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/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2005 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef JAYARITHDECODER_H #define JAYARITHDECODER_H #include "mo...
#pragma once class GameCursor; // THIS IS CAMERA. class GameCamera; class AIEditNodeHp; class AIEditNodeInequ; class AIEditNodeButton; class AIEditNodeTechnique; class AIEditNodeAbnormalState; class AIEditNodeProcess; class AIEditNodeOrder; class AIEditNode : public GameObject { public: ~AIEditNode(); bool Start(...
#include<cstdio> #include<malloc.h> #include<stdlib.h> #include<conio.h> struct node { int a; struct node *next; }; void removeLoop(struct node *loop_node, struct node *head); void insert(struct node **ptr,int data) { struct node *newnode; if(*ptr==NULL) { ...
#ifndef UICURVE_H #define UICURVE_H #include "uielement.h" #include "uirectangle.h" #include <iostream> class QPainterPath; class UiRectangle; class UiCurve : public UiElement { Q_OBJECT public: UiCurve(QWidget *parent); void change(UiRectangle* p1, UiRectangle* p2, UiRectangle* p3, UiRectangle* p4); void chang...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style: "stroustrup" -*- * * Copyright (C) 2010-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef MEDIA_...
#ifndef tmptools__coretools__instance_of__hpp #define tmptools__coretools__instance_of__hpp namespace tmp { template <typename T> struct instance_of { typedef T type; instance_of(int = 0) {} }; } // tmp #endif // tmptools__coretools__instance_of__hpp
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "modules/hardcore/mh/messobj.h" #...
#pragma once #include "IComponent.h" namespace Hourglass { class AudioSource : public IComponent { DECLARE_COMPONENT_TYPEID public: void Start(); void Shutdown(); IComponent* MakeCopyDerived() const; void PostAudioEvent(uint64_t eventId) const; }; }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef WBXML_DECODER_H #define WBXML_DECODER_H #include "mo...
// you can use includes, for example: // #include <algorithm> // you can write to stdout for debugging purposes, e.g. // cout << "this is a debug message" << endl; /////////////// better one ///////////////// int solution(vector<int> &A) { // write your code in C++14 (g++ 6.2.0) vector<int> opt(A.size(),0); ...
#ifndef DATA_H #define DATA_H #include "../StdIncl.hpp" namespace uipf{ /** The elements of Type declare all possible Type-sorts the data objects can be. For creating a new Type-sort: - add an enum in Type - case: standard class: create a new .hpp and .cpp classes, which derive from the class Data.hpp - case: templ...
#include "engine.h" Camera::Camera(int width, int height, Vector *orig, Matrix *orientation, double fov, double near, double far) { this->origin = orig; this->translation = new Matrix(TRANSLATION, -orig->x, -orig->y, -orig->z); this->rotation = orientation; this->view = this->rotation->mult(this->translation); ...
#include "pch.h" #include "Component.h" #include "GameObject.h" Component::Component() noexcept { printf("creating Component: "); } void Component::SetOwner(GameObject& aOwner) noexcept { m_owner = &aOwner; }
#ifndef _VECTOR_4_H #define _VECTOR_4_H #include "BaseVector4.h" class Vector4 : public BaseVector4 { // constructor and destructor public: Vector4(void); Vector4(float x, float y, float z, float w); ~Vector4(void); // Operator Overloads public: Vector4& operator= (const Vector4& rhs); Vector4 operator...
#include<stdio.h> #include<iostream> #include<stdlib.h> using namespace std; int size=0; int error=0; struct node { int data; struct node *left; struct node *right; }*p,*q,*root; const char error_msg[][50] = { "", "BST duuren!", "BST xooson!", }; void insert(int item){ p=(struct node*)malloc(sizeof(...
#include<bits/stdc++.h> using namespace std; #define maxn 10005 int dp[maxn][4]; string buf[maxn][4]; string str; int main() { ios::sync_with_stdio(false); cin.tie(0); set<string> res; cin>>str; int len=str.size(); dp[len][2]=1; buf[len][2]=""; for(int i=len-2; i>=5; i-...
/* STM32F103C8 Black Pill ( PB12) Serialport set and display RTC clock , Write by CSNOL https://github.com/csnol/STM32-Examples based on https://github.com/rogerclarkmelbourne/Arduino_STM32 1. Blink on PB12 per 1s. 2. change to your timezone in the sketch; . 3. get Unix epoch time from https://www.epochco...
