : { GTH_GetNPCListInValidRange( worldIdx, position); if (g_zoneNPCListNumber < 1) return; for( i = 0; i < g_zoneNPCListNumber; i ++ ) { if ( (int)g_zoneNPCList[i].distance < AIMsg.range || AIMsg.range == SENDALL_RANGE ) { idx = g_zoneNPCList[i].idx; if( exceptType == ENTITY_NPC && exceptIdx == idx ) continue; if( message->fromType == ENTITY_NPC && idx == message->fromIdx ) { if( message->type == MSG_DAMEGED ) continue; } if( g_monster[idx].active ) { if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER ) { idxBuffer[n] = idx; n ++; if( n >= MAX_ATTACK_NUMBER ) break; } else { if( AI_SendMessageToMONSTER( &g_monster[idx], message ) ) n ++; } } if( n > AIMsg.maxMsgNumber && AIMsg.maxMsgNumber > 0 ) break; } } if( message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER && n > 0 ) { message->data[MSG_ATKDATA_PHYSIC_DMG] /= n; for( i = 0; i < n; i ++ ) { AI_SendMessageToMONSTER( &g_monster[idxBuffer[i]], message ); } } } break; } return; } void AI_ReceiveMessage( monsterCharacter_t* monster ) { int i = 0, n; n = monster->messageNumber; while( i < n ) { if( monster->message[i].receiveTime <= g_globalTime ) { if( monster->message[i].worldIdx == monster->worldIdx) { if( !AI_InterpretMessage( monster, &monster->message[i] ) ) { AI_InitMessage( monster ); return; } } if( monster->message[i].repeatNum <= 0 ) { if( i < n - 1 ) { memcpy( &monster->message[i], &monster->message[n - 1], sizeof( message_t ) ); } n --; monster->messageNumber --; } } else i ++; } } void AI_ReceiveMessage( playerCharacter_t* pc ) { int i = 0, n; n = pc->messageNumber; while( i < n ) { if( pc->message[i].receiveTime <= g_globalTime ) { if( pc->message[i].worldIdx == pc->worldIdx && !stricmp( pc->name, pc->message[i].toNameV2 ) ) { if( !AI_InterpretMessage( pc, &pc->message[i] ) ) { AI_InitMessage( pc ); return; } } if( pc->message[i].repeatNum <= 0 ) { if( i < n - 1 ) { memcpy( &pc->message[i], &pc->message[n - 1], sizeof( message_t ) ); } n --; pc->messageNumber --; } } else i ++; } } void AI_InitMessage( playerCharacter_t* pc ) { int i; for( i = 0; i < MAX_NUMBER_OF_MESSAGE; i ++ ) memset( &pc->message[i], 0, sizeof( message_t ) ); pc->messageNumber = 0; if ( pc->worldIdx != DAN_BATTLEMAP_NO ) GTH_DeleteAffectAll( pc, ENTITY_PC ); else { if ( g_pDanBattleManager != NULL) { if ( g_pDanBattleManager->GetStatus() == DBTL_STATUS_EVENT ) { GTH_DeleteAffectAll( pc, ENTITY_PC ); } } } for( i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { pc->trainMonsterIdx[i] = -1; pc->trainMonsterTime[i] = 0; } pc->numTrainMonster = 0; } void AI_InitMessage( monsterCharacter_t* monster ) { int i; for( i = 0; i < MAX_NUMBER_OF_MESSAGE; i ++ ) memset( &monster->message[i], 0, sizeof( message_t ) ); monster->messageNumber = 0; for ( i = 0; i < MAX_AFFECT; i++ ) { memset( &monster->affect[i], 0, sizeof( affect_t ) ); monster->affect[i].type = AFFECT_NONE; } monster->affectNumber = 0; }
C++
#include <VECTOR> #include <algorithm> #include "global.h" CEntityListMng::CEntityListMng() { ZeroMemory ( m_entityPCList, sizeof ( m_entityPCList ) ); for( int i = 0; i < MAX_NUMBER_OF_ENTITY_PCLIST; ++i ) { m_entityPCList[i].idx = -1; } m_vEntityPCList.reserve (MAX_NUMBER_OF_ENTITY_PCLIST) ; } CEntityListMng::~CEntityListMng() { m_vEntityPCList.clear (); } void CEntityListMng::MakePCList( playerCharacter_t *pc, entityPCList_t *pl ) { ZeroMemory ( pl, sizeof ( entityPCList_t ) ); pl->idx = 0; pl->serverIdx = g_config.gameServerNo; pl->idxOnServer = pc->idx; pl->serverGroupID = pc->serverGroupID; pl->characterID = pc->characterID; strncpy( pl->userID, pc->userID, NAMESTRING ); strncpy( pl->name, pc->name, NAMESTRING ); pl->worldIdx = pc->worldIdx; pl->job = pc->pcJob; pl->level = pc->level; } int CEntityListMng::FindPCList( entityPCList_t *pl ) { if ( !g_config.isManager || pl->userID[0] == 0 ) return -1; VECTOR_ENTITYPCLIST_STRUCT::iterator itor; for( itor = m_vEntityPCList.begin(); itor != m_vEntityPCList.end(); ++itor ) { if( ( !stricmp( (*itor)->userID, pl->userID ) ) && ( (*itor)->serverGroupID == pl->serverGroupID ) && ( (*itor)->characterID == pl->characterID ) ) return (*itor)->idx; } return -1; } int CEntityListMng::FindPCList ( char *name, entityPCList_t *pl ) { if ( name[0] == 0 ) return -1 ; VECTOR_ENTITYPCLIST_STRUCT::iterator itor; for( itor = m_vEntityPCList.begin(); itor != m_vEntityPCList.end(); ++itor ) { if ( !stricmp ( name, (*itor)->name ) ) { ZeroMemory ( pl, sizeof ( entityPCList_t ) ); memcpy ( pl, *itor, sizeof ( entityPCList_t ) ); return (*itor)->idx ; } } return -1 ; } void CEntityListMng::AddPCList( entityPCList_t *pl ) { if( g_config.isManager ) { int emptyIdx = FindEmptyPCList(); if( FindPCList( pl ) >= 0 ) { return; } if( emptyIdx < 0 ) { return; } pl->idx = emptyIdx; memcpy( &m_entityPCList[emptyIdx], pl, sizeof( entityPCList_t ) ); m_vEntityPCList.push_back( &m_entityPCList[emptyIdx] ); } else { GTH_SendMessage_PCList_Request_Add( pl ); } } void CEntityListMng::DeletePCList( entityPCList_t *pl ) { if( g_config.isManager ) { int pcIdx = FindPCList( pl ); if( pcIdx < 0 ) { return; } m_vEntityPCList.erase( std::find( m_vEntityPCList.begin(), m_vEntityPCList.end(), &m_entityPCList[pcIdx] ) ); m_entityPCList[pcIdx].idx = -1; } else { GTH_SendMessage_PCList_Request_Delete( pl ); } } void CEntityListMng::UpdatePCList( entityPCList_t *pl ) { if( g_config.isManager ) { int pcIdx = FindPCList( pl ); if( pcIdx < 0 ) { return; } memcpy( &m_entityPCList[pcIdx], pl, sizeof( entityPCList_t ) ); m_entityPCList[pcIdx].idx = pcIdx; } else { GTH_SendMessage_PCList_Request_Update( pl ); } }
C++
#if !defined(AFX_CHECKSUM_H__25AE8BA5_981D_4BF5_B9FA_CB7B5259ECE3__INCLUDED_) #define AFX_CHECKSUM_H__25AE8BA5_981D_4BF5_B9FA_CB7B5259ECE3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <windows.h> class checksum { public: checksum() { clear(); } void clear() { sum = 0; r = 55665; c1 = 52845; c2 = 22719;} void add(DWORD w); void add(BOOL w) { add((DWORD)w); } void add(UINT w) { add((DWORD)w); } void add(WORD w); void add(LPBYTE b, UINT length); void add(BYTE b); DWORD get() { return sum; } protected: WORD r; WORD c1; WORD c2; DWORD sum; }; #endif
C++
#include "netlib.h" #include "queue.h" CSendingQueue::CSendingQueue() { m_first = 0; m_last = -1; m_count = 0; m_size = SENDING_QUEUE_SIZE; m_overflow = false; m_maxCount = 0; memset( m_queue , 0 , sizeof(i3packetqueue_t) * SENDING_QUEUE_SIZE ); } CSendingQueue::~CSendingQueue() { } int CSendingQueue::Push (int socket, byte *buf, int len, struct sockaddr_in *addr) { if (m_count >= m_size) { m_overflow = true; return 0; } if (m_last < m_size - 1) m_last ++; else m_last = 0; m_queue[m_last].socket = socket; m_queue[m_last].len = len; memcpy( &m_queue[m_last].packet, buf, len ); memcpy( &m_queue[m_last].addr, addr, sizeof(sockaddr_in) ); m_count ++; if (m_count > m_maxCount) m_maxCount = m_count; return 1; } int CSendingQueue::Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr) { if (m_count <= 0) { return 0; } *socket = m_queue[m_first].socket; *len = m_queue[m_first].len; memcpy( buf, &m_queue[m_first].packet, m_queue[m_first].len ); memcpy( addr, &m_queue[m_first].addr, sizeof(sockaddr_in) ); if (m_first < m_size - 1) m_first ++; else m_first = 0; m_count --; return 1; } void CSendingQueue::Clear() { CSendingQueue(); } CReceivingQueue::CReceivingQueue() { m_first = 0; m_last = -1; m_count = 0; m_size = RECEIVING_QUEUE_SIZE; m_overflow = false; m_maxCount = 0; memset( m_queue , 0 , sizeof(i3packetqueue_t) * RECEIVING_QUEUE_SIZE ); } CReceivingQueue::~CReceivingQueue() { } int CReceivingQueue::Push (int socket, byte *buf, int len, struct sockaddr_in *addr) { if (m_count >= m_size) { m_overflow = true; return 0; } if (m_last < m_size - 1) m_last ++; else m_last = 0; m_queue[m_last].socket = socket; m_queue[m_last].len = len; memcpy( &m_queue[m_last].packet, buf, len ); memcpy( &m_queue[m_last].addr, addr, sizeof(sockaddr_in) ); m_count ++; if (m_count > m_maxCount) m_maxCount = m_count; return 1; } int CReceivingQueue::Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr) { if (m_count <= 0) { return 0; } *socket = m_queue[m_first].socket; *len = m_queue[m_first].len; memcpy( buf, &m_queue[m_first].packet, m_queue[m_first].len ); memcpy( addr, &m_queue[m_first].addr, sizeof(sockaddr_in) ); if (m_first < m_size - 1) m_first ++; else m_first = 0; m_count --; return 1; } void CReceivingQueue::Clear() { CReceivingQueue(); }
C++
#include "netlib.h" #include "queue.h" #include <time.h> extern i3sizebuf_t netMessage; extern i3sizebuf_t recvMessage; extern int msgReadCount; extern int msgBadRead; extern int readSizePerSecond; extern CRITICAL_SECTION spCrit; void MSG_BeginWriting(i3sizebuf_t* ) { EnterCriticalSection( &spCrit ); } void MSG_EndWriting(i3sizebuf_t* ) { LeaveCriticalSection( &spCrit ); } void MSG_Clear( i3sizebuf_t *sb ) { SZ_Clear( sb ); } void MSG_WriteChar (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteByte (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 1); buf[0] = c; } void MSG_WriteShort (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 2); buf[0] = c&0xff; buf[1] = c>>8; } void MSG_WriteLong (i3sizebuf_t *sb, int c) { byte *buf; buf = SZ_GetSpace (sb, 4); buf[0] = c&0xff; buf[1] = (c>>8)&0xff; buf[2] = (c>>16)&0xff; buf[3] = c>>24; } void MSG_Write64Int (i3sizebuf_t *sb, __int64 in_n64Value) { byte *pBuffer; pBuffer = SZ_GetSpace (sb, 8); pBuffer[0] = (in_n64Value>>0) & 0xff; pBuffer[1] = (in_n64Value>>8) & 0xff; pBuffer[2] = (in_n64Value>>16) & 0xff; pBuffer[3] = (in_n64Value>>24) & 0xff; pBuffer[4] = (in_n64Value>>32) & 0xff; pBuffer[5] = (in_n64Value>>40) & 0xff; pBuffer[6] = (in_n64Value>>48) & 0xff; pBuffer[7] = (in_n64Value>>56) & 0xff; } void MSG_WriteString (i3sizebuf_t *sb, char *s) { if (!s) SZ_Write (sb, "", 1); else SZ_Write (sb, s, strlen(s)+1); } void MSG_WriteFloat (i3sizebuf_t *sb, float f) { union { float f; int l; } dat; dat.f = f; SZ_Write (sb, &dat.l, 4); } void MSG_WriteAngle (i3sizebuf_t *sb, float f) { MSG_WriteByte (sb, ((int)f*256/360) & 255); } void MSG_WriteVector(i3sizebuf_t *sb, vec3_t v) { MSG_WriteFloat(sb, v[0]); MSG_WriteFloat(sb, v[1]); MSG_WriteFloat(sb, v[2]); } void MSG_ReadVector(vec3_t v) { readSizePerSecond += 16; v[0] = MSG_ReadFloat(); v[1] = MSG_ReadFloat(); v[2] = MSG_ReadFloat(); } void MSG_BeginReading (void) { msgReadCount = 0; msgBadRead = false; } int MSG_ReadChar (void) { readSizePerSecond += 1; int c; if (msgReadCount+1 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (signed char)recvMessage.data[msgReadCount]; msgReadCount++; return c; } int MSG_ReadByte (void) { readSizePerSecond += 1; int c; if (msgReadCount+1 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (unsigned char)recvMessage.data[msgReadCount]; msgReadCount++; return c; } int MSG_ReadShort (void) { readSizePerSecond += 2; int c; if (msgReadCount+2 > recvMessage.cursize) { msgBadRead = true; return -1; } c = (short)(recvMessage.data[msgReadCount] + (recvMessage.data[msgReadCount+1]<<8)); msgReadCount += 2; return c; } int MSG_ReadLong (void) { readSizePerSecond += 4; int c; if (msgReadCount+4 > recvMessage.cursize) { msgBadRead = true; return -1; } c = recvMessage.data[msgReadCount] + (recvMessage.data[msgReadCount+1]<<8) + (recvMessage.data[msgReadCount+2]<<16) + (recvMessage.data[msgReadCount+3]<<24); msgReadCount += 4; return c; } __int64 MSG_Read64Int (void) { readSizePerSecond += 8; __int64 i64Value=0x00;; if (msgReadCount+8 > recvMessage.cursize) { msgBadRead = true; return -1; } i64Value = ((__int64)(recvMessage.data[msgReadCount+0])<<0) + ((__int64)(recvMessage.data[msgReadCount+1])<<8) + ((__int64)(recvMessage.data[msgReadCount+2])<<16) + ((__int64)(recvMessage.data[msgReadCount+3])<<24) + ((__int64)(recvMessage.data[msgReadCount+3])<<32) + ((__int64)(recvMessage.data[msgReadCount+3])<<40) + ((__int64)(recvMessage.data[msgReadCount+3])<<48) + ((__int64)(recvMessage.data[msgReadCount+3])<<56); msgReadCount += 8; return i64Value; } char *MSG_ReadString (void) { static char string[2048]; int l,c; l = 0; do { c = MSG_ReadChar (); if (c == -1 || c == 0) break; string[l] = c; l++; } while (l < sizeof(string)-1); string[l] = 0; readSizePerSecond += l; return string; } float MSG_ReadFloat (void) { readSizePerSecond += 4; union { byte b[4]; float f; int l; } dat; dat.b[0] = recvMessage.data[msgReadCount]; dat.b[1] = recvMessage.data[msgReadCount+1]; dat.b[2] = recvMessage.data[msgReadCount+2]; dat.b[3] = recvMessage.data[msgReadCount+3]; msgReadCount += 4; return dat.f; } float MSG_ReadAngle (void) { readSizePerSecond += 1; return float( MSG_ReadByte() * (360.0/256) ); } void SZ_Clear (i3sizebuf_t *buf) { buf->cursize = 0; buf->overwriting = 0; } unsigned char *SZ_GetSpace (i3sizebuf_t *buf, int length) { unsigned char *data; if (buf->cursize + length > buf->maxsize) { buf->overflowed = true; SZ_Clear (buf); } data = buf->data + buf->cursize; buf->cursize += length; return data; } void SZ_Write (i3sizebuf_t *buf, void *data, int length) { memcpy (SZ_GetSpace(buf,length),data,length); } void SZ_Alloc (i3sizebuf_t *buf, int startsize) { buf->maxsize = startsize; buf->cursize = 0; buf->overwriting = 0; } void SZ_Free (i3sizebuf_t *buf) { buf->cursize = 0; buf->overwriting = 0; } void SZ_Load (i3sizebuf_t *buf, void *data) { memcpy (data, buf->data, buf->cursize); }
C++
#ifndef _NETLIB_H_ #define _NETLIB_H_ #pragma warning( disable : 4786 ) #pragma warning( disable : 4251 ) #define NETLIB_VERSION "03.10.03" #include <stdio.h> #include <math.h> #include <ctime> #include <map> #include <stack> #include <winsock.h> #define _COMPILE_FOR_SERVER #ifdef _COMPILE_FOR_SERVER #define _USE_SENDING_THREAD #define _USE_RECEIVING_THREAD #endif #define NET_MAXMESSAGE 8192 #define MAX_DATAGRAM 1024 #define NET_HEADERSIZE (sizeof(unsigned int) + sizeof(unsigned int) + sizeof(unsigned int) +sizeof(unsigned short) ) #define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE) #define NET_MAXWAITINGMESSAGE 8 #define NETFLAG_LENGTH_MASK 0x0fff #define NETFLAG_SOM 1 << 0 #define NETFLAG_RELIABLE 1 << 1 #define NETFLAG_ACK 1 << 2 #define NETFLAG_EOM 1 << 3 #define NETFLAG_ENCRYPT 1 << 0 #define NETFLAG_ENCRYPT_CHECKSUM 0X7FFFFFFF #define NET_RESENDTIME 800 #define NET_MAXIMUM_PACKETMAP_SIZE 100 #define NET_SENDTIME_UNRELIABLE 0 #define MAX_ERROR_PACKETNUM 20 #define MAXHOSTNAMELEN 256 #define MAX_CHANNELS 20 typedef float vec3_t[3]; typedef struct { int allowoverflow; int overflowed; byte data[NET_MAXMESSAGE]; int maxsize; int cursize; int overwriting; } i3sizebuf_t; #pragma pack ( push , 1 ) typedef struct { unsigned int sequence; unsigned int encrypt: 1; unsigned int checksum : 31; unsigned int lastSendTime; unsigned short length; byte data[MAX_DATAGRAM]; } i3packet_t; #pragma pack ( pop ) typedef std::map<UINT, i3packet_t*> PacketMap; typedef PacketMap::iterator PacketMapItor; typedef PacketMap::value_type PacketMapPair; enum { SocketType_Reliable, SocketType_Unreliable }; enum { PacketBlock_None, PacketBlock_Wait, }; typedef struct i3socket_s { i3socket_s() { sendPacketMap = NULL; recvPacketMap = NULL; socket = INVALID_SOCKET; socketType = SocketType_Reliable; } int socket; int socketType; unsigned int connecttime; unsigned int lastReceiveTime; unsigned int lastSendTime; unsigned int latencyTime; int disconnected; int canSend; int sendNext; unsigned int resendSequence; unsigned int ackSequence; unsigned int sendSequence; unsigned int unreliableSendSequence; int sendMessageLength; byte sendMessage [NET_MAXMESSAGE]; unsigned int receiveSequence; unsigned int unreliableReceiveSequence; int receiveMessageLength; byte receiveMessage [NET_MAXMESSAGE]; int packetBlockSequence; struct sockaddr_in addr; PacketMap *sendPacketMap; PacketMap *recvPacketMap; } i3socket_t; enum { PacketAnalysis_None = 0, PacketAnalysis_Skip, PacketAnalysis_Ack, PacketAnalysis_Start, }; void SZ_Write (i3sizebuf_t *buf, void *data, int length); void SZ_Clear (i3sizebuf_t *buf); void SZ_Alloc (i3sizebuf_t *buf, int startsize); unsigned char *SZ_GetSpace (i3sizebuf_t *buf, int length); void SZ_Load (i3sizebuf_t *buf, void *data); void MSG_BeginWriting(i3sizebuf_t *sb); void MSG_EndWriting(i3sizebuf_t *sb); void MSG_Clear( i3sizebuf_t *sb ); void MSG_WriteChar (i3sizebuf_t *sb, int c); void MSG_WriteByte (i3sizebuf_t *sb, int c); void MSG_WriteShort (i3sizebuf_t *sb, int c); void MSG_WriteLong (i3sizebuf_t *sb, int c); void MSG_Write64Int (i3sizebuf_t *sb, __int64 in_n64Value); void MSG_WriteFloat (i3sizebuf_t *sb, float f); void MSG_WriteString (i3sizebuf_t *sb, char *s); void MSG_WriteAngle (i3sizebuf_t *sb, float f); void MSG_WriteVector(i3sizebuf_t *sb, vec3_t v); void MSG_BeginReading (void); int MSG_ReadChar (void); int MSG_ReadByte (void); int MSG_ReadShort (void); int MSG_ReadLong (void); __int64 MSG_Read64Int (void); float MSG_ReadFloat (void); char *MSG_ReadString (void); float MSG_ReadAngle (void); void MSG_ReadVector(vec3_t v); int NET_AddrCompare (struct sockaddr *addr1, struct sockaddr *addr2); char *NET_AddrToString (struct sockaddr *addr); int NET_StringToAddr (char *string, struct sockaddr *addr); char *NET_GetLocalAddress(); char *NET_GetHostName(); char *NET_AddrToIPString (struct sockaddr *addr); int NET_SendPacket (i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_SendPacket_Unreliable(i3socket_t *sock, i3sizebuf_t *data, BOOL encrypt = FALSE); int NET_ReadPacket(int *socket, byte *buf, struct sockaddr_in *addr); int NET_ControlPacket(i3socket_t *sock, i3packet_t *packet); int NET_ControlRecvBank( i3socket_t *sock ); int NET_ControlSendBank( i3socket_t *sock ); int NET_CheckSockProblem( i3socket_t *sock, int checkTime = -1 ); int NET_PreviewMessage(i3packet_t *p); int NET_Write (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_Read (int socket, byte *buf, int len, struct sockaddr_in *addr); int NET_ReadFromReceivingQueue (int *socket, byte *buf, struct sockaddr_in *addr); int NET_WriteToSendingQueue (int socket, byte *buf, int len, struct sockaddr_in *addr); void NET_InitNetTime(); unsigned int NET_GetNetTime(); int NET_OpenNetwork(); void NET_InitPacketMap( i3socket_t *sock ); int NET_InitSocket(i3socket_t *sock, struct sockaddr_in *addr, int socket, int socketType ); int NET_OpenSocketForServer(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); int NET_OpenSocketForClient(i3socket_t *sock, char *serverIP, int port, int socketType = SocketType_Reliable ); void NET_CloseSocket(i3socket_t *sock); void NET_ClearSocket(i3socket_t *sock); void NET_CloseNetwork(); int NET_CreateSendingThread(); int NET_CreateReceivingThread(); void NET_DestroySendingThread(); void NET_DestroyReceivingThread(); DWORD WINAPI NET_SendingThread(LPVOID param); DWORD WINAPI NET_ReceivingThread(LPVOID param); char *NET_ErrorString (); int NET_AddListenChannel( int socket ); int NET_DeleteListenChannel( int socket ); #define NET_SendMessage NET_SendPacket #define NET_SendUnreliableMessage NET_SendPacket_Unreliable void ErrorLog( char *filename, char* str, ... ); extern void TRACE(LPCTSTR lpszFormat, ...); void Crypt(TCHAR *inp, DWORD inplen, TCHAR* key = "", DWORD keylen = 0); #endif
C++
#include "netlib.h" #include "queue.h" #include <time.h> extern i3sizebuf_t netMessage; extern i3sizebuf_t recvMessage; extern i3packet_t packetBuffer; extern int totalPacketsSend; extern int totalPacketsReceived; extern int packetsSent; extern int packetsReceived; extern int packetsReSent; extern int packetsDropCount; extern int packetsDupCount; extern int packetsAckSent; extern int packetsAckReceived; extern int un_packetsSent; extern int un_packetsReceived; extern int un_packetsDropCount; extern unsigned int g_netTime; extern unsigned int prevTime; extern unsigned int curTime; extern unsigned int g_globalTime; extern int channel[ MAX_CHANNELS ]; extern int channelNumber; extern HANDLE hThread; extern DWORD SendingThreadID, ReceivingThreadID; extern int runSendingThread, runReceivingThread; extern CSendingQueue *sendingQueue; extern CReceivingQueue *receivingQueue; extern HANDLE hSQMutex, hRQMutex; extern FILE *packetErrorLog; extern int lastRecvSequence; extern int myRecvSequence; extern CRITICAL_SECTION spCrit; using namespace std; #include <string> #include <vector> #include "../CheckSum.h" FILE *g_logFile; vector<string> g_logFilename; #include "../DebugInfo/vutil.h" extern void ShowLogInfo(char *pszFmtMsg, ...); int sendFirstWrite = true; int recvFirstWrite = true; int g_lastWriteSequence = -1; void WriteCompletePacket( int idx, int type ) { return; int *firstwrite; char filename[256]; char msg[128]; if( type == 0 ) { strcpy( filename, "send.txt" ); firstwrite = &sendFirstWrite; strcpy( msg, "-" ); } else if( type == 1 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; strcpy( msg, "-" ); if( g_lastWriteSequence < 0 ) g_lastWriteSequence = idx; else if( g_lastWriteSequence != idx ) { int checkSequence = 1; } else g_lastWriteSequence = idx; } else if( type == 2 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; sprintf( msg, "dup : %d<%d", myRecvSequence, lastRecvSequence ); } else if( type == 3 ) { strcpy( filename, "recv.txt" ); firstwrite = &recvFirstWrite; sprintf( msg, "drop : %d>%d", myRecvSequence, lastRecvSequence ); } FILE *fp; if( (*firstwrite) ) { fp = fopen( filename, "wt" ); (*firstwrite) = false; } else { fp = fopen( filename, "at" ); } fprintf( fp, "%s[%d]packet complete\n", msg, idx ); fclose( fp ); } void NET_WriteErrorLog( char* str, struct sockaddr_in *addr ) { return; char cTime[32]; time_t logtime; time( &logtime ); strcpy( cTime, ctime( &logtime ) ); cTime[24] = '\0'; #ifdef _COMPILE_FOR_SERVER packetErrorLog = fopen( "net_error.txt", "at" ); #else packetErrorLog = fopen( "../net_error.txt", "at" ); #endif fprintf( packetErrorLog, "%s : %s(%s)\n", cTime, str, inet_ntoa( addr->sin_addr ) ); fclose( packetErrorLog ); } int NET_AddrCompare (struct sockaddr *addr1, struct sockaddr *addr2) { if (addr1->sa_family != addr2->sa_family) return -1; if (((struct sockaddr_in *)addr1)->sin_addr.s_addr != ((struct sockaddr_in *)addr2)->sin_addr.s_addr) return -1; if (((struct sockaddr_in *)addr1)->sin_port != ((struct sockaddr_in *)addr2)->sin_port) return 1; return 0; } char *NET_AddrToString (struct sockaddr *addr) { static char buffer[22]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d:%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff, ntohs(((struct sockaddr_in *)addr)->sin_port)); return buffer; } int NET_StringToAddr (char *string, struct sockaddr *addr) { int ha1, ha2, ha3, ha4, hp; int ipaddr; sscanf(string, "%d.%d.%d.%d:%d", &ha1, &ha2, &ha3, &ha4, &hp); ipaddr = (ha1 << 24) | (ha2 << 16) | (ha3 << 8) | ha4; addr->sa_family = AF_INET; ((struct sockaddr_in *)addr)->sin_addr.s_addr = htonl(ipaddr); ((struct sockaddr_in *)addr)->sin_port = htons((unsigned short)hp); return 0; } char *NET_GetLocalAddress() { struct hostent *hostEntry; int haddr; static char buffer[16]; char hostName[MAXHOSTNAMELEN]; if ( gethostname(hostName, MAXHOSTNAMELEN) == SOCKET_ERROR ) return NULL; hostEntry = gethostbyname( hostName ); if (hostEntry == NULL) return NULL; haddr = ntohl( *(int *)hostEntry->h_addr ); sprintf(buffer, "%d.%d.%d.%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff); return buffer; } char *NET_AddrToIPString (struct sockaddr *addr) { static char buffer[16]; int haddr; haddr = ntohl(((struct sockaddr_in *)addr)->sin_addr.s_addr); sprintf(buffer, "%d.%d.%d.%d", (haddr >> 24) & 0xff, (haddr >> 16) & 0xff, (haddr >> 8) & 0xff, haddr & 0xff); return buffer; } char *NET_GetHostName() { static char hostNameString[MAXHOSTNAMELEN]; if ( gethostname(hostNameString, MAXHOSTNAMELEN) == SOCKET_ERROR ) return NULL; return hostNameString; } void NET_ClearBank( PacketMap *pm ) { for( PacketMapItor itor = pm->begin(); itor != pm->end(); ++itor ) { if( ((*itor).second) == NULL ) continue; delete ((*itor).second); } pm->clear(); } int NET_InsertPacketBank( PacketMap *pm, i3packet_t *packet ) { PacketMapItor itor = pm->find( packet->sequence ); i3packet_t *pk; if( itor != pm->end() ) return false; pk = new i3packet_t; memcpy( pk, packet, sizeof( i3packet_t ) ); pm->insert( PacketMapPair( packet->sequence, pk ) ); return true; } int NET_DeletePacketBank( PacketMap *pm, UINT sequence ) { PacketMapItor itor = pm->find( sequence ); if( itor == pm->end() ) return false; delete (*itor).second; pm->erase( itor ); return true; } int NET_SendPacket (i3socket_t *sock, i3sizebuf_t *data, BOOL bEncrypt) { unsigned int packetLen; unsigned int dataLen; byte som; byte eom; unsigned int encrypt = 0; if (data->cursize == 0) { packetsDropCount++; return 0; } if (data->cursize > NET_MAXMESSAGE) { packetsDropCount++; return 0; } memcpy(sock->sendMessage, data->data, data->cursize); sock->sendMessageLength = data->cursize; som = 0xff; while( 1 ) { if (sock->sendMessageLength <= MAX_DATAGRAM) { dataLen = sock->sendMessageLength; eom = NETFLAG_EOM; som = 0; } else { dataLen = MAX_DATAGRAM; eom = 0; if( som == 0xff ) som = NETFLAG_SOM; else som = 0; } packetLen = NET_HEADERSIZE + dataLen; if( sock->socketType == SocketType_Reliable) packetBuffer.length = ((NETFLAG_RELIABLE | eom) << 12) | packetLen; else packetBuffer.length = ((NETFLAG_RELIABLE | eom | som) << 12) | packetLen; packetBuffer.sequence = sock->sendSequence++; packetBuffer.lastSendTime = g_netTime; packetBuffer.encrypt = bEncrypt; memcpy( packetBuffer.data, sock->sendMessage, dataLen ); if (bEncrypt == TRUE) { Crypt((TCHAR*)packetBuffer.data, dataLen); checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, dataLen); packetBuffer.checksum = packetsum.get(); } if( sock->sendPacketMap != NULL ) { if( sock->socketType == SocketType_Reliable ) NET_InsertPacketBank( sock->sendPacketMap, &packetBuffer ); } #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #endif return -1; sock->lastSendTime = NET_GetNetTime(); totalPacketsSend ++; packetsSent ++; if( eom != 0 ) break; sock->sendMessageLength -= MAX_DATAGRAM; memcpy( sock->sendMessage, sock->sendMessage+MAX_DATAGRAM, sock->sendMessageLength ); } return 1; } int NET_SendPacket_Unreliable(i3socket_t *sock, i3sizebuf_t *data, BOOL bEncrypt) { if( sock->socketType == SocketType_Unreliable ) { return( NET_SendPacket( sock, data ) ); } unsigned int packetLen; unsigned int dataLen; byte eom; if (data->cursize == 0) { un_packetsDropCount++; return 0; } if (data->cursize > MAX_DATAGRAM) { un_packetsDropCount++; return 0; } memcpy(sock->sendMessage, data->data, data->cursize); sock->sendMessageLength = data->cursize; dataLen = sock->sendMessageLength; eom = NETFLAG_EOM; packetLen = NET_HEADERSIZE + dataLen; packetBuffer.length = ((NETFLAG_RELIABLE | eom) << 12) | packetLen; packetBuffer.sequence = sock->unreliableSendSequence ++; packetBuffer.lastSendTime = NET_SENDTIME_UNRELIABLE; unsigned int CheckSum = 0; packetBuffer.encrypt = bEncrypt; memcpy( packetBuffer.data, sock->sendMessage, dataLen ); if (bEncrypt == TRUE) { Crypt((TCHAR*)packetBuffer.data, dataLen); checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, dataLen); packetBuffer.checksum = packetsum.get(); } #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)&packetBuffer, packetLen, &sock->addr) == -1) #endif return -1; sock->lastSendTime = NET_GetNetTime(); totalPacketsSend ++; un_packetsSent ++; return 1; } int NET_ControlSendBank( i3socket_t *sock ) { int packetLen; if( sock->sendPacketMap == NULL ) return 0; if( sock->sendPacketMap->empty() ) return 0; int sendSize = sock->sendPacketMap->size(); i3packet_t *packet; for( PacketMapItor itor = sock->sendPacketMap->begin(); itor != sock->sendPacketMap->end(); ++itor ) { if( g_netTime - ((*itor).second)->lastSendTime < NET_RESENDTIME ) continue; packet = (*itor).second; packet->lastSendTime = g_netTime; packetLen = ( packet->length & NETFLAG_LENGTH_MASK ); packetsReSent ++; totalPacketsSend ++; #ifndef _USE_SENDING_THREAD if (NET_Write(sock->socket, (byte *)packet, packetLen, &sock->addr) == -1) #else if (NET_WriteToSendingQueue(sock->socket, (byte *)packet, packetLen, &sock->addr) == -1) #endif return -1; } return 1; } int NET_ControlRecvBank( i3socket_t *sock ) { if( sock->recvPacketMap == NULL ) return false; if( sock->recvPacketMap->empty() ) return false; i3packet_t packet; unsigned int length; unsigned int flags; unsigned int sequence; int recvSize = sock->recvPacketMap->size(); while( 1 ) { for( PacketMapItor itor = sock->recvPacketMap->begin(); itor != sock->recvPacketMap->end(); ++itor ) { if( ((*itor).second)->sequence != sock->receiveSequence ) continue; break; } if( itor == sock->recvPacketMap->end() || sock->recvPacketMap->size() == 0 ) return false; memcpy( &packet, (*itor).second, sizeof( i3packet_t ) ); NET_DeletePacketBank( sock->recvPacketMap, packet.sequence ); length = packet.length & NETFLAG_LENGTH_MASK; flags = packet.length >> 12; sequence = packet.sequence; length -= NET_HEADERSIZE; sock->receiveSequence++; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet.data, length); sock->receiveMessageLength += length; if (flags & NETFLAG_EOM) { SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; return true; } } return false; } int NET_ControlPacket_ReliableSocket( i3socket_t *sock, i3packet_t *packet ) { unsigned int length; unsigned int flags; unsigned int sequence; i3packet_t ackPacket; int ret = PacketAnalysis_Skip; int count; sock->lastReceiveTime = g_netTime; length = packet->length & NETFLAG_LENGTH_MASK; flags = packet->length >> 12; sequence = packet->sequence; memset( &ackPacket, 0, sizeof( i3packet_t ) ); totalPacketsReceived ++; if( flags & NETFLAG_ACK ) { packetsAckReceived ++; if( sock->sendPacketMap != NULL ) NET_DeletePacketBank( sock->sendPacketMap, sequence ); sock->latencyTime = sock->lastReceiveTime - sock->lastSendTime; return ret = PacketAnalysis_Ack; } UINT DataSize = length - NET_HEADERSIZE; if ( packet->encrypt ) { checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, DataSize); if ( packetBuffer.checksum != packetsum.get() ) { packetsDupCount++; ret = PacketAnalysis_Skip; return ret; } Crypt((TCHAR*)packet->data, DataSize); } if (flags & NETFLAG_RELIABLE) { if( packet->lastSendTime != NET_SENDTIME_UNRELIABLE ) { packetsReceived ++; ackPacket.length = (NETFLAG_ACK << 12) | NET_HEADERSIZE; ackPacket.sequence = sequence; ackPacket.lastSendTime = g_netTime; #ifndef _USE_SENDING_THREAD NET_Write(sock->socket, (byte *)&ackPacket, NET_HEADERSIZE, &sock->addr); #else NET_WriteToSendingQueue(sock->socket, (byte *)&ackPacket, NET_HEADERSIZE, &sock->addr); #endif packetsAckSent ++; lastRecvSequence = sequence; myRecvSequence = sock->receiveSequence; if( sequence == sock->receiveSequence ) { if ( ( sock->receiveMessageLength + length ) >= NET_MAXMESSAGE ) { ret = PacketAnalysis_Skip; } else { sock->receiveSequence++; length -= NET_HEADERSIZE; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; if (flags & NETFLAG_EOM) { SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } } else if( sequence < sock->receiveSequence ) { packetsDupCount++; ret = PacketAnalysis_Skip; } else if( sequence > sock->receiveSequence ) { packetsDropCount ++; if( sock->recvPacketMap != NULL ) NET_InsertPacketBank( sock->recvPacketMap, packet ); ret = PacketAnalysis_Skip; } } else { un_packetsReceived ++; length -= NET_HEADERSIZE; if (sequence != sock->unreliableReceiveSequence) { count = sequence - sock->unreliableReceiveSequence; un_packetsDropCount += count; } if ( sequence < sock->unreliableReceiveSequence ) { packetsDupCount++; ret = PacketAnalysis_Skip; return ret; } sock->unreliableReceiveSequence = sequence + 1; SZ_Clear (&recvMessage); SZ_Write (&recvMessage, packet->data, length); ret = PacketAnalysis_Start; } } if( ret != PacketAnalysis_Start ) { if( NET_ControlRecvBank( sock ) ) ret = PacketAnalysis_Start; } return ret; } int NET_ControlPacket_UnreliableSocket(i3socket_t *sock, i3packet_t *packet) { unsigned int length; unsigned int flags; unsigned int sequence; i3packet_t ackPacket; int ret = PacketAnalysis_None; if( packet->length == 0 ) return PacketAnalysis_None; sock->lastReceiveTime = g_netTime; length = packet->length & NETFLAG_LENGTH_MASK; flags = packet->length >> 12; sequence = packet->sequence; memset( &ackPacket, 0, sizeof( i3packet_t ) ); totalPacketsReceived ++; if( flags & NETFLAG_ACK ) { return ret = PacketAnalysis_Ack; } UINT DataSize = length - NET_HEADERSIZE; if (packet->encrypt) { checksum packetsum; packetsum.clear(); packetsum.add((BYTE*)packetBuffer.data, DataSize); if ( packetBuffer.checksum != packetsum.get() ) { packetsDupCount++; ret = PacketAnalysis_Skip; return ret; } Crypt((TCHAR*)packet->data, DataSize); } if (flags & NETFLAG_RELIABLE) { packetsReceived ++; lastRecvSequence = sequence; myRecvSequence = sock->receiveSequence; sock->receiveSequence++; length -= NET_HEADERSIZE; if( sock->packetBlockSequence >= 0 ) { if( sequence != sock->packetBlockSequence + 1 ) { packetsDropCount++; ret = PacketAnalysis_Skip; if( flags & NETFLAG_EOM ) { sock->receiveMessageLength = 0; sock->packetBlockSequence = -1; } } else { sock->packetBlockSequence ++; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; if( flags & NETFLAG_EOM ) { sock->packetBlockSequence = -1; SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } } else if(flags & NETFLAG_SOM) { sock->packetBlockSequence = sequence; memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; ret = PacketAnalysis_Skip; } else if (flags & NETFLAG_EOM) { memcpy(sock->receiveMessage + sock->receiveMessageLength, packet->data, length); sock->receiveMessageLength += length; SZ_Clear(&recvMessage); SZ_Write(&recvMessage, sock->receiveMessage, sock->receiveMessageLength); sock->receiveMessageLength = 0; ret = PacketAnalysis_Start; } else { ret = PacketAnalysis_Skip; } } return ret; } int NET_ControlPacket(i3socket_t *sock, i3packet_t *packet) { if( sock->socketType == SocketType_Reliable ) return( NET_ControlPacket_ReliableSocket( sock, packet ) ); else return( NET_ControlPacket_UnreliableSocket( sock, packet ) ); } int NET_CheckSockProblem( i3socket_t *sock, int checkTime ) { if( sock->sendPacketMap == NULL || sock->recvPacketMap == NULL ) return false; if( sock->socketType == SocketType_Unreliable ) return true; if( sock->sendPacketMap->size() > NET_MAXIMUM_PACKETMAP_SIZE || sock->recvPacketMap->size() > NET_MAXIMUM_PACKETMAP_SIZE ) { return false; } if( checkTime < 0 ) return true; if( g_netTime - sock->lastReceiveTime > checkTime ) { return false; } return true; } int NET_Write (int socket, byte *buf, int len, struct sockaddr_in *addr) { int ret; ret = sendto (socket, (char *)buf, len, 0, (struct sockaddr *)addr, sizeof(struct sockaddr_in)); if (ret == -1) { if (WSAGetLastError() == WSAEWOULDBLOCK) { return 0; } return 0; } return ret; } int NET_Read (int socket, byte *buf, int len, struct sockaddr_in *addr) { int addrlen = sizeof (struct sockaddr_in); int ret; ret = recvfrom (socket, (char *)buf, len, 0, (struct sockaddr *)addr, &addrlen); if (ret == -1){ int errno; errno = WSAGetLastError(); if(errno == WSAEWOULDBLOCK || errno == WSAECONNREFUSED){ return 0; }else{ return 0; } } return ret; } void NET_InitNetTime() { prevTime = curTime = timeGetTime(); g_netTime = 0; } unsigned int NET_GetNetTime() { unsigned int tempTime; curTime = timeGetTime(); if (curTime >= prevTime) { g_netTime = g_netTime + (curTime - prevTime); } else { tempTime = (unsigned int)pow(2, 32) - prevTime; g_netTime = g_netTime + tempTime + curTime; } prevTime = curTime; return g_netTime; } void NET_InitPacketMap( i3socket_t *sock ) { if( sock->sendPacketMap != NULL ) { NET_ClearBank( sock->sendPacketMap ); delete sock->sendPacketMap; sock->sendPacketMap = NULL; } if( sock->recvPacketMap != NULL ) { NET_ClearBank( sock->recvPacketMap ); delete sock->recvPacketMap; sock->recvPacketMap = NULL; } } int NET_InitSocket(i3socket_t *sock, struct sockaddr_in *addr, int socket, int socketType) { NET_InitPacketMap( sock ); sock->socket = socket; sock->socketType = socketType; sock->connecttime = g_netTime; sock->lastReceiveTime = g_netTime; sock->lastSendTime = g_netTime; sock->latencyTime = 0; sock->disconnected = false; sock->canSend = true; sock->sendNext = false; sock->resendSequence = 0; sock->ackSequence = 0; sock->sendSequence = 0; sock->unreliableSendSequence = 0; sock->sendMessageLength = 0; sock->receiveSequence = 0; sock->unreliableReceiveSequence = 0; sock->receiveMessageLength = 0; sock->packetBlockSequence = -1; memcpy(&sock->addr, addr, sizeof(sockaddr_in)); sock->sendPacketMap = new PacketMap; sock->recvPacketMap = new PacketMap; sock->sendPacketMap->clear(); sock->recvPacketMap->clear(); return 1; } int NET_OpenNetwork() { WORD wVersionRequested; WSADATA wsaData; int i; wVersionRequested = MAKEWORD( 2, 2 ); if (WSAStartup( wVersionRequested, &wsaData ) != 0 ) { return false; } NET_InitNetTime(); SZ_Alloc(&netMessage, NET_MAXMESSAGE); SZ_Alloc(&recvMessage, NET_MAXMESSAGE); channelNumber = 0; for (i=0; i<MAX_CHANNELS; i++) channel[i] = -1; runSendingThread = 0; runReceivingThread = 0; totalPacketsSend = 0; totalPacketsReceived = 0; packetsSent = 0; packetsReceived = 0; packetsReSent = 0; packetsDropCount = 0; packetsDupCount = 0; packetsAckSent = 0; packetsAckReceived = 0; un_packetsSent = 0; un_packetsReceived = 0; un_packetsDropCount = 0; InitializeCriticalSection( &spCrit ); return true; } int NET_OpenSocketForServer(i3socket_t *sock, char *serverIP, int port, int socketType ) { SOCKET hSocket; struct sockaddr_in addr; unsigned long _true = 1; hSocket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (hSocket == INVALID_SOCKET) { return 0; } if (ioctlsocket (hSocket, FIONBIO, &_true) == -1) { return 0; } memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; if ( serverIP ) addr.sin_addr.s_addr = inet_addr(serverIP); else addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons( port ); if ( bind(hSocket, (LPSOCKADDR) &addr, sizeof(addr)) != 0 ) { return 0; } NET_InitSocket(sock, &addr, hSocket, socketType); if ( NET_AddListenChannel( sock->socket ) == 0 ) { return 0; } sock->socketType = socketType; return 1; } int NET_OpenSocketForClient(i3socket_t *sock, char *serverIP, int port, int socketType ) { SOCKET hSocket; struct sockaddr_in addr; unsigned long _true = 1; hSocket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP); if (hSocket == INVALID_SOCKET) { return 0; } if (ioctlsocket (hSocket, FIONBIO, &_true) == -1) { return 0; } memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = inet_addr(serverIP); addr.sin_port = htons( port ); NET_InitSocket(sock, &addr, hSocket, socketType); if ( NET_AddListenChannel( sock->socket ) == 0 ) { return 0; } sock->socketType = socketType; return 1; } void NET_CloseSocket(i3socket_t *sock) { NET_DeleteListenChannel ( sock->socket ); closesocket(sock->socket); sock->socket = INVALID_SOCKET; } void NET_ClearSocket(i3socket_t *sock) { if (sock->socket != INVALID_SOCKET) { closesocket(sock->socket); sock->socket = INVALID_SOCKET; } } void NET_CloseNetwork() { WSACleanup(); DeleteCriticalSection( &spCrit ); } int NET_CreateSendingThread() { hSQMutex = CreateMutex(NULL, FALSE, NULL); hThread = CreateThread(NULL, 0, NET_SendingThread, NULL, 0, &SendingThreadID); if ( !hThread ) { return 0; } CloseHandle(hThread); return 1; } int NET_CreateReceivingThread() { hRQMutex = CreateMutex(NULL, FALSE, NULL); hThread = CreateThread(NULL, 0, NET_ReceivingThread, NULL, 0, &ReceivingThreadID); if ( !hThread ) { return 0; } CloseHandle(hThread); return 1; } //lucky CPU Function rewrite for not handle an infinite Queue. int nSendQueueRemain = 0; DWORD WINAPI NET_SendingThread(LPVOID param) { int socket, len; struct sockaddr_in addr; i3packet_t buf; bool bHasPacket; FD_SET SendSet; if ( sendingQueue ) { delete sendingQueue; sendingQueue = NULL; } sendingQueue = new CSendingQueue; runSendingThread = 1; while ( runSendingThread ) { bHasPacket = false; WaitForSingleObject(hSQMutex, INFINITE); if (sendingQueue->m_count > 0) { sendingQueue->Pop(&socket, (byte *)&buf, &len, &addr); bHasPacket = true; } ReleaseMutex(hSQMutex); if( bHasPacket ) { SendSet.fd_count = 1; SendSet.fd_array[0] = socket; select( 1 , NULL, &SendSet, NULL, NULL); NET_Write(socket, (byte *)&buf, len, &addr); } else { Sleep(1); } } CloseHandle(hSQMutex); nSendQueueRemain = sendingQueue->m_count; // free a sending queue if ( sendingQueue ) { delete sendingQueue; sendingQueue = NULL; } return 0; } //lucky CPU , Function rewrite full DWORD WINAPI NET_ReceivingThread(LPVOID param) { int socket, len; int addrlen = sizeof (struct sockaddr_in); struct sockaddr_in addr; i3packet_t buf; int i; FD_SET RecvSet; if ( receivingQueue ) { delete receivingQueue; receivingQueue = NULL; } receivingQueue = new CReceivingQueue; runReceivingThread = 1; while ( runReceivingThread ) { for (i=0; i<channelNumber; i++) { socket = channel[i]; len = NET_Read(socket, (byte *)&buf, NET_DATAGRAMSIZE, &addr); if (len > 0) { WaitForSingleObject(hRQMutex, INFINITE); receivingQueue->Push(socket, (byte *)&buf, len, &addr); ReleaseMutex(hRQMutex); } } RecvSet.fd_count = channelNumber; memcpy( RecvSet.fd_array, channel, sizeof(int) * channelNumber ); select( channelNumber , &RecvSet, NULL, NULL, NULL ); } CloseHandle(hRQMutex); // free a receiving queue if ( receivingQueue ) { delete receivingQueue; receivingQueue = NULL; } return 0; } int NET_ReadFromReceivingQueue (int *socket, byte *buf, struct sockaddr_in *addr) { int len; if ( !runReceivingThread ) return 0; WaitForSingleObject(hRQMutex, INFINITE); if (receivingQueue->m_count > 0) { receivingQueue->Pop(socket, buf, &len, addr); } else len = 0; ReleaseMutex(hRQMutex); return len; } int NET_WriteToSendingQueue (int socket, byte *buf, int len, struct sockaddr_in *addr) { int ret; if ( !runSendingThread ) return -1; WaitForSingleObject(hSQMutex, INFINITE); ret = sendingQueue->Push(socket, buf, len, addr); ReleaseMutex(hSQMutex); return ret; } void NET_DestroySendingThread() { runSendingThread = 0; } void NET_DestroyReceivingThread() { runReceivingThread = 0; } char *NET_ErrorString () { int code; code = WSAGetLastError (); switch (code) { case WSAEINTR: return "WSAEINTR"; case WSAEBADF: return "WSAEBADF"; case WSAEACCES: return "WSAEACCES"; case WSAEDISCON: return "WSAEDISCON"; case WSAEFAULT: return "WSAEFAULT"; case WSAEINVAL: return "WSAEINVAL"; case WSAEMFILE: return "WSAEMFILE"; case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK"; case WSAEINPROGRESS: return "WSAEINPROGRESS"; case WSAEALREADY: return "WSAEALREADY"; case WSAENOTSOCK: return "WSAENOTSOCK"; case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ"; case WSAEMSGSIZE: return "WSAEMSGSIZE"; case WSAEPROTOTYPE: return "WSAEPROTOTYPE"; case WSAENOPROTOOPT: return "WSAENOPROTOOPT"; case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT"; case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT"; case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP"; case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT"; case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT"; case WSAEADDRINUSE: return "WSAEADDRINUSE"; case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL"; case WSAENETDOWN: return "WSAENETDOWN"; case WSAENETUNREACH: return "WSAENETUNREACH"; case WSAENETRESET: return "WSAENETRESET"; case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR"; case WSAECONNRESET: return "WSAECONNRESET"; case WSAENOBUFS: return "WSAENOBUFS"; case WSAEISCONN: return "WSAEISCONN"; case WSAENOTCONN: return "WSAENOTCONN"; case WSAESHUTDOWN: return "WSAESHUTDOWN"; case WSAETOOMANYREFS: return "WSAETOOMANYREFS"; case WSAETIMEDOUT: return "WSAETIMEDOUT"; case WSAECONNREFUSED: return "WSAECONNREFUSED"; case WSAELOOP: return "WSAELOOP"; case WSAENAMETOOLONG: return "WSAENAMETOOLONG"; case WSAEHOSTDOWN: return "WSAEHOSTDOWN"; case WSASYSNOTREADY: return "WSASYSNOTREADY"; case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED"; case WSANOTINITIALISED: return "WSANOTINITIALISED"; case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND"; case WSATRY_AGAIN: return "WSATRY_AGAIN"; case WSANO_RECOVERY: return "WSANO_RECOVERY"; case WSANO_DATA: return "WSANO_DATA"; default: return "NO ERROR"; } } int NET_AddListenChannel( int socket ) { if ( channelNumber < MAX_CHANNELS ) { channel[channelNumber] = socket; channelNumber ++; } else { return 0; } return 1; } int NET_DeleteListenChannel( int socket ) { int i; for (i=0; i<channelNumber; i++) { if ( channel[i] == socket ) { if (i == channelNumber - 1) channel[i] = -1; else channel[i] = channel[channelNumber]; channelNumber --; return 1; } } return 0; } int NET_ReadPacket(int *socket, byte *buf, struct sockaddr_in *addr) { int length; #ifndef _USE_RECEIVING_THREAD length = NET_Read(*socket, buf, NET_DATAGRAMSIZE, addr); #else length = NET_ReadFromReceivingQueue (socket, buf, addr); #endif return length; } int NET_PreviewMessage(i3packet_t *p) { int length; length = p->length & NETFLAG_LENGTH_MASK; length -= NET_HEADERSIZE; if (length < 1) return false; SZ_Clear (&recvMessage); SZ_Write (&recvMessage, p->data, length); return true; } void NET_SetMessageOption_EnableOverwriting(i3sizebuf_t *data, int identity) { data->overwriting = identity; } void TRACE(LPCTSTR lpszFormat, ...) { #ifdef _DEBUG va_list argList; va_start(argList, lpszFormat); char szOutputMessage[1024]; vsprintf(szOutputMessage, lpszFormat, argList); va_end(argList); OutputDebugString ( szOutputMessage ); #endif } #include <tchar.h> void Crypt(TCHAR *inp, DWORD inplen, TCHAR* key, DWORD keylen) { TCHAR Sbox[129], Sbox2[129]; unsigned long i, j, t, x; static const TCHAR OurUnSecuredKey[] = "gth99comAAA" ; static const int OurKeyLen = _tcslen(OurUnSecuredKey); TCHAR temp , k; i = j = k = t = x = 0; temp = 0; ZeroMemory(Sbox, sizeof(Sbox)); ZeroMemory(Sbox2, sizeof(Sbox2)); for(i = 0; i < 128U; i++) { Sbox[i] = (TCHAR)i; } j = 0; if(keylen) { for(i = 0; i < 128U ; i++) { if(j == keylen) { j = 0; } Sbox2[i] = key[j++]; } } else { for(i = 0; i < 128U ; i++) { if(j == OurKeyLen) { j = 0; } Sbox2[i] = OurUnSecuredKey[j++]; } } j = 0 ; for(i = 0; i < 128; i++) { j = (j + (unsigned long) Sbox[i] + (unsigned long) Sbox2[i]) % 128U ; temp = Sbox[i]; Sbox[i] = Sbox[j]; Sbox[j] = temp; } i = j = 0; for(x = 0; x < inplen; x++) { i = (i + 1U) % 128U; j = (j + (unsigned long) Sbox[i]) % 128U; temp = Sbox[i]; Sbox[i] = Sbox[j] ; Sbox[j] = temp; t = ((unsigned long) Sbox[i] + (unsigned long) Sbox[j]) % 128U ; k = Sbox[t]; inp[x] = (inp[x] ^ k); } }
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#define SENDING_QUEUE_SIZE 3000 #define RECEIVING_QUEUE_SIZE 3000 typedef struct { int socket; int len; i3packet_t packet; sockaddr_in addr; } i3packetqueue_t; class CSendingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[SENDING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CSendingQueue(); ~CSendingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); }; class CReceivingQueue { private: int m_first; int m_last; int m_size; int m_overflow; i3packetqueue_t m_queue[RECEIVING_QUEUE_SIZE]; public: int m_count; int m_maxCount; CReceivingQueue(); ~CReceivingQueue(); int Push (int socket, byte *buf, int len, struct sockaddr_in *addr); int Pop (int *socket, byte *buf, int *len, struct sockaddr_in *addr); void Clear (); };
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#include "netlib.h" #include "queue.h" #include <time.h> i3sizebuf_t netMessage; i3sizebuf_t recvMessage; i3packet_t packetBuffer; int msgReadCount; int msgBadRead; int totalPacketsSend; int totalPacketsReceived; int packetsSent; int packetsReceived; int packetsReSent; int packetsDropCount; int packetsDupCount; int packetsAckSent; int packetsAckReceived; int un_packetsSent; int un_packetsReceived; int un_packetsDropCount; unsigned int g_netTime; unsigned int prevTime, curTime; int channel[ MAX_CHANNELS ]; int channelNumber; HANDLE hThread; DWORD SendingThreadID, ReceivingThreadID; int runSendingThread, runReceivingThread; CSendingQueue *sendingQueue; CReceivingQueue *receivingQueue; HANDLE hSQMutex, hRQMutex; FILE *packetErrorLog; int readSizePerSecond; int lastRecvSequence; int myRecvSequence; CRITICAL_SECTION spCrit;
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#if !defined(AFX_GAMETARGET_H__AE7EED36_1E63_482B_BAC9_FC0857A068ED__INCLUDED_) #define AFX_GAMETARGET_H__AE7EED36_1E63_482B_BAC9_FC0857A068ED__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGameTarget { public: CGameTarget(); virtual ~CGameTarget(); }; #endif
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#include "global.h" #include <Resapi.h> #include "LogEvent.h" CLogEvent gLogEvent; CLogEvent::CLogEvent() { Init(); } CLogEvent::~CLogEvent() { if(NULL != m_hEventSource) { ::DeregisterEventSource(m_hEventSource); } } void CLogEvent::Init() { m_hEventSource = NULL; AddEventSource("GTH LOG","GTHGameserver",NULL,1); m_hEventSource = ::RegisterEventSource(NULL,"GTH LOG"); } BOOL CLogEvent::AddEventSource( LPTSTR pszLogName, LPTSTR pszSrcName, LPTSTR pszMsgDLL, DWORD dwNum) { HKEY hk; DWORD dwDisp; TCHAR szBuf[MAX_PATH]; wsprintf(szBuf, "SYSTEM\\CurrentControlSet\\Services\\EventLog\\%s\\%s", pszLogName, pszSrcName); if (RegCreateKeyEx(HKEY_LOCAL_MACHINE, szBuf, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &hk, &dwDisp)) { printf("Could not create the registry key."); return FALSE; } RegCloseKey(hk); return TRUE; } void CLogEvent::WriteLog(WORD wType,const char* szMessage) { ::ReportEvent(m_hEventSource, wType, 1, 0, NULL, 1, 0, &szMessage, NULL); return; } void CLogEvent::LogEvent(WORD wType,LPCTSTR lpszFormat, ...) { #ifdef _DEBUG va_list argList; va_start(argList, lpszFormat); char szOutputMessage[1024]; vsprintf(szOutputMessage,lpszFormat, argList); va_end(argList); WriteLog(wType,szOutputMessage); #endif } void CLogEvent::ReStartLog() { ::ClearEventLog(m_hEventSource,"gthlog.log"); }
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#if !defined(AFX_CLOGFILECTRL_H__509985E6_F7C3_4BA8_9399_5E5D4617A358__INCLUDED_) #define AFX_CLOGFILECTRL_H__509985E6_F7C3_4BA8_9399_5E5D4617A358__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <WINDOWS.H> #include <STDIO.H> #include <sqltypes.h> class CLogFileCtrl { protected: typedef struct { SQLSMALLINT year; SQLUSMALLINT month; SQLUSMALLINT day; SQLUSMALLINT hour; SQLUSMALLINT minute; SQLUSMALLINT second; SQLUINTEGER fraction; } timeStamp_t; protected: FILE* m_fp; BOOL m_bActive; CRITICAL_SECTION m_critcalsection; public: BOOL Open(const char* in_strfileName); BOOL Close(void); enum { MAX_MESSAGE_BUFFER = 4096, MAX_USERINFO_BUFFER = 4096, MAX_LOG_BUFFER = MAX_MESSAGE_BUFFER + MAX_USERINFO_BUFFER, }; public: void SetActive(const BOOL in_bActive); BOOL IsActive(void); void GetTimeStamp(timeStamp_t* out_pTimeStamp); public: void WriteLog(const char* in_strMessage, const char* in_strUserInfo = NULL); public: CLogFileCtrl(); ~CLogFileCtrl(); }; #endif
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#include "CLogFileCtrl.h" #include <TIME.H> CLogFileCtrl::CLogFileCtrl() { m_fp = NULL; m_bActive = FALSE; InitializeCriticalSection(&m_critcalsection); } CLogFileCtrl::~CLogFileCtrl() { DeleteCriticalSection(&m_critcalsection); if( NULL != m_fp) { fclose(m_fp); m_fp = NULL; } } void CLogFileCtrl::SetActive(const BOOL in_bActive) { m_bActive = in_bActive; } BOOL CLogFileCtrl::IsActive(void) { return m_bActive; } BOOL CLogFileCtrl::Open(const char* in_strfileName) { EnterCriticalSection(&m_critcalsection); if ( FALSE == m_bActive) { LeaveCriticalSection(&m_critcalsection); return FALSE; } if(NULL != m_fp) { fclose(m_fp); m_fp=NULL; } m_fp = fopen( in_strfileName, "a+" ); if(NULL == m_fp ) { LeaveCriticalSection(&m_critcalsection); return FALSE; } LeaveCriticalSection(&m_critcalsection); return TRUE; } BOOL CLogFileCtrl::Close(void) { EnterCriticalSection(&m_critcalsection); if(NULL != m_fp) { fclose(m_fp); m_fp=NULL; } LeaveCriticalSection(&m_critcalsection); return TRUE; } void CLogFileCtrl::WriteLog(const char* in_strMessage, const char* in_strUserInfo) { EnterCriticalSection(&m_critcalsection); if(FALSE == m_bActive) { LeaveCriticalSection(&m_critcalsection); return; } if(NULL == m_fp) { LeaveCriticalSection(&m_critcalsection); return; } char strTimeStamp[30]=""; timeStamp_t timeStamp; GetTimeStamp( &timeStamp ); sprintf(strTimeStamp, "%4d-%02d-%02d %02d:%02d:%02d", timeStamp.year, timeStamp.month, timeStamp.day, timeStamp.hour, timeStamp.minute, timeStamp.second); strTimeStamp[29] = NULL; char MessageBUffer[MAX_MESSAGE_BUFFER]; char LogBuffer[MAX_LOG_BUFFER]; char UserBuffer[MAX_USERINFO_BUFFER]; memset(MessageBUffer, 0x00, MAX_MESSAGE_BUFFER); memset(LogBuffer, 0x00, MAX_LOG_BUFFER); memset(UserBuffer, 0x00, MAX_USERINFO_BUFFER); if ( NULL != in_strMessage) { _snprintf(MessageBUffer, MAX_MESSAGE_BUFFER, in_strMessage); MessageBUffer[MAX_MESSAGE_BUFFER-1] = NULL; } if ( NULL != in_strUserInfo) { _snprintf(UserBuffer, MAX_MESSAGE_BUFFER, in_strUserInfo); UserBuffer[MAX_USERINFO_BUFFER-1] = NULL; } int size = strlen(UserBuffer); if ( strlen(UserBuffer) <= 0) _snprintf(LogBuffer, MAX_LOG_BUFFER, "[%s] %s\n", strTimeStamp, MessageBUffer); else _snprintf(LogBuffer, MAX_LOG_BUFFER, "%s;%s%s\n", strTimeStamp, UserBuffer, MessageBUffer); LogBuffer[MAX_LOG_BUFFER-1] = NULL; if ( m_fp != NULL) fprintf(m_fp, LogBuffer); LeaveCriticalSection(&m_critcalsection); return; } void CLogFileCtrl::GetTimeStamp(timeStamp_t* out_pTimeStamp) { time_t curTime; struct tm* date_tm=NULL; time( &curTime ); date_tm = localtime( &curTime ); out_pTimeStamp->year = date_tm->tm_year += 1900; out_pTimeStamp->month = date_tm->tm_mon += 1; out_pTimeStamp->day = date_tm->tm_mday; out_pTimeStamp->hour = date_tm->tm_hour; out_pTimeStamp->minute = date_tm->tm_min; out_pTimeStamp->second = date_tm->tm_sec; out_pTimeStamp->fraction = 0; }
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#if !defined(AFX_GAMETARGET_H__AE7EED36_1E63_482B_BAC9_FC0857A068ED__INCLUDED_) #define AFX_GAMETARGET_H__AE7EED36_1E63_482B_BAC9_FC0857A068ED__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGameTarget { public: CGameTarget(); virtual ~CGameTarget(); }; int GTH_GetTargetPosition( monsterCharacter_t *pMonster, vec3_t pos ); int GTH_GetTargetPosition( playerCharacter_t *pc, vec3_t pos ); float GTH_GetDistanceFromTarget( playerCharacter_t *pc ); float GTH_GetDistanceFromTarget( vec3_t pos, int targetIdx, int targetType ); char* GTH_GetTargetName( int entityType, int entityIdx ); void AddTargetList( playerCharacter_t *pc, char *name ); int InTargetList( playerCharacter_t *pc, char* name ); #endif
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#if !defined(AFX_ATTACK_H__8C3E9498_9475_42CC_AAA1_436CF7B70C7B__INCLUDED_) #define AFX_ATTACK_H__8C3E9498_9475_42CC_AAA1_436CF7B70C7B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CAttack { public: CAttack(); virtual ~CAttack(); }; void GTH_PC_Attack(playerCharacter_t *pc); void GTH_ProcessEventMessage_Attack(); #endif
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#include "../global.h" CGameTarget::CGameTarget() { } CGameTarget::~CGameTarget() { } int GTH_GetTargetPosition( playerCharacter_t *pc, vec3_t pos ) { playerCharacter_t *pTargetPC; monsterCharacter_t *pTargetMon; if( pc->targetIdx < 0 ) return( false ); if( pc->targetType < 0 ) return( false ); switch( pc->targetType ) { case ENTITY_PC : pTargetPC = &g_pc[pc->targetIdx]; vec_copy( pTargetPC->position, pos ); break; case ENTITY_MONSTER : case ENTITY_NPC : pTargetMon = &g_monster[pc->targetIdx]; vec_copy( pTargetMon->position, pos ); break; } return( true ); } int GTH_GetTargetPosition( monsterCharacter_t *pMonster, vec3_t pos ) { playerCharacter_t *pTargetPC; monsterCharacter_t *pTargetMon; if( pMonster->targetIdx < 0 ) return( false ); if( pMonster->targetType < 0 ) return( false ); switch( pMonster->targetType ) { case ENTITY_PC : pTargetPC = &g_pc[pMonster->targetIdx]; vec_copy( pTargetPC->position, pos ); break; case ENTITY_MONSTER : case ENTITY_NPC : pTargetMon = &g_monster[pMonster->targetIdx]; vec_copy( pTargetMon->position, pos ); break; } return( true ); } float GTH_GetDistanceFromTarget( playerCharacter_t *pc ) { float dist = -1.0f; playerCharacter_t *pTargetPC; monsterCharacter_t *pTargetMon; if( pc->targetIdx < 0 ) return( -1.0f ); if( pc->targetType < 0 ) return( -1.0f ); switch( pc->targetType ) { case ENTITY_PC : pTargetPC = &g_pc[pc->targetIdx]; dist = GTH_GetDistance2D( pc->position, pTargetPC->position ); break; case ENTITY_MONSTER : case ENTITY_NPC : pTargetMon = &g_monster[pc->targetIdx]; dist = GTH_GetDistance2D( pc->position, pTargetMon->position ); break; } if(dist < 0.0000f) { } return( dist ); } float GTH_GetDistanceFromTarget( vec3_t pos, int targetIdx, int targetType ) { float dist = -1.0f; playerCharacter_t *pTargetPC; monsterCharacter_t *pTargetMon; if( targetIdx < 0 ) return( -1.0f ); if( targetType < 0 ) return( -1.0f ); switch( targetType ) { case ENTITY_PC : pTargetPC = &g_pc[targetIdx]; dist = GTH_GetDistance2D( pos, pTargetPC->position ); break; case ENTITY_MONSTER : case ENTITY_NPC : pTargetMon = &g_monster[targetIdx]; dist = GTH_GetDistance2D( pos, pTargetMon->position ); break; } if(dist < 0.0000f) { } return( dist ); } char* GTH_GetTargetName( int entityType, int entityIdx ) { if( entityIdx < 0 || entityType < 0 ) return NULL; switch( entityType ) { case ENTITY_PC : if( entityIdx >= MAX_PCS ) return NULL; if( !g_pc[entityIdx].active || !g_pc[entityIdx].ready ) return NULL; return( g_pc[entityIdx].name ); break; case ENTITY_MONSTER : case ENTITY_NPC : if( entityIdx >= MAX_MONSTERS ) return NULL; if( !g_monster[entityIdx].active ) return NULL; return( g_monster[entityIdx].basic.name ); break; } return NULL; } void AddTargetList( playerCharacter_t *pc, char *name ) { for( int i = 0; i < MAX_TARGET_PCLIST; i ++ ) { if( !stricmp( name, pc->targetPCList[i] ) ) break; } if( i == MAX_TARGET_PCLIST ) { for( i = 0; i < MAX_TARGET_PCLIST; i ++ ) { if( pc->targetPCList[i][0] == 0 ) { strcpy( pc->targetPCList[i], name ); pc->targetPCListTime[i] = g_globalTime; break; } else if( g_globalTime - pc->targetPCListTime[i] > 6000 ) { strcpy( pc->targetPCList[i], name ); pc->targetPCListTime[i] = g_globalTime; break; } } } else { pc->targetPCListTime[i] = g_globalTime; } } int InTargetList( playerCharacter_t *pc, char* name ) { switch( pc->targetingType ) { case TARGETING_ONLY_MONSTER : return false; break; case TARGETING_NORMAL : case TARGETING_SAFE : { for( int i = 0; i < MAX_TARGET_PCLIST; i ++ ) { if( !stricmp( name, pc->targetPCList[i] ) ) { if( g_globalTime - pc->targetPCListTime[i] < 60000 ) break; } } if( i == MAX_TARGET_PCLIST ) return false; return true; } break; case TARGETING_EXCEPT_PARTY : { if( pc->organizeServer < 0 ) return true; for( int i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pc->member[i].serverIndex < 0 ) continue; if( !stricmp( name, pc->member[i].memberName ) ) return false; } return true; } break; case TARGETING_EXCEPT_GUILD : { return true; } break; case TARGETING_EVERY : { return true; } break; } return false; }
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#if !defined(AFX_ATTACK_H__8C3E9498_9475_42CC_AAA1_436CF7B70C7B__INCLUDED_) #define AFX_ATTACK_H__8C3E9498_9475_42CC_AAA1_436CF7B70C7B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CAttack { public: CAttack(); virtual ~CAttack(); }; #endif
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#if !defined(AFX_LOGEVENT_H__A3DE815F_0CAF_408A_9BE7_5D60F70E33D0__INCLUDED_) #define AFX_LOGEVENT_H__A3DE815F_0CAF_408A_9BE7_5D60F70E33D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CLogEvent { public: enum { GTH_EVENTLOG_SUCCESS=0, GTH_EVENTLOG_ERROR_TYPE, GTH_EVENTLOG_WARNING_TYPE, GTH_EVENTLOG_INFORMATION_TYPE, GTH_EVENTLOG_AUDIT_SUCCESS, GTH_EVENTLOG_AUDIT_FAILURE, }; CLogEvent(); virtual ~CLogEvent(); void Init(); void LogEvent(WORD wType,LPCTSTR lpszFormat, ...); void WriteLog(WORD wType,const char* szMessage); BOOL AddEventSource( LPTSTR pszLogName, LPTSTR pszSrcName, LPTSTR pszMsgDLL, DWORD dwNum); void ReStartLog(); public: HANDLE m_hEventSource; }; #endif
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#define NUM_OF_MONSTER_AI_TYPE 14 #define NUM_OF_NPC_AI_TYPE 19 struct node_t { grid_t pos; struct node_t *parent; int cost; int total; bool onOpen; bool onClosed; }; struct nodeHash_t { node_t *node; }; struct queue_t { std::vector<node_t*> heap; }; struct path_t { grid_t goal; queue_t open; }; #define MAX_NUMBER_OF_SCRIPT_VARIABLE 100 #define MAX_NUMBER_OF_SCRIPT_PROCEDURE 100 #define PATH_FINDING_SIZE 30 #define MAX_PATH_BUFFER_SIZE PATH_FINDING_SIZE * PATH_FINDING_SIZE #define MAX_NUMBER_OF_NODE PATH_FINDING_SIZE * PATH_FINDING_SIZE #define MAX_MAP_BUFFER_SIZE PATH_FINDING_SIZE * PATH_FINDING_SIZE * 3 #define MAX_NUMBER_OF_RANDOM_POSITION 20 #define MAX_NUMBER_OF_WAYPOINT 20 enum monsterAIEvent_t { AI_IDLE, AI_MOVE, AI_TRACE, AI_ATTACK, AI_RUNAWAY, AI_RECOVERY, AI_LOOK, AI_LOST, AI_ATTACH, AI_DIE, AI_STUN, AI_SKILL, }; typedef struct { int aiType; monsterAIEvent_t aiEvent; monsterAIEvent_t OldAiEvent; unsigned int saveTime; int thinkTime; char *aiData; int aiAddr; int aiVariable[MAX_NUMBER_OF_SCRIPT_VARIABLE]; int aiProcedureAddr[MAX_NUMBER_OF_SCRIPT_PROCEDURE]; int callProcedureAddr; bool isCall; int pathFindSize; grid_t startPos; grid_t curPos; grid_t *path; int pathNumber; grid_t pastPos; node_t *nodeBank; node_t** nodeHashTable; int nodeBankNumber; int searchNumber; int heruristic; int totalSearch; bool isGoal; grid_t goalPos; path_t pathQueue; vec3_t wayPoint[MAX_NUMBER_OF_WAYPOINT]; int wayPointNumber; grid_t *wayPath; int wayPathNumber; int curWayPath; int directWayPath; int attachFlag; int returnFlag; int moveType; int oldMoveType; int lostPathCount; } ai_t; #define AI_DEF_VERYSLOW_TIMER 4000 #define AI_DEF_SLOW_TIMER 2000 #define AI_DEF_NORMAL_TIMER 2000 #define AI_DEF_FAST_TIMER 1000 #define AI_DEF_VERYFAST_TIMER 500 #define AI_DEF_DAMAGED_ENTITY 0 #define AI_DEF_NEAR_ENTITY 1 #define AI_DEF_LESS_RA_ENTITY 2 #define AI_DEF_MORE_POINT_ENTITY 3 #define AI_DEF_RANDOM 0 #define AI_DEF_NEAR_FELLOW 0 #define AI_DEF_MY_RA 0 #define AI_DEF_MY_SA 1 #define AI_DEF_ENABLE_WALK 0 #define AI_DEF_DISABLE_MOVE 1 #define AI_DEF_DISABLE_WALK 2 #define AI_DEF_ENTITY_PC 0 #define AI_DEF_ENTITY_MONSTER 1 #define AI_DEF_ENTITY_NPC 2 #define AI_BUFFER_SIZE 8000 enum npcAIEvent_t { AI_NPC_WAIT, AI_NPC_RUN }; typedef struct { int aiType; char aiData[AI_BUFFER_SIZE]; npcAIEvent_t aiEvent; unsigned int saveTime; int thinkTime; int aiAddr; int aiVariable[MAX_NUMBER_OF_SCRIPT_VARIABLE]; int aiProcedureAddr[MAX_NUMBER_OF_SCRIPT_PROCEDURE]; int callProcedureAddr; bool isCall; } npcAi_t; typedef struct { int aiType; char aiData[AI_BUFFER_SIZE]; npcAIEvent_t aiEvent; unsigned int saveTime; int thinkTime; int aiAddr; int aiVariable[MAX_NUMBER_OF_SCRIPT_VARIABLE]; int aiProcedureAddr[MAX_NUMBER_OF_SCRIPT_PROCEDURE]; int callProcedureAddr; bool isCall; int msgWaiting; int pcReplyIdx; int msgFlag; int sendMsgIdx; int replyMsgIdxNumber; int replyMsgIdx[5]; int globalData[5]; } npcAiInPc_t;
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#include "..\HelperSystem\tagHelper.h" #include "../AhnLab/AntiCpSvrFunc.h" #include "../AhnLab/AntiCpCnt.h" #define MAX_AFFECT 8 #define MAX_NUMBER_OF_SKILL 100 #define MAX_NUMBER_OF_SKILL_VARIABLE 20 #define MAX_NUMBER_OF_OWNITEM 125 #define MAX_INVENTORY_SIZE 48 #define MAX_DEPOT_SIZE 42 #define MAX_EQUIPMENT 14 #define MAX_TRADE_SIZE 12 #define MAX_NUMBER_OF_HOTKEY 32 #define MAX_PRECOCITY_SIZE 6 #define MASK_HOTKEY_ACTION 1000 #define MASK_HOTKEY_ITEM 2000 #define MAX_NUMBER_OF_PARTY_MEMBER 8 #define MAX_COUNT_QUEST_VARIABLE 200 #define MAX_COUNT_QUEST_INVENTORY 24 #define MAX_COUNT_QUEST_STATUS 5 #define MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD 10 #define DEFAULT_SKINPART_NUMBER 4 #define PC_GAMEDATA_SAVETIME 600000 #define PARTY_INFO_REQUESTTIME 300000 #define MAX_CRAFT_SOURCE_ITEM_SIZE 12 #define MAX_CRAFT_RESULT_ITEM_SIZE 2 #define MAX_BOOTH_INVENTORY_SIZE 18 #define MAX_COUNT_BOOTH_BUYER 50 #define MAX_UPGRADE_SOURCE_ITEM_SIZE 3 #define MAX_AUTO_TRADEITEMFILD 6 #define MAX_COUNT_TRAIN_MONSTER 8 #define MAX_COUNT_AGGRESSIVE_TRAIN_MONSTER 4 #define TRAIN_MONSTER_LIMIT_TIME 30000 #define MAX_FRIENDS 20 #define MAX_TARGET_PCLIST 8 #define MAX_GUILDS 500 #define MAX_NUMBER_OF_STORE_ITEM ( 36 * 3 ) #define CHAOVALUE 300 #define CHAOSTIME 60000 #define CHAOSDECVALUE 100 #define CHAOSDECSPEEDRATE 30.f #define CHAOSPURE 0 #define CHAOSGENERATE 10 #define CHAOSDISORDER 10000 #define CHAOSMONSTER 29500 #define CHAOSMAX 30000 #define CHAOSADDRATE 1.2f #define CHAOSVALUEFALTE 100.0f #define PARTYITEMGENERATE 0 #define PARTYITEMRANDOM 1 #define PARTYITEMORDER 2 #define SKILL_MAX_BASIC_JOB_TYPE 4 enum { MONEY_FREE_USER=0, MONEY_PAY_USER, MONEY_PRIMIUM_USER }; enum { PC_MENU_PARTY = 1 << 0, PC_MENU_GUILD = 1 << 1, PC_MENU_TRADE = 1 << 2, PC_MENU_VS = 1 << 3, PC_MENU_EXIT = 1 << 4, }; enum { PC_MENU_TYPE_NONE = -1, PC_MENU_TYPE_NORMAL = 0, }; enum { BUSY_STATE_NONE = 0, BUSY_STATE_NPC, BUSY_STATE_TRADE, BUSY_STATE_CRAFT, BUSY_STATE_UPGRADE, BUSY_STATE_BOOTH_SELL_PREPARE, BUSY_STATE_BOOTH_SELL, BUSY_STATE_BOOTH_BUY, BUSY_STATE_REQUEST, BUSY_STATE_QUESTSCROLL, BUSY_STATE_NPC_INVENTORY, BUSY_STATE_BATTLEPRACTICE, BUSY_STATE_DAN_BATTLE, BUSY_STATE_WORLDCHAGNE, }; enum { MOUSEINVEN_TYPE_NONE = -1, MOUSEINVEN_TYPE_INVENTORY = 0, MOUSEINVEN_TYPE_EQUIP = 1, MOUSEINVEN_TYPE_DEPOT = 2, }; typedef struct { char summoner[NAMESTRING]; int worldIdx; vec3_t position; int forcedYn; } summons_t; typedef struct { int idx; char memberName[NAMESTRING]; int isActive; int isLeader; int level; int gen; int serverIndex; int idxOnServer; int isSharingExp; int worldIdx; bool m_bischange; int m_iorderindex; } partyMember_t; #define MAX_COUNT_QUEST_COMPLETE 100 struct QUESTVARIABLE { char isComplete; char step; byte completeCount; byte dummy; }; typedef struct { union { DWORD iVar; QUESTVARIABLE var; }; } questVariable_t; struct QUESTINVENTORY { short itemIdx; byte itemCount; byte questIdx; }; typedef struct { union { int iItem; QUESTINVENTORY item; }; } questInventory_t; typedef struct { int idx; int questIdx; int dField[MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD]; char partyOrganizerName[NAMESTRING]; int partyOrganizeServer; int partyOrganizeTime; int clearTime; int limitTime; } questStatus_t; typedef struct { int itemIdx; int price; } boothItem_t; typedef char FriendName[NAMESTRING] ; struct FriendsList { int count ; FriendName names[MAX_FRIENDS] ; } ; enum { BILL_SEND_NONE, BILL_SEND_START, BILL_SEND_END, }; typedef struct { unsigned int normalLastAttackTime; int idx; int active; int ready; int sendReplyConnect; int alive; char userID[IDSTRING+1]; int characterID; int serverGroupID; i3characterEvent_t event; i3characterEvent_t oldEvent; message_t message[MAX_NUMBER_OF_MESSAGE]; int messageNumber; entityType_t entityType; int pcClass; int pcJob; int skinPart[DEFAULT_SKINPART_NUMBER]; char name[NAMESTRING+1]; int age; char rank[NAMESTRING+1]; int rankPoint; float recoveryTime; int moveType; int worldIdx; int zoneIdx; vec3_t position; vec3_t reliablePosition; int reliableWorldIdx; vec3_t angles; int generalSpeed; int level; __int64 exp; int nextExp; int reduceExp; int reduceNark; int increaseExpRate; int selectedGen; int genLevel; __int64 genExp; int nextGenExp; int increaseGenExpRate; int genCapability[GEN_NUMBER]; int genCrossStep; int force; int soulpower; int agility; int vitality; int calForce; int calSoulpower; int calAgility; int calVitality; int bonusStatusPoint; float curRA; float curSA; float baseMaxRA; float baseMaxSA; float calMaxRA; float calMaxSA; int curChargeNSE; int curChargeSE; float curChargeRA; float curChargeSA; int maxChargeRA; int maxChargeSA; int onceRecoveryRA; int onceRecoverySA; int epackUseRAWaitTime; int epackUseSAWaitTime; int curWeapon; int chaosPoint; int chaosTime; int targetingType; char targetPCList[MAX_TARGET_PCLIST][20]; int targetPCListTime[MAX_TARGET_PCLIST]; int targetType; int targetIdx; int basePhyMinDmg; int basePhyMaxDmg; int baseMagMinDmg; int baseMagMaxDmg; int baseCriticalDmg; float baseCriticalRate; int baseHitPower; int baseItemPhyMinDmg; int baseItemPhyMaxDmg; int baseItemMagMinDmg; int baseItemMagMaxDmg; int baseItemCriticalDmg; float baseItemCriticalRate; int baseItemHitPower; int baseAttackSpeed; int baseAttackLength; int baseAttackRange; int atkWeaponType; int calPhyMinDmg; int calPhyMaxDmg; int calMagMinDmg; int calMagMaxDmg; int calCriticalDmg; float calCriticalRate; int calHitPower; int calItemHitPower; int calAttackDelay; int calHitRate; int calAttackLength; int calPosMinDmg; int calPosMaxDmg; int calNegMinDmg; int calNegMaxDmg; int attackSpeedRate; int atkPowerRACost; int atkPowerSACost; int atkBowSACost; int resultHitRate; int resultAvoidRate; int resultValid; int attackComboType; int forceAtkDelay; int baseDefensePower; int baseAvoidPower; float baseVelocity; int baseStunTime; int basePositiveRes; int baseNegativeRes; int baseItemDefensePower; int baseItemPositiveRes; int baseItemNegativeRes; int baseItemAvoidPower; int calDefensePower; int calAvoidPower; float calVelocity; int calStunTime; int calPositiveRes; int calNegativeRes; int curItemWeight; int baseItemWeight; int calItemWeight; affect_t affect[MAX_AFFECT]; int affectNumber; int skillNumber; skill_t skill[MAX_NUMBER_OF_SKILL]; float skillCooltime[MAX_NUMBER_OF_SKILL]; float skillCastingtime; int skillCastingState; int saveSkillIdx; int curSkillIdx; int bNotOwnSkill; int saveSkillLevel; vec3_t saveSkillTargetPos; int bonusSkillPoint; int skillVariable[MAX_NUMBER_OF_SKILL_VARIABLE]; item_t item[MAX_NUMBER_OF_OWNITEM]; int itemNumber; int inventory[MAX_INVENTORY_SIZE]; int depot[MAX_DEPOT_SIZE]; int depotSE; int equipment[MAX_EQUIPMENT]; int mouseInventory; int mouseInventoryType; int precocityTime[MAX_PRECOCITY_SIZE]; int precocityInventory[MAX_PRECOCITY_SIZE]; int craftSourceInventory[MAX_CRAFT_SOURCE_ITEM_SIZE]; int craftResultInventory[MAX_CRAFT_RESULT_ITEM_SIZE]; int npcAutoSourceInventory[MAX_AUTO_TRADEITEMFILD]; int upgradeSourceInventory[MAX_UPGRADE_SOURCE_ITEM_SIZE]; int upgradeResultInventory; boothItem_t boothInventory[MAX_BOOTH_INVENTORY_SIZE]; char boothName[128]; char boothInfo[128]; int boothBuyerIdx[MAX_COUNT_BOOTH_BUYER]; int myTrade[MAX_TRADE_SIZE]; int otherTrade[MAX_TRADE_SIZE]; item_t tradeItem[MAX_TRADE_SIZE]; int tradeSE; int otherTradeSE; int tradeOkSignal; int tradeAdmitSignal; int flagChangeServer; i3socket_t sock; unsigned int syncTime; unsigned int nextSaveTime; vec3_t mousePos; int isSetServerShutdown; int gameMaster; summons_t summonsInfo; int changeServerWorldIdx; int normalNetwork; int gmBusy; int gmHide; int serverAckMsgNeedFlag; int serverAckMsgWaitTimer; int flagDBLoading; int penaltyTime; int levelUpTime; int genLevelUpTime; npcAiInPc_t npcAi; int npcIdx; int storeIdx; int bindingIdx; int killerIdx; int killerType; int curDamage; int lastAttackState; int busyState; int friendlyEntityType; int friendlyEntityIdx; int friendlyEntityWorldIdx; char friendlyEntityName[NAMESTRING+1]; int damagedEntityType; int damagedEntityIdx; int pvpMode; int trainMonsterIdx[MAX_COUNT_TRAIN_MONSTER]; int trainMonsterTime[MAX_COUNT_TRAIN_MONSTER]; int numTrainMonster; float autoRecoveryRATime; float autoRecoverySATime; float optValue[NUM_OPTION_VALUE]; int isTransform; int transformType; int transformEntityIdx; char organizerName[NAMESTRING+1]; int organizeServer; int organizeTime; int memberNumber; int canJoin; partyMember_t member[MAX_NUMBER_OF_PARTY_MEMBER]; int partyIndex; int isLeader; int isSharingParty; int partyExp; int partyGenExp; int serverAckMsgPartyFlag; int serverAckMsgPartyWaitTimer; int serverPartyErrorFlag; float partyInfoRequestTime; struct PartyRandom{ bool m_bischange; int itemDivideType; int m_iorderindex; }_partyRandomInfo_t; questVariable_t questVar[MAX_COUNT_QUEST_VARIABLE]; questInventory_t questInventory[MAX_COUNT_QUEST_INVENTORY]; questStatus_t questStatus[MAX_COUNT_QUEST_STATUS]; int questNumber; int questPoint; bool bautoeffectisvalid; int hotkeyType[MAX_NUMBER_OF_HOTKEY]; int hotkeyIdx[MAX_NUMBER_OF_HOTKEY]; bool friendsBusy ; FriendsList friends ; int raCostPerSec; int saCostPerSec; short guildIdx; int rankInGuild; int rankIdxInGuild; char guildName[GUILDNAMESTRING+1]; char tempGuildMateName[NAMESTRING+1]; struct tagGuild{ public: struct tagFromInvite{ char Name[NAMESTRING+1]; }; public: struct tagFromInvite FromInvite; }Guild; int skillDamage; int RegGambleItems[MAX_NUMBER_OF_STORE_ITEM]; int RegGamblePrice[MAX_NUMBER_OF_STORE_ITEM]; struct tagGonryunBattle{ public: enum{ NAK_per_ONEGOLD = 1000000, }; struct tagTowGyun{ int iTournamentGUID; int BuyNum; }; struct tagShareWin{ public: enum{ MAX_INVENTORY_NUMBER = 18, }; public: __int64 i64TotalNak; int iFortuneStone; int Inventory[MAX_INVENTORY_NUMBER]; }; struct tagObserver{ BOOL bActive; }; public: struct tagTowGyun TwoGyun; struct tagShareWin ShareWin; int m_iJoinNum; BOOL m_bWaitingRoom; struct tagObserver Observer; }GonryunBattle; struct tagGonryunBattlePractice{ public: enum enumMemberShip{ MEMBERSHIP_NONE=0, MEMBERSHIP_LEADER, MEMBERSHIP_OPENENT, MEMBERSHIP_WAITER, }; enum { MAX_GBP_INVENTORY_SIZE = 12, }; struct tagRecord{ int iwin; int idraw; int idefeat; }; public: enum enumMemberShip MemberShip; enum enumState PC_State; int Inventory[MAX_GBP_INVENTORY_SIZE]; int iBattingSE; BOOL bBattingOkSignal; BOOL bBattingAdmitSignal; struct tagRecord Record; BOOL bisWaitrespond; }; int BillSendType; struct tagAddBill{ public: enum enumStep{ step_none=0, step_wait_game_start_packet, step_billing, step_end, }; public: int step; char User_Status[3]; int time_trGameStartPacket; }AddBill; public: struct tagPremiumInfo{ public: enum{ maxmap_number=30, max_charactor_slot_num=3, }; enum enumMeberShipType{ Free=0, Pay, Max, }; struct tagMap{ struct tagAttr { BOOL bAllow; int iRemainSecond; BOOL bDecreseRemainSecond; BOOL bDecreseAllRemainSecond; float fAddExpRatio; float fAddGenExpRatio; float fAddGenCapabilityRatio; float fAddItemDropRatio; float fAddNarkRatio; }; struct tagAttr Default; struct tagAttr Cur; }; struct tagGamble{ public: enum{ maxnum_apperance_item_group=16, }; struct tagItemGroup{ BOOL bApperance; }; public: float fAddPriceRatio; struct tagItemGroup ItemGroupArray[maxnum_apperance_item_group]; }; struct tagDie{ float fExpRatio; float fNakRatio; }; struct tagItemOptionUpgrade{ int iMaxlevel; float fAddPriceRatio; }; struct tagStatus{ int iDefaultInitCount; int iInitCount; }; struct tagGonyounPracticeBattle{ long lDateV2; int iMaxCount; int iDecreseCount; }; struct tagWorldChatting{ long lDate; int iMaxCount; int iDecreaseCount; }; struct tagItemDurability{ float fRepareCostRate; int iPrepareRequirdurability; }; public: BOOL bLoad; enum enumMeberShipType iMemberShipType; int iRemainSecond; struct tagMap Map[maxmap_number]; struct tagGamble Gamble; struct tagItemOptionUpgrade ItemOptionUpgrade; struct tagDie Die; BOOL bCreatePremiumBooth; int iMaxLevelItemCraft; float fItemPrecocityTimeRatio; BOOL bItemRecycle; struct tagGonyounPracticeBattle GonyounPracticeBattle; struct tagWorldChatting WorldChatting; struct tagStatus Status; struct tagItemDurability ItemDurability; }; enum enumNameColor{ normal=0, week=1, month=2, ramification=3, year=4, }; struct tagGiftCard{ public: enum{ maxbytes_serial_num=20, maxbytes_password=20, step_none=0, step_request, }; public: int step; char serial[maxbytes_serial_num+1]; char password[maxbytes_password+1]; }; struct tagLogin{ public: struct tagLoading{ BOOL bPremiumInfo; BOOL bCharactor; BOOL bQuest; BOOL bQuestStatus; BOOL bSkill; BOOL bFriends; BOOL bHelpList; BOOL bItem; }; public: BOOL bComplete; struct tagLoading Loading; }; struct tagHelperAdd{ public: struct tagReqPlayer{ int pcIdx; char Name[NAMESTRING+1]; }; public: struct tagReqPlayer RequestPlayer; }; public: enum enumNameColor enumNameColor; struct tagPremiumInfo PremiumInfo; CPostManager m_PostMng; int m_ItemsInPost[CPostManager::MAX_POSTPACKAGE_COUNT]; struct tagPremiumInfo::tagMap *GetCurMap() { if(worldIdx < 0 || worldIdx >= tagPremiumInfo::maxmap_number) return NULL; return &PremiumInfo.Map[worldIdx]; }; struct WorldChangeSystem m_WorldChangeSystem; struct tagHelper tHelper; struct tagHelperAdd HelperAdd; struct tagGonryunBattlePractice GonryunBattlePractice; struct tagGiftCard GiftCard; BOOL m_bHide; struct tagLogin Login; public: struct tagGM{ public: struct tagChat{ public: enum{ max_ban_time=60 * 60 * 24 * 30, }; public: int RemainBanTimePerSecond; }; public: struct tagChat Chat; }; struct tagGM GM; struct CashMallItem_OptionStone m_CashMall_OptionStone; struct sPlayerItemExtendItemInfo m_ItemExtendInfo; public: struct sUserHackAckMsg{ BYTE byReqInfo[ANTICPSVRREQLEN]; BYTE byReqMsg[ANTICPSVRREQLEN]; BYTE byAckMsg[ANTICPCNTACKLEN]; float SendTime; float ReciveTime; BOOL MessageSend; BYTE SendCount; }; struct sUserHackAckMsg m_AhnLabMsg; NewDanBattleSystem::DanBattleInfo DanBattleInfo; int nAccumulationBattleKillPoint; int GuildDeconstructionTime; int GuildsecedeTime; float fWorldChangeStartTime; int iChangeWorldIdx; int NetlastReceiveTime; } playerCharacter_t; typedef playerCharacter_t::tagPremiumInfo::tagMap PremiumMap; typedef playerCharacter_t::tagPremiumInfo::enumMeberShipType PREMIUM_MEMBERSHIP_TYPE; #define SAFE_PCS(p) (p < 0 || p >= MAX_PCS) ? 