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#ifndef _FX_TAG_MANAGER_H_SDILKJF408GY9435 #define _FX_TAG_MANAGER_H_SDILKJF408GY9435 #define FILENAME_TAGSCRIPT_LIST FILENAME_BASE TEXT ("TagScriptList.fxd") #define FX_TS_MAX_ATK_LVL 3 #define FX_TS_MAX_DEF_LVL 3 #define FX_TS_MAX_MGK_LVL 3 #define FX_MAX_TAGSCRIPT 100 typedef enum { SIN_FUNC = 0, COS_FUNC, POS_FIXED } FX_TS_FUNCTYPE; typedef struct { FX_TS_FUNCTYPE func; short scale; float angle_mul; } FX_TS_FUNC; typedef enum { ALWAYS_LOOK_TGT = 0, ALWAYS_LOOK_FWD, ALWAYS_LOOK_CENTER, FREE_LOOK } FX_TS_LOOK; typedef struct { char name [64]; int model; vec3_t pos; float velocity; FX_TS_FUNC x_func; FX_TS_FUNC y_func; FX_TS_FUNC z_func; char x_rotation; char x_delay; char y_rotation; char y_delay; char z_rotation; char z_delay; FX_TS_LOOK look; int effect_atk [FX_TS_MAX_ATK_LVL]; int effect_def [FX_TS_MAX_DEF_LVL]; int effect_mgk [FX_TS_MAX_MGK_LVL]; } FX_TAGSCRIPT_t; class CTagManager { public: CTagManager(); virtual ~CTagManager(); protected: stTAGINFO* m_aTagInfo; INT m_iTagCount; CScript *m_pScript; int m_numTagScript; FX_TAGSCRIPT_t m_tagScript [FX_MAX_TAGSCRIPT]; FX_CMathTbl *m_pMathTbl; public: bool Load ( TCHAR *strFilename ); int GetIndex ( char *pszMeshName ); char* GetParentName ( const int iTagIndex ); INT GetSize (); TCHAR* GetName ( const INT iTagIndex ); void Cleanup (); int LoadTagScript (); int ParseScriptToken ( FX_TAGSCRIPT_t *in_script, char *in_token ); char* ParseFuncScript ( FX_TS_FUNC *in_func ); char* ParseSubFuncScript ( FX_TS_FUNC *in_func, const bool in_isMinus ); int ScriptSearch ( char *in_name ); FX_TAGSCRIPT_t* GetScript ( int in_scriptID ) { return &m_tagScript [in_scriptID]; } float GetDisplacement ( const FX_TS_FUNCTYPE in_functype, const int in_angle ); void SetMathTbl ( FX_CMathTbl *pMathTbl ) { m_pMathTbl = pMathTbl; } void SetScript ( CScript *script ) { m_pScript = script; } }; #endif
C++
#ifndef _FX_CHARACTER_SHADER_MANAGER_H_ASDIH9384GY #define _FX_CHARACTER_SHADER_MANAGER_H_ASDIH9384GY class FX_CCharShaderMng { public: FX_CCharShaderMng (); ~FX_CCharShaderMng (); public: int m_iNumTexture; Fx_TEX_BUF_t m_TexBuffer [MAX_COUNT_TEXTURE]; CHAR_SHADERREF_t m_shaderRefs [MAX_COUNT_TEXTURE]; int m_numEffectTexture; char m_effectTexName [MAX_COUNT_EFFECT_TEXTURE][MAX_PATH]; CHAR_SHADERREF_t m_effectShaderRefs [MAX_COUNT_EFFECT_TEXTURE]; CD3DTextureMng *m_pTexMng; CScript *m_pScript; CShaderMng *m_shaderMng; FX_CCharUtil *m_pCharUtil; DWORD m_frameFlag; public: inline void SetScript ( CScript *script ) { m_pScript = script; }; inline void SetShaderMng ( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; }; inline void SetTexManager ( CD3DTextureMng *texMng ) { m_pTexMng = texMng; }; inline void SetCharUtil ( FX_CCharUtil *charUtil ) { m_pCharUtil = charUtil; }; bool LoadTextureList (); bool LoadEffectTextureList (); int PrepareCharShaderLogin (); int PrepareCharShaderCommon (); int PrepareEffectShader (); int SearchShaderRef ( char *in_name ); inline void PrepareShader ( int in_shaderIdx ) { m_shaderMng ->PrepareShader ( in_shaderIdx, m_frameFlag ); }; inline void PrepareShaderByRef ( int in_shaderIdx ) { PrepareShader ( GetShaderIdx ( in_shaderIdx ) ); }; inline void PrepareEffectShaderByRef( int in_effectIdx ) { PrepareShader ( GetEffectShaderIdx ( in_effectIdx ) ); }; inline void PrepareTimeShader ( int in_shaderIdx, float in_elapsedTime ) { m_shaderMng ->PrepareShader ( in_shaderIdx, in_elapsedTime ); }; inline void PrepareTimeShaderByRef ( int in_shaderIdx, float in_elapsedTime ) { PrepareTimeShader ( GetShaderIdx ( in_shaderIdx ), in_elapsedTime ); }; inline void PrepareTimeEffectShaderByRef( int in_effectIdx, float in_elapsedTime ) { PrepareTimeShader ( GetEffectShaderIdx ( in_effectIdx ), in_elapsedTime ); }; inline void UpdateFrameFlag () { ++m_frameFlag; }; inline int CheckIsShader ( int in_shaderIdx ) { return m_shaderRefs [in_shaderIdx].isShader; }; inline int CheckIsEffectShader ( int in_effectIdx ) { return m_effectShaderRefs [in_effectIdx].isShader; } inline int GetShaderIdx ( int in_shaderIdx ) { return m_shaderRefs [in_shaderIdx].shader; }; inline int GetEffectShaderIdx ( int in_effectIdx ) { return m_effectShaderRefs [in_effectIdx].shader; }; inline LPDIRECT3DTEXTURE8 GetD3DTextureByRef ( int in_shaderIdx ) { return m_pTexMng ->GetD3DTexture ( GetShaderIdx ( in_shaderIdx ) ); }; inline LPDIRECT3DTEXTURE8 GetD3DEffectTextureByRef( int in_effectIdx ) { return m_pTexMng ->GetD3DTexture ( GetEffectShaderIdx ( in_effectIdx ) ); }; inline shader_t* GetShader ( int in_shaderIdx ) { return &m_shaderMng ->m_shaders [in_shaderIdx]; }; inline shader_t* GetShaderByRef ( int in_shaderRef ) { return GetShader ( GetShaderIdx ( in_shaderRef ) ); }; inline shader_t* GetEffectShaderByRef( int in_shaderRef ) { return GetShader ( GetEffectShaderIdx ( in_shaderRef ) ); }; }; #endif
C++
#include "../../global_def.h" #include "../Common.h" #include "Mmsystem.h" #define g_rotmatrix GLOBAL_DXMATRIX_1 #define g_resultMatrix GLOBAL_MATRIX_1 FX_CSkinManager::FX_CSkinManager () { int i, j, k; for ( int index = 0; \ index < MAX_COUNT_SKIN_PART; \ index++ ) m_meshOffset[index] = -1; for( i = 0; i < NUM_GEN_TYPE; i ++ ) { for( j = 0; j < MAX_COUNT_SKIN_PART; j ++ ) { m_defSkinList[i].count[j] = 0; for( k = 0; k < MAX_DEF_SKIN; k ++ ) m_defSkinList[i].list[j][k] = -1; } } if ( g_resCounter->Enabled() ) { g_resCounter->Add_DataType( RESCOUNTER_CHAR_SKINMANAGER, sizeof(FX_CSkinManager) ); } } bool FX_CSkinManager::LoadSkinList () { int index, subindex; UINT iRefID; int errorval; int oldcount; m_iNumSkins = 0; for ( index = 0; \ index < MAX_COUNT_SKIN_PART; \ ++index ) { switch ( index ) { case SKIN_PART_HAIR: errorval = m_pScript->Load ( FILENAME_SKIN_HAIR ); if ( ! errorval ) continue; break; case SKIN_PART_HEAD: errorval = m_pScript->Load ( FILENAME_SKIN_HEAD ); if ( ! errorval ) continue; break; case SKIN_PART_UPPER: errorval = m_pScript->Load ( FILENAME_SKIN_UPPER ); if ( ! errorval ) continue; break; case SKIN_PART_LOWER: errorval = m_pScript->Load ( FILENAME_SKIN_LOWER ); if ( ! errorval ) continue; break; case SKIN_PART_HAND: errorval = m_pScript->Load ( FILENAME_SKIN_HAND ); if ( ! errorval ) continue; break; case SKIN_PART_LEG: errorval = m_pScript->Load ( FILENAME_SKIN_LEG ); if ( ! errorval ) continue; break; case SKIN_PART_FOOT: errorval = m_pScript->Load ( FILENAME_SKIN_FOOT ); if ( ! errorval ) continue; break; case SKIN_PART_MONSTER: errorval = m_pScript->Load ( FILENAME_SKIN_MONSTER ); if ( ! errorval ) continue; break; } m_pScript->BeginParse (); oldcount = m_iNumSkins; m_meshOffset [index] = oldcount; m_iNumSkins += atoi ( m_pScript->GetNextToken() ); for ( subindex = oldcount; \ subindex < m_iNumSkins; \ ++subindex ) { strcpy ( m_SkinBuffer [subindex].name, m_pScript->GetNextToken() ); m_SkinBuffer [subindex].id = subindex; sprintf ( m_SkinBuffer [subindex].texname, "%s", m_pScript->GetNextToken() ); iRefID = m_pCharShaderMng ->SearchShaderRef ( m_SkinBuffer [subindex].texname ); LoadSkin( m_SkinBuffer [subindex].name, m_SkinBuffer [subindex].id, iRefID ); m_Skins [subindex].partID = index; } } return true; } void FX_CSkinManager::SetShaderMng ( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; m_pSkinRenderer ->SetShaderMng ( shaderMng ); return; } void FX_CSkinManager::UpdateTextureID () { for ( int index = 0; \ index < m_iNumSkins; \ ++index ) { m_Skins [ m_SkinBuffer [index].id ].iRefID = m_pCharShaderMng ->SearchShaderRef ( m_SkinBuffer [index].texname ); } } bool FX_CSkinManager::LoadSkin ( char *pszSkinName, const unsigned int &iSkinID, const unsigned int &iRefID ) { SKIN_t* pSkin; pSkin = &m_Skins [iSkinID]; pSkin->mesh.LoadData ( pszSkinName, m_fileMng ); pSkin->iRefID = iRefID; return true; } void FX_CSkinManager::SetDevice ( LPDIRECT3DDEVICE8 device ) { m_pd3dDevice = device; m_pSkinRenderer->SetDevice ( m_pd3dDevice ); } void FX_CSkinManager::SetTexManager ( CD3DTextureMng *texMng ) { m_texMng = texMng; } void FX_CSkinManager::SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; m_pSkinRenderer ->SetRenderer ( d3dRender ); return; } bool FX_CSkinManager::PrepareRenderBuffers () { m_pSkinRenderer->CreateBuffers(); return true; } bool FX_CSkinManager::ReleaseRenderBuffers () { m_pSkinRenderer ->ReleaseBuffers(); return true; } bool FX_CSkinManager::RenderAllNormal ( int *in_numprims ) { SKIN_t *pThisSkin; CHAR_BUFFER_t *pCharBuffer; int iRefIndex; KEYFRAME *pKeyFrames; Fx_CHARACTER_t *pCharacter; extern Fx_CHARACTER_t *g_mouseSelectedCharacter; int index; int forceUpdate = m_pCharManager ->GetForceUpdateSkin (); #ifdef _FX_CLIENT Fx_CHARACTER_t *pTargetChar = NULL; if ( g_cgv.state == CLIENT_GAME_PROCESS ) { if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar == NULL ) pTargetChar = g_mouseSelectedCharacter; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar == NULL ) pTargetChar = NULL; } else pTargetChar = g_mouseSelectedCharacter; #endif m_pSkinRenderer ->PrepareRender (); for ( index = 0; index < m_iNumMeshInBuffer; ++index ) { pCharBuffer = &m_CharBuffer [index]; pThisSkin = &m_Skins[ pCharBuffer->meshID ]; iRefIndex = pThisSkin ->iRefID; SetTextureByRef ( iRefIndex ); for ( int subindex = 0; \ subindex < pCharBuffer->count; \ ++subindex ) { pCharacter = pCharBuffer->characterPtr [subindex]; if ( pCharacter->isCreature ) { int aaa = 0; } if ( pCharacter ->flag_disappear ) continue; if ( ! pCharacter->ren_renderThisFrame ) continue; m_pSkinRenderer->SetStreamSource( pCharacter, 0 ); if ( ! pCharacter->isCreature && pCharacter->ID == 0 ) m_pCharManager ->ApplyCharacterColorChanging( pCharacter ); if ( m_pCharManager->CheckSkinUpdateTime( pCharacter ) || forceUpdate || pCharacter->flag_forceUpdate ) { pKeyFrames = pCharacter ->key_resultFrames; m_pSkinRenderer->TransformMesh ( pCharacter, &pThisSkin->mesh, pKeyFrames, GetNumVertex( pCharacter->stat_skinID [pThisSkin ->partID], pCharacter->stat_LODLevel ), pThisSkin->partID ); m_pSkinRenderer ->SetIndices ( pCharacter, pThisSkin->mesh.m_meshes[ pCharacter->stat_LODLevel ].meshchunk->faceLists, pThisSkin->mesh.m_meshes[ pCharacter->stat_LODLevel ].meshchunk->iNumFace, pThisSkin->partID ); } m_D3DRender ->SetIndices( m_pSkinRenderer->GetIndexBuffer( pCharacter ), 0L ); #ifdef _FX_CLIENT if ( ( pTargetChar != pCharacter ) || ( ( pCharacter ->entityType != ENTITY_PC ) && ( pCharacter ->stat_alive > MON_ALIVE_STATE_CORPSE ) ) ) #else if ( true ) #endif { if ( m_pCharShaderMng ->CheckIsShader ( iRefIndex ) ) { if ( pCharacter->cr_inUse ) { matrix4x4_t *mat_world = m_pCharManager->m_pItemManager->GetTagMatrixOut( pCharacter->cr_creature, ITEM_PART_CREATURE_TYPE_0 ); if ( ! mat_world ) continue; m_D3DRender->SetTransform( D3DTS_WORLD, mat_world ); } else { m_D3DRender->SetTransform( D3DTS_WORLD, &pCharacter->stat_matTransform ); } m_pSkinRenderer->ShaderRender( pCharacter, m_pCharShaderMng->GetShaderIdx( iRefIndex ), in_numprims, pThisSkin->partID ); } else { if ( pCharacter->cr_inUse ) { matrix4x4_t *mat_world = m_pCharManager->m_pItemManager->GetTagMatrixOut( pCharacter->cr_creature, ITEM_PART_CREATURE_TYPE_0 ); if ( ! mat_world ) continue; m_D3DRender->SetTransform( D3DTS_WORLD, mat_world ); } else { m_D3DRender->SetTransform( D3DTS_WORLD, &pCharacter->stat_matTransform ); } m_pSkinRenderer->Render( pCharacter, in_numprims, pThisSkin->partID ); } } else { if ( pCharacter->cr_inUse ) { matrix4x4_t *mat_world = m_pCharManager->m_pItemManager->GetTagMatrixOut( pCharacter->cr_creature, ITEM_PART_CREATURE_TYPE_0 ); if ( ! mat_world ) continue; m_D3DRender->SetTransform( D3DTS_WORLD, mat_world ); } else { m_D3DRender->SetTransform( D3DTS_WORLD, &pCharacter->stat_matTransform ); } if ( m_pCharShaderMng ->CheckIsShader ( iRefIndex ) ) { m_pSkinRenderer->ShaderRender( pCharacter, m_pCharShaderMng->GetShaderIdx( iRefIndex ), in_numprims, pThisSkin->partID ); } else { m_pSkinRenderer->Render( pCharacter, in_numprims, pThisSkin->partID ); } } if ( ! pCharacter->isCreature && pCharacter->ID == 0 ) m_pCharManager ->RestoreCharacterColorChanging( pCharacter ); } } return true; } #ifdef _FX_CLIENT bool FX_CSkinManager::RenderAllDisappear ( int *in_numprims ) { SKIN_t *pThisSkin; CHAR_BUFFER_t *pCharBuffer; int iRefIndex; KEYFRAME *pKeyFrames; Fx_CHARACTER_t *pCharacter; extern Fx_CHARACTER_t *g_mouseSelectedCharacter; int index; int forceUpdate = m_pCharManager ->GetForceUpdateSkin (); bool flag_disappear; Fx_CHARACTER_t *pTargetChar = NULL; if ( g_cgv.state == CLIENT_GAME_PROCESS ) { if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter != NULL && g_cgv.pTargetChar == NULL ) pTargetChar = g_mouseSelectedCharacter; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar != NULL ) pTargetChar = g_cgv.pTargetChar; if ( g_mouseSelectedCharacter == NULL && g_cgv.pTargetChar == NULL ) pTargetChar = NULL; } else pTargetChar = g_mouseSelectedCharacter; m_pSkinRenderer ->PrepareRender (); for ( index = 0; index < m_iNumMeshInBuffer; ++index ) { pCharBuffer = &m_CharBuffer [index]; pThisSkin = &m_Skins[ pCharBuffer->meshID ]; iRefIndex = pThisSkin ->iRefID; flag_disappear = false; SetTextureByRef ( iRefIndex ); for ( int subindex = 0; \ subindex < pCharBuffer->count; \ ++subindex ) { pCharacter = pCharBuffer->characterPtr [subindex]; if ( ! pCharacter ->flag_disappear ) continue; if ( ! pCharacter ->flag_disappearSound ) { pCharacter ->flag_disappearSound = true; } if ( ! pCharacter->ren_renderThisFrame ) continue; m_pSkinRenderer->SetStreamSource( pCharacter, 0 ); if ( ! pCharacter ->flag_appTimeStamped ) { g_effectMng ->Add ( GTH_EFFECT_CLASS_MODEL , 8 , pCharacter ->position , NULL , pCharacter ->angles , 0.0f , pCharacter ->entityType , pCharacter ->idxOnServer ); pCharacter ->ren_stampedAppTime = g_timer.m_currSysTime; pCharacter ->flag_appTimeStamped = true; } m_pCharShaderMng ->PrepareTimeEffectShaderByRef ( CHAR_SHADER_MONSTER_DEAD_1, (g_timer .m_currSysTime - pCharacter ->ren_stampedAppTime) ); flag_disappear = true; if ( m_pCharManager->CheckSkinUpdateTime( pCharacter ) || forceUpdate || pCharacter->flag_forceUpdate ) { pKeyFrames = pCharacter ->key_resultFrames; m_pSkinRenderer->TransformMesh ( pCharacter, &pThisSkin ->mesh, pKeyFrames, GetNumVertex( pCharacter->stat_skinID[ pThisSkin->partID ], pCharacter->stat_LODLevel ), pThisSkin->partID ); m_pSkinRenderer ->SetIndices( pCharacter, pThisSkin->mesh.m_meshes[ pCharacter->stat_LODLevel ].meshchunk->faceLists, pThisSkin->mesh.m_meshes[ pCharacter->stat_LODLevel ].meshchunk->iNumFace, pThisSkin->partID ); } m_D3DRender->SetIndices( m_pSkinRenderer->GetIndexBuffer( pCharacter ), 0L ); if ( ( pTargetChar != pCharacter ) || ( ( pCharacter ->entityType != ENTITY_PC ) && ( pCharacter ->stat_alive > MON_ALIVE_STATE_CORPSE ) ) ) { float modifier = (g_timer .m_currSysTime - pCharacter ->ren_stampedAppTime) + 1.0f; GLOBAL_SCALEMATRIX.a00 = GLOBAL_SCALEMATRIX.a11 = 1.0f / modifier; GLOBAL_SCALEMATRIX.a22 = modifier; modifier = (modifier - 1.0f) * 2.0f; D3DXMatrixRotationZ ( (D3DXMATRIX *)&g_rotmatrix, modifier ); modifier *= 10.0f; pCharacter ->stat_matTransform.a23 += modifier; D3DXMatrixMultiply ( (D3DXMATRIX *)&g_resultMatrix, (D3DXMATRIX *)&GLOBAL_SCALEMATRIX, (D3DXMATRIX *)&g_rotmatrix ); D3DXMatrixMultiply ( (D3DXMATRIX *)&g_resultMatrix, (D3DXMATRIX *)&g_resultMatrix, (D3DXMATRIX *)&pCharacter ->stat_matTransform ); m_D3DRender ->SetTransform ( D3DTS_WORLD, &g_resultMatrix ); pCharacter ->stat_matTransform.a23 -= modifier; m_pSkinRenderer->ShaderRender( pCharacter, m_pCharShaderMng->GetEffectShaderIdx( CHAR_SHADER_MONSTER_DEAD_1 ), in_numprims, pThisSkin->partID ); } } } return true; } #endif bool FX_CSkinManager::SetRenderState () { return true; } bool FX_CSkinManager::UpdateCharBuffer () { for ( int index = 0; index < MAX_COUNT_SKIN_MESH; ++index ) { m_iBufferIndexMap [index] = -1; } m_iNumMeshInBuffer = 0; Fx_CHARACTER_t *pCharacter; int iSkinID; CHAR_BUFFER_t *pCharBuffer; for ( index = 0; \ index < m_pCharManager->m_iNumCharacters; \ ++index ) { pCharacter = &m_pCharManager->m_Characters [index]; for ( int subindex = 0; subindex < MAX_COUNT_SKIN_PART; ++subindex ) { iSkinID = pCharacter->stat_skinID [subindex]; if ( iSkinID == -1 ) continue; if ( m_iBufferIndexMap [iSkinID] == -1 ) { m_iBufferIndexMap [iSkinID] = m_iNumMeshInBuffer; pCharBuffer = &m_CharBuffer [m_iNumMeshInBuffer]; pCharBuffer->meshID = iSkinID; pCharBuffer->count = 1; pCharBuffer->characterPtr[ 0 ] = pCharacter; ++m_iNumMeshInBuffer; } else { pCharBuffer = &m_CharBuffer [m_iBufferIndexMap [iSkinID]]; ++(pCharBuffer->count); pCharBuffer->characterPtr[ pCharBuffer->count - 1 ] = pCharacter; } } } ITOR_LIST_CREATURE itor; for ( itor = m_pCharManager->m_usedCreatureList.begin(); \ itor != m_pCharManager->m_usedCreatureList.end(); \ ++itor ) { pCharacter = (*itor); for ( int subindex = 0; subindex < MAX_COUNT_SKIN_PART; ++subindex ) { iSkinID = pCharacter->stat_skinID [subindex]; if ( iSkinID == -1 ) continue; if ( m_iBufferIndexMap [iSkinID] == -1 ) { m_iBufferIndexMap [iSkinID] = m_iNumMeshInBuffer; pCharBuffer = &m_CharBuffer [m_iNumMeshInBuffer]; pCharBuffer->meshID = iSkinID; pCharBuffer->count = 1; pCharBuffer->characterPtr[ 0 ] = pCharacter; ++m_iNumMeshInBuffer; } else { pCharBuffer = &m_CharBuffer [m_iBufferIndexMap [iSkinID]]; ++(pCharBuffer->count); pCharBuffer->characterPtr[ pCharBuffer->count - 1 ] = pCharacter; } } } return true; } void FX_CSkinManager::Cleanup () { for ( int index = 0; index < m_iNumSkins; ++index ) { m_Skins [index] .mesh .Cleanup(); } m_pSkinRenderer->Cleanup(); GTH_SAFE_DELETE ( m_pSkinRenderer ); return; } int FX_CSkinManager::MakeSkinID ( const int in_type, const int in_internalID ) { if( in_internalID < 0 ) return( -1 ); else return m_meshOffset [in_type] + in_internalID; } void FX_CSkinManager::SplitSkinID ( const int in_skinID, int &out_type, int &out_internalID ) { for ( int index = 0; \ index < MAX_COUNT_SKIN_PART; \ ++index ) { if ( m_meshOffset [index] < in_skinID ) continue; break; } out_type = index - 1; out_internalID = in_skinID - m_meshOffset [out_type]; return; } void FX_CSkinManager::SetSkelManager ( FX_CSkelManager *skelManager ) { m_pSkelManager = skelManager; m_pSkinRenderer ->SetSkelManager ( m_pSkelManager ); return; } int FX_CSkinManager::LoadDefSkinList () { char *token; memset ( m_defSkinList, 0, sizeof (m_defSkinList) ); m_pScript ->Load ( FILENAME_SKINDFT_LIST ); m_pScript ->BeginParse (); while ( 1 ) { token = m_pScript ->GetNextToken ( true ); if ( ! token [0] ) break; if ( token [0] != '{' ) continue; while ( 1 ) { token = m_pScript ->GetNextToken ( true ); if ( ! token [0] ) break; if ( token [0] == '}' ) break; ParseSubDefSkinList ( token ); } } return true; } int FX_CSkinManager::ParseSubDefSkinList ( char *in_token ) { static int gen_type; char *token; if ( 0 == _stricmp ( in_token, "gen_type" ) ) { token = m_pScript ->GetNextToken ( true ); if ( 0 == _stricmp ( token, "mentality" ) ) { gen_type = GEN_TYPE_SPIRIT; } else if ( 0 == _stricmp ( token, "wind" ) ) { gen_type = GEN_TYPE_WIND; } else if ( 0 == _stricmp ( token, "water" ) ) { gen_type = GEN_TYPE_WATER; } else if ( 0 == _stricmp ( token, "earth" ) ) { gen_type = GEN_TYPE_SOIL; } else if ( 0 == _stricmp ( token, "poison" ) ) { gen_type = GEN_TYPE_POISON; } else if ( 0 == _stricmp ( token, "iron" ) ) { gen_type = GEN_TYPE_IRON; } else if ( 0 == _stricmp ( token, "fire" ) ) { gen_type = GEN_TYPE_FIRE; } else if ( 0 == _stricmp ( token, "body" ) ) { gen_type = GEN_TYPE_BODY; } } else if ( 0 == _stricmp ( in_token, "hair" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_HAIR], m_defSkinList [gen_type].count [SKIN_PART_HAIR] ); } else if ( 0 == _stricmp ( in_token, "head" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_HEAD], m_defSkinList [gen_type].count [SKIN_PART_HEAD] ); } else if ( 0 == _stricmp ( in_token, "upper" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_UPPER], m_defSkinList [gen_type].count [SKIN_PART_UPPER] ); } else if ( 0 == _stricmp ( in_token, "lower" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_LOWER], m_defSkinList [gen_type].count [SKIN_PART_LOWER] ); } else if ( 0 == _stricmp ( in_token, "hand" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_HAND], m_defSkinList [gen_type].count [SKIN_PART_HAND] ); } else if ( 0 == _stricmp ( in_token, "leg" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_LEG], m_defSkinList [gen_type].count [SKIN_PART_LEG] ); } else if ( 0 == _stricmp ( in_token, "foot" ) ) { ParseNextLevel ( m_defSkinList [gen_type].list [SKIN_PART_FOOT], m_defSkinList [gen_type].count [SKIN_PART_FOOT] ); } return true; } int FX_CSkinManager::ParseNextLevel ( int *out_list, int &out_count ) { char *token; token = m_pScript ->GetNextToken ( true ); if ( token [0] != '{' ) return -1; out_count = 0; while ( 1 ) { token = m_pScript ->GetNextToken ( true ); if ( token [0] == '}' ) break; out_list [out_count++] = atoi ( token ); } return true; } void FX_CSkinManager::GetDefaultSkin ( const int in_gentype, const int in_type, int *out_list, int &out_count ) { out_count = m_defSkinList [in_gentype].count [in_type]; for ( int index = 0; \ index < out_count; \ ++index ) { out_list [index] = m_defSkinList [in_gentype].list [in_type][index]; } return; } int FX_CSkinManager::GetDefaultSkinID ( const int in_gentype, const int in_type, const int idx ) { if( m_defSkinList[in_gentype].count[in_type] == 0 ) return( -1 ); return( m_defSkinList[in_gentype].list[in_type][idx] ); } int FX_CSkinManager::GetNumVertex ( const int in_skinID, const int in_LODLevel ) { return m_Skins [in_skinID].mesh.m_meshes [in_LODLevel].meshchunk ->iNumVertexMap; } int FX_CSkinManager::GetNumIndex ( const int in_skinID, const int in_LODLevel ) { return (m_Skins [in_skinID].mesh.m_meshes [in_LODLevel].meshchunk ->iNumFace * 3); } void FX_CSkinManager::SetTextureByRef ( int in_ref ) { if ( m_pCharShaderMng ->CheckIsShader ( in_ref ) ) { m_pCharShaderMng ->PrepareShaderByRef ( in_ref ); } else { m_D3DRender ->SetTexture ( 0, m_pCharShaderMng ->GetD3DTextureByRef ( in_ref ) ); } } void FX_CSkinManager::DiscardAllIndexBuffers () { int index; Fx_CHARACTER_t *thisChar = &m_pCharManager->m_Characters[0]; for ( index = 0; \ index < MAX_CHAR_A_SCENE; \ ++index, ++thisChar ) { m_pSkinRenderer->DiscardIndexBuffer( thisChar ); } } void FX_CSkinManager::DiscardIndexBuffer ( Fx_CHARACTER_t *in_char ) { m_pSkinRenderer->DiscardIndexBuffer( in_char ); } void FX_CSkinManager::DiscardVertexBuffer ( Fx_CHARACTER_t *in_char ) { m_pSkinRenderer->DiscardVertexBuffer( in_char ); } void FX_CSkinManager::DiscardAllVertexBuffers () { int index; Fx_CHARACTER_t *thisChar = &m_pCharManager->m_Characters[0]; for ( index = 0; \ index < MAX_CHAR_A_SCENE; \ ++index ) { m_pSkinRenderer->DiscardVertexBuffer( thisChar ); } }
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#include "../../global_def.h" #include "../Common.h" FX_CSkelManager::FX_CSkelManager () { memset ( m_iBoneLookUp, -1, sizeof(int) * MAX_COUNT_SKEL * MAX_COUNT_BONE ); } bool FX_CSkelManager::LoadSkelList () { m_pScript->Load ( FILENAME_SKEL_LIST ); m_pScript->BeginParse(); m_iNumSkels = atoi ( m_pScript->GetNextToken() ); for ( int index = 0; index < m_iNumSkels; ++index ) { strcpy ( m_SkelBuffer [index].name, m_pScript->GetNextToken() ); m_SkelBuffer [index].id = atoi ( m_pScript->GetNextToken() ); LoadSkel ( m_SkelBuffer [index].name, m_SkelBuffer [index].id ); } return true; } bool FX_CSkelManager::LoadSkel( char *pszSkelName, unsigned int &iSkelID ) { SKELETON_t *pSkel; pSkel = &m_Skels [iSkelID]; pSkel->skeleton.LoadData ( pszSkelName, m_fileMng ); return true; } void FX_CSkelManager::Cleanup () { for ( int index = 0; index < m_iNumSkels; ++index ) { m_Skels [index] .skeleton .Cleanup(); } return; } void FX_CSkelManager::MakeLookupTable () { for ( int index = 0; index < m_iNumSkels; ++index ) { for ( int subindex = 0; subindex < m_pBoneManager->m_iBoneCount; ++subindex ) { m_iBoneLookUp [index][subindex] = GetLocalID ( subindex, index ); } } return; } int FX_CSkelManager::GetLocalID ( const int iGlobalID, const int iBoneID ) { char *pszBoneName; FX_CSkel *pThisBone = &m_Skels [iBoneID] .skeleton; pszBoneName = m_pBoneManager->GetName ( iGlobalID ); for ( int index = 0; index < pThisBone->m_iNumBone; ++index ) { if ( 0 == stricmp ( pszBoneName, pThisBone ->m_pBones [index].strBoneName ) ) { return index; } } return -1; }
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#include "../../global_def.h" #include "../Common.h" FX_CCharShaderMng::FX_CCharShaderMng () { memset ( m_shaderRefs, 0, sizeof(m_shaderRefs) ); m_frameFlag = 0; } FX_CCharShaderMng::~FX_CCharShaderMng () { } bool FX_CCharShaderMng::LoadTextureList () { int result; result = m_pScript ->Load ( FILENAME_TEX_LIST ); #ifdef _FXDEBUG CHECKERROR ( ! result, "Failed to load texture list file! Check filename!" ) #endif m_pScript ->BeginParse (); m_iNumTexture = atoi ( m_pScript ->GetNextToken() ); for ( int index = 0; \ index < m_iNumTexture; \ ++index ) { strcpy ( m_TexBuffer [index].name, m_pScript ->GetNextToken () ); } if ( g_cgv.currentWorldIdx < 0 ) { PrepareCharShaderLogin (); } else { PrepareCharShaderCommon (); } return true; } bool FX_CCharShaderMng::LoadEffectTextureList () { int result; result = m_pScript ->Load ( FILENAME_EFFECT_TEX_LIST ); #ifdef _FXDEBUG CHECKERROR ( ! result, "Failed to load effect-texture list file! Check filename!" ) #endif m_pScript ->BeginParse (); m_numEffectTexture = atoi ( m_pScript ->GetNextToken() ); for ( int index = 0; \ index < m_numEffectTexture; \ ++index ) { strcpy ( m_effectTexName [index], m_pScript ->GetNextToken () ); } PrepareEffectShader (); return true; } int FX_CCharShaderMng::PrepareCharShaderLogin () { int i, idxShader; shader_t *shader; CHAR_SHADERREF_t *shaderRef; char shaderName [256]; for ( i = 0; \ i < m_iNumTexture; \ i++ ) { if ( strstr ( m_TexBuffer [i].name, "skin/monster/mol/" ) ) { } else if ( strstr ( m_TexBuffer [i].name, "skin/monster" ) || strstr ( m_TexBuffer [i].name, "skin/npc" ) ) { continue; } m_pCharUtil ->RemoveExtension ( m_TexBuffer [i].name, shaderName ); shaderRef = &m_shaderRefs [i]; strcpy ( shaderRef ->name, shaderName ); idxShader = m_shaderMng ->SearchShader ( shaderName ); if ( idxShader < 0 ) { shaderRef ->shader = m_pTexMng ->Add ( shaderName, OWNER_TYPE_CHARACTER ); shaderRef ->surfaceFlags = 0; shaderRef ->isShader = false; continue; } m_shaderMng ->InitShader ( idxShader ); shader = m_shaderMng ->GetShader ( idxShader ); shaderRef ->shader = idxShader; shaderRef ->surfaceFlags = shader ->flags; shaderRef ->isShader = true; } return true; } int FX_CCharShaderMng::PrepareCharShaderCommon () { int index, subindex; int idxShader; shader_t *shader; CHAR_SHADERREF_t *shaderRef; char shaderName [256]; int monsterIdx = -1; bool flag = false; int numMonsterKind = g_pApp ->m_mapInfos [0].monsterKind; unsigned short *monsterKind = g_pApp ->m_mapInfos [0].monsters; for ( index = 0; \ index < m_iNumTexture; \ index++ ) { if ( strstr ( m_TexBuffer [index].name, "skin/monster" ) || strstr ( m_TexBuffer [index].name, "skin/npc" ) ) { monsterIdx += 1; bool found = false; for ( subindex = 0; \ subindex < numMonsterKind; \ ++subindex ) { if ( monsterIdx == g_monsterTable [(int)monsterKind [subindex]].modelID ) { found = true; break; } } if ( ! found ) continue; } m_pCharUtil ->RemoveExtension ( m_TexBuffer [index].name, shaderName ); shaderRef = &m_shaderRefs [index]; strcpy ( shaderRef ->name, shaderName ); idxShader = m_shaderMng ->SearchShader ( shaderName ); if ( idxShader < 0 ) { shaderRef ->shader = m_pTexMng ->Add ( shaderName, OWNER_TYPE_CHARACTER ); shaderRef ->surfaceFlags = 0; shaderRef ->isShader = false; continue; } m_shaderMng ->InitShader ( idxShader ); shader = m_shaderMng ->GetShader ( idxShader ); shaderRef ->shader = idxShader; shaderRef ->surfaceFlags = shader ->flags; shaderRef ->isShader = true; } return true; } int FX_CCharShaderMng::PrepareEffectShader () { int index, idxShader; shader_t *shader; CHAR_SHADERREF_t *shaderRef; char shaderName [256]; for ( index = 0; \ index < m_numEffectTexture; \ index++ ) { m_pCharUtil ->RemoveExtension ( m_effectTexName [index], shaderName ); shaderRef = &m_effectShaderRefs [index]; #ifdef _FXDEBUG strcpy ( shaderRef ->name, shaderName ); #endif idxShader = m_shaderMng ->SearchShader ( shaderName ); if ( idxShader < 0 ) { shaderRef ->shader = m_pTexMng ->Add ( shaderName, OWNER_TYPE_CHARACTER ); shaderRef ->surfaceFlags = 0; shaderRef ->isShader = false; continue; } m_shaderMng ->InitShader ( idxShader ); shader = m_shaderMng ->GetShader ( idxShader ); shaderRef ->shader = idxShader; shaderRef ->surfaceFlags = shader ->flags; shaderRef ->isShader = true; } return true; } int FX_CCharShaderMng::SearchShaderRef ( char *in_name ) { int index; for ( index = 0; \ index < m_iNumTexture; \ ++index ) { if ( stricmp ( in_name, m_TexBuffer [index].name ) == 0 ) return index; } return 0; }
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#ifndef _ANIMATION_MANAGER_H_FJ109R081HE0812 #define _ANIMATION_MANAGER_H_FJ109R081HE0812 typedef struct { FX_CAnim animation; int inUse; } ANIMATION_t; #define MAX_DAMAGE_FRAMES 10 #pragma warning( disable : 4800 ) typedef struct ATTACKMOTIONINFO { WORD used; WORD combocount; WORD startframes [MAX_DAMAGE_FRAMES]; WORD damageframes [MAX_DAMAGE_FRAMES]; WORD freeframes [MAX_DAMAGE_FRAMES]; WORD aurastart; WORD auraend; WORD skill; WORD showAttackEffect; WORD showAttackAura; WORD reserved [11]; inline bool IsComboAttack () { return (bool)used; } inline WORD GetComboCount () { return combocount; } inline WORD GetAuraStartFrame () { return aurastart; } inline WORD GetAuraEndFrame () { return auraend; } inline WORD GetStartFrame ( int in_frameIdx ); inline WORD GetDamageFrame ( int in_frameIdx ); inline WORD GetFreeFrame ( int in_frameIdx ); inline WORD GetAttackFrame ( int in_frameIdx ); inline bool IsSkillAttack () { return (bool)skill; } inline bool ShowAttackEffect () { return (bool)showAttackEffect; } inline bool ShowAttackAura () { return (bool)showAttackAura; } inline void SetIsComboAttack ( bool in_isComboAttack ) { used = in_isComboAttack; } inline void SetComboCount ( WORD in_comboCount ) { combocount = in_comboCount; } inline void SetAuraStartFrame ( WORD in_auraStartFrame ) { aurastart = in_auraStartFrame; } inline void SetAuraEndFrame ( WORD in_auraEndFrame ) { auraend = in_auraEndFrame; } inline void SetStartFrame ( int in_frameIdx, WORD in_startFrame ); inline void SetDamageFrame ( int in_frameIdx, WORD in_damageFrame ); inline void SetFreeFrame ( int in_frameIdx, WORD in_freeFrame ); inline void SetIsSkillAttack ( bool in_isSkillAttack ) { skill = in_isSkillAttack; } inline void SetShowAttackEffect ( bool in_showAttackEffect ) { showAttackEffect = in_showAttackEffect; } inline void SetShowAttackAura ( bool in_showAttackAura ) { showAttackAura = in_showAttackAura; } } ATTACKMOTIONINFO_t; class CParamBlock_CalcFreeTime { private: int animIndex; float desiredTime; int currentComboCount; public: inline void SetAnimIndex ( int in_animIndex ); inline void SetDesiredTime ( float in_desiredTime ); inline void SetCurrentComboCount ( float in_currentComboCount ); inline int GetAnimIndex () { return animIndex; } inline float GetDesiredTime () { return desiredTime; } inline int GetCurrentComboCount() { return currentComboCount; } }; class FX_CAnimManager { public: FX_CAnimManager(); ~FX_CAnimManager() {}; public: ANIMATION_t m_Anims [MAX_COUNT_ANIM]; int m_iNumAnims; KEYFRAME *m_pCurKeyframe; Fx_ANIM_BUF_t m_AnimBuffer [MAX_COUNT_ANIM]; CScript *m_pScript; CFileMng *m_fileMng; int m_notUsedMonAnims[ MAX_COUNT_ANIM ]; int m_numNotUsedMonAnims; public: bool LoadAnimList(); void Cleanup(); void SetScript ( CScript *script ) { m_pScript = script; } void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } void GetBoundBox ( Fx_CHARACTER_t *in_char, int in_frame, bboxf_t &out_boundbox ); private: bool LoadAnim ( char *pszFileName, const unsigned int &iAnimID ); protected: ATTACKMOTIONINFO_t m_attackMotionInfos [MAX_COUNT_ANIM]; int m_AMInfoVersion; public: bool LoadAMInfos (); inline int GetComboCount ( int in_animIndex ); inline int GetDamageFrame ( int in_animIndex, int in_comboIndex ); inline int GetFreeFrame ( int in_animIndex, int in_comboIndex ); inline int GetAuraStartFrame ( int in_animIndex ); inline int GetAuraEndFrame ( int in_animIndex ); inline int GetStartFrame ( int in_animIndex, int in_comboIndex ); inline int GetAttackFrame ( int in_animIndex, int in_comboIndex ); inline int IsComboAttack ( int in_animIndex ); inline int IsSkillAttack ( int in_animIndex ); inline int ShowAttackEffect ( int in_animIndex ); inline int ShowAttackAura ( int in_animIndex ); float CalcFreeTime ( CParamBlock_CalcFreeTime &in_paramBlock ); inline ATTACKMOTIONINFO_t& GetAttackMotionInfo ( int in_motionIndex ); inline float CalcAttackTimeInplace ( CParamBlock_CalcFreeTime &in_paramBlock ); inline float CalcAllPartialFreeFrames ( CParamBlock_CalcFreeTime &in_paramBlock ); int FindAnimIndexInAnimBuffer ( char *in_animName ); float CalcAttackSpeedRatio ( int in_animIndex, float in_desiredTime ); float CalcFreeTimeVariable ( int in_animIndex, float in_desiredTime ); void CalcAttackTime ( int in_animIndex, float in_totalTime, int *in_timeList ); void LoadActualData (); }; #include "AnimationManager.inl" #endif
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#ifdef _FX_TOOL #include "../../global_def.h" #include "../Common.h" int FX_CCharManager::CheckCorrectBone ( Fx_CHARACTER_t *pThisChar ) { FX_CSkel *pSkel; FX_CAnim *pAnim; int aniID; if ( pThisChar ->attr_skelID < 0 ) return false; pSkel = &m_pSkelManager ->m_Skels [pThisChar ->attr_skelID].skeleton; aniID = m_pCharLookupMng ->GetAnimIDFromTable ( pThisChar ->entityType, pThisChar ->tableIdx, pThisChar ->ani_curSetType, pThisChar ->ani_curItemSetIndex, pThisChar ->ani_curSetID, pThisChar->ID ); if( aniID < 0 || aniID >= MAX_COUNT_ANIM ) return false; pAnim = &m_pAnimManager ->m_Anims [aniID].animation; if ( ! ( pSkel ->m_pBoneStID.sub [0] == pAnim ->m_pBoneStID.sub [0] && pSkel ->m_pBoneStID.sub [1] == pAnim ->m_pBoneStID.sub [1] && pSkel ->m_pBoneStID.sub [2] == pAnim ->m_pBoneStID.sub [2] && pSkel ->m_pBoneStID.sub [3] == pAnim ->m_pBoneStID.sub [3] ) ) return false; return true; } void FX_CCharManager::GenerateAniToolsCharacter ( int entityType, int skinIdx, int aniIdx ) { Fx_CHARACTER_t *pNewChar; int i; pNewChar = &m_Characters [0]; m_iNumCharacters = 1; pNewChar ->position [0] = 0.0f; pNewChar ->position [1] = 0.0f; pNewChar ->position [2] = 0.0f; pNewChar ->ID = 0; pNewChar ->flag_interpolation = false; pNewChar ->useInterpolation = false; pNewChar ->ani_elapsed = 0.0f; pNewChar ->ani_oldFrame = 0.0f; pNewChar ->ani_curIdx = m_pCharLookupMng ->GetIdleAnimation ( 0, 0, 0, 0 ); pNewChar ->ani_nextIdx = -1; pNewChar ->ani_curState.type.changable = true; pNewChar ->ani_curState.type.repeatable = true; pNewChar ->ani_curState.type.movable = true; pNewChar ->ani_curState.type.alive = true; pNewChar ->ani_curGroup = FX_ANIM_GROUP_MOVE; pNewChar ->ani_nextGroup = FX_ANIM_GROUP_NULL; pNewChar ->oldEvent = GTH_EV_CHAR_IDLE; pNewChar ->attr_skelID = -1; pNewChar ->stat_scale = 1.0f; if ( entityType == ENTITY_PC ) { pNewChar ->entityType = ENTITY_PC; pNewChar ->tableIdx = aniIdx; pNewChar ->skinPart [0] = 0; pNewChar ->skinPart [1] = 0; pNewChar ->skinPart [2] = 0; pNewChar ->skinPart [3] = 0; SetDefaultCharacter ( 0 ); InitNewChar ( pNewChar ); pNewChar ->ani_curSpeed = 1.0f; pNewChar ->ani_curRSpeed = 1.0f / pNewChar ->ani_curSpeed; pNewChar ->ani_option = ANIMOPTION_START_NEW_ANIM; CheckAuraExist ( 0 ); pNewChar ->attr_skelID = m_pCharLookupMng ->GetBoneIDFromTable ( pNewChar ->entityType, pNewChar ->tableIdx ); } else if ( entityType == ENTITY_MONSTER ) { pNewChar ->entityType = ENTITY_MONSTER; pNewChar ->tableIdx = aniIdx; for ( i = 0; i < MAX_COUNT_ITEM_PART; i++ ) pNewChar ->stat_itemID [i] = -1; for ( i = 0; i < MAX_COUNT_SKIN_PART; i++ ) pNewChar ->stat_skinID [i] = -1; pNewChar ->stat_skinID [SKIN_PART_MONSTER] = GetSkinID ( SKIN_PART_MONSTER, skinIdx ); pNewChar ->attr_skelID = m_pCharLookupMng ->GetBoneIDFromTable ( pNewChar ->entityType, aniIdx ); InitNewChar ( pNewChar ); pNewChar ->ani_curSpeed = 1.0f; pNewChar ->ani_curRSpeed = 1.0f / pNewChar ->ani_curSpeed; pNewChar ->ani_option = ANIMOPTION_START_NEW_ANIM; CheckAuraExist ( 0 ); } pNewChar ->ani_curSetType = ANIMTYPE_BYCOMMON; pNewChar ->ani_curItemSetIndex = 0; pNewChar ->ani_curSetID = 0; pNewChar ->SetupVectors (); UpdatePosition ( pNewChar ->ID, pNewChar ->position, pNewChar ->angles ); UpdateSysVBInfo (); UpdateCharacterState (); } #endif
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#include "../../global_def.h" #include "../Common.h" FX_CAuraManager::FX_CAuraManager () { m_auraRenderer = new FX_CAuraRenderer (); } FX_CAuraManager::~FX_CAuraManager () { } int FX_CAuraManager::Update ( float &in_update, const float in_cur ) { if ( in_cur < in_update ) return false; in_update += AURA_UPDATE_TIME; return true; } void FX_CAuraManager::UpdatePos ( AURA_t &in_aura, const vec3_t in_pttop, const vec3_t in_ptbottom ) { if ( in_aura.num_used < MAX_AURA_IN_CHAR ) { VectorCopy ( in_aura.start [in_aura.num_used].vecPos, in_pttop ); VectorCopy ( in_aura.end [in_aura.num_used].vecPos, in_ptbottom ); in_aura.num_used++; } else { memmove( &in_aura.start[ 0 ], &in_aura.start[ 1 ], sizeof(DIFFUSETEXVERTEX) * (MAX_AURA_IN_CHAR - 1) ); memmove( &in_aura.end[ 0 ], &in_aura.end[ 1 ], sizeof(DIFFUSETEXVERTEX) * (MAX_AURA_IN_CHAR - 1) ); VectorCopy ( in_aura.start [MAX_AURA_IN_CHAR - 1].vecPos, in_pttop ); VectorCopy ( in_aura.end [MAX_AURA_IN_CHAR - 1].vecPos, in_ptbottom ); } return; } bool FX_CAuraManager::MakePreVertexBuffer ( const AURA_t *in_aura ) { int startctrl; int endctrl; int index, subindex; int counter; const float tex_disp = 0.98f / ( (in_aura ->num_used - 1) * (AURA_NUM_DIVIDE + 1) ); float tex_coord_u; tex_coord_u = 0.99f; counter = 0; VectorCopy ( m_PreVB [counter].vecPos, in_aura ->start [0].vecPos ); m_PreVB [counter].d3dColor = D3DCOLOR_WHITE; m_PreVB [counter].tu = tex_coord_u; m_PreVB [counter].tv = 0.01f; counter++; VectorCopy ( m_PreVB [counter].vecPos, in_aura ->start [0].vecPos ); m_PreVB [counter].d3dColor = D3DCOLOR_WHITE; m_PreVB [counter].tu = tex_coord_u; m_PreVB [counter].tv = 0.99f; counter++; tex_coord_u -= tex_disp; int startidx, endidx; for ( index = 0; \ index < ( in_aura ->num_used - 1 ); \ ++index ) { if ( index == 0 ) startctrl = 0; else startctrl = index - 1; if ( index == in_aura ->num_used - 2 ) endctrl = in_aura ->num_used - 1; else endctrl = index + 2; if ( ( startctrl < 0 ) || ( endctrl < 0 ) || ( startctrl > (in_aura ->num_used - 1) ) || ( endctrl > (in_aura ->num_used - 1) ) ) { ErrorLog( "index : %d, startstrl : %d, endctrl : %d, AURA_t::num_used : %d", index, startctrl, endctrl, in_aura->num_used ); return false; } FX_CatmullRomMulti ( &m_PreVB [counter], in_aura ->start [index].vecPos , in_aura ->start [startctrl].vecPos, in_aura ->start [index + 1].vecPos, in_aura ->start [endctrl].vecPos, AURA_NUM_DIVIDE ); FX_CatmullRomMulti ( &m_PreVB [counter + 1], in_aura ->end [index].vecPos, in_aura ->end [startctrl].vecPos, in_aura ->end [index + 1].vecPos, in_aura ->end [endctrl].vecPos, AURA_NUM_DIVIDE ); startidx = counter + (AURA_NUM_DIVIDE * 2); endidx = startidx + 1; VectorCopy ( m_PreVB [startidx].vecPos, in_aura ->start [index + 1].vecPos ); VectorCopy ( m_PreVB [endidx].vecPos, in_aura ->end [index + 1].vecPos ); for ( subindex = 0; \ subindex < ( AURA_NUM_DIVIDE + 1 ); \ ++subindex ) { m_PreVB [counter].d3dColor = D3DCOLOR_WHITE; m_PreVB [counter].tu = tex_coord_u; m_PreVB [counter].tv = 0.01f; counter++; m_PreVB [counter].d3dColor = D3DCOLOR_WHITE; m_PreVB [counter].tu = tex_coord_u; m_PreVB [counter].tv = 0.99f; counter++; tex_coord_u -= tex_disp; } } m_numVertexToDraw = counter; if ( m_numVertexToDraw < 0 ) { ErrorLog( "m_numVertexToDraw : %d", m_numVertexToDraw ); return false; } m_auraRenderer ->LockVB ( m_PreVB, m_numVertexToDraw ); m_auraRenderer ->LockIB ( m_PreIB, m_numIndexToDraw ); return true; } void FX_CAuraManager::MakePreIndexBuffer () { int counter = 0; const int max = (MAX_AURA_IN_CHAR - 1) * (AURA_MAX_DIVIDE + 1) * 2; for ( WORD index = 0; \ index < max; \ index += 2 ) { m_PreIB [counter++] = index; m_PreIB [counter++] = index + 1; m_PreIB [counter++] = index + 2; m_PreIB [counter++] = index + 2; m_PreIB [counter++] = index + 1; m_PreIB [counter++] = index + 3; } m_numIndexToDraw = counter; return; } void FX_CAuraManager::Render ( Fx_CHARACTER_t *in_char, int *in_numprims, const int in_shaderIdx, const int in_numUsed ) { *in_numprims = (in_numUsed - 1) * (AURA_NUM_DIVIDE + 1) * 2; m_auraRenderer ->PrepareRender (); if ( m_pCharShaderMng ->CheckIsEffectShader ( in_shaderIdx ) ) { m_pCharShaderMng ->PrepareEffectShaderByRef ( in_shaderIdx ); m_auraRenderer ->ShaderRender ( in_char, m_pCharShaderMng ->GetEffectShaderIdx ( in_shaderIdx ), in_numprims ); } else { m_pd3dDevice ->SetTexture ( 0, m_pCharShaderMng ->GetD3DEffectTextureByRef ( in_shaderIdx ) ); m_auraRenderer ->Render ( in_numprims ); } return; } void FX_CAuraManager::SetDevice ( const LPDIRECT3DDEVICE8 device ) { m_pd3dDevice = device; m_auraRenderer ->SetDevice ( m_pd3dDevice ); } void FX_CAuraManager::SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; m_auraRenderer ->SetRenderer ( d3dRender ); return; } void FX_CAuraManager::SetShaderMng ( CShaderMng *shaderMng ) { m_auraRenderer ->SetShaderMng ( shaderMng ); return; } bool FX_CAuraManager::PrepareRenderBuffers() { m_auraRenderer ->CreateBuffers (); MakePreIndexBuffer (); return true; } bool FX_CAuraManager::ReleaseRenderBuffers() { m_auraRenderer ->ReleaseBuffers (); return true; } void FX_CAuraManager::SetInitialPos ( AURA_t *in_aura, const vec3_t in_pttop, const vec3_t in_ptbottom ) { VectorCopy ( in_aura ->start [0].vecPos, in_pttop ); VectorCopy ( in_aura ->end [0].vecPos, in_ptbottom ); in_aura ->num_used = 1; return; } void FX_CAuraManager::FadeAura ( AURA_t &in_aura ) { if ( false == in_aura.render ) return; if ( in_aura.num_used == 0 ) { in_aura.render = false; return; } memmove( &in_aura.start[ 0 ], &in_aura.start[ 1 ], sizeof(DIFFUSETEXVERTEX) * (in_aura.num_used - 1) ); memmove( &in_aura.end[ 0 ], &in_aura.end[ 1 ], sizeof(DIFFUSETEXVERTEX) * (in_aura.num_used - 1) ); if ( in_aura.num_used > 1 ) in_aura.num_used--; else in_aura.render = false; return; } void FX_CAuraManager::Cleanup () { GTH_SAFE_DELETE ( m_auraRenderer ); return; }
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#ifndef _CHAR_LOOK_UP_MANAGER_H_JD09JE08H08 #define _CHAR_LOOK_UP_MANAGER_H_JD09JE08H08 class FX_CCharLookupMng { public: FX_CCharLookupMng () {}; ~FX_CCharLookupMng() {}; Fx_CHAR_LOOKUP_t m_charLookups[NUM_GEN_LOOKUPS]; #ifdef _GTH_NEW_VERSION Fx_CHAR_LOOKUP_t m_creatureLookups[NUM_GEN_LOOKUPS]; #endif Fx_MON_LOOKUP_t m_monLookups [NUM_MON_LOOKUPS]; Fx_ANIM_INFO_t m_aniInfo[MAX_COUNT_ANIM]; int m_fileVersion; protected: CFileMng *m_fileMng; public: void SetFileManager ( CFileMng *fileMng ) { m_fileMng = fileMng; } void LoadTableInfo (); void InitTableInfo (); void SaveTableInfoFromFile( char* filename ); void LoadTableInfoFromFile( char* filename ); void LoadTableInfoFromBuffer( char* filename ); int GetBoneIDFromTable ( const int in_entityType, const int in_entityIdx ); int GetItemAnimIDFromTable ( const int in_entityIdx, const int in_itemIdx, const int in_animIdx ); int GetCommonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ); int GetSkillAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ); int GetMonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ); int GetAnimIDFromTable ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx, const int in_animIdx, const int in_charID, const int in_isCreature = false ); int GetAnimTypeFromID ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx, const int in_globalAnimIdx ); int GetIdleAnimation ( const int in_entityType, const int in_entityIdx, const int in_animType, const int in_itemIdx ); #ifdef _GTH_NEW_VERSION int GetCreatureItemAnimIDFromTable ( const int in_entityIdx, const int in_itemIdx, const int in_animIdx ); int GetCreatureCommonAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ); int GetCreatureSkillAnimIDFromTable ( const int in_entityIdx, const int in_animIdx ); #endif }; #endif
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#ifndef _CHARACTER_MANAGER_CLASS_JOIDJ0U309U20 #define _CHARACTER_MANAGER_CLASS_JOIDJ0U309U20 #include "Common.h" #pragma warning ( disable : 4786 ) #include <list> #ifdef _FX_CLIENT struct SHADOWTESTFORMAT { D3DXVECTOR4 position; D3DCOLOR color; }; #define D3DFVF_SHADOWTEST (D3DFVF_XYZRHW|D3DFVF_DIFFUSE) typedef std::list< Fx_CHARACTER_t * > LIST_CREATURE; typedef LIST_CREATURE::iterator ITOR_LIST_CREATURE; extern const int SHADOW_TEX_DIMENSION; #endif class FX_CCharManager { public: enum EFFECT_TYPE { EFFECT_NORMAL=0, EFFECT_MISSILE, EFFECT_BASIC_ATTACK_EFFECT, }; public: FX_CCharManager(); ~FX_CCharManager(); public: Fx_CHARACTER_t m_Characters [MAX_CHAR_A_SCENE]; Fx_CHARACTER_t m_CharactersBackup [MAX_CHAR_A_SCENE]; int m_iNumCharacters; int m_iNumBackupCharacters; Fx_CHARACTER_t m_creatures [MAX_CREATURE_A_SCENE]; Fx_CHARACTER_t m_creaturesBackup [MAX_CREATURE_A_SCENE]; int m_numCreatures; int m_numBackupCreatures; FX_CSkelManager *m_pSkelManager; FX_CAnimManager *m_pAnimManager; FX_CSkinManager *m_pSkinManager; FX_CItemManager *m_pItemManager; FX_CCharLookupMng *m_pCharLookupMng; FX_CAuraManager *m_pAuraManager; FX_CCharShaderMng *m_pCharShaderMng; FX_CSkinRenderer *m_pSkinRenderer; CTagManager *m_pTagManager; CMeshManager *m_pMeshManager; FX_CBoneManager *m_pBoneManager; CD3DTextureMng *m_pTexMng; CFileMng *m_pFileMng; CScript *m_pScript; CTimer *m_timer; CShaderMng *m_shaderMng; CD3DRender *m_D3DRender; CMDLMng *m_MDLMng; FX_CCharUtil *m_pCharUtil; FX_CMathTbl *m_pMathTbl; CFrustum *m_frustum; LPDIRECT3DDEVICE8 m_pd3dDevice; int m_totalDrawnPrims; float m_minSquareDist; float m_currentTime; float m_elapsedTime; vec3_t m_tbOriginalCamPos; float m_tbDuration; double m_tbStartTime; float m_tbPreperationDuration; float m_tbPower; bool m_tbUse; bool m_tbDo; bool m_tbPrepare; int m_forceUpdateSkin; #ifdef _FX_CLIENT LPDIRECT3DTEXTURE8 m_shadowTexture; LPDIRECT3DSURFACE8 m_shadowSurface; matrix4x4_t m_shadowView; matrix4x4_t m_shadowProj; LPDIRECT3DSURFACE8 m_backBuffer; LPDIRECT3DSURFACE8 m_zBuffer; LPDIRECT3DVERTEXBUFFER8 m_shadowVB; bool m_drawShadows; CD3DBuffer *m_shadowVBNeo; vec4_t m_shadowLightVector; vec4_t m_shadowPlane; vec4_t m_shadowNormalizedPlane; matrix4x4_t m_shadowMatrix; matrix4x4_t m_shadowTranslation; float m_sqrtTwo; material_t m_savedMaterial; LIST_CREATURE m_emptyCreatureList; LIST_CREATURE m_usedCreatureList; #endif #ifdef _FX_TOOL public: FX_CMeshTool *m_pMeshTool; #endif #ifdef _FXSKELDRAW public: FX_CSkelDraw *m_pSkelDraw; int m_coordBoneIdx; #endif public: bool LoadAllResources(); bool PrepareBuffers(); bool ReleaseBuffers(); bool UpdateCharacterState(); bool UpdateAnimations(); bool RenderItems(); bool RenderAuras(); void PrepareSkinRendering (); bool RenderSkinsNormal (); bool RenderEffects (); void ProcessComboAttack (); #ifdef _FX_CLIENT bool RenderSkinsDisappear (); #endif void Cleanup(); void UpdatePosition ( const int iCharID, const vec3_t pos, const vec3_t angle ); void StopAnimation ( const int charID, const bool stop ); void SetTexManager ( CD3DTextureMng *texMng ); void SetFileManager ( CFileMng *fileMng ); void SetScript ( CScript *script ); void SetDevice ( LPDIRECT3DDEVICE8 device ); void SetTimer ( CTimer *timer ); void SetShaderMng ( CShaderMng *shaderMng ); void SetRenderer ( CD3DRender *d3dRender ); void SetFrustum ( CFrustum *frustum ) { m_frustum = frustum; } void SetMDLMng( CMDLMng *MDLMng ) { m_MDLMng = MDLMng; } void RestoreDeviceObject (); void GetBoundChar ( Fx_CHARACTER_t *in_char, bboxf_t &out_bound ); void GetBoundCharPreTransform ( Fx_CHARACTER_t *in_char, bboxf_t &out_bound ); void UpdateAura ( Fx_CHARACTER_t *pThisChar, KEYFRAME *pThisFrame, TAG *pThisTag, const bool in_rightHanded ); void PreUpdateAura ( Fx_CHARACTER_t *pThisChar, FX_CSkel *pSkel ); int GetNumDrawnPrimitive () { return m_totalDrawnPrims; }; void StartFrame (); int GetSkinID ( const int in_type, const int in_internalID ); void SetDefaultCharacter ( const int iCharID ); void SetDefaultSkin ( const int iCharID, const int in_type ); int CheckSkinUpdateTime ( Fx_CHARACTER_t *in_char ); void UpdateSkinUpdateTime ( Fx_CHARACTER_t *in_char ); void SetFPS ( Fx_CHARACTER_t *in_char, const int in_fps ); int GetForceUpdateSkin () { return m_forceUpdateSkin; }; void SetForceUpdateSkin () { m_forceUpdateSkin = true; }; void ReleaseForceUpdateSkin () { m_forceUpdateSkin = false; }; void EndFrame (); void MakeInterpolator ( Fx_CHARACTER_t *in_char, const float in_duration, const int in_startAnim, const int in_endAnim, const int in_option ); bool InterpolateAnim ( Fx_CHARACTER_t *in_char ); void FadeAura ( const int in_charID ); void InitAnimation ( const int iCharID, const int aniSetType, const int aniSetIndex, const int aniSetID ); void FixCharacterPosition (); void InitNewChar ( Fx_CHARACTER_t *in_char ); bool CheckAnimation ( const Fx_CHARACTER_t *in_char, const int in_type, const int in_index, const int in_ID, const int in_groupType ); float GetInitialHeight( Fx_CHARACTER_t *in_char, int in_animIdx ); float GetInitialTall( Fx_CHARACTER_t *in_char, int in_animIdx ); float GetInitialRadius( Fx_CHARACTER_t *in_char, int in_animIdx ); void SetRenderState (); void CheckAuraExist ( const int in_charIdx ); void UpdateSysVBInfo (); void EquipItem ( const int iCharID, const itemTable_t *pItem ); bool CharacterCollideCheck ( Fx_CHARACTER_t *in_char ); int SetCharacterSpeed ( Fx_CHARACTER_t *in_char, float in_percent ); #ifdef _FXSKELDRAW void ClearSkelData (); void SetSkelDrawData (); void RenderSkel (); void SetSkelBBoxData ( const bboxf_t in_bound ); void RenderSkelBBox (); #endif private: void TransformAuraVertices ( const KEYFRAME *pThisFrame, const TAG *pThisTag, const vec3_t in_vecstart, const vec3_t in_vecend, const matrix4x4_t *in_matTransform, vec3_t out_vecstart, vec3_t out_vecend ); void SetSkinUpdateTime ( Fx_CHARACTER_t *in_char, const float in_time ); int GetFPS ( Fx_CHARACTER_t *in_char ); float GetSPF ( Fx_CHARACTER_t *in_char ); void PrepareNewAura ( Fx_CHARACTER_t *in_char ); public: #ifdef _FX_CLIENT public: void AddEffect ( int type, int in_effectID, Fx_CHARACTER_t *in_char , float in_zpos ); void ChangeAnimation ( const int iCharID, const int aniSetType, const int aniSetIndex, const int aniSetID, const float *in_animSpeed, const bool in_forceChage ); void EquipAllItem ( const int iCharID ); void SetInitialDataForNewChar ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void SetInitialDataForExistChar ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void SetPCSpecificDataNormal ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void SetPCSpecificDataTransform ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void SetNonPCSpecificData ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void CheckNewAddedEffect ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void GenerateCharacter ( syncCharacter_t *data, int numData ); void GenerateCharacterAffect ( Fx_CHARACTER_t *pNewChar, int affectNum, int affectIdx[] ); void GenerateMyCharacter (); void GenerateOtherCharacter ( int iCharID ); float GetAnimFraction ( Fx_CHARACTER_t *in_char ); float GetCharPanelScreenPos ( Fx_CHARACTER_t *in_char, vec3_t out_pos ); Fx_CHARACTER_t* SearchCursorEntityNeo2 ( const vec3_t in_camPos, const vec3_t in_camAngle, matrix4x4_t *in_camTransMat, const float in_minSquareDist, const vec2_t in_mousePos, const vec2_t in_viewportSize ); void SetAnimationSpeedInSec ( Fx_CHARACTER_t *in_char, const float in_second, int isNext ); void SetTargetID (); void SetTrembling ( const vec3_t in_position, const float in_preperation, const float in_duration, const float in_power ); void StopTrembling (); void CheckTrembling (); void SetCharTrembling ( const int in_charIdx, const float in_duration, const float in_power ); void StopCharTrembling ( const int in_charIdx ); void CheckCharTrembling (); void RenderShadow (); void MakeShadow ( Fx_CHARACTER_t *in_char ); #endif #ifdef _FX_TOOL public: int CheckCorrectBone ( Fx_CHARACTER_t *pThisChar ); void GenerateAniToolsCharacter ( int entityType, int skinIdx, int aniIdx ); Fx_CHARACTER_t* SearchCursorEntity ( const vec3_t pos, const vec3_t in_camangle, matrix4x4_t *transMat, const float minSquareDist, const vec2_t mouse, const vec2_t viewport ); #endif public: int StartNewComboAttack ( Fx_CHARACTER_t *in_char ); int SetNextBeginFrame ( Fx_CHARACTER_t *in_char ); int SetNextDamageFrame ( Fx_CHARACTER_t *in_char ); int SetNextFreeFrame ( Fx_CHARACTER_t *in_char ); int GotDamageMessage ( int in_defenderIdx, int in_defenderType, int in_attackerIdx, int in_attackerType, int in_damage, int in_stun ); int FindDamageBufferEntry ( Fx_CHARACTER_t *in_char, bool in_used ); int DeleteDamageBufferEntry ( Fx_CHARACTER_t *in_char, int in_index ); int ProcessDamageFrame ( Fx_CHARACTER_t *in_char ); void ClearDamageBuffer ( Fx_CHARACTER_t *in_char ); int SetNextStartFrame ( Fx_CHARACTER_t *in_char ); void ShowAttackEffect ( Fx_CHARACTER_t *in_attacker, int damage = 0 ); Fx_CHARACTER_t* FindCharacterByServerIndex ( int in_serverIdx, int in_type ); int ShowDamage ( Fx_CHARACTER_t *in_char, int in_entryIdx ); float CalcAttackLength ( Fx_CHARACTER_t *in_char ); int SetCharacterColorChanging ( Fx_CHARACTER_t *in_char, vec3_t in_startColor, vec3_t in_endColor, float in_applyTime ); void ApplyCharacterColorChanging ( Fx_CHARACTER_t *in_char ); void RestoreCharacterColorChanging ( Fx_CHARACTER_t *in_char ); void SetCharacterColorChangingDefined ( Fx_CHARACTER_t *in_char, int in_color, float in_applyTime ); void MakeEmptyCreatureList (); Fx_CHARACTER_t* GetEmptyCreature (); void SetEmptyCreature ( Fx_CHARACTER_t *in_creature ); bool UpdateAnimationsCreature (); int CheckSkinUpdateTimeCreature ( Fx_CHARACTER_t *in_creature ); void FixCreaturePosition (); void GenerateCharacterCreature (); void CheckNewCreature ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void CheckExistCreature ( Fx_CHARACTER_t *in_char, syncCharacter_t *in_data ); void ProcessComboAttack ( Fx_CHARACTER_t *in_char ); inline void CalcComboAttackTime ( Fx_CHARACTER_t *in_char ); inline float CalcFreeComboAttackTime ( Fx_CHARACTER_t *in_char ); bool GetPositionForTeleport ( int in_targetIndex, int in_targetType, vec3_t out_position ); Fx_CHARACTER_t * GetCharacter(int Index) { if(Index < 0 || Index >= MAX_CHAR_A_SCENE) return NULL; return &m_Characters[Index]; } }; #ifdef _FX_CLIENT inline bool FX_CCharManager::CheckAnimation ( const Fx_CHARACTER_t *in_char, const int in_type, const int in_index, const int in_ID, const int in_groupType ) { int aniInfoIdx = m_pCharLookupMng ->GetAnimIDFromTable ( in_char ->entityType, in_char ->tableIdx, in_type, in_index, in_ID, in_char->ID ); if( aniInfoIdx < 0 || aniInfoIdx >= MAX_COUNT_ANIM ) return false; if ( m_pCharLookupMng ->m_aniInfo [aniInfoIdx].groupID == in_groupType ) return true; return false; } #endif #endif