#include "lnumber.h" #pragma comment(lib,"winmm.lib") #include<windows.h> #pragma comment(lib,"winmm.lib") void main(void){ string temp; string x1; string x2; int lines = 0; char symbol; cout << "input the operation : + - * /:" << endl; cin >> temp; symbol = temp[0]; cout << "input first number" << endl; ...
#include <bits/stdc++.h> using namespace std; const int maxn = 1e5 + 10; int n, x; set<int> s; int main() { cin >> n; for (int i = 1; i <= n; i++) { cin >> x; //s<T>.lower_bound(x) 返回第一个大于或等于x的数的迭代器 //set<int>::iterator it = s.lower_bound(x); auto it = s.lower_bound(x); ...
// // main.cpp // Tarea4Ejercicio1 // // Created by Daniel on 15/10/14. // Copyright (c) 2014 Gotomo. All rights reserved. // #include <iostream> #include "Pila.h" int main(int argc, const char * argv[]) { std::string expresion; std::cout<<"Inserte la expresión: "; std::cin>>expresion; Pila<c...
void code_dir(){ std::fstream f("D:\\DS project\\station.txt", std::ios_base::in); char temp[50]; int var; cout << " ------------------------------- "<<'\n'; cout << " Station Code "<<'\n'; cout << " -------------------------------...
#include <stdio.h> #include <string.h> #include <math.h> #include <stdlib.h> void calculate_the_maximum(int n, int k) { int i,j,add,orr,xorr; for(i=1;i<=n;i++) { for(j=i+1;j<=n;j++) { add=i&j; orr=i|j; xorr=i^j; } } for(i=1;i<=n;i++) { for(j=i+1;j<=n;j++) { printf("%d\...
//Phoenix_RK //https://leetcode.com/problems/kids-with-the-greatest-number-of-candies/ /* Given the array candies and the integer extraCandies, where candies[i] represents the number of candies that the ith kid has. For each kid check if there is a way to distribute extraCandies among the kids such that he or she can ...
#include<bits/stdc++.h> using namespace std; double force(double arr[], double i, int n){ // total force at a given point double x=0; for(int j=0;j<n;j++) x += (1/double(i-arr[j])); return x; } int main() { // only gravity will pull me down // Magnet Array Problem int t, n, flg...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** ** Copyright (C) 1995-2007 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef _STYLE_MANAGER_ #define _STYLE_MANAGER_ #include "mod...
#include <iostream> #include "vector.hpp" void isValue(int& number) { while (std::cin.fail()) { std::cin.clear(); std::cin.ignore(256,'\n'); std::cout << "Please enter the intager number: "; std::cin >> number; } } void chooseFunction(const int function, Vector& vector)...
#include<iostream> using namespace std; int main() { int k,t, i = 0; cin>>k; while(cin>>t) { if(k != i ) cout<<t<<" "; i++; } return 0; }
#include "kg/util/log.hh" #include <Windows.h> kg::log::~log() { _stream << "\r\n"; std::string s = _stream.str(); wchar_t * buf = new wchar_t[s.length() + 1] { 0 }; mbstowcs_s(nullptr, buf, s.length(), s.c_str(), _TRUNCATE); OutputDebugStringW(buf); delete[] buf; }
#include <iostream> using namespace std; int main() { int x; int kapinajums; cout << "Ievadi skaitli kuru gribi kapinat kvadrata" << endl; cin >> x; if(x > 0){ //Sis izpildisies ja x ir lielaks par 0 cout << "X ir lielaks par 0" << endl; kapinajums = x*x; cout << "Tavs skaitlis " << x << "...
#include "shoot.h" Motor_C610 Turnplate[1] = {Motor_C610(1)}; Motor_C620 FriMotor[3] = {Motor_C620(3),Motor_C620(4),Motor_C620(1)}; void C_Shoot :: Control(E_ShootMode shoot_mode, E_ShootCtrlMode ctrl_mode, E_FriWheelState fri_wheel_stste, E_LaserState laser_...
#include <iostream> class B { public: virtual void f() { std::cout << "B "; } }; class D : public B { public: virtual void f() { std::cout << "D "; } }; int main() { B b; D d; B &rb = d; // q1: what is the object slicing problem? B &pb = b; rb.f(); // q2: What is the output of b.f() and why is th...
