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#include "../global.h" #define NUMBER_OF_PATH_SEARCH 10 #define MAX_NUMBER_OF_PATH_SEARCH 2000 void AI_PreparePathfinding( monsterCharacter_t *monster, int pathfindingSize ) { if( pathfindingSize < 50 || pathfindingSize > 300 ) pathfindingSize = 50; monster->ai.pathFindSize = pathfindingSize; int size = monster->ai.pathFindSize; monster->ai.nodeHashTable = (node_t **)malloc( size * size * sizeof( node_t ) ); monster->ai.path = (grid_t *)malloc( size * size * sizeof( grid_t ) ); memset(monster->ai.path,0x00,size * size * sizeof( grid_t )); monster->ai.wayPath = (grid_t *)malloc( size * size * sizeof( grid_t ) ); monster->ai.nodeBank = (node_t *)malloc( size * size * sizeof( node_t ) ); } void AI_ReleasePathfinding( monsterCharacter_t *monster ) { free( monster->ai.nodeHashTable ); free( monster->ai.path ); free( monster->ai.wayPath ); free( monster->ai.nodeBank ); free(monster->ai.aiData); } void AI_InitNodeBank( monsterCharacter_t *monster ) { int size = monster->ai.pathFindSize; monster->ai.nodeBankNumber = 0; memset( monster->ai.nodeHashTable, NULL, size * size * sizeof( node_t ) ); monster->ai.heruristic = (float)5.0f; monster->ai.isGoal = true; } void AI_DeleteNodeBank( monsterCharacter_t* monster ) { int size = monster->ai.pathFindSize; memset( monster->ai.nodeHashTable, NULL, size * size * sizeof( node_t ) ); monster->ai.nodeBankNumber = 0; } node_t *AI_GetFreeNodeFromNodeBank( monsterCharacter_t *monster ) { node_t *rNode; rNode = monster->ai.nodeBank; rNode = rNode + monster->ai.nodeBankNumber ++; return( rNode ); } node_t *AI_GetNode( monsterCharacter_t* monster, grid_t pos ) { node_t *node; grid_t cpos; int size = monster->ai.pathFindSize; cpos[0] = pos[0] - monster->ai.curPos[0]; cpos[1] = pos[1] - monster->ai.curPos[1]; if( abs( cpos[0] ) >= size / 2 || abs( cpos[1] ) >= size / 2 ) return( NULL ); cpos[0] += size / 2; cpos[1] += size / 2; node = monster->ai.nodeHashTable[ cpos[1] * size + cpos[0] ]; if( node ) return( node ); else { node_t *newNode = AI_GetFreeNodeFromNodeBank( monster ); newNode->pos[0] = pos[0]; newNode->pos[1] = pos[1]; newNode->onOpen = false; newNode->onClosed = false; monster->ai.nodeHashTable[ cpos[1] * size + cpos[0] ] = newNode; return( newNode ); } } node_t *AI_PopPriorityQueue( queue_t &pqueue ) { node_t *node = pqueue.heap.front(); std::pop_heap( pqueue.heap.begin(), pqueue.heap.end(), AI_NodeTotalGreater() ); pqueue.heap.pop_back(); return( node ); } void AI_PushPriorityQueue( queue_t &pqueue, node_t *node) { pqueue.heap.push_back( node ); std::push_heap( pqueue.heap.begin(), pqueue.heap.end(), AI_NodeTotalGreater() ); } void AI_UpdateNodeOnPriorityQueue( queue_t &pqueue, node_t *node ) { std::vector<node_t*>::iterator i; for( i = pqueue.heap.begin(); i != pqueue.heap.end(); i ++ ) { if( (*i)->pos[0] == node->pos[0] && (*i)->pos[1] == node->pos[1] ) { std::push_heap( pqueue.heap.begin(), i + 1, AI_NodeTotalGreater() ); return; } } } bool AI_IsPriorityQueueEmpty( queue_t &pqueue ) { return( pqueue.heap.empty() ); } int AI_CanMove( monsterCharacter_t* monster, grid_t pos, int lines ) { int localWorldIdx; if( pos[1] < 0 || pos[0] < 0 ) return( 0 ); localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); if( !AI_CheckCollision( pos[0], pos[1], &g_cmap[localWorldIdx] ) ) return( 0 ); switch( lines ) { case 1 : if( AI_CheckCollision( pos[0], pos[1] - 1, &g_cmap[localWorldIdx] ) && AI_CheckCollision( pos[0] + 1, pos[1], &g_cmap[localWorldIdx] ) ) return( 1 ); break; case 3 : if( AI_CheckCollision( pos[0], pos[1] - 1, &g_cmap[localWorldIdx] ) && AI_CheckCollision( pos[0] - 1, pos[1], &g_cmap[localWorldIdx] ) ) return( 1 ); break; case 5 : if( AI_CheckCollision( pos[0], pos[1] + 1, &g_cmap[localWorldIdx] ) && AI_CheckCollision( pos[0] - 1, pos[1], &g_cmap[localWorldIdx] ) ) return( 1 ); break; case 7 : if( AI_CheckCollision( pos[0], pos[1] + 1, &g_cmap[localWorldIdx] ) && AI_CheckCollision( pos[0] + 1, pos[1], &g_cmap[localWorldIdx] ) ) return( 1 ); break; default : return( 1 ); break; } return( 0 ); } void AI_DeleteQueue( path_t &path ) { while( !AI_IsPriorityQueueEmpty( path.open ) ) { path.open.heap.pop_back(); } } float AI_CostFromNodeToNode( grid_t pos1, grid_t pos2 ) { return( sqrtf( ( pos1[0] - pos2[0] ) * (pos1[0] - pos2[0] ) + ( pos1[1] - pos2[1] ) * ( pos1[1] - pos2[1] ) ) ); } bool AI_FindPath( monsterCharacter_t* monster ) { node_t *startNode; node_t *bestNode; node_t newNode; node_t *actualNode; int i; monster->ai.searchNumber = 0; if( monster->ai.curPos[0] == monster->ai.goalPos[0] && monster->ai.curPos[1] == monster->ai.goalPos[1] ) return( 1 ); if( monster->ai.goalPos[0] == monster->ai.path[0][0] && monster->ai.goalPos[1] == monster->ai.path[0][1] ) return( 1 ); if( monster->ai.isGoal ) { if( monster->ai.totalSearch == 0 ) { startNode = AI_GetNode( monster, monster->ai.curPos ); startNode->onClosed = false; startNode->onOpen = true; startNode->parent = NULL; startNode->cost = 0; startNode->total = AI_CostFromNodeToNode( monster->ai.curPos, monster->ai.goalPos ) * monster->ai.heruristic; monster->ai.pathQueue.goal[0] = monster->ai.goalPos[0]; monster->ai.pathQueue.goal[1] = monster->ai.goalPos[1]; AI_PushPriorityQueue( monster->ai.pathQueue.open, startNode ); monster->ai.totalSearch = 0; } } while( !AI_IsPriorityQueueEmpty( monster->ai.pathQueue.open ) ) { if( monster->ai.searchNumber > NUMBER_OF_PATH_SEARCH ) { monster->ai.totalSearch += monster->ai.searchNumber; if( monster->ai.totalSearch > MAX_NUMBER_OF_PATH_SEARCH ) return( false ); monster->ai.isGoal = false; return( true ); } bestNode = AI_PopPriorityQueue( monster->ai.pathQueue.open ); if( bestNode->pos[0] == monster->ai.pathQueue.goal[0] && bestNode->pos[1] == monster->ai.pathQueue.goal[1] ) { AI_PushPriorityQueue( monster->ai.pathQueue.open, bestNode ); AI_MakePath( monster ); monster->ai.isGoal = true; return( true ); } for( i = 0; i < 8; i ++ ) { switch( i ) { case 0: newNode.pos[0] = bestNode->pos[0] - 1; newNode.pos[1] = bestNode->pos[1]; break; case 1: newNode.pos[0] = bestNode->pos[0] - 1; newNode.pos[1] = bestNode->pos[1] + 1; break; case 2: newNode.pos[0] = bestNode->pos[0]; newNode.pos[1] = bestNode->pos[1] + 1; break; case 3: newNode.pos[0] = bestNode->pos[0] + 1; newNode.pos[1] = bestNode->pos[1] + 1; break; case 4: newNode.pos[0] = bestNode->pos[0] + 1; newNode.pos[1] = bestNode->pos[1]; break; case 5: newNode.pos[0] = bestNode->pos[0] + 1; newNode.pos[1] = bestNode->pos[1] - 1; break; case 6: newNode.pos[0] = bestNode->pos[0]; newNode.pos[1] = bestNode->pos[1] - 1; break; case 7: newNode.pos[0] = bestNode->pos[0] - 1; newNode.pos[1] = bestNode->pos[1] - 1; break; } if( !AI_CanMove( monster, newNode.pos, i ) ) continue; if( bestNode->parent == NULL || \ bestNode->parent->pos[0] != newNode.pos[0] || \ bestNode->parent->pos[1] != newNode.pos[1] ) { newNode.parent = bestNode; newNode.cost = bestNode->cost + AI_CostFromNodeToNode( newNode.pos, bestNode->pos ); newNode.total = newNode.cost + AI_CostFromNodeToNode( newNode.pos, monster->ai.pathQueue.goal ) * monster->ai.heruristic; actualNode = AI_GetNode( monster, newNode.pos ); if( actualNode == NULL ) return( false ); if( !( actualNode->onOpen && newNode.total > actualNode->total ) && \ !( actualNode->onClosed && newNode.total > actualNode->total ) ) { actualNode->onClosed = false; actualNode->parent = newNode.parent; actualNode->cost = newNode.cost; actualNode->total = newNode.total; if( actualNode->onOpen ) { AI_UpdateNodeOnPriorityQueue( monster->ai.pathQueue.open, actualNode ); } else { AI_PushPriorityQueue( monster->ai.pathQueue.open, actualNode ); actualNode->onOpen = true; } monster->ai.searchNumber ++; } } } bestNode->onClosed = true; } return( false ); } void AI_StopPathFinding( monsterCharacter_t* monster ) { AI_DeleteNodeBank( monster ); AI_DeleteQueue( monster->ai.pathQueue ); monster->ai.isGoal = true; monster->ai.totalSearch = 0; int size=monster->ai.pathFindSize; memset(monster->ai.path,0x00,size * size * sizeof( grid_t )); } void AI_MakePath( monsterCharacter_t* monster ) { node_t *node; int i = 0; if( monster->ai.curPos[0] == monster->ai.goalPos[0] && monster->ai.curPos[1] == monster->ai.goalPos[1] ) { monster->ai.pathNumber = 0; } else { node = AI_PopPriorityQueue( monster->ai.pathQueue.open ); while( 1 ) { if( !node ) break; if( i >= monster->ai.pathFindSize * monster->ai.pathFindSize ) break; monster->ai.path[i][0] = node->pos[0]; monster->ai.path[i][1] = node->pos[1]; i ++; node = node->parent; } monster->ai.pathNumber = i - 1; } AI_DeleteNodeBank( monster ); AI_DeleteQueue( monster->ai.pathQueue ); monster->ai.totalSearch = 0; }
C++
#include "../global.h" void MONSTER_InitAI( monsterCharacter_t* monster, int isLost ) { int localWorldIdx; AI_InitNodeBank( monster ); monster->ai.aiEvent = AI_IDLE; monster->ai.thinkTime = GTH_Randomize( 5000 ); monster->ai.saveTime = 0; monster->ai.curWayPath = -1; monster->ai.directWayPath = -1; monster->ai.pathNumber = -1; monster->ai.returnFlag = 0; monster->ai.moveType = AI_DEF_ENABLE_WALK; monster->ai.oldMoveType = AI_DEF_ENABLE_WALK; localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); AI_GetGridPosition( monster->position, monster->ai.startPos, &g_cmap[localWorldIdx] ); monster->ai.aiAddr = 0; monster->ai.callProcedureAddr = 0; monster->ai.isCall = false; monster->forcedEntityType = -1; monster->forcedEntityIdx = -1; monster->damagedEntityType = -1; monster->damagedEntityIdx = -1; monster->searchEntityType = -1; monster->searchEntityIdx = -1; monster->targetIdx = -1; monster->targetType = -1; monster->bossEntityIdx = -1; monster->bossEntityType = -1; if( !isLost ) monster->ai.lostPathCount = 0; AI_StopPathFinding( monster ); } int MONSTER_AdjustNextAngle( monsterCharacter_t* monster ) { return ( 0 ); } int AI_CheckCorrectWay( monsterCharacter_t* monster, int wayType ) { vec3_t angles, delta, pos; grid_t nextPos; float speed; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); vec_copy( monster->angles, angles ); vec_copy( monster->position, pos ); angles[1] = monster->nextAngle; vec_set(delta, 1, 0, 0); RotateYCoord( delta, angles[0] ); RotateZCoord( delta, angles[1] ); Normalize( delta ); speed = SPEED_CONSTANT * monster->calVelocity * g_timer->GetElapsedMilliTime(); vec_scale( delta, speed, delta ); vec_add( pos, delta, pos); AI_GetGridPosition( pos, nextPos, &g_cmap[localWorldIdx] ); if( !AI_CheckCollision( nextPos[0], nextPos[1], &g_cmap[localWorldIdx] ) ) { g_logSystem->Write( "%s(%d) Lost the path!, Initialize AI again... speed:%.2f, pos(%.2f,%.2f,%.2f), event:%d, ai event:%d, lostPathCount:%d", monster->basic.name, monster->idx, speed, pos[0], pos[1], pos[2], monster->event, monster->ai.aiEvent, monster->ai.lostPathCount ); return( 0 ); } else return( 1 ); } void MONSTER_Lost( monsterCharacter_t* monster ) { grid_t goalPos, curPos; int localWorldIdx; if( monster->ai.lostPathCount > 5 ) { MONSTER_ForcedDelete( monster ); return; } if( monster->ai.wayPointNumber > 0 ) { goalPos[0] = monster->ai.goalPos[0]; goalPos[1] = monster->ai.goalPos[1]; if( monster->ai.curWayPath == -1 ) { goalPos[0] = monster->ai.startPos[0]; goalPos[1] = monster->ai.startPos[1]; } else { goalPos[0] = monster->ai.wayPath[monster->ai.curWayPath][0]; goalPos[1] = monster->ai.wayPath[monster->ai.curWayPath][1]; } localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); AI_GetGridPosition( monster->position, curPos, &g_cmap[localWorldIdx] ); AI_StopPathFinding( monster ); monster->ai.curPos[0] = curPos[0]; monster->ai.curPos[1] = curPos[1]; monster->ai.goalPos[0] = goalPos[0]; monster->ai.goalPos[1] = goalPos[1]; AI_FindPath( monster ); monster->ai.aiEvent = AI_MOVE; } else { MONSTER_InitAI( monster, true ); } monster->ai.lostPathCount ++; } void MONSTER_ForcedDelete( monsterCharacter_t* monster ) { monster->deathTime = g_globalTime; g_logSystem->Write( "%s(%d) Forced Delete! Respawn again... speed:%.2f, pos(%.2f,%.2f,%.2f), event:%d, ai event:%d", monster->basic.name, monster->idx, monster->calVelocity, monster->position[0], monster->position[1], monster->position[2], (int)monster->event, (int)monster->ai.aiEvent ); monster->aliveState = MON_ALIVE_STATE_DIE; monster->ai.aiEvent = AI_DIE; monster->event = GTH_EV_CHAR_DIE; monster->oldEvent = GTH_EV_CHAR_DIE; } void MONSTER_MovePath( monsterCharacter_t* monster ) { vec3_t tpos; grid_t myPos; vec3_t na; int localWorldIdx; if( !monster->ai.isGoal ) { if( AI_FindPath( monster ) ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; return; } else { if( monster->wayPointNumber > 0 ) { MONSTER_ForcedDelete( monster ); return; } else { monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_MOVE; AI_StopPathFinding( monster ); return; } } } if( monster->ai.pathNumber < 0 ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_IDLE; return; } localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); AI_GetGridPosition( monster->position, myPos, &g_cmap[localWorldIdx] ); if( myPos[0] == monster->ai.path[ monster->ai.pathNumber ][0] && myPos[1] == monster->ai.path[ monster->ai.pathNumber ][1] ) { monster->ai.pathNumber --; if( monster->ai.pathNumber < 0 ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_IDLE; return; } AI_GetWorldPosition( monster->ai.path[monster->ai.pathNumber], tpos, &g_cmap[localWorldIdx] ); tpos[0] += g_cmap[localWorldIdx].scale * 0.5f; tpos[1] += g_cmap[localWorldIdx].scale * 0.5f; tpos[2] = monster->position[2]; vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); monster->nextAngle = na[1]; } switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: if ( monster->ai.aiEvent == AI_RUNAWAY) monster->event = GTH_EV_CHAR_TURNLEFT; else monster->event = GTH_EV_CHAR_RUNLEFT; break; case 1: if ( monster->ai.aiEvent == AI_RUNAWAY) monster->event = GTH_EV_CHAR_RUNRIGHT; else monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: if ( monster->ai.aiEvent == AI_RUNAWAY) monster->event = GTH_EV_CHAR_RUN; else monster->event = GTH_EV_CHAR_WALK; if( !AI_CheckCorrectWay( monster, 0 ) ) { monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_LOST; } break; } } void MONSTER_MoveWayPoint( monsterCharacter_t* monster ) { vec3_t tpos; grid_t myPos; vec3_t na; int localWorldIdx; if( monster->ai.returnFlag ) { MONSTER_MovePath( monster ); return; } if( !monster->ai.isGoal ) { if( AI_FindPath( monster ) ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; return; } else MONSTER_ForcedDelete( monster ); } if( monster->ai.curWayPath < 0 || monster->ai.directWayPath == 0 || monster->ai.wayPointNumber <= 1 ) { monster->event = GTH_EV_CHAR_IDLE; return; } localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); AI_GetGridPosition( monster->position, myPos, &g_cmap[localWorldIdx] ); if( myPos[0] == monster->ai.wayPath[monster->ai.curWayPath][0] && myPos[1] == monster->ai.wayPath[monster->ai.curWayPath][1] ) { monster->ai.curWayPath += monster->ai.directWayPath; if( monster->ai.curWayPath < 0 ) { monster->ai.curWayPath = 0; monster->event = GTH_EV_CHAR_IDLE; return; } if( monster->ai.curWayPath >= monster->ai.wayPathNumber ) { monster->ai.curWayPath = monster->ai.wayPathNumber - 1; monster->event = GTH_EV_CHAR_IDLE; return; } AI_GetWorldPosition( monster->ai.wayPath[monster->ai.curWayPath], tpos, &g_cmap[localWorldIdx] ); tpos[0] += g_cmap[localWorldIdx].scale * 0.5f; tpos[1] += g_cmap[localWorldIdx].scale * 0.5f; tpos[2] = monster->position[2]; vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); monster->nextAngle = na[1]; } switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: monster->event = GTH_EV_CHAR_TURNLEFT; break; case 1: monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: monster->event = GTH_EV_CHAR_WALK; if( !AI_CheckCorrectWay( monster, 0 ) ) { monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_LOST; } break; } } void MONSTER_Move( monsterCharacter_t* monster ) { if( monster->ai.moveType == AI_DEF_ENABLE_WALK ) { if( monster->ai.wayPointNumber > 0 ) MONSTER_MoveWayPoint( monster ); else MONSTER_MovePath( monster ); } else { monster->event = GTH_EV_CHAR_IDLE; } } void MONSTER_Trace( monsterCharacter_t* monster ) { vec3_t tpos; grid_t myPos; vec3_t na; int localWorldIdx; if( AI_IsWithinAttackLength( monster ) ) { AI_StopPathFinding( monster ); monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; MONSTER_Attach( monster ); return; } if( monster->ai.moveType != AI_DEF_ENABLE_WALK ) return; if( !monster->ai.isGoal ) { if( AI_FindPath( monster ) ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; return; } else { monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_MOVE; AI_StopPathFinding( monster ); return; } } if( monster->ai.pathNumber < 0 ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; MONSTER_Attach( monster ); return; } localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); AI_GetGridPosition( monster->position, myPos, &g_cmap[localWorldIdx] ); if( myPos[0] == monster->ai.path[ monster->ai.pathNumber ][0] && myPos[1] == monster->ai.path[ monster->ai.pathNumber ][1] ) { monster->ai.pathNumber --; if( monster->ai.pathNumber < 0 ) { monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; AI_InterpretImmediately( monster ); return; } AI_GetWorldPosition( monster->ai.path[monster->ai.pathNumber], tpos, &g_cmap[localWorldIdx] ); tpos[0] += g_cmap[localWorldIdx].scale * 0.5f; tpos[1] += g_cmap[localWorldIdx].scale * 0.5f; tpos[2] = monster->position[2]; vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); monster->nextAngle = na[1]; } switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: monster->event = GTH_EV_CHAR_TURNLEFT; break; case 1: monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: monster->event = GTH_EV_CHAR_WALK; monster->event = GTH_EV_CHAR_RUN; if( !AI_CheckCorrectWay( monster, 0 ) ) { monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_LOST; } break; } } void MONSTER_Attach( monsterCharacter_t* monster ) { float range, range2; float x, y; grid_t mypos, dest; vec3_t tpos, na; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( monster->worldIdx ); switch( monster->targetType ) { case ENTITY_PC : x = g_pc[monster->targetIdx].position[0]; y = g_pc[monster->targetIdx].position[1]; vec_copy( g_pc[monster->targetIdx].position, tpos ); AI_GetGridPosition( g_pc[monster->targetIdx].position, dest, &g_cmap[localWorldIdx] ); break; case ENTITY_MONSTER : case ENTITY_NPC : x = g_monster[monster->targetIdx].position[0]; y = g_monster[monster->targetIdx].position[1]; vec_copy( g_monster[monster->targetIdx].position, tpos ); AI_GetGridPosition( g_monster[monster->targetIdx].position, dest, &g_cmap[localWorldIdx] ); break; } AI_GetGridPosition( monster->position, mypos, &g_cmap[localWorldIdx] ); x -= monster->position[0]; y -= monster->position[1]; range = x * x + y * y; range2 = monster->calAttackLength; if( (-1 != monster->selectedSkillIdx ) && ( 0 !=monster->skillNumber ) ) { if ( monster->skillUsePercent[monster->selectedSkillIdx] != 0) { CSkilTable *pSkillTable = g_SkillTableDB.FindDB(monster->selectedSkillIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return; } range2 = pSkillTable->GetSkillRequire()->m_nLength; } } range2 = range2 * range2; if( mypos[0] == dest[0] && mypos[1] == dest[1] ) { if( range > range2 ) { vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); monster->nextAngle = na[1]; switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: monster->event = GTH_EV_CHAR_TURNLEFT; break; case 1: monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: if( monster->ai.moveType == AI_DEF_ENABLE_WALK ) { monster->event = GTH_EV_CHAR_RUN; } else { monster->event = GTH_EV_CHAR_IDLE; } break; } return; } else { vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); if( abs( na[1] - monster->angles[1] ) < 15.0f ) { if( monster->selectedSkillIdx != -1 ) { monster->event = GTH_EV_CHAR_SKILL; } else { monster->event = GTH_EV_CHAR_ATTACK; } return; } else { monster->nextAngle = na[1]; switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: monster->event = GTH_EV_CHAR_TURNLEFT; break; case 1: monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: if( monster->ai.moveType == AI_DEF_ENABLE_WALK ) { monster->event = GTH_EV_CHAR_RUN; } else { monster->event = GTH_EV_CHAR_IDLE; } break; } return; } } } else { if( range > range2 ) { if( monster->ai.moveType == AI_DEF_ENABLE_WALK ) { monster->ai.aiEvent = AI_TRACE; monster->oldEvent = monster->event; monster->event = GTH_EV_CHAR_SKIP; AI_InterpretImmediately( monster ); } else { monster->event = GTH_EV_CHAR_IDLE; } return; } else { vec_sub( tpos, monster->position, tpos ); vectoangles( tpos, na ); if( abs( na[1] - monster->angles[1] ) < 15.0f ) { if( monster->selectedSkillIdx != -1 ) { monster->event = GTH_EV_CHAR_SKILL; } else { monster->event = GTH_EV_CHAR_ATTACK; } return; } else { monster->nextAngle = na[1]; switch( MONSTER_AdjustNextAngle( monster ) ) { case -1: monster->event = GTH_EV_CHAR_TURNLEFT; break; case 1: monster->event = GTH_EV_CHAR_TURNRIGHT; break; case 0: if( monster->ai.moveType == AI_DEF_ENABLE_WALK ) { monster->event = GTH_EV_CHAR_RUN; } else { monster->event = GTH_EV_CHAR_IDLE; } break; } return; } } } } void MONSTER_ExecuteAIEvent( monsterCharacter_t* monster ) { if( monster->isSummon && monster->summonValidTime > 0.0f ) { monster->summonValidTime -= g_timer->GetElapsedMilliTime(); if( monster->summonValidTime <= 0.0f ) { monster->aliveState = MON_ALIVE_STATE_DISAPPEAR; monster->ai.aiEvent = AI_DIE; monster->event = GTH_EV_CHAR_IDLE; monster->deathTime = g_globalTime; monster->summonValidTime = -1.0f; monster->recoveryTime = 0.0f; } } if( monster->aliveState == MON_ALIVE_STATE_NORMAL ) { monster->recoveryTime -= g_timer->GetElapsedMilliTime(); if( monster->recoveryTime < 0.0f ) monster->recoveryTime = 0.0f; if( monster->recoveryTime > 0.0f ) return; } if( GTH_GetEntityCurseState( ENTITY_MONSTER, monster->idx, AFF_DATA_TYPE_PARALYSIS ) ) { monster->ai.moveType = AI_DEF_DISABLE_MOVE; } else if( GTH_GetEntityCurseState( ENTITY_MONSTER, monster->idx, AFF_DATA_TYPE_SLEEP ) ) { monster->ai.moveType = AI_DEF_DISABLE_MOVE; } else if( GTH_GetEntityCurseState( ENTITY_MONSTER, monster->idx, AFF_DATA_TYPE_STOPPED ) ) { monster->ai.moveType = AI_DEF_DISABLE_WALK; } else { monster->ai.moveType = monster->ai.oldMoveType; } if( monster->ai.moveType == AI_DEF_DISABLE_MOVE ) { if( monster->ai.aiEvent != AI_DIE ) { if( monster->event != GTH_EV_CHAR_FREEZE && monster->event != GTH_EV_CHAR_PUSHED ) monster->event = GTH_EV_CHAR_IDLE; return; } } switch( monster->ai.aiEvent ) { case AI_IDLE : if( monster->aliveState == MON_ALIVE_STATE_SPAWN ) { monster->recoveryTime -= g_timer->GetElapsedMilliTime(); if( monster->recoveryTime < 0.0f ) { monster->recoveryTime = 0.0f; monster->aliveState = MON_ALIVE_STATE_NORMAL; } } break; case AI_MOVE : MONSTER_Move( monster ); break; case AI_TRACE : MONSTER_Trace( monster ); break; case AI_DIE : if( monster->aliveState == MON_ALIVE_STATE_CORPSE ) { if( g_globalTime - monster->deathTime >= MONSTER_CORPSE_ANIMATION_TIME ) { monster->aliveState = MON_ALIVE_STATE_DISAPPEAR; monster->deathTime = g_globalTime; return; } } if( monster->aliveState == MON_ALIVE_STATE_DISAPPEAR ) { if( g_globalTime - monster->deathTime >= MONSTER_DISAPPEAR_ANIMATION_TIME ) { monster->deathTime = g_globalTime; monster->aliveState = MON_ALIVE_STATE_DIE; return; } } if( monster->aliveState == MON_ALIVE_STATE_DIE ) { if( monster->isSummon ) { MONSTER_Delete( monster ); GTH_Zone_DeleteEntityList(monster->worldIdx, monster->zoneIdx, monster->entityType, monster->idx); return; } float LimitTime = 0.0f; if (TRUE == monster->bIgnoreRespawnTime) LimitTime = monster->deathTime + 1000; else LimitTime =monster->deathTime + monster->respawnTime; if ( g_globalTime >= LimitTime ) { MONSTER_Respawn( monster ); if( monster->aliveState == MON_ALIVE_STATE_SPAWN ) monster->zoneIdx = GTH_Zone_UpdateCurrentZone(monster->entityType, monster->idx, monster->worldIdx, monster->zoneIdx, monster->position); } } if( monster->aliveState == MON_ALIVE_STATE_FADE ) { if( g_globalTime - monster->deathTime >= MONSTER_DISAPPEAR_ANIMATION_TIME ) { monster->deathTime = g_globalTime; monster->aliveState = MON_ALIVE_STATE_DIE; MONSTER_Delete( monster ); GTH_Zone_DeleteEntityList(monster->worldIdx, monster->zoneIdx, monster->entityType, monster->idx); return; } } break; case AI_ATTACK : MONSTER_Attach( monster ); break; case AI_RUNAWAY : MONSTER_MovePath( monster ); break; case AI_LOST : MONSTER_Lost( monster ); break; } }
C++
#include "../global.h" void NPC_InitAI( playerCharacter_t* pc, int npcIdx ) { monsterCharacter_t* npc = &g_monster[npcIdx]; if( npc->entityType != ENTITY_NPC ) return; pc->npcIdx = npcIdx; pc->npcAi.aiType = npc->npcAi.aiType; memcpy( &pc->npcAi.aiData, &npc->npcAi.aiData, sizeof( pc->npcAi.aiData ) ); memcpy( &pc->npcAi.aiVariable, &npc->npcAi.aiVariable, sizeof( pc->npcAi.aiVariable ) ); memcpy( &pc->npcAi.aiProcedureAddr, &npc->npcAi.aiProcedureAddr, sizeof( pc->npcAi.aiProcedureAddr ) ); pc->npcAi.aiEvent = AI_NPC_RUN; pc->npcAi.saveTime = 0; pc->npcAi.thinkTime = 0; pc->npcAi.aiAddr = 0; pc->npcAi.callProcedureAddr = 0; pc->npcAi.isCall = false; pc->npcAi.pcReplyIdx = -1; pc->npcAi.msgWaiting = false; pc->npcAi.msgFlag = false; pc->npcAi.sendMsgIdx = 0; pc->npcAi.replyMsgIdxNumber = 0; pc->npcAi.replyMsgIdx[0] = 0; pc->npcAi.replyMsgIdx[1] = 0; pc->npcAi.replyMsgIdx[2] = 0; pc->npcAi.replyMsgIdx[3] = 0; pc->npcAi.replyMsgIdx[4] = 0; pc->npcAi.globalData[0] = 0; pc->npcAi.globalData[1] = 0; pc->npcAi.globalData[2] = 0; pc->npcAi.globalData[3] = 0; pc->npcAi.globalData[4] = 0; GTH_AddNoticePC( pc, ENTITY_NPC, npcIdx, BUSY_STATE_NPC ); } void NPC_SendEvent( playerCharacter_t *pc ) { if( !pc->npcAi.msgFlag || pc->npcIdx == -1 ) return; GTH_SendMessage_NpcMessage( pc ); pc->npcAi.msgFlag = false; pc->npcAi.replyMsgIdxNumber = 0; } int NPC_AddNoticePC( monsterCharacter_t* monster, playerCharacter_t* pc ) { int noticeIdx = monster->npc.noticePcNumber; if( noticeIdx >= monster->npc.maxNoticePcNumber ) return( false ); monster->event = GTH_EV_CHAR_IDLE; monster->ai.aiEvent = AI_IDLE; for( int i = 0; i < noticeIdx; i ++ ) { if( monster->npc.noticePcIdx[i] < 0 ) break; } monster->npc.noticePcIdx[i] = pc->idx; if( i == noticeIdx ) monster->npc.noticePcNumber ++; return( true ); } int NPC_DeleteNoticePC( monsterCharacter_t* monster, playerCharacter_t* pc ) { int noticeIdx = monster->npc.noticePcNumber; int i; GTH_DeleteNoticePC( pc ); pc->npcIdx = -1; if( noticeIdx < 0 ) return( false ); for( i = 0; i < noticeIdx; i ++ ) { if( monster->npc.noticePcIdx[i] == pc->idx ) { monster->npc.noticePcIdx[i] = -1; break; } } NPC_CheckNoticePC( monster ); return( true ); } int NPC_CheckNoticePC( monsterCharacter_t* monster ) { int noticeIdx = monster->npc.noticePcNumber; int i, n = 0, pcIdx; for( i = 0; i < MAX_NUMBER_OF_NPC_NOTICE_PC; i ++ ) { pcIdx = monster->npc.noticePcIdx[i]; if( pcIdx < 0 || pcIdx >= MAX_PCS ) { monster->npc.noticePcIdx[i] = -1; continue; } if( g_pc[pcIdx].active ) n ++; else monster->npc.noticePcIdx[i] = -1; } monster->npc.noticePcNumber = n; return( true ); }
C++
#include "../global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; #include "..\GolryunBattle\tagGolryunBattle.h" #include "..\GolryunBattle\CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; #include <assert.h> #include "..\log.h" #include "..\Terra\GiftCard\CGiftCard.h" extern CGiftCard* gcpGiftCard; #include "..\GolryunBattle\CGolryunBattle_Observer.h" extern CGolryunBattle_Observer* gcpGolryunBattle_Observer; extern int AI_NPC_ShareMoney( void *pPc, int *pParam ); AIFUNC AI_NPC_FUNC[] = { { AI_NPC_IsMessageWating , 0 }, { AI_NPC_SendMessage , 1 }, { AI_NPC_SendMessageButton , 2 }, { AI_NPC_GetMessageSelect , 0 }, { AI_NPC_CloseMessage , 0 }, { AI_NPC_OpenStore , 1 }, { AI_NPC_CloseStore , 0 }, { AI_NPC_CheckQuestStep , 2 }, { AI_NPC_SetQuestStep , 2 }, { AI_NPC_CheckQuestItem , 3 }, { AI_NPC_DeleteQuestItem , 3 }, { AI_NPC_SetQuestStatus , 1 }, { AI_NPC_ClearQuestStatus , 1 }, { AI_NPC_AddItem , 4 }, { AI_NPC_DeleteItem , 2 }, { AI_NPC_CompleteQuest , 1 }, { AI_NPC_OpenSkillLevelUp , 1 }, { AI_NPC_OpenBinding , 1 }, { AI_NPC_AddLoot , 4 }, { AI_SendChatMessage , 1 }, { AI_SetDynamicField , 3 }, { AI_GetDynamicField , 2 }, { AI_CheckPlayerClass , 0 }, { AI_CheckPlayerJob , 0 }, { AI_CheckPlayerLevel , 0 }, { AI_CheckPlayerGenLevel , 0 }, { AI_CheckPlayerStatus , 1 }, { AI_MoveToBindingPosition , 2 }, { AI_AwakenPlayerJob , 1 }, { AI_GetCompleteCount , 1 }, { AI_OpenDepot , 0 }, { AI_CloseDepot , 0 }, { AI_OpenPrecocity , 0 }, { AI_OpenCraft , 0 }, { AI_OpenUpgrade , 0 }, { AI_InitPlayerStatus , 1 }, { AI_OpenQuestScroll , 0 }, { AI_NPC_AddQuestItem , 4 }, { AI_NPC_FindEmptyInventoryPos, 0 }, { AI_SendDialogMessage , 0 }, { AI_NPC_CheckAutoQuestType , 0 }, { AI_OpenNpcInventory , 0 }, { AI_OpenGambleStore , 1 }, { AI_OpenRequestDanBattle , 0 }, { AI_OpenEventCraft , 0 }, { AI_GonryunBattle , 0 }, { AI_NPC_TransportGolryun , 0 }, { AI_NPC_TransportArayan , 0 }, { AI_NPC_SuggestGolryunBattle, 0 }, { AI_NPC_BuyGolryunBattleTicket,0 }, { AI_NPC_ShareMoney , 0 }, { AI_NPC_DisplayTournament , 0 }, { AI_NPC_CheckPrize , 0 }, { AI_OpenPackage , 0 }, { AI_helpOpen , 0 }, { AI_OpenGiftCardWin , 0 }, { AI_NPC_ObserveTournament , 0 }, { AI_DanBattleEvent , 0 }, { AI_DanBattlePcPoint , 0 }, }; int AI_NPC_IsMessageWating( void* pPc, int *pParam ) { playerCharacter_t* pc = static_cast<playerCharacter_t*>(pPc); if( pc->npcAi.msgWaiting ) return( true ); else return( false ); } int AI_NPC_SendMessage( void* pPc, int *pParam ) { playerCharacter_t* pc = static_cast<playerCharacter_t*>(pPc); int idx = pParam[0]; pc->npcAi.msgWaiting = true; pc->npcAi.msgFlag = true; pc->npcAi.sendMsgIdx = idx; pc->npcAi.pcReplyIdx = -1; return( true ); } int AI_NPC_SendMessageButton( void* pPc, int *pParam ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); int buttonType = pParam[0]; int idx = pParam[1]; if( buttonType + 1 > pc->npcAi.replyMsgIdxNumber ) pc->npcAi.replyMsgIdxNumber = buttonType + 1; pc->npcAi.replyMsgIdx[buttonType] = idx; return( true ); } int AI_NPC_GetMessageSelect( void* pPc, int *pParam ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if( pc->npcAi.pcReplyIdx >= 0 ) { pc->npcAi.msgWaiting = false; return( pc->npcAi.pcReplyIdx ); } else return( -1 ); } int AI_NPC_CloseMessage( void* pPc, int *pParam ) { playerCharacter_t *pc = static_cast<playerCharacter_t*>(pPc); if( pc->npcIdx < 0 ) return 0; NPC_DeleteNoticePC( &g_monster[pc->npcIdx], pc ); GTH_SendMessage_ReplyQuitNpcChat( pc, 1, 1 ); return( true ); } int AI_NPC_OpenStore(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int storeIdx = pParam[0]; GTH_SendMessage_ReplyStore( pc, &g_store[storeIdx] ); pc->storeIdx = storeIdx; return 0; } int AI_NPC_CloseStore(void *pPc, int *pParam ) { return 1; } int AI_NPC_CheckQuestStep(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int step = pParam[1]; if( pc->questVar[questIdx].var.step == step ) return 1; return 0; } int AI_NPC_CheckAutoQuestType(void *pPc,int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int idx=-1; for(int i=0; i<MAX_COUNT_QUEST_STATUS; i++) { if(pc->questStatus[i].questIdx == AUTOQUESTSCROLL_ITEM_INDEX ) { idx=i; break; } } if(idx>-1 && idx<MAX_COUNT_QUEST_STATUS) { if(pc->questStatus[idx].dField[5] != -1 ) { if(pc->questStatus[idx].dField[5] == pc->npcIdx) { return 1; } } } return 0; } int AI_NPC_SetQuestStep(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int step = pParam[1]; pc->questVar[questIdx].var.step = step; g_DBGameServer->SaveQuest( pc ); GTH_SendMessage_QuestStep( pc, questIdx, step, false ); return 1; } int AI_NPC_AutoSetQuestType(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int autoindex = pParam[1]; pc->questVar[questIdx].var.step = autoindex; pc->questVar[questIdx].var.dummy = 0; pc->questVar[questIdx].var.isComplete=false; pc->questVar[questIdx].var.completeCount=1; g_DBGameServer->SaveQuest( pc ); return 1; } int AI_NPC_CheckQuestItem(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int questIdx = pParam[1]; int number = pParam[2]; if( GTH_GetQuestItemCount( pc, itemTableIdx, questIdx ) == number ) return 1; return 0; } int AI_NPC_DeleteQuestItem(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int questIdx = pParam[1]; int number = pParam[2]; GTH_DeleteQuestItem( pc, itemTableIdx, questIdx, number ); return 1; } int AI_NPC_SetQuestStatus(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int idx; idx = GTH_GetEmptyQuestStatus( pc ); if( idx < 0 ) return 0; GTH_SetQuestStatus( pc, idx, questIdx ); return 1; } int AI_NPC_ClearQuestStatus(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; GTH_ClearQuestStatus( pc, questIdx, 0 ); return 1; } int AI_NPC_AddItem(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int optionGroupIdx = pParam[1]; int itemNumber = pParam[2]; int messageFlag = pParam[3]; int stackItemIdx, inventoryPos, itemIdx; int reply = 1, error = 0; int bIsStack = false, stackNumber = 1; char generateID[20]; item_t item, *upItem; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return false; if( g_itemTable[itemTableIdx].idx < 0 ) return false; if( optionGroupIdx >= 0 ) { SpawnItemByOptionGroup( &item, itemTableIdx, optionGroupIdx ); } else { SpawnItem( &item, itemTableIdx ); } if (itemTableIdx == MONSTERCARD_ITEM_INDEX ) { if(itemNumber < 0 || itemNumber >= MAX_NUMBER_OF_SUMMON_MONSTER_TABLE) return false; item.optionIdx[0] = itemNumber; item.timer = g_summonMonstertable[itemNumber].SummonTime; item.optionNumber ++; } if( GTH_IsStackItem( &item ) ) { item.durability = itemNumber - 1; bIsStack = true; stackNumber = itemNumber; } else if( g_itemTable[itemTableIdx].durability > 0 ) { item.durability = 100; } if(g_itemTable[itemTableIdx].epkChargeType == TypeItemTable_t::EPK_TYPE_MUCH_CAPACITY) { gcpTools->SetEpkChargeCount(&item,g_itemTable[itemTableIdx].epkChargeCount); if(g_itemTable[itemTableIdx].epkChargeCount > 0) { item.optionNumber++; } } stackItemIdx = GTH_StackMyItem( pc, &item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_ADD_QUEST, stackNumber, 0, upItem->name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, -1 ) ); } else { strcpy( item.name, g_itemTable[itemTableIdx].name ); if (itemTableIdx == QUESTSCROLL_ITEM_INDEX) { item.optionIdx[0] = pParam[4]; item.optionIdx[1] = pParam[5]; item.optionNumber = 2; } if (itemTableIdx == AUTOQUESTSCROLL_ITEM_INDEX) { item.optionIdx[0] = pParam[4]; item.optionIdx[1] = pParam[5]; item.optionNumber = 2; } { CGolryunBattle_Data* cpData=gcpGolryunBattle->GetDataClassPointer(); assert(NULL != cpData); CGolryunBattle_Common* cpCommon = gcpGolryunBattle->GetCommonClassPointer(); assert(NULL != cpCommon); CGolryunBattle_Process* cpProcess = gcpGolryunBattle->GetProcessClassPointer(); assert(NULL != cpProcess); if (tagGolryunBattle::TwoGyun_100000_Item_Index == itemTableIdx || tagGolryunBattle::TwoGyun_1000000_Item_Index == itemTableIdx) { int cnt = cpProcess->m_iTournamentIdx; int time = cpData->m_iBattleGUID; int winNum = pParam[5]; item.experience = cpProcess->m_iTournamentGUID; item.optionIdx[0] = time; item.optionIdx[1] = g_golryunManagerTable[cnt].levelMin; item.optionIdx[2] = winNum; item.optionNumber = 3; g_logSystem->WriteToLog( pc, LOG_CLASS_GOLRYUN, "%d;%d;%d;%d;%d;;", CLogSystem::enumGolryunSubLog::BattleTicket, item.experience, item.optionIdx[0], item.optionIdx[1], item.optionIdx[2]); } if (itemTableIdx == tagGolryunBattle::Entrance_Ticket_Item_Index) { item.experience = cpData->m_EntranceTicket.iMaxAllocGUID++; item.optionIdx[0] = cpData->m_iBattleGUID; item.optionNumber = 1; g_logSystem->WriteToLog( pc, LOG_CLASS_GOLRYUN, "%d;%d;%d;;;;", CLogSystem::enumGolryunSubLog::EnterTicket, item.experience, item.optionIdx[0]); } } inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos < 0 ) { int itemObjectIdx = GTH_SpawnItemObject( &item, pc->worldIdx, pc->position, LOOTTYPE_INDIVIDUAL, pc->idx ); if ( itemObjectIdx < 0 ) { g_logSystem->Write("Can't Obtain Item Error!!(pc name:%s, item index:%d, option group index:%d", pc->name, item.itemTableIdx, optionGroupIdx ); } return 0; } itemIdx = GTH_AddMyItem( pc, &item ); if (itemIdx < 0) { int itemObjectIdx = GTH_SpawnItemObject( &item, pc->worldIdx, pc->position, LOOTTYPE_INDIVIDUAL, pc->idx ); if ( itemObjectIdx < 0 ) { g_logSystem->Write("Can't Obtain Item Error!!(pc name:%s, item index:%d, option group index:%d", pc->name, item.itemTableIdx, optionGroupIdx ); } return 0; } pc->inventory[inventoryPos] = itemIdx; strcpy(generateID, "questGenID"); g_DBGameServer->AddItem(pc, &item, itemIdx, generateID); g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_ADD_QUEST, stackNumber, 0, item.name, GetItemInformationLog( bIsStack, item.itemTableIdx, itemIdx, inventoryPos ) ); } if ( reply == 1 ) { error = pParam[3]; } GTH_SendMessage_AddInvItem( pc, reply, error, &item ); return 1; } int AI_NPC_DeleteItem(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int itemNumber = pParam[1]; int reply = 1, error = 0; int itemIdx, invenPos = -1, equipPos = -1; item_t *item; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { itemIdx = pc->inventory[i]; if( itemIdx < 0 ) continue; if( pc->item[itemIdx].itemTableIdx == itemTableIdx ) break; } if( i == MAX_INVENTORY_SIZE ) { for( i = 0; i < MAX_EQUIPMENT; i ++ ) { itemIdx = pc->equipment[i]; if( itemIdx < 0 ) continue; if( pc->item[itemIdx].itemTableIdx == itemTableIdx ) break; } if( i == MAX_EQUIPMENT ) { GTH_SendMessage_DeleteInvItem( pc, reply, error, itemTableIdx, itemNumber ); return 0; } equipPos = i; } else { invenPos = i; } item = &pc->item[itemIdx]; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = itemNumber; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_DEL_QUEST, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, -1 ) ); if( GTH_IsStackItem( item ) ) { if( item->durability + 1 < itemNumber ) { reply = 0; error = 1; GTH_SendMessage_DeleteInvItem( pc, reply, error, itemTableIdx, itemNumber ); } else if( item->durability + 1 == itemNumber ) { if( invenPos >= 0 ) { pc->inventory[invenPos] = -1; } else if( equipPos >= 0 ) { pc->equipment[equipPos] = -1; } GTH_DeleteMyItem( pc, item ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { item->durability -= itemNumber; g_DBGameServer->SaveItem( pc, item, itemIdx ); } } else { if( invenPos >= 0 ) { pc->inventory[invenPos] = -1; } else if( equipPos >= 0 ) { pc->equipment[equipPos] = -1; } GTH_DeleteMyItem( pc, item ); g_DBGameServer->RemoveItem( pc, itemIdx ); } GTH_SendMessage_DeleteInvItem( pc, reply, error, itemTableIdx, itemNumber ); return 1; } int AI_NPC_CompleteQuest(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; pc->questVar[questIdx].var.isComplete = true; pc->questVar[questIdx].var.completeCount ++; if( pc->questVar[questIdx].var.completeCount > MAX_COUNT_QUEST_COMPLETE ) pc->questVar[questIdx].var.completeCount = MAX_COUNT_QUEST_COMPLETE; g_DBGameServer->SaveQuest( pc ); GTH_ClearQuestStatus( pc, questIdx, 1 ); return 1; } int AI_NPC_OpenSkillLevelUp(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int genType = pParam[0]; GTH_SendMessage_ReplyStore( pc, NULL, genType ); return 1; } int AI_NPC_OpenBinding(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int bindingIdx = pParam[0]; GTH_SendMessage_ReplyBinding( pc, 1, 0, 0, bindingIdx, g_binding[bindingIdx].cost ); return 1; } int AI_NPC_AddLoot(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int exp = 0, genExp = 0, nak = 0, genCap = 0; exp = pParam[0]; genExp = pParam[1]; nak = pParam[2]; genCap = pParam[3]; GTH_PC_GetLoot( pc->idx, exp, genExp, nak, genCap, 0 ); return 1; } int AI_SendChatMessage(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int idx = pParam[0]; GTH_SendMessage_QuestLogic_ChatMsg( pc, idx,0 ); return 1; } int AI_SetDynamicField(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int fieldIdx = pParam[1]; int value = pParam[2]; return( GTH_SetQuestStatusDynamicField( pc, questIdx, fieldIdx, value ) ); } int AI_GetDynamicField(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; int fieldIdx = pParam[1]; return( GTH_GetQuestStatusDynamicField( pc, questIdx, fieldIdx ) ); } int AI_CheckPlayerClass(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); return( pc->pcClass ); } int AI_CheckPlayerJob(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); return( pc->pcJob ); } int AI_CheckPlayerLevel(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); return( pc->level ); } int AI_CheckPlayerGenLevel(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); return( pc->genLevel ); } int AI_CheckPlayerStatus(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int statType = pParam[0]; switch( statType ) { case 0 : return( pc->calForce ); break; case 1 : return( pc->calSoulpower ); break; case 2 : return( pc->calAgility ); break; case 3 : return( pc->calVitality ); break; } return 0; } int AI_MoveToBindingPosition(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int bindingIdx = pParam[0]; int bindingCost = pParam[1]; switch(GetChaosClass(pc)) { case CHAOS_DISORDER: bindingCost=bindingCost*3; break; case CHAOS_MONSTER: bindingCost=bindingCost*5; break; } GTH_SendMessage_ReplyBinding( pc, 1, 0, 2, bindingIdx, bindingCost ); return 1; } int AI_AwakenPlayerJob( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int jobType = pParam[0]; int genType = -1; int backGenCap[GEN_NUMBER]; for( int i = 0; i < GEN_NUMBER; i ++ ) backGenCap[i] = -1; backGenCap[pc->pcClass] = pc->genCapability[pc->pcClass]; switch( jobType ) { case J_MENTALITY : break; case J_WIND : break; case J_WATER : break; case J_EARTH: break; case J_DEVOTIONAL_KNIGHT : genType = 3; pc->force += 0; pc->soulpower += 0; pc->agility += 5; pc->vitality += 0; break; case J_ROMING_KNIGHT : genType = 1; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 5; break; case J_PIECING_EYES : genType = 2; pc->force += 0; pc->soulpower += 5; pc->agility += 0; pc->vitality += 0; break; case J_WINDY_ROMER : genType = 0; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 5; break; case J_DESTROYER : genType = 0; pc->force += 0; pc->soulpower += 0; pc->agility += 5; pc->vitality += 0; break; case J_GUARDIAN : genType = 3; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 5; break; case J_PROPHECIER : genType = 1; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 0; break; case J_TRANSFORMER : genType = 1; pc->force += 0; pc->soulpower += 0; pc->agility += 5; pc->vitality += 0; break; case J_DEFENDER : genType = 0; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 5; break; case J_STRANGER : genType = 2; pc->force += 0; pc->soulpower += 0; pc->agility += 0; pc->vitality += 0; break; } pc->pcJob = jobType; if( pc->genCapability[genType] < 0 ) backGenCap[genType] = 0; else backGenCap[genType] = pc->genCapability[genType]; for( i = 0; i < GEN_NUMBER; i ++ ) { pc->genCapability[i] = backGenCap[i]; } GTH_SendMessage_QuestLogic_Awaken( pc ); GTH_PC_Calculate( pc ); return 1; } int AI_GetCompleteCount( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int questIdx = pParam[0]; return( pc->questVar[questIdx].var.completeCount ); } int AI_OpenDepot( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); GTH_SendMessage_ItemSystem_DepotOpen( pc ); return 1; } int AI_CloseDepot( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); return 1; } int AI_OpenPrecocity( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); GTH_SendMessage_ItemSystem_PrecocityOpen( pc ); return 1; } int AI_OpenCraft( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { pc->craftSourceInventory[i] = -1; } for( i = 0; i < MAX_CRAFT_RESULT_ITEM_SIZE; i ++ ) { pc->craftResultInventory[i] = -1; } GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_CRAFT ); GTH_SendMessage_ItemSystem_CraftOpen( pc ); return 1; } int AI_OpenEventCraft( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { pc->craftSourceInventory[i] = -1; } GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_CRAFT ); GTH_SendMessage_ItemSystem_EventCraftOpen( pc ); return 1; } int AI_OpenNpcInventory(void *pPc, int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); for( int i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ) { pc->npcAutoSourceInventory[i] = -1; } GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_NPC_INVENTORY ); GTH_SendMessage_ItemSystem_NpcInventoryOpen( pc ); return 1; } int AI_OpenUpgrade( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); for( int i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { pc->upgradeSourceInventory[i] = -1; } pc->upgradeResultInventory = -1; GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_UPGRADE ); GTH_SendMessage_ItemSystem_UpgradeOpen( pc ); return 1; } int AI_InitPlayerStatus( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int nak; int level = pc->level; nak = ( 100 * level * level * level + 50 * level * level ) / 8; pc->npcAi.globalData[0] = nak; GTH_SendMessage_QuestLogic_InitStatus( pc, 1, 0, 0, nak ); return 1; } int AI_OpenQuestScroll( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); if( pc->level > 10 ) { GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_QUESTSCROLL ); GTH_SendMessage_QuestScroll_ObtainOpen( pc, 1 ); } else { GTH_SendMessage_QuestScroll_ObtainOpen( pc, 0 ); } return 1; } int AI_NPC_AddQuestItem(void *pPc,int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int questIdx = pParam[1]; int number = pParam[2]; int maxnum = pParam[3]; GTH_AddQuestItem(pc,itemTableIdx,questIdx,number,maxnum); return 1; } int AI_NPC_FindEmptyInventoryPos(void *pPc,int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int inventoryPos=-1; return inventoryPos = GTH_FindEmptyInventoryPos( pc ); } int AI_SendDialogMessage(void *pPc,int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); GTH_SendMessage_QuestLogic_ChatMsg( pc, 1, 1 ); return 1; } int AI_OpenGambleStore( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int storeIdx = pParam[0]; storeStruct_t Makestore; if ( FALSE == g_GambleSystem.MakeGambleStore(&Makestore, &g_store[storeIdx], pc) ) { GTH_SendMessage_ChattingMsg(pc, 0, 9, 193 ); return -1; } GTH_SendMessage_ReplyStore( pc, &Makestore, 2 ); pc->storeIdx = storeIdx; return 1; } int AI_OpenRequestDanBattle( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int ret = g_DanBattleFunc.RecvCC_ReqeustBattle(pc); if ( ret <= 0) { int lpackIdx = 0; switch ( ret ) { case 0: lpackIdx = 60; break; case -1: lpackIdx = 59; break; case -2: lpackIdx = 74; break; case -3: lpackIdx = 60; break; } GTH_SendMessage_ChattingMsg(pc, 0, 9, lpackIdx ); return -1; } return 1; } #include "..\GonryunPracticeBattle\CGonryunPracticeBattle.h" extern CGonryunPracticeBattle g_GonryunPracticeBattle; #include "..\GonryunPracticeBattle\CGonryunPractice_Encoder.h" #include "..\GonryunPracticeBattle\CGonryunPractice_ProcessCtrl.h" int AI_GonryunBattle(void *pPc, int *pParam) { playerCharacter_t* pPlayer = static_cast< playerCharacter_t* >( pPc ); if((NULL == pPlayer) || (FALSE == pPlayer->active)) return 0; return g_GonryunPracticeBattle.NPCClick(pPlayer); } int AI_OpenPackage(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); g_DBGameServer->LoadPackageList(pc); return 1; } int AI_NPC_TransportGolryun( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); (gcpGolryunBattle->GetEncoderClassPointer())->SendTrasportGolryun(&pc->sock); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_TransportArayan( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); (gcpGolryunBattle->GetEncoderClassPointer())->SendTrasportArayan(&pc->sock); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_SuggestGolryunBattle( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); BYTE type=0; switch((gcpGolryunBattle->GetProcessClassPointer())->GetTournamentStatus()) { case CGolryunBattle_Process::eTournamentStep::TournamentStep_START_JOIN: type = 1; break; case CGolryunBattle_Process::eTournamentStep::TournamentStep_CLOSE_JOIN: type = 2; break; } (gcpGolryunBattle->GetEncoderClassPointer())->SendSuggestBattle(&pc->sock, type); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_BuyGolryunBattleTicket( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); (gcpGolryunBattle->GetEncoderClassPointer())->SendOpenBattleTicket(&pc->sock, 1); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_DisplayTournament( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); (gcpGolryunBattle->GetEncoderClassPointer())->SendDisplayTournament(&pc->sock); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_CheckPrize( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); (gcpGolryunBattle->GetEncoderClassPointer())->SendCheckPrize(&pc->sock); GTH_DeleteNoticePC(pc); return 1; } int AI_NPC_ObserveTournament( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); if((TRUE == pc->GonryunBattle.Observer.bActive) || (pc->worldIdx != tagGolryunBattle::Golryun_Battle_Map_Index)){ (gcpGolryunBattle->GetEncoderClassPointer())->SendObserveStart(pc,FALSE); GTH_DeleteNoticePC(pc); return 1; } pc->GonryunBattle.Observer.bActive = gcpGolryunBattle_Observer->Insert(pc); if(TRUE == pc->GonryunBattle.Observer.bActive){ (gcpGolryunBattle->GetEncoderClassPointer())->SendObserveStart(pc,TRUE); (gcpGolryunBattle->GetProcessClassPointer())->FindOutFighterNumber(); }else{ (gcpGolryunBattle->GetEncoderClassPointer())->SendObserveStart(pc,FALSE); } GTH_DeleteNoticePC(pc); return 1; } int AI_helpOpen( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); if((NULL == pc) || (FALSE == pc->active)) return 0; return 1; } int AI_OpenGiftCardWin( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); gcpGiftCard->TransmitePacket_SC_Open(pc); return 1; } int AI_DanBattleEvent(void *pPc, int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int ChoasClass = GetChaosClass(pc); int KillPoint = pc->nAccumulationBattleKillPoint; int decKillpoint = 10; int NextChaosPoint = 0; switch(ChoasClass) { case CHAOS_PURE: case CHAOS_GENERAL: { GTH_SendMessage_ChattingMsg(pc, 0, 9, 657 ); return 1; } break; case CHAOS_DISORDER:NextChaosPoint = CHAOSGENERATE; break; case CHAOS_MONSTER: NextChaosPoint = CHAOSDISORDER; break; case CHAOS_ATROCITY:NextChaosPoint = CHAOSMONSTER; break; } if ( (KillPoint - decKillpoint) < 0 ) { GTH_SendMessage_ChattingMsg(pc, 0, 9, 656); return 2; } pc->nAccumulationBattleKillPoint -= decKillpoint; g_DBGameServer->Save_danbattle_pcpoint(pc, -(decKillpoint) ); pc->chaosPoint = NextChaosPoint; GTH_SendMessage_ChattingMsg(pc, 0, 9, 655); GTH_SendMessage_ChaoPointEvent(pc, decKillpoint); return 1; } int AI_DanBattlePcPoint(void *pPc, int *pParam) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); GTH_SendMessage_ReplyCheatCode(pc, CHEATCODE_DANBATTLE_PCPOINT); return 1; }
C++
#ifndef _AI_PATHFINDING_H_ #define _AI_PATHFINDING_H_ class AI_NodeTotalGreater { public: bool operator()( node_t *first, node_t *second ) const { return( first->total > second->total ); } }; void AI_PreparePathfinding( monsterCharacter_t *monster, int pathfindingSize = 30 ); void AI_ReleasePathfinding( monsterCharacter_t *monster ); void AI_LoadCollisionMap( char* filename ); void AI_InitNodeBank( monsterCharacter_t* monster ); void AI_DeleteNodeBank( monsterCharacter_t* monster ); bool AI_FindPath( monsterCharacter_t* monster ); void AI_MakePath( monsterCharacter_t* monster ); void AI_StopPathFinding( monsterCharacter_t* monster ); #endif
C++
#include "../global.h" int AI_LoadCollisionMap( char *fname, collisionMap_t *mapt ) { FILE *fp; int size; GTH_2DMap_Head_t *head; fp = fopen( fname , "rb" ); if ( !fp ) return 0; fseek( fp , 0 , SEEK_END ); size = ftell( fp ); fseek( fp , 0 , SEEK_SET ); mapt->buffer = new BYTE[ size ]; fread( mapt->buffer , size , 1 , fp ); fclose( fp ); head = ( GTH_2DMap_Head_t * ) mapt->buffer; mapt->scale = head->gridSize; mapt->xsize = head->width; mapt->ysize = head->height; mapt->heightMap = (float*) ( mapt->buffer + head->offsetHeightArray ); mapt->flagMap = (BYTE*) ( mapt->buffer + head->offsetFlagArray ); return 1; } int AI_CheckCollision( int x, int y, collisionMap_t* mapt ) { if( x < 0 || x >= mapt->xsize ) return( 0 ); if( y < 0 || y >= mapt->ysize ) return( 0 ); if( mapt->flagMap[ y * mapt->xsize + x ] == 1 ) return( 1 ); else return( 0 ); } int AI_CheckCollision( vec3_t pos, collisionMap_t* mapt ) { grid_t gridPos; AI_GetGridPosition( pos, gridPos, mapt ); return( AI_CheckCollision( gridPos[0], gridPos[1], mapt ) ); } int AI_GetGridPosition( vec3_t wpos, grid_t cpos, collisionMap_t* mapt ) { cpos[0] = (int)(wpos[0] / (float)mapt->scale); cpos[1] = (int)(wpos[1] / (float)mapt->scale); if( cpos[0] < 0 || cpos[0] >= mapt->xsize ) return( 0 ); if( cpos[1] < 0 || cpos[1] >= mapt->ysize ) return( 0 ); return( 1 ); } int AI_GetWorldPosition( grid_t cpos, vec3_t wpos, collisionMap_t* mapt ) { wpos[0] = (float)cpos[0] * (float)mapt->scale; wpos[1] = (float)cpos[1] * (float)mapt->scale; if( cpos[0] < 0 || cpos[0] >= mapt->xsize ) return( 0 ); if( cpos[1] < 0 || cpos[1] >= mapt->ysize ) return( 0 ); return( 1 ); }
C++
#include "../global.h" char sterMonsterAI[60][100]= { " 0 : AI_SetTimer", " 1 : AI_HaveDamaged", " 2 : AI_SetTarget", " 3 : AI_MoveToAnywhere", " 4 : AI_SetAIEvent", " 5 : AI_IsActiveTarget", " 6 : AI_RemoveTarget", " 7 : AI_IsWithinAttackLength", " 8 : AI_CanTraceTarget", " 9 : AI_MoveToTarget", " 10 : AI_SearchTarget", " 11 : AI_MoveToWayPoint", " 12 : AI_FleeToTarget", " 13 : AI_SearchFellow", " 14 : AI_CheckAbilityRate", " 15 : AI_GetDistanceFromTarget", " 16 : AI_IsWithInWayPoint", " 17 : AI_RunFromTarget", " 18 : AI_SetMoveType", " 19 : AI_IsNearTarget", " 20 : AI_ReceiveHelpMessage", " 21 : AI_HaveBoss ", " 22 : AI_MoveToBoss", " 23 : AI_SendHelpMessage", " 24 : AI_GetAttackerCount", " 25 : AI_IsAtkRngLongerThanValue", " 26 : AI_IsAtkRngShorterThanValue", " 27 : AI_AddSkillUsePercent", " 28 : AI_RemoveSkillUsePercent ", " 29 : AI_UseSkill", " 30 : AI_HaveSelectedSkill", " 31 : AI_IsAttackerLevelHigherThanMe", " 32 : AI_IsPartyPlayer", " 33 : AI_IsHaveTargetTrace", " 34 : AI_MoveToSpawnPos", " 35 : AI_IsOverRangeFromSpawnPos ", " 36 : AI_GetDamage", " 37 : AI_MonsterSummon", " 38 : AI_IsUsedSkill", " 39 : AI_SetUsedSkill", " 40 : AI_IsOverDIstansAttackRangeRate", " 41 : AI_IsHighVelocityThenMonster", " 42 : AI_GetSkillElapsedTime ", " 43 : AI_SendHelpMsg", " 44 : AI_GetAIEvent", " 45 : AI_GetSummonElapsedTime", " 46 : AI_GetTimeSkill", " 47 : AI_SetSkillAnimationTime", " 48 : NULL", " 49 : NULL", " 50 : NULL", " 51 : AI_GetRandom", " 52 : NULL", " 53 : NULL", " 54 : NULL", " 55 : NULL", " 56 : NULL", " 57 : NULL", " 58 : NULL", " 59 : NULL", }; int AI_InterpretorFunction( monsterCharacter_t* monster ) { int param[5]={0,0,0,0,0}; int variable = false; int paramAddr; paramAddr = AI_GetCharData( monster ); switch( paramAddr ) { case 0: AI_InterpretorParameter( monster, param, 1 ); variable = AI_SetTimer( monster, param[0] ); break; case 1 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_HaveDamaged( monster ); break; case 2 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_SetTarget( monster, param[0] ); break; case 3 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_MoveToAnywhere( monster, param[0] ); break; case 4 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_SetAIEvent( monster, param[0] ); break; case 5 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsActiveTarget( monster ); break; case 6 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_RemoveTarget( monster ); break; case 7 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsWithinAttackLength( monster ); break; case 8 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_CanTraceTarget( monster, param[0] ); break; case 9 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_MoveToTarget( monster ); break; case 10 : AI_InterpretorParameter( monster, param, 2 ); variable = AI_SearchTarget( monster, param[0], param[1] ); break; case 11 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_MoveToWayPoint( monster ); break; case 12 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_FleeToTarget( monster, param[0] ); break; case 13 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_SearchFellow( monster, param[0] ); break; case 14 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_CheckAbilityRate( monster, param[0] ); break; case 15 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_GetDistanceFromTarget( monster ); break; case 16 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsWithInWayPoint( monster ); break; case 17 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_RunFromTarget( monster ); break; case 18 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_SetMoveType( monster, param[0] ); break; case 19 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_IsNearTarget( monster, param[0] ); break; case 20 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_ReceiveHelpMessage( monster ); break; case 21 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_HaveBoss( monster, param[0] ); break; case 22 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_MoveToBoss( monster ); break; case 23 : AI_InterpretorParameter( monster, param, 2 ); variable = AI_SendHelpMessage( monster, param[0], param[1] ); break; case 24 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_GetAttackerCount( monster ); break; case 25 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_IsAtkRngLongerThanValue( monster, param[0] ); break; case 26 : AI_InterpretorParameter( monster, param, 1 ); variable = AI_IsAtkRngShorterThanValue( monster, param[0] ); break; case 27 : AI_InterpretorParameter( monster, param, 2 ); variable = AI_AddSkillUsePercent( monster, param[0], param[1] ); break; case 28 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_RemoveSkillUsePercent( monster ); break; case 29 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_UseSkill( monster ); break; case 30 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_HaveSelectedSkill( monster ); break; case 31 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsAttackerLevelHigherThanMe( monster ); break; case 32 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsPartyPlayer( monster ); break; case 33 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_IsHaveTargetTrace( monster ); break; case 34 : AI_InterpretorParameter( monster, param, 0 ); variable = AI_MoveToSpawnPos( monster ); break; case 35: AI_InterpretorParameter ( monster, param, 1); variable = AI_IsOverRangeFromSpawnPos( monster , param[0]); break; case 36: AI_InterpretorParameter( monster, param, 0 ); variable = AI_GetDamage( monster ); break; case 37: AI_InterpretorParameter( monster, param, 2 ); variable = AI_MonsterSummon( monster, param[0], param[1] ); break; case 38: AI_InterpretorParameter(monster, param, 1); variable = AI_IsUsedSkill( monster, param[0] ); break; case 39: AI_InterpretorParameter(monster, param, 2); variable = AI_SetUsedSkill( monster, param[0], param[1] ); break; case 40: AI_InterpretorParameter(monster, param, 1); variable = AI_IsOverDIstansAttackRangeRate (monster, param[0] ); break; case 41: AI_InterpretorParameter(monster, param, 0); variable = AI_IsHighVelocityThenMonster(monster); break; case 42: AI_InterpretorParameter(monster, param, 1); variable = AI_GetSkillElapsedTime(monster, param[0]); break; case 43: AI_InterpretorParameter(monster, param, 3); variable = AI_SendHelpMsg(monster, param[0], param[1], param[2]); break; case 44: AI_InterpretorParameter(monster, param, 0); variable = AI_GetAIEvent(monster); break; case 45: AI_InterpretorParameter(monster, param, 0); variable = AI_GetSummonElapsedTime(monster); break; case 46: AI_InterpretorParameter(monster, param, 3); variable = AI_GetTimeSkill(monster,param[0], param[1], param[2]); break; case 47 : AI_InterpretorParameter(monster, param, 2); variable = AI_SetSkillAnimationTime(monster,param[0], param[1]); break; case 51 : AI_InterpretorParameter(monster, param,0); variable = AI_GetRandom(monster); break; default: break; } return( variable ); } int AI_InterpretorDefine( monsterCharacter_t* monster, int paramAddr ) { int variable; switch( paramAddr ) { case 0 : variable = true; break; case 1 : variable = false; break; case 2 : variable = AI_MOVE; break; case 3 : variable = AI_ATTACK; break; case 4 : variable = AI_TRACE; break; case 5 : variable = AI_RUNAWAY; break; case 6 : variable = AI_DEF_VERYSLOW_TIMER; break; case 7 : variable = AI_DEF_SLOW_TIMER; break; case 8 : variable = AI_DEF_NORMAL_TIMER; break; case 9 : variable = AI_DEF_FAST_TIMER; break; case 10 : variable = AI_DEF_VERYFAST_TIMER; break; case 11 : variable = AI_DEF_DAMAGED_ENTITY; break; case 12 : variable = AI_DEF_NEAR_ENTITY; break; case 13 : variable = AI_DEF_RANDOM; break; case 14 : variable = AI_DEF_NEAR_FELLOW; break; case 15 : variable = AI_DEF_MY_RA; break; case 16 : variable = AI_DEF_ENABLE_WALK; break; case 17 : variable = AI_DEF_DISABLE_MOVE; break; case 18 : variable = AI_DEF_DISABLE_WALK; break; case 19 : variable = AI_DEF_ENTITY_PC; break; case 20 : variable = AI_DEF_ENTITY_MONSTER; break; case 21 : variable = AI_DEF_ENTITY_NPC; break; case 22 : variable = AI_DEF_MY_SA; break; case 23 : variable = AI_DEF_LESS_RA_ENTITY; break; case 24 : variable = AI_DEF_MORE_POINT_ENTITY; break; } return( variable ); } int AI_LoadScript( monsterCharacter_t* monster, char* filename ) { FILE *fp; int n, l, type, var, i; char name[MAX_SCRIPT_VAL_LEN]; fp = fopen( filename, "rb" ); if( !fp ) return 0; fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &type, sizeof( int ), 1, fp ); fread( &var, sizeof( int ), 1, fp ); monster->ai.aiVariable[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); for( i = 0; i < n; i ++ ) { fread( &l, sizeof( int ), 1, fp ); fread( name, l, 1, fp ); fread( &var, sizeof( int ), 1, fp ); monster->ai.aiProcedureAddr[ i ] = var; } fread( &n, sizeof( int ), 1, fp ); monster->ai.aiData = (char*)malloc( n ); fread( monster->ai.aiData, n, 1, fp ); fclose( fp ); monster->ai.aiAddr = 0; monster->ai.callProcedureAddr = 0; monster->ai.isCall = false; return 1; } char AI_GetCharData( monsterCharacter_t* monster ) { return( monster->ai.aiData [ monster->ai.aiAddr++ ] ); } int AI_GetIntData( monsterCharacter_t* monster ) { int n; memcpy( &n, &monster->ai.aiData[ monster->ai.aiAddr ], sizeof( int ) ); monster->ai.aiAddr += sizeof( int ); return( n ); } void AI_InterpretImmediately( monsterCharacter_t* monster ) { monster->ai.saveTime = 0; } int AI_Interpretor( monsterCharacter_t* monster ) { char inter; if( monster->aliveState != MON_ALIVE_STATE_NORMAL ) return( 0 ); if( monster->entityType == ENTITY_NPC ) { NPC_CheckNoticePC( monster ); } if( monster->npc.noticePcNumber > 0 ) return( 0 ); if( monster->ai.isCall ) { monster->ai.isCall = false; } if( g_globalTime - monster->ai.saveTime < monster->ai.thinkTime ) return(0); monster->ai.callProcedureAddr = monster->ai.aiAddr; while( !monster->ai.isCall ) { inter = AI_GetCharData( monster ); if( inter == 'x' ) break; switch( inter ) { case 'p': inter = AI_GetCharData( monster ); break; case 'o': AI_InterpretorOperation( monster ); break; case 'i': AI_InterpretorIF( monster ); break; case 'c': AI_InterpretorCall( monster ); break; case 'f': AI_InterpretorFunction( monster ); } } if( monster->aliveState != MON_ALIVE_STATE_NORMAL ) monster->ai.aiEvent = AI_DIE; if( !monster->ai.isCall ) { monster->ai.saveTime = g_globalTime; } monster->ai.aiAddr = monster->ai.callProcedureAddr; return(1); } void AI_InterpretorCall( monsterCharacter_t* monster ) { int paramAddr; paramAddr = AI_GetCharData( monster ); if( monster->ai.isCall ) return; monster->ai.callProcedureAddr = monster->ai.aiProcedureAddr[paramAddr]; monster->ai.isCall = true; } void AI_InterpretorOperation( monsterCharacter_t* monster ) { char inter; int paramAddr1, paramAddr2, operatorParam; int variable; inter = AI_GetCharData( monster ); if( inter == 'v' ) { paramAddr1 = AI_GetCharData( monster ); } inter = AI_GetCharData( monster ); operatorParam = inter; inter = AI_GetCharData( monster ); if( inter == 'v' ) { paramAddr2 = AI_GetCharData( monster ); variable = monster->ai.aiVariable[paramAddr2]; } if( inter == 'n' ) { variable = AI_GetIntData( monster ); } if( inter == 'f' ) { variable = AI_InterpretorFunction( monster ); } if( inter == 'd' ) { paramAddr2 = AI_GetCharData( monster ); variable = AI_InterpretorDefine( monster, paramAddr2 ); } switch( operatorParam ) { case 0: monster->ai.aiVariable[paramAddr1] += variable; break; case 1: monster->ai.aiVariable[paramAddr1] -= variable; break; case 2: monster->ai.aiVariable[paramAddr1] *= variable; break; case 3: monster->ai.aiVariable[paramAddr1] /= variable; break; case 4: monster->ai.aiVariable[paramAddr1] = variable; break; } } void AI_InterpretorParameter( monsterCharacter_t* monster, int param[], int n ) { char inter; int variable, paramAddr; int i; for( i = 0; i < n; i ++ ) { inter = AI_GetCharData( monster ); if( inter == 'n' ) { variable = AI_GetIntData( monster ); param[ i ] = variable; continue; } if( inter == 'd' ) { paramAddr = AI_GetCharData( monster ); variable = AI_InterpretorDefine( monster, paramAddr ); param[ i ]= variable; continue; } if( inter == 'v' ) { paramAddr = AI_GetCharData( monster ); variable = monster->ai.aiVariable[ paramAddr ]; param[ i ] = variable; continue; } if( inter == 'f' ) { paramAddr = AI_GetCharData( monster ); variable = AI_InterpretorFunction( monster ); param[ i ] = variable; continue; } } } int AI_InterpretorCase( monsterCharacter_t* monster ) { char inter; int cases[5], casesNumber = 0; int variable1, variable2, paramAddr, operatorAddr; int i; while( !monster->ai.isCall ) { inter = AI_GetCharData( monster ); if( inter == 't' ) break; if( inter == 'a' ) inter = AI_GetCharData( monster ); if( inter == 'v' ) { paramAddr = AI_GetCharData( monster ); variable1 = monster->ai.aiVariable[ paramAddr ]; } if( inter == 'n' ) { variable1 = AI_GetIntData( monster ); } if( inter == 'd' ) { paramAddr = AI_GetCharData( monster ); variable1 = AI_InterpretorDefine( monster, paramAddr ); } if( inter == 'f' ) { variable1 = AI_InterpretorFunction( monster ); } inter = AI_GetCharData( monster ); operatorAddr = inter; inter = AI_GetCharData( monster ); if( inter == 'v' ) { paramAddr = AI_GetCharData( monster ); variable2 = monster->ai.aiVariable[ paramAddr ]; } if( inter == 'n' ) { variable2 = AI_GetIntData( monster ); } if( inter == 'd' ) { paramAddr = AI_GetCharData( monster ); variable2 = AI_InterpretorDefine( monster, paramAddr ); } if( inter == 'f' ) { variable2 = AI_InterpretorFunction( monster ); } cases[ casesNumber ] = 0; switch( operatorAddr ) { case 0: if( variable1 == variable2 ) cases[ casesNumber ] = 1; break; case 1: if( variable1 != variable2 ) cases[ casesNumber ] = 1; break; case 2: if( variable1 < variable2 ) cases[ casesNumber ] = 1; break; case 3: if( variable1 > variable2 ) cases[ casesNumber ] = 1; break; case 4: if( variable1 <= variable2 ) cases[ casesNumber ] = 1; break; case 5: if( variable1 >= variable2 ) cases[ casesNumber ] = 1; break; } casesNumber ++; } for( i = 0; i < casesNumber; i ++ ) if( !cases[ i ] ) return( 0 ); return( 1 ); } void AI_InterpretorThen( monsterCharacter_t* monster, int addrInfo[] ) { char inter; monster->ai.aiAddr = addrInfo[0]; while( !monster->ai.isCall ) { inter = AI_GetCharData( monster ); if( inter == 'e' || inter == 'q' ) { monster->ai.aiAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': AI_InterpretorOperation( monster ); break; case 'i': AI_InterpretorIF( monster ); break; case 'c': AI_InterpretorCall( monster ); break; case 'f': AI_InterpretorFunction( monster ); break; } } } void AI_InterpretorElse( monsterCharacter_t* monster, int addrInfo[] ) { char inter; monster->ai.aiAddr = addrInfo[1]; while( !monster->ai.isCall ) { inter = AI_GetCharData( monster ); if( inter == 'q' ) { monster->ai.aiAddr = addrInfo[ 2 ]; break; } switch( inter ) { case 'o': AI_InterpretorOperation( monster ); break; case 'i': AI_InterpretorIF( monster ); break; case 'c': AI_InterpretorCall( monster ); break; case 'f': AI_InterpretorFunction( monster ); break; } } } void AI_InterpretorIF( monsterCharacter_t* monster ) { char inter; int addrInfo[3]; int cases; addrInfo[0] = AI_GetIntData( monster ); addrInfo[1] = AI_GetIntData( monster ); addrInfo[2] = AI_GetIntData( monster ); while( !monster->ai.isCall ) { inter = AI_GetCharData( monster ); if( inter == 'q' ) break; if( inter == 'a' ) { cases = AI_InterpretorCase( monster ); if( cases ) AI_InterpretorThen( monster, addrInfo ); else if( addrInfo[1] ) AI_InterpretorElse( monster, addrInfo ); else monster->ai.aiAddr = addrInfo[ 2 ]; } } }
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#ifndef _FUNTION_OBJECT_H_ #define _FUNTION_OBJECT_H_ template<typename T> class Tfind_if: public std::binary_function< T*, T* ,bool>{ public: bool operator()(const T *rT ,const T *rTdec)const { if(*rT==*rTdec) return TRUE; else return FALSE; } }; template<typename T> struct TDelete: public std::unary_function<const T*,void> { template<typename T> void operator()(T* pT) const { if(pT){ delete pT; pT=NULL; } } }; #endif _FUNTION_OBJECT_H_
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#ifndef _LOG_H_ #define _LOG_H_ #include "./Billing/CriticalSection.h" #include "./log/CLogFileCtrl.h" class CLogSystem { private: CLogFileCtrl m_UserLogTTCtrl; CLogFileCtrl m_UserLogCtrl; CLogFileCtrl m_DebugLogCtrl; CLogFileCtrl m_ErrorLogCtrl; CLogFileCtrl m_NewDanbattleLogCtrl; CLogFileCtrl m_HackingUserLogCtrl; char m_logFileName[MAX_PATH]; char m_logTTFileName[MAX_PATH]; char m_debugFileName[MAX_PATH]; char m_NewDanBattleFileName[MAX_PATH]; char m_HackingUserFileName[MAX_PATH]; public: enum enumGolryunSubLog{ EnterTicket=0, BattleTicket=1, JoinBattle=2, StartMatch=3, MatchResult=4, TournamentResult=5, TournamentCancel=6, RewardWinner=7, RewardLoser=8, RewardWaiter=9, ShareBattleTicket=10, RewardWinner_Item=11, }; private: unsigned int m_updateTime; int m_updateCycle; int m_generationHour; public: void Initialize(const BOOL in_bCreateLog,const BOOL in_bCreateDebug); BOOL Open(void); BOOL Close(void); BOOL Update(void); public: void WriteToLog(const playerCharacter_t* in_pPlayer,const int in_logClass,const char* in_format, ... ); void Write( const char *format, ... ); void WriteToError( const char *format, ... ); void WriteToLog( const char *format, ... ); void WriteToLogTT( const char *format, ... ); void WriteRLog( const char *format, ... ); void WriteToNewDanBattleLog( const char *format, ... ); void WriteToHackingLog( const char *format, ... ); public: void WriteItemDeleteLog(const playerCharacter_t* in_pPlayer,const item_t& in_item); public: CLogSystem(); ~CLogSystem(); }; enum { LOG_CLASS_LEVELUP = 0, LOG_CLASS_GENLEVELUP, LOG_CLASS_ITEM, LOG_CLASS_PCDIE, LOG_CLASS_CONNECT, LOG_CLASS_DISCONNECT, LOG_CLASS_PCCREATE, LOG_CLASS_PCDELETE, LOG_CLASS_PCERROR, LOG_CLASS_SKILL, LOG_CLASS_CHEAT, LOG_CLASS_GOLRYUN, LOG_CLASS_POSTSYSTEM, LOG_CLASS_NEWDANBATTLE, }; enum { LOG_CLASS_NEWDANBATTLE_START =0, LOG_CLASS_NEWDANBATTLE_END, LOG_CLASS_NEWDANBATTLE_RESULT }; enum { LOG_CLASS_NEWDANBATTLE_END_LIVECOUNT =0, LOG_CLASS_NEWDANBATTLE_END_TIMESET, LOG_CLASS_NEWDANBATTLE_END_GM_COMMAND, }; enum{ LOG_CLASS_SKILL_RESURRECTION=0, }; enum { LOG_CLASS_ITEM_PICKUP = 0, LOG_CLASS_ITEM_DROP, LOG_CLASS_ITEM_STACK, LOG_CLASS_ITEM_BUY_STORE, LOG_CLASS_ITEM_SELL_STORE, LOG_CLASS_ITEM_LEARN_SKILL, LOG_CLASS_ITEM_SKILL_SCROLL, LOG_CLASS_ITEM_USE_PORTAL, LOG_CLASS_ITEM_DESTROY, LOG_CLASS_ITEM_CONFIRM_TRADE, LOG_CLASS_ITEM_UNDO_TRADE, LOG_CLASS_ITEM_ADD_QUEST, LOG_CLASS_ITEM_DEL_QUEST, LOG_CLASS_ITEM_DIE_DROP, LOG_CLASS_ITEM_DIE_DESTROY, LOG_CLASS_ITEM_COMPLETE_CRAFT, LOG_CLASS_ITEM_CRAFT_SOURCE, LOG_CLASS_ITEM_CRAFT_RESULT, LOG_CLASS_ITEM_UNDO_CRAFT, LOG_CLASS_ITEM_UNDO_BOOTH, LOG_CLASS_ITEM_SELL_BOOTH, LOG_CLASS_ITEM_BUY_BOOTH, LOG_CLASS_ITEM_COMPLETE_UPGRADE, LOG_CLASS_ITEM_UPGRADE_SOURCE, LOG_CLASS_ITEM_UPGRADE_RESULT, LOG_CLASS_ITEM_UNDO_UPGRADE, LOG_CLASS_ITEM_CHEAT_LEVEL, LOG_CLASS_ITEM_CHEAT_ITEM, LOG_CLASS_ITEM_CHEAT_NAK, LOG_CLASS_ITEM_CHEAT_SKILL, LOG_CLASS_ITEM_CHEAT_QUEST, LOG_CLASS_ITEM_GAMBLE, LOG_CLASS_ITEM_USE, }; enum { LOG_CLASS_POSTSYSTEM_RECEIVE_WEB = 0, LOG_CLASS_POSTSYSTEM_SEND_CHA, LOG_CLASS_POSTSYSTEM_RECEIVE_CHA, LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR, }; enum{ LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_DELETE_POST=0, LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_UNKNOWN_PACKAGE, LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_INSERT_INVENTORY, }; enum { LOG_CLASS_ITEM_MISSMATCH = 0, }; enum { LOG_CLASS_ITEM_MISSMATCH_TYPE_SAVE = 0, LOG_CLASS_ITEM_MISSMATCH_TYPE_TRADE, LOG_CLASS_ITEM_MISSMATCH_TYPE_CRAFT, LOG_CLASS_ITEM_MISSMATCH_TYPE_UPGRADE, LOG_CLASS_ITEM_MISSMATCH_TYPE_BOOTH, LOG_CLASS_ITEM_MISSMATCH_TYPE_AUTOQUESTCRAFT, LOG_CLASS_ITEM_MISSMATCH_TYPE_BATTINGTRADE, LOG_CLASS_ITEM_UNDO_BATTINGTRADE, }; char* GetItemInformationLog( int isStack, int itemTableIdx, int itemIdx, int inventoryPos ); #endif
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#if !defined(AFX_CGOLRYUNBATTLE_DECODER_H__5203D48E_E804_43E3_931B_92A46DA43E4C__INCLUDED_) #define AFX_CGOLRYUNBATTLE_DECODER_H__5203D48E_E804_43E3_931B_92A46DA43E4C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGolryunBattle_Encoder.h" #include "CGolryunBattle_Process.h" #include "CGolryunBattle_DBV2.h" class CGolryunBattle_Decoder { private: CGolryunBattle_Encoder* m_cpEncoder; CGolryunBattle_Process* m_cpProcess; CGolryunBattle_DBV2* m_cpDBV2; BOOL m_bOK; private: inline void Decoder_ProgressCommand(const int in_Command); inline void Decoder_ProgressCommand_GB_REQUEST_START_JOIN(void); inline void Decoder_ProgressCommand_GB_START_RECALL_FIGHTER(void); public: BOOL isOK(void) const; void RecvNoticeBattle(); void RecvBattleManorIdx(); void RecvBattleTournamentIdx(const int in_nTournamentLevelIdx); void RecvWalkOverMatch(); void RecvObserveEnd(playerCharacter_t* pPlayer); void RecvOpenBattleTicket(playerCharacter_t* pPlayer); void RecvOpenShareWin(playerCharacter_t* pPlayer); void RecvDisplayTournament(playerCharacter_t* pPlayer); void RecvForceEject(playerCharacter_t* pPlayer); void RecvCheckStatusPvPMode(playerCharacter_t* pPlayer); void Decoder(void); inline void Decoder_GB_INSERT_JOIN_LIST(playerCharacter_t* pPlayer); inline void Decoder_GB_ASSIGN_FIGHTER_NUMBER(void); public: CGolryunBattle_Decoder( CGolryunBattle_DBV2* cpDBV2, CGolryunBattle_Encoder* cpEncoder, CGolryunBattle_Process* cpProcess); virtual ~CGolryunBattle_Decoder(); }; #endif
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#if !defined(AFX_CSERVERLPACKCTRL_H__26EF6DC0_F144_451E_9BC4_060E53FB268A__INCLUDED_) #define AFX_CSERVERLPACKCTRL_H__26EF6DC0_F144_451E_9BC4_060E53FB268A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CServerLpackCtrl { private: enum { MaxLineNum=100, MaxBytes_per_Line=100, }; enum enumRet{ end_of_token=0, end_of_file=1, end_of_line=2, }; BOOL m_bOK; char m_LineBuffer[MaxLineNum][MaxBytes_per_Line+1]; static const char m_OverflowMessageLine[MaxBytes_per_Line+1]; private: BOOL LoadFile(const char* szpFileName); BOOL Init(void); public: BOOL isOK(void) const; char* GetLpack(const unsigned int Idx); public: CServerLpackCtrl(); virtual ~CServerLpackCtrl(); }; #endif
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#include "..\global.h" #include "CLandList.h" CRandList::CRandList() { Initialize(); } CRandList::~CRandList() { m_numList.clear(); } void CRandList::Initialize() { m_numList.clear(); } void CRandList::PushData(int iData) { m_numList.push_back(iData); } BOOL CRandList::GetRandomData(int& iData) { if (m_numList.empty()) return FALSE; int randomValue=rand()%m_numList.size(); int i=0; NUMLIST_ITOR itor; for (itor=m_numList.begin();itor!=m_numList.end();) { if (i==randomValue) { iData=(*itor); m_numList.erase(itor++); return TRUE; } else { itor++; } i++; } return FALSE; }
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#if !defined(AFX_GOLRYUNBATTLE_OBSERVER_H__BF86269C_7F76_4EC0_9986_C604C8DBDAE3__INCLUDED_) #define AFX_GOLRYUNBATTLE_OBSERVER_H__BF86269C_7F76_4EC0_9986_C604C8DBDAE3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGolryunBattle_Observer { private: BOOL m_bOK; struct tagObserver{ int pcIdx; char name[NAMESTRING+1]; char id[IDSTRING+1]; }; std::map<int,struct tagObserver> m_mapRecord; public: static vec3_t m_position; private: BOOL Init(void); playerCharacter_t* GetPlayerPointer(const struct tagObserver& Observer); public: BOOL isOK(void) const; BOOL Insert(const playerCharacter_t* pPlayer); BOOL Delete(const playerCharacter_t* pPlayer); void NET_SendUnreliableMessage(playerCharacter_t* pPlayer); void NET_SendUnreliableMessage(monsterCharacter_t* pMonster); public: CGolryunBattle_Observer(); virtual ~CGolryunBattle_Observer(); }; #endif
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#if !defined(AFX_CLANDLISTV2_H__452E36DD_3DC2_4755_971B_6D12EFCE3860__INCLUDED_) #define AFX_CLANDLISTV2_H__452E36DD_3DC2_4755_971B_6D12EFCE3860__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CLandListV2 { private: BOOL m_bOK; int* m_pArray; int m_iMaxNum; public: BOOL isOK(void) const; void Push(const int Data); public: CLandListV2(); virtual ~CLandListV2(); }; #endif
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#include "..\global.h" #include "CLandListV2.h" #include <windowsx.h> CLandListV2::CLandListV2(const int Max) { m_bOK=FALSE; m_pArray = NULL; m_iMaxNum=0; m_pArray = (int*)GlobalAllocPtr(GMEM_FIXED,sizeof(int)*Max); if(NULL == m_pArray) return; m_bOK=TRUE; } CLandListV2::~CLandListV2() { if(NULL != m_pArray){ GlobalFreePtr(m_pArray); m_pArray=NULL; } } void CLandListV2::Push(const int Data) { m_pArray[m_iMaxNum++]=Data; } int CLandListV2::Get(void) { int idx = rand() % m_iMaxNum ; int data=0; while(TRUE){ if(-1 != m_pArray[idx]){ data = m_pArray[idx]; m_pArray[idx]=-1; return data; } idx++; if(idx >= m_iMaxNum) idx=0; } }
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#ifndef _CLANDLIST_H_ #define _CLANDLIST_H_ class CRandList { public: typedef std::list<int> NUMLIST; typedef NUMLIST::iterator NUMLIST_ITOR; NUMLIST m_numList; public: CRandList(); virtual ~CRandList(); void Initialize(); void PushData(int iData); BOOL GetRandomData(int &iData); }; #endif
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#include "..\global.h" #include "CGolryunBattle_Common.h" #include "..\TableStruct\TableStruct.h" #include "..\GolryunBattle\tagGolryunBattle.h" #include "..\GolryunBattle\CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; #include "..\Tools\CTools.h" extern CTools* gcpTools; CGolryunBattle_Common::CGolryunBattle_Common() { m_bOK=FALSE; m_bOK=TRUE; } CGolryunBattle_Common::~CGolryunBattle_Common() { } BOOL CGolryunBattle_Common::isOK(void) const { return m_bOK; } itemTable_t* CGolryunBattle_Common::GetItemTablePointer(const int Idx) { if(Idx < 0) return NULL; if(Idx >= MAX_NUMBER_OF_ITEM_TABLE) return NULL; return &g_itemTable[Idx]; } playerCharacter_t* CGolryunBattle_Common:: GetPlayer(const CGolryunBattle_Data::tagFighter& Fighter) { playerCharacter_t* pTempPlayer= gcpTools->GetPlayerRecordPointer(Fighter.pcIdx); if(NULL == pTempPlayer) return NULL; if(0 != strcmp(Fighter.id,pTempPlayer->userID)) return NULL; if(0 != strcmp(Fighter.name,pTempPlayer->name)) return NULL; return pTempPlayer; } playerCharacter_t* CGolryunBattle_Common:: GetArenaPlayer(const CGolryunBattle_Data::tagFighter& Fighter) { playerCharacter_t* pTempPlayer= gcpTools->GetPlayerRecordPointer(Fighter.pcIdx); if(NULL == pTempPlayer) return NULL; if(tagGolryunBattle::Golryun_Battle_Map_Index != pTempPlayer->worldIdx) return NULL; if(0 != strcmp(Fighter.id,pTempPlayer->userID)) return NULL; if(0 != strcmp(Fighter.name,pTempPlayer->name)) return NULL; return pTempPlayer; } playerCharacter_t* CGolryunBattle_Common::GetArenaPlayer(const int Idx) { playerCharacter_t* pTempPlayer= gcpTools->GetPlayerRecordPointer(Idx); if(NULL == pTempPlayer) return NULL; if(tagGolryunBattle::Golryun_Battle_Map_Index != pTempPlayer->worldIdx) return NULL; return pTempPlayer; } void CGolryunBattle_Common::Change_Inventory_Nak(const __int64 i64ParamNak,playerCharacter_t* pPc) { __int64 Nak = (__int64)pPc->curChargeSE + i64ParamNak; if(Nak <= 0) Nak=0; if(Nak > MAX_OWN_NAK) Nak=MAX_OWN_NAK; pPc->curChargeSE = (int)Nak; } int AI_NPC_ShareMoney( void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); AI_NPC_CloseMessage( pc, pParam ); pc->GonryunBattle.ShareWin.i64TotalNak=0; pc->GonryunBattle.ShareWin.iFortuneStone=0; for(int idx = 0; idx < playerCharacter_t::tagGonryunBattle::tagShareWin::MAX_INVENTORY_NUMBER; idx ++ ) { pc->GonryunBattle.ShareWin.Inventory[idx] = -1; } GTH_AddNoticePC( pc, -1, -1, BUSY_STATE_NPC_INVENTORY ); (gcpGolryunBattle->GetEncoderClassPointer())->SendOpenShareWin(&pc->sock); return 1; } void GTH_SendMessage_ItemSystem_ExchangeClose( playerCharacter_t *pc ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EXCHANGE_CLOSE); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_ExchangeItem( playerCharacter_t *pc, int reply, int error, int pos, int nak ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EXCHANGE_ITEM); if( reply > 0 ) { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, pos); MSG_WriteShort( &netMessage, pc->mouseInventory ); MSG_WriteShort( &netMessage, pc->GonryunBattle.ShareWin.Inventory[pos] ); MSG_WriteLong( &netMessage, nak ); } else { MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemSystem_ExchangePrepare( playerCharacter_t *pc, int reply, int error, int nak, float pro ) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_REPLY_ITEMSYSTEM ); MSG_WriteByte(&netMessage, EXCHANGE_PREPARE); MSG_WriteByte(&netMessage, reply); if( reply ) { MSG_WriteLong( &netMessage, nak ); MSG_WriteFloat( &netMessage, pro ); } else { MSG_WriteByte( &netMessage, error ); MSG_WriteLong( &netMessage, nak ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ExchangeProcess_Goldbar( playerCharacter_t *pPlayer) { __int64 i64GoldNum = pPlayer->GonryunBattle.ShareWin.i64TotalNak / (__int64)playerCharacter_t::tagGonryunBattle::NAK_per_ONEGOLD; __int64 i64RemainNak = pPlayer->GonryunBattle.ShareWin.i64TotalNak - (i64GoldNum * (__int64)playerCharacter_t::tagGonryunBattle::NAK_per_ONEGOLD); g_logSystem->WriteToLog( pPlayer, LOG_CLASS_GOLRYUN, "%d;%d;%d;;;;", CLogSystem::enumGolryunSubLog::ShareBattleTicket, pPlayer->GonryunBattle.ShareWin.i64TotalNak, (int)i64GoldNum); CGolryunBattle_Common::Change_Inventory_Nak(i64RemainNak,pPlayer); pPlayer->GonryunBattle.ShareWin.i64TotalNak=0; if(i64GoldNum == 0) return; int addItemData[6]; addItemData[0] = tagGolryunBattle::GoldBar_Item_Index; addItemData[1] = -1; addItemData[2] = (int)i64GoldNum; addItemData[3] = 1; addItemData[4] = -1; addItemData[5] = -1; AI_NPC_AddItem( pPlayer, addItemData ); } void GTH_ExchangeProcess_FortuneStone( playerCharacter_t *pPlayer) { int stoneNum = pPlayer->GonryunBattle.ShareWin.iFortuneStone; g_logSystem->WriteToLog( pPlayer, LOG_CLASS_GOLRYUN, "%d;%d;;;;;", CLogSystem::enumGolryunSubLog::ShareBattleTicket, stoneNum); pPlayer->GonryunBattle.ShareWin.iFortuneStone=0; if(stoneNum == 0) return; int addItemData[6]; addItemData[0] = tagGolryunBattle::Fortune_Stone_Item_Index; addItemData[1] = -1; addItemData[2] = stoneNum; addItemData[3] = 1; addItemData[4] = -1; addItemData[5] = -1; AI_NPC_AddItem( pPlayer, addItemData ); } void GTH_ExchangeProcess( playerCharacter_t *pc, int &reply, int &error, int &reqNak ) { int i, itemIdx; if( pc->curItemWeight >= pc->calItemWeight ) { reply = 0; error = ERROR_ITEMSYSTEM_3; return; } for( i = 0; i < playerCharacter_t::tagGonryunBattle::tagShareWin::MAX_INVENTORY_NUMBER; i ++ ) { if( pc->GonryunBattle.ShareWin.Inventory[i] < 0 ) continue; itemIdx = pc->GonryunBattle.ShareWin.Inventory[i]; GTH_DeleteMyItem( pc, &pc->item[itemIdx] ); pc->GonryunBattle.ShareWin.Inventory[i] = -1; g_DBGameServer->RemoveItem( pc, itemIdx ); } GTH_ExchangeProcess_Goldbar( pc ); GTH_ExchangeProcess_FortuneStone( pc ); } int GetTournamentIdxFromTwoGyun(int level) { int iTournamentIdx=0; switch(level) { case 30: iTournamentIdx = 0; break; case 40: iTournamentIdx = 1; break; case 50: iTournamentIdx = 2; break; case 60: iTournamentIdx = 3; break; case 70: iTournamentIdx = 4; break; case 80: iTournamentIdx = 5; break; case 90: iTournamentIdx = 6; break; } return iTournamentIdx; } __int64 GetTowGyunPrice(const item_t& item) { if((item.itemTableIdx != tagGolryunBattle::TwoGyun_100000_Item_Index) && (item.itemTableIdx != tagGolryunBattle::TwoGyun_1000000_Item_Index)) return 0; itemTable_t* pItemTableRecord=CGolryunBattle_Common::GetItemTablePointer(item.itemTableIdx); if(NULL == pItemTableRecord) return 0; int iBattleGUID = item.optionIdx[0]; int iTournamentGUID = item.experience; int level = item.optionIdx[1]; int winNum = item.optionIdx[2]; int iTournamentLevelIdx = GetTournamentIdxFromTwoGyun(level); CGolryunBattle_Data* cpData = gcpGolryunBattle->GetDataClassPointer(); CGolryunBattle_Encoder* cpEncoder = gcpGolryunBattle->GetEncoderClassPointer(); CGolryunBattle_Process* cpProcess = gcpGolryunBattle->GetProcessClassPointer(); if(cpData->m_iBattleGUID == iBattleGUID){ if(cpProcess->m_iTournamentGUID == iTournamentGUID){ if(cpProcess->GetTournamentStatus() == CGolryunBattle_Process::eTournamentStep::TournamentStep_None){ return pItemTableRecord->sellCost; } return 0; } struct CGolryunBattle_Data::tagTournament* pTournament=&(cpData->m_Tournament[iTournamentLevelIdx]); if(pTournament->iTournamentGUID != iTournamentGUID) { return pItemTableRecord->sellCost; } if(FALSE == pTournament->bComplete) { return pItemTableRecord->sellCost; } if(0 >= pTournament->FirstWinner.FightNum) { return pItemTableRecord->sellCost; } if(winNum == pTournament->FirstWinner.FightNum) { float rate = pTournament->TwoGyun.fShareRate; return pItemTableRecord->sellCost * rate; } return 0; } if(cpData->m_iBattleGUID != iBattleGUID){ CGolryunBattle_DBV2* cpDBV2=gcpGolryunBattle->GetDBV2ClassPointer(); const struct CGolryunBattle_DBV2::tagBattle* pBattleRecord= cpDBV2->GetBattleRecordPointer(iBattleGUID); if(NULL == pBattleRecord){ if(cpProcess->m_iTournamentGUIDminmum > iTournamentGUID) return 0; return pItemTableRecord->sellCost; } const struct CGolryunBattle_DBV2::tagTournament* pTournament=&(pBattleRecord->Tournament[iTournamentLevelIdx]); if(pTournament->nGUID != iTournamentGUID) { return pItemTableRecord->sellCost; } if(FALSE == pTournament->bComplete) { return pItemTableRecord->sellCost; } if(0 >= pTournament->firstWinner.Num) { return pItemTableRecord->sellCost; } if(winNum == pTournament->firstWinner.Num) { float rate = pTournament->TwoGyun.Rate; return pItemTableRecord->sellCost * rate; } return 0; } return 0; } int GetFortuneStone(const item_t& item) { if((item.itemTableIdx != tagGolryunBattle::TwoGyun_100000_Item_Index) && (item.itemTableIdx != tagGolryunBattle::TwoGyun_1000000_Item_Index)) return 0; itemTable_t* pItemTableRecord=CGolryunBattle_Common::GetItemTablePointer(item.itemTableIdx); if(NULL == pItemTableRecord) return 0; int iBattleGUID = item.optionIdx[0]; int iTournamentGUID = item.experience; int level = item.optionIdx[1]; int winNum = item.optionIdx[2]; int iTournamentLevelIdx = GetTournamentIdxFromTwoGyun(level); CGolryunBattle_Data* cpData = gcpGolryunBattle->GetDataClassPointer(); CGolryunBattle_Encoder* cpEncoder = gcpGolryunBattle->GetEncoderClassPointer(); CGolryunBattle_Process* cpProcess = gcpGolryunBattle->GetProcessClassPointer(); int stoneNum=0; if(cpData->m_iBattleGUID == iBattleGUID){ if(cpProcess->m_iTournamentGUID == iTournamentGUID){ if(cpProcess->GetTournamentStatus() == CGolryunBattle_Process::eTournamentStep::TournamentStep_None){ return 0; } return 0; } struct CGolryunBattle_Data::tagTournament* pTournament=&(cpData->m_Tournament[iTournamentLevelIdx]); if(pTournament->iTournamentGUID != iTournamentGUID) { return 0; } if(FALSE == pTournament->bComplete) { return 0; } if(0 >= pTournament->FirstWinner.FightNum) { return 0; } if(winNum != pTournament->FirstWinner.FightNum) { stoneNum = pItemTableRecord->sellCost/100000; return stoneNum; } return 0; } if(cpData->m_iBattleGUID != iBattleGUID){ CGolryunBattle_DBV2* cpDBV2=gcpGolryunBattle->GetDBV2ClassPointer(); const struct CGolryunBattle_DBV2::tagBattle* pBattleRecord=cpDBV2->GetBattleRecordPointer(iBattleGUID); if(NULL == pBattleRecord){ if(cpProcess->m_iTournamentGUIDminmum > iTournamentGUID) return 0; return 0; } const struct CGolryunBattle_DBV2::tagTournament* pTournament=&(pBattleRecord->Tournament[iTournamentLevelIdx]); if(pTournament->nGUID != iTournamentGUID) { return 0; } if(FALSE == pTournament->bComplete) { return 0; } if(0 >= pTournament->firstWinner.Num) { return 0; } if(winNum != pTournament->firstWinner.Num) { stoneNum = pItemTableRecord->sellCost/100000; return stoneNum; } return 0; } return 0; } BOOL CheckTowGyunStatus(const item_t& item) { int iBattleGUID = item.optionIdx[0]; int iTournamentGUID = item.experience; int level = item.optionIdx[1]; int winNum = item.optionIdx[2]; int iTournamentLevelIdx = GetTournamentIdxFromTwoGyun(level); CGolryunBattle_Data* cpData = gcpGolryunBattle->GetDataClassPointer(); CGolryunBattle_Encoder* cpEncoder = gcpGolryunBattle->GetEncoderClassPointer(); CGolryunBattle_Process* cpProcess = gcpGolryunBattle->GetProcessClassPointer(); if(cpData->m_iBattleGUID == iBattleGUID){ if(cpProcess->m_iTournamentGUID == iTournamentGUID){ if(cpProcess->GetTournamentStatus() == CGolryunBattle_Process::eTournamentStep::TournamentStep_None){ cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::cancel_tournament); return TRUE; } cpEncoder->SendErrorCode(&g_curPC->sock, 0, tagGolryunBattlePacket_GB_ERROR_CODE::not_exchange_twogyun); return FALSE; } struct CGolryunBattle_Data::tagTournament* pTournament=&(cpData->m_Tournament[iTournamentLevelIdx]); if(pTournament->iTournamentGUID != iTournamentGUID) { cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::cancel_tournament); return TRUE; } if(FALSE == pTournament->bComplete) { cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::cancel_tournament); return TRUE; } if(0 >= pTournament->FirstWinner.FightNum){ cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::draw_tournament); return TRUE; } return TRUE; } if(cpData->m_iBattleGUID != iBattleGUID){ CGolryunBattle_DBV2* cpDBV2=gcpGolryunBattle->GetDBV2ClassPointer(); const struct CGolryunBattle_DBV2::tagBattle* pBattleRecord=cpDBV2->GetBattleRecordPointer(iBattleGUID); if(NULL == pBattleRecord) return TRUE; const struct CGolryunBattle_DBV2::tagTournament* pTournament=&(pBattleRecord->Tournament[iTournamentLevelIdx]); if(FALSE == pTournament->bComplete) { cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::cancel_tournament); return TRUE; } if(pTournament->nGUID != iTournamentGUID) { cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::cancel_tournament); return TRUE; } if(0 >= pTournament->firstWinner.Num){ cpEncoder->SendStatusMatchNotice(&g_curPC->sock, tagGolryunBattlePacket_GB_STATUS_NOTICE::enumCode::draw_tournament); return TRUE; } return TRUE; } return FALSE; } void GTH_ProcessMessage_ItemSystem_ExchangeItem() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_NPC_INVENTORY)) return; int battleType = MSG_ReadShort(); int levelType = MSG_ReadShort(); int pos = MSG_ReadShort(); int tempInven; int reply = 1, error = 0; if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->GonryunBattle.ShareWin.Inventory[pos] >= 0 ) { int itemIdx = g_curPC->mouseInventory; int itemTableIdx = g_curPC->item[itemIdx].itemTableIdx; if((itemTableIdx == tagGolryunBattle::TwoGyun_100000_Item_Index) || (itemTableIdx == tagGolryunBattle::TwoGyun_1000000_Item_Index)) { tempInven = g_curPC->mouseInventory; g_curPC->GonryunBattle.ShareWin.i64TotalNak += GetTowGyunPrice(g_curPC->item[tempInven]); g_curPC->GonryunBattle.ShareWin.iFortuneStone += GetFortuneStone(g_curPC->item[tempInven]); int InventoryItemIdx = g_curPC->GonryunBattle.ShareWin.Inventory[pos]; g_curPC->GonryunBattle.ShareWin.i64TotalNak -= GetTowGyunPrice(g_curPC->item[InventoryItemIdx]); g_curPC->GonryunBattle.ShareWin.iFortuneStone -= GetFortuneStone(g_curPC->item[InventoryItemIdx]); g_curPC->mouseInventory = g_curPC->GonryunBattle.ShareWin.Inventory[pos]; g_curPC->GonryunBattle.ShareWin.Inventory[pos] = tempInven; } else { (gcpGolryunBattle->GetEncoderClassPointer())->SendErrorCode(&g_curPC->sock, 0, tagGolryunBattlePacket_GB_ERROR_CODE::unknown_item); reply = 0; } } else { g_curPC->GonryunBattle.ShareWin.Inventory[pos] = g_curPC->mouseInventory; int itemIdx = g_curPC->GonryunBattle.ShareWin.Inventory[pos]; int itemTableIdx = g_curPC->item[itemIdx].itemTableIdx; if((itemTableIdx == tagGolryunBattle::TwoGyun_100000_Item_Index) || (itemTableIdx == tagGolryunBattle::TwoGyun_1000000_Item_Index)) { if(TRUE == CheckTowGyunStatus(g_curPC->item[itemIdx])) { g_curPC->GonryunBattle.ShareWin.i64TotalNak += GetTowGyunPrice(g_curPC->item[itemIdx]); g_curPC->GonryunBattle.ShareWin.iFortuneStone += GetFortuneStone(g_curPC->item[itemIdx]); g_curPC->mouseInventory = -1; reply = 1; } else { g_curPC->GonryunBattle.ShareWin.Inventory[pos] = -1; reply = 0; } } else { g_curPC->GonryunBattle.ShareWin.Inventory[pos] = -1; (gcpGolryunBattle->GetEncoderClassPointer())->SendErrorCode(&g_curPC->sock, 0, tagGolryunBattlePacket_GB_ERROR_CODE::unknown_item); reply = 0; } } } else { int itemIdx = g_curPC->GonryunBattle.ShareWin.Inventory[pos]; int itemTableIdx = g_curPC->item[itemIdx].itemTableIdx; if( (itemTableIdx == tagGolryunBattle::TwoGyun_100000_Item_Index) || (itemTableIdx == tagGolryunBattle::TwoGyun_1000000_Item_Index)) { g_curPC->GonryunBattle.ShareWin.i64TotalNak -= GetTowGyunPrice(g_curPC->item[itemIdx]); g_curPC->GonryunBattle.ShareWin.iFortuneStone -= GetFortuneStone(g_curPC->item[itemIdx]); g_curPC->mouseInventory = g_curPC->GonryunBattle.ShareWin.Inventory[pos]; g_curPC->GonryunBattle.ShareWin.Inventory[pos] = -1; } else reply = 0; } GTH_SendMessage_ItemSystem_ExchangeItem( g_curPC, reply, error, pos, g_curPC->GonryunBattle.ShareWin.i64TotalNak ); } int GTH_UndoPCExchange( playerCharacter_t *pc, int completeFlag ) { int itemIdx, inventoryPos; item_t *item, *upItem; int bIsStack = false, stackNumber = 1; for( int i = 0; i < playerCharacter_t::tagGonryunBattle::tagShareWin::MAX_INVENTORY_NUMBER; i ++ ) { itemIdx = pc->GonryunBattle.ShareWin.Inventory[i]; if( itemIdx < 0 ) continue; item = &pc->item[itemIdx]; bIsStack = false; stackNumber = 1; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } int stackItemIdx = GTH_StackMyItem( pc, item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, upItem->name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, -1 )); GTH_DeleteMyItem( pc, item ); g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, inventoryPos )); } } if( !completeFlag ) g_logSystem->Write("Make Item Cancel : %s(%s)", pc->name, pc->userID ); else g_logSystem->Write("Make Item Complete : %s(%s)", pc->name, pc->userID ); for( i = 0; i < playerCharacter_t::tagGonryunBattle::tagShareWin::MAX_INVENTORY_NUMBER; i ++ ) { pc->GonryunBattle.ShareWin.Inventory[i] = -1; } return 1; } void GTH_ProcessMessage_ItemSystem_ExchangeClose() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_NPC_INVENTORY)) return; GTH_UndoPCExchange( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_ExchangeClose( g_curPC ); } void GTH_ProcessMessage_ItemSystem_ExchangePrepare() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_NPC_INVENTORY)) return; int reply = 1, error = 0; int nak = 0; float pro = 0.0f; GTH_ExchangeProcess( g_curPC, reply, error, nak ); GTH_SendMessage_ItemSystem_ExchangePrepare( g_curPC, reply, error, nak, pro ); GTH_DeleteNoticePC(g_curPC); }
C++
#if !defined(AFX_CGOLRYUNBATTLE_PROCESS_H__E16ED788_4286_4757_884F_BDAE691AC9D3__INCLUDED_) #define AFX_CGOLRYUNBATTLE_PROCESS_H__E16ED788_4286_4757_884F_BDAE691AC9D3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGolryunBattle_Encoder.h" #include "CGolryunBattle_Data.h" #include "CGolryunBattle_DBV2.h" #include <map> class CGolryunBattle_Process { public: enum enumManor{ normal=0, week=1, month=2, ramification=3, year=4, }; enum eRound { Round16 = 16, Round8 = 8, Round4 = 4, Round2 = 2, }; enum eMatchIndexRound { Offset_MatchIdx_Round16 = 0, Offset_MatchIdx_Round8 = 8, Offset_MatchIdx_Round4 = 12, Offset_MatchIdx_RoundFinal = 14, End_MatchIdx_Round16 = 7, End_MatchIdx_Round8 = 11, End_MatchIdx_Round4 = 13, End_MatchIdx_RoundFinal = 14, }; enum eMatchResult { RESULT_NORMAL_MATCH = 0, RESULT_TIMEOVER_MATCH, RESULT_DRAWN_MATCH, RESULT_OFFLINE_MATCH, RESULT_DEFAULT_MATCH, RESULT_ERROR_MATCH, }; enum eReward { REWARD_WINNER = 0, REWARD_LOSER, REWARD_WAITER, }; enum eTournamentStep{ TournamentStep_None=0, TournamentStep_Match_Pause, TournamentStep_END_MATCH, TournamentStep_PROGRESS_MATCH, TournamentStep_START_COUNT, TournamentStep_START_BETTING, TournamentStep_START_JOIN, TournamentStep_CLOSE_JOIN, TournamentStep_READY_TOURNAMENT, TournamentStep_CANCEL_TOURNAMENT, TournamentStep_INIT_BATTLE, TournamentStep_START_BATTLE, TournamentStep_CLOSE_BATTLE, TournamentStep_START_PRIZE, }; struct tagBattleTimer{ public: enum{ timeSyncPacket_Transmite_Time = 1* 1000, match_start_count_time = 10*1000, end_check_time=5 * 60 * 1000, }; public: int start_time; int old_timeSync_transmite_Time; }; struct tagFightPlayerInfo{ public: struct tagRecord{ int win; int lose; int draw; }; public: int Idx; int Job; char Name[NAMESTRING+1]; char ID[IDSTRING+1]; struct tagRecord Record; }; struct tagTicket{ private: struct tagTicketFighter{ int iTotalNak; float fShareRate; }; public: int iTotalNak; int iFighterNum; struct tagTicketFighter Fighter[tagGolryunBattle::Max_Num_Fighter_Per_Tournament]; }; private: struct tagCheckNormalMatchParam{ public: struct tagMatchFighterInfo{ struct CGolryunBattle_Data::tagFighter* pFighter; playerCharacter_t* pPlayer; }; public: struct CGolryunBattle_Data::tagMatch* pMatch; struct tagMatchFighterInfo Red; struct tagMatchFighterInfo Blue; struct tagMatchFighterInfo Winner; struct tagMatchFighterInfo Loser; enum CGolryunBattle_Data::tagMatch::enumCorner WinnerCorner; }; private: BOOL m_bOK; CGolryunBattle_Data* m_cpData; CGolryunBattle_Encoder* m_cpEncoder; CGolryunBattle_DBV2* m_cpDBV2; eMatchResult m_eResultStatus; enum eTournamentStep m_eTournamentStep; enumManor m_eManor; DWORD m_iStartTime; struct tagBattleTimer m_BattleTimer; int m_iNextRound_MatchIdx; int m_iMatchIdx; int m_iOffSetMatchIdx; typedef std::list<CGolryunBattle_Data::tagFighter> ALL_JOINER_LIST; typedef ALL_JOINER_LIST::iterator ALL_JOINER_ITOR; ALL_JOINER_LIST m_AllJoinList; typedef std::map<int,struct CGolryunBattle_Data::tagFighter> JOINER_MAP; typedef JOINER_MAP::iterator JOINTER_MAP_ITOR; JOINER_MAP m_JoinMap; struct CGolryunBattle_Data::tagMatch m_Match[tagGolryunBattle::Max_Num_Match_Per_Tournament]; struct CGolryunBattle_Data::tagFighter m_FirstWinner; struct CGolryunBattle_Data::tagFighter m_SecondWinner; public: struct tagFightPlayerInfo m_Fighter[tagGolryunBattle::Max_Num_Fighter_Per_Tournament]; struct tagTicket m_Ticket; int m_iTournamentGUID; int m_iTournamentGUIDminmum; int m_iTournamentIdx; BOOL m_bPause; private: void SetResultStatus(eMatchResult eResultStatus); void InitFighterArray(void); inline void SetCheckNormalMatchParam(struct tagCheckNormalMatchParam& Var); inline void InitCheckNormalMatchParam(struct tagCheckNormalMatchParam& Var); void SettingManorColor(playerCharacter_t* pc); public: BOOL isOK(void) const; void SetTournamentStatus(const enum eTournamentStep eTournamentStep); enum eTournamentStep GetTournamentStatus(void); void SetManorStatus(enumManor eManor); BOOL isReady(void); struct CGolryunBattle_Data::tagMatch* GetCurMatch(void); void SetProgressMatchStatus(BOOL bPause){ m_bPause = bPause; }; BOOL GetProgressMatchStatus(void){ return m_bPause; }; void InitMatchArray(void); BOOL InitTournament(); BOOL InitBattle(void); BOOL isJoinPlayer(const playerCharacter_t *pc); BOOL isFighterPlayer_and_LogOffMark(const playerCharacter_t *pc); void CheckJoinerNumGM(void); void TransWaitingRoomGM(playerCharacter_t* pc); void TransWatchingRoomGM(playerCharacter_t* pc); void TransBattleStadiumGM(playerCharacter_t* pc); BOOL RemoveFighterArrayV2(playerCharacter_t* pc); struct tagFightPlayerInfo* GetFighterPointer(const int fighterIdx); struct CGolryunBattle_Data::tagMatch* GetMatchPointer(const int matchIdx); void UpdateAutoStatus(); public: void UpdateHandleStatus(void); inline void UpdateHandleStatus_TournamentStep_PROGRESS_MATCH(void); void Enter_By_Tournament(playerCharacter_t* pPlayer); BOOL MoveToWaitingRoom(playerCharacter_t* pPlayer); void ExtractJoinNumber(void); void ExtractMatchNumber(void); void ExtractPrizeNumber(); void MoveToWatchingRoom(playerCharacter_t* pc); void MoveToWatchingRoomAll_NotBattlePlayer(void); void MoveToWatchingRoomAll_CancelBattlePlayer(void); int BuyEntranceTicket(); int BuyBattleTicket(); void ReNewBattleTicket(); inline BOOL inner_MoveToWatchingRoom(playerCharacter_t* pc); public: void CheckGameStartMatch(); void FindOutFighterNumber(); void MoveToStartMatch(); void MoveToRedCorner(playerCharacter_t* pc); void MoveToBlueCorner(playerCharacter_t* pc); public: void MoveToEndMatch(void); void MoveToEndMatch_Result(void); inline void MoveToEndMatch_NextMatchProgress(void); inline void MoveToEndMatch_NextMatchProgress_RoundEnd(void); void CheckFighterWaitingRoomAndJoinNumber(void); public: void CheckMatchResult(const int WinnerFightNum=-100); inline void CheckMatchResult_Effect(struct tagCheckNormalMatchParam& Var); inline void CheckMatchResult_SetWinnerAndLoser(struct tagCheckNormalMatchParam& Var); inline void CheckMatchResult_when_BothLive(struct tagCheckNormalMatchParam& Var); public: void CheckQuitUser(playerCharacter_t *pc); inline BOOL CheckQuitUser_Waiter(playerCharacter_t *pc); BOOL CheckExpelUser(playerCharacter_t *pc); public: void RewardBattleResult(playerCharacter_t *pc, int type); void RewardForLoser(playerCharacter_t *pc); void RewardForWinner(playerCharacter_t *pc); void RewardForWaiter(playerCharacter_t *pc); public: playerCharacter_t* GetFighterPlayerPointer(const struct tagFightPlayerInfo* pFighter); playerCharacter_t* GetFighterPlayerPointer(const struct CGolryunBattle_Data::tagFighter* pFighter); BOOL InsertJoinMap(playerCharacter_t* pPlayer); struct tagFightPlayerInfo* GetMatchFighter(playerCharacter_t* pPlayer); BOOL AssignFightNum(const char* szpJoinerName,const int FighterNum); struct CGolryunBattle_Data::tagMatch* GetMatch(const int FightNum); BOOL ForceEjectToFighter(playerCharacter_t* pPlayer); private: inline void Copy_toDATA_fromDB(const struct CGolryunBattle_DBV2::tagBattle* pBattle); inline void Copy_toDB_fromDATA(struct CGolryunBattle_DBV2::tagBattle& Battle); public: void SaveBattleRecoder(void); public: CGolryunBattle_Process( CGolryunBattle_DBV2* cpDBV2, CGolryunBattle_Data* cpData, CGolryunBattle_Encoder* cpEncoder); virtual ~CGolryunBattle_Process(); }; #endif
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#if !defined(AFX_CGOLRYUNBATTLE_ENCODER_H__2778E092_FB08_4928_ABC2_FE2CE3FA9F02__INCLUDED_) #define AFX_CGOLRYUNBATTLE_ENCODER_H__2778E092_FB08_4928_ABC2_FE2CE3FA9F02__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGolryunBattle_Data.h" class CGolryunBattle_Process; class CGolryunBattle_Encoder { private: BOOL m_bOK; CGolryunBattle_Data* m_cpData; CGolryunBattle_Process* m_cpProcess; public: BOOL isOK(void) const; void SetProcessClassPointer(CGolryunBattle_Process* cpProcess); void SendTrasportGolryun(i3socket_t* sock); void SendTrasportArayan(i3socket_t* sock); void SendSuggestBattle(i3socket_t* sock, BYTE eType); void SendOpenBattleTicket(i3socket_t* sock, BYTE eType); void SendOpenShareWin(i3socket_t* sock); void SendDisplayTournament(i3socket_t* sock); void SendCheckPrize(i3socket_t* sock); void SendObserveStart(playerCharacter_t* pToPlayer,const BOOL bSuccess); void SendObserveEnd(playerCharacter_t* pToPlayer,const BOOL bSuccess); void SendObserveMatchTime(playerCharacter_t* pToPlayer,const int time); void SendErrorCode( i3socket_t* sock, const BYTE eCode, enum tagGolryunBattlePacket_GB_ERROR_CODE::enumCode eType) const; void SendEffectCount(i3socket_t* sock, int angle); void SendEffectResult(i3socket_t* sock, int index); void SendStartMatch(i3socket_t* sock, const int time); void SendEndMatch(i3socket_t* sock,enum tagGolryunBattlePacket_GB_REQUEST_END_MATCH::enumCode code); void SendCancelTournament(i3socket_t* sock); void SendShareRate(playerCharacter_t* pPlayer); void SendReNewShareRate(playerCharacter_t* pPlayer); void SendJoinNumber(playerCharacter_t* pPlayer); void SendNoticeBattle(i3socket_t* sock, char* notice); void SendLocalUserNotice(i3socket_t* sock, int lpackIdx); void SendAllUserData(i3socket_t* sock); void SendEndMatchNotice(void); void SendStartMatchNotice(playerCharacter_t* pPlayer, int redNum, int blueNum); void Send_GB_BATTLE_RASA_Sync(playerCharacter_t* pPlayer); void SendCheckJoinerNum(i3socket_t* sock, int num); void SendStatusMatchNotice(i3socket_t* sock, int noticeIdx); void SendBuyBattleTicket(playerCharacter_t* pPlayer); void SendTwoGyunTotalNak(playerCharacter_t* pPlayer); void SendPacketMatchTimePerSecond(playerCharacter_t* pPlayer, const int time); void SendMessageToGM(const int LpackIdx); void ManagerNoticeBattle(char* notice); void ManagerLocalUserNotice(int lpackIdx); void ManagerAllUserData(); public: CGolryunBattle_Encoder(CGolryunBattle_Data* cpData); virtual ~CGolryunBattle_Encoder(); }; #endif
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#if !defined(AFX_GOLRYUNBATTLE_H__038E6C79_A7B3_41B2_82D5_44EFC81B077A__INCLUDED_) #define AFX_GOLRYUNBATTLE_H__038E6C79_A7B3_41B2_82D5_44EFC81B077A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGolryunBattle_Data.h" #include "CGolryunBattle_Common.h" #include "CGolryunBattle_Encoder.h" #include "CGolryunBattle_Decoder.h" #include "CGolryunBattle_Process.h" #include "CGolryunBattle_DBV2.h" class CGolryunBattle { private: CGolryunBattle_Data* m_cpData; CGolryunBattle_Common* m_cpCommon; CGolryunBattle_Encoder* m_cpEncoder; CGolryunBattle_Decoder* m_cpDecoder; CGolryunBattle_Process* m_cpProcess; CGolryunBattle_DBV2* m_cpDBV2; BOOL m_bOK; private: BOOL Init(void); BOOL LoadServerConfigFile(void); public: BOOL isOK(void) const; void GTH_ProcessGBBattleSys(void); CGolryunBattle_Data* GetDataClassPointer(void) const; CGolryunBattle_Common* GetCommonClassPointer(void) const; CGolryunBattle_Encoder* GetEncoderClassPointer(void) const; CGolryunBattle_Process* GetProcessClassPointer(void) const; CGolryunBattle_Decoder* GetDecoderClassPointer(void) const; CGolryunBattle_DBV2* GetDBV2ClassPointer(void) const; public: CGolryunBattle(); virtual ~CGolryunBattle(); }; extern void GTH_SendMessage_CompleteEffect_To_AllPC( playerCharacter_t *pc, int effectIdx ); extern void GTH_PC_ExpUp( int idx, __int64 &exp, __int64 &genExp, int &lootNSE, int &level, int &genLevel ); #endif
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#if !defined(AFX_CGOLRYUNBATTLE_DATA_H__16B835DA_93EA_4963_8562_6BE794844F8D__INCLUDED_) #define AFX_CGOLRYUNBATTLE_DATA_H__16B835DA_93EA_4963_8562_6BE794844F8D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagGolryunBattle.h" #include "tagGolryunBattlePacket.h" class CGolryunBattle_Data { public: struct tagFighter{ int pcIdx; char id[IDSTRING+1]; char name[NAMESTRING+1]; int FightNum; }; struct tagMatch{ public: enum enumCorner{ None=0, Red, Blue, }; public: struct tagFighter RedCornerFighter; struct tagFighter BlueCornerFighter; enum enumCorner WinnerCorner; BOOL bComplete; }; struct tagTournament{ public: struct tagTicket{ int iTotalNak; float fShareRate; }; public: BOOL bComplete; int iTournamentGUID; int iPlayLevelGroupIdx; struct tagMatch Match[tagGolryunBattle::Max_Num_Match_Per_Tournament]; struct tagFighter FirstWinner; struct tagFighter SecondWinner; struct tagTicket TwoGyun; }; struct tagEntranceTicket{ int iMaxAllocGUID; int LotteryGUIDList[tagGolryunBattle::Max_Num_Prize_List_Per_Battle]; }; private: BOOL m_bOK; public: int m_iBattleGUID; struct tagEntranceTicket m_EntranceTicket; struct tagTournament m_Tournament[tagGolryunBattle::Max_Num_Tournament_Per_Battle]; public: BOOL isOK(void) const; BOOL InitBattle(); struct tagTournament* GetTournamentPointer(const int Idx); public: CGolryunBattle_Data(); virtual ~CGolryunBattle_Data(); }; #endif
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#include "..\global.h" #include "CGolryunBattle_Data.h" #include "CGolryunBattle_Common.h" #include "CGolryunBattle_Process.h" CGolryunBattle_Data::CGolryunBattle_Data() { m_bOK=FALSE; m_iBattleGUID = 1; m_EntranceTicket.iMaxAllocGUID = 1; memset(&m_EntranceTicket.LotteryGUIDList, 0, sizeof(int)*tagGolryunBattle::Max_Num_Prize_List_Per_Battle); InitBattle(); m_bOK=TRUE; } CGolryunBattle_Data::~CGolryunBattle_Data() { } BOOL CGolryunBattle_Data::isOK(void) const { return m_bOK; } BOOL CGolryunBattle_Data::InitBattle() { struct tagTournament* pTournament=NULL; for(int TournamentIdx=0; TournamentIdx < tagGolryunBattle::Max_Num_Tournament_Per_Battle; TournamentIdx++){ pTournament = &m_Tournament[TournamentIdx]; memset(pTournament, 0x00, sizeof(struct tagTournament)); struct tagMatch* pMatch=NULL; for(int MatchIdx=0; MatchIdx < tagGolryunBattle::Max_Num_Match_Per_Tournament; MatchIdx++){ pMatch = &pTournament->Match[MatchIdx]; pMatch->RedCornerFighter.pcIdx=-1; pMatch->RedCornerFighter.FightNum=-1; pMatch->BlueCornerFighter.pcIdx=-1; pMatch->BlueCornerFighter.FightNum=-1; pMatch->WinnerCorner = tagMatch::enumCorner::None; } pTournament->FirstWinner.pcIdx=-1; pTournament->FirstWinner.FightNum=-1; pTournament->SecondWinner.pcIdx=-1; pTournament->SecondWinner.FightNum=-1; pTournament->TwoGyun.iTotalNak=0; pTournament->TwoGyun.fShareRate=0.0f; } return TRUE; } struct CGolryunBattle_Data::tagTournament* CGolryunBattle_Data::GetTournamentPointer(const int Idx) { if(Idx < 0) return NULL; if(Idx >= tagGolryunBattle::Max_Num_Tournament_Per_Battle) return NULL; return &m_Tournament[Idx]; }
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#include "..\global.h" #include "CGolryunBattle_Observer.h" #pragma warning(disable:4786) vec3_t CGolryunBattle_Observer::m_position={14396.0f,3685.0f,3252.0f}; #include "..\Tools\CTools.h" extern CTools* gcpTools; CGolryunBattle_Observer::CGolryunBattle_Observer() { m_bOK=FALSE; if(FALSE == Init()) return; m_bOK=TRUE; } CGolryunBattle_Observer::~CGolryunBattle_Observer() { m_mapRecord.clear(); } BOOL CGolryunBattle_Observer::isOK(void) const { return m_bOK; } BOOL CGolryunBattle_Observer::Delete(const playerCharacter_t* pPlayer) { std::map<int,struct tagObserver>::iterator itor; itor = m_mapRecord.find( pPlayer->idx ); if ( itor != m_mapRecord.end()) { m_mapRecord.erase(itor); return TRUE; } return FALSE; } BOOL CGolryunBattle_Observer::Insert(const playerCharacter_t* pPlayer) { struct tagObserver Observer; memset(&Observer,0x00,sizeof(struct tagObserver)); Observer.pcIdx = pPlayer->idx; strncpy(Observer.name,pPlayer->name,NAMESTRING); Observer.name[NAMESTRING]=NULL; strncpy(Observer.id,pPlayer->userID,IDSTRING); Observer.id[IDSTRING]=NULL; pair<std::map<int,struct tagObserver>::iterator,BOOL> ret; ret=m_mapRecord.insert(std::map<int,struct tagObserver>::value_type(pPlayer->idx,Observer)); if(FALSE == ret.second) return FALSE; return TRUE; } BOOL CGolryunBattle_Observer::Init(void) { m_mapRecord.clear(); return TRUE; } playerCharacter_t* CGolryunBattle_Observer::GetPlayerPointer(const struct tagObserver& Observer) { playerCharacter_t* pPlayer=gcpTools->GetPlayerRecordPointer(Observer.pcIdx); if(NULL == pPlayer) return NULL; if(0 != strcmp(pPlayer->name,Observer.name)) return NULL; if(0 != strcmp(pPlayer->userID,Observer.id)) return NULL; return pPlayer; } void CGolryunBattle_Observer::NET_SendUnreliableMessage(monsterCharacter_t* pMonster) { if(pMonster->worldIdx != tagGolryunBattle::Golryun_Battle_Map_Index) return; int distance = GTH_GetDistance2D(m_position,pMonster->position); if (distance > MAX_SEEINGDISTANCE) return; std::map<int,struct tagObserver>::iterator itor; playerCharacter_t* pTempPlayer=NULL; for(itor=m_mapRecord.begin(); itor != m_mapRecord.end(); itor++){ pTempPlayer=GetPlayerPointer(itor->second); if(NULL == pTempPlayer) continue; ::NET_SendUnreliableMessage(&pTempPlayer->sock, &netMessage); } } void CGolryunBattle_Observer::NET_SendUnreliableMessage(playerCharacter_t* pPlayer) { if(pPlayer->worldIdx != tagGolryunBattle::Golryun_Battle_Map_Index) return; int distance = GTH_GetDistance2D(m_position,pPlayer->position); if (distance > MAX_SEEINGDISTANCE) return; std::map<int,struct tagObserver>::iterator itor; playerCharacter_t* pTempPlayer=NULL; for(itor=m_mapRecord.begin(); itor != m_mapRecord.end(); itor++){ pTempPlayer=GetPlayerPointer(itor->second); if(NULL == pTempPlayer) continue; if(pPlayer == pTempPlayer) continue; ::NET_SendUnreliableMessage(&pTempPlayer->sock, &netMessage); } }
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#if !defined(AFX_CCSVFILECTRL_H__73B81FA9_85AD_42A3_994F_6842B352AC71__INCLUDED_) #define AFX_CCSVFILECTRL_H__73B81FA9_85AD_42A3_994F_6842B352AC71__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CCSVFileCtrl { private: enum{ MaxBytes_Token=500, }; BOOL m_bOK; unsigned char* m_pFileBuffer; int m_iFileBytes; char m_szFileName[_MAX_PATH+1]; unsigned char* m_pCurPos; unsigned char* m_pEndPos; char m_Token[MaxBytes_Token+1]; private: BOOL LoadFile(void); public: BOOL isOK(void) const; const unsigned char* NextToken(void); public: CCSVFileCtrl(const char* szpFileName); virtual ~CCSVFileCtrl(); }; #endif
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#if !defined(AFX_CTERRABILLINGCTRL_LOGCTRL_H__1DC2AC1C_FE9B_490E_A4F0_2AF95AA14FDB__INCLUDED_) #define AFX_CTERRABILLINGCTRL_LOGCTRL_H__1DC2AC1C_FE9B_490E_A4F0_2AF95AA14FDB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGolryunBattle_Log { private: BOOL m_bOK; char m_szFileName[_MAX_PATH]; FILE* m_fp; int m_NextUpdateTime; int m_generationHour; private: inline BOOL OpenFile(void); inline void CloseFile(void); public: BOOL isOK(void) const; void Update(void); void Write(const char* format, ... ); static char* GetYESNOstring(BOOL bYESorNO); public: CGolryunBattle_Log(); virtual ~CGolryunBattle_Log(); }; #endif
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#include "..\global.h" #include "CGolryunBattle_Log.h" #include "tagGolryunBattle.h" extern struct tagGolryunBattleVar gGolryunBattleVar; CGolryunBattle_Log::CGolryunBattle_Log() { m_bOK=FALSE; m_generationHour=25; m_fp=NULL; m_NextUpdateTime=g_globalTime-100; m_bOK=TRUE; } CGolryunBattle_Log::~CGolryunBattle_Log() { CloseFile(); } BOOL CGolryunBattle_Log::isOK(void) const { return m_bOK; } void CGolryunBattle_Log::Update(void) { if(FALSE == gGolryunBattleVar.Log.bOutput) return; if(m_NextUpdateTime > (int)g_globalTime) return; m_NextUpdateTime=g_globalTime + gGolryunBattleVar.Log.UpdateTimeMiliSecond; CloseFile(); OpenFile(); } inline void CGolryunBattle_Log::CloseFile(void) { if(NULL != m_fp){ fclose(m_fp); m_fp=NULL; } } void CGolryunBattle_Log::Write(const char* format, ... ) { if(FALSE == gGolryunBattleVar.Log.bOutput) return; if(NULL == m_fp){ if(FALSE == OpenFile()) return; } va_list argptr; const int buffer_maxbytes=4095; char buffer[buffer_maxbytes+1]; va_start(argptr, format); _vsnprintf(buffer,buffer_maxbytes, format, argptr); buffer[buffer_maxbytes]=NULL; va_end(argptr); const int bytes_strTime=24; char strTime[bytes_strTime+1]; time_t Time; time( &Time ); strncpy(strTime, ::ctime(&Time),bytes_strTime); strTime[bytes_strTime] = NULL; fprintf(m_fp,"[%s] %s\n",strTime,buffer); } char* CGolryunBattle_Log::GetYESNOstring(BOOL bYESorNO) { static char* pYESstring = "yes"; static char* pNOstring = "no"; if(TRUE == bYESorNO) return pYESstring; return pNOstring; } inline BOOL CGolryunBattle_Log::OpenFile(void) { struct tm* date_tm; long Time; time(&Time); date_tm = localtime(&Time); if(m_generationHour != date_tm->tm_hour){ m_generationHour = date_tm->tm_hour; date_tm->tm_year += 1900; date_tm->tm_mon += 1; wsprintf(m_szFileName,"GolryunLogs/Golryun%02d%02d_%04d%02d%02d_%02d.log",g_config.serverGroupNo,g_config.gameServerNo,date_tm->tm_year,date_tm->tm_mon,date_tm->tm_mday,date_tm->tm_hour); } m_fp = fopen(m_szFileName,"a+"); if(NULL == m_fp) return FALSE; return TRUE; }
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#if !defined(AFX_CGOLRYUNBATTLE_COMMON_H__00634699_23E3_4965_A6C4_2E6C12227C4C__INCLUDED_) #define AFX_CGOLRYUNBATTLE_COMMON_H__00634699_23E3_4965_A6C4_2E6C12227C4C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "CGolryunBattle_Data.h" class CGolryunBattle_Common { private: BOOL m_bOK; public: BOOL isOK(void) const; public: static playerCharacter_t* GetArenaPlayer(const int Idx); static playerCharacter_t* GetArenaPlayer(const CGolryunBattle_Data::tagFighter& Fighter); static playerCharacter_t* GetPlayer(const CGolryunBattle_Data::tagFighter& Fighter); static void Change_Inventory_Nak(const __int64 i64ParamNak,playerCharacter_t* pPc); static itemTable_t* GetItemTablePointer(const int Idx); public: CGolryunBattle_Common(); virtual ~CGolryunBattle_Common(); }; #endif
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#include "..\global.h" #include "CServerLpackCtrl.h" #include <windowsx.h> extern char *g_lTableToken[]; const char CServerLpackCtrl::m_OverflowMessageLine[MaxBytes_per_Line+1]="Server Lpack Overflow"; #include "CCSVFileCtrl.h" CServerLpackCtrl::CServerLpackCtrl() { m_bOK=FALSE; for(int idx=0; idx < MaxLineNum; idx++){ strncpy(m_LineBuffer[idx],m_OverflowMessageLine,MaxBytes_per_Line); m_LineBuffer[idx][MaxBytes_per_Line]=NULL; } if(FALSE == Init()) return; m_bOK=TRUE; } CServerLpackCtrl::~CServerLpackCtrl() { } BOOL CServerLpackCtrl::Init(void) { char szFileName[_MAX_PATH]; wsprintf(szFileName,"l_tables/ServerLpack%s.csv",g_lTableToken[g_config.languageType]); if(FALSE == LoadFile(szFileName)) return FALSE; return TRUE; } BOOL CServerLpackCtrl::isOK(void) const { return m_bOK; } char* CServerLpackCtrl::GetLpack(const unsigned int Idx) { if(Idx < 0) return (char*)m_OverflowMessageLine; if(Idx >= MaxLineNum) return (char*)m_OverflowMessageLine; return m_LineBuffer[Idx]; } BOOL CServerLpackCtrl::LoadFile(const char* szpFileName) { CCSVFileCtrl* cpCSVFileCtrl=NULL; cpCSVFileCtrl = new CCSVFileCtrl(szpFileName); if(NULL == cpCSVFileCtrl) return FALSE; if(FALSE == cpCSVFileCtrl->isOK()){ delete cpCSVFileCtrl; cpCSVFileCtrl=NULL; return FALSE; } int idx=0; const unsigned char* pToken=NULL; while(TRUE){ pToken = cpCSVFileCtrl->NextToken(); if(NULL == pToken) break; idx = atoi((char*)pToken); if(idx < 0) break; if(idx >= MaxLineNum) break; pToken = cpCSVFileCtrl->NextToken(); if(NULL == pToken) break; strncpy(m_LineBuffer[idx],(char*)pToken,MaxBytes_per_Line); m_LineBuffer[idx][MaxBytes_per_Line]=NULL; } if(NULL != cpCSVFileCtrl){ delete cpCSVFileCtrl; cpCSVFileCtrl=NULL; } return TRUE; }
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#include "../Global.h" #include "CCSVFileCtrl.h" #include <windowsx.h> CCSVFileCtrl::CCSVFileCtrl(const char* szpFileName) { m_bOK=FALSE; m_pFileBuffer = NULL; strncpy(m_szFileName,szpFileName,_MAX_PATH); m_szFileName[_MAX_PATH]=NULL; m_iFileBytes=0; m_pCurPos = NULL; m_pEndPos = NULL; if(FALSE == LoadFile()) return; m_bOK=TRUE; } CCSVFileCtrl::~CCSVFileCtrl() { if(NULL != m_pFileBuffer){ GlobalFreePtr(m_pFileBuffer); m_pFileBuffer=NULL; } } BOOL CCSVFileCtrl::isOK(void) const { return m_bOK; } const unsigned char* CCSVFileCtrl::NextToken(void) { if(m_pCurPos >= m_pEndPos) return NULL; int bytes=0; while(TRUE){ if ( m_pCurPos >= m_pEndPos ) break; if(*m_pCurPos == '\n'){ m_pCurPos++; continue;} if((*m_pCurPos == ',') || (*m_pCurPos == '\r')){ m_pCurPos++; break; } if(TRUE == IsDBCSLeadByte((BYTE)*m_pCurPos)){ bytes+=1; m_Token[bytes-1] = *m_pCurPos++; bytes+=1; m_Token[bytes-1] = *m_pCurPos++; }else{ bytes+=1; m_Token[bytes-1] = *m_pCurPos++; } } if(bytes <= 0) return NULL; m_Token[bytes]=NULL; return (const unsigned char*)m_Token; } BOOL CCSVFileCtrl::LoadFile(void) { FILE *fp = NULL; fp = fopen( m_szFileName, "rb" ); if(NULL == fp) return FALSE; fseek(fp,0,SEEK_END); m_iFileBytes = ftell(fp); m_pFileBuffer = (unsigned char*)GlobalAllocPtr(GMEM_FIXED,sizeof(unsigned char) * m_iFileBytes); if(NULL == m_pFileBuffer) return FALSE; fseek(fp,0,SEEK_SET); fread(m_pFileBuffer,m_iFileBytes,1,fp); if(NULL != fp){ fclose(fp); fp=NULL; } m_pCurPos = m_pFileBuffer; m_pEndPos = m_pFileBuffer + m_iFileBytes; return TRUE; }