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#ifndef _COMMON_H_JF02J3PPW02990U3042 #define _COMMON_H_JF02J3PPW02990U3042 #include <windows.h> #include <basetsd.h> #include <math.h> #include <stdio.h> #include <D3DX8.h> #include <DXErr8.h> #include <tchar.h> #include "../common/D3DApp.h" #include "../common/D3DUtil.h" #include "../common/DXUtil.h" #include "../resource.h" #include "ObjectDefs.h" #include "FX_Etcs/RenderRelated.h" #define MAX_CHAR_A_SCENE 50 #define MAX_CREATURE_A_SCENE 50 #define MAX_COUNT_BONE_IN_CHAR 50 #define MAX_COUNT_SKEL 200 #define MAX_COUNT_ANIM_VER100 200 #define MAX_COUNT_ANIM_VER110 500 #define FILESIZE_LOOKUP_VER100 140000 #define FILESIZE_LOOKUP_VER110 150000 #define MAX_COUNT_ANIM 2000 #define MAX_COUNT_SKIN_MESH 800 #define MAX_COUNT_ITEM_MESH 500 #define MAX_COUNT_TEXTURE 1000 #define MAX_COUNT_CHAR_PER_ITEM 100 #define MAX_COUNT_AVAIL_ITEM 200 #define MAX_COUNT_BONE 150 #define MAX_COUNT_EFFECT_TEXTURE 50 #define RESOURCE_VERSION_VALUE 101 #define RESOURCE_VERSION_TEXT "101" #define FILE_BASE _T("./") #define FILENAME_BASE _T("listdata/") #define FILENAME_SKEL_LIST FILENAME_BASE _T("SkelList.fxd") #define FILENAME_ANIM_LIST FILENAME_BASE _T("AnimList.fxd") #define FILENAME_ITEM_LIST FILENAME_BASE _T("ItemList.fxd") #define FILENAME_SKIN_LIST FILENAME_BASE _T("SkinList.fxd") #define FILENAME_TEX_LIST FILENAME_BASE _T("TexList.fxd") #define FILENAME_AURA_LIST FILENAME_BASE _T("AuraList.fxd") #define FILENAME_SKINITEM_LIST FILENAME_BASE _T("ItemForSkin.fxd") #define FILENAME_OBJCLASS_LIST FILENAME_BASE _T("ObjClassList.fxd") #define FILENAME_EFFECT_TEX_LIST FILENAME_BASE _T("effect_texture.fxd") #define FILENAME_SKIN_HAIR FILENAME_BASE _T("SkinHairList.fxd") #define FILENAME_SKIN_HEAD FILENAME_BASE _T("SkinHeadList.fxd") #define FILENAME_SKIN_UPPER FILENAME_BASE _T("SkinUpperList.fxd") #define FILENAME_SKIN_LOWER FILENAME_BASE _T("SkinLowerList.fxd") #define FILENAME_SKIN_HAND FILENAME_BASE _T("SkinHandList.fxd") #define FILENAME_SKIN_LEG FILENAME_BASE _T("SkinLegList.fxd") #define FILENAME_SKIN_FOOT FILENAME_BASE _T("SkinFootList.fxd") #define FILENAME_SKIN_MONSTER FILENAME_BASE _T("SkinMonsterList.fxd") #define INTERNAL_INFO _T("internal_infos/") #define FILENAME_TAGLIST INTERNAL_INFO _T("TagListExt_") RESOURCE_VERSION_TEXT _T(".dat") #define FILENAME_MESHLIST INTERNAL_INFO _T("MeshListExt.dat") #define FILENAME_BONELIST INTERNAL_INFO _T("BoneListExt.dat") #define FILENAME_CHARTABLE INTERNAL_INFO _T("CharLookupTable.bdt") #define FILENAME_SIN_TABLE INTERNAL_INFO _T("fsintbl.bdt") #define FILENAME_COS_TABLE INTERNAL_INFO _T("fcostbl.bdt") #define FILENAME_ATTACKMOTION_INFO INTERNAL_INFO _T("AttackMotionInfo.dat") #define FILENAME_SKINDFT_LIST _T("defaultchar.cfg") #define FX_ANIM_ERROR 0.0001f #define VERTEX_BUFFER_SIZE 7000 #define INDEX_BUFFER_SIZE 21000 #define MAX_NUM_STATIC_EFFECT 10 #define SIZE_PREVB_AURA 3000 #define SIZE_PREIB_AURA 6000 #ifdef _FXSKELDRAW # define SIZE_VB_SKEL_RENDER 400 # define SIZE_IB_SKEL_RENDER 36 #endif #define GTH_CHAR_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_NORMAL | GTH_FORMAT_TEXVERTEX( 1 ) ) #define GTH_AURA_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_DIFFUSE | GTH_FORMAT_TEXVERTEX( 1 ) ) #ifdef _FXSKELDRAW # define GTH_SKEL_FORMAT ( GTH_FORMAT_XYZ | GTH_FORMAT_NORMAL ) #endif #define FX_DEFAULT_SKIN_PART_NUMBER 4 #define FX_MAX_EQUIPMENT_NUMBER 7 #define NUM_GEN_LOOKUPS 8 #define NUM_MON_LOOKUPS 200 #define SIZE_BONENAME 32 #define MAX_CHILDBONE 8 #define MAX_ROOTBONE_ID 8 #define MAX_TAG 35 #define MAX_AURA_IN_CHAR 6 #define AURA_MAX_DIVIDE 10 #define AURA_NUM_DIVIDE 4 #define AURA_UPDATE_TIME 0.05f #define ANIM_FRAME_ERROR_VALUE 9999999.9f #define COMBO_DAMAGE_REQUEST_FRAME_OFFSET 5 const float INTERPOLATE_FRACTION = 0.4f; enum { MON_ALIVE_STATE_SPAWN = 0, MON_ALIVE_STATE_NORMAL, MON_ALIVE_STATE_CORPSE, MON_ALIVE_STATE_DISAPPEAR, MON_ALIVE_STATE_DIE, MON_ALIVE_STATE_FADE, }; enum { CHAR_ATTACK_PREPARE = 0, CHAR_ATTACK_ENABLE, CHAR_ATTACK_DISABLE, CHAR_ATTACK_FORCEDWORD = 0x7fffffff }; #define CHAR_ATTACK_SUCCEED true #define CHAR_ATTACK_FAILED false enum { CHAR_SOUND_ENABLE, CHAR_SOUND_DISABLE, CHAR_SOUND_FORCEDWORD = 0x7fffffff }; enum { CHAR_SHADER_AURA_1 = 0, CHAR_SHADER_AURA_2, CHAR_SHADER_AURA_3, CHAR_SHADER_AURA_4, CHAR_SHADER_CHAR_SELECT_NORMAL, CHAR_SHADER_CHAR_SELECT_HOSTILE, CHAR_SHADER_CHAR_SELECT_3, CHAR_SHADER_CHAR_SELECT_4, CHAR_SHADER_ITEM_SELECT_1, CHAR_SHADER_ITEM_SELECT_2, CHAR_SHADER_ITEM_SELECT_3, CHAR_SHADER_ITEM_SELECT_4, CHAR_SHADER_MONSTER_DEAD_1, CHAR_SHADER_FORCEDWORD = 0x7fffffff }; enum { INTERPOLATE_NORMAL = 0, INTERPOLATE_USE_CURFRAME, INTERPOLATE_USE_EOA, INTERPOLATE_FORCEDWORD = 0x7fffffff }; enum { ANIMOPTION_NORMAL = 0, ANIMOPTION_START_NEW_ANIM, ANIMOPTION_COMBO_ATTACK, ANIMOPTION_START_ATTACK, ANIMOPTION_ACCELERATE_ANIM, ANIMOPTION_FORCEDWORD = 0x7fffffff }; enum { ANIMCHECK_NORMAL, ANIMCHECK_EOP, ANIMCHECK_EOA, ANIMCHECK_RESULT_NORMAL, ANIMCHECK_RESULT_END, ANIMCHECK_RESULT_EOP, ANIMCHECK_RESULT_EOA, ANIMCHECK_FORCEDWORD = 0x7fffffff }; enum { SKIN_PART_HAIR, SKIN_PART_HEAD, SKIN_PART_UPPER, SKIN_PART_LOWER, SKIN_PART_HAND, SKIN_PART_LEG, SKIN_PART_FOOT, SKIN_PART_MONSTER, MAX_COUNT_SKIN_PART, SKIN_PART_FORCEDWORD = 0x7fffffff }; enum { ITEM_PART_OVERHEAD_FAR, ITEM_PART_OVERHEAD_NEAR, ITEM_PART_ARM_R, ITEM_PART_ARM_L, ITEM_PART_NECK, ITEM_PART_BODY, ITEM_PART_HAND_R, ITEM_PART_HAND_L, ITEM_PART_BACKHAND_R, ITEM_PART_BACKHAND_L, ITEM_PART_KNEE_R, ITEM_PART_KNEE_L, ITEM_PART_MIDDLEAIR_R, ITEM_PART_MIDDLEAIR_L, ITEM_PART_WAIST, ITEM_PART_SHOULDER, ITEM_PART_BACK, ITEM_PART_WAIST_R, ITEM_PART_WAIST_L, ITEM_PART_ELBOW_R, ITEM_PART_ELBOW_L, ITEM_PART_HAIR, ITEM_PART_HEAD, ITEM_PART_FACE, ITEM_PART_TRANS, ITEM_PART_GROUNDAIR_R, ITEM_PART_GROUNDAIR_L, ITEM_PART_GROUND, ITEM_PART_RESERVED, ITEM_PART_CREATURE_TYPE_0, ITEM_PART_CREATURE_TYPE_1, ITEM_PART_CREATURE_TYPE_2, ITEM_PART_CREATURE_TYPE_3, ITEM_PART_CREATURE_TYPE_4, MAX_COUNT_ITEM_PART, ITEM_PART_FORCEDWORD = 0x7fffffff }; typedef enum { FX_ANIM_GROUP_NULL = -1, FX_ANIM_GROUP_MOVE = 0, FX_ANIM_GROUP_BASIC, FX_ANIM_GROUP_ATTACK, FX_ANIM_GROUP_DEFENSE, FX_ANIM_GROUP_MAGIC, FX_ANIM_GROUP_SOCIAL, FX_ANIM_GROUP_FORCEDWORD = 0x7fffffff } Fx_ANIM_GROUP_t, *Fx_ANIM_GROUP_pt; typedef union { struct { unsigned changable :1; unsigned repeatable :1; unsigned movable :1; unsigned alive :1; } type; DWORD value; } Fx_ANIM_STATE_t, *Fx_ANIM_STATE_pt; typedef struct { int groupID; Fx_ANIM_STATE_t state; } Fx_ANIM_INFO_t, *Fx_ANIM_INFO_pt; struct Fx_CHARACTER_t; typedef struct { int meshID; int count; Fx_CHARACTER_t *characterPtr[ MAX_COUNT_CHAR_PER_ITEM ]; int tagID[ MAX_COUNT_CHAR_PER_ITEM ]; int parentTagID[ MAX_COUNT_CHAR_PER_ITEM ]; } CHAR_BUFFER_t; enum { GEN_TYPE_SPIRIT = 0, GEN_TYPE_WIND, GEN_TYPE_WATER, GEN_TYPE_SOIL, GEN_TYPE_POISON, GEN_TYPE_IRON, GEN_TYPE_FIRE, GEN_TYPE_BODY, NUM_GEN_TYPE, }; class FX_CCharManager; class FX_CSkinManager; class FX_CSkelManager; class FX_CAnimManager; class FX_CItemManager; class FX_CAuraManager; class FX_CCharLookupMng; class FX_CCharShaderMng; class FX_CItemRenderer; class FX_CSkinRenderer; class FX_CAuraRenderer; class FX_CAnim; class FX_CMesh; class FX_CSkel; class CTagManager; class CMeshManager; class CBoneManager; typedef enum { SKIN_HAIR = 0x00, SKIN_HEAD, SKIN_UPPER, SKIN_LOWER, SKIN_HAND, SKIN_LEG, SKIN_FOOT, SKIN_MONSTER, ITEM_OVERHEAD = 0x10, ITEM_ARMOR, ITEM_AIR, ITEM_WEAPON, TYPE_DONTCARE = -1, FORCEDWORD = 0x7fffffff } MESHTYPE_t, *MESHTYPE_pt; typedef struct { union { struct { unsigned spirit :1; unsigned wind :1; unsigned water :1; unsigned soil :1; unsigned poison :1; unsigned iron :1; unsigned fire :1; unsigned body :1; unsigned :0; } bit; unsigned int value; } gen; MESHTYPE_t type; } MESHINFO_t, *MESHINFO_pt; typedef struct { char desc [256]; MESHINFO_t meshinfo; } MESH_FILEINFO; typedef struct { int sub [4]; } FX_BONESTRUCT_ID; typedef struct { int vertexCount; int ibStart; int ibNumber; int vbStart; int vbNumber; } FX_BUFFERINDEX_t; enum { ANIM_ITEM_IDLE = 0, ANIM_ITEM_WALK, ANIM_ITEM_WALK_BACK, ANIM_ITEM_WALK_LEFT, ANIM_ITEM_WALK_RIGHT, ANIM_ITEM_RUN, ANIM_ITEM_PRE_ATTACK, ANIM_ITEM_ATTACK_0, ANIM_ITEM_ATTACK_1, ANIM_ITEM_ATTACK_2, ANIM_ITEM_ATTACK_3, ANIM_ITEM_ATTACK_4, ANIM_ITEM_DEFENSE, ANIM_ITEM_AVOID, ANIM_ITEM_RECOVERY, ANIM_ITEM_ATTACKED_0, ANIM_ITEM_ATTACKED_1, ANIM_ITEM_DEAD_0, ANIM_ITEM_DEAD_1, ANIM_ITEM_DYING_0, ANIM_ITEM_DYING_1, ANIM_ITEM_FLY, ANIM_ITEM_SIT, ANIM_ITEM_STAND, ANIM_ITEM_LIE, ANIM_ITEM_EVENT, ANIM_ITEM_SOCIAL, ANIM_ITEM_JUMP, ANIM_ITEM_SIT_IDLE, ANIM_ITEM_SKILLCASTING, ANIM_ITEM_CASTINGIDLE, ANIM_ITEM_SOCIAL_BOW, ANIM_ITEM_SOCIAL_SHOUT, MAX_ANIMCOUNT_TYPE = 50, }; enum { ANIM_COMMON_COMMON_0 = 0, ANIM_COMMON_COMMON_1, ANIM_COMMON_COMMON_2, ANIM_COMMON_COMMON_3, ANIM_COMMON_COMMON_4, ANIM_COMMON_COMMON_5, ANIM_COMMON_COMMON_6, ANIM_COMMON_COMMON_7, ANIM_COMMON_COMMON_8, ANIM_COMMON_COMMON_9, MAX_ANIMCOUNT_COMMON = 100 }; enum { ANIM_SKILL_SKILL_0 = 0, ANIM_SKILL_SKILL_1, ANIM_SKILL_SKILL_2, ANIM_SKILL_SKILL_3, ANIM_SKILL_SKILL_4, ANIM_SKILL_SKILL_5, ANIM_SKILL_SKILL_6, ANIM_SKILL_SKILL_7, ANIM_SKILL_SKILL_8, ANIM_SKILL_SKILL_9, MAX_ANIMCOUNT_SKILL = 200, }; typedef struct { int anim_type [MAX_ANIMCOUNT_TYPE]; char desc[256]; } ANIM_t; #define MAX_ANIMCOUNT_ITEM 10 typedef struct { ANIM_t anim_item [MAX_ANIMCOUNT_ITEM]; int anim_common [MAX_ANIMCOUNT_COMMON]; char commonDesc[256]; int anim_skill [MAX_ANIMCOUNT_SKILL]; char skillDesc[256]; } ANIMSET_t; typedef enum { ANIMTYPE_BYITEM = 0, ANIMTYPE_BYCOMMON, ANIMTYPE_BYSKILL, } Fx_CHAR_ANIMTYPE_t; typedef struct { int boneIdx; ANIMSET_t animset; } Fx_CHAR_LOOKUP_t; typedef struct { int boneIdx; int anim_monster [MAX_ANIMCOUNT_TYPE]; char desc[256]; } Fx_MON_LOOKUP_t; typedef struct { float frame; vec3_t vecOffset; vec4_t quatRotate; vec4_t quatCoordinate; } KEYFRAME; typedef struct { INT iBoneID; INT iNumKeyframe; FLOAT fTimePerKeyframe; KEYFRAME* pKeyframe; } TRACK; typedef union { struct { unsigned subtrack :1; unsigned :0; } bit; unsigned int value; } ANIM_PROPERTY_t; typedef struct { vec4_t xformed_start; vec4_t xformed_end; DIFFUSETEXVERTEX start [MAX_AURA_IN_CHAR]; int num_used; float height; DIFFUSETEXVERTEX end [MAX_AURA_IN_CHAR]; int shaderIdx; float nextUpdate; float correction; bool made; bool render; } AURA_t; typedef struct { bool used; WORD defenderIdx; WORD defenderType; WORD attackerIdx; WORD attackerType; WORD attackType; WORD damage; DWORD identifier; bool stun; bool expired; } ATTACKINFO_t; #define MAX_COUNT_ATTACK_INFOS 10 enum { CHAR_COLOR_RED = 0, CHAR_COLOR_GREEN, CHAR_COLOR_BLUE, CHAR_COLOR_YELLOW, CHAR_COLOR_CYAN, CHAR_COLOR_MAGENTA, CHAR_COLOR_MAX }; struct Fx_CHARACTER_t { entityType_t entityType; int tableIdx; int pcJob; int targetIdx; int targetID; vec3_t position; int targetType; vec3_t angles; int ID; int useInterpolation; i3characterEvent_t oldEvent; int skinPart [FX_DEFAULT_SKIN_PART_NUMBER]; #ifdef _FX_CLIENT int idxOnServer; int equipNumber; char name [64]; //lucky 2012 new GM system int gameMaster; //end char boothName[64]; int boothState; int equipment [FX_MAX_EQUIPMENT_NUMBER]; i3characterEvent_t event; int worldIdx; float mouseAngle; vec3_t mousePos; int isAlive; vec3_t syncPosition; float moveSpeed; int curRA; int curSA; int calMaxRA; int calMaxSA; float summonValidTime; int isTransform; int transformEntityIdx; int transformType; chatMessage chatMsg; float chatMsgTime; int scriptFlag; int isNewChar; int chaosPoint; int pvpMode; int generalSpeed; bool bHide; #endif vec3_t mins; vec3_t maxs; vec3_t forward; vec3_t right; vec3_t up; float stat_height; float stat_disp_x; float stat_disp_y; float stat_fakeHeight; matrix4x4_t stat_matTransform; float stat_scale; int stat_sound; int stat_recoveryTime; float stat_attackSpeed; float stat_radius; Fx_CHARACTER_t *stat_collidedChar; int stat_alive; int stat_itemID [MAX_COUNT_ITEM_PART]; int stat_skinID [MAX_COUNT_SKIN_PART]; int stat_moveID [MAX_COUNT_ITEM_PART]; BYTE stat_attacker; BYTE stat_LODLevel; float stat_attackTime; int attr_skelID; float attr_tall; int ani_option; int ani_curSetType; int ani_curItemSetIndex; int ani_curSetID; int ani_nextSetType; int ani_nextItemSetIndex; int ani_nextSetID; float ani_curSpeed; float ani_curRSpeed; float ani_nextSpeed; float ani_nextRSpeed; int ani_curIdx; Fx_ANIM_STATE_t ani_curState; int ani_curGroup; int ani_nextIdx; Fx_ANIM_STATE_t ani_nextState; int ani_nextGroup; float ani_elapsed; float ani_fraction; float ani_oldFrame; int ip_option; float ip_totalTime; float ip_curTime; FX_CAnim *ip_startAnim; FX_CAnim *ip_endAnim; KEYFRAME key_curFrames [MAX_COUNT_BONE_IN_CHAR]; KEYFRAME key_resultFrames[MAX_COUNT_BONE_IN_CHAR]; KEYFRAME key_copiedFrames[MAX_COUNT_BONE_IN_CHAR]; int key_curIndex [MAX_COUNT_BONE_IN_CHAR]; int key_nextIndex [MAX_COUNT_BONE_IN_CHAR]; float key_displace [MAX_COUNT_BONE_IN_CHAR]; int ren_updateFPS; float ren_updateSPF; FX_BUFFERINDEX_t ren_vtxBufferIdx[MAX_COUNT_SKIN_PART]; float ren_nextTime; AURA_t ren_auraLHandData; AURA_t ren_auraRHandData; matrix4x4_t ren_tagMatrixData [MAX_COUNT_ITEM_PART]; vec3_t ren_xformedPelvisPos; float ren_squareDist; Fx_CHARACTER_t *ren_closerChar; Fx_CHARACTER_t *ren_fartherChar; double ren_stampedAppTime; int ren_staticEffectIndex [MAX_NUM_STATIC_EFFECT]; int ren_staticEffectLevel [MAX_NUM_STATIC_EFFECT]; int ren_staticEffectEntityIndex [MAX_NUM_STATIC_EFFECT]; float ren_generalSpeed; float ren_oldGeneralSpeed; int ren_numStaticEffects; int ren_renderThisFrame; bool flag_tagMatrixMade [MAX_COUNT_ITEM_PART]; bool flag_interpolation; bool flag_culled; bool flag_useLHandAura; bool flag_useRHandAura; bool flag_disappear; bool flag_appTimeStamped; int flag_replayAnim; bool flag_disappearSound; bool flag_forceUpdate; bool flag_drawSpawnEffect; int attackComboType; bool flag_outOfMySight; #ifdef _FX_TOOL bool flag_renderCharAura; bool flag_renderSkelBound; #endif int soundTime; ATTACKINFO_t atk_infoBuffer [MAX_COUNT_ATTACK_INFOS]; int atk_curCombo; int atk_nextStartFrame; int atk_indexStart; int atk_nextBeginFrame; int atk_indexBegin; int atk_nextDamageFrame; int atk_indexDamage; int atk_nextFreeFrame; int atk_indexFree; int atk_changeEvent; int atk_resend; int atk_playAnim; float atk_freeAttackTime; float atk_originalAttackTime; int atk_sendRangeAttackResend; int atk_processDamage; vec3_t tb_originalPos; float tb_duration; double tb_startTime; float tb_power; bool tb_do; int cc_inUse; vec3_t cc_lightColorStart; vec3_t cc_lightColorEnd; float cc_timeElapsed; int isCreature; int cr_inUse; int cr_creatureIndex; Fx_CHARACTER_t *cr_creature; Fx_CHARACTER_t *cr_owner; Fx_CHARACTER_t() { } BOOL m_bWaitingRoom; int m_JoinNum; int m_NameColorIdx; BOOL m_bObserveMode; #ifndef _FX_TOOL void GetFwdVector ( vec3_t vec ) { VectorSet ( vec, forward [0], forward [1], forward [2] ); } void GetRightVector ( vec3_t vec ) { VectorSet ( vec, right [0], right [1], right [2] ); } void GetUpVector ( vec3_t vec ) { VectorSet ( vec, up [0], up [1], up [2] ); } #endif void SetupVectors () { AngleVectors ( angles, forward, right, up ); } }; typedef struct { char name [256]; } Fx_TEX_BUF_t; typedef struct { char name [256]; UINT id; } Fx_ANIM_BUF_t, Fx_SKEL_BUF_t; typedef struct { char name [256]; UINT id; char texname [256]; } Fx_ITEM_BUF_t, Fx_SKIN_BUF_t; typedef struct { char name[ 68 ]; int shader; int surfaceFlags; int isShader; } CHAR_SHADERREF_t; #include "FX_Etcs/Utilities.h" #include "FX_Base/Animation.h" #include "FX_Base/Skeleton.h" #include "FX_Base/Mesh.h" #include "FX_Managers/TagManager.h" #include "FX_Renderer/ItemRenderer.h" #include "FX_Renderer/SkinRenderer.h" #include "FX_Renderer/AuraRenderer.h" #ifdef _FXSKELDRAW # include "FX_Managers/SkelDrawManager.h" #endif #ifdef _OBJECTMNG # include "FX_Managers/ObjectManager.h" # include "FX_Managers/ObjectClassManager.h" #endif #include "FX_Managers/AuraMAnager.h" #include "CharacterManager.h" #include "FX_Managers/AnimationManager.h" #include "FX_Managers/ItemManager.h" #include "FX_Managers/SkeletonManager.h" #include "FX_Managers/SkinManager.h" #include "FX_Managers/CharLookupManager.h" #include "FX_Managers/CharShaderManager.h" extern const vec4_t UNIT_X_QUAT; extern const matrix4x4_t IDENTITY_MATRIX; extern const vec3_t ZERO_VECTOR3; extern vec4_t GLOBAL_QUAT_1; extern vec4_t GLOBAL_QUAT_2; extern vec4_t GLOBAL_QUAT_3; extern vec3_t GLOBAL_DXVEC3_1; extern vec3_t GLOBAL_DXVEC3_2; extern vec3_t GLOBAL_DXVEC3_3; extern vec3_t GLOBAL_DXVEC3_4; extern vec3_t GLOBAL_DXVEC3_5; extern vec3_t GLOBAL_DXVEC3_6; extern vec3_t GLOBAL_DXVEC3_7; extern vec3_t GLOBAL_DXVEC3_8; extern vec3_t GLOBAL_DXVEC3_9; extern vec3_t GLOBAL_DXVEC3_10; extern vec3_t GLOBAL_DXVEC3_11; extern vec4_t GLOBAL_DXVEC4_1; extern vec4_t GLOBAL_DXVEC4_2; extern vec4_t GLOBAL_DXVEC4_3; extern matrix4x4_t GLOBAL_DXMATRIX_1; extern vec3_t GLOBAL_VEC3_1; extern vec3_t GLOBAL_VEC3_2; extern vec3_t GLOBAL_VEC3_3; extern vec3_t GLOBAL_VEC3_4; extern vec4_t GLOBAL_VEC4_1; extern vec4_t GLOBAL_VEC4_2; extern vec4_t GLOBAL_VEC4_3; extern vec4_t GLOBAL_VEC4_4; extern vec4_t GLOBAL_VEC4_5; extern matrix4x4_t GLOBAL_MATRIX_1; extern matrix4x4_t GLOBAL_MATRIX_2; extern matrix4x4_t GLOBAL_SCALEMATRIX; extern const float FX_DEGTORAD; extern bboxf_t GLOBAL_BBOX; #ifdef _FXDEBUG extern char DBGSTRING [MAX_PATH]; #endif #ifdef _FX_TOOL #pragma warning ( disable : 4786 ) #include <vector> #define VEC_STRING std::vector<std::string> typedef char FILENAME [256]; #include "FX_Tools/Tool.h" #endif #endif
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#include "../../global_def.h" #include "../Common.h" FX_CAuraRenderer::FX_CAuraRenderer () { m_VB = NULL; m_IB = NULL; Initialize(); if ( g_resCounter->Enabled() ) { g_resCounter->Add_DataType( RESCOUNTER_CHAR_AURARENDERER, sizeof(FX_CAuraRenderer) ); } } bool FX_CAuraRenderer::Initialize () { return true; } bool FX_CAuraRenderer::CreateBuffers () { m_VB = new CD3DBuffer (); m_IB = new CD3DBuffer (); int indicesize = (AURA_MAX_DIVIDE + 1) * (MAX_AURA_IN_CHAR - 1) * 6; m_VB ->Create ( VERTEX_BUFFER_SIZE, GTH_FORMAT_XYZ | GTH_FORMAT_DIFFUSE | GTH_FORMAT_TEXVERTEX(1), GTH_VERTEX_BUFFER | GTH_DYNAMIC_BUFFER ); m_IB ->Create ( indicesize, GTH_FORMAT_INDEX16, GTH_INDEX_BUFFER | GTH_STATIC_BUFFER | GTH_WRITEONLY ); return true; } void FX_CAuraRenderer::ReleaseBuffers () { if ( m_VB ) m_VB ->Release (); if ( m_IB ) m_IB ->Release (); GTH_SAFE_DELETE ( m_VB ); GTH_SAFE_DELETE ( m_IB ); return; } void FX_CAuraRenderer::Cleanup() { ReleaseBuffers(); return; } bool FX_CAuraRenderer::PrepareRender () { m_D3DRender ->SetVertexShader ( GTH_AURA_FORMAT ); m_D3DRender ->SetStreamSource ( 0, m_VB ->GetD3DVertexBuffer(), sizeof (DIFFUSETEXVERTEX) ); m_D3DRender ->SetIndices ( m_IB ->GetD3DIndexBuffer (), 0L ); m_D3DRender ->SetTransform ( D3DTS_WORLD, (matrix4x4_t *)&IDENTITY_MATRIX ); return true; } void FX_CAuraRenderer::LockVB ( DIFFUSETEXVERTEX *in_preVB, const int in_vertSize ) { m_VB ->Lock ( in_vertSize ); memcpy( m_VB->GetBuffer(), in_preVB, sizeof(DIFFUSETEXVERTEX) * in_vertSize ); m_VB ->Unlock (); m_vertexCount = in_vertSize; return; } void FX_CAuraRenderer::LockIB ( WORD *in_preIB, const int in_indexSize ) { WORD *buffer; WORD *word = in_preIB; WORD base = (WORD)m_VB ->GetBase (); m_IB ->Lock (); buffer = (WORD *)m_IB ->GetBuffer (); for ( int index = 0; \ index < in_indexSize; \ ++index, ++buffer, ++word ) { (*buffer) = (*word) + base; } m_IB ->Unlock(); m_indexCount = in_indexSize; return; } void FX_CAuraRenderer::Render ( int *in_numprims ) { m_pd3dDevice ->SetRenderState( D3DRS_LIGHTING, FALSE ); m_D3DRender ->RenderDefault ( m_VB ->GetBase (), m_vertexCount, 0, (*in_numprims) * 3 ); m_pd3dDevice ->SetRenderState( D3DRS_LIGHTING, TRUE ); return; } void FX_CAuraRenderer::ShaderRender ( Fx_CHARACTER_t *in_char, const int in_shaderRef, int *in_numprims ) { m_pd3dDevice ->SetRenderState ( D3DRS_LIGHTING, FALSE ); shader_t *thisShader = &m_shaderMng ->m_shaders[ in_shaderRef ]; #ifdef _FX_CLIENT if ( thisShader ->flags & SHADER_TCGEN ) m_shaderMng ->PrepareTCGen ( thisShader, in_char ->position ); #endif m_D3DRender ->RenderMDLCustom ( thisShader, m_VB ->GetBase (), m_vertexCount, 0, (*in_numprims) * 3 ); m_pd3dDevice ->SetRenderState ( D3DRS_LIGHTING, TRUE ); return; }
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#ifndef _SKIN_RENDERER_H_QOIHF32HR0HE20 #define _SKIN_RENDERER_H_QOIHF32HR0HE20 class FX_CSkinRenderer { public: FX_CSkinRenderer (); ~FX_CSkinRenderer () {}; public: CD3DBuffer *m_charVB[ MAX_CHAR_A_SCENE ]; CD3DBuffer *m_charIB[ MAX_CHAR_A_SCENE ]; CD3DBuffer *m_creatureVB[ MAX_CREATURE_A_SCENE ]; CD3DBuffer *m_creatureIB[ MAX_CREATURE_A_SCENE ]; LPDIRECT3DDEVICE8 m_pd3dDevice; int m_iCurNumVertices; int m_iCurNumPrimitives; int m_iCurBaseIndex; CD3DRender *m_D3DRender; CShaderMng *m_shaderMng; KEYFRAME *m_pInterpolatedFrame; VERTEXMAP *m_pVertexMap; INFLUENCE *m_pInfluence; BONEINFLUENCE *m_pBoneInfluence; FLOAT m_fWeight; TEXTUREVERTEX *m_pVertices; WORD *m_pIndices; FX_CSkelManager *m_pSkelManager; TEXTUREVERTEX m_vertexBuffer[ VERTEX_BUFFER_SIZE ]; public: bool CreateBuffers(); void ReleaseBuffers(); bool TransformMesh ( Fx_CHARACTER_t *in_char, const FX_CMesh *pMesh, const KEYFRAME *pKeyFrames, const int in_sysVBNum, const int in_skinPartID ); bool PrepareRender(); bool Render ( Fx_CHARACTER_t *in_char, int *in_numprims, const int in_skinPartIdx ); void ShaderRender ( Fx_CHARACTER_t *in_char, const int in_shaderRef, int *in_numprims, const int in_skinPartIdx ); void Cleanup(); void SetDevice ( LPDIRECT3DDEVICE8 device ); void SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; } void SetShaderMng ( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; }; void SetSkelManager ( FX_CSkelManager *skelManager ) { m_pSkelManager = skelManager; } void SetIndices ( Fx_CHARACTER_t *in_char, const FACEINDEX *in_indices, const int in_numIndices, const int in_skinPartIdx ); void CopyVertex ( Fx_CHARACTER_t *in_char, TEXTUREVERTEX *in_sysVB, const int in_sysVBNum, const int in_skelPartIdx ); void RenderShadow ( Fx_CHARACTER_t *in_char, FX_CSkinManager *skinManager ); void SetStreamSource ( Fx_CHARACTER_t *in_char, const int in_streamIdx ); void DiscardIndexBuffer ( Fx_CHARACTER_t *in_char ); void DiscardVertexBuffer ( Fx_CHARACTER_t *in_char ); LPDIRECT3DINDEXBUFFER8 GetIndexBuffer ( Fx_CHARACTER_t *in_char ); private: bool Initialize(); }; #endif
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#ifndef _ITEM_RENDERER_H_HGF02H032HR #define _ITEM_RENDERER_H_HGF02H032HR class FX_CItemRenderer { public: FX_CItemRenderer (); ~FX_CItemRenderer () {}; private: CD3DBuffer *m_VB; CD3DBuffer *m_IB; LPDIRECT3DDEVICE8 m_pd3dDevice; FX_CItemManager *m_pItemManager; CD3DRender *m_D3DRender; public: bool CreateBuffers (); bool FillBuffers (); void ReleaseBuffers (); bool Render ( const UINT &iVertexStart, const UINT &iNumVertex, const UINT &iIndexStart, const UINT &iPrimitiveCount ); bool PrepareRender (); void SetWorldMatrix ( matrix4x4_t &matWorld ); void Cleanup (); void SetDevice ( LPDIRECT3DDEVICE8 device ) { m_pd3dDevice = device; } void SetItemManager ( FX_CItemManager *itemManager ) { m_pItemManager = itemManager; }; void SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; }; void RenderShadow ( Fx_CHARACTER_t *in_char, FX_CItemManager *itemManager, FX_CBoneManager *m_pBoneManager, matrix4x4_t *in_transform ); private: bool Initialize(); }; #endif
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#ifndef _FX_AURA_RENDERER_H_AKJSHD34998Y4R #define _FX_AURA_RENDERER_H_AKJSHD34998Y4R class FX_CAuraRenderer { public: FX_CAuraRenderer (); ~FX_CAuraRenderer () {}; public: CD3DBuffer *m_VB; CD3DBuffer *m_IB; LPDIRECT3DDEVICE8 m_pd3dDevice; int m_vertexCount; int m_indexCount; FX_CAuraManager *m_pAuraManager; CShaderMng *m_shaderMng; CD3DRender *m_D3DRender; public: bool CreateBuffers (); bool FillBuffers (); void ReleaseBuffers (); bool PrepareRender (); void Cleanup (); void LockVB ( DIFFUSETEXVERTEX *in_preVB, const int in_vertSize ); void LockIB ( WORD *in_preIB, const int in_indexSize ); void Render ( int *in_numprims ); void SetDevice ( LPDIRECT3DDEVICE8 device ) { m_pd3dDevice = device; }; int GetBaseVertexIndex () { return m_VB ->GetBase (); }; void SetRenderer ( CD3DRender *d3dRender ) { m_D3DRender = d3dRender; }; void SetShaderMng ( CShaderMng *shaderMng ) { m_shaderMng = shaderMng; }; void ShaderRender ( Fx_CHARACTER_t *in_char, const int in_shaderRef, int *in_numprims ); private: bool Initialize(); }; #endif
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#ifndef SKILL_TABLE_DATADEFINE_H #define SKILL_TABLE_DATADEFINE_H #define MAX_COUNT_AFFECT_DATA 5 #define MAX_COUNT_AFFECT_SPE_DATA 8 #define MAX_SKILL_CAST_COOL_SIZE 12 #define MAX_SKILL_ATTACK_TYPE 16 #define MAX_SKILL_AFFECT_TYPE 11 #define SKILL_AFFECT_TOGGLE_DEFAULT_DELAY_TIME 1000 #define SAFE_DIVIDE(a,b,c) (a != 0 && b !=0 ) ? ( c = ( a / b )) : c = 0 #define MAX_SKILL_CHECK_FLAG 5 #define MAX_SKILL_SUB_ACTION 3 #define MAX_SKILL_VALUE_LIST 10 #define MAX_SKILL_PARTY_CHECK 3 #define MAX_SKILL_MESSAGE_DATA 6 class CSkillDataValue { public: CSkillDataValue() { Init(); } void Init() { m_Type =0; m_nIndex=0; } public: BYTE m_Type; int m_nIndex; }; class CSkillDataCast { public: CSkillDataCast() { Init(); } ~CSkillDataCast() { } void Init() { m_Type =0; } public: BYTE m_Type; }; class CSkillDataCommon { public: CSkillDataCommon() { Init(); } void Init() { int i=0; for(i=0;i<MAX_COUNT_AFFECT_DATA;i++) { m_Data[i].Init(); m_OnceData[i].Init(); } m_bUse=false; } bool Use() { return m_bUse; } public: bool m_bUse; CSkillDataValue m_Data[MAX_COUNT_AFFECT_DATA]; CSkillDataValue m_OnceData[MAX_COUNT_AFFECT_DATA]; }; class CSkillDataFormat_Attack { public: enum { MAX_SKILL_ATTACK_ETC_DATA=3, }; CSkillDataFormat_Attack() { Init(); } void Init() { m_AtkType =0; m_HitPower =0; m_HitRate =0; m_PhyMinDmg =0; m_PhyMaxDmg =0; m_PosMinDmg =0; m_PosMaxDmg =0; m_NegMinDmg =0; m_NegMaxDmg =0; m_CriticalRate =0; m_CriticalDamage=0; m_DelayTime =0; m_RepeatNum =0; m_RepeatDelayTime=0; m_EtcType=0; for(int i=0;i<MAX_SKILL_ATTACK_ETC_DATA;i++) { m_EtcData[i].Init(); } m_bUse =false; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_AtkType; BYTE m_HitPower; BYTE m_HitRate; BYTE m_PhyMinDmg; BYTE m_PhyMaxDmg; BYTE m_PosMinDmg; BYTE m_PosMaxDmg; BYTE m_NegMinDmg; BYTE m_NegMaxDmg; BYTE m_CriticalRate; BYTE m_CriticalDamage; BYTE m_DelayTime; BYTE m_RepeatNum; BYTE m_RepeatDelayTime; BYTE m_EtcType; CSkillDataValue m_EtcData[MAX_SKILL_ATTACK_ETC_DATA]; }; class CSkillDataAffectSpe { public: CSkillDataAffectSpe() { Init(); } void Init() { for(int i=0;i<MAX_COUNT_AFFECT_SPE_DATA;i++) { m_Data[i].Init(); } m_bUse=false; m_SpecialIdx=0; m_SpecialType=0; m_IsTransform=0; m_TransformEntityIndex=0; m_TransformType=0; m_bUse=false; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_SpecialType; BYTE m_SpecialIdx; BYTE m_IsTransform; int m_TransformEntityIndex; BYTE m_TransformType; CSkillDataValue m_Data[MAX_COUNT_AFFECT_SPE_DATA]; }; class CSkillDataFormat_Affect { public: CSkillDataFormat_Affect() { Init(); } void Init() { m_Type =0; m_AffectType =0; m_StartTime =0; m_KeepTime =0; m_Level =0; m_HitRate =0; m_SkillTableIdx =0; m_RaCostPerSec =0; m_SaCostPerSec =0; m_DelayTime =0; m_Group =0; m_GroupLevel =0; m_bUse =false; } CSkillDataCommon *GetCommon() { return &m_Common; } CSkillDataAffectSpe *GetSpe() { return &m_Spe; } bool Use() { return m_bUse; } public: bool m_bUse; BYTE m_Type; BYTE m_AffectType; BYTE m_StartTime; BYTE m_KeepTime; BYTE m_Level; BYTE m_HitRate; BYTE m_SkillTableIdx; BYTE m_RaCostPerSec; BYTE m_SaCostPerSec; BYTE m_DelayTime; BYTE m_Group; BYTE m_GroupLevel; CSkillDataCommon m_Common; CSkillDataAffectSpe m_Spe; }; class CSkillData_Message { public: CSkillData_Message() { Init(); } ~CSkillData_Message() { } void Init() { m_Type=0; m_FromIdx=0; m_FromType=0; m_Name=0; m_ToType=0; m_ToIdx=0; m_WorldIdx=0; m_SendTime=0; m_ReceiveTime=0; int i; for(i=0;i<MAX_SKILL_MESSAGE_DATA;i++) m_Data[i].Init(); } public: BYTE m_Type; BYTE m_FromIdx; BYTE m_FromType; BYTE m_Name; BYTE m_ToType; BYTE m_ToIdx; BYTE m_WorldIdx; BYTE m_SendTime; BYTE m_ReceiveTime; CSkillDataValue m_Data[MAX_SKILL_MESSAGE_DATA]; }; class CSkillDataSubACtion { public: CSkillDataSubACtion() { Init(); } ~CSkillDataSubACtion() { } void Init() { m_Type=0; m_fValue=0.0f; } public: BYTE m_Type; float m_fValue; }; #define MAX_SKILL_PARTY_CHECK 3 class CSkillDataParty { public: CSkillDataParty() { Init(); } ~CSkillDataParty() { } void Init() { m_Type=0; for(int i=0;i<MAX_SKILL_PARTY_CHECK;i++) { m_Check[i]=0; } } public: BYTE m_Type; BYTE m_Check[MAX_SKILL_PARTY_CHECK]; }; class CSkillDataFormat { public: enum { MAX_NUM_OF_DATA=3 }; CSkillDataFormat() { Init(); } void Init() { m_InfoType =0; m_TargetType =0; m_TargetIdx =0; m_MultiSkill =0; m_MessageType =0; m_ClassType =0; m_Attack.Init(); m_Affect.Init(); m_Message.Init(); int i; for(i=0;i<MAX_SKILL_CHECK_FLAG;i++) m_CheckFlag[i] = 0; for(i=0;i<MAX_NUM_OF_DATA;i++) m_Data[i] = 0; for(i=0;i<MAX_SKILL_SUB_ACTION;i++) { m_SubAtion[i].m_Type = 0; m_SubAtion[i].m_fValue = 0; } for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { m_ValueList[i].Init(); } } CSkillDataFormat_Attack *GetAttack() { return &m_Attack; } CSkillDataFormat_Affect *GetAffect() { return &m_Affect; } CSkillData_Message *GetMessage() { return &m_Message; } CSkillDataCast *GetCast() { return &m_Cast; } CSkillDataValue *GetValue(int index) { if(index <0 || index >= MAX_SKILL_VALUE_LIST ) return NULL; return &m_ValueList[index]; } bool DeleteValue(int index) { if(index <0 || index >= MAX_SKILL_VALUE_LIST ) return false; m_ValueList[index].Init(); for(int i=index;i<MAX_SKILL_VALUE_LIST-1;i++) { m_ValueList[i] = m_ValueList[i+1]; } m_ValueList[MAX_SKILL_VALUE_LIST-1].Init(); return true; } void ClearValueList() { for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { m_ValueList[i].Init(); } } bool InsertValue(CSkillDataValue &value) { for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(!m_ValueList[i].m_Type) { m_ValueList[i] = value; return true; } } return false; } CSkillDataParty * GetParty() { return &m_Party; } public: BYTE m_InfoType; BYTE m_TargetType; BYTE m_TargetIdx; BYTE m_ClassType; BYTE m_MessageType;; BYTE m_MultiSkill; BYTE m_CheckFlag[MAX_SKILL_CHECK_FLAG]; BYTE m_Data[MAX_NUM_OF_DATA]; CSkillDataValue m_ValueList[MAX_SKILL_VALUE_LIST]; CSkillDataSubACtion m_SubAtion[MAX_SKILL_SUB_ACTION]; CSkillDataFormat_Attack m_Attack; CSkillDataFormat_Affect m_Affect; CSkillData_Message m_Message; CSkillDataCast m_Cast; CSkillDataParty m_Party; }; class CSkillCastValue { public: CSkillCastValue() { Init(); } void Init() { m_nIndex=0; m_nSa_Comsumption=0; m_fCasting_Time=0; m_fCool_Time=0.0f; } public: int m_nIndex; int m_nSa_Comsumption; float m_fCasting_Time; float m_fCool_Time; }; class CSkillCastData { public: CSkillCastData() { } ~CSkillCastData() { Clear(); } bool Insert(int nID, CSkillCastValue *pTemp) { int _Type = nID / 100; if(_Type < 0 || _Type >= MAX_SKILL_NUMBER) return false; m_List[_Type].push_back(pTemp); return true; } CSkillCastValue * Get(int nID) { int Type = nID / 100; int index = (nID % 100)-1; if(Type < 0 || Type >= MAX_SKILL_NUMBER) return NULL; if(index <0 || index >= m_List[Type].size()) return NULL; return m_List[Type][index]; } void Clear() { for(int i=0;i<MAX_SKILL_NUMBER;i++) { int size = m_List[i].size(); for(int j=0;j<size;j++) { CSkillCastValue *temp = m_List[i][j]; SAFE_DELETE(temp); } m_List[i].clear(); } } public: vector <CSkillCastValue *> m_List[MAX_SKILL_NUMBER]; }; class CSkillTableData { public: CSkillTableData() { m_nLine =0; m_bType =0; m_nIndex =0; m_fValue =0; m_bGenGrade =0; m_bGenCapablity=0; m_bMaxLv =0; } public: int m_nLine; BYTE m_bType; int m_nIndex; float m_fValue; BYTE m_bGenGrade; BYTE m_bGenCapablity; BYTE m_bMaxLv; }; class CSkillDataTableList { public: CSkillDataTableList() { } ~CSkillDataTableList() { Clear(); } bool Insert(int _Type, CSkillTableData *pTemp) { if(_Type < 0 || _Type >= NUM_SKILL_TYPE) return false; m_List[_Type].push_back(pTemp); return true; } CSkillTableData * Get(int Type,int index) { if(Type < 0 || Type >= NUM_SKILL_TYPE) return NULL; if(index <0 || index >= m_List[Type].size()) return NULL; return m_List[Type][index]; } void Clear() { for(int i=0;i<NUM_SKILL_TYPE;i++) { int size = m_List[i].size(); for(int j=0;j<size;j++) { CSkillTableData *temp = m_List[i][j]; SAFE_DELETE(temp); } m_List[i].clear(); } } public: vector <CSkillTableData *> m_List[NUM_SKILL_TYPE]; }; #endif
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#include "../global_def.h" CSkillDataGlobal g_SkillDataGlobal; CSkillCastData g_SkillCastDataList; CSkillDataTableList g_SkillDataTableList; CSkillDataGlobal::CSkillDataGlobal() { } CSkillDataGlobal::~CSkillDataGlobal() { Clear(); } void CSkillDataGlobal::Clear() { g_SkillCastDataList.Clear(); g_SkillDataTableList.Clear(); g_SkillTableDB.ClearDB(); } CSkillTableData * CSkillDataGlobal::GetValue(BYTE _Type,int _nSkillID,int _nMySkillIndex,int nSkillLevel) { int nSkillID=_nSkillID; int nMySkillIndex=_nMySkillIndex; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(nSkillID); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return NULL; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type == _Type) { CSkillTableData *pTable = g_SkillDataTableList.Get(_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) { break; } int GenLevel = CHARACTER_DEFAULT_GEN_LEVEL; if(nSkillLevel > 0) { GenLevel = nSkillLevel; } else if(pTable->m_bGenGrade != J_NONE) { GenLevel = g_cgv.myCharacterInfo->skill[nMySkillIndex].level.gen[pTable->m_bGenGrade]; } if(pTable->m_bMaxLv < GenLevel) { GenLevel = pTable->m_bMaxLv; } if(GenLevel <= 0) GenLevel=CHARACTER_DEFAULT_GEN_LEVEL; if(GenLevel ==CHARACTER_DEFAULT_GEN_LEVEL) { return pTable; } else { CSkillTableData *pvalue = g_SkillDataTableList.Get(_Type,pDataFormat->m_ValueList[i].m_nIndex-1+GenLevel-CHARACTER_DEFAULT_GEN_LEVEL); if(pvalue == NULL) { break; } return pvalue; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return NULL; } int CSkillDataGlobal::GetGenLevel(void *pPc,int nSkillID,int _nMySkillIdx) { return CHARACTER_DEFAULT_GEN_LEVEL; } int CSkillDataGlobal::GetGrade(int pcJob) { switch(pcJob) { case J_MENTALITY: case J_DEVOTIONAL_KNIGHT: case J_ROMING_KNIGHT: return J_MENTALITY; case J_WIND : case J_PIECING_EYES: case J_WINDY_ROMER: return J_WIND; case J_WATER: case J_DESTROYER: case J_GUARDIAN: return J_WATER; case J_EARTH: case J_TRANSFORMER: case J_DEFENDER: return J_EARTH; } return -1; } CSkillCastValue * CSkillDataGlobal::GetCastValue(int _Type,int skillTableIdx,int nLevel) { if(skillTableIdx < 0 && skillTableIdx >= MAX_NUMBER_OF_SKILL) { return NULL; } CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return NULL; CSkillCastValue *pTable =NULL; int i; int GenLevel=CHARACTER_DEFAULT_GEN_LEVEL,MaxGenLevel=CHARACTER_DEFAULT_GEN_LEVEL; for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { if(pDataFormat->m_ValueList[i].m_Type == SKILL_CAST_TABLE_INDEX) continue; int nGrade = GetGrade(g_cgv.myCharacterInfo->pcJob); if(nGrade <0) continue; GenLevel=nLevel; if(GenLevel <= 0) GenLevel=CHARACTER_DEFAULT_GEN_LEVEL; if(MaxGenLevel < GenLevel) { MaxGenLevel = GenLevel; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } for(i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type == _Type) { pTable = g_SkillCastDataList.Get(pDataFormat->m_ValueList[i].m_nIndex); if(pTable == NULL) { return NULL; } CSkillCastValue *pLevelValue = g_SkillCastDataList.Get(pDataFormat->m_ValueList[i].m_nIndex+(MaxGenLevel-CHARACTER_DEFAULT_GEN_LEVEL)); if(pLevelValue == NULL) return pTable; return pLevelValue; } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return NULL; } int CSkillDataGlobal::GetLimitlevel(int skillTableIdx,int nGenType) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return 0; int nGenLevel=0; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { CSkillTableData *pTable = g_SkillDataTableList.Get(pDataFormat->m_ValueList[i].m_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) continue; if(pTable->m_bMaxLv > nGenLevel) { nGenLevel = pTable->m_bMaxLv; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return nGenLevel; } int CSkillDataGlobal::GetGradeClass(int skillTableIdx,int nGenType) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) return NULL; CSkillDataFormat *pDataFormat = pSkillTable->GetDataFormat(); if(pDataFormat == NULL) return 0; int nGenCapablity=0; for(int i=0;i<MAX_SKILL_VALUE_LIST;i++) { if(pDataFormat->m_ValueList[i].m_Type) { if( pDataFormat->m_ValueList[i].m_Type == SKILL_CAST_TABLE_INDEX) continue; CSkillTableData *pTable = g_SkillDataTableList.Get(pDataFormat->m_ValueList[i].m_Type,pDataFormat->m_ValueList[i].m_nIndex-1); if(pTable == NULL) continue; if(pTable->m_bGenGrade == nGenType && pTable->m_bGenCapablity > nGenCapablity) { nGenCapablity = pTable->m_bGenCapablity; } } else if(!pDataFormat->m_ValueList[i].m_Type) { break; } } return nGenCapablity; }
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#if !defined(AFX_SKILLFILE_H__E0CC4C4B_3A0E_41FA_B42A_EF517E955D53__INCLUDED_) #define AFX_SKILLFILE_H__E0CC4C4B_3A0E_41FA_B42A_EF517E955D53__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillFile { public: BYTE *m_Buffer; public: CSkillFile(); virtual ~CSkillFile(); bool GetData(void *p,int size); int LoadSkillTable( char *filename); bool CheckSize(int Val , LPSTR str); bool LoadSkillTableCheckValue(); bool LoadSkillTableCheckSize(); void DebugOutString(LPCTSTR lpszFormat, ...); }; extern CSkillFile g_SkillFile; #endif
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#if !defined(AFX_SKILLDATAGLOBAL_H__F408CB5B_CC06_470D_A4BC_1970931C1288__INCLUDED_) #define AFX_SKILLDATAGLOBAL_H__F408CB5B_CC06_470D_A4BC_1970931C1288__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define CHARACTER_DEFAULT_GEN_LEVEL 1 class CSkillDataGlobal { public: CSkillDataGlobal(); virtual ~CSkillDataGlobal(); public: CSkillTableData * GetValue(BYTE _Type,int _nSkillID,int _nMySkillIndex,int nSkillLevel); int GetGenLevel(void *pPc,int nSkillID,int AttrGen); CSkillCastValue * GetCastValue(int _Type,int skillTableIdx,int nLevel=-1); int GetGrade(int pcJob); int GetLimitlevel(int skillTableIdx,int nGenType); int GetGradeClass(int skillTableIdx,int nGenType); void Clear(); }; extern CSkillCastData g_SkillCastDataList; extern CSkillDataTableList g_SkillDataTableList; extern CSkillDataGlobal g_SkillDataGlobal; #endif
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#include "../global_def.h" CSkillItem g_SkillItem; CSkillItem::CSkillItem() { } CSkillItem::~CSkillItem() { } bool CSkillItem::IfSkillItem(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return false; return true; } void CSkillItem::SetDataList() { int size = m_SkillItemData.m_SkillItemList.size(); for(int i=0;i<size;i++) { CSkillItemSet *pSet= m_SkillItemData.Get(i); if(pSet) { for(int j=0;j<MAX_SKILLITEM_UNIT;j++) { if(pSet->m_ItemList[j].m_nItemTableIdx) { m_mapSkillItem.insert(CMap_SkillItemData::value_type( pSet->m_ItemList[j].m_nItemTableIdx, i)); } else { break; } } } } } int CSkillItem::GetSkillTableIndex(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return -1; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return -1; return pSet->m_nSkillID; } int CSkillItem::GetLevel(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return -1; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return -1; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSet->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSet->m_ItemList[i].m_nItemTableIdx == itemTableIdx) { return pSet->m_ItemList[i].m_nLevel; } } return -1; } bool CSkillItem::CheckValid_UseSkillItem(const int _invenPos) { int itemIdx = g_cgv.myCharacterInfo->inventory[_invenPos]; if ( itemIdx < 0 ) return false; item_t *item = &g_cgv.myCharacterInfo->item[itemIdx]; if ( item == NULL) return false; int skillTableIdx = GetSkillTableIndex(item->itemTableIdx); if(skillTableIdx < 0) return false; g_SkillFile.DebugOutString("CheckValid_UseSkillItem"); if(!g_SkillLogic.GTH_SkillProcess(globalVariable_t::SELECT_ITEM,_invenPos)) { return false; } return true; } int CSkillItem::GetSkillItemTableIndex(int InvenPos) { if(InvenPos < 0) return -1; int itemIdx = g_cgv.myCharacterInfo->inventory[InvenPos]; if ( itemIdx < 0 ) return -1; item_t *item = &g_cgv.myCharacterInfo->item[itemIdx]; if ( item == NULL) return -1; return g_SkillItem.GetSkillTableIndex(item->itemTableIdx); } bool CSkillItem::IsType(int itemTableIdx, int Type) { CSkillItemSet * pSkillItem= GetSkillItem(itemTableIdx); if(NULL == pSkillItem) return false; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSkillItem->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSkillItem->m_ItemList[i].m_nType == Type) { return true; } } return false; } CSkillItemSet * CSkillItem::GetSkillItem(int itemTableIdx) { CMap_SkillItemData::iterator iter; iter=m_mapSkillItem.find(itemTableIdx); if(iter==m_mapSkillItem.end()) return NULL; int SkillItemIndex = (iter->second); CSkillItemSet *pSet= m_SkillItemData.Get(SkillItemIndex); if(pSet == NULL) return NULL; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(pSet->m_ItemList[i].m_nItemTableIdx < 0) break; if(pSet->m_ItemList[i].m_nItemTableIdx == itemTableIdx) { return pSet; } } return NULL; }
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#if !defined(AFX_SKILLTABLEMAP_H__43AFC84D_AEC8_4BD1_9965_C61D49301226__INCLUDED_) #define AFX_SKILLTABLEMAP_H__43AFC84D_AEC8_4BD1_9965_C61D49301226__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillTableMap { public: CSkillTableMap(); ~CSkillTableMap(); bool SAFE_ARRAY(int index); int GetID(int index); void ClearDB(); CSkilTable * FindDB(int nID); void InsertDB(int nID, CSkilTable *pData); std::vector <int> m_SkillList; std::vector <CSkilTable *> m_SkillDB; LPSTR GetSkillName(int index); }; extern CSkillTableMap g_SkillTableDB; #endif
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#if !defined(AFX_SKILLTRANSINFO_H__E2BEA656_07D6_4B99_AA4B_160158A63005__INCLUDED_) #define AFX_SKILLTRANSINFO_H__E2BEA656_07D6_4B99_AA4B_160158A63005__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CSkillTransformUnit { public: CSkillTransformUnit() { Init(); } ~CSkillTransformUnit() { } void Init() { m_nSkillID =-1; m_nTransformEntityIdx=-1; m_nEffectID=-1; } public: int m_nSkillID; int m_nTransformEntityIdx; int m_nEffectID; }; class CSkillTransformData { public: CSkillTransformData() { } ~CSkillTransformData() { } CSkillTransformUnit * Get(int Index); void Insert(CSkillTransformUnit *temp); void Clear(); int GetEffectID(const int _EntityIdx); public: vector <CSkillTransformUnit *> m_TransData; }; class CSkillTransInfo { public: CSkillTransformData m_TransList; public: CSkillTransInfo(); virtual ~CSkillTransInfo(); CSkillTransformData * Get() { return &m_TransList; } }; extern CSkillTransInfo g_SkillTransInfo; #endif
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#include "../global_def.h" CSkillTransInfo g_SkillTransInfo; CSkillTransInfo::CSkillTransInfo() { } CSkillTransInfo::~CSkillTransInfo() { } CSkillTransformUnit * CSkillTransformData::Get(int Index) { if(Index < 0 || Index >= m_TransData.size()) { return NULL; } return m_TransData[Index]; } void CSkillTransformData::Insert(CSkillTransformUnit *temp) { m_TransData.push_back(temp); } void CSkillTransformData::Clear() { int size = m_TransData.size(); for(int i=0;i<size;i++) { CSkillTransformUnit *temp = m_TransData[i]; SAFE_DELETE(temp); } m_TransData.clear(); } int CSkillTransformData::GetEffectID(const int _EntityIdx) { int size = m_TransData.size(); for(int i=0;i<size;i++) { if(m_TransData[i]->m_nTransformEntityIdx == _EntityIdx) { return m_TransData[i]->m_nEffectID; } } return -1; }
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#if !defined(AFX_SKILLAPP_H__1F4D6A97_F467_44B7_956C_A83C5DCF5D36__INCLUDED_) #define AFX_SKILLAPP_H__1F4D6A97_F467_44B7_956C_A83C5DCF5D36__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { SKILL_ERROR_BATTLE_TEST=1, SKILL_ERROR_BATTLE, SKILL_ERROR_PK_DISABLE, SKILL_ERROR_COOLTIME, }; class CSkillApp { public: int skillResendFlag; public: CSkillApp(); virtual ~CSkillApp(); int Recv_ProcessEventMessage_Skill(); int Recv_ProcessEventMessage_SkillCasting(); int GTH_SkillCastingProcess(); void GTH_Character_Skill( Fx_CHARACTER_t *character ); void GTH_Character_SkillCasting( Fx_CHARACTER_t* character ); void ActionProcess( int id ); int CheckActionTarget( int entityType = ENTITY_PC, int checkDistanceFlag = false ); }; extern CSkillApp g_SkillApp; #endif
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#include "../global_def.h" CSkillTableMap g_SkillTableDB; CSkillTableMap::CSkillTableMap() { } CSkillTableMap::~CSkillTableMap() { ClearDB(); } void CSkillTableMap::ClearDB() { int size = m_SkillDB.size(); for(int i=0;i<size;i++) { SAFE_DELETE(m_SkillDB[i]); } m_SkillDB.clear(); } CSkilTable *CSkillTableMap::FindDB(int nID) { int size = m_SkillDB.size(); if(nID < 0 || nID >= size) { return NULL; } return m_SkillDB[nID]; } void CSkillTableMap::InsertDB(int nID, CSkilTable *pData) { m_SkillDB.push_back(pData); } LPSTR CSkillTableMap::GetSkillName(int index) { if(index < 0 || index >= m_SkillDB.size()) return "NULL"; return g_LPACK.Get(LPACK_TYPE_SKILL,m_SkillDB[index]->m_NameIdx); } bool CSkillTableMap::SAFE_ARRAY(int index) { if(index < 0 || index >= m_SkillList.size()) return false; return true; } int CSkillTableMap::GetID(int index) { if(!SAFE_ARRAY(index)) return -1; return m_SkillList[index]; }
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#if !defined(AFX_SKILLITEM_H__000E36C4_7627_4D3D_A8A5_00D611C82BBF__INCLUDED_) #define AFX_SKILLITEM_H__000E36C4_7627_4D3D_A8A5_00D611C82BBF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define MAX_SKILLITEM_UNIT 10 class CSkillItemUnit { public: CSkillItemUnit() { Init(); } ~CSkillItemUnit() { } void Init() { m_nItemTableIdx = -1; m_nLevel = -1; m_nType=-1; } void Set(int Index,int Level,int nType=-1) { m_nItemTableIdx = Index; m_nLevel = Level; m_nType = nType; } public: int m_nItemTableIdx; int m_nLevel; int m_nType; }; class CSkillItemSet { public: CSkillItemSet() { Init(); } ~CSkillItemSet() { } void Init() { m_nSkillID=-1; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { m_ItemList[i].Init(); } } void Insert(CSkillItemUnit temp) { for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(m_ItemList[i].m_nItemTableIdx < 0) { m_ItemList[i] = temp; break; } } } void Delete(int Idx) { if(Idx <0 || Idx >= MAX_SKILLITEM_UNIT) return; m_ItemList[Idx].Init(); for(int i=Idx;i<MAX_SKILLITEM_UNIT-1;i++) { m_ItemList[i] = m_ItemList[i+1]; } m_ItemList[MAX_SKILLITEM_UNIT-1].Init(); } int Size() { int count=0; for(int i=0;i<MAX_SKILLITEM_UNIT;i++) { if(m_ItemList[i].m_nItemTableIdx>= 0) { count ++; } } return count; } public: int m_nSkillID; CSkillItemUnit m_ItemList[MAX_SKILLITEM_UNIT]; }; class CSkillItemData { public: CSkillItemData() { } ~CSkillItemData() { } CSkillItemSet * Get(int Index) { if(Index < 0 || Index >= m_SkillItemList.size()) { return NULL; } return m_SkillItemList[Index]; } void Insert(CSkillItemSet *temp) { m_SkillItemList.push_back(temp); } void Clear() { int size = m_SkillItemList.size(); for(int i=0;i<size;i++) { CSkillItemSet *temp = m_SkillItemList[i]; SAFE_DELETE(temp); } m_SkillItemList.clear(); } public: vector <CSkillItemSet *> m_SkillItemList; }; class CSkillItem { public: enum { ITEM_TYPE_NONE=0, ITEM_TYPE_ENABLE_DEAD_SELF_ITEM, ITEM_TYPE_TRANSFORM_ITEM, NUM_OF_ITEM_TYPE, }; CSkillItem(); virtual ~CSkillItem(); CSkillItemData * GetSkillItemList() { return &m_SkillItemData; } bool IfSkillItem(int itemTableIdx); void SetDataList(); bool CheckValid_UseSkillItem(const int _InventoryIdx); int GetSkillTableIndex(int itemTableIdx); int GetLevel(int itemTableIdx); int GetSkillItemTableIndex(int InvenPos); CSkillItemSet * GetSkillItem(int itemTableIdx); bool IsType(int itemTableIdx, int Type); public: typedef map<int , int> CMap_SkillItemData; CMap_SkillItemData m_mapSkillItem; CSkillItemData m_SkillItemData; }; extern CSkillItem g_SkillItem; #endif
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#define STRICT #include <stdio.h> #include <tchar.h> #include <D3DX8.h> #include "D3DFont.h" #include "D3DUtil.h" #include "DXUtil.h" #define MAX_NUM_VERTICES 50*6 struct FONT2DVERTEX { D3DXVECTOR4 p; DWORD color; FLOAT tu, tv; }; struct FONT3DVERTEX { D3DXVECTOR3 p; D3DXVECTOR3 n; FLOAT tu, tv; }; #define D3DFVF_FONT2DVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1) #define D3DFVF_FONT3DVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1) inline FONT2DVERTEX InitFont2DVertex( const D3DXVECTOR4& p, D3DCOLOR color, FLOAT tu, FLOAT tv ) { FONT2DVERTEX v; v.p = p; v.color = color; v.tu = tu; v.tv = tv; return v; } inline FONT3DVERTEX InitFont3DVertex( const D3DXVECTOR3& p, const D3DXVECTOR3& n, FLOAT tu, FLOAT tv ) { FONT3DVERTEX v; v.p = p; v.n = n; v.tu = tu; v.tv = tv; return v; } CD3DFont::CD3DFont( TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags ) { _tcscpy( m_strFontName, strFontName ); m_dwFontHeight = dwHeight; m_dwFontFlags = dwFlags; m_pd3dDevice = NULL; m_pTexture = NULL; m_pVB = NULL; m_dwSavedStateBlock = 0L; m_dwDrawTextStateBlock = 0L; } CD3DFont::~CD3DFont() { InvalidateDeviceObjects(); DeleteDeviceObjects(); } HRESULT CD3DFont::InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ) { HRESULT hr; m_pd3dDevice = pd3dDevice; m_fTextScale = 1.0f; if( m_dwFontHeight > 40 ) m_dwTexWidth = m_dwTexHeight = 1024; else if( m_dwFontHeight > 20 ) m_dwTexWidth = m_dwTexHeight = 512; else m_dwTexWidth = m_dwTexHeight = 256; D3DCAPS8 d3dCaps; m_pd3dDevice->GetDeviceCaps( &d3dCaps ); if( m_dwTexWidth > d3dCaps.MaxTextureWidth ) { m_fTextScale = (FLOAT)d3dCaps.MaxTextureWidth / (FLOAT)m_dwTexWidth; m_dwTexWidth = m_dwTexHeight = d3dCaps.MaxTextureWidth; } hr = m_pd3dDevice->CreateTexture( m_dwTexWidth, m_dwTexHeight, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &m_pTexture ); if( FAILED(hr) ) return hr; DWORD* pBitmapBits; BITMAPINFO bmi; ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) ); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = (int)m_dwTexWidth; bmi.bmiHeader.biHeight = -(int)m_dwTexHeight; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biBitCount = 32; HDC hDC = CreateCompatibleDC( NULL ); HBITMAP hbmBitmap = CreateDIBSection( hDC, &bmi, DIB_RGB_COLORS, (VOID**)&pBitmapBits, NULL, 0 ); SetMapMode( hDC, MM_TEXT ); INT nHeight = -MulDiv( m_dwFontHeight, (INT)(GetDeviceCaps(hDC, LOGPIXELSY) * m_fTextScale), 72 ); DWORD dwBold = (m_dwFontFlags&D3DFONT_BOLD) ? FW_BOLD : FW_NORMAL; DWORD dwItalic = (m_dwFontFlags&D3DFONT_ITALIC) ? TRUE : FALSE; HFONT hFont = CreateFont( nHeight, 0, 0, 0, dwBold, dwItalic, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, m_strFontName ); if( NULL==hFont ) return E_FAIL; SelectObject( hDC, hbmBitmap ); SelectObject( hDC, hFont ); SetTextColor( hDC, RGB(255,255,255) ); SetBkColor( hDC, 0x00000000 ); SetTextAlign( hDC, TA_TOP ); DWORD x = 0; DWORD y = 0; TCHAR str[2] = _T("x"); SIZE size; for( TCHAR c=32; c<127; c++ ) { str[0] = c; GetTextExtentPoint32( hDC, str, 1, &size ); if( (DWORD)(x+size.cx+1) > m_dwTexWidth ) { x = 0; y += size.cy+1; } ExtTextOut( hDC, x+0, y+0, ETO_OPAQUE, NULL, str, 1, NULL ); m_fTexCoords[c-32][0] = ((FLOAT)(x+0))/m_dwTexWidth; m_fTexCoords[c-32][1] = ((FLOAT)(y+0))/m_dwTexHeight; m_fTexCoords[c-32][2] = ((FLOAT)(x+0+size.cx))/m_dwTexWidth; m_fTexCoords[c-32][3] = ((FLOAT)(y+0+size.cy))/m_dwTexHeight; x += size.cx+1; } D3DLOCKED_RECT d3dlr; m_pTexture->LockRect( 0, &d3dlr, 0, 0 ); BYTE* pDstRow = (BYTE*)d3dlr.pBits; WORD* pDst16; BYTE bAlpha; for( y=0; y < m_dwTexHeight; y++ ) { pDst16 = (WORD*)pDstRow; for( x=0; x < m_dwTexWidth; x++ ) { bAlpha = (BYTE)((pBitmapBits[m_dwTexWidth*y + x] & 0xff) >> 4); if (bAlpha > 0) { *pDst16++ = (bAlpha << 12) | 0x0fff; } else { *pDst16++ = 0x00000000; } } pDstRow += d3dlr.Pitch; } m_pTexture->UnlockRect(0); DeleteObject( hbmBitmap ); DeleteDC( hDC ); DeleteObject( hFont ); return S_OK; } HRESULT CD3DFont::RestoreDeviceObjects() { HRESULT hr; if( FAILED( hr = m_pd3dDevice->CreateVertexBuffer( MAX_NUM_VERTICES*sizeof(FONT2DVERTEX), D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &m_pVB ) ) ) { return hr; } for( UINT which=0; which<2; which++ ) { } return S_OK; } void CD3DFont::SetRenderState() { m_pd3dDevice->SetRenderState( D3DRS_LIGHTING , FALSE ); m_pd3dDevice->SetRenderState( D3DRS_CULLMODE , D3DCULL_NONE ); m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_ZBIAS , 0 ); m_pd3dDevice->SetRenderState( D3DRS_ZFUNC , D3DCMP_LESSEQUAL ); m_pd3dDevice->SetRenderState( D3DRS_ZWRITEENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_ALPHATESTENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_ALPHAREF , 0x00 ); m_pd3dDevice->SetRenderState( D3DRS_ALPHAFUNC , D3DCMP_GREATER ); m_pd3dDevice->SetRenderState( D3DRS_ALPHABLENDENABLE , TRUE ); m_pd3dDevice->SetRenderState( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ); m_pd3dDevice->SetRenderState( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ); m_pd3dDevice->SetRenderState( D3DRS_ZENABLE , FALSE ); m_pd3dDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0 ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_TEXTURETRANSFORMFLAGS , D3DTTFF_DISABLE ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSU , D3DTADDRESS_CLAMP ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_ADDRESSV , D3DTADDRESS_CLAMP ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLOROP , D3DTOP_SELECTARG2 ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAOP , D3DTOP_SELECTARG1 ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG1 , D3DTA_TEXTURE ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_ALPHAARG2 , D3DTA_DIFFUSE ); m_pd3dDevice->SetTextureStageState( 1 , D3DTSS_COLOROP , D3DTOP_DISABLE ); m_pd3dDevice->SetTextureStageState( 1 , D3DTSS_ALPHAOP , D3DTOP_DISABLE ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_MINFILTER , D3DTEXF_LINEAR ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_MAGFILTER , D3DTEXF_LINEAR ); m_pd3dDevice->SetTextureStageState( 0 , D3DTSS_MIPFILTER , D3DTEXF_NONE ); } HRESULT CD3DFont::InvalidateDeviceObjects() { SAFE_RELEASE( m_pVB ); if( m_pd3dDevice ) { if( m_dwSavedStateBlock ) m_pd3dDevice->DeleteStateBlock( m_dwSavedStateBlock ); if( m_dwDrawTextStateBlock ) m_pd3dDevice->DeleteStateBlock( m_dwDrawTextStateBlock ); } m_dwSavedStateBlock = 0L; m_dwDrawTextStateBlock = 0L; return S_OK; } HRESULT CD3DFont::DeleteDeviceObjects() { SAFE_RELEASE( m_pTexture ); m_pd3dDevice = NULL; return S_OK; } HRESULT CD3DFont::GetTextExtent( TCHAR* strText, SIZE* pSize ) { if( NULL==strText || NULL==pSize ) return E_FAIL; FLOAT fRowWidth = 0.0f; FLOAT fRowHeight = (m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight; FLOAT fWidth = 0.0f; FLOAT fHeight = fRowHeight; while( *strText ) { TCHAR c = *strText++; if( c == _T('\n') ) { fRowWidth = 0.0f; fHeight += fRowHeight; } if( c < _T(' ') ) continue; FLOAT tx1 = m_fTexCoords[c-32][0]; FLOAT tx2 = m_fTexCoords[c-32][2]; fRowWidth += (tx2-tx1)*m_dwTexWidth; if( fRowWidth > fWidth ) fWidth = fRowWidth; } pSize->cx = (int)fWidth; pSize->cy = (int)fHeight; return S_OK; } HRESULT CD3DFont::DrawTextScaled( FLOAT x, FLOAT y, FLOAT z, FLOAT fXScale, FLOAT fYScale, DWORD dwColor, TCHAR* strText, DWORD dwFlags ) { if( m_pd3dDevice == NULL ) return E_FAIL; m_pd3dDevice->SetTexture( 0, m_pTexture ); SetRenderState(); m_pd3dDevice->SetVertexShader( D3DFVF_FONT2DVERTEX ); m_pd3dDevice->SetPixelShader( NULL ); m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT2DVERTEX) ); D3DVIEWPORT8 vp; m_pd3dDevice->GetViewport( &vp ); FLOAT sx = x; FLOAT sy = y; FLOAT sz = z; FLOAT rhw = 1.0f; FLOAT fStartX = sx; FLOAT fLineHeight = ( m_fTexCoords[0][3] - m_fTexCoords[0][1] ) * m_dwTexHeight; FONT2DVERTEX* pVertices; DWORD dwNumTriangles = 0L; m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); while( *strText ) { TCHAR c = *strText++; if( c == _T('\n') ) { sx = fStartX; sy += fYScale*vp.Height; } if( c < _T(' ') ) continue; FLOAT tx1 = m_fTexCoords[c-32][0]; FLOAT ty1 = m_fTexCoords[c-32][1]; FLOAT tx2 = m_fTexCoords[c-32][2]; FLOAT ty2 = m_fTexCoords[c-32][3]; FLOAT w = (tx2-tx1)*m_dwTexWidth; FLOAT h = (ty2-ty1)*m_dwTexHeight; w *= (fXScale*vp.Height)/fLineHeight; h *= (fYScale*vp.Height)/fLineHeight; if( c != _T(' ') ) { *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx1, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx2, ty1 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,sz,rhw), dwColor, tx2, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,sz,rhw), dwColor, tx1, ty1 ); dwNumTriangles += 2; if( dwNumTriangles*3 > (MAX_NUM_VERTICES-6) ) { m_pVB->Unlock(); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); dwNumTriangles = 0L; } } sx += w; } m_pVB->Unlock(); if( dwNumTriangles > 0 ) m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); return S_OK; } HRESULT CD3DFont::DrawText( FLOAT sx, FLOAT sy, DWORD dwColor, TCHAR* strText, DWORD dwFlags ) { if( m_pd3dDevice == NULL ) return E_FAIL; m_pd3dDevice->SetTexture( 0, m_pTexture ); SetRenderState(); m_pd3dDevice->SetVertexShader( D3DFVF_FONT2DVERTEX ); m_pd3dDevice->SetPixelShader( NULL ); m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT2DVERTEX) ); { m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); } FLOAT fStartX = sx; FONT2DVERTEX* pVertices = NULL; DWORD dwNumTriangles = 0; m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); while( *strText ) { TCHAR c = *strText++; if( c == _T('\n') ) { sx = fStartX; sy += (m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight; } if( c < _T(' ') ) continue; FLOAT tx1 = m_fTexCoords[c-32][0]; FLOAT ty1 = m_fTexCoords[c-32][1]; FLOAT tx2 = m_fTexCoords[c-32][2]; FLOAT ty2 = m_fTexCoords[c-32][3]; FLOAT w = (tx2-tx1) * m_dwTexWidth / m_fTextScale; FLOAT h = (ty2-ty1) * m_dwTexHeight / m_fTextScale; if( c != _T(' ') ) { *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx1, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx2, ty1 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, tx2, ty2 ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, tx1, ty1 ); dwNumTriangles += 2; if( dwNumTriangles*3 > (MAX_NUM_VERTICES-6) ) { m_pVB->Unlock(); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); pVertices = NULL; m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); dwNumTriangles = 0L; } } sx += w; } m_pVB->Unlock(); if( dwNumTriangles > 0 ) m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); return S_OK; } HRESULT CD3DFont::DrawTexture( FLOAT sx, FLOAT sy, DWORD dwColor, DWORD dwFlags ) { if( m_pd3dDevice == NULL ) return E_FAIL; m_pd3dDevice->SetTexture( 0, m_pTexture ); SetRenderState(); m_pd3dDevice->SetVertexShader( D3DFVF_FONT2DVERTEX ); m_pd3dDevice->SetPixelShader( NULL ); m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT2DVERTEX) ); FONT2DVERTEX* pVertices = NULL; DWORD dwNumTriangles = 2; m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); FLOAT w = (float)m_dwTexWidth; FLOAT h = (float)m_dwTexHeight; *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, 0.0f, 1.0f ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, 0.0f, 0.0f ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, 1.0f, 1.0f ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, 1.0f, 0.0f ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+w-0.5f,sy+h-0.5f,0.9f,1.0f), dwColor, 1.0f, 1.0f ); *pVertices++ = InitFont2DVertex( D3DXVECTOR4(sx+0-0.5f,sy+0-0.5f,0.9f,1.0f), dwColor, 0.0f, 0.0f ); m_pVB->Unlock(); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); pVertices = NULL; return S_OK; } HRESULT CD3DFont::Render3DText( TCHAR* strText, DWORD dwFlags ) { if( m_pd3dDevice == NULL ) return E_FAIL; m_pd3dDevice->CaptureStateBlock( m_dwSavedStateBlock ); m_pd3dDevice->ApplyStateBlock( m_dwDrawTextStateBlock ); m_pd3dDevice->SetVertexShader( D3DFVF_FONT3DVERTEX ); m_pd3dDevice->SetPixelShader( NULL ); m_pd3dDevice->SetStreamSource( 0, m_pVB, sizeof(FONT3DVERTEX) ); if( dwFlags & D3DFONT_FILTERED ) { m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR ); m_pd3dDevice->SetTextureStageState( 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR ); } FLOAT x = 0.0f; FLOAT y = 0.0f; if( dwFlags & D3DFONT_CENTERED ) { SIZE sz; GetTextExtent( strText, &sz ); x = -(((FLOAT)sz.cx)/10.0f)/2.0f; y = -(((FLOAT)sz.cy)/10.0f)/2.0f; } if( dwFlags & D3DFONT_TWOSIDED ) m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE ); FLOAT fStartX = x; TCHAR c; FONT3DVERTEX* pVertices; DWORD dwVertex = 0L; DWORD dwNumTriangles = 0L; m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); while( c = *strText++ ) { if( c == '\n' ) { x = fStartX; y -= (m_fTexCoords[0][3]-m_fTexCoords[0][1])*m_dwTexHeight/10.0f; } if( c < 32 ) continue; FLOAT tx1 = m_fTexCoords[c-32][0]; FLOAT ty1 = m_fTexCoords[c-32][1]; FLOAT tx2 = m_fTexCoords[c-32][2]; FLOAT ty2 = m_fTexCoords[c-32][3]; FLOAT w = (tx2-tx1) * m_dwTexWidth / ( 10.0f * m_fTextScale ); FLOAT h = (ty2-ty1) * m_dwTexHeight / ( 10.0f * m_fTextScale ); if( c != _T(' ') ) { *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+0,0), D3DXVECTOR3(0,0,-1), tx1, ty2 ); *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 ); *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+0,0), D3DXVECTOR3(0,0,-1), tx2, ty2 ); *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+h,0), D3DXVECTOR3(0,0,-1), tx2, ty1 ); *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+w,y+0,0), D3DXVECTOR3(0,0,-1), tx2, ty2 ); *pVertices++ = InitFont3DVertex( D3DXVECTOR3(x+0,y+h,0), D3DXVECTOR3(0,0,-1), tx1, ty1 ); dwNumTriangles += 2; if( dwNumTriangles*3 > (MAX_NUM_VERTICES-6) ) { m_pVB->Unlock(); m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); m_pVB->Lock( 0, 0, (BYTE**)&pVertices, D3DLOCK_DISCARD ); dwNumTriangles = 0L; } } x += w; } m_pVB->Unlock(); if( dwNumTriangles > 0 ) m_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, dwNumTriangles ); m_pd3dDevice->ApplyStateBlock( m_dwSavedStateBlock ); return S_OK; }
C++