0 : 1 typedef enum { EQUIP_WEAPON_1, EQUIP_WEAPON_2, EQUIP_UPPER, EQUIP_LOWER, EQUIP_AIR_PROTECTOR, EQUIP_BODY_PROTECTOR, EQUIP_GLOVES, EQUIP_BOOTS, EQUIP_RING, EQUIP_NECKLACE, EQUIP_BRACELET, EQUIP_EARRING, EQUIP_TRANSFER, EQUIP_EPACK, NUM_EQUIP_POSITION } characterEquipPosition_t; enum { STATUS_FORCE = 0, STATUS_SOULPOWER, STATUS_AGILITY, STATUS_VITALITY, }; enum { TARGETING_ONLY_MONSTER = 0, TARGETING_NORMAL, TARGETING_SAFE, TARGETING_EVERY, TARGETING_EXCEPT_PARTY, TARGETING_EXCEPT_GUILD, }; enum { CHAOS_PURE = 0, CHAOS_GENERAL, CHAOS_DISORDER, CHAOS_MONSTER, CHAOS_ATROCITY, NUM_CHAOS_TYPE, }; typedef std::vector<playerCharacter_t *> LIST_PLAYER_STRUCT; struct FriendEntry { byte level ; byte job ; byte worldIdx ; char name[NAMESTRING]; }; #define MAX_MAIL_COUNT 50 #define MAIL_TITLESIZE 60 #define MAIL_STRSIZE 2000 struct MailEntry { byte mailIdx; char fromName[NAMESTRING]; char mailTitle[MAIL_TITLESIZE]; char mailTime[32]; char mailStr[MAIL_STRSIZE]; byte mailState; }; enum enumInvenType { INVENTYPE_INVENTORY = 0, INVENTYPE_EQUIP, }; enum enumRepairType { REPAIR_ITEM_SUB0=0, REPAIR_ITEM_SUB1, REPAIR_ITEM_ALL, }; enum enumAwakenQuest { KNIGHT_QUEST_IDX = 5, WIND_QUEST_IDX = 4, WATER_QUEST_IDX = 6, EARTH_QUEST_IDX = 8 };
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enum { MON_ALIVE_STATE_SPAWN = 0, MON_ALIVE_STATE_NORMAL, MON_ALIVE_STATE_CORPSE, MON_ALIVE_STATE_DISAPPEAR, MON_ALIVE_STATE_DIE, MON_ALIVE_STATE_FADE, }; enum { MON_TYPE_CHE = 0, MON_TYPE_MAMUL, MON_TYPE_YOGOI, MON_TYPE_YOGOISUNIN, MON_TYPE_YAKRYOUNG, }; enum { FIRST_ATTACK_POINT = 0, FIRST_ATTACK_REVERSE_POINT, ATTACK_POINT, MYSTERY_POINT, RECOVER_POINT, TOTAL_POINT, MAX_MONSTER_POINTS_NUM }; #define MONSTER_SPAWN_ANIMATION_TIME 3000 #define MONSTER_DISAPPEAR_ANIMATION_TIME 3000 #define MONSTER_CORPSE_ANIMATION_TIME 5000 #define MAX_NUMBER_OF_MONSTER_SPAWN_TABLE 1000 #define MAX_NUMBER_OF_MONSTER_SPAWN_ZONE_TABLE 100 #define MAX_NUMBER_OF_SPAWN_ZONE_IDX 20 typedef struct { int idx; vec3_t position; vec3_t angle; int range; } monsterSpawnZoneTable_t; typedef struct { entityType_t entityType; int aiType; int npcAiType; int idx; int monsterTableIdx; int worldIdx; int npcTableIdx; int spawnZoneNumber; int spawnZoneIdx[MAX_NUMBER_OF_SPAWN_ZONE_IDX]; int spawnZoneProbability[MAX_NUMBER_OF_SPAWN_ZONE_IDX]; int positionNumber; vec3_t position[MAX_NUMBER_OF_RANDOM_POSITION]; vec3_t angles[MAX_NUMBER_OF_RANDOM_POSITION]; int wayPointNumber; vec3_t wayPoint[MAX_NUMBER_OF_WAYPOINT]; int selectedIdx; int respawnTime; int smallZoneFlag; vec3_t smallZonePosition; } monsterSpawnTable_t; typedef struct { int flag; int entityIdx; int entityType; char entityName[NAMESTRING]; int atkPoint; int defPoint; int time; float ContributionPoints[MAX_MONSTER_POINTS_NUM]; } monsterContribution_t; #define MAX_NUMBER_OF_MONSTER_CONTRIBUTION 50 #define MAX_NUMBER_OF_JOINT_PC 10 #define MAX_NUMBER_OF_MONSTER_TABLE 500 #define MAX_NUMBER_OF_MONSTER_SKILL 5 typedef struct { enum ENUM_MONSTER_INFO { MAX_SUMMON_OPTION_VALUE=6, }; int idx; int active; int aliveState; float recoveryTime; i3characterEvent_t event; i3characterEvent_t oldEvent; monsterBasicTable_t basic; int tableIdx; int spawnWorldIdx; int spawnTableIdx; int wayPointNumber; vec3_t wayPoint[MAX_NUMBER_OF_WAYPOINT]; int respawnTime; int deathTime; BOOL bIgnoreRespawnTime; entityType_t entityType; int worldIdx; int zoneIdx; vec3_t position; vec3_t Spawnposition; vec3_t angles; int generalSpeed; float nextAngle; ai_t ai; message_t message[MAX_NUMBER_OF_MESSAGE]; int messageNumber; float curRA; float curSA; float calMaxRA; float calMaxSA; int recoveryRARate; int recoverySARate; int calPhyMinDmg; int calPhyMaxDmg; int calMagMinDmg; int calMagMaxDmg; int calPosMinDmg; int calPosMaxDmg; int calNegMinDmg; int calNegMaxDmg; int calHitPower; int calAttackDelay; int attackSpeedRate; int calAttackLength; int calAttackRange; float calCriticalRate; int calCriticalDmg; int calHitRate; int calDefensePower; int calPositiveRes; int calNegativeRes; float calVelocity; int calStunTime; int calAvoidPower; affect_t affect[MAX_AFFECT]; int affectNumber; monsterContribution_t conInfo[MAX_NUMBER_OF_MONSTER_CONTRIBUTION]; int maxAtkContributionPoint; int conInfoNumber; int mostConEntityType; int mostConEntityIdx; char mostConEntityName[NAMESTRING]; int targetType; int targetIdx; int damagedEntityType; int damagedEntityIdx; int searchEntityType; int searchEntityIdx; int forcedEntityType; int forcedEntityIdx; int bossEntityType; int bossEntityIdx; int npcTableIdx; int npcAIFlag; npcAi_t npcAi; npcStruct_t npc; int killerIdx; int killerType; int curDamage; int lastAttackState; int isSummon; float summonTime; float summonValidTime; float autoRecoveryRATime; float autoRecoverySATime; int specialMonster; int skillNumber; skill_t skill[MAX_NUMBER_OF_MONSTER_SKILL]; float skillCooltime[MAX_NUMBER_OF_MONSTER_SKILL]; float skillCastingtime; int skillCastingState; int saveSkillIdx; vec3_t saveSkillTargetPos; int bonusSkillPoint; int skillVariable[MAX_NUMBER_OF_SKILL_VARIABLE]; int selectedSkillIdx; int skillUsePercent[MAX_NUMBER_OF_MONSTER_SKILL]; int totalOptNum; int playerOptNum; int SummonOptIndex[MAX_SUMMON_OPTION_VALUE]; float SummonOptValue[MAX_SUMMON_OPTION_VALUE]; BOOL bUsedSkill[10]; float fSpawnElapsedTime; float fAiTempValue[5]; float fSkillAnimationTime[MAX_NUMBER_OF_MONSTER_SKILL]; float fSkillAnimationPassTime; float optValue[NUM_OPTION_VALUE]; } monsterCharacter_t; #define SAFE_MONSTER_SKILL_INDEX(p) ( p < 0 || p >= MAX_NUMBER_OF_MONSTER_SKILL) ? 0 : 1 typedef std::vector<monsterCharacter_t *> LIST_NONPLAYER_STRUCT;
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#if !defined(AFX_CTERRABILLINGCTRL_H__F366D29E_FA42_4018_8DBA_0A9E735D3184__INCLUDED_) #define AFX_CTERRABILLINGCTRL_H__F366D29E_FA42_4018_8DBA_0A9E735D3184__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTerraBillingCtrl { public: CTerraBillingCtrl(); virtual ~CTerraBillingCtrl(); }; #endif
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#ifndef _TABLE_TOTAL_STRUCTURE_ #define _TABLE_TOTAL_STRUCTURE_ typedef struct { float pro; int optionNumber; float optionPro[MAX_NUMBER_OF_OPTION_IN_CLASS]; int optionIdx[MAX_NUMBER_OF_OPTION_IN_CLASS]; int optionMinValue[MAX_NUMBER_OF_OPTION_IN_CLASS]; int optionMaxValue[MAX_NUMBER_OF_OPTION_IN_CLASS]; } itemOptionSlot_t; struct ITEMCOMMONFIELD_SKILLSPHERE { int skillTableIndex; }; struct ITEMCOMMONFIELD_SPHERE { int sphereGrade; }; struct ITEMCOMMONFIELD_PORTAL { int bindingIdx; }; struct ITEMCOMMONFIELD_PRECOCITY { int precocityTime; int outComeItemIndex; int craftAdditionalPro; int upgradeAdditionalPro; }; struct ITEMCOMMONFIELD_OPTIONSPHERE { int optionSphereType; int optionSphereGrade; }; struct ITEMCOMMONFIELD_MONSTERSPHERE { int monsterIndex; int number; }; struct ITEMCOMMONFIELD_WORLD_PORTAL { BYTE IsActiveWorldPortal[MAX_WORLDS]; }; typedef enum { J_MENTALITY = 0, J_WIND, J_WATER, J_EARTH, J_DEVOTIONAL_KNIGHT, J_ROMING_KNIGHT, J_PIECING_EYES, J_WINDY_ROMER, J_DESTROYER, J_GUARDIAN, J_PROPHECIER, J_TRANSFORMER, J_DEFENDER, J_STRANGER, NUM_JOB_TYPE, } SERVER_JOB_TYPE_t; typedef struct { enum { EPK_TYPE_NORMAL=0, EPK_TYPE_MUCH_CAPACITY, }; enum { EPK_TYPE_UNCHARGE=0, EPK_TYPE_CHARGE, }; enum { EPK_CHARGE_TYPE_NPC=0, EPK_CHARGE_TYPE_ITEM, EPK_CHARGE_TYPE_BOTH, }; enum { EPK_RECYCLE_TYPE_ENABLE=0, EPK_RECYCLE_TYPE_DISABLE, }; }TypeItemTable_t; typedef struct { public: enum{ MAXBYTES_NAME=31, MAXBYTES_DOCUMENT=242, }; enum { MAX_ITEM_TABLE_FLOAT_DATA=10, MAX_ITEM_TABLE_INT_UNRESERVED = 110, }; int idx; int NameIdx; int DocumentIdx; char name[MAXBYTES_NAME+1]; char document[MAXBYTES_DOCUMENT+1]; int level; int type; int classIdx; int rarity; int wearPosition; int size; int weight; int supplyRA; int supplySA; DWORD reqBeforeAT; DWORD req1stAT; DWORD req2ndAT; DWORD req3rdAT; int reqForce; int reqAgility; int reqSoulpower; int reqVitality; int reqNumber; int sellYn; int sellCost; int gambleCost; int durYn; int durability; int repairYn; int onceRepairDecDur; int skinningYn; int skinningPosition; int tagID; int skinModelID[NUM_TABLE_GEN_TYPE]; int tagModelID[MAX_NUMBER_OF_ITEM_PART]; int tagMoveID[MAX_NUMBER_OF_ITEM_PART]; int mdlItemType; int mdlItemID; int iconItemID; int attackAni[NUM_TABLE_GEN_TYPE]; int atkHanded; int atkEffect; int atkPhyMinDmg; int atkPhyMaxDmg; int atkMagMinDmg; int atkMagMaxDmg; int atkDelay; int atkHitPower; int atkLength; int atkRange; float atkCriticalRate; int atkCriticalDmg; int atkBowSACost; int defPower; int defAvoidPower; int defPositiveRes; int defNegativeRes; int epkMaxChargeRA; int epkMaxChargeSA; int epkRecoveryRA; int epkRecoverySA; BYTE epkChargeMethod; BYTE epkChargeType; BYTE epkPackType; int epkChargeCount; BYTE epkRecycleType; int upgBasicEfficiency; int upgNumber; int upgReqExp[6]; int etcItemType; union { int commonField[16]; ITEMCOMMONFIELD_SKILLSPHERE skillSphere; ITEMCOMMONFIELD_SPHERE sphere; ITEMCOMMONFIELD_PORTAL portal; ITEMCOMMONFIELD_PRECOCITY precocity; ITEMCOMMONFIELD_OPTIONSPHERE optionSphere; ITEMCOMMONFIELD_MONSTERSPHERE monsterSphere; ITEMCOMMONFIELD_WORLD_PORTAL WorldPortal; }; itemOptionSlot_t slotOpt[MAX_NUMBER_OF_ITEM_OPTION]; int stackFlag; int useFlag; int skinModelID_job[NUM_JOB_TYPE]; float defVelocity; int defHitPower; BYTE AuthorityType; int iUnReserved[MAX_ITEM_TABLE_INT_UNRESERVED]; int iFluxDataIndex[MAX_ITEM_TABLE_FLOAT_DATA]; float fFluxData[MAX_ITEM_TABLE_FLOAT_DATA]; } itemTable_t; typedef struct { int idx; char name[128]; char printing[128]; float minValue; float maxValue; int group; int grade; DWORD availableOn; int optionSphereType; int dropOptionYn; int unreserved[31]; } itemOptionTable_t; #define MAX_COUNT_OPTION_TABLE 1000 #define MAX_COUNT_OPTION_GROUP_TABLE 1100 #define MAX_OPTION_GRADE 10 #define MAX_OPTIONSTONE_GRADE 5 #define MAX_OPTION_ITEM_TYPE 20 struct OPTIONVALUE { char valueName[64]; float value[MAX_OPTION_GRADE]; }; typedef struct { DWORD availableOn; OPTIONVALUE value_item[MAX_OPTION_ITEM_TYPE]; } optionValue_t; typedef struct { int idx; char name[64]; char printing[64]; int dropYN; int fixationPro; int optionType; int itemType[MAX_OPTION_ITEM_TYPE]; DWORD availableOn; optionValue_t optValue[MAX_OPTIONSTONE_GRADE]; } optionTable_t; typedef struct { int idx; char name[64]; int optionIdx[MAX_NUMBER_OF_ITEM_OPTION]; int optionGrade[MAX_NUMBER_OF_ITEM_OPTION]; } optionGroupTable_t; typedef struct { int index; char type; int optionGrade; float point; int minValue; int maxValue; } monsterSpawnOptionTable_t; typedef struct { int idx; int ClassNameIdx; int wearPosition; int weaponType; int attackAtt; int defenseAtt; int packAtt; int upgradeAtt; int etcAtt; int optionIdx[MAX_NUMBER_OF_OPTION_IN_CLASS]; int optionNumber; int unreserved[ITEM_CLASS_TABLE_UNRESERVED_TOTAL_SIZE - ITEM_CLASS_TABLE_UNRESERVED_USED_SIZE]; } itemClassTable_t; typedef struct { int idx; char name[20]; char document[255]; int classIdx; int itemIdx[MAX_NUMBER_OF_ITEM_IN_CLASS]; int itemNumber; float itemPro[MAX_NUMBER_OF_ITEM_IN_CLASS]; int optionPro[MAX_NUMBER_OF_ITEM_OPTION + 1]; int optionNumber; int balanceOptionLevel[MAX_NUMBER_OF_OPTION_IN_CLASS]; int graphType; float graphXpos[MAX_NUMBER_OF_ITEM_IN_CLASS]; float abc[3]; int unreserved[ITEM_CLASS_GENERATE_UNRESERVED_TOTAL_SIZE - ITEM_CLASS_GENERATE_UNRESERVED_USED_SIZE]; } itemGenerateTable_t; typedef struct { enum { ITEM_T_CHARGE_VALUE =0, MAX_SIZE_OF_ITEM_SPAWN_DATA = 20, }; char name[32]; int itemTableIdx; int optionNumber; int optionIdx[MAX_NUMBER_OF_ITEM_OPTION]; int optionValue[MAX_NUMBER_OF_ITEM_OPTION]; int durability; int reqLevel; int experience; int timer; struct sItemExtendInfo { enum enumItemUseFlag { ITEM_USE_FLAG_UN_CHECK = 1 << 0, ITEM_USE_FLAG_ALLOW_DESTROY = 1 << 1, ITEM_USE_FLAG_ALLOW_REPAIR = 1 << 2, ITEM_USE_FLAG_PRIMIUM = 1 << 3, ITEM_USE_FLAG_USE_TIME = 1 << 4, ITEM_USE_FLAG_USE_DATE = 1 << 5, }; struct sItemSpawnInfoMation { enum enumItemSpawnType { ITEM_SPAWN_TYPE_UNKNOW = 0, ITEM_SPAWN_TYPE_OLDVER = 1, ITEM_SPAWN_TYPE_STORE = 2, ITEM_SPAWN_TYPE_MONSTER = 3, ITEM_SPAWN_TYPE_GAMBLE = 4, ITEM_SPAWN_TYPE_PRECOCITY = 5, ITEM_SPAWN_TYPE_WEB_POST = 6, ITEM_SPAWN_TYPE_CRAFT = 7, ITEM_SPAWN_TYPE_QUEST = 8, }; enum enumItemSpawnType ItemSpawnType; char data[MAX_SIZE_OF_ITEM_SPAWN_DATA]; }; __int64 Serial; sItemSpawnInfoMation ItemSpawnInfomation; int UseFlag; union { int AllowUseTime; int AllowUseDate; }; int CalclateUseDateToSec; }; sItemExtendInfo ItemExtendInfo; } item_t; typedef item_t::sItemExtendInfo::sItemSpawnInfoMation ITEM_SPAWN_INFO; typedef item_t::sItemExtendInfo::enumItemUseFlag ENUM_ITEM_USE_FLAG; typedef struct { int maxLootNumber; int generateIdx[MAX_NUMBER_OF_ITEM_LOOT]; int generateIdxNumber; float generateProbaility[MAX_NUMBER_OF_ITEM_LOOT]; float lootingProbability; int unreserved[MAX_NUMBER_OF_LOOT_ITEM_UNRESERVED_TOTAL_SIZE - MAX_NUMBER_OF_LOOT_ITEM_UNRESERVED_USED_SIZE]; } lootItem_t; typedef struct { public: enum{ MAXBYTES_NAME=31, MAXBYTES_DOCUMENT=242, }; public: int idx; int modelID; int aniSetType; int tagModelID[MAX_NUMBER_OF_ITEM_PART]; int tagMoveID[MAX_NUMBER_OF_ITEM_PART]; int level; char name[MAXBYTES_NAME+1]; char document[MAXBYTES_DOCUMENT+1]; float phySize; int size; int type; int gen; int maxRA; int maxSA; int recoveryRARate; int recoverySARate; int attackAni; int atkPhyMinDmg; int atkPhyMaxDmg; int atkMagMinDmg; int atkMagMaxDmg; int atkHitPower; int atkDelay; int atkLength; int atkRange; float atkCriticalPro; int atkCriticalDmg; int defPower; int defAvoidPower; int defPositiveRes; int defNegativeRes; float velocity; int stunTime; int skillIdx[MAX_NUMBER_OF_MONSTER_SKILL]; int skillLevel[MAX_NUMBER_OF_MONSTER_SKILL]; int skillAni[MAX_NUMBER_OF_MONSTER_SKILL]; int skillNumber; int exp; int genExp; int lootSE; lootItem_t lootItem; int pathFindingSize; int optionGrade; int rareItemGrade; int mapIconType; int defDamageReduce; int atkDefAffectedDegree; int mapDensityWeight; int respawnTime; int AIScriptIdx; int npcAIScriptIdx; float physicalSize; int traceSize; int recognizeSize; int unreserved[116]; } monsterBasicTable_t; typedef struct { int classType; int effectID; int effectLevel[MAX_COUNT_EFFECT_LEVEL]; float fraction; int zpos; int target; int activity; int isSubEffect; int subEffectID; int notDefined[10]; } skillEffect_t; typedef struct { int id; char name[64]; int iconID; int skillClass; char desc[128]; int usageType; int jobType; int autoObtainFlag; skillEffect_t effect; int animID; int reqGenLevel; int reqBaseLevel; int reqSkillID[NUM_OF_REQUIRE_SKILL]; int reqItemType; int reqItem; int reqLength; int reqPartyGen[8]; int attackSkillFlag; int attackAfterFlag; int targetType; char valueName[NUM_OF_SKILL_VALUE][128]; float valueInitial[NUM_OF_SKILL_VALUE]; float valueLevelUp[NUM_OF_SKILL_VALUE]; int valueMaxLevel[NUM_OF_SKILL_VALUE]; int valueGenGradeType[NUM_OF_SKILL_VALUE]; int valueGenGradeClass[NUM_OF_SKILL_VALUE]; int numValue; int sphereCost; int unreserved[127]; } skillTable_t; typedef struct { enum SKILL_DAMAGE_TYPE { NONE_TYPE=0, SKILL_DMG_PHYDMG, SKILL_DMG_MYSTERY_POS_DMG, SKILL_DMG_MYSTERY_NEG_DMG, SKILL_DMG_DEFENCE, }; } Skill_Enum_Data_Type; #define MAX_NUMBER_OF_QUEST_ITEM_GENERATE 8 typedef struct { int monsterTableIdx; int questIdx; int step; int itemNumber; int itemTableIdx[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; float generateProbaility[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; int maxItemCount[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; } oldQuestItemGenerate_t; typedef struct { int monsterTableIdx; int itemNumber; int questIdx[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; int step[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; int itemTableIdx[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; float generateProbaility[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; int maxItemCount[MAX_NUMBER_OF_QUEST_ITEM_GENERATE]; } questItemGenerate_t; struct REWARDFIELD { int exp; int genExp; int genCap; int nak; int itemIndex; int itemNo; int optionGroup; }; struct QSDATAFIELD { int monsterIndex; int monsterNo; int scrollType; union { int rewardField[7]; REWARDFIELD reward; }; int price; int fame; int level; int nextScroll; }; typedef struct { int Index; char name[32]; char description[512]; union { int dataField[14]; QSDATAFIELD data; }; } questscrollTable_t; struct SummonMonster_t { int idx; char name[32]; char doc[512]; float SummonTime; UINT SummonWorldIdx; }; struct GambleItem_t { enum AVAILABLE { OPTION_AVAILABLE_ON_DAGGER = 1, OPTION_AVAILABLE_ON_1HSWORD, OPTION_AVAILABLE_ON_2HSWORD, OPTION_AVAILABLE_ON_BOW, OPTION_AVAILABLE_ON_STAFF, OPTION_AVAILABLE_ON_SPIRITOR, OPTION_AVAILABLE_ON_CLAW, OPTION_AVAILABLE_ON_ARMORS, OPTION_AVAILABLE_ON_UPPER, OPTION_AVAILABLE_ON_LOWER, OPTION_AVAILABLE_ON_AIRPROTECTOR, OPTION_AVAILABLE_ON_BODYPROTECTOR, OPTION_AVAILABLE_ON_GLOVES, OPTION_AVAILABLE_ON_BOOTS, OPTION_AVAILABLE_ON_RING, OPTION_AVAILABLE_ON_NECKLACE, OPTION_AVAILABLE_ON_BRACELET, OPTION_AVAILABLE_ON_EARRING, OPTION_AVAILABLE_ON_EPACK, OPTION_AVAILABLE_ON_ETC, }; int type; std::vector<int> vItem; std::vector<int> vOption; std::vector<float> vGambleRate; float TotalGamebleRate; ~GambleItem_t() { vItem.clear(); vOption.clear(); vGambleRate.clear(); }; }; struct AUTOREWARDFIELD { int exp; int genExp; int genCap; int nak; int skillIdx; int itemIdx; int itemNo; int optionGroup; int fame; int nextScroll; int chaoPoin; int rewardchaoPoint; int regClass; int regItemIndex0; int regItemNo0; int regItemOption0; int regItemIndex1; int regItemNo1; int regItemOption1; int regItemIndex2; int regItemNo2; int regItemOption2; int regItemIndex3; int regItemNo3; int regItemOption3; int questexcute; int questitemindex; }; struct AUTOQSDATAFIELD { int monsterIdx; int monsterNo; int npcIdx; int missionItemIdx; int missionTime; int type; int level; int startexp; int startLpack; int endLpack; union { int rewardField[27]; AUTOREWARDFIELD reward; }; }; typedef struct { int Index; char name[32]; union { int dataField[35]; AUTOQSDATAFIELD data; }; } autoQuestScrollTable_t; struct Consideration_t { int Idx; char Name[32]; int Quantity; int Exp; int GenExp; float SelectRate; }; typedef struct { int index; BOOL bcontrol; BOOL bgamble; int levelMin; int levelMax; int joinNum; BOOL bdeposit; int deposit; int progressIdx; } golryunManagerTable_t; typedef struct { int index; int rewardIdx; unsigned int statusTime[7]; } golryunProgressTable_t; typedef struct { int chooseRate; int expRate; int rewardExp; int rewardItem; int provisionNum; bool setOption; } golryunRewardField; typedef struct { int id; int groupIdx; golryunRewardField rewardField[3]; } golryunItemGroupTable_t; typedef struct { int index; int rewardType; BOOL bsetWaiting; int waitingExp; BOOL bsetDefeat; int defeatExp; int setReward; int rewardItemRate; int rewardGroupIdx[3]; } golryunRewardManagerTable_t; #endif
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#if !defined(AFX_SKILLDATACHECKPROC_H__58F15E15_DEF2_4990_A861_7B332E6E2B0A__INCLUDED_) #define AFX_SKILLDATACHECKPROC_H__58F15E15_DEF2_4990_A861_7B332E6E2B0A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillDataCheckProc { public: CSkillDataCheckProc(); virtual ~CSkillDataCheckProc(); bool CheckSkillProc(void *pPc,CStr_Skill_Msg *msg); }; extern CSkillDataCheckProc g_SkillDataCheckProc; #endif
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#include "../global.h" #ifdef _OLD_SKILL_VER void SKILL_WaterFreezer( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, slowPro, slowRate, magbonus; int slowTime; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; slowPro = pValue[SKILL_VALUE_1]; slowTime = (int)pValue[SKILL_VALUE_2] * 1000; slowRate = pValue[SKILL_VALUE_3]; magbonus = pValue[SKILL_VALUE_4]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.hitRate = 100; msginfo.attack.phyMinDmg = (int)( (float)pc->calMagMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMinDmg + magbonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calMagMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMaxDmg + magbonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.attack.etcInfo = MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY; msginfo.attack.etcData0 = 2000; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 10; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_CURSE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_POSITIVE; msginfo.affect.startTime = g_globalTime + 1000; msginfo.affect.keepTime = msginfo.affect.startTime + slowTime; msginfo.affect.hitRate = (int)slowPro; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.affect.common.type[0] = AFFDATA_TYPE_VELOCITY_RATE; msginfo.affect.common.data[0] = -(int)slowRate; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_RARecovery(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRecovery = pValue[SKILL_VALUE_0]; switch( pc->targetType ) { case ENTITY_PC : g_pc[pc->targetIdx].curRA += raRecovery; g_pc[pc->targetIdx].curRA += (float)raRecovery * g_pc[pc->targetIdx].optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( g_pc[pc->targetIdx].curRA > g_pc[pc->targetIdx].calMaxRA ) g_pc[pc->targetIdx].curRA = g_pc[pc->targetIdx].calMaxRA; break; } } void SKILL_HitandReturn(void* pPc, float* pValue) { float dmg, hitPro; float moveSp, criPro, phybonus; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); dmg = pValue[SKILL_VALUE_0]; hitPro = pValue[SKILL_VALUE_1]; moveSp = pValue[SKILL_VALUE_2]; criPro = pValue[SKILL_VALUE_3]; phybonus = pValue[SKILL_VALUE_4]; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)((float)pc->calHitPower * hitPro * 0.01f); msginfo.attack.phyMinDmg = (int)((float)pc->calPhyMinDmg + (float)pc->calPhyMinDmg * hitPro * 0.01 + (float)pc->calMagMinDmg + phybonus); msginfo.attack.phyMaxDmg = (int)((float)pc->calPhyMaxDmg + (float)pc->calPhyMaxDmg * hitPro * 0.01 + (float)pc->calMagMaxDmg + phybonus); msginfo.attack.criticalRate = (int)criPro; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_BeFrozen(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, freezePro, magbonus; int keepTime; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; freezePro = pValue[SKILL_VALUE_1]; keepTime = (int)pValue[SKILL_VALUE_2] * 1000; magbonus = pValue[SKILL_VALUE_3]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.hitRate = 100; msginfo.attack.phyMinDmg = (int)( (float)pc->calMagMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMinDmg + magbonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calMagMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMaxDmg + magbonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 13; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_CURSE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_POSITIVE; msginfo.affect.startTime = g_globalTime + 1000; msginfo.affect.keepTime = msginfo.affect.startTime + (int)keepTime; msginfo.affect.hitRate = (int)freezePro; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.affect.common.type[0] = AFFDATA_TYPE_PARALYSIS; msginfo.affect.common.data[0] = 0; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_TrainStaff( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg; dmg = pValue[SKILL_VALUE_0]; pc->calMagMinDmg += dmg; pc->calMagMaxDmg += dmg; } void SKILL_CoolFrame(void* pPc, float* pValue) { float dmg; float magbonus; messageInfo_t msginfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; dmg = pValue[SKILL_VALUE_0]; magbonus = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.hitRate = 100; msginfo.attack.phyMinDmg = (int)( (float)pc->calMagMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMinDmg + magbonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calMagMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMaxDmg + magbonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_SAUseDecrease( void* pPc, float* pValue) { int keepTime; float DecSa; messageInfo_t msginfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; DecSa = pValue[SKILL_VALUE_0]; keepTime = (int)pValue[SKILL_VALUE_1] * 1000; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 31; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + keepTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_DECREASESAUSE; msginfo.affect.common.data[0] = DecSa; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_Resurrection(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRec = pValue[SKILL_VALUE_0]; float saRec = pValue[SKILL_VALUE_1]; float expRecRate = pValue[SKILL_VALUE_2]; message_t message; switch(pc->targetType){ case ENTITY_PC : if( g_pc[pc->targetIdx].alive ) return; break; default: case ENTITY_MONSTER : case ENTITY_NPC : return; break; } message.type = MSG_ETC; message.fromIdx = pc->idx; message.fromType = ENTITY_PC; strcpy( message.fromName, pc->name ); message.toType = pc->targetType; message.toIdx = pc->targetIdx; message.worldIdx = pc->worldIdx; message.sendTime = g_globalTime; message.receiveTime = g_globalTime + 1500; message.data[0] = MSG_ETC_RESURRECTION; message.data[1] = (int)raRec; message.data[2] = (int)saRec; message.data[3] = (int)expRecRate; AI_SendMessage( &message ); } void SKILL_WatSelfHeal(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRecovery = pValue[SKILL_VALUE_0]; switch( pc->entityType ) { case ENTITY_PC : g_pc[pc->idx].curRA += raRecovery; g_pc[pc->idx].curRA += (float)raRecovery * g_pc[pc->idx].optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( g_pc[pc->idx].curRA > g_pc[pc->idx].calMaxRA ) g_pc[pc->idx].curRA = g_pc[pc->idx].calMaxRA; break; } } void SKILL_ManaShield( void* pPc, float* pValue ) { float keepTime; messageInfo_t msginfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; keepTime = pValue[SKILL_VALUE_0] * 1000.0f; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 47; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_MANASHIELD; msginfo.affect.common.data[0] = (int)1; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_SummonJude(void* pPc, float* pValue) { float dmg, magBonus, range; messageInfo_t msginfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; dmg = pValue[SKILL_VALUE_0]; magBonus = pValue[SKILL_VALUE_1]; range = pValue[SKILL_VALUE_2]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitRate = 100; msginfo.attack.phyMinDmg = (int)( (float)pc->calMagMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMinDmg + magBonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calMagMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMaxDmg + magBonus); msginfo.attack.delayTime = pc->calAttackDelay; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message, (int)range, MSG_RANGE_TYPE_TARGET ); } void SKILL_RARecovery2(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRecovery = pValue[SKILL_VALUE_0]; switch( pc->targetType ) { case ENTITY_PC : g_pc[pc->targetIdx].curRA += raRecovery; g_pc[pc->targetIdx].curRA += (float)raRecovery * g_pc[pc->targetIdx].optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( g_pc[pc->targetIdx].curRA > g_pc[pc->targetIdx].calMaxRA ) g_pc[pc->targetIdx].curRA = g_pc[pc->targetIdx].calMaxRA; break; } } void SKILL_ResurrectionUpgrade(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRec = pValue[SKILL_VALUE_0]; float saRec = pValue[SKILL_VALUE_1]; float expRecRate = pValue[SKILL_VALUE_2]; message_t message; switch( pc->targetType ) { case ENTITY_PC : if( g_pc[pc->targetIdx].alive ) return; break; case ENTITY_MONSTER : case ENTITY_NPC : return; break; } message.type = MSG_ETC; message.fromIdx = pc->idx; message.fromType = ENTITY_PC; strcpy( message.fromName, pc->name ); message.toType = pc->targetType; message.toIdx = pc->targetIdx; message.worldIdx = pc->worldIdx; message.sendTime = g_globalTime; message.receiveTime = g_globalTime + 1500; message.data[0] = MSG_ETC_RESURRECTION; message.data[1] = (int)raRec; message.data[2] = (int)saRec; message.data[3] = (int)expRecRate; AI_SendMessage( &message ); } void SKILL_AttackDmgUp(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg = pValue[SKILL_VALUE_0]; float keepTime = pValue[SKILL_VALUE_1] * 1000.0f; messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); memset( &message, 0, sizeof( message_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 52; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.common.type[0] = AFFDATA_TYPE_PHYDAMAGE; msginfo.affect.common.data[0] = dmg; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_SkillSooho(void* pPc, float* pValue) { float dmg; float magbonus; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); dmg = pValue[SKILL_VALUE_0]; magbonus = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.hitRate = 100; msginfo.attack.phyMinDmg = (int)( (float)pc->calMagMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMinDmg + magbonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calMagMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calPhyMaxDmg + magbonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_IncreaseRa(void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float increaseRA = pValue[SKILL_VALUE_0]; float keepTime = pValue[SKILL_VALUE_1] * 1000.0f; messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); memset( &message, 0, sizeof( message_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 59; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.common.type[0] = AFFDATA_TYPE_MAXRA; msginfo.affect.common.data[0] = increaseRA; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_RARecovery3(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRecovery = pValue[SKILL_VALUE_0]; switch( pc->targetType ) { case ENTITY_PC : g_pc[pc->targetIdx].curRA += raRecovery; g_pc[pc->targetIdx].curRA += (float)raRecovery * g_pc[pc->targetIdx].optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( g_pc[pc->targetIdx].curRA > g_pc[pc->targetIdx].calMaxRA ) g_pc[pc->targetIdx].curRA = g_pc[pc->targetIdx].calMaxRA; break; } } playerCharacter_t* GetPCPointer(const int Idx) { if((Idx < 0) || (Idx >= MAX_PCS)) return NULL; if(FALSE == g_pc[Idx].active) return NULL; return &g_pc[Idx]; } void SKILL_Groupheal(void* parampPc, float* pValue) { playerCharacter_t* pPc = NULL; pPc = static_cast<playerCharacter_t *>(parampPc); if( NULL == pPc) return; float raRecovery=0.0f; float range=0.0f; raRecovery = pValue[SKILL_VALUE_0]; range = pValue[SKILL_VALUE_1]; pPc->curRA += raRecovery; pPc->curRA += (float)raRecovery * pPc->optValue[OV_HEAL_EFFICIENCY] * 0.01f; if(pPc->curRA > pPc->calMaxRA) pPc->curRA = pPc->calMaxRA; playerCharacter_t* pMemberPC=NULL; partyMember_t* pPartyMemberList=NULL; int PartyMemberIdx=0; for(PartyMemberIdx = 0; PartyMemberIdx < MAX_NUMBER_OF_PARTY_MEMBER ; PartyMemberIdx ++){ pPartyMemberList=&(pPc->member[PartyMemberIdx]); if ( pPartyMemberList == NULL) continue; if(pPartyMemberList->serverIndex < 0 ) continue; if( pPartyMemberList->serverIndex != g_config.gameServerNo ) continue; pMemberPC=GetPCPointer(pPartyMemberList->idxOnServer); if(NULL == pMemberPC) continue; if(FALSE == pMemberPC->alive ) continue; if(pPc == pMemberPC) continue; if ( pMemberPC->worldIdx != pPc->worldIdx ) continue; if(0 != stricmp(pMemberPC->name, pPartyMemberList->memberName ) ) continue; if( GTH_GetDistance2D( pPc->position, pMemberPC->position) > range ) continue; pMemberPC->curRA += raRecovery; pMemberPC->curRA += (float)raRecovery * pMemberPC->optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( pMemberPC->curRA > pMemberPC->calMaxRA ) pMemberPC->curRA = pMemberPC->calMaxRA; } } #endif