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#if !defined(AFX_CGOLRYUNBATTLE_DBV2_H__9A72C178_836E_43E8_B7BD_1EB9128D6228__INCLUDED_) #define AFX_CGOLRYUNBATTLE_DBV2_H__9A72C178_836E_43E8_B7BD_1EB9128D6228__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGolryunBattle_DBV2 { public: enum enumBattleState{ BattleState_Create=0, BattleState_Playing=1, BattleState_Complete=2, }; struct tagTournament{ public: struct tagFighter{ char Name[NAMESTRING+1]; int Num; }; struct tagTwoGyun{ int nTotalNak; float Rate; }; public: int nGUID; int nLevelGroupIdx; BOOL bComplete; struct tagTwoGyun TwoGyun; struct tagFighter firstWinner; struct tagFighter secondWinner; }; struct tagBattle{ BOOL bActive; int nGUID; int nMaxTournamentGUID; int nMaxEntranceTicketGUID; int nLotteryGUIDList[tagGolryunBattle::Max_Num_Prize_List_Per_Battle]; struct tagTournament Tournament[tagGolryunBattle::Max_Num_Tournament_Per_Battle]; }; enum enumError{ ERROR_NONE=0, ERROR_NOT_READYa, ERROR_SQL_LOADING_WHEN_START, ERROR_SQL_query_AddBattle, ERROR_SQL_query_SaveBattle, ERROR_SQL_query_AddTournament, ERROR_SQL_query_SaveTournament, }; private: enum{ MAXNUM_RECORD=10, }; struct tagLoading{ public: enum enumLoadingStep{ loadingSTEP_START=0, loadingSTEP_WAIT, loadingSTEP_tournament, loadingSTEP_tournament_wait, loadingSTEP_complete, }; public: enum enumLoadingStep step; }; struct tagQueryExeMon{ int refcount; }; enum enumError m_Error; BOOL m_bOK; struct tagBattle m_TemporaryPlayingBattle; struct tagBattle m_Record[MAXNUM_RECORD]; struct tagLoading m_Loading; int m_nTournamentGUIDminmum; struct tagQueryExeMon m_QueryExeMon; private: inline void SetMinimumTournamentGUID(void); public: BOOL isOK(void) const; void Process(void); inline void Process_loadingSTEP_tournament(void); int GetMinimumTournamentGUID(void) const; BOOL Update(const int in_nUpdateTornamentGroupIdx,const struct tagBattle& in_Battle); void Update(const struct tagBattle& in_Battle); void Add(const struct tagBattle& in_Battle); void Save(const struct tagBattle& in_Battle); struct tagBattle* GetBattleRecordPointer(const int in_nBattleGUID); struct tagBattle* GetTemporaryPlayingBattle(void); public: enum enumError GetLastError(void) const; char* GetLastErrorStr(void) const; BOOL isReady(void) const; public: void ODBC_LoadLastBattle(void); void ODBC_LoadTournament(const int nBattleGUID); void ODBC_AddBatle(const enum enumBattleState in_BattleState,const struct tagBattle& in_Battle); void ODBC_SaveBattle(const enum enumBattleState in_BattleState,const struct tagBattle& in_Battle); void ODBC_AddTournament(const int in_nBattleGUID,const struct tagTournament& in_Tournament); void ODBC_SaveTournament(const int in_nBattleGUID,const struct tagTournament& in_Tournament); void ODBC_QueryExecuterThread_Query_GolryunBattle_SaveTournament(const querySet_t& in_request,querySet_t& out_result); void ODBC_QueryExecuterThread_Query_GolryunBattle_AddTournament(const querySet_t& in_request,querySet_t& out_result); void ODBC_QueryExecuterThread_Query_GolryunBattle_SaveBattle(const querySet_t& in_request,querySet_t& out_result); void ODBC_QueryExecuterThread_Query_GolryunBattle_AddBattle(const querySet_t& request,querySet_t& result); void ODBC_QueryExecuterThread_Query_GolryunBattle_LoadTournament(const querySet_t& request,querySet_t& result); void ODBC_QueryExecuterThread_Query_GolryunBattle_LoadLastBattle(const querySet_t& in_request,querySet_t& out_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_LoadLastBattle(const querySet_t& in_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_AddBattle(const querySet_t& in_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_LoadTournament(const querySet_t& in_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_SaveBattle(const querySet_t& in_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_AddTournament(const querySet_t& in_result); void ODBC_ProcessQueryResultQueue_Query_GolryunBattle_SaveTournament(const querySet_t& out_result); public: CGolryunBattle_DBV2(); virtual ~CGolryunBattle_DBV2(); }; #endif
C++
#include "..\global.h" #include "CGolryunBattle_DBV2.h" #include <assert.h> CGolryunBattle_DBV2::CGolryunBattle_DBV2() { m_bOK=FALSE; m_nTournamentGUIDminmum=0x7fffffff; m_Loading.step=tagLoading::loadingSTEP_START; m_Error = ERROR_NOT_READYa; m_QueryExeMon.refcount=0; memset(&m_TemporaryPlayingBattle,0x00,sizeof(struct tagBattle)); memset(m_Record,0x00,sizeof(struct tagBattle)* MAXNUM_RECORD); m_bOK=TRUE; } CGolryunBattle_DBV2::~CGolryunBattle_DBV2() { Sleep(0); } BOOL CGolryunBattle_DBV2::isOK(void) const { return m_bOK; } BOOL CGolryunBattle_DBV2::isReady(void) const { if(ERROR_NONE != GetLastError()) return FALSE; if(m_QueryExeMon.refcount > 0) return FALSE; return TRUE; } int CGolryunBattle_DBV2::GetMinimumTournamentGUID(void) const { return m_nTournamentGUIDminmum; } inline void CGolryunBattle_DBV2::Process_loadingSTEP_tournament(void) { m_Loading.step = tagLoading::loadingSTEP_tournament_wait; if(FALSE == m_TemporaryPlayingBattle.bActive){ m_Error = ERROR_SQL_LOADING_WHEN_START; return; } ODBC_LoadTournament(m_TemporaryPlayingBattle.nGUID); struct tagBattle* pBattle=NULL; for(int nRecordIdx=0; nRecordIdx < MAXNUM_RECORD; nRecordIdx++){ pBattle = &m_Record[nRecordIdx]; if(FALSE == pBattle->bActive) continue; ODBC_LoadTournament(pBattle->nGUID); } } void CGolryunBattle_DBV2::Process(void) { if(FALSE == GTH_IsLocalServiceWorld(tagGolryunBattle::Golryun_Battle_Map_Index)) return; switch(m_Loading.step){ case tagLoading::loadingSTEP_complete: return; case tagLoading::loadingSTEP_START: ODBC_LoadLastBattle(); m_Loading.step = tagLoading::loadingSTEP_WAIT; return; case tagLoading::loadingSTEP_tournament_wait: if(m_QueryExeMon.refcount <= 0){ m_Loading.step = tagLoading::loadingSTEP_complete; SetMinimumTournamentGUID(); if(ERROR_NOT_READYa == m_Error) m_Error = ERROR_NONE; } return; case tagLoading::loadingSTEP_WAIT: return; case tagLoading::loadingSTEP_tournament: Process_loadingSTEP_tournament(); return; } } extern HANDLE hQueryRequestMutex; extern CQueryQueue* queryRequestQueue; void CGolryunBattle_DBV2::ODBC_LoadLastBattle(void) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC LoadLastBattle"); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_LoadLastBattle; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } inline void CGolryunBattle_DBV2::SetMinimumTournamentGUID(void) { m_nTournamentGUIDminmum=0x7fffffff; struct tagBattle* pBattle=NULL; for(int nBattleIdx=1; nBattleIdx < MAXNUM_RECORD; nBattleIdx++){ pBattle = &m_Record[nBattleIdx]; for(int nTournamentIdx=0; nTournamentIdx < tagGolryunBattle::Max_Num_Tournament_Per_Battle; nTournamentIdx++){ if(FALSE == pBattle->Tournament[nTournamentIdx].bComplete) continue; if(pBattle->Tournament[nTournamentIdx].nGUID < m_nTournamentGUIDminmum) m_nTournamentGUIDminmum = pBattle->Tournament[nTournamentIdx].nGUID; } } } void CGolryunBattle_DBV2:: ODBC_AddBatle(const enum enumBattleState in_BattleState,const struct tagBattle& in_Battle) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC AddBattle %d,%d,%d,%d," "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", in_Battle.nGUID, in_BattleState, in_Battle.nMaxTournamentGUID, in_Battle.nMaxEntranceTicketGUID, in_Battle.nLotteryGUIDList[0], in_Battle.nLotteryGUIDList[1], in_Battle.nLotteryGUIDList[2], in_Battle.nLotteryGUIDList[3], in_Battle.nLotteryGUIDList[4], in_Battle.nLotteryGUIDList[5], in_Battle.nLotteryGUIDList[6], in_Battle.nLotteryGUIDList[7], in_Battle.nLotteryGUIDList[8], in_Battle.nLotteryGUIDList[9], in_Battle.nLotteryGUIDList[10], in_Battle.nLotteryGUIDList[11], in_Battle.nLotteryGUIDList[12], in_Battle.nLotteryGUIDList[13], in_Battle.nLotteryGUIDList[14], in_Battle.nLotteryGUIDList[15]); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_AddBattle; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_AddBattle(const querySet_t& request,querySet_t& result) { if(SQL_SUCCESS != result.retCode){ m_Error = ERROR_SQL_query_AddBattle; return; } } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_LoadLastBattle( const querySet_t& in_request, querySet_t& out_result) { assert(m_Loading.step == tagLoading::loadingSTEP_WAIT); RETCODE rCode=SQL_ERROR; rCode= SQLFetch(in_request.hStmt); if((SQL_NO_DATA == rCode) || (SQL_ERROR == rCode)){ m_Error = ERROR_SQL_LOADING_WHEN_START; out_result.retCode=rCode; rCode = SQLCloseCursor( in_request.hStmt ); if( (rCode == SQL_ERROR) || (rCode == SQL_SUCCESS_WITH_INFO)){ g_DBGameServer->PrintError(in_request); } return; } out_result.retCode = rCode; int nBattleRecordIdx=0; struct tagBattle Battle; memset(&Battle,0x00,sizeof(struct tagBattle)); long nLength=0; enum enumBattleState nbattleState=enumBattleState::BattleState_Create; for(int nIdx=0;rCode == SQL_SUCCESS; rCode = SQLFetch(in_request.hStmt),nIdx++){ SQLGetData(in_request.hStmt, 1, SQL_INTEGER, &Battle.nGUID,sizeof(int), &nLength); SQLGetData(in_request.hStmt, 2, SQL_INTEGER, &nbattleState,sizeof(int), &nLength); SQLGetData(in_request.hStmt, 3, SQL_INTEGER, &Battle.nMaxTournamentGUID,sizeof(int), &nLength); SQLGetData(in_request.hStmt, 4, SQL_INTEGER, &Battle.nMaxEntranceTicketGUID,sizeof(int), &nLength); for(int nLotteryIdx=0; nLotteryIdx < tagGolryunBattle::Max_Num_Prize_List_Per_Battle; nLotteryIdx++) SQLGetData(in_request.hStmt, 5 + nLotteryIdx, SQL_INTEGER, &Battle.nLotteryGUIDList[nLotteryIdx],sizeof(int), &nLength); if(0 == nIdx){ m_TemporaryPlayingBattle = Battle; m_TemporaryPlayingBattle.bActive=TRUE; }else{ assert(TRUE == m_TemporaryPlayingBattle.bActive); m_Record[nBattleRecordIdx]=Battle; m_Record[nBattleRecordIdx].bActive=TRUE; nBattleRecordIdx+=1; if(nBattleRecordIdx >= MAXNUM_RECORD) break; } } m_Loading.step = tagLoading::loadingSTEP_tournament; rCode = SQLCloseCursor( in_request.hStmt ); if( (rCode == SQL_ERROR) || (rCode == SQL_SUCCESS_WITH_INFO)){ g_DBGameServer->PrintError(in_request); } return; } void CGolryunBattle_DBV2::ODBC_LoadTournament(const int nBattleGUID) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC LoadTournament %d",nBattleGUID); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_LoadTournament; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } struct CGolryunBattle_DBV2::tagBattle* CGolryunBattle_DBV2:: GetBattleRecordPointer(const int in_nBattleGUID) { if(m_Loading.step == tagLoading::loadingSTEP_tournament_wait){ if(m_TemporaryPlayingBattle.nGUID == in_nBattleGUID) return &m_TemporaryPlayingBattle; } for(int nRecordIdx=0; nRecordIdx < MAXNUM_RECORD; nRecordIdx++){ if(FALSE == m_Record[nRecordIdx].bActive) continue; if(m_Record[nRecordIdx].nGUID == in_nBattleGUID) return &m_Record[nRecordIdx]; } return NULL; } struct CGolryunBattle_DBV2::tagBattle* CGolryunBattle_DBV2::GetTemporaryPlayingBattle(void) { return &m_TemporaryPlayingBattle; } enum CGolryunBattle_DBV2::enumError CGolryunBattle_DBV2::GetLastError(void) const { return m_Error; } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_LoadTournament(const querySet_t& request,querySet_t& result) { if(m_Loading.step != tagLoading::loadingSTEP_tournament_wait){ m_Error = ERROR_SQL_LOADING_WHEN_START; } RETCODE rCode=SQL_ERROR; rCode= SQLFetch(request.hStmt); if((SQL_NO_DATA == rCode) || (SQL_ERROR == rCode)){ if(SQL_ERROR == rCode) m_Error = ERROR_SQL_LOADING_WHEN_START; result.retCode=rCode; rCode = SQLCloseCursor( request.hStmt ); if( (rCode == SQL_ERROR) || (rCode == SQL_SUCCESS_WITH_INFO)){ g_DBGameServer->PrintError(request); } return; } result.retCode = rCode; long lLength=0; int nBattleGUID=0; struct tagBattle* pBattle=NULL; struct tagTournament Tournament; for(;rCode == SQL_SUCCESS; rCode = SQLFetch(request.hStmt)){ SQLGetData(request.hStmt, 1, SQL_INTEGER, &nBattleGUID,sizeof(int), &lLength); SQLGetData(request.hStmt, 2, SQL_INTEGER, &Tournament.nGUID,sizeof(int), &lLength); SQLGetData(request.hStmt, 3, SQL_INTEGER, &Tournament.nLevelGroupIdx,sizeof(int), &lLength); SQLGetData(request.hStmt, 4, SQL_INTEGER, &Tournament.bComplete,sizeof(int), &lLength); SQLGetData(request.hStmt, 5, SQL_C_CHAR, Tournament.firstWinner.Name,NAMESTRING, &lLength); Tournament.firstWinner.Name[NAMESTRING-1]=NULL; SQLGetData(request.hStmt, 6, SQL_INTEGER, &Tournament.firstWinner.Num,sizeof(int), &lLength); SQLGetData(request.hStmt, 7, SQL_C_CHAR, Tournament.secondWinner.Name,NAMESTRING, &lLength); Tournament.secondWinner.Name[NAMESTRING-1]=NULL; SQLGetData(request.hStmt, 8, SQL_INTEGER, &Tournament.secondWinner.Num,sizeof(int), &lLength); SQLGetData(request.hStmt, 9, SQL_INTEGER, &Tournament.TwoGyun.nTotalNak,sizeof(int), &lLength); SQLGetData(request.hStmt,10, SQL_C_FLOAT, &Tournament.TwoGyun.Rate,sizeof(float), &lLength); pBattle = GetBattleRecordPointer(nBattleGUID); if(NULL == pBattle){ m_Error = ERROR_SQL_LOADING_WHEN_START; break; } assert(Tournament.nLevelGroupIdx >= 0); assert(Tournament.nLevelGroupIdx < tagGolryunBattle::Max_Num_Tournament_Per_Battle); pBattle->Tournament[Tournament.nLevelGroupIdx] = Tournament; pBattle->Tournament[Tournament.nLevelGroupIdx].bComplete=TRUE; } rCode = SQLCloseCursor( request.hStmt ); if( (rCode == SQL_ERROR) || (rCode == SQL_SUCCESS_WITH_INFO)){ g_DBGameServer->PrintError(request); } return; } void CGolryunBattle_DBV2::ODBC_SaveBattle(const enum enumBattleState in_BattleState,const struct tagBattle& in_Battle) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC SaveBattle %d,%d,%d,%d," "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d", in_Battle.nGUID, in_BattleState, in_Battle.nMaxTournamentGUID, in_Battle.nMaxEntranceTicketGUID, in_Battle.nLotteryGUIDList[0], in_Battle.nLotteryGUIDList[1], in_Battle.nLotteryGUIDList[2], in_Battle.nLotteryGUIDList[3], in_Battle.nLotteryGUIDList[4], in_Battle.nLotteryGUIDList[5], in_Battle.nLotteryGUIDList[6], in_Battle.nLotteryGUIDList[7], in_Battle.nLotteryGUIDList[8], in_Battle.nLotteryGUIDList[9], in_Battle.nLotteryGUIDList[10], in_Battle.nLotteryGUIDList[11], in_Battle.nLotteryGUIDList[12], in_Battle.nLotteryGUIDList[13], in_Battle.nLotteryGUIDList[14], in_Battle.nLotteryGUIDList[15]); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_SaveBattle; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_SaveBattle(const querySet_t& in_request,querySet_t& out_result) { if(SQL_SUCCESS != out_result.retCode){ m_Error = ERROR_SQL_query_SaveBattle; return; } } void CGolryunBattle_DBV2:: ODBC_AddTournament(const int in_nBattleGUID,const struct tagTournament& in_Tournament) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC AddTournament " "%d,%d,%d,%d," "'%s',%d," "'%s',%d," "%d,%.3f", in_nBattleGUID,in_Tournament.nGUID,in_Tournament.nLevelGroupIdx,in_Tournament.bComplete, in_Tournament.firstWinner.Name, in_Tournament.firstWinner.Num, in_Tournament.secondWinner.Name, in_Tournament.secondWinner.Num, in_Tournament.TwoGyun.nTotalNak,in_Tournament.TwoGyun.Rate); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_AddTournament; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_AddTournament(const querySet_t& in_request,querySet_t& out_result) { if(SQL_SUCCESS != out_result.retCode){ m_Error = ERROR_SQL_query_AddTournament; return; } } void CGolryunBattle_DBV2:: ODBC_SaveTournament(const int in_nBattleGUID,const struct tagTournament& in_Tournament) { querySet_t request; memset(&request,0x00,sizeof(querySet_t)); _snprintf(g_DBGameServer->m_query,QUERYSIZE, "EXEC SaveTournament " "%d,%d,%d,%d," "'%s',%d," "'%s',%d," "%d,%.3f", in_nBattleGUID,in_Tournament.nGUID,in_Tournament.nLevelGroupIdx,in_Tournament.bComplete, in_Tournament.firstWinner.Name, in_Tournament.firstWinner.Num, in_Tournament.secondWinner.Name, in_Tournament.secondWinner.Num, in_Tournament.TwoGyun.nTotalNak,in_Tournament.TwoGyun.Rate); g_DBGameServer->m_query[QUERYSIZE]=NULL; request.ownerIdx = -1; request.ownerID[0]=NULL; request.queryType = Query_GolryunBattle_SaveTournament; strncpy(request.query, g_DBGameServer->m_query,QUERYSIZE); request.query[QUERYSIZE]=NULL; request.hStmt = g_DBGameServer->GetStmt(); request.retCode = -1; request.retStructVariable = NULL; WaitForSingleObject( hQueryRequestMutex, INFINITE ); queryRequestQueue->Push( &request ); ReleaseMutex( hQueryRequestMutex ); m_QueryExeMon.refcount+=1; } void CGolryunBattle_DBV2:: ODBC_QueryExecuterThread_Query_GolryunBattle_SaveTournament(const querySet_t& in_request,querySet_t& out_result) { if(SQL_SUCCESS != out_result.retCode){ m_Error = ERROR_SQL_query_SaveTournament; return; } } char* CGolryunBattle_DBV2::GetLastErrorStr(void) const { static char strMessage[256]=""; switch(m_Error){ case ERROR_NONE: wsprintf(strMessage,"Success"); break; case ERROR_NOT_READYa: wsprintf(strMessage,"db not ready"); break; case ERROR_SQL_LOADING_WHEN_START: wsprintf(strMessage,"query AddBattle error"); break; case ERROR_SQL_query_AddBattle: wsprintf(strMessage,"query AddBattle error"); break; case ERROR_SQL_query_SaveBattle: wsprintf(strMessage,"query SaveBattle error"); break; case ERROR_SQL_query_AddTournament: wsprintf(strMessage,"query AddTournament error"); break; case ERROR_SQL_query_SaveTournament: wsprintf(strMessage,"query SaverTournament error"); break; default: wsprintf(strMessage,"unknown error"); break; } return strMessage; } void CGolryunBattle_DBV2:: Update(const struct tagBattle& in_Battle) { ODBC_SaveBattle(BattleState_Playing,in_Battle); } BOOL CGolryunBattle_DBV2:: Update(const int in_nUpdateTornamentGroupIdx,const struct tagBattle& in_Battle) { if(in_nUpdateTornamentGroupIdx < 0) return FALSE; if(in_nUpdateTornamentGroupIdx >= tagGolryunBattle::Max_Num_Tournament_Per_Battle) return FALSE; ODBC_AddTournament(in_Battle.nGUID,in_Battle.Tournament[in_nUpdateTornamentGroupIdx]); ODBC_SaveBattle(BattleState_Playing,in_Battle); return TRUE; } void CGolryunBattle_DBV2::Add(const struct tagBattle& in_Battle) { ODBC_AddBatle(BattleState_Playing,in_Battle); } void CGolryunBattle_DBV2::Save(const struct tagBattle& in_Battle) { ODBC_SaveBattle(BattleState_Playing,in_Battle); for(int nRecordIdx = MAXNUM_RECORD-1; nRecordIdx >= 1; nRecordIdx--){ m_Record[nRecordIdx] = m_Record[nRecordIdx-1]; } m_Record[0] = in_Battle; SetMinimumTournamentGUID(); } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_LoadLastBattle(const querySet_t& ) { m_QueryExeMon.refcount-=1; } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_AddBattle(const querySet_t& ) { m_QueryExeMon.refcount-=1; } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_LoadTournament(const querySet_t& ) { m_QueryExeMon.refcount-=1; } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_SaveBattle(const querySet_t& ) { m_QueryExeMon.refcount-=1; } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_AddTournament(const querySet_t& ) { m_QueryExeMon.refcount-=1; } void CGolryunBattle_DBV2::ODBC_ProcessQueryResultQueue_Query_GolryunBattle_SaveTournament(const querySet_t& ) { m_QueryExeMon.refcount-=1; }
C++
#include "../Global.h" #include <windowsx.h> #include <assert.h> #include "tagGolryunBattle.h" struct tagGolryunBattleVar gGolryunBattleVar; #include "CGolryunBattle.h" #include "CGolryunBattle_Log.h" CGolryunBattle_Log* gcpGolryunBattleLog=NULL; #include "CGolryunBattle_Observer.h" CGolryunBattle_Observer* gcpGolryunBattle_Observer=NULL; CGolryunBattle::CGolryunBattle() { m_bOK=FALSE; m_cpData = NULL; m_cpCommon = NULL; m_cpEncoder = NULL; m_cpDecoder = NULL; m_cpProcess = NULL; m_cpDBV2 = NULL; if(FALSE == Init()) return; m_bOK=TRUE; } CGolryunBattle::~CGolryunBattle() { if(NULL != m_cpProcess){ delete m_cpProcess; m_cpProcess=NULL; } if(NULL != m_cpDecoder){ delete m_cpDecoder; m_cpDecoder=NULL; } if(NULL != m_cpEncoder){ delete m_cpEncoder; m_cpEncoder=NULL; } if(NULL != m_cpDBV2) { delete m_cpDBV2; m_cpDBV2=NULL; } if(NULL != m_cpCommon) { delete m_cpCommon; m_cpCommon=NULL; } if(NULL != m_cpData) { delete m_cpData; m_cpData=NULL; } if(NULL != gcpGolryunBattleLog){ delete gcpGolryunBattleLog; gcpGolryunBattleLog=NULL; } if(NULL != gcpGolryunBattle_Observer){ delete gcpGolryunBattle_Observer; gcpGolryunBattle_Observer=NULL; } } BOOL CGolryunBattle::isOK(void) const { return m_bOK; } BOOL CGolryunBattle::Init(void) { if(FALSE == LoadServerConfigFile()) return FALSE; gcpGolryunBattle_Observer=new CGolryunBattle_Observer(); if(NULL == gcpGolryunBattle_Observer) return FALSE; if(FALSE == gcpGolryunBattle_Observer->isOK()){ delete gcpGolryunBattle_Observer; gcpGolryunBattle_Observer=NULL; return FALSE; } gcpGolryunBattleLog=new CGolryunBattle_Log(); if(NULL == gcpGolryunBattleLog) return FALSE; if(FALSE == gcpGolryunBattleLog->isOK()){ delete gcpGolryunBattleLog; gcpGolryunBattleLog=NULL; return FALSE; } m_cpCommon= new CGolryunBattle_Common(); if(NULL == m_cpCommon) return FALSE; if(FALSE == m_cpCommon->isOK()){ delete m_cpCommon; m_cpCommon=NULL; return FALSE; } m_cpData= new CGolryunBattle_Data(); if(NULL == m_cpData) return FALSE; if(FALSE == m_cpData->isOK()){ delete m_cpData; m_cpData=NULL; return FALSE; } m_cpDBV2 = new CGolryunBattle_DBV2(); if(NULL == m_cpDBV2) return FALSE; if(FALSE == m_cpDBV2->isOK()){ delete m_cpDBV2; m_cpDBV2=NULL; return FALSE; } m_cpEncoder= new CGolryunBattle_Encoder(m_cpData); if(NULL == m_cpEncoder) return FALSE; if(FALSE == m_cpEncoder->isOK()){ delete m_cpEncoder; m_cpEncoder=NULL; return FALSE; } m_cpProcess=new CGolryunBattle_Process(m_cpDBV2,m_cpData,m_cpEncoder); if(NULL == m_cpProcess) return FALSE; if(FALSE == m_cpProcess->isOK()){ delete m_cpProcess; m_cpProcess=NULL; return FALSE; } m_cpEncoder->SetProcessClassPointer(m_cpProcess); m_cpDecoder= new CGolryunBattle_Decoder(m_cpDBV2,m_cpEncoder,m_cpProcess); if(NULL == m_cpDecoder) return FALSE; if(FALSE == m_cpDecoder->isOK()){ delete m_cpDecoder; m_cpDecoder=NULL; return FALSE; } gcpGolryunBattleLog->Write("GolryunBattle Start...."); return TRUE; } void CGolryunBattle::GTH_ProcessGBBattleSys() { m_cpProcess->UpdateHandleStatus(); gcpGolryunBattleLog->Update(); m_cpDBV2->Process(); } CGolryunBattle_Data* CGolryunBattle::GetDataClassPointer(void) const { return m_cpData; } CGolryunBattle_Common* CGolryunBattle::GetCommonClassPointer(void) const { return m_cpCommon; } CGolryunBattle_Encoder* CGolryunBattle::GetEncoderClassPointer(void) const { return m_cpEncoder; } CGolryunBattle_Process* CGolryunBattle::GetProcessClassPointer(void) const { return m_cpProcess; } CGolryunBattle_Decoder* CGolryunBattle::GetDecoderClassPointer(void) const { return m_cpDecoder; } CGolryunBattle_DBV2* CGolryunBattle::GetDBV2ClassPointer(void) const { return m_cpDBV2; } BOOL CGolryunBattle::LoadServerConfigFile(void) { gGolryunBattleVar.Log.bOutput=FALSE; gGolryunBattleVar.Log.UpdateTimeMiliSecond=1 * 1000; gGolryunBattleVar.GOLRYUNBATTLE_BEFORE_MATCH_WAIT_TIME= 5 * 1000; gGolryunBattleVar.GOLRYUNBATTLE_CEREMONY_WAIT_TIME= 20 * 1000; int size; char *token; char* pFileBuffer=NULL; { FILE* fp = NULL; fp = fopen( "server.cfg" , "rb" ); if(NULL == fp) return FALSE; fseek(fp,0,SEEK_END); size = ftell(fp); pFileBuffer=(char*)GlobalAllocPtr(GMEM_FIXED,sizeof(char) * size); if(NULL == pFileBuffer){ if(NULL != fp){ fclose(fp); fp=NULL; } return FALSE; } fseek(fp,0,SEEK_SET); fread(pFileBuffer,size,1,fp); if(NULL != fp){ fclose(fp); fp=NULL; } } curpos = pFileBuffer; endpos = curpos + size; while((token = NextToken()) != NULL) { if(0 == stricmp(token,"GOLRYUNBATTLE_LOG_OUTPUT")){ char* pTemp = NextArg(); if((NULL != strstr("yes",pTemp)) || (NULL != strstr("YES",pTemp))) gGolryunBattleVar.Log.bOutput=TRUE; else gGolryunBattleVar.Log.bOutput=FALSE; continue; } if(0 == stricmp(token,"GOLRYUNBATTLE_LOG_UPDATE_MILISECOND")){ gGolryunBattleVar.Log.UpdateTimeMiliSecond = atoi(NextArg()); continue; } if(0 == stricmp(token,"GOLRYUNBATTLE_BEFORE_MATCH_WAIT_TIME")){ gGolryunBattleVar.GOLRYUNBATTLE_BEFORE_MATCH_WAIT_TIME = atoi(NextArg()); continue; } if(0 == stricmp(token,"GOLRYUNBATTLE_CEREMONY_WAIT_TIME")){ gGolryunBattleVar.GOLRYUNBATTLE_CEREMONY_WAIT_TIME = atoi(NextArg()); continue; } } if(NULL != pFileBuffer){ GlobalFreePtr(pFileBuffer); pFileBuffer=NULL; } return TRUE; }
C++
#include "..\global.h" #include "tagGolryunBattle.h" #include "CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; #include "CGolryunBattle_Data.h" #include "CGolryunBattle_Process.h" #include "CGolryunBattle_Encoder.h" #include "CGolryunBattle_Common.h" #include "..\Tools\CTools.h" extern CTools* gcpTools; CGolryunBattle_Encoder::CGolryunBattle_Encoder(CGolryunBattle_Data* cpData) { m_bOK=FALSE; m_cpData = cpData; m_bOK=TRUE; } CGolryunBattle_Encoder::~CGolryunBattle_Encoder() { } BOOL CGolryunBattle_Encoder::isOK(void) const { return m_bOK; } void CGolryunBattle_Encoder:: SendErrorCode(i3socket_t* sock, const BYTE eCode, enum tagGolryunBattlePacket_GB_ERROR_CODE::enumCode eType) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_ERROR_CODE); MSG_WriteByte(&netMessage, eCode); MSG_WriteByte(&netMessage, eType); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendTrasportGolryun(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_TRANS_GOLRYUN); MSG_WriteShort(&netMessage, (gcpGolryunBattle->GetProcessClassPointer())->m_iTournamentIdx); MSG_WriteShort(&netMessage, m_cpData->m_iBattleGUID); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendTrasportArayan(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_TRANS_ARAYAN); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendSuggestBattle(i3socket_t* sock, BYTE eType) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_SUGGEST_BATTLE); MSG_WriteByte(&netMessage, eType); MSG_WriteShort(&netMessage, m_cpData->m_iBattleGUID); MSG_WriteShort(&netMessage, m_cpProcess->m_iTournamentIdx); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendOpenBattleTicket(i3socket_t* sock, BYTE eType) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_OPEN_BATTLE_TICKET); MSG_WriteByte(&netMessage, eType); if(eType) { MSG_WriteShort(&netMessage, m_cpProcess->m_iTournamentGUID); MSG_WriteShort(&netMessage, m_cpData->m_iBattleGUID); MSG_WriteShort(&netMessage, m_cpProcess->m_iTournamentIdx); if(m_cpProcess->m_Ticket.iFighterNum>tagGolryunBattle::Max_Num_Fighter_Per_Tournament) { m_cpProcess->m_Ticket.iFighterNum = tagGolryunBattle::Max_Num_Fighter_Per_Tournament; } MSG_WriteShort(&netMessage, m_cpProcess->m_Ticket.iFighterNum); struct CGolryunBattle_Process::tagFightPlayerInfo* pTempFighter=NULL; for(int idx=0; idx < m_cpProcess->m_Ticket.iFighterNum; idx++){ pTempFighter = m_cpProcess->GetFighterPointer(idx); if(NULL == pTempFighter) continue; MSG_WriteShort(&netMessage, idx+1); MSG_WriteByte(&netMessage, pTempFighter->Job); MSG_WriteShort(&netMessage, pTempFighter->Record.win); MSG_WriteShort(&netMessage, pTempFighter->Record.lose); if(m_cpProcess->m_Ticket.Fighter[idx].fShareRate < 1.1f) m_cpProcess->m_Ticket.Fighter[idx].fShareRate = 1.1f; MSG_WriteFloat(&netMessage, m_cpProcess->m_Ticket.Fighter[idx].fShareRate); } } NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendOpenShareWin(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_OPEN_SHARE_WIN); MSG_WriteShort(&netMessage, m_cpData->m_iBattleGUID); for(int idx=0; idx<tagGolryunBattle::Max_Num_Tournament_Per_Battle; idx++) { MSG_WriteByte(&netMessage, m_cpData->m_Tournament[idx].bComplete); MSG_WriteShort(&netMessage, m_cpData->m_Tournament[idx].iTournamentGUID); MSG_WriteShort(&netMessage, m_cpData->m_Tournament[idx].FirstWinner.FightNum); MSG_WriteFloat(&netMessage, m_cpData->m_Tournament[idx].TwoGyun.fShareRate); } int record_strat_idx = m_cpData->m_iBattleGUID - tagGolryunBattle::Max_Num_Battle_Record; if(record_strat_idx<=0) record_strat_idx = 0; CGolryunBattle_DBV2* cpDBV2=gcpGolryunBattle->GetDBV2ClassPointer(); struct CGolryunBattle_DBV2::tagBattle* pBattleRecord=NULL; for(int recordIdx = record_strat_idx; recordIdx<m_cpData->m_iBattleGUID; recordIdx++) { pBattleRecord=cpDBV2->GetBattleRecordPointer(recordIdx); if(NULL == pBattleRecord) continue; for(int idx=0; idx<tagGolryunBattle::Max_Num_Tournament_Per_Battle; idx++) { MSG_WriteShort(&netMessage, pBattleRecord->nGUID); MSG_WriteByte(&netMessage, pBattleRecord->Tournament[idx].bComplete); MSG_WriteShort(&netMessage, pBattleRecord->Tournament[idx].nGUID); MSG_WriteShort(&netMessage, pBattleRecord->Tournament[idx].firstWinner.Num); MSG_WriteFloat(&netMessage, pBattleRecord->Tournament[idx].TwoGyun.Rate); } } NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendBuyBattleTicket(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_BUY_BATTLE_TICKET); MSG_WriteLong(&netMessage, pPlayer->curChargeSE); NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendTwoGyunTotalNak(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_TWOGYUN_TOTAL_NAK); MSG_WriteLong(&netMessage, m_cpProcess->m_Ticket.iTotalNak); NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendPacketMatchTimePerSecond(playerCharacter_t* pPlayer, const int time) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_MATCH_PROGRESS_TIME); MSG_WriteLong(&netMessage, time); NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendShareRate(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_SHARE_RATE); for(int i=0; i< tagGolryunBattle::Max_Num_Fighter_Per_Tournament; i++) { if(m_cpProcess->m_Ticket.Fighter[i].fShareRate < 1.1f) m_cpProcess->m_Ticket.Fighter[i].fShareRate = 1.1f; MSG_WriteFloat(&netMessage, m_cpProcess->m_Ticket.Fighter[i].fShareRate); } NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendReNewShareRate(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_RENEW_BATTLE_TICKET); NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendDisplayTournament(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_DISPLAY_TOURNAMENT); MSG_WriteShort(&netMessage, (gcpGolryunBattle->GetProcessClassPointer())->m_iTournamentIdx); for(int TournamentIdx=0; TournamentIdx < tagGolryunBattle::Max_Num_Tournament_Per_Battle; TournamentIdx++) { MSG_WriteByte(&netMessage, m_cpData->m_Tournament[TournamentIdx].bComplete); MSG_WriteShort(&netMessage, m_cpData->m_Tournament[TournamentIdx].FirstWinner.FightNum); } struct CGolryunBattle_Data::tagMatch* pMatch=NULL; for(int MatchIdx=0; MatchIdx < tagGolryunBattle::Max_Num_Match_Per_Tournament; MatchIdx++) { pMatch = m_cpProcess->GetMatchPointer(MatchIdx); MSG_WriteByte(&netMessage,pMatch->bComplete); MSG_WriteShort(&netMessage, pMatch->RedCornerFighter.FightNum); if(pMatch->WinnerCorner == CGolryunBattle_Data::tagMatch::enumCorner::Red) MSG_WriteByte(&netMessage,1); else MSG_WriteByte(&netMessage,0); MSG_WriteShort(&netMessage, pMatch->BlueCornerFighter.FightNum); if(pMatch->WinnerCorner == CGolryunBattle_Data::tagMatch::enumCorner::Blue) MSG_WriteByte(&netMessage,1); else MSG_WriteByte(&netMessage,0); } pMatch=m_cpProcess->GetMatchPointer(14); switch(pMatch->WinnerCorner){ case CGolryunBattle_Data::tagMatch::enumCorner::Red: MSG_WriteShort(&netMessage, pMatch->RedCornerFighter.FightNum); break; case CGolryunBattle_Data::tagMatch::enumCorner::Blue: MSG_WriteShort(&netMessage, pMatch->BlueCornerFighter.FightNum); break; case CGolryunBattle_Data::tagMatch::enumCorner::None: MSG_WriteShort(&netMessage, -1); break; } NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendCheckPrize(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_CHECK_PRIZE); for(int i=0; i<tagGolryunBattle::Max_Num_Prize_List_Per_Battle; i++) { MSG_WriteShort(&netMessage, m_cpData->m_EntranceTicket.LotteryGUIDList[i]); } NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendObserveStart(playerCharacter_t* pToPlayer,const BOOL bSuccess) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_OBSERVE_START); MSG_WriteByte(&netMessage, bSuccess); NET_SendMessage( &(pToPlayer->sock), &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendObserveMatchTime(playerCharacter_t* pToPlayer,const int time) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_OBSERVE_MATCH_TIME); MSG_WriteLong(&netMessage, time); NET_SendMessage( &(pToPlayer->sock), &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendEffectCount(i3socket_t* sock, int angle) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_REQUEST_START_COUNT); MSG_WriteShort(&netMessage, angle); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendEffectResult(i3socket_t* sock, int index) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_EFFECT_RESULT); MSG_WriteShort(&netMessage, index); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendStartMatch(i3socket_t* sock, const int time) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_REQUEST_PROGRESS_MATCH); MSG_WriteLong(&netMessage, time); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::Send_GB_BATTLE_RASA_Sync(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_BATTLE_RASA_Sync); MSG_WriteLong(&netMessage, (int)pPlayer->curRA); MSG_WriteShort(&netMessage, (int)pPlayer->curSA); MSG_WriteLong(&netMessage, (int)pPlayer->calMaxRA); MSG_WriteShort(&netMessage, (int)pPlayer->calMaxSA); NET_SendMessage(&pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendEndMatchNotice(void) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_END_MATCH_NOTICE); playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++ ){ pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; if((pTempPlayer->worldIdx != tagGolryunBattle::Golryun_Battle_Map_Index) && (pTempPlayer->worldIdx != 0)) continue; NET_SendMessage(&pTempPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendStartMatchNotice(playerCharacter_t* pPlayer, int redNum, int blueNum) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_START_MATCH_NOTICE); MSG_WriteShort(&netMessage, redNum); MSG_WriteShort(&netMessage, blueNum); NET_SendMessage(&pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder:: SendEndMatch(i3socket_t* sock,enum tagGolryunBattlePacket_GB_REQUEST_END_MATCH::enumCode code) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_REQUEST_END_MATCH); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendCancelTournament(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_REQUEST_CANCEL_TOURNAMENT); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendJoinNumber(playerCharacter_t* pPlayer) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_REQUEST_START_BETTING); MSG_WriteShort(&netMessage, pPlayer->GonryunBattle.m_iJoinNum); NET_SendMessage( &pPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendCheckJoinerNum(i3socket_t* sock, int num) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_CHECK_JOINER_NUM); MSG_WriteShort(&netMessage, num); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendStatusMatchNotice(i3socket_t* sock, int noticeIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_STATUS_MATCH_NOTICE); MSG_WriteShort(&netMessage, noticeIdx); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendNoticeBattle(i3socket_t* sock, char* notice) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_NOTICE_BATTLE); MSG_WriteString(&netMessage, notice); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder:: SendObserveEnd(playerCharacter_t* pToPlayer,const BOOL bSuccess) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_OBSERVE_END); MSG_WriteByte(&netMessage, bSuccess); NET_SendMessage( &pToPlayer->sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendLocalUserNotice(i3socket_t* sock, int lpackIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_LOCAL_USER_NOTICE); MSG_WriteShort(&netMessage, lpackIdx); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::SendAllUserData(i3socket_t* sock) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_ALL_USER_DATA); MSG_WriteShort(&netMessage, (gcpGolryunBattle->GetProcessClassPointer())->m_iTournamentIdx); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CGolryunBattle_Encoder::ManagerNoticeBattle(char* notice) { playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++) { pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; if((pTempPlayer->worldIdx != 21) && (pTempPlayer->worldIdx != 0)) continue; SendNoticeBattle(&pTempPlayer->sock, notice); } ShowLogInfo("SendNoticeBattle()"); } void CGolryunBattle_Encoder::ManagerLocalUserNotice(int lpackIdx) { playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++) { pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; if((pTempPlayer->worldIdx != 21) && (pTempPlayer->worldIdx != 0)) continue; SendLocalUserNotice(&pTempPlayer->sock, lpackIdx); } ShowLogInfo("SendLocalUserNotice()"); } void CGolryunBattle_Encoder::ManagerAllUserData() { playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++) { pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; SendAllUserData(&pTempPlayer->sock); } ShowLogInfo("SendAllUserData()"); } void CGolryunBattle_Encoder::SetProcessClassPointer(CGolryunBattle_Process* cpProcess) { m_cpProcess = cpProcess; } void CGolryunBattle_Encoder::SendMessageToGM(const int LpackIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_GB_BATTLE); MSG_WriteByte(&netMessage, tagGolryunBattlePacket::GB_GM_NOTICE); MSG_WriteLong(&netMessage, LpackIdx); playerCharacter_t* pTempPlayer=NULL; for(int pcIdx = 0; pcIdx < MAX_PCS; pcIdx++ ){ pTempPlayer = gcpTools->GetPlayerRecordPointer(pcIdx); if(NULL == pTempPlayer) continue; if((pTempPlayer->worldIdx != tagGolryunBattle::Golryun_Battle_Map_Index)) continue; if(!pTempPlayer->gameMaster) continue; NET_SendMessage( &pTempPlayer->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "global.h" #include "CPremiumPlayerCtrl.h" CPremiumPlayerCtrl::CPremiumPlayerCtrl() { m_bOK=FALSE; if(FALSE == LoadIniFile()) return; m_bOK=TRUE; } CPremiumPlayerCtrl::~CPremiumPlayerCtrl() { } BOOL CPremiumPlayerCtrl::isOK(void) const { return m_bOK; } BOOL CPremiumPlayerCtrl::LoadIniFile(void) { char szWorkDir[_MAX_PATH]; ::GetCurrentDirectory(_MAX_PATH,szWorkDir); char szIniFileName[_MAX_PATH]; wsprintf(szIniFileName,"%s\\free.Premium.ini",szWorkDir); m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free].iMemberShipType= playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free; LoadIniFile(szIniFileName,&m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free]); wsprintf(szIniFileName,"%s\\pay.Premium.ini",szWorkDir); m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay].iMemberShipType= playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay; LoadIniFile(szIniFileName,&m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay]); return TRUE; } BOOL CPremiumPlayerCtrl:: isAccessMap(const int MapIdx,const playerCharacter_t* pPlayerRecord) const { if(MapIdx < 0) return FALSE; if(MapIdx > playerCharacter_t::tagPremiumInfo::maxmap_number) return FALSE; return pPlayerRecord->PremiumInfo.Map[MapIdx].Cur.bAllow; } void CPremiumPlayerCtrl:: SetData(enum playerCharacter_t::tagPremiumInfo::enumMeberShipType MemberShipType,playerCharacter_t* pPlayerRecord) const { switch(MemberShipType){ default: case playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free: memcpy(&(pPlayerRecord->PremiumInfo), &(m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free]), sizeof(struct playerCharacter_t::tagPremiumInfo)); return; case playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay: memcpy(&(pPlayerRecord->PremiumInfo), &(m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay]), sizeof(struct playerCharacter_t::tagPremiumInfo)); return; } } void CPremiumPlayerCtrl::Init_PremiumLevelTable_Pay(void) { struct playerCharacter_t::tagPremiumInfo* pPremium = &(m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay]); memset(pPremium,0x00,sizeof(struct playerCharacter_t::tagPremiumInfo)); pPremium->iMemberShipType = playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay; for(int idx=0; idx < playerCharacter_t::tagPremiumInfo::maxmap_number; idx++){ pPremium->Map[idx].Default.bAllow = TRUE; pPremium->Map[idx].Default.iRemainSecond=0x7fffffff; pPremium->Map[idx].Default.bDecreseRemainSecond=FALSE; pPremium->Map[idx].Default.bDecreseAllRemainSecond = FALSE; pPremium->Map[idx].Default.fAddExpRatio = 1.0f; pPremium->Map[idx].Default.fAddGenExpRatio = 1.0f; pPremium->Map[idx].Default.fAddGenCapabilityRatio=1.0f; pPremium->Map[idx].Default.fAddItemDropRatio = 1.0f; pPremium->Map[idx].Default.fAddNarkRatio = 1.0f; pPremium->Map[idx].Cur = pPremium->Map[idx].Default; } pPremium->Gamble.fAddPriceRatio = 1.0f; for(idx=0; idx < playerCharacter_t::tagPremiumInfo::tagGamble::maxnum_apperance_item_group; idx++){ pPremium->Gamble.ItemGroupArray[idx].bApperance=TRUE; } pPremium->ItemOptionUpgrade.iMaxlevel = 10; pPremium->ItemOptionUpgrade.fAddPriceRatio = 1.0f; pPremium->Die.fExpRatio = 1.0f; pPremium->Die.fNakRatio = 1.0f; pPremium->bCreatePremiumBooth = FALSE; pPremium->iMaxLevelItemCraft = 10; pPremium->fItemPrecocityTimeRatio = 1.0f; pPremium->bItemRecycle = TRUE; pPremium->GonyounPracticeBattle.lDateV2 = time(NULL); pPremium->GonyounPracticeBattle.iMaxCount = 5; pPremium->GonyounPracticeBattle.iDecreseCount = pPremium->GonyounPracticeBattle.iMaxCount; pPremium->WorldChatting.lDate = 0; pPremium->WorldChatting.iMaxCount = 10000; pPremium->WorldChatting.iDecreaseCount = pPremium->WorldChatting.iMaxCount; pPremium->Status.iDefaultInitCount= 1; pPremium->Status.iInitCount=1000; pPremium->ItemDurability.fRepareCostRate = 1.0f; pPremium->ItemDurability.iPrepareRequirdurability = 0; } char* GetFLOATString(const float fValue) { static char str[20]; sprintf(str,"%3.02f",fValue); return str; } char* GetINTString(const int iValue) { static char str[20]; wsprintf((char*)str,"%d",iValue); return str; } char* GetBOOLString(const BOOL bIs) { static char str[2][10]={"YES","NO"}; if(TRUE == bIs) return str[0]; return str[1]; } void CPremiumPlayerCtrl::Init_PremiumLevelTable_Free(void) { char szWorkDir[_MAX_PATH]; ::GetCurrentDirectory(_MAX_PATH,szWorkDir); char szIniFileName[_MAX_PATH]; wsprintf(szIniFileName,"%s\\free.Premium.ini",szWorkDir); char AppName[_MAX_PATH]; char Session[_MAX_PATH]; struct playerCharacter_t::tagPremiumInfo* pPremium = &(m_PremiumLevelTable[playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free]); memset(pPremium,0x00,sizeof(struct playerCharacter_t::tagPremiumInfo)); pPremium->iMemberShipType = playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free; for(int idx=0; idx < playerCharacter_t::tagPremiumInfo::maxmap_number; idx++){ wsprintf(AppName,"Map%02d",idx); pPremium->Map[idx].Default.bAllow = TRUE; ::WritePrivateProfileString(AppName,"Allow",GetBOOLString(pPremium->Map[idx].Default.bAllow),szIniFileName); pPremium->Map[idx].Default.iRemainSecond=0x7fffffff; ::WritePrivateProfileString(AppName,"iRemainSecond",GetINTString(pPremium->Map[idx].Default.iRemainSecond),szIniFileName); pPremium->Map[idx].Default.bDecreseRemainSecond=FALSE; ::WritePrivateProfileString(AppName,"bDecreseRemainSecond",GetBOOLString(pPremium->Map[idx].Default.bDecreseRemainSecond),szIniFileName); pPremium->Map[idx].Default.bDecreseAllRemainSecond = FALSE; ::WritePrivateProfileString(AppName,"bDecreseAllRemainSecond",GetBOOLString(pPremium->Map[idx].Default.bDecreseAllRemainSecond),szIniFileName); pPremium->Map[idx].Default.fAddExpRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddExpRatio",GetFLOATString(pPremium->Map[idx].Default.fAddExpRatio),szIniFileName); pPremium->Map[idx].Default.fAddGenExpRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddGenExpRatio",GetFLOATString(pPremium->Map[idx].Default.fAddGenExpRatio),szIniFileName); pPremium->Map[idx].Default.fAddGenCapabilityRatio=1.0f; ::WritePrivateProfileString(AppName,"fAddGenCapabilityRatio",GetFLOATString(pPremium->Map[idx].Default.fAddGenCapabilityRatio),szIniFileName); pPremium->Map[idx].Default.fAddItemDropRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddItemDropRatio",GetFLOATString(pPremium->Map[idx].Default.fAddItemDropRatio),szIniFileName); pPremium->Map[idx].Default.fAddNarkRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddNarkRatio",GetFLOATString(pPremium->Map[idx].Default.fAddNarkRatio),szIniFileName); pPremium->Map[idx].Cur = pPremium->Map[idx].Default; } pPremium->Map[Light_Lake].Cur.bAllow=FALSE; wsprintf(AppName,"Gameble"); pPremium->Gamble.fAddPriceRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddPriceRatio",GetFLOATString(pPremium->Gamble.fAddPriceRatio),szIniFileName); for(idx=0; idx < playerCharacter_t::tagPremiumInfo::tagGamble::maxnum_apperance_item_group; idx++){ wsprintf(Session,"Group%02d",idx); pPremium->Gamble.ItemGroupArray[idx].bApperance=TRUE; ::WritePrivateProfileString(AppName,Session,GetBOOLString(pPremium->Gamble.ItemGroupArray[idx].bApperance),szIniFileName); } wsprintf(AppName,"ItemOptionUpgrade"); pPremium->ItemOptionUpgrade.iMaxlevel = 10; ::WritePrivateProfileString(AppName,"iMaxlevel",GetINTString(pPremium->ItemOptionUpgrade.iMaxlevel),szIniFileName); pPremium->ItemOptionUpgrade.fAddPriceRatio = 1.0f; ::WritePrivateProfileString(AppName,"fAddPriceRatio",GetFLOATString(pPremium->ItemOptionUpgrade.fAddPriceRatio),szIniFileName); wsprintf(AppName,"Die"); pPremium->Die.fExpRatio = 1.0f; ::WritePrivateProfileString(AppName,"fExpRatio",GetFLOATString(pPremium->Die.fExpRatio),szIniFileName); pPremium->Die.fNakRatio = 1.0f; ::WritePrivateProfileString(AppName,"fNakRatio",GetFLOATString(pPremium->Die.fNakRatio),szIniFileName); pPremium->bCreatePremiumBooth = FALSE; ::WritePrivateProfileString("PremiumBooth","Use",GetBOOLString(pPremium->bCreatePremiumBooth),szIniFileName); pPremium->iMaxLevelItemCraft = 10; ::WritePrivateProfileString("ItemCraft","iMaxLevel",GetINTString(pPremium->iMaxLevelItemCraft),szIniFileName); pPremium->fItemPrecocityTimeRatio = 1.0f; ::WritePrivateProfileString("ItemPrecocity","TimeRatio",GetFLOATString(pPremium->fItemPrecocityTimeRatio),szIniFileName); pPremium->bItemRecycle = TRUE; ::WritePrivateProfileString("ItemRecycle","Use",GetBOOLString(pPremium->bItemRecycle),szIniFileName); pPremium->GonyounPracticeBattle.lDateV2 = time(NULL); pPremium->GonyounPracticeBattle.iMaxCount = 5; ::WritePrivateProfileString("GonyounPracticeBattle","iMaxCount",GetINTString(pPremium->GonyounPracticeBattle.iMaxCount),szIniFileName); pPremium->GonyounPracticeBattle.iDecreseCount = pPremium->GonyounPracticeBattle.iMaxCount; pPremium->WorldChatting.lDate = time(NULL); pPremium->WorldChatting.iMaxCount = 10; ::WritePrivateProfileString("WorldChatting","iMaxCount",GetINTString(pPremium->WorldChatting.iMaxCount),szIniFileName); pPremium->WorldChatting.iDecreaseCount = pPremium->WorldChatting.iMaxCount; pPremium->Status.iDefaultInitCount= 1; ::WritePrivateProfileString("Status","iDefaultInitCount",GetINTString(pPremium->Status.iDefaultInitCount),szIniFileName); pPremium->Status.iInitCount=1000; ::WritePrivateProfileString("Status","iInitCount",GetINTString(pPremium->Status.iInitCount),szIniFileName); pPremium->ItemDurability.fRepareCostRate = 1.0f; ::WritePrivateProfileString("Itemdurability","fAddRepareCostRate",GetINTString(pPremium->ItemDurability.fRepareCostRate),szIniFileName); pPremium->ItemDurability.iPrepareRequirdurability = 0; ::WritePrivateProfileString("Itemdurability","iPrepareRequirdurability",GetINTString(pPremium->ItemDurability.iPrepareRequirdurability),szIniFileName); } BOOL GetBOOL(const char* pStr) { if(0 == strcmp(pStr,"YES")) return TRUE; if(0 == strcmp(pStr,"yes")) return TRUE; if(0 == strcmp(pStr,"Yes")) return TRUE; return FALSE; } int GetINT(const char* pStr) { return atoi(pStr); } float GetFLOAT(const char* pStr) { return atof(pStr); } void CPremiumPlayerCtrl:: LoadIniFile(const char* szpIniFileName,struct playerCharacter_t::tagPremiumInfo* pPremium) { char AppName[_MAX_PATH]; char inStr[_MAX_PATH]; char Session[_MAX_PATH]; for(int idx=0; idx < playerCharacter_t::tagPremiumInfo::maxmap_number; idx++){ wsprintf(AppName,"Map%02d",idx); ::GetPrivateProfileString(AppName,"Allow","YES",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.bAllow = GetBOOL(inStr); ::GetPrivateProfileString(AppName,"iRemainSecond","2147483647",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.iRemainSecond=GetINT(inStr); ::GetPrivateProfileString(AppName,"bDecreseRemainSecond","NO",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.bDecreseRemainSecond=GetBOOL(inStr); ::GetPrivateProfileString(AppName,"bDecreseAllRemainSecond","NO",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.bDecreseAllRemainSecond = GetBOOL(inStr); ::GetPrivateProfileString(AppName,"fAddExpRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.fAddExpRatio = GetFLOAT(inStr); ::GetPrivateProfileString(AppName,"fAddGenExpRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.fAddGenExpRatio = GetFLOAT(inStr); ::GetPrivateProfileString(AppName,"fAddGenCapabilityRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.fAddGenCapabilityRatio=GetFLOAT(inStr); ::GetPrivateProfileString(AppName,"fAddItemDropRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.fAddItemDropRatio =GetFLOAT(inStr); ::GetPrivateProfileString(AppName,"fAddNarkRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Map[idx].Default.fAddNarkRatio = GetFLOAT(inStr); pPremium->Map[idx].Cur = pPremium->Map[idx].Default; } wsprintf(AppName,"Gameble"); ::GetPrivateProfileString(AppName,"fAddPriceRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Gamble.fAddPriceRatio = GetFLOAT(inStr); for(idx=0; idx < playerCharacter_t::tagPremiumInfo::tagGamble::maxnum_apperance_item_group; idx++){ wsprintf(Session,"Group%02d",idx); ::GetPrivateProfileString(AppName,Session,"YES",inStr,_MAX_PATH,szpIniFileName); pPremium->Gamble.ItemGroupArray[idx].bApperance=GetBOOL(inStr); } wsprintf(AppName,"ItemOptionUpgrade"); ::GetPrivateProfileString(AppName,"iMaxlevel","10",inStr,_MAX_PATH,szpIniFileName); pPremium->ItemOptionUpgrade.iMaxlevel = GetINT(inStr); ::GetPrivateProfileString(AppName,"fAddPriceRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->ItemOptionUpgrade.fAddPriceRatio = GetFLOAT(inStr); wsprintf(AppName,"Die"); ::GetPrivateProfileString(AppName,"fExpRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Die.fExpRatio = GetFLOAT(inStr); ::GetPrivateProfileString(AppName,"fNakRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->Die.fNakRatio = GetFLOAT(inStr); ::GetPrivateProfileString("PremiumBooth","Use","FALSE",inStr,_MAX_PATH,szpIniFileName); pPremium->bCreatePremiumBooth = GetBOOL(inStr); ::GetPrivateProfileString("ItemCraft","iMaxLevel","10",inStr,_MAX_PATH,szpIniFileName); pPremium->iMaxLevelItemCraft = GetINT(inStr); ::GetPrivateProfileString("ItemPrecocity","TimeRatio","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->fItemPrecocityTimeRatio = GetFLOAT(inStr); ::GetPrivateProfileString("ItemRecycle","Use","YES",inStr,_MAX_PATH,szpIniFileName); pPremium->bItemRecycle = GetBOOL(inStr); pPremium->GonyounPracticeBattle.lDateV2 = time(NULL); ::GetPrivateProfileString("GonyounPracticeBattle","iMaxCount","5",inStr,_MAX_PATH,szpIniFileName); pPremium->GonyounPracticeBattle.iMaxCount = GetINT(inStr); pPremium->GonyounPracticeBattle.iDecreseCount = pPremium->GonyounPracticeBattle.iMaxCount; pPremium->WorldChatting.lDate = time(NULL); ::GetPrivateProfileString("WorldChatting","iMaxCount","10",inStr,_MAX_PATH,szpIniFileName); pPremium->WorldChatting.iMaxCount = GetINT(inStr); pPremium->WorldChatting.iDecreaseCount = pPremium->WorldChatting.iMaxCount; ::GetPrivateProfileString("Status","iDefaultInitCount","1",inStr,_MAX_PATH,szpIniFileName); pPremium->Status.iDefaultInitCount= GetINT(inStr); ::GetPrivateProfileString("Status","iInitCount","1000",inStr,_MAX_PATH,szpIniFileName); pPremium->Status.iInitCount=GetINT(inStr); ::GetPrivateProfileString("ItemDurability","fRepareCostRate","1.0f",inStr,_MAX_PATH,szpIniFileName); pPremium->ItemDurability.fRepareCostRate = GetFLOAT(inStr); ::GetPrivateProfileString("ItemDurability","iPrepareRequirdurability","0",inStr,_MAX_PATH,szpIniFileName); pPremium->ItemDurability.iPrepareRequirdurability = GetINT(inStr); } void CPremiumPlayerCtrl::SaveIniFile(const char* szpIniFileName,const struct playerCharacter_t::tagPremiumInfo* pPremium) { char AppName[_MAX_PATH]; char Session[_MAX_PATH]; for(int idx=0; idx < playerCharacter_t::tagPremiumInfo::maxmap_number; idx++){ wsprintf(AppName,"Map%02d",idx); ::WritePrivateProfileString(AppName,"Allow",GetBOOLString(pPremium->Map[idx].Default.bAllow),szpIniFileName); ::WritePrivateProfileString(AppName,"iRemainSecond",GetINTString(pPremium->Map[idx].Default.iRemainSecond),szpIniFileName); ::WritePrivateProfileString(AppName,"bDecreseRemainSecond",GetBOOLString(pPremium->Map[idx].Default.bDecreseRemainSecond),szpIniFileName); ::WritePrivateProfileString(AppName,"bDecreseAllRemainSecond",GetBOOLString(pPremium->Map[idx].Default.bDecreseAllRemainSecond),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddExpRatio",GetFLOATString(pPremium->Map[idx].Default.fAddExpRatio),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddGenExpRatio",GetFLOATString(pPremium->Map[idx].Default.fAddGenExpRatio),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddGenCapabilityRatio",GetFLOATString(pPremium->Map[idx].Default.fAddGenCapabilityRatio),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddItemDropRatio",GetFLOATString(pPremium->Map[idx].Default.fAddItemDropRatio),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddNarkRatio",GetFLOATString(pPremium->Map[idx].Default.fAddNarkRatio),szpIniFileName); } wsprintf(AppName,"Gameble"); ::WritePrivateProfileString(AppName,"fAddPriceRatio",GetFLOATString(pPremium->Gamble.fAddPriceRatio),szpIniFileName); for(idx=0; idx < playerCharacter_t::tagPremiumInfo::tagGamble::maxnum_apperance_item_group; idx++){ wsprintf(Session,"Group%02d",idx); ::WritePrivateProfileString(AppName,Session,GetBOOLString(pPremium->Gamble.ItemGroupArray[idx].bApperance),szpIniFileName); } wsprintf(AppName,"ItemOptionUpgrade"); ::WritePrivateProfileString(AppName,"iMaxlevel",GetINTString(pPremium->ItemOptionUpgrade.iMaxlevel),szpIniFileName); ::WritePrivateProfileString(AppName,"fAddPriceRatio",GetFLOATString(pPremium->ItemOptionUpgrade.fAddPriceRatio),szpIniFileName); wsprintf(AppName,"Die"); ::WritePrivateProfileString(AppName,"fExpRatio",GetFLOATString(pPremium->Die.fExpRatio),szpIniFileName); ::WritePrivateProfileString(AppName,"fNakRatio",GetFLOATString(pPremium->Die.fNakRatio),szpIniFileName); ::WritePrivateProfileString("PremiumBooth","Use",GetBOOLString(pPremium->bCreatePremiumBooth),szpIniFileName); ::WritePrivateProfileString("ItemCraft","iMaxLevel",GetINTString(pPremium->iMaxLevelItemCraft),szpIniFileName); ::WritePrivateProfileString("ItemPrecocity","TimeRatio",GetFLOATString(pPremium->fItemPrecocityTimeRatio),szpIniFileName); ::WritePrivateProfileString("ItemRecycle","Use",GetBOOLString(pPremium->bItemRecycle),szpIniFileName); ::WritePrivateProfileString("GonyounPracticeBattle","iMaxCount",GetINTString(pPremium->GonyounPracticeBattle.iMaxCount),szpIniFileName); ::WritePrivateProfileString("WorldChatting","iMaxCount",GetINTString(pPremium->WorldChatting.iMaxCount),szpIniFileName); ::WritePrivateProfileString("Status","iDefaultInitCount",GetINTString(pPremium->Status.iDefaultInitCount),szpIniFileName); ::WritePrivateProfileString("Status","iInitCount",GetINTString(pPremium->Status.iInitCount),szpIniFileName); }
C++
#if !defined(AFX_ENTITYLISTMNG_H__06F45DBA_2DB0_493D_88CC_0BEE5AAFB1D4__INCLUDED_) #define AFX_ENTITYLISTMNG_H__06F45DBA_2DB0_493D_88CC_0BEE5AAFB1D4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define MAX_NUMBER_OF_ENTITY_PCLIST 5000 typedef struct { int idx; int serverIdx; int idxOnServer; int characterID; int serverGroupID; int worldIdx; int job ; int level ; char name[NAMESTRING]; char userID[NAMESTRING]; } entityPCList_t; typedef std::vector<entityPCList_t *> VECTOR_ENTITYPCLIST_STRUCT; class CEntityListMng { public: entityPCList_t m_entityPCList[MAX_NUMBER_OF_ENTITY_PCLIST]; VECTOR_ENTITYPCLIST_STRUCT m_vEntityPCList; CEntityListMng(); virtual ~CEntityListMng(); int FindPCList ( entityPCList_t * pl ); int FindPCList ( char *name, entityPCList_t * pl ); int FindEmptyPCList () { for( int i = 0; i < MAX_NUMBER_OF_ENTITY_PCLIST; ++i ) { if ( m_entityPCList[i].idx < 0 ) return i; } return -1; } void MakePCList( playerCharacter_t *pc, entityPCList_t *pl ); void AddPCList( entityPCList_t *pl ); void DeletePCList( entityPCList_t *pl ); void UpdatePCList( entityPCList_t *pl ); int GetPCListNumber() { return( m_vEntityPCList.size() ); } }; #endif
C++
#if !defined(AFX_USEITEM_H__34296A00_0E39_4F37_A5E5_A95C7017A68A__INCLUDED_) #define AFX_USEITEM_H__34296A00_0E39_4F37_A5E5_A95C7017A68A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CUseItem { public: CUseItem(); virtual ~CUseItem(); int RecyleItem(item_t *item,int &raCount,int &saCount,int &reply,int &error,int &itemIdx,int invenPos); int AutoQuestItemType(item_t *item,int &invenPos,int &raCount,int &saCount,int &bIsStack,int &stackNumber,int &reply,int &error,int &itemIdx); int QuestScrollItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx); int AutoQuestScrollItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx); int MonsterCardItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx); int DefaultUsetItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx,int &raCount,int &saCount); }; #endif
C++
#include "../Global.h" extern char *g_lTableToken[]; CGameConfigFlag gGameConfigFlag; void CGameConfigFlag::SetFlag() { m_nFlag=0; if(m_bPrecocity_Time) m_nFlag +=1 << 1; if(m_bDie_Reduce_panality) m_nFlag +=1 << 2; if(m_bMap_Attr_Ratio) m_nFlag +=1 << 3; if(m_bItem_Upgrade_Limit) m_nFlag +=1 << 4; if(m_bItem_Craft_Limit) m_nFlag +=1 << 5; if(m_bWorld_Chat_Limit) m_nFlag +=1 << 6; return ; } void CGameConfigFlag::SetFlag(int flag) { m_nFlag = flag; int f=0; if(flag & (1 << 1)) m_bPrecocity_Time=TRUE; if(flag & (1 << 2)) m_bDie_Reduce_panality=TRUE; if(flag & (1 << 3)) m_bMap_Attr_Ratio=TRUE; if(flag & (1 << 4)) m_bItem_Upgrade_Limit=TRUE; if(flag & (1 << 5)) m_bItem_Craft_Limit=TRUE; if(flag & (1 << 6)) m_bWorld_Chat_Limit=TRUE; } int CGameConfigFlag::LoadFlagFile() { FILE *fp; int size; byte *buffer; char *token; char filename[128]; sprintf( filename, "flag%s.cfg", g_lTableToken[g_config.languageType] ); fp = fopen(filename, "rb" ); if( !fp ) { MessageBox(NULL, "does not exist 'flag.cfg' file", "Error", MB_ICONHAND|MB_OK); return false; } fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); curpos = (char *)buffer; endpos = curpos + size; while ((token = NextToken()) != NULL) { if( !stricmp( token, "CHARACTER_STORAGE" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bCharacter_Storage = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bCharacter_Storage = FALSE; } else if( !stricmp( token, "PRECOCITY_TIME" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bPrecocity_Time = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bPrecocity_Time = FALSE; } else if( !stricmp( token, "DIE_REDUCE_PANALTY" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bDie_Reduce_panality = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bDie_Reduce_panality = FALSE; } else if( !stricmp( token, "MAP_ATTR_RATIO" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bMap_Attr_Ratio = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bMap_Attr_Ratio = FALSE; } else if( !stricmp( token, "ITEM_UPGRADE_LIMIT" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bItem_Upgrade_Limit = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bItem_Upgrade_Limit = FALSE; } else if( !stricmp( token, "ITEM_CRAFT_LIMIT" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bItem_Craft_Limit = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bItem_Craft_Limit = FALSE; } else if( !stricmp( token, "WORLD_CHAT_LIMIT" ) ) { token = NextArg(); if(!stricmp( token, "TRUE" )) gGameConfigFlag.m_bWorld_Chat_Limit = TRUE; else if (!stricmp( token, "FALSE" )) gGameConfigFlag.m_bWorld_Chat_Limit = FALSE; } } fclose(fp); SetFlag(); if(NULL != buffer){ delete []buffer; buffer=NULL; } return true; }
C++
#if !defined(AFX_YDCDAMAGECAL_H__F48B2DEC_F20F_4933_8C12_E339828971E0__INCLUDED_) #define AFX_YDCDAMAGECAL_H__F48B2DEC_F20F_4933_8C12_E339828971E0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class YDCDamageCal { private: struct tagYDCharactor{ public: struct tagEntity{ int Idx; entityType_t Type; }; public: struct tagEntity Entity; float optValue[NUM_OPTION_VALUE]; float calDefensePower; float calPositiveRes; float calNegativeRes; int level; int calCriticalDmg; float calMaxRA; }; struct tagYDResistanceVar{ float physics; float positive; float negative; }; struct tagYDDamageVar{ float physics; float positive; float negative; }; private: BOOL m_bOK; private: static inline void YDMakeCharactorStruct(struct tagYDCharactor& out_Charactor,const playerCharacter_t* in_pPlayer); static void YDCalResistance(const struct tagYDCharactor* in_pDefenceCharactor,struct tagYDResistanceVar& out_ResistanceVar); static inline void YDMakeCharactorStruct(struct tagYDCharactor& out_Charactor,const monsterCharacter_t* in_pMonster); static void YDCalAdditionalDamage(const struct tagYDCharactor& in_pDefenceCharactor,const message_t* in_pMessage,struct tagYDDamageVar& out_AdditionalDamageVar); static void YDCalDamage(const message_t* in_pMessage,struct tagYDDamageVar& out_DamageVar); static void YDApplyResistanceAtDamage( const message_t* in_pMessage, const struct tagYDDamageVar& in_DamageVar, const struct tagYDDamageVar& in_AdditionalDamageVar, const struct tagYDResistanceVar& in_ResistanceVar, struct tagYDDamageVar& out_ApplyDamageVar, int in_AttackerLevel); static void YDApplyRatioAtDamage( const message_t* in_pMessage, const struct tagYDCharactor& in_AttackCharactor, const struct tagYDCharactor& in_DefenceCharactor, const struct tagYDDamageVar& in_ApplyDamageVar, struct tagYDDamageVar& out_ApplyRatioDamageVar); public: static int YDGetDamage( int TargetEntityIdx, int TargetEntityType, message_t* message, int eachDmg[]); BOOL isOK(void) const; public: YDCDamageCal(); virtual ~YDCDamageCal(); }; #endif
C++
#if !defined(AFX_POSTFUNC_H__947B49AA_99FC_46A5_B041_60462EE5D219__INCLUDED_) #define AFX_POSTFUNC_H__947B49AA_99FC_46A5_B041_60462EE5D219__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include "tagGCPacket.h" class CPostFunc { private: BOOL InsertCheck_atINVENTORY( const playerCharacter_t* pPlayer, const CPostManager::PostPackage_t* pPostPack); public: void GTH_ProcessMessage_PostSystem(); void GTH_ProcessMessage_RequestPostList(); void GTH_ProcessMessage_PostSend(); void GTH_ProcessMessage_PostWinExit(); void GTH_ProcessMessage_PostDelete(); void GTH_ProcessMessage_PostState(); void GTH_ProcessMessage_PostWriteOpen(void); void GTH_ProcessMessage_MailBox(); void GTH_ProcessMessage_MailBox_Item(); void GTH_ProcessMessage_MailBox_Open(); void GTH_ProcessMessage_MailBox_CheckAllowReceiveItems(); void GTH_ProcessMessage_MailBox_ReceiveItems(playerCharacter_t* pPlayer); void GTH_ProcessMessage_MailBox_AddItemToPlayer( playerCharacter_t* pPlayer, const int DeletePostPackageIdx, const BOOL bDelete); void GTH_ProcessMessage_MailBox_Exit(); void GTH_ProcessMessage_MailBox_UndoInvenItem(playerCharacter_t* pc); static void GTH_SendMessage_PostList( playerCharacter_t* pc, const enum tagGCPacket_POSTSYSTEM_OPEN::enumCode code); void GTH_SendMessage_MailBox_UndoInvenItem(playerCharacter_t*, int reply, int errorIdx); void GTH_SendMessage_PostSend(playerCharacter_t*, int reply, int errorIdx); void GTH_SendMessage_MailBox_Exit( playerCharacter_t* pc ); void GTH_SendMessage_MailBox_Open(playerCharacter_t* pc, int reply, int error, int PostIdx); void GTH_SendMessage_MailBox_Item( playerCharacter_t* pc, const CPostManager::PostPackage_t* pPostPack, int reply, int error, int isOwner, int pos, int itemTableIdx ); void GTH_SendMessage_MailBox_ReceiveItems(playerCharacter_t* pc, int reply, int error); void GTH_SendMessage_PostDelete(playerCharacter_t* pc, int reply, int error); static void GTH_SendMessage_MailBox_Cnt(playerCharacter_t* pc,const int iUnReadedNum,const int iReadedNum); void GTH_SendMessage_PostWriteOpen(playerCharacter_t* pc, int reply, int error); void GTH_SendMessage_PostState(playerCharacter_t* pc, int reply, int error); void GTH_SendMessage_PostSendComplete(playerCharacter_t* pc,int reply, int error); public: CPostFunc(); virtual ~CPostFunc(); }; #endif
C++
#include "../global.h" extern i3socket_t gsSocket; #include "../Guild/CGuildCtrl.h" extern CGuildCtrl* gcpGuildCtrl; #include "../GonryunPracticeBattle/CGonryunPracticeBattle.h" extern CGonryunPracticeBattle g_GonryunPracticeBattle; #include "..\Tools\CTools.h" extern CTools* gcpTools; extern void TransmitePacket_sc_disconnect(playerCharacter_t* pPlayer, int MessageIdx =0); extern void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); int GTH_AddNoticePC( playerCharacter_t *pc, int entityType, int entityIdx, int busyState ) { if( entityType == -1 ) { pc->busyState = busyState; return 1; } else if( entityType != ENTITY_PC ) { pc->friendlyEntityType = entityType; pc->friendlyEntityIdx = entityIdx; pc->friendlyEntityWorldIdx = pc->worldIdx; pc->busyState = busyState; strncpy( pc->friendlyEntityName, g_monster[entityIdx].basic.name,NAMESTRING); pc->friendlyEntityName[NAMESTRING]=NULL; } else { pc->friendlyEntityType = entityType; pc->friendlyEntityIdx = entityIdx; pc->busyState = busyState; strncpy(pc->friendlyEntityName, g_pc[entityIdx].name,NAMESTRING); pc->friendlyEntityName[NAMESTRING]=NULL; } return 1; } int GTH_DeleteNoticePC( playerCharacter_t *pc ) { pc->friendlyEntityType = -1; pc->friendlyEntityIdx = -1; pc->friendlyEntityWorldIdx = -1; pc->friendlyEntityName[0] = 0; pc->busyState = BUSY_STATE_NONE; return 1; } int GTH_CheckNoticePC( playerCharacter_t *pc ) { if( pc->busyState == BUSY_STATE_NONE ) { GTH_DeleteNoticePC( pc ); return( false ); } if( pc->busyState == BUSY_STATE_NPC ) { return( true ); } int idx = pc->friendlyEntityIdx; if( idx < 0 ) { GTH_DeleteNoticePC( pc ); return( false ); } if( !g_pc[idx].active || !g_pc[idx].ready ) { GTH_DeleteNoticePC( pc ); return( false ); } if( stricmp( g_pc[idx].name, pc->friendlyEntityName ) ) { GTH_DeleteNoticePC( pc ); return( false ); } if( pc->worldIdx != g_pc[idx].worldIdx ) { GTH_DeleteNoticePC( pc ); return( false ); } return( true ); } int GTH_GetPCMenuType( playerCharacter_t* requestPC, playerCharacter_t* targetPC ) { return 0; } int GTH_GetPCMenuFlag( playerCharacter_t* requestPC, playerCharacter_t* targetPC ) { int menuFlag = PC_MENU_EXIT; menuFlag |= PC_MENU_TRADE; if( requestPC->memberNumber == 0 ) { if( targetPC->memberNumber == 0 ) { menuFlag |= PC_MENU_PARTY; } } else { if( requestPC->isLeader ) { if( targetPC->memberNumber == 0 && requestPC->memberNumber < MAX_NUMBER_OF_PARTY_MEMBER ) menuFlag |= PC_MENU_PARTY; } } return( menuFlag ); } BOOL GTH_ForcedQuit( playerCharacter_t *pc ) { BOOL BusyState = FALSE; switch( pc->busyState ) { case BUSY_STATE_REQUEST : GTH_DeleteNoticePC( pc ); if( pc->friendlyEntityIdx >= 0 ) GTH_DeleteNoticePC( &g_pc[pc->friendlyEntityIdx] ); BusyState = TRUE; break; case BUSY_STATE_NPC : break; case BUSY_STATE_TRADE : GTH_ForcedQuitTrade( pc ); BusyState = TRUE; break; case BUSY_STATE_CRAFT : GTH_ForcedQuitCraft( pc ); BusyState = TRUE; break; case BUSY_STATE_UPGRADE : GTH_ForcedQuitUpgrade( pc ); BusyState = TRUE; break; case BUSY_STATE_BOOTH_SELL : case BUSY_STATE_BOOTH_SELL_PREPARE : GTH_ForcedQuitBooth( pc ); BusyState = TRUE; break; case BUSY_STATE_BOOTH_BUY : GTH_ForcedQuitBooth( pc ); BusyState = TRUE; break; case BUSY_STATE_QUESTSCROLL : GTH_ForcedQuitQuestScroll( pc ); BusyState = TRUE; break; case BUSY_STATE_NPC_INVENTORY : GTH_ForcedQuitAutoQuestScroll( pc ); BusyState = TRUE; break; } return BusyState; } int GTH_UndoPCTrade( playerCharacter_t *pc, int flagFromConfirm ) { int itemIdx, inventoryPos; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_TRADE_SIZE; i ++ ) { itemIdx = pc->myTrade[i]; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UNDO_TRADE, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 ) ); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UNDO_TRADE, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos ) ); } } switch( flagFromConfirm ) { case 0 : g_logSystem->Write("Trade Cancel : %s(%s) To:(%s) (Direct Cancel)", pc->name, pc->userID, pc->friendlyEntityName ); break; case 1 : g_logSystem->Write("Trade Cancel : %s(%s) To:(%s) (Error Cancel)", pc->name, pc->userID, pc->friendlyEntityName ); break; case 2 : g_logSystem->Write("Trade Cancel : %s(%s) To:(%s) (Force Cancel)", pc->name, pc->userID, pc->friendlyEntityName ); break; } return 1; } int GTH_CheckConfirmTrade( playerCharacter_t *pc, int& reply, int& error ) { int myEmptyInven, myItemInven, otherItemInven; int myItemWeight, otherItemWeight, i; int itemIdx, itemTableIdx; if( reply == 0 ) return( 0 ); if( pc->curChargeSE - pc->tradeSE < 0 ) { reply = 0; error = ERROR_PCTRADE_5; return( 0 ); } if( pc->otherTradeSE + pc->curChargeSE - pc->tradeSE > MAX_OWN_NAK ) { reply = 0; error = ERROR_PCTRADE_3; return( 0 ); } myItemWeight = 0; myItemInven = 0; myEmptyInven = 0; otherItemInven = 0; otherItemWeight = 0; for( i = 0; i < MAX_TRADE_SIZE; i ++ ) { if( pc->otherTrade[i] < 0 ) continue; itemIdx = pc->otherTrade[i]; itemTableIdx = pc->tradeItem[itemIdx].itemTableIdx; myItemWeight += g_itemTable[itemTableIdx].weight; myItemInven ++; } for( i = 0; i < MAX_TRADE_SIZE; i ++ ) { if( pc->myTrade[i] < 0 ) continue; itemIdx = pc->myTrade[i]; itemTableIdx = pc->item[itemIdx].itemTableIdx; otherItemWeight += g_itemTable[itemTableIdx].weight; otherItemInven ++; } if( pc->curItemWeight + myItemWeight - otherItemWeight > pc->calItemWeight ) { reply = 0; error = ERROR_PCTRADE_1; g_logSystem->Write("Trade Failure : Weight Exceed. %s(%s)", pc->name, pc->userID ); return( 0 ); } for( i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { if( pc->inventory[i] < 0 ) myEmptyInven ++; } if( myEmptyInven < myItemInven ) { reply = 0; error = ERROR_PCTRADE_2; g_logSystem->Write("Trade Failure : Inventory Space Not Enough. %s(%s)", pc->name, pc->userID ); return( 0 ); } reply = 1; error = 0; return( 1 ); } int GTH_ConfirmTrade( playerCharacter_t *pc, int& reply, int &error ) { int i; int itemIdx, inventoryPos, stackItemIdx; char generateID[20]; item_t* item, *upItem; char logBuffer[100]; int bIsStack = false, stackNumber = 1; if( reply == 0 ) return( 0 ); pc->curChargeSE -= pc->tradeSE; pc->curChargeSE += pc->otherTradeSE; if( pc->curChargeSE > MAX_OWN_NAK ) pc->curChargeSE = MAX_OWN_NAK; if (pc->tradeSE > 0 || pc->otherTradeSE > 0 ) { g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CONFIRM_TRADE, 0, pc->otherTrade - pc->tradeSE, "NAK", pc->friendlyEntityName ); } for( i = 0; i < MAX_TRADE_SIZE; i ++ ) { if( pc->myTrade[i] < 0 ) continue; itemIdx = pc->myTrade[i]; item = &pc->item[itemIdx]; bIsStack = false; stackNumber = 1; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } _snprintf( logBuffer, 100, "%s, %s", pc->friendlyEntityName, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, -1 )); g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CONFIRM_TRADE, 1, stackNumber, item->name, logBuffer ); g_logSystem->Write("Delete Trade Item : %s(%s) item : %s, To:(%s) ", pc->name, pc->userID, item->name, pc->friendlyEntityName ); GTH_DeleteMyItem( pc, item ); if ( !g_DBGameServer->RemoveItem(pc, itemIdx) ) { g_logSystem->Write("Can not Delete Item in Database(Item table).(%s, %d, %d, %d", pc->userID, pc->serverGroupID, pc->characterID, itemIdx); reply = 0; error = ERROR_PCTRADE_4; return( 0 ); } } for( i = 0; i < MAX_TRADE_SIZE; i ++ ) { if( pc->otherTrade[i] < 0 ) continue; itemIdx = pc->otherTrade[i]; item = &pc->tradeItem[itemIdx]; bIsStack = false; stackNumber = 1; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } stackItemIdx = GTH_StackMyItem( pc, item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); _snprintf( logBuffer, 100, "%s, %s", pc->friendlyEntityName, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, -1 )); g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CONFIRM_TRADE, 2, stackNumber, upItem->name, logBuffer ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); itemIdx = GTH_AddMyItem( pc, item ); pc->inventory[inventoryPos] = itemIdx; strcpy(generateID, "tradeGenID"); if ( !g_DBGameServer->AddItem(pc, item, itemIdx, generateID) ) { g_logSystem->Write("Can not Insert to Database(Item Table).(%s, %d, %d)", pc->userID, pc->serverGroupID, pc->characterID); reply = 0; error = ERROR_PCTRADE_4; return( 0 ); } _snprintf( logBuffer, 100, "%s, %s", pc->friendlyEntityName, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, inventoryPos )); g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CONFIRM_TRADE, 2, stackNumber, item->name, logBuffer ); } g_logSystem->Write("Insert Trade Item : %s(%s) item : %s, From:(%s) ", pc->name, pc->userID, item->name, pc->friendlyEntityName ); } reply = 1; error = 0; return( 1 ); } void GTH_InitTrade( playerCharacter_t* pc ) { int i; for( i = 0; i < MAX_TRADE_SIZE; i ++ ) { pc->myTrade[i] = -1; pc->otherTrade[i] = -1; memset( &pc->tradeItem[i], 0, sizeof( item_t ) ); pc->tradeItem[i].itemTableIdx = -1; pc->tradeSE = 0; pc->otherTradeSE = 0; } } void GTH_ForcedQuitTrade( playerCharacter_t* pc ) { int reply = 1, error = 0, idx; idx = pc->friendlyEntityIdx; if( idx < 0 ) return; if( !g_pc[idx].active ) return; if( stricmp( g_pc[idx].name, pc->friendlyEntityName ) ) return; GTH_UndoPCTrade( pc, 2 ); GTH_UndoPCTrade( &g_pc[idx], 2 ); GTH_InitTrade( pc ); GTH_InitTrade( &g_pc[idx] ); GTH_SendMessage_PCTrade_Exit( pc, reply, error ); GTH_SendMessage_PCTrade_Exit( &g_pc[idx], reply, error ); GTH_DeleteNoticePC( pc ); GTH_DeleteNoticePC( &g_pc[idx] ); } void GTH_ForcedQuitCraft( playerCharacter_t *pc ) { GTH_UndoPCCraft( pc ); GTH_DeleteNoticePC( pc ); } void GTH_ForcedQuitUpgrade( playerCharacter_t *pc ) { GTH_UndoPCUpgrade( pc ); GTH_DeleteNoticePC( pc ); } void GTH_ForcedQuitBooth( playerCharacter_t *pc ) { if( pc->busyState == BUSY_STATE_BOOTH_SELL_PREPARE ) { GTH_UndoPCBooth( pc ); GTH_DeleteNoticePC( pc ); } else if( pc->busyState == BUSY_STATE_BOOTH_SELL ) { int pcIdx; for( int i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( pc->boothBuyerIdx[i] < 0 ) continue; pcIdx = pc->boothBuyerIdx[i]; if( g_pc[pcIdx].busyState == BUSY_STATE_BOOTH_BUY ) { GTH_SendMessage_ItemSystem_BoothBuyClose( &g_pc[pcIdx], 1, 0, 0 ); GTH_DeleteNoticePC( &g_pc[pcIdx] ); } else { g_logSystem->Write("Shop DeleteBusyState Error : %s(%s) Cur Status(%d)", g_pc[pcIdx].name, g_pc[pcIdx].userID, g_pc[pcIdx].busyState ); g_logSystem->WriteToLog( &g_pc[pcIdx], LOG_CLASS_ITEM, "%d;;;;;%s;%s", g_pc[pcIdx].busyState, "Shop Error", "ForcedQuitBooth" ); } pc->boothBuyerIdx[i] = -1; } GTH_UndoPCBooth( pc ); GTH_DeleteNoticePC( pc ); } else if( pc->busyState == BUSY_STATE_BOOTH_BUY ) { int idx = pc->friendlyEntityIdx; GTH_DeleteNoticePC( pc ); if( idx < 0 ) return; for( int i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( g_pc[idx].boothBuyerIdx[i] < 0 ) continue; if( g_pc[idx].boothBuyerIdx[i] == pc->idx ) { g_pc[idx].boothBuyerIdx[i] = -1; break; } } GTH_SendMessage_ItemSystem_BoothBuyClose( &g_pc[idx], 1, 0, 1, pc->name ); } } void GTH_ForcedQuitQuestScroll( playerCharacter_t *pc ) { GTH_DeleteNoticePC( pc ); } void GTH_ForcedQuitAutoQuestScroll( playerCharacter_t *pc ) { GTH_DeleteNoticePC( pc ); } void GTH_UpdatePartyInfo( playerCharacter_t *pc ) { } void GTH_GetStackItem( playerCharacter_t *pc, int &reply, int &error, int inventoryPos, int numStack ) { item_t *item, stackItem; int itemIdx = pc->inventory[inventoryPos], oldItemIdx; char generateID[20]; item = &pc->item[itemIdx]; if( item->durability <= numStack - 1 ) { pc->inventory[inventoryPos] = -1; pc->mouseInventory = itemIdx; reply = 1; return; } oldItemIdx = pc->inventory[inventoryPos]; memcpy( &stackItem, item, sizeof( item_t ) ); stackItem.durability = numStack - 1; itemIdx = GTH_AddMyItem( pc, &stackItem ); if (itemIdx < 0 ) { reply = 0; error = ERROR_EQUIPITEM_5; return; } item->durability -= numStack; pc->mouseInventory = itemIdx; g_DBGameServer->SaveItem( pc, item, oldItemIdx ); strcpy(generateID, "stackGenID"); g_DBGameServer->AddItem(pc, &stackItem, itemIdx, generateID); return; } void GTH_SetStackItem( playerCharacter_t *pc, int &reply, int &error ) { int stackItemIdx, mouseItemIdx; item_t* item, *upItem; mouseItemIdx = pc->mouseInventory; item = &pc->item[mouseItemIdx]; stackItemIdx = GTH_StackMyItem( pc, item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; pc->mouseInventory = -1; GTH_DeleteMyItem( pc, item ); g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); g_DBGameServer->RemoveItem( pc, mouseItemIdx ); } else { int inventoryPos; inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_EQUIPITEM_5; return; } pc->inventory[inventoryPos] = pc->mouseInventory; pc->mouseInventory = -1; } } void GTH_GetStackItemForDepot( playerCharacter_t *pc, int &reply, int &error, int depotPos, int numStack ) { item_t *item, stackItem; int itemIdx = pc->depot[depotPos], oldItemIdx; char generateID[20]; item = &pc->item[itemIdx]; if( item->durability <= numStack - 1 ) { pc->depot[depotPos] = -1; pc->mouseInventory = itemIdx; reply = 1; return; } oldItemIdx = pc->depot[depotPos]; memcpy( &stackItem, item, sizeof( item_t ) ); stackItem.durability = numStack - 1; itemIdx = GTH_AddMyItem( pc, &stackItem ); if (itemIdx < 0 ) { reply = 0; error = ERROR_DEPOT_1; return; } item->durability -= numStack; pc->mouseInventory = itemIdx; g_DBGameServer->SaveItem( pc, item, oldItemIdx ); strcpy(generateID, "stackGenID"); g_DBGameServer->AddItem(pc, &stackItem, itemIdx, generateID); return; } void GTH_SetStackItemForDepot( playerCharacter_t *pc, int &reply, int &error ) { int stackItemIdx, mouseItemIdx; item_t* item, *upItem; mouseItemIdx = pc->mouseInventory; item = &pc->item[mouseItemIdx]; stackItemIdx = GTH_StackMyItemForDepot( pc, item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; pc->mouseInventory = -1; GTH_DeleteMyItem( pc, item ); g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); g_DBGameServer->RemoveItem( pc, mouseItemIdx ); } else { int depotPos; depotPos = GTH_FindEmptyDepotPos( pc ); if( depotPos < 0 ) { reply = 0; error = ERROR_DEPOT_1; return; } pc->depot[depotPos] = pc->mouseInventory; pc->mouseInventory = -1; } } bool GTH_IsOnPlayQuestScroll( playerCharacter_t *pc ) { int i; for ( i = 0; i< MAX_COUNT_QUEST_STATUS; i++ ) { if ( pc->questStatus[i].questIdx == QUEST_SCROLL_INDEX ) return 1; } return 0; } bool GTH_IsOnPlayAutoQuestScroll(playerCharacter_t *pc) { for ( int i = 0; i< MAX_COUNT_QUEST_STATUS; i++ ) { if ( pc->questStatus[i].questIdx == AUTOQUESTSCROLL_ITEM_INDEX ) { return 1; } } return 0; } int GTH_GetEmptyQuestStatus( playerCharacter_t *pc ) { int i; for( i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { if( pc->questStatus[i].questIdx < 0 ) return i; } return -1; } void GTH_SetQuestStatus( playerCharacter_t *pc, int idx, int questIdx, int limitTime, int partyFlag, int *dField ) { pc->questStatus[idx].idx = idx; pc->questStatus[idx].questIdx = questIdx; pc->questStatus[idx].limitTime = limitTime; if( partyFlag ) { strcpy( pc->questStatus[idx].partyOrganizerName, pc->organizerName ); pc->questStatus[idx].partyOrganizeServer = pc->organizeServer; pc->questStatus[idx].partyOrganizeTime = pc->organizeTime; } if( dField != NULL ) { memcpy( &pc->questStatus[idx].dField, dField, sizeof( pc->questStatus[idx].dField ) ); } else { memset( pc->questStatus[idx].dField, 0, sizeof( pc->questStatus[idx].dField ) ); } pc->questStatus[idx].clearTime = 0; g_DBGameServer->AddQuestStatus( pc, &pc->questStatus[idx] ); pc->questNumber++; GTH_SendMessage_QuestStatusInfo( pc, 1, questIdx ); } void GTH_AutoSetQuestStatus( playerCharacter_t *pc, int idx, int questIdx, int limitTime , int partyFlag , int *dField) { pc->questStatus[idx].idx = idx; pc->questStatus[idx].questIdx = questIdx; pc->questStatus[idx].limitTime = limitTime; if( partyFlag ) { strcpy( pc->questStatus[idx].partyOrganizerName, pc->organizerName ); pc->questStatus[idx].partyOrganizeServer = pc->organizeServer; pc->questStatus[idx].partyOrganizeTime = pc->organizeTime; } if( dField != NULL ) { memcpy( &pc->questStatus[idx].dField, dField, sizeof( pc->questStatus[idx].dField ) ); } else { memset( pc->questStatus[idx].dField, 0, sizeof( pc->questStatus[idx].dField ) ); } pc->questStatus[idx].clearTime = 0; g_DBGameServer->AddQuestStatus( pc, &pc->questStatus[idx] ); pc->questNumber++; int ifild[2]; ifild[0]=questIdx+pc->questStatus[idx].dField[0]; ifild[1]=pc->questStatus[idx].dField[0]; AI_NPC_AutoSetQuestType(pc,ifild); int type=1; GTH_SendMessage_AutoQuestStatusInfo( pc, type, pc->questStatus[idx].dField[0] ); ShowLogInfo("autoqueststatusInfo: userID:%s,questIdx:%d,type:%d",pc->name,pc->questStatus[idx].dField[0],type); } void GTH_ClearQuestStatus( playerCharacter_t *pc, int idx, int type ) { int QuestStatusIdx = 0; for( int i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { if( pc->questStatus[i].questIdx == idx ) { QuestStatusIdx = i; break; } } if( i == MAX_COUNT_QUEST_STATUS ) return ; pc->questStatus[i].questIdx = -1; g_DBGameServer->RemoveQuestStatus( pc, i ); pc->questNumber--; int autoquestindex=-1; if( !type ) { if ( idx == QUEST_SCROLL_INDEX ) { int addItemData[6]; addItemData[0] = QUESTSCROLL_ITEM_INDEX; addItemData[1] = -1; addItemData[2] = 1; addItemData[3] = 0; addItemData[4] = pc->questStatus[i].dField[0]; addItemData[5] = pc->questStatus[i].dField[5]; if ( g_questscrollTable[pc->questStatus[i].dField[0]].data.rewardField[pc->questStatus[i].dField[5]] < 0 ) addItemData[5] = FindRewardField( pc->questStatus[i].dField[0] ); if ( addItemData[5] < 0 ) { g_logSystem->Write("Quest Scroll Table has an Error! (User: %s, Index : %d)", pc->name, pc->questStatus[i].dField[0] ); } else AI_NPC_AddItem( pc, addItemData ); } if(idx == AUTOQUESTSCROLL_ITEM_INDEX) { } for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( pc->questInventory[i].item.itemIdx < 0 ) continue; switch( idx ) { case 0 : case 2 : if( pc->questInventory[i].item.itemIdx != 210 ) continue; break; case 1 : if( pc->questInventory[i].item.itemIdx != 211 ) continue; break; case 3 : if( pc->questInventory[i].item.itemIdx != 268 ) continue; break; default : if( pc->questInventory[i].item.questIdx != idx ) continue; break; } pc->questInventory[i].item.itemIdx = -1; pc->questInventory[i].item.questIdx = 0; pc->questInventory[i].item.itemCount = 0; } GTH_SendMessage_QuestItemInfo( pc, -1, 0 ); pc->questVar[idx].var.step = -1; pc->questVar[idx].var.isComplete = 0; pc->questVar[idx].var.dummy = 0; if(idx == AUTOQUESTSCROLL_ITEM_INDEX) { GTH_SendMessage_AutoQuestStatusInfo(pc,0,autoquestindex); } else { GTH_SendMessage_QuestStatusInfo( pc, 0, idx ); } } else { GTH_SendMessage_QuestStatusInfo( pc, 2, idx ); } memset(pc->questStatus[QuestStatusIdx].dField, -1, sizeof(int)*MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD ); } void GTH_AutoClearQuestStatus( playerCharacter_t *pc, int idx, int type ) { for( int i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { if( pc->questStatus[i].questIdx == idx ) break; } if( i == MAX_COUNT_QUEST_STATUS ) return ; pc->questStatus[i].questIdx = -1; pc->questStatus[i].limitTime= -1; pc->questStatus[i].clearTime= -1; g_DBGameServer->RemoveQuestStatus( pc, i ); pc->questNumber--; switch(type) { case -1: { if(idx == AUTOQUESTSCROLL_ITEM_INDEX) { int addItemData[6]; addItemData[0] = AUTOQUESTSCROLL_ITEM_INDEX; addItemData[1] = -1; addItemData[2] = 1; addItemData[3] = 0; addItemData[5] = -1; addItemData[4] = pc->questStatus[i].dField[0]; AI_NPC_AddItem( pc, addItemData ); } for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( pc->questInventory[i].item.itemIdx < 0 ) continue; switch( idx ) { case 0 : case 2 : if( pc->questInventory[i].item.itemIdx != 210 ) continue; break; case 1 : if( pc->questInventory[i].item.itemIdx != 211 ) continue; break; case 3 : if( pc->questInventory[i].item.itemIdx != 268 ) continue; break; default : if( pc->questInventory[i].item.questIdx != idx ) continue; break; } pc->questInventory[i].item.itemIdx = -1; pc->questInventory[i].item.questIdx = 0; pc->questInventory[i].item.itemCount = 0; } GTH_SendMessage_QuestItemInfo( pc, -1, 0 ); pc->questVar[idx].var.step = -1; pc->questVar[idx].var.isComplete = 0; pc->questVar[idx].var.dummy = 0; pc->questVar[idx].var.completeCount=0; GTH_SendMessage_AutoQuestStatusInfo(pc,type,pc->questStatus[i].dField[0]); } break; case 1: { GTH_SendMessage_AutoQuestStatusInfo(pc,2,pc->questStatus[i].dField[0]); } break; } memset(pc->questStatus[idx].dField, -1, sizeof(int)*MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD ); } int GTH_GetQuestStatusDynamicField( playerCharacter_t *pc, int questIdx, int fieldIdx ) { for( int i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { if( pc->questStatus[i].questIdx == questIdx ) break; } if( i == MAX_COUNT_QUEST_STATUS ) return -1; return( pc->questStatus[i].dField[fieldIdx] ); } int GTH_SetQuestStatusDynamicField( playerCharacter_t *pc, int questIdx, int fieldIdx, int value ) { for( int i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { if( pc->questStatus[i].questIdx == questIdx ) break; } if( i == MAX_COUNT_QUEST_STATUS ) return -1; pc->questStatus[i].dField[fieldIdx] = value; return 1; } int GTH_ConsumptiveItemProcess( playerCharacter_t *pc, int inventoryPos ) { int itemIdx = pc->inventory[inventoryPos]; int itemTableIdx = pc->item[itemIdx].itemTableIdx; int param[10]; switch( itemTableIdx ) { case ITEM_TABLE_IDX_ERIN_OF_TIME : { GTH_PC_GetLoot( pc->idx, g_itemTable[itemTableIdx].commonField[0], 0, 0, 0, 0 ); param[0] = itemIdx; param[1] = 0; AI_NPC_DeleteItem( pc, param ); } break; default : return 0; } return 1; } void GTH_InitPlayerStatus( playerCharacter_t *pc ) { int reply = 1, error = 0; int force, agi, soul, vit; if( pc->curChargeSE < pc->npcAi.globalData[0] ) { reply = 0; error = 1; GTH_SendMessage_QuestLogic_InitStatus( pc, reply, error, 1, 0 ); return; } for( int i = 0; i < MAX_EQUIPMENT; i ++ ) { if( i == EQUIP_EPACK ) continue; if( pc->equipment[i] >= 0 ) break; } if( i != MAX_EQUIPMENT ) { reply = 0; error = 2; GTH_SendMessage_QuestLogic_InitStatus( pc, reply, error, 1, 0 ); return; } if(pc->PremiumInfo.Status.iDefaultInitCount + pc->PremiumInfo.Status.iInitCount <= 0) { reply = 0; error = 3; GTH_SendMessage_QuestLogic_InitStatus(pc, reply, error, 1, 0); return; } extern int PC_INITIAL_STATUS[8][4]; force = PC_INITIAL_STATUS[pc->pcClass][STATUS_FORCE]; soul = PC_INITIAL_STATUS[pc->pcClass][STATUS_SOULPOWER]; agi = PC_INITIAL_STATUS[pc->pcClass][STATUS_AGILITY]; vit = PC_INITIAL_STATUS[pc->pcClass][STATUS_VITALITY]; pc->curChargeSE -= pc->npcAi.globalData[0]; pc->force = force + ( pc->level - 1 ); pc->soulpower = soul + ( pc->level - 1 ); pc->agility = agi + ( pc->level - 1 ); pc->vitality = vit + ( pc->level - 1 ); pc->bonusStatusPoint = pc->level; switch(pc->pcJob){ case J_MENTALITY : break; case J_WIND : break; case J_WATER : break; case J_EARTH: break; case J_DEVOTIONAL_KNIGHT : pc->agility += 5; break; case J_ROMING_KNIGHT : pc->vitality += 5; break; case J_PIECING_EYES : pc->soulpower += 5; break; case J_WINDY_ROMER : pc->vitality += 5; break; case J_DESTROYER : pc->agility += 5; break; case J_GUARDIAN : pc->vitality += 5; break; case J_PROPHECIER : break; case J_TRANSFORMER : pc->agility += 5; break; case J_DEFENDER : pc->vitality += 5; break; case J_STRANGER : break; } pc->PremiumInfo.Status.iInitCount -=1; if(pc->PremiumInfo.Status.iInitCount <= 0){ pc->PremiumInfo.Status.iInitCount=0; pc->PremiumInfo.Status.iDefaultInitCount-=1; if(pc->PremiumInfo.Status.iDefaultInitCount < 0) pc->PremiumInfo.Status.iDefaultInitCount=0; } GTH_SendMessage_QuestLogic_InitStatus( pc, reply, error, 1, 0 ); GTH_PC_Calculate( pc ); } void GTH_ProcessMessage_QuestLogic() { int command; command = MSG_ReadByte(); switch( command ) { case QUESTLOGIC_INITSTATUS : GTH_InitPlayerStatus( g_curPC ); break; } } void GTH_PrecocityProcess( playerCharacter_t *pc ) { int itemTableIndex, outComeItemTableIndex; item_t *item; for( int i = 0; i < MAX_PRECOCITY_SIZE; i ++ ) { if( pc->precocityInventory[i] < 0 ) continue; if( pc->precocityTime[i] < 0 ) { item = &pc->item[pc->precocityInventory[i]]; itemTableIndex = item->itemTableIdx; if( g_itemTable[itemTableIndex].etcItemType == ETCITEM_TYPE_PRECOCITY ) { if(gGameConfigFlag.m_bPrecocity_Time) { pc->precocityTime[i] = g_itemTable[itemTableIndex].precocity.precocityTime * pc->PremiumInfo.fItemPrecocityTimeRatio; } else { pc->precocityTime[i] = g_itemTable[itemTableIndex].precocity.precocityTime; } } continue; } pc->precocityTime[i] --; if( pc->precocityTime[i] == 0 ) { item = &pc->item[pc->precocityInventory[i]]; pc->precocityTime[i] = -1; itemTableIndex = item->itemTableIdx; if( g_itemTable[itemTableIndex].etcItemType != ETCITEM_TYPE_PRECOCITY ) continue; outComeItemTableIndex = g_itemTable[itemTableIndex].precocity.outComeItemIndex; InitItem( item ); item->itemTableIdx = outComeItemTableIndex; strcpy( item->name, g_itemTable[outComeItemTableIndex].name ); if( g_itemTable[outComeItemTableIndex].durability > 0 ) item->durability = g_itemTable[outComeItemTableIndex].durability; g_DBGameServer->SaveItem( pc, item, pc->precocityInventory[i] ); GTH_SendMessage_ItemSystem_PrecocityComplete( pc, i ); if( g_itemTable[outComeItemTableIndex].etcItemType == ETCITEM_TYPE_PRECOCITY ) { if(gGameConfigFlag.m_bPrecocity_Time) { pc->precocityTime[i] = g_itemTable[outComeItemTableIndex].precocity.precocityTime * pc->PremiumInfo.fItemPrecocityTimeRatio; } else { pc->precocityTime[i] = g_itemTable[outComeItemTableIndex].precocity.precocityTime; } } } } } void GTH_ProcessMessage_PCTrade() { int command; command = MSG_ReadByte(); switch( command ) { case PCTRADE_REQUEST : GTH_ProcessMessage_PCTrade_Request(); break; case PCTRADE_ADMIT : GTH_ProcessMessage_PCTrade_Admit(); break; case PCTRADE_REJECT : GTH_ProcessMessage_PCTrade_Reject(); break; case PCTRADE_EXIT : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_Exit(); break; case PCTRADE_ITEM : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_Item(); break; case PCTRADE_OK : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_Ok(); break; case PCTRADE_CANCEL : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_Cancel(); break; case PCTRADE_CONFIRM : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_Confirm(); break; case PCTRADE_SE : if( g_curPC->busyState != BUSY_STATE_TRADE ) break; GTH_ProcessMessage_PCTrade_SE(); break; } } void GTH_ProcessMessage_PCTrade_Request() { int idx, reply = 1, error = 0; idx = MSG_ReadShort(); if( !g_pc[idx].active || !g_pc[idx].ready || !g_pc[idx].alive ) { reply = 0; error = ERROR_ENTITYMENU_1; } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_ENTITYMENU_2; } else if( g_curPC->busyState != BUSY_STATE_NONE || g_pc[idx].busyState != BUSY_STATE_NONE ) { reply = 0; error = ERROR_ENTITYMENU_2; } if( reply ) { GTH_AddNoticePC( g_curPC, ENTITY_PC, idx, BUSY_STATE_REQUEST ); GTH_AddNoticePC( &g_pc[idx], ENTITY_PC, g_curPC->idx, BUSY_STATE_REQUEST ); GTH_SendMessage_PCTrade_Request( &g_pc[idx], reply, error, g_curPC->idx, 0 ); } GTH_SendMessage_PCTrade_Request( g_curPC, reply, error, idx, 1 ); } void GTH_ProcessMessage_PCTrade_Admit() { int idx, reply = 1, error = 0; idx = MSG_ReadShort(); if( !g_pc[idx].active || !g_pc[idx].ready || !g_pc[idx].alive ) { reply = 0; error = ERROR_ENTITYMENU_1; } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_ENTITYMENU_2; } else if( g_pc[idx].busyState != BUSY_STATE_REQUEST ) { reply = 0; error = ERROR_ENTITYMENU_2; } else { g_curPC->tradeSE = 0; g_curPC->otherTradeSE = 0; g_curPC->tradeAdmitSignal = false; g_curPC->tradeOkSignal = false; g_pc[idx].tradeSE = 0; g_pc[idx].otherTradeSE = 0; g_pc[idx].tradeAdmitSignal = false; g_pc[idx].tradeOkSignal = false; GTH_AddNoticePC( g_curPC, ENTITY_PC, idx, BUSY_STATE_TRADE ); GTH_AddNoticePC( &g_pc[idx], ENTITY_PC, g_curPC->idx, BUSY_STATE_TRADE ); GTH_InitTrade( g_curPC ); GTH_InitTrade( &g_pc[idx] ); g_logSystem->Write("Trade : Start %s(%s, %d, %d), %s(%s, %d, %d)", g_curPC->name, g_curPC->userID, g_curPC->serverGroupID, g_curPC->characterID, g_pc[idx].name, g_pc[idx].userID, g_pc[idx].serverGroupID, g_pc[idx].characterID ); } GTH_SendMessage_PCTrade_Admit( g_curPC, reply, error ); GTH_SendMessage_PCTrade_Admit( &g_pc[idx], reply, error ); } void GTH_ProcessMessage_PCTrade_Reject() { int type, idx, reply = 1, error = 0; type = MSG_ReadByte(); idx = MSG_ReadShort(); GTH_DeleteNoticePC( g_curPC ); if( idx >= 0 ) GTH_DeleteNoticePC( &g_pc[idx] ); if( !type ) { GTH_SendMessage_PCTrade_Reject( g_curPC, reply, error, false ); GTH_SendMessage_PCTrade_Reject( &g_pc[idx], reply, error, true ); } else { GTH_SendMessage_PCTrade_Reject( g_curPC, reply, error, true ); GTH_SendMessage_PCTrade_Reject( &g_pc[idx], reply, error, false ); } } void GTH_ProcessMessage_PCTrade_Exit() { int idx, reply = 1, error = 0; idx = MSG_ReadShort(); GTH_UndoPCTrade( g_curPC, 0 ); GTH_UndoPCTrade( &g_pc[idx], 0 ); GTH_InitTrade( g_curPC ); GTH_InitTrade( &g_pc[idx] ); GTH_SendMessage_PCTrade_Exit( g_curPC, reply, error ); GTH_SendMessage_PCTrade_Exit( &g_pc[idx], reply, error ); GTH_DeleteNoticePC( g_curPC ); GTH_DeleteNoticePC( &g_pc[idx] ); } void GTH_ProcessMessage_PCTrade_Item() { int idx, pos, itemIdx; int type = 0; item_t item; int reply = 1, error = 0; idx = MSG_ReadShort(); pos = MSG_ReadByte(); InitItem( &item ); if( g_curPC->friendlyEntityIdx != idx || g_pc[idx].friendlyEntityIdx != g_curPC->idx ) { reply = 0; error = 1; GTH_SendMessage_PCTrade_Item( g_curPC, reply, error, true, type, pos, &item ); return; } if( g_curPC->mouseInventory >= 0 && g_curPC->myTrade[pos] < 0 ) { memcpy( &g_pc[idx].tradeItem[pos], &g_curPC->item[g_curPC->mouseInventory], sizeof( item_t ) ); g_pc[idx].otherTrade[pos] = pos; memcpy( &item, &g_pc[idx].tradeItem[pos], sizeof( item_t ) ); g_curPC->myTrade[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; type = 0; } else if( g_curPC->mouseInventory < 0 && g_curPC->myTrade[pos] >= 0 ) { InitItem( &g_pc[idx].tradeItem[pos] ); g_pc[idx].otherTrade[pos] = -1; g_curPC->mouseInventory = g_curPC->myTrade[pos]; g_curPC->myTrade[pos] = -1; type = 1; } else if( g_curPC->mouseInventory >= 0 && g_curPC->myTrade[pos] >= 0 ) { memcpy( &g_pc[idx].tradeItem[pos], &g_curPC->item[g_curPC->mouseInventory], sizeof( item_t ) ); g_pc[idx].otherTrade[pos] = pos; memcpy( &item, &g_pc[idx].tradeItem[pos], sizeof( item_t ) ); itemIdx = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->myTrade[pos]; g_curPC->myTrade[pos] = itemIdx; type = 2; } else { reply = 0; error = 1; } GTH_SendMessage_PCTrade_Item( &g_pc[idx], reply, error, false, type, pos, &item ); GTH_SendMessage_PCTrade_Item( g_curPC, reply, error, true, type, pos, &item ); } void GTH_ProcessMessage_PCTrade_Ok() { int idx, reply = 1, error = 0; idx = MSG_ReadShort(); g_curPC->tradeOkSignal = true; GTH_SendMessage_PCTrade_Ok( g_curPC, reply, error, true ); GTH_SendMessage_PCTrade_Ok( &g_pc[idx], reply, error, false ); } void GTH_ProcessMessage_PCTrade_Cancel() { int idx, reply = 1, error = 0; idx = MSG_ReadShort(); g_curPC->tradeOkSignal = false; g_curPC->tradeAdmitSignal = false; g_pc[idx].tradeOkSignal = false; g_pc[idx].tradeAdmitSignal = false; GTH_SendMessage_PCTrade_Cancel( g_curPC, reply, error, true ); GTH_SendMessage_PCTrade_Cancel( &g_pc[idx], reply, error, false ); } void GTH_ProcessMessage_PCTrade_Confirm() { int idx, reply = 1, error = 0, type; type = MSG_ReadByte(); idx = MSG_ReadShort(); if( type ) { g_curPC->tradeAdmitSignal = true; if( g_curPC->tradeAdmitSignal && g_pc[idx].tradeAdmitSignal ) { GTH_CheckConfirmTrade( g_curPC, reply, error ); GTH_CheckConfirmTrade( &g_pc[idx], reply, error ); GTH_ConfirmTrade( g_curPC, reply, error ); GTH_ConfirmTrade( &g_pc[idx], reply, error ); GTH_SendMessage_PCTrade_Confirm( g_curPC, reply, error, 2 ); GTH_SendMessage_PCTrade_Confirm( &g_pc[idx], reply, error, 2 ); GTH_InitTrade( g_curPC ); GTH_InitTrade( &g_pc[idx] ); GTH_PC_Calculate( g_curPC, PCINFO_BASIC ); GTH_PC_Calculate( &g_pc[idx], PCINFO_BASIC ); GTH_DeleteNoticePC( g_curPC ); GTH_DeleteNoticePC( &g_pc[idx] ); g_logSystem->Write("Trade Successful : %s(%s) To:(%s)", g_curPC->name, g_curPC->userID, g_curPC->friendlyEntityName ); } else { GTH_SendMessage_PCTrade_Confirm( &g_pc[idx], reply, error, 1 ); } } else { g_curPC->tradeAdmitSignal = false; GTH_SendMessage_PCTrade_Confirm( g_curPC, reply, error, 0 ); } } void GTH_ProcessMessage_PCTrade_SE() { int reply = 1, error = 0, idx, se; idx = MSG_ReadShort(); se = MSG_ReadLong(); if( g_curPC->friendlyEntityIdx != idx || g_pc[idx].friendlyEntityIdx != g_curPC->idx ) { reply = 0; error = 1; GTH_SendMessage_PCTrade_SE( g_curPC, reply, error, true, se ); return; } if( se > g_curPC->curChargeSE ) { reply = 0; error = ERROR_PCTRADE_5; GTH_SendMessage_PCTrade_SE( g_curPC, reply, error, true, se ); } else { g_curPC->tradeSE = se; g_pc[idx].otherTradeSE = se; GTH_SendMessage_PCTrade_SE( g_curPC, reply, error, true, se ); GTH_SendMessage_PCTrade_SE( &g_pc[idx], reply, error, false, se ); } } void GTH_ProcessMessage_Party() { int command; command = MSG_ReadByte(); switch( command ) { case PARTY_REQUEST_ORGANIZE : GTH_ProcessMessage_Party_Request_Organize(); break; case PARTY_ADMIT_ORGANIZE : GTH_ProcessMessage_Party_Admit_Organize(); break; case PARTY_REJECT_ORGANIZE : GTH_ProcessMessage_Party_Reject_Organize(); break; case PARTY_REQUEST_JOIN : GTH_ProcessMessage_Party_Request_Join(); break; case PARTY_ADMIT_JOIN : GTH_ProcessMessage_Party_Admit_Join(); break; case PARTY_REJECT_JOIN : GTH_ProcessMessage_Party_Reject_Join(); break; case PARTY_OUT : GTH_ProcessMessage_Party_Out(); break; case PARTY_FORCEDOUT : GTH_ProcessMessage_Party_ForcedOut(); break; case PARTY_DISORGANIZE : GTH_ProcessMessage_Party_Disorganize(); break; case PARTY_CANJOIN : GTH_ProcessMessage_Party_CanJoin(); break; case PARTY_ITEMDIVIDETYPE : GTH_ProcessMessage_Party_ItemDivideType(); break; case PARTY_CHATMESSAGE : GTH_ProcessMessage_Party_ChatMessage(); break; } } void GTH_ProcessMessage_Party_Request_Organize() { int idx; int reply = 1, error = 0; idx = MSG_ReadShort(); if( !g_pc[idx].active ) { reply = 0; error = ERROR_PARTY_1; GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); } else if( !g_pc[idx].ready || !g_pc[idx].alive || g_pc[idx].busyState != BUSY_STATE_NONE ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); } else if( g_pc[idx].memberNumber != 0 ) { reply = 0; error = ERROR_PARTY_3; GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_PARTY_4; GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); } else if( !g_pc[idx].canJoin ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); } else { GTH_SendMessage_Party_Request_Organize( g_curPC, reply, error, idx, true ); GTH_SendMessage_Party_Request_Organize( &g_pc[idx], reply, error, g_curPC->idx, false ); } } void GTH_ProcessMessage_Party_Admit_Organize() { int idx; int reply = 1, error = 0; idx = MSG_ReadShort(); if( g_curPC->memberNumber != 0 || g_pc[idx].memberNumber != 0 ) { reply = 0; error = ERROR_PARTY_3; GTH_SendMessage_Party_Admit_Organize( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Organize( &g_pc[idx], reply, error, true ); } else if ( !g_pc[idx].active ) { reply = 0; error = ERROR_PARTY_1; GTH_SendMessage_Party_Admit_Organize( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Organize( &g_pc[idx], reply, error, true ); } else if( !g_pc[idx].ready || !g_pc[idx].alive || g_pc[idx].busyState != BUSY_STATE_NONE ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Admit_Organize( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Organize( &g_pc[idx], reply, error, true ); } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_PARTY_4; GTH_SendMessage_Party_Admit_Organize( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Organize( &g_pc[idx], reply, error, true ); } else { GTH_PartyInfo_Request_Organize( &g_pc[idx], g_curPC ); } } void GTH_ProcessMessage_Party_Reject_Organize() { int idx, type; type = MSG_ReadByte(); idx = MSG_ReadShort(); if( type ) { GTH_SendMessage_Party_Reject_Organize( g_curPC, true ); GTH_SendMessage_Party_Reject_Organize( &g_pc[idx], false ); } else { GTH_SendMessage_Party_Reject_Organize( g_curPC, false ); GTH_SendMessage_Party_Reject_Organize( &g_pc[idx], true ); } } void GTH_ProcessMessage_Party_Request_Join() { int idx; int reply = 1, error = 0; idx = MSG_ReadShort(); if( !g_pc[idx].active ) { reply = 0; error = ERROR_PARTY_1; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else if( !g_pc[idx].ready || !g_pc[idx].alive || g_pc[idx].busyState != BUSY_STATE_NONE ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else if( g_pc[idx].memberNumber != 0 ) { reply = 0; error = ERROR_PARTY_3; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_PARTY_4; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else if( g_curPC->memberNumber >= MAX_NUMBER_OF_PARTY_MEMBER ) { reply = 0; error = ERROR_PARTY_6; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else if( !g_pc[idx].canJoin ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); } else { GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, idx, true ); GTH_SendMessage_Party_Request_Join( &g_pc[idx], reply, error, g_curPC->idx, false ); } } void GTH_ProcessMessage_Party_Admit_Join() { int idx; int reply = 1, error = 0; idx = MSG_ReadShort(); if( !g_pc[idx].active ) { reply = 0; error = ERROR_PARTY_1; GTH_SendMessage_Party_Admit_Join( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Join( &g_pc[idx], reply, error, true ); } else if( !g_pc[idx].ready || !g_pc[idx].alive ) { reply = 0; error = ERROR_PARTY_2; GTH_SendMessage_Party_Admit_Join( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Join( &g_pc[idx], reply, error, true ); } else if( g_pc[idx].worldIdx != g_curPC->worldIdx ) { reply = 0; error = ERROR_PARTY_4; GTH_SendMessage_Party_Admit_Join( g_curPC, reply, error, false ); GTH_SendMessage_Party_Admit_Join( &g_pc[idx], reply, error, true ); } else if( g_pc[idx].memberNumber >= MAX_NUMBER_OF_PARTY_MEMBER ) { reply = 0; error = ERROR_PARTY_6; GTH_SendMessage_Party_Request_Join( g_curPC, reply, error, -1, false ); GTH_SendMessage_Party_Admit_Join( &g_pc[idx], reply, error, true ); } else { GTH_PartyInfo_Request_Join( &g_pc[idx], g_curPC ); } } void GTH_ProcessMessage_Party_Reject_Join() { int idx, type; type = MSG_ReadByte(); idx = MSG_ReadShort(); if( type ) { GTH_SendMessage_Party_Reject_Join( g_curPC, true ); GTH_SendMessage_Party_Reject_Join( &g_pc[idx], false ); } else { GTH_SendMessage_Party_Reject_Join( g_curPC, false ); GTH_SendMessage_Party_Reject_Join( &g_pc[idx], true ); } } void GTH_ProcessMessage_Party_Out() { int reply = 1, error = 0; if( g_curPC->organizeServer == -1 ) { reply = 0; error = ERROR_PARTY_5; } else { GTH_PartyInfo_Request_Out( g_curPC ); } } void GTH_ProcessMessage_Party_ForcedOut() { int reply = 1, error = 0; char memberName[NAMESTRING]; strcpy( memberName, MSG_ReadString() ); if( g_curPC->organizeServer == -1 ) { reply = 0; error = ERROR_PARTY_7; GTH_SendMessage_Party_Out( g_curPC, reply, error, 0, 0, 0, 0 ); } else if( !g_curPC->isLeader ) { reply = 0; error = ERROR_PARTY_7; GTH_SendMessage_Party_Out( g_curPC, reply, error, 0, 0, 0, 0 ); } else { for( int i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( g_curPC->member[i].serverIndex == -1 ) continue; if( !stricmp( g_curPC->member[i].memberName, memberName ) ) break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) { reply = 0; error = ERROR_PARTY_5; GTH_SendMessage_Party_Out( g_curPC, reply, error, 0, 0, 0, 0 ); } else { GTH_PartyInfo_Request_ForcedOut( g_curPC, g_curPC->member[i].memberName ); } } } void GTH_ProcessMessage_Party_Disorganize() { int reply = 1, error = 0; if( g_curPC->organizeServer == -1 ) { reply = 0; error = ERROR_PARTY_5; GTH_SendMessage_Party_Out( g_curPC, reply, error, 0, 0, 0, 0 ); } else { GTH_PartyInfo_Request_Disorganize( g_curPC ); } } void GTH_ProcessMessage_Party_CanJoin() { int type; type = MSG_ReadByte(); g_curPC->canJoin = type; GTH_SendMessage_Party_CanJoin( g_curPC, type ); } void GTH_ProcessMessage_Party_ItemDivideType() { int type; type = MSG_ReadByte(); GTH_PartyInfo_Request_ItemDivideType( g_curPC, type ); } void GTH_ProcessMessage_Party_ChatMessage() { char message[256]; if( g_curPC->organizeServer < 0 ) return; strcpy( message, MSG_ReadString() ); GTH_PartyInfo_Request_ChatMessage( g_curPC, message ); } void GTH_ProcessMessage_Request_PCInfo() { GTH_SendMessage_Reply_PCInfo( g_curPC ); } void GTH_ProcessMessage_Hotkey() { int curIdx; int hotIdx, hotType; curIdx = MSG_ReadByte(); hotType = MSG_ReadByte(); hotIdx = MSG_ReadChar(); g_curPC->hotkeyType[curIdx] = hotType; g_curPC->hotkeyIdx[curIdx] = hotIdx; } void GTH_ProcessMessage_Request_Use_Masic_Book() { item_t *item; int itemIdx, itemTableIdx; int invenPos; int reply = 1, error = 0; invenPos = MSG_ReadByte(); itemIdx = g_curPC->inventory[invenPos]; if( itemIdx < 0 ) { reply = 0; error = ERROR_CONSUMPTIVE_0; GTH_SendMessage_Reply_Use_Masic_Book( g_curPC, reply, error, invenPos ); return; } else { item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if(itemTableIdx == 465) { GTH_ProcessMessage_AllRepairItem(invenPos); GTH_UseItem_Delete(invenPos); } } } bool GTH_UseItem_Delete(int invenPos ) { int itemIdx = g_curPC->inventory[invenPos]; if(itemIdx < 0) { return false; } item_t *item = item = &g_curPC->item[itemIdx]; if( item->durability > 0 ) { item->durability --; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); } else { GTH_DeleteMyItem( g_curPC, item ); g_curPC->inventory[invenPos] = -1; if ( !g_DBGameServer->RemoveItem( g_curPC, itemIdx ) ) { return false; } } return true; } void GTH_ProcessMessage_Request_Use_Portal() { item_t *item; int itemIdx, itemTableIdx, bindingIdx; int invenPos; int reply = 1, error = 0; int zoneIdx; vec3_t pos, rpos; int worldIdx; int memberIdx; vec3_t savePosition; int saveWorldIdx; invenPos = MSG_ReadByte(); itemIdx = g_curPC->inventory[invenPos]; if ( g_curPC->busyState != BUSY_STATE_NONE) { reply = 0; error = ERROR_CONSUMPTIVE_1; GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); g_logSystem->Write("User (%s) Don't Move. User Busy State.", g_curPC->userID); return; } if( itemIdx < 0 ) { reply = 0; error = ERROR_CONSUMPTIVE_0; GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); return; } else { item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( g_itemTable[itemTableIdx].etcItemType != ETCITEM_TYPE_PORTAL ) { reply = 0; error = ERROR_CONSUMPTIVE_0; GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); return; } else { bindingIdx = g_itemTable[itemTableIdx].portal.bindingIdx; if( bindingIdx < 0 ) bindingIdx = 0; if( g_binding[bindingIdx].idx < 0 ) bindingIdx = 0; worldIdx = g_binding[bindingIdx].worldIdx; if( item->durability > 0 ) { item->durability --; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); g_logSystem->Write("Use Portal : From:(%s) %s", g_curPC->name, item->name); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;;;;;%s;%s", LOG_CLASS_ITEM_USE_PORTAL, item->name, GetItemInformationLog( 1, item->itemTableIdx, itemIdx, -1 ) ); } else { g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;;;;;%s;%s", LOG_CLASS_ITEM_USE_PORTAL, item->name, GetItemInformationLog( 0, item->itemTableIdx, itemIdx, -1 ) ); g_logSystem->Write("Use Portal : From:(%s) %s", g_curPC->name, item->name); GTH_DeleteMyItem( g_curPC, item ); g_curPC->inventory[invenPos] = -1; reply = 1; if ( !g_DBGameServer->RemoveItem( g_curPC, itemIdx ) ) { g_logSystem->Write("Can not Item int DataBase(Item Table).(%s, %d, %d, %d", g_curPC->userID, g_curPC->serverGroupID, g_curPC->characterID, itemIdx); reply = 0; error = ERROR_CONSUMPTIVE_0; GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); return; } } if ( GTH_IsLocalServiceWorld(worldIdx) ) { if( worldIdx == g_curPC->worldIdx ) { vec_copy( g_binding[bindingIdx].pos, pos ); rpos[0] = (float)GTH_Randomize( (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; rpos[1] = (float)GTH_Randomize( (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; pos[0] += rpos[0]; pos[1] += rpos[1]; vec_copy( pos, g_curPC->position ); g_curPC->reliableWorldIdx = g_curPC->worldIdx; vec_copy( g_curPC->position, g_curPC->reliablePosition ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, g_curPC->idx, g_curPC->worldIdx, g_curPC->zoneIdx, g_curPC->position); g_curPC->zoneIdx = zoneIdx; GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); GTH_SendMessage_SyncItemObject( g_curPC ); } else { if ( g_curPC->worldIdx == DAN_BATTLEMAP_NO ) { g_logSystem->WriteRLog("Delete Team....Call by Same world"); g_pDanBattleSys->DeleteTeam( g_curPC ); } GTH_Zone_DeleteEntityList(g_curPC->worldIdx, g_curPC->zoneIdx, g_curPC->entityType, g_curPC->idx); g_curPC->worldIdx = worldIdx; vec_copy( g_binding[bindingIdx].pos, pos ); rpos[0] = (float)GTH_Randomize( (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; rpos[1] = (float)GTH_Randomize( (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; pos[0] += rpos[0]; pos[1] += rpos[1]; vec_copy( pos, g_curPC->position ); g_curPC->reliableWorldIdx = g_curPC->worldIdx; vec_copy( g_curPC->position, g_curPC->reliablePosition ); g_curPC->zoneIdx = GTH_Zone_GetZoneIdx( g_curPC->position ); GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos ); GTH_Zone_AddEntityList(g_curPC->worldIdx, g_curPC->zoneIdx, g_curPC->entityType, g_curPC->idx); g_curPC->ready = false; g_logSystem->Write("Use Portal : (%s) Move to Binding Pos, Pos(%.2f, %.2f, %.2f), World : %d", g_curPC->userID, g_curPC->position[0], g_curPC->position[1], g_curPC->position[2], g_curPC->worldIdx); } } else { if ( g_config.isDanBattleMap ) { if ( g_curPC->worldIdx == DAN_BATTLEMAP_NO ) { g_logSystem->WriteRLog("Delete Team call by ....DB_SaveGameData"); g_pDanBattleSys->DeleteTeam( g_curPC ); } } saveWorldIdx = g_curPC->worldIdx; vec_copy(g_curPC->position, savePosition); g_curPC->worldIdx = worldIdx; vec_copy( g_binding[bindingIdx].pos, pos ); rpos[0] = (float)( rand() % (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; rpos[1] = (float)( rand() % (int)g_binding[bindingIdx].range ) * 2.0f - g_binding[bindingIdx].range; pos[0] += rpos[0]; pos[1] += rpos[1]; vec_copy( pos, g_curPC->position ); GTH_SendMessage_Reply_Use_Portal( g_curPC, reply, error, invenPos, true ); memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { g_curPC->flagChangeServer = -1; DB_SaveGameData( g_curPC, SAVEGAMEDATA_QUIT); return; } else { g_curPC->flagChangeServer = 1; g_curPC->changeServerWorldIdx = worldIdx; DB_SaveGameData( g_curPC, SAVEGAMEDATA_QUIT); } g_curPC->worldIdx = saveWorldIdx; vec_copy(savePosition, g_curPC->position); } } } } void GTH_ProcessMessage_Request_SavePortalPosition() { int type; type = MSG_ReadByte(); g_curPC->skillVariable[0] = g_curPC->worldIdx; g_curPC->skillVariable[1] = (int)g_curPC->position[0]; g_curPC->skillVariable[2] = (int)g_curPC->position[1]; g_curPC->skillVariable[3] = (int)g_curPC->position[2]; GTH_SendMessage_Reply_SavePortalPosition( g_curPC, 1, 0 ); } void GTH_ProcessMessage_ItemSystem() { int command; command = MSG_ReadByte(); switch( command ) { case DEPOT_OPEN : break; case DEPOT_GETITEM : GTH_ProcessMessage_ItemSystem_DepotGetItem(); break; case DEPOT_ITEM : GTH_ProcessMessage_ItemSystem_DepotItem(); break; case DEPOT_NAK : GTH_ProcessMessage_ItemSystem_DepotNak(); break; case PRECOCITY_OPEN : break; case PRECOCITY_ITEM : GTH_ProcessMessage_ItemSystem_PrecocityItem(); break; case PRECOCITY_COMPLETE : break; case CRAFT_OPEN : GTH_ProcessMessage_ItemSystem_CraftOpen(); break; case CRAFT_CLOSE : GTH_ProcessMessage_ItemSystem_CraftClose(); break; case CRAFT_ITEM : GTH_ProcessMessage_ItemSystem_CraftItem(); break; case CRAFT_PREPARE : GTH_ProcessMessage_ItemSystem_CraftPrepare(); break; case CRAFT_COMPLETE : GTH_ProcessMessage_ItemSystem_CraftComplete(); break; case EVENT_CRAFT_OPEN : GTH_ProcessMessage_ItemSystem_EventCraftOpen(); break; case EVENT_CRAFT_CLOSE : GTH_ProcessMessage_ItemSystem_EventCraftClose(); break; case EVENT_CRAFT_ITEM : GTH_ProcessMessage_ItemSystem_EventCraftItem(); break; case EVENT_CRAFT_PREPARE : GTH_ProcessMessage_ItemSystem_EventCraftPrepare(); break; case EVENT_CRAFT_COMPLETE : GTH_ProcessMessage_ItemSystem_EventCraftComplete(); break; case EVENT_CRAFT_LOADEVENT: GTH_ProcessMessage_ItemSystem_EventCraftLoadEvent(); break; case BOOTH_SELL_OPEN : GTH_ProcessMessage_ItemSystem_BoothSellOpen(); break; case BOOTH_SELL_ITEM : GTH_ProcessMessage_ItemSystem_BoothSellItem(); break; case BOOTH_SELL_START : GTH_ProcessMessage_ItemSystem_BoothSellStart(); break; case BOOTH_SELL_CLOSE : GTH_ProcessMessage_ItemSystem_BoothSellClose(); break; case BOOTH_BUY_OPEN : GTH_ProcessMessage_ItemSystem_BoothBuyOpen(); break; case BOOTH_BUY_ITEM : GTH_ProcessMessage_ItemSystem_BoothBuyItem(); break; case BOOTH_BUY_CLOSE : GTH_ProcessMessage_ItemSystem_BoothBuyClose(); break; case UPGRADE_OPEN : GTH_ProcessMessage_ItemSystem_UpgradeOpen(); break; case UPGRADE_CLOSE : GTH_ProcessMessage_ItemSystem_UpgradeClose(); break; case UPGRADE_ITEM : GTH_ProcessMessage_ItemSystem_UpgradeItem(); break; case UPGRADE_PREPARE : GTH_ProcessMessage_ItemSystem_UpgradePrepare(); break; case UPGRADE_COMPLETE : GTH_ProcessMessage_ItemSystem_UpgradeComplete(); break; case DELETE_PREPARE : GTH_ProcessMessage_ItemSystem_DeletePrepare(); break; case DELETE_COMPLETE : GTH_ProcessMessage_ItemSystem_DeleteComplete(); break; case QUESTSCROLL_OBTAINPREPARE : GTH_ProcessMessage_QuestScroll_ObtainPrepare(); break; case QUESTSCROLL_OBTAINCOMPLETE : GTH_ProcessMessage_QuestScroll_ObtainComplete(); break; case QUESTSCROLL_OBTAINCLOSE : GTH_ProcessMessage_QuestScroll_ObtainClose(); break; case QUESTSCROLL_COMBOLISTCHANGE : GTH_ProcessMessage_QuestScroll_ComboListChange(); break; case AUTOQUESTSCROLL_NPCINVENTORYITEM: GTH_ProcessMessage_ItemSystem_AutoCraftItem(); break; case AUTOQUESTSCROLL_NPCINVENTORYOPEN : GTH_ProcessMessage_ItemSystem_NpcInventoryOpen(); break; case AUTOQUESTSCROLL_NPCINVENTORYCLOSE : GTH_ProcessMessage_ItemSystem_NpcInventoryClose(); break; case AUTOQUESTSCROLL_NPCINVENTORYPREPARE : GTH_ProcessMessage_ItemSystem_AutoCraftPrepare(); break; case EXCHANGE_CLOSE : GTH_ProcessMessage_ItemSystem_ExchangeClose(); break; case EXCHANGE_ITEM : GTH_ProcessMessage_ItemSystem_ExchangeItem(); break; case EXCHANGE_PREPARE : GTH_ProcessMessage_ItemSystem_ExchangePrepare(); break; } } void GTH_ProcessMessage_ItemSystem_DepotGetItem() { int depotPos, numStack; int itemIdx; int reply = 1, error = 0; depotPos = MSG_ReadShort(); numStack = MSG_ReadShort(); itemIdx = g_curPC->depot[depotPos]; if( itemIdx >= 0 ) { if( g_curPC->item[itemIdx].itemTableIdx < 0 ) { g_curPC->depot[depotPos] = -1; reply = 8; GTH_SendMessage_ItemSystem_DepotGetItem( g_curPC, reply, error, depotPos ); return; } } if( g_curPC->curItemWeight > g_curPC->calItemWeight ) { reply = 0; error = ERROR_DEPOT_4; GTH_SendMessage_ItemSystem_DepotGetItem( g_curPC, reply, error, depotPos ); return; } if( itemIdx < 0 && g_curPC->mouseInventory < 0 ) { reply = 0; } else if( itemIdx >= 0 && g_curPC->mouseInventory < 0 ) { if( GTH_IsStackItem( &g_curPC->item[itemIdx] ) && numStack > 0 ) { reply = 5; GTH_GetStackItemForDepot( g_curPC, reply, error, depotPos, numStack ); } else { reply = 1; g_curPC->depot[depotPos] = -1; g_curPC->mouseInventory = itemIdx; } } else if( itemIdx < 0 && g_curPC->mouseInventory >= 0 ) { int stackItemIdx = GTH_StackMyItemForDepot( g_curPC, &g_curPC->item[g_curPC->mouseInventory] ); if( GTH_IsStackItem( &g_curPC->item[g_curPC->mouseInventory] ) && stackItemIdx >= 0 ) { reply = 6; GTH_SetStackItemForDepot( g_curPC, reply, error ); } else { reply = 2; g_curPC->depot[depotPos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else if( itemIdx >= 0 && g_curPC->mouseInventory >= 0 ) { if( GTH_IsStackItem( &g_curPC->item[g_curPC->mouseInventory] ) ) { reply = 6; GTH_SetStackItemForDepot( g_curPC, reply, error ); } else { reply = 3; g_curPC->depot[depotPos] = g_curPC->mouseInventory; g_curPC->mouseInventory = itemIdx; } } else { reply = 0; } if( reply ) { if( g_curPC->mouseInventory >= 0 ) g_curPC->mouseInventoryType = MOUSEINVEN_TYPE_DEPOT; else g_curPC->mouseInventoryType = MOUSEINVEN_TYPE_NONE; } GTH_SendMessage_ItemSystem_DepotGetItem( g_curPC, reply, error, depotPos ); } void GTH_ProcessMessage_ItemSystem_DepotItem() { int depotPos = MSG_ReadShort(); int reply = 1, error = 0; int depotPrice; if( g_curPC->depot[depotPos] >= 0 || g_curPC->mouseInventory < 0 || g_curPC->mouseInventoryType != MOUSEINVEN_TYPE_INVENTORY ) { reply = 0; error = ERROR_DEPOT_2; } else { depotPrice = GTH_GetDepotPrice( g_curPC, &g_curPC->item[g_curPC->mouseInventory] ); if( g_curPC->curChargeSE < depotPrice ) { reply = 0; error = ERROR_DEPOT_3; } else { g_curPC->curChargeSE -= depotPrice; int stackItemIdx = GTH_StackMyItemForDepot( g_curPC, &g_curPC->item[g_curPC->mouseInventory] ); if( GTH_IsStackItem( &g_curPC->item[g_curPC->mouseInventory] ) && stackItemIdx >= 0 ) { reply = 2; GTH_SetStackItemForDepot( g_curPC, reply, error ); } else { reply = 1; g_curPC->depot[depotPos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } g_curPC->mouseInventoryType = MOUSEINVEN_TYPE_NONE; } } GTH_SendMessage_ItemSystem_DepotItem( g_curPC, reply, error, depotPos ); } void GTH_ProcessMessage_ItemSystem_DepotNak() { int reply = 1, error = 0; int type; int depotSE; int tempSE; type = MSG_ReadByte(); depotSE = MSG_ReadLong(); if( type == 0 ) { if( g_curPC->curChargeSE < depotSE ) { reply = 0; error = 1; GTH_SendMessage_ItemSystem_DepotNak( g_curPC, reply, error ); return; } if( g_curPC->depotSE + depotSE > MAX_OWN_NAK ) { tempSE = g_curPC->depotSE + depotSE - MAX_OWN_NAK; g_curPC->depotSE = MAX_OWN_NAK; g_curPC->curChargeSE -= depotSE; g_curPC->curChargeSE += tempSE; } else { g_curPC->depotSE += depotSE; g_curPC->curChargeSE -= depotSE; } } else { if( g_curPC->depotSE < depotSE ) { reply = 0; error = 1; GTH_SendMessage_ItemSystem_DepotNak( g_curPC, reply, error ); return; } if( g_curPC->curChargeSE + depotSE > MAX_OWN_NAK ) { tempSE = g_curPC->curChargeSE + depotSE - MAX_OWN_NAK; g_curPC->curChargeSE = MAX_OWN_NAK; g_curPC->depotSE -= depotSE; g_curPC->depotSE += tempSE; } else { g_curPC->depotSE -= depotSE; g_curPC->curChargeSE += depotSE; } } if( g_curPC->curChargeSE > MAX_OWN_NAK ) g_curPC->curChargeSE = MAX_OWN_NAK; if( g_curPC->curChargeSE < 0 ) g_curPC->curChargeSE = 0; if( g_curPC->depotSE > MAX_OWN_NAK ) g_curPC->depotSE = MAX_OWN_NAK; if( g_curPC->depotSE < 0 ) g_curPC->depotSE = 0; GTH_SendMessage_ItemSystem_DepotNak( g_curPC, reply, error ); } void GTH_ProcessMessage_ItemSystem_PrecocityItem() { int pos = MSG_ReadShort(); int tempInven, itemTableIndex; int reply = 1, error = 0; if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->precocityInventory[pos] >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->precocityInventory[pos]; g_curPC->precocityInventory[pos] = tempInven; itemTableIndex = g_curPC->item[g_curPC->precocityInventory[pos]].itemTableIdx; if( g_itemTable[itemTableIndex].etcItemType == ETCITEM_TYPE_PRECOCITY ) { if(gGameConfigFlag.m_bPrecocity_Time) { g_curPC->precocityTime[pos] = g_itemTable[itemTableIndex].precocity.precocityTime * g_curPC->PremiumInfo.fItemPrecocityTimeRatio; } else { g_curPC->precocityTime[pos] = g_itemTable[itemTableIndex].precocity.precocityTime; } } else { g_curPC->precocityTime[pos] = -1; } } else { g_curPC->precocityInventory[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; itemTableIndex = g_curPC->item[g_curPC->precocityInventory[pos]].itemTableIdx; if( g_itemTable[itemTableIndex].etcItemType == ETCITEM_TYPE_PRECOCITY ) { if(gGameConfigFlag.m_bPrecocity_Time) { g_curPC->precocityTime[pos] = g_itemTable[itemTableIndex].precocity.precocityTime * g_curPC->PremiumInfo.fItemPrecocityTimeRatio; } else { g_curPC->precocityTime[pos] = g_itemTable[itemTableIndex].precocity.precocityTime; } } else { g_curPC->precocityTime[pos] = -1; } } } else { g_curPC->mouseInventory = g_curPC->precocityInventory[pos]; g_curPC->precocityInventory[pos] = -1; g_curPC->precocityTime[pos] = -1; } GTH_SendMessage_ItemSystem_PrecocityItem( g_curPC, reply, error, pos ); } int GTH_AutoUndoPCCraft( playerCharacter_t *pc, int completeFlag ) { int itemIdx, inventoryPos; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ) { itemIdx = pc->npcAutoSourceInventory[i]; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } if( !completeFlag ) g_logSystem->Write("Make Item Cancel : %s(%s)", pc->name, pc->userID ); else g_logSystem->Write("Make Item Complete : %s(%s)", pc->name, pc->userID ); for( i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ) { pc->npcAutoSourceInventory[i] = -1; } return 1; } int GTH_UndoPCCraft( playerCharacter_t *pc, int completeFlag ) { int itemIdx, inventoryPos; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { itemIdx = pc->craftSourceInventory[i]; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } for( i = 0; i < MAX_CRAFT_RESULT_ITEM_SIZE; i ++ ) { itemIdx = pc->craftResultInventory[i]; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 1, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 1, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } if( !completeFlag ) g_logSystem->Write("Make Item Cancel : %s(%s)", pc->name, pc->userID ); else g_logSystem->Write("Make Item Complete : %s(%s)", pc->name, pc->userID ); for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { pc->craftSourceInventory[i] = -1; } for( i = 0; i < MAX_CRAFT_RESULT_ITEM_SIZE; i ++ ) { pc->craftResultInventory[i] = -1; } return 1; } void GTH_ProcessMessage_ItemSystem_CraftClose() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; GTH_UndoPCCraft( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_CraftClose( g_curPC ); } void GTH_ProcessMessage_ItemSystem_CraftOpen() { int i; for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { g_curPC->craftSourceInventory[i] = -1; } for( i = 0; i < MAX_CRAFT_RESULT_ITEM_SIZE; i ++ ) { g_curPC->craftResultInventory[i] = -1; } GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_CRAFT ); GTH_SendMessage_ItemSystem_CraftOpen( g_curPC ); } void GTH_ProcessMessage_ItemSystem_NpcInventoryOpen() { int i; for( i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ) { g_curPC->npcAutoSourceInventory[i] = -1; } GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_NPC_INVENTORY ); GTH_SendMessage_ItemSystem_NpcInventoryOpen( g_curPC ); } void GTH_ProcessMessage_ItemSystem_NpcInventoryClose() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_NPC_INVENTORY)) return; GTH_AutoUndoPCCraft( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_NpcInventoryClose( g_curPC ); } void GTH_ProcessMessage_ItemSystem_AutoCraftItem() { int posType = MSG_ReadShort(); int pos = MSG_ReadShort(); int tempInven; int reply = 1, error = 0; if( posType == 0 ) { if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->npcAutoSourceInventory[pos] >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->npcAutoSourceInventory[pos]; g_curPC->npcAutoSourceInventory[pos] = tempInven; } else { g_curPC->npcAutoSourceInventory[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = g_curPC->npcAutoSourceInventory[pos]; g_curPC->npcAutoSourceInventory[pos] = -1; } } GTH_SendMessage_ItemSystem_AutoQuestCraftItem( g_curPC, reply, error, posType, pos ); } void GTH_ProcessMessage_ItemSystem_CraftItem() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int posType = MSG_ReadShort(); int pos = MSG_ReadShort(); int craftIdx = MSG_ReadShort(); int tempInven; int reply = 1, error = 0; if( posType == 0 ) { if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->craftSourceInventory[pos] >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->craftSourceInventory[pos]; g_curPC->craftSourceInventory[pos] = tempInven; } else { g_curPC->craftSourceInventory[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = g_curPC->craftSourceInventory[pos]; g_curPC->craftSourceInventory[pos] = -1; } } else { if( g_curPC->mouseInventory < 0 && g_curPC->craftResultInventory[pos] >= 0 ) { g_curPC->mouseInventory = g_curPC->craftResultInventory[pos]; g_curPC->craftResultInventory[pos] = -1; } } GTH_SendMessage_ItemSystem_CraftItem( g_curPC, reply, error, posType, pos ); } void GTH_ProcessMessage_ItemSystem_CraftPrepare() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int reply = 1, error = 0,craftIdx=-1; int nak = 0, resultItemIdx[2]; float pro = 0.0f; resultItemIdx[0] = -1; resultItemIdx[1] = -1; GTH_CraftProcess( g_curPC, reply, error, nak, pro, resultItemIdx, true ,craftIdx); GTH_SendMessage_ItemSystem_CraftPrepare( g_curPC, reply, error, resultItemIdx, nak, pro,craftIdx); } void GTH_ProcessMessage_ItemSystem_AutoCraftPrepare() { int reply = 1, error = 0; int idx=-1; for(int i=0; i<MAX_COUNT_QUEST_STATUS; i++) { if(g_curPC->questStatus[i].questIdx == AUTOQUESTSCROLL_ITEM_INDEX) { idx=i; break; } } GTH_AutoCraftProcess( g_curPC, idx,reply, error); GTH_SendMessage_ItemSystem_AutoCraftPrepare( g_curPC, reply, error); if(reply) { int &fame=g_autoQuestscrollTable[g_curPC->questStatus[idx].dField[0]].dataField[18]; if(fame == -1) fame=0; g_curPC->rankPoint+=fame; int pParam[2]; pParam[0]=AUTOQUESTSCROLL_ITEM_INDEX; pParam[1]=g_curPC->questStatus[idx].dField[0]; AI_NPC_AutoCompleteQuest(g_curPC, pParam ); g_curPC->bautoeffectisvalid=true; int addItemData2[4]; addItemData2[0] = g_autoQuestscrollTable[g_curPC->questStatus[idx].dField[0]].dataField[15]; addItemData2[1] = -1; addItemData2[2] = g_autoQuestscrollTable[g_curPC->questStatus[idx].dField[0]].dataField[16]; addItemData2[3] = 0; AI_NPC_AddItem( g_curPC, addItemData2 ); int itemIdx=-1; int bIsStack, stackNumber; for( i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ) { if( g_curPC->npcAutoSourceInventory[i] < 0 ) continue; itemIdx = g_curPC->npcAutoSourceInventory[i]; bIsStack = false; stackNumber = 1; if( g_itemTable[g_curPC->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = g_curPC->item[itemIdx].durability + 1; } g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_CRAFT_SOURCE, stackNumber, g_curPC->item[itemIdx].name, GetItemInformationLog( bIsStack, g_curPC->item[itemIdx].itemTableIdx, itemIdx, -1 )); GTH_DeleteMyItem( g_curPC, &g_curPC->item[itemIdx] ); g_curPC->npcAutoSourceInventory[i] = -1; g_DBGameServer->RemoveItem( g_curPC, itemIdx ); } GTH_SendMessage_AutoQuestScrollComplete( g_curPC, g_curPC->questStatus[idx].dField[0]); } } void GTH_ProcessMessage_ItemSystem_CraftComplete() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int reply = 1, error = 0; int nak = 0, resultItemIdx[2],craftIdx; float pro = 0.0f; int bIsSuccess; char logBuffer[20]; resultItemIdx[0] = -1; resultItemIdx[1] = -1; bIsSuccess = GTH_CraftProcess( g_curPC, reply, error, nak, pro, resultItemIdx, false,craftIdx ); _snprintf( logBuffer, 20, "%.5f", pro ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;", LOG_CLASS_ITEM_COMPLETE_CRAFT, bIsSuccess, nak, logBuffer ); GTH_SendMessage_ItemSystem_CraftComplete( g_curPC, reply, error, nak ); } int GTH_UndoPCBooth( playerCharacter_t *pc ) { int itemIdx, inventoryPos; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) { itemIdx = pc->boothInventory[i].itemIdx; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UNDO_BOOTH, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UNDO_BOOTH, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } g_logSystem->Write("Shop Close : %s(%s)", pc->name, pc->userID ); for( i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) { pc->boothInventory[i].itemIdx = -1; } return 1; } void GTH_ProcessMessage_ItemSystem_BoothSellOpen() { int i; int reply = 1, error = 0; if ( g_curPC->event != GTH_EV_CHAR_SIT ) { reply = 0; error = 0; GTH_SendMessage_ItemSystem_BoothSellOpen( g_curPC, reply, error ); return; } if( g_curPC->busyState != BUSY_STATE_NONE || !g_curPC->alive || !g_curPC->ready ) { reply = 0; error = 0; GTH_SendMessage_ItemSystem_BoothSellOpen( g_curPC, reply, error ); return; } for( i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) { g_curPC->boothInventory[i].itemIdx = -1; g_curPC->boothInventory[i].price = 0; } for( i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { g_curPC->boothBuyerIdx[i] = -1; } GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_BOOTH_SELL_PREPARE ); GTH_SendMessage_ItemSystem_BoothSellOpen( g_curPC, reply, error ); g_logSystem->Write("Shop Open : %s(%s)", g_curPC->name, g_curPC->userID ); } #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_ProcessMessage_ItemSystem_BoothSellItem() { int Invenpos = MSG_ReadShort(); int nak = MSG_ReadLong(); int tempInven; if ( Invenpos < 0 || Invenpos >= MAX_BOOTH_INVENTORY_SIZE) { GTH_SendMessage_ItemSystem_BoothSellItem( g_curPC, 0, 0, 0 ); return; } if ( g_curPC->busyState != BUSY_STATE_BOOTH_SELL_PREPARE ) { GTH_SendMessage_ItemSystem_BoothSellItem( g_curPC, 0, 0, 0 ); return; } item_t* pMouseInItem = NULL; pMouseInItem = gcpTools->GetMyItem(g_curPC, g_curPC->mouseInventory); if ( pMouseInItem != NULL) { int totalSellPrice = 0; for (int BoothInvenIdx = 0; BoothInvenIdx < MAX_BOOTH_INVENTORY_SIZE; BoothInvenIdx ++) { if ( BoothInvenIdx == Invenpos ) continue; totalSellPrice += g_curPC->boothInventory[BoothInvenIdx].price; } if( GTH_IsStackItem( pMouseInItem ) ) totalSellPrice += (pMouseInItem->durability + 1 ) * nak; else totalSellPrice += nak; if (g_curPC->curChargeSE + totalSellPrice > MAX_OWN_NAK) { GTH_SendMessage_ItemSystem_BoothSellItem( g_curPC, 0, 0, 1 ); return; } if( g_curPC->boothInventory[Invenpos].itemIdx >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->boothInventory[Invenpos].itemIdx; g_curPC->boothInventory[Invenpos].itemIdx = tempInven; g_curPC->boothInventory[Invenpos].price = nak; } else { g_curPC->boothInventory[Invenpos].itemIdx = g_curPC->mouseInventory; g_curPC->boothInventory[Invenpos].price = nak; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = g_curPC->boothInventory[Invenpos].itemIdx; g_curPC->boothInventory[Invenpos].itemIdx = -1; g_curPC->boothInventory[Invenpos].price = 0; } GTH_SendMessage_ItemSystem_BoothSellItem( g_curPC, 1, Invenpos ); } void GTH_ProcessMessage_ItemSystem_BoothSellStart() { strcpy( g_curPC->boothName, MSG_ReadString() ); strcpy( g_curPC->boothInfo, MSG_ReadString() ); GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_BOOTH_SELL ); GTH_SendMessage_ItemSystem_BoothSellStart( g_curPC ); g_logSystem->Write("Shop Sell Start : %s(%s)", g_curPC->name, g_curPC->userID ); } void GTH_ProcessMessage_ItemSystem_BoothSellClose() { if( g_curPC->busyState == BUSY_STATE_BOOTH_SELL_PREPARE ) { GTH_UndoPCBooth( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_BoothSellClose( g_curPC, 0 ); } else if( g_curPC->busyState == BUSY_STATE_BOOTH_SELL ) { int pcIdx; for( int i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( g_curPC->boothBuyerIdx[i] < 0 ) continue; pcIdx = g_curPC->boothBuyerIdx[i]; if( g_pc[pcIdx].busyState == BUSY_STATE_BOOTH_BUY ) { GTH_SendMessage_ItemSystem_BoothBuyClose( &g_pc[pcIdx], 1, 0, 0 ); GTH_DeleteNoticePC( &g_pc[pcIdx] ); } else { g_logSystem->Write("Shop DeleteBusyState Error : %s(%s) Cur Status(%d)", g_pc[pcIdx].name, g_pc[pcIdx].userID, g_pc[pcIdx].busyState ); g_logSystem->WriteToLog( &g_pc[pcIdx], LOG_CLASS_ITEM, "%d;;;;;%s;%s", g_pc[pcIdx].busyState, "Shop Error", "ProcessSellClose" ); } g_curPC->boothBuyerIdx[i] = -1; } GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_BOOTH_SELL_PREPARE ); GTH_SendMessage_ItemSystem_BoothSellClose( g_curPC, 1 ); } } void GTH_ProcessMessage_ItemSystem_BoothBuyOpen() { int boothPCIdx = MSG_ReadShort(); int reply = 1, error = 0; int boothBuyerIdx; if( boothPCIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_6; GTH_SendMessage_ItemSystem_BoothBuyOpen( g_curPC, reply, error, NULL, 0 ); return; } if( g_pc[boothPCIdx].busyState != BUSY_STATE_BOOTH_SELL ) { reply = 0; error = ERROR_ITEMSYSTEM_4; GTH_SendMessage_ItemSystem_BoothBuyOpen( g_curPC, reply, error, &g_pc[boothPCIdx], 0 ); return; } for( int i = 0 ; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( g_pc[boothPCIdx].boothBuyerIdx[i] < 0 ) break; } if( i == MAX_COUNT_BOOTH_BUYER ) { reply = 0; error = ERROR_ITEMSYSTEM_5; GTH_SendMessage_ItemSystem_BoothBuyOpen( g_curPC, reply, error, &g_pc[boothPCIdx], 0 ); return; } boothBuyerIdx = i; GTH_AddNoticePC( g_curPC, ENTITY_PC, boothPCIdx, BUSY_STATE_BOOTH_BUY ); g_pc[boothPCIdx].boothBuyerIdx[boothBuyerIdx] = g_curPC->idx; GTH_SendMessage_ItemSystem_BoothBuyOpen( g_curPC, reply, error, &g_pc[boothPCIdx], 0 ); GTH_SendMessage_ItemSystem_BoothBuyOpen( &g_pc[boothPCIdx], reply, error, g_curPC, 1 ); } void GTH_ProcessMessage_ItemSystem_BoothBuyItem() { int pos, reply = 1, error = 0; int itemCount; int boothPCIdx = g_curPC->friendlyEntityIdx; int itemIdx, price, itemTableIdx, inventoryPos, buyItemIdx; item_t buyItem, *upItem; char generateID[20]; int bIsStack = false, stackNumber = 1; char logBuffer[100]; pos = MSG_ReadShort(); itemCount = MSG_ReadShort(); if( boothPCIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_6; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } if( g_pc[boothPCIdx].busyState != BUSY_STATE_BOOTH_SELL ) { reply = 0; error = ERROR_ITEMSYSTEM_4; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } itemIdx = g_pc[boothPCIdx].boothInventory[pos].itemIdx; if( itemIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_10; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } if( itemCount > g_pc[boothPCIdx].item[itemIdx].durability + 1 ) { reply = 0; error = ERROR_ITEMSYSTEM_8; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } //lucky 2012 Dupe metod #1 patched. if( itemCount < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_8; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } //end price = g_pc[boothPCIdx].boothInventory[pos].price * itemCount; if( price > g_curPC->curChargeSE ) { reply = 0; error = ERROR_ITEMSYSTEM_7; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } inventoryPos = GTH_FindEmptyInventoryPos( g_curPC ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_9; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } if( g_curPC->curItemWeight > g_curPC->calItemWeight ) { reply = 0; error = ERROR_ITEMSYSTEM_11; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, 0, 0 ); return; } memcpy( &buyItem, &g_pc[boothPCIdx].item[itemIdx], sizeof( item_t ) ); itemTableIdx = buyItem.itemTableIdx; if( g_itemTable[itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = itemCount; } _snprintf( logBuffer, 100, "%s, %s", g_curPC->name, GetItemInformationLog( bIsStack, g_pc[boothPCIdx].item[itemIdx].itemTableIdx, itemIdx, -1 ) ); g_logSystem->WriteToLog( &g_pc[boothPCIdx], LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_SELL_BOOTH, stackNumber, price, g_pc[boothPCIdx].item[itemIdx].name, logBuffer ); if( g_itemTable[itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = itemCount; if( g_pc[boothPCIdx].item[itemIdx].durability + 1 - itemCount <= 0 ) { g_pc[boothPCIdx].boothInventory[pos].itemIdx = -1; GTH_DeleteMyItem( &g_pc[boothPCIdx], &g_pc[boothPCIdx].item[itemIdx] ); g_DBGameServer->RemoveItem( &g_pc[boothPCIdx], itemIdx ); } else { g_pc[boothPCIdx].item[itemIdx].durability -= itemCount; g_DBGameServer->SaveItem( &g_pc[boothPCIdx], &g_pc[boothPCIdx].item[itemIdx], itemIdx ); } buyItem.durability = itemCount - 1; } else { g_pc[boothPCIdx].boothInventory[pos].itemIdx = -1; GTH_DeleteMyItem( &g_pc[boothPCIdx], &g_pc[boothPCIdx].item[itemIdx] ); g_DBGameServer->RemoveItem( &g_pc[boothPCIdx], itemIdx ); } int stackItemIdx = GTH_StackMyItem( g_curPC, &buyItem ); if( stackItemIdx >= 0 ) { upItem = &g_curPC->item[stackItemIdx]; upItem->durability += buyItem.