#pragma comment ( lib, "imm32.lib" ) #include <windows.h> #include <imm.h> class CIme{ bool g_bIme; char g_szCompStr[ MAX_PATH ]; char g_szCompReadStr[ MAX_PATH ]; char g_szCandList[ MAX_PATH ]; int g_nImeCursor; CANDIDATELIST *g_lpCandList; char g_szImeName[ 64 ]; bool g_bImeSharp; bool g_bImeSymbol; void ConvertCandList( CANDIDATELIST *pCandList, char *pszCandList ); public: CIme() : g_lpCandList( NULL ){ DisableIme(); } ~CIme(){ DisableIme(); if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } } void DisableIme(); void EnableIme(); void NextIme(); void SharpIme( HWND hWnd ); void SymbolIme( HWND hWnd ); char* GetImeName(); bool IfImeSharp(); bool IfImeSymbol(); void GetImeInput( char **pszCompStr, char **pszCompReadStr, int *pnImeCursor, char **pszCandList ); bool OnWM_INPUTLANGCHANGEREQUEST(); bool OnWM_INPUTLANGCHANGE( HWND hWnd ); bool OnWM_IME_SETCONTEXT(){ return true; } bool OnWM_IME_STARTCOMPOSITION(){ return true; } bool OnWM_IME_ENDCOMPOSITION(){ return true; } bool OnWM_IME_NOTIFY( HWND hWnd, WPARAM wParam ); bool OnWM_IME_COMPOSITION( HWND hWnd, LPARAM lParam ); }; void CIme::DisableIme(){ while( ImmIsIME( GetKeyboardLayout( 0 ))) ActivateKeyboardLayout(( HKL )HKL_NEXT, 0 ); g_bIme = false; g_szImeName[ 0 ] = 0; g_szCompStr[ 0 ] = 0; g_szCompReadStr[ 0 ] = 0; g_szCandList[ 0 ] = 0; g_nImeCursor = 0; } void CIme::EnableIme(){ g_bIme = true; } void CIme::NextIme(){ if( g_bIme )ActivateKeyboardLayout(( HKL )HKL_NEXT, 0 ); } void CIme::SharpIme( HWND hWnd ){ ImmSimulateHotKey( hWnd, IME_CHOTKEY_SHAPE_TOGGLE ); } void CIme::SymbolIme( HWND hWnd ){ ImmSimulateHotKey( hWnd, IME_CHOTKEY_SYMBOL_TOGGLE ); } void CIme::ConvertCandList( CANDIDATELIST *pCandList, char *pszCandList ){ unsigned int i; if( pCandList->dwCount < pCandList->dwSelection ){ pszCandList[ 0 ] = 0; return; } for( i = 0; ( i < pCandList->dwCount - pCandList->dwSelection )&&( i < pCandList->dwPageSize ); i++ ){ *pszCandList++ = ( i % 10 != 9 )? i % 10 + '1' : '0'; *pszCandList++ = '.'; strcpy( pszCandList, (char*)pCandList + pCandList->dwOffset[ pCandList->dwSelection + i ] ); pszCandList += strlen( pszCandList ); *pszCandList++ = '\t'; } *( pszCandList - 1 )= 0; } bool CIme::OnWM_INPUTLANGCHANGEREQUEST(){ return !g_bIme; } bool CIme::OnWM_INPUTLANGCHANGE( HWND hWnd ){ HKL hKL = GetKeyboardLayout( 0 ); if( ImmIsIME( hKL )){ HIMC hIMC = ImmGetContext( hWnd ); ImmEscape( hKL, hIMC, IME_ESC_IME_NAME, g_szImeName ); DWORD dwConversion, dwSentence; ImmGetConversionStatus( hIMC, &dwConversion, &dwSentence ); g_bImeSharp = ( dwConversion & IME_CMODE_FULLSHAPE )? true : false; g_bImeSymbol = ( dwConversion & IME_CMODE_SYMBOL )? true : false; ImmReleaseContext( hWnd, hIMC ); } else g_szImeName[ 0 ] = 0; return false; } bool CIme::OnWM_IME_NOTIFY( HWND hWnd, WPARAM wParam ){ HIMC hIMC; DWORD dwSize; DWORD dwConversion, dwSentence; switch( wParam ){ case IMN_SETCONVERSIONMODE: hIMC = ImmGetContext( hWnd ); ImmGetConversionStatus( hIMC, &dwConversion, &dwSentence ); g_bImeSharp = ( dwConversion & IME_CMODE_FULLSHAPE )? true : false; g_bImeSymbol = ( dwConversion & IME_CMODE_SYMBOL )? true : false; ImmReleaseContext( hWnd, hIMC ); break; case IMN_OPENCANDIDATE: case IMN_CHANGECANDIDATE: hIMC = ImmGetContext( hWnd ); if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } if( dwSize = ImmGetCandidateList( hIMC, 0, NULL, 0 )){ g_lpCandList = (LPCANDIDATELIST)GlobalAlloc( GPTR, dwSize ); if( g_lpCandList ) ImmGetCandidateList( hIMC, 0, g_lpCandList, dwSize ); } ImmReleaseContext( hWnd, hIMC ); if( g_lpCandList )ConvertCandList( g_lpCandList, g_szCandList ); break; case IMN_CLOSECANDIDATE: if( g_lpCandList ){ GlobalFree( (HANDLE)g_lpCandList ); g_lpCandList = NULL; } g_szCandList[ 0 ] = 0; break; } return true; } bool CIme::OnWM_IME_COMPOSITION( HWND hWnd, LPARAM lParam ){ HIMC hIMC; DWORD dwSize; hIMC = ImmGetContext( hWnd ); if( lParam & GCS_COMPSTR ){ dwSize = ImmGetCompositionString( hIMC, GCS_COMPSTR, (void*)g_szCompStr, sizeof( g_szCompStr )); g_szCompStr[ dwSize ] = 0; } if( lParam & GCS_COMPREADSTR ){ dwSize = ImmGetCompositionString( hIMC, GCS_COMPREADSTR, (void*)g_szCompReadStr, sizeof( g_szCompReadStr )); g_szCompReadStr[ dwSize ] = 0; } if( lParam & GCS_CURSORPOS ){ g_nImeCursor = 0xffff & ImmGetCompositionString( hIMC, GCS_CURSORPOS, NULL, 0 ); } if( lParam & GCS_RESULTSTR ){ unsigned char str[ MAX_PATH ]; dwSize = ImmGetCompositionString( hIMC, GCS_RESULTSTR, (void*)str, sizeof( str )); str[ dwSize ] = 0; unsigned char *p = str; while( *p )PostMessage( hWnd, WM_CHAR, (WPARAM)(*p++), 1 ); } ImmReleaseContext( hWnd, hIMC ); return true; } char* CIme::GetImeName(){ return g_szImeName[ 0 ]? g_szImeName : NULL; } bool CIme::IfImeSharp(){ return g_bImeSharp; } bool CIme::IfImeSymbol(){ return g_bImeSymbol; } void CIme::GetImeInput( char **pszCompStr, char **pszCompReadStr, int *pnImeCursor, char **pszCandList ){ if( pszCompStr )*pszCompStr = g_szCompStr; if( pszCompReadStr )*pszCompReadStr = g_szCompReadStr; if( pnImeCursor )*pnImeCursor = g_nImeCursor; if( pszCandList )*pszCandList = g_szCandList; }
C++
#ifndef DIUTIL_H #define DIUTIL_H #include <dinput.h> class CInputDeviceManager { public: struct DeviceInfo { LPDIRECTINPUTDEVICE8 pdidDevice; LPVOID pParam; }; typedef HRESULT (CALLBACK *LPDIMANAGERCALLBACK)(CInputDeviceManager::DeviceInfo* pDeviceInfo, const DIDEVICEINSTANCE* pdidi, LPVOID); private: BOOL m_bCleanupCOM; HWND m_hWnd; TCHAR* m_strUserName; LPDIRECTINPUT8 m_pDI; DeviceInfo* m_pDevices; DWORD m_dwMaxDevices; DWORD m_dwNumDevices; DIACTIONFORMAT m_diaf; LPDIMANAGERCALLBACK m_AddDeviceCallback; LPVOID m_AddDeviceCallbackParam; public: HRESULT AddDevice( const DIDEVICEINSTANCE* pdidi, LPDIRECTINPUTDEVICE8 pdidDevice ); HRESULT GetDevices( DeviceInfo** ppDeviceInfo, DWORD* pdwNumDevices ); HRESULT ConfigureDevices( HWND hWnd, IUnknown* pSurface, VOID* pCallback, DWORD dwFlags, LPVOID pvCBParam ); VOID UnacquireDevices(); VOID SetFocus( HWND hWnd ); HRESULT SetActionFormat( DIACTIONFORMAT& diaf, BOOL bReenumerate ); HRESULT Create( HWND hWnd, TCHAR* strUserName, DIACTIONFORMAT& diaf, LPDIMANAGERCALLBACK AddDeviceCallback, LPVOID pCallbackParam ); CInputDeviceManager(); ~CInputDeviceManager(); }; #endif
C++
#define STRICT #include <windows.h> #include <windowsx.h> #include <basetsd.h> #include <mmsystem.h> #include <stdio.h> #include <tchar.h> #include <D3D8.h> #include "D3DApp.h" #include "D3DUtil.h" #include "DXUtil.h" #include "D3DRes.h" #include "../resource.h" #include "../game/ConfigApp.h" static CD3DApplication* g_pD3DApp = NULL; CD3DApplication::CD3DApplication() { g_pD3DApp = this; m_dwNumAdapters = 0; m_dwAdapter = 0L; m_pD3D = NULL; m_pd3dDevice = NULL; m_hWnd = NULL; m_hWndFocus = NULL; m_bActive = FALSE; m_bReady = FALSE; m_bHasFocus = FALSE; m_dwCreateFlags = 0L; m_bFrameMoving = TRUE; m_bSingleStep = FALSE; m_fFPS = 0.0f; m_strDeviceStats[0] = _T('\0'); m_strFrameStats[0] = _T('\0'); m_strWindowTitle = _T("Gate To Heavens"); m_dwCreationWidth = 400; m_dwCreationHeight = 300; m_bUseDepthBuffer = FALSE; m_dwMinDepthBits = 16; m_dwMinStencilBits = 0; m_bShowCursorWhenFullscreen = FALSE; m_bClipCursorWhenFullscreen = TRUE; m_bAppExit = FALSE; m_bChangeDisplay = FALSE; } LRESULT CALLBACK WndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { return g_pD3DApp->MsgProc( hWnd, uMsg, wParam, lParam ); } HRESULT CD3DApplication::Create( HINSTANCE hInstance ) { HRESULT hr; m_pD3D = Direct3DCreate8( D3D_SDK_VERSION ); if( m_pD3D == NULL ) return DisplayErrorMsg( D3DAPPERR_NODIRECT3D, MSGERR_APPMUSTEXIT ); if( FAILED( hr = BuildDeviceList() ) ) { SAFE_RELEASE( m_pD3D ); return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); } if( m_hWnd == NULL) { WNDCLASS wndClass = { 0 , WndProc, 0, 0, hInstance, LoadIcon( hInstance, MAKEINTRESOURCE(IDI_GTH_ICON) ), LoadCursor( NULL, IDC_ARROW ), (HBRUSH)GetStockObject(BLACK_BRUSH), NULL, _T("Gate To Heavens") }; wndClass.style |= CS_DBLCLKS; if( !m_bWindowed ) wndClass.hbrBackground = (HBRUSH)GetStockObject(HOLLOW_BRUSH); RegisterClass( &wndClass ); //lucky 2012 Windowed m_dwWindowStyle = WS_CAPTION|WS_MINIMIZEBOX|WS_SYSMENU; //end if( g_userConfig.resoution == 0 ) { m_dwCreationWidth = 800; m_dwCreationHeight = (600 - 50); } else if( g_userConfig.resoution == 1 ) { m_dwCreationWidth = 1024; m_dwCreationHeight = (768 - 50); } else if( g_userConfig.resoution == 2 ) { m_dwCreationWidth = 1280; m_dwCreationHeight = (1024 - 50); }else if( g_userConfig.resoution == 3 ) { m_dwWindowStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; m_dwCreationWidth = GetSystemMetrics(SM_CXSCREEN); m_dwCreationHeight = GetSystemMetrics(SM_CYSCREEN); } if ( m_bFullScreen && m_bWindowed ) { DEVMODE dm, dm2; ZeroMemory(&dm, sizeof(DEVMODE)); ZeroMemory(&dm2, sizeof(DEVMODE)); dm.dmSize = sizeof(DEVMODE); dm.dmDriverExtra = 0; EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm ); if ( dm.dmPelsWidth != m_dwCreationWidth || dm.dmPelsHeight != m_dwCreationHeight ) { int i = 0; while( EnumDisplaySettings( NULL, i, &dm ) ) { if ( dm.dmPelsWidth == m_dwCreationWidth && dm.dmPelsHeight == m_dwCreationHeight ) { dm2.dmSize = sizeof(DEVMODE); dm2.dmDriverExtra = 0; dm2.dmPelsWidth = m_dwCreationWidth; dm2.dmPelsHeight = m_dwCreationHeight; dm2.dmDisplayFrequency = 75; dm2.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; if ( ChangeDisplaySettingsEx( NULL, &dm2, NULL, CDS_TEST, NULL ) == DISP_CHANGE_SUCCESSFUL ) ChangeDisplaySettingsEx( NULL, &dm2, NULL, 0, NULL ); else { dm2.dmDisplayFrequency = 60; ChangeDisplaySettingsEx( NULL, &dm2, NULL, 0, NULL ); } m_bChangeDisplay = TRUE; break; } i++; } } } RECT rc; SetRect( &rc, 0, 0, m_dwCreationWidth, m_dwCreationHeight ); AdjustWindowRect( &rc, m_dwWindowStyle, false ); m_hWnd = CreateWindow( _T("Gate To Heavens"), m_strWindowTitle, m_dwWindowStyle, 0, 0, (rc.right-rc.left), (rc.bottom-rc.top), 0L, LoadMenu( hInstance, MAKEINTRESOURCE(IDR_MENU) ), hInstance, 0L ); UpdateWindow( m_hWnd ); ShowWindow( m_hWnd , SW_SHOW ); } if( m_hWndFocus == NULL ) m_hWndFocus = m_hWnd; m_dwWindowStyle = GetWindowLong( m_hWnd, GWL_STYLE ); GetWindowRect( m_hWnd, &m_rcWindowBounds ); GetClientRect( m_hWnd, &m_rcWindowClient ); if( FAILED( hr = OneTimeSceneInit() ) ) { SAFE_RELEASE( m_pD3D ); return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); } if( FAILED( hr = Initialize3DEnvironment() ) ) { SAFE_RELEASE( m_pD3D ); return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); } m_bReady = TRUE; return S_OK; } static int SortModesCallback( const VOID* arg1, const VOID* arg2 ) { D3DDISPLAYMODE* p1 = (D3DDISPLAYMODE*)arg1; D3DDISPLAYMODE* p2 = (D3DDISPLAYMODE*)arg2; if( p1->Format > p2->Format ) return -1; if( p1->Format < p2->Format ) return +1; if( p1->Width < p2->Width ) return -1; if( p1->Width > p2->Width ) return +1; if( p1->Height < p2->Height ) return -1; if( p1->Height > p2->Height ) return +1; return 0; } HRESULT CD3DApplication::BuildDeviceList() { const DWORD dwNumDeviceTypes = 2; const TCHAR* strDeviceDescs[] = { _T("HAL"), _T("REF") }; const D3DDEVTYPE DeviceTypes[] = { D3DDEVTYPE_HAL, D3DDEVTYPE_REF }; BOOL bHALExists = FALSE; BOOL bHALIsWindowedCompatible = FALSE; BOOL bHALIsDesktopCompatible = FALSE; BOOL bHALIsSampleCompatible = FALSE; for( UINT iAdapter = 0; iAdapter < m_pD3D->GetAdapterCount(); iAdapter++ ) { D3DAdapterInfo* pAdapter = &m_Adapters[m_dwNumAdapters]; m_pD3D->GetAdapterIdentifier( iAdapter, D3DENUM_NO_WHQL_LEVEL, &pAdapter->d3dAdapterIdentifier ); m_pD3D->GetAdapterDisplayMode( iAdapter, &pAdapter->d3ddmDesktop ); pAdapter->dwNumDevices = 0; pAdapter->dwCurrentDevice = 0; D3DDISPLAYMODE modes[100]; D3DFORMAT formats[20]; DWORD dwNumFormats = 0; DWORD dwNumModes = 0; DWORD dwNumAdapterModes = m_pD3D->GetAdapterModeCount( iAdapter ); formats[dwNumFormats++] = pAdapter->d3ddmDesktop.Format; for( UINT iMode = 0; iMode < dwNumAdapterModes; iMode++ ) { D3DDISPLAYMODE DisplayMode; m_pD3D->EnumAdapterModes( iAdapter, iMode, &DisplayMode ); if( DisplayMode.Width < 640 || DisplayMode.Height < 400 ) continue; for( DWORD m=0L; m<dwNumModes; m++ ) { if( ( modes[m].Width == DisplayMode.Width ) && ( modes[m].Height == DisplayMode.Height ) && ( modes[m].Format == DisplayMode.Format ) ) break; } if( m == dwNumModes ) { modes[dwNumModes].Width = DisplayMode.Width; modes[dwNumModes].Height = DisplayMode.Height; modes[dwNumModes].Format = DisplayMode.Format; modes[dwNumModes].RefreshRate = 0; dwNumModes++; for( DWORD f=0; f<dwNumFormats; f++ ) { if( DisplayMode.Format == formats[f] ) break; } if( f== dwNumFormats ) formats[dwNumFormats++] = DisplayMode.Format; } } qsort( modes, dwNumModes, sizeof(D3DDISPLAYMODE), SortModesCallback ); for( UINT iDevice = 0; iDevice < dwNumDeviceTypes; iDevice++ ) { D3DDeviceInfo* pDevice; pDevice = &pAdapter->devices[pAdapter->dwNumDevices]; pDevice->DeviceType = DeviceTypes[iDevice]; m_pD3D->GetDeviceCaps( iAdapter, DeviceTypes[iDevice], &pDevice->d3dCaps ); pDevice->strDesc = strDeviceDescs[iDevice]; pDevice->dwNumModes = 0; pDevice->dwCurrentMode = 0; pDevice->bCanDoWindowed = FALSE; pDevice->bWindowed = FALSE; pDevice->MultiSampleTypeFullscreen = D3DMULTISAMPLE_NONE; pDevice->MultiSampleTypeWindowed = D3DMULTISAMPLE_NONE; BOOL bFormatConfirmed[20]; DWORD dwBehavior[20]; D3DFORMAT fmtDepthStencil[20]; for( DWORD f=0; f<dwNumFormats; f++ ) { bFormatConfirmed[f] = FALSE; fmtDepthStencil[f] = D3DFMT_UNKNOWN; if( FAILED( m_pD3D->CheckDeviceType( iAdapter, pDevice->DeviceType, formats[f], formats[f], FALSE ) ) ) continue; if( pDevice->DeviceType == D3DDEVTYPE_HAL ) { bHALExists = TRUE; if( pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED ) { bHALIsWindowedCompatible = TRUE; if( f == 0 ) { bHALIsDesktopCompatible = TRUE; } } } if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_HWTRANSFORMANDLIGHT ) { if( pDevice->d3dCaps.DevCaps&D3DDEVCAPS_PUREDEVICE ) { dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE; if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; } if ( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_HARDWARE_VERTEXPROCESSING; if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; } if ( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_MIXED_VERTEXPROCESSING; if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; } } if( FALSE == bFormatConfirmed[f] ) { dwBehavior[f] = D3DCREATE_SOFTWARE_VERTEXPROCESSING; if( SUCCEEDED( ConfirmDevice( &pDevice->d3dCaps, dwBehavior[f], formats[f] ) ) ) bFormatConfirmed[f] = TRUE; } if( bFormatConfirmed[f] && m_bUseDepthBuffer ) { if( !FindDepthStencilFormat( iAdapter, pDevice->DeviceType, formats[f], &fmtDepthStencil[f] ) ) { bFormatConfirmed[f] = FALSE; } } } for( DWORD m=0L; m<dwNumModes; m++ ) { for( DWORD f=0; f<dwNumFormats; f++ ) { if( modes[m].Format == formats[f] ) { if( bFormatConfirmed[f] == TRUE ) { pDevice->modes[pDevice->dwNumModes].Width = modes[m].Width; pDevice->modes[pDevice->dwNumModes].Height = modes[m].Height; pDevice->modes[pDevice->dwNumModes].Format = modes[m].Format; pDevice->modes[pDevice->dwNumModes].dwBehavior = dwBehavior[f]; pDevice->modes[pDevice->dwNumModes].DepthStencilFormat = fmtDepthStencil[f]; pDevice->dwNumModes++; if( pDevice->DeviceType == D3DDEVTYPE_HAL ) bHALIsSampleCompatible = TRUE; } } } } if( !g_userConfig.isLoaded ) { if( pDevice->d3dCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ) { memcpy( &g_userConfig, &g_highQualityConfig, sizeof( gthconfig_t ) ); } else { memcpy( &g_userConfig, &g_lowQualityConfig, sizeof( gthconfig_t ) ); } } for( m=0; m<pDevice->dwNumModes; m++ ) { unsigned int width = 1024, height = 768; if( g_userConfig.resoution == 0 ) { width = 800; height = 600; } else if( g_userConfig.resoution == 1 ) { width = 1024; height = 768; } else if( g_userConfig.resoution == 2 ) { width = 1280; height = 1024; } else if( g_userConfig.resoution == 3 ) { width = 1600; height = 1200; } if( pDevice->modes[m].Width == width && pDevice->modes[m].Height == height ) { pDevice->dwCurrentMode = m; if( pDevice->modes[m].Format == D3DFMT_R5G6B5 || pDevice->modes[m].Format == D3DFMT_X1R5G5B5 || pDevice->modes[m].Format == D3DFMT_A1R5G5B5 ) { break; } } } if( bFormatConfirmed[0] && (pDevice->d3dCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED) ) { pDevice->bCanDoWindowed = TRUE; pDevice->bWindowed = TRUE; } if( pDevice->dwNumModes > 0 ) pAdapter->dwNumDevices++; } if( pAdapter->dwNumDevices > 0 ) m_dwNumAdapters++; } if( 0L == m_dwNumAdapters ) return D3DAPPERR_NOCOMPATIBLEDEVICES; for( DWORD a=0; a<m_dwNumAdapters; a++ ) { for( DWORD d=0; d < m_Adapters[a].dwNumDevices; d++ ) { if( m_Adapters[a].devices[d].bWindowed ) { m_Adapters[a].dwCurrentDevice = d; m_dwAdapter = a; if( m_Adapters[a].devices[d].DeviceType == D3DDEVTYPE_REF ) { if( !bHALExists ) DisplayErrorMsg( D3DAPPERR_NOHARDWAREDEVICE, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsSampleCompatible ) DisplayErrorMsg( D3DAPPERR_HALNOTCOMPATIBLE, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsWindowedCompatible ) DisplayErrorMsg( D3DAPPERR_NOWINDOWEDHAL, MSGWARN_SWITCHEDTOREF ); else if( !bHALIsDesktopCompatible ) DisplayErrorMsg( D3DAPPERR_NODESKTOPHAL, MSGWARN_SWITCHEDTOREF ); else DisplayErrorMsg( D3DAPPERR_NOHALTHISMODE, MSGWARN_SWITCHEDTOREF ); } return S_OK; } } } return D3DAPPERR_NOWINDOWABLEDEVICES; } BOOL CD3DApplication::FindDepthStencilFormat( UINT iAdapter, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat ) { if( m_dwMinDepthBits <= 16 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D16 ) ) ) { *pDepthStencilFormat = D3DFMT_D16; return TRUE; } } } if( m_dwMinDepthBits <= 15 && m_dwMinStencilBits <= 1 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D15S1 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D15S1 ) ) ) { *pDepthStencilFormat = D3DFMT_D15S1; return TRUE; } } } if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X8 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24X8 ) ) ) { *pDepthStencilFormat = D3DFMT_D24X8; return TRUE; } } } if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 8 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24S8 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24S8 ) ) ) { *pDepthStencilFormat = D3DFMT_D24S8; return TRUE; } } } if( m_dwMinDepthBits <= 24 && m_dwMinStencilBits <= 4 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D24X4S4 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D24X4S4 ) ) ) { *pDepthStencilFormat = D3DFMT_D24X4S4; return TRUE; } } } if( m_dwMinDepthBits <= 32 && m_dwMinStencilBits == 0 ) { if( SUCCEEDED( m_pD3D->CheckDeviceFormat( iAdapter, DeviceType, TargetFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D32 ) ) ) { if( SUCCEEDED( m_pD3D->CheckDepthStencilMatch( iAdapter, DeviceType, TargetFormat, TargetFormat, D3DFMT_D32 ) ) ) { *pDepthStencilFormat = D3DFMT_D32; return TRUE; } } } return FALSE; } LRESULT CD3DApplication::MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { int wmId, wmEvent; switch( uMsg ) { case WM_SYSCOMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); switch( wmId ) { case SC_KEYMENU: return 1; break; } break; case WM_CLOSE: if ( GetMenu(hWnd) != NULL ) DestroyMenu( GetMenu(hWnd) ); DestroyWindow( hWnd ); PostQuitMessage(0); return 0; } return DefWindowProc( hWnd, uMsg, wParam, lParam ); } HRESULT CD3DApplication::Initialize3DEnvironment() { HRESULT hr; D3DAdapterInfo* pAdapterInfo = &m_Adapters[m_dwAdapter]; D3DDeviceInfo* pDeviceInfo = &pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice]; D3DModeInfo* pModeInfo = &pDeviceInfo->modes[pDeviceInfo->dwCurrentMode]; AdjustWindowForChange(); pDeviceInfo->bWindowed = m_bWindowed; ZeroMemory( &m_d3dpp, sizeof(m_d3dpp) ); m_d3dpp.Windowed = pDeviceInfo->bWindowed; m_d3dpp.BackBufferCount = 1; if( pDeviceInfo->bWindowed ) m_d3dpp.MultiSampleType = pDeviceInfo->MultiSampleTypeWindowed; else m_d3dpp.MultiSampleType = pDeviceInfo->MultiSampleTypeFullscreen; m_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; m_d3dpp.EnableAutoDepthStencil = m_bUseDepthBuffer; m_d3dpp.AutoDepthStencilFormat = pModeInfo->DepthStencilFormat; m_d3dpp.hDeviceWindow = m_hWnd; if( m_bWindowed ) { m_d3dpp.BackBufferWidth = m_rcWindowClient.right - m_rcWindowClient.left; m_d3dpp.BackBufferHeight = m_rcWindowClient.bottom - m_rcWindowClient.top; m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format; m_d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; } else { m_d3dpp.BackBufferWidth = pModeInfo->Width; m_d3dpp.BackBufferHeight = pModeInfo->Height; m_d3dpp.BackBufferFormat = pModeInfo->Format; m_d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; } if( pDeviceInfo->d3dCaps.PrimitiveMiscCaps & D3DPMISCCAPS_NULLREFERENCE ) { DisplayErrorMsg( D3DAPPERR_NULLREFDEVICE, 0 ); } hr = m_pD3D->CreateDevice( m_dwAdapter, pDeviceInfo->DeviceType, m_hWndFocus, pModeInfo->dwBehavior, &m_d3dpp, &m_pd3dDevice ); if( SUCCEEDED(hr) ) { if( m_bWindowed ) { if( m_bFullScreen ) { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, ( m_rcWindowBounds.right - m_rcWindowBounds.left ), ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ), SWP_SHOWWINDOW ); } else { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, ( m_rcWindowBounds.right - m_rcWindowBounds.left ), ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ), SWP_SHOWWINDOW ); } } m_pd3dDevice->GetDeviceCaps( &m_d3dCaps ); m_dwCreateFlags = pModeInfo->dwBehavior; if( pDeviceInfo->DeviceType == D3DDEVTYPE_REF ) lstrcpy( m_strDeviceStats, TEXT("REF") ); else if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) lstrcpy( m_strDeviceStats, TEXT("HAL") ); else if( pDeviceInfo->DeviceType == D3DDEVTYPE_SW ) lstrcpy( m_strDeviceStats, TEXT("SW") ); if( pModeInfo->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING && pModeInfo->dwBehavior & D3DCREATE_PUREDEVICE ) { if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (pure hw vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated pure hw vp)") ); } else if( pModeInfo->dwBehavior & D3DCREATE_HARDWARE_VERTEXPROCESSING ) { if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (hw vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated hw vp)") ); } else if( pModeInfo->dwBehavior & D3DCREATE_MIXED_VERTEXPROCESSING ) { if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) lstrcat( m_strDeviceStats, TEXT(" (mixed vp)") ); else lstrcat( m_strDeviceStats, TEXT(" (simulated mixed vp)") ); } else if( pModeInfo->dwBehavior & D3DCREATE_SOFTWARE_VERTEXPROCESSING ) { lstrcat( m_strDeviceStats, TEXT(" (sw vp)") ); } if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) { lstrcat( m_strDeviceStats, TEXT(": ") ); lstrcat( m_strDeviceStats, pAdapterInfo->d3dAdapterIdentifier.Description ); } LPDIRECT3DSURFACE8 pBackBuffer; m_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); pBackBuffer->GetDesc( &m_d3dsdBackBuffer ); pBackBuffer->Release(); if( m_bShowCursorWhenFullscreen && !m_bWindowed ) { HCURSOR hCursor; #ifdef _WIN64 hCursor = (HCURSOR)GetClassLongPtr( m_hWnd, GCLP_HCURSOR ); #else hCursor = (HCURSOR)GetClassLong( m_hWnd, GCL_HCURSOR ); #endif D3DUtil_SetDeviceCursor( m_pd3dDevice, hCursor, TRUE ); } if( m_bClipCursorWhenFullscreen ) { if (!m_bWindowed ) { RECT rcWindow; GetWindowRect( m_hWnd, &rcWindow ); ClipCursor( &rcWindow ); } else { ClipCursor( NULL ); } } hr = InitDeviceObjects(); if( SUCCEEDED(hr) ) { hr = RestoreDeviceObjects(); if( SUCCEEDED(hr) ) { m_bActive = TRUE; return S_OK; } } InvalidateDeviceObjects(); DeleteDeviceObjects(); SAFE_RELEASE( m_pd3dDevice ); } if( pDeviceInfo->DeviceType == D3DDEVTYPE_HAL ) { m_dwAdapter = 0L; pAdapterInfo = &m_Adapters[m_dwAdapter]; for( UINT i=0L; i<pAdapterInfo->dwNumDevices; i++ ) { if( pAdapterInfo->devices[i].DeviceType == D3DDEVTYPE_REF ) { pAdapterInfo->dwCurrentDevice = i; pDeviceInfo = &pAdapterInfo->devices[i]; m_bWindowed = pDeviceInfo->bWindowed; break; } } if( pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice].DeviceType == D3DDEVTYPE_REF ) { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, ( m_rcWindowBounds.right - m_rcWindowBounds.left ), ( m_rcWindowBounds.bottom - m_rcWindowBounds.top ), SWP_SHOWWINDOW ); AdjustWindowForChange(); DisplayErrorMsg( hr, MSGWARN_SWITCHEDTOREF ); hr = Initialize3DEnvironment(); } } return hr; } HRESULT CD3DApplication::Resize3DEnvironment() { HRESULT hr; if( FAILED( hr = InvalidateDeviceObjects() ) ) return hr; if( FAILED( hr = m_pd3dDevice->Reset( &m_d3dpp ) ) ) return hr; LPDIRECT3DSURFACE8 pBackBuffer; m_pd3dDevice->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer ); pBackBuffer->GetDesc( &m_d3dsdBackBuffer ); pBackBuffer->Release(); if( m_bShowCursorWhenFullscreen && !m_bWindowed ) { HCURSOR hCursor; #ifdef _WIN64 hCursor = (HCURSOR)GetClassLongPtr( m_hWnd, GCLP_HCURSOR ); #else hCursor = (HCURSOR)GetClassLong( m_hWnd, GCL_HCURSOR ); #endif D3DUtil_SetDeviceCursor( m_pd3dDevice, hCursor, TRUE ); } if( m_bClipCursorWhenFullscreen ) { if (!m_bWindowed ) { RECT rcWindow; GetWindowRect( m_hWnd, &rcWindow ); ClipCursor( &rcWindow ); } else { ClipCursor( NULL ); } } hr = RestoreDeviceObjects(); if( FAILED(hr) ) return hr; if( FALSE == m_bFrameMoving ) { m_bSingleStep = TRUE; } return S_OK; } HRESULT CD3DApplication::ToggleFullscreen() { D3DAdapterInfo* pAdapterInfo = &m_Adapters[m_dwAdapter]; D3DDeviceInfo* pDeviceInfo = &pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice]; D3DModeInfo* pModeInfo = &pDeviceInfo->modes[pDeviceInfo->dwCurrentMode]; if( !m_bWindowed && !pDeviceInfo->bCanDoWindowed ) return ForceWindowed(); m_bReady = FALSE; m_bWindowed = !m_bWindowed; pDeviceInfo->bWindowed = m_bWindowed; AdjustWindowForChange(); m_d3dpp.Windowed = pDeviceInfo->bWindowed; if( m_bWindowed ) m_d3dpp.MultiSampleType = pDeviceInfo->MultiSampleTypeWindowed; else m_d3dpp.MultiSampleType = pDeviceInfo->MultiSampleTypeFullscreen; m_d3dpp.AutoDepthStencilFormat = pModeInfo->DepthStencilFormat; m_d3dpp.hDeviceWindow = m_hWnd; if( m_bWindowed ) { m_d3dpp.BackBufferWidth = 1024; m_d3dpp.BackBufferHeight = 768; m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format; } else { m_d3dpp.BackBufferWidth = pModeInfo->Width; m_d3dpp.BackBufferHeight = pModeInfo->Height; m_d3dpp.BackBufferFormat = pModeInfo->Format; } if( FAILED( Resize3DEnvironment() ) ) { if( m_bWindowed ) return ForceWindowed(); else return E_FAIL; } if( m_bWindowed ) { if( m_bFullScreen ) { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, 800, 600, SWP_SHOWWINDOW ); } else { SetWindowPos( m_hWnd, HWND_NOTOPMOST, m_rcWindowBounds.left, m_rcWindowBounds.top, 800, 600, SWP_SHOWWINDOW ); } } m_bReady = TRUE; return S_OK; } HRESULT CD3DApplication::ForceWindowed() { HRESULT hr; D3DAdapterInfo* pAdapterInfoCur = &m_Adapters[m_dwAdapter]; D3DDeviceInfo* pDeviceInfoCur = &pAdapterInfoCur->devices[pAdapterInfoCur->dwCurrentDevice]; BOOL bFoundDevice = FALSE; if( pDeviceInfoCur->bCanDoWindowed ) { bFoundDevice = TRUE; } else { D3DAdapterInfo* pAdapterInfo; DWORD dwAdapter; D3DDeviceInfo* pDeviceInfo; DWORD dwDevice; for( dwAdapter = 0; dwAdapter < m_dwNumAdapters; dwAdapter++ ) { pAdapterInfo = &m_Adapters[dwAdapter]; for( dwDevice = 0; dwDevice < pAdapterInfo->dwNumDevices; dwDevice++ ) { pDeviceInfo = &pAdapterInfo->devices[dwDevice]; if( pDeviceInfo->bCanDoWindowed ) { m_dwAdapter = dwAdapter; pDeviceInfoCur = pDeviceInfo; pAdapterInfo->dwCurrentDevice = dwDevice; bFoundDevice = TRUE; break; } } if( bFoundDevice ) break; } } if( !bFoundDevice ) return E_FAIL; pDeviceInfoCur->bWindowed = TRUE; m_bWindowed = TRUE; m_bReady = FALSE; InvalidateDeviceObjects(); DeleteDeviceObjects(); if( m_pd3dDevice->Release() > 0L ) return DisplayErrorMsg( D3DAPPERR_NONZEROREFCOUNT, MSGERR_APPMUSTEXIT ); if( FAILED( hr = Initialize3DEnvironment() ) ) return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); m_bReady = TRUE; return S_OK; } HRESULT CD3DApplication::AdjustWindowForChange() { if( m_bWindowed ) { SetWindowLong( m_hWnd, GWL_STYLE, m_dwWindowStyle ); } else { SetWindowLong( m_hWnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE ); } return S_OK; } HRESULT CD3DApplication::UserSelectNewDevice() { HRESULT hr; if( m_bWindowed == FALSE ) { if( FAILED( ToggleFullscreen() ) ) { DisplayErrorMsg( D3DAPPERR_RESIZEFAILED, MSGERR_APPMUSTEXIT ); return E_FAIL; } } if( IDOK != DialogBoxParam( (HINSTANCE)GetModuleHandle(NULL), MAKEINTRESOURCE(IDD_SELECTDEVICE), m_hWnd, SelectDeviceProc, (LPARAM)this ) ) return S_OK; DWORD dwDevice; dwDevice = m_Adapters[m_dwAdapter].dwCurrentDevice; m_bWindowed = m_Adapters[m_dwAdapter].devices[dwDevice].bWindowed; InvalidateDeviceObjects(); DeleteDeviceObjects(); if( m_pd3dDevice->Release() > 0L ) return DisplayErrorMsg( D3DAPPERR_NONZEROREFCOUNT, MSGERR_APPMUSTEXIT ); if( FAILED( hr = Initialize3DEnvironment() ) ) return DisplayErrorMsg( hr, MSGERR_APPMUSTEXIT ); if( FALSE == m_bFrameMoving ) { m_bSingleStep = TRUE; } return S_OK; } INT_PTR CALLBACK CD3DApplication::SelectDeviceProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ) { HWND hwndAdapterList = GetDlgItem( hDlg, IDC_ADAPTER_COMBO ); HWND hwndDeviceList = GetDlgItem( hDlg, IDC_DEVICE_COMBO ); HWND hwndFullscreenModeList = GetDlgItem( hDlg, IDC_FULLSCREENMODES_COMBO ); HWND hwndWindowedRadio = GetDlgItem( hDlg, IDC_WINDOW ); HWND hwndFullscreenRadio = GetDlgItem( hDlg, IDC_FULLSCREEN ); HWND hwndMultiSampleList = GetDlgItem( hDlg, IDC_MULTISAMPLE_COMBO ); BOOL bUpdateDlgControls = FALSE; static CD3DApplication* pd3dApp; static DWORD dwOldAdapter, dwNewAdapter; static DWORD dwOldDevice, dwNewDevice; static DWORD dwOldMode, dwNewMode; static BOOL bOldWindowed, bNewWindowed; static D3DMULTISAMPLE_TYPE OldMultiSampleTypeWindowed, NewMultiSampleTypeWindowed; static D3DMULTISAMPLE_TYPE OldMultiSampleTypeFullscreen, NewMultiSampleTypeFullscreen; D3DAdapterInfo* pAdapter; D3DDeviceInfo* pDevice; if( WM_INITDIALOG == msg ) { pd3dApp = (CD3DApplication*)lParam; dwOldAdapter = pd3dApp->m_dwAdapter; pAdapter = &pd3dApp->m_Adapters[dwOldAdapter]; dwOldDevice = pAdapter->dwCurrentDevice; pDevice = &pAdapter->devices[dwOldDevice]; dwOldMode = pDevice->dwCurrentMode; bOldWindowed = pDevice->bWindowed; OldMultiSampleTypeWindowed = pDevice->MultiSampleTypeWindowed; OldMultiSampleTypeFullscreen = pDevice->MultiSampleTypeFullscreen; dwNewAdapter = dwOldAdapter; dwNewDevice = dwOldDevice; dwNewMode = dwOldMode; bNewWindowed = bOldWindowed; NewMultiSampleTypeWindowed = OldMultiSampleTypeWindowed; NewMultiSampleTypeFullscreen = OldMultiSampleTypeFullscreen; bUpdateDlgControls = TRUE; } if( WM_COMMAND == msg ) { bNewWindowed = Button_GetCheck( hwndWindowedRadio ); if( IDOK == LOWORD(wParam) ) { if( dwNewAdapter != dwOldAdapter || dwNewDevice != dwOldDevice || dwNewMode != dwOldMode || bNewWindowed != bOldWindowed || NewMultiSampleTypeWindowed != OldMultiSampleTypeWindowed || NewMultiSampleTypeFullscreen != OldMultiSampleTypeFullscreen ) { pd3dApp->m_dwAdapter = dwNewAdapter; pAdapter = &pd3dApp->m_Adapters[dwNewAdapter]; pAdapter->dwCurrentDevice = dwNewDevice; pAdapter->devices[dwNewDevice].dwCurrentMode = dwNewMode; pAdapter->devices[dwNewDevice].bWindowed = bNewWindowed; pAdapter->devices[dwNewDevice].MultiSampleTypeWindowed = NewMultiSampleTypeWindowed; pAdapter->devices[dwNewDevice].MultiSampleTypeFullscreen = NewMultiSampleTypeFullscreen; EndDialog( hDlg, IDOK ); } else EndDialog( hDlg, IDCANCEL ); return TRUE; } else if( IDCANCEL == LOWORD(wParam) ) { EndDialog( hDlg, IDCANCEL ); return TRUE; } else if( CBN_SELENDOK == HIWORD(wParam) ) { if( LOWORD(wParam) == IDC_ADAPTER_COMBO ) { dwNewAdapter = ComboBox_GetCurSel( hwndAdapterList ); pAdapter = &pd3dApp->m_Adapters[dwNewAdapter]; dwNewDevice = pAdapter->dwCurrentDevice; dwNewMode = pAdapter->devices[dwNewDevice].dwCurrentMode; bNewWindowed = pAdapter->devices[dwNewDevice].bWindowed; } else if( LOWORD(wParam) == IDC_DEVICE_COMBO ) { pAdapter = &pd3dApp->m_Adapters[dwNewAdapter]; dwNewDevice = ComboBox_GetCurSel( hwndDeviceList ); dwNewMode = pAdapter->devices[dwNewDevice].dwCurrentMode; bNewWindowed = pAdapter->devices[dwNewDevice].bWindowed; } else if( LOWORD(wParam) == IDC_FULLSCREENMODES_COMBO ) { dwNewMode = ComboBox_GetCurSel( hwndFullscreenModeList ); } else if( LOWORD(wParam) == IDC_MULTISAMPLE_COMBO ) { DWORD dwItem = ComboBox_GetCurSel( hwndMultiSampleList ); if( bNewWindowed ) NewMultiSampleTypeWindowed = (D3DMULTISAMPLE_TYPE)ComboBox_GetItemData( hwndMultiSampleList, dwItem ); else NewMultiSampleTypeFullscreen = (D3DMULTISAMPLE_TYPE)ComboBox_GetItemData( hwndMultiSampleList, dwItem ); } } bUpdateDlgControls = TRUE; } if( bUpdateDlgControls ) { ComboBox_ResetContent( hwndAdapterList ); ComboBox_ResetContent( hwndDeviceList ); ComboBox_ResetContent( hwndFullscreenModeList ); ComboBox_ResetContent( hwndMultiSampleList ); pAdapter = &pd3dApp->m_Adapters[dwNewAdapter]; pDevice = &pAdapter->devices[dwNewDevice]; for( DWORD a=0; a < pd3dApp->m_dwNumAdapters; a++ ) { DWORD dwItem = ComboBox_AddString( hwndAdapterList, pd3dApp->m_Adapters[a].d3dAdapterIdentifier.Description ); ComboBox_SetItemData( hwndAdapterList, dwItem, a ); if( a == dwNewAdapter ) ComboBox_SetCurSel( hwndAdapterList, dwItem ); } for( DWORD d=0; d < pAdapter->dwNumDevices; d++ ) { DWORD dwItem = ComboBox_AddString( hwndDeviceList, pAdapter->devices[d].strDesc ); ComboBox_SetItemData( hwndDeviceList, dwItem, d ); if( d == dwNewDevice ) ComboBox_SetCurSel( hwndDeviceList, dwItem ); } for( DWORD m=0; m < pDevice->dwNumModes; m++ ) { DWORD BitDepth = 16; if( pDevice->modes[m].Format == D3DFMT_X8R8G8B8 || pDevice->modes[m].Format == D3DFMT_A8R8G8B8 || pDevice->modes[m].Format == D3DFMT_R8G8B8 ) { BitDepth = 32; } TCHAR strMode[80]; _stprintf( strMode, _T("%ld x %ld x %ld"), pDevice->modes[m].Width, pDevice->modes[m].Height, BitDepth ); DWORD dwItem = ComboBox_AddString( hwndFullscreenModeList, strMode ); ComboBox_SetItemData( hwndFullscreenModeList, dwItem, m ); if( m == dwNewMode ) ComboBox_SetCurSel( hwndFullscreenModeList, dwItem ); } for( m=0; m <= 16; m++ ) { TCHAR strDesc[50]; D3DFORMAT fmt; if( bNewWindowed ) fmt = pd3dApp->m_Adapters[dwNewAdapter].d3ddmDesktop.Format; else fmt = pDevice->modes[dwNewMode].Format; if ( m == 1 ) continue; if( SUCCEEDED( pd3dApp->m_pD3D->CheckDeviceMultiSampleType( dwNewAdapter, pDevice->DeviceType, fmt, bNewWindowed, (D3DMULTISAMPLE_TYPE)m ) ) ) { if( m == 0 ) lstrcpy( strDesc, _T("none") ); else wsprintf( strDesc, _T("%d samples"), m ); DWORD dwItem = ComboBox_AddString( hwndMultiSampleList, strDesc ); ComboBox_SetItemData( hwndMultiSampleList, dwItem, m ); if( bNewWindowed ) { if( (D3DMULTISAMPLE_TYPE)m == NewMultiSampleTypeWindowed || m == 0 ) ComboBox_SetCurSel( hwndMultiSampleList, dwItem ); } else { if( (D3DMULTISAMPLE_TYPE)m == NewMultiSampleTypeFullscreen || m == 0 ) ComboBox_SetCurSel( hwndMultiSampleList, dwItem ); } } } DWORD dwItem = ComboBox_GetCurSel( hwndMultiSampleList ); if( bNewWindowed ) NewMultiSampleTypeWindowed = (D3DMULTISAMPLE_TYPE)ComboBox_GetItemData( hwndMultiSampleList, dwItem ); else NewMultiSampleTypeFullscreen = (D3DMULTISAMPLE_TYPE)ComboBox_GetItemData( hwndMultiSampleList, dwItem ); EnableWindow( hwndMultiSampleList, ComboBox_GetCount( hwndMultiSampleList ) > 1); EnableWindow( hwndWindowedRadio, pDevice->bCanDoWindowed ); if( bNewWindowed ) { Button_SetCheck( hwndWindowedRadio, TRUE ); Button_SetCheck( hwndFullscreenRadio, FALSE ); EnableWindow( hwndFullscreenModeList, FALSE ); } else { Button_SetCheck( hwndWindowedRadio, FALSE ); Button_SetCheck( hwndFullscreenRadio, TRUE ); EnableWindow( hwndFullscreenModeList, TRUE ); } return TRUE; } return FALSE; } INT CD3DApplication::Run() { HACCEL hAccel = LoadAccelerators( NULL, MAKEINTRESOURCE(IDR_MAIN_ACCEL) ); BOOL bGotMsg; MSG msg; msg.message = WM_NULL; PeekMessage( &msg, NULL, 0U, 0U, PM_NOREMOVE ); while( WM_QUIT != msg.message && !m_bAppExit ) { if( m_bActive ) bGotMsg = PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ); else bGotMsg = GetMessage( &msg, NULL, 0U, 0U ); if( bGotMsg ) { if( 0 == TranslateAccelerator( m_hWnd, hAccel, &msg ) ) { TranslateMessage( &msg ); DispatchMessage( &msg ); } } else { if( m_bActive && m_bReady ) { if( FAILED( Render3DEnvironment() ) ) SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); } } } Cleanup3DEnvironment(); return (INT)msg.wParam; } HRESULT CD3DApplication::Render3DEnvironment() { HRESULT hr; if( FAILED( hr = m_pd3dDevice->TestCooperativeLevel() ) ) { if( D3DERR_DEVICELOST == hr ) return S_OK; if( D3DERR_DEVICENOTRESET == hr ) { if( m_bWindowed ) { D3DAdapterInfo* pAdapterInfo = &m_Adapters[m_dwAdapter]; m_pD3D->GetAdapterDisplayMode( m_dwAdapter, &pAdapterInfo->d3ddmDesktop ); m_d3dpp.BackBufferFormat = pAdapterInfo->d3ddmDesktop.Format; } if( FAILED( hr = Resize3DEnvironment() ) ) return hr; } return hr; } FLOAT fAppTime = DXUtil_Timer( TIMER_GETAPPTIME ); FLOAT fElapsedAppTime = DXUtil_Timer( TIMER_GETELAPSEDTIME ); if( ( 0.0f == fElapsedAppTime ) && m_bFrameMoving ) return S_OK; if( m_bFrameMoving || m_bSingleStep ) { m_fTime = fAppTime; m_fElapsedTime = fElapsedAppTime; if( FAILED( hr = FrameMove() ) ) return hr; m_bSingleStep = FALSE; } if( FAILED( hr = Render() ) ) return hr; { static FLOAT fLastTime = 0.0f; static DWORD dwFrames = 0L; FLOAT fTime = DXUtil_Timer( TIMER_GETABSOLUTETIME ); ++dwFrames; if( fTime - fLastTime > 1.0f ) { m_fFPS = dwFrames / (fTime - fLastTime); fLastTime = fTime; dwFrames = 0L; D3DDISPLAYMODE mode; m_pD3D->GetAdapterDisplayMode(m_dwAdapter, &mode); _stprintf( m_strFrameStats, _T("%.02f fps (%dx%dx%d)"), m_fFPS, m_d3dsdBackBuffer.Width, m_d3dsdBackBuffer.Height, mode.Format==D3DFMT_X8R8G8B8?32:16 ); D3DAdapterInfo* pAdapterInfo = &m_Adapters[m_dwAdapter]; D3DDeviceInfo* pDeviceInfo = &pAdapterInfo->devices[pAdapterInfo->dwCurrentDevice]; D3DModeInfo* pModeInfo = &pDeviceInfo->modes[pDeviceInfo->dwCurrentMode]; if( m_bUseDepthBuffer ) { switch( pModeInfo->DepthStencilFormat ) { case D3DFMT_D16: lstrcat( m_strFrameStats, _T(" (D16)") ); break; case D3DFMT_D15S1: lstrcat( m_strFrameStats, _T(" (D15S1)") ); break; case D3DFMT_D24X8: lstrcat( m_strFrameStats, _T(" (D24X8)") ); break; case D3DFMT_D24S8: lstrcat( m_strFrameStats, _T(" (D24S8)") ); break; case D3DFMT_D24X4S4: lstrcat( m_strFrameStats, _T(" (D24X4S4)") ); break; case D3DFMT_D32: lstrcat( m_strFrameStats, _T(" (D32)") ); break; } } D3DMULTISAMPLE_TYPE MultiSampleType; if( m_bWindowed ) MultiSampleType = pDeviceInfo->MultiSampleTypeWindowed; else MultiSampleType = pDeviceInfo->MultiSampleTypeFullscreen; switch( MultiSampleType ) { case D3DMULTISAMPLE_2_SAMPLES: lstrcat( m_strFrameStats, _T(" (2x Multisample)") ); break; case D3DMULTISAMPLE_3_SAMPLES: lstrcat( m_strFrameStats, _T(" (3x Multisample)") ); break; case D3DMULTISAMPLE_4_SAMPLES: lstrcat( m_strFrameStats, _T(" (4x Multisample)") ); break; case D3DMULTISAMPLE_5_SAMPLES: lstrcat( m_strFrameStats, _T(" (5x Multisample)") ); break; case D3DMULTISAMPLE_6_SAMPLES: lstrcat( m_strFrameStats, _T(" (6x Multisample)") ); break; case D3DMULTISAMPLE_7_SAMPLES: lstrcat( m_strFrameStats, _T(" (7x Multisample)") ); break; case D3DMULTISAMPLE_8_SAMPLES: lstrcat( m_strFrameStats, _T(" (8x Multisample)") ); break; case D3DMULTISAMPLE_9_SAMPLES: lstrcat( m_strFrameStats, _T(" (9x Multisample)") ); break; case D3DMULTISAMPLE_10_SAMPLES: lstrcat( m_strFrameStats, _T(" (10x Multisample)") ); break; case D3DMULTISAMPLE_11_SAMPLES: lstrcat( m_strFrameStats, _T(" (11x Multisample)") ); break; case D3DMULTISAMPLE_12_SAMPLES: lstrcat( m_strFrameStats, _T(" (12x Multisample)") ); break; case D3DMULTISAMPLE_13_SAMPLES: lstrcat( m_strFrameStats, _T(" (13x Multisample)") ); break; case D3DMULTISAMPLE_14_SAMPLES: lstrcat( m_strFrameStats, _T(" (14x Multisample)") ); break; case D3DMULTISAMPLE_15_SAMPLES: lstrcat( m_strFrameStats, _T(" (15x Multisample)") ); break; case D3DMULTISAMPLE_16_SAMPLES: lstrcat( m_strFrameStats, _T(" (16x Multisample)") ); break; } } } m_pd3dDevice->Present( NULL, NULL, NULL, NULL ); return S_OK; } VOID CD3DApplication::Pause( BOOL bPause ) { static DWORD dwAppPausedCount = 0L; dwAppPausedCount += ( bPause ? +1 : -1 ); m_bReady = ( dwAppPausedCount ? FALSE : TRUE ); if( bPause && ( 1 == dwAppPausedCount ) ) { } if( 0 == dwAppPausedCount ) { } } VOID CD3DApplication::Cleanup3DEnvironment() { m_bActive = FALSE; m_bReady = FALSE; if( m_pd3dDevice ) { InvalidateDeviceObjects(); DeleteDeviceObjects(); m_pd3dDevice->Release(); m_pD3D->Release(); m_pd3dDevice = NULL; m_pD3D = NULL; } FinalCleanup(); } HRESULT CD3DApplication::DisplayErrorMsg( HRESULT hr, DWORD dwType ) { TCHAR strMsg[512]; switch( hr ) { case D3DAPPERR_NODIRECT3D: _tcscpy( strMsg, _T("Could not initialize Direct3D. You may\n") _T("want to check that the latest version of\n") _T("DirectX is correctly installed on your\n") _T("system. Also make sure that this program\n") _T("was compiled with header files that match\n") _T("the installed DirectX DLLs.") ); break; case D3DAPPERR_NOCOMPATIBLEDEVICES: _tcscpy( strMsg, _T("Could not find any compatible Direct3D\n") _T("devices.") ); break; case D3DAPPERR_NOWINDOWABLEDEVICES: _tcscpy( strMsg, _T("This sample cannot run in a desktop\n") _T("window with the current display settings.\n") _T("Please change your desktop settings to a\n") _T("16- or 32-bit display mode and re-run this\n") _T("sample.") ); break; case D3DAPPERR_NOHARDWAREDEVICE: _tcscpy( strMsg, _T("No hardware-accelerated Direct3D devices\n") _T("were found.") ); break; case D3DAPPERR_HALNOTCOMPATIBLE: _tcscpy( strMsg, _T("This sample requires functionality that is\n") _T("not available on your Direct3D hardware\n") _T("accelerator.") ); break; case D3DAPPERR_NOWINDOWEDHAL: _tcscpy( strMsg, _T("Your Direct3D hardware accelerator cannot\n") _T("render into a window.\n") _T("Press F2 while the app is running to see a\n") _T("list of available devices and modes.") ); break; case D3DAPPERR_NODESKTOPHAL: _tcscpy( strMsg, _T("Your Direct3D hardware accelerator cannot\n") _T("render into a window with the current\n") _T("desktop display settings.\n") _T("Press F2 while the app is running to see a\n") _T("list of available devices and modes.") ); break; case D3DAPPERR_NOHALTHISMODE: _tcscpy( strMsg, _T("This sample requires functionality that is\n") _T("not available on your Direct3D hardware\n") _T("accelerator with the current desktop display\n") _T("settings.\n") _T("Press F2 while the app is running to see a\n") _T("list of available devices and modes.") ); break; case D3DAPPERR_MEDIANOTFOUND: _tcscpy( strMsg, _T("Could not load required media." ) ); break; case D3DAPPERR_RESIZEFAILED: _tcscpy( strMsg, _T("Could not reset the Direct3D device." ) ); break; case D3DAPPERR_NONZEROREFCOUNT: _tcscpy( strMsg, _T("A D3D object has a non-zero reference\n") _T("count (meaning things were not properly\n") _T("cleaned up).") ); break; case D3DAPPERR_NULLREFDEVICE: _tcscpy( strMsg, _T("Warning: Nothing will be rendered.\n") _T("The reference rendering device was selected, but your\n") _T("computer only has a reduced-functionality reference device\n") _T("installed. Install the DirectX SDK to get the full\n") _T("reference device.\n") ); break; case E_OUTOFMEMORY: _tcscpy( strMsg, _T("Not enough memory.") ); break; case D3DERR_OUTOFVIDEOMEMORY: _tcscpy( strMsg, _T("Not enough video memory.") ); break; default: _tcscpy( strMsg, _T("Generic application error. Enable\n") _T("debug output for detailed information.") ); } if( MSGERR_APPMUSTEXIT == dwType ) { _tcscat( strMsg, _T("\n\nThis sample will now exit.") ); MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONERROR|MB_OK ); if( m_hWnd ) SendMessage( m_hWnd, WM_CLOSE, 0, 0 ); } else { if( MSGWARN_SWITCHEDTOREF == dwType ) _tcscat( strMsg, _T("\n\nSwitching to the reference rasterizer,\n") _T("a software device that implements the entire\n") _T("Direct3D feature set, but runs very slowly.") ); MessageBox( NULL, strMsg, m_strWindowTitle, MB_ICONWARNING|MB_OK ); } return hr; }
C++
#ifndef D3DAPP_H #define D3DAPP_H #include <basetsd.h> enum APPMSGTYPE { MSG_NONE, MSGERR_APPMUSTEXIT, MSGWARN_SWITCHEDTOREF }; #define D3DAPPERR_NODIRECT3D 0x82000001 #define D3DAPPERR_NOWINDOW 0x82000002 #define D3DAPPERR_NOCOMPATIBLEDEVICES 0x82000003 #define D3DAPPERR_NOWINDOWABLEDEVICES 0x82000004 #define D3DAPPERR_NOHARDWAREDEVICE 0x82000005 #define D3DAPPERR_HALNOTCOMPATIBLE 0x82000006 #define D3DAPPERR_NOWINDOWEDHAL 0x82000007 #define D3DAPPERR_NODESKTOPHAL 0x82000008 #define D3DAPPERR_NOHALTHISMODE 0x82000009 #define D3DAPPERR_NONZEROREFCOUNT 0x8200000a #define D3DAPPERR_MEDIANOTFOUND 0x8200000b #define D3DAPPERR_RESIZEFAILED 0x8200000c #define D3DAPPERR_NULLREFDEVICE 0x8200000d #define MAX_CANDLIST 10 #define MAX_COMPSTRING_SIZE 256 struct D3DModeInfo { DWORD Width; DWORD Height; D3DFORMAT Format; DWORD dwBehavior; D3DFORMAT DepthStencilFormat; }; struct D3DDeviceInfo { D3DDEVTYPE DeviceType; D3DCAPS8 d3dCaps; const TCHAR* strDesc; BOOL bCanDoWindowed; DWORD dwNumModes; D3DModeInfo modes[150]; DWORD dwCurrentMode; BOOL bWindowed; D3DMULTISAMPLE_TYPE MultiSampleTypeWindowed; D3DMULTISAMPLE_TYPE MultiSampleTypeFullscreen; }; struct D3DAdapterInfo { D3DADAPTER_IDENTIFIER8 d3dAdapterIdentifier; D3DDISPLAYMODE d3ddmDesktop; DWORD dwNumDevices; D3DDeviceInfo devices[5]; DWORD dwCurrentDevice; }; class CD3DApplication { protected: D3DAdapterInfo m_Adapters[10]; DWORD m_dwNumAdapters; DWORD m_dwAdapter; BOOL m_bWindowed; BOOL m_bActive; BOOL m_bReady; BOOL m_bHasFocus; BOOL m_bFrameMoving; BOOL m_bSingleStep; HRESULT DisplayErrorMsg( HRESULT hr, DWORD dwType ); HRESULT BuildDeviceList(); BOOL FindDepthStencilFormat( UINT iAdapter, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat ); HRESULT Initialize3DEnvironment(); HRESULT Resize3DEnvironment(); HRESULT ToggleFullscreen(); HRESULT ForceWindowed(); HRESULT UserSelectNewDevice(); VOID Cleanup3DEnvironment(); HRESULT Render3DEnvironment(); virtual HRESULT AdjustWindowForChange(); static INT_PTR CALLBACK SelectDeviceProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam ); protected: D3DPRESENT_PARAMETERS m_d3dpp; HWND m_hWndFocus; LPDIRECT3D8 m_pD3D; LPDIRECT3DDEVICE8 m_pd3dDevice; D3DCAPS8 m_d3dCaps; D3DSURFACE_DESC m_d3dsdBackBuffer; DWORD m_dwCreateFlags; DWORD m_dwWindowStyle; RECT m_rcWindowBounds; RECT m_rcWindowClient; FLOAT m_fTime; FLOAT m_fElapsedTime; FLOAT m_fFPS; TCHAR m_strDeviceStats[90]; TCHAR m_strFrameStats[90]; TCHAR* m_strWindowTitle; BOOL m_bUseDepthBuffer; DWORD m_dwMinDepthBits; DWORD m_dwMinStencilBits; DWORD m_dwCreationWidth; DWORD m_dwCreationHeight; BOOL m_bShowCursorWhenFullscreen; BOOL m_bClipCursorWhenFullscreen; virtual HRESULT ConfirmDevice(D3DCAPS8*,DWORD,D3DFORMAT) { return S_OK; } virtual HRESULT OneTimeSceneInit() { return S_OK; } virtual HRESULT InitDeviceObjects() { return S_OK; } virtual HRESULT RestoreDeviceObjects() { return S_OK; } virtual HRESULT FrameMove() { return S_OK; } virtual HRESULT Render() { return S_OK; } virtual HRESULT InvalidateDeviceObjects() { return S_OK; } virtual HRESULT DeleteDeviceObjects() { return S_OK; } virtual HRESULT FinalCleanup() { return S_OK; } public: HWND m_hWnd; BOOL m_bAppExit; BOOL m_bChangeDisplay; bool m_bFullScreen; D3DGAMMARAMP m_ramp; virtual HRESULT Create( HINSTANCE hInstance ); virtual INT Run(); virtual LRESULT MsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ); virtual VOID Pause( BOOL bPause ); void SetWindowMode( BOOL bWindow ) { m_bWindowed = bWindow; } BOOL GetWindowMode() { return( m_bWindowed ); } CD3DApplication(); }; #endif
C++
#ifndef D3DUTIL_H #define D3DUTIL_H #include <D3D8.h> #include <D3DX8Math.h> VOID D3DUtil_InitMaterial( D3DMATERIAL8& mtrl, FLOAT r=0.0f, FLOAT g=0.0f, FLOAT b=0.0f, FLOAT a=1.0f ); VOID D3DUtil_InitLight( D3DLIGHT8& light, D3DLIGHTTYPE ltType, FLOAT x=0.0f, FLOAT y=0.0f, FLOAT z=0.0f ); HRESULT D3DUtil_CreateTexture( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strTexture, LPDIRECT3DTEXTURE8* ppTexture, D3DFORMAT d3dFormat = D3DFMT_UNKNOWN ); HRESULT D3DUtil_SetColorKey( LPDIRECT3DTEXTURE8 pTexture, DWORD dwColorKey ); HRESULT D3DUtil_CreateVertexShader( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strFilename, DWORD* pdwVertexDecl, DWORD* pdwVertexShader ); D3DXMATRIX D3DUtil_GetCubeMapViewMatrix( DWORD dwFace ); D3DXQUATERNION D3DUtil_GetRotationFromCursor( HWND hWnd, FLOAT fTrackBallRadius=1.0f ); HRESULT D3DUtil_SetDeviceCursor( LPDIRECT3DDEVICE8 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark ); class CD3DArcBall { INT m_iWidth; INT m_iHeight; FLOAT m_fRadius; FLOAT m_fRadiusTranslation; D3DXQUATERNION m_qDown; D3DXQUATERNION m_qNow; D3DXMATRIX m_matRotation; D3DXMATRIX m_matRotationDelta; D3DXMATRIX m_matTranslation; D3DXMATRIX m_matTranslationDelta; BOOL m_bDrag; BOOL m_bRightHanded; D3DXVECTOR3 ScreenToVector( int sx, int sy ); public: LRESULT HandleMouseMessages( HWND, UINT, WPARAM, LPARAM ); D3DXMATRIX* GetRotationMatrix() { return &m_matRotation; } D3DXMATRIX* GetRotationDeltaMatrix() { return &m_matRotationDelta; } D3DXMATRIX* GetTranslationMatrix() { return &m_matTranslation; } D3DXMATRIX* GetTranslationDeltaMatrix() { return &m_matTranslationDelta; } BOOL IsBeingDragged() { return m_bDrag; } VOID SetRadius( FLOAT fRadius ); VOID SetWindow( INT w, INT h, FLOAT r=0.9 ); VOID SetRightHanded( BOOL bRightHanded ) { m_bRightHanded = bRightHanded; } CD3DArcBall(); }; class CD3DCamera { D3DXVECTOR3 m_vEyePt; D3DXVECTOR3 m_vLookatPt; D3DXVECTOR3 m_vUpVec; D3DXVECTOR3 m_vView; D3DXVECTOR3 m_vCross; D3DXMATRIX m_matView; D3DXMATRIX m_matBillboard; FLOAT m_fFOV; FLOAT m_fAspect; FLOAT m_fNearPlane; FLOAT m_fFarPlane; D3DXMATRIX m_matProj; public: D3DXVECTOR3 GetEyePt() { return m_vEyePt; } D3DXVECTOR3 GetLookatPt() { return m_vLookatPt; } D3DXVECTOR3 GetUpVec() { return m_vUpVec; } D3DXVECTOR3 GetViewDir() { return m_vView; } D3DXVECTOR3 GetCross() { return m_vCross; } D3DXMATRIX GetViewMatrix() { return m_matView; } D3DXMATRIX GetBillboardMatrix() { return m_matBillboard; } D3DXMATRIX GetProjMatrix() { return m_matProj; } VOID SetViewParams( D3DXVECTOR3 &vEyePt, D3DXVECTOR3& vLookatPt, D3DXVECTOR3& vUpVec ); VOID SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane ); CD3DCamera(); }; #define D3DPSP_WRITEMASK_B D3DSP_WRITEMASK_0 #define D3DPSP_WRITEMASK_G D3DSP_WRITEMASK_1 #define D3DPSP_WRITEMASK_R D3DSP_WRITEMASK_2 #define D3DPSP_WRITEMASK_A D3DSP_WRITEMASK_3 #define D3DPSP_WRITEMASK_C (D3DPSP_WRITEMASK_B|D3DPSP_WRITEMASK_G|D3DPSP_WRITEMASK_R) #define D3DPSP_WRITEMASK_ALL (D3DSP_WRITEMASK_0|D3DSP_WRITEMASK_1|D3DSP_WRITEMASK_2|D3DSP_WRITEMASK_3) #define D3DPSP_WRITEMASK_10 (D3DSP_WRITEMASK_0|D3DSP_WRITEMASK_1) #define D3DPSP_WRITEMASK_32 (D3DSP_WRITEMASK_2|D3DSP_WRITEMASK_3) #define D3DPS_REGNUM_MASK(_Num) ( (1L<<31) | ((_Num)&D3DSP_REGNUM_MASK) ) #define D3DPS_DST(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSPR_TEMP | D3DPSP_WRITEMASK_ALL ) #define D3DPS_SRC_TEMP(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_TEMP ) #define D3DPS_SRC_INPUT(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_INPUT ) #define D3DPS_SRC_CONST(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_CONST ) #define D3DPS_SRC_TEXTURE(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_TEXTURE ) #define D3DVS_SRC_ADDR(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_ADDR ) #define D3DVS_SRC_RASTOUT(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_RASTOUT ) #define D3DVS_SRC_ATTROUT(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_ATTROUT ) #define D3DVS_SRC_TEXCRDOUT(_Num) ( D3DPS_REGNUM_MASK(_Num) | D3DSP_NOSWIZZLE | D3DSPR_TEXCRDOUT ) #define D3DS_DR0 D3DPS_DST(0) #define D3DS_DR1 D3DPS_DST(1) #define D3DS_DR2 D3DPS_DST(2) #define D3DS_DR3 D3DPS_DST(3) #define D3DS_DR4 D3DPS_DST(4) #define D3DS_DR5 D3DPS_DST(5) #define D3DS_DR6 D3DPS_DST(6) #define D3DS_DR7 D3DPS_DST(7) #define D3DS_SR0 D3DPS_SRC_TEMP(0) #define D3DS_SR1 D3DPS_SRC_TEMP(1) #define D3DS_SR2 D3DPS_SRC_TEMP(2) #define D3DS_SR3 D3DPS_SRC_TEMP(3) #define D3DS_SR4 D3DPS_SRC_TEMP(4) #define D3DS_SR5 D3DPS_SRC_TEMP(5) #define D3DS_SR6 D3DPS_SRC_TEMP(6) #define D3DS_SR7 D3DPS_SRC_TEMP(7) #define D3DS_T0 D3DPS_SRC_TEXTURE(0) #define D3DS_T1 D3DPS_SRC_TEXTURE(1) #define D3DS_T2 D3DPS_SRC_TEXTURE(2) #define D3DS_T3 D3DPS_SRC_TEXTURE(3) #define D3DS_T4 D3DPS_SRC_TEXTURE(4) #define D3DS_T5 D3DPS_SRC_TEXTURE(5) #define D3DS_T6 D3DPS_SRC_TEXTURE(6) #define D3DS_T7 D3DPS_SRC_TEXTURE(7) #define D3DS_C0 D3DPS_SRC_CONST(0) #define D3DS_C1 D3DPS_SRC_CONST(1) #define D3DS_C2 D3DPS_SRC_CONST(2) #define D3DS_C3 D3DPS_SRC_CONST(3) #define D3DS_C4 D3DPS_SRC_CONST(4) #define D3DS_C5 D3DPS_SRC_CONST(5) #define D3DS_C6 D3DPS_SRC_CONST(6) #define D3DS_C7 D3DPS_SRC_CONST(7) #define D3DS_V0 D3DPS_SRC_INPUT(0) #define D3DS_V1 D3DPS_SRC_INPUT(1) #endif
C++
#define STRICT #include <dmusicc.h> #include <dmusici.h> #include <dsound.h> #include <dxerr8.h> #include "DMUtil.h" #include "DXUtil.h" CMusicManager::CMusicManager() { m_pLoader = NULL; m_pPerformance = NULL; HRESULT hr = CoInitialize(NULL); m_bCleanupCOM = SUCCEEDED(hr); } CMusicManager::~CMusicManager() { SAFE_RELEASE( m_pLoader ); if( m_pPerformance ) { m_pPerformance->Stop( NULL, NULL, 0, 0 ); m_pPerformance->CloseDown(); SAFE_RELEASE( m_pPerformance ); } if( m_bCleanupCOM ) CoUninitialize(); } HRESULT CMusicManager::Initialize( HWND hWnd, DWORD dwPChannels, DWORD dwDefaultPathType ) { HRESULT hr; if( FAILED( hr = CoCreateInstance( CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC, IID_IDirectMusicLoader8, (void**)&m_pLoader ) ) ) return DXTRACE_ERR( TEXT("CoCreateInstance"), hr ); if( FAILED( hr = CoCreateInstance( CLSID_DirectMusicPerformance, NULL, CLSCTX_INPROC, IID_IDirectMusicPerformance8, (void**)&m_pPerformance ) ) ) return DXTRACE_ERR( TEXT("CoCreateInstance"), hr ); if( FAILED( hr = m_pPerformance->InitAudio( NULL, NULL, hWnd, dwDefaultPathType, dwPChannels, DMUS_AUDIOF_ALL, NULL ) ) ) { if( hr == DSERR_NODRIVER ) { DXTRACE( "Warning: No sound card found\n" ); return hr; } return DXTRACE_ERR( TEXT("InitAudio"), hr ); } return S_OK; } HRESULT CMusicManager::SetSearchDirectory( const TCHAR* strMediaPath ) { if( NULL == m_pLoader ) return E_UNEXPECTED; WCHAR wstrMediaPath[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrMediaPath, strMediaPath ); return m_pLoader->SetSearchDirectory( GUID_DirectMusicAllTypes, wstrMediaPath, FALSE ); } IDirectMusicAudioPath8* CMusicManager::GetDefaultAudioPath() { IDirectMusicAudioPath8* pAudioPath = NULL; if( NULL == m_pPerformance ) return NULL; m_pPerformance->GetDefaultAudioPath( &pAudioPath ); return pAudioPath; } VOID CMusicManager::CollectGarbage() { if( m_pLoader ) m_pLoader->CollectGarbage(); } HRESULT CMusicManager::CreateSegmentFromFile( CMusicSegment** ppSegment, TCHAR* strFileName, BOOL bDownloadNow, BOOL bIsMidiFile ) { HRESULT hr; IDirectMusicSegment8* pSegment = NULL; WCHAR wstrFileName[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrFileName, strFileName ); if ( FAILED( hr = m_pLoader->LoadObjectFromFile( CLSID_DirectMusicSegment, IID_IDirectMusicSegment8, wstrFileName, (LPVOID*) &pSegment ) ) ) { if( hr == DMUS_E_LOADER_FAILEDOPEN ) return hr; return DXTRACE_ERR( TEXT("LoadObjectFromFile"), hr ); } *ppSegment = new CMusicSegment( m_pPerformance, m_pLoader, pSegment ); if (!*ppSegment) return E_OUTOFMEMORY; if( bIsMidiFile ) { if( FAILED( hr = pSegment->SetParam( GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL ) ) ) return DXTRACE_ERR( TEXT("SetParam"), hr ); } if( bDownloadNow ) { if( FAILED( hr = (*ppSegment)->Download() ) ) return DXTRACE_ERR( TEXT("Download"), hr ); } return S_OK; } HRESULT CMusicManager::CreateSegmentFromResource( CMusicSegment** ppSegment, TCHAR* strResource, TCHAR* strResourceType, BOOL bDownloadNow, BOOL bIsMidiFile ) { HRESULT hr; IDirectMusicSegment8* pSegment = NULL; HRSRC hres = NULL; void* pMem = NULL; DWORD dwSize = 0; DMUS_OBJECTDESC objdesc; hres = FindResource( NULL,strResource,strResourceType ); if( NULL == hres ) return E_FAIL; pMem = (void*)LoadResource( NULL, hres ); if( NULL == pMem ) return E_FAIL; dwSize = SizeofResource( NULL, hres ); ZeroMemory(&objdesc,sizeof(DMUS_OBJECTDESC)); objdesc.dwSize = sizeof(DMUS_OBJECTDESC); objdesc.dwValidData = DMUS_OBJ_MEMORY | DMUS_OBJ_CLASS; objdesc.guidClass = CLSID_DirectMusicSegment; objdesc.llMemLength =(LONGLONG)dwSize; objdesc.pbMemData = (BYTE*)pMem; if (FAILED ( hr = m_pLoader->GetObject( &objdesc, IID_IDirectMusicSegment8, (void**)&pSegment ) ) ) { if( hr == DMUS_E_LOADER_FAILEDOPEN ) return hr; return DXTRACE_ERR( TEXT("LoadObjectFromFile"), hr ); } *ppSegment = new CMusicSegment( m_pPerformance, m_pLoader, pSegment ); if( NULL == *ppSegment ) return E_OUTOFMEMORY; if( bIsMidiFile ) { if( FAILED( hr = pSegment->SetParam( GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, NULL ) ) ) return DXTRACE_ERR( TEXT("SetParam"), hr ); } if( bDownloadNow ) { if( FAILED( hr = (*ppSegment)->Download() ) ) return DXTRACE_ERR( TEXT("Download"), hr ); } return S_OK; } HRESULT CMusicManager::CreateScriptFromFile( CMusicScript** ppScript, TCHAR* strFileName ) { HRESULT hr; IDirectMusicScript* pScript = NULL; WCHAR wstrFileName[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrFileName, strFileName ); if ( FAILED( hr = m_pLoader->LoadObjectFromFile( CLSID_DirectMusicScript, IID_IDirectMusicScript8, wstrFileName, (LPVOID*) &pScript ) ) ) return DXTRACE_ERR_NOMSGBOX( TEXT("LoadObjectFromFile"), hr ); if ( FAILED( hr = pScript->Init( m_pPerformance, NULL ) ) ) return DXTRACE_ERR( TEXT("Init"), hr ); *ppScript = new CMusicScript( m_pPerformance, m_pLoader, pScript ); if (!*ppScript) return E_OUTOFMEMORY; return hr; } HRESULT CMusicManager::CreateChordMapFromFile( IDirectMusicChordMap8** ppChordMap, TCHAR* strFileName ) { WCHAR wstrFileName[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrFileName, strFileName ); return m_pLoader->LoadObjectFromFile( CLSID_DirectMusicChordMap, IID_IDirectMusicChordMap8, wstrFileName, (LPVOID*) ppChordMap ); } HRESULT CMusicManager::CreateStyleFromFile( IDirectMusicStyle8** ppStyle, TCHAR* strFileName ) { WCHAR wstrFileName[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrFileName, strFileName ); return m_pLoader->LoadObjectFromFile( CLSID_DirectMusicStyle, IID_IDirectMusicStyle8, wstrFileName, (LPVOID*) ppStyle ); } HRESULT CMusicManager::GetMotifFromStyle( IDirectMusicSegment8** ppMotif8, TCHAR* strStyle, TCHAR* strMotif ) { HRESULT hr; IDirectMusicStyle8* pStyle = NULL; IDirectMusicSegment* pMotif = NULL; if( FAILED( hr = CreateStyleFromFile( &pStyle, strStyle ) ) ) return DXTRACE_ERR( TEXT("CreateStyleFromFile"), hr ); if( pStyle ) { WCHAR wstrMotif[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrMotif, strMotif ); hr = pStyle->GetMotif( wstrMotif, &pMotif ); SAFE_RELEASE( pStyle ); if( FAILED( hr ) ) return DXTRACE_ERR( TEXT("GetMotif"), hr ); pMotif->QueryInterface( IID_IDirectMusicSegment8, (LPVOID*) ppMotif8 ); } return S_OK; } CMusicSegment::CMusicSegment( IDirectMusicPerformance8* pPerformance, IDirectMusicLoader8* pLoader, IDirectMusicSegment8* pSegment ) { m_pPerformance = pPerformance; m_pLoader = pLoader; m_pSegment = pSegment; m_pEmbeddedAudioPath = NULL; m_bDownloaded = FALSE; IUnknown* pConfig = NULL; if( SUCCEEDED( m_pSegment->GetAudioPathConfig( &pConfig ) ) ) { m_pPerformance->CreateAudioPath( pConfig, TRUE, &m_pEmbeddedAudioPath ); SAFE_RELEASE( pConfig ); } } CMusicSegment::~CMusicSegment() { if( m_pSegment ) { if( m_pLoader ) m_pLoader->ReleaseObjectByUnknown( m_pSegment ); if( m_bDownloaded ) { if( m_pEmbeddedAudioPath ) m_pSegment->Unload( m_pEmbeddedAudioPath ); else m_pSegment->Unload( m_pPerformance ); } SAFE_RELEASE( m_pEmbeddedAudioPath ); SAFE_RELEASE( m_pSegment ); } m_pPerformance = NULL; } HRESULT CMusicSegment::Play( DWORD dwFlags, IDirectMusicAudioPath8* pAudioPath ) { if( m_pSegment == NULL || m_pPerformance == NULL ) return CO_E_NOTINITIALIZED; if( !m_bDownloaded ) return E_FAIL; if( pAudioPath == NULL && m_pEmbeddedAudioPath != NULL ) pAudioPath = m_pEmbeddedAudioPath; return m_pPerformance->PlaySegmentEx( m_pSegment, 0, NULL, dwFlags, 0, 0, NULL, pAudioPath ); } HRESULT CMusicSegment::Download( IDirectMusicAudioPath8* pAudioPath ) { HRESULT hr; if( m_pSegment == NULL ) return CO_E_NOTINITIALIZED; if( pAudioPath == NULL ) { if( m_pEmbeddedAudioPath ) hr = m_pSegment->Download( m_pEmbeddedAudioPath ); else hr = m_pSegment->Download( m_pPerformance ); } else { hr = m_pSegment->Download( pAudioPath ); } if ( SUCCEEDED( hr ) ) m_bDownloaded = TRUE; return hr; } HRESULT CMusicSegment::Unload( IDirectMusicAudioPath8* pAudioPath ) { HRESULT hr; if( m_pSegment == NULL ) return CO_E_NOTINITIALIZED; if( pAudioPath == NULL ) { if( m_pEmbeddedAudioPath ) hr = m_pSegment->Unload( m_pEmbeddedAudioPath ); else hr = m_pSegment->Unload( m_pPerformance ); } else { hr = m_pSegment->Unload( pAudioPath ); } if ( SUCCEEDED( hr ) ) m_bDownloaded = FALSE; return hr; } BOOL CMusicSegment::IsPlaying() { if( m_pSegment == NULL || m_pPerformance == NULL ) return CO_E_NOTINITIALIZED; return ( m_pPerformance->IsPlaying( m_pSegment, NULL ) == S_OK ); } HRESULT CMusicSegment::Stop( DWORD dwFlags ) { if( m_pSegment == NULL || m_pPerformance == NULL ) return CO_E_NOTINITIALIZED; return m_pPerformance->Stop( m_pSegment, NULL, 0, dwFlags );; } HRESULT CMusicSegment::SetRepeats( DWORD dwRepeats ) { if( m_pSegment == NULL ) return CO_E_NOTINITIALIZED; return m_pSegment->SetRepeats( dwRepeats ); } HRESULT CMusicSegment::GetStyle( IDirectMusicStyle8** ppStyle, DWORD dwStyleIndex ) { return m_pSegment->GetParam( GUID_IDirectMusicStyle, 0xffffffff, dwStyleIndex, 0, NULL, (VOID*)ppStyle ); } CMusicScript::CMusicScript( IDirectMusicPerformance8* pPerformance, IDirectMusicLoader8* pLoader, IDirectMusicScript8* pScript ) { m_pPerformance = pPerformance; m_pLoader = pLoader; m_pScript = pScript; } CMusicScript::~CMusicScript() { if( m_pLoader ) { m_pLoader->ReleaseObjectByUnknown( m_pScript ); m_pLoader = NULL; } SAFE_RELEASE( m_pScript ); m_pPerformance = NULL; } HRESULT CMusicScript::CallRoutine( TCHAR* strRoutine ) { WCHAR wstrRoutine[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrRoutine, strRoutine ); return m_pScript->CallRoutine( wstrRoutine, NULL ); } HRESULT CMusicScript::SetVariableNumber( TCHAR* strVariable, LONG lValue ) { WCHAR wstrVariable[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrVariable, strVariable ); return m_pScript->SetVariableNumber( wstrVariable, lValue, NULL ); } HRESULT CMusicScript::GetVariableNumber( TCHAR* strVariable, LONG* plValue ) { WCHAR wstrVariable[MAX_PATH]; DXUtil_ConvertGenericStringToWide( wstrVariable, strVariable ); return m_pScript->GetVariableNumber( wstrVariable, plValue, NULL ); }
