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//--------------------------------------------------------- // // Project: dada // Module: gl // File: VBO.h // Author: Viacheslav Pryshchepa // // Description: // //--------------------------------------------------------- #pragma once #include "dada/core/Object.h" namespace dada { cl...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Arjan van Leeuwen (arjanl) */ #ifndef NULL_WIDGET_H #...
#ifndef JSONPARSE_H #define JSONPARSE_H #include <iostream> #include <jsoncpp/json.h> using namespace std; int jsonParse(string _s); #endif /* JSONPARSE_H */
#include "class_int.h" cint::cint() { size=0; int_=NULL; } cint::cint(int s_int) { size=1; int_=(int*)malloc( sizeof(int)); int_[0]=s_int; } cint::~cint() { if(int_) free(int_); } int& cint::operator[](int index) { return int_[index]; } int cint::length(void) { return size; } void cint::append(int s_int) { ...
#ifndef _LINK_H #define _LINK_H #include<fstream> #include<cstdlib> #include<iostream> template <class T> struct box{ T carid; box<T>*next; }; template<class T> class linklist{ protected: box<T> *head; box<T> *tails; int count; public: void initialize(); void print(); void p...
#include <iostream> #include <sstream> #include <cstdlib> #include <cstdio> #include <vector> #include <queue> #include <deque> #include <stack> #include <list> #include <map> #include <iomanip> #include <set> #include <climits> #include <ctime> #include <complex> #include <cmath> #include <string> #in...
class ItemStone { weight = 10; }; class ItemConcreteBlock { weight = 15; }; class CinderBlocks { weight = 100; }; class MortarBucket { weight = 21; }; class equip_brick { weight = 0.5; }; class CementBag { weight = 40; };
#ifndef MEMORY_MODEL_H #define MEMORY_MODEL_H #include <stdint.h> #include <vector> #include <string> class MemoryModel { public: MemoryModel(); ~MemoryModel(); bool load(const std::string &filename); private: std::vector<uint32_t> memory_; uint64_t start_address_; uint64_t end_address_; uint64_t entry_a...
/** Kabuki SDK @file /.../Source/Kabuki_SDK-Impl/_G/Char.h @author Cale McCollough @copyright CopYright 2016 Cale McCollough © @license Read accompanying /.../README.md or online at http://www.boost.org/LICENSE_1_0.txt */ #pragma once #include "Color.h" namespace _G { /** */ class _G_A...
// // CompleteBinaryTree.hpp // DataStructures // // Created by Tri Khuu on 2/5/18. // Copyright © 2018 TK. All rights reserved. // #ifndef CompleteBinaryTree_hpp #define CompleteBinaryTree_hpp #include <vector> namespace CompleteBinaryTree { template<typename T> class AbsCompleteBinaryTree { ...
/******<CODE NEVER DIE>******/ #include<bits/stdc++.h> #include<unordered_map> using namespace std; #define ll long long #define FastIO ios_base::sync_with_stdio(0) #define IN cin.tie(0) #define OUT cout.tie(0) #define CIG cin.ignore() #define pb push_back #define pa pair<int,int> #define f first #define s second #def...
#include <IterativeRobot.h> #include <Joystick.h> #include <LiveWindow/LiveWindow.h> #include <RobotDrive.h> #include <Timer.h> #include <XboxController.h> #include <Spark.h> //^^^^^ All libraries go here ^^^^^\\ double RStick; double LStick; int FRP = 3; int FLP = 2; int BRP = 0; int BLP = 1; //^^^^^ Declare all g...
/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: TreeNode* buildTree(vector<int>& preorder, vector<int>& inorder) { if(preorder.empty() ...
//=========================================================================== //! @file light_manager.h //! @brife ライトの管理 //=========================================================================== #pragma once //=========================================================================== //! @class LightManager //=...
#include <iostream> #include <vector> #include <string> using namespace std; class BlockTower { public: int getSum(vector<int> &tower) { int sum=0; for (int i=0; i<tower.size(); ++i) { sum += tower.at(i); } return sum; } int getTallest(vector <int> blockHeights) { int max = 0,sum; int point = ...
