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//==================================================================================== // @Title: DIALOGUE BOX //------------------------------------------------------------------------------------ // @Location: /prolix/interface/include/cmpDialogueBox.cpp // @Author: Kevin Chen // @Rights: Copyrigh...
//==================================================================================== // @Title: PROLIX ENGINE //------------------------------------------------------------------------------------ // @Location: /prolix/engine/include/PrlxEngine.h // @Author: Kevin Chen // @Rights: Copyright(c) 201...
#include<bits/stdc++.h> using namespace std; struct tree{ int l,r,tag,sum; }; struct ope{ int l,r; }; tree tr[600000]; ope o[300000]; int ans[300000],n,m; void readit(){ scanf("%d%d",&n,&m); for (int i=1;i<=m;i++) scanf("%d%d",&o[i].l,&o[i].r); } void writeit(){ for (int i=1;i<=m;i++) printf(...
#include "RandomWalkModel.hpp" void RandomWalkModel::move(Human & h) { h.getPos(); }
/******************** *-=baseobject.hpp=-* ******************** Auteur : My?terious Description : Contient la base pour créer un objet. */ #ifndef HEADER_SCENE_BASEOBJECT #define HEADER_SCENE_BASEOBJECT //-=Inclusion des headers=-// #include <irrlicht.h> #include "core/basemodule.hpp" //-=Fin de la s...
// Given an integer array nums sorted in non-decreasing order, return an array of the squares of each number sorted in non-decreasing order. // Example 1: // Input: nums = [-4,-1,0,3,10] // Output: [0,1,9,16,100] // Explanation: After squaring, the array becomes [16,1,0,9,100]. // After sorting, it becomes [0,1,9,...
#include "rvstereocamera.h" #include "math.h" RVStereoCamera::RVStereoCamera(float eyeDistance, float focalDistance, int cameraType): RVCamera(), m_eyeDistance(eyeDistance), m_focalDistance(focalDistance), m_cameraType(cameraType) { } float RVStereoCamera::eyeDistance() const { return m_eyeDistance; } void ...
#ifndef VISUAL_ELEMENT_H #define VISUAL_ELEMENT_H #include <SDL2/SDL.h> #include <memory> #include "../Geometry.h" #include "PhysicsElement.h" using namespace std; class VisualElement: public PhysicsElement { public: VisualElement(SDL_Texture* tex, const Rectangle& rect); virtual ~VisualElement(); void draw(...
#pragma once #include "Turret.h" class TurretSkinnedMesh : public hg::IComponent { DECLARE_COMPONENT_TYPEID public: TurretSkinnedMesh(); hg::IComponent* MakeCopyDerived() const; void Start(); void Update(); void OnMessage(hg::Message* msg); private: hg::Transform* GetMuzzle() const; bool CanSeePlayer(hg...
#include<bits/stdc++.h> #define rep(i, s, n) for (int i = (s); i < (int)(n); i++) #define INF ((1LL<<62)-(1LL<<31)) /*オーバーフローしない程度に大きい数*/ #define MOD 1000000007 using namespace std; using ll = long long; using Graph = vector<vector<int>>; using pint = pair<int,int>; const double PI = 3.14159265358979323846; ...
// // KObject.cpp <Keepi> // // Made by Julien Fortin // contact <julien.fortin.it@gmail.com> // #include "DEBUG.h" #include "KObject.hpp" #include "KTypeException.hpp" KObject::KObject(long long int integer) { this->__init(); this->__integer = new KInteger(integer); } KObject::KObject(double real) { this->__in...
//=========================================================================== /* This file is part of the CHAI 3D visualization and haptics libraries. Copyright (C) 2003-2004 by CHAI 3D. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms o...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "modules/hardcore/component/Messag...
#ifndef RUNE_H #define RUNE_H class Rune { int index; int value; SDL_Rect movingPosition; float targetPosX; float targetPosY; int steps; }; #endif
/* * 题目:全排列 * 链接:https://leetcode-cn.com/problems/permutations/ */ class Solution { public: void dfs(vector<vector<int>> &ans, vector<int> &nums, vector<int> &temp, int n) { if (nums.size() == n) { ans.push_back(temp); return; } for (int i = 0; i < nums.size(); i++...
class Path{ public: int start_x; int start_y; int dist; string s; Path(int a, int b, int c, string str): start_x(a), start_y(b), dist(c), s(str){} bool operator < (const Path& p) const{ if(dist == p.dist){ return s > p.s; } return dist > p.dist; } }; class...