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; _snprintf( logBuffer, 100, "%s, %s", g_pc[boothPCIdx].name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, -1 ) ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_BOOTH, stackNumber, price, upItem->name, logBuffer ); g_DBGameServer->SaveItem( g_curPC, upItem, stackItemIdx ); } else { buyItemIdx = GTH_AddMyItem( g_curPC, &buyItem ); inventoryPos = GTH_FindEmptyInventoryPos( g_curPC ); if( inventoryPos >= 0 ) { g_curPC->inventory[inventoryPos] = buyItemIdx; } _snprintf( logBuffer, 100, "%s, %s", g_pc[boothPCIdx].name, GetItemInformationLog( bIsStack, buyItem.itemTableIdx, buyItemIdx, inventoryPos ) ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_BOOTH, stackNumber, price, buyItem.name, logBuffer ); strcpy( generateID, "boothItem" ); g_DBGameServer->AddItem( g_curPC, &buyItem, buyItemIdx, generateID ); } g_pc[boothPCIdx].curChargeSE += price; if( g_pc[boothPCIdx].curChargeSE > MAX_OWN_NAK ) g_pc[boothPCIdx].curChargeSE = MAX_OWN_NAK; g_curPC->curChargeSE -= price; GTH_SendMessage_ItemSystem_BoothBuyItem( g_curPC, reply, error, pos, itemCount, 0 ); GTH_SendMessage_ItemSystem_BoothBuyItem( &g_pc[boothPCIdx], reply, error, pos, itemCount, 1 ); int pcIdx; for( int i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( g_pc[boothPCIdx].boothBuyerIdx[i] < 0 ) continue; pcIdx = g_pc[boothPCIdx].boothBuyerIdx[i]; if( g_pc[pcIdx].busyState == BUSY_STATE_BOOTH_BUY ) { GTH_SendMessage_ItemSystem_BoothBuyUpdate( &g_pc[pcIdx], &g_pc[boothPCIdx] ); } else { g_logSystem->Write("Shop Update Error : %s(%s) Status(%d)", g_pc[pcIdx].name, g_pc[pcIdx].userID, g_pc[pcIdx].busyState ); g_logSystem->WriteToLog( &g_pc[pcIdx], LOG_CLASS_ITEM, "%d;;;;;%s;%s", g_pc[pcIdx].busyState, "Shop Error", "Update" ); } } } void GTH_ProcessMessage_ItemSystem_BoothBuyClose() { int boothPCIdx = g_curPC->friendlyEntityIdx; int reply = 1, error = 0; if( boothPCIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_6; GTH_SendMessage_ItemSystem_BoothBuyClose( g_curPC, reply, error, 0 ); return; } for( int i = 0; i < MAX_COUNT_BOOTH_BUYER; i ++ ) { if( g_pc[boothPCIdx].boothBuyerIdx[i] < 0 ) continue; if( g_pc[boothPCIdx].boothBuyerIdx[i] == g_curPC->idx ) { g_pc[boothPCIdx].boothBuyerIdx[i] = -1; break; } } GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_BoothBuyClose( g_curPC, reply, error, 0 ); GTH_SendMessage_ItemSystem_BoothBuyClose( &g_pc[boothPCIdx], reply, error, 1, g_curPC->name ); } int GTH_UndoPCUpgrade( playerCharacter_t *pc, int completeFlag ) { if ( FALSE == isValidPCBusy(pc, BUSY_STATE_UPGRADE)) return FALSE; int itemIdx, inventoryPos; int bIsStack, stackNumber; for( int i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { itemIdx = pc->upgradeSourceInventory[i]; if ( itemIdx < 0 || itemIdx >= MAX_NUMBER_OF_OWNITEM) continue; item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { continue; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) continue; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_UPGRADE, 0, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_UPGRADE, 0, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } itemIdx = pc->upgradeResultInventory; if( itemIdx >= 0 || itemIdx < MAX_NUMBER_OF_OWNITEM ) { item_t* pItem = NULL; pItem = gcpTools->GetMyItem(pc, itemIdx); if ( NULL == pItem ) { goto UPGRADE_OUT; } if ( pItem->itemTableIdx < 0 || pItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) goto UPGRADE_OUT; bIsStack = false; stackNumber = 1; if( g_itemTable[pItem->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pItem->durability + 1; } int stackItemInvenIdx = GTH_StackMyItem( pc, pItem ); if( stackItemInvenIdx >= 0 ) { item_t * pInvenItem = NULL; pInvenItem = gcpTools->GetMyItem(pc, stackItemInvenIdx); if (NULL == pInvenItem) goto UPGRADE_OUT; if ( pInvenItem->itemTableIdx <0 || pInvenItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) goto UPGRADE_OUT; pInvenItem->durability += pItem->durability + 1; if( pInvenItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) pInvenItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_UPGRADE, 1, stackNumber, pInvenItem->name, GetItemInformationLog( bIsStack, pInvenItem->itemTableIdx, stackItemInvenIdx, -1 )); GTH_DeleteMyItem( pc, pItem ); g_DBGameServer->SaveItem( pc, pInvenItem, stackItemInvenIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_UPGRADE, 1, stackNumber, pItem->name, GetItemInformationLog( bIsStack, pItem->itemTableIdx, itemIdx, inventoryPos )); } } UPGRADE_OUT: if( !completeFlag ) g_logSystem->Write("Item Upgrade Cancel : %s(%s)", pc->name, pc->userID ); else g_logSystem->Write("Item Upgrade Complete : %s(%s)", pc->name, pc->userID ); for( i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { pc->upgradeSourceInventory[i] = -1; } pc->upgradeResultInventory = -1; return 1; } void GTH_ProcessMessage_ItemSystem_UpgradeClose() { GTH_UndoPCUpgrade( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_UpgradeClose( g_curPC ); } void GTH_ProcessMessage_ItemSystem_UpgradeOpen() { int i; for( i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { g_curPC->upgradeSourceInventory[i] = -1; } g_curPC->upgradeResultInventory = -1; GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_UPGRADE ); GTH_SendMessage_ItemSystem_UpgradeOpen( g_curPC ); } void GTH_ProcessMessage_ItemSystem_UpgradeItem() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_UPGRADE)) return; int posType = MSG_ReadShort(); int pos = MSG_ReadShort(); int tempInven; int reply = 1, error = 0; if( posType == 0 ) { if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->upgradeSourceInventory[pos] >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->upgradeSourceInventory[pos]; g_curPC->upgradeSourceInventory[pos] = tempInven; } else { g_curPC->upgradeSourceInventory[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = g_curPC->upgradeSourceInventory[pos]; g_curPC->upgradeSourceInventory[pos] = -1; } } else { if( g_curPC->mouseInventory < 0 && g_curPC->upgradeResultInventory >= 0 ) { g_curPC->mouseInventory = g_curPC->upgradeResultInventory; g_curPC->upgradeResultInventory = -1; } } GTH_SendMessage_ItemSystem_UpgradeItem( g_curPC, reply, error, posType, pos ); } void GTH_ProcessMessage_ItemSystem_UpgradePrepare() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_UPGRADE)) return; int reply = 1, error = 0; int nak = 0, resultItemIdx = 0; int currentGrade = 0, nextGrade = 0; float pro = 0.0f, vanishPro = 0.0f, downGradePro = 0.0f; int optionIdx = 0; resultItemIdx = -1; optionIdx = MSG_ReadByte(); GTH_UpgradeProcess( g_curPC, optionIdx, reply, error, nak, pro, vanishPro, downGradePro, currentGrade, nextGrade, resultItemIdx, true ); GTH_SendMessage_ItemSystem_UpgradePrepare( g_curPC, reply, error, resultItemIdx, nak, pro, vanishPro, downGradePro, currentGrade, nextGrade, optionIdx ); } void GTH_ProcessMessage_ItemSystem_UpgradeComplete() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_UPGRADE)) return; int reply = 1, error = 0; int nak = 0, resultItemIdx, success; int currentGrade = 0, nextGrade = 0; float pro = 0.0f, vanishPro = 0.0f, downGradePro = 0.0f; int optionIdx = 0; char logBuffer[20]; resultItemIdx = -1; optionIdx = MSG_ReadByte(); success = GTH_UpgradeProcess( g_curPC, optionIdx, reply, error, nak, pro, vanishPro, downGradePro, currentGrade, nextGrade, resultItemIdx, false ); _snprintf( logBuffer, 20, "%.5f", pro ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;", LOG_CLASS_ITEM_COMPLETE_UPGRADE, success, nak, logBuffer ); GTH_SendMessage_ItemSystem_UpgradeComplete( g_curPC, reply, error, nak, success, resultItemIdx, optionIdx, nextGrade ); } void GTH_ProcessMessage_ItemSystem_DeletePrepare() { int reply = 1, error = 0; int nak = 0, resultItemIdx = 0; int currentGrade = 0, nextGrade = 0; float pro = 0.0f, vanishPro = 0.0f; resultItemIdx = -1; int optionIdx = MSG_ReadByte(); GTH_DeleteProcess( g_curPC, reply, error, optionIdx, true ); GTH_SendMessage_ItemSystem_DeletePrepare( g_curPC, reply, error, optionIdx ); } void GTH_ProcessMessage_ItemSystem_DeleteComplete() { int reply = 1, error = 0; int nak = 0, resultItemIdx, success; resultItemIdx = -1; int optionIdx = MSG_ReadByte(); success = GTH_DeleteProcess( g_curPC, reply, error, optionIdx, false ); GTH_SendMessage_ItemSystem_DeleteComplete( g_curPC, reply, error, success, optionIdx ); } void GTH_ProcessMessage_Friends (playerCharacter_t* pPlayer) { switch ( MSG_ReadByte () ) { case FRIENDS_INVITE: GTH_ProcessMessage_Friends_Invite (pPlayer) ; break ; case FRIENDS_ACCEPT: GTH_ProcessMessage_Friends_Accept () ; break ; case FRIENDS_REJECT: GTH_ProcessMessage_Friends_Reject () ; break ; case FRIENDS_REMOVE: GTH_ProcessMessage_Friends_Remove () ; break ; default: break ; } } void GTH_ProcessMessage_Friends_Invite (playerCharacter_t* pPlayer) { int idx = MSG_ReadShort (); playerCharacter_t* pTarketPlayer = gcpTools->GetPlayerRecordPointer(idx); if( NULL == pTarketPlayer){ GTH_DisconnectPlayer( pPlayer,FALSE); return; } if ( FALSE == pPlayer->active || FALSE == pTarketPlayer->ready ) { GTH_SendMessage_Friends_Invite ( pPlayer, 0, FRIENDS_ERROR_NOT_READY, pTarketPlayer->idx, true ); return ; } if ( pPlayer->friends.count >= MAX_FRIENDS || pTarketPlayer->friends.count >= MAX_FRIENDS) { return; } if ( pTarketPlayer->worldIdx != pPlayer->worldIdx ) { GTH_SendMessage_Friends_Invite ( pPlayer, 0, FRIENDS_ERROR_WRONG_USER, pTarketPlayer->idx, true ); return ; } if ( pTarketPlayer->friendsBusy == true || pPlayer->friendsBusy == true ) { GTH_SendMessage_Friends_Invite ( pPlayer, 0, FRIENDS_ERROR_BUSY, pTarketPlayer->idx, true ); return ; } if( (pPlayer->busyState == BUSY_STATE_BATTLEPRACTICE) || (pTarketPlayer->busyState == BUSY_STATE_BATTLEPRACTICE)){ GTH_SendMessage_Friends_Invite ( pPlayer, 0, FRIENDS_ERROR_BUSY, pTarketPlayer->idx, true ); return ; } bool registered = false; for (int i = 0 ; i < pPlayer->friends.count ; ++i) { if ( !stricmp (pTarketPlayer->name, pPlayer->friends.names[i] ) ) registered = true; } if ( registered ) { GTH_SendMessage_Friends_Invite ( pPlayer, 0, FRIENDS_ERROR_WRONG_USER, idx, true ); return; } pPlayer->friendsBusy = true ; pTarketPlayer->friendsBusy = true ; GTH_SendMessage_Friends_Invite ( pPlayer, 1, 0, pTarketPlayer->idx, true ); GTH_SendMessage_Friends_Invite ( pTarketPlayer, 1, 0, pPlayer->idx, false ); } void GTH_ProcessMessage_Friends_Accept () { int idx = MSG_ReadShort(); if ( !g_pc[idx].active || !g_pc[idx].ready ) { GTH_SendMessage_Friends_Invite ( g_curPC, 0, FRIENDS_ERROR_NOT_READY, idx, true ); return ; } if ( g_pc[idx].worldIdx != g_curPC->worldIdx ) { GTH_SendMessage_Friends_Invite ( g_curPC, 0, FRIENDS_ERROR_WRONG_USER, idx, true ); return ; } bool registered = false ; for (int i = 0; i < g_curPC->friends.count; ++i) { if ( !stricmp (g_pc[idx].name, g_curPC->friends.names[i]) ) { registered = true ; } } if ( !registered ) GTH_Friends_Add ( g_curPC, &g_pc[idx] ); GTH_Friends_Add ( &g_pc[idx], g_curPC ); g_curPC->friendsBusy = false; g_pc[idx].friendsBusy = false; } void GTH_ProcessMessage_Friends_Reject () { int idx = MSG_ReadShort (); if ( !g_pc[idx].active || !g_pc[idx].ready ) { return; } if ( g_pc[idx].worldIdx != g_curPC->worldIdx ) { return; } GTH_SendMessage_Friends_Reject ( &g_pc[idx], idx ); g_curPC->friendsBusy = false ; g_pc[idx].friendsBusy = false ; } void GTH_ProcessMessage_Friends_Remove () { char targetName[NAMESTRING] ; strcpy ( targetName, MSG_ReadString () ); GTH_Friends_Remove ( g_curPC, targetName ); } void GTH_ProcessMessage_Guild_From_Client() { int command; command = MSG_ReadByte(); switch(command){ case GUILD_SYNC: gcpGuildCtrl->BetweenClientGs_Decoder(); break; case GUILD_ORGANIZE : GTH_ProcessMessage_Guild_Organize_Request_From_Client(); break; case GUILD_DISORGANIZE : GTH_ProcessMessage_Guild_Disorganize_Request_From_Client(); break; case GUILD_INVITE_REQUEST : GTH_ProcessMessage_Guild_Invite_Request_From_Client(); break; case GUILD_INVITE_CANCEL : GTH_ProcessMessage_Guild_Invite_Cancel_From_Client(); break; case GUILD_INVITE_REPLY : GTH_ProcessMessage_Guild_Invite_Reply_From_Client(); break; case GUILD_SECEDE: GTH_ProcessMessage_Guild_Secede_Request_From_Client(); break; case GUILD_BANISH: GTH_ProcessMessage_Guild_Banish_Request_From_Client(); break; case GUILD_GUILDMARK: GTH_ProcessMessage_Guild_GuildMark_From_Client(); break; case GUILD_CHANGEMASTER: GTH_ProcessMessage_Guild_Change_Master_Request_From_Client(); break; case GUILD_ADDSUBMASTER: GTH_ProcessMessage_Guild_Add_SubMaster_Request_From_Client(); break; case GUILD_ADDFACTIONMASTER: GTH_ProcessMessage_Guild_Add_FactionMaster_Request_From_Client(); break; case GUILD_DELETE_MASTER: GTH_ProcessMessage_Guild_Delete_Master_Request_From_Client(); break; case GUILD_SCHEDULE: GTH_ProcessMessage_Guild_Schedule_Request(); break; case GUILD_SUBSCRIBE: GTH_ProcessMessage_Guild_Subscribe_Request_From_Client(); break; } } void GTH_ProcessMessage_Guild_Organize_Request_From_Client() { int i; int error = -1; char guildName[GUILDNAMESTRING+1]; char guildMark[GUILDMARKSIZE]; memset( guildMark, 0, GUILDMARKSIZE ); sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); guildName[GUILDNAMESTRING]=NULL; for(i=0; i<GUILDMARKSIZE; i++ ) guildMark[i] = MSG_ReadByte(); if( g_curPC->guildIdx != -1 ) { error = GUILD_ERROR_ALREADYJOINED; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); return; } if( g_curPC->level < GUILD_ORGANIZABLE_LEVEL ) { error = GUILD_ERROR_LEVEL; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); return; } if( g_curPC->pcJob < J_DEVOTIONAL_KNIGHT ) { error = GUILD_ERROR_NOTAWAKENED; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); return; } #ifndef _DEV_TEST if( g_curPC->rankPoint < GUILD_ORGANIZABLE_RANKPOINT ) { error = GUILD_ERROR_RANKPOINT; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); return; } #endif if( g_curPC->curChargeSE < GUILD_ORGANIZABLE_NAK ) { error = GUILD_ERROR_NAK; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); return; } time_t NowTime = time(NULL); if (g_curPC->GuildDeconstructionTime > NowTime) { error = GUILD_ERROR_ALLOW_CREATE; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error , (g_curPC->GuildDeconstructionTime - NowTime)); return; } if ( g_config.isManager ) { g_curPC->guildIdx = GTH_GuildOrganize( g_curPC->name, guildName, guildMark, g_config.serverGroupNo, error ); if( g_curPC->guildIdx >= 0 ) { g_curPC->curChargeSE -= GUILD_ORGANIZABLE_NAK; g_curPC->rankPoint -= GUILD_ORGANIZABLE_RANKPOINT; if( 0 > g_curPC->rankPoint ) g_curPC->rankPoint = 0; strncpy(g_curPC->guildName,guildName,GUILDNAMESTRING); g_curPC->guildName[GUILDNAMESTRING]=NULL; GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, 0, error ); gcpGuildCtrl->ManagerServerProc_Organize(g_curPC->guildIdx,guildName,(const unsigned char*)guildMark); g_DBGameServer->UpdateGuildIdx(g_curPC->userID,g_curPC->serverGroupID, g_curPC->characterID, g_curPC->guildIdx); } else { GTH_SendMessage_Guild_Organize_Reply_To_Client( g_curPC, -1, error ); } } else { GTH_SendMessage_Guild_Organize_Request_To_ManagerServer( g_curPC, guildName, guildMark ); } } void GTH_ProcessMessage_Guild_Disorganize_Request_From_Client() { int error = -1; if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOTJOINED; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( g_curPC, -1, error ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( g_curPC, -1, error ); return; } if ( ( g_curPC->ready == TRUE) && (g_curPC->active == TRUE) ) { NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(g_curPC->DanBattleInfo.nDanBattleIdx, g_curPC->guildIdx); if( pDanBattleInfo != NULL ) { error = -1; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( g_curPC, -1, error); return; } } if( g_config.isManager ) { int result = GTH_GuildDisorganize( g_curPC->guildIdx, g_curPC->name, error ); if ( result != -1 ) { gcpGuildCtrl->ManagerServerProc_DisOrganize(g_curPC->guildIdx); g_DBGameServer->UpdateGuildIdx(g_curPC->userID,g_curPC->serverGroupID, g_curPC->characterID,-1); g_curPC->guildIdx = -1; g_curPC->rankPoint -= 50; if( 0 > g_curPC->rankPoint ) g_curPC->rankPoint = 0; time_t NowTime = time(NULL) + DELAY_DAN_CREATE_SEC; g_curPC->GuildDeconstructionTime = NowTime; NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_GENERAL_REMOVE; g_curPC->GuildsecedeTime = NowTime; } GTH_SendMessage_Guild_Disorganize_Reply_To_Client( g_curPC, result, error ); } else { GTH_SendMessage_Guild_Disorganize_Request_To_ManagerServer( g_curPC ); } } bool IsGuildMasters( playerCharacter_t *pc ) { int i; if( stricmp( g_guild[pc->guildIdx].masterName, pc->name ) == 0 ) return true; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[pc->guildIdx].subMasterName[i], pc->name ) == 0 ) return true; } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( stricmp( g_guild[pc->guildIdx].factionMasterName[i], pc->name ) == 0 ) return true; } return false; } void GTH_ProcessMessage_Guild_Invite_Request_From_Client() { int error = -1; char name[NAMESTRING+1]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); name[NAMESTRING]=NULL; strcpy( g_curPC->tempGuildMateName, name ); if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOTJOINED; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( !IsGuildMasters( g_curPC ) ) { error = GUILD_ERROR_INVITE_NOTMASTER; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { error = GUILD_ERROR_INVITE_NONEPCINDEX; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( g_pc[idx].guildIdx != -1 ) { error = GUILD_ERROR_INVITE_ALREADY; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( g_pc[idx].level < GUILD_SUBSCRIBABLE_LEVEL ) { error = GUILD_ERROR_INVITE_NOTLEVEL; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( !g_curPC->ready || !g_pc[idx].ready || !g_curPC->alive || !g_pc[idx].alive ) { error = GUILD_ERROR_INVITE_NOTREADY; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( g_curPC->worldIdx != g_pc[idx].worldIdx ) { error = GUILD_ERROR_INVITE_DIFFWORLDINDEX; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } if( g_curPC->busyState != BUSY_STATE_NONE || g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_INVITE_PCSTATE; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 ); return; } time_t NowTime = time(NULL); if (g_pc[idx].GuildsecedeTime > NowTime) { error = GUILD_ERROR_ALLOW_JOIN; GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, -1, error, 0 , (g_pc[idx].GuildsecedeTime - NowTime )); return; } GTH_AddNoticePC( g_curPC, ENTITY_PC, idx, BUSY_STATE_REQUEST ); GTH_AddNoticePC( &g_pc[idx], ENTITY_PC, g_curPC->idx, BUSY_STATE_REQUEST ); strcpy( g_curPC->tempGuildMateName, g_pc[idx].name ); GTH_SendMessage_Guild_Invite_Request_To_Client( g_curPC, 0, error, 0 ); strcpy( g_pc[idx].guildName, g_guild[g_curPC->guildIdx].name ); strncpy(g_pc[idx].Guild.FromInvite.Name,g_curPC->name,NAMESTRING); g_pc[idx].Guild.FromInvite.Name[NAMESTRING]=NULL; GTH_SendMessage_Guild_Invite_Request_To_Client( &g_pc[idx], 0, error, 1 ); } void GTH_ProcessMessage_Guild_Invite_Cancel_From_Client() { int error = -1; GTH_SendMessage_Guild_Invite_Cancel_To_Client( g_curPC, error, 0, g_curPC->tempGuildMateName ); GTH_DeleteNoticePC( g_curPC ); int idx = GTH_FindPCByName( g_curPC->tempGuildMateName ); if( idx == -1 ) return; GTH_SendMessage_Guild_Invite_Cancel_To_Client( &g_pc[idx], error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( &g_pc[idx] ); } void GTH_ProcessMessage_Guild_Invite_Reply_From_Client() { int reply; int error = -1; reply = MSG_ReadShort(); int idx = GTH_FindPCByName(g_curPC->Guild.FromInvite.Name); if( reply == 0 ) { GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, -1, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( g_curPC ); if( idx >= 0 ) { GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[idx], -1, error, 0, g_curPC->name ); GTH_DeleteNoticePC( &g_pc[idx] ); } return; } if( idx < 0 ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, -1, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( g_curPC ); return; } short guildIdx = GTH_GetGuildIndexByName( g_curPC->guildName ); if( g_curPC->guildIdx != -1 || guildIdx == -1 ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[idx], -1, error, 0, g_curPC->name ); GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, -1, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( &g_pc[idx] ); GTH_DeleteNoticePC( g_curPC ); return; } if( !g_curPC->ready || !g_curPC->alive || !g_pc[idx].ready || !g_pc[idx].alive ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[idx], -1, error, 0, g_curPC->name ); GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, -1, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( &g_pc[idx] ); GTH_DeleteNoticePC( g_curPC ); return; } if( g_curPC->worldIdx != g_pc[idx].worldIdx ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[idx], -1, error, 0, g_curPC->name ); GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, -1, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( &g_pc[idx] ); GTH_DeleteNoticePC( g_curPC ); return; } if( g_config.isManager ) { int rankIdxInGuild = -1; int result = GTH_GuildAddUser( guildIdx, g_curPC->name, g_curPC->pcJob, rankIdxInGuild, error ); if( result != -1 ) { g_curPC->guildIdx = guildIdx; g_curPC->rankInGuild = GUILD_MATE; g_curPC->rankIdxInGuild = rankIdxInGuild; strcpy( g_curPC->guildName, g_guild[guildIdx].name ); g_DBGameServer->UpdateGuildIdx(g_curPC->userID,g_curPC->serverGroupID, g_curPC->characterID, g_curPC->guildIdx); } else { error = GUILD_ERROR_CANNOTFIND; } GTH_SendMessage_Guild_Invite_Reply_To_Client( &g_pc[idx], result, error, 0, g_curPC->name ); GTH_SendMessage_Guild_Invite_Reply_To_Client( g_curPC, result, error, 1, g_curPC->guildName ); GTH_DeleteNoticePC( &g_pc[idx] ); GTH_DeleteNoticePC( g_curPC ); } else { GTH_SendMessage_Guild_Add_Request_To_ManagerServer( &g_pc[idx], g_curPC, GUILD_MATE ); } } void GTH_ProcessMessage_Guild_Secede_Request_From_Client() { int error = -1; if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_SECEDE_0; GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, -1, error ); return; } if( !g_curPC->ready || !g_curPC->alive ) { error = GUILD_ERROR_SECEDE_1; GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, -1, error ); return; } if( g_curPC->busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_SECEDE_2; GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, -1, error ); return; } NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(g_curPC->DanBattleInfo.nDanBattleIdx, g_curPC->guildIdx); if ( pDanBattleInfo != NULL) { error = GUILD_ERROR_BANISH_1; GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, -1, error ); return; } if( g_config.isManager ) { if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) == 0 ) { error = GUILD_ERROR_SECEDE_3; GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, -1, error ); return; } int result = GTH_GuildRemoveUser( g_curPC->guildIdx, g_curPC->name, error ); if( result != -1) { g_curPC->guildIdx = -1; g_curPC->rankPoint -= 10; if( 0 > g_curPC->rankPoint) g_curPC->rankPoint = 0; time_t NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_GENERAL_REMOVE; g_curPC->GuildsecedeTime = NowTime; g_DBGameServer->UpdateGuildIdx(g_curPC->userID,g_curPC->serverGroupID, g_curPC->characterID, g_curPC->guildIdx); } GTH_SendMessage_Guild_Secede_Reply_To_Client( g_curPC, result, error ); } else { GTH_SendMessage_Guild_Remove_Request_To_ManagerServer( g_curPC, GUILD_MATE ); } } void GTH_ProcessMessage_Guild_Banish_Request_From_Client() { int result; int error = -1; char name[NAMESTRING+1]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); name[NAMESTRING]=NULL; if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_BANISH_0; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_curPC->alive ) { error = GUILD_ERROR_BANISH_2; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_BANISH_3; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, name ) == 0 ) { error = GUILD_ERROR_BANISH_4; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx != -1 ) { if( !g_pc[idx].ready || !g_pc[idx].alive ) { error = GUILD_ERROR_BANISH_2; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } } playerCharacter_t* pPc = gcpTools->GetPlayerRecordPointer(idx); if (pPc != NULL) { if ( ( pPc->ready == TRUE) && (pPc->active == TRUE) ) { NewDanBattleSystem::DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = g_NewDanBattleSystem.GetDanBattleInfo(pPc->DanBattleInfo.nDanBattleIdx, pPc->guildIdx); if( pDanBattleInfo != NULL ) { error = GUILD_ERROR_BANISH_3; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } } } if( g_config.isManager ) { if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { int i; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[g_curPC->guildIdx].subMasterName[i], g_curPC->name ) == 0 ) break; } if( i == MAX_GUILD_SUBMASTERS ) { error = GUILD_ERROR_BANISH_5; GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } } result = GTH_GuildRemoveUser( g_curPC->guildIdx, name, error ); if( result != -1 ) { if( idx == -1 ) { g_DBGameServer->BanishMemberGuild(name, 10 ); } else { g_pc[idx].guildIdx = -1; g_pc[idx].rankPoint -= 10; if( 0 > g_pc[idx].rankPoint) g_pc[idx].rankPoint = 0; g_DBGameServer->UpdateGuildIdx(g_pc[idx].userID,g_pc[idx].serverGroupID, g_pc[idx].characterID, g_pc[idx].guildIdx); time_t NowTime = time(NULL) + DELAY_DAN_REJOIN_SEC_FOR_POWER_REMOVE; g_pc[idx].GuildsecedeTime = NowTime; GTH_SendMessage_Guild_Banish_Reply_To_Client( &g_pc[idx], result, error, 1, g_curPC->guildName ); } } GTH_SendMessage_Guild_Banish_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Banish_Request_To_ManagerServer( g_curPC->guildIdx, g_curPC->name, name, GUILD_MATE ); } } void GTH_ProcessMessage_Guild_Change_Master_Request_From_Client() { int result; int error = -1; char name[NAMESTRING]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].guildIdx != g_curPC->guildIdx ) { error = GUILD_ERROR_NOTJOINED; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_pc[idx].ready || !g_curPC->alive || !g_pc[idx].alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE || g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, name ) == 0 ) { error = GUILD_ERROR_SAMEMATENAME; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].level < GUILD_ORGANIZABLE_LEVEL ) { error = GUILD_ERROR_LEVEL; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].pcJob < J_DEVOTIONAL_KNIGHT ) { error = GUILD_ERROR_NOTAWAKENED; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_config.isManager ) { int rankIdxInGuild = -1; result = GTH_GuildChangeMaster( g_curPC->guildIdx, g_curPC->name, name, g_pc[idx].pcJob, rankIdxInGuild, error ); if( result != -1 ) { g_pc[idx].rankInGuild = GUILD_MASTER; g_pc[idx].rankIdxInGuild = rankIdxInGuild; GTH_SendMessage_Guild_Change_Master_Reply_To_Client( &g_pc[idx], result, error, 1, name ); } GTH_SendMessage_Guild_Change_Master_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Change_Master_Request_To_ManagerServer( g_curPC->guildIdx, g_curPC, &g_pc[idx] ); } } void GTH_ProcessMessage_Guild_Add_SubMaster_Request_From_Client() { int result; int error = -1; char name[NAMESTRING]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].guildIdx != g_curPC->guildIdx ) { error = GUILD_ERROR_NOTJOINED; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_pc[idx].ready || !g_curPC->alive || !g_pc[idx].alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE || g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, name ) == 0 ) { error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].level < GUILD_ORGANIZABLE_LEVEL ) { error = GUILD_ERROR_LEVEL; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].pcJob < J_DEVOTIONAL_KNIGHT ) { error = GUILD_ERROR_NOTAWAKENED; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_config.isManager ) { int rankIdxInGuild = -1; result = GTH_GuildAddSubMaster( g_curPC->guildIdx, name, g_pc[idx].pcJob, rankIdxInGuild, error ); if( result != -1 ) { g_pc[idx].rankInGuild = GUILD_SUBMASTER; g_pc[idx].rankIdxInGuild = rankIdxInGuild; GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( &g_pc[idx], result, error, 1, name ); } GTH_SendMessage_Guild_Add_SubMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Add_SubMaster_Request_To_ManagerServer( g_curPC->guildIdx, g_curPC, &g_pc[idx] ); } } void GTH_ProcessMessage_Guild_Add_FactionMaster_Request_From_Client() { int i; int result; int error = -1; char name[NAMESTRING]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { error = GUILD_ERROR_CANNOTFIND; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].guildIdx != g_curPC->guildIdx ) { error = GUILD_ERROR_NOTJOINED; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_pc[idx].ready || !g_curPC->alive || !g_pc[idx].alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( stricmp( g_guild[g_curPC->guildIdx].masterName, name ) == 0 ) { error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int authority = 0; if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) == 0 ) authority = 1; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[g_curPC->guildIdx].subMasterName[i], g_curPC->name ) == 0 ) { authority = 1; break; } } if( authority == 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].level < GUILD_ORGANIZABLE_LEVEL ) { error = GUILD_ERROR_LEVEL; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].pcJob < J_DEVOTIONAL_KNIGHT ) { error = GUILD_ERROR_NOTAWAKENED; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_config.isManager ) { int rankIdxInGuild = -1; result = GTH_GuildAddFactionMaster( g_curPC->guildIdx, name, g_pc[idx].pcJob, rankIdxInGuild, error ); if( result != -1 ) { g_pc[idx].rankInGuild = GUILD_FACTIONMASTER; g_pc[idx].rankIdxInGuild = rankIdxInGuild; GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( &g_pc[idx], result, error, 1, name ); } GTH_SendMessage_Guild_Add_FactionMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Add_FactionMaster_Request_To_ManagerServer( g_curPC->guildIdx, g_curPC, &g_pc[idx] ); } } void GTH_ProcessMessage_Guild_Remove_SubMaster_Request_From_Client( char *name ) { int result; int error = -1; if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_curPC->alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { if( g_config.isManager ) { if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } result = GTH_GuildRemoveSubMaster( g_curPC->guildIdx, name, error ); GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Remove_SubMaster_Request_To_ManagerServer( g_curPC, name, -1 ); } return; } else { if( !g_pc[idx].ready || !g_pc[idx].alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } } if( g_config.isManager ) { if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) != 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } result = GTH_GuildRemoveSubMaster( g_curPC->guildIdx, name, error ); if( result != -1 ) { GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( &g_pc[idx], result, error, 1, name ); } GTH_SendMessage_Guild_Remove_SubMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Remove_SubMaster_Request_To_ManagerServer( g_curPC, g_pc[idx].name, g_pc[idx].pcJob ); } } void GTH_ProcessMessage_Guild_Remove_FactionMaster_Request_From_Client( char *name ) { int i; int result; int error = -1; if( g_curPC->guildIdx == -1 ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( !g_curPC->ready || !g_curPC->alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_curPC->busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } int idx = GTH_FindPCByName( name ); if( idx == -1 ) { if( g_config.isManager ) { char authority = 0; if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) == 0 ) authority = 1; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[g_curPC->guildIdx].subMasterName[i], g_curPC->name ) == 0 ) { authority = 1; break; } } if( authority == 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } result = GTH_GuildRemoveFactionMaster( g_curPC->guildIdx, name, error ); GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Remove_FactionMaster_Request_To_ManagerServer( g_curPC, name, -1 ); } return; } if( !g_pc[idx].ready || !g_pc[idx].alive ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_pc[idx].busyState != BUSY_STATE_NONE ) { error = GUILD_ERROR_OFFLINE; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } if( g_config.isManager ) { char authority = 0; if( stricmp( g_guild[g_curPC->guildIdx].masterName, g_curPC->name ) == 0 ) authority = 1; for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[g_curPC->guildIdx].subMasterName[i], g_curPC->name ) == 0 ) { authority = 1; break; } } if( authority == 0 ) { error = GUILD_ERROR_AUTHORITY; GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, -1, error, 0, name ); return; } result = GTH_GuildRemoveFactionMaster( g_curPC->guildIdx, name, error ); if( result != -1 ) { GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( &g_pc[idx], result, error, 1, name ); } GTH_SendMessage_Guild_Remove_FactionMaster_Reply_To_Client( g_curPC, result, error, 0, name ); } else { GTH_SendMessage_Guild_Remove_FactionMaster_Request_To_ManagerServer( g_curPC, g_pc[idx].name, g_pc[idx].pcJob ); } } void GTH_ProcessMessage_Guild_Delete_Master_Request_From_Client() { int i, error = -1; int flag = 0; char name[NAMESTRING]; sstrncpy( name, MSG_ReadString(), NAMESTRING - 1 ); short guildIdx = g_curPC->guildIdx; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Delete_Master_Reply_To_Client( g_curPC, error, name ); } for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].subMasterName[i], name ) == 0 ) { flag = 1; } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].factionMasterName[i], name ) == 0 ) { flag = 2; } } if( stricmp( g_guild[guildIdx].masterName, name ) == 0 ) flag = 3; switch( flag ) { case 1: GTH_ProcessMessage_Guild_Remove_SubMaster_Request_From_Client( name ); break; case 2: GTH_ProcessMessage_Guild_Remove_FactionMaster_Request_From_Client( name ); break; case 3: error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Delete_Master_Reply_To_Client( g_curPC, error, name ); break; default: error = GUILD_ERROR_CANNOTAPPOINT; GTH_SendMessage_Guild_Delete_Master_Reply_To_Client( g_curPC, error, name ); break; } } void GTH_ProcessMessage_Guild_Schedule_Request() { char notice[128]; char name[NAMESTRING]; strcpy( notice, MSG_ReadString() ); bool flag = false; int i; short guildIdx = g_curPC->guildIdx; strcpy( name, g_curPC->name ); if( guildIdx != -1 ) { if( !stricmp( g_guild[guildIdx].masterName, name ) ) { flag = true; } else { for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) continue; if( !stricmp( g_guild[guildIdx].subMasterName[i], name ) ) { flag = true; break; } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) continue; if( !stricmp( g_guild[guildIdx].factionMasterName[i], name ) ) { flag = true; break; } } } } if( flag ) { if( g_config.isManager ) { strcpy( g_guild[guildIdx].notice, notice ); int update = GUILD_NOTICE; GTH_GuildUpdate( guildIdx, update, -1, -1, GUILD_ALLRANK, -1 ); } else { GTH_SendMessage_Guild_Schedule_Request_To_ManagerServer( g_curPC->guildIdx, g_curPC, notice ); } } } void GTH_ProcessMessage_Guild_Subscribe_Request_From_Client() { short guildIdx; int error = -1; char guildName[GUILDNAMESTRING]; sstrncpy( guildName, MSG_ReadString(), GUILDNAMESTRING - 1 ); if( g_curPC->guildIdx != -1 ) { error = GUILD_ERROR_ALREADYJOINED; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, -1, error ); return; } if( g_curPC->level < GUILD_SUBSCRIBABLE_LEVEL ) { error = GUILD_ERROR_LEVEL; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, -1, error ); return; } if( g_config.isManager ) { for( int i=0; i<MAX_GUILDS; i++ ) { if( !stricmp( g_guild[i].name, guildName ) ) { guildIdx = i; break; } } if( i == MAX_GUILDS ) { error = GUILD_ERROR_NOGUILD; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, -1, error ); return; } int bSended = 0; if( g_guild[guildIdx].userLocation[0] != -1 ) { GTH_Send_Subscribe_Request_Message_To_Client( g_guild[guildIdx].masterName ); bSended = 1; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, 0, 0, guildName ); } else { int temp = MAX_GUILD_MASTERS; for( int i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( g_guild[guildIdx].userLocation[i+temp] != -1 ) { GTH_Send_Subscribe_Request_Message_To_Client( g_guild[guildIdx].subMasterName[i] ); bSended = 1; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, 0, i+temp, guildName ); } } } if( bSended == 0 ) { error = GUILD_ERROR_NOMASTER; GTH_SendMessage_Guild_Subscribe_Reply_To_Client( g_curPC, -1, error ); return; } } else { GTH_SendMessage_Guild_Subscribe_Request_To_ManagerServer( g_curPC, guildName ); } } void GTH_ProcessMessage_Guild_GuildMark_From_Client(void) { int guildIdx = MSG_ReadShort(); struct CGuildCtrl::tagGuildSummarySyncRecord* pGuildSummarySyncRecord=gcpGuildCtrl->GetSummaryRecordPointer(guildIdx); if(NULL == pGuildSummarySyncRecord) return; GTH_SendMessage_Guild_GuildMark_Reply_To_Client( g_curPC, guildIdx, pGuildSummarySyncRecord->Mark.ChangeDate, pGuildSummarySyncRecord->Mark.Image); } void GTH_ProcessMessage_QuestScroll_ObtainOpen() { GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_QUESTSCROLL ); GTH_SendMessage_QuestScroll_ObtainOpen( g_curPC, 1 ); } void GTH_ProcessMessage_QuestScroll_ObtainPrepare() { int reply = 1, error = 0, reqNak = 0; int tableIdx, depart, level, reward; depart = MSG_ReadByte(); level = MSG_ReadByte(); reward = MSG_ReadByte(); GTH_QuestScroll_ObtainProcess( g_curPC, reply, error, reqNak, tableIdx, depart, level, reward, 0, true ); GTH_SendMessage_QuestScroll_ObtainPrepare( g_curPC, reply, error, reqNak, tableIdx ); } void GTH_ProcessMessage_QuestScroll_ObtainComplete() { int reply = 1, error = 0, reqNak = 0; int tableIdx, depart, level, reward, selectedQSTableIdx; depart = MSG_ReadByte(); level = MSG_ReadByte(); reward = MSG_ReadByte(); selectedQSTableIdx = MSG_ReadShort(); GTH_QuestScroll_ObtainProcess( g_curPC, reply, error, reqNak, tableIdx, depart, level, reward, selectedQSTableIdx, false ); GTH_SendMessage_QuestScroll_ObtainComplete( g_curPC, reply, error, reqNak, tableIdx ); } void GTH_ProcessMessage_QuestScroll_ObtainClose() { GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_QuestScroll_ObtainClose( g_curPC ); } void GTH_ProcessMessage_QuestScroll_ComboListChange() { int depart = MSG_ReadByte(); GTH_SendMessage_QuestScroll_ComboListChange( g_curPC, depart ); } void GTH_ProcessMessage_AutoQuestScroll_ObtainOpen( playerCharacter_t* pPlayer ) { for( int idx = 0; idx < g_autoQuestscrollTableNumber; idx++ ){ if( pPlayer->level != g_autoQuestscrollTable[idx].data.level ) continue; if( ( g_autoQuestscrollTable[idx].data.reward.regClass != -1 )&& ( g_autoQuestscrollTable[idx].data.reward.regClass != pPlayer->pcClass ) ) continue; float totalexp = g_expTable[pPlayer->level-1].totalexp-pPlayer->exp; float expRate = ( 1.0f-totalexp / g_expTable[pPlayer->level-1].exp ) * 100.0f; if( g_autoQuestscrollTable[idx].data.startexp > expRate ) return; int table = AUTOQUESTSCROLL_ITEM_INDEX + g_autoQuestscrollTable[idx].Index; if( ( 0 > table ) && ( table >= MAX_COUNT_QUEST_VARIABLE ) ) return; if( 0 != pPlayer->questVar[table].var.completeCount ) return; int error = GTH_AutoQuestScroll_ObtainProcess( pPlayer, g_autoQuestscrollTable[idx].Index ); if( error != ERROR_ITEMSYSTEM_NONE ) { GTH_SendMessage_AutoQuest_Error( pPlayer,error ); return; } pPlayer->bautoeffectisvalid = TRUE; int addItemData[5]; addItemData[0] = AUTOQUESTSCROLL_ITEM_INDEX; addItemData[1] = -1; addItemData[2] = 1; addItemData[3] = 1; addItemData[4] = g_autoQuestscrollTable[idx].Index; addItemData[5] = -1; AI_NPC_AddItem( pPlayer, addItemData ); GTH_SendMessage_AutoQuestScroll_ObtainOpen( pPlayer,g_autoQuestscrollTable[idx].Index ); return; } } int AI_CheckItem( playerCharacter_t* pc, int* pPrarm ) { int itemIdx; int itemTableIdx=pPrarm[0]; for( int i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { itemIdx = pc->inventory[i]; if( itemIdx < 0 ) continue; if( pc->item[itemIdx].itemTableIdx == itemTableIdx ) return 1; } return 0; } void GTH_ProcessMessage_AutoQuestProgress() { int type = MSG_ReadByte(); int reply = 0; switch(type) { case AUTOQUESTSCROLL_START: { if ( TRUE == GTH_IsOnPlayAutoQuestScroll( g_curPC) ) { GTH_SendMessage_AutoQuest_Error(g_curPC,ERROR_ITEMSYSTEM_26); reply = 0; } else if( ( g_curPC->oldEvent!=GTH_EV_CHAR_ATTACK && g_curPC->event != GTH_EV_CHAR_SKIP ) ) { g_curPC->bautoeffectisvalid=true; reply=1; } else { reply=0; } GTH_SendMessage_AutoQuestScroll_effectisvalid( g_curPC,reply,type); } break; case AUTOQUESTSCROLL_END: { g_curPC->bautoeffectisvalid=false; } break; } } void GTH_ProcessMessage_ChaosValue() { GTH_SendMessag_ChaosValue(); } void GTH_ProcessMessage_SkinPart() { BYTE bSaveSQLDB = MSG_ReadByte(); BYTE bHairID = MSG_ReadByte(); BYTE bFaceID = MSG_ReadByte(); g_curPC->skinPart[0]=bHairID; g_curPC->skinPart[1]=bFaceID; if(TRUE == bSaveSQLDB) g_DBGameServer->SaveSkin(g_curPC); } BOOL isValidPCBusy(playerCharacter_t* pPlayer, int busystate) { if ( pPlayer == NULL) return FALSE; if ( pPlayer->busyState != busystate) { g_logSystem->WriteToHackingLog("[HackingSystemType]:%d [AccountID]=%s, [UserID]=%s", busystate, pPlayer->userID, pPlayer->name); TransmitePacket_sc_disconnect(pPlayer); GTH_DisconnectPlayer(pPlayer,TRUE); return FALSE; } return TRUE; } void InitItemCraftSystem(playerCharacter_t *pPlayer) { if ( pPlayer == NULL) return; for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { pPlayer->craftSourceInventory[i] = -1; } for( i = 0; i < MAX_CRAFT_RESULT_ITEM_SIZE; i ++ ) { pPlayer->craftResultInventory[i] = -1; } } void InitItemUpgradeSystem(playerCharacter_t *pPlayer) { if ( pPlayer == NULL) return; for(int i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { pPlayer->upgradeSourceInventory[i] = -1; } pPlayer->upgradeResultInventory = -1; } void InitBoothSystem(playerCharacter_t* pPlayer) { if ( pPlayer == NULL) return; for(int i = 0; i < MAX_BOOTH_INVENTORY_SIZE; i ++ ) pPlayer->boothInventory[i].itemIdx = -1; } void InitPrecocitySystem(playerCharacter_t* pPlayer) { if ( pPlayer == NULL) return; for (int nIdx =0; nIdx < MAX_PRECOCITY_SIZE; nIdx++ ) { pPlayer->precocityTime[nIdx] = -1; pPlayer->precocityInventory[nIdx] = -1; } }
C++
#ifndef _CASHMALL_ITEM_H_ #define _CASHMALL_ITEM_H_ #include <vector> enum enumPacketCashMallItem { REQUEST_USE_STONE_OF_SAGE = 0x0000, REPLY_USE_STONE_OF_SAGE = 0x0001, REQUEST_USE_STONE_OF_LUCKY = 0x0002, REPLY_USE_STONE_OF_LUCKY = 0x0003, REQUEST_USE_STONE_OF_EACH_NAME = 0x0004, REPLY_USE_STONE_OF_EACH_NAME = 0x0005, REQUEST_USE_REVERSE_OF_MEMORY = 0x0006, REPLY_USE_REVERSE_OF_MEMORY = 0x0007, REQUEST_OPTION_ITEM_EDIT = 0x0008, REPLY_OPTION_ITEM_EDIT = 0x0009, REQUEST_OPTION_ITEM_WINCLOSE = 0x000a, REPLY_OPTION_ITEM_WINCLOSE = 0x000b, REQUEST_OPTION_ITEM_MODIFY = 0x000c, REPLY_OPTION_ITEM_MODIFY = 0x000d, }; enum enumCashMallItem_Error { CASHMALL_ITEM_ERROR_0, CASHMALL_ITEM_ERROR_1, CASHMALL_ITEM_ERROR_2, CASHMALL_ITEM_ERROR_3, CASHMALL_ITEM_ERROR_4, CASHMALL_ITEM_ERROR_5, CASHMALL_ITEM_ERROR_6, CASHMALL_ITEM_ERROR_7, }; void GTH_DecodeCashMallItem(); void GTH_ProcessMessageRequest_StoneOfSage(); void GTH_ProcessMessageRequest_StoneOfLucky(); void GTH_ProcessMessageRequest_StoneOfEachName(); void GTH_ProcessMessageRequest_ReverseOfMemory(); void GTH_ProcessMessageRequest_OptionItemEdit(); void GTH_ProcessMessageRequest_OptionItemWinClose(); void GTH_ProcessMessageRequest_OptionItemModify(); void GTH_SendMessageReply_StoneOfSage (playerCharacter_t* pPc, BOOL Reply, int InvenPos, float DestroyRate =0.0f, float SuccecsRate = 0.0f); void GTH_SendMessageReply_StoneOfLucky (playerCharacter_t* pPc, BOOL Reply, int InvenPos, float DestroyRate =0.0f, float SuccecsRate = 0.0f); void GTH_SendMessageReply_StoneOfEachName (playerCharacter_t* pPc, BOOL Reply, int InvenPos); void GTH_SendMessageReply_ReverseOfMemory (playerCharacter_t* pPc, BOOL Reply, int ErrorIdx, int InvenPos, vector<int>* pVSkill = NULL); void GTH_SendMessageReply_OptionItemEdit (playerCharacter_t* pPc, BOOL bError, int MouseInvenPos, int EditInevenPos); void GTH_SendMessageRePly_OptionItemWinClose (playerCharacter_t* pPc, BOOL bError); void GTH_SendMessageRePly_OptionItemModify (playerCharacter_t* pPc, enum CashMallItem_OptionStone::enumUseItemMode, BOOL Reply, item_t* pItem, int ErrorIdx = -1); void InitCashMallItem(playerCharacter_t* pPc); void ItemModify_Stone_of_sage(); void ItemModify_Stone_of_lucky(); void ItemModify_Stone_of_each_name(); int IsExistenceItemOption(item_t *pItem, int OptionIdx); int SelectOptionGrade(enum CashMallItem_OptionStone::enumUseItemMode mode); #endif
C++
#include "../Global.h" #include "../new.h" void CExpEventMng::ProcessExpEvent() { short Protocal = static_cast<enum enumProtocal>(MSG_ReadShort()); switch(Protocal) { case CC_BROAD_CAST_SET_EVENT: case SS_BROAD_CAST_SET_EVENT: { enumEventType eventType = static_cast<enum enumEventType>(MSG_ReadLong()); float fValue = MSG_ReadFloat(); if ( Protocal == CC_BROAD_CAST_SET_EVENT) { if ( g_curPC != NULL) { g_logSystem->Write("[EXP_EVENT] USE CHEAT, NAME = %s, CHEAT_EVENT=%d, VALUE=%f", g_curPC->name, (int)eventType, fValue); } } ProcessMessage_BroadCast_SetEvent(eventType, fValue); } break; case SS_SET_EVENT: { enumEventType eventType = static_cast<enum enumEventType>(MSG_ReadLong()); float fValue = MSG_ReadFloat(); SetEvent(eventType, fValue); } break; case SS_REQUEST_EVENT: ProcessMessage_RequestAllEvent(); break; case SS_REPLY_EVENT: ProcessMessage_ReplyAllEvent(); break; case CC_SET_ACTIVE_SYSTEM: case SS_SET_ACTIVE_SYSTEM: ProcessMessage_RequestActiveSystem(); break; case CC_REQUEST_EVENT_STATUS: if ( g_curPC != NULL) { if (g_curPC->ready == TRUE) SendMessage_ReplyEventStatus(g_curPC); } break; } } void CExpEventMng::ProcessMessage_BroadCast_SetEvent(enum enumEventType eventType, float fValue) { if ( g_config.isManager ) { if ( m_ActiveMng == TRUE) { SetEvent(eventType, fValue); SendMessage_SetEventTo_MemberServer(eventType, fValue); } } else { SendMessage_SetEventTo_ManagerServer(eventType, fValue); } } void CExpEventMng::SendMessage_SetEventTo_ManagerServer(enumEventType eventType, float value) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, SS_BROAD_CAST_SET_EVENT); MSG_WriteLong(&netMessage, eventType); MSG_WriteFloat(&netMessage, value); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpEventMng::SendMessage_SetEventTo_MemberServer(enumEventType eventType, float value) { SetEvent(eventType, value); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, SS_SET_EVENT); MSG_WriteLong(&netMessage, eventType); MSG_WriteFloat(&netMessage, value); for (int i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CExpEventMng::SendMessage_RequestEventToManagerServer() { if ( g_config.isManager == TRUE) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, SS_REQUEST_EVENT); MSG_WriteLong(&netMessage, g_config.gameServerNo); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpEventMng::SendMessage_ReplyEventToServer(int MemberServerIdx, BOOL Active) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, SS_REPLY_EVENT); MSG_WriteLong(&netMessage, Active); if ( Active == TRUE) { MSG_WriteFloat(&netMessage, m_fExpRate); MSG_WriteFloat(&netMessage, m_fItemDropRate); MSG_WriteFloat(&netMessage, m_fNakDropRate); MSG_WriteFloat(&netMessage, m_fGencapability_rate); } NET_SendUnreliableMessage(&g_memberServer[MemberServerIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); } void CExpEventMng::SetEvent(enumEventType eventType, float fValue) { switch(eventType) { case EXP_RATE: m_fExpRate = fValue; g_logic.expRate = fValue; break; case ITEM_DROP_RATE: m_fItemDropRate = fValue; g_logic.itemDropRate = fValue; break; case NAK_DROP_RATE: m_fNakDropRate = fValue; g_logic.nseRate = fValue; break; case GENCAPABILITY_RATE: m_fGencapability_rate = fValue; g_logic.genCapabilityRate= fValue; break; case ALL_READ_LOGIC: GTH_ProcessMessage_LogicReload(); m_fExpRate = g_logic.expRate; m_fItemDropRate = g_logic.itemDropRate; m_fNakDropRate = g_logic.nseRate; m_fGencapability_rate = g_logic.genCapabilityRate; g_logSystem->Write("[EXP_EVENT], EVENT_END, [EXP_RATE] = %f," "[ItemDrop_RATE] = %f, [NakDrop] =%f, [GenCapability] = %f", g_logic.expRate, g_logic.itemDropRate, g_logic.nseRate, m_fGencapability_rate); break; } } void CExpEventMng::InitExpEventMng() { m_fExpRate = g_logic.expRate; m_fItemDropRate = g_logic.itemDropRate; m_fNakDropRate = g_logic.nseRate; m_fGencapability_rate = g_logic.genCapabilityRate; m_ActiveMng = FALSE; } CExpEventMng::CExpEventMng() { } CExpEventMng::~CExpEventMng() { } void CExpEventMng::ProcessMessage_RequestAllEvent() { int MemberServerIdx = MSG_ReadLong(); if ( MemberServerIdx > MAX_MEMBER_SERVER || MemberServerIdx < 0) return; if ( g_memberServer[MemberServerIdx].active == FALSE ) return; SendMessage_ReplyEventToServer(MemberServerIdx, m_ActiveMng); } void CExpEventMng::ProcessMessage_ReplyAllEvent() { int Reply = 0; Reply = MSG_ReadLong(); if ( Reply == 0) { g_logSystem->Write("[EXP_EVENT] Can't EventSeting Because EventSystem Is inactive "); return; } m_fExpRate = MSG_ReadFloat(); g_logic.expRate = m_fExpRate; m_fItemDropRate = MSG_ReadFloat(); g_logic.itemDropRate = m_fItemDropRate; m_fNakDropRate = MSG_ReadFloat(); g_logic.nseRate = m_fNakDropRate; m_fGencapability_rate = MSG_ReadFloat(); g_logic.genCapabilityRate = m_fGencapability_rate; g_logSystem->Write("[EXP_EVENT], Restart and EventSeting, [EXP_RATE] = %f," "[ItemDrop_RATE] = %f, [NakDrop] =%f, [GenCapability] = %f", g_logic.expRate, g_logic.itemDropRate, g_logic.nseRate, m_fGencapability_rate); } void CExpEventMng::ProcessMessage_RequestActiveSystem() { m_ActiveMng = MSG_ReadLong(); if (g_config.isManager == TRUE) { if ( m_ActiveMng == FALSE) SendMessage_SetEventTo_MemberServer(ALL_READ_LOGIC, 1.0); } else SendMessage_SetActiveToManagerServer(m_ActiveMng); } void CExpEventMng::SendMessage_SetActiveToManagerServer(BOOL Active) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, SS_SET_ACTIVE_SYSTEM); MSG_WriteLong(&netMessage, Active); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CExpEventMng::SendMessage_ReplyEventStatus(playerCharacter_t* pc) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, EXP_EVENT); MSG_WriteShort(&netMessage, GSC_REPLY_EVENT_STATUS); MSG_WriteFloat(&netMessage, m_fExpRate); MSG_WriteFloat(&netMessage, m_fItemDropRate); MSG_WriteFloat(&netMessage, m_fNakDropRate); MSG_WriteFloat(&netMessage, m_fGencapability_rate); NET_SendUnreliableMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#include "../global.h" float g_optValue[NUM_OPTION_VALUE]; itemTable_t g_optItem; itemTable_t g_oriItem; void OPTION_InitGlobal() { memset( g_optValue, 0, sizeof( g_optValue ) ); } int OPTION_GetItemType_MatchingAvailableOn( DWORD availableOn ) { if( availableOn & OPTION_AVAILABLE_ON_WEAPONS ) return OPTION_ITEMTYPE_WEAPONS; if( availableOn & OPTION_AVAILABLE_ON_DAGGER ) return OPTION_ITEMTYPE_DAGGER; if( availableOn & OPTION_AVAILABLE_ON_1HSWORD ) return OPTION_ITEMTYPE_1HSWORD; if( availableOn & OPTION_AVAILABLE_ON_2HSWORD ) return OPTION_ITEMTYPE_2HSWORD; if( availableOn & OPTION_AVAILABLE_ON_BOW ) return OPTION_ITEMTYPE_BOW; if( availableOn & OPTION_AVAILABLE_ON_STAFF ) return OPTION_ITEMTYPE_STAFF; if( availableOn & OPTION_AVAILABLE_ON_SPIRITOR ) return OPTION_ITEMTYPE_SPIRITOR; if( availableOn & OPTION_AVAILABLE_ON_CLAW ) return OPTION_ITEMTYPE_CLAW; if( availableOn & OPTION_AVAILABLE_ON_ARMORS ) return OPTION_ITEMTYPE_ARMORS; if( availableOn & OPTION_AVAILABLE_ON_UPPER ) return OPTION_ITEMTYPE_UPPER; if( availableOn & OPTION_AVAILABLE_ON_LOWER ) return OPTION_ITEMTYPE_LOWER; if( availableOn & OPTION_AVAILABLE_ON_AIRPROTECTOR ) return OPTION_ITEMTYPE_AIRPROTECTOR; if( availableOn & OPTION_AVAILABLE_ON_BODYPROTECTOR ) return OPTION_ITEMTYPE_BODYPROTECTOR; if( availableOn & OPTION_AVAILABLE_ON_GLOVES ) return OPTION_ITEMTYPE_GLOVES; if( availableOn & OPTION_AVAILABLE_ON_BOOTS ) return OPTION_ITEMTYPE_BOOTS; if( availableOn & OPTION_AVAILABLE_ON_RING ) return OPTION_ITEMTYPE_RING; if( availableOn & OPTION_AVAILABLE_ON_NECKLACE ) return OPTION_ITEMTYPE_NECKLACE; if( availableOn & OPTION_AVAILABLE_ON_BRACELET ) return OPTION_ITEMTYPE_BRACELET; if( availableOn & OPTION_AVAILABLE_ON_EARRING ) return OPTION_ITEMTYPE_EARRING; if( availableOn & OPTION_AVAILABLE_ON_EPACK ) return OPTION_ITEMTYPE_EPACK; return -1; } DWORD OPTION_GetItemAvailalbeOn( int itemTableIdx ) { int itemClassTableIdx = g_itemTable[itemTableIdx].classIdx; DWORD availableOn = 0; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_WEAPON ) { availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_DANGGER ) availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_ONEHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_TWOHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_MAGIC_BOW ) availableOn |= OPTION_AVAILABLE_ON_BOW; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_STAFF ) availableOn |= OPTION_AVAILABLE_ON_STAFF; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_SPIRITOR ) availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_CLAW ) availableOn |= OPTION_AVAILABLE_ON_CLAW; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_UPPER ) { availableOn |= OPTION_AVAILABLE_ON_UPPER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_LOWER ) { availableOn |= OPTION_AVAILABLE_ON_LOWER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_AIR_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BODY_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_GLOVES ) { availableOn |= OPTION_AVAILABLE_ON_GLOVES; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BOOTS ) { availableOn |= OPTION_AVAILABLE_ON_BOOTS; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EPACK ) availableOn |= OPTION_AVAILABLE_ON_EPACK; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_RING ) availableOn |= OPTION_AVAILABLE_ON_RING; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_NECKLACE ) availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BRACELET ) availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EARRING ) availableOn |= OPTION_AVAILABLE_ON_EARRING; return( availableOn ); } int OPTION_GetOptionStoneGrade( item_t *item ) { if( item->reqLevel >= 0 && item->reqLevel <= 29 ) return 0; else if( item->reqLevel >= 30 && item->reqLevel <= 49 ) return 1; else if( item->reqLevel >= 50 && item->reqLevel <= 69 ) return 2; else if( item->reqLevel >= 70 ) return 3; return 0; } float OPTION_GetOptionValue( item_t *item, int optionTableIdx, int optionGrade ) { int optionStoneGrade = OPTION_GetOptionStoneGrade( item ); DWORD itemAvailableOn; DWORD optAvailableOn; int itemType; if( optionGrade <= 0 ) return( 0 ); itemAvailableOn = OPTION_GetItemAvailalbeOn( item->itemTableIdx ); optAvailableOn = g_optionTable[optionTableIdx].optValue[optionStoneGrade].availableOn; itemType = OPTION_GetItemType_MatchingAvailableOn( itemAvailableOn & optAvailableOn ); if( itemType < 0 ) return( 0 ); if( g_optionTable[optionTableIdx].optValue[optionStoneGrade].availableOn == 0 ) return( 0 ); return( g_optionTable[optionTableIdx].optValue[optionStoneGrade].value_item[itemType].value[optionGrade - 1] ); } void OPTION_ApplyStatusOption( item_t *item, int status[] ) { int i, statusIdx, optIdx, optGrade; float optValue; for( i = 0; i < item->optionNumber; i ++ ) { statusIdx = -1; optIdx = item->optionIdx[i]; optGrade = item->optionValue[i]; optValue = 0.0f; if( optGrade > 10 ) optGrade = 10; optValue = OPTION_GetOptionValue( item, optIdx, optGrade ); switch( optIdx ) { case Opt_Bracelet_Add_Force : statusIdx = 0; break; case Opt_Bracelet_Add_Soulpower : statusIdx = 1; break; case Opt_Bracelet_Add_Agility : statusIdx = 2; break; case Opt_Bracelet_Add_Vitality : statusIdx = 3; break; } if( statusIdx >= 0 ) status[statusIdx] += (int)optValue; } } int OPTION_ApplyItemOption( item_t *item ) { int i, optIdx, optGrade; float optValue; for( i = 0; i < item->optionNumber; i ++ ) { optIdx = item->optionIdx[i]; optGrade = item->optionValue[i]; optValue = 0.0f; if( optGrade > 10 ) optGrade = 10; optValue = OPTION_GetOptionValue( item, optIdx, optGrade ); switch( optIdx ) { case Opt_Add_PhyDamange : optIdx = OV_W_PHYDMG; break; case Opt_Add_Min_PhyDamage : optIdx = OV_W_MIN_PHYDMG; break; case Opt_Add_Max_PhyDamage : optIdx = OV_W_MAX_PHYDMG; break; case Opt_Add_MagDamage : optIdx = OV_W_MAGDMG; break; case Opt_Add_Min_MagDamage : optIdx = OV_W_MIN_MAGDMG; break; case Opt_Add_Max_MagDamage : optIdx = OV_W_MAX_MAGDMG; break; case Opt_Add_CriticalPro : case Opt_Ring_Add_CriticalPro : optIdx = OV_CRITICAL_PRO; break; case Opt_Ring_Mul_CriticalDamage: optIdx = OV_CRITICAL_DMG_RATE; break; case Opt_Mul_CriticalDamage: optIdx = OV_CRITICAL_DMG; break; case Opt_Dec_CastingTime : case Opt_Bracelet_Dec_CastingTime : optIdx = OV_DEC_CASTINGTIME_RATE; optValue = -optValue; break; case Opt_Add_AttackSpeed : optIdx = OV_W_ATKSPEED; break; case Opt_Add_HitPower : case Opt_Gloves_Add_HitPower : optIdx = OV_W_HITPOWER; break; case Opt_Steal_RA : case Opt_Ring_Steal_RA : optIdx = OV_RASTEAL; break; case Opt_Steal_SA : case Opt_Ring_Steal_SA : optIdx = OV_SASTEAL; break; case Opt_Steal_RA_Point : case Opt_Ring_Steal_RA_Point : optIdx = OV_RASTEAL_POINT; break; case Opt_Steal_SA_Point : case Opt_Ring_Steal_SA_Point : optIdx = OV_SASTEAL_POINT; break; case Opt_Mul_Che_PhyDamage : optIdx = OV_CHE_PHY_DMG_RATE; break; case Opt_Mul_Che_MagDamage : optIdx = OV_CHE_MAG_DMG_RATE; break; case Opt_Mul_Mamul_PhyDamage : optIdx = OV_MAMUL_PHY_DMG_RATE; break; case Opt_Mul_Mamul_MagDamage : optIdx = OV_MAMUL_MAG_DMG_RATE; break; case Opt_Mul_Yogui_PhyDamage : optIdx = OV_YO_PHY_DMG_RATE; break; case Opt_Mul_Yogui_MagDamage : optIdx = OV_YO_MAG_DMG_RATE; break; case Opt_Mul_Yoguisun_PhyDamage : optIdx = OV_YOSUN_PHY_DMG_RATE; break; case Opt_Mul_Yoguisun_MagDamage : optIdx = OV_YOSUN_MAG_DMG_RATE; break; case Opt_Mul_Younghon_PhyDamage : optIdx = OV_YOUNG_PHY_DMG_RATE; break; case Opt_Mul_Younghon_MagDamage : optIdx = OV_YOUNG_MAG_DMG_RATE; break; case Opt_Armor_Add_DefensePower : case Opt_Bracelet_Add_DefensePower : optIdx = OV_D_DEFPOWER; break; case Opt_Upper_Add_PositiveRes : case Opt_Necklace_Add_PositiveRes : optIdx = OV_POSRES; break; case Opt_Upper_Add_NegativeRes : case Opt_Necklace_Add_NegativeRes : optIdx = OV_NEGRES; break; case Opt_Boots_Add_AvoidPower : optIdx = OV_AVOIDPOWER; break; case Opt_Boots_Add_Velocity : optIdx = OV_VELOCITY; break; case Opt_Ring_Mul_PhyDamage : optIdx = OV_PHYDMG_RATE; break; case Opt_Ring_Mul_MagDamage : optIdx = OV_MAGDMG_RATE; break; case Opt_Necklace_Add_MaxRA : optIdx = OV_MAX_RA; break; case Opt_Necklace_Add_MaxSA : optIdx = OV_MAX_SA; break; case Opt_Necklace_Add_AvoidRate : optIdx = OV_HIT_RATE; break; case Opt_Necklace_Add_HitRate : optIdx = OV_AVOID_RATE; break; case Opt_Necklace_Dec_StunTime : optIdx = OV_DEC_STUNDELAY_RATE; break; case Opt_Necklace_Dec_CursePro : optIdx = OV_DEC_CURSESKILL_RATE; break; case Opt_Necklace_Trans_DamageToRA : optIdx = OV_RA_STEAL_DAMAGED; break; case Opt_Necklace_Trans_DamageToSA : optIdx = OV_SA_STEAL_DAMAGED; break; case Opt_Necklace_Mul_Recovery_RA_Normal : optIdx = OV_AUTORECOVERY_RA_ATTACK; break; case Opt_Necklace_Mul_Recovery_SA_Normal : optIdx = OV_AUTORECOVERY_SA_ATTACK; break; case Opt_Necklace_Mul_Recovery_RA_Rest : optIdx = OV_AUTORECOVERY_RA_IDLE; break; case Opt_Necklace_Mul_Recovery_SA_Rest : optIdx = OV_AUTORECOVERY_SA_IDLE; break; case Opt_Necklace_Mul_Recovery_EpackRA : optIdx = OV_EPACK_RA_EFFICIENCY; break; case Opt_Necklace_Mul_Recovery_EpackSA : optIdx = OV_EPACK_SA_EFFICIENCY; break; case Opt_Bracelet_Dec_CoolTime : optIdx = OV_DEC_COOLTIME_RATE; optValue = -optValue; break; case Opt_Bracelet_Steal_RAPoint_MonsterDie : optIdx = OV_RA_STEAL_DIE_MONSTER; break; case Opt_Bracelet_Steal_SAPoint_MonsterDie : optIdx = OV_SA_STEAL_DIE_MONSTER; break; case Opt_Gloves_Add_LootExp: case Opt_Bracelet_Mul_LootExp: optIdx = OV_ADD_EXP_RATE; break; case Opt_Bracelet_Mul_LootGenExp : optIdx = OV_ADD_GENEXP_RATE; break; case Opt_Upper_Add_LootNak : case Opt_Bracelet_Mul_LootNak : optIdx = OV_ADD_NAK_RATE; break; default : continue; break; } if( optIdx >= 0 ) g_optValue[optIdx] += optValue; } return( 1 ); } void OPTION_ApplyItem( item_t* item ) { float backupOptValue[NUM_OPTION_VALUE]; int idx = item->itemTableIdx; int classIdx = g_itemTable[idx].classIdx; memcpy( &g_oriItem, &g_itemTable[idx], sizeof( itemTable_t ) ); memcpy( &g_optItem, &g_itemTable[idx], sizeof( itemTable_t ) ); memcpy( &backupOptValue, &g_optValue, sizeof( g_optValue ) ); OPTION_InitGlobal(); OPTION_ApplyItemOption( item ); g_optItem.atkPhyMinDmg += (int)g_optValue[OV_W_MIN_PHYDMG]; g_optItem.atkPhyMaxDmg += (int)g_optValue[OV_W_MAX_PHYDMG]; g_optItem.atkPhyMinDmg += (int)g_optValue[OV_W_PHYDMG]; g_optItem.atkPhyMaxDmg += (int)g_optValue[OV_W_PHYDMG]; g_optItem.atkMagMinDmg += (int)g_optValue[OV_W_MIN_MAGDMG]; g_optItem.atkMagMaxDmg += (int)g_optValue[OV_W_MAX_MAGDMG]; g_optItem.atkMagMinDmg += (int)g_optValue[OV_W_MAGDMG]; g_optItem.atkMagMaxDmg += (int)g_optValue[OV_W_MAGDMG]; if( g_itemClassTable[classIdx].attackAtt ) { g_optItem.atkHitPower += (int)g_optValue[OV_W_HITPOWER]; } else if( g_itemClassTable[classIdx].defenseAtt ) { g_optItem.defHitPower += (int)g_optValue[OV_W_HITPOWER]; } g_optItem.defVelocity += (int)g_optValue[OV_VELOCITY]; g_optItem.defAvoidPower += (int)g_optValue[OV_AVOIDPOWER]; g_optItem.atkDelay += (int)g_optValue[OV_W_ATKSPEED]; g_optItem.defPower += (int)g_optValue[OV_D_DEFPOWER]; if( g_optItem.atkPhyMinDmg > g_optItem.atkPhyMaxDmg ) { g_optItem.atkPhyMinDmg = g_optItem.atkPhyMaxDmg; } if( g_optItem.atkMagMinDmg > g_optItem.atkMagMaxDmg ) { g_optItem.atkMagMinDmg = g_optItem.atkMagMaxDmg; } memcpy( &g_optValue, &backupOptValue, sizeof( g_optValue ) ); } void OPTION_CheckOptionValue( float optValue[] ) { }
C++
#if !defined(AFX_POSTSYSTEM_H__9C90C004_6FE9_43AF_AD79_A1E4ACE78D18__INCLUDED_) #define AFX_POSTSYSTEM_H__9C90C004_6FE9_43AF_AD79_A1E4ACE78D18__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <VECTOR> class CPostManager { public: enum { MAX_POSTPACKAGE_COUNT = 50, POST_SENDTIME_INFO_STR_LEN = 32, POST_TITLESIZE = 100, POST_STRSIZE = 2000, MAX_ITEMCOUNT_IN_POSTPACKAGE = 12, }; enum enumPostPackageState { POSTPACKAGE_UNCHECK = 0, POSTPACKAGE_CHECK, }; enum enumPostSystemMode { POSTSYSTEM_READMODE, POSTSYSTEM_WRITEMODE, POSTSYSTEM_NONE, }; enum enumPostSendType { POST_SENDTYPE_WEB, POST_SENDTYPE_CHAR }; public: struct tagDetail{ int ItemNumber; item_t Items[MAX_ITEMCOUNT_IN_POSTPACKAGE]; }; struct PostPackage_t{ BOOL bActive; int iPostIdx; char szFromName [NAMESTRING+1]; char szFromAccountID [IDSTRING+1]; char szPostTitle [POST_TITLESIZE+1]; char szSendPostTime [POST_SENDTIME_INFO_STR_LEN+1]; char szMailStr [POST_STRSIZE+1]; union{ item_t Items[MAX_ITEMCOUNT_IN_POSTPACKAGE]; int ItemBox[MAX_ITEMCOUNT_IN_POSTPACKAGE]; }; int ItemNumber; enum enumPostPackageState MailState; enum enumPostSendType PostSendType; int iRemainDays; int Nak; bool bCheck; }; protected: enumPostSystemMode m_PostSystemState; std::vector<PostPackage_t> m_PostEntity; PostPackage_t* m_pOpenPost; public: int m_OpenPostIdx; int GetState(); PostPackage_t* GetPostPackage(int Idx); PostPackage_t* GetOpenPost(); int GetPostCount(); bool SetPostPackage(PostPackage_t*); bool AddPostPackage(PostPackage_t*); bool DeletePostPackage(PostPackage_t*); void SetPostSystem(enumPostSystemMode); void SetOpenPost(int idx); bool IsValidPost(int idx); void InitPostSystem(); static BOOL InitPost(PostPackage_t*); CPostManager::enumPostSystemMode GetPostState(); public: CPostManager(); virtual ~CPostManager(); }; #endif
C++
#if !defined(AFX_ITEMTABLEDATA_H__F3A4BC8C_A73C_4E43_8CDD_2296573B32B0__INCLUDED_) #define AFX_ITEMTABLEDATA_H__F3A4BC8C_A73C_4E43_8CDD_2296573B32B0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItemTableData { public: enum ItemTable_FluxDataType { NONE_TYPE=0, USE_ITEM_FOR_EPK_CHARGE=2, USE_ITEM_FOR_EPK_MUCH_CHARGE=3, USE_ITEM_FOR_REPAIR=4, USE_ITEM_FOR_WEATHER_SNOW=5, USE_ITEM_FOR_WEATHER_RAIN=6, USE_ITEM_FOR_QUESTSCROLL=7, USE_ITEM_FOR_AUTOQUESTSCROLL=8, USE_ITEM_FOR_SURGERY=9, USE_ITEM_FOR_CHAT=10, USE_ITEM_FOR_RECYCLE=11, USE_ITEM_FOR_SURGERY_MAXHAIRCOUNT_TYPE=12, USE_ITEM_FOR_SUMMONCARD_ITEM = 13, USE_ITEM_FOR_OPTION_MANAGE = 14, USE_ITEM_FOR_AWAKEN = 15, USE_ITEM_FOR_PC_SUMMON = 16, USE_ITEM_FOR_PC_MOVE_SUMMON =17, MAX_ITEM_TABLE_TYPE_DATA, }; enum ItemTable_FluxDataValue { EPK_RATIO=101, LPACK_TAB=102, LPACK_INDEX=103, RECYCLE_DURABILITY_MULTIPLY=104, RECYCLE_LEVEL_MULTIPLY=105, RECYCLE_LEVEL_EXP_MULTIPLY=106, RECYCLE_LEVEL_GENEXP_MULTIPLY=107, RECYCLE_PARAM_ITEM_FUNCTION=108, RECYCLE_LEVEL_EXP_AND_GENEXP_MULTIPLY=109, EPK_NOT_MORE_CHARGE_IS_DELETE=110, RECYCLE_RA_CHARGE=111, RECYCLE_SA_CHARGE=112, RECYCLE_GEN_CAPABLITY=113, RECYCLE_DESTROYITEM=114, RUN_SKILL_ITEM=115, RUN_SKILL_INDEX=116, RUN_SKILL_ADD_LEVEL=117, OPTION_MANAGE_TYPE= 118, EFFECT_ID =119, MAX_ITEM_TABLE_FLOAT_DATA, }; enum Surgery_HairItem_Type { SURGERY1=0, SURGERY2, }; public: float GetData(const itemTable_t *_pItemTable,const int _Type); bool IsType(const itemTable_t *_pItemTable,const int _Type); int GetUseItemType(const itemTable_t *_pItemTable); float GetData(const int _ItemTableIndex ,const int _Type); public: CItemTableData(); virtual ~CItemTableData(); }; #endif
C++
#include "../Global.h" CChristMasEvent::CChristMasEvent() { m_EventState = EVENT_INACTIVE; InitChristMasEvent(); } void CChristMasEvent::InitChristMasEvent() { if ( m_EventState == EVENT_ACTIVE) { for (int WorldCount = 0; WorldCount < MAX_WORLDS; WorldCount++) { if ( m_EventWorld[WorldCount].m_EventState == CHRISTMAS_EVENT_WORLD_PROGRESS ) { m_EventWorld[WorldCount].m_EventState = CHRISTMAS_EVENT_WORLD_NONE; m_EventWorld[WorldCount].m_EventLimitTime = 0; GTH_SendMessage_BroadCast_ChristMasEvent(NULL, WorldCount); } } } else { for (int WorldCount = 0; WorldCount < MAX_WORLDS; WorldCount++) { m_EventWorld[WorldCount].m_EventLimitTime = 0; m_EventWorld[WorldCount].m_EventState = CHRISTMAS_EVENT_WORLD_NONE; } m_EventState = EVENT_INACTIVE; } } CChristMasEvent::~CChristMasEvent() { } void CChristMasEvent::GTH_Process_ChristMas_Event() { int type = MSG_ReadByte(); switch(type) { case CC_CHRISTMAS_EVENT_REQUEST_USE_SNOWITEM: GTH_ProcessMessage_ChristMas_UseItem(); break; case CC_CHRISTMAS_EVENT_SETING: GTH_ProcessMessageEventSeting(); break; case CC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE: GTH_ProcessMessage_Request_WordlState(); break; case CC_CHRISTMAS_EVENT_NOTICE: GTH_ProcessMessage_Event_UserNotice(); break; case CC_CHRISTMAS_BROAD_CASTING_EVENT_SETING: GTH_ProcessMessageBroadCastEventSeting(); break;; default: return; } } void CChristMasEvent::GTH_ProcessMessage_ChristMas_UseItem(void) { item_t *item; int itemIdx, itemTableIdx; int invenPos; int reply = 1, error = 0; invenPos = MSG_ReadByte(); itemIdx = g_curPC->inventory[invenPos]; if( itemIdx < 0 ) { reply = 0; error = ERROR_CHRISTMAS_EVENT_USE_ITEM; GTH_SendMessage_Reply_ChristMas_UseItem(g_curPC, reply, error, invenPos); return; } if ( m_EventState == EVENT_INACTIVE) { reply = 0; error = ERROR_CHRISTMAS_EVENT_USE_ITEM2; GTH_SendMessage_Reply_ChristMas_UseItem(g_curPC, reply, error, invenPos); return; } else { item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( item->durability > 0 ) { item->durability --; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); } else { GTH_DeleteMyItem( g_curPC, item ); g_curPC->inventory[invenPos] = -1; if ( !g_DBGameServer->RemoveItem( g_curPC, itemIdx ) ) { reply = 0; error = ERROR_CHRISTMAS_EVENT_USE_ITEM; GTH_SendMessage_Reply_ChristMas_UseItem(g_curPC, reply, error, invenPos); return; } } GTH_SendMessage_Reply_ChristMas_UseItem(g_curPC, reply, error, invenPos); m_EventWorld[g_curPC->worldIdx].m_EventState = CHRISTMAS_EVENT_WORLD_PROGRESS; m_EventWorld[g_curPC->worldIdx].m_EventLimitTime = CHRISTMASEVENT_LIMITTIME; m_EventWorld[g_curPC->worldIdx].m_WorldIdx = g_curPC->worldIdx; GTH_SendMessage_BroadCast_ChristMasEvent(g_curPC, g_curPC->worldIdx); } } void CChristMasEvent::GTH_SendMessage_Reply_ChristMas_UseItem(playerCharacter_t* pc, int reply, int error, int invenpos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, GSC_CHRISTMAS_EVENT_REPLY_USE_SNOWITEM); MSG_WriteLong(&netMessage, reply); if ( reply == 1) MSG_WriteByte(&netMessage, invenpos); else MSG_WriteLong(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CChristMasEvent::GTH_SendMessage_BroadCast_ChristMasEvent(playerCharacter_t* pPc, int worldidx) { for( int PcCount = 0; PcCount < MAX_PCS; PcCount ++ ) { if ( g_pc[PcCount].idx < 0 || g_pc[PcCount].idx >= MAX_PCS) continue; if ( !g_pc[PcCount].active ) continue; if( g_pc[PcCount].worldIdx != worldidx ) continue; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, GSC_CHRISTMAS_EVENT_REPLY_CHRISTEVENT); MSG_WriteLong(&netMessage, (int)m_EventWorld[worldidx].m_EventState); MSG_WriteLong(&netMessage, m_EventState); NET_SendMessage(&g_pc[PcCount].sock, &netMessage); } MSG_EndWriting(&netMessage); } } void CChristMasEvent::ProcessEventTIme() { if ( m_EventState == EVENT_INACTIVE) return; for (int worldCount = 0; worldCount < MAX_WORLDS; worldCount++) { if ( (m_EventWorld[worldCount].m_WorldIdx < 0) || (m_EventWorld[worldCount].m_WorldIdx >= MAX_WORLDS ) ) continue; if ( m_EventWorld[worldCount].m_EventLimitTime > 0 ) m_EventWorld[worldCount].m_EventLimitTime -= g_timer->GetElapsedMilliTime(); if ( m_EventWorld[worldCount].m_EventLimitTime < 0 ) { m_EventWorld[worldCount].m_EventState = CHRISTMAS_EVENT_WORLD_NONE; m_EventWorld[worldCount].m_WorldIdx = -1; m_EventWorld[worldCount].m_EventLimitTime = 0; GTH_SendMessage_BroadCast_ChristMasEvent(NULL, worldCount); } } } void CChristMasEvent::GTH_ProcessMessageEventSeting() { int event = MSG_ReadByte(); if ( event == 1) { m_EventState = EVENT_ACTIVE; g_logSystem->WriteRLog("ChristMas EventStting"); } else { InitChristMasEvent(); m_EventState = EVENT_INACTIVE; } } void CChristMasEvent::GTH_ProcessMessageBroadCastEventSeting() { if ( g_config.isManager ) { GTH_SendMessage_Reply_WordlStateToMemberServer( MSG_ReadByte()); } else { GTH_SendMessage_Reply_WordlStateToManagerServer( MSG_ReadByte() ); } } void CChristMasEvent::GTH_ProcessMessage_Request_WordlState() { int worldidx = MSG_ReadLong(); int reply = 1; enumEventWorldState state = CHRISTMAS_EVENT_WORLD_NONE; if ( (worldidx < 0) || (worldidx >= MAX_WORLDS) || (m_EventState == EVENT_INACTIVE) ) { reply = 0; state = CHRISTMAS_EVENT_WORLD_NONE; GTH_SendMessage_Reply_WordlState(g_curPC, reply, state); return; } state = m_EventWorld[worldidx].m_EventState; GTH_SendMessage_Reply_WordlState(g_curPC, reply, (int)state); } void CChristMasEvent::GTH_SendMessage_Reply_WordlState(playerCharacter_t* pc, int reply, int state) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, GSC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE); MSG_WriteByte(&netMessage, reply); if ( reply == 1) MSG_WriteLong(&netMessage, state); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CChristMasEvent::GTH_SendMessage_Reply_WordlStateToMemberServer(int state) { if ( state == 1) { m_EventState = EVENT_ACTIVE; } else { InitChristMasEvent(); m_EventState = EVENT_INACTIVE; } int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_EVENT_SETING); MSG_WriteByte(&netMessage, state); for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CChristMasEvent::GTH_SendMessage_Reply_WordlStateToManagerServer(int state) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_REPLY_CHRISTMAS_EVENT); MSG_WriteByte(&netMessage, CC_CHRISTMAS_BROAD_CASTING_EVENT_SETING); MSG_WriteByte(&netMessage, state); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } BOOL CChristMasEvent::GTH_IsChristMasItem(int ItemIdx) { if (SANTA_UPPER == ItemIdx || SANTA_LOWER == ItemIdx || SANTA_GLOVES == ItemIdx || SANTA_BOOTS == ItemIdx ) return TRUE; return FALSE; } BOOL CChristMasEvent::GTH_IsEnableEquipChristMasItem() { for( int equipItemCount = 0; equipItemCount < MAX_EQUIPMENT; equipItemCount ++ ) { int equipmentIdx = g_curPC->equipment[equipItemCount]; if ( equipmentIdx < 0) continue; int itemTableIdx = g_curPC->item[equipmentIdx].itemTableIdx; if ( GTH_IsChristMasItem(itemTableIdx) == TRUE) continue; int tableEquipPos = g_itemTable[itemTableIdx].wearPosition; if ( tableEquipPos == ITEM_WEAR_POS_UPPER || tableEquipPos == ITEM_WEAR_POS_LOWER || tableEquipPos == ITEM_WEAR_POS_AIR_PROTECTOR || tableEquipPos == ITEM_WEAR_POS_BODY_PROTECTOR || tableEquipPos == ITEM_WEAR_POS_GLOVES || tableEquipPos == ITEM_WEAR_POS_BOOTS ) return FALSE; } return TRUE; } BOOL CChristMasEvent::GTH_IsEquipChristMasItem() { for( int equipItemCount = 0; equipItemCount < MAX_EQUIPMENT; equipItemCount ++ ) { int equipmentIdx = g_curPC->equipment[equipItemCount]; if ( equipmentIdx < 0) continue; int itemTableIdx = g_curPC->item[equipmentIdx].itemTableIdx; if ( GTH_IsChristMasItem(itemTableIdx) == TRUE ) return TRUE; } return FALSE; } BOOL CChristMasEvent::GTH_IsAllowItemWerePos(int ItemIdx) { if ( g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_WEAPON && g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_RING && g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_NECKLACE&& g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_BRACELET&& g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_EARRING&& g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_TRANSFER&& g_itemTable[ItemIdx].wearPosition != ITEM_WEAR_POS_EPACK ) return FALSE; return TRUE; } void CChristMasEvent::GTH_ProcessMessage_Event_UserNotice() { char str[MAX_PATH+1]; _snprintf(str, MAX_PATH, MSG_ReadString()); str[MAX_PATH] = NULL; if ( g_config.isManager ) { GTH_SendMessage_NoticeToMember( str ); GTH_SystemAdmin_SetNoticeInfo( str ); } else { GTH_SendMessage_NoticeToManager( str ); } }
C++
#include "../global.h" CPostManager::CPostManager() { } CPostManager::~CPostManager() { } CPostManager::PostPackage_t* CPostManager::GetPostPackage(int Idx) { if ( m_PostEntity.size() <= Idx ) return NULL; return &m_PostEntity[Idx]; } bool CPostManager::AddPostPackage(PostPackage_t* pPostPackage) { if ( m_PostEntity.size() >= MAX_POSTPACKAGE_COUNT) return 0; m_PostEntity.push_back(*pPostPackage); return 1; } void CPostManager::SetPostSystem(enumPostSystemMode state) { m_PostSystemState = state; } CPostManager::enumPostSystemMode CPostManager::GetPostState() { return m_PostSystemState; } int CPostManager::GetPostCount() { return m_PostEntity.size(); } bool CPostManager::IsValidPost(int idx) { if ( &m_PostEntity[idx] == NULL ) return 0; if ( m_PostEntity[idx].iPostIdx < 0 ) return 0; if ( strlen( m_PostEntity[idx].szFromName ) == 0 ) return 0; if ( strlen( m_PostEntity[idx].szSendPostTime ) == 0 ) return 0; return 1; } void CPostManager::InitPostSystem() { m_PostEntity.erase(m_PostEntity.begin(), m_PostEntity.end()); m_PostSystemState = POSTSYSTEM_NONE; m_pOpenPost = NULL; m_OpenPostIdx = -1; } void CPostManager::SetOpenPost(int idx) { m_pOpenPost = GetPostPackage(idx); m_OpenPostIdx = idx; } CPostManager::PostPackage_t* CPostManager::GetOpenPost() { return m_pOpenPost; } BOOL CPostManager::InitPost(PostPackage_t* pPostPackage) { if ( pPostPackage == NULL) return FALSE; memset(pPostPackage, 0, sizeof(PostPackage_t)); pPostPackage->bActive = 0; pPostPackage->bCheck = 0; pPostPackage->iPostIdx = -1; pPostPackage->iRemainDays = -1; pPostPackage->ItemNumber = 0; for (int itemIdx = 0; itemIdx < MAX_ITEMCOUNT_IN_POSTPACKAGE; itemIdx++){ pPostPackage->Items[itemIdx].itemTableIdx = -1; pPostPackage->ItemBox[itemIdx]=-1; } pPostPackage->MailState = enumPostPackageState::POSTPACKAGE_UNCHECK; pPostPackage->Nak = 0; pPostPackage->PostSendType = enumPostSendType::POST_SENDTYPE_CHAR; return TRUE; }
C++
#include "../global.h" void GTH_DeleteAffectAll( void *ent, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( int i = 0; i < MAX_AFFECT; i ++ ) { memset( &pc->affect[i], 0, sizeof( affect_t ) ); pc->affect[i].type = AFFECT_NONE; } pc->affectNumber = 0; pc->isTransform = false; } else { m = static_cast<monsterCharacter_t*>(ent); for( int i = 0; i < MAX_AFFECT; i ++ ) { memset( &m->affect[i], 0, sizeof( affect_t ) ); m->affect[i].type = AFFECT_NONE; } m->affectNumber = 0; } } void GTH_DeleteAffect( void *ent, int entType, int skillTableIdx ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( int i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].skillTableIdx == skillTableIdx ) { pc->affect[i].forcedDelete = true; break; } } } else { m = static_cast<monsterCharacter_t*>(ent); for( int i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].skillTableIdx == skillTableIdx ) { m->affect[i].forcedDelete = true; break; } } } } bool GTH_IsActiveAffect( void *ent, int entType, int skillTableIdx ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( int i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].skillTableIdx == skillTableIdx ) return 1; } } else { m = static_cast<monsterCharacter_t*>(ent); for( int i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].skillTableIdx == skillTableIdx ) return 1; } } return 0; } void GTH_DeleteTransform( void *ent, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( int i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_SPECIAL && pc->affect[i].spe.specialType == 0 ) { pc->affect[i].forcedDelete = true; break; } } } else { m = static_cast<monsterCharacter_t*>(ent); for( int i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_SPECIAL && m->affect[i].spe.specialType == 0 ) { m->affect[i].forcedDelete = true; break; } } } } void GTH_DeleteToggle( void *ent, int entType, int skillTableIdx ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( int i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_TOGGLE && pc->affect[i].skillTableIdx == skillTableIdx ) { pc->affect[i].forcedDelete = true; break; } } } else { m = static_cast<monsterCharacter_t*>(ent); for( int i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_TOGGLE ) { m->affect[i].forcedDelete = true; break; } } } } void GTH_AffectTransform( void *ent, int transformIdx, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); switch( transformIdx ) { case 35 : { pc->isTransform = true; pc->transformEntityIdx = 10; pc->transformType = TRANSFORM_ETHEREAL; } break; case 70 : { pc->isTransform = true; pc->transformEntityIdx = 2; pc->transformType = TRANSFORM_NORMAL; } break; } } else { m = static_cast<monsterCharacter_t*>(ent); } } void GTH_Affect( void *ent, message_t *msg, int entType ) { int i, j; float hitRate; playerCharacter_t *pc; monsterCharacter_t *m; hitRate = (float)msg->data[MSG_AFFDATA_HITRATE]; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); if( msg->fromType == ENTITY_PC ) { hitRate += GTH_GetAffectHitRate( &g_pc[msg->fromIdx], ENTITY_PC, pc, ENTITY_PC, msg->data[MSG_AFFDATA_AFFECT_HITTYPE] ); } else { hitRate += GTH_GetAffectHitRate( &g_monster[msg->fromIdx], ENTITY_MONSTER, pc, ENTITY_PC, msg->data[MSG_AFFDATA_AFFECT_HITTYPE] ); } if( GTH_Random() > hitRate * 0.01f ) return; for( i = 0; i < MAX_AFFECT; i ++ ) { if( pc->affect[i].type == AFFECT_NONE ) break; if( pc->affect[i].skillTableIdx == msg->data[MSG_AFFDATA_SKILLTABLEIDX] ) { if( pc->affect[i].type == AFFECT_TOGGLE ) { GTH_DeleteToggle( pc, ENTITY_PC, pc->affect[i].skillTableIdx ); return; } if( pc->affect[i].level <= msg->data[MSG_AFFDATA_LEVEL] ) { pc->affect[i].startTime = g_globalTime; pc->affect[i].keepTime = msg->data[MSG_AFFDATA_KEEPTIME]; if( pc->affect[i].type == AFFECT_TOGGLE ) { pc->affect[i].raCostPerSec = msg->data[MSG_AFFDATA_RACOST_PER_SEC]; pc->affect[i].saCostPerSec = msg->data[MSG_AFFDATA_SACOST_PER_SEC]; pc->affect[i].delayTime = msg->data[MSG_AFFDATA_DELAY_TIME]; } if( msg->data[MSG_AFFDATA_AFFECT_TYPE] == AFFECT_SPECIAL ) { pc->affect[i].keepTime += pc->optValue[OV_POLYMORPH_KEEPTIME]; pc->affect[i].keepTime += (int)( (float)( msg->data[MSG_AFFDATA_KEEPTIME] - g_globalTime ) * pc->optValue[OV_POLYMORPH_KEEPTIME_RATE] * 0.01f ); } pc->affect[i].skillTableIdx = msg->data[MSG_AFFDATA_SKILLTABLEIDX]; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { pc->affect[i].data[j] = msg->data[j + CONVERT_MSG_TO_AFFECT_SIZE]; } pc->affect[i].level = msg->data[MSG_AFFDATA_LEVEL]; pc->affect[i].flagApply = false; return; } else if( pc->affect[i].level > msg->data[MSG_AFFDATA_LEVEL] ) { return; } } } if( i == MAX_AFFECT ) return; pc->affect[i].type = msg->data[MSG_AFFDATA_AFFECT_TYPE]; pc->affect[i].startTime = g_globalTime; pc->affect[i].level = msg->data[MSG_AFFDATA_LEVEL]; pc->affect[i].keepTime = msg->data[MSG_AFFDATA_KEEPTIME]; if( msg->data[MSG_AFFDATA_AFFECT_TYPE] == AFFECT_SPECIAL ) { pc->affect[i].keepTime += pc->optValue[OV_POLYMORPH_KEEPTIME]; pc->affect[i].keepTime += (int)( (float)( msg->data[MSG_AFFDATA_KEEPTIME] - g_globalTime ) * pc->optValue[OV_POLYMORPH_KEEPTIME_RATE] * 0.01f ); } if( pc->affect[i].type == AFFECT_TOGGLE ) { pc->affect[i].raCostPerSec = msg->data[MSG_AFFDATA_RACOST_PER_SEC]; pc->affect[i].saCostPerSec = msg->data[MSG_AFFDATA_SACOST_PER_SEC]; pc->affect[i].delayTime = msg->data[MSG_AFFDATA_DELAY_TIME]; } pc->affect[i].skillTableIdx = msg->data[MSG_AFFDATA_SKILLTABLEIDX]; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { pc->affect[i].data[j] = msg->data[j + CONVERT_MSG_TO_AFFECT_SIZE]; } pc->affect[i].flagApply = false; pc->affectNumber ++; } else { m = static_cast<monsterCharacter_t*>(ent); if( msg->fromType == ENTITY_PC ) { hitRate += GTH_GetAffectHitRate( &g_pc[msg->fromIdx], ENTITY_PC, m, ENTITY_MONSTER, msg->data[MSG_AFFDATA_AFFECT_HITTYPE] ); } else { hitRate += GTH_GetAffectHitRate( &g_monster[msg->fromIdx], ENTITY_MONSTER, m, ENTITY_MONSTER, msg->data[MSG_AFFDATA_AFFECT_HITTYPE] ); } if( GTH_Random() > hitRate * 0.01f ) return; for( i = 0; i < MAX_AFFECT; i ++ ) { if( m->affect[i].type == AFFECT_NONE ) break; if( m->affect[i].skillTableIdx == msg->data[MSG_AFFDATA_SKILLTABLEIDX] ) { if( m->affect[i].type == AFFECT_TOGGLE ) { GTH_DeleteToggle( m, m->entityType, m->affect[i].skillTableIdx ); return; } if( m->affect[i].level <= msg->data[MSG_AFFDATA_LEVEL] ) { m->affect[i].startTime = g_globalTime; m->affect[i].keepTime = msg->data[MSG_AFFDATA_KEEPTIME]; m->affect[i].skillTableIdx = msg->data[MSG_AFFDATA_SKILLTABLEIDX]; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { m->affect[i].data[j] = msg->data[j + CONVERT_MSG_TO_AFFECT_SIZE]; } m->affect[i].flagApply = false; return; } else if( m->affect[i].level > msg->data[MSG_AFFDATA_LEVEL] ) { return; } } } if( i == MAX_AFFECT ) return; m->affect[i].type = msg->data[MSG_AFFDATA_AFFECT_TYPE]; m->affect[i].startTime = g_globalTime; m->affect[i].level = msg->data[MSG_AFFDATA_LEVEL]; m->affect[i].keepTime = msg->data[MSG_AFFDATA_KEEPTIME]; m->affect[i].skillTableIdx = msg->data[MSG_AFFDATA_SKILLTABLEIDX]; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { m->affect[i].data[j] = msg->data[j + CONVERT_MSG_TO_AFFECT_SIZE]; } m->affect[i].flagApply = false; m->affectNumber ++; } } void GTH_AffectProcess( void *ent, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i = 0, n; int flagApply = true; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); n = pc->affectNumber; if( n > MAX_AFFECT || n < 0 ) { GTH_DeleteAffectAll( pc, ENTITY_PC ); g_logSystem->WriteToError( "Error : Affect Number, PC(%s,%s), affect number : %d", pc->name, pc->userID, pc->affectNumber ); n = 0; pc->affectNumber = 0; flagApply = false; } while( i < n ) { if( pc->affect[i].keepTime <= g_globalTime || pc->affect[i].forcedDelete ) { if( pc->affect[i].type == AFFECT_TOGGLE ) { pc->affect[i].keepTime = g_globalTime + pc->affect[i].delayTime; if(pc->affect[i].delayTime <= 0) { TRACE("AFFECT_TOGGLE ... delayTime %d \n",pc->affect[i].delayTime); pc->affect[i].delayTime = SKILL_AFFECT_TOGGLE_DEFAULT_DELAY_TIME; } if( pc->curRA - pc->affect[i].raCostPerSec < 0 ) pc->affect[i].forcedDelete = true; if( pc->curSA - pc->affect[i].saCostPerSec < 0 ) pc->affect[i].forcedDelete = true; if( !pc->affect[i].forcedDelete ) { pc->curRA -= pc->affect[i].raCostPerSec; pc->curSA -= pc->affect[i].saCostPerSec; } if( pc->curRA <= 0 ) pc->affect[i].forcedDelete = true; if( pc->curSA <= 0 ) pc->affect[i].forcedDelete = true; } if( pc->affect[i].forcedDelete || pc->affect[i].type != AFFECT_TOGGLE ) { if( pc->affect[i].type == AFFECT_SPECIAL && pc->affect[i].spe.specialType == 0 ) { pc->isTransform = false; } if( i < n - 1 ) { memcpy( &pc->affect[i], &pc->affect[n - 1], sizeof( affect_t ) ); memset( &pc->affect[n - 1], 0, sizeof( affect_t ) ); pc->affect[n - 1].type = AFFECT_NONE; } else { memset( &pc->affect[i], 0, sizeof( affect_t ) ); pc->affect[i].type = AFFECT_NONE; } n --; pc->affectNumber --; flagApply = false; } } else { if( !pc->affect[i].flagApply ) { pc->affect[i].flagApply = true; flagApply = false; } i ++; } } if( pc->curRA < 0 ) pc->curRA = 0.0F; if( pc->curSA < 0 ) pc->curSA = 0.0F; if( !flagApply ) { GTH_PC_Calculate( pc ); GTH_SendPCMessage_Affect( pc ); } } else { m = static_cast<monsterCharacter_t*>(ent); n = m->affectNumber; if( n > MAX_AFFECT || n < 0 ) { for( int index = 0; index < MAX_AFFECT; index++ ) { memset( &m->affect[i], 0, sizeof( affect_t ) ); m->affect[i].type = AFFECT_NONE; } g_logSystem->WriteToError( "Error : Affect Number, Monster(%s,%d), affect number : %d", m->basic.name, m->idx, m->affectNumber ); n = 0; m->affectNumber = 0; flagApply = false; } while( i < n ) { if( m->affect[i].keepTime <= g_globalTime || m->affect[i].forcedDelete ) { if( m->affect[i].type == AFFECT_TOGGLE ) { m->affect[i].keepTime = g_globalTime + PC_AUTO_RECOVERY_DELAY; if( m->curRA - m->affect[i].raCostPerSec < 0 ) m->affect[i].forcedDelete = true; if( m->curSA - m->affect[i].saCostPerSec < 0 ) m->affect[i].forcedDelete = true; if( !m->affect[i].forcedDelete ) { m->curRA -= m->affect[i].raCostPerSec; m->curSA -= m->affect[i].saCostPerSec; } } if( m->affect[i].forcedDelete || m->affect[i].type != AFFECT_TOGGLE ) { if( m->affect[i].type == AFFECT_SPECIAL && m->affect[i].spe.specialType == 0 ) { } if( i < n - 1 ) { memcpy( &m->affect[i], &m->affect[n - 1], sizeof( affect_t ) ); memset( &m->affect[n - 1], 0, sizeof( affect_t ) ); m->affect[n - 1].type = AFFECT_NONE; } else { memset( &m->affect[i], 0, sizeof( affect_t ) ); m->affect[i].type = AFFECT_NONE; } n --; m->affectNumber --; flagApply = false; } } else { if( !m->affect[i].flagApply ) { m->affect[i].flagApply = true; flagApply = false; } i ++; } } if( !flagApply ) { MONSTER_Calculate( m ); GTH_SendMonsterMessage_Affect( m ); } } } void GTH_ApplyCommonAffect( void *pEntity, AFFECTDATA_COMMON *data, int entType ) { playerCharacter_t* pPlayer = NULL; monsterCharacter_t* pMonster = NULL; float *pOptValue=NULL; if( entType == ENTITY_PC ) { pPlayer = static_cast<playerCharacter_t*>(pEntity); pOptValue= &(*(pPlayer->optValue)); } else { pMonster = static_cast<monsterCharacter_t*>(pEntity); pOptValue= &(*(pMonster->optValue)); } for( int i = 0; i < MAX_COUNT_AFFECT_DATA; i ++ ) { switch( data->type[i] ) { case AFF_DATA_TYPE_PHYDAMAGE_RATE_TOTAL : { if( entType == ENTITY_PC ) { pPlayer->calPhyMaxDmg += (int)( (float)pPlayer->calPhyMaxDmg * (float)data->data[i] * 0.01f ); pPlayer->calPhyMinDmg += (int)( (float)pPlayer->calPhyMaxDmg * (float)data->data[i] * 0.01f ); } else { pMonster->calPhyMaxDmg += (int)( (float)pMonster->calPhyMaxDmg * (float)data->data[i] * 0.01f ); pMonster->calPhyMinDmg += (int)( (float)pMonster->calPhyMaxDmg * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_NONE : break; case AFF_DATA_TYPE_PHYDAMAGE : { if( entType == ENTITY_PC ) { pPlayer->calPhyMaxDmg += data->data[i]; pPlayer->calPhyMinDmg += data->data[i]; } else { pMonster->calPhyMaxDmg += data->data[i]; pMonster->calPhyMinDmg += data->data[i]; } } break; case AFF_DATA_TYPE_PHYDAMAGE_RATE : { if( entType == ENTITY_PC ) { pPlayer->calPhyMaxDmg += (int)( (float)pPlayer->basePhyMaxDmg * (float)data->data[i] * 0.01f ); pPlayer->calPhyMinDmg += (int)( (float)pPlayer->basePhyMinDmg * (float)data->data[i] * 0.01f ); } else { pMonster->calPhyMaxDmg += (int)( (float)pMonster->basic.atkPhyMaxDmg * (float)data->data[i] * 0.01f ); pMonster->calPhyMinDmg += (int)( (float)pMonster->basic.atkPhyMinDmg * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_MAGDAMAGE : { if( entType == ENTITY_PC ) { pPlayer->calMagMaxDmg += data->data[i]; pPlayer->calMagMinDmg += data->data[i]; } else { pMonster->calMagMaxDmg += data->data[i]; pMonster->calMagMinDmg += data->data[i]; } } break; case AFF_DATA_TYPE_MAGDAMAGE_RATE : { if( entType == ENTITY_PC ) { pPlayer->calMagMaxDmg += (int)( (float)pPlayer->baseMagMaxDmg * (float)data->data[i] * 0.01f ); pPlayer->calMagMinDmg += (int)( (float)pPlayer->baseMagMinDmg * (float)data->data[i] * 0.01f ); } else { pMonster->calMagMaxDmg += (int)( (float)pMonster->basic.atkMagMaxDmg * (float)data->data[i] * 0.01f ); pMonster->calMagMinDmg += (int)( (float)pMonster->basic.atkMagMinDmg * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_POSITIVE_DAMAGE : { if( entType == ENTITY_PC ) { pPlayer->calPosMinDmg += data->data[i]; pPlayer->calPosMaxDmg += data->data[i]; } else { pMonster->calPosMaxDmg += data->data[i]; pMonster->calPosMinDmg += data->data[i]; } } break; case AFF_DATA_TYPE_NEGATIVE_DAMAGE : { if( entType == ENTITY_PC ) { pPlayer->calNegMinDmg += data->data[i]; pPlayer->calNegMaxDmg += data->data[i]; } else { pMonster->calNegMaxDmg += data->data[i]; pMonster->calNegMinDmg += data->data[i]; } } break; case AFF_DATA_TYPE_ATTACK_SPEED_RATE : { if( entType == ENTITY_PC ) { pPlayer->attackSpeedRate += data->data[i]; if( pPlayer->attackSpeedRate < 0 ) pPlayer->attackSpeedRate = 0; } else { pMonster->attackSpeedRate += data->data[i]; if( pMonster->attackSpeedRate < 0 ) pMonster->attackSpeedRate = 0; } } break; case AFF_DATA_TYPE_ATTACK_SPEED : { if( entType == ENTITY_PC ) { pPlayer->baseAttackSpeed += (int)data->data[i]; } } break; case AFF_DATA_TYPE_HIT_POWER : { if( entType == ENTITY_PC ) { pPlayer->calHitPower += data->data[i]; } else { pMonster->calHitPower += data->data[i]; } } break; case AFF_DATA_TYPE_HIT_POWRE_RATE : { if( entType == ENTITY_PC ) { pPlayer->calHitPower += (int)( (float)pPlayer->baseHitPower * (float)data->data[i] * 0.01f ); } else { pMonster->calHitPower += (int)( (float)pMonster->basic.atkHitPower * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_DEFENSE : { if( entType == ENTITY_PC ) { pPlayer->calDefensePower += data->data[i]; } else { pMonster->calDefensePower += data->data[i]; } } break; case AFF_DATA_TYPE_DEFENSE_RATE : { if( entType == ENTITY_PC ) { pPlayer->calDefensePower += (int)( (float)pPlayer->baseItemDefensePower * (float)data->data[i] * 0.01f ); } else { pMonster->calDefensePower += (int)( (float)pMonster->basic.defPower * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_AVOID: { if( entType == ENTITY_PC ) { pPlayer->calAvoidPower += data->data[i]; } else { pMonster->calAvoidPower += data->data[i]; } } break; case AFF_DATA_TYPE_AVOID_POWER_RATE : { if( entType == ENTITY_PC ) { pPlayer->calAvoidPower += (int)( (float)pPlayer->baseAvoidPower * (float)data->data[i] * 0.01f ); } else { pMonster->calAvoidPower += (int)( (float)pMonster->basic.defAvoidPower * (float)data->data[i] * 0.01f ); } } break; case AFF_DATA_TYPE_AVOID_RATE : { pOptValue[OV_AVOID_RATE] += (int)data->data[i]; } break; case AFF_DATA_TYPE_MAX_RA: { if( entType == ENTITY_PC ) { pPlayer->calMaxRA += (float)data->data[i]; } else { pMonster->calMaxRA += (float)data->data[i]; } } break; case AFF_DATA_TYPE_MAX_RA_RATE : { if( entType == ENTITY_PC ) { pPlayer->calMaxRA += pPlayer->baseMaxRA * (float)data->data[i] * 0.01f; } else { pMonster->calMaxRA += (float)pMonster->basic.maxRA * (float)data->data[i] * 0.01f; } } break; case AFF_DATA_TYPE_MAX_SA : { if( entType == ENTITY_PC ) { pPlayer->calMaxSA += (float)data->data[i]; } else { pMonster->calMaxSA += (float)data->data[i]; } } break; case AFF_DATA_TYPE_MAX_SA_RATE : { if( entType == ENTITY_PC ) { pPlayer->calMaxSA += (float)pPlayer->baseMaxSA * (float)data->data[i] * 0.01f; } else { pMonster->calMaxSA += (float)pMonster->basic.maxSA * (float)data->data[i] * 0.01f; } } break; case AFF_DATA_TYPE_VELOCITY : { if( entType == ENTITY_PC ) { pPlayer->calVelocity += (float)data->data[i] * 0.01f; } else { pMonster->calVelocity += (float)data->data[i] * 0.01f; } } break; case AFF_DATA_TYPE_VELOCITY_RATE: { if( entType == ENTITY_PC ) { pPlayer->calVelocity += (float)pPlayer->baseVelocity * (float)data->data[i] * 0.01f; if( pPlayer->calVelocity < 0.0f ) pPlayer->calVelocity = 0.0f; if( pPlayer->generalSpeed < 0 ) { pPlayer->generalSpeed = 0; pPlayer->calVelocity = 0.0f; } } else { pMonster->calVelocity += (float)pMonster->basic.velocity * (float)data->data[i] * 0.01f; if( pMonster->generalSpeed < 0 ) { pMonster->generalSpeed = 0; pMonster->calVelocity = 0.0f; } } } break; case AFF_DATA_TYPE_RA_RECOVERY: { pOptValue[OV_AUTORECOVERY_RA_IDLE] += (float)data->data[i]; pOptValue[OV_AUTORECOVERY_RA_ATTACK] += (float)data->data[i]; } break; case AFF_DATA_TYPE_SA_RECOVERY: { pOptValue[OV_AUTORECOVERY_SA_IDLE] += (float)data->data[i]; pOptValue[OV_AUTORECOVERY_SA_ATTACK] += (float)data->data[i]; } break; case AFF_DATA_TYPE_DECREASE_SA_USE: { pOptValue[OV_DECSA_USE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_DECREASE_RA_USE: { pOptValue[OV_DECRA_USE] = (float)data->data[i]; } break; case AFF_DATA_TYPE_DECREASE_RA: { if( entType == ENTITY_PC ) { pPlayer->curRA -= (float)data->data[i]; if( pPlayer->curRA < 0 ) pPlayer->curRA = 0; } else { pMonster->curRA -= (float)data->data[i]; if( pMonster->curRA < 0 ) pMonster->curRA = 0; } } break; case AFF_DATA_TYPE_DECREASE_SA: { if( entType == ENTITY_PC ) { pPlayer->curSA += (float)data->data[i]; if( pPlayer->curSA < 0 ) pPlayer->curSA = 0; } else { pMonster->curSA += (float)data->data[i]; if( pMonster->curSA < 0 ) pMonster->curSA = 0; } } break; case AFF_DATA_TYPE_OV_DEFENCE_RATE: { pOptValue[OV_DEFENCE_RATE] = (float)data->data[i]; } break; case AFF_DATA_TYPE_CASTING_TIME_RATE : { pOptValue[OV_DEC_CASTINGTIME_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_REFLECT_DAMAGE : { pOptValue[OV_REFLECTDMG] += (float)data->data[i]; } break; case AFF_DATA_TYPE_REFLECT_DAMAGE_RATE : { pOptValue[OV_REFLECTDMG_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_MANASHIELD : { pOptValue[OV_SKILL_MANASHIELD] = (float)data->data[i]; } break; case AFF_DATA_TYPE_PARALYSIS : { if( entType == ENTITY_PC ) { pPlayer->generalSpeed = 0; } else { pMonster->generalSpeed = 0; } } break; case AFF_DATA_TYPE_CRITICAL_RATE: { if ( entType == ENTITY_PC) { pPlayer->calCriticalRate += (float)data->data[i] * 0.01f; } else { pMonster->calCriticalRate += (float)data->data[i] * 0.01f; } }break; case AFF_DATA_TYPE_ONCE_ATTACK_RACOST: { pOptValue[OV_ATK_RACOST] += (float)data->data[i]; }break; case AFF_DATA_TYPE_ONCE_ATTACK_SACOST: { pOptValue[OV_ATK_SACOST] += (float)data->data[i]; }break; case AFF_DATA_TYPE_CONFUSION: break; case AFF_DATA_TYPE_SCANED: break; case AFF_DATA_TYPE_GET_EXP_GENEXP_GENCAPABILITY_RATE_INC: { pOptValue[OV_ADD_EXP_RATE] += (float)data->data[i]; pOptValue[OV_ADD_GENEXP_RATE] += (float)data->data[i]; pOptValue[OV_ADD_GENCAPABILITY_RATE]+= (float)data->data[i]; } break; case AFF_DATA_TYPE_FINAL_ADD_PHY_DMG_RATE: { pOptValue[OV_SKILL_FINAL_ADD_PHY_DMG_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_FINAL_ADD_MYSTERY_POS_DMG_RATE: { pOptValue[OV_SKILL_FINAL_ADD_MYSTERY_POS_DMG_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_FINAL_ADD_MYSTERY_NEG_DMG_RATE: { pOptValue[OV_SKILL_FINAL_ADD_MYSTERY_NEG_DMG_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_DEC_COOLTIME_RATE: { pOptValue[OV_DEC_COOLTIME_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_FINAL_ADD_DEFENCE_RATE: { pOptValue[OV_SKILL_FINAL_ADD_DEFENCE_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_RA_RECOVERY_TIME: { pOptValue[OV_AUTORECOVERY_RA_TIME] += (float)data->data[i]; } break; case AFF_DATA_TYPE_SA_RECOVERY_TIME: { pOptValue[OV_AUTORECOVERY_SA_TIME] += (float)data->data[i]; } break; case AFF_DATA_TYPE_CRITICAL_DMG_RATE: { pOptValue[OV_CRITICAL_DMG_RATE] += (float)data->data[i]; } break; case AFF_DATA_TYPE_CRITICAL_DMG: { pOptValue[OV_CRITICAL_DMG] += (float)data->data[i]; } break; } } } void GTH_ApplySpecialAffect( void *ent, AFFECTDATA_SPECIAL *spe, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); if( spe->specialType == 0 ) { CSkillProcAffectSpe *pSpe = g_SkillProc.GetAffectSpe(); if(pSpe) { bool succ = pSpe->Proc(spe->specialIdx,ent,spe); } } } else { m = static_cast<monsterCharacter_t*>(ent); } } void GTH_ApplyAffect( void *ent, int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); for( i = 0; i < pc->affectNumber; i ++ ) { switch( pc->affect[i].type ) { case AFFECT_ATTACK : case AFFECT_DEFENSE : case AFFECT_ASSIST : case AFFECT_TOGGLE : case AFFECT_CURSE : { GTH_ApplyCommonAffect( pc, &pc->affect[i].common ); } break; case AFFECT_SPECIAL : { GTH_ApplySpecialAffect( pc, &pc->affect[i].spe ); } break; default : break; } } } else { m = static_cast<monsterCharacter_t*>(ent); for( i = 0; i < m->affectNumber; i ++ ) { switch( m->affect[i].type ) { case AFFECT_ATTACK : case AFFECT_DEFENSE : case AFFECT_ASSIST : case AFFECT_TOGGLE : case AFFECT_CURSE : { GTH_ApplyCommonAffect( m, &m->affect[i].common, m->entityType ); } break; case AFFECT_SPECIAL : { GTH_ApplySpecialAffect( m, &m->affect[i].spe, m->entityType ); } break; default : break; } } } } int GTH_MakeAffectTableIdx( void *ent, int affectIdx[], int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i, n = 0; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); n = 0; for( i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_NONE ) continue; affectIdx[n] = pc->affect[i].skillTableIdx; n ++; } } else { m = static_cast<monsterCharacter_t*>(ent); n = 0; for( i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_NONE ) continue; affectIdx[n] = m->affect[i].skillTableIdx; n ++; } } return( n ); } int GTH_MakeAffectTime( void *ent, int affectTime[], int entType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i, n = 0; if( entType == ENTITY_PC ) { pc = static_cast<playerCharacter_t*>(ent); n = 0; for( i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_NONE ) continue; affectTime[n] = pc->affect[i].keepTime - g_globalTime; n ++; } } else { m = static_cast<monsterCharacter_t*>(ent); n = 0; for( i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_NONE ) continue; affectTime[n] = m->affect[i].keepTime - g_globalTime; n ++; } } return( n ); } int GTH_GetEntityCurseState( int entType, int entIdx, int curseType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i, j; if( entType == ENTITY_PC ) { pc = &g_pc[entIdx]; if( !pc->active || !pc->ready || !pc->alive ) return 0; for( i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_NONE || pc->affect[i].type == AFFECT_SPECIAL ) continue; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { if( pc->affect[i].common.type[j] == curseType ) return 1; } } return 0; } else { m = &g_monster[entIdx]; if( !m->active || m->aliveState != MON_ALIVE_STATE_NORMAL ) return 0; for( i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_NONE || m->affect[i].type == AFFECT_SPECIAL ) continue; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { if( m->affect[i].common.type[j] == curseType ) return 1; } } } return 0; } int GTH_RemoveEntityCurseState( int entType, int entIdx, int curseType ) { playerCharacter_t *pc; monsterCharacter_t *m; int i, j; if( entType == ENTITY_PC ) { pc = &g_pc[entIdx]; if( !pc->active || !pc->ready || !pc->alive ) return 0; for( i = 0; i < pc->affectNumber; i ++ ) { if( pc->affect[i].type == AFFECT_NONE || pc->affect[i].type == AFFECT_SPECIAL ) continue; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { if( pc->affect[i].common.type[j] == curseType ) { pc->affect[i].forcedDelete = true; return 1; } } } return 0; } else { m = &g_monster[entIdx]; if( !m->active || m->aliveState != MON_ALIVE_STATE_NORMAL ) return 0; for( i = 0; i < m->affectNumber; i ++ ) { if( m->affect[i].type == AFFECT_NONE || m->affect[i].type == AFFECT_SPECIAL ) continue; for( j = 0; j < MAX_COUNT_AFFECT_DATA; j ++ ) { if( m->affect[i].common.type[j] == curseType ) { m->affect[i].forcedDelete = true; return 1; } } } } return 0; }
C++
#include "../global.h" void GambleSystemDecode() { SHORT Packet = static_cast<enum enumGambleSystem>(MSG_ReadShort()); switch(Packet) { case ACTIVE_SYSTEM_REQUEST: GambleSystem_ActiveSystem_ProcessMessage(); break; case BUY_GAMBLE_ITEM_REQUEST: BuyGambleItem_ProcessMessage(); break; } } void GambleSystem_ActiveSystem_ProcessMessage() { g_GambleSystem.SetActiveSystem(MSG_ReadByte()); } #include "../CTools.h" extern CTools* gcpTools; void BuyGambleItem_ProcessMessage() { if ( g_curPC == NULL) return; storeStruct_t *pStore = NULL; int StoreIdx = 0; int StoreItemIdx = 0; int ItemNumber = 0; int NpcIdx = 0; StoreItemIdx = MSG_ReadLong(); ItemNumber = MSG_ReadLong(); StoreIdx = g_curPC->storeIdx; if (StoreIdx< 0 || StoreIdx>= MAX_STORES) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_7, NULL, 0, 0 ); return; } if ( StoreItemIdx < 0 || StoreItemIdx >= MAX_NUMBER_OF_STORE_ITEM) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_2, NULL, 0, 0 ); return; } if( g_curPC->curItemWeight > g_curPC->calItemWeight ) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_5, NULL, 0, 0 ); return; } int Selectidx = g_curPC->RegGambleItems[StoreItemIdx]; if ( (Selectidx < 0) || (Selectidx >= MAX_NUMBER_OF_ITEM_TABLE) ) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_2, NULL, 0, 0 ); return; } NpcIdx = g_curPC->npcIdx; pStore = &g_store[StoreIdx]; int ByeCost = 0; ByeCost = g_curPC->RegGamblePrice[StoreItemIdx] * ItemNumber; if( GTH_IsHaveItem(g_curPC, CGambleSystem::LUCKY_STONE_ITEM_TABLE_IDX, ByeCost) == FALSE ) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_6, NULL, 0, 0 ); return; } float SelectRate = 0.0f; float accPro = 0.0f; SelectRate = GTH_Random(); int OptionCount = 0; for( int OptionTableIdx = 0; OptionTableIdx< MAX_GAMBLE_SELECTOPTION ; OptionTableIdx ++ ) { accPro += (float) g_logic.gambleSelectOptionTable[OptionTableIdx].SelectOptionRate * 0.01; if( SelectRate < accPro ) break; OptionCount++; } if ( OptionCount > MAX_NUMBER_OF_ITEM_OPTION ) OptionCount = MAX_NUMBER_OF_ITEM_OPTION; item_t buyItem; SpawnItem(&buyItem, Selectidx, OptionCount, 1, 0, 1 ); int itemTableIdx = buyItem.itemTableIdx; if( itemTableIdx >= g_itemTableNumber || itemTableIdx < 0) { g_logSystem->Write( "Shop Error!! Index Out of Range : %s(%s), %s(%d)npc , BuyItem %s(%d), Table Index : %d", g_curPC->name, g_curPC->userID, g_monster[NpcIdx].basic.name, NpcIdx, buyItem.name, StoreItemIdx, itemTableIdx ); BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_2, NULL, 0, 0 ); return; } if ( gcpTools->AddItem(g_curPC, buyItem, FALSE) == -1 ) { BuyGambleItem_ReplyMessage( g_curPC, 0, ERROR_BUYITEM_3, NULL, 0, 0 ); return; } g_curPC->curItemWeight += g_itemTable[buyItem.itemTableIdx].weight; g_logSystem->Write("User [%s](%s) Buy '%s' Item, Pay : %dSE.", g_curPC->name, g_curPC->userID, g_itemTable[itemTableIdx].name, ByeCost ); if( pStore->item[StoreItemIdx].curNumber > 0 ) pStore->item[StoreItemIdx].curNumber --; int GoldItemIdxOfInven = gcpTools->GetMatchMyInventoryIdx_fromItemTable(g_curPC, CGambleSystem::LUCKY_STONE_ITEM_TABLE_IDX); gcpTools->DeleteItemFromMyInventory(g_curPC, GoldItemIdxOfInven, CGambleSystem::LUCKY_STONE_ITEM_TABLE_IDX, ByeCost); BuyGambleItem_ReplyMessage( g_curPC, 1, 0, &buyItem, StoreItemIdx, pStore->item[StoreItemIdx].curNumber ); } void BuyGambleItem_ReplyMessage(playerCharacter_t *pPc, int reply, int error, item_t *item, int storeItemIdx, int curNumber) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, GAMBLE_SYSTEM); MSG_WriteShort(&netMessage, BUY_GAMBLE_ITEM_REPLY); MSG_WriteByte(&netMessage, reply); if (reply > 0) { MSG_WriteShort(&netMessage, storeItemIdx ); MSG_WriteShort(&netMessage, curNumber); MSG_WriteItem(&netMessage, item); MSG_WriteShort(&netMessage, pPc->curItemWeight); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); }
C++
#if !defined(AFX_GAMBLESYSTEM_H__8B1781DF_A9DA_4671_9184_04530D64A692__INCLUDED_) #define AFX_GAMBLESYSTEM_H__8B1781DF_A9DA_4671_9184_04530D64A692__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #include <VECTOR> class CGambleSystem { public: enum { GOLD_ITEM_TABLE_IDX = 459, LUCKY_STONE_ITEM_TABLE_IDX = 620, QUESTION_MARK_ITEM_TABLE_IDX = 97, MAX_REGSTER_ITEMCOUNT = 3, GAMBLE_STORE_IDX = 23 }; private: struct CollectGambleByType_t { enum AVAILABLE { OPTION_AVAILABLE_ON_DAGGER = 1, OPTION_AVAILABLE_ON_1HSWORD, OPTION_AVAILABLE_ON_2HSWORD, OPTION_AVAILABLE_ON_BOW, OPTION_AVAILABLE_ON_STAFF, OPTION_AVAILABLE_ON_SPIRITOR, OPTION_AVAILABLE_ON_CLAW, OPTION_AVAILABLE_ON_ARMORS, OPTION_AVAILABLE_ON_UPPER, OPTION_AVAILABLE_ON_LOWER, OPTION_AVAILABLE_ON_AIRPROTECTOR, OPTION_AVAILABLE_ON_BODYPROTECTOR, OPTION_AVAILABLE_ON_GLOVES, OPTION_AVAILABLE_ON_BOOTS, OPTION_AVAILABLE_ON_RING, OPTION_AVAILABLE_ON_NECKLACE, OPTION_AVAILABLE_ON_BRACELET, OPTION_AVAILABLE_ON_EARRING, OPTION_AVAILABLE_ON_EPACK, OPTION_AVAILABLE_ON_ETC, MAX_COUNT_OPTION_AVAILABLE_TYPE = 21, }; struct GambleItem_t { int ItemIdx; float GambleRate; GambleItem_t() { ItemIdx = -1; GambleRate = 0.0F; }; }; int Type; std::vector<int> vAvailableOption; std::vector<GambleItem_t> vGambleItem; float TotalGamebleRate; CollectGambleByType_t(); }; private: CollectGambleByType_t m_CollectGambleItemByType[MAX_COUNT_OPTION_AVAILABLE_TYPE]; int m_CollectGambleTypeNumber; BOOL m_bActiveSystem; public: void CollectGambleItems(void); void CollectGambleOptions(void); BOOL MakeGambleStore(storeStruct_t* Makestore, storeStruct_t* Gamblestore, playerCharacter_t* pPc); BOOL RandomRegsterItemToDefaultStore(storeStruct_t* pMakestore, int MaxCount, storeItem_t *pStoreItem); BOOL DefaultItemToStore(playerCharacter_t* pPc, storeStruct_t* pMakestore); int SelectCollectedItem(storeItem_t* pItem); int GetGambleItemAvallableOn(int availableon); void InitMakeStore(storeStruct_t* pMakestore); void GTH_ProcessMessage_Request_Buy_GambleItem(playerCharacter_t* pPc); public: CollectGambleByType_t* GetCollectGambleItem(int Type); int GetTotalGamebleTableNumber(void); BOOL isActiveSystem(void); void SetActiveSystem(BOOL bActive); public: void InitGambleSystem(); public: CGambleSystem(); virtual ~CGambleSystem(); }; #endif
C++
