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#ifndef FEK_LIB_HPP_GUARD_1851308033 #define FEK_LIB_HPP_GUARD_1851308033 int get_answer_of_life(); #endif
//=========================================================================== //! @file collision_2D.cpp //! @brief 2D 当たり判定 //=========================================================================== //--------------------------------------------------------------------------- //! 2D 点vs点 //------------------------...
#include "precompiled.h" #include "texture/jstexture.h" #include "texture/texturecache.h" #include "script/script.h" REGISTER_STARTUP_FUNCTION(jstexture, jstexture::init, 10); namespace jstexture { JSBool jsflush(JSContext *cx, uintN argc, jsval *vp); } void jstexture::init() { script::gScriptEngine->AddFun...
/** * Copyright (c) 2020, Timothy Stack * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of condi...
#include <string> using namespace std; class STRING { string s1; public: STRING(); STRING(string); string getS1(); void setS1(string); string cadenaT(string); string Asignacion(string); string Imprimir(string); };
#pragma once #include <vector> #include "Global.h" #include "Bunny.h" class Colony { friend class Bunny; public: Colony(); Bunny* addBunny(Bunny*); void killOld(); void listColony(); void Cull(); void giveBirth(); void convertMutants(); void growOld(); bool Continue(); private: int TOTAL_OLD = 0; int...
#include "stdio.h" #include "stdlib.h" int main(int argc, char* argv[]) { int d = atoi(argv[1]); FILE* f = fopen("test.pbrt","w"); fprintf(f, "LookAt 1.0 1.0 5 1.0 1.0 1.0 0 1 0\n"); fprintf(f, "Camera \"perspective\" \"float fov\" [28]\n"); fprintf(f, "Film \"image\" \"integer xresolutio...
#ifndef parametrecorbeilleediteur_h #define parametrecorbeilleediteur_h #include <QWidget> #include <QLabel> #include <QPushButton> #include <QVBoxLayout> #include <QHBoxLayout> #include <QSettings> #include "mainwindow.h" /** \file parametrecorbeilleediteur.h */ /** * @class Editeur * * Editeur qui fait apparaîtr...
#include "main.hpp" #include "Sampler.hpp" #include "Clip.hpp" #include "Mixer.hpp" #include "Synth.hpp" static int patestCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, v...
#ifndef _SPATIAL_MATH_MATRIX_INL_ #define _SPATIAL_MATH_MATRIX_INL_ #include "sm_const.h" #include "SM_Quaternion.h" #include "SM_Math.h" namespace sm { /************************************************************************/ /* Matrix2 */ /*************...
#include "IPCoverTiming.hh" #include "ISocket.hh" #include "IInput.hh" #include "IOutput.hh" #include "Defines.hh" #include "Exception.hh" #include "Packet.hh" #include "CUIPHeader.hh" #include "CUTCPHeader.hh" #include <sstream> #include <iostream> #include <iomanip> #include <unistd.h> //Initialization of the ressou...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style: "stroustrup" -*- ** ** Copyright (C) 1995-2009 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "...
#ifndef _CONTAINER_H #define _CONTAINER_H #include <iostream> using namespace std; template <typename T> class container { // class template public: explicit container (const T &arg); T increase (); private: T element; }; /** * The idea of C++ class template specialization is similar to * function templat...
// AccelerationReader.cpp : 定义应用程序的类行为。 // #include "stdafx.h" #include "AccelerationReader.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAccelerationReaderApp BEGIN_MESSAGE_MAP(CAccelerationReaderApp, CWinApp) ON_COMMAND(ID_APP_ABOUT, &CAccelerationReaderApp::OnAppAbout) END_MESSAGE_MAP...
// Data type used in grid typedef int DataType; #include <iostream> #include <ostream> struct STiming { float method1; float method2; }; void generateInput(std::ostream &out, size_t gridSize, size_t kernelSize); // Forward declarations void readGrid( DataType* hostGrid, std::istream &input, size...
//=========================================================================== //! @file gpu_shader.cpp //! @brief シェーダー //=========================================================================== namespace gpu::detail { // 仮 static constexpr const char* g_filePath = "../../Application/asset/shader/"; //! カスタムインクルー...
