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using processKR; using PRM.UC; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PRM { #region delegate 선언 pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Contoso.Spa.Flow.Cache { public class RequestedFlowStage { public string InitialModule { get; set; } public int TargetModule { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class SkyTimeManager : MonoBehaviour { TextMeshPro uiText; // UIText コンポーネント float totalTime; // Start is called before the first frame update ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShootOnTouch : MonoBehaviour { public GameObject projectile; public Vector3[] spawnOffsets; public Vector3[] extraSpawnOffstes; private int touchCount; // Use this for initialization void Start () { ...
using System.Collections.Generic; using System.Security.Permissions; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using System.Drawing; using System; namespace Pryda.Common { public delegate void ProjectChanged(string projectName); public delegate void RunTests(string filter, bool debug); p...
using System; using UnityEngine; namespace Script { public class TetrisBlockSimulationModel : MonoBehaviour { public TetrisBoardViewModel boardViewModel; public TetrisNextPieceViewModel nextPieceViewModel; private TetrisFieldState _fieldState; private TetrisPiece _nextPiece; ...
using System.Collections.Generic; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using Yandex.Dialogs.Models.Interfaces; namespace Yandex.Dialogs.Models { [JsonObject(NamingStrategyType = typeof(SnakeCaseNamingStrategy))] public class OutputModel { public Response Response { get; set;...
using Serenity; using Serenity.Data; using Serenity.Services; using System; using System.Data; using MyRequest = Serenity.Services.ListRequest; using MyResponse = Serenity.Services.ListResponse<ARLink.Default.CustomerRow>; using MyRow = ARLink.Default.CustomerRow; namespace ARLink.Default { public interface ICust...
using System.Windows.Controls; namespace LogUrFace.Views { /// <summary> /// Interaction logic for LogSheet /// </summary> public partial class LogSheet : UserControl { public LogSheet() { InitializeComponent(); } } }
using Jieshai.Cache.CacheIndexes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Jieshai.Cache.CacheManagers { public class ByGuidCacheManager<T> : CacheManager<T> where T : class, IGuidProvider { ...
using LineEditor.Properties; using System; using System.IO; using System.Linq; namespace LineEditor { /* * I didn't use oop style patterns like 'commands' and factory of commands * because there is no necessary to make queue and interactions between commands like powershell '|'. * Solution looks si...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class MageLeftClick : Ability { protected string projectilePrefabPath1; protected GameObject projectilePrefab1; protected string projectilePrefabPath2; protected GameObject projectilePrefab2; prot...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NetworkLibrary.Core; namespace Shooter { class GameScreen : IScreen { Game _game; public GameScreen(Game game) { _game = game; } public IScreen Start() { if (Game.Network != null) ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MPD.Entities.Domain { public partial class AcceptedQuote { public Guid AcceptedQuoteId { get; set; } public Guid JobQuoteId { get; set; } ...
using System.Collections.Generic; using PrincessApollo.Controls; using UnityEngine; public class DefaultKeys { [RuntimeInitializeOnLoadMethod] static void OnLoad() { Controls.DefaultScheme = new ControlScheme(new Dictionary<string, string>(){ {"PlayerOne-Forward", nameof(KeyCode.W)},...
using System; using System.Collections.Generic; using System.Text; namespace API.Omorfias.Domain.Base.Configuration { public static class Configuration { private static Dictionary<string, string> _tabelaValores = new Dictionary<string, string>(); public static T ObterValor<T>(string chave) ...
using Whale.DAL.Abstraction; namespace Whale.DAL.Models { public class Achivement : BaseEntity { public string Label { get; set; } public int Rarity { get; set; } } }
using System; using FluentValidator; namespace PbStore.Domain.Pedidos { public abstract class Entidade : Notifiable { protected Entidade() { Id = Guid.NewGuid(); } public Guid Id { get; private set; } } }
void FillArray (int[] collection) { int length = collection.Length; int index = 0; while(index< length) { collection[index] = new Random().Next(1,10); index++; } } void PrintArray (int[] col) { int count = col.Length; int position = 0; while (position< count) { ...