#include <iostream> using namespace std; int main() { int n, k, idx = 0, lsc = 0, acount = 0, bcount = 0, ans = 0; //lsc = left most char string s; cin >> n >> k >> s; while (idx < n) { if (s[idx] == 'a') acount++; else bcount++; if (aco...
#include<bits/stdc++.h> using namespace std; bool subsetSum(int arr[],int n,int sum) { int dp[n+1][sum+1]; for(int i=0;i<n+1;i++) { for(int j=0;j<sum+1;j++) { if(i==0) dp[i][j] = false; if(j==0) dp[i][j] = true; } } for(int i=1;i<n+1;i++) ...
#include "../include/houghCirclesContrast.h" houghCirclesContrast::houghCirclesContrast(double param1, double param2, double minDist, int minRadius, int maxRadius) { this->param1 = param1; //thresh canny this->param2 = param2; //thresh acumulador this->minDist = minDist; //min distance between balls th...
/******************************************************************** created: 2008/05/24 created: 24:5:2008 13:14 filename: /rpc/rpc.hpp author: Содм purpose: A simple rpc implementation. Copyright (C) 2008 , all rights reserved. ********************************************************************...
#pragma once #include "TerrainTextureCombineDialog.h" // CTerrainDialog 对话框 class CTerrainDialog : public CDialog { DECLARE_DYNCREATE(CTerrainDialog) public: CTerrainDialog(CWnd* pParent = NULL); // 标准构造函数 virtual ~CTerrainDialog(); // 对话框数据 enum { IDD = IDD_TERRAIN }; protected: virtua...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> #define INF 0x3f3f3f3f #define eps 1e-8 #define pi acos(-1.0) using namespace std; typedef long long L...
#include <bits/stdc++.h> #define REP(i, a, b) for(int i = (int)a; i < (int)b; i++) #define fastio ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0) #define pb push_back #define mp make_pair #define st first #define nd second #define vi vector<int> #define ii pair<int, int> #define ll long long int #define MAX 20001...
// Copyright 2011 Yandex #include <gtest/gtest.h> #include <vector> #include "ltr/crossvalidation/crossvalidation.h" #include "ltr/learners/best_feature_learner/best_feature_learner.h" #include "ltr/data/object.h" #include "ltr/data/feature_info.h" #include "ltr/measures/abs_error.h" #include "ltr/measures/measure.h"...
#ifndef CFBOARD_HPP #define CFBOARD_HPP #include <iostream> enum GameState {X_WON, O_WON, DRAW, UNFINISHED}; //Declaring enum type class CFBoard //CFBoard class declaration { private: char board[6][7]; GameState gameState; public: CFBoard(){ //default constructor std::cout << "1234567" << ...
#include "civilian.h" #include <iostream> Civilian::Civilian() { xdir=-5; //moves left ydir=0; //doesnt move up or down image.load("civilian.png"); rect=image.rect(); //assigns image to object resetState(); //respawn } Civilian::~Civilian() { std::cout<<("Civilian deleted\n"); } void Civilian::resetState() { rect...
#include "texture.h" #include "..\\core\filesystem.h" Texture::~Texture() { Texture::Destroy(); } bool Texture::Create(const Name& image_name) { bool start_success = true; texture_ = IMG_LoadTexture(renderer_->GetSDLRenderer(), image_name.c_str()); return start_success; } bool Texture::CreateFromFont(Font* f...
// MIT License // Copyright (c) 2020 Marnix van den Berg <m.a.vdberg88@gmail.com> // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the ri...
/* Earl Kirkland Shader Development Original Code by Jamie King */ #include <gl\glew.h> #include <iostream> #include "MeOpenGl.h" #include <cassert> #include <glm\glm.hpp> #include <glm\gtc\matrix_transform.hpp> #include <glm\gtx\transform.hpp> #include "ShapeGenerator.h" #include <fstream> #include <QtGui\qmouseeven...
#include "BuitInShaders.h" const char* defaultVert = "" "#version 130\n" "#extension GL_ARB_explicit_attrib_location : require\n" "#extension GL_ARB_explicit_uniform_location : require\n" "layout(location = 0) in vec3 vertex_position;" "layout(location = 1) in vec2 in_texture_coordinates;" "out vec2 texture_coor...