/* Date: 15-06-20 Name : Aman Jain */ #include<bits/stdc++.h> using namespace std; bool odd_cycle=false; void dfs(vector<int> V[], int start, int parent, int color,int visited[]){ visited[start]=color; // Color : // 0: Not visited // 1: Visited and color 1 // 2: Visited and color 2 vector<int> :: ite...
// Created on: 1997-02-21 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<algorithm> #include<cmath> using namespace std; class A{ public: int f(); int f(int x=0); int f(int x=0,int y=0) { cout << "A" << end...
#include "stdafx.h" #include "Gamepad.h" // Link the 'Xinput' library - Important! #pragma comment(lib, "Xinput.lib") Gamepad::Gamepad(int a_iIndex) { m_State = GetState(); m_iGamepadIndex = a_iIndex - 1; } void Gamepad::Update() { m_State = GetState(); } bool Gamepad::LStick_InDeadzone() ...
#ifndef WALI_DOMAINS_DETAILS_SEM_ELEM_WRAPPER_HPP #define WALI_DOMAINS_DETAILS_SEM_ELEM_WRAPPER_HPP #include <algorithm> #include <limits> #include "wali/Common.hpp" #include "wali/SemElem.hpp" namespace wali { namespace domains { namespace details { /////////////////////////////////////// struct ...
/* XMRig * Copyright (c) 2019 Spudz76 <https://github.com/Spudz76> * Copyright (c) 2018-2020 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2020 XMRig <https://github.com/xmrig>, <support@xmrig.com> * * This program is free software: you can redistribute it and/or modify * it u...
/** * Copyright (C) 2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "platforms/unix/base/x11/x11_informationbroker.h" #include "platforms/utilix/x11_all.h" #include "platforms/uni...
#include "SM_MinBoundingBox.h" #include "SM_Calc.h" #include "SM_ConvexHull.h" #include <assert.h> namespace sm { // bounding: // 1 2 // 0 3 bool MinBoundingBox::Do(const CU_VEC<vec2>& points, vec2 bounding[4]) { // convex hull CU_VEC<vec2> hull; convex_hull(points, hull); // normal float xmin = FLT_MAX, xma...
#pragma once #include "window.h" #include <algorithm> #include <functional> template <typename GAME> class MainLoop { public: MainLoop(float timeStepInSeconds) { if (timeStepInSeconds < 0.005f) { throw std::runtime_error("200 fps is plenty. Don't be so darn greedy! =P"); } const long long ti...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2005 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef SVG_PATH_PARSER_H #define SVG_PATH_PARSER_H #ifdef SV...
#pragma once #include "light.h" class PointLight : public Light { public: PointLight(const Transform &t,const Point3f &pLight,const Color3f& I):Light(t),pLight(pLight),I(I){} virtual Color3f Sample_Li(const Intersection &ref, const Point2f &xi, Vector3f *wi, Flo...
#include "batch2Drenderer.h" namespace sge { namespace graphics{ using namespace math; Batch2DRenderer::Batch2DRenderer(){ init(); } Batch2DRenderer::~Batch2DRenderer(){ delete m_IBO; glDeleteBuffers(1, &m_VBO); glDeleteVertexArrays(1, &m_VAO); } void Batch2DRenderer::init(){ glGenVertexArrays(1,...
#ifndef FUNKTION_H #define FUNKTION_H class CalculationException: public std::exception { public: virtual const char* what() const noexcept override = 0; }; class Funktion { //1D public: double operator()(double x); virtual double value(double x); }; #endif // FUNKTION_H
#include "../headers/BinOpNode.hpp" #include <string> #include <sstream> using namespace std; BinOpNode::BinOpNode(Node *leftOperand, string Op, Node *rightOperand) { this->leftOperand = leftOperand; this->Op = Op; if (Op == "<=" or Op == "<" or Op == "and" or Op == "=") this->type = "bool"; e...
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include<QPushButton> #include<QRadioButton> #include<QTime> #include<cstdlib> #include<QDebug> #include<vector> #include<sstream> #include<string> #include<QDir> #include<QTableWidget> #include<QTableWidgetItem> #include<QString> #includ...
// Scintilla source code edit control /** @file LexFSharp.cxx ** Lexer for F# ** Written by Zufu Liu <zufuliu@gmail.com> 2011/09 **/ // The License.txt file describes the conditions under which this software may be distributed. #include <stdlib.h> #include <assert.h> #include <ctype.h> #include "ILexer....