C++
#define STRICT #define DIRECTINPUT_VERSION 0x0800 #include <basetsd.h> #include <tchar.h> #include <stdio.h> #include "DIUtil.h" #include "DXUtil.h" CInputDeviceManager::CInputDeviceManager() { HRESULT hr = CoInitialize(NULL); m_bCleanupCOM = SUCCEEDED(hr); m_dwNumDevices = 0; m_dwMaxDevices = 10; m_pDI = NULL; m_pDevices = NULL; m_pDevices = (DeviceInfo*) realloc( m_pDevices, m_dwMaxDevices*sizeof(DeviceInfo) ); ZeroMemory( m_pDevices, m_dwMaxDevices*sizeof(DeviceInfo) ); } CInputDeviceManager::~CInputDeviceManager() { if( m_pDevices ) { for( DWORD i=0; i<m_dwNumDevices; i++ ) { m_pDevices[i].pdidDevice->Unacquire(); m_pDevices[i].pdidDevice->Release(); m_pDevices[i].pdidDevice = NULL; } if(m_pDevices) free(m_pDevices); } SAFE_RELEASE( m_pDI ); if( m_bCleanupCOM ) CoUninitialize(); } HRESULT CInputDeviceManager::GetDevices( DeviceInfo** ppDeviceInfo, DWORD* pdwCount ) { if( NULL==ppDeviceInfo || NULL==pdwCount ) return E_INVALIDARG; (*ppDeviceInfo) = m_pDevices; (*pdwCount) = m_dwNumDevices; return S_OK; } HRESULT CInputDeviceManager::AddDevice( const DIDEVICEINSTANCE* pdidi, const LPDIRECTINPUTDEVICE8 pdidDevice ) { HRESULT hr; DWORD dwDeviceType = pdidi->dwDevType; pdidDevice->Unacquire(); hr = pdidDevice->SetCooperativeLevel( m_hWnd, DISCL_NONEXCLUSIVE|DISCL_FOREGROUND|DISCL_NOWINKEY ); if( FAILED(hr) ) return hr; m_dwNumDevices++; if( m_dwNumDevices > m_dwMaxDevices ) { m_dwMaxDevices += 10; m_pDevices = (DeviceInfo*) realloc( m_pDevices, m_dwMaxDevices*sizeof(DeviceInfo) ); ZeroMemory( m_pDevices + m_dwMaxDevices - 10, 10*sizeof(DeviceInfo) ); } DWORD dwCurrentDevice = m_dwNumDevices-1; m_pDevices[dwCurrentDevice].pdidDevice = pdidDevice; m_pDevices[dwCurrentDevice].pdidDevice->AddRef(); if( m_AddDeviceCallback ) { hr = m_AddDeviceCallback( &m_pDevices[dwCurrentDevice], pdidi, m_AddDeviceCallbackParam ); if( FAILED(hr) ) return hr; } hr = m_pDevices[dwCurrentDevice].pdidDevice->BuildActionMap( &m_diaf, m_strUserName, 0 ); if( FAILED(hr) ) return hr; hr = m_pDevices[dwCurrentDevice].pdidDevice->SetActionMap( &m_diaf, m_strUserName, 0 ); if( FAILED(hr) ) return hr; return S_OK; } BOOL CALLBACK EnumSuitableDevicesCB( LPCDIDEVICEINSTANCE pdidi, LPDIRECTINPUTDEVICE8 pdidDevice, DWORD dwFlags, DWORD dwDeviceRemaining, VOID* pContext ) { ((CInputDeviceManager*)pContext)->AddDevice( pdidi, pdidDevice ); return DIENUM_CONTINUE; } HRESULT CInputDeviceManager::SetActionFormat( DIACTIONFORMAT& diaf, BOOL bReenumerate ) { HRESULT hr = S_OK; m_diaf = diaf; if( bReenumerate ) { for( DWORD i=0; i<m_dwNumDevices; i++ ) { m_pDevices[i].pdidDevice->Unacquire(); m_pDevices[i].pdidDevice->Release(); m_pDevices[i].pdidDevice = NULL; } m_dwNumDevices = 0; hr = m_pDI->EnumDevicesBySemantics( m_strUserName, &m_diaf, EnumSuitableDevicesCB, this, 0L ); if( FAILED(hr) ) return hr; } else { UnacquireDevices(); for( DWORD i=0; i<m_dwNumDevices; i++ ) { hr = m_pDevices[i].pdidDevice->BuildActionMap( &m_diaf, m_strUserName, 0 ); if( FAILED(hr) ) return hr; hr = m_pDevices[i].pdidDevice->SetActionMap( &m_diaf, m_strUserName, 0 ); if( FAILED(hr) ) return hr; } } if( FAILED(hr) ) return hr; return S_OK; } HRESULT CInputDeviceManager::Create( HWND hWnd, TCHAR* strUserName, DIACTIONFORMAT& diaf, LPDIMANAGERCALLBACK AddDeviceCallback, LPVOID pCallbackParam ) { HRESULT hr; m_hWnd = hWnd; m_strUserName = strUserName; m_AddDeviceCallback = AddDeviceCallback; m_AddDeviceCallbackParam = pCallbackParam; hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&m_pDI, NULL ); if( FAILED(hr) ) return hr; hr = SetActionFormat( diaf, TRUE ); if( FAILED(hr) ) return hr; return S_OK; } HRESULT CInputDeviceManager::ConfigureDevices( HWND hWnd, IUnknown* pSurface, VOID* ConfigureDevicesCB, DWORD dwFlags, LPVOID pvCBParam ) { HRESULT hr; DICOLORSET dics; ZeroMemory(&dics, sizeof(DICOLORSET)); dics.dwSize = sizeof(DICOLORSET); DICONFIGUREDEVICESPARAMS dicdp; ZeroMemory(&dicdp, sizeof(dicdp)); dicdp.dwSize = sizeof(dicdp); dicdp.dwcFormats = 1; dicdp.lprgFormats = &m_diaf; dicdp.hwnd = hWnd; dicdp.lpUnkDDSTarget = pSurface; if( m_strUserName ) { dicdp.dwcUsers = 1; dicdp.lptszUserNames = m_strUserName; } UnacquireDevices(); hr = m_pDI->ConfigureDevices( (LPDICONFIGUREDEVICESCALLBACK)ConfigureDevicesCB, &dicdp, dwFlags, pvCBParam ); if( FAILED(hr) ) return hr; if( dwFlags & DICD_EDIT ) { hr = SetActionFormat( m_diaf, TRUE ); if( FAILED(hr) ) return hr; } return S_OK; } VOID CInputDeviceManager::UnacquireDevices() { for( DWORD i=0; i<m_dwNumDevices; i++ ) m_pDevices[i].pdidDevice->Unacquire(); } VOID CInputDeviceManager::SetFocus( HWND hWnd ) { m_hWnd = hWnd; UnacquireDevices(); for( DWORD i=0; i<m_dwNumDevices; i++ ) { m_pDevices[i].pdidDevice->SetCooperativeLevel( m_hWnd, DISCL_NONEXCLUSIVE|DISCL_FOREGROUND|DISCL_NOWINKEY ); } }
C++
#define STRICT #include <tchar.h> #include <stdio.h> #include "D3DUtil.h" #include "DXUtil.h" #include "D3DX8.h" VOID D3DUtil_InitMaterial( D3DMATERIAL8& mtrl, FLOAT r, FLOAT g, FLOAT b, FLOAT a ) { ZeroMemory( &mtrl, sizeof(D3DMATERIAL8) ); mtrl.Diffuse.r = mtrl.Ambient.r = r; mtrl.Diffuse.g = mtrl.Ambient.g = g; mtrl.Diffuse.b = mtrl.Ambient.b = b; mtrl.Diffuse.a = mtrl.Ambient.a = a; } VOID D3DUtil_InitLight( D3DLIGHT8& light, D3DLIGHTTYPE ltType, FLOAT x, FLOAT y, FLOAT z ) { ZeroMemory( &light, sizeof(D3DLIGHT8) ); light.Type = ltType; light.Diffuse.r = 1.0f; light.Diffuse.g = 1.0f; light.Diffuse.b = 1.0f; D3DXVec3Normalize( (D3DXVECTOR3*)&light.Direction, &D3DXVECTOR3(x, y, z) ); light.Position.x = x; light.Position.y = y; light.Position.z = z; light.Range = 1000.0f; } HRESULT D3DUtil_CreateTexture( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strTexture, LPDIRECT3DTEXTURE8* ppTexture, D3DFORMAT d3dFormat ) { TCHAR strPath[MAX_PATH]; DXUtil_FindMediaFile( strPath, strTexture ); return D3DXCreateTextureFromFileEx( pd3dDevice, strPath, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, d3dFormat, D3DPOOL_MANAGED, D3DX_FILTER_TRIANGLE|D3DX_FILTER_MIRROR, D3DX_FILTER_TRIANGLE|D3DX_FILTER_MIRROR, 0, NULL, NULL, ppTexture ); } HRESULT D3DUtil_SetColorKey( LPDIRECT3DTEXTURE8 pTexture, DWORD dwColorKey ) { DWORD r = ((dwColorKey&0x00ff0000)>>16); DWORD g = ((dwColorKey&0x0000ff00)>>8); DWORD b = ((dwColorKey&0x000000ff)>>0); D3DSURFACE_DESC d3dsd; pTexture->GetLevelDesc( 0, &d3dsd ); if( d3dsd.Format == D3DFMT_A4R4G4B4 ) dwColorKey = 0xf000 + ((r>>4)<<8) + ((g>>4)<<4) + (b>>4); else if( d3dsd.Format == D3DFMT_A1R5G5B5 ) dwColorKey = 0x8000 + ((r>>3)<<10) + ((g>>3)<<5) + (b>>3); else if( d3dsd.Format != D3DFMT_A8R8G8B8 ) return E_FAIL; D3DLOCKED_RECT d3dlr; if( FAILED( pTexture->LockRect( 0, &d3dlr, 0, 0 ) ) ) return E_FAIL; for( DWORD y=0; y<d3dsd.Height; y++ ) { for( DWORD x=0; x<d3dsd.Width; x++ ) { if( d3dsd.Format==D3DFMT_A8R8G8B8 ) { if( ((DWORD*)d3dlr.pBits)[d3dsd.Width*y+x] == dwColorKey ) ((DWORD*)d3dlr.pBits)[d3dsd.Width*y+x] = 0x00000000; } else { if( ((WORD*)d3dlr.pBits)[d3dsd.Width*y+x] == dwColorKey ) ((WORD*)d3dlr.pBits)[d3dsd.Width*y+x] = 0x0000; } } } pTexture->UnlockRect(0); return S_OK; } HRESULT D3DUtil_CreateVertexShader( LPDIRECT3DDEVICE8 pd3dDevice, TCHAR* strFilename, DWORD* pdwVertexDecl, DWORD* pdwVertexShader ) { LPD3DXBUFFER pCode; TCHAR strPath[MAX_PATH]; HRESULT hr; DXUtil_FindMediaFile( strPath, strFilename ); if( FAILED( hr = D3DXAssembleShaderFromFile( strPath, 0, NULL, &pCode, NULL ) ) ) return hr; hr = pd3dDevice->CreateVertexShader( pdwVertexDecl, (DWORD*)pCode->GetBufferPointer(), pdwVertexShader, 0 ); pCode->Release(); return hr; } D3DXMATRIX D3DUtil_GetCubeMapViewMatrix( DWORD dwFace ) { D3DXVECTOR3 vEyePt = D3DXVECTOR3( 0.0f, 0.0f, 0.0f ); D3DXVECTOR3 vLookDir; D3DXVECTOR3 vUpDir; switch( dwFace ) { case D3DCUBEMAP_FACE_POSITIVE_X: vLookDir = D3DXVECTOR3( 1.0f, 0.0f, 0.0f ); vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); break; case D3DCUBEMAP_FACE_NEGATIVE_X: vLookDir = D3DXVECTOR3(-1.0f, 0.0f, 0.0f ); vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); break; case D3DCUBEMAP_FACE_POSITIVE_Y: vLookDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); vUpDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f ); break; case D3DCUBEMAP_FACE_NEGATIVE_Y: vLookDir = D3DXVECTOR3( 0.0f,-1.0f, 0.0f ); vUpDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f ); break; case D3DCUBEMAP_FACE_POSITIVE_Z: vLookDir = D3DXVECTOR3( 0.0f, 0.0f, 1.0f ); vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); break; case D3DCUBEMAP_FACE_NEGATIVE_Z: vLookDir = D3DXVECTOR3( 0.0f, 0.0f,-1.0f ); vUpDir = D3DXVECTOR3( 0.0f, 1.0f, 0.0f ); break; } D3DXMATRIX matView; D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookDir, &vUpDir ); return matView; } D3DXQUATERNION D3DUtil_GetRotationFromCursor( HWND hWnd, FLOAT fTrackBallRadius ) { POINT pt; RECT rc; GetCursorPos( &pt ); GetClientRect( hWnd, &rc ); ScreenToClient( hWnd, &pt ); FLOAT sx = ( ( ( 2.0f * pt.x ) / (rc.right-rc.left) ) - 1 ); FLOAT sy = ( ( ( 2.0f * pt.y ) / (rc.bottom-rc.top) ) - 1 ); FLOAT sz; if( sx == 0.0f && sy == 0.0f ) return D3DXQUATERNION( 0.0f, 0.0f, 0.0f, 1.0f ); FLOAT d1 = 0.0f; FLOAT d2 = sqrtf( sx*sx + sy*sy ); if( d2 < fTrackBallRadius * 0.70710678118654752440 ) sz = sqrtf( fTrackBallRadius*fTrackBallRadius - d2*d2 ); else sz = (fTrackBallRadius*fTrackBallRadius) / (2.0f*d2); D3DXVECTOR3 p1( sx, sy, sz ); D3DXVECTOR3 p2( 0.0f, 0.0f, fTrackBallRadius ); D3DXVECTOR3 vAxis; D3DXVec3Cross( &vAxis, &p1, &p2); FLOAT t = D3DXVec3Length( &(p2-p1) ) / ( 2.0f*fTrackBallRadius ); if( t > +1.0f) t = +1.0f; if( t < -1.0f) t = -1.0f; FLOAT fAngle = 2.0f * asinf( t ); D3DXQUATERNION quat; D3DXQuaternionRotationAxis( &quat, &vAxis, fAngle ); return quat; } HRESULT D3DUtil_SetDeviceCursor( LPDIRECT3DDEVICE8 pd3dDevice, HCURSOR hCursor, BOOL bAddWatermark ) { HRESULT hr = E_FAIL; ICONINFO iconinfo; BOOL bBWCursor; LPDIRECT3DSURFACE8 pCursorBitmap = NULL; HDC hdcColor = NULL; HDC hdcMask = NULL; HDC hdcScreen = NULL; BITMAP bm; DWORD dwWidth; DWORD dwHeightSrc; DWORD dwHeightDest; COLORREF crColor; COLORREF crMask; UINT x; UINT y; BITMAPINFO bmi; COLORREF* pcrArrayColor = NULL; COLORREF* pcrArrayMask = NULL; DWORD* pBitmap; HGDIOBJ hgdiobjOld; ZeroMemory( &iconinfo, sizeof(iconinfo) ); if( !GetIconInfo( hCursor, &iconinfo ) ) goto End; if (0 == GetObject((HGDIOBJ)iconinfo.hbmMask, sizeof(BITMAP), (LPVOID)&bm)) goto End; dwWidth = bm.bmWidth; dwHeightSrc = bm.bmHeight; if( iconinfo.hbmColor == NULL ) { bBWCursor = TRUE; dwHeightDest = dwHeightSrc / 2; } else { bBWCursor = FALSE; dwHeightDest = dwHeightSrc; } if( FAILED( hr = pd3dDevice->CreateImageSurface( dwWidth, dwHeightDest, D3DFMT_A8R8G8B8, &pCursorBitmap ) ) ) { goto End; } pcrArrayMask = new DWORD[dwWidth * dwHeightSrc]; ZeroMemory(&bmi, sizeof(bmi)); bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader); bmi.bmiHeader.biWidth = dwWidth; bmi.bmiHeader.biHeight = dwHeightSrc; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB; hdcScreen = GetDC( NULL ); hdcMask = CreateCompatibleDC( hdcScreen ); if( hdcMask == NULL ) { hr = E_FAIL; goto End; } hgdiobjOld = SelectObject(hdcMask, iconinfo.hbmMask); GetDIBits(hdcMask, iconinfo.hbmMask, 0, dwHeightSrc, pcrArrayMask, &bmi, DIB_RGB_COLORS); SelectObject(hdcMask, hgdiobjOld); if (!bBWCursor) { pcrArrayColor = new DWORD[dwWidth * dwHeightDest]; hdcColor = CreateCompatibleDC( GetDC( NULL ) ); if( hdcColor == NULL ) { hr = E_FAIL; goto End; } SelectObject(hdcColor, iconinfo.hbmColor); GetDIBits(hdcColor, iconinfo.hbmColor, 0, dwHeightDest, pcrArrayColor, &bmi, DIB_RGB_COLORS); } D3DLOCKED_RECT lr; pCursorBitmap->LockRect( &lr, NULL, 0 ); pBitmap = (DWORD*)lr.pBits; for( y = 0; y < dwHeightDest; y++ ) { for( x = 0; x < dwWidth; x++ ) { if (bBWCursor) { crColor = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x]; crMask = pcrArrayMask[dwWidth*(dwHeightSrc-1-y) + x]; } else { crColor = pcrArrayColor[dwWidth*(dwHeightDest-1-y) + x]; crMask = pcrArrayMask[dwWidth*(dwHeightDest-1-y) + x]; } if (crMask == 0) pBitmap[dwWidth*y + x] = 0xff000000 | crColor; else pBitmap[dwWidth*y + x] = 0x00000000; if( bAddWatermark && x < 12 && y < 5 ) { const WORD wMask[5] = { 0xccc0, 0xa2a0, 0xa4a0, 0xa2a0, 0xccc0 }; if( wMask[y] & (1 << (15 - x)) ) { pBitmap[dwWidth*y + x] |= 0xff808080; } } } } pCursorBitmap->UnlockRect(); if( FAILED( hr = pd3dDevice->SetCursorProperties( iconinfo.xHotspot, iconinfo.yHotspot, pCursorBitmap ) ) ) { goto End; } hr = S_OK; End: if( iconinfo.hbmMask != NULL ) DeleteObject( iconinfo.hbmMask ); if( iconinfo.hbmColor != NULL ) DeleteObject( iconinfo.hbmColor ); if( hdcScreen != NULL ) ReleaseDC( NULL, hdcScreen ); if( hdcColor != NULL ) DeleteDC( hdcColor ); if( hdcMask != NULL ) DeleteDC( hdcMask ); SAFE_DELETE_ARRAY( pcrArrayColor ); SAFE_DELETE_ARRAY( pcrArrayMask ); SAFE_RELEASE( pCursorBitmap ); return hr; } inline D3DXQUATERNION* WINAPI D3DXQuaternionUnitAxisToUnitAxis2 ( D3DXQUATERNION *pOut, const D3DXVECTOR3 *pvFrom, const D3DXVECTOR3 *pvTo) { D3DXVECTOR3 vAxis; D3DXVec3Cross(&vAxis, pvFrom, pvTo); pOut->x = vAxis.x; pOut->y = vAxis.y; pOut->z = vAxis.z; pOut->w = D3DXVec3Dot( pvFrom, pvTo ); return pOut; } inline D3DXQUATERNION* WINAPI D3DXQuaternionAxisToAxis ( D3DXQUATERNION *pOut, const D3DXVECTOR3 *pvFrom, const D3DXVECTOR3 *pvTo) { D3DXVECTOR3 vA, vB; D3DXVec3Normalize(&vA, pvFrom); D3DXVec3Normalize(&vB, pvTo); D3DXVECTOR3 vHalf(vA + vB); D3DXVec3Normalize(&vHalf, &vHalf); return D3DXQuaternionUnitAxisToUnitAxis2(pOut, &vA, &vHalf); } CD3DArcBall::CD3DArcBall() { D3DXQuaternionIdentity( &m_qDown ); D3DXQuaternionIdentity( &m_qNow ); D3DXMatrixIdentity( &m_matRotation ); D3DXMatrixIdentity( &m_matRotationDelta ); D3DXMatrixIdentity( &m_matTranslation ); D3DXMatrixIdentity( &m_matTranslationDelta ); m_bDrag = FALSE; m_fRadiusTranslation = 1.0f; m_bRightHanded = FALSE; } VOID CD3DArcBall::SetWindow( int iWidth, int iHeight, float fRadius ) { m_iWidth = iWidth; m_iHeight = iHeight; m_fRadius = fRadius; } D3DXVECTOR3 CD3DArcBall::ScreenToVector( int sx, int sy ) { FLOAT x = -(sx - m_iWidth/2) / (m_fRadius*m_iWidth/2); FLOAT y = (sy - m_iHeight/2) / (m_fRadius*m_iHeight/2); if( m_bRightHanded ) { x = -x; y = -y; } FLOAT z = 0.0f; FLOAT mag = x*x + y*y; if( mag > 1.0f ) { FLOAT scale = 1.0f/sqrtf(mag); x *= scale; y *= scale; } else z = sqrtf( 1.0f - mag ); return D3DXVECTOR3( x, y, z ); } VOID CD3DArcBall::SetRadius( FLOAT fRadius ) { m_fRadiusTranslation = fRadius; } LRESULT CD3DArcBall::HandleMouseMessages( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) { static int iCurMouseX; static int iCurMouseY; static D3DXVECTOR3 s_vDown; int iMouseX = LOWORD(lParam); int iMouseY = HIWORD(lParam); switch( uMsg ) { case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: iCurMouseX = iMouseX; iCurMouseY = iMouseY; return TRUE; case WM_LBUTTONDOWN: m_bDrag = TRUE; s_vDown = ScreenToVector( iMouseX, iMouseY ); m_qDown = m_qNow; return TRUE; case WM_LBUTTONUP: m_bDrag = FALSE; return TRUE; case WM_MOUSEMOVE: if( MK_LBUTTON&wParam ) { if( m_bDrag ) { D3DXVECTOR3 vCur = ScreenToVector( iMouseX, iMouseY ); D3DXQUATERNION qAxisToAxis; D3DXQuaternionAxisToAxis(&qAxisToAxis, &s_vDown, &vCur); m_qNow = m_qDown; m_qNow *= qAxisToAxis; D3DXMatrixRotationQuaternion(&m_matRotationDelta, &qAxisToAxis); } else D3DXMatrixIdentity(&m_matRotationDelta); D3DXMatrixRotationQuaternion(&m_matRotation, &m_qNow); m_bDrag = TRUE; } else if( (MK_RBUTTON&wParam) || (MK_MBUTTON&wParam) ) { FLOAT fDeltaX = ( iCurMouseX-iMouseX ) * m_fRadiusTranslation / m_iWidth; FLOAT fDeltaY = ( iCurMouseY-iMouseY ) * m_fRadiusTranslation / m_iHeight; if( wParam & MK_RBUTTON ) { D3DXMatrixTranslation( &m_matTranslationDelta, -2*fDeltaX, 2*fDeltaY, 0.0f ); D3DXMatrixMultiply( &m_matTranslation, &m_matTranslation, &m_matTranslationDelta ); } else { D3DXMatrixTranslation( &m_matTranslationDelta, 0.0f, 0.0f, 5*fDeltaY ); D3DXMatrixMultiply( &m_matTranslation, &m_matTranslation, &m_matTranslationDelta ); } iCurMouseX = iMouseX; iCurMouseY = iMouseY; } return TRUE; } return FALSE; } CD3DCamera::CD3DCamera() { SetViewParams( D3DXVECTOR3(0.0f,0.0f,0.0f), D3DXVECTOR3(0.0f,0.0f,1.0f), D3DXVECTOR3(0.0f,1.0f,0.0f) ); SetProjParams( D3DX_PI/4, 1.0f, 1.0f, 1000.0f ); } VOID CD3DCamera::SetViewParams( D3DXVECTOR3 &vEyePt, D3DXVECTOR3& vLookatPt, D3DXVECTOR3& vUpVec ) { m_vEyePt = vEyePt; m_vLookatPt = vLookatPt; m_vUpVec = vUpVec; D3DXVec3Normalize( &m_vView, &(m_vLookatPt - m_vEyePt) ); D3DXVec3Cross( &m_vCross, &m_vView, &m_vUpVec ); D3DXMatrixLookAtLH( &m_matView, &m_vEyePt, &m_vLookatPt, &m_vUpVec ); D3DXMatrixInverse( &m_matBillboard, NULL, &m_matView ); m_matBillboard._41 = 0.0f; m_matBillboard._42 = 0.0f; m_matBillboard._43 = 0.0f; } VOID CD3DCamera::SetProjParams( FLOAT fFOV, FLOAT fAspect, FLOAT fNearPlane, FLOAT fFarPlane ) { m_fFOV = fFOV; m_fAspect = fAspect; m_fNearPlane = fNearPlane; m_fFarPlane = fFarPlane; D3DXMatrixPerspectiveFovLH( &m_matProj, fFOV, fAspect, fNearPlane, fFarPlane ); }
C++
#define STRICT #include <windows.h> #include <mmsystem.h> #include <dxerr8.h> #include <dsound.h> #include "DSUtil.h" #include "DXUtil.h" CSoundManager::CSoundManager() { m_pDS = NULL; } CSoundManager::~CSoundManager() { SAFE_RELEASE( m_pDS ); } HRESULT CSoundManager::Initialize( HWND hWnd, DWORD dwCoopLevel, DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate ) { HRESULT hr; SAFE_RELEASE( m_pDS ); if( FAILED( hr = DirectSoundCreate8( NULL, &m_pDS, NULL ) ) ) return DXTRACE_ERR( TEXT("DirectSoundCreate8"), hr ); if( FAILED( hr = m_pDS->SetCooperativeLevel( hWnd, dwCoopLevel ) ) ) return DXTRACE_ERR( TEXT("SetCooperativeLevel"), hr ); if( FAILED( hr = SetPrimaryBufferFormat( dwPrimaryChannels, dwPrimaryFreq, dwPrimaryBitRate ) ) ) return DXTRACE_ERR( TEXT("SetPrimaryBufferFormat"), hr ); return S_OK; } HRESULT CSoundManager::SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate ) { HRESULT hr; LPDIRECTSOUNDBUFFER pDSBPrimary = NULL; if( m_pDS == NULL ) return CO_E_NOTINITIALIZED; DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER; dsbd.dwBufferBytes = 0; dsbd.lpwfxFormat = NULL; if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbd, &pDSBPrimary, NULL ) ) ) return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr ); WAVEFORMATEX wfx; ZeroMemory( &wfx, sizeof(WAVEFORMATEX) ); wfx.wFormatTag = WAVE_FORMAT_PCM; wfx.nChannels = (WORD) dwPrimaryChannels; wfx.nSamplesPerSec = dwPrimaryFreq; wfx.wBitsPerSample = (WORD) dwPrimaryBitRate; wfx.nBlockAlign = (WORD) (wfx.wBitsPerSample / 8 * wfx.nChannels); wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; if( FAILED( hr = pDSBPrimary->SetFormat(&wfx) ) ) return DXTRACE_ERR( TEXT("SetFormat"), hr ); SAFE_RELEASE( pDSBPrimary ); return S_OK; } HRESULT CSoundManager::Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener ) { HRESULT hr; DSBUFFERDESC dsbdesc; LPDIRECTSOUNDBUFFER pDSBPrimary = NULL; if( ppDSListener == NULL ) return E_INVALIDARG; if( m_pDS == NULL ) return CO_E_NOTINITIALIZED; *ppDSListener = NULL; ZeroMemory( &dsbdesc, sizeof(DSBUFFERDESC) ); dsbdesc.dwSize = sizeof(DSBUFFERDESC); dsbdesc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER; if( FAILED( hr = m_pDS->CreateSoundBuffer( &dsbdesc, &pDSBPrimary, NULL ) ) ) return DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr ); if( FAILED( hr = pDSBPrimary->QueryInterface( IID_IDirectSound3DListener, (VOID**)ppDSListener ) ) ) { SAFE_RELEASE( pDSBPrimary ); return DXTRACE_ERR( TEXT("QueryInterface"), hr ); } SAFE_RELEASE( pDSBPrimary ); return S_OK; } HRESULT CSoundManager::Create( CSound* pSound, LPTSTR strWaveFileName, DWORD dwCreationFlags, GUID guid3DAlgorithm ) { HRESULT hr; HRESULT hrRet = S_OK; DWORD dwDSBufferSize = NULL; CWaveFile* pWaveFile = NULL; if( m_pDS == NULL ) return CO_E_NOTINITIALIZED; if( strWaveFileName == NULL || pSound == NULL ) return E_INVALIDARG; pWaveFile = new CWaveFile(); if( pWaveFile == NULL ) { hr = E_OUTOFMEMORY; goto LFail; } pWaveFile->Open( strWaveFileName , WAVEFILE_READ ); if( pWaveFile->GetSize() == 0 ) { hr = E_FAIL; goto LFail; } dwDSBufferSize = pWaveFile->GetSize(); DSBUFFERDESC dsbd; ZeroMemory( &dsbd, sizeof(DSBUFFERDESC) ); dsbd.dwSize = sizeof(DSBUFFERDESC); dsbd.dwFlags = dwCreationFlags; dsbd.dwBufferBytes = dwDSBufferSize; dsbd.guid3DAlgorithm = guid3DAlgorithm; dsbd.lpwfxFormat = &pWaveFile->m_pwfx; hr = m_pDS->CreateSoundBuffer( &dsbd, &pSound->m_apDSBuffer, NULL ); if( hr == DS_NO_VIRTUALIZATION ) hrRet = DS_NO_VIRTUALIZATION; if( FAILED(hr) ) { if( hr != DSERR_BUFFERTOOSMALL ) DXTRACE_ERR( TEXT("CreateSoundBuffer"), hr ); goto LFail; } hr = pSound->Create( dwDSBufferSize, pWaveFile ); if( FAILED( hr ) ) goto LFail; return hrRet; LFail: SAFE_DELETE( pWaveFile ); return hr; } CSound::CSound() { m_apDSBuffer = NULL; m_dwDSBufferSize = 0; m_pDS3DBuffer = NULL; m_pWaveFile = NULL; } HRESULT CSound::Create( DWORD dwDSBufferSize, CWaveFile* pWaveFile ) { m_dwDSBufferSize = dwDSBufferSize; m_pWaveFile = pWaveFile; if( FAILED( FillBufferWithSound( m_apDSBuffer, FALSE, m_dwDSBufferSize ) ) ) return E_FAIL; m_apDSBuffer->SetCurrentPosition(0); return S_OK; } void CSound::Release() { SAFE_RELEASE( m_pDS3DBuffer ); SAFE_RELEASE( m_apDSBuffer ); SAFE_DELETE( m_pWaveFile ); } CSound::~CSound() { } HRESULT CSound::FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, int bRepeatWavIfBufferLarger , DWORD sizeBuffer ) { HRESULT hr; VOID* pDSLockedBuffer = NULL; DWORD dwDSLockedBufferSize = 0; DWORD dwWavDataRead = 0; if( pDSB == NULL ) return CO_E_NOTINITIALIZED; if( FAILED( hr = RestoreBuffer( pDSB, NULL ) ) ) return DXTRACE_ERR( TEXT("RestoreBuffer"), hr ); if( sizeBuffer < m_dwDSBufferSize ) return E_FAIL; if( FAILED( hr = pDSB->Lock( 0, sizeBuffer, &pDSLockedBuffer, &dwDSLockedBufferSize, NULL, NULL, 0L ) ) ) return DXTRACE_ERR( TEXT("Lock"), hr ); m_pWaveFile->ResetFile(); if( FAILED( hr = m_pWaveFile->Read( (BYTE*) pDSLockedBuffer, dwDSLockedBufferSize, &dwWavDataRead ) ) ) return DXTRACE_ERR( TEXT("Read"), hr ); if( dwWavDataRead == 0 ) { FillMemory( (BYTE*) pDSLockedBuffer, dwDSLockedBufferSize, (BYTE)(m_pWaveFile->m_pwfx.wBitsPerSample == 8 ? 128 : 0 ) ); } else if( dwWavDataRead < dwDSLockedBufferSize ) { if( bRepeatWavIfBufferLarger ) { DWORD dwReadSoFar = dwWavDataRead; while( dwReadSoFar < dwDSLockedBufferSize ) { if( FAILED( hr = m_pWaveFile->ResetFile() ) ) return DXTRACE_ERR( TEXT("ResetFile"), hr ); hr = m_pWaveFile->Read( (BYTE*)pDSLockedBuffer + dwReadSoFar, dwDSLockedBufferSize - dwReadSoFar, &dwWavDataRead ); if( FAILED(hr) ) return DXTRACE_ERR( TEXT("Read"), hr ); dwReadSoFar += dwWavDataRead; } } else { FillMemory( (BYTE*) pDSLockedBuffer + dwWavDataRead, dwDSLockedBufferSize - dwWavDataRead, (BYTE)(m_pWaveFile->m_pwfx.wBitsPerSample == 8 ? 128 : 0 ) ); } } else if( dwWavDataRead < sizeBuffer ) { FillMemory( (BYTE*) ( (BYTE*) pDSLockedBuffer + dwWavDataRead ), sizeBuffer - dwWavDataRead, (BYTE)(m_pWaveFile->m_pwfx.wBitsPerSample == 8 ? 128 : 0 ) ); } pDSB->Unlock( pDSLockedBuffer, dwDSLockedBufferSize, NULL, 0 ); return S_OK; } HRESULT CSound::RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored ) { HRESULT hr; if( pDSB == NULL ) return CO_E_NOTINITIALIZED; if( pbWasRestored ) *pbWasRestored = FALSE; DWORD dwStatus; if( FAILED( hr = pDSB->GetStatus( &dwStatus ) ) ) return DXTRACE_ERR( TEXT("GetStatus"), hr ); if( dwStatus & DSBSTATUS_BUFFERLOST ) { do { hr = pDSB->Restore(); if( hr == DSERR_BUFFERLOST ) Sleep( 10 ); } while( hr != DS_OK ); if( pbWasRestored != NULL ) *pbWasRestored = TRUE; return S_OK; } else { return S_FALSE; } } HRESULT CSound::Get3DBufferInterface( LPDIRECTSOUND3DBUFFER* ppDS3DBuffer ) { if( m_apDSBuffer == NULL ) return CO_E_NOTINITIALIZED; *ppDS3DBuffer = NULL; return m_apDSBuffer->QueryInterface( IID_IDirectSound3DBuffer, (VOID**)ppDS3DBuffer ); } HRESULT CSound::Play( LPDIRECTSOUNDBUFFER pDSB, DWORD sizeBuffer, DWORD dwPriority, DWORD dwFlags ) { HRESULT hr; BOOL bRestored; if( m_apDSBuffer == NULL ) return CO_E_NOTINITIALIZED; if( pDSB == NULL ) return DXTRACE_ERR( TEXT("CSound::Play"), E_FAIL ); if( FAILED( hr = RestoreBuffer( pDSB, &bRestored ) ) ) return DXTRACE_ERR( TEXT("RestoreBuffer"), hr ); if( bRestored ) { if( FAILED( hr = FillBufferWithSound( pDSB, FALSE, sizeBuffer ) ) ) return DXTRACE_ERR( TEXT("FillBufferWithSound"), hr ); Reset( pDSB ); } return pDSB->Play( 0, dwPriority, dwFlags ); } HRESULT CSound::Stop( LPDIRECTSOUNDBUFFER pDSB ) { if( pDSB == NULL ) return CO_E_NOTINITIALIZED; HRESULT hr = 0; hr = pDSB->Stop(); return hr; } HRESULT CSound::Reset( LPDIRECTSOUNDBUFFER pDSB ) { if( pDSB == NULL ) return CO_E_NOTINITIALIZED; HRESULT hr = 0; hr = pDSB->SetCurrentPosition( 0 ); return hr; } int CSound::IsSoundPlaying( LPDIRECTSOUNDBUFFER pDSB ) { int bIsPlaying = FALSE; if( pDSB == NULL ) return FALSE; DWORD dwStatus = 0; pDSB->GetStatus( &dwStatus ); bIsPlaying = ( ( dwStatus & DSBSTATUS_PLAYING ) != 0 ); return bIsPlaying; } CWaveFile::CWaveFile() { m_hmmio = NULL; m_pResourceBuffer = NULL; m_dwSize = 0; m_bIsReadingFromMemory = FALSE; } CWaveFile::~CWaveFile() { Close(); } HRESULT CWaveFile::Open( LPTSTR strFileName, DWORD dwFlags ) { HRESULT hr; m_dwFlags = dwFlags; m_bIsReadingFromMemory = FALSE; if( m_dwFlags == WAVEFILE_READ ) { if( strFileName == NULL ) return E_INVALIDARG; m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READ ); if( NULL == m_hmmio ) { HRSRC hResInfo; HGLOBAL hResData; DWORD dwSize; VOID* pvRes; if( NULL == ( hResInfo = FindResource( NULL, strFileName, TEXT("WAVE") ) ) ) { if( NULL == ( hResInfo = FindResource( NULL, strFileName, TEXT("WAV") ) ) ) return DXTRACE_ERR_NOMSGBOX( TEXT("FindResource"), E_FAIL ); } if( NULL == ( hResData = LoadResource( NULL, hResInfo ) ) ) return DXTRACE_ERR( TEXT("LoadResource"), E_FAIL ); if( 0 == ( dwSize = SizeofResource( NULL, hResInfo ) ) ) return DXTRACE_ERR( TEXT("SizeofResource"), E_FAIL ); if( NULL == ( pvRes = LockResource( hResData ) ) ) return DXTRACE_ERR( TEXT("LockResource"), E_FAIL ); m_pResourceBuffer = new CHAR[ dwSize ]; memcpy( m_pResourceBuffer, pvRes, dwSize ); MMIOINFO mmioInfo; ZeroMemory( &mmioInfo, sizeof(mmioInfo) ); mmioInfo.fccIOProc = FOURCC_MEM; mmioInfo.cchBuffer = dwSize; mmioInfo.pchBuffer = (CHAR*) m_pResourceBuffer; m_hmmio = mmioOpen( NULL, &mmioInfo, MMIO_ALLOCBUF | MMIO_READ ); } if( FAILED( hr = ReadMMIO() ) ) { mmioClose( m_hmmio, 0 ); return DXTRACE_ERR_NOMSGBOX( TEXT("ReadMMIO"), hr ); } if( FAILED( hr = ResetFile() ) ) return DXTRACE_ERR( TEXT("ResetFile"), hr ); m_dwSize = m_ck.cksize; } else { m_hmmio = mmioOpen( strFileName, NULL, MMIO_ALLOCBUF | MMIO_READWRITE | MMIO_CREATE ); if( NULL == m_hmmio ) return DXTRACE_ERR( TEXT("mmioOpen"), E_FAIL ); if( FAILED( hr = WriteMMIO( &m_pwfx ) ) ) { mmioClose( m_hmmio, 0 ); return DXTRACE_ERR( TEXT("WriteMMIO"), hr ); } if( FAILED( hr = ResetFile() ) ) return DXTRACE_ERR( TEXT("ResetFile"), hr ); } return hr; } HRESULT CWaveFile::OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags ) { m_ulDataSize = ulDataSize; m_pbData = pbData; m_pbDataCur = m_pbData; m_bIsReadingFromMemory = TRUE; if( dwFlags != WAVEFILE_READ ) return E_NOTIMPL; return S_OK; } HRESULT CWaveFile::ReadMMIO() { MMCKINFO ckIn; PCMWAVEFORMAT pcmWaveFormat; if( ( 0 != mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) ) return DXTRACE_ERR( TEXT("mmioDescend"), E_FAIL ); if( (m_ckRiff.ckid != FOURCC_RIFF) || (m_ckRiff.fccType != mmioFOURCC('W', 'A', 'V', 'E') ) ) return DXTRACE_ERR_NOMSGBOX( TEXT("mmioFOURCC"), E_FAIL ); ckIn.ckid = mmioFOURCC('f', 'm', 't', ' '); if( 0 != mmioDescend( m_hmmio, &ckIn, &m_ckRiff, MMIO_FINDCHUNK ) ) return DXTRACE_ERR( TEXT("mmioDescend"), E_FAIL ); if( ckIn.cksize < (LONG) sizeof(PCMWAVEFORMAT) ) return DXTRACE_ERR( TEXT("sizeof(PCMWAVEFORMAT)"), E_FAIL ); if( mmioRead( m_hmmio, (HPSTR) &pcmWaveFormat, sizeof(pcmWaveFormat)) != sizeof(pcmWaveFormat) ) return DXTRACE_ERR( TEXT("mmioRead"), E_FAIL ); if( pcmWaveFormat.wf.wFormatTag == WAVE_FORMAT_PCM ) { memcpy( &m_pwfx, &pcmWaveFormat, sizeof(pcmWaveFormat) ); m_pwfx.cbSize = 0; } else return E_FAIL; if( 0 != mmioAscend( m_hmmio, &ckIn, 0 ) ) { return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); } return S_OK; } DWORD CWaveFile::GetSize() { return m_dwSize; } HRESULT CWaveFile::ResetFile() { if( m_bIsReadingFromMemory ) { m_pbDataCur = m_pbData; } else { if( m_hmmio == NULL ) return CO_E_NOTINITIALIZED; if( m_dwFlags == WAVEFILE_READ ) { if( -1 == mmioSeek( m_hmmio, m_ckRiff.dwDataOffset + sizeof(FOURCC), SEEK_SET ) ) return DXTRACE_ERR( TEXT("mmioSeek"), E_FAIL ); m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a'); if( 0 != mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) ) return DXTRACE_ERR( TEXT("mmioDescend"), E_FAIL ); } else { m_ck.ckid = mmioFOURCC('d', 'a', 't', 'a'); m_ck.cksize = 0; if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) ) return DXTRACE_ERR( TEXT("mmioCreateChunk"), E_FAIL ); if( 0 != mmioGetInfo( m_hmmio, &m_mmioinfoOut, 0 ) ) return DXTRACE_ERR( TEXT("mmioGetInfo"), E_FAIL ); } } return S_OK; } HRESULT CWaveFile::Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead ) { if( m_bIsReadingFromMemory ) { if( m_pbDataCur == NULL ) return CO_E_NOTINITIALIZED; if( pdwSizeRead != NULL ) *pdwSizeRead = 0; if( (BYTE*)(m_pbDataCur + dwSizeToRead) > (BYTE*)(m_pbData + m_ulDataSize) ) { dwSizeToRead = m_ulDataSize - (DWORD)(m_pbDataCur - m_pbData); } CopyMemory( pBuffer, m_pbDataCur, dwSizeToRead ); if( pdwSizeRead != NULL ) *pdwSizeRead = dwSizeToRead; return S_OK; } else { MMIOINFO mmioinfoIn; if( m_hmmio == NULL ) return CO_E_NOTINITIALIZED; if( pBuffer == NULL || pdwSizeRead == NULL ) return E_INVALIDARG; if( pdwSizeRead != NULL ) *pdwSizeRead = 0; if( 0 != mmioGetInfo( m_hmmio, &mmioinfoIn, 0 ) ) return DXTRACE_ERR( TEXT("mmioGetInfo"), E_FAIL ); UINT cbDataIn = dwSizeToRead; if( cbDataIn > m_ck.cksize ) cbDataIn = m_ck.cksize; m_ck.cksize -= cbDataIn; for( DWORD cT = 0; cT < cbDataIn; cT++ ) { if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead ) { if( 0 != mmioAdvance( m_hmmio, &mmioinfoIn, MMIO_READ ) ) return DXTRACE_ERR( TEXT("mmioAdvance"), E_FAIL ); if( mmioinfoIn.pchNext == mmioinfoIn.pchEndRead ) return DXTRACE_ERR( TEXT("mmioinfoIn.pchNext"), E_FAIL ); } *((BYTE*)pBuffer+cT) = *((BYTE*)mmioinfoIn.pchNext); mmioinfoIn.pchNext++; } if( 0 != mmioSetInfo( m_hmmio, &mmioinfoIn, 0 ) ) return DXTRACE_ERR( TEXT("mmioSetInfo"), E_FAIL ); if( pdwSizeRead != NULL ) *pdwSizeRead = cbDataIn; return S_OK; } } HRESULT CWaveFile::Close() { if( m_dwFlags == WAVEFILE_READ ) { mmioClose( m_hmmio, 0 ); m_hmmio = NULL; SAFE_DELETE_ARRAY( m_pResourceBuffer ); } else { m_mmioinfoOut.dwFlags |= MMIO_DIRTY; if( m_hmmio == NULL ) return CO_E_NOTINITIALIZED; if( 0 != mmioSetInfo( m_hmmio, &m_mmioinfoOut, 0 ) ) return DXTRACE_ERR( TEXT("mmioSetInfo"), E_FAIL ); if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) ) return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) ) return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); mmioSeek( m_hmmio, 0, SEEK_SET ); if( 0 != (INT)mmioDescend( m_hmmio, &m_ckRiff, NULL, 0 ) ) return DXTRACE_ERR( TEXT("mmioDescend"), E_FAIL ); m_ck.ckid = mmioFOURCC('f', 'a', 'c', 't'); if( 0 == mmioDescend( m_hmmio, &m_ck, &m_ckRiff, MMIO_FINDCHUNK ) ) { DWORD dwSamples = 0; mmioWrite( m_hmmio, (HPSTR)&dwSamples, sizeof(DWORD) ); mmioAscend( m_hmmio, &m_ck, 0 ); } if( 0 != mmioAscend( m_hmmio, &m_ckRiff, 0 ) ) return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); mmioClose( m_hmmio, 0 ); m_hmmio = NULL; } return S_OK; } HRESULT CWaveFile::WriteMMIO( WAVEFORMATEX *pwfxDest ) { DWORD dwFactChunk; MMCKINFO ckOut1; dwFactChunk = (DWORD)-1; m_ckRiff.fccType = mmioFOURCC('W', 'A', 'V', 'E'); m_ckRiff.cksize = 0; if( 0 != mmioCreateChunk( m_hmmio, &m_ckRiff, MMIO_CREATERIFF ) ) return DXTRACE_ERR( TEXT("mmioCreateChunk"), E_FAIL ); m_ck.ckid = mmioFOURCC('f', 'm', 't', ' '); m_ck.cksize = sizeof(PCMWAVEFORMAT); if( 0 != mmioCreateChunk( m_hmmio, &m_ck, 0 ) ) return DXTRACE_ERR( TEXT("mmioCreateChunk"), E_FAIL ); if( pwfxDest->wFormatTag == WAVE_FORMAT_PCM ) { if( mmioWrite( m_hmmio, (HPSTR) pwfxDest, sizeof(PCMWAVEFORMAT)) != sizeof(PCMWAVEFORMAT)) return DXTRACE_ERR( TEXT("mmioWrite"), E_FAIL ); } else { if( (UINT)mmioWrite( m_hmmio, (HPSTR) pwfxDest, sizeof(*pwfxDest) + pwfxDest->cbSize ) != ( sizeof(*pwfxDest) + pwfxDest->cbSize ) ) return DXTRACE_ERR( TEXT("mmioWrite"), E_FAIL ); } if( 0 != mmioAscend( m_hmmio, &m_ck, 0 ) ) return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); ckOut1.ckid = mmioFOURCC('f', 'a', 'c', 't'); ckOut1.cksize = 0; if( 0 != mmioCreateChunk( m_hmmio, &ckOut1, 0 ) ) return DXTRACE_ERR( TEXT("mmioCreateChunk"), E_FAIL ); if( mmioWrite( m_hmmio, (HPSTR)&dwFactChunk, sizeof(dwFactChunk)) != sizeof(dwFactChunk) ) return DXTRACE_ERR( TEXT("mmioWrite"), E_FAIL ); if( 0 != mmioAscend( m_hmmio, &ckOut1, 0 ) ) return DXTRACE_ERR( TEXT("mmioAscend"), E_FAIL ); return S_OK; } HRESULT CWaveFile::Write( UINT nSizeToWrite, BYTE* pbSrcData, UINT* pnSizeWrote ) { UINT cT; if( m_bIsReadingFromMemory ) return E_NOTIMPL; if( m_hmmio == NULL ) return CO_E_NOTINITIALIZED; if( pnSizeWrote == NULL || pbSrcData == NULL ) return E_INVALIDARG; *pnSizeWrote = 0; for( cT = 0; cT < nSizeToWrite; cT++ ) { if( m_mmioinfoOut.pchNext == m_mmioinfoOut.pchEndWrite ) { m_mmioinfoOut.dwFlags |= MMIO_DIRTY; if( 0 != mmioAdvance( m_hmmio, &m_mmioinfoOut, MMIO_WRITE ) ) return DXTRACE_ERR( TEXT("mmioAdvance"), E_FAIL ); } *((BYTE*)m_mmioinfoOut.pchNext) = *((BYTE*)pbSrcData+cT); (BYTE*)m_mmioinfoOut.pchNext++; (*pnSizeWrote)++; } return S_OK; }
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#ifndef DMUTIL_H #define DMUTIL_H #include <dmusicc.h> #include <dmusici.h> #include <dsound.h> class CMusicManager; class CMusicSegment; class CMusicScript; class CMusicManager { protected: BOOL m_bCleanupCOM; IDirectMusicLoader8* m_pLoader; IDirectMusicPerformance8* m_pPerformance; public: CMusicManager(); ~CMusicManager(); inline IDirectMusicLoader8* GetLoader() { return m_pLoader; } inline IDirectMusicPerformance8* GetPerformance() { return m_pPerformance; } IDirectMusicAudioPath8* GetDefaultAudioPath(); HRESULT Initialize( HWND hWnd, DWORD dwPChannels = 128, DWORD dwDefaultPathType = DMUS_APATH_DYNAMIC_STEREO ); HRESULT SetSearchDirectory( const TCHAR* strMediaPath ); VOID CollectGarbage(); HRESULT CreateSegmentFromFile( CMusicSegment** ppSegment, TCHAR* strFileName, BOOL bDownloadNow = TRUE, BOOL bIsMidiFile = FALSE ); HRESULT CreateScriptFromFile( CMusicScript** ppScript, TCHAR* strFileName ); HRESULT CreateChordMapFromFile( IDirectMusicChordMap8** ppChordMap, TCHAR* strFileName ); HRESULT CreateStyleFromFile( IDirectMusicStyle8** ppStyle, TCHAR* strFileName ); HRESULT GetMotifFromStyle( IDirectMusicSegment8** ppMotif, TCHAR* strStyle, TCHAR* wstrMotif ); HRESULT CreateSegmentFromResource( CMusicSegment** ppSegment, TCHAR* strResource, TCHAR* strResourceType, BOOL bDownloadNow = TRUE, BOOL bIsMidiFile = FALSE ); }; class CMusicSegment { protected: IDirectMusicSegment8* m_pSegment; IDirectMusicLoader8* m_pLoader; IDirectMusicPerformance8* m_pPerformance; IDirectMusicAudioPath8* m_pEmbeddedAudioPath; BOOL m_bDownloaded; public: CMusicSegment( IDirectMusicPerformance8* pPerformance, IDirectMusicLoader8* pLoader, IDirectMusicSegment8* pSegment ); virtual ~CMusicSegment(); inline IDirectMusicSegment8* GetSegment() { return m_pSegment; } HRESULT GetStyle( IDirectMusicStyle8** ppStyle, DWORD dwStyleIndex = 0 ); HRESULT SetRepeats( DWORD dwRepeats ); HRESULT Play( DWORD dwFlags = DMUS_SEGF_SECONDARY, IDirectMusicAudioPath8* pAudioPath = NULL ); HRESULT Stop( DWORD dwFlags = 0 ); HRESULT Download( IDirectMusicAudioPath8* pAudioPath = NULL ); HRESULT Unload( IDirectMusicAudioPath8* pAudioPath = NULL ); BOOL IsPlaying(); }; class CMusicScript { protected: IDirectMusicScript8* m_pScript; IDirectMusicLoader8* m_pLoader; IDirectMusicPerformance8* m_pPerformance; public: CMusicScript( IDirectMusicPerformance8* pPerformance, IDirectMusicLoader8* pLoader, IDirectMusicScript8* pScript ); virtual ~CMusicScript(); inline IDirectMusicScript8* GetScript() { return m_pScript; } HRESULT CallRoutine( TCHAR* strRoutine ); HRESULT SetVariableNumber( TCHAR* strVariable, LONG lValue ); HRESULT GetVariableNumber( TCHAR* strVariable, LONG* plValue ); }; #endif
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#ifndef D3DFONT_H #define D3DFONT_H #include <tchar.h> #include <D3D8.h> #define D3DFONT_BOLD 0x0001 #define D3DFONT_ITALIC 0x0002 #define D3DFONT_ZENABLE 0x0004 #define D3DFONT_CENTERED 0x0001 #define D3DFONT_TWOSIDED 0x0002 #define D3DFONT_FILTERED 0x0004 class CD3DFont { TCHAR m_strFontName[80]; DWORD m_dwFontHeight; DWORD m_dwFontFlags; LPDIRECT3DDEVICE8 m_pd3dDevice; LPDIRECT3DTEXTURE8 m_pTexture; LPDIRECT3DVERTEXBUFFER8 m_pVB; DWORD m_dwTexWidth; DWORD m_dwTexHeight; FLOAT m_fTextScale; FLOAT m_fTexCoords[128-32][4]; DWORD m_dwSavedStateBlock; DWORD m_dwDrawTextStateBlock; public: HRESULT CD3DFont::DrawTexture( FLOAT sx, FLOAT sy, DWORD dwColor, DWORD dwFlags ); void CD3DFont::SetRenderState(); HRESULT DrawText( FLOAT x, FLOAT y, DWORD dwColor, TCHAR* strText, DWORD dwFlags=0L ); HRESULT DrawTextScaled( FLOAT x, FLOAT y, FLOAT z, FLOAT fXScale, FLOAT fYScale, DWORD dwColor, TCHAR* strText, DWORD dwFlags=0L ); HRESULT Render3DText( TCHAR* strText, DWORD dwFlags=0L ); HRESULT GetTextExtent( TCHAR* strText, SIZE* pSize ); HRESULT InitDeviceObjects( LPDIRECT3DDEVICE8 pd3dDevice ); HRESULT RestoreDeviceObjects(); HRESULT InvalidateDeviceObjects(); HRESULT DeleteDeviceObjects(); CD3DFont( TCHAR* strFontName, DWORD dwHeight, DWORD dwFlags=0L ); ~CD3DFont(); }; #endif
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#ifndef DSUTIL_H #define DSUTIL_H #include <windows.h> #include <mmsystem.h> #include <mmreg.h> #include <dsound.h> class CSoundManager; class CSound; class CStreamingSound; class CWaveFile; #define WAVEFILE_READ 1 #define WAVEFILE_WRITE 2 #define DSUtil_StopSound(s) { if(s) s->Stop(); } #define DSUtil_PlaySound(s) { if(s) s->Play( 0, 0 ); } #define DSUtil_PlaySoundLooping(s) { if(s) s->Play( 0, DSBPLAY_LOOPING ); } class CSoundManager { public: LPDIRECTSOUND8 m_pDS; public: CSoundManager(); ~CSoundManager(); HRESULT Initialize( HWND hWnd, DWORD dwCoopLevel, DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate ); inline LPDIRECTSOUND8 GetDirectSound() { return m_pDS; } HRESULT SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate ); HRESULT Get3DListenerInterface( LPDIRECTSOUND3DLISTENER* ppDSListener ); HRESULT Create( CSound* pSound, LPTSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL ); }; class CSound { public: LPDIRECTSOUNDBUFFER m_apDSBuffer; DWORD m_dwDSBufferSize; LPDIRECTSOUND3DBUFFER m_pDS3DBuffer; CWaveFile *m_pWaveFile; protected: HRESULT RestoreBuffer( LPDIRECTSOUNDBUFFER pDSB, BOOL* pbWasRestored ); public: CSound(); virtual ~CSound(); void Release(); HRESULT Create( DWORD dwDSBufferSize, CWaveFile* pWaveFile ); HRESULT Get3DBufferInterface( LPDIRECTSOUND3DBUFFER* ppDS3DBuffer ); HRESULT FillBufferWithSound( LPDIRECTSOUNDBUFFER pDSB, int bRepeatWavIfBufferLarger , DWORD sizeBuffer ); LPDIRECTSOUND3DBUFFER Get3DBuffer() { return m_pDS3DBuffer; } HRESULT Play( LPDIRECTSOUNDBUFFER pDSB, DWORD sizeBuffer, DWORD dwPriority = 0, DWORD dwFlags = 0 ); HRESULT Stop( LPDIRECTSOUNDBUFFER pDSB ); HRESULT Reset( LPDIRECTSOUNDBUFFER pDSB ); int IsSoundPlaying( LPDIRECTSOUNDBUFFER pDSB ); }; class CWaveFile { public: WAVEFORMATEX m_pwfx; HMMIO m_hmmio; MMCKINFO m_ck; MMCKINFO m_ckRiff; DWORD m_dwSize; MMIOINFO m_mmioinfoOut; DWORD m_dwFlags; int m_bIsReadingFromMemory; BYTE* m_pbData; BYTE* m_pbDataCur; ULONG m_ulDataSize; CHAR* m_pResourceBuffer; protected: HRESULT ReadMMIO(); HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest ); public: CWaveFile(); ~CWaveFile(); HRESULT Open( LPTSTR strFileName, DWORD dwFlags ); HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags ); HRESULT Close(); HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead ); HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote ); DWORD GetSize(); HRESULT ResetFile(); WAVEFORMATEX* GetFormat() { return &m_pwfx; }; }; #endif
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#define STRICT #include <windows.h> #include <mmsystem.h> #include <tchar.h> #include <stdio.h> #include <stdarg.h> #include "DXUtil.h" const TCHAR* DXUtil_GetDXSDKMediaPath() { static TCHAR strNull[2] = _T(""); static TCHAR strPath[MAX_PATH]; DWORD dwType; DWORD dwSize = MAX_PATH; HKEY hKey; LONG lResult = RegOpenKeyEx( HKEY_LOCAL_MACHINE, _T("Software\\Microsoft\\DirectX SDK"), 0, KEY_READ, &hKey ); if( ERROR_SUCCESS != lResult ) return strNull; lResult = RegQueryValueEx( hKey, _T("DX81SDK Samples Path"), NULL, &dwType, (BYTE*)strPath, &dwSize ); RegCloseKey( hKey ); if( ERROR_SUCCESS != lResult ) return strNull; _tcscat( strPath, _T("\\Media\\") ); return strPath; } HRESULT DXUtil_FindMediaFile( TCHAR* strPath, TCHAR* strFilename ) { HANDLE file; TCHAR strFullPath[1024]; TCHAR *strShortName; DWORD cchPath; if( NULL==strFilename || NULL==strPath ) return E_INVALIDARG; cchPath = GetFullPathName(strFilename, sizeof(strFullPath)/sizeof(TCHAR), strFullPath, &strShortName); if ((cchPath == 0) || (sizeof(strFullPath)/sizeof(TCHAR) <= cchPath)) return E_FAIL; file = CreateFile( strFullPath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); if( INVALID_HANDLE_VALUE != file ) { _tcscpy( strPath, strFullPath ); CloseHandle( file ); return S_OK; } file = CreateFile( strShortName, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); if( INVALID_HANDLE_VALUE != file ) { _tcscpy( strPath, strShortName ); CloseHandle( file ); return S_OK; } _stprintf( strPath, _T("%s%s"), DXUtil_GetDXSDKMediaPath(), strShortName ); file = CreateFile( strPath, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL ); if( INVALID_HANDLE_VALUE != file ) { CloseHandle( file ); return S_OK; } _tcscpy( strPath, strFilename ); return E_FAIL; } HRESULT DXUtil_ReadStringRegKey( HKEY hKey, TCHAR* strRegName, TCHAR* strValue, DWORD dwLength, TCHAR* strDefault ) { DWORD dwType; if( ERROR_SUCCESS != RegQueryValueEx( hKey, strRegName, 0, &dwType, (BYTE*)strValue, &dwLength ) ) { _tcscpy( strValue, strDefault ); } return S_OK; } HRESULT DXUtil_WriteStringRegKey( HKEY hKey, TCHAR* strRegName, TCHAR* strValue ) { if( ERROR_SUCCESS != RegSetValueEx( hKey, strRegName, 0, REG_SZ, (BYTE*)strValue, (_tcslen(strValue)+1)*sizeof(TCHAR) ) ) return E_FAIL; return S_OK; } HRESULT DXUtil_ReadIntRegKey( HKEY hKey, TCHAR* strRegName, DWORD* pdwValue, DWORD dwDefault ) { DWORD dwType; DWORD dwLength = sizeof(DWORD); if( ERROR_SUCCESS != RegQueryValueEx( hKey, strRegName, 0, &dwType, (BYTE*)pdwValue, &dwLength ) ) { *pdwValue = dwDefault; } return S_OK; } HRESULT DXUtil_WriteIntRegKey( HKEY hKey, TCHAR* strRegName, DWORD dwValue ) { if( ERROR_SUCCESS != RegSetValueEx( hKey, strRegName, 0, REG_DWORD, (BYTE*)&dwValue, sizeof(DWORD) ) ) return E_FAIL; return S_OK; } HRESULT DXUtil_ReadBoolRegKey( HKEY hKey, TCHAR* strRegName, BOOL* pbValue, BOOL bDefault ) { DWORD dwType; DWORD dwLength = sizeof(BOOL); if( ERROR_SUCCESS != RegQueryValueEx( hKey, strRegName, 0, &dwType, (BYTE*)pbValue, &dwLength ) ) { *pbValue = bDefault; } return S_OK; } HRESULT DXUtil_WriteBoolRegKey( HKEY hKey, TCHAR* strRegName, BOOL bValue ) { if( ERROR_SUCCESS != RegSetValueEx( hKey, strRegName, 0, REG_DWORD, (BYTE*)&bValue, sizeof(BOOL) ) ) return E_FAIL; return S_OK; } HRESULT DXUtil_ReadGuidRegKey( HKEY hKey, TCHAR* strRegName, GUID* pGuidValue, GUID& guidDefault ) { DWORD dwType; DWORD dwLength = sizeof(GUID); if( ERROR_SUCCESS != RegQueryValueEx( hKey, strRegName, 0, &dwType, (LPBYTE) pGuidValue, &dwLength ) ) { *pGuidValue = guidDefault; } return S_OK; } HRESULT DXUtil_WriteGuidRegKey( HKEY hKey, TCHAR* strRegName, GUID guidValue ) { if( ERROR_SUCCESS != RegSetValueEx( hKey, strRegName, 0, REG_BINARY, (BYTE*)&guidValue, sizeof(GUID) ) ) return E_FAIL; return S_OK; } FLOAT __stdcall DXUtil_Timer( TIMER_COMMAND command ) { static BOOL m_bTimerInitialized = FALSE; static BOOL m_bUsingQPF = FALSE; static BOOL m_bTimerStopped = TRUE; static LONGLONG m_llQPFTicksPerSec = 0; if( FALSE == m_bTimerInitialized ) { m_bTimerInitialized = TRUE; LARGE_INTEGER qwTicksPerSec; m_bUsingQPF = QueryPerformanceFrequency( &qwTicksPerSec ); if( m_bUsingQPF ) m_llQPFTicksPerSec = qwTicksPerSec.QuadPart; } if( m_bUsingQPF ) { static LONGLONG m_llStopTime = 0; static LONGLONG m_llLastElapsedTime = 0; static LONGLONG m_llBaseTime = 0; double fTime; double fElapsedTime; LARGE_INTEGER qwTime; if( m_llStopTime != 0 && command != TIMER_START && command != TIMER_GETABSOLUTETIME) qwTime.QuadPart = m_llStopTime; else QueryPerformanceCounter( &qwTime ); if( command == TIMER_GETELAPSEDTIME ) { fElapsedTime = (double) ( qwTime.QuadPart - m_llLastElapsedTime ) / (double) m_llQPFTicksPerSec; m_llLastElapsedTime = qwTime.QuadPart; return (FLOAT) fElapsedTime; } if( command == TIMER_GETAPPTIME ) { double fAppTime = (double) ( qwTime.QuadPart - m_llBaseTime ) / (double) m_llQPFTicksPerSec; return (FLOAT) fAppTime; } if( command == TIMER_RESET ) { m_llBaseTime = qwTime.QuadPart; m_llLastElapsedTime = qwTime.QuadPart; m_llStopTime = 0; m_bTimerStopped = FALSE; return 0.0f; } if( command == TIMER_START ) { if( m_bTimerStopped ) m_llBaseTime += qwTime.QuadPart - m_llStopTime; m_llStopTime = 0; m_llLastElapsedTime = qwTime.QuadPart; m_bTimerStopped = FALSE; return 0.0f; } if( command == TIMER_STOP ) { m_llStopTime = qwTime.QuadPart; m_llLastElapsedTime = qwTime.QuadPart; m_bTimerStopped = TRUE; return 0.0f; } if( command == TIMER_ADVANCE ) { m_llStopTime += m_llQPFTicksPerSec/10; return 0.0f; } if( command == TIMER_GETABSOLUTETIME ) { fTime = qwTime.QuadPart / (double) m_llQPFTicksPerSec; return (FLOAT) fTime; } return -1.0f; } else { static double m_fLastElapsedTime = 0.0; static double m_fBaseTime = 0.0; static double m_fStopTime = 0.0; double fTime; double fElapsedTime; if( m_fStopTime != 0.0 && command != TIMER_START && command != TIMER_GETABSOLUTETIME) fTime = m_fStopTime; else fTime = timeGetTime() * 0.001; if( command == TIMER_GETELAPSEDTIME ) { fElapsedTime = (double) (fTime - m_fLastElapsedTime); m_fLastElapsedTime = fTime; return (FLOAT) fElapsedTime; } if( command == TIMER_GETAPPTIME ) { return (FLOAT) (fTime - m_fBaseTime); } if( command == TIMER_RESET ) { m_fBaseTime = fTime; m_fLastElapsedTime = fTime; m_fStopTime = 0; m_bTimerStopped = FALSE; return 0.0f; } if( command == TIMER_START ) { if( m_bTimerStopped ) m_fBaseTime += fTime - m_fStopTime; m_fStopTime = 0.0f; m_fLastElapsedTime = fTime; m_bTimerStopped = FALSE; return 0.0f; } if( command == TIMER_STOP ) { m_fStopTime = fTime; m_fLastElapsedTime = fTime; m_bTimerStopped = TRUE; return 0.0f; } if( command == TIMER_ADVANCE ) { m_fStopTime += 0.1f; return 0.0f; } if( command == TIMER_GETABSOLUTETIME ) { return (FLOAT) fTime; } return -1.0f; } } VOID DXUtil_ConvertAnsiStringToWide( WCHAR* wstrDestination, const CHAR* strSource, int cchDestChar ) { if( wstrDestination==NULL || strSource==NULL ) return; if( cchDestChar == -1 ) cchDestChar = strlen(strSource)+1; MultiByteToWideChar( CP_ACP, 0, strSource, -1, wstrDestination, cchDestChar-1 ); wstrDestination[cchDestChar-1] = 0; } VOID DXUtil_ConvertWideStringToAnsi( CHAR* strDestination, const WCHAR* wstrSource, int cchDestChar ) { if( strDestination==NULL || wstrSource==NULL ) return; if( cchDestChar == -1 ) cchDestChar = wcslen(wstrSource)+1; WideCharToMultiByte( CP_ACP, 0, wstrSource, -1, strDestination, cchDestChar-1, NULL, NULL ); strDestination[cchDestChar-1] = 0; } VOID DXUtil_ConvertGenericStringToAnsi( CHAR* strDestination, const TCHAR* tstrSource, int cchDestChar ) { if( strDestination==NULL || tstrSource==NULL || cchDestChar == 0 ) return; #ifdef _UNICODE DXUtil_ConvertWideStringToAnsi( strDestination, tstrSource, cchDestChar ); #else if( cchDestChar == -1 ) { strcpy( strDestination, tstrSource ); } else { strncpy( strDestination, tstrSource, cchDestChar ); strDestination[cchDestChar-1] = '\0'; } #endif } VOID DXUtil_ConvertGenericStringToWide( WCHAR* wstrDestination, const TCHAR* tstrSource, int cchDestChar ) { if( wstrDestination==NULL || tstrSource==NULL || cchDestChar == 0 ) return; #ifdef _UNICODE if( cchDestChar == -1 ) { wcscpy( wstrDestination, tstrSource ); } else { wcsncpy( wstrDestination, tstrSource, cchDestChar ); wstrDestination[cchDestChar-1] = L'\0'; } #else DXUtil_ConvertAnsiStringToWide( wstrDestination, tstrSource, cchDestChar ); #endif } VOID DXUtil_ConvertAnsiStringToGeneric( TCHAR* tstrDestination, const CHAR* strSource, int cchDestChar ) { if( tstrDestination==NULL || strSource==NULL || cchDestChar == 0 ) return; #ifdef _UNICODE DXUtil_ConvertAnsiStringToWide( tstrDestination, strSource, cchDestChar ); #else if( cchDestChar == -1 ) { strcpy( tstrDestination, strSource ); } else { strncpy( tstrDestination, strSource, cchDestChar ); tstrDestination[cchDestChar-1] = '\0'; } #endif } VOID DXUtil_ConvertWideStringToGeneric( TCHAR* tstrDestination, const WCHAR* wstrSource, int cchDestChar ) { if( tstrDestination==NULL || wstrSource==NULL || cchDestChar == 0 ) return; #ifdef _UNICODE if( cchDestChar == -1 ) { wcscpy( tstrDestination, wstrSource ); } else { wcsncpy( tstrDestination, wstrSource, cchDestChar ); tstrDestination[cchDestChar-1] = L'\0'; } #else DXUtil_ConvertWideStringToAnsi( tstrDestination, wstrSource, cchDestChar ); #endif } HRESULT _DbgOut( TCHAR* strFile, DWORD dwLine, HRESULT hr, TCHAR* strMsg ) { TCHAR buffer[256]; wsprintf( buffer, _T("%s(%ld): "), strFile, dwLine ); OutputDebugString( buffer ); OutputDebugString( strMsg ); if( hr ) { wsprintf( buffer, _T("(hr=%08lx)\n"), hr ); OutputDebugString( buffer ); } OutputDebugString( _T("\n") ); return hr; } VOID DXUtil_Trace( TCHAR* strMsg, ... ) { #if defined(DEBUG) | defined(_DEBUG) TCHAR strBuffer[512]; va_list args; va_start(args, strMsg); _vsntprintf( strBuffer, 512, strMsg, args ); va_end(args); OutputDebugString( strBuffer ); #else UNREFERENCED_PARAMETER(strMsg); #endif } BOOL DXUtil_ConvertStringToGUID( const TCHAR* strIn, GUID* pGuidOut ) { UINT aiTmp[10]; if( _stscanf( strIn, TEXT("{%8X-%4X-%4X-%2X%2X-%2X%2X%2X%2X%2X%2X}"), &pGuidOut->Data1, &aiTmp[0], &aiTmp[1], &aiTmp[2], &aiTmp[3], &aiTmp[4], &aiTmp[5], &aiTmp[6], &aiTmp[7], &aiTmp[8], &aiTmp[9] ) != 11 ) { ZeroMemory( pGuidOut, sizeof(GUID) ); return FALSE; } else { pGuidOut->Data2 = (USHORT) aiTmp[0]; pGuidOut->Data3 = (USHORT) aiTmp[1]; pGuidOut->Data4[0] = (BYTE) aiTmp[2]; pGuidOut->Data4[1] = (BYTE) aiTmp[3]; pGuidOut->Data4[2] = (BYTE) aiTmp[4]; pGuidOut->Data4[3] = (BYTE) aiTmp[5]; pGuidOut->Data4[4] = (BYTE) aiTmp[6]; pGuidOut->Data4[5] = (BYTE) aiTmp[7]; pGuidOut->Data4[6] = (BYTE) aiTmp[8]; pGuidOut->Data4[7] = (BYTE) aiTmp[9]; return TRUE; } } VOID DXUtil_ConvertGUIDToString( const GUID* pGuidIn, TCHAR* strOut ) { _stprintf( strOut, TEXT("{%0.8X-%0.4X-%0.4X-%0.2X%0.2X-%0.2X%0.2X%0.2X%0.2X%0.2X%0.2X}"), pGuidIn->Data1, pGuidIn->Data2, pGuidIn->Data3, pGuidIn->Data4[0], pGuidIn->Data4[1], pGuidIn->Data4[2], pGuidIn->Data4[3], pGuidIn->Data4[4], pGuidIn->Data4[5], pGuidIn->Data4[6], pGuidIn->Data4[7] ); }
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#include "global_def.h" CGameTarget g_GameTarget; CGameTarget::CGameTarget() { } CGameTarget::~CGameTarget() { } float CGameTarget::GTH_GetTargetDistance( Fx_CHARACTER_t *pThisChar ) { Fx_CHARACTER_t* character; int i; float dist; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( -1.0f ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) return( -1.0f); dist = GTH_GetDistance2D( pThisChar->position, character->position ); if(dist <0.0f) { DXUtil_Trace("- dist %2.f \n",dist); } return( dist ); } int CGameTarget::GTH_GetTargetPosition( int targetType, int targetIdx, vec3_t position ) { Fx_CHARACTER_t* character; int i; character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == targetType && \ character->idxOnServer == targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( 0 ); } VectorCopy( position, character->position ); position[2] += 50.0f; return( 1 ); } int CGameTarget::GTH_GetTargetPosition( Fx_CHARACTER_t* pThisChar, vec3_t pos ) { Fx_CHARACTER_t* character; int i; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( 0 ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) return( 0 ); VectorCopy( pos, character->position ); return( 1 ); } int CGameTarget::GTH_GetTargetAlive( Fx_CHARACTER_t* pThisChar ) { Fx_CHARACTER_t* character; int i; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( 0 ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( 0 ); } if( character->curRA <= 0 ) { return( 0 ); } return( 1 ); } int CGameTarget::GTH_GetTargetClientID( Fx_CHARACTER_t* pThisChar ) { Fx_CHARACTER_t* character; int i; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( -1 ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( -1 ); } return( character->ID ); } int CGameTarget::GTH_SetAngleToTarget( Fx_CHARACTER_t* pThisChar ) { Fx_CHARACTER_t* character; int i; vec3_t dir, angles; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( 0 ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( 0 ); } VectorSubtract( dir, character->position, pThisChar->position ); dir[2] = 0.0f; VectorNormalize( dir ); VectorToAngles( dir , angles ); pThisChar->angles[ YAW ] = angles[ YAW ]; return( 1 ); } Fx_CHARACTER_t* CGameTarget::GTH_GetTargetPointer( Fx_CHARACTER_t* pThisChar ) { Fx_CHARACTER_t* character; int i; if( pThisChar->targetType < 0 || pThisChar->targetIdx < 0 ) return( NULL ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == pThisChar->targetType && \ character->idxOnServer == pThisChar->targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( NULL ); } return( character ); } Fx_CHARACTER_t* CGameTarget::GTH_GetTargetPointer( int targetType, int targetIdx ) { Fx_CHARACTER_t* character; int i; if( targetType < 0 || targetIdx < 0 ) return( NULL ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == targetType && \ character->idxOnServer == targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( NULL ); } return( character ); } void CGameTarget::GTH_ChangeTarget( Fx_CHARACTER_t *character ) { g_pApp->m_myCharacter->atk_playAnim = false; g_pApp->m_myCharacter->targetType = character->entityType; g_pApp->m_myCharacter->targetIdx = character->idxOnServer; g_cgv.myCharacterInfo->targetType = character->entityType; g_cgv.myCharacterInfo->targetIdx = character->idxOnServer; g_cgv.pTargetChar = character; strcpy( g_cgv.targetName, character->name ); g_cgv.resendTargeting = false; g_cgv.resendTime = g_timer.GetAppMilliTime() - TARGETING_RESEND_DELAY; g_cgv.resendAttack = false; VectorClear( g_cgv.oldTargetPosition ); g_cgv.saveEvent = -1; g_cgv.clickEvent = GTH_CEV_CHAR_IDLE; } int CGameTarget::GTH_GetTargetName( int targetType, int targetIdx, char *name ) { Fx_CHARACTER_t* character; int i; if( targetType < 0 || targetIdx < 0 ) return( false ); character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == targetType && \ character->idxOnServer == targetIdx ) break; } if( i == g_charManager->m_iNumCharacters ) { return( false ); } strcpy( name, character->name ); return( true ); } int CGameTarget::GTH_GetTargetServerIdxFromName( char* name ) { Fx_CHARACTER_t* character; int i; character = &g_charManager->m_Characters[0]; for( i = 0; i < g_charManager->m_iNumCharacters; i ++, character ++ ) { if( character->entityType == ENTITY_PC ) { if( !stricmp( character->name, name ) ) break; } } if( i == g_charManager->m_iNumCharacters ) { return( -1 ); } return( character->idxOnServer ); }
C++
#include "stdafx.h" int GetDays(tm ToDay) { CTime from; from =CTime::GetCurrentTime(); CTime to(ToDay.tm_year,ToDay.tm_mon,ToDay.tm_mday,0,0,0); CTimeSpan elapsedTime = to - from; return elapsedTime.GetDays(); } int GetElapsedDays (int yy,int mm,int dd) { CTime curr; curr =CTime::GetCurrentTime(); CTime from(curr.GetYear(),curr.GetMonth(),curr.GetDay(),24,0,0); CTime to(yy,mm,dd,24,0,0); CTimeSpan elapsedTime = to - from; return elapsedTime.GetDays(); }
C++
#include "stdafx.h"
C++
