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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace Moonmile.XmlDom { /// <summary> /// XNode をツリー構造でサーチするクラス /// </summary> public class XNavigator : IEnumerable<XNode> { XNode _root; public XNavigator(XNode root) { _root = root; } ...
using Nancy; using Nancy.ModelBinding; using Newtonsoft.Json; using Twitalysis; using Twitalysis.DataAccess; using System.IO; using Twitalysis.Instrumentation; using System; using System.Collections.Generic; namespace Twitalysis.Nancy { public class TwitModule : NancyModule { private static FriendProc...
using System; using System.Timers; namespace DiscordBotTest.Models { public class UserReminder { public ulong UserId { get; set; } public string Message { get; set; } public TimeSpan TimeSpan { get; set; } public Timer Timer { get; set; } public bool HasReminded { get; ...
using CP.i8n; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CriticalPath.Data { partial class ProductCategoryDTO { partial void Initiliazing(ProductCategory entity) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KKCSInvoiceProject { public partial class Administrator : Form { public Admini...
using System.Reactive; using System.Reactive.Linq; using MVVMSidekick.ViewModels; using MVVMSidekick.Views; using MVVMSidekick.Reactive; using MVVMSidekick.Services; using MVVMSidekick.Commands; using IndoorMap; using IndoorMap.ViewModels; using System; using System.Net; using System.Windows; namespace MVVMSidekick....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PromotionEngineApp { public class ProductModel { public int ProductID { get; set; } public int ProductBasePrice { get; set; } public string ProductSKUId { get...
using Nest; using System; using System.Collections.Generic; using System.Text; namespace CoreFrameWork.ElasticSearch { /// <summary> /// Elastic客户端工厂扩展 /// </summary> public static class ElasticClientFactoryExtensions { public static ElasticClient CreateClient(this IElasticClientFactory el...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using DotNetNuke.Services.Search; #endregion namespace DotNetNuke.Services.Exceptions { #pragma warning disable 0618 ...
 using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using BusinessOwnerDetails; using Microsoft.Extensions.Logging; /*Grocery Stores Project Combines two JSON files. * One file n...
using System; namespace SlurryReactor.Entity { public class ConstantInputModel { /// <summary> /// Gas constant /// </summary> public double R { get; } = 8.314; /// <summary> /// Hydrogen molar mass /// </summary> public double HydrogenMass { ge...
using System; using System.Collections.Generic; using System.Text; using FastSQL.Sync.Core.Enums; namespace FastSQL.Sync.Core.Processors { public class CustomerProcessor : IProcessor { public string Id => "customer_processor_PmuKvXrqRkiYYfpyw2355eKQ=="; public string Name => "Custo...
using syscrawl.Game.Models.Levels; namespace syscrawl.Game.Services.Levels { public class SpecificLevelGenerator : ILevelGenerator { public LevelGraph Generate() { var graph = new LevelGraph(); var entranceNode = graph.CreateNode<EntranceNode>( ...
using System; /*Write a program that allocates array of 20 integers and initializes each element by its index multiplied by 5. Print the obtained array on the console. */ class Program { static void Main() { int[] numbers = new int[20]; for(int i = 0; i < numbers.L...
using Grifling.Blog.DomainModels; using NHibernate; using NHibernate.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Grifling.Service.Services { public interface IAccountUserService { AccountUser User(string email); AccountUser User(Guid id)...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { public Rigidbody rigidBody; private Vector3 position; private float width; private float height; public float forwardForce = 2000f; public float sidewaysForce = 100f; ...
using Dapper; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleAppGeneratePDFFile { public class Helper { //ConnectionStringSettings mySQLConSettings = Configur...
using System; using System.Collections; using System.IO; namespace ReadyGamerOne.Utility { public static class FileUtil { /// <summary> /// 当前可执行文件路径 /// </summary> public static string CurrentRunDirectory => Environment.CurrentDirectory; /// <summary> /// 获取父级目录...
using ETLBox.Exceptions; using System; using System.Reflection; namespace ETLBox.Helper { /// <summary> /// Reflection helper class that allows to directly set values in properties. /// </summary> public static class PropertyInfoExtension { /// <summary> /// Sets a value in a prope...
