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/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#include "core/pch.h"
#include "modules/pi/pi_module.h"
#includ... |
/* BEGIN LICENSE */
/*****************************************************************************
* SKFind : the SK search engine
* Copyright (C) 1995-2005 IDM <skcontact @at@ idm .dot. fr>
* $Id: record.cpp,v 1.40.4.5 2005/03/16 13:58:24 bozo Exp $
*
* Authors: Mathieu Poumeyrol <poumeyrol @at@ idm .dot. fr>
* ... |
#pragma once
#include "Event.h"
class userInputEvent : public Event
{
private:
char key;
GameObject a;
GameObject b;
public:
userInputEvent(char key);
userInputEvent(GameObject a, GameObject b);
char getKeyPress();
GameObject getObjA();
GameObject getObjB();
eventType getType();
};
|
#ifndef MODEL_H_
#define MODEL_H_
#include <SDL.h>
class Model
{
public:
Model(SDL_Surface *s, int x, int y);
Model();
~Model();
void setSurface(SDL_Surface *s);
void setX(int x);
void setY(int y);
void setColorKey(int rgb);
SDL_Surface *getSurface();
int getX();
int getY();
private:
int x,... |
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <functional>
#include <queue>
#include <string>
#include <cstring>
#include <numeric>
#include <cstdlib>
#include <cmath>
using namespace std;
typedef long long ll;
#define INF 10e8
#define rep(i,n) for(int i=0; i<n; i++)
#define re... |
// Copyright 2020 Fuji-Iot authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by appli... |
#include <iostream>
using namespace std;
//Nhap Mang
void Input(int *&a,int &n)//boi vi con tro cung la 1 bien va muon no thay doi gia thi phai refenfer
{
do
{
cout<<"\n Nhap vao n:\t";
cin>>n;
if(n<=0)
{
cout<<"\n N khong hop le!";
}
}
while(n<=0);
... |
#ifndef __RequestDissolveRoom_H__
#define __RequestDissolveRoom_H__
#include "BaseProcess.h"
class RequestDissolveRoom : public BaseProcess
{
public:
RequestDissolveRoom();
~RequestDissolveRoom();
virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket, Context* pt);
virtual int doRespons... |
#include <cstdio>
#include<vector>
using namespace std ;
const int N = 10100 ;
int chainHead[N], chainId[N], pos[N], cost[N], par[N][14];
vector < int > g[N], costs[N], index[N] ;
int sz[N], dep[N], End[N], cur, chainNo;
int tree[N << 2] ;
void fresh(int n){
for(int i = 0 ; i <= n ; ++i){
g[i].clear(... |
#include <bits/stdc++.h>
using namespace std;
#define f first
#define s second
#define pb push_back
#define rep(i, begin, end) \
for (__typeof(end) i = (begin) - ((begin) > (end)); \
i != (end) - ((begin) > (end)); i += 1 - 2 * ((beg... |
#pragma once
#include "..\Common\Pch.h"
#include "..\Graphic\Direct3D.h"
#include "..\RenderResource\InputLayout.h"
class SkyPlane : public InputLayout
{
public:
SkyPlane();
~SkyPlane();
void Initialize();
virtual void Update(FLOAT delta);
void SetBuffer();
private:
struct BufferData
{
FLOAT Transl... |
#pragma once
#include "Quiz_fwd.h"
#include "QuizSession_fwd.h"
#include "QuestionStates.h"
namespace qp
{
class CQuizSession : boost::noncopyable
{
public:
CQuizSession(CConstQuizPtr const& quiz, const CQuestionStates & questionStates);
~CQuizSession();
IQuestionStatePtr GetCurrentQuestionState()... |
#include <unordered_map>
#include <iostream>
void test0() {
std::unordered_map<int, int> m{{1,1}, {2,2}, {3,3}};
for (auto& p : m) {
std::cout << p.first << " " << p.second << std::endl;
m.erase(p.first);
}
}
int main() {
test0();
return 0;
}
|
#include <iostream>
#include "Election.hh"
using namespace std;
/* Contructeurs */
Election::Election(std::vector<Personnage>& objet)
{
for(int i(0);i<Personnage::nbPerso ;i++)
{
objet[i].voter();
}
}
std:: string Election:: method()const
{
return "ok";
}
/* Destructeur */
Election... |
#include "Truck.h"
Truck::Truck()
{
weight = 30000;
max_speed = 90;
fuel_consumption = 27;
passengers_number = 2;
max_luggage = 0;
max_volume = 50;
carrying = 5000;
}
int Truck::count_comfort()
{
return 0;
}
std::string Truck::vehicle_name()
{
return truck;
}
void Truck::print(UserInterface* ui)