#include <windows.h> #include <basetsd.h> #include <tchar.h> #include "global_def.h" #include "resource.h" #include "GTH.h" int GTH::LoadShaders() { packsearch_t *list , *tmpList; int i , size , ret; int success; int numShaders; success = 0; numShaders = 0; size = g_fileMng.ReadExtFilesFromPack( "shader" , &list ); tmpList = list; for( i = 0 ; i < size ; i++ , tmpList++ ) numShaders += g_shaderMng.GetShaderCount( tmpList->name ); g_shaderMng.Init( numShaders ); for( i = 0 ; i < size ; i++ , list++ ) { ret = g_shaderMng.ReadShaderScript( list->name ); if( !ret ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in loading shader file" ); continue; } success++; } if( !success ) return false; success = 0; numShaders = 0; size = g_fileMng.ReadExtFilesFromPack( "model.shader" , &list ); tmpList = list; for( i = 0 ; i < size ; i++ , tmpList++ ) numShaders += g_modelShaderMng->GetShaderCount( tmpList->name ); g_modelShaderMng->Init( numShaders ); for( i = 0 ; i < size ; i++ , list++ ) { ret = g_modelShaderMng->ReadShaderScript( list->name ); if( !ret ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in loading shader file" ); continue; } success++; } if( !success ) return true; success = 0; numShaders = 0; size = g_fileMng.ReadExtFilesFromPack( "character.shader" , &list ); tmpList = list; for( i = 0 ; i < size ; i++ , tmpList++ ) numShaders += g_charShaderMng->GetShaderCount( tmpList->name ); g_charShaderMng->Init( numShaders ); for( i = 0 ; i < size ; i++ , list++ ) { ret = g_charShaderMng->ReadShaderScript( list->name ); if( !ret ) { GTH_ERROR( GTH_ERROR_PRINT , "There is an error in loading shader file" ); continue; } success++; } if( !success ) return true; return true; } int GTH::LoadMap( char *pMap ) { CBSP *world; world = new CBSP(); if( !world ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "GTH::LoadMap::world" ); return false; } world->SetID( m_numWorldBSPs ); if( !world->Load( pMap ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not load world" ); return false; } m_worldBSPs[ m_numWorldBSPs++ ] = world; return true; } int GTH::LoadMDLClasses( mapinfo_t *mapInfo ) { CMDLMng *MDLMng; if( m_MDLMng ) m_MDLMng->Release(); GTH_SAFE_DELETE( m_MDLMng ); MDLMng = new CMDLMng; if( !MDLMng ) { GTH_ERROR( GTH_ERROR_NOT_ENOUGH_MEMORY , "GTH::LoadMDLClasses::MDLMng" ); return false; } MDLMng->SetFileMng( &g_fileMng ); MDLMng->SetRenderer( &g_d3dRender ); MDLMng->SetScript( &g_script ); MDLMng->SetShaderMng( g_modelShaderMng ); MDLMng->SetTexMng( &g_texMng ); MDLMng->SetTimer( &g_timer ); MDLMng->SetDevice( m_pd3dDevice ); MDLMng->SetMusicMng( g_musicMng ); if( !MDLMng->LoadWorldClass( mapInfo->modelName ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not load model class" ); return false; } if( !MDLMng->LoadItemClass( mapInfo->itemName ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not load model class" ); return false; } if( !MDLMng->LoadEffectClass( mapInfo->effectName ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not load model class" ); return false; } m_MDLMng = MDLMng; g_charManager->SetMDLMng( m_MDLMng ); return true; } int GTH::LoadEntity( char *objectfName ) { if( !g_entityMng->LoadEntity( objectfName ) ) { GTH_ERROR( GTH_ERROR_PRINT , "could not load model entity object" ); return false; } g_entityMng->SetMDLMng( m_MDLMng ); g_itemMng->SetMDLMng( m_MDLMng ); g_effectMng->SetMDLMng( m_MDLMng ); return true; } int GTH::LoadConfig( char *fname ) { char *token; int numBrace; int spawnId; int i; int red , green , blue; if( !g_script.Load( fname ) ) return false; g_script.BeginParse(); memset ( m_mapInfos, 0, sizeof(m_mapInfos) ); m_numMapInfos = 0; numBrace = 0; while( 1 ) { token = g_script.GetNextToken( true ); if( !token[0] ) break; if( token[0] == '{' ) { numBrace++; m_mapInfos[ m_numMapInfos ].worldVisible = 30000.0f; m_mapInfos[ m_numMapInfos ].modelVisible = 10000.0f; m_mapInfos[ m_numMapInfos ].itemVisible = 5000.0f; m_mapInfos[ m_numMapInfos ].effectVisible = 5000.0f; m_mapInfos[ m_numMapInfos ].numSpawnPos = 0; m_mapInfos[ m_numMapInfos ].numSpawnAngles = 0; VectorSet( m_mapInfos[ m_numMapInfos ].sunAngle , 1.0f , 0.5f , -0.5f ); VectorSet( m_mapInfos[ m_numMapInfos ].sunColor , 1.0f , 1.0f , 1.0f ); VectorNormalize( m_mapInfos[ m_numMapInfos ].sunAngle ); } else if( !stricmp( token , "world" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].mapName , token ); } else if( !stricmp( token , "model" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].modelName , token ); } else if( !stricmp( token , "item" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].itemName , token ); } else if( !stricmp( token , "effect" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].effectName , token ); } else if( !stricmp( token , "object" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].objectName , token ); } else if( !stricmp( token , "position" ) ) { spawnId = m_mapInfos[ m_numMapInfos ].numSpawnPos; if( spawnId >= GTH_MAX_SIZE_MAP_SPAWN_POS ) { g_script.SkipLine(); continue; } token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].spawnPos[ spawnId ][0] = (float)atof( token ); token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].spawnPos[ spawnId ][1] = (float)atof( token ); token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].spawnPos[ spawnId ][2] = (float)atof( token ); m_mapInfos[ m_numMapInfos ].numSpawnPos++; } else if( !stricmp( token , "angle" ) ) { spawnId = m_mapInfos[ m_numMapInfos ].numSpawnAngles; if( spawnId >= GTH_MAX_SIZE_MAP_SPAWN_POS ) { g_script.SkipLine(); continue; } token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].spawnAngle[ spawnId ] = (float)atof( token ); m_mapInfos[ m_numMapInfos ].numSpawnAngles++; } else if( !stricmp( token , "worldVisible" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].worldVisible = (float)atof( token ); } else if( !stricmp( token , "modelVisible" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].modelVisible = (float)atof( token ); } else if( !stricmp( token , "itemVisible" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].itemVisible = (float)atof( token ); } else if( !stricmp( token , "effectVisible" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].effectVisible = (float)atof( token ); } else if( !stricmp( token , "bgmusic" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; strcpy( m_mapInfos[ m_numMapInfos ].BGMusic , token ); } else if( !stricmp( token , "sunangle" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].sunAngle[ YAW ] = (float)atof( token ); token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].sunAngle[ PITCH ] = (float)atof( token ); m_mapInfos[ m_numMapInfos ].sunAngle[ ROLL ] = 0.0f; m_mapInfos[ m_numMapInfos ].sunAngle[ YAW ] += 180.0f; if( m_mapInfos[ m_numMapInfos ].sunAngle[ YAW ] > 360.0f ) m_mapInfos[ m_numMapInfos ].sunAngle[ YAW ] -= 360.0f; AngleToVector( m_mapInfos[ m_numMapInfos ].sunAngle , m_mapInfos[ m_numMapInfos ].sunAngle ); } else if( !stricmp( token , "suncolor" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].sunColor[0] = (float)atof( token ); token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].sunColor[1] = (float)atof( token ); token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].sunColor[2] = (float)atof( token ); } else if( !stricmp( token , "fogcolor" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; red = atoi( token ); token = g_script.GetNextToken( true ); if( !token ) return false; green = atoi( token ); token = g_script.GetNextToken( true ); if( !token ) return false; blue = atoi( token ); m_mapInfos[ m_numMapInfos ].fogColor = MAKE_COLOR_ARGB( 0x00 , red , green , blue ); m_mapInfos[ m_numMapInfos ].fogColor = 0; } else if( !stricmp( token , "fogStart" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].fogStart = (float)atof( token ); } else if( !stricmp( token , "fogEnd" ) ) { token = g_script.GetNextToken( true ); if( !token ) return false; m_mapInfos[ m_numMapInfos ].fogEnd = (float)atof( token ); } else if ( ! stricmp ( token, "monsterKind" ) ) { token = g_script .GetNextToken (true); if ( ! token ) return false; int monsterKind = (int)atoi ( token ); if ( monsterKind <= 0 ) return false; m_mapInfos [m_numMapInfos].monsterKind = monsterKind; for ( int index = 0; \ index < monsterKind; \ ++index ) { token = g_script .GetNextToken ( true ); if ( ! token ) return false; m_mapInfos [m_numMapInfos].monsters [index] = atoi ( token ); } CSkillTransformData *pTransList = g_SkillTransInfo.Get(); int size = pTransList->m_TransData.size(); for(int i=0;i<size;i++) { m_mapInfos [m_numMapInfos].monsters[index + i] = pTransList->m_TransData[i]->m_nTransformEntityIdx; } m_mapInfos [m_numMapInfos].monsterKind += size; } else if ( ! stricmp ( token , "weather" ) ) { token = g_script .GetNextToken (true); if ( ! token ) return false; if ( ! stricmp ( token, "rain" ) ) { m_mapInfos [m_numMapInfos].weather = TIME_RAIN; } else if ( ! stricmp ( token, "snow" ) ) { m_mapInfos [m_numMapInfos].weather = TIME_SNOW; } else { m_mapInfos [m_numMapInfos].weather = TIME_DAY; } } else if ( ! stricmp( token, "bgvolume" ) ) { token = g_script.GetNextToken( true ); if ( ! token ) return false; m_mapInfos[ m_numMapInfos ].bgVolume = atoi( token ); } else if ( ! stricmp( token, "effectvolume" ) ) { token = g_script.GetNextToken( true ); if ( ! token ) return false; m_mapInfos[ m_numMapInfos ].effectVolume = atoi( token ); } else if( token[0] == '}' ) { if( m_mapInfos[ m_numMapInfos ].numSpawnAngles < m_mapInfos[ m_numMapInfos ].numSpawnPos ) { for( i = m_mapInfos[ m_numMapInfos ].numSpawnAngles ; i < m_mapInfos[ m_numMapInfos ].numSpawnPos ; i++ ) m_mapInfos[ m_numMapInfos ].spawnAngle[ i ] = 0; } if( --numBrace ) break; m_numMapInfos++; } else g_script.SkipLine(); } if( !m_numMapInfos ) return false; return true; }
C++
#if !defined(AFX_ATTACKPROC_H__6B6881F6_63C9_47BE_8986_1BD1EAB7A485__INCLUDED_) #define AFX_ATTACKPROC_H__6B6881F6_63C9_47BE_8986_1BD1EAB7A485__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif enum { SKILL_RESEND_INIT, SKILL_RESEND_PREPARE, SKILL_RESEND_COMPLETE }; class CAttackProc { public: int m_ntempAttackSuccessCount; int m_ntempAttackMissCount; public: CAttackProc(); virtual ~CAttackProc(); int InTargetList( char* name ); int IsSaftTargeting(); void GTH_SendEventMessage_Attack(); int GTH_SendEventMessage_Skill(); int GTH_ProcessEventMessage_Attack(); int GTH_ProcessEventMessage_Damage(); bool GTH_EnableSkillExcuteDist(int SkillIndex,int TargetType,float fGap=2.0f, float fAddGap=0.0f); }; extern CAttackProc g_AttackProc; #endif
C++
#include "Global.h" #include "New.h" #include <assert.h> #include "GonryunPracticeBattle/CGonryunPractice_Ability.h" #include "GonryunPracticeBattle/CGonryunPracticeBattle.h" #include "GonryunPracticeBattle/CGonryunPractice_RewordCtrl.h" #include "GonryunPracticeBattle/CGonryunPractice_Decoder.h" #include "GonryunPracticeBattle/CGonryunPractice_RewordItem.h" class CGonryunPractice_ProcessCtrl; extern CGonryunPracticeBattle g_GonryunPracticeBattle; #include "GolryunBattle\CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; #include "Terra\GiftCard\CGiftCard.h" extern CGiftCard* gcpGiftCard; #include "GM(Game Master)\CGMCtrl.h" extern CGMCtrl* gcpGMCtrl; #include "network/Gs_To_Gms.h" extern CGs_To_Gms g_GsToGms; #include "network/Gms_To_Gs.h" extern CGms_To_Gs g_GmsToGs; extern CItem_Scroll_Proc g_Item_Scroll_Proc; #include "AHNLAB\AHNLAB.h" extern CAhnLab* g_cpAhnLab; int LoadGonryunBattlePracticeTableReword(char *filenameReword, CGonryunPractice_RewordCtrl* pPracticeRewordManager) { FILE *pfileReword=NULL; int size; byte *buffer; char token[512]; if ( ( pfileReword = fopen( filenameReword, "rb" ) ) == NULL ) return 0; fseek(pfileReword,0,SEEK_END); size = ftell(pfileReword); buffer = new byte[size+1]; fseek(pfileReword,0,SEEK_SET); fread(buffer,size,1,pfileReword); fclose(pfileReword); curpos = (char *)buffer; endpos = curpos + size; int ret, idx = 0; while (1) { ret = NextCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = NextCSVToken( token ); if ( ret == 1 ) { if(buffer!=NULL) { delete [] buffer; buffer=NULL; } return 1; } if ( ret == 2 ) break; } continue; } CGonryunPractice_Ability* pReword = new CGonryunPractice_Ability; pReword->SetID(atoi( token )); ret = NextCSVToken( token ); pReword->SetName(token); ret = NextCSVToken( token ); pReword->SetType(atoi( token )); ret = NextCSVToken( token ); pReword->SetExperience(atoi( token )); ret = NextCSVToken( token ); pReword->SetExpRate(atoi( token )); ret = NextCSVToken( token ); pReword->SetItemID(atoi( token )); ret = NextCSVToken( token ); pReword->SetItemRate(atoi( token )); ret = NextCSVToken( token ); if ( ret == 1 ) { pPracticeRewordManager->GetRewordList().push_back(pReword); if(buffer!=NULL) { delete [] buffer; } return 1; } if ( ret == 2 ) { pPracticeRewordManager->GetRewordList().push_back(pReword); continue; } } if(buffer!=NULL) { delete [] buffer; } return 1; } int LoadGonryunBattlePracticeTableRewordItem(char *filenameRewordItem, CGonryunPractice_RewordCtrl* pPracticeRewordManager) { FILE *pfileRewordItem=NULL; int size; byte *buffer; char token[512]; if ( ( pfileRewordItem = fopen( filenameRewordItem, "rb" ) ) == NULL ) return 0; fseek(pfileRewordItem,0,SEEK_END); size = ftell(pfileRewordItem); buffer = new byte[size+1]; fseek(pfileRewordItem,0,SEEK_SET); fread(buffer,size,1,pfileRewordItem); fclose(pfileRewordItem); curpos = (char *)buffer; endpos = curpos + size; int ret=0, idx = 0; while (1) { ret = NextCSVToken( token ); if ( ret == 1 ) break; if ( !( token[0] > 47 && token[0] < 58 ) ) { if ( ret == 2 ) break; while (1) { ret = NextCSVToken( token ); if ( ret == 1 ) { if(buffer!=NULL) { delete [] buffer; } return 1; } if ( ret == 2 ) break; } continue; } CGonryunPractice_RewordItem* pWrewordItem= new CGonryunPractice_RewordItem(); pWrewordItem->SetItemIndex(atoi( token )); ret = NextCSVToken( token ); pWrewordItem->SetItemType(atoi( token )); ret = NextCSVToken( token ); pWrewordItem->SetItemNumber(atoi( token )); ret = NextCSVToken( token ); pWrewordItem->SetItemCount(atoi( token )); ret = NextCSVToken( token ); pWrewordItem->SetItemRate(atoi( token )); ret = NextCSVToken( token ); if ( ret == 1 ) { pPracticeRewordManager->GetRewordItemList().push_back(pWrewordItem); if(buffer!=NULL) { delete [] buffer; } return 1; } if ( ret == 2 ) { pPracticeRewordManager->GetRewordItemList().push_back(pWrewordItem); continue; } } if(buffer!=NULL) { delete [] buffer; } return 1; } int GTH_ParseGameLogicConfig() { FILE *fp; int size; byte *buffer; char *token; int nextGrade; itemUpgradeProbabilityTable_t * pUpgradeTable; memset( &g_logic, 0, sizeof( gthGameLogicCofing_t ) ); g_logic.expRate = 1.0f; g_logic.nseRate = 1.0f; g_logic.cheatEnable = false; g_logic.worldChattingPrice = 1000; g_logic.m_SpawnPosOverRate = 1.0f; fp = fopen( "logic.cfg" , "rb" ); if( !fp ) { MessageBox(NULL, "does not exist 'logic.cfg' file", "Error", MB_ICONHAND|MB_OK); return false; } fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); curpos = (char *)buffer; endpos = curpos + size; while ((token = NextToken()) != NULL) { if( !stricmp( token, "EXP_RATE" ) ) { g_logic.expRate = atof( NextArg() ); } else if( !stricmp( token, "NSE_RATE" ) ) { g_logic.nseRate = atof( NextArg() ); } else if( !stricmp( token, "ITEMDROP_RATE" ) ) { g_logic.itemDropRate = atof( NextArg() ); } else if( !stricmp( token, "GENCAPABILITY_RATE" ) ) { g_logic.genCapabilityRate = atof( NextArg() ); } else if( !stricmp( token, "CHEAT_ENABLE" ) ) { token = NextToken(); if( !stricmp( token, "TRUE" ) ) g_logic.cheatEnable = true; } else if( !stricmp( token, "UPGRADE" ) ) { token = NextToken(); if( !stricmp( token, "LEAFQUALITY" ) ) pUpgradeTable = &g_logic.leafStoneProTbl; else if( !stricmp( token, "MADQUALITY" ) ) pUpgradeTable = &g_logic.madStoneProTbl; else if( !stricmp( token, "WAVEQUALITY" ) ) pUpgradeTable = &g_logic.waveStoneProTbl; else if( !stricmp( token, "FIREQUALITY" ) ) pUpgradeTable = &g_logic.fireStoneProTbl; else if( !stricmp( token, "ARTQUALITY" ) ) pUpgradeTable = &g_logic.artStoneProTbl; else break; token = NextToken(); if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "GRADE" ) ) { token = NextToken(); nextGrade = atoi( token ); token = NextToken(); if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "SUCCESS_PRO" ) ) { token = NextToken(); pUpgradeTable->successPro[nextGrade] = atof( token ); } else if( !stricmp( token, "COST" ) ) { token = NextToken(); pUpgradeTable->cost[nextGrade] = atoi( token ); } else if( !stricmp( token, "VANISH_PRO" ) ) { token = NextToken(); pUpgradeTable->vanishPro[nextGrade] = atof( token ); } else if( !stricmp( token, "GRADEDOWN_PRO" ) ) { token = NextToken(); pUpgradeTable->gradeDownPro[nextGrade] = atof( token ); } else if( !stricmp( token, "GRADEDOWN_LEVEL" ) ) { token = NextToken(); pUpgradeTable->gradeDownLevel[nextGrade] = atof( token ); } } } } } } } else if( !stricmp( token, "GAMBLESTONE" ) ) { int quality, grade; token = NextToken(); g_logic.gambleTable[0].gradePro[4] = 0.0; if( !stricmp( token, "LOWQUALITY" ) ) { quality = 0; } else if( !stricmp( token, "HIGHQUALITY" ) ) { quality = 1; } token = NextToken(); if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "SUCCESS_PRO" ) ) { token = NextToken(); g_logic.gambleTable[quality].successPro = atof( token ) / 100.0f; } else if( !stricmp( token, "COST" ) ) { token = NextToken(); g_logic.gambleTable[quality].cost = atoi( token ); } else if( !stricmp( token, "VANISH_PRO" ) ) { token = NextToken(); g_logic.gambleTable[quality].vanishPro = atof( token ) / 100.0f; } else if( !stricmp( token, "GRADE" ) ) { token = NextToken(); grade = atoi( token ) - 1 - quality*4; token = NextToken(); if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "GRADE_PRO" ) ) { token = NextToken(); g_logic.gambleTable[quality].gradePro[grade] = atof( token ) / 100.0f; } } } } } } } else if( !stricmp( token, "PENALTY" ) ) { int chaosClass; token = NextToken(); if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; chaosClass = atoi( token ); token = NextToken(); g_logic.dieItemLossRate[chaosClass] = atof( token ); token = NextToken(); g_logic.dieExpLossRate[chaosClass] = atof( token ); } } } else if( !stricmp( token, "WORLDCHATTING_PRICE" ) ) { token = NextToken(); g_logic.worldChattingPrice = atoi( token ); } else if ( !stricmp (token, "DAN_BATTLE_PRICE" ) ) { token = NextToken(); g_logic.DanBattlePrice = atoi(token); } else if ( !stricmp (token, "GAMBLE_OPTION" ) ) { token = NextToken(); int CurOpiontNumber = 0; int GradeCount = 0; if ( !stricmp (token, "{" ) ) { while ( 1) { token = NextToken(); if ( !stricmp (token, "}" ) ) break; if ( !stricmp (token, "GRADE_COUNT" ) ) { token = NextToken(); GradeCount = atoi(token); } if ( !stricmp (token, "SELECT_RATE" ) ) { token = NextToken(); g_logic.gambleSelectOptionTable[CurOpiontNumber].SelectOptionRate = atof(token); g_logic.gambleSelectOptionTable[CurOpiontNumber].SelectOptionCount = CurOpiontNumber; } if ( !stricmp (token, "GAMBLE_PRICE_RATE" ) ) { token = NextToken(); g_logic.GamblePriceRate = atof(token); } if ( !stricmp (token, "SELECT_GRADE" ) ) { for (int i = 0; i < GradeCount; i ++) { token = NextToken(); g_logic.gambleSelectOptionTable[CurOpiontNumber].SelectOptionGraderate[i] = atof(token); } CurOpiontNumber++; } if ( !stricmp (token, "ESSENCE_RATE" ) ) { token = NextToken(); g_logic.gambleitemSelectRate[0] = atof(token); } if ( !stricmp (token, "ADVANCED_RATE" ) ) { token = NextToken(); g_logic.gambleitemSelectRate[1] = atof(token); } if ( !stricmp (token, "MYSTIC_RATE" ) ) { token = NextToken(); g_logic.gambleitemSelectRate[2] = atof(token); } if ( !stricmp (token, "CLASSIC_RATE" ) ) { token = NextToken(); g_logic.gambleitemSelectRate[3] = atof(token); } if ( !stricmp (token, "UNIQUE_RATE" ) ) { token = NextToken(); g_logic.gambleitemSelectRate[4] = atof(token); } } } } else if( !stricmp( token, "DS_TIME_STARTUP" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_STARTUP] = atoi( token ); } else if( !stricmp( token, "DS_TIME_READY" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_READY] = atoi( token ); } else if( !stricmp( token, "DS_TIME_MOVE" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_MOVE] = atoi( token ); } else if( !stricmp( token, "DS_TIME_START" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_START] = atoi( token ); } else if( !stricmp( token, "DS_TIME_END" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_END] = atoi( token ); } else if( !stricmp( token, "DS_TIME_LOOSE_MOVE" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_LOOSE_MOVE] = atoi( token ); } else if( !stricmp( token, "DS_TIME_CLEAR" ) ) { token = NextToken(); g_logic.danBattleStatusTime[DBTL_STATUS_CLEAR] = atoi( token ); } else if( !stricmp( token, "DAN_BATTLE_PORTAL_START_POS" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].StartworldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].StartPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_PORTAL_TARGET_POS" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetWorldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_PORTAL_TARGET_POS2" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetWorldIdx2 = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetPos2[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_ATEAM_START_PORTAL_POS" )) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].StartworldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].StartPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_ATEAM_TARGET_PORTAL_POS" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].TargetWorldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].TargetPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_BTEAM_START_PORTAL_POS" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].StartworldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].StartPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_BTEAM_TARGET_PORTAL_POS" ) ) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].TargetWorldIdx = atoi( token ); for (int i = 0; i < 3; i ++) { token = NextToken(); g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].TargetPos[i] = atof( token ); } } else if( !stricmp( token, "DAN_BATTLE_WIN_REWARD_FOR_DAN" ) ) { token = NextToken(); g_logic.danBattleReward[DANB_WIN_DAN] = atoi( token ); } else if( !stricmp( token, "DAN_BATTLE_WIN_REWARD_FOR_USER" ) ) { token = NextToken(); g_logic.danBattleReward[DANB_WIN_USER] = atoi( token ); } else if( !stricmp( token, "DAN_BATTLE_LOOSE_REWARD_FOR_DAN" ) ) { token = NextToken(); g_logic.danBattleReward[DANB_LOOSE_DAN] = atoi( token ); } else if( !stricmp( token, "DAN_BATTLE_LOOSE_REWARD_FOR_USER" ) ) { token = NextToken(); g_logic.danBattleReward[DANB_LOOSE_USER] = atoi( token ); } else if( !stricmp(token,"DAN_MARK_CHANGE_DELAY_HOUR")) { token = NextToken(); g_logic.danMarkChangeDelayHour = atoi(token); assert(g_logic.danMarkChangeDelayHour >= 0); assert(g_logic.danMarkChangeDelayHour <= 24 * 30); if(g_logic.danMarkChangeDelayHour < 0) g_logic.danMarkChangeDelayHour=1; if(g_logic.danMarkChangeDelayHour > 24 * 30) g_logic.danMarkChangeDelayHour=24 * 30; } else if( !stricmp( token, "PCB_NONE" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_NONE] = atoi( token ); } else if( !stricmp( token, "PCB_SUGGUEST" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_SUGGUEST] = atoi( token ); } else if( !stricmp( token, "PCB_BATTING" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_BATTING] = atoi( token ); } else if( !stricmp( token, "PCB_READY" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_BATTLE_READY] = atoi( token ); } else if( !stricmp( token, "PCB_START" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_FIGHTING] = atoi( token ); } else if( !stricmp( token, "PCB_END" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_BATTLE_END] = atoi( token ); } else if( !stricmp( token, "PCB_WAIT" ) ) { token = NextToken(); } else if( !stricmp( token, "PCB_MINILEVEL" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_iminiLevel = atoi( token ); } else if( !stricmp( token, "PCB_MAXLEVEL" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_imaxLevel = atoi( token ); } else if( !stricmp( token, "PCB_DIFFERLEVEL" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_idifferLevel = atoi( token ); } else if( !stricmp( token, "PCB_ROYALTY" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_iroyalty= atoi( token ); } else if( !stricmp( token, "PCB_BATTINGROYALTY" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_ibattingRoyalty = atoi( token ); } else if( !stricmp( token, "PCB_USECOUNT" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_iuseCount = atoi( token ); } else if( !stricmp( token, "PCB_ACTIVE" ) ) { token = NextToken(); g_GonryunPracticeBattle.GetProcessCtrl()->SetActive(atoi( token )); } else if( !stricmp( token, "PCB_SYEN_LEVEL" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_isyenminilevel = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_isyenmaxlevel = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_ALAYAN_READER_IN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanReaderPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanReaderPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanReaderPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanReaderPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_ALAYAN_OPENENT_IN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanOpenentPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanOpenentPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanOpenentPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanOpenentPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_ALAYAN_WINNER_OUT" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_ALAYAN_DEFEATOR_OUT" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tarayandefeatorOutPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayandefeatorOutPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayandefeatorOutPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tarayandefeatorOutPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_SYEN_READER_IN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenReaderPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenReaderPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenReaderPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenReaderPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_SYEN_OPENENT_IN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenOpenentPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenOpenentPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenOpenentPos.m_fbattlein_z = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tasyenOpenentPos.m_fbattlein_yaw = atoi( token ); } else if( !stricmp( token, "PCB_POTALPOSITION_SYEN_OUT" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_x = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_y = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_z = atoi( token ); } else if( !stricmp( token, "PCB_ORIGINPOSITION_ALAYAN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.origin_ArayanOutPos[0] = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.origin_ArayanOutPos[1] = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.origin_ArayanOutPos[2] = atoi( token ); } else if( !stricmp( token, "PCB_ORIGINPOSITION_SYEN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.origin_syenOutPos[0] = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.origin_syenOutPos[1] = atoi( token ); token = NextToken(); g_logic.PCBGonryunCondition.origin_syenOutPos[2] = atoi( token ); } else if( !stricmp( token, "PCB_BATTLE_IN" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.pcpBattleIn = atoi( token ); } else if( !stricmp( token, "PCB_PAY_EXPRATE" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.fExpRate = atoi( token ); } else if( !stricmp( token, "PCB_PAY_ITEMRATE" ) ) { token = NextToken(); g_logic.PCBGonryunCondition.fItemRate = atoi( token ); } else if(!stricmp( token, "HELPER_LEVEL_POINT" )) { token = NextToken(); g_logic.HelperLevelPoint.iLevel1 = atoi( token ); token = NextToken(); g_logic.HelperLevelPoint.iLevel4 = atoi( token ); token = NextToken(); g_logic.HelperLevelPoint.iLevel10 = atoi( token ); token = NextToken(); g_logic.HelperLevelPoint.iLevel20 = atoi( token ); token = NextToken(); g_logic.HelperLevelPoint.iLevel30 = atoi( token ); } else if ( !stricmp (token, "CASHAMLL_ITEM" ) ) { token = NextToken(); int GradeCount = 0; CashMallItem_OptionStone::enumUseItemMode mode; mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE; if ( !stricmp (token, "{" ) ) { while ( 1) { token = NextToken(); if ( !stricmp (token, "}" ) ) break; if ( !stricmp (token, "}" ) ) break; if ( !stricmp (token, "STONE_TYPE" ) ) { token = NextToken(); if ( !stricmp(token, "STONE_OF_SAGE") ) mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE; if ( !stricmp(token, "STONE_OF_UNKNOWN") ) mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY; if ( !stricmp(token, "STONE_OF_EACH_NAME") ) mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME; } if ( !stricmp (token, "DESTROY_RATE" ) ) { token = NextToken(); g_logic.OptionStoneItemLogic[mode].DestroyRate = atof(token); } if ( !stricmp (token, "SUCCECS_RATE" ) ) { token = NextToken(); g_logic.OptionStoneItemLogic[mode].SuccecsRate = atof(token); } if ( !stricmp (token, "SELECT_GRADE" ) ) { for (int iGradeIdx = 0; iGradeIdx < MAX_NUMBER_OF_OPTION_VALUE_GRADE; iGradeIdx ++) { token = NextToken(); g_logic.OptionStoneItemLogic[mode].OptionGrade[iGradeIdx] = atof(token); } } } } } else if (!stricmp(token, "NEW_DBATTLE_PC_COUNT")) { token = NextToken(); g_NewDanBattleSystem.m_nMinPcCount = atoi(token); } else if (!stricmp(token, "NEW_DBATTLE_TIME1")) { token = NextToken(); g_NewDanBattleSystem.m_nBattleTimeForMin1 = atoi(token); } else if (!stricmp(token, "NEW_DBATTLE_TIME2")) { token = NextToken(); g_NewDanBattleSystem.m_nBattleTimeForMin2 = atoi(token); } else if (!stricmp(token, "NEW_DBATTLE_ITEM_DROPRATE")) { token = NextToken(); g_NewDanBattleSystem.m_fItemDropRate = atof(token); } else if (!stricmp(token, "NEW_DBATTLE_WAIT_TIME_READY")) { token = NextToken(); g_NewDanBattleSystem.m_WaitTimeforReady = atof(token); } else if (!stricmp(token, "NEW_DBATTLE_WAIT_TIME_END")) { token = NextToken(); g_NewDanBattleSystem.m_WaitTimeforEnd = atof(token); } } fclose(fp); if(buffer!=NULL) { delete [] buffer; } return true; } extern char *g_lTableToken[]; #include "CPremiumPlayerCtrl.h" extern CPremiumPlayerCtrl* gcpPremiumPlayerCtrl; void GTH_ProcessMessage_LogicReload() { DWORD StartTime=timeGetTime(); DWORD Endtime; GTH_ParseGameLogicConfig(); char filename[MAX_PATH]; sprintf( filename, "l_tables/GonryunBattleRewardField%s.csv", g_lTableToken[g_config.languageType] ); if( !LoadGonryunBattlePracticeTableReword(filename, g_GonryunPracticeBattle.GetRewordCtrl() )) { g_logSystem->Write("LoadGonryunBattlePracticeTableReword!"); } sprintf( filename, "l_tables/GonryunBattleRewardItem%s.csv", g_lTableToken[g_config.languageType] ); if( !LoadGonryunBattlePracticeTableRewordItem(filename, g_GonryunPracticeBattle.GetRewordCtrl())) { g_logSystem->Write("LoadGonryunBattlePracticeTableRewordItem!"); } Endtime=timeGetTime(); ShowLogInfo("Logic ReloadTime : %d",Endtime-StartTime); gcpPremiumPlayerCtrl->LoadIniFile(); gGameConfigFlag.LoadFlagFile(); } void GTH_ProcessMessage_Client_Extend() { byte command = MSG_ReadByte(); switch(command) { case CC_SUB_EVENT_SOCIAL_SHOUT: GTH_PC_Shout(g_curPC); break; case CC_SUB_EVENT_SOCIAL_BOW: GTH_PC_BOW(g_curPC); break; case CC_MAILSYSTEM : GTH_ProcessMessage_MailSystem(); break; case CC_WORLDCHATTING : GTH_ProcessMessage_WorldChatting(); break; case CC_SAVE_SKIN_PART : GTH_ProcessMessage_SkinPart(); break; case CC_DAN_BATTLE : g_DanBattleFunc.RecvCC_DanBattleMessage(); break; case GSM_DAN_BATTLE : g_DanBattleFunc.RecvGSM_DanBattleMessage(); break; case CC_REQUEST_GONRYUNBATTLEPRACTICE: g_GonryunPracticeBattle.GetDecoder()->recvPacket(); break; case CC_GB_BATTLE: (gcpGolryunBattle->GetDecoderClassPointer())->Decoder(); break; case CC_RELOAD_LOGIC : GTH_ProcessMessage_LogicReload(); break; case CC_REQUEST_CHRISTMAS_EVENT: g_ChristMasEvent.GTH_Process_ChristMas_Event(); break; case CC_POSTSYSTEM: g_PostFunc.GTH_ProcessMessage_PostSystem(); break; case CC_MAILBOX: g_PostFunc.GTH_ProcessMessage_MailBox(); break; case CC_REQUEST_USE_EPACK_CHARG_SOUL: GTH_ProcessMessage_Request_Epack_ChargSoul(); break; case CC_EXTEND_WORLDCHATTING_COUNT : GTH_ProcessMessage_WorldChattingCount(); break; case CC_WORLD_CHANGE: GTH_WorldChangeSystem_Process(); break; } } void GTH_ProcessMessage_Client_Extend_Second() { enum enumExtendSecondPacket SecoundPacket; SecoundPacket = static_cast <enum enumExtendSecondPacket>(MSG_ReadShort()); switch(SecoundPacket) { case HELPER_SYSTEM: g_HelperManager.ProcessMessage_Helper(); return; case EXP_EVENT: g_ExpEventMng.ProcessExpEvent(); return; case GMsystem: gcpGMCtrl->Decoder(g_curPC); return; } if(NULL == g_curPC) return; if( !g_curPC->ready ) return; switch(SecoundPacket) { case GIFTCARD: gcpGiftCard->Decoder(g_curPC); return; case WEATHER_SYSTEM: g_WeatherSystem.GTH_Process_Weather_System(); break; case ITEM_REPAIR: GTH_ProcessMessage_RepairItemConfirm(); break; case CASH_MALL_ITEM: GTH_DecodeCashMallItem(); break; case GAMBLE_SYSTEM: GambleSystemDecode(); break; case ITEM_EXTEND_SYSTEM: GTH_ItemExtendSystemDecode(); break; case AHNLAB: { if ( NULL != g_cpAhnLab ) g_cpAhnLab->GTH_ProcessMessageAhnLabMessage(g_curPC); } break; case NEW_DANBATTLE: GTH_DecodeDanBattleSystem(); break; default: return; } }
C++
#include "Attack.h" CAttack::CAttack() { } CAttack::~CAttack() { }
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#if !defined(AFX_CTOOLS_H__27E5ED11_4334_47F6_80B0_D401A9E1F9D4__INCLUDED_) #define AFX_CTOOLS_H__27E5ED11_4334_47F6_80B0_D401A9E1F9D4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTools { private: BOOL m_bOK; public: BOOL isOK(void) const; skill_t* GetMySkillTpointer(playerCharacter_t* pPlayer,const int Idx); playerCharacter_t* GetPlayerRecordPointer(const int Idx); playerCharacter_t* GetPlayerRecordPointer(const querySet_t& querySet); playerCharacter_t* GetPlayerRecordPointer(const char* pName); void IncDecChaosPoint(playerCharacter_t* pPlayer,const int changePoint); BOOL DeleteItemFromMyInventory(playerCharacter_t* pPlayer,const int iInventoryIdx,const int ItemTableIdx, int DeleteNum = 1); public: monsterCharacter_t* GetNPCRecordPointer(const int Idx); public: monsterCharacter_t* GetMonsterRecordPointer(const int Idx); private: inline BOOL AddItem_Inventory(playerCharacter_t* pPlayer,const int ItemArrayIdx); inline BOOL AddItem_DropMap(playerCharacter_t* pPlayer,const int ItemArrayIdx); public: BOOL IsStackItem(const item_t* in_pItem); itemTable_t* GetItemTablePointer(const int in_nItemTableIdx); item_t* GetMyItem(playerCharacter_t* in_pPlayer,const int in_nMyItemArrayIdx); int AddItem(playerCharacter_t* pPlayer,item_t& item, BOOL bDropItem = TRUE); int GetMatchMyInventoryIdx_fromItemTable(playerCharacter_t* pPlayer,const int paramItemTableIdx); BOOL AddItemBatting(playerCharacter_t* pPlayer,item_t& item); int GetMatchMyItemIdx_fromINVENTORY(playerCharacter_t* pPlayer,const int paramItemTableIdx); public: int GetEpkChargeCount(item_t *pItem); void SetEpkChargeCount(item_t *pItem,int count); BOOL isSummonAllow(playerCharacter_t* pPlayer); bool IsTransformEntity( void *ent, int entType ); item_t* GetMyInventoryItem(playerCharacter_t* pPlayer,const int InventoryPos); BOOL DeleteItemFromMyInventory(playerCharacter_t* pPlayer,const int iInventoryIdx); BOOL isReady(const playerCharacter_t* in_pPlayer); public: CTools(); virtual ~CTools(); }; #endif
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#if !defined(AFX_CTEMPPLAYERINVENTORYX_H__D5B5B114_473F_4E3F_A4D0_B88814CB1771__INCLUDED_) #define AFX_CTEMPPLAYERINVENTORYX_H__D5B5B114_473F_4E3F_A4D0_B88814CB1771__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTempPlayerInventoryX { public: enum ErrorCode{ ErrorCode_Success=0, ErrorCode_unknown, ErrorCode_Over_Weight, ErrorCode_NotEnough_Inventory, ErrorCode_stacknum_overflow, }; private: struct tagTempInventory{ int TableIdx; int numberIdx; }; struct tagTempInventory m_TempInventory[MAX_INVENTORY_SIZE]; BOOL m_bOK; int m_curWeight; int m_maxWeight; private: BOOL Init(const playerCharacter_t* pPlayer); public: BOOL isOK(void) const; const ErrorCode Insert(const item_t* pItem); public: CTempPlayerInventoryX(const playerCharacter_t* pPlayer); virtual ~CTempPlayerInventoryX(); }; #endif
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#include "../Global.h" #include "CTempPlayerInventoryX.h" #include "../Tools/CTools.h" extern CTools* gcpTools; CTempPlayerInventoryX::CTempPlayerInventoryX(const playerCharacter_t* pPlayer) { m_bOK=FALSE; m_curWeight=0; m_maxWeight=pPlayer->calItemWeight; if(FALSE == Init(pPlayer)) return; m_bOK=FALSE; } CTempPlayerInventoryX::~CTempPlayerInventoryX() { } BOOL CTempPlayerInventoryX::isOK(void) const { return m_bOK; } BOOL CTempPlayerInventoryX::Init(const playerCharacter_t* pPlayer) { int ItemArrayidx=-1; int InventoryIdx=-1; item_t* pItem=NULL; itemTable_t* pItemTable=NULL; m_curWeight=0; for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ m_TempInventory[InventoryIdx].TableIdx=-1; m_TempInventory[InventoryIdx].numberIdx=-1; pItem = gcpTools->GetMyItem((playerCharacter_t*)pPlayer,pPlayer->inventory[InventoryIdx]); if(NULL == pItem) continue; pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable) continue; m_curWeight = m_curWeight + pItemTable->weight; m_TempInventory[InventoryIdx].TableIdx = pItem->itemTableIdx; if(pItemTable->stackFlag) m_TempInventory[InventoryIdx].numberIdx= pItem->durability; else m_TempInventory[InventoryIdx].numberIdx=-1; } return TRUE; } const CTempPlayerInventoryX::ErrorCode CTempPlayerInventoryX::Insert(const item_t* pItem) { itemTable_t* pItemTable=NULL; pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable){ return ErrorCode_unknown; } int weight = m_curWeight + pItemTable->weight; if(weight > m_maxWeight) return ErrorCode_Over_Weight; int InventoryIdx=-1; if(pItemTable->stackFlag){ for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if(m_TempInventory[InventoryIdx].TableIdx != pItem->itemTableIdx) continue; int numberIdx = m_TempInventory[InventoryIdx].numberIdx + (pItem->durability + 1); if(numberIdx >= MAX_COUNT_STACK_ITEM) return ErrorCode_stacknum_overflow; m_TempInventory[InventoryIdx].numberIdx = numberIdx; return ErrorCode_Success; } } for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if(m_TempInventory[InventoryIdx].TableIdx >= 0) continue; m_TempInventory[InventoryIdx].TableIdx = pItem->itemTableIdx; m_TempInventory[InventoryIdx].numberIdx = pItem->durability; return ErrorCode_Success; } return ErrorCode_NotEnough_Inventory; }
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#if !defined(AFX_CGIFTCARD_H__ED7B3319_E69E_4406_9AF7_13EE4CBBE340__INCLUDED_) #define AFX_CGIFTCARD_H__ED7B3319_E69E_4406_9AF7_13EE4CBBE340__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGiftCard { public: enum enumCode{ success=0, can_not_find, password_not_match, pre_use, unknown, }; private: BOOL m_bOK; public: void Decoder(playerCharacter_t* pPlayer) const; inline void Decoder_CS_Request(playerCharacter_t* pPlayer) const; inline void Decoder_CS_CloseWindow(playerCharacter_t* pPlayer) const; public: BOOL isOK(void) const; void TransmitePacket_SC_Notify(playerCharacter_t* pPlayer,enum enumCode code) const; void TransmitePacket_SC_AddItem(playerCharacter_t* pPlayer,item_t& Item) const; void TransmitePacket_SC_Close(playerCharacter_t* pPlayer) const; void TransmitePacket_SC_Open(playerCharacter_t* pPlayer) const; public: CGiftCard(); virtual ~CGiftCard(); }; #endif
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#include "../../global.h" #include "CGiftCard.h" #include "../../Tools/CTools.h" extern CTools* gcpTools; #include "tagGiftCardPacket.h" CGiftCard::CGiftCard() { m_bOK=FALSE; m_bOK=TRUE; } CGiftCard::~CGiftCard() { } BOOL CGiftCard::isOK(void) const { return m_bOK; } void CGiftCard::TransmitePacket_SC_Notify(playerCharacter_t* pPlayer,enum enumCode code) const { enum tagGiftCardPacket_Notify::enumCode tr_code= tagGiftCardPacket_Notify::enumCode::unknown; switch(code){ case success: tr_code=tagGiftCardPacket_Notify::enumCode::success; break; case can_not_find: tr_code=tagGiftCardPacket_Notify::enumCode::can_not_find; break; case password_not_match: tr_code=tagGiftCardPacket_Notify::enumCode::password_not_match; break; case pre_use: tr_code=tagGiftCardPacket_Notify::enumCode::pre_use; break; case unknown: tr_code=tagGiftCardPacket_Notify::enumCode::unknown; break; }; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GIFTCARD); MSG_WriteShort(&netMessage, tagGiftCardPacket::enumPacketID::SC_Notify); MSG_WriteByte(&netMessage, tr_code); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGiftCard::TransmitePacket_SC_Close(playerCharacter_t* pPlayer) const { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GIFTCARD); MSG_WriteShort(&netMessage, tagGiftCardPacket::enumPacketID::SC_Close); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGiftCard::TransmitePacket_SC_AddItem(playerCharacter_t* pPlayer,item_t& Item) const { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GIFTCARD); MSG_WriteShort(&netMessage, tagGiftCardPacket::enumPacketID::SC_AddItem); MSG_WriteItem(&netMessage,&Item); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGiftCard::TransmitePacket_SC_Open(playerCharacter_t* pPlayer) const { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GIFTCARD); MSG_WriteShort(&netMessage, tagGiftCardPacket::enumPacketID::SC_Open); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGiftCard::Decoder_CS_Request(playerCharacter_t* pPlayer) const { if(pPlayer->GiftCard.step != playerCharacter_t::tagGiftCard::step_none){ TransmitePacket_SC_Notify(pPlayer,CGiftCard::enumCode::unknown); return; } pPlayer->GiftCard.step = playerCharacter_t::tagGiftCard::step_request; strncpy(pPlayer->GiftCard.serial,MSG_ReadString(),playerCharacter_t::tagGiftCard::maxbytes_serial_num); pPlayer->GiftCard.serial[playerCharacter_t::tagGiftCard::maxbytes_serial_num]=NULL; strncpy(pPlayer->GiftCard.password,MSG_ReadString(), playerCharacter_t::tagGiftCard::maxbytes_password); pPlayer->GiftCard.password[playerCharacter_t::tagGiftCard::maxbytes_password]=NULL; g_DBGameServer->LoadGiftCard(pPlayer); } void CGiftCard::Decoder_CS_CloseWindow(playerCharacter_t* pPlayer) const { if(pPlayer->busyState == BUSY_STATE_NPC){ pPlayer->busyState = BUSY_STATE_NONE; monsterCharacter_t* pNPC=gcpTools->GetNPCRecordPointer(pPlayer->npcIdx); if(NULL != pNPC){ NPC_DeleteNoticePC(pNPC,pPlayer); } } } void CGiftCard::Decoder(playerCharacter_t* pPlayer) const { enum tagGiftCardPacket::enumPacketID PacketID= (enum tagGiftCardPacket::enumPacketID)MSG_ReadShort(); switch(PacketID){ case tagGiftCardPacket::enumPacketID::CS_Request: Decoder_CS_Request(pPlayer); break; case tagGiftCardPacket::enumPacketID::CS_Close: Decoder_CS_CloseWindow(pPlayer); break; } }
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#include "../..\global.h" #include "CTerraBillingCtrl_LogCtrl.h" #include "tagTerraBilling.h" extern struct tagTerraBilling gTerraBilling; CTerraBillingCtrl_LogCtrl::CTerraBillingCtrl_LogCtrl() { m_bOK=FALSE; m_generationHour=25; m_fp=NULL; m_NextUpdateTime=g_globalTime-100; m_bOK=TRUE; } CTerraBillingCtrl_LogCtrl::~CTerraBillingCtrl_LogCtrl() { CloseFile(); } BOOL CTerraBillingCtrl_LogCtrl::isOK(void) const { return m_bOK; } void CTerraBillingCtrl_LogCtrl::Update(void) { if(FALSE == gTerraBilling.Log.bOutput) return; if(m_NextUpdateTime > g_globalTime) return; m_NextUpdateTime=g_globalTime + gTerraBilling.Log.UpdateCycle; CloseFile(); OpenFile(); } inline void CTerraBillingCtrl_LogCtrl::CloseFile(void) { if(NULL != m_fp){ fclose(m_fp); m_fp=NULL; } } void CTerraBillingCtrl_LogCtrl::Write(const char* format, ... ) { if(FALSE == gTerraBilling.Log.bOutput) return; if(NULL == m_fp){ if(FALSE == OpenFile()) return; } va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes, format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); const int bytes_strTime=24; char strTime[bytes_strTime+1]; time_t Time; time( &Time ); strncpy(strTime, ::ctime(&Time),bytes_strTime); strTime[bytes_strTime] = NULL; fprintf(m_fp,"[%s] %s\n",strTime,buffer); } char* CTerraBillingCtrl_LogCtrl::GetYESNOstring(BOOL bYESorNO) { static char* pYESstring = "yes"; static char* pNOstring = "no"; if(TRUE == bYESorNO) return pYESstring; return pNOstring; } inline BOOL CTerraBillingCtrl_LogCtrl::OpenFile(void) { struct tm* date_tm; long Time; time(&Time); date_tm = localtime(&Time); if(m_generationHour != date_tm->tm_hour){ m_generationHour = date_tm->tm_hour; date_tm->tm_year += 1900; date_tm->tm_mon += 1; #ifdef _GAME_SERVER wsprintf(m_szFileName,"billinglogs/Terra%02d%02d_%04d%02d%02d_%02d.log",g_config.serverGroupNo,g_config.gameServerNo,date_tm->tm_year,date_tm->tm_mon,date_tm->tm_mday,date_tm->tm_hour); #endif #ifdef _MASTER_SERVER wsprintf(m_szFileName,"billinglogs/Terra%02d_%04d%02d%02d_%02d.log",g_config.serverNo,date_tm->tm_year,date_tm->tm_mon,date_tm->tm_mday,date_tm->tm_hour); #endif } m_fp = fopen(m_szFileName,"a+"); if(NULL == m_fp) return FALSE; return TRUE; }
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#include "..\..\global.h" #include "CTerraBillingCtrl_CommunicationCtrl.h" #include <process.h> #include <assert.h> #include "CTerraBillingCtrl_CircularQueueCtrl.h" #include "CTerraBillingCtrl_ReceiveCircualrQueueCtrl.h" extern CTerraBillingCtrl_CircularQueueCtrl* gcpTerraBillingCtrl_TransmiteCircularQueueCtrl; extern CTerraBillingCtrl_ReceiveCircualrQueueCtrl* gcpTerraBillingCtrl_ReceiveCircularQueueCtrl; #include "CTerraBillingCtrl_Encoder.h" extern CTerraBillingCtrl_Encoder* gcpTerraBillingCtrl_Encder; CTerraBillingCtrl_CommunicationCtrl::CTerraBillingCtrl_CommunicationCtrl() { m_bOK=FALSE; m_sock =INVALID_SOCKET; m_ThreadVar.bLive=FALSE; m_ThreadVar.bReqExit=FALSE; m_Step = step_disconnect; { unsigned int threadID = 0 ; HANDLE hThread = INVALID_HANDLE_VALUE; hThread = (HANDLE)_beginthreadex(0, 0, ThreadFunction, (void*)this, 0, &threadID) ; if(hThread == INVALID_HANDLE_VALUE) return; ::CloseHandle(hThread); hThread = INVALID_HANDLE_VALUE; } m_bOK=TRUE; } CTerraBillingCtrl_CommunicationCtrl::~CTerraBillingCtrl_CommunicationCtrl() { SocketDestory(); m_ThreadVar.bReqExit=TRUE; while(TRUE == m_ThreadVar.bLive){ Sleep(100); } Sleep(10); } BOOL CTerraBillingCtrl_CommunicationCtrl::isOK(void) const { return m_bOK; } enum CTerraBillingCtrl_CommunicationCtrl::enumStep CTerraBillingCtrl_CommunicationCtrl::GetStep(void) { return m_Step; } inline void CTerraBillingCtrl_CommunicationCtrl::SocketDestory(void) { if(INVALID_SOCKET != m_sock){ closesocket(m_sock); m_sock=INVALID_SOCKET; } } inline BOOL CTerraBillingCtrl_CommunicationCtrl::SocketCreate(void) { m_sock = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP) ; if ( INVALID_SOCKET == m_sock ) { return FALSE; } return TRUE; } inline void CTerraBillingCtrl_CommunicationCtrl::Disconnect(void) { assert(INVALID_SOCKET != m_sock); SocketDestory() ; gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Clear(); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Clear(); } unsigned int __stdcall CTerraBillingCtrl_CommunicationCtrl::ThreadFunction(void* pV) { CTerraBillingCtrl_CommunicationCtrl* cpCommunicationCtrl = (CTerraBillingCtrl_CommunicationCtrl*)pV ; assert(NULL != cpCommunicationCtrl); cpCommunicationCtrl->RealThreadFunction(); return 1; } inline BOOL CTerraBillingCtrl_CommunicationCtrl::Connect(void) { SocketDestory(); gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Clear(); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Clear(); if(FALSE == SocketCreate()) return FALSE; CInternetAddress servAddr(m_addr,m_port) ; if(SOCKET_ERROR == connect(m_sock,(sockaddr*)&servAddr,sizeof(servAddr))) return FALSE; return TRUE; } int CTerraBillingCtrl_CommunicationCtrl::RealThreadFunction(void) { struct tagAddBillPacket Packet; int ret ; m_ThreadVar.bLive=TRUE; while(FALSE == m_ThreadVar.bReqExit){ switch(m_Step){ case step_disconnect: default: Sleep(10); break; case step_connect: ret = recv( m_sock, (char*)&Packet, sizeof(struct tagAddBillPacket), 0 ) ; if((SOCKET_ERROR == ret) || (0 == ret)){ m_Step = step_disconnect; break; } gcpTerraBillingCtrl_ReceiveCircularQueueCtrl->Push((unsigned char*)&Packet, ret); break; case step_connect_try: if(TRUE == Connect()) m_Step = step_connect; Sleep(10); break; } } m_ThreadVar.bLive=FALSE; return 0 ; } BOOL CTerraBillingCtrl_CommunicationCtrl::TryDisconnect(void) { switch(m_Step){ case step_connect: SocketDestory(); m_Step = step_disconnect_try; return TRUE; } return FALSE; } BOOL CTerraBillingCtrl_CommunicationCtrl:: TryConnect(const unsigned long addr,const unsigned short port) { switch(m_Step){ case step_disconnect: m_addr = addr; m_port = port; m_Step = step_connect_try; return TRUE; } return FALSE; } BOOL CTerraBillingCtrl_CommunicationCtrl:: Send(const struct tagAddBillPacket& Packet) { if(INVALID_SOCKET == m_sock) return FALSE; int ret = send(m_sock,(char*)&Packet, sizeof(struct tagAddBillPacket), 0 ) ; if(SOCKET_ERROR == ret) return FALSE; return TRUE; }
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#if !defined(AFX_CTERRABILLINGCTRL_DECODER_H__0C021EEE_EF4D_445A_89C9_EF91A9ABCB06__INCLUDED_) #define AFX_CTERRABILLINGCTRL_DECODER_H__0C021EEE_EF4D_445A_89C9_EF91A9ABCB06__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagTerraPacket.h" class CTerraBillingCtrl_Decoder { private: BOOL m_bOK; private: #ifdef _MASTER_SERVER inline i3client_t* GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const; inline void Decoder_billing_authorization(const struct tagAddBillPacket& Packet) const; #endif public: #ifdef _GAME_SERVER inline playerCharacter_t* GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const; inline void Decoder_game_start(const struct tagAddBillPacket& Packet) const; inline void Decoder_user_sync(const struct tagAddBillPacket& Packet) const; inline void Decoder_user_alert(const struct tagAddBillPacket& Packet) const; #endif public: inline void Decoder_server_alive(const struct tagAddBillPacket& Packet) const; public: BOOL isOK(void) const; void Decoder(const struct tagAddBillPacket& Packet); public: #ifdef _GAME_SERVER void Transmite_TerraGCPacket_OpenMessageBox( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_OpenMessageBox::enumLPACKType LPACKType, const int LPACKIdx, enum tagTerraGCPacket_OpenMessageBox::enumAfter after) const; void Transmite_TerraGCPacket_NoticeMessage( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_NoticeMessage::enumLPACKType LPACKType, const int LPACKIdx) const; void Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( playerCharacter_t* pToPlayerRecord, const int RemainMinute) const; #endif public: CTerraBillingCtrl_Decoder(); virtual ~CTerraBillingCtrl_Decoder(); }; #endif
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#if !defined(AFX_CTERRABILLINGCTRL_CIRCULARQUEUECTRL_H__784A5F0E_B881_4660_BAA6_CF1333DD1626__INCLUDED_) #define AFX_CTERRABILLINGCTRL_CIRCULARQUEUECTRL_H__784A5F0E_B881_4660_BAA6_CF1333DD1626__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagAddBill.h" class CTerraBillingCtrl_CircularQueueCtrl { protected: BOOL m_bOK; struct tagAddBillPacket* m_pBuffer; int m_Number; int m_ReadIdx; int m_WriteIdx; CRITICAL_SECTION m_critcalsection; private: BOOL Init(const int Number); protected: inline BOOL isEmpty(void) const; inline BOOL isFull(void) const; public: BOOL isOK(void) const; BOOL Push(const struct tagAddBillPacket* pData); BOOL Pop(struct tagAddBillPacket& Data); void Clear(void); public: CTerraBillingCtrl_CircularQueueCtrl(const int Number); virtual ~CTerraBillingCtrl_CircularQueueCtrl(); }; #endif
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#include "..\..\Global.h" #include "CTerraBillingCtrl_Decoder.h" #include "tagAddBill.h" #include "CTerraBillingCtrl_Encoder.h" extern CTerraBillingCtrl_Encoder* gcpTerraBillingCtrl_Encder; #include "CTerraBillingCtrl_LogCtrl.h" extern CTerraBillingCtrl_LogCtrl* gcpTerraCtrl_LogCtrl; #ifdef _MASTER_SERVER #include "..\CTerraCtrl.h" extern CTerraCtrl* gcpTerraCtrl; #endif CTerraBillingCtrl_Decoder::CTerraBillingCtrl_Decoder() { m_bOK=FALSE; m_bOK=TRUE; } CTerraBillingCtrl_Decoder::~CTerraBillingCtrl_Decoder() { } BOOL CTerraBillingCtrl_Decoder::isOK(void) const { return m_bOK; } #ifdef _GAME_SERVER inline playerCharacter_t* CTerraBillingCtrl_Decoder::GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const { char strIdx[tagAddBillPacket::maxbytes_session+1]; char strPlayerID[IDSTRING+1]; strncpy(strIdx,Packet.Session,tagAddBillPacket::maxbytes_session); strIdx[tagAddBillPacket::maxbytes_session]=NULL; if(NULL != strchr(strIdx,'-')) *strchr(strIdx,'-')=NULL; strncpy(strPlayerID,Packet.User_ID,IDSTRING); strPlayerID[IDSTRING]=NULL; int Idx=atoi(strIdx); if(Idx < 0) return NULL; if(Idx > MAX_PCS) return NULL; playerCharacter_t* pPlayerRecord=&g_pc[Idx]; if(FALSE == pPlayerRecord->active) return NULL; if(FALSE == pPlayerRecord->ready) return NULL; if(0 != strcmp(strPlayerID,pPlayerRecord->userID)) return NULL; return pPlayerRecord; } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( playerCharacter_t* pToPlayerRecord, const int RemainMinute) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, TERRA); MSG_WriteShort(&netMessage, tagTerraGCPacket::Remain_Minute_NoticeMessage); MSG_WriteLong(&netMessage, RemainMinute); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_NoticeMessage( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_NoticeMessage::enumLPACKType LPACKType, const int LPACKIdx) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, TERRA); MSG_WriteShort(&netMessage, tagTerraGCPacket::NoticeMessage); MSG_WriteByte(&netMessage, LPACKType); MSG_WriteByte(&netMessage, LPACKIdx); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Decoder:: Transmite_TerraGCPacket_OpenMessageBox( playerCharacter_t* pToPlayerRecord, enum tagTerraGCPacket_OpenMessageBox::enumLPACKType LPACKType, const int LPACKIdx, enum tagTerraGCPacket_OpenMessageBox::enumAfter after) const { MSG_BeginWriting(&netMessage); MSG_Clear(&netMessage); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, TERRA); MSG_WriteShort(&netMessage, tagTerraGCPacket::Open_MessageBox); MSG_WriteByte(&netMessage, LPACKType); MSG_WriteByte(&netMessage, LPACKIdx); MSG_WriteByte(&netMessage, after); NET_SendMessage(&pToPlayerRecord->sock, &netMessage); } MSG_EndWriting(&netMessage); } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_game_start(const struct tagAddBillPacket& Packet) const { playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ gcpTerraBillingCtrl_Encder->Transmite_Game_End(Packet); return; } switch(ntohl(Packet.Packet_Result)){ case tagAddBillPacket_Game_Start::enumResult::success: pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_billing; strncpy(pPlayerRecord->AddBill.User_Status,Packet.User_Status,tagAddBillPacket::maxbytes_user_status); break; case tagAddBillPacket_Game_Start::enumResult::already_connected: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 1, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; case tagAddBillPacket_Game_Start::enumResult::illegal_user: case tagAddBillPacket_Game_Start::enumResult::shortage_point: case tagAddBillPacket_Game_Start::enumResult::not_exist_authorization: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 2, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; case tagAddBillPacket_Game_Start::enumResult::access_deny_db: case tagAddBillPacket_Game_Start::enumResult::network_error: case tagAddBillPacket_Game_Start::enumResult::not_exist_session: case tagAddBillPacket_Game_Start::enumResult::unknown_packet: case tagAddBillPacket_Game_Start::enumResult::error_com: case tagAddBillPacket_Game_Start::enumResult::error_timeout_response_billserver: case tagAddBillPacket_Game_Start::enumResult::connect_fail_billingDB: case tagAddBillPacket_Game_Start::enumResult::unknown_game_no: case tagAddBillPacket_Game_Start::enumResult::error_billing_account_service_module: case tagAddBillPacket_Game_Start::enumResult::not_exist_authorization_this_game: case tagAddBillPacket_Game_Start::enumResult::error_busy: case tagAddBillPacket_Game_Start::enumResult::unknown: case tagAddBillPacket_Game_Start::enumResult::com_error_when_ip_check: case tagAddBillPacket_Game_Start::enumResult::not_enougf_service_provider: case tagAddBillPacket_Game_Start::enumResult::com_error_when_authorization_key_check: case tagAddBillPacket_Game_Start::enumResult::not_found_authorization_key: default: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 3, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); GTH_DisconnectGameServer(pPlayerRecord->idx); break; } } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_user_sync(const struct tagAddBillPacket& Packet) const { playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ gcpTerraBillingCtrl_Encder->Transmite_User_Sync(Packet); return; } gcpTerraBillingCtrl_Encder->Transmite_User_Sync(pPlayerRecord); } #endif #ifdef _GAME_SERVER inline void CTerraBillingCtrl_Decoder:: Decoder_user_alert(const struct tagAddBillPacket& Packet) const { static char message[_MAX_PATH]; playerCharacter_t* pPlayerRecord=GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord) return; switch(ntohl(Packet.Packet_Result)){ case tagAddBillPacket_User_Alert::enumResult::remain_time: Transmite_TerraGCPacket_Remain_Minute_NoticeMessage( pPlayerRecord, ntohl(Packet.Bill_Remain)); return; case tagAddBillPacket_User_Alert::enumResult::start_reserved_bill: Transmite_TerraGCPacket_NoticeMessage( pPlayerRecord, tagTerraGCPacket_NoticeMessage::enumLPACKType::Billing, 7); return; case tagAddBillPacket_User_Alert::enumResult::now_log_off: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 4, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_end; GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::refund: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 5, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_end; GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::double_login: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 1, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_end; GTH_DisconnectGameServer(pPlayerRecord->idx); return; case tagAddBillPacket_User_Alert::enumResult::force_exit: Transmite_TerraGCPacket_OpenMessageBox( pPlayerRecord, tagTerraGCPacket_OpenMessageBox::enumLPACKType::Billing, 6, tagTerraGCPacket_OpenMessageBox::enumAfter::after_client_exit); pPlayerRecord->AddBill.step = playerCharacter_t::tagAddBill::step_end; GTH_DisconnectGameServer(pPlayerRecord->idx); return; } } #endif inline void CTerraBillingCtrl_Decoder:: Decoder_server_alive(const struct tagAddBillPacket& ) const { } void CTerraBillingCtrl_Decoder::Decoder(const struct tagAddBillPacket& Packet) { switch(ntohl(Packet.Packet_Type)){ case tagAddBillPacket::packet_type_server_alive: Decoder_server_alive(Packet); break; #ifdef _GAME_SERVER case tagAddBillPacket::packet_type_user_alert: Decoder_user_alert(Packet); break; case tagAddBillPacket::packet_type_user_sync: Decoder_user_sync(Packet); break; case tagAddBillPacket::packet_type_game_start: Decoder_game_start(Packet); break; #endif #ifdef _MASTER_SERVER case tagAddBillPacket::packet_type_billing_authorization: Decoder_billing_authorization(Packet); break; #endif } } #ifdef _MASTER_SERVER inline i3client_t* CTerraBillingCtrl_Decoder::GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const { char strIdx[tagAddBillPacket::maxbytes_session+1]; char strPlayerID[IDSTRING+1]; strncpy(strIdx,Packet.Session,tagAddBillPacket::maxbytes_session); strIdx[tagAddBillPacket::maxbytes_session]=NULL; strncpy(strPlayerID,Packet.User_ID,IDSTRING); strPlayerID[IDSTRING]=NULL; int Idx=atoi(strIdx); if(Idx < 0) return NULL; if(Idx > MAX_CLIENTS) return NULL; i3client_t* pPlayerRecord=&g_clients[Idx]; if(0 != strcmp(strPlayerID,pPlayerRecord->id)) return NULL; return pPlayerRecord; }; #endif #ifdef _MASTER_SERVER inline void CTerraBillingCtrl_Decoder::Decoder_billing_authorization(const struct tagAddBillPacket& Packet) const { i3client_t* pPlayerRecord = GetPlayerRecodPointer(Packet); if(NULL == pPlayerRecord){ return; } int result=ntohl(Packet.Packet_Result); switch(result){ case tagAddBillPacket::enumResult_billing_authorization::success: gcpTerraCtrl->GTH_ReplyLogin(pPlayerRecord,tagTerraGCPacket_MSC_REPLYLOGIN::enumCode::success); pPlayerRecord->isSuccessLogin = TRUE; return; case tagAddBillPacket::enumResult_billing_authorization::already_connected: gcpTerraCtrl->GTH_ReplyLogin(pPlayerRecord,tagTerraGCPacket_MSC_REPLYLOGIN::enumCode::pre_login_user); return; case tagAddBillPacket::enumResult_billing_authorization::illegal_user: case tagAddBillPacket::enumResult_billing_authorization::shortage_point: case tagAddBillPacket::enumResult_billing_authorization::not_exist_authorization: gcpTerraCtrl->GTH_ReplyLogin(pPlayerRecord,tagTerraGCPacket_MSC_REPLYLOGIN::enumCode::billing_point_not_enough); return; case tagAddBillPacket::enumResult_billing_authorization::access_deny_db: case tagAddBillPacket::enumResult_billing_authorization::network_error: case tagAddBillPacket::enumResult_billing_authorization::not_exist_session: case tagAddBillPacket::enumResult_billing_authorization::unknown_packet: case tagAddBillPacket::enumResult_billing_authorization::error_com: case tagAddBillPacket::enumResult_billing_authorization::error_timeout_response_billserver: case tagAddBillPacket::enumResult_billing_authorization::connect_fail_billingDB: case tagAddBillPacket::enumResult_billing_authorization::unknown_game_no: case tagAddBillPacket::enumResult_billing_authorization::error_billing_account_service_module: case tagAddBillPacket::enumResult_billing_authorization::not_exist_authorization_this_game: case tagAddBillPacket::enumResult_billing_authorization::error_busy: case tagAddBillPacket::enumResult_billing_authorization::unknown: case tagAddBillPacket::enumResult_billing_authorization::com_error_when_ip_check: case tagAddBillPacket::enumResult_billing_authorization::not_enougf_service_provider: case tagAddBillPacket::enumResult_billing_authorization::com_error_when_authorization_key_check: case tagAddBillPacket::enumResult_billing_authorization::not_found_authorization_key: break; } gcpTerraCtrl->GTH_ReplyLogin(pPlayerRecord,tagTerraGCPacket_MSC_REPLYLOGIN::enumCode::unknown); return; } #endif
