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#include <iostream> #include <string> #include "queue.hpp" int main(int argc, char* argv[]) { std::string usage_str = "usage: problem NUMBER RULE\n\n" "NUMBER\t the number of children in the game.\n" "RULE\t the elimination rule\n"; // If the argument pattern isn't good, then print usage if (argc != 3)...
#include <iostream> #include <fstream> #include <vector> #include <string> using namespace std; int min(int a,int b) { return (a<b?a:b); } int max(int a,int b) { return (a>b?a:b); } void qsort_first(vector<int>& nums, int l , int r, long long& sum) { if (r <= l) { return; } int tmp; ...
/* * Modification.cpp * * Created on: 27 mai 2014 * Author: florent */ #include "Modification.h" namespace Calcul { Modification::Modification(Action* ac, int tDep, int tArr): act(ac), tDepart(tDep), tArrive(tArr) { // TODO Auto-generated constructor stub } Modification::~Modification() { // TODO Auto...
#include<bits/stdc++.h> #include"print.h" using namespace std; void bubbleSort() { string s; cout<<"Enter the file name: "; cin>>s; ifstream f(s); int n; f>>n; int a[n]; for(int i=0;i<n;i++) { f>>a[i]; } f.close(); bool flag=1,check=1; for(int j=n-1;flag;j--...
#include <bits/stdc++.h> using namespace std; #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 100005 #define INF 0x3f3f3f3f #define DEVIATION 0.00000005 typedef long long LL; struct BITree{ long long tree[MAXN+10]; void init(){ memset(tree,0,sizeof(tree)); } int lowbit(int k){ ...
#include <Poco/Logger.h> #include "util/HavingThreadPool.h" using namespace std; using namespace Poco; using namespace BeeeOn; HavingThreadPool::HavingThreadPool(): m_minThreads(1), m_maxThreads(16), m_threadIdleTime(5 * Timespan::SECONDS) { } HavingThreadPool::~HavingThreadPool() { } void HavingThreadPool::set...
#include <iostream> #include <stdlib.h> #include "tinyxml2.h" #include "backend/Day.h" using namespace tinyxml2; #ifndef XMLCheckResult #define XMLCheckResult(a_eResult) if (a_eResult != XML_SUCCESS) { printf("Error: %i\n", a_eResult); return a_eResult; } #endif bool checkDate(const char* day = 0, const cha...
#include "rotate_state_subscriber.h" CRotateStateSubscriber::CRotateStateSubscriber() : m_pOnDataAvailable(nullptr) { } CRotateStateSubscriber::~CRotateStateSubscriber() { } bool CRotateStateSubscriber::ValidData() { return (m_sampleInfo.valid_data == DDS_BOOLEAN_TRUE); } DataTypes::Uuid CRotateStateSubscri...
#include "Mat3.h" namespace Move { Mat3::Mat3(): m00( 0.0f ), m01( 0.0f ), m02( 0.0f ), m10( 0.0f ), m11( 0.0f ), m12( 0.0f ), m20( 0.0f ), m21( 0.0f ), m22( 0.0f ) {} Mat3::Mat3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22): m00( m00 ), m01( m01 ...
#include "RoomManager.h" #include "PacketAccumulator.h" #include "RelayServer.h" static const long long TICKRATE = 30; void RoomManager::createRoom(PacketAccumulator& packetAccumulator, std::array<char, HASH_LENGTH> room) { const std::lock_guard<std::mutex> roomLock(m_roomMutex); // clean up dead threads he...
// Fill out your copyright notice in the Description page of Project Settings. #include "TestCharacter.h" #include "Components/SkeletalMeshComponent.h" #include "GameFramework/Actor.h" //framerworks #include "Kismet/GameplayStatics.h" //gmaeplaystatics for restarting the game // Sets default values ATestCha...
#pragma once class SphericalBody { private: float m_mass; // In KG float m_radius; // In KM public: SphericalBody(const float mass, const float radius) : m_mass(mass), m_radius(radius) {} inline float get_mass() const { return m_mass; } inline float get_radius() const { return m_radius; } inline vo...
