text stringlengths 13 6.01M |
|---|
using processKR;
using PRM.UC;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace PRM
{
#region delegate 선언
pub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Contoso.Spa.Flow.Cache
{
public class RequestedFlowStage
{
public string InitialModule { get; set; }
public int TargetModule { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class SkyTimeManager : MonoBehaviour
{
TextMeshPro uiText; // UIText コンポーネント
float totalTime;
// Start is called before the first frame update
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShootOnTouch : MonoBehaviour {
public GameObject projectile;
public Vector3[] spawnOffsets;
public Vector3[] extraSpawnOffstes;
private int touchCount;
// Use this for initialization
void Start () {
... |
using System.Collections.Generic;
using System.Security.Permissions;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
using System.Drawing;
using System;
namespace Pryda.Common
{
public delegate void ProjectChanged(string projectName);
public delegate void RunTests(string filter, bool debug);
p... |
using System;
using UnityEngine;
namespace Script {
public class TetrisBlockSimulationModel : MonoBehaviour {
public TetrisBoardViewModel boardViewModel;
public TetrisNextPieceViewModel nextPieceViewModel;
private TetrisFieldState _fieldState;
private TetrisPiece _nextPiece;
... |
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using Yandex.Dialogs.Models.Interfaces;
namespace Yandex.Dialogs.Models
{
[JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))]
public class OutputModel
{
public Response Response { get; set;... |
using Serenity;
using Serenity.Data;
using Serenity.Services;
using System;
using System.Data;
using MyRequest = Serenity.Services.ListRequest;
using MyResponse = Serenity.Services.ListResponse<ARLink.Default.CustomerRow>;
using MyRow = ARLink.Default.CustomerRow;
namespace ARLink.Default
{
public interface ICust... |
using System.Windows.Controls;
namespace LogUrFace.Views
{
/// <summary>
/// Interaction logic for LogSheet
/// </summary>
public partial class LogSheet : UserControl
{
public LogSheet()
{
InitializeComponent();
}
}
}
|
using Jieshai.Cache.CacheIndexes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Jieshai.Cache.CacheManagers
{
public class ByGuidCacheManager<T> : CacheManager<T>
where T : class, IGuidProvider
{
... |
using LineEditor.Properties;
using System;
using System.IO;
using System.Linq;
namespace LineEditor
{
/*
* I didn't use oop style patterns like 'commands' and factory of commands
* because there is no necessary to make queue and interactions between commands like powershell '|'.
* Solution looks si... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MageLeftClick : Ability
{
protected string projectilePrefabPath1;
protected GameObject projectilePrefab1;
protected string projectilePrefabPath2;
protected GameObject projectilePrefab2;
prot... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetworkLibrary.Core;
namespace Shooter
{
class GameScreen : IScreen
{
Game _game;
public GameScreen(Game game)
{
_game = game;
}
public IScreen Start()
{
if (Game.Network != null)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MPD.Entities.Domain
{
public partial class AcceptedQuote
{
public Guid AcceptedQuoteId { get; set; }
public Guid JobQuoteId { get; set; }
... |
using System.Collections.Generic;
using PrincessApollo.Controls;
using UnityEngine;
public class DefaultKeys
{
[RuntimeInitializeOnLoadMethod]
static void OnLoad()
{
Controls.DefaultScheme = new ControlScheme(new Dictionary<string, string>(){
{"PlayerOne-Forward", nameof(KeyCode.W)},... |
using System;
using System.Collections.Generic;
using System.Text;
namespace API.Omorfias.Domain.Base.Configuration
{
public static class Configuration
{
private static Dictionary<string, string> _tabelaValores = new Dictionary<string, string>();
public static T ObterValor<T>(string chave)
... |
using Whale.DAL.Abstraction;
namespace Whale.DAL.Models
{
public class Achivement : BaseEntity
{
public string Label { get; set; }
public int Rarity { get; set; }
}
}
|
using System;
using FluentValidator;
namespace PbStore.Domain.Pedidos
{
public abstract class Entidade : Notifiable
{
protected Entidade()
{
Id = Guid.NewGuid();
}
public Guid Id { get; private set; }
}
}
|
void FillArray (int[] collection)
{
int length = collection.Length;
int index = 0;
while(index< length)
{
collection[index] = new Random().Next(1,10);
index++;
}
}
void PrintArray (int[] col)
{
int count = col.Length;
int position = 0;
while (position< count)
{
... |
using Application.Contract.RepositoryInterfaces;
using Application.Contract.Requests;
using Application.CQRS.Commands;
using Application.CQRS.Validations;
using Domain.Models;
using FakeItEasy;
using FluentValidation.TestHelper;
using Xunit;
namespace Application.Test.CQRS.Validations
{
public class AddCryptoCurr... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading.Tasks;
using Radzen;
using Radzen.Blazor;
using Microsoft.AspNetCore.Components;
using CryptobotUi.Client.Model;
using CryptobotUi.Models.Shared;
namespace CryptobotUi.Pages
{
public partial class DashboardComponent
{
... |
using System;
using LibCurl;
namespace Samples
{
class BookPost
{
public void Perform()
{
try
{
using (Curl curl = new Curl())
{
//Curl.GlobalInit((int)CURLinitFlag.CURL_GLOBAL_ALL);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Homework_Theme_01
{
/// <summary>
/// Организация хранения данных.
