text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Moonmile.XmlDom
{
/// <summary>
/// XNode をツリー構造でサーチするクラス
/// </summary>
public class XNavigator : IEnumerable<XNode>
{
XNode _root;
public XNavigator(XNode root)
{
_root = root;
}
... |
using Nancy;
using Nancy.ModelBinding;
using Newtonsoft.Json;
using Twitalysis;
using Twitalysis.DataAccess;
using System.IO;
using Twitalysis.Instrumentation;
using System;
using System.Collections.Generic;
namespace Twitalysis.Nancy
{
public class TwitModule : NancyModule
{
private static FriendProc... |
using System;
using System.Timers;
namespace DiscordBotTest.Models
{
public class UserReminder
{
public ulong UserId { get; set; }
public string Message { get; set; }
public TimeSpan TimeSpan { get; set; }
public Timer Timer { get; set; }
public bool HasReminded { get; ... |
using CP.i8n;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CriticalPath.Data
{
partial class ProductCategoryDTO
{
partial void Initiliazing(ProductCategory entity)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace KKCSInvoiceProject
{
public partial class Administrator : Form
{
public Admini... |
using System.Reactive;
using System.Reactive.Linq;
using MVVMSidekick.ViewModels;
using MVVMSidekick.Views;
using MVVMSidekick.Reactive;
using MVVMSidekick.Services;
using MVVMSidekick.Commands;
using IndoorMap;
using IndoorMap.ViewModels;
using System;
using System.Net;
using System.Windows;
namespace MVVMSidekick.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PromotionEngineApp
{
public class ProductModel
{
public int ProductID { get; set; }
public int ProductBasePrice { get; set; }
public string ProductSKUId { get... |
using Nest;
using System;
using System.Collections.Generic;
using System.Text;
namespace CoreFrameWork.ElasticSearch
{
/// <summary>
/// Elastic客户端工厂扩展
/// </summary>
public static class ElasticClientFactoryExtensions
{
public static ElasticClient CreateClient(this IElasticClientFactory el... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using DotNetNuke.Services.Search;
#endregion
namespace DotNetNuke.Services.Exceptions
{
#pragma warning disable 0618
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using BusinessOwnerDetails;
using Microsoft.Extensions.Logging;
/*Grocery Stores Project Combines two JSON files.
* One file n... |
using System;
namespace SlurryReactor.Entity
{
public class ConstantInputModel
{
/// <summary>
/// Gas constant
/// </summary>
public double R { get; } = 8.314;
/// <summary>
/// Hydrogen molar mass
/// </summary>
public double HydrogenMass { ge... |
using System;
using System.Collections.Generic;
using System.Text;
using FastSQL.Sync.Core.Enums;
namespace FastSQL.Sync.Core.Processors
{
public class CustomerProcessor : IProcessor
{
public string Id => "customer_processor_PmuKvXrqRkiYYfpyw2355eKQ==";
public string Name => "Custo... |
using syscrawl.Game.Models.Levels;
namespace syscrawl.Game.Services.Levels
{
public class SpecificLevelGenerator : ILevelGenerator
{
public LevelGraph Generate()
{
var graph = new LevelGraph();
var entranceNode =
graph.CreateNode<EntranceNode>(
... |
using System;
/*Write a program that allocates array of 20 integers and initializes each element by its index multiplied by 5.
Print the obtained array on the console.
*/
class Program
{
static void Main()
{
int[] numbers = new int[20];
for(int i = 0; i < numbers.L... |
using Grifling.Blog.DomainModels;
using NHibernate;
using NHibernate.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Grifling.Service.Services
{
public interface IAccountUserService
{
AccountUser User(string email);
AccountUser User(Guid id)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public Rigidbody rigidBody;
private Vector3 position;
private float width;
private float height;
public float forwardForce = 2000f;
public float sidewaysForce = 100f;
... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleAppGeneratePDFFile
{
public class Helper
{
//ConnectionStringSettings mySQLConSettings = Configur... |
using System;
using System.Collections;
using System.IO;
namespace ReadyGamerOne.Utility
{
public static class FileUtil
{
/// <summary>
/// 当前可执行文件路径
/// </summary>
public static string CurrentRunDirectory => Environment.CurrentDirectory;
/// <summary>
/// 获取父级目录... |
using ETLBox.Exceptions;
using System;
using System.Reflection;
namespace ETLBox.Helper
{
/// <summary>
/// Reflection helper class that allows to directly set values in properties.