#include "../global.h" int g_partyTime; #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_InitPartyInfo() { int i, j; for( i = 0; i < MAX_PARTY_NUMBER; i ++ ) { memset( &g_partyInfo[i], 0, sizeof( serverPartyInfo_t ) ); for( j = 0; j < MAX_NUMBER_OF_PARTY_MEMBER; j ++ ) g_partyInfo[i].member[j].serverIndex = -1; g_partyInfo[i].idx = -1; g_partyInfo[i].isHolding = 0; } g_partyTime = g_globalTime; } void GTH_InitPartyInfo( serverPartyInfo_t *p ) { int i; memset( p, 0, sizeof( serverPartyInfo_t ) ); p->idx = -1; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { p->member[i].serverIndex = -1; } p->isHolding = 0; } int GTH_GetEmptyPartyInfo() { int i; for( i = 0; i < MAX_PARTY_NUMBER; i ++ ) { if( g_partyInfo[i].memberNumber == 0 ) break; } if( i == MAX_PARTY_NUMBER ) return -1; return i; } int GTH_GetPartyInfo( char* organizerName, int organizeServer, int organizeTime ) { int i; for( i = 0; i < MAX_PARTY_NUMBER; i ++ ) { if( g_partyInfo[i].memberNumber == 0 ) continue; if( stricmp( organizerName, g_partyInfo[i].organizerName ) ) continue; if( organizeServer != g_partyInfo[i].organizeServer ) continue; if( organizeTime != g_partyInfo[i].organizeTime ) continue; break; } if( i == MAX_PARTY_NUMBER ) return -1; return i; } int GTH_GetEmptyMemberIdx( serverPartyInfo_t *p ) { int i; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) return( -1 ); return( i ); } int GTH_FindMemberIdx( serverPartyInfo_t *p, char* memberName ) { int i; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) continue; if( !stricmp( p->member[i].memberName, memberName ) ) break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) return( -1 ); return( i ); } int GTH_FindLeaderIdx( serverPartyInfo_t *p ) { int i; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) continue; if( p->member[i].isLeader ) break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) return( -1 ); return( i ); } int GTH_FindNextLeader( serverPartyInfo_t *p, int exceptMember ) { int i; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) continue; if( i == exceptMember ) continue; if( !p->member[i].isActive ) continue; break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) return( -1 ); return( i ); } int GTH_GetCorrectMember( serverPartyInfo_t *p, playerCharacter_t *pc ) { if( stricmp( p->organizerName, pc->organizerName ) ) return( false ); if( p->organizeServer != pc->organizeServer ) return( false ); if( p->organizeTime != pc->organizeTime ) return( false ); if( !pc->active || !pc->ready ) return( false ); return( true ); } int GTH_GetActiveMemberNumber( serverPartyInfo_t *p, int exceptMember ) { int i; int n = 0; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) continue; if( i == exceptMember ) continue; if( !p->member[i].isActive ) continue; n ++; } return( n ); } void GTH_SetServerPartyAckMessage( playerCharacter_t *pc, int errorFlag ) { pc->serverAckMsgPartyFlag = true; pc->serverAckMsgPartyWaitTimer = g_globalTime + 1000; pc->serverPartyErrorFlag = errorFlag; } void GTH_ClearServerPartyAckMessage( playerCharacter_t *pc ) { pc->serverAckMsgPartyFlag = false; pc->serverAckMsgPartyWaitTimer = 0; } int GTH_CheckServerPartyAckMessage( playerCharacter_t *pc ) { if ( pc->serverAckMsgPartyFlag ) { if ( g_globalTime >= pc->serverAckMsgPartyWaitTimer ) { GTH_ClearServerPartyAckMessage( pc ); return( false ); } } return( true ); } int GTH_CheckSameParty( playerCharacter_t *pc1, playerCharacter_t *pc2 ) { if( stricmp( pc1->organizerName, pc2->organizerName ) ) return( false ); if( pc1->organizeServer != pc2->organizeServer ) return( false ); if( pc1->organizeTime != pc2->organizeTime ) return( false ); return( true ); } void GTH_PartyInfo_Organize( partyMember_t* l, partyMember_t* m, float organizeTime ) { int reply = 1, error = 0, idx; serverPartyInfo_t *pi; idx = GTH_GetEmptyPartyInfo(); if( idx < 0 ) { reply = 0; error = ERROR_PARTY_2; } else { pi = &g_partyInfo[idx]; pi->canJoin = true; pi->idx = idx; pi->itemDivideType = 0; pi->memberNumber = 2; strcpy( pi->organizerName, l->memberName ); pi->organizeServer = l->serverIndex; pi->organizeTime = organizeTime; memcpy( &pi->member[0], l, sizeof( partyMember_t ) ); memcpy( &pi->member[1], m, sizeof( partyMember_t ) ); if( pi->member[0].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Organize( l, m, idx, organizeTime, true ); } else { GTH_SendMessage_PartyInfo_Reply_Organize( pi->member[0].serverIndex, idx, l, m, organizeTime, true ); } if( pi->member[1].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Organize( l, m, idx, organizeTime, false ); } else { GTH_SendMessage_PartyInfo_Reply_Organize( pi->member[1].serverIndex, idx, l, m, organizeTime, false ); } } } void GTH_PartyInfo_Request_Organize( playerCharacter_t *leader, playerCharacter_t *firstMember ) { partyMember_t l, m; int organizeTime; memset( &l, 0, sizeof( partyMember_t ) ); memset( &m, 0, sizeof( partyMember_t ) ); strcpy( l.memberName, leader->name ); l.idx = 0; l.isActive = true; l.isLeader = true; l.level = leader->level; l.gen = leader->pcClass; l.serverIndex = g_config.gameServerNo; l.idxOnServer = leader->idx; l.worldIdx = leader->worldIdx; strcpy( m.memberName, firstMember->name ); m.idx = 1; m.isActive = true; m.isLeader = false; m.level = firstMember->level; m.gen = firstMember->pcClass; m.serverIndex = g_config.gameServerNo; m.idxOnServer = firstMember->idx; m.worldIdx = firstMember->worldIdx; organizeTime = g_globalTime; GTH_SetServerPartyAckMessage( leader, ERROR_PARTY_2 ); GTH_SetServerPartyAckMessage( firstMember, ERROR_PARTY_2 ); if ( g_config.isManager ) { GTH_PartyInfo_Organize( &l, &m, organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Organize( &l, &m, organizeTime ); } } void GTH_PartyInfo_Reply_Organize( partyMember_t* l, partyMember_t* m, int partyIdx, float organizeTime, int isLeader ) { playerCharacter_t* pc; if( isLeader ) { pc = &g_pc[l->idxOnServer]; strcpy( pc->organizerName, l->memberName ); pc->organizeServer = l->serverIndex; pc->organizeTime = organizeTime; pc->memberNumber = 2; pc->_partyRandomInfo_t.itemDivideType = 0; pc->canJoin = true; pc->partyIndex = partyIdx; pc->isLeader = true; memcpy( &pc->member[0], l, sizeof( partyMember_t ) ); memcpy( &pc->member[1], m, sizeof( partyMember_t ) ); GTH_ClearServerPartyAckMessage( pc ); GTH_SendMessage_Party_Admit_Organize( pc, 1, 0, true ); } else { pc = &g_pc[m->idxOnServer]; strcpy( pc->organizerName, l->memberName ); pc->organizeServer = l->serverIndex; pc->organizeTime = organizeTime; pc->memberNumber = 2; pc->_partyRandomInfo_t.itemDivideType = 0; pc->canJoin = true; pc->partyIndex = partyIdx; pc->isLeader = false; memcpy( &pc->member[0], l, sizeof( partyMember_t ) ); memcpy( &pc->member[1], m, sizeof( partyMember_t ) ); GTH_ClearServerPartyAckMessage( pc ); GTH_SendMessage_Party_Admit_Organize( pc, 1, 0, false ); } } void GTH_PartyInfo_Join( partyMember_t* m, char* organizerName, int organizeServer, int organizeTime ) { int reply = 1, error = 0, idx, memberIdx, i; serverPartyInfo_t *pi; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { reply = 0; error = ERROR_PARTY_2; } else { pi = &g_partyInfo[idx]; if( GTH_FindMemberIdx( pi, m->memberName ) >= 0 ) return; memberIdx = GTH_GetEmptyMemberIdx( pi ); if( memberIdx < 0 ) return; pi->memberNumber ++; m->idx = memberIdx; memcpy( &pi->member[memberIdx], m, sizeof( partyMember_t ) ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( i == memberIdx ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Join( pi, pi->member[i].idxOnServer, false ); } else { GTH_SendMessage_PartyInfo_Reply_Join( pi, pi->member[i].serverIndex, pi->member[i].idxOnServer, false ); } } if( pi->member[memberIdx].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Join( pi, pi->member[memberIdx].idxOnServer, true ); } else { GTH_SendMessage_PartyInfo_Reply_Join( pi, pi->member[memberIdx].serverIndex, pi->member[memberIdx].idxOnServer, true ); } } } void GTH_PartyInfo_Request_Join( playerCharacter_t *leader, playerCharacter_t *newMember ) { partyMember_t m; memset( &m, 0, sizeof( partyMember_t ) ); strcpy( m.memberName, newMember->name ); m.isActive = true; m.isLeader = false; m.level = newMember->level; m.gen = newMember->pcClass; m.serverIndex = g_config.gameServerNo; m.idxOnServer = newMember->idx; m.worldIdx = newMember->worldIdx; GTH_SetServerPartyAckMessage( leader, ERROR_PARTY_2 ); GTH_SetServerPartyAckMessage( newMember, ERROR_PARTY_2 ); if ( g_config.isManager ) { GTH_PartyInfo_Join( &m, leader->organizerName, leader->organizeServer, leader->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Join( &m, leader->organizerName, leader->organizeServer, leader->organizeTime ); } } void GTH_PartyInfo_Reply_Join( serverPartyInfo_t* pi, int currentMemberIdx, int isNewMember ) { int i; playerCharacter_t* pc; pc = &g_pc[currentMemberIdx]; if( !isNewMember ) { if( !GTH_GetCorrectMember( pi, pc ) ) return; } GTH_ClearServerPartyAckMessage( pc ); strcpy( pc->organizerName, pi->organizerName ); pc->organizeServer = pi->organizeServer; pc->organizeTime = pi->organizeTime; pc->memberNumber = pi->memberNumber; pc->_partyRandomInfo_t.itemDivideType = pi->itemDivideType; pc->canJoin = pi->canJoin; pc->partyIndex = pi->idx; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; memcpy( &pc->member[i], &pi->member[i], sizeof( partyMember_t ) ); } if( isNewMember ) GTH_SendMessage_Party_Admit_Join( pc, 1, 0, true ); else GTH_SendMessage_Party_Admit_Join( pc, 1, 0, false ); } void GTH_PartyInfo_Out( int isForced, char* memberName, char* organizerName, int organizeServer, int organizeTime ) { serverPartyInfo_t *pi; int i; int idx, reply = 1, memberIdx; int nextLeaderIdx = -1; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { reply = 0; return; } pi = &g_partyInfo[idx]; memberIdx = GTH_FindMemberIdx( pi, memberName ); if( memberIdx < 0 ) { reply = 0; return; } if( pi->member[memberIdx].isLeader ) { nextLeaderIdx = GTH_FindNextLeader( pi, memberIdx ); } else { nextLeaderIdx = GTH_FindLeaderIdx( pi ); } pi->memberNumber --; if( pi->memberNumber < 2 || ( pi->member[memberIdx].isLeader && nextLeaderIdx < 0 ) ) { GTH_PartyInfo_Disorganize( organizerName, organizeServer, organizeTime ); return; } for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( pi->member[i].idx == memberIdx ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Out( isForced, &pi->member[i], memberIdx, nextLeaderIdx, false ); } else { GTH_SendMessage_PartyInfo_Reply_Out( isForced, &pi->member[i], memberIdx, nextLeaderIdx, false ); } } if( pi->member[memberIdx].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Out( isForced, &pi->member[memberIdx], memberIdx, nextLeaderIdx, true ); } else { GTH_SendMessage_PartyInfo_Reply_Out( isForced, &pi->member[memberIdx], memberIdx, nextLeaderIdx, true ); } if( nextLeaderIdx >= 0 && pi->member[memberIdx].isLeader ) { pi->member[nextLeaderIdx].isLeader = true; } memset( &pi->member[memberIdx], 0, sizeof( partyMember_t ) ); pi->member[memberIdx].serverIndex = -1; } void GTH_PartyInfo_Request_Out( playerCharacter_t *pc ) { if ( g_config.isManager ) { GTH_PartyInfo_Out( false, pc->name, pc->organizerName, pc->organizeServer, pc->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Out( false, pc->name, pc->organizerName, pc->organizeServer, pc->organizeTime ); } } void GTH_PartyInfo_Request_ForcedOut( playerCharacter_t* leader, char* memberName ) { if ( g_config.isManager ) { GTH_PartyInfo_Out( true, memberName, leader->organizerName, leader->organizeServer, leader->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Out( true, memberName, leader->organizerName, leader->organizeServer, leader->organizeTime ); } } void GTH_PartyInfo_Reply_Out( int isForced, partyMember_t *m, int reqMemberIdx, int newLeaderIdx, int reqFlag ) { playerCharacter_t *pc; int idx, i; idx = m->idxOnServer; if( idx < 0 ) return; pc = &g_pc[idx]; if( stricmp( pc->name, m->memberName ) ) return; if( !pc->active || !pc->ready ) return; if( reqFlag ) { memset( pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeTime = -1; pc->organizeServer = -1; pc->memberNumber = 0; pc->partyIndex = -1; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { memset( &pc->member[i], 0, sizeof( partyMember_t ) ); pc->member[i].serverIndex = -1; } GTH_SendMessage_Party_Out( pc, 1, 0, isForced, reqMemberIdx, newLeaderIdx, reqFlag); } else { memset( &pc->member[reqMemberIdx], 0, sizeof( partyMember_t ) ); pc->member[reqMemberIdx].serverIndex = -1; pc->memberNumber --; if( newLeaderIdx >= 0 ) { pc->member[newLeaderIdx].isLeader = true; if( !stricmp( pc->name, pc->member[newLeaderIdx].memberName ) ) { pc->isLeader = true; } } GTH_SendMessage_Party_Out( pc, 1, 0, isForced, reqMemberIdx, newLeaderIdx, reqFlag); } } void GTH_PartyInfo_Disorganize( char *organizerName, int organizeServer, int organizeTime ) { serverPartyInfo_t *pi; int i; int idx; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 || idx >= MAX_PARTY_NUMBER ) { return; } pi = &g_partyInfo[idx]; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Disorganize( &pi->member[i] ); } else { GTH_SendMessage_PartyInfo_Reply_Disorganize( &pi->member[i] ); } } GTH_InitPartyInfo( pi ); } void GTH_PartyInfo_Request_Disorganize( playerCharacter_t *pc ) { if( !pc->isLeader ) return; if( g_config.isManager ) { GTH_PartyInfo_Disorganize( pc->organizerName, pc->organizeServer, pc->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Disorganize( pc->organizerName, pc->organizeServer, pc->organizeTime ); } } void GTH_PartyInfo_Reply_Disorganize( partyMember_t *m ) { playerCharacter_t *pc; int idx, i; idx = m->idxOnServer; if( idx < 0 ) return; pc = &g_pc[idx]; if( stricmp( pc->name, m->memberName ) ) return; if( !pc->active || !pc->ready ) return; memset( pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeTime = -1; pc->organizeServer = -1; pc->memberNumber = 0; pc->partyIndex = -1; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { memset( &pc->member[i], 0, sizeof( partyMember_t ) ); pc->member[i].serverIndex = -1; } GTH_SendMessage_Party_Disorganize( pc ); } void GTH_PartyInfo_SendAll( int serverIdx, int pcIdx, char* organizerName, int organizeServer, int organizeTime ) { serverPartyInfo_t *pi = NULL; int idx, reply = 1; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { reply = 0; } else { pi = &g_partyInfo[idx]; } if( serverIdx == g_config.gameServerNo ) { GTH_PartyInfo_Reply_SendAll( reply, pcIdx, pi ); } else { GTH_SendMessage_PartyInfo_Reply_SendAll( reply, serverIdx, pcIdx, pi ); } } void GTH_PartyInfo_Request_SendAll( playerCharacter_t *pc ) { if ( g_config.isManager ) { GTH_PartyInfo_SendAll( g_config.gameServerNo, pc->idx, pc->organizerName, pc->organizeServer, pc->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_SendAll( pc ); } } void GTH_PartyInfo_Reply_SendAll( int reply, int pcIdx, serverPartyInfo_t *pi ) { playerCharacter_t *pc; int i; pc = &g_pc[pcIdx]; if( reply ) { for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex < 0 ) continue; if( !stricmp( pi->member[i].memberName, pc->name ) ) break; } if( i == MAX_NUMBER_OF_PARTY_MEMBER ) { memset( pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeServer = -1; pc->organizeTime = 0; GTH_SendMessage_Party_SendAll( pc, false ); } else { pc->memberNumber = pi->memberNumber; pc->_partyRandomInfo_t.itemDivideType = pi->itemDivideType; pc->canJoin = pi->canJoin; pc->partyIndex = pi->idx; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; memcpy( &pc->member[i], &pi->member[i], sizeof( partyMember_t ) ); if( !stricmp( pc->member[i].memberName, pc->name ) ) { if( pc->member[i].isLeader ) pc->isLeader = true; } } GTH_SendMessage_Party_SendAll( pc, true ); } } else { memset( pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeServer = -1; pc->organizeTime = 0; GTH_SendMessage_Party_SendAll( pc, false ); } if( pc->organizeServer >= 0 && pc->isLeader ) { GTH_PartyInfo_Request_Holding( pc, 0 ); } } void GTH_PartyInfo_Update( char* memberName, int active, int serverIdx, int pcIdx, int level, int worldIdx, char* organizerName, int organizeServer, int organizeTime ) { serverPartyInfo_t *pi; int i; int idx, memberIdx, memberNumber; int nextLeaderIdx = 0; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { return; } pi = &g_partyInfo[idx]; memberIdx = GTH_FindMemberIdx( pi, memberName ); if( memberIdx < 0 ) { return; } if( !active ) { if( pi->member[memberIdx].isLeader ) { pi->member[memberIdx].isLeader = false; nextLeaderIdx = GTH_FindNextLeader( pi, memberIdx ); if( nextLeaderIdx >= 0 ) pi->member[nextLeaderIdx].isLeader = true; } else { nextLeaderIdx = GTH_FindLeaderIdx( pi ); if( nextLeaderIdx < 0 ) return; } memberNumber = GTH_GetActiveMemberNumber( pi, memberIdx ); if( memberNumber == 0 ) { GTH_PartyInfo_Disorganize( organizerName, organizeServer, organizeTime ); return; } } pi->member[memberIdx].level = level; pi->member[memberIdx].isActive = active; pi->member[memberIdx].serverIndex = serverIdx; pi->member[memberIdx].idxOnServer = pcIdx; pi->member[memberIdx].worldIdx = worldIdx; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].idx == memberIdx ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Update( &pi->member[i], memberIdx, nextLeaderIdx, active, serverIdx, pcIdx, level, pi->member[memberIdx].worldIdx ); } else { GTH_SendMessage_PartyInfo_Reply_Update( &pi->member[i], memberIdx, nextLeaderIdx, active, serverIdx, pcIdx, level, pi->member[memberIdx].worldIdx ); } } } void GTH_PartyInfo_Request_Update( playerCharacter_t *pc, int active) { if( pc->organizeServer == -1 ) return; if ( g_config.isManager ) { GTH_PartyInfo_Update( pc->name, active, g_config.gameServerNo, pc->idx, pc->level, pc->worldIdx, pc->organizerName, pc->organizeServer, pc->organizeTime ); } else { GTH_SendMessage_PartyInfo_Request_Update( pc->name, active, g_config.gameServerNo, pc->idx, pc->level, pc->worldIdx, pc->organizerName, pc->organizeServer, pc->organizeTime ); } } void GTH_PartyInfo_Reply_Update( partyMember_t *m, int memberIdx, int nextLeaderIdx, int in_nActive, int serverIdx, int pcIdx, int level, int worldIdx ) { if(memberIdx < 0) return; if(memberIdx >= MAX_NUMBER_OF_PARTY_MEMBER) return; if(nextLeaderIdx < 0) return; if(nextLeaderIdx >= MAX_NUMBER_OF_PARTY_MEMBER) return; playerCharacter_t* pPlayer=NULL; pPlayer = gcpTools->GetPlayerRecordPointer(m->idxOnServer); if(NULL == pPlayer) return; if(!pPlayer->ready ) return; if(0 != stricmp( pPlayer->name, m->memberName ) ) return; partyMember_t* pPartyMember = &pPlayer->member[memberIdx]; pPartyMember->isActive = in_nActive; pPartyMember->level = level; pPartyMember->idxOnServer = pcIdx; pPartyMember->serverIndex = serverIdx; pPartyMember->worldIdx = worldIdx; if( !in_nActive ){ pPartyMember->isLeader = false; } pPlayer->member[nextLeaderIdx].isLeader = true; if(0 == stricmp( pPlayer->name, pPlayer->member[nextLeaderIdx].memberName ) ) { pPlayer->isLeader = true; } GTH_SendMessage_Party_Update( pPlayer, memberIdx, nextLeaderIdx, in_nActive, pcIdx, level, worldIdx ); } void GTH_PartyInfo_Request_ItemDivideType( playerCharacter_t *pc, int type ) { if( pc->organizeServer == -1 ) return; if ( g_config.isManager ) { GTH_PartyInfo_ItemDivideType( pc->organizerName, pc->organizeServer, pc->organizeTime, type ); } else { GTH_SendMessage_PartyInfo_Request_ItemDivideType( pc->organizerName, pc->organizeServer, pc->organizeTime, type ); } } void GTH_PartyInfo_ItemDivideType( char* organizerName, int organizeServer, int organizeTime, int type ) { serverPartyInfo_t *pi; int i; int idx; int nextLeaderIdx = 0; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { return; } pi = &g_partyInfo[idx]; pi->itemDivideType = type; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_ItemDivideType( &pi->member[i], type ); } else { GTH_SendMessage_PartyInfo_Reply_ItemDivideType( &pi->member[i], type ); } } } void GTH_PartyInfo_Reply_ItemDivideType( partyMember_t *m, int type ) { playerCharacter_t *pc; int idx; idx = m->idxOnServer; if( idx < 0 ) return; pc = &g_pc[idx]; if( stricmp( pc->name, m->memberName ) ) return; if( !pc->active || !pc->ready ) return; } void GTH_PartyInfo_Request_Holding( playerCharacter_t *pc, int holdingFlag ) { if( g_config.isManager ) { GTH_PartyInfo_Holding( pc->organizerName, pc->organizeServer, pc->organizeTime, holdingFlag ); } else { GTH_SendMessage_PartyInfo_Request_Holding( pc->organizerName, pc->organizeServer, pc->organizeTime, holdingFlag ); } } void GTH_PartyInfo_Holding( char* organizerName, int organizeServer, int organizeTime, int holdingFlag ) { serverPartyInfo_t *pi; int i; int idx; int leaderIdx, nextLeaderIdx = 0, memberNumber; int level, pcIdx, serverIdx; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) return; pi = &g_partyInfo[idx]; pi->isHolding = holdingFlag; pi->holdingCheckTime = g_globalTime; if( pi->isHolding != 2 ) return; pi->isHolding = 0; leaderIdx = GTH_FindLeaderIdx( pi ); pi->member[leaderIdx].isLeader = false; nextLeaderIdx = GTH_FindNextLeader( pi, leaderIdx ); if( nextLeaderIdx >= 0 ) { pi->member[nextLeaderIdx].isLeader = true; } memberNumber = GTH_GetActiveMemberNumber( pi, leaderIdx ); if( memberNumber == 0 ) { GTH_PartyInfo_Disorganize( pi->organizerName, pi->organizeServer, pi->organizeTime ); return; } level = pi->member[leaderIdx].level; pi->member[leaderIdx].isActive = false; pcIdx = pi->member[leaderIdx].idxOnServer; serverIdx = pi->member[leaderIdx].serverIndex; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].idx == leaderIdx ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_Update( &pi->member[i], leaderIdx, nextLeaderIdx, false, serverIdx, pcIdx, level, pi->member[leaderIdx].worldIdx ); } else { GTH_SendMessage_PartyInfo_Reply_Update( &pi->member[i], leaderIdx, nextLeaderIdx, false, serverIdx, pcIdx, level, pi->member[leaderIdx].worldIdx ); } } } void GTH_PartyInfo_CheckHolding() { int i; if( g_globalTime - g_partyTime > PARTY_HOLDING_CHECK_TIME ) { g_partyTime = g_globalTime; } else { return; } for( i = 0; i < MAX_PARTY_NUMBER; i ++ ) { if( g_partyInfo[i].idx < 0 ) continue; if( g_partyInfo[i].isHolding != 1 ) continue; if( g_globalTime - g_partyInfo[i].holdingCheckTime > PARTY_HOLDING_DELAY_TIME ) { GTH_PartyInfo_Holding( g_partyInfo[i].organizerName, g_partyInfo[i].organizeServer, g_partyInfo[i].organizeTime, 2 ); } } } void GTH_PartyInfo_Request_ChatMessage( playerCharacter_t *pc, char* message ) { if( g_config.isManager ) { GTH_PartyInfo_ChatMessage( pc->name, pc->organizerName, pc->organizeServer, pc->organizeTime, message ); } else { GTH_SendMessage_PartyInfo_Request_ChatMessage( pc->name, pc->organizerName, pc->organizeServer, pc->organizeTime, message ); } } void GTH_PartyInfo_ChatMessage( char *fromName, char* organizerName, int organizeServer, int organizeTime, char* message ) { serverPartyInfo_t *pi; int i; int idx; int nextLeaderIdx = 0; idx = GTH_GetPartyInfo( organizerName, organizeServer, organizeTime ); if( idx < 0 ) { return; } pi = &g_partyInfo[idx]; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pi->member[i].serverIndex == -1 ) continue; if( !pi->member[i].isActive ) continue; if( pi->member[i].idxOnServer < 0 || pi->member[i].idxOnServer >= MAX_PCS ) continue; if( !stricmp( pi->member[i].memberName, fromName ) ) continue; if( pi->member[i].serverIndex == g_config.gameServerNo ) { GTH_PartyInfo_Reply_ChatMessage( &pi->member[i], fromName, message ); } else { GTH_SendMessage_PartyInfo_Reply_ChatMessage( &pi->member[i], fromName, message ); } } } void GTH_PartyInfo_Reply_ChatMessage( partyMember_t *m, char* fromName, char* message ) { playerCharacter_t *pc; int idx; idx = m->idxOnServer; if( idx < 0 ) return; pc = &g_pc[idx]; if( stricmp( pc->name, m->memberName ) ) return; if( !pc->active || !pc->ready ) return; GTH_SendMessage_Party_ChatMessage( pc, fromName, message ); }
C++
#include "../global.h" CItemTableData gItemTableData; CItemTableData::CItemTableData() { } CItemTableData::~CItemTableData() { } float CItemTableData::GetData(const int _ItemTableIndex ,const int _Type) { if(_ItemTableIndex < 0 && _ItemTableIndex >= MAX_NUMBER_OF_ITEM_TABLE) { return 0.0f; } itemTable_t * pItemTable = &g_itemTable[_ItemTableIndex]; for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == pItemTable->iFluxDataIndex[i]) break; if(pItemTable->iFluxDataIndex[i] == _Type) { return pItemTable->fFluxData[i]; } } return 0.0f; } float CItemTableData::GetData(const itemTable_t *_pItemTable,const int _Type) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(_pItemTable->iFluxDataIndex[i] == _Type) { return _pItemTable->fFluxData[i]; } } return 0.0f; } bool CItemTableData::IsType(const itemTable_t *_pItemTable,const int _Type) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(_pItemTable->iFluxDataIndex[i] == _Type) { return true; } } return false; } int CItemTableData::GetUseItemType(const itemTable_t *_pItemTable) { for(int i=0;i<itemTable_t::MAX_ITEM_TABLE_FLOAT_DATA;i++) { if(0 == _pItemTable->iFluxDataIndex[i]) break; if(0 < _pItemTable->iFluxDataIndex[i] && 100 > _pItemTable->iFluxDataIndex[i]) { return _pItemTable->iFluxDataIndex[i]; } } return -1; }
C++
#if !defined(AFX_WEATHERSYSTEM_H__43CEA2FD_9BE8_474B_9CF2_AF26C54FBCDF__INCLUDED_) #define AFX_WEATHERSYSTEM_H__43CEA2FD_9BE8_474B_9CF2_AF26C54FBCDF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CWeatherSystem { public: enum enumWeatherSystemProtocol { CC_WEATHER_SYSTEM_REQUEST_USE_WEATHER_ITEM, GSC_WEATHER_SYSTEM_REPLY_USE_WEATHER_ITEM, GSC_WEATHER_SYSTEM_REPLY_CURRENT_WEATHER, CC_WEATHER_SYSTEM_REQUEST_WORLD_STATE, GSC_WEATHER_SYSTEM_REQUEST_WORLD_STATE, CC_WEATHER_SYSTEM_CHEAT_SETING, CC_WEATHER_SYSTEM_NOTICE, CC_WEATHER_SYSTEM_CASTING_EVENT_SETING, }; enum enumEventWorldState { WEATHER_SYSTEM_WORLD_PROGRESS, WEATHER_SYSTEM_WORLD_NONE }; enum enumWeatherSystemEventState { EVENT_INACTIVE, EVENT_ACTIVE }; enum enumWeatherSystemEventError { ERROR_WEATHER_SYSTEM_USE_ITEM, ERROR_WEATHER_SYSTEM_USE_ITEM2, ERROR_WEATHER_SYSTEM_EQUIP_ITEM, ERROR_WEATHER_SYSTEM_ACTIVE, }; public: enum TIMESTATE { TIME_DAY = 0, TIME_DAWN = 1, TIME_DUSK = 2, TIME_NIGHT = 3, TIME_FOG = 4, TIME_RAIN = 5, TIME_SNOW = 6, }; struct EventWorld { int m_WorldIdx; float m_EventLimitTime; enumEventWorldState m_EventState; TIMESTATE m_WeatherType; }m_EventWorld[MAX_WORLDS]; enumWeatherSystemEventState m_EventState; public: void GTH_Process_Weather_System(); void GTH_ProcessMessage_WeatherSetting(void); void GTH_SendMessage_Reply_WeatherSystem_UseItem(playerCharacter_t*, int reply, int error, int invenpos); void GTH_SendMessage_BroadCast_WeatherSystemEvent(playerCharacter_t*, int worldidx); void GTH_ProcessMessage_Request_WordlState(); void GTH_SendMessage_Reply_WordlState(playerCharacter_t*, int reply, int state); void GTH_SendMessage_Reply_WordlStateToMemberServer(int state); void GTH_SendMessage_Reply_WordlStateToManagerServer(int state); void GTH_ProcessMessageBroadCastEventSeting(); void GTH_ProcessMessageEventSeting(); void GTH_ProcessMessage_Event_UserNotice(); public: void ProcessEventTIme(); void InitWeatherSystem(); public: CWeatherSystem(); virtual ~CWeatherSystem(); }; #endif
C++
#include "../Global.h" void GTH_ItemExtendSystemDecode() { SHORT Packet = static_cast<enum enumGambleSystem>(MSG_ReadShort()); switch(Packet) { case REQUEST_ITEM_SYNC_TIME: GTH_ProcessMessageRequestItemSyncTIme(); break; case REQUEST_ITEM_TIME_SET: GTH_ProcessMessageRequestItemTimeSet(); break; } } void GTH_ProcessMessageRequestItemSyncTIme() { GTH_CollectItemItem(g_curPC); GTH_SendMessage_ItemSyncTime(g_curPC); g_curPC->m_ItemExtendInfo.fItemInfoRequestTime = g_timer->GetAppMilliTime() + sItemUseTimeInfo::enumItemSyncInfo::ITEM_USETIME_SYNC_TERM; } void GTH_ItemUseTimeProcess(playerCharacter_t* pPc) { if ( pPc == NULL ) return; for (int iItemIdx = 0; iItemIdx < MAX_NUMBER_OF_OWNITEM; iItemIdx++) { item_t *pItem = &pPc->item[iItemIdx]; int *pItemUseTime = NULL; if ( IsItemUseFlag( pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_TIME) ) pItemUseTime = &pItem->ItemExtendInfo.AllowUseTime; if ( IsItemUseFlag( pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_DATE) ) { time_t NowTime = time(NULL); pItem->ItemExtendInfo.CalclateUseDateToSec = difftime((time_t)pItem->ItemExtendInfo.AllowUseDate, NowTime); pItemUseTime = &pItem->ItemExtendInfo.AllowUseDate; } if ( NULL == pItemUseTime) continue; if ( (*pItemUseTime) < 0) continue; if ( IsItemUseFlag( pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_TIME) ) (*pItemUseTime) --; } } void GTH_SendMessage_ItemSyncTime(playerCharacter_t* pPc) { int MaxSize = pPc->m_ItemExtendInfo.v_UseTimeItemInfo.size(); if ( MaxSize <= 0 ) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM); MSG_WriteShort(&netMessage, REPLY_ITEM_SYNC_TIME); MSG_WriteLong(&netMessage, MaxSize); for (int nSendIdx =0; nSendIdx < MaxSize; nSendIdx ++) { int ItemIdx = pPc->m_ItemExtendInfo.v_UseTimeItemInfo[nSendIdx]; if ( ItemIdx >= 0 || ItemIdx < MAX_NUMBER_OF_OWNITEM ) { MSG_WriteLong(&netMessage, ItemIdx); MSG_WriteItem(&netMessage, &pPc->item[ItemIdx]); } } NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_ItemTimeSet(playerCharacter_t* pPc, int Reply, int iItemIdx , int ErrorIdx , item_t *pReplaceItem , enum sItemUseTimeInfo::enumInventoryType type , int InvenIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, ITEM_EXTEND_SYSTEM); MSG_WriteShort(&netMessage, REPLY_ITEM_TIME_SET); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) { MSG_WriteItem(&netMessage, pReplaceItem); MSG_WriteLong(&netMessage, (int)type); MSG_WriteLong(&netMessage, iItemIdx); MSG_WriteLong(&netMessage, InvenIdx); } else MSG_WriteLong(&netMessage, ErrorIdx); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } #include "../CTools.h" extern CTools* gcpTools; void GTH_ProcessMessageRequestItemTimeSet() { int iItemIdx = -1; int iInvenIdx = -1; enum sItemUseTimeInfo::enumInventoryType invenType; invenType = static_cast<enum sItemUseTimeInfo::enumInventoryType>(MSG_ReadLong()); iItemIdx = MSG_ReadLong(); iInvenIdx = MSG_ReadLong(); if ( iItemIdx < 0 || iItemIdx >= MAX_NUMBER_OF_OWNITEM) { GTH_SendMessage_ItemTimeSet(g_curPC, 0, 0, sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR1); return; } if ( IsInvalideItem_FromInvenType(g_curPC, invenType, iInvenIdx, iItemIdx) == FALSE ) { GTH_SendMessage_ItemTimeSet(g_curPC, 0, 0, sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR2); return; } item_t Replaceitem; InitItem( &Replaceitem ); if ( FALSE == SpawnItem(&Replaceitem, sItemUseTimeInfo::enumItemSyncInfo::ITEM_TIMESET_REPLACE_ITEMTABLEIDX)) { GTH_SendMessage_ItemTimeSet(g_curPC, 0, 0, sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR3); return; } GTH_DeleteMyItem(g_curPC, &g_curPC->item[iItemIdx] ); g_DBGameServer->RemoveItem(g_curPC, iItemIdx); if ( invenType == sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP) { GTH_ReplaceItem(g_curPC, invenType, iInvenIdx, -1); int Result = gcpTools->AddItem( g_curPC, Replaceitem ); switch(Result) { case -1: GTH_SendMessage_ItemTimeSet( g_curPC, 0, 0, sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR3 ); return; break; case 1: case 2: GTH_SendMessage_ItemTimeSet(g_curPC, 1, iItemIdx, -1, &Replaceitem, invenType, iInvenIdx ); return; break; } } int RegItemIdx = GTH_AddMyItem(g_curPC, &Replaceitem); if ( RegItemIdx < 0) { GTH_SendMessage_ItemTimeSet(g_curPC, 0, 0, sItemUseTimeInfo::enumItemExptendError::ITEM_EXTEND_ERROR3); return; } g_DBGameServer->AddItem(g_curPC, &Replaceitem, RegItemIdx, "REPLACEMENT"); GTH_ReplaceItem(g_curPC, invenType, iInvenIdx, RegItemIdx); GTH_SendMessage_ItemTimeSet(g_curPC, 1, iItemIdx, -1, &Replaceitem, invenType, iInvenIdx ); return; } BOOL IsInvalideItem_FromInvenType(playerCharacter_t* pPc, int InvenType, int iInvenPos, int ItemIdx) { switch(InvenType) { case sItemUseTimeInfo::enumInventoryType::ITEM_INVEN : { if ( iInvenPos < 0 || iInvenPos >= MAX_INVENTORY_SIZE) return FALSE; if ( pPc->inventory[iInvenPos] < 0 || pPc->inventory[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->inventory[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_UPGRADE: { if ( iInvenPos < 0 || iInvenPos >= MAX_UPGRADE_SOURCE_ITEM_SIZE) return FALSE; if ( pPc->upgradeSourceInventory[iInvenPos] < 0 || pPc->upgradeSourceInventory[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->upgradeSourceInventory[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP: { if ( iInvenPos < 0 || iInvenPos >= MAX_EQUIPMENT) return FALSE; if ( pPc->equipment[iInvenPos] < 0 || pPc->equipment[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->equipment[iInvenPos] != ItemIdx) return FALSE; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_GB_BATTING: { if ( iInvenPos < 0 || iInvenPos >= playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE) return FALSE; if ( pPc->GonryunBattlePractice.Inventory[iInvenPos] < 0 || pPc->GonryunBattlePractice.Inventory[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->GonryunBattlePractice.Inventory[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_PRECOCITY: { if ( iInvenPos < 0 || iInvenPos >= MAX_PRECOCITY_SIZE) return FALSE; if ( pPc->precocityInventory[iInvenPos] < 0 || pPc->precocityInventory[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->precocityInventory[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_CRAFT: { if ( iInvenPos < 0 || iInvenPos >= MAX_CRAFT_SOURCE_ITEM_SIZE) return FALSE; if ( pPc->craftSourceInventory[iInvenPos] < 0 || pPc->craftSourceInventory[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->craftSourceInventory[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_DEPOT: { if ( iInvenPos < 0 || iInvenPos >= MAX_DEPOT_SIZE) return FALSE; if ( pPc->depot[iInvenPos] < 0 || pPc->depot[iInvenPos] >= MAX_NUMBER_OF_OWNITEM ) return FALSE; if ( pPc->depot[iInvenPos] != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_BOOTHINVENTORY: { if ( iInvenPos < 0 || iInvenPos >= MAX_BOOTH_INVENTORY_SIZE) return FALSE; if ( pPc->boothInventory[iInvenPos].itemIdx < 0 || pPc->boothInventory[iInvenPos].itemIdx >= MAX_NUMBER_OF_OWNITEM) return FALSE; if ( pPc->boothInventory[iInvenPos].itemIdx != ItemIdx) return FALSE; }break; case sItemUseTimeInfo::enumInventoryType::ITEM_MOUSEIN: if ( pPc->mouseInventory != ItemIdx) return FALSE; break; } return TRUE; } void GTH_ProcessItemSync(playerCharacter_t *pPc) { if ( pPc->m_ItemExtendInfo.fItemInfoRequestTime >= g_timer->GetAppMilliTime() ) return; GTH_CollectItemItem(pPc); GTH_SendMessage_ItemSyncTime(pPc); pPc->m_ItemExtendInfo.fItemInfoRequestTime = g_timer->GetAppMilliTime() + sItemUseTimeInfo::enumItemSyncInfo::ITEM_USETIME_SYNC_TERM; } void GTH_CollectItemItem(playerCharacter_t *pPc) { pPc->m_ItemExtendInfo.v_UseTimeItemInfo.clear(); for (int iItemIdx = 0; iItemIdx < MAX_NUMBER_OF_OWNITEM; iItemIdx++) { item_t *pItem = &pPc->item[iItemIdx]; if ( IsItemUseFlag( pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_TIME) || IsItemUseFlag( pItem, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_USE_DATE)) { pPc->m_ItemExtendInfo.v_UseTimeItemInfo.push_back(iItemIdx); } } } void GTH_DBSaveItemForTimeType(playerCharacter_t *pPc) { if ( NULL == pPc ) return ; int MaxSize = pPc->m_ItemExtendInfo.v_UseTimeItemInfo.size(); for (int nSaveIdx = 0 ;nSaveIdx < MaxSize ; nSaveIdx ++) { int ItemIdx = pPc->m_ItemExtendInfo.v_UseTimeItemInfo[nSaveIdx]; if ( ItemIdx >= 0 || ItemIdx < MAX_NUMBER_OF_OWNITEM) { item_t *pITem = &pPc->item[ItemIdx]; g_DBGameServer->SaveItem(pPc, pITem, ItemIdx); } } } BOOL GTH_ReplaceItem(playerCharacter_t *pPc, enum sItemUseTimeInfo::enumInventoryType type, int iInvenPos, int NewItemIdx) { switch (type) { case sItemUseTimeInfo::enumInventoryType::ITEM_INVEN: { if ( iInvenPos < 0 || iInvenPos >= MAX_INVENTORY_SIZE) return FALSE; pPc->inventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_UPGRADE: { if ( iInvenPos < 0 || iInvenPos >= MAX_UPGRADE_SOURCE_ITEM_SIZE) return FALSE; pPc->upgradeSourceInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_EQUIP: { if ( iInvenPos < 0 || iInvenPos >= MAX_EQUIPMENT) return FALSE; pPc->equipment[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_GB_BATTING: { if ( iInvenPos < 0 || iInvenPos >= playerCharacter_t::tagGonryunBattlePractice::MAX_GBP_INVENTORY_SIZE) return FALSE; pPc->GonryunBattlePractice.Inventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_PRECOCITY: { if ( iInvenPos < 0 || iInvenPos >= MAX_PRECOCITY_SIZE) return FALSE; pPc->precocityInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_CRAFT: { if ( iInvenPos < 0 || iInvenPos >= MAX_CRAFT_SOURCE_ITEM_SIZE) return FALSE; pPc->craftSourceInventory[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_DEPOT: { if ( iInvenPos < 0 || iInvenPos >= MAX_DEPOT_SIZE) return FALSE; pPc->depot[iInvenPos] = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_BOOTHINVENTORY: { if ( iInvenPos < 0 || iInvenPos >= MAX_BOOTH_INVENTORY_SIZE) return FALSE; pPc->boothInventory[iInvenPos].itemIdx = NewItemIdx; } break; case sItemUseTimeInfo::enumInventoryType::ITEM_MOUSEIN: if ( pPc->mouseInventory = NewItemIdx) return FALSE; break; } return TRUE; }
C++
#include "../global.h" extern bool IsGuildMasters( playerCharacter_t *pc ); BOOL InitDanBattleManager() { if ( g_pDanBattleManager != NULL ) return FALSE; g_pDanBattleManager = new CDanBattleManager; if ( g_pDanBattleManager == NULL ) return FALSE; if ( !g_pDanBattleManager->InitManager() ) return FALSE; g_pDanBattleManager->SetStatus( DBTL_STATUS_STARTUP ); return TRUE; } BOOL InitDanBattleSystem() { if ( g_pDanBattleSys != NULL ) return FALSE; g_pDanBattleSys = new CDanBattleSys; if ( g_pDanBattleSys == NULL ) return FALSE; return TRUE; } void GTH_ProcessDanBattleSys() { if ( g_config.isManager ) { g_pDanBattleManager->Update(); } if ( g_config.isDanBattleMap ) { g_pDanBattleSys->Update(); } } BOOL CDanBattleManager::InitManager() { int i; LPBATTLE_RECORD pBattle; for (i=0;i<SZ_BATTLE_CACHE;i++) { pBattle = new BATTLE_RECORD; if ( pBattle == NULL ) return FALSE; m_BattleCache.push_back( pBattle ); } LPREQUEST_RECORD pRequest; for (i=0;i<SZ_BATTLE_REQUEST;i++) { pRequest = new REQUEST_RECORD; if ( pRequest == NULL ) return FALSE; m_RequestCache.push_back( pRequest ); } return TRUE; } LPVOID CDanBattleManager::Get(BATTLE_LIST* pList) { if ( pList->empty() ) return NULL; BATTLE_ITOR itor = pList->begin(); LPVOID pVoid = (*itor); pList->pop_front(); return pVoid; } void CDanBattleManager::Destroy() { BATTLE_ITOR iLoop; for( iLoop = m_BattleCache.begin(); iLoop != m_BattleCache.end(); iLoop++ ) { delete (*iLoop); } for( iLoop = m_RequestCache.begin(); iLoop != m_RequestCache.end(); iLoop++ ) { delete (*iLoop); } m_BattleCache.clear(); m_RequestCache.clear(); } void CDanBattleManager::Push(BATTLE_LIST* pList, LPVOID pVoid) { pList->push_back( pVoid ); } LPVOID CDanBattleManager::ViewFirst(BATTLE_LIST* pList) { if ( pList->empty() ) return NULL; BATTLE_ITOR itor = pList->begin(); LPVOID pVoid = (*itor); return pVoid; } BOOL CDanBattleManager::First(BATTLE_LIST* pList,LPVOID* lppVoid) { if ( pList->empty() ) return FALSE; m_FindNextItor = pList->begin(); *lppVoid = (*m_FindNextItor++); return TRUE; } BOOL CDanBattleManager::Next(BATTLE_LIST* pList,LPVOID* lppVoid) { if ( pList->empty() ) return FALSE; if ( m_FindNextItor == pList->end() ) return FALSE; *lppVoid = ( *m_FindNextItor++ ); return TRUE; } void CDanBattleManager::SetStatus( int bStatus ) { m_iBattleStatus = bStatus; m_dwStatusStartTime = g_globalTime; switch (m_iBattleStatus) { case DBTL_STATUS_STARTUP : ShowLogInfo("BattleManager Status : DBTL_STATUS_STARTUP"); break; case DBTL_STATUS_READY : ShowLogInfo("BattleManager Status : DBTL_STATUS_READY"); break; case DBTL_STATUS_MOVE : ShowLogInfo("BattleManager Status : DBTL_STATUS_MOVE"); break; case DBTL_STATUS_START : ShowLogInfo("BattleManager Status : DBTL_STATUS_START"); break; case DBTL_STATUS_END : ShowLogInfo("BattleManager Status : DBTL_STATUS_END"); break; case DBTL_STATUS_CLEAR : ShowLogInfo("BattleManager Status : DBTL_STATUS_CLEAR"); break; } if (m_iBattleStatus==DBTL_STATUS_STARTUP) return; if ( g_config.isDanBattleMap ) { g_pDanBattleSys->SetStatus(m_iBattleStatus); } else { i3socket_t* pDestSock=FindBattleMapServer(); if (pDestSock==NULL) return; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GMS_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_SETSTATUS ); MSG_WriteByte( &netMessage, m_iBattleStatus ); NET_SendMessage( pDestSock, &netMessage ); MSG_EndWriting( &netMessage ); } } int CDanBattleManager::GetStatus() { return m_iBattleStatus; } BOOL CDanBattleManager::FindRequester(LPREQUEST_RECORD pRequest) { BATTLE_ITOR iLoop; LPREQUEST_RECORD pReq; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { pReq=static_cast<LPREQUEST_RECORD>(*iLoop); if (pRequest->DanIdx == pReq->DanIdx) { return TRUE; } } return FALSE; } LPVOID CDanBattleManager::GetRequestPointer(LPREQUEST_RECORD pRequest) { BATTLE_ITOR iLoop; LPREQUEST_RECORD pReq; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { pReq=static_cast<LPREQUEST_RECORD>(*iLoop); if ( pRequest != NULL) { if ( pRequest->DanIdx == pReq->DanIdx ) return pReq; } else return pReq; } return NULL; } BOOL CDanBattleManager::InsertRquester(LPREQUEST_RECORD pRequest) { if ( FindRequester( pRequest ) ) return FALSE; LPREQUEST_RECORD pCHRequest = static_cast < LPREQUEST_RECORD > ( Get( &m_RequestCache ) ); if ( pCHRequest == NULL ) return FALSE; memcpy( pCHRequest, pRequest, sizeof( REQUEST_RECORD ) ); Push( &m_RequestList, pCHRequest ); return TRUE; } BOOL CDanBattleManager::DeleteRequester(LPREQUEST_RECORD pRequest) { LPVOID pDelete = GetRequestPointer(pRequest); if ( pDelete == NULL) return FALSE; BATTLE_ITOR iLoop; LPVOID pCheck; for (iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();) { pCheck=(*iLoop); if (pDelete==pCheck) { m_RequestList.erase(iLoop++); memset(pDelete,0,sizeof(REQUEST_RECORD)); Push(&m_RequestCache,pDelete); return TRUE; } else iLoop++; } return FALSE; } void CDanBattleManager::SendRequesterList(i3socket_t* sock,BYTE msgType,int serverID) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, msgType); MSG_WriteByte(&netMessage, DANB_REQUESTER_LIST); if ( msgType == GMS_DAN_BATTLE ) { } BYTE listSize = m_RequestList.size(); MSG_WriteByte(&netMessage, listSize); BATTLE_ITOR iLoop; LPREQUEST_RECORD pReq; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { pReq=static_cast<LPREQUEST_RECORD>(*iLoop); MSG_WriteLong(&netMessage, pReq->DanIdx); MSG_WriteString(&netMessage, pReq->DanName); MSG_WriteString(&netMessage, pReq->MasterName); } NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleManager::BroadCast_RequesterList() { LPREQUEST_RECORD pReq; BATTLE_ITOR iLoop; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { pReq=static_cast<LPREQUEST_RECORD>(*iLoop); if( g_pc[pReq->ServerID].npcIdx == -1 || g_pc[pReq->ServerID].npcAi.aiType != 34 || g_pc[pReq->ServerID].friendlyEntityType != ENTITY_NPC || g_pc[pReq->ServerID].busyState != BUSY_STATE_NPC ) continue; if ( pReq->ServerNo == g_config.gameServerNo ) { g_pDanBattleManager->SendRequesterList(&g_pc[pReq->ServerID].sock,GSC_DAN_BATTLE,0); } else { g_pDanBattleManager->SendRequesterList(&g_memberServer[pReq->ServerID].sock,GMS_DAN_BATTLE,0); } } } void CDanBattleManager::SendBattleDan(i3socket_t* sock,BYTE msgType,int serverID) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, msgType); MSG_WriteByte(&netMessage, DANB_BATTLE_DAN); if ( msgType == GMS_DAN_BATTLE ) { } MSG_WriteLong(&netMessage, m_BattleDan[0].DanIdx); MSG_WriteLong(&netMessage, m_BattleDan[1].DanIdx); MSG_WriteString(&netMessage, m_BattleDan[0].DanName); MSG_WriteString(&netMessage, m_BattleDan[1].DanName); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleManager::BroadCast_BattleDan() { LPREQUEST_RECORD pReq; BATTLE_ITOR iLoop; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { pReq=static_cast<LPREQUEST_RECORD>(*iLoop); if ( pReq->ServerNo == g_config.gameServerNo ) { g_pDanBattleManager->SendBattleDan(&g_pc[pReq->ServerID].sock,GSC_DAN_BATTLE,0); } else { g_pDanBattleManager->SendBattleDan(&g_memberServer[pReq->ServerID].sock,GMS_DAN_BATTLE,0); } } } BOOL CDanBattleManager::isSuggester(LPREQUEST_RECORD pSuggest) { LPREQUEST_RECORD pRootRester = static_cast< LPREQUEST_RECORD > (ViewFirst(&m_RequestList)); if ( pRootRester == NULL ) return FALSE; if (pSuggest->DanIdx != pSuggest->DanIdx) return FALSE; return TRUE; } BOOL CDanBattleManager::SetSuggester(LPREQUEST_RECORD pSuggest) { LPREQUEST_RECORD pSuggestData = static_cast<LPREQUEST_RECORD>(GetRequestPointer(pSuggest)); if ( pSuggestData==NULL ) return FALSE; m_pSuggester = pSuggestData; return TRUE; } LPREQUEST_RECORD CDanBattleManager::GetSuggester() { return m_pSuggester; } BOOL CDanBattleManager::MakeBattleDan() { LPREQUEST_RECORD pReqA=static_cast<LPREQUEST_RECORD>(ViewFirst(&m_RequestList)); if ( pReqA==NULL) return FALSE; if (m_pSuggester==NULL) return FALSE; BYTE bResult=MSG_ReadByte(); memcpy(&m_BattleDan[0],pReqA,sizeof(REQUEST_RECORD)); memcpy(&m_BattleDan[1],m_pSuggester,sizeof(REQUEST_RECORD)); g_pc[m_BattleDan[0].ServerID].curChargeSE -= g_logic.DanBattlePrice; g_pc[m_BattleDan[1].ServerID].curChargeSE -= g_logic.DanBattlePrice; SendGSM_Refresh_PersonData(&g_pc[m_BattleDan[0].ServerID], 0); SendGSM_Refresh_PersonData(&g_pc[m_BattleDan[1].ServerID], 0); SetStatus(DBTL_STATUS_MOVE); BroadCast_BattleDan(); if ( g_config.isDanBattleMap ) { BATTLE_TEAM_INFO Team[2]; Team[0].danIdx=m_BattleDan[0].DanIdx; memcpy(Team[0].DanName,m_BattleDan[0].DanName,GUILDNAMESTRING); Team[1].danIdx=m_BattleDan[1].DanIdx; memcpy(Team[1].DanName,m_BattleDan[1].DanName,GUILDNAMESTRING); g_pDanBattleSys->SetTeamInfo(0,&Team[0]); g_pDanBattleSys->SetTeamInfo(1,&Team[1]); } ClearRequestList(); return TRUE; } void CDanBattleManager::ClearRequestList() { m_pSuggester=NULL; LPVOID pVoid=Get(&m_RequestList); while (pVoid!=NULL) { memset(pVoid,0,sizeof(REQUEST_RECORD)); Push(&m_RequestCache,pVoid); pVoid=Get(&m_RequestList); } } BOOL CDanBattleManager::HaveBattleMap(int serviceCount,int* pMemberServer,int MapNo) { int j; for (j=0;j<serviceCount;j++) { if (pMemberServer[j]==MapNo) { return TRUE; } } return FALSE; } i3socket_t* CDanBattleManager::FindBattleMapServer() { static int i; for (i=0;i<MAX_MEMBER_SERVER;i++) { if ( HaveBattleMap(g_memberServer[i].serviceWorldNumber, g_memberServer[i].serviceWorldList,DAN_BATTLEMAP_NO) ) { return &g_memberServer[i].sock; } } return NULL; } void CDanBattleManager::Update() { if ( m_iBattleStatus > DBTL_STATUS_MOVE ) return; if ( m_iBattleStatus == DBTL_STATUS_READY ) { UpdateRequester(); return; } DWORD remainTime=g_globalTime-m_dwStatusStartTime; if ( remainTime < g_logic.danBattleStatusTime[m_iBattleStatus] ) return; switch ( m_iBattleStatus ) { case DBTL_STATUS_STARTUP : { SetStatus(DBTL_STATUS_READY); } break; case DBTL_STATUS_MOVE : { SetStatus(DBTL_STATUS_START); } break; } } LPVOID CDanBattleManager::GetBattleRequestDan() { return &m_BattleDan[0]; } LPVOID CDanBattleManager::GetBattleSuggestDan() { return &m_BattleDan[1]; } void CDanBattleManager::SendGSM_Refresh_PersonData(playerCharacter_t* pc, int type, int etc1, int etc2) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_BATTLE_REFRESH_PERSONDATA); MSG_WriteLong(&netMessage, type); switch(type) { case 0: MSG_WriteLong(&netMessage, pc->curChargeSE); break; case 1: MSG_WriteLong(&netMessage, pc->rankPoint); MSG_WriteLong(&netMessage, g_guild[pc->guildIdx].famePoint); case 2: MSG_WriteLong(&netMessage, etc1); break; case 3: MSG_WriteLong(&netMessage, etc1); break; } NET_SendUnreliableMessage(&pc->sock, &netMessage); MSG_EndWriting(&netMessage); } BOOL CDanBattleSys::InitDanBattleSys() { return TRUE; } void CDanBattleSys::SendBattleReward(i3socket_t* sock,int type,int danFame,int userFame) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_BATTLE_REWARD); MSG_WriteLong(&netMessage, type); MSG_WriteLong(&netMessage, danFame); MSG_WriteLong(&netMessage, userFame); NET_SendMessage( sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleSys::CalcBattleResult() { int winTeamNo = GetWinTeam(); int looseTeamNo; if (winTeamNo==2) return; if (winTeamNo==1) looseTeamNo=0; else looseTeamNo=1; g_guild[m_BattleTeamInfo[winTeamNo].danIdx].famePoint+= g_logic.danBattleReward[DANB_WIN_DAN]; g_guild[m_BattleTeamInfo[looseTeamNo].danIdx].famePoint+= g_logic.danBattleReward[DANB_LOOSE_DAN]; if (g_guild[m_BattleTeamInfo[looseTeamNo].danIdx].famePoint<0) g_guild[m_BattleTeamInfo[looseTeamNo].danIdx].famePoint=0; TEAM_ITOR iLoop; int userIdx; for (iLoop=m_BattleTeam[winTeamNo].begin();iLoop!=m_BattleTeam[winTeamNo].end();iLoop++) { userIdx=(*iLoop); g_pc[userIdx].rankPoint+=g_logic.danBattleReward[DANB_WIN_USER]; SendBattleReward(&g_pc[userIdx].sock,1,g_logic.danBattleReward[DANB_WIN_DAN], g_logic.danBattleReward[DANB_WIN_USER]); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[userIdx], 1); GTH_SendMessage_CompleteEffect_To_AllPC(&g_pc[userIdx],66); } for (iLoop=m_BattleTeam[looseTeamNo].begin();iLoop!=m_BattleTeam[looseTeamNo].end();iLoop++) { userIdx=(*iLoop); g_pc[userIdx].rankPoint+=g_logic.danBattleReward[DANB_LOOSE_USER]; SendBattleReward(&g_pc[userIdx].sock,0,g_logic.danBattleReward[DANB_LOOSE_DAN], g_logic.danBattleReward[DANB_LOOSE_USER]); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[userIdx], 1); GTH_SendMessage_CompleteEffect_To_AllPC(&g_pc[userIdx],67); } } #include "../CTools.h" extern CTools* gcpTools; void CDanBattleSys::SetStatus(int iStatus) { int oldStatus = m_iBattleStatus; m_iBattleStatus = iStatus; m_dwStatusStartTime = g_globalTime; m_dwBroadCastTime = g_globalTime; int tempcount =0; switch (m_iBattleStatus) { case DBTL_STATUS_STARTUP : ShowLogInfo("Battle Sys Status : DBTL_STATUS_STARTUP"); break; case DBTL_STATUS_READY : ShowLogInfo("Battle Sys Status : DBTL_STATUS_READY"); break; case DBTL_STATUS_MOVE : ShowLogInfo("Battle Sys Status : DBTL_STATUS_MOVE"); break; case DBTL_STATUS_START : { ShowLogInfo("Battle Sys Status : DBTL_STATUS_START"); SendBattleStart(); m_BattleTeamInfo[0].startDanUserCount=m_BattleTeam[0].size(); m_BattleTeamInfo[1].startDanUserCount=m_BattleTeam[1].size(); AutoMoveDanMember(); SendBattleInfo(); break; } case DBTL_STATUS_END : { ShowLogInfo("Battle Sys Status : DBTL_STATUS_END"); SendBattleResult(); CalcBattleResult(); ShowLogInfo("MessageCount = %d", tempcount); tempcount++; break; } case DBTL_STATUS_LOOSE_MOVE : { ShowLogInfo("Battle Sys Status : DBTL_STATUS_LOOSE_MOVE"); int looseTeam=GetLooseTeam(); if (looseTeam!=2) { ClearTeam(looseTeam); } else { ClearTeam(0); ClearTeam(1); } break; } case DBTL_STATUS_CLEAR : { ShowLogInfo("Battle Sys Status : DBTL_STATUS_CLEAR"); ClearTeam(0); ClearTeam(1); break; } case DBTL_STATUS_EVENT: { ShowLogInfo("Battle Sys Status : DBTL_STATUS_EVENT"); break; } } int SendStatus =0; if ( oldStatus == DBTL_STATUS_EVENT) SendStatus = m_iBattleStatus; if ( m_iBattleStatus == DBTL_STATUS_EVENT) SendStatus = 5; if ( SendStatus ==0 )return; if ( g_config.isDanBattleMap == FALSE) return; for (int idx =0; idx < MAX_PCS; idx++){ playerCharacter_t *pPC = gcpTools->GetPlayerRecordPointer(idx); if ( pPC == NULL) continue; if ( pPC->worldIdx == DAN_BATTLEMAP_NO){ g_pDanBattleManager->SendGSM_Refresh_PersonData(pPC, 3, SendStatus); } } } int CDanBattleSys::GetStatus() { return m_iBattleStatus; } void CDanBattleSys::SendBattleResult() { TEAM_ITOR iLoop; int userIdx; BYTE WinTeam; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_BATTLE_RESULT ); WinTeam=GetWinTeam(); MSG_WriteByte( &netMessage, WinTeam ); for (iLoop=m_BattleTeam[0].begin();iLoop!=m_BattleTeam[0].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); } for (iLoop=m_BattleTeam[1].begin();iLoop!=m_BattleTeam[1].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); } MSG_EndWriting( &netMessage ); } void CDanBattleSys::SendBattleStatus() { if ( g_config.isManager ) { g_pDanBattleManager->SetStatus(DBTL_STATUS_STARTUP); } else { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GMS_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_SETSTATUS ); MSG_WriteByte( &netMessage, m_iBattleStatus ); NET_SendMessage( &localSocket, &netMessage ); MSG_EndWriting( &netMessage ); } } void CDanBattleSys::BroadCast_BattleInfo() { if ( m_iBattleStatus != DBTL_STATUS_START ) return; DWORD remainTime=g_globalTime-m_dwBroadCastTime; if ( remainTime >=DAN_BATTLE_BROADCAST_TIME) { SendBattleInfo(); m_dwBroadCastTime = g_globalTime; } } int CDanBattleSys::GetWinTeam() { int LiveCount[2]; LiveCount[0]=CountLiveUser(0); LiveCount[1]=CountLiveUser(1); if (LiveCount[0]>LiveCount[1]) return 0; if (LiveCount[1]>LiveCount[0]) return 1; if (m_BattleTeamInfo[0].BattlePoint>m_BattleTeamInfo[1].BattlePoint) return 0; if (m_BattleTeamInfo[1].BattlePoint>m_BattleTeamInfo[0].BattlePoint) return 1; if (m_BattleTeamInfo[1].BattlePoint==m_BattleTeamInfo[0].BattlePoint) return 2; return 2; } int CDanBattleSys::GetLooseTeam() { if (m_BattleTeamInfo[0].BattlePoint>m_BattleTeamInfo[1].BattlePoint) return 1; if (m_BattleTeamInfo[1].BattlePoint>m_BattleTeamInfo[0].BattlePoint) return 0; if (m_BattleTeamInfo[1].BattlePoint==m_BattleTeamInfo[0].BattlePoint) return 2; return 2; } void CDanBattleSys::UpdateStatus() { switch ( m_iBattleStatus ) { case DBTL_STATUS_START : { SetStatus(DBTL_STATUS_END); } break; case DBTL_STATUS_END : { SetStatus(DBTL_STATUS_LOOSE_MOVE); } break; case DBTL_STATUS_LOOSE_MOVE : { SetStatus(DBTL_STATUS_CLEAR); } break; case DBTL_STATUS_CLEAR : { SetStatus(DBTL_STATUS_STARTUP); SendBattleStatus(); } break; } } void CDanBattleSys::Update() { if ( m_iBattleStatus == DBTL_STATUS_MOVE ) { DWORD remainTime = g_globalTime - m_dwBroadCastTime; if ( remainTime > DAN_BATTLE_BROADCAST_TIME ) { SendRemainTime(); m_dwBroadCastTime = g_globalTime; } } if (m_iBattleStatus < DBTL_STATUS_START ) return; DWORD remainTime=g_globalTime-m_dwStatusStartTime; if ( remainTime < g_logic.danBattleStatusTime[m_iBattleStatus] ) { BroadCast_BattleInfo(); return; } UpdateStatus(); } void CDanBattleSys::InsertTeam(int teamNo,int ServerID) { m_BattleTeam[teamNo].push_back(ServerID); DWORD RemainTime = g_logic.danBattleStatusTime[m_iBattleStatus]-(g_globalTime-m_dwStatusStartTime); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[ServerID], 2, RemainTime); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[ServerID], 3, m_iBattleStatus); } void CDanBattleSys::DeleteTeam(int teamNo,int ServerID) { TEAM_ITOR iLoop; int listID; for (iLoop=m_BattleTeam[teamNo].begin();iLoop!=m_BattleTeam[teamNo].end();) { listID = (*iLoop); if ( ServerID == listID ) { m_BattleTeam[teamNo].erase(iLoop++); } else iLoop++; } } int CDanBattleSys::FindMyTeam(const int danIdx) const { if (m_BattleTeamInfo[0].danIdx == danIdx) { return 0; } if (m_BattleTeamInfo[1].danIdx == danIdx) { return 1; } return -1; } void CDanBattleSys::InsertTeam(playerCharacter_t* pUser) { int teamIdx=FindMyTeam(pUser->guildIdx); if (teamIdx==0 || teamIdx==1) InsertTeam(teamIdx,pUser->idx); } void CDanBattleSys::DeleteTeam(playerCharacter_t* pUser) { g_logSystem->WriteRLog("Delete Team...."); int teamIdx=FindMyTeam(pUser->guildIdx); g_logSystem->WriteRLog("Delete Team Index :%d"); if (teamIdx==0 || teamIdx==1) { DeleteTeam(teamIdx,pUser->idx); g_logSystem->WriteRLog("Team Size : %d",m_BattleTeam[teamIdx]); int LiveCount=CountLiveUser(teamIdx); g_logSystem->WriteRLog("Live Count : %d",LiveCount); if (LiveCount==0) { SetStatus(DBTL_STATUS_END); } } } void CDanBattleSys::ClearTeam(int teamNo) { TEAM_ITOR iLoop; int svrIdx; for (iLoop=m_BattleTeam[teamNo].begin();iLoop!=m_BattleTeam[teamNo].end();iLoop++) { svrIdx=(*iLoop); GTH_PC_Respawn( &g_pc[svrIdx], g_pc[svrIdx].curRA, g_pc[svrIdx].curSA, 0, 0 ); } m_BattleTeam[teamNo].clear(); } void CDanBattleSys::SendBattleMassage(i3socket_t* sock,BYTE msgType,BYTE mCode,BYTE mType) { } void CDanBattleSys::SendBattleMassage(int teamNo,BYTE msgType,BYTE mCode,BYTE mType) { } void CDanBattleSys::SendBattleMassage(BYTE msgType,BYTE mCode,BYTE mType) { } void CDanBattleSys::SetTeamInfo(int teamNo,LPBATTLE_TEAM_INFO pInfo) { m_BattleTeamInfo[teamNo].danIdx = pInfo->danIdx; m_BattleTeamInfo[teamNo].BattlePoint = 0; m_BattleTeamInfo[teamNo].startDanUserCount = 0; memcpy(m_BattleTeamInfo[teamNo].DanName,pInfo->DanName,GUILDNAMESTRING); } void CDanBattleSys::IncTeamPoint(int teamNo, int incValue) { m_BattleTeamInfo[teamNo].BattlePoint += incValue; } void CDanBattleSys::DecTeamPoint(int teamNo, int decValue) { m_BattleTeamInfo[teamNo].BattlePoint -= decValue; } void CDanBattleSys::SendBattleStart() { TEAM_ITOR iLoop; int userIdx; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_BATTLE_START ); for (iLoop=m_BattleTeam[0].begin();iLoop!=m_BattleTeam[0].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); ShowLogInfo("SendName = %s",g_pc[userIdx].name); } for (iLoop=m_BattleTeam[1].begin();iLoop!=m_BattleTeam[1].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); ShowLogInfo("SendName = %s",g_pc[userIdx].name); } MSG_EndWriting( &netMessage ); } void CDanBattleSys::SendBattleInfo() { TEAM_ITOR iLoop; int userIdx; int totalUser; int aliveUser; DWORD remainTime=g_logic.danBattleStatusTime[m_iBattleStatus]-(g_globalTime-m_dwStatusStartTime); MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); MSG_WriteByte( &netMessage, GSC_EXTEND ); MSG_WriteByte( &netMessage, GSC_DAN_BATTLE ); MSG_WriteByte( &netMessage, DANB_BATTLE_INFO ); MSG_WriteLong( &netMessage, m_BattleTeamInfo[0].BattlePoint ); MSG_WriteLong( &netMessage, m_BattleTeamInfo[1].BattlePoint ); MSG_WriteLong( &netMessage, remainTime ); totalUser=m_BattleTeam[0].size(); aliveUser=CountLiveUser(0); MSG_WriteLong( &netMessage, totalUser ); MSG_WriteLong( &netMessage, aliveUser ); totalUser=m_BattleTeam[1].size(); aliveUser=CountLiveUser(1); MSG_WriteLong( &netMessage, totalUser ); MSG_WriteLong( &netMessage, aliveUser ); MSG_WriteLong( &netMessage, m_BattleTeamInfo[0].startDanUserCount ); MSG_WriteLong( &netMessage, m_BattleTeamInfo[1].startDanUserCount ); MSG_WriteString( &netMessage, m_BattleTeamInfo[0].DanName); MSG_WriteString( &netMessage, m_BattleTeamInfo[1].DanName); for (iLoop=m_BattleTeam[0].begin();iLoop!=m_BattleTeam[0].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); } for (iLoop=m_BattleTeam[1].begin();iLoop!=m_BattleTeam[1].end();iLoop++) { userIdx=(*iLoop); NET_SendMessage( &g_pc[userIdx].sock, &netMessage ); } MSG_EndWriting( &netMessage ); } void CDanBattleSys::CalcPoint(playerCharacter_t* pDead, playerCharacter_t* pKiller) { if ( GetStatus() != DBTL_STATUS_START ) return; int TeamNo=FindMyTeam(pKiller->guildIdx); if (TeamNo==0 || TeamNo==1) { IncTeamPoint(TeamNo,DAN_KILL_POINT); SendBattleInfo(); TeamNo=FindMyTeam(pDead->guildIdx); if (TeamNo==0 || TeamNo==1) { int LiveCount=CountLiveUser(TeamNo); if (LiveCount==0) { SetStatus(DBTL_STATUS_END); } } } } int CDanBattleSys::CountLiveUser(int teamNo) { TEAM_ITOR iLoop; int userIdx; int liveCount=0; for (iLoop=m_BattleTeam[teamNo].begin();iLoop!=m_BattleTeam[teamNo].end();iLoop++) { userIdx=(*iLoop); if ( g_pc[userIdx].alive && g_pc[userIdx].worldIdx == DAN_BATTLEMAP_NO) { liveCount++; } } return liveCount; } void CDanBattleSys::MakeDanBattlePortal(int type) { LPREQUEST_RECORD requester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleRequestDan()); LPREQUEST_RECORD suggester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleSuggestDan()); if ( requester->ServerID < 0 || suggester->ServerID < 0 ) { return; } if ( type == DBTL_STATUS_READY) { GTH_MakePortal_fordan(LOOTTYPE_DANBATTLE_TEAMS, g_curPC->entityType, g_logic.danBattleStatusTime[DBTL_STATUS_MOVE] /2 , g_logic.danbattlePortal[DANBATTLE_START_PORTAL].StartworldIdx, g_logic.danbattlePortal[DANBATTLE_START_PORTAL].StartPos, g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetWorldIdx, g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetPos, g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetWorldIdx2, g_logic.danbattlePortal[DANBATTLE_START_PORTAL].TargetPos2 ); ShowLogInfo(" RequestUserName = %s", g_pc[requester->ServerID].name); ShowLogInfo(" SussgstUserName = %s", g_pc[suggester->ServerID].name); GTH_DeleteNoticePC(&g_pc[requester->ServerID]); GTH_DeleteNoticePC(&g_pc[suggester->ServerID]); ShowLogInfo(" RequestUserState = %d", g_pc[requester->ServerID].busyState); ShowLogInfo(" SussgstUserState = %d", g_pc[suggester->ServerID].busyState); } else if ( type == DBTL_STATUS_START) { GTH_MakePortal_fordan(ENTITY_NPC, NULL, g_logic.danBattleStatusTime[DBTL_STATUS_MOVE] / 2, g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].StartworldIdx, g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].StartPos, g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].TargetWorldIdx, g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL].TargetPos, NULL,NULL); GTH_MakePortal_fordan(ENTITY_NPC, NULL, g_logic.danBattleStatusTime[DBTL_STATUS_MOVE] / 2, g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].StartworldIdx, g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].StartPos, g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].TargetWorldIdx, g_logic.danbattlePortal[DANBATTLE_BTEAM_PORTAL].TargetPos, NULL, NULL); } } void CDanBattleFunc::RecvCC_DanBattleMessage() { BYTE bCommand = MSG_ReadByte(); switch ( bCommand ) { case DANB_SETSTATUS : RecvCC_SetStatus(); break; case DANB_REQUEST_BATTLE : RecvCC_ReqeustBattle(); break; case DANB_SUGGEST_BATTLE : RecvCC_SuggestBattle(); break; case DANB_SUGGEST_RESULT : RecvCC_SuggestResult(); break; case DANB_BATTLE_READY : RecvCC_BattleReady(); break; case DANB_BATTLE_START : RecvCC_Battle_Start(); break; case DANB_REQUEST_CANCEL : RecvCC_CancelRequest(); break; case DANB_INIT_CHAO : RecvCC_InitChao(); break; case DANB_BATTLE_TEST_MODE : RecvCC_SetDanTestMode(); break; } } void CDanBattleFunc::RecvGSM_DanBattleMessage() { BYTE bCommand = MSG_ReadByte(); switch ( bCommand ) { case DANB_SETSTATUS : RecvGSM_SetStatus(); break; case DANB_REQUEST_BATTLE : RecvGSM_RequestBattle(); break; } } void CDanBattleFunc::SendErrorCode(i3socket_t* sock,BYTE msgType,BYTE eCode,BYTE eType) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, msgType); MSG_WriteByte(&netMessage, DANB_ERROR); MSG_WriteByte(&netMessage, eCode); MSG_WriteByte(&netMessage, eType); switch ( msgType ) { case GMS_DAN_BATTLE : NET_SendUnreliableMessage(sock, &netMessage); break; case GSC_DAN_BATTLE : NET_SendMessage( sock, &netMessage); break; } MSG_EndWriting(&netMessage); } void CDanBattleFunc::SendGSM_RequestBattle() { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, GSM_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_REQUEST_BATTLE); MSG_WriteString(&netMessage, g_curPC->name); MSG_WriteString(&netMessage, g_curPC->guildName); NET_SendUnreliableMessage(&localSocket, &netMessage); MSG_EndWriting(&netMessage); } int CDanBattleFunc::CountDanUser(int danIdx) { int danCount=0; for (int i=0;i<MAX_GUILD_MATES;i++) { if (g_guild[danIdx].mateName[i][0]!=NULL) { danCount++; } } return danCount; } int CDanBattleFunc::RecvCC_ReqeustBattle(playerCharacter_t* pc) { playerCharacter_t *pPc = NULL; if ( pc != NULL) pPc = pc; else { if ( g_curPC != NULL) pPc = g_curPC; } if ( pPc == NULL ) return 0; if(NULL == g_pDanBattleManager) return 1; if( !g_config.isManager ) return 1; if ( !IsGuildMasters( pPc ) ) { GTH_SendMessage_ChattingMsg(pPc, 1, 9, 59 ); return -1; } if ( g_pDanBattleManager->m_bDanTestMode == FALSE ) { if ( CountDanUser(pPc->guildIdx)<9 ) return -2; } if ( !g_config.isManager ) { SendGSM_RequestBattle(); return 1; } if ( g_pDanBattleManager->GetStatus() != DBTL_STATUS_READY ) { SendErrorCode(&pPc->sock,GSC_DAN_BATTLE,1,0); return -3; } REQUEST_RECORD reqRecord; reqRecord.No = 0; reqRecord.ServerNo = g_config.gameServerNo; reqRecord.ServerID = pPc->idx; reqRecord.DanIdx = pPc->guildIdx; memcpy(reqRecord.DanName,pPc->guildName,GUILDNAMESTRING); memcpy(reqRecord.MasterName,pPc->name,NAMESTRING); if ( !g_pDanBattleManager->InsertRquester(&reqRecord) ) { SendErrorCode(&pPc->sock,GSC_DAN_BATTLE,1,0); } g_pDanBattleManager->BroadCast_RequesterList(); return 1; } #include "../Tools/CTools.h" extern CTools* gcpTools; void CDanBattleManager::UpdateRequester() { BATTLE_ITOR iLoop; LPREQUEST_RECORD pReq; for ( iLoop=m_RequestList.begin();iLoop!=m_RequestList.end();iLoop++) { LPREQUEST_RECORD pReq=static_cast<LPREQUEST_RECORD>(*iLoop); if ( pReq->ServerID <0 || pReq->ServerID>= MAX_PCS) { DeleteRequester(pReq); g_pDanBattleManager->BroadCast_RequesterList(); return; } playerCharacter_t* pPC = gcpTools->GetPlayerRecordPointer(pReq->ServerID); if ( pPC == NULL){ DeleteRequester(pReq); g_pDanBattleManager->BroadCast_RequesterList(); return; } if ( pPC->active == FALSE) { DeleteRequester(pReq); g_pDanBattleManager->BroadCast_RequesterList(); return; } } } void CDanBattleFunc::RecvGSM_RequestBattle() { if ( g_pDanBattleManager->GetStatus() != DBTL_STATUS_READY ) { entityPCList_t reqPl; char userName[NAMESTRING]; sstrncpy( userName, MSG_ReadString(), NAMESTRING - 1 ); if( g_entityListMng.FindPCList( userName, &reqPl ) == -1 ) return; SendErrorCode(&g_memberServer[reqPl.serverIdx].sock,GMS_DAN_BATTLE,1,0); return; } } void CDanBattleFunc::RecvCC_SetStatus() { if ( !g_config.isManager ) { SendGSM_SetStatus(); return; } BYTE bStatus = MSG_ReadByte(); g_pDanBattleManager->SetStatus( bStatus ); } void CDanBattleFunc::SendGSM_SetStatus() { BYTE bStatus = MSG_ReadByte(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, CC_EXTEND); MSG_WriteByte(&netMessage, GSM_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_SETSTATUS); MSG_WriteByte(&netMessage, bStatus); NET_SendUnreliableMessage(&localSocket, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleFunc::RecvGSM_SetStatus() { BYTE bStatus = MSG_ReadByte(); g_pDanBattleManager->SetStatus( bStatus ); } void CDanBattleFunc::RecvCC_SuggestBattle() { if ( !IsGuildMasters( g_curPC ) ) return; REQUEST_RECORD reqRecord; REQUEST_RECORD sugRecord; reqRecord.No = 0; reqRecord.ServerNo = g_config.gameServerNo; reqRecord.ServerID = g_curPC->idx; reqRecord.DanIdx = g_curPC->guildIdx; memcpy(reqRecord.DanName,g_curPC->guildName,GUILDNAMESTRING); memcpy(reqRecord.MasterName,g_curPC->name,NAMESTRING); if ( !g_pDanBattleManager->isSuggester(&reqRecord)) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } if ( g_curPC->curChargeSE < g_logic.DanBattlePrice) { SendGSM_SuggestResult(2); return; } sugRecord.DanIdx=MSG_ReadLong(); sstrncpy( sugRecord.DanName, MSG_ReadString(), GUILDNAMESTRING - 1 ); if ( !g_pDanBattleManager->SetSuggester(&sugRecord)) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } LPREQUEST_RECORD pSuggest=g_pDanBattleManager->GetSuggester(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_SUGGEST_BATTLE); LPREQUEST_RECORD pSugg=static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetRequestPointer(&sugRecord)); if ( pSuggest->ServerID >= MAX_PCS || pSuggest->ServerID <0) return; NET_SendUnreliableMessage(&g_pc[pSuggest->ServerID].sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleFunc::RecvCC_SuggestResult() { if ( !IsGuildMasters( g_curPC ) ) return; LPREQUEST_RECORD pSuggest=g_pDanBattleManager->GetSuggester(); LPREQUEST_RECORD pRequest=static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetRequestPointer(NULL)); if ( pSuggest == NULL ) return ; if ( pSuggest->ServerID >= MAX_PCS || pSuggest->ServerID < 0) return; if ( g_pc[pSuggest->ServerID].curChargeSE < g_logic.DanBattlePrice) { GTH_SendMessage_ChattingMsg(&g_pc[pSuggest->ServerID], 0, 0, 36 ); SendGSM_SuggestResult(0); return; } BYTE bCommand = MSG_ReadByte(); SendGSM_SuggestResult(bCommand); if ( bCommand <= 0) return; if (pSuggest==NULL) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } if (strcmp(pSuggest->DanName,g_curPC->guildName)) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } if (strcmp(pSuggest->MasterName,g_curPC->name)) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } g_pDanBattleManager->MakeBattleDan(); } void CDanBattleFunc::RecvCC_ChangeBattleMap() { if (g_pDanBattleManager->GetStatus()!=DBTL_STATUS_MOVE) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } } void CDanBattleFunc::SendGSM_SuggestResult(BYTE isallow) { LPREQUEST_RECORD pSuggest=g_pDanBattleManager->GetSuggester(); LPREQUEST_RECORD pRequest=static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetRequestPointer(NULL)); if ( pRequest->ServerID >= MAX_PCS || pRequest->ServerID < 0) return; if (pSuggest==NULL) { SendErrorCode(&g_pc[pRequest->ServerID].sock,GSC_DAN_BATTLE,1,0); return; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_SUGGEST_RESULT); MSG_WriteByte(&netMessage, isallow); NET_SendUnreliableMessage(&g_pc[pRequest->ServerID].sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleFunc::RecvCC_Battle_Start() { } void CDanBattleFunc::RecvCC_CancelRequest() { if ( !IsGuildMasters( g_curPC ) ) return; REQUEST_RECORD canRecord; canRecord.No = 0; canRecord.ServerNo = g_config.gameServerNo; canRecord.ServerID = g_curPC->idx; canRecord.DanIdx = g_curPC->guildIdx; memcpy(canRecord.DanName,g_curPC->guildName,GUILDNAMESTRING); memcpy(canRecord.MasterName,g_curPC->name,NAMESTRING); if ( !g_pDanBattleManager->DeleteRequester(&canRecord)) { SendErrorCode(&g_curPC->sock,GSC_DAN_BATTLE,1,0); return; } g_pDanBattleManager->BroadCast_RequesterList(); } void CDanBattleFunc::SendGSM_SuggestBattle() { } void CDanBattleFunc::RecvCC_InitChao() { g_curPC->chaosPoint=0; } void CDanBattleFunc::RecvCC_SetDanTestMode() { g_pDanBattleManager->m_bDanTestMode=MSG_ReadByte(); } void CDanBattleFunc::RecvCC_BattleReady() { LPREQUEST_RECORD requester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleRequestDan()); LPREQUEST_RECORD suggester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleSuggestDan()); if ( requester->ServerID < 0 || suggester->ServerID < 0 ) { return; } SendGSM_BattleReady(&g_pc[requester->ServerID].sock); SendGSM_BattleReady(&g_pc[suggester->ServerID].sock); g_pDanBattleSys->MakeDanBattlePortal(DBTL_STATUS_READY); } void CDanBattleFunc::SendGSM_BattleReady(i3socket_t* sock) { int Status = g_pDanBattleSys->GetStatus(); DWORD StatusStartTime = g_pDanBattleSys->GetStatusStartTime(); MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_DAN_BATTLE); MSG_WriteByte(&netMessage, DANB_BATTLE_READY); NET_SendUnreliableMessage(sock, &netMessage); MSG_EndWriting(&netMessage); } void CDanBattleSys::AutoMoveDanMember() { int userIdx; int zoneIdx; typedef std::list<int> TEAM_LIST; typedef TEAM_LIST::iterator TEAM_ITOR; TEAM_ITOR iLoop; for (int TeamCount = 0; TeamCount < 2; TeamCount ++) { for (iLoop=m_BattleTeam[TeamCount].begin();iLoop!=m_BattleTeam[TeamCount].end();iLoop++) { userIdx=(*iLoop); vec_copy( g_logic.danbattlePortal[DANBATTLE_ATEAM_PORTAL +TeamCount].TargetPos, g_pc[userIdx].position ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, g_pc[userIdx].idx, g_pc[userIdx].worldIdx, g_pc[userIdx].zoneIdx, g_pc[userIdx].position); g_pc[userIdx].zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( &g_pc[userIdx] ); GTH_SendMessage_SyncItemObject( &g_pc[userIdx] ); } } } void CDanBattleSys::TakeConsideration(playerCharacter_t *pc, int considerTableIdx) { if ( pc == NULL) return; int addItemData[6]; memset(addItemData, 0, 6); addItemData[0] = g_ConsiderationTable[considerTableIdx].Idx; addItemData[1] = -1; addItemData[2] = g_ConsiderationTable[considerTableIdx].Quantity; addItemData[3] = 1; AI_NPC_AddItem( pc, addItemData); GTH_PC_GetLoot( pc->idx, g_ConsiderationTable[considerTableIdx].Exp, g_ConsiderationTable[considerTableIdx].GenExp, 0, 0, 0 ); } DWORD CDanBattleSys::GetStatusStartTime() { return m_dwStatusStartTime; } void CDanBattleSys::SendRemainTime() { TEAM_ITOR iLoop; int userIdx; DWORD RemainTime = g_logic.danBattleStatusTime[m_iBattleStatus]-(g_globalTime-m_dwStatusStartTime); for (iLoop=m_BattleTeam[0].begin();iLoop!=m_BattleTeam[0].end();iLoop++) { userIdx=(*iLoop); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[userIdx], 2, RemainTime); } for (iLoop=m_BattleTeam[1].begin();iLoop!=m_BattleTeam[1].end();iLoop++) { userIdx=(*iLoop); g_pDanBattleManager->SendGSM_Refresh_PersonData(&g_pc[userIdx], 2, RemainTime); } }
C++
#include "../Global.h" CUseItem g_UseItem; extern CItemTableData gItemTableData; CUseItem::CUseItem() { } CUseItem::~CUseItem() { } int CUseItem::DefaultUsetItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx,int &raCount,int &saCount) { int itemTableIdx = item->itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return 0; int chargeRA, chargeSA; chargeRA = g_itemTable[itemTableIdx].supplyRA; chargeSA = g_itemTable[itemTableIdx].supplySA; if ( g_curPC->PremiumInfo.bItemRecycle == FALSE ) { reply = 0; error = ERROR_DESTROYITEM_11; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } storeStruct_t *store; store = &g_store[g_curPC->storeIdx]; int valueRa = (int)GetEpackRechargePrice_RA( g_curPC->onceRecoveryRA, store->chargeRACost, g_itemTable[itemTableIdx].level ); int valueSa = (int)GetEpackRechargePrice_SA( g_curPC->onceRecoverySA, store->chargeSACost, g_itemTable[itemTableIdx].level ); if( g_curPC->onceRecoveryRA > 0 ) raCount = g_itemTable[itemTableIdx].sellCost * 3/10 * chargeRA * 0.01 / valueRa; else raCount = 0; if( g_curPC->onceRecoverySA > 0 ) saCount = g_itemTable[itemTableIdx].sellCost * 3/10 * chargeSA * 0.01 / valueSa; else saCount = 0; return 1; } int CUseItem::MonsterCardItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx) { if ( invenPos == -1 ) return 0; if( !CanSummonMonster(g_summonMonstertable[item->optionIdx[0]].idx)) { g_logSystem->Write("Summonning Failure!! : This Map Can Not Summon."); reply = 0; error = ERROR_DESTROYITEM_5; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } int ret = GTH_ProcessMessage_SummonMonster(item); if (ret < 0) { g_logSystem->Write("Summonning Failure!! : This Monster Count Is Full."); reply = 0; if ( ret == -1) error = ERROR_DESTROYITEM_4; if ( ret == -2) error = ERROR_DESTROYITEM_5; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } if( invenPos != -1 ) { g_curPC->inventory[invenPos] = -1; error = invenPos; } return 1; } int CUseItem::AutoQuestScrollItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx) { if ( invenPos == -1 ) return 0; int itemTableIdx = item->itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return 0; int idx; int dField[MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD]; memset( dField, 0, sizeof(dField) ); idx = GTH_GetEmptyQuestStatus( g_curPC ); if( idx >= 0 ) { if( item->optionIdx[0] < 0 ) { g_logSystem->Write("Auto Quest Scroll Item has invalidate data! (User: %s, Item Table Index : %d)", g_curPC->name, itemTableIdx ); reply = 0; error = ERROR_DESTROYITEM_10; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } dField[0] = g_autoQuestscrollTable[item->optionIdx[0]].Index; dField[1] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[0]; dField[2] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[1]; dField[3] = 0; dField[4] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[5]; dField[5] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[2]; dField[6] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[6]; dField[7] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[7]; dField[8] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[3]; dField[9] = g_autoQuestscrollTable[item->optionIdx[0]].dataField[4]; int limittime=g_autoQuestscrollTable[item->optionIdx[0]].dataField[4]; GTH_AutoSetQuestStatus( g_curPC, idx, AUTOQUESTSCROLL_ITEM_INDEX, limittime, 0, dField ); if( invenPos != -1 ) { g_curPC->inventory[invenPos] = -1; error = invenPos; } } else { reply = 0; error = ERROR_DESTROYITEM_7; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } return 1; } int CUseItem::QuestScrollItem(item_t *item,int &invenPos,int &reply,int &error,int &itemIdx) { if ( invenPos == -1 ) return 0; int itemTableIdx = item->itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return 0; int idx; int dField[MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD]; memset( dField, 0, sizeof(dField) ); int diffLevel; if ( g_questscrollTable[item->optionIdx[0]].data.level > 10 ) diffLevel = g_curPC->level - g_questscrollTable[item->optionIdx[0]].data.level; else diffLevel = 0; int ret = 0; switch ( g_questscrollTable[item->optionIdx[0]].data.scrollType ) { case 1 : if ( g_curPC->pcClass != GEN_MENTALITY && g_curPC->pcClass != GEN_WIND ) ret = 1; break; case 2 : if ( g_curPC->pcClass != GEN_WATER && g_curPC->pcClass != GEN_EARTH ) ret = 1; break; default : break; } if ( ret == 1 ) { reply = 0; error = ERROR_DESTROYITEM_9; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } if ( diffLevel < 0 || diffLevel > 2 ) { reply = 0; error = ERROR_DESTROYITEM_8; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } if ( GTH_IsOnPlayQuestScroll( g_curPC ) ) { reply = 0; error = ERROR_DESTROYITEM_6; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } idx = GTH_GetEmptyQuestStatus( g_curPC ); if( idx >= 0 ) { if( item->optionIdx[0] < 0 ) { g_logSystem->Write("Quest Scroll Item has invalidate data! (User: %s, Item Table Index : %d)", g_curPC->name, itemTableIdx ); reply = 0; error = ERROR_DESTROYITEM_10; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } dField[0] = g_questscrollTable[item->optionIdx[0]].Index; dField[1] = g_questscrollTable[item->optionIdx[0]].data.monsterIndex; dField[2] = g_questscrollTable[item->optionIdx[0]].data.monsterNo; dField[3] = 0; dField[4] = g_questscrollTable[item->optionIdx[0]].data.scrollType; dField[5] = item->optionIdx[1]; dField[6] = g_questscrollTable[item->optionIdx[0]].data.rewardField[item->optionIdx[1]]; dField[7] = g_questscrollTable[item->optionIdx[0]].data.fame; dField[8] = g_questscrollTable[item->optionIdx[0]].data.reward.itemNo; dField[9] = g_questscrollTable[item->optionIdx[0]].data.reward.optionGroup; if( g_questscrollTable[item->optionIdx[0]].data.rewardField[dField[5]] < 0 ) { dField[5] = FindRewardField( item->optionIdx[0] ); dField[6] = g_questscrollTable[item->optionIdx[0]].data.rewardField[dField[5]]; if ( dField[5] < 0 ) { g_logSystem->Write("Quest Scroll Table has an Error! (User: %s, Index : %d)", g_curPC->name, dField[0] ); reply = 0; error = ERROR_DESTROYITEM_10; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } } GTH_SetQuestStatus( g_curPC, idx, QUEST_SCROLL_INDEX, -1, 0, dField ); if( invenPos != -1 ) { g_curPC->inventory[invenPos] = -1; error = invenPos; } } else { reply = 0; error = ERROR_DESTROYITEM_7; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } return 1; } int CUseItem::RecyleItem(item_t *item,int &raCount,int &saCount,int &reply,int &error,int &itemIdx,int invenPos) { int number = item->durability + 1; int level = item->reqLevel; int itemTableIdx = item->itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return 0; if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_RA_CHARGE)) { int iVal = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_RA_CHARGE); raCount = number * iVal; } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_SA_CHARGE)) { int iVal = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_SA_CHARGE); saCount = number * iVal; } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_EXP_AND_GENEXP_MULTIPLY)) { int iExpVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_EXP_MULTIPLY); int iGenExpVal= (int)gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_LEVEL_GENEXP_MULTIPLY); int exp, genExp; exp = level * iExpVal; genExp = level * iGenExpVal; GTH_PC_GetLoot( g_curPC->idx, exp, genExp, 0, 0 ,FALSE,TRUE); } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_GEN_CAPABLITY)) { int iVal = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_GEN_CAPABLITY); int genCap; genCap = level * iVal; GTH_PC_GetLoot( g_curPC->idx, 0, 0, 0, genCap ,FALSE,TRUE); } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RECYCLE_DESTROYITEM)) { reply = 0; error = ERROR_DESTROYITEM_3; return -1; } else if(gItemTableData.IsType(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RUN_SKILL_ITEM)) { int SkillIndex = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RUN_SKILL_INDEX); int AddLevel = gItemTableData.GetData(&g_itemTable[itemTableIdx],CItemTableData::ItemTable_FluxDataValue::RUN_SKILL_ADD_LEVEL); g_PcSkill.GTH_PC_SkillNotOwn( g_curPC,CSkillItem::SELECT_ITEM, invenPos,SkillIndex, level + AddLevel, 0); } return 1; } int CUseItem::AutoQuestItemType(item_t *item,int &invenPos,int &raCount,int &saCount,int &bIsStack,int &stackNumber,int &reply,int &error,int &itemIdx) { int itemTableIdx = item->itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return 0; if(g_itemTable[itemTableIdx].etcItemType == ETCITEM_TYPE_AUTOQUESTITEM) { if ( invenPos == -1 ) return 0; int idx; int dField[MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD]; memset( dField, 0, sizeof(dField) ); idx = GTH_GetEmptyQuestStatus( g_curPC ); if( idx >= 0 ) { int questIndex=-1; for(int index=0; index<4; index++) { if(questIndex!=-1)break; for(int i=0; i<g_autoQuestscrollTableNumber; i++) { if(g_itemTable[itemTableIdx].commonField[index] == g_autoQuestscrollTable[i].Index) { if(g_autoQuestscrollTable[i].data.reward.regClass ==-1||g_curPC->pcClass == g_autoQuestscrollTable[i].data.reward.regClass) { questIndex=i; break; } } } } if(index == 4) { return 0; } dField[0] = g_autoQuestscrollTable[questIndex].Index; dField[1] = g_autoQuestscrollTable[questIndex].dataField[0]; dField[2] = g_autoQuestscrollTable[questIndex].dataField[1]; dField[3] = 0; dField[4] = g_autoQuestscrollTable[questIndex].dataField[5]; dField[5] = g_autoQuestscrollTable[questIndex].dataField[2]; dField[6] = g_autoQuestscrollTable[questIndex].dataField[6]; dField[7] = g_autoQuestscrollTable[questIndex].dataField[7]; dField[8] = g_autoQuestscrollTable[questIndex].dataField[3]; dField[9] = g_autoQuestscrollTable[questIndex].dataField[4]; int limittime=g_autoQuestscrollTable[questIndex].dataField[4]; GTH_AutoSetQuestStatus( g_curPC, idx, AUTOQUESTSCROLL_ITEM_INDEX, limittime, 0, dField ); if( invenPos != -1 ) { g_curPC->inventory[invenPos] = -1; error = invenPos; } } else { reply = 0; error = ERROR_DESTROYITEM_7; GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } g_curPC->curChargeRA += raCount; if( g_curPC->curChargeRA > g_curPC->maxChargeRA ) g_curPC->curChargeRA = g_curPC->maxChargeRA; g_curPC->curChargeSA += saCount; if( g_curPC->curChargeSA > g_curPC->maxChargeSA ) g_curPC->curChargeSA = g_curPC->maxChargeSA; g_curPC->curItemWeight -= g_itemTable[item->itemTableIdx].weight; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_DESTROY, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, -1 ) ); g_logSystem->Write( "Item Destroy : %s(%s), item : %s Destroyed", g_curPC->name, g_curPC->userID, item->name ); GTH_DeleteMyItem( g_curPC, item ); g_curPC->mouseInventory = -1; g_DBGameServer->RemoveItem(g_curPC, itemIdx); GTH_SendMessage_DestroyItem( g_curPC, reply, error, itemIdx ); return 0; } return 1; }
C++
#include "../global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; #include <vector> #define ITEM_LOOT_TIME_FOR_INDIVIDUAL 10000 #define ITEM_DESTROY_TIME 180000 int g_numFixOpt; extern float g_optValue[NUM_OPTION_VALUE]; extern itemTable_t g_optItem; extern itemTable_t g_oriItem; extern CItemTableData gItemTableData; using namespace std; void InitItemOption() { g_numFixOpt = 0; } void InitItem(item_t *item) { memset( item, 0, sizeof( item_t ) ); for(int i = 0; i < MAX_NUMBER_OF_ITEM_OPTION; i ++ ) { item->optionIdx[i] = -1; item->optionValue[i] = 0; } item->itemTableIdx = -1; SetItemUseFlag( item, item_t::sItemExtendInfo::enumItemUseFlag::ITEM_USE_FLAG_UN_CHECK); SetItemSpawnType( item, ITEM_SPAWN_INFO::enumItemSpawnType::ITEM_SPAWN_TYPE_UNKNOW); } DWORD GetItemAvailalbeOn( int itemTableIdx ) { int itemClassTableIdx = g_itemTable[itemTableIdx].classIdx; DWORD availableOn = 0; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_WEAPON ) { availableOn |= OPTION_AVAILABLE_ON_WEAPONS; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_DANGGER ) availableOn |= OPTION_AVAILABLE_ON_DAGGER; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_ONEHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_1HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_TWOHAND_SWORD ) availableOn |= OPTION_AVAILABLE_ON_2HSWORD; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_MAGIC_BOW ) availableOn |= OPTION_AVAILABLE_ON_BOW; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_STAFF ) availableOn |= OPTION_AVAILABLE_ON_STAFF; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_SPIRITOR ) availableOn |= OPTION_AVAILABLE_ON_SPIRITOR; if( g_itemClassTable[itemClassTableIdx].weaponType == WEAPON_TYPE_CLAW ) availableOn |= OPTION_AVAILABLE_ON_CLAW; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_UPPER ) { availableOn |= OPTION_AVAILABLE_ON_UPPER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_LOWER ) { availableOn |= OPTION_AVAILABLE_ON_LOWER; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_AIR_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_AIRPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BODY_PROTECTOR ) { availableOn |= OPTION_AVAILABLE_ON_BODYPROTECTOR; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_GLOVES ) { availableOn |= OPTION_AVAILABLE_ON_GLOVES; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BOOTS ) { availableOn |= OPTION_AVAILABLE_ON_BOOTS; availableOn |= OPTION_AVAILABLE_ON_ARMORS; } if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EPACK ) availableOn |= OPTION_AVAILABLE_ON_EPACK; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_RING ) availableOn |= OPTION_AVAILABLE_ON_RING; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_NECKLACE ) availableOn |= OPTION_AVAILABLE_ON_NECKLACE; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_BRACELET ) availableOn |= OPTION_AVAILABLE_ON_BRACELET; if( g_itemTable[itemTableIdx].wearPosition == ITEM_WEAR_POS_EARRING ) availableOn |= OPTION_AVAILABLE_ON_EARRING; return( availableOn ); } int GetItemType( int itemTableIdx ) { int wearPosition = g_itemTable[itemTableIdx].wearPosition; int type = -1; if( wearPosition == ITEM_WEAR_POS_WEAPON ) { type = 0; } else if( wearPosition == ITEM_WEAR_POS_UPPER || wearPosition == ITEM_WEAR_POS_LOWER || wearPosition == ITEM_WEAR_POS_AIR_PROTECTOR || wearPosition == ITEM_WEAR_POS_BODY_PROTECTOR || wearPosition == ITEM_WEAR_POS_GLOVES || wearPosition == ITEM_WEAR_POS_BOOTS ) { type = 1; } else if( wearPosition == ITEM_WEAR_POS_EPACK ) { type = 2; } else if( wearPosition == ITEM_WEAR_POS_RING || wearPosition == ITEM_WEAR_POS_NECKLACE || wearPosition == ITEM_WEAR_POS_BRACELET || wearPosition == ITEM_WEAR_POS_EARRING ) { type = 3; } return( type ); } int SpawnItem( item_t *item, int itemTableIdx, int optionNumber, int optionGradeType, int spawnLevel, int bGamble ) { int reqLevel = 0; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE ) return 0; itemTable_t *pTable = &g_itemTable[itemTableIdx]; itemClassTable_t *pCTable = &g_itemClassTable[pTable->classIdx]; DWORD availableOn; InitItem( item ); InitItemOption(); if(gItemTableData.IsType(pTable,CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_SUMMONCARD_ITEM)) { item_t tempItem; memcpy(&tempItem, item, sizeof(item_t) ); GenerateMonsterSpawnItem( tempItem, itemTableIdx, spawnLevel); memcpy(item, &tempItem, sizeof(item_t)); return 1; } item->itemTableIdx = itemTableIdx; item->reqLevel = pTable->level; item->durability = 0; if( pTable->durability > 0 ) { item->durability = (int)( GTH_Random() * (float)pTable->durability ); } else { item->durability = 0; } if(g_itemTable[itemTableIdx].epkChargeType == TypeItemTable_t::EPK_TYPE_MUCH_CAPACITY) { gcpTools->SetEpkChargeCount(item,pTable->epkChargeCount); if(pTable->epkChargeCount > 0) { item->optionNumber++; } } item->experience = 0; item->timer = 0; strcpy( item->name, pTable->name ); if( optionNumber == 0 || optionGradeType < 0 ) return true; availableOn = GetItemAvailalbeOn( itemTableIdx ); DWORD optionAvailableOn; int selectOptionList[MAX_COUNT_OPTION_TABLE]; int selectOptionNumber = 0; int totalProbability = 0; for( int i = 0; i < MAX_COUNT_OPTION_TABLE; i ++ ) { optionAvailableOn = 0; if( g_optionTable[i].idx < 0 ) break; if ( !bGamble ) { if( g_optionTable[i].dropYN <= 0 ) continue; } else { if( g_optionTable[i].dropYN < 2 ) continue; } optionAvailableOn = g_optionTable[i].availableOn; if( optionAvailableOn & availableOn ) { selectOptionList[selectOptionNumber ++] = i; if( g_optionTable[i].fixationPro > 0 || bGamble ) { totalProbability += g_optionTable[i].fixationPro; } } } if( selectOptionNumber <= 0 ) return true; for( i = 0; i < selectOptionNumber; i ++ ) { if( g_optionTable[selectOptionList[i]].fixationPro < 0 ) { item->optionIdx[item->optionNumber] = selectOptionList[i]; if ( bGamble ) { float r = 0.0f, accPro = 0.0f; r = GTH_Random(); for( int OptionGradeNum = 0; OptionGradeNum < MAX_NUMBER_OF_OPTION_VALUE_GRADE ; OptionGradeNum ++ ) { accPro += (float) g_logic.gambleSelectOptionTable[optionNumber].SelectOptionGraderate[OptionGradeNum] * 0.01f; if( r < accPro ) break; } OptionGradeNum += 1; if ( OptionGradeNum < 0 ) OptionGradeNum = 1; if (OptionGradeNum > MAX_NUMBER_OF_OPTION_VALUE_GRADE ) OptionGradeNum = MAX_NUMBER_OF_OPTION_VALUE_GRADE; item->optionValue[item->optionNumber] = OptionGradeNum; } else item->optionValue[item->optionNumber] = optionGradeType; item->optionNumber ++; if( item->optionNumber >= optionNumber ) return true; } } float accPro, r ; int j=0; for( i = 0; i < optionNumber; i ++ ) { r = GTH_Random(); accPro = 0.0f; for( j = 0; j < selectOptionNumber; j ++ ) { if(j >= MAX_COUNT_OPTION_TABLE) continue; if(selectOptionList[j] < 0 || selectOptionList[j] >= MAX_COUNT_OPTION_TABLE) continue; if( g_optionTable[selectOptionList[j]].fixationPro < 0 ) continue; if( selectOptionList[j] < 0 ) continue; if(totalProbability != 0) { accPro += (float)g_optionTable[selectOptionList[j]].fixationPro / (float) totalProbability; } if( r < accPro ) break; } if( j == selectOptionNumber ) continue; if(item->optionNumber < 0 || item->optionNumber >= MAX_NUMBER_OF_ITEM_OPTION) continue; item->optionIdx[item->optionNumber] = selectOptionList[j]; if ( bGamble ) { float GraderandomVal = 0.0f; float GradeaccPro = 0.0f; GraderandomVal = GTH_Random(); for( int OptionGradeNum = 0; OptionGradeNum < MAX_NUMBER_OF_OPTION_VALUE_GRADE ; OptionGradeNum ++ ) { GradeaccPro += (float) g_logic.gambleSelectOptionTable[optionNumber].SelectOptionGraderate[OptionGradeNum] * 0.01; if( GraderandomVal < GradeaccPro ) break; } OptionGradeNum += 1; if ( OptionGradeNum < 0 ) OptionGradeNum = 1; if (OptionGradeNum > MAX_NUMBER_OF_OPTION_VALUE_GRADE ) OptionGradeNum = MAX_NUMBER_OF_OPTION_VALUE_GRADE; item->optionValue[item->optionNumber] = OptionGradeNum; } else item->optionValue[item->optionNumber] = optionGradeType; item->optionNumber ++; totalProbability -= g_optionTable[selectOptionList[j]].fixationPro; selectOptionList[j] = -1; if( item->optionNumber >= optionNumber ) return true; } return true; } int SpawnItemByOptionGroup( item_t *item, int itemTableIdx, int optionGroupIdx ) { itemTable_t *pTable = &g_itemTable[itemTableIdx]; InitItem( item ); InitItemOption(); item->itemTableIdx = itemTableIdx; item->reqLevel = pTable->level; item->durability = 0; if( pTable->durability > 0 ) { item->durability = (int)( GTH_Random() * (float)pTable->durability ); } else { item->durability = 0; } item->experience = 0; item->timer = 0; strcpy( item->name, pTable->name ); if( g_optionGroupTable[optionGroupIdx].idx < 0 ) return false; for( int i = 0; i < MAX_NUMBER_OF_ITEM_OPTION; i ++ ) { if( g_optionGroupTable[optionGroupIdx].optionIdx[i] < 0 ) continue; item->optionIdx[item->optionNumber] = g_optionGroupTable[optionGroupIdx].optionIdx[i]; item->optionValue[item->optionNumber] = g_optionGroupTable[optionGroupIdx].optionGrade[i]; item->optionNumber ++; } return true; } #define GENERATE_MONSTER_UP_LEVEL 10 float GetItemDropPenalty( int pcLevel, int monsterLevel ) { float dropPenalty = 1.0f; int levelDiffer = pcLevel - monsterLevel; if( levelDiffer == 10 ) dropPenalty = 0.9f; if( levelDiffer == 11 ) dropPenalty = 0.7f; if( levelDiffer == 12 ) dropPenalty = 0.6f; if( levelDiffer == 13 ) dropPenalty = 0.5f; if( levelDiffer == 14 ) dropPenalty = 0.4f; if( levelDiffer == 15 ) dropPenalty = 0.3f; if( levelDiffer == 16 ) dropPenalty = 0.25f; if( levelDiffer == 17 ) dropPenalty = 0.20f; if( levelDiffer == 18 ) dropPenalty = 0.15f; if( levelDiffer == 19 ) dropPenalty = 0.10f; if( levelDiffer == 20 ) dropPenalty = 0.05f; if( levelDiffer > 20 ) dropPenalty = 0.0f; return( dropPenalty ); } int GTH_GenerateItemFromMonster( monsterCharacter_t *monster ) { playerCharacter_t* pc = NULL; lootItem_t* pLoot=NULL; item_t spawnItem[MAX_NUMBER_OF_ITEM_LOOT]; int nSpawnItem = 0; vec3_t position[MAX_NUMBER_OF_ITEM_LOOT]; int i, j; float r, accPro, dropPenalty; int rx, ry, generateIdx, itemTableIdx; int lootType, lootIdx; int optionNumber, optionGrade; bool bUsedropPenalty = TRUE; float TotalDroupPenalty = 0.0; lootType = LOOTTYPE_EVERYONE; lootIdx = -1; dropPenalty = 1.0f; float fAddItemDropRatio =1.0f; if( monster->mostConEntityType != ENTITY_PC || monster->mostConEntityIdx < 0 ) { return 0; } else if( monster->mostConEntityType == ENTITY_PC && SAFE_PCS(monster->mostConEntityIdx)) { if( g_pc[monster->mostConEntityIdx].organizeServer >= 0 ) { lootType = LOOTTYPE_PARTY; lootIdx = monster->mostConEntityIdx; } else { lootType = LOOTTYPE_INDIVIDUAL; lootIdx = monster->mostConEntityIdx; } dropPenalty = GetItemDropPenalty( g_pc[monster->mostConEntityIdx].level, monster->basic.level ); if(gGameConfigFlag.m_bMap_Attr_Ratio) { PremiumMap *pMap = g_pc[monster->mostConEntityIdx].GetCurMap(); if(pMap) { fAddItemDropRatio = pMap->Cur.fAddItemDropRatio; } } } if( GTH_Random() < 0.8f ) { GTH_SpawnNak( monster->basic.lootSE, monster->worldIdx, monster->position, lootType, lootIdx ); } pLoot = &monster->basic.lootItem; if( pLoot == NULL || pLoot->maxLootNumber <= 0 ) return( false ); for( i = 0; i < pLoot->maxLootNumber; i ++ ) { accPro = 0.0f; r = GTH_Random(); float generatePro; for( j = 0; j < pLoot->generateIdxNumber; j ++ ) { bUsedropPenalty = true; if( pLoot->generateProbaility[j] == 0.0f ) continue; generatePro = pLoot->generateProbaility[j] * (g_logic.itemDropRate * fAddItemDropRatio); generateIdx = pLoot->generateIdx[j]; for( int ItemIdxInGroup = 0; ItemIdxInGroup < g_itemGenerateTable[generateIdx].itemNumber; ItemIdxInGroup ++ ) { int itemidx = g_itemGenerateTable[generateIdx].itemIdx[ItemIdxInGroup]; if ( itemidx < 0 ) continue; if ( g_itemTable[itemidx].level >= 200 ) { bUsedropPenalty = false; break; } } if ( bUsedropPenalty ) { TotalDroupPenalty += generatePro - (generatePro * dropPenalty); generatePro *= dropPenalty; } else { accPro += TotalDroupPenalty; TotalDroupPenalty = 0.0; } accPro += generatePro; if( r < accPro ) break; } if( j == pLoot->generateIdxNumber ) continue; generateIdx = pLoot->generateIdx[j]; accPro = 0.0f; r = GTH_Random(); for( j = 0; j < g_itemGenerateTable[generateIdx].itemNumber; j ++ ) { if( g_itemGenerateTable[generateIdx].itemPro[j] == 0.0f ) continue; accPro += g_itemGenerateTable[generateIdx].itemPro[j]; if( r < accPro ) break; } if( j == g_itemGenerateTable[generateIdx].itemNumber ) continue; itemTableIdx = g_itemGenerateTable[generateIdx].itemIdx[j]; if( itemTableIdx < 0 ) continue; if ( itemTableIdx == 479 || itemTableIdx == 573) { if ( g_pc[monster->mostConEntityIdx].level > 1) continue; } optionNumber = monster->basic.rareItemGrade; if( optionNumber <= 0 ) optionNumber = 1; optionGrade = monster->basic.optionGrade; if( optionGrade <= 0 ) optionGrade = 1; if( !SpawnItem( &spawnItem[nSpawnItem], itemTableIdx, GTH_RandomizePower( 1, optionNumber ), GTH_RandomizePower( 1, optionGrade ), monster->basic.level ) ) continue; if( itemTableIdx == 849 || itemTableIdx == 850 ) { spawnItem[nSpawnItem].reqLevel = monster->basic.level; } else if( itemTableIdx >= 864 && itemTableIdx <= 867 ) { spawnItem[nSpawnItem].reqLevel = monster->basic.level; } rx = GTH_Randomize( 3 ) - 1; ry = GTH_Randomize( 3 ) - 1; vec_copy( monster->position, position[nSpawnItem] ); position[nSpawnItem][2] = GTH_GetHeightFromCollisionMap(monster->worldIdx, monster->position); position[nSpawnItem][0] += (float)rx * 40.0f; position[nSpawnItem][1] += (float)ry * 40.0f; g_logSystem->Write( "Item spawn Success (Monster:[%s](%d), Item:[%s])", g_monsterTable[monster->tableIdx].name, monster->idx, g_itemTable[spawnItem[nSpawnItem].itemTableIdx].name ); nSpawnItem ++; } if( nSpawnItem > 0 ) GTH_SpawnMultiItemObject( spawnItem, monster->worldIdx, position, lootType, lootIdx, nSpawnItem, monster->position ); return( true ); } int GTH_SpawnMultiItemObject( item_t item[], int worldIdx, vec3_t position[], int lootType, int lootPCIdx , int number, vec3_t origin ) { int i, j, nItemObject = 0; itemObject_t *pItemObject; itemObject_t itemObject[MAX_NUMBER_OF_ITEM_LOOT]; for( i = 0; i < number; i ++ ) { pItemObject = &g_object[0]; for ( j = 0; j < MAX_OBJECTS; j++, pItemObject++) { if ( !pItemObject->active ) break; } if ( j >= MAX_OBJECTS ) break; if ( g_objectNumber >= MAX_OBJECTS ) break; pItemObject->idx = j; pItemObject->objectType = OBJECT_TYPE_ITEM; pItemObject->worldIdx = worldIdx; vec_copy( position[i], pItemObject->position ); memcpy( &pItemObject->item, &item[i], sizeof( item_t ) ); pItemObject->entityType = ENTITY_OBJECT; vec_set(pItemObject->angles, 0, 0, 0); pItemObject->zoneIdx = GTH_Zone_GetZoneIdx(pItemObject->position); if ( !GTH_Zone_AddEntityList(pItemObject->worldIdx, pItemObject->zoneIdx, ENTITY_OBJECT, pItemObject->idx) ) { g_logSystem->Write( "Item Spawn Failure!! : World : %d, Zone : %d, Idx : %d, Pos(%.2f,%.2f,%.2f)", pItemObject->worldIdx, pItemObject->zoneIdx, pItemObject->idx, pItemObject->position[0], pItemObject->position[1], pItemObject->position[2] ); break; } pItemObject->active = true; pItemObject->lootPCIdx = lootPCIdx; pItemObject->lootType = lootType; if( lootType == LOOTTYPE_PARTY ) { strncpy( pItemObject->organizerName, g_pc[lootPCIdx].organizerName, NAMESTRING); pItemObject->organizeServer = g_pc[lootPCIdx].organizeServer; pItemObject->organizeTime = g_pc[lootPCIdx].organizeTime; } ShowLogInfo("ITEMNAME=%s,organizerName=%s,objidx =%d", pItemObject->item.name, pItemObject->organizerName, pItemObject->idx); pItemObject->lootTime = g_globalTime + ITEM_LOOT_TIME_FOR_INDIVIDUAL; pItemObject->destroyTime = g_globalTime + ITEM_DESTROY_TIME; memcpy( &itemObject[nItemObject], pItemObject, sizeof( itemObject_t ) ); nItemObject ++; g_objectNumber++; } if( nItemObject > 0 ) GTH_SendMessage_AddMultiItemObject( itemObject, nItemObject, origin ); return( true ); } int GTH_SpawnNak( int nak, int worldIdx, vec3_t position, int lootType, int lootPCIdx ) { int i; itemObject_t *itemObject; if ( g_objectNumber >= MAX_OBJECTS ) return -1; itemObject = &g_object[0]; for (i=0; i < MAX_OBJECTS; i++, itemObject++) { if ( !itemObject->active ) break; } if ( i >= MAX_OBJECTS ) return -1; itemObject->idx = i; itemObject->active = true; itemObject->objectType = OBJECT_TYPE_NAK; itemObject->worldIdx = worldIdx; itemObject->nak = nak; vec_copy(position, itemObject->position); vec_set(itemObject->angles, 0, 0, 0); itemObject->entityType = ENTITY_OBJECT; itemObject->zoneIdx = GTH_Zone_GetZoneIdx(itemObject->position); if ( !GTH_Zone_AddEntityList(itemObject->worldIdx, itemObject->zoneIdx, ENTITY_OBJECT, itemObject->idx) ) { return -1; } itemObject->lootPCIdx = lootPCIdx; itemObject->lootType = lootType; itemObject->lootTime = g_globalTime + ITEM_LOOT_TIME_FOR_INDIVIDUAL; itemObject->destroyTime = g_globalTime + ITEM_DESTROY_TIME; if( lootType == LOOTTYPE_PARTY && lootPCIdx >= 0 ) { strcpy( itemObject->organizerName, g_pc[lootPCIdx].organizerName ); itemObject->organizeServer = g_pc[lootPCIdx].organizeServer; itemObject->organizeTime = g_pc[lootPCIdx].organizeTime; } g_objectNumber++; GTH_SendMessage_AddItemObject( itemObject ); return( 1 ); } int GTH_SpawnItemObject(item_t *item, int worldIdx, vec3_t position, int lootType, int lootPCIdx) { int i; itemObject_t *itemObject; if ( g_objectNumber >= MAX_OBJECTS ) return -1; itemObject = &g_object[0]; for (i=0; i < MAX_OBJECTS; i++, itemObject++) { if ( !itemObject->active ) break; } if ( i >= MAX_OBJECTS ) return -1; itemObject->idx = i; itemObject->objectType = OBJECT_TYPE_ITEM; itemObject->worldIdx = worldIdx; vec_copy(position, itemObject->position); memcpy( &itemObject->item, item, sizeof(item_t) ); itemObject->entityType = ENTITY_OBJECT; vec_set(itemObject->angles, 0, 0, 0); itemObject->zoneIdx = GTH_Zone_GetZoneIdx(itemObject->position); if ( !GTH_Zone_AddEntityList(itemObject->worldIdx, itemObject->zoneIdx, ENTITY_OBJECT, itemObject->idx) ) { g_logSystem->Write( "Item Spawn Failure!! : World : %d, Zone : %d, Idx : %d, Pos(%.2f,%.2f,%.2f)", itemObject->worldIdx, itemObject->zoneIdx, itemObject->idx, itemObject->position[0], itemObject->position[1], itemObject->position[2] ); return -1; } itemObject->active = true; itemObject->lootPCIdx = lootPCIdx; itemObject->lootType = lootType; itemObject->lootTime = g_globalTime + ITEM_LOOT_TIME_FOR_INDIVIDUAL; itemObject->destroyTime = g_globalTime + ITEM_DESTROY_TIME; g_objectNumber++; GTH_SendMessage_AddItemObject( itemObject ); return i; } int GTH_RemoveItemObject(itemObject_t *itemObject) { if ( !itemObject->active ) return false; GTH_Zone_DeleteEntityList(itemObject->worldIdx, itemObject->zoneIdx, ENTITY_OBJECT, itemObject->idx); itemObject->active = false; g_objectNumber --; GTH_SendMessage_DeleteItemObject( itemObject ); return true; } void GTH_UpdateItemObject() { itemObject_t *itemObject; int i; itemObject = &g_object[0]; for (i=0; i<MAX_OBJECTS; i++, itemObject++) { if ( !itemObject->active ) continue; if ( g_globalTime >= itemObject->destroyTime ) { GTH_RemoveItemObject( itemObject ); } if ( itemObject->lootType == LOOTTYPE_INDIVIDUAL || itemObject->lootType == LOOTTYPE_PARTY ) { if ( g_globalTime >= itemObject->lootTime ) { itemObject->lootType = LOOTTYPE_EVERYONE; itemObject->lootPCIdx = -1; itemObject->lootTime = 0; } } } } void GTH_DeleteMyItem( playerCharacter_t *pc, item_t *item ) { int i; memset(item, 0, sizeof(item_t)); item->itemTableIdx = -1; for (i=0; i<MAX_NUMBER_OF_ITEM_OPTION; i++) { item->optionIdx[i] = -1; } pc->itemNumber --; } int GTH_AddMyItem( playerCharacter_t *pc, item_t *item ) { int i; for (i=0; i<MAX_NUMBER_OF_OWNITEM; i++) { if ( pc->item[i].itemTableIdx == -1 ) break; } if (i >= MAX_NUMBER_OF_OWNITEM) return -1; memcpy(&pc->item[i], item, sizeof(item_t)); pc->itemNumber++; return i; } int GTH_StackMyItem( playerCharacter_t* pc, item_t *item ) { int i; int itemIdx; if( GTH_IsStackItem( item ) ) { for( i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { if( pc->inventory[i] < 0 ) continue; itemIdx = pc->inventory[i]; if( GTH_CheckStackItem( item, &pc->item[itemIdx] ) ) { return( itemIdx ); } } } return( -1 ); } int GTH_StackMyItemForDepot( playerCharacter_t* pc, item_t *item ) { int i; int itemIdx; if( GTH_IsStackItem( item ) ) { for( i = 0; i < MAX_DEPOT_SIZE; i ++ ) { if( pc->depot[i] < 0 ) continue; itemIdx = pc->depot[i]; if( GTH_CheckStackItem( item, &pc->item[itemIdx] ) ) { return( itemIdx ); } } } return( -1 ); } int GTH_AddQuestItem( playerCharacter_t *pc, int itemTableIdx, int questIdx, int itemNumber, int maxNumber ) { int i, pos; for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( questIdx == 0 || questIdx == 1 || questIdx == 2 || questIdx == 3 ) { if( pc->questInventory[i].item.itemIdx == itemTableIdx ) break; } if( pc->questInventory[i].item.itemIdx == itemTableIdx && pc->questInventory[i].item.questIdx == questIdx ) break; } if( i == MAX_COUNT_QUEST_INVENTORY ) { for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( pc->questInventory[i].item.itemIdx < 0 ) break; } if( i == MAX_COUNT_QUEST_INVENTORY ) return 0; pc->questInventory[i].item.itemIdx = itemTableIdx; pc->questInventory[i].item.questIdx = questIdx; pc->questInventory[i].item.itemCount = 0; pos = i; } else { pos = i; } pc->questInventory[pos].item.itemCount += itemNumber; if( pc->questInventory[pos].item.itemCount > maxNumber ) { pc->questInventory[pos].item.itemCount = maxNumber; return 0; } GTH_SendMessage_QuestItemInfo( pc, itemTableIdx, itemNumber ); return 1; } int GTH_DeleteQuestItem( playerCharacter_t *pc, int itemTableIdx, int questIdx, int itemNumber ) { int i; for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( questIdx == 0 || questIdx == 1 || questIdx == 2 || questIdx == 3 ) { if( pc->questInventory[i].item.itemIdx == itemTableIdx ) break; } if( pc->questInventory[i].item.itemIdx == itemTableIdx && pc->questInventory[i].item.questIdx == questIdx ) break; } if( i == MAX_COUNT_QUEST_INVENTORY ) return 0; pc->questInventory[i].item.itemCount -= itemNumber; if( itemNumber <= 0 || pc->questInventory[i].item.itemCount <= 0 ) { pc->questInventory[i].item.itemIdx = -1; pc->questInventory[i].item.questIdx = 0; pc->questInventory[i].item.itemCount = 0; } itemNumber = -itemNumber; GTH_SendMessage_QuestItemInfo( pc, itemTableIdx, itemNumber ); return 1; } int GTH_GetQuestItemCount( playerCharacter_t* pc, int itemTableIdx, int questIdx ) { int i; for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { if( questIdx == 0 || questIdx == 1 || questIdx == 2 || questIdx == 3 ) { if( pc->questInventory[i].item.itemIdx == itemTableIdx ) break; } if( pc->questInventory[i].item.itemIdx == itemTableIdx && pc->questInventory[i].item.questIdx == questIdx ) break; } if( i == MAX_COUNT_QUEST_INVENTORY ) return -1; return pc->questInventory[i].item.itemCount; } int GTH_GenerateQuestItemFromMonster( monsterCharacter_t *monster, int conIdx ) { int entityIdx; int questIdx, step, itemTableIdx, maxNumber; playerCharacter_t *pc; if( g_qigTable[monster->tableIdx].itemNumber == 0 ) return 0; entityIdx = monster->conInfo[conIdx].entityIdx; pc = &g_pc[entityIdx]; if( !pc->active || !pc->alive ) return 0; if( stricmp( pc->name, monster->conInfo[conIdx].entityName ) ) return 0; for( int i = 0 ; i < g_qigTable[monster->tableIdx].itemNumber; i ++ ) { if( g_qigTable[monster->tableIdx].itemTableIdx[i] < 0 ) continue; if( g_qigTable[monster->tableIdx].questIdx[i] < 0 ) continue; questIdx = g_qigTable[monster->tableIdx].questIdx[i]; step = g_qigTable[monster->tableIdx].step[i]; for( int j = 0; j < MAX_COUNT_QUEST_STATUS; j ++ ) { if( pc->questStatus[j].questIdx == questIdx && pc->questVar[questIdx].var.step == step ) break; } if( j == MAX_COUNT_QUEST_STATUS ) continue; if( GTH_Random() < g_qigTable[monster->tableIdx].generateProbaility[i] * 0.01f ) { itemTableIdx = g_qigTable[monster->tableIdx].itemTableIdx[i]; maxNumber = g_qigTable[monster->tableIdx].maxItemCount[i]; GTH_AddQuestItem( pc, itemTableIdx, questIdx, 1, maxNumber ); return 1; } } return 0; } int GTH_CheckCraftFormula( playerCharacter_t *pc ) { int i, j, k, itemIdx; int itemTableIdx1, itemTableIdx2, checkedNumber; int numSourceItem, checkedItem[MAX_CRAFT_SOURCE_ITEM_SIZE], checkedIdx[MAX_CRAFT_SOURCE_ITEM_SIZE]; item_t *sourceItem; numSourceItem = 0; for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { if( pc->craftSourceInventory[i] < 0 ) continue; sourceItem = &pc->item[pc->craftSourceInventory[i]]; checkedIdx[numSourceItem] = i; numSourceItem ++; } if( numSourceItem == 0 ) return -1; for( i = 0; i < g_itemCraftTableNumber; i ++ ) { if( numSourceItem != g_itemCraftTable[i].numSourceItem ) continue; checkedNumber = numSourceItem; for( j = 0; j < MAX_CRAFT_SOURCE_ITEM_SIZE; j ++ ) { checkedItem[j] = false; } for( j = 0; j < MAX_CRAFT_SOURCE_ITEM_SIZE; j ++ ) { for( k = 0; k < numSourceItem; k ++ ) { if( checkedItem[k] ) continue; itemIdx = pc->craftSourceInventory[checkedIdx[k]]; sourceItem = &pc->item[itemIdx]; itemTableIdx1 = sourceItem->itemTableIdx; itemTableIdx2 = g_itemCraftTable[i].sourceItem[j].itemIndex; if( itemTableIdx1 != itemTableIdx2 ) continue; if( g_itemTable[itemTableIdx1].stackFlag && g_itemTable[itemTableIdx2].stackFlag ) { if( g_itemCraftTable[i].sourceItem[j].itemCount != sourceItem->durability + 1 ) continue; } break; } if( k == numSourceItem ) break; checkedItem[k] = true; checkedNumber --; } if( checkedNumber == 0 ) return i; } return -1; } int GTH_CraftProcess( playerCharacter_t *pc, int &reply, int &error, int &reqNak, float &pro, int resultItemIdx[], int checkFlag ,int &craftIdx ) { int i, itemIdx, inventoryCount, specialType, optionGrade, rareItemGrade; item_t resultItem; char generateID[20]; int bIsStack, stackNumber; if( pc->curItemWeight >= pc->calItemWeight ) { reply = 0; error = ERROR_ITEMSYSTEM_3; return 0; } if( pc->craftResultInventory[0] >= 0 || pc->craftResultInventory[1] >= 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_0; return 0; } craftIdx = GTH_CheckCraftFormula( pc ); if( craftIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_0; return 0; } reqNak = g_itemCraftTable[craftIdx].craftCost; pro = g_itemCraftTable[craftIdx].successProbability; for( i = 0; i < g_itemCraftTable[craftIdx].numResultItem; i ++ ) { resultItemIdx[i] = g_itemCraftTable[craftIdx].resultItem[i].itemIndex; } if( pc->curChargeSE < g_itemCraftTable[craftIdx].craftCost ) { reply = 0; error = ERROR_ITEMSYSTEM_1; return 0; } inventoryCount = 0; for( i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { if( pc->inventory[i] < 0 ) inventoryCount ++; } if( g_itemCraftTable[craftIdx].numResultItem > inventoryCount ) { reply = 0; error = ERROR_ITEMSYSTEM_2; return 0; } if(gGameConfigFlag.m_bItem_Craft_Limit) { if( g_itemCraftTable[craftIdx].m_nMembership_type > -1) { if( g_itemCraftTable[craftIdx].m_nMembership_type > pc->PremiumInfo.iMaxLevelItemCraft) { reply = 0; error = ERROR_ITEMSYSTEM_24; return 0; } } } if( checkFlag ) return 1; for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { if( pc->craftSourceInventory[i] < 0 ) continue; itemIdx = pc->craftSourceInventory[i]; bIsStack = false; stackNumber = 1; if( g_itemTable[pc->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pc->item[itemIdx].durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_CRAFT_SOURCE, stackNumber, pc->item[itemIdx].name, GetItemInformationLog( bIsStack, pc->item[itemIdx].itemTableIdx, itemIdx, -1 )); GTH_DeleteMyItem( pc, &pc->item[itemIdx] ); pc->craftSourceInventory[i] = -1; g_DBGameServer->RemoveItem( pc, itemIdx ); } specialType = g_itemCraftTable[craftIdx].specialType; if( GTH_Random() <= g_itemCraftTable[craftIdx].successProbability * 0.01f ) { for( i = 0; i < g_itemCraftTable[craftIdx].numResultItem; i ++ ) { InitItem( &resultItem ); if( g_itemCraftTable[craftIdx].resultItem[i].optionGroupIdx >= 0 ) { if( !SpawnItemByOptionGroup( &resultItem, g_itemCraftTable[craftIdx].resultItem[i].itemIndex, g_itemCraftTable[craftIdx].resultItem[i].optionGroupIdx ) ) continue; } else { optionGrade = g_itemCraftTable[craftIdx].resultItem[i].optionGrade; rareItemGrade = g_itemCraftTable[craftIdx].resultItem[i].rareItemGrade; if( optionGrade > 0 && rareItemGrade > 0 ) { if( !SpawnItem( &resultItem, g_itemCraftTable[craftIdx].resultItem[i].itemIndex, GTH_RandomizePower( 1, rareItemGrade ), GTH_RandomizePower( 1, optionGrade ) ) ) continue; } else { if( !SpawnItem( &resultItem, g_itemCraftTable[craftIdx].resultItem[i].itemIndex ) ) continue; } } if( g_itemTable[resultItem.itemTableIdx].stackFlag ) { resultItem.durability = g_itemCraftTable[craftIdx].resultItem[i].itemCount - 1; } itemIdx = GTH_AddMyItem( pc, &resultItem ); pc->craftResultInventory[i] = itemIdx; strcpy( generateID, "craftItem" ); g_DBGameServer->AddItem( pc, &resultItem, itemIdx, generateID ); bIsStack = false; stackNumber = 1; if( g_itemTable[resultItem.itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = resultItem.durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_CRAFT_RESULT, stackNumber, resultItem.name, GetItemInformationLog( bIsStack, resultItem.itemTableIdx, itemIdx, -1 )); } } pc->curChargeSE -= reqNak; return 1; } int GTH_AutoCraftProcess( playerCharacter_t *pc, int idx,int &reply, int &error) { int i=0; item_t *sourceItem; int autoQuestindex=pc->questStatus[idx].questIdx+pc->questStatus[idx].dField[0]; if(pc->questStatus[idx].dField[3] < pc->questStatus[idx].dField[2]){ reply=0; error=ERROR_ITEMSYSTEM_23; return 0; } for( i = 0; i < MAX_AUTO_TRADEITEMFILD; i ++ ){ if( pc->npcAutoSourceInventory[i] < 0 ) continue; sourceItem = &pc->item[pc->npcAutoSourceInventory[i]]; if(sourceItem->itemTableIdx == pc->questStatus[idx].dField[8]){ reply=1; break; } else{ reply=0; break; } } if( reply==1){ for(int j=i+1; j<MAX_AUTO_TRADEITEMFILD; j++){ if( pc->npcAutoSourceInventory[j] < 0 ) continue; sourceItem = &pc->item[pc->npcAutoSourceInventory[j]]; if(sourceItem->itemTableIdx != pc->questStatus[idx].dField[8]){ reply=0; break; } } } if(reply==1){ error=ERROR_ITEMSYSTEM_NONE; return 1; } reply=0; error=ERROR_ITEMSYSTEM_21; return 0; } #define REPLY_FAILE 0 #define REPLY_UPGRADE 1 #define REPLY_GAMBLE 2 int FineOptionStoneType( int itemIdx ) { int ret; switch ( itemIdx ) { case 451 : ret = OPTION_SPHERE_LEAF; break; case 452 : ret = OPTION_SPHERE_MAD; break; case 453 : ret = OPTION_SPHERE_WAVE; break; case 454 : ret = OPTION_SPHERE_FIRE; break; case 455 : ret = OPTION_SPHERE_ART; break; default : ret = -1; break; } return ret; } int GTH_UpgradeProcess( playerCharacter_t *pc, int selectedOptionIdx, int &reply, int &error, int &reqNak, float &pro, float &vanishPro, float &downGradePro, int &currentGrade, int &nextGrade, int& resultItemIdx, int checkFlag ) { int optionItemIdx, upItemIdx, preItemIdx, changeOptionIndex = -1; int maxValue; DWORD availableOn; int i, itemIdx, inventoryCount; item_t resultItem; char generateID[20]; int bIsStack, stackNumber; itemUpgradeProbabilityTable_t * pUpgradeTable; int optionType, optionStoneType; if( pc->upgradeResultInventory >= 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } if( pc->curItemWeight >= pc->calItemWeight ) { reply = 0; error = ERROR_ITEMSYSTEM_3; return 0; } upItemIdx = pc->upgradeSourceInventory[0]; optionItemIdx = pc->upgradeSourceInventory[1]; preItemIdx = pc->upgradeSourceInventory[2]; if( upItemIdx < 0 || optionItemIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } availableOn = GetItemAvailalbeOn( pc->item[upItemIdx].itemTableIdx ); if( availableOn == 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } if( g_itemTable[pc->item[optionItemIdx].itemTableIdx].etcItemType != ETCITEM_TYPE_OPTIONSPHERE ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } if( pc->item[optionItemIdx].itemTableIdx == 863 ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } int itemType = GetItemType( pc->item[upItemIdx].itemTableIdx ); if( itemType != 0 && itemType != 1 ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } if( pc->item[upItemIdx].optionNumber < 1 || pc->item[upItemIdx].optionNumber <= selectedOptionIdx ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } itemIdx = pc->upgradeSourceInventory[1]; if( g_itemTable[pc->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pc->item[itemIdx].durability + 1; if ( stackNumber >= 2) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } } optionType = OPTION_GetOptionStoneGrade( &pc->item[upItemIdx] ); optionStoneType = FineOptionStoneType( pc->item[optionItemIdx].itemTableIdx ); if( optionType != optionStoneType ) { reply = 0; error = ERROR_ITEMSYSTEM_21; resultItemIdx = pc->item[upItemIdx].itemTableIdx; return 0; } switch( optionType ) { case OPTION_SPHERE_LEAF : pUpgradeTable = &g_logic.leafStoneProTbl; break; case OPTION_SPHERE_MAD : pUpgradeTable = &g_logic.madStoneProTbl; break; case OPTION_SPHERE_WAVE : pUpgradeTable = &g_logic.waveStoneProTbl; break; case OPTION_SPHERE_FIRE : pUpgradeTable = &g_logic.fireStoneProTbl; break; case OPTION_SPHERE_ART : pUpgradeTable = &g_logic.artStoneProTbl; break; default : { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } } maxValue = 10; if(gGameConfigFlag.m_bItem_Upgrade_Limit) { int nFreeUserMaxValue = pc->PremiumInfo.ItemOptionUpgrade.iMaxlevel; if( pc->item[upItemIdx].optionValue[selectedOptionIdx] >= nFreeUserMaxValue ) { reply = 0; error = ERROR_ITEMSYSTEM_25; return 0; } } if( pc->item[upItemIdx].optionValue[selectedOptionIdx] >= maxValue ) { reply = 0; error = ERROR_ITEMSYSTEM_12; return 0; } currentGrade = pc->item[upItemIdx].optionValue[selectedOptionIdx]; nextGrade = currentGrade + 1; pro = pUpgradeTable->successPro[nextGrade]; reqNak = pUpgradeTable->cost[nextGrade]; vanishPro = pUpgradeTable->vanishPro[nextGrade]; downGradePro = pUpgradeTable->gradeDownPro[nextGrade]; if(gGameConfigFlag.m_bItem_Upgrade_Limit) { int ratio = (pc->PremiumInfo.ItemOptionUpgrade.fAddPriceRatio + 0.000001f) * 100; reqNak = ( ratio * reqNak) / 100; } if( currentGrade > nextGrade ) { reply = 0; error = ERROR_ITEMSYSTEM_14; return 0; } if( pc->curChargeSE < reqNak ) { reply = 0; error = ERROR_ITEMSYSTEM_1; return 0; } inventoryCount = GTH_FindEmptyInventoryPos( pc ); if( inventoryCount < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_2; return 0; } memcpy( &resultItem, &pc->item[upItemIdx], sizeof( item_t ) ); resultItemIdx = resultItem.itemTableIdx; if( checkFlag ) return 1; for( i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { if( pc->upgradeSourceInventory[i] < 0 ) continue; itemIdx = pc->upgradeSourceInventory[i]; bIsStack = false; stackNumber = 1; if( g_itemTable[pc->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pc->item[itemIdx].durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UPGRADE_SOURCE, stackNumber, pc->item[itemIdx].name, GetItemInformationLog( bIsStack, pc->item[itemIdx].itemTableIdx, itemIdx, -1 )); GTH_DeleteMyItem( pc, &pc->item[itemIdx] ); pc->upgradeSourceInventory[i] = -1; g_DBGameServer->RemoveItem( pc, itemIdx ); } pc->curChargeSE -= reqNak; if( GTH_Random() <= pro * 0.01f ) { if( resultItem.optionValue[selectedOptionIdx] < 0 ) { resultItem.optionValue[selectedOptionIdx] = 0; } if( resultItem.optionValue[selectedOptionIdx] < maxValue ) { resultItem.optionValue[selectedOptionIdx] = resultItem.optionValue[selectedOptionIdx] + 1; } itemIdx = GTH_AddMyItem( pc, &resultItem ); pc->upgradeResultInventory = itemIdx; strcpy( generateID, "upgradeItem" ); g_DBGameServer->AddItem( pc, &resultItem, itemIdx, generateID ); bIsStack = false; stackNumber = 1; if( g_itemTable[resultItem.itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = resultItem.durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UPGRADE_RESULT, stackNumber, resultItem.name, GetItemInformationLog( bIsStack, resultItem.itemTableIdx, itemIdx, -1 )); } else { if( GTH_Random() <= 1.0f - ( vanishPro * 0.01f ) || vanishPro <= 0.0f ) { if ( downGradePro > 0.0f && GTH_Random() <= ( downGradePro * 0.01f ) ) { resultItem.optionValue[selectedOptionIdx] -= pUpgradeTable->gradeDownLevel[nextGrade]; if ( resultItem.optionValue[selectedOptionIdx] < 0 ) resultItem.optionValue[selectedOptionIdx] = 0; } itemIdx = GTH_AddMyItem( pc, &resultItem ); pc->upgradeResultInventory = itemIdx; strcpy( generateID, "upgradeItem" ); g_DBGameServer->AddItem( pc, &resultItem, itemIdx, generateID ); bIsStack = false; stackNumber = 1; if( g_itemTable[resultItem.itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = resultItem.durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UPGRADE_RESULT, stackNumber, resultItem.name, GetItemInformationLog( bIsStack, resultItem.itemTableIdx, itemIdx, -1 )); } return 0; } return 1; } int GTH_DeleteProcess( playerCharacter_t *pc, int &reply, int &error, int optionIndex, int checkFlag ) { int upItemIdx = pc->upgradeSourceInventory[0]; int optionItemIdx = pc->upgradeSourceInventory[1]; int itemIdx; int resultItemIdx; item_t resultItem; char generateID[20]; int bIsStack, stackNumber; if( pc->upgradeResultInventory >= 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_17; return 0; } int itemType = GetItemType( pc->item[upItemIdx].itemTableIdx ); if( itemType != 0 && itemType != 1 ) { reply = 0; error = ERROR_ITEMSYSTEM_15; return 0; } if( pc->item[optionItemIdx].itemTableIdx != 861 ) { reply = 0; error = ERROR_ITEMSYSTEM_17; return 0; } if( optionIndex < 0 || optionIndex >= pc->item[upItemIdx].optionNumber) { reply = 0; error = ERROR_ITEMSYSTEM_16; return 0; } memcpy( &resultItem, &pc->item[upItemIdx], sizeof( item_t ) ); resultItemIdx = resultItem.itemTableIdx; if( checkFlag ) return 1; for( int i = 0; i < MAX_UPGRADE_SOURCE_ITEM_SIZE; i ++ ) { if( pc->upgradeSourceInventory[i] < 0 ) continue; itemIdx = pc->upgradeSourceInventory[i]; bIsStack = false; stackNumber = 1; if( g_itemTable[pc->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pc->item[itemIdx].durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UPGRADE_SOURCE, stackNumber, pc->item[itemIdx].name, GetItemInformationLog( bIsStack, pc->item[itemIdx].itemTableIdx, itemIdx, -1 )); GTH_DeleteMyItem( pc, &pc->item[itemIdx] ); pc->upgradeSourceInventory[i] = -1; g_DBGameServer->RemoveItem( pc, itemIdx ); } for( i=0; i<resultItem.optionNumber; i++) { if( i == optionIndex ) { resultItem.optionIdx[optionIndex] = -1; resultItem.optionValue[optionIndex] = -1; } else if( i > optionIndex ) { resultItem.optionIdx[i-1] = resultItem.optionIdx[i]; resultItem.optionValue[i-1] = resultItem.optionValue[i]; resultItem.optionIdx[i] = -1; resultItem.optionValue[i] = -1; } } resultItem.optionNumber--; itemIdx = GTH_AddMyItem( pc, &resultItem ); pc->upgradeResultInventory = itemIdx; strcpy( generateID, "deleteOptionItem" ); g_DBGameServer->AddItem( pc, &resultItem, itemIdx, generateID ); bIsStack = false; stackNumber = 1; if( g_itemTable[resultItem.itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = resultItem.durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_UPGRADE_RESULT, stackNumber, resultItem.name, GetItemInformationLog( bIsStack, resultItem.itemTableIdx, itemIdx, -1 )); return 1; } int GTH_QuestScroll_FindTableIndex( playerCharacter_t *pc, int depart, int level, int reward, int selectedQSTableIdx, int checkFlag ) { int number = 0; int idx[10]; int ret = 0; switch ( depart ) { case 1 : if ( pc->pcClass != GEN_MENTALITY && pc->pcClass != GEN_WIND ) ret = 1; break; case 2 : if ( pc->pcClass != GEN_WATER && pc->pcClass != GEN_EARTH ) ret = 1; break; default : break; } if ( ret == 1 ) return -2; for (int i=0; i<g_questscrollTableNumber; i++) { if ( g_questscrollTable[i].data.scrollType == depart && g_questscrollTable[i].data.level == level ) { idx[number] = i; number++; if ( number > 9 ) break; } } if ( number == 1 ) return idx[0]; if ( number > 1 ) { if ( checkFlag ) return idx[GTH_Randomize(number)]; else { for( i=0; i<number; i++ ) { if ( idx[i] == selectedQSTableIdx ) return idx[i]; } } } return -1; } int GTH_QuestScroll_ObtainProcess( playerCharacter_t *pc, int &reply, int &error, int &reqNak, int &tableIdx, int depart, int level, int reward, int selectedQSTableIdx, int checkFlag ) { tableIdx = GTH_QuestScroll_FindTableIndex( pc, depart, level, reward, selectedQSTableIdx, checkFlag ); if ( tableIdx == -1 ) { reply = 0; error = ERROR_ITEMSYSTEM_18; return 0; } if ( tableIdx == -2 ) { reply = 0; error = ERROR_ITEMSYSTEM_20; return 0; } if ( g_questscrollTable[tableIdx].data.rewardField[reward] == -1 ) { reply = 0; error = ERROR_ITEMSYSTEM_19; return 0; } if( pc->curItemWeight + g_itemTable[QUESTSCROLL_ITEM_INDEX].weight > pc->calItemWeight ) { reply = 0; error = ERROR_ITEMSYSTEM_3; return 0; } reqNak = g_questscrollTable[tableIdx].data.price; if( pc->curChargeSE < reqNak ) { reply = 0; error = ERROR_ITEMSYSTEM_1; return 0; } int inventoryCount = 0; for( int i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { if( pc->inventory[i] < 0 ) inventoryCount ++; } if( inventoryCount < 1 ) { reply = 0; error = ERROR_ITEMSYSTEM_2; return 0; } if( checkFlag ) return 1; pc->curChargeSE -= reqNak; int addItemData[6]; addItemData[0] = QUESTSCROLL_ITEM_INDEX; addItemData[1] = -1; addItemData[2] = 1; addItemData[3] = 1; addItemData[4] = tableIdx; addItemData[5] = reward; AI_NPC_AddItem( pc, addItemData ); return 1; } int GTH_AutoQuestScroll_ObtainProcess( playerCharacter_t* pPlayer, const int& tableIdx) { if( pPlayer->curItemWeight + g_itemTable[AUTOQUESTSCROLL_ITEM_INDEX].weight > pPlayer->calItemWeight ) return ERROR_ITEMSYSTEM_3; for(int idx = 0; idx < MAX_NUMBER_OF_OWNITEM; idx ++ ) { if( pPlayer->item[idx].itemTableIdx != AUTOQUESTSCROLL_ITEM_INDEX ) continue; if( pPlayer->item[idx].optionIdx[0] == tableIdx) return ERROR_ITEMSYSTEM_22; } for(idx = 0; idx < MAX_INVENTORY_SIZE; idx ++ ) { if(0 > pPlayer->inventory[idx]) return ERROR_ITEMSYSTEM_NONE; } return ERROR_ITEMSYSTEM_2; } void GenerateMonsterSpawnItem(item_t& item, int itemTableIdx, int monsterLevel) { itemTable_t *pTable = &g_itemTable[itemTableIdx]; itemClassTable_t *pCTable = &g_itemClassTable[pTable->classIdx]; InitItem( &item ); InitItemOption(); item.itemTableIdx = itemTableIdx; strcpy( item.name, pTable->name ); int tableIdx = GTH_RandomizePower( 1, g_summonMonstertableNumber ); item.optionIdx[0] = tableIdx; item.timer = g_summonMonstertable[tableIdx].SummonTime; item.optionNumber ++; chASSERT(item.optionIdx[0] != - 1); if( item.optionIdx[0] == - 1) return; } int DecideMonsterType(int monsterLevel, int & selectedMonsterLevel) { int monsterIdx; selectedMonsterLevel = CalcMonsterLevel(monsterLevel); bool bBoss = IsBossMonster(); if( bBoss ) { monsterIdx = FindBossMonster(selectedMonsterLevel); } else { monsterIdx = FindNormalMonster(selectedMonsterLevel); } return monsterIdx; } int CalcMonsterLevel(int monsterLevel) { return GTH_RandomizePower( 1, monsterLevel + 10 ); } bool IsBossMonster() { return false; float rate = GTH_Random(); if( rate <= 0.008 ) return true; return false; } int GetSpawnMapID(int monsterIdx) { monsterCharacter_t* pMonster = &g_monster[monsterIdx]; if( pMonster == NULL ) return -1; return pMonster->spawnWorldIdx; } int FindBossMonster(int level) { return 0; } int FindNormalMonster(int level) { int index = -1; int templevel = level; bool down = true; while( index == -1 ) { index = FindMonster(level); if( down ) level--; else level++; if( level == 0 ) { level = templevel + 1; down = false; } else if( level > 100 ) { index = -1; break; } } return index; } int FindMonster(int level) { std::vector<int> List; for(int i = 0; i < MAX_NUMBER_OF_MONSTER_TABLE; i++ ) { if( g_monsterTable[i].level == level ) List.push_back(i); } int size = List.size(); if( size == 0 ) return -1; return List[GTH_RandomizePower(0, size - 1)]; } void CalcMonsterOptionNum(item_t& item) { int monsterLevel = item.optionIdx[0]; chASSERT(monsterLevel >= 0); int level = g_monsterTable[monsterLevel].level; int monsterOptionCount = GetOptionNum(monsterLevel, 4); int playerOptionCount = GetOptionNum(monsterLevel, 5 - monsterOptionCount); item.optionNumber = monsterOptionCount + playerOptionCount + 1; float point = 1000 * (1 - pow(0.98, monsterLevel)) * (1 + (item.optionNumber - 1)*0.1) * (GTH_RandomizePower(0.7, 1.0) + 0.2) ; float totalPoint = point * (1 + playerOptionCount * 0.1); ShareTotalPoint(item, monsterOptionCount, playerOptionCount, (int)totalPoint); } void ShareTotalPoint(item_t &item, int monsterOptNum, int playerOptNum, int totPoint) { int tempSlot[5] = { -1, -1, -1, -1, -1}; int tempSlot1[5] = { -1, -1, -1, -1, -1}; int optionIdx = -1, tempIndex = 0; int maxValue = 0, minValue = 0, resValue = 0, tempValue = 0; minValue = 10; maxValue = totPoint - minValue * (monsterOptNum + playerOptNum); resValue = maxValue - minValue; srand( (unsigned)time( NULL ) ); int MonGrade = (g_monsterTable[item.optionIdx[0]].level / 10) + 1; do { AA: optionIdx = rand() % MONSTER_OPTION; if( !CheckOptionGrade(MonGrade, optionIdx) ) goto AA; if( CheckSameOptionIdx(optionIdx, tempSlot, 5) ) { tempSlot[tempIndex] = optionIdx; tempIndex++; } } while( tempIndex != monsterOptNum); optionIdx = -1, tempIndex = 0; do { BB: optionIdx = (rand() % (PLAYER_OPTION - MONSTER_OPTION)) + MONSTER_OPTION; if( !CheckOptionGrade(MonGrade, optionIdx) ) goto BB; if( CheckSameOptionIdx(optionIdx, tempSlot1, 5) ) { tempSlot1[tempIndex] = optionIdx; tempIndex++; } } while( tempIndex != playerOptNum); if( totPoint < (monsterOptNum + playerOptNum) * 10 || resValue < 0 ) { minValue = 10; for(int i = 0; i < monsterOptNum; i++) { item.optionIdx[i+1] = tempSlot[i]; item.optionValue[i+1] = minValue; } for(i = 0; i < playerOptNum; i++) { item.optionIdx[monsterOptNum+1 + i] = tempSlot1[i]; item.optionValue[monsterOptNum+1 + i] = minValue; } return; } for(int i = 0; i < monsterOptNum; i++) { item.optionIdx[i+1] = tempSlot[i]; CheckMinMaxValue(item.optionIdx[i+1], item.optionValue[i+1], resValue, maxValue); } int max; for(i = 0; i < playerOptNum; i++) { item.optionIdx[monsterOptNum+1 + i] = tempSlot1[i]; max = CheckMinMaxValue(item.optionIdx[monsterOptNum+1 + i], item.optionValue[monsterOptNum+1 + i], resValue, maxValue); if( i +1 == playerOptNum ) { if( resValue > max ) resValue = max; if( resValue < 0 ) resValue = minValue; item.optionValue[monsterOptNum+1 + i] = resValue; } } } bool CheckOptionGrade(int MonGrade, int optionIdx) { if( g_monsterSpawnOption[optionIdx].optionGrade <= MonGrade ) return true; return false; } bool CheckSameOptionIdx(int index, int *temp, int tempcount ) { for(int i = 0; i < tempcount; i++) { if( index == temp[i] ) return false; } return true; } int GetOptionNum(int monsterLevel, int limit) { int random; float rate; int mul[4] = { 100, 90, 70, 50 }; for(int i = 1; i < limit; i++ ) { random = (int)(GTH_Random() * 100 ); rate = mul[i] * (float)(100.0f / (100.0f + (float)monsterLevel)); if( random > rate ) return i; } return limit; } int CheckMinMaxValue(int optionIdx, int& optionValue, int& resValue, int maxValue) { int min, max, tempValue; FindSpawnCardMinMaxValue(optionIdx, min, max); tempValue = rand() % maxValue; optionValue = min + tempValue; if( optionValue > max ) optionValue = max; resValue -= optionValue; return max; } void FindSpawnCardMinMaxValue(int optionIdx, int& minValue, int& maxValue) { switch(optionIdx) { case MONSTER_OPTION_RA_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_SA_INC: minValue = 10, maxValue = 50; break; case MONSTER_OPTION_RA_REC: minValue = 10, maxValue = 50; break; case MONSTER_OPTION_SA_REC: minValue = 10, maxValue = 70; break; case MONSTER_OPTION_MIN_ATT: minValue = 10, maxValue = 30; break; case MONSTER_OPTION_MAX_ATT: minValue = 10, maxValue = 50; break; case MONSTER_OPTION_MIN_MAG: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_MAX_MAG: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_ATT_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_ASP_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_DEX_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_DEF_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_ESC_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_PREG_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_NREG_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_REG_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_CRTDMG_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_CRTRAT_INC: minValue = 10, maxValue = 400; break; case MONSTER_OPTION_NOSTUN: minValue = 10, maxValue = 400; break; case PLAYER_OPTION_EXP_INC: minValue = 10, maxValue = 500; break; case PLAYER_OPTION_GENEXP_INC: minValue = 10, maxValue = 500; break; case PLAYER_OPTION_GENSKILL_INC: minValue = 10, maxValue = 500; break; case PLAYER_OPTION_NAC_INC: minValue = 10, maxValue = 500; break; case PLAYER_OPTION_DROPRATE_INC: minValue = 10, maxValue = 1000; break; } } int GTH_SimulateGenerateItemFromMonster( monsterCharacter_t *monster, item_t* spawnItem, int& nSpawnItem ) { playerCharacter_t *pc = NULL; float addPro = 0.0f; lootItem_t *pLoot; int i, j; float r, accPro; int generateIdx, itemTableIdx, optionNumber; int lootType, lootIdx; lootType = LOOTTYPE_EVERYONE; lootIdx = -1; pLoot = &monster->basic.lootItem; if( pLoot == NULL || pLoot->maxLootNumber <= 0 ) return( false ); float fItemDropRate = 1.0f; if(gGameConfigFlag.m_bMap_Attr_Ratio && SAFE_PCS(monster->mostConEntityIdx)) { PremiumMap *pMap = g_pc[monster->mostConEntityIdx].GetCurMap(); { fItemDropRate = pMap->Cur.fAddItemDropRatio; } } for( i = 0; i < pLoot->maxLootNumber; i ++ ) { accPro = 0.0f; r = GTH_Random(); float generatePro; for( j = 0; j < pLoot->generateIdxNumber; j ++ ) { if( pLoot->generateProbaility[j] == 0.0f ) continue; generatePro = pLoot->generateProbaility[j] * (g_logic.itemDropRate * fItemDropRate); accPro += ( generatePro * ( 1.0f + addPro ) ); if( r < accPro ) break; } if( j == pLoot->generateIdxNumber ) continue; generateIdx = pLoot->generateIdx[j]; accPro = 0.0f; r = GTH_Random(); for( j = 0; j < g_itemGenerateTable[generateIdx].itemNumber; j ++ ) { if( g_itemGenerateTable[generateIdx].itemPro[j] == 0.0f ) continue; accPro += g_itemGenerateTable[generateIdx].itemPro[j]; if( r < accPro ) break; } if( j == g_itemGenerateTable[generateIdx].itemNumber ) continue; itemTableIdx = g_itemGenerateTable[generateIdx].itemIdx[j]; if( itemTableIdx < 0 ) continue; optionNumber = monster->basic.rareItemGrade; optionNumber = GTH_RandomizePower( 1, ( optionNumber + 1 ) * 10 ) / 10; if( !SpawnItem( &spawnItem[nSpawnItem], itemTableIdx, monster->basic.optionGrade, monster->basic.level ) ) continue; if( itemTableIdx == 849 || itemTableIdx == 850 ) { spawnItem[nSpawnItem].reqLevel = monster->basic.level; } else if( itemTableIdx >= 864 && itemTableIdx <= 867 ) { spawnItem[nSpawnItem].reqLevel = monster->basic.level; } nSpawnItem ++; } return( true ); } int Get_EmptyInventoryCount(playerCharacter_t *pc) { int empytcount = 0; for( int i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { if( pc->inventory[i] >= 0 ) continue; empytcount++; } return empytcount; }