/* * Copyright (c) 2011 Pierre-Etienne Bougué <pe.bougue(a)gmail.com> * Copyright (c) 2011 Florian Colin <florian.colin28(a)gmail.com> * Copyright (c) 2011 Kamal Fadlaoui <kamal.fadlaoui(a)gmail.com> * Copyright (c) 2011 Quentin Lequy <quentin.lequy(a)gmail.com> * Copyright (c) 2011 Guillaume Pinot <guillaume.pino...
#include"Display.h" #include "iostream" void Display::Create(ContextAttr attr) { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, attr.major); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, attr.minor); if (attr.bProfileCore) { glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); } mWindow = glfwCr...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2005 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #ifdef ACCESSIBILITY_EXTENSION_SUPPORT ...
#pragma once namespace NDT { namespace internal { template <typename T, int D> struct IndexList { T head; IndexList<T, D - 1> tail; template <typename Derived> inline __NDT_CUDA_HD_PREFIX__ IndexList(const Eigen::MatrixBase <Derived> & indices) : head(indices(0)), tail(indices.template t...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef GADGET_REMOTE_DEBUG_HANDLER_H #define GADGET_REMOTE_DEBU...
/**************************************** @_@ Cat Got Bored *_* #_# *****************************************/ #include <bits/stdc++.h> #define loop(i,s,e) for(int i = s;i<=e;i++) //including end point #define pb(a) push_back(a) #define sqr(x) ((x)*(x)) #define CIN ios_base::sync_with_stdio(0); cin.tie(0); #de...
// Copyright 2020 Fuji-Iot authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
#include "drone_esc.h" int DroneESC::intensity_to_servo(double intensity) { int temp_min = 0, temp_max = 10000; int temp, ret; temp = ((int) round(intensity * (temp_max - temp_min))) + temp_min; ret = map(temp, temp_min, temp_max, SERVO_OUTPUT_MIN, SERVO_OUTPUT_MAX); return ret; } void DroneESC::apply_inte...
#include "shape.h" #include <iostream> using namespace std; Shape::Shape(string new_name, string new_colour){ ////cout << "Creating shape object for part 1." << endl; ////cout << "\tSetting shape object name to be: Shape." << endl; ////cout << "\tSetting shape object colour to be: Green." << endl; nam...
#include "Help.h" #include <fstream> #include "PointLocator.h" namespace help { void printStartCount(const std::vector<dax::Id>& pointStarts, const std::vector<int>& pointCounts, std::iostream& stream) { stream << std::setw(10) << "Pt Start: "; for (unsigned int i =...
#ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include <reactor/net/PollPoller.h> #include <assert.h> #include <errno.h> #include <stdio.h> #include <algorithm> #include <reactor/net/Channel.h> namespace reactor { namespace net { PollPoller::PollPoller(): Poller(), channels_(), pollfds_() { } PollPoller::~Pol...
#include "SyntaxTree.h" SyntaxTree::SyntaxTree() { head = int(nodes.size()-1); } SyntaxTree::~SyntaxTree() { } int SyntaxTree::addNode(treeNode& t) { nodes.push_back(t); head = nodes.size() - 1; // 默认指向最后一个位置,适用于递归建树 return head; // 返回指向刚刚加入的node的 位置,方便建树 } void SyntaxTree::outputTreeAsFile(ofstr...
#include "WindowComparison.hh" #include "str.hh" WindowComparison::WindowComparison(PG_Widget *parent, const std::string &reference, const std::string &hypothesis) : WindowChild(parent, "Comparison results", 300, 530, true, true, "OK"), m_ref...
#ifndef BUTTONS_H #define BUTTONS_H #include <QWidget> #include <QMouseEvent> #include <QTime> #include <QPainter> #include <string> class Buttons { public: Buttons(int X=0, int Y=0, int wi=0, int he=0, QString = ""); bool isClicked(QMouseEvent *e); bool isHovering(QMouseEvent *e); QColor getColo...