#include <iostream> #include <vector> using namespace std; int main(int argc, const char *argv[]) { vector< int > iv1(10,-1); vector< int > iv2(3,9); cout << "Before:" << endl << "iv1:" << iv1.size() << endl << "iv2:" << iv2.size() << endl; //iv1 = iv2; vector< int >::iterator iter1 = iv2.begin(); v...
#include "texture_data.h" #define STB_IMAGE_IMPLEMENTATION #include <stb/stb_image.h> TextureData::TextureData(): width(0), height(0), channels(0), size(0), pixels(nullptr) { } TextureData::~TextureData() { if (pixels) stbi_image_free(pixels); } stbi_uc* TextureData::load(const char* resource, int reqComp) { ...
// Sum of digits of Number using recursion #include <iostream> using namespace std; int sum(int n) { if(n < 10) return n; return n % 10 + sum(n/10); } int main() { int n; cout<<"Enter a number "; cin>>n; cout<<"\nSum of digits "; cout<<sum(n); return 0; }
#include "Particle.h" std::vector < std::shared_ptr <Particle> > Particle::particle; Particle::Particle(float a, float h, std::string name, float speed) { if (name == "BasicEnemy") teksture.loadFromFile("Images/Particles/BasicEnemy.png"); if (name == "EnemyTank") teksture.loadFromFile("Images/Particles/EnemyTank.p...
#include "field.hh" #include <iostream> #include "alpha-beta-ki.hh" void print_position(pos p) { std::cout << p.a << " " << p.b << std::endl; } void print_move(move m) { std::cout << "move:" << std::endl; print_position(m.a); if(is_valid_pos(m.b)) print_position(m.b); if(is_valid_pos(m.c)) print_position(m.c...
#ifndef __UISPRITE_H__ #define __UISPRITE_H__ enum UIIMAGE { UI_BOTTOM, UI_ENDBACK, UI_ENDBOX, UI_YES_NORMAL, UI_YES_OVER, UI_YES_CLICK, UI_NO_NORMAL, UI_NO_OVER, UI_NO_CLICK, UI_MAX }; class UISprite { D3DXVECTOR3 m_vPos; D3DXVECTOR3 m_vRot; D3DXVECTOR3 m_vScale; D3DXMATRIX ...
#include <iostream> #include <forward_list> #include <vector> using namespace std; /* * Runs O(n) * */ void partition(forward_list<int>& flist, int value) { forward_list<int>::iterator prev {}; auto current = flist.begin(); bool seen_greater_than_or_equal_value = false; while (current != flist.e...
#include <iostream> #include <iterator> using namespace std; inline void _swap(int& num1, int& num2) { int temp; temp = num1; num1 = num2; num2 = temp; } void InsertionSort(int* (&arr), int size) { int index; for (int i = 1; i < size; i++) { index = i; for (int j = i; j >= 0; j--) { ...
#ifndef MYINPUTPANELCONTEXT_H #define MYINPUTPANELCONTEXT_H #include <QtGui/QInputContext> class MyInputPanelContext : public QInputContext { Q_OBJECT public: MyInputPanelContext(); ~MyInputPanelContext(); bool filterEvent(const QEvent* event); QString identifierName(); QString langua...
#define COMPILATION_FAILED (-1) RandomState rng; Asset compile_progam(const char *file) { const char *source = read_entire_file(file); if (!source) { Asset asset; asset.shader.program = COMPILATION_FAILED; return asset; } const char *preamble = "#version 130\n"; #define NUM_SHADER_PARTS 3 const char *vert...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Arjan van Leeuwen (arjanl) */ #include "core/pch.h" #...
/* * Main.cpp * * Created on: 2021. 6. 9. * Author: dhjeong */ #include "test/source.cpp" #include <vector> #include <string> int main(void) { test test; test.run(); std::vector<std::string> strList; strList.push_back("test"); for (int i=0; i<strList.size(); i++) { } }
#include <iostream> typedef long long ll; using namespace std; ll n, q, k, a[100000], first, second, firstEnd, secondEnd, temp; bool alwaysK; string Q; void findLongestTwo() { ll end = n, j, current; first = second = current = 0; if (a[n - 1] == 1 && a[0] == 1) for (j = n - 1; j >= 0; j--) ...