using AuthService.Models; namespace AuthService.Services { public interface IUserService { void Create(User user); void Delete(User user); // require to pass the Bson object id void Get(string id); } }
using UnityEngine; using System.Collections; public class Passos : MonoBehaviour { private string[] passosTrilha = new string[12]; private string[] passosFunc = new string[4]; private int elementoInt; public void passos(string elemento, string comando, string local){ Debug.Log(elemento+" "+comando+" "+local)...
using LibraryManagement.Data.Interfaces; using LibraryManagement.Data.Model; using LibraryManagement.ViewModel; using Microsoft.AspNetCore.Mvc; using System; using System.Linq; namespace LibraryManagement.Controllers { public class AuthorController : Controller { private readonly IAuthorRepository _au...
using System; using System.Linq; using BusinessLayer.SortingAlgorithms; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SortingApp.UnitTests.SortingAlgorithms { /// <summary> /// Tests for InsertionSorter class. /// </summary> /// <owner>Anton Petrenko</owner> [TestClass] public ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChatWith : MonoBehaviour { public GameObject target =null; private float dis = 0; private float chatRange = 1.2f; private Animator animator; private Player player; public GameObject chatt...
using System; namespace InterviewCake { public class FindRotationPoint { string[] words = new string[]{ "ptolemaic", "retrograde", "supplant", "undulate", "xenoepist", "asymptote", // <-- rotates here return 5 "babka", "banoffee", "engender", "karpatka", "othel...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /* * This class refers to the hand slots of the player. */ public class SC_Tile : MonoBehaviour { public delegate void SlotClickedHandler(string _index, int handIndex); public static event SlotClickedHandler...
using System.Collections.Generic; using System.Threading.Tasks; namespace UWCDemo { public interface IHttpJokes { Task<IEnumerable<Joke>> GetJokesAsync(int page, int limit); } }
using GameLib; using JumpAndRun.API; using JumpAndRun.TerrainGeneration; using System; namespace JumpAndRun.Content.TerrainGeneration.Generators { public class StandartGenerator : IWorldGenerator { private IBiom _biom; public int Seed { get; } public StandartGenerator(int seed) ...
using ShopApp.Entities; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ShopApp.WebUI.Models { public class BrandModel { public int Id { get; set; } [Display(Name = "Marka Adı")] public string Name { get; set; } public List<Product> Pro...
namespace Bindable.Linq.Interfaces { /// <summary> /// Implemented by objects that provide a Refresh method. /// </summary> public interface IRefreshable { /// <summary> /// Refreshes the object. /// </summary> void Refresh(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class UIBossHealthBar : MonoBehaviour { [Tooltip("Boss Game Object")] [SerializeField] private EnemyActor m_enemyActor; [Tooltip("Rate at which fade in happens"...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Models; using SubSonic; using ZrSoft; using Core; using System.Data; using System.IO; using Microsoft.Reporting.WebForms; using System.Text; namespace mvcProject.Areas.Sys.Controllers { public class Rat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyToBoxes : MonoBehaviour { [SerializeField] public GameObject cargo; // Use this for initialization void Start() { cargo.SetActive(false); } // Update is called once pe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class scrCompetenceMenu : MonoBehaviour { public static scrCompetenceMenu CompetenceMenu; [Header("Public Values")] public bool inCompetenceMenu; [Header("Stocked Values")] Vector3 pausedPlayerRigidbody; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Sunny.Lib; using System.Security.Cryptography; namespace Sunny.Tools { public class AlipayHelper { private static AlipayUnionPaySignConfiguration signConfig = null; static AlipayHelper() { ...
using PetSharing.Contracts.PetProfilesContract; using PetSharing.Contracts.UserContracts; using System; using System.Collections.Generic; using System.Text; namespace PetSharing.Contracts { public class HomeContract { //public string Phone { get; set; } //public string FullName { get; set; } ...