/********************************************************************************************* cfglp : A CFG Language Processor -------------------------------- About: Implemented by Tanu Kanvar (tanu@cse.iitb.ac.in) and Uday ...
#include <DynamixelSerial.h> #include <Arduino.h> #include <SoftwareSerial.h> #include <PacketSerial.h> #define actuatorSSerial_RX 10 #define actuatorSSerial_TX 11 #define actuatorSSerial_Baud 9600 #define Dynamixel_Baud 1000000 #define DIRECTION_PIN 8 PacketSerial ActuatorPacket...
/* * Buttons.h * * Created on: 29.01.2019 * Author: Igor */ #ifndef CLASSES_BUTTONS_H_ #define CLASSES_BUTTONS_H_ #include "cmsis_os.h" #include "USBTask.h" extern uint8_t start_parking_USB; extern uint8_t start_obstacle_USB; extern uint8_t start_parking_sent; extern uint8_t start_obstac...
#pragma once #include "Predefines.h" #include "EJobQueue.h" class EGameInstance; class EJobManager { public: bool Init(); // 모든 스레드에서 이 함수를 호출합니다. void ThreadProc(); // 스레드풀을 생성한다. void InitThreadPool(); // 스레드 풀을 제거한다. void DestroyThreadPool(); // 초기화가 완료되고 OnBeginPlay에서 각각 시스템은 Tic...
#ifndef __FACTORY_HPP__ #define __FACTORY_HPP__ #include "base.hpp" #include "op.hpp" #include "rand.hpp" #include "add.hpp" #include "sub.hpp" #include "mult.hpp" #include "div.hpp" #include "pow.hpp" #include <string> #include <iostream> #include <queue> #include <stack> #include <vector> class factory{ public: ...
#include<iostream> #include <sstream> #include <string> #include "main.h" #include "timer.h" #include "ball.h" #include "enemy.h" #include "background.h" #include "porcupine.h" using namespace std; GLMatrices Matrices; GLuint programID; GLFWwindow *window; /************************** * Customizable functions * *...
// // Created by frenchcommando on 2019-09-11. // #include "EulerProject.h"
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2002 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef OP_RESIZE_CORNER_H #define OP_RESIZE_CORNER_H #include "...
#ifndef ETW_CONFIG_PLATFORM_RESTRICTION_VALIDATOR_H_ #define ETW_CONFIG_PLATFORM_RESTRICTION_VALIDATOR_H_ #include "ValidatorInterface.h" #include "PlatformValidatorInterface.h" #include <string> namespace etw { class PlatformRestrictionValidator : public PlatformValidatorInterface { public: PlatformRestrictionVal...
 #pragma once #include <string> //fight : levelid = 0 //hundred : //01(2) + gameid(8) + levelid(2) + startid(6) + (14) #define ROBOT_FLAG_OFFSET (30) #define GAME_ID_OFFSET (22) #define LEVEL_ID_OFFSET (17) #define START_ID_OFFSET (12) #define MAX_ROBOT_NUMBER (2048) #define IS_ROBOT_UID(uid) (((uid >> ROBOT_F...
// // Created by gaoxiang on 19-5-2. // #include "myslam/backend.h" #include "myslam/algorithm.h" #include "myslam/feature.h" #include "myslam/g2o_types.h" #include "myslam/map.h" #include "myslam/mappoint.h" namespace myslam { Backend::Backend() { backend_running_.store(true); backend_thread_...
// BEGIN CUT HERE // PROBLEM STATEMENT // // Musical notes are are given the following 12 names, in // ascending order: // // // // // A, A#, B, C, C#, D, D#, E, F, F#, G, G# // // // // The names repeat for higher and lower notes, // so the note one step higher than "G#" is "A" // and the note 5 steps low...
// Copyright (c) 2012-2017 The Cryptonote developers // Copyright (c) 2018-2023 Conceal Network & Conceal Devs // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "gtest/gtest.h" #include <cstdint> #include <vector> #...