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#if !defined(AFX_CTERRABILLINGCTRL_LOGCTRL_H__1DC2AC1C_FE9B_490E_A4F0_2AF95AA14FDB__INCLUDED_) #define AFX_CTERRABILLINGCTRL_LOGCTRL_H__1DC2AC1C_FE9B_490E_A4F0_2AF95AA14FDB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTerraBillingCtrl_LogCtrl { private: BOOL m_bOK; char m_szFileName[_MAX_PATH]; FILE* m_fp; int m_NextUpdateTime; int m_generationHour; private: inline BOOL OpenFile(void); inline void CloseFile(void); public: BOOL isOK(void) const; void Update(void); void Write(const char* format, ... ); static char* GetYESNOstring(BOOL bYESorNO); public: CTerraBillingCtrl_LogCtrl(); virtual ~CTerraBillingCtrl_LogCtrl(); }; #endif
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#if !defined(AFX_CTERRABILLINGCTRL_COMMUNICATIONCTRL_H__62234542_B22F_4A33_A2EF_4D23000EC4FB__INCLUDED_) #define AFX_CTERRABILLINGCTRL_COMMUNICATIONCTRL_H__62234542_B22F_4A33_A2EF_4D23000EC4FB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTerraBillingCtrl_CommunicationCtrl { private: BOOL m_bOK; SOCKET m_sock; unsigned long m_addr; unsigned short m_port; struct tagThreadVar{ BOOL bLive; BOOL bReqExit; }; struct tagThreadVar m_ThreadVar; public: enum enumStep{ step_disconnect_try=0, step_disconnect, step_connect_try, step_connect, }; private: enum enumStep m_Step; private: inline BOOL SocketCreate(void); inline void SocketDestory(void); inline BOOL Connect(void); inline void Disconnect(void); private: static unsigned int __stdcall ThreadFunction(void* pV); int RealThreadFunction(void); public: BOOL isOK(void) const; BOOL Start(void); BOOL Send(const struct tagAddBillPacket& pPacket); BOOL TryConnect(const unsigned long addr,const unsigned short port); BOOL TryDisconnect(void); enum enumStep GetStep(void); public: CTerraBillingCtrl_CommunicationCtrl(); virtual ~CTerraBillingCtrl_CommunicationCtrl(); }; #endif
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#include "../../Global.h" #include "CTerraBillingCtrl_Encoder.h" #include "CTerraBillingCtrl_CircularQueueCtrl.h" extern CTerraBillingCtrl_CircularQueueCtrl* gcpTerraBillingCtrl_TransmiteCircularQueueCtrl; #include "tagTerraBilling.h" extern struct tagTerraBilling gTerraBilling; CTerraBillingCtrl_Encoder::CTerraBillingCtrl_Encoder() { m_bOK=FALSE; m_bOK=TRUE; } CTerraBillingCtrl_Encoder::~CTerraBillingCtrl_Encoder() { } BOOL CTerraBillingCtrl_Encoder::isOK(void) const { return m_bOK; } inline void CTerraBillingCtrl_Encoder:: SetSessionStr(struct tagAddBillPacket& Packet,const playerCharacter_t* pPlayer) const { char szPlayerIdx[20+1]=""; char szPlayerID[IDSTRING+1]=""; _snprintf(szPlayerIdx,20,"%d",pPlayer->idx); szPlayerIdx[20]=NULL; _snprintf(szPlayerID,IDSTRING,"%s",pPlayer->userID); szPlayerID[IDSTRING]=NULL; SetSessionStr(Packet,szPlayerIdx,szPlayerID); } inline void CTerraBillingCtrl_Encoder:: SetSessionStr(struct tagAddBillPacket& Packet,const char* pszPlayerIdx,const char* pszPlayerID) const { char temp[_MAX_PATH]; wsprintf(temp,"%s-%s-01234567890123456789012345678901",pszPlayerIdx,pszPlayerID); strncpy(Packet.Session,temp,tagAddBillPacket::maxbytes_session); } void CTerraBillingCtrl_Encoder::Transmite_Server_Reset(void) { struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_server_reset); memcpy(Packet.Game_Server,gTerraBilling.serverGUIDstring,tagAddBillPacket::maxbytes_serverGUIDstring); Packet.Game_No = htonl(gTerraBilling.Game_No); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } void CTerraBillingCtrl_Encoder::Transmite_Server_Conn(void) { struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_server_conn); memcpy(Packet.Game_Server,gTerraBilling.serverGUIDstring,tagAddBillPacket::maxbytes_serverGUIDstring); Packet.Game_No = htonl(gTerraBilling.Game_No); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } #ifdef _MASTER_SERVER void CTerraBillingCtrl_Encoder:: Transmite_Billing_Authorization(const i3client_t* pPlayer) { struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_billing_authorization); SetSessionStr(Packet,pPlayer); wsprintf(Packet.User_CC,"TICT"); strncpy(Packet.User_ID,pPlayer->id,tagAddBillPacket::maxbytes_user_id); wsprintf(Packet.User_IP,"%d:%d:%d:%d", pPlayer->sock.addr.sin_addr.S_un.S_un_b.s_b1, pPlayer->sock.addr.sin_addr.S_un.S_un_b.s_b2, pPlayer->sock.addr.sin_addr.S_un.S_un_b.s_b3, pPlayer->sock.addr.sin_addr.S_un.S_un_b.s_b4); Packet.Game_No = htonl(gTerraBilling.Game_No); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder:: Transmite_Game_Start(const playerCharacter_t* pPlayerRecord) const { static struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_game_start); memcpy(Packet.Game_Server,gTerraBilling.serverGUIDstring,tagAddBillPacket::maxbytes_serverGUIDstring); SetSessionStr(Packet,pPlayerRecord); wsprintf(Packet.User_CC,"TICT"); strncpy(Packet.User_ID,pPlayerRecord->userID,tagAddBillPacket::maxbytes_user_id); wsprintf(Packet.User_IP,"%d.%d.%d.%d", pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b1, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b2, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b3, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b4); Packet.Game_No = htonl(gTerraBilling.Game_No); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder:: Transmite_Game_End(const char* pszPlayerIdx,const char* pPlayerID,const char* pIPaddress,const char* pUser_Status) const { static struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_game_end); SetSessionStr(Packet,pszPlayerIdx,pPlayerID); wsprintf(Packet.User_CC,"TICT"); strncpy(Packet.User_ID,pPlayerID,tagAddBillPacket::maxbytes_user_id); strncpy(Packet.User_IP,pIPaddress,tagAddBillPacket::maxbytes_user_ip); strncpy(Packet.User_Status,pUser_Status,tagAddBillPacket::maxbytes_user_status); Packet.Game_No = htonl(gTerraBilling.Game_No); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder:: Transmite_Game_End(const struct tagAddBillPacket& Packet) const { Transmite_Game_End(Packet.Session,Packet.User_ID,Packet.User_IP,Packet.User_Status); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder:: Transmite_Game_End(const playerCharacter_t* pPlayerRecord) const { static char strPlayerIdx[_MAX_PATH]; wsprintf(strPlayerIdx,"%d",pPlayerRecord->idx); static char strIPaddress[tagAddBillPacket::maxbytes_user_ip]; wsprintf(strIPaddress,"%d.%d.%d.%d", pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b1, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b2, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b3, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b4); Transmite_Game_End( strPlayerIdx, pPlayerRecord->userID, strIPaddress, pPlayerRecord->AddBill.User_Status); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder:: Transmite_User_Sync( BOOL bExist, const char* pszPlayerIdx, const char* pPlayerID, const char* pIPaddress, const char* pUser_Status) const { static struct tagAddBillPacket Packet; memset(&Packet,0x00,sizeof(struct tagAddBillPacket)); Packet.Packet_Type = htonl(tagAddBillPacket::packet_type_user_sync); if(TRUE == bExist) Packet.Packet_Result = htonl(1); else Packet.Packet_Result = htonl(0); SetSessionStr(Packet,pszPlayerIdx,pPlayerID); strncpy(Packet.User_ID,pPlayerID,tagAddBillPacket::maxbytes_user_id); strncpy(Packet.User_IP,pIPaddress,tagAddBillPacket::maxbytes_user_ip); strncpy(Packet.User_Status,pUser_Status,tagAddBillPacket::maxbytes_user_status); gcpTerraBillingCtrl_TransmiteCircularQueueCtrl->Push(&Packet); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder::Transmite_User_Sync(const struct tagAddBillPacket& Packet) const { Transmite_User_Sync( FALSE, Packet.Session, Packet.User_ID, Packet.User_IP, Packet.User_Status); } #endif #ifdef _GAME_SERVER void CTerraBillingCtrl_Encoder::Transmite_User_Sync(const playerCharacter_t* pPlayerRecord) const { static char strPlayerIdx[_MAX_PATH]; wsprintf(strPlayerIdx,"%d",pPlayerRecord->idx); static char strIPaddress[tagAddBillPacket::maxbytes_user_ip]; wsprintf(strIPaddress,"%d.%d.%d.%d", pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b1, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b2, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b3, pPlayerRecord->sock.addr.sin_addr.S_un.S_un_b.s_b4); Transmite_User_Sync( TRUE, strPlayerIdx, pPlayerRecord->userID, strIPaddress, pPlayerRecord->AddBill.User_Status); } #endif
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#if !defined(AFX_CTERRABILLINGCTRL_RECEIVECIRCUALRQUEUECTRL_H__CAC70141_0F1A_40C4_97EA_44AE33CE941B__INCLUDED_) #define AFX_CTERRABILLINGCTRL_RECEIVECIRCUALRQUEUECTRL_H__CAC70141_0F1A_40C4_97EA_44AE33CE941B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagAddBill.h" #include "CTerraBillingCtrl_CircularQueueCtrl.h" class CTerraBillingCtrl_ReceiveCircualrQueueCtrl : public CTerraBillingCtrl_CircularQueueCtrl { private: BOOL m_bOK; enum{ MaxBytes_LineBuffer= sizeof(struct tagAddBillPacket) * 2, }; unsigned char m_LineBuffer[MaxBytes_LineBuffer]; int m_LineBufferStoreBytes; public: BOOL isOK(void) const; BOOL Push(const unsigned char* pNewData,const int NewDataBytes); public: CTerraBillingCtrl_ReceiveCircualrQueueCtrl(const int Number); virtual ~CTerraBillingCtrl_ReceiveCircualrQueueCtrl(); }; #endif
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#if !defined(AFX_CTERRABILLINGCTRL_ENCODER_H__CDF45D1F_C7F7_4963_8751_F14D246399C9__INCLUDED_) #define AFX_CTERRABILLINGCTRL_ENCODER_H__CDF45D1F_C7F7_4963_8751_F14D246399C9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTerraBillingCtrl_Encoder { private: BOOL m_bOK; private: inline void SetSessionStr(struct tagAddBillPacket& Packet,const playerCharacter_t* pPlayer) const; inline void SetSessionStr(struct tagAddBillPacket& Packet,const char* pszPlayerIdx,const char* pszPlayerID) const; public: BOOL isOK(void) const; void Transmite_Server_Conn(void); void Transmite_Server_Reset(void); #ifdef _GAME_SERVER void Transmite_Game_Start(const playerCharacter_t* pPlayerRecord) const; void Transmite_Game_End(const playerCharacter_t* pPlayerRecord) const; void Transmite_Game_End( const char* pszPlayerIdx, const char* pPlayerID, const char* pIPaddress, const char* pUser_Status) const; void Transmite_Game_End(const struct tagAddBillPacket& Packet) const; void Transmite_User_Sync( BOOL bExist, const char* pszPlayerIdx, const char* pPlayerID, const char* pIPaddress, const char* pUser_Status) const; void Transmite_User_Sync(const struct tagAddBillPacket& Packet) const; void Transmite_User_Sync(const playerCharacter_t* pPlayerRecord) const; #endif #ifdef _MASTER_SERVER public: void Transmite_Billing_Authorization(const i3client_t* pPlayer); #endif public: CTerraBillingCtrl_Encoder(); virtual ~CTerraBillingCtrl_Encoder(); }; #endif
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#include "..\..\global.h" #include "CTerraBillingCtrl_CircularQueueCtrl.h" #include <assert.h> #include <windowsx.h> CTerraBillingCtrl_CircularQueueCtrl:: CTerraBillingCtrl_CircularQueueCtrl(const int Number) { assert(Number > 0); m_bOK=FALSE; m_pBuffer=NULL; m_Number=0; m_ReadIdx = 0; m_WriteIdx = 0; InitializeCriticalSection(&m_critcalsection); if(FALSE == Init(Number)) return; m_bOK=TRUE; } CTerraBillingCtrl_CircularQueueCtrl::~CTerraBillingCtrl_CircularQueueCtrl() { DeleteCriticalSection(&m_critcalsection); if(NULL != m_pBuffer){ GlobalFreePtr(m_pBuffer); m_pBuffer=NULL; } } BOOL CTerraBillingCtrl_CircularQueueCtrl::isOK(void) const { return m_bOK; } BOOL CTerraBillingCtrl_CircularQueueCtrl:: Init(const int Number) { m_Number = Number; m_pBuffer=(struct tagAddBillPacket*)GlobalAllocPtr(GMEM_FIXED,sizeof(struct tagAddBillPacket) * m_Number); if(NULL == m_pBuffer) return FALSE; memset(m_pBuffer,0x00,sizeof(struct tagAddBillPacket) * m_Number); return TRUE; } inline BOOL CTerraBillingCtrl_CircularQueueCtrl:: isEmpty(void) const { if(m_ReadIdx == m_WriteIdx) return TRUE; return FALSE; } inline BOOL CTerraBillingCtrl_CircularQueueCtrl:: isFull(void) const { int tempWriteIdx = m_WriteIdx; tempWriteIdx+=1; if(tempWriteIdx >= m_Number) tempWriteIdx=0; if(tempWriteIdx == m_ReadIdx) return TRUE; return FALSE; } BOOL CTerraBillingCtrl_CircularQueueCtrl:: Push(const struct tagAddBillPacket* pData) { EnterCriticalSection(&m_critcalsection); if(TRUE == isFull()){ LeaveCriticalSection(&m_critcalsection); return FALSE; } m_pBuffer[m_WriteIdx] = *pData; m_WriteIdx+=1; if(m_WriteIdx >= m_Number) m_WriteIdx=0; LeaveCriticalSection(&m_critcalsection); return TRUE; } BOOL CTerraBillingCtrl_CircularQueueCtrl:: Pop(struct tagAddBillPacket& Data) { EnterCriticalSection(&m_critcalsection); if(TRUE == isEmpty()){ LeaveCriticalSection(&m_critcalsection); return FALSE; } Data = m_pBuffer[m_ReadIdx]; m_ReadIdx+=1; if(m_ReadIdx >= m_Number) m_ReadIdx=0; LeaveCriticalSection(&m_critcalsection); return TRUE; } void CTerraBillingCtrl_CircularQueueCtrl::Clear(void) { m_ReadIdx=m_WriteIdx=0; }
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#include "../../global.h" #include "CTerraBillingCtrl_ReceiveCircualrQueueCtrl.h" CTerraBillingCtrl_ReceiveCircualrQueueCtrl:: CTerraBillingCtrl_ReceiveCircualrQueueCtrl(const int Number):CTerraBillingCtrl_CircularQueueCtrl(Number) { m_bOK=FALSE; if(FALSE == CTerraBillingCtrl_CircularQueueCtrl::isOK()) return; m_LineBufferStoreBytes=0; m_bOK=TRUE; } CTerraBillingCtrl_ReceiveCircualrQueueCtrl::~CTerraBillingCtrl_ReceiveCircualrQueueCtrl() { } BOOL CTerraBillingCtrl_ReceiveCircualrQueueCtrl::isOK(void) const { return m_bOK; } BOOL CTerraBillingCtrl_ReceiveCircualrQueueCtrl:: Push(const unsigned char* pNewData,const int NewDataBytes) { EnterCriticalSection(&m_critcalsection); int RemainBytesBeforeCompletePacket=0; int RemainBytesNewData = NewDataBytes; unsigned char* pTempInsetStNewData =(unsigned char*)pNewData; while(TRUE){ RemainBytesBeforeCompletePacket = sizeof(struct tagAddBillPacket) - m_LineBufferStoreBytes; if(RemainBytesBeforeCompletePacket > RemainBytesNewData){ if(0 == m_LineBufferStoreBytes) memcpy(&m_LineBuffer[0],pTempInsetStNewData,RemainBytesNewData); else memcpy(&m_LineBuffer[m_LineBufferStoreBytes-1],pTempInsetStNewData,RemainBytesNewData); m_LineBufferStoreBytes += RemainBytesNewData; break; } if(0 == m_LineBufferStoreBytes) memcpy(&m_LineBuffer[0],pTempInsetStNewData,RemainBytesBeforeCompletePacket); else memcpy(&m_LineBuffer[m_LineBufferStoreBytes-1],pTempInsetStNewData,RemainBytesBeforeCompletePacket); if(FALSE == CTerraBillingCtrl_CircularQueueCtrl::Push((struct tagAddBillPacket*)m_LineBuffer)){ LeaveCriticalSection(&m_critcalsection); return FALSE; } pTempInsetStNewData += RemainBytesBeforeCompletePacket; RemainBytesNewData -= RemainBytesBeforeCompletePacket; if(RemainBytesNewData <= 0) break; } LeaveCriticalSection(&m_critcalsection); return TRUE; }
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#if !defined(AFX_CTERRABILLINGCTRL_H__F366D29E_FA42_4018_8DBA_0A9E735D3184__INCLUDED_) #define AFX_CTERRABILLINGCTRL_H__F366D29E_FA42_4018_8DBA_0A9E735D3184__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTerraBillingCtrl { private: enum{ MaxNum_TrnamisteCircularQueueEle = 512, MaxNum_ReceiveCircularQueueEle = 512, }; BOOL m_bOK; enum enumStep{ step_none=0, step_connect_try, step_transmite_packet_conn_and_reset, step_service, step_disconnect_try, }; enum enumStep m_Step; private: BOOL Init(void); BOOL LoadServerConfigFile(void); inline void TransmiteAllPacketInTransmiteCircularQueue(void) const; #ifdef _MASTER_SERVER public: inline i3client_t* GetPlayerRecodPointer(const struct tagAddBillPacket& Packet) const; inline void Decoder_billing_authorization(const struct tagAddBillPacket& Packet) const; #endif public: BOOL isOK(void) const; void Process(void); inline void Process_step_service(void); BOOL ServiceStart(void); void ServiceEnd(void); static void OpenNotePadMessage(const char* pMessage); public: #ifdef _GAME_SERVER void Player_GameStart(playerCharacter_t* pPlayerRecord); void Player_GameEnd(playerCharacter_t* pPlayerRecord); BOOL CheckPlayer(playerCharacter_t* pPlayerRecord); #endif public: CTerraBillingCtrl(); virtual ~CTerraBillingCtrl(); }; #endif
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#include "Checksum.h" void checksum::add(DWORD value) { union { DWORD value; BYTE bytes[4]; } data; data.value = value; for(UINT i = 0; i < sizeof(data.bytes); i++) add(data.bytes[i]); } void checksum::add(WORD value) { union { DWORD value; BYTE bytes[2]; } data; data.value = value; for(UINT i = 0; i < sizeof(data.bytes); i++) add(data.bytes[i]); } void checksum::add(BYTE value) { BYTE cipher = (value ^ (r >> 8)); r = (cipher + r) * c1 + c2; sum += cipher; } void checksum::add(LPBYTE b, UINT length) { for(UINT i = 0; i < length; i++) add(b[i]); }
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#include "../global.h" void Normalize( float* n ) { float length; length = n[0]*n[0] + n[1]*n[1] + n[2]*n[2]; length = (float)sqrt(length); if (length == 0.0f) length = 0.000001f; n[0] /= length; n[1] /= length; n[2] /= length; } void RotateXCoord(vec3_t A, float Angle) { float c,s; float tempY, tempZ; s=sin(DEG2RAD(Angle)); c=cos(DEG2RAD(Angle)); tempY = A[1]; tempZ = A[2]; A[1] = tempY * c - tempZ * s; A[2] = tempY * s + tempZ * c; } void RotateYCoord(vec3_t A, float Angle) { float c,s; float tempX, tempZ; s=sin(DEG2RAD(Angle)); c=cos(DEG2RAD(Angle)); tempX = A[0]; tempZ = A[2]; A[0] = tempX * c + tempZ * s; A[2] = tempZ * c - tempX * s; } void RotateZCoord(vec3_t A, float Angle) { float c,s; float tempX, tempY; s=sin(DEG2RAD(Angle)); c=cos(DEG2RAD(Angle)); tempX = A[0]; tempY = A[1]; A[0] = tempX * c - tempY * s; A[1] = tempX * s + tempY * c; } void vectoangles( const vec3_t value1, vec3_t angles ) { float forward; float yaw, pitch; if ( value1[1] == 0 && value1[0] == 0 ) { yaw = 0; if ( value1[2] > 0 ) { pitch = 90; } else { pitch = 270; } } else { if ( value1[0] ) { yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI ); } else if ( value1[1] > 0 ) { yaw = 90; } else { yaw = 270; } if ( yaw < 0 ) { yaw += 360; } forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] ); pitch = ( atan2(value1[2], forward) * 180 / M_PI ); if ( pitch < 0 ) { pitch += 360; } } angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0; } int GTH_Randomize( int maxGen ) { double r; r = genrand_real3(); return( (int)( r * (double)maxGen ) ); } int GTH_RandomizePower( int minValue, int maxValue ) { float r; r = genrand_real3(); r = 1.0f - sqrtf( r ); r = r * ( (float)maxValue - (float)minValue + 1.0f ) + (float)minValue; return( (int)r ); } float GTH_Random() { return( (float)genrand_real1() ); }
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class CTimer { int m_stopped; int m_inited; int m_usingQPF; double m_lastElapsedTime; double m_baseTime; double m_stopTime; double m_currSysTime; double m_currElapsedTime; double m_baseMilliTime; double m_currSysMilliTime; double m_currElapsedMilliTime; LONGLONG m_QPFTicksPerSec; LONGLONG m_QPFStopTime; LONGLONG m_QPFLastElapsedTime; LONGLONG m_QPFBaseTime; LARGE_INTEGER m_QPFTime; public: CTimer(); virtual ~CTimer(); void Start(); void Stop(); void Advance(); void Reset(); float Tick(); inline float GetAppTime() { return (float) ( m_currSysTime - m_baseTime ); } inline float GetElapsedTime() { return (float) m_currElapsedTime; } inline float GetSysTime() { return (float) m_currSysTime; } inline float GetAppMilliTime() { return (float) ( m_currSysMilliTime - m_baseMilliTime ); } inline float GetElapsedMilliTime() { return (float) m_currElapsedMilliTime; } float GetAbsoluteTime(); };
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#include "../global.h" CTimer::CTimer() { m_stopped = true; m_inited = false; m_usingQPF = false; m_lastElapsedTime = 0.0; m_baseTime = 0.0; m_stopTime = 0.0; m_currSysTime = 0.0; m_currElapsedTime = 0.0; m_baseMilliTime = 0.0; m_currSysMilliTime = 0.0; m_currElapsedMilliTime = 0.0; m_QPFTicksPerSec = 0; m_QPFStopTime = 0; m_QPFLastElapsedTime = 0; m_QPFBaseTime = 0; } CTimer::~CTimer() { } void CTimer::Start() { if( !m_inited ) { LARGE_INTEGER qwTicksPerSec; m_usingQPF = QueryPerformanceFrequency( &qwTicksPerSec ); if( m_usingQPF ) m_QPFTicksPerSec = qwTicksPerSec.QuadPart; if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_QPFBaseTime = m_QPFTime.QuadPart; m_currSysTime = m_QPFBaseTime / (double) m_QPFTicksPerSec; m_baseTime = m_currSysTime; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseMilliTime = m_baseTime * 1000.0; } else { m_currSysTime = timeGetTime() * 0.001; m_baseTime = m_currSysTime; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseMilliTime = m_baseTime * 1000.0; } m_inited = true; } if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFStopTime = 0; m_QPFLastElapsedTime = m_QPFTime.QuadPart; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_stopTime = 0.0f; m_lastElapsedTime = m_currSysTime; } m_stopped = false; } void CTimer::Stop() { if( m_stopped ) return; if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFStopTime = m_QPFTime.QuadPart; m_QPFLastElapsedTime = m_QPFTime.QuadPart; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_stopTime = m_currSysTime; m_lastElapsedTime = m_currSysTime; } m_stopped = true; } void CTimer::Advance() { if( m_usingQPF ) m_QPFStopTime += m_QPFTicksPerSec / 10; else m_stopTime += 0.1f; } void CTimer::Reset() { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_QPFBaseTime = m_QPFTime.QuadPart; m_QPFLastElapsedTime = m_QPFTime.QuadPart; m_QPFStopTime = 0; m_baseTime = m_QPFBaseTime / (double) m_QPFTicksPerSec; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_baseTime = m_currSysTime; m_lastElapsedTime = m_currSysTime; m_stopTime = 0.0; } m_stopped = false; } float CTimer::Tick() { if( m_stopped ) { if( m_usingQPF ) { m_currSysTime = m_QPFStopTime / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; } else { m_currSysTime = m_stopTime; m_currSysMilliTime = m_currSysTime * 1000.0; } } else { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); m_currSysTime = m_QPFTime.QuadPart / (double) m_QPFTicksPerSec; m_currSysMilliTime = m_currSysTime * 1000.0; m_currElapsedTime = (double) ( m_QPFTime.QuadPart - m_QPFLastElapsedTime ) / (double) m_QPFTicksPerSec; m_QPFLastElapsedTime = m_QPFTime.QuadPart; m_currElapsedMilliTime = m_currElapsedTime * 1000.0; } else { m_currSysTime = timeGetTime() * 0.001; m_currSysMilliTime = m_currSysTime * 1000.0; m_currElapsedTime = (double) ( m_currSysTime - m_lastElapsedTime ); m_lastElapsedTime = m_currSysTime; m_currElapsedMilliTime = m_currElapsedTime * 1000.0; } } return (float) m_currElapsedTime; } float CTimer::GetAbsoluteTime() { if( m_stopped ) { if( m_usingQPF ) { return (float) ( m_QPFStopTime / (double) m_QPFTicksPerSec ); } else { return (float) ( m_stopTime ); } } else { if( m_usingQPF ) { QueryPerformanceCounter( &m_QPFTime ); return (float) ( m_QPFTime.QuadPart / (double) m_QPFTicksPerSec ); } else { return (float) ( timeGetTime() * 0.001 ); } } }
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#ifndef STRICT #define STRICT #endif #include "mtrand.h" #define N 624 #define M 397 #define MATRIX_A 0x9908b0dfUL #define UMASK 0x80000000UL #define LMASK 0x7fffffffUL #define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) ) #define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL)) static unsigned long state[N]; static int left = 1; static int initf = 0; static unsigned long *next; void init_genrand(unsigned long s) { int j; state[0]= s & 0xffffffffUL; for (j=1; j<N; j++) { state[j] = (1812433253UL * (state[j-1] ^ (state[j-1] >> 30)) + j); state[j] &= 0xffffffffUL; } left = 1; initf = 1; } static void next_state(void) { unsigned long *p=state; int j; if (initf==0) init_genrand(5489UL); left = N; next = state; for (j=N-M+1; --j; p++) *p = p[M] ^ TWIST(p[0], p[1]); for (j=M; --j; p++) *p = p[M-N] ^ TWIST(p[0], p[1]); *p = p[M-N] ^ TWIST(p[0], state[0]); } unsigned long genrand_int32(void) { unsigned long y; if (--left == 0) next_state(); y = *next++; y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return y; } long genrand_int31(void) { unsigned long y; if (--left == 0) next_state(); y = *next++; y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return (long)(y>>1); } double genrand_real1(void) { unsigned long y; if (--left == 0) next_state(); y = *next++; y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return (double)y * (1.0/4294967295.0); } double genrand_real2(void) { unsigned long y; if (--left == 0) next_state(); y = *next++; y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return (double)y * (1.0/4294967296.0); } double genrand_real3(void) { unsigned long y; if (--left == 0) next_state(); y = *next++; y ^= (y >> 11); y ^= (y << 7) & 0x9d2c5680UL; y ^= (y << 15) & 0xefc60000UL; y ^= (y >> 18); return ((double)y + 0.5) * (1.0/4294967296.0); } double genrand_res53(void) { unsigned long a=genrand_int32()>>5, b=genrand_int32()>>6; return(a*67108864.0+b)*(1.0/9007199254740992.0); }
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#include "../global.h" char *curpos, *endpos; byte *tokenBuffer = NULL; int LoadTokenBuffer( char* filename ) { FILE *fp; int size; if( tokenBuffer != NULL ) DeleteTokenBuffer(); fp = fopen( filename, "rb" ); if( !fp ) return 0; fseek( fp, 0, SEEK_END ); size = ftell( fp ); tokenBuffer = new byte[size+1]; fseek( fp, 0, SEEK_SET ); fread( tokenBuffer, size, 1, fp ); fclose( fp ); SetTokenBuffer( tokenBuffer, size ); return 1; } int DeleteTokenBuffer() { delete tokenBuffer; tokenBuffer = NULL; return 1; } int SetTokenBuffer( byte *buffer , int size ) { curpos = (char *)buffer; endpos = curpos + size; if( size <= 0 ) return false; return true; } char* NextToken() { char *token; while (curpos < endpos) { while (*curpos == ' ' || *curpos == '\t' || *curpos == '\n' || *curpos == '\r') if (++curpos == endpos) return NULL; if (curpos[0] == '/' && curpos[1] == '/') { while ( 1 ) { if( IsDBCSLeadByte( (BYTE)*curpos ) ) { curpos += 2; continue; } else if( *curpos++ == '\n' ) break; if (curpos == endpos) return NULL; } continue; } token = curpos; while ( 1 ) { if( IsDBCSLeadByte( (BYTE)*curpos ) ) { curpos ++; } else if( *curpos == ' ' || *curpos == '\t' || *curpos == '\n' || *curpos == '\r' ) { break; } if (++curpos == endpos) break; } *curpos++ = '\0'; return token; } return NULL; } void NextCVSTokenReturn( char token[], int &endFile ) { int l = 0; endFile = 0; memset( token, 0, sizeof( token ) ); while (curpos < endpos) { while (*curpos != '\r' ) { token[l] = *curpos; l ++; curpos ++; if ( curpos == endpos ) { endFile = 1; break; } } if( *curpos == '\r' ) { curpos ++; curpos ++; if ( curpos == endpos ) { endFile = 1; break; } endFile = 2; } else { curpos ++; } token[l] = '\0'; return; } endFile = 1; return; } char* NextArg() { char *arg; while (curpos < endpos) { while (*curpos == ' ' || *curpos == '\t') if (++curpos == endpos) return NULL; if( *curpos == '\n' || *curpos == '\r' || (curpos[0] == '/' && curpos[1] == '/') ) return NULL; arg = curpos; while ( 1 ) { if( IsDBCSLeadByte( (BYTE)*curpos ) ) { curpos ++; } else if( *curpos == ' ' || *curpos == '\t' || *curpos == '\n' || *curpos == '\r' ) { break; } if (++curpos == endpos) break; } *curpos++ = '\0'; return arg; } return NULL; } int NextCSVToken( char token[] ) { int l = 0; int ret = 0; memset( token, 0, sizeof( token ) ); while (curpos < endpos) { while ( 1 ) { if( IsDBCSLeadByte( (BYTE)*curpos ) ) { token[l] = *curpos; l ++; curpos ++; token[l] = *curpos; l ++; curpos ++; } else if( *curpos == ',' || *curpos == '\r' ) { break; } else if ( curpos == endpos ) { ret = 1; break; } else { token[l] = *curpos; l ++; curpos ++; } } if( *curpos == '\r' ) { curpos ++; curpos ++; if ( curpos == endpos ) { ret = 1; break; } ret = 2; } else { curpos ++; } token[l] = '\0'; return( ret ); } ret = 1; return( ret ); }
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#if !defined(AFX_CTOOLS_H__27E5ED11_4334_47F6_80B0_D401A9E1F9D4__INCLUDED_) #define AFX_CTOOLS_H__27E5ED11_4334_47F6_80B0_D401A9E1F9D4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CTools { private: BOOL m_bOK; public: BOOL isOK(void) const; skill_t* GetMySkillTpointer(playerCharacter_t* pPlayer,const int Idx); playerCharacter_t* GetPlayerRecordPointer(const int Idx); playerCharacter_t* GetPlayerRecordPointer(const querySet_t& querySet); playerCharacter_t* GetPlayerRecordPointer(const char* pName); void IncDecChaosPoint(playerCharacter_t* pPlayer,const int changePoint); BOOL DeleteItemFromMyInventory(playerCharacter_t* pPlayer,const int iInventoryIdx,const int ItemTableIdx, int DeleteNum = 1); public: monsterCharacter_t* GetNPCRecordPointer(const int Idx); public: monsterCharacter_t* GetMonsterRecordPointer(const int Idx); private: inline BOOL AddItem_Inventory(playerCharacter_t* pPlayer,const int ItemArrayIdx); inline BOOL AddItem_DropMap(playerCharacter_t* pPlayer,const int ItemArrayIdx); public: itemTable_t* GetItemTablePointer(const int Idx); BOOL IsStackItem(const item_t* pItem); item_t* GetMyItem(playerCharacter_t* pPlayer,const int ItemIdx); int AddItem(playerCharacter_t* pPlayer,item_t& item, BOOL bDropItem = TRUE); int GetMatchMyInventoryIdx_fromItemTable(playerCharacter_t* pPlayer,const int paramItemTableIdx); BOOL AddItemBatting(playerCharacter_t* pPlayer,item_t& item); int GetMatchMyItemIdx_fromINVENTORY(playerCharacter_t* pPlayer,const int paramItemTableIdx); public: int GetEpkChargeCount(item_t *pItem); void SetEpkChargeCount(item_t *pItem,int count); BOOL isSummonAllow(playerCharacter_t* pPlayer); bool IsTransformEntity( void *ent, int entType ); public: CTools(); virtual ~CTools(); }; #endif
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#include "CTerraBillingCtrl.h" CTerraBillingCtrl::CTerraBillingCtrl() { } CTerraBillingCtrl::~CTerraBillingCtrl() { }
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#if !defined(AFX_CPREMIUMPLAYERCTRL_H__630C6208_F656_4AB1_91F4_4BEFF42A5CA3__INCLUDED_) #define AFX_CPREMIUMPLAYERCTRL_H__630C6208_F656_4AB1_91F4_4BEFF42A5CA3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CPremiumPlayerCtrl { public: enum enumMapIdx{ Ariyan=0, Light_Lake=1, Aurora_Canyon=2, Arth_Crystal_Mine=3, The_Temple_of_Artzran=4, Bazmo_Fortress=5, Illusion_Temple=6, Dragon_Labyrinth=7, Dark_Lake=8, Sien=9, Sien_Canyon=10, Sodo=11, Laznan_Level1=12, Laznan_Level2=13, Laznan_Level3=14, Laznan_Level4=15, Laznan_Level5=16, Judgment_Canyon=17, Temptation_Corridor=18, Forgetting_Corridor=19, Dan_Colosseum=20, Gyorun_Colosseum=21, }; struct playerCharacter_t::tagPremiumInfo m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Max]; private: BOOL m_bOK; void Init_PremiumLevelTable_Free(void); void Init_PremiumLevelTable_Pay(void); void LoadIniFile(const char* szpIniFileName,struct playerCharacter_t::tagPremiumInfo* pPremium); void SaveIniFile(const char* szpIniFileName,const struct playerCharacter_t::tagPremiumInfo* pPremium); public: BOOL isOK(void) const; void SetData(enum playerCharacter_t::tagPremiumInfo::enumMeberShipType MemberShipType,playerCharacter_t* pPlayerRecord) const; BOOL isAccessMap(const int MapIdx,const playerCharacter_t* pPlayerRecord) const; BOOL LoadIniFile(void); public: void Test_SetPremiumPlayerInfo(playerCharacter_t* pPlayerRecord) const; public: CPremiumPlayerCtrl(); virtual ~CPremiumPlayerCtrl(); }; #endif
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#if !defined(AFX_CGMCTRL_SERVERSTATEDATACTRL_H__69F41670_3750_4092_BDDB_ED407AA1E1E8__INCLUDED_) #define AFX_CGMCTRL_SERVERSTATEDATACTRL_H__69F41670_3750_4092_BDDB_ED407AA1E1E8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGMCtrl_ServerStateDataCtrl { public: struct tagState{ public: struct tagFlag{ public: struct tagElement{ unsigned int bPK:1; unsigned int bNProtectAUTH:1; unsigned int unused:30; }; public: union{ unsigned int Value; struct tagElement Ele; }; }; public: struct tagFlag Flag; }; private: BOOL m_bOK; struct tagState m_State; public: BOOL isOK(void) const; void SaveODBC(void); public: BOOL isPK(void) const; void SetPK(const BOOL bPK); public: BOOL isNProtectAUTH(void) const; void SetNProtectAUTH(const BOOL in_bEnable); public: void ODBC_ProcessQueryResultQueue_QUERY_LOADSERVERSTATUS(const querySet_t& result); public: CGMCtrl_ServerStateDataCtrl(); virtual ~CGMCtrl_ServerStateDataCtrl(); }; #endif
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#include "..\global.h" #include "CGMCtrl.h" #include "..\CTools.h" extern CTools* gcpTools; CGMCtrl::CGMCtrl() { m_bOK=FALSE; m_cpPKTimeCtrl = NULL; m_cpChatBlockCtrl = NULL; m_cpServerStateDataCtrl = NULL; if(FALSE == Init()) return; m_bOK=TRUE; } CGMCtrl::~CGMCtrl() { if(NULL != m_cpPKTimeCtrl){ delete m_cpPKTimeCtrl; m_cpPKTimeCtrl=NULL; } if(NULL != m_cpChatBlockCtrl){ delete m_cpChatBlockCtrl; m_cpChatBlockCtrl=NULL; } if(NULL != m_cpServerStateDataCtrl){ delete m_cpServerStateDataCtrl; m_cpServerStateDataCtrl=NULL; } } BOOL CGMCtrl::isOK(void) const { return m_bOK; } BOOL CGMCtrl::Init(void) { m_cpServerStateDataCtrl = new CGMCtrl_ServerStateDataCtrl(); if(NULL == m_cpServerStateDataCtrl) return FALSE; if(FALSE == m_cpServerStateDataCtrl->isOK()){ delete m_cpServerStateDataCtrl; m_cpServerStateDataCtrl=NULL; return FALSE; } m_cpPKTimeCtrl = new CGMCtrl_PKTimeCtrl(m_cpServerStateDataCtrl); if(NULL == m_cpPKTimeCtrl) return FALSE; if(FALSE == m_cpPKTimeCtrl->isOK()){ delete m_cpPKTimeCtrl; m_cpPKTimeCtrl=NULL; return FALSE; } m_cpChatBlockCtrl = new CGMCtrl_ChatBlockCtrl(); if(NULL == m_cpChatBlockCtrl) return FALSE; if(FALSE == m_cpChatBlockCtrl->isOK()){ delete m_cpChatBlockCtrl; m_cpChatBlockCtrl=NULL; return FALSE; } return TRUE; } CGMCtrl_ServerStateDataCtrl* CGMCtrl::GetServerStateDataCtrlPointer(void) const { return m_cpServerStateDataCtrl; } void CGMCtrl::TransmitePacket_NProtect_sc_response_AUTH(playerCharacter_t* pPlayer) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTH); MSG_WriteLong(&netMessage, m_cpServerStateDataCtrl->isNProtectAUTH()); NET_SendMessage( &(pPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } inline void CGMCtrl::TransmitePacket_NProtect_gsms_request_change(const BOOL in_bEnable) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::gsms_request_change); MSG_WriteLong(&netMessage,in_bEnable); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } inline void CGMCtrl::TransmitePacket_NProtect_msgs_notify_change(const BOOL in_bEnable) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::msgs_notify_change); MSG_WriteLong(&netMessage,in_bEnable); for(int i=1; i < MAX_MEMBER_SERVER; i++){ if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } inline void CGMCtrl::Decoder_NProtect_gsms_request_change(void) { BOOL bEnable = MSG_ReadLong(); if(TRUE == bEnable) m_cpServerStateDataCtrl->SetNProtectAUTH(TRUE); else m_cpServerStateDataCtrl->SetNProtectAUTH(FALSE); m_cpServerStateDataCtrl->SaveODBC(); TransmitePacket_NProtect_msgs_notify_change(m_cpServerStateDataCtrl->isNProtectAUTH()); } inline void CGMCtrl::Decoder_NProtect_cs_request_AUTH(playerCharacter_t* pPlayer) { BOOL bEnable = MSG_ReadLong(); if(g_config.isManager){ if(NULL == pPlayer) return; if(0 == GTH_CheckValidation_GameMaster(pPlayer)) return; if(TRUE == bEnable) m_cpServerStateDataCtrl->SetNProtectAUTH(TRUE); else m_cpServerStateDataCtrl->SetNProtectAUTH(FALSE); m_cpServerStateDataCtrl->SaveODBC(); TransmitePacket_NProtect_msgs_notify_change(m_cpServerStateDataCtrl->isNProtectAUTH()); TransmitePacket_NProtect_sc_response_AUTH(pPlayer); }else{ TransmitePacket_NProtect_gsms_request_change(bEnable); } } void CGMCtrl::TransmitePacket_NProtect_sc_response_AUTH_dll_change(playerCharacter_t* in_pPlayer,const BOOL in_bSuccess,const char* in_strDLLname) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTH_dll_change); MSG_WriteLong(&netMessage,in_bSuccess); MSG_WriteString(&netMessage,(char*)in_strDLLname); NET_SendMessage( &(in_pPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } inline void CGMCtrl::Decoder_NProtect_cs_request_AUTH_dll_change(playerCharacter_t* pPlayer) { if(NULL == pPlayer) return; if(0 == GTH_CheckValidation_GameMaster(pPlayer)) return; char strDLLname[_MAX_PATH]; strncpy(strDLLname,MSG_ReadString(),_MAX_PATH); } void CGMCtrl::TransmitePacket_NProtect_sc_response_AUTHstate(playerCharacter_t* in_pPlayer) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_NProtect); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagNProtect::sc_response_AUTHstate); MSG_WriteLong(&netMessage, m_cpServerStateDataCtrl->isNProtectAUTH()); NET_SendMessage( &(in_pPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } inline void CGMCtrl::Decoder_NProtect_cs_request_AUTHstate(playerCharacter_t* in_pPlayer) { TransmitePacket_NProtect_sc_response_AUTHstate(in_pPlayer); } inline void CGMCtrl::Decoder_NProtect_msgs_notify_change(void) { BOOL bEnable = MSG_ReadLong(); m_cpServerStateDataCtrl->SetNProtectAUTH(bEnable); } void CGMCtrl::Decoder_NProtect(playerCharacter_t* pPlayer) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagNProtect::gsms_request_change: Decoder_NProtect_gsms_request_change(); return; case tagExtendSecondPacket_GMsystem::tagNProtect::msgs_notify_change: Decoder_NProtect_msgs_notify_change(); return; case tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTHstate: Decoder_NProtect_cs_request_AUTHstate(pPlayer); return; case tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTH: Decoder_NProtect_cs_request_AUTH(pPlayer); return; case tagExtendSecondPacket_GMsystem::tagNProtect::cs_request_AUTH_dll_change: Decoder_NProtect_cs_request_AUTH_dll_change(pPlayer); return; } } void CGMCtrl::Decoder(playerCharacter_t* pPlayer) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::GMsystem_NProtect: Decoder_NProtect(pPlayer); return; case tagExtendSecondPacket_GMsystem::GMsystem_ChatBan: if(NULL == pPlayer) return; if(!pPlayer->ready) return; m_cpChatBlockCtrl->Decoder(pPlayer); return; case tagExtendSecondPacket_GMsystem::GMsystem_PKtime: m_cpPKTimeCtrl->Decoder(pPlayer); return; } } void CGMCtrl::ProcessPerSecond(playerCharacter_t* pPlayer) { m_cpChatBlockCtrl->ProcessPerSecond(pPlayer); } BOOL CGMCtrl::isPK(void) const { return m_cpServerStateDataCtrl->isPK(); } BOOL CGMCtrl::isNProtectAUTH(void) const { return m_cpServerStateDataCtrl->isNProtectAUTH(); }
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#include "..\global.h" #include "CGMCtrl_PKTimeCtrl.h" #include "..\CTools.h" extern CTools* gcpTools; #include <assert.h> CGMCtrl_PKTimeCtrl::CGMCtrl_PKTimeCtrl(CGMCtrl_ServerStateDataCtrl* cpServerStateDataCtrl) { m_bOK=FALSE; assert(NULL != cpServerStateDataCtrl); m_cpVirtualServerStateDataCtrl = cpServerStateDataCtrl; m_bOK=TRUE; } CGMCtrl_PKTimeCtrl::~CGMCtrl_PKTimeCtrl() { } BOOL CGMCtrl_PKTimeCtrl::isOK(void) const { return m_bOK; } inline void CGMCtrl_PKTimeCtrl::TransmitePacket_msgs_notify_change(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::msgs_notify_change); MSG_WriteLong(&netMessage,m_cpVirtualServerStateDataCtrl->isPK()); for(int i=1; i < MAX_MEMBER_SERVER; i++){ if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } inline void CGMCtrl_PKTimeCtrl::TransmitePacket_gsms_request_change(const BOOL bPK) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::gsms_request_change); MSG_WriteLong(&netMessage,bPK); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } inline void CGMCtrl_PKTimeCtrl::TransmitePacket_sc_notify_change(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::sc_notify_change); MSG_WriteLong(&netMessage,m_cpVirtualServerStateDataCtrl->isPK()); playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++ ){ pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; NET_SendMessage(&pTempPlayer->sock, &netMessage); } } MSG_EndWriting(&netMessage); } inline void CGMCtrl_PKTimeCtrl::Decoder_gsms_request_change(void) { if(TRUE == MSG_ReadLong()) m_cpVirtualServerStateDataCtrl->SetPK(TRUE); else m_cpVirtualServerStateDataCtrl->SetPK(FALSE); m_cpVirtualServerStateDataCtrl->SaveODBC(); TransmitePacket_sc_notify_change(); TransmitePacket_msgs_notify_change(); } inline void CGMCtrl_PKTimeCtrl::Decoder_cs_request_change(playerCharacter_t* pPlayer) { BOOL bPK=FALSE; if(TRUE == MSG_ReadLong()) bPK=TRUE; if(g_config.isManager){ m_cpVirtualServerStateDataCtrl->SetPK(bPK); m_cpVirtualServerStateDataCtrl->SaveODBC(); TransmitePacket_sc_notify_change(); TransmitePacket_msgs_notify_change(); }else{ TransmitePacket_gsms_request_change(bPK); } } inline void CGMCtrl_PKTimeCtrl::Decoder_msgs_notify_change(void) { BOOL bPK=FALSE; if(TRUE == MSG_ReadLong()) bPK=TRUE; m_cpVirtualServerStateDataCtrl->SetPK(bPK); TransmitePacket_sc_notify_change(); } inline void CGMCtrl_PKTimeCtrl::TransmitePacket_sc_response_status(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_PKtime); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagPKtime::sc_response_status); MSG_WriteLong(&netMessage, m_cpVirtualServerStateDataCtrl->isPK()); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } inline void CGMCtrl_PKTimeCtrl::Decoder_cs_request_status(playerCharacter_t* pPlayer) { if(NULL == pPlayer) return; TransmitePacket_sc_response_status(pPlayer); } void CGMCtrl_PKTimeCtrl::Decoder(playerCharacter_t* pPlayer) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagPKtime::cs_request_change: Decoder_cs_request_change(pPlayer); break; case tagExtendSecondPacket_GMsystem::tagPKtime::gsms_request_change: Decoder_gsms_request_change(); break; case tagExtendSecondPacket_GMsystem::tagPKtime::msgs_notify_change: Decoder_msgs_notify_change(); break; case tagExtendSecondPacket_GMsystem::tagPKtime::cs_request_status: Decoder_cs_request_status(pPlayer); break; } }
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#include "..\global.h" #include "CGMCtrl_ServerStateDataCtrl.h" CGMCtrl_ServerStateDataCtrl::CGMCtrl_ServerStateDataCtrl() { m_bOK=FALSE; memset(&m_State,0x00,sizeof(struct tagState)); m_State.Flag.Ele.bPK=FALSE; m_State.Flag.Ele.bNProtectAUTH=FALSE; m_bOK=TRUE; } CGMCtrl_ServerStateDataCtrl::~CGMCtrl_ServerStateDataCtrl() { } BOOL CGMCtrl_ServerStateDataCtrl::isOK(void) const { return m_bOK; } BOOL CGMCtrl_ServerStateDataCtrl::isPK(void) const { return m_State.Flag.Ele.bPK; } void CGMCtrl_ServerStateDataCtrl::SaveODBC(void) { g_DBGameServer->SaveServerStatus(m_State.Flag.Value); } BOOL CGMCtrl_ServerStateDataCtrl::isNProtectAUTH(void) const { return m_State.Flag.Ele.bNProtectAUTH; } void CGMCtrl_ServerStateDataCtrl::SetNProtectAUTH(const BOOL in_bEnable) { m_State.Flag.Ele.bNProtectAUTH= in_bEnable; } void CGMCtrl_ServerStateDataCtrl::SetPK(const BOOL bPK) { m_State.Flag.Ele.bPK = bPK; } void CGMCtrl_ServerStateDataCtrl::ODBC_ProcessQueryResultQueue_QUERY_LOADSERVERSTATUS(const querySet_t& result) { if(result.retCode < 0){ return; } m_State.Flag.Value = result.ServerStatus.Value; }
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#include "..\global.h" #include "CGMCtrl_ChatBlockCtrl.h" #include "..\CTools.h" extern CTools* gcpTools; CGMCtrl_ChatBlockCtrl::CGMCtrl_ChatBlockCtrl() { m_bOK=FALSE; m_bOK=TRUE; } CGMCtrl_ChatBlockCtrl::~CGMCtrl_ChatBlockCtrl() { } BOOL CGMCtrl_ChatBlockCtrl::isOK(void) const { return m_bOK; } void CGMCtrl_ChatBlockCtrl::ProcessPerSecond(playerCharacter_t* pPlayer) { if(pPlayer->GM.Chat.RemainBanTimePerSecond <= 0) return; pPlayer->GM.Chat.RemainBanTimePerSecond--; if(pPlayer->GM.Chat.RemainBanTimePerSecond <= 0){ TransmitePacket_ChatAllow(pPlayer,tagGMPacket_ChatBan_sc_chat_allow::code_by_TimeOut); } } void CGMCtrl_ChatBlockCtrl:: TransmitePacket_ChatAllow( playerCharacter_t* pPlayer, const enum tagGMPacket_ChatBan_sc_chat_allow::enumCode code) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_allow); MSG_WriteLong(&netMessage,code); NET_SendMessage( &(pPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGMCtrl_ChatBlockCtrl:: TransmitePacket_ChatBlock(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_block); MSG_WriteLong(&netMessage,pPlayer->GM.Chat.RemainBanTimePerSecond); NET_SendMessage( &(pPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGMCtrl_ChatBlockCtrl:: TransmitePacket_sc_response_chat_block( playerCharacter_t* pToPlayer, const char* szpApplyPlayerName, const int Time, const enum tagGMPacket_ChatBan_sc_response_chat_block::enumCode code) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::sc_response_chat_block); MSG_WriteLong(&netMessage, code); MSG_WriteString(&netMessage,(char*)szpApplyPlayerName); MSG_WriteLong(&netMessage,Time); NET_SendMessage( &(pToPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGMCtrl_ChatBlockCtrl::TransmitePacket_sc_response_chat_allow( playerCharacter_t* pToPlayer, enum tagGMPacket_ChatBan_cs_response_chat_allow::enumCode code, const char* szpApplyPlayerName) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::sc_response_chat_allow); MSG_WriteLong(&netMessage, code); MSG_WriteString(&netMessage,(char*)szpApplyPlayerName); NET_SendMessage( &(pToPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGMCtrl_ChatBlockCtrl::Decoder_cs_request_chat_allow(playerCharacter_t* pPlayer) { char TargetName[NAMESTRING+1]; strncpy(TargetName,MSG_ReadString(),NAMESTRING); TargetName[NAMESTRING-1]=NULL; playerCharacter_t* pTargetPlayer= gcpTools->GetPlayerRecordPointer(TargetName); if(NULL == pTargetPlayer){ TransmitePacket_sc_response_chat_allow( pPlayer, tagGMPacket_ChatBan_cs_response_chat_allow::code_not_find_player, TargetName); return; } pTargetPlayer->GM.Chat.RemainBanTimePerSecond = 0; TransmitePacket_ChatAllow(pTargetPlayer,tagGMPacket_ChatBan_sc_chat_allow::code_by_GM); TransmitePacket_sc_response_chat_allow( pPlayer, tagGMPacket_ChatBan_cs_response_chat_allow::code_success, TargetName); } void CGMCtrl_ChatBlockCtrl::Decoder_cs_request_chat_block(playerCharacter_t* pPlayer) { char TargetName[NAMESTRING+1]; strncpy(TargetName,MSG_ReadString(),NAMESTRING); TargetName[NAMESTRING-1]=NULL; int Time= MSG_ReadLong(); playerCharacter_t* pTargetPlayer= gcpTools->GetPlayerRecordPointer(TargetName); if(NULL == pTargetPlayer){ TransmitePacket_sc_response_chat_block( pPlayer, TargetName, Time, tagGMPacket_ChatBan_sc_response_chat_block::enumCode::code_not_find_player); return; } pTargetPlayer->GM.Chat.RemainBanTimePerSecond = Time; if(pTargetPlayer->GM.Chat.RemainBanTimePerSecond < 0) pTargetPlayer->GM.Chat.RemainBanTimePerSecond=0; if(pTargetPlayer->GM.Chat.RemainBanTimePerSecond > playerCharacter_t::tagGM::tagChat::max_ban_time) pTargetPlayer->GM.Chat.RemainBanTimePerSecond = playerCharacter_t::tagGM::tagChat::max_ban_time; TransmitePacket_ChatBlock(pTargetPlayer); TransmitePacket_sc_response_chat_block( pPlayer, pTargetPlayer->name, pTargetPlayer->GM.Chat.RemainBanTimePerSecond, tagGMPacket_ChatBan_sc_response_chat_block::enumCode::code_success); } void CGMCtrl_ChatBlockCtrl::Decoder_cs_chat_request_reamin_block_time(playerCharacter_t* pPlayer) { TransmitePacket_sc_chat_response_reamin_blick_time(pPlayer); } void CGMCtrl_ChatBlockCtrl::TransmitePacket_sc_chat_response_reamin_blick_time(playerCharacter_t* pToPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GMsystem); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::GMsystem_ChatBan); MSG_WriteShort(&netMessage, tagExtendSecondPacket_GMsystem::tagChatBan::sc_chat_response_reamin_blick_time); MSG_WriteLong(&netMessage, pToPlayer->GM.Chat.RemainBanTimePerSecond); NET_SendMessage( &(pToPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGMCtrl_ChatBlockCtrl::Decoder(playerCharacter_t* pPlayer) { switch(MSG_ReadShort()){ case tagExtendSecondPacket_GMsystem::tagChatBan::cs_request_chat_block: Decoder_cs_request_chat_block(pPlayer); break; case tagExtendSecondPacket_GMsystem::tagChatBan::cs_request_chat_allow: Decoder_cs_request_chat_allow(pPlayer); break; case tagExtendSecondPacket_GMsystem::tagChatBan::cs_chat_request_reamin_block_time: Decoder_cs_chat_request_reamin_block_time(pPlayer); break; } }
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#if !defined(AFX_CGMCTRL_H__0A3C6621_C407_4361_81A0_8BBB2184D655__INCLUDED_) #define AFX_CGMCTRL_H__0A3C6621_C407_4361_81A0_8BBB2184D655__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagGMPacket.h" #include "CGMCtrl_PKTimeCtrl.h" #include "CGMCtrl_ChatBlockCtrl.h" #include "CGMCtrl_ServerStateDataCtrl.h" class CGMCtrl { private: BOOL m_bOK; public: CGMCtrl_PKTimeCtrl* m_cpPKTimeCtrl; CGMCtrl_ChatBlockCtrl* m_cpChatBlockCtrl; CGMCtrl_ServerStateDataCtrl* m_cpServerStateDataCtrl; private: BOOL Init(void); public: BOOL isOK(void) const; void Decoder(playerCharacter_t* pPlayer); void ProcessPerSecond(playerCharacter_t* pPlayer); CGMCtrl_ServerStateDataCtrl* GetServerStateDataCtrlPointer(void) const; BOOL isPK(void) const; BOOL isNProtectAUTH(void) const; private: void Decoder_NProtect(playerCharacter_t* pPlayer); inline void Decoder_NProtect_cs_request_AUTH(playerCharacter_t* pPlayer); inline void Decoder_NProtect_cs_request_AUTH_dll_change(playerCharacter_t* pPlayer); inline void Decoder_NProtect_cs_request_AUTHstate(playerCharacter_t* in_pPlayer); inline void Decoder_NProtect_msgs_notify_change(void); inline void Decoder_NProtect_gsms_request_change(void); inline void TransmitePacket_NProtect_msgs_notify_change(const BOOL in_bEnable) const; inline void TransmitePacket_NProtect_gsms_request_change(const BOOL in_bEnable) const; void TransmitePacket_NProtect_sc_response_AUTHstate(playerCharacter_t* in_pPlayer) const; void TransmitePacket_NProtect_sc_response_AUTH(playerCharacter_t* pPlayer) const; void TransmitePacket_NProtect_sc_response_AUTH_dll_change(playerCharacter_t* in_pPlayer,const BOOL in_bSuccess,const char* in_strDLLname); public: CGMCtrl(); virtual ~CGMCtrl(); }; #endif
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#if !defined(AFX_CGMCTRL_PKTIMECTRL_H__4F25DB05_3D18_4CF9_BB10_1EDF9F7EE9AA__INCLUDED_) #define AFX_CGMCTRL_PKTIMECTRL_H__4F25DB05_3D18_4CF9_BB10_1EDF9F7EE9AA__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGMCtrl_ServerStateDataCtrl.h" class CGMCtrl_PKTimeCtrl { public: BOOL m_bOK; CGMCtrl_ServerStateDataCtrl* m_cpVirtualServerStateDataCtrl; public: BOOL isOK(void) const; public: void Decoder(playerCharacter_t* pPlayer); inline void Decoder_cs_request_change(playerCharacter_t* pPlayer); inline void Decoder_gsms_request_change(void); inline void Decoder_msgs_notify_change(void); inline void Decoder_cs_request_status(playerCharacter_t* pPlayer); public: inline void TransmitePacket_sc_notify_change(void); inline void TransmitePacket_sc_response_status(playerCharacter_t* pPlayer); inline void TransmitePacket_gsms_request_change(const BOOL bPK); inline void TransmitePacket_msgs_notify_change(void); public: CGMCtrl_PKTimeCtrl(CGMCtrl_ServerStateDataCtrl* cpServerStateDataCtrl); virtual ~CGMCtrl_PKTimeCtrl(); }; #endif
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#if !defined(AFX_CGMCTRL_CHATBLOCKCTRL_H__E9E8F063_E4AB_4B17_859A_FDDC362B9F95__INCLUDED_) #define AFX_CGMCTRL_CHATBLOCKCTRL_H__E9E8F063_E4AB_4B17_859A_FDDC362B9F95__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagGMPacket.h" class CGMCtrl_ChatBlockCtrl { private: BOOL m_bOK; public: BOOL isOK(void) const; public: void Decoder(playerCharacter_t* pPlayer); void Decoder_cs_request_chat_block(playerCharacter_t* pPlayer); void Decoder_cs_request_chat_allow(playerCharacter_t* pPlayer); void Decoder_cs_chat_request_reamin_block_time(playerCharacter_t* pPlayer); void ProcessPerSecond(playerCharacter_t* pPlayer); public: void TransmitePacket_sc_chat_response_reamin_blick_time(playerCharacter_t* pToPlayer); void TransmitePacket_ChatBlock(playerCharacter_t* pPlayer); void TransmitePacket_sc_response_chat_block( playerCharacter_t* pToPlayer, const char* szpApplyPlayerName, const int Time, const enum tagGMPacket_ChatBan_sc_response_chat_block::enumCode code) const; void TransmitePacket_sc_response_chat_allow( playerCharacter_t* pToPlayer, enum tagGMPacket_ChatBan_cs_response_chat_allow::enumCode code, const char* szpApplyPlayerName) const; void TransmitePacket_ChatAllow( playerCharacter_t* pPlayer, const enum tagGMPacket_ChatBan_sc_chat_allow::enumCode code) const; public: CGMCtrl_ChatBlockCtrl(); virtual ~CGMCtrl_ChatBlockCtrl(); }; #endif
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#ifndef _CGONRYUNPRACTICE_WAITERCTRL_H_ #define _CGONRYUNPRACTICE_WAITERCTRL_H_ #include <List> using namespace std; class CGonryunPracticeBattle; class CGonryunPractice_ProcessCtrl; #include "tagGonryunPractice.h" class CGonryunPractice_WaiterCtrl { public: enum _define{ WAIT_MAX_USER_COUNT = 20, }; typedef std::list<struct tagGPWaitUser> WAIT_USER; typedef WAIT_USER::iterator WAIT_ITOR; WAIT_USER m_WaitUserList; private: CGonryunPractice_ProcessCtrl* m_cpVirtualProcessCtrl; BOOL m_bOK; public: CGonryunPractice_WaiterCtrl(); virtual ~CGonryunPractice_WaiterCtrl(); public: BOOL isOK(void); void Set( CGonryunPracticeBattle* pPracticeBattle); void Insert(const struct tagGPWaitUser& WaitUser); void Delete(playerCharacter_t* pPlayer); void DeleteAll(void); BOOL Find(struct tagGPWaitUser& Waiter,const char* szpFindPlayerName); int GetNum(void); playerCharacter_t* GetWaiter(const struct tagGPWaitUser& Waiter) const; }; #endif
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#ifndef _CGONRYUNPRACTICE_ABILITY_H_ #define _CGONRYUNPRACTICE_ABILITY_H_ # include <string> using namespace std; class CGonryunPractice_Ability{ public: CGonryunPractice_Ability(); CGonryunPractice_Ability(const CGonryunPractice_Ability& rReword); virtual ~CGonryunPractice_Ability(){} CGonryunPractice_Ability& operator = (const CGonryunPractice_Ability& rReword); public: void SetID(const int& id); const int& GetID()const; BOOL SetName(const char* pname); const char* GetName()const; void SetType(const int& type); const int& GetType()const; void SetExperience(const int& Experience); const int& GetExperience()const; void SetExpRate(const int& ExpRate); const int& GetExpRate()const; void SetItemID(const int& itemID); const int& GetItemID()const; void SetItemRate(const int& itemRate); const int& GetItemRate()const; private: BOOL IsvalidNameLength(const char* pname)const; void Init(); public: enum _define{ NAMEARRAY = 20, }; private: int m_irewordID; char m_szrewordName[NAMEARRAY+1]; int m_irewordType; int m_irewordExperience; int m_irewordExperienceRate; int m_irewordItemID; int m_irewordItemRate; }; #endif