#ifndef WORLD_H #define WORLD_H #include "nbt.h" #include "chunk.h" #include "types.h" #include <unordered_map> class World { protected: std::unordered_map<int32, std::unordered_map<int32, Chunk> > chunks; public: World(std::string file); World(); World(nbttag w); }; #endif
#include <fstream> #include <iostream> #include <string> #include <sstream> #include <cstdlib> #include <vector> #include <iterator> #include <algorithm> std::vector<std::string> split(std::string toSplit, const char delimiter) { std::stringstream ss(toSplit); std::string token; std::vector<std::string>...
/*! * \file transition.h * \author Simon Coakley * \date 2012 * \copyright Copyright (c) 2012 University of Sheffield * \brief Header file for transition function */ #ifndef TRANSITION_H_ #define TRANSITION_H_ #include "./mpre.h" #include "./mpost.h" #include "./state.h" #include "./memorymodel.h" #include "./con...
#include "ip_filter.h" #include <gtest/gtest.h> #include <vector> #include <random> #include <limits> TEST(split_string, without_TAB) { // Arrange std::string str{""}; // Act std::vector<std::string> keeper = split(str); // Assert ASSERT_EQ(keeper.size(), 1); } TEST(split_string, one_TAB)...
/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * I...
#include "stdafx.h" #include "level.h" level::level() { } level::~level() { } HRESULT level::init(void) { return E_NOTIMPL; } void level::release(void) { } void level::renderFloor(void) { } void level::renderWall(void) { }
#include "dds_uuid.h" #include "sim_drill_objective_publisher.h" CSimDrillObjectivePublisher::CSimDrillObjectivePublisher() { } CSimDrillObjectivePublisher::~CSimDrillObjectivePublisher() { } bool CSimDrillObjectivePublisher::Initialize() { CDdsUuid uuid; uuid.GenerateUuid(); uuid.ExportUuid(m_pDataInst...
#include "AbstractBaseController.h" #include <QDebug> #include <QFile> namespace wpp { namespace qt { AbstractBaseController::AbstractBaseController() : waitingRequestCount(0) { if ( !childControllers.empty() ) { for ( QList<QObject *>::const_iterator it = childControllers.constBegin(); it != childControll...
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ShrubberyCreationForm.hpp :+: :+: :+: ...
/* * service.cpp * Copyright: 2018 Shanghai Yikun Electrical Engineering Co,Ltd */ #include "yikun_common/service/service.h" #include <tf/tf.h> #include <memory> #include <nav_msgs/Odometry.h> namespace yikun_common { Service::Service(ros::NodeHandle &nh) : nh_(nh),started_(false),global_frame_id_("map"),base_...
// DisplayDeviceFinger.h: interface for the DisplayDeviceFinger class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DISPLAYDEVICEFINGER_H__2023312B_2262_4CED_92C0_3CF406645864__INCLUDED_) #define AFX_DISPLAYDEVICEFINGER_H__2023312B_2262_4CED_92C0_3CF406645864__INCLUDE...
/*! * @author Nicholas Kidd */ #include "wali/Common.hpp" #include "wali/DefaultWorklist.hpp" #include "wali/wfa/WFA.hpp" #include "wali/wfa/State.hpp" #include "wali/wfa/TransFunctor.hpp" #include "wali/wfa/Trans.hpp" #include "wali/wfa/WeightMaker.hpp" #include "wali/regex/AllRegex.hpp" #include "wali/wpds/GenKeyS...
/// \file NiCfConstants.hh /// \brief Definition of constants. #ifndef NiCfConstants_h #define NiCfConstants_h 1 #include "globals.hh" constexpr G4int kDensityNiO = 6.67; // in g/cm3 #endif
#pragma once #include <vector> #include "AAModel.h" #include "AACamera.h" class AAScene { public: AAScene(); ~AAScene(); const AACamera* getAciveCamera() const; const std::vector<AAModel*> getModels() const; virtual void update() = 0; protected: AACamera* camera; std::vector<AAModel*> objects; };
//信号量 #include <xr_util.h> namespace xr { struct semaphore_t { sem_t sem; int init() { if (0 != sem_init(&this->sem, 0, 0)) { perror("semaphore initialization failed"); return FAIL; } return SUCC; } inline void wait() { ::sem_wait...