#include "Persona.h" #include <sstream> #include <iostream> using std::stringstream; using std::endl; using std::cin; using std::cout; Persona::Persona(){ } Persona::Persona(string n, string na, int e, string s, Elemento* el){ nombre=n; nacion=na; edad=e; sexo=s; elemento=el; ...
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // // Copyright (C) Opera Software AS. All rights reserved. // // This file is part of the Opera web browser. It may not be distributed // under any circumstances. #ifndef CHARSETDETECTOR_H_ #define CHARSETDETECTOR_H_ class CharsetDetector...
// // am_pm_clock.cpp // Summer_Assignment_1 // // Created by карим on 6/5/19. // Copyright © 2019 карим. All rights reserved. // #include "am_pm_clock.h" #include <iostream> am_pm_clock::am_pm_clock() : hours(12), minutes(0), seconds(0), am(true) {...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2007 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef ADDACTIONBUTTONCONTROLLER_H #define ADDACTIONBUTTONCONTRO...
#include <bits/stdc++.h> #define isnum(x) ('0' <= x && x <= '9') #define read(x) do { \ x = 0, R::c = getchar(), R::m = 1; \ while (!isnum(R::c) && R::c != '-') R::c = getchar(); \ if (R::c == '-') R::c = getchar(), R::m = -1; \ while (isnum(R::c)) x = x * 10 + R::c - '0', R::c = getchar(); \ x *= R::m; \ } while ...
#include "CyclistTrackedObject.hpp" CyclistTrackedObject::CyclistTrackedObject() { this->ltr = 0; this->framesAlive = 0; } CyclistTrackedObject::CyclistTrackedObject(cv::Point pt, cv::Rect rectangle, unsigned int id, bool left2right) { this->pt = pt; this->pt0 = pt; this->rect = rectangle; ...
#pragma once #include <armadillo> namespace Algorithms { class LinearImpute { public: static void LinearImpute_Recovery(arma::mat &input); // other function signatyures go here }; } // namespace Algorithms
#include <cppunit/extensions/TestFactoryRegistry.h> #include <cppunit/TestResult.h> #include <cppunit/TextTestRunner.h> int main(int argc, char **argv) { CppUnit::TextTestRunner runner; runner.addTest(CppUnit::TestFactoryRegistry::getRegistry().makeTest()); if(runner.run()) { return EXIT_SUCCESS; } else {...
#define _WINSOCKAPI_ #include "App_SSS.h" #include "app_PBR.h" //#include "app_edushi_VR.h" #include "app_edushi.h" //#include "app_VR.h" #include "GLFWFramework.h" //#include "edushiKey.h" //#include "connection.h" //#pragma comment(lib,"LibConnection.lib") //#include "socketSceneLoader/SceneLoader.h" std::function...
#include<fstream> #include<iostream> #include<string> #include<list> #include<cstdlib> #include"dataEntry.h" //loads previously recorded entries from file //input: address to list which contains pointers to loaded entries, file object //output 1 for success, 0 for fail bool loadEntries(std::list<dataEntry*> &entries...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-1999 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "modules/dom/src/domcore/commen...
#include <iostream> #include <algorithm> #include <vector> #include <unordered_set> #include <cmath> using namespace std; void dfs(int v, vector<unordered_set<int>> &g, vector<int> &used, vector<int> &ans) { used[v] = true; for (auto to : g[v]) { if (!used[to]) { dfs(to, g, used, ans); ...
//I affirm that all code given below was written solely by me, // Samantha Nix, and that any help I received adhered to the rules stated for this exam. #include "Runner.h" #include <iostream> #include <string> #include <fstream> #include <vector> #include <algorithm> using namespace std; void sortPace(vector<Runner...
#include"TuringMachine.h" #include"StlSet.h" #include"StlTransitionFunction.h" #include"DLLTape.h" #include"MachineStrategy.h" TuringMachine* TuringMachine::instance = 0; TuringMachine::TuringMachine() { this->startState = ""; this->alphabet = new StlSet<SymbolType>(); this->states = new StlSet<StatesType>(); th...