C++
#if !defined(AFX_CHRISTMASEVENT_H__9C30DEFF_53FB_47D7_9913_165046629D93__INCLUDED_) #define AFX_CHRISTMASEVENT_H__9C30DEFF_53FB_47D7_9913_165046629D93__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define CHRISTMASEVENT_LIMITTIME 60 * 1000 * 5 class CChristMasEvent { public: enum enumChristMasProtocol { CC_CHRISTMAS_EVENT_REQUEST_USE_SNOWITEM, GSC_CHRISTMAS_EVENT_REPLY_USE_SNOWITEM, GSC_CHRISTMAS_EVENT_REPLY_CHRISTEVENT, CC_CHRISTMAS_EVENT_REQUEST_EQUIPE_ITEM, GSC_CHRISTMAS_EVENT_REPLY_EQUIPE_ITEM, CC_CHRISTMAS_EVENT_SETING, CC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE, GSC_CHRISTMAS_EVENT_REQUEST_WORLD_STATE, CC_CHRISTMAS_EVENT_NOTICE, CC_CHRISTMAS_BROAD_CASTING_EVENT_SETING, }; enum enumEventWorldState { CHRISTMAS_EVENT_WORLD_PROGRESS, CHRISTMAS_EVENT_WORLD_NONE }; enum enumChristMasEventState { EVENT_INACTIVE, EVENT_ACTIVE }; enum enumChristMasEventError { ERROR_CHRISTMAS_EVENT_USE_ITEM, ERROR_CHRISTMAS_EVENT_USE_ITEM2, ERROR_CHRISTMAS_EVENT_EQUIP_ITEM, ERROR_CHRISTMAS_EVENT_ACTIVE, }; enum enumChristMasItemIdx { SANTA_WEAPON = 384, SANTA_UPPER = 497, SANTA_LOWER = 507, SANTA_GLOVES = 385, SANTA_BOOTS = 405, }; public: struct EventWorld { int m_WorldIdx; float m_EventLimitTime; enumEventWorldState m_EventState; }m_EventWorld[MAX_WORLDS]; enumChristMasEventState m_EventState; public: void GTH_Process_ChristMas_Event(); void GTH_ProcessMessage_ChristMas_UseItem(void); void GTH_SendMessage_Reply_ChristMas_UseItem(playerCharacter_t*, int reply, int error, int invenpos); void GTH_SendMessage_BroadCast_ChristMasEvent(playerCharacter_t*, int worldidx); void GTH_ProcessMessage_Request_WordlState(); void GTH_SendMessage_Reply_WordlState(playerCharacter_t*, int reply, int state); void GTH_SendMessage_Reply_WordlStateToMemberServer(int state); void GTH_SendMessage_Reply_WordlStateToManagerServer(int state); void GTH_ProcessMessageBroadCastEventSeting(); void GTH_ProcessMessageEventSeting(); BOOL GTH_IsChristMasItem(int ItemIdx); BOOL GTH_IsEnableEquipChristMasItem(); BOOL GTH_IsEquipChristMasItem(); BOOL GTH_IsAllowItemWerePos(int ItemIdx); void GTH_ProcessMessage_Event_UserNotice(); public: void ProcessEventTIme(); void InitChristMasEvent(); public: CChristMasEvent(); virtual ~CChristMasEvent(); }; #endif
C++
#include "..\\global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_InitGuildList() { int i, j, max; max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<MAX_GUILDS; i++ ) { memset( &g_guild[i], 0, sizeof(guild_t) ); g_guild[i].idx = -1; g_guild[i].serverGroupID = -1; for( j=0; j<max; j++ ) { g_guild[i].userJob[j] = -1; g_guild[i].userLevel[j] = 0; g_guild[i].userLocation[j] = -1; } } } void GTH_InitGuild( guild_t *guild ) { int i, max; int idx, serverGroupID; char name[GUILDNAMESTRING]; memset( name, 0, GUILDNAMESTRING ); idx = guild->idx; serverGroupID = guild->serverGroupID; strcpy( name, guild->name ); memset( guild, 0, sizeof(guild_t) ); guild->idx = idx; guild->serverGroupID = serverGroupID; strcpy( guild->name, name ); max = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+MAX_GUILD_MATES; for( i=0; i<max; i++ ) { guild->userJob[i] = -1; guild->userLevel[i] = 0; guild->userLocation[i] = -1; } } int GTH_GetEmptyGuildIndex() { int i; for( i=0; i<MAX_GUILDS; i++ ) { if( g_guild[i].name[0] == 0 ) break; } if( i == MAX_GUILDS ) return -1; return i; } int GTH_GetGuildEmptyIndex( short guildIdx, int rank ) { if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int i; if( rank == GUILD_SUBMASTER ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) break; } if( i == MAX_GUILD_SUBMASTERS ) return -1; } else if( rank == GUILD_FACTIONMASTER ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) break; } if( i == MAX_GUILD_FACTIONMASTERS ) return -1; } else if( rank == GUILD_MATE ) { for( i=0; i<MAX_GUILD_MATES; i++ ) { if( g_guild[guildIdx].mateName[i][0] == 0 ) break; } if( i == MAX_GUILD_MATES ) return -1; } return i; } int GTH_GetGuildMemberIndex(short guildIdx,int rank,char *name) { if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int idx=-1; switch(rank){ case GUILD_MASTER: if(0 == stricmp( g_guild[guildIdx].masterName,name)) return 0; return -1; case GUILD_SUBMASTER: for(idx=0; idx < MAX_GUILD_SUBMASTERS; idx++ ){ if(0 == stricmp( g_guild[guildIdx].subMasterName[idx], name)) return idx; } return -1; case GUILD_FACTIONMASTER: for(idx=0; idx < MAX_GUILD_FACTIONMASTERS; idx++){ if(0 == stricmp( g_guild[guildIdx].factionMasterName[idx],name)) return idx; } return -1; case GUILD_MATE: for( idx=0; idx < MAX_GUILD_MATES; idx++ ){ if(0 == stricmp(g_guild[guildIdx].mateName[idx],name)) return idx; } return -1; } return -1; } int GTH_IsGuildMemberName( short guildIdx, int rank, char *name ) { if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return 0; int i; if( rank == GUILD_SUBMASTER ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++ ) { if( stricmp( g_guild[guildIdx].subMasterName[i], name ) == 0 ) break; } if( i == MAX_GUILD_SUBMASTERS ) return 0; } else if( rank == GUILD_FACTIONMASTER ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( stricmp( g_guild[guildIdx].factionMasterName[i], name ) == 0 ) break; } if( i == MAX_GUILD_FACTIONMASTERS ) return 0; } else if( rank == GUILD_MATE ) { for( i=0; i<MAX_GUILD_MATES; i++ ) { if( stricmp( g_guild[guildIdx].mateName[i], name ) == 0 ) break; } if( i == MAX_GUILD_MATES ) return 0; } return 1; } int GTH_GetMateIndexByName( short guildIdx, char *name ) { if( guildIdx < 0 ) return -1; int i; for( i=0; i<MAX_GUILD_MATES; i++ ) { if( g_guild[guildIdx].mateName[i][0] == 0 ) return -1; if( stricmp( g_guild[guildIdx].mateName[i], name ) == 0 ) break; } if( i == MAX_GUILD_MATES ) return -1; return i; } int GTH_GetGuildIndexByName( char *guildName ) { int i; for( i=0; i<MAX_GUILDS; i++ ) { if( stricmp(g_guild[i].name, guildName) == 0 ) break; } if( i == MAX_GUILDS ) return -1; return i; } short GTH_GuildOrganize( char *name, char* guildName, char* guildMark, int serverGroupID, int &error ) { if( GTH_GetGuildIndexByName( guildName ) != -1 ) { error = GUILD_ERROR_SAMEGUILDNAME; return -1; } short guildIdx = GTH_GetEmptyGuildIndex(); if( guildIdx < 0 ) { error = GUILD_ERROR_MAXOVERGUILDNUM; return -1; } memset( &g_guild[guildIdx], 0, sizeof( guild_t ) ); g_guild[guildIdx].idx = guildIdx; g_guild[guildIdx].serverGroupID = serverGroupID; strncpy(g_guild[guildIdx].name, guildName,GUILDNAMESTRING); g_guild[guildIdx].name[GUILDNAMESTRING]=NULL; memcpy( g_guild[guildIdx].mark, guildMark, GUILDMARKSIZE ); g_guild[guildIdx].markUpdateTime = 0; g_guild[guildIdx].famePoint = 0; g_guild[guildIdx].expPoint = 0; g_guild[guildIdx].raidPoint = 0; g_guild[guildIdx].pvpPoint = 0; g_guild[guildIdx].hunterPoint = 0; g_guild[guildIdx].level = 1; strncpy(g_guild[guildIdx].masterName, name ,NAMESTRING); g_guild[guildIdx].masterName[NAMESTRING]=NULL; entityPCList_t pl; if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { g_guild[guildIdx].userJob[0] = pl.job; g_guild[guildIdx].userLevel[0] = pl.level; g_guild[guildIdx].userLocation[0] = pl.worldIdx; } g_DBGameServer->AddGuild( guildIdx ); GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, GUILD_MASTER, -1 ); return guildIdx; } int GTH_GuildDisorganize( short guildIdx, char *name, int &error ) { if( guildIdx < 0 ) { error = GUILD_ERROR_NOGUILD; return -1; } if( g_guild[guildIdx].idx == -1 && g_guild[guildIdx].name[0] == 0 ) { error = GUILD_ERROR_NOGUILD; return -1; } if( stricmp( g_guild[guildIdx].masterName, name ) != 0 ) { error = GUILD_ERROR_NOMASTER; return -1; } g_DBGameServer->RemoveGuild( guildIdx, g_config.serverGroupNo ); GTH_GuildUpdateDisorganize( guildIdx, 1, 0 ); GTH_InitGuild( &g_guild[guildIdx] ); return 0; } int GTH_GuildAddUser( short guildIdx, char *name, int job, int &rankIdxInGuild, int &error ) { int update = 0; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int mateIdx = GTH_GetGuildEmptyIndex( guildIdx, GUILD_MATE ); if( mateIdx == -1 ) { error = GUILD_ERROR_NOTEMPTY; return -1; } if( GTH_GetGuildMemberIndex( guildIdx, GUILD_MATE, name ) != -1 || GTH_GetGuildMemberIndex( guildIdx, GUILD_FACTIONMASTER, name ) != -1 || GTH_GetGuildMemberIndex( guildIdx, GUILD_SUBMASTER, name ) != -1 || GTH_GetGuildMemberIndex( guildIdx, GUILD_MASTER, name ) != -1 ) { error = GUILD_ERROR_SAMEMATENAME; return -1; } if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { strcpy( g_guild[guildIdx].mateName[mateIdx], name ); rankIdxInGuild = mateIdx; int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + mateIdx; g_guild[guildIdx].userJob[userIdx] = pl.job; g_guild[guildIdx].userLevel[userIdx] = pl.level; g_guild[guildIdx].userLocation[userIdx] = pl.worldIdx; update = GUILD_UPDATE_ADDUSER | GUILD_MATENAME; } GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, GUILD_MATE, mateIdx ); GTH_GuildUpdate( guildIdx, update, GUILD_MATE, mateIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } int GTH_GuildChangeMaster( short guildIdx, char *reqName, char *accName, int job, int &rankIdxInGuild, int &error ) { int update = 0; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int smIdx = GTH_GetGuildMemberIndex( guildIdx, GUILD_SUBMASTER, accName ); if( smIdx != -1 ) { if( GTH_GuildRemoveMaster( guildIdx, reqName, error ) != 0 ) return -1; memset( g_guild[guildIdx].subMasterName[smIdx], 0, NAMESTRING ); int userIdx = MAX_GUILD_MASTERS + smIdx; g_guild[guildIdx].userJob[userIdx] = -1; g_guild[guildIdx].userLevel[userIdx] = 0; g_guild[guildIdx].userLocation[userIdx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_SUBMASTERNAME; GTH_GuildUpdate( guildIdx, update, GUILD_SUBMASTER, smIdx, GUILD_ALLRANK, -1 ); } else { int fmIdx = GTH_GetGuildMemberIndex( guildIdx, GUILD_FACTIONMASTER, accName ); if( fmIdx != -1 ) { if( GTH_GuildRemoveMaster( guildIdx, reqName, error ) != 0 ) return -1; memset( g_guild[guildIdx].factionMasterName[fmIdx], 0, NAMESTRING ); int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + fmIdx; g_guild[guildIdx].userJob[userIdx] = -1; g_guild[guildIdx].userLevel[userIdx] = 0; g_guild[guildIdx].userLocation[userIdx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_FACTIONMASTERNAME; GTH_GuildUpdate( guildIdx, update, GUILD_FACTIONMASTER, fmIdx, GUILD_ALLRANK, -1 ); } else { int mateIdx = GTH_GetGuildMemberIndex( guildIdx, GUILD_MATE, accName ); if( mateIdx != -1 ) { bool tempFlag = false; if( GTH_GuildRemoveMaster( guildIdx, reqName, error ) != 0 ) { if( error == GUILD_ERROR_NOTEMPTY ) tempFlag = true; else return -1; } memset( g_guild[guildIdx].mateName[mateIdx], 0, NAMESTRING ); int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + mateIdx; g_guild[guildIdx].userJob[userIdx] = -1; g_guild[guildIdx].userLevel[userIdx] = 0; g_guild[guildIdx].userLocation[userIdx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update, GUILD_MATE, mateIdx, GUILD_ALLRANK, -1 ); if( tempFlag ) { GTH_GuildRemoveMaster( guildIdx, reqName, error ); } } else { error = GUILD_ERROR_NOTJOINED; return -1; } } } strcpy( g_guild[guildIdx].masterName, accName ); if( g_entityListMng.FindPCList( accName, &pl ) != -1 ) { int userIdx = 0; g_guild[guildIdx].userJob[userIdx] = pl.job; g_guild[guildIdx].userLevel[userIdx] = pl.level; g_guild[guildIdx].userLocation[userIdx] = pl.worldIdx; } update = GUILD_UPDATE_ADDUSER | GUILD_MASTERNAME; GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, GUILD_MASTER, 0 ); GTH_GuildUpdate( guildIdx, update, GUILD_MASTER, 0, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } int GTH_GuildAddSubMaster( short guildIdx, char *name, int job, int &rankIdxInGuild, int &error ) { int update = 0; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int smIdx = GTH_GetGuildEmptyIndex( guildIdx, GUILD_SUBMASTER ); if( smIdx == -1 ) { error = GUILD_ERROR_NOTEMPTY; return -1; } else if( GTH_GetGuildMemberIndex( guildIdx, GUILD_SUBMASTER, name ) != -1) { error = GUILD_ERROR_SAMEMATENAME; return -1; } if( GTH_GetGuildMemberIndex( guildIdx, GUILD_FACTIONMASTER, name ) != -1 ) { error = GUILD_ERROR_CANNOTAPPOINT; return -1; } int mateIdx = GTH_GetGuildMemberIndex( guildIdx, GUILD_MATE, name ); if( mateIdx != -1 ) { memset( g_guild[guildIdx].mateName[mateIdx], 0, NAMESTRING ); int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + mateIdx; g_guild[guildIdx].userJob[userIdx] = -1; g_guild[guildIdx].userLevel[userIdx] = 0; g_guild[guildIdx].userLocation[userIdx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update, GUILD_MATE, mateIdx, GUILD_ALLRANK, -1 ); } else { error = GUILD_ERROR_NOTJOINED; return -1; } update = 0; strcpy( g_guild[guildIdx].subMasterName[smIdx], name ); if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { int userIdx = MAX_GUILD_MASTERS + smIdx; g_guild[guildIdx].userJob[userIdx] = pl.job; g_guild[guildIdx].userLevel[userIdx] = pl.level; g_guild[guildIdx].userLocation[userIdx] = pl.worldIdx; update = GUILD_UPDATE_ADDUSER | GUILD_SUBMASTERNAME; } GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, GUILD_SUBMASTER, smIdx ); GTH_GuildUpdate( guildIdx, update, GUILD_SUBMASTER, smIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } int GTH_GuildAddFactionMaster( short guildIdx, char *name, int job, int &rankIdxInGuild, int &error ) { int update = 0; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) return -1; int fmIdx = GTH_GetGenTypeFromJob(job); if( fmIdx == -1 ) { return -1; } else if( g_guild[guildIdx].factionMasterName[fmIdx][0] != 0 ) { if( !stricmp( g_guild[guildIdx].factionMasterName[fmIdx], name ) ) { error = GUILD_ERROR_SAMEMATENAME; return -1; } else { error = GUILD_ERROR_NOTEMPTY; return -1; } } if( GTH_GetGuildMemberIndex( guildIdx, GUILD_SUBMASTER, name ) != -1 ) { error = GUILD_ERROR_CANNOTAPPOINT; return -1; } int mateIdx = GTH_GetGuildMemberIndex( guildIdx, GUILD_MATE, name ); if( mateIdx != -1 ) { memset( g_guild[guildIdx].mateName[mateIdx], 0, NAMESTRING ); int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + mateIdx; g_guild[guildIdx].userJob[userIdx] = -1; g_guild[guildIdx].userLevel[userIdx] = 0; g_guild[guildIdx].userLocation[userIdx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update, GUILD_MATE, mateIdx, GUILD_ALLRANK, -1 ); } else { error = GUILD_ERROR_NOTJOINED; return -1; } update = 0; strcpy( g_guild[guildIdx].factionMasterName[fmIdx], name ); if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { int userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + fmIdx; g_guild[guildIdx].userJob[userIdx] = pl.job; g_guild[guildIdx].userLevel[userIdx] = pl.level; g_guild[guildIdx].userLocation[userIdx] = pl.worldIdx; update = GUILD_UPDATE_ADDUSER | GUILD_FACTIONMASTERNAME; } GTH_GuildUpdate( guildIdx, GUILD_UPDATE_ALL, GUILD_ALLRANK, -1, GUILD_FACTIONMASTER, fmIdx ); GTH_GuildUpdate( guildIdx, update, GUILD_FACTIONMASTER, fmIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } int GTH_GuildRemoveUser( short guildIdx, char *name, int &error ) { int i, update; int idx; if( guildIdx < 0 ) { return -1; } for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].subMasterName[i], name ) == 0 ) { memset( g_guild[guildIdx].subMasterName[i], 0, NAMESTRING ); idx = MAX_GUILD_MASTERS + i; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_SUBMASTERNAME; GTH_GuildUpdate( guildIdx, update, GUILD_SUBMASTER, i, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].factionMasterName[i], name ) == 0 ) { memset( g_guild[guildIdx].factionMasterName[i], 0, NAMESTRING ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + i; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_FACTIONMASTERNAME; GTH_GuildUpdate( guildIdx, update, GUILD_FACTIONMASTER, i, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } } for( i=0; i<MAX_GUILD_MATES; i++) { if( g_guild[guildIdx].mateName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].mateName[i], name ) == 0 ) { memset( g_guild[guildIdx].mateName[i], 0, NAMESTRING ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + i; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update = GUILD_UPDATE_REMOVEUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update, GUILD_MATE, i, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } } error = GUILD_ERROR_CANNOTFIND; return -1; } int GTH_GuildRemoveMaster( short guildIdx, char *name, int &error ) { int update1, update2; int emptyIdx, idx; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) { error = -1; return -1; } if( stricmp( g_guild[guildIdx].masterName, name ) == 0 ) { emptyIdx = GTH_GetGuildEmptyIndex( guildIdx, GUILD_MATE ); if( emptyIdx == -1 ) { error = GUILD_ERROR_NOTEMPTY; return -1; } else { if( stricmp( g_guild[guildIdx].mateName[emptyIdx], name ) == 0 ) { error = GUILD_ERROR_CANNOTAPPOINT; return -1; } } memset( g_guild[guildIdx].masterName, 0, NAMESTRING ); idx = 0; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update1 = GUILD_UPDATE_REMOVEUSER | GUILD_MASTERNAME; strcpy( g_guild[guildIdx].mateName[emptyIdx], name ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + emptyIdx; if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { g_guild[guildIdx].userJob[idx] = pl.job; g_guild[guildIdx].userLevel[idx] = pl.level; g_guild[guildIdx].userLocation[idx] = pl.worldIdx; } update2 = GUILD_UPDATE_ADDUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update1, GUILD_MASTER, 0, GUILD_ALLRANK, -1 ); GTH_GuildUpdate( guildIdx, update2, GUILD_MATE, emptyIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } error = GUILD_ERROR_CANNOTFIND; return -1; } int GTH_GuildRemoveSubMaster( short guildIdx, char *name, int &error ) { int i; int update1, update2; int emptyIdx, idx; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) { error = -1; return -1; } for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].subMasterName[i], name ) == 0 ) { emptyIdx = GTH_GetGuildEmptyIndex( guildIdx, GUILD_MATE ); if( emptyIdx == -1 ) { error = GUILD_ERROR_NOTEMPTY; return -1; } else { if( stricmp( g_guild[guildIdx].mateName[emptyIdx], name ) == 0 ) { error = GUILD_ERROR_SAMEMATENAME; return -1; } } memset( g_guild[guildIdx].subMasterName[i], 0, NAMESTRING ); idx = MAX_GUILD_MASTERS + i; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update1 = GUILD_UPDATE_REMOVEUSER | GUILD_SUBMASTERNAME; strcpy( g_guild[guildIdx].mateName[emptyIdx], name ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + emptyIdx; if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { g_guild[guildIdx].userJob[idx] = pl.job; g_guild[guildIdx].userLevel[idx] = pl.level; g_guild[guildIdx].userLocation[idx] = pl.worldIdx; } else { g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; } update2 = GUILD_UPDATE_ADDUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update1, GUILD_SUBMASTER, i, GUILD_ALLRANK, -1 ); GTH_GuildUpdate( guildIdx, update2, GUILD_MATE, emptyIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } } error = GUILD_ERROR_CANNOTFIND; return -1; } int GTH_GuildRemoveFactionMaster( short guildIdx, char *name, int &error ) { int i; int update1, update2; int emptyIdx, idx; entityPCList_t pl; if( guildIdx < 0 || guildIdx >= MAX_GUILDS ) { error = -1; return -1; } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++ ) { if( g_guild[guildIdx].factionMasterName[i][0] == 0 ) continue; if( stricmp( g_guild[guildIdx].factionMasterName[i], name ) == 0 ) { emptyIdx = GTH_GetGuildEmptyIndex( guildIdx, GUILD_MATE ); if( emptyIdx == -1 ) { error = GUILD_ERROR_NOTEMPTY; return -1; } else { if( stricmp( g_guild[guildIdx].mateName[emptyIdx], name ) == 0 ) { error = GUILD_ERROR_SAMEMATENAME; return -1; } } memset( g_guild[guildIdx].factionMasterName[i], 0, NAMESTRING ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + i; g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; update1 = GUILD_UPDATE_REMOVEUSER | GUILD_FACTIONMASTERNAME; strcpy( g_guild[guildIdx].mateName[emptyIdx], name ); idx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + emptyIdx; if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { g_guild[guildIdx].userJob[idx] = pl.job; g_guild[guildIdx].userLevel[idx] = pl.level; g_guild[guildIdx].userLocation[idx] = pl.worldIdx; } else { g_guild[guildIdx].userJob[idx] = -1; g_guild[guildIdx].userLevel[idx] = 0; g_guild[guildIdx].userLocation[idx] = -1; } update2 = GUILD_UPDATE_ADDUSER | GUILD_MATENAME; GTH_GuildUpdate( guildIdx, update1, GUILD_FACTIONMASTER, i, GUILD_ALLRANK, -1 ); GTH_GuildUpdate( guildIdx, update2, GUILD_MATE, emptyIdx, GUILD_ALLRANK, -1 ); g_DBGameServer->SaveGuild( guildIdx ); return 0; } } error = GUILD_ERROR_CANNOTFIND; return -1; } void GTH_GuildUpdateUser( short guildIdx, char *name, int rank, int rankIdx, int type, int value ) { int idx = -1; if( rank == GUILD_MATE ) { if( g_guild[guildIdx].mateName[rankIdx][0] == 0 ) return; if( stricmp( g_guild[guildIdx].mateName[rankIdx], name ) == 0 ) { idx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+MAX_GUILD_FACTIONMASTERS+rankIdx; } } else if( rank == GUILD_FACTIONMASTER ) { if( g_guild[guildIdx].factionMasterName[rankIdx][0] == 0 ) return; if( stricmp( g_guild[guildIdx].factionMasterName[rankIdx], name ) == 0 ) { idx = MAX_GUILD_MASTERS+MAX_GUILD_SUBMASTERS+rankIdx; } } else if( rank == GUILD_SUBMASTER ) { if( g_guild[guildIdx].subMasterName[rankIdx][0] == 0 ) return; if( stricmp( g_guild[guildIdx].subMasterName[rankIdx], name ) == 0 ) { idx = MAX_GUILD_MASTERS+rankIdx; } } else if( rank = GUILD_MASTER ) { if( stricmp( g_guild[guildIdx].masterName, name ) == 0 ) { idx = 0; } } if( idx == -1 ) return; if( type == GUILD_USERLEVEL ) { g_guild[guildIdx].userLevel[idx] = value; } else if( type == GUILD_USERJOB ) { g_guild[guildIdx].userJob[idx] = value; } else if( type == GUILD_USERLOCATION ) { g_guild[guildIdx].userLocation[idx] = value; } GTH_GuildUpdate( guildIdx, type, rank, rankIdx, GUILD_ALLRANK, -1 ); } void GTH_GuildUpdate( short guildIdx, int update, int value1, int value2, int rank, int rankIdx ) { int i; entityPCList_t pl; ShowLogInfo( "GuildUpdate, %d, %d, %d, what %d, %d, To %d, %d", guildIdx, update, value1, value2, rank, rankIdx ); if( ( rank & GUILD_MASTER ) != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].masterName, &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_Update_To_Client( &g_pc[pl.idxOnServer], &g_guild[guildIdx], update, value1, value2 ); } else { GTH_SendMessage_Guild_Update_To_MemberServer( pl.serverIdx, pl.idxOnServer, &g_guild[guildIdx], update, value1, value2 ); } } } if( ( rank & GUILD_SUBMASTER ) != 0 ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( rankIdx == -1 || rankIdx == i ) { if( g_guild[guildIdx].subMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].subMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_Update_To_Client( &g_pc[pl.idxOnServer], &g_guild[guildIdx], update, value1, value2 ); } else { GTH_SendMessage_Guild_Update_To_MemberServer( pl.serverIdx, pl.idxOnServer, &g_guild[guildIdx], update, value1, value2 ); } } } } } } if( ( rank & GUILD_FACTIONMASTER ) != 0 ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++) { if( rankIdx == -1 || rankIdx == i ) { if( g_guild[guildIdx].factionMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].factionMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_Update_To_Client( &g_pc[pl.idxOnServer], &g_guild[guildIdx], update, value1, value2 ); } else { GTH_SendMessage_Guild_Update_To_MemberServer( pl.serverIdx, pl.idxOnServer, &g_guild[guildIdx], update, value1, value2 ); } } } } } } if( ( rank & GUILD_MATE ) != 0 ) { for( i=0; i<MAX_GUILD_MATES; i++) { if( rankIdx == -1 || rankIdx == i ) { if( g_guild[guildIdx].mateName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].mateName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_Update_To_Client( &g_pc[pl.idxOnServer], &g_guild[guildIdx], update, value1, value2 ); } else { GTH_SendMessage_Guild_Update_To_MemberServer( pl.serverIdx, pl.idxOnServer, &g_guild[guildIdx], update, value1, value2 ); } } } } } } } void GTH_GuildSetUserInfo( short guildIdx, char *name, int &rankInGuild, int &rankIdxInGuild ) { int i, userIdx; entityPCList_t pl; rankInGuild = -1; rankIdxInGuild = -1; userIdx = -1; if( stricmp( g_guild[guildIdx].masterName, name ) == 0 ) { rankInGuild = GUILD_MASTER; userIdx = 0; } if( rankInGuild == -1 ) { for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( stricmp( g_guild[guildIdx].subMasterName[i], name ) == 0 ) { rankInGuild = GUILD_SUBMASTER; rankIdxInGuild = i; userIdx = MAX_GUILD_MASTERS + i; break; } } } if( rankInGuild == -1 ) { for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++) { if( stricmp( g_guild[guildIdx].factionMasterName[i], name ) == 0 ) { rankInGuild = GUILD_FACTIONMASTER; rankIdxInGuild = i; userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + i; break; } } } if( rankInGuild == -1 ) { for( i=0; i<MAX_GUILD_MATES; i++) { if( stricmp( g_guild[guildIdx].mateName[i], name ) == 0 ) { rankInGuild = GUILD_MATE; rankIdxInGuild = i; userIdx = MAX_GUILD_MASTERS + MAX_GUILD_SUBMASTERS + MAX_GUILD_FACTIONMASTERS + i; break; } } } if( rankInGuild == -1 && rankIdxInGuild == -1 ) { return; } if( g_entityListMng.FindPCList( name, &pl ) != -1 ) { g_guild[guildIdx].userJob[userIdx] = pl.job; g_guild[guildIdx].userLevel[userIdx] = pl.level; g_guild[guildIdx].userLocation[userIdx] = pl.worldIdx; } } void GTH_GuildChatMessage( short guildIdx, char *name, char *chatMessage ) { int i; entityPCList_t pl; if( g_entityListMng.FindPCList( g_guild[guildIdx].masterName, &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( &g_pc[pl.idxOnServer], name, chatMessage ); } else { GTH_SendMessage_Guild_ChatMessage_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, name, chatMessage ); } } for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].subMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( &g_pc[pl.idxOnServer], name, chatMessage ); } else { GTH_SendMessage_Guild_ChatMessage_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, name, chatMessage ); } } } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++) { if( g_guild[guildIdx].factionMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].factionMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( &g_pc[pl.idxOnServer], name, chatMessage ); } else { GTH_SendMessage_Guild_ChatMessage_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, name, chatMessage ); } } } } for( i=0; i<MAX_GUILD_MATES; i++) { if( g_guild[guildIdx].mateName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].mateName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { GTH_SendMessage_Guild_ChatMessage_Reply_To_Client( &g_pc[pl.idxOnServer], name, chatMessage ); } else { GTH_SendMessage_Guild_ChatMessage_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, name, chatMessage ); } } } } } void GTH_GuildUpdateDisorganize( short guildIdx, int result, int error ) { int i; entityPCList_t pl; for( i=0; i<MAX_GUILD_SUBMASTERS; i++) { if( g_guild[guildIdx].subMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].subMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { g_pc[pl.idxOnServer].guildIdx = -1; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( &g_pc[pl.idxOnServer], result, error ); } else { GTH_SendMessage_Guild_Disorganize_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, result, error ); } } } } for( i=0; i<MAX_GUILD_FACTIONMASTERS; i++) { if( g_guild[guildIdx].factionMasterName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].factionMasterName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { g_pc[pl.idxOnServer].guildIdx = -1; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( &g_pc[pl.idxOnServer], result, error ); } else { GTH_SendMessage_Guild_Disorganize_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, result, error ); } } } } for( i=0; i<MAX_GUILD_MATES; i++) { if( g_guild[guildIdx].mateName[i][0] != 0 ) { if( g_entityListMng.FindPCList( g_guild[guildIdx].mateName[i], &pl ) != -1 ) { if( pl.serverIdx == 0 ) { g_pc[pl.idxOnServer].guildIdx = -1; GTH_SendMessage_Guild_Disorganize_Reply_To_Client( &g_pc[pl.idxOnServer], result, error ); } else { GTH_SendMessage_Guild_Disorganize_Reply_To_MemberServer( pl.serverIdx, pl.idxOnServer, result, error ); } } } } } playerCharacter_t* GTH_GetGuildNoneBusyMemberPtr(int GuildIdx, int WorldIdx, int MemberType) { if ( WorldIdx < 0 || WorldIdx >= MAX_GUILDS) return 0; guild_t* pGuild = NULL; pGuild = &g_guild[GuildIdx]; playerCharacter_t* pPC = NULL; if ( MemberType == MAX_GUILD_MASTERS) { pPC = gcpTools->GetPlayerRecordPointer(pGuild->masterName); if ( pPC != NULL ) { if ( pPC->worldIdx == WorldIdx && pPC->busyState == BUSY_STATE_NONE) return pPC; } } if ( MemberType == MAX_GUILD_SUBMASTERS) { for(int SubMasterIdx=0; SubMasterIdx < MAX_GUILD_SUBMASTERS; SubMasterIdx++) { pPC = gcpTools->GetPlayerRecordPointer(pGuild->subMasterName[SubMasterIdx]); if ( pPC != NULL ) { if ( pPC->worldIdx == WorldIdx && pPC->busyState == BUSY_STATE_NONE) return pPC; } } } return NULL; } void GTH_GetGuildNameByIdx(const int idx, char* szString_OUT) { if ( idx <0 || idx >= MAX_GUILDS) { strncpy(szString_OUT, "UnknowGuild", GUILDNAMESTRING); szString_OUT[GUILDNAMESTRING-1] = NULL; return; } strncpy(szString_OUT, g_guild[idx].name, GUILDNAMESTRING); }
C++
#if !defined(AFX_ITEMEXTENDSYSTEM_H__3B20E8DC_0D76_4FA7_A15B_B4F85F20C419__INCLUDED_) #define AFX_ITEMEXTENDSYSTEM_H__3B20E8DC_0D76_4FA7_A15B_B4F85F20C419__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif struct sPlayerItemExtendItemInfo { float fItemInfoRequestTime; std::vector<int> v_UseTimeItemInfo; }; void SetItemSpawnType(item_t *pItem, ITEM_SPAWN_INFO::enumItemSpawnType type); ITEM_SPAWN_INFO::enumItemSpawnType GetItemSpawnType(const item_t *pItem); void SetItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag); BOOL IsItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag); #endif
C++
#include "../global.h" extern i3socket_t gsSocket; #define MAX_OF_CHEAT_LEVEL_SKILL 10 #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_DisconnectPlayer(playerCharacter_t* pPlayer,const BOOL bForceQuit); void GTH_ProcessMessage_CheatCode_FORCEQUIT_BY_GM(void) { const int bytes=NAMESTRING+100; char message[bytes+1]; char targetPlayerName[NAMESTRING+1]; strncpy(targetPlayerName,MSG_ReadString(),NAMESTRING); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL != pTargetPlayer){ GTH_DisconnectPlayer(pTargetPlayer,TRUE); _snprintf(message,bytes,"complete force quit [%s]",pTargetPlayer->name); message[bytes]=NULL; }else{ _snprintf(message,bytes,"can't find user [%s]",targetPlayerName); message[bytes]=NULL; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_CHATMESSAGE_WHISPER); MSG_WriteString(&netMessage,"Server"); MSG_WriteString(&netMessage,message); NET_SendUnreliableMessage(&(g_curPC->sock), &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessage_CheatCode() { int type; int value; int skillIdx[5], tableIdx[5], initLevel[5]; type = MSG_ReadByte(); if( !g_logic.cheatEnable ) return; switch( type ) { case CHEATCODE_GETEXP : { value = MSG_ReadLong(); int OldLevel = g_curPC->level; GTH_PC_GetLoot( g_curPC->idx, value, 0, 0, 0 ); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;;", LOG_CLASS_ITEM_CHEAT_LEVEL, OldLevel, g_curPC->level); } break; case CHEATCODE_GETGENEXP : { value = MSG_ReadLong(); GTH_PC_GetLoot( g_curPC->idx, 0, value, 0, 0 ); } break; case CHEATCODE_SKILLPOINT : { value = MSG_ReadLong(); g_curPC->bonusSkillPoint ++; GTH_SendMessage_ReplyCheatCode( g_curPC, type ); } break; case CHEATCODE_GETSKILL : { value = MSG_ReadLong(); tableIdx[0] = value; initLevel[0] = 1; skillIdx[0] = g_SkillLogic.SKILL_Add( g_curPC, tableIdx[0] ); if( skillIdx[0] >= 0 ) { GTH_SendMessage_Reply_AddSkill( g_curPC, 1, skillIdx ); CSkilTable *pSkillTable = NULL; pSkillTable = g_SkillTableDB.FindDB(g_curPC->skill[skillIdx[0]].tableIdx); if ( pSkillTable != NULL ) { g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;;;;%s;", LOG_CLASS_ITEM_CHEAT_SKILL, pSkillTable->m_nId, "noName"); } } } break; case CHEATCODE_GETMAXSE : { value = MSG_ReadLong(); g_curPC->curChargeSE += value; if( g_curPC->curChargeSE > MAX_OWN_NAK ) g_curPC->curChargeSE = MAX_OWN_NAK; GTH_SendMessage_ReplyCheatCode( g_curPC, type ); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;;;;;", LOG_CLASS_ITEM_CHEAT_NAK, value); } break; case CHEATCODE_CLEARQUEST : { value = MSG_ReadLong(); g_curPC->questVar[value].iVar = 65280; GTH_ClearQuestStatus( g_curPC, value, 0 ); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;;;;%s;", LOG_CLASS_ITEM_CHEAT_QUEST, value, "noName"); } break; case CHEATCODE_ADDITEM : { value = MSG_ReadLong(); int value2 = MSG_ReadShort(); int addItemData[6]; addItemData[0] = value; addItemData[1] = -1; addItemData[2] = 10; addItemData[3] = 1; if ( value == QUESTSCROLL_ITEM_INDEX ) { if ( value2 < 0 ) { switch ( g_curPC->pcJob ) { case 0 : case 4 : case 5 : addItemData[4] = 100; break; case 1 : case 6 : case 7 : addItemData[4] = 107; break; case 2 : case 8 : case 9 : case 10 : addItemData[4] = 207; break; case 3 : case 11 : case 12 : case 13 : addItemData[4] = 200; break; } addItemData[5] = FindRewardField( addItemData[4] ); } else { addItemData[4] = value2; addItemData[5] = FindRewardField ( value2 ); } } if ( value == MONSTERCARD_ITEM_INDEX) addItemData[2] = value2; GTH_CheatAddItem(g_curPC, addItemData); } break; case CHEATCODE_GETGENCAPABILITY : { value = MSG_ReadLong(); g_curPC->genCapability[g_curPC->selectedGen] += value; GTH_SendMessage_ReplyCheatCode( g_curPC, type ); } break; case CHEATCODE_MAXRASA : { value = MSG_ReadLong(); g_curPC->curRA = g_curPC->calMaxRA; g_curPC->curSA = g_curPC->calMaxSA; } break; case CHEATCODE_AWAKEN : { value = MSG_ReadLong(); int awakenType[3] = { 0, 0, 0 }; awakenType[0] = value; if( g_curPC->pcJob <= 3 && awakenType[0] > 3 ) AI_AwakenPlayerJob( g_curPC, awakenType ); } break; case CHEATCODE_READYAWAKEN : { value = MSG_ReadLong(); GTH_PC_GetLoot( g_curPC->idx, g_expTable[29].totalexp, g_expTable[14].totalGenExp, 100000000, 0 ); g_curPC->force = 200; g_curPC->soulpower = 200; g_curPC->agility = 200; g_curPC->vitality = 200; GTH_PC_Calculate( g_curPC ); } break; case CHEATCODE_GOMONSTER : { value = MSG_ReadLong(); int zoneIdx; int monsterIdx = value; if (monsterIdx < 0 || monsterIdx >= MAX_MONSTERS) return; if( !g_monster[monsterIdx].active ) return; if ( g_curPC->worldIdx == g_monster[monsterIdx].worldIdx ) { vec_copy( g_monster[monsterIdx].position, g_curPC->position ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, g_curPC->idx, g_curPC->worldIdx, g_curPC->zoneIdx, g_curPC->position); g_curPC->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( g_curPC ); GTH_SendMessage_SyncItemObject( g_curPC ); } } break; case CHEATCODE_ITEM : { item_t item; int optionNumber; InitItem( &item ); item.itemTableIdx = MSG_ReadShort(); optionNumber = MSG_ReadByte(); for( int i=0; i<optionNumber; i++ ) { item.optionIdx[i] = MSG_ReadShort(); item.optionValue[i] = MSG_ReadShort(); if( item.optionIdx[i] >= 0 ) item.optionNumber = i + 1; } GTH_CheatCode_AddItem( g_curPC, &item ); } break; case CHEATCODE_MONSTER: { int monsterTableIdx = MSG_ReadShort(); int AIType = MSG_ReadShort(); int idx = MONSTER_Summon( monsterTableIdx, g_curPC->worldIdx, g_curPC->position, AIType ); if( idx < 0 ) break; g_monster[idx].basic.level = MSG_ReadShort(); g_monster[idx].basic.maxRA = MSG_ReadShort(); g_monster[idx].basic.maxSA = MSG_ReadShort(); g_monster[idx].basic.recoveryRARate = MSG_ReadShort(); g_monster[idx].basic.recoverySARate = MSG_ReadShort(); g_monster[idx].basic.atkPhyMinDmg = MSG_ReadShort(); g_monster[idx].basic.atkPhyMaxDmg = MSG_ReadShort(); g_monster[idx].basic.atkMagMinDmg = MSG_ReadShort(); g_monster[idx].basic.atkMagMaxDmg = MSG_ReadShort(); g_monster[idx].basic.atkHitPower = MSG_ReadShort(); g_monster[idx].basic.atkDelay = MSG_ReadShort(); g_monster[idx].basic.atkLength = MSG_ReadShort(); g_monster[idx].basic.atkRange = MSG_ReadShort(); g_monster[idx].basic.atkCriticalPro = MSG_ReadFloat(); g_monster[idx].basic.atkCriticalDmg = MSG_ReadShort(); g_monster[idx].basic.defPower = MSG_ReadShort(); g_monster[idx].basic.defAvoidPower = MSG_ReadShort(); g_monster[idx].basic.defPositiveRes = MSG_ReadShort(); g_monster[idx].basic.defNegativeRes = MSG_ReadShort(); g_monster[idx].basic.velocity = MSG_ReadShort(); g_monster[idx].basic.stunTime = MSG_ReadShort(); g_monster[idx].basic.exp = MSG_ReadShort(); g_monster[idx].basic.genExp = MSG_ReadShort(); g_monster[idx].basic.lootSE = MSG_ReadShort(); g_monster[idx].basic.pathFindingSize = MSG_ReadShort(); MONSTER_Calculate( &g_monster[idx] ); } break; case CHEATCODE_ATKDELAY : { int forcedAtkDelay = MSG_ReadShort(); if( forcedAtkDelay < 0 ) g_curPC->forceAtkDelay = -1; else g_curPC->forceAtkDelay = forcedAtkDelay; GTH_PC_Calculate( g_curPC ); } break; case CHEATCODE_LEVEL : { int exp, genexp, se, awaken, pcJob; exp = MSG_ReadLong(); genexp = MSG_ReadLong(); se = MSG_ReadLong(); awaken = MSG_ReadShort(); pcJob = MSG_ReadShort(); int OldLevel = g_curPC->level; GTH_CheatCode_InitSkill( g_curPC ); if ( awaken < 0 ) g_curPC->pcJob = pcJob; GTH_PC_GetLoot_Cheat( g_curPC->idx, exp, genexp, se, 0 ); int awakenType[3] = { 0, 0, 0 }; awakenType[0] = awaken; if( g_curPC->pcJob <= 3 && awakenType[0] > 3 ) AI_AwakenPlayerJob( g_curPC, awakenType ); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;;;", LOG_CLASS_ITEM_CHEAT_LEVEL, OldLevel, g_curPC->level); } break; case CHEATCODE_SKILL : { int gSkillIdx[MAX_OF_CHEAT_LEVEL_SKILL], gSkillLevel[MAX_OF_CHEAT_LEVEL_SKILL]; int skillNumber = MSG_ReadShort(); for( int i=0; i<skillNumber; i++ ) { gSkillIdx[i] = MSG_ReadShort(); gSkillLevel[i] = MSG_ReadShort(); } GTH_CheatCode_AddSkill( g_curPC, skillNumber, gSkillIdx, gSkillLevel ); for( i=0; i<skillNumber; i++ ) { CSkilTable *pSkillTable = NULL; pSkillTable = g_SkillTableDB.FindDB(gSkillIdx[i]); if ( pSkillTable != NULL ) { g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;;;;%s;", LOG_CLASS_ITEM_CHEAT_SKILL, gSkillIdx[i], "noName"); } } } break; case CHEATCODE_ITEMDROPTEST : { int monsterTableIdx; long killNumber; monsterTableIdx = MSG_ReadShort(); killNumber = MSG_ReadLong(); GTH_CheatCode_ItemDropTest( monsterTableIdx, killNumber ); } break; case CHEATCODE_MONSTERSPAWN: { int montblIdx = -1; int ai_idx = -1; montblIdx = MSG_ReadShort(); ai_idx = MSG_ReadShort(); if ( montblIdx < 0 ) return; int idx = MONSTER_Summon( montblIdx, g_curPC->worldIdx, g_curPC->position, ai_idx ); if( idx < 0 ) break; g_logSystem->Write("USE CHEAT : MonsterSpawn. %s(%s) )", g_curPC->name, g_curPC->userID ); MONSTER_Calculate( &g_monster[idx] );; } break; case CHEATCODE_MONSTERKILL: { int range = MSG_ReadShort(); GTH_CheatCode_MonsterKill(range); } break; case CHEATCODE_ADDQUESTITEM: { int itemidx = MSG_ReadShort(); GTH_CheatCode_AddQuestItem(itemidx); } break; case CHEATCODE_OUTPUTGUILDINFO: { OutputGuildInfomation(); } break; case CHEATCODE_GET_MEMBERSHIP_TYPE: { int lpackidx = 3; if ( g_curPC->PremiumInfo.iMemberShipType == playerCharacter_t::tagPremiumInfo::enumMeberShipType::Pay) lpackidx = 3; else lpackidx = 4; GTH_SendMessage_ChattingMsg(g_curPC, 2, 0, lpackidx ); }break; case CHEATCODE_FORCEQUIT_BY_GM: GTH_ProcessMessage_CheatCode_FORCEQUIT_BY_GM(); break; case CHEATCODE_CLEARINVEN: { for (int iInvenPos = 0; iInvenPos < MAX_INVENTORY_SIZE; iInvenPos++) { int ItemIdx = g_curPC->inventory[iInvenPos]; if(ItemIdx< 0 || ItemIdx>= MAX_NUMBER_OF_OWNITEM) continue; item_t* pTempItem = NULL; pTempItem= &g_curPC->item[iInvenPos]; if ( pTempItem->itemTableIdx >=0 || pTempItem->itemTableIdx < MAX_NUMBER_OF_ITEM_TABLE) { g_curPC->curItemWeight -= g_itemTable[pTempItem->itemTableIdx].weight; if ( g_curPC->curItemWeight < 0 ) g_curPC->curItemWeight = 0; } GTH_DeleteMyItem( g_curPC, pTempItem); g_curPC->inventory[iInvenPos] = -1; g_DBGameServer->RemoveItem( g_curPC, ItemIdx ); } GTH_SendMessage_ReplyCheatCode(g_curPC, CHEATCODE_CLEARINVEN); } break; case CHEATCODE_KILLME: { value = MSG_ReadLong(); g_curPC->curRA=value; } break; case CHEATCODE_DANBATTLE_PCPOINT: { GTH_SendMessage_ReplyCheatCode(g_curPC, CHEATCODE_DANBATTLE_PCPOINT); } break; } } void GTH_CheatCode_AddItem( playerCharacter_t* pc, item_t *cheatItem ) { item_t item, *upItem; int bIsStack = false, stackNumber = 1; int itemTableIdx = cheatItem->itemTableIdx; int stackItemIdx, inventoryPos, itemIdx; int reply = 1, error = 0; char generateID[20]; int itemNumber = 1; InitItem( &item ); if( g_itemTable[itemTableIdx].idx < 0 ) return; SpawnItem( &item, itemTableIdx, 1 ); if( GTH_IsStackItem( &item ) ) { item.durability = itemNumber - 1; bIsStack = true; stackNumber = itemNumber; } else if( g_itemTable[itemTableIdx].durability > 0 ) { item.durability = 100; } stackItemIdx = GTH_StackMyItem( pc, &item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); int SelectInvenIdx = -1; for( int InvenIdx = 0; InvenIdx < MAX_INVENTORY_SIZE; InvenIdx ++ ) { if( g_curPC->inventory[InvenIdx] < 0 ) continue; int itemIdx = g_curPC->inventory[InvenIdx]; if( GTH_CheckStackItem( upItem, &g_curPC->item[itemIdx] ) ) { SelectInvenIdx = InvenIdx; break; } } g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CHEAT_ITEM, upItem->itemTableIdx, upItem->durability, upItem->name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, SelectInvenIdx)); } else { item.optionNumber = cheatItem->optionNumber; for( int i=0; i<item.optionNumber; i++ ) { item.optionIdx[i] = cheatItem->optionIdx[i]; item.optionValue[i] = cheatItem->optionValue[i]; } strcpy( item.name, g_itemTable[itemTableIdx].name ); inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos < 0 ) { g_logSystem->Write("Obtain Quest Item Failure!! : Inventory Space not Enough. %s(%s) )", pc->name, pc->userID ); reply = 0; error = ERROR_PICKUPITEM_4; GTH_SendMessage_AddInvItem( pc, reply, error, &item ); return; } itemIdx = GTH_AddMyItem( pc, &item ); if (itemIdx < 0) { reply = 0; error = ERROR_PICKUPITEM_5; GTH_SendMessage_AddInvItem( pc, reply, error, &item ); return; } pc->inventory[inventoryPos] = itemIdx; strcpy(generateID, "questGenID"); g_DBGameServer->AddItem(pc, &item, itemIdx, generateID); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CHEAT_ITEM, item.itemTableIdx, 0, item.name, GetItemInformationLog( bIsStack, item.itemTableIdx, itemIdx, inventoryPos )); } GTH_SendMessage_AddInvItem( pc, reply, error, &item ); } void GTH_CheatCode_AddSkill( playerCharacter_t* pc, int skillNumber, int* skillTableIdx, int* skillLevel ) { int idx, skillIdx[MAX_OF_CHEAT_LEVEL_SKILL]; for (int i=0; i<skillNumber; i++) { idx = g_SkillLogic.SKILL_Add( pc, skillTableIdx[i] ); pc->skill[idx].level.gen[0] = skillLevel[i]; pc->skill[idx].level.gen[1] = skillLevel[i]; pc->skill[idx].level.gen[2] = skillLevel[i]; pc->skill[idx].level.gen[3] = skillLevel[i]; skillIdx[i] = idx; } GTH_SendMessage_Reply_AddSkill( pc, skillNumber, skillIdx ); } void GTH_CheatCode_InitSkill( playerCharacter_t* pc ) { for( int i = 0; i < MAX_NUMBER_OF_SKILL; i ++ ) { pc->skill[i].tableIdx = -1; } for( i=0; i<MAX_NUMBER_OF_HOTKEY; i++ ) { pc->hotkeyIdx[i] = -1; } pc->skillNumber = 0; } void GTH_TestItemSpawnCode() { item_t testItem; int testItemNumber = 0; FILE *fp; char cTime[26], optionPrinting[128]; time_t writeTime; int optionValue; init_genrand( (unsigned) time( NULL ) ); fp = fopen( "testItem.txt", "w" ); time( &writeTime ); strcpy( cTime, ctime( &writeTime ) ); cTime[24] = '\0'; fprintf( fp, "%s Test Item ----------------------\n", cTime); while( 1 ) { int itemTableIdx = GTH_Randomize( MAX_NUMBER_OF_ITEM_TABLE ); int optionNumber = GTH_Randomize( 6 ) + 1; int optionGrade = GTH_Randomize( 10 ); if( g_itemTable[itemTableIdx].idx < 0 ) continue; if( g_itemTable[itemTableIdx].name[0] == 0 ) continue; if( g_itemTable[itemTableIdx].name[0] == 'B' ) continue; if( g_itemTable[itemTableIdx].etcItemType != ETCITEM_TYPE_NONE ) continue; SpawnItem( &testItem, itemTableIdx, optionNumber, optionGrade, 100 ); if( testItem.optionNumber == 0 || itemTableIdx == 868 ) continue; fprintf( fp, "[%d] %s(Lv.%d)\n", testItemNumber, testItem.name, testItem.reqLevel ); for( int k = 0; k < testItem.optionNumber; k ++ ) { optionValue = OPTION_GetOptionValue( &testItem, testItem.optionIdx[k], testItem.optionValue[k] - 1 ); sprintf( optionPrinting, g_optionTable[testItem.optionIdx[k]].printing, optionValue ); if( optionValue < 0 ) { fprintf( fp, "[%d, +%d]%s*\n", testItem.optionIdx[k], testItem.optionValue[k], optionPrinting ); } else { fprintf( fp, "[%d, +%d]%s\n", testItem.optionIdx[k], testItem.optionValue[k], optionPrinting ); } } fprintf( fp, "\n" ); testItemNumber ++; if( testItemNumber >= 10000 ) break; } fclose( fp ); } void GTH_CheatCode_ItemDropTest( int monsterTableIdx, long killNumber ) { monsterCharacter_t monster; memcpy( &monster.basic, &g_monsterTable[monsterTableIdx], sizeof( monsterBasicTable_t ) ); item_t spawnItem[MAX_NUMBER_OF_ITEM_LOOT]; int nSpawnItem; int resultItem[1000], resultNumber[1000]; int m = 0; for( int i=0; i<1000; i++ ) { resultItem[i] = -1; resultNumber[i] = 0; } for( long idx=0; idx<killNumber; idx++ ) { for(int j=0;j<MAX_NUMBER_OF_ITEM_LOOT;j++) { memset( &spawnItem[j], 0, sizeof( item_t ) ); } nSpawnItem = 0; GTH_SimulateGenerateItemFromMonster( &monster, spawnItem, nSpawnItem ); for(int k=0; k<nSpawnItem; k++) { int bAlready = 0; for( int l=0; l<1000; l++ ) { if ( spawnItem[k].itemTableIdx == resultItem[l] ) { resultNumber[l]++; bAlready = 1; } } if ( bAlready == 0 ) { resultItem[m] = spawnItem[k].itemTableIdx; resultNumber[m] = 1; m++; } } } GTH_SendMessage_ItemDropTest( g_curPC, resultItem, resultNumber ); } void GTH_CheatCode_MonsterKill( int range ) { if ( range <= 0) range = 10; int localWorldIdx = GTH_GetLocalWorldIdx( g_curPC->worldIdx ); for( int i = 0; i < MAX_MONSTERS; i ++ ) { if( !g_monster[i].active ) continue; int localWorldIdx = GTH_GetLocalWorldIdx( g_monster[i].worldIdx ); if( g_monster[i].worldIdx != g_curPC->worldIdx) continue; float dist = GTH_GetDistance2D( g_monster[i].position, g_curPC->position); if ( dist < range * g_cmap[localWorldIdx].scale) { g_monster[i].aliveState = MON_ALIVE_STATE_NORMAL; g_monster[i].ai.aiEvent = AI_DIE; g_monster[i].event = GTH_EV_CHAR_DIE; g_monster[i].mostConEntityType = ENTITY_PC; g_monster[i].conInfo[0].entityIdx = g_curPC->idx; g_monster[i].conInfo[0].atkPoint =1; g_monster[i].conInfoNumber = 1; sprintf(g_monster[i].conInfo[0].entityName, "%s", g_curPC->name); g_monster[i].deathTime = g_globalTime; g_monster[i].maxAtkContributionPoint = 1; } } } void GTH_CheatCode_AddQuestItem( int idx ) { int itemidx = idx; if ( g_curPC == NULL) return ; if ( itemidx < 0) return; for (int i = 0; i < MAX_NUMBER_OF_MONSTER_TABLE; i ++) { for (int itemnumber = 0; itemnumber < g_qigTable[i].itemNumber; itemnumber++ ) { if ( g_qigTable[i].itemTableIdx[itemnumber] == itemidx ) { if ( TRUE == GTH_AddQuestItem( g_curPC, itemidx, g_qigTable[i].questIdx[itemnumber], g_qigTable[i].maxItemCount[itemnumber], g_qigTable[i].maxItemCount[itemnumber] ) ) { g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;%s", LOG_CLASS_ITEM_CHEAT_ITEM, itemidx, 1, g_itemTable[g_qigTable[i].itemTableIdx[itemnumber]].name, GetItemInformationLog( 1, itemidx, -1, -1 )); } return; } } } } #include <shlwapi.h> void OutputGuildInfomation(FILE* fp,const int GuildIdx) { if(0 > GuildIdx) return; if(MAX_GUILDS <= GuildIdx) return; guild_t* pGuild=&g_guild[GuildIdx]; char buffer[4096]; fprintf(fp,"\n**********************************************************************"); fprintf(fp,"\n idx=[%d]",pGuild->idx); fprintf(fp,"\n server group=[%d]",pGuild->serverGroupID); fprintf(fp,"\n name=[%s]",pGuild->name); StrCpyN(buffer,pGuild->notice,GUILDNOTICESTRING); buffer[GUILDNOTICESTRING]=NULL; fprintf(fp,"\n notice=[%s]",buffer); fprintf(fp,"\n famePoint=[%d]",pGuild->famePoint); fprintf(fp,"\n expPoint=[%d]",pGuild->expPoint); fprintf(fp,"\n raidPoint=[%d]",pGuild->raidPoint); fprintf(fp,"\n pvpPoint=[%d]",pGuild->pvpPoint); fprintf(fp,"\n hunterPoint=[%d]",pGuild->hunterPoint); fprintf(fp,"\n level=[%d]",pGuild->level); StrCpyN(buffer,pGuild->masterName,NAMESTRING); buffer[NAMESTRING]=NULL; fprintf(fp,"\n masterName=[%s]",buffer); for(int SubMasterIdx=0; SubMasterIdx < MAX_GUILD_SUBMASTERS; SubMasterIdx++){ StrCpyN(buffer,pGuild->subMasterName[SubMasterIdx],NAMESTRING); buffer[NAMESTRING]=NULL; fprintf(fp,"\n subMaster[%02d] name=[%s]",SubMasterIdx,buffer); } for(int factionMasterIdx=0; factionMasterIdx < MAX_GUILD_FACTIONMASTERS; factionMasterIdx++){ StrCpyN(buffer,pGuild->factionMasterName[factionMasterIdx],NAMESTRING); buffer[NAMESTRING]=NULL; fprintf(fp,"\n factionMaster[%02d] name=[%s]",factionMasterIdx,buffer); } for(int mateIdx=0; mateIdx < MAX_GUILD_MATES; mateIdx++){ StrCpyN(buffer,pGuild->mateName[mateIdx],NAMESTRING); buffer[NAMESTRING]=NULL; fprintf(fp,"\n mate[%2d] name=[%s]",mateIdx,buffer); } fprintf(fp,"\n**********************************************************************"); } void OutputGuildInfomation(void) { char szFileName[_MAX_PATH]; struct tm *date_tm; time_t system_time; time(&system_time); date_tm = localtime(&system_time ); sprintf(szFileName, "GS%02d%02d_%04d%02d%02d_%02d%02d%02d.Guild.Txt", g_config.serverGroupNo, g_config.gameServerNo, date_tm->tm_year, date_tm->tm_mon, date_tm->tm_mday, date_tm->tm_hour, date_tm->tm_min, date_tm->tm_sec); FILE* fp = fopen(szFileName,"at+"); if(NULL == fp) return; for(int GuildIdx=0; GuildIdx < MAX_GUILDS; GuildIdx++){ if(NULL == g_guild[GuildIdx].name[0]) continue; OutputGuildInfomation(fp,GuildIdx); } fclose(fp); fp=NULL; } int GTH_CheatAddItem(void *pPc, int *pParam ) { playerCharacter_t* pc = static_cast< playerCharacter_t* >( pPc ); int itemTableIdx = pParam[0]; int optionGroupIdx = pParam[1]; int itemNumber = pParam[2]; int messageFlag = pParam[3]; int stackItemIdx, inventoryPos, itemIdx; int reply = 1, error = 0; int bIsStack = false, stackNumber = 1; char generateID[20]; item_t item, *upItem; itemTable_t* pItemTable = gcpTools->GetItemTablePointer(itemTableIdx); if(NULL == pItemTable) return FALSE; if(pItemTable->idx < 0) return FALSE; if( optionGroupIdx >= 0 ) { SpawnItemByOptionGroup( &item, itemTableIdx, optionGroupIdx ); } else { SpawnItem( &item, itemTableIdx ); } if (itemTableIdx == MONSTERCARD_ITEM_INDEX ) { item.optionIdx[0] = itemNumber; item.timer = g_summonMonstertable[itemNumber].SummonTime; item.optionNumber ++; } if( GTH_IsStackItem( &item ) ) { item.durability = itemNumber - 1; bIsStack = true; stackNumber = itemNumber; } else if( g_itemTable[itemTableIdx].durability > 0 ) { item.durability = 100; } stackItemIdx = GTH_StackMyItem( pc, &item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); int SelectInvenIdx = -1; for( int InvenIdx = 0; InvenIdx < MAX_INVENTORY_SIZE; InvenIdx ++ ) { if( g_curPC->inventory[InvenIdx] < 0 ) continue; int itemIdx = g_curPC->inventory[InvenIdx]; if( GTH_CheckStackItem( upItem, &g_curPC->item[itemIdx] ) ) { SelectInvenIdx = InvenIdx; break; } } g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CHEAT_ITEM, upItem->itemTableIdx, upItem->durability, upItem->name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, SelectInvenIdx)); } else { strcpy( item.name, g_itemTable[itemTableIdx].name ); if (itemTableIdx == QUESTSCROLL_ITEM_INDEX) { item.optionIdx[0] = pParam[4]; item.optionIdx[1] = pParam[5]; item.optionNumber = 2; } if (itemTableIdx == AUTOQUESTSCROLL_ITEM_INDEX) { item.optionIdx[0] = pParam[4]; item.optionIdx[1] = pParam[5]; item.optionNumber = 2; } inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos < 0 ) { int itemObjectIdx = GTH_SpawnItemObject( &item, pc->worldIdx, pc->position, LOOTTYPE_INDIVIDUAL, pc->idx ); if ( itemObjectIdx < 0 ) { g_logSystem->Write("Can't Obtain Item Error!!(pc name:%s, item index:%d, option group index:%d", pc->name, item.itemTableIdx, optionGroupIdx ); } return 0; } itemIdx = GTH_AddMyItem( pc, &item ); if (itemIdx < 0) { int itemObjectIdx = GTH_SpawnItemObject( &item, pc->worldIdx, pc->position, LOOTTYPE_INDIVIDUAL, pc->idx ); if ( itemObjectIdx < 0 ) { g_logSystem->Write("Can't Obtain Item Error!!(pc name:%s, item index:%d, option group index:%d", pc->name, item.itemTableIdx, optionGroupIdx ); } return 0; } pc->inventory[inventoryPos] = itemIdx; strcpy(generateID, "questGenID"); g_DBGameServer->AddItem(pc, &item, itemIdx, generateID); g_logSystem->WriteToLog(g_curPC, LOG_CLASS_CHEAT, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_CHEAT_ITEM, item.itemTableIdx, 0, item.name, GetItemInformationLog( bIsStack, item.itemTableIdx, itemIdx, inventoryPos )); } if ( reply == 1 ) error = 1 - pParam[3]; GTH_SendMessage_AddInvItem( pc, reply, error, &item ); return 1; }
C++
#if !defined(AFX_ITEM_SCROLL_PROC_H__7514679D_1C5E_402F_A0C0_E40BDB0F3E26__INCLUDED_) #define AFX_ITEM_SCROLL_PROC_H__7514679D_1C5E_402F_A0C0_E40BDB0F3E26__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItem_Scroll_Proc { public: enum enumPacketID{ CC_REQUEST_PC_SUMMON=0x0001, GSC_REQUEST_PC_SUMMON, CC_REPLY_PC_SUMMON, GSC_REPLY_PC_SUMMON, GSC_ERROR_MES, GSC_STATE_MES, CC_ERROR_MES, CC_STATE_MES, CC_REQUEST_PC_MOVE_SUMMON, GSC_REQUEST_PC_MOVE_SUMMON, CC_REPLY_PC_MOVE_SUMMON, GSC_REPLY_PC_MOVE_SUMMON, CC_REDAY_PC_MOVE_SUMMON, GSC_REPLY_REDAY_PC_MOVE_SUMMON, }; enum enumErrorCode { ERROR_NULL_TARGET_PLAYER=1, ERROR_ITEM_NOT_HAVE, ERROR_INVALID_ITEM, ERROR_NOT_SUMMON_ITEM, ERROR_NULL_REQUEST_PLAYER, ERROR_TARGET_PLAYER_NOT_USE_AREA, ERROR_REQUEST_PLAYER_NOT_USE_AREA, ERROR_NOT_USE_ME_TO_ME, ERROR_NOT_MOVE_SUMMON_ITEM, }; enum enumStateCode { STATE_SEND_REQUEST =1, STATE_TARGET_PLAYER_REFUSE, STATE_TARGET_PLAYER_OK, STATE_MSGBOX_POPUP_SUCC, STATE_MSGBOX_POPUP_FAIL, STATE_TARGET_PLAYER_MOVE_REFUSE, STATE_TARGET_PLAYER_MOVE_OK, }; enum enumTargetPlayerReply { REPLY_OK=1, REPLY_REFUSE, }; public: CItem_Scroll_Proc(); virtual ~CItem_Scroll_Proc(); void Decoder(playerCharacter_t* pPlayer); bool CheckInvalidArea(playerCharacter_t* pFromPlayer); int GSDecoder(); int ClientRequest_PC_Summon(playerCharacter_t* pPlayer); int Client_Reply_PC_Summon(playerCharacter_t* pPlayer); int Client_State_Mes(playerCharacter_t* pPlayer); int OtherServer_CleintRequest_PC_Summon(); int Otherserver_from_Reply_Pc_Summon(); int GsErrorMes(); int GsStateMes(); int ClientRequest_PC_Move_Summon(playerCharacter_t* pPlayer); int OtherServer_CleintRequest_PC_Move_Summon(); int Client_Reply_PC_Move_Summon(playerCharacter_t* pPlayer); int Otherserver_from_Reply_Pc_Move_Summon(); int Client_Error_Mes(playerCharacter_t* pPlayer); int Client_Ready_PC_Move_Summon(playerCharacter_t* pPlayer); int ReplySummons(playerCharacter_t *pc); }; #endif
C++
#include "../global.h" CItem_Scroll_Proc g_Item_Scroll_Proc; #include "../Tools/CTools.h" extern CTools* gcpTools; #include "..\GolryunBattle\CGolryunBattle.h" extern CGolryunBattle* gcpGolryunBattle; #include "..\GonryunPracticeBattle\CGonryunPracticeBattle.h" #include "..\GonryunPracticeBattle\CGonryunPractice_ProcessCtrl.h" #include "..\GonryunPracticeBattle\CGonryunPractice_WaiterCtrl.h" extern CGonryunPracticeBattle g_GonryunPracticeBattle; #include "../network/Gs_To_Gms.h" extern CGs_To_Gms g_GsToGms; #include "../network/Gms_To_Gs.h" extern CGms_To_Gs g_GmsToGs; extern CItemTableData gItemTableData; #include "../network/Gs_To_Cc.h" extern CGs_To_Cc g_GsToCc; #include "../LogEvent.h" extern CLogEvent gLogEvent; CItem_Scroll_Proc::CItem_Scroll_Proc() { } CItem_Scroll_Proc::~CItem_Scroll_Proc() { } void CItem_Scroll_Proc::Decoder(playerCharacter_t* pPlayer) { short PacketID =MSG_ReadShort(); switch(PacketID){ case enumPacketID::CC_REQUEST_PC_SUMMON: ClientRequest_PC_Summon(pPlayer); break; case enumPacketID::CC_REPLY_PC_SUMMON: Client_Reply_PC_Summon(pPlayer); break; case enumPacketID::CC_STATE_MES: Client_State_Mes(pPlayer); break; case enumPacketID::CC_ERROR_MES: Client_Error_Mes(pPlayer); break; case enumPacketID::CC_REQUEST_PC_MOVE_SUMMON: ClientRequest_PC_Move_Summon(pPlayer); break; case enumPacketID::CC_REPLY_PC_MOVE_SUMMON: Client_Reply_PC_Move_Summon(pPlayer); break; case enumPacketID::CC_REDAY_PC_MOVE_SUMMON: Client_Ready_PC_Move_Summon(pPlayer); break; } } int CItem_Scroll_Proc::GSDecoder() { int mainType = MSG_ReadShort(); switch(mainType) { case CC_REQUEST_PC_SUMMON: { OtherServer_CleintRequest_PC_Summon(); } break; case CC_REPLY_PC_SUMMON: { Otherserver_from_Reply_Pc_Summon(); } break; case GSC_ERROR_MES: GsErrorMes(); break; case GSC_STATE_MES: GsStateMes(); break; case CC_REQUEST_PC_MOVE_SUMMON: { OtherServer_CleintRequest_PC_Move_Summon(); } break; case CC_REPLY_PC_MOVE_SUMMON: { Otherserver_from_Reply_Pc_Move_Summon(); } break; } return 1; } bool CItem_Scroll_Proc::CheckInvalidArea(playerCharacter_t* pPlayer) { if(false == pPlayer->alive) { return false; } if(false == pPlayer->ready) { return false; } if(pPlayer->m_WorldChangeSystem.m_SystemMode != WorldChangeSystem::enumWorldChangeMode::WORLD_CHANGESYSTEM_NONE) { return false; } if(tagGolryunBattle::Golryun_Battle_Map_Index == pPlayer->worldIdx) { return false; } CGonryunPractice_ProcessCtrl* pProcess = g_GonryunPracticeBattle.GetProcessCtrl(); if(playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE != pPlayer->GonryunBattlePractice.MemberShip) { return false; } if( DAN_BATTLEMAP_NO == pPlayer->worldIdx ) { return false; } return true; } int CItem_Scroll_Proc::ClientRequest_PC_Summon(playerCharacter_t* pPlayer) { int InventoryItemPos = MSG_ReadShort(); char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; item_t* pItem = gcpTools->GetMyInventoryItem(pPlayer ,InventoryItemPos); if(NULL == pItem) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_ITEM_NOT_HAVE,pPlayer->name,targetPlayerName); return 0; } itemTable_t* pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_INVALID_ITEM,pPlayer->name,targetPlayerName); return 0; } int UseItemType = gItemTableData.GetUseItemType(pItemTable); if(CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_PC_SUMMON != UseItemType) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_NOT_SUMMON_ITEM,pPlayer->name,targetPlayerName); return 0; } if(false == CheckInvalidArea(pPlayer)) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA,pPlayer->name,targetPlayerName); return 0; } playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL != pTargetPlayer) { if(false == CheckInvalidArea(pTargetPlayer)) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA,pPlayer->name,targetPlayerName); return 0; } g_GsToCc.Send(pTargetPlayer,ITEM_SUMMON_SYSTEM,GSC_REQUEST_PC_SUMMON, 0,InventoryItemPos,pPlayer->worldIdx,pPlayer->position,pPlayer->name,targetPlayerName); return 0; } int Result = g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_REQUEST_PC_SUMMON, 0, InventoryItemPos, pPlayer->worldIdx, pPlayer->position, pPlayer->name, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER2); if ( -1 == Result ) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_NULL_TARGET_PLAYER,pPlayer->name,targetPlayerName); return 0; } return 0; } int CItem_Scroll_Proc::GsStateMes() { int SubType = MSG_ReadShort(); switch(SubType) { case STATE_MSGBOX_POPUP_SUCC: case STATE_MSGBOX_POPUP_FAIL: { int InventoryItemPos = MSG_ReadLong(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pRequestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == pRequestPlayer) return 0; if(STATE_MSGBOX_POPUP_SUCC == SubType) { gcpTools->DeleteItemFromMyInventory(pRequestPlayer, InventoryItemPos); } g_GsToCc.Send(pRequestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,SubType,InventoryItemPos,requestPlayerName,targetPlayerName); } break; case STATE_TARGET_PLAYER_REFUSE: case STATE_TARGET_PLAYER_OK: { char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pRequestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == pRequestPlayer) return 0; g_GsToCc.Send(pRequestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,SubType,requestPlayerName,targetPlayerName); } break; case STATE_TARGET_PLAYER_MOVE_REFUSE: case STATE_TARGET_PLAYER_MOVE_OK: { int worldIdx = MSG_ReadByte(); vec3_t position; MSG_ReadPosition(position); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pRequestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == pRequestPlayer) return 0; g_GsToCc.Send(pRequestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,SubType,worldIdx,position,requestPlayerName,targetPlayerName); } break; } return 1; } int CItem_Scroll_Proc::GsErrorMes() { int SubType = MSG_ReadShort(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; switch(SubType) { case ERROR_NULL_TARGET_PLAYER: case ERROR_TARGET_PLAYER_NOT_USE_AREA: { playerCharacter_t* pRequestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == pRequestPlayer) return 0; g_GsToCc.Send(pRequestPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,SubType,requestPlayerName,targetPlayerName); } break; case ERROR_NULL_REQUEST_PLAYER: case ERROR_REQUEST_PLAYER_NOT_USE_AREA: { playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL == pTargetPlayer) return 0; g_GsToCc.Send(pTargetPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,SubType,requestPlayerName,targetPlayerName); } break; } return 1; } int CItem_Scroll_Proc::OtherServer_CleintRequest_PC_Summon() { int SubType = MSG_ReadShort(); int InventoryItemPos = MSG_ReadLong(); int worldIdx = MSG_ReadByte(); vec3_t position; MSG_ReadPosition(position); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL == pTargetPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_NULL_TARGET_PLAYER, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; return 0; } if(false == CheckInvalidArea(pTargetPlayer)) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } g_GsToCc.Send(pTargetPlayer,ITEM_SUMMON_SYSTEM,GSC_REQUEST_PC_SUMMON, 0,InventoryItemPos,worldIdx,position,requestPlayerName,targetPlayerName); return 0; } int CItem_Scroll_Proc::Client_Error_Mes(playerCharacter_t* pPlayer) { int ReplyID = MSG_ReadShort(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; switch(ReplyID) { case ERROR_NULL_TARGET_PLAYER: case ERROR_TARGET_PLAYER_NOT_USE_AREA: { playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_ERROR_MES, ReplyID, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } else { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, ReplyID,requestPlayerName,targetPlayerName); } } break; case ERROR_NULL_REQUEST_PLAYER: case ERROR_REQUEST_PLAYER_NOT_USE_AREA: { playerCharacter_t* targetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL == targetPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_ERROR_MES, ReplyID, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER2); return 0; } else { g_GsToCc.Send(targetPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, ReplyID,requestPlayerName,targetPlayerName); } } break; } return 0; } int CItem_Scroll_Proc::Client_State_Mes(playerCharacter_t* pPlayer) { int ReplyID = MSG_ReadShort(); int InventoryItemPos = MSG_ReadLong(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; switch(ReplyID) { case STATE_MSGBOX_POPUP_SUCC: { playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_STATE_MES, enumStateCode::STATE_MSGBOX_POPUP_SUCC, InventoryItemPos, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } gcpTools->DeleteItemFromMyInventory(requestPlayer, InventoryItemPos); g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,STATE_MSGBOX_POPUP_SUCC,InventoryItemPos,requestPlayerName,pPlayer->name); } break; case STATE_MSGBOX_POPUP_FAIL: { playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_STATE_MES, enumStateCode::STATE_MSGBOX_POPUP_FAIL, InventoryItemPos, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_MSGBOX_POPUP_FAIL,InventoryItemPos,requestPlayerName,pPlayer->name); } break; } return 0; } int CItem_Scroll_Proc::Client_Reply_PC_Summon(playerCharacter_t* pPlayer) { int ReplyID = MSG_ReadShort(); int worldIdx = MSG_ReadByte(); vec3_t position; MSG_ReadPosition(position); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; if(false == CheckInvalidArea(pPlayer)) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA,requestPlayerName,pPlayer->name); return 0; } if(enumTargetPlayerReply::REPLY_OK == ReplyID) { GTH_PC_SetSummonsInfo(pPlayer,requestPlayerName,worldIdx,position,tagPcSummonTypedef::enumPcSummonType::PC_SUMMON_MOVE_ITEM); ReplySummons(pPlayer); } playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { switch(ReplyID) { case REPLY_OK: { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_REPLY_PC_SUMMON, enumTargetPlayerReply::REPLY_OK, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } break; case REPLY_REFUSE: g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_REPLY_PC_SUMMON, enumTargetPlayerReply::REPLY_REFUSE, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; break; } return 0; } if(enumTargetPlayerReply::REPLY_REFUSE == ReplyID) { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_REFUSE,requestPlayer->name,pPlayer->name); return 0; } g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_OK,requestPlayer->name,pPlayer->name); return 0; } int CItem_Scroll_Proc::Otherserver_from_Reply_Pc_Summon() { int SubType = MSG_ReadShort(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { return 0; } if(enumTargetPlayerReply::REPLY_REFUSE == SubType) { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_REFUSE,requestPlayer->name,targetPlayerName); return 0; } g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_OK,requestPlayer->name,targetPlayerName); return 1; } int CItem_Scroll_Proc::ClientRequest_PC_Move_Summon(playerCharacter_t* pPlayer) { int InventoryItemPos = MSG_ReadShort(); char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; item_t* pItem = gcpTools->GetMyInventoryItem(pPlayer ,InventoryItemPos); if(NULL == pItem) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_ITEM_NOT_HAVE,pPlayer->name,targetPlayerName); return 0; } itemTable_t* pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_INVALID_ITEM,pPlayer->name,targetPlayerName); return 0; } int UseItemType = gItemTableData.GetUseItemType(pItemTable); if(CItemTableData::ItemTable_FluxDataType::USE_ITEM_FOR_PC_MOVE_SUMMON != UseItemType) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_NOT_MOVE_SUMMON_ITEM,pPlayer->name,targetPlayerName); return 0; } if(false == CheckInvalidArea(pPlayer)) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA,pPlayer->name,targetPlayerName); return 0; } playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL != pTargetPlayer) { if(false == CheckInvalidArea(pTargetPlayer)) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA,pPlayer->name,targetPlayerName); return 0; } g_GsToCc.Send(pTargetPlayer,ITEM_SUMMON_SYSTEM,GSC_REQUEST_PC_MOVE_SUMMON, 0,InventoryItemPos,pPlayer->name,targetPlayerName); return 0; } int Result = g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_REQUEST_PC_MOVE_SUMMON, 0, InventoryItemPos, pPlayer->name, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER2); if ( -1 == Result ) { g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES,enumErrorCode::ERROR_NULL_TARGET_PLAYER,pPlayer->name,targetPlayerName); return 0; } return 0; } int CItem_Scroll_Proc::OtherServer_CleintRequest_PC_Move_Summon() { int SubType = MSG_ReadShort(); int InventoryItemPos = MSG_ReadLong(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* pTargetPlayer = gcpTools->GetPlayerRecordPointer(targetPlayerName); if(NULL == pTargetPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_NULL_TARGET_PLAYER, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; return 0; } if(false == CheckInvalidArea(pTargetPlayer)) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } g_GsToCc.Send(pTargetPlayer,ITEM_SUMMON_SYSTEM,GSC_REQUEST_PC_MOVE_SUMMON, 0,InventoryItemPos,requestPlayerName,targetPlayerName); return 0; } int CItem_Scroll_Proc::Client_Ready_PC_Move_Summon(playerCharacter_t* pPlayer) { int SubType = MSG_ReadShort(); int worldIdx = MSG_ReadByte(); vec3_t position; MSG_ReadPosition(position); char targetPlayerName[NAMESTRING+1]; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; GTH_PC_SetSummonsInfo(pPlayer,targetPlayerName,worldIdx,position,tagPcSummonTypedef::enumPcSummonType::PC_SUMMON_MOVE_ITEM); ReplySummons(pPlayer); return 0; } int CItem_Scroll_Proc::Client_Reply_PC_Move_Summon(playerCharacter_t* pPlayer) { int ReplyID = MSG_ReadShort(); char requestPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; if(false == CheckInvalidArea(pPlayer)) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, enumErrorCode::ERROR_TARGET_PLAYER_NOT_USE_AREA,requestPlayerName,pPlayer->name); return 0; } playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, CC_REPLY_PC_MOVE_SUMMON, ReplyID, pPlayer->worldIdx, pPlayer->position, requestPlayerName, pPlayer->name, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER1); return 0; } if(enumTargetPlayerReply::REPLY_REFUSE == ReplyID) { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_MOVE_REFUSE, pPlayer->worldIdx,pPlayer->position,requestPlayer->name,pPlayer->name); return 0; } if(false == CheckInvalidArea(requestPlayer)) { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA, requestPlayerName,pPlayer->name); g_GsToCc.Send(pPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA, requestPlayerName,pPlayer->name); return 0; } g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_MOVE_OK, pPlayer->worldIdx,pPlayer->position,requestPlayer->name,pPlayer->name); return 0; } int CItem_Scroll_Proc::Otherserver_from_Reply_Pc_Move_Summon() { int SubType = MSG_ReadShort(); int worldIdx = MSG_ReadByte(); vec3_t position; MSG_ReadPosition(position); char requestPlayerName[NAMESTRING+1]; char targetPlayerName[NAMESTRING+1]; sstrncpy( requestPlayerName, MSG_ReadString(), NAMESTRING - 1 ); requestPlayerName[NAMESTRING]=NULL; sstrncpy( targetPlayerName, MSG_ReadString(), NAMESTRING - 1 ); targetPlayerName[NAMESTRING]=NULL; playerCharacter_t* requestPlayer = gcpTools->GetPlayerRecordPointer(requestPlayerName); if(NULL == requestPlayer) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, ERROR_NULL_REQUEST_PLAYER, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER2); return 0; return 0; } if(enumTargetPlayerReply::REPLY_REFUSE == SubType) { g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_MOVE_REFUSE,worldIdx,position,requestPlayer->name,targetPlayerName); return 0; } if(false == CheckInvalidArea(requestPlayer)) { g_GsToGms.Send_GMS( ITEM_SUMMON_SYSTEM, GSC_ERROR_MES, enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA, requestPlayerName, targetPlayerName, g_config.gameServerNo, CGs_To_Gms::enumCheckType::CHECK_PLAYER2); g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_ERROR_MES, enumErrorCode::ERROR_REQUEST_PLAYER_NOT_USE_AREA,requestPlayerName,targetPlayerName); return 0; } g_GsToCc.Send(requestPlayer,ITEM_SUMMON_SYSTEM,GSC_STATE_MES,enumStateCode::STATE_TARGET_PLAYER_MOVE_OK,worldIdx,position,requestPlayer->name,targetPlayerName); return 1; } int CItem_Scroll_Proc::ReplySummons(playerCharacter_t *pc) { vec3_t position; vec3_t savePosition; int saveWorldIdx; int worldIdx = pc->summonsInfo.worldIdx; vec_copy( pc->summonsInfo.position, position ); if( pc->isTransform ) GTH_DeleteTransform( pc ); if ( GTH_IsLocalServiceWorld(worldIdx) ) { if( worldIdx == pc->worldIdx ) { vec_copy( position, pc->position ); pc->reliableWorldIdx = pc->worldIdx; vec_copy( pc->position, pc->reliablePosition ); int zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( pc ); GTH_SendMessage_SyncItemObject( pc ); } else { GTH_Zone_DeleteEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); pc->worldIdx = worldIdx; vec_copy( position, pc->position ); pc->reliableWorldIdx = pc->worldIdx; vec_copy( pc->position, pc->reliablePosition ); pc->zoneIdx = GTH_Zone_GetZoneIdx( pc->position ); GTH_Zone_AddEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); GTH_SendPCEventMessage_Respawn( pc ); pc->ready = false; g_logSystem->Write("User [%s] Move To Summonning Pos. Pos(%.2f, %.2f, %.2f), World : %d", pc->userID, pc->position[0], pc->position[1], pc->position[2], pc->worldIdx); } } else { int memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { g_logSystem->Write("User [%s] Summon Error(worldIdx:%d)", pc->name, pc->worldIdx); return 0; } else { saveWorldIdx = pc->worldIdx; vec_copy(pc->position, savePosition); pc->worldIdx = worldIdx; vec_copy(position, pc->position); pc->flagChangeServer = 1; pc->changeServerWorldIdx = worldIdx; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); pc->worldIdx = saveWorldIdx; vec_copy(savePosition, pc->position); } } GTH_SendMessage_ReplySummons(1, pc->summonsInfo.summoner, pc->name); GTH_PC_InitSummonsInfo( pc ); return 1; }
C++
#if !defined(AFX_NEWDANBATTLESYSTEM_H__12E6C569_671E_44EE_93DD_EE548AC47392__INCLUDED_) #define AFX_NEWDANBATTLESYSTEM_H__12E6C569_671E_44EE_93DD_EE548AC47392__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif _MSC_VER > 1000 class NewDanBattleSystem { public: struct DanBaseInfo { int nDanIdx; char szGuildName[GUILDNAMESTRING+1]; int nKillPoint; int nRemainPoint; int nRequest_AcceptPcIdx; __int64 nRequest_AcceptPcEXP; tagGCPacket_NewDanBattle::enumwincode wincode; struct sDanBattleMember { char name[NAMESTRING+1]; int PcIdx; int killPoint; int nAccumulationBattleKillPoint; __int64 exp; }; std::vector<sDanBattleMember> v_GuildMembers; }; struct DanBattleInfo { enum enumBattleMode { BATTLEMODE_FRIENDSHIP, BATTLEMODE_GENERAL, }; enum enumBattleStatus { BATTLESTATUS_NONE, BATTLESTATUS_REGIST, BATTLESTATUS_READY, BATTLESTATUS_BATTLE, BATTLESTATUS_END, }; enum enumEndType { REMAIN_MEMBER_COUNT =0 , TIME_OUT, SYSTEM, }; enum enumBattleMode BattleMode; enum enumBattleStatus BattleStatus; struct DanBaseInfo RequestDanInfo; struct DanBaseInfo AcceptDanInfo; float fRemainTime; int nBattleMapIdx; float fItemDropRate; int nDanBattleIdx; float fWaitTimeforReady; float fBattleSec; float fWaitTimeforEnd; float fNextSyncdTime; float fMinBattleProcessTime; enumEndType endType; BOOL bPlunderPremiumItem; int ServerGroupIdx; char szBestID[NAMESTRING]; }; enum noticetype { notice =0, killpoint_notice, plunder_notice, max_notice, }; public: enum { MIN_GUILD_MEMBER_NUMBER_FOR_DAN_BATTLE = 3, MAX_DANBATTLE_COUNT = 500, SYNC_TIME = 60000 * 5, POWE_END_WAIT_SEC = 60000, MIN_BATTLE_PROCESS_SEC = 600000, }; public: BOOL m_bActive; int m_nMinPcCount; int m_nBattleTimeForMin1; int m_nBattleTimeForMin2; float m_fItemDropRate; float m_WaitTimeforReady; float m_WaitTimeforEnd; protected: DanBattleInfo m_DanBattleInfo[MAX_DANBATTLE_COUNT]; public: void Update(); void BattleReady(DanBattleInfo* pDanBattleInfo); void Battle(DanBattleInfo* pDanBattleInfo); void BattleEnd(DanBattleInfo* pDanBattleInfo); void SetDanBatttleStatus(DanBattleInfo* pDanBattleInfo, DanBattleInfo::enumBattleStatus status); DanBattleInfo* GetEmptyDanBattleSlot(int& nIdx_OUT); void InitDanBatlleInfo(DanBattleInfo* pDanBattleInfo); DanBattleInfo* InsertDanBattle(int RequestDanIdx, int RequestPcIdx, std::vector<DanBaseInfo::sDanBattleMember>& vRequestGuildMember, int AcceptDanIdx, int AcceptPcIdx, std::vector<DanBaseInfo::sDanBattleMember>& vAcceptGuildMember, enum NewDanBattleSystem::DanBattleInfo::enumBattleMode battlemode, int WorldIdx, int BattleTIme , __int64 RequestPcExp, __int64 AcceptPcExp, BOOL IsAllowPrimiumItemPlunder); BOOL InsertDanBattleMemeber(int DanBattleIdx, int GuildIdx, int Pcidx); DanBattleInfo* GetDanBattleInfo(const int nGuildIdx); DanBattleInfo* GetDanBattleInfo(const char* szGuildName); DanBattleInfo* GetDanBattleInfo(const int nBattleIdx, const int nGuildIdx); DanBattleInfo* GetDanBattleInfo(const int nBattleIdx, DanBattleInfo::enumBattleStatus status); DanBaseInfo* GetEnemyDanBaseInfo(const int nBattleIdx, const int nGuildIdx); DanBaseInfo* GetDanBaseInfo(DanBattleInfo* pDanBattleInfo, const int nGuildIdx); DanBaseInfo::sDanBattleMember*GetDanBattleMember(DanBattleInfo* pDanBattleInfo, int GuildIdx, char* pcname); BOOL IsDanBattleEnemy(int myPcIdx, int EnemyIdx); BOOL IsInsertdDanBattle(int GuildIdx); BOOL DecsionDanBattleWinTO_LiveMemberNumber(DanBattleInfo* pDanBattleInfo); BOOL DecsionDanBattleWinTO_TimeOut(DanBattleInfo* pDanBattleInfo); void DecsionDanBattleBestMember(DanBattleInfo* pDanBattleInfo); void RemainTimeBroadCastMsg(DanBattleInfo* pDanBattleInfo); public: NewDanBattleSystem(); virtual ~NewDanBattleSystem(); }; #endif
C++
#include "../global.h" extern i3socket_t gsSocket; #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_ProcessMessage_RequestNpcChat() { int idx, reply = 1, error = 1; idx = MSG_ReadShort(); NPC_InitAI( g_curPC, idx ); GTH_SendMessage_ReplyNpcChat( g_curPC, reply, error ); } void GTH_ProcessMessage_RequestQuitNpcChat() { AI_NPC_CloseMessage( (void*)g_curPC,NULL ); } void GTH_ProcessMessage_RequestNpcSelectMessage() { int reply = 1, error = 1; int curIdx = -1; curIdx = MSG_ReadByte(); g_curPC->npcAi.pcReplyIdx = curIdx; } void GTH_ProcessMessage_RequestStore() { } void GTH_ProcessMessage_RequestBuyItem() { storeStruct_t *store; int storeItemIdx, itemIdx, npcIdx, storeIdx, inventoryPos, itemTableIdx, num; int reply = 1, error = 0, buycost; item_t buyItem; char generateID[20]; item_t *upItem; int stackItemIdx; int bIsStack = false; int stackNumber = 1; storeIdx = g_curPC->storeIdx; npcIdx = g_curPC->npcIdx; if( storeIdx < 0 ) { reply = 0; error = ERROR_BUYITEM_2; goto REPLY_BUYITEM; } store = &g_store[storeIdx]; storeItemIdx = MSG_ReadShort(); num = MSG_ReadShort(); if( store->item[storeItemIdx].curNumber == 0 ) { reply = 0; error = ERROR_BUYITEM_2; goto REPLY_BUYITEM; } memcpy( &buyItem, &store->item[storeItemIdx].item, sizeof( item_t ) ); itemTableIdx = buyItem.itemTableIdx; if( itemTableIdx >= g_itemTableNumber || itemTableIdx < 0 || num <= 0 ) { g_logSystem->Write( "Shop Error!! Index Out of Range : %s(%s), %s(%d)npc , BuyItem %s(%d), Table Index : %d", g_curPC->name, g_curPC->userID, g_monster[npcIdx].basic.name, npcIdx, buyItem.name, storeItemIdx, itemTableIdx ); reply = 0; error = ERROR_BUYITEM_2; goto REPLY_BUYITEM; } buycost = store->item[storeItemIdx].price * num; if( buycost > g_curPC->curChargeSE ) { reply = 0; error = ERROR_BUYITEM_1; goto REPLY_BUYITEM; } if( g_curPC->curItemWeight > g_curPC->calItemWeight ) { reply = 0; error = ERROR_BUYITEM_5; goto REPLY_BUYITEM; } if( GTH_IsStackItem( &buyItem ) ) { buyItem.durability = num - 1; bIsStack = true; stackNumber = num; } stackItemIdx = GTH_StackMyItem( g_curPC, &buyItem ); if( stackItemIdx >= 0 ) { upItem = &g_curPC->item[stackItemIdx]; upItem->durability += buyItem.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( g_curPC, upItem, stackItemIdx ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_STORE, stackNumber, buycost, buyItem.name, GetItemInformationLog( bIsStack, buyItem.itemTableIdx, stackItemIdx, -1 ) ); } else { inventoryPos = GTH_FindEmptyInventoryPos( g_curPC ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_BUYITEM_3; goto REPLY_BUYITEM; } itemIdx = GTH_AddMyItem( g_curPC, &buyItem ); if (itemIdx == -1) { reply = 0; error = ERROR_BUYITEM_3; goto REPLY_BUYITEM; } g_curPC->inventory[inventoryPos] = itemIdx; strcpy(generateID, "storeGenID"); g_DBGameServer->AddItem(g_curPC, &buyItem, itemIdx, generateID); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_STORE, stackNumber, buycost, buyItem.name, GetItemInformationLog( bIsStack, buyItem.itemTableIdx, itemIdx, inventoryPos ) ); } g_curPC->curChargeSE -= buycost; g_curPC->curItemWeight += g_itemTable[buyItem.itemTableIdx].weight; g_logSystem->Write("User [%s](%s) Buy '%s' Item, Pay : %dSE.", g_curPC->name, g_curPC->userID, g_itemTable[itemTableIdx].name, buycost ); REPLY_BUYITEM : if( reply && store->item[storeItemIdx].curNumber > 0 ) store->item[storeItemIdx].curNumber --; GTH_SendMessage_ReplyBuyItem( g_curPC, reply, error, &buyItem, storeItemIdx, store->item[storeItemIdx].curNumber ); } void GTH_ProcessMessage_RequestSellItem() { int reply = 1, error = 0; int itemIdx, itemTableIdx; int sellcost; item_t *item; int bIsStack = false, stackNumber = 1; itemIdx = g_curPC->mouseInventory; if( itemIdx < 0 ) { reply = 0; error = ERROR_SELLITEM_1; g_logSystem->Write( "Shop Error!! : %s(%s), Mouse Inventory, Index Out of Range. %d", g_curPC->name, g_curPC->userID, g_curPC->mouseInventory ); goto REPLY_SELLITEM; } item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( itemTableIdx < 0 ) { reply = 0; error = ERROR_SELLITEM_1; g_logSystem->Write( "Shop Error!! : %s(%s), Mouse Inventory, Index Out of Range. %d", g_curPC->name, g_curPC->userID, g_curPC->mouseInventory ); goto REPLY_SELLITEM; } if( g_itemTable[itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } sellcost = GTH_GetSellPrice( item ); g_curPC->curChargeSE += sellcost; if( g_curPC->curChargeSE > MAX_OWN_NAK ) g_curPC->curChargeSE = MAX_OWN_NAK; g_curPC->curItemWeight -= g_itemTable[item->itemTableIdx].weight; g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_SELL_STORE, stackNumber, sellcost, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, -1 ) ); GTH_DeleteMyItem( g_curPC, item ); g_curPC->mouseInventory = -1; g_DBGameServer->RemoveItem(g_curPC, itemIdx); g_logSystem->Write("User [%s](ID: %s) Sell Item '%s', Receive : %dSE", g_curPC->name, g_curPC->userID, g_itemTable[itemTableIdx].name, sellcost); REPLY_SELLITEM: GTH_SendMessage_ReplySellItem( g_curPC, reply, error, itemIdx ); } void GTH_ProcessMessage_Binding() { int bindingIdx; int reply = 1, error = 0; int bindingCost = 0, type; int worldIdx; vec3_t position; type = MSG_ReadByte(); bindingIdx = MSG_ReadByte(); bindingCost = MSG_ReadLong(); if( type == 0 ) { bindingCost = g_binding[bindingIdx].cost; if( bindingIdx < 0 || bindingIdx > g_bindingNumber ) { reply = 0; error = 0; GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 1, bindingIdx, bindingCost ); return; } if( g_curPC->curChargeSE < bindingCost ) { reply = 0; error = 1; GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 1, bindingIdx, bindingCost ); return; } g_curPC->curChargeSE -= bindingCost; g_curPC->bindingIdx = bindingIdx; GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 1, bindingIdx, bindingCost ); } else { if( bindingIdx < 0 || bindingIdx > g_bindingNumber ) { reply = 0; error = 0; GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 3, bindingIdx, bindingCost ); return; } if( g_curPC->curChargeSE < bindingCost || bindingCost < 0 ) { reply = 0; error = 1; GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 3, bindingIdx, bindingCost ); return; } worldIdx = g_binding[bindingIdx].worldIdx; vec_copy( g_binding[bindingIdx].pos, position ); g_curPC->curChargeSE -= bindingCost; AI_NPC_CloseMessage( (void*)g_curPC,NULL ); GTH_SendMessage_ReplyBinding( g_curPC, reply, error, 3, bindingIdx, bindingCost ); GTH_TransportWorldWithNPC( g_curPC, worldIdx, position ); } } enum { EPACK_STORE_ERROR_CHARGE_SE=0, EPACK_STORE_ERROR_CHARGE_TYPE, EPACK_STORE_ERROR_EQUIP, EPACK_STORE_ERROR_CHARGE_COUNT, EPACK_STORE_ERROR_DELETE_EPK, }; void GTH_ProcessMessage_EpackStore() { int type, storeIdx; int num; int reply = 1, error = 0; int value; int epackIdx; int itemTableIdx; int EpkRemainCount=0; storeStruct_t *store; type = MSG_ReadByte(); num = MSG_ReadShort(); storeIdx = g_curPC->storeIdx; if( storeIdx < 0 ) { reply = 0; error = 0; goto REPLY_EPACKSTORE; } if(storeIdx < 0 || storeIdx >= MAX_STORES) return; store = &g_store[storeIdx]; epackIdx = g_curPC->equipment[EQUIP_EPACK]; if(epackIdx < 0 || epackIdx >= MAX_NUMBER_OF_OWNITEM) { reply = 0; error = EPACK_STORE_ERROR_EQUIP; goto REPLY_EPACKSTORE; } itemTableIdx = g_curPC->item[epackIdx].itemTableIdx; if(itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return; if( g_itemTable[itemTableIdx].epkChargeMethod == TypeItemTable_t::EPK_CHARGE_TYPE_ITEM) { reply = 0; error = EPACK_STORE_ERROR_CHARGE_TYPE; goto REPLY_EPACKSTORE; } if(g_itemTable[itemTableIdx].epkChargeType == TypeItemTable_t::EPK_TYPE_CHARGE) { EpkRemainCount = gcpTools->GetEpkChargeCount(&g_curPC->item[epackIdx]); if( EpkRemainCount <= 0 ) { if((int)g_curPC->curChargeRA <=0 && (int)g_curPC->curChargeSA <=0 ) { GTH_DeleteMyItem( g_curPC, &g_curPC->item[epackIdx] ); g_curPC->equipment[EQUIP_EPACK] = -1; g_DBGameServer->RemoveItem( g_curPC, epackIdx ); reply = 0; error = EPACK_STORE_ERROR_DELETE_EPK; goto REPLY_EPACKSTORE; } else { reply = 0; error = EPACK_STORE_ERROR_CHARGE_COUNT; goto REPLY_EPACKSTORE; } return; } } switch( type ) { case 0 : value = (int)GetEpackRechargePrice_RA( g_curPC->onceRecoveryRA, store->chargeRACost, g_itemTable[itemTableIdx].level ) * num; if( value > g_curPC->curChargeSE ) { reply = 0; error = EPACK_STORE_ERROR_CHARGE_SE; goto REPLY_EPACKSTORE; } g_curPC->curChargeSE -= value; g_curPC->curChargeRA += num; if( g_curPC->curChargeRA > g_curPC->maxChargeRA ) g_curPC->curChargeRA = g_curPC->maxChargeRA; break; case 1 : value = (int)GetEpackRechargePrice_SA( g_curPC->onceRecoverySA, store->chargeSACost, g_itemTable[itemTableIdx].level ) * num; if( value > g_curPC->curChargeSE ) { reply = 0; error = EPACK_STORE_ERROR_CHARGE_SE; goto REPLY_EPACKSTORE; } g_curPC->curChargeSE -= value; g_curPC->curChargeSA += num; if( g_curPC->curChargeSA > g_curPC->maxChargeSA ) g_curPC->curChargeSA = g_curPC->maxChargeSA; break; } if(g_itemTable[itemTableIdx].epkChargeType == TypeItemTable_t::EPK_TYPE_MUCH_CAPACITY && g_itemTable[itemTableIdx].epkChargeType == TypeItemTable_t::EPK_TYPE_CHARGE) { EpkRemainCount--; gcpTools->SetEpkChargeCount(&g_curPC->item[epackIdx],EpkRemainCount); g_DBGameServer->SaveItem( g_curPC, &g_curPC->item[epackIdx], epackIdx); } REPLY_EPACKSTORE : GTH_SendMessage_ReplyEpackStore( g_curPC, reply, error,EpkRemainCount ); } void GTH_ProcessMessage_AllRepairItem(int invenPos) { int reply = 1, error = 0; int itemIdx, itemTableIdx, dur; int numOfRepairItem = 0, i; int repairItemIdx[NUM_EQUIP_POSITION], repairItemDur[NUM_EQUIP_POSITION]; item_t *item; for( i = EQUIP_WEAPON_1; i < EQUIP_EPACK; i ++ ) { itemIdx = g_curPC->equipment[i]; if( itemIdx < 0 ) continue; item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( !GTH_IsRepairItem( item ) ) continue; GTH_GetRepairCost( item, g_curPC->curChargeSE, dur ); if( dur == 0 ) continue; item->durability += dur; if( item->durability > g_itemTable[itemTableIdx].durability ) item->durability = g_itemTable[itemTableIdx].durability; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); repairItemIdx[numOfRepairItem] = itemIdx; repairItemDur[numOfRepairItem] = item->durability; numOfRepairItem ++; } GTH_SendMessage_Reply_MasicBook_RepairItem( g_curPC, reply, error, repairItemIdx, repairItemDur, numOfRepairItem ,invenPos); } void GTH_ProcessMessage_RepairItem() { int reply = 1, error = 0; int type, pos, itemIdx, itemTableIdx, dur; int cost, numOfRepairItem = 0, i; int repairItemIdx[NUM_EQUIP_POSITION], repairItemDur[NUM_EQUIP_POSITION]; item_t *item; type = MSG_ReadByte(); pos = MSG_ReadShort(); if( pos < 0 ) return; switch( type ) { case REPAIR_ITEM_SUB0 : case REPAIR_ITEM_SUB1 : if( type == 0 ) itemIdx = g_curPC->inventory[pos]; else itemIdx = g_curPC->equipment[pos]; if( itemIdx < 0 ) { reply = 0; error = ERROR_REPAIRITEM_2; goto REPLY_REPAIR_ITEM; } item = &g_curPC->item[itemIdx]; if( !GTH_IsRepairItem( item ) ) { reply = 0; error = ERROR_REPAIRITEM_2; goto REPLY_REPAIR_ITEM; } if ( g_curPC->PremiumInfo.iMemberShipType == playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free) { if ( item->durability < g_curPC->PremiumInfo.ItemDurability.iPrepareRequirdurability ) { reply = 0; error = ERROR_REPAIRITEM_3; goto REPLY_REPAIR_ITEM; } } itemTableIdx = item->itemTableIdx; cost = GTH_GetRepairCost( item, g_curPC->curChargeSE, dur ); cost = cost * g_curPC->PremiumInfo.ItemDurability.fRepareCostRate; if( g_curPC->curChargeSE < cost || dur == 0 ) { reply = 0; error = ERROR_REPAIRITEM_1; goto REPLY_REPAIR_ITEM; } g_curPC->curChargeSE -= cost; item->durability += dur; if( item->durability > g_itemTable[itemTableIdx].durability ) item->durability = g_itemTable[itemTableIdx].durability; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); repairItemIdx[0] = itemIdx; repairItemDur[0] = item->durability; goto REPLY_REPAIR_ITEM; break; case REPAIR_ITEM_ALL : for( i = EQUIP_WEAPON_1; i < EQUIP_EPACK; i ++ ) { itemIdx = g_curPC->equipment[i]; if( itemIdx < 0 ) continue; item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( !GTH_IsRepairItem( item ) ) continue; cost = GTH_GetRepairCost( item, g_curPC->curChargeSE, dur ); cost = cost * g_curPC->PremiumInfo.ItemDurability.fRepareCostRate; if( g_curPC->curChargeSE < cost || dur == 0 ) continue; g_curPC->curChargeSE -= cost; item->durability += dur; if( item->durability > g_itemTable[itemTableIdx].durability ) item->durability = g_itemTable[itemTableIdx].durability; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); repairItemIdx[numOfRepairItem] = itemIdx; repairItemDur[numOfRepairItem] = item->durability; numOfRepairItem ++; } goto REPLY_REPAIR_ITEM; break; } REPLY_REPAIR_ITEM : GTH_SendMessage_ReplyRepairItem( g_curPC, reply, error, type, repairItemIdx, repairItemDur, numOfRepairItem ); } void GTH_ProcessMessage_Request_Buy_Skill() { storeStruct_t *store; int storeIdx, storeItemIdx, itemIdx, inventoryPos, i; int reply = 1, error = 0, buySphereCost; int skillTableIdx, skillIdx; item_t *upItem; CSkilTable *pSkillTable; storeIdx = g_curPC->storeIdx; if( storeIdx < 0 ) { reply = 0; error = ERROR_BUYSKILL_2; goto REPLY_BUYSKILL; } store = &g_store[storeIdx]; storeItemIdx = MSG_ReadShort(); skillTableIdx = store->item[storeItemIdx].item.itemTableIdx - STORE_SKILL_MASK; buySphereCost = store->item[storeItemIdx].price; if( skillTableIdx < 0 || skillTableIdx >= MAX_SKILL_NUMBER ) { reply = 0; error = ERROR_BUYSKILL_2; g_logSystem->Write("User '%s'(ID: %s) Buy TableIdx : %d Skill, Index Out of Range.", g_curPC->name, g_curPC->userID, skillTableIdx ); goto REPLY_BUYSKILL; } if( !GTH_CheckRequire( g_curPC, 1, &skillTableIdx ) ) { reply = 0; error = ERROR_BUYSKILL_3; goto REPLY_BUYSKILL; } if( g_SkillLogic.SKILL_IsValid( g_curPC, skillTableIdx ) ) { reply = 0; error = ERROR_BUYSKILL_4; goto REPLY_BUYSKILL; } for( i = 0; i < MAX_INVENTORY_SIZE; i ++ ) { itemIdx = g_curPC->inventory[i]; if( itemIdx < 0 ) continue; upItem = &g_curPC->item[itemIdx]; if( upItem->itemTableIdx == ITEM_TABLE_IDX_GEN_SPHERE ) break; } if( i == MAX_INVENTORY_SIZE ) { reply = 0; error = ERROR_BUYSKILL_1; goto REPLY_BUYSKILL; } if( upItem->durability + 1 < buySphereCost ) { reply = 0; error = ERROR_BUYSKILL_1; goto REPLY_BUYSKILL; } inventoryPos = i; skillIdx = g_SkillLogic.SKILL_Add( g_curPC, skillTableIdx ); if( skillIdx < 0 ) { reply = 0; error = ERROR_BUYSKILL_5; goto REPLY_BUYSKILL; } upItem->durability -= buySphereCost; if( upItem->durability < 0 ) { g_curPC->inventory[inventoryPos] = -1; g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_LEARN_SKILL, buySphereCost, upItem->name, GetItemInformationLog( 0, upItem->itemTableIdx, itemIdx, -1 ) ); GTH_DeleteMyItem( g_curPC, upItem ); g_DBGameServer->RemoveItem( g_curPC, itemIdx ); } else { g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_LEARN_SKILL, buySphereCost, upItem->name, GetItemInformationLog( 1, upItem->itemTableIdx, itemIdx, -1 ) ); g_DBGameServer->SaveItem( g_curPC, upItem, itemIdx ); } pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { g_logSystem->Write("User '%s'(ID: %s) Buy '%s' Skill.", g_curPC->name, g_curPC->userID,"pSkillTable==NULL"); } else { g_logSystem->Write("User '%s'(ID: %s) Buy Skill Table Index %d Skill.", g_curPC->name, g_curPC->userID,skillTableIdx); } REPLY_BUYSKILL : GTH_SendMessage_ReplyBuySkill( g_curPC, reply, error, inventoryPos, buySphereCost, skillIdx ); } void GTH_ProcessMessage_Request_Buy_GambleItem() { storeStruct_t *store; int storeItemIdx, itemIdx, npcIdx, storeIdx, inventoryPos, itemTableIdx, num; int reply = 1, error = 0, buycost; item_t buyItem; char generateID[20]; item_t *upItem; int stackItemIdx; int bIsStack = false; int stackNumber = 1; int itemTblIdx = -1; storeIdx = g_curPC->storeIdx; npcIdx = g_curPC->npcIdx; store = &g_store[storeIdx]; storeItemIdx = MSG_ReadShort(); num = MSG_ReadShort(); float r = 0.0f, accPro = 0.0f; r = GTH_Random(); int selectidx = g_curPC->RegGambleItems[storeItemIdx];; accPro = 0.0f; r = GTH_Random(); int OptionCount = 0; for( int i = 0; i < MAX_GAMBLE_SELECTOPTION ; i ++ ) { if ( g_logic.gambleSelectOptionTable[i].SelectOptionRate <= 0.0) continue; accPro += (float) g_logic.gambleSelectOptionTable[i].SelectOptionRate * 0.01; if( r < accPro ) break; OptionCount++; } if ( OptionCount > 6) OptionCount = 6; switch(g_itemTable[selectidx].rarity) { case 0: if ( OptionCount > 2 ) OptionCount = 2; break; case 1: if ( OptionCount > 3 ) OptionCount = 3; break; } SpawnItem(&buyItem,selectidx, OptionCount, 1, 0, 1 ); itemTableIdx = buyItem.itemTableIdx; if( itemTableIdx >= g_itemTableNumber || itemTableIdx < 0 || num <= 0 ) { g_logSystem->Write( "Shop Error!! Index Out of Range : %s(%s), %s(%d)npc , BuyItem %s(%d), Table Index : %d", g_curPC->name, g_curPC->userID, g_monster[npcIdx].basic.name, npcIdx, buyItem.name, storeItemIdx, itemTableIdx ); reply = 0; error = ERROR_BUYITEM_2; goto REPLY_BUYITEM; } buycost = g_curPC->RegGamblePrice[storeItemIdx] * num; if( buycost > g_curPC->curChargeSE ) { reply = 0; error = ERROR_BUYITEM_1; goto REPLY_BUYITEM; } if( g_curPC->curItemWeight > g_curPC->calItemWeight ) { reply = 0; error = ERROR_BUYITEM_5; goto REPLY_BUYITEM; } if( GTH_IsStackItem( &buyItem ) ) { buyItem.durability = num - 1; bIsStack = true; stackNumber = num; } stackItemIdx = GTH_StackMyItem( g_curPC, &buyItem ); if( stackItemIdx >= 0 ) { upItem = &g_curPC->item[stackItemIdx]; upItem->durability += buyItem.durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( g_curPC, upItem, stackItemIdx ); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_STORE, stackNumber, buycost, buyItem.name, GetItemInformationLog( bIsStack, buyItem.itemTableIdx, stackItemIdx, -1 ) ); } else { inventoryPos = GTH_FindEmptyInventoryPos( g_curPC ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_BUYITEM_3; goto REPLY_BUYITEM; } itemIdx = GTH_AddMyItem( g_curPC, &buyItem ); if (itemIdx == -1) { reply = 0; error = ERROR_BUYITEM_3; goto REPLY_BUYITEM; } g_curPC->inventory[inventoryPos] = itemIdx; strcpy(generateID, "storeGenID"); g_DBGameServer->AddItem(g_curPC, &buyItem, itemIdx, generateID); g_logSystem->WriteToLog( g_curPC, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_BUY_STORE, stackNumber, buycost, buyItem.name, GetItemInformationLog( bIsStack, buyItem.itemTableIdx, itemIdx, inventoryPos ) ); } g_curPC->curChargeSE -= buycost; g_curPC->curItemWeight += g_itemTable[buyItem.itemTableIdx].weight; g_logSystem->Write("User [%s](%s) Buy '%s' Item, Pay : %dSE.", g_curPC->name, g_curPC->userID, g_itemTable[itemTableIdx].name, buycost ); REPLY_BUYITEM : if( reply && store->item[storeItemIdx].curNumber > 0 ) store->item[storeItemIdx].curNumber --; GTH_SendMessage_ReplyBuyItem( g_curPC, reply, error, &buyItem, storeItemIdx, store->item[storeItemIdx].curNumber ); } void GTH_ProcessMessage_RepairItemConfirm() { short PacketGroup = static_cast<enumExtendSecondPacket_ItemRepare>(MSG_ReadShort()); if ( PacketGroup != CC_ITEM_REPAIR) return; enumRepairType repairType; enumInvenType InvenType; int pos = 0; int itemIdxInPc = 0; int reply = 0; int error = ERROR_REPAIRITEM_2; int RepairItemCount = 0; int cost = 0; int itemTableIdx= -1; item_t *pItem = NULL; repairType = static_cast<enumRepairType>(MSG_ReadByte()); InvenType = static_cast<enumInvenType>(MSG_ReadByte()); pos = MSG_ReadByte(); switch(repairType) { case REPAIR_ITEM_SUB0: case REPAIR_ITEM_SUB1: { if( InvenType == INVENTYPE_INVENTORY ) itemIdxInPc = g_curPC->inventory[pos]; else itemIdxInPc = g_curPC->equipment[pos]; if( itemIdxInPc < 0 ) { reply = 0; error = ERROR_REPAIRITEM_2; goto REPLY_REPAIR_ITEM; } pItem = &g_curPC->item[itemIdxInPc]; if( !GTH_IsRepairItem( pItem ) ) { reply = 0; error = ERROR_REPAIRITEM_2; goto REPLY_REPAIR_ITEM; } if ( g_curPC->PremiumInfo.iMemberShipType == playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free) { if ( pItem->durability < g_curPC->PremiumInfo.ItemDurability.iPrepareRequirdurability ) { reply = 0; error = ERROR_REPAIRITEM_3; goto REPLY_REPAIR_ITEM; } } if ( pItem->itemTableIdx < 0 ) { reply = 0; error = ERROR_REPAIRITEM_2; goto REPLY_REPAIR_ITEM; } itemTableIdx = g_itemTable[pItem->itemTableIdx].idx; cost = GTH_GetRepairCost( pItem, g_curPC->curChargeSE, RepairItemCount ); cost = cost * g_curPC->PremiumInfo.ItemDurability.fRepareCostRate; reply = 1; }break; case REPAIR_ITEM_ALL: { cost = 0; for( int i = EQUIP_WEAPON_1; i < EQUIP_EPACK; i ++ ) { itemIdxInPc= g_curPC->equipment[i]; if( itemIdxInPc < 0 ) continue; pItem = &g_curPC->item[itemIdxInPc]; itemTableIdx = pItem->itemTableIdx; if( !GTH_IsRepairItem( pItem ) ) continue; int RepairCost = GTH_GetRepairCost( pItem, g_curPC->curChargeSE, RepairItemCount ); if ( g_curPC->PremiumInfo.iMemberShipType == playerCharacter_t::tagPremiumInfo::enumMeberShipType::Free) { if ( pItem->durability < g_curPC->PremiumInfo.ItemDurability.iPrepareRequirdurability ) { reply = 0; error = ERROR_REPAIRITEM_4; goto REPLY_REPAIR_ITEM; } } RepairCost = RepairCost * g_curPC->PremiumInfo.ItemDurability.fRepareCostRate; if( g_curPC->curChargeSE < RepairCost || RepairItemCount == 0 ) continue; cost += RepairCost; } reply = 1; } break; } REPLY_REPAIR_ITEM: GTH_SendMessage_Reply_RepairItemConfirm(g_curPC, reply, error, repairType, cost, RepairItemCount, itemTableIdx); }
C++
#ifndef _DAN_H_ #define _DAN_H_ #include <LIST> #define DAN_BATTLEMAP_NO 20 #define DAN_KILL_POINT 1 #define DAN_BATTLE_BROADCAST_TIME 60000 #define SZ_BATTLE_CACHE 24 #define SZ_BATTLE_REQUEST 20 typedef struct BATTLE_RECORD { int No; }*LPBATTLE_RECORD; typedef struct REQUEST_RECORD { int No; int ServerNo; int ServerID; int DanIdx; char DanName[GUILDNAMESTRING]; char MasterName[NAMESTRING]; }*LPREQUEST_RECORD; enum { DBTL_STATUS_STARTUP = 0, DBTL_STATUS_READY, DBTL_STATUS_MOVE, DBTL_STATUS_START, DBTL_STATUS_END, DBTL_STATUS_LOOSE_MOVE, DBTL_STATUS_CLEAR, DBTL_STATUS_EVENT, DBTL_STATUS_MAX }; typedef class CDanBattleManager { typedef std::list<LPVOID> BATTLE_LIST; typedef BATTLE_LIST::iterator BATTLE_ITOR; BATTLE_LIST m_BattleCache; BATTLE_LIST m_BattleResultList; BATTLE_LIST m_RequestCache; BATTLE_LIST m_RequestList; LPREQUEST_RECORD m_pSuggester; int m_iBattleStatus; DWORD m_dwStatusStartTime; BATTLE_ITOR m_FindNextItor; REQUEST_RECORD m_BattleDan[2]; public: BOOL m_bDanTestMode; public : CDanBattleManager() { m_iBattleStatus = 0; m_dwStatusStartTime = 0; memset(m_BattleDan, 0, sizeof (REQUEST_RECORD) * 2); m_bDanTestMode = FALSE; } ~CDanBattleManager() { Destroy(); } protected : LPVOID Get(BATTLE_LIST* pList); void Push(BATTLE_LIST* pList, LPVOID pVoid); LPVOID ViewFirst(BATTLE_LIST* pList); BOOL First(BATTLE_LIST* pList, LPVOID* lppVoid); BOOL Next(BATTLE_LIST* pList, LPVOID* lppVoid); void Destroy(); public : BOOL InitManager(); void SetStatus(int bStatus); int GetStatus(); void SendStatus2Sys(); public: BOOL FindRequester(LPREQUEST_RECORD pRequest); LPVOID GetRequestPointer(LPREQUEST_RECORD pRequest); LPVOID GetRequestPointer(); public: LPVOID GetBattleRequestDan(); LPVOID GetBattleSuggestDan(); public : void SendMessage(i3socket_t* sock,BYTE msgType,BYTE mCode,BYTE mType); void SendRequesterList(i3socket_t* sock,BYTE msgType,int serverID); void BroadCast_RequesterList(); void SendBattleDan(i3socket_t* sock,BYTE msgType,int serverID); void BroadCast_BattleDan(); void SendGSM_Refresh_PersonData(playerCharacter_t* pc, int type, int etc1 = 0, int etc2 = 0); public : void ClearRequestList(); public : i3socket_t* FindBattleMapServer(); BOOL HaveBattleMap(int serviceCount,int* pMemberServer,int MapNo); public : BOOL InsertRquester(LPREQUEST_RECORD pRequest); BOOL DeleteRequester(LPREQUEST_RECORD pRequest); BOOL isSuggester(LPREQUEST_RECORD pSuggest); BOOL SetSuggester(LPREQUEST_RECORD pSuggest); LPREQUEST_RECORD GetSuggester(); BOOL MakeBattleDan(); void Update(); void UpdateRequester(); }*LPDAN_BATTLE_MANAGER; typedef struct BATTLE_TEAM_INFO { int danIdx; char DanName[GUILDNAMESTRING]; int BattlePoint; int startDanUserCount; }*LPBATTLE_TEAM_INFO; typedef class CDanBattleSys { typedef std::list<int> TEAM_LIST; typedef TEAM_LIST::iterator TEAM_ITOR; int m_iBattleStatus; DWORD m_dwStatusStartTime; DWORD m_dwBroadCastTime; BATTLE_TEAM_INFO m_BattleTeamInfo[2]; TEAM_LIST m_BattleTeam[2]; public : CDanBattleSys() { m_iBattleStatus = 0; m_dwStatusStartTime = 0; m_dwBroadCastTime = 0; memset(m_BattleTeamInfo, 0, sizeof(BATTLE_TEAM_INFO) * 2 ); } ~CDanBattleSys(){} public : void SendBattleResult(); void SendBattleStatus(); protected : void InsertTeam(int teamNo,int ServerID); void DeleteTeam(int teamNo,int ServerID); void ClearTeam(int teamNo); int FindMyTeam(const int danIdx) const; public : void DeleteTeam(playerCharacter_t* pUser); void InsertTeam(playerCharacter_t* pUser); public : void SetTeamInfo(int teamNo, LPBATTLE_TEAM_INFO pInfo ); void IncTeamPoint(int teamNo, int incValue); void DecTeamPoint(int teamNo, int decValue); public : void CalcPoint(playerCharacter_t* pDead, playerCharacter_t* pKiller); void CalcBattleResult(); public : int GetWinTeam(); int GetLooseTeam(); public : void SendBattleMassage(i3socket_t* sock,BYTE msgType,BYTE mCode,BYTE mType); void SendBattleMassage(int teamNo,BYTE msgType,BYTE mCode,BYTE mType); void SendBattleMassage(BYTE msgType,BYTE mCode,BYTE mType); void BroadCast_BattleInfo(); void SendBattleInfo(); void SendBattleStart(); void SendBattleReward(i3socket_t* sock,int type,int danFame,int userFame); public : BOOL InitDanBattleSys(); void SetStatus(int iStatus); int GetStatus(); DWORD GetStatusStartTime(); void Update(); void UpdateStatus(); protected : int CountLiveUser(int teamNo); public: void MakeDanBattlePortal(int); void AutoMoveDanMember(); void TakeConsideration(playerCharacter_t *pc, int considerTableIdx); void SendRemainTime(); }*LPDAN_BATTLE_SYS; class CDanBattleFunc { public : CDanBattleFunc(){} ~CDanBattleFunc(){} public : void RecvCC_DanBattleMessage(); int RecvCC_ReqeustBattle(playerCharacter_t* pc = NULL); void RecvCC_BattleReady(); void SendGSM_BattleReady(i3socket_t* sock); void SendGSM_SuggestResult(BYTE isAllow); void SendGSM_RequestBattle(); void RecvCC_SetStatus(); void SendGSM_SetStatus(); void RecvCC_SuggestBattle(); void SendGSM_SuggestBattle(); void RecvCC_SuggestResult(); void RecvCC_ChangeBattleMap(); void RecvCC_Battle_Start(); void RecvCC_CancelRequest(); void RecvCC_InitChao(); void RecvCC_SetDanTestMode(); public : void RecvGSM_DanBattleMessage(); void RecvGSM_RequestBattle(); void RecvGSM_SetStatus(); public : void SendErrorCode(i3socket_t* sock,BYTE msgType,BYTE eCode,BYTE eType); int CountDanUser(int danIdx); }; #endif
C++
#include "../Global.h" CWeatherSystem::CWeatherSystem() { m_EventState = EVENT_ACTIVE; InitWeatherSystem(); } void CWeatherSystem::InitWeatherSystem() { for (int WorldCount = 0; WorldCount < MAX_WORLDS; WorldCount++) { m_EventWorld[WorldCount].m_EventLimitTime = 0; m_EventWorld[WorldCount].m_EventState = WEATHER_SYSTEM_WORLD_NONE; m_EventWorld[WorldCount].m_WeatherType = TIME_DAY; } } CWeatherSystem::~CWeatherSystem() { } void CWeatherSystem::GTH_Process_Weather_System() { enum enumExtendSecondPacket_WeatherSystem SecoundPacketGroup; SecoundPacketGroup = static_cast <enum enumExtendSecondPacket_WeatherSystem>(MSG_ReadShort()); if ( SecoundPacketGroup != CC_WEATHER_SYSTEM ) return; int type = MSG_ReadByte(); switch(type) { case CC_WEATHER_SYSTEM_REQUEST_USE_WEATHER_ITEM: GTH_ProcessMessage_WeatherSetting(); break; case CC_WEATHER_SYSTEM_CHEAT_SETING: GTH_ProcessMessageEventSeting(); break; case CC_WEATHER_SYSTEM_REQUEST_WORLD_STATE: GTH_ProcessMessage_Request_WordlState(); break; case CC_WEATHER_SYSTEM_NOTICE: GTH_ProcessMessage_Event_UserNotice(); break; case CC_WEATHER_SYSTEM_CASTING_EVENT_SETING: GTH_ProcessMessageBroadCastEventSeting(); break;; default: return; } } void CWeatherSystem::GTH_ProcessMessage_WeatherSetting(void) { item_t *item; int itemIdx, itemTableIdx; int invenPos = -1; int reply = 1, error = 0; int isUseItem = 0; float limitTime; TIMESTATE weathertype; weathertype = static_cast<TIMESTATE>(MSG_ReadByte()); limitTime = MSG_ReadLong(); isUseItem = MSG_ReadByte(); if ( isUseItem == 1 ) { invenPos = MSG_ReadByte(); if ( invenPos < 0 || invenPos >= MAX_INVENTORY_SIZE) { reply = 0; error = ERROR_WEATHER_SYSTEM_USE_ITEM; GTH_SendMessage_Reply_WeatherSystem_UseItem(g_curPC, reply, error, invenPos); return; } itemIdx = g_curPC->inventory[invenPos]; if( itemIdx < 0 ) { reply = 0; error = ERROR_WEATHER_SYSTEM_USE_ITEM; GTH_SendMessage_Reply_WeatherSystem_UseItem(g_curPC, reply, error, invenPos); return; } item = &g_curPC->item[itemIdx]; itemTableIdx = item->itemTableIdx; if( item->durability > 0 ) { item->durability --; g_DBGameServer->SaveItem( g_curPC, item, itemIdx ); } else { GTH_DeleteMyItem( g_curPC, item ); g_curPC->inventory[invenPos] = -1; if ( !g_DBGameServer->RemoveItem( g_curPC, itemIdx ) ) { reply = 0; error = ERROR_WEATHER_SYSTEM_USE_ITEM; GTH_SendMessage_Reply_WeatherSystem_UseItem(g_curPC, reply, error, invenPos); return; } } GTH_SendMessage_Reply_WeatherSystem_UseItem(g_curPC, reply, error, invenPos); } m_EventWorld[g_curPC->worldIdx].m_EventState = WEATHER_SYSTEM_WORLD_PROGRESS; m_EventWorld[g_curPC->worldIdx].m_EventLimitTime = limitTime; m_EventWorld[g_curPC->worldIdx].m_WorldIdx = g_curPC->worldIdx; m_EventWorld[g_curPC->worldIdx].m_WeatherType = weathertype; GTH_SendMessage_BroadCast_WeatherSystemEvent(g_curPC, g_curPC->worldIdx); } void CWeatherSystem::GTH_SendMessage_Reply_WeatherSystem_UseItem(playerCharacter_t* pc, int reply, int error, int invenpos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM); MSG_WriteShort(&netMessage, GSC_WEATHER_SYSTEM); MSG_WriteByte(&netMessage, GSC_WEATHER_SYSTEM_REPLY_USE_WEATHER_ITEM); MSG_WriteLong(&netMessage, reply); if ( reply == 1) MSG_WriteByte(&netMessage, invenpos); else MSG_WriteLong(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_SendMessage_BroadCast_WeatherSystemEvent(playerCharacter_t* pPc, int worldidx) { for( int PcCount = 0; PcCount < MAX_PCS; PcCount ++ ) { if ( g_pc[PcCount].idx < 0 || g_pc[PcCount].idx >= MAX_PCS) continue; if ( !g_pc[PcCount].active ) continue; if( g_pc[PcCount].worldIdx != worldidx ) continue; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM); MSG_WriteShort(&netMessage, GSC_WEATHER_SYSTEM); MSG_WriteByte(&netMessage, GSC_WEATHER_SYSTEM_REPLY_CURRENT_WEATHER); MSG_WriteLong(&netMessage, (int)m_EventWorld[worldidx].m_EventState); MSG_WriteLong(&netMessage, (int)m_EventWorld[worldidx].m_WeatherType); NET_SendMessage(&g_pc[PcCount].sock, &netMessage); } MSG_EndWriting(&netMessage); } } void CWeatherSystem::ProcessEventTIme() { for (int worldCount = 0; worldCount < MAX_WORLDS; worldCount++) { if ( (m_EventWorld[worldCount].m_WorldIdx < 0) || (m_EventWorld[worldCount].m_WorldIdx >= MAX_WORLDS) || (m_EventWorld[worldCount].m_EventState == WEATHER_SYSTEM_WORLD_NONE ) ) continue; if ( m_EventWorld[worldCount].m_EventLimitTime > 0 ) m_EventWorld[worldCount].m_EventLimitTime -= g_timer->GetElapsedMilliTime(); if ( m_EventWorld[worldCount].m_EventLimitTime < 0 ) { m_EventWorld[worldCount].m_EventState = WEATHER_SYSTEM_WORLD_NONE; m_EventWorld[worldCount].m_WorldIdx = -1; m_EventWorld[worldCount].m_WeatherType = TIME_DAY; m_EventWorld[worldCount].m_EventLimitTime = 0; GTH_SendMessage_BroadCast_WeatherSystemEvent(NULL, worldCount); } } } void CWeatherSystem::GTH_ProcessMessageEventSeting() { int event = MSG_ReadByte(); if ( event == 1) { m_EventState = EVENT_ACTIVE; g_logSystem->WriteRLog("WeatherSystem EventStting"); } else { InitWeatherSystem(); m_EventState = EVENT_INACTIVE; for (int WorldCount = 0; WorldCount < MAX_WORLDS; WorldCount++) GTH_SendMessage_BroadCast_WeatherSystemEvent(NULL, WorldCount); } } void CWeatherSystem::GTH_ProcessMessageBroadCastEventSeting() { if ( g_config.isManager ) { GTH_SendMessage_Reply_WordlStateToMemberServer( MSG_ReadByte()); } else { GTH_SendMessage_Reply_WordlStateToManagerServer( MSG_ReadByte() ); } } void CWeatherSystem::GTH_ProcessMessage_Request_WordlState() { int worldidx = MSG_ReadLong(); int reply = 1; enumEventWorldState state = WEATHER_SYSTEM_WORLD_NONE; if ( (worldidx < 0) || (worldidx >= MAX_WORLDS) || (m_EventState == EVENT_INACTIVE) ) { reply = 0; state = WEATHER_SYSTEM_WORLD_NONE; GTH_SendMessage_Reply_WordlState(g_curPC, reply, state); return; } state = m_EventWorld[worldidx].m_EventState; GTH_SendMessage_Reply_WordlState(g_curPC, reply, (int)state); } void CWeatherSystem::GTH_SendMessage_Reply_WordlState(playerCharacter_t* pc, int reply, int state) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM); MSG_WriteShort(&netMessage, GSC_WEATHER_SYSTEM); MSG_WriteByte(&netMessage, GSC_WEATHER_SYSTEM_REQUEST_WORLD_STATE); MSG_WriteByte(&netMessage, reply); if ( reply == 1) MSG_WriteLong(&netMessage, state); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_SendMessage_Reply_WordlStateToMemberServer(int state) { if ( state == 1) { m_EventState = EVENT_ACTIVE; } else { InitWeatherSystem(); m_EventState = EVENT_INACTIVE; } int i; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM); MSG_WriteShort(&netMessage, GSC_WEATHER_SYSTEM); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_CHEAT_SETING); MSG_WriteByte(&netMessage, state); for (i=1; i < MAX_MEMBER_SERVER; i++) { if ( !g_memberServer[i].active ) continue; NET_SendUnreliableMessage(&g_memberServer[i].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_SendMessage_Reply_WordlStateToManagerServer(int state) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, WEATHER_SYSTEM); MSG_WriteShort(&netMessage, GSC_WEATHER_SYSTEM); MSG_WriteByte(&netMessage, CC_WEATHER_SYSTEM_CASTING_EVENT_SETING); MSG_WriteByte(&netMessage, state); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void CWeatherSystem::GTH_ProcessMessage_Event_UserNotice() { char str[MAX_PATH+1]; _snprintf(str, MAX_PATH, MSG_ReadString()); str[MAX_PATH] = NULL; if ( g_config.isManager ) { GTH_SendMessage_NoticeToMember( str ); GTH_SystemAdmin_SetNoticeInfo( str ); } else { GTH_SendMessage_NoticeToManager( str ); } }
C++