#include "cuda_runtime.h" #include "device_launch_parameters.h" #include <math.h> #include<cmath> #include "mclmcr.h" #include<complex> #include <cuComplex.h> #include<stdlib.h> #include <stdio.h> #include <iostream> #include <windows.h> //#include<complex.h> using namespace std; //cudaError_t theta_calculate_WithCu...
//: C10:Statinit.cpp // Kod zrodlowy pochodzacy z ksiazki // "Thinking in C++. Edycja polska" // (c) Bruce Eckel 2000 // Informacje o prawie autorskim znajduja sie w pliku Copyright.txt // Zasieg inicjatora skladowej statycznej #include <iostream> using namespace std; int x = 100; class WithStatic { sta...
#include "stdafx.h" #include "SecondStage.h" #include "Random.h" #include "ThirdStage.h" #include "GameManager.h" SecondStage::SecondStage() : damageTimer(0, .25f), wispNum(10) { background = new ZeroSprite("Resource/UI/Background/background.png"); ui = new UIManager(); for (int i = 0; i < 10; i++) { Wisp* wi...
#ifndef __SERENDEROBJECT_H__ #define __SERENDEROBJECT_H__ #include "SEMath.h" class SERenderService; template <class T> class SERenderServiceInternals; struct SEROType { typedef enum {MODEL_RO, PRIMITIVE_RO, CAMERA_RO, LIGHT_RO, FONT_RO, NUM_ROS} tRenderObject; }; template <class T> class SERenderObject { fri...
#pragma once #include "GameObject.h" #include "OBJLoader.h" #include <xnamath.h> class Car { private: XMFLOAT3 pos; public: int number; GameObject wheelFrontLeft; GameObject wheelFrontRight; GameObject wheelBackLeft; GameObject wheelBackRight; GameObject carBody; ID3D11ShaderResourceView* g_wheelText...
// Created on: 1993-01-09 // Created by: CKY / Contract Toubro-Larsen ( TCD ) // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under /...
#include "global.h" void emit(int t, int tval) { switch(t) { case '+': case '-': case '*': case '/': printf("%c\n", t); break; case DIV: printf("DIV\n"); break; case MOD: printf("MOD\n"); break; case NUM: printf("%d\n", tval); break; case ID: printf("%s\n", symtable[tval].lexptr); break; ...
/* Big Easy Driver motor controller firmware. Input a runtime and watch her go! By Mike Bardwell based on code from Toni Klopfenstein and Tom Igoe Successfull tested up to 100 seconds of runtime */ String inString = ""; // string to hold input long timer, runtime; // Motor hold time variables //Declare motor pi...
#ifndef JUGADOR_H #define JUGADOR_H #include "Padre.h" #include "Plataforma.h" #include "PlataformaInvisible.h" #include "Enemigo.h" #include "Bomba.h" class Jugador : public Padre { public: int xvel, yvel, xacc, yacc, xCamara, yCamara, cVel, cVel2, score; bool suelo, saltando, colD, moviendo, game...
/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2009-2011. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #include <boost/filesystem/operations.hpp> #include <boost/filesystem/conv...
/** * particle_filter.cpp * * Created on: Dec 12, 2016 * Author: Tiffany Huang */ #include "particle_filter.h" #include <math.h> #include <algorithm> #include <iostream> #include <iterator> #include <numeric> #include <random> #include <string> #include <vector> #include "helper_functions.h" using std::string;...
// Created on: 1995-12-01 // Created by: EXPRESS->CDL V0.2 Translator // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the te...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef INTERNAL_SPELLCHECK_SUPPORT #ifndef SPC_USE_HUNSPELL_ENG...
#ifndef ANDROIDPERMISSIONS_H #define ANDROIDPERMISSIONS_H #include <QObject> #include <QtAndroid> class AndroidPermissions : public QObject { Q_OBJECT public: explicit AndroidPermissions(QObject *parent = nullptr); // Q_INVOKABLE bool requestAndroidPermissions(); Q_INVOKABLE void requestAndroidPe...
using namespace std; class Encryptor{ private: string cylines; //Cyphered Data string password; //Password int N; //Number of Characters Encrypted (Times Looped) int TAP; //Total ASCII Password int OAL; //Original ASCII Letter int ACL; //Algorithm ...