{
ui->veh... |
#include <string>
#include "format.h"
using std::string;
// TODO: Complete this helper function
// INPUT: Long int measuring seconds
// OUTPUT: HH:MM:SS
// REMOVE: [[maybe_unused]] once you define the function
string Format::ElapsedTime(long seconds) {
char buffer[10];
int HH = (int)(seconds/3600);
int MM = (... |
// Created on: 1994-08-31
// Created by: Jacques GOUSSARD
// Copyright (c) 1994-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the G... |
#include "GameSeaquenceController.h"
#include "SeaquenceController.h"
#include "Ending.h"
#include "Title.h"
#include "State.h"
#include "Ready.h"
#include "GameOver.h"
#include <sstream>
GameSeaquenceController::GameSeaquenceController() :mState(0), mStageID(0),
mNextSeaquence(NEXT_NONE), mGameSeaquence(0)
{
//Rea... |
#ifndef INC_3PC_DEFINE_H
#define INC_3PC_DEFINE_H
#include <map>
#define ROUND_TIME 10000
#define MIN_SLEEP_TIME 6000
#define MAX_SLEEP_TIME 7000
#define MIN_SLEEP_TIME_COORDINATOR 4000
#define MAX_SLEEP_TIME_COORDINATOR 5000
#define COORDINATOR_ID 0
#define MPI_CRASH_TAG 100
enum State : unsigned char {
Q, W, A... |
#include "PiSBus.h"
#include <unistd.h>
#include <thread>
int main(int argc, char *argv[]) {
std::string port = argv[2];
PiSBus sbus(port);
sbus.Begin();
std::thread write_to_ch(sbus.Write());
std::thread read_ch(sbus.Read());
return 0;
}
|
//
// Persona.cpp
// Tarea3Ejercicio3
//
// Created by Daniel on 07/10/14.
// Copyright (c) 2014 Gotomo. All rights reserved.
//
#include "Persona.h"
Persona::Persona(int i){
std::cout<<"Nombre: ";
std::cin>>nombre;
std::cout<<"Apellido: ";
std::cin>>apellido;
std::cout<<"Edad: ";
... |
/*Tests for cc_shared::ScopedArray.*/
#include "cc/shared/scoped_array.h"
#include "gtest/gtest.h"
#include "cc/shared/count_destructors.h"
namespace cc_shared {
namespace {
CountDestructors* test_template(int array_size, int* destructor_count,
bool do_release) {
CountDestructor... |
#ifndef ACTIVITE_H
#define ACTIVITE_H
#include <QString>
#include "timing.h"
using namespace TIME;
class Activite { //Ajout de statut aux activités ?
/*! \class Activité
* \brief Classe permettant de stocker des activités traditionnelles
*/
private:
QString titre; /*!< Titre de l'activit*/
... |
/*
Initial author: Convery (tcn@ayria.se)
Started: 2019-08-04
License: MIT
LAN Matchmaking-broadcasts over UDP.
*/
#pragma once
#include <Stdinclude.hpp>
namespace Matchmaking
{
struct Server_t
{
uint64_t SessionID;
uint64_t Lastmessage;
std::string Hostname;
s... |
#ifndef _SHOTGUN_H
#define _SHOTGUN_H
#include "WeaponInfo.h"
class Shotgun : public CWeaponInfo
{
public:
Shotgun(GenericEntity::OBJECT_TYPE _bulletType);
virtual ~Shotgun();
// Initialise this instance to default values
void Init(void);
//render weapon
void Render();
// Discharge this weapon
void Discharge... |
/*
* @lc app=leetcode.cn id=145 lang=cpp
*
* [145] 二叉树的后序遍历
*/
// @lc code=start
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
#include<vector>
#include<iostream>
u... |
#ifndef SMITHERS
#define SMITHERS
#include "player.h"
#include "game.h"
#include "messages.h"
#include <zmq.hpp>
#include <json/json.h>
#include <string>
#include <vector>
namespace smithers{
typedef std::vector<Player>::iterator players_it_t;
typedef std::vector<Player>::const_iterator players_cit_t;
... |
// Created on: 1993-11-18
// Created by: Yves FRICAUD
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU L... |
#include<bits/stdc++.h>
#define FAST1 ios_base::sync_with_stdio(false);
#define FAST2 cin.tie(NULL);
using namespace std;
#define pb push_back
#define FOR(a, b) for (int i = (int) a; i < (int) b; i++)
typedef long long ll;
typedef pair<int, int> pii;
int main() {
FAST1;
FAST2;
int test_cases;
... |
#include <iostream>
#include <bits/stdc++.h>
#include <stack>
using namespace std;
/*
Sample Input:
3
{[()]}
{[(])}
{{[[(())]]}}
*/
// Takes a string and checks if all the opening brackets have a corresponding closing bracket. Prints TRUE if the
// brackets properly line up and FALSE if not.