/* * Copyright 2019 Samsung Electronics Co., Ltd. All rights reserved. * * Licensed under the Flora License, Version 1.1 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://floralicense.org/license * * Unless required by appli...
using Microsoft.EntityFrameworkCore; using Ramazan.UdemyBlogWebSite.DataAccess.Concreate.EntityFrameworkCore.Mapping; using Ramazan.UdemyBlogWebSite.Entities.Concreate; using System; using System.Collections.Generic; using System.Text; namespace Ramazan.UdemyBlogWebSite.DataAccess.Concreate.EntityFrameworkCore.Contex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using Infnet.Engesoft.SysBank.Model.Dominio; namespace Infnet.Engesoft.SysBank.Model.Teste { [TestFixture] public class ServicoDepositoTeste { [Test] public void TesteD...
using System.IO; using Microsoft.Xna.Framework.Content.Pipeline; using Newtonsoft.Json; namespace MonoGame.Extended.Content.Pipeline.Animations { [ContentImporter(".aa", DefaultProcessor = "AstridAnimatorProcessor", DisplayName = "Astrid Animator Importer - MonoGame.Extended")] public class AstridAnimatorImpo...
using UnityEngine; public interface IDamagable { void TakeDamage(int damage); float GetHitPoints(); GameObject GetGameObject(); } public interface ISellable { int SellObject(int money); int BuyObject(int money); } public interface IUpgradeable { int UpgradeObject(int money); int TimesUpgrad...
using System; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public class AudioData { public IntPtr native_handle = IntPtr.Zero; public int index { get { return get_Index_Internal(native_handle); } set { set_Index_Internal(native_handle, value); } } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Savarankiskas2 { class Program { static void Main(string[] args) { BibliotekosKnyga pasaka = new BibliotekosKnyga(1234, "Pasakecia", "Jonas", new DateT...
namespace Record_Unique_Names { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class RecordUniqueNames { public static void Main(string[] args) { //var for number of student; ...
// // HttpListenerPrefixCollection.cs // Copied from System.Net.HttpListenerPrefixCollection.cs // // Author: // Gonzalo Paniagua Javier (gonzalo@novell.com) // // Copyright (c) 2005 Novell, Inc. (http://www.novell.com) // Copyright (c) 2012-2013 sta.blockhead // // Permission is hereby granted, free of charge, to any ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PowerShapeDotNet.Enums; using PowerShapeDotNet.Macros; namespace PowerShapeDotNet.Objects { /// <summary> /// class for Arc Type Objects /// </summary> public class PSDNObjectArc : PSDNObjectBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using WebApp.EFGetStarted.AspNetCore.NewDb.Models; namespace WebApp.EFGetStarted.AspNetCore.NewDb.Controllers ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Worldbuilder; public class Init : MonoBehaviour { public int nombreTuile = 0; // Use this for initialization void Start() { //instatiating mainmenu. //GameObject startmenu = Instantiate(Resou...
namespace DxMessaging.Unity.Networking { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Core; using Core.Extensions; using Core.Messages; using global::Core.Extension; using global::Core.Helper; using global::Core.Serialization; ...
//------------------------------------------------------------------------------ // The contents of this file are subject to the nopCommerce Public License Version 1.0 ("License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.nopCommerce.com/Lic...
using System; using System.Text; using System.Text.RegularExpressions; using System.Collections; namespace Pop3 { public class Pop3MessageComponents { private ArrayList m_component = new ArrayList(); public IEnumerator ComponentEnumerator { get { ...
using Microsoft.VisualBasic; using System; using System.Collections.Generic; using System.Windows.Forms; using System.Linq; using TNBase.Objects; using TNBase.DataStorage; using Microsoft.Extensions.DependencyInjection; namespace TNBase { public partial class FormBrowseCollectors { private readonly IServi...
 namespace Api.Courses.Helpers { public class Response { public bool IsSuccess { get; set; } public string ErrorMessage { get; set; } public dynamic Data { get; set; } public Response() { IsSuccess = false; ErrorMessage = string.Empty; ...
using BlazoServerGridTestrApp9.Data; using Microsoft.AspNetCore.Components; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazoServerGridTestrApp9.Components { public partial class GridView { public Employee[] employees; [Parameter]...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using kemuyi.BLL; namespace 网站 { public partial class questions : System.Web.UI.Page { static Random ran = new Random(); static int QuesID = ran.Nex...
using System; using Abp.Runtime.Validation; using SPACore.PhoneBook.Dto; namespace SPACore.PhoneBook.PhoneBooks.Persons.Dto { /// <summary> /// 查询列表 /// </summary> public class GetPersonInput : PagedAndSortedInputDto, IShouldNormalize { public string FilterText { get; set; } publi...
namespace Requestrr.WebApi.config { public class ChatClientsSettings { public DiscordSettings Discord { get; set; } public string Language { get; set; } } public class DiscordSettings { public string BotToken { get; set; } public string ClientId { get; set; } ...