// // main.cpp // GameProject // // Created by Orin Elmquist on 6/12/18. // Copyright © 2018 Orin Elmquist. All rights reserved. // #include <iostream> #include <stdlib.h> #include <time.h> #include "Game.hpp" //const unsigned int SEED = 143245543; //Seed Error //1529537124 Unconnected part of cave in...
#include <iberbar/Poster/Elements/ElementLabel.h> #include <iberbar/Poster/Font.h> iberbar::Poster::CElementLabel::CElementLabel() : m_font( nullptr ) , m_text( U"" ) , m_textOptions() { } iberbar::Poster::CElementLabel::~CElementLabel() { UNKNOWN_SAFE_RELEASE_NULL( m_font ); } void iberbar::Poster::CElementLa...
boolean flag = true; void setup() { pinMode(7,OUTPUT); pinMode(3,INPUT); pinMode(4,INPUT); pinMode(5,INPUT); pinMode(6,OUTPUT); digitalWrite(6,LOW); } void loop() { for ( int x = 0; x < 100; x++){ work(); } //delay(5000);// если нужно убрать паузу, удали это } void work(){ for( int i = 0; i...
#include <bits/stdc++.h> using namespace std; typedef long long ll; int sharp[1000000] = {0}; int dot[1000000] = {0}; int main() { int n; cin >> n; string s; cin >> s; int sums = 0; for(int i = 0; i < n; i++) { if(s[i] == '#'){ sums++; } sharp[i] = sums;...
#include "Curve.h" struct point { double x,y,z; }; Curve::Curve() { } Curve::~Curve() { } void Curve::init() { this->control_points_pos = { { 0.0, 8.5, -2.0 }, { -3.0, 11.0, 2.3 }, { -6.0, 8.5, -2.5 }, { -4.0, 5.5, 2.8 }, { 1.0, 2.0, -4.0 }, { 4.0, 2.0, 3.0 }, { 7.0, 8.0, ...
/* * Copyright (c) 2014-2019 Detlef Vollmann, vollmann engineering gmbh * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) */ #include "staticVector.hh" #include "staticVector.tt" #include <string> #include <...
/* COMMON MISTAKE - next node has a prev too which needs to be taken care of */ #include <iostream> using namespace std; class Node { public: int data; Node *next; Node *prev; }; void push(Node **head_ref, int new_data) { // new node added in front and first node's //prev is always null ...
#include <GL/glut.h> #include <GL/GL.h> #include <GL/GLU.h> #include <iostream> #include <string> #include "Client.hpp" using namespace std; class Vector2d { public: double x = 0.0, y = 0.0; }; constexpr auto PORT = 45678; constexpr auto SERVER_IP = "114.29.136.181"; class Game { public: Game() : client(SERVER_I...
/* * Program: ImageStitching.cpp * Usage: Start image stitching */ #ifndef IMAGE_STITCHING_H #define IMAGE_STITCHING_H #include <vector> #include <queue> #include "SIFT.h" #include "Utils.h" #include "Matching.h" #include "Warping.h" #include "Blending.h" class Stitcher{ public: Stitcher(vector<CImg<unsigned char>> ...
// Copyright (c) 2020 ETH Zurich // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config.hpp> #if defined(PIKA_HAVE_STDEXEC) # include <pika/e...
#pragma once #include "data.h" #include "linearregression.h" namespace hdd::gamma { class Gamma { public: Gamma(const Data& data, uint32_t pMax, uint32_t numMoments = MomentsMin()); friend std::ostream& operator<<(std::ostream& os, const Gamma& g); static constexpr uint32_t Moments...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef OP_EDIT_COMMON_H #define OP_EDIT_COMMON_H // This header...
#include<stdio.h> main() { char str[1000]; int i,num=0,word=0; char c; printf("input a string:\n"); gets(str); for(i=0;((c=str[i])!='\0');i++) if(c==' ') word=0; else if(word==0) { word=1; num++; } printf("there are %d words in...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #include "core/pch.h" #ifdef SECMAN_USERCONSENT #include "modul...
#pragma once #ifndef functions #define functions #include <vector> std::vector<float> posFromLightHouse(float gamma, float theta); std::vector<float> equationSystem(float a, float b, float c, float ap, float bp, float cp); float Gamma(float scanning_G_D, float period); float Theta(float scanning_B_H, float period); s...