#include <iostream> #include <cstdio> #include <string> #include <vector> #include <fstream> #include <boost/lexical_cast.hpp> using namespace std; using namespace boost; class Printer { static int id; public: int get_id() const { return id; } void set_id(int value) { id = value; } }; int main() { P...
#include <bits/stdc++.h> using namespace std; ofstream fout ("hps.out"); ifstream fin ("hps.in"); #define For(x) for(int i = 0; i < x; i++) #define For2(x) for(int j = 0; j < x; j++) #define Forv(vector) for(auto& k : vector) int main(){ int n; fin >> n; vector<pair<int,int> > turns; For(n){ int...
/*************************************************************************** * Copyright (C) 2009 by Dario Freddi * * drf54321@gmail.com * * * * This pr...
class Solution { public: int maxArea(vector<int>& height) { int i = 0, j = height.size()-1, area = 0; while(i < j){ int h = min(height[i], height[j]); area = max(h*(j-i), area); while(i < j && height[i] <= h) ++i; while(i < j && height[j] <= h) --j; ...
#include "base_entity.h" BaseEntity::BaseEntity(QObject * parent) : Base(parent) { } uuid BaseEntity::genUuid() { char* id = new char[36]; QByteArray ba = QUuid::createUuid().toByteArray(); strcpy(id, (uuid) ba.mid(1, 36).data()); return (uuid) id; } int BaseEntity::timestamp() { return QD...
SpreadsheetCell myCell(4); cout<<myCell.getValue()<<endl;//correct myCell.setString("9.0"); const SpreadsheetCell& anotherCell=myCell;//correct cout<<anotherCell.getValue()<<endl; anotherCell.setString("9.0");//incorrect
#include <iostream> #include <cmath> using namespace std; class Gear { public: bool teeth[8]; void rotate(bool direction); }; void Gear::rotate(bool direction) { int offset = (direction) ? 7 : 1; bool buff[8]; for (int i = 0; i < 8; i++) { int idx = (i + offset) % 8; buff[i]...
#include "monaffichage.h" #include "ui_monaffichage.h" #include <QGraphicsScene> #include <QGraphicsPixmapItem> #include <QPixmap> monaffichage::monaffichage(QWidget *parent) : QMainWindow(parent), ui(new Ui::monaffichage) { ui->setupUi(this); QGraphicsScene * ma_scene; ma_scene = new QGraphicsSce...
#include <bits/stdc++.h> using namespace std; int main() { long long t,i,m,arr[100000],j=0,k; scanf("%lld",&t); while(j<t){ scanf("%lld",&m); for(i=0;i<m;i++){ scanf("%lld",&arr[i]); } k=arr[0]; for(i=0;i<m;i++){ if(arr[i]>k) k=arr[i]; } pr...
#include <gmp_lib/WSoG/WSoG.h> #include <gmp_lib/trainMethods/LeastSquares.h> #include <gmp_lib/trainMethods/LWR.h> namespace as64_ { namespace gmp_ { double WSoG::zero_tol = 1e-200; double WSoG::sigma_eps = 1e-3; // =================================== // ======= Public Functions ======== // =====================...
/* XMRig * Copyright (c) 2002-2006 Hugo Weber <address@hidden> * Copyright (c) 2018-2021 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2021 XMRig <https://github.com/xmrig>, <support@xmrig.com> * * This program is free software: you can redistribute it and/or modify * it under the ter...
#define uno once #pragma uno #include "InputManager.h" namespace Sonar { bool InputManager::IsSpriteClicked(const sf::Sprite& object, sf::Mouse::Button button, const sf::RenderWindow & window) const { if(!sf::Mouse::isButtonPressed(button)) return false; const auto mousePosition = GetMousePosition(window); ...
#include "../../src/includes/test.hpp" BEGIN_TEST DESCRIBE("TEST") IT("1=1") int nbr = 1; SHOULD(int, nbr).BE(1); END_IT IT("1=2") int nbr = 1; SHOULD(int, nbr).BE(2); END_IT IT("1!=3") int nbr = 1; SHOULD(int, nbr).NOT.BE(2); END_IT IT("BE_NULL") int* nbr = nullptr; SHOULD(int, nbr).BE_NULL; ...