#ifndef GNLISTMANAGER_H #define GNLISTMANAGER_H #include "GnList.h" template<class TListType, class TListSmartPointer> class GnListManager : public GnSmartObject { protected: GnList<TListSmartPointer> mList; typedef GnListIterator<TListSmartPointer> ElementIterator; typedef TListType ElementType; public: GnListM...
// -*- LSST-C++ -*- /* * LSST Data Management System * Copyright 2015 AURA/LSST. * * This product includes software developed by the * LSST Project (http://www.lsst.org/). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published...
#pragma once #include "bricks/threading/mutex.h" namespace Bricks { namespace Threading { class Condition : public Mutex { protected: void* conditionHandle; public: Condition(); ~Condition(); void Wait(); bool Wait(const Timespan& timeout) { return Wait(Time::GetCurrentTime() + timeout); } bool Wait...
#ifndef TASK_H #define TASK_H namespace tsk { namsespace task { enum task_state { TASK_CREATED, TASK_WAITING, TASK_STARTED, TASK_COMPLETED }; typedef error_code int; class base_task { protected : task_state state; error_code err; public : base_task():state(task_state::TASK_CR...
#ifndef __STDX_TTYCOLOR_H #define __STDX_TTYCOLOR_H // Posix header files #include <sys/types.h> #include <termios.h> #include <unistd.h> // C 89 header files #include <assert.h> #include <errno.h> // C++ 98 header files #include <string> #include <sstream> #include <iomanip> namespace stdx { const char* const _...
#include "ServerSocket.hpp" namespace net { ServerSocket::ServerSocket(int port, bool ipv4) { m_socket = socket(ipv4 ? AF_INET : AF_INET6, SOCK_STREAM, IPPROTO_TCP); if(m_socket == -1) throw Exception(__PRETTY_FUNCTION__, "Failed to create a socket, error: " + std::string(strerror(...
#include <bits/stdc++.h> #include <stdlib.h> using namespace std; // Complete the formingMagicSquare function below. int formingMagicSquare(vector<vector<int>> s) { int cost = 46, costTmp = 0; int i, j, k, l; vector<vector<int>> matRotate = { {4, 3, 8, 9, 5, 1, 2, 7, 6}, {6, 7, 2, 1, 5, 9, 8, 3, 4}, ...
#include <iostream> #ifndef TABLERO_H #define TABLERO_H class Tablero{ private: char** matriz; public: Tablero(); void crearMatriz(); void imprimirMatriz(); void llenarMatriz(); bool validarPosicionMas(int,int); bool validarPosicionNumeral(int,int); bool val...
// // GActionDamage.h // Core // // Created by Max Yoon on 11. 7. 13.. // Copyright 2011년 __MyCompanyName__. All rights reserved. // #ifndef __Core__GActionDamage__ #define __Core__GActionDamage__ #include "GAction.h" #include "GAttackDamageInfo.h" class GnIProgressBar; class GActionDamage : publi...
#include <stdio.h> #include <stdlib.h> #define MAX 50 void printArray(int arr[], int size) { int i; for (i=0; i<size; i++) { printf("%d ", arr[i]); } printf("\n"); } void merge(int arr[], int begin, int mid, int end) { int temp[MAX]; int i, j, itemp; i = begin; j = mid + 1; itemp = begin; while ((i<=...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/StaticMeshComponent.h" #include "TankTrack.generated.h" /** * Tank Track allows movement of the tank */ UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent)) clas...
/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal...
#include "predict_update.h" #include "particle.h" #include "compute_steering.h" #include "predict_true.h" #include "add_control_noise.h" #include "predict.h" #include "configfile.h" #include "pi_to_pi.h" #include "trigonometry.h" #include <math.h> #include "tscheb_sine.h" #include "linalg.h" void predict_update(d...
// // chat_client.cpp // ~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include <cstdlib> #include <deque> #...
#include <glad/glad.h> #include <GLFW/glfw3.h> #include <shader.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <glm/gtx/string_cast.hpp> #include <stdio.h> #include <algorithm> #include <iostream> #include <vector> using namespace std; //设置窗口大小 const unsign...
