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#include <cmath> #include "../border.h" /****************************/ /* definizione del contorno */ /****************************/ class Helicoid: public Border { /* t va da 0 a 4 */ double R; double r; double h; double N; public: Helicoid(): R(1.0), r(0.1), h(1.0), N(5.5) {} vector3 border_f...
#pragma once #include "SM_Cube.h" #include "SM_Ray.h" #include "SM_Vector.h" #include "SM_Quaternion.h" #include "SM_Matrix.h" #include "SM_Plane.h" namespace sm { bool ray_ray_intersect(const Ray& ray0, const Ray& ray1, vec3* cross); bool line_line_intersect(const vec3& p1, const vec3& p2, con...
/* * Copyright (c) 2016-2020 Morwenn * SPDX-License-Identifier: MIT */ #include <array> #include <string> #include <catch2/catch.hpp> #include <cpp-sort/comparators/natural_less.h> #include <cpp-sort/sorters/heap_sorter.h> TEST_CASE( "string natural sort with natural_less" ) { std::array<std::string, 7> array =...
//================================================================================================== // Name : Configuration.h // Author : Ken Cheng // Copyright : This work is licensed under the Creative Commons // Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this...
// Fri Apr 29 12:03:02 EDT 2016 // Evan S Weinberg 2016 // This is a set of testing routines that make sure the inverters (CG, BiCGStab, GMRES) // always work! Need to update with imaginary value tests. // Need to put in a test for power iterations. Prob requires returning eigenvector. #include <iostream> #inc...
#pragma once #include <boost/predef.h> namespace yama { #if BOOST_COMP_GNUC inline void debug_break_function() { asm("int $3"); } #define BK_DEBUG_BREAK ::yama::debug_break_function #elif BOOST_COMP_MSVC #define BK_DEBUG_BREAK ::__debugbreak #endif #define BK_ABORT_TODO []() -> void { BK_DEBUG_BREAK(); ::abort(); }...
#include "PlayerState.h" PlayerState::PlayerState(PlayerData *playerData) { this->mPlayerData = playerData; } PlayerState::PlayerState() { } PlayerState::~PlayerState() { } void PlayerState::Update(float dt) { } void PlayerState::HandleKeyboard(std::map<int, bool> keys) { } float PlayerState::GetAcceX() { ...
class CZ_75_P_07_DUTY; class CZ75P_DZ: CZ_75_P_07_DUTY { displayName = $STR_DZ_WPN_CZ75P_NAME; descriptionShort = $STR_DZ_WPN_CZ75_DESC; magazines[] = {"18Rnd_9x19_Phantom"}; }; class CZ_75_D_COMPACT; class CZ75D_DZ: CZ_75_D_COMPACT { displayName = $STR_DZ_WPN_CZ75D_NAME; descriptionShort = $STR_DZ_WPN_CZ75_DESC;...
#include<iostream> #include<algorithm> #include<vector> #include<deque> using namespace std; class MyStack { public: /** Initialize your data structure here. */ MyStack() { //基本思想:队列,用队列实现栈 //当队列push新进来一个元素val,则将队列里原来的所有元素依次出队列重新依次入队列,这样就使得新元素val位于队头了而且原来元素顺序不变 //入栈时间复杂度O(N)出栈时间复杂度O(1) } /** Push element ...
/* Copyright (C) 2011 John Adcock Copyright (C) 2011 Narunder S Claire This file is part of XLW, a free-software/open-source C++ wrapper of the Excel C API - http://xlw.sourceforge.net/ XLW is free software: you can redistribute it and/or modify it under the terms of the XLW license. You should have received...
#pragma once #ifndef YEAR_H #define YEAR_H #include <string> #include <vector> #include "month.hpp" class Year { private: std::vector<Month>months; std::string date; public: void setDate(std::string date) { this->date = date; } std::string getDate() { return date; } std::string toString(); Mon...
// https://oj.leetcode.com/problems/divide-two-integers/ // Be careful about overflow when using abs() class Solution { public: int divide(int dividend, int divisor) { if (divisor == 0) { return INT_MAX; } long long dvd = dividend; long long dvs = divisor; ...