#include <CQNascom.h> #include <CNascom.h> #include <CQZ80Dbg.h> #include <CArgs.h> #include <CQApp.h> #include <CQImageUtil.h> #include <CQUtil.h> #include <CQUtilEvent.h> #include <CQUtilRGBA.h> #include <CImageLib.h> #include <QWidget> #include <QPainter> #include <QTimer> int main(int argc, char **argv) { CQAp...
// Created by: Peter KURNEV // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free S...
#include <iostream> #include <vector> #include <map> #include <cmath> #include <cstdlib> #include "common.h" using namespace std; /** * Day 10 - Monitoring Station * */ class Asteroid { public: unsigned int x = 0; unsigned int y = 0; unsigned int nrOfViews = 0; double angle; unsigned int dista...
// // Created by Alejandro Ibarra on 2019-03-07. // #include "Node.h"
// // include: convert.h // // last update: '18.xx.xx // author: matchey // // memo: // #ifndef PERFECT_VELODYNE_CONVERT_H #define PERFECT_VELODYNE_CONVERT_H #include <ros/ros.h> #include <sensor_msgs/PointCloud2.h> #include <dynamic_reconfigure/server.h> #include <perfect_velodyne/CloudNodeConfig.h> #include "pe...
/** * \file hello_world.cpp the hello_world example for expatpp library * * See LICENSE for copyright information. */ #include <iostream> #include "expatpp.hpp" using std::cout; using std::endl; /** a parser delegate which extracts the character data from an xml element*/ class element_delegate : public xmlpp::a...
#include "Sphere.h" #include <OgreEntity.h> #include <OgreSceneNode.h> #include <OgreSceneManager.h> #include <OgreMeshManager.h> #ifndef __Room_h_ #define __Room_h_ class Room { public: int roomHeight; int roomLength; int roomWidth; int xOffset; int yOffset; int zOffset; Room(); Room(Ogre::SceneManag...
#pragma once #include <eotiolib/memory.hpp> #include <eotiolib/stdlib.hpp> #include <vector> namespace eotio { using std::vector; typedef std::vector<char> bytes; } /// namespace eotio
#include <iostream> #include <string> #include <vector> #include <cstring> #include "Trigger.h" #include "../rapidxml/rapidxml.hpp" #include "../rapidxml/rapidxml_utils.hpp" #include "../rapidxml/rapidxml_print.hpp" using namespace std; using namespace rapidxml; Trigger::Trigger(xml_node<> * triggerTag){ xml_node<...
// // talkcases.cpp // AutoCaller // // Created by Micheal Chen on 2017/8/2. // // #include "talkcases.hpp" #include "YouMeHttpRequest.hpp" #include "YMRenderTexture.h" #include "YouMeTalk.h" void TalkCasesController::init() { SetServerMode(SERVER_MODE_TEST); IYouMeVoiceEngine* engine = IYouMeVoiceEngi...
#pragma once #ifndef _PRODUC_CLASS_ #define _PRODUC_CLASS_ #include <iostream> #include <vector> #include "Base.h" using namespace std; //产生式类 class Produc { private: //产生式字符串 string str; //产生式左侧 string left; //产生式推导符 string arrow; //产生式右侧符号集 vector<string> right; public: string getStr(); string getLeft();...
// Copyright 2020 Erik Teichmann <kontakt.teichmann@gmail.com> #include <vector> #include "test/catch.hpp" #include "test/harmonic_oscillator_ode.hpp" #include "include/sam/analysis/period.hpp" #include "include/sam/system/rk4_system.hpp" TEST_CASE("single harmonic oscillator") { // omega = 1 -> T = 2*pi sam::Pe...
// C++ code // void setup() { pinMode(2, OUTPUT); pinMode(3, OUTPUT); pinMode(4, OUTPUT); pinMode(5, OUTPUT); pinMode(6, OUTPUT); pinMode(7, OUTPUT); pinMode(8, OUTPUT); pinMode(9, OUTPUT); } void loop() { for(int i =2; i<=9; i++){ digitalWrite(i, HIGH); delay(200); digitalWrite(i, LOW)...