#include "../global.h" #define ERROR_MESSAGE_STRING 255 #define QUEST_LIMITETIME 1000 #include "../Tools/CTools.h" extern CTools* gcpTools; #include "YDCDamageCal.h" extern playerCharacter_t* GetPlayerRecordPointer(const int Idx); int LoadMonsterSpawnTableForServer( char *filename, worldTable_t* wt ) { int size; byte *buffer; char* token; int idx, wn = -1, i; vec3_t pos; monsterSpawnTable_t *ms; monsterSpawnZoneTable_t *sz; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "SPAWN_MONSTER_NUMBER" ) ) { token = NextToken(); wt->monsterSpawnTableNumber = atoi( token ); } else if( !stricmp( token, "SPAWN_IDX" ) ) { token = NextToken(); idx = atoi( token ); ms = &wt->monsterSpawnTable[idx]; ms->idx = idx; wn = -1; } else if( !stricmp( token, "ENTITY_TYPE" ) ) { token = NextToken(); if( !stricmp( token, "MONSTER" ) ) { ms->entityType = ENTITY_MONSTER; } else if( !stricmp( token, "NPC" ) ) { ms->entityType = ENTITY_NPC; } } else if( !stricmp( token, "AI_TYPE" ) ) { token = NextToken(); ms->aiType = atoi( token ); } else if( !stricmp( token, "NPC_AI_TYPE" ) ) { token = NextToken(); ms->npcAiType = atoi( token ); } else if( !stricmp( token, "WORLD_IDX" ) ) { token = NextToken(); ms->worldIdx = atoi( token ); ms->worldIdx = wt->idx; } else if( !stricmp( token, "NPC_TABLE_IDX" ) ) { token = NextToken(); ms->npcTableIdx = atoi( token ); } else if( !stricmp( token, "MONSTER_TABLE_IDX" ) ) { token = NextToken(); ms->monsterTableIdx = atoi( token ); } else if( !stricmp( token, "SMALL_ZONE_FLAG" ) ) { token = NextToken(); ms->smallZoneFlag = atoi( token ); } else if( !stricmp( token, "SMALL_ZONE_POSITION" ) ) { token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, ms->smallZonePosition ); } else if( !stricmp( token, "RANDOM_POSITION_NUMBER" ) ) { token = NextToken(); ms->positionNumber = atoi( token ); for( i = 0; i < ms->positionNumber; i ++ ) { token = NextToken(); token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, ms->position[i] ); token = NextToken(); token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, ms->angles[i] ); } } else if( !stricmp( token, "SPAWN_WAYPOINT_NUMBER" ) ) { token = NextToken(); ms->wayPointNumber = atoi( token ); for( i = 0; i < ms->wayPointNumber; i ++ ) { token = NextToken(); token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, ms->wayPoint[i] ); token = NextToken(); token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, ms->angles[i] ); } } else if( !stricmp( token, "SPAWN_ZONE_IDX_NUMBER" ) ) { token = NextToken(); ms->spawnZoneNumber = atoi( token ); for( i = 0; i < ms->spawnZoneNumber; i ++ ) { token = NextToken(); token = NextToken(); ms->spawnZoneIdx[i] = atoi( token ); token = NextToken(); ms->spawnZoneProbability[i] = atoi( token ); } } else if( !stricmp( token, "RESPAWN_TIME" ) ) { token = NextToken(); ms->respawnTime = atoi( token ); } else if( !stricmp( token, "SPAWN_ZONE_NUMBER" ) ) { token = NextToken(); wt->monsterSpawnZoneTableNumber = atoi( token ); } else if( !stricmp( token, "SPAWN_ZONE_IDX" ) ) { token = NextToken(); idx = atoi( token ); sz = &wt->monsterSpawnZoneTable[idx]; sz->idx = idx; } else if( !stricmp( token, "SPAWN_ZONE_POSITION" ) ) { token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, sz->position ); } else if( !stricmp( token, "SPAWN_ZONE_ANGLE" ) ) { token = NextToken(); pos[0] = atof( token ); token = NextToken(); pos[1] = atof( token ); token = NextToken(); pos[2] = atof( token ); vec_copy( pos, sz->angle ); } else if( !stricmp( token, "SPAWN_ZONE_RANGE" ) ) { token = NextToken(); sz->range = atoi( token ); } } if(buffer!=NULL) { delete []buffer; buffer=NULL; } return 1; } int GTH_LoadMonsterSpawnTable(worldTable_t *worldTable) { char monsterSpawnTableFile[256]; if( !stricmp( worldTable->monsterSpawnTableFileName, "NULL" ) ) { worldTable->monsterSpawnNumber = 0; return 1; } sprintf(monsterSpawnTableFile, "tables/%s", worldTable->monsterSpawnTableFileName); LoadMonsterSpawnTableForServer( monsterSpawnTableFile, worldTable ); worldTable->monsterSpawnNumber = worldTable->monsterSpawnTableNumber; worldTable->specialMonsterCount = 0; return 1; } bool CheckSameMonsterIndex(int monsterIndex, worldTable_t* pWorld) { for(int i = 0; i < MAX_WORLD_MONSTER_TYPE; i++) { if( i == pWorld->monsterTypeNum ) break; if( pWorld->monsterType[i] == monsterIndex ) return false; } return true; } void SetMonsterTable(worldTable_t *pWorld, int worldindex) { int monsterIndex; pWorld->monsterTypeNum = 0; memset( pWorld->monsterType, -1, sizeof(int) * MAX_WORLD_MONSTER_TYPE); for(int i = 0; i < pWorld->monsterSpawnNumber; i++ ) { monsterIndex = pWorld->monsterSpawnTable[i].monsterTableIdx; if( CheckSameMonsterIndex(monsterIndex, pWorld) ) { pWorld->monsterType[pWorld->monsterTypeNum] = monsterIndex; pWorld->monsterTypeNum++; } } } int GTH_LoadMonster() { int i, j; g_monsterNumber = 0; for (i=0; i < g_worldTableNumber; i++) { if ( !GTH_LoadMonsterSpawnTable(&g_worldTable[i]) ) { continue; } SetMonsterTable(&g_worldTable[i], i); if ( !GTH_IsLocalServiceWorld( g_worldTable[i].idx ) ) { continue; } for( j = 0; j < g_worldTable[i].monsterSpawnNumber; j ++ ) { if ( g_monsterNumber >= MAX_MONSTERS) return 0; memset( &g_monster[ g_monsterNumber ], 0, sizeof( monsterCharacter_t ) ); g_monster[g_monsterNumber].entityType = ENTITY_MONSTER; MONSTER_Initialize( &g_monster[ g_monsterNumber ], g_worldTable[i].idx, j ); g_monsterNumber++; } } return true; } void Monster_CalculateValue( monsterCharacter_t* monster ) { } void GTH_ExecuteMonsterEvent() { int i; monsterCharacter_t *monster; monster = &g_monster[0]; for (i=0; i<MAX_MONSTERS; i++, monster++) { if( !monster->active ) continue; AI_ReceiveMessage( monster ); GTH_AffectProcess( monster, monster->entityType ); if( monster->event != GTH_EV_CHAR_DIE ) { if( monster->aliveState != MON_ALIVE_STATE_NORMAL || monster->generalSpeed <= 0 ) continue; GTH_Monster_SkillCasting( monster ); GTH_Monster_AutoRecovery( monster ); if( monster->recoveryTime < 0.0f ) monster->recoveryTime = 0.0f; if( monster->recoveryTime > 0.0f && monster->aliveState != MON_ALIVE_STATE_SPAWN ) continue; } switch(monster->event) { case GTH_EV_CHAR_SKIP : monster->event = monster->oldEvent; break; case GTH_EV_CHAR_IDLE: GTH_Monster_Idle( monster ); break; case GTH_EV_CHAR_WALK: GTH_Monster_Walk( monster ); break; case GTH_EV_CHAR_BACK: GTH_Monster_Back( monster ); break; case GTH_EV_CHAR_TURNLEFT: GTH_Monster_TurnLeft( monster ); break; case GTH_EV_CHAR_TURNRIGHT: GTH_Monster_TurnRight( monster ); break; case GTH_EV_CHAR_RUN: GTH_Monster_Run( monster ); break; case GTH_EV_CHAR_ATTACK: GTH_Monster_Attack( monster ); break; case GTH_EV_CHAR_DIE: GTH_Monster_Die( monster ); break; case GTH_EV_CHAR_STUN : monster->event = GTH_EV_CHAR_IDLE; GTH_Monster_Idle( monster ); break; break; case GTH_EV_CHAR_SKILL: if( monster->selectedSkillIdx != -1 ) { for( int i=0; i<monster->skillNumber; i++) { if( monster->skill[i].tableIdx == monster->selectedSkillIdx ) { GTH_Monster_Skill(monster, i); char szTemp[64]; sprintf( szTemp, "%d, GTH_Monster_Skill, %d\n", monster->idx, monster->selectedSkillIdx ); OutputDebugString( szTemp ); } } } monster->selectedSkillIdx = -1; break; default: break; } monster->oldEvent = monster->event; } } void GTH_Monster_Idle(monsterCharacter_t *m) { if ( m->event != m->oldEvent ) GTH_SendMonsterEventMessage_Idle( m ); } void GTH_Monster_Walk(monsterCharacter_t *m) { vec3_t delta; float speed; int isChangeAngle; isChangeAngle = false; if (m->angles[1] != m->nextAngle) { isChangeAngle = true; m->angles[1] = m->nextAngle; } vec_set(delta, 1, 0, 0); RotateYCoord( delta, m->angles[0] ); RotateZCoord( delta, m->angles[1] ); Normalize( delta ); speed = SPEED_CONSTANT * m->calVelocity * g_timer->GetElapsedMilliTime(); vec_scale(delta, speed, delta); vec_add(m->position, delta, m->position); m->position[2] = GTH_GetHeightFromCollisionMap( m->worldIdx, m->position ); m->zoneIdx = GTH_Zone_UpdateCurrentZone(m->entityType, m->idx, m->worldIdx, m->zoneIdx, m->position); if( m->zoneIdx < 0 ) { MONSTER_ForcedDelete( m ); } if ( m->event != m->oldEvent || isChangeAngle ) GTH_SendMonsterEventMessage_Walk( m ); } void GTH_Monster_Back(monsterCharacter_t *m) { vec3_t delta; float speed; vec_set(delta, 1, 0, 0); RotateYCoord( delta, m->angles[0] ); RotateZCoord( delta, m->angles[1] ); Normalize( delta ); speed = -1 * BACK_SCALE * SPEED_CONSTANT * m->calVelocity * g_timer->GetElapsedMilliTime(); vec_scale(delta, speed, delta); vec_add(m->position, delta, m->position); m->position[2] = GTH_GetHeightFromCollisionMap( m->worldIdx, m->position ); m->zoneIdx = GTH_Zone_UpdateCurrentZone(m->entityType, m->idx, m->worldIdx, m->zoneIdx, m->position); if( m->zoneIdx < 0 ) { MONSTER_ForcedDelete( m ); } if ( m->event != m->oldEvent ) GTH_SendMonsterEventMessage_Back( m ); } void GTH_Monster_Run(monsterCharacter_t *m) { vec3_t delta; float speed; int isChangeAngle; isChangeAngle = false; if (m->angles[1] != m->nextAngle) { isChangeAngle = true; m->angles[1] = m->nextAngle; } vec_set(delta, 1, 0, 0); RotateYCoord( delta, m->angles[0] ); RotateZCoord( delta, m->angles[1] ); Normalize( delta ); speed = MONSTER_RUN_SCALE * SPEED_CONSTANT * m->calVelocity * g_timer->GetElapsedMilliTime(); vec_scale(delta, speed, delta); vec_add(m->position, delta, m->position); m->position[2] = GTH_GetHeightFromCollisionMap( m->worldIdx, m->position ); m->zoneIdx = GTH_Zone_UpdateCurrentZone(m->entityType, m->idx, m->worldIdx, m->zoneIdx, m->position); if( m->zoneIdx < 0 ) { MONSTER_ForcedDelete( m ); } if ( m->event != m->oldEvent || isChangeAngle ) GTH_SendMonsterEventMessage_Run( m ); } void GTH_Monster_TurnLeft(monsterCharacter_t *m) { m->angles[1] += TURN_SCALE * g_timer->GetElapsedMilliTime(); if (m->angles[1] >= 360.0f) m->angles[1] -= 360.0f; if ( m->event != m->oldEvent ) GTH_SendMonsterEventMessage_TurnLeft( m ); } void GTH_Monster_TurnRight(monsterCharacter_t *m) { m->angles[1] -= TURN_SCALE * g_timer->GetElapsedMilliTime(); if (m->angles[1] < 0) m->angles[1] += 360.0f; if ( m->event != m->oldEvent ) GTH_SendMonsterEventMessage_TurnRight( m ); } void GTH_Monster_Attack( monsterCharacter_t* monster ) { message_t message; int range; if( !AI_IsWithinAttackLength( monster ) ) { monster->event = GTH_EV_CHAR_IDLE; return; } monster->recoveryTime = (float)monster->calAttackDelay; AI_MakeMessage( monster, &message, MESSAGE_NORMAL_ATTACK ); range = monster->calAttackRange; if( range < MON_MIN_RATTACK_RANGE ) range = 0; CAISendMessage AIMsg; AIMsg.range = range; AI_SendMessage( &message, &AIMsg ); vec3_t dir, target, angles; switch( monster->targetType ) { case ENTITY_PC : vec_copy( g_pc[monster->targetIdx].position, target ); break; case ENTITY_MONSTER : case ENTITY_NPC : vec_copy( g_monster[monster->targetIdx].position, target ); break; } vec_sub( target , monster->position, dir ); dir[2] = 0.0f; vectoangles( dir , angles ); monster->angles[ YAW ] = angles[ YAW ]; GTH_GetPCListInValidRange(monster->worldIdx, monster->position); if (g_zonePCListNumber < 1 && monster->entityType != ENTITY_MONSTER) return; GTH_SendMonsterEventMessage_Attack( monster ); } void GTH_Monster_Damage( monsterCharacter_t* monster, message_t* message ) { int dmg, eachDmg[3]; int aiFlag = false; float hitRate = (float)message->data[MSG_ATKDATA_HITRATE]; float criticalRate = (float)message->data[MSG_ATKDATA_CRITICAL_RATE]; if( monster->damagedEntityIdx < 0 || monster->targetIdx < 0 ) aiFlag = true; monster->damagedEntityType = message->fromType; monster->damagedEntityIdx = message->fromIdx; if( message->fromType == ENTITY_PC ) { if( message->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_NORMAL ) { hitRate += GTH_GetHitRate( &g_pc[message->fromIdx], ENTITY_PC, monster, ENTITY_MONSTER, message->data[MSG_ATKDATA_HITPOWER] ); criticalRate += GTH_GetCriticalRate( &g_pc[message->fromIdx], ENTITY_PC, monster, ENTITY_MONSTER ); } else if( message->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_MAGIC ) { hitRate += GTH_GetMagicHitRate( &g_pc[message->fromIdx], ENTITY_PC, monster, ENTITY_MONSTER ); criticalRate = 0; } else { criticalRate = 0; } g_pc[message->fromIdx].resultHitRate = (int)hitRate; } else { if( message->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_NORMAL ) { hitRate += GTH_GetHitRate( &g_monster[message->fromIdx], ENTITY_MONSTER, monster, ENTITY_MONSTER, message->data[MSG_ATKDATA_HITPOWER] ); criticalRate += GTH_GetCriticalRate( &g_monster[message->fromIdx], ENTITY_MONSTER, monster, ENTITY_MONSTER ); } else if( message->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_MAGIC ) { hitRate += GTH_GetMagicHitRate( &g_monster[message->fromIdx], ENTITY_MONSTER, monster, ENTITY_MONSTER ); criticalRate = 0; } else { criticalRate = 0; } } float fRandCriticalRate = GTH_Random(); if( fRandCriticalRate < criticalRate * 0.01f ) { message->data[MSG_ATKDATA_STUN_FLAG] = MSG_ATKDATA_STUN_TYPE_CRITICAL; } dmg=YDCDamageCal::YDGetDamage( monster->idx, ENTITY_MONSTER, message, eachDmg ); if( GTH_Random() < hitRate * 0.01f ) { monster->curDamage = dmg; } else { dmg = 0; if( message->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_MAGIC ) { dmg = (int)( (float)dmg * 0.55f ); } if( message->data[MSG_ATKDATA_STUN_FLAG] != MSG_ATKDATA_STUN_TYPE_FREEZE ) message->data[MSG_ATKDATA_STUN_FLAG] = MSG_ATKDATA_STUN_TYPE_NONE; monster->curDamage = dmg; } if( monster->curDamage > 0 ) { GTH_RemoveEntityCurseState( ENTITY_MONSTER, monster->idx, AFF_DATA_TYPE_SLEEP ); GTH_AnalyzeAttackMessageEtcInfo( message, eachDmg ); monster->curRA -= (float)monster->curDamage; GTH_AddAtkContributionPoint( monster, message->fromType, message->fromIdx, dmg ); if( message->fromType == ENTITY_PC ) { GTH_PC_GetStealPoint( &g_pc[message->fromIdx], eachDmg[0] ); } if( (int)monster->curRA <= 0 ) { monster->curRA = 0.0f; monster->ai.aiEvent = AI_DIE; monster->event = GTH_EV_CHAR_DIE; monster->recoveryTime = 0.0f; monster->killerIdx = message->fromIdx; monster->killerType = message->fromType; monster->lastAttackState = message->data[MSG_ATKDATA_STUN_FLAG]; return; } } if( aiFlag ) AI_InterpretImmediately( monster ); GTH_SendMonsterEventMessage_Damage( monster, message->data[MSG_ATKDATA_STUN_FLAG] ); } void GTH_Monster_Stun(monsterCharacter_t *m) { } int FindRewardField( int index ) { for( int i=0; i<QS_REWARD_NUMBER; i++ ) { if ( g_questscrollTable[index].data.rewardField[i] > 0 ) return i; } return -1; } void GTH_ProcessQuestScrollExecute( monsterCharacter_t *monster, playerCharacter_t *pc ) { int i, idx = -1; for ( i=0 ; i<MAX_COUNT_QUEST_STATUS ; i++ ) { if ( pc->questStatus[i].questIdx == QUEST_SCROLL_INDEX ) idx = i; } if ( idx >= 0 ) { if ( monster->tableIdx == pc->questStatus[idx].dField[1] ) { pc->questStatus[idx].dField[3]++; if ( pc->questStatus[idx].dField[3] >= pc->questStatus[idx].dField[2] ) { int reward = pc->questStatus[idx].dField[6]; int rewardType, itemNumber; switch( pc->questStatus[idx].dField[5] ) { case 0 : GTH_PC_GetLoot_QuestScroll( pc->idx, reward, 0, 0, 0 ); rewardType = QS_REWARD_EXP; itemNumber = 0; break; case 1 : GTH_PC_GetLoot_QuestScroll( pc->idx, 0, reward, 0, 0 ); rewardType = QS_REWARD_GENEXP; itemNumber = 0; break; case 2 : GTH_PC_GetLoot_QuestScroll( pc->idx, 0, 0, 0, reward ); rewardType = QS_REWARD_GENCAP; itemNumber = 0; break; case 3 : GTH_PC_GetLoot_QuestScroll( pc->idx, 0, 0, reward, 0 ); rewardType = QS_REWARD_NAK; itemNumber = 0; break; case 4 : { int addItemData[4]; addItemData[0] = reward; addItemData[1] = pc->questStatus[idx].dField[9]; addItemData[2] = pc->questStatus[idx].dField[8]; addItemData[3] = 0; AI_NPC_AddItem( pc, addItemData ); rewardType = QS_REWARD_ITEM; itemNumber = pc->questStatus[idx].dField[8]; } break; } int nextScroll = g_questscrollTable[pc->questStatus[idx].dField[0]].data.nextScroll; if( nextScroll > 0 ) { int addItemData2[6]; addItemData2[0] = QUESTSCROLL_ITEM_INDEX; addItemData2[1] = -1; addItemData2[2] = 1; addItemData2[3] = 0; addItemData2[4] = nextScroll; addItemData2[5] = FindRewardField( nextScroll ); if ( addItemData2[5] < 0 ) { g_logSystem->Write("Quest Scroll Table has an Error! (User: %s, Index : %d)", pc->name, nextScroll ); pc->questStatus[idx].dField[3]--; return; } AI_NPC_AddItem( pc, addItemData2 ); } pc->rankPoint += pc->questStatus[idx].dField[7]; GTH_ClearQuestStatus( pc, QUEST_SCROLL_INDEX, 1 ); GTH_SendMessage_QuestScrollComplete( pc, rewardType, reward, itemNumber, pc->rankPoint, nextScroll ); } else { g_DBGameServer->SaveQuestStatus( pc, &pc->questStatus[idx] ); GTH_SendMessage_QuestStatusInfo( pc, 3, QUEST_SCROLL_INDEX ); } } } } int AI_NPC_AutoCompleteQuest(playerCharacter_t *pPc, int *pParam ) { int questIdx = pParam[0]; int autoquestindex = pParam[1]; int talbe=questIdx+autoquestindex; pPc->questVar[talbe].var.isComplete=1; pPc->questVar[talbe].var.completeCount+=1; if( pPc->questVar[talbe].var.completeCount > MAX_COUNT_QUEST_COMPLETE ) pPc->questVar[talbe].var.completeCount = MAX_COUNT_QUEST_COMPLETE; g_DBGameServer->SaveQuest( pPc ); GTH_AutoClearQuestStatus( pPc, questIdx, 1 ); return 0; } void GTH_ProcessAutoQuestScrollExecute( monsterCharacter_t* pMonster, playerCharacter_t* pPlayer) { int nQuestArrayIndex = -1; for ( int nIdx = 0 ; nIdx < MAX_COUNT_QUEST_STATUS ; nIdx++ ) { if ( pPlayer->questStatus[nIdx].questIdx != AUTOQUESTSCROLL_ITEM_INDEX ) continue; nQuestArrayIndex = nIdx; break; } if( -1 == nQuestArrayIndex ) return; if ( pMonster->tableIdx != pPlayer->questStatus[nQuestArrayIndex].dField[1] ) return; pPlayer->questStatus[nQuestArrayIndex].dField[3]++; if ( pPlayer->questStatus[nQuestArrayIndex].dField[3] < pPlayer->questStatus[nQuestArrayIndex].dField[2] ) { g_DBGameServer->SaveQuestStatus( pPlayer, &pPlayer->questStatus[nQuestArrayIndex] ); GTH_SendMessage_AutoQuestStatusInfo( pPlayer, 3, pPlayer->questStatus[nQuestArrayIndex].dField[0] ); return; } switch( pPlayer->questStatus[nQuestArrayIndex].dField[4] ) { case 1: break; case 3: if( pPlayer->questStatus[nQuestArrayIndex].clearTime < pPlayer->questStatus[nQuestArrayIndex].limitTime) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[15]; addItemData[1] = -1; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[16]; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo("autoQuest item reword name: %s,index : %d,option : %d,count : %d",pPlayer->name,addItemData[0],addItemData[1],-1); } break; case 2: case 4: g_DBGameServer->SaveQuestStatus( pPlayer, &pPlayer->questStatus[nQuestArrayIndex] ); GTH_SendMessage_AutoQuestStatusInfo( pPlayer, 3, pPlayer->questStatus[nQuestArrayIndex].dField[0] ); return; } GTH_RewordAutoQuestScroll(pPlayer,nQuestArrayIndex); } void GTH_RewordAutoQuestScroll(playerCharacter_t* pPlayer,const int& nQuestArrayIndex) { int exp = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[10]; int genexp = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[11]; int gencap = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[12]; int nak = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[13]; int fame = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[18]; int chaoPoint = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].dataField[21]; GTH_PC_GetLoot_AutoQuestScroll( pPlayer, exp, genexp, gencap, nak,fame,chaoPoint ); if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.nextScroll != -1) { int addItemData[5]; int nNextScroll = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.nextScroll; addItemData[0] = AUTOQUESTSCROLL_ITEM_INDEX; addItemData[1] = -1; addItemData[2] = 1; addItemData[3] = 1; addItemData[4] = nNextScroll; addItemData[5] = -1; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.itemIdx != -1) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.itemIdx; addItemData[1] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.optionGroup; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.itemNo; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex0 != -1) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex0; addItemData[1] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemOption0; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemNo0; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex1 != -1) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex1; addItemData[1] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemOption1; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemNo1; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex2 != -1) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex2; addItemData[1] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemOption2; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemNo2; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } if(g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex3 != -1) { int addItemData[4]; addItemData[0] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemIndex3; addItemData[1] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemOption3; addItemData[2] = g_autoQuestscrollTable[pPlayer->questStatus[nQuestArrayIndex].dField[0]].data.reward.regItemNo3; addItemData[3] = 0; AI_NPC_AddItem( pPlayer, addItemData ); ShowLogInfo( "autoQuest item reword name: %s,index : %d,count : %d,option : %d", pPlayer->name, addItemData[0], addItemData[1], addItemData[2]); } int pParam[2]; pParam[0] = AUTOQUESTSCROLL_ITEM_INDEX; pParam[1] = pPlayer->questStatus[nQuestArrayIndex].dField[0]; AI_NPC_AutoCompleteQuest(pPlayer, pParam ); pPlayer->bautoeffectisvalid = TRUE; GTH_SendMessage_AutoQuestScrollComplete( pPlayer, pPlayer->questStatus[nQuestArrayIndex].dField[0]); } void GTH_Monster_Loot( monsterCharacter_t *monster ) { playerCharacter_t *pc=NULL; int exp=0, genExp=0, lootNSE=0, genCapability=0; float lootRate; int levelDiffer; int entityIdx, entityType, contributionCount = 0; int contributionPartyIdx[MAX_NUMBER_OF_PARTY_MEMBER], partyIdxNumber = 0, firstPartyMemberIdx=-1; int maxPartyContributionPoint=0, maxAtkConPoint, maxDefConPoint, atkConIdx, defConIdx; int i; int maxAtkConPointForQuestItem = 0, maxAtkConIdxForQuestItem = -1; monster->mostConEntityType = -1; monster->mostConEntityIdx = -1; if( monster->maxAtkContributionPoint <= 0 ) { return; } int findcount = 0; for( i=0; i<MAX_NUMBER_OF_MONSTER_CONTRIBUTION; i++) { if ( findcount >= monster->conInfoNumber) break; if ( monster->conInfo[i].entityIdx < 0) continue; findcount++; entityType = monster->conInfo[i].entityType; entityIdx = monster->conInfo[i].entityIdx; if( monster->conInfo[i].atkPoint > maxAtkConPointForQuestItem ) { maxAtkConPointForQuestItem = monster->conInfo[i].atkPoint; maxAtkConIdxForQuestItem = i; } if( entityType != ENTITY_PC ) { monster->conInfo[i].flag = true; contributionCount ++; continue; } else if( g_pc[entityIdx].organizeServer < 0 ) { monster->conInfo[i].flag = true; contributionCount ++; if( !GTH_IsValidContributionPoint( monster, &g_pc[entityIdx], i ) ) continue; lootRate = (float)monster->conInfo[i].atkPoint / (float)monster->maxAtkContributionPoint; exp = (int)( (float)monster->basic.exp * lootRate ); genExp = (int)( (float)monster->basic.genExp * lootRate ); lootNSE = (int)( (float)monster->basic.lootSE * lootRate ); genCapability = (int)( (float)g_genCapabilityTable.genCapability[monster->basic.level] * lootRate ); levelDiffer = g_pc[entityIdx].level - monster->basic.level; GTH_GetExpFromLevelDiffer( levelDiffer, exp, genExp, genCapability ); GTH_PC_GetLoot( entityIdx, exp, genExp, 0, genCapability ); } } i = 0; while( contributionCount < monster->conInfoNumber ) { if( monster->conInfo[i].flag ) { i ++; continue; } monster->conInfo[i].flag = true; pc=gcpTools->GetPlayerRecordPointer(monster->conInfo[i].entityIdx); if(NULL==pc)continue; firstPartyMemberIdx = pc->idx; contributionPartyIdx[0] = i; maxPartyContributionPoint = monster->conInfo[i].atkPoint; partyIdxNumber = 1; maxAtkConPoint = 0; maxDefConPoint = 0; atkConIdx = -1; defConIdx = -1; contributionCount ++; int findcount = 0; for( int j = i+1; j < MAX_NUMBER_OF_MONSTER_CONTRIBUTION; j ++) { if ( findcount >= monster->conInfoNumber) break; if ( monster->conInfo[j].entityIdx < 0) continue; findcount++; if( monster->conInfo[j].flag ) continue; entityIdx = monster->conInfo[j].entityIdx; if( !GTH_CheckSameParty( &g_pc[firstPartyMemberIdx], &g_pc[entityIdx] ) ) continue; monster->conInfo[j].flag = true; contributionPartyIdx[partyIdxNumber] = j; maxPartyContributionPoint += monster->conInfo[j].atkPoint; partyIdxNumber ++; contributionCount ++; } for( j = 0; j < partyIdxNumber; j ++ ) { if( monster->conInfo[contributionPartyIdx[j]].atkPoint > maxAtkConPoint ) { atkConIdx = j; maxAtkConPoint = monster->conInfo[contributionPartyIdx[j]].atkPoint; } if( monster->conInfo[contributionPartyIdx[j]].defPoint > maxDefConPoint ) { defConIdx = j; maxDefConPoint = monster->conInfo[contributionPartyIdx[j]].defPoint; } } lootRate = (float)maxPartyContributionPoint / (float)monster->maxAtkContributionPoint; exp = (int)( (float)monster->basic.exp * lootRate ); genExp = (int)( (float)monster->basic.genExp * lootRate ); lootNSE = (int)( (float)monster->basic.lootSE * lootRate ); genCapability = (int)( (float)g_genCapabilityTable.genCapability[monster->basic.level] * lootRate ); GTH_SharingPartyLoot( monster, &g_pc[firstPartyMemberIdx], exp, genExp, 0, genCapability, atkConIdx, defConIdx ); } monster->mostConEntityIdx = -1; monster->mostConEntityType = -1; if( maxAtkConIdxForQuestItem >= 0 ) { monster->mostConEntityIdx = monster->conInfo[maxAtkConIdxForQuestItem].entityIdx; monster->mostConEntityType = monster->conInfo[maxAtkConIdxForQuestItem].entityType; strcpy( monster->mostConEntityName, monster->conInfo[maxAtkConIdxForQuestItem].entityName ); } if( monster->mostConEntityType == ENTITY_PC ) { GTH_GenerateQuestItemFromMonster( monster, maxAtkConIdxForQuestItem ); GTH_GenerateItemFromMonster( monster ); entityIdx = monster->conInfo[maxAtkConIdxForQuestItem].entityIdx; if( !g_pc[entityIdx].active || !g_pc[entityIdx].alive ) return; if( stricmp( g_pc[entityIdx].name, monster->conInfo[maxAtkConIdxForQuestItem].entityName ) ) return; g_pc[entityIdx].curRA += g_pc[entityIdx].optValue[OV_RA_STEAL_DIE_MONSTER]; g_pc[entityIdx].curSA += g_pc[entityIdx].optValue[OV_SA_STEAL_DIE_MONSTER]; GTH_ProcessQuestScrollExecute( monster, &g_pc[entityIdx] ); GTH_ProcessAutoQuestScrollExecute( monster, &g_pc[entityIdx] ); { int change_point=(exp/((monster->basic.level*CHAOSADDRATE)+CHAOSGENERATE)); gcpTools->IncDecChaosPoint(&(g_pc[entityIdx]),change_point* (-1)); } } } void GTH_Monster_Die(monsterCharacter_t *monster ) { if ( monster->aliveState != MON_ALIVE_STATE_NORMAL ) return; AI_InitMessage( monster ); MONSTER_Calculate( monster ); monster->aliveState = MON_ALIVE_STATE_CORPSE; monster->deathTime = g_globalTime; if ( monster->event != monster->oldEvent ) { GTH_Monster_Loot( monster ); GTH_SendMonsterEventMessage_Die( monster ); } if( monster->specialMonster == 1 ) { --g_worldTable[monster->spawnWorldIdx].specialMonsterCount; monster->specialMonster = 0; } } void GTH_Monster_AutoRecovery( monsterCharacter_t *m ) { float recRAPoint = 0.0f, recSAPoint = 0.0f; m->autoRecoveryRATime -= g_timer->GetElapsedMilliTime(); m->autoRecoverySATime -= g_timer->GetElapsedMilliTime(); if( m->autoRecoveryRATime < 0.0f ) { recRAPoint = m->basic.recoveryRARate; m->autoRecoveryRATime = MONSTER_AUTO_RECOVERY_DELAY; } if( m->autoRecoverySATime < 0.0f ) { recSAPoint = m->basic.recoverySARate; m->autoRecoverySATime = MONSTER_AUTO_RECOVERY_DELAY; } m->curRA += recRAPoint; m->curSA += recSAPoint; if( m->curRA > m->calMaxRA ) m->curRA = m->calMaxRA; if( m->curSA > m->calMaxSA ) m->curSA = m->calMaxSA; } void GTH_Monster_Skill(monsterCharacter_t *monster, int skillIndex) { int castingTime; float value[NUM_OF_SKILL_VALUE]; int tableIdx = monster->skill[skillIndex].idx; if( tableIdx == - 1) return; g_SkillLogic.SKILL_Monster_GetValue( monster, tableIdx, value ); castingTime = (int)value[1]; monster->curSA -= value[0]; if( (int)monster->curSA < 0 ) monster->curSA = 0.0f; if( castingTime > 0 ) { monster->skillCastingtime = (float)castingTime; monster->skillCastingState = false; monster->event = GTH_EV_CHAR_IDLE; monster->saveSkillIdx = skillIndex; GTH_SendMonsterEventMessage_SkillCasting( monster, castingTime); } else { monster->event = GTH_EV_CHAR_SKILL; monster->saveSkillIdx = skillIndex; return; } } void GTH_Monster_SkillCasting( monsterCharacter_t* pMonster ) { pMonster->skillCastingtime -= g_timer->GetElapsedMilliTime(); if( pMonster->skillCastingtime < 0.0f ) { pMonster->skillCastingtime = 0.0f; pMonster->skillCastingState = true; if( pMonster->saveSkillIdx >= 0 ) GTH_Monster_SkillExecute( pMonster ); pMonster->saveSkillIdx = -1; } } void GTH_Monster_SkillExecute( monsterCharacter_t *pMonster ) { int coolTime; if( pMonster->saveSkillIdx < 0 ) return; if( pMonster->skill[pMonster->saveSkillIdx].tableIdx < 0 ) return; MONSTER_Calculate( pMonster ); pMonster->recoveryTime = pMonster->calAttackDelay; if( pMonster->basic.skillNumber == 0 ) return; if( !AI_IsWithinAttackLength( pMonster ) ) { pMonster->event = GTH_EV_CHAR_IDLE; return; } g_SkillLogic.SKILL_Monster_ApplyActive( pMonster, pMonster->saveSkillIdx, coolTime ); GTH_SendMonsterEventMessage_Skill( pMonster, pMonster->saveSkillIdx, coolTime, pMonster->recoveryTime ); } int GTH_ProcessMessage_SummonMonster(item_t* pItem) { monsterCharacter_t* monster = NULL; int localWorldIdx; int idx, i; char summonerName[255]; idx = MONSTER_GetNotActiveIdx(); if( idx < 0 ) return -1; localWorldIdx = GTH_GetLocalWorldIdx( g_curPC->worldIdx ); if( !AI_CheckCollision( g_curPC->position, &g_cmap[localWorldIdx] ) ) return -2; monster = &g_monster[idx]; monster->worldIdx = g_curPC->worldIdx; memset( monster, 0, sizeof( monsterCharacter_t ) ); monster->idx = idx; monster->tableIdx = g_summonMonstertable[pItem->optionIdx[0]].idx; monster->spawnWorldIdx = g_curPC->worldIdx; monster->spawnTableIdx = -1; monster->respawnTime = -1.0f; memcpy( &monster->basic, &g_monsterTable[monster->tableIdx], sizeof( monsterBasicTable_t ) ); monster->entityType = ENTITY_MONSTER; monster->ai.aiType = -1; monster->npcAi.aiType = -1; monster->npcTableIdx = -1; monster->npc.scriptFlag = false; monsterBasicTable_t *mb; mb = &g_monsterTable[monster->tableIdx]; monster->skillNumber = mb->skillNumber; for(int skillidx = 0; skillidx< monster->skillNumber; skillidx++) { monster->skill[skillidx].idx = mb->skillIdx[skillidx]; monster->skill[skillidx].tableIdx = mb->skillIdx[skillidx]; } monster->saveSkillIdx = -1; int ScriptIdx = g_monsterTable[monster->tableIdx].AIScriptIdx; AI_LoadScript( monster, g_scriptInfo.aiScript[ScriptIdx].filename ); AI_PreparePathfinding( monster ); monster->deathTime = 0; monster->worldIdx = monster->spawnWorldIdx; vec3_t position; if ( g_curPC != NULL ) { if( FindMonsterSpawnPlace(localWorldIdx, position ) == -1) { return -2; } } vec_copy(g_curPC->position, position); vec_copy( position, monster->position ); monster->aliveState = MON_ALIVE_STATE_SPAWN; monster->recoveryTime = MONSTER_SPAWN_ANIMATION_TIME; MONSTER_Calculate( monster ); monster->curRA = monster->calMaxRA; monster->curSA = monster->calMaxSA; monster->totalOptNum = 0; monster->playerOptNum = 0; SetMonsterOptionValue(monster); monster->event = GTH_EV_CHAR_IDLE; monster->oldEvent = GTH_EV_CHAR_DIE; for ( i =0; i < MAX_AFFECT; i++ ) { memset( &monster->affect[i], 0, sizeof( affect_t ) ); monster->affect[i].type = AFFECT_NONE; } monster->affectNumber = 0; GTH_InitContributionPoint( monster ); sprintf( summonerName, "%s", g_monster[monster->tableIdx].basic.name ); g_logSystem->Write( "Monster Summon Complete : %s(%d) Success...pos(%.2f, %.2f, %.2f), Summoner : (%s)", monster->basic.name, monster->idx, monster->position[0], monster->position[1], monster->position[2], summonerName ); MONSTER_InitAI( monster ); AI_InitMessage( monster ); monster->isSummon = true; monster->summonTime = g_globalTime; monster->summonValidTime = (int)g_summonMonstertable[pItem->optionIdx[0]].SummonTime * 1000; monster->active = 1; monster->zoneIdx = -1; monster->zoneIdx = GTH_Zone_GetZoneIdx( monster->position ); GTH_Zone_AddEntityList(monster->worldIdx, monster->zoneIdx, monster->entityType, monster->idx); return idx; } bool CanSummonMonster(int monsterIndex) { for(int i = 0; i < g_worldTable[g_curPC->worldIdx].monsterTypeNum; i++ ) { if( g_worldTable[g_curPC->worldIdx].monsterType[i] == monsterIndex ) return true; } return false; } int FindMonsterSpawnPlace(int localWorldIdx, vec3_t& position ) { vec_copy( g_curPC->position, position ); int rx = GTH_Randomize( 3 ) - 1; int ry = GTH_Randomize( 3 ) - 1; position[2] = GTH_GetHeightFromCollisionMap(g_curPC->worldIdx, g_curPC->position); position[0] += (float)rx * 80.0f; position[1] += (float)ry * 80.0f; if( !AI_CheckCollision(position, &g_cmap[localWorldIdx]) ) { return -1; } return 1; } void GTH_Monster_State(monsterCharacter_t *m) { } int AddMonster_ContributionPoint( playerCharacter_t *pPc, int monsterIdx, int PointType, int point) { if ( monsterIdx < 0 || monsterIdx > MAX_MONSTERS ) return 0; if ( pPc == NULL ) return 0; if ( PointType > TOTAL_POINT) return 0; monsterCharacter_t* pMonster = NULL; pMonster = &g_monster[monsterIdx]; if ( pMonster == NULL ) return 0; bool findPc = 0; int findidx = -1; int findCount = 0; bool flagfind = 0; for (int ConIdx = 0; ConIdx < MAX_NUMBER_OF_MONSTER_CONTRIBUTION; ConIdx++) { if ( pMonster->conInfo[ConIdx].entityIdx >= 0 ) { if ( pMonster->conInfo[ConIdx].entityIdx == pPc->idx && pMonster->conInfo[ConIdx].entityType == pPc->entityType ) { findPc = 1; findidx = ConIdx; break; } } else { if ( findidx < 0) findidx = ConIdx; } } if ( findidx < 0 || findidx >= MAX_NUMBER_OF_MONSTER_CONTRIBUTION) return false; if ( !findPc ) { pMonster->conInfo[findidx].entityType = pPc->entityType; pMonster->conInfo[findidx].entityIdx = pPc->entityType; if( pPc->entityType == ENTITY_PC ) strcpy( pMonster->conInfo[findidx].entityName, pPc->name); pMonster->conInfo[findidx].atkPoint = point; pMonster->conInfo[findidx].defPoint = 0; pMonster->conInfoNumber++; } else pMonster->conInfo[findidx].atkPoint += point; pMonster->conInfo[findidx].flag = false; pMonster->conInfo[findidx].time = g_globalTime; switch ( PointType ) { case FIRST_ATTACK_POINT: pMonster->conInfo[findidx].ContributionPoints[FIRST_ATTACK_POINT] = pMonster->conInfo[findidx].atkPoint * 1.8f; break; case MYSTERY_POINT: if ( pMonster->message[findidx].data[MSG_ATKDATA_ETC_DATA_2] == MSGINFO_TYPE_ATTACK ) pMonster->conInfo[findidx].ContributionPoints[MYSTERY_POINT] += pMonster->message[pMonster->messageNumber].data[MSG_ATKDATA_PHYSIC_DMG]; break; default: pMonster->conInfo[findidx].ContributionPoints[PointType] += point; } pMonster->conInfo[findidx].ContributionPoints[TOTAL_POINT] += pMonster->conInfo[findidx].ContributionPoints[FIRST_ATTACK_POINT]; pMonster->conInfo[findidx].ContributionPoints[TOTAL_POINT] += pMonster->conInfo[findidx].ContributionPoints[FIRST_ATTACK_REVERSE_POINT]; pMonster->conInfo[findidx].ContributionPoints[TOTAL_POINT] += pMonster->conInfo[findidx].ContributionPoints[MYSTERY_POINT]; pMonster->conInfo[findidx].ContributionPoints[TOTAL_POINT] += pMonster->conInfo[findidx].ContributionPoints[RECOVER_POINT]; pMonster->conInfo[findidx].ContributionPoints[TOTAL_POINT] += pMonster->conInfo[findidx].ContributionPoints[ATTACK_POINT]; return 1; } void GTH_Process_QuestlimiteTimerCheck() { for(int i=0; i<g_pcNumber; i++) { if(g_pc[i].active == 1 && g_pc[i].questStatus[i].limitTime > 0 ) { g_pc[i].questStatus[i].clearTime+=g_timer->GetElapsedTime(); if(g_pc[i].questStatus[i].clearTime > g_pc[i].questStatus[i].limitTime) { GTH_AutoClearQuestStatus( g_pc, AUTOQUESTSCROLL_ITEM_INDEX, -1 ); } } } }
C++
#if !defined(AFX_EXPEVENTMNG_H__7EFC291A_26E7_4058_BC3E_EA094D46429A__INCLUDED_) #define AFX_EXPEVENTMNG_H__7EFC291A_26E7_4058_BC3E_EA094D46429A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CExpEventMng { private: enum enumProtocal { CC_BROAD_CAST_SET_EVENT = 0x0001, SS_BROAD_CAST_SET_EVENT = 0x0002, SS_SET_EVENT = 0x0003, SS_REQUEST_EVENT = 0x0004, SS_REPLY_EVENT = 0x0005, CC_SET_ACTIVE_SYSTEM = 0x0006, SS_SET_ACTIVE_SYSTEM = 0x0007, CC_REQUEST_EVENT_STATUS = 0x0008, GSC_REPLY_EVENT_STATUS = 0x0009, }; enum enumEventType { EXP_RATE, ITEM_DROP_RATE, NAK_DROP_RATE, GENCAPABILITY_RATE, ALL_READ_LOGIC, }; private: float m_fExpRate; float m_fItemDropRate; float m_fNakDropRate; float m_fGencapability_rate; private: BOOL m_ActiveMng; public: void ProcessExpEvent(); void ProcessMessage_SetEvent(); void ProcessMessage_BroadCast_SetEvent(enum enumEventType, float fvalue); void ProcessMessage_RequestAllEvent(); void ProcessMessage_ReplyAllEvent(); void ProcessMessage_RequestActiveSystem(); void SendMessage_SetEventTo_MemberServer(enum enumEventType, float value); void SendMessage_SetEventTo_ManagerServer(enum enumEventType, float value); void SetEvent(enum enumEventType, float fValue); void SendMessage_RequestEventToManagerServer(); void SendMessage_ReplyEventToServer(int MemberServerIdx, BOOL Active = FALSE); void SendMessage_SetActiveToManagerServer(BOOL Active); void SendMessage_ReplyEventStatus(playerCharacter_t* pc); public: public: void InitExpEventMng(); public: CExpEventMng(); virtual ~CExpEventMng(); }; #endif
C++
#include "../global.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif enum { EXCEL_FIELD_NORMAL=0, EXCEL_FIELD_FILE_END, EXCEL_FIELD_LINE_END, }; CItemTxt g_TxtApp; CItemTxt::CItemTxt() { m_NameList.reserve(MAX_NUMBER_OF_ITEM_GENERATE_TABLE); m_DescList.reserve(MAX_NUMBER_OF_ITEM_GENERATE_TABLE); } CItemTxt::~CItemTxt() { } void CItemTxt::ClearNameList() { int size=m_NameList.size(); for(int i=0;i<size;i++) { m_NameList.pop_back(); } } LPSTR CItemTxt::GetName(int idx) { int size=m_NameList.size(); for(int i=0;i<size;i++) { if(m_NameList[i].m_Index == idx) { return m_NameList[i].m_Txt; } } return "NULL"; } LPSTR CItemTxt::GetDesc(int idx) { int size=m_DescList.size(); for(int i=0;i<size;i++) { if(m_DescList[i].m_Index == idx) { return m_DescList[i].m_Txt; } } return "NULL"; } void CItemTxt::ClearDescList() { int size=m_DescList.size(); for(int i=0;i<size;i++) { m_DescList.pop_back(); } } void CItemTxt::ClearClassNameList() { int size=m_ClassNameList.size(); for(int i=0;i<size;i++) { m_ClassNameList.pop_back(); } } void CItemTxt::GetOnlyTxt() { int i,k,j; char txt[2][256]; wsprintf(txt[0],"%s",m_Token); char ttt[222]; wsprintf(ttt,"aaa"); int len=strlen(m_Token); for(i=0;i<len;i++) { if(txt[0][i]=='"') { i++; break; } } j=0; for(k=i;k<len;k++) { if(txt[0][k]=='"') break; txt[1][j++]=txt[0][k]; } txt[1][j]='\0'; wsprintf(m_Token,"%s",txt[1]); } void CItemTxt::BindItemTable() { for(int i=0;i<MAX_NUMBER_OF_ITEM_TABLE;i++) { } } void CItemTxt::STRCPY(char &Dest, char &Source) { int DestLen = lstrlen(&Dest); int SourceLen = lstrlen(&Source); int DestSize = sizeof(Dest); int SourceSize = sizeof(Source); int CopyLen = SourceLen; if(DestSize < SourceLen) { CopyLen = DestSize; } lstrcpyn(&Dest,&Source,CopyLen); } bool CItemTxt::LoadFile(char * FileName) { char seps[] = ":\t\n"; ClearNameList(); ClearDescList(); ClearClassNameList(); char *str_token; int n=0, endfile,skipFlag = false; char token[255]; if(!LoadTokenBuffer((char *) (LPCTSTR) FileName)) return false; m_NameList.clear(); m_DescList.clear(); CItemTxtData tempTxt; while( 1 ) { NextCVSTokenReturn(token, endfile ); if( token[0] != NULL ) { if(token[0] == '/' || token[0] == '[') continue; str_token = strtok( token, seps ); while( str_token != NULL ) { if(str_token[0] == '/') { } else if(str_token[0] >= 0x30 && str_token[0] <= 0x39) { if(tempTxt.m_Index >=0) { wsprintf(m_Token,"%s",tempTxt.m_Txt); GetOnlyTxt(); wsprintf(tempTxt.m_Txt,"%s",m_Token); if(tempTxt.m_Index >= 20000) { m_ClassNameList.push_back(tempTxt); } else if(tempTxt.m_Index >= 10000 && tempTxt.m_Index < 20000) { m_DescList.push_back(tempTxt); } else if(tempTxt.m_Index >= 1000 && tempTxt.m_Index < 10000) { m_NameList.push_back(tempTxt); } n++; } tempTxt.Init(); tempTxt.m_Index = atoi(str_token); } else { strcat(tempTxt.m_Txt,str_token); } str_token = strtok( NULL, seps ); } } else { if( endfile == EXCEL_FIELD_FILE_END ) { break; } continue; } if( endfile == EXCEL_FIELD_FILE_END ) { break; } } if(tempTxt.m_Index >=0) { GetOnlyTxt(); if(tempTxt.m_Index >= 20000) { m_ClassNameList.push_back(tempTxt); } else if(tempTxt.m_Index >= 10000 && tempTxt.m_Index < 20000) { m_DescList.push_back(tempTxt); } else if(tempTxt.m_Index >= 1000 && tempTxt.m_Index < 10000) { m_NameList.push_back(tempTxt); } n++; } DeleteTokenBuffer(); return true; }
C++
#include "../global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; #include "..\GolryunBattle\tagGolryunBattle.h" #include "..\GM(Game Master)\CGMCtrl.h" extern CGMCtrl* gcpGMCtrl; void GTH_InitGameServer() { srand( (unsigned int)time( NULL ) ); GTH_InitGlobalTime(); g_timer->Start(); GTH_Zone_Init(); g_pcNumber = 0; g_maxPCNumber = 0; memset(&g_pc[0], 0, MAX_PCS * sizeof(playerCharacter_t)); } float GTH_GetDistance(vec3_t s, vec3_t t) { return sqrt( (t[0]-s[0])*(t[0]-s[0]) + (t[1]-s[1])*(t[1]-s[1]) + (t[2]-s[2])*(t[2]-s[2]) ); } float GTH_GetDistance2D(vec3_t s, vec3_t t) { return sqrt( (t[0]-s[0])*(t[0]-s[0]) + (t[1]-s[1])*(t[1]-s[1]) ); } void GTH_SaveData_AlivedClient() { int i; int count; playerCharacter_t *pc; count = 0; pc = &g_pc[0]; for (i=0; i < MAX_PCS; i++, pc++) { if ( pc->active ) { GTH_ForcedQuit( pc ); count ++; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); } if ( count >= 50 ) { DB_Waiting_ProcessRemainderQuery(); count = 0; } } DB_Waiting_ProcessRemainderQuery(); } int GTH_GetHeightFromCollisionMap( int worldIdx, vec3_t position ) { int x, y; float height; collisionMap_t *map; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); map = &g_cmap[localWorldIdx]; x = (int)position[0] / (int)map->scale; y = (int)position[1] / (int)map->scale; if( x < 0 || x >= map->xsize ) return( 0 ); if( y < 0 || y >= map->ysize ) return( 0 ); height = (int) map->heightMap[ y * map->xsize + x ]; return height; } int GTH_GetLocalWorldIdx( int worldIdx ) { int i; for (i=0; i<g_config.serviceWorldNumber; i++) { if ( g_config.serviceWorldList[i] == worldIdx ) return i; } return -1; } int GTH_GetEmptyAffectIdx( playerCharacter_t *pc ) { int i; for( i = 0; i < MAX_AFFECT; i ++ ) { if( pc->affect[i].type == AFFECT_NONE ) break; } if( i == MAX_AFFECT ) return( -1 ); return( i ); } int GTH_GetWeaponClass( playerCharacter_t *pc ) { int itemIdx = pc->equipment[pc->curWeapon + EQUIP_WEAPON_1]; int tableIdx, classIdx; if( itemIdx < 0 ) return( -1 ); tableIdx = pc->item[itemIdx].itemTableIdx; classIdx = g_itemTable[tableIdx].classIdx; return( classIdx ); } int GTH_OpenStore( int idx ) { storeStruct_t *store; store = &g_store[idx]; int i, j, nItem = 0, itemTableIdx; for( i = 0; i < MAX_NUMBER_OF_STORE_ITEM_PAGE; i ++ ) { for( j = 0; j < store->defaultItem[i].defaultNumber; j ++ ) { InitItem( &store->item[nItem].item ); if( store->defaultItem[i].itemIndex[j] == STORE_ITEM_INDEX_EPACK_RA ) { if( store->chargeRACost <= 0 ) continue; store->item[nItem].item.itemTableIdx = STORE_ITEM_INDEX_EPACK_RA; } else if( store->defaultItem[i].itemIndex[j] == STORE_ITEM_INDEX_EPACK_SA ) { if( store->chargeSACost <= 0 ) continue; store->item[nItem].item.itemTableIdx = STORE_ITEM_INDEX_EPACK_SA; } else { itemTableIdx = store->defaultItem[i].itemIndex[j]; if( !SpawnItem( &store->item[nItem].item, itemTableIdx ) ) continue; store->item[nItem].item.durability = g_itemTable[itemTableIdx].durability; store->item[nItem].price = GTH_GetBuyPrice( &store->item[nItem].item ); } store->item[nItem].page = i; store->item[nItem].maxNumber = store->item[nItem].curNumber = store->defaultItem[i].itemNumber[j]; nItem ++; } for( j = 0; j < store->skill[i].skillIdxNumber; j ++ ) { InitItem( &store->item[nItem].item ); CSkilTable *pSkillTable = g_SkillTableDB.FindDB(store->skill[i].skillIndex[j]); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return 0; } store->item[nItem].price = pSkillTable->m_nSphereCost; store->item[nItem].item.itemTableIdx = store->skill[i].skillIndex[j] + STORE_SKILL_MASK; store->item[nItem].page = i; store->item[nItem].maxNumber = store->item[nItem].curNumber = -1; nItem ++; } } store->itemNumber = nItem; return 1; } int GTH_GetWeaponItemIdx( playerCharacter_t *pc ) { int itemIdx = pc->equipment[pc->curWeapon + EQUIP_WEAPON_1]; int tableIdx; if( itemIdx < 0 ) return( -1 ); tableIdx = pc->item[itemIdx].itemTableIdx; return( tableIdx ); } float GTH_GetHitRate( void *attacker, int attackerType, void *defender, int defenderType, int addHitPower ) { playerCharacter_t *attackerPC, *defenderPC; monsterCharacter_t *attackerMon, *defenderMon; float hitPower, avoidPower, hitRate; int atkLevel, defLevel; if( attackerType == ENTITY_PC ) { attackerPC = static_cast<playerCharacter_t*>(attacker); atkLevel = attackerPC->level; hitPower = (float)attackerPC->calHitPower; } else { attackerMon = static_cast<monsterCharacter_t*>(attacker); atkLevel = attackerMon->basic.level; hitPower = (float)attackerMon->calHitPower; } if( defenderType == ENTITY_PC ) { defenderPC = static_cast<playerCharacter_t*>(defender); defLevel = defenderPC->level; avoidPower = (float)defenderPC->calAvoidPower; } else { defenderMon = static_cast<monsterCharacter_t*>(defender); defLevel = defenderMon->basic.level; avoidPower = (float)defenderMon->calAvoidPower; } hitPower += addHitPower; hitRate = hitPower - avoidPower; if( attackerType == ENTITY_PC && defenderType != ENTITY_PC ) { if( defLevel - atkLevel == 5 ) hitRate -= 30; else if( defLevel - atkLevel == 6 ) hitRate -= 35; else if( defLevel - atkLevel == 7 ) hitRate -= 40; else if( defLevel - atkLevel == 8 ) hitRate -= 45; else if( defLevel - atkLevel >= 9 ) hitRate -= 50; } if( attackerType == ENTITY_PC ) hitRate += attackerPC->optValue[OV_HIT_RATE]; if( defenderType == ENTITY_PC ) hitRate -= defenderPC->optValue[OV_AVOID_RATE]; if( attackerType == ENTITY_PC ) { if( hitRate < 20.0f ) hitRate = 30.0f; if( hitRate > 95.0f ) hitRate = 95.0f; } else { if( hitRate < 20.0f ) hitRate = 30.0f; if( hitRate > 95.0f ) hitRate = 95.0f; } return( hitRate ); } float GTH_GetAffectHitRate( void *attacker, int attackerType, void *defender, int defenderType, int type ) { return( 0.0f ); } float GTH_GetMagicHitRate( void *attacker, int attackerType, void *defender, int defenderType ) { return( 100.0f ); } float GTH_GetCriticalRate( void *attacker, int attackerType, void *defender, int defenderType ) { playerCharacter_t *attackerPC, *defenderPC; monsterCharacter_t *attackerMon, *defenderMon; float atkLevel, defLevel; float hitRate; float deCriticalRate; if( attackerType == ENTITY_PC ) { attackerPC = static_cast<playerCharacter_t*>(attacker); atkLevel = (float)attackerPC->level; hitRate = (float)attackerPC->calCriticalRate; } else { attackerMon = static_cast<monsterCharacter_t*>(attacker); atkLevel = (float)attackerMon->basic.level; hitRate = (float)attackerMon->calCriticalRate; } if( defenderType == ENTITY_PC ) { defenderPC = static_cast<playerCharacter_t*>(defender); defLevel = (float)defenderPC->level; deCriticalRate = (float)defenderPC->optValue[OV_DECRITICAL]; } else { defenderMon = static_cast<monsterCharacter_t*>(defender); defLevel = (float)defenderMon->basic.level; deCriticalRate = 0.0f; } hitRate -= deCriticalRate; if( (int)hitRate <= 0 ) hitRate = 0.0f; return( hitRate ); } void GTH_GetAttackSkillDamage(const int TargetEntityIdx,const int TargetEntityType,const message_t* message,int &SkillPhyDmg,int &SkillMysteryPosDmg,int &SkillMysteryNegDmg,int &SkillDefence) { playerCharacter_t* pPlayer=NULL; monsterCharacter_t* pMonster=NULL; if( TargetEntityType == ENTITY_PC) { pPlayer = gcpTools->GetPlayerRecordPointer(TargetEntityIdx); if(NULL == pPlayer) return; } else { pMonster = gcpTools->GetMonsterRecordPointer(TargetEntityIdx); if(NULL == pMonster) return; } if(message->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_RA_RATIO_DAMAGE) { if( TargetEntityType == ENTITY_PC ) { SkillPhyDmg =pPlayer->calMaxRA * ( (float) message->data[MSG_ATKDATA_ETC_DATA_1] * 0.01f); SkillMysteryPosDmg =pPlayer->calMaxRA * ( (float) message->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f); } else { SkillPhyDmg =pMonster->calMaxRA * ( (float) message->data[MSG_ATKDATA_ETC_DATA_1] * 0.01f); SkillMysteryPosDmg =pMonster->calMaxRA * ( (float) message->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f); } } } void GTH_GeSkillDamage(const int entityIdx,const int entityType,const message_t* message,int _Type,float &Val) { playerCharacter_t* pPlayer=NULL; monsterCharacter_t* pMonster=NULL; if( entityType == ENTITY_PC) { pPlayer = gcpTools->GetPlayerRecordPointer(entityIdx); if(NULL == pPlayer) return; } else { pMonster = gcpTools->GetMonsterRecordPointer(entityIdx); if(NULL == pMonster) return; } float *pOptValue=NULL; if( entityType == ENTITY_PC ) { pOptValue= &(*(pPlayer->optValue)); } else { pOptValue= &(*(pMonster->optValue)); } switch(_Type) { case Skill_Enum_Data_Type::SKILL_DMG_PHYDMG: Val *= ( 1 + (float) pOptValue[OV_SKILL_FINAL_ADD_PHY_DMG_RATE] * 0.01f); break; case Skill_Enum_Data_Type::SKILL_DMG_MYSTERY_POS_DMG: Val *= ( 1 + (float) pOptValue[OV_SKILL_FINAL_ADD_MYSTERY_POS_DMG_RATE] * 0.01f); break; case Skill_Enum_Data_Type::SKILL_DMG_MYSTERY_NEG_DMG: Val *= ( 1 + (float) pOptValue[OV_SKILL_FINAL_ADD_MYSTERY_NEG_DMG_RATE] * 0.01f); break; case Skill_Enum_Data_Type::SKILL_DMG_DEFENCE: Val *= ( 1 + (float) pOptValue[OV_SKILL_FINAL_ADD_DEFENCE_RATE] * 0.01f); break; } return ; } void GTH_AnalyzeAttackMessageEtcInfo( message_t *message, int eachDmg[] ) { switch( message->data[MSG_ATKDATA_ETC_INFO] ) { case MSGINFO_ATK_ETC_INFO_RASTEAL : { int raStealPoint; raStealPoint = (int)( (float)eachDmg[0] * (float)message->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f ); if( message->fromType == ENTITY_PC ) { if( g_pc[message->fromIdx].alive ) { g_pc[message->fromIdx].curRA += (float)raStealPoint; if( g_pc[message->fromIdx].curRA > g_pc[message->fromIdx].calMaxRA ) g_pc[message->fromIdx].curRA = g_pc[message->fromIdx].calMaxRA; } } else { if( g_monster[message->fromIdx].aliveState == MON_ALIVE_STATE_NORMAL ) { g_monster[message->fromIdx].curRA += (float)raStealPoint; if( g_monster[message->fromIdx].curRA > g_monster[message->fromIdx].calMaxRA ) g_monster[message->fromIdx].curRA = g_monster[message->fromIdx].calMaxRA; } } } case MSGINFO_ATK_ETC_INFO_STUN : { float fRandom = GTH_Random(); if( fRandom < (float)message->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f ) { if( message->toType == ENTITY_PC ) { g_pc[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_1] * 1000.0f; g_pc[message->toIdx].event = GTH_EV_CHAR_STUN; g_pc[message->toIdx].saveSkillIdx = -1; g_pc[message->toIdx].skillCastingtime = 0.0f; g_pc[message->toIdx].skillCastingState = true; } else { g_monster[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_1] * 1000.0f; g_monster[message->toIdx].event = GTH_EV_CHAR_STUN; } message->data[MSG_ATKDATA_STUN_FLAG] = MSG_ATKDATA_STUN_TYPE_STUN; } } break; case MSGINFO_ATK_ETC_INFO_SHOCK : { if( GTH_Random() < (float)message->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f ) { if( message->toType == ENTITY_PC ) { g_pc[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_1]; g_pc[message->toIdx].event = GTH_EV_CHAR_STUN; g_pc[message->toIdx].saveSkillIdx = -1; g_pc[message->toIdx].skillCastingtime = 0.0f; g_pc[message->toIdx].skillCastingState = MSG_ATKDATA_STUN_TYPE_SHOCK; } else { g_monster[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_1] * 1000.0f; g_monster[message->toIdx].event = GTH_EV_CHAR_STUN; } message->data[MSG_ATKDATA_STUN_FLAG] = MSG_ATKDATA_STUN_TYPE_SHOCK; } } break; case MSGINFO_ATK_ECT_INFO_PUSHED: { if( message->toType == ENTITY_PC ) { g_pc[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_0]; g_pc[message->toIdx].event = GTH_EV_CHAR_PUSHED; g_pc[message->toIdx].saveSkillIdx = -1; g_pc[message->toIdx].skillCastingtime = 0.0f; g_pc[message->toIdx].skillCastingState = MSG_ATKDATA_STUN_TYPE_PUSHED; } else { g_monster[message->toIdx].recoveryTime = (float)message->data[MSG_ATKDATA_ETC_DATA_0] * 1000.0f; g_monster[message->toIdx].event = GTH_EV_CHAR_PUSHED; } message->data[MSG_ATKDATA_STUN_FLAG] = MSG_ATKDATA_STUN_TYPE_PUSHED; } break; case MSGINFO_ATK_ETC_INFO_HIDE: { if( message->toType == ENTITY_PC ) { } else { } } break; } } void GTH_GetExpFromLevelDiffer( int levelDiffer, int &exp, int &genExp, int &genCapability ) { float a, b; if( levelDiffer <= 1 ) return; if( levelDiffer >= 2 && levelDiffer <= 8 ) { a = (float)levelDiffer-1; b = ( a * a + 15.0f * a ) * 0.5f * 0.01f; exp = (int)( (float)exp * ( 1.0f - b ) ); genExp = (int)( (float)genExp * ( 1.0f - b ) ); genCapability = (int)( (float)genCapability * ( 1.0f - b ) ); } else { exp = (int)( (float)exp * 0.1f ); genExp = (int)( (float)genExp * 0.1f ); genCapability = (int)( (float)genCapability * 0.1f ); } } int GTH_IsSharingParty( monsterCharacter_t *m, playerCharacter_t *pc ) { float dist; if( m->worldIdx != pc->worldIdx ) return 0; dist = GTH_GetDistance2D( pc->position, m->position ); if( dist > 2400.0f ) return 0; return 1; } int GTH_MakePortal( int makerType, int makerIdx, int keepTime, int numPerson, int worldIdx, vec3_t position, int targetWorldIdx, vec3_t targetPosition ) { int i; itemObject_t *itemObject; if ( g_objectNumber >= MAX_OBJECTS ) return -1; itemObject = &g_object[0]; for (i=0; i < MAX_OBJECTS; i++, itemObject++) { if ( !itemObject->active ) break; } if ( i >= MAX_OBJECTS ) return -1; itemObject->idx = i; itemObject->active = true; itemObject->objectType = OBJECT_TYPE_PORTAL; itemObject->worldIdx = worldIdx; vec_copy(position, itemObject->position); int usePortalNum = 0; itemObject->portal.portalType = 0; itemObject->portal.worldIdx[usePortalNum] = targetWorldIdx; itemObject->portal.numPerson = numPerson; vec_copy( targetPosition, itemObject->portal.position[usePortalNum] ); itemObject->entityType = ENTITY_OBJECT; vec_set(itemObject->angles, 0, 0, 0); itemObject->zoneIdx = GTH_Zone_GetZoneIdx(itemObject->position); if ( !GTH_Zone_AddEntityList(itemObject->worldIdx, itemObject->zoneIdx, ENTITY_OBJECT, itemObject->idx) ) { return -1; } if( makerType == ENTITY_PC ) { if( g_pc[makerIdx].organizeServer < 0 ) { itemObject->lootPCIdx = makerIdx; itemObject->lootType = LOOTTYPE_INDIVIDUAL; itemObject->lootTime = keepTime; itemObject->destroyTime = g_globalTime + keepTime; } else { itemObject->lootPCIdx = makerIdx; itemObject->lootType = LOOTTYPE_PARTY; itemObject->lootTime = keepTime; itemObject->destroyTime = g_globalTime + keepTime; itemObject->organizeServer = g_pc[makerIdx].organizeServer; itemObject->organizeTime = g_pc[makerIdx].organizeTime; strcpy( itemObject->organizerName, g_pc[makerIdx].organizerName ); } } else { itemObject->lootPCIdx = -1; itemObject->lootType = LOOTTYPE_EVERYONE; itemObject->lootTime = 0; itemObject->destroyTime = g_globalTime + keepTime; } g_objectNumber++; GTH_SendMessage_AddItemObject( itemObject ); return( 1 ); } void GTH_TransportWorldWithPortal( playerCharacter_t *pc, itemObject_t *itemObject ) { int zoneIdx; vec3_t pos; int worldIdx; int memberIdx; vec3_t savePosition; int saveWorldIdx; AI_InitMessage( pc ); GTH_PC_Calculate( pc ); pc->event = GTH_EV_CHAR_IDLE; int usePortalNum = 0; if ( itemObject->lootType == LOOTTYPE_DANBATTLE_TEAMS ) { LPREQUEST_RECORD requester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleRequestDan()); LPREQUEST_RECORD suggester = static_cast<LPREQUEST_RECORD>(g_pDanBattleManager->GetBattleSuggestDan()); if ( requester != NULL && suggester != NULL ) { if ( requester->DanIdx == pc->guildIdx ) usePortalNum = 0; else usePortalNum = 1; } } worldIdx = itemObject->portal.worldIdx[usePortalNum]; vec_copy( itemObject->portal.position[usePortalNum], pos ); if ( GTH_IsLocalServiceWorld( worldIdx ) ) { if( worldIdx == pc->worldIdx ) { vec_copy( pos, pc->position ); pc->reliableWorldIdx = pc->worldIdx; vec_copy( pos, pc->reliablePosition ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( pc ); GTH_SendMessage_SyncItemObject( pc ); } else { GTH_Zone_DeleteEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); pc->worldIdx = worldIdx; vec_copy( pos, pc->reliablePosition ); pc->reliableWorldIdx = worldIdx; vec_copy( pos, pc->position ); pc->zoneIdx = GTH_Zone_GetZoneIdx( pc->position ); GTH_Zone_AddEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); GTH_SendPCEventMessage_Respawn( pc ); pc->ready = false; g_logSystem->Write("User [%s] Move to Other World By Portal. Pos(%.2f, %.2f, %.2f), World : %d", pc->userID, pc->position[0], pc->position[1], pc->position[2], pc->worldIdx); } } else { saveWorldIdx = pc->worldIdx; vec_copy(pc->position, savePosition); pc->worldIdx = worldIdx; vec_copy( pos, pc->position ); memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { pc->flagChangeServer = -1; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); return; } else { pc->flagChangeServer = 1; pc->changeServerWorldIdx = worldIdx; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); } pc->worldIdx = saveWorldIdx; vec_copy(savePosition, pc->position); } } void GTH_TransportWorldWithNPC( playerCharacter_t *pc, int worldIdx, vec3_t position ) { int zoneIdx; int memberIdx; vec3_t savePosition; int saveWorldIdx; AI_InitMessage( pc ); GTH_PC_Calculate( pc ); pc->event = GTH_EV_CHAR_IDLE; if ( GTH_IsLocalServiceWorld( worldIdx ) ) { if( worldIdx == pc->worldIdx ) { vec_copy( position, pc->position ); pc->reliableWorldIdx = pc->worldIdx; vec_copy( position, pc->reliablePosition ); zoneIdx = GTH_Zone_UpdateCurrentZone(ENTITY_PC, pc->idx, pc->worldIdx, pc->zoneIdx, pc->position); pc->zoneIdx = zoneIdx; GTH_SendPCEventMessage_Respawn( pc ); GTH_SendMessage_SyncItemObject( pc ); } else { GTH_Zone_DeleteEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); pc->worldIdx = worldIdx; vec_copy( position, pc->reliablePosition ); pc->reliableWorldIdx = worldIdx; vec_copy( position, pc->position ); pc->zoneIdx = GTH_Zone_GetZoneIdx( pc->position ); GTH_Zone_AddEntityList(pc->worldIdx, pc->zoneIdx, pc->entityType, pc->idx); GTH_SendPCEventMessage_Respawn( pc ); pc->ready = false; g_logSystem->Write("User [%s] Move to Other World By Portal. Pos(%.2f, %.2f, %.2f), World :%d", pc->userID, pc->position[0], pc->position[1], pc->position[2], pc->worldIdx); } } else { saveWorldIdx = pc->worldIdx; vec_copy(pc->position, savePosition); pc->worldIdx = worldIdx; vec_copy( position, pc->position ); memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { pc->flagChangeServer = -1; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); return; } else { pc->flagChangeServer = 1; pc->changeServerWorldIdx = worldIdx; DB_SaveGameData( pc, SAVEGAMEDATA_QUIT); } pc->worldIdx = saveWorldIdx; vec_copy(savePosition, pc->position); } return; } int GTH_IsEtherealForm( playerCharacter_t *pc ) { if( pc->isTransform && pc->transformType == TRANSFORM_ETHEREAL ) return( true ); return( false ); } int GTH_IsValidContributionPoint( monsterCharacter_t *m, playerCharacter_t *pc, int idx ) { float dist; if( !pc->active || !pc->alive ) return 0; if( stricmp( m->conInfo[idx].entityName, pc->name ) ) return 0; if( m->worldIdx != pc->worldIdx ) return 0; dist = GTH_GetDistance2D( pc->position, m->position ); if( dist > 2400.0f ) return 0; return 1; } void GTH_InitContributionPoint( monsterCharacter_t *m ) { memset( &m->conInfo, 0, sizeof( monsterContribution_t ) * MAX_NUMBER_OF_MONSTER_CONTRIBUTION ); for (int i = 0; i < MAX_NUMBER_OF_MONSTER_CONTRIBUTION; i ++) m->conInfo[i].entityIdx = -1; m->conInfoNumber = 0; m->maxAtkContributionPoint = 0; } int GTH_AddAtkContributionPoint( monsterCharacter_t *m, int entityType, int entityIdx, int point ) { if( m->conInfoNumber == MAX_NUMBER_OF_MONSTER_CONTRIBUTION ) return 0; int findidx = -1; int findCount = 0; bool flagfind = 0; for (int i = 0; i < MAX_NUMBER_OF_MONSTER_CONTRIBUTION; i++) { if ( m->conInfo[i].entityIdx >= 0 ) { if( m->conInfo[i].entityType == entityType && m->conInfo[i].entityIdx == entityIdx ) { flagfind = 1; findidx = i; break; } } else { if ( findidx < 0) findidx = i; } } if ( findidx < 0 || findidx >= MAX_NUMBER_OF_MONSTER_CONTRIBUTION ) return false; if ( !flagfind ) { if ( findidx < 0 ) return false;; m->conInfo[findidx].flag = false; m->conInfo[findidx].entityType = entityType; m->conInfo[findidx].entityIdx = entityIdx; m->conInfo[findidx].defPoint = 0; m->conInfoNumber++; if( entityType == ENTITY_PC ) strcpy( m->conInfo[findidx].entityName, g_pc[entityIdx].name ); if ( entityType == ENTITY_PC) { if ( g_pc[entityIdx].targetIdx != m->idx) m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_POINT] = m->conInfo[findidx].atkPoint * 1.8f; } else { if ( g_monster[entityIdx].targetIdx != m->idx) m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_POINT] = m->conInfo[findidx].atkPoint * 1.8f; } } m->conInfo[findidx].atkPoint += point; m->conInfo[findidx].time = g_globalTime; if ( m->message[findidx].data[MSG_ATKDATA_ETC_DATA_2] == MSGINFO_TYPE_ATTACK ) m->conInfo[findidx].ContributionPoints[MYSTERY_POINT] += m->message[m->messageNumber].data[MSG_ATKDATA_PHYSIC_DMG]; else { m->conInfo[findidx].ContributionPoints[ATTACK_POINT] += point; } m->conInfo[findidx].ContributionPoints[TOTAL_POINT] += m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_POINT]; m->conInfo[findidx].ContributionPoints[TOTAL_POINT] += m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_REVERSE_POINT]; m->conInfo[findidx].ContributionPoints[TOTAL_POINT] += m->conInfo[findidx].ContributionPoints[MYSTERY_POINT]; m->conInfo[findidx].ContributionPoints[TOTAL_POINT] += m->conInfo[findidx].ContributionPoints[RECOVER_POINT]; m->conInfo[findidx].ContributionPoints[TOTAL_POINT] += m->conInfo[findidx].ContributionPoints[ATTACK_POINT]; m->maxAtkContributionPoint += point; return 1; } int GTH_AddDefContributionPoint( monsterCharacter_t *m, int entityType, int entityIdx, int point ) { int i; if( m->conInfoNumber == MAX_NUMBER_OF_MONSTER_CONTRIBUTION ) return 0; bool flagfind = 0; int findcount = 0; int findidx = -1; for( i = 0; i < MAX_NUMBER_OF_MONSTER_CONTRIBUTION; i ++ ) { if ( m->conInfo[i].entityIdx >= 0) { if( m->conInfo[i].entityType == entityType && m->conInfo[i].entityIdx == entityIdx ) { flagfind = 1; findidx = i; break; } } else { if ( findidx < 0) findidx = i; } } if ( findidx < 0 || findidx >= MAX_NUMBER_OF_MONSTER_CONTRIBUTION) return 0; if( !flagfind ) { m->conInfo[findidx].flag = false; m->conInfo[findidx].entityType = entityType; m->conInfo[findidx].entityIdx = entityIdx; m->conInfo[findidx].atkPoint = 0; m->conInfo[findidx].defPoint = point; if( entityType == ENTITY_PC ) strcpy( m->conInfo[findidx].entityName, g_pc[entityIdx].name ); m->conInfo[findidx].time = g_globalTime; if ( g_monster[m->idx].idx != g_pc[entityIdx].targetIdx ) { if ( m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_REVERSE_POINT] == 0) m->conInfo[findidx].ContributionPoints[FIRST_ATTACK_REVERSE_POINT] += point * 0.5; } m->conInfoNumber ++; } else { m->conInfo[findidx].defPoint += point; m->conInfo[findidx].time = g_globalTime; } return 1; } float GTH_ConvertAttackDelay( float currAtkDelay, float atkSpdRate ) { float velocity = 1.0f / currAtkDelay; float newAtkDelay; velocity = velocity * ( 100.0f - atkSpdRate ) * 0.01f; newAtkDelay = 1.0f / velocity; return( newAtkDelay ); } int GTH_GetNextLevel( __int64& exp ) { int i; for( i = 0; i < MAX_NUMBER_OF_LEVEL; i ++ ) { if( exp < g_expTable[i].totalexp ) return( i+1 ); } exp = g_expTable[MAX_NUMBER_OF_LEVEL-1].totalexp - 1; return( MAX_NUMBER_OF_LEVEL ); } int GTH_GetNextGenLevel( __int64& exp ) { int i; for( i = 0; i < MAX_NUMBER_OF_LEVEL/2 ; i ++ ) { if( exp < g_expTable[i].totalGenExp ) return( i+1 ); } exp = g_expTable[(MAX_NUMBER_OF_LEVEL/2)-1].totalGenExp - 1; return( MAX_NUMBER_OF_LEVEL/2 ); } int GTH_CheckJob( playerCharacter_t *pc, int j0, int j1, int j2, int j3 ) { int reqBeforeAT, req1st, req2nd, req3rd; reqBeforeAT = 0; req1st = 0; req2nd = 0; req3rd = 0; switch( pc->pcJob ) { case J_MENTALITY : reqBeforeAT |= AT_MENTALITY; break; case J_WIND : reqBeforeAT |= AT_WIND; break; case J_WATER : reqBeforeAT |= AT_WATER; break; case J_EARTH: reqBeforeAT |= AT_EARTH; break; case J_DEVOTIONAL_KNIGHT : reqBeforeAT |= AT_MENTALITY; req1st |= AT_DEVOTIONAL_KNIGHT; break; case J_ROMING_KNIGHT : reqBeforeAT |= AT_MENTALITY; req1st |= AT_ROMING_KNIGHT; break; case J_PIECING_EYES : reqBeforeAT |= AT_WIND; req1st |= AT_PIECING_EYES; break; case J_WINDY_ROMER : reqBeforeAT |= AT_WIND; req1st |= AT_WINDY_ROMER; break; case J_DESTROYER : reqBeforeAT |= AT_WATER; req1st |= AT_DESTROYER; break; case J_GUARDIAN : reqBeforeAT |= AT_WATER; req1st |= AT_GUARDIAN; break; case J_PROPHECIER : reqBeforeAT |= AT_WATER; req1st |= AT_PROPHECIER; break; case J_TRANSFORMER : reqBeforeAT |= AT_EARTH; req1st |= AT_TRANSFORMER; break; case J_DEFENDER : reqBeforeAT |= AT_EARTH; req1st |= AT_DEFENDER; break; case J_STRANGER : reqBeforeAT |= AT_EARTH; req1st |= AT_STRANGER; break; } if( j0 != 0 ) { if( j0 & reqBeforeAT ) return 1; } if( j1 != 0 ) { if( j1 & req1st ) return 1; } if( j2 != 0 ) { if( j2 & req2nd ) return 1; } if( j3 != 0 ) { if( j3 & req3rd ) return 1; } return 0; } //lucky 2012 ( weapon in ring slots patch #1 ) bool GTH_CheckWearPosion( playerCharacter_t *pc ) { int i, itemIdx; item_t *item; itemTable_t *pItem; bool bRet = true; for( i = EQUIP_WEAPON_1; i < MAX_EQUIPMENT; i ++ ) { if( pc->equipment[i] < 0 ) continue; itemIdx = pc->equipment[i]; item = &pc->item[itemIdx]; pItem = &g_itemTable[item->itemTableIdx]; if( i == EQUIP_WEAPON_1 || i == EQUIP_WEAPON_2 ) { if( pItem->wearPosition == ITEM_WEAR_POS_WEAPON ) { continue; } } if ( pItem->wearPosition == i - 1 ) { continue; } memset( &pc->item[itemIdx], 0, sizeof( item_t ) ); pc->equipment[i] = -1; bRet = false; } return bRet; } //end int GTH_CheckRequire( playerCharacter_t *pc, int requireType, void* pReq ) { int level, genLevel, force, soul, agi, vit; int notReq; level = pc->level; genLevel = pc->genLevel; force = pc->calForce; soul = pc->calSoulpower; agi = pc->calAgility; vit = pc->calVitality; switch( requireType ) { case 0 : { item_t *item = static_cast<item_t*>(pReq); itemTable_t *pItem; pItem = &g_itemTable[item->itemTableIdx]; //lucky 2012 Blank sword not allowed exept for GM. if ((item->itemTableIdx <=0) && (pc->gameMaster<1)) { return 0; } //end if( pItem->wearPosition == ITEM_WEAR_POS_NONE ) return 1; notReq = false; if( !GTH_CheckJob( pc, pItem->reqBeforeAT, pItem->req1stAT, pItem->req2ndAT, pItem->req3rdAT) ) return 0; if( GTH_IsRepairItem( item ) && item->durability <= 0 ) return 0; if( !notReq ) { if( pItem->reqForce > force ) return 0; if( pItem->reqSoulpower > soul ) return 0; if( pItem->reqAgility > agi ) return 0; if( pItem->reqVitality > vit ) return 0; if( item->reqLevel > level ) return 0; } return 1; } case 1 : { int skillTableIdx = (* static_cast<int *>(pReq) ); CSkilTable *pSkillTable = g_SkillTableDB.FindDB(skillTableIdx); if(pSkillTable==NULL) { TRACE("Error! pSkillTable==NULL \n"); return 0; } if( !GTH_CheckJob( pc->pcJob, pSkillTable->m_nJobType ) ) return 0; if( genLevel < pSkillTable->GetSkillRequire()->m_nGenLevel ) return 0; return 1; } break; } return 0; } int GTH_GetEquipPos( item_t *item, int equipPos ) { int itemTableIdx; int tableEquipPos; itemTableIdx = item->itemTableIdx; tableEquipPos = g_itemTable[itemTableIdx].wearPosition; if( tableEquipPos == ITEM_WEAR_POS_WEAPON ) { if( equipPos == EQUIP_WEAPON_1 || equipPos == EQUIP_WEAPON_2 ) return( equipPos ); return( EQUIP_WEAPON_1 ); } else if( tableEquipPos >= ITEM_WEAR_POS_UPPER && tableEquipPos <= ITEM_WEAR_POS_EPACK ) { return( tableEquipPos + 1 ); } else return( -1 ); } int GTH_GetGenTypeFromJob( int pcJob ) { if( pcJob == J_MENTALITY || pcJob == J_DEVOTIONAL_KNIGHT || pcJob == J_ROMING_KNIGHT ) return( 0 ); if( pcJob == J_WIND || pcJob == J_PIECING_EYES || pcJob == J_WINDY_ROMER ) return( 1 ); if( pcJob == J_WATER || pcJob == J_DESTROYER || pcJob == J_GUARDIAN || pcJob == J_PROPHECIER ) return( 2 ); if( pcJob == J_EARTH || pcJob == J_TRANSFORMER || pcJob == J_DEFENDER || pcJob == J_STRANGER ) return( 3 ); return( -1 ); } int GTH_CheckJob( int job, int reqJob ) { if( reqJob == J_MENTALITY ) { if( job == J_MENTALITY || job == J_DEVOTIONAL_KNIGHT || job == J_ROMING_KNIGHT ) return 1; } if( reqJob == J_WIND ) { if( job == J_WIND || job == J_PIECING_EYES || job == J_WINDY_ROMER ) return 1; } if( reqJob == J_WATER ) { if( job == J_WATER || job == J_DESTROYER || job == J_GUARDIAN || job == J_PROPHECIER ) return 1; } if( reqJob == J_EARTH ) { if( job == J_EARTH || job == J_TRANSFORMER || job == J_DEFENDER || job == J_STRANGER ) return 1; } if( reqJob == job ) return 1; return 0; } int GTH_IsRepairItem( item_t *item ) { int itemTableIdx = item->itemTableIdx; if( !g_itemTable[itemTableIdx].durYn ) return 0; if( !g_itemTable[itemTableIdx].repairYn ) return 0; if( g_itemTable[itemTableIdx].durability == 0 ) return 0; if( item->durability == g_itemTable[itemTableIdx].durability ) return 0; return 1; } int GTH_GetAllRepairCost( playerCharacter_t* pc, int curSE ) { int i, itemIdx, dur, cost = 0; int itemTableIdx, itemType; item_t *item; for( i = EQUIP_WEAPON_1; i < EQUIP_EPACK; i ++ ) { itemIdx = pc->equipment[i]; if( itemIdx < 0 ) continue; item = &pc->item[itemIdx]; itemTableIdx = item->itemTableIdx; itemType = GetItemType( itemTableIdx ); if( item->durability >= g_itemTable[itemTableIdx].durability ) continue; if( g_itemTable[itemTableIdx].durability <= 0 ) continue; if( !( itemType == 0 || itemType == 1 ) ) continue; cost = GTH_GetRepairCost( item, curSE, dur ); if( curSE < cost || dur == 0 ) continue; curSE -= cost; } return( pc->curChargeSE - curSE ); } int GTH_GetRepairCost( item_t* item, int curSE, int &checkDur ) { int itemTableIdx; int cost, dur, decDur, totalPrice; float a; itemTableIdx = item->itemTableIdx; cost = g_itemTable[itemTableIdx].sellCost; cost = GTH_GetBuyPrice( item ); cost = (int)( (float)cost * 0.1f ); dur = g_itemTable[itemTableIdx].durability; if( item->durability > dur ) item->durability = dur; decDur = dur - item->durability; a = (float)cost / (float)( dur * dur ); totalPrice = (int)( (float)( decDur * decDur ) * a ); if( totalPrice == 0 ) totalPrice = 1; if( curSE < 0 ) return( totalPrice ); if( curSE < totalPrice ) { checkDur = (int)sqrtf( (float)curSE / a ); totalPrice = curSE; } else checkDur = decDur; return( totalPrice ); } int GTH_GetBuyPrice( item_t* item ) { int cost, realCost; if( GTH_IsStackItem( item ) ) { cost = g_itemTable[item->itemTableIdx].sellCost; cost *= ( item->durability + 1 ); return( cost ); } switch( item->itemTableIdx ) { case QUESTSCROLL_ITEM_INDEX: realCost = (int)( 2.5f * (float) g_questscrollTable[item->optionIdx[0]].data.price ); break; default: { realCost = cost = g_itemTable[item->itemTableIdx].sellCost; for( int i = 0; i < item->optionNumber; i ++ ) { if( item->optionIdx[i] < 0 ) continue; if( item->optionIdx[i] >= MAX_NUMBER_OF_ITEM_OPTION_TABLE ) continue; realCost += (int)( (float)cost * 0.1f ); } } break; } if( realCost < 0 ) realCost = 0; return( realCost ); } int GTH_GetSellPrice( item_t* item ) { float a, cost; int dur, sellcost; dur = g_itemTable[item->itemTableIdx].durability; cost = (float)GTH_GetBuyPrice( item ); if( dur <= 0 ) a = cost; else a = cost - (float)GTH_GetRepairCost( item, -1, dur ); a *= 0.3f; sellcost = (int)a; if( sellcost <= 0 ) sellcost = 0; return( sellcost ); } int GTH_GetDepotPrice( playerCharacter_t *pc, item_t *item ) { return( 300 ); } int GTH_IsConsumptiveItem( item_t* item ) { int itemTableIdx, classIdx; itemTableIdx = item->itemTableIdx; classIdx = g_itemTable[itemTableIdx].classIdx; if( !g_itemClassTable[classIdx].etcAtt ) return 0; if( !g_itemClassTable[classIdx].etcAtt ) return 0; if( g_itemTable[itemTableIdx].useFlag ) return 1; return 0; } int GTH_IsStackItem( item_t* item ) { int itemTableIdx; itemTableIdx = item->itemTableIdx; if( g_itemTable[itemTableIdx].stackFlag ) return 1; return 0; } int GTH_CheckStackItem( item_t* item1, item_t* item2 ) { if( !GTH_IsStackItem( item1 ) ) return( 0 ); if( !GTH_IsStackItem( item2 ) ) return( 0 ); if( item1->itemTableIdx == item2->itemTableIdx ) return( 1 ); return( 0 ); } float GTH_GetWeaponTypeBonusPhyDamage( playerCharacter_t *pc, item_t *item ) { int classIdx; float bonus = 0.0f; float force, soul, agi, vit; force = (float)pc->calForce; soul = (float)pc->calSoulpower; agi = (float)pc->calAgility; vit = (float)pc->calVitality; classIdx = g_itemTable[item->itemTableIdx].classIdx; switch( g_itemClassTable[classIdx].weaponType ) { case WEAPON_TYPE_DANGGER : bonus += force * 0.4f; bonus += soul * 0.0f; bonus += agi * 0.4f; bonus += vit * 0.0f; break; case WEAPON_TYPE_ONEHAND_SWORD : bonus += force * 0.6f; bonus += soul * 0.0f; bonus += agi * 0.2f; bonus += vit * 0.0f; break; case WEAPON_TYPE_TWOHAND_SWORD : bonus += force * 0.8f; bonus += soul * 0.0f; bonus += agi * 0.0f; bonus += vit * 0.0f; break; case WEAPON_TYPE_MAGIC_BOW : bonus += force * 0.5f; bonus += soul * 0.0f; bonus += agi * 0.3f; bonus += vit * 0.0f; break; case WEAPON_TYPE_STAFF : bonus += force * 0.5f; bonus += soul * 0.3f; bonus += agi * 0.0f; bonus += vit * 0.0f; break; case WEAPON_TYPE_SPIRITOR : bonus += force * 0.5f; bonus += soul * 0.0f; bonus += agi * 0.0f; bonus += vit * 0.3f; break; case WEAPON_TYPE_CLAW : bonus += force * 0.6f; bonus += soul * 0.0f; bonus += agi * 0.0f; bonus += vit * 0.2f; break; } return( bonus * 0.01f ); } float GTH_GetWeaponTypeBonusMagDamage( playerCharacter_t *pc, item_t *item ) { float bonus = 0.0f; float force, soul, agi, vit; force = (float)pc->calForce; soul = (float)pc->calSoulpower; agi = (float)pc->calAgility; vit = (float)pc->calVitality; bonus += soul * 1.3f; return( bonus * 0.01f ); } int GTH_SetTrainMonster( playerCharacter_t *pc, monsterCharacter_t *mon ) { int oldestTrainMonsterIdx; int oldestTrainMonsterTime; for( int i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { if( pc->trainMonsterIdx[i] < 0 ) continue; if( pc->trainMonsterIdx[i] == mon->idx ) break; } if( i == MAX_COUNT_TRAIN_MONSTER ) { for( i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { if( pc->trainMonsterIdx[i] < 0 ) break; } if( i == MAX_COUNT_TRAIN_MONSTER ) { oldestTrainMonsterIdx = 0; oldestTrainMonsterTime = pc->trainMonsterTime[0]; for( i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { if( pc->trainMonsterTime[i] < oldestTrainMonsterTime ) { oldestTrainMonsterIdx = i; oldestTrainMonsterTime = pc->trainMonsterTime[i]; } } i = oldestTrainMonsterIdx; AI_RemoveTarget( &g_monster[pc->trainMonsterIdx[i]] ); } pc->trainMonsterIdx[i] = mon->idx; pc->trainMonsterTime[i] = g_globalTime; } return 1; } void GTH_UpdateTrainMonster( playerCharacter_t *pc ) { pc->numTrainMonster = 0; for( int i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { if( pc->trainMonsterIdx[i] < 0 ) continue; if( !g_monster[pc->trainMonsterIdx[i]].active || g_monster[pc->trainMonsterIdx[i]].aliveState != MON_ALIVE_STATE_NORMAL ) { pc->trainMonsterIdx[i] = -1; } else { if( g_monster[pc->trainMonsterIdx[i]].targetType == ENTITY_PC && g_monster[pc->trainMonsterIdx[i]].targetIdx == pc->idx ) { pc->numTrainMonster ++; } else { pc->trainMonsterIdx[i] = -1; } } } } void GTH_DeleteTrainMonster( playerCharacter_t *pc, monsterCharacter_t *mon ) { for( int i = 0; i < MAX_COUNT_TRAIN_MONSTER; i ++ ) { if( pc->trainMonsterIdx[i] < 0 ) continue; if( pc->trainMonsterIdx[i] == mon->idx ) break; } if( i == MAX_COUNT_TRAIN_MONSTER ) return; pc->trainMonsterIdx[i] = -1; pc->numTrainMonster --; } int LoadExpTableForServer( char* filename ) { int size; byte *buffer; char* token; int level; int expLevel=0; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); for( int i = 0; i < MAX_NUMBER_OF_LEVEL; i ++ ) memset( &g_expTable[i], 0, sizeof( expTable_t ) ); while( 1 ) { token = NextToken(); if( token == NULL ) break; level = atoi( token ); token = NextToken(); g_expTable[expLevel].totalexp = _atoi64( token ); token = NextToken(); g_expTable[expLevel].exp = _atoi64( token ); expLevel++; } if(buffer!=NULL) { delete [] buffer; } return( 1 ); } int LoadGenExpTableForServer( char* filename ) { int size; byte *buffer; char* token; int level; int genExpLevel=0; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); while( 1 ) { token = NextToken(); if( token == NULL ) break; level = atoi( token ); token = NextToken(); g_expTable[genExpLevel].totalGenExp = _atoi64( token ); token = NextToken(); g_expTable[genExpLevel].genExp = _atoi64( token ); genExpLevel++; } if(buffer!=NULL) { delete [] buffer; } return( 1 ); } int LoadStoreTableForServer( char* filename ) { int size; byte *buffer; char* token; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); for( int i = 0; i < MAX_STORES; i ++ ) memset( &g_store[i], 0, sizeof( storeStruct_t ) ); int idx = 0, page; int *pNumDefault, *pNumGenerate, *pNumSkill; while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "STORE_IDX" ) ) { token = NextToken(); idx = atoi( token ); } else if( token[0] == '{' ) { while ( 1 ) { token = NextToken(); if( token[0] == '}' ) break; else if( !stricmp( token, "CLOSE_TIME" ) ) { token = NextToken(); g_store[idx].closeTime = atoi( token ); } else if( !stricmp( token, "READY_TIME" ) ) { token = NextToken(); g_store[idx].readyTime = atoi( token ); } else if( !stricmp( token, "OPEN_TIME" ) ) { token = NextToken(); g_store[idx].openTime = atoi( token ); } else if( !stricmp( token, "EPACK_CHARGE_RA_COST" ) ) { token = NextToken(); g_store[idx].chargeRACost = atof( token ); } else if( !stricmp( token, "EPACK_CHARGE_SA_COST" ) ) { token = NextToken(); g_store[idx].chargeSACost = atof( token ); } else if( !stricmp( token, "PAGE_0" ) ) { page = 0; pNumDefault = &g_store[idx].defaultItem[0].defaultNumber; pNumGenerate = &g_store[idx].generateItem[0].generateIdxNumber; pNumSkill = &g_store[idx].skill[0].skillIdxNumber; } else if( !stricmp( token, "PAGE_1" ) ) { page = 1; pNumDefault = &g_store[idx].defaultItem[1].defaultNumber; pNumGenerate = &g_store[idx].generateItem[1].generateIdxNumber; pNumSkill = &g_store[idx].skill[1].skillIdxNumber; } else if( !stricmp( token, "PAGE_2" ) ) { page = 2; pNumDefault = &g_store[idx].defaultItem[2].defaultNumber; pNumGenerate = &g_store[idx].generateItem[2].generateIdxNumber; pNumSkill = &g_store[idx].skill[2].skillIdxNumber; } else if( token[0] == '{' ) { while ( 1 ) { token = NextToken(); if( token[0] == '}' ) break; else if( !stricmp( token, "DEFAULT_ITEM_INDEX" ) ) { token = NextToken(); g_store[idx].defaultItem[page].itemIndex[*pNumDefault] = atoi( token ); token = NextToken(); g_store[idx].defaultItem[page].itemNumber[*pNumDefault] = atoi( token ); (*pNumDefault) ++; } else if( !stricmp( token, "GENERATE_INDEX" ) ) { token = NextToken(); g_store[idx].generateItem[page].generateIdx[*pNumGenerate] = atoi( token ); token = NextToken(); g_store[idx].generateItem[page].generateNumber[*pNumGenerate] = atoi( token ); token = NextToken(); g_store[idx].generateItem[page].generateLevel[*pNumGenerate] = atoi( token ); (*pNumGenerate) ++; } else if( !stricmp( token, "STORE_SKILL_INDEX" ) ) { token = NextToken(); g_store[idx].skill[page].skillIndex[*pNumSkill] = atoi( token ); (*pNumSkill) ++; } else if( !stricmp( token, "CHARGE_EPACK_RA" ) ) { g_store[idx].defaultItem[page].itemIndex[*pNumDefault] = STORE_ITEM_INDEX_EPACK_RA; g_store[idx].defaultItem[page].itemNumber[*pNumDefault] = -1; (*pNumDefault) ++; } else if( !stricmp( token, "CHARGE_EPACK_SA" ) ) { g_store[idx].defaultItem[page].itemIndex[*pNumDefault] = STORE_ITEM_INDEX_EPACK_SA; g_store[idx].defaultItem[page].itemNumber[*pNumDefault] = -1; (*pNumDefault) ++; } } } } } } for( i = 0; i < MAX_STORES; i ++ ) { GTH_OpenStore( i ); } if(buffer!=NULL) { delete [] buffer; } return 1; } int LoadBindingTableForServer( char* filename ) { int size; byte *buffer; char* token; int idx; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); for( int i = 0; i < MAX_BINDINGS; i ++ ) { memset( &g_binding[i], 0, sizeof( bindingStruct_t ) ); g_binding[i].idx = -1; } g_bindingNumber = 0; while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "BINDING_IDX" ) ) { token = NextToken(); idx = atoi( token ); g_binding[idx].idx = idx; if( idx >= g_bindingNumber ) g_bindingNumber = idx + 1; } else if( !stricmp( token, "BINDING_WORLD" ) ) { token = NextToken(); g_binding[idx].worldIdx = atoi( token ); } else if( !stricmp( token, "BINDING_POSITION" ) ) { token = NextToken(); g_binding[idx].pos[0] = atof( token ); token = NextToken(); g_binding[idx].pos[1] = atof( token ); token = NextToken(); g_binding[idx].pos[2] = atof( token ); } else if( !stricmp( token, "BINDING_RANGE" ) ) { token = NextToken(); g_binding[idx].range = atof( token ); } else if( !stricmp( token, "BINDING_COST" ) ) { token = NextToken(); g_binding[idx].cost = atoi( token ); } } if(buffer!=NULL) { delete []buffer; buffer=NULL; } return( 1 ); } int LoadScriptInfoTableForServer( char* filename ) { int size; byte *buffer; char* token; int type, idx; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); memset( &g_scriptInfo, 0, sizeof( scriptInfoStruct_t ) ); while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "AI_SCRIPT" ) ) { type = 0; } else if( !stricmp( token, "NPC_SCRIPT" ) ) { type = 1; } else if( token[0] == '{' ) { while ( 1 ) { token = NextToken(); if( token[0] == '}' ) break; idx = atoi( token ); token = NextToken(); if( type == 0 ) { g_scriptInfo.aiScript[idx].idx = idx; strcpy( g_scriptInfo.aiScript[idx].filename, token ); g_scriptInfo.numAiScript ++; } else { g_scriptInfo.npcScript[idx].idx = idx; strcpy( g_scriptInfo.npcScript[idx].filename, token ); g_scriptInfo.numNpcScript ++; } } } } if(buffer!=NULL) { delete [] buffer; } return( 1 ); } int LoadGenCapabilityTable( char *filename ) { int size; byte* buffer=NULL; char* token=NULL; int idx, level, genCapability, limitGenLevel, type; FILE* fp=NULL; fp = fopen( filename, "rb" ); if(NULL == fp) return 0; fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; if(NULL == buffer) return 0; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); if(NULL != fp){ fclose(fp); fp=NULL; } SetTokenBuffer( buffer, size ); for( int i = 0; i < 100; i ++ ) memset( &g_skillGradeClassTable[i], 0, sizeof( skillGradeClass_t ) ); memset( &g_genCapabilityTable, 0, sizeof( genCapabilityTable_t ) ); while( 1 ) { token = NextToken(); if( token == NULL ) break; if( !stricmp( token, "SKILL_CLASS" ) ) { token = NextToken(); idx = atoi( token ); type = 0; if(idx >= 100){ MessageBox(g_hWnd,"g_skillGradeClassTable idx overflow!","Error!", MB_OK); return 0; } } else if( !stricmp( token, "MONSTER_GEN_CAPABILITY" ) ) { type = 1; } else if( token[0] == '{' ) { while ( 1 ) { token = NextToken(); if( token[0] == '}' ) break; level = atoi( token ); token = NextToken(); if( type == 0 ) { if(level >= 10){ MessageBox( g_hWnd, "Gen Capability Table Data Loading Failure!\n Level Maximum 10 overflow found!", "Error!", MB_OK); return 0; } genCapability = atoi( token ); token = NextToken(); limitGenLevel = atoi( token ); g_skillGradeClassTable[idx].genCapability[level] = genCapability; g_skillGradeClassTable[idx].limitGenLevel[level] = limitGenLevel; } else { if(level >= 100){ MessageBox( g_hWnd, "Gen Capability Table Data Loading Failure!\n Level Maximum 100 overflow found!", "Error!", MB_OK); return 0; } g_genCapabilityTable.genCapability[level] = atoi( token ); } } } } if(NULL != buffer){ delete [] buffer; buffer=NULL; } return( 1 ); } int LoadItemCraftTableForServer( char* filename ) { int size; byte *buffer; char* token; int numSourceItem, numRequireSkill, numResultItem, numOptionIdx; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); for( int i = 0; i < MAX_NUMBER_OF_ITEM_CRAFT_TABLE; i ++ ) memset( &g_itemCraftTable[i], 0, sizeof( itemCraftTable_t ) ); g_itemCraftTableNumber = 0; itemCraftTable_t TempItemCraftTable; while( 1 ) { token = NextToken(); if( token == NULL ) break; memset(&TempItemCraftTable,0,sizeof(itemCraftTable_t)); TempItemCraftTable.m_nMembership_type=-1; if( token[0] == '{' ) { while ( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == NULL ) break; if( !stricmp( token, "craft_grade" ) ) { token = NextToken(); TempItemCraftTable.craftGrade = atoi( token ); } else if( !stricmp( token, "success_probability" ) ) { token = NextToken(); TempItemCraftTable.successProbability = atof( token ); } else if( !stricmp( token, "craft_cost" ) ) { token = NextToken(); TempItemCraftTable.craftCost = atoi( token ); } else if( !stricmp( token, "craft_special_type" ) ) { token = NextToken(); TempItemCraftTable.specialType = atoi( token ); } else if( !stricmp( token, "craft_event_index" ) ) { token = NextToken(); TempItemCraftTable.m_lEventIndex = atoi( token ); } else if( !stricmp( token, "event_type" ) ) { token = NextToken(); TempItemCraftTable.m_btEventType = atoi( token ); } else if( !stricmp( token, "craft_cheat_name" ) ) { token = NextToken(); int len = strlen(token); if(len > 20) { wsprintf(TempItemCraftTable.m_chCheatName,"NULL"); } else { wsprintf(TempItemCraftTable.m_chCheatName,"%s",token); } } #ifdef _GTH_KOREAN_VERSION else if( !stricmp( token, "korea" ) ) { token = NextToken( ); while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = NextToken( ); if( token[0] == '}' ) break; if( !stricmp( token, "membership_type" ) ) { token = NextToken( ); TempItemCraftTable.m_nMembership_type = atoi( token ); } } } } } #endif else if( !stricmp( token, "result_etc" ) ) { token = NextToken( ); while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = NextToken( ); if( token[0] == '}' ) break; if( !stricmp( token, "nak" ) ) { token = NextToken( ); TempItemCraftTable.m_lResultNak = atoi( token ); } else if( !stricmp( token, "exp" ) ) { token = NextToken( ); TempItemCraftTable.m_lResultExp = atoi( token ); } else if( !stricmp( token, "icon" ) ) { token = NextToken( ); TempItemCraftTable.m_nResultNakMark = atoi( token ); } } } } } else if( !stricmp( token, "source_item" ) ) { numSourceItem = 0; token = NextToken(); while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == '{' ) { numOptionIdx = 0; while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].itemIndex = atoi( token ); } else if( !stricmp( token, "number" ) ) { token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].itemCount = atoi( token ); } else if( !stricmp( token, "option_index" ) ) { token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].reqOptionIndex[numOptionIdx] = atoi( token ); numOptionIdx ++; } else if( !stricmp( token, "above_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 0; token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } else if( !stricmp( token, "equal_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 1; token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } else if( !stricmp( token, "below_option_number" ) ) { TempItemCraftTable.sourceItem[numSourceItem].reqOptionCountType = 2; token = NextToken(); TempItemCraftTable.sourceItem[numSourceItem].reqOptionCount = atoi( token ); } } TempItemCraftTable.sourceItem[numSourceItem].numReqOptionIndex = numOptionIdx; numSourceItem ++; } } TempItemCraftTable.numSourceItem = numSourceItem; } else if( !stricmp( token, "require_skill" ) ) { numRequireSkill = 0; token = NextToken(); while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == '{' ) { while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = NextToken(); TempItemCraftTable.requireSkill[numRequireSkill].skillIndex = atoi( token ); } else if( !stricmp( token, "above_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 0; token = NextToken(); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } else if( !stricmp( token, "equal_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 1; token = NextToken(); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } else if( !stricmp( token, "below_level" ) ) { TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevelType = 2; token = NextToken(); TempItemCraftTable.requireSkill[numRequireSkill].reqSkillLevel = atoi( token ); } } numRequireSkill ++; } } TempItemCraftTable.numRequireSkill = numRequireSkill; } else if( !stricmp( token, "result_item" ) ) { numResultItem = 0; token = NextToken(); while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( token[0] == '{' ) { TempItemCraftTable.resultItem[numResultItem].optionGroupIdx = -1; while( 1 ) { token = NextToken(); if( token[0] == '}' ) break; if( !stricmp( token, "index" ) ) { token = NextToken(); TempItemCraftTable.resultItem[numResultItem].itemIndex = atoi( token ); } else if( !stricmp( token, "number" ) ) { token = NextToken(); TempItemCraftTable.resultItem[numResultItem].itemCount = atoi( token ); } else if( !stricmp( token, "option_grade") ) { token = NextToken(); TempItemCraftTable.resultItem[numResultItem].optionGrade = atoi( token ); } else if( !stricmp( token, "rareitem_grade") ) { token = NextToken(); TempItemCraftTable.resultItem[numResultItem].rareItemGrade = atoi( token ); } else if( !stricmp( token, "optiongroup") ) { token = NextToken(); TempItemCraftTable.resultItem[numResultItem].optionGroupIdx = atoi( token ); } } numResultItem ++; } } TempItemCraftTable.numResultItem = numResultItem; } } if(TempItemCraftTable.specialType == CRAFT_TYPE_EVENT) { TempItemCraftTable.idx = g_EventCraftSystem.GetTableSize(); g_EventCraftSystem.Push(TempItemCraftTable); } else { TempItemCraftTable.idx = g_itemCraftTableNumber; memcpy(&g_itemCraftTable[g_itemCraftTableNumber],&TempItemCraftTable,sizeof(itemCraftTable_t)); g_itemCraftTableNumber ++; } } } if(buffer!=NULL) { delete [] buffer; } return 1; } int GetChaosClass( playerCharacter_t *pc ) { if( pc->chaosPoint == CHAOSPURE ) return( CHAOS_PURE ); else if( 0< pc->chaosPoint && pc->chaosPoint == CHAOSGENERATE ) return( CHAOS_GENERAL ); else if( pc->chaosPoint >CHAOSGENERATE && pc->chaosPoint <= CHAOSDISORDER) return( CHAOS_DISORDER ); else if( pc->chaosPoint >CHAOSDISORDER && pc->chaosPoint <=CHAOSMONSTER ) return( CHAOS_MONSTER ); return( CHAOS_ATROCITY ); } void AddChaosPoint( playerCharacter_t* attacker, playerCharacter_t* defender ) { if( attacker->pvpMode || defender->pvpMode) return; if(attacker->worldIdx == 0 || defender->worldIdx == 0) return; if(attacker->worldIdx == 9 || defender->worldIdx == 9) return; if(attacker->worldIdx==tagGolryunBattle::Golryun_Battle_Map_Index || defender->worldIdx==tagGolryunBattle::Golryun_Battle_Map_Index) return; if ( attacker->DanBattleInfo.nDanBattleIdx >= 0) return; int atkChaType, defChaType; atkChaType = GetChaosClass( attacker ); defChaType = GetChaosClass( defender ); if(CHAOSGENERATE > defender->chaosPoint) { int ChaosValue=0; bool Sendclass=false,Sendspeed=false; attacker->penaltyTime++; ChaosValue=(CHAOVALUE+(attacker->penaltyTime*CHAOSADDRATE)); attacker->chaosPoint=attacker->chaosPoint+ChaosValue; if(attacker->chaosPoint>CHAOSMAX) { attacker->chaosPoint=CHAOSMAX; } int convertchaosType=GetChaosClass(attacker); int convertchaosTypedefend=GetChaosClass(defender); if(convertchaosTypedefend!=defChaType) { } GTH_SendMessage_AddChaosInfo(attacker,ChaosValue,Sendclass,false); } if(defender->chaosPoint<CHAOSPURE) { defender->chaosPoint=0; } } void DecChaosPoint( playerCharacter_t *pc ) { if(pc->chaosPoint==0)return; if( pc->chaosTime == CHAOSPURE ) { pc->chaosTime = g_globalTime; return; } if( g_globalTime - pc->chaosTime > CHAOSTIME ) { int pcchaosclass =GetChaosClass(pc); pc->chaosTime = g_globalTime; pc->chaosPoint=pc->chaosPoint-10; int pcchaosclassaffer =GetChaosClass(pc); if(pcchaosclass!=pcchaosclassaffer) { } } if( pc->chaosPoint < CHAOSPURE ) pc->chaosPoint = 0; } void SetChaosGeneral( playerCharacter_t *attacker, playerCharacter_t *defender ) { if( defender->pvpMode ) return; if( attacker->pvpMode ) return; if ( attacker->worldIdx == DAN_BATTLEMAP_NO ) return; if ( attacker->DanBattleInfo.nDanBattleIdx >= 0) return; if(defender->worldIdx==21 || attacker->worldIdx==21) return; if(defender->worldIdx == 0 || attacker->worldIdx == 0) return; if(defender->worldIdx == 9 || attacker->worldIdx == 9) return; if(attacker->chaosPoint > CHAOSGENERATE) return; if(attacker->chaosPoint < CHAOSGENERATE)attacker->chaosPoint=0; if(defender->chaosPoint <CHAOSGENERATE)defender->chaosPoint=0; if(CHAOSPURE<=attacker->chaosPoint && attacker->chaosPoint<=CHAOSGENERATE) { if( CHAOSGENERATE > defender->chaosPoint ) { attacker->chaosPoint=CHAOSGENERATE; attacker->chaosTime = g_globalTime; } } } void GTH_PickUpNak( playerCharacter_t *pc, itemObject_t *itemObject ) { playerCharacter_t *member; int memberNumber = 0, memberIdx, pcMemberIdx[MAX_NUMBER_OF_PARTY_MEMBER]; float dist; if( pc->organizeServer < 0 ) { GTH_PC_GetLoot( pc->idx, 0, 0, itemObject->nak, 0, 0 ); } else { for( int i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( pc->member[i].serverIndex < 0 ) continue; if( pc->member[i].serverIndex != g_config.gameServerNo ) continue; memberIdx = pc->member[i].idxOnServer; if(memberIdx < 0) continue; if(memberIdx >= MAX_PCS) continue; member = &g_pc[memberIdx]; if( !member->active ) continue; if( !member->alive ) continue; if(0 != strcmp( member->name, pc->member[i].memberName ) ) continue; dist = GTH_GetDistance2D( pc->position, member->position ); if( dist > 2400.0f ) continue; pcMemberIdx[memberNumber] = memberIdx; memberNumber ++; } if( memberNumber > 0 ) { for( i = 0; i < memberNumber; i ++ ) { memberIdx = pcMemberIdx[i]; if(memberIdx < 0) continue; if(memberIdx >= MAX_PCS) continue; member = &g_pc[memberIdx]; if( !member->active ) continue; if( !member->alive ) continue; GTH_PC_GetLoot( member->idx, 0, 0, itemObject->nak / memberNumber, 0, 0 ); } } } GTH_RemoveItemObject( itemObject ); } void GetWord(int index, const char *source, char* token) { int i=0; int j=0; while( source[i] != '\0' ) { if( source[i] == ' ' ) { token[j] = '\0'; if( index == 0 ) return; else { i++; j=0; index--; continue; } } else { token[j] = source[i]; } i++; j++; } token[j] = '\0'; } int IsPKDisableWorld( int worldIdx ) { return 0; } int IsPvPEnablePosition( int worldIdx, vec3_t pos) { if(worldIdx== tagGolryunBattle::Golryun_Battle_Map_Index) { if((13615<=pos[0] && pos[0]<=15184)&&(2901<=pos[1]&&pos[1]<=4467)) return 30; } return 0; } float GetEpackRechargePrice_RA( int onceRecovery, float cost, int level ) { return( (float)onceRecovery * cost * powf( (float)level, 0.67f ) * 1.5f / 8.0f ); } float GetEpackRechargePrice_SA( int onceRecovery, float cost, int level ) { return( (float)onceRecovery * cost * powf( (float)level, 0.67f ) * 1.7f / 8.0f ); } bool CollectItemForGamble(GambleItem_t GambleItem[] ) { for (int i = 0; i < g_itemTableNumber; i ++) { if ( g_itemTable[i].idx < 0 ) continue; int availableOn = GetItemAvailalbeOn( g_itemTable[i].idx ); int type = GetGambleItemAvallableOn(availableOn); if ( !strcmp (g_itemTable[i].name, "BLANK" ) ) continue; if ( g_itemTable[i].sellYn < 2) continue; if ( type == -1) type = GambleItem_t.OPTION_AVAILABLE_ON_ETC; GambleItem[type].type = availableOn; if ( !GambleItem[type].vItem.size() ) g_GambleItemTalbleNumber++; GambleItem[type].vGambleRate.push_back(g_logic.gambleitemSelectRate[g_itemTable[i].rarity]); GambleItem[type].TotalGamebleRate += g_logic.gambleitemSelectRate[g_itemTable[i].rarity]; GambleItem[type].vItem.push_back(g_itemTable[i].idx); } for (i =0; i < MAX_COUNT_OPTION_AVAILABLE_TYPE; i ++) { if ( GambleItem[i].type <= 0 ) continue; for( int o = 0; o < MAX_COUNT_OPTION_TABLE; o ++ ) { if( g_optionTable[o].idx < 0 ) continue; if( !( g_optionTable[o].availableOn & GambleItem[i].type ) ) continue; GambleItem[i].vOption.push_back(g_optionTable[o].idx); } } return 1; } int GetGambleItemAvallableOn( int availableon ) { if ( availableon & OPTION_AVAILABLE_ON_DAGGER ) return GambleItem_t.OPTION_AVAILABLE_ON_DAGGER ; if ( availableon & OPTION_AVAILABLE_ON_1HSWORD ) return GambleItem_t.OPTION_AVAILABLE_ON_1HSWORD ; if ( availableon & OPTION_AVAILABLE_ON_2HSWORD ) return GambleItem_t.OPTION_AVAILABLE_ON_2HSWORD; if ( availableon & OPTION_AVAILABLE_ON_BOW ) return GambleItem_t.OPTION_AVAILABLE_ON_BOW; if ( availableon & OPTION_AVAILABLE_ON_STAFF ) return GambleItem_t.OPTION_AVAILABLE_ON_STAFF; if ( availableon & OPTION_AVAILABLE_ON_SPIRITOR ) return GambleItem_t.OPTION_AVAILABLE_ON_SPIRITOR; if ( availableon & OPTION_AVAILABLE_ON_CLAW ) return GambleItem_t.OPTION_AVAILABLE_ON_CLAW; if ( availableon & OPTION_AVAILABLE_ON_UPPER ) return GambleItem_t.OPTION_AVAILABLE_ON_UPPER; if ( availableon & OPTION_AVAILABLE_ON_LOWER ) return GambleItem_t.OPTION_AVAILABLE_ON_LOWER; if ( availableon & OPTION_AVAILABLE_ON_AIRPROTECTOR ) return GambleItem_t.OPTION_AVAILABLE_ON_AIRPROTECTOR; if ( availableon & OPTION_AVAILABLE_ON_BODYPROTECTOR ) return GambleItem_t.OPTION_AVAILABLE_ON_BODYPROTECTOR; if ( availableon & OPTION_AVAILABLE_ON_GLOVES ) return GambleItem_t.OPTION_AVAILABLE_ON_GLOVES; if ( availableon & OPTION_AVAILABLE_ON_BOOTS ) return GambleItem_t.OPTION_AVAILABLE_ON_BOOTS; if ( availableon & OPTION_AVAILABLE_ON_RING ) return GambleItem_t.OPTION_AVAILABLE_ON_RING; if ( availableon & OPTION_AVAILABLE_ON_NECKLACE ) return GambleItem_t.OPTION_AVAILABLE_ON_NECKLACE; if ( availableon & OPTION_AVAILABLE_ON_BRACELET ) return GambleItem_t.OPTION_AVAILABLE_ON_BRACELET; if ( availableon & OPTION_AVAILABLE_ON_EARRING ) return GambleItem_t.OPTION_AVAILABLE_ON_EARRING; if ( availableon & OPTION_AVAILABLE_ON_EPACK ) return GambleItem_t.OPTION_AVAILABLE_ON_EPACK; return -1; } void SelectGambleItem(storeStruct_t* Makestore, storeStruct_t* Gamblestore, int pcIdx ) { if ( pcIdx < 0) return; memcpy( Makestore, Gamblestore, sizeof(storeStruct_t) ); memset(g_pc[pcIdx].RegGambleItems, -1, sizeof(int) * MAX_NUMBER_OF_STORE_ITEM); memset(Makestore->item, 0, sizeof (storeItem_t ) * MAX_NUMBER_OF_STORE_ITEM); Makestore->itemNumber = 0; int curmakepos = 0; std::vector<int> vpageItems[3]; std::vector<int> vpageItemsRegCount[3]; int WilldbiRegCountofPage[3]; memset(WilldbiRegCountofPage, 0, sizeof (int) * 3); int SelectdCount = 0; int CopyItemCount; for (int i = 0; i < MAX_NUMBER_OF_STORE_ITEM; i ++) { if ( Gamblestore->item[i].maxNumber == 0 && Gamblestore->item[i].maxNumber == 0) continue; vpageItems[Gamblestore->item[i].page].push_back(i); float r = GTH_Random(); if ( r < 0.5 ) CopyItemCount = 2; else CopyItemCount = 3; vpageItemsRegCount[Gamblestore->item[i].page].push_back(CopyItemCount); WilldbiRegCountofPage[Gamblestore->item[i].page] += CopyItemCount; SelectdCount++; if ( SelectdCount >= Gamblestore->itemNumber) break; } DWORD RegItemflag = 0; int frontPageRegeditCount = 0; int CurSrcGamblePos = 0; for (int page = 0; page < 3; page ++) { int itemcount = vpageItems[page].size(); int regCountOfPage = 0; for (int i =0; i < itemcount; i ++) { CurSrcGamblePos = frontPageRegeditCount + i; for ( int Idx = 0; Idx < vpageItemsRegCount[page][i]; Idx++) { init_genrand( (unsigned) time( NULL ) ); int CurDestPos = (Makestore->itemNumber - regCountOfPage) + (rand() % WilldbiRegCountofPage[page]); if ( CurDestPos < 0 || CurDestPos >= MAX_NUMBER_OF_STORE_ITEM ) CurDestPos = 0; if ( Makestore->item[CurDestPos].curNumber != 0 && Makestore->item[CurDestPos].maxNumber != 0) { for (CurDestPos = 0; CurDestPos <MAX_NUMBER_OF_STORE_ITEM; CurDestPos++ ) { if ( Makestore->item[CurDestPos].curNumber != 0 && Makestore->item[CurDestPos].maxNumber != 0) { continue; } break; } } Makestore->item[CurDestPos].curNumber = Gamblestore->item[CurSrcGamblePos].curNumber; Makestore->item[CurDestPos].maxNumber = Gamblestore->item[CurSrcGamblePos].maxNumber; Makestore->item[CurDestPos].page = Gamblestore->item[CurSrcGamblePos].page; memcpy ( &Makestore->item[CurDestPos].item, &Gamblestore->item[CurSrcGamblePos].item, sizeof (item_t )); int Selecteditemidx = SelectCollectedItem(&Makestore->item[CurDestPos]); float AddPrice = (rand() %( (int)g_logic.GamblePriceRate ) )* 0.01; int CalPrice = 0; if ( Makestore->item[CurDestPos].item.itemTableIdx == 97) { g_pc[pcIdx].RegGamblePrice[CurDestPos] = g_itemTable[97].gambleCost; Makestore->item[CurDestPos].price = g_itemTable[97].gambleCost; } else { if ( GTH_Random() > 0.5 ) CalPrice = g_itemTable[Selecteditemidx].gambleCost + (g_itemTable[Selecteditemidx].gambleCost) * AddPrice; else CalPrice = g_itemTable[Selecteditemidx].gambleCost - (g_itemTable[Selecteditemidx].gambleCost) * AddPrice; g_pc[pcIdx].RegGamblePrice[CurDestPos] = CalPrice; Makestore->item[CurDestPos].price = CalPrice; } g_pc[pcIdx].RegGambleItems[CurDestPos] = Selecteditemidx; Makestore->itemNumber++; regCountOfPage++; } } frontPageRegeditCount += itemcount; } } int SelectCollectedItem(storeItem_t* pItem) { int StorItemIdx = pItem->item.itemTableIdx; int availableOn = GetItemAvailalbeOn( g_itemTable[StorItemIdx].idx ); int type = GetGambleItemAvallableOn(availableOn); if ( type < 0 || type > MAX_COUNT_OPTION_AVAILABLE_TYPE) { init_genrand( (unsigned) time( NULL ) ); int SelecttypeNum = (rand() % g_GambleItemTalbleNumber+1); int CurSelectTypeNum = 0; for (int i = 0; i < MAX_COUNT_OPTION_AVAILABLE_TYPE; i ++) { if ( g_GambleItem[i].vItem.size() ) CurSelectTypeNum++; if ( SelecttypeNum <= CurSelectTypeNum) { type = i; break; } } if ( !g_GambleItem[type].vItem.size() ) type = 1; } float r = 0.0f; float accPro = 0.0f; init_genrand( (unsigned) time( NULL ) ); r = GTH_Random(); float TotalRate = g_GambleItem[type].TotalGamebleRate; int selectGambleItemidx = -1; int selectRanNum = rand() % g_GambleItem[type].vItem.size(); for (int i =0; i < g_GambleItem[type].vItem.size(); i ++, selectRanNum++) { if ( selectRanNum >= g_GambleItem[type].vItem.size()) selectRanNum = 0; accPro += g_GambleItem[type].vGambleRate[selectRanNum] / TotalRate; if ( r < accPro ) break; TotalRate -= g_GambleItem[type].vGambleRate[selectRanNum]; } if ( selectRanNum < 0 ) selectRanNum = 0 ; if ( selectRanNum > MAX_NUMBER_OF_ITEM_TABLE) { if ( g_GambleItem[type].vItem.size() > 0) selectRanNum = g_GambleItem[type].vItem.size() -1; } return g_GambleItem[type].vItem[selectRanNum]; } int GTH_MakePortal_fordan( int LootType, int makerIdx, int keepTime, int worldIdx, vec3_t position, int targetWorldIdx, vec3_t targetPosition, int targetWorldIdx2, vec3_t targetPosition2) { int i; itemObject_t *itemObject; if ( g_objectNumber >= MAX_OBJECTS ) return -1; itemObject = &g_object[0]; for (i=0; i < MAX_OBJECTS; i++, itemObject++) { if ( !itemObject->active ) break; } if ( i >= MAX_OBJECTS ) return -1; itemObject->idx = i; itemObject->active = true; itemObject->objectType = OBJECT_TYPE_PORTAL; itemObject->worldIdx = worldIdx; vec_copy(position, itemObject->position); itemObject->portal.portalType = 0; itemObject->portal.worldIdx[0] = targetWorldIdx; itemObject->portal.worldIdx[1] = targetWorldIdx2; itemObject->portal.numPerson = 1; if ( targetPosition != NULL) vec_copy( targetPosition, itemObject->portal.position[0] ); if ( targetPosition2 != NULL) vec_copy( targetPosition2, itemObject->portal.position[1] ); itemObject->entityType = ENTITY_OBJECT; vec_set(itemObject->angles, 0, 0, 0); itemObject->zoneIdx = GTH_Zone_GetZoneIdx(itemObject->position); if ( !GTH_Zone_AddEntityList(itemObject->worldIdx, itemObject->zoneIdx, ENTITY_OBJECT, itemObject->idx) ) { return -1; } itemObject->lootPCIdx = makerIdx; itemObject->lootTime = keepTime; itemObject->destroyTime = g_globalTime + keepTime; if ( LootType == LOOTTYPE_DANBATTLE_TEAMS ) itemObject->lootType = LOOTTYPE_DANBATTLE_TEAMS; else if ( LootType == ENTITY_NPC ) { itemObject->lootPCIdx = -1; itemObject->lootType = LOOTTYPE_EVERYONE; } else if ( LootType = LOOTTYPE_DAN ) { { itemObject->lootType = LOOTTYPE_DAN; strcpy(itemObject->DanName, g_pc[makerIdx].guildName); } } g_objectNumber++; GTH_SendMessage_AddItemObject( itemObject ); return( 1 ); } BOOL IsValidHotKey_Skill(const playerCharacter_t *pc, const int HotkeyIdx) { if ( (HotkeyIdx >= MAX_NUMBER_OF_HOTKEY) || (HotkeyIdx < 0) ) return FALSE; int type =pc->hotkeyType[HotkeyIdx]; int learnIdx =pc->hotkeyIdx[HotkeyIdx]; if(0 != type) return TRUE; if( FALSE == SAFE_SKILL_INDEX(learnIdx) ) return FALSE; const skill_t* pSkill = gcpTools->GetMySkillTpointer((playerCharacter_t*)pc,learnIdx); if( NULL == pSkill ) return FALSE; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pSkill->tableIdx); if( NULL == pSkillTable ) { TRACE("Error! pSkillTable==NULL \n"); return FALSE; } if ((0 > learnIdx) || (learnIdx >= pc->skillNumber) || (pSkill->tableIdx < 0) || (pSkill->tableIdx >= MAX_NUMBER_OF_SKILL) || (pSkillTable->m_nUsageType == 1)){ return FALSE; } return TRUE; } void GTH_PartyRandomItemDivide( playerCharacter_t *pc,itemObject_t *itemObject ) { serverPartyInfo_t *pi=NULL; playerCharacter_t *member=NULL; playerCharacter_t *selectUser=NULL; int i=0,idx=-1,itemIdx; int reply, error; int inventoryPos; int stackItemIdx; item_t* upItem; item_t *item; int bIsStack = false; int stackNumber = 1; char generateID[20]; idx = GTH_GetPartyInfo( pc->organizerName, pc->organizeServer,pc->organizeTime ); pi = &g_partyInfo[idx]; if(pi==NULL) return; int irandValue = GTH_RandomizePower(0,pi->memberNumber); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { int memberIdx = pi->member[i].idxOnServer; if( pi->member[i].serverIndex < 0 ) continue; if(pi->member[i].serverIndex != g_config.gameServerNo ) continue; member = &g_pc[memberIdx]; if(member==NULL) return; if( !member->active || !member->alive ) continue; if(irandValue>=i) break; } item = &itemObject->item; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } if( member->curItemWeight > member->calItemWeight ) { reply = 0; error = ERROR_PICKUPITEM_7; goto REPLY_PICKUPITEM; } stackItemIdx = GTH_StackMyItem( member, item ); if( stackItemIdx >= 0 ) { upItem = &member->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( member, upItem, stackItemIdx ); g_logSystem->WriteToLog( member, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_PICKUP, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, stackItemIdx, -1 ) ); } else { inventoryPos = GTH_FindEmptyInventoryPos( member ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_PICKUPITEM_4; g_logSystem->Write("Pick Up Error!! : Inventory Space Not Enough. %s(%s), objectIdx:%d)", member->name, member->userID, itemObject->idx); goto REPLY_PICKUPITEM; } itemIdx = GTH_AddMyItem( member, item ); if (itemIdx < 0) { reply = 0; error = ERROR_PICKUPITEM_5; goto REPLY_PICKUPITEM; } member->inventory[inventoryPos] = itemIdx; strcpy(generateID, "pickUpGenID"); if ( !g_DBGameServer->AddItem(member, item, itemIdx, generateID) ) { g_logSystem->Write("Can Not Insert in DataBase(Item Table).(%s, %d, %d)", member->userID, member->serverGroupID, member->characterID); reply = 0; error = ERROR_PICKUPITEM_6; goto REPLY_PICKUPITEM; } g_logSystem->WriteToLog( member, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_PICKUP, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, inventoryPos ) ); } g_logSystem->Write("User '%s'(ID: %s) Obtain Item '%s'", member->name, member->userID, g_itemTable[item->itemTableIdx].name); GTH_RemoveItemObject( itemObject ); reply = 1; error = ERROR_PICKUPITEM_NONE; member->curItemWeight += g_itemTable[item->itemTableIdx].weight; REPLY_PICKUPITEM: GTH_SendMessage_ReplyPickUpItem( member, reply, error, item ); } void GTH_PartyOrderItemDivide( playerCharacter_t *pc,itemObject_t *itemObject ) { serverPartyInfo_t *pi=NULL; playerCharacter_t *member=NULL; playerCharacter_t *selectUser=NULL; int i=0,idx=-1,itemIdx; int reply, error; int inventoryPos; int stackItemIdx; item_t* upItem; item_t *item; int bIsStack = false; int stackNumber = 1; char generateID[20]; idx = GTH_GetPartyInfo( pc->organizerName, pc->organizeServer,pc->organizeTime ); if(idx < 0) return; if(idx >= MAX_PCS) return; pi = &g_partyInfo[idx]; if(pi==NULL) return; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i++) { int memberIdx = pi->member[i].idxOnServer; if(memberIdx < 0) return; if(memberIdx >= MAX_PCS) return; if( pi->member[i].serverIndex < 0 ) continue; if(pi->member[i].serverIndex != g_config.gameServerNo ) continue; selectUser = &g_pc[memberIdx]; if(!selectUser->active || !selectUser->alive) continue; } item = &itemObject->item; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } if( member->curItemWeight > member->calItemWeight ) { reply = 0; error = ERROR_PICKUPITEM_7; goto REPLY_PICKUPITEM; } stackItemIdx = GTH_StackMyItem( member, item ); if( stackItemIdx >= 0 ) { upItem = &member->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_DBGameServer->SaveItem( member, upItem, stackItemIdx ); g_logSystem->WriteToLog( member, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_PICKUP, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, stackItemIdx, -1 ) ); } else { inventoryPos = GTH_FindEmptyInventoryPos( member ); if( inventoryPos < 0 ) { reply = 0; error = ERROR_PICKUPITEM_4; g_logSystem->Write("Pick Up Error!! : Inventory Space Not Enough. %s(%s), objectIdx:%d)", member->name, member->userID, itemObject->idx); goto REPLY_PICKUPITEM; } itemIdx = GTH_AddMyItem( member, item ); if (itemIdx < 0) { reply = 0; error = ERROR_PICKUPITEM_5; goto REPLY_PICKUPITEM; } member->inventory[inventoryPos] = itemIdx; strcpy(generateID, "pickUpGenID"); if ( !g_DBGameServer->AddItem(member, item, itemIdx, generateID) ) { g_logSystem->Write("Can Not Insert in DataBase(Item Table).(%s, %d, %d)", member->userID, member->serverGroupID, member->characterID); reply = 0; error = ERROR_PICKUPITEM_6; goto REPLY_PICKUPITEM; } g_logSystem->WriteToLog( member, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_PICKUP, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, inventoryPos ) ); } g_logSystem->Write("User '%s'(ID: %s) Obtain Item '%s'", member->name, member->userID, g_itemTable[item->itemTableIdx].name); GTH_RemoveItemObject( itemObject ); reply = 1; error = ERROR_PICKUPITEM_NONE; member->curItemWeight += g_itemTable[item->itemTableIdx].weight; REPLY_PICKUPITEM: GTH_SendMessage_ReplyPickUpItem( member, reply, error, item ); } void GTH_SharingPartyLoot( monsterCharacter_t *m, playerCharacter_t *pc, int exp, int genExp, int lootNSE, int genCapability, int atkConIdx, int defConIdx ) { if(TRUE == IsBadReadPtr(pc,sizeof(playerCharacter_t*))) { g_logSystem->Write("GTH_SharingPartyLoot pc"); return; } if(TRUE == IsBadReadPtr(m,sizeof(monsterCharacter_t*))) { g_logSystem->Write("GTH_SharingPartyLoot monster"); return; } playerCharacter_t *member=NULL, *partymember=NULL; int memberNumber = 0, memberIdx, pcMemberIdx[MAX_NUMBER_OF_PARTY_MEMBER], levelDiffer; float incRate; int maxLv = 0, partyExp, partyGenExp, partyGenCapability, invPartyExp, invPartyGenExp, invPartyNSE, invPartyGenCapability; int sharingType = 0; for( int i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { memberIdx = pc->member[i].idxOnServer; if( pc->member[i].serverIndex < 0 ) continue; if( pc->member[i].level > maxLv ) maxLv = pc->member[i].level; if( pc->member[i].serverIndex != g_config.gameServerNo ) continue; member = gcpTools->GetPlayerRecordPointer(memberIdx); if(NULL == member) continue; if(!member->alive) continue; if(0 !=stricmp( member->name, pc->member[i].memberName ) ) continue; if( !GTH_IsSharingParty( m, member ) ) continue; pcMemberIdx[memberNumber] = memberIdx; memberNumber ++; } if( memberNumber <= 0 ) return; if( memberNumber == 1 ) { GTH_GetExpFromLevelDiffer( g_pc[pcMemberIdx[0]].level - m->basic.level, exp, genExp, genCapability ); GTH_PC_GetLoot( pcMemberIdx[0], exp, genExp, lootNSE, genCapability, 0 ); return; } switch( memberNumber ) { case 1 : incRate = 0.0f; break; case 2 : incRate = 0.3f; break; case 3 : incRate = 0.6f; break; case 4 : incRate = 0.9f; break; case 5 : incRate = 1.25f; break; case 6 : incRate = 1.60f; break; case 7 : incRate = 1.95f; break; case 8 : incRate = 2.40f; break; } partyExp = (int)( (float)exp * incRate ) + exp; partyGenExp = (int)( (float)genExp * incRate ) + genExp; partyGenCapability = (int)( (float)genCapability * incRate ) + genCapability; if( atkConIdx == defConIdx ) defConIdx = -1; for( i = 0; i < memberNumber; i ++ ) { partymember=gcpTools->GetPlayerRecordPointer(pcMemberIdx[i]); if(NULL==partymember) continue; levelDiffer = abs( partymember->level - maxLv ); if( levelDiffer >= 16 ) continue; invPartyExp = (int)( (float)partyExp / (float)memberNumber ); invPartyGenExp = (int)( (float)partyGenExp / (float)memberNumber ); invPartyNSE = (int)( (float)lootNSE / (float)memberNumber ); invPartyGenCapability = (int)( (float)partyGenCapability / (float)memberNumber ); sharingType = 1; if( atkConIdx >= 0 ) { if( partymember->idx == m->conInfo[atkConIdx].entityIdx ) { invPartyExp = (int)( (float)invPartyExp * 0.2f ) + invPartyExp; invPartyGenExp = (int)( (float)invPartyGenExp * 0.2f ) + invPartyGenExp; invPartyGenCapability = (int)( (float)invPartyGenCapability * 0.2f ) + invPartyGenCapability; sharingType = 2; } } if( defConIdx >= 0 ) { if( partymember->idx == m->conInfo[defConIdx].entityIdx ) { invPartyExp = (int)( (float)invPartyExp * 0.1f ) + invPartyExp; invPartyGenExp = (int)( (float)invPartyGenExp * 0.1f ) + invPartyGenExp; invPartyGenCapability = (int)( (float)invPartyGenCapability * 0.1f ) + invPartyGenCapability; sharingType = 3; } } if( levelDiffer >= 8 ) { incRate = 1.0f - 0.03f * (float)( levelDiffer - 7 ); } else { incRate = 1.0f; } invPartyExp = (int)( (float)invPartyExp * incRate ); invPartyGenExp = (int)( (float)invPartyGenExp * incRate ); invPartyGenCapability = (int)( (float)invPartyGenCapability * incRate ); GTH_GetExpFromLevelDiffer( partymember->level - m->basic.level, invPartyExp, invPartyGenExp, invPartyGenCapability ); GTH_PC_GetLoot( partymember->idx, invPartyExp, invPartyGenExp, invPartyNSE, invPartyGenCapability, sharingType ); } } BOOL GTH_IsHaveItem(playerCharacter_t* pPc, int itemTableIdx, int StackCount) { if ( pPc == NULL ) return FALSE; if ( itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return FALSE; for (int InvenIdx = 0; InvenIdx < MAX_INVENTORY_SIZE; InvenIdx ++) { item_t* pItem = NULL; int ItemIdx = pPc->inventory[InvenIdx]; if ( ItemIdx < 0 || ItemIdx >= MAX_NUMBER_OF_OWNITEM ) continue; if (pPc->item[ItemIdx].itemTableIdx == itemTableIdx) { if ( pPc->item[ItemIdx].durability + 1 >= StackCount ) return TRUE; else return FALSE; } } return FALSE; } BOOL GTH_IsAwakenJob(playerCharacter_t* pPc) { if ( pPc == NULL ) return FALSE; if ( pPc->pcJob <= J_EARTH ) return FALSE; return TRUE; } BOOL GTH_ClearAwakenJob(playerCharacter_t *pPC, std::vector<int>* pVSkill) { if ( pPC == NULL ) return FALSE; int GenType = GTH_GetGenTypeFromJob(g_curPC->pcJob); int force = 0; int SoulPower = 0; int Agility = 0; int Vitality = 0; switch( g_curPC->pcJob ) { case J_DEVOTIONAL_KNIGHT : force += 0; SoulPower += 0; Agility += 5; Vitality += 0; break; case J_ROMING_KNIGHT : force += 0; SoulPower += 0; Agility += 0; Vitality += 5; break; case J_PIECING_EYES : force += 0; SoulPower += 5; Agility += 0; Vitality += 0; break; case J_WINDY_ROMER : force += 0; SoulPower += 0; Agility += 0; Vitality += 5; break; case J_DESTROYER : force += 0; SoulPower += 0; Agility += 5; Vitality += 0; break; case J_GUARDIAN : force += 0; SoulPower += 0; Agility += 0; Vitality += 5; break; case J_PROPHECIER : force += 0; SoulPower += 0; Agility += 0; Vitality += 0; break; case J_TRANSFORMER : force += 0; SoulPower += 0; Agility += 5; Vitality += 0; break; case J_DEFENDER : force += 0; SoulPower += 0; Agility += 0; Vitality += 5; break; case J_STRANGER : force += 0; SoulPower += 0; Agility += 0; Vitality += 0; break; } g_curPC->force -= force; g_curPC->soulpower -= SoulPower; g_curPC->agility -= Agility; g_curPC->vitality -= Vitality; if ( g_curPC->force < 0) g_curPC->force = 0; if ( g_curPC->soulpower < 0) g_curPC->soulpower = 0; if ( g_curPC->agility < 0) g_curPC->agility = 0; if ( g_curPC->vitality < 0) g_curPC->vitality = 0; for (int GenIdx = 0; GenIdx < GEN_NUMBER; GenIdx++) { if ( GenType != GenIdx) g_curPC->genCapability[GenIdx] = -1; } int QuestIdx = GetAwakenQuestIdx(GenType); if ( QuestIdx >= 0 || QuestIdx< MAX_COUNT_QUEST_VARIABLE) { g_curPC->questVar[QuestIdx].iVar = 65280; GTH_ClearQuestStatus( g_curPC, QuestIdx, 0 ); } for (int SkillIdx =0; SkillIdx < MAX_NUMBER_OF_SKILL; SkillIdx++ ) { skill_t* pSkill = &g_curPC->skill[SkillIdx]; CSkilTable *pSkillTable = g_SkillTableDB.FindDB(pSkill->tableIdx); if ( pSkillTable == NULL) continue; if( g_curPC->pcJob == pSkillTable->m_nJobType ) { DeleteSkill(g_curPC, SkillIdx); pVSkill->push_back(SkillIdx); for (int HotKeyIdx = 0; HotKeyIdx < MAX_NUMBER_OF_HOTKEY; HotKeyIdx++) { if ( g_curPC->hotkeyType[HotKeyIdx] == 0 && g_curPC->hotkeyIdx[HotKeyIdx] == SkillIdx) { g_curPC->hotkeyIdx[HotKeyIdx] = -1; g_curPC->hotkeyType[HotKeyIdx] = -1; } } } } g_curPC->pcJob = GenType; g_curPC->selectedGen = GenType; GTH_PC_Calculate( g_curPC ); return TRUE; } int GetAwakenQuestIdx(int pcJob) { if( pcJob == J_MENTALITY || pcJob == J_DEVOTIONAL_KNIGHT || pcJob == J_ROMING_KNIGHT ) return( KNIGHT_QUEST_IDX ); if( pcJob == J_WIND || pcJob == J_PIECING_EYES || pcJob == J_WINDY_ROMER ) return( WIND_QUEST_IDX ); if( pcJob == J_WATER || pcJob == J_DESTROYER || pcJob == J_GUARDIAN || pcJob == J_PROPHECIER ) return( WATER_QUEST_IDX ); if( pcJob == J_EARTH || pcJob == J_TRANSFORMER || pcJob == J_DEFENDER || pcJob == J_STRANGER ) return( EARTH_QUEST_IDX ); return( -1 ); } void DeleteSkill(playerCharacter_t* pPc, int SkillIdx) { if ( SkillIdx <0 || SkillIdx >= MAX_NUMBER_OF_SKILL ) return; skill_t* pSkill = &pPc->skill[SkillIdx]; pSkill->tableIdx = -1; pSkill->iLevel = 0; pPc->skillCooltime[SkillIdx] = 0.0f; pPc->skillNumber --; } BOOL GTH_IsEquipItem(playerCharacter_t* pPc) { if ( pPc == NULL ) return FALSE; for( int equipItemCount = 0; equipItemCount < MAX_EQUIPMENT; equipItemCount ++ ) { int equipmentIdx = pPc->equipment[equipItemCount]; if ( equipItemCount == EQUIP_EPACK) continue; if ( equipmentIdx >= 0) return TRUE; } return FALSE; } int LoadMax_Defense_table( char* filename ) { int size; byte *buffer; char* token; int level; int expLevel=0; FILE *fp; fp = fopen( filename, "rb" ); fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); SetTokenBuffer( buffer, size ); for( int i = 0; i < MAX_NUMBER_OF_LEVEL; i ++ ) memset( &g_MaxDefneseTable[i], 0, sizeof( MaxDefense_t ) ); while( 1 ) { token = NextToken(); if( token == NULL ) break; level = atoi( token ); g_MaxDefneseTable[expLevel].Attacklevel = atoi( token ); token = NextToken(); g_MaxDefneseTable[expLevel].MaxDefense = atoi( token ); expLevel++; if ( expLevel >= MAX_NUMBER_OF_LEVEL ) break; } if(buffer!=NULL) { delete [] buffer; } return( 1 ); } #include "../GM(Game Master)\CGMCtrl.h" extern CGMCtrl* gcpGMCtrl; void PkTimeAutoProcess() { if ( g_config.isManager == false) return; if ( gcpGMCtrl == NULL) return; if ( gcpGMCtrl->m_cpPKTimeCtrl == NULL) return; if ( gcpGMCtrl->m_cpPKTimeCtrl->m_cpVirtualServerStateDataCtrl == NULL) return; struct tm* pNowTime = NULL; time_t ltime; time(&ltime); pNowTime = localtime(&ltime); if ( pNowTime == NULL) return; int DayNight = FALSE; if ( pNowTime->tm_hour >= 12) { DayNight = TRUE; pNowTime->tm_hour -= 12; } }
C++