using System.IO; using System.Threading.Tasks; using Akka.Actor; using Akka.TestKit.Xunit2; using DownloadExtractLib; using DownloadExtractLib.Interfaces; using DownloadExtractLib.Messages; namespace DownloadExtractLibTest { public class DownloadCoordinatorActorUT : TestKit, IDownloadedEvent { const s...
using System.Security.Cryptography; using reverseJobsBoard.Auth; namespace reverseJobsBoard.Auth { public class RSAKeyHelper { public static RSAParameters GenerateKey() { using (RSA rsa = RSA.Create()) { return rsa.E...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Pitstop { public class ArrowShooterFunctionning : MonoBehaviour { InputManager inputManager; [SerializeField] Animator myAnim = default; [SerializeField] GameObject interactionButton = default; ...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; namespace NetFabric.Hyperlinq { public static partial class ArrayExtensions { public static Option<TSource> Single<TSource>(this ReadOnlySpan<TSource> source) => source.Length switch { ...
using System; using System.Security.Cryptography; using System.Text; namespace TinyUrlBL { public class TinyUrl : ITinyUrl { public TinyUrl() { } public string GenerateTinyUrl(string text) { const string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fornax.Net.Index.Storage { class Repository { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; //using System.IO; //using UnityEngine; using System.Linq; //using System; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sa...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.EntityFrameworkCore.TestUtilities; namespace Microsoft.EntityFrameworkCore { public class FieldsOnlyLoadSqliteTest : FieldsOnlyLoa...
using System; namespace RankingsTable.EF.Entities { using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public class Fixture { [Key] public Guid Id { get; set; } public virtual SeasonPlayer HomePlayer { get; set; } ...
namespace Triton.Common { using System; using System.Globalization; using System.Windows.Data; public sealed class WpfVector2iYConverter : IValueConverter { private WpfVector2iSettingsDelegate wpfVector2iSettingsDelegate_0; public WpfVector2iYConverter(WpfVector2iSettingsDelegate ...
using CsvHelper; using HubSpotIntegration.Models; using HubSpotIntegration.Services; using Newtonsoft.Json; using Renci.SshNet; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading; using System....
using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.AspNetCore.Mvc; using eIDEAS.Models; using eIDEAS.Models.Enums; using eIDEAS.Data; using Microsoft.AspNetCore.Identity; using System.Linq; namespace eIDEAS.Controllers { public class HomeController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace FuiteAdmin.Report { /// <summary> /// Contrôle présentant le résumé associé à un report /// </summary> public partial class ReportItem : System.Web.UI.Us...
namespace FileUploadNetCore.Models { public class FileOnFileSystemModel : FileModel { public string FilePath { get; set; } } }
using Dao; using log4net; using Model; using Ninject; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading; using System.Transactions; using System.Web; namespace Blo { /// <summary> /// Clase Base para l...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _152802029_1 { public class Koltuk { public string Ad { get; set; } public string Soyad{ get; set; } public int KoltukNo { get; set; } public Koltuk N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlackJackDudekGueguen.Model { class Deck { public List<Card> Cards { get; set; } public Deck() { this.Cards = new List<Card>(); CreateDe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class granadaHumo : MonoBehaviour { public GameObject avion; public ParticleSystem humo; public GameObject Player; bool destruir; // Use this for initialization void Start () { GetComponent<Rigidbody>().velocity = tran...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PyFarmaceutica.Reportes.entidades { public class Stock { public int IdStock { get; set; } public int IdSuministro { get; set; } public string Suministro { get; ...
// -------------------------------- // <copyright file="CarInventoryViewDao.cs" > // © 2013 KarzPlus Inc. // </copyright> // <author>Kenneth Escobar</author> // <summary> // CarMake Data Layer Object. // </summary> // --------------------------------- using System; using System.Collections.Generic; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TriodorArgeProject.Entities.EntityClasses; using TriodorArgeProject.Service.Managers; using TriodorArgeProject.WebUI.Models; namespace TriodorArgeProject.WebUI.Controllers { public class DashController...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Security_System : MonoBehaviour { public GameObject towerCenter, doorsLab, doorForest; private bool doorsState, towers; private Animator animDoorsLab, animDoorForest; public Tower_System tower1, tow...