C++
#include "../global.h" #include "SkillApp.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif #define CHARACTER_DEFAULT_GEN_LEVEL 1 CSkillCastData g_SkillCastDataList; CSkillDataGlobal g_SkillDataGlobal; CSkillDataTableList g_SkillDataTableList; CSkillDataGlobal::CSkillDataGlobal() { } CSkillDataGlobal::~CSkillDataGlobal() { Clear(); } void CSkillDataGlobal::Clear() { g_SkillCastDataList.Clear(); g_SkillDataTableList.Clear(); g_SkillTableDB.ClearDB(); } float CSkillDataGlobal::GetValue(void *pPc,BYTE _Type,CStr_Skill_Msg *msg,int _nSkillID,int _nMySkillIndex) { int nSkillID=_nSkillID; int nMySkillIndex=_nMySkillIndex; if(msg) { nSkillID = msg->nSkillID; nMySkillIndex = msg->nMySkillIndex; } float fError = 0.0f; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(nSkillID); if(pSkillTable==NULL) return fError; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return fError; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type == _Type) { CSkillTableData *pTable = g_SkillDataTableList.Get(_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) { break; } int GenLevel = CHARACTER_DEFAULT_GEN_LEVEL; if(msg != NULL && msg->nSkillLevel > 0) { GenLevel = msg->nSkillLevel; } else if(msg != NULL && msg->pPartyMeber != NULL) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPartyMeber); if(pc !=NULL && (nMySkillIndex >=0 && nMySkillIndex <MAX_NUMBER_OF_SKILL )) { GenLevel = pc->skill[nMySkillIndex].level.gen[pTable->m_bGenGrade]; } } else if(pTable->m_bGenGrade < NUM_JOB_TYPE) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc !=NULL && (nMySkillIndex >=0 && nMySkillIndex <MAX_NUMBER_OF_SKILL )) { GenLevel = pc->skill[nMySkillIndex].level.gen[pTable->m_bGenGrade]; } } if(pTable->m_bMaxLv < GenLevel) { GenLevel = pTable->m_bMaxLv; } if(GenLevel <= 0) GenLevel=CHARACTER_DEFAULT_GEN_LEVEL; if(GenLevel ==CHARACTER_DEFAULT_GEN_LEVEL) { return pTable->m_fValue; } else { CSkillTableData *pvalue = g_SkillDataTableList.Get(_Type,pDataFormat->m_ValueList[i].m_nIndex-1+GenLevel-CHARACTER_DEFAULT_GEN_LEVEL); if(pvalue == NULL) { break; } return pvalue->m_fValue; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } #ifdef SKILL_TEST_VERSION TRACE("Error!! CSkillProcAttack::GetValue ...Type %d .. SkillID %d \n",_Type,nSkillID); #endif return fError; } int CSkillDataGlobal::GetGenLevel(void *pPc,int nSkillID,int _nMySkillIdx) { return CHARACTER_DEFAULT_GEN_LEVEL; } int CSkillDataGlobal::GetGrade(int pcJob) { switch(pcJob) { case J_MENTALITY: case J_DEVOTIONAL_KNIGHT: case J_ROMING_KNIGHT: return J_MENTALITY; case J_WIND : case J_PIECING_EYES: case J_WINDY_ROMER: return J_WIND; case J_WATER: case J_DESTROYER: case J_GUARDIAN: return J_WATER; case J_EARTH: case J_TRANSFORMER: case J_DEFENDER: return J_EARTH; } #ifdef SKILL_TEST_VERSION TRACE("Error!! GetGrade %d \n,pcJob"); #endif return -1; } CSkillCastValue * CSkillDataGlobal::GetCastValue(void *pPc,void *pMon,int nSkillID,BYTE _Type,int nLevel,int _nMySkillIdx) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(nSkillID); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return NULL; CSkillCastValue *pTable =NULL; int i; int GenLevel=CHARACTER_DEFAULT_GEN_LEVEL,MaxGenLevel=CHARACTER_DEFAULT_GEN_LEVEL; for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { if(pDataFormat->m_ValueList[i].m_Type == SKILL_CAST_TABLE_INDEX) continue; if(pPc) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); int nGrade = GetGrade(pc->pcJob); if(nGrade <0) continue; if(_nMySkillIdx > -1 && _nMySkillIdx < MAX_NUMBER_OF_SKILL) { if(pc) GenLevel = pc->skill[_nMySkillIdx].level.gen[nGrade]; } else if(pPc != NULL) { if(pc) { for(int j=0;j<MAX_NUMBER_OF_SKILL;j++) { if(pc->skill[j].tableIdx == nSkillID) { GenLevel = pc->skill[j].level.gen[nGrade]; break; } } } } else { GenLevel=nLevel; } } else { GenLevel=CHARACTER_DEFAULT_GEN_LEVEL; } if(GenLevel <= 0) GenLevel=CHARACTER_DEFAULT_GEN_LEVEL; if(MaxGenLevel < GenLevel) { MaxGenLevel = GenLevel; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type == _Type) { pTable = g_SkillCastDataList.Get(pDataFormat->m_ValueList[i].m_nIndex); if(pTable == NULL) { return NULL; } CSkillCastValue *pLevelValue = g_SkillCastDataList.Get(pDataFormat->m_ValueList[i].m_nIndex+(MaxGenLevel-CHARACTER_DEFAULT_GEN_LEVEL)); if(pLevelValue == NULL) return pTable; return pLevelValue; } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } #ifdef SKILL_TEST_VERSION TRACE("Error! GetCastValue nSkillID %d, _Type %d\n", nSkillID , _Type ); #endif return NULL; } playerCharacter_t* CSkillDataGlobal::GetPCPointer(const int Idx) { if((Idx < 0) || (Idx >= MAX_PCS)) { return NULL; } if(FALSE == g_pc[Idx].active) { return NULL; } return &g_pc[Idx]; } int CSkillDataGlobal::GetLimitlevel(int skillTableIdx,int nGenType) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return 0; int nGenLevel=0; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { CSkillTableData *pTable = g_SkillDataTableList.Get(pDataFormat->m_ValueList[i].m_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) continue; if(pTable->m_bMaxLv > nGenLevel) { nGenLevel = pTable->m_bMaxLv; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return nGenLevel; } int CSkillDataGlobal::GetGradeClass(int skillTableIdx,int nGenType) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return 0; int nGenCapablity=0; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { if( pDataFormat->m_ValueList[i].m_Type == SKILL_CAST_TABLE_INDEX) continue; CSkillTableData *pTable = g_SkillDataTableList.Get(pDataFormat->m_ValueList[i].m_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) continue; if(pTable->m_bGenGrade == nGenType && pTable->m_bGenCapablity > nGenCapablity) { nGenCapablity = pTable->m_bGenCapablity; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return nGenCapablity; } int CSkillDataGlobal::GetMessageType(int Type, message_t *message ) { for(int i=0;i<MAX_SKILL_MESSAGE_DATA;i++) { if(message->Type[i] == Type) { return message->data[i]; } } return 0; } int CSkillDataGlobal::IsDataFormatType(const int skillTableIdx,const int Type) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return 0; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return 0; for(int i=0;i<CSkillDataFormat::MAX_NUM_OF_DATA;i++) { if(0 == pDataFormat->m_Data[i]) return 0; if(Type == pDataFormat->m_Data[i]) { return true; } } return 0; }
C++
#if !defined(AFX_SKILLPROC_H__1D5E71BE_020A_417C_B7ED_E12B3419AC52__INCLUDED_) #define AFX_SKILLPROC_H__1D5E71BE_020A_417C_B7ED_E12B3419AC52__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define SKILL_TEST_VERSION 1 class CSkillProc { public: CSkillProc(); virtual ~CSkillProc(); bool Active(void *pPc,CStr_Skill_Msg *msg); bool BasicActive(void *pPc,CStr_Skill_Msg *msg); bool AttackActive(void *pPc,CStr_Skill_Msg *msg); bool AffectActive(void *pPc,CStr_Skill_Msg *msg); bool AffectCommonActive(void *pPc,CStr_Skill_Msg *msg); bool AffectSpe(void *pPc,CStr_Skill_Msg *msg); bool MessageActive(void *pPc,CStr_Skill_Msg *msg); int Proc(void *pPc,CStr_Skill_Msg *msg); bool CastActive(void *pPc,CStr_Skill_Msg *msg); bool SendMessageProc(void *pPc,CStr_Skill_Msg *msg); bool MakeMessageProc(void *pPc,CStr_Skill_Msg *msg); void MultiDamageSkill(void *pPc,CStr_Skill_Msg *msg,int Index); CSkillProcAffectSpe *GetAffectSpe() { return &m_AffectSpe; } public: CSkillProcBasic m_BasicDataProc; CSkillProcAttack m_AttackDataProc; CSkillProcAffect m_AffectDataProc; CSkillProcAffectCommon m_AffectCommonDataProc; CSkillProcAffectSpe m_AffectSpe; }; extern CSkillProc g_SkillProc; #endif
C++
#include "../global.h" #include "SkillApp.h" CSkillProcAttack::CSkillProcAttack() { } CSkillProcAttack::~CSkillProcAttack() { } int CSkillProcAttack::GetAttackType(BYTE _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_ATK_TYPE_NORMAL: return MSGINFO_ATK_TYPE_NORMAL; case SKILL_ATK_TYPE_MAGIC: return MSGINFO_ATK_TYPE_MAGIC; case SKILL_ATK_TYPE_EFFECT: return MSGINFO_ATK_TYPE_EFFECT; case SKILL_ATK_TYPE_NONE: return MSGINFO_ATK_TYPE_NONE; } TRACE("Error!! GetAttackType ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetHitPower(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_HITPOWER_HITPRO: { float fHitPro = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITPOWER,msg); playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { return (int)((float)pc->calHitPower * fHitPro * 0.01f); } } break; case SKILL_HITPOWER_NORMAL: { switch(msg->pDataFormat->m_ClassType) { case SKILL_CLASS_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(NULL == pc) return 0; float fHitPro = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITPOWER,msg); return (int)((float)pc->calHitPower * (1.0f + fHitPro * 0.01f)); } break; case SKILL_CLASS_MON: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(NULL == pMon) return 0; float fHitPro = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITPOWER,msg); return (int)((float)pMon->calHitPower * (1.0f + fHitPro * 0.01f)); } break; } } break; case SKILL_HITPOWER_VALUE: { float fHitPro = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITPOWER,msg); return fHitPro; } break; } TRACE("Error!! GetHitPower ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetHiteRate(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_HITRATE_VALUE: { float fHitRate = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITRATE,msg); return fHitRate; } break; case SKILL_HITRATE_PANELTY: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); float fHitRate = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_HITRATE,msg); if(pc) { if(!SAFE_MONSTER(pc->targetIdx)) return 0; int level = (pc->level - g_monster[pc->targetIdx].basic.level); if( level < 0 ) level = 0; float panelty = 1.0f - 0.03 * (float)level; return (fHitRate * 0.01 * panelty); } break; } } TRACE("Error!! GetHiteRate ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetPhyMinDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_PHYMINDMG_NORMAL: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMINDMG,msg); return (int)( (float)pc->calPhyMinDmg * (1.0f + fDmg * 0.01f) + pc->calMagMinDmg ); } } break; case SKILL_PHYMINDMG_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMINDMG,msg); return fDmg; } } break; case SKILL_PHYMINDMG_MON: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMINDMG,msg); return fDmg + pMon->calPhyMinDmg; } } break; case SKILL_PC_PHYMINDMG_ADD_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { int nGrade = g_SkillDataGlobal.GetGrade(pc->pcJob); if(nGrade <0 || nGrade >= SKILL_MAX_BASIC_JOB_TYPE) return 0; float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYBONUS_MENTALITY+nGrade,msg); pc->calPhyMinDmg += fDmg; return 0; } } break; case SKILL_PHYMINDMG_MAGIC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMINDMG,msg); return (int)((float)pc->calMagMinDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMinDmg ); } } break; case SKILL_PHYMINDMG_NORMAL_PHYBONUS : { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMINDMG,msg); float fBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYBONUS,msg); return (int)( (float)pc->calPhyMinDmg * (1.0f + fDmg * 0.01f ) + pc->calMagMinDmg + fBonus ); } } break; case SKILL_PHYMINDMG_MAGIC_PHYBONUS: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMINDMG,msg); float fPosBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS,msg); return (int)((float)pc->calMagMinDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMinDmg + fPosBonus); } } break; } TRACE("Error!! GetPhyMinDmg ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetPhyMaxDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_PHYMAXDMG_NORMAL: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMAXDMG,msg); return (int)( (float)pc->calPhyMaxDmg * (1.0f + fDmg * 0.01f) + pc->calMagMaxDmg ); } } break; case SKILL_PHYMAXDMG_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMAXDMG,msg); return fDmg; } } break; case SKILL_PHYMAXDMG_MON: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMAXDMG,msg); return fDmg + pMon->calPhyMaxDmg; } } break; case SKILL_PC_PHYMAXDMG_ADD_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { int nGrade = g_SkillDataGlobal.GetGrade(pc->pcJob); if(nGrade <0 || nGrade >= SKILL_MAX_BASIC_JOB_TYPE) return 0; float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYBONUS_MENTALITY+nGrade,msg); pc->calPhyMaxDmg += fDmg; return 0; } } break; case SKILL_PHYMAXDMG_MAGIC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMAXDMG,msg); return (int)((float)pc->calMagMaxDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMaxDmg ); } } break; case SKILL_PHYMAXDMG_NORMAL_PHYBONUS : { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYMAXDMG,msg); float fBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_PHYBONUS,msg); return (int)( (float)pc->calPhyMaxDmg * (1.0f + fDmg * 0.01f) + pc->calMagMaxDmg + fBonus ); } } break; case SKILL_PHYMAXDMG_MAGIC_PHYBONUS: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMAXDMG,msg); float fPosBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS,msg); return (int)((float)pc->calMagMaxDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMaxDmg + fPosBonus); } } break; } TRACE("Error!! GetPhyMaxDmg ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetPosMinDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_POSMINDMG_MON_MAGIC: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMINDMG,msg); return fVal + pMon->calMagMinDmg; } } break; case SKILL_PC_POSMINDMG_ADD_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { int nGrade = g_SkillDataGlobal.GetGrade(pc->pcJob); if(nGrade <0 || nGrade >= SKILL_MAX_BASIC_JOB_TYPE) return 0; float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS_MENTALITY+nGrade,msg); pc->calMagMinDmg += fDmg; return 0; } } break; case SKILL_POSMINDMG_MAGIC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMINDMG,msg); return (int)((float)pc->calMagMinDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMinDmg ); } } break; case SKILL_POSMINDMG_MAGIC_PHYBONUS: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMINDMG,msg); float fPosBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS,msg); return (int)((float)pc->calMagMinDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMinDmg + fPosBonus); } } break; } TRACE("Error!! GetPosMinDmg ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetPosMaxDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_POSMAXDMG_MON_MAGIC: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMAXDMG,msg); return fVal + pMon->calMagMaxDmg; } } break; case SKILL_PC_POSMAXDMG_ADD_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { int nGrade = g_SkillDataGlobal.GetGrade(pc->pcJob); if(nGrade <0 || nGrade >= SKILL_MAX_BASIC_JOB_TYPE) return 0; float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS_MENTALITY+nGrade,msg); pc->calMagMaxDmg += fDmg; return 0; } } break; case SKILL_POSMAXDMG_MAGIC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMAXDMG,msg); return (int)((float)pc->calMagMaxDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMaxDmg ); } } break; case SKILL_POSMAXDMG_MAGIC_PHYBONUS: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fDmg = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSMAXDMG,msg); float fPosBonus = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_POSBONUS,msg); return (int)((float)pc->calMagMaxDmg * ( 1.0f + fDmg * 0.01f ) + pc->calMagMaxDmg + fPosBonus); } } break; } TRACE("Error!! GetPosMaxDmg ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetNegMinDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case NUM_SKILL_NEGMINDMG: break; } return NO_TYPE; } int CSkillProcAttack::GetNegMaxDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case NUM_SKILL_NEGMAXDMG: break; } return NO_TYPE; } int CSkillProcAttack::GetCriticalRate(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_CRITICALRATE_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_CRITICALRATE,msg); return fVal; } } break; case SKILL_CRITICALRATE_CALCRITICALRATE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_CRITICALRATE,msg); return fVal + pc->calCriticalRate; } } break; } TRACE("Error!! GetCriticalRate ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetCriticalDamage(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_CRITICALDAMAGE_VALUE: { return 0; } break; } TRACE("Error!! GetCriticalDamage ... %d \n",_Type); return NO_TYPE; } int CSkillProcAttack::GetDelayTime(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case ATTACK_DELAY_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { return pc->calAttackDelay; } } break; case ATTACK_DELAY_MONSTER: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { return pMon->calAttackDelay; } } break; case ATTACK_DELAY_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_DELAYTIME,msg); return fVal; } } break; } TRACE("Error!! GetDelayTime \n"); return NO_TYPE; } int CSkillProcAttack::GetRepeatNum(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_REPEATNUM_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_REPEATNUM,msg); return fVal; } } break; case SKILL_REPEATNUM_CAL: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fKeepTime = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_KEEPTIME,msg); float fRepeatTime = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_REPEAT_DELAY_TIME,msg); int nVal = (int)( fKeepTime / fRepeatTime ); return nVal; } } break; } return NO_TYPE; } int CSkillProcAttack::GetRepeatDelayTime(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_REPEATDELAYTIME_VALUE: { return 0; } break; } return NO_TYPE; } int CSkillProcAttack::GetEtcType(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_ATK_ETC_INFO_STUNPRO: case SKILL_ATK_ETC_INFO_STUNTIME: { return MSGINFO_ATK_ETC_INFO_STUN; } break; case SKILL_ATK_ETC_INFO_RASTEAL : return MSGINFO_ATK_ETC_INFO_RASTEAL; break; case SKILL_ATK_ETC_INFO_STUN: return MSGINFO_ATK_ETC_INFO_STUN; break; case SKILL_ATK_ETC_INFO_SHOCK : return MSGINFO_ATK_ETC_INFO_SHOCK; break; case SKILL_ATK_ETC_INFO_FREEZE: return MSGINFO_ATK_ETC_INFO_FREEZE; break; case SKILL_ATK_ECT_INFO_PUSHED: return MSGINFO_ATK_ECT_INFO_PUSHED; break; case SKILL_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER: return MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER; break; case SKILL_ATK_ETC_MULTIDAMAGE_DELAY: return MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY; break; case SKILL_ATK_ETC_INFO_HIDE: return MSGINFO_ATK_ETC_INFO_HIDE; break; case SKILL_ATK_ETC_MULTIDAMAGE_DELAY_WEAPON_TYPE_MAGIC_BOW: return MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY; break; case SKILL_ATK_DAMAGE_TARGET_100_ELSE_LITE_DAMAGE: return MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_100_ELSE_LITE_DAMAGE; break; case SKILL_ATK_ETC_RA_RATIO_POS_DAMAGE: return MSGINFO_ATK_ETC_RA_RATIO_DAMAGE; break; case SKILL_ATK_ETC_RA_RATIO_PHY_DAMAGE: return MSGINFO_ATK_ETC_RA_RATIO_DAMAGE; break; } return MSGINFO_ATK_ETC_INFO_NONE; } int CSkillProcAttack::GetEtcInfo(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_ATK_ETC_INFO_NONE: { return 0; } break; case SKILL_ATK_ETC_INFO_RASTEAL: break; case SKILL_ATK_ETC_INFO_STUNPRO: { if(msg->pDataFormat->m_ClassType == SKILL_CLASS_PC) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ATK_ETC_INFO_STUN_PRO,msg); return fVal; } } else if(msg->pDataFormat->m_ClassType == SKILL_CLASS_MON) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ATK_ETC_INFO_STUN_PRO,msg); return fVal; } } } break; case SKILL_ATK_ETC_INFO_STUNTIME: { if(msg->pDataFormat->m_ClassType == SKILL_CLASS_PC) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ATK_ETC_INFO_STUN_TIME,msg); return fVal; } } else if(msg->pDataFormat->m_ClassType == SKILL_CLASS_MON) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ATK_ETC_INFO_STUN_TIME,msg); return fVal; } } } break; case SKILL_ATK_ETC_INFO_SHOCK: break; case SKILL_ATK_ETC_INFO_FREEZE: break; case SKILL_ATK_ECT_INFO_PUSHED: { return 0; } break; case SKILL_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER: break; case SKILL_ATK_ETC_MULTIDAMAGE_DELAY: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_MULTIDAMAGE_DELAY,msg); return fVal; } } break; case SKILL_ATK_ETC_MULTIDAMAGE_DELAY_INC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_MULTIDAMAGE_DELAY_INC,msg); return fVal; } } break; case SKILL_ATK_ETC_INFO_HIDE: break; case SKILL_ATK_ETC_RA_RATIO_POS_DAMAGE: { if(msg->pDataFormat->m_ClassType == SKILL_CLASS_PC) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_RA_RATIO_POS_DAMAGE,msg); return fVal; } } else if(msg->pDataFormat->m_ClassType == SKILL_CLASS_MON) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_RA_RATIO_POS_DAMAGE,msg); return fVal; } } } break; case SKILL_ATK_ETC_RA_RATIO_PHY_DAMAGE: { if(msg->pDataFormat->m_ClassType == SKILL_CLASS_PC) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_RA_RATIO_PHY_DAMAGE,msg); return fVal; } } else if(msg->pDataFormat->m_ClassType == SKILL_CLASS_MON) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(pMon) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_ETC_RA_RATIO_PHY_DAMAGE,msg); return fVal; } } } break; } return NO_TYPE; }
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#if !defined(AFX_SKILLPROCAFFECTSPE_H__C512C7E8_AA20_4FEE_9836_43C1F9C104F5__INCLUDED_) #define AFX_SKILLPROCAFFECTSPE_H__C512C7E8_AA20_4FEE_9836_43C1F9C104F5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillProcAffectSpe { public: CSkillProcAffectSpe(); virtual ~CSkillProcAffectSpe(); int GetType(BYTE _Type); int GetSpecialIdx(BYTE _Type, void *pPc,CStr_Skill_Msg *msg); float GetSpecialData(BYTE _Type,BYTE _Index, void *pPc,CStr_Skill_Msg *msg); bool Proc(int nSkillID,void *pPc,AFFECTDATA_SPECIAL *spe); }; #endif
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#include "../global.h" #include "SkillApp.h" CSkillProcAffect::CSkillProcAffect() { } CSkillProcAffect::~CSkillProcAffect() { } int CSkillProcAffect::GetAffType(BYTE _Type) { switch(_Type) { case SKILL_AFF_NONE: return AFFECT_NONE; case SKILL_AFF_ATTACK: return AFFECT_ATTACK; case SKILL_AFF_DEFENSE: return AFFECT_DEFENSE; case SKILL_AFF_ASSIST: return AFFECT_ASSIST; case SKILL_AFF_SPECIAL: return AFFECT_SPECIAL; case SKILL_AFF_TOGGLE: return AFFECT_TOGGLE; case SKILL_AFF_CURSE: return AFFECT_CURSE; } TRACE("Error!! GetAffType ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetAffectType(BYTE _Type) { switch(_Type) { case SKILL_AFF_TYPE_NORMAL: return MSGINFO_AFF_TYPE_NORMAL ; case SKILL_AFF_TYPE_POSITIVE: return MSGINFO_AFF_TYPE_POSITIVE ; case SKILL_AFF_TYPE_NEGATIVE: return MSGINFO_AFF_TYPE_NEGATIVE ; case SKILL_AFF_TYPE_NONE: return MSGINFO_AFF_TYPE_NONE ; } TRACE("Error!! GetAffectType ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetStartTime(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_AFF_STARTTIME_GLOBALTIME: return g_globalTime; break; case SKILL_AFF_STARTTIME_PLUSVALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_STARTTIME,msg); return fVal; } } break; } TRACE("Error!! GetStartTime ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetKeepTime(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case AFFECT_KEEP_TIME_DECDEFENSETIME: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_KEEPTIME,msg) * 1000; return (fVal + g_globalTime); } } break; case AFFECT_KEEP_TIME_VALUETIME: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_KEEPTIME,msg) * 1000; return fVal+ g_globalTime; } } break; case AFFECT_KEEP_TIME_STARTTIME: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_KEEPTIME,msg) * 1000; return (fVal + msg->msginfo->affect.startTime); } } break; } TRACE("Error!! GetKeepTime ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetPosMinDmg(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_AFF_POSMINDMG_AFFECTSKILLLEVEL: return g_affectSkillLevel; case SKILL_AFF_POSMINDMG_VALUE: { return 0; } break; } TRACE("Error!! GetPosMinDmg ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetHitRate(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_AFF_HITRATE_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_HITRATE,msg); return fVal; } } break; } TRACE("Error!! GetHitRate ... %d \n",_Type); return NO_TYPE; } int CSkillProcAffect::GetDelayTime(BYTE _Type,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_AFF_DELAYTIME_VALUE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(msg->pPc); if(pc) { float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_AFF_DELAYTIME,msg); return fVal; } } break; } TRACE("Error!! GetDelayTime ... %d \n",_Type); return NO_TYPE; }
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#if !defined(AFX_SKILLDATAAFFECT_H__E793C64B_7BFF_4977_A01F_431B4FC63176__INCLUDED_) #define AFX_SKILLDATAAFFECT_H__E793C64B_7BFF_4977_A01F_431B4FC63176__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillProcAffect { public: CSkillProcAffect(); virtual ~CSkillProcAffect(); int GetAffType(BYTE _Type); int GetAffectType(BYTE _Type); int GetStartTime(BYTE _Type,CStr_Skill_Msg *msg); int GetKeepTime(BYTE _Type,CStr_Skill_Msg *msg); int GetPosMinDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetHitRate(BYTE _Type,CStr_Skill_Msg *msg); int GetDelayTime(BYTE _Type,CStr_Skill_Msg *msg); }; #endif
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#if !defined(AFX_SKILLDATABASIC_H__46296A91_0EEC_44B1_9194_A22020663B4F__INCLUDED_) #define AFX_SKILLDATABASIC_H__46296A91_0EEC_44B1_9194_A22020663B4F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillProcBasic { public: CSkillProcBasic(); virtual ~CSkillProcBasic(); int GetInfoType(BYTE _Type); int GetTargetType(BYTE _Type,void *pPc); int GetTargetIdx(BYTE _Type,void *pPc,int index=0); }; #endif
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#if !defined(AFX_SKILLPARTYPROC_H__B6C5A52E_CCA6_40DC_B41D_656A584CD081__INCLUDED_) #define AFX_SKILLPARTYPROC_H__B6C5A52E_CCA6_40DC_B41D_656A584CD081__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillPartyProc { public: CSkillPartyProc(); virtual ~CSkillPartyProc(); bool IfPartyMember(int MyIndex,int PartyMemberIndex); bool Proc(void *pPc,CStr_Skill_Msg *msg); bool PartyCheck(void* pPc,int nIndex,CStr_Skill_Msg *msg); bool Check(void* pPc,int nIndex,CStr_Skill_Msg *msg); }; extern CSkillPartyProc g_SkillPartyProc; #endif
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#include "../global.h" #ifdef _OLD_SKILL_VER void SKILL_Blow( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, decDefensePro, decDefenseRate, decDefenseTime, phybonus; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; hitPro = pValue[SKILL_VALUE_1]; decDefensePro = pValue[SKILL_VALUE_2]; decDefenseRate = pValue[SKILL_VALUE_3]; decDefenseTime = pValue[SKILL_VALUE_4]; phybonus = pValue[SKILL_VALUE_5]; if( pc->atkWeaponType == WEAPON_TYPE_CLAW ) dmg += 30.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMinDmg + phybonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMaxDmg + phybonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); if( pc->atkWeaponType == WEAPON_TYPE_SPIRITOR ) { memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 15; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_CURSE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_POSITIVE; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)decDefenseTime * 1000; msginfo.affect.hitRate = (int)decDefensePro; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.affect.common.type[0] = AFFDATA_TYPE_DEFENSE_RATE; msginfo.affect.common.data[0] = -(int)decDefenseRate; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } } void SKILL_AttractAttention(void *pPc, float *pValue) { float hitPro, level, panelty; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if( g_monster[pc->targetIdx].aliveState != MON_ALIVE_STATE_NORMAL ) return; level = fabs((float)(g_monster[pc->targetIdx].basic.level - pc->level)); if( level > 33.0f ) level = 33.0f; panelty = 1.0f - level * 0.03f; hitPro = pValue[SKILL_VALUE_0] * panelty; if( GTH_Random() < hitPro ) { g_monster[pc->targetIdx].targetIdx = pc->idx; g_monster[pc->targetIdx].targetType = ENTITY_PC; g_monster[pc->targetIdx].ai.callProcedureAddr = g_monster[pc->targetIdx].ai.aiProcedureAddr[1]; g_monster[pc->targetIdx].ai.aiAddr = g_monster[pc->targetIdx].ai.aiProcedureAddr[1]; g_monster[pc->targetIdx].ai.isCall = true; AI_StopPathFinding( &g_monster[pc->targetIdx] ); AI_InterpretImmediately( &g_monster[pc->targetIdx] ); } else { } } void SKILL_MightyBlow(void *pPc, float *pValue) { playerCharacter_t* pc = static_cast<playerCharacter_t*>(pPc); float dmg, pushrate, phybonus; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; pushrate = pValue[SKILL_VALUE_1]; phybonus = pValue[SKILL_VALUE_2]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMinDmg + phybonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMaxDmg + phybonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.attack.etcInfo = MSGINFO_ATK_ECT_INFO_PUSHED; msginfo.attack.etcData0 = 700; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); float level, panelty; level = (float)(pc->level - g_monster[pc->targetIdx].basic.level); if( level < 0.0f ) level = 0.0f; panelty = 1.0f - 0.03 * level; pushrate = pValue[SKILL_VALUE_1] * 0.01f * panelty; } void SKILL_TrainSpiritor( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg; dmg = pValue[SKILL_VALUE_0]; pc->calPhyMinDmg += dmg; pc->calPhyMaxDmg += dmg; } void SKILL_TrainClaw( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg; dmg = pValue[SKILL_VALUE_0]; pc->calPhyMinDmg += dmg; pc->calPhyMaxDmg += dmg; } void SKILL_CrossClaw(void *pPc, float *pValue) { playerCharacter_t* pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, dmg1, phybonus; int count; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; dmg1 = pValue[SKILL_VALUE_2]; count = (int)pValue[SKILL_VALUE_3]; phybonus = pValue[SKILL_VALUE_4]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); int level = (pc->level - g_monster[pc->targetIdx].basic.level); if( level < 0 ) level = 0; float panelty = 1.0f - 0.03 * (float)level; hitPro = pValue[SKILL_VALUE_1] * 0.01 * panelty; dmg1 = dmg1 * (1.0f - (float)g_monster[pc->targetIdx].basic.defPower * 0.01f) - (float)g_monster[pc->targetIdx].basic.defDamageReduce; if( dmg1 < 1.0f ) dmg1 = 1.0f; msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitRate = (int)hitPro; msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMinDmg + phybonus); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMaxDmg * ( 1.0f + dmg * 0.01f ) + pc->calMagMaxDmg + phybonus); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay / 2; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); dmg1 = pValue[SKILL_VALUE_2]; for(int i = 0; i < count; i++) { dmg1 = dmg1 * (1.0f - (float)g_monster[pc->targetIdx].basic.defPower * 0.01f) - (float)g_monster[pc->targetIdx].basic.defDamageReduce; if( dmg1 < 1.0f ) dmg1 = 1.0f; msginfo.attack.phyMinDmg = dmg1; msginfo.attack.phyMaxDmg = dmg1; msginfo.attack.etcInfo = MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY; msginfo.attack.etcData0 += 500; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } } void SKILL_IncreaseAttack1(void* pPc, float* pValue) { playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; float dmg, RaUse, RaDec; message_t message; messageInfo_t msginfo; dmg = pValue[SKILL_VALUE_0]; RaUse = pValue[SKILL_VALUE_1]; RaDec = pValue[SKILL_VALUE_2]; memset( &msginfo, 0, sizeof(messageInfo_t) ); memset( &message, 0, sizeof( message_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 33; msginfo.affect.level = g_affectSkillLevel; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.type = AFFECT_TOGGLE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.delayTime = 1000; msginfo.affect.common.type[0] = AFFDATA_TYPE_DECREASERA; msginfo.affect.common.data[0] = (int)RaUse; msginfo.affect.common.type[1] = AFFDATA_TYPE_PHYDAMAGE; msginfo.affect.common.data[1] = (int)dmg; msginfo.affect.common.type[2] = AFFDATA_TYPE_INCRARECOVERY; msginfo.affect.common.data[2] = -(int)RaDec; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_EAR_PolymorphMimin( void* pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float addmoveSpeed = pValue[SKILL_VALUE_0]; float RaUse = pValue[SKILL_VALUE_1]; float keepTime = pValue[SKILL_VALUE_2] * 1000.0f; messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 34; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_SPECIAL; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.spe.specialType = 0; msginfo.affect.spe.specialIdx = 34; msginfo.affect.spe.specialData[0] = (int)addmoveSpeed; msginfo.affect.spe.specialData[1] = RaUse; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); GTH_DeleteAffect( pc, ENTITY_PC, 43 ); } void SKILL_MaxRAIncrease(void* pPc, float* pValue) { float maxRaInc, keepTime; messageInfo_t msgInfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; maxRaInc = pValue[SKILL_VALUE_0]; keepTime = pValue[SKILL_VALUE_1] * 1000.0f; memset( &msgInfo, 0, sizeof(messageInfo_t) ); msgInfo.infoType = MSGINFO_TYPE_AFFECT; msgInfo.affect.skillTableIdx = 54; msgInfo.affect.level = g_affectSkillLevel; msgInfo.affect.type = AFFECT_ASSIST; msgInfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msgInfo.affect.startTime = g_globalTime; msgInfo.affect.keepTime = g_globalTime + (int)keepTime; msgInfo.targetType = ENTITY_PC; msgInfo.targetIdx = pc->idx; msgInfo.affect.common.type[0] = AFFDATA_TYPE_MAXRA; msgInfo.affect.common.data[0] = (int)maxRaInc; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msgInfo ); AI_SendMessage( &message ); } void SKILL_StunAttack(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, phyBonus, stunPro, stunTime, cursePro, curseTime; int curseType; messageInfo_t msginfo; message_t message; hitPro = pValue[SKILL_VALUE_0]; dmg = pValue[SKILL_VALUE_1]; phyBonus = pValue[SKILL_VALUE_2]; stunPro = pValue[SKILL_VALUE_3]; stunTime = pValue[SKILL_VALUE_4]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.delayTime = pc->calAttackDelay; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; curseType = MSGINFO_ATK_ETC_INFO_STUN; cursePro = (int)stunPro; curseTime = stunTime * 1000.0f; msginfo.attack.etcInfo = curseType; msginfo.attack.etcData0 = cursePro; msginfo.attack.etcData1 = curseTime; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_EAR_PolymorphRifle( void* pPc, float *pValue ) { float range, addAttInc, phyBonus, raUse, hitPowInc, avoidDec, keepTime; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = NULL; pc = static_cast<playerCharacter_t*>(pPc); if( pc == NULL ) return; range = pValue[SKILL_VALUE_0]; addAttInc = pValue[SKILL_VALUE_1]; phyBonus = pValue[SKILL_VALUE_2]; raUse = pValue[SKILL_VALUE_3]; hitPowInc = pValue[SKILL_VALUE_4]; avoidDec = pValue[SKILL_VALUE_5]; keepTime = pValue[SKILL_VALUE_6] * 1000.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 57; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_SPECIAL; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.spe.specialType = 0; msginfo.affect.spe.specialIdx = 57; msginfo.affect.spe.specialData[0] = addAttInc; msginfo.affect.spe.specialData[1] = phyBonus; msginfo.affect.spe.specialData[2] = raUse; msginfo.affect.spe.specialData[3] = hitPowInc; msginfo.affect.spe.specialData[4] = avoidDec; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_EAR_PolymorphFast( void* pPc, float *pValue ) { float addAttInc, phyBonus, raUse, hitPowInc, avoidInc, keepTime, attSpeed; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = NULL; pc = static_cast<playerCharacter_t*>(pPc); if( pc == NULL ) return; addAttInc = pValue[SKILL_VALUE_0]; phyBonus = pValue[SKILL_VALUE_1]; raUse = pValue[SKILL_VALUE_2]; hitPowInc = pValue[SKILL_VALUE_3]; avoidInc = pValue[SKILL_VALUE_4]; attSpeed = pValue[SKILL_VALUE_5]; keepTime = pValue[SKILL_VALUE_6] * 1000.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 58; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_SPECIAL; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.spe.specialType = 0; msginfo.affect.spe.specialIdx = 58; msginfo.affect.spe.specialData[0] = addAttInc; msginfo.affect.spe.specialData[1] = phyBonus; msginfo.affect.spe.specialData[2] = raUse; msginfo.affect.spe.specialData[3] = hitPowInc; msginfo.affect.spe.specialData[4] = avoidInc; msginfo.affect.spe.specialData[5] = attSpeed; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_Plymoffpower( void* pPc, float *pValue ) { float addAttInc, hitPowInc, avoidInc, keepTime, IncVelocity; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = NULL; pc = static_cast<playerCharacter_t*>(pPc); if( pc == NULL ) return; addAttInc = pValue[SKILL_VALUE_0]; hitPowInc = pValue[SKILL_VALUE_1]; avoidInc = pValue[SKILL_VALUE_2]; IncVelocity = pValue[SKILL_VALUE_3]; keepTime = pValue[SKILL_VALUE_4] * 1000.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 62; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_SPECIAL; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.spe.specialType = 0; msginfo.affect.spe.specialIdx = 62; msginfo.affect.spe.specialData[0] = addAttInc; msginfo.affect.spe.specialData[1] = hitPowInc; msginfo.affect.spe.specialData[2] = avoidInc; msginfo.affect.spe.specialData[3] = IncVelocity; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_Defenceup(void* pPc, float* pValue) { float decVel, keepTime, incDefenseRate, incDefensvar; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); incDefenseRate = pValue[SKILL_VALUE_0]; incDefensvar = pValue[SKILL_VALUE_1]; decVel = -pValue[SKILL_VALUE_2]; keepTime = pValue[SKILL_VALUE_3] * 1000.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 56; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_TOGGLE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.affect.delayTime = 1000; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_DEFENSE_RATE; msginfo.affect.common.data[0] = (int)incDefenseRate; msginfo.affect.common.type[1] = AFFDATA_TYPE_DEFENSE; msginfo.affect.common.data[1] = (int)incDefensvar; msginfo.affect.common.type[2] = AFFDATA_TYPE_VELOCITY_RATE; msginfo.affect.common.data[2] = (int)decVel; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } #endif