#include "../global.h" extern i3socket_t gsSocket; #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_PC_CalcItemWeightPoint(playerCharacter_t* in_pPlayer); int lastSpawnPCIndex = -1; int GTH_GetSpawnPCIndex() { int i; int idx; if( lastSpawnPCIndex < 0 ) { lastSpawnPCIndex = 0; } else { lastSpawnPCIndex ++; if( lastSpawnPCIndex >= MAX_PCS ) lastSpawnPCIndex = 0; } idx = lastSpawnPCIndex; i = 0; while( 1 ) { if( i >= MAX_PCS ) break; if( !g_pc[idx].active ) break; idx ++; if( idx >= MAX_PCS ) idx = 0; i ++; } if( i >= MAX_PCS ) return -1; lastSpawnPCIndex = idx; return idx; } int GTH_SpawnPC(struct sockaddr_in *addr) { int i, j; playerCharacter_t *pc; i = GTH_GetSpawnPCIndex(); if( i < 0 ) { g_logSystem->Write("Critical Error!! : PC over Max PC Number"); g_logSystem->Update(); return -1; } pc = &g_pc[i]; g_pcNumber++; if ( g_pcNumber > g_maxPCNumber ) g_maxPCNumber = g_pcNumber; NET_InitPacketMap( &pc->sock ); memset( pc, 0, sizeof( playerCharacter_t ) ); pc->idx = i; pc->active = true; pc->ready = false; pc->alive = true; pc->sendReplyConnect = false; pc->flagDBLoading = false; pc->normalNetwork = true; memset( pc->userID, 0, sizeof( pc->userID ) ); pc->pcClass = 0; pc->entityType = ENTITY_PC; pc->rankPoint = 0; vec_set(pc->position, 0, 0, 0); vec_set(pc->angles, 0, 0, 0); pc->event = GTH_EV_CHAR_IDLE; pc->flagChangeServer = -1; pc->changeServerWorldIdx = -1; NET_InitSocket(&pc->sock, addr, gsSocket.socket, SocketType_Reliable); pc->syncTime = g_globalTime + g_config.gameSyncTime; pc->moveType = 0; pc->worldIdx = 0; pc->zoneIdx = 0; vec_set( pc->reliablePosition, 0, 0, 0); pc->reliableWorldIdx = -1; pc->level = 1; pc->exp = 0; pc->nextExp = 0; pc->increaseExpRate = 0; pc->genLevel = 0; pc->genExp = 0; pc->nextGenExp = 0; pc->increaseGenExpRate = 0; for( j = 0; j < GEN_NUMBER; j ++ ) { pc->genCapability[j] = 0; } pc->force = 0; pc->soulpower = 0; pc->agility = 0; pc->vitality = 0; pc->calForce = 0; pc->calSoulpower = 0; pc->calAgility = 0; pc->calVitality = 0; pc->bonusStatusPoint = 0; pc->curRA = 0.0f; pc->curSA = 0.0f; pc->baseMaxRA = 0.0f; pc->baseMaxSA = 0.0f; pc->calMaxRA = 0.0f; pc->calMaxSA = 0.0f; pc->maxChargeRA = 0; pc->maxChargeSA = 0; pc->onceRecoveryRA = 0; pc->onceRecoverySA = 0; pc->curWeapon = 0; pc->chaosPoint = 0; pc->targetingType = TARGETING_NORMAL; pc->targetType = -1; pc->targetIdx = -1; pc->basePhyMinDmg = 0; pc->basePhyMaxDmg = 0; pc->baseMagMinDmg = 0; pc->baseMagMaxDmg = 0; pc->baseHitPower = 0; pc->baseAttackSpeed = 0; pc->baseAttackLength = 0; pc->baseAttackRange = 0; pc->calPhyMinDmg = 0; pc->calPhyMaxDmg = 0; pc->calMagMinDmg = 0; pc->calMagMaxDmg = 0; pc->calHitPower = 0; pc->calAttackDelay = 0; pc->attackSpeedRate = 0; pc->calHitRate = 0; pc->baseDefensePower = 0; pc->baseVelocity = 0.0f; pc->baseStunTime = 0; pc->baseAvoidPower = 0; pc->calDefensePower = 0; pc->calPositiveRes = 0; pc->calNegativeRes = 0; pc->calAvoidPower = 0; pc->calVelocity = 0.0f; pc->calStunTime = 0; pc->bautoeffectisvalid=false; GTH_DeleteAffectAll( pc, ENTITY_PC ); for( j = 0; j < MAX_NUMBER_OF_SKILL; j ++ ) { pc->skill[j].idx = j; pc->skill[j].tableIdx = -1; pc->skill[j].iLevel = 0; pc->skillCooltime[j] = 0.0f; } pc->skillCastingtime = 0.0f; pc->skillCastingState = true; pc->saveSkillIdx = -1; for ( j = 0; j < MAX_NUMBER_OF_SKILL_VARIABLE; j ++ ) pc->skillVariable[j] = -1; pc->skillNumber = 0; pc->bonusSkillPoint = 0; pc->itemNumber = 0; for( j = 0; j < MAX_NUMBER_OF_OWNITEM; j ++ ) InitItem( &pc->item[j] ); for( j = 0; j < MAX_INVENTORY_SIZE; j ++ ) pc->inventory[j] = -1; for( j = 0; j < MAX_DEPOT_SIZE; j ++ ) pc->depot[j] = -1; for( j = 0; j < MAX_EQUIPMENT; j ++ ) pc->equipment[j] = -1; pc->mouseInventory = -1; for( j = 0; j < MAX_PRECOCITY_SIZE; j ++ ) { pc->precocityInventory[j] = -1; pc->precocityTime[j] = 0; } pc->curItemWeight = 0; pc->baseItemWeight = 0; pc->calItemWeight = 0; for( i = 0; i < MAX_COUNT_QUEST_INVENTORY; i ++ ) { pc->questInventory[i].iItem = 65535; } for( i = 0; i < MAX_COUNT_QUEST_STATUS; i ++ ) { pc->questStatus[i].idx = i; pc->questStatus[i].questIdx=-1; pc->questStatus[i].limitTime=-1; memset(pc->questStatus[i].partyOrganizerName,0,sizeof(char)*NAMESTRING); pc->questStatus[i].partyOrganizeServer=-1; pc->questStatus[i].partyOrganizeTime=-1; memset(pc->questStatus[i].dField, -1, sizeof(int)*MAX_COUNT_QUEST_STATUS_DYNAMIC_FIELD ); } for( i = 0; i < MAX_COUNT_QUEST_VARIABLE; i ++ ) pc->questVar[i].iVar = 65280; GTH_InitTrade( pc ); memset( &pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeServer = -1; pc->organizeTime = -1; pc->partyIndex = -1; pc->memberNumber = 0; pc->canJoin = true; pc->isLeader = false; pc->partyExp = 0; pc->partyGenExp = 0; pc->isSharingParty = false; pc->_partyRandomInfo_t.itemDivideType = 0; pc->_partyRandomInfo_t.m_bischange =false; for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { memset( &pc->member[i], 0, sizeof( partyMember_t ) ); pc->member[i].serverIndex = -1; } AI_InitMessage( pc ); pc->isTransform = false; pc->isSetServerShutdown = false; pc->gameMaster = 0; pc->nextSaveTime = g_globalTime + PC_GAMEDATA_SAVETIME; pc->npcIdx = -1; pc->autoRecoveryRATime = 0; pc->autoRecoverySATime = 0; pc->gmBusy = 0; pc->gmHide = 0; GTH_DeleteNoticePC( pc ); pc->serverAckMsgNeedFlag = false; pc->serverAckMsgPartyFlag = false; pc->recoveryTime = 1000.0f; pc->pvpMode = false; pc->GonryunBattlePractice.MemberShip = playerCharacter_t::tagGonryunBattlePractice::MEMBERSHIP_NONE; pc->GonryunBattlePractice.bisWaitrespond = FALSE; pc->forceAtkDelay = -1; pc->GM.Chat.RemainBanTimePerSecond=0; pc->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_NewDanBattleSystem.InitDanBatlleInfo(&(pc->DanBattleInfo)); for (int ShareWinInventoryIdx =0; ShareWinInventoryIdx < \ playerCharacter_t::tagGonryunBattle::tagShareWin::MAX_INVENTORY_NUMBER; ShareWinInventoryIdx++) pc->GonryunBattle.ShareWin.Inventory[ShareWinInventoryIdx] = -1; InitItemCraftSystem(pc); InitItemUpgradeSystem(pc); InitBoothSystem(pc); InitPrecocitySystem(pc); pc->fWorldChangeStartTime = 0.0f; pc->iChangeWorldIdx = -1; return( pc->idx ); } int GTH_RemovePC(playerCharacter_t *pc) { if ( !pc->active ) return false; GTH_Zone_DeleteEntityList(pc->worldIdx, pc->zoneIdx, ENTITY_PC, pc->idx); pc->active = false; pc->ready = false; pc->alive = false; memset( &pc->organizerName, 0, sizeof( pc->organizerName ) ); pc->organizeServer = -1; pc->organizeTime = -1; g_pcNumber --; return true; } void GTH_ApplyOption( playerCharacter_t *pc ) { pc->calCriticalDmg += (int)(pc->optValue[OV_CRITICAL_DMG]); pc->calCriticalRate += pc->optValue[OV_CRITICAL_PRO] * 0.01f; pc->calPositiveRes += (int)pc->optValue[OV_POSRES]; pc->calNegativeRes += (int)pc->optValue[OV_NEGRES]; pc->calPhyMinDmg += (int)( (float)pc->basePhyMinDmg * pc->optValue[OV_MIN_PHYDMG_RATE] * 0.01f ); pc->calPhyMaxDmg += (int)( (float)pc->basePhyMaxDmg * pc->optValue[OV_MAX_PHYDMG_RATE] * 0.01f ); pc->calMagMinDmg += (int)( (float)pc->baseMagMinDmg * pc->optValue[OV_MIN_MAGDMG_RATE] * 0.01f ); pc->calMagMaxDmg += (int)( (float)pc->baseMagMaxDmg * pc->optValue[OV_MAX_MAGDMG_RATE] * 0.01f ); pc->calPhyMinDmg += (int)( (float)pc->basePhyMinDmg * pc->optValue[OV_PHYDMG_RATE] * 0.01f ); pc->calPhyMaxDmg += (int)( (float)pc->basePhyMaxDmg * pc->optValue[OV_PHYDMG_RATE] * 0.01f ); pc->calMagMinDmg += (int)( (float)pc->baseMagMinDmg * pc->optValue[OV_MAGDMG_RATE] * 0.01f ); pc->calMagMaxDmg += (int)( (float)pc->baseMagMaxDmg * pc->optValue[OV_MAGDMG_RATE] * 0.01f ); pc->calMaxRA += pc->optValue[OV_MAX_RA]; pc->calMaxSA += pc->optValue[OV_MAX_SA]; pc->calDefensePower += (int)pc->optValue[OV_DEFPOWER]; pc->calPhyMinDmg += (int)pc->optValue[OV_MIN_PHYDMG] + (int)pc->optValue[OV_PHYDMG]; pc->calPhyMaxDmg += (int)pc->optValue[OV_MAX_PHYDMG] + (int)pc->optValue[OV_PHYDMG]; pc->calMagMinDmg += (int)pc->optValue[OV_MIN_MAGDMG] + (int)pc->optValue[OV_MAGDMG]; pc->calMagMaxDmg += (int)pc->optValue[OV_MAX_MAGDMG] + (int)pc->optValue[OV_MAGDMG]; } enum { DivideValue_MaxSA, DivideValue_PhyDamage_Except_Wind, DivideValue_PhyDamage_Wind_By_Bow, DivideValue_PhyDamage_Wind_By_Dagger, DivideValue_MagDamage, DivideValue_HitPower, DivideValue_AvoidPower, }; int PC_INITIAL_STATUS[8][4] = { { 37, 11, 30, 22 }, { 22, 19, 44, 15 }, { 20, 44+1, 24, 11 }, { 33, 12, 24, 31 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }; #define LimitStatusLevel_BeforeAwaken 29 #define LimitStatusLevel_FirstAwaken 69 #define LimitStatusLevel_LastAwaken 99 int PC_LIMIT_STATUS_BEFORE_AWAKEN[8][4] = { { 80, 44, 70, 62 }, { 55, 59, 87, 55 }, { 53, 87+1, 64, 52 }, { 75, 45, 59, 73 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }; int PC_LIMIT_STATUS_FIRST_AWAKEN[8][4] = { { 140, 96, 131, 124 }, { 107, 121, 147, 116 }, { 105, 147+1, 125, 114 }, { 133, 97, 127, 137 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }; int PC_LIMIT_STATUS_LAST_AWAKEN[8][4] = { { 216, 131, 174, 167 }, { 142, 164, 223, 159 }, { 140, 223+1, 168, 157 }, { 212, 132, 169, 181 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, { 0, 0, 0, 0 }, }; int CheckLimitStatus( int level, int pcJob, int status, int statusType ) { int *limitStatus; if( level <= LimitStatusLevel_BeforeAwaken ) limitStatus = PC_LIMIT_STATUS_BEFORE_AWAKEN[pcJob]; else if( level <= LimitStatusLevel_FirstAwaken ) limitStatus = PC_LIMIT_STATUS_FIRST_AWAKEN[pcJob]; else if( level <= LimitStatusLevel_LastAwaken ) limitStatus = PC_LIMIT_STATUS_LAST_AWAKEN[pcJob]; if( status >= limitStatus[statusType] ) return false; return true; } playerCharacter_t *pCalcPC; float GetStausWeight( playerCharacter_t *pc, int statusType ) { switch( statusType ) { case STATUS_FORCE : return( (float)pc->calForce ); break; case STATUS_SOULPOWER : return( (float)pc->calSoulpower ); break; case STATUS_AGILITY : return( (float)pc->calAgility ); break; case STATUS_VITALITY : return( (float)pc->calVitality ); break; } return( 0.0f ); } float GetBaseMaxRA() { int pcJob = pCalcPC->pcJob; int level = pCalcPC->level; float vital = (float)pCalcPC->calVitality; float ret; float tvalue1; float tvalue2; if( pcJob == J_MENTALITY || pcJob == J_DEVOTIONAL_KNIGHT || pcJob == J_ROMING_KNIGHT ) { tvalue1 = vital * vital - 200.0f; tvalue2 = powf( vital, 0.15f ); ret = tvalue1 / tvalue2; } else if( pcJob == J_EARTH || pcJob == J_TRANSFORMER || pcJob == J_STRANGER ) { tvalue1 = vital * vital - 500.0f; tvalue2 = powf( vital, 0.18f ); ret = tvalue1 / tvalue2; } else if( pcJob == J_DEFENDER ) { tvalue1 = vital * vital; tvalue2 = powf( vital, 0.15f ); ret = tvalue1 / tvalue2; } else if( pcJob == J_WIND || pcJob == J_PIECING_EYES || pcJob == J_WINDY_ROMER ) { tvalue1 = vital * vital; tvalue2 = powf( vital, 0.2f ); ret = tvalue1 / tvalue2; } else if( pcJob == J_WATER || pcJob == J_DESTROYER || pcJob == J_PROPHECIER ) { tvalue1 = vital * vital + 100.0f; tvalue2 = powf( vital, 0.30f ); ret = tvalue1 / tvalue2; } else if( pcJob == J_GUARDIAN ) { tvalue1 = vital * vital; tvalue2 = powf( vital, 0.2f ); ret = tvalue1 / tvalue2; } return( ret ); } float GetDivideValueInBaseFormula( int valueType ) { switch( valueType ) { case DivideValue_MaxSA : { return( 6.0f ); } break; case DivideValue_PhyDamage_Except_Wind : { return( 10.0f * 8.0f ); } break; case DivideValue_PhyDamage_Wind_By_Bow : { return( 10.0f * 8.0f ); } break; case DivideValue_PhyDamage_Wind_By_Dagger : { return( 10.0f * 12.0f ); } break; case DivideValue_MagDamage : { return( 10.0f * 20.0f ); } break; case DivideValue_HitPower : { return( 20.0f * 12.0f ); } break; case DivideValue_AvoidPower : { return( 20.0f * 12.0f ); } break; } return( 1.0f ); } void GTH_PC_InitPCPoint() { pCalcPC->baseItemPhyMinDmg = 0; pCalcPC->baseItemPhyMaxDmg = 0; pCalcPC->baseItemMagMinDmg = 0; pCalcPC->baseItemMagMaxDmg = 0; pCalcPC->baseItemCriticalDmg = 0; pCalcPC->baseItemCriticalRate = 0; pCalcPC->baseAttackSpeed = 0; pCalcPC->atkBowSACost = 0; pCalcPC->baseDefensePower = 1; pCalcPC->baseItemDefensePower = 0; pCalcPC->baseItemPositiveRes = 0; pCalcPC->baseItemNegativeRes = 0; pCalcPC->baseVelocity = 0.0f; pCalcPC->baseItemHitPower = 0; pCalcPC->baseItemAvoidPower = 0; pCalcPC->baseAttackLength = 60; pCalcPC->baseAttackRange = 0; pCalcPC->curItemWeight = 0; pCalcPC->generalSpeed = 100; pCalcPC->atkWeaponType = WEAPON_TYPE_ONEHAND_SWORD; pCalcPC->attackSpeedRate = 0; } void GTH_PC_CalcItemAttackPoint() { if( !g_itemClassTable[g_optItem.classIdx].attackAtt ) return; pCalcPC->baseItemPhyMinDmg += g_optItem.atkPhyMinDmg; pCalcPC->baseItemPhyMaxDmg += g_optItem.atkPhyMaxDmg; pCalcPC->baseItemMagMinDmg += g_optItem.atkMagMinDmg; pCalcPC->baseItemMagMaxDmg += g_optItem.atkMagMaxDmg; pCalcPC->baseItemHitPower += g_optItem.atkHitPower; pCalcPC->baseItemCriticalDmg += g_optItem.atkCriticalDmg; pCalcPC->baseItemCriticalRate += g_optItem.atkCriticalRate; pCalcPC->baseAttackSpeed += g_optItem.atkDelay; pCalcPC->atkBowSACost += g_optItem.atkBowSACost; } void GTH_PC_CalcItemDefensePoint() { if( !g_itemClassTable[g_optItem.classIdx].defenseAtt ) return; pCalcPC->baseItemDefensePower += g_optItem.defPower; pCalcPC->baseItemAvoidPower += g_optItem.defAvoidPower; pCalcPC->baseItemPositiveRes += g_optItem.defPositiveRes; pCalcPC->baseItemNegativeRes += g_optItem.defNegativeRes; pCalcPC->baseItemHitPower += g_optItem.defHitPower; pCalcPC->baseVelocity += g_optItem.defVelocity * 0.01f; } void GTH_PC_CalcItemEpackPoint() { if(g_optItem.classIdx < 0 || g_optItem.classIdx >= MAX_NUMBER_OF_ITEM_CLASS_TABLE) return; if( !g_itemClassTable[g_optItem.classIdx].packAtt ) return; int epackIdx; int totalRA, totalSA; epackIdx = pCalcPC->equipment[EQUIP_EPACK]; if( epackIdx < 0 ) { pCalcPC->maxChargeRA = 0; pCalcPC->maxChargeSA = 0; pCalcPC->curChargeRA = 0; pCalcPC->curChargeSA = 0; pCalcPC->onceRecoveryRA = 0; pCalcPC->onceRecoverySA = 0; return; } if( !GTH_CheckRequire( pCalcPC, 0, &pCalcPC->item[epackIdx] ) ) { pCalcPC->maxChargeRA = 0; pCalcPC->maxChargeSA = 0; pCalcPC->curChargeRA = 0; pCalcPC->curChargeSA = 0; pCalcPC->onceRecoveryRA = 0; pCalcPC->onceRecoverySA = 0; return; } OPTION_ApplyItem( &pCalcPC->item[epackIdx] ); totalRA = pCalcPC->curChargeRA * pCalcPC->onceRecoveryRA; totalSA = pCalcPC->curChargeSA * pCalcPC->onceRecoverySA; pCalcPC->maxChargeRA = g_optItem.epkMaxChargeRA; pCalcPC->maxChargeSA = g_optItem.epkMaxChargeSA; pCalcPC->onceRecoveryRA = g_optItem.epkRecoveryRA; pCalcPC->onceRecoverySA = g_optItem.epkRecoverySA; if( totalRA > 0 ) { if( pCalcPC->onceRecoveryRA > 0 ) { pCalcPC->curChargeRA = (float)totalRA / (float)pCalcPC->onceRecoveryRA; } else pCalcPC->curChargeRA = 0; if( pCalcPC->curChargeRA > pCalcPC->maxChargeRA ) pCalcPC->curChargeRA = pCalcPC->maxChargeRA; } if( totalSA > 0 ) { if( pCalcPC->onceRecoverySA > 0 ) { pCalcPC->curChargeSA = (float)totalSA / (float)pCalcPC->onceRecoverySA; } else pCalcPC->curChargeSA = 0; if( pCalcPC->curChargeSA > pCalcPC->maxChargeSA ) pCalcPC->curChargeSA = pCalcPC->maxChargeSA; } } void GTH_PC_CalcStatus() { int i, itemIdx; item_t *item; int status[4] = { 0, 0, 0, 0 }; for( i = EQUIP_WEAPON_1; i < MAX_EQUIPMENT; i ++ ) { if( i == EQUIP_WEAPON_1 && pCalcPC->curWeapon == 1 ) continue; if( i == EQUIP_WEAPON_2 && pCalcPC->curWeapon == 0 ) continue; if( pCalcPC->equipment[i] < 0 ) continue; itemIdx = pCalcPC->equipment[i]; item = &pCalcPC->item[itemIdx]; if( !GTH_CheckRequire( pCalcPC, 0, item ) ) continue; OPTION_ApplyStatusOption( item, status ); } pCalcPC->calForce = pCalcPC->force + status[0]; pCalcPC->calSoulpower = pCalcPC->soulpower + status[1]; pCalcPC->calAgility = pCalcPC->agility + status[2]; pCalcPC->calVitality = pCalcPC->vitality + status[3]; } void GTH_PC_CalcItemPoint() { int i, itemIdx; item_t *item; for( i = EQUIP_WEAPON_1; i < MAX_EQUIPMENT; i ++ ) { if( i == EQUIP_WEAPON_1 && pCalcPC->curWeapon == 1 ) continue; if( i == EQUIP_WEAPON_2 && pCalcPC->curWeapon == 0 ) continue; if( pCalcPC->equipment[i] < 0 ) continue; itemIdx = pCalcPC->equipment[i]; item = &pCalcPC->item[itemIdx]; if( !GTH_CheckRequire( pCalcPC, 0, item ) ) continue; OPTION_ApplyItem( item ); GTH_PC_CalcItemAttackPoint(); if( i == pCalcPC->curWeapon ) { pCalcPC->baseAttackLength = g_optItem.atkLength; pCalcPC->baseAttackRange = g_optItem.atkRange; pCalcPC->atkWeaponType = g_itemClassTable[g_itemTable[item->itemTableIdx].classIdx].weaponType; } } for( i = EQUIP_WEAPON_1; i < MAX_EQUIPMENT; i ++ ) { if( i == EQUIP_WEAPON_1 && pCalcPC->curWeapon == 1 ) continue; if( i == EQUIP_WEAPON_2 && pCalcPC->curWeapon == 0 ) continue; if( pCalcPC->equipment[i] < 0 ) continue; itemIdx = pCalcPC->equipment[i]; item = &pCalcPC->item[itemIdx]; if( !GTH_CheckRequire( pCalcPC, 0, item ) ) continue; OPTION_ApplyItem( item ); GTH_PC_CalcItemDefensePoint(); } GTH_PC_CalcItemEpackPoint(); GTH_PC_CalcItemWeightPoint(pCalcPC); } void GTH_PC_CalcOptionPoint() { item_t *item; int i, itemIdx; OPTION_InitGlobal(); for( i = EQUIP_WEAPON_1; i < MAX_EQUIPMENT; i ++ ) { if( i == EQUIP_WEAPON_1 && pCalcPC->curWeapon == 1 ) continue; if( i == EQUIP_WEAPON_2 && pCalcPC->curWeapon == 0 ) continue; if( pCalcPC->equipment[i] < 0 ) continue; itemIdx = pCalcPC->equipment[i]; item = &pCalcPC->item[itemIdx]; if( !GTH_CheckRequire( pCalcPC, 0, item ) ) continue; OPTION_ApplyItemOption( item ); } memcpy( pCalcPC->optValue, g_optValue, sizeof( g_optValue ) ); OPTION_CheckOptionValue( pCalcPC->optValue ); } void GTH_PC_CalcBasePoint() { float tvalue1, tvalue2; GTH_PC_CalcStatus(); GTH_PC_InitPCPoint(); GTH_PC_CalcItemPoint(); GTH_PC_CalcOptionPoint(); pCalcPC->baseMaxRA = GetBaseMaxRA(); tvalue1 = (float)pCalcPC->calSoulpower; tvalue2 = GetDivideValueInBaseFormula( DivideValue_MaxSA ); pCalcPC->baseMaxSA = ( tvalue1 * tvalue1 ) / tvalue2; pCalcPC->calMaxRA = pCalcPC->baseMaxRA; pCalcPC->calMaxSA = pCalcPC->baseMaxSA; switch(pCalcPC->pcClass){ case GEN_WIND: pCalcPC->basePhyMaxDmg= pCalcPC->basePhyMinDmg= (int)(( pCalcPC->calAgility * pCalcPC->calAgility ) / (10.0* 16)); break; default: case GEN_MENTALITY: case GEN_WATER: case GEN_EARTH: pCalcPC->basePhyMaxDmg= pCalcPC->basePhyMinDmg= (int)(( pCalcPC->calForce * pCalcPC->calForce ) / (10.0* 16)); break; } pCalcPC->calPhyMinDmg = pCalcPC->basePhyMinDmg + pCalcPC->baseItemPhyMinDmg; pCalcPC->calPhyMaxDmg = pCalcPC->basePhyMaxDmg + pCalcPC->baseItemPhyMaxDmg; tvalue1 = (float)pCalcPC->calSoulpower; tvalue2 = GetDivideValueInBaseFormula( DivideValue_MagDamage ); pCalcPC->baseMagMinDmg = (int)( ( tvalue1 * tvalue1 ) / tvalue2 ); pCalcPC->baseMagMaxDmg = (int)( ( tvalue1 * tvalue1 ) / tvalue2 ); pCalcPC->calMagMinDmg = pCalcPC->baseMagMinDmg + pCalcPC->baseItemMagMinDmg; pCalcPC->calMagMaxDmg = pCalcPC->baseMagMaxDmg + pCalcPC->baseItemMagMaxDmg; pCalcPC->baseDefensePower += pCalcPC->baseItemDefensePower; pCalcPC->calDefensePower = pCalcPC->baseDefensePower; tvalue1 = 100.0f + (float)pCalcPC->level - 1.0f; tvalue1 = ( tvalue1 * tvalue1 ) + ( (float)pCalcPC->calAgility / 4.0f ); tvalue2 = GetDivideValueInBaseFormula( DivideValue_HitPower ); pCalcPC->baseHitPower = (int)( tvalue1 / tvalue2 ) + pCalcPC->baseItemHitPower; pCalcPC->calHitPower = pCalcPC->baseHitPower; tvalue1 = (float)pCalcPC->calAgility; tvalue2 = GetDivideValueInBaseFormula( DivideValue_AvoidPower ); pCalcPC->baseAvoidPower = (int)( ( tvalue1 * tvalue1 ) / tvalue2 ) + pCalcPC->baseItemAvoidPower; pCalcPC->calAvoidPower = pCalcPC->baseAvoidPower; pCalcPC->basePositiveRes = pCalcPC->baseItemPositiveRes; pCalcPC->baseNegativeRes = pCalcPC->baseItemNegativeRes; pCalcPC->calPositiveRes = pCalcPC->basePositiveRes; pCalcPC->calNegativeRes = pCalcPC->baseNegativeRes; pCalcPC->baseCriticalDmg = pCalcPC->baseItemCriticalDmg; pCalcPC->baseCriticalRate = pCalcPC->baseItemCriticalRate; pCalcPC->calCriticalDmg = pCalcPC->baseCriticalDmg; pCalcPC->calCriticalRate = pCalcPC->baseCriticalRate; pCalcPC->baseVelocity += 2.4f + 0.005f * (float)pCalcPC->calAgility; pCalcPC->calVelocity = pCalcPC->baseVelocity; pCalcPC->baseStunTime = (int)( 800.0f - ( (float)pCalcPC->calVitality * 2.5f ) ); pCalcPC->calStunTime = pCalcPC->baseStunTime; pCalcPC->baseItemWeight = (int)( (float)pCalcPC->calVitality * 100.0f ); pCalcPC->calItemWeight = pCalcPC->baseItemWeight; pCalcPC->calAttackLength = pCalcPC->baseAttackLength; g_SkillLogic.SKILL_ApplyPassive( pCalcPC ); GTH_ApplyOption( pCalcPC ); GTH_ApplyAffect( pCalcPC ); pCalcPC->calAttackDelay = (int)( 2500.0f - (float)pCalcPC->baseAttackSpeed ); pCalcPC->calAttackDelay = (int)( (float)pCalcPC->calAttackDelay / \ ( ( 100.0f + (float)pCalcPC->attackSpeedRate ) / 100.0f ) ); if( pCalcPC->calAttackDelay < 500.0f ) pCalcPC->calAttackDelay = 500.0f; if( pCalcPC->calStunTime < 100 ) pCalcPC->baseStunTime = 100; if( pCalcPC->calPositiveRes > 75.0f ) pCalcPC->calPositiveRes = 75.0f; if( pCalcPC->calPositiveRes < -100.0f ) pCalcPC->calPositiveRes = -100.0f; if( pCalcPC->calNegativeRes > 75.0f ) pCalcPC->calNegativeRes = 75.0f; if( pCalcPC->calNegativeRes < -100.0f ) pCalcPC->calNegativeRes = -100.0f; if( pCalcPC->calPhyMinDmg > pCalcPC->calPhyMaxDmg ) pCalcPC->calPhyMinDmg = pCalcPC->calPhyMaxDmg; if( pCalcPC->calMagMinDmg > pCalcPC->calMagMaxDmg ) pCalcPC->calMagMinDmg = pCalcPC->calMagMaxDmg; } void GTH_PC_Calculate( playerCharacter_t* pc, int type ) { pCalcPC = pc; GTH_PC_CalcBasePoint(); if( pc->curRA > pc->calMaxRA ) pc->curRA = pc->calMaxRA; if( pc->curSA > pc->calMaxSA ) pc->curSA = pc->calMaxSA; GTH_SendMessage_Reply_PCInfo( pc ); } void GTH_PC_CalcItemWeightPoint(playerCharacter_t* in_pPlayer) { if(NULL == in_pPlayer) return; item_t* pItemRecord=NULL; itemTable_t* pItemTableRecord=NULL; for(int nEquipmentArrayIdx=0; nEquipmentArrayIdx < MAX_EQUIPMENT; nEquipmentArrayIdx++){ pItemRecord = gcpTools->GetMyItem(in_pPlayer,in_pPlayer->equipment[nEquipmentArrayIdx]); if(NULL == pItemRecord) continue; pItemTableRecord = gcpTools->GetItemTablePointer(pItemRecord->itemTableIdx); if(NULL == pItemTableRecord) continue; in_pPlayer->curItemWeight += pItemTableRecord->weight; } for(int nInventoryArrayIdx=0; nInventoryArrayIdx < MAX_INVENTORY_SIZE; nInventoryArrayIdx++){ pItemRecord = gcpTools->GetMyItem(in_pPlayer,in_pPlayer->inventory[nInventoryArrayIdx]); if(NULL == pItemRecord) continue; pItemTableRecord = gcpTools->GetItemTablePointer(pItemRecord->itemTableIdx); if(NULL == pItemTableRecord) continue; in_pPlayer->curItemWeight += pItemTableRecord->weight; } for(int nTradeBoxArrayIdx=0; nTradeBoxArrayIdx < MAX_TRADE_SIZE; nTradeBoxArrayIdx++){ pItemRecord = gcpTools->GetMyItem(in_pPlayer,in_pPlayer->myTrade[nTradeBoxArrayIdx]); if(NULL == pItemRecord) continue; pItemTableRecord = gcpTools->GetItemTablePointer(pItemRecord->itemTableIdx); if(NULL == pItemTableRecord) continue; in_pPlayer->curItemWeight += pItemTableRecord->weight; } if( in_pPlayer->mouseInventory >= 0 ){ pItemRecord = gcpTools->GetMyItem(in_pPlayer,in_pPlayer->mouseInventory); if(NULL == pItemRecord) return; pItemTableRecord = gcpTools->GetItemTablePointer(pItemRecord->itemTableIdx); if(NULL == pItemTableRecord) return; in_pPlayer->curItemWeight += pItemTableRecord->weight; } }
C++
#include "../global.h" void GTH_Zone_Init() { int x, y, zoneIdx; int localWorldIdx; g_zonePCListNumber = 0; for (localWorldIdx=0; localWorldIdx < MAX_LOCALSERVICEWORLDS; localWorldIdx++) { zoneIdx = 0; for (x=0 ; x<ZONE_DIV; x++) { for (y=0; y<ZONE_DIV; y++, zoneIdx++) { g_zone[localWorldIdx][zoneIdx].localWorldIdx = localWorldIdx; g_zone[localWorldIdx][zoneIdx].zoneIdx = zoneIdx; g_zone[localWorldIdx][zoneIdx].pcNumber = 0; memset(g_zone[localWorldIdx][zoneIdx].pcList, 0, MAX_ZONE_PCS * sizeof(int)); g_zone[localWorldIdx][zoneIdx].monNumber = 0; memset(g_zone[localWorldIdx][zoneIdx].monList, 0, MAX_ZONE_MONSTERS * sizeof(int)); g_zone[localWorldIdx][zoneIdx].npcNumber = 0; memset(g_zone[localWorldIdx][zoneIdx].npcList, 0, MAX_ZONE_NPCS * sizeof(int)); g_zone[localWorldIdx][zoneIdx].objectNumber = 0; memset(g_zone[localWorldIdx][zoneIdx].objectList, 0, MAX_ZONE_OBJECTS * sizeof(int)); } } } } int GTH_Zone_GetZoneIdx(vec3_t position) { int posX, posY; int zoneX, zoneY; int zoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX >= ZONE_DIV || zoneY >= ZONE_DIV) return -1; if( zoneX < 0.0f || zoneY < 0.0f ) return -1; zoneIdx = zoneX * ZONE_DIV + zoneY; return zoneIdx; } int GTH_Zone_UpdateCurrentZone(entityType_t entType, int entIdx, int worldIdx, int preZoneIdx, vec3_t position) { int curZoneIdx; curZoneIdx = GTH_Zone_GetZoneIdx(position); if ( curZoneIdx == preZoneIdx ) return curZoneIdx; else if ( curZoneIdx == -1 ) { if( entType == ENTITY_PC ) { g_logSystem->Write("Zone Range Error(name: %s, worldIdx: %d, pos: %f, %f, %f)", g_pc[entIdx].name, g_pc[entIdx].worldIdx, g_pc[entIdx].position[0], g_pc[entIdx].position[1], g_pc[entIdx].position[2]); vec_copy( g_worldTable[g_pc[entIdx].worldIdx].startPosition, g_pc[entIdx].reliablePosition ); vec_copy( g_pc[entIdx].reliablePosition, g_pc[entIdx].position ); curZoneIdx = GTH_Zone_GetZoneIdx( g_pc[entIdx].position ); } } if( preZoneIdx >= 0 ) GTH_Zone_DeleteEntityList(worldIdx, preZoneIdx, entType, entIdx); GTH_Zone_AddEntityList(worldIdx, curZoneIdx, entType, entIdx); return curZoneIdx; } int GTH_Zone_AddEntityList(int worldIdx, int zoneIdx, entityType_t entType, int entIdx) { int number; vec3_t pos; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) return 0; if( zoneIdx < 0 || localWorldIdx < 0 || entIdx < 0 ) { if( entType == ENTITY_PC ) { vec_copy( g_pc[entIdx].position, pos ); } else if( entType == ENTITY_MONSTER || entType == ENTITY_NPC ) { vec_copy( g_monster[entIdx].position, pos ); } else if( entType == ENTITY_OBJECT ) { vec_copy( g_object[entIdx].position, pos ); } g_logSystem->Write( "zoneIdx : %d, worldIdx : %d, localWorldIdx: %d, entIdx : %d, entType : %d, pos(%.2f,%.2f,%.2f)", zoneIdx, worldIdx, localWorldIdx, entIdx, (int)entType, pos[0], pos[1], pos[2] ); g_logSystem->Update(); } if (entType == ENTITY_PC) { number = g_zone[localWorldIdx][zoneIdx].pcNumber; if (number >= MAX_ZONE_PCS) return 0; g_zone[localWorldIdx][zoneIdx].pcList[number] = entIdx; g_zone[localWorldIdx][zoneIdx].pcNumber++; } else if (entType == ENTITY_MONSTER) { number = g_zone[localWorldIdx][zoneIdx].monNumber; if (number >= MAX_ZONE_MONSTERS) return 0; g_zone[localWorldIdx][zoneIdx].monList[number] = entIdx; g_zone[localWorldIdx][zoneIdx].monNumber++; } else if (entType == ENTITY_NPC) { number = g_zone[localWorldIdx][zoneIdx].npcNumber; if (number >= MAX_ZONE_NPCS) return 0; g_zone[localWorldIdx][zoneIdx].npcList[number] = entIdx; g_zone[localWorldIdx][zoneIdx].npcNumber++; } else if (entType == ENTITY_OBJECT) { number = g_zone[localWorldIdx][zoneIdx].objectNumber; if (number >= MAX_ZONE_OBJECTS) return 0; g_zone[localWorldIdx][zoneIdx].objectList[number] = entIdx; g_zone[localWorldIdx][zoneIdx].objectNumber++; } return 1; } int GTH_Zone_DeleteEntityList(int worldIdx, int zoneIdx, entityType_t entType, int entIdx) { int i; int number; int success ; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) return 0; success = 0; if (entType == ENTITY_PC) { number = g_zone[localWorldIdx][zoneIdx].pcNumber; for (i=0; i<number; i++) { if (g_zone[localWorldIdx][zoneIdx].pcList[i] == entIdx) { if (i != number-1) g_zone[localWorldIdx][zoneIdx].pcList[i] = g_zone[localWorldIdx][zoneIdx].pcList[number-1]; g_zone[localWorldIdx][zoneIdx].pcNumber--; success = 1; break; } } } else if (entType == ENTITY_MONSTER) { number = g_zone[localWorldIdx][zoneIdx].monNumber; for (i=0; i<number; i++) { if (g_zone[localWorldIdx][zoneIdx].monList[i] == entIdx) { if (i != number-1) g_zone[localWorldIdx][zoneIdx].monList[i] = g_zone[localWorldIdx][zoneIdx].monList[number-1]; g_zone[localWorldIdx][zoneIdx].monNumber--; success = 1; break; } } } else if (entType == ENTITY_NPC) { number = g_zone[localWorldIdx][zoneIdx].npcNumber; for (i=0; i<number; i++) { if (g_zone[localWorldIdx][zoneIdx].npcList[i] == entIdx) { if (i != number-1) g_zone[localWorldIdx][zoneIdx].npcList[i] = g_zone[localWorldIdx][zoneIdx].npcList[number-1]; g_zone[localWorldIdx][zoneIdx].npcNumber--; success = 1; break; } } } else if (entType == ENTITY_OBJECT) { number = g_zone[localWorldIdx][zoneIdx].objectNumber; for (i=0; i<number; i++) { if (g_zone[localWorldIdx][zoneIdx].objectList[i] == entIdx) { if (i != number-1) g_zone[localWorldIdx][zoneIdx].objectList[i] = g_zone[localWorldIdx][zoneIdx].objectList[number-1]; g_zone[localWorldIdx][zoneIdx].objectNumber--; success = 1; break; } } } return success; } int GTH_Zone_ScanPCList(int localWorldIdx, vec3_t position, int scanDepth) { int posX, posY; int zoneX, zoneY; int pX, pY; int x, y; int i; float distance; int zoneIdx; int myZoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX >= ZONE_DIV || zoneY >= ZONE_DIV) return -1; g_zonePCListNumber = 0; zoneIdx = zoneX * ZONE_DIV + zoneY; myZoneIdx = zoneIdx; for (i=0; i<g_zone[localWorldIdx][zoneIdx].pcNumber; i++) { distance = GTH_GetDistance2D(position, g_pc[ g_zone[localWorldIdx][zoneIdx].pcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zonePCList[g_zonePCListNumber].entityType = ENTITY_PC; g_zonePCList[g_zonePCListNumber].idx = g_zone[localWorldIdx][zoneIdx].pcList[i]; g_zonePCList[g_zonePCListNumber].distance = distance; g_zonePCListNumber++; } } if ( g_zonePCListNumber >= MAX_LIMIT_PCLIST ) return g_zonePCListNumber; scanDepth = 1; for (x=-scanDepth; x<=scanDepth; x++) { pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; if ( zoneIdx == myZoneIdx ) continue; for (i=0; i<g_zone[localWorldIdx][zoneIdx].pcNumber; i++) { distance = GTH_GetDistance2D(position, g_pc[ g_zone[localWorldIdx][zoneIdx].pcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zonePCList[g_zonePCListNumber].entityType = ENTITY_PC; g_zonePCList[g_zonePCListNumber].idx = g_zone[localWorldIdx][zoneIdx].pcList[i]; g_zonePCList[g_zonePCListNumber].distance = distance; g_zonePCListNumber++; } } } if ( g_zonePCListNumber >= MAX_LIMIT_PCLIST ) return g_zonePCListNumber; } scanDepth = 2; for (x=-scanDepth; x<=scanDepth; x++) { if ( x > -scanDepth || x < scanDepth ) continue; pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { if ( y > -scanDepth || y < scanDepth ) continue; pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; for (i=0; i<g_zone[localWorldIdx][zoneIdx].pcNumber; i++) { distance = GTH_GetDistance2D(position, g_pc[ g_zone[localWorldIdx][zoneIdx].pcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zonePCList[g_zonePCListNumber].entityType = ENTITY_PC; g_zonePCList[g_zonePCListNumber].idx = g_zone[localWorldIdx][zoneIdx].pcList[i]; g_zonePCList[g_zonePCListNumber].distance = distance; g_zonePCListNumber++; } if ( g_zonePCListNumber >= MAX_SCAN_PCLIST ) return g_zonePCListNumber; } } } return g_zonePCListNumber; } int GTH_Zone_ScanMonsterList(int localWorldIdx, vec3_t position, int scanDepth) { int posX, posY; int zoneX, zoneY; int pX, pY; int x, y; int i; float distance; int zoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX >= ZONE_DIV || zoneY >= ZONE_DIV) return -1; g_zoneMonsterListNumber = 0; for (x=-scanDepth; x<=scanDepth; x++) { pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; for (i=0; i<g_zone[localWorldIdx][zoneIdx].monNumber; i++) { distance = GTH_GetDistance2D(position, g_monster[ g_zone[localWorldIdx][zoneIdx].monList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneMonsterList[g_zoneMonsterListNumber].entityType = ENTITY_MONSTER; g_zoneMonsterList[g_zoneMonsterListNumber].idx = g_zone[localWorldIdx][zoneIdx].monList[i]; g_zoneMonsterList[g_zoneMonsterListNumber].distance = distance; g_zoneMonsterListNumber++; if ( g_zoneMonsterListNumber >= MAX_SCAN_MONSTERLIST ) return g_zoneMonsterListNumber; } } } } return g_zoneMonsterListNumber; } int GTH_Zone_ScanNPCList(int localWorldIdx, vec3_t position, int scanDepth) { int posX, posY; int zoneX, zoneY; int pX, pY; int x, y; int i; float distance; int zoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX >= ZONE_DIV || zoneY >= ZONE_DIV) return -1; g_zoneNPCListNumber = 0; for (x=-scanDepth; x<=scanDepth; x++) { pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; for (i=0; i<g_zone[localWorldIdx][zoneIdx].npcNumber; i++) { distance = GTH_GetDistance2D(position, g_monster[ g_zone[localWorldIdx][zoneIdx].npcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneNPCList[g_zoneNPCListNumber].entityType = ENTITY_NPC; g_zoneNPCList[g_zoneNPCListNumber].idx = g_zone[localWorldIdx][zoneIdx].npcList[i]; g_zoneNPCList[g_zoneNPCListNumber].distance = distance; g_zoneNPCListNumber++; if ( g_zoneNPCListNumber >= MAX_SCAN_NPCLIST ) return g_zoneNPCListNumber; } } } } return g_zoneNPCListNumber; } int GTH_Zone_ScanObjectList(int localWorldIdx, vec3_t position, int scanDepth) { int posX, posY; int zoneX, zoneY; int pX, pY; int x, y; int i; float distance; int zoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX >= ZONE_DIV || zoneY >= ZONE_DIV) return -1; g_zoneObjectListNumber = 0; for (x=-scanDepth; x<=scanDepth; x++) { pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; for (i=0; i<g_zone[localWorldIdx][zoneIdx].objectNumber; i++) { distance = GTH_GetDistance2D(position, g_object[ g_zone[localWorldIdx][zoneIdx].objectList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneObjectList[g_zoneObjectListNumber].entityType = ENTITY_OBJECT; g_zoneObjectList[g_zoneObjectListNumber].idx = g_zone[localWorldIdx][zoneIdx].objectList[i]; g_zoneObjectList[g_zoneObjectListNumber].distance = distance; g_zoneObjectListNumber++; if ( g_zoneObjectListNumber >= MAX_SCAN_OBJECTLIST ) return g_zoneObjectListNumber; } } } } return g_zoneObjectListNumber; } int GTH_Zone_ScanEntityList(int localWorldIdx, vec3_t position, int scanDepth) { int posX, posY; int zoneX, zoneY; int pX, pY; int x, y; int i; float distance; int zoneIdx; posX = (int) position[0] / ZONE_GRIDSCALE; posY = (int) position[1] / ZONE_GRIDSCALE; zoneX = (int) posX / ZONE_UNIT; zoneY = (int) posY / ZONE_UNIT; if (zoneX > ZONE_DIV - 1 || zoneY > ZONE_DIV - 1) return -1; g_zoneEntityListNumber = 0; for (x=-scanDepth; x<=scanDepth; x++) { pX = zoneX + x; if (pX < 0 || pX > ZONE_DIV - 1) continue; for (y=-scanDepth; y<=scanDepth; y++) { pY = zoneY + y; if (pY < 0 || pY > ZONE_DIV - 1) continue; zoneIdx = pX * ZONE_DIV + pY; for (i=0; i<g_zone[localWorldIdx][zoneIdx].pcNumber; i++) { distance = GTH_GetDistance2D(position, g_pc[ g_zone[localWorldIdx][zoneIdx].pcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneEntityList[g_zoneEntityListNumber].entityType = ENTITY_PC; g_zoneEntityList[g_zoneEntityListNumber].idx = g_zone[localWorldIdx][zoneIdx].pcList[i]; g_zoneEntityList[g_zoneEntityListNumber].distance = distance; g_zoneEntityListNumber++; if ( g_zoneEntityListNumber >= MAX_SCAN_ENTITYLIST ) return g_zoneEntityListNumber; } } for (i=0; i<g_zone[localWorldIdx][zoneIdx].monNumber; i++) { distance = GTH_GetDistance2D(position, g_monster[ g_zone[localWorldIdx][zoneIdx].monList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneEntityList[g_zoneEntityListNumber].entityType = ENTITY_MONSTER; g_zoneEntityList[g_zoneEntityListNumber].idx = g_zone[localWorldIdx][zoneIdx].monList[i]; g_zoneEntityList[g_zoneEntityListNumber].distance = distance; g_zoneEntityListNumber++; if ( g_zoneEntityListNumber >= MAX_SCAN_ENTITYLIST ) return g_zoneEntityListNumber; } } for (i=0; i<g_zone[localWorldIdx][zoneIdx].npcNumber; i++) { distance = GTH_GetDistance2D(position, g_monster[ g_zone[localWorldIdx][zoneIdx].npcList[i] ].position); if (distance <= MAX_SEEINGDISTANCE) { g_zoneEntityList[g_zoneEntityListNumber].entityType = ENTITY_NPC; g_zoneEntityList[g_zoneEntityListNumber].idx = g_zone[localWorldIdx][zoneIdx].npcList[i]; g_zoneEntityList[g_zoneEntityListNumber].distance = distance; g_zoneEntityListNumber++; if ( g_zoneEntityListNumber >= MAX_SCAN_ENTITYLIST ) return g_zoneEntityListNumber; } } } } return g_zoneEntityListNumber; } int GTH_CompareForQsort( const void *arg1, const void *arg2 ) { int ret; float dist1, dist2; dist1 = ((i3zoneScanList_t *) arg1)->distance ; dist2 = ((i3zoneScanList_t *) arg2)->distance ; if (dist1 > dist2) ret = 1; else if (dist1 < dist2) ret = -1; else ret = 0; return ret; } void GTH_GetEntityListInValidRange(int worldIdx, vec3_t pos, int zoneSize ) { int i; int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) { g_logSystem->Write("Critical Error1: World(%d) Can not zoning to LocalWorld.", worldIdx); return ; } GTH_Zone_ScanEntityList(localWorldIdx, pos, zoneSize ); if (g_zoneEntityListNumber > MAX_LIMIT_ENTITYLIST) { qsort(g_zoneEntityList, g_zoneEntityListNumber, sizeof(i3zoneScanList_t), GTH_CompareForQsort); g_zoneEntityListNumber = MAX_LIMIT_ENTITYLIST; } g_zonePCListNumber = 0; g_zoneMonsterListNumber = 0; g_zoneNPCListNumber = 0; g_zoneObjectListNumber = 0; for (i=0; i<g_zoneEntityListNumber; i++) { if (g_zoneEntityList[i].entityType == ENTITY_PC) { if( !g_pc[g_zoneEntityList[i].idx].ready ) continue; g_zonePCList[g_zonePCListNumber].entityType = ENTITY_PC; g_zonePCList[g_zonePCListNumber].idx = g_zoneEntityList[i].idx; g_zonePCList[g_zonePCListNumber].distance = g_zoneEntityList[i].distance; g_zonePCListNumber++; } if (g_zoneEntityList[i].entityType == ENTITY_MONSTER) { if( g_monster[g_zoneEntityList[i].idx].aliveState == MON_ALIVE_STATE_DIE ) continue; g_zoneMonsterList[g_zoneMonsterListNumber].entityType = ENTITY_MONSTER; g_zoneMonsterList[g_zoneMonsterListNumber].idx = g_zoneEntityList[i].idx; g_zoneMonsterList[g_zoneMonsterListNumber].distance = g_zoneEntityList[i].distance; g_zoneMonsterListNumber++; } if (g_zoneEntityList[i].entityType == ENTITY_NPC) { if( g_monster[g_zoneEntityList[i].idx].aliveState == MON_ALIVE_STATE_DIE ) continue; g_zoneNPCList[g_zoneNPCListNumber].idx = g_zoneEntityList[i].idx; g_zoneNPCList[g_zoneNPCListNumber].distance = g_zoneEntityList[i].distance; g_zoneNPCListNumber++; } } } void GTH_GetPCListInValidRange(int worldIdx, vec3_t pos, int zoneSize ) { int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) { g_logSystem->Write("Critical Error2: World(%d) Can not zoning to LocalWorld.", worldIdx); return ; } GTH_Zone_ScanPCList(localWorldIdx, pos, zoneSize ); if (g_zonePCListNumber > MAX_LIMIT_PCLIST) { qsort(g_zonePCList, g_zonePCListNumber, sizeof(i3zoneScanList_t), GTH_CompareForQsort); g_zonePCListNumber = MAX_LIMIT_PCLIST; } } void GTH_GetObjectListInValidRange(int worldIdx, vec3_t pos, int zoneSize ) { int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) { g_logSystem->Write("Critical Error3: World(%d) Can not zoning to LocalWorld.", worldIdx); return ; } GTH_Zone_ScanObjectList(localWorldIdx, pos, zoneSize ); if (g_zoneObjectListNumber > MAX_LIMIT_OBJECTLIST) { qsort(g_zoneObjectList, g_zoneObjectListNumber, sizeof(i3zoneScanList_t), GTH_CompareForQsort); g_zoneObjectListNumber = MAX_LIMIT_OBJECTLIST; } } void GTH_GetMonsterListInValidRange(int worldIdx, vec3_t pos, int zoneSize ) { int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) { g_logSystem->Write("Critical Error4: World(%d) Can not zoning to LocalWorld.", worldIdx); return ; } GTH_Zone_ScanMonsterList(localWorldIdx, pos, zoneSize ); if (g_zoneMonsterListNumber > MAX_LIMIT_MONSTERLIST ) { qsort(g_zoneMonsterList, g_zoneMonsterListNumber, sizeof(i3zoneScanList_t), GTH_CompareForQsort); g_zoneMonsterListNumber = MAX_LIMIT_MONSTERLIST; } } void GTH_GetNPCListInValidRange(int worldIdx, vec3_t pos, int zoneSize ) { int localWorldIdx; localWorldIdx = GTH_GetLocalWorldIdx( worldIdx ); if (localWorldIdx < 0) { g_logSystem->Write("Critical Error5: World(%d) Can not zoning to LocalWorld.", worldIdx); return ; } GTH_Zone_ScanNPCList(localWorldIdx, pos, zoneSize ); if (g_zoneNPCListNumber > MAX_LIMIT_NPCLIST) { qsort(g_zoneNPCList, g_zoneNPCListNumber, sizeof(i3zoneScanList_t), GTH_CompareForQsort); g_zoneNPCListNumber = MAX_LIMIT_NPCLIST; } }
C++
#if !defined(AFX_ITEMTXT_H__9C5B371A_F93F_48B7_AF4A_EB51F63A3B5A__INCLUDED_) #define AFX_ITEMTXT_H__9C5B371A_F93F_48B7_AF4A_EB51F63A3B5A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CItemTxtData { public: CItemTxtData() { Init(); } void Init() { m_Index=-1; m_Txt[0] = '\0'; } public: int m_Index; char m_Txt[256]; }; class CItemTxt { public: CItemTxt(); virtual ~CItemTxt(); bool LoadFile(char * FileName); void GetOnlyTxt(); void ClearClassNameList(); void ClearDescList(); void ClearNameList(); void BindItemTable(); LPSTR GetName(int idx); LPSTR GetDesc(int idx); void STRCPY(char &Dest, char &Soruce); public: char m_Token[256]; vector <CItemTxtData> m_DescList; vector <CItemTxtData> m_NameList; vector <CItemTxtData> m_ClassNameList; }; extern CItemTxt g_TxtApp; #endif
C++
#if !defined(AFX_EVENTCRAFTSYSTEM_H__F66E8CA1_8EB6_4C13_8D43_5975DB596AD7__INCLUDED_) #define AFX_EVENTCRAFTSYSTEM_H__F66E8CA1_8EB6_4C13_8D43_5975DB596AD7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif #define MAX_EVENT_CRAFT_ITEM 8 enum { CRAFT_TYPE_NORMAL=0, CRAFT_TYPE_RESULT, CRAFT_TYPE_EVENT, }; class CEventCraftSystem { public: enum { CRAFT_RESISTER=1, CRAFT_GIVE_ITEM, }; public: CEventCraftSystem(); virtual ~CEventCraftSystem(); itemCraftTable_t *Get(int idx) { if(idx < 0 || idx >= m_EventItemCraftTable.size()) return NULL; return &m_EventItemCraftTable[idx]; } int GetTableSize() { return m_EventItemCraftTable.size(); } void Push(itemCraftTable_t temp) { m_EventItemCraftTable.push_back(temp); } public: vector <itemCraftTable_t> m_EventItemCraftTable; }; int GTH_CheckEventCraftFormula( playerCharacter_t *pc ); int GTH_EventCheckCraftFormula( playerCharacter_t *pc ); int GTH_EventCraftProcess( playerCharacter_t *pc, int &reply, int &error , bool checkFlag = false ); extern CEventCraftSystem g_EventCraftSystem; #endif
C++
#include "../Global.h" #include <VECTOR> #include "..\Tools\CTools.h" #include "../Tools/CTempPlayerInventoryX.h" extern CTools* gcpTools; CPostFunc::CPostFunc() { } CPostFunc::~CPostFunc() { } void CPostFunc::GTH_ProcessMessage_PostSystem() { byte command = MSG_ReadByte(); switch ( command ) { case POSTSYSTEM_OPEN: GTH_ProcessMessage_RequestPostList(); break; case POSTSYSTEM_EXIT_WIN: GTH_ProcessMessage_PostWinExit(); break; case POSTSYSTEM_SEND: GTH_ProcessMessage_PostSend(); break; case POSTSYSTEM_DELETE: GTH_ProcessMessage_PostDelete(); break; case POSTSYSTEM_STATE: GTH_ProcessMessage_PostState(); break; case POSTSYSTEM_WRITEOPEN: GTH_ProcessMessage_PostWriteOpen(); break; case POSTSYSTEM_SENDCOMPLETE: break; case POSTSYSTEM_DELETENAK: break; case POSTSYSTEM_NOTIFY: break; } } void CPostFunc:: GTH_SendMessage_PostSendComplete(playerCharacter_t* pc,int reply, int error) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_SENDCOMPLETE); MSG_WriteLong(&netMessage, reply); MSG_WriteByte(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_PostWriteOpen(void) { CPostManager::PostPackage_t PostPackage; g_curPC->m_PostMng.InitPostSystem(); g_curPC->m_PostMng.SetPostSystem(CPostManager::enumPostSystemMode::POSTSYSTEM_WRITEMODE); g_curPC->m_PostMng.InitPost(&PostPackage); g_curPC->m_PostMng.AddPostPackage(&PostPackage); g_curPC->m_PostMng.SetOpenPost(g_curPC->m_PostMng.GetPostCount()-1); GTH_SendMessage_PostWriteOpen(g_curPC, 1,-1); } void CPostFunc::GTH_SendMessage_PostWriteOpen(playerCharacter_t* pc, int reply, int error) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_WRITEOPEN); MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_RequestPostList() { if ( g_curPC == NULL) return; g_DBGameServer->LoadPackageList(g_curPC); } void CPostFunc:: GTH_SendMessage_PostList( playerCharacter_t* pc, const enum tagGCPacket_POSTSYSTEM_OPEN::enumCode code) { CPostManager::PostPackage_t* pPostPackage = NULL; MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND ); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_OPEN ); MSG_WriteByte(&netMessage, code); int PostCount = pc->m_PostMng.GetPostCount(); MSG_WriteLong(&netMessage, PostCount); for (int i =0; i < PostCount; i ++) { pPostPackage = pc->m_PostMng.GetPostPackage(i); MSG_WriteLong( &netMessage, pPostPackage->iPostIdx ); MSG_WriteString( &netMessage, pPostPackage->szFromName ); MSG_WriteString( &netMessage, pPostPackage->szPostTitle ); MSG_WriteString( &netMessage, pPostPackage->szSendPostTime ); MSG_WriteString( &netMessage, pPostPackage->szMailStr ); MSG_WriteLong( &netMessage, (int)pPostPackage->MailState ); MSG_WriteLong( &netMessage, (int)pPostPackage->Nak ); MSG_WriteLong( &netMessage, (int)pPostPackage->PostSendType ); MSG_WriteLong( &netMessage, (int)pPostPackage->iRemainDays ); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_PostSend() { CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = g_curPC->m_PostMng.GetOpenPost(); if(NULL == pPostPackage){ GTH_SendMessage_PostSend(g_curPC, -1, 2); return; } g_curPC->busyState = BUSY_STATE_NONE; sstrncpy(pPostPackage->szFromName, MSG_ReadString(), NAMESTRING); pPostPackage->szFromName[NAMESTRING] = NULL; sstrncpy(pPostPackage->szPostTitle, MSG_ReadString(), CPostManager::POST_TITLESIZE); pPostPackage->szPostTitle[CPostManager::POST_TITLESIZE]=NULL; sstrncpy(pPostPackage->szMailStr, MSG_ReadString(), CPostManager::POST_STRSIZE); pPostPackage->szMailStr[CPostManager::POST_STRSIZE] = NULL; pPostPackage->Nak = MSG_ReadLong(); if(pPostPackage->Nak < 0){ g_PostFunc.GTH_ProcessMessage_MailBox_UndoInvenItem(g_curPC); g_logSystem->Write("SavePackage Error!! : (ID: %s)", g_curPC->userID); g_PostFunc.GTH_SendMessage_PostSend(g_curPC, FALSE,0); return; } if ( g_curPC->curChargeSE - pPostPackage->Nak < 0 ) { g_PostFunc.GTH_ProcessMessage_MailBox_UndoInvenItem(g_curPC); g_logSystem->Write("SavePackage Error!! : (ID: %s)", g_curPC->userID); g_PostFunc.GTH_SendMessage_PostSend(g_curPC, FALSE,0); return; } g_DBGameServer->SavePackage( g_curPC, pPostPackage->szPostTitle, pPostPackage->szMailStr, pPostPackage->szFromName, pPostPackage->Nak); return; } void CPostFunc::GTH_SendMessage_PostSend(playerCharacter_t* pc, int reply, int errorIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_SEND); MSG_WriteByte(&netMessage, reply); MSG_WriteByte(&netMessage, errorIdx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_MailBox() { int command; command = MSG_ReadByte(); switch( command ) { case MAILBOX_OPEN : GTH_ProcessMessage_MailBox_Open(); break; case MAILBOX_EXIT : GTH_ProcessMessage_MailBox_Exit(); break; case MAILBOX_ITEM : GTH_ProcessMessage_MailBox_Item(); break; case MAILBOX_RECEIVE_ITEMS: GTH_ProcessMessage_MailBox_ReceiveItems(g_curPC); break; case MAILBOX_UNDOINVENITEM: GTH_ProcessMessage_MailBox_UndoInvenItem(g_curPC); break; } } void CPostFunc::GTH_ProcessMessage_MailBox_UndoInvenItem(playerCharacter_t* pc) { CPostManager::PostPackage_t* pPostPackage = NULL; pPostPackage = pc->m_PostMng.GetOpenPost(); if(NULL == pPostPackage) { GTH_SendMessage_MailBox_UndoInvenItem(pc, 1, -1); return; } for(int idx=0; idx < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; idx++) { if(pPostPackage->ItemBox[idx] < 0) continue; GTH_AddMyInventory_ForRegsitedItem(pc,pPostPackage->ItemBox[idx]); } GTH_SendMessage_MailBox_UndoInvenItem(pc, 1, -1); } void CPostFunc::GTH_SendMessage_MailBox_UndoInvenItem(playerCharacter_t* pc, int reply, int errorIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_UNDOINVENITEM); MSG_WriteLong(&netMessage, reply); MSG_WriteByte(&netMessage, errorIdx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_MailBox_Open() { int PostIdx = -1; int PostType= -1; PostType = MSG_ReadLong(); PostIdx = MSG_ReadLong(); g_curPC->busyState = BUSY_STATE_NONE; if(g_curPC->m_PostMng.GetPostState() == CPostManager::POSTSYSTEM_READMODE) { g_curPC->m_PostMng.SetOpenPost(PostIdx); if(NULL == g_curPC->m_PostMng.GetOpenPost()){ GTH_SendMessage_MailBox_Open(g_curPC, 1, -1, PostIdx); return; } g_DBGameServer->OpenPost(g_curPC, PostType, g_curPC->m_PostMng.GetOpenPost()->iPostIdx); return; } GTH_SendMessage_MailBox_Open(g_curPC, 1, -1, PostIdx); } void CPostFunc::GTH_SendMessage_MailBox_Open(playerCharacter_t* pc, int reply, int error, int PostIdx) { CPostManager::PostPackage_t *pPost = NULL; pPost = pc->m_PostMng.GetPostPackage(PostIdx); if(NULL == pPost){ reply = 0; error = 1; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_OPEN); MSG_WriteByte(&netMessage, reply); if( reply > 0 ) { MSG_WriteLong(&netMessage, PostIdx); MSG_WriteLong(&netMessage, pPost->ItemNumber); for(int i = 0; i < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; i++) MSG_WriteItem(&netMessage, &pPost->Items[i]); }else{ MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_MailBox_Item() { int pos = MSG_ReadByte(); if(g_curPC->m_PostMng.GetPostState() == CPostManager::POSTSYSTEM_READMODE ) { GTH_SendMessage_MailBox_Item(g_curPC,NULL, -1, 1, TRUE, pos, 0); return; } CPostManager::PostPackage_t* pPostPack = NULL; pPostPack = g_curPC->m_PostMng.GetOpenPost(); if(NULL == pPostPack){ GTH_SendMessage_MailBox_Item(g_curPC,NULL, -1, 1, TRUE, pos, 0); return; } if( g_curPC->mouseInventory >= 0 ) { if(pPostPack->ItemBox[pos] >= 0) { int tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = pPostPack->ItemBox[pos]; pPostPack->ItemBox[pos] = tempInven; } else { pPostPack->ItemBox[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = pPostPack->ItemBox[pos]; pPostPack->ItemBox[pos]=-1; } int itemIdx = pPostPack->ItemBox[pos]; int itemTableIdx = g_curPC->item[itemIdx].itemTableIdx; GTH_SendMessage_MailBox_Item( g_curPC,pPostPack, 1, -1, FALSE, pos, itemTableIdx); } void CPostFunc:: GTH_SendMessage_MailBox_Item( playerCharacter_t* pc, const CPostManager::PostPackage_t* pPostPack, int reply, int error, int isOwner, int pos, int itemTableIdx ) { if((reply > 0) && (NULL == pPostPack)){ reply=-1; error=1; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_ITEM); MSG_WriteLong(&netMessage, reply); if((reply > 0) && (NULL != pPostPack)) { MSG_WriteByte(&netMessage, isOwner); MSG_WriteByte(&netMessage, pos); MSG_WriteShort(&netMessage, pc->mouseInventory ); MSG_WriteShort( &netMessage, pPostPack->ItemBox[pos] ); MSG_WriteShort(&netMessage, itemTableIdx); } else { MSG_WriteByte(&netMessage, error); } NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_MailBox_Exit() { GTH_SendMessage_MailBox_Exit(g_curPC); g_DBGameServer->LoadPackageList(g_curPC); } void CPostFunc::GTH_SendMessage_MailBox_Exit(playerCharacter_t* pc) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_EXIT); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_SendMessage_MailBox_ReceiveItems(playerCharacter_t* pc, int reply, int errorIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_MAILBOX); MSG_WriteByte(&netMessage, MAILBOX_RECEIVE_ITEMS); MSG_WriteLong(&netMessage, reply); if ( reply == 0) MSG_WriteLong(&netMessage, errorIdx); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_PostWinExit() { g_curPC->busyState = BUSY_STATE_NONE; g_curPC->m_PostMng.SetPostSystem(CPostManager::enumPostSystemMode::POSTSYSTEM_NONE); NPC_DeleteNoticePC(&g_monster[g_curPC->npcIdx], g_curPC); } void CPostFunc::GTH_ProcessMessage_PostDelete() { int MaxCount = 0; int PostIdx = -1; int PostCount = 0; std::vector<int> vPostType; std::vector<int> vPostIdx; MaxCount = MSG_ReadLong(); int HavePostCount = g_curPC->m_PostMng.GetPostCount(); if ( (MaxCount <= 0) || (MaxCount > HavePostCount)){ GTH_SendMessage_PostDelete(g_curPC, 0,1); return; } for (PostCount = 0; PostCount < MaxCount; PostCount++){ PostIdx = MSG_ReadLong(); if((PostIdx < 0) || (PostIdx > HavePostCount)){ GTH_SendMessage_PostDelete(g_curPC, 0,1); return; } CPostManager::PostPackage_t* pPostPack = NULL; pPostPack = g_curPC->m_PostMng.GetPostPackage(PostIdx); if(NULL == pPostPack){ GTH_SendMessage_PostDelete(g_curPC, 0,1); return; } vPostType.push_back((int)pPostPack->PostSendType); vPostIdx.push_back(pPostPack->iPostIdx); } for (PostCount = 0; PostCount < MaxCount; PostCount++){ g_DBGameServer->DeletePost(g_curPC,vPostType[PostCount],vPostIdx[PostCount]); } GTH_SendMessage_PostDelete(g_curPC, 1,-1); } void CPostFunc::GTH_SendMessage_PostDelete(playerCharacter_t* pc, int reply, int error) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_DELETE); MSG_WriteLong(&netMessage, reply); if ( reply == 0) MSG_WriteLong(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc::GTH_ProcessMessage_PostState() { int reply = 1; int error = -1; int State = 0; CPostManager::enumPostSystemMode inState; State = MSG_ReadByte(); if(State == 0) inState = CPostManager::POSTSYSTEM_WRITEMODE; else inState = CPostManager::POSTSYSTEM_READMODE; g_curPC->m_PostMng.SetPostSystem(inState); GTH_SendMessage_PostState(g_curPC, reply, error); } void CPostFunc::GTH_SendMessage_PostState(playerCharacter_t* pc, int reply, int error) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM); MSG_WriteByte(&netMessage, POSTSYSTEM_STATE); MSG_WriteLong(&netMessage, reply); if ( reply == 0) MSG_WriteLong(&netMessage, error); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CPostFunc:: GTH_SendMessage_MailBox_Cnt(playerCharacter_t* pc,const int iUnReadedNum,const int iReadedNum) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_EXTEND ); MSG_WriteByte(&netMessage, GSC_POSTSYSTEM ); MSG_WriteByte(&netMessage, POSTSYSTEM_NOTIFY ); MSG_WriteLong( &netMessage, iUnReadedNum); MSG_WriteLong( &netMessage, iReadedNum); NET_SendMessage(&pc->sock, &netMessage); } MSG_EndWriting(&netMessage); } class CTempPlayerInventory{ private: struct tagTempInventory{ int TableIdx; int numberIdx; }; struct tagTempInventory m_TempInventory[MAX_INVENTORY_SIZE]; public: BOOL Insert(const item_t* pItem); public: CTempPlayerInventory(const playerCharacter_t* pPlayer); ~CTempPlayerInventory(); }; CTempPlayerInventory::CTempPlayerInventory(const playerCharacter_t* pPlayer) { int ItemArrayidx=-1; int InventoryIdx=-1; item_t* pItem=NULL; itemTable_t* pItemTable=NULL; for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ m_TempInventory[InventoryIdx].TableIdx=-1; m_TempInventory[InventoryIdx].numberIdx=-1; pItem = gcpTools->GetMyItem((playerCharacter_t*)pPlayer,pPlayer->inventory[InventoryIdx]); if(NULL == pItem) continue; pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable) continue; m_TempInventory[InventoryIdx].TableIdx = pItem->itemTableIdx; if(pItemTable->stackFlag) m_TempInventory[InventoryIdx].numberIdx= pItem->durability; else m_TempInventory[InventoryIdx].numberIdx=-1; } } CTempPlayerInventory::~CTempPlayerInventory() { } BOOL CTempPlayerInventory::Insert(const item_t* pItem) { itemTable_t* pItemTable=NULL; pItemTable = gcpTools->GetItemTablePointer(pItem->itemTableIdx); if(NULL == pItemTable){ return TRUE; } int InventoryIdx=-1; if(pItemTable->stackFlag){ for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if(m_TempInventory[InventoryIdx].TableIdx != pItem->itemTableIdx) continue; int numberIdx = m_TempInventory[InventoryIdx].numberIdx + (pItem->durability + 1); if(numberIdx >= MAX_COUNT_STACK_ITEM) return FALSE; m_TempInventory[InventoryIdx].numberIdx = numberIdx; return TRUE; } } for(InventoryIdx=0; InventoryIdx < MAX_INVENTORY_SIZE; InventoryIdx++){ if(m_TempInventory[InventoryIdx].TableIdx >= 0) continue; m_TempInventory[InventoryIdx].TableIdx = pItem->itemTableIdx; m_TempInventory[InventoryIdx].numberIdx = pItem->durability; return TRUE; } return FALSE; } BOOL CPostFunc::InsertCheck_atINVENTORY( const playerCharacter_t* pPlayer, const CPostManager::PostPackage_t* pPostPack) { class CTempPlayerInventory TempInventory(pPlayer); const item_t* pPostItem=NULL; for(int PostPackIdx=0; PostPackIdx < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; PostPackIdx++){ pPostItem=&pPostPack->Items[PostPackIdx]; if(NULL == pPostItem) continue; if(FALSE == TempInventory.Insert(pPostItem)) return FALSE; } return TRUE; } void CPostFunc::GTH_ProcessMessage_MailBox_ReceiveItems(playerCharacter_t* pPlayer) { if(NULL == pPlayer) return; int PostPackageIdx=-1; PostPackageIdx = MSG_ReadShort(); CPostManager::PostPackage_t* pPostPack = NULL; pPostPack = pPlayer->m_PostMng.GetPostPackage(PostPackageIdx); if(NULL == pPostPack){ GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,1); return; } if( pPlayer->m_PostMng.GetPostState() != CPostManager::POSTSYSTEM_READMODE ){ GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,2); return; } if ( (pPostPack->Nak <= 0) && (pPostPack->ItemNumber == 0)){ GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,4); return; } if(FALSE == InsertCheck_atINVENTORY(pPlayer,pPostPack)){ GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,3); return; } int Nak = pPlayer->curChargeSE + pPostPack->Nak; if( Nak > MAX_OWN_NAK ){ GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,3); return; } g_DBGameServer->DeletePostItems(pPlayer,(int)pPostPack->PostSendType, pPostPack->iPostIdx); } void CPostFunc:: GTH_ProcessMessage_MailBox_AddItemToPlayer( playerCharacter_t* pPlayer, const int DeletePostPackageIdx, const BOOL bDelete) { CPostManager::PostPackage_t* pPostPack = NULL; pPostPack = pPlayer->m_PostMng.GetOpenPost(); if((NULL == pPostPack) || (pPostPack->iPostIdx != DeletePostPackageIdx)){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;%d;;;",LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR,2,0,LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_UNKNOWN_PACKAGE); GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,5); return; } if(FALSE == bDelete){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;%d;;;",LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR,2,0,LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_DELETE_POST); GTH_SendMessage_MailBox_ReceiveItems(pPlayer,0,5); return; } int PostItemIdx=-1; item_t* pPostItem=NULL; itemTable_t* pPostItemTable=NULL; for(PostItemIdx = 0; PostItemIdx < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; PostItemIdx ++) { pPostItem=&pPostPack->Items[PostItemIdx]; if(pPostItem->itemTableIdx < 0 ) continue; pPostItemTable = gcpTools->GetItemTablePointer(pPostItem->itemTableIdx); if(NULL == pPostItemTable) continue; if(TRUE == gcpTools->IsStackItem(pPostItem)){ int ItemArrayIdx = GTH_StackMyItem(pPlayer,pPostItem); if( ItemArrayIdx >= 0 ){ item_t* pStackItem= gcpTools->GetMyItem(pPlayer,ItemArrayIdx); if(NULL != pStackItem){ int numberIdx = pStackItem->durability + (pPostItem->durability + 1); if(numberIdx >= MAX_COUNT_STACK_ITEM){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;%d;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR,1,pPostItem->durability,LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_INSERT_INVENTORY,pPostItem->name,pPostPack->szFromName); continue; } pStackItem->durability = numberIdx; g_DBGameServer->SaveItem(pPlayer, pStackItem, ItemArrayIdx ); if(pPostPack->PostSendType == CPostManager::enumPostSendType::POST_SENDTYPE_WEB){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_WEB,1,pPostItem->durability,pPostItem->name, "FROM_WEB"); }else{ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_CHA,1,pPostItem->durability,pPostItem->name, pPostPack->szFromName); } continue; } } } int inventoryPos = -1; inventoryPos = GTH_FindEmptyInventoryPos(pPlayer); if(inventoryPos < 0){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;%d;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR,1,pPostItem->durability,LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_INSERT_INVENTORY,pPostItem->name,pPostPack->szFromName); continue; } int itemArrayIdx = -1; itemArrayIdx = GTH_AddMyItem( pPlayer,pPostItem); if(itemArrayIdx < 0){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;%d;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR,1,pPostItem->durability,LOG_CLASS_POSTSYSTEM_RECEIVE_ERROR_NOT_INSERT_INVENTORY,pPostItem->name,pPostPack->szFromName); continue; } pPlayer->inventory[inventoryPos] = itemArrayIdx; g_DBGameServer->AddItem(pPlayer, pPostItem, itemArrayIdx,"PostSystem"); if(pPostPack->PostSendType == CPostManager::enumPostSendType::POST_SENDTYPE_WEB){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_WEB,1,pPostItem->durability,pPostItem->name, "FROM_WEB"); }else{ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;%s;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_CHA,1,pPostItem->durability,pPostItem->name, pPostPack->szFromName); } } for(PostItemIdx = 0; PostItemIdx < CPostManager::MAX_ITEMCOUNT_IN_POSTPACKAGE; PostItemIdx ++){ InitItem(&pPostPack->Items[PostItemIdx]); pPostPack->ItemNumber --; } if(pPostPack->Nak > 0){ if(pPostPack->PostSendType == CPostManager::enumPostSendType::POST_SENDTYPE_WEB){ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_WEB,0,pPostPack->Nak, "FROM_WEB"); }else{ g_logSystem->WriteToLog(pPlayer,LOG_CLASS_POSTSYSTEM,"%d;%d;%d;;;;%s",LOG_CLASS_POSTSYSTEM_RECEIVE_CHA,0,pPostPack->Nak, pPostPack->szFromName); } pPlayer->curChargeSE += pPostPack->Nak; pPostPack->Nak = 0; g_DBGameServer->SaveChaPackageNak(pPlayer, pPostPack); } GTH_SendMessage_MailBox_ReceiveItems(pPlayer,1,0); }
C++
#include "../Global.h" #include "YDCDamageCal.h" #include "../Tools/CTools.h" extern CTools* gcpTools; YDCDamageCal::YDCDamageCal() { m_bOK=FALSE; m_bOK=TRUE; } YDCDamageCal::~YDCDamageCal() { } BOOL YDCDamageCal::isOK(void) const { return m_bOK; } void YDCDamageCal::YDCalResistance( const struct tagYDCharactor* in_pDefenceCharactor, struct tagYDResistanceVar& out_ResistanceVar) { out_ResistanceVar.physics = in_pDefenceCharactor->calDefensePower; out_ResistanceVar.positive = in_pDefenceCharactor->calPositiveRes; out_ResistanceVar.negative = in_pDefenceCharactor->calNegativeRes; if( out_ResistanceVar.positive < -100.0f ) out_ResistanceVar.positive = -100.0f; if( out_ResistanceVar.positive > 75.0f ) out_ResistanceVar.positive = 75.0f; if( out_ResistanceVar.negative < -100.0f ) out_ResistanceVar.negative = -100.0f; if( out_ResistanceVar.negative > 75.0f ) out_ResistanceVar.negative = 75.0f; out_ResistanceVar.physics *= ( 1 + (float) in_pDefenceCharactor->optValue[OV_SKILL_FINAL_ADD_DEFENCE_RATE] * 0.01f); } inline void YDCDamageCal::YDMakeCharactorStruct(struct tagYDCharactor& out_Charactor,const playerCharacter_t* in_pPlayer) { out_Charactor.Entity.Type = in_pPlayer->entityType; out_Charactor.Entity.Idx = in_pPlayer->idx; memcpy(out_Charactor.optValue, in_pPlayer->optValue, sizeof(float) * NUM_OPTION_VALUE); out_Charactor.calDefensePower =in_pPlayer->calDefensePower; out_Charactor.calPositiveRes =in_pPlayer->calPositiveRes; out_Charactor.calNegativeRes =in_pPlayer->calNegativeRes; out_Charactor.level =in_pPlayer->level; out_Charactor.calCriticalDmg =in_pPlayer->calCriticalDmg; out_Charactor.calMaxRA =in_pPlayer->calMaxRA; } inline void YDCDamageCal::YDMakeCharactorStruct(struct tagYDCharactor& out_Charactor,const monsterCharacter_t* in_pMonster) { out_Charactor.Entity.Type = in_pMonster->entityType; out_Charactor.Entity.Idx = in_pMonster->idx; memcpy(out_Charactor.optValue, in_pMonster->optValue, sizeof(float) * NUM_OPTION_VALUE); out_Charactor.calDefensePower = in_pMonster->calDefensePower; out_Charactor.calPositiveRes = in_pMonster->calPositiveRes; out_Charactor.calNegativeRes = in_pMonster->calNegativeRes; out_Charactor.level = in_pMonster->basic.level;; out_Charactor.calCriticalDmg = in_pMonster->calCriticalDmg; out_Charactor.calMaxRA = in_pMonster->calMaxRA; } void YDCDamageCal::YDCalAdditionalDamage( const struct tagYDCharactor& in_pDefenceCharactor, const message_t* in_pMessage, struct tagYDDamageVar& out_AdditionalDamageVar) { out_AdditionalDamageVar.physics =0; out_AdditionalDamageVar.positive=0; out_AdditionalDamageVar.negative=0; if(in_pMessage->data[MSG_ATKDATA_ETC_INFO] == MSGINFO_ATK_ETC_RA_RATIO_DAMAGE) { out_AdditionalDamageVar.physics = in_pDefenceCharactor.calMaxRA * ( (float) in_pMessage->data[MSG_ATKDATA_ETC_DATA_1] * 0.01f); out_AdditionalDamageVar.positive = in_pDefenceCharactor.calMaxRA * ( (float) in_pMessage->data[MSG_ATKDATA_ETC_DATA_0] * 0.01f); } } void YDCDamageCal::YDCalDamage(const message_t* in_pMessage,struct tagYDDamageVar& out_DamageVar) { out_DamageVar.physics =in_pMessage->data[MSG_ATKDATA_PHYSIC_DMG]; out_DamageVar.positive=in_pMessage->data[MSG_ATKDATA_POSITIVE_DMG]; out_DamageVar.negative=in_pMessage->data[MSG_ATKDATA_NEGATIVE_DMG]; } void YDCDamageCal::YDApplyResistanceAtDamage( const message_t* in_pMessage, const struct tagYDDamageVar& in_DamageVar, const struct tagYDDamageVar& in_AdditionalDamageVar, const struct tagYDResistanceVar& in_ResistanceVar, struct tagYDDamageVar& out_ApplyDamageVar, int in_AttackerLevel) { tagYDResistanceVar ResistanceRatio = {0,0,0}; int MaxDefenseTableIdx = in_AttackerLevel-1; if ( MaxDefenseTableIdx >= MAX_NUMBER_OF_LEVEL) MaxDefenseTableIdx = MAX_NUMBER_OF_LEVEL -1; if ( (MaxDefenseTableIdx < 0) || (MaxDefenseTableIdx >= MAX_NUMBER_OF_LEVEL)) return; int DefenseVar = g_MaxDefneseTable[MaxDefenseTableIdx].MaxDefense; ResistanceRatio.physics = in_ResistanceVar.physics / DefenseVar; ResistanceRatio.negative = in_ResistanceVar.negative/ DefenseVar; ResistanceRatio.positive = in_ResistanceVar.positive/ DefenseVar; if ( ResistanceRatio.physics < 0 ) ResistanceRatio.physics =0; if ( ResistanceRatio.physics > 0.8 ) ResistanceRatio.physics=0.8; if ( ResistanceRatio.negative < 0 ) ResistanceRatio.negative=0; if ( ResistanceRatio.negative > 0.8 ) ResistanceRatio.negative=0.8; if ( ResistanceRatio.positive < 0 ) ResistanceRatio.positive=0; if ( ResistanceRatio.positive > 0.8 ) ResistanceRatio.positive=0.8; out_ApplyDamageVar.physics = (in_DamageVar.physics + in_AdditionalDamageVar.physics) * (1.0f - ResistanceRatio.physics); out_ApplyDamageVar.positive = (in_DamageVar.positive + in_AdditionalDamageVar.positive) * (1.0f - ResistanceRatio.positive); out_ApplyDamageVar.negative = (in_DamageVar.negative + in_AdditionalDamageVar.negative) * (1.0f - ResistanceRatio.negative); if( in_pMessage->data[MSG_ATKDATA_ATTACK_TYPE] == MSGINFO_ATK_TYPE_NONE ) { out_ApplyDamageVar = in_DamageVar; } if( out_ApplyDamageVar.physics < 1 ) out_ApplyDamageVar.physics = 1; if( out_ApplyDamageVar.positive < 1 ) out_ApplyDamageVar.positive = 1; if( out_ApplyDamageVar.negative < 1 ) out_ApplyDamageVar.negative = 1; } void YDCDamageCal::YDApplyRatioAtDamage( const message_t* in_pMessage, const struct tagYDCharactor& in_AttackCharactor, const struct tagYDCharactor& in_DefenceCharactor, const struct tagYDDamageVar& in_ApplyDamageVar, struct tagYDDamageVar& out_ApplyRatioDamageVar) { out_ApplyRatioDamageVar = in_ApplyDamageVar; if( in_pMessage->data[MSG_ATKDATA_STUN_FLAG] > 0) { out_ApplyRatioDamageVar.physics = out_ApplyRatioDamageVar.physics * 2; if(in_AttackCharactor.Entity.Type == ENTITY_PC) { out_ApplyRatioDamageVar.physics += out_ApplyRatioDamageVar.physics * in_AttackCharactor.optValue[OV_CRITICAL_DMG_RATE] * 0.01f; out_ApplyRatioDamageVar.physics += in_AttackCharactor.calCriticalDmg; } } if((in_AttackCharactor.Entity.Type == ENTITY_PC) && (in_DefenceCharactor.Entity.Type == ENTITY_MONSTER)) { monsterCharacter_t* pDefenceMonster = gcpTools->GetMonsterRecordPointer(in_DefenceCharactor.Entity.Idx); if(NULL != pDefenceMonster){ int monsterType = pDefenceMonster->basic.type; if((monsterType >= 0) && (monsterType <= 4)){ int optionPhyGroupIdx = monsterType + OV_CHE_PHY_DMG_RATE; int optionMagGroupIdx = monsterType + OV_CHE_MAG_DMG_RATE; out_ApplyRatioDamageVar.physics += out_ApplyRatioDamageVar.physics * in_AttackCharactor.optValue[optionPhyGroupIdx] * 0.01f; out_ApplyRatioDamageVar.positive += out_ApplyRatioDamageVar.positive * in_AttackCharactor.optValue[optionMagGroupIdx] * 0.01f; out_ApplyRatioDamageVar.negative += out_ApplyRatioDamageVar.negative * in_AttackCharactor.optValue[optionMagGroupIdx] * 0.01f; } } } out_ApplyRatioDamageVar.physics *= ( 1 + (float) in_AttackCharactor.optValue[OV_SKILL_FINAL_ADD_PHY_DMG_RATE] * 0.01f); out_ApplyRatioDamageVar.positive *= ( 1 + (float) in_AttackCharactor.optValue[OV_SKILL_FINAL_ADD_MYSTERY_POS_DMG_RATE] * 0.01f); out_ApplyRatioDamageVar.negative *= ( 1 + (float) in_AttackCharactor.optValue[OV_SKILL_FINAL_ADD_MYSTERY_NEG_DMG_RATE] * 0.01f); } int YDCDamageCal::YDGetDamage( int TargetEntityIdx, int TargetEntityType, message_t* message, int eachDmg[] ) { eachDmg[0] = 0; eachDmg[1] = 0; eachDmg[2] = 0; struct tagYDCharactor AttackCharactor; struct tagYDCharactor DefenceCharactor; int AttackerLevel =1; switch(message->fromType){ case ENTITY_PC: { playerCharacter_t* pAttackPlayer=NULL; pAttackPlayer = gcpTools->GetPlayerRecordPointer(message->fromIdx); if(NULL == pAttackPlayer) return 0; YDMakeCharactorStruct(AttackCharactor,pAttackPlayer); AttackerLevel = pAttackPlayer->level; } break; case ENTITY_MONSTER: case ENTITY_NPC: { monsterCharacter_t* pAttackMonster=NULL; pAttackMonster = gcpTools->GetMonsterRecordPointer(message->fromIdx); if(NULL == pAttackMonster) return 0; YDMakeCharactorStruct(AttackCharactor,pAttackMonster); AttackerLevel = pAttackMonster->basic.level; } break; default: return 0; } switch(TargetEntityType){ case ENTITY_PC: { playerCharacter_t* pDefencePlayer=NULL; pDefencePlayer = gcpTools->GetPlayerRecordPointer(TargetEntityIdx); if(NULL == pDefencePlayer) return 0; YDMakeCharactorStruct(DefenceCharactor,pDefencePlayer); } break; case ENTITY_MONSTER: case ENTITY_NPC: { monsterCharacter_t* pDefencetMonster=NULL; pDefencetMonster = gcpTools->GetMonsterRecordPointer(TargetEntityIdx); if(NULL == pDefencetMonster) return 0; YDMakeCharactorStruct(DefenceCharactor,pDefencetMonster); } break; default: return 0; } struct tagYDDamageVar DamageVar={0,0,0}; YDCalDamage(message,DamageVar); struct tagYDDamageVar AdditionalDamageVar={0,0,0}; YDCalAdditionalDamage(DefenceCharactor,message,AdditionalDamageVar); struct tagYDResistanceVar ResistanceVar={0,0,0}; YDCalResistance(&DefenceCharactor,ResistanceVar); struct tagYDDamageVar ApplyDamageVar={0,0,0}; YDApplyResistanceAtDamage(message,DamageVar,AdditionalDamageVar,ResistanceVar,ApplyDamageVar, AttackerLevel); struct tagYDDamageVar ApplyRatioDamageVar={0,0,0}; YDApplyRatioAtDamage(message,AttackCharactor,DefenceCharactor,ApplyDamageVar,ApplyRatioDamageVar); int dmg = ApplyRatioDamageVar.physics + ApplyRatioDamageVar.positive + ApplyRatioDamageVar.negative; if( dmg <= 0 ) dmg=1; if((AttackCharactor.Entity.Type == ENTITY_PC) && (DefenceCharactor.Entity.Type == ENTITY_PC)) dmg = (int)( (float)dmg * 0.7f ); eachDmg[0] = ApplyRatioDamageVar.physics; eachDmg[1] = ApplyRatioDamageVar.positive; eachDmg[2] = ApplyRatioDamageVar.negative; return dmg; }
C++
#define F_PROBABILITY( p ) (p > rand() % 1000 ? 1 : 0) #define F_RANDOMBETWEEN(a, b) ( a + rand() % (b - a + 1) ) #define F_HOTKEY(t, i) (t < 1 ? i : ( t < 2 ? MASK_HOTKEY_ACTION + i : MASK_HOTKEY_ITEM + i) ) #define MAX_PARTY_NUMBER 500 #define MOVE_SPEED 0.08 #define RUN_SPEED 0.2 #define TURN_SCALE 0.12 #define SAFE_SKILL_INDEX(p) (p < 0 || p >= MAX_NUMBER_OF_SKILL) ? 0 : 1 #define GRID_SCALE 3 #define SPEED_CONSTANT 0.033 #define RUN_SCALE 2 #define MONSTER_RUN_SCALE 1.5 #define BACK_SCALE 0.5f #define MAX_MEMBER_SERVER 10 #define MAX_SERVICE_WORLD 10 #define AVAILABLE_DISTANCE_DROPITEM 100 #define AVAILABLE_DISTANCE_PICKUPITEM 100 #define AVAILABLE_DISTANCE_ENTITYMENU 200 #define AVAILABLE_DISTANCE_PCMENU 400 #define PC_AUTO_RECOVERY_DELAY 3000 #define MONSTER_AUTO_RECOVERY_DELAY 3000 #define PC_EPACK_USE_RA_DELAY 3000 #define PC_EPACK_USE_SA_DELAY 3000 #define CANCEL_TRANSFORM_SKILL_INDEX 3000 #define PC_DECEREASE_WEAPON_DURABILITY_PROBABILITY 1.0f #define PC_DECEREASE_DEFENSE_DURABILITY_PROBABILITY 1.0f #define PC_DECEREASE_PROTECTOR_DURABILITY_PROBABILITY 0.4f #define PC_DECEREASE_UPPER_DURABILITY_PROBABILITY 0.3f #define PC_DECEREASE_LOWER_DURABILITY_PROBABILITY 0.2f #define PC_DECEREASE_BOOTS_DURABILITY_PROBABILITY 0.05f #define PC_DECEREASE_GLOVES_DURABILITY_PROBABILITY 0.05f #define PC_DECEREASE_AIR_DURABILITY_PROBABILITY 0.0f #define PC_FALL_DAMAGE_HEIGHT 300.0f #define MAX_COUNT_STACK_ITEM 9999 #define MAX_OWN_NAK 1000000000 #define MAX_MASTERSERVER 10 enum { GTH_LANGUAGE_TYPE_KOREAN = 0, GTH_LANGUAGE_TYPE_ENGLISH, GTH_LANGUAGE_TYPE_JAPANESE, GTH_LANGUAGE_TYPE_SIMPLIFIED_CHINESE, GTH_LANGUAGE_TYPE_TRADITIONAL_CHINESE, }; typedef struct { char serverGroupName[NAMESTRING]; int serverGroupNo; char gameServerName[SERVERSTRING]; int gameServerNo; char serviceIP[IPSTRING]; int servicePort; char localIP[IPSTRING]; int localPort; int masterServerNumber; char masterServerIP[MAX_MASTERSERVER][IPSTRING]; int masterServerPort[MAX_MASTERSERVER]; int isManager; char managerServerIP[IPSTRING]; int managerServerPort; int serviceWorldNumber; int serviceWorldList[MAX_SERVICE_WORLD]; int ServiceIsPkMapNumber; int ServiceIsPkMapList[MAX_SERVICE_WORLD]; int odbcDSNType; char accountDatabase[DATABASESTRING]; char gameDatabase[DATABASESTRING]; int gameSyncTime; int createLog; int createDebug; int languageType; int isTestServer; char serverLocation[16]; char billingServerIP[IPSTRING]; int billingServerPort; BOOL bCheckBilling; int resendTime; BOOL isDanBattleMap; BOOL bPremium; struct tagTerra{ BOOL bBilling; }Terra; BOOL bAhnLab; } i3gameServerConfig_t; #define MAX_COUNT_ITEM_UPGRADE_TYPE 10 typedef struct { float successPro[MAX_COUNT_ITEM_UPGRADE_TYPE+1]; int cost[MAX_COUNT_ITEM_UPGRADE_TYPE+1]; float vanishPro[MAX_COUNT_ITEM_UPGRADE_TYPE+1]; float gradeDownPro[MAX_COUNT_ITEM_UPGRADE_TYPE+1]; int gradeDownLevel[MAX_COUNT_ITEM_UPGRADE_TYPE+1]; } itemUpgradeProbabilityTable_t; typedef struct { float successPro; int cost; float vanishPro; float gradePro[5]; } optionGambleStoneTable_t; #define MAX_GAMBLE_SELECTOPTION 7 typedef struct { int SelectOptionCount; float SelectOptionRate; float SelectOptionGraderate[MAX_NUMBER_OF_OPTION_VALUE_GRADE]; } gambleSelectOptionTable_t; #define MAX_GAMBLESTONE 2 #define MAX_ITEMRARITY 5 #define MAX_GAMBLESTONE 2 typedef struct { vec3_t StartPos; int StartworldIdx; vec3_t TargetPos; int TargetWorldIdx; vec3_t TargetPos2; int TargetWorldIdx2; } DanBattlePortalInfo; enum { DANBATTLE_START_PORTAL, DANBATTLE_ATEAM_PORTAL, DANBATTLE_BTEAM_PORTAL, MAX_BATTLE_PORTAL }; enum { DANB_WIN_DAN, DANB_WIN_USER, DANB_LOOSE_DAN, DANB_LOOSE_USER, DANB_MAX_REWARD }; typedef struct { float m_fbattlein_x; float m_fbattlein_y; float m_fbattlein_z; float m_fbattlein_yaw; } gonryunFieldPos_t; #include "../GonryunPracticeBattle/CGonryunPractice_ProcessCtrl.h" typedef struct { DWORD PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_MAX]; int m_iminiLevel; int m_imaxLevel; int m_idifferLevel; int m_iroyalty; int m_ibattingRoyalty; int m_iuseCount; int m_isyenminilevel; int m_isyenmaxlevel; float fExpRate; float fItemRate; gonryunFieldPos_t m_tarayanReaderPos; gonryunFieldPos_t m_tarayanOpenentPos; gonryunFieldPos_t m_tarayanwinnerOutPos; gonryunFieldPos_t m_tarayandefeatorOutPos; gonryunFieldPos_t m_tasyenReaderPos; gonryunFieldPos_t m_tasyenOpenentPos; gonryunFieldPos_t m_tsyenOutPos; vec3_t origin_ArayanOutPos; vec3_t origin_syenOutPos; float pcpBattleIn; } gonryunBattle_t; struct tagHelperLevelPoint { int iLevel1; int iLevel4; int iLevel10; int iLevel20; int iLevel30; }; typedef struct { float expRate; float nseRate; float itemDropRate; float genCapabilityRate; int cheatEnable; itemUpgradeProbabilityTable_t leafStoneProTbl; itemUpgradeProbabilityTable_t madStoneProTbl; itemUpgradeProbabilityTable_t waveStoneProTbl; itemUpgradeProbabilityTable_t fireStoneProTbl; itemUpgradeProbabilityTable_t artStoneProTbl; optionGambleStoneTable_t gambleTable[MAX_GAMBLESTONE]; float dieItemLossRate[NUM_CHAOS_TYPE]; float dieExpLossRate[NUM_CHAOS_TYPE]; int worldChattingPrice; gambleSelectOptionTable_t gambleSelectOptionTable[MAX_GAMBLE_SELECTOPTION]; float gambleitemSelectRate[MAX_ITEMRARITY]; int GamblePriceRate; int DanBattlePrice; DWORD danBattleStatusTime[DBTL_STATUS_MAX]; DanBattlePortalInfo danbattlePortal[MAX_BATTLE_PORTAL]; int danBattleReward[DANB_MAX_REWARD]; int danMarkChangeDelayHour; DWORD PCBStatusTime[CGonryunPractice_ProcessCtrl::Step::STEP_MAX]; gonryunBattle_t PCBGonryunCondition; struct tagHelperLevelPoint HelperLevelPoint; struct CashMallItem_OptionStone::CashMallItemLogic OptionStoneItemLogic[CashMallItem_OptionStone::MAX_NUMBER_OF_STONE]; float m_SpawnPosOverRate; } gthGameLogicCofing_t; typedef struct { int idx; int active; int isManager; unsigned int updateTime; char name[NAMESTRING]; char hostName[HOSTNAMESTRING]; char serviceIP[IPSTRING]; int servicePort; char localIP[IPSTRING]; int localPort; int serviceWorldNumber; int serviceWorldList[MAX_SERVICE_WORLD]; int curClientNumber; int maxClientNumber; i3socket_t sock; } memberServer_t; typedef struct { __int64 totalexp; __int64 exp; __int64 totalGenExp; __int64 genExp; } expTable_t; typedef struct { int genCapability[10]; int limitGenLevel[10]; } skillGradeClass_t; typedef struct { int genCapability[100]; } genCapabilityTable_t; typedef struct { int Attacklevel; int MaxDefense; }MaxDefense_t; #define BONUS_STATUS_POINT_LEVEL_UP 4 #define BONUS_SKILL_POINT_GEN_LEVEL_UP 1 void GTH_InitGameServer(); float GTH_GetDistance(vec3_t s, vec3_t t); float GTH_GetDistance2D(vec3_t s, vec3_t t); void GTH_SaveData_AlivedClient(); int GTH_GetHeightFromCollisionMap( int worldIdx, vec3_t position ); int GTH_GetLocalWorldIdx( int worldIdx ); int GTH_GetEmptyAffectIdx( playerCharacter_t *pc ); int GTH_GetWeaponItemIdx( playerCharacter_t *pc ); int GTH_GetWeaponClass( playerCharacter_t *pc ); int GTH_OpenStore( int idx ); float GTH_GetAffectHitRate( void *attacker, int attackerType, void *defender, int defenderType, int type ); float GTH_GetHitRate( void *attacker, int attackerType, void *defender, int defenderType, int addHitPower = 0 ); float GTH_GetMagicHitRate( void *attacker, int attackerType, void *defender, int defenderType ); float GTH_GetCriticalRate( void *attacker, int attackerType, void *defender, int defenderType ); void GTH_GetExpFromLevelDiffer( int levelDiffer, int &exp, int &genExp, int &genCapability ); int GTH_IsSharingParty( monsterCharacter_t *m, playerCharacter_t *pc ); void GTH_SharingPartyLoot( monsterCharacter_t *m, playerCharacter_t *pc, int exp, int genExp, int lootNSE, int genCapability, int atkConIdx, int defConIdx ); int GTH_MakePortal( int makerType, int makerIdx, int keepTime, int numPerson, int worldIdx, vec3_t position, int targetWorldIdx, vec3_t targetPosition ); void GTH_TransportWorldWithPortal( playerCharacter_t *pc, itemObject_t *itemObject ); void GTH_TransportWorldWithNPC( playerCharacter_t *pc, int worldIdx, vec3_t position ); int GTH_IsEtherealForm( playerCharacter_t *pc ); int GTH_IsValidContributionPoint( monsterCharacter_t *m, playerCharacter_t *pc, int idx ); void GTH_InitContributionPoint( monsterCharacter_t *m ); int GTH_AddAtkContributionPoint( monsterCharacter_t *m, int entityType, int entityIdx, int point ); int GTH_AddDefContributionPoint( monsterCharacter_t *m, int entityType, int entityIdx, int point ); float GTH_ConvertAttackDelay( float currAtkDelay, float atkSpdRate ); int GTH_GetNextLevel( __int64& exp ); int GTH_GetNextGenLevel( __int64& exp ); int GTH_CheckJob( playerCharacter_t *pc, int j0 = 0, int j1 = 0, int j2 = 0, int j3 = 0 ); int GTH_CheckJob( int job, int reqJob ); int GTH_CheckRequire( playerCharacter_t *pc, int requireType, void* pReq ); bool GTH_CheckWearPosion( playerCharacter_t *pc ); int GTH_GetGenTypeFromJob( int pcJob ); int GTH_GetEquipPos( item_t *item, int equipPos ); int GTH_IsRepairItem( item_t *item ); int GTH_GetAllRepairCost( playerCharacter_t* pc, int curSE ); int GTH_GetRepairCost( item_t* item, int curSE, int &checkDur ); int GTH_IsConsumptiveItem( item_t* item ); int GTH_IsStackItem( item_t * item ); int GTH_CheckStackItem( item_t* item1, item_t* item2 ); int GTH_GetBuyPrice( item_t* item ); int GTH_GetSellPrice( item_t* item ); int GTH_GetDepotPrice( playerCharacter_t *pc, item_t *item ); float GTH_GetWeaponTypeBonusPhyDamage( playerCharacter_t *pc, item_t *item ); float GTH_GetWeaponTypeBonusMagDamage( playerCharacter_t *pc, item_t *item ); void GTH_AnalyzeAttackMessageEtcInfo( message_t *message, int eachDmg[] ); int GTH_SetTrainMonster( playerCharacter_t *pc, monsterCharacter_t *mon ); void GTH_UpdateTrainMonster( playerCharacter_t *pc ); void GTH_DeleteTrainMonster( playerCharacter_t *pc, monsterCharacter_t *mon ); int LoadExpTableForServer( char* filename ); int LoadGenExpTableForServer( char* filename ); int LoadStoreTableForServer( char* filename ); int LoadBindingTableForServer( char* filename ); int LoadScriptInfoTableForServer( char* filename ); int LoadGenCapabilityTable( char *filename ); int LoadItemCraftTableForServer( char* filename ); int GetChaosClass( playerCharacter_t *pc ); void AddChaosPoint( playerCharacter_t *attacker, playerCharacter_t *defender ); void DecChaosPoint( playerCharacter_t *pc ); void SetChaosGeneral( playerCharacter_t *attacker, playerCharacter_t *defender ); void GTH_PickUpNak( playerCharacter_t *pc, itemObject_t *itemObject ); void GetWord(int index, const char *source, char* token); int IsPKDisableWorld( int worldIdx ); int IsPvPEnablePosition( int worldIdx, vec3_t pos); void GTH_PC_LevelUp( playerCharacter_t *pc, int newLevel ); void GTH_PC_GenLevelUp( playerCharacter_t* pc, int newGenLevel ); float GetEpackRechargePrice_RA( int onceRecovery, float cost, int level ); float GetEpackRechargePrice_SA( int onceRecovery, float cost, int level ); bool CollectItemForGamble(GambleItem_t GambleItem[] ); int GetGambleItemAvallableOn( int availableon ); void SelectGambleItem(storeStruct_t* Makestore, storeStruct_t* Gamblestore, int pcidx); int SelectCollectedItem(storeItem_t* pItem); int GTH_MakePortal_fordan( int LootType, int makerIdx, int keepTime, int worldIdx, vec3_t position, int targetWorldIdx, vec3_t targetPosition , int targetWorldIdx2, vec3_t targetPosition2 ); BOOL IsValidHotKey_Skill(const playerCharacter_t *pc, const int HotkeyIdx); void GTH_PartyRandomItemDivide(playerCharacter_t *pc,itemObject_t *itemObject); void GTH_PartyOrderItemDivide(playerCharacter_t *pc,itemObject_t *itemObject); BOOL GTH_IsEquipItem(playerCharacter_t* pPc); BOOL GTH_IsAwakenJob(playerCharacter_t* pPc); BOOL GTH_ClearAwakenJob(playerCharacter_t *pPC, std::vector<int>* pVSkill); int GetAwakenQuestIdx(int pcjob); void DeleteSkill(playerCharacter_t* pPc, int SkillIdx); BOOL GTH_IsHaveItem(playerCharacter_t* pPc, int itemTableIdx, int StackCount); int LoadMax_Defense_table( char* filename ); void PkTimeAutoProcess();
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#include "../Global.h" void GTH_ProcessMessage_BroadCastDanBatttStatus() { NewDanBattleSystem::DanBattleInfo::enumBattleStatus status = (NewDanBattleSystem::DanBattleInfo::enumBattleStatus)MSG_ReadLong(); int GuildIdx = MSG_ReadLong(); int EnemyGuildIdx = MSG_ReadLong(); int nWorldIdx = MSG_ReadLong(); int Value = MSG_ReadLong(); int Value2 = MSG_ReadLong(); GTH_SendMessage_BroadCastDanBattleStatus(status, GuildIdx, EnemyGuildIdx, nWorldIdx, Value, Value2); } void GTH_SendMessage_BroadCastDanBattleStatus(NewDanBattleSystem::DanBattleInfo::enumBattleStatus status, int nGuildIdx, int nEnemyGuildIDx, int nWorldIdx, int value, int value2) { if ( g_config.isManager == FALSE) { GTH_SendMessage_DanBattleStatusToManager(status, nGuildIdx, nEnemyGuildIDx, nWorldIdx, value, value2); } else{ switch(status){ case NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY: GTH_ProcessMessage_NewDanBattleReady(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value, value2); GTH_SendMessage_DanBattleStatusToMemberServer_Ready(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value, value2); break; case NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE: GTH_ProcessMessage_NewDanBattleStart(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value); GTH_SendMessage_DanBattleStatusToMemberServer_Start(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value); break; case NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_END: GTH_ProcessMessage_NewDanBattleEnd(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value); GTH_SendMessage_DanBattleStatusToMemberServer_End(nGuildIdx, nEnemyGuildIDx, nWorldIdx, value); break; default: return; } } } void GTH_SendMessage_DanBattleStatusToManager(NewDanBattleSystem::DanBattleInfo::enumBattleStatus status, int nGuildIdx, int nEnemyGuildIdx, int nWorldIdx, int value, int value2) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DANBATTLE); MSG_WriteShort(&netMessage, SS_DAN_BATTLE_BROADCAST); MSG_WriteLong(&netMessage, status); MSG_WriteLong(&netMessage, nGuildIdx); MSG_WriteLong(&netMessage, nEnemyGuildIdx); MSG_WriteLong(&netMessage, nWorldIdx); MSG_WriteLong(&netMessage, value); MSG_WriteLong(&netMessage, value2); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DanBattleStatusToMemberServer_Ready( int nGuildIdx, int nEnemyGuildIdx, int nWorldIdx, int value, int value2) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DANBATTLE); MSG_WriteShort(&netMessage, SS_DAN_BATTLE_READY); MSG_WriteLong(&netMessage, nGuildIdx); MSG_WriteLong(&netMessage, nEnemyGuildIdx); MSG_WriteByte(&netMessage, nWorldIdx); MSG_WriteLong(&netMessage, value); MSG_WriteByte(&netMessage, value2); for (int nServerIdx = 1; nServerIdx < MAX_MEMBER_SERVER; nServerIdx++) { if ( !g_memberServer[nServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[nServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DanBattleStatusToMemberServer_Start( int nGuildIdx, int nEnemyGuildIdx, int nWorldIdx, int value) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DANBATTLE); MSG_WriteShort(&netMessage, SS_DAN_BATTLE_START); MSG_WriteLong(&netMessage, nGuildIdx); MSG_WriteLong(&netMessage, nEnemyGuildIdx); MSG_WriteByte(&netMessage, nWorldIdx); MSG_WriteLong(&netMessage, value); for (int nServerIdx = 1; nServerIdx < MAX_MEMBER_SERVER; nServerIdx++) { if ( !g_memberServer[nServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[nServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void GTH_SendMessage_DanBattleStatusToMemberServer_End( int nGuildIdx, int nEnemyGuildIdx, int nWorldIdx, int value) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, NEW_DANBATTLE); MSG_WriteShort(&netMessage, SS_DAN_BATTLE_END); MSG_WriteLong(&netMessage, nGuildIdx); MSG_WriteLong(&netMessage, nEnemyGuildIdx); MSG_WriteByte(&netMessage, nWorldIdx); MSG_WriteByte(&netMessage, value); for (int nServerIdx = 1; nServerIdx < MAX_MEMBER_SERVER; nServerIdx++) { if ( !g_memberServer[nServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[nServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); }
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#include "../Global.h" WorldChangeSystem::WorldChangeSystem() { m_SystemMode = WORLD_CHANGESYSTEM_NONE; m_SelectWorldIdx = -1; m_SaveInvenPos = -1; }
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#if !defined(AFX_GAMECONFIGFLAG_H__64911BCF_348E_4592_AE6E_C851A9E5E8B1__INCLUDED_) #define AFX_GAMECONFIGFLAG_H__64911BCF_348E_4592_AE6E_C851A9E5E8B1__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGameConfigFlag { public: CGameConfigFlag() { Init(); } virtual ~CGameConfigFlag() { } void Init() { m_bCharacter_Storage =FALSE; m_bPrecocity_Time =FALSE; m_bDie_Reduce_panality =FALSE; m_bMap_Attr_Ratio =FALSE; m_bItem_Upgrade_Limit =FALSE; m_bItem_Craft_Limit =FALSE; m_bWorld_Chat_Limit =FALSE; m_nFlag=0; } int LoadFlagFile(); int GetFlag() { return m_nFlag; } void SetFlag(int flag); void SetFlag(); public: BOOL m_bCharacter_Storage; BOOL m_bPrecocity_Time; BOOL m_bDie_Reduce_panality; BOOL m_bMap_Attr_Ratio; BOOL m_bItem_Upgrade_Limit; BOOL m_bItem_Craft_Limit; BOOL m_bWorld_Chat_Limit; int m_nFlag; }; extern CGameConfigFlag gGameConfigFlag; #endif
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#include "../Global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; void GTH_WorldChangeSystem_Process() { int command = MSG_ReadByte(); switch(command) { case GTH_REQUEST_USE_ITEM: GTH_ProcessMessage_Request_WorldChangeUseItem(g_curPC); break; case GTH_REQUEST_WORLD_CHANGE: GTH_ProcessMessage_ReQuest_WorldChange(); break; } } void GTH_SendMessage_Reply_WorldChangeUseItem(playerCharacter_t* pPc, int reply, int erroridx, int InvenPos) { MSG_BeginWriting( &netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_EXTEND); MSG_WriteByte ( &netMessage, GSC_WORLD_CHANGE); MSG_WriteByte ( &netMessage, GTH_REPLY_USE_ITEM); MSG_WriteByte ( &netMessage, reply); if ( reply == 0) MSG_WriteLong( &netMessage, erroridx); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting( &netMessage ); } void GTH_ProcessMessage_ReQuest_WorldChange() { int reply = 0; int erroridx = 0; int worldIdx = 0; int saveInvenPos = 0; saveInvenPos = MSG_ReadLong(); worldIdx = MSG_ReadLong(); if ( worldIdx == g_curPC->worldIdx) { GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 0, saveInvenPos); return; } if ( GTH_IsLocalServiceWorld(worldIdx) == false ) { int memberIdx = GTH_FindServerWithinGroup( worldIdx ); if (memberIdx < 0) { GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 2, saveInvenPos); return; } } if ( g_curPC->busyState != BUSY_STATE_NONE) { GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 3, saveInvenPos); return; } if((saveInvenPos < 0) || (saveInvenPos >= MAX_INVENTORY_SIZE)){ GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 1, saveInvenPos); return; } int itemArrayIdx = g_curPC->inventory[saveInvenPos]; if(itemArrayIdx < 0) { GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 1, saveInvenPos); return; } item_t* pItem = gcpTools->GetMyItem(g_curPC, itemArrayIdx); if(NULL == pItem){ GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 1, saveInvenPos); return; } if(TRUE == gcpTools->IsStackItem(pItem)){ item_t DeleteItem = *pItem; if(FALSE == GTH_UseItem_Delete(saveInvenPos)){ GTH_SendMessage_Reply_WorldChange(g_curPC, 0, 1, saveInvenPos); return; } g_logSystem->WriteToLog(g_curPC,LOG_CLASS_ITEM,"%d;%d;%d;%d;%d;%s;",LOG_CLASS_ITEM_USE,DeleteItem.itemTableIdx,worldIdx,g_curPC->worldIdx,DeleteItem.durability-1,DeleteItem.name); } g_curPC->m_WorldChangeSystem.m_SystemMode = WorldChangeSystem::enumWorldChangeMode::WORLD_CHANGESYSTEM_EFFECT_MODE; g_curPC->busyState = BUSY_STATE_WORLDCHAGNE; GTH_SendMessage_CompleteEffect_To_AllPC(g_curPC, WorldChangeSystem::WORLD_CHANGE_EFFECT_IDX); GTH_SendMessage_Reply_WorldChange(g_curPC, 1, 0, saveInvenPos); g_curPC->fWorldChangeStartTime = g_timer->GetAppMilliTime(); g_curPC->iChangeWorldIdx = worldIdx; } void GTH_SendMessage_Reply_WorldChange(playerCharacter_t* pPc, int reply, int erroridx, int InvenPos) { MSG_BeginWriting( &netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_EXTEND); MSG_WriteByte ( &netMessage, GSC_WORLD_CHANGE); MSG_WriteByte ( &netMessage, GTH_REPLY_WORLD_CHANGE); MSG_WriteByte ( &netMessage, reply); if ( reply == 0) MSG_WriteLong( &netMessage, erroridx); else MSG_WriteLong( &netMessage, InvenPos); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting( &netMessage ); } void GTH_ProcessMessage_Request_WorldChangeUseItem(playerCharacter_t* in_pPlayer) { if(NULL == in_pPlayer) return; int nInvenPosIdx = MSG_ReadByte(); if((nInvenPosIdx < 0) || (nInvenPosIdx >= MAX_INVENTORY_SIZE)){ GTH_SendMessage_Reply_WorldChangeUseItem(in_pPlayer, 0, 1 , nInvenPosIdx); return; } item_t* pItemRecord = gcpTools->GetMyItem(in_pPlayer,in_pPlayer->inventory[nInvenPosIdx]); if(NULL == pItemRecord){ GTH_SendMessage_Reply_WorldChangeUseItem(in_pPlayer, 0, 1 , nInvenPosIdx); return; } if (in_pPlayer->event == GTH_EV_CHAR_IDLE) GTH_SendMessage_Reply_WorldChangeUseItem(in_pPlayer, 1, 0, nInvenPosIdx); } void GTH_SendMessage_ClearWorldChageMode(playerCharacter_t* pPc) { MSG_BeginWriting( &netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte ( &netMessage, GSC_EXTEND); MSG_WriteByte ( &netMessage, GSC_WORLD_CHANGE); MSG_WriteByte ( &netMessage, GTH_CLEAR_WORLD_CHANGE_MODE); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting( &netMessage ); }
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#include "../Global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; NewDanBattleSystem::NewDanBattleSystem() { m_bActive = FALSE; m_nMinPcCount = 0; m_nBattleTimeForMin1 = 0; m_nBattleTimeForMin2 = 0; m_fItemDropRate = 1.0f; for (int nDanBattleIdx =0; nDanBattleIdx < MAX_DANBATTLE_COUNT; nDanBattleIdx ++) { memset(&m_DanBattleInfo[nDanBattleIdx], 0x00, sizeof(DanBattleInfo)); m_DanBattleInfo[nDanBattleIdx].nDanBattleIdx = nDanBattleIdx; m_DanBattleInfo[nDanBattleIdx].AcceptDanInfo.nDanIdx =-1; m_DanBattleInfo[nDanBattleIdx].RequestDanInfo.nDanIdx =-1; } } NewDanBattleSystem::~NewDanBattleSystem() { } void NewDanBattleSystem::Update() { for (int nBattleIdx = 0; nBattleIdx < MAX_DANBATTLE_COUNT; nBattleIdx ++ ) { switch ( m_DanBattleInfo[nBattleIdx].BattleStatus ) { case DanBattleInfo::enumBattleStatus::BATTLESTATUS_NONE: case DanBattleInfo::enumBattleStatus::BATTLESTATUS_REGIST: break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY: BattleReady(&m_DanBattleInfo[nBattleIdx]); break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE: Battle(&m_DanBattleInfo[nBattleIdx]); break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_END: BattleEnd(&m_DanBattleInfo[nBattleIdx]); break; } } } void NewDanBattleSystem::BattleReady(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo == NULL) return; if ( pDanBattleInfo->fRemainTime <= g_timer->GetAppMilliTime()) { DanBaseInfo *pRequestDanInfo = &pDanBattleInfo->RequestDanInfo; DanBaseInfo *pAcceptDanInfo = &pDanBattleInfo->AcceptDanInfo; for (int nDanMemberIdx = 0; nDanMemberIdx < pRequestDanInfo->v_GuildMembers.size(); nDanMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pRequestDanInfo->v_GuildMembers[nDanMemberIdx]; playerCharacter_t *pPC = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( pPC == NULL) continue; if ( pPC->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; pPC->DanBattleInfo.nDanBattleIdx = pDanBattleInfo->nDanBattleIdx; pPC->DanBattleInfo.BattleMode = pDanBattleInfo->BattleMode; pPC->DanBattleInfo.nBattleMapIdx = pDanBattleInfo->nBattleMapIdx; } for (nDanMemberIdx = 0; nDanMemberIdx < pAcceptDanInfo->v_GuildMembers.size(); nDanMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pAcceptDanInfo->v_GuildMembers[nDanMemberIdx]; playerCharacter_t *pPC = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( pPC == NULL) continue; if ( pPC->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; pPC->DanBattleInfo.nDanBattleIdx = pDanBattleInfo->nDanBattleIdx; pPC->DanBattleInfo.BattleMode = pDanBattleInfo->BattleMode; pPC->DanBattleInfo.nBattleMapIdx = pDanBattleInfo->nBattleMapIdx; } pDanBattleInfo->fRemainTime = pDanBattleInfo->fBattleSec + g_timer->GetAppMilliTime(); pDanBattleInfo->fMinBattleProcessTime = g_timer->GetAppMilliTime() + MIN_BATTLE_PROCESS_SEC; GTH_ProcessMessage_NewDanBattleStart( pRequestDanInfo->nDanIdx, pAcceptDanInfo->nDanIdx, pDanBattleInfo->nBattleMapIdx, pDanBattleInfo->fBattleSec); GTH_ProcessMessage_NewDanBattleStart( pAcceptDanInfo->nDanIdx, pRequestDanInfo->nDanIdx, pDanBattleInfo->nBattleMapIdx, pDanBattleInfo->fBattleSec ); g_NewDanBattleSystem.SetDanBatttleStatus(pDanBattleInfo, NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE); } } void NewDanBattleSystem::Battle(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo->fNextSyncdTime <= g_timer->GetAppMilliTime() ) { GTH_SendMessage_SuncMessageDanBattleInfo(pDanBattleInfo); pDanBattleInfo->fNextSyncdTime = g_timer->GetAppMilliTime() + SYNC_TIME; } DanBaseInfo *pRequestDanInfo = &pDanBattleInfo->RequestDanInfo; DanBaseInfo *pAcceptDanInfo = &pDanBattleInfo->AcceptDanInfo; if ( TRUE == DecsionDanBattleWinTO_LiveMemberNumber(pDanBattleInfo) ) { if (pDanBattleInfo->AcceptDanInfo.wincode != tagGCPacket_NewDanBattle::enumwincode::draw) { pDanBattleInfo->endType = DanBattleInfo::enumEndType::REMAIN_MEMBER_COUNT; DecsionDanBattleBestMember(pDanBattleInfo); } else { pDanBattleInfo->endType = DanBattleInfo::enumEndType::SYSTEM; } GTH_ProcessMessage_NewDanBattleEnd(pRequestDanInfo->nDanIdx,pAcceptDanInfo->nDanIdx, pDanBattleInfo->nBattleMapIdx, 1); GTH_ProcessMessage_NewDanBattleEnd(pAcceptDanInfo->nDanIdx,pRequestDanInfo->nDanIdx,pDanBattleInfo->nBattleMapIdx, 1); g_NewDanBattleSystem.SetDanBatttleStatus(pDanBattleInfo, NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_END); g_logSystem->WriteToNewDanBattleLog("%s, %d, %d, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_RESULT", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->AcceptDanInfo.wincode, pDanBattleInfo->AcceptDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->AcceptDanInfo.nRemainPoint, pDanBattleInfo->nBattleMapIdx); g_logSystem->WriteToNewDanBattleLog("%s, %d, %d, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_RESULT", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->RequestDanInfo.wincode, pDanBattleInfo->RequestDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->RequestDanInfo.nRemainPoint, pDanBattleInfo->nBattleMapIdx); return; } if (pDanBattleInfo->fRemainTime <= g_timer->GetAppMilliTime()) { DecsionDanBattleWinTO_TimeOut(pDanBattleInfo); DecsionDanBattleBestMember(pDanBattleInfo); pDanBattleInfo->endType = DanBattleInfo::enumEndType::TIME_OUT; GTH_ProcessMessage_NewDanBattleEnd(pRequestDanInfo->nDanIdx,pAcceptDanInfo->nDanIdx, pDanBattleInfo->nBattleMapIdx,1); GTH_ProcessMessage_NewDanBattleEnd(pAcceptDanInfo->nDanIdx,pRequestDanInfo->nDanIdx,pDanBattleInfo->nBattleMapIdx, 1); g_NewDanBattleSystem.SetDanBatttleStatus(pDanBattleInfo, NewDanBattleSystem::DanBattleInfo::enumBattleStatus::BATTLESTATUS_END); g_logSystem->WriteToNewDanBattleLog("%s, %d, %d, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_RESULT", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->AcceptDanInfo.wincode, pDanBattleInfo->AcceptDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->AcceptDanInfo.nRemainPoint, pDanBattleInfo->nBattleMapIdx); g_logSystem->WriteToNewDanBattleLog("%s, %d, %d, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_RESULT", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->RequestDanInfo.wincode, pDanBattleInfo->RequestDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->RequestDanInfo.nRemainPoint, pDanBattleInfo->nBattleMapIdx); } } void NewDanBattleSystem::BattleEnd(DanBattleInfo* pDanBattleInfo) { DanBaseInfo *pRequestDanInfo = &pDanBattleInfo->RequestDanInfo; DanBaseInfo *pAcceptDanInfo = &pDanBattleInfo->AcceptDanInfo; int RequestWinCount = 0; int RequestLoseCount = 0; int AcceeptWinCount = 0; int AcceeptLoseCount = 0; if ( pRequestDanInfo->nDanIdx >= 0 || pRequestDanInfo->nDanIdx < MAX_GUILDS) { RequestWinCount = g_guild[pRequestDanInfo->nDanIdx].wincount; RequestLoseCount = g_guild[pRequestDanInfo->nDanIdx].Losecount; } if ( pAcceptDanInfo->nDanIdx >= 0 || pAcceptDanInfo->nDanIdx < MAX_GUILDS) { AcceeptWinCount = g_guild[pAcceptDanInfo->nDanIdx].wincount; AcceeptLoseCount = g_guild[pAcceptDanInfo->nDanIdx].Losecount; } for (int nDanMemberIdx = 0; nDanMemberIdx < pRequestDanInfo->v_GuildMembers.size(); nDanMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pRequestDanInfo->v_GuildMembers[nDanMemberIdx]; playerCharacter_t *pPC = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( pPC == NULL ) continue; if ( pPC->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; GTH_SendMessage_DanBattleResult( pPC , pRequestDanInfo->wincode, pAcceptDanInfo->szGuildName, pDanBattleInfo->szBestID, RequestWinCount, RequestLoseCount, pDanBattleMember->killPoint, pDanBattleInfo->endType); if ( pRequestDanInfo->wincode != tagGCPacket_NewDanBattle::enumwincode::loss) GTH_SendMessage_CompleteEffect_To_AllPC(pPC,156); ClearDanBattleInfo(pPC); } for (nDanMemberIdx = 0; nDanMemberIdx < pAcceptDanInfo->v_GuildMembers.size(); nDanMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pAcceptDanInfo->v_GuildMembers[nDanMemberIdx]; playerCharacter_t *pPC = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( pPC == NULL) continue; if ( pPC->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; GTH_SendMessage_DanBattleResult( pPC, pAcceptDanInfo->wincode, pRequestDanInfo->szGuildName, pDanBattleInfo->szBestID, AcceeptWinCount, AcceeptLoseCount, pDanBattleMember->killPoint, pDanBattleInfo->endType); if ( pAcceptDanInfo->wincode != tagGCPacket_NewDanBattle::enumwincode::loss) GTH_SendMessage_CompleteEffect_To_AllPC(pPC,156); ClearDanBattleInfo(pPC); } g_DBGameServer->Delete_Danbattle(pDanBattleInfo->RequestDanInfo.nDanIdx, pDanBattleInfo->AcceptDanInfo.nDanIdx); InitDanBatlleInfo(pDanBattleInfo); } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetEmptyDanBattleSlot(int& nIdx_OUT) { for (int nSlotIdx =0; nSlotIdx < MAX_DANBATTLE_COUNT; nSlotIdx++) { if ( m_DanBattleInfo[nSlotIdx].BattleStatus == DanBattleInfo::enumBattleStatus::BATTLESTATUS_NONE) { nIdx_OUT = nSlotIdx; return &m_DanBattleInfo[nSlotIdx]; } } return NULL; } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::InsertDanBattle(int RequestDanIdx, int RequestPcIdx, std::vector<DanBaseInfo::sDanBattleMember>& vRequestGuildMember, int AcceptDanIdx, int AcceptPcIdx, std::vector<DanBaseInfo::sDanBattleMember>& vAcceptGuildMember, enum NewDanBattleSystem::DanBattleInfo::enumBattleMode battlemode, int WorldIdx, int BattleTIme , __int64 RequestPcExp, __int64 AcceptPcExp, BOOL IsAllowPrimiumItemPlunder) { NewDanBattleSystem::DanBattleInfo* pBattleInfo = NULL; int DanBattleIdx = -1; pBattleInfo = GetEmptyDanBattleSlot(DanBattleIdx); if ( pBattleInfo == NULL){ return NULL; } if ( RequestDanIdx < 0 || RequestDanIdx >= MAX_GUILDS) return NULL; if ( AcceptDanIdx < 0 || AcceptDanIdx >= MAX_GUILDS) return NULL; InitDanBatlleInfo(pBattleInfo); pBattleInfo->BattleMode = battlemode; pBattleInfo->BattleStatus = DanBattleInfo::enumBattleStatus::BATTLESTATUS_REGIST; pBattleInfo->nBattleMapIdx = WorldIdx; pBattleInfo->nDanBattleIdx = DanBattleIdx; pBattleInfo->fBattleSec = BattleTIme; pBattleInfo->RequestDanInfo.nDanIdx = RequestDanIdx; pBattleInfo->RequestDanInfo.nKillPoint = 0; pBattleInfo->RequestDanInfo.nRemainPoint = vRequestGuildMember.size();; pBattleInfo->RequestDanInfo.nRequest_AcceptPcIdx = RequestPcIdx; _snprintf(pBattleInfo->RequestDanInfo.szGuildName, GUILDNAMESTRING, g_guild[RequestDanIdx].name); pBattleInfo->RequestDanInfo.szGuildName[GUILDNAMESTRING] = NULL; for (int nMemberIdx =0; nMemberIdx < vRequestGuildMember.size(); nMemberIdx++) pBattleInfo->RequestDanInfo.v_GuildMembers.push_back(vRequestGuildMember[nMemberIdx]); pBattleInfo->AcceptDanInfo.nDanIdx = AcceptDanIdx; pBattleInfo->AcceptDanInfo.nKillPoint = 0; pBattleInfo->AcceptDanInfo.nRemainPoint = vAcceptGuildMember.size(); pBattleInfo->AcceptDanInfo.nRequest_AcceptPcIdx = AcceptPcIdx; for (nMemberIdx =0; nMemberIdx < vAcceptGuildMember.size(); nMemberIdx++) pBattleInfo->AcceptDanInfo.v_GuildMembers.push_back(vAcceptGuildMember[nMemberIdx]); _snprintf(pBattleInfo->AcceptDanInfo.szGuildName, GUILDNAMESTRING, g_guild[AcceptDanIdx].name); pBattleInfo->AcceptDanInfo.szGuildName[GUILDNAMESTRING] = NULL; pBattleInfo->fWaitTimeforReady = g_NewDanBattleSystem.m_WaitTimeforReady; pBattleInfo->fWaitTimeforEnd = g_NewDanBattleSystem.m_WaitTimeforEnd; pBattleInfo->AcceptDanInfo.nRequest_AcceptPcEXP = AcceptPcExp; pBattleInfo->RequestDanInfo.nRequest_AcceptPcEXP = RequestPcExp; pBattleInfo->bPlunderPremiumItem = IsAllowPrimiumItemPlunder; return pBattleInfo; } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetDanBattleInfo(const int nGuildIdx) { if ( nGuildIdx < 0 || nGuildIdx >= MAX_GUILDS) return NULL; for (int nDanBattleIdx = 0; nDanBattleIdx < MAX_DANBATTLE_COUNT; nDanBattleIdx++) { DanBattleInfo *pDanBattleInfo = NULL; pDanBattleInfo = &m_DanBattleInfo[nDanBattleIdx]; if (pDanBattleInfo->RequestDanInfo.nDanIdx == nGuildIdx) return pDanBattleInfo; if (pDanBattleInfo->AcceptDanInfo.nDanIdx == nGuildIdx) return pDanBattleInfo; } return NULL; } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetDanBattleInfo(const int nBattleIdx, const int nGuildIdx) { if ( nBattleIdx < 0 || nBattleIdx >= MAX_GUILDS) return NULL; if ( (m_DanBattleInfo[nBattleIdx].RequestDanInfo.nDanIdx != nGuildIdx) && (m_DanBattleInfo[nBattleIdx].AcceptDanInfo.nDanIdx != nGuildIdx)) return NULL; return &m_DanBattleInfo[nBattleIdx]; } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetDanBattleInfo(const int nBattleIdx, DanBattleInfo::enumBattleStatus status) { if ( nBattleIdx < 0 || nBattleIdx >= MAX_GUILDS) return NULL; if ( m_DanBattleInfo[nBattleIdx].BattleStatus != status ) return NULL; return &m_DanBattleInfo[nBattleIdx]; } NewDanBattleSystem::DanBattleInfo* NewDanBattleSystem::GetDanBattleInfo(const char* szGuildName) { for (int nDanBattleIdx = 0; nDanBattleIdx < MAX_DANBATTLE_COUNT; nDanBattleIdx++) { DanBattleInfo *pDanBattleInfo = NULL; pDanBattleInfo = &m_DanBattleInfo[nDanBattleIdx]; if ( stricmp (pDanBattleInfo->RequestDanInfo.szGuildName, szGuildName) == 0) return pDanBattleInfo; if ( stricmp (pDanBattleInfo->AcceptDanInfo.szGuildName, szGuildName) == 0) return pDanBattleInfo; } return NULL; } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetEnemyDanBaseInfo(const int nBattleIdx, const int nGuildIdx) { if ( nBattleIdx < 0 || nBattleIdx >= MAX_GUILDS) return NULL; if ( (m_DanBattleInfo[nBattleIdx].RequestDanInfo.nDanIdx != nGuildIdx) ) { if ( m_DanBattleInfo[nBattleIdx].RequestDanInfo.nDanIdx >0 && m_DanBattleInfo[nBattleIdx].RequestDanInfo.nDanIdx < MAX_GUILDS) return &m_DanBattleInfo[nBattleIdx].RequestDanInfo; } else { if ( m_DanBattleInfo[nBattleIdx].AcceptDanInfo.nDanIdx >0 && m_DanBattleInfo[nBattleIdx].AcceptDanInfo.nDanIdx < MAX_GUILDS) return &m_DanBattleInfo[nBattleIdx].AcceptDanInfo; } return NULL; } void NewDanBattleSystem::InitDanBatlleInfo(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo == NULL) return; memset(pDanBattleInfo, 0x00, sizeof(DanBattleInfo)); pDanBattleInfo->BattleMode = DanBattleInfo::enumBattleMode::BATTLEMODE_FRIENDSHIP; pDanBattleInfo->BattleStatus = DanBattleInfo::enumBattleStatus::BATTLESTATUS_NONE; pDanBattleInfo->RequestDanInfo.nDanIdx = -1; pDanBattleInfo->RequestDanInfo.nRequest_AcceptPcIdx = -1; pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; pDanBattleInfo->AcceptDanInfo.nDanIdx = -1; pDanBattleInfo->AcceptDanInfo.nRequest_AcceptPcIdx = -1; pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; pDanBattleInfo->nBattleMapIdx = -1; pDanBattleInfo->fItemDropRate = 1.0f; pDanBattleInfo->fBattleSec = g_NewDanBattleSystem.m_nBattleTimeForMin1; pDanBattleInfo->nDanBattleIdx = -1; pDanBattleInfo->endType = DanBattleInfo::enumEndType::REMAIN_MEMBER_COUNT; } void NewDanBattleSystem::SetDanBatttleStatus(DanBattleInfo* pDanBattleInfo, DanBattleInfo::enumBattleStatus status) { if ( pDanBattleInfo == NULL) return ; pDanBattleInfo->BattleStatus = status; switch( status ) { case DanBattleInfo::enumBattleStatus::BATTLESTATUS_READY: { g_logSystem->WriteToNewDanBattleLog("%s, %d, %s, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_START", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->RequestDanInfo.szGuildName, pDanBattleInfo->AcceptDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->fBattleSec, pDanBattleInfo->nBattleMapIdx); } break; case DanBattleInfo::enumBattleStatus::BATTLESTATUS_END: { g_logSystem->WriteToNewDanBattleLog("%s, %d, %s, %s, %d, %d, %d", "LOG_CLASS_NEWDANBATTLE_END", pDanBattleInfo->nDanBattleIdx, pDanBattleInfo->RequestDanInfo.szGuildName, pDanBattleInfo->AcceptDanInfo.szGuildName, pDanBattleInfo->BattleMode, pDanBattleInfo->endType, pDanBattleInfo->nBattleMapIdx); } break; } } BOOL NewDanBattleSystem::IsDanBattleEnemy(int myPcIdx,int EnemyIdx) { playerCharacter_t* pMyPc = NULL; pMyPc = gcpTools->GetPlayerRecordPointer(myPcIdx); if ( pMyPc == NULL) return FALSE; playerCharacter_t* pEnemyPc = NULL; pEnemyPc = gcpTools->GetPlayerRecordPointer(EnemyIdx); if ( pEnemyPc == NULL) return FALSE; DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = GetDanBattleInfo(pMyPc->DanBattleInfo.nDanBattleIdx, pMyPc->guildIdx); if ( pDanBattleInfo == NULL) return FALSE; if ( pDanBattleInfo->BattleStatus != DanBattleInfo::enumBattleStatus::BATTLESTATUS_BATTLE) return FALSE; if ( pMyPc->DanBattleInfo.nDanBattleIdx != pEnemyPc->DanBattleInfo.nDanBattleIdx) return FALSE; if ( pMyPc->guildIdx == pEnemyPc->guildIdx) return FALSE; return TRUE; } NewDanBattleSystem::DanBaseInfo* NewDanBattleSystem::GetDanBaseInfo(DanBattleInfo* pDanBattleInfo, const int nGuildIdx) { if ( pDanBattleInfo == NULL) return NULL; if ( pDanBattleInfo->RequestDanInfo.nDanIdx == nGuildIdx) return &(pDanBattleInfo->RequestDanInfo); if ( pDanBattleInfo->AcceptDanInfo.nDanIdx == nGuildIdx) return &(pDanBattleInfo->AcceptDanInfo); return NULL; } BOOL NewDanBattleSystem::InsertDanBattleMemeber(int DanBattleIdx, int GuildIdx, int Pcidx) { playerCharacter_t* pMyPc = NULL; pMyPc = gcpTools->GetPlayerRecordPointer(Pcidx); if ( pMyPc == NULL) return FALSE; DanBattleInfo* pDanBattleInfo = NULL; pDanBattleInfo = GetDanBattleInfo(DanBattleIdx, pMyPc->guildIdx); if ( pDanBattleInfo == NULL) return FALSE; DanBaseInfo* pMyDanBaseInfo = NULL; pMyDanBaseInfo = GetDanBaseInfo(pDanBattleInfo, GuildIdx); if ( pMyDanBaseInfo == NULL) return FALSE; DanBaseInfo::sDanBattleMember danbattlemember; memset(&danbattlemember, 0x00, sizeof(DanBaseInfo::sDanBattleMember)); danbattlemember.PcIdx = Pcidx; memcpy(danbattlemember.name, pMyPc->name, NAMESTRING); danbattlemember.name[NAMESTRING] = NULL; danbattlemember.nAccumulationBattleKillPoint = pMyPc->nAccumulationBattleKillPoint; pMyDanBaseInfo->v_GuildMembers.push_back(danbattlemember); return TRUE; } BOOL NewDanBattleSystem::IsInsertdDanBattle(int GuildIdx) { for (int nBattleIdx = 0; nBattleIdx < MAX_DANBATTLE_COUNT; nBattleIdx ++ ) { DanBaseInfo *pDanBaseInfo = NULL; if ( m_DanBattleInfo[nBattleIdx].BattleStatus == DanBattleInfo::enumBattleStatus::BATTLESTATUS_NONE ) continue; pDanBaseInfo = GetDanBaseInfo(&m_DanBattleInfo[nBattleIdx], GuildIdx); if ( pDanBaseInfo != NULL) return TRUE; } return FALSE; } NewDanBattleSystem::DanBaseInfo::sDanBattleMember* NewDanBattleSystem::GetDanBattleMember(DanBattleInfo* pDanBattleInfo, int GuildIdx, char* pcname) { if ( pDanBattleInfo == NULL) return NULL; if ( pcname == NULL) return NULL; NewDanBattleSystem::DanBaseInfo* pMyDanBaseInfo = NULL; pMyDanBaseInfo = g_NewDanBattleSystem.GetDanBaseInfo(pDanBattleInfo, GuildIdx); if ( pMyDanBaseInfo == NULL) return NULL; for (int nMemberIdx = 0; nMemberIdx < pMyDanBaseInfo->v_GuildMembers.size(); nMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pMember = NULL; pMember = &pMyDanBaseInfo->v_GuildMembers[nMemberIdx]; if ( stricmp (pMember->name, pcname) == 0) return pMember; } return NULL; } BOOL NewDanBattleSystem::DecsionDanBattleWinTO_LiveMemberNumber(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo == NULL) return FALSE; int RequestDanLivePcNumber = 0; int AcceptDanLivePcNumber = 0; int RequestDanIdx = pDanBattleInfo->RequestDanInfo.nDanIdx; int AcceptDanIdx = pDanBattleInfo->AcceptDanInfo.nDanIdx; int MaxMemberNumber = pDanBattleInfo->RequestDanInfo.v_GuildMembers.size(); int NowMemberNumber = 0; pDanBattleInfo->RequestDanInfo.nRemainPoint = 0; for (int nMemberIdx = 0; nMemberIdx < MaxMemberNumber; nMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pDanBattleInfo->RequestDanInfo.v_GuildMembers[nMemberIdx]; playerCharacter_t* pPc = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( NULL == pPc) continue; if ( pPc->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; pDanBattleInfo->RequestDanInfo.nRemainPoint++; } MaxMemberNumber = pDanBattleInfo->AcceptDanInfo.v_GuildMembers.size(); pDanBattleInfo->AcceptDanInfo.nRemainPoint = 0; for (nMemberIdx = 0; nMemberIdx < MaxMemberNumber; nMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pDanBattleMember = NULL; pDanBattleMember = &pDanBattleInfo->AcceptDanInfo.v_GuildMembers[nMemberIdx]; playerCharacter_t* pPc = gcpTools->GetPlayerRecordPointer(pDanBattleMember->name); if ( NULL == pPc) continue; if ( pPc->worldIdx != pDanBattleInfo->nBattleMapIdx) continue; pDanBattleInfo->AcceptDanInfo.nRemainPoint++; } #ifndef _DEV_TEST RequestDanLivePcNumber = pDanBattleInfo->RequestDanInfo.nRemainPoint; AcceptDanLivePcNumber = pDanBattleInfo->AcceptDanInfo.nRemainPoint; if ( RequestDanLivePcNumber <= 0 && AcceptDanLivePcNumber <=0 ) { pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; return TRUE; } if ( pDanBattleInfo->fMinBattleProcessTime > g_timer->GetAppMilliTime() ) { if ( (RequestDanLivePcNumber < MIN_GUILD_MEMBER_NUMBER_FOR_DAN_BATTLE) && (AcceptDanLivePcNumber < MIN_GUILD_MEMBER_NUMBER_FOR_DAN_BATTLE) ) { pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::draw; return TRUE; } return FALSE; } if ( RequestDanLivePcNumber < MIN_GUILD_MEMBER_NUMBER_FOR_DAN_BATTLE) { pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( AcceptDanIdx >=0 && AcceptDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(AcceptDanIdx); g_guild[AcceptDanIdx].wincount +=1; } pDanBattleInfo->RequestDanInfo.wincode= tagGCPacket_NewDanBattle::enumwincode::loss; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(RequestDanIdx); g_guild[RequestDanIdx].Losecount +=1; } return TRUE; } if (AcceptDanLivePcNumber < MIN_GUILD_MEMBER_NUMBER_FOR_DAN_BATTLE ){ pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(pDanBattleInfo->RequestDanInfo.nDanIdx); g_guild[RequestDanIdx].wincount +=1; } pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::loss; if ( AcceptDanIdx >=0 && AcceptDanIdx< MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(AcceptDanIdx); g_guild[AcceptDanIdx ].Losecount +=1; } return TRUE; } #endif return FALSE; } BOOL NewDanBattleSystem::DecsionDanBattleWinTO_TimeOut(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo == NULL) return FALSE; int RequestDanIdx = pDanBattleInfo->RequestDanInfo.nDanIdx; int AcceptDanIdx = pDanBattleInfo->AcceptDanInfo.nDanIdx; if ( pDanBattleInfo->AcceptDanInfo.nKillPoint > pDanBattleInfo->RequestDanInfo.nKillPoint) { pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( AcceptDanIdx >=0 && AcceptDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(AcceptDanIdx); g_guild[AcceptDanIdx].wincount +=1; } pDanBattleInfo->RequestDanInfo.wincode= tagGCPacket_NewDanBattle::enumwincode::loss; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(RequestDanIdx); g_guild[RequestDanIdx].Losecount +=1; } return TRUE; } if ( pDanBattleInfo->AcceptDanInfo.nKillPoint < pDanBattleInfo->RequestDanInfo.nKillPoint) { pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(RequestDanIdx); g_guild[RequestDanIdx].wincount +=1; } pDanBattleInfo->AcceptDanInfo.wincode= tagGCPacket_NewDanBattle::enumwincode::loss; if ( AcceptDanIdx >=0 && AcceptDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(AcceptDanIdx); g_guild[AcceptDanIdx].Losecount +=1; } return TRUE; } if ( pDanBattleInfo->AcceptDanInfo.nKillPoint == pDanBattleInfo->RequestDanInfo.nKillPoint) { if ( pDanBattleInfo->AcceptDanInfo.nRequest_AcceptPcEXP > pDanBattleInfo->RequestDanInfo.nRequest_AcceptPcEXP ) { pDanBattleInfo->AcceptDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( AcceptDanIdx >=0 && AcceptDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(AcceptDanIdx); g_guild[AcceptDanIdx].wincount +=1; } pDanBattleInfo->RequestDanInfo.wincode= tagGCPacket_NewDanBattle::enumwincode::loss; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(RequestDanIdx); g_guild[RequestDanIdx].Losecount +=1; } } else { pDanBattleInfo->RequestDanInfo.wincode = tagGCPacket_NewDanBattle::enumwincode::win; if ( RequestDanIdx >=0 && RequestDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddWinpoint(RequestDanIdx); g_guild[RequestDanIdx].wincount +=1; } pDanBattleInfo->AcceptDanInfo.wincode= tagGCPacket_NewDanBattle::enumwincode::loss; if ( AcceptDanIdx >=0 && AcceptDanIdx < MAX_GUILDS){ g_DBGameServer->Save_danbattle_guild_AddLosepoint(AcceptDanIdx); g_guild[AcceptDanIdx].Losecount +=1; } return TRUE; } } return TRUE; } void NewDanBattleSystem::DecsionDanBattleBestMember(DanBattleInfo* pDanBattleInfo) { if ( pDanBattleInfo == NULL) return; NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pBestBattleMember = NULL; for (int nMemberIdx =0; nMemberIdx < pDanBattleInfo->RequestDanInfo.v_GuildMembers.size() ; nMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pBattleMember = pBattleMember = &pDanBattleInfo->RequestDanInfo.v_GuildMembers[nMemberIdx]; if ( pBestBattleMember == NULL){ pBestBattleMember = pBattleMember; continue; } if ( pBestBattleMember->killPoint < pBattleMember->killPoint) { pBestBattleMember = pBattleMember; continue; } else if (pBestBattleMember->killPoint == pBattleMember->killPoint) { if (pBestBattleMember->exp > pBattleMember->exp) pBestBattleMember = pBattleMember; } } for ( nMemberIdx =0; nMemberIdx < pDanBattleInfo->AcceptDanInfo.v_GuildMembers.size() ; nMemberIdx++) { NewDanBattleSystem::DanBaseInfo::sDanBattleMember* pBattleMember = pBattleMember = &pDanBattleInfo->AcceptDanInfo.v_GuildMembers[nMemberIdx]; if ( pBestBattleMember == NULL){ pBestBattleMember = pBattleMember; continue; } if ( pBestBattleMember->killPoint < pBattleMember->killPoint) { pBestBattleMember = pBattleMember; continue; } else if (pBestBattleMember->killPoint == pBattleMember->killPoint) { if (pBestBattleMember->exp > pBattleMember->exp) pBestBattleMember = pBattleMember; } } strncpy(pDanBattleInfo->szBestID, pBestBattleMember->name, NAMESTRING); pDanBattleInfo->szBestID[NAMESTRING-1] = NULL; } #include "..\GolryunBattle\CServerLpackCtrl.h" extern CServerLpackCtrl* gcpServerLpackCtrl; void NewDanBattleSystem::RemainTimeBroadCastMsg(DanBattleInfo* pDanBattleInfo) { int currenttime = pDanBattleInfo->fRemainTime; if ( pDanBattleInfo->fRemainTime == 60000) { char Msg[256]; _snprintf(Msg, 256, gcpServerLpackCtrl->GetLpack(11)); Msg[255] = NULL; GTH_SendMessage_DanBattleNoticeMsgToDanMember(pDanBattleInfo, NewDanBattleSystem::noticetype::killpoint_notice, Msg); return; } if ( currenttime % 3600000 == 0) { char Msg[256]; _snprintf(Msg, 256, gcpServerLpackCtrl->GetLpack(9), currenttime); Msg[255] = NULL; GTH_SendMessage_DanBattleNoticeMsgToDanMember(pDanBattleInfo, NewDanBattleSystem::noticetype::killpoint_notice, Msg); } if ( currenttime % 600000 == 0) { char Msg[256]; _snprintf(Msg, 256, gcpServerLpackCtrl->GetLpack(9), currenttime); Msg[255] = NULL; GTH_SendMessage_DanBattleNoticeMsgToDanMember(pDanBattleInfo, NewDanBattleSystem::noticetype::killpoint_notice, Msg); } }
C++
#include "../global.h" CEventCraftSystem g_EventCraftSystem; CEventCraftSystem::CEventCraftSystem() { } CEventCraftSystem::~CEventCraftSystem() { } int GTH_EventCraftProcess( playerCharacter_t *pc, int &reply, int &error ,bool checkFlag) { int i, craftIdx, itemIdx; int bIsStack, stackNumber; craftIdx = GTH_CheckEventCraftFormula( pc ); if( craftIdx < 0 ) { reply = 0; error = ERROR_ITEMSYSTEM_0; return -1; } if( checkFlag ) return 1; for( i = 0; i < MAX_EVENT_CRAFT_ITEM; i ++ ) { if( pc->craftSourceInventory[i] < 0 ) continue; itemIdx = pc->craftSourceInventory[i]; bIsStack = false; stackNumber = 1; if( g_itemTable[pc->item[itemIdx].itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = pc->item[itemIdx].durability + 1; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;;;;%s;%s", LOG_CLASS_ITEM_CRAFT_SOURCE, stackNumber, pc->item[itemIdx].name, GetItemInformationLog( bIsStack, pc->item[itemIdx].itemTableIdx, itemIdx, -1 )); GTH_DeleteMyItem( pc, &pc->item[itemIdx] ); pc->craftSourceInventory[i] = -1; g_DBGameServer->RemoveItem( pc, itemIdx ); reply = 1; } itemCraftTable_t *pData = g_EventCraftSystem.Get(craftIdx); if(pData != NULL) { g_curPC->curChargeSE += pData->m_lResultNak; g_curPC->exp += pData->m_lResultExp; } return craftIdx; } void GTH_ProcessMessage_ItemSystem_EventCraftPrepare() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int reply = 1, error = 0; int nak = 0; float pro = 0.0f; GTH_EventCraftProcess( g_curPC, reply, error,true); GTH_SendMessage_ItemSystem_EventCraftPrepare( g_curPC, reply, error ); } void GTH_ProcessMessage_ItemSystem_EventCraftComplete() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int reply = 1, error = 0; int craftIdx; craftIdx = GTH_EventCraftProcess( g_curPC, reply, error); itemCraftTable_t * craftData = g_EventCraftSystem.Get(craftIdx); if(craftData != NULL) { if(craftData->m_btEventType == CEventCraftSystem::CRAFT_RESISTER) { g_DBGameServer->Send_Save_EventCraftItem(g_curPC,craftIdx); } } GTH_SendMessage_ItemSystem_EventCraftComplete( g_curPC, reply, error ,craftIdx); } void GTH_ProcessMessage_ItemSystem_EventCraftLoadEvent() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int nEventIndex = MSG_ReadLong(); g_DBGameServer->Recv_Load_EventCraftItem(g_curPC,nEventIndex); } int GTH_UndoPCEventCraft( playerCharacter_t *pc, int completeFlag ) { int itemIdx, inventoryPos; item_t *item, *upItem; int bIsStack = false, stackNumber = 1; for( int i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { itemIdx = pc->craftSourceInventory[i]; if( itemIdx < 0 ) continue; item = &pc->item[itemIdx]; bIsStack = false; stackNumber = 1; if( g_itemTable[item->itemTableIdx].stackFlag ) { bIsStack = true; stackNumber = item->durability + 1; } int stackItemIdx = GTH_StackMyItem( pc, item ); if( stackItemIdx >= 0 ) { upItem = &pc->item[stackItemIdx]; upItem->durability += item->durability + 1; if( upItem->durability + 1 >= MAX_COUNT_STACK_ITEM ) upItem->durability = MAX_COUNT_STACK_ITEM - 1; g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, upItem->name, GetItemInformationLog( bIsStack, upItem->itemTableIdx, stackItemIdx, -1 )); GTH_DeleteMyItem( pc, item ); g_DBGameServer->SaveItem( pc, upItem, stackItemIdx ); g_DBGameServer->RemoveItem( pc, itemIdx ); } else { inventoryPos = GTH_FindEmptyInventoryPos( pc ); if( inventoryPos >= 0 ) { pc->inventory[inventoryPos] = itemIdx; } g_logSystem->WriteToLog( pc, LOG_CLASS_ITEM, "%d;%d;%d;;;%s;%s", LOG_CLASS_ITEM_UNDO_CRAFT, 0, stackNumber, item->name, GetItemInformationLog( bIsStack, item->itemTableIdx, itemIdx, inventoryPos )); } } if( !completeFlag ) g_logSystem->Write("Make Item Cancel : %s(%s)", pc->name, pc->userID ); else g_logSystem->Write("Make Item Complete : %s(%s)", pc->name, pc->userID ); for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { pc->craftSourceInventory[i] = -1; } return 1; } void GTH_ProcessMessage_ItemSystem_EventCraftClose() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; GTH_UndoPCEventCraft( g_curPC ); GTH_DeleteNoticePC( g_curPC ); GTH_SendMessage_ItemSystem_EventCraftClose( g_curPC ); } void GTH_ProcessMessage_ItemSystem_EventCraftOpen() { int i; for( i = 0; i < MAX_CRAFT_SOURCE_ITEM_SIZE; i ++ ) { g_curPC->craftSourceInventory[i] = -1; } GTH_AddNoticePC( g_curPC, -1, -1, BUSY_STATE_CRAFT ); GTH_SendMessage_ItemSystem_EventCraftOpen( g_curPC ); } void GTH_ProcessMessage_ItemSystem_EventCraftItem() { if ( FALSE == isValidPCBusy(g_curPC, BUSY_STATE_CRAFT ) ) return; int posType = MSG_ReadShort(); int pos = MSG_ReadShort(); int tempInven; int reply = 1, error = 0; if( posType == 0 ) { if( g_curPC->mouseInventory >= 0 ) { if( g_curPC->craftSourceInventory[pos] >= 0 ) { tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->craftSourceInventory[pos]; g_curPC->craftSourceInventory[pos] = tempInven; } else { g_curPC->craftSourceInventory[pos] = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { g_curPC->mouseInventory = g_curPC->craftSourceInventory[pos]; g_curPC->craftSourceInventory[pos] = -1; } } else { if( g_curPC->mouseInventory < 0 && g_curPC->craftResultInventory[pos] >= 0 ) { g_curPC->mouseInventory = g_curPC->craftResultInventory[pos]; g_curPC->craftResultInventory[pos] = -1; } } GTH_SendMessage_ItemSystem_EventCraftItem( g_curPC, reply, error, posType, pos ); } int GTH_CheckEventCraftFormula( playerCharacter_t *pc ) { int i, j, k, itemIdx; int itemTableIdx1, itemTableIdx2, checkedNumber; int numSourceItem, checkedItem[MAX_EVENT_CRAFT_ITEM], checkedIdx[MAX_EVENT_CRAFT_ITEM]; item_t *sourceItem; numSourceItem = 0; for( i = 0; i < MAX_EVENT_CRAFT_ITEM; i ++ ) { if( pc->craftSourceInventory[i] < 0 ) continue; sourceItem = &pc->item[pc->craftSourceInventory[i]]; checkedIdx[numSourceItem] = i; numSourceItem ++; } if( numSourceItem == 0 ) return -1; for( i = 0; i < g_EventCraftSystem.GetTableSize(); i ++ ) { itemCraftTable_t *pData = g_EventCraftSystem.Get(i); if(pData == NULL) break; if( numSourceItem != pData->numSourceItem ) continue; checkedNumber = numSourceItem; for( j = 0; j < MAX_EVENT_CRAFT_ITEM; j ++ ) { checkedItem[j] = false; } for( j = 0; j < MAX_EVENT_CRAFT_ITEM; j ++ ) { for( k = 0; k < numSourceItem; k ++ ) { if( checkedItem[k] ) continue; itemIdx = pc->craftSourceInventory[checkedIdx[k]]; sourceItem = &pc->item[itemIdx]; itemTableIdx1 = sourceItem->itemTableIdx; itemTableIdx2 = pData->sourceItem[j].itemIndex; if( itemTableIdx1 != itemTableIdx2 ) continue; if( g_itemTable[itemTableIdx1].stackFlag && g_itemTable[itemTableIdx2].stackFlag ) { if( pData->sourceItem[j].itemCount != sourceItem->durability + 1 ) continue; } break; } if( k == numSourceItem ) break; checkedItem[k] = true; checkedNumber --; } if( checkedNumber == 0 ) { return i; } } return -1; }
C++
#include "../global.h" void SetItemSpawnType(item_t *pItem, ITEM_SPAWN_INFO::enumItemSpawnType type) { pItem->ItemExtendInfo.ItemSpawnInfomation.ItemSpawnType = type; } ITEM_SPAWN_INFO::enumItemSpawnType GetItemSpawnType(const item_t *pItem) { return pItem->ItemExtendInfo.ItemSpawnInfomation.ItemSpawnType; } void SetItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag) { pItem->ItemExtendInfo.UseFlag |= flag; } BOOL IsItemUseFlag(item_t *pItem, ENUM_ITEM_USE_FLAG flag) { if ( pItem->ItemExtendInfo.UseFlag & flag) return TRUE; return FALSE; }
C++