void check_line(string ... |
/**
Program: wordTree.h
Date: 01/18/2014
*/
#ifndef __WORDTREE_H__
#define __WORDTREE_H__
#include <string>
using namespace std;
struct TNode {
string word; // char* word;
int count;
TNode* left;
TNode* right;
};
class WordTree {
public:
WordTree ();
~WordTree ();
bool isEmpty ()... |
#ifndef STAGEDIALOG_H
#define STAGEDIALOG_H
#include <QDialog>
namespace Ui {
class stageDialog;
}
class stageDialog : public QDialog
{
Q_OBJECT
public:
explicit stageDialog(QWidget *parent = nullptr);
~stageDialog();
private:
Ui::stageDialog *ui;
};
#endif // STAGEDIALOG_H
|
#include <systemc.h>
#include <fstream>
#include <controller.h>
#include <tester.h>
using namespace std;
int sc_main(int argc, char *argv[])
{
sc_clock clk("clock", 10, SC_NS);
sc_signal<bool> s_reset_n;
sc_signal< sc_uint<2> > s_addr_in_1, s_addr_in_2, s_addr_out;
sc_signal< sc_uint<3> > s_opcode;
sc_signal<bo... |
#ifndef COMMON_INCLUDE_H
#define COMMON_INCLUDE_H
// ros
#include <ros/ros.h>
#include <sensor_msgs/Image.h>
#include <geometry_msgs/PointStamped.h>
#include <geometry_msgs/PoseStamped.h>
#include <std_msgs/Empty.h>
#include <sensor_msgs/PointCloud2.h>
#include <sensor_msgs/CameraInfo.h>
// cv
#include <cv_bridge/cv_... |
#include <iostream>
#include <string>
using namespace std;
struct Person {
string name;
string address;
int phone;
};
int main() {
Person person;
cout << "Enter name: "; cin >> person.name;
cout << "Enter address: "; cin >> person.address;
cout << "Enter phone: "; cin >> person.phone;
... |
#include "JsonData.h"
#include "EVWork.h"
using namespace evwork;
#define DEFAULT_PACKET_LIMIT 1024*1024*16
#define DEF_PRINT_INTERVAL 10
CJsonData::CJsonData()
: m_uProc(0)
, m_uPacketLimit(DEFAULT_PACKET_LIMIT)
, m_uBytes64(0)
{
__initTimerPrint();
}
CJsonData::~CJsonData()
{
__destroyTimerPrint();
}
void CJs... |
// Created on: 2015-08-10
// Created by: Ilya SEVRIKOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as... |
// Poker.h
#ifndef POKER_H_
#define POKER_H_
#include <iostream>
#include "Card.h"
#include "Player.h"
using namespace std;
#endif /* POKER_H_ */
|
// Siva Sankar Kannan - 267605 - siva.kannan@student.tut.fi
#include "fileread.h"
#include "splitter.h"
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
#include <map>
#include <algorithm>
#include <utility>
using namespace std;
/*----------------------------------------------------------... |
#include "SuperHero.h"
class SuperHero : Person
{
SuperHero()
{
}
~SuperHero()
{
}
void doFly()
{
printf("superhero is flying");
}
void doInvisible()
{
printf("superhero is INvisible");
}
}; |
//
// Created by 钟奇龙 on 2019-04-15.