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#if !defined(AFX_SKILLDATAGLOBAL_H__47B3CAF9_EF63_43F4_B9CE_B43CEAC045A6__INCLUDED_) #define AFX_SKILLDATAGLOBAL_H__47B3CAF9_EF63_43F4_B9CE_B43CEAC045A6__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <string> #include <vector> #include <algorithm> #include <math.h> #include <ctime> #ifndef _STD_MAP_ #define _STD_MAP_ #include <map> #endif #include <stack> using namespace std; #include "SkillDataDefine.h" class CSkillDataValue { public: CSkillDataValue() { Init(); } void Init() { m_Type =0; m_nIndex=0; } public: BYTE m_Type; int m_nIndex; }; #define MAX_SKILL_VALUE_LIST 10 class CSkillDataCommon { public: CSkillDataCommon() { Init(); } void Init() { int i=0; for(i=0;i<MAX_COUNT_AFFECT_DATA;i++) { m_Data[i].Init(); m_OnceData[i].Init(); } m_bUse=false; } bool Use() { return m_bUse; } public: bool m_bUse; CSkillDataValue m_Data[MAX_COUNT_AFFECT_DATA]; CSkillDataValue m_OnceData[MAX_COUNT_AFFECT_DATA]; }; class CSkillDataFormat_Attack { public: enum { MAX_SKILL_ATTACK_ETC_DATA=3, }; CSkillDataFormat_Attack() { Init(); } void Init() { m_AtkType =0; m_HitPower =0; m_HitRate =0; m_PhyMinDmg =0; m_PhyMaxDmg =0; m_PosMinDmg =0; m_PosMaxDmg =0; m_NegMinDmg =0; m_NegMaxDmg =0; m_CriticalRate =0; m_CriticalDamage=0; m_DelayTime =0; m_RepeatNum =0; m_RepeatDelayTime=0; m_EtcType=0; for(int i=0;i<MAX_SKILL_ATTACK_ETC_DATA;i++) { m_EtcData[i].Init(); } m_bUse =false; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_AtkType; BYTE m_HitPower; BYTE m_HitRate; BYTE m_PhyMinDmg; BYTE m_PhyMaxDmg; BYTE m_PosMinDmg; BYTE m_PosMaxDmg; BYTE m_NegMinDmg; BYTE m_NegMaxDmg; BYTE m_CriticalRate; BYTE m_CriticalDamage; BYTE m_DelayTime; BYTE m_RepeatNum; BYTE m_RepeatDelayTime; BYTE m_EtcType; CSkillDataValue m_EtcData[MAX_SKILL_ATTACK_ETC_DATA]; }; class CSkillDataAffectSpe { public: CSkillDataAffectSpe() { Init(); } void Init() { for(int i=0;i<MAX_COUNT_AFFECT_SPE_DATA;i++) { m_Data[i].Init(); } m_bUse=false; m_SpecialIdx=0; m_SpecialType=0; m_IsTransform=0; m_TransformEntityIndex=0; m_TransformType=0; m_bUse=false; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_SpecialType; BYTE m_SpecialIdx; BYTE m_IsTransform; int m_TransformEntityIndex; BYTE m_TransformType; CSkillDataValue m_Data[MAX_COUNT_AFFECT_SPE_DATA]; }; class CSkillDataFormat_Affect { public: CSkillDataFormat_Affect() { Init(); } void Init() { m_Type =0; m_AffectType =0; m_StartTime =0; m_KeepTime =0; m_Level =0; m_HitRate =0; m_SkillTableIdx =0; m_RaCostPerSec =0; m_SaCostPerSec =0; m_DelayTime =0; m_Group =0; m_GroupLevel =0; m_bUse =false; } CSkillDataCommon *GetCommon() { return &m_Common; } CSkillDataAffectSpe *GetSpe() { return &m_Spe; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_Type; BYTE m_AffectType; BYTE m_StartTime; BYTE m_KeepTime; BYTE m_Level; BYTE m_HitRate; BYTE m_SkillTableIdx; BYTE m_RaCostPerSec; BYTE m_SaCostPerSec; BYTE m_DelayTime; BYTE m_Group; BYTE m_GroupLevel; CSkillDataCommon m_Common; CSkillDataAffectSpe m_Spe; }; class CSkillData_Message { public: CSkillData_Message() { Init(); } ~CSkillData_Message() { } void Init() { m_Type=0; m_FromIdx=0; m_FromType=0; m_Name=0; m_ToType=0; m_ToIdx=0; m_WorldIdx=0; m_SendTime=0; m_ReceiveTime=0; int i; for(i=0;i<MAX_SKILL_MESSAGE_DATA;i++) m_Data[i].Init(); } public: BYTE m_Type; BYTE m_FromIdx; BYTE m_FromType; BYTE m_Name; BYTE m_ToType; BYTE m_ToIdx; BYTE m_WorldIdx; BYTE m_SendTime; BYTE m_ReceiveTime; CSkillDataValue m_Data[MAX_SKILL_MESSAGE_DATA]; }; class CSkillDataCast { public: CSkillDataCast() { Init(); } ~CSkillDataCast() { } void Init() { m_Type =0; } public: BYTE m_Type; }; class CSkillDataSubACtion { public: CSkillDataSubACtion() { Init(); } ~CSkillDataSubACtion() { } void Init() { m_Type=0; m_fValue=0.0f; } public: BYTE m_Type; float m_fValue; }; class CSkillDataParty { public: CSkillDataParty() { Init(); } ~CSkillDataParty() { } void Init() { m_Type=0; for(int i=0;i<MAX_SKILL_PARTY_CHECK;i++) { m_Check[i]=0; } } public: BYTE m_Type; BYTE m_Check[MAX_SKILL_PARTY_CHECK]; }; class CSkillDataFormat { public: enum { MAX_NUM_OF_DATA=3 }; CSkillDataFormat() { Init(); } void Init() { m_InfoType =0; m_TargetType =0; m_TargetIdx =0; m_MultiSkill =0; m_MessageType =0; m_ClassType =0; m_Attack.Init(); m_Affect.Init(); m_Message.Init(); int i; for(i=0;i<MAX_SKILL_CHECK_FLAG;i++) m_CheckFlag[i] = 0; for(i=0;i<MAX_NUM_OF_DATA;i++) m_Data[i] = 0; for(i=0;i<MAX_SKILL_SUB_ACTION;i++) { m_SubAtion[i].m_Type = 0; m_SubAtion[i].m_fValue = 0; } for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { m_ValueList[i].Init(); } } CSkillDataFormat_Attack *GetAttack() { return &m_Attack; } CSkillDataFormat_Affect *GetAffect() { return &m_Affect; } CSkillData_Message *GetMessage() { return &m_Message; } CSkillDataCast *GetCast() { return &m_Cast; } CSkillDataValue *GetValue(int index) { if(index <0 || index >= MAX_SKILL_VALUE_LIST ) return NULL; return &m_ValueList[index]; } bool DeleteValue(int index) { if(index <0 || index >= MAX_SKILL_VALUE_LIST ) return false; m_ValueList[index].Init(); for(int i=index;i<MAX_SKILL_VALUE_LIST-1;i++) { m_ValueList[i] = m_ValueList[i+1]; } m_ValueList[MAX_SKILL_VALUE_LIST-1].Init(); return true; } void ClearValueList() { for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { m_ValueList[i].Init(); } } bool InsertValue(CSkillDataValue &value) { for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(!m_ValueList[i].m_Type) { m_ValueList[i] = value; return true; } } return false; } CSkillDataParty * GetParty() { return &m_Party; } public: BYTE m_InfoType; BYTE m_TargetType; BYTE m_TargetIdx; BYTE m_ClassType; BYTE m_MessageType;; BYTE m_MultiSkill; BYTE m_CheckFlag[MAX_SKILL_CHECK_FLAG]; BYTE m_Data[MAX_NUM_OF_DATA]; CSkillDataValue m_ValueList[MAX_SKILL_VALUE_LIST]; CSkillDataSubACtion m_SubAtion[MAX_SKILL_SUB_ACTION]; CSkillDataFormat_Attack m_Attack; CSkillDataFormat_Affect m_Affect; CSkillData_Message m_Message; CSkillDataCast m_Cast; CSkillDataParty m_Party; }; class CSkillCastValue { public: CSkillCastValue() { Init(); } void Init() { m_nIndex=0; m_nSa_Comsumption=0; m_fCasting_Time=0.0f; m_fCool_Time=0.0f; } public: int m_nIndex; int m_nSa_Comsumption; float m_fCasting_Time; float m_fCool_Time; }; class CSkillCastData { public: CSkillCastData() { } ~CSkillCastData() { Clear(); } bool Insert(int nID, CSkillCastValue *pTemp) { int _Type = nID / 100; if(_Type < 0 || _Type >= MAX_SKILL_NUMBER) return false; m_List[_Type].push_back(pTemp); return true; } CSkillCastValue * Get(int nID) { int Type = nID / 100; int index = (nID % 100)-1; if(Type < 0 || Type >= MAX_SKILL_NUMBER) return NULL; if(index <0 || index >= m_List[Type].size()) return NULL; return m_List[Type][index]; } void Clear() { for(int i=0;i<MAX_SKILL_NUMBER;i++) { int size = m_List[i].size(); for(int j=0;j<size;j++) { CSkillCastValue *temp = m_List[i][j]; SAFE_DELETE(temp); } m_List[i].clear(); } } public: vector <CSkillCastValue *> m_List[MAX_SKILL_NUMBER]; }; class CSkillTableData { public: CSkillTableData() { m_nLine =0; m_bType =0; m_nIndex =0; m_fValue =0; m_bGenGrade =0; m_bGenCapablity=0; m_bMaxLv =0; } public: int m_nLine; BYTE m_bType; int m_nIndex; float m_fValue; BYTE m_bGenGrade; BYTE m_bGenCapablity; BYTE m_bMaxLv; }; class CSkillDataTableList { public: CSkillDataTableList() { } bool Insert(int _Type, CSkillTableData *pTemp) { if(_Type < 0 || _Type >= NUM_SKILL_TYPE) return false; m_List[_Type].push_back(pTemp); return true; } CSkillTableData * Get(int Type,int index) { if(Type < 0 || Type >= NUM_SKILL_TYPE) return NULL; if(index <0 || index >= m_List[Type].size()) return NULL; return m_List[Type][index]; } void Clear() { for(int i=0;i<NUM_SKILL_TYPE;i++) { int size = m_List[i].size(); for(int j=0;j<size;j++) { CSkillTableData *temp = m_List[i][j]; SAFE_DELETE(temp); } m_List[i].clear(); } } public: vector <CSkillTableData *> m_List[NUM_SKILL_TYPE]; }; class CStr_Skill_Msg { public: CStr_Skill_Msg() { nSkillID=-1; msginfo=NULL; message=NULL; nMySkillIndex=-1; nSkillLevel=-1; pDataFormat=NULL; pParty=NULL; pPc=NULL; pPartyMeber=NULL; pcIdx = -1; monsterIdx =-1; }; void Set(int _SkillID,int _Index,int _Level=0) { nSkillID = _SkillID; nMySkillIndex = _Index; nSkillLevel = _Level; } public: int pcIdx; int monsterIdx; void *pPc; int nSkillID; messageInfo_t *msginfo; message_t *message; int nMySkillIndex; int nSkillLevel; void *pPartyMeber; CSkillDataFormat *pDataFormat; CSkillDataParty * pParty; }; class CAISendMessage { public: CAISendMessage() { range = 0; rangeType = MSG_RANGE_TYPE_TARGET; maxMsgNumber = 8; basePosition[0]=0; basePosition[1]=0; basePosition[2]=0; fDamageRatio=1.0f; m_pSkillMsg=NULL; } public: int range; int rangeType; int maxMsgNumber; float fDamageRatio; vec3_t basePosition; CStr_Skill_Msg *m_pSkillMsg; }; class CSkillDataGlobal { public: CSkillDataGlobal(); virtual ~CSkillDataGlobal(); public: float GetValue(void *pPc,BYTE _Type,CStr_Skill_Msg *msg,int _nSkillID=0,int _nMySkillIndex=0); int GetGenLevel(void *pPc,int nSkillID,int AttrGen); CSkillCastValue * GetCastValue(void *pPc,void *pMon,int nSkillID,BYTE _Type,int nLevel=0,int _nMySkillIdx=-1); int GetGrade(int pcJob); playerCharacter_t* GetPCPointer(const int Idx); int GetLimitlevel(int skillTableIdx,int nGenType); int GetGradeClass(int skillTableIdx,int nGenType); void Clear(); int GetMessageType(int Type, message_t *message ); int IsDataFormatType(const int skillTableIdx,const int Type); }; extern CSkillDataGlobal g_SkillDataGlobal; extern CSkillCastData g_SkillCastDataList; extern CSkillDataTableList g_SkillDataTableList; #endif
C++
#include "../global.h" #include "SkillApp.h" CSkillItem g_SkillItem; CSkillItem::CSkillItem() { } CSkillItem::~CSkillItem() { } bool CSkillItem::IfSkillItem(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return false; return true; } int CSkillItem::GetLevel(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return -1; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return -1; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSet->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSet->m_ItemList[i].m_nItemTableIdx == itemTableIdx) { return pSet->m_ItemList[i].m_nLevel; } } return -1; } int CSkillItem::GetSkillTableIndex(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return -1; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return -1; return pSet->m_nSkillID; } void CSkillItem::SetDataList() { int size = m_SkillItemData.m_SkillItemList.size(); for(int i=0;i<size;i++) { CSkillItemSet *pSet= m_SkillItemData.Get(i); if(pSet) { for(int j=0;j<MAX_SKILLITEM_UNIT;j++) { if(pSet->m_ItemList[j].m_nItemTableIdx) { m_mapSkillItem.insert(CMap_SkillItemData::value_type( pSet->m_ItemList[j].m_nItemTableIdx, i)); } else { break; } } } } } bool CSkillItem::IsType_UseItemID(int itemTableIdx, int Type) { CSkillItemSet * pSkillItem= GetSkillItem_UseItemTableIdx(itemTableIdx); if(NULL == pSkillItem) return false; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSkillItem->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSkillItem->m_ItemList[i].m_nType == Type) { return true; } } return false; } CSkillItemSet * CSkillItem::GetSkillItem_UseItemTableIdx(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return NULL; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return NULL; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSet->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSet->m_ItemList[i].m_nItemTableIdx == itemTableIdx) { return pSet; } } return NULL; } CSkillItemSet * CSkillItem::GetSkillItem_UseSkillTableIdx(int SkillTableIdx) { int size = m_SkillItemData.m_SkillItemList.size(); for(int i=0;i<size;i++) { CSkillItemSet *pSet= m_SkillItemData.Get(i); if(pSet) { if(pSet->m_nSkillID == SkillTableIdx) { return pSet; } } } return NULL; } bool CSkillItem::IsType_UseSkillID(int SkillTableIdx, int Type) { CSkillItemSet * pSkillItem= GetSkillItem_UseSkillTableIdx(SkillTableIdx); if(NULL == pSkillItem) return false; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSkillItem->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSkillItem->m_ItemList[i].m_nType == Type) { return true; } } return false; }
C++
#include "../global.h" #include "SkillApp.h" skillObtain_t g_autoObtainSkill; skillReturnData_t g_skillMultiTarget; float g_tempCoolTime; int g_affectSkillLevel; CSkillLogic g_SkillLogic; #define MAX_COUNT_SKILL_FUNC 136 void CSkillLogic::SKILL_Empty( void* pPc, float* pValue ) { } void CSkillLogic::SKILL_MakeAutoObtain() { int i; AUTO_OBTAIN_SKILL *pObSkill; memset( &g_autoObtainSkill, 0, sizeof( skillObtain_t ) ); for( i = 0; i < MAX_SKILL_NUMBER; i ++ ) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(i); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); continue; } if( pSkillTable->m_nId < 0 ) continue; if( !pSkillTable->m_nAutoObtainFlag) continue; pObSkill = &g_autoObtainSkill.autoObtainSkill[pSkillTable->m_nJobType]; pObSkill->status[ pObSkill->count ].tableIdx = pSkillTable->m_nId; pObSkill->status[ pObSkill->count ].level = pSkillTable->GetSkillRequire()->m_nGenLevel; pObSkill->count ++; } } int CSkillLogic::SKILL_IsValid( playerCharacter_t* pc, int skillIdx ) { int i, count = 0; if( pc->skillNumber <= 0 ) return( false ); for( i = 0; i < MAX_NUMBER_OF_SKILL; i ++ ) { if( pc->skill[i].tableIdx < 0 ) continue; if( pc->skill[i].tableIdx == skillIdx ) return( true ); count ++; if( pc->skillNumber == count ) return( false ); } return( false ); } void CSkillLogic::SKILL_GetAutoObtain( playerCharacter_t *pc, int newLevel, int skillIdx[], int &num ) { } void CSkillLogic::SKILL_GetInitSkillLevel( int skillTableIdx, SKILL_GEN_LEVEL *level ) { int gen[4] = { 0, 0, 0, 0 }; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return; } switch( pSkillTable->m_nJobType) { case J_MENTALITY : gen[0] = 1; break; case J_WIND : gen[1] = 1; break; case J_WATER : gen[2] = 1; break; case J_EARTH : gen[3] = 1; break; case J_DEVOTIONAL_KNIGHT : gen[0] = 1; gen[3] = 1; break; case J_ROMING_KNIGHT : gen[0] = 1; gen[1] = 1; break; case J_PIECING_EYES : gen[1] = 1; gen[2] = 1; break; case J_WINDY_ROMER : gen[1] = 1; gen[0] = 1; break; case J_DESTROYER : gen[2] = 1; gen[0] = 1; break; case J_GUARDIAN : gen[2] = 1; gen[3] = 1; break; case J_PROPHECIER : gen[2] = 1; gen[1] = 1; break; case J_TRANSFORMER : gen[3] = 1; gen[1] = 1; break; case J_DEFENDER : gen[3] = 1; gen[0] = 1; break; case J_STRANGER : gen[3] = 1; gen[2] = 1; break; } level->gen[0] = gen[0]; level->gen[1] = gen[1]; level->gen[2] = gen[2]; level->gen[3] = gen[3]; } int CSkillLogic::SKILL_Add( playerCharacter_t *pc, int skillTableIdx ) { int i; if( SKILL_IsValid( pc, skillTableIdx ) ) return( -1 ); if ( skillTableIdx < 0 || skillTableIdx > g_skillTableNumber ) return -1; for( i = 0; i < MAX_NUMBER_OF_SKILL; i ++ ) { if( pc->skill[i].tableIdx < 0 ) break; } if( i == MAX_NUMBER_OF_SKILL ) return( -1 ); pc->skill[i].idx = i; pc->skill[i].tableIdx = skillTableIdx; SKILL_GetInitSkillLevel( skillTableIdx, &pc->skill[i].level ); pc->skillNumber ++; GTH_PC_Calculate( pc ); return( i ); } int CSkillLogic::SKILL_LevelUp( playerCharacter_t* pc, int idx, int genType ) { int skillTableIdx; int reply = 1, error = 0, skillClass = 0; int sphereIdx = 0; if( pc->skill[idx].tableIdx < 0 ) { reply = 0; error = ERROR_SKILL_4; GTH_SendMessage_Reply_SkillLevelUp( pc, reply, error, idx, genType ); return 0; } skillTableIdx = pc->skill[idx].tableIdx; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return false; } int curLevel, gradeClass, limitLevel; int reqGenCapability, reqGenLevel; limitLevel = 1; gradeClass = 0; limitLevel = g_SkillDataGlobal.GetLimitlevel(skillTableIdx,genType); gradeClass = g_SkillDataGlobal.GetGradeClass(skillTableIdx,genType); curLevel = pc->skill[idx].level.gen[genType]; if( curLevel >= limitLevel ) { reply = 0; error = ERROR_SKILL_5; GTH_SendMessage_Reply_SkillLevelUp( pc, reply, error, idx, genType ); return 0; } reqGenCapability = g_skillGradeClassTable[gradeClass].genCapability[curLevel]; if( pc->genCapability[genType] < reqGenCapability || reqGenCapability <= 0 ) { reply = 0; error = ERROR_SKILL_7; GTH_SendMessage_Reply_SkillLevelUp( pc, reply, error, idx, genType ); return 0; } reqGenLevel = g_skillGradeClassTable[gradeClass].limitGenLevel[curLevel]; if( pc->genLevel < reqGenLevel ) { reply = 0; error = ERROR_SKILL_6; GTH_SendMessage_Reply_SkillLevelUp( pc, reply, error, idx, genType ); return 0; } pc->genCapability[genType] -= reqGenCapability; pc->skill[idx].level.gen[genType] ++; GTH_PC_Calculate( pc ); GTH_SendMessage_Reply_SkillLevelUp( pc, reply, error, idx, genType ); return 1; } void CSkillLogic::SKILL_SendMessageMultiTarget( playerCharacter_t *pc, messageInfo_t *msginfo, int targetNumber, int dupflag, int delay ) { message_t message; float dist; int i, n; i3zoneScanList_t *targetList; int targetListNumber; msginfo->targetType = pc->targetType; msginfo->targetIdx = pc->targetIdx; g_skillMultiTarget.targetType[0] = pc->targetType; g_skillMultiTarget.targetIdx[0] = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, msginfo ); AI_SendMessage( &message ); switch( pc->targetType ) { case ENTITY_MONSTER : GTH_GetMonsterListInValidRange( pc->worldIdx, pc->position, 1 ); targetList = &g_zoneMonsterList[0]; targetListNumber = g_zoneMonsterListNumber; break; } if( targetListNumber < targetNumber ) targetNumber = targetListNumber; i = 0; n = 1; while( n < targetNumber && i < targetListNumber ) { if( targetList[i].idx == pc->targetIdx && !dupflag ) { i ++; continue; } dist = GTH_GetDistanceFromTarget( pc->position, targetList[i].idx, pc->targetType ); if( dist > pc->baseAttackLength ) { i ++; continue; } msginfo->targetType = pc->targetType; msginfo->targetIdx = targetList[i].idx; if( delay ) msginfo->attack.delayTime += pc->calAttackDelay; g_skillMultiTarget.targetType[n] = pc->targetType; g_skillMultiTarget.targetIdx[n] = targetList[i].idx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, msginfo ); AI_SendMessage( &message ); n ++; i ++; if( n == MAX_COUNT_SKILL_MULTI_TARGET ) break; } g_skillMultiTarget.targetNumber = n; } void CSkillLogic::SKILL_GetValue( playerCharacter_t *pc, int skillIdx, float value[] ) { } int CSkillLogic::SKILL_CheckPassive( playerCharacter_t* pc, int skillIdx ) { int skillTableIdx; int checkItemType, checkItem; int weaponType, itemIdx, itemTableIdx, classIdx; if( skillIdx < 0 ) return( false ); skillTableIdx = pc->skill[skillIdx].tableIdx; if( skillTableIdx < 0 ) return( false ); CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pc->skill[skillIdx].tableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return 0; } checkItemType = pSkillTable->GetSkillRequire()->m_nItemType; checkItem = pSkillTable->GetSkillRequire()->m_nItem; switch( checkItemType ) { case -1 : { return( true ); } break; case 0 : { itemIdx = pc->equipment[EQUIP_WEAPON_1 + pc->curWeapon]; if( itemIdx < 0 ) return( false ); itemTableIdx = pc->item[itemIdx].itemTableIdx; classIdx = g_itemTable[itemTableIdx].classIdx; weaponType = g_itemClassTable[classIdx].weaponType; if( weaponType == checkItem ) return( true ); return( false ); } break; case 1 : { itemIdx = pc->equipment[EQUIP_WEAPON_1 + pc->curWeapon]; if( itemIdx < 0 ) return( false ); itemTableIdx = pc->item[itemIdx].itemTableIdx; if( itemTableIdx == checkItem ) return( true ); return( false ); } break; } return( false ); } void CSkillLogic::SKILL_ApplyPassive( playerCharacter_t* pc ) { int i, n; int tableIdx; n = 0; for( i = 0; i < MAX_NUMBER_OF_SKILL; i ++ ) { if( pc->skill[i].tableIdx < 0 ) continue; tableIdx = pc->skill[i].tableIdx; if( SKILL_CheckPassive( pc, i ) ) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pc->skill[i].tableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); continue; } if( pSkillTable->m_nUsageType) { CStr_Skill_Msg Msg; Msg.Set(tableIdx,i); Msg.pcIdx = pc->idx; g_SkillProc.Active(pc,&Msg); } } n ++; if( n >= pc->skillNumber ) break; } } int CSkillLogic::SKILL_CheckActive( playerCharacter_t* pc, int skillIdx ) { int skillTableIdx; int checkItemType, checkItem; int weaponType, itemIdx, itemTableIdx, classIdx; if( skillIdx < 0 ) return( false ); if( !pc->skillCastingState ) return( false ); skillTableIdx = pc->skill[skillIdx].tableIdx; if( skillTableIdx < 0 ) return( false ); if( pc->skillCooltime[skillIdx] > g_timer->GetAppMilliTime() ) return( false ); CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return 0; } checkItemType = pSkillTable->GetSkillRequire()->m_nItemType; checkItem = pSkillTable->GetSkillRequire()->m_nItem; switch( checkItemType ) { case -1 : { return( true ); } break; case 0 : { itemIdx = pc->equipment[EQUIP_WEAPON_1 + pc->curWeapon]; if( itemIdx < 0 ) return( false ); itemTableIdx = pc->item[itemIdx].itemTableIdx; classIdx = g_itemTable[itemTableIdx].classIdx; weaponType = g_itemClassTable[classIdx].weaponType; if( weaponType == checkItem ) return( true ); return( false ); } break; case 1 : { itemIdx = pc->equipment[EQUIP_WEAPON_1 + pc->curWeapon]; if( itemIdx < 0 ) return( false ); itemTableIdx = pc->item[itemIdx].itemTableIdx; if( itemTableIdx == checkItem ) return( true ); return( false ); } break; } return( false ); } void CSkillLogic::SKILL_ApplyActive( playerCharacter_t* pc, int skillIdx, int &coolTime ) { int tableIdx; int targetType; vec3_t pos, angles; g_skillMultiTarget.targetNumber = 0; tableIdx = pc->skill[skillIdx].tableIdx; if( tableIdx < 0 || tableIdx >= MAX_NUMBER_OF_SKILL ) return; g_affectSkillLevel = pc->skill[skillIdx].level.gen[0] + pc->skill[skillIdx].level.gen[1]; g_affectSkillLevel += pc->skill[skillIdx].level.gen[2] + pc->skill[skillIdx].level.gen[3]; if(pc->skillDamage == true ) { CStr_Skill_Msg Msg; Msg.Set(tableIdx,skillIdx); Msg.pcIdx = pc->idx; g_SkillProc.Active(pc,&Msg); } CSkillCastValue *pCast = g_SkillDataGlobal.GetCastValue(pc,NULL,tableIdx,SKILL_CAST_TABLE_INDEX,0,skillIdx); if(pCast) { coolTime = (int)( pCast->m_fCool_Time * 1000.0f ); coolTime += (int)( ( pCast->m_fCool_Time * 1000.0f ) * pc->optValue[OV_DEC_COOLTIME_RATE] * 0.01f ); } CSkilTable *pSkillTable = g_SkillTableDB.FindDB(tableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return ; } targetType = pSkillTable->m_nTargetType; switch( targetType ) { case SKILL_TARGET_MONSTER : case SKILL_TARGET_PLAYER: if( !GTH_GetTargetPosition( pc, pos ) ) return; vec_sub( pos, pc->position, pos ); vectoangles( pos, angles ); pc->angles[YAW] = angles[YAW]; break; } } CSkillCastValue * CSkillLogic::SKILL_GetValueNotOwnSkill( int skillTableIdx, int level ) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return NULL; } CSkillCastValue * pCast = g_SkillDataGlobal.GetCastValue(NULL,NULL,skillTableIdx,SKILL_CAST_TABLE_INDEX,level); return pCast; } void CSkillLogic::SKILL_ApplyActiveNotOwnSkill( playerCharacter_t *pc, int skillTableIdx, int skillLevel ) { int targetType; vec3_t pos, angles; g_skillMultiTarget.targetNumber = 0; if( skillTableIdx < 0 ) return; g_affectSkillLevel = skillLevel; if( pc->skillDamage == true ) { TRACE("SKILL_ApplyActiveNotOwnSkill \n"); CStr_Skill_Msg Msg; Msg.Set(skillTableIdx,0,skillLevel); Msg.pcIdx = pc->idx; g_SkillProc.Active(pc,&Msg); } CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return ; } targetType = pSkillTable->m_nTargetType; switch( targetType ) { case SKILL_TARGET_MONSTER : if( !GTH_GetTargetPosition( pc, pos ) ) return; vec_sub( pos, pc->position, pos ); vectoangles( pos, angles ); pc->angles[YAW] = angles[YAW]; break; } } void CSkillLogic::SKILL_Monster_ApplyActive( monsterCharacter_t* pMonster, int skillIdx, int& coolTime ) { int tableIdx; int targetType; vec3_t pos, angles; pMonster->basic.skillNumber; pMonster->basic.skillIdx[skillIdx]; pMonster->basic.skillLevel[skillIdx]; g_skillMultiTarget.targetNumber = 1; tableIdx = pMonster->basic.skillIdx[skillIdx]; if( tableIdx < 0 || tableIdx >= MAX_SKILL_NUMBER ) return; g_affectSkillLevel = pMonster->skill[skillIdx].level.gen[0] + pMonster->skill[skillIdx].level.gen[1]; g_affectSkillLevel += pMonster->skill[skillIdx].level.gen[2] + pMonster->skill[skillIdx].level.gen[3]; CStr_Skill_Msg Msg; Msg.Set(tableIdx,skillIdx); Msg.monsterIdx = pMonster->idx; g_SkillProc.Active(pMonster,&Msg); CSkillCastValue * pCast = g_SkillDataGlobal.GetCastValue(NULL,pMonster,tableIdx,SKILL_CAST_TABLE_INDEX); if(pCast) { coolTime = (int)( pCast->m_fCool_Time * 1000.0f ); } else { TRACE("Error!! pCast == NULL \n"); coolTime=0; } pMonster->skillCooltime[skillIdx] = g_timer->GetAbsoluteTime() * 1000.0f + coolTime; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(tableIdx); if(pSkillTable==NULL) { TRACE("Error! SKILL_Monster_ApplyActive pSkillTable==NULL \n"); return ; } targetType = pSkillTable->m_nTargetType; switch( targetType ) { case SKILL_TARGET_MONSTER : if( !GTH_GetTargetPosition( pMonster, pos ) ) return; vec_sub( pos, pMonster->position, pos ); vectoangles( pos, angles ); pMonster->angles[YAW] = angles[YAW]; break; case SKILL_TARGET_PLAYER : if( !GTH_GetTargetPosition( pMonster, pos) ) return; vec_sub(pos, pMonster->position, pos); vectoangles(pos, angles); pMonster->angles[YAW] = angles[YAW]; break; } } void CSkillLogic::SKILL_Monster_GetValue( monsterCharacter_t *pMonster, int tableIdx, float value[] ) { } void CSkillLogic::GTH_UseSkillItem_DeleteSend(int invenPos) { int itemIdx = g_curPC->inventory[invenPos]; item_t *item = &g_curPC->item[itemIdx]; g_logSystem->WriteItemDeleteLog(g_curPC,g_curPC->item[itemIdx]); if( item->durability > 0 ) { item->durability --; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); } else { GTH_DeleteMyItem( g_curPC, item ); g_curPC->inventory[invenPos] = -1; if ( !g_DBGameServer->RemoveItem( g_curPC, itemIdx ) ) { return; } } GTH_SendMessage_Reply_Use_Potion( g_curPC, 0, invenPos ); } void CSkillLogic::GTH_ProcessMessage_Request_Use_Potion() { item_t *item; int itemIdx, itemTableIdx; int invenPos; int reply = 1; invenPos = MSG_ReadByte(); int TargetIdx = MSG_ReadShort(); int TargetType = MSG_ReadByte(); itemIdx = g_curPC->inventory[invenPos]; if( itemIdx < 0 ) { reply = 0; int error = ERROR_CONSUMPTIVE_0; GTH_SendMessage_Reply_Use_Potion( g_curPC, error, invenPos ); return; } else { item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if(g_SkillItem.IfSkillItem(itemTableIdx)) { int SkillTableIndex = g_SkillItem.GetSkillTableIndex(itemTableIdx); if(SkillTableIndex < 0 ) return; int level = g_SkillItem.GetLevel(itemTableIdx); if(level < 0) return; if(TargetIdx != -1 && TargetType != -1) { g_curPC->targetIdx = TargetIdx; g_curPC->targetType= TargetType; } g_PcSkill.GTH_PC_SkillNotOwn( g_curPC, CSkillItem::SELECT_ITEM,invenPos,SkillTableIndex, level, 0 ); } else { GTH_UseSkillItem_DeleteSend(invenPos); } } }
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#if !defined(AFX_SKILLDATASUBPROC_H__3C7DA846_1062_437E_93AD_9311A50B8D02__INCLUDED_) #define AFX_SKILLDATASUBPROC_H__3C7DA846_1062_437E_93AD_9311A50B8D02__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillDataSubProc { public: CSkillDataSubProc(); virtual ~CSkillDataSubProc(); void SKILL_AttractAttention(void *pPc,CStr_Skill_Msg *msg); bool SubActionProc(void *pPc,CStr_Skill_Msg *msg); }; extern CSkillDataSubProc g_SkillDataSubProc; #endif
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#include "../global.h" #ifdef _OLD_SKILL_VER void SKILL_ETC_WhiteDayEventPhyDmg( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float addDmg; messageInfo_t msginfo; message_t message; addDmg = pValue[SKILL_VALUE_0]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 16; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + 180000; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_PHYDAMAGE; msginfo.affect.common.data[0] = (int)addDmg; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_WhiteDayEventHitPower( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float addHitPower; messageInfo_t msginfo; message_t message; addHitPower = pValue[SKILL_VALUE_0]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 21; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + 180000; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_HITPOWER; msginfo.affect.common.data[0] = (int)addHitPower; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_WhiteDayEventMagDmg( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float addDmg; messageInfo_t msginfo; message_t message; addDmg = pValue[SKILL_VALUE_0]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 41; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + 180000; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_MAGDAMAGE; msginfo.affect.common.data[0] = (int)addDmg; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_MedicineOFAtkSpeed( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float atkSpeed, keeptime, sktidx; messageInfo_t msginfo; message_t message; atkSpeed = pValue[SKILL_VALUE_0]; sktidx = 67; keeptime = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = sktidx; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (keeptime * 1000 ); msginfo.targetType = pc->entityType; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_ATTACKSPEED; msginfo.affect.common.data[0] = atkSpeed; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_MedicineOFVelocity( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float Velocity, keeptime, sktidx, initvar; messageInfo_t msginfo; message_t message; Velocity = pValue[SKILL_VALUE_0]; sktidx = 68; initvar = pValue[3] * 100; keeptime = pValue[4]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = sktidx; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + ( keeptime * 1000 ); msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_VELOCITY; msginfo.affect.common.data[0] = (int)initvar ; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_MedicineOFSpeedAndAttack( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float Velocity, atkSpeed, keeptime, sktidx, initvar; messageInfo_t msginfo; message_t message; atkSpeed = pValue[SKILL_VALUE_0]; Velocity = pValue[SKILL_VALUE_1]; sktidx = 69; initvar = Velocity * 100; keeptime = pValue[SKILL_VALUE_2]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = sktidx; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + ( keeptime * 1000 ); msginfo.targetType = pc->entityType; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_VELOCITY; msginfo.affect.common.data[0] = (int)initvar ; msginfo.affect.common.type[1] = AFFDATA_TYPE_ATTACKSPEED; msginfo.affect.common.data[1] = atkSpeed; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_MedicineOFAtkSpeed_China( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float atkSpeed, keeptime, sktidx; messageInfo_t msginfo; message_t message; atkSpeed = pValue[SKILL_VALUE_0]; sktidx = 70; keeptime = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = sktidx; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (keeptime * 1000 ); msginfo.targetType = pc->entityType; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_ATTACKSPEED; msginfo.affect.common.data[0] = atkSpeed; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ETC_MedicineOFVelocity_China( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float Velocity, keeptime, sktidx, initvar; messageInfo_t msginfo; message_t message; Velocity = pValue[SKILL_VALUE_0]; sktidx = 71; initvar = Velocity * 100; keeptime = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = sktidx; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + ( keeptime * 1000 ); msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_VELOCITY; msginfo.affect.common.data[0] = (int)initvar ; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } #endif
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#if !defined(AFX_SKILLTABLEMAP_H__43AFC84D_AEC8_4BD1_9965_C61D49301226__INCLUDED_) #define AFX_SKILLTABLEMAP_H__43AFC84D_AEC8_4BD1_9965_C61D49301226__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillTableMap { private: public: CSkillTableMap(); ~CSkillTableMap(); bool SAFE_ARRAY(int index); void ClearDB(); CSkilTable * FindDB(int nID); void InsertDB(int nID, CSkilTable *pData); CSkilTable * m_SkillDB[MAX_SKILL_NUMBER]; }; extern CSkillTableMap g_SkillTableDB; #endif