#include "EventSource.h" #include "mutiplex/EventLoop.h" #include "Debug.h" namespace muti { EventSource::~EventSource() { disable_all(); } void EventSource::enable_ops(uint32_t op) { interest_ops_ |= op; if (interest_ops_) { if (state_ == StateNoEvent) { state_ = StateRegistered; ...
#include<iostream> using namespace std; int main(){ // Write your code here return 0; }
#ifndef LAB1_MAIN_H #define LAB1_MAIN_H #include <iomanip> #include <iostream> #include <cmath> #include "lagrange.h" #include "quanc8.h" #include "splines.h" using namespace std; const int POINTS_NUM = 11; const double POINTS_STEP = 0.3; enum Mode { FUNCTION, LAGRANGE, SPLINE }; double x[POINTS_NUM] = {}; dou...
#ifndef HYPERTEXT_HPP #define HYPERTEXT_HPP #include <string> void printPageTop(const std::string&); void printButton(const std::string&, const std::string&, const std::string&, bool); void printPageBottom(); #endif
#include "_pch.h" #include "DGroupEditor.h" #include "config.h" using namespace wh; using namespace wh::view; //----------------------------------------------------------------------------- //--------------------------------------------------------------------------- //DGroupEditor //--------------------------------...
#include <bits/stdc++.h> using namespace std; #define f first #define s second #define pb push_back #define rep(i, begin, end) \ for (__typeof(end) i = (begin) - ((begin) > (end)); \ i != (end) - ((begin) > (end)); i += 1 - 2 * ((beg...
#ifndef STEPPER_FACTORY_HPP #define STEPPER_FACTORY_HPP #include "../stepper/stepperbase.hpp" #include "../stepper/verlet.hpp" #include <cmath> stepperbase* integratorFactory(const simulation& sim,const atom_list& atoms,forceeval& forcer) { stepperbase* integrator; if(sim.integrator == "VERLET") { ...
#ifndef SIMULATION_H #define SIMULATION_H #include "StudentQueue.h" #include "WindowLists.h" #include "Statistics.h" using namespace std; class Simulation { public: Simulation(); void simulate(); ~Simulation(); private: int count; Statistics* stats; // statistics StudentQueue* sQ; //St...
#pragma once #include "engine/graphics/PhysicsObject.hpp" #include "engine/audio/AudioSource.hpp" enum PlayerSpriteType{ HITMAN, MAN_BLUE, MAN_BROWN, MAN_OLD, ROBOT, SOLDIER, SURVIVOR, WOMAN, ZOMBIE }; enum PlayerStanceType{ PISTOL_EQUIPPED, EMPTY_HANDED, RIFLE_EQUIPPED, RELOADING, OTHER...
/* Copyright (c) 2016, Los Alamos National Security, LLC All rights reserved. Copyright 2016. Los Alamos National Security, LLC. This software was produced under U.S. Government contract DE-AC52-06NA25396 for Los Alamos National Laboratory (LANL), which is operated by Los Alamos National Security, LLC for the ...
/******************************************************************************* * filename: C_RandomPatternInitialiser.hpp * description: Derived class for ranomdly initialising an ideal pattern * author: Moritz Beber * created: 2010-06-10 * copyright: Jacobs University Bremen. All rights reserved. ...
/* @author Aytaç Kahveci */ #ifndef KRLSTRUCT_H #define KRLSTRUCT_H #include <string> #include <vector> #include <map> #include <sstream> #include <algorithm> template <class T> class KRLStruct { public: KRLStruct(){} KRLStruct(std::vector<std::string> nodes) { nodes_ = nodes; } ~KRLSt...
#pragma once #include <string> #include "SDL_rect.h" #include "SDL_pixels.h" struct SDL_Texture; class TextureManager; class Texture { private: SDL_Point size; SDL_Texture * tex = nullptr; public: Texture(); Texture(SDL_Texture * tex); ~Texture(); void load(std::string filename); vo...