#pragma once namespace console { typedef void (* ConsoleCommandArgs)(int argc, char* argv[], void* user); typedef void (* ConsoleCommand)(char* cmd, char* cmdline, void* user); typedef void (* ConsoleCommandNoArgs)(); void toggle_int(char* cmd, char* cmdline, void* user); void init(); void print(const char* f...
/* * Program Name: * Color_Transform.h * Class Name: * Color_Transformer * Input: Source image one to provide color, source image two to sccept color * Output: Processed image after color transformation * Usage: * ./Image_Equalizater srcImgOne srcImgTwo */ #ifndef COLOR_TRANSFORM_H #define COLOR_TRANSFORM_H ...
#include "Region.h" Region::Region(double xl, double xr, double yl, double yr) : a11(xl), a12(xr), a21(yl), a22(yr) { } Region::Region()...
// Fill out your copyright notice in the Description page of Project Settings. #include "UE4Coop.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, UE4Coop, "UE4Coop" );
// Copyright (c) 2020 The Orbit Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "GlPanel.h" #include "CaptureWindow.h" std::unique_ptr<GlPanel> GlPanel::Create(StatsMode stats_mode) { return std::make_unique<CaptureWindo...
#include "Ball.h" Ball::Ball() { posX = OX + ((FWIDTH - size) / 2); posY = OY + FHEIGHT - size * 2; horStep = 10; vertStep = -10; } int Ball::X() { return posX; } int Ball::Y() { return posY; } void Ball::Move(Blocks* blocks, Player player) { //столкновение со стенами и блоками if (horStep > 0) { if (posY ...
/** * * * [RU] * * Даны значения температуры, наблюдавшиеся в течение N подряд идущих дней. Найдите номера дней (в нумерации с нуля) со значением температуры * выше среднего арифметического за все N дней. * * Гарантируется, что среднее арифметическое значений температуры является целым числом. * * Ф...
/* SegaCDI - Sega Dreamcast cdi image validator. FlatMemoryIterator.h - Custom iterator to iterate through a collection of objects in a continous block of memory. Dec 20th, 2015 - Initial creation. */ #pragma once #include "../stdafx.h" #include <iterator> template<class T> class FlatMemoryIte...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #include "core/pch.h" #include "platforms/mac/util/AppleEventUti...
#ifndef OwnDot_HPP #define OwnDot_HPP #include <QObject> // Object source comes with a .moc include class OwnDotPrivate; class OwnDot : public QObject { Q_OBJECT public: OwnDot(); ~OwnDot(); private: OwnDotPrivate* const d; }; #endif
#ifndef DISPLAYRENDER_H #define DISPLAYRENDER_H #include <Arduino.h> #include "Display.h" #include <Adafruit_NeoPixel.h> #ifdef __AVR__ #include <avr/power.h> #endif #if defined(__AVR_ATtiny85__) if (F_CPU == 16000000) clock_prescale_set(clock_div_1); #endif class DisplayRender { public: Adafruit_NeoPixel ...
#include <vector> struct point { float x; float y; float z; }; struct face { int vtx[3]; }; struct model { std::vector< face > vertexIndices, normalIndices; std::vector< point > obj_points; std::vector< point > normals; }; //-------- Functions ----------------------------...
#include <stdio.h> #include <math.h> #include <fstream> #include <iomanip> using namespace std; double mans_exp ( double x ){ double a , S ,R; int k=0; a = (1+x)*pow(x,k)/(1.); S = a; while(k<=1000) { k++; R = x/k; a = a*R; S = S+a; // printf("%.2f %.2f %.2f\n",x,a,S); if(k == 999...
/* * Copyright (c) 2017 Ensign Energy Incorporated * All Rights Reserved. * * NOTICE: All information contained herein is, and remains * the property of Ensign Energy Incorporated and its suppliers, * if any. The intellectual and technical concepts contained * herein are proprietary to Ensign Energy Incorpor...
// // Created by 史浩 on 2020-01-12. // #include "GLLooper.h" GLLooper::GLLooper() { mRender=new GLRender(); } GLLooper::~GLLooper() { delete mRender; mRender=0; } void GLLooper::handleMessage(LooperMessage *msg) { if(mRender==NULL){ return; } switch (msg->what){ case kMsgSurfa...