/// </summary>
class Repository
{
/// <summary>
/// База данных работников (записная кни... |
using System;
using System.Collections.Generic;
namespace RMAT3.Models
{
public class Appointment
{
public Appointment()
{
Appointment1 = new List<Appointment>();
}
public Guid AppointmentId { get; set; }
public string AddedByUserId { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Irish_Poker
{
class StartScreen : GameScreen
{
SpriteFont spriteFont;
public StartScreen(Game game, SpriteBatch spriteBatch, S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace AnimalDB
{
public partial class GyvunaiAdd : System.Web.UI.Page
{
public List<Lytis> lytysList = new List<Lytis>();
public List<Savin... |
using System;
using Entities;
namespace Services {
public class UserService {
private User currentUser;
private static UserService userService;
protected UserService() {
currentUser = new User();
}
public void addEntity(Entity ent) {
}
... |
using System;
using KompasKeyboardPlugin;
using NUnit.Framework;
using Kompas6API5;
namespace UnitTests.KompasKeyboardPlugin
{
/// <summary>
/// Модульное тестирование класса BoardCreator.
/// </summary>
[TestFixture]
public class BordCreatorTest
{
/// <summary>
/// Тестировани... |
using Arcanoid.Context;
using Arcanoid.GameObjects.Interfaces;
using SFML.Graphics;
using SFML.System;
namespace Arcanoid.GameObjects
{
internal class Ball : Transformable, IGameObject
{
private Vector2f position = new Vector2f(0.0f, 0.0f);
private Vector2f direction = new Vector2f(1.0f, -1.0f... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
[Attribute38("GeneralStoreContent")]
public class GeneralStoreContent : MonoBehaviour
{
public GeneralStoreContent(IntPtr address) : this(address, "GeneralStoreContent")
{
}
public GeneralStoreContent(IntPtr... |
using System;
namespace OCP.FullTextSearch.Model
{
/**
* @since 16.0.0
*
* Interface ISearchOption
*
* @package OCP\FullTextSearch\Model
*/
interface ISearchOption
{
/**
* @since 16.0.0
*/
const CHECKBOX = 'checkbox';
/**
*... |
// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ANNXOR
{
class InputNode
{
public InputNode(double input, double weight)
{
Input = input;
Weight = weight;
}
public double Inp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace VirtualDisk
{
/// <summary>
/// Cmd命令拆分等操作工具
/// </summary>
class CmdStrTool
{
/// <summary>
/// 将命令参数拆分成路径参数和附加参数
... |
using System.Collections.Generic;
using System.Diagnostics;
namespace SnippetBoy
{
public static partial class Permutations
{
/// <summary>
/// Generates (non-recursive) an lexicographic ordered sequence of permutations
/// on a set of integers 0 to n-1 using Ord-Smith's algorithm (1968).
/// ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController_Demo : MonoBehaviour {
public GameObject enemy; // enemy
public GameObject Player; // player object
public float spawnRate; // how often to spawn enemy
public float startWait; // how long to wait before ini... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
#endregion
namespace DotNetNuke.Services.Upgrade.Internals.InstallConfiguration
{
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Core.EF;
//'using Core.Models;
using Microsoft.AspNetCore.Mvc;
namespace Core.Controllers
{
//public class HomeController : Controller
public class ContentNegotiationController : Controller
{
pr... |
using System;
class MainClass
{
static void Main()
{
//Generate sample points
Point3D pointA = new Point3D(1, 1, 1);
Point3D pointB = new Point3D(2, 2, 2);
////Print points info and distance
Console.WriteLine("Point A has coordinates {0}", pointA.ToString())... |
using HangoutsDbLibrary.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPI.ViewModels;
namespace WebAPI.Mappers
{
public interface IPlanMapper
{
Plan FromPlanViewModelToPlan(PlanViewModel planViewModel);
PlanViewModel FromPlanTo... |
namespace IronMan.Core
{
public interface IMissile
{
}
} |
using System.Collections.Generic;
using System.Linq;
using System.Windows.Media;
using WMagic.Brush.Basic;
namespace WMagic.Brush.Shape
{
public class GPoly : AShape
{
#region 变量
// 粗细
private int thick;
// 颜色
private Color color;
// 填充
private Color st... |
using LuaInterface;
using SLua;
using System;
public class Lua_UnityEngine_AnimationPlayMode : LuaObject
{
public static void reg(IntPtr l)
{
LuaObject.getEnumTable(l, "UnityEngine.AnimationPlayMode");
LuaObject.addMember(l, 0, "Stop");
LuaObject.addMember(l, 1, "Queue");
LuaObject.addMember(l, 2, "Mix");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.SRP
{
class PrintSalary
{
public void PrintSal(double amount)
{
Console.WriteLine("Salary: " + amount);
}
}... |
using UnityEngine;
using System.Collections;
using System;
namespace xy3d.tstd.lib.assetManager{
public class MusicPlay{
private static MusicPlay _Instance;
public static MusicPlay Instance{
get{
if(_Instance == null){
_Instance = new MusicPlay();
}
return _Instance;
}
}
privat... |
using System;
using Com.Spotify.Sdk.Android.Player;
namespace Liddup.Droid
{
internal class OperationCallbackDelegate : Java.Lang.Object, IPlayerOperationCallback
{
private readonly Action _onSuccess;
private readonly Action<Error> _onError;
public OperationCallbackDelegate(Action onS... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayAudioTrack : MonoBehaviour
{
private AudioManager audioManager;
public int newTrackID;
public bool playOnStart;
private void Start()
{
audioManager = FindObjectOfType<AudioManager>();
if... |
using System;
using System.Collections;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
usi... |
using AutoMapper;
using ImmedisHCM.Data.Entities;
using ImmedisHCM.Services.Models.Core;
namespace ImmedisHCM.Services.Mapping
{
public class EmployeeMapping : Profile
{
public EmployeeMapping()
{
CreateMap<Employee, EmployeeServiceModel>()
//.ForPath(x => x.Manager... |
namespace SharpPcap.Util
{
public class IPSubnet : IPAddressRange
{
virtual public System.String NetworkAddress
{
get
{
return IPUtil.IpToString(getNetwork(net, mask));
}
}
virtual public System.String BroadcastAddress
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task2Console
{
public class Book : IComparable<Book>
{
public int Year { get; }
public string Title { get; }
public Book(string title, int year)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoPopup : MonoBehaviour
{
private VideoPlayer videoPlayerSc;
private string videoURL = "";
private bool bPlay = false;
// Start is called before the first fra... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Samples
{
class Program
{
static void Main(string[] args)
{
//BookPost bp = new BookPost();
//bp.Perform();
PostCallback pcb = new PostCallback();
... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
namespace DotNetNuke.Services.FileSystem.Internal
{
public interface IDirectory
{
void Delete(string path, bool recursive);
bool E... |
using ConsumirAPI.DTO;
using ConsumirAPI.Interface;
using Newtonsoft.Json;
using System;
using System.Configuration;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace ConsumirAPI.Service
{
public class PessoaService : IPessoaService
{
private readonly Pes... |
using UnityEngine;
using System.Collections;
public class CarController : MonoBehaviour {
public WheelCollider[] wheels;
public float enginePower;
public float steeringAngle;
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
//wheels 0 and 1 is front, wheels 2 and 3 is rear
... |
namespace ns20
{
using System;
internal enum Enum18
{
None,
Success,
Overflow,
Invalid
}
}
|
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace Journal
{
public partial class EncyclopediaArcanaView : ContentPage
{
public EncyclopediaArcanaView()
{
InitializeComponent();
BindingContext = new EncyclopediaArcanaViewModel();
}
}
}
|
using Autofac;
using MVC.Samples.BLL.Interfaces.Guru;
using MVC.Samples.BLL.Services.Guru;
namespace MVC.Samples.Web.Areas.Guru
{
public static class GuruDataManager
{
public static void AddDepandancies(ContainerBuilder builder)
{
builder.RegisterType<RegistrationServic... |
using System;
using Prism.Commands;
using Prism.Navigation;
using fictionalbroccoli.Services;
using fictionalbroccoli.Models;
using Xamarin.Forms;
using Plugin.Media.Abstractions;
using System.Diagnostics;
namespace fictionalbroccoli.ViewModels
{
public class BrocoRegisterAddViewModel : ViewModelBase
{
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace starkdev.spreadrecon.model
{
public class ImportacaoPlanilha
{
[Display(Name = "Cód.")]