// Created on: 1994-11-16 // Created by: Marie Jose MARTZ // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the G...
const float color[7][3] = { // identifyZone()用の固定値 {90, 85, 28}, {52, 20, 35}, {21, 53, 62}, {57, 8, 4}, {13, 43, 15}, {2, 10, 35}, {13, 20, 46} }; float minDistance; // identifyZone()用のグローバル変数 // startからzoneへの移動(zone番号の認識もする) void startToZone() { int zoneNumber; int done; switch ( mode_G ) { ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- ** ** Copyright (C) 1995-2011 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "ad...
#include "parametersettingwindow.h" #include "ui_parametersettingwindow.h" #include "externdata.h" #include <QMessageBox> #include <QDebug> ParameterSettingWindow::ParameterSettingWindow(QWidget *parent) : QDialog(parent), ui(new Ui::ParameterSettingWindow) { ui->setupUi(this); this->setFixedSize(420...
#include <bits/stdc++.h> using namespace std; #define TESTC "" #define PROBLEM "10534" #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 10000 int NUM[MAXN+5],LIS[MAXN+5],LDS[MAXN+5]; int main(int argc, char const *argv[]) { #ifdef DBG freopen("uva" PROBLEM TESTC ".in", "r", stdin); freo...
/* Copyright (c) 2015-2022 Xavier Leclercq Released under the MIT License See https://github.com/ishiko-cpp/test-framework/blob/main/LICENSE.txt */ #include "FilesTeardownAction.hpp" #include <boost/filesystem/operations.hpp> namespace Ishiko { void FilesTeardownAction::teardown() { for (size_t i = 0...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2006 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef CSS_CHARSET_RULE_H #define CSS_CHARSET_RULE_H #include "...
// SPDX-FileCopyrightText: 2021 Samuel Cabrero <samuel@orica.es> // // SPDX-License-Identifier: MIT #ifndef __LOG_H__ #define __LOG_H__ #include <Arduino.h> class TLog { public: TLog(); void debug(const char *fmt, ...); void info(const char *fmt, ...); void error(const char *fmt, ...); int count() co...
#ifndef parser_h #define parser_h #include <string> class BlockParser { int blocks_count = 0; public: enum Block { StartBlock, CancelBlock, Command, Empty }; Block parsing(const std::string& line); bool is_block = false; }; int start_parsing(int argc, char *argv[], uint n); #endif
/**************************************************************************/ /* */ /* Copyright (c) 2013-2022 Orbbec 3D Technology, Inc */ /* */ /* PROPRIETA...
#ifndef _MAC_OP_SOUND_H_ #define _MAC_OP_SOUND_H_ #ifndef NO_CARBON #include "platforms/mac/model/macthread.h" #include "modules/util/simset.h" #define Size MacSize #define Style MacFontStyle #include <QuickTime/QuickTime.h> #undef Style #undef Size #if PRAGMA_STRUCT_ALIGN #pragma options align=mac68k #elif PRAGMA_...
/* ============================================================================== blueprint.cpp Created: 26 Nov 2018 3:19:03pm ============================================================================== */ #ifdef BLUEPRINT_H_INCLUDED /* When you add this cpp file to your project, you mustn't include ...
#ifndef _DIALOG_LAYER_H #define _DIALOT_LAYER_H #include "cocos2d.h" class DialogLayer : public cocos2d::Layer { public: virtual bool init(); void menuCloseCallback(cocos2d::Ref* pSender); CREATE_FUNC(DialogLayer); //virtual bool onTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent); //vir...
/*************************************************** * Mir Ali Talpur * Matrix4.cpp * 4/1/2015 ***************************************************/ #include <math.h> #include <iostream> #include <iomanip> #include <cstring> #include "Matrix4.h" #include "Vector4.h" #include "Vector3.h" #include <vector> ...
#include <bits/stdc++.h> using namespace std; #define debug(x) cout << '>' << #x << ':' << x << endl; #define all(v) v.begin(), v.end() #define pii pair<int, int> #define mxN 1e7 #define newl cout << "\n" #define vi vector<int> typedef pair<int, pair<int, int>> threepair; class Solution { public: int largestRectan...