using Application.Contract.RepositoryInterfaces; using Application.Contract.Requests; using Application.CQRS.Commands; using Application.CQRS.Validations; using Domain.Models; using FakeItEasy; using FluentValidation.TestHelper; using Xunit; namespace Application.Test.CQRS.Validations { public class AddCryptoCurr...
using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using Radzen; using Radzen.Blazor; using Microsoft.AspNetCore.Components; using CryptobotUi.Client.Model; using CryptobotUi.Models.Shared; namespace CryptobotUi.Pages { public partial class DashboardComponent { ...
using System; using LibCurl; namespace Samples { class BookPost { public void Perform() { try { using (Curl curl = new Curl()) { //Curl.GlobalInit((int)CURLinitFlag.CURL_GLOBAL_ALL); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Homework_Theme_01 { /// <summary> /// Организация хранения данных. /// </summary> class Repository { /// <summary> /// База данных работников (записная кни...
using System; using System.Collections.Generic; namespace RMAT3.Models { public class Appointment { public Appointment() { Appointment1 = new List<Appointment>(); } public Guid AppointmentId { get; set; } public string AddedByUserId { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Irish_Poker { class StartScreen : GameScreen { SpriteFont spriteFont; public StartScreen(Game game, SpriteBatch spriteBatch, S...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace AnimalDB { public partial class GyvunaiAdd : System.Web.UI.Page { public List<Lytis> lytysList = new List<Lytis>(); public List<Savin...
using System; using Entities; namespace Services { public class UserService { private User currentUser; private static UserService userService; protected UserService() { currentUser = new User(); } public void addEntity(Entity ent) { } ...
using System; using KompasKeyboardPlugin; using NUnit.Framework; using Kompas6API5; namespace UnitTests.KompasKeyboardPlugin { /// <summary> /// Модульное тестирование класса BoardCreator. /// </summary> [TestFixture] public class BordCreatorTest { /// <summary> /// Тестировани...
using Arcanoid.Context; using Arcanoid.GameObjects.Interfaces; using SFML.Graphics; using SFML.System; namespace Arcanoid.GameObjects { internal class Ball : Transformable, IGameObject { private Vector2f position = new Vector2f(0.0f, 0.0f); private Vector2f direction = new Vector2f(1.0f, -1.0f...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("GeneralStoreContent")] public class GeneralStoreContent : MonoBehaviour { public GeneralStoreContent(IntPtr address) : this(address, "GeneralStoreContent") { } public GeneralStoreContent(IntPtr...
using System; namespace OCP.FullTextSearch.Model { /** * @since 16.0.0 * * Interface ISearchOption * * @package OCP\FullTextSearch\Model */ interface ISearchOption { /** * @since 16.0.0 */ const CHECKBOX = 'checkbox'; /** *...
// Copyright 2020 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ANNXOR { class InputNode { public InputNode(double input, double weight) { Input = input; Weight = weight; } public double Inp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace VirtualDisk { /// <summary> /// Cmd命令拆分等操作工具 /// </summary> class CmdStrTool { /// <summary> /// 将命令参数拆分成路径参数和附加参数 ...
using System.Collections.Generic; using System.Diagnostics; namespace SnippetBoy { public static partial class Permutations { /// <summary> /// Generates (non-recursive) an lexicographic ordered sequence of permutations /// on a set of integers 0 to n-1 using Ord-Smith's algorithm (1968). /// ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController_Demo : MonoBehaviour { public GameObject enemy; // enemy public GameObject Player; // player object public float spawnRate; // how often to spawn enemy public float startWait; // how long to wait before ini...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; #endregion namespace DotNetNuke.Services.Upgrade.Internals.InstallConfiguration { //...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Core.EF; //'using Core.Models; using Microsoft.AspNetCore.Mvc; namespace Core.Controllers { //public class HomeController : Controller public class ContentNegotiationController : Controller { pr...
using System; class MainClass { static void Main() { //Generate sample points Point3D pointA = new Point3D(1, 1, 1); Point3D pointB = new Point3D(2, 2, 2); ////Print points info and distance Console.WriteLine("Point A has coordinates {0}", pointA.ToString())...