#include <iostream> #include "myException.h" using namespace std; /* class Base { protected: int bNumber; public: Base() :bNumber(0) {} Base(int number) :bNumber(number) {} virtual void show() { cout << "부모함수" << endl; } }; class Child1 : public Base { private: double dData; public: Child1(int n, double d) : dDat...
#include "Clock.h" Clock::Clock(const string &f) { inicio = clock(); funcao = f; } Clock::~Clock() { clock_t total = clock() - inicio; cout << "Tempo para a funcao " << funcao << ": (segundos) " << double(total) / CLOCKS_PER_SEC << endl; }
#include "mode/dbA1_test.hpp" int main() { dbA1_test::obj().where("id",">","0")->show(); return 0; }
#include "select_target.h" /** * Select Target Person */ SelectTarget::SelectTarget() : it_(nh_) { image_sub_ = it_.subscribe("/ps3_eye/image_raw", 1, &SelectTarget::ImageCallback, this); target_sub_ = nh_.subscribe("/SelectTargetPerFoRo", 1, &SelectTarget::SelectTargetCallback, this); target_shirt_pub_ = nh_.a...
// Created on: 2017-04-21 // Created by: Alexander Bobkov // Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as p...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Manuela Hutter (manuelah) */ #include "core/pch.h" #i...
#include <iostream> #include <string.h> #include <stdlib.h> #include<conio.h> #include <ctime> using namespace std; int STRCMP(char B[],char C[],int n) { int I; for ( I=0;B[I]==C[I] && I<n;I++); return B[I]-C[I]; } int main() { srand((unsigned) time(0)); char A[500]...
#pragma once #include "utils/log.hpp" #define SCENE_TLOG __TLOG << setw(20) << "[SCENE] " #define SCENE_DLOG __DLOG << setw(20) << "[SCENE] " #define SCENE_ILOG __ILOG << setw(20) << "[SCENE] " #define SCENE_ELOG __ELOG << setw(20) << "[SCENE] "
#include <bits/stdc++.h> using namespace std; int a[100005]; int main(){ int n; cin >> n; for(int i=0; i<n; i++){ cin >> a[i]; } bool flag = true; int ans = 0; while(flag){ int m = 1e9; for(int i=0; i<n; i++){ if(a[i] > 0) m = min(m, a[i]...
#pragma once #include <iterator> #include <cstdint> ////////////////////////////////////////////////////////////////////////////// /// \file ColorBackInserter.hpp /// \brief Contains the definition for a class that deals with a color iterator /// /// \addtogroup Level /// @{ //////////////////////////////////////////...
#include "std_lib_facilities.h" int main() { cout<< "Please enter an integer value followed by a unit (cm, m, in, ft)\n"; double number; double largest = numeric_limits<double>::lowest(); double smallest = numeric_limits<double>::max(); string unit; double sum = 0; int number_of_values = 0; vector<do...
// // Created by Alan de Freitas on 05/04/2018. // #ifndef EVOLUTIONARY_COMPUTATION_KNAPSACK_H #define EVOLUTIONARY_COMPUTATION_KNAPSACK_H #include <iostream> #include <vector> #include <chrono> #include <random> #include <algorithm> #include "knapsackP.h" class knapsack { public: knapsack(knapsack_p &p); v...
// // Created by Brady Bodily on 2/3/17. // #ifndef ANALYSTCOMPARER_HISTORY_HPP #define ANALYSTCOMPARER_HISTORY_HPP #include <fstream> #include <vector> #include "PurchaseSale.hpp" class History { private: int m_numDays; std::vector<PurchaseSale*> m_history; int m_seedMoney; public: History(int day...
/* Petar 'PetarV' Velickovic Algorithm: Edmonds-Karp Algorithm */ #include <stdio.h> #include <math.h> #include <string.h> #include <iostream> #include <vector> #include <list> #include <string> #include <algorithm> #include <queue> #include <stack> #include <set> #include <map> #include <complex> #define MAX_N 500 ...
/* * LED_Matrix.ino * * Created: 6/12/2015 11:12:24 AM * Author: Tobias Nuss */ #define LOG_OUT 1 // use the log output function #define FFT_N 256 // set to 256 point fft #include <FFT.h> // include the library #include <avr/interrupt.h> #include <avr/io.h> #include <stdint.h> #include <math.h> #include "Ada...