public long id { get; set; }
[Required(ErrorMessage = "Tipo da planilha da importação é obrigatório")]
public long idTip... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using NewsPortalLogic;
namespace NewsPortal.Controllers
{
public class NewsController : Controller
{
private NewsManager _news;
public NewsController(NewsManager ne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
public class Calculator
{
public int Add(string number1, string number2)
{
return Convert.ToInt32(number1+number2... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Peppy.AutoIoc
{
public enum LifeCycle
{
Scoped = 0x1,
Singleton = 0x2,
Transient = 0x3,
}
} |
using System;
using HW2;
namespace Task_1._2
{
class Program
{
static void Main(string[] args)
{
Account[] accounts = new Account[1000000];
for (int i = 0; i < accounts.Length; i++)
{
accounts[i] = new Account("UAH");
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAI : MonoBehaviour {
[SerializeField]
private float _speed = 3.0f;
[SerializeField]
private int _health = 3;
[SerializeField]
private GameObject _enemyExplosionPrefab;
private UI... |
using System;
using System.Globalization;
using Gerenciamento_Conta_Bancaria.Entitites;
using Gerenciamento_Conta_Bancaria.Entitites.Exceptions;
namespace Gerenciamento_Conta_Bancaria
{
class Program
{
static void Main(string[] args)
{
Conta conta = new Conta();
Consol... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NewPausedMenu : MonoBehaviour
{
public GameObject pausedUI;
private bool isPaused;
public Slider Volume;
public GameObject inventory;
public GameObject helpMenu;
// Start is... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FXBLOOM.SharedKernel
{
public static class Utility
{
public static readonly int DefaultPageSize = 20;
public static readonly int DefaultPageNumber = 1;
public static readonly int MaxPageSize = 100;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tasks.Services.Domain.Results;
namespace Tasks.Services.Domain
{
public interface IUserService
{
Task<CreateUserResult> CreateAsync(string email, string password);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using VasilyWebDemo.Entity;
using Microsoft.AspNetCore.Mvc;
using Vasily.Driver;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace VasilyWebDem... |
using System.IO.Pipelines;
using System.Threading;
using System.Threading.Tasks;
namespace Koek
{
public static class ExtensionsForPipe
{
public static async Task CopyToUntilCanceledOrCompletedAsync(this PipeReader reader, PipeWriter writer, CancellationToken cancel)
{
using var ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PDTech.OA.Model
{
/// <summary>
/// 在线考试
/// </summary>
public class TestOnline
{
/// <summary>
/// 试卷名称
/// </summary>
public string TestName
{
get;
... |
using Everest.Entities;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Everest.Repository.Interfaces
{
public interface IImagenRepository
{
Task<List<ImagenEntity>> ConsultarPorAnuncioAsync(int id);
Task<ImagenEntity> ConsultarAsync(int id);
Task<in... |
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TestApplicationDomain.DynamicQuery;
namespace TestApplication
{
public class DataDescriptorModelBinder : IModelBinder
{
public Task... |
/*
.-'
'--./ / _.---.