#include "basepawn.hh" #include <QPointF> #include <QPolygonF> #include <QVector> #include <QBrush> basepawn::basepawn(int id) { playerId = id; QVector<QPointF> basePoints; basePoints << QPointF(0, 0) << QPointF(1, 0) << QPointF(0, 1) << QPointF(1, 1) << QPointF(0, 0); int scaler = 7...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "modules/display/vis_dev.h" #...
#include <iostream> #include <string> #include "Player.h" using namespace std; string playerName; char token; Player::Player(){ } Player::Player(char _token){ token = _token; } void Player::setName(string name){ playerName = name; return; } string Player::getName(){ return playerName; } char Player::getToken(...
#include <ros/ros.h> #include <sstream> #include <sensor_msgs/PointCloud.h> #include <sensor_msgs/PointCloud2.h> #include <sensor_msgs/point_cloud_conversion.h> class VeloSubscribetoPCL { public: VeloSubscribetoPCL() { this->subscriber = this->nh.subscribe("/ce30_points", 10, &VeloSubscribetoPCL::...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #ifdef HAS_SET_HTTP_DATA #include "modules...
#include "pch.h" #include <Kore/System.h> #include <Kore/Application.h> #include <Kore/Input/Keyboard.h> #include <Kore/Log.h> using namespace Kore; bool System::handleMessages() { return true; } void System::swapBuffers() { } void* System::createWindow() { return nullptr; } void System::destroyWindow() ...
#include "Cd.h" class Classic :public Cd { char main[50]; public: Classic(const char* m, const char* performers, const char* label, int se, double pt); Classic(const char* m, const Cd& d); Classic(); void Report() const; };
#pragma once #include "Material.h" #include "Lambertian.h" class Matte : public Material { public: BRDF *ambientBRDF; BRDF *diffuseBRDF; BRDF* getAmbientBRDF(); BRDF* getDiffuseBRDF(); Matte(); ~Matte(); };
/* * File: maildrop.h * Author: Wouter Van Rossem * */ #ifndef _MAILDROP_H #define _MAILDROP_H #include <dvthread/thread.h> #include <vector> #include <string> #include <fstream> #include <sys/types.h> #include <dirent.h> #include "message.h" /** The Maildrop class represents a maildrop of a user. * All the...
#include <vector> #include <string> #include <iostream> #include <fstream> #include <sstream> #include <list> #include <algorithm> #include <sstream> #include <set> #include <cmath> #define INF (1<<20) #define MAX 101 using namespace std; class YetAnotherIncredibleMachine { public: int countWays(vector <int> platfo...
// Copyright (C) 2012 - 2013 Mihai Preda #include "Map.h" #include "Array.h" #include "String.h" #include "Value.h" #include "Object.h" #include "GC.h" #include "NameValue.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <stdarg.h> void Map::traverse(GC *gc) { int sz = s...
// This file is part of Eigen, a lightweight C++ template library // for linear algebra. Eigen itself is part of the KDE project. // // Copyright (C) 2009 Mark Borgerding mark a borgerding net // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // L...
#include "dbcached.hpp" #include "utils/process_utils.hpp" namespace nora { namespace dbcache { dbcached::dbcached(const shared_ptr<service_thread>& st) { if (!st_) { st_ = make_shared<service_thread>("dbcached"); ...
#include <iostream> #include <string.h> #include "Clase.h" using namespace std; Persoana::Persoana() { id = -1; nume = NULL; nr_obiecte++; } Persoana::Persoana(int numar) { id = numar; nume = NULL; nr_obiecte++; } Persoana::Persoana(char* denumire) { int nr = strlen(denumire); nume = ...
#include<bits/stdc++.h> using namespace std; void modularExponent(int base, int exp, int mod){ int res=1; base=base % mod; while(exp){ if(exp%2==1){ res = (res*base)%mod; } exp=exp>>1; base = (base*base)%mod; } cout<<res<<endl; } int main(){ int base...