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#include "../global.h" #ifdef _OLD_SKILL_VER void SKILL_ConcentrateHit( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, oneHandShockPro, twoHandShockPro, stunTime, cursePro, curseTime, phybonus; int curseType; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; hitPro = pValue[SKILL_VALUE_1]; oneHandShockPro = pValue[SKILL_VALUE_2]; twoHandShockPro = pValue[SKILL_VALUE_3]; stunTime = pValue[SKILL_VALUE_4]; phybonus = pValue[SKILL_VALUE_5]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMinDmg ); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; if( pc->atkWeaponType == WEAPON_TYPE_ONEHAND_SWORD ) { curseType = MSGINFO_ATK_ETC_INFO_SHOCK; cursePro = (int)oneHandShockPro; if( pc->targetType == ENTITY_PC ) curseTime = g_pc[pc->targetIdx].calAttackDelay; else curseTime = g_monster[pc->targetIdx].calAttackDelay; } else if( pc->atkWeaponType == WEAPON_TYPE_TWOHAND_SWORD ) { curseType = MSGINFO_ATK_ETC_INFO_STUN; cursePro = (int)twoHandShockPro; curseTime = stunTime * 1000.0f; } msginfo.attack.etcInfo = curseType; msginfo.attack.etcData0 = cursePro; msginfo.attack.etcData1 = curseTime; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ConsecutiveSlash( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, criticalPro, phybonus; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; hitPro = pValue[SKILL_VALUE_1]; criticalPro = pValue[SKILL_VALUE_2]; phybonus = pValue[SKILL_VALUE_3]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMinDmg ) / 3; msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMaxDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMaxDmg ) / 3; msginfo.attack.criticalRate = (int)criticalPro; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_SpinSlash( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, shockPro, cursePro, curseTime, phybonus; int curseType; messageInfo_t msginfo; message_t message; dmg = pValue[SKILL_VALUE_0]; hitPro = pValue[SKILL_VALUE_1]; shockPro = pValue[SKILL_VALUE_2]; phybonus = pValue[SKILL_VALUE_3]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMaxDmg * ( 1.0f + dmg * 0.01f ) + phybonus + pc->calMagMaxDmg ); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; msginfo.attack.etcInfo = MSGINFO_ATK_ETC_DEC_DAMAGE_AS_TARGET_NUMBER; curseType = MSGINFO_ATK_ETC_INFO_SHOCK; cursePro = (int)shockPro; if( pc->targetType == ENTITY_PC ) curseTime = g_pc[pc->targetIdx].calAttackDelay; else curseTime = g_monster[pc->targetIdx].calAttackDelay; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message, pc->calAttackLength ); } void SKILL_TrainOneHandSword( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg; dmg = pValue[SKILL_VALUE_0]; pc->calPhyMinDmg += dmg; pc->calPhyMaxDmg += dmg; } void SKILL_TrainTwoHandSword( void *pPc, float *pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg; dmg = pValue[SKILL_VALUE_0]; pc->calPhyMinDmg += dmg; pc->calPhyMaxDmg += dmg; } void SKILL_IncreaseAttackPower(void* pPc, float* pValue) { playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; float incDmg, useSA; message_t message; messageInfo_t msginfo; incDmg = pValue[SKILL_VALUE_0]; useSA = pValue[SKILL_VALUE_1]; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 26; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_TOGGLE; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_PHYDAMAGE; msginfo.affect.common.data[0] = (int)incDmg; msginfo.affect.common.type[1] = AFFDATA_TYPE_INCSARECOVERY; msginfo.affect.common.data[1] = -(int)useSA; msginfo.affect.delayTime = 1000; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_IncreaseRARecovery(void* pPc, float* pValue) { playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t*>(pPc); if( pc == NULL ) return; float raRecInc, keepTime; message_t message; messageInfo_t msginfo; raRecInc = pValue[SKILL_VALUE_0]; keepTime = pValue[SKILL_VALUE_1] * 1000.0f; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 27; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_INCRARECOVERY; msginfo.affect.common.data[0] = (int)raRecInc; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_DisturbMental( void* pPc, float* pValue) { float hitPro, dmg, phyBonus, listPoint; messageInfo_t msginfo; message_t message; playerCharacter_t* pc = NULL; pc = static_cast<playerCharacter_t *>(pPc); if( pc == NULL ) return; hitPro = pValue[SKILL_VALUE_0]; dmg = pValue[SKILL_VALUE_1]; phyBonus = pValue[SKILL_VALUE_2]; listPoint = pValue[SKILL_VALUE_3]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; if( pc->targetType == ENTITY_MONSTER ) AddMonster_ContributionPoint(pc, pc->targetIdx, ATTACK_POINT, listPoint); AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_ConcentrateHitEx( void* pPc, float* pValue ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float dmg, hitPro, phyBonus, stunPro, stunTime, cursePro, curseTime; int curseType; messageInfo_t msginfo; message_t message; hitPro = pValue[SKILL_VALUE_0]; dmg = pValue[SKILL_VALUE_1]; phyBonus = pValue[SKILL_VALUE_2]; stunPro = pValue[SKILL_VALUE_3]; stunTime = pValue[SKILL_VALUE_4]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pc->calAttackDelay; msginfo.attack.repeatNum = 0; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; curseType = MSGINFO_ATK_ETC_INFO_STUN; cursePro = (int)stunPro; curseTime = stunTime * 1000.0f; msginfo.attack.etcInfo = curseType; msginfo.attack.etcData0 = cursePro; msginfo.attack.etcData1 = curseTime; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_layhands( void* pPc, float* pValue ) { float incVel; float RADecRate, RAIncreRate; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); RADecRate = pValue[SKILL_VALUE_0]; RAIncreRate = pValue[SKILL_VALUE_1]; if ( pc->idx == pc->targetIdx) return; if ( pc->curRA <= 0) return; incVel = pc->curRA * ( RADecRate / 100 ); if ( incVel <= 0) return; pc->curRA -= incVel; incVel *= RAIncreRate; g_pc[pc->targetIdx].curRA += incVel; if( g_pc[pc->targetIdx].curRA > g_pc[pc->targetIdx].calMaxRA ) g_pc[pc->targetIdx].curRA = g_pc[pc->targetIdx].calMaxRA; } void SKILL_IncreaseMoveSpeed( void* pPc, float* pValue ) { float incVel, keepTime; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); incVel = pValue[SKILL_VALUE_0]; keepTime = pValue[SKILL_VALUE_1] * 1000.0f; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 38; msginfo.affect.level = g_affectSkillLevel; msginfo.affect.type = AFFECT_ASSIST; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pc->idx; msginfo.affect.common.type[0] = AFFDATA_TYPE_VELOCITY_RATE; msginfo.affect.common.data[0] = (int)incVel; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); GTH_DeleteAffect( pc, ENTITY_PC, 43 ); } void SKILL_SoulBreaker(void* pPc, float* pValue) { float hitPro, dmg, phyBonus; messageInfo_t msginfo; message_t message; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); hitPro = pValue[SKILL_VALUE_0]; dmg = pValue[SKILL_VALUE_1]; phyBonus = pValue[SKILL_VALUE_2]; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)( (float)pc->calHitPower * hitPro * 0.01f ); msginfo.attack.phyMinDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.phyMaxDmg = (int)( (float)pc->calPhyMinDmg * ( 1.0f + dmg * 0.01f ) + phyBonus + pc->calMagMinDmg ); msginfo.attack.delayTime = pc->calAttackDelay; msginfo.targetType = pc->targetType; msginfo.targetIdx = pc->targetIdx; AI_MakeMessage( pc, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_SelfHeal(void* pPc, float* pValue) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); float raRecovery = pValue[SKILL_VALUE_0]; switch( pc->entityType ) { case ENTITY_PC : g_pc[pc->idx].curRA += raRecovery; g_pc[pc->idx].curRA += (float)raRecovery * g_pc[pc->idx].optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( g_pc[pc->idx].curRA > g_pc[pc->idx].calMaxRA ) g_pc[pc->idx].curRA = g_pc[pc->idx].calMaxRA; break; } } #endif
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#include "../Global.h" CSkillPartyProc g_SkillPartyProc; CSkillPartyProc::CSkillPartyProc() { } CSkillPartyProc::~CSkillPartyProc() { } bool CSkillPartyProc::Proc(void *pPc,CStr_Skill_Msg *msg) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; CSkillDataParty * pParty = pDataFormat->GetParty(); if(pParty == NULL) return false; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc==NULL) return false; msg->pParty = pParty; int i; for(i=0;i<MAX_NUMBER_OF_PARTY_MEMBER; i++) { if(!Check(pPc,i,msg)) continue; msg->pPartyMeber = pPc; playerCharacter_t* pMemberPc= g_SkillDataGlobal.GetPCPointer(pc->member[i].idxOnServer); g_SkillProc.CastActive(pMemberPc,msg); g_SkillProc.Proc(pMemberPc,msg); } return true; } bool CSkillPartyProc::Check(void* pPc,int nIndex,CStr_Skill_Msg *msg ) { for(int i=0;i<MAX_SKILL_PARTY_CHECK;i++) { switch(msg->pParty->m_Check[i]) { case SKILL_PARTY_CHECK_NORMAL: { if(!PartyCheck(pPc,nIndex,msg)) return false; } break; case SKILL_PARTY_CHECK_CRITICAL_RATE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc==NULL) return false; float IncCriticalRate = g_SkillDataGlobal.GetValue(pPc,SKILL_AFFDATA_TYPE_CRITICALRATE,msg); int pcIdx = pc->member[nIndex].idxOnServer; float mastercalCriticalRate = g_pc[pc->idx].calCriticalRate; if ( mastercalCriticalRate < 0.0f) return false; float calcriticalrate = IncCriticalRate + g_pc[pc->idx].calCriticalRate; if ( pc->idx != pcIdx ) { if ( IncCriticalRate + mastercalCriticalRate < calcriticalrate) calcriticalrate = IncCriticalRate + mastercalCriticalRate; if ( calcriticalrate <= g_pc[pcIdx].calCriticalRate) continue; } } break; } } return true; } bool CSkillPartyProc::PartyCheck(void* pPc,int nIndex,CStr_Skill_Msg *msg) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc==NULL) return false; if(nIndex < 0 || nIndex >= MAX_NUMBER_OF_PARTY_MEMBER) return false; int pcIdx = pc->member[nIndex].idxOnServer; if ( pcIdx < 0 || pcIdx >= MAX_PCS) return false; if ( pcIdx == pc->idx) return false; if( pc->member[nIndex].serverIndex < 0 ) return false; if ( pc->member[nIndex].serverIndex != g_config.gameServerNo ) return false; if ( g_pc[pcIdx].worldIdx != pc->worldIdx ) return false; if ( !g_pc[pcIdx].active || !g_pc[pcIdx].alive ) return false; if( stricmp( g_pc[pcIdx].name, pc->member[nIndex].memberName ) ) return false; if ( g_pc[pcIdx].worldIdx == tagGolryunBattle::Golryun_Battle_Map_Index) return false; float fRange = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RANGE,msg); if(fRange > 0.0f) { if( GTH_GetDistance2D( pc->position, g_pc[nIndex].position) > fRange )return false; } return true; } bool CSkillPartyProc::IfPartyMember(int MyIndex,int PartyMemberIndex) { if(MyIndex < 0 || MyIndex >= MAX_PCS) return false; if(PartyMemberIndex < 0 || PartyMemberIndex >= MAX_PCS) return false; int i; for(i=0;i<MAX_NUMBER_OF_PARTY_MEMBER; i++) { if(g_pc[MyIndex].member[i].idxOnServer == PartyMemberIndex) { return true; } } return false; }
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#if !defined(AFX_SKILLTRANSINFO_H__E2BEA656_07D6_4B99_AA4B_160158A63005__INCLUDED_) #define AFX_SKILLTRANSINFO_H__E2BEA656_07D6_4B99_AA4B_160158A63005__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillTransformUnit { public: CSkillTransformUnit() { Init(); } ~CSkillTransformUnit() { } void Init() { m_nSkillID =-1; m_nTransformEntityIdx=-1; m_nEffectID=-1; } public: int m_nSkillID; int m_nTransformEntityIdx; int m_nEffectID; }; class CSkillTransformData { public: CSkillTransformData() { } ~CSkillTransformData() { } CSkillTransformUnit * Get(int Index); void Insert(CSkillTransformUnit *temp); void Clear(); int GetEffectID(const int _EntityIdx); public: vector <CSkillTransformUnit *> m_TransData; }; class CSkillTransInfo { public: CSkillTransformData m_TransList; public: CSkillTransInfo(); virtual ~CSkillTransInfo(); CSkillTransformData * Get() { return &m_TransList; } }; extern CSkillTransInfo m_SkillTransInfo; #endif
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#include "../global.h" #ifdef _OLD_SKILL_VER void SKILL_MON_MeteoStrike( void* pMonster, float* pValue ) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pMonster); float dmg = pValue[SKILL_VALUE_0]; float range = pValue[SKILL_VALUE_1]; if( pMon->targetType == ENTITY_PC ) { if( g_pc[pMon->targetIdx].event == GTH_EV_CHAR_DIE ) return; } messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.affect.skillTableIdx = 131; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.posMinDmg = (int)dmg + pMon->calMagMinDmg; msginfo.attack.posMaxDmg = (int)dmg + pMon->calMagMaxDmg; msginfo.attack.delayTime = 400; msginfo.attack.etcInfo = MSGINFO_ATK_ETC_INFO_STUN; msginfo.attack.etcData0 = 100; if(pMon->targetType == ENTITY_PC ) { if( pMon->targetIdx > 0 ) msginfo.attack.etcData1 = g_pc[pMon->targetIdx].calStunTime; } else { if( pMon->targetIdx > 0 ) msginfo.attack.etcData1 = g_monster[pMon->targetIdx].calStunTime; } msginfo.targetType = pMon->targetType; msginfo.targetIdx = pMon->targetIdx; AI_MakeMessage( pMon, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message ); } void SKILL_MON_Slow( void* pMonster, float* pValue ) { float decVel, attackspeed, range, keepTime; monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pMonster); decVel = pValue[SKILL_VALUE_0]; attackspeed = pValue[SKILL_VALUE_1]; range = pValue[SKILL_VALUE_2]; keepTime = pValue[SKILL_VALUE_3] * 1000.0f; if( g_pc[pMon->targetIdx].event == GTH_EV_CHAR_DIE ) return; messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); msginfo.infoType = MSGINFO_TYPE_AFFECT; msginfo.affect.skillTableIdx = 133; msginfo.affect.level = 1; msginfo.affect.type = AFFECT_ATTACK; msginfo.affect.affectType = MSGINFO_AFF_TYPE_NORMAL; msginfo.affect.startTime = g_globalTime; msginfo.affect.keepTime = g_globalTime + (int)keepTime; msginfo.targetType = ENTITY_PC; msginfo.targetIdx = pMon->targetIdx; msginfo.affect.level = 1; msginfo.affect.common.type[0] = AFFDATA_TYPE_ATTACKSPEEDRATE; msginfo.affect.common.data[0] = -(int)attackspeed; msginfo.affect.common.type[1] = AFFDATA_TYPE_VELOCITY_RATE; msginfo.affect.common.data[1] = -(int)decVel; AI_MakeMessage( pMon, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message, (int)range ); } void SKILL_MON_BazmoStrike( void* pMonster, float* pValue ) { float dmg, range, pro; monsterCharacter_t* pMon = static_cast<monsterCharacter_t *>(pMonster); messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof(messageInfo_t) ); msginfo.infoType = MSGINFO_TYPE_ATTACK; dmg = pValue[SKILL_VALUE_0]; range = pValue[SKILL_VALUE_1]; pro = pValue[SKILL_VALUE_2]; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.hitPower = (int)pro; msginfo.attack.phyMinDmg = (int)dmg + pMon->calPhyMinDmg; msginfo.attack.phyMaxDmg = (int)dmg + pMon->calPhyMaxDmg; msginfo.attack.criticalRate = 0; msginfo.attack.criticalDamage = 0; msginfo.attack.delayTime = pMon->calAttackDelay; msginfo.attack.delayTime = 1000.0f; msginfo.attack.repeatNum = 3; msginfo.attack.repeatDelayTime = 300.0f; msginfo.targetType = pMon->targetType; msginfo.targetIdx = pMon->targetIdx; AI_MakeMessage( pMon, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message, (int)range ); } void SKILL_MON_SpikeShield( void* pMonster, float* pValue ) { float dmg, range, keepTime; messageInfo_t msginfo; message_t message; monsterCharacter_t* pMon = static_cast<monsterCharacter_t *>(pMonster); memset( &msginfo, 0, sizeof(messageInfo_t) ); dmg = pValue[SKILL_VALUE_0]; range = pValue[SKILL_VALUE_1]; keepTime = pValue[SKILL_VALUE_2] * 1000.0f; msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_MAGIC; msginfo.attack.posMinDmg = (int)dmg + pMon->calMagMinDmg; msginfo.attack.posMaxDmg = (int)dmg + pMon->calMagMaxDmg; msginfo.targetType = pMon->targetType; msginfo.targetIdx = pMon->targetIdx; AI_MakeMessage( pMon, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message, (int)range ); } void SKILL_MON_DevonHead( void* pMonster, float* pValue ) { float dmg, pro; messageInfo_t msginfo; message_t message; monsterCharacter_t* pMon = static_cast<monsterCharacter_t *>(pMonster); memset( &msginfo, 0, sizeof(messageInfo_t) ); dmg = pValue[SKILL_VALUE_0]; pro = pValue[SKILL_VALUE_1]; msginfo.infoType = MSGINFO_TYPE_ATTACK; msginfo.attack.atkType = MSGINFO_ATK_TYPE_NORMAL; msginfo.attack.phyMinDmg = (int)dmg + pMon->calPhyMinDmg; msginfo.attack.phyMaxDmg = (int)dmg + pMon->calPhyMaxDmg; msginfo.attack.hitPower = (int)pro; msginfo.targetType = pMon->targetType; msginfo.targetIdx = pMon->targetIdx; AI_MakeMessage( pMon, &message, MESSAGE_USEINFO, &msginfo ); AI_SendMessage( &message); } #endif
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#include "../Global.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; CSkillDataMsgProc g_SkillDataMsgProc; CSkillDataMsgProc::CSkillDataMsgProc() { } CSkillDataMsgProc::~CSkillDataMsgProc() { } int CSkillDataMsgProc::GetType(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_TYPE: return MSG_ETC; break; } return NO_TYPE; } int CSkillDataMsgProc::GetFromIdx(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_FROMIDX: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { return pc->idx; } } break; } return NO_TYPE; } int CSkillDataMsgProc::GetFromType(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_FROMTYPE: return ENTITY_PC; break; } return NO_TYPE; } int CSkillDataMsgProc::GetName(int _Type,message_t *message,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_NAME: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { int len = strlen(pc->name); if(len <0 || len > 255) { } strncpy( message->fromNameV2, pc->name,NAMESTRING); message->fromNameV2[NAMESTRING]=NULL; return true; } } break; } return NO_TYPE; } int CSkillDataMsgProc::GetToType(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_TOTYPE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { return pc->targetType; } } break; } return NO_TYPE; } int CSkillDataMsgProc::GetToIdx(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_TOIDX: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { return pc->targetIdx; } } break; } return NO_TYPE; } int CSkillDataMsgProc::GetWorldIdx(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_WORLDIDX: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { return pc->worldIdx; } } break; } return NO_TYPE; } int CSkillDataMsgProc::GetSendTime(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_SENDTIME: return g_globalTime; break; } return NO_TYPE; } int CSkillDataMsgProc::GetReceiveTime(int _Type,void *pPc,int nSkillID) { switch(_Type) { case SKILL_MES_RECEIVETIME: return g_globalTime + 1500; break; } return NO_TYPE; } int CSkillDataMsgProc::GetData(int _Type,void *pPc,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_MES_DATA_MSG_ETC_RESURRECTION: return MSG_ETC_RESURRECTION; break; case SKILL_MES_DATA_RAREC: { float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_MSG_TYPE_RAREC,msg); return fVal; } break; case SKILL_MES_DATA_SAREC: { float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_MSG_TYPE_SAREC,msg); return fVal; } break; case SKILL_MES_DATA_EXRECRATE: { playerCharacter_t* pPlayer=NULL; pPlayer = gcpTools->GetPlayerRecordPointer(msg->message->toIdx); if(NULL == pPlayer) return 0; float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_MSG_TYPE_EXP_REC_RATE,msg); float recoveryExp= pPlayer->reduceExp * (fVal * 0.01f); return recoveryExp; } break; case SKILL_MES_DATA_RA_REC_RATE: { playerCharacter_t* pPlayer=NULL; pPlayer = gcpTools->GetPlayerRecordPointer(msg->message->toIdx); if(NULL == pPlayer) return 0; float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_MSG_TYPE_RA_REC_RATE,msg); float fRa= pPlayer->calMaxRA * (fVal * 0.01); return fRa; } break; case SKILL_MES_DATA_SA_REC_RATE: { playerCharacter_t* pPlayer=NULL; pPlayer = gcpTools->GetPlayerRecordPointer(msg->message->toIdx); if(NULL == pPlayer) return 0; float fVal = (int)g_SkillDataGlobal.GetValue(msg->pPc,SKILL_MSG_TYPE_SA_REC_RATE,msg); float fSa= pPlayer->calMaxSA * (fVal * 0.01); return fSa; } break; } return NO_TYPE; }
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#include "../global.h" #include "SkillApp.h" CSkillProcBasic::CSkillProcBasic() { } CSkillProcBasic::~CSkillProcBasic() { } int CSkillProcBasic::GetInfoType(BYTE _Type) { switch(_Type) { case SKILL_TYPE_COMMON: return MSGINFO_TYPE_COMMON ; case SKILL_TYPE_ATTACK: return MSGINFO_TYPE_ATTACK ; case SKILL_TYPE_AFFECT: return MSGINFO_TYPE_AFFECT ; } return NO_TYPE; } int CSkillProcBasic::GetTargetType(BYTE _Type,void *pPc) { switch(_Type) { case ATTACK_TARGET_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) return pc->targetType; } break; case ATTACK_TARGET_ENTITY_PC: return ENTITY_PC; case ATTACK_TARGET_MONSTER: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pPc); if(pMon) return pMon->targetType; } break; case ATTACK_TARGET_ENTITY: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) return pc->entityType; } break; } return NO_TYPE; } int CSkillProcBasic::GetTargetIdx(BYTE _Type,void *pPc,int index) { switch(_Type) { case ATTACK_TARGET_INDEX_TARGETPC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) return pc->targetIdx; } break; case ATTACK_TARGET_INDEX_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) return pc->idx; } break; case ATTACK_TARGET_INDEX_MON_TARGETPC: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pPc); if(pMon) return pMon->targetIdx; } break; case ATTACK_TARGET_INDEX_IDXONSERVER: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { if(index <0 || index >= MAX_NUMBER_OF_PARTY_MEMBER) { return NO_TYPE; } return pc->member[index].idxOnServer; } } break; case ATTACK_TARGET_INDEX_MONSTER: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pPc); if(pMon) return pMon->idx; } break; } return NO_TYPE; }
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#if !defined(AFX_SKILLDATAATTACK_H__2982A5F7_FE1E_4316_8AF0_22853F186100__INCLUDED_) #define AFX_SKILLDATAATTACK_H__2982A5F7_FE1E_4316_8AF0_22853F186100__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillProcAttack { public: CSkillProcAttack(); virtual ~CSkillProcAttack(); int GetAttackType(BYTE _Type,void *pPc,int nSkillID); int GetHitPower(BYTE _Type,CStr_Skill_Msg *msg); int GetHiteRate(BYTE _Type,CStr_Skill_Msg *msg); int GetPhyMinDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetPhyMaxDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetPosMinDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetPosMaxDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetNegMinDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetNegMaxDmg(BYTE _Type,CStr_Skill_Msg *msg); int GetCriticalRate(BYTE _Type,CStr_Skill_Msg *msg); int GetCriticalDamage(BYTE _Type,CStr_Skill_Msg *msg); int GetDelayTime(BYTE _Type,CStr_Skill_Msg *msg); int GetRepeatNum(BYTE _Type,CStr_Skill_Msg *msg); int GetRepeatDelayTime(BYTE _Type,CStr_Skill_Msg *msg); int GetEtcInfo(BYTE _Type,CStr_Skill_Msg *msg); int GetEtcType(BYTE _Type,CStr_Skill_Msg *msg); }; #endif
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#if !defined(AFX_SKILLDATAMEGPROC_H__2F292335_32E0_4A79_B216_9B78DCB5197C__INCLUDED_) #define AFX_SKILLDATAMEGPROC_H__2F292335_32E0_4A79_B216_9B78DCB5197C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillDataMsgProc { public: CSkillDataMsgProc(); virtual ~CSkillDataMsgProc(); int GetType(int _Type,void *pPc,int nSkillID); int GetFromIdx(int _Type,void *pPc,int nSkillID); int GetFromType(int _Type,void *pPc,int nSkillID); int GetName(int _Type,message_t *message,void *pPc,int nSkillID); int GetToType(int _Type,void *pPc,int nSkillID); int GetToIdx(int _Type,void *pPc,int nSkillID); int GetWorldIdx(int _Type,void *pPc,int nSkillID); int GetSendTime(int _Type,void *pPc,int nSkillID); int GetReceiveTime(int _Type,void *pPc,int nSkillID); int GetData(int _Type,void *pPc,CStr_Skill_Msg *msg); }; extern CSkillDataMsgProc g_SkillDataMsgProc; #endif
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#include "../global.h" #include "SkillApp.h" CSkillTransInfo m_SkillTransInfo; CSkillTransInfo::CSkillTransInfo() { } CSkillTransInfo::~CSkillTransInfo() { } CSkillTransformUnit * CSkillTransformData::Get(int Index) { if(Index < 0 || Index >= m_TransData.size()) { return NULL; } return m_TransData[Index]; } void CSkillTransformData::Insert(CSkillTransformUnit *temp) { m_TransData.push_back(temp); } void CSkillTransformData::Clear() { int size = m_TransData.size(); for(int i=0;i<size;i++) { CSkillTransformUnit *temp = m_TransData[i]; SAFE_DELETE(temp); } m_TransData.clear(); } int CSkillTransformData::GetEffectID(const int _EntityIdx) { int size = m_TransData.size(); for(int i=0;i<size;i++) { if(m_TransData[i]->m_nTransformEntityIdx == _EntityIdx) { return m_TransData[i]->m_nEffectID; } } return -1; }
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#ifndef _SKILL_LOGIC_H #define _SKILL_LOGIC_H #define MAX_COUNT_AUTO_OBTAIN_SKILL 200 enum { SKILL_VALUE_0 = 3, SKILL_VALUE_1 = 4, SKILL_VALUE_2 = 5, SKILL_VALUE_3 = 6, SKILL_VALUE_4 = 7, SKILL_VALUE_5 = 8, SKILL_VALUE_6 = 9, }; struct SKILLSTATUS { int level; int tableIdx; }; struct AUTO_OBTAIN_SKILL { SKILLSTATUS status[MAX_COUNT_AUTO_OBTAIN_SKILL]; int count; }; typedef struct { AUTO_OBTAIN_SKILL autoObtainSkill[GEN_NUMBER]; } skillObtain_t; class CSkillLogic { public: CSkillLogic() { } ~CSkillLogic() { } void SKILL_Empty( void* pPc, float* pValue ); void SKILL_MakeAutoObtain(); int SKILL_IsValid( playerCharacter_t* pc, int skillIdx ); void SKILL_GetAutoObtain( playerCharacter_t *pc, int newLevel, int skillIdx[], int &num ); void SKILL_GetInitSkillLevel( int skillTableIdx, SKILL_GEN_LEVEL *level ); int SKILL_Add( playerCharacter_t *pc, int skillTableIdx ); int SKILL_LevelUp( playerCharacter_t* pc, int idx, int genType ); void SKILL_SendMessageMultiTarget( playerCharacter_t *pc, messageInfo_t *msginfo, int targetNumber, int dupflag, int delay ); void SKILL_GetValue( playerCharacter_t *pc, int skillIdx, float value[] ); int SKILL_CheckPassive( playerCharacter_t* pc, int skillIdx ); void SKILL_ApplyPassive( playerCharacter_t* pc ); int SKILL_CheckActive( playerCharacter_t* pc, int skillIdx ); void SKILL_ApplyActive( playerCharacter_t* pc, int skillIdx, int &coolTime ); CSkillCastValue * SKILL_GetValueNotOwnSkill( int skillTableIdx, int level); void SKILL_ApplyActiveNotOwnSkill( playerCharacter_t *pc, int skillTableIdx, int skillLevel ); void SKILL_Monster_ApplyActive( monsterCharacter_t* pMonster, int skillIdx, int& coolTime ); void SKILL_Monster_GetValue( monsterCharacter_t *pMonster, int tableIdx, float value[] ); void GTH_ProcessMessage_Request_Use_Potion(); void GTH_UseSkillItem_DeleteSend(int invenPos); public: }; #ifndef _SKILL_DEFINE_ #define _SKILL_DEFINE_ #define MAX_COUNT_SKILL_MULTI_TARGET 8 typedef struct { int targetNumber; int targetType[MAX_COUNT_SKILL_MULTI_TARGET]; int targetIdx[MAX_COUNT_SKILL_MULTI_TARGET]; } skillReturnData_t; struct SKILLFUNC { void (*pFunc)( void* pc, float* pParam ); }; #endif extern skillReturnData_t g_skillMultiTarget; extern float g_tempCoolTime; extern int g_affectSkillLevel; extern CSkillLogic g_SkillLogic; #endif
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#include "../global.h" #include "SkillApp.h" CSkillProcAffectSpe::CSkillProcAffectSpe() { } CSkillProcAffectSpe::~CSkillProcAffectSpe() { } int CSkillProcAffectSpe::GetType(BYTE _Type) { switch(_Type) { case SKILL_AFF_SPE_LEVEL_VALUE: return 0; break; } TRACE("Error!! CSkillProcAffectSpe::GetType \n"); return NO_TYPE; } int CSkillProcAffectSpe::GetSpecialIdx(BYTE _Type,void *pPc,CStr_Skill_Msg *msg) { switch(_Type) { case SKILL_AFF_SPE_SPECIALIDX_TABLEIDX: { return msg->msginfo->affect.skillTableIdx; } break; } TRACE("Error!! GetSpecialIdx \n"); return NO_TYPE; } float CSkillProcAffectSpe::GetSpecialData(BYTE _Type,BYTE _Index, void *pPc,CStr_Skill_Msg *msg) { float fVal = g_SkillDataGlobal.GetValue(pPc,_Index,msg); return fVal; } bool CSkillProcAffectSpe::Proc(int nSkillID,void *pPc,AFFECTDATA_SPECIAL *spe) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; CSkillDataFormat_Affect *pAffect = pDataFormat->GetAffect(); if(pAffect == NULL) return false; CSkillDataAffectSpe *pSpe = pAffect->GetSpe(); if(pSpe == NULL) return false; if(!pSpe->m_bUse) return false; playerCharacter_t *pc= static_cast<playerCharacter_t*>(pPc); if(pc == NULL) return false; pc->isTransform = pSpe->m_IsTransform; pc->transformEntityIdx = pSpe->m_TransformEntityIndex; pc->transformType = pSpe->m_TransformType-1; int nMySkillIndex = spe->specialData[MAX_COUNT_AFFECT_SPE_DATA-1]; for(int i=0;i<MAX_COUNT_AFFECT_SPE_DATA-1;i++) { float fVal = g_SkillDataGlobal.GetValue(pPc,pSpe->m_Data[i].m_nIndex,NULL,nSkillID); switch(pSpe->m_Data[i].m_Type) { case SKILL_AFF_SPEC_VELOCITY: { pc->calVelocity += pc->baseVelocity * ( fVal * 0.01f ); } break; case SKILL_AFF_SPEC_MAXRA: { pc->calMaxRA += fVal; if( pc->curRA > pc->calMaxRA ) pc->curRA = pc->calMaxRA; } break; case SKILL_AFF_SPEC_PHYMINDMG: { pc->calPhyMinDmg += (int)( (float)pc->basePhyMinDmg * (float)fVal * 0.01f ); } break; case SKILL_AFF_SPEC_PHYMAXDMG: { pc->calPhyMaxDmg += (int)( (float)pc->basePhyMaxDmg * (float)fVal * 0.01f ); } break; case SKILL_AFF_SPEC_HIT_POWER: { pc->calHitPower += (int)( (float)pc->baseHitPower * fVal * 0.01f ); } break; case SKILL_AFF_SPEC_AVOID_POWER: { pc->calAvoidPower += (int)( (float)pc->baseAvoidPower * fVal * 0.01f ); } break; case SKILL_AFF_SPEC_ATTACK_SPPED_RATE: { pc->attackSpeedRate += fVal; } break; default: return false; } } return true; }
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#if !defined(AFX_SKILLAPP_H__3697DB0A_964F_474C_A321_9941001E4B8D__INCLUDED_) #define AFX_SKILLAPP_H__3697DB0A_964F_474C_A321_9941001E4B8D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "skills.h" #include "SkillDataGlobal.h" #include "SkillTalbeDefine.h" #include "SkillTableMap.h" #include "SkillProcAffectSpe.h" #include "SkillDataAttack.h" #include "SkillDataAffectCommon.h" #include "SkillDataAffect.h" #include "SkillDataBasic.h" #include "SkillLogic.h" #include "Skillproc.h" #include "PcSkill.h" #include "SkillDataMegProc.h" #include "SkillCast.h" #include "SkillDataSubProc.h" #include "SkillDataCheckProc.h" #include "SkillPartyProc.h" #include "SkillItem.h" #include "SkillTransInfo.h" class CSkillApp { public: CSkillApp(); virtual ~CSkillApp(); void InitSkillTable(); int LoadSkillTable( char *filename,int &skillNumber ); bool LoadSkillTableCheckSize(FILE *fp); bool CheckSize(FILE *fp, int Val , LPSTR str); bool LoadSkillTableCheckValue(FILE *fp); public: }; extern CSkillApp g_SkillApp; #endif
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#if !defined(AFX_PCSKILL_H__04F7C9B3_4385_4747_92BB_5422F7B36545__INCLUDED_) #define AFX_PCSKILL_H__04F7C9B3_4385_4747_92BB_5422F7B36545__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { SKILL_ERROR_BATTLE_TEST=1, SKILL_ERROR_BATTLE, SKILL_ERROR_PK_DISABLE, SKILL_ERROR_COOLTIME, }; class CPcSkill { public: CPcSkill(); virtual ~CPcSkill(); void GTH_PC_Skill(playerCharacter_t *pc, int skillIdx, int skillTargetType); void GTH_PC_SkillNotOwn(playerCharacter_t *pc,int UseType, int invenPos, int SkillTableIndex, int level, int skillTargetType); void GTH_PC_SkillCooltime( playerCharacter_t *pc ); void GTH_PC_SkillExecute( playerCharacter_t *pc ); void GTH_PC_SkillCasting( playerCharacter_t *pc ); void GTH_ProcessMessage_Request_SkillLevelUp(); void GTH_ProcessMessage_Request_Learn_Skill(); void GTH_ProcessEventMessage_Skill(void); bool FindHideSkill(int index); void GTH_Recv_UseSkill(); void GTH_Recv_UseItemSkill(); bool CheckEnableUseSkill(int targetType,int targetIdx,int skillTargetType); inline bool CheckEnableUseSkill_Player(const int targetType,const int targetIdx,const int skillTargetType); inline bool CheckEnableUseSkill_Monster(const int targetType,const int targetIdx,const int skillTargetType); }; extern CPcSkill g_PcSkill; #endif
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#include "../global.h" #include "SkillApp.h" CSkillTableMap g_SkillTableDB; CSkillTableMap::CSkillTableMap() { for(int i=0;i<MAX_SKILL_NUMBER;i++) { m_SkillDB[i]=NULL; } } CSkillTableMap::~CSkillTableMap() { ClearDB(); } void CSkillTableMap::ClearDB() { for(int i=0;i<MAX_SKILL_NUMBER;i++) { if(m_SkillDB[i] != NULL) { if(m_SkillDB[i]->m_nId >= 0) { SAFE_DELETE(m_SkillDB[i]); } } } } CSkilTable *CSkillTableMap::FindDB(int nID) { if(nID < 0 || nID >= MAX_SKILL_NUMBER) { TRACE(" Error CSkilTable *CSkillTableMap::FindDB( %d)\n",nID); return NULL; } return m_SkillDB[nID]; } void CSkillTableMap::InsertDB(int nID, CSkilTable *pData) { m_SkillDB[nID] = pData; } bool CSkillTableMap::SAFE_ARRAY(int index) { if(index < 0 || index >= MAX_SKILL_NUMBER) return false; return true; }
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#include "../global.h" #include "SkillApp.h" CSkillProcAffectCommon::CSkillProcAffectCommon() { } CSkillProcAffectCommon::~CSkillProcAffectCommon() { } short CSkillProcAffectCommon::GetData(int idx,BYTE _Type,BYTE _Index,void *pPc,CStr_Skill_Msg *msg) { float fVal = g_SkillDataGlobal.GetValue(pPc,_Index,msg); if(fVal == 0.0f) { if(msg) TRACE("Error!! GetData ... SkillID %d ... idx %d, _Type %d, _Index %d \n",msg->nSkillID,idx,_Type,_Index); } msg->msginfo->affect.common.type[idx] = _Type; msg->msginfo->affect.common.data[idx] = fVal; return true; } short CSkillProcAffectCommon::DeleteBuffSkill(void *pPc) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(NULL == pc) return 0; for( int i = 0; i < pc->affectNumber; i ++ ) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pc->affect[i].skillTableIdx); if(NULL != pSkillTable) { for(int j=0;j<CSkillDataFormat::MAX_NUM_OF_DATA;j++) { if(0 == pSkillTable->m_DataFormat.m_Data[j]) break; if(SKILL_UNIQUE_TYPE_BUFF == pSkillTable->m_DataFormat.m_Data[j]) { pc->affect[i].forcedDelete = true; break; } } } } return 0; } short CSkillProcAffectCommon::OnceAffectProcess(int idx,BYTE _Type,BYTE _Index,void *pPc,CStr_Skill_Msg *msg) { float fVal = g_SkillDataGlobal.GetValue(pPc,_Index,msg); if(fVal == 0.0f) { if(msg) TRACE("Error!! GetData ... SkillID %d ... idx %d, _Type %d, _Index %d \n",msg->nSkillID,idx,_Type,_Index); } switch(_Type) { case AFF_DATA_TYPE_DECREASE_SA: { playerCharacter_t *pPlayer = static_cast<playerCharacter_t*>(pPc); if(pPlayer !=NULL) { pPlayer->curSA += (float)fVal; if( pPlayer->curSA < 0 ) pPlayer->curSA = 0; } } break; case AFF_DATA_TYPE_DELETE_BUFF_SKILL: { DeleteBuffSkill(pPc); } break; } return true; }
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#include "../Global.h" CSkillDataCheckProc g_SkillDataCheckProc; CSkillDataCheckProc::CSkillDataCheckProc() { } CSkillDataCheckProc::~CSkillDataCheckProc() { } bool CSkillDataCheckProc::CheckSkillProc(void *pPc,CStr_Skill_Msg *msg) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; for(int i=0;i<MAX_SKILL_CHECK_FLAG;i++) { switch(pDataFormat->m_CheckFlag[i]) { case CHECK_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; } break; case CHECK_SKILL_MON_ALIVE_CHECK: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; if(pc->targetIdx >= 0 && pc->targetIdx < MAX_MONSTERS) { if( g_monster[pc->targetIdx].aliveState != MON_ALIVE_STATE_NORMAL ) return false; } } break; case CHECK_SKILL_TO_USE_MY: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; if ( pc->idx == pc->targetIdx) return false; if ( pc->curRA <= 0) return false; } break; case CHECK_TARGETPC_ALIVE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; switch(pc->targetType) { case ENTITY_PC : if(!SAFE_PCS(pc->targetIdx)) return false; if( g_pc[pc->targetIdx].alive ) return false; break; } } break; case CHECK_TARGETALL_ALIVE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; switch( pc->targetType ) { case ENTITY_PC : if(!SAFE_PCS(pc->targetIdx)) return false; if( g_pc[pc->targetIdx].alive ) return false; break; case ENTITY_MONSTER : case ENTITY_NPC : return false; } } break; case CHECK_BREEDRATE: { } break; case CHECK_ACTIVEAFFECT: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; playerCharacter_t* pTargetpc = NULL; if ( pc->targetIdx < 0 || pc->targetIdx >= MAX_PCS) return false; pTargetpc = &g_pc[pc->targetIdx]; if ( pTargetpc == NULL) return false; if ( GTH_IsActiveAffect(pTargetpc, ENTITY_PC, 38) ) { GTH_SendMessage_ChattingMsg(pc, 1, 9, 20 ); return false; } if ( GTH_IsActiveAffect(pTargetpc, ENTITY_PC, 34) ) { GTH_SendMessage_ChattingMsg(pc, 1, 9, 20 ); return false; } } break; case CHECK_GTH_EV_CHAR_DIE: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pPc); if(!pMon) return false; if( pMon->targetType == ENTITY_PC ) { if( g_pc[pMon->targetIdx].event == GTH_EV_CHAR_DIE ) return false; } } break; case CHECK_CRITICAL_RATE: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; float mastercalCriticalRate = g_pc[pc->idx].calCriticalRate; if ( mastercalCriticalRate < 0.0f) return false; } break; case CHECK_NOT_USE_MYSELF: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; if ( pc->idx == pc->targetIdx) return false; } break; case CHECK_ONLY_USE_MYSELF: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; if ( pc->idx != pc->targetIdx) return false; } break; } } return true; }