#include "StringHelpers.h" namespace IRCOptotron { namespace MiscStringHelpers { // trim from start std::string &ltrim(std::string &s) { s.erase(s.begin(), std::find_if(s.begin(), s.end(), std::not1(std::ptr_fun<int, int>(std::isspace)))); return s; } // trim from end std::string &rtrim(std::strin...
#include <bits/stdc++.h> #define fastio ios_base::sync_with_stdio(false), cin.tie(0), cout.tie(0) #define rep(i, a, b) for(int i=int(a);i<int(b);i++) #define pb push_back #define mp make_pair #define st first #define nd second #define MAX 100010 using namespace std; typedef vector<int> vi; typedef long long int lld; ...
// // Created by jerry on 2/17/2021. // #ifndef COMP345_WINTER2021_MAPLOADERMAIN_H #define COMP345_WINTER2021_MAPLOADERMAIN_H namespace mapLoader{ int main(); } #endif //COMP345_WINTER2021_MAPLOADERMAIN_H
#pragma once namespace ecs { struct Ent; } struct Rect; ecs::Ent* make_workroom(const Rect&);
/******************************************************************************* Copyright (c) 2010, Steve Lesser Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1) Redistributions of source code must retain the above c...
/* * Context.h * * Created on: Jun 11, 2017 * Author: root */ #ifndef NETWORK_CONTEXT_H_ #define NETWORK_CONTEXT_H_ #include <vector> #include "NetWorkConfig.h" #include "../Thread/Task.h" #include "../Memory/MemAllocator.h" using namespace std; namespace CommBaseOut { class Message_Service_Handler; cla...
#ifndef BOSS_H #define BOSS_H class Boss { private: byte x, y; byte w, h; byte cx; bool alive; byte timerPriv; byte framePriv; bool moveEnd; byte wait; bool muki; void appearance(); void attack(); public: bool getMoveEnd() const { return moveEnd; } bool getalive() const { return alive; }...
#pragma once #include "EverydayTools/Bitset/EnumBitset.h" namespace keng::graphics { enum class DeviceBufferBindFlags { None = 0, VertexBuffer = (1 << 0), IndexBuffer = (1 << 1), ConstantBuffer = (1 << 2), ShaderResource = (1 << 3), RenderTarget = (1 << 5), ...
#include<bits/stdc++.h> using namespace std; int main() { int n, i, j=0, k=0; cin>>n; int a[n]; int odd[n], even[n]; for(i=0; i<n; i++) { cin>>a[i]; if(a[i]%2==0) { even[j] = a[i]; j++; } else { odd[k] = a[i]; ...
#pragma once #include "net/conn.hpp" #include "net/client.hpp" #include "net/stream.hpp" #include "proto/ss_base.pb.h" #include "proto/data_yunying.pb.h" #include <memory> #include <boost/core/noncopyable.hpp> #include "proto/processor.hpp" #include "utils/server_process_base.hpp" using namespace std; namespace ps = ...
#pragma once #include "Vector4.h" #include "BasicLogicDefinitions.h" class AvatarModel { public: typedef struct { float left,top, right,bottom; } Rect; enum AvatarState { AVATAR_STATE_IDLE, AVATAR_STATE_MOVE_UP, AVATAR_STATE_MOVE_DOWN, AVATAR_STATE_MOVE_RIGHT, AVATAR_STATE_MOVE_LEFT, AVATAR_STATE_...
// // rvHeapArena.h - Heap arena object that manages a set of heaps // Date: 12/13/04 // Created by: Dwight Luetscher // #ifndef __RV_HEAP_ARENA_H__ #define __RV_HEAP_ARENA_H__ class rvHeap; // Define some limits used by a heap arena static const int maxNumHeapsPerArena = 16; // maximum number of heaps that can be...
//renderworld.hpp //Contains quasi-real world objects needed for rendering //Created by Lewis Hosie //17-11-11 //This class is a little tricky to define, but I'll basically leave it at "it contains lights, // occluders, particles and other things that have a graphical manifestation in the world but // do not interact ...
// FairMOT.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include "tracker.h" void draw_tracks(cv::Mat&img, std::vector<std::shared_ptr<STrack>>& tracks) { for (auto& tr:tracks) { cv::Rect_<float> loc = tr->to_tlwh_rect(); int color_idx = (tr->trac...