//
#include <iostream>
using namespace std;
class Node{
public:
int data;
Node* next;
Node(int x):data(x),next(NULL){
}
};
Node* listPartition(Node *head,int pivot){
Node *sH = NULL;
Node *sT = NULL;
Node *eH = NULL;
Node *eT = NULL;
Node *bH =... |
#include "pyramid.h"
#include "ui_pyramid.h"
#include "image.h"
#include <QPixmap>
#include <QStandardPaths>
#include <algorithm>
Pyramid::Pyramid(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::Pyramid)
{
ui->setupUi(this);
}
Pyramid::~Pyramid()
{
delete ui;
}
void Pyramid::onImageOpen()
{
co... |
#include <iostream>
using namespace std;
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n;
double a;
cin >> n >> a;
double l = 0;
double r = a;
double b = 0;
while (r - l > 0.005 / n) {
double mid = l + (r - l) / 2;
double v1 = a;
double v... |
// Created on: 1996-02-15
// Created by: Christian CAILLET
// Copyright (c) 1996-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the ... |
#pragma once
#include "linear_functional.hpp"
namespace Time {
template <typename WaveletBasis>
class LinearForm {
public:
using ScalingBasis = typename FunctionTrait<WaveletBasis>::Scaling;
LinearForm(std::unique_ptr<LinearFunctional<ScalingBasis>> functional)
: functional_(std::move(functional)) {}
t... |
/**
* @file AbstractManager.h
* @brief 包含抽象类AbstractManager的定义
*/
#ifndef ABSTRACTMANAGER_H
#define ABSTRACTMANAGER_H
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <QObject>
/**
* @class AbstractManager Manager\AbstractManager.h
* @brief 一个由其他管理器继承的管理器抽象类.
*
*/
class AbstractM... |
#include <stdio.h>
// o pragma once serve para indicar o cabeçalho de pré
// compilação. Não sei se entendi muito bem a sua funcionalidade
// e talvez seja interessante marcar como DÚVIDA
#pragma once // DÚVIDAAAA!!!!!!!
// Vamos criar a classe Universidade, para associá-la
// aos objetos do tipo Pessoa que criamos
cl... |
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*-
//
// Copyright (C) 1995-2007 Opera Software ASA. All rights reserved.
//
// This file is part of the Opera web browser. It may not be distributed
// under any circumstances.
//
// Patricia Aas
//
#ifndef __SERVER_C... |
#include <chuffed/mip/mip.h>
#include <chuffed/vars/int-var.h>
#include <map>
#include <sstream>
// When set, branch variable (first_fail) and value (indomain_median,
// indomain_split, indomain_reverse_split) specifications will count domain
// sizes by the number of active values rather than the bounds (max-min).
/... |
#include <bits/stdc++.h>
using namespace std;
#define TESTC ""
#define PROBLEM "11479"
#define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0)
int main(int argc, char const *argv[])
{
#ifdef DBG
freopen("uva" PROBLEM TESTC ".in", "r", stdin);
freopen("uva" PROBLEM ".out", "w", stdout);
#endif
int kase;
... |
#include <iostream>
#include <stdlib.h>
#include <math.h>
using namespace std;
int main(const int argc, const char* const argv[]){
int rc = 0;
if (argc < 1){
cerr << "Error: Unable to compute standard deviations over data set because of insufficient data" << endl;
return -1;
}
for (in... |
#include<iostream>
using namespace std;
void swap(int *p, int *q){
int temp = *p;
*p = *q;
*q = temp;
}
void displayArray(int arr[], int size){
for(int i=0; i<size; i++){
cout << arr[i] << " ";
}
cout << endl;
}
void selectionSort(int arr[], int size){
int minIndex, i, j;
for... |
// iterative
class Solution {
public:
vector<string> findItinerary(vector<pair<string, string>> tickets) {
unordered_map<string, multiset<string>> ngb;
for(auto ticket: tickets){
ngb[ticket.first].insert(ticket.second);
}
vector<string> res;
stack<string> path;
... |
#include "MoveComponent.h"
#include "Actor.h"
#include <iostream>
MoveComponent::MoveComponent(class Actor* owner, int updateOrder)
:Component(owner, updateOrder),
mAngularSpeed(0.0f),
mForwardSpeed(0.0f),
mMass(0.0f),
mVelocity(Vector2(0.0f, 0.0f))
{
}
void MoveComponent::Update(float deltaTime)
{
if (!Math::... |