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#include "..\global.h" #include "CGonryunPractice_RewordCtrl.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPractice_ProcessCtrl.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_Ability.h" #include "CGonryunPractice_RewordItem.h" #include "CGonryunPractice_Encoder.h" #include "..\Tools\CTools.h" extern void GTH_PC_ExpUp( int idx, __int64 &exp, __int64 &genExp, int &lootNSE, int &level, int &genLevel ); extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); extern CTools* gcpTools; CGonryunPractice_RewordCtrl::CGonryunPractice_RewordCtrl() { m_bOK=FALSE; m_cpVirtualProcessCtrl = NULL; m_cpVirtualEncoder = NULL; m_bOK=TRUE; } CGonryunPractice_RewordCtrl::~CGonryunPractice_RewordCtrl() { Destroy(); } BOOL CGonryunPractice_RewordCtrl::isOK(void) { return m_bOK; } void CGonryunPractice_RewordCtrl::Set(CGonryunPracticeBattle* pPracticeBattle) { m_cpVirtualProcessCtrl = pPracticeBattle->GetProcessCtrl(); m_cpVirtualEncoder = pPracticeBattle->GetEncoder(); } void CGonryunPractice_RewordCtrl::Destroy(void) { for_each(m_rewordItemList.begin(),m_rewordItemList.end(),TDelete<CGonryunPractice_RewordItem>()); m_rewordItemList.clear(); for_each(m_rewordList.begin(),m_rewordList.end(),TDelete<CGonryunPractice_Ability>()); m_rewordList.clear(); } CGonryunPractice_Ability* CGonryunPractice_RewordCtrl::GetReword(const int Idx) { REWORD_ITOR iLoop; CGonryunPractice_Ability* pReword = NULL; for( iLoop = m_rewordList.begin(); iLoop!=m_rewordList.end(); iLoop++ ) { pReword=(CGonryunPractice_Ability*)(*iLoop); if (pReword->GetID() == Idx){ return pReword; } } return NULL; } void CGonryunPractice_RewordCtrl::rewordField(playerCharacter_t* puser) { CGonryunPractice_Ability* pReword= NULL; switch(puser->worldIdx) { case CGonryunPractice_ProcessCtrl::ARAYANWORLDMAP: pReword = GetReword(1); break; case CGonryunPractice_ProcessCtrl::SYENWORDMAP: pReword = GetReword(2); break; default: GTH_DisconnectPlayer(puser,FALSE); return; } if ( NULL == pReword ) { ShowLogInfo("Reward Fail______________"); return; } float rewordExperiencePay=0.0f; float rewordItemRatePay=0.0f; if( puser->PremiumInfo.iMemberShipType == playerCharacter_t::tagPremiumInfo::Pay ){ rewordExperiencePay = pReword->GetExperience()*g_logic.PCBGonryunCondition.fExpRate; rewordItemRatePay = pReword->GetItemRate()*g_logic.PCBGonryunCondition.fItemRate; } else { rewordExperiencePay = pReword->GetExperience(); rewordItemRatePay = pReword->GetExpRate(); } float value = rewordExperiencePay/10000.0f; int GiveExp = g_expTable[puser->level-1].exp*value; int GiveGenExp = g_expTable[puser->genLevel-1].genExp*(value/2.0f); ShowLogInfo("Reqward Exp Value : %d, GenExp : %d, value : %d",GiveExp,GiveGenExp,int(value*100)); float frandValue = GTH_Random(); float ExpGiveRate = pReword->GetExpRate()/100.0f; ShowLogInfo( "Exp Reword Rand Value : %d, GiveRate : %d,Freemeum : %d ", int(frandValue*100), int(ExpGiveRate*100), puser->PremiumInfo.iMemberShipType); if ( frandValue <= ExpGiveRate) { GetLootByBattleReword( puser,GiveExp, GiveGenExp ); } frandValue = GTH_Random(); float ItemGiveRate = rewordItemRatePay/100.0f; ShowLogInfo("Item Reword Rand Value : %d, GiveRate : %d",int(frandValue*100),int(ItemGiveRate*100)); if ( frandValue <= ItemGiveRate) { addItemBattle(puser); } } BOOL CGonryunPractice_RewordCtrl::addItemBattle(playerCharacter_t* puser) { int rewardIdx=0; switch(puser->worldIdx) { case CGonryunPractice_ProcessCtrl::ARAYANWORLDMAP: rewardIdx = 1; break; case CGonryunPractice_ProcessCtrl::SYENWORDMAP: rewardIdx = 2; break; default: GTH_DisconnectPlayer(puser,FALSE); return FALSE; } float frandValue = GTH_Random()*100.0f; CGonryunPractice_RewordItem* pitem = NULL; float sumValue = 0.0f; int addItemData[4]; REWORDITEM_ITOR iLoop ; for( iLoop = m_rewordItemList.begin(); iLoop!=m_rewordItemList.end(); iLoop++ ) { pitem=(CGonryunPractice_RewordItem*)(*iLoop); if ( pitem->GetItemIndex() != rewardIdx ) continue; if ( sumValue <= frandValue && (pitem->GetItemRate()+sumValue) >= frandValue ){ itemTable_t* pItemTable = NULL; pItemTable = gcpTools->GetItemTablePointer( pitem->GetItemNumber() ); if(NULL == pItemTable){ return FALSE; } if( puser->curItemWeight + pItemTable->weight > puser->calItemWeight ){ m_cpVirtualEncoder->SendBattleMsg( puser, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::Weight_Over); return FALSE; } for(int InventoryIdx = 0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if( 0 > puser->item[InventoryIdx].itemTableIdx) break; } if( MAX_INVENTORY_SIZE <= InventoryIdx ) { m_cpVirtualEncoder->SendBattleMsg( puser, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::NotEnough_InventorySpace); return FALSE; } if( pItemTable->stackFlag ){ for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if(puser->item[InventoryIdx].itemTableIdx != pItemTable->idx) continue; int numberIdx = puser->item[InventoryIdx].durability + pitem->GetItemCount(); if(numberIdx >= MAX_COUNT_STACK_ITEM) { m_cpVirtualEncoder->SendBattleMsg( puser, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::NotEnough_InventorySpace); return FALSE; } break; } } addItemData[0]=pitem->GetItemNumber(); addItemData[1]=-1; addItemData[2]=pitem->GetItemCount(); addItemData[3] =1; ShowLogInfo("Reward Item ,No :%d, Count : %d",pitem->GetItemNumber(),pitem->GetItemCount()); addItemBattleField(puser, addItemData); break; } sumValue=sumValue+pitem->GetItemRate(); } return TRUE; } void CGonryunPractice_RewordCtrl::GetLootByBattleReword(playerCharacter_t* pPlayer, __int64 exp,__int64 genExp) { int lootNSE=0; int upFlag = FALSE; int level = 0, genLevel = 0; int skillIdx[50], skillNumber = 0; exp = (__int64)( exp * g_logic.expRate ); genExp = (__int64)( genExp * g_logic.expRate ); if( exp < 0 ) exp = 0; if( exp == 0 ) return; GTH_PC_ExpUp( pPlayer->idx, exp, genExp, lootNSE, level, genLevel ); if( level > pPlayer->level ) { pPlayer->bonusStatusPoint += ( level - pPlayer->level ); GTH_PC_LevelUp(pPlayer, level ); upFlag = true; } if( genLevel > pPlayer->genLevel ) { GTH_PC_GenLevelUp( pPlayer, genLevel ); upFlag = true; } if( upFlag ) { GTH_PC_Calculate( pPlayer, PCINFO_BASIC ); GTH_SendPCMessage_LevelUp( pPlayer, pPlayer->exp,pPlayer->genExp, pPlayer->curChargeSE, pPlayer->genCapability[ pPlayer->selectedGen], skillIdx, skillNumber, 1 ); } else { GTH_SendMessage_LootValue( pPlayer, pPlayer->exp, pPlayer->genExp, pPlayer->curChargeSE, pPlayer->genCapability[ pPlayer->selectedGen], 4 ); } } void CGonryunPractice_RewordCtrl::ExpUp_Player(playerCharacter_t* pPlayer, int& exp, int& genExp, int& level, int& genLevel) { if( (pPlayer->level < LEVEL_THIRTY) && (exp > g_expTable[LEVEL_THIRTY-1].exp)){ exp = g_expTable[LEVEL_THIRTY-1].exp; } else if((pPlayer->level >= LEVEL_THIRTY) && (exp > g_expTable[pPlayer->level-1].exp) ){ exp = g_expTable[pPlayer->level-1].exp; } if( exp > 0 ) { pPlayer->exp = pPlayer->exp + exp; level = GTH_GetNextLevel( pPlayer->exp ); } if((pPlayer->genLevel < LEVEL_FIFTEEN) && (genExp > g_expTable[LEVEL_FIFTEEN-1].genExp)){ genExp = g_expTable[LEVEL_FIFTEEN-1].genExp; } else if((pPlayer->genLevel >= LEVEL_FIFTEEN) && (genExp > g_expTable[pPlayer->genLevel-1].genExp)){ genExp = g_expTable[pPlayer->genLevel-1].genExp; } if( genExp > 0 ) { pPlayer->genExp = pPlayer->genExp + genExp; genLevel = GTH_GetNextGenLevel( pPlayer->genExp ); } } void CGonryunPractice_RewordCtrl::addItemBattleField( void* pPc, int* pParam ) { AI_NPC_AddItem(pPc,pParam); } CGonryunPractice_ProcessCtrl* CGonryunPractice_RewordCtrl::GetProcessCtrl() { return m_cpVirtualProcessCtrl; } CGonryunPractice_RewordCtrl::REWORDITEMLIST& CGonryunPractice_RewordCtrl::GetRewordItemList() { return m_rewordItemList; } CGonryunPractice_RewordCtrl::REWORDLIST& CGonryunPractice_RewordCtrl::GetRewordList() { return m_rewordList; }
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#include "..\global.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_ProcessCtrl.h" #include "CGonryunPractice_RewordCtrl.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPractice_Decoder.h" #include "CGonryunPractice_Encoder.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); CGonryunPracticeBattle::CGonryunPracticeBattle() { m_bOK=FALSE; m_cpWaiterCtrl=NULL; m_cpRewordCtrl=NULL; m_cpDecoder =NULL; m_cpEncoder = NULL; m_cpProcessCtrl =NULL; if(FALSE == Init()) return; m_bOK=TRUE; } CGonryunPracticeBattle::~CGonryunPracticeBattle() { if( NULL != m_cpProcessCtrl){ delete m_cpProcessCtrl; m_cpProcessCtrl = NULL;} if( NULL != m_cpWaiterCtrl){ delete m_cpWaiterCtrl; m_cpWaiterCtrl = NULL; } if( NULL != m_cpRewordCtrl){ delete m_cpRewordCtrl; m_cpRewordCtrl = NULL; } if( NULL != m_cpDecoder){ delete m_cpDecoder; m_cpDecoder = NULL; } if( NULL != m_cpEncoder){ delete m_cpEncoder; m_cpEncoder = NULL; } } BOOL CGonryunPracticeBattle::Init(void) { m_cpWaiterCtrl = new CGonryunPractice_WaiterCtrl(); if(NULL == m_cpWaiterCtrl) return FALSE; if(FALSE == m_cpWaiterCtrl->isOK()){ delete m_cpWaiterCtrl; m_cpWaiterCtrl=NULL; return FALSE; } m_cpRewordCtrl = new CGonryunPractice_RewordCtrl(); if(NULL == m_cpRewordCtrl) return FALSE; if(FALSE == m_cpRewordCtrl->isOK()){ delete m_cpRewordCtrl; m_cpRewordCtrl=NULL; return FALSE; } m_cpDecoder = new CGonryunPractice_Decoder(); if(NULL == m_cpDecoder) return FALSE; if(FALSE == m_cpDecoder->isOK()){ delete m_cpDecoder; m_cpDecoder=NULL; return FALSE;} m_cpEncoder = new CGonryunPractice_Encoder(); if(NULL== m_cpEncoder) return FALSE; if(FALSE == m_cpEncoder->isOK()){ delete m_cpEncoder; m_cpEncoder=NULL; return FALSE; } m_cpProcessCtrl = new CGonryunPractice_ProcessCtrl(); if(NULL == m_cpProcessCtrl) return FALSE; if(FALSE == m_cpProcessCtrl->isOK()){ delete m_cpProcessCtrl; m_cpProcessCtrl=NULL; return FALSE; } m_cpWaiterCtrl->Set(this); m_cpRewordCtrl->Set(this); m_cpDecoder->Set(this); m_cpEncoder->Set(this); m_cpProcessCtrl->Set(this); return TRUE; } CGonryunPractice_RewordCtrl* CGonryunPracticeBattle::GetRewordCtrl(void) { return m_cpRewordCtrl; } CGonryunPractice_ProcessCtrl* CGonryunPracticeBattle::GetProcessCtrl(void) { return m_cpProcessCtrl; } CGonryunPractice_WaiterCtrl* CGonryunPracticeBattle::GetWaiterCtrl(void) { return m_cpWaiterCtrl; } CGonryunPractice_Encoder* CGonryunPracticeBattle::GetEncoder(void) { return m_cpEncoder; } CGonryunPractice_Decoder* CGonryunPracticeBattle::GetDecoder(void) { return m_cpDecoder; } int CGonryunPracticeBattle::NPCClick(playerCharacter_t* pPlayer) { if(FALSE == m_cpProcessCtrl->GetActive()){ m_cpEncoder->SendBattleMsg(pPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_NotUse); return 0; } switch(m_cpProcessCtrl->GetStep()){ case CGonryunPractice_ProcessCtrl::STEP_NONE: break; case CGonryunPractice_ProcessCtrl::STEP_SUGGUEST: { int waitercount = m_cpWaiterCtrl->GetNum()+1; if( waitercount >= CGonryunPractice_ProcessCtrl::MAX_WAIT_USER ){ m_cpEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::overflow_user_number); return 0; } } break; default: m_cpEncoder->SendBattleMsg(pPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_NotUse); return 0; } switch( pPlayer->worldIdx ){ case CGonryunPractice_ProcessCtrl::ARAYANWORLDMAP: if((pPlayer->level < g_logic.PCBGonryunCondition.m_iminiLevel) || (pPlayer->level > g_logic.PCBGonryunCondition.m_imaxLevel)){ m_cpEncoder->SendBattleMsg(pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::missmatch_user_level, g_logic.PCBGonryunCondition.m_iminiLevel, g_logic.PCBGonryunCondition.m_imaxLevel); return 0; } break; case CGonryunPractice_ProcessCtrl::SYENWORDMAP: if( (pPlayer->level < g_logic.PCBGonryunCondition.m_isyenminilevel ) || (pPlayer->level > g_logic.PCBGonryunCondition.m_isyenmaxlevel)){ m_cpEncoder->SendBattleMsg(pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::missmatch_user_level, g_logic.PCBGonryunCondition.m_isyenminilevel, g_logic.PCBGonryunCondition.m_isyenmaxlevel); return 0; } break; default: GTH_DisconnectPlayer(pPlayer,FALSE); return 0; } if( pPlayer->curChargeSE < g_logic.PCBGonryunCondition.m_iroyalty ) { m_cpEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::not_enoughf_nak, g_logic.PCBGonryunCondition.m_iroyalty); return 0; } time_t lCurrentTime; struct tm CurrentDate_tm, SaveDate_tm; time(&lCurrentTime); CurrentDate_tm = *localtime(&lCurrentTime); SaveDate_tm = *localtime(&pPlayer->PremiumInfo.GonyounPracticeBattle.lDateV2); if( CurrentDate_tm.tm_year != SaveDate_tm.tm_year || CurrentDate_tm.tm_mon != SaveDate_tm.tm_mon || CurrentDate_tm.tm_mday != SaveDate_tm.tm_mday) { pPlayer->PremiumInfo.GonyounPracticeBattle.lDateV2 = lCurrentTime; pPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount = pPlayer->PremiumInfo.GonyounPracticeBattle.iMaxCount; } if( 0 >= pPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount ){ m_cpEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::overflow_oneday_use_count, pPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); return 0; } if(FALSE == m_cpProcessCtrl->SuggestPlayer(pPlayer)){ m_cpEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return 0; } m_cpEncoder->SendMessage_Open(pPlayer); return 1; }
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#ifndef _CGONRYUNPRACTICE_DECODER_H_ #define _CGONRYUNPRACTICE_DECODER_H_ class CGonryunPracticeBattle; class CGonryunPractice_Encoder; class CGonryunPractice_Decoder; class CGonryunPractice_ProcessCtrl; class CGonryunPractice_WaiterCtrl; class CGonryunPractice_Decoder{ private: BOOL m_bOK; public: CGonryunPractice_Decoder(); virtual ~CGonryunPractice_Decoder(); public: BOOL isOK(void); void recvPacket(void); void Set(CGonryunPracticeBattle* pPracticeBattle); private: void recvRespond_NormalResult_fromOpenent(playerCharacter_t* pOpenentPlayer); void recvReques_NormalBattle_FromLeader(playerCharacter_t* pLeaderPlayer); void recvRespond_CancelBattle_fromOpenent(playerCharacter_t* pOpenentPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REQUEST(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ADMIT(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_EXIT(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ITEM(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_OK(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CANCEL(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_SE(playerCharacter_t* pPlayer); void recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REJECT(playerCharacter_t* pPlayer); void recPaketProcces_BATTEL_PRACTICE_GET_CANCEL(void); void recPaketProcces_BATTLE_PRACTICE_REQUEST_BATTELGENERATE(void); void recPaketProcces_BATTLE_PRACTICE_GENERATE_RESULT(void); void recPaketProcces_BATTLE_PRACTICE_BAN(void); void recPaketProcces_BATTLE_PRACTICE_START(playerCharacter_t* pPlayer); void recPatketProcces_BATTLE_PRACTICE_POSITION(playerCharacter_t* pPlayer); void recPatketProcces_BATTLE_PRACTICE_FAILADDITEM(playerCharacter_t* pPlayer); void recPatketProcces_BanBattingBattle(void); void recPatketProcces_CancelBattingBattle(void); private: CGonryunPracticeBattle* m_cpVirtualPracticeBattle; CGonryunPractice_Encoder* m_cpVirtualEncoder; CGonryunPractice_ProcessCtrl* m_cpVirtualProcessCtrl; CGonryunPractice_WaiterCtrl* m_cpVirtualWaiterCtrl; }; #endif
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#include "..\global.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_ProcessCtrl.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; CGonryunPractice_WaiterCtrl::CGonryunPractice_WaiterCtrl() { m_bOK=FALSE; m_cpVirtualProcessCtrl = NULL; m_bOK=TRUE; } CGonryunPractice_WaiterCtrl::~CGonryunPractice_WaiterCtrl() { } BOOL CGonryunPractice_WaiterCtrl::isOK(void) { return m_bOK; } void CGonryunPractice_WaiterCtrl::DeleteAll(void) { WAIT_ITOR itor; struct tagGPWaitUser tempWaiter; playerCharacter_t* pPlayer = NULL; for (itor=m_WaitUserList.begin(); itor != m_WaitUserList.end(); itor++){ tempWaiter = *itor; pPlayer = GetWaiter(tempWaiter); if( NULL == pPlayer ) continue; pPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; pPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pPlayer->busyState = BUSY_STATE_NONE; } m_WaitUserList.clear(); } void CGonryunPractice_WaiterCtrl::Delete(playerCharacter_t* pPlayer) { WAIT_ITOR itor; struct tagGPWaitUser tempWaiter; playerCharacter_t* pComparePlayer = NULL; for (itor=m_WaitUserList.begin();itor != m_WaitUserList.end(); ){ tempWaiter = *itor; pComparePlayer = GetWaiter(tempWaiter); if( (NULL == pComparePlayer) || (pPlayer != pComparePlayer)){ itor++; continue; } m_WaitUserList.erase(itor++); pPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; pPlayer->busyState = BUSY_STATE_NONE; break; } } void CGonryunPractice_WaiterCtrl::Insert(const struct tagGPWaitUser& WaitUser) { m_WaitUserList.push_back(WaitUser); } void CGonryunPractice_WaiterCtrl::Set( CGonryunPracticeBattle* pPracticeBattle) { m_cpVirtualProcessCtrl = pPracticeBattle->GetProcessCtrl(); } playerCharacter_t* CGonryunPractice_WaiterCtrl::GetWaiter(const struct tagGPWaitUser& Waiter)const { playerCharacter_t* pPlayer= gcpTools->GetPlayerRecordPointer(Waiter.pcIdx); if(NULL == pPlayer) return NULL; if(NULL != strncmp(Waiter.Name,pPlayer->name,NAMESTRING)) return NULL; if(NULL != strncmp(Waiter.ID,pPlayer->userID,IDSTRING)) return NULL; return pPlayer; } int CGonryunPractice_WaiterCtrl::GetNum(void) { return m_WaitUserList.size(); } BOOL CGonryunPractice_WaiterCtrl::Find(struct tagGPWaitUser& Waiter,const char* szpFindPlayerName) { WAIT_ITOR itor; struct tagGPWaitUser tempWaiter; for (itor=m_WaitUserList.begin(); itor != m_WaitUserList.end(); itor++){ tempWaiter = (*itor); if(0 == strncmp(szpFindPlayerName,tempWaiter.Name,NAMESTRING)){ Waiter=tempWaiter; return TRUE; } } return FALSE; }
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#ifndef _CGONRYUNPRACTICE_ENCODER_H_ #define _CGONRYUNPRACTICE_ENCODER_H_ class CGonryunPracticeBattle; class CGonryunPractice_ProcessCtrl; class CGonryunPractice_WaiterCtrl; #include "tagGonryunPracticePacket.h" class CGonryunPractice_Encoder { private: BOOL m_bOK; public: CGonryunPractice_Encoder(); virtual ~CGonryunPractice_Encoder(); public: BOOL isOK(void); void Set(CGonryunPracticeBattle* pPracticeBattle); void SendEffect(playerCharacter_t* pPlayer,int type); void SendStatus(playerCharacter_t* pPlayer); void SendGonryunBattleInfo(playerCharacter_t* pPlayer,const int time); void SendGonryunBattleResult(playerCharacter_t* pPlayer,int result,char* pname); void SendMessageBattleReject(playerCharacter_t* pLeaderPlayer); void SendReqeust_NomalBattle_toOpenent( const int LeaderPCIdx, char* szpLeaderName, playerCharacter_t* pOpenentPlayer); void SendMessage_NormalReject_toPlayer(playerCharacter_t* pLeaderPlayer); void SendBattleMsg( playerCharacter_t* pPlayer, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::enumCode Code, const int Value1=0, const int Value2=0, const int Value3=0) const; void SendMessageNake(playerCharacter_t* pPlayer); void SendWaitUserList(playerCharacter_t* pLeaderPlayer,playerCharacter_t* pToPlayer); void SendMyInfoToUser( playerCharacter_t* pLeaderPlayer,playerCharacter_t* pSuggestPlayer); void SendDeleteUser(playerCharacter_t* pPlayer); void SendWaitUserBattleEnd(playerCharacter_t* pPlayer); void SendWaitUserBattleEnd(void); void SendMessage_BattingTrade_ItemBatting( playerCharacter_t* pPlayer, BOOL bMyItem, enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::enumType Type, int pos, item_t *item, const int DeleteItemIdx = 0); void SendMessage_BattingTrade_AdmitBatting( playerCharacter_t* pc); void SendMessage_BattingTrade_RequestBatting( playerCharacter_t* pPlayer,playerCharacter_t* ptarget, int type ); void SendMessage_BattingTrade_RejectBatting( playerCharacter_t* pc, int type ); void SendMessage_BattingTrade_ExitBatting( playerCharacter_t* pc ); void SendMessage_BattingTrade_OkBatting( playerCharacter_t* pc,BOOL type ); void SendMessage_BattingTrade_CancelBatting( playerCharacter_t* pc, int type ); void SendMessage_BattingTrade_ConfirmBatting( playerCharacter_t* player, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::enumState& state, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode& Code); void SendMessage_BattingTrade_SEBatting( playerCharacter_t *pc, int error, int type, int se ); void SendMessage_Open(playerCharacter_t* pPlayer); int SendPCEventMessage_DieGonryun( playerCharacter_t* pPlayer ); private: CGonryunPracticeBattle* GetPracticeBattlePointer()const; CGonryunPractice_ProcessCtrl* GetProcessCtrl()const; private: CGonryunPracticeBattle* m_cpVirtualPracticeBattle; CGonryunPractice_ProcessCtrl* m_cpVirtualProcessCtrl; CGonryunPractice_WaiterCtrl* m_cpVirtualWaiterCtrl; }; #endif
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#ifndef _CGONRYUNPRACTICE_REWORDITEM_H_ #define _CGONRYUNPRACTICE_REWORDITEM_H_ class CGonryunPractice_RewordItem{ public: CGonryunPractice_RewordItem(); CGonryunPractice_RewordItem(const CGonryunPractice_RewordItem& rRewordItem); virtual ~CGonryunPractice_RewordItem() { } CGonryunPractice_RewordItem& operator=(const CGonryunPractice_RewordItem& rRewordItem); public: void SetItemIndex(const int& index); const int& GetItemIndex()const; void SetItemType(const int& type); const int& GetItemType()const; void SetItemNumber(const int& number); const int& GetItemNumber()const; void SetItemRate(const int& rate); const int& GetItemRate()const; void SetItemCount(const int& count); const int& GetItemCount()const; private: void Init(); private: int m_irewordItemIndex; int m_irewordItemType; int m_irewordItemNumber; int m_irewordItemRate; int m_irewordItemCount; }; #endif
C++
#include "..\global.h" #include "CGonryunPractice_Decoder.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_ProcessCtrl.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPractice_Encoder.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); void CGonryunPractice_Decoder::recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM(playerCharacter_t* pPlayer) { if((TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t)))){ return; } if((pPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER) && (pPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT)){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } int TargetIdx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer= gcpTools->GetPlayerRecordPointer(TargetIdx); if(NULL == pTargetPlayer){ GTH_DisconnectPlayer( pPlayer,FALSE ); return; } if(FALSE == pTargetPlayer->GonryunBattlePractice.bBattingAdmitSignal){ pPlayer->GonryunBattlePractice.bBattingAdmitSignal = TRUE; m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pTargetPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Admit, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success ); return; } playerCharacter_t* pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_cpVirtualProcessCtrl->m_Leader); playerCharacter_t* pOpponentPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_cpVirtualProcessCtrl->m_Openent); if( ( NULL == pLeaderPlayer ) && ( NULL == pOpponentPlayer ) ){ m_cpVirtualProcessCtrl->Init(); return; } if( NULL == pLeaderPlayer ){ m_cpVirtualProcessCtrl->IrregularQuitBattle(pOpponentPlayer); return; } if(NULL == pOpponentPlayer ){ m_cpVirtualProcessCtrl->IrregularQuitBattle(pLeaderPlayer); return; } { enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode Leader_code = m_cpVirtualProcessCtrl->CheckConfirmTradeBatting(pLeaderPlayer,pOpponentPlayer); if(tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success != Leader_code){ m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pLeaderPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Check, Leader_code); pLeaderPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pLeaderPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; pOpponentPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pOpponentPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pLeaderPlayer, TRUE ); m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pOpponentPlayer,FALSE ); return; } enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode Opponet_code = m_cpVirtualProcessCtrl->CheckConfirmTradeBatting(pOpponentPlayer,pLeaderPlayer); if(tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success != Opponet_code){ m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pOpponentPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Check, Opponet_code); pOpponentPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pOpponentPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; pLeaderPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pLeaderPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pOpponentPlayer, TRUE ); m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pLeaderPlayer,FALSE ); return; } } pPlayer->GonryunBattlePractice.bBattingAdmitSignal = TRUE; m_cpVirtualProcessCtrl->SetBattleType(CGonryunPractice_ProcessCtrl::PCB_BATTLE_BATTING); m_cpVirtualProcessCtrl->SetStep(CGonryunPractice_ProcessCtrl::STEP_BATTLE_READY); m_cpVirtualProcessCtrl->MakeTransPosition(pLeaderPlayer,pOpponentPlayer); g_logSystem->Write("TransPort_In_Batting: LeaderName = %s Openent = %s WordIdx = %d", pLeaderPlayer->name, pOpponentPlayer->name, pOpponentPlayer->worldIdx); pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount -= 1; if(0 > pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount) pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount = 0; pOpponentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount -= 1; if(0 > pOpponentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount) pOpponentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount = 0; int royalty = g_logic.PCBGonryunCondition.m_iroyalty; pLeaderPlayer->curChargeSE = pLeaderPlayer->curChargeSE - royalty; if( pLeaderPlayer->curChargeSE < 0 ) pLeaderPlayer->curChargeSE = 0; m_cpVirtualEncoder->SendMessageNake(pLeaderPlayer); m_cpVirtualEncoder->SendStatus(pLeaderPlayer); m_cpVirtualEncoder->SendEffect(pLeaderPlayer,CGonryunPractice_ProcessCtrl::PCB_EFF_READY); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pLeaderPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_None, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success ); pOpponentPlayer->curChargeSE= pOpponentPlayer->curChargeSE-royalty; if( pOpponentPlayer->curChargeSE < 0 ) pOpponentPlayer->curChargeSE=0; m_cpVirtualEncoder->SendMessageNake(pOpponentPlayer); m_cpVirtualEncoder->SendStatus(pOpponentPlayer); m_cpVirtualEncoder->SendEffect(pOpponentPlayer,CGonryunPractice_ProcessCtrl::PCB_EFF_READY); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pOpponentPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_None, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success ); int itemIdx = -1; item_t* item = NULL; { g_logSystem->Write( "Success_recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM: Leader_Name = %s Narke = %d Win = %d Lose = %d Draw = %d", pLeaderPlayer->name, pLeaderPlayer->GonryunBattlePractice.iBattingSE, pLeaderPlayer->GonryunBattlePractice.Record.iwin, pLeaderPlayer->GonryunBattlePractice.Record.idefeat, pLeaderPlayer->GonryunBattlePractice.Record.idraw); for(int idx = 0; idx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; idx++ ){ if( pLeaderPlayer->GonryunBattlePractice.Inventory[idx] < 0 ) continue; itemIdx = pLeaderPlayer->GonryunBattlePractice.Inventory[idx]; if( (0 > itemIdx) || ( itemIdx >= MAX_NUMBER_OF_OWNITEM) ) continue; item = &pLeaderPlayer->item[itemIdx]; if( (0 > item->itemTableIdx) || ( MAX_NUMBER_OF_ITEM_TABLE <= item->itemTableIdx) ) continue; g_logSystem->Write( "ConfirmItem: LeaderName = %s ItemName = %s ItemNumber = %d", pLeaderPlayer->name, item->name, item->durability+1); } } { g_logSystem->Write( "Success_recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM: Openent_Name = %s Narke = %d Win = %d Lose =%d Draw =%d", pOpponentPlayer->name, pOpponentPlayer->GonryunBattlePractice.iBattingSE, pOpponentPlayer->GonryunBattlePractice.Record.iwin, pOpponentPlayer->GonryunBattlePractice.Record.idefeat, pOpponentPlayer->GonryunBattlePractice.Record.idraw ); for(int idx = 0; idx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; idx++ ){ if( pOpponentPlayer->GonryunBattlePractice.Inventory[idx] < 0 ) continue; itemIdx = pOpponentPlayer->GonryunBattlePractice.Inventory[idx]; if( (0 > itemIdx) || ( itemIdx >= MAX_NUMBER_OF_OWNITEM) ) continue; item = &pOpponentPlayer->item[itemIdx]; if( (0 > item->itemTableIdx) || ( MAX_NUMBER_OF_ITEM_TABLE <= item->itemTableIdx) ) continue; g_logSystem->Write( "ConfirmItem: OpenentName = %s ItemName = %s ItemNumber = %d", pOpponentPlayer->name, item->name, item->durability+1); } } } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_OK(playerCharacter_t* pPlayer) { if((TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t)))) { return; } int TargetIdx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer= gcpTools->GetPlayerRecordPointer(TargetIdx); if(NULL == pTargetPlayer) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } pPlayer->GonryunBattlePractice.bBattingOkSignal = TRUE; m_cpVirtualEncoder->SendMessage_BattingTrade_OkBatting( pPlayer, TRUE ); m_cpVirtualEncoder->SendMessage_BattingTrade_OkBatting( pTargetPlayer, FALSE ); } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REQUEST(playerCharacter_t* pLeaderPlayer) { if((TRUE == IsBadWritePtr(pLeaderPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pLeaderPlayer,sizeof(playerCharacter_t)))) { return; } if(FALSE == m_cpVirtualProcessCtrl->isBattingPlayActive()){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::busy_GonryunBattlePractice); return; } if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pLeaderPlayer->GonryunBattlePractice.MemberShip){ GTH_DisconnectPlayer(pLeaderPlayer,FALSE); return; } if(pLeaderPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::busy_suggest); return; } char szWaitName[NAMESTRING+1]=""; strncpy( szWaitName , MSG_ReadString() , NAMESTRING ); szWaitName[NAMESTRING] = NULL; playerCharacter_t* pWaiterPlayer = gcpTools->GetPlayerRecordPointer(szWaitName); if(NULL == pWaiterPlayer){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER != pWaiterPlayer->GonryunBattlePractice.MemberShip ){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } int differlevel = abs( pLeaderPlayer->level - pWaiterPlayer->level ); if(differlevel > g_logic.PCBGonryunCondition.m_idifferLevel) { m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::differLevel, g_logic.PCBGonryunCondition.m_idifferLevel); return; } pLeaderPlayer->GonryunBattlePractice.bisWaitrespond = TRUE; m_cpVirtualEncoder->SendMessage_BattingTrade_RequestBatting( pWaiterPlayer, pLeaderPlayer, 0 ); m_cpVirtualEncoder->SendMessage_BattingTrade_RequestBatting( pLeaderPlayer,pWaiterPlayer, 1 ); g_logSystem->Write( "Success_recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REQUEST: LeaderName = %s WaiterName = %s", pLeaderPlayer->name, pWaiterPlayer->name); } void CGonryunPractice_Decoder:: recvRespond_NormalResult_fromOpenent(playerCharacter_t* pPlayer) { if((TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t)))) { return; } if(pPlayer->GonryunBattlePractice.MemberShip == playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER) { char szWaiterName[NAMESTRING+1]=""; strncpy(szWaiterName,MSG_ReadString(),NAMESTRING); szWaiterName[NAMESTRING-1] = NULL; playerCharacter_t* pWaiter = gcpTools->GetPlayerRecordPointer(szWaiterName); if( NULL == pWaiter){ m_cpVirtualEncoder->SendBattleMsg(pPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); } else if(pWaiter->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER){ GTH_DisconnectPlayer(pPlayer,FALSE); } else{ m_cpVirtualEncoder->SendMessage_NormalReject_toPlayer( pWaiter ); } pPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; return; } if(playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER != pPlayer->GonryunBattlePractice.MemberShip ) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } int LeaderPCIdx = MSG_ReadLong(); char szLeaderName[NAMESTRING+1]=""; strncpy(szLeaderName,MSG_ReadString(),NAMESTRING); szLeaderName[NAMESTRING-1] = NULL; playerCharacter_t* pLeaderPlayer = gcpTools->GetPlayerRecordPointer(LeaderPCIdx); if(NULL == pLeaderPlayer){ m_cpVirtualEncoder->SendBattleMsg(pPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } if((playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pLeaderPlayer->GonryunBattlePractice.MemberShip ) || (pLeaderPlayer->idx != m_cpVirtualProcessCtrl->m_Leader.pcIdx) || (0 != strcmp(szLeaderName,pLeaderPlayer->name)) || (0 != strcmp(szLeaderName,m_cpVirtualProcessCtrl->m_Leader.Name)) || (pLeaderPlayer->GonryunBattlePractice.bisWaitrespond != TRUE)){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } BOOL bAccept = (BOOL)MSG_ReadByte(); if(FALSE == bAccept ){ m_cpVirtualEncoder->SendMessage_NormalReject_toPlayer( pLeaderPlayer ); pLeaderPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; return; } playerCharacter_t* pOpenentPlayer=pPlayer; int royalty = g_logic.PCBGonryunCondition.m_iroyalty; m_cpVirtualEncoder->SendWaitUserBattleEnd(); m_cpVirtualEncoder->SendWaitUserBattleEnd(pLeaderPlayer); m_cpVirtualWaiterCtrl->DeleteAll(); m_cpVirtualProcessCtrl->SetOpenent(pOpenentPlayer); pOpenentPlayer->busyState = BUSY_STATE_BATTLEPRACTICE; pOpenentPlayer->curChargeSE = pOpenentPlayer->curChargeSE-royalty; if(pOpenentPlayer->curChargeSE < 0) pOpenentPlayer->curChargeSE=0; m_cpVirtualEncoder->SendMessageNake( pOpenentPlayer ); pLeaderPlayer->busyState = BUSY_STATE_BATTLEPRACTICE; pLeaderPlayer->curChargeSE = pLeaderPlayer->curChargeSE-royalty; if(pLeaderPlayer->curChargeSE < 0) pLeaderPlayer->curChargeSE =0; m_cpVirtualEncoder->SendMessageNake(pLeaderPlayer); m_cpVirtualProcessCtrl->SetBattleType(CGonryunPractice_ProcessCtrl::PCB_BATTLE_NORMAL); m_cpVirtualProcessCtrl->SetStep(CGonryunPractice_ProcessCtrl::Step::STEP_BATTLE_READY); m_cpVirtualProcessCtrl->MakeTransPosition(pLeaderPlayer,pOpenentPlayer); pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount -= 1; if(0 > pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount) pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount = 0; pOpenentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount -= 1; if(0 > pOpenentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount) pOpenentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount = 0; g_logSystem->Write("TransPort_In_Generater: LeaderName = %s Openent = %s WordIdx = %d", pLeaderPlayer->name, pOpenentPlayer->name, pOpenentPlayer->worldIdx); m_cpVirtualEncoder->SendStatus(pLeaderPlayer); m_cpVirtualEncoder->SendEffect(pLeaderPlayer,CGonryunPractice_ProcessCtrl::PCB_EFF_READY); m_cpVirtualEncoder->SendStatus(pOpenentPlayer); m_cpVirtualEncoder->SendEffect(pOpenentPlayer,CGonryunPractice_ProcessCtrl::PCB_EFF_READY); ShowLogInfo("BattlePractic_WaiterCount: %d",m_cpVirtualWaiterCtrl->GetNum()); g_logSystem->Write( "recvRespond_NormalResult_fromOpenent!! Leader_Name = %s Openent_Name = %s ", pLeaderPlayer->name, pOpenentPlayer->name); return; } void CGonryunPractice_Decoder::recvReques_NormalBattle_FromLeader(playerCharacter_t* pLeaderPlayer) { if((TRUE == IsBadWritePtr(pLeaderPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pLeaderPlayer,sizeof(playerCharacter_t)))) { return; } if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pLeaderPlayer->GonryunBattlePractice.MemberShip) { GTH_DisconnectPlayer(pLeaderPlayer,FALSE); return; } if(FALSE != pLeaderPlayer->GonryunBattlePractice.bisWaitrespond ){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::busy_suggest); return; } struct tagGPWaitUser TempWaiter; strncpy( TempWaiter.Name , MSG_ReadString() , NAMESTRING ); TempWaiter.Name[NAMESTRING-1] = NULL; if(FALSE == m_cpVirtualWaiterCtrl->Find(TempWaiter,TempWaiter.Name)){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } playerCharacter_t* pWaiterPlayer = m_cpVirtualWaiterCtrl->GetWaiter(TempWaiter); if(NULL == pWaiterPlayer ){ m_cpVirtualEncoder->SendBattleMsg(pLeaderPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } int differlevel = abs(pLeaderPlayer->level - pWaiterPlayer->level); if(differlevel > g_logic.PCBGonryunCondition.m_idifferLevel) { m_cpVirtualEncoder->SendBattleMsg( pLeaderPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::differLevel, g_logic.PCBGonryunCondition.m_idifferLevel); return; } pLeaderPlayer->GonryunBattlePractice.bisWaitrespond = TRUE; m_cpVirtualEncoder->SendReqeust_NomalBattle_toOpenent( pLeaderPlayer->idx, pLeaderPlayer->name, pWaiterPlayer); g_logSystem->Write( "recvReques_NormalBattle_FromLeader!! Leader_Name = %s Openent_Name = %s ", pLeaderPlayer->name, pWaiterPlayer->name); } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ADMIT(playerCharacter_t* pWaiterPlayer) { if((TRUE == IsBadWritePtr(pWaiterPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pWaiterPlayer,sizeof(playerCharacter_t)))) { return; } playerCharacter_t* pLeaderPlayer=NULL; int LeaderIdx=-1; if(playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER != pWaiterPlayer->GonryunBattlePractice.MemberShip){ GTH_DisconnectPlayer(pWaiterPlayer,FALSE); return; } LeaderIdx = MSG_ReadShort(); pLeaderPlayer= gcpTools->GetPlayerRecordPointer(LeaderIdx); if( NULL == pLeaderPlayer ){ m_cpVirtualEncoder->SendBattleMsg(pWaiterPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pLeaderPlayer->GonryunBattlePractice.MemberShip ){ GTH_DisconnectPlayer(pWaiterPlayer,FALSE); return; } if(TRUE != pLeaderPlayer->GonryunBattlePractice.bisWaitrespond){ m_cpVirtualEncoder->SendBattleMsg(pWaiterPlayer,tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } m_cpVirtualEncoder->SendWaitUserBattleEnd(); m_cpVirtualEncoder->SendWaitUserBattleEnd(pLeaderPlayer); m_cpVirtualWaiterCtrl->DeleteAll(); playerCharacter_t* pOpenentPlayer = pWaiterPlayer; m_cpVirtualProcessCtrl->SetOpenent( pOpenentPlayer ); m_cpVirtualProcessCtrl->SetStep(CGonryunPractice_ProcessCtrl::Step::STEP_BATTING); pLeaderPlayer->GonryunBattlePractice.iBattingSE = 0; pLeaderPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; pLeaderPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; m_cpVirtualProcessCtrl->InitTradeBatting(pLeaderPlayer ); m_cpVirtualEncoder->SendMessage_BattingTrade_AdmitBatting( pLeaderPlayer); pLeaderPlayer->busyState = BUSY_STATE_BATTLEPRACTICE; pOpenentPlayer->GonryunBattlePractice.iBattingSE = 0; pOpenentPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; pOpenentPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; m_cpVirtualProcessCtrl->InitTradeBatting( pOpenentPlayer ); m_cpVirtualEncoder->SendMessage_BattingTrade_AdmitBatting( pOpenentPlayer); pOpenentPlayer->busyState = BUSY_STATE_BATTLEPRACTICE; g_logSystem->Write( "recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ADMIT!! Leader_Name = %s Openent_Name = %s ", pLeaderPlayer->name, pOpenentPlayer->name); } CGonryunPractice_Decoder::CGonryunPractice_Decoder() { m_bOK=FALSE; m_cpVirtualPracticeBattle = NULL; m_cpVirtualEncoder = NULL; m_cpVirtualProcessCtrl = NULL; m_cpVirtualWaiterCtrl =NULL; m_bOK=TRUE; } CGonryunPractice_Decoder::~CGonryunPractice_Decoder() { } void CGonryunPractice_Decoder::recvPacket(void) { byte command = MSG_ReadByte(); switch ( command ){ case BATTLE_PRACTICE_REQUEST_BATTELGENERATE : recvReques_NormalBattle_FromLeader(g_curPC); break; case BATTLE_PRACTICE_GENERATE_RESULT : recvRespond_NormalResult_fromOpenent(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_RESULT : recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ADMIT(g_curPC); break; case BATTEL_PRACTICE_GET_CANCEL: recvRespond_CancelBattle_fromOpenent(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_REQUEST: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REQUEST(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_REJECT: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REJECT(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_EXIT : recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_EXIT(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_OK: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_OK(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_CANCEL: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CANCEL(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_CONFIRM: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_ITEM: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ITEM(g_curPC); break; case BATTLE_PRACTICE_BATTINGTRADE_SE: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_SE(g_curPC); break; case BATTLE_PRACTICE_BAN: recPaketProcces_BATTLE_PRACTICE_BAN(); break; case BATTLE_PRACTICE_START: recPaketProcces_BATTLE_PRACTICE_START(g_curPC); break; case BATTLE_PRACTICE_POSITION: recPatketProcces_BATTLE_PRACTICE_POSITION(g_curPC); break; case BATTLE_PRACTICE_BAN_BATTING: recPatketProcces_BanBattingBattle(); break; case BATTLE_PRACTICE_CANCEL_BATTING: recPatketProcces_CancelBattingBattle(); break; case BATTLE_PRACTICE_FAILADDITEM: recPatketProcces_BATTLE_PRACTICE_FAILADDITEM(g_curPC); break; } } void CGonryunPractice_Decoder::recPatketProcces_BATTLE_PRACTICE_FAILADDITEM(playerCharacter_t* pPlayer) { GTH_DisconnectPlayer(pPlayer,FALSE); } BOOL CGonryunPractice_Decoder::isOK(void) { return m_bOK; } void CGonryunPractice_Decoder::Set(CGonryunPracticeBattle* pPracticeBattle) { m_cpVirtualPracticeBattle = pPracticeBattle; m_cpVirtualProcessCtrl = pPracticeBattle->GetProcessCtrl(); m_cpVirtualWaiterCtrl = pPracticeBattle->GetWaiterCtrl(); m_cpVirtualEncoder = pPracticeBattle->GetEncoder(); } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_ITEM(playerCharacter_t* pPlayer) { if((TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t)))){ return; } item_t* pMouseItem = NULL; item_t* pPlayerArrayItem = NULL; int pos = -1; int playerArrayItemIdx_forAddItem = -1; int GBPInventoryIdx = 0; BOOL bisExchange = TRUE; playerCharacter_t* pTargetPlayer = NULL; int TargetIdx = MSG_ReadShort(); pTargetPlayer = gcpTools->GetPlayerRecordPointer(TargetIdx); if(NULL == pTargetPlayer) goto unknown_error_player_disconnect; pos = MSG_ReadByte(); if( ( 0 > pos ) || ( playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE <= pos ) ) goto unknown_error_player_disconnect; switch(pPlayer->GonryunBattlePractice.MemberShip){ case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER: if(pTargetPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT) goto unknown_error_player_disconnect; break; case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT: if(pTargetPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER) goto unknown_error_player_disconnect; break; default: goto unknown_error_player_disconnect; } if( ( pPlayer->mouseInventory >= 0 ) && ( pPlayer->GonryunBattlePractice.Inventory[pos] >= 0 ) ) { pMouseItem = gcpTools->GetMyItem(pPlayer,pPlayer->mouseInventory); if(NULL == pMouseItem) goto unknown_error_player_disconnect; if( TRUE == gcpTools->IsStackItem(pMouseItem) ) { for( GBPInventoryIdx = 0; GBPInventoryIdx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPInventoryIdx++){ if( 0 > pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx] )continue; pPlayerArrayItem = gcpTools->GetMyItem(pPlayer,pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]); if( NULL == pPlayerArrayItem ) goto unknown_error_player_disconnect; if( pPlayerArrayItem->itemTableIdx != pMouseItem->itemTableIdx ) continue; bisExchange = FALSE; break; } } if( TRUE == bisExchange ){ int tempItemArrayIdx = pPlayer->mouseInventory; pPlayer->mouseInventory = pPlayer->GonryunBattlePractice.Inventory[pos]; pPlayer->GonryunBattlePractice.Inventory[pos] = tempItemArrayIdx; pPlayerArrayItem = gcpTools->GetMyItem(pPlayer,tempItemArrayIdx); if(NULL == pPlayerArrayItem) goto unknown_error_player_disconnect; m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pTargetPlayer, FALSE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_EXCHANGE, pos, pPlayerArrayItem); m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pPlayer, TRUE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_EXCHANGE, pos, pPlayerArrayItem); return; } } if( pPlayer->mouseInventory >= 0 ) { pMouseItem = gcpTools->GetMyItem(pPlayer,pPlayer->mouseInventory); if(NULL == pMouseItem) goto unknown_error_player_disconnect; if( TRUE == gcpTools->IsStackItem(pMouseItem) ) { for( GBPInventoryIdx = 0; GBPInventoryIdx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPInventoryIdx++){ if( 0 > pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx] )continue; pPlayerArrayItem = gcpTools->GetMyItem(pPlayer,pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]); if( NULL == pPlayerArrayItem ) goto unknown_error_player_disconnect; if( pPlayerArrayItem->itemTableIdx != pMouseItem->itemTableIdx ) continue; pPlayerArrayItem->durability += pMouseItem->durability+1; if(pPlayerArrayItem->durability >= MAX_COUNT_STACK_ITEM ) pPlayerArrayItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( pPlayer, pPlayerArrayItem,pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]); GTH_DeleteMyItem( pPlayer, pMouseItem ); g_DBGameServer->RemoveItem( pPlayer, pPlayer->mouseInventory ); m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pTargetPlayer, FALSE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_ADD, GBPInventoryIdx, pPlayerArrayItem); m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pPlayer, TRUE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_STACK_ADD, GBPInventoryIdx, pPlayerArrayItem, pPlayer->mouseInventory); pPlayer->mouseInventory=-1; return; } } for( GBPInventoryIdx = 0; GBPInventoryIdx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPInventoryIdx++){ if( 0 <= pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx] )continue; pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx] = pPlayer->mouseInventory; pPlayer->mouseInventory=-1; pPlayerArrayItem = gcpTools->GetMyItem(pPlayer,pPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]); if( NULL == pPlayerArrayItem ) goto unknown_error_player_disconnect; m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pTargetPlayer, FALSE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_ADD, GBPInventoryIdx, pPlayerArrayItem); m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pPlayer, TRUE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_ADD, GBPInventoryIdx, pPlayerArrayItem); return; } goto unknown_error_player_disconnect; } if( pPlayer->mouseInventory < 0 && pPlayer->GonryunBattlePractice.Inventory[pos] >= 0 ) { pPlayerArrayItem = gcpTools->GetMyItem(pPlayer,pPlayer->GonryunBattlePractice.Inventory[pos]); if(NULL == pPlayerArrayItem) goto unknown_error_player_disconnect; pPlayer->mouseInventory = pPlayer->GonryunBattlePractice.Inventory[pos]; pPlayer->GonryunBattlePractice.Inventory[pos]=-1; m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting( pTargetPlayer, FALSE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_DELETE, pos, pPlayerArrayItem); m_cpVirtualEncoder->SendMessage_BattingTrade_ItemBatting(pPlayer, TRUE, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::TYPE_DELETE, pos, pPlayerArrayItem); return; } unknown_error_player_disconnect: GTH_DisconnectPlayer(pPlayer,FALSE); return; } void CGonryunPractice_Decoder::recvRespond_CancelBattle_fromOpenent(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))) { return; } if((playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE == pPlayer->GonryunBattlePractice.MemberShip)) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } m_cpVirtualProcessCtrl->IrregularQuitBattle(pPlayer); } void CGonryunPractice_Decoder::recPatketProcces_BATTLE_PRACTICE_POSITION(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))){ return; } vec3_t position; position[0]=MSG_ReadFloat(); position[1]=MSG_ReadFloat(); position[2]=MSG_ReadFloat(); m_cpVirtualProcessCtrl->MakeTransPort(pPlayer,position); } void CGonryunPractice_Decoder::recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_EXIT(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))) { return; } if((pPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER) && (pPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT)){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } int TargetIdx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer( TargetIdx ); if( NULL == pTargetPlayer ) { m_cpVirtualEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } if((pTargetPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER) && (pTargetPlayer->GonryunBattlePractice.MemberShip != playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT)){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } m_cpVirtualProcessCtrl->IrregularQuitBattle(pPlayer); } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REJECT(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))) { return; } if((playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pPlayer->GonryunBattlePractice.MemberShip ) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER != pPlayer->GonryunBattlePractice.MemberShip )){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } int TargetIdx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(TargetIdx); if( NULL == pTargetPlayer ) { m_cpVirtualEncoder->SendBattleMsg( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::unkonwn); return; } if((playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pTargetPlayer->GonryunBattlePractice.MemberShip ) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER != pTargetPlayer->GonryunBattlePractice.MemberShip )) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER == pPlayer->GonryunBattlePractice.MemberShip ){ pPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; m_cpVirtualEncoder->SendMessage_BattingTrade_RejectBatting( pPlayer, TRUE ); m_cpVirtualEncoder->SendMessage_BattingTrade_RejectBatting( pTargetPlayer, FALSE ); } else if( playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER == pTargetPlayer->GonryunBattlePractice.MemberShip ) { pTargetPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; m_cpVirtualEncoder->SendMessage_BattingTrade_RejectBatting( pPlayer, FALSE ); m_cpVirtualEncoder->SendMessage_BattingTrade_RejectBatting( pTargetPlayer, TRUE ); } g_logSystem->Write( "Success_recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_REQUEST: RejectName = %s beRejectName = %s", pPlayer->name, pTargetPlayer->name); } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_SE(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))) { return; } if( (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pPlayer->GonryunBattlePractice.MemberShip) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT != pPlayer->GonryunBattlePractice.MemberShip) ) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } int TargetIdx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(TargetIdx); if(NULL == pTargetPlayer){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } if( (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pTargetPlayer->GonryunBattlePractice.MemberShip) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT != pTargetPlayer->GonryunBattlePractice.MemberShip) ) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } int narke = MSG_ReadLong(); if( narke > (pPlayer->curChargeSE - g_logic.PCBGonryunCondition.m_iroyalty)){ m_cpVirtualEncoder->SendMessage_BattingTrade_SEBatting( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_NotEnough_Nake, TRUE, narke ); return; } if( g_logic.PCBGonryunCondition.m_ibattingRoyalty < narke){ m_cpVirtualEncoder->SendMessage_BattingTrade_SEBatting( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_Over_BattingNake, TRUE, narke ); return; } pPlayer->GonryunBattlePractice.iBattingSE = narke; m_cpVirtualEncoder->SendMessage_BattingTrade_SEBatting( pPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success, TRUE, narke ); m_cpVirtualEncoder->SendMessage_BattingTrade_SEBatting( pTargetPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success, FALSE, narke ); } void CGonryunPractice_Decoder::recPaketProcces_BATTLE_PRACTICE_BAN() { m_cpVirtualProcessCtrl->SetActive(FALSE); } void CGonryunPractice_Decoder::recPaketProcces_BATTLE_PRACTICE_START(playerCharacter_t* pPlayer) { if(TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t)) || TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t))) { return; } int minLevel=MSG_ReadLong(); if( ( 0 >= minLevel ) || ( 99 < minLevel ) ){ GTH_DisconnectPlayer( pPlayer,FALSE ); return; } int maxLevel=MSG_ReadLong(); if( ( 0 >= maxLevel ) || ( 99 < maxLevel ) ) { GTH_DisconnectPlayer( pPlayer,FALSE ); return; } if( minLevel >= maxLevel ) return; m_cpVirtualProcessCtrl->SetActive(TRUE); switch (pPlayer->worldIdx) { case CGonryunPractice_ProcessCtrl::ARAYANWORLDMAP: { g_logic.PCBGonryunCondition.m_iminiLevel = minLevel; g_logic.PCBGonryunCondition.m_imaxLevel = maxLevel; } break; case CGonryunPractice_ProcessCtrl::SYENWORDMAP: { g_logic.PCBGonryunCondition.m_isyenminilevel = minLevel; g_logic.PCBGonryunCondition.m_isyenmaxlevel = maxLevel; } break; } } void CGonryunPractice_Decoder:: recPaketProcces_BATTLE_PRACTICE_BATTINGTRADE_CANCEL(playerCharacter_t* pPlayer) { if((TRUE == IsBadWritePtr(pPlayer,sizeof(playerCharacter_t))) || (TRUE == IsBadReadPtr(pPlayer,sizeof(playerCharacter_t)))) { return; } if( (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pPlayer->GonryunBattlePractice.MemberShip) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT != pPlayer->GonryunBattlePractice.MemberShip) ) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } int Tagetidx = MSG_ReadShort(); playerCharacter_t* pTargetPlayer= gcpTools->GetPlayerRecordPointer(Tagetidx); if(NULL == pTargetPlayer){ GTH_DisconnectPlayer(pPlayer,FALSE); return; } if( (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER != pTargetPlayer->GonryunBattlePractice.MemberShip) && (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT != pTargetPlayer->GonryunBattlePractice.MemberShip) ) { GTH_DisconnectPlayer(pPlayer,FALSE); return; } pPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; pTargetPlayer->GonryunBattlePractice.bBattingOkSignal = FALSE; pTargetPlayer->GonryunBattlePractice.bBattingAdmitSignal = FALSE; m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pPlayer, TRUE ); m_cpVirtualEncoder->SendMessage_BattingTrade_CancelBatting( pTargetPlayer,FALSE ); } void CGonryunPractice_Decoder:: recPatketProcces_BanBattingBattle(void) { m_cpVirtualProcessCtrl->SetBattingBattle(FALSE); } void CGonryunPractice_Decoder:: recPatketProcces_CancelBattingBattle(void) { m_cpVirtualProcessCtrl->SetBattingBattle(TRUE); }
C++