#include <GL/glew.h> #include <GL/glut.h> #include <cuda_runtime_api.h> #include <cuda_gl_interop.h> #include <vector_types.h> #include <vector_functions.h> #include <iostream> #include <fstream> #include <vector> #include <string> #include <cmath> #include <AntTweakBar.h> #include "utils.h" #include "cutil_math.h"...
#include "mainwindow.h" #include "./ui_mainwindow.h" #include <QApplication> #include <QLabel> #include <QScreen> #include <QFileDialog> #include <QMenuBar> #include <QStatusBar> #include <QDebug> #include <QToolBar> #include <QHBoxLayout> #include <QStandardPaths> #include <QMimeDatabase> // following...
//mnozenie_tablicy.hh #ifndef TABX2_HH #define TABX2_HH /*! * \file * \brief Definicja klasy Tabx2 * * Klasa Tabx2 jest klasa pochodna od klasy Program. * Definiuje metode podawajajaca kazda liczbe znajdujaca sie w tablicy danych * wskazywanej przez zmienna tab klasy Program. */ #include <iostream> #include "...
#include <cstdlib> #include <Windows.h> #include <pthread.h> #include <semaphore.h> #include "SaleItem.h" //Function Prototypes void *ProducerFunction (void *); void *ConsumerFunction (void *); void DisplayLocalConsumerData(); void DisplayGlobalStatistics(); //Shared Values const int NUM_ITEMS=100; //This can act...
// Copyright 2020 Fuji-Iot authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by appli...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> using namespace std; const int seven_ans = 56; struct point { int t,step,la; }; bool vis[20001000...
#include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/ml/ml.hpp> #include <opencv2/opencv.hpp> using namespace cv; #include <algorithm> #include <errno.h> #include <fcntl.h> /* File control definitions */ #include <iostream> #include <math.h> #...
#include<iostream> #include<fstream> #include<sstream> #include<string> #include<list> #include<rapidxml.hpp> #include<rapidxml_print.hpp> bool openXML(std::string path, rapidxml::xml_document<> &xml); std::string openHTML(std::string path); std::string get_resources(rapidxml::xml_document<> &xml); std::str...
// BloomFilter.cpp : Defines the entry point for the console application. // #include "stdafx.h" /* http://blog.michaelschmatz.com/2016/04/11/how-to-write-a-bloom-filter-cpp/ Data structures which can efficiently determine whether an element is possible a member of a set or definitely not a member of a set. Two ...
#pragma once namespace func_math { // 범위제한 template <typename type> static type Clamp(type src, type min, type max) { if (min > max) swap(min, max); if (min > src) return min; if (max < src) return max; return src; } } namespace func_dir { static bool CheckDirectory(wstring path) { DWORD ...
// // Created by YCJ on 2020/7/6. // #ifndef COMPLIER_GRAMMARACTION_H #define COMPLIER_GRAMMARACTION_H #include "..\type\quatName.h" #include "..\XTable\FunSheet.h" #include <bits/stdc++.h> using namespace std; //语义动作,纯函数接口 //四元式的格式(operator,object,object,object) //空:_ static const string fileAddr=R"(..\Files\quat.t...
#ifndef _CBankFindPasswd_h_ #define _CBankFindPasswd_h_ #include "CHttpRequestHandler.h" class CBankFindPasswd : public CHttpRequestHandler { public: CBankFindPasswd(){} ~CBankFindPasswd(){} virtual int do_request(const Json::Value& root, char *client_ip, HttpResult& out); private: int getCacheIdCod...
#pragma once class BossComp : public hg::IComponent { public: void Start(); virtual int GetTypeID() const override { return s_TypeID; } void LoadFromXML(tinyxml2::XMLElement* data) {} virtual hg::IComponent* MakeCopyDerived() const { return hg::IComponent::Create(SID(BossComp)); } static uint32_t s_TypeID; void...
// Calculate level crossings for the hermitian index staggered operator. // Uses inverse power iterations to get the eigenvalues of the operator squared, // then figure out if the proper eigenvalue is +/- sqrt(eigen). #include <iostream> #include <iomanip> // to set output precision. #include <cmath> #include <string>...