'-, (__..-` \
\ . |
`,.__. ,__.--/
'._/_.'___.-`
FREE WILLY
*/
using System;
using System.Timers;
namespace Automatisation.Model
{
public class Attenuator : BaseModel
{
#region fields
private bool _isPowered = false;
... |
using System;
using System.IO;
namespace ConsoleApp23
{
class Program
{
static void Sort(int[] a)//сортировка методом пузырька(можно воспользоваться интерфейсом IComparer)
{
int temp;
for (int i = 0; i < a.Length - 1; ++i)
{
for... |
//-----------------------------------------------------------------------
// <copyright file="TQData.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.Data
{
usin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class NavMeshMotor : MonoBehaviour {
public NavMeshAgent navMeshAgent;
void Start() {
navMeshAgent = GetComponent<NavMeshAgent>();
}
public void GoToDestination(Vector3 targetPosit... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Data;
using System.Xml.Linq;
public class Parsing
{
// Get all the faction from xml file
public static IEnumerable<XElement> ParseCatalog()
{
XDocument file = new XDocument();
file = XDocument... |
namespace TeamBuilder.App.Core.Commands
{
using Data;
using Models;
using System;
using System.Linq;
using Utilities;
public class DeleteUserCommand
{
public string Execute(string[] inputArgs)
{
Check.CheckLength(0, inputArgs);
AuthenticationManager.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using UnityEngine.SceneManagement;
using System;
public class RTSNetworkManager : NetworkManager
{
[SerializeField] private GameObject townHallPref;
[SerializeField] private GameOverHandler gameOverHandlerPrefab;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Business.Helper;
using Model.DataEntity;
using Model.Locale;
using Model.Security.MembershipManagement;
using Uxnet.Web.Module.Common;
using U... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Media.Imaging;
using ClaudiaIDE.Settings;
using System.Threading;
using System.Collections;
using ClaudiaIDE.Helpers;
namespace ClaudiaIDE
{
public class SlideShowImageProvider : IImageProvider
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Servico;
using Modelo;
namespace Apresentacao
{
public partial class Medicamento_Controle : Us... |
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using WebApplication.Api.Configuration.AutoMapper;
using WebApplication.Data.Context;
using WebApplication.Data.Repositories.Configurations;
using WebApplication.Servic... |
namespace SGDE.Domain.Helpers
{
#region Using
using SGDE.Domain.ViewModels;
using SGDE.Domain.Supervisor;
using iTextSharp.text;
using iTextSharp.text.pdf;
using System.IO;
using System;
using SGDE.Domain.Converters;
using Newtonsoft.Json.Linq;
using System.Collections.Gene... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace GetSetGo.Dtos
{
public class VehicleDto
{
[Key]
public int Id { get; set; }
[Required]
public string Name { get; set; }
public V... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlockChain
{
interface IBlockChainHandler
{
bool AddPrescription(string patientId, string doctorId, DateTime validSinceDate, ObservableCo... |
using UnityEngine;
using System.Collections;
public class WallCollision : MonoBehaviour {
public bool wallRight;
public bool wallNearRight;
public bool wallLeft;
public bool wallNearLeft;
public GroundCollision grounded;
public playerController player;
// Use this for initialization
... |
using System.Collections.Generic;
using System.Linq;
using Ecommerce.Dto;
using Ecommerce.UnitOfWork;
namespace Ecommerce.Service.Services
{
public class ProductService : IProductService
{
private readonly IUnitOfWork _uow;
public ProductService(IUnitOfWork uow)
{
_uow = uo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test7._2
{
class Program
{
static void Main(string[] args)
{
WaresInfo info1 = new WaresInfo();
info1.pring();
WaresInfo info2 = new... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tests
{
internal class EquivalentStringTestData : IEnumerable<object[]>
{
public IEnumerator<object[]> GetEnumerator()
{
yield r... |
using System;
using System.Collections.Generic;
using System.Linq;
using FluentValidation.Results;
namespace DDDSouthWest.Website.Features.Admin.Account.ManageNews
{
public class ManageNewsViewModel
{
public ManageNewsViewModel()
{
Errors = new List<ValidationFailure>();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SFP.SIT.SERV.Model._Consultas
{
public class NodoResp
{
public long nodclave { get; set; }
public long repclave { get; set; }
public int rtpclave { get; set; }
... |
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by... |
using UnityEngine;
public abstract class State
{
protected readonly Transform _target; //For convenience
protected readonly StateMachine _stateMachine;
protected Color _color;
public Color color { get { return _color; } }
protected State (Transform pTarget, StateMachine pStateMachine)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Gensokyo.Xaml.Converters
{
class VisibilityBoxes
{
public static readonly object Visible = Visibility.Visible;
public static readonly object Col... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using MvcMovie.Models;
namespace WebfirstApplication.Models
{
public class WebfirstApplicationContext : DbContext
{
public WebfirstApplicationContext (DbContextOptions<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceProcess;
using System.Text;
using System.Threading.Tasks;
using Grpc.Core;
using Etg.Data.Entry;
using Microsoft.Extensions.CommandLineUtils;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using ... |
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