#include "RenderTextSample.h"
#include "EverydayTools/Delegate.h"
#include "EverydayTools/Array/ArrayViewVector.h"
#include "EverydayTools/Exception/CheckedCast.h"
#include "Keng/Base/Serialization/SerializeMandatory.h"
#include "Keng/Base/Serialization/openarchivejson.h"
#include "Keng/Core/IApplication.h"
#include "K... |
#include<cstdio>
#include<iostream>
#include<string>
using namespace std;
int main(){
char puzzle[5][5];
int i,j,count=1;
while(gets(puzzle[0])){
int flag=0;
if(puzzle[0][0]=='Z')
break;
for(i=1;i<5;i++)
gets(puzzle[i]);
if(count>1)
cout<<endl;
// for(i=0;i<5;i++)
// for(j=0;... |
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <iomanip>
using namespace std;
struct poly {
int exp;
double coe;
};
int main() {
int k, l;
cin >> k;
poly* a = new poly[k];
for (int i = 0; i < k; i++)
cin >> a[i].exp >> a[i].coe;
cin >> l;
poly* b = new poly[l... |
//#define _CRT_SECURE_NO_WARNINGS
#include<iostream>
#include<string>
#include <vector>
#include <cstdlib>
#include <string>
using namespace std;
class Student{
public:
string firstName; // krstne meno
string lastName; // priezvisko
Student() : firstName(""), lastName("") {}
Student(string firstName, strin... |
// Copyright 2017 The WCT(Wisdom City Times) Authors. All rights reserved
#include "chrome/browser/ui/views/tabs/popup_thumbnail.h"
PopupThumbnail::PopupThumbnail(Type type, Browser* browser)
: type_(type), browser_(browser) {}
PopupThumbnail::~PopupThumbnail() {}
|
//
// Created by jeremyelkayam on 9/30/20.
//
#include "end_screen.hpp"
EndScreen::EndScreen(TextLoader &a_text_loader, ResourceManager &a_resource_manager,
InputManager &an_input_manager, vector<postmortem_info> dead_players_info,
game_options game_opts) :
Screen(a_text_loader, a_resource_manager, an... |
#include <iostream>
#include <cstring>
using namespace std;
int minlen(char *str[],int n);
int main()
{
char str[5][31];
int n;
cin>>n;
for(int i=0;i<n;i++){
cin>>str[i];}
cout<<minlen(str,n);
return 0;
}
int minlen(char *str[],int n){
int tmp,min(31);
for(int i=0;i<n;i++){
tmp=strlen(str[i]... |
#include "speed_controller.h"
SpeedController::SpeedController(GPSSensor *gps_sensor, DroneBalancer *balancer) {
this->gps_sensor = gps_sensor;
this->balancer = balancer;
}
|
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/credential_provider/gaiacp/scoped_user_profile.h"
#include <Windows.h>
#include <dpapi.h>
#include <security.h>
#include <userenv.h>
#in... |
#include<iostream>
#include<vector>
using namespace std;
class Solution {
public:
vector<int> searchRange(vector<int>& nums, int target) {
//简化版:lower_bound和upper_bound算法
vector<int> res{-1,-1};
if(nums.empty()) return res;
int low=0, mid, high=nums.size()-1;
while(low<high)
{
mid=(low+high)/2;
if(n... |
#include "./XmlCommon.h"
#include <iberbar/Utility/String.h>
void iberbar::Poster::CXmlProcMessageBuffer::AddMessage( UXmlProcMessageCode code, const char* format, ... )
{
va_list va;
va_start( va, format );
m_messages.push_back( UXmlProcMessage( code, StdFormatVa( format, va ) ) );
va_end( va );
} |
#include <string>
#include <iostream>
#include <specex_pyimage.h>
using namespace std;
specex::PyImage::PyImage(
py::array ds_pix,
py::array ds_ivar,
py::array ds_mask,
py::array ds_readnoise,
std::map<std::string,std::string> hdr_mt
){
auto pix_prop = ds_pix.request();
auto ivar_... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
** psmaas - Patricia Aas
*/
#ifndef CORE_HISTORY_MODEL_TIME_FOLDER_H... |
#include <QDial>
class SamDial : public QDial
{
Q_OBJECT
public:
SamDial( QWidget* parent );
public slots:
void iterate();
};
|
#include <iostream>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <math.h>
#include "Camera.h"
#include "util/Vec3f.h"
#include "world/Chunk.h"
#include "Entity.h"
#define ESCAPE 27
using namespace std;
// window stuff
int window, scale = 16,
Width, Height;
GLfloat gui[16];
Camera cam;
Vec... |
#ifndef EDIT_HH_
# define EDIT_HH_
void undisplay_edit_tab ();