#include<Keypad.h> #include<String.h> #include<Stdlib.h> const byte ROWS = 4; const byte COLS = 4; char keys[ROWS][COLS] = { {'1','2','3','A'}, {'4','5','6','B'}, {'7','8','9','C'}, {'*','0','#','D'} }; byte rowPins[ROWS] = {9,8,7,6}; byte colPins[COLS] = {5,4,3,2}; Keypad keypad = Keypad(makeKeymap(keys),...
#pragma once #include "Interface/ISubPass.h" #include "Render/FrameStructure.h" namespace Rocket { Interface IDrawSubPass : inheritance ISubPass { public: virtual void Draw(Frame& frame) = 0; }; }
#include "highgui.h" #include "cv.h" #include "cvaux.h" #include <ctype.h> #include <stdlib.h> #include <iostream> using namespace cv; using namespace std; void hog_svm() { cvNamedWindow("PeopleDetection",CV_WINDOW_NORMAL); CvCapture *capture = cvCreateFileCapture("E:\\毕业设计\\代码\\测试视频\\test.avi"); //CvCapture *ca...
#define CLIENT_DESCRIPTION "InformationOverlay" #include <Ogre.h> #include <OIS/OIS.h> using namespace Ogre; using namespace std; //게임매니저헤더, 게임스테이트헤더 #include "GameManager.h" #include "PlayState.h" #include "StartState.h" #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" #en...
#include "Player.h" #include <SDL/SDL.h> #include <SDL/SDL_opengl.h> #include "vec2.h" #include "util.h" #include "Laser.h" #include "draw.h" //Initializer for the playermotion struct playermotion::playermotion() : left(false), right(false), up(false), down(false), xrecent(0), yrecent(0) { } //Player constructor Play...
// Copyright (c) 2019, tlblanc <tlblanc1490 at gmail dot com> #include "test/test.hpp" #include "stream_buffer.hpp" #include "scanner.hpp" static Scanner scanner_from_content( char *content, size_t len) { auto buffer = std::make_unique<StreamBuffer>( reinterpret_cast<uint8_t*>(content), len, do_nothi...
#pragma once #ifndef VANZATOR_H #define VANZATOR_H #include "animal.h" #include "client.h" #include <unordered_map> #include <queue> class Vanzator { public: Vanzator(); virtual ~Vanzator(); protected: void Inventariere(animal* an,Client* cl); private: }; #endif // VA...
const int potPin = A0;//potentiometer const int but1 = 3, but2 = 4, but3 = 5; //button const int led1 = 11, led2 = 10, led3 = 9; //led int potValue = 0; void setup() { // put your setup code here, to run once: pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); pinMode(led3, OUTPUT); pinMode(but1, INPUT); pinMod...
int Solution::solve(vector<int> &A, int B) { int n = A.size(); int sum = 0, cnt = 0; int i = 0, j = 0; while (j < n) { sum += A[j]; while (sum >= B) sum -= A[i], i++; cnt += j - i + 1; j++; } return cnt; } // or // int Solution::solve(vector<int> &A, int B) { // int n = A.size(); // int sum ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2009 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. ** It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef DATABASE_STORAGE_SUPPORT #include...
#include <string> #include <vector> #include "Playlist.h" using namespace std; class PlaylistLibrary{ public: PlaylistLibrary(); ~PlaylistLibrary(); void addPlaylist(Playlist *playlist); Playlist * getPlaylist(int user_id); void removePlaylist(Playlist *playli...
#include "stepPlayer.h" PLAY::PLAY(){ _player = PLAYER1; } VOID PLAY::Init(){ _player = PLAYER1; } INT PLAY::GetPlayer( ){ return _player; } VOID PLAY::ChangePlayer( ){ _player = ( _player == PLAYER1 )? PLAYER2 : PLAYER1; }
#ifndef RESOURCEMANAGER_H #define RESOURCEMANAGER_H #include <GL/glew.h> #include <map> #include <string> #include <fstream> #include "texture.h" #include "shader.h" #include "debug.h" class ResourceManager{ public: //lists of shaders and textures static std::map < std::string, Shader> _shaders; static std::map ...