/// </summary>
public static class PropertyInfoExtension
{
/// <summary>
/// Sets a value in a prope... |
using AuthService.Models;
namespace AuthService.Services
{
public interface IUserService {
void Create(User user);
void Delete(User user);
// require to pass the Bson object id
void Get(string id);
}
} |
using UnityEngine;
using System.Collections;
public class Passos : MonoBehaviour {
private string[] passosTrilha = new string[12];
private string[] passosFunc = new string[4];
private int elementoInt;
public void passos(string elemento, string comando, string local){
Debug.Log(elemento+" "+comando+" "+local)... |
using LibraryManagement.Data.Interfaces;
using LibraryManagement.Data.Model;
using LibraryManagement.ViewModel;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Linq;
namespace LibraryManagement.Controllers
{
public class AuthorController : Controller
{
private readonly IAuthorRepository _au... |
using System;
using System.Linq;
using BusinessLayer.SortingAlgorithms;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace SortingApp.UnitTests.SortingAlgorithms
{
/// <summary>
/// Tests for InsertionSorter class.
/// </summary>
/// <owner>Anton Petrenko</owner>
[TestClass]
public ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChatWith : MonoBehaviour {
public GameObject target =null;
private float dis = 0;
private float chatRange = 1.2f;
private Animator animator;
private Player player;
public GameObject chatt... |
using System;
namespace InterviewCake
{
public class FindRotationPoint
{
string[] words = new string[]{
"ptolemaic",
"retrograde",
"supplant",
"undulate",
"xenoepist",
"asymptote", // <-- rotates here return 5
"babka",
"banoffee",
"engender",
"karpatka",
"othel... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/*
* This class refers to the hand slots of the player.
*/
public class SC_Tile : MonoBehaviour
{
public delegate void SlotClickedHandler(string _index, int handIndex);
public static event SlotClickedHandler... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace UWCDemo
{
public interface IHttpJokes
{
Task<IEnumerable<Joke>> GetJokesAsync(int page, int limit);
}
}
|
using GameLib;
using JumpAndRun.API;
using JumpAndRun.TerrainGeneration;
using System;
namespace JumpAndRun.Content.TerrainGeneration.Generators
{
public class StandartGenerator : IWorldGenerator
{
private IBiom _biom;
public int Seed { get; }
public StandartGenerator(int seed)
... |
using ShopApp.Entities;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace ShopApp.WebUI.Models
{
public class BrandModel
{
public int Id { get; set; }
[Display(Name = "Marka Adı")]
public string Name { get; set; }
public List<Product> Pro... |
namespace Bindable.Linq.Interfaces
{
/// <summary>
/// Implemented by objects that provide a Refresh method.
/// </summary>
public interface IRefreshable
{
/// <summary>
/// Refreshes the object.
/// </summary>
void Refresh();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Image))]
public class UIBossHealthBar : MonoBehaviour {
[Tooltip("Boss Game Object")]
[SerializeField] private EnemyActor m_enemyActor;
[Tooltip("Rate at which fade in happens"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Models;
using SubSonic;
using ZrSoft;
using Core;
using System.Data;
using System.IO;
using Microsoft.Reporting.WebForms;
using System.Text;
namespace mvcProject.Areas.Sys.Controllers
{
public class Rat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyToBoxes : MonoBehaviour {
[SerializeField]
public GameObject cargo;
// Use this for initialization
void Start() {
cargo.SetActive(false);
}
// Update is called once pe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class scrCompetenceMenu : MonoBehaviour {
public static scrCompetenceMenu CompetenceMenu;
[Header("Public Values")]
public bool inCompetenceMenu;
[Header("Stocked Values")]
Vector3 pausedPlayerRigidbody;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sunny.Lib;
using System.Security.Cryptography;
namespace Sunny.Tools
{
public class AlipayHelper
{
private static AlipayUnionPaySignConfiguration signConfig = null;
static AlipayHelper()
{
... |
using PetSharing.Contracts.PetProfilesContract;
using PetSharing.Contracts.UserContracts;
using System;
using System.Collections.Generic;
using System.Text;
namespace PetSharing.Contracts
{
public class HomeContract
{
//public string Phone { get; set; }
//public string FullName { get; set; }
... |
/*
* Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved.