#include <iberbar/RHI/D3D9/Texture.h> #include <iberbar/RHI/D3D9/Device.h> iberbar::RHI::D3D9::CTexture::CTexture( CDevice* pDevice ) : ITexture() , m_pDevice( pDevice ) , m_pD3DTexture( nullptr ) { m_pDevice->AddRef(); } iberbar::RHI::D3D9::CTexture::~CTexture() { D3D_SAFE_RELEASE( m_pD3DTexture ); UNKNOWN_S...
#include "filtreEnter.h" FiltreEnter::FiltreEnter() { } FiltreEnter::~FiltreEnter() { } bool FiltreEnter::eventFilter( QObject * inObj, QEvent * inEvent ) { if ( inEvent->type() == QEvent::KeyPress ) { QKeyEvent * keyEvent = static_cast<QKeyEvent *>( inEvent ); if ( keyEvent->key() == Qt::Key_Re...
/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <folly/io/SocketOptionMap.h> #include <folly/net/NetOps.h> #include <quic/common/QuicAsyncUDPSocketWrapper...
#ifndef GRAPHICS_H #define GRAPHICS_H namespace gg { class Graphics { public: Graphics(int width, int height); ~Graphics(); void clear(float r, float g, float b) const; static int screenWidth; static int screenHeight; static float aspectRatio; private: void init(); }; } #endif
/*================================================================================================= Author: Renato Farias (renatomdf@gmail.com) Created on: April 13th, 2012 Updated on: June 12th, 2012 About: This is a simple CPU implementation of the Jump Flooding algorithm from the paper "Jump Flooding in GPU With App...
#include <iostream> #include <algorithm> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <memory.h> #include <math.h> #include <string> #include <string.h> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #include <numeric> #include <sstream> typ...
#pragma once #include <string> #include "Inconstructible.h" #include "Vector.h" #include "VirtualMethod.h" #include "WeaponInfo.h" struct ClientClass; class Matrix3x4; enum class WeaponId : short; enum class WeaponType; class Collideable { public: INCONSTRUCTIBLE(Collideable) VIRTUAL_METHOD(const Vector&, ...
#include <random> #include <vector> #include <iostream> #include <string> #include <fstream> using namespace std; int main() { constexpr int N_repeat = 100000; constexpr int N_play_max = 10000; ofstream file("count.txt"); if (!file.is_open()) { cout << "open file failed" << endl; return -...
#include<bits/stdc++.h> using namespace std; int random_number() { return rand()%100+1; } int people_guess(int x) { int n; cout<<"Enter your number: "; cin>>n; if(n<x) { cout<<"Your number is small"<<endl; } else if(n>x) { cout<<"Your number is big"<<endl; } ...
#include <bits/stdc++.h> using namespace std; bool op(char c); int result(int a, int b, char c); int main() { stack<int>pilha; stack<char>opera; int ret, cont, ff; string s; while(getline(cin, s)) { cont = ff = ret = 0; for(int i=0;i<s.size();i++) { if(s[i]!='...
/* Copyright (c) 2016, Los Alamos National Security, LLC All rights reserved. Copyright 2016. Los Alamos National Security, LLC. This software was produced under U.S. Government contract DE-AC52-06NA25396 for Los Alamos National Laboratory (LANL), which is operated by Los Alamos National Security, LLC for the ...
#include <iostream> #include <numeric> using namespace std; int main() { int b, k; cin >> b >> k; int a[k]; for (int i = 0; i < k; ++i) cin >> a[i]; if (b & 1) { cout << (accumulate(a, a + k, 0) & 1 ? "odd" : "even") << endl; } else { cout << (a[k - 1] & 1 ? "odd" : "even") <...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2007 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #include "modules/encodings/encoders/utf1...
#define BOOST_SP_DISABLE_THREADS #include <iostream> #include <iomanip> #include <dax/Types.h> #include "Point3D.h" #include "tests/RandomPoints3D.h" #include "PointLocator.h" // main int main(void) { // first generate a bunch of random points RandomPoints3D random; random.setExtent(0, 3, 0, 3, 0, 3); ...