#ifndef STDOPT_OPTION_H #define STDOPT_OPTION_H /** * Copyright 2008 Matthew Graham * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * ...
#include "il2cpp-config.h" #include "class-internals.h" #include "codegen/il2cpp-codegen.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif #include <cstring> #include <string.h> #include <stdio.h> #ifndef ...
// Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published ...
#ifndef __CTRL_BROWSERRO_H #define __CTRL_BROWSERRO_H #include "CtrlBrowser.h" namespace wh { //--------------------------------------------------------------------------- class CtrlTableObjBrowser_RO final : public CtrlWindowBase<IViewTableBrowser, ModelBrowser> { sig::scoped_connection connModel_BeforeRefreshCls; ...
/* -*- Mode: c++; indent-tabs-mode: nil; c-file-style: "gnu" -*- * * Copyright (C) 1995-2002 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #include "core/pch.h" #ifdef XSLT_SUPPORT #include "modules/xslt/src/xs...
#pragma once #include "../../Toolbox/Toolbox.h" #include "VectorToolbox.h" #include <string> #include <iostream> namespace ae { class Vector3; /// \ingroup math /// <summary> /// Represent a position in 2D space. Floating point precision. /// </summary> /// <seealso cref="Vector3" /> class AERO_CORE_EXPO...
#include "Neuron.h" /**@brief The class Network to emulate a group of active * neurons connected to form a network * * This can run a simulation for a certain number of neurons and a * certain interval of time. */ #ifndef NETWORK_H #define NETWORK_H class Network { private: ///-------------Attributes------...
#ifndef _IMAGE_HPP_ #define _IMAGE_HPP_ #include <cstdint> #include <cstdio> #include "stb_image.h" #include "stb_image_write.h" enum ImageType { PNG, JPG, BMP, TGA }; struct Color { int r, g, b; }; class Image { private: size_t size = 0; int width, height, channels; public: uint8_t* data = NULL; Image(cons...
#include "bluedialog.h" BlueDialog::BlueDialog(QWidget *parent) : ColorDialog(parent) { } QColor BlueDialog::getColor() { return Qt::blue; }
// Copyright (c) 2021 Hartmut Kaiser // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <pika/execution.hpp> #include <pika/init.hpp> #include <pika/testing.hpp> //...
/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <folly/container/heap_vector_types.h> #include <folly/small_vector.h> namespace quic { #if !FOLLY_MOBILE...
#include <bits/stdc++.h> using namespace std; int main(){ int x; vector<int> odd; vector<int> even; freopen("DAYCL.inp", "r", stdin); freopen("DAYCL.out", "w", stdout); cin >> x; while(x/10 != 0){ int a = x%10; if (a%2 == 0) even.push_back(a); else odd.push_back(a); x /= 10;...
#include "JumpFlooding.h" #include <API/Code/Graphics/Shader/ShaderParameter/ShaderParameterInt.h> #include <API/Code/Graphics/Shader/ShaderParameter/ShaderParameterFloat.h> #include <API/Code/Graphics/Shader/ShaderParameter/ShaderParameterTexture.h> #include <API/Code/Maths/Functions/MathsFunctions.h> #include <API/C...
//model.hpp //Abstract base class for models. //Created by Lewis Hosie //21-11-11 //In case you're wondering why this has subclasses and why rendering happens here, //it's because different model formats may well have different internals. Some may have //indices, some not; some may not have tangents and others might r...
// // RWLock_Android.cpp // // $Id: //poco/1.4/Foundation/src/RWLock_Android.cpp#1 $ // // Library: Foundation // Package: Threading // Module: RWLock // // Copyright (c) 2004-2011, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #include "_/RWLock_Androi...
/*! * \file Scene.h * \brief Define the scene * \author Pierre-Jean Besnard & Louis Billaut * \version 1.0 */ #include "Shape.h" /*! \class Scene * \brief Allows to create a scene, add object to it and calculate intersection with them */ class Scene { public: /*! * \brief Constructor * Constructor of the s...