*
* Licensed under the Flora License, Version 1.1 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://floralicense.org/license
*
* Unless required by appli... |
using Microsoft.EntityFrameworkCore;
using Ramazan.UdemyBlogWebSite.DataAccess.Concreate.EntityFrameworkCore.Mapping;
using Ramazan.UdemyBlogWebSite.Entities.Concreate;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ramazan.UdemyBlogWebSite.DataAccess.Concreate.EntityFrameworkCore.Contex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
using Infnet.Engesoft.SysBank.Model.Dominio;
namespace Infnet.Engesoft.SysBank.Model.Teste
{
[TestFixture]
public class ServicoDepositoTeste
{
[Test]
public void TesteD... |
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Newtonsoft.Json;
namespace MonoGame.Extended.Content.Pipeline.Animations
{
[ContentImporter(".aa", DefaultProcessor = "AstridAnimatorProcessor", DisplayName = "Astrid Animator Importer - MonoGame.Extended")]
public class AstridAnimatorImpo... |
using UnityEngine;
public interface IDamagable {
void TakeDamage(int damage);
float GetHitPoints();
GameObject GetGameObject();
}
public interface ISellable {
int SellObject(int money);
int BuyObject(int money);
}
public interface IUpgradeable {
int UpgradeObject(int money);
int TimesUpgrad... |
using System;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public class AudioData
{
public IntPtr native_handle = IntPtr.Zero;
public int index
{
get { return get_Index_Internal(native_handle); }
set { set_Index_Internal(native_handle, value); }
}
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Savarankiskas2
{
class Program
{
static void Main(string[] args)
{
BibliotekosKnyga pasaka = new BibliotekosKnyga(1234, "Pasakecia", "Jonas", new DateT... |
namespace Record_Unique_Names
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class RecordUniqueNames
{
public static void Main(string[] args)
{
//var for number of student;
... |
//
// HttpListenerPrefixCollection.cs
// Copied from System.Net.HttpListenerPrefixCollection.cs
//
// Author:
// Gonzalo Paniagua Javier (gonzalo@novell.com)
//
// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
// Copyright (c) 2012-2013 sta.blockhead
//
// Permission is hereby granted, free of charge, to any ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using PowerShapeDotNet.Enums;
using PowerShapeDotNet.Macros;
namespace PowerShapeDotNet.Objects
{
/// <summary>
/// class for Arc Type Objects
/// </summary>
public class PSDNObjectArc : PSDNObjectBase
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using WebApp.EFGetStarted.AspNetCore.NewDb.Models;
namespace WebApp.EFGetStarted.AspNetCore.NewDb.Controllers
... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Worldbuilder;
public class Init : MonoBehaviour
{
public int nombreTuile = 0;
// Use this for initialization
void Start()
{
//instatiating mainmenu.
//GameObject startmenu = Instantiate(Resou... |
namespace DxMessaging.Unity.Networking
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Core;
using Core.Extensions;
using Core.Messages;
using global::Core.Extension;
using global::Core.Helper;
using global::Core.Serialization;
... |
//------------------------------------------------------------------------------
// The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.nopCommerce.com/Lic... |
using System;
using System.Text;
using System.Text.RegularExpressions;
using System.Collections;
namespace Pop3
{
public class Pop3MessageComponents
{
private ArrayList m_component = new ArrayList();
public IEnumerator ComponentEnumerator
{
get
{
... |
using Microsoft.VisualBasic;
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Linq;
using TNBase.Objects;
using TNBase.DataStorage;
using Microsoft.Extensions.DependencyInjection;
namespace TNBase
{
public partial class FormBrowseCollectors
{
private readonly IServi... |
namespace Api.Courses.Helpers
{
public class Response
{
public bool IsSuccess { get; set; }
public string ErrorMessage { get; set; }
public dynamic Data { get; set; }
public Response()
{
IsSuccess = false;
ErrorMessage = string.Empty;
... |
using BlazoServerGridTestrApp9.Data;
using Microsoft.AspNetCore.Components;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlazoServerGridTestrApp9.Components
{
public partial class GridView
{
public Employee[] employees;
[Parameter]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using kemuyi.BLL;
namespace 网站
{
public partial class questions : System.Web.UI.Page
{
static Random ran = new Random();
static int QuesID = ran.Nex... |
using System;
using Abp.Runtime.Validation;
using SPACore.PhoneBook.Dto;
namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto
{
/// <summary>
/// 查询列表
/// </summary>
public class GetPersonInput : PagedAndSortedInputDto, IShouldNormalize
{
public string FilterText { get; set; }
publi... |
namespace Requestrr.WebApi.config
{
public class ChatClientsSettings
{
public DiscordSettings Discord { get; set; }
public string Language { get; set; }
}
public class DiscordSettings
{
public string BotToken { get; set; }
public string ClientId { get; set; }
... |
using System.IO;
using System.Threading.Tasks;
using Akka.Actor;
using Akka.TestKit.Xunit2;
using DownloadExtractLib;
using DownloadExtractLib.Interfaces;
using DownloadExtractLib.Messages;
namespace DownloadExtractLibTest
{
public class DownloadCoordinatorActorUT : TestKit, IDownloadedEvent
{
const s... |
using System.Security.Cryptography;
using reverseJobsBoard.Auth;
namespace reverseJobsBoard.Auth
{
public class RSAKeyHelper
{
public static RSAParameters GenerateKey()
{
using (RSA rsa = RSA.Create())
{
return rsa.E... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Pitstop
{
public class ArrowShooterFunctionning : MonoBehaviour
{
InputManager inputManager;
[SerializeField] Animator myAnim = default;
[SerializeField] GameObject interactionButton = default;
... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace NetFabric.Hyperlinq
{
public static partial class ArrayExtensions
{
public static Option<TSource> Single<TSource>(this ReadOnlySpan<TSource> source)
=> source.Length switch
{
... |
using System;
using System.Security.Cryptography;
using System.Text;
namespace TinyUrlBL
{
public class TinyUrl : ITinyUrl
{
public TinyUrl()
{
}
public string GenerateTinyUrl(string text)
{
const string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fornax.Net.Index.Storage
{
class Repository
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using System.IO;
//using UnityEngine;
using System.Linq;
//using System;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sa... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.EntityFrameworkCore.TestUtilities;
namespace Microsoft.EntityFrameworkCore
{
public class FieldsOnlyLoadSqliteTest : FieldsOnlyLoa... |
using System;
namespace RankingsTable.EF.Entities
{
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
public class Fixture
{
[Key]
public Guid Id { get; set; }
public virtual SeasonPlayer HomePlayer { get; set; }
... |
namespace Triton.Common
{
using System;
using System.Globalization;
using System.Windows.Data;
public sealed class WpfVector2iYConverter : IValueConverter
{
private WpfVector2iSettingsDelegate wpfVector2iSettingsDelegate_0;
public WpfVector2iYConverter(WpfVector2iSettingsDelegate ... |
using CsvHelper;
using HubSpotIntegration.Models;
using HubSpotIntegration.Services;
using Newtonsoft.Json;
using Renci.SshNet;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.AspNetCore.Mvc;
using eIDEAS.Models;
using eIDEAS.Models.Enums;
using eIDEAS.Data;
using Microsoft.AspNetCore.Identity;
using System.Linq;
namespace eIDEAS.Controllers
{
public class HomeController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace FuiteAdmin.Report
{
/// <summary>
/// Contrôle présentant le résumé associé à un report
/// </summary>
public partial class ReportItem : System.Web.UI.Us... |
namespace FileUploadNetCore.Models
{
public class FileOnFileSystemModel : FileModel
{
public string FilePath { get; set; }
}
}
|
using Dao;
using log4net;
using Model;
using Ninject;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Transactions;
using System.Web;
namespace Blo
{
/// <summary>
/// Clase Base para l... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _152802029_1
{
public class Koltuk
{
public string Ad { get; set; }
public string Soyad{ get; set; }
public int KoltukNo { get; set; }
public Koltuk N... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackDudekGueguen.Model
{
class Deck
{
public List<Card> Cards { get; set; }
public Deck()
{
this.Cards = new List<Card>();
CreateDe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class granadaHumo : MonoBehaviour {
public GameObject avion;
public ParticleSystem humo;
public GameObject Player;
bool destruir;
// Use this for initialization
void Start ()
{
GetComponent<Rigidbody>().velocity = tran... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PyFarmaceutica.Reportes.entidades
{
public class Stock
{
public int IdStock { get; set; }
public int IdSuministro { get; set; }
public string Suministro { get; ... |
// --------------------------------
// <copyright file="CarInventoryViewDao.cs" >
// © 2013 KarzPlus Inc.
// </copyright>
// <author>Kenneth Escobar</author>
// <summary>
// CarMake Data Layer Object.
