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local sampapi = require 'sampapi' |
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local shared = require 'sampapi.shared' |
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local ffi = shared.ffi |
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local netgame = sampapi.require('CNetGame', true) |
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sampapi.require('CVehiclePool', true) |
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local function vehiclepool() |
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return netgame.RefNetGame().m_pPools.m_pVehicle |
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end |
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function sampGetVehiclePoolPtr() |
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return shared.get_pointer(vehiclepool()) |
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end |
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jit.off(sampGetVehiclePoolPtr, true) |
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function sampGetCarHandleBySampVehicleId(id) |
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if sampIsVehicleDefined(id) then |
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return true, getVehiclePointerHandle(shared.get_pointer(vehiclepool().m_pGameObject[id])) |
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end |
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return false, -1 |
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end |
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jit.off(sampGetCarHandleBySampVehicleId, true) |
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function sampGetVehicleIdByCarHandle(car) |
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for i = 0, ffi.C.MAX_VEHICLES - 1 do |
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local res, handle = sampGetCarHandleBySampVehicleId(i) |
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if res and handle == car then |
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return true, i |
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end |
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end |
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end |
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function sampIsVehicleDefined(id) |
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return vehiclepool().m_bNotEmpty[id] == 1 and vehiclepool().m_pObject[id] ~= nil and vehiclepool().m_pGameObject[id] ~= nil |
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end |
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jit.off(sampIsVehicleDefined, true) |