#include"conio.h" #include"stdio.h" void main(void) { int a,b; clrscr(); for(a=3; a<=19; a+=3) printf("%d ",a); getch(); }
#include <iostream> #include <algorithm> #include <iterator> #include <sstream> #include <fstream> #include <cstdlib> #include <cstring> #include <string> #include <vector> #include <cmath> #include <queue> #include <climits> #include <stack> #include <map> #include <set> using namespace std; int const MAXN = 4100; int...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; c-file-style: "stroustrup" -*- * * Copyright (C) Opera Software ASA 2002 - 2006 * * Code analyzer. * * @author Jens Lindstrom */ #ifndef ES_ANALYZER_H #define ES_ANALYZER_H #include "modules/ecmascript/carakan/src/compiler/es_code.h" c...
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #include "cmEnableLanguageCommand.h" #include "cmExecutionStatus.h" #include "cmMakefile.h" bool cmEnableLanguageCommand(std::vector<std::string> const& args, ...
/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2012-2013. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #include <boost/algorithm/string/split.hpp> #include <boost/algorithm/stri...
/** * Project: ows-qt-console * File name: main_window.cpp * Description: this source file describes the program's main window * * @author Mathieu Grzybek on 2012-04-30 * @copyright 2012 Mathieu Grzybek. All rights reserved. * @version $Id: code-gpl-license.txt,v 1.2 2004/05/04 13:19:30 garry Exp $ * * @see Th...
# The Tizen .spec assumes that Emacs is not installed and therefore # the lisp files don't get installed. When emacs is installed on the # host, the .spec derived build rules fail. To remove the host # environment dependency, disable the check for emacs as done before # in http://patchwork.openembedded.org/patch/40467/...
// HelpDialog.cpp : implementation file // #include "stdafx.h" #include "Pinger.h" #include "HelpDialog.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // HelpDialog dialog HelpDialog::H...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2006 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "InfoPanel.h" #include "adjunct/...
#pragma once #include "Nodes/UnaryOperations/UnaryOperationNode.hpp" #include "Utils/NotNull.hpp" #include <memory> template<class Type> struct IUnaryOperationNodesFactory { virtual std::unique_ptr<UnaryOperationNode<Type>> create(NotNull<ComputationNode<Type>> input) = 0; };
#include <simplecpp> Polygon::Polygon(Composite* owner) : Sprite(canvas_width()/2, canvas_height()/2, owner){ init(NULL, 0); } Polygon::Polygon(const double x, const double y, const double points[][2], int no, Composite *owner) : Sprite(x,y,owner){ init(points,no); } void Polygon::reset(const double x, c...
class Solution { public: bool isPalindrome(int x) { vector <int> v; int res=0; if( x == 0) return true; while(x) { res = x%10; x = x/10; if ( res < 0) return false; else { v.push_back(res); } // co...
/* Name: С�״���� Copyright: Author: Hill bamboo Date: 2019-08-19 16:14 Description: С�״���� �ܽ᣺ �������� 1. �ù��������Ż�ʱ��ûŪ�������˳����Ϊ��j���������㣬��������ˣ� Ӧ���Ǵ�����ǰ�㣬������ֵ�Ų��ᱻ���� 2. dp���ij�ʼ�� */ #include <bits/stdc++.h> using namespace std; const int maxn = 200 + 10; const int maxm = 1e5 + 10; bool...
#pragma once #include <iberbar/RHI/D3D9/Headers.h> #include <iberbar/RHI/ShaderReflection.h> namespace iberbar { namespace RHI { namespace D3D9 { class CShaderReflectionBuffer; class CShaderReflectionVariable; class CShaderReflectionType; class CShaderReflection; class CShaderReflectionMember; ...
#pragma once #include <iostream> #include "Employee.h" using namespace std; class PartTimeEmployee : public Employee { private: double payRate,hoursWorked; public: // Default Constructor PartTimeEmployee() : Employee() { payRate = 0.0; hoursWorked = 0.0; } // Constructor PartTimeEmployee(...