/* A module for low-level communication over the streaming virtio port. * * \copyright * Copyright 2018 Red Hat Inc. All rights reserved. */ #ifndef SPICE_STREAMING_AGENT_STREAM_PORT_HPP #define SPICE_STREAMING_AGENT_STREAM_PORT_HPP #include <cstddef> #include <string> #include <mutex> namespace spice { namespa...
// // Created by goturak on 06/03/19. // #include "Addition.h" int Addition::apply(int i1 , int i2){ return i1 + i2; }
#ifndef __DACTPROPEDITOR_H #define __DACTPROPEDITOR_H #include "MAct.h" #include "MProp.h" #include "TPresenter.h" #include "TViewCtrlPanel.h" namespace wh{ namespace view{ //----------------------------------------------------------------------------- /// Редактор для свойства действия class DActPropEditor : public...
// BEGIN CUT HERE // PROBLEM STATEMENT // // Given a finite alphabet S, a binary code over this // alphabet S is a // function that maps each element of S to some (possibly // empty) string over the alphabet {0,1}. // // // // An example of such a code for S={a,b,c,d} is the function // f defined by // f(a)=1,...
/* Name: ·´×ªÁ´±í Copyright: Author: Hill Bamboo Date: 2019/8/30 12:11:53 Description: */ #include <bits/stdc++.h> using namespace std; struct ListNode { int val; ListNode* next; }; ListNode* reverse1(ListNode* head) { if (head == nullptr || head->next == nullptr) return head; ListNode* pre = head; ListNode...
#include "Config.h" Config::Config() : WIDTH(640), HEIGHT(640), TITLE("Fractal Renderer"), VERTEX_START_STRING("$vertex"), FRAGMENT_START_STRING("$fragment"), BG_COLOR({ 0, 0, 0 }), SPEED(5), VIEW_LEFT(-320.f), VIEW_RIGHT(320.f), VIEW_BOTTOM(-320.f), VIEW_TOP(320.f), CELL_WIDTH(160), AXIS_SIZE({ 5.f, 5.f...
// Created on: 2005-03-15 // Created by: Peter KURNEV // Copyright (c) 2005-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as ...
#include "Arduino.h" #include "HCSR04.h" HCSR04::HCSR04(int echo, int trig) { pinMode(echo, INPUT); pinMode(trig, OUTPUT); echopin = echo; trigpin = trig; count = 0; duration = 0; distance = 0; } double HCSR04::getdist() { digitalWrite(trigpin, LOW); delayMicroseconds(2); digitalWrite(trigpin, HIG...
/********************************************************************** *Project : EngineTask * *Author : Jorge Cásedas * *Starting date : 24/06/2020 * *Ending date : 03/07/2020 * *Purpose : Creating a 3D engine that can be used later on for developing a playable demo, with the engine as static library * ***...
#pragma once #include <frc/commands/Subsystem.h> class ExampleSubsystem : public frc::Subsystem { public: ExampleSubsystem(); void InitDefaultCommand() override; };
// std headers #include <iostream> // arrow headers #include <arrow/api.h> using namespace arrow; struct data_row_t { data_row_t(int64_t id_, double cost_, std::vector<double> v) : id(id_), cost(cost_), cost_components(std::move(v)) {} data_row_t(data_row_t const& other) : id(other.id), c...
// // MyBizierWarp.h // ParticleMotion // // Created by james KONG on 13/8/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef ParticleMotion_MyBizierWarp_h #define ParticleMotion_MyBizierWarp_h #include "ofxBezierWarp.h" #include "ofxGLWarper.h" #include "ofxSimpleGuiToo.h" #include "ofxT...
#ifndef __sudoku__LedSolver__ #define __sudoku__LedSolver__ #include "Headers.h" //using namespace cv::ml; class LedSolver { public: LedSolver(); ~LedSolver(); //void init(const char* file); void init(); bool process(Mat& led_roi, Rect& bound_all_rect); int getResult(int index); void setP...
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <cstdio> #include <cstdlib> #include <ctime> #include <memory.h> #include <cmath> #include <string> #include <cstring> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional> #inc...
// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...