#pragma once #include"QInt.h" class Convert { public : static bool* DecToBin(QInt num); static QInt BinToDec(bool* bin); static QInt ToBu2(QInt num); static string QIntToStringNumber(QInt num); //support cho ham xuat static QInt StringNumberToQInt(string str); // support cho ham nhap };
/* -*- mode: c++; indent-tabs-mode: nil; tab-width: 4; c-file-style: "stroustrup" -*- */ #ifdef ARCHITECTURE_SUPERH class ES_CodeGenerator { public: ES_CodeGenerator(); enum Condition { CONDITION_EQ, // equal (Z=1) CONDITION_NE, // not equal (Z=0) CONDITION_CS, // unsigned higher ...
#ifndef DICTIONNAIRE_H #define DICTIONNAIRE_H #include <QMessageBox> #include <iostream> #include <string> #include <vector> #include <map> #include <iterator> #include <utility> #include "hiragana.h" #include "katakana.h" #include "mot.h" using std::vector; using std::multimap; using std::pair; using std::iterator...
#include<iostream> #include<cstring> #include<cmath> #include<algorithm> #include<vector> #include<set> #include<map> #include<bits/stdc++.h> #include<queue> #define FOR0(i,n) for(i=0;i<n;i++) #define FOR(i,j,n) for(i=j;i<n;i++) #define FORD(i,j,k) for(i=j;i>=k;i--) #define MAX2(a,b) (a)>(b)?(a):(b) #defin...
//easy way to understand sliding but use two hashmaps class Solution { public: vector<int> findAnagrams(string s, string p) { if(s.size() < p.size() || s.size() == 0 || p.size() == 0) return {}; vector<int> pdict(256); vector<int> sdict(256); vector<int> indices; for...
#include<iostream> #include<vector> #include<algorithm> #include<sstream> #include<string> using namespace std; class Solution { public: vector<int> diffWaysToCompute(string expression) { //简化版:递归分治法 vector<int> nums; vector<char> flag; vector<int> res; istringstream s(expression); int num; ...
// Created on: 1995-12-04 // Created by: Christian CAILLET // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
#include "core/pch.h" #ifdef AUTO_UPDATE_SUPPORT #ifdef AUTOUPDATE_PACKAGE_INSTALLATION #include "adjunct/autoupdate/version_checker.h" #include "adjunct/autoupdate/updater/audatafile_reader.h" #include "adjunct/autoupdate/updatablefile.h" VersionChecker::VersionChecker(): m_status(VCSNotInitialized), m_autoupdate...
#include "quadtree.h" #include <iostream> #include <algorithm> using namespace std; namespace sbg { }
#if 0 #include "stdio.h" #include "windows.h" //#include "ipTypes.h" //#include "windef.h" #include "ipHlpapi.h" #include "tchar.h" #pragma comment(lib,"iphlpapi.lib") void GetLocalMAC(char * buf); BOOL IsLocalAdapter(char *pAdapterName); #define NET_CARD_KEY _T("System\\CurrentControlSet\\Control\\Network\\{4D36E972...
#include "mainwindow.h" #include "ui_mainwindow.h" #include "utilities/constants.h" #include "moreinfocomputer.h" #include "editcomputer.h" #include "moreinfopioneer.h" #include "trashbinpioneers.h" #include "trashbincomputers.h" #include <QDebug> #include <QMessageBox> MainWindow::MainWindow(QWidget *parent) : Q...
#include <iostream> using namespace std; int C; void Soma() { int A, B; A = 5; B = 7; C = A + B; cout<<(C)<<endl; } int main() { int A, B; A = 17; B = 15; Soma(); cout<<(A)<<endl; cout<<(B)<<endl; }
#include <string> #include <iostream> using namespace std; int num_vk(const string &str) { int res=0; for(unsigned int i=0; i<str.size()-1; ++i) if(str[i]=='V' && str[i+1]=='K') ++res; return res; } int main() { string str; cin >> str; int temp; char temp_ch; int largest=num_vk(str); for(unsigned int ...
// Created by: Kirill GAVRILOV // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Sof...
#ifndef CLOGGER_H #define CLOGGER_H #include"cMap.h" #include <vector> #include <unordered_map> #include"searchresult.h" class cLogger { public: float loglevel; public: cLogger(); virtual ~cLogger(); virtual bool getLog(const char* FileName) = 0; virtual void saveLog() = 0; v...