// </summary>
// ---------------------------------
using System;
using System.Collections.Generic;
using Sys... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using TriodorArgeProject.Entities.EntityClasses;
using TriodorArgeProject.Service.Managers;
using TriodorArgeProject.WebUI.Models;
namespace TriodorArgeProject.WebUI.Controllers
{
public class DashController... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Security_System : MonoBehaviour {
public GameObject towerCenter, doorsLab, doorForest;
private bool doorsState, towers;
private Animator animDoorsLab, animDoorForest;
public Tower_System tower1, tow... |
using System;
namespace MultiCommentCollector.Models
{
[Serializable]
public class Setting
{
#region Singleton
private static Setting instance;
public static Setting Instance => instance ??= new();
public static void SetInstance(Setting inst) => instance = inst;
#... |
using System;
namespace GARITS.Models
{
public class User
{
public string username { get; set; }
public string firstname { get; set; }
public string lastname { get; set; }
public string role { get; set; }
public float rate { get; set; }
}
}
|
using System;
using System.Data;
using DevExpress.Utils;
using DevExpress.XtraEditors.Controls;
using DevExpress.XtraEditors.Repository;
using TLF.Framework.Config;
using TLF.Framework.Utility;
namespace TLF.Framework.ControlLibrary
{
/// <summary>
///
/// </summary>
public static class ControlUtil
... |
using System;
namespace InterviewCake
{
//buy low sell highs
//getMaxProfit(stockPricesYesterday);
// returns 6 (buying for $5 and selling for $11)
public class StockPrice
{
// 10, 7 buy=10 sell=7
// 10,7,5 buy=7 sell=5
// 10,7,5,8 buy=5 sell=8
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BrainDuelsLib.widgets;
using BrainDuelsLib.web;
using UnityEngine;
using Assets;
public enum InputMethod
{
Desktop, Mobile
};
public interface IBoardScript
{
void SetOnUserTogglePoint(Action<Point> p);
void Change... |
using System;
using System.Collections.Generic;
using System.Linq;
using Framework.Entities;
using Microsoft.AspNetCore.Mvc;
using Sql;
namespace WebAPI.Controllers
{
[Route("[controller]")]
public class RepositoriesController : Controller
{
private readonly GitHubRepoContext context;
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FPModel.Entity
{
public class CustomerGradeApp
{
public virtual Guid CustomerGradeAppId { get; set; }
public virtual Guid CustomerId { get; set; }
public virtual Grade Grade { get... |
namespace Kraken.Services
{
public interface IOctopusAuthenticationProxy
{
bool Login(string username, string password);
string CreateApiKey();
}
} |
using System;
namespace ClassLibrary2
{
public class Veterinar : Uposlenik
{
private string fakultet;
public string Fakultet { get => fakultet; set => fakultet = value; }
public Veterinar(string i, string p, DateTime dr, string mr, string JMBG, string u, string ps, string em, DateTime datum, string faks)
:... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemDescription : MonoBehaviour
{
public Text text = null;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void ... |
namespace DoE.Quota.Repositories.BusinessServices
{
using Services.Contracts;
public class InventoryService : IInventoryService
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ProyectoASPEmenic.Paginas.Servicios
{
public partial class Transporte : System.Web.UI.Page
{
Conexion conexion = new Conexion();
public object M... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SidescrollManager2 : MonoBehaviour
{
// Use this for initialization
void Start()
{
BGMManager.instance.ToggleLoop();
BGMManager.instance.PlayBGM("PianoImprov");
StartCoroutine(BGMManager.in... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShootemUp
{
interface IQuadtreeElement
{
double TopBound { get; }
double LowerBound { get; }
double LeftBound { get; }
double RightBound { get; }
}
... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using StoreSample.Catalog.Alpha.Exceptions;
namespace StoreSample.Catalog.Alpha.Filters
{
public class ExceptionHandlerFilter : ExceptionFilterAttribute
{
private ExceptionContext _context;
... |
namespace Dealership.Engine.Parsers
{
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Contracts.Parsers;
public class CommandParser : ICommandParser
{
private const char SplitCommandSymbol = ' ';
private const string CommentOpenSymbol... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Kursovay
{
public partial class Form10 : Form
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Media;
using System.Net;
using System.Net.WebSockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Thre... |
using System.Threading.Tasks;
using WeatherService.Entities;
namespace WeatherService
{
public interface IWeatherService
{
Task<WeatherForecast> GetWeatherForecastAsync(string city);
Task<WeatherForecast> GetWeatherForecastAsync(int cityId);
}
} |
using System;
using System.IO;
using System.Xml;
using System.Collections;
using System.Reflection;
using Server;
using Server.Mobiles;
using Server.Items;
using Server.Engines.Quests;
using Server.Engines.Quests.TheGraveDigger;
using Server.Commands;
namespace Server
{
public class GenerateGDQ
{
p... |
namespace KPI.Model.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class UpdateNotification : DbMigration
{
public override void Up()
{
RenameColumn(table: "dbo.Notifications", name: "DataID", newName: "KPIName");
RenameColumn(... |
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