void display_edit_panel (GtkWidget *w, gpointer p);
void display_show_panel (GtkWidget *w, gpointer p);
#endif //EDIT_HH_ |
#pragma once
template<typename AllocStrategy>
class AllocOn {
public:
void* operator new(std::size_t size) {
return AllocStrategy::Alloc(size);
}
void operator delete(void* ptr) {
AllocStrategy::Delete(ptr);
}
}; |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2002 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*/
#include "modules/widgets/OpWidgetPainterManager.h"
#include "mod... |
class Singleton {
public:
static Singleton* Instance()
{
if(pInstance_)
return pInstance_;
return new Singleton;
}
int ReturnInt()
{
return intValue;
}
private:
Singleton() { intValue = 1; }
Singleton(const Singleton&) {}
static Singleton* pI... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*-
**
** Copyright (C) 1995-2007 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#ifndef VEGAOPBITMAP_H
#define VEGAOPB... |
#include "APIServer.h"
#include "Helpers.h"
#include "KeyManager.h"
#include <filesystem>
APIServer::APIServer(uint32_t port, const std::string& secret, KeyManager& keyManager)
: m_port(port),
m_keyManager(keyManager) {
m_server.Post("/create", [this, &secret](const httplib::Request& request, h... |
// Created on: 1991-03-14
// Created by: Laurent PAINNOT
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GN... |
// Created on: 1993-01-08
// Created by: Christian CAILLET
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the ... |
#pragma once
#include <QWidget>
namespace Ui {
class ScaleStatisticsForm;
}
class ScaleStatisticsModel;
class ScaleStatisticsForm : public QWidget {
Q_OBJECT
public:
explicit ScaleStatisticsForm(QWidget *parent = nullptr);
~ScaleStatisticsForm();
ScaleStatisticsModel *getModel() const;
void set... |
#pragma once
#include "plbase/PluginBase.h"
#include "CTaskSimple.h"
#include "CVector.h"
#include "CVector2D.h"
enum eUseGunFlags : unsigned __int8
{
USE_GUN_RIGHT_HAND = 1,
USE_GUN_LEFT_HAND = 2
};
#pragma pack(push, 1)
class PLUGIN_API CTaskSimpleUseGun : public CTaskSimple
{
public:
__int8 field_8;
__int8 fi... |
// Fill out your copyright notice in the Description page of Project Settings.
#include "kinect2ArrayProject.h"
#include "kinect2ArrayProjectGameMode.h"
|
#pragma once
#include "MythConfig.hh"
#include <stdio.h>
/* The maximum number of people who can talk at once */
#define CHAT_MAXPEOPLE 200
#include "PEOPLE.hh"
#include <string>
using namespace std;
/*
typedef struct {
int active;
TCPsocket sock;
IPaddress peer;
void* addtionaldata;
} PEOPLE;
*/
//people[CHAT_MAX... |
#ifndef TRANTOR_THREAD_POOL_H_
#define TRANTOR_THREAD_POOL_H_
#include <queue>
#include <mutex>
#include <atomic>
#include <condition_variable>
#include <thread>
#include <memory>
#include "TrantorNonCopyable.h"
namespace trantor
{
class TrantorFixedThreadPool :TrantorNonCopyable
{
public:
explicit TrantorFixedT... |
//interfaces de las clases
#include "estudiantes.h"
using namespace std;
//FUNCIONES DE CLASE
//constructor por defecto
estudiante::estudiante(void)
{
//datos de busqueda
strcpy(datos.cedula,"");
//datos de identificacion
strcpy(datos.nombre,"");
datos.anno = 0;
strcpy(datos.institucion,"");
//datos de clasifica... |
// Programm: Bruchrechner
// Beschreibung: Eingabe iener mathematischen Aufgabe, Bruchrechner
// Autor:
// Klasse: IJ209, Heinrich-Hertz-Berufskoleg
// Zusammenarbeit mit:
// Erstell-Datum: 24 November 2009
//
//Änderungen: 1 Dezember 2009 Abfrage nach dem Nenner (ob null); wiederholungs abfrage(while ... |
#ifndef VIGENERE_H_
#define VUGENERE_H_
#include <iostream>
using namespace std;
static string keyVigenere;
static int lenKey, lenAlphabet,lenMessage;
int * generateKey(string,string);
int * encryptVigenere(int *,int *);
int * decryptVigenere(int *,int *);
int * matchCharToIndex(string,string);
string matchIndexTo... |
/*This is the draft main part of the code to train a model to classify patches.