// addrspace.cc // Routines to manage address spaces (executing user programs). // // In order to run a user program, you must: // // 1. link with the -N -T 0 option // 2. run coff2noff to convert the object file to Nachos format // (Nachos object code format is essentially just a simpler // version of the UNIX exe...
#include <iostream> #include <vector> using namespace std; /* → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → → */ #define int long long int #define ld long double #define F first #define S second #define P pair<int,int> #define pb push_back #define endl ...
#include "Window.h" Window::Window() { WinMain(SW_SHOWNORMAL); } BOOL CALLBACK Window::DlgProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_COMMAND: switch (HIWORD(wParam)) { case BN_CLICKED: switch (LOWORD(wParam)) { case (IDOK): { HWND g_han...
#pragma once #include<vector> #include<set> #include<memory> #include <map> #include <cgraph.h> class Transition; class PredicateVehicle; /** * A Situation consists of Objects and all outgoing Transitions. */ class Situation { public: /** * Constructs a Situation object with the given VUT and PredicateVehicles and...
#define STB_IMAGE_IMPLEMENTATION #define STBI_ONLY_PNG #include "stb_image.h" #define STB_IMAGE_WRITE_IMPLEMENTATION #include "stb_image_write.h" GLuint LoadTexture(const char *file) { int x, y, n; unsigned char *image = stbi_load(file, &x, &y, &n, 0); if (image == nullptr) { LOG_ERROR("Faile...
#pragma once #include "stdafx.h" #include "DataTypes\vec.h" #include <map> #include "skeleton.h" #include "boneAbstract.h" #include "octreeSolid.h" #include "bvhVoxel.h" #include "cutSurfTreeMngr2.h" #include "boneTransform.h" //#include "coordAssignManager.h" extern class coordAssignManager; enum errorCompareFlag { ...
#ifndef SIMULATION_H_INCLUDED #define SIMULATION_H_INCLUDED #include <string> #include <vector> #include <iostream> #include "Grid.h" #include "utilities.h" #include <cmath> #include "Resample.h" #include "Classify.h" #include <sstream> class GOSIM { public: std::vector<Grid *> Reals; // a vector of realizatio...
// Name: Zehua Liu // ID: 001086969 /* When testing the wrong input detection, re-enter the current name and score and DON'T re-enter the WHOLE form */ #include<iostream> using namespace std; void insert(int A[], string B[], int n) // Define the insertion sort function { for (int j = 1; j < n; j++) { /* Name...
#include<iostream> #include<vector> #include<algorithm> using namespace std; class Solution { public: int computeArea(int A, int B, int C, int D, int E, int F, int G, int H) { //基本思想:数学 int overlap_area = 0; int x1, y1, x2, y2; //计算重叠部分的左下角(x1, y1)和右上角(x2, y2) x1 = max(A, E); y1 = max(B, F); x2 = min(C, ...
#include "buffer.h" #include <GL/glew.h> #include <GLFW/glfw3.h> #include "error.h" namespace { GLenum toGl(Buffer::Type type) { switch (type) { case Buffer::Type::ARRAY: return GL_ARRAY_BUFFER; case Buffer::Type::COPY_READ: return GL_COPY_READ_BUFFER; case Buffer::Type::COPY_WRITE: return G...
#ifndef WALI_UTIL_CONFIGURATION_VAR_HPP #define WALI_UTIL_CONFIGURATION_VAR_HPP #include <iostream> #include <cstdlib> #include <string> #include <map> #include <boost/any.hpp> namespace wali { namespace util { template<typename BackingType> class ConfigurationVar { std::map<std...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Manuela Hutter (manuelah) */ #ifndef FEATURE_CONTROLLE...
#include "btb.h" #define MAX_TCM_BUNDLE 16 // A TCM entry typedef struct { // Metadata for hit/miss determination and replacement. bool valid; uint64_t tag; uint64_t lru; uint64_t br_flags; uint64_t br_mask; uint64_t ends_in_br; // Payload. uint64_t tcm_bundle_length; //length of the trac...