#include <sdl/window> #include <sdl/renderer> #include <SDL2/SDL_render.h> #define LOG(...) fprintf(stdout, __VA_ARGS__) namespace sdl { namespace detail { renderer::renderer(const window &_w): id(0), flags(0), w(_w) { } renderer::~renderer() { LOG("Destroy rendere...
#ifndef MYQGRAPHICSVIEW_H #define MYQGRAPHICSVIEW_H #include <QGraphicsView> #include <QGraphicsScene> #include <QGraphicsEllipseItem> #include <QMouseEvent> #define PLANE_WIDTH 10 #define PLANE_HEIGHT 10 class MyQGraphicsView : public QGraphicsView { Q_OBJECT public: explicit MyQGraphicsView(QWidget *parent ...
constexpr size_t kNumChars = '~' - ' ' + 1; class Solution { public: int lengthOfLongestSubstring(string s) { std::array<int, kNumChars> last_seen; for (int& x : last_seen) { x = -1; // -1 signals unset. } int best = 0; int begin = -1; for (int...
#ifndef HEAP_H #define HEAP_H #include "vertex_info.h" #include <iostream> #include <climits> #include <utility> #define INF 100000000 using namespace std; typedef unsigned long ulong; class gomila { pair<ulong,vertex_info> *elems; // first -> key; second -> value ulong *key_mapping; ulong max_velicina; ...
#include "SignIn.h" SignIn::SignIn(){ user_list=new User[Max]; count=0; } SignIn::SignIn(ifstream& infile){ infile.open("user_record.txt"); while(!infile){ infile.close(); cout<<"用户记录不存在!"<<endl; string file_name; cout<<"模拟登陆的用户记录文件路径为?"; getline(cin,file_name); infile.open(file_name.c_st...
#include <iberbar/Lua/LuaDevice.h> #include <iberbar/Lua/LuaCallback.h> #include <iberbar/Lua/LoggingHelper.h> #include <luaconf.h> using namespace iberbar::Lua; namespace iberbar { namespace Lua { CLuaDevice* g_pUniqueLuaDevice = nullptr; } } iberbar::CLuaDevice::CLuaDevice() : CRef() , m_pLuaState( nu...
void initMQTT() { MQTT.setServer(BROKER_MQTT, BROKER_PORT); MQTT.setCallback(mqtt_callback); } void mqtt_callback(char* topic, byte* payload, unsigned int length){ String msg; //obtem a string do payload recebido for(int i = 0; i < length; i++) { char c = (char)payload[i]; msg ...
#ifndef __REPORTMODEL_H #define __REPORTMODEL_H #include "globaldata.h" #include "ReportData.h" #include "IModelWindow.h" namespace wh{ //----------------------------------------------------------------------------- class ReportModel : public IModelWindow { wxString mRepId; sig::scoped_connection connListItemChang...
#pragma once #include "Block.h" #include "rectangularvectors.h" namespace WinTetris { class Square : public Block { public: Square(); void Rotate() override; }; }
#include <iostream> using namespace std; class batsman{ public: int runs; void set_runs(int r){ runs = r; } }; class kohli:public batsman { public: void get_runs(){ cout << "Kohli scored :" << runs << endl; } }; class Dhoni:public batsman { public: void get_runs(){ cout << "...
#include "collisiontester.h" using namespace std;
#include "ImagePicker.h" #ifdef Q_OS_ANDROID #include <QAndroidJniEnvironment> #include <QAndroidJniObject> #include <QtAndroid> #endif namespace wpp { namespace qt { #ifndef Q_OS_IOS ImagePicker::ImagePicker(QQuickItem *parent) : QQuickItem(parent), m_maxPick(-1), m_delegate(0) { } void ImagePicker::open() ...
#include <iostream> using namespace std; int main() { /*Initialization*/ int quantity = 0, price = 0, total_expense = 0, discount = 0, c = 1; /*Loop until the user don't want to continue*/ while (c != 0) { cout << "Please Enter the Quantity and Price per Item. \n"; cout << "Quantity: "; cin >> quantity; ...
#ifndef __IOREQ_H__ #define __IOREQ_H__ #include "CmnHdr.h" #include "LSocket.hpp" #define BUFFER_SIZE 1024 * 4 class IOReq : public OVERLAPPED { public: IOReq() { ResetOverlapped(); } ~IOReq() {} enum ReqType { ReqType_Send, ReqType_Recv, }; bool Recv(LSocket socke...