using HangoutsDbLibrary.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.ViewModels; namespace WebAPI.Mappers { public interface IPlanMapper { Plan FromPlanViewModelToPlan(PlanViewModel planViewModel); PlanViewModel FromPlanTo...
namespace IronMan.Core { public interface IMissile { } }
using System.Collections.Generic; using System.Linq; using System.Windows.Media; using WMagic.Brush.Basic; namespace WMagic.Brush.Shape { public class GPoly : AShape { #region 变量 // 粗细 private int thick; // 颜色 private Color color; // 填充 private Color st...
using LuaInterface; using SLua; using System; public class Lua_UnityEngine_AnimationPlayMode : LuaObject { public static void reg(IntPtr l) { LuaObject.getEnumTable(l, "UnityEngine.AnimationPlayMode"); LuaObject.addMember(l, 0, "Stop"); LuaObject.addMember(l, 1, "Queue"); LuaObject.addMember(l, 2, "Mix"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.SRP { class PrintSalary { public void PrintSal(double amount) { Console.WriteLine("Salary: " + amount); } }...
using UnityEngine; using System.Collections; using System; namespace xy3d.tstd.lib.assetManager{ public class MusicPlay{ private static MusicPlay _Instance; public static MusicPlay Instance{ get{ if(_Instance == null){ _Instance = new MusicPlay(); } return _Instance; } } privat...
using System; using Com.Spotify.Sdk.Android.Player; namespace Liddup.Droid { internal class OperationCallbackDelegate : Java.Lang.Object, IPlayerOperationCallback { private readonly Action _onSuccess; private readonly Action<Error> _onError; public OperationCallbackDelegate(Action onS...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayAudioTrack : MonoBehaviour { private AudioManager audioManager; public int newTrackID; public bool playOnStart; private void Start() { audioManager = FindObjectOfType<AudioManager>(); if...
using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; usi...
using AutoMapper; using ImmedisHCM.Data.Entities; using ImmedisHCM.Services.Models.Core; namespace ImmedisHCM.Services.Mapping { public class EmployeeMapping : Profile { public EmployeeMapping() { CreateMap<Employee, EmployeeServiceModel>() //.ForPath(x => x.Manager...
namespace SharpPcap.Util { public class IPSubnet : IPAddressRange { virtual public System.String NetworkAddress { get { return IPUtil.IpToString(getNetwork(net, mask)); } } virtual public System.String BroadcastAddress ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2Console { public class Book : IComparable<Book> { public int Year { get; } public string Title { get; } public Book(string title, int year) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; public class VideoPopup : MonoBehaviour { private VideoPlayer videoPlayerSc; private string videoURL = ""; private bool bPlay = false; // Start is called before the first fra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Samples { class Program { static void Main(string[] args) { //BookPost bp = new BookPost(); //bp.Perform(); PostCallback pcb = new PostCallback(); ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // namespace DotNetNuke.Services.FileSystem.Internal { public interface IDirectory { void Delete(string path, bool recursive); bool E...
using ConsumirAPI.DTO; using ConsumirAPI.Interface; using Newtonsoft.Json; using System; using System.Configuration; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace ConsumirAPI.Service { public class PessoaService : IPessoaService { private readonly Pes...
using UnityEngine; using System.Collections; public class CarController : MonoBehaviour { public WheelCollider[] wheels; public float enginePower; public float steeringAngle; void Start () { } // Update is called once per frame void FixedUpdate () { //wheels 0 and 1 is front, wheels 2 and 3 is rear ...
namespace ns20 { using System; internal enum Enum18 { None, Success, Overflow, Invalid } }
using System; using System.Collections.Generic; using Xamarin.Forms; namespace Journal { public partial class EncyclopediaArcanaView : ContentPage { public EncyclopediaArcanaView() { InitializeComponent(); BindingContext = new EncyclopediaArcanaViewModel(); } } }
using Autofac; using MVC.Samples.BLL.Interfaces.Guru; using MVC.Samples.BLL.Services.Guru; namespace MVC.Samples.Web.Areas.Guru { public static class GuruDataManager { public static void AddDepandancies(ContainerBuilder builder) { builder.RegisterType<RegistrationServic...