#define BOOST_TEST_DYN_LINK #define BOOST_TEST_MODULE MyTest #include <boost/test/unit_test.hpp> #include "wignerSymbols.h" #include <complex> #include <cmath> #include <cfloat> #include <map> #include <ctime> #include <iostream> #include "Log.hpp" #include "Powerspectrum_Fisher.hpp" #include "Model.hpp" #include "Ana...
#ifndef F3LIB_TYPES_VECTOR3_H_ #define F3LIB_TYPES_VECTOR3_H_ namespace f3 { namespace types { struct Vector3 { float x; float y; float z; explicit Vector3(); explicit Vector3(float x, float y, float z); Vector3 operator+(const Vector3& rhs); Vector3 operator*(float rhs) const...
/** @file * @brief * База для оперирования данными по выборам в России. * @details * Эта база данных была создана для эффективного оперирования табличными * числами, полученными с официального сайта центризбиркома. * * @author Головко Александр */ //######################## - LIBRARIES - #####...
// Copyright (C) 2018-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "openvino/runtime/remote_context.hpp" #include "ie_remote_blob.hpp" #include "ie_remote_context.hpp" #define REMOTE_CONTEXT_STATEMENT(...) \ if (_impl == nullptr) ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2008 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #include "core/pch.h" #ifdef _ENABLE_AU...
#ifndef ASYNCEMULATIONDECODER_H #define ASYNCEMULATIONDECODER_H #include "image.h" #include "modules/util/simset.h" class AsyncEmulationDecoder : public ImageDecoder, public Link { public: AsyncEmulationDecoder(); ~AsyncEmulationDecoder(); OP_STATUS DecodeData(BYTE* data, INT32 numBytes, BOOL more, int& resendBy...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #inc...
#include "IdleDecision.h" void IdleDecision::makeDecision(Agent* agent, float deltaTime) { vector2 agentSpeed = agent->GetVelocity(); //get speed //start to slow the agent down float slowAmount = 1.001f; if (agentSpeed.x != 0) { agentSpeed.x /= slowAmount; } if (agentSpeed.y != 0) { agentSpeed.y /= slowAm...
#include "EditFormulationForm.h" #include "ui_EditFormulationForm.h" EditFormulationForm::EditFormulationForm(const QString &formulation, QWidget *parent) : QWidget(parent), ui(new Ui::EditFormulationForm) { ui->setupUi(this); ui->formualation->setText(formulation); ui->formualation->setFocus(); ...
// // This file contains the C++ code from Program 10.3 of // "Data Structures and Algorithms // with Object-Oriented Design Patterns in C++" // by Bruno R. Preiss. // // Copyright (c) 1998 by Bruno R. Preiss, P.Eng. All rights reserved. // // http://www.pads.uwaterloo.ca/Bruno.Preiss/books/opus4/programs...
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// // Подсчет количества цифр в целом числе без цикла // Counting the number of digits in a whole number without a loop // V 1.0 // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// #include <iostream> #include <cmat...
#include <bits/stdc++.h> using namespace std; #ifdef ILIKEGENTOO void E(){}template<class A,class...B>void E(A $,B..._){cerr<<' '<<$;E(_...);} # define E($...) E(#$,'=',$,'\n') #else # define E($...) #endif #define Sz(x) (int((x).size())) #define All(x) begin(x),end(x) typedef double flt; typedef long long int64; type...
#include <iostream> using namespace std; int fMax(int [],int); int main() { int a[30],n; cin>>n; for(int i=0;i<n;i++){ cin>>a[i]; } cout<<fMax(a,n); return 0; } int fMax(int arr[],int size){ int middle,tmp1,tmp2; if(size==1)return arr[0]; else if(size==2)return (arr[1]>arr[0...
#include "NV_PoliMan.h" #include "RadialFunctions.h" #define M_PI 3.1415926535897932 NV_PoliMan::NV_PoliMan() { } NV_PoliMan::~NV_PoliMan() { } fe::ComplexMoments NV_PoliMan::Decompose(cv::Mat blob) { fe::ComplexMoments decomposition; size_t basis_mat_count = 0; for (size_t i = 0; i < this->...