// // Created by 송지원 on 2020/05/29. // #include <iostream> using namespace std; int N, M; int r, c, d; int input[50][50]; int dx[4] = {-1, 0, +1, 0}; int dy[4] = {0, +1, 0, -1}; int ANS = 1; void solve() { while (true) { bool clean = false; //내가 틀린 부분 // if(input[r][c] == 0) { // cle...
#include "global.h" ScreenResolution ScreenRes; GLSL ColorProgram; SDL_Window *SDLWindow; Uint32 RunTime, Time, FrameTimeElapsed; float PixelsPerSecond; ResourceManager Resources;
#include "binary.h" #include <cstring> #include <sstream> #include "stringValue.h" #include "base64.h" #include "utf8.h" namespace json { BinaryEncoding Binary::getEncoding() const { return StringValue::getEncoding(s); } BinaryEncoding Binary::getEncoding(const IValue *v) { return StringValue::getEncoding(v);...
#include <iostream> /* Exercise 2.41 - use this Sales_data class (struct) to rewrite the exercises in 1.5.2 and 1.6 */ struct Sales_data { std::string bookId; unsigned unitsSold; double revenue; }; // reads several transactions and counts how many transactions occur for each ISBN int main() { ...
#define WINVER 0x0502 #define _WIN32_WINNT 0x0502 #define _WIN32_WINDOWS 0x0502 // #define WIN32_LEAN_AND_MEAN #include <cstdio> #include <application.hpp> #include <action.hpp> #include <component.hpp> using namespace curses; class TestTexject:public component { private: sp_view create_vew(sp_pen p, rectangle&& r)...
#include "pch.h" #include "DirTreeCrawler.h" #include "InputArgumentsParser.h" #include "InterruptionWatcher.h" #include "ParseResultHandler.h" int wmain(int argc, wchar_t* argv[]) { InputArgumentParser parser; if (!parser.parseInputArguments(argc, argv)) { return 1; } a...
#pragma once #ifndef __COMMONHELPER_H_ #define __COMMONHELPER_H_ #include <winsock2.h> #include <shlwapi.h> #include <shellapi.h> #include <tlhelp32.h> #include <commdlg.h> #include <io.h> #include <stdio.h> #include <fcntl.h> #include <tchar.h> #include <sys/stat.h> #include <map> #include <regex> ...
/* * op_subtract.cpp * * Created on: 2 mars 2014 * Author: droper */ #include <iostream> #include "op_subtract.h" op_subtract::op_subtract() { } op_subtract::~op_subtract() { } void op_subtract::display(std::ostream &out, int mode) { if (mode == DISPLAY_F) { out << getValue(); return; } if (chil...
#include <stdio.h> #include <stdlib.h> #include <string.h> #include "Spdr3dModel.hpp" #define SPDRMV_MAX_TAG_NAME 40 #define SPDRMV_MAX_POINT_BUFFER 80 #define SPDRMV_READ_BUFFER 512 static char *readLineFromFile( FILE *fp ); static int parseFile( Spdr3dModel& model, const char *cpFile ); static int parseFileHeade...
class LFUCache { private: int capacity, size, minFreq; unordered_map<int, pair<int, int> > keyToPair; unordered_map<int, list<int> > freqToKeys; unordered_map<int, list<int>::iterator > keyToIterator; // remove all data related to given key void remove(int key){ int freq = keyToPair[key]....
//--------------------------------------------------------------------------- #pragma hdrstop #include "FileSearch.h" //--------------------------------------------------------------------------- #pragma package(smart_init) AllFileSearch::AllFileSearch() { m_CurFile = new CFileMappingStream(); m_Result = new TS...
#include <bits/stdc++.h> using namespace std; #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 10000 #define INF 0x3f3f3f3f #define DEVIATION 0.00000005 int N,M; int table[MAXN+5]; bool isOdd(int k){ return abs(k)&1; } bool cmp(int a, int b){ if( a%M != b%M ) return a%M < b%M; if( isOdd...
#include "wave_point.h" wave_point::wave_point( std::shared_ptr<shady_engine::texture2D> pTexture, std::shared_ptr<shady_engine::sprite_renderer> pRenderer, const glm::vec2& pPosition, const glm::vec2& pSize) : GameEntity(pPosition,pSize), collider(pPosition,pSize), mRenderer(pRenderer), mTexture(pTexture) {...