#pragma once #include "window.h" #include "fps.h" #include "scene_controller.h" class GameInst { Window window; FPS fps; SceneController scenes; bool running = true; bool resetResources = false; public: GameInst(const GameInst&) = delete; GameInst& operator=(const GameInst&) = delete; static GameInst& GetI...
#include<opencv.hpp> #include<iostream> using namespace cv; using namespace std; int main(int argc, char** argv) { cout << "OpenCV Version: " << CV_VERSION << endl; Mat image; image = imread("images/photo.jpg"); if (!image.data) { printf("No image data \n"); return -1; } ...
/* * 根据某个数值val将单链表分为两部分,一部分大于val,另一部分小于val */ #include <bits/stdc++.h> using namespace std; struct ListNode{ int data; ListNode *next; ListNode(int x):data(x),next(NULL){} }; class Solution{ public: ListNode* list_partition(ListNode *head,int val){ if(head == NULL){ return head; ...
#include "StdAfx.h" #include "View2.h" #include "KEGIESDoc.h" #include "KEGIESView.h" #include "MainFrm.h" #include "GL\glut.h" #ifdef _DEBUG #define new DEBUG_NEW #endif IMPLEMENT_DYNCREATE(View2, CView) BEGIN_MESSAGE_MAP(View2, CView) // ON_WM_CREATE() ON_WM_KEYDOWN() ON_WM_SIZE() ON_WM_LBUTTONDOWN() ...
#pragma once #include "IBehavior.h" #include <vector> namespace Hourglass { class Parallel : public IBehavior { public: virtual void LoadFromXML( tinyxml2::XMLElement* data ); void AddBehavior( IBehavior* behavior ); void Clear() { m_NumChildren = 0; } virtual void DestroyDerived(); virtual bool IsR...
/* 有这样一道智力题:“某商店规定:三个空汽水瓶可以换一瓶汽水。 小张手上有十个空汽水瓶,她最多可以换多少瓶汽水喝?”答案是5瓶, 方法如下:先用9个空瓶子换3瓶汽水,喝掉3瓶满的,喝完以后4个空瓶子,用3个再换一瓶,喝掉这瓶满的,这时候剩2个空瓶子。然后你让老板先借给你一瓶汽水,喝掉这瓶满的,喝完以后用3个空瓶子换一瓶满的还给老板。 如果小张手上有n个空汽水瓶,最多可以换多少瓶汽水喝? */ #include "iostream" using namespace std; int main(){ int num; int temp; int amount; while(cin >> num &...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> using namespace std; const int inf = 1e9 + 7; int a[110],sum[110],f[110][110]; int query(int l,int r) {...
/*! \file */ //Copyright 2011-2016 Tyler Gilbert; All Rights Reserved #ifndef FILE_HPP_ #define FILE_HPP_ #include "../hal/Dev.hpp" #include "../var/String.hpp" #ifdef fileno #undef fileno #endif namespace sys { /*! \brief File Class * \details This class is used to file access. It uses the POSIX functions open(...
// // Created by Guillaume Doucet on 2020-10-07. // #ifndef EX2_ECBOPERATIONMODE_H #define EX2_ECBOPERATIONMODE_H #include <string> #include "Base/OperationModeBase.h" class ECBOperationMode : protected OperationModeBase { public: std::string encryptDecrypt(const std::string& targetText, const std::string& ke...
#include <stdio.h> #include <stdlib.h> long long potencia(int base, int expoente); int main() { int r; long long x; scanf("%d", &r); x = potencia(3,r); printf("%lli\n", x); return 0; } long long potencia(int base, int expoente){ long long retorno = base; if(expoente == ...
#include <core/Godot.hpp> #include <utils.h> #include "gdnative_setup.h" #include "gast_loader.h" #include "gast_node.h" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options) { godot::Godot::gdnative_init(options); } void GDN_EXPORT godot_gdnative_singleton() {} void GDN_EXPORT godot_nativesc...
#include "SubOwnDot.hpp" #include "SubOwnDot_p.hpp" namespace InIncludes { class SubOwnDotLocal : public QObject { Q_OBJECT public: SubOwnDotLocal(); ~SubOwnDotLocal(); }; SubOwnDotLocal::SubOwnDotLocal() { } SubOwnDotLocal::~SubOwnDotLocal() { } SubOwnDotPrivate::SubOwnDotPrivate() { } SubOwnDotPrivate::~...