using System; using Prism.Commands; using Prism.Navigation; using fictionalbroccoli.Services; using fictionalbroccoli.Models; using Xamarin.Forms; using Plugin.Media.Abstractions; using System.Diagnostics; namespace fictionalbroccoli.ViewModels { public class BrocoRegisterAddViewModel : ViewModelBase { ...
using System; using System.ComponentModel.DataAnnotations; namespace starkdev.spreadrecon.model { public class ImportacaoPlanilha { [Display(Name = "Cód.")] public long id { get; set; } [Required(ErrorMessage = "Tipo da planilha da importação é obrigatório")] public long idTip...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using NewsPortalLogic; namespace NewsPortal.Controllers { public class NewsController : Controller { private NewsManager _news; public NewsController(NewsManager ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Calculator { public int Add(string number1, string number2) { return Convert.ToInt32(number1+number2...
using System; using System.Collections.Generic; using System.Text; namespace Peppy.AutoIoc { public enum LifeCycle { Scoped = 0x1, Singleton = 0x2, Transient = 0x3, } }
using System; using HW2; namespace Task_1._2 { class Program { static void Main(string[] args) { Account[] accounts = new Account[1000000]; for (int i = 0; i < accounts.Length; i++) { accounts[i] = new Account("UAH"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAI : MonoBehaviour { [SerializeField] private float _speed = 3.0f; [SerializeField] private int _health = 3; [SerializeField] private GameObject _enemyExplosionPrefab; private UI...
using System; using System.Globalization; using Gerenciamento_Conta_Bancaria.Entitites; using Gerenciamento_Conta_Bancaria.Entitites.Exceptions; namespace Gerenciamento_Conta_Bancaria { class Program { static void Main(string[] args) { Conta conta = new Conta(); Consol...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewPausedMenu : MonoBehaviour { public GameObject pausedUI; private bool isPaused; public Slider Volume; public GameObject inventory; public GameObject helpMenu; // Start is...
using System; using System.Collections.Generic; using System.Text; namespace FXBLOOM.SharedKernel { public static class Utility { public static readonly int DefaultPageSize = 20; public static readonly int DefaultPageNumber = 1; public static readonly int MaxPageSize = 100; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tasks.Services.Domain.Results; namespace Tasks.Services.Domain { public interface IUserService { Task<CreateUserResult> CreateAsync(string email, string password); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using VasilyWebDemo.Entity; using Microsoft.AspNetCore.Mvc; using Vasily.Driver; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace VasilyWebDem...
using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; namespace Koek { public static class ExtensionsForPipe { public static async Task CopyToUntilCanceledOrCompletedAsync(this PipeReader reader, PipeWriter writer, CancellationToken cancel) { using var ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PDTech.OA.Model { /// <summary> /// 在线考试 /// </summary> public class TestOnline { /// <summary> /// 试卷名称 /// </summary> public string TestName { get; ...
using Everest.Entities; using System.Collections.Generic; using System.Threading.Tasks; namespace Everest.Repository.Interfaces { public interface IImagenRepository { Task<List<ImagenEntity>> ConsultarPorAnuncioAsync(int id); Task<ImagenEntity> ConsultarAsync(int id); Task<in...
using Microsoft.AspNetCore.Mvc.ModelBinding; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TestApplicationDomain.DynamicQuery; namespace TestApplication { public class DataDescriptorModelBinder : IModelBinder { public Task...
/* .-' '--./ / _.---. '-, (__..-` \ \ . | `,.__. ,__.--/ '._/_.'___.-` FREE WILLY */ using System; using System.Timers; namespace Automatisation.Model { public class Attenuator : BaseModel { #region fields private bool _isPowered = false; ...
using System; using System.IO; namespace ConsoleApp23 { class Program { static void Sort(int[] a)//сортировка методом пузырька(можно воспользоваться интерфейсом IComparer) { int temp; for (int i = 0; i < a.Length - 1; ++i) { for...