#ifndef __FIELD_DATA_H #define __FIELD_DATA_H #include "filter_data.h" namespace wh{ enum class FieldEditor { Normal = 0, Type = 1 }; //----------------------------------------------------------------------------- class Field { public: class Filter { public: Filter() :mOp(foEq), mConn(fcAND), mEnable(false...
#pragma once #include"Game.h" Player* Game::GetPlayer(int n) { return players[n]; } bool Game::SavePlayer(Player* obj) { players.push_back(obj); return 0; }
#ifndef ADAPTER_H #define ADAPTER_H #include <fstream> #include <iostream> #include <iterator> #include <string> #include <vector> #include "search_engine.h" #include "utils/pstream.h" class DLRSAdapter : public ProbabilisticSearchEngine { public: DLRSAdapter(std::string _name); //=== Game Control === // ...
#pragma once #include "../MonsterAction.h" class Monster; class Act_Guardian :public MonsterAction { public: Act_Guardian(); bool Action(Monster* me) override; private: bool m_first = true; float m_time = 0; float m_def = 0; float m_Exdef = 0; };
/** * Copyright (c) 2019, Timothy Stack * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of condi...
#include "stdafx.h" #include "MultipleResponseQuestionViewController.h" #include "MultipleResponseQuestionState.h" #include "MultipleResponseQuestionView.h" namespace qp { CMultipleResponseQuestionViewController::CMultipleResponseQuestionViewController(CMultipleResponseQuestionStatePtr const& questionState, C...
#include<iostream> using namespace std; typedef unsigned int ui; ui n,t,c,*a; void nhap(){ cin>>n>>t>>c; a=new ui[n]; for(ui i=0;i<n;i++) cin>>a[i]; } void xuat(){ ui dem=0,i,k=0; for(i=0;i<n;i++) if(a[i]<=t) a[i]=1; else a[i]=0; for(i=0;i<n;i++) if(a[i]){ if...
/* * Copyright (C) 2007,2008 Alex Shulgin * * This file is part of png++ the C++ wrapper for libpng. PNG++ is free * software; the exact copying conditions are as follows: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions a...
#pragma once #ifndef ssqIncH #define ssqIncH #define MEMSET_ std::memset #define MEMCPY_ std::memcpy #define STRCPY_ std::strcpy #define Lotter_TM_STR_LEN (20) struct TParseCmd { std::vector<std::string> vS; TParseCmd() {} TParseCmd(const std::string& s) { parse(s); } int size() { return vS.size(); } static ...
#include "Light.h" // public Light::Light() { mBuffer = NULL; mDirection = D3DXVECTOR3(0.0F, 0.0F, 0.0F); mPosition = D3DXVECTOR3(0.0F, 0.0F, 0.0F); mSpeed = 0.0F; mAngle = 0.0F; } Light::~Light() { SafeReleaseCom(mBuffer); } void Light::Initialize() { mDirection = D3DXVECTOR3(0.01F, -1.0F, 0.01F); mPosit...
//知识点:生成树 /* 题目要求: 点有点权,边有边权 花费点权后,可以让这个点变成 "好的" 求最小花费, 使所有点都与"好的"点直接间接相连.(或者本身为 "好的") 思路: 既有点权,又有边权, 有要求一棵生成树 对原图直接操作不可. 考虑重建图, 将点权转化为边权. 算法实现: 设立一个超级源点, 并将每个点都与超级源点连边 边权值即为每个点的点权值. 然后将超级源点加入图中, 跑最小生成树即可. */ #include<cstdio> #include<algorithm> #include<ctype.h> const int MARX = 510; ...
// // Created by micky on 15. 5. 22. // #ifndef JUDGESERVER_THREAD_H #define JUDGESERVER_THREAD_H #include <pthread.h> #include <signal.h> #include <string> #include <exception> #include <map> namespace Thread{ void *thread_main(void *args); class Thread { private: static std::map<pthread_t, Thr...
/************************************************************************/ /*Given an expression string exp, write a program to examine whether the pairs and the orders of “{“,”}”,”(“,”)”,”[","]” are correct in exp. For example, the program should print true for exp = “[()]{}{[()()]()}” and false for exp = “[(])”*/ /**...