#include "../global.h" extern char *curpos, *endpos; int GTH_LoadWorldTable() { FILE *fp; int size; byte *buffer; char *token; int idx; int i; fp = fopen( "tables/world.tbl" , "rb" ); if( !fp ) { MessageBox(NULL, "Does not exist 'tables/world.tbl' file", "iWorld3D", MB_ICONHAND|MB_OK); return false; } fseek(fp,0,SEEK_END); size = ftell(fp); buffer = new byte[size+1]; fseek(fp,0,SEEK_SET); fread(buffer,size,1,fp); fclose(fp); curpos = (char *)buffer; endpos = curpos + size; g_worldTableNumber = 0; idx = 0; while ((token = NextToken()) != NULL) { if( !stricmp( token, "WORLD_IDX" ) ) { idx = atoi( NextArg() ); memset( &g_worldTable[idx], 0, sizeof( worldTable_t ) ); g_worldTable[idx].idx = idx; g_worldTableNumber++; } else if( !stricmp( token, "NAME" ) ) { strcpy ( g_worldTable[idx].name, NextArg() ); } else if( !stricmp( token, "2DWORLD_FILE_NAME" ) ) { strcpy ( g_worldTable[idx].world2DFileName, NextArg() ); } else if( !stricmp( token, "MONSTER_SPAWN_TABLE" ) ) { strcpy ( g_worldTable[idx].monsterSpawnTableFileName, NextArg() ); } else if( !stricmp( token, "MONSTER_SPAWN_NUMBER" ) ) { g_worldTable[idx].monsterSpawnNumber = atoi( NextArg() ); } else if( !stricmp( token, "START_POSITION" ) ) { g_worldTable[idx].startPosition[0] = atof( NextArg() ); g_worldTable[idx].startPosition[1] = atof( NextArg() ); g_worldTable[idx].startPosition[2] = atof( NextArg() ); } else if( !stricmp( token, "START_YAW" ) ) { g_worldTable[idx].startYaw = atof( NextArg() ); } else if( !stricmp( token, "GATE_NUMBER" ) ) { g_worldTable[idx].gateNumber = atoi( NextArg() ); } else if( !stricmp( token, "GATE_IDX" ) ) { for (i=0; i<g_worldTable[idx].gateNumber; i++) g_worldTable[idx].gateIdx[i] = atoi( NextArg() ); } else if( !stricmp( token, "SPAWN_POSITION" ) ) { for (i=0; i<g_worldTable[idx].gateNumber; i++) { g_worldTable[idx].spawnPos[i][0] = atof( NextArg() ); g_worldTable[idx].spawnPos[i][1] = atof( NextArg() ); g_worldTable[idx].spawnPos[i][2] = atof( NextArg() ); } } else if( !stricmp( token, "SPAWN_YAW" ) ) { for (i=0; i<g_worldTable[idx].gateNumber; i++) g_worldTable[idx].spawnYaw[i] = atof( NextArg() ); } else if( !stricmp( token, "LINKED_WORLD_IDX" ) ) { for (i=0; i<g_worldTable[idx].gateNumber; i++) g_worldTable[idx].linkedWorldIdx[i] = atoi( NextArg() ); } else if( !stricmp( token, "LINKED_GATE_IDX" ) ) { for (i=0; i<g_worldTable[idx].gateNumber; i++) g_worldTable[idx].linkedGateIdx[i] = atoi( NextArg() ); } } fclose(fp); if(buffer!=NULL) { delete [] buffer; } return true; } int GTH_Load2DWorld() { char filename[64]; int i; int localWorldIdx; for (i=0; i<g_worldTableNumber; i++) { if ( !GTH_IsLocalServiceWorld( g_worldTable[i].idx ) ) { continue; } localWorldIdx = GTH_GetLocalWorldIdx( g_worldTable[i].idx ); sprintf(filename, "worlds/%s", g_worldTable[i].world2DFileName); if ( !AI_LoadCollisionMap( filename, &g_cmap[localWorldIdx] ) ) { g_logSystem->Write("%s - 2D Map Data Load Failure!!", filename); MessageBox(g_hWnd, filename, "Error!", MB_OK); return 0; } } return 1; } void GTH_Free2DWorld() { int i; for (i=0; i<g_config.serviceWorldNumber; i++) { free( g_cmap[i].buffer ); } } int GTH_World_GetGateIdx(int sourceIdx, int targetIdx) { int i; if (sourceIdx < 0 || sourceIdx >= MAX_WORLDS) return -1; for (i=0; i<g_worldTable[sourceIdx].gateNumber; i++) { if (g_worldTable[sourceIdx].linkedWorldIdx[i] == targetIdx ) return g_worldTable[sourceIdx].gateIdx[i]; } return -1; }
C++
#include "../Global.h" CGambleSystem::CGambleSystem() { InitGambleSystem(); } CGambleSystem::~CGambleSystem() { } CGambleSystem::CollectGambleByType_t::CollectGambleByType_t() { Type = -1; TotalGamebleRate = 0.0f; } CGambleSystem::CollectGambleByType_t* CGambleSystem::GetCollectGambleItem(int Type) { if ( Type < 0 || Type >= MAX_COUNT_OPTION_AVAILABLE_TYPE) return NULL; return &m_CollectGambleItemByType[Type]; } int CGambleSystem::GetTotalGamebleTableNumber(void) { return m_CollectGambleTypeNumber; } BOOL CGambleSystem::isActiveSystem(void) { return m_bActiveSystem; } void CGambleSystem::InitGambleSystem() { m_bActiveSystem = TRUE; m_CollectGambleTypeNumber = 0; memset(m_CollectGambleItemByType, 0x00, sizeof(CollectGambleByType_t) * MAX_COUNT_OPTION_AVAILABLE_TYPE); } int CGambleSystem::GetGambleItemAvallableOn( int availableon ) { if ( availableon & OPTION_AVAILABLE_ON_DAGGER ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_DAGGER ; if ( availableon & OPTION_AVAILABLE_ON_1HSWORD ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_1HSWORD ; if ( availableon & OPTION_AVAILABLE_ON_2HSWORD ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_2HSWORD; if ( availableon & OPTION_AVAILABLE_ON_BOW ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_BOW; if ( availableon & OPTION_AVAILABLE_ON_STAFF ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_STAFF; if ( availableon & OPTION_AVAILABLE_ON_SPIRITOR ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_SPIRITOR; if ( availableon & OPTION_AVAILABLE_ON_CLAW ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_CLAW; if ( availableon & OPTION_AVAILABLE_ON_UPPER ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_UPPER; if ( availableon & OPTION_AVAILABLE_ON_LOWER ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_LOWER; if ( availableon & OPTION_AVAILABLE_ON_AIRPROTECTOR ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_AIRPROTECTOR; if ( availableon & OPTION_AVAILABLE_ON_BODYPROTECTOR ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_BODYPROTECTOR; if ( availableon & OPTION_AVAILABLE_ON_GLOVES ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_GLOVES; if ( availableon & OPTION_AVAILABLE_ON_BOOTS ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_BOOTS; if ( availableon & OPTION_AVAILABLE_ON_RING ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_RING; if ( availableon & OPTION_AVAILABLE_ON_NECKLACE ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_NECKLACE; if ( availableon & OPTION_AVAILABLE_ON_BRACELET ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_BRACELET; if ( availableon & OPTION_AVAILABLE_ON_EARRING ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_EARRING; if ( availableon & OPTION_AVAILABLE_ON_EPACK ) return CollectGambleByType_t::AVAILABLE::OPTION_AVAILABLE_ON_EPACK; return -1; } void CGambleSystem::CollectGambleItems(void) { for (int tableIdx = 0; tableIdx < g_itemTableNumber; tableIdx ++) { if ( g_itemTable[tableIdx].idx < 0 ) continue; int availableOn = GetItemAvailalbeOn( g_itemTable[tableIdx].idx ); int type = GetGambleItemAvallableOn(availableOn); if ( !strcmp (g_itemTable[tableIdx].name, "BLANK" ) ) continue; if ( g_itemTable[tableIdx].sellYn < 2) continue; if ( type == -1) type = CollectGambleByType_t.OPTION_AVAILABLE_ON_ETC; m_CollectGambleItemByType[type].Type = availableOn; if ( m_CollectGambleItemByType[type].vGambleItem.empty() ) m_CollectGambleTypeNumber++; float GamebleRate = g_logic.gambleitemSelectRate[g_itemTable[tableIdx].rarity]; CollectGambleByType_t::GambleItem_t GambleItem; GambleItem.ItemIdx = g_itemTable[tableIdx].idx; GambleItem.GambleRate = GamebleRate; m_CollectGambleItemByType[type].vGambleItem.push_back(GambleItem); m_CollectGambleItemByType[type].TotalGamebleRate += GamebleRate; } } void CGambleSystem::CollectGambleOptions(void) { for (int tableIdx =0; tableIdx < MAX_COUNT_OPTION_AVAILABLE_TYPE; tableIdx ++) { if ( m_CollectGambleItemByType[tableIdx].Type <= 0 ) continue; for( int OptionTableIdx = 0; OptionTableIdx < MAX_COUNT_OPTION_TABLE; OptionTableIdx ++ ) { if( g_optionTable[OptionTableIdx].idx < 0 ) continue; if( !( g_optionTable[OptionTableIdx].availableOn & m_CollectGambleItemByType[tableIdx].Type ) ) continue; m_CollectGambleItemByType[tableIdx].vAvailableOption.push_back( g_optionTable[OptionTableIdx].idx); } } } void CGambleSystem::InitMakeStore(storeStruct_t* pMakestore) { if ( pMakestore == NULL ) return; memset(pMakestore, 0, sizeof(storeStruct_t)); pMakestore->itemNumber = 0; for (int PageIdx = 0; PageIdx < MAX_NUMBER_OF_STORE_ITEM_PAGE; PageIdx++) { memset(&pMakestore->defaultItem[PageIdx], 0, sizeof(storeDefaultItemStruct_t)); memset(&pMakestore->defaultItem[PageIdx].itemIndex, -1, sizeof(int) * MAX_NUMBER_OF_STORE_DEFAULT_ITEM); pMakestore->defaultItem[PageIdx].defaultNumber =0; } for (int ItemIdx = 0; ItemIdx < MAX_NUMBER_OF_STORE_ITEM; ItemIdx++) pMakestore->item[ItemIdx].item.itemTableIdx = -1; } BOOL CGambleSystem::MakeGambleStore(storeStruct_t* pMakeGamblestore, storeStruct_t* pGamblestore, playerCharacter_t* pPc) { if ( pPc == NULL ) return FALSE; if ( pMakeGamblestore == NULL) return FALSE; if ( pGamblestore == NULL) return FALSE; if ( m_bActiveSystem == FALSE) return FALSE; memset(pPc->RegGambleItems, -1, sizeof(int) * MAX_NUMBER_OF_STORE_ITEM); memset(pPc->RegGamblePrice, 0, sizeof(int) * MAX_NUMBER_OF_STORE_ITEM); InitMakeStore(pMakeGamblestore); srand( (unsigned) time( NULL ) ); for (int StoreSlotIdx = 0; StoreSlotIdx < MAX_NUMBER_OF_STORE_ITEM; StoreSlotIdx ++) { storeItem_t* pStoreItem = &pGamblestore->item[StoreSlotIdx]; RandomRegsterItemToDefaultStore(pMakeGamblestore, 2 + ( rand() % MAX_REGSTER_ITEMCOUNT ), pStoreItem); } return DefaultItemToStore(pPc, pMakeGamblestore); } BOOL CGambleSystem::DefaultItemToStore(playerCharacter_t* pPc, storeStruct_t* pMakestore) { if ( pMakestore == NULL) return FALSE; int ItemPos =0; for( int StorePageIdx = 0; StorePageIdx < MAX_NUMBER_OF_STORE_ITEM_PAGE; StorePageIdx ++ ) { int PageRegCount =0; for( int SlotIdx = 0; SlotIdx < MAX_NUMBER_OF_STORE_GENERATE_ITEM ; SlotIdx ++ ) { ItemPos = pMakestore->itemNumber; if ( ItemPos < 0 || ItemPos >= MAX_NUMBER_OF_STORE_ITEM) return FALSE; InitItem( &pMakestore->item[ItemPos].item ); int itemTableIdx = pMakestore->defaultItem[StorePageIdx].itemIndex[SlotIdx]; if ( itemTableIdx < 0 || itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) continue; SpawnItem ( &pMakestore->item[ItemPos].item, itemTableIdx ); pMakestore->item[ItemPos].page = StorePageIdx; pMakestore->item[ItemPos].maxNumber = pMakestore->defaultItem[StorePageIdx].itemNumber[SlotIdx]; pMakestore->item[ItemPos].curNumber = pMakestore->defaultItem[StorePageIdx].itemNumber[SlotIdx]; int Selecteditemidx = SelectCollectedItem(&pMakestore->item[ItemPos]); float AddPrice = (rand() %( (int)g_logic.GamblePriceRate ) )* 0.01; int CalPrice = 0; if ( pMakestore->item[ItemPos].item.itemTableIdx == QUESTION_MARK_ITEM_TABLE_IDX) { pPc->RegGamblePrice[ItemPos] = g_itemTable[QUESTION_MARK_ITEM_TABLE_IDX].gambleCost; pMakestore->item[ItemPos].price = g_itemTable[QUESTION_MARK_ITEM_TABLE_IDX].gambleCost; } else { if ( GTH_Random() > 0.5 ) { CalPrice = g_itemTable[Selecteditemidx].gambleCost + (int)( ((float)(g_itemTable[Selecteditemidx].gambleCost) * AddPrice ) + 0.5f); } else { CalPrice = g_itemTable[Selecteditemidx].gambleCost - (int)( ((float)(g_itemTable[Selecteditemidx].gambleCost) * AddPrice ) + 0.5f); } if ( CalPrice < 0) CalPrice = 1; pPc->RegGamblePrice[ItemPos] = CalPrice; pMakestore->item[ItemPos].price = CalPrice; } PageRegCount++; pPc->RegGambleItems[ItemPos] = Selecteditemidx; pMakestore->itemNumber++; } } return TRUE; } BOOL CGambleSystem::RandomRegsterItemToDefaultStore(storeStruct_t* pMakestore, int MaxCount, storeItem_t *pStoreItem) { int RegsterCount = 0; int SkipCount = 0; if ( pStoreItem->page < 0 || pStoreItem->page >= MAX_NUMBER_OF_STORE_ITEM_PAGE) return FALSE; if (pStoreItem->item.itemTableIdx < 0 || pStoreItem->item.itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) return FALSE; if (strlen(pStoreItem->item.name) <= 0 ) return FALSE; if ( MaxCount >= MAX_REGSTER_ITEMCOUNT) MaxCount = MAX_REGSTER_ITEMCOUNT; storeDefaultItemStruct_t* pDefaultItem = &pMakestore->defaultItem[pStoreItem->page]; while ( 1 ) { if ( pMakestore->defaultItem[pStoreItem->page].defaultNumber>= MAX_NUMBER_OF_STORE_GENERATE_ITEM) return FALSE; if ( SkipCount >= MAX_NUMBER_OF_STORE_GENERATE_ITEM ) return FALSE; if ( RegsterCount >= MaxCount ) return TRUE; int SlotIdx = rand() % MAX_NUMBER_OF_STORE_GENERATE_ITEM; if ( pDefaultItem->itemIndex[SlotIdx] < 0 ) { pDefaultItem->itemIndex[SlotIdx] = pStoreItem->item.itemTableIdx; pDefaultItem->itemNumber[SlotIdx] = 1; pDefaultItem->defaultNumber++; RegsterCount++; continue; } SkipCount++; } return TRUE; } int CGambleSystem::SelectCollectedItem(storeItem_t* pItem) { int StorItemIdx = pItem->item.itemTableIdx; int availableOn = GetItemAvailalbeOn( g_itemTable[StorItemIdx].idx ); int type = GetGambleItemAvallableOn(availableOn); if ( type < 0 || type > CollectGambleByType_t.MAX_COUNT_OPTION_AVAILABLE_TYPE) { float TakeGoldItemRate = 0.8f; if ( GTH_Random() < TakeGoldItemRate ) return GOLD_ITEM_TABLE_IDX; int SelecttypeNum = CollectGambleByType_t::OPTION_AVAILABLE_ON_RING + (rand() % (CollectGambleByType_t::MAX_COUNT_OPTION_AVAILABLE_TYPE - CollectGambleByType_t::OPTION_AVAILABLE_ON_RING) ); int CurSelectTypeNum = CollectGambleByType_t::OPTION_AVAILABLE_ON_RING; for (int typeIdx = CollectGambleByType_t::OPTION_AVAILABLE_ON_RING; typeIdx < CollectGambleByType_t::MAX_COUNT_OPTION_AVAILABLE_TYPE; typeIdx ++) { if ( m_CollectGambleItemByType[typeIdx].vGambleItem.size() ) CurSelectTypeNum++; if ( SelecttypeNum <= CurSelectTypeNum) { type = typeIdx; break; } } if ( !m_CollectGambleItemByType[type].vGambleItem.size() ) return GOLD_ITEM_TABLE_IDX; } float SelectRate = 0.0f; float accPro = 0.0f; SelectRate = GTH_Random(); float TotalRate = m_CollectGambleItemByType[type].TotalGamebleRate; int selectGambleItemidx = -1; int selectRanNum = rand() % m_CollectGambleItemByType[type].vGambleItem.size(); for (int i =0; i < m_CollectGambleItemByType[type].vGambleItem.size(); i ++, selectRanNum++) { if ( selectRanNum >= m_CollectGambleItemByType[type].vGambleItem.size()) selectRanNum = 0; accPro += m_CollectGambleItemByType[type].vGambleItem[selectRanNum].GambleRate / TotalRate; if ( SelectRate < accPro ) break; TotalRate -= m_CollectGambleItemByType[type].vGambleItem[selectRanNum].GambleRate; } if ( selectRanNum < 0 ) selectRanNum = 0 ; if ( selectRanNum > MAX_NUMBER_OF_ITEM_TABLE) { if ( m_CollectGambleItemByType[type].vGambleItem.size() > 0) selectRanNum = m_CollectGambleItemByType[type].vGambleItem.size() -1; } return m_CollectGambleItemByType[type].vGambleItem[selectRanNum].ItemIdx; } #include "../CTools.h" extern CTools* gcpTools; void CGambleSystem::SetActiveSystem(BOOL bActive) { m_bActiveSystem = bActive; }
C++
#include "../Global.h" #include "../Tools/CTools.h" extern CTools* gcpTools; extern void TransmitePacket_sc_disconnect(playerCharacter_t* pPlayer, int MessageIdx =0); void GTH_DecodeCashMallItem() { SHORT Packet = static_cast<enum enumPacketCashMallItem>(MSG_ReadShort()); switch(Packet) { case REQUEST_USE_STONE_OF_SAGE: GTH_ProcessMessageRequest_StoneOfSage(); break; case REQUEST_USE_STONE_OF_LUCKY: GTH_ProcessMessageRequest_StoneOfLucky(); break; case REQUEST_USE_STONE_OF_EACH_NAME: GTH_ProcessMessageRequest_StoneOfEachName(); break; case REQUEST_USE_REVERSE_OF_MEMORY: GTH_ProcessMessageRequest_ReverseOfMemory(); break; case REQUEST_OPTION_ITEM_EDIT: GTH_ProcessMessageRequest_OptionItemEdit(); break; case REQUEST_OPTION_ITEM_WINCLOSE: GTH_ProcessMessageRequest_OptionItemWinClose(); break; case REQUEST_OPTION_ITEM_MODIFY: GTH_ProcessMessageRequest_OptionItemModify(); break; } } void GTH_ProcessMessageRequest_StoneOfSage() { int InvenPos = MSG_ReadLong(); if ( InvenPos < 0 || InvenPos >= MAX_NUMBER_OF_OWNITEM ) { GTH_SendMessageReply_StoneOfSage(g_curPC, FALSE, InvenPos ); } g_curPC->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx = InvenPos; g_curPC->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE; float DestroyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE].DestroyRate; float SuccecsyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE].SuccecsRate; GTH_SendMessageReply_StoneOfSage(g_curPC, TRUE, InvenPos , DestroyRate, SuccecsyRate); } void GTH_ProcessMessageRequest_StoneOfLucky() { int InvenPos = MSG_ReadLong(); if ( InvenPos < 0 || InvenPos >= MAX_NUMBER_OF_OWNITEM ) { GTH_SendMessageReply_StoneOfLucky(g_curPC, FALSE, InvenPos ); } g_curPC->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx = InvenPos; g_curPC->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY; float DestroyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY].DestroyRate; float SuccecsyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY].SuccecsRate; GTH_SendMessageReply_StoneOfLucky(g_curPC, TRUE, InvenPos , DestroyRate, SuccecsyRate); } void GTH_ProcessMessageRequest_StoneOfEachName() { int InvenPos = MSG_ReadLong(); if ( InvenPos < 0 || InvenPos >= MAX_NUMBER_OF_OWNITEM ) { GTH_SendMessageReply_StoneOfEachName(g_curPC, FALSE, InvenPos ); return; } g_curPC->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx = InvenPos; g_curPC->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME; GTH_SendMessageReply_StoneOfEachName(g_curPC, TRUE, InvenPos ); } void GTH_ProcessMessageRequest_ReverseOfMemory() { int InvenPos = MSG_ReadLong(); if ( GTH_IsEquipItem(g_curPC) == TRUE ) { GTH_SendMessageReply_ReverseOfMemory(g_curPC, FALSE, CASHMALL_ITEM_ERROR_0, InvenPos ); return; } if ( GTH_IsAwakenJob ( g_curPC ) == FALSE ) { GTH_SendMessageReply_ReverseOfMemory(g_curPC, FALSE, CASHMALL_ITEM_ERROR_1, InvenPos); return; } item_t* pUseitem = NULL; pUseitem = gcpTools->GetMyInventoryItem(g_curPC, InvenPos); if ( pUseitem == NULL ) { GTH_SendMessageReply_ReverseOfMemory(g_curPC, FALSE, CASHMALL_ITEM_ERROR_4, InvenPos); return; } vector<int> vDeletedSkill; if ( GTH_ClearAwakenJob(g_curPC, &vDeletedSkill) == FALSE ) { GTH_SendMessageReply_ReverseOfMemory(g_curPC, FALSE, CASHMALL_ITEM_ERROR_5, InvenPos); return; } GTH_UseItem_Delete(InvenPos); GTH_SendPCMessage_ReplyGenChange(g_curPC); GTH_SendMessageReply_ReverseOfMemory(g_curPC, TRUE, -1, InvenPos , &vDeletedSkill); return; } void GTH_ProcessMessageRequest_OptionItemEdit() { if( g_curPC->mouseInventory >= 0 ) { if ( g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx >= 0) { int tempInven = g_curPC->mouseInventory; g_curPC->mouseInventory = g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx; g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx = tempInven; } else { g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx = g_curPC->mouseInventory; g_curPC->mouseInventory = -1; } } else { if ( g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx >= 0) { g_curPC->mouseInventory = g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx; g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx =-1; } } GTH_SendMessageReply_OptionItemEdit( g_curPC, FALSE, g_curPC->mouseInventory, g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx); } void GTH_SendMessageReply_StoneOfSage(playerCharacter_t* pPc, BOOL Reply, int InvenPos, float DestroyRate, float SuccecsRate) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_USE_STONE_OF_SAGE ); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) { MSG_WriteLong(&netMessage, InvenPos); MSG_WriteFloat(&netMessage, DestroyRate); MSG_WriteFloat(&netMessage, SuccecsRate); } NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageReply_StoneOfLucky(playerCharacter_t* pPc, BOOL Reply, int InvenPos, float DestroyRate, float SuccecsRate) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_USE_STONE_OF_LUCKY ); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) { MSG_WriteLong(&netMessage, InvenPos); MSG_WriteFloat(&netMessage, DestroyRate); MSG_WriteFloat(&netMessage, SuccecsRate); } NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageReply_StoneOfEachName(playerCharacter_t* pPc, BOOL Reply, int InvenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_USE_STONE_OF_EACH_NAME ); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) MSG_WriteLong(&netMessage, InvenPos); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageReply_ReverseOfMemory(playerCharacter_t* pPc, BOOL Reply, int ErrorIdx, int InvenPos, vector<int>* pVSkill) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_USE_REVERSE_OF_MEMORY ); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) { MSG_WriteLong(&netMessage, InvenPos); MSG_WriteLong(&netMessage, pPc->pcJob); for (int Idx =0; Idx < GEN_NUMBER; Idx ++) MSG_WriteLong(&netMessage, pPc->genCapability[Idx]); for (int HotKeyIdx = 0 ; HotKeyIdx< MAX_NUMBER_OF_HOTKEY; HotKeyIdx ++) { MSG_WriteLong(&netMessage, pPc->hotkeyType[HotKeyIdx]); MSG_WriteLong(&netMessage, pPc->hotkeyIdx[HotKeyIdx]); } if ( pVSkill != NULL ) { MSG_WriteLong(&netMessage, pVSkill->size()); for (int SkillIdx = 0; SkillIdx < pVSkill->size(); SkillIdx++) { Idx = (*pVSkill)[SkillIdx]; MSG_WriteLong(&netMessage, Idx); } } else MSG_WriteLong(&netMessage, 0); } else MSG_WriteLong(&netMessage, ErrorIdx); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_SendMessageReply_OptionItemEdit(playerCharacter_t* pPc, BOOL bError, int MouseInvenPos, int EditInevenPos) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_OPTION_ITEM_EDIT ); MSG_WriteLong(&netMessage, bError); if ( bError == FALSE) { MSG_WriteLong(&netMessage, MouseInvenPos); MSG_WriteLong(&netMessage, EditInevenPos); } NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void InitCashMallItem(playerCharacter_t* pPc) { if ( pPc == NULL) return ; pPc->m_CashMall_OptionStone.m_iEditOptionItemIdx = -1; } void GTH_ProcessMessageRequest_OptionItemWinClose() { BOOL bError = FALSE; if ( g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx != -1) { bError = !GTH_AddMyInventory_ForRegsitedItem(g_curPC, g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx); InitCashMallItem(g_curPC); } GTH_SendMessageRePly_OptionItemWinClose(g_curPC, bError); } void GTH_SendMessageRePly_OptionItemWinClose(playerCharacter_t* pPc, BOOL bError) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_OPTION_ITEM_WINCLOSE ); MSG_WriteLong(&netMessage, bError); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void GTH_ProcessMessageRequest_OptionItemModify() { enum CashMallItem_OptionStone::enumUseItemMode mode; mode = static_cast<enum CashMallItem_OptionStone::enumUseItemMode>(MSG_ReadLong()); switch(mode) { case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE: ItemModify_Stone_of_sage(); break; case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY: ItemModify_Stone_of_lucky(); break; case CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME: ItemModify_Stone_of_each_name(); break; } } void GTH_SendMessageRePly_OptionItemModify(playerCharacter_t* pPc, enum CashMallItem_OptionStone::enumUseItemMode mode, BOOL Reply, item_t* pItem, int ErrorIdx) { MSG_BeginWriting( &netMessage ); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, EXTEND_SECOND); MSG_WriteShort(&netMessage, CASH_MALL_ITEM ); MSG_WriteShort(&netMessage, REPLY_OPTION_ITEM_MODIFY ); MSG_WriteLong(&netMessage, mode ); MSG_WriteLong(&netMessage, Reply); if ( Reply == TRUE) MSG_WriteItem(&netMessage, pItem); else MSG_WriteLong(&netMessage, ErrorIdx); NET_SendMessage(&pPc->sock, &netMessage); } MSG_EndWriting(&netMessage); } void ItemModify_Stone_of_sage() { int SelectOptionIdx = MSG_ReadLong(); int ItemIdx = g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx; int UseItemIdx = g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx; CashMallItem_OptionStone::enumUseItemMode mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE ; item_t* pSrcItem = NULL; item_t* pUsetem = NULL; item_t TempItem; pSrcItem = gcpTools->GetMyItem(g_curPC, ItemIdx); pUsetem = gcpTools->GetMyInventoryItem(g_curPC, UseItemIdx); if ( pSrcItem == NULL ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_0); return; } if ( SelectOptionIdx < 0 || SelectOptionIdx >= MAX_NUMBER_OF_ITEM_OPTION) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_1); return; } if ( pUsetem == NULL ) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pUsetem->itemTableIdx != CashMallItem_OptionStone::enumCashMall_ItemIdx::STONE_OF_SAGE_IDX) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pSrcItem->itemTableIdx < 0 || pSrcItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_0); return; } int availableOn = GetItemAvailalbeOn( pSrcItem->itemTableIdx ); if ( availableOn >= OPTION_AVAILABLE_ON_RING || pSrcItem->itemTableIdx == MONSTERCARD_ITEM_INDEX) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_7 ); return; } float SuccecsRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE].SuccecsRate; float DestroyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE].DestroyRate; if ( GTH_Random() >= SuccecsRate * 0.01) { if ( GTH_Random() < DestroyRate * 0.01) { GTH_DeleteMyItem(g_curPC, pSrcItem ); g_DBGameServer->RemoveItem(g_curPC, ItemIdx); GTH_UseItem_Delete(UseItemIdx); g_curPC->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_curPC->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_SAGE; GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_5); return; } else { GTH_UseItem_Delete(UseItemIdx); GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_6); return; } } int OptionTableIdx = pSrcItem->optionIdx[SelectOptionIdx]; int LoopCount = 0; while ( 1 ) { if ( FALSE == SpawnItem(&TempItem, pSrcItem->itemTableIdx, MAX_NUMBER_OF_ITEM_OPTION, 1 ) ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_2); return; } for (int SpawnOptionArryIdx = 0; SpawnOptionArryIdx < TempItem.optionNumber; SpawnOptionArryIdx++) { if ( IsExistenceItemOption(pSrcItem, TempItem.optionIdx[SpawnOptionArryIdx]) == 0) { pSrcItem->optionIdx[SelectOptionIdx] = TempItem.optionIdx[SpawnOptionArryIdx]; pSrcItem->optionValue[SelectOptionIdx] = SelectOptionGrade(g_curPC->m_CashMall_OptionStone.m_iUsingItemMode);; g_DBGameServer->SaveItem( g_curPC, pSrcItem, ItemIdx ); GTH_UseItem_Delete(UseItemIdx); GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, TRUE, pSrcItem); return; } } LoopCount++; if ( LoopCount >= MAX_NUMBER_OF_ITEM_OPTION ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, pSrcItem, CASHMALL_ITEM_ERROR_3); return; } } } void ItemModify_Stone_of_lucky() { int ItemIdx = g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx; int UseItemIdx = g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx; CashMallItem_OptionStone::enumUseItemMode mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY ; item_t* pSrcItem = NULL; item_t* pUsetem = NULL; item_t TempItem; pSrcItem = gcpTools->GetMyItem(g_curPC, ItemIdx); pUsetem = gcpTools->GetMyInventoryItem(g_curPC, UseItemIdx); if ( pSrcItem == NULL ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_0); return; } if ( pUsetem == NULL ) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pUsetem->itemTableIdx != CashMallItem_OptionStone::enumCashMall_ItemIdx::STONE_OF_LUCKY_IDX) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pSrcItem->optionNumber >= MAX_NUMBER_OF_ITEM_OPTION ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_3); return; } if ( pSrcItem->itemTableIdx < 0 || pSrcItem->itemTableIdx >= MAX_NUMBER_OF_ITEM_TABLE) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_0); return; } int availableOn = GetItemAvailalbeOn( pSrcItem->itemTableIdx ); if ( availableOn >= OPTION_AVAILABLE_ON_RING || pSrcItem->itemTableIdx == MONSTERCARD_ITEM_INDEX ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_7 ); return; } float SuccecsRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY].SuccecsRate; float DestroyRate = g_logic.OptionStoneItemLogic[CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY].DestroyRate; if ( GTH_Random() >= SuccecsRate * 0.01) { if ( GTH_Random() < DestroyRate * 0.01) { GTH_DeleteMyItem(g_curPC, pSrcItem ); g_DBGameServer->RemoveItem(g_curPC, ItemIdx); GTH_UseItem_Delete(UseItemIdx); g_curPC->m_CashMall_OptionStone.InitCashMallItem_OptionStone(); g_curPC->m_CashMall_OptionStone.m_iUsingItemMode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_LUCKY; GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_5); return; } else { GTH_UseItem_Delete(UseItemIdx); GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_6); return; } } int LoopCount = 0; while ( 1 ) { if ( FALSE == SpawnItem(&TempItem, pSrcItem->itemTableIdx, MAX_NUMBER_OF_ITEM_OPTION, 1 ) ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_2); return; } for (int SpawnOptionArryIdx = 0; SpawnOptionArryIdx < TempItem.optionNumber; SpawnOptionArryIdx++) { if ( IsExistenceItemOption(pSrcItem, TempItem.optionIdx[SpawnOptionArryIdx]) == 0) { pSrcItem->optionIdx[pSrcItem->optionNumber] = TempItem.optionIdx[SpawnOptionArryIdx]; pSrcItem->optionValue[pSrcItem->optionNumber] = SelectOptionGrade(g_curPC->m_CashMall_OptionStone.m_iUsingItemMode); pSrcItem->optionNumber++; g_DBGameServer->SaveItem( g_curPC, pSrcItem, ItemIdx ); GTH_UseItem_Delete(UseItemIdx); GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, TRUE, pSrcItem); return; } } LoopCount++; if ( LoopCount >= MAX_NUMBER_OF_ITEM_OPTION ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, pSrcItem, CASHMALL_ITEM_ERROR_3); return; } } } void ItemModify_Stone_of_each_name() { int SelectOptionIdx = MSG_ReadLong(); int ItemIdx = g_curPC->m_CashMall_OptionStone.m_iEditOptionItemIdx; int UseItemIdx = g_curPC->m_CashMall_OptionStone.m_iUsingItemInvenIdx; CashMallItem_OptionStone::enumUseItemMode mode = CashMallItem_OptionStone::enumUseItemMode::STONE_OF_EACH_NAME ; item_t* pSrcItem = NULL; item_t* pUsetem = NULL; pSrcItem = gcpTools->GetMyItem(g_curPC, ItemIdx); pUsetem = gcpTools->GetMyInventoryItem(g_curPC, UseItemIdx); if ( pSrcItem == NULL ) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_0); return; } if ( SelectOptionIdx < 0 || SelectOptionIdx >= MAX_NUMBER_OF_ITEM_OPTION) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_1); return; } if ( pUsetem == NULL ) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pUsetem->itemTableIdx != CashMallItem_OptionStone::enumCashMall_ItemIdx::STONE_OF_EACH_NAME_IDX) { TransmitePacket_sc_disconnect(g_curPC); return; } if ( pSrcItem->optionNumber <= 0) { GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, FALSE, NULL, CASHMALL_ITEM_ERROR_5); return; } for(int ArryIdx =0; ArryIdx<pSrcItem->optionNumber; ArryIdx++) { if( ArryIdx == SelectOptionIdx ) { pSrcItem->optionIdx[SelectOptionIdx] = -1; pSrcItem->optionValue[SelectOptionIdx] = -1; } else if( ArryIdx > SelectOptionIdx ) { pSrcItem->optionIdx[ArryIdx-1] = pSrcItem->optionIdx[ArryIdx]; pSrcItem->optionValue[ArryIdx-1] = pSrcItem->optionValue[ArryIdx]; pSrcItem->optionIdx[ArryIdx] = -1; pSrcItem->optionValue[ArryIdx] = -1; } } pSrcItem->optionNumber--; g_DBGameServer->SaveItem( g_curPC, pSrcItem, ItemIdx ); GTH_UseItem_Delete(UseItemIdx); GTH_SendMessageRePly_OptionItemModify(g_curPC, mode, TRUE, pSrcItem); } int IsExistenceItemOption(item_t *pItem, int OptionIdx) { if ( pItem == NULL) return -1; for (int OptionArryIdx = 0; OptionArryIdx < pItem->optionNumber; OptionArryIdx++) { if ( pItem->optionIdx[OptionArryIdx] == OptionIdx) return 1; } return 0; } int SelectOptionGrade(enum CashMallItem_OptionStone::enumUseItemMode mode) { float GraderandomVal = 0.0f; float GradeaccPro = 0.0f; GraderandomVal = GTH_Random(); for( int OptionGradeNum = 0; OptionGradeNum < MAX_NUMBER_OF_OPTION_VALUE_GRADE ; OptionGradeNum ++ ) { GradeaccPro += (float) g_logic.OptionStoneItemLogic[mode].OptionGrade[OptionGradeNum] * 0.01; if( GraderandomVal < GradeaccPro ) break; } OptionGradeNum += 1; if ( OptionGradeNum < 0 ) OptionGradeNum = 1; if (OptionGradeNum > MAX_NUMBER_OF_OPTION_VALUE_GRADE ) OptionGradeNum = MAX_NUMBER_OF_OPTION_VALUE_GRADE; return OptionGradeNum; }
C++
#if !defined(AFX_CGUILDCTRL_H__5DBD128C_7D39_4CF2_8E24_F92494C75936__INCLUDED_) #define AFX_CGUILDCTRL_H__5DBD128C_7D39_4CF2_8E24_F92494C75936__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CGuildCtrl { public: enum enumGsvrMsvr{ fromGsvr_toMsvr_Summary_Req=0, fromMsvr_toGsvr_Summary_Res, fromMsvr_toGsvr_Organize_Notify, fromMsvr_toGsvr_DisOrganize_Notify, fromGsvr_toMsvr_MarkChange_Req, fromMsvr_toGsvr_MarkChange_Notify, }; enum enumClientGsvr{ fromClient_toGsvr_Summary_Req=0, fromGsvr_toClient_Summary_Res, fromClient_toGsvr_MarkChange_Req, fromGsvr_toClient_MarkCheck_Req, fromClient_toGsvr_MarkImage_Req, fromGsvr_toClient_MarkImage_Res, fromGsvr_toClient_DisOrganize_Notify, fromGsvr_toClient_MarkChange_Res, }; struct tagPacket_fromGsvr_toClient_MarkChange_Res{ enum enumCode{ Success=0, error_delay_hour, error_unknown, }; }; private: struct tagGuildSummarySyncRecord{ public: struct tagMark{ unsigned char Image[GUILDMARKSIZE]; long ChangeDate; }; struct tagSync{ public: struct tagRequest{ BOOL bDo; int Time; }; public: BOOL bComplete; struct tagRequest Request; }; public: struct tagSync Sync; BOOL bActive; char Name[GUILDNAMESTRING+1]; struct tagMark Mark; }; BOOL m_bOK; struct tagGuildSummarySyncRecord m_SummarySyncRecord[MAX_GUILDS]; int m_transmite_req_sync_at_manager_server_number; protected: BOOL Init(void); inline BOOL ValidCheck_GuildIndex(const int Idx) const; inline BOOL ValidCheck(const guild_t* pGuild) const; inline BOOL ValidCheck_MemberServerIndex(const int MemberServerIdx) const; protected: inline void GTH_SendMessage_Guild_Summary_Request_To_ManagerServer(const int Idx); public: BOOL isOK(void) const; static void strcpy_null_terminate(char* destStr,const char* sourceStr,const int bytes); void InitWhenManagerServer(void); int Get_transmite_req_sync_at_manager_server_number(void) const; public: struct tagGuildSummarySyncRecord* GetSummaryRecordPointer(const int Idx); public: guild_t* GetRecordPointer(const int Idx); guild_t* GetRecordPointerWithoutValidCheck(const int Idx); int GetIndexByName(const char* szpGuildName); public: void BetweenMsGs_ManageServerDecoder(void); inline void BetweenMsGs_ManagerServerDecoder_MarkChange_Req(void); inline void BetweenMsGs_ManageServerDecoder_Summary_Req(void); inline void TransmiteAtMs_UpdateMark(const int GuildIdx,const unsigned char* pMark); public: void BetweenMsGs_GameServerDecoder(void); inline void BetweenMsGs_GameServerDecoder_Summary_Res(void); inline void BetweenMsGs_GameServerDecoder_Organize_Notify(void); inline void BetweenMsGs_GameServerDecoder_DisOrganize_Notify(void); inline void BetweenMsGs_GameServerDecoder_MarkChange_Notify(void); inline void TransmiteAtGs_SyncPacket_Organize(const int GuildIdx); inline void TransmiteAtGs_SyncPacket_DisOrganize(const int GuildIdx); inline void TransmiteAtGs_SyncPacket_UpdateMark(const int GuildIdx,const struct tagGuildSummarySyncRecord* pSummaryRecord); inline void ManagerServerProc_MarkChange(const int GuildIdx,const unsigned char* pMarkImage); void ManagerServerProc_Organize(const int GuildIdx,const char* pName,const unsigned char* pMarkImage); void ManagerServerProc_DisOrganize(const int GuildIdx); public: void BetweenClientGs_Decoder(void); inline void BetweenClientGs_Decoder_MarkChange_Req(void); inline void BetweenClientGs_Decoder_Summary_Req(void); inline void BetweenClientGs_Decoder_MarkImage_Req(void); protected: inline void TransmiteAtClient_MarkCheck_Req(const int GuildIdx,const struct tagGuildSummarySyncRecord* pSummaryRecord); inline void TransmiteAtClient_DisOrganize_Notify(const int GuildIdx); inline void TransmiteAtClient_MarkChange_Res( playerCharacter_t* pPc, enum tagPacket_fromGsvr_toClient_MarkChange_Res::enumCode code, const int data) const; public: CGuildCtrl(); virtual ~CGuildCtrl(); }; #endif
C++
#include "..\global.h" #include "CGuildCtrl.h" #include "Shlwapi.h" CGuildCtrl::CGuildCtrl() { m_bOK=FALSE; m_transmite_req_sync_at_manager_server_number=0; if(FALSE == Init()) return; m_bOK=TRUE; } CGuildCtrl::~CGuildCtrl() { } BOOL CGuildCtrl::isOK(void) const { return m_bOK; } inline BOOL CGuildCtrl:: ValidCheck_MemberServerIndex(const int MemberServerIdx) const { if(0 > MemberServerIdx) return FALSE; if(MAX_MEMBER_SERVER <= MemberServerIdx) return FALSE; if(!g_memberServer[MemberServerIdx].active) return FALSE; return TRUE; } inline void CGuildCtrl::BetweenMsGs_ManageServerDecoder_Summary_Req(void) { int MemberServerIdx = MSG_ReadByte(); if(FALSE == ValidCheck_MemberServerIndex(MemberServerIdx)) return; int GuildIdx = MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord){ MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromMsvr_toGsvr_Summary_Res); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteByte(&netMessage, FALSE); NET_SendUnreliableMessage(&g_memberServer[MemberServerIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); return; } MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromMsvr_toGsvr_Summary_Res); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteByte(&netMessage, TRUE); MSG_WriteString(&netMessage,pSummaryRecord->Name); MSG_WriteLong(&netMessage, pSummaryRecord->Mark.ChangeDate); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage,pSummaryRecord->Mark.Image[i]); NET_SendUnreliableMessage(&g_memberServer[MemberServerIdx].sock, &netMessage); } MSG_EndWriting(&netMessage); return; } void CGuildCtrl::BetweenMsGs_ManageServerDecoder(void) { switch(MSG_ReadByte()){ case enumGsvrMsvr::fromGsvr_toMsvr_MarkChange_Req: BetweenMsGs_ManagerServerDecoder_MarkChange_Req(); break; case enumGsvrMsvr::fromGsvr_toMsvr_Summary_Req: BetweenMsGs_ManageServerDecoder_Summary_Req(); break; } } inline void CGuildCtrl::BetweenMsGs_GameServerDecoder_Summary_Res(void) { int GuildIdx = MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=&m_SummarySyncRecord[GuildIdx]; pSummaryRecord->Sync.bComplete=TRUE; pSummaryRecord->bActive = MSG_ReadByte(); if(FALSE == pSummaryRecord->bActive) return; StrCpyN(pSummaryRecord->Name,MSG_ReadString(),GUILDNAMESTRING); pSummaryRecord->Name[GUILDNAMESTRING]=NULL; pSummaryRecord->Mark.ChangeDate = MSG_ReadLong(); for(int i=0; i<GUILDMARKSIZE; i++) pSummaryRecord->Mark.Image[i]=MSG_ReadByte(); return; } void CGuildCtrl::BetweenMsGs_GameServerDecoder(void) { switch(MSG_ReadByte()){ case enumGsvrMsvr::fromMsvr_toGsvr_MarkChange_Notify: BetweenMsGs_GameServerDecoder_MarkChange_Notify(); break; case enumGsvrMsvr::fromMsvr_toGsvr_DisOrganize_Notify: BetweenMsGs_GameServerDecoder_DisOrganize_Notify(); break; case enumGsvrMsvr::fromMsvr_toGsvr_Summary_Res: BetweenMsGs_GameServerDecoder_Summary_Res(); break; case enumGsvrMsvr::fromMsvr_toGsvr_Organize_Notify: BetweenMsGs_GameServerDecoder_Organize_Notify(); break; } } inline void CGuildCtrl:: TransmiteAtClient_MarkChange_Res( playerCharacter_t* pPc, enum tagPacket_fromGsvr_toClient_MarkChange_Res::enumCode code, const int data) const { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumClientGsvr::fromGsvr_toClient_MarkChange_Res); MSG_WriteByte(&netMessage, code); MSG_WriteLong(&netMessage, data); NET_SendMessage(&(pPc->sock),&netMessage); } MSG_EndWriting(&netMessage); } inline void CGuildCtrl::TransmiteAtClient_DisOrganize_Notify(const int GuildIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumClientGsvr::fromGsvr_toClient_DisOrganize_Notify); MSG_WriteShort(&netMessage, GuildIdx); for (int online_pc_number=0,pcIdx = 0; (pcIdx < MAX_PCS) && (online_pc_number < g_pcNumber); pcIdx++){ if( (!g_pc[pcIdx].active) || (!g_pc[pcIdx].ready)) continue; NET_SendMessage(&g_pc[pcIdx].sock,&netMessage); } } MSG_EndWriting(&netMessage); } inline void CGuildCtrl::BetweenMsGs_GameServerDecoder_DisOrganize_Notify(void) { int GuildIdx = MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=&m_SummarySyncRecord[GuildIdx]; pSummaryRecord->bActive=FALSE; TransmiteAtClient_DisOrganize_Notify(GuildIdx); } void CGuildCtrl:: ManagerServerProc_DisOrganize(const int GuildIdx) { if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord) return; pSummaryRecord->bActive=FALSE; TransmiteAtGs_SyncPacket_DisOrganize(GuildIdx); TransmiteAtClient_DisOrganize_Notify(GuildIdx); } inline void CGuildCtrl::TransmiteAtGs_SyncPacket_DisOrganize(const int GuildIdx) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromMsvr_toGsvr_DisOrganize_Notify); MSG_WriteShort(&netMessage, GuildIdx); for(int hMemberServerIdx=1; hMemberServerIdx < MAX_MEMBER_SERVER; hMemberServerIdx++){ if(!g_memberServer[hMemberServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[hMemberServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } inline void CGuildCtrl::BetweenMsGs_GameServerDecoder_Organize_Notify(void) { int GuildIdx=MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=&m_SummarySyncRecord[GuildIdx]; StrCpyN(pSummaryRecord->Name,MSG_ReadString(),GUILDNAMESTRING); pSummaryRecord->Name[GUILDNAMESTRING]=NULL; pSummaryRecord->Mark.ChangeDate = MSG_ReadLong(); for(int i=0; i< GUILDMARKSIZE; i++) pSummaryRecord->Mark.Image[i]=MSG_ReadByte(); pSummaryRecord->bActive=TRUE; pSummaryRecord->Sync.bComplete=TRUE; } void CGuildCtrl::ManagerServerProc_Organize(const int GuildIdx,const char* pName,const unsigned char* pMarkImage) { if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; { struct tagGuildSummarySyncRecord* pSummarySyncRecord; pSummarySyncRecord = &m_SummarySyncRecord[GuildIdx]; pSummarySyncRecord->bActive=TRUE; StrCpyN(pSummarySyncRecord->Name,pName,GUILDNAMESTRING); pSummarySyncRecord->Name[GUILDNAMESTRING]=NULL; memcpy(pSummarySyncRecord->Mark.Image,pMarkImage,GUILDMARKSIZE); g_guild[GuildIdx].markChangeDate= pSummarySyncRecord->Mark.ChangeDate = time(NULL); pSummarySyncRecord->Sync.bComplete=TRUE; g_DBGameServer->SaveGuildMark(GuildIdx); } TransmiteAtGs_SyncPacket_Organize(GuildIdx); } inline void CGuildCtrl::TransmiteAtGs_SyncPacket_Organize(const int GuildIdx) { struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromMsvr_toGsvr_Organize_Notify); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteString(&netMessage,pSummaryRecord->Name); MSG_WriteLong(&netMessage,pSummaryRecord->Mark.ChangeDate); for(int i=0; i < GUILDMARKSIZE; i++) MSG_WriteByte(&netMessage,pSummaryRecord->Mark.Image[i]); for(int hMemberServerIdx=1; hMemberServerIdx < MAX_MEMBER_SERVER; hMemberServerIdx++){ if(!g_memberServer[hMemberServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[hMemberServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); } void CGuildCtrl::InitWhenManagerServer(void) { struct tagGuildSummarySyncRecord* pSummarySyncRecord; guild_t* pGuild; for(int GuildIdx=0; GuildIdx < MAX_GUILDS; GuildIdx++){ pGuild = &g_guild[GuildIdx]; if(NULL == pGuild) continue; if(NULL == pGuild->name[0]) continue; pSummarySyncRecord = &m_SummarySyncRecord[GuildIdx]; pSummarySyncRecord->bActive=TRUE; StrCpyN(pSummarySyncRecord->Name,pGuild->name,GUILDNAMESTRING); pSummarySyncRecord->Name[GUILDNAMESTRING]=NULL; memcpy(pSummarySyncRecord->Mark.Image,pGuild->mark,GUILDMARKSIZE); pSummarySyncRecord->Mark.ChangeDate = pGuild->markChangeDate; pSummarySyncRecord->Sync.bComplete=TRUE; } } int CGuildCtrl::Get_transmite_req_sync_at_manager_server_number(void) const { return m_transmite_req_sync_at_manager_server_number; } inline void CGuildCtrl::GTH_SendMessage_Guild_Summary_Request_To_ManagerServer(const int Idx) { m_transmite_req_sync_at_manager_server_number+=1; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromGsvr_toMsvr_Summary_Req); MSG_WriteByte(&netMessage,g_config.gameServerNo); MSG_WriteShort(&netMessage, Idx); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } struct CGuildCtrl::tagGuildSummarySyncRecord* CGuildCtrl::GetSummaryRecordPointer(const int Idx) { if(FALSE == ValidCheck_GuildIndex(Idx)) return NULL; struct tagGuildSummarySyncRecord* pSummaryRecord=&m_SummarySyncRecord[Idx]; if(FALSE == pSummaryRecord->Sync.bComplete){ if(TRUE == pSummaryRecord->Sync.Request.bDo){ int cur = timeGetTime(); int elasp = cur - pSummaryRecord->Sync.Request.Time; if(elasp > 10 * 1000) pSummaryRecord->Sync.Request.bDo=FALSE; return NULL; } GTH_SendMessage_Guild_Summary_Request_To_ManagerServer(Idx); pSummaryRecord->Sync.Request.bDo=TRUE; pSummaryRecord->Sync.Request.Time=timeGetTime(); return NULL; } if(FALSE == pSummaryRecord->bActive) return NULL; return pSummaryRecord; } BOOL CGuildCtrl::Init(void) { memset(m_SummarySyncRecord,0x00,sizeof(struct tagGuildSummarySyncRecord) * MAX_GUILDS); return TRUE; } void CGuildCtrl::strcpy_null_terminate(char* destStr,const char* sourceStr,const int bytes) { memcpy(destStr,sourceStr,bytes); destStr[bytes-1]=NULL; if(0 != IsDBCSLeadByte(destStr[bytes-2])) destStr[bytes-2]=NULL; }; inline BOOL CGuildCtrl::ValidCheck_GuildIndex(const int Idx) const { if(0 > Idx) return FALSE; if(MAX_GUILDS <= Idx) return FALSE; return TRUE; } inline BOOL CGuildCtrl::ValidCheck(const guild_t* pGuild) const { if(NULL == pGuild->name[0]) return FALSE; return TRUE; } guild_t* CGuildCtrl::GetRecordPointer(const int Idx) { if(FALSE == ValidCheck_GuildIndex(Idx)) return NULL; if(FALSE == ValidCheck(&g_guild[Idx])) return NULL; return &g_guild[Idx]; } guild_t* CGuildCtrl::GetRecordPointerWithoutValidCheck(const int Idx) { if(FALSE == ValidCheck_GuildIndex(Idx)) return NULL; return &g_guild[Idx]; } int CGuildCtrl::GetIndexByName(const char* szpGuildName) { int Idx; for( Idx=0; Idx < MAX_GUILDS; Idx++ ){ if(FALSE == ValidCheck_GuildIndex(Idx)) continue; if(FALSE == ValidCheck(&g_guild[Idx])) continue; if(0 == stricmp(g_guild[Idx].name,szpGuildName)) return Idx; } return -1; } inline void CGuildCtrl::ManagerServerProc_MarkChange(const int GuildIdx,const unsigned char* pMarkImage) { struct tagGuildSummarySyncRecord* pSummaryRecordPointer=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecordPointer) return; g_guild[GuildIdx].markChangeDate = pSummaryRecordPointer->Mark.ChangeDate=time(NULL); memcpy(pSummaryRecordPointer->Mark.Image,pMarkImage,GUILDMARKSIZE); memcpy(g_guild[GuildIdx].mark,pSummaryRecordPointer->Mark.Image,GUILDMARKSIZE); g_DBGameServer->SaveGuild(GuildIdx); TransmiteAtGs_SyncPacket_UpdateMark(GuildIdx,pSummaryRecordPointer); TransmiteAtClient_MarkCheck_Req(GuildIdx,pSummaryRecordPointer); } inline void CGuildCtrl::BetweenMsGs_ManagerServerDecoder_MarkChange_Req(void) { int GuildIdx = MSG_ReadShort(); unsigned char MarkImage[GUILDMARKSIZE]; for(int i=0; i< GUILDMARKSIZE; i++) MarkImage[i]=MSG_ReadByte(); ManagerServerProc_MarkChange(GuildIdx,MarkImage); } inline void CGuildCtrl::TransmiteAtMs_UpdateMark(const int GuildIdx,const unsigned char* pMark) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REQUEST); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage,enumGsvrMsvr::fromGsvr_toMsvr_MarkChange_Req); MSG_WriteShort(&netMessage, GuildIdx); for(int i=0; i< GUILDMARKSIZE; i++) MSG_WriteByte(&netMessage,pMark[i]); NET_SendUnreliableMessage(&localSocket, &netMessage); } MSG_EndWriting(&netMessage); } inline void CGuildCtrl::BetweenClientGs_Decoder_MarkChange_Req(void) { int GuildIdx=g_curPC->guildIdx; if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecordPointer=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecordPointer){ TransmiteAtClient_MarkChange_Res(g_curPC,tagPacket_fromGsvr_toClient_MarkChange_Res::error_unknown,0); return; } int elasp_second = time(NULL) - pSummaryRecordPointer->Mark.ChangeDate; if(abs(elasp_second) < (g_logic.danMarkChangeDelayHour * 60 * 60)){ int remain_second = (g_logic.danMarkChangeDelayHour * 60 * 60) - abs(elasp_second); int remain_hour = remain_second / (60 * 60); if(remain_hour < 1) remain_hour=1; TransmiteAtClient_MarkChange_Res(g_curPC,tagPacket_fromGsvr_toClient_MarkChange_Res::error_delay_hour,remain_hour); return; } TransmiteAtClient_MarkChange_Res(g_curPC,tagPacket_fromGsvr_toClient_MarkChange_Res::Success,0); unsigned char MarkImage[GUILDMARKSIZE]; for(int i=0; i< GUILDMARKSIZE; i++) MarkImage[i]=MSG_ReadByte(); if(g_config.isManager){ ManagerServerProc_MarkChange(GuildIdx,MarkImage); }else{ TransmiteAtMs_UpdateMark(GuildIdx,MarkImage); } } inline void CGuildCtrl::BetweenClientGs_Decoder_Summary_Req(void) { int GuildIdx=MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumClientGsvr::fromGsvr_toClient_Summary_Res); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteString(&netMessage, pSummaryRecord->Name); MSG_WriteLong(&netMessage, pSummaryRecord->Mark.ChangeDate); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage,pSummaryRecord->Mark.Image[i]); NET_SendMessage(&g_curPC->sock, &netMessage); } MSG_EndWriting(&netMessage); } inline void CGuildCtrl:: BetweenClientGs_Decoder_MarkImage_Req(void) { int GuildIdx= MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord) return; MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumClientGsvr::fromGsvr_toClient_MarkImage_Res); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteLong(&netMessage, pSummaryRecord->Mark.ChangeDate); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage,pSummaryRecord->Mark.Image[i]); NET_SendMessage(&g_curPC->sock, &netMessage); } MSG_EndWriting(&netMessage); } void CGuildCtrl::BetweenClientGs_Decoder(void) { switch(MSG_ReadByte()){ case enumClientGsvr::fromClient_toGsvr_MarkImage_Req: BetweenClientGs_Decoder_MarkImage_Req(); break; case enumClientGsvr::fromClient_toGsvr_Summary_Req: BetweenClientGs_Decoder_Summary_Req(); break; case enumClientGsvr::fromClient_toGsvr_MarkChange_Req: BetweenClientGs_Decoder_MarkChange_Req(); break; } } inline void CGuildCtrl:: TransmiteAtClient_MarkCheck_Req(const int GuildIdx,const struct tagGuildSummarySyncRecord* pSummaryRecord) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumClientGsvr::fromGsvr_toClient_MarkCheck_Req); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteLong(&netMessage,pSummaryRecord->Mark.ChangeDate); for (int online_pc_number=0,pcIdx = 0; (pcIdx < MAX_PCS) && (online_pc_number < g_pcNumber); pcIdx++){ if( (!g_pc[pcIdx].active) || (!g_pc[pcIdx].ready)) continue; online_pc_number+=1; NET_SendMessage(&g_pc[pcIdx].sock,&netMessage); } } MSG_EndWriting(&netMessage); } void CGuildCtrl::BetweenMsGs_GameServerDecoder_MarkChange_Notify(void) { int GuildIdx = MSG_ReadShort(); if(FALSE == ValidCheck_GuildIndex(GuildIdx)) return; struct tagGuildSummarySyncRecord* pSummaryRecord=GetSummaryRecordPointer(GuildIdx); if(NULL == pSummaryRecord) return; g_guild[GuildIdx].markChangeDate = pSummaryRecord->Mark.ChangeDate = MSG_ReadLong(); for( int i=0; i<GUILDMARKSIZE; i++ ) pSummaryRecord->Mark.Image[i]=MSG_ReadByte(); TransmiteAtClient_MarkCheck_Req(GuildIdx,pSummaryRecord); } inline void CGuildCtrl::TransmiteAtGs_SyncPacket_UpdateMark(const int GuildIdx,const struct tagGuildSummarySyncRecord* pSummaryRecord) { MSG_BeginWriting(&netMessage); MSG_Clear( &netMessage ); { MSG_WriteByte(&netMessage, GSC_GUILD_REPLY); MSG_WriteByte(&netMessage, GUILD_SYNC); MSG_WriteByte(&netMessage, enumGsvrMsvr::fromMsvr_toGsvr_MarkChange_Notify); MSG_WriteShort(&netMessage, GuildIdx); MSG_WriteLong(&netMessage, pSummaryRecord->Mark.ChangeDate); for( int i=0; i<GUILDMARKSIZE; i++ ) MSG_WriteByte(&netMessage,pSummaryRecord->Mark.Image[i]); for(int hMemberServerIdx=1; hMemberServerIdx < MAX_MEMBER_SERVER; hMemberServerIdx++){ if(!g_memberServer[hMemberServerIdx].active ) continue; NET_SendUnreliableMessage(&g_memberServer[hMemberServerIdx].sock, &netMessage); } } MSG_EndWriting(&netMessage); }
C++
#include "..\global.h" #include "CDBQueryResultProcessCtrl.h" extern int runQueryExecuterThread; extern HANDLE hQueryResultMutex; CQueryQueue *queryRequestQueue, *queryResultQueue; CDBQueryResultProcessCtrl::CDBQueryResultProcessCtrl() { m_bOK=FALSE; m_bOK=TRUE; } CDBQueryResultProcessCtrl::~CDBQueryResultProcessCtrl() { } BOOL CDBQueryResultProcessCtrl::isOK(void) const { return m_bOK; } void DB_ProcessQueryResultQueue_QUERY_LOAD_HELPLIST(const querySet_t result) { struct tagHelper* pHelper = (struct tagHelper*)result.pData; if((result.ownerIdx < 0) || (result.ownerIdx >= MAX_PCS)){ if(NULL != pHelper){ GlobalFreePtr(pHelper); pHelper=NULL; } return; } playerCharacter_t* pPlayer=&g_pc[result.ownerIdx]; if(FALSE == pPlayer->active) { if(NULL != pHelper){ GlobalFreePtr(pHelper); pHelper=NULL; } return; } if(result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_HELPLIST, ownerID: %s, query: %s", pPlayer->userID,result.query ) ; if(NULL != pHelper){ GlobalFreePtr(pHelper); pHelper=NULL; } return; } pPlayer->tHelper = *pHelper; if(31 <= pPlayer->level) { if(tagHelper::tagMemberList::enumMode::TAKER==pPlayer->tHelper.List.mode) { if(0==pPlayer->tHelper.List.count) { pPlayer->tHelper.List.mode=tagHelper::tagMemberList::enumMode::HELPER; } else{ pPlayer->tHelper.List.mode=tagHelper::tagMemberList::enumMode::TAKER; } } } else if(31 > pPlayer->level) { pPlayer->tHelper.List.mode=tagHelper::tagMemberList::enumMode::TAKER; } if(NULL != pHelper){ GlobalFreePtr(pHelper); pHelper=NULL; } } void CDBQueryResultProcessCtrl::Process(void) const { static querySet_t result; static playerCharacter_t *pc; int isExist; static int processedQueryCount; if ( !runQueryExecuterThread ) return; processedQueryCount = 0; while ( processedQueryCount < MAX_QUERY_PER_FRAME ){ WaitForSingleObject( hQueryResultMutex, INFINITE ); if(queryResultQueue->m_count > 0) { isExist = queryResultQueue->Pop( &result ); } else { isExist = 0; } ReleaseMutex( hQueryResultMutex ); if ( !isExist ) break; processedQueryCount ++; if( result.ownerIdx < 0 || result.queryType < 0 || result.queryType >= NUM_QUERY_TYPE || result.ownerIdx >= MAX_PCS ){ static char *queryTypeStr[] = { "QUERY_INSERT_LOGIN", "QUERY_DELETE_LOGIN", "QUERY_DELETE_LOGIN_HOST", "QUERY_LOAD_CHARACTER", "QUERY_LOAD_QUESTSTATUS", "QUERY_LOAD_QUEST", "QUERY_LOAD_SKILL", "QUERY_LOAD_ITEM", "QUERY_LOAD_FRIENDS", "QUERY_SAVE_GAME", "QUERY_SAVE_SKILL", "QUERY_SAVE_QUEST", "QUERY_ADD_QUESTSTATUS", "QUERY_REMOVE_QUESTSTATUS", "QUERY_SAVE_QUESTSTATUS", "QUERY_ADD_ITEM", "QUERY_REMOVE_ITEM", "QUERY_SAVE_ITEM", "QUERY_SAVE_FRIENDS", "QUERY_ADD_GUILD", "QUERY_LOAD_GUILD", "QUERY_SAVE_GUILD", "QUERY_SAVE_GUILDMARK", "QUERY_REMOVE_GUILD", "QUERY_BANISHMEMBER_GUILD", "QUERY_SEND_MAIL", "QUERY_RECV_MAIL", "QUERY_GET_MAILSTATE", "QUERY_DELETE_MAIL", "QUERY_VIEW_MAIL", "QUERY_SAVE_MAIL", "QUERY_SAVE_CHATBAN", "QUERY_LOAD_CHATBAN", "QUERY_LOAD_GONRYUNBATTLE", "QUERY_SAVE_GONRYUNBATTLE", "QUERY_LOAD_PACKAGELIST", "QUERY_SEND_POST", "QUERY_DELETE_POST", "QUERY_OPEN_POST", "QUERY_DELETE_POSTITEMS", "QUERY_SAVECHA_PACKAGE", "QUERY_SAVECHA_ITEM_DETAIL", "QUERY_LOAD_PREMIUMINFO", "QUERY_SAVE_PREMIUMINFO", "QUERY_SAVECHAPACKAGELIST_BY_SYTEM", "QUERY_SAVECHA_PACKAGENAK", "QUERY_POSTSYSTEM_LOADPACKAGECNT", "QUERY_GolryunBattle_SaveBattleInfo", "QUERY_SAVE_HELPLIST", "QUERY_LOAD_HELPLIST", "QUERY_SAVE_WEBPOINT", "QUERY_GIFTCARD_LoadGiftCard", "QUERY_GIFTCARD_LoadGiftCardItembytype", "QUERY_GIFTCARD_SaveGiftCard", "QUERY_LOADSERVERSTATUS", "QUERY_SAVESERVERSTATUS", "QUERY_GolryunBattle_LoadLastBattle", "QUERY_GolryunBattle_AddBattle", "QUERY_GolryunBattle_LoadTournament", "QUERY_GolryunBattle_SaveBattle", "QUERY_GolryunBattle_AddTournament", "QUERY_GolryunBattle_SaveTournament", "QUERY_INSERT_DANBATTLE", "QUERY_DELETE_DANBATTLE", "QUERY_DELETE_ALLDANBATTLE", "QUERY_SAVE_DANBATTLE_GUILD_ADD_WINPOINT", "QUERY_SAVE_DANBATTLE_GUILD_ADD_LOSEPOINT", "QUERY_SAVE_DANBATTLE_GUILD_ADD_ACCPOINT", "QUERY_LOAD_DANBATTLE_GUILD_INFO", "QUERY_SAVE_DANBATTLE_PCPOINT", }; if( result.queryType >= 0 && result.queryType < NUM_QUERY_TYPE ) { g_logSystem->WriteToError( "QueryError: %s, ownerIdx: %d, query: %s", queryTypeStr[result.queryType], result.ownerIdx, result.query ); }else{ g_logSystem->WriteToError( "QueryError: Unknown(%d), ownerIdx: %d, query: %s", result.queryType, result.ownerIdx, result.query ); } continue; } switch ( result.queryType ) { case QUERY_GolryunBattle_SaveBattleInfo: Sleep(0); break; case QUERY_OPEN_POST: DB_ProcessQueryResultQueue_QUERY_OPEN_POST(result); break; case QUERY_POSTSYSTEM_LOADPACKAGECNT: DB_ProcessQueryResultQueue_QUERY_POSTSYSTEM_LOADPACKAGECNT(result); break; case QUERY_SAVECHA_PACKAGENAK: if( result.retCode < 0){ g_logSystem->Write("Database Error: QUERY_SAVECHA_PACKAGENAK query: %s",result.query); } break; case QUERY_SAVECHAPACKAGELIST_BY_SYTEM: if( result.retCode < 0){ g_logSystem->Write("Database Error: QUERY_SAVECHAPACKAGELIST_BY_SYTEM query: %s",result.query); } break; case QUERY_SAVE_PREMIUMINFO: if( result.retCode < 0){ g_logSystem->Write("Database Error: QUERY_SAVE_PREMIUMINFO, ownerIdx: %d, query: %s", result.ownerIdx, result.query); } break; case QUERY_LOAD_PREMIUMINFO: DB_ProcessQueryResultQueue_QUERY_LOAD_PREMIUMINFO(result); break; case QUERY_LOAD_PACKAGELIST: DB_ProcessQueryResultQueue_QUERY_LOAD_PACKAGELIST(result); break; case QUERY_DELETE_POSTITEMS: DB_ProcessQueryResultQueue_QUERY_DELETE_POSTITEMS(result); break; case QUERY_DELETE_POST: DB_ProcessQueryResultQueue_QUERY_DELETE_POST(result); break; case QUERY_SAVECHA_PACKAGE: DB_ProcessQueryResultQueue_QUERY_SAVECHA_PACKAGE(result); break; case QUERY_SAVECHA_ITEM_DETAIL: DB_ProcessQueryResultQueue_QUERY_SAVECHA_PACKAGE_DETAIL(result); break; case QUERY_INSERT_LOGIN: pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_INSERT_LOGIN, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_INSERT_LOGIN, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } if ( result.retCode < 0) { g_logSystem->Write("Duplicated Login Error!! : (ID: %s)", pc->userID); break; } else { DB_LoadGameData( pc ); } break; case QUERY_DELETE_LOGIN: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_DELETE_LOGIN, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_DELETE_LOGIN, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_DELETE_LOGIN, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_DELETE_LOGIN_HOST : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_DELETE_LOGIN_HOST, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } break; case QUERY_LOAD_FRIENDS: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_FRIENDS, ownerID: %s, query: %s", result.ownerID, result.query ) ; } break ; case QUERY_LOAD_CHARACTER: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_LOAD_CHARACTER, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_LOAD_CHARACTER, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_LOAD_CHARACTER, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_LOAD_ITEM: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_LOAD_ITEM, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_LOAD_ITEM, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_LOAD_ITEM, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } GTH_ReplyConnectGameServer( pc ); break; case QUERY_LOAD_QUEST : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_LOAD_QUEST, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_LOAD_QUEST, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_LOAD_QUEST, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_LOAD_QUESTSTATUS : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_LOAD_QUESTSTATUS, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_LOAD_QUESTSTATUS, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_LOAD_QUESTSTATUS, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_LOAD_SKILL: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_LOAD_SKILL, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_LOAD_SKILL, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_LOAD_SKILL, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_SAVE_GAME: DB_ProcessQueryResultQueue_QUERY_SAVE_GAME(result); break; case QUERY_SAVE_QUEST : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_SAVE_QUEST, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_SAVE_QUEST, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_SAVE_QUEST, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_SAVE_SKILL: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_SAVE_SKILL, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_SAVE_SKILL, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_SAVE_SKILL, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_SAVE_ITEM: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_SAVE_ITEM, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_SAVE_ITEM, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_SAVE_ITEM, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_SAVE_FRIENDS: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_FRIENDS, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break ; case QUERY_ADD_QUESTSTATUS : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_ADD_QUESTSTATUS, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_ADD_QUESTSTATUS, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_ADD_QUESTSTATUS, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_REMOVE_QUESTSTATUS : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_REMOVE_QUESTSTATUS, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_REMOVE_QUESTSTATUS, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_REMOVE_QUESTSTATUS, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_SAVE_QUESTSTATUS : if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_SAVE_QUESTSTATUS, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_SAVE_QUESTSTATUS, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_SAVE_QUESTSTATUS, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_ADD_ITEM: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_ADD_ITEM, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_ADD_ITEM, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_ADD_ITEM, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_REMOVE_ITEM: if ( result.retCode < 0) { g_logSystem->Write("Database Error: QUERY_REMOVE_ITEM, ownerIdx: %d, query: %s", result.ownerIdx, result.query); continue; } pc = &g_pc[result.ownerIdx]; if ( !pc->active ) { g_logSystem->Write("Not Active PC's Query Executed Error!! : QUERY_REMOVE_ITEM, ownerIdx: %d)", result.ownerIdx); break; } if ( stricmp(result.ownerID, pc->userID) != 0) { g_logSystem->Write("Query Owner Changed Error!! : (QUERY_REMOVE_ITEM, OWNER:%s, PC:%s)", result.ownerID, pc->userID); break; } break; case QUERY_ADD_GUILD: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_ADD_GUILD, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_LOAD_GUILD: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_GUILD, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_UPDATE_GUILDIDX: if(result.retCode < 0 ){ g_logSystem->Write ( "Database Error: QUERY_UPDATE_GUILDIDX, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_GUILD: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_GUILD, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_BANISHMEMBER_GUILD: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_BANISHMEMBER_GUILD, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SEND_MAIL: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SEND_MAIL, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_RECV_MAIL: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_RECV_MAIL, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_GET_MAILSTATE: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_GET_MAILSTATE, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_DELETE_MAIL: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_DELETE_MAIL, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_VIEW_MAIL: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_VIEW_MAIL, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_MAIL: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_MAIL, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_CHATBAN: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_CHATBAN, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_LOAD_CHATBAN: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_CHATBAN, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_SKIN : { if ( result.retCode < 0 ){ g_logSystem->Write ( "Database Error: QUERY_SAVE_SKIN, ownerIdx: %d, query: %s", result.ownerID, result.query ); } } break; case QUERY_SAVE_EVENTCRAFTITEM: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_EVENTCRAFTITEM, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_LOAD_EVENTCRAFTITEM: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_EVENTCRAFTITEM, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_LOAD_GONRYUNBATTLE: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_LOAD_GONRYUNBATTLE, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_GONRYUNBATTLE: if ( result.retCode < 0 ) { g_logSystem->Write ( "Database Error: QUERY_SAVE_GONRYUNBATTLE, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_SAVE_HELPLIST: if(result.retCode < 0) { g_logSystem->Write ( "Database Error: QUERY_SAVE_HELPLIST, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; case QUERY_LOAD_HELPLIST: DB_ProcessQueryResultQueue_QUERY_LOAD_HELPLIST(result); break; case QUERY_SAVE_WEBPOINT: if(result.retCode < 0) { g_logSystem->Write ( "Database Error: QUERY_SAVE_WEBPOINT, ownerIdx: %d, query: %s", result.ownerID, result.query ); } break; default: break; } } }
C++
#if !defined(AFX_CDBQUERYRESULTPROCESSCTRL_H__5A82B753_E5C4_4718_ADC7_4DBE2D65B4E2__INCLUDED_) #define AFX_CDBQUERYRESULTPROCESSCTRL_H__5A82B753_E5C4_4718_ADC7_4DBE2D65B4E2__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif class CDBQueryResultProcessCtrl { private: BOOL m_bOK; public: BOOL isOK(void) const; void Process(void) const; public: CDBQueryResultProcessCtrl(); virtual ~CDBQueryResultProcessCtrl(); }; #endif
C++
#define COLUMNSIZE 200 #define OUTCONNECTIONSIZE 1024 #define MAXNOTICE 5 #define MAX_QUERY_PER_FRAME 200 #include "..\GolryunBattle\CGolryunBattle_Process.h" #include "tagDataBase.h" #include "..\Terra\GiftCard\CGiftCard.h" #define MAX_QUERY_NUMBER 1000 #include "tagQuerySet.h" class CDBServer { protected: RETCODE m_rCode; HENV m_hEnv; HDBC m_hDbc; HSTMT m_hStmt; public: CDBServer(); ~CDBServer(); int Initialize(char *DSN, int DSNType); void Close(); void PrintError ( SQLSMALLINT handleType = SQL_HANDLE_STMT ) ; void PrintError ( HSTMT hstmt ); void PrintError(const querySet_t& request); HSTMT GetStmt () { return m_hStmt ; } HDBC GethDBC() { return m_hDbc; } char *ReturnString(); char m_query[QUERYSIZE+1]; }; class CDBAccount : public CDBServer { public: CDBAccount(); ~CDBAccount(); void InsertLogin(playerCharacter_t* pPlayer); int DeleteLogin(playerCharacter_t *pc); int DeleteLoginHost( char *hostName ); }; enum enumQUERY_SAVE_GAMEparameter{ normal=0, force, }; class CDBGame : public CDBServer { public: CDBGame(); ~CDBGame(); public: void LoadServerStatus(void); void SaveServerStatus(const BOOL bPK); public: void SaveGiftCard(const char* szpGiftCardSerial,const char* szpGiveItemList,const char* szpPlayerAccountID); void LoadGiftCard(const playerCharacter_t* pPlayer); void LoadGiftCardItembytype(const playerCharacter_t* pPlayer,const int type,const int Cnt); public: void GolryunBattle_SaveBattleInfo( playerCharacter_t* pPlayer, const int iBattleGUID, const int TournamentLevelIdx, enum playerCharacter_t::enumNameColor enumManor); public: void LoadPremiumInfo(playerCharacter_t *pc); void SavePremiumInfo(playerCharacter_t* pPlayer); public: BOOL PostSystem_LoadPackageCnt(playerCharacter_t* pPc); public: void LoadGame(playerCharacter_t* pPlayer); int LoadItem(playerCharacter_t *pc); void LoadQuest(playerCharacter_t* pPlayer); void LoadQuestStatus(playerCharacter_t* pPlayer); int LoadSkill(playerCharacter_t *pc); int LoadFriends (playerCharacter_t *pc) ; void SaveGame( playerCharacter_t *pc, enum enumWhySaveGame why, enum enumQUERY_SAVE_GAMEparameter parameter); int SaveQuest(playerCharacter_t *pc); int SaveSkill(playerCharacter_t *pc); int AddItem(playerCharacter_t *pc, item_t *item, int idx, char *generateID); int RemoveItem(playerCharacter_t *pc, int idx); int SaveItem(playerCharacter_t *pc, item_t *item, int idx); int AddQuestStatus(playerCharacter_t *pc, questStatus_t *questStatus); int RemoveQuestStatus(playerCharacter_t *pc,int idx); int SaveQuestStatus(playerCharacter_t *pc, questStatus_t *questStatus); int SaveFriends ( playerCharacter_t * pc ); void SaveHelpList(const playerCharacter_t* pPlayer); void LoadHelpList(const playerCharacter_t* pPlayer); void SaveWepPoint(const playerCharacter_t* pPlayer,const int WepPoint); int AddGuild( short guildIdx ); int SaveGuild( short guildIdx ); int BanishMemberGuild(const char* szpName,const int decRankPoint); int SendMail( playerCharacter_t *pc, char* toName, char* mailTitle, char *sendTime, char* mailStr ); int RecvMail( playerCharacter_t *pc ); int GetMailState( playerCharacter_t *pc ); int DeleteMail( playerCharacter_t *pc, int mailIdx[] ); int ViewMail( playerCharacter_t *pc, int mailIdx ); int SaveMail( playerCharacter_t *pc, int mailIdx[] ); int Send_Save_EventCraftItem( playerCharacter_t *pc, int _Point); int Recv_Load_EventCraftItem( playerCharacter_t *pc,int nEventIndex ); int SaveSkin(playerCharacter_t *pc); int LoadGonryunBattle(playerCharacter_t *pc); int SaveGonryunBattle(playerCharacter_t *pc); BOOL UpdateGuildIdx(const char* pUserID,const int ServerGroupIdx,const int CharactorSlotIdx,const int GuildIdx); BOOL RemoveGuild(const int guildIdx,const int serverGroupIdx); BOOL LoadGuild(const int serverGroupIdx); BOOL SaveGuildMark(const int guildIdx); int LoadPackageList(playerCharacter_t *pc); int DeletePost( playerCharacter_t *pc, int PostType, int PostIdx ); void DeletePostItems(const playerCharacter_t* pPlayer,const int PostSendType,const int PostIdx); int OpenPost( playerCharacter_t *pc, int PostType, int PostIdx ); void SavePackage( playerCharacter_t* pPlayer, char* title, char* message, char* toname, int nak); void SaveChaPackageListBySystem( const char* pFromName, const char* pToName, const char* title, const char* message, const int nak); void SavePost(playerCharacter_t *pPlayer,const int packageidx, const int itempos, const char* generateID, const char* toname, item_t* pitem); int SaveChaPackageNak(playerCharacter_t *pc, CPostManager::PostPackage_t* pPostPackage); void Insert_Danbattle(int nDanBattleIdx, int nRequestIdx, int AcceptIdx); void Delete_Danbattle(int nRequestIdx, int nAcceptIdx); void Delete_Alldanbattle(int MemberServerIdx); void Save_danbattle_guild_AddWinpoint(const int nGuildIdx); void Save_danbattle_guild_AddLosepoint(const int nGuildIdx); void Save_danbattle_guild_AddAccpoint(const int nGuildIdx, int nAccPoint); void Load_danbattle_guild_Info(const int nGuildIdx); void Save_danbattle_pcpoint(playerCharacter_t *pc, int nPoint); }; enum { QUERY_INSERT_LOGIN, QUERY_DELETE_LOGIN, QUERY_DELETE_LOGIN_HOST, QUERY_LOAD_CHARACTER, QUERY_LOAD_QUESTSTATUS, QUERY_LOAD_QUEST, QUERY_LOAD_SKILL, QUERY_LOAD_ITEM, QUERY_LOAD_FRIENDS, QUERY_SAVE_GAME, QUERY_SAVE_SKILL, QUERY_SAVE_QUEST, QUERY_ADD_QUESTSTATUS, QUERY_REMOVE_QUESTSTATUS, QUERY_SAVE_QUESTSTATUS, QUERY_ADD_ITEM, QUERY_REMOVE_ITEM, QUERY_SAVE_ITEM, QUERY_SAVE_FRIENDS, QUERY_ADD_GUILD, QUERY_LOAD_GUILD, QUERY_SAVE_GUILD, QUERY_SAVE_GUILDMARK, QUERY_REMOVE_GUILD, QUERY_BANISHMEMBER_GUILD, QUERY_SEND_MAIL, QUERY_RECV_MAIL, QUERY_GET_MAILSTATE, QUERY_DELETE_MAIL, QUERY_VIEW_MAIL, QUERY_SAVE_MAIL, QUERY_SAVE_SKIN, QUERY_SAVE_EVENTCRAFTITEM, QUERY_LOAD_EVENTCRAFTITEM, QUERY_UPDATE_GUILDIDX, QUERY_LOAD_GONRYUNBATTLE, QUERY_SAVE_GONRYUNBATTLE, QUERY_LOAD_PACKAGELIST, QUERY_SEND_POST, QUERY_DELETE_POST, QUERY_OPEN_POST, QUERY_DELETE_POSTITEMS, QUERY_SAVECHA_PACKAGE, QUERY_SAVECHA_ITEM_DETAIL, QUERY_LOAD_PREMIUMINFO, QUERY_SAVE_PREMIUMINFO, QUERY_SAVECHAPACKAGELIST_BY_SYTEM, QUERY_SAVECHA_PACKAGENAK, QUERY_POSTSYSTEM_LOADPACKAGECNT, QUERY_GolryunBattle_SaveBattleInfo, QUERY_SAVE_HELPLIST, QUERY_LOAD_HELPLIST, QUERY_SAVE_WEBPOINT, QUERY_GIFTCARD_LoadGiftCard, QUERY_GIFTCARD_LoadGiftCardItembytype, QUERY_GIFTCARD_SaveGiftCard, QUERY_LOADSERVERSTATUS, QUERY_SAVESERVERSTATUS, Query_GolryunBattle_LoadLastBattle, Query_GolryunBattle_AddBattle, Query_GolryunBattle_LoadTournament, Query_GolryunBattle_SaveBattle, Query_GolryunBattle_AddTournament, Query_GolryunBattle_SaveTournament, QUERY_INSERT_DANBATTLE, QUERY_DELETE_DANBATTLE, QUERY_DELETE_ALLDANBATTLE, QUERY_SAVE_DANBATTLE_GUILD_ADD_WINPOINT, QUERY_SAVE_DANBATTLE_GUILD_ADD_LOSEPOINT, QUERY_SAVE_DANBATTLE_GUILD_ADD_ACCPOINT, QUERY_LOAD_DANBATTLE_GUILD_INFO, QUERY_SAVE_DANBATTLE_PCPOINT, NUM_QUERY_TYPE, }; class CQueryQueue { private: int m_first; int m_last; int m_size; int m_overflow; querySet_t m_queue[MAX_QUERY_NUMBER]; public: int m_count; int m_maxCount; CQueryQueue(); ~CQueryQueue(); int Push (querySet_t *qSet); int Pop (querySet_t *qSet); void Clear (); }; int DB_CreateQueryExecuterThread(); void DB_DestroyQueryExecuterThread(); DWORD WINAPI DB_QueryExecuterThread(LPVOID param); void DB_ProcessQueryResultQueue(void); void DB_ResultQuery_LoadCharacter(querySet_t *request, querySet_t *result ); void DB_ResultQuery_LoadItem(querySet_t *request, querySet_t *result ); void DB_ResultQuery_LoadQuest(querySet_t *request, querySet_t *result ); void DB_ResultQuery_LoadQuestStatus(querySet_t *request, querySet_t *result ); void DB_ResultQuery_LoadSkill( querySet_t *request, querySet_t *result ); void DB_ResultQuery_LoadFriends ( querySet_t *request, querySet_t *result ) ; void DB_ResultQuery_LoadGuild(querySet_t *request, querySet_t *result); void DB_ResultQuery_LoadChattingBan(querySet_t *request, querySet_t *result); void DB_ResultQuery_LoadGonryunBattle(querySet_t *request, querySet_t *result); void DB_ResultQuery_LoadHelpList(const querySet_t& request, querySet_t& result); void DB_ResultQuery_SendMail(querySet_t *request, querySet_t *result); void DB_ResultQuery_RecvMail(querySet_t *request, querySet_t *result); void DB_ResultQuery_GetMailState(querySet_t *request, querySet_t *result); void DB_ResultQuery_DeleteMail(querySet_t *request, querySet_t *result); void DB_ResultQuery_ViewMail(querySet_t *request, querySet_t *result); void DB_ResultQuery_SaveMail(querySet_t *request, querySet_t *result); void DB_ResultQuery_Save_EventCraftItem(querySet_t *request, querySet_t *result); void DB_ResultQuery_Load_EventCraftItem(querySet_t *request, querySet_t *result); enum { SAVEGAMEDATA_CONTINUE = 0, SAVEGAMEDATA_QUIT, }; void DB_SaveGameData( playerCharacter_t *pc, int quit, const enum enumWhySaveGame why=unknown, const BOOL bForceQuit_fromGM=FALSE); void DB_LoadGameData( playerCharacter_t *pc ); void DB_Waiting_ProcessRemainderQuery(); bool DB_ReconnectAccount ( querySet_t & request ) ; bool DB_ReconnectGame ( querySet_t & request ) ; bool DB_Reconnect ( querySet_t & request ) ; bool CheckDisconnect ( HSTMT hStmt ) ; void DB_ResultQuery_LoadWebPackageList(const querySet_t& request,querySet_t& result); BOOL DB_ResultQuery_DeletePost( querySet_t *request, querySet_t *result ); BOOL DB_ResultQuery_OpenPost( querySet_t *request, querySet_t *result ); void DB_ProcessQueryResultQueue_QUERY_LOAD_PACKAGELIST(querySet_t& result); void DB_ProcessQueryResultQueue_QUERY_LOAD_PACKAGELIST(querySet_t& result); void DB_ProcessQueryResultQueue_QUERY_DELETE_POST(querySet_t& result); void DB_ProcessQueryResultQueue_QUERY_INSERT_DANBATTLE(querySet_t& result); void DB_QueryExecuterThread_INSERT_DANBATTLE(const querySet_t& request,querySet_t& result); void DB_QueryExecuterThread_DELETE_ALLDANBATTLE(const querySet_t& request,querySet_t& result); void DB_ProcessQueryResultQueue_DELETE_ALLDANBATTLE(querySet_t& result); void DB_QueryExecuterThread_DELETE_DANBATTLE(const querySet_t& request,querySet_t& result); void DB_ProcessQueryResultQueue_DELETE_DANBATTLE(querySet_t& result); void DB_QueryExecuterThread_Query_LOAD_DANBATTLE_GUILD_INFO(const querySet_t& request,querySet_t& result); void DB_ProcessQueryResultQueue_LOAD_DANBATTLE_GUILD_INFO(querySet_t& result); void DB_QueryExecuterThread_Query_SAVE_DANBATTLE_PCPOINT(const querySet_t& request,querySet_t& result);
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#ifndef __INI_H__ #define __INI_H__ #include <windows.h> #include <tchar.h> #ifdef __AFXWIN_H__ #include <afxtempl.h> #endif #define BASE_BINARY 2 #define BASE_OCTAL 8 #define BASE_DECIMAL 10 #define BASE_HEXADECIMAL 16 typedef BOOL (CALLBACK *SUBSTRPROC)(LPCTSTR, LPVOID); class CIni { public: CIni(); CIni(LPCTSTR lpPathName); virtual ~CIni(); void SetPathName(LPCTSTR lpPathName); DWORD GetPathName(LPTSTR lpBuffer, DWORD dwBufSize) const; #ifdef __AFXWIN_H__ CString GetPathName() const; #endif DWORD GetString(LPCTSTR lpSection, LPCTSTR lpKey, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDefault = NULL) const; #ifdef __AFXWIN_H__ CString GetString(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpDefault = NULL) const; #endif BOOL WriteString(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpValue) const; BOOL AppendString(LPCTSTR Section, LPCTSTR lpKey, LPCTSTR lpString) const; DWORD GetArray(LPCTSTR lpSection, LPCTSTR lpKey, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDelimiter = NULL, BOOL bTrimString = TRUE) const; #ifdef __AFXWIN_H__ void GetArray(LPCTSTR lpSection, LPCTSTR lpKey, CStringArray* pArray, LPCTSTR lpDelimiter = NULL, BOOL bTrimString = TRUE) const; BOOL WriteArray(LPCTSTR lpSection, LPCTSTR lpKey, const CStringArray* pArray, int nWriteCount = -1, LPCTSTR lpDelimiter = NULL) const; #endif int GetInt(LPCTSTR lpSection, LPCTSTR lpKey, int nDefault, int nBase = BASE_DECIMAL) const; BOOL WriteInt(LPCTSTR lpSection, LPCTSTR lpKey, int nValue, int nBase = BASE_DECIMAL) const; BOOL IncreaseInt(LPCTSTR lpSection, LPCTSTR lpKey, int nIncrease = 1, int nBase = BASE_DECIMAL) const; UINT GetUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nDefault, int nBase = BASE_DECIMAL) const; BOOL WriteUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nValue, int nBase = BASE_DECIMAL) const; BOOL IncreaseUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nIncrease = 1, int nBase = BASE_DECIMAL) const; BOOL GetBool(LPCTSTR lpSection, LPCTSTR lpKey, BOOL bDefault) const; BOOL WriteBool(LPCTSTR lpSection, LPCTSTR lpKey, BOOL bValue) const; BOOL InvertBool(LPCTSTR lpSection, LPCTSTR lpKey) const; double GetDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fDefault) const; BOOL WriteDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fValue, int nPrecision = -1) const; BOOL IncreaseDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fIncrease, int nPrecision = -1) const; TCHAR GetChar(LPCTSTR lpSection, LPCTSTR lpKey, TCHAR cDefault) const; BOOL WriteChar(LPCTSTR lpSection, LPCTSTR lpKey, TCHAR c) const; POINT GetPoint(LPCTSTR lpSection, LPCTSTR lpKey, POINT ptDefault) const; BOOL WritePoint(LPCTSTR lpSection, LPCTSTR lpKey, POINT pt) const; RECT GetRect(LPCTSTR lpSection, LPCTSTR lpKey, RECT rcDefault) const; BOOL WriteRect(LPCTSTR lpSection, LPCTSTR lpKey, RECT rc) const; DWORD GetDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPVOID lpBuffer, DWORD dwBufSize, DWORD dwOffset = 0) const; BOOL WriteDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPCVOID lpData, DWORD dwDataSize) const; BOOL AppendDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPCVOID lpData, DWORD dwDataSize) const; BOOL IsSectionExist(LPCTSTR lpSection) const; DWORD GetSectionNames(LPTSTR lpBuffer, DWORD dwBufSize) const; #ifdef __AFXWIN_H__ void GetSectionNames(CStringArray* pArray) const; #endif BOOL CopySection(LPCTSTR lpSrcSection, LPCTSTR lpDestSection, BOOL bFailIfExist) const; BOOL MoveSection(LPCTSTR lpSrcSection, LPCTSTR lpDestSection, BOOL bFailIfExist = TRUE) const; BOOL DeleteSection(LPCTSTR lpSection) const; BOOL IsKeyExist(LPCTSTR lpSection, LPCTSTR lpKey) const; DWORD GetKeyLines(LPCTSTR lpSection, LPTSTR lpBuffer, DWORD dwBufSize) const; #ifdef __AFXWIN_H__ void GetKeyLines(LPCTSTR lpSection, CStringArray* pArray) const; #endif DWORD GetKeyNames(LPCTSTR lpSection, LPTSTR lpBuffer, DWORD dwBufSize) const; #ifdef __AFXWIN_H__ void GetKeyNames(LPCTSTR lpSection, CStringArray* pArray) const; #endif BOOL CopyKey(LPCTSTR lpSrcSection, LPCTSTR lpSrcKey, LPCTSTR lpDestSection, LPCTSTR lpDestKey, BOOL bFailIfExist) const; BOOL MoveKey(LPCTSTR lpSrcSection, LPCTSTR lpSrcKey, LPCTSTR lpDestSection, LPCTSTR lpDestKey, BOOL bFailIfExist = TRUE) const; BOOL DeleteKey(LPCTSTR lpSection, LPCTSTR lpKey) const; static BOOL ParseDNTString(LPCTSTR lpString, SUBSTRPROC lpFnStrProc, LPVOID lpParam = NULL); static BOOL StringToBool(LPCTSTR lpString, BOOL bDefault = FALSE); protected: static LPTSTR __StrDupEx(LPCTSTR lpStart, LPCTSTR lpEnd); static BOOL __TrimString(LPTSTR lpBuffer); LPTSTR __GetStringDynamic(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpDefault = NULL) const; static DWORD __StringSplit(LPCTSTR lpString, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDelimiter = NULL, BOOL bTrimString = TRUE); static void __ToBinaryString(UINT nNumber, LPTSTR lpBuffer, DWORD dwBufSize); static int __ValidateBase(int nBase); static void __IntToString(int nNumber, LPTSTR lpBuffer, int nBase); static void __UIntToString(UINT nNumber, LPTSTR lpBuffer, int nBase); static BOOL CALLBACK __SubStrCompare(LPCTSTR lpString1, LPVOID lpParam); static BOOL CALLBACK __KeyPairProc(LPCTSTR lpString, LPVOID lpParam); #ifdef __AFXWIN_H__ static BOOL CALLBACK __SubStrAdd(LPCTSTR lpString, LPVOID lpParam); #endif LPTSTR m_pszPathName; }; #endif
C++
#pragma warning(disable:4786) #include <stdio.h> #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <math.h> #include <tchar.h> #include <time.h> #include <vector> #include <queue> #include <deque> #include <winsock2.h> #include <sql.h> #include <sqlext.h> #define SERVERSTRING 20 #define DATABASESTRING 64 #define IPSTRING 16 #define PORTSTRING 8 #define VERSIONSTRING 20 #define IDSTRING 20 #define PASSWORDSTRING 20 #define USERNAMESTRING 20 #define JUMINSTRING 14 #define ADDRESSSTRING 50 #define EMAILSTRING 30 #define TELEPHONESTRING 16 #define NAMESTRING 20 #define PATHSTRING 64 #define WORLDNAMESTRING 64 #define CHATSTRING 256 #define HOSTNAMESTRING 16 #define MAX_FRIENDS_LIST 5000 #define GUILDNAMESTRING 20 #define GUILDNOTICESTRING 100 #define MASTERNOTESTRING 20 #define PITCH 0 #define YAW 1 #define ROLL 2 #define SAFE_MONSTER(p) (p < 0 || p >= MAX_MONSTERS) ? 0 : 1 #include "netlib/netlib.h" #include "netlib/queue.h" #include "etc/mtrand.h" #include "resource.h" #include "winmain.h" #include "etc/token.h" #include "etc/math.h" #include "etc/timer.h" #include "TableStruct/TableCommon.h" #include "game/ItemExtendSystem.h" #include "structure/aiCommon.h" #include "structure/entityStruct.h" #include "structure/itemObjectStruct.h" #include "game/option.h" #include "game/PostSystem.h" #include "game/WorldChangeSystem.h" #include "game/CashMallItem_OptionStone.h" #include "game/tagNewDanPacket.h" #include "game/NewDanBattleSystem.h" #include "structure/pcStruct.h" #include "structure/npcStruct.h" #include "structure/monsterStruct.h" #include "game/guild.h" #include "game/Dan.h" #include "EntityListMng.h" #include "game/game.h" #include "game/gameError.h" #include "game/party.h" #include "systemAdmin.h" #include "network/protocol.h" #include "network/net_main.h" #include "game/world.h" #include "game/pc.h" #include "game/monster.h" #include "game/bopeitem.h" #include "game/npc.h" #include "game/friends.h" #include "FuntionObject.h" #include "game/PostFunc.h" #include "game/WorldChangeFunc.h" #include "ai/monsterAIEvent.h" #include "ai/MonsterAIFunction.h" #include "ai/interpretor.h" #include "ai/pathfinding.h" #include "ai/collisionmap.h" #include "ai/npcInterpretor.h" #include "skill/skillapp.h" #include "skill/skills.h" #include "skill/skillLogic.h" #include "message/message.h" #include "message/MessageReceive.h" #include "message/MessageSend.h" #include "game/affect.h" #include "game/zone.h" #include "log.h" #include "debugInfo/ConsoleInfo.h" #include "debugInfo/VCommon.h" #include "debugInfo/VUtil.h" #include "Billing/billing.h" #include "Billing/tcpSocket.h" #include "battle/GameTarget.h" #include "battle/Attack.h" #include "game/ChristMasEvent.h" #include "game/EventCraftSystem.h" #include "game/GameConfigFlag.h" #include "game/WeatherSystem.h" #include "HelperSystem\HelperManager.h" #include "game/ItemTxt.h" #include "game/ItemTableData.h" #include "game/UseItem.h" #include "game/ExpEventMng.h" #include "game/CashMall_Item.h" #include "game/GambleSystem.h" #include "game/GambleSystemFunc.h" #include "game/ItemExtendFunc.h" #include "game/Item_Scroll_Proc.h" #include "game/NewDanBattleFunc_Broadcast.h" #include "game/NewDanBattleFunc.h" #define MAX_PCS 1000 #define MAX_SERVICE_PCS MAX_PCS - 400 //lucky 2012 Max monster changed to 4000 due of CPU patch :D #define MAX_MONSTERS 4000 //end #define MAX_NPCS 100 #define MAX_OBJECTS 1000 #define MAX_STORES 100 #define MAX_BINDINGS 100 #define MAX_GUILDS 500 #define QUEST_SCROLL_INDEX 1000 #define QUESTSCROLL_ITEM_INDEX 869 #define AUTOQUESTSCROLL_ITEM_INDEX 45 #define MONSTERCARD_ITEM_INDEX 868 #define GAMBLE_STORE_IDX 23 extern HINSTANCE g_hInst; extern TCHAR* g_strAppTitle; extern TCHAR* g_strWindowClass; extern TCHAR* g_systemStatusMessage; extern HWND g_hWnd; extern unsigned int g_globalTime; extern i3gameServerConfig_t g_config; extern gthGameLogicCofing_t g_logic; extern i3zone_t g_zone[MAX_LOCALSERVICEWORLDS][ZONE_DIV * ZONE_DIV]; extern i3zoneScanList_t g_zoneEntityList[MAX_SCAN_ENTITYLIST]; extern int g_zoneEntityListNumber; extern i3zoneScanList_t g_zonePCList[MAX_SCAN_PCLIST]; extern int g_zonePCListNumber; extern i3zoneScanList_t g_zoneMonsterList[MAX_SCAN_MONSTERLIST]; extern int g_zoneMonsterListNumber; extern i3zoneScanList_t g_zoneNPCList[MAX_SCAN_NPCLIST]; extern int g_zoneNPCListNumber; extern i3zoneScanList_t g_zoneObjectList[MAX_SCAN_OBJECTLIST]; extern int g_zoneObjectListNumber; extern int g_pcNumber; extern playerCharacter_t g_pc[MAX_PCS]; extern playerCharacter_t *g_curPC; extern int g_maxPCNumber; extern golryunManagerTable_t g_golryunManagerTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; extern golryunProgressTable_t g_golryunProgressTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; extern golryunRewardManagerTable_t g_golryunRewardManagerTable[MAX_NUMBER_OF_GOLRYUN_MANAGER_TABLE]; extern golryunItemGroupTable_t g_golryunItemGroupTable[MAX_NUMBER_OF_GOLRYUN_ITEM_GROUP_TABLE]; extern int g_monsterNumber; extern monsterCharacter_t g_monster[MAX_MONSTERS]; extern LIST_NONPLAYER_STRUCT g_sNpcList; extern int g_objectNumber; extern itemObject_t g_object[MAX_OBJECTS]; extern itemObject_t *g_curObject; extern int g_storeNumber; extern storeStruct_t g_store[MAX_STORES]; extern int g_bindingNumber; extern bindingStruct_t g_binding[MAX_BINDINGS]; extern scriptInfoStruct_t g_scriptInfo; extern CTimer *g_timer; extern CLogSystem *g_logSystem; extern int g_fixedScreenSize; extern unsigned long g_dwMaxTextureHeight; extern unsigned long g_dwMaxTextureWidth; extern worldTable_t g_worldTable[MAX_WORLDS]; extern int g_worldTableNumber; extern monsterBasicTable_t g_monsterTable[MAX_NUMBER_OF_MONSTER_TABLE]; extern int g_monsterTableNumber; extern expTable_t g_expTable[MAX_NUMBER_OF_LEVEL]; extern MaxDefense_t g_MaxDefneseTable[MAX_NUMBER_OF_LEVEL]; extern itemTable_t g_itemTable[MAX_NUMBER_OF_ITEM_TABLE]; extern int g_itemTableNumber; extern itemClassTable_t g_itemClassTable[MAX_NUMBER_OF_ITEM_CLASS_TABLE]; extern int g_itemClassTableNumber; extern optionTable_t g_optionTable[MAX_COUNT_OPTION_TABLE]; extern optionGroupTable_t g_optionGroupTable[MAX_COUNT_OPTION_GROUP_TABLE]; extern itemGenerateTable_t g_itemGenerateTable[MAX_NUMBER_OF_ITEM_GENERATE_TABLE]; extern int g_itemGenerateTableNumber; extern questItemGenerate_t g_qigTable[MAX_NUMBER_OF_MONSTER_TABLE]; extern int g_qigTableNumber; extern itemCraftTable_t g_itemCraftTable[MAX_NUMBER_OF_ITEM_CRAFT_TABLE]; extern int g_itemCraftTableNumber; extern GambleItem_t g_GambleItem[MAX_COUNT_OPTION_AVAILABLE_TYPE]; extern int g_GambleItemTalbleNumber; extern questscrollTable_t g_questscrollTable[MAX_NUMBER_OF_QUESTSCROLL_TABLE]; extern int g_questscrollTableNumber; extern autoQuestScrollTable_t g_autoQuestscrollTable[MAX_NUMBER_OF_AUTO_QUESTSCROLL_TABLE]; extern int g_autoQuestscrollTableNumber; extern bool g_AutoQuestScrolltype2; extern bool g_AutoQuestScrolltype4; extern SummonMonster_t g_summonMonstertable[MAX_NUMBER_OF_SUMMON_MONSTER_TABLE]; extern int g_summonMonstertableNumber; extern Consideration_t g_ConsiderationTable[MAX_NUMBER_OF_CONSIDERATION_TABLE]; extern int g_ConsiderationTableNumber; extern int g_skillTableNumber; extern skillGradeClass_t g_skillGradeClassTable[100]; extern genCapabilityTable_t g_genCapabilityTable; extern monsterSpawnOptionTable_t g_monsterSpawnOption[100]; extern collisionMap_t g_cmap[MAX_LOCALSERVICEWORLDS]; extern int g_memberServerNumber; extern memberServer_t g_memberServer[MAX_MEMBER_SERVER]; extern memberServer_t *g_curMemberServer; extern serverShutdownTimer_t g_serverShutdownTimer; extern noticeInfo_t g_noticeInfo; extern char g_hostName[HOSTNAMESTRING]; extern serverPartyInfo_t g_partyInfo[MAX_PARTY_NUMBER]; extern CEntityListMng g_entityListMng; extern FriendsList g_friendsList[MAX_FRIENDS_LIST]; extern guild_t g_guild[MAX_GUILDS]; extern CDanBattleFunc g_DanBattleFunc; extern LPDAN_BATTLE_MANAGER g_pDanBattleManager; extern LPDAN_BATTLE_SYS g_pDanBattleSys; extern i3sizebuf_t netMessage; extern i3socket_t localSocket; extern CChristMasEvent g_ChristMasEvent; extern CPostFunc g_PostFunc; extern CWeatherSystem g_WeatherSystem; extern CHelperManager g_HelperManager; extern CExpEventMng g_ExpEventMng; extern CGambleSystem g_GambleSystem; extern NewDanBattleSystem g_NewDanBattleSystem; void GTH_InitGlobalVariable(); void GTH_DestroyVariables(); inline void sstrncpy( char *destStr, const char *sourceStr, int size ) { memset( destStr, 0, size ); memcpy( destStr, sourceStr, size - 1 ); int idx = 0; while( idx < size - 1 ) { if( IsDBCSLeadByte( sourceStr[idx] ) ) idx += 2; else idx ++; } if( idx == size ) destStr[idx - 2] = 0; }; extern tcpSocket *g_pBillingSocket ; #include "Terra\GiftCard\CGiftCard.h" #include "ODBC(open database connectivity)\tagQuerySet.h" #include "ODBC(open database connectivity)\database.h" extern CDBAccount *g_DBAccountServer; extern CDBGame *g_DBGameServer;
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void CreateConsoleInfo(); DWORD WINAPI ConsoleInfoThread(LPVOID param); void FreeConsoleInfo(); int ConsoleInfoProcess( char* token ); class CGTHConsoleInfo { public : int Process( char* token ); void PartyOutput( serverPartyInfo_t *p ); void Party( char* token ); void CheckDupUser(); void ViewPCList( int type ); void ReloadTable(); void RespawnAllMonster(); };
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#ifndef __VEMER_COMMON_H__ #define __VEMER_COMMON_H__ #include <windows.h> #pragma once #define chSTR2(x) #x #define chSTR(x) chSTR2(x) #define chMSG(desc) message(__FILE__ "(" chSTR(__LINE__) ") : message : " #desc) #define chINRANGE(low, Num, High) (((low) <= (Num)) && ((Num) <= (High))) #define chDIMOF(Array) (sizeof(Array) / sizeof(Array[0])) #define chSIZEOFSTRING(psz) ((lstrlen(psz) + 1) * sizeof(TCHAR)) template <class TV, class TM> inline TV chROUNDDOWN(TV Value, TM Multiple) { return((Value / Multiple) * Multiple); } template <class TV, class TM> inline TV chROUNDUP(TV Value, TM Multiple) { return(chROUNDDOWN(Value, Multiple) + (((Value % Multiple) > 0) ? Multiple : 0)); } #ifdef _X86_ #define DebugBreak() _asm { int 3 } #endif #define MAKESOFTWAREEXCEPTION(Severity, Facility, Exception) \ ((DWORD) ( \ (Severity ) | \ (1 << 29) | \ (0 << 28) | \ (Facility << 16) | \ (Exception << 0))) inline void chMB(PCSTR s) { char szTMP[256]; GetModuleFileNameA(NULL, szTMP, chDIMOF(szTMP)); HWND hwnd = GetActiveWindow(); } inline void chMBANDDEBUG(PSTR szMsg) { chMB(szMsg); DebugBreak(); } inline void chASSERTFAIL(LPCSTR file, int line, PCSTR expr) { char sz[256]; wsprintfA(sz, "File %s, line %d : %s", file, line, expr); chMBANDDEBUG(sz); } #ifdef _DEBUG #define chASSERT(x) if (!(x)) chASSERTFAIL(__FILE__, __LINE__, #x) #else #define chASSERT(x) #endif #ifdef _DEBUG #define chFAIL() chASSERTFAIL(__FILE__, __LINE__, "") #else #define chFAIL() #endif #ifdef _DEBUG #define chVERIFY(x) chASSERT(x) #else #define chVERIFY(x) (x) #endif #define chHANDLE_DLGMSG(hwnd, message, fn) \ case (message): return (SetDlgMsgResult(hwnd, uMsg, \ HANDLE_##message((hwnd), (wParam), (lParam), (fn)))) inline void chSETDLGICONS(HWND hwnd, int idi) { SendMessage(hwnd, WM_SETICON, TRUE, (LPARAM) LoadIcon((HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), MAKEINTRESOURCE(idi))); SendMessage(hwnd, WM_SETICON, FALSE, (LPARAM) LoadIcon((HINSTANCE) GetWindowLong(hwnd, GWL_HINSTANCE), MAKEINTRESOURCE(idi))); } extern bool InitLogWnd(HWND hParentWnd); #endif
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#include "../global.h" HANDLE g_consoleThreadHandle; DWORD g_consoleThreadID; HANDLE g_consoleOutHandle; HANDLE g_consoleInHandle; char g_seps[4] = { 13, 10, ' ', 0 }; CGTHConsoleInfo g_gthConsoleInfo; void ConsoleOutput( const char *format, ... ) { DWORD dw; va_list argptr; char buffer[4096]; va_start(argptr, format); vsprintf(buffer, format, argptr); va_end(argptr); WriteFile( g_consoleOutHandle, buffer, strlen( buffer ), &dw, NULL ); } BOOL ConsoleHandler( DWORD dwEvent ) { switch( dwEvent ) { case CTRL_C_EVENT : return true; case CTRL_BREAK_EVENT : return true; } return false; } void CreateConsoleInfo() { AllocConsole(); SetConsoleCtrlHandler( (PHANDLER_ROUTINE)ConsoleHandler, TRUE ); g_consoleOutHandle = GetStdHandle( STD_OUTPUT_HANDLE ); g_consoleInHandle = GetStdHandle( STD_INPUT_HANDLE ); SetConsoleMode( g_consoleInHandle, ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT ); g_consoleThreadHandle = CreateThread( NULL, 0, ConsoleInfoThread, NULL, 0, &g_consoleThreadID ); CloseHandle( g_consoleThreadHandle ); } DWORD WINAPI ConsoleInfoThread(LPVOID param) { DWORD dw; char szOutput[64]; char *token; char title[100]; if( g_config.isManager ) strcpy( title, "GTH Manager server debug console window - \n\"quit\" to exit\n\n" ); else strcpy( title, "GTH Game server debug console window - \n\"quit\" to exit\n\n" ); WriteFile( g_consoleOutHandle, title, strlen( title ), &dw, NULL ); while( 1 ) { memset( szOutput, 0, sizeof( szOutput ) ); WriteFile( g_consoleOutHandle, "> ", 2, &dw, NULL ); ReadFile( g_consoleInHandle, szOutput, 63, &dw, NULL ); token = strtok( szOutput, g_seps ); if( !g_gthConsoleInfo.Process( token ) ) break; } FreeConsoleInfo(); return 0; } void FreeConsoleInfo() { FreeConsole(); } int CGTHConsoleInfo::Process( char* token ) { if( token == NULL ) return true; if( !stricmp( token, "quit" ) ) return false; else if( !stricmp( token, "party" ) ) { Party( token ); } else if( !stricmp( token, "checkdupuser" ) ) { CheckDupUser(); } else if( !stricmp( token, "viewpclist" ) ) { ViewPCList( 1 ); } else if( !stricmp( token, "countpclist" ) ) { ViewPCList( 0 ); } else if( !stricmp( token, "reloadtable" ) ) { ReloadTable(); } else if( !stricmp( token, "respawnall" ) ) { RespawnAllMonster(); } else if( !stricmp( token, "checkexp" ) ) { for( int i = 0; i < MAX_MONSTERS; i ++ ) { if( !g_monster[i].active || g_monster[i].entityType == ENTITY_MONSTER ) continue; if( g_monster[i].basic.exp <= 0 ) { ConsoleOutput( "[%d]%s monster exp = 0", g_monster[i].idx, g_monster[i].basic.name ); } } } else { ConsoleOutput( "invaild command\n" ); } return true; } void CGTHConsoleInfo::RespawnAllMonster() { for( int i = 0; i < MAX_MONSTERS; i ++ ) { if( !g_monster[i].active ) continue; g_monster[i].aliveState = MON_ALIVE_STATE_CORPSE; g_monster[i].ai.aiEvent = AI_DIE; g_monster[i].event = GTH_EV_CHAR_DIE; g_monster[i].oldEvent = GTH_EV_CHAR_DIE; g_monster[i].deathTime = g_globalTime; } ConsoleOutput( "all monster respawn complete!\n\n" ); } void CGTHConsoleInfo::ReloadTable() { LoadAllGameTable(); ConsoleOutput( "reload - sit, slt, sot, sqg, sgt, smt, skt\n" ); LoadBindingTableForServer( "tables/bindingTable.tbl" ); ConsoleOutput( "reload - binding table\n" ); LoadItemCraftTableForServer( "tables/itemcraft.tbl" ); ConsoleOutput( "reload - itemcraft table\n" ); ConsoleOutput( "all table reload complete!\n\n" ); } void CGTHConsoleInfo::PartyOutput( serverPartyInfo_t *p ) { char outputStr[2550]; int i; memset( outputStr, 0, sizeof( outputStr ) ); if( p == NULL ) { ConsoleOutput( "don't find party data\n" ); return; } sprintf( outputStr, "%sparty idx : %d\norganizer name : %s, organize time : %d, organize server : %d\n", outputStr, p->idx, p->organizerName, p->organizeTime, p->organizeServer ); sprintf( outputStr, "%scan join : %d, item divide type : %d\n", outputStr, p->canJoin, p->itemDivideType ); sprintf( outputStr, "%smember number : %d\n", outputStr, p->memberNumber ); for( i = 0; i < MAX_NUMBER_OF_PARTY_MEMBER; i ++ ) { if( p->member[i].serverIndex == -1 ) continue; sprintf( outputStr, "%smember name : %s(Lv %d), gen type : %d, leader : %d\n", outputStr, p->member[i].memberName, p->member[i].level, p->member[i].gen, p->member[i].isLeader ); sprintf( outputStr, "%sactive : %d, server index : %d, world index : %d\n", outputStr, p->member[i].isActive, p->member[i].serverIndex, p->member[i].worldIdx ); } ConsoleOutput( outputStr ); } void CGTHConsoleInfo::Party( char* token ) { int sort = 0; char valueStr[255]; int valueInt = 0; int i, j, ret = 0; if( !g_config.isManager ) { ConsoleOutput( "\"party\" command use only manager server\n" ); return; } token = strtok( NULL, g_seps ); if( token != NULL ) { if( !stricmp( token, "name" ) ) sort = 1; else if( !stricmp( token, "idx" ) ) sort = 2; else if( !stricmp( token, "?") ) { ConsoleOutput( "usage : party [sort] [value]\n" ); ConsoleOutput( "[sort] : name, idx\n" ); ConsoleOutput( "[value] : each value\n\n" ); return; } memset( valueStr, 0, sizeof( valueStr ) ); token = strtok( NULL, g_seps ); if( token != NULL ) { if( sort == 1 ) strcpy( valueStr, token ); else if( sort == 2 ) valueInt = atoi( token ); } } for( i = 0; i < MAX_PARTY_NUMBER; i ++ ) { if( g_partyInfo[i].memberNumber == 0 ) continue; if( sort == 1 ) { for( j = 0; j < g_partyInfo[i].memberNumber; j ++ ) { if( g_partyInfo[i].member[j].serverIndex == -1 ) continue; if( !stricmp( g_partyInfo[i].member[j].memberName, valueStr ) ) break; } if( j == g_partyInfo[i].memberNumber ) continue; PartyOutput( &g_partyInfo[i] ); ret = 1; break; } else if( sort == 2 ) { if( g_partyInfo[i].idx == valueInt ) { PartyOutput( &g_partyInfo[i] ); ret = 1; break; } } else { PartyOutput( &g_partyInfo[i] ); ret = 1; } } if( !ret ) { ConsoleOutput( "has no party result\n" ); } } void CGTHConsoleInfo::CheckDupUser() { int count = 0; char szTemp[256]; for( int i = 0; i < MAX_PCS; i ++ ) { if( !g_pc[i].active ) continue; if( g_pc[i].idx != i ) { sprintf( szTemp, "%d Index %s(%d) PC is index miss-match error!\n", i, g_pc[i].name, g_pc[i].idx ); ConsoleOutput( szTemp ); count ++; } for( int j = 0; j < MAX_PCS; j ++ ) { if( !g_pc[j].active ) continue; if( i == j ) continue; if( g_pc[i].idx == g_pc[j].idx ) { sprintf( szTemp, "%d Index %s(%d) PC is index duplicate error!\n", i, g_pc[i].name, g_pc[i].idx ); ConsoleOutput( szTemp ); count ++; } if( !stricmp( g_pc[i].name, g_pc[j].name ) ) { sprintf( szTemp, "%d Index %s(%d) PC is name duplicate error!\n", i, g_pc[i].name, g_pc[i].idx ); ConsoleOutput( szTemp ); count ++; } } } if( count > 0 ) { sprintf( szTemp, "%d user error!\n", count ); ConsoleOutput( szTemp ); } else { ConsoleOutput( "no error\n\n" ); } } void CGTHConsoleInfo::ViewPCList( int type ) { char szTemp[256]; if( !g_config.isManager ) { ConsoleOutput( "\"viewpclist\" command use only manager server\n" ); return; } if( !type ) { sprintf( szTemp, "pc number in server group : %d\n", g_entityListMng.GetPCListNumber() ); ConsoleOutput( szTemp ); } else { entityPCList_t *pPCList = NULL; VECTOR_ENTITYPCLIST_STRUCT::iterator itor; for( itor = g_entityListMng.m_vEntityPCList.begin(); itor != g_entityListMng.m_vEntityPCList.end(); itor ++ ) { pPCList = ( *itor ); sprintf( szTemp, "userID : %s, name : %s, serverIdx : %d, worldName : %s, charInfo : %s(Lv.%d)\n", pPCList->userID, pPCList->name, pPCList->serverIdx, g_worldTable[pPCList->worldIdx].name, g_itemReqClassString[pPCList->job], pPCList->level ); ConsoleOutput( szTemp ); } } }
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#include <windows.h> #include "VUtil.h" __int64 g_qnTotalPC, g_qnFreq, g_qnCurrPC; void ShowLogInfo(char *pszFmtMsg, ...); void ShowLogInfo(char *pszFmtMsg, ...) { DWORD dwTime; va_list valArg; char szTime[60]; char szMsg[8192]; DWORD dwThreadID = GetCurrentThreadId(); dwTime = GetTickCount(); wsprintf(szTime, "[info] thrd=%d ", dwThreadID); va_start(valArg, pszFmtMsg); wvsprintf( szMsg, pszFmtMsg, valArg ); va_end(valArg); #ifdef __MYDEBUG #ifdef SHOW_LOG_SCREEN #ifdef MT_CLIENT OutputDebugString(szTime); OutputDebugString(szMsg); OutputDebugString("\r\n"); #else printf(szTime); printf(szMsg); printf("\r\n"); #endif #endif #endif } void InitProfile() { QueryPerformanceFrequency( (LARGE_INTEGER*) &g_qnFreq); QueryPerformanceCounter((LARGE_INTEGER*) &g_qnCurrPC); g_qnTotalPC = 0; } void ShowProfile() { double dDiff, dFreq; dDiff = (double)g_qnTotalPC; dFreq = (double)g_qnFreq; dDiff = dDiff/g_qnFreq; } void StartProfile() { QueryPerformanceCounter((LARGE_INTEGER*) &g_qnCurrPC); } void EndProfile(char* pMsg) { __int64 qnPC; int nDiffPC; float fDiff, fFreq; QueryPerformanceCounter((LARGE_INTEGER*)&qnPC); nDiffPC = (int)(qnPC - g_qnCurrPC); g_qnTotalPC += nDiffPC; fDiff = (float)nDiffPC; fFreq = (float)g_qnFreq; fDiff = fDiff/fFreq; }
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#include "Ini.h" #include <string.h> #include <stdio.h> #include <assert.h> #define DEF_PROFILE_NUM_LEN 64 #define DEF_PROFILE_THRESHOLD 512 #define DEF_PROFILE_DELIMITER _T(",") #define DEF_PROFILE_TESTSTRING _T("{63788286-AE30-4D6B-95DF-3B451C1C79F9}") struct STR_LIMIT { LPTSTR lpTarget; DWORD dwRemain; DWORD dwTotalCopied; }; CIni::CIni() { m_pszPathName = NULL; } CIni::CIni(LPCTSTR lpPathName) { m_pszPathName = NULL; SetPathName(lpPathName); } CIni::~CIni() { if (m_pszPathName != NULL) delete [] m_pszPathName; } void CIni::SetPathName(LPCTSTR lpPathName) { if (lpPathName == NULL) { if (m_pszPathName != NULL) *m_pszPathName = _T('\0'); } else { if (m_pszPathName != NULL) delete [] m_pszPathName; m_pszPathName = _tcsdup(lpPathName); } } DWORD CIni::GetPathName(LPTSTR lpBuffer, DWORD dwBufSize) const { *lpBuffer = _T('\0'); DWORD dwLen = 0; if (lpBuffer != NULL) { _tcsncpy(lpBuffer, m_pszPathName, dwBufSize); dwLen = _tcslen(lpBuffer); } else { dwLen = _tcslen(m_pszPathName); } return dwLen; } #ifdef __AFXWIN_H__ CString CIni::GetPathName() const { return CString(m_pszPathName); } #endif DWORD CIni::GetString(LPCTSTR lpSection, LPCTSTR lpKey, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDefault) const { if (lpBuffer != NULL) *lpBuffer = _T('\0'); LPTSTR psz = __GetStringDynamic(lpSection, lpKey, lpDefault); DWORD dwLen = _tcslen(psz); if (lpBuffer != NULL) { _tcsncpy(lpBuffer, psz, dwBufSize); dwLen = min(dwLen, dwBufSize); } delete [] psz; return dwLen; } #ifdef __AFXWIN_H__ CString CIni::GetString(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpDefault) const { LPTSTR psz = __GetStringDynamic(lpSection, lpKey, lpDefault); CString str(psz); delete [] psz; return str; } #endif BOOL CIni::WriteString(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpValue) const { if (lpSection == NULL || lpKey == NULL) return FALSE; return ::WritePrivateProfileString(lpSection, lpKey, lpValue == NULL ? _T("") : lpValue, m_pszPathName); } BOOL CIni::AppendString(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpString) const { if (lpString == NULL) return FALSE; TCHAR* psz = __GetStringDynamic(lpSection, lpKey); TCHAR* pNewString = new TCHAR[_tcslen(psz) + _tcslen(lpString) + 1]; _stprintf(pNewString, _T("%s%s"), psz, lpString); const BOOL RES = WriteString(lpSection, lpKey, pNewString); delete [] pNewString; delete [] psz; return RES; } DWORD CIni::GetArray(LPCTSTR lpSection, LPCTSTR lpKey, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDelimiter, BOOL bTrimString) const { if (lpBuffer != NULL) *lpBuffer = _T('\0'); if (lpSection == NULL || lpKey == NULL) return 0; LPTSTR psz = __GetStringDynamic(lpSection, lpKey); DWORD dwCopied = 0; if (*psz != _T('\0')) { if (lpBuffer == NULL) { const DWORD MAX_LEN = _tcslen(psz) + 2; LPTSTR p = new TCHAR[MAX_LEN + 1]; dwCopied = __StringSplit(psz, p, MAX_LEN, lpDelimiter, bTrimString); delete [] p; } else { dwCopied = __StringSplit(psz, lpBuffer, dwBufSize, lpDelimiter, bTrimString); } } delete [] psz; return dwCopied; } #ifdef __AFXWIN_H__ void CIni::GetArray(LPCTSTR lpSection, LPCTSTR lpKey, CStringArray *pArray, LPCTSTR lpDelimiter, BOOL bTrimString) const { if (pArray != NULL) pArray->RemoveAll(); const DWORD LEN = GetArray(lpSection, lpKey, NULL, 0, lpDelimiter); if (LEN == 0) return; LPTSTR psz = new TCHAR[LEN + 3]; GetArray(lpSection, lpKey, psz, LEN + 2, lpDelimiter); ParseDNTString(psz, __SubStrAdd, (LPVOID)pArray); delete [] psz; } #endif #ifdef __AFXWIN_H__ BOOL CIni::WriteArray(LPCTSTR lpSection, LPCTSTR lpKey, const CStringArray *pArray, int nWriteCount, LPCTSTR lpDelimiter) const { if (pArray == NULL) return FALSE; if (nWriteCount < 0) nWriteCount = pArray->GetSize(); else nWriteCount = min(nWriteCount, pArray->GetSize()); const CString DELIMITER = (lpDelimiter == NULL || *lpDelimiter == _T('\0')) ? _T(",") : lpDelimiter; CString sLine; for (int i = 0; i < nWriteCount; i++) { sLine += pArray->GetAt(i); if (i != nWriteCount - 1) sLine += DELIMITER; } return WriteString(lpSection, lpKey, sLine); } #endif int CIni::GetInt(LPCTSTR lpSection, LPCTSTR lpKey, int nDefault, int nBase) const { TCHAR sz[DEF_PROFILE_NUM_LEN + 1] = _T(""); GetString(lpSection, lpKey, sz, DEF_PROFILE_NUM_LEN); return *sz == _T('\0') ? nDefault : int(_tcstoul(sz, NULL, __ValidateBase(nBase))); } UINT CIni::GetUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nDefault, int nBase) const { TCHAR sz[DEF_PROFILE_NUM_LEN + 1] = _T(""); GetString(lpSection, lpKey, sz, DEF_PROFILE_NUM_LEN); return *sz == _T('\0') ? nDefault : UINT(_tcstoul(sz, NULL, __ValidateBase(nBase))); } BOOL CIni::GetBool(LPCTSTR lpSection, LPCTSTR lpKey, BOOL bDefault) const { TCHAR sz[DEF_PROFILE_NUM_LEN + 1] = _T(""); GetString(lpSection, lpKey, sz, DEF_PROFILE_NUM_LEN); return StringToBool(sz, bDefault); } double CIni::GetDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fDefault) const { TCHAR sz[DEF_PROFILE_NUM_LEN + 1] = _T(""); GetString(lpSection, lpKey, sz, DEF_PROFILE_NUM_LEN); return *sz == _T('\0') ? fDefault : _tcstod(sz, NULL); } BOOL CIni::WriteInt(LPCTSTR lpSection, LPCTSTR lpKey, int nValue, int nBase) const { TCHAR szValue[DEF_PROFILE_NUM_LEN + 1] = _T(""); __IntToString(nValue, szValue, nBase); return WriteString(lpSection, lpKey, szValue); } BOOL CIni::WriteUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nValue, int nBase) const { TCHAR szValue[DEF_PROFILE_NUM_LEN + 1] = _T(""); __UIntToString(nValue, szValue, nBase); return WriteString(lpSection, lpKey, szValue); } BOOL CIni::WriteDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fValue, int nPrecision) const { TCHAR szFmt[16] = _T("%f"); if (nPrecision > 0) _stprintf(szFmt, _T("%%.%df"), nPrecision); TCHAR szValue[DEF_PROFILE_NUM_LEN + 1] = _T(""); _stprintf(szValue, szFmt, fValue); return WriteString(lpSection, lpKey, szValue); } BOOL CIni::IncreaseDouble(LPCTSTR lpSection, LPCTSTR lpKey, double fIncrease, int nPrecision) const { double f = GetDouble(lpSection, lpKey, 0.0); f += fIncrease; return WriteDouble(lpSection, lpKey, f, nPrecision); } BOOL CIni::WriteBool(LPCTSTR lpSection, LPCTSTR lpKey, BOOL bValue) const { return WriteInt(lpSection, lpKey, bValue ? 1 : 0, BASE_DECIMAL); } BOOL CIni::InvertBool(LPCTSTR lpSection, LPCTSTR lpKey) const { return WriteBool(lpSection, lpKey, !GetBool(lpSection, lpKey, FALSE)); } BOOL CIni::IncreaseInt(LPCTSTR lpSection, LPCTSTR lpKey, int nIncrease, int nBase) const { int nVal = GetInt(lpSection, lpKey, 0, nBase); nVal += nIncrease; return WriteInt(lpSection, lpKey, nVal, nBase); } BOOL CIni::IncreaseUInt(LPCTSTR lpSection, LPCTSTR lpKey, UINT nIncrease, int nBase) const { UINT nVal = GetUInt(lpSection, lpKey, 0, nBase); nVal += nIncrease; return WriteUInt(lpSection, lpKey, nVal, nBase); } TCHAR CIni::GetChar(LPCTSTR lpSection, LPCTSTR lpKey, TCHAR cDefault) const { TCHAR sz[2] = _T(""); GetString(lpSection, lpKey, sz, 1); return *sz == _T('\0') ? cDefault : sz[0]; } BOOL CIni::WriteChar(LPCTSTR lpSection, LPCTSTR lpKey, TCHAR c) const { TCHAR sz[2] = { c, _T('\0') }; return WriteString(lpSection, lpKey, sz); } DWORD CIni::GetDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPVOID lpBuffer, DWORD dwBufSize, DWORD dwOffset) const { LPTSTR psz = __GetStringDynamic(lpSection, lpKey); DWORD dwLen = _tcslen(psz) / 2; if (dwLen <= dwOffset) { delete [] psz; return 0; } for (int i = 0; psz[i] != _T('\0'); i++) { TCHAR c = psz[i]; if ((c >= _T('0') && c <= _T('9')) || (c >= _T('a') && c <= _T('f')) || (c >= _T('A') && c <= _T('F'))) { } else { delete [] psz; return 0; } } DWORD dwProcLen = 0; LPBYTE lpb = (LPBYTE)lpBuffer; if (lpb != NULL) { dwProcLen = min(dwLen - dwOffset, dwBufSize); LPCTSTR p = &psz[dwOffset * 2]; for (DWORD i = 0; i < dwProcLen; i++) { TCHAR sz[3] = _T(""); _tcsncpy(sz, p, 2); lpb[i] = BYTE(_tcstoul(sz, NULL, 16)); p = &p[2]; } } else { dwProcLen = dwLen - dwOffset; } delete [] psz; return dwProcLen; } BOOL CIni::WriteDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPCVOID lpData, DWORD dwDataSize) const { const BYTE* lpb = (const BYTE*)lpData; if (lpb == NULL) return FALSE; LPTSTR psz = new TCHAR[dwDataSize * 2 + 1]; for (DWORD i = 0, j = 0; i < dwDataSize; i++, j += 2) _stprintf(&psz[j], _T("%02X"), lpb[i]); const BOOL RES = WriteString(lpSection, lpKey, psz); delete [] psz; return RES; } BOOL CIni::AppendDataBlock(LPCTSTR lpSection, LPCTSTR lpKey, LPCVOID lpData, DWORD dwDataSize) const { const BYTE* lpb = (const BYTE*)lpData; if (lpb == NULL) return FALSE; LPTSTR psz = new TCHAR[dwDataSize * 2 + 1]; for (DWORD i = 0, j = 0; i < dwDataSize; i++, j += 2) _stprintf(&psz[j], _T("%02X"), lpb[i]); const BOOL RES = AppendString(lpSection, lpKey, psz); delete [] psz; return RES; } POINT CIni::GetPoint(LPCTSTR lpSection, LPCTSTR lpKey, POINT ptDefault) const { POINT pt; if (GetDataBlock(lpSection, lpKey, &pt, sizeof(POINT)) != sizeof(POINT)) pt = ptDefault; return pt; } RECT CIni::GetRect(LPCTSTR lpSection, LPCTSTR lpKey, RECT rcDefault) const { RECT rc; if (GetDataBlock(lpSection, lpKey, &rc, sizeof(RECT)) != sizeof(RECT)) rc = rcDefault; return rc; } BOOL CIni::WritePoint(LPCTSTR lpSection, LPCTSTR lpKey, POINT pt) const { return WriteDataBlock(lpSection, lpKey, &pt, sizeof(POINT)); } BOOL CIni::WriteRect(LPCTSTR lpSection, LPCTSTR lpKey, RECT rc) const { return WriteDataBlock(lpSection, lpKey, &rc, sizeof(RECT)); } DWORD CIni::GetKeyLines(LPCTSTR lpSection, LPTSTR lpBuffer, DWORD dwBufSize) const { if (lpBuffer != NULL) *lpBuffer = _T('\0'); if (lpSection == NULL) return 0; if (lpBuffer == NULL) { DWORD dwLen = DEF_PROFILE_THRESHOLD; LPTSTR psz = new TCHAR[dwLen + 1]; DWORD dwCopied = ::GetPrivateProfileSection(lpSection, psz, dwLen, m_pszPathName); while (dwCopied + 2 >= dwLen) { dwLen += DEF_PROFILE_THRESHOLD; delete [] psz; psz = new TCHAR[dwLen + 1]; dwCopied = ::GetPrivateProfileSection(lpSection, psz, dwLen, m_pszPathName); } delete [] psz; return dwCopied + 2; } else { return ::GetPrivateProfileSection(lpSection, lpBuffer, dwBufSize, m_pszPathName); } } DWORD CIni::GetKeyNames(LPCTSTR lpSection, LPTSTR lpBuffer, DWORD dwBufSize) const { if (lpBuffer != NULL) *lpBuffer = _T('\0'); if (lpSection == NULL) return 0; STR_LIMIT sl; sl.lpTarget = lpBuffer; sl.dwRemain = dwBufSize; sl.dwTotalCopied = 0; const DWORD LEN = GetKeyLines(lpSection, NULL, 0); if (LEN == 0) return 0; LPTSTR psz = new TCHAR[LEN + 1]; GetKeyLines(lpSection, psz, LEN); ParseDNTString(psz, __KeyPairProc, (LPVOID)(&sl)); delete [] psz; if (lpBuffer != NULL) lpBuffer[sl.dwTotalCopied] = _T('\0'); return sl.dwTotalCopied; } DWORD CIni::GetSectionNames(LPTSTR lpBuffer, DWORD dwBufSize) const { if (lpBuffer == NULL) { DWORD dwLen = DEF_PROFILE_THRESHOLD; LPTSTR psz = new TCHAR[dwLen + 1]; DWORD dwCopied = ::GetPrivateProfileSectionNames(psz, dwLen, m_pszPathName); while (dwCopied + 2 >= dwLen) { dwLen += DEF_PROFILE_THRESHOLD; delete [] psz; psz = new TCHAR[dwLen + 1]; dwCopied = ::GetPrivateProfileSectionNames(psz, dwLen, m_pszPathName); } delete [] psz; return dwCopied + 2; } else { return ::GetPrivateProfileSectionNames(lpBuffer, dwBufSize, m_pszPathName); } } #ifdef __AFXWIN_H__ void CIni::GetSectionNames(CStringArray *pArray) const { if (pArray != NULL) pArray->RemoveAll(); const DWORD LEN = GetSectionNames(NULL, 0); if (LEN == 0) return; LPTSTR psz = new TCHAR[LEN + 1]; GetSectionNames(psz, LEN); ParseDNTString(psz, __SubStrAdd, pArray); delete [] psz; } #endif #ifdef __AFXWIN_H__ void CIni::GetKeyLines(LPCTSTR lpSection, CStringArray *pArray) const { if (pArray != NULL) pArray->RemoveAll(); const DWORD LEN = GetKeyLines(lpSection, NULL, 0); if (LEN == 0) return; LPTSTR psz = new TCHAR[LEN + 1]; GetKeyLines(lpSection, psz, LEN); ParseDNTString(psz, __SubStrAdd, pArray); delete [] psz; } #endif #ifdef __AFXWIN_H__ void CIni::GetKeyNames(LPCTSTR lpSection, CStringArray *pArray) const { if (pArray == NULL) return; pArray->RemoveAll(); const LEN = GetKeyNames(lpSection, NULL, 0); LPTSTR psz = new TCHAR[LEN + 1]; GetKeyNames(lpSection, psz, LEN); ParseDNTString(psz, __SubStrAdd, (LPVOID)pArray); delete [] psz; } #endif BOOL CIni::DeleteSection(LPCTSTR lpSection) const { return ::WritePrivateProfileString(lpSection, NULL, _T(""), m_pszPathName); } BOOL CIni::DeleteKey(LPCTSTR lpSection, LPCTSTR lpKey) const { return ::WritePrivateProfileString(lpSection, lpKey, NULL, m_pszPathName); } BOOL CIni::IsSectionExist(LPCTSTR lpSection) const { if (lpSection == NULL) return FALSE; const DWORD LEN = GetSectionNames(NULL, 0); if (LEN == 0) return FALSE; LPTSTR psz = new TCHAR[LEN + 1]; GetSectionNames(psz, LEN); BOOL RES = !ParseDNTString(psz, __SubStrCompare, (LPVOID)lpSection); delete [] psz; return RES; } BOOL CIni::IsKeyExist(LPCTSTR lpSection, LPCTSTR lpKey) const { if (lpSection == NULL || lpKey == NULL) return FALSE; LPTSTR psz = __GetStringDynamic(lpSection, lpKey, DEF_PROFILE_TESTSTRING); const BOOL RES = (_tcscmp(psz, DEF_PROFILE_TESTSTRING) != 0); delete [] psz; return RES; } BOOL CIni::CopySection(LPCTSTR lpSrcSection, LPCTSTR lpDestSection, BOOL bFailIfExist) const { if (lpSrcSection == NULL || lpDestSection == NULL) return FALSE; if (_tcsicmp(lpSrcSection, lpDestSection) == 0) return FALSE; if (!IsSectionExist(lpSrcSection)) return FALSE; if (bFailIfExist && IsSectionExist(lpDestSection)) return FALSE; DeleteSection(lpDestSection); const DWORD SRC_LEN = GetKeyLines(lpSrcSection, NULL, 0); LPTSTR psz = new TCHAR[SRC_LEN + 2]; GetKeyLines(lpSrcSection, psz, SRC_LEN); const BOOL RES = ::WritePrivateProfileSection(lpDestSection, psz, m_pszPathName); delete [] psz; return RES; } BOOL CIni::CopyKey(LPCTSTR lpSrcSection, LPCTSTR lpSrcKey, LPCTSTR lpDestSection, LPCTSTR lpDestKey, BOOL bFailIfExist) const { if (lpSrcSection == NULL || lpSrcKey == NULL || lpDestKey == NULL) return FALSE; if (_tcsicmp(lpSrcSection, lpDestSection) == 0 && _tcsicmp(lpSrcKey, lpDestKey) == 0) return FALSE; if (!IsKeyExist(lpSrcSection, lpSrcKey)) return FALSE; if (bFailIfExist && IsKeyExist(lpDestSection, lpDestKey)) return FALSE; LPTSTR psz = __GetStringDynamic(lpSrcSection, lpSrcKey); const BOOL RES = WriteString(lpDestSection, lpDestKey, psz); delete [] psz; return RES; } BOOL CIni::MoveSection(LPCTSTR lpSrcSection, LPCTSTR lpDestSection, BOOL bFailIfExist) const { return CopySection(lpSrcSection, lpDestSection, bFailIfExist) && DeleteSection(lpSrcSection); } BOOL CIni::MoveKey(LPCTSTR lpSrcSection, LPCTSTR lpSrcKey, LPCTSTR lpDestSection, LPCTSTR lpDestKey, BOOL bFailIfExist) const { return CopyKey(lpSrcSection, lpSrcKey, lpDestSection, lpDestKey, bFailIfExist) && DeleteKey(lpSrcSection, lpSrcKey); } LPTSTR CIni::__GetStringDynamic(LPCTSTR lpSection, LPCTSTR lpKey, LPCTSTR lpDefault) const { TCHAR* psz = NULL; if (lpSection == NULL || lpKey == NULL) { if (lpDefault == NULL) { psz = new TCHAR[1]; *psz = _T('\0'); } else { psz = new TCHAR[_tcslen(lpDefault) + 1]; _tcscpy(psz, lpDefault); } return psz; } DWORD dwLen = DEF_PROFILE_THRESHOLD; psz = new TCHAR[dwLen + 1]; DWORD dwCopied = ::GetPrivateProfileString(lpSection, lpKey, lpDefault == NULL ? _T("") : lpDefault, psz, dwLen, m_pszPathName); while (dwCopied + 1 >= dwLen) { dwLen += DEF_PROFILE_THRESHOLD; delete [] psz; psz = new TCHAR[dwLen + 1]; dwCopied = ::GetPrivateProfileString(lpSection, lpKey, lpDefault == NULL ? _T("") : lpDefault, psz, dwLen, m_pszPathName); } return psz; } DWORD CIni::__StringSplit(LPCTSTR lpString, LPTSTR lpBuffer, DWORD dwBufSize, LPCTSTR lpDelimiter, BOOL bTrimString) { if (lpString == NULL || lpBuffer == NULL || dwBufSize == 0) return 0; DWORD dwCopied = 0; *lpBuffer = _T('\0'); if (*lpString == _T('\0')) return 0; if (lpDelimiter != NULL && *lpDelimiter == _T('\0')) { _tcsncpy(lpBuffer, lpString, dwBufSize - 1); return _tcslen(lpBuffer); } LPTSTR pszDel = (lpDelimiter == NULL) ? _tcsdup(DEF_PROFILE_DELIMITER) : _tcsdup(lpDelimiter); const DWORD DEL_LEN = _tcslen(pszDel); LPTSTR lpTarget = lpBuffer; LPCTSTR lpPos = lpString; LPCTSTR lpEnd = _tcsstr(lpPos, pszDel); while (lpEnd != NULL) { LPTSTR pszSeg = __StrDupEx(lpPos, lpEnd); if (bTrimString) __TrimString(pszSeg); const DWORD SEG_LEN = _tcslen(pszSeg); const DWORD COPY_LEN = min(SEG_LEN, dwBufSize - dwCopied); if (COPY_LEN > 0) { dwCopied += COPY_LEN + 1; _tcsncpy(lpTarget, pszSeg, COPY_LEN); lpTarget[COPY_LEN] = _T('\0'); lpTarget = &lpTarget[SEG_LEN + 1]; } delete [] pszSeg; lpPos = &lpEnd[DEL_LEN]; lpEnd = _tcsstr(lpPos, pszDel); } LPTSTR pszSeg = _tcsdup(lpPos); if (bTrimString) __TrimString(pszSeg); const DWORD SEG_LEN = _tcslen(pszSeg); const DWORD COPY_LEN = min(SEG_LEN, dwBufSize - dwCopied); if (COPY_LEN > 0) { dwCopied += COPY_LEN + 1; _tcsncpy(lpTarget, pszSeg, COPY_LEN); lpTarget[COPY_LEN] = _T('\0'); } delete [] pszSeg; lpBuffer[dwCopied] = _T('\0'); delete [] pszDel; return dwCopied; } BOOL CIni::ParseDNTString(LPCTSTR lpString, SUBSTRPROC lpFnStrProc, LPVOID lpParam) { if (lpString == NULL || lpFnStrProc == NULL) return FALSE; LPCTSTR p = lpString; DWORD dwLen = _tcslen(p); while (dwLen > 0) { if (!lpFnStrProc(p, lpParam)) return FALSE; p = &p[dwLen + 1]; dwLen = _tcslen(p); } return TRUE; } BOOL CALLBACK CIni::__SubStrCompare(LPCTSTR lpString1, LPVOID lpParam) { assert(lpString1 != NULL); LPCTSTR lpString2 = (LPCTSTR)lpParam; assert(lpString2 != NULL); return _tcsicmp(lpString1, lpString2) != 0; } BOOL CALLBACK CIni:: __KeyPairProc(LPCTSTR lpString, LPVOID lpParam) { STR_LIMIT* psl = (STR_LIMIT*)lpParam; if (lpString == NULL || psl== NULL) return FALSE; LPCTSTR p = _tcschr(lpString, _T('=')); if (p == NULL || p == lpString) return TRUE; LPTSTR psz = new TCHAR[_tcslen(lpString) + 1]; for (int i = 0; &lpString[i] < p; i++) psz[i] = lpString[i]; psz[i] = _T('\0'); __TrimString(psz); DWORD dwNameLen = _tcslen(psz); DWORD dwCopyLen = 0; if (psl->lpTarget != NULL) { dwCopyLen = (psl->dwRemain > 1) ? min(dwNameLen, psl->dwRemain - 1) : 0; _tcsncpy(psl->lpTarget, psz, dwCopyLen); psl->lpTarget[dwCopyLen] = _T('\0'); psl->lpTarget = &(psl->lpTarget[dwCopyLen + 1]); psl->dwRemain -= dwCopyLen + 1; } else { dwCopyLen = dwNameLen; } delete [] psz; psl->dwTotalCopied += dwCopyLen + 1; return TRUE; } #ifdef __AFXWIN_H__ BOOL CALLBACK CIni::__SubStrAdd(LPCTSTR lpString, LPVOID lpParam) { CStringArray* pArray = (CStringArray*)lpParam; if (pArray == NULL || lpString == NULL) return FALSE; pArray->Add(lpString); return TRUE; } #endif void CIni::__ToBinaryString(UINT nNumber, LPTSTR lpBuffer, DWORD dwBufSize) { if (dwBufSize == 0) return; DWORD dwIndex = 0; do { lpBuffer[dwIndex++] = (nNumber % 2) ? _T('1') : _T('0'); nNumber /= 2; } while (nNumber > 0 && dwIndex < dwBufSize); lpBuffer[dwIndex] = _T('\0'); _tcsrev(lpBuffer); } int CIni::__ValidateBase(int nBase) { switch (nBase) { case BASE_BINARY: case BASE_OCTAL: case BASE_HEXADECIMAL: break; default: nBase = BASE_DECIMAL; } return nBase; } void CIni::__IntToString(int nNumber, LPTSTR lpBuffer, int nBase) { switch (nBase) { case BASE_BINARY: case BASE_OCTAL: case BASE_HEXADECIMAL: __UIntToString((UINT)nNumber, lpBuffer, nBase); break; default: _stprintf(lpBuffer, _T("%d"), nNumber); break; } } void CIni::__UIntToString(UINT nNumber, LPTSTR lpBuffer, int nBase) { switch (nBase) { case BASE_BINARY: __ToBinaryString(nNumber, lpBuffer, DEF_PROFILE_NUM_LEN); break; case BASE_OCTAL: _stprintf(lpBuffer, _T("%o"), nNumber); break; case BASE_HEXADECIMAL: _stprintf(lpBuffer, _T("%X"), nNumber); break; default: _stprintf(lpBuffer, _T("%u"), nNumber); break; } } BOOL CIni::StringToBool(LPCTSTR lpString, BOOL bDefault) { if (lpString == NULL || *lpString == _T('\0')) return bDefault; return (_tcsicmp(lpString, _T("true")) == 0 || _tcsicmp(lpString, _T("yes")) == 0 || _tcstol(lpString, NULL, BASE_DECIMAL) != 0); } BOOL CIni::__TrimString(LPTSTR lpString) { if (lpString == NULL) return FALSE; BOOL bTrimmed = FALSE; unsigned int nLen = _tcslen(lpString); while (nLen >= 0 && (lpString[nLen - 1] == _T(' ') || lpString[nLen - 1] == _T('\t') || lpString[nLen - 1] == _T('\r') || lpString[nLen - 1] == _T('\n'))) { lpString[--nLen] = _T('\0'); bTrimmed = TRUE; } LPCTSTR p = lpString; while (*p == _T(' ') || *p == _T('\t') || *p == _T('\r') || *p == _T('\n')) { p = &p[1]; bTrimmed = TRUE; } if (p != lpString) { LPTSTR psz = _tcsdup(p); _tcscpy(lpString, psz); delete [] psz; } return bTrimmed; } LPTSTR CIni::__StrDupEx(LPCTSTR lpStart, LPCTSTR lpEnd) { const DWORD LEN = ((DWORD)lpEnd - (DWORD)lpStart) / sizeof(TCHAR); LPTSTR psz = new TCHAR[LEN + 1]; _tcsncpy(psz, lpStart, LEN); psz[LEN] = _T('\0'); return psz; }
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