using System; namespace MultiCommentCollector.Models { [Serializable] public class Setting { #region Singleton private static Setting instance; public static Setting Instance => instance ??= new(); public static void SetInstance(Setting inst) => instance = inst; #...
using System; namespace GARITS.Models { public class User { public string username { get; set; } public string firstname { get; set; } public string lastname { get; set; } public string role { get; set; } public float rate { get; set; } } }
using System; using System.Data; using DevExpress.Utils; using DevExpress.XtraEditors.Controls; using DevExpress.XtraEditors.Repository; using TLF.Framework.Config; using TLF.Framework.Utility; namespace TLF.Framework.ControlLibrary { /// <summary> /// /// </summary> public static class ControlUtil ...
using System; namespace InterviewCake { //buy low sell highs //getMaxProfit(stockPricesYesterday); // returns 6 (buying for $5 and selling for $11) public class StockPrice { // 10, 7 buy=10 sell=7 // 10,7,5 buy=7 sell=5 // 10,7,5,8 buy=5 sell=8 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BrainDuelsLib.widgets; using BrainDuelsLib.web; using UnityEngine; using Assets; public enum InputMethod { Desktop, Mobile }; public interface IBoardScript { void SetOnUserTogglePoint(Action<Point> p); void Change...
using System; using System.Collections.Generic; using System.Linq; using Framework.Entities; using Microsoft.AspNetCore.Mvc; using Sql; namespace WebAPI.Controllers { [Route("[controller]")] public class RepositoriesController : Controller { private readonly GitHubRepoContext context; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FPModel.Entity { public class CustomerGradeApp { public virtual Guid CustomerGradeAppId { get; set; } public virtual Guid CustomerId { get; set; } public virtual Grade Grade { get...
namespace Kraken.Services { public interface IOctopusAuthenticationProxy { bool Login(string username, string password); string CreateApiKey(); } }
using System; namespace ClassLibrary2 { public class Veterinar : Uposlenik { private string fakultet; public string Fakultet { get => fakultet; set => fakultet = value; } public Veterinar(string i, string p, DateTime dr, string mr, string JMBG, string u, string ps, string em, DateTime datum, string faks) :...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemDescription : MonoBehaviour { public Text text = null; // Start is called before the first frame update void Start() { } // Update is called once per frame void ...
 namespace DoE.Quota.Repositories.BusinessServices { using Services.Contracts; public class InventoryService : IInventoryService { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ProyectoASPEmenic.Paginas.Servicios { public partial class Transporte : System.Web.UI.Page { Conexion conexion = new Conexion(); public object M...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SidescrollManager2 : MonoBehaviour { // Use this for initialization void Start() { BGMManager.instance.ToggleLoop(); BGMManager.instance.PlayBGM("PianoImprov"); StartCoroutine(BGMManager.in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShootemUp { interface IQuadtreeElement { double TopBound { get; } double LowerBound { get; } double LeftBound { get; } double RightBound { get; } } ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using StoreSample.Catalog.Alpha.Exceptions; namespace StoreSample.Catalog.Alpha.Filters { public class ExceptionHandlerFilter : ExceptionFilterAttribute { private ExceptionContext _context; ...
namespace Dealership.Engine.Parsers { using System; using System.Collections.Generic; using System.Text.RegularExpressions; using Contracts.Parsers; public class CommandParser : ICommandParser { private const char SplitCommandSymbol = ' '; private const string CommentOpenSymbol...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Kursovay { public partial class Form10 : Form { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Media; using System.Net; using System.Net.WebSockets; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Thre...
using System.Threading.Tasks; using WeatherService.Entities; namespace WeatherService { public interface IWeatherService { Task<WeatherForecast> GetWeatherForecastAsync(string city); Task<WeatherForecast> GetWeatherForecastAsync(int cityId); } }
using System; using System.IO; using System.Xml; using System.Collections; using System.Reflection; using Server; using Server.Mobiles; using Server.Items; using Server.Engines.Quests; using Server.Engines.Quests.TheGraveDigger; using Server.Commands; namespace Server { public class GenerateGDQ { p...
namespace KPI.Model.Migrations { using System; using System.Data.Entity.Migrations; public partial class UpdateNotification : DbMigration { public override void Up() { RenameColumn(table: "dbo.Notifications", name: "DataID", newName: "KPIName"); RenameColumn(...