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#if !defined(AFX_SKILLCAST_H__8888D8C9_0EC5_4305_8AB8_FF5D2CF34ECD__INCLUDED_) #define AFX_SKILLCAST_H__8888D8C9_0EC5_4305_8AB8_FF5D2CF34ECD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillCast { public: CSkillCast(); virtual ~CSkillCast(); int RaProc(BYTE _Type,void *pPc,CStr_Skill_Msg *msg); }; extern CSkillCast g_SkillCast; #endif
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#if !defined(AFX_SKILLITEM_H__000E36C4_7627_4D3D_A8A5_00D611C82BBF__INCLUDED_) #define AFX_SKILLITEM_H__000E36C4_7627_4D3D_A8A5_00D611C82BBF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #pragma warning( disable : 4786 ) #pragma warning( disable : 4251 ) #define MAX_SKILLITEM_UNIT 10 class CSkillItemUnit { public: CSkillItemUnit() { Init(); } ~CSkillItemUnit() { } void Init() { m_nItemTableIdx = -1; m_nLevel = -1; m_nType=-1; } void Set(int Index,int Level,int nType=-1) { m_nItemTableIdx = Index; m_nLevel = Level; m_nType = nType; } public: int m_nItemTableIdx; int m_nLevel; int m_nType; }; class CSkillItemSet { public: CSkillItemSet() { Init(); } ~CSkillItemSet() { } void Init() { m_nSkillID=-1; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { m_ItemList[i].Init(); } } void Insert(CSkillItemUnit temp) { for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(m_ItemList[i].m_nItemTableIdx < 0) { m_ItemList[i] = temp; break; } } } void Delete(int Idx) { if(Idx <0 || Idx >= MAX_SKILLITEM_UNIT) return; m_ItemList[Idx].Init(); for(int i=Idx;i<MAX_SKILLITEM_UNIT-1;i++) { m_ItemList[i] = m_ItemList[i+1]; } m_ItemList[MAX_SKILLITEM_UNIT-1].Init(); } int Size() { int count=0; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(m_ItemList[i].m_nItemTableIdx>= 0) { count ++; } } return count; } public: int m_nSkillID; CSkillItemUnit m_ItemList[MAX_SKILLITEM_UNIT]; }; class CSkillItemData { public: CSkillItemData() { } ~CSkillItemData() { } CSkillItemSet * Get(int Index) { if(Index < 0 || Index >= m_SkillItemList.size()) { return NULL; } return m_SkillItemList[Index]; } void Insert(CSkillItemSet *temp) { m_SkillItemList.push_back(temp); } void Clear() { int size = m_SkillItemList.size(); for(int i=0;i<size;i++) { CSkillItemSet *temp = m_SkillItemList[i]; SAFE_DELETE(temp); } m_SkillItemList.clear(); } public: vector <CSkillItemSet *> m_SkillItemList; }; class CSkillItem { public: enum { SELECT_NONE=0, SELECT_ITEM, SELECT_SKILL_HOTKEY, }; enum { ITEM_TYPE_NONE=0, ITEM_TYPE_ENABLE_DEAD_SELF_ITEM, ITEM_TYPE_NOT_USE_ALIVE_PLAYER, ITEM_TYPE_TRANSFORM_ITEM, NUM_OF_ITEM_TYPE, }; CSkillItem(); virtual ~CSkillItem(); CSkillItemData * GetSkillItemList() { return &m_SkillItemData; } bool IfSkillItem(int itemTableIdx); void SetDataList(); int GetLevel(int itemTableIdx); int GetSkillTableIndex(int itemTableIdx); CSkillItemSet * GetSkillItem_UseItemTableIdx(int itemTableIdx); bool IsType_UseItemID(int itemTableIdx, int Type); CSkillItemSet * GetSkillItem_UseSkillTableIdx(int SkillTableIdx); bool IsType_UseSkillID(int itemTableIdx, int Type); public: typedef map<int , int> CMap_SkillItemData; CMap_SkillItemData m_mapSkillItem; CSkillItemData m_SkillItemData; }; extern CSkillItem g_SkillItem; #endif
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#if !defined(AFX_SKILLDATAAFFECTCOMMON_H__A0452C32_E973_408A_9D97_4246253E6348__INCLUDED_) #define AFX_SKILLDATAAFFECTCOMMON_H__A0452C32_E973_408A_9D97_4246253E6348__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillProcAffectCommon { public: CSkillProcAffectCommon(); virtual ~CSkillProcAffectCommon(); short GetData(int idx,BYTE _Type,BYTE _Index,void *pPc,CStr_Skill_Msg *msg); short DeleteBuffSkill(void *pPc); short OnceAffectProcess(int idx,BYTE _Type,BYTE _Index,void *pPc,CStr_Skill_Msg *msg); }; #endif
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#include "../Global.h" CSkillDataSubProc g_SkillDataSubProc; CSkillDataSubProc::CSkillDataSubProc() { } CSkillDataSubProc::~CSkillDataSubProc() { } bool CSkillDataSubProc::SubActionProc(void *pPc,CStr_Skill_Msg *msg) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); for(int i=0;i<MAX_SKILL_SUB_ACTION;i++) { switch(pDataFormat->m_SubAtion[i].m_Type) { case SKILL_SUB_ACTION_MORE_AFFECT : { CStr_Skill_Msg SubMsg; SubMsg.nSkillID =(int)pDataFormat->m_SubAtion[i].m_fValue; SubMsg.nMySkillIndex = msg->nMySkillIndex; SubMsg.pcIdx = msg->pcIdx; SubMsg.monsterIdx = msg->monsterIdx; g_SkillProc.Active(pPc,&SubMsg); } break; case SKILL_SUB_ACTION_DELETEAFFECT: { if(pc) { int nVal = (int) pDataFormat->m_SubAtion[i].m_fValue; GTH_DeleteAffect( pc, ENTITY_PC, nVal); } } break; case SKILL_SUB_ACTION_ADDMONSTER_CONTRIBUTIONPOINT: { if(pc) { if( pc->targetType == ENTITY_MONSTER ) { float fVal = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_LISTPOINT,msg); AddMonster_ContributionPoint(pc, pc->targetIdx, ATTACK_POINT, fVal); } } } case SKILL_SUB_ACTION_ATTRACT_ATTENTION: SKILL_AttractAttention(pPc,msg); break; } } return true; } void CSkillDataSubProc::SKILL_AttractAttention(void *pPc,CStr_Skill_Msg *msg) { float fLevel, fPanelty; playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!SAFE_MONSTER(pc->targetIdx)) return ; if( g_monster[pc->targetIdx].aliveState != MON_ALIVE_STATE_NORMAL ) return; fLevel = fabs((float)(g_monster[pc->targetIdx].basic.level - pc->level)); if( fLevel > 33.0f ) fLevel = 33.0f; fPanelty = 1.0f - fLevel * 0.03f; float fHitPro = g_SkillDataGlobal.GetValue(pPc,SKILL_HITPOWER,msg); fHitPro *= fPanelty; if( GTH_Random() < fHitPro ) { g_monster[pc->targetIdx].targetIdx = pc->idx; g_monster[pc->targetIdx].targetType = ENTITY_PC; g_monster[pc->targetIdx].ai.callProcedureAddr = g_monster[pc->targetIdx].ai.aiProcedureAddr[1]; g_monster[pc->targetIdx].ai.aiAddr = g_monster[pc->targetIdx].ai.aiProcedureAddr[1]; g_monster[pc->targetIdx].ai.isCall = true; AI_StopPathFinding( &g_monster[pc->targetIdx] ); AI_InterpretImmediately( &g_monster[pc->targetIdx] ); } else { } }
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#include "../Global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; CSkillCast g_SkillCast; CSkillCast::CSkillCast() { } CSkillCast::~CSkillCast() { } int CSkillCast::RaProc(BYTE _Type,void *pPc,CStr_Skill_Msg *msg) { int nSkillID = msg->nSkillID; int nMySkillIndex = msg->nMySkillIndex; switch(_Type) { case SKILL_RA_TARGETIDX: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) { break; } float raRecovery = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RA_RECOVERY ,msg); playerCharacter_t* pTargetPlayer=gcpTools->GetPlayerRecordPointer(pc->targetIdx); if(NULL == pTargetPlayer) return false; pTargetPlayer->curRA += raRecovery; pTargetPlayer->curRA += (float)raRecovery * pTargetPlayer->optValue[OV_HEAL_EFFICIENCY] * 0.01f; if(pTargetPlayer->curRA > pTargetPlayer->calMaxRA ) pTargetPlayer->curRA = pTargetPlayer->calMaxRA; return true; } break; case SKILL_RA_ENTITY_TYPE_ENTITYPC: { if(msg->pDataFormat->m_ClassType == SKILL_CLASS_PC) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) { break; } float raRecovery = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RA_RECOVERY,msg); switch( pc->entityType){ case ENTITY_PC : pc->curRA += raRecovery; pc->curRA += (float)raRecovery * pc->optValue[OV_HEAL_EFFICIENCY] * 0.01f; if( pc->curRA > pc->calMaxRA ) pc->curRA = pc->calMaxRA; return true; } } else if(msg->pDataFormat->m_ClassType == SKILL_CLASS_MON) { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(msg->pPc); if(!pMon) { break; } float raRecovery = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RA_RECOVERY,msg); switch( pMon->entityType) { case ENTITY_MONSTER : pMon->curRA += raRecovery; if( pMon->curRA > pMon->calMaxRA ) pMon->curRA = pMon->calMaxRA; return true; } } } break; case SKILL_RA_TARGETTYPE_ENTITY_PC: break; case SKILL_RA_LAYHAND: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { float fRADecRate = g_SkillDataGlobal.GetValue(pPc,SKILL_RA_DEC_RATE,msg); float fRAIncreRate = g_SkillDataGlobal.GetValue(pPc,SKILL_RA_INC_RATE,msg); if ( pc->idx == pc->targetIdx) return false; if ( pc->curRA <= 0) return false; float incVel = pc->curRA * ( fRADecRate / 100 ); if ( incVel <= 0) return false; playerCharacter_t* pTargetPlayer=gcpTools->GetPlayerRecordPointer(pc->targetIdx); if(NULL == pTargetPlayer) return false; pc->curRA -= incVel; incVel *= fRAIncreRate; pTargetPlayer->curRA += incVel; if(pTargetPlayer->curRA > pTargetPlayer->calMaxRA ) pTargetPlayer->curRA = pTargetPlayer->calMaxRA; return true; } } break; case SKILL_RA_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(!pc) return false; float raRecovery = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RA_RECOVERY,msg); pc->curRA += raRecovery; pc->curRA += (float)raRecovery * pc->optValue[OV_HEAL_EFFICIENCY] * 0.01f; if(pc->curRA > pc->calMaxRA) pc->curRA = pc->calMaxRA; return true; } break; } TRACE("Error!! RaProc %d \n",_Type); return NO_TYPE; }
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#include "../global.h" #include "SkillApp.h" CSkillProc g_SkillProc; CSkillProc::CSkillProc() { } CSkillProc::~CSkillProc() { } bool CSkillProc::Active(void *pPc,CStr_Skill_Msg *msg) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); messageInfo_t msginfo; message_t message; memset( &msginfo, 0, sizeof( messageInfo_t ) ); memset( &message, 0, sizeof( message ) ); msg->message = &message; msg->msginfo = &msginfo; msg->pPc = pPc; pc->generalSpeed = 100; bool bCheck = g_SkillDataCheckProc.CheckSkillProc(pPc,msg); if(!bCheck) return false; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; msg->pDataFormat = pDataFormat; CSkillDataParty * pParty = pDataFormat->GetParty(); if(pParty == NULL) return false; message.data[MSG_SKILL_TABLE_INDEX] = msg->nSkillID; if(pParty->m_Type) { g_SkillPartyProc.Proc(pPc,msg); } else { CastActive(pPc,msg); Proc(pPc,msg); } g_SkillDataSubProc.SubActionProc(pPc,msg); return true; } int CSkillProc::Proc(void *pPc,CStr_Skill_Msg *msg) { CSkillDataFormat *pDataFormat = msg->pDataFormat; if(pDataFormat->m_MessageType ==SKILL_MSG_TYPE_ONLYSEND) { MessageActive(pPc,msg); AI_SendMessage( msg->message ); } else if(pDataFormat->m_MessageType) { BasicActive(pPc,msg); if(msg->pcIdx > -1) { if( pDataFormat->m_ClassType != SKILL_CLASS_PC) return 0; } else if(msg->monsterIdx > -1) { if( pDataFormat->m_ClassType != SKILL_CLASS_MON) return 0; } if(pDataFormat->GetAttack()->Use()) AttackActive(pPc,msg); if(pDataFormat->GetAffect()->Use()) AffectActive(pPc,msg); if(pDataFormat->GetAffect()->GetCommon()->Use()) AffectCommonActive(pPc,msg); if(pDataFormat->GetAffect()->GetSpe()->Use()) AffectSpe(pPc,msg); if(pDataFormat->m_MessageType ==SKILL_MSG_TYPE_PASSIVE) return true; if(pDataFormat->m_MultiSkill) { for(int i=0;i<pDataFormat->m_MultiSkill;i++) { MultiDamageSkill(pPc,msg,i); MakeMessageProc(pPc,msg); SendMessageProc(pPc,msg); } } else { MakeMessageProc(pPc,msg); SendMessageProc(pPc,msg); } } return true; } bool CSkillProc::MakeMessageProc(void *pPc,CStr_Skill_Msg *msg) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; switch(pDataFormat->m_ClassType) { case SKILL_CLASS_PC: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) AI_MakeMessage( pc, msg->message, MESSAGE_USEINFO, msg->msginfo ); else { return false; } } break; case SKILL_CLASS_MON: { monsterCharacter_t* pMon = static_cast<monsterCharacter_t*>(pPc); if(pMon) AI_MakeMessage( pMon, msg->message, MESSAGE_USEINFO, msg->msginfo ); else { return false; } } break; } return true; } bool CSkillProc::SendMessageProc(void *pPc,CStr_Skill_Msg *msg) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(msg->nSkillID); if(pSkillTable==NULL) return false; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return false; switch(pDataFormat->m_MessageType) { case SKILL_MSG_TYPE_ONLYSEND: case SKILL_MSG_TYPE_MAKESEND: { AI_SendMessage( msg->message ); } break; case SKILL_MSG_TYPE_ATTACK_LENGTH: { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if(pc) { CAISendMessage AIMsg; AIMsg.range = pc->calAttackLength; AIMsg.rangeType = MSG_RANGE_TYPE_EXCEPT_PARTY; AIMsg.m_pSkillMsg = msg; AI_SendMessage( msg->message,&AIMsg); } } break; case SKILL_MSG_TYPE_RANGE_TYPE_TARGET: { float fRange = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RANGE,msg); CAISendMessage AIMsg; AIMsg.range = (int)fRange; AIMsg.rangeType = MSG_RANGE_TYPE_TARGET; AIMsg.m_pSkillMsg = msg; AI_SendMessage( msg->message,&AIMsg); } break; case SKILL_MSG_TYPE_RANGE: { float fRange = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RANGE,msg); CAISendMessage AIMsg; AIMsg.range = fRange; AIMsg.m_pSkillMsg = msg; AI_SendMessage( msg->message,&AIMsg); } break; case SKILL_MSG_TYPE_RANGE_OF_SELF: { float fRange = g_SkillDataGlobal.GetValue(pPc,SKILL_TYPE_RANGE,msg); CAISendMessage AIMsg; AIMsg.range = fRange; AIMsg.rangeType = MSG_RANGE_TYPE_MYSELF; AIMsg.m_pSkillMsg = msg; AI_SendMessage( msg->message,&AIMsg); } break; } return true; } bool CSkillProc::BasicActive(void *pPc,CStr_Skill_Msg *msg) { CSkillDataFormat *pDataFormat = msg->pDataFormat; messageInfo_t *msginfo =msg->msginfo; if(pDataFormat->m_InfoType ) msginfo->infoType = m_BasicDataProc.GetInfoType(pDataFormat->m_InfoType); if(pDataFormat->m_TargetIdx ) msginfo->targetIdx = m_BasicDataProc.GetTargetIdx(pDataFormat->m_TargetIdx,pPc); if(pDataFormat->m_TargetType ) msginfo->targetType = m_BasicDataProc.GetTargetType(pDataFormat->m_TargetType,pPc); return true; } bool CSkillProc::AttackActive(void *pPc,CStr_Skill_Msg *msg) { messageInfo_t *msginfo =msg->msginfo; CSkillDataFormat_Attack *pAttack = msg->pDataFormat->GetAttack(); if(pAttack == NULL) return false; if(pAttack->m_AtkType ) msginfo->attack.atkType = m_AttackDataProc.GetAttackType(pAttack->m_AtkType,pPc,msg->nSkillID); if(pAttack->m_HitPower ) msginfo->attack.hitPower = m_AttackDataProc.GetHitPower(pAttack->m_HitPower,msg); if(pAttack->m_HitRate ) msginfo->attack.hitRate = m_AttackDataProc.GetHiteRate(pAttack->m_HitRate,msg); if(pAttack->m_PhyMinDmg ) msginfo->attack.phyMinDmg = m_AttackDataProc.GetPhyMinDmg(pAttack->m_PhyMinDmg,msg); if(pAttack->m_PhyMaxDmg ) msginfo->attack.phyMaxDmg = m_AttackDataProc.GetPhyMaxDmg(pAttack->m_PhyMaxDmg,msg); if(pAttack->m_PosMinDmg ) msginfo->attack.posMinDmg = m_AttackDataProc.GetPosMinDmg(pAttack->m_PosMinDmg,msg); if(pAttack->m_PosMaxDmg ) msginfo->attack.posMaxDmg = m_AttackDataProc.GetPosMaxDmg(pAttack->m_PosMaxDmg,msg); if(pAttack->m_CriticalRate ) msginfo->attack.criticalRate = m_AttackDataProc.GetCriticalRate(pAttack->m_CriticalRate,msg); if(pAttack->m_CriticalDamage ) msginfo->attack.criticalDamage = m_AttackDataProc.GetCriticalDamage(pAttack->m_CriticalDamage,msg); if(pAttack->m_DelayTime ) msginfo->attack.delayTime = m_AttackDataProc.GetDelayTime(pAttack->m_DelayTime,msg); if(pAttack->m_RepeatNum ) msginfo->attack.repeatNum = m_AttackDataProc.GetRepeatNum(pAttack->m_RepeatNum,msg); if(pAttack->m_RepeatDelayTime ) msginfo->attack.repeatDelayTime = m_AttackDataProc.GetRepeatDelayTime(pAttack->m_RepeatDelayTime,msg); if(pAttack->m_EtcData[0].m_nIndex ) { msginfo->attack.etcInfo = m_AttackDataProc.GetEtcType(pAttack->m_EtcData[0].m_nIndex,msg); msginfo->attack.etcData0 = m_AttackDataProc.GetEtcInfo(pAttack->m_EtcData[0].m_nIndex,msg); } if(pAttack->m_EtcData[1].m_nIndex ) { msginfo->attack.etcInfo = m_AttackDataProc.GetEtcType(pAttack->m_EtcData[0].m_nIndex,msg); msginfo->attack.etcData1 = m_AttackDataProc.GetEtcInfo(pAttack->m_EtcData[1].m_nIndex,msg); } return true; } bool CSkillProc::AffectActive(void *pPc,CStr_Skill_Msg *msg) { messageInfo_t *msginfo =msg->msginfo; CSkillDataFormat_Affect *pAffect = msg->pDataFormat->GetAffect(); if(pAffect == NULL) return false; if(pAffect->m_Type) msginfo->affect.type = m_AffectDataProc.GetAffType(pAffect->m_Type); if(pAffect->m_AffectType) msginfo->affect.affectType = m_AffectDataProc.GetAffectType(pAffect->m_AffectType); if(pAffect->m_StartTime ) msginfo->affect.startTime = m_AffectDataProc.GetStartTime(pAffect->m_StartTime,msg); if(pAffect->m_KeepTime ) msginfo->affect.keepTime = m_AffectDataProc.GetKeepTime(pAffect->m_KeepTime,msg); if(pAffect->m_Level ) msginfo->affect.level = m_AffectDataProc.GetPosMinDmg(pAffect->m_Level,msg); if(pAffect->m_HitRate) msginfo->affect.hitRate = m_AffectDataProc.GetHitRate(pAffect->m_HitRate,msg); if(pAffect->m_SkillTableIdx) msginfo->affect.skillTableIdx = pAffect->m_SkillTableIdx; if(pAffect->m_DelayTime) msginfo->affect.delayTime = m_AffectDataProc.GetDelayTime(pAffect->m_DelayTime,msg); return true; } bool CSkillProc::AffectCommonActive(void *pPc,CStr_Skill_Msg *msg) { CSkillDataFormat_Affect *pAffect = msg->pDataFormat->GetAffect(); if(pAffect == NULL) return false; CSkillDataCommon *pCommon = pAffect->GetCommon(); if(pCommon == NULL) return false; for(int i=0;i<MAX_COUNT_AFFECT_DATA;i++) { if(pCommon->m_Data[i].m_Type) { m_AffectCommonDataProc.GetData(i,pCommon->m_Data[i].m_Type,pCommon->m_Data[i].m_nIndex,pPc,msg); } else { break; } } for(i=0;i<MAX_COUNT_AFFECT_DATA;i++) { if(pCommon->m_OnceData[i].m_Type) { m_AffectCommonDataProc.OnceAffectProcess(i, pCommon->m_OnceData[i].m_Type,pCommon->m_OnceData[i].m_nIndex,pPc,msg); } else { break; } } return true; } bool CSkillProc::AffectSpe(void *pPc,CStr_Skill_Msg *msg) { messageInfo_t *msginfo =msg->msginfo; CSkillDataFormat_Affect *pAffect = msg->pDataFormat->GetAffect(); if(pAffect == NULL) return false; CSkillDataAffectSpe *pSpe = pAffect->GetSpe(); if(pSpe == NULL) return false; if(pSpe->m_SpecialType) msginfo->affect.spe.specialType = m_AffectSpe.GetType(pSpe->m_SpecialType); if(pSpe->m_SpecialIdx) msginfo->affect.spe.specialIdx = m_AffectSpe.GetSpecialIdx(pSpe->m_SpecialIdx,pPc,msg); for(int i=0;i<MAX_COUNT_AFFECT_SPE_DATA;i++) { if(pSpe->m_Data[i].m_Type) { msginfo->affect.spe.specialData[i] = m_AffectSpe.GetSpecialData(pSpe->m_Data[i].m_Type,pSpe->m_Data[i].m_nIndex,pPc,msg); } else { break; } } msginfo->affect.spe.specialData[MAX_COUNT_AFFECT_SPE_DATA-1] = msg->nMySkillIndex; return true; } bool CSkillProc::MessageActive(void *pPc,CStr_Skill_Msg *msg) { message_t *message = msg->message; CSkillData_Message *pMessage = msg->pDataFormat->GetMessage(); if(pMessage == NULL) return false; if(pMessage->m_Type) message->type = g_SkillDataMsgProc.GetType(pMessage->m_Type,pPc,msg->nSkillID); if(pMessage->m_FromIdx) message->fromIdx = g_SkillDataMsgProc.GetFromIdx(pMessage->m_FromIdx,pPc,msg->nSkillID); if(pMessage->m_FromType) message->fromType = g_SkillDataMsgProc.GetFromType(pMessage->m_FromType,pPc,msg->nSkillID); if(pMessage->m_Name) g_SkillDataMsgProc.GetName(pMessage->m_Name,message,pPc,msg->nSkillID); if(pMessage->m_ToType) message->toType = g_SkillDataMsgProc.GetToType(pMessage->m_ToType,pPc,msg->nSkillID); if(pMessage->m_ToIdx) message->toIdx = g_SkillDataMsgProc.GetToIdx(pMessage->m_ToIdx,pPc,msg->nSkillID); if(pMessage->m_WorldIdx) message->worldIdx = g_SkillDataMsgProc.GetWorldIdx(pMessage->m_WorldIdx,pPc,msg->nSkillID); if(pMessage->m_SendTime) message->sendTime = g_SkillDataMsgProc.GetSendTime(pMessage->m_SendTime,pPc,msg->nSkillID); if(pMessage->m_ReceiveTime) message->receiveTime = g_SkillDataMsgProc.GetReceiveTime(pMessage->m_ReceiveTime,pPc,msg->nSkillID); for(int i=0;i<MAX_SKILL_MESSAGE_DATA;i++) { if(pMessage->m_Data[i].m_nIndex) { message->data[i] = g_SkillDataMsgProc.GetData(pMessage->m_Data[i].m_nIndex,pPc,msg); } else { break; } } for(i=0;i<MAX_SKILL_MESSAGE_DATA;i++) { if(pMessage->m_Data[i].m_Type) { message->Type[i] = pMessage->m_Data[i].m_Type; } else { break; } } return true; } bool CSkillProc::CastActive(void *pPc,CStr_Skill_Msg *msg) { BasicActive(pPc,msg); CSkillDataCast *pCast = msg->pDataFormat->GetCast(); if(pCast == NULL) return false; if(pCast->m_Type) { g_SkillCast.RaProc(pCast->m_Type,pPc,msg); } return true; } void CSkillProc::MultiDamageSkill(void *pPc,CStr_Skill_Msg *msg,int Index) { CSkillDataFormat_Attack *pAttack = msg->pDataFormat->GetAttack(); if(pAttack == NULL) return; messageInfo_t *msginfo =msg->msginfo; if(msginfo == NULL) return; if(msginfo->attack.etcInfo == MSGINFO_ATK_ETC_MULTIDAMAGE_DELAY) { msginfo->attack.etcData0 += 300; } }
C++
#include "GameTarget.h" CGameTarget::CGameTarget() { } CGameTarget::~CGameTarget() { }
C++
#pragma once #include "CriticalSection.h" #include "Billing.h" #include "Thread.h" class CRecvBuffer { public: CRecvBuffer (int packetCount = 512) ; ~CRecvBuffer () ; void Clear () ; bool Input (unsigned char * data, int size) ; bool Get (PACKET_GAME * packetGame) ; size_t GetDataSize () { return m_dataSize ; } private: const int m_bufferSize ; unsigned char * m_pBuffer ; int m_dataSize ; int m_write ; int m_read ; bool m_init ; CCriticalSection m_cs ; void RemoveBuffer () ; }; class CInternetAddress : public SOCKADDR_IN { public: explicit CInternetAddress (unsigned long address, unsigned short port) ; } ; class tcpSocket : public CThread { public: tcpSocket () ; virtual ~tcpSocket () ; bool Create () ; bool Connect (unsigned long addr, unsigned short port) ; bool Send ( PACKET_GAME * pPacket ) ; void Close () ; void SetStatus(BOOL bStatus); BOOL GetStatus(); virtual int Run () ; CRecvBuffer m_recv ; CRecvBuffer m_send ; private: BOOL m_run ; SOCKET m_sock ; unsigned long m_addr ; unsigned short m_port ; } ;
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#include "Thread.h" #include <process.h> CThread::CThread () : m_hThread (INVALID_HANDLE_VALUE) { } CThread::~CThread () { if (m_hThread != INVALID_HANDLE_VALUE) { ::CloseHandle (m_hThread) ; } } HANDLE CThread::GetHandle () const { return m_hThread ; } bool CThread::Start () { if (m_hThread == INVALID_HANDLE_VALUE) { unsigned int threadID = 0 ; m_hThread = (HANDLE)_beginthreadex(0, 0, ThreadFunction, (void*)this, 0, &threadID) ; if (m_hThread == INVALID_HANDLE_VALUE) { return false ; } } else { return false ; } return true ; } bool CThread::Wait () const { if (!Wait (INFINITE)) { return false ; } return true ; } bool CThread::Wait (DWORD timeoutMillis) const { bool ok ; DWORD result = ::WaitForSingleObject (m_hThread, timeoutMillis) ; if (WAIT_TIMEOUT == result) { ok = false ; } else if (WAIT_OBJECT_0 == result) { ok = true ; } else { ok = false ; } return ok ; } unsigned int __stdcall CThread::ThreadFunction (void* pV) { int result = 0 ; CThread* pThis = (CThread*)pV ; if (pThis) { result = pThis->Run () ; } return result ; }
C++
#include "..\\global.h" #define CANT_FIND_PC -1 void ProcessBillingQueue () { PACKET_GAME packetGame ; while ( g_pBillingSocket->m_recv.Get ( &packetGame ) ) { switch ( ntohl (packetGame.PacketType) ) { case GameStart: Billing_ProcessGameStart (&packetGame) ; break ; case SeverAlive: Billing_ProcessServerAlive (&packetGame) ; break ; case UserAlert: Billing_ProcessUserAlert (&packetGame) ; break ; case UserSync: Billing_ProcessUserSync (&packetGame) ; break ; default: Billing_WrongPacket (&packetGame) ; break ; } } } void Billing_SendGameStart(playerCharacter_t* pc) { if (g_pBillingSocket->GetStatus()==FALSE) return; if (pc->BillSendType==BILL_SEND_START) return; pc->BillSendType=BILL_SEND_START; PACKET_GAME packetGame ; memset(&packetGame,0,sizeof(PACKET_GAME)); packetGame.PacketType = htonl (GameStart) ; strncpy (packetGame.UserID, pc->userID, sizeof (packetGame.UserID)); strncpy (packetGame.UserIP, inet_ntoa (pc->sock.addr.sin_addr), sizeof (packetGame.UserIP)); packetGame.GameNo = htonl (1) ; _snprintf( packetGame.GameServer, sizeof (packetGame.GameServer), "%s%03d:s%03d", _strlwr (g_config.serverLocation), g_config.serverGroupNo, g_config.gameServerNo ); g_logSystem->WriteRLog( "Send Game Start !! UserID : %s, Character Name : %s",pc->userID,pc->name ); g_pBillingSocket->Send(&packetGame); } void Billing_SendMessage(playerCharacter_t *pc,int msgIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_BILLING); MSG_WriteByte(&netMessage, msgIdx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void Billing_ProcessGameStart (PPACKET_GAME pPacket) { int idx = Billing_FindPCbyUserID (pPacket->UserID) ; if (CANT_FIND_PC == idx) { g_logSystem->Write ("Billing: recv GameStart " "but can't find userID: %s", pPacket->UserID) ; Billing_SendGameEnd( pPacket ); return ; } if ( 0 != ntohl(pPacket->PacketResult) ) { g_logSystem->WriteRLog("Disconnect User User ID : %s, PacketResult : %d",pPacket->UserID,ntohl(pPacket->PacketResult)); char msg[MAX_PATH]; memset(msg,0,MAX_PATH); switch ( ntohl(pPacket->PacketResult) ) { case 3 : Billing_SendMessage ( &g_pc[idx], 0 ) ; break; case 10 : case 11 : case 33 : Billing_SendMessage ( &g_pc[idx], 1 ) ; break; default : Billing_SendMessage ( &g_pc[idx], 2 ) ; break; } GTH_DisconnectGameServer (idx) ; } } void Billing_SendGameEnd (playerCharacter_t *pc) { if (pc == NULL) return ; if (pc->userID == NULL || pc->userID[0] == '\0') return ; if ( pc->BillSendType==BILL_SEND_END) return; pc->BillSendType=BILL_SEND_END; PACKET_GAME packetGame ; memset(&packetGame,0,sizeof(PACKET_GAME)); packetGame.PacketType = htonl (GameEnd) ; _snprintf (packetGame.GameServer, sizeof (packetGame.GameServer), "%s%03d:s%03d", g_config.serverLocation, g_config.serverGroupNo, g_config.gameServerNo) ; _snprintf (packetGame.UserID, sizeof (packetGame.UserID), pc->userID) ; _snprintf (packetGame.UserIP, sizeof (packetGame.UserIP), inet_ntoa (pc->sock.addr.sin_addr)) ; packetGame.GameNo = htonl (1) ; g_logSystem->WriteRLog( "Send Game End !! UserID : %s, Character Name : %s",pc->userID, pc->name ); g_pBillingSocket->Send (&packetGame) ; } void Billing_SendGameEnd (PPACKET_GAME pRecvPacket) { PACKET_GAME packetGame ; memset(&packetGame,0,sizeof(PACKET_GAME)); packetGame.PacketType = htonl (GameEnd) ; _snprintf (packetGame.GameServer, sizeof (packetGame.GameServer), "%s%03d:s%03d", g_config.serverLocation, g_config.serverGroupNo, g_config.gameServerNo) ; _snprintf (packetGame.UserID, sizeof (packetGame.UserID), pRecvPacket->UserID) ; _snprintf (packetGame.UserIP, sizeof (packetGame.UserIP), pRecvPacket->UserIP) ; packetGame.GameNo = htonl (1) ; g_logSystem->WriteRLog( "Send Game End Recv Packet!! UserID : %s",packetGame.UserID ); g_pBillingSocket->Send (&packetGame) ; } void Billing_ProcessServerAlive (PPACKET_GAME pPacket) { } void Billing_ProcessUserAlert (PPACKET_GAME pPacket) { int idx = Billing_FindPCbyUserID (pPacket->UserID) ; if ( CANT_FIND_PC == idx ) { return ; } char msg[MAX_PATH] ; if ( 0 < ntohl (pPacket->BillRemain) ) { int hours = ntohl (pPacket->BillRemain)/3600 ; _snprintf ( msg, MAX_PATH, "Your remain time is " "%02d hours %02d minutes %02d seconds", hours, (ntohl (pPacket->BillRemain)/60) - (hours * 60), ntohl (pPacket->BillRemain)%60 ) ; GTH_SendMessage_NoticeMessage ( &g_pc[idx], msg ) ; } else { Billing_SendMessage( &g_pc[idx], 3 ); GTH_DisconnectGameServer (idx) ; } } void Billing_ProcessUserSync (PPACKET_GAME pPacket) { PACKET_GAME packetGame = { 0, } ; packetGame.PacketType = htonl (UserSync) ; strcpy ( packetGame.UserID, pPacket->UserID ) ; int idx = Billing_FindPCbyUserID (pPacket->UserID) ; if ( CANT_FIND_PC == idx ) { packetGame.PacketResult = htonl ( 0 ) ; } else { packetGame.PacketResult = htonl ( 1 ) ; strncpy ( packetGame.UserID, inet_ntoa (g_pc[idx].sock.addr.sin_addr), sizeof (packetGame.UserID) ) ; } if ( !g_pBillingSocket->Send ( &packetGame ) ) { g_logSystem->WriteToError ("Billing link broken"); } } void Billing_WrongPacket (PPACKET_GAME pPacket) { g_logSystem->WriteToError ("Wrong Billing Packet: " "Type: %d, " "Result: %d, " "GameServer: %s, " "User_ID: %s, " "User_IP: %s, " "Game_No: %d, " "BillMethod: %c%c, " "BillExpire: %c%c%c%c%c%c%c%c%c%c%c%c, " "BillRemain: %d", ntohl (pPacket->PacketType), ntohl (pPacket->PacketResult), pPacket->GameServer, pPacket->UserID, pPacket->UserIP, ntohl (pPacket->GameNo), pPacket->BillMethod[0], pPacket->BillMethod[1], pPacket->BillExpire[0], pPacket->BillExpire[1], pPacket->BillExpire[2], pPacket->BillExpire[3], pPacket->BillExpire[4], pPacket->BillExpire[5], pPacket->BillExpire[6], pPacket->BillExpire[7], pPacket->BillExpire[8], pPacket->BillExpire[9], pPacket->BillExpire[10], pPacket->BillExpire[11], ntohl (pPacket->BillRemain) ) ; } void Billing_ServerConnect() { PACKET_GAME packetGame ; DWORD kkk=ServerConnection; memset(&packetGame,0,sizeof(PACKET_GAME)); packetGame.PacketType = htonl (ServerConnection) ; _snprintf (packetGame.GameServer, sizeof (packetGame.GameServer), "%s%03d:s%03d", g_config.serverLocation, g_config.serverGroupNo, g_config.gameServerNo) ; packetGame.GameNo = htonl (1) ; g_pBillingSocket->Send (&packetGame) ; } void Billing_ServerReset() { PACKET_GAME packetGame ; DWORD kkk=ServerReset; memset(&packetGame,0,sizeof(PACKET_GAME)); packetGame.PacketType = htonl (ServerReset) ; _snprintf (packetGame.GameServer, sizeof (packetGame.GameServer), "%s%03d:s%03d", g_config.serverLocation, g_config.serverGroupNo, g_config.gameServerNo) ; packetGame.GameNo = htonl (1) ; g_pBillingSocket->Send (&packetGame) ; } int Billing_FindPCbyUserID ( char *userID ) { playerCharacter_t *pc = &g_pc[0] ; for (int idx = 0 ; idx < MAX_PCS ; ++idx, ++pc) { if (!pc->active || !pc->ready ) continue ; if ( !stricmp (userID, pc->userID ) ) return idx ; } return CANT_FIND_PC ; } bool InitBilling () { if (!g_config.bCheckBilling) { g_logSystem->Write("CHECK!! Billing System Do Not Active By Server.cfg File!!"); return TRUE; } if ( NULL != g_pBillingSocket ) { delete g_pBillingSocket ; g_pBillingSocket = NULL ; } g_pBillingSocket = new tcpSocket ; if (!g_pBillingSocket->Create ()) { char tbuf[128] ; sprintf (tbuf, "ret: %d", WSAGetLastError ()) ; MessageBox (NULL, tbuf, "Error", MB_OK) ; } if (!g_pBillingSocket->Connect (inet_addr (g_config.billingServerIP), g_config.billingServerPort)) { MessageBox(NULL,"Can't Connect Billing Server!!","Error",MB_OK); return FALSE; } g_logSystem->Write("Billing System Initialize Complete!!"); if (g_pBillingSocket->Start ()) { Billing_ServerConnect(); Billing_ServerReset(); } return true; } void CloseBilling() { if (!g_config.bCheckBilling) return; if ( NULL != g_pBillingSocket ) { g_pBillingSocket->Close(); delete g_pBillingSocket ; g_pBillingSocket = NULL ; } }
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#pragma once #include <windows.h> class CThread { public: CThread () ; virtual ~CThread () ; HANDLE GetHandle () const ; bool Wait () const ; bool Wait (DWORD timeoutMillis) const ; bool Start () ; private: virtual int Run () = 0 ; static unsigned int __stdcall ThreadFunction (void* pV) ; HANDLE m_hThread ; CThread (const CThread& rhs) ; CThread &operator= (const CThread& rhs) ; } ;
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#include "..\\global.h" extern CLogSystem *g_logSystem; extern void Billing_ServerConnect(); tcpSocket::tcpSocket () : m_sock (INVALID_SOCKET), m_run (true) { } tcpSocket::~tcpSocket () { Close () ; } void tcpSocket::Close () { SetStatus( false ); if ( INVALID_SOCKET != m_sock ) { closesocket ( m_sock ) ; m_sock = INVALID_SOCKET ; } } void tcpSocket::SetStatus(BOOL bStatus) { m_run = bStatus; } BOOL tcpSocket::GetStatus() { return m_run; } bool tcpSocket::Create () { m_sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP) ; if ( INVALID_SOCKET == m_sock ) { return false ; } return true ; } bool tcpSocket::Connect (unsigned long addr, unsigned short port) { if ( INVALID_SOCKET == m_sock ) { return false ; } CInternetAddress servAddr (addr, port) ; int result = connect ( m_sock, (sockaddr*)&servAddr, sizeof (servAddr ) ) ; if ( SOCKET_ERROR == result ) { return false ; } m_addr = addr ; m_port = port ; return true ; } int tcpSocket::Run () { int ret ; PACKET_GAME packetGame ; while (m_run) { ret = recv ( m_sock, (char*)&packetGame, sizeof (packetGame), 0 ) ; if ( SOCKET_ERROR == ret || ret==0) { Close () ; Wait (200) ; m_recv.Clear(); Create () ; while (!Connect (m_addr, m_port)) { static int ConCount=0; Wait (200) ; } SetStatus(TRUE); Start () ; Billing_ServerConnect(); continue; } if (!m_recv.Input ((unsigned char*)&packetGame, ret)) { } } return 0 ; } bool tcpSocket::Send (PACKET_GAME * pPacket) { if ( !m_run ) return false ; int ret = send ( m_sock, (char*) pPacket, sizeof (PACKET_GAME), 0 ) ; if ( SOCKET_ERROR == ret ) { } return true ; } CInternetAddress::CInternetAddress (unsigned long address, unsigned short port) { sin_family = AF_INET ; sin_port = htons (port) ; sin_addr.s_addr = address ; } CRecvBuffer::CRecvBuffer (int packetCount) : m_bufferSize (packetCount * sizeof (PACKET_GAME)), m_init (true) { m_pBuffer = new unsigned char [m_bufferSize] ; if ( NULL == m_pBuffer ) { m_init = false ; RemoveBuffer () ; } Clear () ; } CRecvBuffer::~CRecvBuffer () { RemoveBuffer () ; } void CRecvBuffer::RemoveBuffer () { if ( NULL != m_pBuffer ) { delete [] m_pBuffer ; m_pBuffer = NULL ; } } void CRecvBuffer::Clear () { m_dataSize = 0 ; m_write = 0 ; m_read = 0 ; } bool CRecvBuffer::Input (unsigned char *pData, int size) { if ( size + m_dataSize > m_bufferSize || !m_init) { return false ; } CCriticalSection::Owner lock (m_cs) ; if ( m_write + size >= m_bufferSize ) { int part1 = m_bufferSize - m_write ; int part2 = size - part1 ; memcpy (&m_pBuffer[m_write], pData, part1) ; memcpy (m_pBuffer, &pData[part1], part2) ; m_write = part2 ; } else { memcpy (&m_pBuffer[m_write], pData, size) ; m_write += size ; } m_dataSize += size ; return true ; } bool CRecvBuffer::Get (PACKET_GAME *packetGame) { if ( sizeof (PACKET_GAME) > m_dataSize ) { return false ; } CCriticalSection::Owner lock (m_cs) ; if ( m_bufferSize - m_read > sizeof (PACKET_GAME) ) { memcpy ( packetGame, &m_pBuffer[m_read], sizeof (PACKET_GAME) ) ; m_read += sizeof (PACKET_GAME) ; } else { int part1 = m_bufferSize - m_read ; int part2 = sizeof (PACKET_GAME) - part1 ; memcpy ( packetGame, &m_pBuffer[m_read], part1 ) ; memcpy ( &packetGame[part1], m_pBuffer, part2 ) ; m_read = part2; } m_dataSize -= sizeof (PACKET_GAME) ; return true ; }
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#pragma once #include <windows.h> class CCriticalSection { public: class Owner { public: explicit Owner (CCriticalSection& crit) ; ~Owner () ; private: CCriticalSection& m_crit ; Owner (const Owner& rhs) ; Owner &operator= (const Owner& rhs) ; } ; CCriticalSection () ; ~CCriticalSection () ; void Enter () ; void Leave () ; private: CRITICAL_SECTION m_cs ; } ;
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#include "CriticalSection.h" CCriticalSection::CCriticalSection () { ::InitializeCriticalSection (&m_cs) ; } CCriticalSection::~CCriticalSection () { ::DeleteCriticalSection (&m_cs) ; } void CCriticalSection::Enter () { ::EnterCriticalSection (&m_cs) ; } void CCriticalSection::Leave () { ::LeaveCriticalSection (&m_cs) ; } CCriticalSection::Owner::Owner (CCriticalSection& cs) : m_crit (cs) { m_crit.Enter () ; } CCriticalSection::Owner::~Owner () { m_crit.Leave () ; }