#pragma once #include <ionir/passes/pass.h> namespace ionir { struct ConstructValidationPass : Pass { IONSHARED_PASS_ID; explicit ConstructValidationPass( ionshared::Ptr<ionshared::PassContext> context ); void visit(ionshared::Ptr<Construct> node) override; }; }
#include <algorithm> #include <fstream> #include <iostream> #include <vector> #include "Comparator.h" using namespace std; int main() { ofstream out("Number.out"); if (out.fail()) return 0; ifstream in("Number.txt"); if (in.fail()) { out << "File Number.txt can not be found." << end...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef _JS_OPERA_ #define _JS_OPERA_ #include "modules/ecma...
#pragma once #include <memory> namespace breakout { class GameWindow; class GameEngine { public: GameEngine(); ~GameEngine(); void Init(); void Start(); private: std::shared_ptr<GameWindow> m_window; float m_msPerFrame = 16.f; }; }
#pragma once #include "utils.h" #include "data.h" namespace communication { NTSTATUS hooked_device_control(PDEVICE_OBJECT pDevice, PIRP Irp); NTSTATUS restore_original_device_control(PDRIVER_DISPATCH original_dispatch_param); NTSTATUS is_ctl_valid(ULONG ctl_code); }
/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, instal...
#include "UniversalTorque.h" #include "Object.h" #include "Define.h" #include <iostream> UniversalTorque::UniversalTorque(Object* obj) : Force::Force(Vector(0, 0, 0)) { this->object = obj; } UniversalTorque::UniversalTorque(const UniversalTorque& uniTorque) : Force::Force(dynamic_cast<const Force&>(uniTorque)) { th...
// hello world #include <iostream> #include <string> using namespace std; int main(int argc, char* argv[]) { string _name; cout << "What's your name? "; cin >> _name; cout << "Hello " << _name << "!" << endl; return 0; }
#include "myQtObjects.hpp" MySpinBox::MySpinBox(QWidget* parent) : QSpinBox(parent) { setFocusPolicy(Qt::StrongFocus); } void MySpinBox::wheelEvent(QWheelEvent *event) { if (!hasFocus()) { event->ignore(); } else { QSpinBox::wheelEvent(event); } } MyDoubleSpinBox::MyDoubleSpinBox(QWidget* parent) : QDoubleSpi...
#include <bits/stdc++.h> using namespace std; int main() { int c, a, b, t, d, pos1, pos2; double t1, t2; cin>>c>>a>>b>>t>>d; c*=100; d*=100; d = c-d; t*=60; pos1 = (d+(a*t))%c; pos2 = (d+(b*t))%c; if(pos1==0 && pos2==0) printf("Ana\n"); else if(pos1==0 && pos2) printf("An...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifdef SCOPE_URL_PLAYER #ifndef WINDOW_COMMANDER_URL_PLAYER_LIST...
#include <iostream> #define max 100 #include<stdlib.h> #include<conio.h> using namespace std; void arrgiam(int a[],int n); void arrTang(int a[],int n); void input(int a[],int n) { for(int i=0; i<n; i++) { cout<<"\n Nhap Vi Tri a["<<i<<"] :\t"; cin>>a[i]; } } void Export(int a[],int n) { ...
// Frame Manager Functions // // Copyright (C) 2008 // Center for Perceptual Systems // University of Texas at Austin // // jsp Fri Jul 18 17:18:40 CDT 2008 #ifndef FRAME_MANAGER_H #define FRAME_MANAGER_H #include "camera_manager.h" #include "connection_manager.h" #include <QImage> #include <QObject> #include <QTimer...
#include "level.h" #include "bitmaps.h" #include "levels.h" void Level::init(uint8_t level) { for (uint8_t row = 0; row < 8; row++) { rock[row] = levelsData[level].rock[row]; soil[row] = levelsData[level].soil[row]; food[row] = levelsData[level].food[row]; poop[row] = levelsData[level].poop[row]; ...
// Copyright (c) 2014-2015 Agustin Berge // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config.hpp> #include <pika/datastructures/member_pack...