//----------------------------------------------------------------------- // <copyright file="TQData.cs" company="None"> // Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace TQVaultAE.Data { usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class NavMeshMotor : MonoBehaviour { public NavMeshAgent navMeshAgent; void Start() { navMeshAgent = GetComponent<NavMeshAgent>(); } public void GoToDestination(Vector3 targetPosit...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Data; using System.Xml.Linq; public class Parsing { // Get all the faction from xml file public static IEnumerable<XElement> ParseCatalog() { XDocument file = new XDocument(); file = XDocument...
namespace TeamBuilder.App.Core.Commands { using Data; using Models; using System; using System.Linq; using Utilities; public class DeleteUserCommand { public string Execute(string[] inputArgs) { Check.CheckLength(0, inputArgs); AuthenticationManager....
using System.Collections; using System.Collections.Generic; using UnityEngine; using Mirror; using UnityEngine.SceneManagement; using System; public class RTSNetworkManager : NetworkManager { [SerializeField] private GameObject townHallPref; [SerializeField] private GameOverHandler gameOverHandlerPrefab; ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Business.Helper; using Model.DataEntity; using Model.Locale; using Model.Security.MembershipManagement; using Uxnet.Web.Module.Common; using U...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Windows.Media.Imaging; using ClaudiaIDE.Settings; using System.Threading; using System.Collections; using ClaudiaIDE.Helpers; namespace ClaudiaIDE { public class SlideShowImageProvider : IImageProvider ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Servico; using Modelo; namespace Apresentacao { public partial class Medicamento_Controle : Us...
using System.Linq; using System.Threading.Tasks; using AutoMapper; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using WebApplication.Api.Configuration.AutoMapper; using WebApplication.Data.Context; using WebApplication.Data.Repositories.Configurations; using WebApplication.Servic...
namespace SGDE.Domain.Helpers { #region Using using SGDE.Domain.ViewModels; using SGDE.Domain.Supervisor; using iTextSharp.text; using iTextSharp.text.pdf; using System.IO; using System; using SGDE.Domain.Converters; using Newtonsoft.Json.Linq; using System.Collections.Gene...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace GetSetGo.Dtos { public class VehicleDto { [Key] public int Id { get; set; } [Required] public string Name { get; set; } public V...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BlockChain { interface IBlockChainHandler { bool AddPrescription(string patientId, string doctorId, DateTime validSinceDate, ObservableCo...
using UnityEngine; using System.Collections; public class WallCollision : MonoBehaviour { public bool wallRight; public bool wallNearRight; public bool wallLeft; public bool wallNearLeft; public GroundCollision grounded; public playerController player; // Use this for initialization ...
using System.Collections.Generic; using System.Linq; using Ecommerce.Dto; using Ecommerce.UnitOfWork; namespace Ecommerce.Service.Services { public class ProductService : IProductService { private readonly IUnitOfWork _uow; public ProductService(IUnitOfWork uow) { _uow = uo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test7._2 { class Program { static void Main(string[] args) { WaresInfo info1 = new WaresInfo(); info1.pring(); WaresInfo info2 = new...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tests { internal class EquivalentStringTestData : IEnumerable<object[]> { public IEnumerator<object[]> GetEnumerator() { yield r...
using System; using System.Collections.Generic; using System.Linq; using FluentValidation.Results; namespace DDDSouthWest.Website.Features.Admin.Account.ManageNews { public class ManageNewsViewModel { public ManageNewsViewModel() { Errors = new List<ValidationFailure>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SFP.SIT.SERV.Model._Consultas { public class NodoResp { public long nodclave { get; set; } public long repclave { get; set; } public int rtpclave { get; set; } ...
// Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
using UnityEngine; public abstract class State { protected readonly Transform _target; //For convenience protected readonly StateMachine _stateMachine; protected Color _color; public Color color { get { return _color; } } protected State (Transform pTarget, StateMachine pStateMachine) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Gensokyo.Xaml.Converters { class VisibilityBoxes { public static readonly object Visible = Visibility.Visible; public static readonly object Col...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using MvcMovie.Models; namespace WebfirstApplication.Models { public class WebfirstApplicationContext : DbContext { public WebfirstApplicationContext (DbContextOptions<...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using Grpc.Core; using Etg.Data.Entry; using Microsoft.Extensions.CommandLineUtils; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using ...