// // Created by seafood on 2020-09-28 // #ifndef _STATE_CLASSIFYING_TARGET_H_ #define _STATE_CLASSIFYING_TARGET_H_ #include "ArmorBox.h" #include "GetFeature.h" class StateClassifyingTarget{ public: ArmorBox run(cv::Mat &g_srcImage,cv::Mat &g_processImage, armorBoxes armorboxes); //运行函数 private: ArmorBo...
// // Created by wind on 2023/3/28. // #ifndef NDK_OPENGLES_ASSET_PNG_DECODER_H #define NDK_OPENGLES_ASSET_PNG_DECODER_H #include "../libpng/png_decoder.h" #include <android/asset_manager.h> #include "../log.h" class AssetPngDecoder: public PngDecoder{ public: AssetPngDecoder(AAssetManager* mgr ,char *fName); ...
// detail/sp_convertible.hpp // // Copyright 2008 Peter Dimov // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. // See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt #pragma once #include <pika/config.hpp> #include <cstdde...
#include<iostream> #include<cstdio> #include<cmath> #include<algorithm> using namespace std; struct point{ double x,y; point(double x=0,double y=0):x(x),y(y) {} }; point a[110]; const int r = 6730; const double pi = 3.1415926; double dis(point i,point j) { double t = r*acos(sin(i.y)*sin(j.y)*cos(i.x-j....
#include "gwmessage/GWDeviceListRequest.h" #include "gwmessage/GWDeviceListResponse.h" using namespace std; using namespace Poco; using namespace BeeeOn; GWDeviceListRequest::GWDeviceListRequest(): GWRequest(GWMessageType::DEVICE_LIST_REQUEST) { } GWDeviceListRequest::GWDeviceListRequest(const JSON::Object::Ptr obj...
/* Name: Adrian Dy SID: 861118847 Date: 5/14/2015 */ #include "selectionsort.h" using namespace std; int main() { list<int> list0; list0.push_back(2); list0.push_back(4); list0.push_back(5); list0.push_back(1); list0.push_back(8); list0.push_back(9); cout << "pre: "; displaySin...
#include "CombatStates.h" #include "States/StateThings_incl.h" State create_grounded_attack_state() { State ret = State("Grounded attack"); ret.Position_state = PositionState::Grounded; ret.Action_state = ActionState::Attacking; ret.enter = [](Player& p) { }; ret.exit = [](Player& p) { }; ret.upda...
#include <iostream> #include <NeuralRealisation.h> using namespace std; using namespace ANN; int main() { cout << "hello ANN!" << endl; cout << GetTestString().c_str() << endl; std::vector<size_t> l; l.push_back(3); l.push_back(3); l.push_back(3); auto ann = CreateNeuralNetwork(l, ANN::ANeuralNetwork::Activatio...
//////////////////////////////////////////////////////////////////////////////// // // (C) Andy Thomason 2012-2014 // // Modular Framework for OpenGLES2 rendering on multiple platforms. // namespace octet { /// Scene containing a box with octet. class example_compute : public app { // scene for drawing box ...
#include <fstream> #include <math.h> #include <stdlib.h> #include <stdio.h> //#include <vector.h> #include <iostream> #include <string> #include <string.h> #include <iomanip> #include <sstream> #include "TH2D.h" #include "TF1.h" #include "TH1D.h" #include "TCanvas.h" #include "TStyle.h" #include "TRandom3.h" #include "...
#include "SCERunAction.hh" #include "SCEAnalysis.hh" #include "G4Run.hh" #include "G4RunManager.hh" #include "G4UnitsTable.hh" #include "G4SystemOfUnits.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... SCERunAction::SCERunAction(int nenergy, int nlayers, G4String fabsmaterial, dou...
// Created on: 2005-12-19 // Created by: Julia GERASIMOVA // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1...
#include "precompiled.h" #include "component/jsrendercomponent.h" #include "component/jscomponent.h" #include "entity/entitymanager.h" using namespace component; REGISTER_COMPONENT_TYPE(JSRenderComponent, JSRENDERCOMPONENT); #pragma warning(disable: 4355) // disable warning for using 'this' as an initialize...
#include <iostream> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <map> #include <cstdio> #include <vector> #include <set> #include <algorithm> #include <sstream> #include <queue> #include <cctype> #include <cmath> #include <fstream> #include <iomanip> #include <set> #include <map> using namespac...