#pragma once #include <NetworkModel/NetworkModel/IOCP/IOCP.hpp> class IOCP : public NETWORKMODEL::IOCP::CIOCP { public: explicit IOCP(); virtual ~IOCP() override; protected: virtual void Destroy() override; private: NETWORKMODEL::DETAIL::PACKETPROCESSORLIST m_ProcessorList; };
/* * NetCommander.cpp * * Created on: 2 Mar 2011 * Author: two */ #include "NetCommander.h" NetCommander::NetCommander(int port) { // TODO Auto-generated constructor stub m_nPort = port; } int NetCommander::bindSocket(){ /* * Will bind to port and return and errors! muha ha ha ha ha. */ m_ServA...
#include <iostream> #include <string> #include <time.h> #include "Graph.h" using namespace std; int main() { int option; Graph graph; cout << "Travelling Salesman Problem - MENU"; srand(time(NULL)); do { cout << endl; cout << "==== MENU GLOWNE ===" << endl; cout << "1. Bru...
//---------------------------------------------------------------- // VehicleMonster.h // // Copyright 2002-2004 Raven Software //---------------------------------------------------------------- #ifndef __GAME_VEHICLEMONSTER_H__ #define __GAME_VEHICLEMONSTER_H__ #ifndef __GAME_VEHICLE_H__ #include "Vehicle.h" #endif ...
// Copyright (c) 2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special ...
#include "rightzpiece.h" namespace { std::vector<TetrisCoordinate> buildCoordinates( const TetrisCoordinate& centerCoordinate, int orientation) { switch (orientation) { case 0: return { centerCoordinate, centerCoordinate.plusColumns(1), centerCoordinate.plusRows(1), center...
namespace myipr { struct node { int const node_id; category_code const category; virtual void accept(Visitor&) const = 0; protected: node(category_code); }; struct expr : node { virtual Type const& type() const = 0; protected: expr(category_code c) : node{c} {} }; struct stmt : expr { ...
/* * This is a C++ class: CbaseBall * ÃèÊöÇòµÄ»ù±ŸÌØÐÔ * */ #include <iostream> #include "CsampleSpace.hpp" #include <assert.h> using namespace std; int main() { cout << "This is Main process for Oridinary ball Deamo!" <<endl; /* Cgame game(COLOR_BALL); if(!game.create_ball()) cout<<"erro"<<end...
// Robert Fus // CSCI 6626 - Object-Orientated Principles & Practices // Program 3: Board // File: Board.hpp // 9/21/2019 #ifndef P2_SQUARE_BOARD_HPP #define P2_SQUARE_BOARD_HPP #include "tools.hpp" #include "Square.hpp" #include "StreamErrors.hpp" #include "GameErrors.hpp" #include "Cluster.hpp" #include "CanView.hp...
/* Unity Capture Copyright (c) 2018 Bernhard Schelling Based on UnityCam https://github.com/mrayy/UnityCam Copyright (c) 2016 MHD Yamen Saraiji This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising fro...
// Siva Sankar Kannan - 267605 - siva.kannan@student.tut.fi #ifndef USERCOMMANDS_H #define USERCOMMANDS_H #include <iostream> #include <string> #include <map> #include <vector> #include "fileread.h" using namespace std; // Functions with no arguments. /*--------------------------------------------------------------...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- ** ** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef VEGA_MDF_FONT_H #define VEGA_...
#pragma once #include "libpytorch.h" th::Tensor thfdcoefs; // calculate the fractdif coeficients to be used next // $$ \omega_{k} = -\omega_{k-1}\frac{d-k+1}{k} $$ // output is allocated inside to a pytorch tensor // on current device void setfracdiffcoefs(float d, int size) { th::NoGradGuard guard; // same as wit...
#include "GnMeshPCH.h" #include "GnMeshEBM.h" #include "GnMeshHeader.h" #include "GnSMTextureAniCtrl.h" #include "GnSMPostionAniCtrl.h" #include "GnMeshData.h" #include "GnMesh.h" #include "GnScreenMesh.h" #include "Gn2DMeshObject.h" #include "Gn2DNode.h" #include "Gn2DTextureAniCtlr.h" void GnMeshEBM::StartupEBM() {...
#ifndef SPECEX_SPOT__H #define SPECEX_SPOT__H #include <vector> #include <string> #include <memory> namespace specex { class Spot { public : double wavelength; int fiber; // fiber id, for which the psf is smoothly changing with xy (but need to account for jumps) int fiber_bundle; // id ...