Here, the main idea is to classify each patch. The model is trained in Dlib in
C++ and the overall accuracy for 10 images is about 55 percent. The results are
not acceptable yet however by data augmentation and better training i... |
/**
* created: 2013-4-7 22:12
* filename: FKRandomGenerator
* author: FreeKnight
* Copyright (C):
* purpose:
*/
//------------------------------------------------------------------------
#include "../Include/FKRandomGenerator.h"
#include <stdlib.h>
//----------------------------------------------------------... |
/* This file is part of FineFramework project */
#ifndef FFW_UTILS_ANY
#define FFW_UTILS_ANY
#include <typeinfo>
#include <string>
#include <string.h>
#include <unordered_map>
#include <memory>
#include <vector>
#include "config.h"
namespace ffw {
class Array;
class Object;
/**
* @ingroup utils
... |
#include <iostream>
#include <functional>
#include <string>
#include <iterator>
#include <algorithm>
template<typename T, typename ... Ts>
auto concat(T t, Ts ... ts) {
std::cout << __PRETTY_FUNCTION__ << std::endl;
if constexpr (sizeof...(ts) > 0) {
return [=](auto ... parameters) {
return... |
// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// HashTable.h
// This file holds the Linekd Hash Table implementation.
// ============================================================================
#ifndef GNMAP_H
#define GNMAP_H
... |
//
// Matrix3x3.h
// Odin.MacOSX
//
// Created by Daniel on 24/09/15.
// Copyright (c) 2015 DG. All rights reserved.
//
#ifndef Odin_MacOSX_Matrix3x3_h
#define Odin_MacOSX_Matrix3x3_h
#include "Matrix.h"
#include <initializer_list>
#include <cassert>
namespace odin
{
namespace math
{
// Speciali... |
#ifndef SLOT_H
#define SLOT_H
#include <string>
class Slot
{
public:
Slot ( std::string type );
int get_count_available() const;
std::string get_type() const;
void set_type ( const std::string& new_type );
int get_count() const;
void add ( int quantity );
void reserve ( int quantity );
pr... |
#pragma once
#include <SFML/Graphics.hpp>
namespace Sonar
{
class InputManager
{
public:
InputManager() = default;
~InputManager() = default;
bool IsSpriteClicked(const sf::Sprite& object, sf::Mouse::Button button, const sf::RenderWindow& window) const;
sf::Vector2i GetMousePosition(const sf::RenderWind... |
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2007, Gogul Balakrishnan, Akash Lal, Thomas Reps
// University of Wisconsin, Madison.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provide... |
#include <sstream>
#include <iostream>
#include <string>
#include <fstream>
#include "generator.h"
//--------------------------------------------------------------------------------------------------
GlobalSpaceGen* AbstractGen::globalSpaceGenPtr = nullptr;
//--------------------------------------------------------... |
#include "OgreFramework.h"
using namespace Ogre;
template<> OgreFramework* Ogre::Singleton<OgreFramework>::msSingleton = 0;
/// <summary>
/// Initializes a new instance of the <see cref="OgreFramework"/> class. Just init some required variables.
/// </summary>
OgreFramework::OgreFramework()
{
m_MoveSpeed = 0.4f... |
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/GameState.h"
#include "MyGameState.generated.h"
/**
*
*/
UCLASS()
class FIGHTWITHBLOCK_API AMyGameState : public AGameState
{
GENERATED_BODY()
AMyGameState();
UPROPERTY(EditAnywhere, Category ... |
//
// Created by Lee on 2019-04-22.
//
#ifndef UBP_CLIENT_CPP_VER_JSONPARSER_H
#define UBP_CLIENT_CPP_VER_JSONPARSER_H
#include <vector>
#include <QJsonObject>
#include "Photo.h"
#include "PhotoGroup.h"
class JsonParser {
public:
static Photo jsonToPhoto(QJsonObject json);
static PhotoGroup jsonToPhotoGro... |
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
========================================================================... |
#pragma once
#include "Field.h"
class Player {
protected:
Field* field;
public:
bool inGame = true;
virtual void Update() = 0;
virtual int GetSymbol(int i, int j) { return field->GetSymbol(i, j); }
virtual int GetScore() { return field->GetScore(); }
virtual int GetLines() { return field->GetLines(); }
};
|
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