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#include "global.h" #include "CTools.h" extern CTools* gcpTools; CLogSystem::CLogSystem() { m_updateTime = 0; m_generationHour = -1; } CLogSystem::~CLogSystem() { } void CLogSystem::Initialize(const BOOL in_bCreateLog,const BOOL in_bCreateDebug) { m_updateTime = g_globalTime; m_updateCycle = 1000; m_UserLogTTCtrl.SetActive(in_bCreateLog); m_UserLogCtrl.SetActive(in_bCreateLog); m_DebugLogCtrl.SetActive(in_bCreateDebug); m_ErrorLogCtrl.SetActive(TRUE); m_NewDanbattleLogCtrl.SetActive(TRUE); m_HackingUserLogCtrl.SetActive(TRUE); } BOOL CLogSystem::Close(void) { m_UserLogTTCtrl.Close(); m_UserLogCtrl.Close(); m_DebugLogCtrl.Close(); m_ErrorLogCtrl.Close(); m_NewDanbattleLogCtrl.Close(); m_HackingUserLogCtrl.Close(); return TRUE; } BOOL CLogSystem::Open(void) { struct tm* date_tm=NULL; time_t logTime; time( &logTime ); date_tm = localtime( &logTime ); if (m_generationHour != date_tm->tm_hour) { m_generationHour = date_tm->tm_hour; date_tm->tm_year += 1900; date_tm->tm_mon += 1; sprintf(m_logFileName, "logs/GS%02d%02d_%04d%02d%02d_%02d.log", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); sprintf(m_logTTFileName, "TTlogs/TT%02d%02d_%04d%02d%02d_%02d.log", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); sprintf(m_debugFileName, "debugs/GS%02d%02d_%04d%02d%02d_%02d.dbg", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); sprintf(m_NewDanBattleFileName, "NewDanBattleLog/GS%02d%02d_%04d%02d%02d_%02d.dbg", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); sprintf(m_HackingUserFileName, "HackingLog/GS%02d%02d_%04d%02d%02d_%02d.dbg", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour); } m_UserLogCtrl.Open(m_logFileName); m_UserLogTTCtrl.Open(m_logTTFileName); m_DebugLogCtrl.Open(m_debugFileName); m_ErrorLogCtrl.Open("error.dbg"); m_NewDanbattleLogCtrl.Open(m_NewDanBattleFileName); m_HackingUserLogCtrl.Open(m_HackingUserFileName); return TRUE; } BOOL CLogSystem::Update(void) { if (m_updateTime > g_globalTime) return FALSE; m_updateTime = g_globalTime + m_updateCycle; Close(); Open(); return TRUE; } void CLogSystem::Write( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes, format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_DebugLogCtrl.WriteLog(buffer); } void CLogSystem::WriteToLogTT( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes, format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_UserLogTTCtrl.WriteLog(buffer); } void CLogSystem::WriteToLog( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes, format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_UserLogCtrl.WriteLog(buffer); } void CLogSystem::WriteToError( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer, buffer_maxbytes,format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_ErrorLogCtrl.WriteLog(buffer); } void CLogSystem::WriteToNewDanBattleLog( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer, buffer_maxbytes,format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_NewDanbattleLogCtrl.WriteLog(buffer); } void CLogSystem::WriteToHackingLog( const char *format, ... ) { va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; va_start(argptr, format); _vsnprintf(buffer, buffer_maxbytes,format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); m_HackingUserLogCtrl.WriteLog(buffer); } void CLogSystem:: WriteToLog(const playerCharacter_t* in_pPlayer,const int in_logClass,const char* in_format, ... ) { if(NULL == in_pPlayer) return; va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]=""; char cTimeStamp[30]=""; va_start(argptr, in_format); _vsnprintf(buffer,buffer_maxbytes, in_format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); char logBuffer[4096]=""; _snprintf( logBuffer, 4096, "%d;" "%s;" "%s;" "%d;" "%d;" "%d;" "%.0f;" "%.0f;" "%.0f;" "%d;" "%I64d;" "%d;" "%I64d;" "%d;" , g_config.serverGroupNo, in_pPlayer->userID, in_pPlayer->name, in_pPlayer->pcJob, in_logClass, in_pPlayer->worldIdx, in_pPlayer->position[0], in_pPlayer->position[1], in_pPlayer->position[2], in_pPlayer->level, in_pPlayer->exp, in_pPlayer->genLevel, in_pPlayer->genExp, in_pPlayer->curChargeSE ); m_UserLogCtrl.WriteLog(buffer, logBuffer); } void CLogSystem::WriteRLog( const char *format, ... ) { } char* GetItemInformationLog( int isStack, int itemTableIdx, int itemIdx, int inventoryPos ) { static char buffer[100]; _snprintf( buffer, 100, "isStack[%d] " "itemTableIdx[%d] " "itemIdx[%d] " "invenPos[%d]" , isStack, itemTableIdx, itemIdx, inventoryPos ); return buffer; } void CLogSystem::WriteItemDeleteLog(const playerCharacter_t* in_pPlayer,const item_t& in_item) { itemTable_t* pItemTableRecord = gcpTools->GetItemTablePointer(in_item.itemTableIdx); if(NULL == pItemTableRecord) return; int number=1; if(pItemTableRecord->stackFlag) number = in_item.durability+1; char name[20]="unknown"; strncpy(name,in_item.name,20); name[20-1]=NULL; WriteToLog( in_pPlayer, LOG_CLASS_ITEM, "%d;%d;;;;%s;itemTableIdx[%d]", LOG_CLASS_ITEM_DESTROY, number, name, in_item.itemTableIdx); }
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#if !defined(AFX_CHELPERMANAGER_ENCODER_H__AEE01AEB_29A6_4503_B077_6569AA0D154A__INCLUDED_) #define AFX_CHELPERMANAGER_ENCODER_H__AEE01AEB_29A6_4503_B077_6569AA0D154A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CHelperManager_Encoder { public: void SendMessage_Helper_StackOpen(playerCharacter_t* pPlayer); protected: void PC_SetSummonsInfo(playerCharacter_t* pPlayer, char* name, int worldIdx, vec3_t position); void PC_InitSummonsInfo(playerCharacter_t* pPlayer); void SendMessage_Invite_Request_toTaker( playerCharacter_t* pTaker,char* pHelperName); void SendMessage_Invite_Respond_toHelper ( playerCharacter_t* pPlayer, int errorCode); void SendMessage_Invite_Respond_toTaker( playerCharacter_t* pPlayer, int errorCode); void SendMessage_Added_toPlayer( playerCharacter_t* pPlayer, char* name, int level, int job, int worldIdx ); void SendMessage_Remove_Respond_toPlayer( playerCharacter_t* pPlayer, char* name, int errorCode); void SendMessage_Remove_Notify_toRemovePlayer(playerCharacter_t* pPlayer,char* pName); void SendMessage_UpdatePointInfo_toPlayer(playerCharacter_t* pPlayer); void SendMessage_RequestSummons(playerCharacter_t* pPlayer,char* toName); void SendMessage_ReplySummons(int reply, char* toName, char* fromName); void SendMessage_Helper_Mypoint(playerCharacter_t* pPlayer); void SendMessage_Helper_Helppoint(playerCharacter_t* pPlayer); void SendMessage_Mypoint_toTaker( playerCharacter_t* pPlayer,char* pTakerName, char* pHelperName, int MyPoint); void SendMessage_Helppoint_toHelper( playerCharacter_t* pPlayer, char* pgiverName, int HelpPoint); public: CHelperManager_Encoder(); virtual ~CHelperManager_Encoder(); }; #endif
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#include "..\global.h" #include "CHelperManager_Encoder.h" #include "tagHelperPacket.h" #include "..\Tools\CTools.h" #include <assert.h> extern CTools* gcpTools; #include "..\GonryunPracticeBattle\CGonryunPracticeBattle.h" extern CGonryunPracticeBattle g_GonryunPracticeBattle; CHelperManager_Encoder::CHelperManager_Encoder() { } CHelperManager_Encoder::~CHelperManager_Encoder() { } void CHelperManager_Encoder::SendMessage_Invite_Request_toTaker ( playerCharacter_t* pTaker, char* pHelperName ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_INVITE_Req_toTAKER); MSG_WriteString(&netMessage, pHelperName); NET_SendMessage(&pTaker->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Invite_Respond_toHelper ( playerCharacter_t* pHelper, int errorCode ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_INVITE_Res_toHELPER); MSG_WriteShort(&netMessage, errorCode); NET_SendMessage(&pHelper->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Invite_Respond_toTaker( playerCharacter_t* pTaker,int errorCode) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_INVITE_Res_toTAKER); MSG_WriteShort(&netMessage, errorCode); NET_SendMessage(&pTaker->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Remove_Respond_toPlayer( playerCharacter_t* pPlayer, char* removeName,int errorcode ) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, HELPER_SYSTEM); MSG_WriteShort(&netMessage, SC_REMOVE_Res_toPlayer); MSG_WriteShort(&netMessage, errorcode); MSG_WriteString ( &netMessage, removeName); if ( pPlayer->ready ) { NET_SendMessage ( &pPlayer->sock, &netMessage ); } } MSG_EndWriting(&netMessage); ShowLogInfo("RemoveUser :pPlayer->name:%s, removeName:%s",pPlayer->name,removeName); } void CHelperManager_Encoder::SendMessage_Added_toPlayer ( playerCharacter_t* pHelper, char* name, int level, int job, int worldIdx ) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort( &netMessage, SC_SEND_ADD_toPlayer ); MSG_WriteByte ( &netMessage, level ); MSG_WriteByte ( &netMessage, job ); MSG_WriteByte ( &netMessage, worldIdx ); MSG_WriteString ( &netMessage, name ); if ( pHelper->ready ) { NET_SendMessage ( &pHelper->sock, &netMessage ); } } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Remove_Notify_toRemovePlayer( playerCharacter_t* pPlayer,char* premoveName) { int idx=GTH_FindPCByName(premoveName); if (0 <= idx ) { playerCharacter_t* pRemoveUser=gcpTools->GetPlayerRecordPointer(idx); if(NULL == pRemoveUser)return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort( &netMessage, SC_REMOVE_NOTIFY_toPlayer ); MSG_WriteString(&netMessage, pPlayer->name); NET_SendUnreliableMessage(&pRemoveUser->sock, &netMessage); } MSG_EndWriting(&netMessage); ShowLogInfo("RemoveUser :pRemoveUser->name:%s, pRemoveUser->name:%s", pRemoveUser->name,premoveName); } else { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM); MSG_WriteShort( &netMessage, SS_REMOVE_NOTIFY_toPlayer ); MSG_WriteString(&netMessage, premoveName); MSG_WriteString(&netMessage, pPlayer->name); if ( TRUE == g_config.isManager ) { for (int serveridx=1; serveridx < MAX_MEMBER_SERVER; serveridx++) { if ( !g_memberServer[serveridx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[serveridx].sock, &netMessage); } } else { MSG_WriteByte(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); } } void CHelperManager_Encoder::SendMessage_UpdatePointInfo_toPlayer(playerCharacter_t* pPlayer) { MSG_BeginWriting ( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte( &netMessage,EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort( &netMessage, SC_UPDATE_POINTINFO_SEND_toPlayer ); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iMyPoint); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iHelpPoint); MSG_WriteLong( &netMessage,pPlayer->tHelper.tPoint.iTotalHelpPoint); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_RequestSummons(playerCharacter_t* pHelper,char* toName) { int idx=GTH_FindPCByName(toName); if (0 <= idx) { playerCharacter_t* pTaker=gcpTools->GetPlayerRecordPointer(idx); if(NULL == pTaker) return; if( (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER == pTaker->GonryunBattlePractice.MemberShip) || (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT == pTaker->GonryunBattlePractice.MemberShip)) return; if((pTaker->worldIdx == tagGolryunBattle::Golryun_Battle_Map_Index) || (pTaker->worldIdx == DAN_BATTLEMAP_NO)) return; if(BUSY_STATE_NONE != pTaker->busyState) return; PC_SetSummonsInfo(pTaker, pHelper->name, pHelper->worldIdx, pHelper->position); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_SPAWN_Req_toTaker); MSG_WriteString(&netMessage, pHelper->name); NET_SendMessage(&pTaker->sock, &netMessage); } MSG_EndWriting(&netMessage); } else { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SS_SPAWN_Req_fromServer); MSG_WriteString(&netMessage, toName); MSG_WriteString(&netMessage, pHelper->name); MSG_WriteByte(&netMessage, pHelper->worldIdx); MSG_WritePosition(&netMessage, pHelper->position); if ( TRUE == g_config.isManager ) { for (int serveridx=1; serveridx < MAX_MEMBER_SERVER; serveridx++) { if ( !g_memberServer[serveridx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[serveridx].sock, &netMessage); } } else { MSG_WriteByte(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); } } void CHelperManager_Encoder::SendMessage_ReplySummons(int reply, char* toName, char* fromName) { int idx = GTH_FindPCByName(toName); if ( 0 <= idx) { playerCharacter_t* pTaker=gcpTools->GetPlayerRecordPointer(idx); if(NULL == pTaker) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_SPAWN_Res_toTaker); MSG_WriteByte(&netMessage, reply); MSG_WriteString(&netMessage, fromName); NET_SendMessage(&pTaker->sock, &netMessage); } MSG_EndWriting(&netMessage); } else { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SS_SPAWN_Res_fromServer); MSG_WriteByte(&netMessage, reply); MSG_WriteString(&netMessage, toName); MSG_WriteString(&netMessage, fromName); if ( TRUE == g_config.isManager ) { for (int serveridx=1; serveridx < MAX_MEMBER_SERVER; serveridx++) { if ( !g_memberServer[serveridx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[serveridx].sock, &netMessage); } } else { MSG_WriteByte(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } } MSG_EndWriting(&netMessage); } } void CHelperManager_Encoder::SendMessage_Helper_Mypoint(playerCharacter_t* pHelper) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_CONFIRM_MYPOINT_Res_toPlayer); MSG_WriteLong(&netMessage, pHelper->tHelper.tPoint.iMyPoint); NET_SendMessage(&pHelper->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Helper_Helppoint(playerCharacter_t* pHelper) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_CONFIRM_HELPPOINT_Res_toPlayer); MSG_WriteLong(&netMessage, pHelper->tHelper.tPoint.iHelpPoint); NET_SendMessage(&pHelper->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Helper_StackOpen(playerCharacter_t* pHelper) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_STACK_OPEN_Req_toPlayer); NET_SendMessage(&pHelper->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::PC_InitSummonsInfo(playerCharacter_t* pHelper) { memset(&pHelper->summonsInfo, 0, sizeof(summons_t)); } void CHelperManager_Encoder::PC_SetSummonsInfo( playerCharacter_t *pHelper, char *name, int worldIdx, vec3_t position) { strcpy(pHelper->summonsInfo.summoner, name); pHelper->summonsInfo.worldIdx = worldIdx; vec_copy(position, pHelper->summonsInfo.position); } void CHelperManager_Encoder::SendMessage_Mypoint_toTaker( playerCharacter_t* pPlayer, char* pTakerName,char* pHelperName, int MyPoint) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_SENDMYPOINT_toAllPlayer); MSG_WriteString(&netMessage,pTakerName); MSG_WriteString(&netMessage,pHelperName); MSG_WriteLong(&netMessage,MyPoint); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CHelperManager_Encoder::SendMessage_Helppoint_toHelper( playerCharacter_t* pc, char* pGiverName, int HelpPoint) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort ( &netMessage, HELPER_SYSTEM ); MSG_WriteShort(&netMessage, SC_SENDHELPPOINT_toHelper); MSG_WriteString(&netMessage,pGiverName); MSG_WriteLong(&netMessage,HelpPoint); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
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#if !defined(AFX_HELPERMANAGER_H__FBD7FE93_AF5C_40EE_A0D0_6175CD1245FF__INCLUDED_) #define AFX_HELPERMANAGER_H__FBD7FE93_AF5C_40EE_A0D0_6175CD1245FF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagHelper.h" #include "CHelperManager_Encoder.h" class CHelperManager : public CHelperManager_Encoder { public: enum Memberstate { HelpersLogin = 0, HelpersLogout= 1, HelpersUpdate= 2, }; enum define_{ USERCOUNT = 0, RESPOND_NO = 0, RESPOND_YES = 1, LEVEL_FOUR = 4, LEVEL_TEN = 10, LEVEL_TWENTY = 20, LEVEL_THIRTY = 30, HELPER_STANDARD_LEVEL = 31, MAX_HELPERS_LIST = 5000, }; public: CHelperManager(); virtual ~CHelperManager(); public: void ProcessMessage_MemberList_Request_List (); void ProcessMessage_MemberList_Request_Update (); void ProcessMessage_Reply_Helpers_List (); void ProcessMessage_Reply_Helpers_Update (); public: void ProcessMessage_Helper(); BOOL ProcessMessage_Helper_SS(const enum enumHelperPacket& SecoundPacket); BOOL ProcessMessage_Helper_CS(const enum enumHelperPacket& SecoundPacket); public: void GiveHelpPointToUser(playerCharacter_t* pPlayer); struct tagHelper* GetHelperPtr(const int idx); public: void MemberList_Send_toPlayer( entityPCList_t* pPlayerList ); void MemberListInfo_Send_toAllPlayer(entityPCList_t* pPlayerList, int iFstate ); void MemberList_Request_List( playerCharacter_t* pPlayer); void MemberList_Request_Update( playerCharacter_t* pPlayer, int iFstate ); void MemberList_Request_List_OtherServer( playerCharacter_t* pPlayer ); void MemberList_Request_Update_OtherServer( playerCharacter_t* pPlayer, int iFstate ); private: void ProcessMessage_Invite_REQ_fromHELPER(playerCharacter_t* pPlayer); void ProcessMessage_Invite_RES_fromTAKER (playerCharacter_t* pPlayer); void ProcessMessage_CS_REMOVE_REQ_fromPlayer(playerCharacter_t* pPlayer); void ProcessMessage_Helper_GivePoint_Req_fromHelper(playerCharacter_t * pPlayer); void ProcessMessage_Recall_Req_fromHelper(playerCharacter_t* pPlayer); void ProcessMessage_Recall_Res_fromTaker(playerCharacter_t* pPlayer); void ProcessMessage_ServerRequestSummons(); void ProcessMessage_ServerReplySummons(); void ProcessMessage_MyPointConfirm(playerCharacter_t* pPlayer); void ProcessMessage_HelpPointConfirm(playerCharacter_t* pPlayer); void ProcessMessage_Change_WepPoint(playerCharacter_t* pPlayer); void ProcessMessage_SC_REMOVE_NOTIFY_toPlayer(); void ProcessMessage_MemberList_Req_fromPlayer(playerCharacter_t* pPlayer); private: void Add_toMemberList( playerCharacter_t* pPlayer, playerCharacter_t* pTarget ); void Remove_toMemberList( playerCharacter_t* pPlayer, char* name ); private: BOOL isvalidIndex(const int idx)const; BOOL isMyChild(const playerCharacter_t* pPlayer,const char* pChildName) const; private: struct tagHelper m_tHelpersList[MAX_HELPERS_LIST]; }; inline BOOL CHelperManager::isvalidIndex(const int idx) const { return ((0 <=idx) && (idx<MAX_HELPERS_LIST)) ? TRUE : FALSE; } #endif
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// CTerraCtrl.h: interface for the CTerraCtrl class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CTERRACTRL_H__64C0883E_1487_4603_BD88_B78568152D24__INCLUDED_) #define AFX_CTERRACTRL_H__64C0883E_1487_4603_BD88_B78568152D24__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include <comutil.h> #include <stdio.h> #import "EGameEncrypt.dll" no_namespace class CTerraCtrl { private: BOOL m_bOK; IEGameEncryptPtr m_pEGameEncrypto; public: BOOL isOK(void) const; BOOL Encrypt(const unsigned char* pTIDStr,unsigned char* pEncryptStr,const int EncryptStrLength) const; public: CTerraCtrl(); virtual ~CTerraCtrl(); }; #endif // !defined(AFX_CTERRACTRL_H__64C0883E_1487_4603_BD88_B78568152D24__INCLUDED_)
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#include "../../global.h" #include "CTerraBillingCtrl_LogCtrl.h" #include "tagTerraBilling.h" extern struct tagTerraBilling gTerraBilling; CTerraBillingCtrl_LogCtrl::CTerraBillingCtrl_LogCtrl() { m_bOK=FALSE; m_generationHour=25; m_fp=NULL; m_NextUpdateTime=g_globalTime-100; m_bOK=TRUE; } CTerraBillingCtrl_LogCtrl::~CTerraBillingCtrl_LogCtrl() { CloseFile(); } BOOL CTerraBillingCtrl_LogCtrl::isOK(void) const { return m_bOK; } void CTerraBillingCtrl_LogCtrl::Update(void) { if(FALSE == gTerraBilling.Log.bOutput) return; if(m_NextUpdateTime > g_globalTime) return; m_NextUpdateTime=g_globalTime + gTerraBilling.Log.UpdateCycle; CloseFile(); OpenFile(); } inline void CTerraBillingCtrl_LogCtrl::CloseFile(void) { if(NULL != m_fp){ fclose(m_fp); m_fp=NULL; } } void CTerraBillingCtrl_LogCtrl::Write(const char* format, ... ) { if(FALSE == gTerraBilling.Log.bOutput) return; if(NULL == m_fp){ if(FALSE == OpenFile()) return; } const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]; va_list argptr; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes,format,argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); const int bytes_strTime=24; char strTime[bytes_strTime+1]; time_t Time; time( &Time ); strncpy(strTime, ::ctime(&Time),bytes_strTime); strTime[bytes_strTime] = NULL; fprintf(m_fp,"[%s] %s\n",strTime,buffer); } char* CTerraBillingCtrl_LogCtrl::GetYESNOstring(BOOL bYESorNO) { static char* pYESstring = "yes"; static char* pNOstring = "no"; if(TRUE == bYESorNO) return pYESstring; return pNOstring; } inline BOOL CTerraBillingCtrl_LogCtrl::OpenFile(void) { struct tm* date_tm; long Time; time(&Time); date_tm = localtime(&Time); if(m_generationHour != date_tm->tm_hour){ m_generationHour = date_tm->tm_hour; date_tm->tm_year += 1900; date_tm->tm_mon += 1; #ifdef _GAME_SERVER wsprintf(m_szFileName,"billinglogs/Terra%02d%02d_%04d%02d%02d_%02d.log",g_config.serverGroupNo,g_config.gameServerNo,date_tm->tm_year,date_tm->tm_mon,date_tm->tm_mday,date_tm->tm_hour); #endif #ifdef _MASTER_SERVER wsprintf(m_szFileName,"billinglogs/Terra%02d_%04d%02d%02d_%02d.log",g_config.serverNo,date_tm->tm_year,date_tm->tm_mon,date_tm->tm_mday,date_tm->tm_hour); #endif } m_fp = fopen(m_szFileName,"a+"); if(NULL == m_fp) return FALSE; return TRUE; }
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#include "../../global.h" #include "CTerraBillingCtrl_CommunicationCtrl.h" #include <process.h> #include <assert.h> #include "CTerraBillingCtrl_CircularQueueCtrl.h" #include "CTerraBillingCtrl_ReceiveCircualrQueueCtrl.h" extern CTerraBillingCtrl_CircularQueueCtrl* gcpTerraBillingCtrl_TransmiteCircularQueueCtrl; extern CTerraBillingCtrl_ReceiveCircualrQueueCtrl* gcpTerraBillingCtrl_ReceiveCircularQueueCtrl; #include "CTerraBillingCtrl_Encoder.h" extern CTerraBillingCtrl_Encoder* gcpTerraBillingCtrl_Encder; CTerraBillingCtrl_CommunicationCtrl::CTerraBillingCtrl_CommunicationCtrl() { m_bOK=FALSE; m_sock =INVALID_SOCKET; m_ThreadVar.bLive=FALSE; m_ThreadVar.bReqExit=FALSE; m_Step = step_disconnect; { unsigned int threadID = 0 ; HANDLE hThread = INVALID_HANDLE_VALUE; hThread = (HANDLE)_beginthreadex(0, 0, ThreadFunction, (void*)this, 0, &threadID) ; if(hThread == INVALID_HANDLE_VALUE) return; ::CloseHandle(hThread); hThread = INVALID_HANDLE_VALUE; } m_bOK=TRUE; } CTerraBillingCtrl_CommunicationCtrl::~CTerraBillingCtrl_CommunicationCtrl() { SocketDestory(); m_ThreadVar.bReqExit=TRUE; while(TRUE == m_ThreadVar.bLive){ Sleep(100); } Sleep(10); } BOOL CTerraBillingCtrl_CommunicationCtrl::isOK(void) const { return m_bOK; } enum CTerraBillingCtrl_CommunicationCtrl::enumStep CTerraBillingCtrl_CommunicationCtrl::GetStep(void) { return m_Step; } inline void CTerraBillingCtrl_CommunicationCtrl::SocketDestory(void) { if(INVALID_SOCKET != m_sock){ closesocket(m_sock); m_sock=INVALID_SOCKET; } } inline BOOL CTerraBillingCtrl_CommunicationCtrl::SocketCreate(void) { m_sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP) ; if ( INVALID_SOCKET == m_sock ) { return FALSE; } return TRUE; } inline void CTerraBillingCtrl_CommunicationCtrl::Disconnect(void) { assert(INVALID_SOCKET != m_sock); SocketDestory() ; gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Clear(); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Clear(); } unsigned int __stdcall CTerraBillingCtrl_CommunicationCtrl::ThreadFunction(void* pV) { CTerraBillingCtrl_CommunicationCtrl* cpCommunicationCtrl = (CTerraBillingCtrl_CommunicationCtrl*)pV ; assert(NULL != cpCommunicationCtrl); cpCommunicationCtrl->RealThreadFunction(); return 1; } inline BOOL CTerraBillingCtrl_CommunicationCtrl::Connect(void) { SocketDestory(); gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Clear(); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Clear(); if(FALSE == SocketCreate()) return FALSE; CInternetAddress servAddr(m_addr,m_port) ; if(SOCKET_ERROR == connect(m_sock,(sockaddr*)&servAddr,sizeof(servAddr))) return FALSE; return TRUE; } int CTerraBillingCtrl_CommunicationCtrl::RealThreadFunction(void) { struct tagAddBillPacket Packet; int ret ; m_ThreadVar.bLive=TRUE; while(FALSE == m_ThreadVar.bReqExit){ switch(m_Step){ case step_disconnect: default: Sleep(10); break; case step_connect: ret = recv( m_sock, (char*)&Packet, sizeof(struct tagAddBillPacket), 0 ) ; if((SOCKET_ERROR == ret) || (0 == ret)){ m_Step = step_disconnect; break; } gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Push((unsigned char*)&Packet, ret); break; case step_connect_try: if(TRUE == Connect()) m_Step = step_connect; Sleep(10); break; } } m_ThreadVar.bLive=FALSE; return 0 ; } BOOL CTerraBillingCtrl_CommunicationCtrl::TryDisconnect(void) { switch(m_Step){ case step_connect: SocketDestory(); m_Step = step_disconnect_try; return TRUE; } return FALSE; } BOOL CTerraBillingCtrl_CommunicationCtrl:: TryConnect(const unsigned long addr,const unsigned short port) { switch(m_Step){ case step_disconnect: m_addr = addr; m_port = port; m_Step = step_connect_try; return TRUE; } return FALSE; } BOOL CTerraBillingCtrl_CommunicationCtrl:: Send(const struct tagAddBillPacket& Packet) { if(INVALID_SOCKET == m_sock) return FALSE; int ret = send(m_sock,(char*)&Packet, sizeof(struct tagAddBillPacket), 0 ) ; if(SOCKET_ERROR == ret) return FALSE; return TRUE; }
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#if !defined(AFX_CTERRABILLINGCTRL_DECODER_H__0C021EEE_EF4D_445A_89C9_EF91A9ABCB06__INCLUDED_) #define AFX_CTERRABILLINGCTRL_DECODER_H__0C021EEE_EF4D_445A_89C9_EF91A9ABCB06__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagTerraPacket.h" class CTerraBillingCtrl_Decoder { private: BOOL m_bOK; private: #ifdef _MASTER_SERVER inline i3client_t* GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const; inline void Decoder_billing_authorization(const struct tagAddBillPacket& Packet) const; #endif public: #ifdef _GAME_SERVER inline playerCharacter_t* GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const; inline void Decoder_game_start(const struct tagAddBillPacket& Packet) const; inline void Decoder_user_sync(const struct tagAddBillPacket& Packet) const; inline void Decoder_user_alert(const struct tagAddBillPacket& Packet) const; #endif public: inline void Decoder_server_alive(const struct tagAddBillPacket& Packet) const; public: BOOL isOK(void) const; void Decoder(const struct tagAddBillPacket& Packet); private: #ifdef _GAME_SERVER void Transmite_TerraGCPacket_OpenMessageBox( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_OpenMessageBox::enumLPACKType LPACKType, const int LPACKIdx, enum tagTerraGCPacket_OpenMessageBox::enumAfter after) const; void Transmite_TerraGCPacket_NoticeMessage( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_NoticeMessage::enumLPACKType LPACKType, const int LPACKIdx) const; void Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( playerCharacter_t* pToPlayerRecord, const int RemainMinute) const; #endif public: CTerraBillingCtrl_Decoder(); virtual ~CTerraBillingCtrl_Decoder(); }; #endif
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#if !defined(AFX_CTERRABILLINGCTRL_CIRCULARQUEUECTRL_H__784A5F0E_B881_4660_BAA6_CF1333DD1626__INCLUDED_) #define AFX_CTERRABILLINGCTRL_CIRCULARQUEUECTRL_H__784A5F0E_B881_4660_BAA6_CF1333DD1626__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagAddBill.h" class CTerraBillingCtrl_CircularQueueCtrl { protected: BOOL m_bOK; struct tagAddBillPacket* m_pBuffer; int m_Number; int m_ReadIdx; int m_WriteIdx; CRITICAL_SECTION m_critcalsection; private: BOOL Init(const int Number); protected: inline BOOL isEmpty(void) const; inline BOOL isFull(void) const; public: BOOL isOK(void) const; BOOL Push(const struct tagAddBillPacket* pData); BOOL Pop(struct tagAddBillPacket& Data); void Clear(void); public: CTerraBillingCtrl_CircularQueueCtrl(const int Number); virtual ~CTerraBillingCtrl_CircularQueueCtrl(); }; #endif
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#include "../../Global.h" #include "CTerraBillingCtrl_Decoder.h" #include "tagAddBill.h" #include "CTerraBillingCtrl_Encoder.h" extern CTerraBillingCtrl_Encoder* gcpTerraBillingCtrl_Encder; #ifdef _MASTER_SERVER #endif CTerraBillingCtrl_Decoder::CTerraBillingCtrl_Decoder() { m_bOK=FALSE; m_bOK=TRUE; } CTerraBillingCtrl_Decoder::~CTerraBillingCtrl_Decoder() { } BOOL CTerraBillingCtrl_Decoder::isOK(void) const { return m_bOK; } #ifdef _GAME_SERVER inline playerCharacter_t* CTerraBillingCtrl_Decoder::GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const { char strIdx[tagAddBillPacket::maxbytes_session+1]; char strPlayerID[IDSTRING+1]; strncpy(strIdx,Packet.Session,tagAddBillPacket::maxbytes_session); strIdx[tagAddBillPacket::maxbytes_session]=NULL; strncpy(strPlayerID,Packet.User_ID,IDSTRING); strPlayerID[IDSTRING]=NULL; int Idx=atoi(strIdx); if(Idx < 0) return NULL; if(Idx > MAX_PCS) return NULL; playerCharacter_t* pPlayerRecord=&g_pc[Idx]; if(FALSE == pPlayerRecord->active) return NULL; if(FALSE == pPlayerRecord->ready) return NULL; if(0 != strcmp(strPlayerID,pPlayerRecord->userID)) return NULL; return pPlayerRecord; } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( playerCharacter_t* pToPlayerRecord, const int RemainMinute) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_TERRA); MSG_WriteByte(&netMessage, tagTerraGCPacket::Remain_Minute_NoticeMessage); MSG_WriteLong(&netMessage, RemainMinute); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_NoticeMessage( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_NoticeMessage::enumLPACKType LPACKType, const int LPACKIdx) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_TERRA); MSG_WriteByte(&netMessage, tagTerraGCPacket::NoticeMessage); MSG_WriteByte(&netMessage, LPACKType); MSG_WriteByte(&netMessage, LPACKIdx); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_OpenMessageBox( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_OpenMessageBox::enumLPACKType LPACKType, const int LPACKIdx, enum tagTerraGCPacket_OpenMessageBox::enumAfter after) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_EXTEND_TERRA); MSG_WriteByte(&netMessage, tagTerraGCPacket::Open_MessageBox); MSG_WriteByte(&netMessage, LPACKType); MSG_WriteByte(&netMessage, LPACKIdx); MSG_WriteByte(&netMessage, after); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_game_start(const struct tagAddBillPacket& Packet) const { playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ gcpTerraBillingCtrl_Encder->Transmite_Game_End(Packet); return; } switch(ntohl(Packet.Packet_Result)){ case tagAddBillPacket_Game_Start::enumResult::success: pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_billing; break; case tagAddBillPacket_Game_Start::enumResult::already_connected: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 1, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; case tagAddBillPacket_Game_Start::enumResult::illegal_user: case tagAddBillPacket_Game_Start::enumResult::shortage_point: case tagAddBillPacket_Game_Start::enumResult::not_exist_authorization: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 2, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; case tagAddBillPacket_Game_Start::enumResult::access_deny_db: case tagAddBillPacket_Game_Start::enumResult::network_error: case tagAddBillPacket_Game_Start::enumResult::not_exist_session: case tagAddBillPacket_Game_Start::enumResult::unknown_packet: case tagAddBillPacket_Game_Start::enumResult::error_com: case tagAddBillPacket_Game_Start::enumResult::error_timeout_response_billserver: case tagAddBillPacket_Game_Start::enumResult::connect_fail_billingDB: case tagAddBillPacket_Game_Start::enumResult::unknown_game_no: case tagAddBillPacket_Game_Start::enumResult::error_billing_account_service_module: case tagAddBillPacket_Game_Start::enumResult::not_exist_authorization_this_game: case tagAddBillPacket_Game_Start::enumResult::error_busy: case tagAddBillPacket_Game_Start::enumResult::unknown: case tagAddBillPacket_Game_Start::enumResult::com_error_when_ip_check: case tagAddBillPacket_Game_Start::enumResult::not_enougf_service_provider: case tagAddBillPacket_Game_Start::enumResult::com_error_when_authorization_key_check: case tagAddBillPacket_Game_Start::enumResult::not_found_authorization_key: default: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 3, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; } } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_user_sync(const struct tagAddBillPacket& Packet) const { playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ gcpTerraBillingCtrl_Encder->Transmite_User_Sync(Packet); return; } gcpTerraBillingCtrl_Encder->Transmite_User_Sync(pPlayerRecord); } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_user_alert(const struct tagAddBillPacket& Packet) const { static char message[_MAX_PATH]; playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord) return; switch(ntohl(Packet.Packet_Result)){ case tagAddBillPacket_User_Alert::enumResult::remain_time: Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( pPlayerRecord, ntohl(Packet.Bill_Remain)); return; case tagAddBillPacket_User_Alert::enumResult::now_log_off: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 4, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::refund: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 5, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::double_login: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 1, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::force_exit: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 6, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::start_reserved_bill: Transmite_TerraGCPacket_NoticeMessage( pPlayerRecord, tagTerraGCPacket_NoticeMessage::enumLPACKType::Billing, 7); return; } } #endif inline void CTerraBillingCtrl_Decoder:: Decoder_server_alive(const struct tagAddBillPacket& ) const { } void CTerraBillingCtrl_Decoder::Decoder(const struct tagAddBillPacket& Packet) { switch(ntohl(Packet.Packet_Type)){ case tagAddBillPacket::packet_type_server_alive: Decoder_server_alive(Packet); break; #ifdef _GAME_SERVER case tagAddBillPacket::packet_type_user_alert: Decoder_user_alert(Packet); break; case tagAddBillPacket::packet_type_user_sync: Decoder_user_sync(Packet); break; case tagAddBillPacket::packet_type_game_start: Decoder_game_start(Packet); break; #endif #ifdef _MASTER_SERVER case tagAddBillPacket::packet_type_billing_authorization: Decoder_billing_authorization(Packet); break; #endif } } #ifdef _MASTER_SERVER inline i3client_t* CTerraBillingCtrl_Decoder::GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const { char strIdx[tagAddBillPacket::maxbytes_session+1]; char strPlayerID[IDSTRING+1]; strncpy(strIdx,Packet.Session,tagAddBillPacket::maxbytes_session); strIdx[tagAddBillPacket::maxbytes_session]=NULL; if(NULL != strchr(strIdx,'-')) *strchr(strIdx,'-')=NULL; int Idx=atoi(strIdx); if(Idx < 0) return NULL; if(Idx > MAX_CLIENTS) return NULL; strncpy(strPlayerID,Packet.User_ID,IDSTRING); strPlayerID[IDSTRING]=NULL; i3client_t* pPlayerRecord=&g_clients[Idx]; if(!pPlayerRecord->active) return NULL; if(0 != strcmp(strPlayerID,pPlayerRecord->id)) return NULL; return pPlayerRecord; }; #endif #ifdef _MASTER_SERVER inline void CTerraBillingCtrl_Decoder::Decoder_billing_authorization(const struct tagAddBillPacket& Packet) const { i3client_t* pPlayerRecord = GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ return; } int result=ntohl(Packet.Packet_Result); switch(result){ case tagAddBillPacket::enumResult_billing_authorization::network_error: GTH_ReplyLoginV2(pPlayerRecord,FALSE,tagMCPaket_MSC_REPLYLOGIN::enumError::billing_network_error); return; case tagAddBillPacket::enumResult_billing_authorization::success: GTH_ReplyLoginV2(pPlayerRecord,TRUE,tagMCPaket_MSC_REPLYLOGIN::enumError::none); g_DBAccountServer->InsertLogin(pPlayerRecord); return; case tagAddBillPacket::enumResult_billing_authorization::already_connected: GTH_ReplyLoginV2(pPlayerRecord,FALSE,tagMCPaket_MSC_REPLYLOGIN::enumError::double_login); return; case tagAddBillPacket::enumResult_billing_authorization::illegal_user: case tagAddBillPacket::enumResult_billing_authorization::shortage_point: case tagAddBillPacket::enumResult_billing_authorization::not_exist_authorization: GTH_ReplyLoginV2(pPlayerRecord,FALSE,tagMCPaket_MSC_REPLYLOGIN::enumError::billing_point_not_enough); return; case tagAddBillPacket::enumResult_billing_authorization::access_deny_db: case tagAddBillPacket::enumResult_billing_authorization::not_exist_session: case tagAddBillPacket::enumResult_billing_authorization::unknown_packet: case tagAddBillPacket::enumResult_billing_authorization::error_com: case tagAddBillPacket::enumResult_billing_authorization::error_timeout_response_billserver: case tagAddBillPacket::enumResult_billing_authorization::connect_fail_billingDB: case tagAddBillPacket::enumResult_billing_authorization::unknown_game_no: case tagAddBillPacket::enumResult_billing_authorization::error_billing_account_service_module: case tagAddBillPacket::enumResult_billing_authorization::not_exist_authorization_this_game: case tagAddBillPacket::enumResult_billing_authorization::error_busy: case tagAddBillPacket::enumResult_billing_authorization::unknown: case tagAddBillPacket::enumResult_billing_authorization::com_error_when_ip_check: case tagAddBillPacket::enumResult_billing_authorization::not_enougf_service_provider: case tagAddBillPacket::enumResult_billing_authorization::com_error_when_authorization_key_check: case tagAddBillPacket::enumResult_billing_authorization::not_found_authorization_key: break; } GTH_ReplyLoginV2(pPlayerRecord,FALSE,tagMCPaket_MSC_REPLYLOGIN::enumError::unknown); return; } #endif
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