#include "..\global.h" #include "CGonryunPractice_ProcessCtrl.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPractice_RewordCtrl.h" #include "CGonryunPractice_Encoder.h" #include "..\Tools\CTools.h" #include "../Tools/CTempPlayerInventoryX.h" extern CTools* gcpTools; extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); #include "..\GolryunBattle\CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; void CGonryunPractice_ProcessCtrl:: GiveBattingWinner(playerCharacter_t* pwinor,playerCharacter_t* pdefeator) { tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode Code = CheckConfirmTradeBatting( pwinor,pdefeator); if(Code == tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success){ ConfirmTradeBattingWinerGive(pwinor,pdefeator); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pwinor, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Win, Code); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting(pdefeator, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Defeate, Code); InitTradeBatting( pwinor ); InitTradeBatting( pdefeator); g_logSystem->Write("Success GiveBatting Name = %s", pwinor->name); } else{ BattingRestore(pwinor); BattingRestore(pdefeator); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pwinor, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Fail, Code); m_cpVirtualEncoder->SendMessage_BattingTrade_ConfirmBatting( pdefeator, tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::State_Fail, Code); g_logSystem->Write("NotGiveBatting Name = %s Code = %d", pwinor->name,Code); } GTH_PC_Calculate( pwinor, PCINFO_BASIC ); GTH_PC_Calculate(pdefeator, PCINFO_BASIC ); } CGonryunPractice_ProcessCtrl::CGonryunPractice_ProcessCtrl() { m_bOK=FALSE; m_cpVirtualWaiterCtrl = NULL; m_cpVirtualRewordCtrl = NULL; m_cpVirtualEncoder = NULL; m_Leader.pcIdx=-1; m_Openent.pcIdx=-1; m_Winner.pcIdx=-1; m_Loser.pcIdx=-1; m_BattleType = PCB_BATTLE_NONE; m_Step = STEP_NONE; m_dwStatusStartTime = 0; SetActive(FALSE); m_bIsBattleBatting = TRUE; m_bOK=TRUE; } BOOL CGonryunPractice_ProcessCtrl::isOK(void) { return m_bOK; } void CGonryunPractice_ProcessCtrl::Init(void) { m_Leader.pcIdx = -1; m_Openent.pcIdx = -1; m_Winner.pcIdx = -1; m_Loser.pcIdx = -1; m_BattleType = PCB_BATTLE_NONE; m_cpVirtualWaiterCtrl->DeleteAll(); SetStep(STEP_NONE); m_dwStatusStartTime = 0; } void CGonryunPractice_ProcessCtrl::Set(CGonryunPracticeBattle* pPracticeBattle) { m_cpVirtualWaiterCtrl = pPracticeBattle->GetWaiterCtrl(); m_cpVirtualRewordCtrl = pPracticeBattle->GetRewordCtrl(); m_cpVirtualEncoder = pPracticeBattle->GetEncoder(); } void CGonryunPractice_ProcessCtrl:: ConfirmTradeBattingWinerGive(playerCharacter_t* pwinor , playerCharacter_t* pdefeator) { pwinor->curChargeSE+=pdefeator->GonryunBattlePractice.iBattingSE; if( pwinor->curChargeSE > MAX_OWN_NAK ) pwinor->curChargeSE = MAX_OWN_NAK; m_cpVirtualEncoder->SendMessageNake(pwinor); g_logSystem->Write( "ConfirmTradeBattingWinerGive WinorName = %s ObtainNarke = %d ", pwinor->name, pdefeator->GonryunBattlePractice.iBattingSE); pdefeator->curChargeSE-=pdefeator->GonryunBattlePractice.iBattingSE; if( pdefeator->curChargeSE < 0 ) pdefeator->curChargeSE = 0; m_cpVirtualEncoder->SendMessageNake(pdefeator); g_logSystem->Write( "ConfirmTradeBattingWinerGive LoserName = %s LoseNarke = %d ", pdefeator->name, pdefeator->GonryunBattlePractice.iBattingSE); ConfirmTradeBattingWinerGive_Item(pwinor,pdefeator); } void CGonryunPractice_ProcessCtrl:: ConfirmTradeBattingWinerGive_Item(playerCharacter_t* pwinor , playerCharacter_t* pdefeator) { UndoBattingTradeBatting( pwinor); m_cpVirtualEncoder->SendMessage_BattingTrade_ExitBatting( pwinor); int playerItemArrayIdx = -1; item_t* item = NULL; for(int idx = 0; idx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; idx++ ){ if( pdefeator->GonryunBattlePractice.Inventory[idx] < 0 ) continue; playerItemArrayIdx = pdefeator->GonryunBattlePractice.Inventory[idx]; if( (0 > playerItemArrayIdx) || ( playerItemArrayIdx >= MAX_NUMBER_OF_OWNITEM) ) continue; item = &pdefeator->item[playerItemArrayIdx]; if( (0 > item->itemTableIdx) || ( MAX_NUMBER_OF_ITEM_TABLE <= item->itemTableIdx) ) continue; if(TRUE == gcpTools->AddItemBatting(pwinor,*item)){ g_logSystem->Write( "Success_AddBattingItem: UserName = %s ItemName = %s ItemNumber = %d", pwinor->name, item->name, item->durability+1); GTH_DeleteMyItem( pdefeator, item ); g_DBGameServer->RemoveItem(pdefeator, playerItemArrayIdx); } else{ g_logSystem->Write( "Fail_AddBattingItem: UserName = %s ItemName = %s ItemNumber = %d", pwinor->name, item->name, item->durability+1); } } } void CGonryunPractice_ProcessCtrl::InitTradeBatting( playerCharacter_t* pPlayer ) { pPlayer->GonryunBattlePractice.iBattingSE = 0; for(int idx = 0; idx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; idx ++ ){ pPlayer->GonryunBattlePractice.Inventory[idx] = -1; } } int CGonryunPractice_ProcessCtrl:: UndoBattingTradeBatting(playerCharacter_t* pPlayer) { item_t *item = NULL, *upItem = NULL; int playerItemArrayIdx=-1; for( int idx = 0; idx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; idx ++ ) { playerItemArrayIdx = pPlayer->GonryunBattlePractice.Inventory[idx]; if( playerItemArrayIdx < 0 ) continue; if( playerItemArrayIdx >= MAX_NUMBER_OF_OWNITEM) continue; item = &pPlayer->item[playerItemArrayIdx]; if( (0 > item->itemTableIdx) || ( item->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) ) continue; int stackItemIdx = GTH_StackMyItem( pPlayer, item ); if( stackItemIdx >= 0 ){ upItem = &pPlayer->item[stackItemIdx]; upItem->durability += item->durability + 1; if(upItem->durability >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; pPlayer->GonryunBattlePractice.Inventory[idx]=-1; GTH_DeleteMyItem( pPlayer, item ); g_DBGameServer->RemoveItem( pPlayer, playerItemArrayIdx ); g_DBGameServer->SaveItem( pPlayer, upItem, stackItemIdx ); } else { int inventoryPos = GTH_FindEmptyInventoryPos( pPlayer ); if( inventoryPos >= 0 ) { pPlayer->inventory[inventoryPos] = playerItemArrayIdx; pPlayer->GonryunBattlePractice.Inventory[idx]=-1; } } } CheckItemInformation( pPlayer, LOG_CLASS_ITEM_MISSMATCH_TYPE_BATTINGTRADE ); return 1; } void CGonryunPractice_ProcessCtrl:: GetWinnerPortalPos(playerCharacter_t* pPlayer) { vec3_t pos; if( pPlayer->worldIdx == ARAYANWORLDMAP ) { gonryunFieldPos_t taraynwinnerPos = g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos; pos[0] = taraynwinnerPos.m_fbattlein_x; pos[1] = taraynwinnerPos.m_fbattlein_y; pos[2] = taraynwinnerPos.m_fbattlein_z; pPlayer->angles[1] = taraynwinnerPos.m_fbattlein_yaw; MakeTransPort( pPlayer, pos); } else if( pPlayer->worldIdx == SYENWORDMAP ){ gonryunFieldPos_t tsyenwinnerPos = g_logic.PCBGonryunCondition.m_tsyenOutPos; pos[0] = tsyenwinnerPos.m_fbattlein_x; pos[1] = tsyenwinnerPos.m_fbattlein_y; pos[2] = tsyenwinnerPos.m_fbattlein_z; MakeTransPort( pPlayer, pos); g_logSystem->Write("GetWinnerPortalPos Spawn pPlayer name=%s pos.x=%f,pos.y=%f,pos.z=%f", pPlayer->name, pPlayer->position[0], pPlayer->position[1], pPlayer->position[2]); } } void CGonryunPractice_ProcessCtrl:: IrregularQuitBattle(playerCharacter_t* pOutPlayer) { if(NULL == pOutPlayer){ g_logSystem->Write("NULL == pOutPlayer void CGonryunPractice_ProcessCtrl::IrregularQuitBattle(playerCharacter_t* pOutPlayer)"); return; } switch(m_Step){ case STEP_NONE: break; case STEP_SUGGUEST: IrregularQuitBattle_Suggent(pOutPlayer); break; case STEP_BATTING: IrregularQuitBattle_Batting(pOutPlayer); break; case STEP_BATTLE_READY: case STEP_FIGHTING: IrregularQuitBattle_Fighting(pOutPlayer); break; case STEP_BATTLE_END: IrregularQuitBattle_End(pOutPlayer); break; } } void CGonryunPractice_ProcessCtrl:: IrregularQuitBattle_Suggent(playerCharacter_t* pOutPlayer) { switch(pOutPlayer->GonryunBattlePractice.MemberShip){ case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE: case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT: return; case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER: m_cpVirtualEncoder->SendWaitUserBattleEnd(); m_cpVirtualEncoder->SendWaitUserBattleEnd(pOutPlayer); Init(); pOutPlayer->busyState = BUSY_STATE_NONE; pOutPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pOutPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; return; case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER: m_cpVirtualEncoder->SendDeleteUser(pOutPlayer); m_cpVirtualWaiterCtrl->Delete(pOutPlayer); pOutPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pOutPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; pOutPlayer->busyState = BUSY_STATE_NONE; ShowLogInfo("DELETE USERNAME = %s Count = %d", pOutPlayer->name,m_cpVirtualWaiterCtrl->GetNum()+1); return; default : g_logSystem->Write("IrregularQuitBattle_Suggent: UserName = %s ", pOutPlayer->name); return; } } void CGonryunPractice_ProcessCtrl:: IrregularQuitBattle_Batting(playerCharacter_t* pOutPlayer) { switch(pOutPlayer->GonryunBattlePractice.MemberShip) { case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE: return; case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER: case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT: break; } playerCharacter_t* pLeaderPlayer = NULL; pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if(NULL != pLeaderPlayer) { BattingRestore(pLeaderPlayer); InitNoticePC(pLeaderPlayer); } playerCharacter_t* pOpenentPlayer = NULL; pOpenentPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); if( NULL != pOpenentPlayer) { BattingRestore(pOpenentPlayer); InitNoticePC(pOpenentPlayer); } Init(); } void CGonryunPractice_ProcessCtrl:: IrregularQuitBattle_Fighting(playerCharacter_t* pOutPlayer) { if((pOutPlayer->GonryunBattlePractice.MemberShip == playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE)|| (pOutPlayer->GonryunBattlePractice.MemberShip == playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER)) return; CheckGameEnd(pOutPlayer,BATTLE_END_RESULT_BORN); } void CGonryunPractice_ProcessCtrl:: IrregularQuitBattle_End(playerCharacter_t* pOutPlayer) { if(pOutPlayer->GonryunBattlePractice.MemberShip == playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE) return; CheckAndMove(); Init(); } void CGonryunPractice_ProcessCtrl::SetStep(const enum Step& step) { m_Step = step; m_dwStatusStartTime = g_globalTime ; switch ( m_Step ){ case STEP_NONE: ShowLogInfo("PCB_STATUS : STEP_NONE, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; case STEP_SUGGUEST: ShowLogInfo("PCB_STATUS : STEP_SUGGUEST, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; case STEP_BATTING: ShowLogInfo("PCB_STATUS : STEP_BATTING, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; case STEP_BATTLE_READY: ShowLogInfo("PCB_STATUS : STEP_BATTLE_READY, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; case STEP_FIGHTING: ShowLogInfo("PCB_STATUS : STEP_FIGHTING, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; case STEP_BATTLE_END : ShowLogInfo("PCB_STATUS : STEP_BATTLE_END, COUNT = %d " , m_cpVirtualWaiterCtrl->GetNum()); break; } } BOOL CGonryunPractice_ProcessCtrl:: SuggestPlayer(playerCharacter_t* pSuggestPlayer) { switch(m_Step){ case STEP_NONE: SetLeader( pSuggestPlayer ); SetStep(STEP_SUGGUEST); ShowLogInfo( " USERCOUNT: %d " , m_cpVirtualWaiterCtrl->GetNum()); m_cpVirtualEncoder->SendWaitUserList(pSuggestPlayer,pSuggestPlayer); ShowLogInfo( " USERCOUNT: %d " ,m_cpVirtualWaiterCtrl->GetNum()+1 ); return TRUE; case STEP_SUGGUEST: { playerCharacter_t* pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if( NULL == pLeaderPlayer){ Init(); return FALSE; } if(pSuggestPlayer == pLeaderPlayer) return FALSE; struct tagGPWaitUser WaitUser; if(TRUE == m_cpVirtualWaiterCtrl->Find(WaitUser,pSuggestPlayer->name)){ return FALSE; } memset(&WaitUser,0x00,sizeof(struct tagGPWaitUser)); WaitUser.pcIdx = pSuggestPlayer->idx; strncpy(WaitUser.Name,pSuggestPlayer->name,NAMESTRING); WaitUser.Name[NAMESTRING] = NULL; strncpy(WaitUser.ID,pSuggestPlayer->userID,IDSTRING); WaitUser.ID[IDSTRING] = NULL; m_cpVirtualWaiterCtrl->Insert(WaitUser); pSuggestPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_WAITER; m_cpVirtualEncoder->SendWaitUserList(pLeaderPlayer,pSuggestPlayer); m_cpVirtualEncoder->SendMyInfoToUser(pLeaderPlayer,pSuggestPlayer); int waitercount = m_cpVirtualWaiterCtrl->GetNum()+1; ShowLogInfo("USERCOUNT: %d",waitercount); } return TRUE; default: return FALSE; } return FALSE; } void CGonryunPractice_ProcessCtrl::Update_Sugguest(const int time) { if ( time > g_logic.PCBGonryunCondition.PCBStatusTime[STEP_SUGGUEST] ) { playerCharacter_t* pLeader = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if(NULL != pLeader){ pLeader->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pLeader->GonryunBattlePractice.bisWaitrespond = FALSE; m_cpVirtualEncoder->SendWaitUserBattleEnd(pLeader); } m_cpVirtualEncoder->SendWaitUserBattleEnd(); Init(); return; } } void CGonryunPractice_ProcessCtrl::Update_Batting(const int time) { if ( time > g_logic.PCBGonryunCondition.PCBStatusTime[STEP_BATTING] ) { playerCharacter_t* pLeader = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if(NULL != pLeader){ BattingRestore(pLeader); InitNoticePC(pLeader); } playerCharacter_t* pOpenent = m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); if(NULL != pOpenent){ BattingRestore(pOpenent); InitNoticePC(pOpenent); } Init(); } } void CGonryunPractice_ProcessCtrl::Update_Battle_Ready(const int time) { if ( time > g_logic.PCBGonryunCondition.PCBStatusTime[STEP_BATTLE_READY]) { SetStep(STEP_FIGHTING); DWORD remainTime = g_logic.PCBGonryunCondition.PCBStatusTime[STEP_FIGHTING]; playerCharacter_t* pLeader = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if( NULL != pLeader ){ m_cpVirtualEncoder->SendStatus(pLeader); m_cpVirtualEncoder->SendGonryunBattleInfo(pLeader,remainTime); pLeader->pvpMode = TRUE; } playerCharacter_t* pOpenent= m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); if(NULL != pOpenent){ m_cpVirtualEncoder->SendStatus(pOpenent); m_cpVirtualEncoder->SendGonryunBattleInfo(pOpenent,remainTime); pOpenent->pvpMode = TRUE; } } } void CGonryunPractice_ProcessCtrl::Update_Fighting(const int time) { if ( time > g_logic.PCBGonryunCondition.PCBStatusTime[STEP_FIGHTING]) { CheckGameEnd(NULL, BATTLE_END_DRAW); return; } } void CGonryunPractice_ProcessCtrl::Update_Battle_End(const int time) { if ( time > g_logic.PCBGonryunCondition.PCBStatusTime[STEP_BATTLE_END]) { CheckAndMove(); Init(); } } void CGonryunPractice_ProcessCtrl::Update(void) { if ( m_Step == STEP_NONE ) return; DWORD remainTime = g_globalTime - m_dwStatusStartTime; switch ( m_Step ){ case STEP_NONE: break; case STEP_SUGGUEST: Update_Sugguest(remainTime); break; case STEP_BATTING: Update_Batting(remainTime); break; case STEP_BATTLE_READY: Update_Battle_Ready(remainTime); break; case STEP_FIGHTING: Update_Fighting(remainTime); break; case STEP_BATTLE_END: Update_Battle_End(remainTime); break; } } void CGonryunPractice_ProcessCtrl::MakeTransPort(playerCharacter_t* pPlayer,const vec3_t leaderposition) { pPlayer->position[0] = leaderposition[0]; pPlayer->position[1] = leaderposition[1]; pPlayer->position[2] = leaderposition[2]; pPlayer->zoneIdx = GTH_Zone_UpdateCurrentZone( ENTITY_PC, pPlayer->idx, pPlayer->worldIdx, pPlayer->zoneIdx, pPlayer->position); GTH_SendPCEventMessage_Respawn( pPlayer ); GTH_SendMessage_SyncItemObject( pPlayer ); g_logSystem->Write("GoryunBattlePractice Spawn pPlayer name=%s pos.x=%f,pos.y=%f,pos.z=%f", pPlayer->name, pPlayer->position[0], pPlayer->position[1], pPlayer->position[2]); } void CGonryunPractice_ProcessCtrl::GeLoserPortalPos(playerCharacter_t* pLoserPlayer) { vec3_t pos; if( pLoserPlayer->worldIdx == ARAYANWORLDMAP ) { gonryunFieldPos_t tdefeaterPos = g_logic.PCBGonryunCondition.m_tarayandefeatorOutPos; pos[0] = tdefeaterPos.m_fbattlein_x; pos[1] = tdefeaterPos.m_fbattlein_y; pos[2] = tdefeaterPos.m_fbattlein_z; pLoserPlayer->angles[1] = tdefeaterPos.m_fbattlein_yaw; MakeTransPort( pLoserPlayer, pos); } else if( pLoserPlayer->worldIdx == SYENWORDMAP ){ gonryunFieldPos_t tsyenwinnerPos = g_logic.PCBGonryunCondition.m_tsyenOutPos; pos[0] = tsyenwinnerPos.m_fbattlein_x; pos[1] = tsyenwinnerPos.m_fbattlein_y; pos[2] = tsyenwinnerPos.m_fbattlein_z; MakeTransPort( pLoserPlayer, pos); g_logSystem->Write("GeLoserPortalPos Spawn pPlayer name=%s pos.x=%f,pos.y=%f,pos.z=%f", pLoserPlayer->name, pLoserPlayer->position[0], pLoserPlayer->position[1], pLoserPlayer->position[2]); } } void CGonryunPractice_ProcessCtrl::CheckAndMove(void) { playerCharacter_t* pWinnerPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Winner); playerCharacter_t* pLoserPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Loser); playerCharacter_t* pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); playerCharacter_t* pOpenentPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); SetStep(STEP_NONE); if( ( NULL == pWinnerPlayer ) && ( NULL == pLoserPlayer ) ){ if( NULL != pLeaderPlayer ){ GetWinnerPortalPos(pLeaderPlayer); InitNoticePC(pLeaderPlayer); m_cpVirtualEncoder->SendStatus(pLeaderPlayer); m_cpVirtualEncoder->SendBattleMsg( pLeaderPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_Lest_UseCount, pLeaderPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); } if( NULL != pOpenentPlayer ){ GetWinnerPortalPos(pOpenentPlayer); InitNoticePC(pOpenentPlayer); m_cpVirtualEncoder->SendStatus(pOpenentPlayer); m_cpVirtualEncoder->SendBattleMsg( pOpenentPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_Lest_UseCount, pOpenentPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); } return; } if(NULL != pWinnerPlayer){ GetWinnerPortalPos(pWinnerPlayer); InitNoticePC(pWinnerPlayer); m_cpVirtualEncoder->SendStatus(pWinnerPlayer); m_cpVirtualEncoder->SendBattleMsg( pWinnerPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_Lest_UseCount, pWinnerPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); } if(NULL != pLoserPlayer){ GeLoserPortalPos(pLoserPlayer); pLoserPlayer->alive = TRUE; pLoserPlayer->event = GTH_EV_CHAR_IDLE; InitNoticePC(pLoserPlayer); m_cpVirtualEncoder->SendStatus(pLoserPlayer); m_cpVirtualEncoder->SendBattleMsg( pLoserPlayer, tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::gonryun_Lest_UseCount, pLoserPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); } } void CGonryunPractice_ProcessCtrl::CheckOverFlowUseCount(playerCharacter_t* pUserPlayer) { int* pPlayer = &(pUserPlayer->PremiumInfo.GonyounPracticeBattle.iDecreseCount); (*pPlayer)--; if(*pPlayer < MAX_OVERFLOW) *pPlayer = 0; } void CGonryunPractice_ProcessCtrl:: CheckGameEnd(playerCharacter_t* pOutPlayer,const enum gameEndType& endType) { playerCharacter_t* pLeaderPlayer = NULL; playerCharacter_t* pOpenentPlayer = NULL; if( BATTLE_END_RESULT_BORN == endType){ switch(pOutPlayer->GonryunBattlePractice.MemberShip) { case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER: { m_Leader.pcIdx = pOutPlayer->idx; strncpy(m_Leader.ID,pOutPlayer->userID,IDSTRING); strncpy(m_Leader.Name,pOutPlayer->name,NAMESTRING); pOpenentPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); if( NULL != pOpenentPlayer) { m_Winner = m_Openent; m_Loser = m_Leader; } else{ m_Winner.pcIdx = -1; m_Loser = m_Leader; } } break; case playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT: { m_Openent.pcIdx = pOutPlayer->idx; strncpy(m_Openent.ID,pOutPlayer->userID,IDSTRING); strncpy(m_Openent.Name,pOutPlayer->name,NAMESTRING); pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); if( NULL != pLeaderPlayer) { m_Winner = m_Leader; m_Loser = m_Openent; } else{ m_Winner.pcIdx = -1; m_Loser = m_Openent; } } break; default: g_logSystem->Write("BadEndGame PlayerName = %s",pOutPlayer->name); GTH_DisconnectPlayer(pOutPlayer,FALSE); return; } } else{ pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Leader); pOpenentPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Openent); m_Winner.pcIdx = -1; m_Loser.pcIdx = -1; } playerCharacter_t* pWinnerPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Winner); playerCharacter_t* pLoserPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_Loser); SetStep(STEP_BATTLE_END); if( (NULL == pWinnerPlayer) && (NULL == pLoserPlayer) ){ if( NULL != pLeaderPlayer ){ pLeaderPlayer->pvpMode = FALSE; pLeaderPlayer->GonryunBattlePractice.Record.idraw++; GTH_SendMessage_CompleteEffect_To_AllPC( pLeaderPlayer, 66 ); if( NULL != pOpenentPlayer ){ m_cpVirtualEncoder->SendGonryunBattleResult(pLeaderPlayer,1,pOpenentPlayer->name); } m_cpVirtualEncoder->SendEffect(pLeaderPlayer, PCB_EFF_WIN ); m_cpVirtualEncoder->SendStatus(pLeaderPlayer); g_DBGameServer->SaveGonryunBattle(pLeaderPlayer); if(PCB_BATTLE_BATTING == m_BattleType) BattingRestore(pLeaderPlayer); g_logSystem->Write("DrawEndGame: Name = %s Win = %d Defeat = %d Draw = %d", pLeaderPlayer->name, pLeaderPlayer->GonryunBattlePractice.Record.iwin, pLeaderPlayer->GonryunBattlePractice.Record.idefeat, pLeaderPlayer->GonryunBattlePractice.Record.idraw); } if( NULL != pOpenentPlayer ){ pOpenentPlayer->pvpMode = FALSE; pOpenentPlayer->GonryunBattlePractice.Record.idraw++; GTH_SendMessage_CompleteEffect_To_AllPC( pOpenentPlayer, 66 ); if( NULL != pLeaderPlayer ){ m_cpVirtualEncoder->SendGonryunBattleResult(pOpenentPlayer,1,pLeaderPlayer->name); } m_cpVirtualEncoder->SendEffect(pOpenentPlayer, PCB_EFF_WIN); m_cpVirtualEncoder->SendStatus(pOpenentPlayer); g_DBGameServer->SaveGonryunBattle(pOpenentPlayer); if(PCB_BATTLE_BATTING == m_BattleType) BattingRestore(pOpenentPlayer); g_logSystem->Write("DrawEndGame: Name = %s Win = %d Defeat = %d Draw = %d", pOpenentPlayer->name, pOpenentPlayer->GonryunBattlePractice.Record.iwin, pOpenentPlayer->GonryunBattlePractice.Record.idefeat, pOpenentPlayer->GonryunBattlePractice.Record.idraw); } return; } if(NULL != pWinnerPlayer){ pWinnerPlayer->pvpMode = FALSE; GTH_SendMessage_CompleteEffect_To_AllPC( pWinnerPlayer, 66 ); m_cpVirtualEncoder->SendEffect( pWinnerPlayer, PCB_EFF_WIN ); m_cpVirtualEncoder->SendStatus(pWinnerPlayer); m_cpVirtualRewordCtrl->rewordField( pWinnerPlayer ); pWinnerPlayer->GonryunBattlePractice.Record.iwin++; g_DBGameServer->SaveGonryunBattle( pWinnerPlayer ); if(NULL != pLoserPlayer){ if(PCB_BATTLE_BATTING == m_BattleType) GiveBattingWinner(pWinnerPlayer, pLoserPlayer); m_cpVirtualEncoder->SendGonryunBattleResult( pWinnerPlayer,2,pLoserPlayer->name); } g_logSystem->Write("EndGame: pWinnerPlayer_Name = %s Win = %d Defeat = %d Draw = %d", pWinnerPlayer->name, pWinnerPlayer->GonryunBattlePractice.Record.iwin, pWinnerPlayer->GonryunBattlePractice.Record.idefeat, pWinnerPlayer->GonryunBattlePractice.Record.idraw); } if(NULL != pLoserPlayer){ pLoserPlayer->pvpMode = FALSE; GTH_SendMessage_CompleteEffect_To_AllPC( pLoserPlayer, 67 ); m_cpVirtualEncoder->SendEffect( pLoserPlayer, PCB_EFF_DEFEAT ); m_cpVirtualEncoder->SendStatus(pLoserPlayer); pLoserPlayer->GonryunBattlePractice.Record.idefeat++; g_DBGameServer->SaveGonryunBattle( pLoserPlayer ); if(NULL != pWinnerPlayer) m_cpVirtualEncoder->SendGonryunBattleResult( pLoserPlayer,0,pWinnerPlayer->name ); m_cpVirtualEncoder->SendPCEventMessage_DieGonryun( pLoserPlayer); g_logSystem->Write("EndGame: pLoserPlayer_Name = %s Win = %d Defeat = %d Draw = %d", pLoserPlayer->name, pLoserPlayer->GonryunBattlePractice.Record.iwin, pLoserPlayer->GonryunBattlePractice.Record.idefeat, pLoserPlayer->GonryunBattlePractice.Record.idraw); } } void CGonryunPractice_ProcessCtrl::BattingRestore( playerCharacter_t* pPlayer ) { UndoBattingTradeBatting( pPlayer); m_cpVirtualEncoder->SendMessage_BattingTrade_ExitBatting( pPlayer); InitTradeBatting( pPlayer ); } void CGonryunPractice_ProcessCtrl::MakeTransPosition( playerCharacter_t* pLeaderPlayer,playerCharacter_t* pOpenentPlayer ) { vec3_t leaderposition; vec3_t openentposition; if( pLeaderPlayer->worldIdx == ARAYANWORLDMAP ){ gonryunFieldPos_t LeaderPos = g_logic.PCBGonryunCondition.m_tarayanReaderPos; gonryunFieldPos_t OpenentPos = g_logic.PCBGonryunCondition.m_tarayanOpenentPos; leaderposition[0]=LeaderPos.m_fbattlein_x; leaderposition[1]=LeaderPos.m_fbattlein_y; leaderposition[2]=LeaderPos.m_fbattlein_z; pLeaderPlayer->angles[1]=LeaderPos.m_fbattlein_yaw; openentposition[0]=OpenentPos.m_fbattlein_x; openentposition[1]=OpenentPos.m_fbattlein_y; openentposition[2]=OpenentPos.m_fbattlein_z; pOpenentPlayer->angles[1]=OpenentPos.m_fbattlein_yaw; } else if( pLeaderPlayer->worldIdx == SYENWORDMAP ){ gonryunFieldPos_t LeadersyenPos = g_logic.PCBGonryunCondition.m_tasyenReaderPos; gonryunFieldPos_t OpenentsyenPos = g_logic.PCBGonryunCondition.m_tasyenOpenentPos; leaderposition[0]=LeadersyenPos.m_fbattlein_x; leaderposition[1]=LeadersyenPos.m_fbattlein_y; leaderposition[2]=LeadersyenPos.m_fbattlein_z; pLeaderPlayer->angles[1]=LeadersyenPos.m_fbattlein_yaw; openentposition[0]=OpenentsyenPos.m_fbattlein_x; openentposition[1]=OpenentsyenPos.m_fbattlein_y; openentposition[2]=OpenentsyenPos.m_fbattlein_z; pOpenentPlayer->angles[1]=OpenentsyenPos.m_fbattlein_yaw; } MakeTransPort( pLeaderPlayer,leaderposition ); MakeTransPort( pOpenentPlayer,openentposition ); } void CGonryunPractice_ProcessCtrl::SetActive(const int& active) { m_bIsactive = active; } const int& CGonryunPractice_ProcessCtrl::GetActive(void)const { return m_bIsactive; } const CGonryunPractice_ProcessCtrl::Step& CGonryunPractice_ProcessCtrl::GetStep(void)const { return m_Step; } void CGonryunPractice_ProcessCtrl::SetBattleType(const battleMode& type) { m_BattleType = type; } const CGonryunPractice_ProcessCtrl::battleMode& CGonryunPractice_ProcessCtrl::GetBattleType()const { return m_BattleType; } void CGonryunPractice_ProcessCtrl::SetLeader( playerCharacter_t* pLeaderPlayer) { m_Leader.pcIdx = pLeaderPlayer->idx; strncpy(m_Leader.ID,pLeaderPlayer->userID,IDSTRING); m_Leader.ID[IDSTRING] = NULL; strncpy(m_Leader.Name,pLeaderPlayer->name,NAMESTRING); m_Leader.Name[NAMESTRING] = NULL; pLeaderPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER; } void CGonryunPractice_ProcessCtrl::SetOpenent( playerCharacter_t* pOpenetPlayer) { m_Openent.pcIdx = pOpenetPlayer->idx; strncpy(m_Openent.ID,pOpenetPlayer->userID,IDSTRING); m_Openent.ID[IDSTRING] = NULL; strncpy(m_Openent.Name,pOpenetPlayer->name,NAMESTRING); m_Openent.Name[NAMESTRING] = NULL; pOpenetPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT; } void CGonryunPractice_ProcessCtrl::SetBattingBattle(const BOOL bvalue) { m_bIsBattleBatting=bvalue; } BOOL CGonryunPractice_ProcessCtrl::isBattingPlayActive(void) const { return m_bIsBattleBatting; } BOOL CGonryunPractice_ProcessCtrl::CheckItemInformation( playerCharacter_t* pPlayer, const int checkType ) { int ownItemTableIndex = -1; int ownItemNumber = -1; for(int inventoryIdx = 0; inventoryIdx < MAX_INVENTORY_SIZE; inventoryIdx++){ ownItemTableIndex = pPlayer->inventory[inventoryIdx]; if( 0 > ownItemTableIndex) continue; if( 0 <= pPlayer->item[ownItemTableIndex].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "InventoryItem Data Error!! checkType = %d UserName = %s InventoryIdx = %d ItemIdx = %d", pPlayer->name, inventoryIdx , ownItemTableIndex ); } } for(int equipmentIdx = 0; equipmentIdx < MAX_EQUIPMENT; equipmentIdx++ ){ ownItemTableIndex = pPlayer->equipment[equipmentIdx]; if( 0 > ownItemTableIndex) continue; if( 0 <= pPlayer->item[ownItemTableIndex].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "equipment Data Error!! checkType = %d UserName = %s InventoryIdx = %d ItemIdx = %d", pPlayer->name, equipmentIdx , ownItemTableIndex ); } } for(int depotIdx = 0; depotIdx < MAX_DEPOT_SIZE; depotIdx++ ){ ownItemTableIndex = pPlayer->depot[depotIdx]; if( 0 > ownItemTableIndex) continue; if( 0 <= pPlayer->item[ownItemTableIndex].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "depot Data Error!! checkType = %d UserName = %s InventoryIdx = %d ItemIdx = %d", pPlayer->name, depotIdx , ownItemTableIndex ); } } for( int precocityIdx = 0; precocityIdx < MAX_PRECOCITY_SIZE; precocityIdx ++ ){ ownItemTableIndex = pPlayer->precocityInventory[precocityIdx]; if( 0 > ownItemTableIndex) continue; if( 0 <= pPlayer->item[ownItemTableIndex].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "precocityInventory Data Error!! checkType = %d UserName = %s InventoryIdx = %d ItemIdx = %d", pPlayer->name, precocityIdx , ownItemTableIndex ); } } for(int GBPinventory = 0; GBPinventory < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPinventory++) { ownItemTableIndex = pPlayer->GonryunBattlePractice.Inventory[GBPinventory]; if( 0 > ownItemTableIndex) continue; if( 0 <= pPlayer->item[ownItemTableIndex].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "GBPinventory Data Error!! checkType = %d UserName = %s InventoryIdx = %d ItemIdx = %d", pPlayer->name, GBPinventory , ownItemTableIndex ); } } if( 0 <= pPlayer->mouseInventory){ if( 0 <= pPlayer->item[pPlayer->mouseInventory].itemTableIdx ){ ownItemNumber++; } else{ g_logSystem->Write( "mouseInventory Data Error!! checkType = %d UserName = %s ItemIdx = %d", pPlayer->name, pPlayer->mouseInventory ); } } return (ownItemNumber == pPlayer->itemNumber) ? TRUE: FALSE; } void CGonryunPractice_ProcessCtrl::InitNoticePC( playerCharacter_t* pPlayer ) { pPlayer->busyState = BUSY_STATE_NONE; pPlayer->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pPlayer->GonryunBattlePractice.bisWaitrespond = FALSE; } void CGonryunPractice_ProcessCtrl::CheckPlayerPos_and_Transport(playerCharacter_t* pPlayer) { if((playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_LEADER == pPlayer->GonryunBattlePractice.MemberShip) || (playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_OPENENT == pPlayer->GonryunBattlePractice.MemberShip)) return; vec3_t position; if( pPlayer->worldIdx == ARAYANWORLDMAP ) { if ( GTH_GetDistance2D(g_logic.PCBGonryunCondition.origin_ArayanOutPos,pPlayer->position) <= g_logic.PCBGonryunCondition.pcpBattleIn ){ if( FALSE == pPlayer->pvpMode){ position[0] = g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_x; position[1] = g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_y; position[2] = g_logic.PCBGonryunCondition.m_tarayanwinnerOutPos.m_fbattlein_z; MakeTransPort(pPlayer,position); g_logSystem->Write("CheckPlayerPos_and_Transport Spawn pPlayer name=%s STATE = %d WorldIdx = %d pos.x=%f,pos.y=%f,pos.z=%f", pPlayer->name, pPlayer->GonryunBattlePractice.PC_State, pPlayer->worldIdx, pPlayer->position[0], pPlayer->position[1], pPlayer->position[2]); } else{ GTH_DisconnectPlayer(pPlayer,FALSE); } } } else if( pPlayer->worldIdx== SYENWORDMAP ) { if ( GTH_GetDistance2D(g_logic.PCBGonryunCondition.origin_syenOutPos,pPlayer->position) <= g_logic.PCBGonryunCondition.pcpBattleIn ){ if(FALSE == pPlayer->pvpMode){ position[0] = g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_x; position[1] = g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_y; position[2] = g_logic.PCBGonryunCondition.m_tsyenOutPos.m_fbattlein_z; MakeTransPort(pPlayer,position); g_logSystem->Write("CheckPlayerPos_and_Transport Spawn pPlayer name=%s STATE = %d WorldIdx = %d pos.x=%f,pos.y=%f,pos.z=%f", pPlayer->name, pPlayer->GonryunBattlePractice.PC_State, pPlayer->worldIdx, pPlayer->position[0], pPlayer->position[1], pPlayer->position[2]); } else{ GTH_DisconnectPlayer(pPlayer,FALSE); } } } } const tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode CGonryunPractice_ProcessCtrl:: CheckConfirmTradeBatting(playerCharacter_t* pToPlayer,playerCharacter_t* pFromPlayer) { class CTempPlayerInventoryX TempInventory(pToPlayer); int playerItemArrayIdx = -1; const item_t* pItem = NULL; for(int GBPInventoryIdx = 0; GBPInventoryIdx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPInventoryIdx++){ playerItemArrayIdx = pFromPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]; if( (0 > playerItemArrayIdx) || ( playerItemArrayIdx >= MAX_NUMBER_OF_OWNITEM) ) continue; pItem = &pFromPlayer->item[playerItemArrayIdx]; if( NULL == pItem) continue; if( (0 > pItem->itemTableIdx) || ( pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) ) continue; switch(TempInventory.Insert(pItem)) { case CTempPlayerInventoryX::ErrorCode_Success: break; case CTempPlayerInventoryX::ErrorCode_Over_Weight: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_Weight_Over; case CTempPlayerInventoryX::ErrorCode_stacknum_overflow: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ErrorCode_stacknum_overflow; case CTempPlayerInventoryX::ErrorCode_NotEnough_Inventory: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_NotEnough_InventorySpace; case CTempPlayerInventoryX::ErrorCode_unknown: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ErrorCode_unknown; } } for(GBPInventoryIdx = 0; GBPInventoryIdx < playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE; GBPInventoryIdx++){ playerItemArrayIdx = pToPlayer->GonryunBattlePractice.Inventory[GBPInventoryIdx]; if( (0 > playerItemArrayIdx) || ( playerItemArrayIdx >= MAX_NUMBER_OF_OWNITEM) ) continue; pItem = &pToPlayer->item[playerItemArrayIdx]; if( NULL == pItem) continue; if( (0 > pItem->itemTableIdx) || ( pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) ) continue; switch(TempInventory.Insert(pItem)) { case CTempPlayerInventoryX::ErrorCode_Success: break; case CTempPlayerInventoryX::ErrorCode_Over_Weight: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_Weight_Over; case CTempPlayerInventoryX::ErrorCode_stacknum_overflow: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ErrorCode_stacknum_overflow; case CTempPlayerInventoryX::ErrorCode_NotEnough_Inventory: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ERROR_NotEnough_InventorySpace; case CTempPlayerInventoryX::ErrorCode_unknown: return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::ErrorCode_unknown; } } return tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::success; }
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#include "..\global.h" #include "CGonryunPractice_Ability.h" CGonryunPractice_Ability::CGonryunPractice_Ability() { Init(); } CGonryunPractice_Ability::CGonryunPractice_Ability(const CGonryunPractice_Ability& rReword) { m_irewordID = rReword.m_irewordID; strncpy(m_szrewordName , rReword.m_szrewordName,NAMEARRAY); m_szrewordName[NAMEARRAY] = NULL; m_irewordType = rReword.m_irewordType; m_irewordExperience = rReword.m_irewordExperience; m_irewordExperienceRate = rReword.m_irewordExperienceRate; m_irewordItemID = rReword.m_irewordItemID; m_irewordItemRate = rReword.m_irewordItemRate; } CGonryunPractice_Ability& CGonryunPractice_Ability::operator = (const CGonryunPractice_Ability& rReword) { m_irewordID = rReword.m_irewordID; strncpy(m_szrewordName , rReword.m_szrewordName,NAMEARRAY); m_szrewordName[NAMEARRAY] = NULL; m_irewordType = rReword.m_irewordType; m_irewordExperience = rReword.m_irewordExperience; m_irewordExperienceRate = rReword.m_irewordExperienceRate; m_irewordItemID = rReword.m_irewordItemID; m_irewordItemRate = rReword.m_irewordItemRate; return *this; } void CGonryunPractice_Ability::Init() { m_irewordID = 0; m_szrewordName[0] = NULL; m_irewordType = 0; m_irewordExperience = 0; m_irewordExperienceRate = 0; m_irewordItemID = 0; m_irewordItemRate = 0; } void CGonryunPractice_Ability::SetID(const int& id) { m_irewordID = id; } const int& CGonryunPractice_Ability::GetID()const { return m_irewordID; } BOOL CGonryunPractice_Ability::SetName(const char* pname) { if(FALSE == IsvalidNameLength(pname)) return FALSE; strncpy(m_szrewordName,pname,NAMEARRAY); m_szrewordName[NAMEARRAY] = NULL; return TRUE; } const char* CGonryunPractice_Ability::GetName()const { return m_szrewordName; } void CGonryunPractice_Ability::SetType(const int& type) { m_irewordType = type; } const int& CGonryunPractice_Ability::GetType()const { return m_irewordType; } void CGonryunPractice_Ability::SetExperience(const int& Experience) { m_irewordExperience = Experience; } const int& CGonryunPractice_Ability::GetExperience()const { return m_irewordExperience; } void CGonryunPractice_Ability::SetExpRate(const int& ExpRate) { m_irewordExperienceRate = ExpRate; } const int& CGonryunPractice_Ability::GetExpRate()const { return m_irewordExperienceRate; } void CGonryunPractice_Ability::SetItemID(const int& itemID) { m_irewordItemID = itemID; } const int& CGonryunPractice_Ability::GetItemID()const { return m_irewordItemID; } void CGonryunPractice_Ability::SetItemRate(const int& itemRate) { m_irewordItemRate = itemRate; } const int& CGonryunPractice_Ability::GetItemRate()const { return m_irewordItemRate; } BOOL CGonryunPractice_Ability::IsvalidNameLength(const char* pname)const { int length = strlen(pname); return (( 0 < length ) && ( NAMEARRAY >= length ) ) ? TRUE : FALSE; }
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#ifndef _CGONRYUNPRACTICE_REWORDCTRL_H_ #define _CGONRYUNPRACTICE_REWORDCTRL_H_ #include <List> using namespace std; class CGonryunPractice_Ability; class CGonryunPractice_RewordItem; class CGonryunPractice_ProcessCtrl; class CGonryunPractice_WaiterCtrl; class CGonryunPracticeBattle; class CGonryunPractice_ProcessCtrl; class CGonryunPractice_RewordCtrl { public: enum enumLevelValue{ LEVEL_FIFTEEN = 15, LEVEL_THIRTY = 30, }; private: typedef std::list<CGonryunPractice_RewordItem*> REWORDITEMLIST; typedef REWORDITEMLIST::iterator REWORDITEM_ITOR; REWORDITEMLIST m_rewordItemList; typedef std::list<CGonryunPractice_Ability*> REWORDLIST; typedef REWORDLIST::iterator REWORD_ITOR; REWORDLIST m_rewordList; private: BOOL m_bOK; CGonryunPractice_ProcessCtrl* m_cpVirtualProcessCtrl; CGonryunPractice_Encoder* m_cpVirtualEncoder; public: CGonryunPractice_RewordCtrl(); virtual~CGonryunPractice_RewordCtrl(); public: BOOL isOK(void); void Set(CGonryunPracticeBattle* pPracticeBattle); CGonryunPractice_Ability* GetReword(const int Idx); void rewordField(playerCharacter_t *puser); REWORDITEMLIST& GetRewordItemList(); REWORDLIST& GetRewordList(); CGonryunPractice_ProcessCtrl* GetProcessCtrl(); private: void GetLootByBattleReword(playerCharacter_t* pPlayer, __int64 exp,__int64 genExp); void addItemBattleField(void *pPc, int *pParam ); BOOL addItemBattle(playerCharacter_t *puser); void Destroy(void); void ExpUp_Player(playerCharacter_t* pPlayer,int& exp, int& genExp,int& level,int& genLevel ); }; #endif
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#include "..\global.h" #include "CGonryunPractice_RewordItem.h" CGonryunPractice_RewordItem::CGonryunPractice_RewordItem() { Init(); } CGonryunPractice_RewordItem::CGonryunPractice_RewordItem(const CGonryunPractice_RewordItem& rRewordItem) { m_irewordItemIndex = rRewordItem.m_irewordItemIndex; m_irewordItemType = rRewordItem.m_irewordItemType; m_irewordItemNumber = rRewordItem.m_irewordItemNumber; m_irewordItemRate = rRewordItem.m_irewordItemRate; m_irewordItemCount = rRewordItem.m_irewordItemCount; } CGonryunPractice_RewordItem& CGonryunPractice_RewordItem::operator = (const CGonryunPractice_RewordItem& rRewordItem) { m_irewordItemIndex = rRewordItem.m_irewordItemIndex; m_irewordItemType = rRewordItem.m_irewordItemType; m_irewordItemNumber = rRewordItem.m_irewordItemNumber; m_irewordItemRate = rRewordItem.m_irewordItemRate; m_irewordItemCount = rRewordItem.m_irewordItemCount; return *this; } void CGonryunPractice_RewordItem::Init() { m_irewordItemIndex = 0; m_irewordItemType = 0; m_irewordItemNumber = 0; m_irewordItemRate = 0; m_irewordItemCount = 0; } void CGonryunPractice_RewordItem::SetItemIndex(const int& index) { m_irewordItemIndex = index; } const int& CGonryunPractice_RewordItem::GetItemIndex()const { return m_irewordItemIndex; } void CGonryunPractice_RewordItem::SetItemType(const int& type) { m_irewordItemType = type; } const int& CGonryunPractice_RewordItem::GetItemType()const { return m_irewordItemType; } void CGonryunPractice_RewordItem::SetItemNumber(const int& number) { m_irewordItemNumber = number; } const int& CGonryunPractice_RewordItem::GetItemNumber() const { return m_irewordItemNumber; } void CGonryunPractice_RewordItem::SetItemRate(const int& rate) { m_irewordItemRate = rate; } const int& CGonryunPractice_RewordItem::GetItemRate() const { return m_irewordItemRate; } void CGonryunPractice_RewordItem::SetItemCount(const int& count) { m_irewordItemCount = count; } const int& CGonryunPractice_RewordItem::GetItemCount() const { return m_irewordItemCount; }
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#ifndef _CGONRYUNPRACTICE_PROCESSCTRL_H_ #define _CGONRYUNPRACTICE_PROCESSCTRL_H_ class CGonryunPracticeBattle; class CGonryunPractice_WaiterCtrl; class CGonryunPractice_RewordCtrl; class CGonryunPractice_Encoder; #include "tagGonryunPractice.h" #include "tagGonryunPracticePacket.h" class CGonryunPractice_ProcessCtrl{ public: enum _define{ MAX_WAIT_USER = 20, ARAYANWORLDMAP = 0, SYENWORDMAP = 9, MAX_OVERFLOW = 0, }; enum efffecmode{ PCB_EFF_NONE =0, PCB_EFF_READY, PCB_EFF_WIN, PCB_EFF_DRAW, PCB_EFF_DEFEAT, }; enum Step{ STEP_NONE=0, STEP_SUGGUEST, STEP_BATTING, STEP_BATTLE_READY, STEP_BATTLE_COUNTDOWN, STEP_FIGHTING, STEP_BATTLE_END, STEP_MAX, }; enum battleMode{ PCB_BATTLE_NONE = 0, PCB_BATTLE_NORMAL = 1, PCB_BATTLE_BATTING = 2, }; enum gameEndType{ BATTLE_END_DRAW = 0, BATTLE_END_RESULT_BORN = 1, }; enum confirmState{ Confirm_None = 0, Confirm_Admit = 1, Confirm_Win = 2, Confirm_Defeate = 3, Confirm_Fail = 4, }; public: CGonryunPractice_ProcessCtrl(); virtual ~CGonryunPractice_ProcessCtrl(){} public: BOOL isOK(void); void Init(void); void Set(CGonryunPracticeBattle* pPracticeBattle); BOOL SuggestPlayer(playerCharacter_t* pSuggestPlayer); void SetActive(const int& active); const int& GetActive(void)const; void SetStep(const Step& step); const enum Step& GetStep(void)const; void MakeTransPosition(playerCharacter_t* pLeaderPlayer,playerCharacter_t* pOpenentPlayer); void MakeTransPort(playerCharacter_t* pc,const vec3_t leaderposition); void SetBattleType(const battleMode& type); const battleMode& GetBattleType()const; void SetLeader( playerCharacter_t* pLeaderPlayer); void SetOpenent(playerCharacter_t* Waiter); void IrregularQuitBattle(playerCharacter_t* pOutPlayer); void IrregularQuitBattle_Suggent(playerCharacter_t* pOutPlayer); void IrregularQuitBattle_Batting(playerCharacter_t* pOutPlayer); void IrregularQuitBattle_Fighting(playerCharacter_t* pOutPlayer); void IrregularQuitBattle_End(playerCharacter_t* pOutPlayer); void Update(void); void CheckGameEnd(playerCharacter_t* pOutPlayer,const enum gameEndType& endType); void InitTradeBatting( playerCharacter_t* pc ); int UndoBattingTradeBatting(playerCharacter_t* pPlayer); void BattingRestore(playerCharacter_t* pOutPlayer); void SetBattingBattle(const BOOL bvalue); BOOL isBattingPlayActive(void) const; void InitNoticePC( playerCharacter_t* pPlayer ); void CheckPlayerPos_and_Transport(playerCharacter_t* pPlayer); const tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode CheckConfirmTradeBatting( playerCharacter_t *pPlayer, playerCharacter_t* pOpenent); private: void CheckNormalGameEnd(playerCharacter_t* pWinner,playerCharacter_t* pDefeator); void CheckBattingGameEnd(playerCharacter_t* pWinner,playerCharacter_t* pDefeator); void CheckOverFlowUseCount(playerCharacter_t* pPlayer); void CheckAndMove(void); int DeleteBattingItem(playerCharacter_t* pdefeator); void GetWinnerPortalPos(playerCharacter_t* pPlayer); void GeLoserPortalPos(playerCharacter_t* pLoserPlayer); void GiveBattingWinner(playerCharacter_t *pwinor,playerCharacter_t *pdefeator); void ConfirmTradeBattingWinerGive( playerCharacter_t *pwinor, playerCharacter_t *pdefeator); inline void ConfirmTradeBattingWinerGive_Item( playerCharacter_t* pwinor, playerCharacter_t* pdefeator); void Update_Sugguest(const int time); void Update_Batting(const int Time); void Update_Battle_Ready(const int Time); void Update_Fighting(const int Time); void Update_Battle_End(const int Time); playerCharacter_t* GetPlayerPointer(const struct tagGPWaitUser& Fighter) const; BOOL CheckItemInformation( playerCharacter_t* pPlayer,const int checkType = 0 ); private: enum Step m_Step; DWORD m_dwStatusStartTime; BOOL m_bIsactive; enum battleMode m_BattleType; BOOL m_bOK; BOOL m_bIsBattleBatting; private: CGonryunPractice_WaiterCtrl* m_cpVirtualWaiterCtrl; CGonryunPractice_RewordCtrl* m_cpVirtualRewordCtrl; CGonryunPractice_Encoder* m_cpVirtualEncoder; public: struct tagGPWaitUser m_Leader; struct tagGPWaitUser m_Openent; struct tagGPWaitUser m_Winner; struct tagGPWaitUser m_Loser; }; #endif
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#ifndef _CGONRYUNPRACTICEBATTLE_H_ #define _CGONRYUNPRACTICEBATTLE_H_ class CGonryunPractice_ProcessCtrl; class CGonryunPractice_WaiterCtrl; class CGonryunPractice_RewordCtrl; class CGonryunPractice_Decoder; class CGonryunPractice_Encoder; class CGonryunPracticeBattle{ private: BOOL m_bOK; CGonryunPractice_ProcessCtrl* m_cpProcessCtrl; CGonryunPractice_WaiterCtrl* m_cpWaiterCtrl; CGonryunPractice_RewordCtrl* m_cpRewordCtrl; CGonryunPractice_Decoder* m_cpDecoder; CGonryunPractice_Encoder* m_cpEncoder; private: BOOL Init(void); public: int NPCClick(playerCharacter_t* pPlayer); CGonryunPractice_ProcessCtrl* GetProcessCtrl(void); CGonryunPractice_WaiterCtrl* GetWaiterCtrl(void); CGonryunPractice_Encoder* GetEncoder(void); CGonryunPractice_RewordCtrl* GetRewordCtrl(void); CGonryunPractice_Decoder* GetDecoder(void); public: CGonryunPracticeBattle(); virtual ~CGonryunPracticeBattle(); }; #endif
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#include "..\global.h" #include "CGonryunPracticeBattle.h" #include "CGonryunPractice_ProcessCtrl.h" #include "CGonryunPractice_WaiterCtrl.h" #include "CGonryunPractice_Encoder.h" #include "tagGonryunPracticePacket.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; CGonryunPractice_Encoder::CGonryunPractice_Encoder() { m_bOK=FALSE; m_cpVirtualPracticeBattle = NULL; m_cpVirtualProcessCtrl = NULL; m_cpVirtualWaiterCtrl = NULL; m_bOK=TRUE; } CGonryunPractice_Encoder::~CGonryunPractice_Encoder() { } BOOL CGonryunPractice_Encoder::isOK(void) { return m_bOK; } void CGonryunPractice_Encoder::Set(CGonryunPracticeBattle* pPracticeBattle) { m_cpVirtualPracticeBattle = pPracticeBattle; m_cpVirtualProcessCtrl = pPracticeBattle->GetProcessCtrl(); m_cpVirtualWaiterCtrl = pPracticeBattle->GetWaiterCtrl(); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_ItemBatting( playerCharacter_t* pPlayer, BOOL bMyItem, enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_ITEM::enumType Type, int pos, item_t *item, const int DeleteItemIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_ITEM); MSG_WriteByte(&netMessage, bMyItem); MSG_WriteByte(&netMessage, Type); MSG_WriteByte(&netMessage, pos); MSG_WriteItem(&netMessage, item); MSG_WriteShort(&netMessage, DeleteItemIdx); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendWaitUserBattleEnd(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_END); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendWaitUserBattleEnd(void) { CGonryunPractice_WaiterCtrl::WAIT_ITOR itor; struct tagGPWaitUser WaitUser; for(itor = (m_cpVirtualWaiterCtrl->m_WaitUserList).begin();itor != (m_cpVirtualWaiterCtrl->m_WaitUserList).end(); itor++ ){ WaitUser = *itor; playerCharacter_t* pPlayer = m_cpVirtualWaiterCtrl->GetWaiter(WaitUser); if( NULL == pPlayer) continue; SendWaitUserBattleEnd(pPlayer); } } void CGonryunPractice_Encoder::SendStatus(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_STATE); MSG_WriteShort(&netMessage,m_cpVirtualProcessCtrl->GetStep()); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendEffect(playerCharacter_t* pPlayer,int type) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_EFFECT_MODE); MSG_WriteShort(&netMessage,type); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendGonryunBattleInfo(playerCharacter_t* pToPlayer,const int time) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_INFO); MSG_WriteLong(&netMessage, time); NET_SendMessage ( &(pToPlayer->sock), &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendGonryunBattleResult(playerCharacter_t* pPlayer,int result,char* pname) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_RESULT); MSG_WriteByte(&netMessage, result); MSG_WriteString(&netMessage,pname); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting( &netMessage ); } void CGonryunPractice_Encoder::SendMessage_NormalReject_toPlayer(playerCharacter_t* pLeaderPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_GENERATE_REJECT); NET_SendMessage ( &pLeaderPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendMessageBattleReject( playerCharacter_t* pLeaderPlayer ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTING_REJECT); NET_SendMessage ( &pLeaderPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendBattleMsg( playerCharacter_t* pPlayer, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_MSG::enumCode Code, const int Value1, const int Value2, const int Value3) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_MSG); MSG_WriteLong(&netMessage, Code); MSG_WriteLong(&netMessage, Value1); MSG_WriteLong(&netMessage, Value2); MSG_WriteLong(&netMessage, Value3); NET_SendMessage ( &pPlayer->sock , &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendMessageNake(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_NAKE_RESULT); MSG_WriteLong(&netMessage, pPlayer->curChargeSE); NET_SendMessage ( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendReqeust_NomalBattle_toOpenent( const int LeaderPCIdx, char* szpLeaderName, playerCharacter_t* pOpenentPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_REQUEST_BATTELGENERATE); MSG_WriteLong(&netMessage,LeaderPCIdx); MSG_WriteString(&netMessage,szpLeaderName); NET_SendMessage ( &pOpenentPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendWaitUserList(playerCharacter_t* pLeaderPlayer,playerCharacter_t* pToPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_GET_OTHERLISTINFO); MSG_WriteByte(&netMessage,m_cpVirtualWaiterCtrl->GetNum()+1); MSG_WriteByte(&netMessage,g_logic.PCBGonryunCondition.m_idifferLevel); MSG_WriteString(&netMessage,pLeaderPlayer->name); MSG_WriteShort(&netMessage, TRUE); MSG_WriteByte(&netMessage, pLeaderPlayer->GonryunBattlePractice.Record.iwin); MSG_WriteByte(&netMessage, pLeaderPlayer->GonryunBattlePractice.Record.idraw); MSG_WriteByte(&netMessage, pLeaderPlayer->GonryunBattlePractice.Record.idefeat); MSG_WriteByte(&netMessage, pLeaderPlayer->level); CGonryunPractice_WaiterCtrl::WAIT_ITOR itor; playerCharacter_t* pWaitPlayer = NULL; for( itor = (m_cpVirtualWaiterCtrl->m_WaitUserList).begin(); itor != (m_cpVirtualWaiterCtrl->m_WaitUserList).end(); itor++ ){ pWaitPlayer = m_cpVirtualWaiterCtrl->GetWaiter(*itor); if(NULL == pWaitPlayer ) continue; MSG_WriteString(&netMessage,pWaitPlayer->name); MSG_WriteShort(&netMessage, FALSE); MSG_WriteByte(&netMessage, pWaitPlayer->GonryunBattlePractice.Record.iwin); MSG_WriteByte(&netMessage, pWaitPlayer->GonryunBattlePractice.Record.idraw); MSG_WriteByte(&netMessage, pWaitPlayer->GonryunBattlePractice.Record.idefeat); MSG_WriteByte(&netMessage, pWaitPlayer->level); } NET_SendMessage( &pToPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMyInfoToUser( playerCharacter_t* pLeaderPlayer, playerCharacter_t* pSuggestPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_MYINFO_TOUSER); MSG_WriteString(&netMessage,pSuggestPlayer->name); MSG_WriteByte(&netMessage, pSuggestPlayer->GonryunBattlePractice.Record.iwin); MSG_WriteByte(&netMessage, pSuggestPlayer->GonryunBattlePractice.Record.idraw); MSG_WriteByte(&netMessage, pSuggestPlayer->GonryunBattlePractice.Record.idefeat); MSG_WriteByte(&netMessage, pSuggestPlayer->level); NET_SendMessage( &pLeaderPlayer->sock, &netMessage); CGonryunPractice_WaiterCtrl::WAIT_ITOR itor; playerCharacter_t* pWaitPlayer = NULL; for( itor = (m_cpVirtualWaiterCtrl->m_WaitUserList).begin(); itor != (m_cpVirtualWaiterCtrl->m_WaitUserList).end(); itor++ ){ pWaitPlayer = m_cpVirtualWaiterCtrl->GetWaiter(*itor); if(NULL == pWaitPlayer ) continue; if(pSuggestPlayer == pWaitPlayer) continue; NET_SendMessage( &pWaitPlayer->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder::SendDeleteUser(playerCharacter_t* pPlayer) { playerCharacter_t* pLeaderPlayer = m_cpVirtualWaiterCtrl->GetWaiter(m_cpVirtualProcessCtrl->m_Leader); if( NULL == pLeaderPlayer ) { SendWaitUserBattleEnd(); m_cpVirtualProcessCtrl->Init(); return; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTEL_PRACTICE_DELETE_USER); MSG_WriteString(&netMessage,pPlayer->name); NET_SendMessage( &pLeaderPlayer->sock, &netMessage); CGonryunPractice_WaiterCtrl::WAIT_ITOR itor; playerCharacter_t* pWaitPlayer = NULL; for( itor = (m_cpVirtualWaiterCtrl->m_WaitUserList).begin(); itor != (m_cpVirtualWaiterCtrl->m_WaitUserList).end(); itor++ ){ pWaitPlayer = m_cpVirtualWaiterCtrl->GetWaiter(*itor); if(NULL == pWaitPlayer ) continue; if( 0 == strncmp(pWaitPlayer->name,pPlayer->name,NAMESTRING)) continue; NET_SendMessage( &pWaitPlayer->sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_OkBatting( playerCharacter_t* pPlayer, BOOL type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_OK); MSG_WriteByte( &netMessage, type ); NET_SendMessage( &pPlayer->sock, &netMessage ); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_RequestBatting( playerCharacter_t* pPlayer, playerCharacter_t* ptarget, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_REQUEST); MSG_WriteShort(&netMessage, ptarget->idx); MSG_WriteByte(&netMessage, type); MSG_WriteString(&netMessage, ptarget->name ); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_AdmitBatting( playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_RESULT); NET_SendMessage(&pPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_RejectBatting( playerCharacter_t* player, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_REJECT); MSG_WriteByte(&netMessage, type); NET_SendMessage(&player->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_ExitBatting( playerCharacter_t* player) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_EXIT); NET_SendMessage(&player->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_CancelBatting( playerCharacter_t* player, int type ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_CANCEL); MSG_WriteByte(&netMessage, type); NET_SendMessage(&player->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_ConfirmBatting( playerCharacter_t* player, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::enumState& state, const enum tagGonryunPracticePacket_BATTLE_PRACTICE_BATTINGTRADE_CONFIRM::errorCode& Code) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_CONFIRM); MSG_WriteByte(&netMessage, state); MSG_WriteByte(&netMessage, Code); NET_SendMessage(&player->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGonryunPractice_Encoder:: SendMessage_BattingTrade_SEBatting( playerCharacter_t* player, int error, int type, int se ) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_BATTINGTRADE_SE); MSG_WriteByte(&netMessage, type); MSG_WriteLong(&netMessage, se); MSG_WriteByte(&netMessage, error); NET_SendMessage(&player->sock, &netMessage); } MSG_EndWriting(&netMessage); } CGonryunPracticeBattle* CGonryunPractice_Encoder::GetPracticeBattlePointer()const { return m_cpVirtualPracticeBattle; } CGonryunPractice_ProcessCtrl* CGonryunPractice_Encoder::GetProcessCtrl()const { return m_cpVirtualProcessCtrl; } void CGonryunPractice_Encoder::SendMessage_Open(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_ANSWER_GONRYUNBATTLEPRACTICE); MSG_WriteByte(&netMessage, BATTLE_PRACTICE_OPEN); MSG_WriteLong(&netMessage, g_logic.PCBGonryunCondition.m_iroyalty); MSG_WriteLong(&netMessage, g_logic.PCBGonryunCondition.m_ibattingRoyalty); NET_SendMessage(&(pPlayer->sock), &netMessage); } MSG_EndWriting(&netMessage); } int CGonryunPractice_Encoder::SendPCEventMessage_DieGonryun( playerCharacter_t* pPlayer ) { playerCharacter_t* pTarketPlayer = NULL; GTH_GetPCListInValidRange(pPlayer->worldIdx, pPlayer->position); if (g_zonePCListNumber < 1) return false; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EVENT_DIE); MSG_WriteShort(&netMessage, pPlayer->idx); MSG_WriteByte(&netMessage, pPlayer->entityType); MSG_WriteShort(&netMessage, pPlayer->curDamage); MSG_WriteByte(&netMessage, pPlayer->lastAttackState); MSG_WriteShort(&netMessage, pPlayer->killerIdx); MSG_WriteByte(&netMessage, pPlayer->killerType); MSG_Write64Int(&netMessage, pPlayer->exp ); MSG_WriteLong(&netMessage, pPlayer->curChargeSE); MSG_WriteShort(&netMessage, -1); MSG_WriteShort(&netMessage, 0); for (int i=0; i < g_zonePCListNumber; i++) { pTarketPlayer = gcpTools->GetPlayerRecordPointer(g_zonePCList[i].idx); if ( NULL == pTarketPlayer ) continue; NET_SendUnreliableMessage(&pTarketPlayer->sock, &netMessage); } } MSG_EndWriting(&netMessage); return 1; }
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#include "../global.h" extern AIFUNC AI_NPC_FUNC[]; int AI_NPC_InterpretorFunction( playerCharacter_t* pc ) { int param[5]; int variable = false; int paramAddr; int argCount; paramAddr = AI_NPC_GetCharData( pc ); argCount = AI_NPC_FUNC[paramAddr].argCount; if ( argCount > 0 ) AI_NPC_InterpretorParameter( pc, param, argCount ); variable = AI_NPC_FUNC[paramAddr].pFunc( pc, param ); return( variable ); } int AI_NPC_InterpretorDefine( playerCharacter_t* pc, int paramAddr ) { int variable; switch( paramAddr ) { case 0 : variable = true; break; case 1 : variable = false; break; case 2 : variable = J_MENTALITY; break; case 3 : variable = J_WIND; break; case 4 : variable = J_WATER; break; case 5 : variable = J_EARTH; break; case 6 : variable = J_DEVOTIONAL_KNIGHT; break; case 7 : variable = J_ROMING_KNIGHT; break; case 8 : variable = J_PIECING_EYES; break; case 9 : variable = J_WINDY_ROMER; break; case 10 : variable = J_DESTROYER; break; case 11 : variable = J_GUARDIAN; break; case 12 : variable = J_PROPHECIER; break; case 13 : variable = J_TRANSFORMER; break; case 14 : variable = J_DEFENDER; break; case 15 : variable = J_STRANGER; break; } return( variable ); } int AI_NPC_LoadScript( monsterCharacter_t* monster, char* filename ) { FILE *fp; int n, l, type, var, i; char name[256]; fp = fopen( filename, "rb" ); if( !fp ) return 0; fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &type, sizeof( int ), 1, fp ); fread( &var, sizeof( int ), 1, fp ); monster->npcAi.aiVariable[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &var, sizeof( int ), 1, fp ); monster->npcAi.aiProcedureAddr[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); fread( monster->npcAi.aiData, n, 1, fp ); fclose( fp ); monster->npcAi.aiAddr = 0; monster->npcAi.callProcedureAddr = 0; monster->npcAi.isCall = false; return 1; } char AI_NPC_GetCharData( playerCharacter_t* pc ) { return( pc->npcAi.aiData [ pc->npcAi.aiAddr++ ] ); } int AI_NPC_GetIntData( playerCharacter_t* pc ) { int n; memcpy( &n, &pc->npcAi.aiData[ pc->npcAi.aiAddr ], sizeof( int ) ); pc->npcAi.aiAddr += sizeof( int ); return( n ); } int AI_NPC_Interpretor( playerCharacter_t* pc ) { char inter; if( pc->npcIdx == -1 ) return( false ); if( pc->npcAi.aiEvent == AI_NPC_WAIT ) return( false ); if( pc->npcAi.isCall ) { pc->npcAi.isCall = false; } pc->npcAi.callProcedureAddr = pc->npcAi.aiAddr; while( !pc->npcAi.isCall ) { inter = AI_NPC_GetCharData( pc ); if( inter == 'x' ) break; switch( inter ) { case 'p': inter = AI_NPC_GetCharData( pc ); break; case 'o': AI_NPC_InterpretorOperation( pc ); break; case 'i': AI_NPC_InterpretorIF( pc ); break; case 'c': AI_NPC_InterpretorCall( pc ); break; case 'f': AI_NPC_InterpretorFunction( pc ); } } pc->npcAi.aiAddr = pc->npcAi.callProcedureAddr; return(1); } void AI_NPC_InterpretorCall( playerCharacter_t* pc ) { int paramAddr; paramAddr = AI_NPC_GetCharData( pc ); if( pc->npcAi.isCall ) return; pc->npcAi.callProcedureAddr = pc->npcAi.aiProcedureAddr[paramAddr]; pc->npcAi.isCall = true; } void AI_NPC_InterpretorOperation( playerCharacter_t* pc ) { char inter; int paramAddr1, paramAddr2, operatorParam; int variable; inter = AI_NPC_GetCharData( pc ); if( inter == 'v' ) { paramAddr1 = AI_NPC_GetCharData( pc ); } inter = AI_NPC_GetCharData( pc ); operatorParam = inter; inter = AI_NPC_GetCharData( pc ); if( inter == 'v' ) { paramAddr2 = AI_NPC_GetCharData( pc ); variable = pc->npcAi.aiVariable[paramAddr2]; } if( inter == 'n' ) { variable = AI_NPC_GetIntData( pc ); } if( inter == 'f' ) { variable = AI_NPC_InterpretorFunction( pc ); } if( inter == 'd' ) { paramAddr2 = AI_NPC_GetCharData( pc ); variable = AI_NPC_InterpretorDefine( pc, paramAddr2 ); } switch( operatorParam ) { case 0: pc->npcAi.aiVariable[paramAddr1] += variable; break; case 1: pc->npcAi.aiVariable[paramAddr1] -= variable; break; case 2: pc->npcAi.aiVariable[paramAddr1] *= variable; break; case 3: pc->npcAi.aiVariable[paramAddr1] /= variable; break; case 4: pc->npcAi.aiVariable[paramAddr1] = variable; break; } } void AI_NPC_InterpretorParameter( playerCharacter_t* pc, int param[], int n ) { char inter; int variable, paramAddr; int i; for( i = 0; i < n; i ++ ) { inter = AI_NPC_GetCharData( pc ); if( inter == 'n' ) { variable = AI_NPC_GetIntData( pc ); param[ i ] = variable; continue; } if( inter == 'd' ) { paramAddr = AI_NPC_GetCharData( pc ); variable = AI_NPC_InterpretorDefine( pc, paramAddr ); param[ i ]= variable; continue; } if( inter == 'v' ) { paramAddr = AI_NPC_GetCharData( pc ); variable = pc->npcAi.aiVariable[ paramAddr ]; param[ i ] = variable; continue; } if( inter == 'f' ) { paramAddr = AI_NPC_GetCharData( pc ); variable = AI_NPC_InterpretorFunction( pc ); param[ i ] = variable; continue; } } } int AI_NPC_InterpretorCase( playerCharacter_t* pc ) { char inter; int cases[5], casesNumber = 0; int variable1, variable2, paramAddr, operatorAddr; int i; while( !pc->npcAi.isCall ) { inter = AI_NPC_GetCharData( pc ); if( inter == 't' ) break; if( inter == 'a' ) inter = AI_NPC_GetCharData( pc ); if( inter == 'v' ) { paramAddr = AI_NPC_GetCharData( pc ); variable1 = pc->npcAi.aiVariable[ paramAddr ]; } if( inter == 'n' ) { variable1 = AI_NPC_GetIntData( pc ); } if( inter == 'd' ) { paramAddr = AI_NPC_GetCharData( pc ); variable1 = AI_NPC_InterpretorDefine( pc, paramAddr ); } if( inter == 'f' ) { variable1 = AI_NPC_InterpretorFunction( pc ); } inter = AI_NPC_GetCharData( pc ); operatorAddr = inter; inter = AI_NPC_GetCharData( pc ); if( inter == 'v' ) { paramAddr = AI_NPC_GetCharData( pc ); variable2 = pc->npcAi.aiVariable[ paramAddr ]; } if( inter == 'n' ) { variable2 = AI_NPC_GetIntData( pc ); } if( inter == 'd' ) { paramAddr = AI_NPC_GetCharData( pc ); variable2 = AI_NPC_InterpretorDefine( pc, paramAddr ); } if( inter == 'f' ) { variable2 = AI_NPC_InterpretorFunction( pc ); } cases[ casesNumber ] = 0; switch( operatorAddr ) { case 0: if( variable1 == variable2 ) cases[ casesNumber ] = 1; break; case 1: if( variable1 != variable2 ) cases[ casesNumber ] = 1; break; case 2: if( variable1 < variable2 ) cases[ casesNumber ] = 1; break; case 3: if( variable1 > variable2 ) cases[ casesNumber ] = 1; break; case 4: if( variable1 <= variable2 ) cases[ casesNumber ] = 1; break; case 5: if( variable1 >= variable2 ) cases[ casesNumber ] = 1; break; } casesNumber ++; } for( i = 0; i < casesNumber; i ++ ) if( !cases[ i ] ) return( 0 ); return( 1 ); } void AI_NPC_InterpretorThen( playerCharacter_t* pc, int addrInfo[] ) { char inter; pc->npcAi.aiAddr = addrInfo[0]; while( !pc->npcAi.isCall ) { inter = AI_NPC_GetCharData( pc ); if( inter == 'e' || inter == 'q' ) { pc->npcAi.aiAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': AI_NPC_InterpretorOperation( pc ); break; case 'i': AI_NPC_InterpretorIF( pc ); break; case 'c': AI_NPC_InterpretorCall( pc ); break; case 'f': AI_NPC_InterpretorFunction( pc ); break; } } } void AI_NPC_InterpretorElse( playerCharacter_t* pc, int addrInfo[] ) { char inter; pc->npcAi.aiAddr = addrInfo[1]; while( !pc->npcAi.isCall ) { inter = AI_NPC_GetCharData( pc ); if( inter == 'q' ) { pc->npcAi.aiAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': AI_NPC_InterpretorOperation( pc ); break; case 'i': AI_NPC_InterpretorIF( pc ); break; case 'c': AI_NPC_InterpretorCall( pc ); break; case 'f': AI_NPC_InterpretorFunction( pc ); break; } } } void AI_NPC_InterpretorIF( playerCharacter_t* pc ) { char inter; int addrInfo[3]; int cases; addrInfo[0] = AI_NPC_GetIntData( pc ); addrInfo[1] = AI_NPC_GetIntData( pc ); addrInfo[2] = AI_NPC_GetIntData( pc ); while( !pc->npcAi.isCall ) { inter = AI_NPC_GetCharData( pc ); if( inter == 'q' ) break; if( inter == 'a' ) { cases = AI_NPC_InterpretorCase( pc ); if( cases ) AI_NPC_InterpretorThen( pc, addrInfo ); else if( addrInfo[1] ) AI_NPC_InterpretorElse( pc, addrInfo ); else pc->npcAi.aiAddr = addrInfo[ 2 ]; } } }
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#include "../global.h" int PC_GetAttackComboType( playerCharacter_t *pc ) { float dist; int itemIdx, itemTableIdx, weaponType, classIdx, comboLevel; if( pc->calAttackLength < DEFAULT_RANGE_ATTACK_LEGNTH ) { pc->attackComboType = ATTACK_COMBO_TYPE_NOT; itemIdx = pc->equipment[EQUIP_WEAPON_1 + pc->curWeapon]; if( itemIdx < 0 || pc->isTransform ) { pc->attackComboType = ATTACK_COMBO_TYPE_NOT; } else { if( pc->level > 0 && pc->level <= 10 ) comboLevel = 0; else if( pc->level >= 11 && pc->level <= 30 ) comboLevel = 1; else comboLevel = 2; itemTableIdx = pc->item[itemIdx].itemTableIdx; classIdx = g_itemTable[itemTableIdx].classIdx; weaponType = g_itemClassTable[classIdx].weaponType; switch( weaponType ) { case -1 : pc->attackComboType = ATTACK_COMBO_TYPE_NOT; break; case WEAPON_TYPE_DANGGER : pc->attackComboType = ATTACK_COMBO_TYPE_0 + comboLevel; break; case WEAPON_TYPE_ONEHAND_SWORD : pc->attackComboType = ATTACK_COMBO_TYPE_0 + comboLevel; break; case WEAPON_TYPE_TWOHAND_SWORD : pc->attackComboType = ATTACK_COMBO_TYPE_0 + comboLevel; break; case WEAPON_TYPE_MAGIC_BOW : pc->attackComboType = ATTACK_COMBO_TYPE_NOT; break; case WEAPON_TYPE_STAFF : pc->attackComboType = ATTACK_COMBO_TYPE_NOT; break; case WEAPON_TYPE_SPIRITOR : pc->attackComboType = ATTACK_COMBO_TYPE_0 + comboLevel; break; case WEAPON_TYPE_CLAW : pc->attackComboType = ATTACK_COMBO_TYPE_0 + comboLevel; break; } } if( pc->targetIdx < 0 || pc->targetType < 0 ) return( false ); return( true ); } else { pc->attackComboType = ATTACK_COMBO_TYPE_RANGE; if( pc->targetIdx < 0 || pc->targetType < 0 ) return( false ); dist = GTH_GetDistanceFromTarget( pc ); if( dist < 0.0000f ) return( false ); if( (int)pc->curSA - pc->atkBowSACost < 0 || dist < DEFAULT_MELEE_ATTACK_LENGTH ) { pc->attackComboType = ATTACK_COMBO_TYPE_NEAR_RANGE; } return( true ); } return( false ); } int PC_IsValidRangeAttack( vec3_t playerPos, vec3_t monsterPos, int worldIdx ) { vec3_t spos, dpos, sub, cpos, differ; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); vec_copy( playerPos, spos ); vec_copy( monsterPos, dpos ); vec_sub( dpos, spos, sub ); Normalize( sub ); sub[0] *= ZONE_GRIDSCALE; sub[1] *= ZONE_GRIDSCALE; sub[2] *= ZONE_GRIDSCALE; vec_copy ( spos, cpos ); vec_sub( dpos, cpos, differ ); while( 1 ) { if( vec_dot( cpos, differ ) < 0.0f ) break; if( !AI_CheckCollision( cpos, &g_cmap[localWorldIdx] ) ) return 0; vec_add( cpos, sub, cpos ); vec_sub( dpos, cpos, differ ); } return 1; } int PC_IsValidAttack( playerCharacter_t* pc, int entityType, int entityIdx ) { vec3_t spos, dpos; float dist; grid_t col; int localWorldIdx; if( entityType < 0 || entityIdx < 0 ) return( false ); if( entityType == ENTITY_PC ) { return( true ); } else { vec_copy( pc->position, spos ); vec_copy( g_monster[entityIdx].position, dpos ); } localWorldIdx = GTH_GetLocalWorldIdx( pc->worldIdx ); AI_GetGridPosition( pc->position, col, &g_cmap[localWorldIdx] ); if( !AI_CheckCollision( col[0], col[1], &g_cmap[localWorldIdx] ) ) return( false ); dist = GTH_GetDistance2D( spos, dpos ); if( dist > DEFAULT_RANGE_ATTACK_LEGNTH ) { return( PC_IsValidRangeAttack( spos, dpos, pc->worldIdx ) ); } return( true ); }
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