#include "../InfoRetrival.h" int main(){ InfoRetrival ir = InfoRetrival(); std::string ip = "45.101.33.45"; std::cout << "calculating geographical location of ip: " << ip << std::endl; std::string result = ir.getCountry(ip); std::cout << "In the end, got " << result; }
#ifndef KATAKANA_H #define KATAKANA_H #include "mot.h" class Katakana : public Mot { public: Katakana( const string & inHiraKata, const string & inRoumaji ); virtual ~Katakana(); }; #endif
#include "../head/QRCodeDrawer.h" QRCodeDrawer::QRCodeDrawer() { outer_frame_width = 100;//外层宽边框 frame_wid = 10;//内层细边框 currentX = frame_wid+ outer_frame_width; currentY = frame_wid+ outer_frame_width;//二维码内容区起始处为内外边框之和 rect_len = 10;//二维码单位长方形边长为10像素 code_col = 64; code_row = 64;//二维码为64行64列 data_index = 0;//初...
//*-- Author : ////////////////////////////////////////////////////////////////////////// // // THcScintillatorPlane // ////////////////////////////////////////////////////////////////////////// #include "THcScintillatorPlane.h" ClassImp(THcScintillatorPlane) //______________________________________________________...
#ifndef RX_THREAD_H #define RX_THREAD_H #include <QtCore> class Rx_thread : public QThread { Q_OBJECT public: explicit Rx_thread(QObject *parent = 0); protected: void run(); void timerEvent(QTimerEvent *); signals: void Rx_flag(QString); void Motion_stop(); public slots: private: int m_id; ...
/**************************************************************************/ /*! @file MQ135.h @author G.Krocker (Mad Frog Labs) @license GNU GPLv3 First version of an Arduino Library for the MQ135 gas sensor TODO: Review the correction factor calculation. This currently relies on the datasheet but the informat...
// Created on: 1997-10-29 // Created by: Roman BORISOV // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU ...
// Copyright (c) 2019 The NavCoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "daopage.h" #include "timedata.h" DaoPage::DaoPage(const PlatformStyle *platformStyle, QWidget *parent) : QWidget(p...
/****************************************************** mqtt based networking *****************************************************/ #pragma once namespace Qwerty { //sub listener used by Qwerty::Listener class SubActionListener : public virtual mqtt::iaction_listener { public: SubActionListener(const std::...
#include <iostream> using namespace std; int main() { int n,arr[40],count=0,x; cin>>n>>x; for(int i=0;i<n;i++) { cin>>arr[i]; } for(int i=0;i<n;i++) { if(x==arr[i]) { count++; } } cout<<"The count is:"<<count<<endl; return 0; }
#ifndef _MODESHIPVSTOWER_ #define _MODESHIPVSTOWER_ #include "GamePlayDemo.h" //#include "TypeDef.h" //#define theModeShipVsTower ModeShipVSTower::getInstance() class ModeShipVSTower : public GamePlayDemo { protected: // time to survive float m_fTimeToSurvive; // time before defeat...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "SYCharacter.h" #include "GameFramework/PlayerController.h" #include "SYPlayerController.generated.h" /** * */ UCLASS() class SYCHARACTER_API ASYPlayerController : public APlayerController { GENERAT...
#include "base.hpp" #include <iostream> /* hello */ Base::Base() { std::cout << "Base constructed" << std::endl; }
#include "AnalyticSolver.h" #include <math.h> #include <stdlib.h> #include <time.h> #include <iostream> using namespace std; void AnalyticSolver::analyticSolution(matrix &m, int iterations) { double x = 0.0; double y = 0.0; double x_step = 1.0 / (m.getNumberOfColumns() - 1); double y_step = 1.0 / (m....
#include "mypushbutton.h" #include<QPushButton> #include <QDebug> #include <QPropertyAnimation> MyPushButton::MyPushButton(QString normalImg, QString pressImg) { normalImgPath = normalImg; pressedImgPath = pressImg; QPixmap pixmap; bool ret = pixmap.load(normalImgPath); if(!ret) { qDebu...
#include <cstdio> #include <queue> #define rep(x,n) for(x=n;x<13;x++) using namespace std; bool judge(int a[]){ queue<int> q; q.push(a[0]); int c=0,find[20]={0}; for(int i=0;i<5;i++){ find[a[i]]=1; } if(a[0]==3&&a[1]==6&&a[2]==7&&a[3]==8&&a[4]==11){ printf("test\n"); ...